0 <NO TEXT> |
1 No, I'm sorry, none of them sound familiar. |
2 You played Elminster? |
3 Uh, the yugoloth, was it? Yeah, you stole the show with that one, if I recall. |
4 And, who knows, we were rehearsing for Picoccio's "Three Days in the Ether." Perhaps we can give you a dress matinee. |
5 Oh, my dark ravens, let us stop our squawking. I shall remove this foul demeanor like a mask because, if you will still have me, I think I would quite enjoy the company of your troupe. |
6 Then join us by all means. You are welcome here. |
7 Perhaps another time, Haer'Dalis. Your world seems rather strange to me... I'll have to think it over. |
8 Forget it. It's time I left here, and I suspect you should as well. |
9 If we can find it and return it to the playhouse, the reward offered by our Stagemistress, Raelis Shai, shall be yours. Come, then, let us search for it: Free money does not come often in the arts. |
10 So hopeful we shall meet again before too many days have passed. But enough talkâ€â€it is time this raven flies. |
11 Your reward will be great and the fates, my blackbird of chaos, shall smile. But enough of artful prophecy: I must fly to my troupe, for no doubt they have missed my presence. |
12 Come, let me join you. Like all actors, I am an extrovert and even more so since my late confinement. There be little sense in rotting alone. |
13 Well, I have no intention of rotting together either, so you can take your one-man show elsewhere, I'm afraid. |
14 There be little sense in anything, these days. Come, then, let us leave this place of madness behind. |
15 If so, I will see to it that my mistress, Raelis Shai, rewards you generously. Then, at least, we might pick up our acquaintance under kinder circumstances. |
16 If we can retrieve it, Raelis Shai, my mistress at the Sigil playhouse, shall offer a fine reward for its safe delivery into her keeping. Let us hurry then, my raven. |
17 What you lack in poetry, you admittedly compensate for in logic... However, I do believe such terms of service shall suit me nicely. I am good with the sword, if you have a couple of spare ones handy... |
18 I've told you that I don't care a whit for your safety and you still want to join me? |
19 You're good with a blade? How good? |
20 It's a shame your sword arm is attached to your tongue... I'd take one but not the other. |
21 Very well, we'll find you some swords. Welcome to the team, poet. |
22 You have your logic and I have mine, my hounds of rescue... and they are not so different. So... may I join you, then? |
23 Join, join, by all means join, for if we talk any longer, I fear my brain shall cramp. |
24 I want no part of your word games. Leave me here to sort out my senses. |
25 I believe it to be in an altar here... if we retrieve it, she will reward us greatly for its return. Come, let us search this place before Mekrath's return. |
26 If you could only deliver it to me at the playhouse of the Sigil theater troupe, my mistress will reward you greatly for your efforts. So with apologies, my ravens of rhetoric, I must make my exit. |
27 If you can bring it to me at the playhouse of the Sigil theater troupe, perhaps all can be forgotten... The reward is yours to ponder. |
28 You can put your petty slave-and-master game away then, for I have played it against far better opponents than yourself. |
29 You should be a little more careful when addressing your master. |
30 abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^&*() -_=+\|]}[{;:'",<.>/?– |
31 If there's an opponent better than myself, I'd like to know his name. |
32 All right, all right, the game is up, but I'll still have you join me. |
33 Forget it, then. Begone from here and take your bravado with you. |
34 If you want to work together, aye, I'll work with you, but otherwise, begone... |
35 What "greater beings" are you talking about? |
36 Then work with me, but watch your back... I'll not have your sense of petty bravado bring about my ruin. |
37 Fine then, go. You have no sense of what you're missing, though. |
38 Come, then. This "ant" has little desire to make an argument of this. |
39 Aye, for you, I do not doubt that life is easy... but it is easy by your ignorance, not your power... So, ant: Take me now or leave me here. It's all the same to me. |
40 Come with me, then. I have little time for all this chatter. |
41 All right, Haer'Dalis. Join me in whichever fashion you see fit, but, slave or free, we travel together nonetheless. |
42 Then rot here and have your freedom. I can see now why Mekrath was so willing to part with your company. |
43 I will see to it that my mistress provides you with a greater reward than you deserve. Until then, dear ant, I pray beware the elephant... |
44 The fool Mekrath stole from me a most important gem... and if memory serves, it is in an altar here. My mistress and I shall be far more pleasant if you bore it to us in your hands. |
45 Wherever you may take me, friend, and whoever you may be, you will never be his equal or play the game as well as he. |
46 Your experiences are far from ordinary, Haer'Dalis, and I admit I am intrigued... Perhaps you hold more value to me as a comrade than as a slave. My apologies for my previous demeanor. |
48 Perhaps I have been harsh in my treatment of you, then. Join with me, if you will, but as a comrade. |
49 A well-rehearsed lie sung by an actor. Come, slave... I've no patience for all this foolishness. |
50 Fine, fine. I suppose it's best just to have nothing to do with you at all. Begone from my sight. |
51 Aye, but when the guards be gone, we birds and bards have certain means at our disposal. So, unless you care to stay here for the rest of all eternity, I'm afraid you cannot hold me to this place. |
52 If escaping is so easy, why did you not escape from Mekrath? |
53 Very well then, go. I'll have nothing more to do with you. |
54 I might not be able to keep you here, but I can certainly take you with me. |
55 Ha, I remained his captive at my own discretion. He has a gem of mine hidden about this place, and I was observing him to see if he might give some clue to its existence. Would you care to search for it with me? |
56 A gem? Why, certainly, let us join together and hunt its riches down. |
57 You mean to tell me you were mentally enslaved by choice? You can't possibly think I'm that stupid. |
58 I don't need your help to find a gem, but I do thank you for alerting me to its presence. |
59 Come, my hounds of rescue, let us find it before the wizard-fool returns. |
61 The rest, I fear, is in your hands and out of mine. So farewell, good luck, and godspeed, my friend. Mekrath will no doubt be returning shortly. |
62 Now, please, I must go meet with her and let her know that I am safe. I trust, my greedy ravens, that destiny shall bring us together in good time. |
63 You have my promise that she will reward you accordingly. Until then, my hounds of chaos, do take care. |
64 Aye, that you could, but let us put this petty slave-and-master game away. I have played it against far better opponents than you. |
65 You should be more careful when addressing your master... |
66 If there's an opponent better than me, I would like to know his name. |
67 All right, all right, the game is up, but I'll still have you join me. |
68 Fine, fine. I suppose it's better to have nothing to do with you at all. Begone, then. |
69 So! We meet in brighter times and better places, I see. Have you brought the gem? |
70 No, I couldn't find it. |
71 I sold it and shan't get it back except at three times the price. |
72 What gem? |
73 Forget about the gem; I have come here to ask you to join me. |
74 Yeah, I brought it. How much is it worth to you? |
75 Here it is, my friend. Safely delivered from my keeping to yours. |
76 I was sure it was in that altar! It must be somewhere in his lair! Damn him, it must be there, it must! Please, get out and do not interrupt us here until you have it in your hands. Things are tense for us right now. More than you realize. |
77 Fool! You are lucky the price for your foolishness is only monetary... Some of us are not so lucky. Please, spend whatever you must. It will be more than covered in your reward. Now go, our time is growing ever shorter. |
78 The gem that Mekrath took from me and hid within his altar! Please, it is imperative that the jewel makes it safely into our hands. Go, and don't return until you hold it in your hands. |
79 That gem is my destiny, the destiny of my troupe, the destiny of this very stage on which we stand. Do not ask me to forget it, my ravens, for I shall not. Come back to me when you have it in your hands, and perhaps I'll be free to join you then. |
80 You have it? Good. I would give you my very soul in gratitude for its return, but the negotiations are between you and Miss Raelis. I suggest you speak with her. |
81 No, no, I'll not touch it. It is better that you deliver it to Miss Raelis as she is better suited to its nature. |
83 She grants the "rescue Haer'Dalis" quest. |
84 And the errant actor doth return! <CHARNAME>, I thank you, for you have brought joy to this dark house. Haer'Dalis, have you the gem? |
85 We bring it with us, Miss Raelis, that we might have all the more reason to celebrate. |
86 Lord Ketlaar Argrim |
87 Not yet, Miss Raelis. It appears they still need more convincing. |
88 Foolish gtrank small-fist! Why feltthgrr help this place? You paid too? No, stronger get rid of guards with much gold. You just grrth stupid then! You die! |
89 You think me stupid?! I tell you nothing of Stronger than us! Should have leaved with other grrth guards paid to go by Stronger! Now you die here and bones will feed! |
90 It would be an honor. |
91 I'm afraid he and I are not used to fighting at each other's side. It would be best if, for the time being at least, he fought under your command. |
92 You threaten, but we fight anyway! I tell nothing of Stronger! Should have taken Stronger's gold like all other small-head guards! Now you die! |
93 Haer'Dalis, tell them the truth of what we are about while I prepare the summoning of the conduit. |
94 I am justice, and I don't care whom you serveâ€â€you will die for the innocents you have slain! |
95 You serve Stronger? Who is that? Who directs your actions? Speak! I demand it! |
96 Haer'Dalis, unsheathe your blades and put yourself at <CHARNAME>'s command. |
97 As you wish. Come, friends, let us begin. |
98 Who would dare give orders to a creature like you? Who would hope to survive such a thing? |
99 Come now, who could be stronger than you? Who would dare give orders to you? |
100 I promised 300 gold for the rescue of my finest bard. But without that gem, he be just a pretty song. Fetch the gem and I shall more than double your reward. |
101 Few of you primes would sense its presence, but Mekrath did, and so it was that I fell into his keeping. Luckily, he had not rid himself of it before your timely rescue. |
102 I am the person who's come here to kill you, no matter who you are or whom you serve! |
103 And who would be stronger than you? I would love to give them a taste of death as well! |
104 Ahh, I see. You are a coward. Who has you cowed? Who is better than you? |
105 Stop a second there, young 'un, 'cuz I heard what you gone and done for old Brun. It made me ashamed that I didn't try to help him myself. Good to know there's still someone willin' ta go the extra mile, even for a stranger. I want you to have this heirloom of mine because of what you did. Now my heirs didn't loom so big, but you ought to get more use out o' it than my mantle does. Folks like you make a jaded old man think there's still decent people out there. |
106 And who is it that has you so afraid? Are you so weak that you can be ordered about? |
107 I'm sure we can deal. You are an... intelligent creature. You know opportunity when it presents itself. |
108 I am quite good at cowing even the strongest creatures with words and guile. What good am I? What good are you? |
109 So you return, and our dark Haer'Dalis, his fetters shattered by your hands, has preceded you. Here is the gold I promised... Have you the gem he spoke of? |
110 No, Miss Raelis, but I shall soon return with it. |
111 The gem is safe, but first I must know how much you'll give me for it. |
112 Aye, here it is, safely delivered. |
113 Do so, child, for much depends on it. |
114 Do not try to barter with me, child! I shall give you more than any other might, for I have more to give and greater need. Is that enough? |
115 Yes, Miss Raelis, I merely wished to confirm it. Here is the gem; let me show it to you. |
116 I'll barter with who I wish, Miss Raelis... Show me your greater need if you wish, but I am leaving. |
117 Excuse me while I fetch it, then, Miss Raelis. |
118 Ah, Mekrath's prize! It shall be our salvation yet. Here be 1,200 gold. Haer'Dalis, tell them what we are about while I prepare the summoning of the conduit. |
119 1,200 gold then, if you be wanting numbers! 'Tis all I have. |
120 1,200? Aye, you have bought my interest. Here is your petty costume jewel. |
121 And it's not enough... Goodbye, Miss Raelis. |
122 And here, then, is your petty penny, child. Haer'Dalis, tell them the truth of what we are about while I prepare for the summoning of the conduit. |
123 Haer'Dalis, all of you, stop them! |
124 Ah, Mekrath's prize! It shall be our salvation yet. Here be 700 gold. Haer'Dalis, tell them what we are about while I prepare for the summoning of the conduit. |
125 Ah, the fabled rescuers of Haer'Dalis... Do you carry with you the gem he told you of? |
126 Very well, I shall go run your petty errand. |
127 No, Miss Raelis, but I shall soon return with it. |
128 The gem is safe, but first I must know how much you'll give me for it. |
129 Aye, here it is, safely delivered. |
130 Few of you primes would sense its presence, but Mekrath did, and so it was that I fell into his keeping. Luckily, he had not rid himself of it before your timely rescue. |
131 Primes and planar jewels andâ€â€and... What do you speak of, Haer'Dalis, for you have lost me? |
132 Why did you lie to me, Haer'Dalis? |
133 What is Raelis summoning? |
134 As our name denotes, we come from the city of Sigil, which lies upon another plane of the multiverse or, more appropriately, upon a hub or node where many of the planes collide... Are you with me? |
135 Positively entranced. Do continue. |
136 Not at all, but I don't expect that to change any time soon, so you might as well continue. |
137 If time is short, perhaps it would be best if you just cut to the quick of things and tell me how I can help. |
138 Well, all of this really goes back to a most unfortunate satirical play which we produced while in Sigil. |
139 Ah, the unfathomable connection between theater and interplanar travel... I'm sorry, but you have lost me entirely. |
140 What was so unfortunate about it? |
141 All this explanation is getting nowhere with me. Perhaps it would be better if you just told me how I can help. |
142 'Twas only the Lady of Pain herself, mistress of all Sigil, who through her unplumbed whimsy sent us careening through a portal to emerge where we are now, in this place you know as Amn. |
143 But the price upon your heads, is it not still there? |
144 I never realized acting was so dangerous. |
145 What a harrowing experience it must have been for all of you. Please, what can I do that might be helpful? |
146 Which brings us back to where this whole tale began, that is, to the planar stone you rescued from damned Mekrath's rubble. |
146 16 |
147 How? I don't understand. |
148 Of course, the planar stone and whatever it is that Raelis is summoning. |
149 I helped you then and shall help you again if I am able. Just tell me how. |
150 Miss Raelis is playing the stone as we speak so that our company might slip through our hunter's grasp and find another stage. The play must go on, you know. |
151 I'm just an actor on the run, nothing more. A single play has left me a wretched man, my ravens. A single, wrongheaded satire I didn't even write... |
152 What play, Haer'Dalis, and how? |
153 Okay, okay, I need to know what's going on here. Who are you, where are you from, and what's going on here? Start at the beginning. |
154 I wash my hands of this... Miss Raelis, I'm leaving. |
155 All right, you lied to me, but you had your reasons. What can I do to help? |
156 A young conduit. |
157 A what? |
158 <CHARNAME>, your presence here would be appreciated. Will you stay with us? |
159 I'm not interested in fighting extraplanar creatures... I'll be on my way, thank you. |
160 We shall hold off these creatures as best as we are able. Tell me when you find the right tunnel. |
161 We could have used your bravery... escort yourself out. We shall not begin until you are gone. Haer'Dalis, prepare your blades... for you are all we have. |
162 Yes, Miss Raelis. |
163 You are more than kind. Haer'Dalis's blades are something to behold. Would you have him join you for this fight? |
164 Yes, Miss Raelis. |
165 Drow Priestess |
166 Good day, Raelis. Will you permit me to stop this madness? |
167 Thank you. |
168 Who are you, and what business do you have with us? |
169 Oh, just an employee of an old acquaintance of yours in Sigil. Duke... what was his name? Darkwood? Yes, Duke Darkwood, that was it, wasn't it...? You really oughtn't have done that play, you know... |
170 We were set up. We performed it under the assumption that it was fiction. The playwright never told us otherwise. |
171 Ah yes, the infamous anonymous playwright. Now who was he, anyway? We never did learn. |
172 Neither did we... he wore a mask and met with us in the alleyways. It doesn't matter... Come, my bards. It appears 'tis time to make our reckoning. Haer'Dalis? |
173 Drow Priestess |
174 Lea'liyl |
175 Lea'liyl |
176 The longbow is similar to the shortbow, except that the staff is about as tall as the archer isâ€â€usually six to six-and-a-half feet. It has better range and accuracy than the shortbow, but a slower Speed Factor. The smooth staff of this bow is warm to the touch, just a hint of the energy that surges through the wood. STATISTICS: THAC0: +3 Speed Factor: 5 Proficiency Type: Longbow Type: Two-handed Requires: 6 Strength Weight: 3 |
177 You have known us for so short a time, and yet you have bought our freedom with blood. My child, my friend, it is a debt I can never repay... |
178 Miss Raelis... I... I cannot come with you. Not this time. |
179 No? No more plays, Haer'Dalis? No more theater? |
180 I wish I could, Raelis, but I am just another moth come too close to your flame. To love you is to smother that flame in my own death. I shall not do it. |
181 Don't be a fool, Haer'Dalis. There was no mystery writer of our play! I wrote "A Comedy of Terrors," it was mine! I brought all of this upon us! |
182 Best you keep moving. Them trolls will smell you even in here. The walls of the servants' quarters aren't that thick. |
183 Miss Nalia! What are you doing here? You never come to the servants' quarters, at least not in my memory. |
184 As you would have it, Miss Nalia. |
185 Very well then, but remember what you have done here today! You have condemned this place, and me along with it! |
186 If that is what you wish. It will be safer than waiting here. I will wait outside by the palisade. |
187 Thank you, Daleson, but now is not the time for secrecy. These people are not my family; these are my own hirelings. Keep no secrets here. |
188 Please, you needn't display such deference on my account. My aunty might prefer her servants cowed, but I do not. |
189 Oh, I did indeed meet him. The whelp was not much help at all, so I relieved him of his life. |
190 What do you mean? He's dead? How? What happened to him? |
191 I know, Miss Raelis. You'll have my heart forever, but I must do as I must. Perhaps <CHARNAME> will let me travel with <PRO_HIMHER> for a time, but the Prime beckons this sparrow regardless. |
192 He was there but... but he is no longer. It was most unfortunate what happened... very sad indeed. |
193 Cave |
194 Wolfwere Camp |
195 Cabin |
196 Wyvern Cultist |
197 Those that know us shall assist you any way they can... fill the place with music in memory of what has passed... Go and take yon lovely moth with you. |
198 Then go, my lovely Haer'Dalis... remember us fondly in your musings. And you, <CHARNAME>, go with my thanks and take yon lovely moth with you. |
199 Shortbows were the first bows to be developed, although they were not called such. This is more of a default term that refers to anything which is not a longbow. This shortbow is the rival of any of the larger bows. The magic inherent within it, whether from the wood or the spellcasting of a mage, makes this bow more accurate than a normal bow. STATISTICS: THAC0: +2 Speed Factor: 4 Proficiency Type: Shortbow Type: Two-handed Requires: 3 Strength Weight: 2 |
200 My dear raven, valiant as always! You are poetryâ€â€you are song! |
201 So go, the both of you: You in one direction, <CHARNAME>, and you, my Raelis, in the other. I think I will simply perch here in this cage and savor the tragedy awhile. |
202 So go, the both of you: You in one direction, <CHARNAME>, and you, my Raelis, in the other. I think I will simply perch here in this cage and savor the tragedy awhile. |
203 Fill the place with song, in memory of what has transpired here. Go, and let the three of us each part in love. |
204 Come, ye Doomguard, we must be off and swiftly. And you, <CHARNAME>, I can give you nothing but my gratitude. Perhaps we all shall meet again. |
205 So, my raven... the Prime is a playground for us both. Shall we journey together to marvel at its glories? |
206 I would be pleased to have you join me, Haer'Dalis. |
207 I think we should go our own ways for now. Perhaps we shall meet again later. |
208 I've no need of you, bard. Begone and good riddance. |
209 Wonderful! I have heard a little of your quest... you hold a power in your soul, my raven, that would fascinate any Doomguard. |
210 So be it. I will linger with the primes here for a short while yet... Should you change your mind soon, my raven, you can find me in the tavern above. |
211 The gem, we have it! Come, my birds, let us to the playhouse fly! The inn is in the Bridge District of this city, in the basement of the Five Flagons. |
212 No, we must not leave until that gem is ours. So much depends on it, my wandering hounds. |
213 Fists |
214 Chain Mail |
215 Medium Shield |
216 Chain Armor of Darkness |
217 See, there lies the inn I spoke of. Miss Raelis's playhouse lies in its cellar. But until we carry Mekrath's jewel, there be little sense in entering. |
218 Ah, the playhouse! It is in the basement of this innâ€â€come, let us enter. Miss Raelis will be pleased to see the gifts we bring. |
219 I have no problem resorting to violence. I just thought I would give you a chance. |
220 You must talk sometimes. You are obviously paid by someone, and had to reach some agreement with him or her. |
221 He no tell us. Stronger pay in meat and land! TorGal follow what good! You should have follow gold like other grrthed guards! Now you die! |
222 You presents are worthless, we have what need! Stronger pay land and meat, so TorGal tell Rocksmash follow. You should have left like other grrthed guards! |
223 Your words are fancy like Stronger, but he pay in meat and land! You not strong in pay like him! Should have left with gold like other small grrthed guards! |
224 I need no chance or words with grrthunks like youâ€â€we have Stronger to feed and land too! Why you not leaved with gold for other guards?! You stupid and die! |
225 Why did you lie to me, Haer'Dalis? |
226 Primes and planar jewels andâ€â€and... What do you speak of, Haer'Dalis, for you have lost me? |
227 What is Raelis summoning? |
228 As our name denotes, we come from the city of Sigil, which lies upon another plane of the multiverse or, more appropriately, upon a hub or node where many of the planes collide... Are you with me? |
229 Not at all, but I don't expect that to change any time soon, so you might as well continue. |
230 Positively entranced. Do continue. |
231 If time is short, perhaps it would be best if you just cut to the quick of things and tell me how I can help. |
232 Well, all of this really goes back to a most unfortunate satirical play which we produced while we were still in Sigil. |
233 Ah, the unfathomable connection between theater and interplanar travel... I'm sorry, but you have lost me entirely. |
234 What was so unfortunate about it? |
235 All this explanation is getting nowhere with me. Perhaps it would be better if you just told me how I can help. |
236 'Twas only the Lady of Pain herself, mistress of all Sigil, who through her unplumbed whimsy sent us careening through a portal to emerge where we are now, in this place you know as Amn. |
237 But the price upon your heads, is it not still there? |
238 Abela the Nymph |
239 I never realized acting was so dangerous. |
240 What a harrowing experience it must have been for all of you. Please, what can I do that might be helpful? |
241 Which brings us back to where this whole tale began, that is, to the planar stone you rescued from damned Mekrath's rubble. |
242 How? I don't understand. |
243 Of course, the planar stone and whatever it is that Raelis is summoning. |
244 I helped you then and shall help you again if I am able. Just tell me how. |
245 Miss Raelis is playing the stone as we speak so that our company might slip through our hunter's grasp and find another stage. The play must go on, you know. |
246 I'm not interested in fighting extraplanar creatures... I'll be on my way, thank you. |
247 We shall hold off these creatures as best as we are able. Tell me when you find the right tunnel. |
248 You be little more than cowards and plenty less than friends, my hounds. Run, then, with your tails between your legs... My blades are yours, Miss Raelis, as they have always been. |
249 When meat and land are pay, maybe we speak, but he stronger too, and worthy! We do and then we paid! You, kill you! Miss kill other guards, so enjoy kill you! |
250 My life not in danger! My life good! Life of Rocksmash good! You life end here! Should leave like other guards with gold, but you stupid g'thunk! |
251 If you don't want to deal, I will have to kill you! If you value your life, you will hear me out! |
252 Ahh, but maybe I can offer you more than this "Stronger." How will you know if you don't hear me out? |
253 So be it! I'll not bother arguing with a skull as thick as yours! |
254 1,000 then, 1,000 gold! Please, just fetch the gem. |
255 Whenever you are ready, Miss Raelis. |
256 'Tis true, I lied to you and not once as you might think, but twice... The stone was not even mine, but Mekrath's, and I was sent to steal it. I'm just an actor on the run, nothing more. A single play has left me a wretched man, my ravens. A single, wrongheaded satire I didn't even write... |
257 What play, Haer'Dalis, and how? |
258 Okay, okay, I need to know what's going on here. Who are you, where are you from, and what's going on here? Start at the beginning. |
259 I wash my hands of this... Miss Raelis, I'm leaving. |
260 All right, you lied to me, but you had your reasons. What can I do to help? |
261 You may not enter the store at this time. |
262 A young conduit. |
263 A what? |
264 Haer'Dalis, you have returned! ...And who is this that you bring with you? |
265 My saviors and my jailors both, it seems. Miss Raelis, may I present <CHARNAME>? And <CHARNAME>, Miss Raelis. |
266 Have you the gem, my brilliant hound? |
267 Plate Mail |
268 Xan |
269 Shar-Teel |
270 Alora |
271 Edwin |
272 Kamikaze Kobold |
273 Kamikaze Kobold |
274 It is here, my lady, resting safe with us... I, uh, promised these ravens of mine you would reward them. |
275 No, my lady, we do not. It seems my ravens need a little more convincing. |
276 Very well. I have upon me 700 coins. Will that be enough? |
277 Your purse is generous. Here, then, is the stone you covet. |
278 I can make do with that. Let me just go fetch the jewel from where I've hidden it. |
279 Don't make me laugh. Goodbye, Miss Raelis, I think our business here is through. |
280 Don't make me laugh. Goodbye, Miss Raelis, I think our business here is through. |
281 You'll go nowhere, <CHARNAME>. Miss Raelis, call the others. These ravens must not leave here with the stone! |
282 Aye, for 1,000 I'll do your deed. Come, Haer'Dalis, let us find ourselves a gem. |
283 Neither for a thousand nor a hundred thousand shall I be your gnomish errand-beast. Come, Haer'Dalis, your friends are wearing on my patience. |
284 We will be back, Miss Raelis. |
285 Be you my captain, jailer, friend, or thief, I shall not have you speak so unto Miss Raelis! Make room for my blades amidst your innards, fool, for that is where they're heading! |
286 Zombie Wolf |
287 Good, for our time grows short. Here is the thousand gold. Haer'Dalis, tell your friends what we are about. I must prepare the jewel for its summoning. |
288 And here be 700 of the petty coins to which you focus your desire. Haer'Dalis, tell them what we are about while I go prepare the stone for summoning. |
289 Why do we tarry so? Each hour Miss Raelis is without that gem, we become more lowly sloths than noble hounds. |
290 Ravens, ravens, drunk on freedomâ€â€do you not realize that there still be business to which we must attend? Quick, let us bring Mekrath's petty jewel back to my playhouse where it might be more appreciated. |
291 I beg of you! We must deliver this gem to good Raelisâ€â€ere she and I are trapped in this foul drama forever! Let us make haste to the Five Flagons! |
292 Your folly exceeds my patience and your tedium my intellect. Farewell and good riddance, mice. I shall deliver the jewel myself. |
293 Yoshimo needs to see Renal Bloodscalp Once we entered the Docks District, Yoshimo informed me that the leader of the local Shadow Thieves, Renal Bloodscalp, is eager to see him. Yoshimo hinted that, as a freelancer, this is the only way he can avoid eventual trouble. Renal should be in a building somewhere in the district. |
294 Cure Blindness/Deafness |
295 Shortbows were the first bows to be developed, although they were not called such. This is more of a default term that refers to anything which is not a longbow. This is a magical shortbow, giving the user an additional +1 to hit. STATISTICS: THAC0: +1 Speed Factor: 5 Proficiency Type: Shortbow Type: Two-handed Requires: 3 Strength Weight: 2 |
296 Word Of Power |
297 Finale |
298 ***Placeholder for end movie*** |
299 Water flows down in a rush from some unknown source. There is an odd play of shadows deep within the pool. |
300 Five eyes surround this hellish door, as if part of the very stone itself. The eyes follow you as you move, and a palpable aura of evil emanates from them. They guard this door, and if you wish to pass through, you must find some way of bypassing their guard. |
301 With the tools you currently have, there is no way to close the eyes or open the door. The answer must be found elsewhere. |
302 You take a Tear of Bhaal from your pack and place it in an eye. The eye closes and guards the door no longer. |
303 Abela |
304 Albert |
305 The final eye closes and the door opens. A rush of putrid air hits you and the darkness beyond the door fills you with fear despite yourself. The final confrontation draws nigh and the prize is your very soul. |
306 You have lost 2 Hit Points from your maximum Hit Point level. |
307 You have lost one Dexterity point. |
308 You have lost experience points. |
309 No! Not here, you fiends! |
310 Alvanhendar |
311 Curse you, <CHARNAME>! I shall not be defeated by you! |
312 What is happening? My magic... I... no... |
313 I do not want to die... please have mercy! |
314 Repulsion field |
315 Wild color changes |
316 Squirrels... Everywhere squirrels! |
317 I'm so itchy! |
318 It's so bright! |
319 Area effect |
320 Sex change |
321 Color change |
322 What was that? Over there! |
323 Stay back, fiends! By the gods I'll... |
324 No! NO! |
325 Contingencyâ€â€Spell Turning |
326 Contingencyâ€â€Mislead |
327 arena |
328 Spell Triggerâ€â€Mislead |
329 Spell Triggerâ€â€Monster Summoning III |
330 You have faced your fear without resorting to the protection and power of evil. The Tear of Bhaal is yours. |
331 With the cloak given by the demon, you feel no fear and are able to take the Tear of Bhaal easily. |
332 Explosion? |
333 Spell Sequencerâ€â€Lightning Bolt |
334 Entangled |
335 Slowed |
336 No, I have made up my mind. Goodbye Nalia, I am sorry I could not help you. |
337 I have stated my wishes. Now get lost! |
338 Very well. He said roughly thirty trolls and snake creatures, and that Lord de'Arnise was alive. |
339 Polymorphed |
340 Held |
341 He is alive? Wonderful! Lord de'Arnise is my father, and much preferable to Aunty. Quickly, we must rout these creatures while father is still there to save! |
342 Daleson said very little. I killed the dog. |
343 I fear he said very little. Daleson is... dead. A tragic, tragic casualty. |
344 The trolls, they killed him. There was nothing I could do to stop them. It was most unfortunate. |
345 Sir Alynar |
346 Sir Alynar |
347 Crolus |
348 You did what?! He was but a poor peasant! What right did you have to kill him?! Have you reason for this?! |
349 Hastened |
350 None at all. I killed him for the fun of it. |
351 Polymorphed |
352 He almost touched me, and I couldn't have that. He was probably grateful that I ended his meaningless life. |
353 He was... a traitor. Yeah, that's it. He conspired... with the trolls and caused all this carnage. Yeah. |
354 It was... dreadful. He was a traitor. He did say Lord de'Arnise was alive, but can we trust his word? He was but a poor peasant. Pity him. |
355 You are worse than the monsters we face! He was just a peasant, but he had the same right to exist we do! Get out! I will not have you taint my home. Get out! |
356 You... are worse than any noble! He was not worthless! He was pitiable, but he had every right to exist! Get out! I will not have you in my home! Get out! |
357 I don't believe you! He would not do that! Get out and never come here again! I would rather die fighting alone than let you set foot in my home again! |
358 I see. I suppose... he could not refuse. I... pity his weakness. There... is much left to do. You must still find my father. He will have defended this place to the last. |
359 Gold Destroyed! |
360 Weakened |
361 Spell Sequencerâ€â€Ice Storm |
362 Spell Sequencerâ€â€Fireball |
363 Spell Triggerâ€â€Chain Lightning |
364 Spell Sequencerâ€â€Monster Summoning II |
365 Yoshimo's Heart |
366 Yoshimo's Heart |
367 fallen cavalier |
368 Korgan, I know not whether to berate you for your unsolicited comments or for your mantra of genocide. |
370 No one likes to be insulted, least of all tall folk. You just seem too preoccupied with violence to get along with people, to notice beauty about you. |
371 I'm sorry to hear that, Korgan, but as pained as the past may be, try to be civil while we are traveling in human civilization. They didn't make your past. |
372 We are all responsible for ourselves. I sorrow at the pain of your youth, but you could defeat your anguish. You've no claim to self-pity. |
373 Then why don't you save your rage for the evil beasts that plague us all, be we human, dwarf, or halfling? |
374 Fallen Cavalier |
375 I killed him, plain and simple. |
376 He was... a traitor. Yeah, he had conspired with... the trolls. He did say Lord de'Arnise was still alive, but maybe he was lying. Yeah. |
377 He conspired to help the trolls. He did say Lord de'Arnise was still alive, but I don't know if I trust his word. He was but a poor peasant. Pity him. |
378 Burst |
379 fallen inquisitor |
380 Trolls are large, so bigger rooms may be full. Be careful. Strange... trolls are destructive, but much has been left intact. Maybe I'm wrong. I've been wrong before. |
381 Legs... so... heavy. |
382 Caster also targeted |
383 It was the trolls. I could not stop them in time. It was horrific. |
384 Held |
385 I... I don't know what to say. I think you are lying. You do not have the presence to lie well. Get away from me. I will die on my own rather than have you in my home. |
386 I will honor him, I swear! Help me avenge him and rescue my father, Lord de'Arnise. He will give you the reward you deserve for your actions. |
387 Fallen Inquisitor |
388 Fear |
389 Roll twice more |
390 Area explored |
391 Globe of Invulnerability |
392 fallen undead hunter |
393 Silence |
394 Fallen Undead Hunter |
395 Dizzy |
396 Invisible |
397 Pretty sparkles |
398 Caster becomes target |
399 I will be careful. Wait here while I go back in. |
400 Whatever their intent, we will stop them. You should come with me as well. We will work together. |
401 Invisible |
402 Colors! |
403 Very well, but look out for other servants. We must save all we can. |
404 Horse |
405 I've always said that bird magic is the most difficult. |
406 Good. We will make short work of them, I am sure. |
407 Shouldn't this spell do something? |
408 Gems! |
409 Where's that music coming from? |
410 Chicken |
411 Do you wish me to come and help in there? I would like to. |
412 No, you should remain here. |
413 Yes, I could use the help. |
414 Miss Nalia? Miss Nalia de'Arnise? |
417 Berries in my pocket. |
418 Projectile changed |
419 Charges drained |
420 What's this in my pocket? |
421 Combat ready! |
422 Yes, civilization isâ€â€is still a bit frightening, though. |
423 Challenge myself? |
424 How can you tell whom to trust, Mazzy? |
425 Iâ€â€I'll do what I can, Mazzy... I know I can always trust you. |
426 Aerie, dear... I see that you begin to become more confident in this world, which is undoubtedly quite strange to you. You're learning what it's like to live and thrive here. |
427 Sometimes I am frightened by what I see as well. You are right to be. There is corruption everywhere. You must constantly challenge yourself to remain pure. |
428 You are good by nature, Aerie, but perhaps a little naive. Devious people will try to take advantage, especially in mercenary settlements like Athkatla. |
429 Seek those who value honor. Observe before you accept, especially in times of adversity. Watch companions in conflict, and you will see them as they truly are. |
430 Thank you, Aerie. You are truly a beautiful soul. |
431 Truly, mankind was never meant to scurry beneath the land as a weasel or mole. We have not the eyes for such delving. It is a task better suited to the dwarven folk. |
432 Worry not, Mazzy, my discomfort is minor. I stumble now and then, but bats find their way on a simple screech, and I do fine with a similar "help" on occasion. |
433 There is truth to what you say, but I hesitate only because I prefer to recognize my fears in the light of day. I feel uncomfortable away from open skies. |
434 Ah, Mazzy, what a gentle soul you have. I shall always be pleased to have you by my side, but you needn't worry so about me. |
435 Others will have more need of the stave you offer, but I will walk by your side without leaning. Lead on, stalwart halfling, I shall follow without fear! |
436 Surely, Cernd, your companions shall stand by you as we descend into the bowels of the earth. |
437 Sorry we upset you, Mr. Garbage Can. We just want to ask you, is that your natural stench we smell or did you make a mess in your armor because our weapons scared you? |
438 Too bad. Goodbye. |
439 We apologize for our hasty words. Can we start over again? |
440 There is no shame in admitting your fears. It is the only way that you might face them. |
441 Then I shall be the staff that you lean upon in your time of need. |
442 Teleport Field |
443 fallen archer |
444 Fallen Archer |
445 Teleport Field |
446 You are going to tell me another of your insipid stories, aren't you? |
447 No, I wasn't aware that your aunt was a ranger. *sigh* |
448 Of course. |
449 Valygar! You've been wounded! |
450 To the contrary, it is a serious wound indeed. We must attend to it immediately. |
451 Truly, I should never have allowed you into harm's way. Worry not, friend Valygar, we shall have you healed in no time. |
452 I am honor-bound to protect you, Squire Valygar. I will not be derelict in that duty again. |
453 fallen stalker |
454 *hiccup*... *hic*... |
455 Be'land |
456 Doors have opened |
457 Fallen Stalker |
458 fallen beastmaster |
459 Listen carefully, mage. I have noticed you launch your spells in battle without first making sure one of us is not in the way. If you hurt anyone, I will kill you. Is that clear enough? |
460 I shall never need that kind of assistance in a battle. You threaten us much as our enemies with your carelessness. Your recklessness will not be tolerated. |
461 Fallen Beastmaster |
462 The stairs to the tower have collapsed. You will have to find another route up. |
463 Laborer |
464 Laborer |
465 Tutorial Your Journal is used to keep track of plots that go on during the course of the game. Your Journal entries are divided into four categories: Quests: These pertain to quests that are currently active Done Quests: These pertain to quests that have been finished. Journal: These pertain to the overall story of the game. User: These are entries that you can make yourself. |
466 Brynnlaw |
467 Spell Failed: Casting Failure |
468 Are you interested in purchasing a bit of merchandise, my friend? |
469 Well, you've got the look of an adventurer about you. I've been one myself, betwixt stints as a turnip salesman that is. Occasionally the markets get down and the formerly self-respecting purveyors of fine veggies are forced to prostitute their abilities in the form of adventuring. |
470 Ah well. 'Tis truly your loss. I've many a valuable contraption for you. |
471 What I'm getting at, oh-so-friendly one, is that I've items to sell you that are especially created, by yours truly, to aid one on the dangerous path to heroism. They're known as Jan Jansen's (that's me) Flasher Master Bruiser Mates. |
472 Argh, not again. That bottom-feeding, turnip-hating, scum-sucking brigand! Nothing better to do than stop an honest businessman from selling high-quality illegal Flashers for a reasonable price. Here he comes; cover for me. |
473 You understand implicitly. That reminds me of the time that dear Cousin Josephine fell in with that gully dwarf. Miserable bloke, really. Bad teeth, rancid smell, truly a joke o' the gods. We used to torment Josey, that was my pet name for her, about her teensy-weensy nose and the way that it hooked in to her... |
474 Now pay attention: You take one o' these babies and chuck it at average Joe Orc, close your eyes real tight, and WHOOSH! He's running around in circles clutching at his eyeballs and screaming and yelling like Uncle Sven after three days on a turnip beer bender... |
475 My point, oh-so-friendly one, is that I've items to sell you that are especially created, by yours truly, to aid one on the dangerous path to heroism. They're known as Jan Jansen's (that's me) Flasher Master Bruiser Mate. |
476 Isn't that the way it is with folks? Huffy, grumpy, unbathed and so on. Like an ogre with a finger infection; picking his nose should make him happy, but it just gets him angrier. If you want to buy one of Jan Jansen's Flasher Master Bruiser Mates, you'd best return with a civil tongue and a patient ear. |
477 So, you've returned. Interested in making a purchase now? |
478 Yes, indeed. What do you carry? |
479 Not at present. |
480 I've items to sell you that are especially created, by yours truly, to aid one on the dangerous path to heroism. They're known as Jan Jansen's (that's me) Flasher Master Bruiser Mate. |
481 Trax, old friend, you do me a great wrong! I would never break the law. As my pappy always said... |
482 What cruel fate! Falsely accused by an old friend! |
483 <CHARNAME>, you have to break me out! I cannot stand another year in prison. The food is terrible! Come to the guardhouse and pay my fine. I will be your humble servant forever. Help me, <CHARNAME>, you are my only hope. |
484 Albert |
485 Ah, my old friend. You've come to retrieve me from my unjust imprisonment, I hope. |
486 Let me tell you a story. Once upon a time, there was a short man named Jens who lived in a large community called Akata. Young Jens was a poor man and an orphan. He did what he had to do to survive. Things such as juggling, miming, and arm-wrestling ogres. |
487 To the contrary, I believe that you have gotten what you deserve. |
488 Indeed I have. There is, however, the matter of your fine. |
489 I haven't enough money to pay your fine yet. |
490 Yes, why not? Anyway, poor Jens was tickling chickens one fine summer day when he was approached by an evil half-orc by the name of Trixy. Trixy began beating the completely innocent Jens senseless just because the chickens had told many lies about him earlier. |
491 Arm-wrestling ogres? |
492 Jens got a beating, but that very night, the chickens were butchered, plucked, and eaten by an ornery dragon who later used Trixy to clean his teeth. |
493 That is a truly disturbing story, Jan, but I still won't bail you out. |
494 I understand your point. I will pay your fine when I am able to. |
495 Why don't you give me a good reason why I should pay your fine? |
496 Why not? What merchandise do you carry, good gnome? |
497 Not at this time, gnome. |
498 All right, all right. What are you getting at? |
499 Yes, of course. Mobile vegetable peddling versus heroism, the eternal question. |
500 Sorry, gnome. I haven't the time to speak with you at present. |
501 Hold, gnome, in the name of the Amnian Revenue and Taxation Board. |
502 Abjurer |
503 Jan Jansen, gnomish citizen of Amn, you have been charged with tax evasion and the illegal sale of illegal items in an illegal manner. |
504 Conjurer |
505 Enough! You'll not sidetrack me with your cursed tales again. I'm smarter than you think! |
506 Shut up, you! Latrine duty beckons... that's better. We've been onto you for days, Jansen. We've caught you in the very act of selling your dangerous and illegal contraptions. |
507 I'm not your friend, Jansen! |
508 Oh, that's it! Do you enjoy guarding used chamber pots? |
509 I swear this job will land me in an asylum. And who might you be? You're certainly no regular customer of this felon. |
510 Well, <CHARNAME>, did this gnome try to sell you illegal merchandise? Specifically, "Flashers," as he calls them? |
511 I am <CHARNAME>, an adventurer. |
512 None of your business, Trax. |
513 Don't I have the right to be silent? |
514 I don't know what you're talking about. We were simply talking about the weather. |
515 Yes, sir. He tried to sell me a Flasher. |
516 Get lost, Trax. I'm not here to answer your petty questions. |
517 I'm not here to answer your questions. I've done no wrong, so leave me be. |
518 Listen now, peasant. You will cooperate. I represent the law. |
519 You heard me. I'll answer none of your questions. |
520 Fine, I am <CHARNAME>, an adventurer. |
521 Silent? What kind of stupid right is that? You have to answer my questions or face arrest. |
522 All right, I am <CHARNAME>, an adventurer. |
523 Do you truly believe that you have the strength to arrest me? |
524 Curses! The gnome has gotten to you, too! Jansen, you can no longer peddle in Athkatla. As for you, <CHARNAME>, you have made a dangerous enemy. |
525 I am, you idiot! Move it! Back to the office! |
526 Aha! Jan Jansen, we have a witness. Take him into custody. As for you, <CHARNAME>, you have done a good deed and are entitled to the reward of 100 gp. |
527 Thank you, sir. It was the least that a conscientious citizen could do. |
528 I don't want your dirty money. This man does not deserve to be arrested. |
529 Do you wish to be executed for not cooperating? |
530 Do you truly believe that you have the strength to kill me? |
531 In that case, I am ready to answer your question. |
532 I believe you. It is Jan Jansen that we want. By Amnian law, you must answer my question, but I will tell you now that there is a 100 gp reward for any information leading to the arrest of this gnome. |
533 You may either answer me peacefully or I shall summon those who will kill you instead. What say you? |
534 Do your worst! |
535 I will answer the question. |
536 Should you feel inclined to pay Jan's fine, as the gnome quite obviously wants you to, you shall find the prison on the other side of the square. The fine is 800 gp. Very well! Good day! |
537 If you believe that he should be free, you are welcome to come down to the guardhouse and pay his fine. |
538 How much is the fine, and where is this guardhouse? |
539 You have brought this doom upon yourselves, lawbreakers. |
540 The fine shall be 800 gp. The guardhouse is located on the opposite side of this square. |
541 *snicker* |
542 (You're not anyone's friend.) |
543 Sorry, sir. |
544 Who's the dangerous enemy? |
545 What is your point? |
546 Look, my gnomish friend, I'm really too busy to chitchat right now. Perhaps another time. |
547 Would you shut up already?! By the heavens, that is annoying! |
548 There goes a truly evil man. Uncle Scratchy seems like a saint in comparison. Regardless, it seems that I'm once again out of the black market. At least until I scrounge up a fortune to set up my business and have Trax's superiors well bribed. Do you be needing a hand in your party? |
549 A fast mouth, a handy shot with a crossbow, and all the illegal machinery that I can invent. |
550 I do indeed, Jan. Welcome aboard! |
551 What skills can you offer my party? |
552 I don't need another tagalong, gnome. Get out of my sight and be thankful I've helped you at all. |
554 Thank you for offering, but I believe it to be better that I go on without you for the time being. |
555 I would like to have you join my party. |
556 You're not really what I need right now. Perhaps at a later time. |
557 You sound rather useless, gnome. |
558 There's no call for insults, you tactless orc-lover. Obviously, it is better that I not join your party. |
559 Your loss. If you change your mind, I live in the less than opulent side of town, the slums if you will. I'll probably have a turnip stand, slowly working my way up to a nice bribe. Good luck to you. |
560 I am but an impoverished gnome. If you can pay this fine for me, I will join and fight with you. As I once told you, I have been an adventurer in the past and should probably get out of the retail business for a time anyway. What say you? |
561 I shall have to think about it. |
562 It sounds very good, Jan. Allow me to pay the fine and set you free. |
563 What do you have to offer my party? |
564 You are indeed family. No other could have lived to oppose me in person. Of course, it will not matter in the end. Ultimately, I will prevail, and a new era will be born unto the realms. |
565 Pay the guard when you are ready and able. As Pappy used to say during that unfortunate fiasco with the githyanki, "You'd better pay now before the bastards really get greasy." |
566 It's your neck, chicken. I'll make a most excellent addition to your party should you decide to give me a chance. |
567 You shall not regret it. |
568 A fast mouth, a handy shot with a crossbow, and all the illegal machinery that I can invent. |
569 I would like to have you join my party. Allow me to pay the fine. |
570 Maybe another time, Jan. |
571 Why do you have this man lie for you? What have you to hide? |
572 You associate with this... stable boy? What can he offer a woman of your standing? |
573 Go to the stables often, do you? I take it you prefer the company of... common men? |
575 Here they are now: Feldepost's thugs. Strike when I tell you to. |
576 Have you decided to pay the fine and free me now? |
577 I am unable to afford it yet. |
578 Yes, I have. I will pay the guard and have you freed. |
579 Most excellent, my friend. Thank you for paying that tragically unfair fine for me. |
580 You did try to sell illegal machinery, you know. |
581 It was nothing, Jan. |
582 It was always an unfair law. I was simply filling in one of the niche markets for a desperate consumer population. Regardless, I am now free and would like to know your intentions. Will you have me join your party? |
583 A fair question. I use the door to leave unseen. Aunty prefers no contact with the people we govern, but lack of breeding is no cause for bad treatment. |
584 It's not a matter of what he has to offer, but what I should offer his kind. I use the door to leave unseen, to dispense charity without Aunty's knowledge. |
585 Mind your tongue, lout! That's a lady you are talking to! |
586 Well, it seems that I'm once again out of the black market. At least until I scrounge up a fortune to set up my business and have Trax's superiors well bribed. Do you be needing a hand in your party? |
587 Yes, I would. Welcome! |
588 Not at this time, Jan. Perhaps later. |
589 Yes, I would. Welcome! |
590 Not at this time, Jan. Perhaps later. |
591 It's all right, Daleson. It is nothing I have not heard from Aunty already. |
592 Ah, the fabled savior of yonder gnome. You've come to pay his fine? |
593 Yes, I would like to pay his fine. |
594 I don't know what you're talking about. What gnome? |
595 SPECIALIST MAGE |
596 Appearance |
597 abjurer |
598 He would like to think so, but I am not planning to pay his way out of jail. |
599 At last! That gnome is the worst prisoner I ever had! He keeps picking the lock, complains about the food... even my hygiene! Just pay the 800 gp and take him! |
600 I'm afraid that I don't have enough gold right now. |
601 I've changed my mind. Enjoy your day! |
602 Here is your gold. |
603 Look, I can spot you 200 gp. Do you have just 600 gp? |
604 Yes, I do. It's a deal. |
605 I'm afraid that I just don't have enough. |
606 I refuse to take your charity. You'll simply have to wait. |
607 You're not <CHARNAME>? Ah well. I guess I'll just cling to the hope that someone will bail him out... or buy me enough liquor to drink myself senseless. |
608 Ah well. I suppose I shall have to cling to the hope that someone will bail him out or at least buy me enough liquor to drink myself senseless. |
609 Am I to be cursed with this gnome forever? You're driving me to drink! You and my mother both. Take pity on a simple man... come back and pay the fine. |
610 Right, she's one stuffed old biddy, isn't she? We got a saying for her kind, we do. South end of a northbound ogre... |
611 That will do, Daleson! You will not talk of her thus! |
612 Excellent! He is free, so, please, take him and go. |
613 Most excellent! He is free, so, please, take him and go. Remember, you do owe me 200 gp. |
614 M-my apologies, Miss Nalia, I... I meant nothing... |
615 I'm certain you didn't. Regardless of her attitude, she is still a noble in this house. Now then, we must set about reclaiming this place for my family. |
616 Well, by Aunt Petunia's beard! A ghost from my past? Looking to buy some turnips, perhaps? |
617 Thanks, but no thanks. I have sought you out to have you join my party. |
618 I cannot stop to chat. Another time, maybe. |
619 Magical slings are the hallmark of stout halfling warriors. Usually their mothers or a talented aunt will create this sling for the halfling lad or lass who is about to embark on their second great adventure. The reason that the sling is given on the second adventure and not the first is that many halflings decide not to pursue the life of an adventurer after getting a taste of it. STATISTICS: THAC0: +2 Damage: +2 (missile) Speed Factor: 4 Proficiency Type: Sling Type: One-handed Requires: 3 Strength Weight: 0 |
620 Adventuring, eh? I don't know... I'm making close to 6 gp per week in this exciting field of black-market veggies. What would people say? |
621 I do not keep servants at all. Better that people are allowed to work for themselves. |
622 If it makes you happy, you can tell your friends that I've pressured you into joining. |
623 I'm not going to waste my time trying to cajole you, Jan. Goodbye. |
624 As you will. Remember, there's no turnips like Jansen turnips. Farewell. |
625 Nice doing business with you. Is there aught else that you desire? |
626 I find Aunty is quite unreceptive to these ideas. She is old school, and believes lesser classes are best reminded of their position at all times. I disagree. |
627 I have news of them, Miss Nalia, though it ain't all good. Lord de'Arnise was alive this morning, and I saw him taken into the keep by a real big troll, biggest I seen. Probably took him down to the... |
628 Cellars! The "cellars" is what they are. I won't have them called otherwise in this day and age, despite their history. It is by my father's order. |
629 Yes, Miss Nalia. He fought bravely, but didn't make it to his flail, or perhaps didn't get enough parts. There is one hidden around here somewhere, I guess, but he never told anyone where. |
630 Yes, it is. You are a good man, Daleson. |
631 Enough talk! We must get moving before we are discovered. |
632 We must get moving. If we are through here, we should get to those cellars. |
633 So we should find your father? I need to know what numbers we will be facing. |
634 More fools to rescue? Wonderful. Anything you can say that would help at all? |
635 A quaint notion, and one I would support. I think, however, that it would be hard to convince the old school of the merit of such a change. |
636 As you wish. I agree we must rescue my father with all haste. Aunty may also be alive, and it would be best if we could get to her as well. Let us go then. |
637 How would you like to put vegetable peddling behind you for a time and join my party? |
638 Not today, Jan. Goodbye. |
639 As Uncle Scratchy used to say, "A true friend is a bald-faced liar." Let us depart then, my new companion. I've an itch to pepper a few hobgoblins with crossbow bolts. |
640 Did I ever tell you the tale of the lobotomized orc, my good knight Anomen? |
641 Well, anyway, as a child, my mammy would give us kids a bowl of gravel, which was all that we could afford, and tell us this parable. Now listen, knighty, lest you be eating gravel. |
642 'Twas once a heavily brain-damaged orc called Ano. Ano was trudging through the forest one day, looking for bull droppings with which he could stuff his mattress, when he happened across a remarkable scene. A brave and noble knight, Jen the Brilliant by name, fought with an evil giant. Ano watched as Jen slew the giant. |
643 Then the knight rode off to save several small children from a wicked witch, also known as a noblewoman, who was attempting to poison the poor dears. Regardless, Ano promptly cut off the head of the fallen giant, ran home to his home in the Dung Orc village, and claimed that he had killed the monster. |
644 Did I mention that Ano had a nasty habit of interrupting folk? Anyway, the giant's brother heard of his sibling's demise and the subsequent display of his head in Dung Town. He caught up to Ano, who was stupidly stuffing his mattress with bull dung, and returned to his cave with the orc stuffed through his belt. |
645 As punishment for his brother's supposed murderer, he tied a porcupine to the orc's head and proceeded to clean his latrine with the makeshift orc brush. Much to the giant's dismay, Ano actually enjoyed it. |
646 Fascinating tale, that! I love to tell it! |
647 Calm yourself, Ano. There was no insult to you. It was merely a parable told to me by my dear departed mother. |
648 Whenever you wish to try it, Ano. |
649 Dragon |
650 Dragon |
651 The seemingly friendly merchants suddenly change shapes so that they look like you! |
652 Special Snare |
653 STANDARD ATTACK : |
654 I seen maybe thirty trolls. They were bossing something called a "yuan-ti," but I don't know how many of those there are. Weird things, but everything about this is odd. |
655 Enough, Daleson! I... I will tell. The cellar is a relic, a leftover from a time when our family... was not as caring as it could have been. |
656 Now here, I'll respect yer wishes, but I'll not have you dress it up none. Tell it for what it is. |
657 How dare you! I've done so much to make amends... no, no, you are right. The "cellar" is... a dungeon. My father walled it up, but it had seen much use... |
658 Never, Miss Nalia! They got but barest of service for me life. I would never... |
659 Fine, I believe you, but how did they know? Father would not tell. Come, we must go. Daleson, prepare what others you can find for a return to service. |
660 Yes, Miss Nalia. |
661 So you come from the winged folk, do you, lass? |
662 No need to be formal, lassie. Call me Jan. I was recently reminded of my ex-brother-in-law, Burt Wunderkind, fabulous griffon-baiter. |
663 Yes, of course. It's something of a cottage industry amongst Amnian gnomes. Quite simple, I've heard. You merely tame a couple of wyverns and WHOOSH, tear through the sky to fling insults at the hapless griffons. |
664 Really? Everyone I know has a pet wyvern. Taming wyverns is child's play, literally. As children, we'd tame wyverns. It's easy since they have such an affinity for turtles. Back in the old days it used to rain turtles on even days and frogs on odd days. |
665 That's what I thought until the drought hit. There were ornery wyverns everywhere. After a rich diet of turtle mash, you couldn't expect them to merely accept bacon without eating a few human nobles, now, could you? |
666 Of course, by then, Burt was such successful griffon-baiter that the authorities just couldn't find it in their hearts to make us leash the wyverns. The loss of the noble class is truly a small price to pay to maintain the continuity of such a fine sport. There's nothing like the look of incredulity on a griffon's face to keep one's spirits up. |
667 Don't you worry, lass. If Burt ever pops by, we'll get you up in the air faster than a chicken with one of Jan Jansen's Flasher Master Bruiser Mates tied to his rear. Trust me, that is fast! |
668 Thank you, m'<LADYLORD>. Let us make haste then to the Government District, and I will point out my estate to you when we pass its gates. |
669 I must say, it was only practical. My mother was of noble birth and my father a ranking cleric. I might have followed in his pages, but it lacked the appeal of holy warrior. |
670 If you wouldst write of me, write of me as I would wish to be remembered. |
671 As do you, Korgan. But alas, blades be far too lengthy for the vertically challenged, I hazard a guess. |
672 Your axe has claimed a few close to you, we know. I'd not put a revisit to the same impulse past you. |
673 We all do, Korgan. Our lord makes this world a vale of tears and sorrow. And, alas, few are saved. Infinitely more are damned. |
674 Yes, m'<LADYLORD>, but I cannot stay away forever. This long absence preys upon my conscience even as we speak. |
675 Y-yesâ€â€yes, sir. |
676 A... A griffon-baiter? |
677 Oh, I didn't think you could tame a wyvern. |
678 Why, that's ridiculous! |
679 I... I wish I could fly. I haven't since I was aâ€â€since I was a kid. |
680 The character will defend <PRO_HIMHER>self if attacked, or if <PRO_HESHE> see enemies. (<script>). |
681 CAUTIOUS : |
682 The character flees at the first sign of danger. This script is intended to protect the protagonist or another character whom you don't want inadvertently slain. (<script>) |
683 The character will not rush into combat. If an enemy attacks the character, <PRO_HESHE> will defend <PRO_HIMHER>self, preferring ranged weapons over melee. (<script>) |
684 PASSIVE : |
685 RANGED : |
686 The character will attack any enemy when <PRO_HESHE> sees them with the missile weapon <PRO_HESHE> is most proficient with. The character will try to keep <PRO_HISHER> distance from enemies, but if <PRO_HESHE>'s attacked in melee combat, <PRO_HESHE> will switch to a melee weapon. (<script>) |
687 So, Valygar, how do you like being a ranger? |
688 Well, if you're asking, then yes. It happens that my Aunt Petunia is a ranger, don't you know? |
689 She had the standard followers: a hydra, a shadow dragon, and a solar. She had the dragon trained to roll over, play dead, and fetch dwarves. She called him Blackie, I believe. Loved to run and play and lie in the sun. |
690 Long and far she'd roam, with Larry the Solar always at her side, fighting evil, mocking druids, and the like. |
691 Anyway, my point is that Petunia and Larry were out for a stroll in the woods. She was wearing her fruit armor, which was the style at the time, you understand. Aunt Petunia always kept up with the style. |
692 Larry had a nasty case of the plague... |
693 Very well. We'll continue this story at the next opportunity. |
694 I can't wait. |
695 I did say he was a necromancer, didn't I? As I understand it, Lavok felt that tampering with the veil that separates life from death was his prerogative. |
696 The old family was, yes. They continued to practice Lavok's magics long after he left, but my particular branch was not interested in such pursuits. |
697 They left in disgust, watching from afar as the old family crumbled over the years. And then my family inherited what little of Lavok's fortune was left. |
698 Thank you for the compliments, dwarf. |
700 Before you know it, you've spent your life in the library, having never seen the light of day, never truly lived. Believe me, I know this only too well. |
701 Nalia, dearie, you remind me so much of Cletus Bifflelips, my second cousin, thrice removed. |
702 You wouldn't think so, yet here we are. You see, Cletus had a propensity for bouts of violent projectile vomiting. We'd call him, Cletus the Room Clearer Bifflelips. |
703 Now just bear with me for a moment, Nalia. You see, it was after one such bout that Cletus, feeling quite ill, took a painful stroll down to the local witch-woman, in the vague hope that she might have a cure for his problem. |
704 After paying the 1,000-gold-piece consulting fee and vomiting in the proffered bucket, the witch gave Cletus an herbal tea, which he was to drink twice per day for a score of days. |
705 Drinking it everyday on schedule, yet failing to notice any change in his condition, Cletus began to worry. Upon finishing his final cup of tea, Cletus vomited. |
706 No need to force your ridiculously high standards onto poor, deceased Cletus. |
707 Actually, he's not dead. I made that part up. Well, needless to say, Cletus was somewhat angry, so he went back to confront the witch. She had, of course, taken the money and left town. But in her haste to escape the vomiting wrath of Cletus Bifflelips, the witch left her belongings behind. |
708 Cletus, at the height of his anger, swiped her entire collection of novels written by noted folklorist Nalia de Bouche. I'll be the first to admit that revenge was not Cletus's forte. |
709 Well, they can't all be gems. 'Tis one of my favorites, however. |
710 All this traveling is beginning to wear on me... I can't remember the last time I walked so much in a single day. Haha haha... it's something my aunt should try, I think... instead of being hauled about in her gilded carriage. |
711 I don't think that I could be very much like a person named Cletus. |
712 Please, Jan! This is too ridiculous, even for you! |
713 This is disgusting, Jan. |
714 I'm sorry. His illness killed him, did it? |
715 Honestly, Jan, that is the stupidest thing I've ever heard. |
716 I do not understand. Aside from a few servants, we've seen very few dead. Where are the guards? They would have fought to the last. My father's bodyguard, Glaicus, should have been here in the bedroom, yet I see no body. |
717 The cowards probably ran away. I bet they were spoiled rotten by rich living. |
718 They may have been captured for food. Perhaps they are storing the bodies elsewhere? |
719 How strong was their loyalty to you? Perhaps they simply decided it was not worth the fight. |
720 Perhaps they were not as effective as you thought they might be. |
721 Weak grrthunks! Me smell you! You stupid to come here! TorGal kill you all, make you food for Rocksmash pack! |
722 We've come to get you out of my home, monster! You will leave this place or die here! |
723 TorGal not die here! Only stupids who stay will die! Why you here? Too stupid to take gold and go with other grrthns? |
724 I am here because this is my home! You will pay for this affront to the dignity of this place! |
725 You live this place? Then thrrgle you die! That was deal, and you die for sure! Rocksmash pack keep deal for Stronger! |
726 What?! What deal? Someone put you up to this? Who was it? My father will have them quartered! |
727 Father dead! That deal when he not talk! You die too, and TorGal not say anything to grrthle stupid! That deal too, and Rocksmash not break good deal! You die like should! |
728 No! Tell me who did this. If you are just the hired ruffians, who put you up to it?! Damnation, you will tell me! Make him talk, <CHARNAME>! |
729 TorGal not talk! Rocksmash not talk! You not talk! We fight, then Rocksmash eat tthhrgunts! No talk! |
730 I assure you, the servants were not spoiled. Aunty would not have tolerated it. The servants were loyal, I am certain. The guards were different though. |
731 I would not like to think about that. Some of the servants were good acquaintances. They appreciated my charity, I think. |
732 I don't think it was like that. The guards were well paid. It is more likely they are dead, but Glaicus would have given his life out of friendship for my father. |
733 They were more than capable, I assure you. Father has an eye for such things, and they also came from a well-recommended source. No, they were very competent. |
734 My... my home. My father... what is left? Someone has done this... but who...? |
735 I take it that my job here is done? Am I free to leave now? |
736 I cannot ease your pain. I have done what I could, but there is little else for me to do here. |
737 I feel as though my work is not done. I could not save your father, and I am sorry. |
738 Sorry that I can't stick around to figure it out. You did say something about a reward? |
739 I have done what I can. Might I expect a reward? I do not mean to appear crass. |
740 You may go if you wish. I will stay... oh no. Wait! Um, could you stay longer? I need... oh forget it. Damn it all, if it's not one thing it's another! |
741 Farewell then. Take care. |
742 What is it now? Speak up, I've not got all day! |
743 What is it? Is there something else I can help you with? |
744 I am thankful, and I will give you what reward I can. Now that father is gone, I have to... oh no. Uh, could I persuade you to... uh... no. No, forget it. |
745 Thank you, yes. I will just take my reward and go. Farewell and good luck. |
746 What is it now? Speak up, I'll not lose sleep tonight wondering what you would have said. |
747 Is there something else that can be done for you? I am willing to listen. |
748 I will see what I can do. Now that Father is gone, I will have to... oh no. Uh, wait! Could you... no. Forget I said anything. You should go. |
749 Thank you. I bid you farewell. |
750 Finish what you began, Nalia. I'll not waste sleep wondering what you were about to utter. |
751 Is there something else I can do? Speak freely if there is. |
752 Here, have what gold is on hand. I care not about it. It doesn't really matter at this point. Goodbye. I wish you well. |
753 It's... it's a matter of what happens now. I am... betrothed to a man I do not wish to marry. Father said he would stall as long as I wished him to, but now he is gone. |
754 I see. You wish a marriage of convenience to stave off the advances of your intended. |
755 Do you want a marriage of convenience? Interesting, but I doubt it would fool your intended. |
756 I could kill this man. It would solve your problem in a timely manner. |
757 Speak on. What is it you are proposing to avoid the proposal? A disappearance? |
758 To you? Nothing so distasteful. That would hardly be an improvement; no one would believe I would prefer the likes of you. Err, no offense intended. Really. |
759 Imagine the scandal. Who would believe I would have relations with you, even if you were the appropriate sex? I mean, I am charitable, but really... err, no offense intended. |
760 That is hardly an acceptable solution! I will have no part of that! Though if it were to look like an accident... NO! No, I don't think that will be necessary. |
761 No, that would solve nothing. I would have to face it eventually, and it would not do for me to be seen avoiding traditional duties. |
762 Alvanhendar |
763 No, what I propose is something different. I doubt it will fool many people regardless, but it would save my home from what is sure to be ill use. |
764 They epitomize what I hate about nobles. Everyone is beneath their status, and if you wish any respect, you must be of their social number. |
765 My father was born with a title, but he demanded that people distinguish themselves through deeds. He obeyed etiquette, but he did not hide his distaste for it. |
766 Certainly this might not sound like a crisis to you, but I have spent my life trying to right some of the wrongs that have been done to those of lesser status. |
767 I assure you, you need not worry about the task ahead. You can only benefit from it, and with as little effort as you wish. |
768 It is my right as heir to choose who leads this place. I couldn't stand before the Roenalls effectively. You, with your... talents, would prove a daunting figure. |
769 Cattack |
770 I was betrothed to Isaea Roenall, a brat of a man. Now they will surely push the arrangement, and I will be forced into a life of quiet nobility. |
771 Well, that certainly sounds horrible. All that luxury. Pardon me if I don't cry you a river. |
772 And so you will become part of the system you hate. What recourse do you have? |
773 A long and tedious tale, Nalia. Kindly get to what it is you want from me. |
774 I really wish I could help, gosh I do. If you are through, I'll take my reward and go. |
775 I am sorry for your troubles, but I really must be going. Good luck to you, Nalia. |
776 The Roenalls would accept this? I find that hard to believe. |
777 And what would I have to do to assume this role? What would be needed of me? |
778 <PRO_LADYLORD> <CHARNAME>. I like the sound of that. |
779 Glass Dust |
780 You are just trying to saddle your troubles onto me! |
781 Please, this will ensure that the Roenalls do not take control. They are oppressive nobles, and will not direct this place in a way that will honor my father. |
782 You will do ceremonial things, but nothing overtly stressful. Please, the Roenalls would not use this place in a way that would honor my father. |
783 You will prove a daunting figure, and my servants and I will be shielded from the Roenalls. Please, even Aunty will push for their coming if I do not act quickly. |
784 It's not uncommon for a fighting <PRO_MANWOMAN> to take possession when the lord of the manor is... dead. With you as head, this place will continue to honor my father. |
785 It will be an honor to guide this place through its troubles. I shall strive to see it flourish. |
786 I'll take your offer, and damn those that stand in our way. We'll see this place run proper. |
787 I cannot accept. There are others that would suit it better, I am sure. I am sorry. |
788 I accept. It will be an honor to guide this place through its troubles. |
789 I'll take your offer, and damn those that stand in our way. We'll see this place run proper. |
790 I cannot accept. There are others that would suit it better, I am sure. I am sorry. |
791 I'm not having anything to do with this. Find yourself another stooge. |
792 I'm not having anything to do with this. Find yourself another stooge. |
793 I accept. It will be an honor to guide this place through its troubles. |
794 I'll take your offer, and damn those that stand in our way. We'll see this place run proper. |
795 I cannot accept. There are others that would suit it better, I am sure. I am sorry. |
796 I'm not having anything to do with this. Find yourself another stooge. |
797 I accept. It will be an honor to guide this place through its troubles. |
798 I'll take your offer, and damn those that stand in our way. I'll see this place run proper. |
799 I cannot accept. There are others that would suit it better, I am sure. I am sorry. |
800 I'm not having anything to do with this. Find yourself another stooge. |
801 Wonderful! They can't force me out now, and Isaea can forget the blasted betrothal. You are now master, within reason. I remain blood heir and can take it away. |
802 But... very well. I will remain here to do what must be done. If you change your mind, there is time before the Roenalls would be able to take over. Think about it. |
803 Yes? That is my name. What can I do for you, son? |
805 Lellyn's Journal |
808 This orb was given to you by the sahuagin royal high priestess. You can gain an audience with the rebel prince if you take the orb to their encampment. STATISTICS: Weight: 1 |
809 Polymorphed |
812 Elder Orb |
814 Pirate Captain |
815 Pirate Captain |
816 Assign Keys |
817 Priest of Waukeen |
818 Priest of Waukeen |
819 Amnian Soldier |
820 Oops, wrong target. |
821 Amnian Soldier |
822 Barracks Guard |
823 Barracks Guard |
824 Guard Captain |
825 Waukeen's Temple |
826 Guard Captain |
827 Ruffian Captain |
828 Ruffian Captain |
829 Blade Barrier |
830 Never shout for help |
831 Shout for help at three-quarter Hit Points |
832 Shout for help at half Hit Points |
833 Shout for help when almost dead |
834 I feel refreshed. |
835 Follow mode on |
836 Follow mode off |
837 You see a shimmering of magic across the path ahead. It would probably not be wise to proceed unless you have the proper tools to access the asylum. |
838 The drawbridge has been lowered. |
839 You dealâ€â€I'll cut! Hahaha! |
840 Entrance to Ogre's Tower |
841 CONTROL : |
842 The control script lets the user have keyboard control over the behavior of the character. Press "D" to equip a melee weapon, "F" to equip a ranged weapon. The "S" key will toggle follow mode on/off. The "G" key will cycle through the possible shout options. (<script>) |
843 Does my captor know a way for me to gain power? Imoen said something odd. Our captor apparently has some insight into my... condition as a child of Bhaal. He supposedly mentioned a means of allowing me to tap that power. I am in no position to question him at the moment, but I will keep it in mind for the future. |
844 Let's see what's inside this one! Yeah! |
845 This is a fresh sahuagin heart. With luck, the king will accept it as that of the prince. STATISTICS: Weight: 2 |
846 Monsters summoned |
847 This is the heart of the sahuagin prince Villynaty. STATISTICS: Weight: 2 |
848 This is Cernd's child. The child is healthy and well fed despite Deril's apparent distaste for the boy. STATISTICS: Weight: 18 |
849 Come get some! Booyah! |
850 This is the wardstone obtained from Perth the Adept. It should lower the wards that keep you from entering Spellhold. STATISTICS: Weight: 18 |
851 This stone has a certain energy about it. It might come in useful, although at this point you aren't sure where. STATISTICS: Weight: 1 |
852 This is the crystal shard obtained from the avatar of Kurtulmak's whose essence was trapped within a large crystal. The kobolds seemed to worship it. STATISTICS: Weight: 18 |
853 This is the hand that you've obtained from the dead vampire, Dace. STATISTICS: Weight: 2 |
854 Is that snow? |
855 Gauntlets of Crushing |
856 The journal lists a number of experiments, apparently conducted by a mage known as Lium the Lucky. The section dealing with the machine in front of you draws your eye: "What a wondrous contraption! It creates, enchants, and dispenses magical equipment of no small power by pulling these six levers in the correct order. The ranking of the levers seems to change daily, and pulling them in the incorrect order results in painful and instant death, as I've deduced from the bloodstains on the floor. I've gotten the order correct for the last few days and sent the items home with Pooky. It is well that I found the machine when I did, for it hasn't much life left. Each item it creates damages the inner workings further, and soon I fear it shall fall apart. The previous order was: 1) Ruby 2) Jade 3) Mithral 4) Onyx 5) Emerald 6) Sandalwood. I've taken apart what pieces of the machine I could, and found the device that sets the ranking of the levers. With it, as stated, the order for the past several days was clear. Now the cursed thing has broken and I've garnered hardly any information from it at all. This is what I *have* discovered: A) The jade lever's change in ranking was the greatest of the six levers. B) The product of the onyx lever's rankings for the two days (when multiplied) is same as the product of the sandalwood lever's last two rankings when multiplied. C) None of the levers are ever in the exact same place in line as they were yesterday. D) Obviously, due to the change in the jade lever's order, there are only two possibilities regarding the change in the orders of the onyx and sandalwood levers, one of which contradicts another clue. E) It is likely that the mithral lever moved the same number of rankings as the sandalwood lever. Quite the dilemma and the guesswork is risky. However, the items I've obtained are worth the risk and, with logic, I'm sure that I'll discover the correct order for today." The journal says no more. |
857 A foreigner from the east who went by the name of Floating Bear became well-known through the Sword Coast. Unarmed and unarmored, he bested many powerful warriors. One night, in the arms of a lady of the night, he whispered his secret. His martial arts training was supplemented by the thin gauntlets he wore, which allowed him to hit more accurately and with harder punches than bare fists would normally allow. The woman stole the gloves and took the next boat out. Floating Bear soon left, returning to his homeland. STATISTICS: Equipped abilities: – THAC0: +4 when attacking with fists – Damage: +4 when attacking with fists Weight: 2 |
858 Kirinaldo |
859 Kirinaldo |
860 Lunisia |
861 Lunisia |
862 After slaying the troll, you've obtained his decapitated head. STATISTICS: Weight: 6 |
863 This is the stone horn of a minotaur statue. STATISTICS: Weight: 2 |
864 This horn can be blown to signal the harbor guards. They will open the sea gates to allow a ship through. Without the horn, a ship would never leave the harbor. STATISTICS: Weight: 2 |
865 This is the light gem obtained from the svirfneblin king. The light that it brings forth seems powerful enough to dispel any darkness. STATISTICS: Weight: 1 |
866 BANG! |
867 Double Hit Points |
868 A circlet of alien metal that dominates even the most powerful of minds and leaves them defenseless. Perhaps this item could be used to control a mind flayer and make him help you escape from this hellish prison. STATISTICS: Weight: 2 |
869 Choke up, dolt! Your grip's all wrong! |
870 These are the eggs of the silver dragon Adalon. They were stolen by the drow for some evil purpose. STATISTICS: Weight: 7 |
871 These are the false dragon eggs given to you by Phaere. STATISTICS: Weight: 8 |
872 These are the false dragon eggs given to you by Solaufein. STATISTICS: Weight: 8 |
873 A potion obtained from a briny pool in which young illithids, tadpole like creatures, live and grow. When used, the potion will temporarily make the user immune to psionics. STATISTICS: Special: Immunity to psionics Duration: 1 turn Weight: 2 |
874 Oops, a gate... Is that a demon?! |
875 What's with the noise? |
876 Duration halved |
877 Swirly things |
878 Projectile speed halved |
879 These are the kuo-toan tadpoles taken from the corrupted birthing pool. They appear to be diseased and were most likely placed here to avoid corrupting the healthy tadpoles. If such a thing were done, the adult kuo-toans would be weakened. STATISTICS: Weight: 1 |
880 This is a book of elemental rituals that is the possession of a mage called Vithal. It is of little use to any other person. STATISTICS: Weight: 5 |
881 This scrollâ€â€given to you by the svirfneblin kingâ€â€gives you the ability to shape stone. The scroll is specifically attuned to the recent earthworks of the gnomes that broke through into the prison of the beast that threatens the town. Use this scroll to reseal the hole. |
882 This is the helmet of the svirfneblin patrol leader that you were sent to kill. It will act as proof that you have succeeded in your mission. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 2 |
883 This is the blood of the kuo-toan prince. STATISTICS: Weight: 5 |
884 This eyestalk is from an elder orb who was none too willing to give it up. STATISTICS: Weight: 5 |
885 Sun Medallion |
886 This golden medallion is a stylized rendition of a star. STATISTICS: Weight: 1 |
887 A simple golden circlet. STATISTICS: Weight: 1 |
888 A plain glass jar filled with crystal clear water. STATISTICS: Weight: 0 |
889 This is a rough cut stone sundial that fits in the palm of your hand. STATISTICS: Weight: 1 |
890 Weapons glow |
891 This medallion is a stylized rendition of a sun. STATISTICS: Weight: 1 |
892 This cloak belongs to Solaufein, the drow warrior. It increases the wearer's Hide In Shadows and Move Silently abilities. Talented drow weavers have woven strands of adamantine into this cloak, thus rendering it useless if exposed to the lightâ€â€the effect of which will turn the cloak to dust. STATISTICS: Equipped abilities: – Hide In Shadows: +75% – Move Silently: +75% – Save vs. Breath: +6 Weight: 3 |
893 Falahar |
894 Falahar |
895 Dracandros |
896 Dracandros |
897 Valeria |
898 Valeria |
899 Quickly! We must get out of here before whoever did this returns. I swear, traveling with you is never dull. |
900 I may help, but refresh my memory as to who you are. |
901 You can't make demands of me. What authority do you think you have? |
902 I don't know why I am here. Perhaps you are to blame. |
903 Do you know why we are here? Any clue would be helpful. |
904 Have you any idea why we are here? |
905 No, we have traveled together too long for such games, and I will answer plain and true if it will help. |
906 I will detail our relationship if you wish, but it shall be nothing you do not already know. |
907 Have you forgotten what we have done? Perhaps your senses are addled. I will remind you, but it will not give any new clues as to why we are here. |
908 I will recount what led to this if you wish, though I think I have little to offer that you do not know already. |
909 I will repeat what I believe led to our capture if I must, but I doubt it shall prove to be different than what is already known by you. |
910 At the behest of your slain foster father, my husband Khalid and I have kept an interest in you, though you have proven to be your own person in all things. |
911 ****** |
912 Your... unique heritage has proven a magnet to adventure, for better or worse, and your foster father was right in directing us to watch over you. |
913 No Save |
914 Pitre |
915 Held |
916 Pitre |
917 Detect magic |
918 A miniature broadsword on a chain. STATISTICS: Weight: 1 |
919 A clay figurine depicting a bound and gagged humanoid. STATISTICS: Weight: 1 |
920 A simple gilt hand mirror. STATISTICS: Weight: 1 |
921 Once we know, we will deal with them in due course, but for the time being, it is more important we retrieve our friends and companions and leave this place. |
922 I have no time for one as long-winded as you. Fare thee well, I'll not rescue you. |
923 I agree, but your cage seems to require a key of some magical nature. |
924 Where is Khalid now? He is not with you? |
925 They should be more careful if they are weak. Where is Khalid, anyway? |
926 You, however, look as though you have been treated most unfavorably, and I should not like to think of Khalid receiving the same. |
927 This instrument, made of two bulbs of glass joined by a narrow passage, tells time with a portion of sand that falls between the two bulbs. Hourglasses are a common time-telling device throughout the realms. STATISTICS: Weight: 1 |
928 A humanoid skull. STATISTICS: Weight: 1 |
929 This is the Lady Galvena's personal skeleton key to the festhall. It will allow access to the prison area. STATISTICS: Weight: 0 |
930 Conjur Ota Servanta |
931 Roll 4 more times! |
932 This is one of the medallions worn by the employees of Galvena's Festhall. It is used for identification. STATISTICS: Weight: 1 |
933 Perhaps we'll find Khalid hiding under a bed along the way. |
934 An oil painting of a mind flayer. The work is amateurish at best. STATISTICS: Weight: 1 |
935 Enough of this; we have no time to bicker. We must find any of our companions that are trapped here and escape. |
936 An oil painting of an umber hulk. The work is amateurish at best. STATISTICS: Weight: 0 |
937 An oil painting of a troll. The work is amateurish at best. STATISTICS: Weight: 0 |
938 An oil painting of a djinn. The work is amateurish at best. STATISTICS: Weight: 0 |
939 Indeed? Well, despite your... wit, he would be a great help in our escape. Better that we make use of all our strengths, rather than pick apart our weaknesses. |
940 You have changed in this place. You would abandon your friends? Whether you remember or not, we have shared the path here. Is that to be forgotten? |
941 A bottle of sleeping draught used by Galvena's courtesans to aid in robbing clients. STATISTICS: Weight: 0 |
942 Aye, and as quickly as possible. Goodbye, Jaheira... It's been swell. |
943 I am merely taking a new path, one that is better suited to my needs. |
944 Forgive my ill-timed jesting. I will free you as soon as possible. |
945 It would be best to face the culprit another day on our own terms, so go and be quick. We must free ourselves soon. |
946 I care not. In fact, I think I'll leave you to distract any guards. |
947 Such a chore to protect all these people from their own ineptitude. |
948 I will help, but your cage seems to be sealed magically. |
949 More baggage for me? I think I'll leave you all behind to distract the guards. |
950 I will decide what course is best. First, I shall see to your cage. |
951 Of course, though the bars that bind you seem warded by a magic of some sort. |
952 I need neither them nor you. Your ceaseless prattle will only slow me down. |
953 Ahh, he likes it. Now, have you found a way out of that cage? |
954 Forgive my manner; you are right, of course. I will do what I can. |
955 Such callous disregard! We have fought together and traveled long! You would toss that aside like so much rubbish?! |
956 I neither understand nor appreciate such humor. If you are to effect my release, best you set to doing it. |
957 Know you well that this will not be forgotten! You have turned as I thought you might, and will get what is deserved! |
958 I do not recall you being so cold. Perhaps I have had some memory loss myself, but this will not be forgotten. If I live, I shall see you pay. |
959 Do not get too close; if I could reach you, you would regret it. |
960 Where? He who sneaks up on Minsc loses teeth! |
961 Stop it! Boo is not for you, tiny! You'll hurt him! |
962 No, I know best when talking of Boo. If you could hear his wishes, you would agree, but you cannot. The words of Boo are for Minsc alone. |
963 I can and will. And another thing; no more sneaking Boo crackers. He is getting rather portly, and the crumbs make for an itchy bedroll. |
964 Eh, weather is nice... mmmaybe... |
965 *grunt* |
966 What is too bad? |
967 What do you mean? |
968 An itch? Can you not scratch it? |
969 What can Minsc do to help? A tragedy, this is! I will slay those that need slaying! |
970 It is only fair, big-nosed little one. We will do all that we can to aid you. |
971 You will not steal Boo from me! I know your tricks! |
972 Boo shall comfort the little dying gnome for a moment. Only a moment! |
973 Alone? No, I draw the line... hey! Stand still! I warn you! |
974 I'll throttle you with your own arms if you do not return him this instant! This is no longer amusing! It was never amusing! I am not laughing! |
975 That's right, you apologize! It's hard enough keeping Boo's roaming in check without you stealing him. Bad Jan! There will be a booting if this happens again! |
976 Minsc! Look out! Behind you! |
977 C'mon, Boo! Quickly, come to Jan! |
978 He likes me. Gnomes are far cuddlier than oafish humans. |
979 You can't fault a fellow for trying. |
980 Ah, Minsc! 'Tis truly a beautiful day, no? |
981 It is a day to get out into the world, to breathe in the fresh air. |
982 Too bad, though... |
983 It's too bad that I won't live to enjoy it. |
984 Hadn't you heard, old friend? I've got the Calimshan itch. Alas, poor Jan! *sob* *sob* |
985 Only death will cure this itch. I shall not live out this day. Oh, terrible powers of the heavens! Why will you let me die without granting me a final wish? Cruel, cruel fate! |
986 I do have one final wish... no, no. I do not wish to burden my companions with my death. My teensy-weensy wish is unimportant. Travel on, good Minsc. Carry the torch and so forth. |
987 Truly, it is a small thing. As a child, I had a pet hamster, named Spanky. Those were the only pure days in my life. Every day was perfection. Oh, the pain! If I could just hold a hamster while I die, perhaps I could capture the innocence of my youth and die a happy gnome. |
988 'Tis no trick. *cough* *cough* Nevertheless, you are correct about one thing, my oafish friend. I do not deserve happiness. Please, leave me to my excruciatingly painful death. I am close now... Spanky, I miss you! |
989 Ah, thank you, Minsc. May I have a moment alone? |
990 At last Boo is mine! I cannot believe this stupid trick worked. Come, noble hamster, a life of frivolity awaits. |
991 All right, all right. It was only a jest, Minscy. I meant no harm. |
992 There is nothing I want here. Goodbye. |
993 Perhaps I have come back to release you and ask forgiveness. Perhaps... |
994 I am truly sorry for what was said earlier. I do intend to rescue you. |
995 I'm not going to leave you here for long, just until I find the key for your chains. |
996 You had best leave, and quickly. If I find my release from here, I will have your head on a pike! It will be as I should have done long ago! |
997 Do you think me so weak of mind as to believe you, or so weak of spirit as to beg you? No, your choice is made clear and I will not indulge you further. |
998 No matter. Goodbye, Jaheira. |
999 Then we have nothing more to discuss. |
1000 Truly, my apologies. I will release you as soon as I am able. |
1001 And I have cause to believe this? I think not. Prove your intent by actually carrying out the deed, and then we shall see if I must kill you or not. |
1002 Do what you will. You have already proven as reliable as a tamed owlbear. |
1003 I shall see you again; you had best count on that. There will be blood that pays for your lies. |
1004 Hello again, I see you have not had much luck. Do keep trying. We should leave this place as soon as we are able. |
1005 I'll do what I can. Don't worry, I'll be back soon. |
1006 I don't think there's much else I can do. I'm going to have to leave without you. |
1007 Yes, yes, I'm hurrying as fast as I can! |
1008 I should hope so. If we stand about much longer, we are sure to be caught once more. |
1009 Do not think me overly domineering; I am just eager to leave. Please hurry. |
1010 You have my gratitude, but I'll not look at you the same way again. You should not indulge that side of yourself. It does not honor the memory of Gorion. |
1011 I have little memory of that past. Get on your way. I have no need of you. |
1012 Does my free will hinge on only doing just what you suggest? |
1013 I make no apologies. Join or not; the choice is yours. |
1014 I was wrong to suggest leaving you here. Will you adventure at my side? |
1015 So be it. I thank you for my "rescue." If we meet again, I doubt it will be as pleasant as this. Take care; you've certainly chosen a rocky path. |
1016 I must go. I think it is best that I leave before our host returns. Perhaps we will meet again, and perhaps it will be under favorable terms. I doubt it. |
1017 No matter, as I will not be put off so easily. I will join and follow as you see fit. See that we do not stray too far afield lest I regret my decision. |
1018 Perhaps we shall meet again, and perhaps we shall even both be on the side of right. Perhaps, though it does not look likely. |
1019 I make no apologies. Join or not; the choice is yours. |
1020 I still believe you will choose the right path, and I shall be at your side while you do. I hope you do not disappoint, or make me regret my decision. |
1021 Well, that is a relief, and about time too. We should be going immediately. Not only might our "host" come back, I simply must see the sun again in none too short a time. This dank place stifles me. |
1022 We will leave immediately and celebrate once we are out of this hole. |
1023 You are welcome so long as you remember I am leader. We do as I will. |
1024 Find your own way out. We have a greater chance of escape if we split up. |
1025 "We" won't be going. I rescued you, but I neither need nor desire your company. |
1026 As you would have it, though there are other friends we must find as well. It is good to share your company again. |
1027 This place has hardened your manner. I do not remember you being so quick with a cold remark. Lead on as you wish, but do tread carefully, will you? |
1028 Joia's Flamedance Ring |
1029 I would disagree with your logic. Once noticed, would not smaller groups be more likely to be captured? There is safety in the company of friends. |
1030 I do not wish that company. I am sorry, but you must find your own way out. |
1031 You are right, of course. Join with me and we shall escape this place. |
1032 If a group is noticed, there is a good chance it will not be mine. Understand? |
1033 An effective plan, but as cold and calculating as the walls that hold us. So be it, but it won't be I that is captured. Perhaps we will meet again. |
1034 Could you perhaps illuminate for me, then, what this building is for? |
1035 Kha... Khalid? |
1036 A mug of ale with an odd but faint smell. STATISTICS: Weight: 0 |
1037 Holy water blessed by the elven god Rillifane. The water was specially made to combat vampires. STATISTICS: Weight: 1 |
1038 A human skull made from solid gold. The thing burns with malevolent energy. |
1039 The leg and arm bones of a skeleton made of solid gold. An unmistakable sense of evil pollutes the very air around the bones. STATISTICS: Weight: 6 |
1040 A skeletal torso made of pure gold. A palpable sense of evil pollutes the very air around the bones. STATISTICS: Weight: 20 |
1041 This is the central eye obtained from the beholder of the Twisted Rune. STATISTICS: Weight: 0 |
1042 This is the holy symbol of the elven god Rillifane. STATISTICS: Weight: 0 |
1043 An intricate gilded cup. This is one of the crown jewels of Ellesime, the queen of Suldanessellar. The Goblet is a powerful symbol of the elven people. STATISTICS: Weight: 0 |
1044 A powerful moonblade, this weapon has become one of the most basic symbols of Suldanessellar. It is truly ancient, and said to have been wielded by the founder of long-ruined Myth Rhynn. It can be used only by its "chosen," a citizen of the city that has proven their worth in a series of mysterious tests unknown to any outsider. STATISTICS: Weight: 5 |
1045 A small hardened fruit harvested from a section of the Tree of Life that grew into the palace. There is no obvious use for the smaller fruits, but they have power and should be kept. STATISTICS: Weight: 0 |
1046 A teardrop-shaped gemstone of a deep, oddly unsettling color. The Tear is one of the keys required to open the Watcher's Door. STATISTICS: Weight: 0 |
1047 Name |
1048 Race |
1049 Alignment |
1050 Male |
1051 Female |
1052 <FIGHTERTYPE> / Thief |
1053 <FIGHTERTYPE> / Cleric |
1054 A collection of bones that once made up the skeleton of a dog. They have been gnawed upon by something large. STATISTICS: Weight: 1 |
1055 A length of smooth golden rope, braided into a miniature pair of shackles. Visaj said that the rope would protect you from the effects of the lich Deirex's magic. STATISTICS: Weight: 5 |
1056 <FIGHTERTYPE>/<MAGESCHOOL> |
1057 <MAGESCHOOL> / Thief |
1058 Cleric / <MAGESCHOOL> |
1059 This is the wardstone that will allow you access to the House Jae'llat. Without the stone, the wards make the place impenetrable. STATISTICS: Weight: 1 |
1060 This is a tooth from the drow lich Deirex. The tooth acts as a key for many of the lich's doors. It will also open his treasure vault at the top of his tower. STATISTICS: Weight: 5 |
1061 These are the gems in which the lich Deirex stores the imprisoned souls of his enemies. STATISTICS: Weight: 1 |
1062 This enchanted rope allows the user to descend or ascend any height. It will stretch to any length and still maintain its strength. It can be used to descend into the Underdark through the hole that the sahuagin guard. STATISTICS: Weight: 5 |
1063 The brain of the drow priestess, Qilue. STATISTICS: Weight: 3 |
1064 The black, withered heart of the vampire Bodhi. STATISTICS: Weight: 2 |
1065 Cleric / Thief |
1066 <FIGHTERTYPE> / Druid |
1067 A beautiful glittering fruit taken from the section of the Tree of Life that grows through the palace. The fruit has a tantalizing smell and looks ripe enough to eat. STATISTICS: Weight: 0 |
1068 An elegantly carved stone harp. The harp appears to have been part of a larger carving, but has obviously been torn away from it. STATISTICS: Weight: 3 |
1069 Lizard Man |
1070 Lizard Man |
1071 An elegantly carved stone horn. The horn appears to have been part of a larger carving, but has obviously been torn away from it. STATISTICS: Weight: 3 |
1072 This a holy stone used by priests of the elven god Rillifane. A piece of ritual is written on the back: From Corellon, all began. Rillifane grew. From the branches of Rillifane the Water flowed, Granting life to the Tree. Suldanessellar owes all to the Tree. STATISTICS: Weight: 1 |
1073 Cleric / Ranger |
1074 <FIGHTERTYPE> / <MAGESCHOOL> / Thief |
1075 <FIGHTERTYPE> / <MAGESCHOOL> / Cleric |
1076 <FIGHTERTYPE> |
1077 Ranger |
1078 Paladin |
1079 Cleric |
1080 Druid |
1081 <MAGESCHOOL> |
1082 Thief |
1083 Bard |
1084 Gorkale |
1085 Khalid... No! This... this is an illusion... a dream... a bad dream... |
1086 Gorkale |
1087 The heart of Yoshimo is to be taken to a priest of Ilmater to remove the geas and grant the thief peace in death. STATISTICS: Weight: 2 |
1088 Lizard King |
1089 Lizard King |
1090 Sil... Silvanus guide the light... to the source. Take this man to what he justly deserves. By... nature's will, what was given is returned; what was turmoil is now... is now peace. |
1091 This is the key to the lower levels of Lady Galvena's Festhall, the Courtesan's Guild. STATISTICS: Weight: 0 |
1092 We... we must hurry before we are noticed. We must get out of this... this grave... and seek the light above. Let us go. |
1093 Jon Irenicus's key. This will allow access to the escape route in the basement of the asylum. STATISTICS: Weight: 0 |
1094 That's it? I certainly hope you try a little harder to rescue me if I fall. |
1095 There may be a way to get him returned to life. Should we not try? |
1096 Human |
1097 Elf |
1098 Half-Elf |
1099 Gnome |
1100 Dwarf |
1101 Halfling |
1102 Lawful Good |
1103 Lawful Evil |
1104 Lawful Neutral |
1105 Neutral Good |
1106 True Neutral |
1107 Neutral Evil |
1108 Chaotic Good |
1109 Chaotic Neutral |
1110 Chaotic Evil |
1111 Well, that was a short mourning period. I guess you weren't that close after all. |
1112 Only this gigantic shark tooth, said to have been left by the sahuagin god Sekolah, can open the way to the rebel prince's base. STATISTICS: Weight: 0 |
1113 No pointless crying; we will honor him when there is time. |
1114 This key, obtained from Phaere, will give you access to the Despana treasury room. STATISTICS: Weight: 0 |
1115 This ornate key will open the door to the royal treasury. STATISTICS: Weight: 0 |
1116 The Rhynn Lanthorn is an artifact from ruined Myth Rhynn. It was highly prized by the city's rulers, as it shone through all falsehoods and illusions. The device, with the lenses in place, can dispel the illusions that hide Suldanessellar. STATISTICS: Weight: 1 |
1117 You will watch your tongue lest I rip it from your mouth! I, more than anyone, know of the ways life may return, but there is a line that cannot be crossed! |
1118 We live in a time of miracles, and nature allows the rebirth of many that have passed beyond the veil, but there is a time when... when it is better to let go. |
1119 I will mourn according to what I believe. His death... his death is horrible, but I am still trapped and we are still in danger. Should sorrow doom us all? |
1120 This is one of the missing lenses of the Rhynn Lanthorn. It must be taken back to Elhan. STATISTICS: Weight: 1 |
1121 Minotaur |
1122 Minotaur |
1123 Bone Golem |
1124 I can't stand seeing all these taverns around the city. They exist simply to drain the poorer classes of their money and throw them into such a stupor that they can't even realize their oppression. |
1125 Aye, my darling loon, drink is to the poor what theater is to the rich: a costly chance to play out fantasies that never shall come true. |
1126 Don't patronize me, Haer'Dalis, for I have never done the same to you. |
1127 Then we will not disturb his body further. We will honor his loss with future deeds. |
1128 Whatever you say, though I still think you are just giving up. |
1129 And I shall, Haer'Dalis. I shall. |
1131 Ha, my dear, 'tis true, for had your family patronized me while I was still with the theater, I would be far wealthier than I am today! |
1132 Should we try to have him saved? If we are careful and bring him to a temple... |
1133 No, but I would at least try to save him. I hope you do not make a habit of this. |
1134 I suppose not. Very well, we will honor him by bringing his killer to justice. |
1135 Mazzy, Mazzy, Mazzy. All the ferocity of Cattie-Brie in a package half her size! ...You would have made a fine and noble knight, my little falcon. |
1136 Nature is a cycle of birth and... death. Interrupting that cycle isn't... natural! Ah, there's no time for this! I will mourn, but we must still rescue ourselves! |
1137 Aye, falcon... Aye, I believe it. |
1138 Korgan |
1139 A word, good knight Anomen... In the last battle, I noticed you pulling back and parrying... Next time you see an opening like that, my advice is to take advantage of it. |
1140 That is the way of things. There will be... there will be payment for this crime, and I shall not rest until it is collected. When we are able, there will be... |
1141 As you wish, though we are obviously of different minds. Let us go. |
1142 If you would not help your husband, how are you to be trusted to help another? |
1143 You will get no further argument from me. I apologize. |
1144 Enough. I would leave this place. |
1145 Strength |
1146 Bone Golem |
1147 I will not suffer this! You will learn the limits and understand, but I will not bear this idiocy now! Find your own path; I will not travel with you! |
1148 Aye, Anomen, talk as you wish. For all your swagger, you wouldn't last a day upon the planes. |
1149 You will learn. There are things that cannot change, and others that cannot remain. And others... |
1150 Another day! We must live to pose a bigger threat! There is no point joining the fray today; we would only end up dead or back in our cells. Another day... |
1151 Dexterity |
1152 Of course I am afraid; what fool wouldn't be? We were captured with little difficulty, held with even less, and have escaped with friends dead or wounded. |
1153 We will exact vengeance when it is to our advantage. I will not start a losing battle. A guaranteed loss is a fool's endeavor. Another day... another day... |
1154 Yuan-ti Mage |
1155 Are you afraid? I know I would be if my mate had been killed. |
1156 I couldn't agree more. Let's leave these heavy-hitters and get out of here! |
1157 Turn and run if you will, but I am not a coward! |
1158 I agree, there is no point to a hopeless battle. We will do no good by dying. |
1159 Only an idiot is not afraid when <PRO_HESHE> should be. We were captured and held with ease! Yes, we have earned our freedom, but it was at the cost of our friends! |
1160 Agreed. We will exact justice when we have hope of succeeding. Until then... I will not forget. Another time and place... |
1161 I know this place... these buildings. Yes, that person was assuredly correct; this is Athkatla. We are in the state of Amn. |
1162 No, Athkatla is along the lower edge of the Sword Coast. I wonder whom we angered that we should be brought here? We should lay low, perhaps in the slums. |
1163 Regardless, we will have to make sure we are out of sight for a while. I might know a few safe places here and there, by the docks or outside of town. |
1164 I have no reason to doubt you. Are we far from the Sword Coast? |
1165 You do not expect me to believe that you can tell that just by a few buildings? |
1166 I would have thought my enemies would have come from closer to home. |
1167 I shall follow your lead. We'll need a safe place to plan what we do next. |
1168 You seem to know a lot about this place. Maybe too much. |
1169 Whatever our enemy, we should keep low for a while. Perhaps at the docks or out of town. I might know a few places. |
1170 We'll need a safe place to plan what we do next. |
1171 And how is it you know so much about this place? |
1172 I would suggest the slums. There will be low-profile work, especially at the Copper Coronet. Someone might have heard of our capture or know where Imoen is. |
1173 If we are in such danger, perhaps we should just leave. |
1174 You might have never been here, but I have. Those Who Harp tend to travel. Khalid... Khalid and I came here... well, let us just say I have been here before. |
1175 Sounds like a good idea. We'll need a safe place to plan what we do next. |
1176 You seem to know this place fairly well. How do you come by this information? |
1177 Why not just leave? Why should we wait around for whoever to strike again? |
1178 Constitution |
1179 Intelligence |
1180 Wisdom |
1181 Charisma |
1185 I cannot tarry about for idle conversation. As a knight, there are many tasks that must be looked after! |
1186 That would solve nothing, and would abandon Imoen to her fate. No, if we were captured before, then we can be captured again, so we must secure ourselves here. |
1187 Why not just get out while the getting is good? |
1188 I... I am sorry? Do I know you? |
1189 Jaheira, my darling, so good to see you. Won't you come sit and chat awhile? |
1190 You do not remember? Ahh, but this is understandable. It has been years since we last spoke. Far too long, really. |
1191 Forgive me, but I will require a little more information. Your name again? |
1192 *ahem* My name... is Ployer, Baron Ployer? Of the Calimshan Ployers? Come now, you must have some inkling? |
1193 No... no, I am terribly sorry, but your face is unfamiliar. Perhaps if you told me what you do... |
1194 My name means nothing? Nothing?! I am Baron Ployer! PLOYER! You ruined me! Not remembering is an even greater insult! You are why I am destitute today! |
1195 I remember well, but I wanted you to say it, and I wanted others to hear. Quite the outburst, Mister Ployer. I assume you are still at odds with your new life? |
1196 You... you... This is the type of insolence I was talking about! It is not enough that you ruin a manâ€â€you must also berate him! |
1197 MISTER Ployer, I wanted you *dead* instead of merely humiliated! The courts did not seem to think death was warranted, so they claimed your assets instead. |
1198 Haven't lost your fire, I see. Still a Harper? This scrawny lout one too? That fellow Khalid you were once with was a better complement. Is he here as well? |
1199 He is none of your concern. If you value your teeth, you will not speak that name again. You dirty it. |
1200 Er, yes. Very well. How about your companions, Jaheira? Do they count themselves among the Harpers as well? |
1201 I am not a member of the Harpers, sir, though I would accept the offer if it were made. |
1202 Me? I don't think I could push my nose into other people's business far enough to qualify. |
1203 I do not number myself among that group, or any other. |
1204 I bear them no grudge. Beyond that is my business. |
1205 Perhaps I should include you in this matter then. But first... Jaheira, my dear, I have not found you by accident. You ruined me, slandered my name. |
1206 Well, the slander is going a bit far. You actually were a slaver, you know. It's not slander if it's proven. |
1207 That is beside the point! What matters is that you ruined me, and now I'm going to ruin you! |
1208 You understand! I shall leave you free of harm, but I advise that you distance yourself from Jaheira. She is about to become more trouble than she is worth. |
1209 I don't think that word means what you think it means. You really were trading in slaves, you know? How am I libelous...? |
1210 But you travel with her? I doubt you keep yourself separate from their interests while helping one of their own. No matter, you are not my intended victim. |
1211 I see. Well, if you travel with the one that harmed me, it becomes my business. The "friends of my enemies" and all that. |
1219 That is beside the point! What matters is that you ruined me, and now I'm going to ruin you! |
1220 What have you just done, Ployer?! Speak! |
1221 It is my gift to you. You will be slowly destroyed, just as my family was. It is my curse, my nasty, nasty curse. A little something I had made just for you. |
1222 Nobody made you a slaver; you just loved the profit! Now you blame those that caught you because you cannot take responsibility? You are a weak, weak man! |
1223 Ah, but I am a weak, weak man that will live, while you are a strong woman that will die. Give my regards to Belgrade when you see him. Hmmheheh... heheha... HAHA! |
1224 By the horns of Silvanus, I'll plant him beneath the Stones of Aisath if I... if I... |
1225 Are you all right, Jaheira? You look a little peaked. |
1226 If you what? Speak up, woman, I can hardly hear you! |
1227 Oh, quit your crying. There does not appear to be any harm done. |
1228 No, I... I'm fine. I just felt a little strange for a moment. That... that fat excuse for a slaver, he's cursed me! Damn him! |
1229 What can be done? We could track him down and demand he remove it. |
1230 Well, I am sorry to hear that. I guess you'll be leaving the group then. |
1231 This is a simple matter. We merely walk to a temple and have it removed. |
1232 Try not to shout, please? My head is unsettled at the moment. There... it clears somewhat, but undoubtedly there will be more. That fat old slaver cursed me! |
1233 What can be done? We could track him down and demand he remove it. |
1234 Well, I am sorry to hear that. I guess you'll be leaving the group then. |
1235 This is a simple matter. We merely walk to a temple and have it removed. |
1236 Are there Harpers that might help? I hear Elminster is a member. Honestly, with friend like that, I don't know why you even bother to walk. |
1237 Are there Harpers that might help? I hear Elminster is a member. Honestly, with friend like that, I don't know why you even bother to walk. |
1238 For the moment, though I do feel a touch under the weather. Damn him! I'll see his slaving heart stopped for this! |
1239 What can be done? We could track him down and demand he remove it. |
1240 Well, I am sorry to hear that. I guess you'll be leaving the group then. |
1241 This is a simple matter. We merely walk to a temple and have it removed. |
1242 Are there Harpers that might help? I hear Elminster is a member. Honestly, with friend like that, I don't know why you even bother to walk. |
1243 I doubt he would have bothered if the cure were quite so simple. If this curse was tailored to me, then we've no recourse but to exact its cure from his hide. |
1244 The Harpers do not operate like that. No, I bet only the one who cast it can remove it. It likely resists conventional means if it was tailored to me. |
1245 I beg your pardon? I am to be cast out because of this? What is your reasoning? |
1246 That may be my only option. If it was tailored to me, it might resist removal by normal means. I doubt Ployer would have done this if the solution were simple. |
1247 It is simple to understand. You require more maintenance than you are worth. |
1248 It is simple to understand. You require more maintenance than you are worth. |
1254 Takes <AMOUNT> <TYPE> damage from <DAMAGER> (<RESISTED> damage resisted) |
1255 Takes <AMOUNT> <TYPE> damage from <DAMAGER> (<RESISTED> damage bonus) |
1262 My apologies, I meant nothing. Simple musings. We shall find this Ployer at once. |
1263 My apologies, I meant nothing. Simple musings. We shall find this Ployer at once. |
1264 I was just suggesting an additional option. We need not follow it if there are better. |
1265 I was just suggesting an additional option. We need not follow it if there are better. |
1266 Then we should find this Ployer immediately. Any thoughts on where to look? |
1267 We'll never find that fool in this city, assuming he's even still within it. |
1268 This may be more trouble than it's worth. I think it's better if you did this on your own. |
1269 Then we should find this Ployer immediately. Any thoughts on where to look? |
1270 We'll never find that fool in this city, assuming he's even still within it. |
1271 This may be more trouble than it's worth. I think it's better if you did this on your own. |
1272 Then we should find this Ployer immediately. Any thoughts on where to look? |
1273 We'll never find that fool in this city, assuming he's even still within it. |
1274 This may be more trouble than it's worth. I think it's better if you did this on your own. |
1275 I have a few options. Ployer mentioned that he lived in squalor, suggesting he may be in the poor section of the city. Not likely to find him quick though. |
1276 He also mentioned Belgrade, a merchant that helped expose Ployer. He frequents the Copper Coronet, and the bartender Bernard might know his whereabouts. |
1277 He also mentioned Belgrade, a merchant that helped expose Ployer. He frequents the Copper Coronet, and the bartender Bernard might know his whereabouts. |
1278 Then we shall begin searching the slums as soon as possible. |
1279 To the taverns then, and we will seek out this Belgrade. |
1280 Stunned |
1281 No, I think this is more bothersome than it needs to be. The best option for me is to let you leave the group and go do this on your own. |
1282 True, there is a lot of ground to cover, but it seemed clear that he lives in squalor. I would begin in the poor sections of the city. It will take some time. |
1283 Again this side of you surfaces. I should not have believed your apologies in Irenicus's dungeon. I will not spend a... *cough*... a moment more in your company! |
1284 You *cough* surprise me. To think this cold streak was within and I had only glimpsed it until now. Well then, I will cause you no more inconvenience. |
1285 You are afflicted and no more use to me. Better you were put out of your misery. |
1286 You are afflicted and no more use to me. Better you were put out of your misery. |
1287 That is not *cough* amusing, and it's not the first time you have acted such. Perhaps you are colder than you let on, but I have little choice but to follow. |
1288 There is always a better path than simply abandoning those that are weak. You will not keep allies by demonstrating that you are willing to sacrifice them. |
1289 Very well, though I should like to try and find Belgrade eventually. It has been... *cough*... it has been some time since we talked. |
1290 A good first step. Hopefully he can give us some idea where Ployer might... *cough*... might be. |
1292 Belt |
1293 Keldorn, my faithful hound... how is it that you came to be a paladin, anyhow? |
1294 Yuan-ti Mage |
1295 Alas, where be an inkwell and some papyrus when I need it? |
1296 Very true, lassie. You must work with potatoes. |
1297 Hmm? Oh, I thought it was obvious. Never had your pegged for a slow one, but you never can tell. Allow me to spell it out... you see, about fifteen years ago, I was employed by a mage of no small caliber. Golodon the Unmanned was his name. Good teeth. Nice smell. Vicious streak a mile wide. |
1298 He couldn't have children, of course. Nasty cone of cold accident, you see. Regardless, his tower wasn't far from Athkatla, and I managed to gain employment with the old elf for a while. Mondays were particularly amusing. Golodon would start the day off by summoning an imp. He'd usually spend three or four hours making it run around the room barking like a dog. |
1299 But, as it was with Golodon, he soon tired of the sport. He had a beautiful mastiff named Buffy. Her diet consisted almost entirely of imps. Imp doesn't taste half bad when it's fried with a bit of garlic and butter. Goes well with turnips too. |
1300 Oh, right. So anyway, Golodon's ex-wife lived no more than two hundred paces from the mage's tower. My primary job was poisoning her food, though occasionally I'd have to clean up Buffy's excrement. She had managed to build quite the resistance to mandrake. Golodon's ex-wife, that is, not the dog. |
1301 It was truly a magical time in my life. I haven't been as happy poisoning someone since then. I was also, of course, poisoning Golodon on his ex-wife's behalf. She did pay handsomely. |
1302 Word has it that Golodon has finally kicked the bucket, if you get my drift. Died of malaria complicated by a fireball down his throat. Apparently, Golodon's old nemesis returned. Dradu or Dradeen or some such name. The old bastard would occasionally mention this enemy when he was particularly drunk. The two of them had stolen some valuable artifacts from the Gibbering Twelve. |
1303 Golodon blackjacked poor Dradunce and split with the magic. He later realized that he should have killed Dreedle and, cold-hearted fool that he was, sent assassins to finish the job. Drafeel disappeared, though his body was never found. It worried Golodon to no end. |
1304 I can't find it in my heart to feel sorry for him. He did fire me after all. Do you know why? |
1305 That was a bit rude. I take my potato comment back, missy! |
1306 I don't know if I'm talking to you anymore. |
1307 If you must know, it was during my time as a mobile turnip vendor. |
1308 Twice a week I'd head out to the country to pick up my product. The turnip fields were owned by my uncle Scratchy. Interesting fellow, by the way. Remind me to tell you about him some time. |
1309 Each trip I made, I would stop to talk to the halfling lass that worked in Uncle Scratchy's potato operation. The girl had had a very difficult life. She lost her parents to an orc attack when she was just a girl. She'd been a slave for the foul beasts until Aunt Petunia freed her. |
1310 The girl told me that, no matter how much evil she saw or had inflicted upon her, the simple pleasure of honest work and the feel of the earth beneath her feet always reminded her of how lucky she really was. Her outlook was not unlike your own, dear Mazzy. |
1311 And that, lassie, is why you are not a consummate tale-spinner. Don't worry, I'll teach you yet. |
1312 All of the evil in the world cannot keep one from admiring the beauty of the earth. |
1313 How might one make that assumption? |
1314 This is not making any sense, Jan. |
1315 What, pray tell, does this have to do with the presumption that I work with potatoes? |
1316 Perhaps we should be concentrating on our journey, good gnome. |
1317 I neither know nor care. |
1318 Where in the heavens did this potato remark arise in the first place? |
1319 Fine, fine! I'd rather not hear the story anyway. |
1320 Jan, though I respect you, I must say that you are quite infuriating. Please desist; we have things to accomplish. |
1321 Are you even listening to me? |
1322 A noble tale in the end, Jan, though I'm continually puzzled by your need to inflict twenty minutes of inane yarns on your listeners before getting to the point. |
1323 Yuan-ti |
1324 Aye, but then where would go the poetry, good knight? Heh... but come, <CHARNAME> seems impatient with our chatter. Let us put it off, then. |
1325 Ha! That prancing squirrel over yonder? If you could only understand his speech, your face would flush quite red at its vulgarity. |
1326 Ah, Cernd, my rustic, wind-borne swallow! These woods have such a regal bearing, their airs so sweetly scented by the leaf's decay... |
1327 Ooohhh... mm! I did not find resting at all comfortable last eve. I... *cough*... I just couldn't bring my eyes to close. My head pounds as thunder behind my temples. |
1328 Are you sure you're all right? You look sore today. |
1329 Perhaps we should rest a while longer; you do not seem very refreshed. |
1330 Ahh, you are just lazy. The rest of us are fine, yet you complain at every step. |
1331 I do not think this is going to work out. I cannot allow your curse to endanger me. |
1332 Aye, that I am, but well enough to walk. I will see that Ployer pay for this. Blasted slaver! |
1333 I am rested well enough. I will not coddle this curse. Sleeping may ease the aching, but it won't help remove it. Only finding that Ployer will do that. |
1334 Lazy, am I? I wouldn't wish a wasting on many, but you come close. Ah, I have no time to bicker. We must continue on lest this affliction progress too far. |
1335 I see. So despite assurances, you are indeed the bastard I thought you were after that stunt in Irenicus's jail. Oh, I remember, and I'll remember this too. |
1336 I do not think this is going to work out. I cannot allow your curse to endanger me. |
1337 ...Cernd, you could have explained that in a manner that would not have involved me wincing. |
1338 Do not joke so! I am in grave straits, and you mock my condition with talk of leaving? |
1339 It was just idle chatter. What can I do to make you more comfortable? |
1340 Save Jaheira from Baron Ployer's curse Jaheira has been cursed by a man named Baron Ployer... a slaver whom she ruined in the course of her activities as a Harper. The curse has already begun to take its toll on her... I have agreed to seek out Ployer in the poor sections of Athkatla, although Jaheira has suggested several other possibilities as well. One of these was to find the merchant Belgrade, possibly through the bartender Bernard at the Copper Coronet. Another possibility was to ask after the wizards who cast the spell upon her by seeking information at the government building in the Government District. |
1341 I am merely stating a truth. It would be better for the group if you left. |
1342 So this ancestor of yours, Lavok, he created such beasts as ghouls and skeletons and other wakened dead of that ilk? |
1343 You can get me Ployer. Never have I been so mad at another living thing. All this because he could not admit responsibility. He is irredeemable. |
1345 You! One of the faithless with your sight! Bow down to the Unseeing Eye and acknowledge his divine majesty! |
1346 I see. Then I will waste no more of your time. I will seek help on my own, and damn you for being so cold. Farewell, <CHARNAME>. We will not meet again. |
1347 My very bones ache today. It is as though I age on the inside. Ohh, this cannot go on for long. |
1348 We will find Baron Ployer soon enough. Try to save your strength. |
1349 Save Jaheira from Baron Ployer's curse Jaheira has been cursed by a man named Baron Ployer... a slaver whom she ruined in the course of her activities as a Harper. The curse has already begun to take its toll on her. Jaheira has offered several possibilities... one is to seek out the merchant, Belgrade, at the Copper Coronet... perhaps by asking the bartender Bernard of his whereabouts. Another was to look for Ployer in the poorer sections of town, although there seems little hope without some kind of direction. Another possibility was to ask after the wizards who cast the spell upon her by seeking information at the government building in the Government District. |
1350 If not for the promise of combat, I would not bother looking for this "Ployer." |
1351 I see. I imagine that your family must have been exposed to many such things over their time. |
1352 Who are you? |
1353 Oh, I shall certainly save it. I shall save it just long enough to bring the fury of Mother Earth upon that fat slaver that would imprison her children. |
1354 Aye, hawk, aye. A truth's been spoken, and it's been spoken from your tongue. |
1356 If not for the promise of combat, I would not bother looking for this "Ployer." |
1357 Plath Rededge |
1358 What do you mean by that? Am I not worth the effort of rescue? Have you better things to do? |
1359 Yes, I have numerous better things to do. I will assist, but you are of little use. |
1360 Yes, I have numerous better things to do. I will assist, but you are of little use. |
1361 Of course not. I merely grow frustrated at not being able to help. I apologize. |
1362 My wings have been clipped... oh, how I wish you could understand how it feels to be bound to the ground, chained and weighted like a miserable prisoner of earth... |
1363 Save Jaheira from Baron Ployer's curse I found a man named Corneil in the government building who seemed to be responsible for the Cowled Wizards in some way, but was certainly not very forthcoming... there is no help here for Jaheira that I can find. |
1364 What was it like to fly, Aerie? |
1365 Plath Rededge |
1366 We're all prisoners of the earth down here. |
1367 My raven, my raven, we must have rest if we are to keep this flock together. |
1368 I like how you always pretend people are birds. |
1369 You promise? |
1370 You fly above us all, no anger, no rage to tie you down. Aye... You're right, Aerie. You are no hound, nor shall I ever name you one. You have my pledge. |
1372 Forgive my outburst as well; I am... *cough*... I am not myself. Come, we must go. I will see that slaver pay for this. |
1373 You! How did you find me?! Blast, that Harper wench is cagey... haha... but she is not with you? Then my plan workedâ€â€she has withered and died! I hope she suffered! |
1374 Aye, I promise, dove. |
1375 Not half as much as you are going to. You are too much of a bastard to live! |
1376 She is alive, and you ARE going to remove the curse because I am asking ever so nicely. |
1377 I have come to bargain with you. She still lives, so what do you want in exchange for removing your curse? |
1378 I am here to ask you to remove the curse. You have suffered and she has suffered. Lives need not be wasted. |
1379 Firkraag Prison Key |
1380 Chieftain DigDag |
1381 Firkraag Prison Key |
1382 Chieftain DigDag |
1383 Yuan-ti |
1384 My hound, my hound, my dog of war, do not invite death to come knocking at your door. I am sure there be plenty of diversions awaiting your keen edge anon. |
1385 Greater Yuan-ti |
1386 You do have a certain invective creativity, Korgan. Now, if only you could direct that skill for invention into something more cerebral, less bravado. |
1387 Greater Yuan-ti |
1388 My red-cloaked sparrowhawk, I could barely catch my sleep last night with all your arcane muttering. |
1389 CHAPTER SIX As much as you have traveled, these last few feet to the surface have seemed the longest trek by far. Your relief at seeing the light of the sky is palpable, even though you were not really fleeing the black of the Underdark, rather the constant treachery. Unfortunately, even though the setting has changed, your immediate future still looks to be far from peaceful. This area has been the staging ground for many recent battles, and judging from the faces of the beleaguered elven soldiers that now approach, there may be more to come. |
1390 Aye, I could write a play and you would be my entire cast and extras... |
1391 Haery, I have an idea for a play. |
1392 Please, Jan, my name is Haer'Dalis. |
1393 You see, Haery, Angus the Giant Beaver is ousted from house and home by the Bullywug bullies to embark on an epic quest that takes him to the next pond. |
1394 Yes, epic. Go on. |
1395 No, no, no, this is only the beginning. Along the way, he encounters Gurgen the Hormonal Moose, and a friendship quickly develops between the two, seeing them through times of great trial and tribulation, though the friendship also caused a great deal of trial and tribulation, as you can well imagine. |
1396 You! That Harper wench led you right to me. Then... ho ho! But she is slung over a shoulder like so much baggage! My plan has worked; she is dead! I hope she suffered! |
1397 Not half as much as you are going to. You are too much of a bastard to live! |
1398 She might yet be saved, so you ARE going to remove the curse because I am asking ever so nicely. |
1399 I have come to bargain with you. What do you want in exchange for removing what you have inflicted? |
1400 She is incapacitated and your curse remains. I am here to ask you to remove what you have inflicted. |
1401 What, if I may ask, is a moose? |
1402 Too late, I'm already on to great trials and tribulationsâ€â€think of it, Haery, such broad and vital themes. Anyhow, the moose catches a curious and ultimately fatal disease, and Angus, as a final testament to their friendship, enshrines him within a wooden tomb in the middle of the lake before throwing himself in the lake to drown. |
1403 Oh, but I am not here alone! From the shadows step my assassins! They cost me everything, but they are well worth it! Kill! Destroy those that ruined me! |
1404 Your threats are nothing. You came expecting an old man in hiding, but I had hoped Jaheira would comeâ€â€because by the time she did, she would be utterly crippled! |
1405 I have what I want! I have Jaheira at death's door while I gloat! Will you bribe me? No, your coins are less than nothing beside the sweet revenge I have! |
1406 Do you mean to touch my heart, to reform me? Reform to what? I was the wealthiest slaver on the coast! I bought and sold better cattle than you will ever be! |
1407 Oh, but I am not here alone! From the shadows step my assassins! They cost me everything, but they are well worth it! Kill them! Destroy those that ruined me! |
1408 Jan, beavers can't drown. They spend half of their life underwater. |
1409 There's no point in arguing, Haery. It's a true tale, and if you have any doubt, you can ask my great-aunt Apo Pettiwick, who never married. It all happened in her backyard when she ran the farmer's market that sold turnips up in Thundertree, just upstream of Neverwinter. |
1410 Not half as much as you are going to. You are too much of a bastard to live! |
1411 She is alive, and you ARE going to remove the curse because I am asking ever so nicely. |
1412 Jaheira lives, but not for long. What do you want in exchange for removing your curse? |
1413 I am here to ask you to remove the curse. You have suffered and she has suffered. Lives need not be wasted. |
1414 Not half as much as you are going to. You are too much of a bastard to live! |
1416 She can be saved, so you ARE going to remove the curse because I am asking ever so nicely. |
1417 I have come to bargain with you. What do you want in exchange for removing what you have inflicted? |
1418 I am here to ask you to remove the curse. Lives need not be wasted. |
1419 Pray I never go there, Jan. Pray I never go there. |
1420 Not half as much as you are going to. You are too much of a bastard to live! |
1421 She can be saved, so you ARE going to remove the curse because I am asking ever so nicely. |
1422 I have come to bargain with you. What do you want in exchange for removing what you have inflicted? |
1423 I am here to ask you to remove the curse. Lives need not be wasted. |
1424 Oh, but I am not here alone! From the shadows step my assassins! They cost me everything, but they are well worth it! Kill them! Destroy those that ruined me! |
1425 Your threats are nothing. You came expecting an old man in hiding, but I had hoped Jaheira would comeâ€â€because by the time she did, she would be utterly crippled! |
1426 Your threats are nothing. You came expecting an old man in hiding, but I had hoped Jaheira would comeâ€â€because by the time she did, she would be utterly crippled! |
1427 I have what I want! I have her at death's door while I gloat! Will you bribe me? No, you do not have enough gold to raise me to the levels I was accustomed. |
1428 Not half as much as you are going to. You are too much of a bastard to live! |
1429 She is alive, and you ARE going to remove the curse because I am asking ever so nicely. |
1430 I have come to bargain with you, Ployer. What do you want in exchange for removing what you have inflicted? |
1431 I am here to ask you to remove the curse. You have suffered and she has suffered. Lives need not be wasted. |
1432 I have what I want! I have her at death's door while I gloat! Will you bribe me? No, you do not have enough gold to raise me to the levels I was accustomed. |
1433 Do you mean to touch my heart, to reform me? Reform to what? I was the wealthiest slaver on the coast! I bought and sold better cattle than you will ever be! |
1434 Do you mean to touch my heart, to reform me? Reform to what? I was the wealthiest slaver on the coast! I bought and sold better cattle than you will ever be! |
1435 Er... Attack! |
1436 Now! ...uh... Now! |
1437 I command you! Kill them!... Where are you?! |
1438 That's the trouble with hired hands; if a better deal comes along, they might just jump ship. |
1439 It looks like you are alone. Care to try your bravado against me without your magical thugs? |
1440 And now you will die. Will anyone weep for your passing? Allow me. Booooo hooooo. I cry for pathetic old Ployer. |
1441 Banshee |
1442 Banshee |
1443 But... no! Damn you, it's happened again! Everyone against me, everyone. |
1444 Aye, you have won today, but someday I will... |
1445 Sewage Golem |
1446 Slowed |
1447 And now we will talk deal. You WILL remove the curse, and you WILL leave and never return. Is that CLEAR? |
1448 You created your own crimes, and you are the one that shall die for them! Defend yourself! |
1449 If you spent half as much time trying to rebuild your life as plotting revenge, you would have recovered by now. Pathetic. |
1450 Oops, wrong spell. |
1451 Lightning bolt. |
1452 Strengthened |
1453 Heal |
1454 Entangle |
1455 Someday you will do NOTHING! Not if you want to live past tomorrow! Do we have a deal?! |
1456 So you refuse to let this pass? So be it; you will die then. If you are irredeemable, then you have no use. |
1457 Pathetic. Still you hang on to your little grudges. You have wasted your life, fool. |
1458 Bentan |
1459 Very well. Here, this is the personal item used to curse her. I took it from that fop, Belgrade. She should be fine with it returned. Now get out... get out. |
1460 My... life... pathetic am I? Pathetic?! I was... I was above all! I was more than you will ever be! I was... Mages or not, you will be dead! |
1461 But I could not hope to defeat you alone! It may as well be suicide! |
1462 Weakened |
1463 You have caused this! You alone! Now fight, or die with your back turned! |
1464 Unless... You will do as I wish and you will do it to the letter! Understand?! |
1465 Fireball |
1466 Turned to Stone |
1467 Spell cast and I feel refreshed. |
1468 Ahh, no! Help! |
1469 Heal |
1470 Dizzy |
1471 Burst |
1472 You are weak and laughable. Look at yourself, groveling. Pathetic. |
1473 Held |
1474 Blinded |
1475 But this is murder! I am defenseless before you! |
1476 Charmed |
1477 Not murder; execution for the good of the land! Your pathetic existence is of no use to anyone! |
1478 Gems! |
1479 Then pick up a sword! You've no choice in the matter! |
1480 My legs! What have you done? |
1481 What's in my pack? |
1482 Polymorphed |
1483 Silence |
1484 Sex change |
1485 Ah, Jaheira. I see you have dragged your sorry soon-to-be carcass here to see me. Are you here to beg? Perhaps to grovel? I don't mind. I have even cleaned my shoes. |
1486 Despicable... *cough* *cough*... despicable wretch! You knew I would come here? |
1487 Explosion? |
1488 Of course! I am your only link to life, so what choice do you have? Come now, grovel for your life before me. I haven't got all day! |
1489 I am... I am not here to grovel, Ployer. You would sooner get that from my corpse! |
1490 And I will, unless I get the satisfaction I want now. Come now, I can cure you if you drop your pretense of dignity and get your sickly carcass on its knees! |
1491 I *COUGH* I AM NOT HERE TO GROVEL! I may be weak, even dying, but you WON'T get that! I have come to take what is mine! I (ehrm) will be free of you... of your... |
1492 Black Lily |
1493 Brandilar |
1494 Brathlen |
1495 You are about to collapse and cannot even speak. Now, of course, you will have to grovel in pantomime. What could be more degrading than that? |
1496 Ployer! She can barely stand! End this and spare us all any further indignities! |
1497 Ployer! She can barely stand! End this and spare us all any further indignities! |
1498 Ployer! She can barely stand! End this and spare us all any further indignities! |
1499 Enough of this! It is time for you to die, Ployer! You are simply too irredeemable to live! |
1500 Enough of this! It is time for you to die, Ployer! You are simply too irredeemable to live! |
1501 Enough of this! It is time for you to die, Ployer! You are simply too irredeemable to live! |
1502 She may be ill, but I am not! You WILL end this curse, and you WILL leave her be! Am I understood?! |
1503 She may be ill, but I am not! You WILL end this curse, and you WILL leave her be! Am I understood?! |
1504 She may be ill, but I am not! You WILL end this curse, and you WILL leave her be! Am I understood?! |
1505 Stop this! What is it you want? Perhaps we can bargain... |
1506 Stop this! What is it you want? Perhaps we can bargain... |
1507 Stop this! What is it you want? Perhaps we can bargain... |
1508 I feel... weak, but better. I... *cough* *cough*... I thank you for helping me through this. You have earned my gratitude and... ehh... and I should really get a full day of rest. |
1510 We will get to an inn as soon as we can. With the curse gone, you should heal normally. |
1511 Yes, whatever you wish. Just as long as there are no more of these fools in your past. |
1512 Just move. I don't want to stay still too long; who knows whom you've angered in the past? |
1513 Ahh, yes, I'm the one with enemies we need to worry about. Do you even believe that yourself? Don't make me lau... ow... laugh. |
1514 I certainly hope so. Such weakness... I swear, if I meet his like again, I'll not let the courts spare him. I'll... I'll be better after a night's rest. |
1515 Like him? No. Well, perhaps, though he was certainly one of the more wretched. I doubt we'll see any more like him, though we'll never want for enemies. |
1516 *yawn*... I'm... I live to see the Earthmother's dawn once more? Then... then you have succeeded. Excellent. And Ployer? What of him? |
1517 He will not bother you further, of that I am certain. Let's go. |
1518 He is not important. Are you well enough to travel? |
1519 Enough of that, we've things to do and I've no more time to waste on this. Let's go. |
1520 Dead and gone. |
1521 Indeed. I am glad to be rid of his foul curse. Odd bit of magic that. Onward then. I am fit for travel. |
1522 I am, I am. With luck, we shall not meet the like of him again. With luck. |
1523 There is no need to get excited. I am sorry to have caused such trouble. I shall just die outright in the future. Do not say a word. Let us go. |
1524 Good riddance. It was years overdue. Most of his ilk in my past suffered a more final version of Harper justice. Let us go; I have sat about too long. |
1525 The mages with him wore odd colors that might be traceable. Ask at the government building, as all magic is regulated in Athkatla. If they will talk... |
1526 Excuse... you may call me Terrece. I know of whom you seek, the mages in black and green? What is your business with my fellows? We are... available for hire. |
1527 That Corneil inside seemed to know nothing about such things. |
1528 That Corneil inside seemed to know nothing about such things. |
1529 For hire? You are a mercenary group? |
1530 It is not his business to know, or perhaps he just pretends to not know. I am not he. I know of them, and would relay your words if you wish. |
1531 I do not play games with those who indulge in killing for hire! |
1532 And what would be the going rate to acquire a group such as yours? |
1533 Perhaps he did not like your manner. It matters not. I know whom you seek. I will relay what you wish to say. We... they have an interesting offer to present. |
1534 Perhaps. The Cowled Wizards watch mages closely, so there is a demand for mages to perform certain... tasks. Especially if they guarantee not to get caught. |
1535 A valuable service indeed. And what is it you wish to offer me? |
1536 Standard dispassionate excuse for such a group. What is it you wish from me? |
1537 You are no better than criminals! I have no interest in dealing with you. |
1538 Speak it then, and do not waste my time further. |
1539 Your group hires itself out then? They are mercenaries? |
1540 Relay that I am going to exact a violent payment for my comrade's suffering! |
1541 You speak in circles like a halfling! Tell me plain if you have something to say! |
1542 I take it you are a mercenary group of sorts. |
1543 I have more than words to relay! They will pay for harming one of my group! |
1544 Then the conversation shall be short. It is I who offered our services, simply out of my good will. You may dismiss me, but consider what you may gain. |
1545 Tell me true and quick before I tire of this game! |
1546 I am listening. What is it you think you can do for me? |
1547 I have nothing to gain except an easier battle later if I kill you here and now. |
1548 Hmm? That would depend on the service to be provided. Or not to be provided. Do you understand what I am suggesting? |
1549 Speak your words plain! I do not have time to piece together your meaning! |
1550 I will not associate with such as you! |
1551 That is not a productive attitude. I am offering an appealing alternative. If you will not get past your emotion, we will have nothing further to say. |
1552 Do you have a proposition to make? I will listen. |
1553 Speak your mind plain then! |
1554 As you wish. Our group was directed to harm one of your number, though it was just business. I am here to speak an offer of counter-employment. |
1555 You have encountered us before, in less sociable circumstances. Now I am offering our assistance in performing a service for you. |
1556 We performed a service for your enemy, but that contract has expired... though we have been asked to perform another task in the future. |
1557 You will find him eventually, and we are to be there. Or perhaps we are not. That is the offer I make today. |
1558 Have you no sense of duty? Do you treat all your employers this way? |
1559 An interesting offer. May I inquire as to what your absence might cost? |
1560 I have a better idea. Would you consider turning on Ployer yourselves? |
1561 You may ask what guarantees you have that we will not turn on you in a likewise fashion... there is no guarantee but our dislike for Ployer. |
1562 What is it you think you have to offer? |
1563 If words will not convey my meaning, then perhaps violence will. |
1564 I would not try it here. Others know nothing of our... disagreement. They will see you attack me, and will respond in kind. There will be no showdown here. |
1565 Another time then. I look forward to repaying you for the suffering of my comrade. |
1566 A pity we could not reach an arrangement. It would have been a wonderful surprise. I wish you well, though we will surely meet again in the course of business. |
1567 I see. Having met Mister Ployer, I think I like those odds. You have a deal. |
1568 Speak then, but do not waste my time. |
1569 I like those odds, but would 500 gold be enough? |
1570 No, I don't think I will be discussing this any further. I will take my chances later. |
1571 I like those odds, but would 500 gold be enough? |
1572 I have a counteroffer to make. How much to have you kill Ployer yourselves? |
1573 Interesting. Actively turning on an employer is bad for the reputation, though justifiable to those who know Ployer. Hmmm... 2,000 gold, nonnegotiable. |
1574 You may ask what guarantees you have that we will not turn on you in a likewise fashion... there is no guarantee but our dislike for Ployer. |
1575 A bit too rich for my blood, I'm afraid. What was that original offer again? |
1576 You have yourself a deal! It will be worthwhile to see the look on his face! |
1577 No, I think I am through with this. I do not trust you to honor our deal. |
1578 It has been a pleasure helping you. We will, of course, ask that you do not speak of this. It would be... unfortunate. |
1579 What can I be getting for you? A little treat for the road perhaps? A room for the night? |
1580 What kind of information might that be? I keep out o' politics, I don't get in people's affairs, and I don't cause trouble, so ask questions with that in mind. |
1581 It will serve adequately. I look forward to... not... working with you or Mister Ployer again. Good day. |
1582 I do not have enough gold for this. Would you consider doing it for free? |
1583 No, no, I don't think that will work at all. I am sorry we could not come to an agreement. We will meet again. |
1584 Very good. May we not meet at the appointed time. You may just survive now. And we are paid to not help a morally repugnant creature. Good day. |
1585 Face me! Face the new LORD OF MURDER! |
1586 Cat |
1587 No... no, I don't think that will work. It will have to be 1,000. |
1588 Very well, you have a deal. |
1589 Then this discussion is over. Goodbye. |
1590 I do not have enough gold for this. Would you consider doing it for free? |
1591 I have another proposal. How much for you to kill Ployer yourselves? |
1592 I see. Having met Mister Ployer, I think I like those odds. You have a deal. |
1593 I like those odds, but would 500 be enough? |
1594 No, I don't think I will be discussing this any further. I will take my chances later. |
1595 I like those odds, but would 500 be enough? |
1596 I have a counteroffer to make. How much to have you kill him yourselves? |
1597 I do not have enough gold for this. Would you consider doing it for free? |
1598 Indeed, I am sure it will be priceless. 2,000 it is, for the task of eliminating Mister Ployer. We will meet again. |
1599 Maybe later. Right now, I need some information instead. |
1600 I'm looking for a friend of mine. A fellow by the name of Belgrade. Have you seen him? |
1601 My friend, Jaheira, said I might find a man named Belgrade here. |
1602 Just... just looking around. Don't let me keep you. |
1603 I'm looking for a man named Belgrade. Seen him? |
1604 I'm looking for a man that might be a Harper. Do you know where Harpers might gather around here? |
1605 A druid friend of mine is quite ill, and I am trying to track the man that cursed her. |
1606 Can't say that I have, sorry. Anything else? |
1607 Jaheira? Why didn't you say so? Ask again, friend; you'll find me more cooperative. You were looking for Belgrade? You won't find him, I'm sorry to say. |
1608 Trap Not Disarmed |
1609 Moved on, has he? Do you know where to find him? |
1610 He's hiding out somewhere? Any way I can get a message to him? |
1611 You seem awfully friendly now. Why? |
1612 Nothing like that. He's dead. Died not far from here. No cause, but it weren't natural. He was fit as an ox and not a day past twenty-seven. You looking into it? |
1613 Yes, I am. Jaheira is likely suffering from the same affliction. I need to find a man named Ployer. |
1614 The multiplayer session has been terminated. The frame rates for the server and client programs do not match. Server frame rate: <SERVERVERSION> Client frame rate: <CLIENTVERSION> You can change your frame rate with the configuration utility. |
1615 Dead? That does not bode well. Any idea who was behind it? |
1616 Possibly. Do you know where he was found exactly, or where he might have gone that day? |
1617 Jaheira be a friend to many, and some owe her more than others. I ain't sayin' more, but you are welcome here come the hells or falling skies. |
1618 Well, I appreciate that. Now about Belgrade, can I meet him somehow? Do I need passwords and secret handshakes and all that? |
1619 She may not last that long. Where can I find this Belgrade? It is urgent and I will go wherever need be. |
1620 Don't be loitering long then. I've customers to keep happy. |
1621 Jaheira suggested I come here. She said I might find someone named Belgrade. |
1622 First sentence and you've gone and broken at least two of my conditions. Sorry, but I can't help you there. Perhaps a good wine or a lovely chowder instead? |
1623 That was awfully quick. Are you sure of that? |
1624 Well, I guess not. Thanks anyway. |
1625 Are you certain? Jaheira was sure he would be here. |
1626 Positive. Next? |
1627 Well, what about an old slaver named Ployer? Seen him? |
1628 I guess that's it. Thanks for your help anyway. |
1629 Odd. Jaheira was sure he would be here. |
1630 Heard anything about Harpers in the area? Where they might be? |
1631 Nope, can't help you. Perhaps some lovely fish cakes or a mead? |
1632 No, thanks. I'll be going. |
1633 No, thanks. I'll be going. |
1635 You don't seem too forthcoming. Is there anything you CAN tell me? |
1636 Damnation, Jaheira was sure this place would have a clue or two! |
1637 Damnation, Jaheira was sure this place would have a clue or two! |
1638 You don't seem too forthcoming. Is there anything you CAN tell me? |
1639 Yes. Don't hang around in taverns asking pointed questions. We never met, and I never heard you ask for any of those names. Good day. |
1640 The Slaver? He ain't allowed here. Made his fortune on stolen babies. I was damn glad to see Jaheira ruin him. Have I seen him? No, and I wouldn't want to. |
1641 What were you saying about Belgrade's death? Did you know who was behind it? |
1642 Do you know where Belgrade may have gone the day he died? |
1643 Thanks, you've been a great help. I don't know if I got what I needed, but thanks nonetheless. |
1644 Don't know, but a Harper makes many enemies. Don't rightly want to meet the fool brave or stupid enough to kill one of their number. Harpers never forget. |
1645 Belgrade wooed nobles; he was never in the slums except the day he was dead. Dumped in the northeast maybe, but there were too many tracks to tell for sure. |
1646 Thanks. What were you saying about Ployer? |
1647 Do you know where he went that day? Where he might have been going? |
1648 Thanks, you've been a great help. I don't know if I got what I needed, but thanks nonetheless. |
1649 Thanks. What were you saying about Ployer? |
1650 Do you know who might have killed him? |
1651 Thanks, you've been a great help. I don't know if I got what I needed, but thanks nonetheless. |
1653 No deals for a slayer of Harpers. |
1654 Oh, Belgrade had also asked about a black and green robe he found. Seemed odd then, but he was an odd fellow. All Harpers are like that. Wouldn't have it any other way. |
1655 What can I do for... Jaheira? Jaheira, no games now, you look like you've seen yer own ghost, or are about to. Young lady, you look about ninety! Are you ill? |
1656 I'm... I'm fine, Bernard. I just need... |
1657 The hell you are! These louts you traveling with running you ragged? I'll have them fishing for shark in the bay with no net if they... |
1658 Bernard, I'm FINE. I just need... need some information. I need to find Belgrade. |
1659 Oh, I'm sorry, Jaheira, but he's not around anymore. I ain't had the pleasure of his company in nigh unto... |
1660 Eldoth |
1661 BERNARD! Bernard, this is important. I need to contact him. I know you can connect with the network when you need to, so... |
1662 Ohh, Jaheira, you misunderstand me. Belgrade, he's... he's dead. |
1663 D... dead? When? |
1664 A while back. He got sickly just like... oh my, just like you. What is it, a plague that only affects Harpers? I knew your lot would anger the wrong god or... |
1665 Bernard, please. I need to know where they found Belgrade. I also need to know if you have seen Baron Ployer. |
1666 Found Belgrade in the east slums. Too many tracks to tell if he was dumped there. And Ployer? He ain't welcome here. Damn glad you exposed him, Jaheira. |
1667 I see... Thank you, Bernard. I... I really must be going now. |
1668 You take care now. Please. |
1669 What is it you wish? You are obviously out of place here, so unless you have pressing business, I am very busy and do not wish to be bothered by such as you. |
1670 Might you help me? I have an interest in those taken by the Cowled Wizards. |
1671 I'm looking for a mage, or a group of mages. They may wear green and black robes as a uniform. |
1672 I wonder if you might help me? Has a Baron Ployer sought the assistance of any of your members lately? |
1673 What happens to those taken by the Cowled Wizards is not for decent people to know. No magic user goes unknown, and all may pass through here, but that information is not for you. Good day. |
1674 I know of no such robes, though it would not be your business if I did. The Cowled Wizards will deal with such people. Leave, and ask me no more of such things. |
1675 We are not an employable organization. Ours is a mandate given by the state. All other interests are those of individual members, not the group. You will not find what you need here. Begone. |
1676 Petrified Man |
1677 Jaheira is in dire straits. We have calmed her fevers, but she will die if not released from this spell. This curse was fashioned specifically for her. |
1678 How could it have affected her so quickly and totally? |
1679 Why have you not been able to remove it? Surely there are druids of sufficient experience to deal with this? |
1680 Thank you for keeping her safe. I will do what I can to find the person who cursed her. |
1681 Well, if she is safe in your care, I have plenty of time to find the one who inflicted this curse upon her. |
1682 Save successful |
1683 The caster must have a personal item of hers. The caster could remove the spell, or killing him might work. Perhaps even retrieving the item would help. |
1684 Some personal item of hers was used in the casting... the spell is specific to Jaheira. It will only end if the caster removes it or if her item is returned. |
1685 Hurry. The spell is meant to kill only Jaheira... a personal item was used in the casting. Only recovering it, or the caster himself, may end this. |
1686 Delay and she dies. Some personal item of hers was used to cast this. If this item were restored, the spell might fade... or the caster could end it himself. |
1687 Hurry. Jaheira has not much time left. |
1688 Jaheira? Child, are you here for ascension rites? I was not aware your time had arrived yet, and I... What is wrong, you look pale? |
1689 Drenden, I... I am dying. |
1690 Say nothing more. You will come and be administered to immediately! No discussions; I know how obstinate you can be. |
1691 No arguments from... from me. |
1692 No arguments? My dear, you must be on your very deathbed! You will lie down this instant. You, have you done this to her? |
1693 Drenden, they have done nothing to me... I am... cursed. It cannot be removed. I cannot... I feel... |
1694 She will remain here. Find the source of this curse and stop it. We must not lose this child of earth to this insidious thing. Go, and return quickly. |
1695 It's... all right. Find... find Ployer and... |
1696 Nester's Dagger |
1697 A Key |
1698 Jaheira will not live long under this curse. If you know how to rid her of it, I suggest you do it quickly. We can only delay her fate. Hurry. |
1699 She is getting better. Whatever you did, it saved her life. The Earthmother thanks you for saving her child, as do all the citizens of nature. |
1700 I have a message for you, Miss Nalia, from the residents of the de'Arnise estate. I must get an imprint of your signet ring to prove I found you. |
1701 Of course. You have done well. |
1702 Thank you, Miss Nalia, though I do hate to be the bearer of somber news. Here is your message. Safe travels to you. |
1703 Let's see what this says then, shall we...? |
1704 Oh my... |
1705 I must go to the Graveyard District in Athkatla at once. All other concerns must wait. I am sorry, but I must insist upon this. |
1706 What is your concern? It must be quite grave to cause you such grief. |
1707 I cannot simply about-face and charge off without first knowing why. |
1708 I am sure we will turn back that way eventually. Patience, we have much to do. |
1709 Another errand of yours that will escalate into siege warfare no doubt. What is it this time? |
1710 You are more correct than you might've wished, but I forgive your ignorance. The message is about my father's funeral. I must go to the Graveyard District. |
1711 The letter was notification of my father's funeral arrangements, and I will not miss them. I must leave as soon as possible. |
1712 In normal circumstances perhaps, but this is not one of those times. The letter is notification of my father's funeral. I must go to Athkatla with all speed. |
1713 I am sorry my concerns are such an inconvenience. The letter was notification of my father's funeral. I must get to Athkatla with all haste. |
1714 Then we shall go as soon as mortally possible. I would not dream of letting you miss it. |
1715 Very well, I shall head in that direction at the next possible opportunity. |
1716 I sympathize, but this could not come at a worse time. There are other things to be done. |
1717 Then that is what we will do. I would not allow you to miss it on my account. |
1718 I shall abandon my plans and charge off. I imagine this will take a large amount of time once we are there? |
1719 While I do sympathize with you, I simply cannot go at this time. |
1720 Then we shall go as soon as mortally possible. I would not dream of letting you miss it. |
1721 Very well, I shall head in that direction at the next possible opportunity. |
1722 I sympathize with you, but this could not come at a worse time. There are other things to be done. |
1723 Then that is what we will do. I would not allow you to miss it on my account. |
1724 All right then, I shall abandon whatever I am doing and charge off as soon as we can. I imaging this will take a large amount of time once we are there? |
1725 While I do sympathize with you, I simply cannot go at this time. |
1726 It is simply out of the question. I have not the time, nor the desire. |
1727 That is not an option at this time. We have things to do that cannot be postponed. |
1728 It is simply out of the question. Pay your respects on your own; I have no time. |
1729 That is not an option at this time. We have things to do that take priority, and they cannot be postponed. |
1730 Thank you, I do appreciate this. It seems I owe you another debt of gratitude. |
1731 I realize this is an inconvenience, but try not to worry. It will take only a moment to make an appearance. I thank you for understanding, albeit grudgingly. |
1732 This is a special circumstance. I don't ask for much... well, besides rescuing my home and routing a legion of trolls. Please, could we at least go soon? |
1733 No, I am sorry, but my decision is firm. We have no time for jaunting off to funerals. |
1734 That is acceptable. We will go when it is next convenient. |
1735 If you are that set on the matter, then we shall go right now. |
1736 You leave me little choice. Very well... here is the bulk of your gear. If you wish to find me, I should be at the Copper Coronet within a day, once the funeral is over. |
1737 What? Wait! All right, we'll go, but not this instant. It will be soon though. |
1738 Perhaps that is for the best. I will meet up with you there. |
1739 Go then! I must be able to expect loyalty and this simply will not do! |
1740 Very well. I do hope you will follow. You do understand why I must go, don't you? I hope so. Until we meet again? |
1741 I follow this group because of the charity we give. I am no soldier, and you are no general. Follow if you wish, but I must go. |
1742 I must insist that we go to Athkatla this instant. I'm sorry, but you did say we would go. I will leave on my own if I have to. |
1743 I am sorry for delaying so long. We shall leave immediately. |
1744 Just a while longer, Nalia. Don't worry, I will get you there. |
1745 I really don't think we have the time. Do you really need to be there? |
1746 Good and good. This is very important to me, and I thank you for helping. |
1747 I am not worried, because I am leaving. I'm sorry, but this is very important and I won't miss it. I shall be at the Copper Coronet within a day, after the funeral is over. |
1748 To my father's funeral? Yes, I should say so! I cannot abide this delaying tactic any longer. I will be at the Copper Coronet within a day, after the funeral, if you wish to see me again. |
1749 I can wait no longer. Whether convenient or not, I must leave right now! I shall be at the Copper Coronet within a day, after the funeral, if you wish to see me again. |
1750 Please, sire, I have words you must hear that are for you alone. |
1751 Please, ma'am, I have something I wish to say, and none must overhear. |
1752 I saw what happened, and I share your helplessness. Any complaints about Officer Roenall must first go THROUGH him, so you can imagine how many get through. |
1753 Yes, yes, you have expressed your sympathy. Now what is it you actually want? |
1754 Thanks for the happy thought. I feel much better now. Leave me alone, fool. |
1755 Have you something that can help? I am not in the mood for conversation. |
1756 This did not come from me, for if my indiscretion against Isaea were to get out, I should be thrown from the military. There is one way you can get to him. |
1757 I hold you no grudge for your manner. Isaea is good at provoking empty rage in those with no path to vent. But I know a way to get back at him. |
1758 Of course, I shall be brief. You may feel better afterwards though... I know a way to get back at Isaea, one that will hurt him deeply. |
1759 Isaea is quite corrupt and more than willing to exercise his power. You are not monitored as we, so you can do something that I or another guard cannot. |
1760 Look to the docks and a man named Barg. Examine him and what he does, and you are sure to see what I mean. |
1761 Nalia, my dear! I have been worried sick about you! |
1762 The amulet around your neck is heavy with sentiment, but even more so with value. In that respect, at least, it is worthy of you. You make your way out of the city, the noise of the crowd still in your ears. They were genuinely grateful, though you could sense the hesitation in their words. No matter, you have done what you came to do. Let them glare if they wish. Perhaps one day you will return and reward their suspicions. They will be weak for some time... You return to your travels, making sure that those you meet never forget your passing. Fear and respect is all that you ask, for you are deserving of both. The battle with Irenicus gave you a greater understanding of yourself, and strangely enough, the world appears to respond readily. More of life matches your dark demeanor, and why should it not? You were the Slayer, you conquered a portion of Hell itself, and you crushed everyone that stood in your path. And wherever you go, people stand aside. You have gained great power, and no one will ever take it from you again. |
1763 As you leave Suldanessellar, you are nearly overwhelmed by the cheering of the assembled crowds. There is open gratitude on the faces of the elves, and many times you are encouraged to stop and receive gifts or shake hands. There is an obvious lament at your departure, as well as an expectation of your return. They consider you a hero and, for once, you really feel the part. You pass into the Forest of Tethir, wondering if there could have been a future for you in the city that you have left behind. You examine the amulet around your neck, studying the images of elven gods inlaid in the platinum, and you feel the warm tingle of the item's magic. This gift will remind you of how welcome a visitor you would beâ€â€but it also bears witness to the fact that you are without a true home, a place where you belong. You could return to Athkatla, you think, but deep inside, you feel the taint that yet remains in your soul. There can be no home for you yet, as hard as that is to admit, so you venture deeper into the forest, pondering the words of demons and growing annoyed at how destiny holds its secrets from your view. |
1764 This is the axe of Bruenor Battlehammer, and a fine weapon it is. It has a formidable single-edged blade and handles with the efficiency of a hand axe despite its size. STATISTICS: THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 4 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 6 |
1765 This is the personal armor of Bruenor Battlehammer, and never a finer kit have you seen. It is truly a marvel of battlefield craftsmanship. STATISTICS: Armor Class: -1 (-3 vs. slashing, -2 vs. piercing and missile) Requires: 15 Strength Weight: 45 |
1766 Gardush |
1767 Gardush |
1768 Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. This +2 armor was created with the Limited Wish spell. STATISTICS: Armor Class: -1 (-5 vs. slashing, -4 vs. piercing and missile) Requires: 15 Strength Weight: 40 |
1769 Oh no! It's Isaea! Let's get out of here. |
1770 No, do not turn away. It has been so long since I have seen your face. So regal and... uh... a bit dirty actually. Have you been slumming again? Naughty! |
1771 Kindly place a cork in it, Isaea, I do not "slum." Foppish fools looking for a thrill "slum." I help people. |
1772 Of course, one must have one's little hobbies, but it is just about time you honored our... ahh... agreement? The honor of your house is at stake, you recall? |
1773 My home has a new head that owes you no allegiance. Do such agreements carry beyond the death of the makers? No, a master of weapons may assume title to... |
1775 My house? What house? Your family directs my father's holdings as though theirs. That suggests my name has... has lost what nobility it had. |
1776 This is a ledger of income for the last season, marking major purchases and trades within Isaea's household. It details a number of gem and jewel transactions, though not from any local dealer. On inspection, the importation prices are far below market value, and while you are no accountant, it would seem that an effort has been made to get around local tariffs. This could be documented smuggling, or it could just be sloppy clerical work. |
1777 Well, I... ahh... |
1778 I thought not. No, I don't think I will be marrying you, Isaea. I do not have to, nor do I need to, and, above all else, I do not find your company enjoyable. |
1779 You know as well as I do that the arrangement is a fabrication! My word, you have brought them here? This... orc is ruling your house? Ridiculous! |
1780 No more ridiculous than you forcing the issue of this "betrothal." No, Isaea, I will not marry you. Above all else, I do not find your company enjoyable. |
1781 You may be entitled to ruin your own reputation, but I will not have you dragging me down as well by denying what is mine by rights! I will not stand for it! |
1782 Was that a threat? You had best stop short of intimidation tactics. I do not put up with such things. |
1783 How exactly is she ruining her own reputation? By being kind to those less fortunate? |
1784 Now then, I think we are getting just a bit too excited here. Perhaps we can come to some sort of understanding? |
1785 It can speak! Nalia trained you well. Oh, did I provoke you? Your reaction will be violent, no doubt. On your first move, I shall have my guard cut you to p... |
1786 What is going on here? Who are these...? Oh, hello Nalia. My deepest sympathies to you this day. Your father was a fine man. |
1787 Thank you, Lord Roenall. He would be pleased to hear such praise. |
1788 Stop this "Lord Roenall" business. I'll not have such formalities. "Farthington" is my name among friends, "Farthy" if out of sight of the missus. Hrmph heh? |
1789 Lord Roenall, you are a positive cad! |
1790 Yes, well... OH! Is it true your home has been overrun by barbarians? My guards will have you home and safe in no time... there are none finer! |
1791 Ring of Spell Turning |
1792 Yes, well... OH! Isaea says you abandoned your home to wander as a peasant. Really, if your estate needs guards or accountants, I would be happy to... |
1793 Isaea said WHAT?! Abandoned?! It was wrested out from under me! What has... |
1794 I fear you are misinformed, sir. No, with my father's death, it was best to defer to the weaponsmaster that saved the keep. You know the old customs, don't you? |
1795 Of course, a fine tradition. I know many a name that was started in that way... the Curstwerds of Muraan, for example. I'm glad to see you follo... |
1796 THANK you, Father, but it's NOT that simple. Nalia made a rash decision and we'll sort it all out shortly. Aren't the Curstwerds downstairs? Give them my best. |
1797 Thank you, Father, but shouldn't you be getting back to the guests? Do not mind Nalia; she is still somewhat "lost" without her father. You understand. |
1798 Quite, quite. All my best, my dear. |
1799 Isaea, what have you told him? That I was run off and afraid to go back? Is that how you intend to take control of my home, my life? I'll not have it! |
1800 Nalia, descend further into these whims of yours and you shall be a laughingstock. Come now, our combined names would carry quite the weight. What do you say? |
1801 I say... I say take your name and eat it! I'll not be your puppet! |
1802 Do not anger me, Nalia. I can help or hinder; I've done it before. |
1803 She has said her wishes. Whether you respect them or not, you will let them stand. |
1804 Now that WAS a threat. I'm watching you. Best hope I don't find something I don't like. Understand? |
1805 I think it best if we all just take a step back and cool off. Only spite will come out of comments like that. |
1806 Your comment is asinine. Obviously she does not know what her wishes should be. Just look at her choice of company. I will leave... for now. This is unfinished. |
1807 Kindly turn your eyes downward; your gaze makes me feel unclean. As for your threat, you should really know whom you are addressing before you do such things. |
1808 Crawl back under the rock you were born of, and leave my comments to those that understand them. Nalia will, and perhaps you will learn too. This is unfinished. |
1809 A fine girl, that Nalia. Good head on her shoulders. Never understood what she saw in Isaea. Fetch me a drink, will you? |
1810 Get yourself some rest, my dear. You've had quite a shock and a bumpy ride. We'll get it sorted out in good time. |
1811 I'm sorry for that extended exchange, but he is such a... bounder, such a... a manipulating... such a... Oh, to Hades with the manners, he is a complete bastard, and calling him that insults bastards everywhere! |
1812 Has he always been that... driven? He is quite intent on enforcing your betrothal. |
1813 He did say he could "help or hinder," and "he'd done it before." What's that about? |
1814 It would be quite beneficial to marry him. You have thought of this, haven't you? |
1815 I don't want a role in this mess. Will we be meeting up with that foppish lout again? |
1816 I do not understand him. If he were not the son of Lord Roenall, I would think him capable of anything. Anything short of the criminal, of course. |
1817 What does any of it mean? That he is a rounder, and were he not the son of Lord Roenall, I would think him capable of anything short of the criminal. |
1818 I am reminded each and every day when I wake up and realize what has changed. Father had everything balanced and stable. Now it's all topsy-turvy. |
1819 Hopefully, he'll give me space now. Actually, this was the first time I said no directly. Father always handled it. I bet Isaea found him as maddening as me. |
1820 Well, if it isn't Nalia's trained chimps come to call. |
1821 I must go. Think on what I've said, and bring anything you learn to Corgeig Axehand in the Government District main building. He is Isaea's commander. |
1822 Is there a reason you are here? You should make an appointment to request an audience, or speak directly with Officer Roenall. He serves well as liaison to the nobility. |
1823 You should stop and examine him a bit closer. He is not as he seems! |
1824 Sorry to bother you. I was just looking around. |
1825 As you will, but you may not be allowed access to some areas. This is the heart of government, after all. |
1826 So you are suggesting that one of my officers has behaved inappropriately? What is your evidence of this? What are your claims? |
1828 He imprisoned Nalia de'Arnise to force her submission to an arranged marriage. |
1829 Isaea finances pirates. I have a witness to these events; a man named Barg. |
1830 Isaea has possession of smuggled gems, a fact proven by his own records. |
1831 Isaea Roenall deals in slaves. His insignia was used on slave documents. |
1832 Serious charges indeed. However, I am familiar with the young woman in question, and she is hardly to be considered innocent by default. |
1833 I thank you for the concern you have shown, but in this instance, it is misguided. Have you anything else I can help you with? |
1834 I fear I may have been too rash in my conclusions. Forgive my outburst. |
1835 Please, good citizen, if you are to besmirch the name of one of my officers, you had best make sure you can back up said arguments. |
1836 No. That will be all. I might have been premature in my judgments. |
1837 Perhaps. I still think Isaea should be looked into closely. |
1838 A scathing claim, but not enough to pursue a man. Barg is a known scoundrel; his testimony is questionable. Have you other charges that cast further doubt? |
1839 Not at this time. |
1840 Isaea has possession of smuggled gems, a fact proven by his own records. |
1841 Isaea Roenall deals in slaves. His insignia was used on slave documents. |
1842 This may have been a simple clerical error. Combined with other charges, it might warrant an inquiry, but alone it does not. Have you other charges to make? |
1843 Not at this time. |
1844 Isaea finances pirates. I have a witness to these events; a man named Barg. |
1845 Isaea Roenall deals in slaves. His insignia was used on slave documents. |
1846 Any number of factors could place his insignia there and not directly involve him. Alone it is not worth the risk of defaming an innocent man. Have you other charges? |
1847 Not at this time. |
1848 Isaea finances pirates. I have a witness to these events; a man named Barg. |
1849 Isaea has possession of smuggled gems, a fact proven by his own records. |
1850 If you make further claims of a circumstantial nature, you had better provide enough of them that they warrant investigation despite their inconclusive nature alone. |
1851 This may have been a simple clerical error. Combined with other charges, it might warrant an inquiry, but alone it does not. Have you other charges to make? |
1852 Not at this time. |
1853 Isaea Roenall deals in slaves. His insignia was used on slave documents. |
1854 Any number of factors could place his insignia there. Combined with the previous it does seem odd, but still more is needed to warrant investigation. |
1855 I have nothing else at this time. |
1856 Isaea has possession of smuggled gems, a fact proven by his own records. |
1857 Any hint of association with the slave trade can ruin a man, and your claims are all circumstantial, but there is enough here to warrant investigating officially. |
1858 This may be a clerical error, but combined with the previous, it does seem suspicious. We must endeavor to uncover the truth of the matter as best we can. |
1859 A scathing claim, but this "Barg" is a known scoundrel; his testimony is questionable. With the previous, it is suspicious, but not enough to slander Isaea's name. |
1860 I have nothing else at this time. |
1861 Isaea Roenall deals in slaves. His insignia was used on slave documents. |
1862 Any number of factors could place his insignia there and still not prove an association with slavers. With the previous, it does appear alarming, but more is needed. |
1863 I have nothing else at this time. |
1864 Isaea finances pirates. I have a witness to these events; a man named Barg. |
1865 Barg is a scoundrel; his testimony is questionable. Still, all of this together is disturbing. There is enough here to warrant an investigation despite the risks to Isaea's name. |
1866 A scathing claim, but Barg is a scoundrel; his testimony is questionable. The two claims are still not enough to endanger Isaea's name. Have you additional charges? |
1867 Not at this time. |
1868 Isaea has possession of smuggled gems, a fact proven by his own records. |
1869 This may have been a clerical error. The two charges are damaging, but still not enough to slander Isaea. Have you other charges that remove all doubt? |
1870 Not at this time. |
1871 Isaea finances pirates. I have a witness to these events; a man named Barg. |
1872 I see you have returned. Have you new evidence you wish to show me, or have you given up on this foolish enterprise? |
1873 No, I do not have anything to show you at this time. |
1874 I may have important information about the conduct of one Isaea Roenall. |
1877 It will take some time to fully investigate, but we should know tomorrow if an inquiry is warranted. I suggest you return then. |
1878 If your allegations are false, however, you may find yourself indebted to Isaea. I will have Isaea summoned here, and we will see what course must be taken. |
1879 Hey, turnip boy! |
1880 Who else, dear cousin? I see that you've gathered some formidable friends since I've last seen you. |
1882 Back in the circus. Judge didn't think elephants had the right to choose in a custody battle. Poor Jeffery. Nailed me with a theft charge, too. Just got out of prison. |
1883 No. They should hire a better locksmith. Listen, Jan, you haven't come by the house for a long time. We've been looking for you. |
1884 It's Lissa. She's staying with us now. |
1885 You should talk to her yourself. I promised to give you the message, but I have to go. Been dodging bounty hunters for days. Farewell, cousin. See you soon. |
1888 Who dar... Beeloo? |
1889 Well, they're not gnomes, but they're not a total loss either. Some of them can get through an entire battle without my needing to babysit them. Quite remarkable for the non-gnomish. Where's your elephant? |
1890 Legally? |
1891 Have you? Is something wrong? |
1893 Did he hurt her? |
1894 Farewell, Beeloo. |
1895 It looks like something serious is afoot. I'll have to be heading back to my home in the Slums District. |
1896 Good riddance, gnome. I tire of your pointless tales. |
1897 Is it something that I could help with? |
1898 I'm afraid we haven't the time to accompany you. Perhaps we could meet you at a later time. |
1899 So be it. You're a tactless bunch of idiots anyway. I've more important things to do! Excuse me. |
1900 You are welcome to come with me. I know not what the story will be, so I'm not sure if you'll actually need to do something. |
1901 Perhaps you should tell us who Lissa is and why you're worried about her. |
1902 In that case, we'll continue on the road and shall meet you at a later time. |
1903 My family's house lies in the Slums District of Athkatla. 'Tis a grand tower. I shall most likely be there if you should have need of me at a later time. It's been fun, though I wish I'd had more time to regale you with tales. Farewell! |
1904 It is not an easy tale for me to tell. This girl, Lissa, that my cousin mentioned is an old friend of mine. More than a friend, I should say. She grew up poor, like me. It was a hard life, but there was happiness to be found. |
1905 I loved Lissa like I've never loved another. She was the most beautiful girl in Athkatla. I was not the only one to think so, however; she had several suitors when she came of marrying age. I worried little about it. I was her closest friend and she claimed to love me. |
1906 There are many gnomish families in Athkatla. Life is very different for gnomes so used to the woods and caves of the country. Many of the families struggle with poverty in exchange for the safety of the city walls and Amnian law. Some families do very well. He came from one such family. |
1907 Vaelag is the gnome who runs all "business" in the gnomish areas of Athkatla. |
1908 By "business," I assume you mean criminal activities. |
1909 What business? |
1910 Actually, I'd rather not hear this story right now. Why don't we get going? |
1911 Yes. He is a thief who pretends to be an honest merchant. Rumor has it that he reports directly to the Shadow Thieves. Regardless, he was not a pleasant person. He was a bully and a cruel man. He enjoyed exercising power. He was also suave, sophisticated, and very, very rich. |
1912 I refer to unsavory business. Loan sharking, smuggling, and so forth. Vaelag is a thief who pretends to be an honest merchant. Rumor has it that he reports directly to the Shadow Thieves. Regardless, he was not a pleasant person. He was a bully and a cruel man. He enjoyed exercising power. He was also suave, sophisticated, and very, very rich. |
1913 Yes, we should get going. You will accompany me to see Lissa? |
1914 I cannot come with you. Perhaps we could meet at some later time. |
1916 Yes, I will accompany you. |
1917 Could you tell me about Lissa again? |
1918 I had asked Lissa to marry me and she had agreed. We were to be married at the midsummer's festival the following year. That was before she'd met Vaelag. Like most men, he took a liking to her immediately. |
1919 We should make our way to my home in Athkatla with some haste. I'm worried about Lissa. It is a squat tower on the east side. You can't miss it. |
1920 He swept her off her feet. He showered her with gifts and city cultural events. At the time, my bitterness had me believe that he cast some sort of spell on her. In retrospect, knowing what I do about magic, she chose him of her own volition. She was pregnant shortly afterwards and they were married. |
1921 I would have given her that world, had I been able. I don't really believe it matters anymore. I just want her to be happy. Vaelag is a petty and cruel man, but she loved him more than she loved me. There's nothing else to tell. If you're ready, I'd like to get to my home in Athkatla now. |
1922 We shall get there as soon as possible. |
1926 I cannot come with you. Perhaps we could meet at some later time. |
1927 Wee ones, I'm home! |
1928 Calmly, little ones. I've brought you each a Flasher. |
1929 Those are the twins, of course. The girl is Tat, the boy is Tot. They are my youngest cousin's. Glandig's children. |
1930 Where is this Glandig? |
1931 I don't wish to rush your family reunion, but perhaps we should look for Lissa and find out what this is all about. |
1932 Your family is annoying. I'm leaving. |
1933 He's most likely working in the mines. My mother watches his children when he's away. They're actually quite impoverished since his wife died. |
1937 I agree. Follow me. I must speak with my mother. |
1938 I have no need for you, <CHARNAME>. It was not necessary to insult my family. Please leave this house. |
1939 These tales are best kept for another time. Follow me. I must speak with my mother. |
1940 Jan! Did ya bring me some candy? |
1941 It's my cat, stupid! I get to flash him. |
1942 Mommy! Jan's back! |
1943 I wanna use it right now! Where's the cat? |
1944 Ye're really, really ugly. |
1945 Leave my kitty alone! |
1946 I wasn't going to touch your cat. |
1947 Shut up! I saw you looking at her. |
1948 What will you do if I do touch your cat? |
1949 I'll bite your kneecaps! |
1950 I'm sorry, Ma. The turnip trade is a demanding mistress. |
1951 Of course not, Ma. I've been very good. Why, look at the fine bunch of people I'm traveling with! |
1952 What's going on, Ma? Beeloo made it sound quite urgent. |
1953 Is she all right? Did he... did he hurt her? |
1954 Okay, Ma. I'll head upstairs immediately. <CHARNAME>, please come with me. |
1955 It is good to see you, Jan. You don't stop to see your old mother anymore. I have to send your no-good cousins out to find you. |
1956 Not so demanding as your own mother, boy. You've been in trouble, I suppose. |
1957 Hmph! If you say so. |
1958 Lissa has been staying with us for a while. Her daughter, too. We just thought that you might want to know. She does seem to need your help, with her parents passed on and all. |
1959 Lissa's not hurt. It's the little girl. I gave them your old room. The girl is sick and Lissa is with her. Why don't you go and talk to her? She's been waiting for you. |
1960 Oh, Jan! I've missed you. I wish I'd known you were coming today. I would have prepared a meal for you and your companions. I'm an awful mess. |
1961 I missed you, Jan. You disappeared for a long time after the wedding, and when you returned, I hardly saw you at all. You should've come to visit me, Jan. |
1962 I'm sorry, Jan. I've been terrible to you. Everything has come crashing down on me. Please forgive me, Jan. |
1963 She's hurt, Jan. I don't know what's wrong with her. She just lies in bed staring at the wall. Won't even eat. Please heal her, Jan. She's just a little girl. |
1964 It started a few months ago, before it ended with Vaelag. He was always a cruel father, and hard on Jaella. He beat her if she did anything he didn't like. |
1965 I don't know, Jan. Can you help her? |
1966 Yes, but he told me that you could help. |
1967 You look fine, Lis. You look beautiful. |
1968 I couldn't, Lis. I mean, I didn't want to intrude on you and Vaelag. It wasn't my place to. |
1969 You don't have to apologize, Lis. I would do anything to make you happy. Tell me what happened. What's wrong with your daughter? |
1970 When did this start? |
1971 Did this happen after that bastard beat her? |
1972 She isn't physically harmed, Lis. It is her mind that has been injured. My magic can do nothing for this sort of thing. Have you spoken with Uncle Gerhardt? |
1973 Excuse me, Lis. <CHARNAME>, could you go to the basement and speak with my uncle Gerhardt? Maybe find out what he knows about this illness. He's a bit eccentric, but he knows more than he lets on. I'd guess that we have ten days before Jaella will die. |
1974 Thank you. I'll stay here with Lissa. I have to... it's hard to explain. |
1975 If that's the case, I'd rather you leave now. I have a lot of things to take care of, and I doubt that I'll be able to rejoin you for a week or two. |
1976 I've served you well during my time with your party. What I ask of you is a small thing. You should think you'd be less of an ogre about it. Actually, I've known several ogres who are nicer than you are. Leave now and return only to apologize. |
1977 Farewell, <CHARNAME>! As Uncle Scratchy used to say, if you can't join 'em, beat them with a stick of lard. |
1978 He's in the basement, you say? Yes, I'll go and discover what he knows. |
1979 I really don't have the time to get involved in this. |
1980 I'm not going to waste my time running errands for you! Do it yourself. |
1981 I think I understand. I'll be back when I've found your uncle. |
1982 As you wish. We shall leave you to look after your personal affairs. Perhaps we will return in a week or two. |
1983 I'd rather you not rejoin me at all. There is no place for you in this party. |
1984 Dabron Sashenstar |
1985 Please, go and speak with my uncle Gerhardt. Find out what he knows about Jaella's illness. You'll find him in the basement. |
1986 Who in the blazes are ye? Small noses, rancid smell... hmm... be ye gibberlings? |
1987 We are friends of your nephew Jan. We're here to discover what you know of Jaella's illness. |
1988 We are the Gibberlings Three. As merry a band as you ever did see. |
1989 Pardon me? |
1990 Quit your rambling, old one, and tell us what you know of Jaella's illness. |
1991 Wee Janny? Methinks I'd recognize me own nephew. |
1992 No, no! I'm not Jan, I'm the leader of his party. |
1993 Aw, Uncle Gerhardt, how could you treat your own nephew so? |
1994 Come now, Uncle, I am your nephew. |
1995 Well, I've nary a sausage to feed ye. Have ye come to devour Athkatla? |
1996 Indeed! It's been quite tasty so far. Listen, we're not here to devour everything. In fact, we'd like to help a little girl named Jaella. |
1997 No, we haven't. We will devour you if you don't tell us what we need to know. |
1998 Let us stop this charade. Jan sent us down here to ask you a few questions. |
1999 Aye, stupid too. Gibberlings fer sure. Well I've nary a sausage to feed ye. Have ye come to devour Athkatla? |
2000 Indeed! It's been quite tasty so far. Listen, we're not here to devour everything. In fact, we'd like to help a little girl named Jaella. |
2001 No, we haven't. We will devour you if you don't tell us what we need to know. |
2002 Let us stop this charade. I'm only here to ask you a few questions. |
2003 I'll tell you nothing. Here, hold this for me. |
2004 If I must. |
2005 I will not. Answer my questions. |
2006 That boy's full of questions, true, true, true. Are you hungry? Methinks I've got some sausages under me bed. |
2007 I'm fine, really. Do you have any idea what might be causing that little girl's illness? |
2008 Thank you, I am feeling a bit peckish. |
2009 Shiver me turnips, it is you! Now run to the chicken and get me some sausages, laddie! |
2010 If you could just answer my question... |
2011 Uh, the chicken? |
2012 Diviner |
2013 Nay. Now leave me to me workin' before I paddle yer bottom. |
2014 Aye, she's been hurt. Poor lass WHERE'S THAT CURSED POTION? |
2015 Can this hurt be healed, Gerhardt? |
2016 Which particular potion did you need? |
2017 Why did ye drop it? |
2018 It burned me. |
2019 Ye are truly a naughty child. Now piss off before I paddle yer bottom! |
2020 Ye've come about the girl, eh? |
2021 Yes. Do you know anything about her illness? |
2022 Enchanter |
2023 Chicken, chicken. Yes, the chicken! Go! |
2024 'Tis a hurt of the mind. Only one rich in such powers can heal her. |
2025 Investigate and destroy the cult of the eyeless I have spoken to the avatar of a god that no longer has the faith of the guardians who live in this dungeon. He asked me to take the relic he has vowed to protect and combine it with the half that the beholder has. I may use the completed item to destroy the beholder... on several conditions. One: It can only be used once. Two: I tell his people I intend to complete the item so that it can be returned here and be destroyed fully. Three: I bring the completed rod back and instill even the briefest moment of faith in his people so the avatar might have the power to destroy the rod and end the service the guardians have been bound to. |
2026 What are you talking about? |
2027 Where can I find such a person? |
2028 Investigate and destroy the cult of the eyeless Now that I have returned with half of the rod, Sassar has told me of how to steal the other half from the beholder. The beholder lives in a great pit in the cult's temple that cannot be entered directly. I am to find a friend of Sassar's who stands near the Pit of the Faithless and, through him, gain access to a secret entrance to the pit and a niche where the beholder keeps his treasures... including the other half of the rod. |
2029 Not a potion, boorish fool. A sausage. Are you hungry? Methinks I've got some sausages under me bed. |
2030 I'm fine, really. Do you have any idea what might be causing that little girl's illness? |
2031 Thank you, I am feeling a bit peckish. |
2032 'Tis no more than what ye deserved. Ye are truly a naughty child. Now piss off before I paddle yer bottom! |
2033 Without focus, you shall never pass. To heal Jaella's mind, your own must be hale. Try once again. |
2034 The Hidden is the one you seek. Go to Jysstev at her estate in the Government District. She shall lead you to the Hidden. Now where's that sausage...? |
2035 Truth! Listen then, Seeker. To heal an innocent, you must take the mind's path. Find the Hidden, and perhaps he shall grant your boon. Travel soon ere the child leaves thy conscience torn asunder! |
2036 I've wasted me life... where's that sausage? Are YOU still here? Get moving, child! Now! Now! |
2037 Please, you must go and find out exactly what my uncle Gerhardt knows about Jaella's condition. You'll find him in the basement. |
2038 I see from the look on your face that you've talked to Uncle Gerhardt. I should have better explained the situation. Gerhardt is a well-known and respected physician and scholar. He had risen above the poverty that plagues this family so. As you have seen, he's no longer the same. |
2039 About a decade ago, my uncle was hired to treat a rather unsavory fellow, a thief named Ralg. It was fairly obvious that Ralg was a high-ranking Shadow Thief. He had power and money, two things more than rare in Athkatla without family connections. |
2040 Ralg was also daring. There are places in this city where no sane man treads, places in the bowels of the earth that have the most powerful drow clerics quavering with fear at the mere mention of their cursed names. Ralg set into motion the systematic plunder of these places. He was a modern man, not given to the superstitious fears of the plebeian masses. |
2041 The story goes that Ralg was found in the old temple of Bhaal, gibbering and mad with fear. Uncle Gerhardt, an expert in odd conditions, was called to treat the ravaged man. As my uncle had learned through his studies, these afflictions can never be treated without knowledge of their cause. Since none but Ralg had survived the trip, my uncle made the foolish decision to travel to these unholy places in search of this knowledge. |
2042 He left for the graveyard and the places of the profane that are known to lie beneath it. He was gone for months, and we thought him dead. Ralg was shipped off to the asylum that lies off of Amn's coast. Nearly a year later, Uncle Gerhardt returned a changed man. Something that he had seen on his travels left him quite unhinged, though hardly the mindless sack of flesh that Ralg had been. |
2043 With this change came a strange ability that occasionally shows itself in Gerhardt's verbal ramblings. He has become a prophet of sorts. He predicts events, some small and some of portent. During the Time of Troubles, his gift was particularly evident. He seemed to know everything. He'd rage and stumble about the basement screaming of slaughtered gods and tumultuous magic. |
2044 But that is in the past. He has examined Jaella and, especially in his present state, he knows things. He told Lissa to bring me home, and I hope that he has given you some direction as to how we can help this girl. |
2045 Well, amongst the ramblings about sausages and chickens, he did have a few things to say. He said that for one to heal Jaella's mind, one must know one's own mind. He also mentioned something about seeking the Hidden. |
2046 I don't believe that it's my place to deal with this problem. Perhaps it would be best if you were to do it yourself. |
2047 Your uncle is a madman, and I resent having to deal with him. You should be dealing with your own issues and not tricking me into doing so for you. |
2048 The Hidden, you say? Lissa mentioned this. It seems that Lady Jysstev knows something of the man. You can find the Jysstev estate in the Government District. Will you solve this mystery for me? I must stay with Lissa. |
2049 If that is your wish. I shall speak with Gerhardt myself. I cannot travel with you for a time. If you return in a week or two, I might be ready to travel again. I'm not sure how things will turn out here. |
2050 Hmph! Never had you pegged for an idiot. I've served you well during my time with your party. What I ask of you is a small thing. You should think you'd be less of an ogre about it. Actually, I've known several ogres who are nicer than you are. Leave now and return only to apologize. |
2051 Gain the services of Sir Sarles for the temple Well, it seems that Jerlia was wrong... Sir Sarles was able to tell the difference between the alloy and the real thing. The sculptor left the city in a fit, and all I can do is bring this shapeless lump of metal to the temple and report my failure. |
2052 Find mimic's blood for Jermien the Cowled Wizard I must find some mimic's blood for the Cowled Wizard, Jermien, for the juggernaut golem he is building in the village of Imnesvale. |
2053 Farewell then, Jan. Good luck, and perhaps I shall see you in a week or two. |
2054 Thank you, friend. Go well. I shall be here when you return. Jaella's not eating, so I estimate you have ten days at most. |
2055 Jermien |
2056 Jermien |
2057 Help Korgan recover the Book of Kaza I have joined with Korgan Bloodaxe to gain the Book of Kaza for a collector by the name of Pimlico. It is apparently in a tomb beneath the Graveyard District. One of the crypts apparently leads to a lower, older section rumored to contain undead... but also the tome. |
2058 Johanna |
2059 Johanna |
2060 Help Korgan recover the Book of Kaza It appears that the Book of Kaza was taken from the tomb by former companions of Korgan's. We must go to Pimlico's house in the Temple District to see if we can head them off and recover the book. |
2061 Help Korgan recover the Book of Kaza It appears that Korgan's former friends weren't satisfied with whatever reward Pimlico was offering. They killed the collector and, according to Korgan, will likely be drinking their gains on the roof of the Copper Coronet. Korgan wishes to go pay his respects, so to speak. |
2062 Colette |
2063 Colette |
2064 What do you wish of me? |
2065 Investigate and destroy the cult of the eyeless I have met Sassar's friend Tad, who has instructed me that I must go down the Pit of the Faithless to reach the pathway that will enter the beholder's treasure niche. The beholder is planning a great mass soon, so it is unlikely he will be in the niche when I enter. Tad warned of creatures who feed upon the bodies of the faithless who are thrown below, however. |
2066 I ask a boon of you. |
2067 Before we get to that, I would like to know a bit about the Enlightened Ones. Who are you, and why all the secrecy? |
2068 I want nothing from you. |
2069 Investigate and destroy the cult of the eyeless Once the beholder is killed, I must return the rod to the avatar... he has warned me that it is cursed, and I would not want to know what would happen if I dared to use the rod a second time or try to spirit it away from this place. Once that is done, I must also return to the temple and report my success. |
2070 Gain the services of Sir Sarles for the temple Talon Yarryl commands that I procure Sir Sarles, a popular artist, to produce a work for the temple. Sarles apparently demands the use of a rare metal, illithium, and an outlandish commission. The other temples are competing for his favor as well. I must get the artist his illithium and convince him to work for a reasonable rate, regardless of how I do so. The man may be found in the Jysstev estate in the southeast corner of the Government District. |
2071 Another mission for the temple Now that the business with the sculptor is done, Yarryl bids me to return when I am ready to further serve the temple's cause. |
2072 Another mission for the temple I must go to the slums after dark and meet a thief named Travin. He has stolen an item from the Lathanderites, and I must take delivery for the temple of Talos. The loss of their Dawn Ring will damage morale at the Morninglord's house and erase the smugness of Lathander's followers. |
2073 Gain the services of Sir Sarles for the temple Guardian Telwyn of the temple of Helm asked me to commission the master sculptor Sir Sarles to make a piece of artistry while he is in Athkatla. I will need to procure illithium for the artist and convince him to lower his outlandish fee. The other temples in the city will also be vying for his favor. Sir Sarles is staying in the Jysstev estate in the southeast corner of the Government District. |
2074 Another mission for the temple Now that this business with the artist is finished, Guardian Telwyn has asked that I return to the temple as soon as I am able to continue to work on the temple's behalf. |
2075 Another mission for the temple Guardian Telwyn asked that I go to the temple of Lathander and speak to a cleric named Dawnbringer Sain. While usually neutral, the temple of Helm has decided that I should aid Lathander in a particular matter, such that the conflict with Talos does not turn into chaos. |
2076 Gain the services of Sir Sarles for the temple Dawnbringer Sain has asked that I commission the master sculptor Sir Sarles to produce a work for the temple. I must procure illithium... a rare metal that he demands to work with... and also convince him to lower his outlandish fee. Other temples will be vying for his services as well. Sir Sarles can be found at the Jysstev Estate in the southeast portion of the Government District. |
2077 Another mission for the temple The Talassans hired a thief to steal a Dawn Ring from the temple of Lathander, and I must go to the slums after dark and retrieve it. Dawnbringer Sain asked that I not use violence if I can avoid it... but spare no wrath if it is required. The name of the thief is apparently Travin. |
2078 AI Script |
2079 Another mission for the temple Now that this business with the sculptor is completed, Dawnbringer Sain has asked that I return to speak with him as soon as I am able... to continue my service for the temple. |
2080 Gain the services of Sir Sarles for the temple I have met with the artist, Sir Sarles... but the only way he will perform the work is if I can procure 200 pounds of pure illithium. Sarles recommended I locate an ore merchant by the name of Jerlia, who has a stall in the second tier in the southwest portion of Waukeen's Promenade. |
2081 Gain the services of Sir Sarles for the temple I was able to get Jerlia to tell me who her illithium supplier is. It is a duergar named Unger Hilldark, and he is staying at the Copper Coronet, a bar in the Slums District. Jerlia advises that I approach him there and ask about the ore, although she thinks it will be quite expensive. |
2082 Gain the services of Sir Sarles for the temple Jerlia has agreed to fashion an alloy of illithium for me, since 200 pounds of the pure ore is just not feasible. I should return to her after a day with 200 gp to pick up the facsimile. |
2083 Gain the services of Sir Sarles for the temple Jerlia has fashioned the illithium alloy for me... now all I need to do is give the metal to Sarles and hope that he does not distinguish between it and the real thing. |
2084 Jum |
2086 Jum |
2087 Jum |
2088 Gain the services of Sir Sarles for the temple Unger Hilldark told me that his latest shipment of illithium was stolen by a gnome named Neb. Unger cannot get the illithium back himself because the word of a duergar is not trusted in Amn. If I am to get real illithium, I will have to exact justice on this bandit myself. Unger tells me that Neb bought a house in the Bridge District, marked as "Derelict House" on the map. The name "Neb" sounds oddly familiar. |
2089 Firkraag's Challenge |
2091 Firkraag's Challenge |
2092 A question, my hound and hamster... why is it that you come into such rage when we fight? 'Tis as if all the furies of the planes were all at once let loose within your veins! |
2093 Boo says fight hard, so I fight hard. |
2094 Ah, Boo says that, does he? |
2095 Space hamsters are never wrong! |
2096 *groan* Cut your wit, bard. The day has been long already without adding hours to it. |
2097 Investigate the deaths in the Umar Hills Delon was sent to find aid for the village of Imnesvale in the Umar Hills. Apparently, people are disappearing in large numbers and it is not certain what the cause is. I am to speak to the village mayor, Minister Lloyd Wainwright. |
2098 Investigate the deaths in the Umar Hills I spoke to Minister Lloyd of Imnesvale and agreed to find the cause of the murders and disappearances. He suggested I look for the first victim, the ranger Merella. Her cabin is directly west of the village, and she used to patrol in the southwest portion of the local area. Or I could deal with Madulf the ogre north of Imnesvale by the river. The minister believes him to be the source of the problem, anyway. |
2099 Investigate the deaths in the Umar Hills Minister Lloyd told me of several possibilities for the murders. He suspects that a recently arrived group of creatures led by the ogre Madulf are responsible. There are also normally peaceable wolves that have been in the hills for several years. He also mentioned a legend regarding the Umar witch who once ruled this area. The murders seem very similar to when she was alive. He also mentioned another group of adventurers led by the knight Mazzy Fentan. He had hired them earlier, but they have not returned. |
2100 Why don't you listen, Vaelag? I'll keep it simple so that it won't leave you furrowing your brow in a vain attempt to understand. Get out of this house now and I won't gut you like the pig that you are. Was that clear enough? |
2101 Lissa, what is happening? |
2102 Why? Did you not leave him because of his cruelty? |
2103 He is a beast! He is a criminal and a murderer! Why can't you see that? |
2104 What if he hurts Jaella again? |
2105 I've only asked about the things that you told me. |
2106 Go if you must. I'm sorry that I couldn't offer more help to you. |
2107 I fear for her life, her and the girl. You've met Vaelag now; what do you think? |
2108 It did seem like he was ready to kill you for insulting him. He's a violent sort who is used to power and seems to enjoy wielding it. |
2109 He seems like a pleasant enough fellow. I wouldn't worry about it. Lissa does trust him, after all. |
2110 I'll be honest with you. This issue is of great importance to me. I have contacts in the city, and if I find out that he's hurt her again, I'll hurt him. I should like your support when the time comes. |
2111 If I am able to support you when that time comes, I will. |
2112 I do have concerns of my own, Jan. My own quest takes precedence over your personal concerns. |
2113 Perhaps he has changed. I shall have to trust Lissa, though I suspect that Vaelag will not become a good husband. I cannot bear to hurt Lissa and so, I shall leave again. Let us take to the road, <CHARNAME>. My sword arm needs a bit of exercise. |
2114 My thanks, in advance. Let us take to the road, <CHARNAME>. My sword arm needs a bit of exercise. |
2115 I understand this. But be aware that I will leave the party if word comes to me of Vaelag's return to violence. I do have contingency plans to deal with him. Let us take to the road, <CHARNAME>. My sword arm needs a bit of exercise. |
2116 Well done, friends of Jan. You found a way to cure the poor girl. |
2117 It did. She's recovered and is acting like a child again, playing with Tat and the kitty. Go upstairs and see Jan. |
2118 Madulf wants to make a deal with the village It seems obvious that Madulf and his followers are not responsible for the deaths in Imnesvale. If he can be believed, some of his people were murdered as well. The ogre has asked me to bring word to Minister Lloyd and tell him that he wishes an alliance... Madulf and his followers will protect the village from the orcs in the hills if the villagers will leave them in peace and let them trade occasionally. I have agreed to bring this proposal before the mayor, but have not promised anything. |
2119 Investigate the deaths in the Umar Hills Now that Madulf and his band have been killed, I can return to the mayor and tell him that the deed has been done. Hopefully the village will be safe from here on. |
2120 Ah, Jansen! Been here all the time while your cronies look for a cure. She recovered on her own. No thanks to you. |
2121 You listen, girl, this is between me and him. He's been trying to steal you from me ever since we first met. |
2122 You've been away too long, boy. You don't know whom you're talking to. Guards! Take him outside. |
2123 Very well. Be quick, I can't stand the stench of these slums for much longer. |
2124 Leave him alone, Vaelag. He was only trying to help me. |
2125 Both of you, stop it! You're frightening the children. Vaelag, please wait outside. I'll thank these people for showing me hospitality while you were busy. |
2126 Ah, my hound, this city be the great world of commerce! Perhaps we can sell Jaheira? |
2127 Don't fret, Jan. Vaelag wants me back. |
2128 He has apologized. He won't be cruel to us again. |
2129 You will stop this immediately! I am grateful for what you have done, but you must not overstep your bounds. He is my husband and I love him. |
2130 He won't, Jan! He's different now. You're not being fair to him. |
2131 That was before, and we have spoken about those things. He promised to change. I am leaving now, Jan. |
2132 Cut my wit? Why, certainly, if I could only use your nose's razor edge to perform the task. |
2133 Aye, it seems I've sharpened it upon the grindstone of your heart. |
2134 Well, my frumpy ptarmigan, I must protest |
2135 "Methinks thou dost protest too much." Aye, I can quote the poets too. If you must protest, I respond only to hunger strikes and, even then, too late. |
2136 Oh, <CHARNAME>, raven of sympathy! Yon woman is stifling my creativity and stealing thunder from my wit! I swear I cannot work amidst the lashings of her tongue! |
2137 I watch you, blackbird. I watch you, and 'tis as if you are a dancer pinned between two panes of glass called Bliss and Rage. |
2138 No! My army is not yet complete! |
2139 And as for being pinned between those panes of glass? |
2140 This sword radiates evil like a sour odor, and the owner never knows if <PRO_HESHE> wields the weapon or if it wields <PRO_HIMHER>. In addition to its combat abilities, Blackrazor slowly regenerates its owner with the drained strength of opponents. STATISTICS: Equipped abilities: – Regenerate 1 HP every 5 seconds – Immunity to charm and fear Combat abilities: – With every hit, it has a 15% chance of draining 4 levels from the target and healing the wielder by 20 Hit Points as well as hasting <PRO_HIMHER> for 20 seconds and increasing <PRO_HISHER> Strength by 3 points for 20 seconds THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 4 |
2141 Full Plate Mail +2 |
2142 This weapon was made specifically for Wulfgar by Bruenor Battlehammer, and the strongest of its enchantments only function while in the young warrior's hands. Anyone else wields Aegis-Fang as a war hammer +3. STATISTICS: THAC0: +3 Damage: 2d4+3 (crushing) Speed Factor: 1 Proficiency Type: War Hammer Type: One-handed Requires: 18 Strength Weight: 3 |
2143 Korgan |
2144 Wish Plot |
2145 So, Viconia, I suppose you must be a drow, eh? |
2146 The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter. This particular dagger is magical, having special bonuses to its speed, accuracy, and damage. Also, since it is magical, it is capable of striking opponents that are immune to normal weapons, such as vampires, elementals, and mummies. STATISTICS: THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
2147 Solve the riddle in the sewers The voice from the sewers has told me that the wards to get the magical sword must be broken in the proper order. Also, it appears that if I make a mistake, I must start all over again from the beginning. |
2148 Snow Troll |
2149 Ice Troll |
2150 Windspear Hills |
2151 Umar Hills |
2152 Yochlol |
2153 Yochlol |
2154 Maurezhi |
2155 Maurezhi |
2156 Vincenzo the Innkeep |
2157 Vincenzo the Innkeep |
2159 Willet the Stableboy |
2162 Willet the Stableboy |
2164 Lavok |
2165 Lavok |
2166 Valygar's Body |
2167 Valygar's Body |
2168 Corthala Tax Notice |
2169 Corthala Tax Notice |
2170 Chain Key |
2171 Chain Key |
2172 This pool shows a bird's-eye view of Athkatla. The planar sphere stands out like a magic beacon in the heart of the city. |
2173 With the sphere's abrupt movement, the vision in the pool has changed. The city of Athkatla has been replaced by a hellish nightmare of ghouls and fiends. The sphere in the picture now rests in a horrible and polluted landscape. |
2174 This appears to be a control panel relating to the creation of an iron golem. A partially completed golem stands lifeless in the tube above the panel. The golem is missing an arm and a head. |
2175 The golem arm that you have brought has been attached to the monster. |
2176 The head and the arm are connected to the golem by the machine. Now the golem must be activated. |
2178 The head that you have brought is connected to the golem by the machine. |
2179 conjurer |
2180 The golem must now be activated. This machine seems to have no function that accomplishes that. You must look elsewhere. |
2181 Now that the golem has been activated, there is no further use for this machine. |
2182 The golem awakes and is transported out of the machine. |
2183 Elder Orb |
2184 Ranger |
2185 Ranger |
2186 Llarsh |
2187 Llarsh |
2188 Hervo |
2189 Hervo |
2190 Derrick |
2191 Derrick |
2192 Madeen |
2193 Madeen |
2194 Tolgerias |
2195 Tolgerias |
2196 Akae |
2197 Orc Archer |
2198 Orc Archer |
2199 You... you have the key! Or, rather, the sword! Please, please, give it to me andâ€â€and I can be rid of this illusionary form at last! |
2200 Not so fast. How much will you give me for it? |
2201 Hold! I'm not about to fall for your trick! I'm not about to give a monster a weapon! |
2202 Aye, as you wish. |
2203 What? Allâ€â€all I have which... which is almost nothing... Please, I will do whatever I can for you, but I can do nothing until you give me the key and I am free from my chains... |
2204 You ask too much and grant too little. It is mine and you shall not have it. |
2205 Very well, I shall trust you and give you the sword... |
2206 I'm not about to fall for this trick! Give a monster a sword, eh? I don't think so! |
2207 I thank you for your trust. This sword... it is actually a key that unlocks the chain that powers my horrible illusion. |
2208 My hands... my skin, it's real again! Oh, thank you, Baervan! Oh, we must find Quayle... and stop Kalah before he does any more harm! |
2209 Join with us and we will search for him together in this place. |
2210 Wait here, then... I will go further into this citadel and will come back later. |
2211 I've no intention of going further into this place. I've rescued you, and that's all I will do. I am leaving now. |
2212 You would let me join you? Allâ€â€all right... come, let's find Quayle. Who knows what they've done to him...? |
2213 Beware, not all things here are illusions. Close your eyes and strike back only if it hurts you... Oh, bring Quayle back safely, would you? He... he's been very good to me... |
2214 Fine, then, you are as much a monster as I appeared to be! |
2215 Have you found Quayle? |
2216 He is dead, milady. |
2217 Assassin |
2218 Quayle? He was my owner, but... but not really. Quayle taught me how to cast spells and heâ€â€he healed the wounds from where... from where my wings were. |
2219 Your wings? |
2220 I think I knew Quayle... We may have traveled together in Baldur's Gate... |
2221 It will be okay... Come, travel with us. You will be among friends. |
2222 I know, I'm sorry. Maybe I should give you the time to grieve. Perhaps we'll meet again. |
2223 Wulfgar |
2224 Wulfgar |
2225 How could I care for them when my old owner kept me in a dirty cage so small they always rubbed against the bars? They got sick, so theyâ€â€had to come off... Oh, it was so horrible! |
2226 Aegis-fang |
2227 Aegis-fang |
2228 Don't cry, don't cry, angel... You can travel with us. You'll be amongst friends. |
2229 Aegis-fang +3 |
2230 I'm sorry, I don't mean to grill you with questions. I'll go, but perhaps we shall meet again. |
2231 Youâ€â€you mean that? You would let me travel with you? I... I bet Quayle would haveâ€â€would have liked me to. |
2232 Thank... Thank you. I don't think that I'll be going far... |
2233 He's been evâ€â€everything to me, all I had in the world. |
2234 Come now, everything's going to be all right. You could travel with me. You'll be among friends. |
2235 What about your wings? You said he healed them? |
2236 I'm making your grieving more difficult. I should go. Perhaps we shall meet again in better times. |
2237 Please hurry. I worry after him so. |
2238 Bruenor |
2239 Bruenor |
2240 revert |
2241 rest until healed |
2242 Enable this option to cast healing spells on resting repeatedly until fully healed. Otherwise, currently memorized healing spells are cast once on resting. Note: This option does not work in multiplayer games. |
2243 Gnoll Captain |
2244 Hobgoblin Witch Doctor |
2245 Uncle Quayle, you're okay! |
2246 Ha! I knew Kalah would trip over himself eventually. I'm just pleased he despised me enough to play with me rather than dispose of me like some of the others! |
2247 What would I ever do without you? |
2248 I... I think you need to find out, my dear. I've taught you everything I can. It's time, Aerie... time for you to learn the rest on your own. |
2249 You're the wisest and the smartest and the kindest man I'll ever know. |
2250 I wasn't always, my dear. You changed that. But I can't keep you here. <CHARNAME>... you can provide for her better than I. Perhaps you will take her with you? |
2251 Aerie, should you be willing, we would appreciate a cleric/mage with your heart and stature. |
2252 There is no room for her at my side, right now at least. Perhaps another time. |
2253 You would... you would have me travel with you? I would love to, but... Oh Quayle, I would miss you! |
2254 Then you shall have to come and visit me from time to time and tell me what you've learned. Go... go with my blessing, girl. |
2255 ...All right. Takeâ€â€take care of the circus while I'm away. |
2256 Oh, don't worry about me. If you find happiness, maybe the pain of losing your wings will be lessened... nothing would please me more. Be well, my Aerie. |
2257 Come... come back and visit, then. Maybe you'll have need of me in the future and I could travel with you. I'd like that. |
2258 Hobgoblin Captain |
2259 Hobgoblin Captain |
2260 Hi, <CHARNAME>. Uncle Quayle told me you'd be back... |
2261 Hobgoblin Shaman |
2262 Hobgoblin Shaman |
2263 Hobgoblin Elite |
2264 Then he is a smart man because here we are. Would you like to travel with us, Aerie? |
2265 Well, we were in the neighborhood and thought it would be nice to see you again. |
2266 You would let me travel with you? I... I would like that, <CHARNAME>, andâ€â€and it would make Quayle so proud... Thank you. |
2267 It'sâ€â€it's always nice to see you, <CHARNAME>... Iâ€â€I have to go. I have errands to do. |
2268 Hobgoblin Wizard |
2269 Hobgoblin Wizard |
2270 Be careful, <CHARNAME>. Some of these beasts are real and some are illusions. There's no way to tell until they hit you. |
2271 Outsiders? You are not one of my pretty men! Why are you here? |
2272 Ah, my beast, you have led them here nicely... |
2273 What? I'm not |
2274 Wish Plot |
2275 Hahaha! You're not what? You're not my beast? Oh, but you are, all of you are, don't you see? |
2276 Kobold Captain |
2277 Whaâ€â€what have you done to my Uncle Quayle? |
2278 Kobold Captain |
2279 Kobold Witch Doctor |
2280 Kobold Witch Doctor |
2281 Kobold Witch Doctor |
2282 Little Aerie, is that you? I have no eyes, no eyes! |
2283 Kobold Shaman |
2284 Kobold Shaman |
2285 Mutated Gibberling |
2286 Mutated Gibberling |
2287 Yes, it's a regular three-ring circus, isn't it, my beasts? Now go ahead and tear each other apart! |
2288 Uncle Quayle is... Quayle is dead... Oh no... |
2289 Hi, <CHARNAME>. Welcome back... |
2290 Aerie, I've been thinking. Why don't you travel with us for a while? There is nothing left here for you. |
2291 Aye. I was just passing by, and... I thought it might be nice to see you again. |
2292 Aye, there is little in this place but memories... |
2293 Will you come? |
2294 What choice have I? ...Aye, <CHARNAME>, I'll come. |
2295 There was too much chaos... I couldn't tell who was who. I am sorry. |
2296 Catti-Brie |
2297 You will see many deaths if you travel with me. Do you still wish to come? |
2298 Catti-Brie |
2299 Regis |
2300 Regis |
2301 Yes, he is... If you are to stay with us, you will see many deaths. Get used to it. |
2302 I don't need your excuses! ...I'mâ€â€I'm sorry, Iâ€â€please, just give me some time to mourn. |
2303 I don't want to get used to it! ...I'mâ€â€I'm sorry, Iâ€â€please, just give me some time to mourn. |
2304 What choice do I have, <CHARNAME>? 'Tis you or nothing... Can we get out of here? Iâ€â€I don't want to have to think about anything right now. |
2305 Hello. |
2306 AHHHH! Minsc will be free! These bonds will not hold my wrath! Butts will be liberally kicked in good measure! |
2307 Vittorio, You drunken bastard! Give me back the gong or face the wrath of the Mercenaries of Riatavin! We shall remain at Delosar's Inn until you get it back. Weasel! Scum! Drunken lout! Captain Dennis |
2308 Hands up, kiddies. Who wants to die?! |
2309 A favorite toy of the halfling thief Regis, perfect for making people see his point of view. STATISTICS: Charge abilities: – Dire Charm once per day (Save vs. Spell negates) Range: 35 ft. Duration: 1 turn Area of Effect: 1 creature Weight: 1 |
2310 Fission Slime |
2311 Fission Slime |
2312 This door is extremely thick and heavy. It will take more force than you can muster to open it. |
2313 Bah, you are no more than common thugs, beneath my notice. I will observe from afar. |
2314 It appears as if construction for a second level was started but never finished. |
2315 Marilith |
2316 Marilith |
2317 It appears as if, some time ago, a large creature burned and dug its way down, forming this pit. The faint stench of carrion wafts up from the hole. |
2318 As you move near the edge of the pit, you knock loose a pebble and it falls down the hole. A moment later, you hear an indignant snort. |
2319 Idle hands in Imnesvale I have, perhaps foolishly, agreed to buy three bastard swords and some Baalor Ale for three youngsters in the village of Imnesvale. Mind you, how much trouble could they get into? One of the local merchants named Min Minling should have what they need. |
2320 Idle hands in Imnesvale I have agreed to buy three young prospective adventurers a few bastard swords from the local merchants. Truly, how much trouble could they get into? |
2321 Idle hands in Imnesvale I have agreed to buy some ale for three boys in the Umar Hills village. They wanted swords and I said no, but I'm not about to refuse the boys a good time. One of the local merchants should have what they need. |
2322 Vincenzo's Inn |
2323 Archer Protection |
2324 This pulsing mass of flesh seems to be the power core for the sphere. You will have to find some way to repower it if you wish to return to Athkatla on the Prime Material Plane. |
2325 For lack of a more obvious solution, you feed the demon's heart to one of the many mouths that are imbedded in the flesh of the structure. A moment later, the sphere shudders, and you can sense it powering up. |
2326 The sphere's engine is dead, its energy permanently drained after returning you to Athkatla. |
2327 Orog |
2328 Orog |
2329 Orc Mage |
2330 Orc Mage |
2331 Orc Priest |
2332 Orc Priest |
2333 Aataqah |
2334 Aataqah |
2335 Llylla |
2336 Llylla |
2337 Sewage Golem |
2338 Director |
2339 Director |
2340 Zombie Wolf |
2341 Gas Spore |
2342 Gas Spore |
2343 Gas Spore |
2344 Shimmering Wraith |
2345 Shimmering Wraith |
2346 Household Guardsman |
2347 Household Guardsman |
2348 Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. Magic has been used to forge this particular weapon, gifting it with enhanced abilities to slaughter foes. STATISTICS: THAC0: +2 Damage: 1d10+2 (piercing) Speed Factor: 7 Proficiency Type: Halberd Type: Two-handed Requires: 13 Strength Weight: 12 |
2349 Asp's Nest |
2350 INACTIVE PROFICIENCY SLOTS |
2351 INACTIVE SKILLS |
2352 The clumsy hands of looters have defiled this crypt. A decrepit corpse looks to have had its death grip disturbed, and the impression of a book is all that is left beneath its now broken fingers. If there was something of value here, it is probably in the disreputable hands of a fence. |
2353 Repulse X |
2354 Nabassu |
2355 Nabassu |
2356 Minsc? Your mighty warrior spirit must find these bars unbearable! |
2357 Can you control your anger long enough to safely leave this place? |
2358 I remember traveling with you, but how did we get here? |
2359 Strachan Fireblade |
2360 Strachan Fireblade |
2361 Dunbar the Fifth |
2362 Dunbar the Fifth |
2364 Time is short for talk that is small! Release me! I will rain beatings down upon all who have dared touch me and... and... Dynaheir! She will be avenged! |
2365 Repulse Undead |
2366 Uh, yes, son, it certainly has been a long time. How are you doing, my boy? |
2367 skin |
2368 mooo moo |
2369 Greetings, child. It is good to see that you have set aside the time to pay tribute to the great Oghma. |
2370 Greetings, young one. It is good to see that you have set aside time to pay homage to the great Oghma. |
2371 If you've anything of value to say, do it now and without such wailing. |
2372 Repulse Undead (Abjuration) Level: 5 Range: 0 Duration: 1 turn Casting Time: 5 Area of Effect: The caster Saving Throw: None This powerful spell creates waves of anti-negative energy that sweep outward from the caster. These waves disrupt any undead that attempt to attack the caster, pushing them away from the caster for several seconds. There is one wave per round for the duration of the spell. All undead are affected with no Saving Throw. |
2373 NO! No control! No mercy! I will avenge... avenge... Dynaheir! |
2374 Dear Strachan, I am writing this as a warning, as one friend to another. I may be too old to take part in all this adventuring business you young ones go on, but I can still be of some use. There be a <PRO_MANWOMAN> in Athkatla by the name of <CHARNAME>... <PRO_HESHE>'s proven to be a danger to those that use magic, and has turned me in to the authorities here without provocation. I am to be taken by the Cowled Wizards, but I will try to make my escape this eve. Heed this warning, and don't believe a word the fool says if you meet <PRO_HIMHER>. And use your better judgment this time, boy. Don't go and do something stupid, like seeking this <CHARNAME> out. It's not worth it. Just keep yourself safe. Your friend, Cragmoon |
2375 Travin |
2376 Travin |
2377 Borinall |
2378 Borinall |
2380 Blindness or deafness cured |
2381 I know not who has done this, but I will avenge most viciously the wrongs they... the wrongs... Dynaheir! I will cave their skulls for what they have done! |
2382 I will continue my adventures with you, and... and... those that do evil will pay dearly for their actions! So swears Minsc! On Dynaheir's grave, so swear I! |
2383 I will exact penance from each and every wicked soul that dared lay a finger on... |
2384 Will you help? We must join together once more, and our fury will be such that bards will run their quills dry! Yes, ink will be scarce where'er we go! |
2386 Drink hail! Wassail for all! I be curious, friends. I'm scouring for a band of desperate men to aid me in a gallant task. Ye look like ye keep undertakers in a brisk trade. 'Ave ye courage and time fer a tale? |
2387 A fortnight past, my former band and I, proud delvers all, were involved in an unpleasant quarrel. We were attempting to abscond an ancient tome for our patron from its resting place. This bickering led to cruel humor, vile words and alas, a lake of bloodshed. The book ne'er made it to our merchant friend's hands. His love of wordcraft prevails to this day, and all he wants is his sacred grimoire. So the scuttlebutt is that the pay's handsome and worthy of noteâ€â€rare cut gems, sacks of loot, odd magics. Best of all, the book be not far from where we petty-fog now. |
2388 This is the key that was given to you by Edwin. He tells you that it will open a container in Mae'Var's chambers in which proof of his betrayal can be found. STATISTICS: Weight: 0 |
2389 Mmm-mmm! tastes like chicken! |
2392 Fine, lilywhites! Return when ye have found yer courage, if ye've 'ere felt its touch! |
2393 Calm yourself! We must keep our heads if we are to escape. |
2394 Dynaheir? There is another trapped here? |
2395 I grow weary of your outbursts! If you continue, I will leave you here! |
2397 We have to keep our heads if we are to escape this place. |
2398 Belly up, comrades, and let Korgan flail the bladder for a spell. |
2399 Drink hail! Wassail for all! I be curious, friends. I'm scouring for a band of desperate men to aid me in a gallant task. Ye look like ye keep undertakers in a brisk trade. 'Ave ye courage and time fer a tale? |
2400 Thanks, but no thanks. We've other matters to attend to. |
2401 We'll listen to your tale. |
2402 Where be the book then, Korgan? |
2403 In some hobnail's tomb over in the lower crypts of the Graveyard District. It's nae abandoned, but rumors and half-truths only scare the young and infirm. Keeps the curious away, me guess. |
2404 Who is this book collector? Why his interest in this particular timeworn manual? |
2405 A fortnight past, me fellows and I were in the midst of obtaining an ancient text fer our patron when a skirmish visited our midst. Vile words, alas, became a lake of bloodshed. |
2406 This book collector? Who is he? Why the interest in this particular timeworn manual? This book sounds too valuable to be couriered. |
2407 Pimlico collects books just fer the pleasure of collecting. Arcane, bizarre, peculiar; it matters not. |
2408 Well... it'll take far more than a few shambling bags of skin and stitches to deter Korgan Bloodaxe from a king's ransom! A foolhardy jaunt into a hive of undead? How could ye resist? |
2409 Is there something we should know about this tomb? |
2410 We've heard enough of your tale. Bugger off now. |
2411 Trapped?! Her spirit... her spirit is trapped in a cage created by my failure. I was to guard her, but she... she... |
2412 Myconid |
2413 Myconid |
2414 The tomb is calling, and I may be forced to heed her beckon alone and enjoy the wages without me stalwarts by me side. |
2415 Fine then, lant-quaffers! I've put up with ye fribblin' long enough! I've work to do, and it'll not be with the likes of this girdle-waisted loom crew! |
2416 Sssssstinking meat... cursssssed with life. There are lawssss even here, rulessss. Final resssst musssst be maintained... defilerssss will die... it is the way of all flesssshhhh. Kaza'sss tome isss gone! Nevaziah'sss ssssstudent ssshall be thy doom. Join me in death... |
2417 Ye nae made your way to the accursed crypt then? Ye can ne'er send a longlimb to do what's a dwarven task by divine right! What is it that ye want? |
2419 <NO TEXT> |
2421 Xzar |
2422 Montaron |
2423 Cow |
2424 Xzar |
2425 Montaron |
2426 Traveler |
2427 Nimbul |
2428 We seek a strong warrior to accompany us. Would you be such a person? |
2429 Sorry for bothering you, Korgan. We'll be on our way. |
2430 Cease yer prattle then... unless ye've something useful in that cakehole. |
2431 This tomb looks to be looted! The rank, stinking bastards beat us here! Those scoundrels'll dine on me sup o' cold steel afore I'm through with 'em! |
2432 Hold a moment, Korgan, we were hasty with our words. We will accompany you to Pimlico's. |
2433 Those grog-blossomed prickmedainties 'ave crossed me one time too many! We've some walking undead to dispatch now, and then some live dead to find and bury! |
2434 Myconid King |
2435 This is our territory. |
2436 Not so fast, Korgan. Your desire to gain the tome is admirable, but we've other irons in the forge. |
2437 Scimitar +3 |
2438 Allow? Perhaps yer new gang of bowelhives would like t' know that rockrunt here took it upon himself, whiles we were out and about, ta up and dirtnap three of the crew. |
2439 Then onward to victory and spoils! |
2440 Fools! Scurvy whelps! Only scent stronger than weakness is the stink of cowardice! If that's the way you want it, then I'll take me leave of ye. |
2441 Damn! Ye've all taken too long. Ransacked she is! Looted she was! Ye can't tell from barking in the street, but indoors is spiced rum, dilligrout, and Pimlico's noon-meats. |
2442 By the looks of it, me former comrades have painted Pimlico's finery with his innards. |
2443 Fair enough, friends, but we'd best make haste. |
2444 I see little has changed yer candor, Shagbag. Still a lant-gulpin' dirt chute. |
2445 Cure Disease |
2446 Ye know, there's nothin' that ails ye that I can't fix with me fists, Shagbag. |
2447 Cure Disease (Abjuration) Level: 3 Sphere: Necromantic Range: Touch Duration: Permanent Casting Time: 1 Area of Effect: 1 creature Saving Throw: None By laying <PRO_HISHER> hands upon a sickly person, the caster can cure almost any disease with this spell. The cure is permanent, but does not grant the recipient of the spell immunity from further afflictions. Blindness, deafness, and feeblemind are also cured with this spell. Some magically created diseases may not be curable by this spell. |
2448 I'll nae allow that. I don't like being a bastard, but ye leave me nae choice. |
2449 Disease Cured |
2450 Bespawl all that! Nonsense! Steel was drawn with cold intent, Shagbag, and ye're well aware of the trespass! |
2451 Spacewarp |
2452 Pray if ye've a god, cur. |
2453 Nalia, ye're overtall, beardless, long-limbed, and lack strength. Ye disgust me. |
2454 Be aware, Mazzy, I've something long, hard, and low to the ground ye're free to touch and fondle. Child, no need to glare! 'Twas me axe I was referring to... it's a joke! |
2455 Were ye aware, Mazzy, that despite my gruff bearing and taciturn manner, I am also trained in the erotic arts? |
2456 Ye know, Mazzy, I'm a poet of fair renown back home. Here's a mere trifle: |
2457 That's delightful, Korgan. Not lengthy, but effective. |
2458 Aye. Wrote it after a liquor-induced dervish o' temper, whereby a tavern was flattened and me helmet dented. |
2459 I've an elf-knot in my neck from strainin' to admire the whole of yer beauty, Mazzy. Calf's skin suits yer form mightily, girl. |
2460 Yoshimo, I'd sooner be chained in a dank hole than listen to yer verbal crapulence. I've a stomach full of windy humors with more character than ye. |
2461 I've seen the clay feet yer moral crusade stands on, paladin, and no lies can keep it from collapsing. Ye're hellbound like me. Only a matter of the hourglass. |
2462 No, your tale holds no interest for us. |
2463 Yer reputation don't know yer character. Ye lay falsehoods where ye need to, cleric, but I've read yer story on the faces of the dead and all's nae written yet. |
2464 Aye, and he'd be wise to measure how pure yer grace be. |
2465 Yes, tell us your tale then, dwarf. |
2466 Fer a muddled longlimb, Keldorn, ye doth wield a clever blade indeed. |
2467 Myconid King |
2468 I need no narrow stick of steel to rend a foe asunder. I prefer the axe to split the difference. Allies, aye, fallen too, if need be. |
2469 Spell Triggerâ€â€Protection From Magical Weapons |
2470 It's nae brutal, only reasonable force. Ye pick yer battles big enough to matter and small enough to win. They all had it comin'. All of 'em. |
2471 Salamander |
2472 Rainmaker, use yer mumbo-jumbo and make sure it don't rain when we're traveling in the outdoors! It makes me armor rust, me clothes damp, and me feet slosh about in me favorite boots. |
2473 You have no eyes... how did that occur? |
2474 Bah! Tree-hugging dirt-eater! If yer god lived on Faerûn, I'd break his windows! Good fer nothin'! Go pluck mistletoe and frolic naked in glades! |
2475 Valygar! Ye're indeed a dervish! If I didn't know better, I'd swear there was a dwarf hidin' in the woodpile nine months before yer mam birthed ye! |
2476 Ye'd be wise to skulk about in the shadows and pick yer dainty locks, else yer time be up. Hear me, scoundrel? |
2477 I hear you plain enough, dwarf. I seek no quarrel with your prowess. |
2478 So the snakebelly ain't as dumb as he looks. There's a lad. |
2479 Aerie? AERIE! Cease yer whinin'! I'd swear on my father's coal cart ye were one o' them fey elves with all the blasted cryin' coming from ye. |
2480 Ye know, Bag o' Tricks, ye and I are nae so different. Ye fetch awe with eye of newt and tongue of salamander, I with battleaxe and bloodlust. |
2481 Salamander |
2482 Nay, not so bold. The rest of these backpedalers 'aven't a clue. Ye and I, we know the longlimb's capacity fer the horrible and severe, eh friend? We know. |
2483 Ice Salamander |
2484 Hahahahahaa! Marvelous tale, gnome. Well told, well told. Only blight on ye is that trimmed beard and that loathsome pointy pickle hanging off yer face. |
2485 Yer combat prowess is a sight to behold, Minsc. Ye certain no dwarven blood runs through ye? |
2486 Boo points, I punch! Is very simple relationship, but it is effective. |
2487 That rodent? Ye're at the beck and call of vermin? |
2488 Intelligence Increase |
2489 Warrior, perhaps chasing windmills be best left to ye. |
2490 That's a fine wooden staff you've there, woman. Tell me, ye crack acorns with it? Or call some rarebit friends to frolic with ye? |
2491 Nature's servant makes no judgment on the woodlands. Your tone betrays you, Korgan. |
2492 Perhaps ye could summon a horde of squirrels to take the day, or make a lovely leaf stew? Make sure ye and yer twig be of some use, though that use be lost on me. |
2493 Well, there be the rarest of sights. |
2494 Carved from the heart of a rotten treant, this spear smells of death. When held in your hands, it groans a little, as if reluctant to allow a living thing to touch it. In battle, the Spear of Withering spits a foul poison into its target upon each successful hit. STATISTICS: THAC0: +4 Damage: 1d6+4, + 4 poison damage Damage type: Piercing Speed Factor: 2 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 5 |
2495 One of yer baker-legged ilk out under the sun. Rumor has it ye melt, cook like lamb on the spit, or'll fall apart, all limbs askew. |
2496 This blade, although only lightly enchanted, has achieved a semblance of awareness, enough so that it allows only the thief known as Yoshimo to wield it. Any other than he cannot use this flawless katana in battle. STATISTICS: THAC0: +1 Damage: 1d10+1 (slashing) Speed Factor: 3 Proficiency Type: Katana Type: One-handed Requires: 6 Strength Weight: 5 |
2497 The Underdark I left a lifetime ago. Ye blackskins are all the same: good fer three things... owning, hunting, and killing. |
2498 I hate Amn. I hate the heat, the squalor, the desperation. Everyone has the silver tongue here. I hate the stagnant, lant-tepid brew... Oh! Friends! Ye'd hear me tale then? |
2499 Aye, so ye'd still be interested in my proposal then? Howe'er ye've mustered yer resolve, gird your loins so I've no witness to bear to weakness. We've a job to do. |
2500 We'll join you in plundering this crypt of its riches. |
2501 We want nothing to do with you or your mad schemes. |
2502 We'll join you on one condition... you pay us. |
2503 We have no time at present, but may soon. |
2504 Drink hail! Then let us posthaste to the crypt and riches beyond ken! |
2505 Fine then, bowelhives! I'll be stirring dirt in the lavatory if ye change yer middling minds. Then about the tavern, should ye ponder further. |
2506 Nay, longlimbs. Ye're forcing me to be a bastard, and while that may be easy, free is the price. Leave it or take it. |
2507 Fine, then. Free it is. So long as we get a portion of the treasure. |
2508 How do you say in Dwarvish "We want money"? |
2509 I were sorely mistaken to think I'd find heroes amongst yer sorry lot. No pay, only rewards. I'll be herein should ye change that greedhead mind. |
2510 Ice Salamander |
2511 Goblin |
2512 Yes, we will join your cause and fight the good fight. |
2513 No, your cause curries no favor with us. |
2514 I'll be stewing prunes o'er a few spiced meads while you ponder. Perhaps we'll speak again, and ye will have grown some courage to replace the fear that cancers ye. |
2515 Casson Belde'ar |
2516 You were watching over Dynaheir? Is she trapped here too? |
2517 I will leave you here if you do not compose yourself at once. |
2518 We must maintain our heads if we are to exit here alive. |
2519 Dynaheir? Is she trapped here as well? I have not seen her. |
2520 I will leave you here if you do not compose yourself. |
2521 We must maintain our heads if we are to exit here alive. |
2522 Dynaheir? Was she trapped here as well? |
2523 I will leave you behind if you do not gain control of yourself. |
2524 Reconsider! I will rage as never before, and those in my path will fall left, right, and 'round the back! Dynaheir is... she is dead, and I will not rest... |
2525 If anything, I shall be even more single-minded in my focus! Minsc is Minsc, and it shall always be so. Come, Boo, we are among friends again! |
2526 Join with me, but you better serve me better than you did Dynaheir. |
2527 Stand by my side, and our enemies will answer for what they have done. |
2528 Your very being here shows you are weak. I will leave you where you are. |
2529 I will release you, Minsc, but I think it best that we part ways. I've troubles of my own that must take precedence over your cause. |
2530 Come, we must go now. Yes, Minsc and Boo and you, together again. Beware villains! I will force justice down your evil, evil throats! |
2531 You are filth... that I called friend! Do not make me add your ass to the kicking list! I would do so reluctantly, but I will do it! Choose your path now! |
2532 You are quite clearly insane. You shall stay right here. |
2533 I shall try and release you, but I don't know how your cage opens. |
2534 You lie! You freed yourself, and now you will not free me! Such villainy! Boo sees what you are doing! |
2535 Goblin |
2536 We've grown weary of this escapade. We've decided not to go to the tomb. |
2537 We hear your protest, Korgan. Don't worry. Let us go to the tomb. |
2538 Dragon Rain |
2539 Great Druid |
2540 Come, Boo, we must go! What? Yes, of course. My hamster says he will miss you. Such loyalty you inspire, even in rodents. Be proud, as Minsc is. |
2541 Hold on, Korgan. Wait a moment. Let's go to the tomb right now. |
2542 Good riddance to bad garbage, runt. We need you like a hole in the head. |
2543 great druid |
2544 My Tabitha... loyal to the end. Your death I shall avenge, on that I swear. |
2545 Ahh, I see you still have that... rodent. Dare I ask how you have kept it hidden from our captors? |
2546 Are you talking to a... hamster? What kind of a warrior are you? |
2547 Minsc and Boo are Minsc and Boo, and we shall not be separated. Shall we go? The butts of evil await my bootprint! |
2548 Ahh, I see you still have that... rodent. Dare I ask how you have kept it hidden from our captors? |
2549 Are you talking to a... hamster? What kind of a warrior are you? |
2550 Boo is the best purchase I ever made, and despite my head wound I could tell that his previous owner was good and honest. Boo is an asset to us all! |
2551 Stop your pitiful whining, dwarf, and waddle aside. |
2552 Ye've tested me mettle fer the last and final time! Ye'll beg me to kill ye soon enough! Have at thee! |
2553 Aye. Strength is me birthright. Courage me inheritance. War me destiny. But why should I join a motley band of beggars like ye? |
2554 Good company, great risk, and... treasure. Perhaps more than you could imagine. |
2555 Whoa, I've changed my mind. Why don't you go on ahead without me and I'll, uh... catch up with you later? Yeah... |
2556 If that's the way you feel about us, then so be it. We'll leave you to yourself. |
2557 Right you are, Minsc! Where'er evil dost lay its dirty feet, we shall mop the floor with its buttocks! |
2558 Why don't you just head off on your own and we'll meet up again... later? Yeah. |
2559 We have loot. Money. And we'll give you 100 gold of it if you join our party for the next few months. |
2560 For your mercenary services, we'll offer 500 gold. Any questions? |
2561 Hell and damnation, fools! Me head can imagine a fair horde. I've no impulse to travel with a sad bunch of may-dewed prickmedainties. Return when the reason is better than yer company alone. |
2562 Good! Then leave a farctated dwarf before I rend ye limbless. |
2563 100 gold? Nay nearly enough of the kingdom's coin to interest one so battle-proven! Return when the money purse ye carry grows deeper. |
2564 I have lost myself in your words, but Boo thinks you're just ducky. Onward! |
2565 500 gold? Aye, there be a fair venture. Consider me a comrade-in-arms. I'll just secret the coin away from ye, so's ye don't think o' cheatin' away with it. |
2566 Then let us be off, and woe be to those that dare to stand in our way. |
2567 So what musters yer interest in just another bibulous dwarf? |
2568 We seek a strong warrior to accompany us. Would you be such a person? |
2569 We're sorry for bothering you, Korgan. We'll see ourselves out. |
2570 Gnaw my arse! We just have no use for drunk blowhards who spend more time on a bar stool than a battlefield. |
2571 Speak of the undersized broadarse and what should waddle in? I was just remarkin' ta Crazyface and Scrooloose that shame it all no dwarf tossin' till next moonsday. Shame it is. |
2572 Yer likes frighten me not, midget. Bugger off. I've some high life to live with me and the boys! |
2573 No reason. None. Seems he were slighted or some other, and up and kills Stitch, Hogbelly, and Cutter. Allow? Rich coming outta you, runt. |
2574 This time, speck, ye're knee-deep in it. |
2575 Spacewarp (Alteration) Sphere: Numbers Range: 150 ft. Duration: 1 turn Casting Time: 7 Area of Effect: 25-ft. radius sphere Saving Throw: None According to one view of the universe, what we perceive as gravity is actually a localized warping of the fabric of space-time. The Spacewarp spell creates a temporary but very intense warping in a limited area. When the priest casts this spell, <PRO_HESHE> selects a specific point to be the center of effect. This point may be anywhere within 150 feet of the caster, including in midair. When the spell is completed, this center of effect gains a gravity field equal to the force felt at the surface of the earth. In other words, gravity is centered at this point; everything within 50 feet of this center that is not attached to something immovable will fall toward the selected point. This localized gravity affects only loose objects and creatures capable of movement (i.e., not trees, whose roots are buried in the ground). It does not affect the ground itselfâ€â€soil, plants, desert sand, lake water, etc. are immune to the effect. |
2576 Red Dragon |
2577 Red Dragon |
2578 Dragon Fear |
2580 Uncle Quayle! Haer'Dalis and I thought it would be nice to come back and visit you. Heâ€â€he's giving me acting lessons. |
2581 Haer'Dalis, is it? And acting lessons? Oh, my little Aerie, you have surrounded yourself with such wonderful friends... or is he more than a friend? |
2582 You always were the smartest man I knew, Uncle. Someday when we have more time, we'll come and stay for a fortnight so you might get to know him. |
2583 A fortnight? Hoi, my dear, you overestimate my stomach for young love. Come for a tenday and I promise not to be driven mad by your longing gazes. |
2584 Ha, a week then, Uncle... I look forward to it. Until then... |
2585 Until then, my dear. |
2586 Uncle Quayle! <CHARNAME> and I thought it would be nice to come back and visit you. |
2587 Oh, my little Aerie, every visit from you is a gift. You have come so far and surrounded yourself with such wonderful friends... or is he more than a friend? |
2588 Hello, Aerie. Would you like to travel with us again? |
2589 Excuse me, mate, I've got t' get meself another ale, I does. |
2590 Hello, Aerie... How have you been? |
2591 There is nothing else for me to do... Aye, what choice have I? |
2592 How could I travel with you? You of all people should know not to ask... My home is this circus and all else is madness... Take care out there, but I'll not be with you... |
2593 Time passes, the people walk by... but at least I've been able to stay here at the circus. Take care, <GABBER>... |
2594 I... I guess I'll go back to the circus, then. You'll come visit me there, won't you? |
2595 Iâ€â€I should never have let you take me from the circus! You're all heartless, every last one of you! |
2596 Ugh! Itâ€â€it hurts, Nalia. |
2597 Could we get a bit of help over here? Someone in the party is injured and needs attention. Aerie, are you all right? |
2598 Shadow Dragon Breath |
2599 Goblin Captain |
2600 We seek a strong warrior to accompany us. Would you be such a person? |
2601 We need a cleric here! She's injured! |
2602 Goblin Captain |
2603 Ferret |
2604 Ferret |
2605 Fairy Dragon |
2607 Fairy Dragon |
2608 Pseudo Dragon |
2609 Pseudo Dragon |
2610 next |
2611 Rassmusen Mead |
2612 Amnian Ale |
2613 Wight |
2614 Wight |
2615 Wan Fey Bitters |
2616 Dark Island Stout |
2617 It's all right, I canâ€â€I shall heal myself. |
2618 All right, Aerie... but be careful out there. |
2619 Fear |
2620 Nalia? |
2621 Yes, my dear? |
2622 How come you care so much for people? |
2623 It has to start somewhere, Aerie. |
2624 Cause Serious Wounds |
2625 What has to start? |
2626 Love... justice... the rights of people to choose their own destiny in this world. |
2627 But don't the gods choose our destinies? |
2628 Disintegrate |
2629 Oh, Aerie, with the exception of Gond, our gods are not clockmakers. They have made us living, breathing creatures with minds, emotions, desires. |
2630 Umar |
2631 Amidst tears and laughter, an angel rises! Hail, Aerie, and welcome back. |
2632 We do good things here! All will remember the heroes that are Minsc and Boo and you! |
2633 Umar |
2634 Iâ€â€I'm sorry, <CHARNAME>, it... it won't happen again. |
2635 No apologies from so fair a blossom. We were fools to let you fall. |
2636 Please, Yoshimo, just let meâ€â€let me gather up my belongings. |
2637 As you wish, lass. |
2638 Look, Anomen, the sun is rising... |
2639 Aye, like a bird of raw and flaming power... You don't talk much, do you? |
2640 What do you mean? |
2641 You hesitate in your speech as if you are considering what to say next. Knights, such as myself, must be speaking with people constantly. |
2642 Are you... are you scared about your test at all? |
2643 Ha, I do not have the time to be frightened. And besides... the Order cannot turn me aside forever. |
2644 Minsc, we'll not make friends with you boasting about what heroes we are. |
2645 Right you are, Minsc. Only good things will come from the examples we set. |
2646 Er, yes. Now let's get going before we draw a crowd. No need to flaunt our deeds. |
2647 I used to want to be aâ€â€an actress. |
2648 Nonsense! All enjoy the sight of heroes. We'll be the talk of the town for days! Wave to the nice people, Boo. Wave to the nice hamster, people. WAVE! |
2649 You cannot always win, can you...? |
2650 Yes! Lead evil by example, and one day we need no longer put the boots to those that stray off the path of goodness into the muck and bile of villainy and track great bloody footprints across our lily-white tiles! Boo will have clean wood shavings, you evil bastards! |
2651 Good has no need of low profiles! There is no shame in boasting if one follows through, and I am not about to keep my voice low! Perhaps Boo will, but not I! |
2652 No, sir. |
2653 Run along then. I still have some prayers that I must get through before the sun again touches the earth with its rays. |
2654 Yesâ€â€yes, sir. |
2655 Anomen... I... I've been watching you since you failed your Test, and... you... you're starting to scare me a little, Iâ€â€I think... |
2656 I need no pressure from you, Aerie. Leave me be. |
2657 Just because you failed your Test doesn't mean you have to abandon everything good about the Order, does it? I mean... you were almost a paladin! |
2658 That's just it, isn't it? I was almost a paladin. I was almost strong enough. Well, almost isn't good enough, Aerie... so no, it doesn't mean a thing. Not anymore. |
2659 Paralyze |
2660 But Anomen- |
2661 Get out, girl! Did you hear me? I won't have you hounding me! Get out! |
2662 Beholder |
2663 Beholder |
2664 Sunray |
2665 Death Ray |
2666 Gauth |
2667 Gauth |
2668 Ooookaaaay. |
2669 We follow the path that surely leads to glory! Boo is proud to be here, I can tell. |
2670 It is not worthy of such a fuss, Minsc. A simple, uninspiring act of charity. |
2671 And he should be! We are the righteous standard by which others are judged! |
2672 I am not trying to please your rodent. I do this because it will benefit me in the long term. |
2673 Minsc, have you considered getting restorative magic for that head of yours? |
2674 Then say it louder! We must inspire fear in evil! Quiet tales of hamsters are foolish, but a man and his hamster that tear evil limb from limb? That's scary! |
2675 I only help because it's profitable to do so! I am not some traveling charity show! |
2676 Now you are speaking the language of Minsc! Next we must get you a hamster! Or perhaps an ice weasel, whatever your tastes. |
2677 It's good that I know you are kidding. I would hate to have to cleanse my own party of evil. Always strive to be on the safe end of the justice boot. |
2678 I know I think clearly because Boo tells me so. That is enough for me, though it never seems to be enough for anyone else. Their loss, for I am content. |
2679 Eeeh, yes, though I don't think you will be scaring quite who you expect. |
2680 How do I get out of this dog and pony show? |
2681 Ahh, what the hell. Right-o, Minsc! Our deeds will ring in the evil ears we box and label "Do not open 'til midwinter fest"! |
2682 As long as some are scared and tell the rest, that is all that matters. Come, we must press on against the tide of naughtiness. Mind your step. |
2683 I don't understand the reference, but Boo enjoyed it. An omen of good things... or of horrible and humorous death, I am not sure which. |
2684 These acts will place our names in the songs of skalds and bards from here to my home! There can be no doubt. |
2685 I will not tolerate actions such as this! We should strive to be just and fair. |
2686 Strength Increase |
2687 Wisdom Increase |
2688 Dexterity Increase |
2689 When making a glorious egg dish of goodness, I understand some eggs must be broken. But actions such as this are... simply deplorable! |
2690 Do you think before you speak, or do words just stumble out on their own? |
2691 You are right, Minsc. I shall try to be nicer in my dealings with people. Yes, I shall try. |
2692 It was a momentary lapse, though I can see how this might be profitable. |
2693 Words are just loud air. Actions must take priority in my mind. A phrase might cause some discomfort, but it is good deeds that cause evil the most pain. |
2694 That is all that can be asked. A crusade might be better, but few have the focus required. I will be the example if anyone wishes to follow in my wake. |
2695 A hero needs no profit. A sword is just a few coins; armor is only a few more. No, it is evil that needs gold to fund their machinations, not heroes. |
2696 I, uh... I could use a bit of a lie-down... lest I drop Boo on the battlefield. Have we a healer near? |
2697 Hang in there, big fella. We'll get you fixed up as soon as possible. |
2698 Suck it up, Minsc! I never figured the big and powerful Minsc for a weakling! |
2699 You must be patient, Minsc. We are not always in the best circumstance for quick healing. |
2700 Yes, that would be best. I should not like evil to get the jump on a weakened Minsc. We must be at our best for the fight to come. |
2701 Minsc is no weakling! I have survived more than you could bear! It is just unwise to let wounds go untreated! Enemies will find their work half done already! |
2702 I know this, but Boo worries. |
2703 Ugh! We must rest and get healthy. It would not do for us to be caught unsuspecting with Minsc in this kind of shape. |
2704 I do not get through many battles without injury. Why is Minsc always on the front line taking damage? |
2705 They say homecomings are like that. |
2706 Coming back here seems so strange, Keldorn. One moment it makes me happy, and... and the next it just leaves me sad all over. |
2707 Are you a freakishly large juggernaut that charges at the drop of a hat? Just a guess on my part. |
2708 But you have deferred damage away from another. That is a valiant sacrifice, Minsc. |
2709 Do you wish to cower away from battle? I would not have expected such from you. |
2710 Orc Leader |
2711 If you continue to complain, I shall make certain you are left on the battlefield altogether. |
2712 I... I suppose you would know, wouldn't you? Iâ€â€I'm sorry, I didn't mean to bring it up that way. |
2713 Perhaps I am a touch quick to combat, but I temper my temper with common sense about who I should attack. What? I do too! Why does Boo snicker? |
2714 'Tis a pain I live with, a truth I know. Speaking of it airs the soul. |
2715 Do you still love her? |
2716 So, there is sanity in all this madness. If you are not in league with the evil that dwells in this unholy place, Yoshimo begs your assistance. |
2717 If I protect more people by being at the forefront, then so be it! I shall charge in an instant and make my enemies sorry they were born as bad as they are! |
2718 Aye... I always have and I always shall. That is the way of it, I guess. |
2719 Who calls? Excuse my mistrust, but this is quite a hellish mess I'm into here. |
2720 Assistance you shall get. What ails you, friend? |
2721 Stay back, fiend! I'll not fall for such childish tricks. |
2722 I share your sentiments. I have seen much here that has disturbed me. I myself am a warrior with no evil intentions. Please, I would welcome any assistance you might offer. |
2723 Then assistance you shall get, Yoshimo. What ails you, friend? |
2724 I don't believe you. Stay back if you wish to live. |
2725 How did you come to be here? |
2726 I had four husbands during my life in the Underdark... before the fall of House DeVir. I killed each one. Three for sport and one for infidelity with my sister. |
2727 I would welcome another companion, but I have a few questions first. |
2728 Of them all, my sister's betrayal was the most difficult to deal with. I didn't wish to, but punishment had to be administered. |
2729 I do not think that it would be wise. I'll be better off navigating this place without you. |
2730 I am no fiend! I am Yoshimo! You know, Yoshimo? |
2731 Sorry, I've never heard of you. |
2732 THE Yoshimo? Feared by all? |
2733 In that case, how did you come to be here? |
2734 I do not know how long I was there before awaking. |
2735 If that is what you think, then you do not know Minsc. I never cower! Boo does, but he fears being underfoot. I do not! I am the over-foot placing evil at end-of-boot! |
2736 Do you think that we are in Athkatla? |
2737 How do I know that you aren't some sort of fiend here to lure me into a trap? |
2738 I do not know a way to escape this place. Perhaps we could search for this exit together. |
2739 I shall not! I don't like the look of you! Leave at once! |
2740 These little beasties keep coming in through the portals. Perhaps if the portals are destroyed, one could defeat the beasts that have already come through. |
2741 Perhaps then Yoshimo's predicament won't seem so funny! |
2742 Stay calm, I was only trying to lighten the mood. How did you come to be here? |
2743 I'm leaving now. Good luck surviving this place. |
2744 You must be new to Amn, or at least Athkatla. |
2745 As far as I know, I've never been to Amn. Do you think that we are in Athkatla? |
2746 Your ego outdoes your accomplishments, it would seem. How did you come to be here? |
2747 At last, an admirer! I do not know a way to escape this place. Perhaps we could search for this exit together. |
2748 Certainly, <PRO_LADYLORD> <CHARNAME>, as you wish. |
2749 As you say, my <LADYLORD>. |
2750 What about you? Do you have a... a place to come home to? |
2751 If it was the former, this place could be anywhere. If it was the latter, then I don't imagine that I could have traveled very far without noticing. |
2752 What do you propose to do now? |
2753 We shall! Welcome to my party! |
2754 How do I know that you aren't some sort of fiend here to lull me into insensibility? |
2755 What do you need to know? |
2756 I'm not sure if I should trust you. I will take my leave of you now. |
2757 How did you get here? |
2758 What aid do you need? |
2759 If you are ever in Athkatla and need some assistance, I reside at the Copper Coronet, an inn of some renown. First, however, a warning... |
2760 My faith is my home and... and by the will of Torm, I take it with me where I go... |
2761 I shall survive by taking the wise path. Go ahead and forge the trail. I will follow your path once I have rested a bit. |
2762 I shall be happy to lend my blade to your cause. There are two things that I have discovered about this place that may help us escape. |
2763 You have changed your mind? Shall we draw our blades with a common purpose? |
2764 I would welcome another companion, but I have a few questions first. |
2765 I do not think that it would be wise. I'll be better off navigating this place without you. |
2766 Ah, my desperate, imprisoned friends! You are still alive and enjoying Athkatla's bounty, I see. |
2767 It is good to know that you've escaped that place, Yoshimo. |
2768 I am no friend of yours. Leave me be. |
2769 I'm sorry, I have no time to talk with you. |
2770 I agree. Welcome to the Copper Coronet, my home here in Athkatla. What can Yoshimo offer you? Information? Contacts? Equipment? Perhaps you would like me to join you? |
2771 Information. Have you heard any rumors? |
2772 Where might I get equipment for a reasonable price? |
2773 You read my mind, it seems. Come, join my party. |
2774 If you don't care about your party, then it will be you that is left on the battlefield eventually! I can only fight as long as I have my health... |
2775 There is no need to hurt Yoshimo's delicate feelings. You have dishonored me before these drunkards, thieves, and gamblers. I may never live this down. |
2776 Come back and see me when you have more time. |
2777 I know of nothing specific here. I would talk to others in this place... adventure always finds its way here. The docks is also an interesting place to find work. |
2778 Follow me closely inside as well. I fancy there no be a more dangerous a building in all o' Baldur's Gate. Can you think o' anywhere better equipped against thieves than the Thieves' Guild itself? Could teach Durlag's Tower a thing or three, I dare say. |
2779 Torm? |
2780 Interesting. Where might I get equipment for a reasonable price? |
2781 I would like you to join my party. |
2782 That is all that I need at present. |
2783 The barkeep's name is Bernard. He will sell you high-quality equipment at a reasonable price. If you have the time, though, I would suggest the Adventure Mart in the promenade. |
2784 Excellent. What rumors have you heard? |
2785 I would like you to join my party. |
2786 That is all that I need at present. |
2787 Aye, the servant god, always ready to sacrifice himself in duty's name. I have a family I have not been with in some time; Torm requires sacrifice from us all. |
2788 I would be honored to wield my sword for you. |
2789 Oh, taker of my honor, do not return to torment me further. Unless you have come to take back your cruel words, I ask you to leave now. |
2790 I have returned to apologize. |
2791 I will leave. |
2792 Welcome to the Copper Coronet, my home here in Athkatla. What can Yoshimo offer you? Information? Contacts? Equipment? Perhaps you would like me to join you? |
2793 Information. Have you heard any rumors? |
2794 Where might I get equipment for a reasonable price? |
2795 Join me, join me, by all means. I could use the help, to be honest. |
2796 Mind Flayer |
2797 Mulahey |
2798 Spore Colony |
2799 Mind Flayer |
2800 Spore Colony |
2801 Woodland Ale |
2802 Press ESC to Abort |
2803 Wyrm's Brew Ale |
2804 Orbbz'hin |
2805 Kulg |
2806 It is never that simple, is it? You have seen too much of my guild and I, so the wrong choice may endanger your life. Choose wisely. |
2807 Streea |
2808 A powerful psychic force lashes out at you, preventing you from moving. From the look of all the dead adventurers on the ground, whatever lies ahead seems extremely powerful and dangerous. |
2809 Deer |
2810 You don't seem... comfortable here. |
2811 Forgive me, dear elf. It is just that I have never understood the city. |
2812 What is there to understand? Cities are where you go when you have no place else to be. |
2813 Perhaps that is it. I have my grove, and the beauty tethers my heart to its ferns and mosses. When next we visit, would you like me to show them to you? |
2814 Deer |
2815 The pain will only be passing; you should survive the process. |
2816 Interesting. You have much untapped power. |
2817 I'm sorry to bother you. I will be leaving shortly. |
2818 A pretty one? Have you come to join the merriment for all eternity? |
2819 Do you even realize your potential? |
2820 More intruders have entered the complex, master. |
2821 I'm sorry to bother you. I will be leaving shortly. |
2822 Clay Golem |
2823 Clay Golem |
2824 Stone Golem |
2825 Stone Golem |
2826 Iron Golem |
2827 Iron Golem |
2828 Vampire |
2829 Male Vampire |
2830 Vampire |
2831 Air Elemental |
2832 Air Elemental |
2833 They act sooner than we had anticipated. |
2834 No matter, they will only prove a slight delay. |
2835 Tazok |
2836 Tazok |
2837 When asked about his past, VALYGAR is silent for a long time and his face becomes grim. He explains briefly that he is the last of the Corthala noble line, a family that was once one of the wealthiest in Amn. The Corthalas have always been cursed with magical ability, however, and Valygar spits the words with great derision. Every Corthala who has used their magical talents has become obsessed with them and ultimately come to a grievous end. His mother was the most recent victim, although the ranger does not elaborate on the point. Valygar intends to fulfill his family's oath to find and destroy their ancestor, Lavok, and then he intends to let his cursed bloodline die out once and for all. |
2838 IMOEN is a shadow of her former self, but responds to your inquiries with as much of a smile as she can muster. Obviously shaken by the revelations about your shared origins, she seems determined to make the best of things, despite the uncharacteristic that has now made its presence known within her. The taint of Bhaal was slow to manifest, kept at bay by her carefree outlook, but now the strength of it has shaken her. She is scared of what she might become, and the insight she has gained has made her more concerned about your condition as well. |
2839 When asked about his past, JAN stops tinkering with his gadgets and states that, despite all claims to the contrary, turnip beer has wondrous medicinal properties in addition to its fine taste. |
2840 When asked about his past, KELDORN sighs and is forced to think for a moment before counting the number of years he has been a paladin of Torm in the service of the Most Noble Order of the Radiant Heart. He has battled to protect the defenseless and punish the evil on more occasions than he can recall. A seasoned veteran with the scars to prove it, Keldorn speaks wistfully of retirement in the future and the opportunity to spend more time with his family. Upon their mention, however, Keldorn's attention wanders and grows grim. Duty is more important than personal considerations, he whispers harshly, so long as the Order has need of him. |
2841 You dare to attack me here? Do you even know whom you face?! |
2842 Go then and leave the circle. You should never have come here without an invitation. Away with you, mortal! |
2843 Are you leaving so soon? I had hoped you would stay with us for a while. Ahhh, well... mortals must be as they are. So be it! |
2844 You will suffer! You will all suffer! |
2845 Lesser Air Elemental |
2846 diviner |
2847 Lesser Air Elemental |
2848 Greater Air Elemental |
2849 Greater Air Elemental |
2850 Lesser Earth Elemental |
2851 Lesser Earth Elemental |
2852 Oh, please, Cernd. Iâ€â€I would like that very much. |
2853 Greater Earth Elemental |
2854 So, god-child, you have escaped. You are more resourceful than I had thought. |
2855 You're not going to torture us any longer. |
2856 Greater Earth Elemental |
2857 Torture? Silly girl, you just don't understand what I'm doing, do you? |
2858 I don't care what you're doing! Let us go! |
2859 I won't let you leave, not when I'm so close to unlocking your power. |
2860 Then it shall be so. |
2861 enchanter |
2862 illusionist |
2863 We don't want anything from you! |
2864 When asked about her past, NALIA is a bit hesitant. She comes from a wealthy landowning family headed by Lord de'Arnise, and while she speaks of her relatives with affection, the fact of her upbringing seems to embarrass her at the same time. Nalia clearly identifies more with the "poorer classes"... but also looks upon them with the eyes of the privileged. She has been educated and taught the magical arts, as per her dead mother's wishes, but Nalia states that her years of sneaking out of the castle have taught her the other side of life as well. She still has much to learn about life beyond her caste, however, and she knows it... and she is sure adventuring is the answer. |
2865 Enough! I will no longer listen to the babbling of ignorant children. |
2866 This is an unsanctioned use of magical energy! |
2867 Earth Elemental |
2868 All involved will be held! This disturbance is over! |
2869 Must I be interrupted at every turn?! Enough of this! |
2870 You have been involved in illegal use of magic. You will come with us! |
2871 Earth Elemental |
2872 You see those tiny mushrooms hidden away there... and how they glow? They are of the foxfire family and are the material component for the "faerie fire" spell. |
2873 Fire Elemental |
2874 Fire Elemental |
2875 Ah, over there rests a stand of simple wood ferns. I have seen them grow as high as my chest some years. |
2876 Greater Fire Elemental |
2877 Greater Fire Elemental |
2878 Lesser Fire Elemental |
2879 Lesser Fire Elemental |
2880 Genie |
2881 Djinni |
2882 Djinni |
2883 Dao |
2884 Dao |
2885 Efreeti |
2886 Efreeti |
2887 Otyugh |
2888 Otyugh |
2889 I'm not going with him, I'm not! Help me! Please! |
2890 Leather Armor |
2891 Leather Armor |
2892 This armor gives the character a base Armor Class of 8. |
2893 Long Sword |
2894 Constitution Increase |
2895 Charisma Increase |
2896 When asked about her past, AERIE becomes silent for a time, obviously saddened by the memory. She lived amongst the avariel, the winged elves, and was captured by slavers when she was still very young. She shudders when she speaks of her first years in the circus, on display in a cage that restricted her movements to the point that her wings atrophied. They became infected... and Aerie can barely speak of the night she was taken out of her cage and her wings were sawn off brutally to keep her alive. She was no longer of use to that circus, and were it not for the kindness of Quayle, she surely would have died. He restored her to health and gave her a reason to continue living, and out of respect for his generosity, she learned the devotion of the gnomish god Baervan Wildwanderer. She speaks of Baervan with affection, yet still pays tribute to Aerdrie Faenya, and approaches life outside of the circus with a combination of wide-eyed innocence and wonder mixed with an inborn determination to fight against injustice. |
2897 When asked about his past, CERND declares in a steady and modest tone that it has been his honor to serve nature in whatever capacity she did call upon him. It is clear that he is a dedicated servant, and though his demeanor is contemplative and well measured, you are certain that he would not hesitate to risk himself if it would best serve the greater balance. |
2898 Fist |
2899 When asked about his past, YOSHIMO seems disheartened that you are not already acquainted with his reputation. By his own account, he is apparently well known among people in the know, both as a daring rogue and as a dashing man about town. While the story sounds impressive, he seems ungainly for such exploits, possibly a bit more hapless than debonair. He wears it well, however, and perhaps even capitalizes on it. He seems to know that his kind of good-natured humor is well appreciated by most everyone he meets. |
2900 Move carefully now... do you see that large red flower? It is a dead man's lotus and shall put you right to sleep should you disturb its pollen. |
2901 Rakshasa |
2902 Rakshasa |
2903 They're so beautiful, Cernd, andâ€â€*shiver*â€â€and their light's so cold. |
2904 Oh, I wish they could grow forever! How could you ever leave such a place? |
2905 Though my body may roam, my spirit shall always rest here, Aerie. |
2906 I can just imagine the dreams I'd have in such a place, Cernd. |
2907 But... but it is who I amâ€â€it is how Quayle taught me. |
2908 I cannot understand it, Aerie. Why this magicâ€â€why from you, of all people? You are too innocent and good to practice such things. |
2909 I know, I know, but... magic corrupts. The very power of magic twists a mage's soul a little each day. There's always one more spell to learn or cast. |
2911 ...I hope you're right, Aerie. For your sake and mine... |
2912 Eek! |
2913 Outta my way, brat! |
2914 You there, elf girl. I be tired of yer constant miscastin' of magic while we be in the heat of battle. Can't ye do anything right, girl?! |
2915 Iâ€â€I tried myâ€â€my best, sir. |
2916 Well, it ain't good enough now, is it?! |
2917 Quit yer whinin', wench. So you be tired; we care not. Sleep when death takes ahold o' ye, which would be a welcome respite for the rest of us... god knows! |
2918 You are a filthy and horrible little man, Korgan! If he'sâ€â€if he's still with us this time tomorrow, I'm going back to the circus! |
2919 Aye, we'll miss you like a good club to the head, won't we, <CHARNAME>? Har har har! |
2920 Jan, how come you're always telling stories? |
2921 Ha ha! Look a' the sky, missy. Yer day's up, and I'm still 'ere. Ol' <CHARNAME> didn't e'en break it to ya gently. Take the hint and head back to yer little circus, girlie. |
2922 Because they're true, every last one of them, even the one about my great-grandfather slaying the dragon. |
2923 A dragon? Really? |
2924 Anti-Magic Ray |
2925 Anti-Magic Ray |
2926 Well not really, but close. He thought it was a dragon. He was experimenting with glass, grinding it down to make prisms and lenses, you see, because his daughter, my grandmother, was so cross-eyed that, until she was twelve years old, all she ever saw of the world was the nose in the center of her face. You never had that problem as a child, did you? |
2927 Me? Oh no, not that... |
2928 Good, I wouldn't recommend it to anyone. So my great-grandfather had put together a great series of lenses and prisms, I think twelve in all, and attached them to a leather helm he had, the strap of which always chafed under the chin. Then, all of a sudden, a cloud passed in front of the sun. |
2929 Oh my! Was it the dragon? |
2930 No, no, it happened precisely as I tell it to you now: A cloud passed in front of the sun and my great-grandfather looked up from his work so quickly that a dragonfly got caught between two of the prisms over his left eye and clung there for dear life. Of course you can't imagine the hullabaloo this caused, my dear! |
2931 No, I can imagine it just fine, Mister Jansen. |
2932 There he was, throwing all his tools and turnips into the distance where he assumed his greatly magnified adversary to be, and he was running and hollering and telling us to get in the house while he tried to lure the ravaging beast into the backyard of our southside neighbors against whom he had always held a grudge. |
2933 Whatever happened? |
2934 What do you expect happened? We just assumed that he hadn't been taking his herbs and berries again and all wrestled him to the ground, ruining his precious lens-helm in the process, I'm afraid. It took as a good hour to calm him down and figure out what the truth of the whole matter had been. Now, do you know what the moral of the story is, Aerie? |
2935 Always wipe your lenses? |
2936 Hmm, that will do nicely. I hadn't come up with one for this story yet. |
2937 And your grandmother, did he make her a new lens-hat so she could finally see? |
2938 What? Oh no, no, it was an idea doomed to fail, I'm afraid. Two years later she lost her nose in a bizarre harvest accident and she's been seeing just fine ever since. |
2939 Ranger-Protector of the Umar Hills Whether I wish to assume the position or not, Mayor Wainwright has offered me the use of the cabin occupied by Merella, the former ranger-protector of Imnesvale and the area, who is now dead. The cabin lies just west of the village, and I may use it as much or as little as I wish. |
2940 Ranger-Protector of the Umar Hills I did not ask for the position of ranger-protector, and after refusing to aid a forest spirit named Mairyn, I was stripped of the task and the cabin both. So much for the village's gratitude. |
2941 You musn't let yourself get so wounded, Aerie. I won't always be around to bandage you, you know. |
2942 I'm a healer too, Jaheira. |
2943 And what good are your spells now? You should be more frugal and not cast them all at once. |
2944 Y-yes, ma'am. |
2945 And don't stutter; it doesn't become you. |
2946 This... this light makes your hair look really pretty, Jaheira. |
2947 Don't be a fool, it does nothing of the sort. |
2948 But |
2949 Put your silly romantic notions aside, Aerie. This isn't some childish fantasy, nor some grand adventure. Any one of us could die out here at any moment. |
2950 But we can go to the priests andâ€â€and they raise us from the dead again, as good as new, can't we? |
2951 Sometimes they don't come back! Sometimes some people, no matter how much you love them and no matter what you try to do, get... they get taken away. |
2952 So, sister of light, they tell me you were of the winged folk. |
2953 Iâ€â€I don't know what you're after, drow. Justâ€â€just stay away from me. |
2954 But you have lost your wings and fallen... What a pity. Perhaps you shall join me below and I shall teach you the ways of the dark goddess. |
2955 Get away from me, Viconia! Iâ€â€I want nothing to do with your type, and you'll not get me down there! |
2956 Flame Fan |
2957 Ranger-Protector of the Umar Hills A forest spirit named Mairyn has implored me to aid her against humans who are tearing down her forest in the west, in the area where the Shadow Altar once was. She says the humans will not listen to her, and I have agreed to go and do what I can to help. |
2958 To the Palace |
2959 As Sarevok falls, a Tear of Bhaal appears before you, and you place it in your pack. |
2960 Moon Dog Sight |
2961 Healing Lick |
2962 Moon Dog Howl |
2963 Web Tangle |
2965 Ranger-Protector of the Umar Hills Lord Igen has agreed to hold off his excavations so long as I search for the mithral cache his ancestor has hidden in the area. He only has half of his ancestor's journal, and finding the other half might be my only clue to locating the cache. Likely the other half is also in the area, perhaps in the old dungeon itself. |
2966 Ranger-Protector of the Umar Hills The disappointed Lord Igen has taken the mithral medallion and agreed to leave the area as promised. I can now return to Mairyn and tell her that the forest is safe. |
2967 Ranger-Protector of the Umar Hills I was able to save the forest of a local spirit named Mairyn from the desecration of a local noble. As a ranger, the protection of nature and all that lies within it is my province. |
2968 Magic Missile |
2969 Invisibility (Illusion/Phantasm) Level: 2 Range: Touch Duration: Special Casting Time: 2 Area of Effect: 1 creature Saving Throw: None This spell causes the creature touched to vanish from sight and be undetectable by normal vision or even infravision. Of course, the invisible creature is not magically silenced, and certain other conditions can render the creature detectable. Even allies cannot see the invisible creature or its gear, unless these allies can normally see invisible things or employ magic to do so. Items dropped or put down by the invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. The spell remains in effect until it is magically broken or dispelled, until the recipient attacks any creature, or until 24 hours have passed. The caster cannot perform any actions that manipulate the environment around <PRO_HIMHER>, such as opening doors, disarming a trap, or opening a chest. The caster can, however, cast defensive spells on <PRO_HIMHER>self and fellow party members. And if <PRO_HESHE> attacks, <PRO_HESHE> immediately becomes visible, although the invisibility enables <PRO_HIMHER> to attack first. |
2970 Golem Haste |
2971 Ranger-Protector of the Umar Hills Delon of Imnesvale came and told me that the village was under assault by orcs coming down from the hills. I told him I would go and help out as soon as possible. I should go within three days at most or it will be too late. |
2972 Ranger-Protector of the Umar Hills Delon of Imnesvale came and told me of a group of orcs that seems to have come down from the hills and attacked the village. I have other things to do, so the boy left. If I change my mind, I should go to the village within three days or it will be too late. |
2973 Ranger-Protector of the Umar Hills I managed to fight off the orcs and rescue Madulf the ogre, who had taken shelter in the nearby cave after his fellows were driven off. |
2974 Ranger-Protector of the Umar Hills I came to the village and saved it from attack by a clan of orcs that had come down from the mountains. Madulf the ogre, it seems, protected the village despite not having an alliance. The mayor was surprised and is going to speak to the ogre about the possibility now. |
2975 Ranger-Protector of the Umar Hills I have saved Imnesvale from a marauding band of orcs that came down from the hills. Madulf the ogre has, it seems, lived up to his original bargain and did his best to protect the town. |
2976 This door has no visible lock or handle, and you can't seem to budge it. However, the floor has an odd-shaped recess in it. It looks as if a statuette or figurine could fit within. |
2977 Fael's Potions |
2978 Gas Cloud |
2979 Ruhk |
2980 Ruhk |
2981 What provoked this hostility, Korgan? |
2982 I'm sorry, Korgan. I seek no conflict and wish only to be left alone. Forgive my slights, if I made any. |
2983 With what grout ye've left, never question what I've to say, else each night upon the morn ye awake screaming for fear of what I may do to ye! |
2984 Ye quiver and wither like all the others. Ye're a gutless coward. And so ye'll stay. |
2985 Rajah |
2986 Rajah |
2987 Maharajah |
2988 Maharajah |
2989 Your sense of humor has no sense in it, Korgan. Quite tasteless, and I'd appreciate it if you would keep it to yourself! |
2990 Please, Korgan, if I wanted to know the nature of your leisure time, I'm sure I would have asked. |
2991 Ahhh, Mazzy, the sweetest flowers always resist the plucking. The fire doth burn most brightly in ye fer ol' Korgan... I can see that plain as day. |
2992 What's in your wineskin, bellybuilder? A potion of delusion is my guess. |
2993 Ranger-Protector of the Umar Hills Imnesvale was threatened by a clan of orcs that had come down from the hills, but I was able to repel them and save the village. |
2994 The cruelest of weapons and the gentlest of touches, milady, that's what the words that leave yer lips be to me. |
2995 Don't let word get about. I've a reputation to protect, girl. Ye'd ruin it twice over. |
2996 Ranger-Protector of the Umar Hills I did not arrive at the Umar Hills quickly enough to help them with their attack by orcs. The villagers were forced to call on the Order of the Radiant Heart to save them, and the mayor has stripped me of the position and the use of the cabin. |
2997 And boredom stalked the halls. |
2998 This week's end will not come soon enough! I tire of standing about, playing watchman. Many a magical study awaits while I waste time guarding a rock. |
2999 Fragment or no, here I sit guarding a pebble while the world goes on without me. I don't know how you and she stand it. |
3000 Ithmeera, you should know by now that Father is a few sparks shy of a fireball. Skyship or rowboat, if he made it, I wouldn't trust it to hold air, let alone float on it. |
3001 I do not believe it! Sound a warning! 'Tis as Father predicted, a thief in our midst! |
3002 Surrender the items you guard lest I take them from your corpses! |
3003 I am a servant here, just hired. I mean no harm. My apologies for disturbing you. I shall leave. |
3004 I am no thief! I offer good gold for the items you guard. Name a price! |
3005 Out! Return at your peril, and stupidity. |
3006 'Tis a long, cold journey to my corpse, fool! |
3007 No! Any hope of you leaving alive died with her! |
3008 Troll |
3009 Must you be so urgent and clumsy in your one-handed courting, Korgan? Perhaps your time could be best spent elsewhere? |
3010 Troll |
3011 If I hadn't heard it myself, Korgan, I'd have doubted it steadfastly. Perhaps a heart does beat beneath that armored chest, not a daub of stone. |
3012 Only if it will cease your fawning. Stand still and I'll work that kink from your neck... but if you breach the rules of chivalry, I'll wring it while I'm there. |
3013 Ranger-Protector of the Umar Hills Apparently, the witch Umar has returned to the Imnesvale area and has threatened the village. Delon came and told me of the danger, and I have agreed to go and speak to the mayor immediately. |
3014 Aye... carved this one on the wall of the lav at the Red Sheaf Inn, reckon it still causes an uproar each time a bowler uncoils his business. |
3015 invoker |
3016 I'm sure your mead-bellied kin would appreciate that lowbrow nonsense, but I don't. And here I thought you might have some values or sense. |
3017 Ranger-Protector of the Umar Hills Delon has come to find me again and has told me some tale about the witch Umar returning and Imnesvale being threatened by her. I told him I haven't time to go and deal with their situation. |
3018 Any other masterpieces of prose hiding anywhere? |
3019 I'm afraid I cannot, Korgan. It is not within my sphere of influence, nor is it my place to do so. |
3020 Umber Hulk |
3021 Umber Hulk |
3022 Boo is a fine friend, and powerful in ways you don't let yourself see! To insult Boo is to insult all things small that try hard. Oh, and Minsc as well. |
3023 This wand was created for you by your apprentices and will randomly cast a variety of three spells, each from a separate elemental source. It apparently has 50 charges. STATISTICS: Charge abilities: – Randomly cast Fireball, Cone of Cold, or Lightning Bolt Requires: 9 Intelligence Weight: 1 |
3024 Ranger-Protector of the Umar Hills The mayor of Imnesvale told me that Umar, or whoever is claiming to be her, has set up in the Shadow Portal dungeon to the west and threatens to destroy the village unless the inhabitants leave. |
3027 Ranger-Protector of the Umar Hills A witch claiming to be Umar has threatened Imnesvale, but I have no time to go to their rescue. The mayor of Imnesvale was angry enough that he stripped me of my position and the use of the cabin. |
3028 Ranger-Protector of the Umar Hills Mairyn, the forest spirit, appeared again and told me of the sorceress that has been poisoning her forest with infernal magic. The sorceress, claiming to be Umar, has set herself up in the now-empty Shadow Portal dungeon. |
3029 Ranger-Protector of the Umar Hills I have killed the sorceress who had assumed the name of Umar to scare off the villagers, and Mairyn has granted me a gift from the goddess Mielikki. The cabin is now mine to use for the remainder of my quest... and I have a feeling things will be more peaceful in the valley for some time to come. |
3030 Ruling the de'Arnise keep and lands Nalia has asked me to caretake her family's lands so that the Roenalls do not have the opportunity to take it from her whether she likes it or not. Her father's majordomo will assist me, running the day-to-day activities of the keep and collecting the taxes for me when I visit. The majordomo estimates that after the keep's maintenance is paid and money for the new garrison is deducted, I should make about 500 gp per week... which I can collect whenever I like. I can also raise taxes, but I must be careful of angering the people. I will also be needed to return every now and again in order to make decisions that the majordomo cannot make himself. The whole thing seems simple enough, really. |
3031 Ruling the de'Arnise keep and lands A runner has come to me, stating that I must return to the de'Arnise keep as soon as possible... no more than a week... as Lord Farthington Roenall, the head of the family that wished to take Nalia's family's keep, desires to see me. |
3032 Ruling the de'Arnise keep and lands Apparently, there has been a major flood in the lands around the de'Arnise keep. A runner has been sent to ask me to return as soon as possible, within a week or less, in order to restore order there. |
3033 Ruling the de'Arnise keep and lands It appears the Roenalls have finally decided to take extreme action to claim the de'Arnise lands and remove me from the castle. A runner reports that Roenall armed forces have been spotted approaching the keep... I will need to return there as soon as possible. |
3034 Ruling the de'Arnise keep and lands The de'Arnise keep has been conquered by the Roenall forces, despite everything I tried to do. Our resistance just took too long, and it wasn't enough. Lord Roenall has banished me from the land permanently. |
3035 With the death of your djinni, the summoning ring vanishes. |
3036 Ruling the de'Arnise keep and lands The Roenalls have finally been defeated. And with Lord Farthington dead, I doubt they will be returning anytime soon. My claim as the legitimate ruler of the castle has been strengthened... and hopefully things will be peaceful in the de'Arnise keep from now on. |
3039 Ruling the de'Arnise keep and lands I have taken too long to deal with the problem at the de'Arnise keep... the Roenall family has apparently stepped in to deal with the situation, and there was little that the locals would do to object. I have been locked out of the keep and am certainly not welcome by the new ruling family. |
3040 Last night, I had a dream. I had a dream about Imoen and Irenicus. At least, I think it was them. Imoen was acting very strange, and spoke of how she seemed to be losing sight of her own identity. Irenicus said that she would learn, and then he asked if I clung to the past or if I could "see through the pain." I think the dream was referring to the experiments Irenicus was doing on me. Something about my potential and what I could "take for my own" if I wanted. Obviously I shall have to seek answers from Irenicus himself. The shade in the dream was of no real help. |
3041 You cannot save during combat. |
3042 The backstab seems to have failed. |
3043 This short sword has been forged by hands both magical and highly skilled. Neither nick nor stain mar the flawless blade. When used in battle, the blade radiates magic and gifts the wielder with increased skill. STATISTICS: THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 1 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 2 |
3044 Really? |
3046 Ah, my spirit always flies so free in this place. |
3047 It rides the skies with the solars, Aerie... One day I shall be a paladin atop a white griffon, and you will be a valiant flying squire. Wouldn't that be wonderful? |
3048 I... I don't have my wings anymore, Mazzy, and... and I'm never going to get them back. They're gone. |
3049 Dream a little, girl, especially here where the gods are listening. Faith is such a beautiful thing to hold on to, Aerie. |
3050 But it won't give me wings... |
3051 No, it probably won't... But it gives you a chance to dream at least, doesn't it? |
3056 I... I see, Mazzy... Andâ€â€and thank you. |
3057 I thought you might... Now come, we've got a world to face, don't we, girl? |
3058 Longlimbs! Look at them! Like grubworms scurryin' away from the light o' day. All avoidin' pain, on the prowl fer pleasure. Nae facin' uncertain futures. Best all dead, I reckon. |
3059 I did nae know ye were within earshot, girl. 'Twas a wee pondering, nothin' more. I enjoy making fun of the big folk. |
3061 I know of what ye speak of, Mazzy. I nae blind to it entirely. Treachery, theft, plunder. Hatred here, killing there. Nae respect fer heritage or the Way. |
3062 With due respect, Lady Mazzy, 'tis not civil. Longlimbs be victims of passion far more than me. The brief lifetimes, I reckon, be the core of their rage. |
3063 Lady Mazzy, sorry for any offense, truly, but I've cradled too many dyin' comrades and nae amount of resolve can keep the darkness at bay. |
3064 Out of respect for ye, I shall try. |
3066 There not be enough critters in all the world to stain me axe nearly enough. I've killed aplenty already, an' I yearn yet for more. Come, then, and face this dwarf! Aye, come! |
3068 If there be more of ye out skulking in the shadows, then show yerselves! I have to have some fun... I cannae go about tough and unfeeling all the time! |
3069 Cease yer jabber, fool! Blasted actors! Even nae a script or play and still ye need to be the center of all! Strewth! |
3070 Why do you talk to yourself, Edwin? |
3071 What? Oh, ah ha... why hello, Aerie. I, ah... don't do anything of the sort. (No, now is not the time to make arguments.) Why are you asking? |
3072 Iâ€â€I was just wondering when I get to meet him. |
3073 Specter |
3074 Specter |
3075 (There's no one to meet!) There's no one to meet! Get away from me! You'll make me crazy, you will, and I'll not have two pieces of it! |
3076 Minsc and Boo and you! There can be no greater a team in all the realms! |
3077 Andar the Pirate |
3078 Andar the Pirate |
3080 Shadow |
3081 Shadow |
3082 Edwin! Hold yourâ€â€hold your ground, and I shall try to heal you! |
3083 Iâ€â€I feel so... tired. 'Tis like I see two or three of everything. (I'm seeing four, definitely four...) |
3084 Olben the Pirate |
3085 Wraith |
3086 Wraith |
3087 (No, get her away, she knows!) She knows! Augh, I bleed! Get away from me, girl, get away! |
3088 Olben the Pirate |
3089 You cast the spell and for a moment, nothing happens. Something bumps your foot and you look down, surprised to find a corked glass bottle with a note inside. You uncork the bottle and take the note. |
3090 S |
3091 Sahuagin |
3092 Sahuagin |
3093 Kuo-toan Warrior |
3094 Kuo-toa |
3095 Follower of <CHARNAME> |
3096 *giggle* It'sâ€â€it is nice to have a woman in charge for a change. Men always steal the blankets! *giggle* |
3097 You slept well then? |
3098 And what do you know of men? |
3099 Women can steal the blankets too, you know. |
3100 Men will steal more than the blankets if you let them, sister. |
3101 Iâ€â€I had a dream that I had wings again and was resting my head on the cloudy peaks of home. Oh, <CHARNAME>, it was just beautiful. |
3102 Not... Not very much at all, <CHARNAME>, but if I find one kind enough to share the blankets on a cold night, I think I would... I think I would like him very much. |
3103 Aye, but you didn't. Haha, this is going to be a good day, I can already feel it. |
3104 Well, first they have to learn that they can have whatever they want if they just don't steal the covers when the nights get cold! |
3105 Theâ€â€the sunsets are so much prettier here than in the city... don't you think? |
3106 Crimson Death |
3107 Crimson Death |
3108 Growing up in Candlekeep, I would scale the ramparts in the evenings to watch the sun fall into the sea... |
3109 True... there are not so many buildings to obstruct the view. |
3110 It will be dark soon. The last thing I want is to be ambushed while mooning over some foolish sunset. |
3111 Vampiric Mist |
3112 Vampiric Mist |
3113 Cheetah |
3114 Cheetah |
3115 You are a hopeless romantic. Halt, everyone! Let us face west and have a moment's silence for the fading sun! |
3116 Panther |
3117 Panther |
3118 Leopard |
3119 Leopard |
3120 Lion |
3121 Lion |
3122 Our... Our childhoods were not so different, were they...? |
3123 Aye, but even the colors are richer here... Iâ€â€I could stay here forever, I think. |
3124 Mountain Lion |
3125 Mountain Lion |
3126 Iâ€â€I wasn't mooning! I was I was Oh, never mind, let it grow dark, then! |
3127 Ha! It's... It's infectious, isn't it? |
3128 Spotted Lion |
3130 Cattack |
3131 Spotted Lion |
3132 Giant Lynx |
3133 Giant Lynx |
3134 Wild Tiger |
3135 Wild Tiger |
3136 Axe |
3137 Isn't the... Isn't the forest wonderful, Minsc? All the birds flying about, making you dizzy! |
3138 Khalid |
3139 Mage |
3140 Worm |
3141 Fist |
3142 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
3143 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
3144 Boo likes the forest, but Minsc? Oh, every time Boo plays in the leaves, Minsc has to give him another bath. |
3145 The Practical Defense +3 |
3146 Red Dragon Scale Mail |
3147 Haha! But Boo likes his baths too, doesn't he? |
3148 Of course he does, and it makes him squirm so much that I fear losing him. If he got loose... I worry what such a powerful creature would do if left unchecked. |
3149 Well, just make sure you don't clutch him too firmly, Minsc. Give him some... some space and room to grow. |
3150 Aye, and when we face a foe, I shall show them his pointy teeth! |
3151 Minsc has had the pleasure of standing next to many a warrior in battle, but I swear, I have never been as impressed as I am with you, Mazzy. |
3152 And what follows now? A comment of how grand I am for one so small? Your compliments are insults lightly veiled. |
3153 Minsc does not insult those that fight with honor on the side of right! You may not be as big as Minsc, but very few are. |
3154 Adjatha the Drinker +2 |
3155 Namarra +2 |
3156 You speak plain and true despite your battles with language. I apologize for thinking your tone a harsh one. |
3157 You are a sight in battle, young Mazzy! Boo has keen interest in the small, and Minsc takes great joy in the honor of combat, hehe, so you are doubly worthy of our company. |
3158 I never know if I can take your words as they are, Minsc, or if they carry some hidden meaning or riddle that must be solved. I trust you are approving of my skills then? |
3159 I could not be more so! Don't look for subtle messages, I keep nothing hidden. I help the weak and leave evil in my boot print. You are similar... Boo can tell. |
3160 Ahh yes, Boo. Your animal companion and guide. |
3161 Albruin +1 |
3162 Arrgh! Minsc could use a healing touch. Oh, poor Boo; the sight of blood does make him tremble so. |
3163 With Arvoreen's blessing, such a touch may come to me, but for now, we'd best get your wounds dressed by another. |
3164 You would seek the path of paladin? A difficult road, and you will find many barriers that sword will not break. |
3165 Through acts of kindness and by living the example, I see no reason I should be denied this. Do you think me not fit because of my parentage? |
3166 Ahh, Boo, Minsc has placed his feet where his head should go once more. No, Mazzy, I meant only that it is a path that is difficult regardless. |
3167 *snicker* No, Minsc, rest assured I did not suspect such a thing. Your heart is pure though, and that will see you through. |
3168 Jhor the Bleeder +2 |
3169 You are more like Boo than Minsc. Boo is small, but he is more than people would believe. Evil will see you like they see Boo, and that will help you in the end. |
3170 Minsc, you are a constant surprise to me. And Boo is just the cutest little fuzzy wuzzy. Fuzzy wuzzy wuzzy. |
3171 NOOO! Such a vile act will not go unpunished! Minsc will see this paladin's heart avenged! And Boo shall burrow through your black little souls! |
3172 Mazzy! You walk with the living once more! Minsc was so scar... uh... well... Boo! Boo was so scared you were lost to us, but miracles have brought you back! |
3173 Stand easy, Minsc, all is well. Though I am a bit... woozy. Praise the Defender, I have been brought back. |
3174 Taragarth the Bloodbrand +1 |
3175 Of course, brave little one. See, Boo, she is well and as she was. You were foolish to have been worried. Yes... you were. |
3176 Blade of Searing +3 |
3177 Bastard Sword +2 |
3178 Daystar +2 |
3179 Ahh, this land is fine... but I wish I could show Boo the fields of Rashemen. We could run free through the snow... ah, though Boo would look some kind of funny in a drift, I tell you this. Ha ha! |
3180 You are from Rashemen? I hadâ€â€I had thought such a land was the stuff of fable. |
3181 Dabron Sashenstar |
3182 No, it is as real as Minsc, though even larger! It lies far in the direction of the sun at morning. Ah, but it has been long since I left it. |
3183 Why would you ever travel so far from home? Iâ€â€I was torn from mine and had no choice. |
3184 I was on my dajemma, a journey to prove my manhood! Oh, we were a pair, me and my witch! I was to watch over Dynaheir and bring her home in... in safety. |
3185 Oh, don't cry. You and Boo have fought bravely! Who could count the foes you've vanquished?! Dynaheir would be proud of you... |
3186 You have been good friends, you and <CHARNAME>... Minsc would ask something! Will you be my witch, Aerie? Boo and I are nothing without a witch... |
3187 If you will be my guardian, Minsc, I shall be your witch. Your dajemma has not been for nothing, and Dynaheir's death shall not go unavenged. |
3188 My sword, my soul, my hamster... all of these I pledge to... to Aerie, my witch... HEAR THAT, EVIL?! MINSC HAS A NEW WITCH! WOE IS YOU! |
3189 Oh! You and Boo did all you could, Minsc... Oh, cheer up, you twoâ€â€I'm back, aren't I? |
3190 You are okay, Aerie? ... Boo tried his best to save you. |
3191 Wine, everyone! Song! The witch lives! |
3192 Adjatha the Drinker +2 |
3193 Ras, The Dancing Blade +2 |
3194 Boo wishes you well, young Mazzy. Minsc does too. May evil fear your bootfall wherever you tread. |
3195 Blade of Roses +3 |
3196 All will fall before the might of Minsc and Boo! Evil all about! All will... FAAARRRRGHHH! |
3197 Is there a moon in Sigil? |
3198 A moon? Why, no, there never was. Just a city that stretched in all directions, curling in upon itself to sometimes block the sky. The moon is better, don't you think, my dove? |
3199 Minsc! Stand down and calm yourself! |
3200 I will fight! Minsc fights and evil falls! |
3201 And you have fought well and true as a warrior should, but the battle is won! Minsc, let the fury pass. |
3202 I will... I... Keldorn? |
3203 Well fought, Minsc. Your righteous fury is a sight to see, but do not let it consume you. |
3204 Peridan +2 |
3205 RRRAAAAGH! KILL, SAYS BOO! KILL, DOES MINSC! |
3206 Let it pass, Minsc! The fight is won, and we have survived. Do not let your rage defeat you! |
3207 Raaagh! Ra... Minsc... Minsc is... better now. Boo calms as we speak. Thank you, paladin. |
3208 The righteous must sometimes descend to the methods of the brutal, but do not let it destroy you from within. Fight when you must, but let it end when done. |
3209 Minsc is calm. Boo is calm. You are wise in your words and bear your weapon well. Would that you could hear Boo's praise, for my own words do not suffice. |
3210 I have been to too many cities and... and every one of them the same. The moon is better because it's always changing. |
3211 Ha ha! Well, Sigil is like no city you have ever seen, but, truth be told, I would trade it in a second for your smile. |
3212 Who wants a piece of Minsc? Who?! Evil will die here! Enemies everywhere! |
3213 Calm your fury, Minsc! The battle is over! Let your friends tend to you! |
3214 Friends... my friends... |
3215 You don't have to trade a city for it... I want to smile andâ€â€and you make it so easy, Haer'Dalis. |
3216 There now, with enemies gone it is time for reflection. Those of evil intent will fear you when the time comes; no need to posture for those that already know. |
3217 Minsc calms... you are right... Thank you, Keldorn. You are... an inspiration to me. |
3218 I am glad, my dove, but if you won't let me trade Sigil, then I would even trade the moon and all its changes! Come, the night is still young and our spirits still free to fly. |
3219 Lead by example, for the individual knows what is right and true. |
3220 Please, it is so dark... and late... and I am so tired. Is there no chance that we might stop and rest for a while? |
3221 You bear the wounds of battle well, Keldorn. A warrior of your ability would be well respected in my home of Rashemen. |
3222 Carsomyr +5 |
3223 The best example is of good remaining strong in the defeat of evil. I will give my wounds no acknowledgment. |
3224 Deagan |
3225 This, Boo, this is a hero of legend! Minsc is honored to fight at your side, Keldorn! |
3226 It's just a little dark, Aerie... there's nothing to be afraid of. |
3227 Aye, in a while yet. There is still some work here that we must finish. |
3228 Certainly. We shall set up camp right here. |
3229 Nonsense, Aerie. I won't have your foolishness slow us down. |
3230 Iâ€â€I'm not scared... I'm only tired, and maybe a little unused to traveling so late at night. N-never mind... I'll be fine... |
3231 All right, but don't take long... You may think me silly, but I... I am just unused to traveling so late at night... |
3232 Thank you... I... I'll try not to be such a bother. I'm just... unused to traveling in such darkness... |
3233 Iâ€â€I'm sorry, I just have a... a bad feeling... |
3234 Do not take honor in fighting with my presence. Take honor in that you fight for good, for that is my source of strength. |
3235 Yet more scars that show Minsc's prowess in battle! All great warriors wear such marks. Keldorn, you must have a great many scars that are your medals of combat! Do you wear them proudly, as Minsc does? |
3236 My battles won unscathed are my greatest pride. When I have served the cause of righteousness without a mark to prove my deeds, I know I am acting for the greater good... and not just my own foolish ego. |
3237 I did not think of it that way, though scars are my proof that I will fight evil to the last. It places fear in the hearts of the enemy. |
3238 Evil mustn't know where opposition can come from, only that it will. If a villain doubts my intent, then he is at a disadvantage when I take up arms against him. |
3239 I can respect that, though I would rather my enemies know I am coming and that there is little they can do. |
3240 No! For such a warrior to fall here is an abomination! And I do not even know the word! All will feel my boot to head for this! |
3241 Oh, your legacy did not die! You are with us again! Oh, Boo is positively vibrating with happiness! Minsc will not let such evil claim you again! |
3242 There is no sorrow if I fall in battle. I am glad to be alive, but if my sacrifice inspires others, then it is worth my passing. I have no doubt that your rage over a lost friend inspires you onward, does it not? |
3243 I do not like to think of those I have lost as gone. I may not speak of them much, but they are in each swing of my sword as I avenge them! |
3244 As it should be. If I can contribute to that, then all is not lost when I am. |
3245 you |
3246 Flame of the North +2 |
3247 Ah! Minsc... *pant* Minsc breathes! Boo! Where is Boo? Oh, there you are. You did not leave me. A miracle is this! |
3248 If you're going to whine, do it somewhere else. |
3249 That it is, Minsc. Do not waste it, for life anew is not a right, but a privilege granted. I need not tell you to rededicate your life to fighting the good fight. I imagine there is little else you would choose to do. |
3250 Two-handed Sword +2 |
3251 Oh... itâ€â€it's so hard to describe. It's the ultimate freedom, to soar above the clouds and become part of the wind itself. |
3252 And Boo would have it no other way! Minsc lives. Beware evil! |
3253 Cernd, you are akin to nature as I am. Why did you not take up the blade to fight? I do not think I would have the patience you do in battle. |
3254 Mimic's Blood |
3255 I remember I used to be so happy. The clouds are a special place up there, <CHARNAME>... it's like a land of billowing white beauty that you can almost walk upon. |
3256 Harbinger +3 |
3257 But I suppose that place is forever denied to me now. It... it just feels so slow and mundane to walk everywhere. I don't know how you can stand it. |
3258 You get used to it... there's plenty of beauty on the ground as well. |
3259 Soul Reaver +4 |
3260 It's no hardship. |
3261 Well, I would start getting used to it if I were you. |
3262 Oh, y-yes, I know... I meant no offense to you. I just remember what it was like... to effortlessly soar through the clouds like the birds overhead. To be truly free. |
3263 The great oak might crush a building when it falls, but the sapling that seeps its roots through the foundation will stop the building in the first, lest the cellars leak and fungoids take the builders. |
3264 Confused looks from all sides, but Minsc understands! |
3265 Warblade +4 |
3266 Iâ€â€I'm sorry, <CHARNAME>... I didn't mean to bother you. I'll talk to somebody else instead. |
3267 Flowers are beautiful, aren't they, Boo? I wish there were more to see. |
3268 Is there? All I can think of is how majestic something might look from up high. I'm sorry... you would think by now I would know better than to dwell upon it. Excuse me. |
3269 I see you have an appreciation for the small things, Minsc. You see the power in their simple nature. |
3270 I don't understand much that is complicated, but the trees and the flowers are music to my eyes. Boo prefers the calm of the forest, though he suffers my company. |
3271 Maybe not for you, but for me it is very different. I was born to fly. But I should not dwell on it so... you would think after all this time I had learned better. Excuse me, please... |
3272 I... I have been trying for many years to get used to it, <CHARNAME>. It is not an easy thing, for one born to the skies. But... but you are right, of course. Excuse me. |
3273 Have you... have you ever heard of my people? The avariel? |
3274 Ahh, you are his tree amidst the cities and people, and despite your bending and bowing in the wind, you are his stability, as I suspect he is yours. |
3275 The winged elves? Very little. I thought they were all gone. |
3276 I really don't have time to discuss that right now, Aerie. |
3277 Most of us were, according to what I remember my mother telling me. Killed by the dragons before the First Flowering. But some of us still survive in isolated places. |
3278 My own people live high in the mountains to the far south, in a place called Faenya-Dail, separated from contact with others. It is... was... a grand and majestic place. |
3279 My memory is dim, but whenever the thought of it crosses my mind, my eyes still blur with tears. |
3280 Tell me more about your people, Aerie. |
3281 Well, we should really get moving on. |
3282 Must you always be so melodramatic? It makes me ill. |
3283 No, he is my hamster. You talk in circles, Cernd, but that's okay. Boo runs in them. |
3284 Oh... of course, <CHARNAME>. I didn't mean to bother you. |
3285 Our... our homes were open places of marble pillars and vistas from which you could watch the entire mountain range below. There was no place you could not spread your wings... |
3286 We cherished the wind and the rains... we breathed in life, <CHARNAME>, and lived in peace with each other. |
3287 Shazzellim +1 |
3288 There were distinct societies among us, as I remember. There were... great aerial warriors who defended us, possessing glass weapons that radiated in the sunlight... |
3289 And my own class pursued art and knowledge, building the great buildings and filling them with glorious wonders. It... it was... |
3290 ...I am sorry, <CHARNAME>, I can speak of it no longer. I think of my lost home, and I am reminded of my poor uncle Quayle. It... it simply wrenches my heart... |
3291 ...I am sorry, <CHARNAME>, I can speak of it no longer. I am suddenly homesick, as silly as that seems. I miss... so much, it makes me ache. I suppose I must seem very foolish to you. |
3292 I... I must seem very foolish to you, I suppose. I will not bother you again, <CHARNAME>. |
3293 I... Everyone here seems so unhappy and severe... Iâ€â€I am so unused to living this way. In the circus, we always were cheerful. Or, at least, Uncle Quayle was determined to be. |
3294 He used to say that a frown would never get anything useful done. I think everyone could use some cheering up... What about you, <CHARNAME>? |
3295 *giggle* A chicken? Now, that would be a neat trick! I'll have to work on that, you silly man! Ha ha ha! |
3296 Quayle has called for Aerie After receiving a message from Quayle asking for our help, Aerie has asked that we go and see him in the promenade circus tent as soon as possible. |
3297 *sigh* I suppose that's true. It's too bad... Quayle used to go out of his way to make sure I laughed. Even in the worst of times. But I suppose it can't be helped. |
3298 You are not as serious as many druids I have met, Cernd. Some even disapprove of me because I am... I am... I'd... hmm... I don't really know why. Boo will not tell me either. |
3299 Oh. I... I suppose it is... rather silly, after all. Quayle was, still, a... a wonderful man. But... I suppose you are not interested... |
3300 Yes, I suppose your... recent life would leave little to laugh about. One day... one day this will all be over for you, <CHARNAME>. And then maybe we can *all* laugh. |
3301 A friend of Quayle's needs help With Quayle dead, Aerie received a letter that was intended for him, apparently from an old friend of his named Raelis who was in need of help. Aerie has asked that we at least go and talk to this woman, who is in a playhouse beneath the Five Flagons Inn in the Bridge District. |
3302 Chain Contingencyâ€â€Spell Turning |
3303 A friend of Quayle's needs help An old friend of Quayle's named Raelis Shai has asked him for help, and he seems to believe that we may be in a better position to aid her than he. He has requested that we go and speak to the woman when we have time. Raelis can be found in the playhouse beneath the Five Flagons Inn in the Bridge District. |
3304 Korgan offered another job Korgan mentioned that his adventuring party had been offered employment before their... unfortunate... split-up occurred. He asked that we go and see the man who made the offer, Madeen, as he has a reputation to uphold. Madeen can be found in front of the council building in the Government District. |
3305 Belm +2 |
3306 This is an empty potion bottle. STATISTICS: Weight: 1 |
3307 Empty Potion Bottle |
3308 This appears to be a small, empty bottle. STATISTICS: Weight: 0 |
3309 To play with a party entirely created by you, simply start a multiplayer session and assign control of all characters to yourself. |
3310 Under the Gameplay section of the Options page, you can turn on the option to rest until healed. |
3311 You now have the ability to customize your Biography. Go to the Records Page and choose Customize, then Biography. |
3312 If you prefer to play the game in Turn-Based Style, go to the Auto-pause section of the Gameplay Options. |
3313 I... I have been looking at the scars... on my back. The stumps that were... that were once my wings. They do not... they do not make me truly homely, do they? Am I... am I ugly to you? |
3314 The great wind that shakes the tree causes many that dwell there to fear for their safety and curse the bluster. The same wind will cause many a nut to fall, and in this the forest is renewed, providing even more space for those that fear. |
3315 Kundane +2 |
3316 Of course you're not ugly, Aerie. Far from it. |
3317 You could just say you don't know. Boo makes more sense, and he does not have thumbs. |
3318 It would take far more than a couple of scars to hide all the other beauty you possess, Aerie. |
3319 I have no time for such foolish vanity. Leave me be. |
3320 Arbane's Sword of Agility +2 |
3321 R-really? You are... very kind to say so, <CHARNAME>. I... I suppose I am too proud, that I miss my white wings so. |
3322 Cutthroat +4 |
3323 When I was first enslaved, I was kept in a small cage and put on display. I had no room to stand, much less stretch my wings. I... I tried to warn my captor. I pleaded to him... |
3324 ...but my wings withered and became bloody and diseased. Until, finally, he was forced to... to... saw them off. It was... it was so painful and horrid! |
3325 I've felt like a great part of me has been missing ever since. I am incomplete. I... do not feel beautiful, <CHARNAME>. Not anymore. |
3326 Ilbratha +1 |
3327 Vanity? I... I suppose it is. That and my silly pride. I... I'll not bother you with such nonsense again, <CHARNAME>. |
3328 Don't be so hard on yourself, Aerie... Like I said, you're still a beautiful elf. |
3329 You placed too much of yourself in your wings, Aerie. You have to look at the rest of yourself and find beauty in that, too. |
3330 *sigh* If you're going to whine over every little thing, then just do it quietly, all right? |
3331 You... you make me blush with such comments. It makes me wonder if you are sincere, <CHARNAME>... but I thank you nonetheless. |
3332 It is... very hard for me. But I shall try to think as you say... and I thank you for your kind words. |
3333 Y-yes, <CHARNAME>. Iâ€â€I'm sorry to be such a bother... |
3334 Upon stepping through the tent door, the world seems to shift. When it settles, you find yourself standing at one end of a bizarre walkway as the wind blows over you. A massive tower rises on the other side of the bridge. The tent door is nowhere to be found. You shall have to go forward. |
3335 Have I told you of how I was captured and enslaved, initially? |
3336 No, you haven't. |
3337 No... but I have no time to hear the story now. |
3338 It was... my fault, really. I was away from Faenya-Dail, flying just for the glory of it. I... spotted a large group of armed men assaulting some humans on the ground below. |
3339 They were slavers, although I didn't know that at the time. When I saw a human child crying and desperately trying to run away from them, my heart clenched with concern. |
3340 I was distraught. My mother had always warned me to be wary of outsiders... but I did not heed her warnings this time. I flew down to aid the child, swooping to carry him away. |
3341 The child was surprised and frightened, and his struggles slowed me... enough so that a slaver struck me with an arrow. I plummeted to the ground and was knocked unconscious. |
3342 When I awoke... I was in my cage. I was the prize of the slavers... to be sold to the highest bidder. They were pleased to sell me to the circus for a great amount of gold... |
3343 I... I suppose... I suppose I was glad to learn that the child escaped, after all. He ran away after my fall. Hopefully, he survived... |
3344 What else could you have done? It's not your fault it turned out as it did, Aerie. |
3345 That was noble of you, if foolish. |
3346 You were an idiot to take such a risk for a child. I suppose you paid for it, however. |
3347 Yes... I suppose now is not the time for talk. Forgive me. |
3348 It is, though... it was foolish of me to disregard my teachings. And I have paid for it dearly. I was bereft of my home... and then my wings, <CHARNAME>. |
3349 To be bereft of Quayle as well is almost more than I can bear. I think, sometimes, that the gods punish me for my pride. Even Baervan, my deity, gives me little comfort. |
3350 Cure Medium Wounds |
3351 Doom |
3352 Doom (Alteration) Level: 1 Sphere: Charm Range: 25 ft. Duration: 1 turn Casting Time: 9 Area of Effect: 1 creature Saving Throw: None This spell causes a feeling of doom to overwhelm the target. For the duration of the spell, the target receives a -2 penalty to all <PRO_HISHER> rolls, including THAC0 and Saving Throws. There is no Saving Throw for this spell. |
3353 <PLAYER3> follower of <CHARNAME> |
3354 <PLAYER4> follower of <CHARNAME> |
3355 <PLAYER5> follower of <CHARNAME> |
3356 <PLAYER6> follower of <CHARNAME> |
3357 Pirate Leader |
3358 Pirate Leader |
3359 Pirate Mage |
3360 Pirate Mage |
3361 Getting inside the asylum It was looking bad for a moment, and Desharik was not going to let me into the asylum. Luckily, Yoshimo has apparently had previous dealings of some sort with the pirate. I am to be admitted forthwith, and then I shall find out what has happened to Imoen and Irenicus both! |
3362 Getting inside the asylum A moment of hesitation and all is lost. I was able to enter the asylum through Desharik, but I just didn't like the sound of it. Actually, it was looking pretty rough for a while, but then Yoshimo piped up and everything smoothed out. A little too smooth, I think. Desharik was likely setting us up for an ambush. Can't trust a pirate. I will have to find another way within. |
3363 Familiar |
3364 Familiar |
3365 After having used the Rift Device, it cannot be used again due to the curse put upon it. The avatar who gave it to you asked that you return it to him when you have used it to help defeat the Unseeing Eye. STATISTICS: Weight: 0 |
3366 Elder Brain Blood |
3367 Elder Brain Blood |
3368 This is the blood of an elder brain. Squishy brain matter floats in the dark bloody substance. STATISTICS: Weight: 5 |
3369 Circus Worker |
3370 Circus Worker |
3371 Qilue's Home |
3372 To Upper Levels |
3373 House Jae'llat |
3374 The final battle with Bodhi Bodhi has turned Viconia into a vampire! Or... or very nearly. The process may not have been completed in the short time Bodhi has had her. Hopefully, something can be done or I will have lost her. Perhaps the elven war sage might know some way of restoration... or Elhan... |
3376 Blast and bother! These locks have always given me trouble! Trouble they are! |
3377 The final battle with Bodhi Bodhi has turned Aerie into a vampire! Or... or very nearly. The process may not have been completed in the short time Bodhi has had her. Hopefully, something can be done or I will have lost her. Perhaps the elven war sage might know some way of restoration... or Elhan... |
3378 AHHH! Somebody hide me! |
3379 Careful everyone! Play nice! |
3380 Isn't this great? All of us, doing nice things, being happy. It's great! |
3381 Hey, I think everyone would be happier if we were a little nicer! |
3382 Please be nicer. You don't want me to pick up any bad habits, do you? |
3383 I don't think you're the type of people I should be hanging around with! Goodbye! |
3384 Wow! Leader? Me? Oh, this will be GREAT fun! |
3385 I'm sleepy. Can we nap a moment? |
3386 So when are we gonna do something? I'm raring to go! |
3387 I'm hurt. Please help me. |
3388 What a great forest, huh? I never seen trees like these before. |
3389 I like the bustle of the city! So many interesting people! |
3390 Ooh, this is pretty scary, isn't it? I mean, I'd be scared without the rest of you. |
3391 What a great day for adventuring! In fact, everyday is a great day for adventuring! |
3392 Pretty spooky night, but still great for adventuring! |
3393 Whatever you wish! |
3394 Whatever you need! |
3395 Hey there hi there! |
3396 Hop skip to it! |
3397 With a smile! |
3398 Happy to help! |
3399 I'm so sweet I've got rotting teeth and gums! |
3400 C'mon people now, smile on your brother. Everybody get together, try to love one another right now. |
3401 I don't think you're happy enough! I'll teach you to be happy! |
3402 Happy happy joy joy, happy happy joy joy. |
3403 So you're a mage? I knew a mage once, but he was pretty stuffy. You're not like that. |
3404 Smile more often, Edwin. It looks good on you. |
3405 Well, everyone is basically decent, once you get them to unwrinkle their faces. |
3406 Play your song again, Garrick. That one I like. Please? |
3407 Awww! It's just the cutest little hamsty-wamsty! Who's a fuzzy Boo? |
3408 You needn't be so mean! I'm nice to you! |
3409 Oh, someone needs a tickle. Someone needs a tickle! Smile already! Yeesh! |
3410 You are mean, mean, mean! No wonder people don't like you! |
3411 Why must you be such a grumpypuss?! Cheer up! |
3412 I've heard that if you go too long without smiling, your face will crack! |
3413 It must be hard work to be negative all the time! |
3415 DYING SOUND |
3416 I've had friends die before, and it's still sad. |
3417 Poor Edwin! He was just learning how to loosen up. |
3418 Strangers are not permitted here. |
3419 My comrades... fallen... My last breaths are of rage. |
3420 I thank you for my freedom, friends, for I have languished in these dismal vaults too long. |
3421 Andorian |
3422 Inside the planar sphere It appears I have successfully assembled a golem of sorts, which has run off to do battle with the nearby beholder. |
3423 Andorian |
3425 Stanet |
3426 We're all doomed! Run while we're still able. |
3427 Onward, to futility! |
3428 Perhaps we'll survive longer than I had originally thought. |
3429 This group is especially hopeless today! |
3430 Keep up this evil, and we're deservedly doomed. |
3431 I cannot abide by these actions! I must take my leave from this barbaric fellowship. |
3432 While leader, I will endeavor not to get ALL of us killed. |
3433 Certainly I shall collapse from exhaustion before I fall on the battlefield. |
3434 If we are doomed to fail, could we at least do it faster?! |
3435 My wounds are too grave. I am a dead man. |
3436 The majesty of the forest makes me feel insignificant. |
3437 The bustle of the city makes me feel insignificant. |
3438 The sun shines, and I am amazed we live to see another day. |
3439 We're all doomed. |
3440 Life is so hollow. |
3441 Our quest is vain. |
3442 Whatever. |
3443 What is the point? |
3444 If you want. |
3445 It is hardly worth the effort of trying. |
3446 We delude ourselves to think our pitiable band will stand up to our enemies. |
3447 Let us save our effort and just lie down and die. |
3448 I'll do what I can, but expect very little. |
3449 Eldoth, could you stand away from me? The stench is somewhat unnerving. |
3450 Perhaps, Eldoth, you could be a little more polite to our companions. |
3451 You could do us all a favor, Eldoth, by getting killed in the next battle. |
3452 Have you ever wondered how hollow your convictions sound, Ajantis? |
3453 It seems our resident suicide monger, Ajantis, lives in a black and white world. |
3454 If I'd wanted your opinion, I would have asked for it. |
3455 I hope what you say was well intentioned. |
3456 Do not think I will endure your insults indefinitely. |
3457 This passage leads below to a small cellar of no interest. |
3458 This thin bar vibrates softly in your hand. It looks as if it could be used as either a key or a lever. STATISTICS: Weight: 0 |
3459 Your stupidity makes you a doomed man. |
3460 With you as my companion, who needs enemies? |
3461 Around you I almost feel that we have a chance. |
3462 Another victim in our hopeless crusade. |
3463 I would grieve for Eldoth if it were not for the sense of joy I now feel. |
3464 Hail! It is not often that I come across strangers in this part of the world. |
3465 Retreat, you fools. We have no hope to win. |
3466 That was a noble deed. |
3467 I don't agree with our party's course of action. |
3468 I won't stand for such behavior again. |
3469 I cannot allow this to go on. Defend yourselves. |
3470 I will lead for as long as I am needed. |
3471 I will lead for as long as I am needed. |
3472 Oh please, we have tarried long enough. |
3473 I don't know how much longer I can go on. |
3474 The city is an example of man's excesses. I wish we would be gone from this miserable place. |
3475 Why must we emulate the ways of the dwarven folk by crawling about these warrens? |
3476 Yes? |
3477 What do you want? |
3478 Don't bother me. |
3479 As you wish. |
3480 Aye. |
3481 There is a time for talk. This is not such a time. |
3482 My soul aches for my lost Deheriana. |
3483 Hear ye! Hear ye! |
3484 We must not waste time on idle chatter. |
3485 Gaius |
3486 My need for revenge gives me strength to go on. |
3487 Blessed Bolt |
3488 Stay away from me, dark elf. |
3489 How are we to trust one who venerates the Spider Queen? |
3490 Your evil ways will bring your ruin, dark elf. |
3491 This is a crossbow bolt that has been permanently enchanted with the spell Bless. The enchantment will remain until it is fired out of a crossbow, at which time the magic will fade. It has been fabled that if a rakshasa is struck with this bolt, it will die instantly. STATISTICS: THAC0: +1 Damage: 1d8+1 (missile) Launcher: Crossbow Weight: 0 |
3492 Don't make me warn you again, drow. Your next slip will be your last. |
3493 You dark-hearted bitch, you'll die for that. |
3494 Watch what you say. |
3495 Shut your mouth! |
3496 Your candor is appreciated. |
3497 You are a valuable companion. |
3498 Your courage shames the others. |
3499 Shut up, your chattering might drive us all insane. |
3500 One more friend to mourn. |
3501 May Viconia's soul rot in hell. |
3502 Halt, be you friend or foe? |
3503 What cowardice is this?! Return to where you are needed. |
3504 For the glory of Helm! |
3505 We follow the righteous path, the path of Helm. |
3506 This course we take is beyond all tenets of decency. |
3507 I will not stand by while this party descends into depravity. |
3508 Your evil ways end here. Draw steel and we will settle this dispute once and for all. |
3509 I take honor with this responsibility you have bestowed. |
3510 I grow weary. |
3511 We have much evil to fight; we have no time for idleness. |
3512 I am in need of aid. |
3513 This forest has a sense of evil about it. |
3514 This city has a sense of evil about it. |
3515 This dungeon has a sense of evil about it. |
3516 My honor is my life. |
3517 Helm, give me strength. |
3518 By Helm! |
3519 As you will. |
3520 Are you sure you wish to overwrite this exported character? |
3521 With Helm's blessing. |
3522 Yea. |
3523 We must always strive to be role models to the meek. |
3524 The sightless shall rise again! Aaagh! |
3525 Duty to one's cause outweighs all. |
3526 Evil will always fail against courage and honor. |
3527 Evil must be purged without mercy. |
3528 Your actions fly in the face of everything Helm holds sacred. |
3529 There is naught but good and evil. I suspect you are of the latter. |
3530 Evil must be purged wherever it is found, even among companions. |
3531 The stench of evil clings to you in the most vile manner. |
3532 I can bear no more. Raise your weapon and defend yourself. |
3533 I may yet still be a squire, but I possess more integrity than you could ever hope for. |
3534 You will watch your mouth around the fairer sex. |
3535 I thank you for your compliment. |
3536 You are a most beautiful lady, miss. |
3537 You are a man of honor. I respect your integrity. |
3538 I think it would be wise for you to improve your conduct while in this party. |
3539 We can only be content that our companion has fallen while pursuing a just cause. |
3540 It is unfortunate that our companion died before he could recant his ways. |
3541 Greetings. I am Kagain. What can I do for you? |
3542 This isn't worth dying over. |
3543 For the love o' money. |
3544 You buncha chumps! What the hell do ya think you was doing. |
3545 Do gooders always make me wanna vomit. |
3546 That's it, this dwarf is leaving. |
3547 As leader, I plan to make us stinking rich. |
3548 Even a dwarf's got a limit to his stamina. |
3549 Waiting around ain't gonna make us any money. |
3550 This dwarf's not feeling too good. |
3551 Damn forest, always reminds me of pansy elves. |
3552 I like it here, where the gold grows. |
3553 I don't wanna talk. |
3554 Go pester someone else. |
3555 I need an ale. |
3556 *buuurp* Sure. |
3557 All right. |
3558 Why me? |
3559 The only thing better than gold... is more gold. |
3560 You pugs are starting to piss me off. |
3561 Gold runs the world, kid. Faster ya learn that, the better life will treat ya. |
3562 If I had a copper for every moron I've run across, I could buy Baldur's Gate. |
3563 You're the stupidest dwarf I've ever met! You're an embarrassment to dwarves everywhere! |
3564 Yeslick, your stupid mine is what started all this trouble. |
3565 Yeslick, shut your lousy mouth and git outta my face. |
3566 You're an imbecile Yeslick. If you piss me off one more time, I'm going to rip yer head off. |
3567 Ya lousy excuse for a dwarf, I'm gonna rip you a new arse. |
3568 You should shaddup. |
3569 Keep on talking that way and I'm gonna stuff yer mouth full o' horse dung. |
3570 Shaddup and show me the money. |
3571 Are you some kind of a moron? What do ya think you was doing?! |
3572 Altruistic moron! |
3573 Ya dolt, shut yer trap before it gets you into trouble. |
3574 Better them than me. |
3575 Stupid dwarf was going to die sooner or later. |
3576 Hold travelers, I challenge your best warrior to a duel. |
3577 Discretion is the better part of valor. |
3578 Eat steel, scum. |
3579 It seems that this party isn't as pathetic as I first suspected. |
3580 This is the kind of stupidity we get with male leadership. |
3581 I can't take much more of this male imbecility. |
3582 Forget our deal, I'm leaving. |
3583 I'll lead this party better than any man could. |
3584 Some rest is in order. |
3585 This is such a waste of time, or should I say men are such a waste of time. |
3586 There is nothing to calm my anger now... my business is ruined. My failure ends with my death. |
3587 CTRL- |
3588 I don't have time to bleed. |
3589 Men are pathetic. |
3590 If it bleeds, I can kill it. |
3591 I love bloodshed. |
3592 Okay. |
3593 Really? |
3594 I'll do it. |
3595 Life is made fun by crushing your enemies. |
3596 Sometimes the smell of a man makes me sick to my stomach. |
3597 Steel is the only thing that a woman can depend upon. |
3598 Men never think with their minds. |
3599 Say another word, Eldoth, and I'll cut out your tongue. |
3600 Your impudence will one day get you killed, Eldoth. |
3601 Eldoth, you're an impotent, degenerate lout who has delusions of male superiority. |
3602 Watch your mouth, Eldoth, or I'll end your life where you stand. |
3603 You were warned, Eldoth! Now reap the consequences. |
3604 Flattery will get you nowhere. |
3605 You're such a funny man! That's why I'm gonna kill you last. |
3606 How would you like my sword tickling your innards? |
3607 Useless male dung heap. |
3608 I spit on your manhood. |
3609 Don't think yourself second to any man. |
3610 More carrion for the vultures. |
3611 The swine had it coming. |
3612 Help me! If you don't help me, they'll kill me. |
3613 We must flee to fight another day! |
3614 Lil alurl! For Shar! |
3615 I find this a most satisfactory arrangement. |
3616 Surface-dwellers can be so stupid. |
3617 I am beginning to tire of spending my time with fools. |
3618 I have no desire to remain in the company of the witless. |
3619 I see you have learned much in your short lifespan. |
3620 How long do you intend to crack your whip on my back?! I say we stop now. |
3621 The drow are never this idle with their time. |
3622 No... it cannot end like this... I shall not allow it! |
3623 I am still unused to all this green and fragrant brightness... part of me yet looks for the hidden spider's web amongst all this. |
3624 Ahhh, this light... still it burns me! |
3625 There is no roof to this world. I feel as if I shall fall into this sky of yours sometimes. |
3626 Jal Khaless? |
3627 Yes, abbil? |
3628 Usstan zhah dosst. |
3629 Player 1 is the winner. Now you die. |
3630 Trust is for the foolish... and the dead. |
3631 I shall follow your strength. |
3632 Destiny awaits! |
3633 Nau natha. |
3634 A'dos quarth! |
3635 As you desire. |
3636 If that is your will. |
3637 Greetings, darthiir, I know that you look upon me as an enemy, but perhaps we could ignore our differences. |
3638 Iblith! If that is how you want things, then so be it. |
3639 I worship Lolth no longer. |
3640 Don't threaten me, Kivan. It shall only lead to your death. |
3641 If you wish to die, I am pleased to assist. |
3642 I will not accept such arrogance from a male. On your knees. |
3643 I am... flattered, thank you. |
3645 Never again speak to me in such a manner. |
3646 You are one of the few among us whom I can respect. |
3647 In the Underdark, you would be fodder for the kuo-toa. |
3648 Male, fetch me something to eat. |
3649 Death is not something to mourn. |
3650 It is sad that Kivan and I never understood each other. |
3651 Hello there. I have a pretty proposal for you. |
3652 Brave, brave Sir Garrick, Sir Garrick led the way. Brave, brave Sir Garrick, Sir Garrick ran away! |
3653 Once more unto the breach, dear friends. |
3654 The hunt for Valygar is over I have hunted down the ranger, Valygar Corthala, and returned his body to the Cowled Wizard, Tolgerias, in return for a reward and some information. |
3655 If man is known by the company he keeps, I shall be thought of gloriously. |
3656 Why did we just do that? |
3657 I can't stand by and just let this happen. |
3659 I'm sorry, but I have to leave. I can't stomach what we do any more. |
3661 Player 2 is the winner. Now you die. |
3662 I feel a little unprepared for this job, but I'll try my best. |
3663 A yawn is a silent shout. |
3664 A bored man is an angry man. |
3665 My goodness, I think I'm dying. |
3667 I think that I shall never see a poem lovely as a tree. |
3668 'Tis a beautiful day in the neighborhood. |
3669 Yes, sir? |
3670 I am at your service. |
3671 Life is glorious. |
3672 At once. |
3673 With god speed. |
3674 With joy, sir. |
3675 Give and spend, and the gods will send. |
3676 Make short the miles with talk and smiles. |
3678 Love makes the world go round. |
3679 Music has charms to soothe the savage breast. |
3680 The prophecy of Sekolah The rebel leader has been killed and his heart given to the king of the sahuagin, who was quite pleased. He brought me to the entrance to the Underdark, which he says is my only way home, and rewarded me for the heart. The prince's priestess, Sallinithyl, appeared after he left, angrily telling me that I have doomed the sahuagin to a slow death by killing the prince... obviously I was not the chosen of Sekolah after all. Too bad for the sahuagin. |
3681 Perhaps you'd care to hear my music, Skie. It's very different and somewhat better than Eldoth's. |
3682 Why do you stay with Eldoth, Skie? Can't you see he's just using you? |
3683 Don't speak to Skie that way, Eldoth. She deserves better. |
3684 Player 3 is the winner. Now you die. |
3685 A girl of beauty is a joy forever. |
3686 Thank you so very much for your most gracious compliment. |
3687 I don't know what I did to deserve that. |
3688 It takes two to make a quarrel. |
3689 I think you're an honorable person. |
3690 I don't remember knowing a more caring person. |
3691 Player 4 is the winner. Now you die. |
3692 I think you need to learn some manners. |
3694 The world is such a cruel place. |
3695 Nooo. Why her? She didn't deserve this! |
3696 I've been looking for... strong men like yourselves. |
3697 Nothing's worth dying for. |
3699 Mmmmm. I keep very pleasant company. |
3700 I really think this party needs new leadership. |
3701 To lead this party, we need someone intelligent, preferably female, and most likely me. |
3702 I've tried to guide this group in the right direction, but I'm tired of trying. Goodbye. |
3703 This is probably the sanest decision this group has ever made. |
3704 A woman needs her beauty rest. |
3705 Perhaps we could do something a little more exciting than looking pretty. |
3706 I'm hurt. S-stop what you're doing and help me now. |
3707 The city is a beautiful place, so full of the gullible and stupid. |
3708 Yes, dear? |
3709 I'll do anything. |
3710 I feel so sensual. |
3711 If that's your desire. |
3712 With pleasure. |
3714 Of course, darling. |
3715 Between two evils, I always choose the one I haven't tried. |
3716 The final battle with Bodhi Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Viconia. Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue, I will lose even more than I thought possible. I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake as well! |
3717 I love it when you speak to me that way. |
3718 When I'm good, I'm very, very good... but when I'm bad, I'm better. |
3719 Everyone in this party is entitled to my opinion. |
3721 I assume, Coran, that you think your elven charms are considerable. Let me enlighten you: They aren't. |
3722 Player 5 is the winner. Now you die. |
3723 You have about as much appeal as a rutting owlbear. |
3724 You think I'd surrender myself to the likes of you? That's a laugh. |
3726 Watch what you say, elf. |
3727 I might find you attractive, Coran, if you weren't so irritating. |
3728 I like it when you're nasty to me. |
3729 You could be somewhat more creative in your insults. |
3730 I always love a good compliment. |
3731 You're a very sexy man. |
3732 I'd love to see what other skills you possess. |
3733 Player 6 is the winner. Now you die. |
3734 My feet are very soreâ€â€perhaps you could massage them. |
3735 The rest of you should be careful lest you end up like our unfortunate friend. |
3736 Don't die, silly elf, I didn't mean all of the things I've said. |
3737 I am Faldorn. I have been looking for those who would fight for the sanctity of this forest. |
3738 I will not waste my life here. |
3739 We have pleased Oak Father, I sense it. |
3740 Sahuagin Scribe's Notes |
3741 Oak Father would frown on us now. |
3742 I cannot stand by people of such little character. |
3743 I will have nothing more to do with your lot. |
3744 I will do as best I can as your leader. |
3745 All of nature's children must rest sometime. |
3746 There is much to do, and little time to waste. |
3747 I am wounded. |
3748 The sanctity of these woods must be preserved. |
3749 Cities are a blight upon the beauty of nature. |
3750 Nature is all. |
3751 I am one with nature. |
3752 You want something? |
3753 I will do that. |
3754 Of course. |
3755 *grunt* |
3756 Why must man always despoil the Oak Father's gifts? |
3757 Man is the least grateful of nature's children. |
3758 Oak Father, please forgive your wayward brood. |
3759 I am angry, don't talk to me now. |
3760 You are a fool, Jaheira, to think that man can live with nature and not destroy it. |
3761 You dilute our order with your compassionate attitude. |
3762 One day, woman, you and I will settle our differences. |
3763 Jaheira, your choice of a mate suits your weakling nature. |
3764 Sahuagin Scribe's Notes |
3765 It's time that I rid our fellowship of your unwholesome influence. |
3766 I don't know why you speak to me so. |
3767 I have no quarrel with you. Pleaseâ€â€don't create one. |
3768 I thank you. |
3769 This scroll seems to be a collection of stories about great wars of the sahuagin. They mention planned offensives against land-dwellers all along the Sword Coast as well as tales of past offensives. The sahuagin appear to be a particularly warlike race, constantly planning full-fledged invasions of the shores but rarely following through due to incessant infighting. The events that you have seen in this particular settlement would seem to bear that out. An interesting insight into sahuagin culture. |
3770 You have more wisdom than the others give you credit for. |
3771 I am glad to adventure with one who respects our Oak Father's kingdom. |
3772 This scroll seems to be a collection of stories about great wars of the sahuagin. They mention planned offensives against land-dwellers all along the Sword Coast as well as tales of past offensives. The sahuagin appear to be a particularly warlike race, constantly planning full-fledged invasions of the shores but rarely following through due to incessant infighting. The events that you have seen in this particular settlement would seem to bear that out. An interesting insight into sahuagin culture. |
3773 Your shallow regard for nature sickens me. |
3774 Death is a natural end that everyone must face. |
3775 Her poisonous influence has been ended. |
3776 Gentlemen, gentlewomen, may I introduce myself? I am Eldoth Kron. |
3777 Better a coward than a dead man. |
3778 If we must. |
3779 I am glad to be associated with such a fine group of gentlemen. |
3780 This party's direction seems to be somewhat misguided. |
3781 I don't know how much longer I can bear the company of so many fools. |
3782 Goodbye now, hope to never see you again. |
3783 I take this responsibility knowing I am best suited for it. |
3784 I think it would be well to stop and rest. |
3785 If I wanted to live a life of tedium, I would have become a monk. |
3786 Help, my injuries are grievous. |
3787 You're so dull. |
3788 What's your worry? |
3789 Don't bore me. |
3790 As you command. |
3791 Certainly. |
3792 This is so tedious. |
3793 There is no evil but stupidity. |
3794 There is no good or evil, only the charming and the tedious. |
3795 Only shallow people don't judge by appearance. |
3796 The first duty in life is to be as artificial as possible. |
3797 Kruin |
3798 Kruin |
3799 Set Snare Succeeded |
3800 Waukeen Temple |
3801 Martial Staff +3 |
3803 Sunray |
3804 Lightning Strike |
3805 Takes <AMOUNT> <TYPE> damage from <DAMAGER> |
3806 Charm Fire Elemental |
3807 Cure Medium Wounds (Necromancy) Level: 3 Sphere: Healing Range: Touch Duration: Permanent Casting Time: 5 Area of Effect: 1 creature Saving Throw: None By casting this spell and laying <PRO_HISHER> hand upon a creature, the priest heals 14 points of wound or other injury damage from the creature's body. This healing cannot affect creatures without corporeal bodies, nor can it cure wounds of creatures not living or of extraplanar origin. Curing is permanent only insofar as the creature does not sustain further damage; caused wounds will healâ€â€or can be curedâ€â€just as any normal injury. |
3808 Charm Air Elemental |
3809 Charm Earth Elemental |
3810 Skie, my little angel, a woman should know her place. |
3811 Skie, don't bother me right now. |
3812 Be silent, Skie! It's not like your opinion is worth anything. |
3813 Shar-Teel, your lot in life is to bake cookies and bear children. Now shut up. |
3814 Stop your whining, wench. |
3815 Your wit is somewhat lacking. |
3816 I knew that. |
3817 Don't try my patience. |
3818 Perhaps we could talk over wine tonight. I've never met a lady such as you and am desirous to know you better. |
3819 Try to keep quiet and speak only when spoken to. |
3820 You must be the most uninteresting person I have had the honor of knowing. |
3821 Too bad. |
3822 The wench had it coming. |
3823 Ho! Travelers, hold a moment. |
3824 This adventure has gotten out of hand. |
3825 I think we all deserve a pat on the back. |
3826 I cannot give my approval for what we've just done. |
3827 If our fellowship continues in this vein, I may have to leave. |
3828 I can't stay with this group any longer. I have to call it quits. |
3829 I think my new responsibility will be a great deal of fun. |
3830 Even the most prolific adventurer must take some time to rest. |
3831 My worst hate is reserved for sitting and doing nothing. |
3832 It's only a flesh wound. |
3833 Yes? |
3834 What is your bidding? |
3835 Life is adventure or nothing. |
3836 Luck be a lady. |
3837 Great peril yields great beauty. |
3838 Wherever fate takes me. |
3839 The storm is always preferable to the calm. |
3840 The essence of pleasure is spontaneity. |
3841 You can't live without a little adventure. |
3842 Luck is always on the side of the romantic. |
3843 Safana, you are full of such subtle wit and charm. |
3844 Sometimes, Safana, I find myself attracted to you, despite your shallow spiteful demeanor. |
3845 You've been dominating my thoughts recently, Safana. It's distracting my work. |
3846 If you weren't such a self serving wench, I... don't think I'd find you half as attractive. |
3847 Admit it, Safana! You sometimes find me to your liking. |
3848 You are rather uncouth today. |
3849 I don't appreciate your humor. |
3850 I accept your compliments. |
3851 A fine figure like yours shouldn't be risked in an occupation such as adventuring. |
3852 A more beautiful girl I don't think I've laid eyes on. |
3853 You have the most beautiful... er... eyes. |
3854 I grieve to lose a friend. |
3855 I wish we had more time to know each other, Safana. |
3856 By the ice breath of Auril! 'Tis good to see new faces and taste freedom again. |
3857 Tempus, forgive my cowardice. |
3858 Tempus! Give us victory! |
3859 I am proud to stand among such strong warriors. |
3860 Our actions are not those of warrior born. |
3861 What sort of craven cowards are we? |
3862 I can no longer honorably work with such as you. |
3863 I have always dreamt of leading such a worthy band. |
3864 I'm tired. |
3865 Damn the icicles of Auril. I'm BORED. |
3866 'Tis but a flesh wound. |
3867 By Tempus's shield! |
3868 What is your command? |
3869 Hello? |
3870 'Tis a fine day to die. |
3871 If Tempus wills it. |
3872 By Valkur's mighty blade. |
3873 'Tis better to die on your feet than live on your knees. |
3874 May Auril bestow the frost kiss upon our enemies. |
3875 By Valkur's strapping buttocks. |
3876 A god's favor is fickle, at best. |
3877 Shar-Teel seems to have more spine that a lot of the men in this party. |
3878 You are valiant of action, Shar-Teel. A pity your spirit is mismatched. |
3879 Stay well clear of me, you foul speakin' heretic! |
3880 Tempus would guide your wayward soul, if you let him. |
3881 May Tempus someday show you the error of your ways. |
3882 I do not take such insults lightly. |
3883 I thank you for your kind words. |
3884 Do not mock me! |
3885 You shame this party by your mere presence. |
3886 You are a strong warrior. I respect that. |
3887 In a war of virtues, thou art unarmed. |
3888 To die in battle is the most glorious death of all. |
3889 'Tis a shame to lose such an accomplished warrior. |
3890 Eldoth! I thought I'd never see you again. Who are you? What are you doing here? |
3891 Please, heeeeeelp me! |
3892 You're the finest group of friends I've ever had. |
3893 I don't think what we're doing is morally right. |
3894 All of you are such pigs. |
3895 Fireball-Lightning |
3896 I can't take this any more. I'm going back home! |
3897 I don't know if I can handle this leadership thing, but I'm going to try. |
3898 I'm getting tired. Couldn't we take a rest soon? |
3899 Summon Shambling Mound |
3900 I'm so bored. |
3901 Ahhhh, I'm hurt. Heeelllppp! |
3902 Can I help you? |
3903 I broke a nail. |
3904 I've mussed my hair. |
3905 My feet hurt. |
3906 I have a cold. |
3907 I have a headache. |
3908 Do you like my perfume? |
3909 It's been so long since I've had a hot meal. |
3910 Let's go shopping! |
3911 I want to go home. |
3912 Eldoth, why do you treat our companions so badly? |
3913 I love you, Eldoth. |
3914 Why do you always have to make fun of me?! I hate you! Get away from me! |
3915 Aim |
3916 I'd love to hear your music, Garrick. |
3917 Eldoth is a kind man. He cares about me, Garrick. |
3918 I'm sorry, did I do something wrong? |
3919 Eldoth, tell them to stop being so cruel. |
3920 Th-thank you, you're very kind. |
3921 You're a good friend. |
3922 I feel safe with you in the party. |
3923 I think you're a beautiful person. |
3924 *sniffle* I can't believe he's dead. |
3925 Holy Smite |
3926 What am I going to do? *sniffle* You can't die, Eldoth, you can't. |
3927 The final battle with Bodhi Bodhi has turned Anomen into a vampire! Or... or very nearly. The process may not have been completed in the short time Bodhi has had him. Hopefully, something can be done or I will have lost him. Perhaps the elven war sage might know some way of restoration... or Elhan... |
3928 Minsc continues to make the most... unique of acquaintances. To follow his charge, thou art brave indeed. |
3929 These odds are idiocy! Retreat! |
3930 For right! And I always am! |
3931 This group shows promise exceptional. |
3932 Must I watch over this group as a nanny the child?! |
3933 I cannot abide by this decision! 'Tis idiocy! |
3934 Thy manner is inexplicably evil! I take my leave! |
3935 A wise choice to appoint the wiser. |
3936 Magic does not nest well in a tired mind. I must sleep. |
3937 Might we move on? |
3938 By the Three, I do not feel well inside. |
3939 Such bustle! The cities of Rashemen are empty compared. |
3940 Thy called? |
3941 Whatever thy need. |
3942 Thy wish my ear? |
3943 As directed. |
3944 No less than done. |
3945 As well as I can. |
3946 Go here! Do that! What about MY needs? |
3947 These boots were made for walking, and that's just what they'll do. |
3948 Who art thou to touch me like you know me?! |
3949 Watch thee where thy place that pointer! |
3950 Must thou keep that rodent so close? 'Tis surely unclean. |
3951 Stand easy, Minsc! Thy needs not be so motherly. |
3952 Evil to thy cause? Perhaps. However, those of decent nature know otherwise. |
3953 Any protection would be courtesy, not necessity. My power is no less than thine! |
3954 Thou shalt not question my will once I present thy neck to the Orthlor! |
3955 I pray thee did not kiss thy mother with that mouth. |
3956 Thou art right indeed. After my own heart. |
3957 Thou art fluent in compliments. Some might say effluent. |
3958 I'll thank thee to remain downwind. 'Tis hard to cast spells while I gag. |
3959 I should keep an eye towards Edwin. One can only expect treachery from his kind. |
3960 Thy decency is refreshing when so many we meet are... lacking. |
3961 No more mistakes, people! We can afford no more losses! |
3962 Minsc! His mighty berserker wrath will not go unremembered. |
3963 Holy Smite (Necromancy) Level: 3 Sphere: Healing Range: Visual range of the caster Duration: Instant Casting Time: 3 Area of Effect: 20-ft. radius Saving Throw: Special This spell calls upon energy from the Positive Energy Plane in order to open a channel between it and the targets. The result is that any evil creatures within the spell's area of effect take 1d4 points of damage per level of the caster, or half damage upon a successful Saving Throw vs. Spell. If the victims fail their Saving Throw, they are also blinded for 1 round. |
3964 Elven War Sage |
3965 Go no further! I require the services of your group. (Yes, they will do nicely.) |
3966 I'll not die to incompetence! |
3967 Your worthless lives end here! |
3968 I had not thought this group capable of pleasing me, but I am impressed. |
3969 Could my opinion of this group drop ANY lower? Evidently so. |
3970 I warn you, I cannot abide this charity. It is not to my tastes at all. |
3971 No, I do not feel this is working out. You waste opportunity after opportunity. I will stand no more. |
3972 It is about time you monkeys realized who should be leader. |
3973 I require rest. I demand we stop. |
3974 Inactive outward, inactive inward. Why do I suffer these fools? |
3975 I could use some help here, fools. |
3976 Yes? |
3977 What is it now?! |
3978 Go bother someone else. |
3979 My actions are yours. |
3980 As directed, for now. |
3981 If I must. |
3982 I do not understand this "mouse magic" that makes me do your bidding! |
3983 Elven War Sage |
3984 Tedious monkey-work. |
3985 A waste of my talents. |
3986 Fine, fine, just stop pestering me. |
3987 This witch deceives you with her lies! I tell you she is evil! |
3988 There is no protection if you goad me further, witch! |
3989 Her power is nothing without the will to use it! Step from behind your excuses and let us end this here! |
3990 'Tis welcome you find no fault with one such as I. |
3991 Elven Archer |
3992 Elven Archer |
3993 Elven Battle Mage |
3994 Elven Battle Mage |
3995 This book has been drenched in blood, ruining most of the pages within. The original ink, faded to begin with, is now thoroughly illegible. A more recent script handwritten in the margins has left an impression revealing a few words here and there, just enough to decipher the nature of the tome. This text apparently dealt with the process that one would go through to become a vampire, though the little you can see gives no indication why someone would want to do such a thing. There is a stamp on the back of the book suggesting that this tome was once archived and recorded by the followers of Oghma. STATISTICS: Weight: 2 |
3996 Her company is refreshing, but I am surprised I find it so. |
3997 No harm shall come to her while I yet live! |
3998 Watch your words when addressing me lest they be fed to you on the end of my boot! |
3999 Your words please, though I know not their motive. |
4000 Dea Vampir Becomos |
4001 This group be a damn sight better off without you! |
4002 Must you crowd so close? 'Tis bad enough I must walk with you chimps. |
4003 Typical response; I wonder if they will prove useful at all. |
4004 Conjur Ota Servanta |
4005 Pawn discarded. I'll have to find another group if this keeps up. |
4006 Checkmate! At last the witch dies! |
4007 How long must we wait here? Things stir to the south as we sit! |
4008 I will not fall here! |
4009 For the fallen! |
4010 Our actions are good, and will serve the greater balance. |
4011 I hope this is not a sign of things to come. We must strive to maintain balance. |
4012 This is no longer a matter that can be brushed aside! Change your ways or we shall be at odds! |
4013 I... I cannot believe the change in this group! For the greater balance, I... I must oppose you! |
4014 As I have said before, you could not have made a better choice. |
4015 Rest would be welcome lest we endanger ourselves. |
4016 It is strange that we stand about when there is so much to do. |
4017 I will require healing if I am to be of use to the group. |
4018 I am at peace in the outdoor places, though it never seems to last. |
4019 I have no patience for cities. Our stay had best be a short one. |
4020 Nature could find a home here if it were properly cleansed and balanced. |
4021 Nature has many children that call the darkness home. I am not one of them. |
4022 Nature's servant awaits. |
4023 I await your need. |
4024 I am ready. |
4025 It is done. |
4026 As you direct. |
4027 I go. |
4028 As I would have done. |
4029 If it will help. |
4030 I thought as much. |
4031 As you would have it. |
4032 Khalid, my dear, 'twould take a sailor to untie that tongue. |
4033 Insufferable? |
4034 Beautiful? |
4035 Do you claim to fight evil while you are diabolic yourself? |
4036 I know not your goals, but you are nearly Zhentish in spirit. 'Tis disgusting. |
4037 You demonstrate your own pettiness. It saves me the trouble, so I take no offense. |
4038 Careful. Ground tongue makes excellent fertilizer, especially with what you're spewing. |
4039 Is grass not made of blades? Do stars not shoot? Nature be well armed, and demands so of her servants! |
4040 You are amusing, in a "what the hell is wrong with you" kind of way. |
4041 Seldom do I find so little fault with someone. I hope it lasts. |
4042 Keep your distance. I doubt your motives are as you claim. |
4043 No sorrow for those lost in righteous battles. |
4044 Blast it, Khalid! You die, and I swear you'll never hear the end of it! |
4045 C-calm yourself, dear. We must proceed c-c-carefully. |
4046 Better part of valor! Better part of valor! |
4047 Oh, my heart's really not in this! |
4048 Gorion would be proud of your actions. |
4049 Gorion would have none of this! 'Tis shameful! |
4050 I'll not have a part in this! Change your course lest I be forced to s-stop you! |
4051 I will not allow this! Itâ€â€it's utterly evil! |
4052 If you wish, but I'm not a very inspiring leader. |
4053 *yawn* I think much c-c-clearer withâ€â€with rest. Might we stop? |
4054 I prefer these long periods of relaxation. Lovely day for it. |
4055 I am getting weaker. I'll need a healer as soon as possible. |
4056 I am much more at ease in the forest. |
4057 Cities are always so intimidating. So many people. |
4058 T-there are S-SO many places I would rather be. |
4059 Sunny or not, 'tis nice to enjoy the out-of-doors. |
4060 Even with infravision, I prefer the daylight. |
4061 C-Can I help you? |
4062 You have need of me? |
4063 WHA... y-yes? |
4064 If none are better. |
4065 I can but try. |
4066 I'll do my best. |
4067 If at first I don't succeed, the wife won't let me forget. |
4068 Th-th-that's all, folks! |
4069 Ch-ch-ch-... ch-ch-ch-chia! |
4070 Click on someone your own size! |
4071 Please, J-Jaheira, you needn't be so... s-so... |
4072 Yes, that's definitely it! |
4073 Ye... no, stay beautiful. Despite yourself. |
4074 Usually everyone proves themselves, but there is something... disturbing about you. |
4075 I had thought none could be so beyond the bounds of goodness. Certainly you need h-help. |
4076 S-sharpen your tongue elsewhere. Everyone deserves a chance. |
4077 You... hmmph... must y-you c-continually... |
4078 Th-thank you. |
4079 I don't want to seem c-confrontational, but could you be a little less... well... evil? |
4080 Your honesty is refreshing, but lace it well with tact. |
4081 Your company is a w-welcome part of this group. |
4082 Another friend fallen. Does it never end? |
4083 Jah... Jaheira. no. NO! |
4084 Stand and deliver, that my hamster might have a better look at ye! |
4085 No, despair not! I will inspire you by charging blindly on! |
4086 Go for the eyes, Boo, GO FOR THE EYES! RrraaaAAGHGHH! |
4087 We are all heroes, you and Boo and I! Hamsters and rangers everywhere, rejoice! |
4088 This behavior must not continue! Feel the burning stare of my hamster and change your ways! |
4089 This is not right. Change our course or I will have to apply a considerable wallop of virtue! |
4090 Boo can stand only so much! |
4091 Magic is impressive, but now Minsc leads! Swords for everyone! |
4092 We must rest soon. Boo is getting squirrely. |
4093 Boo must have his exercise lest he bite us all in hard-to-reach places. |
4094 I must get aid soon. Boo is too young to have to avenge me. |
4095 You know... I think the forest likes Boo. |
4096 A den of stinking evil. Cover your nose, Boo. We will leave no crevice untouched! |
4097 Strange things go bump in the night, but none bump bigger than Minsc! |
4098 You point, I punch. |
4099 Swords, not words! |
4100 Minsc and Boo stand ready. |
4101 Where Minsc goes, evil stands aside. |
4102 Squeaky wheel gets the kick. |
4103 Full plate and packing steel! |
4104 Stand back for justice! |
4105 When the going gets tough, someone hold my rodent. |
4106 There be safety in numbers, and I am two or three at least. |
4107 Butt-kicking for goodness! |
4108 It is as you would have it. 'Tis my sworn vow to ensure your every need is catered to. |
4109 Where Dynaheir goes, so goes my blade. |
4110 Lay a finger on what I protect, and forevermore ye will answer nature's call with a hook! |
4111 Stand ye not too close! Dynaheir is under my protection! |
4112 Play on, bard! 'Tis sweet music to my furry friend. |
4113 I take no offense from your comments. You just don't understand the bond I have with Boo. |
4114 Your words are as sharp as my blade, though not half as shiny. Oooo, shiny. |
4115 I am of few words and fewer hesitations! Warning's past, and now you die! |
4116 You travel with Minsc, you toe the line! I'll not suffer slackers while I'm busy hero-ing! |
4117 Boo does not like your manner. Away with ye. |
4118 Choose your friends wisely. Not all are as trustworthy as Minsc and Boo. |
4119 No finer a place to die than the battlefield! |
4120 Dynaheir! Nooooo! You will be avenged! |
4121 Ye already be disturbed, now leave me be. Yer company be toil enough as is. |
4122 A pox on ye, I'll no lose my neck to this lot! |
4123 And the rivers run red! |
4124 Effective. I may not kill you after all. |
4125 Ye goody goodies make me sick! |
4126 Any more of yer nice-nice and I'm gone! |
4127 I'll suffer this group no more! Best ye sleep with one eye open! |
4128 I have no equal, but I prefer to work alone. |
4129 If'n I'm not allowed to sleep, our next assailants may just live. |
4130 A good blade must be fed. Find prey or I find you. |
4131 A death be in me if I no get help. |
4132 I hate the woods. Prey be so much easier to find in the city. |
4133 Dungeons! The dark is nice, but blast this damp! |
4134 I be much preferring the cover of night o'er this blasted daylight. |
4135 Ye spoke at me? |
4136 This better be good. |
4137 What need ye dead? |
4138 I'll do yer toil. |
4139 Go suck yer blade. |
4140 Sleep lightly taskmaster. |
4141 I warrant your attention?! Oh frabjous day, callooh callay! |
4142 Arrrr! |
4143 Leave me be lest your head leave yer neck. |
4144 What part of "I'm a loner" do ye not understand?! |
4145 That mad wizard is off on one of his "spells" again. |
4146 My "equal" is a talent of many men, all of them fools. |
4147 Do ye truly want yer last words to be so stupid? |
4148 Do not make light of me! My purpose is greater that you can imagine! |
4149 I've suffered yer company as long as I'm going to! Ye could be Harpers, the way ye irritate me so! |
4150 Yer wit be sharp as my blade! Do we exchange jabs, or will ye cease yer prattle?! |
4151 Mayhaps we should just befriend them all and go for tea, eh? |
4152 Ye live longer if ye don't annoy me. Mayhaps even a week or more. |
4153 Keep yer distance, ye goody-goody. I no like the smell of charity. |
4154 Good or bad, you'll go the way of all flesh. |
4155 'Tis a wonder you've lived as long as you have. |
4156 Fool! Now we'll need another mule! |
4157 And the mad wizard falls! Saves me the trouble! |
4158 Walking alone on the Coastway road! How smart is this? |
4159 Live smart! Live long! Run away! |
4160 This group may be capable of learning after all! |
4161 'Tis a wonder your brains can keep you breathing! Try to behave! |
4162 Only the truly inept would resort to such evil as this! I'll not stand much more! |
4163 I am getting stupid just being near you! You are unteachable! Goodbye! |
4164 At last you realize the potential of my amazing brain! |
4165 If I go too long without rest, I'll end up as stupid as you! |
4166 The mind atrophies with disuse! Let's do something! |
4167 Hello! I need healing here! |
4168 Deciduous, coniferous, and... uhhh... green. |
4169 If I'm so smart, what am I doing down here? |
4170 If I weren't so intelligent, I might be a little nervous of the dark. |
4171 What do you need?! |
4172 You grunted? |
4173 Can I... help you? |
4174 I'm too smart for this. |
4175 Is that all? |
4176 There's none better. |
4177 I am so smart! S M R T! I mean S M A R T! |
4178 Shake a paw! C'mon, shake a paw! |
4179 Feel my amazing brain! Go on, touch it! |
4180 I wile away the hours, conferring with the flowers, consulting with the rain. |
4181 Ruler of the world, hmmm? Only if chosen by virtue of an... uncluttered mind. |
4182 Indeed you grow "grander" by the moment. Though how a fat head will help, I do not know. |
4183 Oh yeah?! Well I've got more smarts in my little finger than you've got in your little finger! No... wait a minute. |
4184 Violence is a trademark of low intelligence! |
4185 Mind not what others say. The intelligent enjoy your music regardless. |
4186 Oooo, insult me again. Only this time, use your brain. |
4187 You don't expect me to believe you meant that? I'm too smart for your hidden insults! |
4188 Leaving Shadows |
4189 Who taught this chimp to talk?! What they can't do these days! |
4190 Well, I certainly would have handled THAT better. |
4191 If you were smarter, you'd enjoy my company more. |
4192 If you need any help... y'know... thinking, just let me know. I'm here to help. |
4193 This text is written in a very old dialect of southern Common that you are not familiar with, though it does not appear to be a particularly ancient tome. It seems to be a section of the personal journal of a noble named Tomass Sangui and deals with the acquiring and control of his most devoted servants. It is difficult to ascertain much more, though from the frequency of certain words, you are reasonably sure that Tomass was creating vampire minions, if not some other creature that feeds on blood. His knowledge on the subject seems quite intimate indeed, and he details the long process of completely turning a victim. Apparently, if the process is interrupted, it can be reversed, but the author does not say how. There is a stamp on the back of the book that indicates it was once archived and recorded by the followers of Oghma. STATISTICS: Weight: 2 |
4194 The stupid will fall while the smart survive. |
4195 Ahh, Tiax! Had you asked, I would have said you were too dumb to live. |
4196 You! Tiax would speak at you, for 'tis destined to be so! |
4197 Tiax will rule... from a distance! |
4198 Tiax will smite thee! |
4199 Tiax is impressed with this group! You will continue to serve him once he rules. |
4200 Archer! Use fire to kill the beasts ere they rise again! |
4201 Move out! The battle is far from over! |
4202 Tiax fails to see how this will aid in his ascension! |
4203 Continue with this... unprofitable behavior, and Tiax will seek his destiny elsewhere! |
4204 You are unworthy to sit at the feet of great Tiax! I shall find another for that exalted spot! |
4205 As it should be! Tiax was destined to lead! |
4206 Tiax needs rest if he is to rule! |
4207 Attack formations! Hold back the fiend! |
4208 We get no closer to world domination just standing about! |
4209 Destiny had best hurry. Tiax does not feel well at all. |
4210 When Tiax rules, this forest will be lumber for but a leg of his throne! |
4211 When Tiax rules, the stones of this city shall build his castle! |
4212 <CHARNAME>, please! We cannot defeat this thing alone! |
4213 Why must Tiax traverse this dank hole?! Cyric said nothing of soggy boots! |
4214 Tiax must squint in the sunlight! One day... revenge shall be his! |
4215 Night would DARE hamper the sight of Tiax?! |
4216 Who dares prod Tiax?! |
4217 Tiax hears you. |
4218 Soon Tiax rules! |
4219 Tiax is as Tiax duz. |
4220 For the Queen! Let us find what survivors we can! |
4221 Tiax WILL rule ALL! |
4222 Tiax moves. Make way! |
4223 Ya little monkey-spanker. |
4224 When Tiax rules, breeches shall not ride up so wedge-like! |
4225 Tiax does as ye will, but one day... BOOM! He rules! |
4226 The day comes when TIAX will point and click! |
4227 Where will your learning get you when Tiax rules? Duke of manure at best! |
4228 Sure you be smart, but none are grander than Tiax! |
4229 Thou wouldst mock me? Ye stiff-rumped foole! |
4230 All the world will tremble beneath the feet of Tiax! |
4231 Tiax and his greatness shall squash you as a bug, you... you... insolent BUG! |
4232 Your insults carry little sting. Tiax knows he will rule in the end. |
4233 Ye cup-shot muttonhead! Tiax will slap you silly... when he rules! |
4234 Give thy tongue a holiday! Tiax so commands! |
4235 Your goals are petty in comparison to the wonder of Tiax! |
4236 Do as ye will, but 'tis for naught! Tiax must rule! |
4237 Has Tiax mentioned he's going to rule? 'Tis inevitable. |
4238 Blast you! Escaping the inevitable rule of Tiax by dying! Coward! |
4239 Ha Ha HA! Smart guy dies, and Tiax goes on to RULE! |
4240 Montaron, you are so AGGRAVATING! 'Tis disturbing to my demeanor! |
4241 Waaaa! Mommy, I'm a scared! |
4242 I am become death, destroyer of worlds! |
4243 I'm starting to find this group almost... palatable. |
4244 Must we be so insufferably charitable?! |
4245 I'll not tolerate any more of this benevolence! |
4246 I can take this no longer. May you all die cold miserable deaths! Farewell! |
4247 A wise choice for leader. |
4248 I tire! I'll be MUCH MORE AGREEABLE with rest! |
4249 Much as I enjoy these moments of repose, GET A MOVE ON IT! |
4250 Mommy, I don't feel too good. |
4251 The trees... move. Do you not see it?! |
4252 A cutthroat in every alley, but I'll not let them take us alive. |
4253 I'm never quite so comfortable as when I'm at least six feet under. |
4254 I've never liked the sunlight. 'Tis just too... bright. |
4255 I wanted infravision like the elves, but 'tis more than just taking their eyes. |
4256 Something troubling you? |
4257 Your voice is ambrosia. |
4258 Stop touching me! |
4259 If I must! |
4260 I could do no other. |
4261 Hardly worth my time! |
4262 Glitterdust |
4263 Tell me 'bout the rabbits. |
4264 Those the gods wish to destroy, they first make mad! |
4265 I ate his liver with a nice Chianti and some fava beans. |
4266 I'll teach yer grandmother to suck eggs! |
4267 Tell us a story, Monty. Something with bears and gold. |
4268 Har HAR there, Montaron! Quite the fight, eh, chum? |
4269 C'mon, Montaron, lighten up. Must you be so moody all the time? |
4270 Why must you goad us into other people's concerns? Can you not just let us mind our own enterprise? |
4271 I begin to see your true nature, and 'tis as I expected. None are as insufferably righteous as Harpers! |
4272 Oh, speak no more lest ye gorge my sweet tooth! |
4273 I'll not be mocked, thou most slanderous harlot! |
4274 Ahh yes, the chatter of friends and compatriots! Does it not warm the cockles? |
4275 Could we cease the incessant noise?! 'Tis such a pain behind the eyes! |
4276 Smiles, everyone, smiles! This is like some great fantasy! |
4277 I know dragons with feet like rabbits! 'Tis true I swear! |
4278 I suppose I should feel a sense of loss. How unfortunate I don't care. |
4279 Montaron! I... I never loved you. |
4280 Aye, who's there now? More smithing, or did ye burrow into another river? |
4281 I should'na got out of bed this morn! |
4282 Clangeddin's might be with us! |
4283 We do good! 'Tis as my clan was, long ago. |
4284 There'll be dark horizons if we don't change our ways! |
4285 I've seen enough greed and evil! Change your ways lest enemies we be! |
4286 Ye be no better than the Throne themselves! I'll not stand by while this happens! |
4287 Slow and steady while I'm leader. |
4288 Even dwarves need to rest. I can't walk much further. |
4289 Why did I leave my cell if I'm to stand about doing nothing?! |
4290 Ill I am, and when a dwarf says he's sick, you know it's serious! |
4291 'Tis just like the tunnels of my old clan. |
4292 <CHARNAME>, it is good to see you again. |
4293 I prefer the stone of my cell o'er this wide open empty. |
4294 What happened to you, Yoshimo? You look injured. Did you kill the nymph to escape? |
4295 You need something? |
4296 What e're ye need. |
4297 How did you escape the nymph? It was my impression that you didn't wish leave her side... |
4298 Ye need only ask. |
4299 I do not wish to speak with you, Yoshimo. |
4300 NO! I did not kill her! |
4301 Stay calm, old friend. It was merely a question. |
4302 As you will. |
4303 Clangeddin's will be done. |
4304 Be glad to. |
4305 My father was a miner. And my mother was a miner before him. |
4306 How were you wounded if not in a fight? |
4307 Keep yer straw and sticks! Only Stone protects the pigs! |
4308 I do not believe you. |
4309 You load sixteen tons, what do ya get? Another day older and deeper in debt. |
4310 She, uh, released me from bondage. I am a free man again and ready to rejoin your party. |
4312 The mines were there for anyone who looked! I'll not be blamed for what the Throne does with 'em! |
4313 'Twould be good if you tithed a few coins now and then. The favor of gods is worth a few gold. |
4314 You've sold your mores for the love of gold. All dwarves are kin, but I'll not call YOU family. |
4315 Friendships last when gold is long gone. Perhaps you should be a little nicer to the group. |
4316 I've been through enough without suffering you as well. Begone. |
4317 Watch what you say. Good-natured I am, but I swing a mean axe where evil's concerned! |
4318 We fight for what's right, but you needn't take such pleasure in it. |
4319 Kind words are always appreciated. |
4320 Violence solves only the simplest problems. You must think your way through the tough ones. |
4321 A friendly face is a blessed sight in these times. |
4322 I would be happy to have you join me. |
4323 Freeing Queen Ellesime I killed the parasites Irenicus was using to drain the Tree of Life, and I freed Queen Ellesime from her cage. She then severed Irenicus's connection to the Tree, a disorientating process that may have weakened him. Ellesime has disappeared, perhaps to get reinforcements, leaving me with my only chance to gain revenge for everything Irenicus has stolen from me! |
4324 How were you wounded? |
4325 Your ego is positively elven. Drop it a notch lest I do it for you. |
4326 I've lost too many clan-mates already! Must I lose these as well? |
4327 I wish no dwarf dead, but I'll not miss his company! |
4328 I do not believe you. |
4329 Please, sirs, I'm sorry for what I've done, but a girl's gotta eat, you know. |
4330 Come on, now, don't let me suffer in this place. We've both had enough of that. |
4331 Yep? |
4332 Whatcha want? |
4333 If we're going to do nothing, let's at least find a safer place to do it. |
4334 Ye're a queer fellow. |
4335 Right you are. |
4336 All right, all right. |
4337 Aww, come on. I'm not cut out for the leadership stuff. |
4338 I'll stick with you no matter what, but we should still try and be decent to people. |
4339 *yawn* I'm getting sleepy. Wish we could stop for a bit. |
4340 Poor sod, takin' the dirt-nap so soon. |
4341 Heya! It's me, Imoen. |
4342 Ahhh, my child, I am glad I have found you. |
4343 Please, <CHARNAME>, do not be angry with me. The nymph enchanted me, but she has since freed me. I am a free man again and ready to rejoin your party. |
4345 I would be happy to have you join me. |
4346 Unholy Blight |
4347 How were you wounded? |
4348 I do not believe you. |
4349 I did not hurt the nymph! She released me from the fairy circle. I am a free man again and ready to join your party. |
4350 Unholy Blight (Necromancy) Level: 3 Sphere: Healing Range: Visual range of the caster Duration: Instant Casting Time: 3 Area of Effect: 20-ft. radius Saving Throw: Special This spell calls upon energy from the Negative Energy Plane in order to open a channel between it and the targets. The result is that any good creatures within the spell's area of effect take 1d4 points of damage per level of the caster, or half damage upon a successful Saving Throw vs. Spell. If the victims fail their Saving Throw, they also receive a -2 penalty to all their rolls for 4 rounds. |
4351 I would be happy to have you join me. |
4352 Finding Irenicus in Hell Irenicus's death did not have the same effect as Bodhi's did, and my soul has not returned to me. Perhaps it was because of the power he gathered from the Tree of Life, or because Bodhi was undead. Regardless, Irenicus has fallen, dragging both my soul and myself inexorably behind. I am now alone in what must be the Nine Hells, but I am certain Irenicus is here somewhere... and somehow, in this, I must find the mage and battle him once and for all to get my soul back. |
4353 How were you wounded? |
4354 Escaping the asylum I released the inmates of the asylum to perform an assault on Irenicus, driving the wizard off for the moment. He still has both Imoen's soul and mine, however, and I must follow. According to Saemon Havarian, Irenicus has plans in an elven city called Suldanessellar. Saemon offered to take me to the Forest of Tethir on his ship, and I have accepted. He may not be trustworthy, but he's all I've got. If I don't get my soul back, I will die. Or worse. |
4357 I do not believe you. |
4358 After the nymph released me, I ran to catch up with you and had a little run-in with a worg. The worg wounded me. |
4359 You've found us now. Would you like to join my party again? |
4360 I do not believe you. |
4361 I don't have a place in my party for you. I may have one at a later time. |
4362 It is the truth! I would not harm that innocent nymph! She released me from the fairy circle so that I could rejoin my companions. You must believe me! |
4363 I would be happy to have you join me. |
4364 How were you wounded? |
4365 I think you killed the nymph to escape. I do not know why you would do that, but I am certain that you did. |
4366 I am pleased to travel with you again. |
4367 I am very sorry to hear that. You shall find me in Athkatla should you need me. I will be staying at the Copper Coronet. Travel safely, <CHARNAME>. |
4368 When you have thought about this and realized your error, you will find me at the Copper Coronet in Athkatla. I will now take my leave of you. |
4369 Don't you try anything stupid. I'm watching you. |
4370 Thieves aren't wanted here. |
4372 Don't even think about trying to steal something. |
4373 release familiar |
4374 You're stealing without permission. For that, you're going to pay. |
4375 Sword |
4376 Sword |
4377 Book Merchant |
4378 Book Merchant |
4379 This mage's power is immense! We must overcome him quickly. |
4380 Dradeel's Recipe Page |
4381 Dradeel's Recipe Page |
4382 Dea Vampir Becomos |
4383 load scenario |
4384 Exotic Hide |
4385 Cloak |
4386 Exotic Hide |
4387 This leather is thick and coarse, unlike even the heaviest hide from a cow or another domesticated animal. The creature this came off of must be exotic indeed. STATISTICS: Weight: 25 |
4388 day |
4389 night |
4390 morning |
4391 afternoon |
4392 evening |
4393 Sissy fighter! You grab, I'll scratch! |
4394 Entrance to Lower Tombs |
4395 Rain death upon them and let despair be our vanguard! |
4396 This journal was found on the body of the shadow-slain warrior that you stumbled upon near the entrance to the dark woods. The last entry is of particular interest: "Nothing is as I'd imagined that it would be. I expected to become a hero when I joined Mazzy Fentan's party. I expected that we would slay monsters with ease and bask in the glory of victory as they do in the old tales. But it is not as it seems. I did not expect the drudgery of the march, the casual horror of slaughter, the smell of death everywhere. I swear I can taste it! We've killed so many shadows and black wolves that my brain has become as numb as my arm. I am covered in ichor but have not the energy to even clean myself. If not for Mazzy, I think that I would be mad. She is a constant source of strength and always reminds us of the innocents that these beasts have killed, of the horror that we must take upon ourselves to save the people who have no defense. Mazzy is the hero here, not I. The battle has only just begun. Today we arrived at the entrance to the ruined temple. It was crawling with shadows. Were it not for Mazzy's quick thinking, we would surely be dead. There were far too many to fight, but Mazzy used the stained glass of the ruins to reflect what light we had, illuminating the entrance and sending the shades to their doom. While the stained glass caught the light, we were able to find a pocket of safety. Any shadows that came within were destroyed by the light. Tomorrow we will attempt to enter the temple and the darkness. I have never felt such dread. I try to be as brave as Mazzy but cannot. I feel the horrible, inescapable urge to run, and when the battle is joined, I can only hope that I will not." STATISTICS: Weight: 2 |
4397 The multiplayer session has been terminated. The arena setting for the server and client programs do not match. Server arena: <SERVERVERSION> Client arena: <CLIENTVERSION> You can change your arena setting by connecting (or by not connecting) through the arena button. |
4398 TRUE |
4399 FALSE |
4400 Shadow Thief Cloak |
4401 This is the cloak that Bodhi has asked you to plant, along with a dagger, in Vulova's home to frame the Shadow Thieves for his murder. STATISTICS: Weight: 3 |
4402 Temple of Ilmater |
4403 Please... death... too many... aaaagh... |
4404 I know about the magical plug! It keeps the underground river from flooding the mine. You can find it in the northeast section of the mine, but it'll do you no good. Everyone says that the thing's magically sealed, but I bet you Davaeorn, the master of the mine, could open the plug. |
4405 Cloak of Protection +1 |
4406 I no want fight! I want home! I smash fish! I smash YOU! RRRGG! |
4407 From soil to sea, grant me the bones of the slain to slay our enemies in turn! |
4408 Anguiliian |
4409 Golem Slow |
4410 Golem Confusion |
4411 Psionic Domination |
4412 Anguiliian |
4413 Call forth the Alguiliians! We are overrun! |
4414 You cannot remove this item. |
4415 Ettin |
4416 Ettin |
4417 Fools! Phaere has died, and all our lives are now forfeit as well. |
4418 No! Please... don't! |
4419 Slaver |
4420 Slaver |
4421 This blade burns with a magical fire, and a charring blast is released whenever a hit is scored. "Meta Infernum" is etched on the hilt, though it appears somewhat faded and may not be original to the sword. STATISTICS: THAC0: +1 Damage: 1d8+1, +1 fire damage Damage type: Slashing Speed Factor: 4 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 4 |
4422 Sword of Flame +1 |
4423 Eliya |
4424 Welcome to this place. I've looked forward to seeing you. I am, as you know, Aran Linvail. |
4425 My thanks, Aran. What would you have of me? |
4427 Strangely, the magic rolls off of Jon... causing him some mild discomfort but no lasting effects. |
4428 Right to the point, eh? That's fine with me. You are a very capable person, and I wish to propose a trade of services. |
4429 I propose that you give me what I have coming already. I have paid. |
4430 It sounds good, though I must see to Imoen. What do you propose as a deal? |
4431 Dart +5 |
4432 This is your familiar, a dust mephit currently safe within your backpack. The dust mephit is not strong in combat, but it is slightly resistant to magical attack and has the ability to cast the spell Glass Dust twice per day to assist its master. STATISTICS: Hit Points: 24 Armor Class: 6 Magic Resistance: 10% Combat: 2 attacks per round at 13 THAC0 for 1d2 damage Special Abilities: – 100% resistance to fire – 50% resistance to slashing, piercing, and missile damage – Can cast Glitterdust once per day and Glass Dust twice per day (all enemies in a 30-ft. radius must save vs. Breath or have their AC penalized by 4 and their THAC0 by 2 for 30 seconds) – Regenerates 1 HP/round. – Immune to level drain, sleep, and petrification. Weight: 1 |
4433 This is your familiar, a fairy dragon, currently curled up and safe within your backpack. The mischievous fairy dragon is fairly resistant to magic... and has the ability to both protect and obscure itself with illusionary magic of its own. STATISTICS: Hit Points: 24 Armor Class: 4 Magic Resistance: 32% Combat: 2 attacks per round at 13 THAC0 for 1d2 damage Special Abilities: – Can cast Mirror Image and Invisibility, 10' Radius once per day – Immune to level drain, sleep, and petrification Weight: 1 |
4434 This is your familiar, a ferret, currently curled up and safe in your backpack. The ferret is an incredibly quick and agile animal, hard to hit and magically made resistant to both damage and spells. The ferret's uncanny ability to get into almost anything unseen makes it a handy pickpocket. STATISTICS: Hit Points: 24 Armor Class: 0 Magic Resistance: 50% Combat: 2 attacks per round at 13 THAC0 for 1d3 damage Special Abilities: – 75% Pick Pockets – 40% Hide in Shadows/Move Silently – 20% Detect Traps – Can cast Blur once per day – Immune to level drain, sleep, and petrification Weight: 1 |
4435 This is your familiar, an imp, currently grumpy yet safe within your backpack. The imp is an unusual creature that is fairly quick and quite resistant to magical spells... and has the ability to cast its own spells on behalf of its master. STATISTICS: Hit Points: 18 Armor Class: 2 Magic Resistance: 25% Combat: 1 attack per round at 15 THAC0 for 1d6 damage Special Abilities: – 100% resistance to fire, cold, and electricity – Can cast Polymorph Self once per day – Regenerates 1 HP/round Weight: 1 |
4436 This is your familiar, a quasit, currently grumpy yet safe within your backpack. The quasit is a small, infernal creature that is fairly quick and quite resistant to magical spells... and has the ability to cast its own spells on behalf of its master. STATISTICS: Hit Points: 24 Armor Class: 2 Magic Resistance: 25% Combat: 3 attacks per round at 13 THAC0 for 1d6 damage Special Abilities: – 100% resistance to fire, cold, and electricity – Can cast Horror and Blur once per day – Regenerates 1 HP/round Weight: 1 |
4437 This is your familiar, a pseudo-dragon, currently curled up and safe within your backpack. The lizard-like creature is quite intelligent and fairly well-armored and quick... It does not do much damage in combat, but its magical claws are able to render some enemies unconscious. It is also quite resistant to magical spells. STATISTICS: Hit Points: 24 Armor Class: -2 Magic Resistance: 50% Combat: 2 attacks per round at 13 THAC0 for 1d3 damage, save vs. Death or be rendered unconscious for 2 turns Special Abilities: – Can cast Blur once per day – Regenerates 1 HP/round – Immune to level drain, sleep, and petrification Weight: 1 |
4438 This is your familiar, a rabbit, currently curled up and safe within your backpack. The rabbit might not be one's first choice for a familiar, but this creature is incredibly quick and difficult to hit in combat. The rabbit also has a keen nose for sniffing out traps on behalf of its master. STATISTICS: Hit Points: 24 Armor Class: 1 Magic Resistance: 65% Combat: 2 attacks per round at 13 THAC0 for 1d2 damage Special Abilities: – 50% Detect Traps – 30% Hide in Shadows/Move Silently – 75% resistance to fire, cold, and electricity Weight: 1 |
4439 Run, child! Get out of here! |
4440 Wait! There is something wrong. We are in an ambush. Prepare yourself! |
4441 You must learn to be patient, child. |
4442 Everything will be explained to you in time. |
4443 *cough* *cough* I'm too old for this. |
4444 We have very little time! |
4445 Listen carefully! If we ever become separated, it is imperative that you make your way to the Friendly Arm Inn. There you will meet Khalid and Jaheira. They have long been my friends, and you can trust them. |
4446 Let's hurry, child! The night can only get worse, so we must find shelter soon. Don't worry, I will explain everything as soon as there is time. |
4447 You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt. |
4448 Awake, my adopted child. Awake, and face the terrible tests ahead of thee. |
4449 I am Death come for thee. Surrender, and thy passage shall be... quicker. |
4450 So be it then. Another day you'll die! |
4451 Hush, little baby, don't say a word. Nimbul's gonna show you the big... black... bird. |
4452 Taking reward for this easy a kill is almost a crime. Hee hee. |
4453 Why Nimbul has been hired to deal with the likes of you, I'll never know. |
4454 Struggle if you must, dead one. I do not mind working for my money. |
4455 What?! How'd you get in here? |
4456 I yield, I yield to thee! |
4457 Fools, you would turn your back on a servant of Cyric? |
4458 You'll not have me! You'll not, you'll not! |
4459 Help, my minions, help! |
4460 Shhh, I must talk to you in private. These are troubled times. |
4461 Stupid cretins. |
4462 Loyalty to one's lord is all that can be expected. |
4463 In these times, only the strong survive. |
4464 A secret is only a secret if kept to oneself. |
4465 I have nothing else to say. |
4466 Watch your words! I'm in a foul mood! |
4467 The longer the fight, the sweeter your blood when I kill you! |
4468 I will have your head! |
4469 No begging's gonna help you now! |
4470 Oh sure! Touch me like you know me! Now I kill you twice! |
4471 Maybe you will stay quiet when you're dead! |
4472 Do I LOOK like I enjoy being prodded by strangers? Stow the pointer, mouse-boy! |
4473 So the stoic adventurers have found their way down to my lair. |
4474 You meddling fools, your victory shall be short lived. |
4475 Die, insolent whelps! |
4476 Ah ha ha ha ha ha! |
4477 Your efforts are futile! |
4478 Tremble before the might of my sorcery! |
4479 Your feeble skills are no match for my magic! |
4480 You there! Identify yourselves! |
4481 Come now, old chaps, can't we be friends? |
4482 For Baldur's Gate! |
4483 Learn some manners, brute. |
4484 Nothing is more vulgar than bad manners. |
4485 Learn to bathe, lout. |
4486 Oh my goodness! |
4487 Greetings, taxpayers. I am Duke Eltan, commander of the Flaming Fist. |
4488 Insolent madmen. Guards! To arms! |
4489 By all that's holy! |
4490 Honorable men are hard to come by. |
4491 The common folk are the true rulers of this land. |
4492 I AM the law. |
4493 Citizens, please step forward. |
4494 If it's a fight you want, a fight I'll give you! |
4495 I am a man of my word. |
4496 Evil finds its worst enemy in truth and honor. |
4497 Oh, my bum's itchy, but I can't scratch it 'cause my armor's too tight. |
4498 The Flaming Fist aren't mercenaries. They're this city's police force! |
4499 All I wish is to continue my journey! Friends await, while I must suffer this tiresome dance?! Does the mere mention of Drizzt attract your ilk?! |
4500 'Tis your lives to waste! |
4501 I am a gentle man at heart. At least, when I'm not slaughtering the stupid. |
4502 I've sparred with demons from the Nine Hells themselves! I shall barely break a sweat here today! |
4503 All this chatter is fine, but I've places I'd rather be. |
4504 Don't poke Drizzt. 'Tis entirely unsociable. |
4505 Ho there, wanderer. Stay thy course a moment to indulge an old man. |
4506 Oh, it is most distressing that this is the course thou've chosen. I remove my support and will have no further dealings with thee. |
4507 I can offer some guidance, but I will not interfere in your destiny. |
4508 Thy mission is urgent! Must thou waste time poking the elderly? |
4509 The years I have seen number hundreds, and yet I put up with thy prodding. |
4510 Whoa, lord, it is hard to be humble when you're perfect in every way. |
4511 Run as you will; you cannot hide forever! |
4512 Your death is inevitable. |
4513 Only the strongest shall prevail. |
4514 The streets will run red with blood when my work is finished. |
4515 I do not fear death... do you? |
4516 Killing is our father's work; embrace it as I have. |
4517 You're perceptive for an old man. You know why I'm here. Hand over your ward and no one will be hurt. If you resist, it shall be a waste of your life. |
4518 I'm sorry that you feel that way, old man. |
4519 Ah, yes, the, ah... a tab! Um... another ale, young miss. I'll be sure to have your funds ready. |
4520 This is not my day at all! |
4521 Perhaps some other time! I'm not in the mood for fighting today! Or any day! |
4522 'Tis surprising what one can learn at a simple country fair. |
4523 I've traveled the length and breadth of Faerûn, and there's always something new. |
4524 Awfully familiar with that pointer, aren't you? And after only one drink, too. |
4525 I've a story for every man, woman, and child in Faurûn. However, copyright laws forbid me the telling. |
4526 Salutations. I am Cadderly, a visitor of Candlekeep, like yourselves. |
4527 Violence is never the wisest course. |
4528 Faith is all one needs to surpass life's obstacles. |
4529 You are a special one in the eyes of the gods. |
4530 Never let greed or malice guide your destiny. |
4531 One is not forced to walk in the steps of their father. |
4532 Look it, Krystin, honey. It's the heroes of the Sword Coast. They're the real deal. |
4533 It looks like tough times for us, honey. |
4534 Hey, fellas, guess what time it is? Yep, you got it: It's time to die. |
4535 Krystin, love, keep your mind on your work. We're professionals over here. |
4536 Krystin, honey, don't break down on me here. I still need your help! |
4537 Shut up and bleed faster. |
4538 I once met a man from Nantucket... Oh, wrong world. |
4539 Ohhh! I'm so excited, Slythe. I've never heard real live heroes beg for their lives. |
4540 I can't take this! I can't. I'm sorry, darling. |
4541 You're all going to die. I'm going to slit your throats, open up your guts, and spoon out your brains. |
4542 Blood makes me giddy. I love to see it in great big spurts. |
4543 Oh, ohhh, you bastards, you hurt me. They hurt me, honey. DIIIEEE, die, die, AAARGGHH. |
4544 Ninety nine buckets of blood on the wall, ninety nine buckets of blood. |
4545 He he he he. |
4546 None cross Greywolf and live! |
4547 You've not heard the last of this, ye worthless priggers! |
4548 Have at thee, ye thieving scoundrel! |
4549 No one meddles with my business lest they become it! |
4550 All o' you deserve the morning drop on the gallows. |
4551 Stupid cullys. |
4552 The back of my hand or the tip of my boot. Take your pick. |
4553 Wait, me no want fight, me Korax, me friend! |
4554 Me kill your enemies, yes me will! |
4555 Korax hungry, mmmmmm, very hungry. |
4556 Korax thinks you look very tasty today. |
4557 Korax good dog, yes, good dog! |
4558 Korax sorry, but he so very hungry. He must eat now! He must eat you! |
4559 Greetingshh, fellow rogues. *hiccup* |
4560 There are too many. Retreat! |
4561 The Shadow Thieves send their regards. |
4562 *hiccup* I's thinks I hads too much to drinks. |
4564 You know, one day, I'lls have me mys revengsh. Ha ha ha ha ha! *hic* *burp* |
4565 Lying, causing terror, and murderâ€â€those are my pastimes. |
4566 As all of you know, this is a special occasion for the city of Baldur's Gate. |
4567 The evidence we have about Entar's murder does resemble the work of the Shadow Thieves, but... |
4568 If I MAY continue, the signature left behind was very blatant and could have put there to mislead all of us. |
4569 Could we all have a round of applause for Silke Rosena? She is a performer who hails from Berdusk. |
4570 The votes have been tallied from those submitted by the landowners. The result was nearly unanimous. |
4571 All of your questions will be answered in due time; you need not worry. |
4572 Perhaps I could interject something before this meeting degenerates into meaningless bickering. |
4573 Wait one moment, that is not in your power to decide. |
4574 What of Duke Eltan, has his condition improved at all? If he dies, who will replace him? |
4575 What about the rumors of Amn mobilizing for war? Why aren't we preparing for war? |
4576 With our iron shortage, how are we to defend ourselves, and who will give us the iron we need? |
4577 Entar was killed by Shadow Thieves, agents of Amn; if it isn't obvious to the rest of you, it's obvious to me: Amn wants a war. |
4578 I believe that Eltan was poisoned by members of the Shadow Thieves. They're obviously trying to kill our leaders. |
4579 Resembles?! That's ridiculous. The signature left behind on the body WAS the mark of the Shadow Thieves. Are you blind *and* stupid, woman?! |
4580 Who would want to mislead us?! |
4581 What of the Zhentarim? I've heard that they may be somehow involved. |
4582 Shut up, let Sarevok speak. |
4583 Stop! You go nowhere! This our bridge. You pay to walk it! |
4584 Me Gnarl... me hungry! |
4585 Yeah, you pay... 20 gold for each head, or lose head! |
4586 Mmmm... smell good. |
4587 Hey dere, I'm Caldo, and dis is my brother Krumm. |
4588 Me's gonna to be rich! |
4589 Uhhhh... yeah. |
4590 No more for you. |
4591 Duhhhhhhh... |
4592 Where's me ale, woman? |
4593 Please, kind spirits, a wondrous ancient oak is in peril. |
4594 My tree is in such pain! |
4595 Ahh, beauteous creature! You are my masterpiece! |
4596 Soon... my work will be done. |
4597 Someone disturbs me?! |
4598 My station is much greater than that of Tethtoril's. Hmmmph! |
4599 Greetings, young one. |
4600 I am very proud of you, as I am sure Gorion is. |
4601 In the Year of the Turrets, a great host will come from the east like a plague of locusts. So sayeth the wise Alaundo. |
4602 This magical dart was created using the Cloak of the Stars. The dart will only last for 24 hours. STATISTICS: THAC0: +5 Damage: 1d3+5 (missile) Speed Factor: 1 Proficiency Type: Dart Type: One-handed Weight: 0 |
4603 When shadows descend upon the lands, our divine lords will walk alongside us as equals. So sayeth the great Alaundo. |
4604 Waitcha turn. |
4605 The Wyrm shall wander the earth, and such a pestilence will follow in his wake that all that know of his passing shall be struck down by the plague. So sayeth the wise Alaundo. |
4606 When conflict sweeps across the Dales, the great lizards of the north shall descend with fire and fury. So sayeth the great Alaundo. |
4607 The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny. Chaos will be sewn from their passage. So sayeth the wise Alaundo. |
4608 PLAYERS |
4609 I do apologize, but I must assist thee some other time. |
4610 Our library is a reservoir of human knowledge. |
4611 Here ya go. |
4612 Our rules are very strict! |
4613 Outta my way, less ya want a rib-roastin'. |
4614 Jabberin' cus! Shut up! |
4615 H-hello, I don't want any trouble. |
4616 What?! Oh, oh, sorry for yelling. |
4617 I don't have time to associate with drivel. |
4618 Your arrogance is most distasteful! |
4619 The Iron Throne demands much, perhaps more than the Knights of the Shield can give. |
4620 I could have you all killed with the lift of a finger. |
4621 We are being spied upon! |
4622 Ignorant barbarians. |
4623 Hold, travelers! Before you will be allowed entrance, you must donate a tome of great value to our libraries. |
4624 I'm not a doormat! |
4625 Seems to me like dese men want a little trouble. I'll give 'em trouble. |
4627 by name |
4628 by date |
4629 Mr. Ployer, We have prepared the necessary spells and await your order. Our normal efficiency has been forgone in favor of, as you said, "increased pain and suffering." Your payment was received, and though it should have been more, given your continued financial difficulty, it will suffice for now. We will strike when you have located her. Terrece |
4630 Feed the blood of a vampire and the dog's meat of an avatar to reveal your path. |
4631 Sleep of the Sahuagin |
4632 Be there any who possess courage hereabouts? I have a job for you! |
4634 Overgold Renwellyn |
4635 Overgold Renwellyn |
4636 <CHARNAME>'s Guildhall |
4637 Troll Death |
4638 The Hand of Dace |
4639 Lium's Journal of Malevolent Magicks |
4641 Minotaur Horn |
4644 Spellbook |
4646 CHARACTER |
4652 Reflected Image |
4653 Reveal Magic |
4654 Protection Circle |
4655 Bystander |
4656 Bystander |
4659 Free Haer'Dalis from imprisonment by Mekrath I have accepted a commission from Raelis Shai, the leader of a troupe of players who work in the playhouse underneath the Five Flagons. One of her actors, named Haer'Dalis, has been kidnapped by a wizard named Mekrath, whose laboratory is accessible through the sewers. I am to retrieve Haer'Dalis from the wizard, as well as locate a jewel that belongs to him. |
4660 Retrieve Mekrath's stolen mirror from his imp The wizard, Mekrath, has given me a task to retrieve a mirror that was stolen by an imp... The imp has likely escaped into the sewers and may have summoned something with the device, although Mekrath gave no specifics on exactly what that might be. |
4661 Free Haer'Dalis from imprisonment by Mekrath I freed Raelis's actor, Haer'Dalis, from his entrancement, and he has returned to the playhouse on his own. I must now find his gem and bring it to Raelis, and she will reward me for it. |
4662 Free Haer'Dalis from imprisonment by Mekrath Raelis's actor, Haer'Dalis, has joined my group and bade me to find his gem within Mekrath's house. I must return it, and him, to the playhouse under the Five Flagons. |
4663 Eliya |
4664 Petrified Man |
4665 Petrified Woman |
4666 Attack |
4667 Petrified Woman |
4668 You turn the wheel with all your strength. From the west, you hear a loud creaking as if a door were being closed. |
4669 Your foolish actions have caused the death of a valuable tool... Penance shall be paid with your spilt blood. |
4670 Dead |
4671 Goblin Commando |
4672 Goblin Commando |
4673 Dream Vision |
4674 Dream Vision |
4675 Elf Female |
4676 Elf Female |
4677 Elf Male |
4678 Elf Male |
4679 Retrieve Haer'Dalis's gem. I have freed a man named Haer'Dalis, who was bound magically as a slave to the wizard Mekrath. He bade me before he left to find a gem of his still in Mekrath's house. Once I have it, I am to bring it to one named Raelis at the playhouse beneath the Five Flagons Inn in the Bridge District for a reward. |
4680 Retrieve Haer'Dalis's gem. I have freed a man named Haer'Dalis... an actor magically enslaved to the wizard Mekrath... who has joined my group and bade me to find a gem of his still in Mekrath's house. Once it is located, I should seek out Raelis Shai at his playhouse beneath the Five Flagons Inn in the Bridge District for a reward. |
4681 Beeloo Jansen |
4682 Beeloo Jansen |
4683 Vaelag's Guard |
4684 Vaelag's Guard |
4685 Rescue Raelis and Haer'Dalis from the planar prison Now that Raelis Shai has used the gem I acquired for them to open up her planar portals to return to their extraplanar home, it appears that the past has caught up to the troupe. Haer'Dalis, Raelis, and the rest of the actors have been arrested by bounty hunters and brought through a portal... which remains open. They have ignored me for now, which only begs the question of whether or not I will follow. |
4687 Orog Leader |
4688 Cast Spell |
4691 Orog Leader |
4692 Strange things are afoot on the docks. Shipments are disappearing, as are my employees with them. We are significantly weakened by this. |
4693 Officer Dirth |
4694 Officer Dirth |
4695 Tranzig's not afraid of rabble such as you! |
4696 Greetings, mercenaries. I am Silke, thespian extraordinaire. |
4697 I am a musician, not a chatterbox. |
4698 I be Thalantyr, mighty mage of Beregost. |
4699 Why do I live in such a pissant town? |
4700 Kiss me blarmy! What ya wish done? |
4701 I can make whatever you wish for a wee little bit more than me competition. |
4702 My spiderssss! Kill them. Kill them all! |
4703 I have no quarrel with those who respect my forest. |
4704 Never underestimate the power of nature's wrath! |
4705 What are intruders doing in my home? |
4706 I hope nothing has happened to my sweet daughter, Skie. |
4707 Could we have a moment of your time? |
4708 Stupid saps. They'll never know what hit 'em. |
4709 Excuse me, please let me speak before you attack. |
4710 My life is in shambles. |
4711 So these are the guests you have been talking about, Aldeth. |
4712 I have no wish to speak with you, meat. |
4713 Wait! I must speak with thee. |
4714 My poor dear Namara. I hope she fares well. |
4715 Come to torment me some more, you shapeshifting bastards? |
4716 Damn, this will cost my business a pretty penny! |
4717 It would seem that you travelers are in need; it is lucky that I found you. |
4718 What I do is my own business. |
4720 Ahhh, I know a discerning eye when I see one. |
4721 Wonders I have seen, but I save the best for you. |
4722 So ye want to take a look about me mine, do ye? |
4723 I'll thank ye not to disturb my work! |
4724 Ahh, intrepid adventurers at our door. |
4725 Helm watch over thee upon thy quest. |
4726 Greetings, playthings. Thou hast found me when I alone could not. |
4727 You have returned, and so soon! |
4731 Turn a page |
4732 Improved Magic Missile |
4733 Go at night, and you will find my present guard captain there already, a woman by the name of Mook. Take note of anything odd that happens and report to me. |
4734 It is perfectly clear. I shall head down to the docks at night and find Mook. |
4735 And what is the nature of the shipment? |
4736 Improved Invisibility (Illusion/Phantasm) Level: 4 Range: Touch Duration: 3 rounds + 1 round/level Casting Time: 4 Area of Effect: 1 creature Saving Throw: None This spell is similar to Invisibility, but the recipient is able to attack by missile discharge, melee combat, or spellcasting while remaining unseen. However, telltale tracesâ€â€a shimmeringâ€â€allow an observant opponent to attack the invisible spell recipient. These traces are only noticeable when specifically looked for (after the invisible character has made <PRO_HISHER> presence known). Attacks against the invisible character suffer a -4 penalty to attack rolls, and the invisible character's Saving Throws are made with a +4 bonus. Note: After making an attack, the wizard is no longer completely invisible. Opponents can target the wizard. |
4737 Vellin Dahn |
4738 Vellin Dahn |
4739 Travor |
4740 Travor |
4741 Good hunting. Report to me if anything happens. Oh, and the bonus we talked of... Take these items. You will find them useful, I am sure. |
4742 Spell Ineffective |
4743 Adalon |
4744 Dealing with criminals jades a man so. |
4745 You there! I would speak, and best you listen well. |
4746 Adalon |
4747 The sloppy thieves have returned. Why did you not follow my orders? |
4748 What do you mean? I brought the rod for you. |
4749 Taurgosz "Tenhammer" has no need of "people skills." |
4750 The death was unavoidable. I couldn't risk capture by letting them live. |
4751 Save Jaheira from Baron Ployer's curse After leaving the government building, I ran into a member of one of Baron Ployer's group of magicians, a man by the name of Terrece. It seems they have little love for him, as he offered me the opportunity to ensure that the magicians would not come to Ployer's aid the next time he called... an opportunity I took. Now all that remains is tracking down Ployer himself. |
4752 Ahhh, a few more ham-fisted fools for the Talons. |
4753 A curious human, be a dead human. Touch me not. |
4754 Heh hurh heh! Oh, brother Thurm, why not grace our ears with a ripping tale of the old days? Always a delight! |
4755 Nothing is more important than family! |
4756 It's been dreadful slow business lately. |
4757 My inn is open to all who behave themselves. |
4758 You are welcome here in Garl Glittergold's sight. |
4759 Glittergold guide your eye on your travels. |
4760 Stop! You are trespassing on my land-home! |
4761 Umberlee guides my way. |
4762 Will no one take me offer? Bah! Ye're all nae men at all! |
4763 Uh... The gout be in me left leg somethin' fierce, and... and I gotta pay off the innkeep lest he take me right! |
4764 Well, if your trinket be what you say, why don't *you* go down? |
4765 Ye're a fool, Galken. |
4766 Damn it, Sonner, we can't go on like this forever! |
4767 I just want to be done with all of this. |
4768 Jeb's right! It's only a matter of time before we're... we're... |
4769 WHAT?! Uhm... ahem... W-w-what do you want? |
4770 Keep your heads about you, and we'll work it out! We just need a little help is all. |
4771 Cool tempers will prevail. |
4772 HELLO! SHHH! Shh... ah... um... I mean... hello. He he. |
4773 All that glitters is not gold, but all that's gold most certainly glitters. |
4774 Welcome, my little friends! Please relax, and keep your weapons at your sides. |
4775 My apologies, but no time for idle chatter. |
4776 'Ere, stop a moment. I've got a word or two ye need to hear. |
4777 Ye spake at me? |
4778 Apologies, but you must die! |
4779 I listen not to you! Your death by my hand! |
4780 Would that I had this luxury of time alone always. |
4781 I know you not! Leave me to my solitude! |
4782 And boredom stalked the halls. |
4783 Only a fool would goad a daughter of Shandelar so! |
4784 Try to be more amiable, Helshara. |
4785 Be wary. Different we sisters are, but we share the same temper. |
4786 If you will, the tab? Mr. Volo was here for some time. |
4787 Of course, I'm actually a writer. I just wait tables to pay the bills. |
4788 Now know thee well: I cannot let thee leave. We are meant to be together, whether ye know it or not. |
4789 Love is blind, deaf, and ever, ever so dumb! |
4790 Good eve and on you and yours, my friend. Might I have your ear a moment? |
4791 My secrets are mine alone. You know enough of me already. |
4792 Destiny or no, I am not long for this place. |
4793 I must be free! |
4794 Welcome, travelers, to the archival stores of Gond, Wonderbringer to the realms. |
4795 'Tis a pleasure to serve Gond's tinkering majesty. |
4796 Please follow, and I shall endeavor to introduce you to the majesty of Gond. |
4797 Please don't touch the displays... or me. |
4798 'Twill be the darkest day ye never seen before I don't have what ye need. |
4799 Off wit ye now! I've got counting to do. |
4800 HEAR YE! HEAR YE! |
4801 I'M ACTUALLY QUITE SHY! |
4802 Bother 'n bother! Never a calm spot, never a break. |
4803 A well-ordered home is a happy home. |
4804 So I's at daggers drawing with him, an' he drops the swag an' runs! |
4805 Swiped the Duchess's knickers once, if ya know what I mean. |
4806 I dare say, the guard is downright rude these days! |
4807 I'll not taint the beauty of the night with superfluous chatter. |
4808 Be ye friend or be ye dead? |
4809 I'll speak when I wills it. Not 'cause ye're proddin'. |
4810 ZZZ–*snork* I don't wanna go to school, Mommy. They call me Stinky. |
4811 Welcome! The traveling adventurer is never turned away from a house of Lathander. |
4812 Don't touch me, I'm super important. |
4813 P-please, might I have your ear a moment? |
4814 Please help. 'Tis a wasted life at stake. |
4815 There is nothing I can do, but I must do something. 'Tis a risk, and risk is everything. |
4816 You roll your dice, and you take your chances. |
4817 *cough* Wha� |
4818 Chores? But I've been dead! |
4819 Please... will no one help me? Anyone? I've nowhere else to be turnin'. |
4820 'Twill be hard goin' without my son. |
4821 Stop a second there, young 'un, 'cuz I heard what you gone and done for old Brun. |
4822 'Tis so hard to find decent folk nowadays. |
4823 Heee hee he ha! You no fight! You fight, you die! |
4824 Clickety click, clickety click. No good you do! Hee hee! |
4825 'Tis your choice which hits the ground first; your swords or your heads! |
4826 Pester someone who might care. |
4827 Drop ye weapons, and mayhaps ye outlive the day! I'll no be sayin' it twice! |
4828 I be of the Black Talons! I'll not suffer your scrutiny! |
4829 Please to help me, will you? I am alone on this desolate dry-land and who knows what lurks in these woods. |
4830 I dream of wind-swept shores, even while there. |
4831 What be this trouble, Shoal? Why you have not destroyed these small-pinks? |
4832 You blither and blather like small yapping dog! |
4833 Save Jaheira from Baron Ployer's curse After leaving the government building, I ran into a member of one of Baron Ployer's group of magicians, a man by the name of Terrece. It seems they have little love for him, as he offered me the opportunity to ensure that the next time Ployer called on the magicians' aid, they would eliminate him... an opportunity I took. Now all that remains is tracking down Ployer himself. |
4834 Save Jaheira from Baron Ployer's curse After leaving the government building, I ran into a representative of the group of magicians who cast the curse on Jaheira... a man by the name of Terrece. He offered me the opportunity to bribe his group so that they would not come to Ployer's aid against me... Apparently, they have little love for the man. We could not come to a deal, however... and I am not even sure the man could be trusted anyway. It might simply have been one of Ployer's tricks. Aside from all of this, I still need to locate Ployer himself. |
4835 Return whence you came. This is not your place! |
4836 Save Jaheira from Baron Ployer's curse It seems that Jaheira's fellow Harper friend, the merchant Belgrade, was killed by the same kind of curse that has been applied to Jaheira. His body was found a couple of months previous in the east end of the slums... a better place than anywhere else to begin looking for Ployer. |
4837 You have heard my wishes! Speak to me no more! |
4838 Summoned to the Harper Hold Another Harper named Meronia appeared and bid Jaheira to follow her. I have misgivings of what may come of this, although Jaheira has assured me that she will not be gone long. |
4839 Blast it thrice over! I am through with it, I am so! 'Tis no livin' left here, none! |
4840 Summoned to the Harper Hold Jaheira has returned to the group, and has told me that she has been summoned to the Harper compound in Athkatla... and that I am to go there as well. I have agreed to do so, even though I am not told their reason, and Jaheira says we must go quickly. The compound is in the Docks District of the city. |
4841 Summoned to the Harper Hold Jaheira has returned to the group, and has told me that she has been summoned to the Harper compound in Athkatla... and that I am to go there as well. I am not to be told why, apparently... and Jaheira refused to tell me. She left, in fact, to go there immediately and warned me that it would be best if I went to the compound as quickly as possible, where she would wait. The whole thing smacks of the usual Harper scheming. |
4842 WHAT?! What and what now?! |
4843 Well met, traveler. Gandolar Luckyfoot, at your disposal. |
4844 Gullykin is our pride and joy. Treat her well. |
4845 Eh? Who's this then? More intrepid fools on the road to a beating? |
4846 If ye must adventure, take ye no stupid risks. I don't need the extra work. |
4847 'Ere now, get out! I don't like your type in here! |
4848 Are you talking to me? Are YOU talking to ME? |
4849 Heh, you tell 'em, Marl. |
4851 Hey, don't click ME. I don't want any trouble. |
4852 Release! Release! Return to body to finish life! Must revenge! |
4853 Release the body! Live again I! |
4854 So... these are the infamous murderers, finally brought to justice. |
4855 Justice may be blind, but I'm not. |
4856 Mother said not to talk with strangers. |
4857 Save me, dear sir. Please, save me. |
4858 You funny lookin'. |
4859 Loser, loser, loser! |
4860 You wanna fight me? Oh, come on, ya wanna fight? |
4861 I lost my dolly. |
4862 Waaaaaaaaaa! |
4863 Ooh, you smell... |
4864 I want my mommy. |
4865 'Tis always good to give a little tip. |
4866 Why, ye're all such BIG men. |
4867 I hope our establishment's to yer likin'. |
4868 Please, seat yerselves wherever you wish. |
4869 Alms, alms for the poor? |
4870 I have nothing of value... p-please, let me be. |
4871 *cough* *cough* *retch* My lung! It's flopping all over the dirt! Damn. |
4872 Eh, miserable ragamuffins. |
4873 A man shouldn't speak to his better unless spoken to first. |
4874 No time to chitchat. |
4875 Away with you, beggar. |
4876 Don't touch me! I might catch something. |
4877 You need a new tailor; your clothes are absolutely dreadful! |
4878 Do you mind? I'm off to go shopping. |
4879 Hmph! Well, I never! |
4880 Don't give me any lip, peasant. Do you know who I am? |
4881 Welcome to my humble establishment. |
4882 Eh, business has been poor, what with the iron shortage and all. |
4883 The customers are always right. |
4884 My prices are the best south of Waterdeep. |
4885 Oh, I'm so tired. |
4886 Leave us be... 'tis much work to be done. |
4887 *cough* *cough*... *cough* I think I'm coughing up blood. |
4888 SO dark down here. |
4889 Help us... please. |
4890 Save me, dear sir. Please, save me. |
4891 Get me out of this hellhole. |
4892 Praised be the blessed knowledge of Oghma. |
4893 We should hurry. The Atlar's sermon is to start in a few minutes. |
4894 Knowledge, used wisely, is the most powerful of tools. |
4895 Excuse me, but I am late for my classes. |
4896 'Ey! Get outta me way, ya crummy lager-head. |
4897 For the glory of Amn! |
4898 Ye're a long-tongued lout, ain't ya? |
4899 I have things to doâ€â€one NOT being sittin' on me duffer talkin' to you. |
4900 Wife's been gettin' prickly on me arse. |
4901 Oh, ye're a handsome bunch, ain't ya? |
4902 My hubby don't want me talkin' to no strangers. |
4903 Me young 'uns are waitin'. |
4904 You fool adventurers better be responsible out there! |
4905 Stand away, citizen! |
4906 Move along. |
4907 Are you looking at me? Are you looking at me?! |
4908 I've no time fer ta talk to ye now. |
4909 Crops haven't done too well this season. |
4910 Weather's been lousy lately. |
4911 Sheep haven't been puttin' out lately. |
4912 My muse shall not speak to such as thee. |
4913 I'm always ready to entertain. |
4914 Come see me swallow flaming knives. |
4915 Watch as I make myself disappear. |
4916 It would be good for you to watch your actions while in this wood. |
4917 Don't mess with nature, or it'll mess with you. |
4918 Bard Song |
4919 Civilization seems far, city-dweller. |
4920 Hey, sexy. Do you want to take a look at me diddeys? |
4921 Well, if ya wants to go strappin' with this nab, you'll first have to give up the socket money. |
4922 I'm a fine-lookin' strumpet, ain't I? |
4923 Are ya interested in some thrills, darlin'? |
4924 Nasty times are comin', I reckon. |
4925 You're rather outlandish folk to be wanderin' 'round here. |
4926 Queer things have been afoot lately. |
4927 Find Traps / Detect Illusion |
4928 I wish I had my old tobacco pipe. |
4929 I am happy not. No, I'm not. |
4930 Happy I am. Yes, I am! |
4931 Who you are, know not I. |
4932 Useful gadgets I have, yes, I do. |
4933 Talk |
4934 By Moradin's hammer! |
4935 Quick Formation |
4936 I need a swig o' some strong, dwarven ale. |
4937 Quick Item |
4938 Quick Spell |
4939 Me temper's bad enough without ye botherin' me. |
4940 Your chatterin's startin' to wear on me nerves. |
4941 The fair folk rarely have time for small talk. |
4942 Troubled times are upon us. |
4943 Soon we shall all be together upon Evermeet. |
4944 You want some whiskey? |
4945 I got some cheap beer for ya. |
4946 Urgh... I gotta stop dippin' into me own ale. |
4947 I got me some nice lookin' waitresses, don't I? Eh he hehehe... |
4948 My rooms are the best kept on the Sword Coast. |
4949 Never had rats, no sirree. |
4950 Quick Weapon |
4951 My hotel's as clean as an elven arse. |
4952 You're not mercenaries, are ye? I hate those moneygrubbin' scum. |
4953 So I kicked 'em in the head till he was dead. Har har. |
4954 Special Abilities |
4955 I hate dem Flamin Fist pansies. |
4956 Whoa, now that was a stinker, har har. |
4957 Stop pickin' yer nose! |
4958 Shape Change |
4959 I've got the best prices this side o' Cormyr. |
4960 All my stuff is authentic. Really, it is. |
4961 Those damnable bandits have been really bad for business. |
4962 I love money! Yes, I do. |
4963 *yawn* |
4964 I shoulda joined the army. |
4965 Today, I saw a girl with the biggest pair of diddeys I've ever seen. |
4966 I can take Drizzt with both my arms tied behind my back. |
4967 Ha ha ha ha ha! Haa ha ha! *burp* ...eh, sorryâ€â€'scuse me! |
4968 Stealth |
4969 Blaaarrrghghgh... *cough* Corn? When did I eats corn...? |
4970 W-whoa... Why're the streets so wobbly? |
4971 Thieving |
4972 I needs some ale. *burp* Eh... |
4973 The Bitch Queen brooks no insolence. |
4974 Turn Undead |
4975 The storm shall take those who are unfaithful. |
4976 Helm sees all. Know that and be judged! |
4977 The Vigilant One knows of all your sins. |
4978 Use Item |
4979 Gond's greatest gift was the ability to invent. |
4980 My friend Oppenheimer's got some cool invention cooked up. |
4981 Wisdom is only possessed by the learned. |
4982 These walls contain the world's knowledge. |
4983 Our library is a man's harem of knowledge. |
4984 Excuse me, but I am late for my classes. |
4985 I serve the Flaming Fist! |
4986 I AM the law! |
4987 Every crime must be punished! |
4988 You there! Give me fifty pushups! |
4989 Take your chance with Lady Tymora! |
4990 Come on, be a man! See if fortune smiles on ya! |
4991 Come in poor, walk out rich! |
4992 Oh ho, ye're a lucky fellow, aren't ya? |
4993 Grrrr, yip yip yap! Yip yip *snarl*... |
4994 Yap! Grrr grr... yip yip yip yap! Look, we don't speak Common, all right?! *snarl* Yip yip yap! |
4995 *snarl* Yip yip yip yip! Yap! |
4996 Grrrrrrrr... grrrr! |
4997 Anomen returns home after his sister's death Anomen has just received word that his sister has been murdered... and I have agreed to return with him to his family's estate in the Government District in Athkatla. We must go quickly. |
4998 Delsvirftanyon |
5001 Find Familiar |
5002 Humanoid scuz-suckers! |
5003 Power Word, Sleep |
5004 Die, snot heads! |
5005 Ray of Enfeeblement |
5006 Minor Spell Deflection |
5007 Spell Thrust |
5008 Detect Illusion |
5009 Hold Undead |
5010 Enchanted Weapon |
5011 Secret Word |
5012 What have you to report? |
5013 Minor Sequencer |
5014 A spectator and his chest are rarely parted The spectator beholder seems determined to guard his chest, though he would admit that he guards the chest itself and not what's inside. That's all I could get out of him. Perhaps someone wiser could convince him to help us out. |
5015 Teleport Field |
5016 Spider Spawn |
5017 Finding Irenicus in Hell The demon I encountered has explained much. This plane was once the realm controlled by Bhaal, and my heritage means that I hold a certain amount of power over it. So does Irenicus, however, since he remains in possession of most of my soul. I don't quite understand, but the great doorway in this place "represents" the path to my own soul... the other piece that the mage holds. So long as Irenicus holds that piece, we are tethered... it is what drew me down here, and is the reason why neither of us is fully dead or alive. By finding the Tears of Bhaal, I will be able to open the doorway and face Irenicus. And then, I suppose, I must take all of my soul back. What will happen then, I can only wonder. |
5018 Fireshield (Red) |
5019 Spell Immunity |
5020 Protection From Normal Weapons |
5021 Breach |
5022 Brave halfling lass! With the scurrying of little feet, you throw yourself into the fray. It is so cute to see the little ones fight. Like a fearless samurai you are, Mazzy. |
5023 I cannot help it! You are like a miniature prophet of doom. |
5024 I meant no offense, Mazzy. You should be flattered! I don't think you're ugly... |
5025 Yes, mistress. |
5026 Orc Leader |
5027 Honestly, Yoshimo, I am sick and tired of humans and large folk calling me cute! |
5028 Oh, shut up! I won't seem so cute if I break your legs. |
5029 If you wish to end this conversation without bruises, you will silence yourself now! |
5030 And don't call me mistress! |
5031 Young lovely, you must be wary here... any traps we encounter, it is up to us to find and disarm them before they bring harm to the rest of the party. |
5032 But I have seen many traps intricate enough to fool even the most able. I remember one I encountered long ago... it worked as a pressure plate via springs set into wood. |
5033 I cannot bear to have you angry with me. I just do not want to see you hurt. A friend can do no less. |
5034 You will not, Nalia... I have confidence in you! |
5035 Skeleton Cleric |
5036 I think that goes without saying. |
5037 If I had wanted your tutelage, surely I would have asked for it! |
5038 I know, Yoshimo. I'm not angry with you, really... I'm just nervous. I would feel very guilty if I set off a trap by accident. |
5039 I will try not to disappoint. |
5040 Tell me, how did you get into adventuring? It is a dangerous business, as you well know. Any one of us could die without even a moment's notice. |
5041 I did not so much get into adventuring as it was forced upon me. |
5042 This is not something that I wish to discuss. |
5043 Forced upon you? What do you mean? |
5044 My stepfather was killed by a man who was looking to kill me. I was alone with no place to call home when I started on this road. |
5045 It's really none of your business. |
5046 As you wish. I was merely curious. |
5047 Tell me more about this man who killed your stepfather. |
5048 Why do you want to know? |
5049 This is not something that I wish to discuss with you. |
5050 His name was Sarevok. He was obsessed with the power of our father and wished to kill me to prevent me from taking it. |
5051 I always like to know about the people that I travel with. |
5052 Very well. His name was Sarevok. He was obsessed with the power of our father and wished to kill me to prevent me from taking it. |
5053 This is not something that I wish to discuss with you. |
5054 There isn't much to say. I hunted him down and killed him. End of story. |
5055 Who was your father? |
5056 It's really none of your business. |
5057 You wouldn't believe me if I told you. |
5058 Bhaal. |
5059 Getting inside the asylum The cook inside the guild house told me that Claire was within the dungeon, being punished by Lady Galvena even as we spoke. |
5060 Is not the story a bit more involved than that? |
5061 I don't see how the details pertain to you. Leave me be. |
5063 Very well. His name was Sarevok. He was obsessed with the power of our father and wished to kill me to prevent me from taking it. |
5064 That is all that is important to the tale. |
5065 I have seen many strange things here in this land. I have very little incredulity left in my mind. |
5066 As you wish. My father is the dead god Bhaal. He had premonitions of death before the Time of Troubles and arranged to have children. Sarevok and myself were the only two that I know of. |
5067 I have no further details that I wish to depart. |
5068 Bhaal? The god of murder? |
5069 Yes. |
5070 I tire of this conversation. Perhaps another time. |
5071 I am interested to hear more. |
5072 I have no further details that I wish to depart. |
5073 As you wish. My father is the dead god Bhaal. He had premonitions of death before the Time of Troubles and arranged to have children. Sarevok and myself were the only two that I know of. |
5074 But there could be others? Other children of Bhaal? |
5075 Why the sudden interest in Bhaal? |
5076 I tire of this conversation. Perhaps another time. |
5077 Yes, there could be others. No one but Bhaal knows how many. |
5078 It is an interesting story, and I wish to hear more. |
5079 Well, you shall not. Leave me be. |
5080 Then, in answer to your question, yes. There could be other children of Bhaal. I know of none, personally. |
5081 This was very interesting. I shall have to think on it. Thank you. |
5082 Tell me, where did you spend your childhood? |
5083 The de'Arnise keep has been invaded Nalia tells me that the way into the dungeon of the keep is through a secret passage in her aunt's bedroom on the second floor. |
5084 In Candlekeep, a citadel to the north of Amn. |
5085 I don't feel like exchanging pleasantries today, Yoshimo. |
5086 What was it like growing up there with your stepfather... Gorion, was it? |
5087 Yes, Gorion. It was a pleasant existence. I garnered much knowledge from the monks and scholars of the vast library housed within the citadel. Gorion was a good man who took me in when I was orphaned. |
5088 It is none of your affair. |
5089 I am sorry if I have been too personal. I was only curious about you and your story. |
5090 Gorion was a mage, was he not? A very powerful mage? |
5091 Yes, he was. His magic kept Sarevok from killing me outside of Candlekeep. He sacrificed himself that I might live. |
5092 What does it matter? He is dead now. |
5093 It is none of your affair. |
5094 That was very noble of him. Why was he your stepfather? What happened to your mother? |
5095 I know not. She was slain or died when I was a wee child. I never knew her. |
5096 I don't feel like exchanging childhood stories today, Yoshimo. |
5097 I apologize for bringing up painful memories. It is unfortunate that this Sarevok found the need to kill you. I wonder why he feared you. |
5098 He feared that I would try and take Bhaal's power for my own. He saw me as competition or at least a sacrifice to further his fiendish machinations. |
5099 As do I, Yoshimo. The whole affair was a needless tragedy. Sarevok's evil intentions caused many to lose their lives. |
5100 I tire of this conversation. Let us continue our travels, Yoshimo. |
5101 I am very sorry to hear that. What was Gorion's relationship to your mother? Why did he take you in? |
5102 I never had a real opportunity to ask him. He was murdered unexpectedly. I suppose they were friends. |
5103 I tire of this conversation. Let us continue our travels, Yoshimo. |
5104 Where are you going with these inquiries? |
5105 Was he right to fear your competition? |
5106 Yes, he was. If I could harness Bhaal's power, I would. |
5107 No, he was not. I have no desire to become like a dead god of murder. I have my own life to live and my own path to choose. Those fell powers can die with Bhaal. |
5108 Was Sarevok correct in assuming that you were competition for him? |
5109 Yes, he was. If I could harness Bhaal's power, I would. |
5110 No, he was not. I have no desire to become like a dead god of murder. I have my own life to live and my own path to choose. Those fell powers can die with Bhaal. |
5111 As you wish, <CHARNAME>. Thank you for sharing your story with me. |
5112 Why else would a powerful mage take on such a responsibility? Maybe he saw power within you. Power that he thought should be watched. |
5113 I do have a unique heritage. However, Gorion was too good of a man to see me as some sort of experiment. Bhaal is dead, and it is unlikely that his power lives on in his children. |
5114 I tire of this conversation. Let us continue our travels, Yoshimo. |
5115 It merely seems odd that a powerful mage would take on such a responsibility. Maybe he saw power within you. Power that he thought should be watched. |
5116 I do have a unique heritage. However, Gorion was too good of a man to see me as some sort of experiment. Bhaal is dead, and it is unlikely that his power lives on in his children. |
5117 I tire of this conversation. Let us continue our travels, Yoshimo. |
5118 Would you? Can you not harness the powers? |
5119 Delthyr |
5120 Not at present. It seems unlikely since Bhaal is dead and has no power. |
5121 I tire of this conversation. Let us continue our travels, Yoshimo. |
5122 That would be best. You are an honorable person, <CHARNAME>. Let us continue our travels. |
5123 That is the general consensus amongst the clergy. Bhaal was once a powerful deity in Athkatla. Let us continue our travels. |
5124 I have pondered what you have said about Bhaal. Could it not be that Bhaal intended to be reborn through his children? |
5125 It is certainly something that I've thought about. It may be true. |
5126 I think that to be impossible. He is dead. |
5127 I don't want to talk about this, Yoshimo. |
5128 Does this not worry you? Is it something that you would welcome? |
5129 I have no desire to inherit the fell power of that evil being. I will choose my own path. A very different path than that of murder. |
5130 I don't want to talk about this, Yoshimo. |
5131 Perhaps his children retain a measure of his power. Do you? |
5132 I have no desire to inherit the fell power of that evil being. I will choose my own path. A very different path than that of murder. |
5133 Eeeeeeeeeeeeeeeeee! |
5134 Attaaaaaaaack! |
5135 You be quiet! |
5136 Manure mouth. |
5137 Forward march! |
5138 Spare no one! |
5139 Die, scum! |
5140 Die... |
5141 Hey, BooBoo. That's a nice pickinick basket. |
5142 (Mmmmm, me like flesh, heh heh.) |
5143 *burp* |
5144 Must... revenge... |
5145 I've... come... for... you... |
5146 You... shall... pay! |
5147 I will crush! |
5148 Me will crush you, crush you to goo! |
5149 Me will smash your face! |
5150 Hoo hoo ha ha ha ha haa! |
5151 You shall die for your impudence. |
5152 Kiiiya! |
5153 That is none of your business. |
5154 Die, cattle! |
5155 Me hungry. |
5156 *buuuurp* Uha ha ha mm! Heh, fart... |
5157 I don't want to talk about this, Yoshimo. |
5158 Me mad! |
5159 Me kill men what make me mad! |
5160 In my profession, Bhaal was once the foremost power. I cannot help but be curious. |
5161 You mess with me, you mess with you! |
5162 All the guys pick on me... 'cause I'm only 6'8". |
5163 Time for some carnage! |
5164 Die, pipsqueaks! |
5165 Die, meat! |
5166 SSSSsssssss. |
5167 Your time is done, primates. |
5168 But you do have special powers that come from your heritage, do you not? |
5169 It is useless to resist! Haaaaaâ€â€SSSS! |
5170 Appearances can be deceiving, monkey! |
5171 Minor powers only. Nothing even remotely godlike. |
5172 Give yourself up. Your death will be less... painful. |
5173 Time to fillet some MEAT! |
5174 (How many sounds do you think we spiders can make?) |
5175 I tire of this conversation. We have things to accomplish. Let us travel onwards. |
5176 Fools to cross my path. |
5177 I'll kill you slow for touching me like that. |
5178 Think as you act, fool. |
5179 I see. It is something of a curiosity to me. In my profession, Bhaal was once the foremost power. I cannot help but be curious. |
5180 The trees speak of your presence. |
5181 Nature knows much of you. |
5182 The very trees cringe at the sight of thee. |
5183 Statue |
5184 Leave my wood! |
5185 Statue |
5186 Do as I bid! |
5187 Protect me! |
5188 Thy will is mine! |
5189 True beauty lies only in nature. |
5190 Help! I am beset by evil! |
5191 The power core of the sphere roars to life, distorting space as it races through the planes. After a few minutes, the sphere lurches, the power fades, and the power core fizzles. The sphere has taken its last planar jaunt. |
5192 Monsters! Attack me not! |
5193 Ahhh... to be in the waters of home. Hmmm... mm. |
5194 Leave me be, silly dirt-fish. |
5195 You men cannot hurt me. |
5196 I hope my master appreciates my effort. |
5197 I'd rather be swimming. |
5198 You've not the time for this! |
5199 <DAMAGEE> was immune to my damage. |
5200 Leave him... get the claw! |
5201 'Tis the horn you seek! Claim what should be yours! |
5202 It's of no concern who it's truly forâ€â€take what is meant for you! |
5203 Forget the old man! His time is past! The wish should be yours! |
5204 Use it yourself, and know the legacy of your true father! |
5205 Seek the dagger next! It is nearby in the hands of a great evil ogre! |
5206 Look at them! The knight is obviously the one to help! |
5207 The beast is an ogre! They are evil; they cannot be otherwise! |
5208 The potion you seek is here! |
5209 Ignore him! Drink the potion yourself, and know the essence of your heritage! |
5210 It is the last item you seek! Of course you're worthy of it! |
5211 You know you are all that and more! |
5212 You have done well by your heritage. |
5213 You are most disappointing indeed. |
5214 I am the essence of Bhaal within you. |
5215 Fight, that the violent death of your mind shall pave the way! |
5216 Weakling fool! You have spurned your father's gifts and your heritage. You can only pay with your blood! |
5217 You will not prevail! The strength that was given returns to the source! I am the stronger! |
5218 You have balanced the scales with your actions, but the Return cannot be stopped! |
5219 The Return will not be stopped. The Return will not be stopped! The Return will not... be... stopped... |
5220 Help! I need your aid! There are too many! |
5221 I am so cold... I... am dying... Please... stay with me awhile... |
5222 I don't want to die alone... |
5223 Thank you... |
5224 Salutations! I have come looking for someone, to deliver a gift. A horn, actually. |
5225 I seek the First Reader of this great library. Perhaps you have seen him? |
5226 Then I bear a message for you as well. |
5227 Young one! Please stop awhile. I need your help. |
5228 This candle is my last chance, child. Please... bring it to me. |
5229 Thank you. I am renewed. |
5230 Me no beast! Me don't want fight! Go 'way! |
5231 Shiny man attack ME! I be good, but he make fight! |
5232 You no hurt me, me no hurt you! Me don't care if me born bad! |
5233 You there! Help me dispose of this beast! |
5234 Don't believe a word it says! Born evil they are! Everyone knows that! |
5235 You chose right! Beings of flesh are what they are. There is no escaping your destiny! |
5236 Please... that pack of gnolls... they poisoned me. |
5237 Please... show some charity... I'll die without it. |
5238 Thank you... |
5239 Greetings, fellow traveler. I have been entrusted to give this skull to they who are most worthy. |
5240 The recipient must be more heroic, charitable, courageous, and HUMBLE than anyone else living or dead. Are you... such a person? |
5241 Truly, ye deserve this and whatever else it brings. |
5242 The Godhead is rejected! |
5251 Oops! |
5254 The Exile returns. |
5257 Run, he comes this way! |
5259 Level-up results |
5261 Regained abilities from inactive class |
5271 Additional weapon proficiencies |
5277 Death Saving Throw Reduced by |
5278 Wand Saving Throw Reduced by |
5279 Polymorph Saving Throw Reduced by |
5281 The stink of the collected rivvin... how I despise them all. |
5282 Breath Weapon Saving Throw Reduced by |
5283 I swim in memories in such a place as this... most unpleasant memories. |
5292 Spells Saving Throw Reduced by |
5293 Additional Hit Points Gained |
5305 THAC0 Reduced by |
5345 I find the "great outdoors" chaotic and dirty. It needs a shaping will to slap the beasts into proper order. |
5346 The city changes, but the fools within are always the same. |
5347 Could we not have hired some poor fools to do this for us? This is no place for a man of my stature. |
5348 Another day and more aimless stumbling about. |
5349 Intelligent peoples do not wander around looking for trouble in the evening hours. |
5352 I welcome each day we see. Some are not so lucky. |
5357 Cities always teem with evil and decay. Let's give it a good shake and see what falls out! |
5358 Ahh, I prefer the bright of day. Evil must be able to see the justice I dispense! |
5369 OH DEAR! |
5373 Additional Priest Spells |
5374 Additional Mage Spells |
5375 Backstab Multiplier Increased by |
5376 Lay On Hands Increased by |
5377 Lore Increased by |
5378 Additional Skill Points |
5379 You can't use this ability until you have recovered from being the Slayer. |
5380 No! The troupe... my friends! NO! |
5381 You feel your control slipping... |
5382 End Slayer Change |
5383 Hahahahahaha!! |
5384 It's hopeless. |
5385 ...oops... |
5386 Derelict House |
5388 Ahhh, the child of Bhaal has awoken. |
5394 Shadow Dragon Scales |
5397 Shadow Dragon Scales |
5416 It is time for more experiments. |
5477 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5478 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5479 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5488 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5493 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5496 Noo! |
5497 Rrr! |
5507 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5513 Die, scum! |
5514 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5515 NO SOUND EFFECTâ€â€DO NOT USE |
5516 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5519 Ruff |
5520 Ruff |
5521 Ruff |
5522 Ruff |
5523 Ruff |
5524 Ruff |
5525 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5526 Ruff |
5527 Ruff |
5528 Ruff |
5529 Growl |
5530 Ruff, Ruff |
5531 Ruff Ruff |
5532 Ruff |
5533 Ruff Ruff |
5534 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5535 Ruff |
5560 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5569 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5578 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5596 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5605 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5614 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5622 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5640 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5650 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5660 Red Dragon Scales |
5661 Red Dragon Scales |
5662 Silver Blade |
5663 Silver Blade |
5664 Silver Hilt |
5665 Silver Hilt |
5667 Shortbow of Gesen |
5668 Jansen Techno-Gloves |
5669 Long Sword Hilt |
5670 Hilt of the Equalizer |
5671 Long Sword Blade |
5672 Blade of the Equalizer |
5673 Pommel Jewel |
5674 Pommel Jewel of the Equalizer |
5675 Halberd Shaft |
5676 Wave Shaft |
5677 Halberd Blade |
5678 Wave Blade |
5679 Shortbow Shaft |
5680 Gesen Bow Shaft |
5681 Shortbow String |
5682 Gesen Bowstring |
5683 The Equalizer |
5684 Destination Unreachable |
5685 Wave +4 |
5686 Rabbit Ring |
5687 Disliked |
5689 converse |
5691 The stone face does not respond, but within your head, a voice whispers: "In mortal form you cannot speak. Reveal the god, the death and hate within you. So shall the test begin..." |
5692 Sword Dance |
5693 Sir Sarles |
5695 This ring is relatively unadorned, but the vile magic within radiates intense evil. Indeed, its creator, Kangaxx, was no less evil himself, even before millennia of undeath honed his power. It is said that a cadre of Netherese mages fought and imprisoned the demilich once, but being unable to truly destroy him, they became liches themselves to stand guard over his remains. The construction of the ring may have led to their enmity, as each of the gem's nine facets was supposedly empowered by sacrifice and death. STATISTICS: Equipped abilities: – Armor Class: +2 – Saving Throws: +2 – Magic Resistance: +10% – Regenerate 1 Hit Point every 3 seconds – Immunity to disease and poison Charge abilities: – Invisibility once per day Duration: 12 hours Area of Effect: The wearer – Improved Haste three times per day Duration: 10 seconds Area of Effect: The wearer Weight: 0 |
5696 Heeding the spirit of the grove I have decided that the leadership of the grove is not my place, despite what the spirit of the grove describes as my "destiny." I will seek my balance elsewhere, and the spirit does not oppose my decision. |
5697 Heeding the spirit of the grove There is a troll mound within the boundaries of the grove, and the spirit informs me that a shamaness amongst them, Nilthiri, has begun to call great numbers of the creatures to the mound and threatens to disrupt the balance of nature. I am to go to the mound nearby and end the shamaness's life before too much damage is done. |
5698 Heeding the spirit of the grove Nilthiri is dead, and the spirit of the grove has commended me. I am free to go my own way for a while, although the spirit bade me to return before long, perhaps no more than a couple of weeks, lest I am needed again. When I do return, I should rest within the grove and the spirit will approach me. |
5699 Heeding the spirit of the grove The spirit has asked me to perform another service for the good of the grove... I am to find the descendant of Marek, a boy named Loren, and protect him from Marek's old enemies which threaten his life. Loren can be found in Trademeet, perhaps somewhere outside of the city's walls amongst the many tents. |
5700 Heeding the spirit of the grove Loren, the descendant of Marek and future leader of the grove once I have moved on, has been saved and the creature that possessed him destroyed. Loren has been brought to the grove for his training, and the spirit informs me that I will not be called on again... at least, not until I am ready to challenge for leadership of the grove as Archdruid. |
5701 Item Drained |
5702 Galvena's Medallion |
5703 'Tis a grand eve to be sittin' on the docks, rank with the smell of fish guts. You must be <CHARNAME>, the one that Aran was gonna send. |
5704 That I am. You must be Mook. |
5705 I have no wish to speak with you. Leave me be. |
5706 I am. Bloody fine to have some backup. I've heard a bit about you. Been makin' a name for yourself as an adventurer. |
5707 Enough socializing. Let us get down to business. What is the situation? |
5708 Thanks. I do my best. |
5709 Watch your mouth around a lady. You must not be the people Aran sent. He doesn't suffer the rude ones t' live. |
5710 The situation is that I've seen the same man pass by four times. He looked a bit different each time, but I knew it was the man. |
5711 How did you know? |
5712 Did you notice anything else odd about him? He could live here. |
5713 It's nothing to worry about. I'll tell you if I see something important. |
5714 Aren't you a bit too heroic to be guarding shipments for Aran? |
5715 Enough socializing. Let us get down to business. What is the situation? |
5716 'Tis merely a path on the road to another heroic feat. |
5717 I'm trained to know, <GABBER>. I've been watching him from the shadows here all day. |
5718 Did you notice anything else odd about him? He may live here. |
5719 It's nothing to worry about. I'll tell you if I see something important. |
5720 He was casing the area and studying me. Now that you're here to stay with the product, I should be able to learn something from him next time he passes. |
5721 It doesn't sound very suspicious. |
5722 That sounds like an excellent plan. |
5723 If you say so. I suppose we should wait for those people to return. |
5724 I'm glad I could play a part in your little drama. |
5725 Could you tell me what the situation is? |
5726 If this is the man we want, it shouldn't be too long until he shows up again. |
5727 We've got our answer. Here he comes again. He looks different at night. Kind of creepy. Wait here. I'll find out what's going on. |
5729 Hail, friend! 'Tis a fine evening for a stroll, no? |
5730 Who is it that speaks to me like an old acquaintance? |
5731 Have you? What might your purpose be? |
5732 You're welcome to your opinion. Perhaps I choose to stay right where I am. |
5733 To me, <CHARNAME>! Treachery is afoot! |
5734 Mook... I've been looking for you. |
5735 It is fitting, Mook, for I have been watching you. |
5737 Truly, my beauty, it is time for you to leave this life. Guarding the spoils of another man's crime is no way for a woman to live. |
5738 Choose not the difficult path, weak one. You will come with me regardless. Expect no help from these dregs. Their death as written in the stars shall be fulfilled tonight. |
5739 Psionic Blast |
5740 Air elemental whirlwind |
5741 It went as you expected, though I regret to report that Mook was murdered. |
5742 Finding Irenicus in Hell I have encountered my "half-brother" Sarevok, or at least his spirit, here in Hell. He offered to show me how to use my wrath to become the Slayer at will, the avatar form of Bhaal, but I don't know what the consequences of such a decision would be. I am not about to trust Sarevok, whether it was I who summoned him here or not. I refused, and he flew at me in a rage. I will not give in to whatever darkness my blood threatens to plunge me into, I won't! |
5743 Chapter 7: Part 2 Irenicus had attempted to walk amongst the gods, taking the power of the elven Tree of Life for himself. I stopped him... and while he was still weakened from Queen Ellesime's severing of his connection to the Tree, I managed to kill him. But it isn't over. He still has my soul, and perhaps that was reason enough for me to be dragged into Hell after him. Perhaps it was the power of the Tree, or something else; I don't know. But I am in Hell now, with one last chance to track down Irenicus and take my soul back. Here it will have to end. One way or another. |
5744 They attacked, and it was much more dangerous than you said! Mook is dead! |
5745 That is... unfortunate. She was a friend. I had hoped your support would prevent any deaths. Too many of my people have been killed or gone missing recently. |
5746 They seemed to know her, though she did not know them. |
5747 What do I care? She was your problem, not mine. |
5748 Yet here you stand, still alive. The rewards will outweigh the risks. At least, I hope so. Mook and her memory will serve as a reminder of the danger. |
5749 Then let us get on with whatever else you need. |
5750 Fishwife |
5751 These events prove what I feared: This rival guild knows our actions well, likely due to the traitors that joined them. We must stop any more from leaving us. |
5752 Fishwife |
5753 Wizard Slayer |
5754 You may not care about my people, <CHARNAME>, but I do. They deserve protection, and in fact, if they do not get it, you will not see your Imoen. |
5755 Yes, I will hear you. What must happen next? |
5756 Wizard Slayer |
5757 Annalynn |
5758 You were not the only ones who were busy last night. The leader of this rival guild, Bodhi by name, made a daring attack upon us. |
5759 Be on your guard. This Bodhi is the most intelligent and brutal foe I have ever had. If we are lax in our vigilance, we will be at the disadvantage. |
5760 Go to the Graveyard District and find their hideout. There is a network of tombs beneath the graves where another spy tracked one of Bodhi's servants. |
5761 When you have destroyed their evil, return to me and I will fulfill our bargain. Do this job well, and you may see Imoen by the morning. What say you? |
5762 I'll go to the Graveyard District at once. These vile creatures will not escape. |
5763 This is too dangerous. There could be any number of vampires there! |
5764 I say that you are stalling. You ask more and more but deliver very little. |
5765 You have my best wishes, <CHARNAME>. I wish you well. |
5766 Annalynn |
5767 As you look through the door, you see that the interior of this building has fallen into disrepair. It would be foolish to enter. |
5768 Behind the door is a gloom-filled, musty closet with nothing of interest. |
5769 It is in your best interest not to waste time. Go to the Graveyard District and destroy the evil within. Then we will literally have clear sailing. |
5770 This is a small stone that floats in an orbit around the owner's head. Simply equip the stone to set it in its orbit. These obviously magical stones have different properties depending on their color. STATISTICS: Weight: 0 |
5771 Come, my pretty children! Hee hee! |
5772 Hee hee! |
5773 Thank you! I am released! |
5774 These massive gears serve no discernible purpose. |
5775 Running the Five Flagons playhouse Well, of *course* there would be an emergency on opening night. Meck said I should come as soon as possible, although I doubt Higgold would go ahead and hold the play without me. I suppose I should go as quickly as I can, though. |
5776 Running the Five Flagons playhouse Well, the dress rehearsal is done. Higgold tells me that the opening night's performance will be within a week... perhaps a bit more. Either way, Meck will be sent to tell me when it will be exactly, in case I want to attend. All the information has gone out about Athkatla, and Higgold expects this to be a big event. Hopefully, there aren't any *more* problems... |
5777 Child Spirit |
5778 Child Spirit |
5779 Borinall's House |
5780 Summon Fungus |
5781 Star Medallion |
5782 Neb's Nasty Cutter +2 |
5783 This corridor ends in a blank wall with a defaced picture of an eye on it. For the time being, there is no way to pass. |
5787 Arkanis Gath |
5789 Death Ward |
5790 Death Ward (Necromancy) Level: 4 Range: Visual range of the caster Duration: 1 turn/level Casting Time: 9 Area of Effect: 1 creature Saving Throw: None This spell protects the target from all forms of death magic for the duration of the spell. This includes, but is not limited to, Disintegrate; Power Word, Kill; Death Spell; and Finger of Death. |
5791 Ahhh, there's nothing like battle to make your blood run hot! War be my salvation and the measure of this man and all men, verily. |
5792 My name's Dunkin, and I like to drink and stuff. |
5793 Would you not agree that there are other things that also comprise a whole manâ€â€compassion, honesty, character? |
5794 Agreed! The sword makes the man and is the only true measure of his worth and mettle. |
5795 And how would you know, dwarf? There's nothing special about your skills. I've seen better. |
5797 Fighting is necessary, but only to protect the innocent and defend the weak. |
5798 Balderdash! Ye know less than nothing, and proudly exclaim so! Virtue? Ye go back to dreading one day at a time, and I'll live on fire! Fool! |
5799 Perhaps yer head t'ain't empty, but mostly hollow with some good sense vapors foggin' yer goggles! |
5800 Another slight from the likes of ye, cur, and ye'll not see the morrow. |
5802 Escaping the asylum I have set the inmates free and goaded them into turning on Irenicus. They have gone downstairs en masse, and I will have to move quickly to catch up to them. Hopefully this will be enough to defeat the wizard... but I have the feeling this is far, far from over. |
5803 Aye, there be a sliver of truth in yer musing, but nae more. War be a wild mistress; she is appeased with fallen foes and the guts of the craven and accursed. |
5804 Sorry, Korgan. This time you're wrong, and you'll need to change your attitude if you wish to remain with the party. |
5805 Poison |
5806 Perhaps you're correct, Korgan. A warrior who balances fury with restraint can be made stronger for his compassion and honor. |
5810 The drow summoning ritual Ardulace has been impressed by my betrayal of Phaere... enough so that she wishes me to be present at the ritual to prevent any further interruptions. I am to be collected by a guard shortly in order to be brought to the ritual, which is taking place soon. |
5811 Nalia abducted by Isaea Roenall Isaea has returned and arrested Nalia through the abuse of his own power in the military. He claims that she is "under bad influences" and not acting according to her station. Nalia protested, but he is the only one who can be complained to, apparently, so there seems to be no recourse. I am not even sure where she is being held. |
5812 Samia's plan foiled Samia, the relic hunter in Firkraag's dungeon, was not what she seemed. Her plan was to get a dupe to get the treasure within the tomb for her... and then kill whomever retrieved it with the help of her companions. Fortunately, she has paid for her arrogance. |
5814 The final battle with Bodhi Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Aerie. Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue, I will lose even more than I thought possible. I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake as well! |
5819 Perform Bodhi's tasks to receive her aid Aran Linvail, the Shadowmaster of the Shadow Thieves in Athkatla, is dead. Now I must return to Bodhi and tell her that her grim task has been completed. |
5822 Lavok is dead, the sphere returned Lavok has returned the sphere to our home plane and is now dead. Before he died, however, he granted the sphere to me... perhaps because I am a magic-user myself; I do not know. He asked me to use the construct wisely... more wisely than himself... and then died. What secrets lay in the place and how it even operates, I am not sure... but it is a grander base than any other wizard might have, that is certain. |
5823 The prophecy of Sekolah The high priestess seemed to think that I was the one spoken of in her prophecy, and that I will save this sahuagin city. Another priestess disagreed, however, and the king decided that a trial by combat was needed to settle the issue. I refused to play their game and decided to fight my way through this place. |
5824 Running the Five Flagons playhouse Even though I did my best in playing the lead role (at the last minute, I might add), the play overall was a flop. With Lord Tanislove disapproving, there's no way that the play can continue with any hope of success. Disappointed, most of the cast has signed on with other troupes that are leaving town. Higgold gave me some money from Samuel Thunderburp, who is turning the playhouse back into a cellar, and then he left as well. Ah well, it was worth a shot, I suppose. |
5825 The de'Arnise keep has been invaded Daleson told me that there were about thirty trolls within the keep, and one very large one that seemed to be in charge. He also mentioned the yuan-ti that seem to be here as well, though he did not know their numbers. |
5826 Rescue Garren's child from Firkraag I have freed Garren's child, who fled the dungeon quickly. Now, unless I choose to face Firkraag himself, I should return to Garren's cabin as well. My mission here, at least, has been completed. |
5827 There's a WHAT in their chicken? I purchased a beljuril gem from a farmer in Imnesvale who had hidden it from thieves inside one of his chickens. |
5828 Investigate the deaths in the Umar Hills After the disappearance of the two spirits, Amuana appeared and rewarded me with a wardstone that she claims will render whoever holds it and all with them invisible to the Shade Lord's guardian... which she says to be a shadow dragon. She warned me to be careful not to drop the stone or attack the dragon and I would be safe, then thanked me and disappeared. |
5831 Nalia abducted by Isaea Roenall Barg was drunk and more than willing to talk, hinting at Isaea's involvement in piracy and slaving. He mentioned a slaver contact named Dirth, who can be found at the Sea's Bounty and may be able to provide more concrete information. |
5832 Inside the drow city Phaere has given us another task from the matron mother: We are to go to the northwest end of the caverns near the svirfneblin village and slaughter a patrol of deep gnomes to instill more fear in their people. Solaufein seems unwilling, preferring that I complete this job, but Phaere was adamant. I am to meet Solaufein near the village within a few days at most. |
5833 Journey to the Windspear Hills My current predicament seems to have been caused by Jierdan Firkraag, the very man who hired me to kill the ogres in the first place. He also engineered Garren's downfall. Why Firkraag would target me even Garren does not know, but Garren offered to go to Athkatla and tell the Order of the Radiant Heart of my innocence. We are to make his cabin our haven and home while he is gone. |
5842 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5849 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5853 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5854 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5857 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5858 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5859 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5862 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5863 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5864 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5869 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5878 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5882 DOES NOT EXISTâ€â€Ã¢â‚¬â€DO NOT USE |
5883 DOES NOT EXISTâ€â€DO NOT USE |
5887 NO SOUND EFFECTâ€â€DO NOT USE |
5888 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5889 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5898 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5907 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5916 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5933 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5951 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5960 I am Brage. I would tell you much, but my mind is scattered. No thoughts stay still long enough for me to grasp them. |
5961 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5962 [MUSTR08] |
5970 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5979 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5987 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5997 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
6027 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
6028 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
6030 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
6065 Poison (Necromancy) Level: 4 Range: 15 ft. Duration: 1 turn Casting Time: 4 Area of Effect: 1 creature Saving Throw: Neg. Through this spell, the caster can poison victims who fail their Saving Throw vs. Poison. The damage inflicted depends on the level of the caster as detailed below: 7–9th level: 2d8 + 2/round 10–12th level: 3d8 + 3/round 13–14th level: 4d8 + 4/round 15–16th level: 6d8 + 5/round 17+ level: 8d8 + 6/round Those who make their Saving Throws are unaffected. |
6066 Anytime, broadarse. Bring it on! |
6067 You'd best back down, Korgan. Now! |
6068 Relax, Korgan. This isn't worth it. There will be no winner here. |
6069 I'm nae wrong. Not now or ever. Me favor won't be changin', and ye'd be well served to drop the matter, bowelhive, or ye'll eat through a reed. |
6070 Korgan, it's best if you leave the party right now. Goodbye. |
6071 Maybe it's best to drop the matter, Korgan. |
6072 Ye'd best make peace with yer life, fool, cause she draws to a close. |
6073 Discipliner |
6074 Ye'd be best served wrappin' a tourniquet about yer hamhole, bladdergas, to stop the flow of idiocy from that hole in yer face. |
6075 Ye're as gutless as ye look and dumber than's possible. Ye deserve only me pity, nae me axe. |
6076 Yer dirtchute be overcrammed with all the sundry ye can stick there! I'd a stomachful of yer spineless ravings anyway. Good riddance! |
6077 Perhaps ye're right. It's nae matter to draw steel over. But me axe be vigilant and me memory long. |
6079 Pixie Prick +3 |
6082 A proud crew we were. We ne'er blinked when adventure called. Purses overflowed, bellies was full, but the wheels left the wagon, the house of cards collapsed. |
6083 We were spelunking some old duergar shafts down south, a badly built construct of ill attention and nae craft, I may add, when we happened upon a hive of ooze. |
6084 Dispatched with ease, but mild strife later, Stitch's armor began to dissolve. Smoked like a chimney, and he squealed like a yardpig! 'E wouldn't stop wailing. |
6085 Boneblade +4 |
6086 Dragon's Bane +3 |
6087 Holy Power |
6088 Holy Power (Evocation) Level: 4 Range: 0 Duration: 1 round/level Casting Time: 6 Area of Effect: The caster Saving Throw: None Through this spell, the caster imbues <PRO_HIMHER>self with the strength and skill of a Fighter of the same level. The priest's Strength score is set to 18/00â€â€even if it is normally higherâ€â€<PRO_HISHER> THAC0 becomes that of a Fighter of the same level, and <PRO_HESHE> gains 1 temporary Hit Point per level. This will last for the duration of the spell or until dispelled. |
6089 Dragon's Breath +4 |
6090 Blackmist +4 |
6091 See, the plague had weakened him severely, and he wasn't worth the trouble anymore. |
6092 That's an outrage, Korgan! It's despicable that anyone would do such a thing to friend or foe! |
6093 They had it coming, Korgan. It's a relief to see a man of action aware of that. |
6094 It's nae a rally fer debate, bowelhive. The sad rabble dug their graves. I just made the bed fer their dirtnaps. Me conscience be clear. |
6095 Leave, Korgan! You're a scourge and pestilence! There's no place for you here. |
6096 You'd best change your ways, dwarf. We've no place in this party for madness such as that. |
6097 You're a gutless coward preying upon the weak and injured, Korgan. |
6098 I be glad to shake the dander of cowardice from me clothing. Perhaps a good wash'll remove the stains of grief from me garments. Good riddance! |
6099 I've nae changed fer lost loves nor the enmity of gods, and I'll nae change fer ye. Best ye grow accustomed to me flavor; it'll nae change in yer lifetime. |
6100 Strike that from the ledger, cretin, else I cease mollycoddlin' ye and remove me kidgloves! |
6101 Did I stutter, dwarf? Coward! Coward! Cow-ard! |
6102 Diviner |
6103 I'm sorry, Korgan. It was a slip of the tongue. |
6104 That tears it! Yer reckoning be at hand! |
6105 Pathetic cur! Yer luck's plentiful that an umbrage like that shan't be repeated. Should a second episode transpire, fate will not be so kind. |
6106 Was not unlike kindling cracklin', and he whined fer his legs all night... "Me legs are gone! Ah, me precious legs!" I chopped some peg-legs, but he'd not have it. |
6107 Enough is enough, Korgan. We don't need such a graphic description of your sordid affairs. |
6108 Please continue, Korgan. This is quite a tale. |
6109 Shame ye've nae cast-iron gullet. A rousing tale it is and worthy of a listen. |
6110 Strange thing, the whole time I swear his eyes followed me, though he was long dead by then. Hmph. |
6111 Ye nae worry 'bout the same fate befalling ye. Belly up and I'll flail poetic fer ye. |
6112 Strangers! Perhaps you have more courage than the worms that frequent this pit of corruption. I am Anomen, warrior priest of Helm. What is your name? |
6113 I am <GABBER>. It is a pleasure to meet you. |
6114 Where did you get the idiotic accent from? Reading too many romance novels? |
6115 Gather your party before venturing forth. |
6116 None of your business, Anomen. Get out of my way. |
6117 Well met! Speak then! Is your heart filled with courage or be it steeped in cowardice? |
6118 When there is cause for courage, I have it in abundance. |
6119 Truly, sir, I am a coward through and through. |
6120 You must excuse me, warrior. I haven't the time to speak with you. |
6121 Watch your tongue, dog! Tell me true, be you a force for evil or good? |
6122 I am a force. |
6123 I am a force of righteousness. |
6124 There is no true good or evil. The universe is a balance of all things. |
6125 I am no weak-willed goody two-shoes. I take what I want, when I want! |
6126 Fearful of your own shadow, eh, rogue? Come back when you have obtained a squire's measure of courage. I shall still be here, searching in vain for adventurers of merit. |
6127 So be it! If you seek to right the wrongs of this blighted land, then I am the man you should to speak to. Methinks I shall still be here searching in vain for adventurers of merit. |
6128 I trust that your accounting is true. Tell me then, <GABBER>, be you a force for evil or good? |
6129 I am a force of righteousness. |
6130 There is no true good or true evil. The universe is a balance of all things. |
6131 Ajantis |
6132 Viconia |
6133 I am no weak-willed goody-two-shoes. I take what I want, when I want it! |
6134 Delver's Plate +2 |
6135 Perchance I have found worthy companions. I seek to be knighted in the Most Noble Order of the Radiant Heart, and I must prove my worth first. Have you need of a strong warrior, my <PRO_LADYLORD>? |
6136 Doomplate +3 |
6137 Gorgon Plate +4 |
6138 T'rachie's Plate +5 |
6139 Pride of the Legion +2 |
6140 Armor of the Hart +3 |
6141 Red Dragon Scale |
6142 Bladesinger Chain +4 |
6143 Melodic Chain +3 |
6144 Sylvan Chain +2 |
6145 Elven Chain +1 |
6146 Elven Chain Mail |
6147 I would be infinitely pleased to have you join me. Welcome! |
6148 Regretfully, I must decline your offer. |
6149 Bah! The excuse of the damned! Begone from my sight and enter not back into it until your heart be prepared to honor purity and the triumph of what is good. |
6150 If this is so, then you are truly a fool to cross my path. Renounce your words and confess your sins! Mayhaps I will let you live. |
6151 Your threats are empty! My weapons shall do my speaking from this point forward. |
6152 I hereby renounce my path of evil and pledge to follow the path of righteousness for as long as I shall live. |
6153 Servant of evil! Would that this were a place appropriate to send you to the Hell that most assuredly awaits you! Another time, fiend! |
6154 If you truly wish to choose the righteous way, then you shall need a guide. Shall I join you on your journey to salvation? |
6155 I would be pleased to have you join me. |
6156 This is a road that I must walk alone. I must decline your offer. |
6157 The adventurer returns. Have you chosen the path of righteousness? |
6158 Indeed I have. |
6159 The blathering about righteousness is the swan song of the weak. I will not listen to such idiocy. |
6160 I am not prepared to accept that path. |
6161 Fair lady, what brings you to this cesspool of corruption? |
6162 That is none of your affair. |
6163 I seek adventure and honor. |
6164 I only wish to rest here awhile and partake of the pleasures within. |
6165 In truth, it is. I am honor-bound to protect all persons from corruption and evil. This place contains both. Be you an adventurer who comes seeking others of like mind? |
6166 Indeed, I am. And who might you be? |
6167 As I said before, it is none of your affair. |
6168 I only wish to rest here awhile and partake of the pleasures within. |
6169 Chance smiles upon you, for I am an adventurer of some worth. I am Anomen, warrior-priest of Helm. What is your name? |
6170 I am <GABBER>. It is a pleasure to meet you. |
6171 Where did you get the idiotic accent from? Have you been reading too many romance novels? |
6172 None of your business, Anomen. Get out of my way. |
6173 I shall let that pass. Tell me true, be you a force for good or for evil? |
6174 I am a force of righteousness. |
6175 There is no true good or true evil. The universe is a balance of all things. |
6176 I am no weak-willed goody-two-shoes. I take what I want, when I want it! |
6177 I tell you truly, this place is not for you. 'Tis a foul place for a lady to be. |
6178 You are not the one to decide where I should and should not be. Get out of my way. |
6179 If that is so, then what are you doing here? |
6180 Where should I be then? |
6181 Perhaps your path links closely to my own. I seek to be knighted in the Most Noble Order of the Radiant Heart and must prove my worth first. Have you need of a strong mace? |
6182 I would be infinitely pleased to have you join me. Welcome! |
6183 Regretfully, I must decline your offer. |
6184 One cannot seek to rid the earth of foul corruption by avoiding that same corruption. |
6185 Actually, I was hired to win you back from the wizard by Raelis Shai. |
6186 I've released you as a favor only, actor... I don't need my praises sung, I can assure you. |
6187 Helm's beard! What have we done? A most foul ruse has been played upon this company! Innocents are slain; the lifeblood of the Order stains the ground at my feet! What have we done? |
6188 Something is most assuredly wrong with this situation. What happened? |
6189 Greywolf |
6190 I'm just a simple woman. I don't think there is anything interesting I could tell you. |
6191 Everything is so hopeless... |
6192 I'm just an ignorant woman. I don't think anything I could tell you would be interesting in the least. |
6193 I'm just a simple woman. I don't think there is anything interesting I could tell you. |
6194 I'm just a simple woman. I don't think there is anything interesting I could tell you. |
6195 I'm just a fisherman trying to do his job. All I can tell you, friend, is that a priestess of Umberlee has been killin' my friends. I guess we are kinda at fault though; we did kill her mother, but hey, she had it comin'. |
6196 I'm just a fisherman trying to do his job. All I can tell you, friend, is that a priestess of Umberlee has been killin' my friends. I guess we are kinda at fault though; we did kill her mother, but hey, she had it comin'. |
6197 I'm just a fisherman trying to do his job. All I can tell you, friend, is that a priestess of Umberlee has been killin' my friends. I guess we are kinda at fault though; we did kill her mother, but hey, she had it comin'. |
6198 I am a Waveservant of Umberlee. I was orphaned recently by a pack of greedy fishermen. My life is devoted to my goddess. |
6199 We are to allow no entrance to the barracks, by order of Angelo Dosan, brevet-commander of the Flaming Fist. |
6200 Though it is my duty to guard this entrance, since you are a friend, I guess I could let you through. |
6201 It's you adventurers again! Well, if you want in, it'll be a copper piece a person. |
6202 Sorry, we can't pay. We don't believe in buying things. |
6203 Here's your gate tax! |
6204 Talos curse thee for attacking us! |
6205 Gee, ye're purty, kinda like the boys back at the barracks. Me an' you should git to know each other real well, heh heh. |
6206 Gee, ye're purty, kinda like the boys back at the barracks. Me an' you should git to know each other real well, heh heh. |
6207 We're just soldiers. Our duty is to our city and to our people. I doubt there is any knowledge we possess that you would find useful. |
6208 A really... beat-up pair of... bracers. The ones I... the ones I had locked in... the safe? |
6209 YES, that was it! I thought you wouldn't mind because you had mentioned getting rid of them. I figured they might not be worth it for you to keep them, but an inexper Ahem, a young mage like myself could probably glean some use out of them. |
6210 The bracers... Oh, you little fool. If you recall, I was not going to get rid of them. I was going to DISPOSE of them. There is a large difference, especially considering what they were. |
6211 You put them on, didn't you? Of course you would; how could you know? Melicamp... Those were a vain little souvenir that I carried with me out of someplace far more evil and wretched that I hope you are never to see. 'Twas so long ago, and I don't know why I took them. They belonged to Blast it, Melicamp, I don't know if I can change you back! |
6212 But they were just rusty old bracers. I'm surprised you kept them as long as you did. |
6213 We're just soldiers. Our duty is to our city and to our people. I doubt there is any knowledge we possess that you would find useful. |
6216 You're the best customers I've had in a long time. I hope all of you come back often! |
6217 What exactly ARE these things, and why are you so frightened? |
6218 Sorry for interrupting, but would these bracer things be worth a lot? If we manage to change him back, of course. Just, ahem, curious. |
6219 Emerson |
6220 Why, yes, mercenary, they might be considered priceless to some. As priceless as any value you can place on suffering or pain. I may know a scholar or two that would give their mothers for them, but 'tis not enough. It could never be enough. It really doesn't matter at this point regardless, as the damage is done and they have most likely disappeared. They have teleported away in the past after use, and 'twas but sheer luck alone that returned them to me. |
6221 They are a relic of my adventuring days, and a monument to the years I spent enslaved beneath... beneath where, I cannot say. 'Twas foolish to be anywhere near a Netherese ruin, but I was young and stupid once as well. I was entrapped. I will say no more about that. I escaped, and brought what I could. The bracers remain a mystery, and I have no idea their true function. In the past I have seen them wielded for horrific purpose, but any HUMAN that put them on was instantly killed as often as not. That Melicamp is alive is amazing. Beyond that minor triumph, the outlook is bleak. |
6222 Then make me understand. What is so terrible about them? |
6223 Nalin |
6224 I don't need to understand. It's enough to know they are valuable. We will find a way to get them back. |
6225 Brage |
6226 They are no unit of currency! They are a plague to be avoided! You would do well to understand things before you blindly slap them on! |
6227 Oublek |
6228 As a good friend, how 'bout I play you some music? |
6229 Since you're now my best friend, you can go anywhere you want! I don't care! |
6230 I hope your stay here has been pleasant so far. |
6231 Your champion lost. Now you must all die! |
6232 You beat Ludrug! You may pass; you must be great warriors. |
6233 Yes! I'll pay! Just leave me to go on my way! |
6234 20 gold is a little steep, don't you think? I mean, do I look like I have that kind of coin in abundance? |
6235 Okay, 10 gold is a little more reasonable. I'll pay you that and be on my way. |
6236 Still too much, I think. I'd rather just take a long route around. |
6237 I am a bounty hunter of great repute. Bounties have been good these past few weeks, what with all the bandits roaming about. All I can tell you is this: The bandits who have been moving about seem rather organized, as if they have a purpose. I'd take a gander that the purpose was to stop any iron from gettin' to Baldur's Gate. |
6238 Okay, we'll come with you. |
6239 You'll have to take us by force! |
6240 Okay, okay, we'll come along peacefully. |
6241 There's no way we're coming with you! |
6242 I'm yer best friend now! But don't ya go and get into trouble, 'cause friend or no, I'd be forced to take ya in. |
6243 What do you mean by bleak? There must be something that can be done for him. |
6244 So these ancient bracers are enormously powerful with unknown enchantments, and this chicken is the result? Gee, let me think on that one. No, I think not. |
6245 Now that you're my friends, I should tell you something: The gem I own is cursed. It'll do really bad things to ya. |
6246 I'm just a happy-go-lucky halfling. I really don't know much! |
6247 Bleak or not, we must find a way to transform him back. |
6248 Caldo |
6249 Quit your blubbering! We were attacked and had to defend ourselves. |
6250 It was all an illusion! These are paladins and knights of the Most Noble Order of the Radiant Heart. I know this man, Ajantis. He was a noble man, but now is dead by our hand. |
6251 As did I, Anomen. |
6252 Yeslick |
6253 Tiax |
6254 Eldoth |
6255 There is only one option open to us. We must track down the one who played this foul trick upon us and extract our stolen honor from his cursed hide. |
6256 Faithless fool! You do not understand the import of this event. Innocents were slain by our hand, and we are now cursed as forever dishonorable. |
6257 What do you mean by innocents? We slew ogres. |
6258 You are wrong. I care not for the opinions of others. No one is permitted to judge me. |
6259 Greetings. I am Edwin Odesseiron. You simians may refer to me merely as "sir" if you prefer a less... syllable-intensive workout. |
6260 Edwin! Don't you recognize me? It's <CHARNAME>. |
6261 A Thayvian Red Wizard? I'd rather work amongst filth and slop than the Red Scourge. |
6262 Mae'Var told us that you would have need of our services to complete a mission on your behalf. |
6263 The past hardly matters. The company you currently keep now limits your use. No matter, I shall make this transaction as quick and bloodless as possible. |
6264 You've no choice in the matter. Mae'Var is my benefactor, I his trusted emissary. His left hand may never know what his right hand does, but I do, for I am it. |
6265 Rayic Gethras is his name. His house is a gray three-story behind a fence along the westward wall of the Docks District. If he is home, his door will be open. |
6266 If what you say is true, then we have done a terrible thing. Illusion or not, innocents have died and we are responsible. What do we do now? |
6267 When you find Rayic Gethras, kill him. Question him beforehand if you like. Any insight into the Cowled Wizards is useful. A little torture would soften him. |
6268 Murder? Torture? We have no desire to commit such acts. |
6269 Consider it done. |
6270 Odd. Given your lineage, I would have thought you capable of anything. (Damned, I wish they would just do as I say.) |
6271 No matter. I still refuse. |
6272 Lineage? What do you know of my heritage, Edwin? What are you privy to? |
6273 Don't worry, I'll still do it. I just wanted to register my disapproval. |
6274 A refusal may jeopardize your relationship with Mae'Var. Perhaps that is your intent? I begin to wonder if you are so dedicated to this place. (Yes, wonder.) |
6275 Sorry, I still refuse. |
6276 Fine then. I'll look into the job. Though I will perform no senseless murder. |
6277 Hull's Long Sword |
6278 (By the shabby look of <PRO_HIMHER>, it was a pairing of barnyard proportions.) I meant nothing, I assure you. I merely ask that you reconsider. |
6279 Getting inside the palace in Suldanessellar Irenicus is apparently inside the palace and has sealed the gates with his magic. Queen Ellesime is also within, as is the Tree of Life... This must be Irenicus's true target. |
6280 No dice. Not a chance. |
6281 We've little else on the go, so yes, we will undertake your mission. |
6284 Good. Don't linger about then, get going! (Ugh, motivating these sloths is like pulling teeth.) |
6287 Now you are just being foolish. You will have even less value to the guild if you refuse this simple request. (Hmm, I pictured this with much more obedience.) |
6288 Madulf and the village make an arrangement A peaceful arrangement has been set up between Madulf and his fellow deserters and the village of Imnesvale. The deserters will protect the village, and the village will allow them to live in peace and perhaps even trade with them once in a while. Overall, a satisfactory arrangement. |
6289 We'll do it, but I will attempt a less horrific solution than your suggestion of torture. |
6290 Get someone else to do your dirty work, coward. |
6291 Two can keep a secret if one is dead! Prepare for the final judgment! |
6292 (My lackeys return, and none too soon.) Has the Cowled fool been disposed of? |
6293 Yes. He's pushing up daisies as we speak, Edwin. |
6294 No, I haven't killed the damned wizard yet. |
6295 I've changed my mind about killing Rayic Gethras. |
6296 Crom Faeyr Scroll |
6297 Crom Faeyr Scroll |
6298 Mace of Disruption +2 |
6299 Awaken |
6300 These are the prisoners from the disturbance at Waukeen's Promenade. |
6301 I don't believe you. |
6302 This task is the simple retrieval of some crucial documents, and you must be as discreet as possible. (As if these club-footed fools will manage.) |
6303 What are these documents? Why so secretive? |
6304 Certainly we'll get your documents. How tough could it be? |
6305 No thanks. I don't like the sound of this. |
6306 The contents of the document are not your concern. Ask no questions you do not need to know answers to. |
6307 Not going to happen, Edwin. Find another stooge. |
6308 Fair enough. I'll be on my way then. |
6309 Kobold |
6310 Your stubbornness is tiring. Know that to refuse is to show yourself as an outsider. You are being evaluated even as I speak. |
6311 Krumm |
6312 Whatever, Edwin. Forget it. Get another step-and-fetch-it. |
6313 Ogre |
6314 Gibberling |
6315 Ghoul |
6316 Son of Ray |
6317 Ettercap |
6318 Gerg |
6319 Since you put it like that, I'm on my way. It's only a simple theft, after all. |
6320 Don't throw your life away over minor political documents from the Night Knives. Mae'Var is entitled to them; the Knives are apparently his secretive allies. |
6321 Get someone else to clean up your mess, Edwin. The answer is still no. |
6322 Now my curiosity is piqued. I'm at your service. Show me the way. |
6323 Bow |
6324 You will find the documents on a merchant named Marcus. He may be found at the Sea's Bounty. |
6325 Aye, I had heard Ajantis speak of you. You know what we must do then? |
6326 Obviously, we must make amends. But how shall we do so? |
6327 I do not believe that we have to do anything. We thought that they were ogres when we killed them. |
6328 Arrow |
6330 Finding Irenicus in Hell A demon gave me a sword, "Blackrazor," saying it is the only way to defeat a powerful creature who holds the Tear of Bhaal I seek. |
6333 Though dishonor seems to fit you like a well-worn cloak, I do not have the luxury that your lack of morals allows you. We must track down the one who has enacted this ruse! |
6334 Skin of the Ghoul +4 |
6335 Belt |
6336 Belt |
6337 Mace |
6338 Mace |
6339 Boots |
6340 Do you have the documents I asked for? This matter is more important than your average simple correspondence. |
6341 Bracers |
6342 Stone |
6343 Dagger |
6344 Halberd |
6345 War Hammer |
6346 Helmet |
6347 Shield |
6348 Ring |
6349 Robe |
6350 Spear |
6351 Quarterstaff |
6352 Sword |
6353 Crossbow |
6357 Yes, the documents have been secured. |
6358 No, I haven't left to retrieve them yet. |
6359 What is the delay? This must be dealt with quickly! Go, and do not return without them. |
6360 Marvelous work, marvelous work. You've obviously exceeded your lowborn heritage and surged to the vanguard of goonery! |
6361 What goes on here? I've seen many a strange thing in my time, but the events of the past few moments tops them all. Who are you that can change shape so readily, and why have you slain these beasts that become men? |
6362 My name is <CHARNAME>. What do you imply, friend? What did you see? |
6363 The Night's Gift +5 |
6364 It appears that I have been tricked into killing these knights! |
6365 Orc Leather +3 |
6366 Well, you have surpassed the exceedingly low expectations I had of you. You now have the trust of Mae'Var securely in hand and have proven your competence to me once more (though just barely). |
6367 I know why you are here, mashing your lips on Mae'Var's boots, and it's nothing to do with stipends or wages or other guild business. |
6368 Armor of Deep Night +4 |
6369 Armor of the Viper +5 |
6370 What? I have no idea what you're talking about, Edwin, and I don't care to. |
6371 Shadow Dragon Scale |
6372 I admit I have come to spy on Mae'Var. What exactly do you want of me? |
6373 I wonder if I saw what I think I saw. You were all ogres fighting, yet deaths yielded human bodies. Now there are no monsters, only you and these slain knights. |
6374 It appears that I have been tricked into killing these knights! |
6375 You must excuse me if I do not accept your version of the events. Are you mad? |
6376 That is the conclusion I've come to, though the priests of Helm will not believe what has happened. They will seek justice, and only your heads will suffice. |
6377 That is dire news indeed. What do you suggest that we do? |
6378 You are merely a nameless observer. I've no cause to believe you. |
6379 <CHARNAME>, do not be rude to this man. He is the only witness that we have to show that we did not murder these knights in cold blood. |
6380 You have a point, Anomen. I will hear this man out. |
6381 Should I wish to hear your opinion, I will ask for it. |
6382 Do not let your predilection for idiocy cloud your judgment this day. When the Order hears of this, we shall be hunted outlaws with no place to hide ourselves. |
6383 Don't insult my intelligence! (As if they could comprehend it!) If you wish to maintain this lie, then I will be forced to confront Mae'Var with my suspicions. |
6384 I know what I'm doing, Anomen. Quiet yourself. |
6385 I will hear this man out. |
6386 Yes, we've come to spy on Mae'Var. What do you want, Edwin? |
6387 I'm taken aback by these crass insinuations. I'll not admit anything to the likes of you. |
6388 Despite your manner, I have sympathy. You were tricked, and I doubt the priests of Helm will believe it. They will seek justice, and only your heads will suffice. |
6389 That is dire news indeed. What do you suggest that we do? |
6390 You are merely a nameless observer. I've no cause to believe you. |
6391 You should listen to your friend. I suspect that I might be your only hope for getting out of this with your honor restored and your head on your shoulders. |
6392 A pity. I have little choice but to present your head to Mae'Var in the hopes it will advance my own situation. Farewell, <CHARNAME>. |
6393 As it happens, I know where we can find damning evidence of Mae'Var's betrayal of Renal Bloodscalp. That is your purpose here, isn't it? (Yes, I thought so.) |
6394 Mae'Var is fully aware of the penalty if the Shadow Thieves learn of his plan. It would be disastrous, both for his ambitions and his continued breathing. |
6395 You'll find the proof you require in Mae'Var's quarters. I conveniently have a key that opens his strongbox. I plan to be on the winning side in this affair. |
6396 Darkmail +3 |
6397 Jester's Chain +4 |
6398 Very well. I shall hear what you have to say. |
6399 I will not listen to either of you. |
6400 Do as you wish, but understand, however, that the Most Noble Order of the Radiant Heart will alert authorities in the region and you will be arrested or killed. |
6401 I am Garren Windspear, once lord of this land. I have dealt with the Radiant Heart over the years, and I can tell you that they will seek your arrest or death. |
6402 Crimson Chain +5 |
6403 The drow summoning ritual I have given Phaere the real silver eggs... I had little choice... and she has gone on to the temple of Lolth and commanded me to follow. |
6405 The drow summoning ritual An imp claiming to come from the silver dragon appeared, telling me that in order for me to be able to flee the city with the eggs, Matron Ardulace must first be killed. Doing so will only leave me minutes to get out of the city before my disguise is revealed by the angry Handmaidens of Lolth. No doubt my chance will come during the ritual... cutting it close, indeed. |
6407 She will trouble you no more. |
6408 Prism |
6409 Brown Bear |
6410 Giant Spider |
6411 Cow |
6412 This is dire news indeed. What do you suggest that I do? |
6413 I do not believe you. |
6414 I suggest that you take sanctuary with me until you can discover how this unfortunate event came to pass. |
6415 I shall be honored to accept your hospitality. |
6416 I do not need your charity. |
6417 Would you require my peerless skill and finesse to break into Mae'Var's suite? As you know well, my magical skills are supreme. |
6418 We aren't going to do it. Mae'Var is a likeable rogue who's never betrayed us. |
6419 Ashen Scales +2 |
6420 I'll retrieve the documents, but I don't need you. |
6421 Certainly. We could use your help gaining entrance to his room. |
6422 Armor of Faith +3 |
6423 Don't be foolish. I have seen the maneuvering you have done. Mae'Var is out of favor. If you ally yourselves with his lost cause, you'll suffer the same fate! |
6424 Oh well. Say what you will, but we remain loyal to Mae'Var. |
6425 Fair enough. I'll go along with your plan. You stay here though. |
6426 Finding Irenicus in Hell I have followed Irenicus unwillingly to the Hells, tethered to him by the soul that he holds. We are neither completely alive nor completely dead, but we both hold power over this place in which Bhaal once ruled. My own perceptions have conjured up tests of myself, tests which led me to know myself better and brought me closer to finding my soul. And I have; it rests in the body of Irenicus, who has been preparing for my arrival. We are on equal footing here. I only hope that I have the power to wrest my soul from his grasp once and for all. I feel that I must heed the warning that the demon gave me as well... the Tears of Bhaal also sting. With hope, they will sting Irenicus and not myself, for I must use every advantage that I can. |
6427 Finding Irenicus in Hell I have made my way through the path I chose, and the Tear of Bhaal is mine. My companion, however, was destroyed agonizingly in the process. This seemed to have some meaning to the demon, although I know not what. |
6428 I'll go along with your scheme, and I'd like you to join the group as well. |
6429 I have heard the Shadow Thieves have a dastardly torture they use on traitors. They scoop the eye socket, making certain to do no damage to the nerves inside. |
6430 Follow behind me. My cabin is but a short distance south of here. I will meet you there. |
6431 A wise decision, lout. We should go to Mae'Var's room promptly. It's on the floor below this one. I have the key that will let us into his strongbox. |
6432 This is not an offer to be ignored. We shall find no better sanctuary than that of this man, Garren. Let us base our investigation from his cabin. |
6433 Wanna go kill that over there? C'mon, let's kill somethin'! |
6434 Wow! Hot butta! |
6435 You feel lucky, punk? |
6436 Finding Irenicus in Hell I have made my way through the path I chose, and the Tear of Bhaal is mine. The innocent man, however, was destroyed agonizingly in the process. This seemed to have some meaning to the demon, although I know not what. |
6437 Finding Irenicus in Hell I have made my way through the path I chose, and the Tear of Bhaal is mine. I have been harmed dearly by my choice, but my companion is largely unharmed, gladly. This seemed to hold some significance for the demon, although I know not what. |
6438 Finding Irenicus in Hell I have made my way through the path I chose, and the Tear of Bhaal is mine. I have been harmed dearly by my choice, but the innocent man is largely unharmed, gladly. This seemed to hold some significance for the demon, although I know not what. |
6441 Oooh, I'm shaking! Hahaha! |
6442 Oooh, throw a coin in that fountain! Hahahahaha! |
6443 Finding Irenicus in Hell I encountered a demon who encouraged me to use my prowess to enter a cavern and wrest the Tear of Bhaal from a terrible creature. I have no problem with that; if I am truly a master of this place, I shall defeat whatever stands in my way. |
6445 Perhaps you are correct. We shall go with Garren. |
6446 I'll take my chances. |
6447 Cernd's child I refused to help Cernd fight Deril. It did not go well. |
6448 Fortune smiles upon us. With this selfless act, we could restore some small part of our stolen honor. Helm has not forgotten us! |
6449 The door is sealed, and nothing short of the power of a god can open it now. The temple of Rillifane may hold the key. |
6450 Gee, it turns out it wasn't locked after all. |
6452 Methinks it would be wise to rescue this child of Garren's. We must not let an opportunity to restore some measure of our honor pass. |
6453 Bolt of Polymorphing |
6454 Bolt +2 |
6455 I concur. We shall rescue Garren's child. |
6456 You are a fool to attack me, and for that you shall die. |
6457 The character is equipped with items in invalid Quick Slots. These items will be dropped. |
6458 Is that the only reason that you wish to rescue Garren's child, Anomen? To restore your precious honor? |
6459 Only <CHARNAME> may use the Tear of Bhaal. |
6460 No, it is not. The child was kidnapped most evilly. We should begin our journey and find the heart of this evil and save the child. |
6461 I am afraid any sort of appeal before the council is absolutely impossible at the moment. The council is not in session at this time of year. |
6462 I will not be dragged into an affair that is not of my making. |
6463 Excellent! We should begin our journey and find the heart of this evil. |
6464 Girdle |
6465 Girdle |
6466 Girdles are generally similar to belts. Unlike belts, girdles are not used to hold up pants and dungarees, but to carry pouches, scabbards, and the like. STATISTICS: Weight: 2 |
6467 The prophecy of Sekolah Taken down into a city far below the ocean surface by the sahuagin, I was greeted by High Priestess Senityili of the shark god Sekolah and told that I was intended for some higher purpose that Sekolah had foretold in a prophecy. I do not know what is in store for me, but I am now being taken to the sahuagin king. |
6470 You have been granted +2 to your Constitution. |
6471 Protection From Cold |
6472 But there is an affair that you must worry about. Your honor shall forever remain in question if you do not repair the damage done by the slaying of the innocent knights. |
6473 You have become immune to +1 weapons and less. |
6474 You have been granted +2 to your Armor Class. |
6475 I concur. We shall rescue Garren's child. |
6476 Should I desire to hear your opinion, I shall ask you for it. Quiet yourself, Anomen. |
6477 You have been granted +10% Magic Resistance. |
6478 You have been granted +15 to your Hit Points. |
6479 The god-child has come. |
6480 I must commend you on your good sense. You've made a significant move into the realm of good fortune. |
6481 Aeger's Hide +3 |
6482 I find that I must protest your apparent lack of concern for our situation. The child of Garren Windspear languishes in the clutches of evil. We must save the child should we ever hope to restore our good name. |
6483 The Burning Earth +1 |
6485 During the days of the avatars, the Lord of Murder will spawn a score of mortal progeny. These offspring will be aligned good and evil, but chaos will flow through them all. When the Beast's bastard children come of age, they will bring havoc to the lands of the Sword Coast. One of these children must rise above the rest and claim their father's legacy. This inheritor will shape the history of the Sword Coast for centuries to come... |
6486 This curved scimitar is light and appears well-used. It shimmers slightly with a cool blue hue, and the sparse gems along its pommel sparkle with a pale light that makes it appear to be almost made of ice. A quality weapon. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 5 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Weight: 4 |
6487 Why does a chair have arms and legs like a man but cannot walk or hold things? |
6494 These are the correct papers. Take them to Bloodscalp and his guardsman will start on Mae'Var's extremities within the hour. |
6495 It is our Great Work, the Red Way. And that Way would serve this party in good stead. |
6496 Getting inside the palace in Suldanessellar The priestess Reirra told me that the avatar of Rillifane must be summoned to defeat the monsters in the city, and also to remove the seal on the palace gates. There are three relics that have been stolen by monsters and scattered throughout the city, and they must be returned to the temple and placed on Rillifane's statue in order for the avatar to be summoned. |
6497 That sounds great, Edwin, but we don't have a need for your services. |
6498 Join us, Edwin, and let others fear our name. |
6499 We shall save Garren's child at the first opportunity. |
6500 I am well aware of your opinion on the matter. Be silent and I will get to it. |
6501 Getting inside the palace in Suldanessellar The black dragon that Irenicus apparently rode to Suldanessellar on is outside of the city to the northwest. |
6502 It would be well for the opportunity to present itself immediately. |
6503 I cannot be silent if you choose not the righteous path. Do not lead us into evil, <CHARNAME>. We must rescue the child soon. |
6504 I believe that it would be wise for us to travel to the cabin. This place is our only sanctuary against the tide that we shall surely face should we return to more civilized lands. |
6505 The incriminating documents in Mae'Var's room are beckoning... perhaps it's time to heed their call (or find another group with more sense of time). |
6506 How could Garren help us? |
6509 The hunt for Valygar Corthala I attempted to misdirect Tolgerias in his search for Valygar, but the mage obviously detected my lie. He has stormed off, accusing me of betraying the wizards... something I shall no doubt feel repercussions for in the future. |
6511 I do believe that you are correct. We should make our way there now. He said that it was just north of the battlefield, did he not? |
6512 You've found the proper documents. Now you've only to gain a private discourse with Renal Bloodscalp! Yes, then the matter will be well in hand. |
6513 No, these are not them! Continue your scouring. (I swear, I should have hired a team of monkeys for this.) |
6514 The time to slay the betrayer is upon us! We must be swift, else the Shadow Thieves mark us for death in Mae'Var's stead. This would be bad, understand? |
6515 I remember something of this place... There are soothsayers and conjurers that whisper in hushed tones about an artifact lost to antiquity... (but not so lost to a perceptive mage). |
6516 We must return to our delving in the graveyard. The Nether Scroll... think of it! (Yes, just think of it.) The written word of the creator races... (It should be mine.) |
6517 This is it. This must be it. This has to be it! The just and unjust alike will all fear the overwhelming power of Edwin Odesseiron and his Nether Scroll! |
6518 (Yes... yes this will be a great help.) Of course, I shall put it to the best use of the group. Mark my words. (Yes, mark them well.) But you'll not see the scroll... it's mine! |
6519 Touch the scroll, pull back a stump. (Head, limb, leg... your choice.) I will use this for the benefit of the group, I assure you. (Yes, I assure you of that.) But no one reads it but me. |
6520 Will you be using that scroll to help us? |
6521 Djinni |
6522 Gaseous Form |
6523 Hangard's Axe +2 |
6524 Rifthome Axe +3 |
6525 We all found it, we all own it. It's party treasure, Edwin. |
6526 Flame Tongue +1: The Burning Earth There was a time before Neverwinter was warm and before the great Anauroch was dry... or so it is said. Few relics remain to prove such an age existed, and fewer still have an identifiable purpose. "The Burning Earth" seems straightforward enoughâ€â€it burns a victim with magical fire, and a cryptic rune seems to suggest that the power comes from the ground itselfâ€â€but whomever constructed it remains a mystery. It looks a perfectly serviceable weapon, but something in the balance or grip is... wrong. It strains the forearm a touch, and does not fit the hand just right. It doesn't seem to hurt a warrior's performance, aside from the nagging doubt that the blade was not made for <PRO_HIMHER>... or any other humanoid. STATISTICS: THAC0: +1, +2 vs. regenerating creatures, +3 vs. cold-using creatures, +4 vs. undead Damage: 1d8+1, +1 fire damage, +2 vs. regenerating creatures, +3 vs. cold-using creatures, +4 vs. undead Damage type: Slashing Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 4 |
6527 Air Elemental Statue |
6528 Cromwell |
6529 Cromwell |
6530 Katana +2 |
6532 Scatter! |
6533 Boomerang Dagger +2 |
6534 The hunt for Valygar Corthala A servant, Hervo, has given me leave to look around the home of his master, as he is quite worried about his disappearance. |
6535 The drow summoning ritual I gave the real dragon eggs to Matron Ardulace, proof of Phaere's treachery, and she has called for Phaere to be brought before her. |
6538 Nalia abducted by Isaea Roenall I encountered Dirth, who was obviously the slaver that Barg told me he was. The man started a fight foolishly, and I found on his body a transaction ledger that is quite incriminating. I am not sure that this alone will be enough to sink Isaea, however. |
6542 The final battle with Bodhi While I had feared for some time that Bodhi's final revenge on me would be to take away Anomen forever, it seems that the information in the lorebook was right... Amaunator's idol has restored Anomen not only to life, but has removed the vampiric curse from him as well. |
6545 The drow summoning ritual I attempted to offer the silver dragon eggs up to the demon myself in return for what would probably have been greater services than anything the dragon could have given me. Certain self-righteous members of my party, however, decided to interfere... and the demon grew impatient and left. That means I not only have to deal with my party, I also have only a couple of minutes to flee the city before my disguise is discovered. |
6549 The de'Arnise keep has been invaded After telling Nalia I could not help her with her family's keep, she stormed off to deal with the problem on her own. I doubt that she'll be back anytime soon. |
6550 The dueling families of Trademeet Lady Lilith Lurraxol was quite pleased with the killing of Lord Skarmaen and has rewarded me for the deed. Lord Logan Coprith, however, will likely not be so happy with my actions. |
6554 Recover the silver dragon's eggs Adalon was furious at the destruction of her eggs, as I suspected she would be. She attacked me on sight. |
6555 The final battle with Bodhi While I had feared for some time that Bodhi's final revenge on me would be to take away Aerie forever, it seems that the information in the lorebook was right... Amaunator's idol has restored Aerie not only to life, but has removed the vampiric curse from her as well. |
6556 Lavok is dead, the sphere returned The planar sphere has returned to our home plane, and I have fulfilled my end of the bargain by bringing Lavok outside of the sphere to die under his home sky. He passed peacefully and with little comment other than to thank me. |
6557 Inside the planar sphere I have encountered and defeated Lavok, only to discover that an evil force had inhabited his body. The dying Lavok is once again himself, openly regretful of his evil past. He wishes nothing more than to die under the skies of Faerûn. He said that when the sphere is entered, it automatically travels between the planes as a self-defense measure. To get back home, I have to go outside and find the heart of a demon, and then place it in the great golem that powers the sphere. While I hunt, Lavok will set the machine so that it will return to Faerûn. There is no other way home. |
6558 Viconia rescued from the fanatics I saved Viconia from a group of fired-up fanatics who had apparently discovered her in the city and were about to burn her at the stake. She told me that I will be able to find her in the Graveyard District if I have need of her later. |
6572 Riddle of the imps Apparently, I have solved the imps' riddle correctly and may now open the sixth chest while they protect me from... whatever is inside. |
6576 The de'Arnise keep has been invaded Daleson mentioned that Lord de'Arnise may still be alive, possibly in a dungeon that the man had boarded up long ago. Apparently he was caught trying to collect the pieces to a flail, the heads of which he kept apart throughout the keep, although Daleson didn't know why. |
6582 The drow summoning ritual Perhaps allowing the ritual to be completed was a mistake... not only has the demon detected our presence and lowered our disguises, but we now have a hostile drow city and demon to face before we can even think about escaping. And then there will be an angry silver dragon to deal with as well... |
6583 Dealing with the Trademeet genies Guildmistress Busya said that the genies have taken over trade within Trademeet and will not leave until they find the rakshasa they are looking for. I have agreed to either find the rakshasa or kill the genies. Either way, Busya has promised to reward me. |
6584 Dealing with the Trademeet genies I have spoken to the djinn, led by Khan Zahraa, and agreed to bring back the head of the rakshasa Ihtafeer. The djinn implied that the shapechanging rakshasa was unlikely to be in Trademeet itself, rather somewhere nearby, perhaps preying on the locals. |
6585 Dealing with the Trademeet genies I have uncovered Ihtafeer the rakshasa posing as a potion-seller near the druid grove. |
6587 The prophecy of Sekolah The talk with Prince Villynaty has ended in a fight. Once I defeat him, I suppose all that will remain will be to return to King Ixilthetocal with his heart. |
6589 The final battle with Bodhi The elven sage has told me that he knows of no cure for vampirism... if I am to help my comrade be restored from Bodhi's curse, my only hope is to look amongst the amassed knowledge of the followers of Oghma. There is a temple in Athkatla that I might seek out. |
6590 The drow summoning ritual I gave Phaere the eggs that Solaufein had given me... and it seems that she has been fooled into thinking they are the real ones. The real eggs are still in my possession... and both Phaere and Matron Ardulace think they have the real eggs for the upcoming ritual. Phaere has gone onwards to the temple of Lolth and has commanded me to follow right away. |
6592 The dueling families of Trademeet I have agreed to enter a tomb here in Trademeet that apparently contains a gold circlet named the Mantle of Waukeen, which will prove Lady Lilith's claim of her family being the only true nobility in the town. She has given me a key to the tomb and warns me that it is haunted... I am to return with the circlet once I get it. |
6594 Cernd's child Cernd spoke to Fennecia, but she is obviously angry with him, saying only that his former wife, Galia, was dead. She won't say anything more with Cernd in the room. Perhaps if I spoke to her alone? |
6597 Garren's child dead Garren Windspear is inconsolable and furious. His child is dead, and the lord who tormented him is revealed to be an immensely powerful evil dragon. I can do nothing for him, despite all that he did for me after the death of the paladins. |
6601 Return to Valen's mistress with 15,000 gp I encountered the mistress that Valen spoke of, but she refused to deal with me as I do not have 15,000 gp... her price for dealing with me. She left, telling me to return to the Graveyard District to meet with her when I have 15,000 gp. |
6602 Bodhi's offer rejected Bodhi offered to let me join her guild, the one that has been warring with the Shadow Thieves. She told me that my current employers were the Shadow Thieves, and that they could not be trusted. She also offered to help me find Imoen, and at a significantly cheaper price than the Thieves. She hinted that my duties under her would be very bloody indeed. I didn't think I could trust her, and I didn't want to throw away what I have done so far. I turned her down, and now she is an enemy. She let me leave peacefully, accepting my decision, but stated quite matter-of-factly that we would meet again on less friendly terms. |
6603 Perform Bodhi's tasks to receive her aid I have found the Shadow Thieves and the shipment they were guarding. All that remains is to kill them, take the crate, and return to Bodhi with it. A simple enough task. |
6605 Meeting with Valen's mistress I have gone to the Graveyard District to meet the mistress of the woman who approached me earlier. The mistress introduced herself as Bodhi and stated that she talks with me here to avoid being overheard. I am to follow her closely... presumably to someplace more private. |
6606 Perform Bodhi's tasks to receive her aid I have agreed to work for Bodhi. She is the head of the "rival guild" that is facing off against the Shadow Thieves. She required far less coin than my current employers did. I am also to perform several services in undermining the Shadow Thieves, and once these are done, I will have her full aid in finding Imoen. These services may be bloody and harsh. Doing this means that the Shadow Thieves are now my enemies, and according to Bodhi, they will already know that I have turned against them. Fair enough. My first mission is to go down to the docks in the Docks District and find a shipment that is being guarded by Shadow Thieves. Once I obtain the shipment, I am to return to the crypts below in the Graveyard District and give it to Bodhi. Bodhi also mentions that despite its grim appearance, the crypts are a safe place to rest if I need it. |
6607 Investigate the deaths in the Umar Hills Madulf said that he remembers seeing something odd by Merella's cabin, which lies a fair ways directly west of the village in the southwest corner of this area. He described seeing dark, man-shaped wolves and suggested that perhaps they might still be there. |
6609 Idle hands in Imnesvale Did I ask how much trouble they could get into? I just ran into the three kids from Imnesvale that I bought the ale and the swords for, and they were being chased across the forest by a gibberling which they drunkenly mistook for a dragon. Ah, youth... |
6611 Ice Dust |
6613 Perform Bodhi's tasks to receive her aid I have returned the smuggled goods to Bodhi, and she has given me a second task now. I am to go to the Shadow Thief guild headquarters in the Docks District and rescue a traitor they are holding there by the name of Palern Flynn. The mission requires that the man live, naturally, and Bodhi tells me the Shadow Thieves are interrogating him... and that I must move quickly before they kill him. He is to be found on the second floor of the building. |
6618 Fireball |
6619 Blur (Illusion/Phantasm) Level: 2 Range: 0 Duration: 4 rounds + 2 rounds/level Casting Time: 2 Area of Effect: The caster Saving Throw: None When a Blur spell is cast, the wizard causes the outline of <PRO_HISHER> form to become blurred, shifting and wavering. This distortion causes all missile and melee attacks against the caster to be made with a -3 penalty. The wizard also gains a +1 bonus to all of <PRO_HISHER> Saving Throws. |
6620 Cure Light Wounds |
6622 Blindness (Illusion/Phantasm) Level: 1 Range: 40 ft. Duration: 2 hours Casting Time: 2 Area of Effect: 1 creature Saving Throw: Neg. This 1st-level spell temporarily blinds its target. A Saving Throw is allowed and, if successful, there are no harmful effects. If a victim is blinded, <PRO_HESHE> receives a -4 penalty to <PRO_HISHER> attack rolls and Armor Class. |
6623 Gold |
6624 Gold |
6625 Leather Helmet |
6626 Black Bear |
6627 Gnoll |
6628 Sirine |
6629 Wolf |
6630 Horse |
6631 Chicken |
6632 Bolt |
6633 Bullet |
6634 Chain Mail +1 |
6635 Magic Missile Scroll |
6636 Composite Longbow |
6637 Horned Helmet |
6638 Winged Helmet |
6639 Great Helmet |
6640 Large Shield |
6641 Plate Mail +1 |
6642 Full Plate Mail |
6643 Ring of the Princes +1 |
6644 Reaching Ring |
6645 Small Shield |
6646 Bastard Sword |
6647 Two-Handed Sword |
6648 Hobgoblin Archer |
6649 Heavy Crossbow |
6650 Slings have existed since the beginning of recorded history. The basic sling consists of a leather or fabric strap with a pouch for holding the missile. The weapon is held by both ends of the strap and twirled around the wielder's head. When top speed is attained, the missile is launched by releasing one of the strap's ends. STATISTICS: Speed Factor: 6 Proficiency Type: Sling Type: One-handed Requires: 3 Strength Weight: 0 |
6652 Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing. STATISTICS: Armor Class: 8 (10 vs. piercing and missile) Requires: 4 Strength Weight: 15 |
6653 This cursed weapon will appear as a magical spear; however when a combat situation arises, the wielder will attack an enemy and Backbiter will attack the wielder. For every attack made, Backbiter will attack the foe and also the wielder. This is a powerful spear, but one must ask if it is worth it in the end. The only way that Backbiter can be removed is by a Remove Curse spell. STATISTICS: Equipped abilities: – May only be removed with a Remove Curse spell Combat abilities: – 3 points of damage (piercing) inflicted to the wielder upon every successful hit THAC0: +3 Damage: 1d6+3 (piercing) Speed Factor: 3 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 5 |
6654 Battle Axe |
6655 Battle Axe |
6656 The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 7 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 7 |
6657 Wand of Fear |
6658 Wand |
6659 Wand of Fear |
6660 Friendly Arm Inn |
6661 Leather Armor +1 |
6662 Protector of the Second +2 |
6663 Character Record |
6664 Studded Leather Armor |
6665 Studded Leather Armor |
6666 Studded Leather Armor |
6667 Studded leather armor has little in common with normal leather armor. Instead of a hardened shell, studded leather offers hundreds of metal rivets affixed to a supple backing. The numerous studs form a flexible coat of metal that helps to turn aside slashing and cutting attacks, while the leather is little more than a means of securing the rivets in place. STATISTICS: Armor Class: 7 (5 vs. slashing, 6 vs. piercing and missile) Requires: 6 Strength Weight: 25 |
6668 Studded Leather Armor +1 |
6669 Plate Mail |
6670 Studded Leather Armor +2 |
6671 Inventory |
6672 Chain Mail Armor |
6673 Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. STATISTICS: Armor Class: 5 (3 vs. slashing, 7 vs. crushing) Requires: 8 Strength Weight: 40 |
6674 Chain Mail +2 |
6675 Mithral Field Plate +2 |
6676 A mage can make an extremely effective assassin, as Vorusta illustrated over four hundred years ago. He would create skeleton warriors equipped with this enchanted armor and a powerful blade, and give their circlet of power to the target as a friendly gift. When the killing machine was through with its work, Vorusta retrieved the equipment and started the entire process over. STATISTICS: Armor Class: 3 (1 vs. slashing, 5 vs. crushing) Requires: 8 Strength Weight: 10 |
6677 Splint Mail |
6678 Splint Mail |
6679 Splint mail is a variant of banded mail in which the metal strips are applied vertically to the backing of chain, leather, or cloth rather than horizontally as in banded mail. Since the body does not swivel in mid-torso as much as it flexes back to front, splint mail is more restrictive in battle. STATISTICS: Armor Class: 4 (3 vs. piercing and missile, 2 vs. crushing) Requires: 8 Strength Weight: 40 |
6680 Splint Mail +1 |
6681 Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. STATISTICS: Armor Class: 3 (0 vs. slashing) Requires: 12 Strength Weight: 50 |
6682 Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. STATISTICS: Armor Class: 2 (-1 vs. slashing) Requires: 12 Strength Weight: 20 |
6683 Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. STATISTICS: Armor Class: 1 (-3 vs. slashing, -2 vs. piercing and missile) Requires: 15 Strength Weight: 70 |
6684 Plate of the Dark +1 |
6685 Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. With its magical enchantments, this suit of full plate is ideal for warriors. STATISTICS: Armor Class: 0 (-4 vs. slashing, -3 vs. piercing and missile) Requires: 15 Strength Weight: 35 |
6686 Ankheg Plate Mail |
6687 Ankheg Plate Mail |
6688 The ankheg resembles an enormous many-legged worm. A tough chitinous shell, usually brown or yellow, covers its entire body except for its soft pink belly. Dried and cured ankheg shells can be made into armor. STATISTICS: Armor Class: 2 Weight: 25 |
6689 Wand of Magic Missiles |
6690 Wand of Paralyzation |
6691 Wand of Fire |
6692 Wand of Sleep |
6693 Wand of Polymorphing |
6694 Battle Axe +3 |
6695 Battle Axe of Mauletar +2 |
6696 The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. Magical battle axes are normally crafted by dwarves to help defend their warriors against their harsher neighbors. This magical axe has seen many battles, but its enchantments and craftsmanship make it a very capable weapon still. STATISTICS: THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 5 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 5 |
6697 Throwing Axe |
6698 Throwing Axe |
6699 The hand axe or throwing axe is also known as a hatchet. The axe blade has a sharp steel tip counterbalanced by a pointed fluke. The short handle has a point on the bottom, and the head may have a spike on the top. STATISTICS: Damage: 1d6+1 Damage type (melee): Slashing Damage type (thrown): Missile Speed Factor: 4 Proficiency Type: Axe Type: One-handed Requires: 4 Strength Weight: 5 |
6700 Throwing Axe +2 |
6701 Club |
6702 Club |
6703 Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end. This simple weapon has been used since people first began using tools. Anyone can find a good stout piece of wood and swing it; hence the club's widespread use. STATISTICS: Damage: 1d6 (crushing) Speed Factor: 4 Proficiency Type: Club Type: One-handed Requires: 5 Strength Weight: 3 |
6704 Flail |
6705 Flail |
6706 The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. STATISTICS: Damage: 1d6+1 (crushing) Speed Factor: 7 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 15 |
6707 Flail +1 |
6708 Mace |
6709 The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end. The head design varies: Some are spiked, others flanged, and still others have pyramidal knobs. STATISTICS: Damage: 1d6+1 (crushing) Speed Factor: 7 Proficiency Type: Mace Type: One-handed Requires: 10 Strength Weight: 10 |
6710 Mace +1 |
6711 Halberd |
6712 By far the oldest and most often used polearm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe. STATISTICS: Damage: 1d10 (piercing or slashing) Speed Factor: 9 Proficiency Type: Halberd Type: Two-handed Requires: 13 Strength Weight: 15 |
6713 Halberd +1 |
6714 Suryris's Blade +2 |
6715 War Hammer |
6716 Mounted knights cannot effectively use long pole weapons while on horseback and, as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two examples of thisâ€â€the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. (Rondels are small disks of metal, often shaped into decorative designs.) The shaft is about eighteen inches long. STATISTICS: Damage: 1d4+1 (crushing) Speed Factor: 4 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength Weight: 6 |
6717 War Hammer +1 |
6718 Ashideena +2 |
6719 Dagger |
6720 The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter. STATISTICS: Damage: 1d4 (piercing) Speed Factor: 2 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
6721 Dagger +1 |
6722 Heart of the Golem +2 |
6723 The Grave Binder +2 |
6724 Throwing Dagger |
6725 Throwing Dagger |
6726 Spear |
6727 One of the earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. When the civilized races mastered metals, spearheads were made from iron and steel. Having reached this end, weaponsmiths began experimenting with different types of spearheads, thus leading to the development of certain polearm types. STATISTICS: Damage: 1d6 (piercing) Speed Factor: 6 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 5 |
6728 Spear +1 |
6729 Backbiter +3 |
6730 Quarterstaff |
6731 The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High-quality quarterstaves are made of stout oak and are shod with metal at both ends. The quarterstaff must be wielded with both hands. STATISTICS: Damage: 1d6 (crushing) Speed Factor: 4 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 4 |
6732 Quarterstaff +1 |
6733 Sling |
6734 Sling |
6736 Sling +1 |
6737 Bastard Sword |
6738 Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. The bastard sword has a double-edged blade and a long grip, which can accommodate both hands if preferred. The overall length of the bastard sword ranges between four feet and four feet ten inches. STATISTICS: Damage: 2d4 (slashing) Speed Factor: 8 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength Weight: 10 |
6739 Bastard Sword +1 |
6740 Kondar +1 |
6741 Long Sword |
6742 These swords are usually referred to as double-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from thirty-five inches to forty-seven inches. In the latter case, the blade is known to take up forty inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 5 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 4 |
6743 Long Sword +1 |
6744 Varscona +2 |
6745 Short Sword |
6746 Short Sword |
6747 The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. STATISTICS: Damage: 1d6 (piercing) Speed Factor: 3 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 3 |
6748 Short Sword +1 |
6749 Short Sword +2 |
6750 The Shadow's Blade +3 |
6751 Two-handed Sword |
6752 The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. STATISTICS: Damage: 1d10 (slashing) Speed Factor: 10 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength Weight: 15 |
6753 Two-handed Sword +1 |
6754 Cursed Berserking Sword +3 |
6755 Bullet |
6756 A bullet is simply a rounded, well-balanced stone. STATISTICS: Damage: 1d4+1 (missile) Launcher: Sling Weight: 0 |
6757 Bullet +1 |
6758 Bullet +2 |
6759 Arrow |
6760 The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are thirty to forty inches long. STATISTICS: Damage: 1d6 (missile) Launcher: Bow Weight: 0 |
6761 Arrow +1 |
6762 Arrow of Slaying |
6763 Acid Arrow |
6764 Arrow of Biting |
6765 Arrow of Detonation |
6766 Arrow of Dispelling |
6767 Arrow of Fire |
6768 Arrow of Ice |
6769 Arrow of Piercing |
6770 Arrow +2 |
6771 Bolt |
6772 Quarrels or bolts are the ammunition fired by crossbows regardless of the weapon's size. STATISTICS: Damage: 1d8 (missile) Launcher: Crossbow Weight: 0 |
6773 What is it that goes uphill and downhill yet never moves? |
6774 I never was, am always to be, none ever saw me, nor ever will, And yet I am the confidence of all who live and breathe on this terrestrial ball. |
6775 What runs all day and night and never stops? |
6776 Light as a feather, nothing in it. A stout man can't hold it more than a minute. |
6777 What is it has four legs, one head and a foot? |
6778 When first I appear, I seem mysterious, but when I am explained, I am nothing serious. |
6779 If you look at me, I look at you too. You look with eyes, but I not with eyes, for I have no eyes. And if you like, I speak without a voice, for you have a voice, but I only have lips that open in vain. |
6780 My twin points are joined together by crooked iron; with the wind I wrestle, with the depths of the sea I fight; I search out the midmost water, and I bite the very ground itself. |
6781 Which number comes next in the following sequence: 4, 7, 12, 19, 28, 39? |
6782 A typical manual of bodily health provides the reader with valuable information regarding preventative medicine, basic first aid, and proper muscle toning. As if this isn't enough, the manual is also magically enhanced, thereby allowing an individual to raise his or her Constitution by a single point. Unfortunately, the manual will disappear after a single use. STATISTICS: Constitution: Raised by 1 point permanently Special: The book is consumed upon use Usage: Place into quick item slot Weight: 25 |
6783 Bolt +1 |
6784 Bolt of Lightning |
6785 Bolt of Biting |
6786 Golden Girdle of Urnst |
6787 Destroyer of the Hills |
6788 Elves' Bane |
6789 Girdle of Gender |
6790 Bracers of Defense AC 8 |
6791 Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm. STATISTICS: Weight: 2 |
6792 Bracers of Defense AC 7 |
6793 Bracers to the Death |
6794 The Dale's Protector |
6795 Bracers |
6796 Hands of Takkok |
6797 Gauntlets |
6798 Gauntlets are armored gloves. They can be made of leather, metal plates, or chain mail. Every suit of armor is assumed to include gauntlets of an appropriate type. Magical gauntlets tend to be finer, lighter, and more easily worn than normal varieties. STATISTICS: Weight: 2 |
6799 The Brawling Hands |
6800 Elander's Gloves of Misplacement |
6801 Xarrnous's Second Sword Arm |
6802 Legacy of the Masters |
6803 Helm of Opposite Alignment |
6804 A cap is a padded, leather, or steel skullcap worn much like a close-fitted cap, beret, or bonnet. Caps are usually worn with padded armor, leather, studded leather, hide, or any other lightweight protection. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 2 |
6805 Cap |
6806 Cap |
6807 This class of open-face helmet, made of reinforced leather or metal, covers most of the head save the face and neck. These helmets commonly provide protection for the nose. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 2 |
6808 Helm of the Noble +1 |
6809 Gift of Peace |
6810 The Eyes of Truth |
6811 Helm of Charm Protection |
6812 Helm of Balduran |
6813 Small Shield |
6814 Small Shield +1 |
6815 Medium Shield |
6816 Medium Shield +1 |
6817 Large Shield |
6818 A small shield is usually round and is carried on the forearm, gripped with the shield hand. Its light weight as compared to a medium shield permits the user to carry other items in that hand, although <PRO_HESHE> cannot wield or carry another weapon. STATISTICS: Equipped abilities: – Armor Class: +1 – No protection against missile attacks Requires: 4 Strength Weight: 3 |
6819 A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using <PRO_HISHER> shield hand for anything other than carrying the medium shield. Medium shields are usually made of metal, range from three to four feet in diameter, and can be of any shape, from round to square to a dragon's spread wings. A typical medieval shield resembles a triangle with one point facing downward. STATISTICS: Equipped abilities: – Armor Class: +1 Requires: 12 Strength Weight: 7 |
6820 The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user. It must be firmly fastened to the forearm, and the shield hand must firmly grip it at all times. Naturally, this precludes use of the shield hand for anything but holding the body shield in place. STATISTICS: Equipped abilities: – Armor Class: +1, an extra +1 vs. missile attacks Requires: 15 Strength Weight: 15 |
6821 Large Shield +1 |
6822 Shield of the Falling Stars +1 |
6823 The Paws of the Cheetah |
6824 Boots are normally handmade by cobblers. Common boots are made by using a form, but good boots are designed for the foot of an individual. STATISTICS: Weight: 4 |
6825 Habib |
6826 Worn Whispers |
6827 The Frost's Embrace |
6828 Senses of the Cat |
6829 Talos's Gift |
6830 Riddle of the imps The imps were true to their word and protected me from the specter that laid inside the chest. The specter disappeared, and the imps, having had their fun, did the same. |
6831 Ring |
6832 Batalista's Passport |
6833 Druid's Ring |
6834 The Jester's Folly |
6835 Sandthief's Ring |
6836 Getting inside the palace in Suldanessellar The Rhynn Lanthorn has shone the way to Suldanessellar, and Elhan was grieved to see that the city is under siege by multitudes of creatures brought by Irenicus, including devilish rakshasa whose illusionary magicks hid the city in the first place. Elhan has told me to seek out Queen Ellesime or High Priestess Demin, either of which may be able to do something about the invasion or help me find Irenicus. Elhan himself will remain at the city's entrance and shepherd refugees safely out of the city. |
6837 Edventar's Gift |
6838 The Guard's Ring +2 |
6839 Gold Ring |
6840 Silver Ring |
6841 Onyx Ring |
6842 Jade Ring |
6843 Joseph's Greenstone Ring |
6844 Bloodstone Ring |
6845 Angel Skin Ring |
6846 Flamedance Ring |
6847 Fire Opal Ring |
6848 Ruby Ring |
6849 The Victor |
6850 Topsider's Crutch |
6851 Honorary Ring of Sune |
6852 Amulet |
6853 Morning Star |
6854 Morning Star |
6855 The morning star is a wooden shaft topped with a metal head covered by a spiked iron sheath. Morning stars have an overall length of about four feet. Some have a round, oval, or cylindrical shaped head studded with spikes. Extending from most morning star heads, regardless of design, is a long point for thrusting. STATISTICS: Damage: 2d4 (crushing) Speed Factor: 7 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 11 Strength Weight: 12 |
6856 Morning Star +1 |
6857 Composite Longbow |
6858 Composite bows are longbows or shortbows whose staves are made from more than one type of material. This gives greater flexibility and makes arrows fired from this bow deliver more damage. These were developed after the normal longbow. STATISTICS: THAC0: +1 Damage: +1 (missile) Speed Factor: 7 Proficiency Type: Longbow Type: Two-handed Requires: 18 Strength Weight: 10 |
6859 Composite Longbow +1 |
6860 Longbow |
6861 Longbow |
6862 The longbow is similar to the shortbow, except that the staff is about as tall as the archer isâ€â€usually six to six-and-a-half feet. It has better range and accuracy than the shortbow, but a slower Speed Factor. STATISTICS: THAC0: +1 Speed Factor: 7 Proficiency Type: Longbow Type: Two-handed Requires: 6 Strength Weight: 3 |
6863 Longbow +1 |
6864 Shortbow |
6865 Shortbow |
6866 Shortbows were the first bows to be developed, although they were not called such. This is more of a default term that refers to anything which is not a longbow. Shortbow staves are about five feet long on the average. As the years passed, attempts were made to increase bow ranges. Bows were either given longer staves or flexibility was increased with no change to the length. The former resulted in what is now called the longbow. STATISTICS: Speed Factor: 6 Proficiency Type: Shortbow Type: Two-handed Requires: 3 Strength Weight: 2 |
6867 Shortbow +1 |
6868 The Dead Shot +2 |
6869 Habib |
6870 Protector of the Dryads +2 |
6873 Heavy Crossbow |
6874 Heavy Crossbow |
6875 A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). STATISTICS: Speed Factor: 5 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength Weight: 7 |
6876 Heavy Crossbow +1 |
6877 Forge |
6878 The Guide +2 |
6879 Ahh HA! I understand it! Sorry to bother your petty concerns, but I have translated some of the Nether Scroll! |
6880 Hmmm... Another revelation in my... er... our Nether Scroll. A spell of transformation, both basic and sophisticated. It is not unlike the transformation of mage to lich... but it must be more... much more... |
6881 Light Crossbow |
6882 Firetooth +3 |
6883 Light Crossbow |
6884 Light Crossbow +1 |
6885 I've prepared for this moment all my life, and lifetimes before! Be prepared to cower and flee! Nothing will stand in my way after this! |
6886 Edwin, I'd suggest restraint. It's dangerous to meddle with magic that you know nothing about. |
6887 Go ahead, Edwin. A powerful mage is difficult to find, and of terrific benefit to all. |
6888 The Army Scythe +1 |
6889 The cloak can be made in every possible shape with just about every type of fabric. The most common forms are a circular piece of fabric with a hole in the center for the head, and fabric draped from neck, connected by a chain, brooch, cord, or pins. STATISTICS: Weight: 3 |
6890 The Spirit's Shield +2 |
6891 Cloak of Displacement |
6892 Relair's Mistake |
6893 Lose the scroll, Edwin. Evil begets evil and can only lead to ruin and despair. |
6894 I'll wait no longer! I have studied enough! This will be mine! Life eternal and unlimited power! |
6895 Cloak of Balduran |
6896 Whispers of Silence |
6897 Nymph Cloak |
6898 Cloak, Common |
6899 The One Gift Lost |
6900 Amulets are usually magical devices that are commonly worn around the neck, suspended from a chain. The type of chain that comes with an amulet generally increases the item's aesthetic value, not its magical properties. Only one amulet can be dangled from the neck at a time. STATISTICS: Weight: 1 |
6901 Necklace |
6902 Wise advice, and I shall not totally forget you when you are as a bug before me. Now, to power! |
6903 Coward! You and your frail morals will witness my rebirth, and then I shall repay your slander! |
6904 Zios Gem Studded Necklace |
6905 Bluestone Necklace |
6906 Agni Mani Necklace |
6907 Rainbow Obsidian Necklace |
6908 Tiger Cowrie Shell Necklace |
6909 Silver Necklace |
6910 Gold Necklace |
6911 Pearl Necklace |
6912 A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. STATISTICS: Weight: 1 |
6913 Necklace |
6914 Laeral's Tear Necklace |
6915 Bloodstone Amulet |
6916 The Protector +1 |
6917 Shield Amulet |
6918 Metaspell Influence Amulet |
6919 Dart |
6920 Dart |
6921 This is bad. |
6922 The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. STATISTICS: Damage: 1d3 (missile) Speed Factor: 2 Proficiency Type: Dart Type: One-handed Weight: 0 |
6923 This is blasphemy! An outrage against nature and order! I must redouble my efforts to cancel the hideous and deforming nature of this Nether scourge! |
6924 Holy Sword |
6925 Holy Sword (Alteration) Level: 4 Sphere: Combat Range: Touch Duration: 4 rounds + 1 round/level Casting Time: 2 Area of Effect: 1 normal sword Saving Throw: None This spell enables the caster to create a magical sword very similar to the Holy Avenger that Paladins seek. This sword gives a +5 bonus to hit and a +5 bonus to damage. Also, the sword grants the caster temporary knowledge on how to wield it properly, so the caster does not receive any penalties for using this sword. |
6926 As Garren had said, he was once lord of these lands. Perhaps he has contacts of use. He must know something of this Lord Jierdan who seems to have set up the demise of our honor. |
6927 Dart +1 |
6928 Slay Living |
6929 Dart of Stunning |
6930 Slay Living (Necromancy) Level: 5 Sphere: Combat Range: Touch Duration: Special Casting Time: 1 Area of Effect: 1 creature Saving Throw: Special Upon casting this spell, the priest has to touch an opponent in order to visit the effect upon them. An item is created upon casting. The next attack the priest makes, which must happen in the next 3 rounds, will use this item. If the first attack misses, the item disappears and the spell is wasted; however, if the attack succeeds, the victim automatically takes 2d6+9 damage. Also, <PRO_HESHE> must make a Save vs. Spell or be instantly killed. Slay Living can be dispelled if cast between the casting of this spell and the necessary attack. |
6931 Dart of Wounding |
6932 Edwin! You scared me, imagine that... Oh, you wouldn't believe how silly you look... Now whatâ€â€what do you want? |
6933 Inside the drow city I have acquired the svirfneblin patrol leader's helmet peacefully... and the drow need never know the difference. All I need to do now is return to Phaere in the Ust Natha tavern before she grows impatient. |
6934 Getting inside the asylum I got inside the guild house through the hiring of one of the courtesans... and at their hue and cry, the entire guild has been roused. Time to fight. |
6935 Hey hey hey, Edwina! I shall be your champion at the next tournament that we come to if only you give me a piece of your robe, uh, that is, dress to adorn my shield. |
6936 Fair Edwina, I am truly bereft by your nonacceptance. It is tragic when a knight has no fair maiden to moon over. Heh he he... |
6938 Greater Command |
6939 Greater Command (Enchantment/Charm) Level: 5 Sphere: Charm Range: Visual range of the caster Duration: 1 round/level Casting Time: 1 Area of Effect: 20-ft. radius Saving Throw: Neg. As with the 1st-level spell Command, this spell enables the priest to command other creatures to "die" (sleep), except that the effects of this spell last 1 round per level of the caster. At the end of the round, the creature(s) awaken and are unharmed. The area of effect is similar to that of a Stinking Cloud or a Fireball. |
6940 Boo does not understand. It is not as though the scoundrel will be missed, but... where has Edwin gone, and who is this woman that wears his clothes? |
6941 Psst... Aerie! |
6943 The drow summoning ritual I revealed Phaere's treachery to Matron Ardulace by showing her the fake eggs Phaere gave me. She asked for the real ones and was fooled by the fakes that Solaufein gave me. The real eggs are still in my own possession. Ardulace believes me now and has called for Phaere to be punished. |
6945 Finding Irenicus in Hell The demon that holds the last of the Tears of Bhaal has made things clearer to me. In this place, this piece of Hell over which I hold power, things are not what they seem. My inner thoughts battle against Irenicus here. I search for him, and he seeks to obscure himself. But Irenicus has my soul... and the way to discover my soul is to know more of it. Hence the "tests" that I am putting myself through. With each, I grow closer to Irenicus's location, and soon the way to my soul will be clear. The idea that my subconscious is what gives this place form and summons these demons is disturbing. More so, perhaps, because it seems to happen so naturally. The demon also warned me that the Tears of Bhaal sting... Hell is a place of retribution. What it means by that, I do not know. |
6946 What?! Nothing! This is shameful and revolting! What are you pie-eyed vagrants gawking at? Staring at me with a plebeian vandal's charm! This is beyond treachery! |
6947 You are a wizard and a healer! Can you not peel this wretched skin? (She has driven me to it; I will debase myself if I must.) Please, Aerie, I am... on my knees! |
6948 He he he. Looks like you're in some trouble. And by the way, nice rack. |
6949 Edwin! Edwin! Calm down, calm down. We'll find a way to get you back to your original, not quite as pleasing to the eye shape. |
6950 If you're a woman, you've no place amongst us. |
6954 The drow summoning ritual With Phaere dead and Matron Mother Ardulace's ritual stopped in mid-casting, the drow's plans have been ruined. According to the silver dragon's imp, Ardulace must be killed so that the seal on Ust Natha is lifted... and then I must flee the city with the dragon's eggs as quickly as possible! |
6955 Perform Bodhi's tasks to receive her aid I have completed the task that Bodhi set me to: The merchant is dead and the items placed in his fountain, implicating the Shadow Thieves. Now I must return to Bodhi and tell her the deed is done. |
6956 Perform Bodhi's tasks to receive her aid It seems that my failure in Bodhi's second mission was not important... she tells me the idea was to alarm the Shadow Thieves and place them off-guard. Just as well. |
6957 What?! How dare you, scoundrel! Gawking at my mantle! (Hey, they aren't that bad, come to think of it... wait a moment. What happened to my... oh no. No. NO!) |
6958 Winter Wolf Pelt |
6959 Winter Wolf Pelt |
6960 Mirror |
6961 Mirror |
6962 Small Box |
6963 Small Box |
6964 Holy Symbol |
6965 Bassilus's Holy Symbol |
6966 Clothing |
6967 Clothing |
6970 Gemstone |
6971 Gemstone |
6972 Fire Agate Gem |
6974 Fire Agate Gem |
6975 Potion of Fire Resistance |
6976 Potion |
6977 Potion of Fire Resistance |
6978 Potion |
6979 You must find a way to cure this malignant ill! I would be eternally grateful and bestow untold riches upon you and your kind. |
6980 I will not be scrutinized for the sake of your rodent! Mind your own concerns, you stone-headed oaf! |
6981 Potion of Hill Giant Strength |
6982 Blasted Netherese sense of humor! No doubt this is why they all went extinct so long ago! Shut up! Shut up, I say! |
6983 No! No! My moment of greatest need! I plead you remain! I beg of you! Sweet merciful warriors! Virtuous crusaders! Clever cutpurses! Please! |
6984 Potion of Frost Giant Strength |
6985 Potion of Fire Giant Strength |
6986 Potion of Cloud Giant Strength |
6987 Such a temperament! Fire in her belly and not afraid to spit in an eye! It reminds me of the fighting women of my homeland! Ah, sweet lady, you bring me tears. |
6988 Get lost, woman... and stay lost. |
6989 Potion of Storm Giant Strength |
6990 Potion of Healing |
6991 All right then, stay with us. That was fun watching you beg though. |
6992 Tears indeed! Stand away lest I bring you a fireball as well! (Such suffering I must endure! The pain behind my eyes does grow steadily!) |
6993 Potion of Invisibility |
6994 Potion of Heroism |
6995 Tee hee! No, you're not, you're standing just like the rest of us! ...And honestly, what is there to heal? Next time... you'll be more careful how you word your wishes, won't you? |
6996 Helping Tiris in Trademeet I have been approached by a woman named Jenia, who claims that her son, Tiris, desperately needs my help. If I am to help him, I should go to their house, just north of the Alibakkar estate. |
6998 Potion of Invulnerability |
6999 The drow summoning ritual With the drow summoners dead and their plans ruined, I have sacrificed the silver dragon eggs to the demon in return for a service... he will lead me to the exit from the drow city and destroy everything that blocks my path. A fitting use of the drow's own magic. |
7001 The drow summoning ritual With the drow summoners dead and their plans ruined, I have traded the silver dragon's eggs to the demon in exchange for a powerful magical weapon. Now, however, I have only minutes in order to flee this city before my disguise is discovered... and with a likely hostile silver dragon hunting for me as well. |
7002 The final battle with Bodhi Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Jaheira. Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue, I will lose even more than I thought possible. I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake as well! |
7005 Potion of Stone Giant Strength |
7006 Oil of Fiery Burning |
7007 Oil |
7008 Oil of Speed |
7010 Elixir |
7011 Elixir of Health |
7012 Perform Bodhi's tasks to receive her aid I found Bodhi's man, Tizzak, who informed me the only way into Aran's inner sanctum is through two magical doors. The first is opened by pressing a button... which exists at the end of a trapped hallway to the north. The second is opened by a key... He did not know where it was, but suggested that a wizard named Haz might possess it. |
7013 Perform Bodhi's tasks to receive her aid My final task has been given to me by Bodhi, and it is to kill the Shadowmaster Aran Linvail. His lair lies beneath the Shadow Thief headquarters in the Docks District, accessible only through a secret door that cannot be picked, just inside the entrance on the right. The key for that door likely lies in the hands of my old contact Gaelan Bayle. I will need to retrieve the key from him first if I am going to be able to enter. Once inside, I must track down Aran's inner sanctum... perhaps with the help of a captured employee of Bodhi's named Tizzak... and kill him there. |
7014 Perform Bodhi's tasks to receive her aid I now have the key to Aran Linvail's lair beneath the Shadow Thief headquarters. Now it is time to go to the Docks District and confront the Shadowmaster personally. |
7015 Potion of Absorption |
7016 Potion of Agility |
7017 Chicken |
7019 Skull |
7020 The dueling families of Trademeet I recovered the Mantle of Waukeen from the tomb in Trademeet and gave it to Lord Logan instead of either of the families that wanted it. The reward was not as much, and both families are bound to be upset, but it was probably the right thing to do. |
7021 The dueling families of Trademeet Before I entered the tomb, Lord Logan approached me and asked that I give the Mantle of Waukeen to him once I retrieve it... for the sake of peace, if nothing else. He is not going to force me, however. |
7022 Helping Tiris in Trademeet After slaying Rejiek and Darsidian, I learned from Raissa that she too had been turned into a skin dancer. Apparently, Rejiek thought I was chasing him and had decided to change his identity. He and Darsidian had to change their plan when Tiris escaped. The only way to save Raissa now is to cast restoration on her. She suggested that the Waukeenar temple might have a scroll if I did not. Either way, she must receive the spell quickly or she will be permanently changed. |
7023 Helping Tiris in Trademeet The restoration spell seems to have done the trick... Raissa has returned to normal. I should go to Tiris and give him the good news. |
7024 Helping Tiris in Trademeet After slaying Rejiek and Darsidian, I found out from Raissa that she, too, had been turned into a skin dancer. Apparently, Rejiek thought I was chasing him and had decided to change his identity. He and Darsidian had to change their plan when Tiris escaped. I couldn't help Raissa and she fled... I suppose all that is left now is to tell Tiris what has happened. |
7025 The de'Arnise keep has been invaded TorGal is dead, and any remaining trolls and yuan-ti will soon flee without a leader. It is time to leave and restore things here to normal. |
7026 Helping Tiris in Trademeet After slaying Rejiek and Darsidian, I found out from Raissa that she too had been turned into a skin dancer. Apparently, Rejiek thought I was chasing him and had decided to change his identity. He and Darsidian had to change their plan when Tiris escaped. All I could offer Raissa was a quick death... I should go and tell Tiris what has occurred. |
7029 Antidote |
7030 You bear handsome features, uh... though... they are familiar too, uh... Edwin's sister, perhaps? Hehe. Ah yes, Boo sees the resemblance. You are far his superior in your manner though. |
7031 What?! Why do you stare at me so, barbarian?! |
7032 Inside the drow city Obviously, I have taken too long and left Phaere too suspicious of me. She or someone else, perhaps the Handmaidens of Lolth, have revealed me to the city. I shall have to fight my way through the drow now, if I can... |
7034 Mazzy has challenged Gorf the Squisher I have convinced Bunkin, Gorf's "girlfriend," to put Festule's potion into his drink, leading her to think that it will make him nicer. This should make him less of a threat to Mazzy. |
7035 I AM Edwin, you lumbering fool! Can you not comprehend this?! |
7036 Nalia's father's funeral A messenger arrived, telling Nalia that she must go to the Graveyard District in Athkatla as soon as possible to attend her father's funeral. I have agreed to accompany her. |
7040 Running the Five Flagons playhouse Once again, Meck has come to fetch me. It seems that Higgold is in some kind of fit over one of the actors. When I get a chance, I should go and see what the problem is. |
7043 I don't do well with the philosophical. You are Edwin? Ah, like Minsc is Boo and Boo is Minsc because we carry each other within. Do you like hamsters? Boo likes you. |
7045 Escaping the asylum After the maze, I encountered Saemon Havarian again. I don't know if I can trust him, but he seemed genuine in abandoning Irenicus's unprofitable plans. He offered advice: If I am to challenge Irenicus, I will need an army, and there is one to be had in the asylum... the captive mages. Of course, I would be mad to free them, but he may have a point. Saemon left before I could question him further. |
7046 Potion of Clarity |
7047 Potion of Cold Resistance |
7048 Potion of Confusion |
7049 Potion of Drunkenness |
7050 Potion of Defense |
7051 Potion of Explosions |
7052 Potion of Fire Breath |
7053 Potion of Fortitude |
7054 Potion of Genius |
7055 Potion of Infravision |
7056 Potion of Insulation |
7057 Potion of Lethargy |
7058 Potion of Magic Blocking |
7059 Potion of Magic Protection |
7060 Potion of Magic Shielding |
7061 Potion of Master Thievery |
7062 Potion of Mind Focusing |
7063 Potion of Mirrored Eyes |
7064 If you do not wish to be the proud owner of a very small rug, you will get that animal away from me. |
7065 I see more and more of Edwin in your tone, though still you are better company than he. Boo will forgive you for now. |
7066 (I will kill ALL of them. Slowly. With... with HOT... pokey things and... and coals and... and prods. Yessssss, prods. Many, many prods.) |
7067 Potion of Perception |
7068 Potion of Petrification |
7069 I think she warms to our company, Boo. See how she looks longingly? |
7070 Righteous Magic |
7075 Leaving the island Obviously, Saemon Havarian had ulterior motives for offering me passage to the Forest of Tethir. His ship has been disabled by Desharik, the Pirate Lord... and I have little doubt he knew that when he made the offer. He intends to steal Desharik's ship... and my part in this is to steal the horn that will open the sea gates. The horn is found at night in the home of Desharik's girlfriend, Cayia, which is to the west on the second tier. Once I have it, I must meet Saemon at the docks. A blade that seems to make him nervous, given from Irenicus himself, will sweeten the deal if we are done quickly. |
7076 Betrayed on the voyage back The silver sword that Saemon gave me had been stolen from the githyanki! No doubt he knew they would be searching for it! They tried to kill everyone as an example, but during the battle a sailor came up from below and said sahuagin were storming the ship... and that we were sinking! And Saemon has teleported away! Blast that conniving traitor! |
7079 The de'Arnise keep has been invaded We have found Glaicus, Lord de'Arnise's loyal bodyguard. Nalia is sure that he must be charmed or under some kind of magical influence. |
7080 Righteous Magic (Alteration) Level: 5 Sphere: Combat Range: 0 Duration: 1 round/level Casting Time: 9 Area of Effect: The caster Saving Throw: None This is a powerful combat spell that enhances the priest's physical prowess, transforming <PRO_HIMHER> into a juggernaut of destruction. The effect adds 1 temporary Hit Point per level of the caster, adds 1 point of Strength every 3 levels of the caster (to a maximum of 25), and causes every successful hit to inflict maximum damage. The effects last for the duration of the spell or until dispelled. |
7083 Daer'Ragh |
7084 Finish the leather armor begun by Rejiek Hidesman Darcin Cole finished the dark leather armor begun by Rejiek Hidesman, but then attacked me because he no longer thought I was the murderous tanner. He summoned wizards similar to the one I encountered in Rejiek's basement. |
7085 Rescue Garren's child from Firkraag I have encountered Garren's child locked within a cell. The cell has a magical lock, apparently, and the key for it may be on a mage somewhere nearby. Garren's child also warned me that Firkraag is extremely dangerous and that it is not necessary for me to confront him... if I can, getting the key and freeing Garren's child will be enough. |
7088 Anomen takes vengeance for his sister's murder Anomen's father, Lord Cor, demanded revenge for the murder of his daughter. Anomen himself slaughtered Saerk's daughter, and Saerk was killed as well. The son, Yusef, escaped. Lord Cor was overjoyed with the death of his rival, as it will restore his family's fortune. He left immediately for Calimshan. Anomen seems less than pleased. |
7090 Allies recruited for the struggle against Bodhi I asked Aran Linvail for the help of the Shadow Thieves against Bodhi, but he does not trust me enough, and the guild is too weak to give me any aid. His decision is certainly final. |
7093 I'll not coax sparks from carved sticks or farts from stones! My strange magics will free you from the surly bonds of earthly servitude! |
7094 An interesting little situation you've found yourself in, Edwin. I trust you'll use it to better learn how others think and feel? |
7095 No, my dear little wench, I will spend no more time in this body than I must. You think me a fool? |
7096 Inside the drow city I am inside Ust Natha and have been assigned a drow commander, Solaufein, who does not appreciate my presence in the slightest. He says that I have aroused the interest of a matron mother, and I am to meet him and a "Handmaiden" at the entrance to the city to receive further instruction from her. I cannot stumble now that I am within... the slightest error on my part and the dark elves will discover what I truly am. Nothing would save me then. |
7097 Potion of Power, Wizard |
7098 Potion of Power, Priest |
7099 Potion of Power, Rogue |
7100 Potion of Power, Warrior |
7101 Potion of Regeneration |
7102 Potion of Insight |
7103 Potion of Strength |
7104 Potion of Freedom |
7105 Potion of Stone Form |
7106 Gem |
7107 Fire Agate Gem |
7108 Lynx Eye Gem |
7109 Sunstone Gem |
7110 Turquoise Gem |
7112 Bloodstone Gem |
7113 Skydrop Gem |
7114 Andar Gem |
7115 Jasper Gem |
7116 Tchazar Gem |
7117 Zircon Gem |
7118 Iol Gem |
7119 Moonstone Gem |
7122 The final battle with Bodhi While I had feared for some time that Bodhi's final revenge on me would be to take away Viconia forever, it seems that the information in the lorebook was right... Amaunator's idol has restored Viconia not only to life, but has removed the vampiric curse from her as well. |
7123 Leaving the island I got the horn that Saemon needed, but Desharik caught us before we could cast off. In the ensuing battle with his men, Saemon was killed... and that means that I have no way off the island. I shall have to reenter the asylum and find the magic portal that Saemon mentioned. It is my only hope. |
7124 Waterstar Gem |
7125 Ziose Gem |
7126 Chrysoberyl Gem |
7128 Star Diopside Gem |
7129 Shandon Gem |
7130 Aquamarine Gem |
7131 Garnet Gem |
7132 Horn Coral Gem |
7133 Pearl |
7134 Sphene Gem |
7135 Black Opal |
7136 Water Opal |
7137 Moonbar Gem |
7138 Star Sapphire |
7139 Diamond |
7140 Emerald |
7141 King's Tears |
7142 Rogue Stone |
7144 The juggernaut golem activated The Cowled Wizard Jermien used the mimic's blood I brought him to activate his juggernaut golem... only to have his creation turn on him and kill him. I was able to dispatch it before it killed Jermien's daughter, Collette, who left sadly with her beau, Daar. |
7146 Anomen's judgment Anomen's trial has been completed, and he has been judged worthy of becoming a full knight within the Most Noble Order of the Radiant Heart. Anomen is understandably pleased. |
7147 The drow summoning ritual I have encountered Solaufein once again, who has apparently snuck back into the city to spy on Phaere. He thanked me for sparing him and gave me another copy of the silver dragon eggs... these ones even Phaere will not be able to distinguish from the real ones. |
7148 The drow summoning ritual Phaere has told me of Ardulace's plan in its entirety. The drow intend to invade the surface... to what end, I don't know. But Matron Ardulace's ritual is going to summon a great demon to aid the drow. The dragon eggs will be sacrificed to the demon in return for its service, and this will place House Despana in great favor with Lolth. Phaere intends to betray Matron Ardulace and has coerced me into helping her. She wants me to go to the Despana treasury (in Lolth's temple) and replace the silver dragon's eggs with fake eggs that Phaere has had made. Then when Ardulace offers the dragon the fake eggs, Phaere can step in with the real ones. I must be careful if I go to the treasury... killing the guards, if it is done, must be done discreetly if at all. And even once I get the eggs, the city has been sealed by Matron Ardulace... there is no escaping. I must continue to play along... for now. |
7149 Lium's Journal of Malevolent Magicks |
7150 Manual |
7151 Tome |
7152 Magical Book |
7153 Spellbook |
7154 Manual of Bodily Health |
7155 Manual of Gainful Exercise |
7156 Manual of Quickness of Action |
7157 Tome of Clear Thought |
7158 Tome of Leadership and Influence |
7159 Tome of Understanding |
7160 Normal Book |
7161 Angelo |
7163 Garren's child rescued Though Firkraag remains alive, Garren Windspear was thankful for the safe return of his child. The dragon is likely done with me, at least for now, and hopefully he will leave Garren alone as well. Garren offered me lodgings at his cabin should I ever be in the Windspear Hills area again. |
7166 Garren's child dead While Firkraag may be dead, nothing meant more to Garren Windspear than the safety of his child. The defeat of his enemy means little to him now that his child is gone. There is nothing I can do, despite all he has done for me. |
7167 Rescue Garren's child from Firkraag Inside Firkraag's dungeon, I have encountered a woman by the name of Samia... a relic hunter of sorts who is searching for texts relating to a dead Tethyrian king. I have agreed to take her key and find the texts she needs from the king's burial chamber... which is supposedly protected by a mysterious, invisible creature, the last of seven guardians, according to the legends. Once I have the texts, I am to return to Samia. |
7168 Samia's plan foiled Samia, the relic hunter in Firkraag's dungeon, was not what she seemed. She had sent me in to get the texts only to take them for herself with the aid of her companions and leave whoever aided her dead and buried. Fortunately, she paid for her arrogance. |
7169 Investigate the deaths in the Umar Hills I have encountered Anath, a werewolf. It spun a tale of a "Shade Lord" arisen from a ruined temple to the east that belonged to the antiquated sun god Amaunator, but is now an unholy place of darkness. This Shade Lord killed her pack, turning them into shade wolves, and she desires nothing more than revenge against him. I allowed her to go on to claim revenge, and she bade me to meet her at the temple... but warned me to beware of the shadows and be prepared. |
7170 The prophecy of Sekolah High Priestess Senityili has asked me to go to the rebel, Prince Villynaty, and help him save the sahuagin from the mad king. She has given me an orb which I should keep in my possession when I leave the city, and the rebels will see it and bring me to the rebel prince to talk. |
7171 Record |
7172 experience |
7173 next level |
7174 dual-class |
7175 level up |
7176 Strength |
7177 Dexterity |
7178 Constitution |
7179 Intelligence |
7180 Wisdom |
7181 Charisma |
7182 dwarf |
7183 neutral good |
7184 neutral evil |
7185 true neutral |
7186 lawful good |
7187 lawful evil |
7188 lawful neutral |
7189 chaotic good |
7190 chaotic evil |
7191 chaotic neutral |
7192 Level |
7193 human |
7194 elf |
7195 halfling |
7196 gnome |
7197 half-elf |
7198 male |
7199 female |
7200 ranger |
7201 <FIGHTERTYPE> |
7202 thief |
7203 <MAGESCHOOL> |
7204 cleric |
7205 <FIGHTERTYPE>/thief |
7206 bard |
7207 cleric/<MAGESCHOOL> |
7208 cleric/ranger |
7209 cleric/thief |
7210 druid |
7211 <FIGHTERTYPE>/cleric |
7212 <FIGHTERTYPE>/druid |
7213 <FIGHTERTYPE>/<MAGESCHOOL> |
7214 <FIGHTERTYPE>/<MAGESCHOOL>/cleric |
7215 <FIGHTERTYPE>/<MAGESCHOOL>/thief |
7216 <MAGESCHOOL>/thief |
7217 paladin |
7218 Quick weapons |
7219 Quick items |
7220 Quiver |
7221 Ground |
7222 Scroll |
7223 Spell Scroll |
7224 Protection From Acid |
7225 Protection From Electricity |
7226 Protection From Fire |
7227 Protection From Magic |
7228 Protection From Poison |
7229 Protection From Undead |
7230 Cursed Scroll of Weakness |
7231 But you could do so much more. How can you throw away this opportunity to really walk a mile in another's shoes? I would love such an... |
7232 Would you now? I would wish it on you if I could, but you do not mean what you say. You could do as such now, but you do not. |
7233 But I just thought... |
7234 Cursed Scroll of Clumsiness |
7235 Getting inside the asylum Saemon Havarian showed me to a tavern, saying that I can find out what I need to know from a man named Sanik within. Saemon would not go further, fearing his reputation would only prove a hindrance. He has returned to his ship. |
7236 Allies recruited for the struggle against Bodhi Prelate Wessalen of the Most Noble Order of the Radiant Heart has agreed to aid me against Bodhi. A group led by Sir William Reirrac will meet me beneath the Graveyard District when I am ready to strike at the vampire. |
7240 Investigate the deaths in the Umar Hills I have encountered a werewolf by the name of Anath, who spun a tale of a "Shade Lord" that has arisen from a ruined temple to the east that once belonged to the antiquated sun god Amaunator, but is now an unholy place of darkness. This Shade Lord killed her pack, turning them into shade wolves, and she claimed to desire nothing more than revenge against him. Perhaps some of her tale was true, but she was an evil creature nonetheless, and I dispatched her. |
7241 Inside the planar sphere Onvo, one of the Knights of Solamnia trapped in the sphere, warned me of a wizard's room nearby that contains a damaged golem. |
7242 A spectator and his chest are rarely parted I've encountered a peculiar spectator beholder, set to guard a particular chest for a lengthy time. He doesn't seem malevolent, but if I want what's in that chest, I guess I have no choice but to fight him. Perhaps someone wiser might be able to talk him into helping us out, but I don't know. |
7243 The final battle with Bodhi Imoen has been restored with Bodhi's death. She is fine... and it seems that she has gotten her soul back from the vampire now. This bodes well for my coming battle with Irenicus and makes my path clear. |
7244 Cursed Scroll of Foolishness |
7245 Cursed Scroll of Ugliness |
7246 Cursed Scroll of Summon Monster |
7247 Cursed Scroll of Petrification |
7248 Cursed Scroll of Ailment |
7252 The transformation and the dream With Imoen's help, I have defeated Bhaal... my instinct. It was incredulous, but told me at the same time that my soul was weak and that it was gone... all that was left within me was my instinct. At the same time as it died, so did Imoen... perhaps that part of me that was my soul. I do not know. And then I awoke. |
7253 The transformation and the dream I have found Imoen in my dream. Perhaps it is the real Imoen somehow, or perhaps it is something else that I see as Imoen. Regardless, all she would say is that I must go and find the "Bhaal creature"... what she described as my instinct... and bring it to her so that we may fight it together. If I fight it alone, win or lose, I will be killed. |
7255 The transformation and the dream While Irenicus cast his spell on me to steal my divinity... my soul... I was mired in a dream in which I fought against the personification of my instinct and prevailed. I awoke. My victory in my dream, however, did not mean victory in reality. Irenicus had successfully taken my soul and stated that now both he and Bodhi were free of the curse which they had been subjected to... and that Imoen and I would both die a slow and withering death. What he plans to do next he would not say, but he left it to Bodhi to finish me off once and for all. |
7256 Journey to the Windspear Hills It appears I have been tricked into killing a group of paladins. Illusions disguised them as ogres, and apparently I appeared the same to them. The Most Noble Order of the Radiant Heart will surely take exception to this act, and I have only one witness to the event to say otherwise, a man by the name of Garren Windspear. Garren offered me the sanctuary of his cabin, saying that the Order will no doubt alert authorities across the country. I refused, but he invited me to return should I need to. |
7262 The de'Arnise keep has been invaded Nalia's aunt, Lady Delcia, has been rescued. She has gone to leave the keep on her own, now that I have cleared the path. The fact that she has left is... ah... something of a blessing. |
7263 When we spoke to Volo, he told us much about the troubles of the Sword Coast. It seems that bandits raid the Coast Way, making that road unsafe to travel. Iron in this region has become brittle, though none know why. He also spoke of people vanishing from the Nashkel mines. |
7264 The dueling families of Trademeet I have agreed to enter a tomb here in Trademeet that apparently contains a gold circlet named the Mantle of Waukeen, which will prove Lord Skarmaen's claim of his family being the only true nobility in the town. He has given me a key to the tomb and warns me that it is haunted... I am to return with the circlet once I get it. |
7265 You thought I would desire to know the thoughts of others, but you were wrong. I have no such desire. Whatever the rest of you think is irrelevant. |
7266 Protection From Petrification |
7267 Cursed Scroll of Stupidity |
7268 Wand of Fire |
7269 Wand of Frost |
7270 Wand of Lightning |
7271 Wand of Polymorphing |
7272 Wand of Monster Summoning |
7273 Wand of the Heavens |
7274 Edwin, you should learn to walk a little more dignified... carry yourself in a better manner. |
7275 I will not remain like this! I will not "present a more wholesome image," nor will I acknowledge this form in any way! I will not be this way for long! |
7276 And exactly WHAT is wrong with my "manner"? |
7277 You... well, the way you walk about, some might think you were... of little moral fiber. You should present a more wholesome image if you are to remain like this. |
7278 Very well then, but if we get too close to the docks, you might find the less upstanding members of society getting more... familiar than you would like. |
7279 (When the time comes, I must kill her first. Slowly, but first.) |
7280 What is the matter, Edwin? You look as though you chafe within your very skin. Oh, wait. That is because you ARE chafing within your very skin. Hm! How thoughtless of me to remind you. |
7281 I will not suffer your taunts, woman! You know well I despise this form! |
7282 History of Durpar and Var the Golden: Durpar and Var the Golden share a common history. Over three thousand years ago, these countries were both subject to the great kingdom of Raurin. When Raurin fell in -2488 DR, the countries of Durpar and Var barely survived the destruction. Rioting, mass destruction, and hatred of nobility were rampant, and the two countries descended into barbarism for over two millennia. Finally, after most of the barbarian tribes were wiped out by the great empire of Mulhorand, a leader emerged. Satama, a mere trader, experienced a divine revelation and formulated a new philosophy: All things in the world were connected, were part of a single creation spirit, and all of the gods of the realms were merely parts of the same entity. Soon all the Shining Lands embraced the teachings of Satama, and the seeds of civilization were laid in what came to be known as the Lands of the One. Since the Lands of the One had many natural resources, trade with Mulhorand and Luiren became a way of life. Merchants were honored above all. In time, the Maharajah of Durpar and the Rajah of Var were replaced with a council of Merchants. During this time the land suffered occasional raiding attacks from the horsewomen of Dambrath, and had many skirmishes with the neighboring countries of Estagund and Ulgarth. In 1023 DR, after an armed peace had been worked out with Ulgarth, the council of merchants decided that something needed to done about the raiders from Estagund who were hurting trade with other countries. War was an inconvenience, but interrupting trade was life-threatening. Jeradeem, the richest merchant in the lands, was given power to negotiate a settlement. During these negotiations he proved, at least in the eyes of the Durparians, that he was indeed the master trader he seemed. Estagund had just tried a foolish invasion of Dambrath. The vengeful female leaders of that land wiped out nearly every able-bodied fighting man they sent. The monsters of Veldorn were causing problems, and Estagund was going through a famine. It was here that Jeradeem showed his fine merchant's instincts. He could not pass up such an advantage, and began bargaining the most outrageous trade of all time. He met with the leaders of Estagund, a fearful king and his nobles, and explained the advantages of Durparian life and the philosophy of the Adama, the oneness of all things. He bargained for days until finally the king made the trade. He purchased the whole of Estagund for the countries of Durpar and Var at the price of twenty four gems. He also promised protection, and help for their integration into the Durparian way of life. Thus were formed the Shining Lands. Within a hundred years, the three countries shared a common way of life, and with the added strength and resources of Estagund, Durparian merchants increased their trading range. They roamed as far east as Kara-Tur, as far north as the Sea of Fallen Stars, and west to Dambrath and Halruaa. At the present time, with the newly discovered lands of Maztica and Zakhara beckoning, the future looks bright. |
7283 History of Tethyr: For the past 1500 years, Tethyr has had a single, strong royal family ruling with absolute power. When a king died or became incapacitated, his oldest son took the throne. As the family trees of those close to power became more intertwined and complicated, there were the inevitable wars of succession and bickering over which second cousin was the "true" heir to the throne. Civil wars were brief, however, and once the fighting was over the system returned to normal (until the next major dispute in a few hundred years or so). The established recurring cycle was broken 10 years ago. The current ruling family had been in power for over 350 years, so long that they had dropped their own family name centuries ago (no one even remembers it now) and simply called themselves Tethyr. King Alemander IV was comfortably ruling from Castle Tethyr, and the country seemed happy enough, but there was a broad current of dissatisfaction among the people of Tethyr. Non-humans were forbidden by law to own land, and since most rights and privileges accorded citizens were based on land ownership, they became second-class citizens as well. Things were especially bad for elves, who were driven deep into the Forest of Tethir by royal armies. Alemander IV took land away from rightful owners and gave it to nobles who promised larger contributions to the royal treasury. These social and economic inequities, coupled with several harsh winters and bad harvests in a row, made the time ripe for a change. It takes more than just a couple of lousy winters to depose a king however; it takes treachery as well. In the case of the fall of House Tethyr it took an ambitious general and an impatient royal heir. Prince Alemander grew tired of waiting for the robust Alemander IV to make room for him, so he struck a deal with General Nashram Sharboneth, commander of the king's largest army. While Sharboneth marched his army toward Tethyr, bringing along a sizable group of angry peasants recruited with the promise of land reform, the would-be Alemander V downplayed alarming reports from the king's spies and advisors, silencing the most persistent permanently through murder or exile. By the time Sharboneth's army arrived and laid siege to Castle Tethyr, it was too late for loyalists to help. As Sharboneth launched a direct assault on the castle (using the expendable peasants as shock troops), a handful of elite soldiers let in a secret entrance by the prince would eliminate key guards and open the gates. At the same time, the prince (one of the few people allowed to see the king directly) would murder his father. A fire set by the elite troops would destroy evidence of treachery; the general and the prince would emerge from the conflagration and announce a new, joint government. The plan was executed perfectly, but only up to a point. Sharboneth double-crossed the prince; his men were much too efficient in setting the castle ablaze, and Prince Alemander (along with most of his fellow conspirators) died horribly in the fire. At about the same time, a spy planted on the general's inner staff by the equally duplicitous Alemander murdered the general and dissolved his body with a powerful acid before anyone could come to his aid. To make matters worse, everyone had underestimated the resentment the people felt for the royal family. Once Castle Tethyr began to fall there was no holding back the mob. In one night, the proudest, strongest castle in all the country was reduced to a smoking ruin. Everything of valueâ€â€fine tapestries, plates and silverware, furniture, jewelry, weapons, clothes, armor, paintings, statues, etc.- was either stolen, burned, or just ripped apart and stomped into the dust. As news of the fall of the royal family spread, so did the chaos. In what is now known as the "Ten Black Days of Eleint," anyone known (or even suspected) of blood connection to the royal family was put to the sword. This led to some darkly humorous moments, as social climbers who had bragged just a week before of being a sixth cousin twice removed of a royal aunt tried in vain to convince an angry mob that they were "only kidding." The nobles who were the biggest supporters of the royal family also came under attack, and some baronial keeps fell. Local leaders who had adequately distanced themselves from the Tethyr family, or were popular enough (or feared/strong enough), survived. These surviving nobles became the initial players in the fight to decide the fate of Tethyr. One thing was certain; any leader or type of government that too closely resembled rule under the Tethyrs would not be accepted. "Royalist" became a dirty word in Tethyr society. The power struggle continues to this day, and there is no sign of it ending anytime soon. |
7284 History of Amn: Amn has the good fortune to have abundant natural resources; some would say Amn is the richest land on the continent. This has worked in Amn's favor for generations, because even if they were conquered, the new masters would be gentle, looking to gain wealth from the land, rather than to put it to the torch. Amn has been a center of trade and commerce for as long as anyone can remember. Oral traditions handed down from father to son tend to support the theory that Amn has been a trade center for at least 800 years. Unfortunately, written records are difficult to find and often incomplete. It would seem the typical Amnian citizen was too busy trying to fill their coffers to write down events of the day. Amn has always been more interested in the present and the future than the past, and this makes an accurate history difficult. The best records, the business papers of the oldest trading companies, are jealously guarded. The fear of revealing "trade secrets" is stronger than the call of history, so the average citizen knows very little about Amn's past. It appears that the Amn of 100 years ago was very much like the Calimshan of today. Each major city was basically an independent entity, banding together for defense when necessary, and fighting for control of territory and profitable trade routes the rest of the time. A particularly brutal trade war began 24 years ago, with each city exacting prohibitive tariffs on goods imported from the others. The trade war escalated, and city troops began to raid caravans sponsored by other cities. In a matter of months commerce was brought to a halt, a number of cities were under siege, and war threatened to engulf the entire region. Into the breach stepped a young merchant named Thayze Selemchant. Thayze was smart, charismatic, and very well connected (the Selemchant trading house was one of the oldest and richest in Athkatla.) He secretly contacted representatives of the five other richest merchant houses in Amn, and started to plan. The first part of the plan involved the careful sprinkling of rumors about outside threats. One involved a pirate invasion from the Nelanther, another was about a massing of orcs just on the other side of the Cloud Peaks. Thayze even started a rumor about an elf army in the Forest of Tethir, ready to pounce on a divided Amn. None of the rumors were true, but they began to turn people's thoughts toward unity, not war. Thayze knew that if he and the other members of his council were to take control of Amn, they would need broad-based popular support. Tensions between cities and merchant houses were still high, so to get that support, Selemchant and the others agreed to drop their family names and never use them again. When news of a "Council of Six" spread throughout the land, many people accepted their rule. A group that would unite Amn under one rule, governing for the benefit of all instead of one city or trading company over another, was indeed a welcome change. The council raised an army (at great personal expense) to quell the few pockets of resistance that remained, and have been in total control of Amn for the past 22 years. |
7285 History of Calimshan: Calimshan is older than either of the other Empires of the Sands, first settled over 7,000 years ago by the Djen, a humanoid race from the Elemental Plane of Air. These Djen were known to be very magical, and during the course of their rule they developed many new spells previously not available in the Plane of Air. The Djen prospered for over 1,000 years in Calimshan, but their reign was ended by an invasion of creatures and minions from the Plane of Fire. Some say this is where the bitter hatred between djinni and efreeti started, though others contend this was just a result of a hatred that was already there. Whatever the cause, the battle was long and bloody, and took over 100 years to complete. The Djen finally routed the attackers, but were greatly weakened in the attempt. They slowly declined, and the last mention of the Djen is just under 6,000 years old. For the next 4,000 years Calimshan was dominated by nomadic tribes of humans. Tribes from various placesâ€â€Chult, the Shaar, The Shining Plains, Chondath, even Amn and Cormyrâ€â€took turns dominating, only to be conquered by the next, nearly identical tribe. Slowly, the nomadic nature of Calimshan began to change. As explorers and traders from Amn, Waterdeep, and Cormyr discovered the wonders of the area, some tribes began to settle down and develop new means of support, like fishing, farming, or trading. These communities began to band together for mutual protection, and soon a civilization was born. It was only 1,300 years ago that the Shoon Empire (now called Iltkazar) came into being. The Shoons were a grand and glorious empire, and their excesses were the foundation of Calishite snobbery today. They grew wise and powerful in the ways of magic, and ships and caravans bearing the Shoon flag traveled across the realms. Shoon himself, a particularly powerful mage, created a book of great power during this time called the Tome of the Unicorn. The exact location of the Tome has been lost in time, but since the book is 2' by 3' and made of pure metal, it is likely to still be around... somewhere. 900 years ago the Shoon empire abruptly vanished. A great magical upheaval was suspected at first, but learned mages of other lands dispute the claim. A force that great they say, would have disturbed magical powers and beings throughout the realms, and that didn't happen. Sages who have studied the Shoon at great length have reached no definite conclusions, but the most popular theories today center around a plague or disease that decimated the population. Today, the Shoon impact on Calimshan is still great. The grandeur of that empire is responsible, more than anything else, for the strong national character of Calimshan today. The ruins of the Shoon's greatest city, Monrativi Teshy Mir, can still be found in the wilderness to the west of the edge of the Forest of Mir (see below for more on Monrativi Teshy Mir). Since the fall of Shoon, no force or people has risen to solely dominate the land. There are a half dozen or so major cities, each of which exerts its own power over its own area. About 170 years ago, a man in Calimport amassed a large army and declared himself "Pasha" over the land. Before that army could march, however, the representatives of each major city met and agreed to recognize the Pasha's authority in limited areas, and to pay a small tribute to him; enough to pay for the works the Pasha was expected to do. The oldest son of each pasha inherits the title; if there is no son, the mayors of each large city select a new one. The current Pasha, Rashid Djenispool, has ruled for over 18 years, and is the grandson of a pasha elected by the mayors of Calimshan 44 years ago. |
7286 History of Estagund: Estagund history follows a different path than those of Durpar and Var. The Gunders were conquered in 551 DR by Reinhar I, warchief of the Arkaiuns of Dambrath. Estagund regained its independence when Reinhar was slain by the Halruaan archmage Mycontil, though the country soon degenerated into a group of small independent city-states. Skirmishes with Var, and between the city-states, continued for several centuries until a king once again united the country. King Bornial was a skilled ruler, and under him Estagund began to prosper. His descendants did not share his wisdom, and in 1053 DR, King Selkarin more than illustrated this. He had failed to conquer Durpar, and Veldorn resisted his challenges. An avowed misogynist, Selkarin turned his attentions to the matriarchy of Dambrath. He led a large fleet to attack Dambrath, taking extreme losses, including his own life. Selkarin died childless, so his brother Seltarir was crowned King. The new ruler faced a country with most of its fighting men gone, and an unforeseen problem: famine. The famine was caused by a blight that wiped out nearly all the year's crops in Estagund. This made him eager for a deal posed by the Durparian merchant Jeradeem, and in a legendary trade the entire country of Estagund was sold. Contrary to popular rumor, Seltarir did not trade away the country for 24 pearls. In actuality he received diamonds worth almost a million gold pieces. The sudden wealth gave him an instant seat on the council of Merchants, so he retained a measure of rule in addition to his fortune. Chaka Seltarir is still the richest chaka in Estagund to this day. In the years that followed, the Gunders began rebuilding their lives under their new circumstance, and now they compete on equal footing with the merchants of Durpar and Var. |
7287 History of Gondegal the Lost King: Arabel, long under the dominion of Cormyr, for a time became the center of a swordsman's empire. This swordsman was Gondegal, the Lost King, who in the Year of the Dragon (1352 DR) attempted to carve a kingdom for himself centered on Arabel. It was to extend north to the Desertsmouth Mountains, south and west of Wyvernwater and the farms outlying from Eveningstar, and east to Tilver's Gap and the mountain passes. In the years following, people would say that Gondegal's reach was no longer than his blade. He could not hold any of the territory against the might of Cormyr, Sembia, Daggerdale, Tilverton, and several of the other Dalesâ€â€all of whom he drew the blood and ire of in the making of his throne. Gondegal ruled for less than a season, though he reigned officially for scarcely eight days. The remainder of his rule was spent fighting here and there against one foe or another in the lands he claimed. His troops were largely mercenary, and his treasury of seized goods was small and soon gone. One night Gondegal's force simply melted away before the advancing troops of Cormyr, and was gone. King Azoun IV retook Arabel on that morn without wetting a blade. No one has ever found the body of Gondegal; he is known to have fled north and then east via Teshwave, but then his fate becomes a matter of conflicting rumor and legend. Some believe he still lives with a score or more of loyal followers, keeping court in the wilds somewhere, a careful and ruthless bandit who takes care that none survive his attacks to carry tales anywhere. When entire caravans vanish at times anywhere between the High Dale and far-off Impiltur, he is blamed by talk in the taverns. Gondegal was said to be a tall, gray-haired warrior of considerable personal skill and intelligence. His badge was a gray wolf's head, face on, with red eyes. Caravan guards often warn merchants to beef up the escort on a particular caravan, "else thy gold'll soon be gilding Gondegal's throne." Gondegal was an impeccable swordsman and somewhat chaotic in his self-professed neutral alignment. If he does indeed yet live, the magic or treasure he carries, and who his allies might be, are all unknown. Gondegal's reign had a great influence on the King of Cormyr, at that time in his second decade of rule. Not only was Azoun forced to put down an effective rebellion in his own country, he was forced to pay more attention to matters outside Suzail, to become the ruler of a nation as opposed to a city-state. Further, the bloodless assault on Arabel was Azoun's first true experience at the head of his army, and the joy of "freeing" the people of Arabel is one that remains with him. |
7288 History of the Chosen of Mystra: The reason why Mystra, the Goddess of Magic, invested a portion of her divine might in mortals is not known. One of the more popular theories, and one that is gaining more support in light of the goddess' other actions during that period, is that Mystra foresaw the Time of Troubles (and her own passing at the hands of Helm) and chose to give some of her power to mortals in order to ensure that her successor (the female mage Midnight, as it turned out) would have a number of nearly immortal allies in the struggle against the schemes of the gods (the now dead Bane, Myrkul, and Bhaal) who precipitated the Time of Troubles by stealing the Tablets of Fate. The theory goes on to suggest that Mystra informed Azuth at approximately the Year of the Rising Flame (0 DR), more than 1,300 years before the Time of Troubles, that some of her power must be put into the hands of mortals who would then become known as Mystra's Chosen. This power would sleep within the bodies of those mortals, allowing Mystra to call on it only with their permission. It would give the Chosen the innate ability to heal quickly, and would give them life spans far greater than those of ordinary mortals. Mystra speculated that these mortals might be able to call on her power and thereby gain some special abilities, but that these powers would not rival those of a deity. (See "Powers" below.) The Goddess of All Magic then began to select mortals she thought to be suitable. One of the first was the young mage Elminster, and she also singled out a promising wizard named Khelben Arunsun. Both have proved to be worthy and capable receptacles of her power, but Mystra's other early attempts to invest her power in living humans were unsuccessful, and she came to realize that only very few mortals were of stern enough substance to contain such power within themselves without being destroyed or corrupted. Even though some people aside from Elminster and Khelben may have possessed the requisite strength, it is possible that having lived for years prior to being visited by Mystra had set them on a path from which they were not able to deviate. Whatever the reason, the problem needed to be solved. To get around the difficulty, Mystra devised a plan to use herself as a vessel to breed individuals who could be nurtured and acclimated to her power from the very beginnings of their lives. For the father of these individuals, she picked the best example of human stock she could find: Domal Silverhand, a nobleman and a former Harper who lived near Neverwinter. Mystra then possessed the body of Elue Shundar, a half-elven sorceress whom Dornal was already attracted to. Mystra revealed her presence and her plan to Elue, who happily and eagerly agreed to have the goddess share her body. Elue had been reluctant, but under the influence of Mystra the woman became a seductress, and Domal found his advances being suddenly returned with great fervor. Dornal and Mystra/Elue were wed in the Year of Drifting Stars (760 DR). The first of seven daughters, Anastra Sylune, was born the following winter. Sylune's six sisters emerged at one-year intervals thereafter: Endue Alustriel, Ambara Dove, Ethena Astorma (she prefers the shortened "Storm" these days), Anamanue Laeral, Alassra Shentrantra (known today as the Simbul), and Er'sseae Qilue. These siblings have become known in Realmsian lore as the Seven Sisters. Domal, who had been kept in the dark about his wife's true nature through the years (presumably because Mystra didn't want to risk losing his services), was disappointed and nearly distraught by the time his sixth child was born; He had always wanted sons as well as daughters. More importantly, he was seeing his wife deteriorate right before his eyes. The strain of coexisting with the goddess all these years had turned Elue into a withered shellâ€â€in essence a lich, clinging to life only because Mystra's power was within her. When Elue was carrying the seventh child, Dornal consulted a priest who told him his wife had been possessed by an entity of great magical power. To spare both of them any further agony, he attempted to slay his wife's physical form by severing her head from her body. As soon as he had done this, Mystra was forced to reveal herself to him, and she went on to explain her scheme. Just as she had worried would happen, Dornal was aghast at how he and his wife had been used by the goddess. He turned his back on the corpse of his wife, abandoned his lands and his children, and vanished into the North. Mystra bore him no ill will, and in fact protected him for the final 30 years of his life. When Domal finally did meet his end he called out to Mystra, and the goddess granted him continued existence as her servant. Now known as the Watcher, Domal Silverhand travels the world unseen by mortals on a continuing mission to locate candidates to swell the ranks of the Chosen and to identify possible threats to Mystra and her minions. |
7289 History of Shadowdaleâ€â€The Fall of Azmaer, Last Drow Marshall of the Twisted Tower: The drow rule of Shadowdale lasted until the early 900s Dale Reckoning, when the increased human population in the area brought the dark elves into conflict with their now more numerous neighbors. The humans were the Dalesmen who a millennium earlier had crossed the Dragon Reach and made peace with the elves of Myth Drannor, settling at the borders of the great woods that was the elven home. The drow soon found themselves under continual attack, and most of those who held overground settlements retreated back below. The last powerful drow leader was Azmaer, the marshal of the Twisted Tower in its last drow-held days. Azmaer oversaw the last retreat of the drow holdings in the face of a human uprising, and held the citadel against a year-long siege. With supplies and slaves brought up from the Underdark directly into the tower, the drow could have conceivably held out forever; However, a human slave (family histories in the Dales indicate a number of possible individuals) poisoned the well in the Tower and the citadel was easily overrun. Azmaer's body was not found among the dead, leading some to believe that he escaped back into the depths to rejoin his people. Noting the fact that he would have had to explain to his matriarch how he lost Shadowdale, it is much more likely that, should Azmaer have survived, he went into voluntary exile, hiding from both human and drow. Given that this occurred only 400 years ago, it is certainly possible that Azmaer still lives. |
7290 History of Shadowdaleâ€â€Ashaba Becomes First Lord of Shadowdale: Upon taking the Twisted Tower and removing the drowish yoke from the people, the Dalesmen had fully established the Dale of Shadowdale, with its seat of power in the tower itself. Its first lord was a water wizard who had aided in the final attack: Ashaba, who was great in age when he ascended, and ruled peacefully for forty years thereafter. It is said that Ashaba realized he was dying and turned himself to water, merging with the river. Since that time, the river, the ford, and the Twisted Tower all bear his name. Before passing on Ashaba chose one of his trusted lieutenants as the new lord of Shadowdale. Presented to the people of the Dale, he was made the new lord by acclamation. In an additional honor, the pendant worn by Ashaba was thereafter recognized as a symbol of the lordship in the Dalelands, and was possessed by each of the successive lords following. |
7291 History of Shadowdaleâ€â€Joadath and the Tyrist Massacre: The past hundred years have been an example of the best and worst of the lords of Shadowdale. All have been nonnative to the Dalelands, though all made the land their home. A century ago the lord of the Dales was one Joadath, a stiff-necked agnostic who denied the power of any god, good or evil, and used force to back up his beliefs. During this time there was a great deal of religious persecution, including a massacre of Tyrists on Watcher's Knoll. Joadath was eventually killed by a beast of the nether planes summoned by parties unknown, which then proceeded to rampage through the Dale. The beast was killed and Shadowdale rescued by the spellcasters Aumry and Sylune. Aumry was proclaimed lord by acclamation. |
7292 History of Shadowdaleâ€â€Aumry Rules in Peace: The longest period of peaceful rule was by Lord Aumry and his wife Sylune (better known as the Witch of Shadowdale). They ruled over the community for forty years, a period of extended peace with their neighboring dales, nations, and the elven peoples. It was this very peace and power which made the Dale the target for attacks and sabotage by the Black Network (Zhentarim). They sought (and still seek) to control the trade from the Moonsea to the Sword Coast, and desired to make Shadowdale a vassal state of Zhentil Keep. Lord Aumry's rule ended tragically when he was assassinated by Zhentish agents. |
7293 History of Shadowdaleâ€â€Jyordhan the False Lord: Lord Aumry was assassinated by Zhentarim agents, who in turn were captured and killed by the warrior Jyordhan. Jyordhan, with the Pendant of Ashaba in hand(the symbol of the lordship in the Dales), proceeded to present himself as the new lord, and was so acclaimed by the people. It was unknown to the people that Jyordhan was also an agent of the Zhentarim, and that the entire proceeding had actually been a ruse. Jyordhan abandoned the Twisted Tower, instead establishing himself in Castle Krag east of Shadowdale. His court was soon overrun with agents of the Black Network. When the people eventually revolted, Zhentil Keep sent peace-keeping forces to maintain Jyordhan's rule. Sylune, now aware of the deception but a firm pacifist, did her best to keep the Dale healthy and intact during Jyordhan's evil rule. |
7294 History of Shadowdaleâ€â€Khelben Kills Jyordhan: Lord Jyordhan's rule of Shadowdale ended when he encountered Khelben Arunsun, also called the Blackstaff. The story at the time was that Jyordhan accepted an invitation from Khelben to visit Waterdeep, and there he took ill and died. In reality, Jyordhan ambushed Khelben as the mage was leaving Shadowdale, and the Blackstaff killed him. In either case, Khelben took hold of the Pendant of Ashaba (the symbol of the lordship in the Dales) and returned to Waterdeep with it, promising to send a suitable candidate for lordship to the Dales. Jyordhan had ruled for five years, and without his advocacy, Castle Krag was abandoned and the Zhentil Keep troops routed. Jyordhan's previously chosen successor was a Melvauntan named Lyran, but without the Pendant this individual was considered a pretender to the throne. |
7295 History of Shadowdaleâ€â€Lords Accepted by Acclamation: This acclamation of the people has formed the basis for choosing the lord of Shadowdale since the routing of the evil Lord Jyordhan by Khelben Blackstaff. Usually a predecessor will step down as opposed to dying in office, and his chosen successor will be approved by the populace at large. This system has had its drawbacks, as will be shown below, but in general, it has served the independent, self-willed people of the Dale very well. They have avoided the "genetic lottery of which good bureaucracies and bad kingships are made" (a quote from the venerable Elminster). The symbol of the lordship is the Pendant of Ashaba, a device owned by the original wizard, and used to determine the rightful lord of the Dale. |
7296 History of Shadowdaleâ€â€The Time of No Lords: During the period when Khelben Blackstaff held the Pendant of Ashaba (the symbol of the lordship in the Dales), Sylune (wife of the murdered Lord Aumry) was the de facto ruler of Shadowdale, though these years were known as the Time of No Lords. Sylune and an adventuring company known as Mane's Band were responsible for driving out the Zhentil Keep forces and keeping at bay the monsters in the area. The Twisted Tower, the traditional seat of leadership, remained uninhabited following its abandonment by the evil Lord Jyordhan, and neither Sylune nor the companions of Mane's Band wished to assume the mantle of leader. With time, Mane's Band passed on to other lands and adventures. |
7297 History of Shadowdaleâ€â€Doust Sulwood Becomes Lord of Shadowdale: Three winters following his defeat of the evil Lord Jyordhan, Khelben Blackstaff found a suitable candidate to assume leadership of the Dales, or rather a group of candidates. They were the Knights of Myth Drannor, so named to show their interest in the elven territories and their connection with the elven peoples, and Khelben gave them the Pendant of Ashaba (the symbol of the Lordship) in return for services rendered to himself and to Shadowdale. Their leader, the ranger Florin Falconhand, refused the honor of the lordship. It was therefore passed to Doust Sulwood, who was made the new lord with the support of Florin and Sylune (wife of the murdered Lord Aumry), and apparently also the secret support of Khelben as well. Doust reoccupied the Twisted Tower, driving out the last agents of the Black Network. He also re-instituted many of Ashaba's democratic ideals, including the Lord's Court where all citizens may speak freely and air their grievances without threat of reprisal. Doust ruled for five years and proved to be a capable ruler, beloved by the people. The regular presence of the Knights of Myth Drannor did much to ensure the protection of the area, particularly against incursions by Lyran Nanther the Pretender. Lyran was to have been Jyordhan's named replacement, but with the Zhentarim routed there is little validity to the claim. |
7298 History of Shadowdaleâ€â€Elminster Moves to Shadowdale: It is of note that during the time that Doust Sulwood of the Knights of Myth Drannor assumed the role of Lord of Shadowdale, Elminster took up residence in the area. A semi-regular visitor up to that time, he took possession of a low, abandoned tower at the foot of the Old Skull, and declared himself to be officially in retirement. The nature of that retirement varies from active involvement in local affairs to long-term vacations on other planes. The natives of the Dale have come to the understanding that they cannot always count on the powerful mage being in residence in times of need or danger, but when he is present in these circumstances his aid is usually given. |
7299 History of Shadowdaleâ€â€Doust Chooses Mourngrym Amcathra to Succeed Him: Doust Sulwood, recommended to the position by Khelben Blackstaff, ruled Shadowdale as lord for five years. "Seems like a millennium," he was oft known to have reported, and the tedium of court life and the lure of adventure eventually caused him to retire his position and rejoin the Knights of Myth Drannor in regular adventuring. He handed the Pendant of Ashaba (symbol of the Lordship) on to one of the younger Knights, a Waterdhavian noble named Mourngrym Amcathra. Mourngrym had been dispatched by Khelben from Waterdeep for other purposes, but Doust liked both the young man's straightforward honesty and his willingness to shoulder the burden of protecting the small community from myriad dangers. Time has proven this choice a wise one. |
7300 History of Shadowdaleâ€â€Shaerl and Mourngrym Meet and Marry: The implications of Khelben "Blackstaff" Arunsun "choosing" the last two lords of Shadowdale (Doust Sulwood and Mourngrym Amcathra) were not lost on the Dale's powerful neighbor to the south, Cormyr. An agent was sent northward to divine Mourngrym's true intentions and to guarantee the Dale's continued good relationship with the throne of the Purple Dragon. The agent was a rogue named Shaerl Rowanmantle, sent by Vangerdahast (though all paperwork on this matter has been curiously incinerated in Suzail, so all is hearsay and tale). Shaerl discovered more than she intended and fell in love with young Mourngrym. The two married and became the lord and lady of Shadowdale. Shaerl's loyalty is now to her husband and to the land they co-rule. This was probably not the intention of the Cormyreans. |
7301 History of Shadowdaleâ€â€Mourngrym's Rule: Since being recommended to the position by outgoing Lord Doust Sulwood, Lord Mourngrym Amcathra's rule of Shadowdale has been less peaceful than he had hoped. The First Battle of Shadowdale occurred in the Year of the Prince (1357 DR), and involved Daleland forces routing those of Lyran the Pretender. Lyran has made repeated attempts to gain the Lordship, as was intended by the former Zhentish puppet, Lord Jyordhan. While significant, this battle pales when compared to the larger battle fought on the same site between Bane-led Zhentil Keep forces and the Dales during the Time of Troubles (1358 DR/0 PR). When the Battle of Shadowdale is referred to (without a number), it usually means this second battle. In addition, Mourngrym has had to deal with a large number of skirmishes, incursions, a possible invasion from below, explosions, and other sundry disasters. Mourngrym and Shaerl have one child, Scotti, who is now nine winters old. By the customs of the area, he is not considered the heir apparent, and another suitable warrior or mage may take the reins of power of the small community. Most feel that Mourngrym will hold the Pendant until his son has reached his majority, then abdicate in young Scotti's favor once he takes his grown name. If this happens, it will be the first occasion of the lordship of Shadowdale passing down through a family. |
7302 History of the Northâ€â€The First Flowering: For millennia, gold elves dwelt in Illefarn (where Waterdeep now stands) and Eaerlann (along the River Shining). From their ornate forest cities, they traded with emerging human nations like Netheril and Illusk and repulsed the attacks of the goblin races. Meanwhile, dwarven clans united as the nation of Delzoun, named for the dwarf who forged the union. The nation, existing primarily underground, extended from the Ice Mountains to the Nether Mountains. Silver Moon Pass was its western border and the Narrow Sea its eastern shore. Orcs came from north of the Spine of the World but were turned back in great slaughter by the elves. To this day, this is the homeland and stronghold for orcs and similar races. |
7303 History of the Northâ€â€The Crown Wars: Humans immigrated in bands from the Shining Sea and up to the Sword Coast. They became seafarers, striking out across the waves to the Moonshaes, Mintarn, Ruathym, and the northern islands. Elves engaged in an unceasing war against each other, with the humans and orcs taking over the resulting ruins. Perhaps the greatest calamity to befall the Fair Folk was the Dark Disaster, a killing magic that took the form of a dark, burning cloud. It enshrouded the kingdom of Miyeritar, and when it faded away some months later, not an elf livedâ€â€nor were trees left, only an open, blasted moor: the High Moor. All was not dark for the elves. Although in retreat, as barbarian humans and orc hordes grew in strength, their power rose in the Elven Court and Evereska (remaining a stronghold to this day). They conceived of cooperation between dwarves, kindly humans, and other elves for mutual survival against orcs, marauding humans, and the tide of beasts (ogres, bugbears, trolls, goblins, gnolls, and other nonhuman creatures) led by the rising power of giants. Astonishingly, in at least three placesâ€â€the Fallen Kingdoms and the cities of Silverymoon and Myth Drannorâ€â€they succeeded with shining grace. To the east, on the sandy shores of the calm and shining Narrow Sea, human fishing villages grew into small towns and then joined together as the nation of Netheril. Sages believe the fishing towns were unified by a powerful human wizard who had discovered a book of great magic power that had survived from the Days of Thunderâ€â€a book that legend calls the Nether Scrolls. Under this nameless wizard and those who followed, Netheril rose in power and glory, becoming both the first human land in the North and the most powerful. Some say this discovery marked the birth of human wizardry, since before then, mankind had only shamans and witch doctors. For over three thousand years, Netheril dominated the North, but even its legendary wizards were unable to stop their final doom. |
7304 History of the Bell in the Depths: One of the great and mysterious sites in the Moonsea area, the Bell in the Depths, is connected with legendary Northkeep, an island kingdom that was the first great citadel of humankind in these cold lands. Northkeep was of great and magical city, and it was under the protection of these magics that humanity first began to press back the orc hordes and take command or the sea. The power of Northkeep made it an obvious target for orcs, giants, and other evil races, however these creatures were not inclined towards sea actions, and Northkeep seemed safe until the day when (according to legend) 40,000 inhuman mages, shamans, witch doctors, and priests of all foul races gathered on the northern shore of the Moonsea and began to chant, bringing the vengeance of their gods down upon the human interlopers. The gods (at least some of them) came and destroyed their priests for disturbing them, but also sank Northkeep beneath the waves. The upper reaches of Northkeepâ€â€its slender, now-broken spiresâ€â€can be seen beneath the water by boats that sail nearby. This is not attempted often, however, as the region is said to be haunted by the original defenders of Northkeep, seeking company in their watch over the Cold Lands. On fog-ridden nights the bells of the tallest towers, despite being submerged, can be heard as far away as Hillsfar. |
7305 History of the Red Ravens: One of the few long-standing mercenary companies that operate in Cormyr, the Red Ravens have a strength on paper of 110 swords, but can easily triple that number with new hires if they get a sufficiently large contract. They have been kept on retainer by the government of Cormyr with the stated purpose of cleaning out the Stonelands to the north. They have been moderately successful in this goal, but the Stonelands are still far from being a safe territory. The Red Ravens are commanded by Rayanna the Rose, a veteran of the Horde crusade. They are noted for their honesty and trustworthiness, as they don not wish to jeopardize their royal charter. Most of their troops are armed with studded leather and carry long swords. They charge 200 gold pieces per week for the services of their 110-being unit. Their symbol is a red raven amulet. |
7306 History of Dambrath: The nation of Dambrath was formed out of a barbarian kingdom almost a half-millennium ago by a powerful alliance of priestesses of Loviatar and the drow from the city of T'lindhet. In 211 DR, fleeing from the destruction of their homeland by the then-great kingdoms of Unther and Muhlorand, four tribes of barbarians entered Dambrath. They found a coast where the dolphins danced and plains where the grass was long. They roamed from the borders of the Walls of Halruaa, as far east as the current borders of Estagund. They soon became known as the Arkaiun, or people of the wind. In 545 DR a great warchief, Reinhar, arose to lead the tribes. The halflings of Luiren were quickly enslaved, and several of the coastal cities of Durpar were captured or razed. Estagund fell to his rule, and eventually Reinhar turned his attention to Halruaa. An army of 40,000 horsemen and a fleet of 50 ships mounted a coordinated attack, and even though Reinhar was able to get beyond the Walls of Halruaa and occupy the cities of Mithel, Galdel, and Zalsuu, their magics proved to be more than a match for the invaders. Reinhar was finally defeated in a great battle at Sulaziir by the archmage Mycontil and his troop of wizards. Reinhar's son, Reinhar II, took command of the army and set out on a two-month overland retreat. He arrived home with a thousand surviving fighting men and no shaman. Reinhar II proved to be as good a ruler in defeat as his father was in war. He consolidated his forces and pulled home almost all of his troops, as he knew that the defeat made them tempting prey for raiders and encroaching monsters. This action allowed for the safe development of his peoples. By the time the ninth Reinhar was king in 802 DR, the Arkaiuns were fat and lazy. Reinhar IX, or Reinhar the Foolish as he is more commonly known, insisted on expanding his nation to gain more gold to finance his military campaigns. He ordered the mining of many rich lodes of silver and electrum in the Gnollwatch mountains, but before his plans of expansion could begin, the miners encountered the drow of T'lindhet. The drow were outraged and began a steady series of raids and attacks on the Arkaiun strongholds. Whole villages were destroyed overnight, and no trace of the invaders could be found. Reinhar IX committed the foolhardy action of attacking the drow in retaliation. While the Arkaiuns managed to get a force into the drow city, this action only succeeded in uniting the normally chaotic drow. For once, the full power of a drow city was turned against an enemy. The battle quickly moved back to the surface. Reinhar's raiders were wiped out, leaving Reinhar with only a small portion of his original military. This was not enough for the drow, who demanded total enslavement of the entire surface nation. The Arkaiuns resisted valiantly, and the war went on for three decades at tremendous cost in life to both sides. Finally, the drow had the Arkaiun forces cornered at Malduir. Almost without hope, the defenders were overjoyed when a group of half-elven pilgrims appeared on the scene. The high priestess, Cathtyr Shintar, offered the aid of her clerics to help defend the city, and Reinhar took this to be an omen from the gods. A priestess was placed with almost every company. Within a tenday the drow struck. The priestesses did indeed prove to be of great aid, but to the drow. Every priestess turned on the Arkaiuns, and Cathtyr herself slew Reinhar. The drow were still weakened by the battle, and only the presence of the priestesses enabled them to win. Cathtyr, realizing the unique advantage she possessed, made a deal that even the suspicious drow embraced. Her priestesses would rule the land, and in exchange they would provide access to the surface for the drow, trading weapons, slaves, and supplies. The drow were delighted with this brazen offer from a surface-dweller. Reinhar had been slain and the insult avenged, and after 30 years of war the drow were not particularly interested in Dambrath. They did insist, however, on taking the best captured males as slaves. Cathtyr quickly agreed to this, seeing the males as an obstacle to her own power. Cathtyr ruled for 205 years. She fulfilled her promise to make Dambrath, or "The Nation of Pain," a bastion of evil in the realms. In her time, Cathtyr saw the priesthood of Loviatar expand to thousands, and faith in the Beastlords previously worshipped by the Arkaiuns was nearly eradicated. Many of the Arkaiuns were able to escape their new mistresses and flee to the Swagdar. There they resumed their almost forgotten nomadic life. The priestesses of Loviatar continued to enjoy good relations with the drow, and some even took mates, creating a race of drow half-elves. These dark half-elves became known as the Crintri, or "noble ones." Most are priestesses of Loviatar, though many are mages as well. They consolidated their power, learning much of the area from the Shebali, or "lower ones," as the Arkaiuns are now called. The capital of Dambrath was established at Cathtyr, built after Cathtyr's passing and named in her honor. Her death came at the hands of her daughter, Filina, who had grown tired of waiting for her mother to die. Filina ruled for only five years, however, before her own daughter, Cathakay, assumed the throne in the same fashion. Cathakay ruled for 54 years, eventually falling in battle against a gold dragon. She died childless, and her niece Melanith assumed the throne. Melanith faced an increasing population, and unrest among males who longed for a return to their prestige of old. Melanith did not return their previous status, but she did make use of them. Fearing that the great nations of Mulhorand and Unther might rise again, she decided that men would handle mundane tasks, such as the defense of the kingdom. She was the first to name a male to the post of warchief. Sadalar, a Crintri, became the queen's consort. Widespread bribery and corruption characterized his term as warchief. He was, however, responsible for getting many privileges returned to the Arkaiuns. After Melanith's rule, the Shebali were considered second class citizens, rather than slaves. Though males were granted more power during her rule, Melanith also solidified the split between the sexes. While the rulers of Dambarth had been females for over two centuries, it was more because of competence than gender. Melanith, however, decreed that men could have no authority except over other men. The female-led hierarchy of Loviatar was quick to back this move. Many of the bravest and best men of the kingdom perished in raids on Estagund, Durpar, the bandit tribes of Veldorn, and against the gnolls that had returned to the Gnollwatch mountains. Some even fought at the side of the drow in their battle with the svirfneblin city of Aventine. The deep gnomes were destroyed, but so were the Shebali. The drow and the Crintri were largely unharmed, and for their aid, the Crintri were rewarded with a number of drow males to breed in to their race. Melanith took a drow male as her consort to replace Sadalar, who had perished in the conflict. The drow, Nym Inthigg, fathered three daughters and a son. It was at this time that Melantih began the isolationist policy that Dambrath still follows today. Melanith ruled for 156 years, her daughter Ausitil for 125. The current queen of Dambrath is Yenandra; she is known there as the "Pirate Queen," for she has sailed as far south as Zakhara on pillaging raids. Yenandra has been ruling for 71 years, and is beginning to show signs of age. She has three daughters as well, named Luatharyn, Meltruil, and Hasafir. While she does remain extremely popular, especially to the Crintri, the children of leaders in this land are not known to patiently wait their turn. |
7307 History of Luiren, Land of the Halflings: The halflings of Luiren claim that it is the original homeland of halflings in the realms. Although other halflings may disagree with this, it is true that Luiren was settled hundreds, perhaps thousands, of years ago. Luiren's history is one of conquerors and subjugation. Throughout the centuries, the halflings have been conquered by the barbarians who used to inhabit Dambrath, by the kingdom of Estagund, and even once by the monsters of Beldorn. In every case, the invaders were eventually defeated because they made the mistake of underestimating the halflings due to their small stature. A good bit of mischief, mayhem, and general trouble-making by the halflings also helped end the occupations. Currently, Luiren is enjoying unprecedented prosperity. The halflings are currently taking advantage of their relationship with the nation of Durpar; their biggest customer and greatest competitor. Also, through these close ties with Durpar, Luiren has protected itself against another Dambraii invasion. The rulers of Dambrath must know that if they begin to expand to the east, they will arouse the ire of Durpar, as well as Var and Estagund. The threat of a trade embargo and/or military consequences have kept this aggressive nation away from the Luireners. |
7308 History of Halruaa: Halruaa was settled centuries ago by wizards fleeing the Phaerimm in what was to become the Anauroch desert. The first wizards came in unique flying ships invented by the Netherese, and found a beautiful and rich country settled only by shepherds and large herds of aurochs and wild rothe. It was here that the wizards decided to make a stand, should the Phaerimm follow. The Phaerimm never did, but Halruaa has had to defend itself from attacks by all of its neighbors since then. Over the centuries, Dambrath has attacked and raided Halruaa's ports and borders multiple times. Once, led by a magic-resistant barbarian, the Dambraii occupied all of the country south of Lake Halruaa. They were defeated in battle by the great archmage Mycontil, who slew their barbarian leader. Forty thousand Dambraii attacked, and were stopped by five hundred Halruaans. More than two hundred Halruaan wizards, including Mycontil, died in the battle. The last attack upon Halruaa was less than one hundred years ago, through the Telath Pass by the power-hungry king of Lapaliiya. He had allied with bandits from the wastes, though this time the Halruaans were able to field a larger force, including fighting men as well as wizards in their skyships. The attackers were easily routed. Halruaa also suffered through a civil war about five centuries ago, when a number of mages advocated beginning new experiments in magic, ones which even the Netherese didn't approve of. The renegades were driven from the region, but went on to found the land of Thay, or so it is said in Halruaa. Since then, Halruaa has been at peace (they have had no declared wars), though it still suffers raids from Dambraii pirates, bandits of the wastes, savages from the Mhair Jungles, and any other pirate, raider, or hungry wizard who thinks that magic and wealth grow on trees in Halruaa. This constant raiding has made the Halruaans very defensive, warlike, and traditional. The people say that since wizards have always led them, wizards always will. |
7309 History of the Northâ€â€Recent History of the North: In the waning summer months of 1367, an immense orc horde descended from the Spine of the World, intent on winding its way south into the trade lands of the North. This force of orcs, led by King Greneire, surged its way south between the Moonwood and the Cold Wood, stopping just outside the Citadel of Many Arrows. King Obould, orc ruler of the Citadel of Many Arrows, was terrified at the prospect of another orc horde, despite the fact that he knew they should be working together against the humans of the North and the spawn of Hellgate Keep. His tribal shamans, however, had been predicting a treacherous fall of the citadelâ€â€and they'd told the king that he'd be disposed by other orcs. Thus, it was a dark day when King Greneire and his horde of 150,000 orcs appeared on the plains outside the Citadel of Many Arrows. King Obould announced to his followers that this horde had been sent to dislodge them from their home and send them out to be scavengers among the plains. He vowed that, as Gruumsh as his witness, the Citadel of Many Arrows would slaughter these treacherous orcs "like elves during a festival." For four months, the forty-thousand orcs within the citadel held their ground. Assault after assault was mounted against the high walls of the garrison, but the attacking orcs were losing far more than the defenders. Still, the living conditions within the wallsâ€â€never too good to begin withâ€â€created losses of their own. The battle for the Citadel of Many Arrows culminated during the first week of Uktar. As another light blanket of snow sought to bury the gathered orcs, King Greneire threw his entire remaining army at the citadel, bursting its gates and pitting orc against orc in a flurry of swords. As the two orc kings sought one another out along the ramparts, the citadel began to burn. The orcs that survive the battle still speak of the extraordinary prowess of the two kings as they battled one another before their troops. Finally, however, King Obould ran Greneire through with his long sword, but Obould was severely wounded by the time Greneire had breathed his last breath. The orcs erupted into battle once again, and no one is quite certain what became of King Obould. It was through the smoke and snow that the victors of the conflict emerged: the dwarves of Clan Warcrown along with a contingent of troops from Silverymoon. Charging in through the shattered gates, these new attackers quickly routed the exhausted orcs of the citadel, sending them scurrying off into the wilderness. King Emerus Warcrown now rules the Citadel of Many Arrows, though the dwarves now call the city by its old name of Felbarr. Most in the North still tend to refer to the city as the Citadel, however, waiting to see if it can withstand the next orc horde. King Warcrown has put out a call for all dwarves to help defend the citadel, and news of a new vein of gold and silver is spreading rapidly through dwarven communities. |
7310 History of the Northâ€â€The Elven Exodus: This era left behind elven strongholds ripe for pillaging by humans and orcs. When elves chose to leave the North and travel to Evermeet, their works quickly disappeared, leaving only places like the Old Road and a ruined port in the High Forest to mark Eaerlann's passing. And yet it was not only the elves who would disappear from their long-held homes; the human nation of Netheril also stood on the brink of history. Doom for Netheril came in the form of a desert, devouring the Narrow Sea and spreading to fill its banks with dry dust and blowing sand. Legend states that when the great wizards of Netheril realized their land was lost, they abandoned it and their countrymen, fleeing to all corners of the world and taking the secrets of wizardry with them. More likely, this was a slow migration that began three thousand years ago and reached its conclusion fifteen hundred years later. Whatever the truth, wizards no longer dwelled in Netheril. To the north, the once-majestic dwarven stronghold of Delzoun fell upon hard days. Then the orcs struck. Orcs have always been foes in the North, surging out of their holes every few tens of generations when their normal haunts can no longer support their burgeoning numbers. This time they charged out of their caverns in the Spine of the World, poured out of abandoned mines in the Graypeaks, screamed out of lost dwarfholds in the Ice Mountains, raged forth from crypt complexes in the Nether Mountains, and stormed upward from the bowels of the High Moon Mountains. Never before or since has there been such an outpouring of orcs. Delzoun crumbled before this onslaught and was driven in on itself. Netheril, without its wizards, was wiped from the face of history. The Eaerlann elves alone withstood the onslaught and, with the aid of the treants of Turlang and other unnamed allies, were able to stave off the final days of their land for yet a few centuries more. In the east, Eaerlann built the fortress of Ascalhorn and turned it over to refugees from Netheril as Netherese followers built the town of Karse in the High Forest. The fleeing Netherese founded Llorkh and Loudwater. Others wandered the mountains, hills, and moors north and west of the High Forest, becoming ancestors of the Uthgardt and founders of Silverymoon, Everlund, and Sundabar. |
7311 History of the Northâ€â€The Spread of Humankind: The adaptable humans made use of magic they could seize or learn from the Proud Peoples to defeat all enemies, breaking (for a time) the power of giants and orcs. Waterdeep was founded. The last of the pureblood elves died out, a result of continued marriages with humans. In the far west, men also dwelledâ€â€wise, clever primitives called the Ice Hunters. They lived simple lives on the coast since time beyond reckoning, countless generations before Netheril's first founders set foot on the Narrow Sea's western shore. Yet this peaceful folk fell prey to another invasion from the south: crude longships that carried a tall, fair-haired, warlike race who displaced the Ice Hunters from their ancestral lands. This race, known as the Northmen, spread farms and villages along the coast from the banks of the Winding Water to the gorges of the Mirar. Northmen warriors drove the simple Ice Hunters farther and farther north, forced the goblinkin back into their mountain haunts, and instigated the last Council of Illefarn. Within five hundred years of the Northmen's arrival, Illefarn was no moreâ€â€its residents had migrated to Evermeet. From the Coast, Northmen sailed westward, claiming and establishing colonies on the major western islands of Ruathym and Gundarlun, eventually spreading to all the islands in the northern sea. Others migrated northward, past the Spine of the World, and became the truly savage barbarians of Icewind Dale. In the centuries that followed, Ascalhorn became Hellgate Keep when it fell into the hands of fiends, and Eaerlann collapsed under the attack of a new orc horde. The elves fled southeast, joining with Northmen, Netherese descendants, and dwarves to form what would later be known as the Fallen Kingdom. This realm was short-lived and collapsed under the next orcish invasionâ€â€though in dying, it dealt the goblin races a blow from which they have yet to recover. |
7312 History of the Northâ€â€The Might of Men: Along the coast, in what was once the elven community of Illefarn, humanity was once again rising in power. Merchants from the south, tribesmen from the North, and seafarers from western islands had created a village around a trading post on a deep-water harbor, first known as Nimoar's Hold after the Uthgardt chieftain whose tribe seized and fortified the ramshackle village. Nimoar and his successors, known as War Lords, led the men of Waterdeep (as it had become known to ship captains) in a slowly losing battle against the trolls. In a final, climactic battle, the trolls breached the aging palisade and all seemed lostâ€â€until the magic of Ahghairon of Silverymoon turned luck against the trolls, destroying and scattering them. Ahghairon, heir to the heritage and learning of Netheril, stayed in Waterdeep, and in his 112th year he again saved the cityâ€â€this time from itself. In so doing, he created the Lords of Waterdeep. The city grew into the greatest in the North, possibly in all Faerûn, With Waterdeep as a firm anchor, civilization forged cautiously into the wilderness. Illuskan (now Luskan) was taken from the orcs. Loudwater, Llorkh, Triboar, Longsaddle, Secomber, and other towns were settled by pioneers from Waterdeep, sponsored by Waterdhavian merchant families. Though it's been centuries since the last orc invasion, there's still constant strife. Barbarians harass merchants, travelers, and towns; the seas swim with Northmen pirates; and wars have marred the land in recent years. Luskan, now a fierce merchant city known to harborâ€â€and supportâ€â€pirates, waged a war with the island realm of Ruathym over an act of piracy against one of the few legitimate Luskan merchant ships. The war raged for nearly a year, with Ruathym slowly losing ground. When it appeared Luskan would finally win the naval war and land on the island itself, the Lords' Alliance entered the fray. They threatened war against Luskan if the skirmishes didn't stop immediately. Unable to fight a two-front war efficiently, Luskan canceled its invasion plans. Tensions between Luskan and Ruathym are still high, and their ships are often seen taking potshots at each other as they pass, often just a wave or two away from each other. The government of Ruathym has recently been sending adventurers into the hills of its island realm, looking for mercenaries who are killing merchants, farmers, and woodsmen. Ruathym believes Luskan still has a presence on the island, trying to win through subversion and terrorism what it could not accomplish through war. To the far north, the Ten Towns have finished rebuilding after being nearly destroyed by the monstrous forces of Akar Kessel. With help from the tundra barbarians living nearby, they've built and repaired their cities, replanted the sparse foliage, andâ€â€most importantlyâ€â€replenished the morale of their citizens. A recent trader who passed through the area carrying seventeen wagons of rare oak lumber said that it was nearly impossible to determine who's a barbarian and who isn't. "They're living together!" he reported in amazement. |
7313 History of the Northâ€â€1368, Year of the Banner: As the dwarves settled in for the winter in their reclaimed city of Felbarr, a group of Zhentarim-sponsored adventurers broke into Great Worm Cavern, slaying Elrem the Wise, shaman leader of the Great Worm tribe, as the tribe's warriors descended into the ranks of the evil adventurers, teleportation magic spirited at least three of those responsibleâ€â€as well as a vast amount of treasure stolen from Elremâ€â€to safety. According to Themrin, the tribe's present shaman, Elrem promised to "watch over the tribe in spirit now that my mortal form is destroyed." Despite the reassuring words of Elrem, the tribe suffered through an oppressive winter that included both heavy snow, scarce game, and low morale. Trusted visitors to the barbarian encampment report that Themrin and Gweshen "Ironhand" Talistars are wearing some form of armor made from the scales of Elrem. This use of their former shaman's body as "protection" was supposedly ordained through a dream vision. The armor appears as little more than a supple leather armor, but seems to deflect blows and protect as well as full plate mail. Nesme reported a drastic rise in the number of troll attacks in the Evermoors, and various sources confirm that something is driving the trolls out of the moors. Whatever is behind the trolls' exodus is destined to remain a mystery for the remainder of the year, as adventuring parties expend themselves against the never-ending supply of trolls that are fleeing the bog. In the most surprising move of the year, the Blue Bear Tribe, led by the shaman/chieftain Tanta Hagara, marched on the fiend-ridden fortress of Hellgate Keep. While a brief struggle for political control of the city was reported by various sources, Tanta Hagara emerged as the new ruler of the city. |
7314 History of the Northâ€â€1369, Year of the Gauntlet: The tumultuous climate of Hellgate Keep continued to provide adventuring activity. A group of Harpers infiltrated the city using cloaking magic and revealed that Tanta Hagara was actually an annis. This revelation did nothing to hamper the Blue Bear's respect for their powerful chieftain however, and the city responded to the unmasking by attacking caravans en route to Sundabar. In addition, a few expeditionary forces of tanar'ri were sent to harass the Citadel of the Mists, Sundabar, and Silverymoon. Tanta Hagara informed her "loyal troops" that gates existed in these cities that could allow other tanar'ri to "join us in the glorious battles to come as we take control of all of the North!" Alustriel cast powerful magical spells in the defense of Silverymoon against the raiding tanar'ri, and the city itself suffered no damage from their attack. The Mistmaster of the Citadel of the Mists likewise aided in the defense of his citadel, though reports still rage about the assistance of the treants of the High Forest. Sundabar suffered from Hellgate Keep's attack, as the fiends broke through the walls and raised havoc along the city streets. While adventurers battled the fiends, Helm Dwarfriend led a large contingent of the city guard to drive the remainder from Sundabar. Still, the fiends from Hellgate Keep left the city with the satisfaction of knowing that it was burning in their wake. Within two days, however, the fires were extinguished, and Sundabar has since rebuilt from the attack. By mid Eleasias, rumors that Turlang, the powerful treant who resides in the northern High Forest, was actively defending the woodlands near the Citadel of the Mists reached the ears of Tanta Hagara, the hag-ruler of Hellgate Keep. News that Turlang was aiding the Mistmaster did not escape her notice, and the belief that the Citadel of the Mists was holding an extraplanar artifact only added to the hag's interest. Tanta assembled a large force consisting of more than 100 tanar'ri and other fiends as well as 500 members of the Blue Bear tribe to raze the Citadel of the Mists. But as the evil forces marched their way into the High Forest, the Mistmaster put his own plan into motion. Two Harper agents, a bard named Cryshana Fireglen and a priest of Mystra known as Spellviper, infiltrated Hellgate Keep disguised as members of the Blue Bear tribe. Each carried with them part of an extraplanar artifact called the Gatekeeper's Crystal. The Gatekeeper's Crystal is an artifact shaped like a three-pointed star that is made of onyx and an unknown metal that entwines itself through the gem. Each point of the star is a separate piece that can be combined together to create the artifact or separated to form three powerful magical items. While the crystal can be used in different manners, it was primarily created to bring down wards, including mythals and other powerful protections. According to legend, it was created by a powerful lich who used it to render clerics powerless, stripping them of their ability to turn undead and nullifying necromantic magic within a 50-mile radius. The Mistmaster had a different use for the Gatekeeper's Crystal, but he needed volunteers to aid him in placing two shards of the crystal at precise locations within the warded city of Hellgate Keep. In particular, he needed two people who would be willing to trade their lives to exterminate the fiends of Hellgate Keep forever. Spellviper and Cryshana agreed to the suicide mission, Holding the pieces of the crystal, the two Harpers waited for the Mistmaster to activate the magic with his third piece, initiating the magic that would tear Hellgate Keep asunder. When a blazing beam of purple energy illuminated the skies over the keep, no one within the fiend's stronghold had time to wonder what was happening. The power of the Gatekeeper's Crystal forced the wards to cascade upon the city, causing an implosion that shook the ground for more than 100 miles. As quickly as the wards surrounding Hellgate Keep collapsed, the crystal released the magical energy in an explosion that leveled every building in the city, leaving nothing but fist-sized chunks of rocks where Hellgate Keep once stood. Not a living creature stirred in the remains; all was silent and lifeless. The force of tanar'ri from Hellgate Keep was unsure what had happened but had felt the tremor when the Gatekeeper's Crystal had been activated. They were fighting for their own lives, however, as the treants, korred, centaurs, satyrs, dryads, and other creatures of the High Forestâ€â€including defenders of the Citadel of the Mistsâ€â€battered them into the moist earth. One of the North's most notable rulers fell in the battle, however, but he took at least six tanar'ri with him to his grave. Faurael Blackhammer, the lord protector of Triboar, fell alongside his troops near the conclusion of the conflict. Within weeks after the final battle with Hellgate Keep, treants blocked passage farther north at the joining of the Heart-blood and Delimbiyr rivers. While the treants care little for hunters and adventurers passing through the area, all caravans seeking passage north to Sundabar have been repulsedâ€â€and this is not a matter that the treants wish to negotiate. In another mishap blamed on Turlang, Turnstone Pass was blocked by a tremendous avalanche. This final calamity sealed the Upvale from any major force of men. Travel into the area formerly occupied by Hellgate Keep is now limited to adventurers and other brave travelers. The Mistmaster has been questioned repeatedly by some of the most powerful wizards in the realms, including Elminster of Shadowdale and Khelben Arunsun, about the current location of the Gatekeeper's Crystal. Most sources claim that the pieces of the crystal have been scattered amongst the planes again, but no one is certain. Near Nesme, the source of the trolls' exodus is revealed. Fog and cloud giants have taken up residence in the moor, driving the trolls from the giants' new "homeland." While its unknown how many giants have taken up residence in the High Moor, estimates range up to several hundred. A thick mist continually hangs in the air of the Evermoors now, even more persistent and thick than the mist before the giants' arrival. Many believe that these new mists are the work of the cloud giants, but none can be certain. Alustriel of Silverymoon sent a detachment of guards to investigate the eastern borders of the moor, and the guards returned with news that a gathering of around 20 fog giants who were "of good nature and quite friendly" had taken up residence in a formerly troll-infested area. Guards from neighboring Nesme were not so fortunate, however, running into a clan of violent, boulder-hurling fog and cloud giants who nearly decimated their unit. In addition, a group of adventurers crawled into Nesme with terrible burns, reporting that they had run into a black dragon at a fog giant encampment. Overall, it appears that both good and evil giants now call the moor their home. |
7315 History of the Northâ€â€Return of the Beast (1367- ?): Sages, philosophers, historians, and priests alike feel an ill-boding in the chill air. They predict a slow change over the next decade, but within the lifetime of men born on the first day of this age. They believe that the beasts that once ruled the land plan to return to claim what's rightfully theirs, imprisoning and enslaving the crowns. Where elves once reigned, men now rule, but their holdâ€â€as true for all civilizations beforeâ€â€is tenuous at best. |
7316 History of the Northâ€â€1370, Year of the Tankard: Even before spring has graced the Savage North, reports of treants massing in the High Forest have reached all of the northern cities. It seems that all of the creatures of the forest have mobilized to restore the High Forest after the fall of Hellgate Keep. Something must still reside below the ruins of Hellgate Keep, however, for the Company of the Jaded Heart never emerged from the depths below the city. The treants have since blocked entrance into the ruins, sealing whatever evil still lurks within far below the sight of man. But there is other activity in the North as well. Luskan still flirts with war, tempting neighboring cities and yet staying just below the wrath of Waterdeep. The barbarians still brew in the north, easy to take offense at innocent incursions into their sacred holdings. Rumors of Zhentarim agents scouring the Fallen Lands for powerful magic from long-lost Netheril continue to circulate. And adventurers still abound in the Savage Frontier. |
7317 History of Waterdeep: Waterdeep was used as a trading site for trade activities between northern tribesmen and southern merchants more than two millennia ago. By 1,000 years ago, permanent farms had sprung up in the area. The first mention of a Waterdeep (not as a city, but as a collection of warlords) occurs only 400 years ago. The city was truly established as a going concern by 1032 DR, the year Ahghairon became the first Lord of Waterdeep, and the date from which Northreckoning is counted. The city grew spectacularly, such that by 1248 DR both the City of the Dead and the guilds had been developed. The guildmasters seized control soon afterward, ushering in a period of unrest and bitter conflict known as the Guildwars. The Guildwars ended only when the two surviving guildmasters brought in their own period of misrule. It was only in 1273 DR that the present system of government (or lack thereof was instituted. This was the year that the Magisters were established and the secret Lords of Waterdeep were firmly reestablished. Since that time, the city has continued to grow and prosper. Humankind and other races come from all over the realms to earn hard coin in the City of Splendors. Over the years these successful merchants have set up guilds and themselves become nobility, supporting the secretive Lords of Waterdeep who police the city fairly, yet with a light hand, by means of the superb city guard (soldiers), city watch (police), and over twenty black-robed magistrates. As a result, Waterdeep is a place tolerant of different races, religions, and lifestyles. This in turn has encouraged commerce, and Waterdeep has grown into a huge, eclectic city. |
7318 History of the Dales and the Elven Court: The founding of the Dalelands long preceded the creation of any of the existing Dales by hundreds of years, and the year numbering system known as Dalereckoning is actually a commemoration of humankind being given permission to settle in the lands north and west of the Inner Sea. Most of the current Dales are relative newcomers, the older having been abandoned, destroyed, or overrun long ago. In those ancient days, when Suzail and Chondathan (now called Saerloon) were mere coastal trading posts, the elves who ruled this forest entertained a request from settlers from the East; refugees and farmers from far-off Impiltur and Damara. This request was to farm and settle the borders of the great forest Cormanthor, in particular the rich delves and dales along the rivers Arkhen and Ashaba. These newcomers did not wish to lumber or clear the inhabited forest, but only to settle on the rich territories on its edges, and unlike some other settlers (early Sembia comes to mind) were willing to ask permission. The lords of the Elven Court granted that request in return for aid from these new Dalelanders against outside aggression, both monstrous (orcs and goblins from the lands of Thar) and human (the rising powers in Cormyr and Sembia). In commemoration of this pact, humans and elves raised the Standing Stone that is now seen where the Moonsea Ride reaches Rauthauvyr's Road, the road from Essembra to Hillsfar. It is from the date of the raising of this stone that Dalereckoning is counted. According to the pact made, the Dalesmen would only settle those regions that were unforested or unclaimed by the elves. As the elven woods receded under the axes of further invaders and settlers, old Dales perished and new ones came into being along the borders of the woods. People, both good and bad, have raised petty nations in the Dalelands since, though any one Dale that turned against the pact would have to deal with the others. Each of the Dales is a large swath of farms and fields, with a few scattered settlements and usually one central marketplace, capital, or Dale center. These centers are often, but not always, named after the Dales they are in, adding to the confusion as to what is a Dalelands territory. The Dales are not city-states, for their largest groupings of population rate as towns at best, and they lack the defensive walls common throughout the Heartlands. They are neither true nations in the fashion of Cormyr or Sembia, and occupy a gray middle ground wherein they are nothing more, or less, than Dales. Each Dale has slightly different laws, customs, and military organizations. Many rely on the work of charismatic heroes and adventuring companies for aid in times of trouble, and a large number of these individuals use the region as a base. This attraction for adventurers is further increased by the large number of elven and pre-elven ruins in the area and the departure of the Elven Court for Evermeet, leaving the woods open for exploration and exploitation. The history of the Dales is filled with battles and attacks on its various members. In the Year of the Worm (1356 DR), Scardale, under the command of Lashan Aumersair, launched a number of swift attacks, conquering a number of the surrounding Dales. A coalition of forces from the others, as well as Sembia, Cormyr, and Zhentil Keep crushed the invaders and occupied Scardale. During the Time of Troubles (1358 DR/0 PR), Shadowdale was attacked by Zhentil Keep. More recently, the Dalelands have committed forces to a unified army under King Azoun IV of Cormyr to turn back the Tuigan Invasion (1360 DR). |
7319 History of Cormyr: Cormyr dates its years from the founding of House Obarskyr 1,342 years ago, the first of the noble houses and the line of its kings. For the bulk of this time, Cormyr was little more than a single city (Suzail) and a few fortified outposts. At times the monarch was forced by rebellion and intrigue to rule from those outposts instead of from the throne. King Azoun is the fourth of his name and the 71st of his line. The land has been officially at peace for many yearsâ€â€since Rhigaerd overthrew the last of the border raiders. However, Cormyrean armies have taken part in many actions in nearby regions, recently mustering forces to face Gondegal, the rebel of Arabel, to occupy Tilverton on the marches of the Dalelands, and to lead a crusade against the great Tuigan horde invading from the east. One wit has noted that "Yes, the land is at peace, but the army has to keep busy." In addition to pursuing major actions, Cormyrean patrols often skirmish with bandits on the roads in the north and west, and are at present battling orcs and other creatures north and east of Cormyr in Tilver's Gap and Shadow Gap. Both of these areas are threatened by raiders who will menace Cormyr itself if they ever overrun Tilverton. Cormyr has built a fortress, Castle Crag, to defend the kingdom from attacks from that quarter, and maintains the High Horn to protect against attacks from the West. |
7320 History of Sembia: The land of Sembia was settled by humans coming to the Sea of Fallen Stars from the south, and was originally chosen for its stands of huge, high-quality iliyr-wood timber so prized in shipbuilding. However, as the forests were cleared over the years, the treecutters came into increasing conflict with elves that feared the loss of their entire wood. This would undoubtedly have occurred, had not the hastily gathered mercenary troops of the fledgling land been defeated by the elves at Singing Arrows (884 DR). This battle convinced distant Chondath to abandon its holdings in the region and allow the immigrant Sembians to establish their independence (though as little more than a collection of rival city-states, much like the Moonsea or Vast of today). It also set the stage for the appearance of the Raven. The young country grew strong as farms prospered in the newly cleared lands. Craftsmen arrived from the south to take advantage of this chance to acquire land and wealth, bringing their trades with them. Rauthauvyr the Raven unified the city-states and towns in the face of the continuing "elven menace", and insisted on maintaining a standing army, which he kept in practice by policing Sembia's borders and improving its roads. At this time (913 DR), Sembia became as a true nation. The Moonsea's (Dragon Sea's) mineral wealth was discovered by humankind at about this time, and pressure began to grow for a trade road through the elven woods to make Sembia the world's gateway to all these riches. The Raven went alone as an envoy to the Elven Court. There, he asked the elders of their council to approve a road, open to humans, linking Sembia to the shores of the Dragon Sea (an earlier road had been destroyed during the conflict and was now overgrown). Raven proposed that the elves choose the route and retain control of it and the woods around it, so that no woodcutting or human settlement would occur. The elves had earlier made similar arrangements with the Dalesmen and had no difficulty with the concept of such an agreement. However, the inhabitants of Velarsdale (now Harrowdale) refused the proposal, not wanting or needing such a road at that time (curious, since later a ruler of Harrowdale commissioned the disastrous Halfaxe Trail). The elves, not wishing to offend long-time allies, refused Raven's request. Rebuffed, the Raven then threatened to exterminate the isolated elves in Amothoi, the last embattled remnant of the elves in Sembia, if the Elven Court did not cooperate. If the road were built, however, they would be free to trade, or not trade, as they wished. The elves agreed under this pressure, and Sembia's financial future was secured. Hillsfar, on the shores of the Dragon Sea, became a commercial meeting ground between humankind and elves, as did Elventree. The route the elves chose ran past the base of the Standing Stone as a reminder of earlier, less-hostile dealings between humans and elves. Over the years the elves of Amothoi came north to join their brethren or slipped away to seek Evermeet, leaving their wood to gradually disappear. Sembia grew rich under merchant leaders of increasing wisdom, such as Saer (for whom Saerb was named) and Selgar (for whom Chancelgaunt was renamed as Selgaunt). Before his death, Rauthauvyr the Raven saw that these merchants had a strong standing council of merchant elders to advise them and to ensure that no ruler could hold onto power by force of arms. Then this farsighted man, creator of a nation, now half-blind and infirm from old war wounds, rode north into the elven woods and disappeared. None know what happened to him or where his bones lie, save perhaps some few elder elves. |
7321 History of the Moonsea: The Moonsea has a long history as the border between the elven lands to the south and the darker, more sinister lands of the Ride and Thar, home of dragons and giant and ogre tribes in great multitudes. The deep sea was an excellent barrier to the raiders, as those tribes who sought invasion had to detour around and through the lands that would eventually hold Yulash, Zhentil Keep, and Hillsfar. The first true settlement in Moonsea was Northkeep, a shining citadel established as a beacon of civilization and a jumping-off point for merchants seeking trade with the dwarves of the Northâ€â€including not only Tethyamar, but the clans of the Cold Landsâ€â€who traded their metalwork and craft for much-needed magic. In the end, Northkeep was sunk beneath the icy waters of the Moonsea by the inhuman forces, and humankind suffered one of many setbacks in the region. So has been the nature of human habitation of this region since the beginning. Human settlements thrive for a few years, usually through sheer willpower and on the strength of a sharp sword, and then are overrun by goblins, orcs, dragons, beholders, or giants. Phlan has fallen and risen again. Yulash is a ruin where a decade ago there was a thriving town. Hulburg and Sulasspryn are empty hulks. Each of the cities of the Moonsea seems threatened with extinction in its turn, then is rebuilt. This cycle may be the reason that only the strongest and the most savage survive, even prosper, in the lands of the Moonsea. The greatest citiesâ€â€Hillsfar, Mulmaster, and the impenetrable Zhentil Keepâ€â€are all ruled by evil people who control their lands with iron grips. The lesser cities, Elventree, Phlan, and Thentia, may be less evil, but have a strong, independent, almost chaotic nature. In many ways the Moonsea is a frontier, with a frontier mentality. |
7322 History of the Vast: Two millennia ago the Vast was Vastar, the orcish lands. These were the breeding grounds of the goblin hordes that would spill eastward and cross the Dragon Reach in ramshackle boats to raid the elves. The orcs were overthrown by invading dwarves, who established the Realm of the Glimmering Swords. It was during this time that the first humans came to the Vast, including the mage Maskyr. The rule of the dwarves occurred against a backdrop of constant war with the orcs, such that there were perhaps only 40 years of true peace for the Realm of the Glimmering Swords. The orcs overran the dwarves, and they escaped extinction only through the aid of human and elven allies. The remaining dwarves left the region to the newly arriving humans and retreated to the east, to the south, and to isolated and hidden communities within the Vast. The most successful of the humans were the adventurers whose hunger was sated by gold and whose thirst was slaked by great deeds. This was the Time of the Glorious Fools, and there are those who will argue that it is still that age, as adventurers still rule the cities of Calaunt and Ravens Bluff. The orcs today are contained, if not conquered, and trade has grown up in the lands of the Vast. However, for many individuals with adventuring blood, it is still a wilderness in which one may prove one's worth. |
7323 History of the Dragon Coast: The history of the Dragon Coast is the history of money, particularly the darker side of the coin. Situated on the main trade routes between the Inner Sea and the Sword Coast, these lands never coalesced into a solid, coherent nation, like Cormyr or Sembia. Instead small petty city-states have risen and fallen, powered by greed and the most powerful merchant or pirate faction of the day. As a result, the Dragon Coast has always been the home of the smuggler, the pirate, the rogue, and the hired killer. It has been the place where those seeking to skirt the laws of more civilized nations to the north make landfall. It is here that the Red Wizards gain their access to the Western Heartlands, and where the Cult of the Dragon launches its plots to the south. And it is here that independent secret societies and assassin guilds have their greatest power. The last semblance of organized resistance to this trend was the reign of Verovan, last of the kings of Westgate. The monarchy of Westgate had long worked closely with the various mercantile and pirate factions, but Verovan attempted to stem the growing power of the merchant houses and petty lords. His sudden and mysterious death without acceptable heirs in 1248 DR opened the door for much of what now is commonplace in the Dragon Coastâ€â€corruption and treachery. It should be noted that while Verovan's name is still venerated in these lands, better known is Immurk, the greatest of the Inner Sea Pirates, a brash and flamboyant rogue who united a pirate fleet beneath him and ruled from 1164 DR to his death in 1201 DR. Such it is in the Dragon Coast, that good people are venerated, but the power of darker rogues is imitated. |
7324 History of the Western Heartlands: The history of the Western Heartlands is a history of endless battles and destroyed empires. In ancient times, these were the lands of the Fallen Kingdom of Illefarn, the Lost Kingdom of Man, and rumored Netheril. In more recent history, the land has been fertilized with blood and bone as forces from the Empires of the Sands surged northward, the evil peoples within Dragonspear and the Goblin Marches spilled forth, and mercenary companies moved to and fro in the service of one petty warlord after another. Recent battles leveled the Way Inn and threatened Daggerford. Even the Time of Troubles did not leave this desolate land unmarkedâ€â€Bhaal himself perished at Boareskyr Bridge, and the waters it passes over have remained poisoned to this day. The cities of the Western Heartlands are strong, independent, and varied. They are also strongly motivated by trade and listen harder to the ringing of gold than the call of battle. But something else prospers in the open landâ€â€freedom and opportunity. No nation lays claim on the Western Heartlands to land beyond that which their armies can control, and no warlord can make demands beyond the swing of his axe. Small holds and castles regularly spring up, only to be knocked down by invading forces or abandoned after a generation or two. Lost dungeons and secret citadels lie scattered throughout the land, and this rugged frontier presents more than enough opportunities for adventurers. |
7325 History of the Zhentarim, Two Zhents' Worth: Much confusion exists in the realms regarding Zhentil Keep and the (not-so) secret society known as the Black Network or Zhentarim. The two are closely tied, such that a speaker may refer to one when meaning the other and still be clearly understood. In general, both mean trouble. Zhentil Keep is a walled independent city on the western shores of the Moonsea. It is one of the most evil cities in the realms, a blight on the North, and a haven for Evil groups, plotting manipulators, dark religions, and foul practices. Its rulers seek to dominate the lands around it, including the Dragonspine Mountains, Yulash, Voonlar, and the neighboring Dales. The city of Zhentil Keep and its armies (known as the Zhentilar, to make matters more confusing) have destroyed Teshendale, come close to destroying Daggerdale, and for a long time had an agent ruling Shadowdale. The Zhentarim is an organization of evil priests, wizards, and inhuman creatures bent on controlling all the trade and power between the Sword Coast (meaning Baldur's Gate and Waterdeep) and the Moonsea (including the intervening lands of Cormyr and Anauroch). Its aims in the Moonsea area are the same as Zhentil Keep's, and the two factions work hand-in-glove, often sharing the same membership. The Zhentarim have a more far-reaching effect than Zhentil Keep, though, and have agents throughout the North. In addition, the Zhentarim are not limited to Zhentil Keep itself, and maintain a number of fortified outposts. Their rulership has spread with the passing years. In addition to being the dominant force in Zhentil Keep, the Zhentarim control the Citadel of the Raven and Darkhold, two important castle complexes. Over the years, more power has been moving away from Zhentil Keep (filled with a lot of unknown and untrustworthy flunkies) and into these more secure areas. Within the Dalelands area, Zhentarim smells of Zhentil Keep and vice versa, but in reality not every Keeper (yet another name for a native of Zhentil Keep) is of the Black Network, and not every agent of the Zhentarim is from Zhentil Keep. Adventurers should watch who they trust as a result. |
7326 History of Ulgarth: Ulgarth was settled by the great empire of Raurin, in the height of its power. When the empire was destroyed, it endured centuries of barbarism. Warchiefs united the country several times during this period. They fought many skirmishes with other barbarians, particularly those in Durpar and Var the Golden. In 202 DR, the barbarian tribes were nearly wiped out by the forces of Mulhorand. In 348 DR, a group of outlaws, fleeing the justice of the priest-kings of Mulhorand, came to Ulgarth. There they found a fertile, almost unoccupied land. They settled down, and began raising children and crops. This new society in Ulgarth gradually grew in power, while its neighbors grew apace. But while Durpar grew as a result of its commerce and its philosophy of balance, Ulgarth concentrated on agrarian pursuits. The Ulgarthians developed a highly structured caste system of lords and peasants. In 1002 DR, the centuries long skirmishes between Durpar and Ulgarth came to an end, as the two countries finally reached a balance of power. There were too many centuries of warfare between the countries for them to completely trust each other. With their mutual border well defended on both sides, both countries have given up on the idea of conquering the other. Trade between the Ulgarth and the Shining Lands has become a vital factor to both nations. Ulgarth produces many of the items that Durparians trade throughout the world. In return, Durpar trades many exotic items to Ulgarth. Of course, the Durparian merchants usually get the better of any trade. The current king, Drasna the Fortunate, has continued on his predecessor's policy of non-aggression with the Durparians. |
7327 History of the Drow, The Descent: We know very little of the Ilythiiri, or "elves of the South," before this crucial event. Even then they were known as "dark elves," for the hue of their skins. They dwelt in the jungles and hot forests of the South. A proud, warlike, culturally advanced (some sages of other elven peoples say "decadent") folk, the Ilythiiri attacked all neighbors, including other elven tribes. Their cruel raids and depredations, ordered by warlike nobility and the clergy of their two cruel deities, Ghaunadaur and Lolth, forced elves, humans, dwarves, and others to ally against them. Defeated in a series of titanic magical battles, the dark elves fled into underground warrens they had earlier discovered. This event, known as "the Descent," marked the end of the drow as a surface-dwelling race. |
7328 History of the Drow, The Dark Wars: The warlike drow nature did not change when they escaped their surface foes during the Descent. In fact, they immediately launched a series of wars to establish territories in the Underdark. They began by stealing and seizing dwarven magical items and using them against the dwarvesâ€â€establishing an enmity that is still strong today. The drow then fought among themselves, noble against noble, priest against priestess, for rule of their new realm. This all-out war ended amid great magical explosions that brought down the roof of the largest dwarven cavern they had seized, great Bhaerynden. The ceiling collapsed entirely, burying many drow and the shattered dwarven cities. The cavern, now open to the sky, became known as the Great Rift. The surviving drow nobles gathered what people, slaves, and equipment they could seize and fled into the Underdark in search of places to dwell. "The Scattering" brought about the many rival, self-interested cities where most drow live today. |
7329 History of Waterdeepâ€â€Age 0, Trademoots and Pioneers: Few now know the true history of this great city, which had its beginnings over a thousand years ago, when the North was truly what Southerners still sneeringly call it: "the Savage North." In those days, most of the North was covered with vast, tall forests of ancient green, and inhabited by dwarves and goblinkind (in the most northern mountains and foothills) and elves (in widely scattered forest enclaves everywhere else). A few primitive human tribes lived along the Sword Coast, fishing and hunting and gathering in spring and fall to trade their furs for the merchants' jewelry and metal tools, or the occasionally available weapon or two, with vessels sailing in from the South. In the spring, these vessels came primarily to cut and take huge trees for shipbuilding, trees being no longer available in such large sizes farther south. In the fall, the vessels came in to cut timber for their own repairs, or to take on a cargo of wood if the misfortunes of trading had left their holds low or empty. Most of these trademoots were at a certain place where there was a great natural deep-water harbor, protected from the sea by a rocky spur of land, an arm of an isolated coastal crag, and a rocky island beyond it. |
7330 History of Waterdeepâ€â€Age I, The Rise of the Warlords: Over the years, the forest was cut back farther and farther from the shore, and tribes began to stay most of the year there, farming the cleared land. The wiser among them claimed and controlled some of the timber in order to trade for more weaponry and tools. Such claims angered many who found the squatters rich from frequent trade, and brought attacks from land and sea, the more warlike tribes slaughtering the more sedentary settlers. Noted among these tribes was that led by Nimoar, a chieftain who ordered his people to seize the farms, crude wooden docks, trading sheds, and storage barns built up around the bay. They settled there themselves, and erected a log palisade within an earthen embankment to protect the holdings, After several abortive pirate and tribal raids, Nimoar's people thrived in their new home, a fledgling town referred to as "the town of Water-deep." Farther north, orc tribes had outgrown their mountain strongholds. Attempts to expand underground met with fierce dwarven resistance (although many small gnomish colonies were overwhelmed and wiped out), and the orcs spread out on the surface of the land, coming south and down out of the mountains, hurling their seemingly endless numbers against all who stood in their path. Here and there elven enclaves held out, but the push southward displaced many other northern inhabitants, including the "everlasting ones" (trolls), who came down into the newly-cleared lands northeast of Nimoar's Hold, those lands now known as the Trollmoors. Nimoar died of old age during this time of increasing danger. Younger War Lords led the men of Waterdeep (for so the ship-captains called the harbor) in battles against the trolls. There were many bloody struggles between men and trolls for a decade, until the magic of a Northern youth named Ahghairon turned the fortunes of war against the trolls, and the "everlasting ones" were destroyed or scattered. Ahghairon rose slowly in skill and power with the passage of years, until he became a great mage. He discovered a supply of potions of longevity (or learned the art of making such), for he lived on, still physically a man in his prime, for decade upon decade. Fearing further attacks, the men of Waterdeep raised a small keep on the slopes of Mount Waterdeep above their farms, where fire arrows from on high could defend against attacking trolls. Many outlying tribes who had come to the settlement for safety from the trolls stayed, and expanded the walls with new farms several times. War Lords ruled the Free City of Waterdeep, holding it independent and increasingly wealthy as years passed. |
7331 History of Waterdeep Age III, The Bloody Reign of the Guildmasters: There was great turmoil in the City as the Guildmasters argued amongst themselves as to who should govern the City, and more than one merchant of power was found murdered. Groups of liveried bodyguards appeared openly armed on the streets, accompanying their masters, and two very troubled months passed as they bickered and parleyed (and occasionally dueled in the streets). At last, they decided that all Masters should rule Waterdeep together, in a council. The lesser nobles and many townsfolk protested, saying that the Lords ruled by right and by the peoples' consent, but the Guildmasters said that the Lords had not been seen since Ahghairon's death, and that they must always have been golems or zombies controlled by Ahghairon himself, to conceal his lone rule, and indeed, the Lords were silent and unseen, and continued to be so. In truth, the Lords were real men and women whose identities had been compromised, over the years, by certain curious Guildmasters who had ordered them slain by their own closemouthed, loyal servants following Ahghairon's death. The only Lords still surviving (those who had remained secret) were Baeron, a woodworker, and Shilam, an apprentice wizard. These surviving Lords kept very quiet, and waited. The Guildmasters thought all the living Lords of the City had been eliminated, and took firm rule over Waterdeep. The Guildmasters ruled Waterdeep for only six years ere their self-interested squabbling led to bloodshed. Open quarrels and a few murders quickly erupted into a brief but vicious series of street fights and midnight attacks. This strife, ofttimes termed "the Guildwars" by sages (although it was never as long-drawn-out or so formal as to be called a "war" when it was taking place), left all but two Guildmasters dead, most of the City's best minds stilled, and much of the City's gold wasted or plundered with the Guilds in disarray. The surviving Guildmasters were Lhorar Gildeggh of the Shipwrights and Ehlemm Zoar of the Gemcutters. These twoâ€â€ruthless manipulators bothâ€â€were well-matched and could not overcome each other, though their private armies clashed often in the streets. At length, they sickened of bloodshed, after many from both families were dead in the gutters, and agreed to rule together. Two thrones were set up in Castle Waterdeep, and from then the two argued bitterly over this and that, and the City was a place of tension and fear. All matters, including the recognition of new Guildmasters to rule the "headless" guilds, had to come before the Two Lords Magister, as Lhorar and Ehlemm were called. Few matters were settled. |
7332 History of Waterdeepâ€â€Age II, The Lords' Rule Begins: In his 112th winter, Ahghairon had a sharp disagreement with Raurlor, who was then Warlord of Waterdeep. Raurlor wanted to use Waterdeep's acquired wealth and strength-of-arms to create a Northern empire, with Waterdeep its capital (and Raurlor its ruler), and gathered armies for the purpose. Ahghairon defied him before all the people, and Raurlor ordered the mage be chained. Ahghairon magically struck aside all who sought to lay hands on him. In a fury Raurlor struck at the mage with his own blade. Ahghairon rose into the air, just out of reach, and, as the infuriated Warlord slashed repeatedly at his rising feet, gestured. Raurlor's blade transmuted in his hand, from steel into a hissing serpent, which promptly bit him. The Warlord died of the venom before the shocked people assembled there. Ahghairon then gathered all the captains of Waterdeep's army, and all the seniors of the families of Waterdeep. While runners sought to bring them to the Castle, flames roared and crackled in the Warlord's empty chair-of-state at Ahghairon's bidding, so that no one sat there. Then at a gesture from the mage, the flames were gone as though they had never been, leaving the chair unmarked. Ahghairon seated himself, then, and proclaimed himself the first Lord of Waterdeep, saying that henceforth wisdom and not armed might would rule in the city. He would gather some fewâ€â€in secretâ€â€to rule as Lords with him, masked and disguised when they appeared to the people, but equal to him in authority and free of coercion by any, himself included. These Lords were to be drawn from all walks of life in the city, and could serve as long as they wished. The people heard, and agreed, and for the next two hundred years, Ahghairon ruled Waterdeep with his unknown fellow Lords, Over the years, the masked Lords were a group of sometimes five, six, or seven, who appeared seldom and said little. Some whispered that they were Ahghairon's servants, or even magical automatons controlled by the Old Mage. Still, Ahghairon's justice was swift and fair, his laws good, his guardsmen polite and just as ready to help as apprehend, and the people approved. The years passed in peace and prosperity. The North was opened to humans. Roads built under Ahghairon's direction linked it together, from the ruins of "the Fallen Kingdom," which had been shattered by goblin races' attacks before men were numerous in the North, to the cities that would later become Amn. Waterdeep grew fivefold in size and wealth. From all over the realms, folk began to come to the "Crown of the North," drawn by moneyâ€â€and among them came those who rob, cheat, and steal. When word of doings extending beyond simple theft to deception-in-workmanship and the appearance of many fly-by-night impostor craftsmen reached Ahghairon's ears, he called together the senior merchants, "the Noble Ones," and suggested that they form guilds as was done in the far South to police the unscrupulous of their own professions. Some resisted, or were furious, but most saw the advantages of such an arrangement, particularly if they were free to set matters up themselves, and not have less favorable arrangements forced upon them. The Guilds were created forthwith, Waterdeep continued to grow in size and prosperity, Twice more the city walls were expanded, and its merchants traveled the world over, bringing back exotic goods from afar, and spreading word of the city's wealth to remote lands. In the South, some listened with an eye to conquest or at least plunder, but swords were already out in those southern lands in a time of widespread strife, and no invaders came. Ahghairon's health eventually failed and he died. He was buried with ceremony in his tower, which was secured against thieves and fools. Those who learned the arts arcane from the Old Mage cast the most potent protective magics known upon his home and resting-place (which, many believe, remains inviolate today). |
7333 History of Waterdeepâ€â€Age lV, The Return of the Lords: One day to the Courts of the Lord Magister came two people masked and robed as the Lords of Waterdeep of old. Where they came from no one knew, but they appeared in the Castle's Great Hall where the Courts were, and commanded the Lords Magister to leave the city forthwith. Laughing, the Lords Magister refused, whereupon the shorter of the masked intruders (the lady Shilam, apprentice to Ahghairon and his undeclared heir as first Lord of the City) blasted them with lightning and fire, and their very thrones were shattered and toppled. The taller of the two intruders (Baeron) then called for the heads of the noble houses to come to them, or leave the city forthwith and forever, if they cared not to come by nightfall. All in the Courts heard, and the news was cried in the streets. The surviving nobles came, reluctantly and with bodyguards, expecting such a summons to be a trap. Baeron spoke to them and the crowd of curious townsfolk that had also come, saying, "this must not happen again." If Waterdeep was to be safe once more, he told them, all must support what he and his fellow Lord now planned, as they had supported Ahghairon in the past. The two would choose others to be Lords as before, he said, and they would rule in secret, as beforeâ€â€save for himself. He removed his mask, and said, "I am Baeron. I would be Lord as Ahghairon was before. I would be safe in this my city again." And the folk of Waterdeep there agreed. Shilarn, still masked, commanded that the houses of the Two Lords Magister be Outcast. There was protest, and she raised her hands that had blasted the thrones, and it was still again. And the house of Gildeggh and of Zoar were outcast. Peace returned to the city, and Waterdhavians to their labors. To inhibit discovery of who the Lords were, Baeron selected certain men of character whom he knew well, and appointed them Magisters ("Black Robes," they were soon called, from their robes of office) under the Lords, to judge and apply the laws of Waterdeep in daily affairs. These Magisters he paid well, to raise them from temptation, and gave lodgings to those who feared for safety to dwell among the people. To so serve, he told the city, was a burden, not a proud misuse of authority, and if any wished to no longer serve, or were found wanting, they were not to be vilified, but accorded respect. And over the Magisters the Lords sat in their Court, to correct and overrule the judgments of the Magisters. Baeron told the people that none were to decry or belittle any judgments of Magisters that the Lord saw fit to alter or cast aside. If any thought ill of the offices or those who held them they could turn back to the rule of sword and whim, and perish as had those before them. Before the Lord's Court Baeron encouraged people to speak freely for the length of a short candle's burning, without fear of chastisement or reproach from the Lords for anything said, as long as they spoke openly and answered questions or opposing views put to them by any there. Thus, he held, just grievances of folk would be heard, no matter how small the matter or lowly the speaker. And so it was. Slow to take hold, until people knew it for careful justice, but enduring beyond Baeron's time, and beyond Shilarn's time, and beyond the time of their daughter Lhestyn "The Masked Lady," who wed Zelphar Arunsun of Neverwinter, and was mother to Khelben "Blackstaff' Arunsun, a Lord of Waterdeep today, who knows the secrets of long years as Ahghairon did. And as the years have passed, Waterdeep has grown in size and variety, flourishing with good trade under the tolerance and protection of strong defenders and good government. The years passed not without troubles, varying from the Godswar (when Waterdeep played host to gods dying and ascending) to such occurrences as a green dragon assailing the Field of Triumph (part of a plot by the Knights of the Shield to overthrow the Lords' Rule), but the city and her peoples survived and prevailed against all strife. The Lords' Alliance provides continued safety for all the settlements of the northern Sword Coast and those inland, with Waterdeep as the heart of the alliance. Though it can be matched in size or commerce, there is no city the realms over that compares to the sheer variety of life and experiences found in fair Waterdeep, Crown of the North. |
7334 History of the Unicorn Run: Bards and sages pass down the tale that the headwaters of the Unicorn Run are, in truth, the Font of Life and a cradle of fecundity. Each natural race is said to have emerged from the womb of Chauntea onto Toril at the river's source and then traveled down the Unicorn Run to the outside world. Some say that a daughter of Chauntea resides at the river's source to usher the newborns into the world, while others claim that Shialla midwifes the process. Regardless of the truth, the elves, korreds, and halflings all agree that the Unicorn Run is sacred to life and a site of incredible purity. As a result, all three races have strong taboos about extended trips up the run, for if the river is ever fouled, then no new races will ever be born on Toril again. |
7335 History of the Dead Three: 'KNUCKLEBONES, SKULL BOWLING, AND THE EMPTY THRONE' In ages past there was but one god of strife, death, and the dead, and he was known as Jergal, Lord of the End of Everything. Jergal fomented and fed on the discord among mortals and powers alike. When beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he built his power into a kingdom unchallenged by any other god. Eventually, however, he grew tired of his duties for he knew them too well. Without challenge there is nothing, and in nothingness there is only gloom. In such a state, the difference between absolute power and absolute powerlessness is undetectable. During this dark era, there arose three powerful mortalsâ€â€Bane, Bhaal, and Myrkulâ€â€who lusted after the power Jergal wielded. The trio forged an unholy pact, agreeing that they would dare to seek such ultimate power or die in the attempt. Over the length and breadth of the realms they strode, seeking powerful magic and spells and defying death at every turn. No matter what monster they confronted or what spells they braved, the three mortals emerged unscathed at every turn. Eventually the trio destroyed one of the Seven Lost Gods, and they each seized a portion of his divine essence for themselves. The trio then journeyed into the Gray Waste and sought out the Castle of Bone. Through armies of skeletons, legions of zombies, hordes or noncorporeal undead, and a gauntlet of liches they battled. Eventually they reached the object of their lifelong questâ€â€the Bone Throne. "I claim this throne of evil," shouted Bane the tyrant. "I'll destroy you before you can raise a finger," threatened Bhaal the assassin. "And I shall imprison your essence for eternity," promised Myrkul the necromancer. Jergal arose from his throne with a weary expression and said, "The Throne is yours. I have grown weary of this empty power. Take it if you wishâ€â€I promise to serve and guide you as your seneschal until you grow comfortable with the position." Before the stunned trio could react, the Lord of the Dead continued, "who among you shall rule?" The trio immediately fell to fighting amongst themselves while Jergal looked on with indifference. When eventually it appeared that either they would all die of exhaustion or battle on for an eternity, the Lord of the End of Everything intervened. "after all you have sacrificed, would you come away with nothing? Why don't you divide the portfolios of the office and engage in a game of skill for them?" asked Jergal. Bane, Bhaal, and Myrkul considered the god's offer and agreed. Jergal took the heads of his three most powerful liches and gave them to the trio that they would compete by bowling the skulls. Each mortal rolled a skull across the Gray Waste, having agreed that the winner would be he who bowled the farthest. Malar the Beastlord arrived to visit Jergal at this moment. After quickly ascertaining that the winner of the contest would get all of Jergal's power, he chased off after the three skulls to make sure that the contest would be halted until he had a chance to participate for part of the prize. Bane, Bhaal, and Myrkul again fell to fighting as it was obvious their sport was ruined, and again Jergal intervened. "Why don't you allow Lady Luck to decide so you don't have to share with the Beast?" The trio agreed, and Jergal broke off his skeletal finger bones and gave them to the players. When Malar returned from chasing the skulls, he found that the trio had just finished a game of knucklebones. Bane cried out triumphantly, "As winner, I choose to rule for all eternity as the ultimate tyrant. I can induce hatred and strife at my whim, and all will bow down before me while in my kingdom." Myrkul, who had won second place, declared, "But I choose the dead, and by doing so I truly win, because all you are lord over, Bane, will eventually be mine. All things must dieâ€â€even gods." Bhaal, who finished third, demurred, "I choose death, and it is by my hand that all that you rule Lord Bane will eventually pass to Lord Myrkul. Both of you must pay honor to me and obey my wishes, since I can destroy your kingdom Bane, by murdering your subjects, and I can starve your kingdom, Myrkul by staying my hand." Malar growled in frustration, but could do nothing, and yet again only the beasts were left for him. And Jergal merely smiled, for he had been delivered. |
7336 History of the Last March of the Giants: East of the Great Rift in the Eastern Shaar once stood a land of the titans. This empire rose at the dawn of time in Faerûn, and its lords thought to challenge the gods in their arrogance. In punishment, the powers cursed the reigning monarch of the land with fascination and his brethren with devotion. The powers then dropped a star onto the land. The impact of the fallen star created a huge valley later known as the Sea of Fallen Stars. Slowly picking up speed, the gall rolled through the titan nation and onward to the south. Unable to contain his curiosity, the titan king ran off after the bouncing sphere and his devoted followers dutifully followed his tracks. The meteorite rolled on and on until it reached the Great Sea and vanished into the depths. The monarch dove into the sea, and, lemminglike, the entire titan race dove in after him, never to be seen again. Ashamed at the destruction they had wrought, the powers vowed to keep both curiosity and loyalty firmly in check to avoid such disasters in the future. They have done so to this day, preventing both new ideas from being pursued with any speed and the intelligent races of Toril from ever fully cooperating. |
7337 History of the Sisters of Light and Darkness: This was the birth of the world and the heavens. After Lord Ao created Realmspace, there was a period of timeless nothingness, a misty realm of shadows before light and dark were separate entities. Within this dim chaos stalked 13 lords of shadow, the Shadevariâ€â€whether they came from elsewhere or are children of the shadow itself, none can say. Eventually this primordial essence coalesced into twin beautiful goddesses who were yin and yang to each other; they were so close they thought of themselves as one being. The Two-Faced Goddess created the heavenly bodies of the crystal sphere and together infused them with life to form the Earthmother, Chauntea. (Although Chauntea has since contracted her essence to encompass only Abeir-Toril, in the beginning she embodied all matter in Realmspace.) This new universe was lit by the face of the silver-haired goddess, who called herself Selûne, and darkened by the welcoming tresses of the raven-haired goddess, Shar, but no heat or fire existed within it. Chauntea begged for warmth so that she could nurture life and living creatures upon the planets that were her body and limbs, and the two sisters-Who-Were-One became divided, as for the first time they were of two minds. Silvery Selûne contested with her dark sister over whether or not to bring further life to the worlds. During this great conflagration, the gods of war, disease, murder, and death, among others, were created from residues of the deific battle. At one point during the battle, Selûne seized the advantage and reached across time and space to a land of eternal fire. Fighting the pain of the blaze, which burned her sorely, she broke off a fragment of that ever-living flame and ignited one of the heavenly bodies so that it burned in the sky and warmed Chauntea. Incensed, Shar redoubled her attack on her injured twin and began to snuff out all light and heat throughout the crystal sphere. Again Selûne gave of herself and tore the divine essence of magic from her body, flinging it desperately at her sister in defense of life in the sphere. This essence entered Shar, ripped an equal portion of energy from her, and reformed behind her as the goddess of magic, known now as Mystra, but then as Mystryl. Though Mystryl was composed of both light and dark magic, she favored her first mother Selûne initially, allowing the silver goddess to win an uneasy truce with her more powerful, dark twin. Consumed by bitterness at her defeat, Shar vowed eternal revenge. The twin goddesses contested for eons as life struggled into existence on Toril and the other planets under Chauntea's watchful gaze. Shar remained powerful, but bitterly alone, while Selûne waxed and waned in power, often drawing strength from her allied daughters and sons and like-minded immigrant deities. Over time, Shar grew strong again, aided by the shadevari who preferred night to blinding light and who stalked the realms seeking to meld light and dark into shadowy chaos once again. Shar's plot to reform the world after her own desires was undone when Azuth, the High One, formerly the greatest of all mortal spellcasters and now consort to Mystra (incarnate successor to Mystryl), found a way to imprison the shadevari in a pocket-sized crystal sphere located beyond the edges of the world by creating the illusion of a realm of shadows. The Lords of Shadow were drawn to investigate, and before they discovered the trick, Azuth imprisoned the shadevari with the Shadowstar, a key of shadows forged by Gond. The High Lord then hurled the key into the endless reaches of the cosmos allowing life to flourish on in Chauntea's loving hands. |
7338 History of the Valley of the Gods: It is said that even the powers must cavort and amuse themselves once in a great while. Far to the north of the Spine of the World is the Valley of the Gods. A paradise unequaled on this world or in the planes, this playground of the gods is not meant for mortals. Any mortal who reaches the Valley becomes a deity, for only deities may exist in the Valley. Far too many mortals with delusions of grandeur have thrown away the pleasures of this side of the Spine and their kingdoms in this world, only to break their backs searching for the legendary Valley of the Gods. |
7339 History of the Fateful Coin: Old tales tell that luck plays a crucial role in each person's life. When each newborn baby enters into the realms, Tymora flips a coin formed from the remnants of the original goddess of luck, Tyche. Beshaba calls it in the airâ€â€the moon (heads) or the cloak (tails). If Beshaba is right, that person is cursed with misfortune for the rest of his or her days. If she's wrong, Lady Luck smiles on that child for the rest of his or her life. For some rare beings, the coin lands edge onâ€â€and these luckless few can forge their own fates, for they have more freedom over their destinies than the powers themselves. |
7340 During the Tethyrian civil war, the Battle Axe of Mauletar was in the possession of the house of Ossyind. This noble family was betrayed while trying to flee the country, and Mauletar, lead guard and personal friend, took up the axe and sacrificed himself to buy enough time for his companions to flee. His battle cry was favored by the gods, and was echoed across the lands as a symbol of devoted friendship and loyalty. Thus, the magical axe was used to uphold these virtues against those who lacked honor and courage. STATISTICS: THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 5 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 5 |
7341 There are no records of this weapon's creator. Nevertheless, its existence can be traced back among thieves and murderers to before Dalereckoning. Its blackened blade was apparently forged from the arcane metals of an iron golem, giving the weapon an appearance as dark as its history. STATISTICS: THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
7342 Longtooth: The Grave Binder Discovered relatively recently by adventurers in the south, the abilities of this weapon went unknown for several years. Magical tomes eventually revealed its extensive history as an assassin's tool, and it was dubbed the Grave Binder. It was stolen soon after. STATISTICS: THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 2 |
7343 The tale of this weapon lost its significance in the sea of great stories that are told about the High Forest, but some bards still sing the song of the skilled archer Adaniss Rhyte. "Oh, shocked from the strike of his powerful bow, The slain game sought by Adaniss falls. Long ago in the time of the Quiet Earth, The hunt from the famed High Forest calls. "The Duke of Everlund known for his boast Of the trophies held in his pride as dear. Intensely enraged at his rival hunter Whose bounty by far surpassed his one year. "One morn tragedy befell the land With the misconceived death of the Duke's prized hound. Fallen at the base of a great elm tree A bow's shot death in its heart was found. "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. "The same eve Adaniss called on the Duke, His solemn mistake he wished to repay. But the noble's rage claimed ten pounds of flesh And an archer's arm hit the ground that day. "The evil lord demanded justice unjust The most vile curse on his arm to be cast. Vengeance he sought for the price he had paid Rhyte vowed the hound's arrow not to be his last. "In sorrow the town helped him forge an axe Blessed to honor his most glorious day. With the mark of Rhyte's arrow to guide its strike And reputed to kill in the very same way. "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. "Again called the forest with its precious game, And a prize Adaniss with thrill did he seek. But none could be finer than the great clawed falcon Sought by all amidst the forest's Lost Peaks. "Once more the rivalry of the Duke did stir, For he thought of his skills with Rhyte's bow to be best. And set his sights on the glorious bird To emerge as the holder of its sainted crest. "The two climbed the peaks and searched days on end, Each of their wills set as strong as the stone. They found each other at a cliff by chance; Both of their hatreds ran as deep as the bone. "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. "The Duke drew the bow and pulled the string taut, But first flew Adaniss's axe with its blow. Cleaved, the lord stumbled to cliff's edge and off, Defeated by Rhyte's last arrow... "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. None could match the marksmanship of Adaniss Rhyte." STATISTICS: Combat abilities: – Deals an additional 10 electrical damage when thrown – Returns to the wielder's hand when thrown THAC0: +2 Damage: 1d6+2 Damage type (melee): Slashing Damage type (thrown): Missile Speed Factor: 2 Proficiency Type: Axe Type: One-handed Requires: 4 Strength Weight: 3 |
7344 Suryris, a white minotaur who traveled the Orsraun mountains in Turmish, lived for nothing but the thrill of combat and encouraged warriors to challenge him for his magical weapon: a powerful halberd. Despite his aggressive nature, he was an honorable combatant and never slew opponents he could overpower. Suryris met his superior only once, in a battle that lasted hours and had the minotaur often fearing defeat. The contest ended when his opponent's sword broke, but Suryris knew he likely would have been bested had it continued. He presented his weapon to the astonished man, who thereafter told of this noble creature to anyone who would listen. STATISTICS: THAC0: +2 Damage: 1d10+2 (slashing or piercing, whichever is better) Speed Factor: 7 Proficiency Type: Halberd Type: Two-handed Requires: 13 Strength Weight: 12 |
7345 At a first glance, this sword appears much like any other. In the presence of any shapeshifting creature, however, the blade becomes warm as its power stirs. Its namesake was the original owner of the weapon, and his tale, though mostly long forgotten, was wrought with treachery and deceit. Rumors persist that he paid a fearsome price for this blade, but with it he revealed the true identities of those that sought to betray him. Their names and crimes however, are long since lost to history. STATISTICS: THAC0: +1, +3 vs. shapeshifters Damage: 2d4+1, +3 vs. shapeshifters Damage type: Slashing Speed Factor: 7 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength Weight: 8 |
7346 Blades of this type were long used by Sharran priests during the sacrificial rites of "Feast of the Moon" ceremonies. Legends say that, when she passed on, the remains of this sword's wielder were mummified and the blade was placed within her chest as a symbol of power. In the first stage of a long forgotten ritual, she was to have been exhumed in a season, born again in some new form. Unfortunately, cult wars killed the few that knew of her existence; her tomb became a prison where she was forgotten, and there she developed a rage that bordered on insanity. Her grave was eventually found, but it was deserted and gave no indication of her whereabouts. Some venture to say that her anger was so concentrated that she became one with the very blade of her weapon. Regardless, after hundreds of years surrounded by constant hate, the sword harvested a power of its own. It is now exceedingly deadly in combat. STATISTICS: THAC0: +2 Damage: 1d8+2, +1 cold damage Damage type: Slashing Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 3 |
7347 Sword of Quickness: Kundane +2 Disfigured as a child, Dramnek Olk was ostracized and ridiculed by his peers. In his loneliness he spent many hours alone on the hills overlooking Trademeet. A nearby wizard, Galloma, discovered the youth and found in him a kindred soul. The two fast became friends; master and apprentice. Galloma died before Dramnek's tutorage could be completed, however, and the youth found himself once more alone in the world. Eventually he made his way to the streets of Athkatla. There he became a cutpurse, augmenting his thieving skills with the little magic he'd learned from Galloma. Eventually he crafted this sword, which enhanced Dramnek's weak physical body. This weapon has no speed factor. STATISTICS: Combat abilities: – 1 extra attack per round THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 0 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 2 |
7348 Short Sword of Backstabbing: The Shadow's Blade The Shadow's Blade was created to be the perfect assassin's tool. It is highly sought after by any who settle differences with a blade, and many that possess it do not do so for long. STATISTICS: THAC0: +3 Damage: 1d6+3 (piercing) Speed Factor: 0 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 3 |
7349 Lady Ashideena was a remarkable strategist who honed her skills against the orc armies in the Year of the Black Horde. She met Dergat Wiltoonâ€â€the warrior that wielded this weaponâ€â€when he foiled an ambush led by the great orc Varstok, and soon after made him her Field Captain. After serving at each other's side for the entirety of the war they fell in love and eventually married. Historians report that Dergat named his war hammer after his bride to remind himself of the love he fought to protect. What Lady Ashideena thought of this is unknown. STATISTICS: THAC0: +2 Damage: 1d4+3, +1 electrical damage Damage type: Crushing Speed Factor: 2 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength Weight: 5 |
7350 Longbow of Marksmanship: The Dead Shot Driven by years of rivalry, the Dukes of Spandeliyon and Delthuntle decided to organize a private contest that would proclaim the better Archer between them. Both boasted the power of their magical bows, but that wasn't enough for Edwall Dest, Duke of Spandeliyon. He arranged for the theft of his opponent's bow, and on the day of the contest, he couldn't help gloat in his advantage. The Duke of Delthuntle, known only as Raymond, demanded a demonstration of Edwall's skill on a scarecrow that he had placed. Edwall Dest drew his longbow and released the arrow with determination, not stopping to think how uncannily the target resembled himself. The missile split the large voodoo doll's head in twain, and at that moment Edwall's head did much the same. STATISTICS: THAC0: +3 Speed Factor: 5 Proficiency Type: Longbow Type: Two-handed Requires: 6 Strength Weight: 2 |
7351 Eagle Bow: Protector of the Dryads In order to protect their community from an encroaching orc logging encampment, the hero Hannable the White was given this magnificent bow by the dryads of Gulthmere Forest. A deadly confrontation followed when the loggers dared to try and cut down a great oak tree, nearly killing the dryad linked to it. With the help of powerful forest animals, Hannable slew entire bands of orcs before any more damage was inflicted upon the wood. The orcs were forced to abandon their plans lest they suffer the continued wrath of Hannable and the forest. Needless to say, the hero who aided the grateful dryads lived happily... nay, VERY happily ever after! STATISTICS: THAC0: +2 Speed Factor: 4 Proficiency Type: Shortbow Type: Two-handed Requires: 6 Strength Weight: 2 |
7352 Heavy Crossbow of Accuracy: The Guide A favored siege weapon of King Shastir Longeve, crossbows of this type were designed for the systematic removal of defensive forces thought safe behind the battlements of castles. Scant few of these weapons survive to this day, mainly due to the eventual annihilation of the king's forces by a coalition of subjugated lands. STATISTICS: THAC0: +5 Damage: +2 Speed Factor: 7 Proficiency Type: Crossbow Type: Two-handed Requires: 12 Strength Weight: 10 |
7353 Light Crossbow of Speed: The Army Scythe A short-lived outpost of humans in the Frozen Forest unearthed this weapon, and many others, from the ruins of an ancient settlement deep within that cold land. Never knowing the names of their extinct benefactors, the colonists used these "tools" to carve a large territory for themselves, though in the end it was for naught. Crushed by a superior number of hobgoblins, these unfortunate souls have joined the ancients in their anonymity. STATISTICS: Combat abilities: – 1 extra attack per round THAC0: +1 Damage: +1 Speed Factor: 3 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength Weight: 5 |
7355 Mail of the Dead A mage can make an extremely effective assassin, as Vorusta illustrated over four hundred years ago. He would create skeleton warriors equipped with this enchanted armor and a powerful blade, and give their circlet of power to the target as a friendly gift. When the killing machine was through with its work, Vorusta retrieved the equipment and started the entire process over. |
7356 Captain Fallorain, leader of Calimshan's 12th cavalry brigade, wore this enchanted armor for the last time during the Battle of the Spider Swamp. There he lost his life and army trying to rid an unrecorded evil from the area. STATISTICS: Armor Class: 2 (-1 vs. slashing) Requires: 11 Strength Weight: 20 |
7357 Dark Lord Hertious, undead Warlord of Bane, wore this piece of armor for over five hundred years. During this time he was rumored to dwell in a castle somewhere within the Earthfast Mountains. How his armor moved to other lands without him is not certain, though the separation of the two was surely unpleasant. STATISTICS: Armor Class: 0 (-4 vs. slashing, -3 vs. piercing and missile) Requires: 15 Strength Weight: 35 |
7358 Ilmater himself enchanted this shield upon seeing a young squire's willingness to endure untold agony for the well-being of his mount. During a fierce battle between a human cavalry division and a hobgoblin horde, the young man was sent for reinforcements. He was beset by a cascade of arrows that nearly blocked out the sun, and he knew that even if he avoided the arrows himself, should his horse fall he would surely be doomed. With his shield and body he positioned himself to take the brunt of the onslaught, and was mortally wounded for it. His horse remained unscathed, allowing for their escape, and his body was carried back to the nearest town, where he was resurrected from death. STATISTICS: Equipped abilities: – Armor Class: +2, an extra +4 vs. missile attacks Requires: 15 Strength Weight: 12 |
7359 Ring of Fire Resistance: Batalista's Passport The grand mage Batalista intended this item to aid in his travels in the Plane of Fire, and it is said he repeatedly summoned a salamander from that realm to aid in the construction. Salamanders not being known for their patience, it is likely he should not have pestered his "instructor" quite so much. The finger bearing the finished ring was indeed untouched by the inferno that claimed his tower. Had that finger still been attached, Batalista himself might have fared better. STATISTICS: Equipped abilities: – Fire Resistance: +40% Weight: 0 |
7360 Ring of Free Action: Edventar's Gift This ring was given to the reef scavenger and hunter known only as Edventar by a group of aquatic elves long his friends. His help in routing the "Pirate Queen" Yenandra of Dambrath was instrumental in their survival, though Yenandra continues to be feared anywhere the water meets land. STATISTICS: Equipped abilities: – The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. Weight: 0 |
7361 Ring of Animal Friendship: Druid's Ring A druid order in Cormanthor is said to cautiously guard the secret to the construction of these rings, which have never been seen in the possession of anyone outside their immediate membership. How this particular ring escaped the protection of their forest is unknown, but there are rumors that an outcast could have brought it into exile with him. STATISTICS: Charge abilities: – Charm animal (Save vs. Wand negates) Range: 30 ft. Duration: 2 hours Area of Effect: 1 animal Weight: 0 |
7362 Ring of Clumsiness: The Jester's Folly The most notorious owner of this ring made a substantial living exploiting its cursed nature. Gregoria the Foole, a Jester by trade, would use his incomparable sleight of hand to switch this ring with that of a patsy taken from his audience. The rest of his performance would involve the mocking of the newly clumsy individual, much to the delight of their comrades. The ring was removed (by a method known only to the wily Jester) only once the stooge had promised no reprisals for the treatment he had received, though Gregoria frequently still had to make a hasty retreat. His last known performance was rumored to have been an ill-humored mage in Zhentil Keep: a show from which he did not flee quite fast enough. STATISTICS: Equipped abilities: – Dexterity: -50% – Stealth: -50% – 75% chance of spellcasting failure – May only be removed with a Remove Curse spell Weight: 0 |
7363 Ring of Invisibility: Sandthief's Ring Held by a master Thief for the better part of a generation, this ring was put to bold use in the markets of Waterdeep. Working a crowd in broad daylight, the rogue would steal countless numbers of purses from nobles, replacing them with bags of sand so the theft would go unnoticed. His identity was never known, but the name "Sandthief" was cursed loudly in its stead. It is rumored he retired, and now lives among the nobles he used to rob. STATISTICS: Charge abilities: – Invisibility once per day Duration: 12 hours Area of Effect: The wearer Weight: 0 |
7364 Ring of Protection +1: Ring of the Princes This ring and several of its type were originally crafted to protect the sons of King Castter De'wess, though who uttered the enchantment is unknown. History records that the rings remained within that family for at least thirteen generations, though they were all apparently lost within the space of one. Enmity between the king and the family of the creator may be to blame. STATISTICS: Equipped abilities: – Armor Class: +1 – Saving Throws: +1 Weight: 0 |
7365 Ring of Protection +2: The Guard's Ring The Guard was an immortal sentry assigned to protect a tomb that sheltered the body of a princess of the Akanal. Over millennia, respect for the grave disappeared with the memory of the royal family, and adventurers began to try their luck with the Guard. It was inevitable that he would eventually be bested, and when he was, the ring he wore was one of many treasures taken from the tomb. STATISTICS: Equipped abilities: – Armor Class: +2 – Saving Throws: +2 Weight: 0 |
7366 Ring of Wizardry: Reaching Ring This ring is masterfully enchanted, allowing the wearer to memorize more spells than normally possible. It was originally commissioned by spellcaster <CHARNAME>, apparently at great monetary and personal cost. STATISTICS: Equipped abilities: – Can memorize one extra 5th-level spell, one extra 6th-level spell, and one extra 7th-level spell Weight: 0 |
7367 Ring of Energy: The Victor Crafted by drow mages of the Underdark, this weapon was used in an arranged battle between two rival houses. Each combatant was allowed to use a single magic item to aid his efforts. This ring was the weapon used by the victor of the contest, though he never laid hands on it. It was worn by his sibling and fired from the crowd, striking his opponent squarely in the back. Everyone witnessing agreed it was a brilliant interpretation of the rules. STATISTICS: Charge abilities: – Damage: 2d6 Range: 100 ft. Area of Effect: 1 creature Weight: 0 |
7368 Ring of Infravision: Topsider's Crutch Merchants that dare the risks of trading with the drow of the Great Rift are often given these items to aid in their movements underground. STATISTICS: Equipped abilities: – Infravision up to 120 ft. Weight: 0 |
7369 Ring of Holiness: Honorary Ring of Sune Rings of this type were given to faithful priests of Sune who demonstrated actions of astounding integrity and kindness. STATISTICS: Equipped abilities: – Can memorize one extra divine spell of each level from 1st to 4th Weight: 0 |
7370 Ring of Folly: Discipliner Oft the bane of the careless mage, this ring was actually used to promote humility. Hergat Norin, a grand wizard of Narfell, would give the Discipliner to his most skilled and most egotistical students. Through their blind arrogance, they would mistake the ring as a reward for their "obvious brilliance," and not the punishment of a disapproving teacher. STATISTICS: Equipped abilities: – Intelligence and Wisdom scores are set to 3 – May only be removed with a Remove Curse spell Weight: 0 |
7371 Necklace of Missiles: The One Gift Lost The naming of this necklace originates from its only owner, Ikaida Mourneve, who quested to regain his kidnapped daughter. Not many would help the determined father, but a kind and generous mage bestowed this item on him to aid his cause. Alas, the necklace was lost when Ikaida dropped it into the Immerflow River while fending off bandits upon a suspension bridge. Fortunately, it is rumored that the item was not needed to reunite the family once again. STATISTICS: Charge abilities: – Missile Blast Damage: 6d6 fire (Save vs. Spell for half) Range: 50 ft. Area of Effect: 30-ft. radius Weight: 1 |
7372 Amulet of Protection +1: The Protector The royal guard of King Pyronan, ruler of Impiltur, were given the Protector as an honorary show of status. Unfortunately, members of the guard had trouble coming to a consensus amongst themselves as to whom the amulet should go. After years of internal hostility, the item was lost and the guards replaced by less greedy individuals. STATISTICS: Equipped abilities: – Armor Class: +1 – Saving Throws: +1 Weight: 1 |
7373 The Warrior's Embrace This amulet was carried into deep dungeons within the Thunder Peaks nearly six hundred years ago. Mistakenly overestimating the power of this item, the owner foolishly ventured too far and met his end there. How the amulet was removed from the dark caverns is shrouded in mystery, as is the identity of the individual who found it. |
7374 Amulet of Metaspell Influence: The Amplifier Known for its ability to enhance spellcasting, the Amulet of Metaspell Influence is highly sought after by magic practitioners. It was created by Elairdrin Mellwith, who resided in the Star Mountains. His reasons for fabricating such an item stemmed from his womanizing habits, and to this extent, the Amplifier served his purpose well. It was later taken from him by a mage with a more destructive intent, but records detailing the change of hands vary widely. STATISTICS: Equipped abilities: – Can memorize one extra 2nd-level wizard spell Weight: 1 |
7375 Boots of Speed: The Paws of the Cheetah These enchanted boots were once the property of a deadly assassin fond of chasing down his prey. He moved with such speed that his targets often didn't have the opportunity to respond, even on horseback. Over time the assassin's fame spread, and though his name was never known, all knew to fear the words last heard by his victims, "You can hide, but you cannot run!" STATISTICS: Equipped abilities: – Doubles movement rate Weight: 4 |
7376 Boots of Stealth: Worn Whispers In ages past, a king named Rhigaerd was renowned for the spies he kept. So skillful were they that no nook or cranny escaped their eyes, and maps were held for entire castles and towns. Eventually betrayed from within, the tools of their trade were taken and dispersed, ensuring that none could amass such a band again. STATISTICS: Equipped abilities: – Move Silently: +20% – Hide In Shadows: +15% Weight: 4 |
7377 Boots of the North: The Frost's Embrace Stranded by his company for a sack of gold, Daviol the Frozen was left for dead in the midst of the Great Glacier. His dying curse echoed across the barren wastelands to the ear of Auril, goddess of winter. She smiled upon him, and his bare body was protected and preserved by his newly enchanted Boots of the North. With them, he crossed the ice land in pursuit of his would-be murderers. Driven by rage, Daviol took his revenge upon his previous friends as they warmed themselves in a tavern of the closest city. After his thirst for blood was quenched, he continued to travel the frozen land, never to be seen again. STATISTICS: Equipped abilities: – Cold Resistance: +50% Weight: 4 |
7378 Boots of Avoidance: Senses of the Cat The magic of these boots was specifically designed to detect incoming missiles and aid the wearer in avoiding them. They were originally commissioned by the instructor of an archery academy who had tired of suffering "accidents" at the hands of his inexperienced students. STATISTICS: Equipped abilities: – Armor Class: +5 vs. missile attacks Weight: 4 |
7379 Boots of Grounding: Talos's Gift Untold years ago, the Fortress of the Starspire Peninsula was placed under the direct torment of Talos when a favored Stormherald was murdered there. Talos promised the destruction of the city by earthquakes, its isolation by tidal waves, and the death of its citizens by storms. One pair of these boots was bestowed to ensure that none but a single man would survive to tell the story of his wrath. Later, travelers seeking fortune in the ruined city came upon an aged man, maddened by the continuous destruction around him; the boots he wore would carry to many a distant land the legend of a city consumed by a god's rage. STATISTICS: Equipped abilities: – Electrical Resistance: +50% Weight: 4 |
7380 Bracers of Defense AC 6: Bracers to the Death These bracers were held for decades by an undefeated gladiator, and found extensive use in arena combat. The death of this champion marked the disappearance of this magical item, but rumors persist that they are used to this day in competitive combat across the lands. STATISTICS: Equipped abilities: – Armor Class: 6 Weight: 2 |
7381 Bracers of Archery: The Dale's Protector During a dangerous meeting with a rival ruler, the king of the Great Dale requested the protection of his best Archers in addition to his usual guard. The Archers, each equipped with an enchanted bow and bracers, hid within range of the gathering. As predicted, enemy troops attempted to seize the king and force their will over his rule, but none had anticipated the amazing accuracy and lethality of the hidden Archers. The king was able to escape unharmed; in fact, none of the ambush members even lived to approach him. STATISTICS: Equipped abilities: – THAC0: +2 with missile weapons Weight: 2 |
7382 Gauntlets of Ogre Power: Hands of Takkok The Hands of Takkok are exactly that: his very hands. He lost them when he attacked a strange man crossing the Spine of the World. The mysterious man turned out to be a mage of incredible power, and he used Takkok's hands to create this pair of ogre skin gauntlets. STATISTICS: Equipped abilities: – Strength: 18/00 Weight: 2 |
7383 Gauntlets of Dexterity: The Brawling Hands This pair of gauntlets was likely developed in Kara-Tur to aid masters of the martial arts. Legends speak of such masters from the Far East bringing these items with them on their journeys, though details remain sketchy. STATISTICS: Equipped abilities: – Dexterity: 18 Weight: 2 |
7384 Gauntlets of Fumbling: Elander's Gloves of Misplacement With mischief in mind, the impetuous Elander set out to craft these cursed gauntlets to best a rival. It turns out his malice got the best of him, when he mistook these gloves for another pair. STATISTICS: Equipped abilities: – THAC0: -10 – Dexterity: -2 – May only be removed with a Remove Curse spell Weight: 2 |
7385 Gauntlets of Weapon Skill: Xarrnous's Second Sword Arm Perhaps the most well-known owner of these gauntlets was a mercenary named Xarrnous. He specialized in smuggling, and frequently loaned these gauntlets to clients if they were to travel with him. In his eyes, an extra sword arm was always handy. STATISTICS: Equipped abilities: – THAC0: +1 Weight: 2 |
7386 Gauntlets of Weapon Expertise: Legacy of the Masters Highly sought after among novice warriors, these items were once the property of the royal family of Threskel. Imparting a portion of the prince's legendary skill, these gauntlets grant the bearer mastery over all forms of weapons. The majority of their many previous owners seem to have come to bloody ends though: The gloves grant the ability of experience, but not the wisdom. STATISTICS: Equipped abilities: – THAC0: +1 – Damage: +2 Weight: 1 |
7387 Cloak of Protection +2: The Spirit's Shield This cloak is said to focus the energies of one's spirit into a force that protects him or her. Rumors of a vampire enslaved in the magical item are ever-present, but they are impossible to prove without destroying the cloak. STATISTICS: Equipped abilities: – Armor Class: +2 – Saving Throws: +2 Weight: 3 |
7388 Cloak of the Wolf: Relair's Mistake A great amount of irony surrounds the creation of this magical cloak. Relair was a mage who overestimated the amount of control he had over magic, and in the course of creating this garment, he apparently inflicted lycanthropy upon himself. The wearer can change form whenever <PRO_HESHE> wishes. Relair was not so lucky. STATISTICS: Equipped abilities: – Polymorph into a wolf at will Duration: 2 turns Weight: 3 |
7389 This cloak was reputedly worn by Balduran, the founder of Baldur's Gate. Though it was never used in combat, it provides protection worthy of any great leader. STATISTICS: Equipped abilities: – Armor Class: +1 – Saving Throws: +1 – Magic Resistance: +25% Weight: 3 |
7390 Cloak of Non-Detection: Whispers of Silence Reportedly created for a lineage of the greatest burglars ever to walk the night, this cloak was apparently a success. No record exists of previous owners. STATISTICS: Equipped abilities: – While hidden or invisible, the wearer is non-detectable by magical means such as Detect Invisibility and scrying Weight: 3 |
7391 Created to protect a powerful wizard against malevolent warriors, this magical garment is made of red silk strewn with golden flakes. It is enchanted to give limited protection against slashing weapons of any type. STATISTICS: Equipped abilities: – Armor Class: +3 vs. slashing attacks Weight: 2 |
7392 Girdle of Blades: The Protector of the Unworthy The most infamous owner of this item forever tainted its reputation, though it is still a truly useful item. Morinden of the Wicked Heart made his living looting the bodies of those he slew. He would goad true warriors into duels of honorâ€â€though he had little knowledge of the subjectâ€â€and laugh as their blades glanced off him. Eventually he met his end at the hands of a frustrated woodsman, who had wisely cast his sword aside in favor of a tree stump. |
7393 Girdle of Piercing: Elves' Bane An infamous highwayman in his day, Pandar of Scardale made quite a name for himself vexing the elves of Cormanthor forest. To their annoyance, he continually used the wood to escape the lawâ€â€and with the aid of this girdle, the elves' arrows as well. Unfortunately for Pandar, pit traps and starvation proved a slower, but effective, substitution. STATISTICS: Equipped abilities: – Armor Class: +3 vs. missile and piercing attacks Weight: 2 |
7394 Girdle of Bluntness: Destroyer of the Hills Having lost friends and loved ones to a series of raids by hill giants, Garrar the Powerful made it his mission to cleanse his homeland of their presence. It is not known where he acquired this item, but with it he single-handedly dispatched dozens of the creatures, all the while protected from the blows of their clubs. The remaining giants fled to neighboring landsâ€â€lands that lacked a similar champion and did not fare as well. STATISTICS: Equipped abilities: – Armor Class: +4 vs. crushing attacks Weight: 2 |
7395 Helm of Glory: Helm of the Noble Named for its original owner, Sir Tain the Noble, this helm saw many great battles in his possession. It was eventually passed on to Sir Tain's squire, who had served him faithfully for almost ten years. Alas, the young man had neither the strength, nor the skill to uphold his master's legacy. It is rumored he lost his life in the pursuit of a worthy, but ultimately futile cause, and the helm has had many owners since. STATISTICS: Equipped abilities: – Armor Class: +1 – Charisma: +1 – Protects against critical hits Weight: 2 |
7396 Helm of Defense: Gift of Peace Prized for its noble origin as much as for its benefits to the wearer, this helm was originally intended to be a simple gift. There was no great crisis at hand, nor dangerous evil to be overthrown; just a wish for a friend to give a gift to another. It could just have easily been a good book or bottle of wine, but adventurers are eminently more practical in their gift giving. The helm has seen many great battles since its creation, but the simple virtue at its core is what has always been remembered. STATISTICS: Equipped abilities: – Saving Throws: +1 – Cold Resistance: +20% – Fire Resistance: +20% – Electrical Resistance: +20% – Protects against critical hits Weight: 3 |
7397 Helm of Infravision: The Eyes of Truth Being a scavenger of a sort, Babette Maelestrom had this helm created to aid her in her dungeon excursions. She would later attribute her gathered wealth solely to its power, though likely it was as much her keen eyes as anything. STATISTICS: Equipped abilities: – Infravision up to 120 ft. – Protects against critical hits Weight: 3 |
7398 Waterstar is also called achroite or colorless tourmaline and is rare in the realms. This stone is riddled with flaws and inclusions and hence only a small portion is fit for cutting. STATISTICS: Weight: 0 |
7399 That I do, pretty, pretty Edwin. That I do. |
7400 There is harmony in nature, and all things are balanced in the end. Perhaps, Edwin, you are now as you should be. |
7401 And you would suggest this based upon what?! As a CONSTANTLY pontificating servant of nature, you must know my transformation was unnatural! |
7402 Perhaps, though you never did strike me as particularly manly. Perhaps nature has just been slow in this regard. |
7403 I see. So, by your logic, you shall be suddenly changing into a large male wildebeest any day now? Or have I misunderstood? |
7404 Why does the king protest? His forests are pilfered, leaving just hills and scrub, but what loss is it? How can it be of value when it was never put to use? |
7405 Flail +2 |
7406 Why do you stare so, Cernd? No doubt you are to laugh at my predicament, so get it over with! |
7407 Flail of Ages +3 |
7408 (There is an insult in there somewhere, I am certain. Would that I could stop time and kill them ALL first.) |
7409 Ardulia's Fall +1 |
7410 Are the flowers not beautiful this time of year? Perhaps a little late in the blooming, but still... |
7411 What?! What are you getting at?! I know you are talking about me, so speak it plain! |
7412 Perhaps your new form has made you more sensitive, though not in a way I call improvement. I meant nothing. It is my wont to talk of nature and her gifts. |
7413 Mace +2 |
7414 Mauler's Arm +2 |
7415 Very well then. I will let your comment pass and... |
7416 I mean, if I say how the great cycle fells the mighty oak, yielding to the furrows and valleys of a more subtle landscape, is it my fault if you take offense? |
7417 I do believe that you are correct. We should make our way there now. He said that is was just north of the battlefield, did he not? |
7418 I see, I see. I shall let the slight pass and... |
7419 Your opinion is noted. Let us travel onward, for I am ever willing to take my chances. |
7420 And if I say that the great stag casts aside its wondrous mantle as the long winter approaches, should it be my concern if you draw any comparisons to your... |
7421 Aye, north of the battlefield as he had said. You make the correct choice, <CHARNAME>. |
7422 Skullcrusher +3 |
7423 Do what you will, though I warn you, I shall not stand for this foolishness forever. |
7424 Yes, yes, yes, now will you please cease your prattle?! |
7425 Hold up, wayfarers. I've a few queries for this lowly group of middling pilgrims. |
7426 Morning Star +2 |
7427 Poor Edwin. When nature casts aside an appendage, she is confident it will return in the proper season. My heart weeps for your insecurities. Weep, weep. |
7428 Sorry, we have no time to speak with you at the moment. |
7429 What is it that you wish to know? |
7430 I've traveled an arduous distance. A Red Wizard of Thay needn't explain himself. If my inquiries are ignored, I will interrogate you in a painful fashion. |
7431 The Sleeper +2 |
7432 How about forget it? No questions and don't let the door hit you in the ass on the way out. |
7433 All right then, what are these questions that can't wait until later? |
7434 I know, I know. Fine. None of you are afraid to die... you just don't want to be there when it happens. I'll make this quick then. |
7435 We are interested in the whereabouts of Edwin, a long-winded bag of gas. Homeland magics indicate this area to be a likely place for the vulture to roost. |
7436 (I wonder what his nature would say about the cleansing power of fire. I wonder.) |
7437 Wyvern's Tail +2 |
7438 Why exactly are you seeking Edwin? |
7439 Sorry, I have no idea who this Edwin is, or where he might be. |
7440 See that woman over there? That's your man, though he is now a she through the effects of a curse. |
7441 Longbow +2 |
7442 There is a king's ransom for the kind soul who would be so obliging as to turn the impotent imposter over to the proper judicial authority. |
7443 As it happens, his prowess as a spellcaster consists of parlor tricks and balls under coconut shells. Did I mention the fantastic reward as well? |
7444 Elven Court Bow +3 |
7445 Mana Bow +4 |
7446 Reward, eh? That's Edwin right there... the woman. Now that I've done a good turn, it's time to show me the money. |
7447 If I should happen across this "Edwin," I'll be sure to seek you out and let you know where he is. |
7448 Shortbow +2 |
7449 Fantastic? Edwin is standing right here, disguised as a woman. Don't be fooled, it's him. |
7450 Tuigan Bow +1 |
7451 I haven't seen Edwin, but I'll be watching for him. |
7452 Tansheron's Bow +3 |
7453 Traitors! Traitorous filth! Of all the low-down, double-dealing, twisted, and perverted betrayals! I WILL MAKE YOU PAY! DO YOU HEAR ME?! I WILL MAKE YOU PAY! |
7454 It draws to a close, Edwin. Let your friends applaud. You've tempted the cold touch of fate once too often. The comedy is over; your day is done. |
7455 Composite Longbow +2 |
7456 Strong Arm +2 |
7457 Ripper +2 |
7458 Heartseeker +3 |
7459 Anomen Delryn, son of Cor, I come as the bearer of dire news. Your father requests your presence at his estate. |
7460 Greetings again, friends of Edwin. The guise as a woman reeks of shabby amateur glamors. The fix is in, Edwin. Your time here is done. |
7461 What? I've no idea of what you are talking about. (What is this fool babbling to me for?) |
7462 In your own inimitable fashion, Edwin, you are prodigious... at lying. Certainly not at magic or spinning wholly credible yarns. |
7463 Er... I am no Edwin, as you claim. I know him not. He sounds like a worthy mage of distinction, and I am probably weaker having not made his acquaintance. |
7464 Gods! This fictional world you live in must be a glorious place, Edwin. But in our world, I'm going to reveal your true nature with this dweomer. |
7465 My metamorphosis was troubling, but now I am restored. Now it is time for proper payment of the witnesses to my shame. Now it's time for you to die. |
7466 Edwin, you've always been a verbose charlatan. Your maudlin skills barely manifest a lowly cantrip, never mind magics to shake the earth. |
7467 Once you might have been a daunting foe, but no longer. I am more than able to deal with the likes of you! |
7468 Mass Cure |
7469 Mass Cure (Necromancy) Level: 5 Sphere: Healing Range: 0 Duration: Permanent Casting Time: 5 Area of Effect: 30-ft. radius Saving Throw: None When casting this spell, the priest must picture the faces of <PRO_HISHER> fellow party members clearly and focus on the unity of the group. Upon completion, all party members within a 30-ft. radius of the caster are healed 1d8 + 1/level Hit Points. Curing is permanent only insofar as the creature does not sustain further damage; caused wounds will healâ€â€or can be curedâ€â€just as any normal injury. |
7470 (Thank the gods he is not a better poet. This is one tale we would rather not see immortalized in print!) |
7471 Nalia, you are aware that adversity has the effect of eliciting talents which otherwise would have lain dormant? What are yours, pampered one? Those talents lay abundantly inconspicuous... |
7472 Edwin, I was not pampered, cajoled, or spoiled! True, I wanted for little, but yearned for more than wandering about estates. Is it not true that you're of noble birthright yourself? Calling the kettle red, wizard? |
7473 "I once knew a Red Mage of Thay Who dreamed of lichdom some day. He said he knew how to do it, But he still managed to screw it Up in the funniest way." |
7474 Ha ha ha... I see the soft spitfire does have a streak of wild child running through her. Keep living in your sanctified ignorance, Nalia. It is part of your charm. |
7475 Nothing in this world is more dangerous to me, Edwin, than your stupidity. |
7476 Mazzy, your beauty and exuberance are a sheer delightful waste. I enjoy you in your own right. For someone so short, you are quite a delightfully comely lass. |
7477 I do stoop to conquer, and lay down to indulge. My bedroll always has extra room, Mazzy. Too much of a decadent thing is wonderful. |
7478 Damning me with faint praise, Edwin? I'm flattered that the man who taught Elminster magic and Drizzt how to fight would stoop so low as to notice little old me. |
7479 And so it shall always be vacant, wizard. When science finally locates the center of the planes, I'm sure you'll be taken aback to find that you're not it. |
7480 Power Word, Sleep |
7481 Power Word, Sleep (Conjuration/Summoning) Level: 2 Range: 90 ft. Duration: 5 rounds Casting Time: 1 Area of Effect: 1 creature Saving Throw: None When a wizard calls upon a Power Word, Sleep spell, <PRO_HESHE> causes a comatose slumber to come upon 1 creature (other than undead and certain other creatures specifically excluded from the spell's effects). The creature targeted must have less than 20 Hit Points and gets no Saving Throw. Magically sleeping opponents can be attacked with substantial bonuses. The Sleep effect will last for 5 rounds. This spell has no effect on creatures with more than 20 Hit Points. |
7482 Yoshimo, every man has his follies and mistakes. In your case, those are the most interesting and trustworthy attributes you possess. (You are shiftier than me, and I don't trust myself.) |
7483 Somewhere in you, something terrible gathers and grows. (Can I spot kindred, or can I spot kindred?) |
7484 As you make your pilgrimage, Yoshimo, there will be ruin and cruel intention. Of this I am certain. |
7485 Edwin, you've a manner that makes each of us feel beautiful and appreciated. |
7486 That's only love, warmth, and candor for you and your red-robed ilk, Edwin. |
7487 Well, all pilgrimages must start somewhere, no? I look forward to the ruin... will be a delightful change from your company, Red Wizard. |
7488 Familiars cannot enter areas without party members. |
7489 Familiars cannot enter stores. |
7490 Anomen, I've been intending to ask. This Most Noble Order of the Radiant Heart of which you belong... why is it that you lead the converted like lambs to the slaughter? |
7491 Tell it to the pilgrims at the temple, Anomen; it might inspire the idiots. The Heart has been responsible for some of the most heinous crimes against humanity. |
7492 'Tis very unwise to meddle with the cornerstone of civilized life in the Faerûn. The brotherhood has brought peace to tumult, so that good might prevail over darkness. |
7493 You'd best watch your tongue, spellfiddler, as your deliverance from this squalid plane may be at the point of a sword. |
7494 So, Keldorn, as a disciple of a crooked deity, do you find solace in the same secret histories, books of lies, and subversions that the rest of the miserable sheep in your horde do? |
7495 Let cooler heads prevail, Keldorn. I was only baiting hooks. |
7496 Whatever lets you sleep, paladin. (I'll dine on your eyes, cloistered coward... soon.) |
7497 Wizard, you've only a brief respite before I put your head in a bag and your body in the ground! |
7498 Judgment will be swift and pure upon thee, Edwin. Your manner says that the cruel are weak, and that kindness is to be expected only from the strong and just. |
7499 Tell me about your ecstatic religion, shaman. Why do you harvest mistletoe and bear witness to Mother Earth's bounty? |
7500 It began as a craving for connection, Edwin. The Earth and her cousins, the Sky and the Water, all spoke in tongues of ancient mystery and lore. |
7501 Valygar, you are aware that silence is the virtue of fools? |
7502 As blushing may sometimes make a harlot seem a virtuous woman, so might refusal to speak make an idiot seem a man of sense. |
7503 Your ignorance seems voluntary, woodwalker. Conversation is not only the vehicle of thought, it is a tremendous and efficient instrument in thinking. |
7504 Aim your words elsewhere, mage; I don't know why you've targeted me, but I won't take your bait today. |
7505 It is as I have always thought; I can neither appreciate nor understand the mind of a mage, especially one so fond of his own voice. |
7506 Then what's your excuse for that steady stream of mindless pollution you call talking, Edwin? |
7507 Bard, my considered and correct opinion of actors is this: You are irresponsible, irrational, and incapable of adult emotion without first reducing it to some banal personal, material, or sexual credo. |
7508 At least I don't find it necessary to have others write my life for me or have its mundane plot plagiarized from common sources. |
7509 As an actor, it is mandatory to be able to express and convey emotion, not be emotional. As for your inastute observation, a critic is a legless man who teaches running to the fleet of foot. |
7510 Aerie, I've noticed the unfortunate fact that you live by one of the great lessons of history that nothing is often a good thing to do and a clever thing to say. |
7511 Ruffle your feathers? Just clipping your wings to ensure you remain obsequious to your vastly superiors, my little chickadee. |
7512 What? Where did that emerge from, spellbinder? What have I done to you? |
7513 So tell me, Korgan, what think you of conflict and adversity? It seems this party is long on squawk and short on character. |
7514 How true, how true. As a gallant warrior-born, I correctly assumed you to be a student of warfare as well as a master of battle. |
7515 Dwarf, you speak the truth. A warrior without peer, like you, must be an offense to nature. The strongest in the most peril... strange how Fate weaves her tapestry. |
7516 The harder the conflict, the more glorious be yer triumph, I reckon, spellchucker. What ye obtain too cheaply, ye esteem too lightly. |
7517 Aye. The best battler is he who can smile in troubles deep, gather his strength from distress, and grow brave in reflection. |
7518 Survival of the fittest be the term, and that be the puzzle of the Life. The Life of adventurers. Now shut yer yap. |
7519 Jan, your stories are rife with discrepancies, half-truths, and bafflegab. A woeful weaver of yarns you are for one so self-professed with the talents to do so. |
7520 Nothing that could compete heartily with your cock-eyed narrative gems. |
7521 Is there an epic begging for verse rattling about in your head, Edwin? |
7522 Katana |
7523 Katana |
7524 Katana +1 |
7525 Malakar +2 |
7526 Wakizashi |
7527 Wakizashi |
7528 Wakizashi +1 |
7529 Ninja-To |
7530 Ninja-To |
7531 Ninja-To +1 |
7532 Tell me, Jaheira, how does it feel to have significant ties to a ruthless secret society whose stranglehold over its members' conduct borders on indentured slavery? |
7533 Overflowing with agendas and cloaked in conspiracy. The Harper corridors clot with the blood of those who dared raise opposition to their oppressive regime. |
7534 Edwin, an oak staff can cave a skull from only inches away. And none would mourn your passing. |
7535 Protection From Fire (Abjuration) Level: 3 Range: Touch Duration: 1 turn/level Casting Time: 3 Area of Effect: 1 creature Saving Throw: None This spell lasts 1 turn per caster level. When the spell is cast, it confers complete invulnerability to normal fires (torches, bonfires, oil fires, and the like) and to exposure to magical fires (fiery dragon breath, hell hound or pyrohydra breath, spells such as Burning Hands, Fireball, Fire Seeds, Fire Storm, Flame Strike, Meteor Swarm, and so on), absorbing 50% of all the damage dealt by such magical sources. |
7536 Dire news, say you? What reason would I have to return to my father? |
7537 Your sister is dead. Most foully murdered, by all accounts. |
7538 I've been spying you from afar, Viconia, and your frankness, bearing, and grace have beguiled me quite profoundly. |
7539 Protection From Cold |
7540 Protection From Cold (Abjuration) Level: 3 Range: Touch Duration: 1 turn/level Casting Time: 3 Area of Effect: 1 creature Saving Throw: None This spell lasts 1 turn per caster level. When the spell is cast, it confers complete invulnerability to normal cold attacks and partial protection from exposure to magical cold such as an icy dragon's breath, spells such as Cone of Cold, etc., absorbing 50% of all the damage dealt by such magical sources. |
7541 Hush, dear, nonsense. The reputation of my kindred is from untrustworthy sources. Like the dark elves, a victim of cruel machinations and falsehoods. |
7542 Your brethren's loss is our gain... and a beautiful gain at that. |
7543 I'm certain there is a condition to your appraisal, Edwin. A Thayvian only has one person in their world: themselves. |
7544 Perhaps, wizard. Perhaps. Unlike yourself, however, I am an outcast from my people. |
7545 Flattery will serve you no purpose, male. I will tell *you* when you may speak to me thus. |
7546 Familiars cannot pick up items. |
7547 The price of flesh is obsession, Minsc. I've been obsessed, smitten, bewitched, and taken by many things, but the only rodent in my pants doesn't squeak when I touch it. |
7548 The rodent speaks to you? Verily, I've a rat in my trousers that speaks a peculiar dialect as well, usually involving transactions of coin and copious volumes of wine. You are truly a gift of the ages, Minsc. |
7549 Your words are strange, wizard. Stranger still are the thoughts behind them. Er, stand back a step if you don't mind. Boo has expressed a dislike for your company, and I cannot say I am surprised... |
7550 Is the hamster speaking to you now, Minsc? Are his thoughts entertaining? |
7551 I am quite used to people mocking Boo. It no longer bothers either one of us. Laugh if you will, but Minsc hears what you cannot. |
7552 And you wield a formidable blade indeed, warrior. Tell me, Minsc, what is the opposite of a lesson? |
7553 'Tis your self-fulfilling prophecy, Minsc. I don't talk to hamsters, although my mouse does have a disposition of fair renown in certain select locales. |
7554 Opposite of... lesson... less on... more on! The opposite of less on is more on! More on? Do you dare to insult me once again?! |
7555 Minsc, what breed of rat is Boo, hm? A seafaring wharf rat? The fruit-eating country vole? Perhaps the sewer-dwelling city weasel? |
7556 You threaten with your vaunted combat prowess? The same esteemed skill that failed miserably to protect Dynaheir from harm's clutches? |
7557 She was a timeworn and weather-beaten barwhore, Minsc. The lowest class of spent working-girl rubbish. |
7558 Not likely, cretin. I only observe, not change, the nature of people or their beasts. |
7559 The Red Wizard risks great harm. Boo is sensitive, and may not just go for the eyes! |
7560 You pick at old wounds, wizard! Continue to press and I shall make you some fresh ones! |
7561 You are one step away from wearing your lips as a collar, wizard! Withdraw your foolish words! |
7562 Then you shall pay the price for your "observations"! Those that speak ill of the dead shall join them! May you spend eternity with Dynaheir's foot in your loins! |
7563 Protection From Acid |
7564 Protection From Acid (Abjuration) Level: 5 Range: Touch Duration: 1 turn/level Casting Time: 6 Area of Effect: 1 creature Saving Throw: None When the spell is cast, it confers complete invulnerability to all acid-based attacks, whether magical or non-magical, such as Acid Arrow or a creature's special attacks. This effect lasts for the duration of the spell or until dispelled. |
7565 Protection From Cold |
7566 Protection From Acid |
7567 Protection From Electricity |
7568 Protection From Magic Energy |
7569 Protection From The Elements |
7570 Protection From Energy |
7571 Protection From Electricity |
7572 Protection From Electricity (Abjuration) Level: 5 Range: Touch Duration: 1 turn/level Casting Time: 5 Area of Effect: 1 creature Saving Throw: None When the spell is cast, it confers complete invulnerability to all electrical attacks, whether magical or non-magical, such as Lightning Bolt or certain breath weapons. This effect lasts for the duration of the spell or until dispelled. |
7573 Droth |
7574 I'm curious, how did it feel to watch the light fade in your brother's eyes as the killing stroke found purchase? I speak of your battle with Sarevok, back in Baldur's Gate. |
7575 This topic is not open for discussion at the moment. |
7576 It was wonderful. I felt enriched for slaying my own flesh and blood. |
7577 It was a necessary means to an end. |
7578 Dead? By Helm! Murdered? How can this be? Why would you say such a thing? |
7579 You look pleasant enough; are you friends of that charming Lord Coprith? I've made very few friends among the merchants. |
7580 Yours is a decent face, however, and I bear you no ill will. My name is Lord Logan Coprith, and I am the High Merchant of this place. |
7581 I am truly sorry, m'lord. Perhaps you should return to your home as your father has requested. |
7582 When the spirit moves you, I'd be interested in your considered reflections. |
7583 Dunkin |
7584 Gamesman |
7585 If you happened upon another of your bloodline, what would transpire then? |
7586 No hesitation: I would kill them where they stood. |
7587 That would depend on the situation. If my kin toiled for the cause of good, then an alliance would be the goal. Otherwise, they'd meet their end by my hand. |
7588 Girdle of Hill Giant Strength |
7589 Girdle of Stone Giant Strength |
7590 Girdle of Frost Giant Strength |
7591 Girdle of Fortitude |
7592 Belt of Inertial Barrier |
7594 That attitude is candid and refreshing. If Sarevok is any indication, your siblings are a powerful lot indeed. |
7595 Bleeding heart! Your egalitarian streak poses more danger than your siblings! Any brethren of yours is certain to be aware of you, and should be killed on sight. |
7596 Slaughtering kindred will ensure dominance of the bloodline. Any siblings serve only as opposition and rivals, and must be disposed of posthaste! |
7597 Prediction is a crapshot, but where do you see yourself in the future? What we least expect generally happens. Do you aspire to, say, politics? |
7598 Protection From The Elements |
7599 Protection From The Elements (Abjuration) Level: 7 Range: Touch Duration: 1 round/level Casting Time: 7 Area of Effect: 1 creature Saving Throw: None When the spell is cast, it confers 75% resistance to all elemental attacksâ€â€such as fire, cold, and electricity, whether magical or non magicalâ€â€from spells, weapons, wands, breath weapons, etc. The effect of a Protection From The Elements spell lasts 1 round per level of the caster or until dispelled. |
7600 Protection From Energy |
7601 Protection From Energy (Abjuration) Level: 8 Range: Touch Duration: 1 round/level Casting Time: 8 Area of Effect: 1 creature Saving Throw: None When the spell is cast, it confers 75% immunity against all energy attacksâ€â€such as fire, cold, acid, magic, and electricity, whether from magical or non-magical sourcesâ€â€such as spells, weapons, wands, breath weapons, etc. This excludes any physical attacks and spell-created weapons, such as Enchanted Weapon and Spiritual Hammer. In other words, any physical damage, such as piercing, crushing, or slashing will get through. This effect lasts for the duration of the spell or until dispelled. |
7602 Aye, and right quick. <CHARNAME>, make haste! We must head for my father's home in the Government District of Athkatla! |
7603 As long as I lead this group, we will do no such thing. You can do nothing for her, so let us continue on our present quest. |
7604 I mourn for the loss of your sister, Anomen. I am truly sorry. We shall make our way to your father's house with all haste. |
7605 Though I am saddened to hear of your sister's untimely demise, I have other things that I must look to first. |
7606 Protection From Normal Weapons |
7607 Protection From Normal Weapons (Abjuration) Level: 5 Range: 0 Duration: 1 round/level Casting Time: 2 Area of Effect: The caster Saving Throw: None When the spell is cast, it confers complete invulnerability to all non-magical weapons. This does not include weapons that are blessed or enchanted. This spell may not be cast on someone who is protected from magical weapons. This effect lasts for the duration of the spell or until dispelled. |
7608 Protected from Normal Weapons |
7609 Protected from Magical Weapons |
7610 Protection From Magical Weapons |
7611 Protection From Magical Weapons (Abjuration) Level: 6 Range: 0 Duration: 4 rounds Casting Time: 1 Area of Effect: The caster Saving Throw: None When the spell is cast, it confers complete invulnerability to all magical weapons. This includes weapons that are blessed or enchanted. The attacks of powerful monsters are also considered magical weapons. This spell cannot be cast on anyone who is protected from normal weapons as well as anyone protected by Mantle, Improved Mantle, or Absolute Immunity. Due to the nature of this spell, with the short casting time and duration, it is mainly used to buy the wizard a few rounds in the thick of combat. This effect lasts for the duration of the spell or until dispelled. |
7612 Mantle |
7613 Mantle (Abjuration) Level: 7 Range: 0 Duration: 4 rounds Casting Time: 1 Area of Effect: The caster Saving Throw: None When the spell is cast, it confers complete invulnerability to all weapons of +2 or lower enchantment. This spell is incredibly powerful, yet has a very short duration and this, combined with its very short casting time, makes Mantle useful only in the thick of intense combat. This spell will not work in conjunction with Protection From Magical Weapons. This effect lasts for the duration of the spell or until dispelled. |
7614 Protected by Mantle |
7615 Protected by Improved Mantle |
7616 Protected by Absolute Immunity |
7617 Improved Mantle |
7618 Improved Mantle (Abjuration) Level: 8 Range: 0 Duration: 4 rounds Casting Time: 1 Area of Effect: The caster Saving Throw: None When the spell is cast, it confers complete invulnerability to all weapons of +3 or lower enchantment. This spell is incredibly powerful, yet has a very short duration, and this, combined with its very short casting time, makes Improved Mantle useful only in the thick of intense combat. This spell will not work in conjunction with Protection From Magical Weapons. This effect lasts for the duration of the spell or until dispelled. |
7619 Absolute Immunity |
7620 Absolute Immunity (Abjuration) Level: 9 Range: 0 Duration: 4 rounds Casting Time: 1 Area of Effect: The caster Saving Throw: None When the spell is cast, it confers complete invulnerability to all weapons except for those of greater than +5 enchantment. This spell is incredibly powerful, hence the short duration. However, the casting time is also very short, making this spell incredibly useful in the thick of combat, where buying a few seconds can mean the difference between life or death. It is important to note that this spell does not work in combination with Protection From Magical Weapons. This spell lasts for the duration or until dispelled. |
7621 Death Fog |
7622 Death Fog (Evocation) Level: 6 Range: 30 ft. Duration: 1 turn Casting Time: 6 Area of Effect: 30-ft. radius Saving Throw: None The casting of a Death Fog spell creates an area of solid fog that has the additional property of being highly acidic. All animal life not immune to acid suffers 8 points of damage for each round they are exposed to the vapors of the Death Fog. Death Fog will also instantly kill all summoned creatures, regardless of their Hit Dice and immunities. |
7623 We have had a troubled season, and strangers of indeterminate nature are a potential threat until they prove otherwise. I am Lord Logan Coprith, High Merchant. |
7624 If you find value in doing that which is righteous, you will go to my home. Do not and I shall leave you to the evil that engulfs you. |
7625 I greet you with weapons ready, for I distrust your manner. We are wary of strangers, especially ones equipped as you. I am Lord Logan Coprith, High Merchant. |
7626 Very well. We shall make our way to your father's home with all haste. |
7627 Do what you will. I care not. |
7628 I must discover the truth about this murder. Let us go. |
7629 Your answer does not suffice. You will accompany me to discover the truth about my sister's murder. Fail at this and I shall leave you to the darkness that engulfs you. |
7630 Very well. We shall make our way to your father's home with all haste. |
7631 Do what you will. I care not. |
7632 This is one of the few times that I actually require company and you abandon me. False friend! I cast you from my memory! You are nothing to me and shall remain nothing evermore. |
7633 My sister's body rots in the uncaring earth while you wander aimlessly! I must return to my home immediately so that my sister can be properly mourned. |
7634 We will make our way there now. |
7635 I will lead us there when I am ready to. |
7636 Then enough talk. Go! Travel onwards, for my patience is at an end. |
7637 Nay, you WILL lead us now. |
7638 Very well. We will go now. |
7639 Do not think to dictate my path, Anomen. |
7640 Ha! Your true spirit is revealed this day, and it carries the taint of a godless wanderer. Begone from my sight, for I am done with this party. |
7641 Curse you for bringing me to this point! I leave now to never return! You false friend. My sister's memory has been dishonored by your twisted ways! |
7642 We are heading to your home right now. |
7643 I care not. Go on your way, for you are no longer welcome in this party. |
7644 Too late! I've given you more than enough time to take us to my home. Get your cursed face out of my sight, for I am done with this party. |
7645 Nor do I have any desire to be. Burn in the Hells and perhaps your cold heart will warm. |
7646 Ho there! You are not welcome here. Begone! |
7647 Lord Anomen! Welcome home. Your father waits within. He is in the kitchen, deep in drink. |
7648 May I ask why you are High Merchant? You look more used to armor than finances. |
7649 Tell me, what trouble plagues your town? I help those in need on occasion. |
7650 I see. I suppose I should solve your little problem? Is that what you imply? |
7651 Reflection Shield +1 |
7652 You seem more a fighting man. How did you come by the title of High Merchant? |
7653 I am called <GABBER>. You spoke of trouble? Is there anything I can do? |
7654 I care little, but if people look my way suspiciously, I have no recourse but to help. |
7655 And what does "proving otherwise" involve? Must I watch my back in dark corners? |
7656 And I am <CHARNAME>. You seem more a military man than a "High Merchant." |
7657 My reputation is undeserved. Tell me what is wrong and perhaps I can help you. |
7658 Must I prove myself to you? Very well. Tell me your troubles and I will rescue you. |
7659 And I am Lord Indifferent. I don't show reverence when insulted at a glance. |
7660 He is angry with me? |
7661 Yes, m'lord. Nothing has changed. When your sister... died, things became worse. |
7662 I'd expected as much. Let him vent his bile on me if he so wills it. I am not the child that I used to be. <CHARNAME>, let us enter. |
7663 Incendiary Cloud |
7664 Incendiary Cloud (Evocation) Level: 8 Range: Visual range of the caster Duration: 1 turn Casting Time: 8 Area of Effect: 30-ft. radius Saving Throw: 1/2 This spell creates a billowing cloud of roaring flame. Any in the area of the spell must leave the cloud immediately or suffer 1d4 points of fire damage per level of the caster each round while in the area of effect, with a Save vs. Spell for half. |
7665 Finger of Death |
7666 Auto-Paused: Scripted |
7667 I don't have time to speak to you right now. My apologies, but I will return later. |
7668 I don't have time to speak to you right now. My apologies, but I will return later. |
7669 I don't have time to speak to you right now. My apologies, but I will return later. |
7670 Dragon Scale Shield +2 |
7671 Sentinel +4 |
7672 Finger of Death (Necromancy) Level: 7 Range: Visual range of the caster Duration: Permanent Casting Time: 5 Area of Effect: 1 creature Saving Throw: Neg. The Finger of Death spell snuffs out the victim's life force. The caster points <PRO_HISHER> finger at the victim after the incantation is complete, effectively ripping the life out of its body unless a Save vs. Spell is made with a -2 penalty. A creature that successfully saves still receives 2d8+1 points of damage. |
7673 Saving Grace +3 |
7674 Shield of the Lost +2 |
7675 Medium Shield +2 |
7676 Fortress Shield +3 |
7677 Pellan's Shield +2 |
7678 Large Shield +2 |
7679 Abi-Dalzim's Horrid Wilting |
7680 Abi-Dalzim's Horrid Wilting (Necromancy) Level: 8 Range: Visual range of the caster Duration: Instant Casting Time: 8 Area of Effect: 30-ft. radius Saving Throw: 1/2 This spell evaporates moisture from the bodies of every living creature within the area of effect, inflicting 1d8 damage per level of the caster. Affected creatures are allowed a Saving Throw vs. Spell for half damage. This spell is especially devastating to water elementals and plant creatures, who receive a penalty of -2 to their Saving Throws. This spell will not harm party members. |
7681 It will be as though we have never met. |
7682 When we threatened one of the Iron Throne merchants, he told us that his leaders were at Candlekeep. |
7683 Allies recruited for the struggle against Bodhi I asked Prelate Wessalen of the Most Noble Order of the Radiant Heart for assistance in the battle against Bodhi, but he has refused. His decision is final. |
7684 The prophecy of Sekolah In the underground sahuagin city, I played along with King Ixilthetocal's little schemes regarding my so-called place in Sekolah's prophecy until I tired of it and told him I was no longer interested. I would rather battle my way out of this place. |
7685 Small Shield +2 |
7686 Anomen returns home after his sister's death Anomen murdered Saerk's daughter, and then we did battle with Saerk, his son, and his guards. The son, Yusef, got away, but Saerk is dead. Anomen is in a dark mood. All that remains is to tell Lord Cor that the deed is complete. |
7687 I spent much of my career in the military, but other duties called me here. My family was influential, and it fell to them to provide a mayor for Trademeet. |
7688 It fell to my family to provide a leader, and I have done my best. You will find our guards the finest of the area, ready to protect all those that are deserving. |
7689 I see. Have you already decided if I am deserving or not? Don't keep me in suspense. |
7690 You will have no trouble from me, but if the dangers of the road have made my name a touch unsavory, I will not apologize. |
7691 You will have no trouble from me, but if the dangers of the road have made my name a touch unsavory, I will not apologize. |
7692 Angelo |
7693 That was a threat, was it not? What if I should decide to take offense? |
7694 I have decided that you shall be watched, but otherwise extended every courtesy. We are not above such social graces, but times have made them difficult. |
7695 Yes, yes, trouble around every corner. I assure you I shall lose no sleep over the matter. Goodbye. |
7696 And what exactly has been going on? Perhaps I can help and earn a bit of respect in the process. |
7697 Strength of character is to be admired, and you are welcome while you behave. We are under siege, but have not forgotten to give strangers due respect. |
7698 Shield of Harmony +2 |
7699 I thank you. Perhaps I can be of assistance after all. What is the nature of your troubles? |
7701 Escaping the asylum I released the inmates of the asylum and drove Irenicus off, but I will have to follow. He still has Imoen's soul, and mine. According to Saemon Havarian, Irenicus has plans in an elven city called Suldanessellar. The traitor offered to take me to the Forest of Tethir on his ship, but I don't trust him. I will follow the way Irenicus left, through the magic portal below. If I don't get my soul back, I will die. Or worse. I'll need to find the key from Irenicus's bedroom so that I can unlock the door to the portal. |
7702 Be'land |
7703 Admirable, though I still sense that you do not find my company to your liking. I'll be leaving soon enough. |
7704 You have not the charisma to make such a statement. You reek of arrogance. You may not be behind our current troubles, but I will watch you nonetheless. |
7705 That is your right. Perhaps I could look into your troubles to demonstrate my trustworthiness? |
7706 Then watch as I leave. I will not suffer your judgment, or that of any other. I leave you to your problems. |
7707 Take offense or not, you will obey the laws of decency while here. We are spread thin from the siege, but my guards can still handle such as you. |
7708 Then I shall pose no problem. In fact, I shall do what I can to help. What troubles you? |
7709 I will not stand for threats. If this be the courtesy you show strangers, then it is best that I leave. |
7710 Wail of the Banshee |
7711 Ring of Human Influence |
7712 Wail of the Banshee (Necromancy) Level: 9 Range: 0 Duration: Instant Casting Time: 9 Area of Effect: 30-ft. radius Saving Throw: Neg. At the culmination of this dreadful spell, the wizard screams like a banshee (groaning spirit). Everyone in the area of effect hears the awful cry. Those who fail a Saving Throw vs. Death die instantly. The caster and companions are immune to the effects of the wail. |
7713 Ring of Regeneration |
7714 Ring of the Ram |
7715 Bracers of Defense AC 5 |
7716 Bracers of Defense AC 4 |
7717 Bracers of Defense AC 3 |
7718 Bracers of Blinding Strike |
7719 Bracers of Blinding Strike |
7720 Trademeet has been here for generations, but now we are harassed from the strangest of sources. It has been a very difficult time for the local merchants. |
7721 Druids, belonging to a group that has long been peaceful. The people apparently captured one. Had I not locked him up, they would have quartered him in the street. |
7722 What is wrong? You have a scapegoat; torture him until the incidents stop. |
7723 And has he confessed, or have the people condemned him for being a druid? |
7724 I do not understand. You have your captive; the bargaining should be academic. |
7725 Ray of Enfeeblement |
7726 Ray of Enfeeblement (Enchantment/Charm) Level: 2 Range: Visual range of the caster Duration: 1 round/level Casting Time: 2 Area of Effect: 1 creature Saving Throw: Neg. By means of a Ray of Enfeeblement, a wizard weakens an opponent, reducing its Strength and thereby the attacks that rely upon it. The victim is reduced to a Strength of 5 for the duration of the spell unless a Save vs. Spell is made. This spell does not affect combat bonuses due to magical items, and those conferring increased Strength function normally. However the target receives all of the penalties for a 5 Strength such as attack and damage penalties as well as lower weight allowance. |
7727 So am I to help question this druid, or would you have me hunt his fellows? |
7728 I do not like the indifferent way you offer your services. If you don't wish to hear what is troubling my town, then tell me now. |
7729 I will help if I can. Speak your mind that I might know what I must do. |
7730 I do not. Perhaps it would be best if I simply left. |
7731 As it is, a scapegoat for the people's fears has already been found. I am not happy with this solution and could use some help if you are willing. |
7732 You had best give me the full story. I would know what I am going to get into. |
7733 No, I really have no interest in your troubles. |
7734 Very well then. I do not foresee an immediate end to this situation, so if you reconsider, come and speak with me again. |
7735 Do you wish to hear my request for help now? Answer affirmative and I shall explain what has been happening to disrupt the trade of the local merchants. |
7736 When we charmed the Harbor Master, he told us that there were quite a few Iron Throne merchant ships coming into port these past few weeks. He thinks they were bringing in iron. |
7737 Allies recruited for the struggle against Bodhi Aran Linvail has agreed to aid in the fight against Bodhi, even though the guild is weaker because of her. Any assassins he can spare will meet me beneath the Graveyard District when I am ready to face the vampire. |
7738 Investigate the deaths in the Umar Hills In Merella's cabin, I found a journal by the ranger and a note left by the adventurer I heard of earlier named Mazzy Fentan (left, it seems, for the unfortunate corpse present in the cabin). Both seem to implicate that a wolf pack is responsible for the killings, and both Merella and Mazzy went onward to investigate this pack... and have not returned. It seems likely that if I follow the directions given, I may find the answers to this mystery. |
7739 No, I have no time for this yet. |
7740 Speak on, and I shall see what I can do, if anything. |
7741 My reputation is undeserved. Tell me your troubles here. Perhaps I can help. |
7742 Very well, though any insults to follow will now be based on your insolent manner. Will you continue your posturing, or do you intend to try and help? |
7743 Keep your problems to yourself. I'm leaving. |
7744 Enough of these games. Tell what you need done, and I shall see if I can assist. |
7745 Mace of Disruption +1 |
7746 Well... heh heh heh heh... The prodigal son returns, heir to his mother's foolishness as always. Well, lemme ask you: How far have you roamed, son, running away from me? |
7747 Running the Five Flagons playhouse The play went well! Not without a hitch, perhaps, but then I was given little notice to suddenly play the lead before the most important audience the production was to face. I am surprised I remembered my lines at all. Still, the troupe did well enough that the play will be able to continue and remain established within Athkatla. |
7748 It took you long enough to get here. It wouldn't hurt you to come and see your father now and again. |
7749 Yet I was, and your father as well. Never forget that, boy! Your mother would still be alive if you children weren't such a handful. |
7750 You will listen to whatever I choose to tell you, Anomen. Respect your father, knightling. I am still the man of this family, and you will obey me! |
7751 Idiot boy! She's dead! Murdered by the Calishite fiends! |
7752 How do you think? It was Saerk the Calishite. It was not enough for him to take my business; he had to take my Moira too. |
7753 For years, I embarrassed him amongst the merchants, undercut his prices, and stole his customers. When my business failed, he had a monopoly on the Calimshan shipping routes. |
7754 He would not be happy until I had nothing. By the end, Moira was all that I had, and now he's taken her too. |
7755 The guards left months ago. I had no money to pay them with. Soon I will lose my house as well. Saerk has taken all of it... all of your mother's and sister's things... |
7756 I lost it because you abandoned your family. If you hadn't run away, Moira would still be alive. You should have been here to protect her! To save her from the brigands! |
7757 You should have been here, Anomen. Never forget that! It is too late to save her, but your work is not yet finished, Anomen. |
7758 As for your friends, they would do well to help you, for Saerk the Calishite is a very wealthy man and his gold shall be their reward. |
7759 Go then. She was cleansed on the pyre, and her ashes are kept in an urn by the pool. It was the place that Moira loved most of all. |
7760 You had best go with Anomen to his sister's memorial. It lies near the pool. |
7761 Speak not of my mother, drunkard. You were never worthy of being her husband. |
7762 Shut your mouth, Father. We've had this conversation before, and I've not the patience to listen to it again. |
7763 Yes, Father... I lost my temper, and I apologize. |
7764 Father, where is Moira, your daughter? What happened to her? |
7765 How did this happen? |
7766 But why would he kill her? She has nothing to do with your enmity. |
7767 Where were the guards? Why was she not protected? |
7768 He didn't take it, Father. YOU lost it... you lost it... |
7769 I'm sorry. I... I did not know... |
7770 What can be done? Moira is dead. |
7771 I must see Moira's remains first, Father. It will take but a moment. |
7772 <CHARNAME>, come with me to Moira's urn. I would speak with you. |
7773 Very well, I shall follow you. |
7774 I would rather not come with you. Cremated remains make me painfully aware of my mortality. It's quite depressing, really. |
7775 This way. |
7776 It is imperative that I speak with you. Please come to my sister's remains with me. |
7777 If you offer no assistance, then you are naught but a hindrance. Leave my home, for you are no longer welcome here. |
7778 Power Word, Silence |
7779 Power Word, Silence (Conjuration/Summoning) Level: 6 Range: 90 ft. Duration: 7 rounds Casting Time: 1 Area of Effect: 1 creature Saving Throw: None In using this spell, the wizard points at an individual and utters the Power Word. For the next 7 rounds, that creature cannot make any sound. This silence completely foils any spells that require verbal components. The only ways to counter this spell are either a Dispel Magic or a Vocalize spell. There is no Saving Throw. |
7780 Dwarven Thrower +3 |
7781 Hammer of Thunderbolts +3 |
7782 Power Word, Stun (Conjuration/Summoning) Level: 7 Range: Visual range of the caster Duration: Special Casting Time: 1 Area of Effect: 1 creature Saving Throw: None When a Power Word, Stun spell is uttered, any creature of the Mage's choice within visual range is stunned for the duration depending on its current Hit Points: 1 to 29 Hit Points: Stunned for 4d4 rounds; 30 to 59 Hit Points: Stunned for 2d4 rounds; 60 to 89 Hit Points: Stunned for 1d4 rounds; 90 or more Hit Points: unaffected. Note that if a creature is weakened so that its Hit Points are below its usual maximum, the current number of Hit Points is used to determine this spell's effects. |
7783 Power Word, Blind |
7784 Power Word, Blind (Conjuration/Summoning) Level: 8 Range: Visual range of the caster Duration: 6 rounds Casting Time: 1 Area of Effect: 10-ft. radius Saving Throw: None When a Power Word, Blind spell is cast, one or more creatures within the area of effect become sightless. The spellcaster selects one creature as the target center, and the effect spreads outward from the center, affecting all within a 10-ft. radius. This lasts for 6 rounds or until dispelled. All of the effects of blindness apply to the victims, such as a penalty to hit and to AC. The visibility range of the afflicted character is also decreased. |
7785 I do not stoop to such tactics, even in the darkest of times. Such methods have no place here. Doubly so because I do not believe he is responsible. |
7786 That is my dilemma. He claims he is here to investigate the druids, and I believe him. Unfortunately, many of our citizens already believe him guilty. |
7787 Phantom Blade |
7788 Phantom Blade (Evocation) Level: 5 Range: 0 Duration: 3 rounds + 1 round/level Casting Time: 5 Area of Effect: Special Saving Throw: None This spell creates a translucent, shadow-like, weightless area of magical force extending from the fingers of one of the caster's hands. The silent, blade-shaped construct's cutting edges inflict damage just as those of a real sword do. The caster wields the phantom blade as if proficient with it, at <PRO_HISHER> normal THAC0. The phantom blade acts as a +3 magical sword in terms of to-hit and damage bonuses as well as the type of creatures it can hit. However, due to its etheric nature, it causes an extra +10 damage against undead creatures. This sword can only be used by the caster and remains in <PRO_HISHER> hand for the duration of the spell or until dispelled. |
7789 One would think so, but he is not guilty, of this I am sure. I can tell these things. He says he has been sent to investigate the druids himself. |
7790 Heavy Crossbow +2 |
7791 Something like that, though it is more complicated. He is not guilty, of this I am sure. He says he has been sent to investigate his fellow druids. |
7792 What I would have you do is escort him to his task, or see to it yourselves, whichever you prefer. I would seem to be collaborating if my men or I were to help him, and alone he may not make it out of town. Will you help? |
7793 Giant Hair Crossbow +3 |
7794 Light Crossbow +2 |
7795 I will speak with him and see if I can help. If there is anything I can do, I will do it. |
7796 Very well, though if we are challenged by any townsfolk, it will be their deaths. |
7797 I will decide only when I have spoken with this man. |
7798 I will help, but I must ask what I stand to gain. Ample payment should be given. |
7799 I need to gather a large amount of coin to rescue a friend being held by the Cowled Wizards... so I would like a reward. |
7800 Necaradan's Crossbow +3 |
7801 I have no interest in this. I must refuse for now. |
7802 Phantom Blade |
7803 Phantom Blade |
7804 I thank you. I will allow you to pass so you might speak with him. He may leave under promise of your care. Keep me apprised of the situation. |
7805 Spear +2 |
7806 Those that attack will have taken their lives into their own hands. Do what you must, but I will not tolerate the killing of innocents. Keep that in mind. |
7807 Spear +3 |
7808 Tenser's Transformation (Alteration) Level: 6 Range: 0 Duration: 1 round/level Casting Time: 6 Area of Effect: The caster Saving Throw: None Tenser's Transformation is a sight guaranteed to astound any creature not aware of its power, for when the wizard casts the spell, <PRO_HESHE> undergoes a startling transformation. The size and strength of the wizard increase to heroic proportions, and <PRO_HESHE> becomes a formidable fighting machine. The spell causes the caster to become a berserk Fighter: <PRO_HISHER> Hit Points double, and all damage <PRO_HESHE> sustains is first detracted from this magically-gained life; <PRO_HISHER> Armor Class gains a +4 bonus up to a maximum Armor Class of -10; and all <PRO_HISHER> attacks are made as though <PRO_HESHE> were a Fighter of the same level (i.e. the wizard uses the combat values normally reserved to Fighters, although no extra attacks per round are gained). Each attack also receives a +2 bonus to hit and damage rolls. The effect lasts for the duration of the spell or until dispelled. |
7809 Fair enough. You may pass and speak with him. He may also leave under promise of your care. Good luck. |
7810 We are a merchant town. If the attacks are stopped, it will be a return to business and profits. Many of the merchants would be grateful if such were to happen. |
7811 That will suffice for now. I will speak with this druid. |
7812 That is no guarantee. Take up a collection or something; offer a real reward. |
7813 There will be no donations; the people already think they have their culprit. Once they know the truth, they will be more generous. That is all I have to offer. |
7814 It is not enough. You will have to find the answers to your problems yourself. |
7815 That will have to suffice then. I will speak with this druid. |
7817 Sling +2 |
7818 Arla's Dragonbane +3 |
7819 Sling of Arvoreen +4 |
7820 As you wish, though if you were to reconsider, I do not see an end to this situation coming any time soon. |
7821 Have you reconsidered? We could still use your help, even if some of the other citizens do not think so. |
7822 What exactly was the trouble again? Could you repeat what you said earlier? |
7823 Sling of Seeking +1 |
7824 I will speak with this druid. Let me pass. |
7825 Sorry, but I still have no interest. |
7826 See to it that you speak with the prisoner soon. The people are itching for a burning. |
7827 Anything you can do to help that druid will also help us. See to it that he succeeds. I thank you for your efforts. |
7828 We are in your debt for whatever you did. I thank you, and Trademeet thanks you. Not only have the attacks stopped, but we have received reparations from the remaining druids. |
7829 Hail and hello! Excuse my jovial manner, but we have been celebrating. Trademeet was under siege not long ago, and now the attacks have simply stopped. |
7830 I kept him for his own safety, but now I'm not sure what to do with him. Perhaps you could escort him out of town? Either that or just see that he knows he can go. |
7831 Mordenkainen's Sword |
7832 Mordenkainen's Sword (Evocation) Level: 7 Range: 0 Duration: 1 round/level Casting Time: 7 Area of Effect: Special Saving Throw: None Upon casting this spell, the wizard brings into being a shimmering, sword-like plane of force that leaps into the wizard's hands. The sword acts as a +4 weapon in all respects and deals 5d4 points of damage upon hitting a target. Once the spell is cast, the sword will float in the air completely under the caster's control. This does not prevent the caster from doing any other actions during the spell's duration. |
7833 I took care of your problem. A Shadow Druid took over the local grove. |
7834 Perhaps he would travel with me. I have developed an appreciation of druids. |
7835 I have no interest in helping this prisoner of yours. |
7836 You seem honest enough, though I have no way of proving it. I extend the thanks of the town if it is true, though I am still left with this Cernd fellow inside. |
7837 Perhaps he might. You shall have to ask him. I leave you to it. Other concerns of the town must still be dealt with. |
7838 Then I shall free him. A pity you will not meet him; he's interesting, and keen on traveling. Farewell. Other concerns of the town must still be dealt with. |
7839 I will speak with him. No doubt he would like to be elsewhere. |
7840 I have no interest in him. |
7841 Very well, I shall follow you. |
7842 I will not come with you. |
7843 Surely if Saerk killed my sister, I must avenge her murder. Yet killing for the purpose of revenge is murder by the tenets of the Order. I know not what I should do. |
7844 Lord Coprith is a fine man, but I expected he could not hold his people's vengeance. I am Cernd. Will you name yourselves so I know my persecutors? |
7845 Ahh, the blight shall pass, and I will return to cultivate better relations when the time is right. |
7846 Your father is correct... your sister's murder cannot go unpunished. Saerk is clearly evil, and is it not every knight's responsibility to destroy evil? |
7847 Do not let these thoughts of vengeance cloud your judgment. Killing for revenge is murder. Saerk must be brought to justice, and you must be the one to ensure that it is done. |
7848 The answer is obvious. Everything that is wrong with this situation is the product of this man Saerk's scheming... your father's poverty and sister's death both. Saerk's life shall surely be forfeit for that of your sister's, and his wealth will become your father's. |
7849 Mordenkainen's Sword |
7850 Mordenkainen's Sword |
7851 Black Blade of Disaster |
7852 Black Blade of Disaster (Evocation) Level: 9 Range: 0 Duration: 18 rounds Casting Time: 4 Area of Effect: Special Saving Throw: None This spell enables the caster to create a black, blade-shaped planar rift about three feet long. It jumps into the caster's hand and is used as a normal sword, remaining there for the duration of the spell. The caster is considered to be proficient to the point of Grand Mastery in this weapon. The sword acts as a +5 weapon and deals 2-24 damage to its victims. Also, every time it hits a target, the victim must make a Save vs. Death at +4 or be disintegrated. There is also a 10% chance with every hit that the sword drains 4 levels from the target and heals the wielder 20 Hit Points. |
7853 Black Blade of Disaster |
7854 Black Blade of Disaster |
7855 Lord Coprith sent me. I am to escort you out of town and help in any way I can. |
7856 Coprith sent me, but I don't trust you. What exactly are you trying to do here? |
7857 I am indifferent about you. Once you are out of town, you are on your own. |
7858 I am <GABBER>. Lord Coprith has asked that I escort you out of town. |
7859 Coprith wants me to take you safely out of town. What is going on? |
7860 My name is unimportant. I will escort you out of town and then you are on your own. |
7861 Coprith chose well: Caution will win the day. I will endeavor to tell you what I know, but I did not have long to gather information. |
7862 Do you not think that the killing of Saerk could be considered a revenge murder by the Order? |
7863 What if the merchants did send me? What's in it for me to save you? |
7864 Saerk is no less evil than a ghoul or demon, and deserves what you will give him. |
7865 I am called <GABBER>. What have you to offer me in exchange for freedom? |
7866 We should be going. Best that we do not test the patience of the local townsfolk. |
7867 What has poisoned their opinions? Their leader is sensible enough. |
7868 Perhaps it could, but would you be willing to let your sister's killer go free so that you can join the Order? |
7869 I won't try to mislead you. It will most likely be seen as a crime by the Order. |
7870 What you say holds truth; yet, as my father says, I am honor-bound to find my sister's killer and take his life. |
7871 As you would have it, though I would ask that you at least hear me out. Please, the seed can only hope to flourish if the rain and winds cooperate. |
7872 Their only concern is my death, but I have nothing to offer for crimes I have not committed. There may be tracks from the scene, but they do not lead to me. |
7873 If that is how you feel, we will help you find this murderer. |
7874 It is not unheard of, but the attacks have me worried. It can only lead to greater evils; these people will eventually strike out as an animal cornered. |
7875 It is the duty of any druid to find this new leader and ascertain if this is for the best of nature. The attacks on the merchants only serve to alarm me. |
7876 You are honor-bound to the vows you made to the Order. The path you are considering is evil, Anomen... Do not take it. |
7877 So shall it be. We shall set things aright and rid this world of an evil man. Come, <CHARNAME>, I must return to my father. |
7878 I might succeed alone, but I would much rather have the backing of a group, one that will also benefit from my service. Are you up for the task? |
7879 If I kill you, the merchants might reward me anyway. Can you offer better? |
7880 I might have use for you. What is it you need? What has been happening here? |
7881 Speak then, and tell me exactly what it is you fear is going on here. |
7882 Please, you must see through the briar and realize that reaching the other side will benefit everyone, even if not with cold coins at the front. |
7883 I will listen, though my mind is made up. |
7884 I am not quite sure, but I have suspicions. I will try to tell you what I know of this. |
7885 Yes, I will help as best I can. Join with me, and we shall do what must be done. |
7886 I will participate in this little endeavor, but only so long as there is benefit for me. |
7887 I will help as best I can, but I do not wish any more traveling companions. |
7888 I cannot help at this time. I am truly sorry, but I must decline. |
7889 This holds no interest for me and neither does your company. Go on your way. |
7890 Speak then, and I shall decide whether to help for free after I know what is going on. |
7891 Perhaps if there was possibility of loot... Tell me what you believe is going on. |
7892 I will require much more time if I must do this alone. Here is the grove on your map in case you change your mind. Think about it. Fare ye well for now. |
7893 Playhouse Deed |
7894 I cannot help at this time. I am truly sorry, but I must decline. |
7895 This holds no interest for me and neither does your company. Go on your way. |
7896 You will decide your own path. I will be near the druid grove if you change your mind. Here, I shall mark it on your map. That is all I can do for you. |
7897 But I fear what we will find this time. I will indicate it on your map. We had best make haste lest the nuts fall and grow before we even shake the tree. |
7898 Only if there is benefit for me. Join and lead the way, but I won't risk my neck. |
7899 All druids eventually travel to the grove to challenge for status. You will be affected as well if we fail. The grove is on your map. Let us go quickly. |
7900 Nor should I expect you to. Druids alone should handle these squabbles, but I am thankful for what help you can give. Come, the grove is on your map. |
7901 I will help as best I can, but I do not wish any more traveling companions. |
7902 You adopt his cause but not his company? As you wish, but I will make certain the matter is given due attention in his absence. |
7903 I will mark its location for you on your map. Do hurry. What transpires there will regrettably affect others outside the order. |
7905 Think hard on this! This matter is near and dear my own heart, and it deserves due care and attention! |
7906 ****** NEED AUTO-LINK |
7907 Playhouse Deed |
7908 Ooo, that'll leave a mark! |
7909 Like the seasons that inevitably turn the world, so must I have known that we would meet again. I trust you are here to help investigate the druid grove? |
7910 It is exactly in these kinds of situations that my mettle is to be truly tested. It is not so much to join the Order as it is to do what I have sworn to do. |
7911 I must insist that we go to the druid grove and confront the wayward druids there. If we do not, I will be forced to leave your company. The sun dost set, and night shall remove the safety of the light. |
7912 I agree that you are bound by your vows, but the honor of your family and your sister's memory must come first. Saerk must die for what he has done. |
7913 He can keep his hatred and drown his sorrows as he has always done. Yet the question of my sister's murder remains. |
7914 This is a matter that is best handled by the local authorities. |
7915 To be honest, I'm not sure that I trust your father's version of events. All that he speaks of seems to be colored by his hatred of Saerk. |
7916 Sir William Reirrac |
7917 Death Spell |
7918 Death Spell (Necromancy) Level: 6 Range: Visual range of the caster Duration: Instant Casting Time: 6 Area of Effect: 30-ft. radius Saving Throw: None When a Death Spell is cast, it snuffs out the life force of creatures within the area of effect, instantly and irrevocably. Creatures with more than 8 Hit Dice are immune to this spell with the exception of summoned creatures, which are automatically slain. Only enemies are affected by this spell. |
7919 What path shall I choose? If I choose vengeance, I shall avenge my sister's murder but be damned by the act. If I choose to keep my vows, I will dishonor my family. What shall I do? |
7920 I'm sure that many of the Order have faced difficult choices and yet have chosen to keep their vows. Do not take a mission of revenge. |
7921 The killer of your sister must not escape justice. Kill Saerk and honor your family and the memory of your sister. |
7922 I'm sure that many of the Order have faced difficult choices and yet have chosen to keep their vows. Do not take a mission of revenge. |
7923 Come, let us return to my father. He may yet be convinced to follow the lawful path. It is not my place to take revenge. Such an act would lead to chaos. |
7924 Enfeebled |
7925 Yes, I would be glad to have you in my party and help as best I can. |
7926 I will allow you in my group, but this task is not truly mine and I won't treat it as such. |
7927 I will help, but I must do so on my own. Tell me what to do, and I will do it myself. |
7928 I will help, but I must do so on my own. Tell me what to do, and I will do it myself. |
7929 I will help, but I must do so on my own. Tell me what to do, and I will do it myself. |
7930 Protection From Magic Energy |
7931 Protection From Magic Energy (Abjuration) Level: 6 Range: Touch Duration: 1 turn/level Casting Time: 6 Area of Effect: 1 creature Saving Throw: None When the spell is cast, it confers 100% invulnerability to all magic-based attacks such as Magic Missile or Abi-Dalzim's Horrid Wilting. This effect lasts for the duration of the spell or until dispelled. |
7932 No, I am not. |
7933 No, I am not. |
7934 No, I am not. |
7935 Cleric's Staff +3 |
7936 Quarterstaff +2 |
7937 Staff of Rynn +4 |
7938 Staff of the Woodlands +4 |
7939 Staff of the Magi |
7940 Battle Axe +1 |
7941 Good. We should seek druids near the grove first; they will be indications of how serious the problem is. They may recognize me, but we shouldn't count on it. |
7942 We should first investigate the druids of this grove. They may recognize me and let us pass, though that would depend on how far into evil they are. Let's go. |
7944 There's a WHAT in their chicken? I purchased a beljuril gem from a farmer in Imnesvale who had hidden it from thieves inside one of his chickens. I paid the man a fair price, for which he was glad... apparently, his adventurer daughter had paid for the gem with her own life. |
7945 Go and investigate the local druids. See how far their taint runs and then return to tell me. |
7946 Sling +3 |
7948 Then I will tell you what is needed. Investigate the local druids. See what they are doing and whom they follow. I must know where the taint originates. |
7949 You would cast this man aside! I cannot allow this! As a servant of nature, I will not allow you to ignore the plight of this place! |
7950 Time is not our ally in this matter. A few days at most, though at the end of a tenday, I can wait no longer. |
7952 My dear, your waves of anger may move smaller stones, but the patient stream will carve a mountain. If <PRO_HESHE> wants to help alone, so be it. |
7953 Of course, such selfish needs should not be your motivation. If nature cannot compel you, perhaps you should not be a druid. |
7954 Nature has no better a servant than I! I will help, but I will do it on my own! |
7955 I refuse. I have no wish to participate in this. |
7956 I refuse. This is not my concern. |
7957 The winter before you will be long and cold. When you change your mind, I will need insight on the local druids. Return if you find how deep their taint goes. |
7958 Not your concern?! You have been given due opportunity to show you are one with nature, and you have instead chosen to spurn her when she is in need! |
7959 Now, child, they will face the task eventually. A druid must eventually challenge for the title of Great Druid, but not while the druid grove is compromised... |
7960 I have not your patience! <CHARNAME>, do you accept this duty or do you claim it is not your concern? Speak! And be warned that your life is in the balance! |
7961 Very well, it seems I have little choice. |
7962 No, I do not believe your threats. |
7963 Nature is better off without your pathetic whining! Here you shall die! |
7964 If that is your choice, so be it. I will remain here until I can accomplish this task on my own. Perhaps if you change your mind... well, we shall see. |
7965 Such insolence! How dare you let your duty to nature fall flat! I should... |
7966 Now, child, it is our duty. If they do not follow, then that is their choice. I request that you stay with them as guide even if they do not follow our tenets. |
7967 You return as the dusk, though I hope you choose not to bring darkness to this meeting. Have you decided to aid in the cleansing of this druid grove and end the suffering of Trademeet? |
7968 I will do what I can, though I do not wish you in my group. |
7969 I will help. Join with me and point the way. |
7970 No, I will not. |
7971 Then nothing has changed. Leave me. |
7972 Your investigations have been fruitful? Let us examine them for possible solutions to this regrettable situation. Speak what you have learned of the local druids. How are they tainted? |
7973 I do not have anything to tell you yet. |
7974 I do not have anything to tell you. You should join me so we can look together. |
7975 Boots of Etherealness |
7976 Boots of Lightning Speed |
7977 Nay, Father. It is time for this foolishness to end. |
7978 Only that killing Saerk in vengeance would be murder as surely as my sister's death was. |
7979 Not in the manner that you suggest. We must take these charges to the magistrate. This is the only way to end this circle of violence that you have trapped us within. |
7980 Bylanna Ianulin is a good and noble woman. You said this yourself before you slipped into the foul clutch of the drink. |
7981 I will not allow him to go free! He shall be taken before the courts if he is indeed the one who murdered my sister. |
7982 Do you have proof, Father? |
7983 Boots of Elvenkind |
7984 Gloves of Missile Snaring |
7985 Gloves of Pickpocketing |
7986 Gloves of Healing |
7987 Amulet of 5% Magic Resistance |
7988 Kaligun's Amulet of Magic Resistance |
7989 Periapt of Life Protection |
7990 Necklace of Form Stability |
7991 This deed gives the holder ownership of the playhouse found beneath the Five Flagons. |
7992 Amulet of Spell Warding |
7993 Being a servant of nature, you will recognize the danger. The balance of this area is in disarray, and once it falls, there will be hardship for all. |
7994 Meet with Tolgerias the Cowled Wizard A man by the name of Madeen has told me of a Cowled Wizard who wishes to hire someone to perform a service for him. The wizard's name is Tolgerias, and he can be found in the main government building in the Government District. |
7995 The hunt for Valygar Corthala I have agreed to find a man named Valygar Corthala, a murderer who has killed two Cowled Wizards, and bring him dead or alive to Tolgerias in the government building in the Government District. According to the wizard, Valygar holds a great hatred of magic... and since wizards are distrusted in the city in general, he feels I will have a far better chance than most in tracking down the man. According to the wizard, Valygar comes from a noble family and may be hiding in the city or outside. One clue, at least, is that he has a house in the Docks District... perhaps a place to start looking. |
7996 Yes, I see you have a druid with you. Jaheira, is it? She will also be concerned, for she will know the danger of balance lost. |
7997 You have the ranger Minsc in your group. Likely he will also understand the danger of balance being lost, even though I have heard he has lost his own. |
7998 Then please continue your search. If attacks such as these are allowed to continue, it threatens the balance of the whole region. |
7999 That would be best. I know many of the druids that once frequented this area. Perhaps they will be sympathetic. Come, we must hurry to the grove. |
8000 Do you know of them? They have forsaken balance in favor of militant action. They believe they follow the Earthmother, but blood is not fitting tribute. |
8001 Aye, now I see. Such has always been the case in this household. This is about you and only you. Your daughter's death means nothing beyond how it affects your pride and your comfort. |
8002 I will not, Father. I suggest no evil. I suggest the lawful path. |
8003 I have obeyed you all my life and received naught but bitterness in return. My friend and I shall take this matter to the magistrate, as the law requires. |
8004 Don't do this, Father... |
8005 I have been cowering at your feet for all my life. Goodbye, Father. Perhaps I shall see you again before you drink yourself to death. |
8006 Come, <CHARNAME>, let us leave... we should go and see the magistrate in the Council of Six building and see if anything can be done, despite Father's venom. |
8007 You have seen the lifeless ashes of your sister, Anomen. Let not this terrible act go unpunished! Gird thy heart with righteous anger and slay thy sister's murderer! |
8008 What do you mean to say, Anomen? |
8009 The destruction of evil is never considered to be murder. Do not these knights that you seek to join take such missions themselves? |
8010 You fool boy! The magistrate will do nothing. She is a pawn of Saerk! |
8011 You dishonor Moira's memory! You would allow the killer of your sister to go free? You are despicable! You are an insect! |
8012 How can you doubt such a thing, boy? Saerk is the killer! |
8013 The proof lies in the fact that he has taken everything else from me! Killing Moira would complete my defeat. |
8014 Boy, you've fallen in with evil! Step back from the line and honor your family before it's too late. |
8015 Again I say, obey me, Anomen! |
8016 If you step out that door, then you must never come within again. |
8017 Shut your mouth! If you leave now, you are forever banished from this place. You will be cast from this family and become a nameless dog, not fit to cower at my feet. |
8018 You are nothing, boy! Nothing! |
8019 A woman named Faldorn has taken over. She is a Shadow Druid at heart. |
8020 Patricia |
8021 I spoke with Faldorn, a Shadow Druid. She awaits challenge from another druid. |
8022 I spoke to the Shadow Druid Faldorn. She challenged me, because only a druid can remove power from her. |
8023 I spoke with the Shadow Druid Faldorn. I think she made sense. I may side with her. |
8024 Faldorn smells of honey, but she will undoubtedly crush any foolish enough to taste of it. Forgive my repetition, but we must get back to the business at hand. |
8025 Squire Anomen, a word if you please. |
8027 Get out of my house, dogs! You have corrupted my son. I would spit in your face, but you aren't worth the effort. |
8028 You have seen the grave of your sister, Anomen. Let this terrible act not go unpunished! Gird thy heart with righteous anger and slay thy sister's murderer! |
8029 The dog huddles in his mansion in the Bridge District, plotting further indignities for me. It is a huge house in the center, ill-gotten by the bastard, no doubt. |
8030 Return to me when you have accomplished your task. Your friends may keep what treasure they find within Saerk's house, and I shall honor their names forevermore. |
8031 So shall it be done, Father. Saerk will die for his deeds. Where might we find him? |
8032 We go then. |
8033 Have you done what you must do? Is Saerk dead? |
8034 Excellent, my son. Return to me when you have accomplished your task. Your friends may keep what treasure they find within Saerk's house, and I shall honor their names forevermore. |
8035 His defenses are many, but he shall soon fall. |
8036 Have you done what you must do? Is Saerk dead? |
8037 Oh, my son, my son! You have grown strong in your absence! Perhaps this knighthood you seek is the true path after all. I am proud. You have restored our honor and our fortune. |
8038 You did very well indeed, boy. Will you return to stay with me now? |
8039 I must get going, son. My old employees must be found and reinstated. I shall send for you when things have been set aright, Anomen. Goodbye, son. |
8040 It... it is done, Father. The murderer is dead, and I pray that Moira's spirit rests easy because of it. |
8041 Thank you, Father. |
8042 I should like to, but my duties call me. I must return to the road. |
8043 Goodbye, Father. |
8044 Periapt of Proof Against Poison |
8045 I spoke with the Shadow Druid Faldorn. I think she made sense. I may side with her. |
8046 Cor Delryn is not in at present. He is away in Calimshan on business. He would like the estate to be left alone while he's gone. |
8047 I am Sir Ryan Trawl, a paladin of the Most Noble Order of the Radiant Heart. In Torm's name, I greet thee. |
8048 Indeed it has. In the name of the prelate, the council requests your return to the High Hall. |
8049 So shall it be. In Torm's name I bless thee, Anomen. |
8050 I shall see you at the High Hall, Anomen. Good luck! |
8051 How may I be of assistance? |
8052 I greet thee also. The time has come? |
8053 I shall return and stand in Helm's light to be judged for my deeds and strength of arms. |
8054 And also thee. |
8055 My thanks, Sir Trawl. I look forward to our next meeting. |
8056 It is not in my nature to complain, but as you know, I must make my way to the High Hall in Athkatla to be judged for knighthood. I was to have been there by now. Shall we go, or will I be forced to leave the party? |
8057 What are you talking about? |
8059 Perhaps it is best if you leave. I have no time to take you to Athkatla. |
8060 Cloak of the Sewers |
8061 Cloak of Elvenkind |
8062 Invisible Stalker (Conjuration/Summoning) Level: 6 Range: 120 ft. Duration: 9 hours Casting Time: 9 Area of Effect: Special Saving Throw: None This spell summons an invisible stalker from the Elemental Plane of Air. This 8-Hit-Dice monster obeys and serves the caster in performing whatever tasks are set before it, even if this means being sent to certain death. The creature remains under the caster's control for 9 hours or until it is killedâ€â€at which point it will return to its native plane, only slightly annoyed at having to serve a mortal. |
8063 Cloak of the Stars |
8064 Globe of Invulnerability (Abjuration) Level: 6 Range: 0 Duration: 1 round/level Casting Time: 6 Area of Effect: 5-ft. radius sphere Saving Throw: None This spell creates an immobile, faintly shimmering magical sphere around the caster that prevents any 1st-, 2nd-, 3rd-, or 4th-level spell effects from penetrating (i.e., the area of effect of any such spells does not include the area of the Globe of Invulnerability). This includes innate abilities and effects from devices. However, any type of spell can be cast out of the magical sphere, and these pass from the caster of the globe to their subject without affecting the globe. 5th- and higher level spells are not affected by the globe, and magical attacks of 5th-level or higher, such as Spellstrike and Pierce Magic, can bring it down. |
8065 Flesh to Stone (Alteration) Level: 6 Range: Visual range of the caster Duration: Permanent Casting Time: 6 Area of Effect: 1 creature Saving Throw: Neg. This spell turns flesh of any sort to stone. All possessions on the person of the creature likewise turn to stone. The intended subject of the spell receives a Saving Throw vs. Spell to avoid the effect. If a statue created by this spell is subjected to attacks of any sort, it will shatter into tiny pieces, making it impossible for the creature to be returned to flesh. The reverse of this spell may be cast upon the victim in order to restore life, but this is the only way. |
8066 Ring of Djinni Summoning |
8067 There is no need for you to leave. We shall travel there posthaste. |
8068 I refer to, of course, my possible acceptance into the Most Noble Order of the Radiant Heart as a knight. We must travel there soon, else I shall be judged unworthy by default. |
8069 This must be stopped before forces from Trademeet seek revenge. The toll on the wood and the people alike will be horrendous. |
8070 We shall travel to the High Hall now. |
8071 Perhaps it is best if you leave. I have no time to take you to the Radiant Heart's headquarters. |
8072 Find Familiar |
8073 Such dark rituals are frowned upon, but Shadow Druids stop at nothing. We have but one option: She can be challenged, but only a druid can do it. |
8074 I could challenge her. It would only be right for me to do so. |
8075 You could challenge her. That appears to be why you have come here. |
8076 Jaheira could challenge her. She is a very determined servant of nature. |
8077 She will likely take your challenge, though it will be dangerous. You will not have the benefit of your fellow party members. Do you wish me to accompany you? |
8078 No, I will do this myself. |
8079 Yes, join my group and we shall go right now. |
8080 It is indeed. I must restore balance before the local settlers grow to hate nature. Should we present as a group, or should I go alone? |
8081 I would be honored to come with you. Join my group and we shall leave immediately. |
8082 I do not have room for you in my group. I will make the challenge myself in your stead. |
8083 Yes, I think she would be honored, as any druid should be. Go to Faldorn to challenge. All will become clear after that. Do you wish me to come as well? |
8084 Yes, join my group and we will leave right now. |
8085 No, we will do this on our own. |
8086 Very well. I await here in the dark for the dawn to rise. Go quickly. |
8087 Excellent. We are all the stronger having joined. Let's go quickly, before she rallies any more wayward druids to her cause. |
8088 Ring of Danger Sense |
8089 I do not have room for you in my group. Jaheira can make the challenge in your stead though. |
8090 No, you were wise to seek council when tempted. You would not have lived to see the dawn. Forgive my repetition, but we must get back to the business at hand. |
8091 Ring of Lock Picks |
8092 Ring of Air Control |
8093 No, I have no room for you at this time. I will just observe. |
8094 Then we will go there presently and you may watch my victory or defeat. For all concerned, I hope I am the champion nature deserves. |
8095 Ring of Earth Control |
8096 Ring of Fire Control |
8097 Is that how you repay the assistance that I have offered you? You've nary a loyal bone in your body, <CHARNAME>. So be it. I shall travel to the High Hall on my own. |
8098 It will no more do that than pigs will fly south come winter. This matter is urgent, and I will not wait forever. |
8099 Excellent. Let us waste no more time with idle chatter. |
8100 I need not put up with this nonsense. I shall set out on my own for the High Hall since you seem intent on keeping me from my commitments! You have caused me to be late in arriving at my own Judgment. |
8101 Sir Ryan Trawl! I have arrived and am prepared to be Judged. |
8102 How much longer will you wait? I don't want you leaving in the middle of a battle. |
8103 I will go when I am ready to do so. This will wait for my attention. |
8104 I'm not quite sure what you just said, but I'm sure you are right. We will go soon. |
8105 I thank you. Once this matter is resolved, I will be more than happy to assist you in your endeavors. |
8106 I feared Shadow Druids were to take this land and was sent from the north to investigate, but now I hear I am no longer needed? |
8107 That is true. We saw the trouble brewing in this place and decided to take action. |
8108 It seems you were not needed at all. Go on your way. This place is in capable hands. |
8109 You have heard correctly. You are free to go if you have no other business here. |
8110 Staff of Air +2 |
8111 Staff of Earth +2 |
8112 Staff of Fire +2 |
8113 Staff of the Magi |
8114 You look to be a wandering sort; would you consent to my joining with you? I can best keep watch o'er the land if I am traveling through it. |
8115 Certainly, I would be glad to have you. Come, we must be off. |
8116 No, thank you, but I have no need of you at the moment. Perhaps another time? |
8117 All right, but do try to keep quiet. I need another back, not another voice. |
8118 I have no need or desire to have you around. You are of no use to me. |
8119 Well, no need to be rude about it. I shall take my leave and go to the grove where I may be of some use. If you have a change of heart, you may find me there. |
8120 Excellent, Squire Anomen. The prelate waits within. May Torm be with you on this day. |
8121 Staff of Power |
8122 Perhaps. I shall make my way to the grove in the meantime and help in the reorganization. I will be there if I am needed. |
8123 Well then, where should I go? I could go to the grove, but Verthan was likely installed as a temporary leader, and he is more than capable. |
8124 And also with you. |
8125 Step inside the hall. I shall speak with you when you are finished. Your party may accompany you if you wish. |
8126 Meet with Tolgerias the Cowled Wizard Tolgerias, the Cowled Wizard in the government building, has promised to find out some information on Imoen if I perform the service that he is asking of me. |
8127 The hunt for Valygar Corthala It appears that Tolgerias, a Cowled Wizard, has taken my promise to perform an unnamed service for him seriously. He had asked me to track down a man by the name of Valygar Corthala and bring him back dead or alive. I refused... and may face retaliation from the Cowled Wizards as a result. |
8128 The hunt for Valygar Corthala Tolgerias has stormed off, accusing me of betraying him and the Cowled Wizards... something I may come to regret if they decide to retaliate against me for it. |
8129 The hunt for Valygar Corthala Although I am unsure why, a group of Cowled Wizards led by a mage named Tolgerias attacked me after I had found a tax scroll in the home of a man named Valygar Corthala. It seems they are looking for the man... and are willing to destroy anyone who finds out too much about what they are after. |
8130 A new season comes, and growth is renewed. I am grateful for your indulgence. |
8131 Hmm, I wonder if I will enjoy your company. Still, even vicious animals have a place in the order of things. I will give you your due if you give me mine. |
8132 Staff of Thunder and Lightning +2 |
8133 As slowly as the seasons crawl, slower still is our progress! I must go to the druid grove, and I must do it soon. If you will not guide the group in that direction, then I will have to go on my own. |
8134 I would, my friend, but this IS my home and it is YOU who intrude. Well, it was my home, but the winds of nature did take my sails and I had to follow the... |
8135 Typical Guard |
8137 I do wish it. <CHARNAME>, follow me and observe the Judgment. |
8138 Staff of Curing |
8139 Anomen Delryn, son of Cor and Moirala, do you stand before me pledged to the service of justice? Do you stand before me pledged to the service of righteousness? |
8141 Prelate of the Order, I so stand. I pledge my life to the service of justice and righteousness. |
8142 Anomen Delryn, do you stand before me seeking a knighthood of the Order? |
8143 I do so stand. |
8144 Do you stand before me prepared to accept the Judgment of Torm? Are your actions and those you travel with laid bare? Shall I judge you as I have been judged? |
8145 My past and my actions I lay bare before you. I ask that you judge me as you have been judged. |
8146 May the spirit of Torm enter this chamber! May my Judgment be unclouded. Welcome to this place, Anomen. Is there aught that you would say before we begin? |
8147 Thank you, Prelate. I would say that all of my life I have dreamed of this day, and becoming a knight is the culmination of those dreams. Judge me as you have been judged. |
8148 So shall it be. The Judgment is clear. Anomen Delryn, you have proven yourself worthy. I dub thee Sir Anomen. Knight of the Order, arise and give your oath. |
8149 I question the throwing away of the apple while it is still green, but this is your group to lead. I will remind you that our mission at the druid grove is far from complete. I will await you near the grove. Do not be long. |
8150 Under witness of all gathered, I swear to uphold the honor of the Order for as long as I shall live. I pledge my dying breath to the service of good. In Helm's name, I thank thee, Prelate. I swear that I shall never falter 'neath the banner of Helm. |
8151 Go then, Sir Anomen, and serve the cause. You shall serve beneath the paladin Ryan Trawl, a righteous man. May Torm bless thee. |
8152 If that is what you wish, though I have enjoyed the interesting travels we have made. If you wish to meet with me again, I will be at the druid grove. |
8153 And also thee. <CHARNAME>, I must speak with Sir Ryan Trawl now. |
8155 Forge |
8156 mplayer |
8157 Staff of Command |
8158 Fennecia's Home |
8159 start over |
8160 Polymorph abilities have been added to your Special Abilities menu |
8161 It will be a while before all is well, but for now things are stable. I might even be able to leave... if you had need of an extra hand once more. |
8162 I do. Join the group and let's go. |
8163 Not yet, but perhaps later. |
8164 Off to travel the world once more, I do so like seeing so much of nature, even what is constrained within the cities. |
8165 An ancient adage this is, yet fitting: If you've nothing pleasant to say, Anomen, say nothing at all. |
8166 The judgment is clear. You occasionally choose the righteous path, but have not satisfied our requirements. You are cast from this Order. |
8167 Helm of Brilliance |
8168 You cannot do this! I am not an evil man! I struggle daily in the quest for goodness. |
8169 Skull of Death |
8170 Zombie Change |
8171 You have slain a man in revenge. By killing Saerk, you have committed an unforgivable sin. Consider yourself lucky to be able to leave with your life. |
8172 A man called Garren lost a child to kidnappers. You and your party did nothing to save this child. This is an unforgivable sin. Leave now and never return. |
8173 Anomen, do not be a fool. You and your party may as well be brigands with your reputation. You are not worthy of trust or knighthood. You may leave. |
8174 Rune Assassin |
8175 Rune Assassin |
8176 You bastard! I have slaved away for you all of these years and this is the thanks that I get? I spit at your feet, you fool! |
8177 As I shall! You are the one who is unworthy. Come, <CHARNAME>. It is time to exit this viper pit. I've no taste for these petty politics any longer! Dogs, one and all! |
8178 Do as the prelate suggests, Anomen. You have worn out your welcome and must no longer taint this place with your presence. |
8179 Pearly White Ioun Stone |
8180 As I said, you may leave now, Anomen. |
8181 Ioun Stone |
8182 Dusty Rose Ioun Stone |
8183 Pale Green Ioun Stone |
8184 Dragon Helm |
8185 How might you command more respect, Anomen? |
8186 In time, I shall surely command more respect with these fools. 'Tis hardly much of a party that you have put together. |
8187 I'm not in the mood for your complaining. Silence yourself and fall back into line. |
8188 If one cannot take criticism, then one has no right to travel these roads. I've put up with criticism all of my life. Once I become a knight, I shall put up with no more. |
8189 Becoming a knight seems quite important to you. |
8190 Are you calling me weak-willed? |
8191 Look, it matters not. I've no patience for your complaining today. Silence yourself and fall back into line. |
8192 With my knighthood, I shall be above the petty concerns of a field officer for the Order. That is where I shall command more respect. |
8193 Becoming a knight seems quite important to you. |
8194 I'm not in the mood for your complaining. Silence yourself and fall back into line. |
8195 I pity your father, Gorion, that he would have to put up with such foul moods. I shall leave you to fester. |
8196 With my knighthood, I shall be above the petty concerns of a field officer for the Order. That is where I shall command more respect. |
8197 Becoming a knight seems quite important to you. |
8198 Look, it matters not. I've no patience for your complaining today. Silence yourself and fall back into line. |
8200 In short, I've bettered myself in every way so that I might someday be Judged worthy of knighthood. |
8201 As you will. I will remain here for now. Such beauty... |
8202 Why are you not happy with your current position? You command respect as a warrior-cleric, do you not? |
8203 Shapechange abilities have been added to your Special Abilities menu. |
8204 What made you want to become a knight? |
8205 Guards approach. Obviously, word of your misdeeds have reached the authorities. |
8206 This is all very interesting, but I hardly think that I have time to hear it. Perhaps on another day. |
8207 You asked. I pity your father, Gorion, that he would have to put up with such foul moods. I shall leave you to fester. |
8208 A knight, however, has something of the stature that a paladin enjoys. |
8209 What made you want to become a knight? |
8210 This all seems rather petty. I do not wish to hear anymore of this. |
8211 I've always dreamed of being a knight from the first time I saw an armored column from my mother's arm. Someday, I will thunder by beneath the Radiant Heart pennant. |
8212 Nahal's Reckless Dweomer (Invocation/Evocation) Level: 1 Range: Special Duration: Special Casting Time: Special Area of Effect: Special Saving Throw: Special This spell is the Wild Mage's ultimate last-resort spell. When cast, the Mage releases a sudden flood of wild magical energy in the hope of seizing and shaping that energy into a desired spell effect. The attempt usually fails, but something almost always occurs in the process. To use Nahal's Reckless Dweomer simply cast it, then choose from your list of known spells. A burst of magical energy is released, which the Wild Mage will try to manipulate into the desired form. The actual effect of the spell is determined randomly by a dice roll on the Wild Surge Table (see the manual for more details). Because the release of energy is planned by the Mage, <PRO_HISHER> level is added to the dice roll. If the result indicates success, the Mage has shaped the magical energy into the desired effect. More often than not, the effect is completely unexpected. The result might be beneficial to the Mage, or it might be completely disastrous: This is the risk the Mage takes in casting Nahal's Reckless Dweomer. |
8213 Risa |
8214 A fine speech, but not practical. The Shadow Druid enclave I have begun offers solutions, and will purge enemies of nature. You look defiant, but you can do nothing. |
8215 Risa |
8216 But time has passed quickly. We've adventuring to do, and I suggest that we get back to it. |
8217 Ugh. These pathetic skirmishes of ours aren't worth the time I spend cleaning my weapons after the battle. Ah, the Order's campaign against the Hillgnasher giantsâ€â€now that brought the blood up! |
8218 Adratha |
8219 Adratha |
8220 Shadow Thief |
8221 You served in campaigns against the giants? |
8222 I don't care. Keep quiet and fall back into line. |
8223 You are very arrogant, Anomen. |
8224 Aye, and a bloody campaign it was. I slew twenty of the beasts during that scorching summer. |
8225 Very impressive. I can see how you might find these incidental skirmishes a bit easy. |
8226 Twenty giants, Anomen? I find that hard to believe. You are very arrogant. |
8227 My amazing brain told me you would return! I trust you are taking fine care of Aerie? Yes, the sparkle in her eye has returned. It is best she leave this place behind her. |
8228 Your skills in conversation are matched only by your inability to be friendly. So be it. I shall speak of this another time. |
8229 Shar! My deliverance is in your hands. ...Wait! I recognize you! <PRO_CHARNAME>! It is I! Viconia DeVir! You must remember! My life depends on it! |
8230 Praise the goddess! My thanks for your timely intervention! |
8231 Arrogant or extremely competent. Believe what you wish; my tale is true. |
8232 This is true. Still, I should not complain. These incidental battles are a part of life and are over so quickly that they cause only a little inconvenience. |
8233 It would be both a privilege and an honor to join you, <CHARNAME>. What say you to my proposal? |
8234 Certainly. I trust you'll be a worthy addition to our cause. |
8235 Not at the moment, Viconia. Perhaps later. |
8236 Most of this city is brimming with artless rabble who'd murder a drow as soon as draw breath... or worse. Look for me amongst the dead. |
8237 When we sleep in the field, there is always the chance that we will be beset by foes, yes? Hm, I cannot help but be reminded of my father at these times. |
8238 Khaless ussa, intrepid one, a spirited campaign and the pitiless slaughter of our foes await! Shar tlu malla! |
8239 Vendui'! Have you changed your mind? I would like the opportunity to expend my debt to you... and I am sure you will find a use for my mighty order of magics. |
8240 How so? |
8241 I care not for your childhood memories, Anomen. |
8242 Loud noises at night have a startling effect on me to this day. Perhaps this is a good thing, seeing as no creature can sneak up on a light sleeper. |
8243 No, I haven't changed my mind. |
8244 Blacktalon Mercenary |
8246 Yes, I have, Viconia. Welcome. |
8247 A judicious decision, wayfarers. Together we shall conquer your enemies without hesitation or mercy! |
8248 Your decision reeks of ill-considered bias. When your reckoning returns, I suggest you do as well. |
8249 Stanet |
8250 The false god is dead, and his foul prophets will fall with him! |
8252 Tyrian |
8253 Tyrian |
8254 Azuredge |
8255 Azuredge +3 |
8256 Halt and go no further, laymen! There be a grave evil here, the source of which I have yet to find. Please, forgive the harshness of my tone, but state your business in this place. |
8257 You should know better than to ask questions of people who wander the sewers. |
8258 Vilhelm |
8259 We have been sent by the church to search these depths for missing followers. |
8260 other |
8261 neither |
8262 both |
8263 Vilhelm |
8264 A grave evil, you say... Of what sort, and who are you to seek it out? |
8266 Energy Drain |
8267 Holy Power |
8268 Cloak of Fear |
8269 Today, however, I fear the current nature of my duty bars me from letting anyone slip by unquestioned. So please, what brings you to this place? |
8270 Iron Skins |
8271 Magic Resistance |
8272 Righteous Magic |
8273 Spell Turning |
8275 Repulsing Undead |
8276 Spell Deflection |
8277 Fire Shield Red |
8279 Fire Shield Blue |
8280 Protection From Normal Weapons |
8281 We have church orders to search these depths for the fate of their missing followers. |
8282 Protection From Magical Weapons |
8284 Tenser's Transformation |
8286 Protected from Magical Energy |
8288 That is none of your business. Let me pass; I have not come to hurt you... |
8290 If there be an evil here, old man, I assure you that we are quite well equipped for it. |
8291 Mislead |
8292 Contingency Active |
8293 Protected from the Elements |
8296 Projected Image |
8297 Do not question me. Get out of here before I cut your tongue from its case. |
8298 Trapped in Maze |
8299 Imprisonment |
8300 Stoneskin |
8302 Allies recruited for the struggle against Bodhi I asked the temple of Helm to help fight Bodhi, but they said they couldn't. They suggested that I ask the Most Noble Order of the Radiant Heart if I haven't already. |
8303 KAI |
8304 Come, let us seal our fates together and seek it out. I was instructed to await the group that I would aid in this matter. It is my duty to serve for the greater good. |
8306 Called Shot |
8307 Spell Failure |
8308 Offensive Spin |
8309 Defensive Spin |
8310 I think it best that we maintain separate paths. May the gods bless and keep you. |
8311 Intelligence drained by mind flayer |
8313 Regenerating |
8315 In Dialog |
8316 In Store |
8317 Your presence in my group would be most welcome. I accept your service. |
8318 Negative Plane Protection |
8319 After your work in this place is done, seek me out at the Order of the Radiant Heart. This city is the heart of much corruption, and the work of an old paladin is never done. |
8320 Ability Score Drained |
8322 Spell Sequencer Active |
8324 Protected from Energy |
8325 Magnetized |
8326 Able to Poison Weapons |
8329 Setting Trap |
8330 Tiefling |
8332 tiefling |
8335 Lead on then; I will direct my sword where you wish. Let us seek an exit from these pits that leads to the greater blackness below. |
8337 Diseased Rat |
8338 Diseased Rat |
8339 special |
8340 The troll shakes, twitches, and convulses as a dozen sickly rats tear their way from her body and scramble towards you, fangs bared in angry grimaces. |
8341 The door leads to an empty storage area. There is no point is trying to bypass the magical wards to open it. |
8343 I'm so happy you brought me with you! I never imagined that we would be doing such great things! |
8344 *sigh* This isn't as wonderful as I thought it would be... traveling with you. |
8345 I don't... agree... with what you're doing. If you don't change things soon, well then... I'll just have to... to leave! |
8346 If not, then I shall do my best to make your death as painless as possible. Come, let us finish this unhappy task and be done with it. |
8348 Obviously you have not gotten enough sleep. I shall leave you be. |
8349 But it matters not. I am no longer under his thumb. I've no reason to return to my father's house. Let us get back to sleep. |
8350 I'm leaving! I can't believe you are so horrible! I'd have been better off at the circus! |
8351 Helm's beard! I cannot believe this! All my life... all my LIFE, I've slaved for the Order, and now I am cast aside like garbage! Curse them all! |
8352 You... you want me to lead? I... I'll try my best... |
8353 Ahhh, my legs are just aching... I've never walked so much in my life! Can... can we rest now, please? |
8354 Now surely you must understand that I cannot let you pass without an answer to my questions. What is your business here? |
8355 Calm yourself, Anomen. It is not such a bad thing. |
8357 Who cares? Life is difficult. Accept it and let us move on. |
8358 I didn't realize there'd be so much standing around... |
8359 Acting as you do now merely proves that you were never worthy to become a knight anyway. The prelate was right to refuse you. |
8360 I... I don't like the looks of this! |
8362 I'll hurt you if I have to! |
8363 I... I won't let my friends be hurt! |
8364 Dominated |
8365 Ulraunt |
8366 That is incorrect. You do not understand what it is like to have everything torn from your grasp and thrown in your face! Stay calm if you wish. I've no stomach for these games now! |
8367 Acting as you do now merely proves that you were never worthy to become a knight anyway. The prelate was right to refuse you. |
8368 It would seem that the prelate's decision is irreversible. There is nothing that we can do but move on and return to the road. |
8369 My church dictates that I search these depths. If you do the same, tell me what you know. |
8370 Who cares? Life is difficult. Accept it and let us move on. |
8371 Shut your foolish mouth! Everything I've worked for is gone! All that I want is denied me! I cannot simply accept this. |
8372 Like yourself, I have been sent to search this place for clues. Found anything? |
8373 It would seem that the prelate's decision is irreversible. There is nothing that we can do but move on and return to the road. |
8374 Acting as you do now merely proves that you were never worthy to become a knight anyway. The prelate was right to refuse you. |
8375 Calm yourself, Anomen. It is not such a bad thing. |
8376 You bastard! This is your fault! You led us down the evil path, and for that I have been refused. I will kill you! |
8377 I don't jump for paladins, so move aside. We'll not disturb your precious quest. |
8378 Perhaps. Or perhaps I should slaughter the whole lot of them. |
8379 The creature vanishes as if it were not even there. |
8380 Get ahold of yourself, Anomen. Let's get away from here before you get yourself killed. |
8381 Aye, I would appreciate the company, especially against an unknown foe. Come, let us find an exit from these pits that do not open skyward. |
8382 That's an excellent idea. Go to it, and I shall wait here until you're finished. |
8383 Do whatever you want to. I no longer care, for you are hereby kicked out of this party. |
8384 You have been cursed with petrification. |
8385 Vendui! Kyone! Valsharen ilythiiri vel'xundussa magthere Jeggred Khalazza. Vel'uss phuul nind? |
8386 Kul'gobussen? Nelgeth ussa. Lolth tlu malla! Siltrin whol lil linth'elen! Ha-ha! |
8387 When our duties here are done, perhaps we might share more favorably in each other's company. I maintain my quarters at the Order of the Radiant Heart. Seek me out there. |
8388 All right. Then go. I will follow. |
8389 Illusion Death |
8390 Vithal |
8391 You dare to mock me! You led me down this path! You! I will kill you for this! |
8392 Vithal |
8393 Dilav |
8394 Raving Madman |
8395 Sir Anomen, I congratulate you. As your new superior, I welcome you and honor your knighthood. |
8396 I thank you, Paladin Ryan Trawl. I am pleased to serve you with strength of arms and a faith in Torm. |
8397 Now surely you must understand that I cannot let you pass without an answer to my questions. What is your business here? |
8398 Normally, you would accompany me as my man at arms, but while you continue on a righteous path, you may escort <CHARNAME>. Go well, Sir Anomen, and Torm bless thee. |
8399 I thank you. May Torm also bless thee. |
8400 It is truly a grand day, my friend. |
8401 You seem very pleased with yourself, Anomen. I see that knighthood agrees with you. |
8402 It is never a grand day, Anomen. |
8403 This is not a good time to have a conversation, Anomen. |
8404 My church dictates that I search these depths. If you do the same, tell me what you know. |
8405 I don't jump for paladins, so move aside. We'll not disturb your precious quest. |
8406 I have similar objectives to your own. What you have found out about this place? |
8407 It does. I am well content. When one's dreams have come true, one cannot help but rejoice. So, as I said, it is truly a grand day. |
8408 For some it is. Perhaps you should seek the enlightened path. With perseverance, you can find contentment. Think on it. For now, let us continue our travels. |
8409 When that presence has been felled, search for me at the Order of the Radiant Heart and perhaps we can benefit more fully from each other's company. Until then, walk in faith... |
8410 It is nothing important regardless, <CHARNAME>. It is simply good to be a knight after all this. Let us continue on. |
8411 Young Anomen, a samurai of the west, roaming in service of god and lord. Tell me something of your adventures. |
8412 Madman Aganalo |
8413 A tale of a foul beast slain, perhaps. A story of your jousts, if you wish. |
8414 Raevilin Strathi |
8416 Raevilin Strathi |
8417 And what shall I tell you of? |
8418 Kuo-toan Leader |
8419 Very well. Two summers past, chosen squires of Torm were invited to a tournament in Riatavin. I traveled as the captain of our delegation, of course. |
8420 Kuo-toa Leader |
8421 Illusionist |
8422 Svirfneblin Leader |
8423 Svirfneblin Leader |
8424 Kuo-toan Prince |
8425 Kuo-toan Prince |
8426 Simyaz |
8427 Simyaz |
8428 Welcome to the guild house of my Order, old friends. It seems you fared better than I in those sewersâ€â€I felt the evil below me fade, which is well. Tell me, how might I be of service to you? |
8429 Of course. |
8430 Lil waela lueth waela ragar brorna lueth wund nind, kyorlin elghinn! Lolth kyorl dos! (The drow then casts a spell that transports the entire party to the council room of Imrae.) |
8431 Insane Dwarf Warrior |
8432 It would have been a veritable slaughter had I not kept my wits about me. |
8433 Insane Dwarf Warrior |
8434 War Elf |
8435 Efreeti Bottle |
8436 War Elf |
8437 Vampiric Illithid |
8438 What happened? |
8439 I jumped on its back and impaled it through the spine with my spear. |
8440 Dilav |
8441 Ankheg |
8442 Proficiencies |
8443 abcdefghijklmnopqrstuvwxyz |
8444 "The Quick, Brown Fox Jumps" |
8445 "Over The Lazy Dog." 0123456789 |
8446 Vampiric Illithid |
8447 Brain Golem |
8448 Brain Golem |
8449 Balor |
8450 Balor |
8451 Lesser Demon Lord |
8452 Lesser Demon Lord |
8454 Silver Dragon |
8455 Silver Dragon |
8456 I only did what I had to as captain of the group. The Order would have frowned heavily had I let the novice fools be diced by the creature. |
8457 Lich |
8458 Your heroics saved the day. |
8459 Lich |
8460 This is the holy font of the druid grove. Its waters are said the hold a magic that keeps the grove and its spirit alive and healthy. If something should happen to the waters, the grove and the druids would suffer. |
8461 Should you wish to do so, you could poison the grove in an attempt to weaken Faldorn. You would need an appropriate poison. |
8462 Young Anomen, it seems to me that you have been too long away from the fold. Perhaps this is a good time to continue your lessons. |
8463 As Lord Khellon has suggested, you empty the sulfurous poison into the pool. The change happens within seconds, and a putrid, unhealthy odor arises from the once pure waters. |
8464 I assure you, noble Keldorn, that I am well versed in the statutes and moral laws of the Order. |
8465 There is no further damage that you can do to the pool that would be greater than that which you have already wrought. The grove is dying. |
8466 Silver Dragon Cone of Cold |
8467 Silver Dragon Paralyzation |
8469 Rest House |
8470 Shop |
8471 I doubt it not. However, perhaps it is time to rememorize the virtues of chivalry and honesty. |
8472 I know what you're about, Keldorn. Let me worry about training, and you may worry about your own affairs. |
8473 I am not "about" anything. I've no ulterior motive outside the betterment of a squire. Best you listen to the wisdom of those who have gone before you. |
8474 I shall take, Sir Keldorn, what path I deem appropriate. I have not bothered you, so it seems rude that you find the time to bother me. |
8475 Book of Rituals |
8476 Very well. I see that you are not prepared to learn. |
8477 Book of Rituals |
8478 Sword of Arvoreen |
8479 Sword of Arvoreen +2 |
8480 Murder! Death! KILL! Murder! Death! KILL! Muhuhahahahahaha! |
8481 Another gift to Mazzy from Arvoreen, this short sword may only be used by halflings. The enchantments that exist within this sword give it the ability to slow any opponent struck by it. STATISTICS: Equipped abilities: – Immunity to slow and stun Combat abilities: – Hit target's movement rate is slowed by 2 for 45 seconds (Save vs. Wand negates) THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 1 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 3 |
8482 Delryn Family Shield |
8483 Delryn Family Shield |
8484 Squire Anomen, it is time that I had a word with you. I must say that you do not always act in a manner befitting a squire of the Order. You must learn to show deference to your leaders and elders. |
8486 This is Anomen's family shield, given to him by his father. In addition to magical protection, the shield radiates an aura that grants the wielder fire and cold resistance. To protect against ranged attacks, Anomen can use the shield to erect a field of energy. This protection from normal missiles can be used three times per day. STATISTICS: Equipped abilities: – Armor Class: +2 – Fire Resistance: +30% – Cold Resistance: +30% Charge abilities: – Protection From Normal Missiles three times per day Duration: 1 hour Area of Effect: The wearer Weight: 7 |
8487 Firecam Full-Plate Armor |
8488 Firecam Full-Plate Armor |
8489 Full plate armor is the best armor a warrior can buy, both in appearance and protection. This armor increases the wearer's Armor Class by one above that of normal full plate. While equipped, the suit provides the wearer with a +1 bonus to all Saving Throws and grants the wearer Free Action (the ability to pass through webs and other effects). This suit was designed for Keldorn, and only he may wear it. STATISTICS: Armor Class: 0 Weight: 70 |
8490 Sir Keldorn, I thought that I made it clear the last time you brought this up: I have no need of further lessons, especially from you! I near my knighthood now. |
8491 Hallowed Redeemer |
8492 Hallowed Redeemer +2 |
8493 Keldorn distinguished himself early in his career as a paladin and received this blade as a boon from Torm. It is exceptionally accurate, but also protects him in battle with a special Fireshield, and any that strike him while he wields it suffer Torm's wrath in the form of magical damage. None but Keldorn may use this sword. STATISTICS: Equipped abilities: – 5 points of magic damage to any who damage the wielder THAC0: +2 Damage: 1d10+2 (slashing) Speed Factor: 8 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 5 Strength 12 Intelligence Weight: 8 |
8494 You are brave and strong. Do not fool yourself into believing that your time of learning is through. All of life is a school of sorts. |
8495 If that is so, then there is no reason that you need to be my teacher. Life will take care of it for you. |
8496 In this, you are correct; I need not be your teacher. Learn the lesson where you will, but learn it. If you do not, the future will be unlike how you envision it. |
8497 I am here to learn more of your Order, Keldorn, if you would be so kind. |
8498 Your fate has arrived, Sir Anomen. You are a squire no longer, but have now become a knight. Well done, young man. |
8499 My thanks, Sir Keldorn. You're a fine example of honor and chivalry, and all in the Order look up to you. I feel that I must apologize for being rude to you beforeâ€â€the brashness of youth, as you have said. |
8500 That is all right. I shall find my own way about, thank you. |
8501 Worry not, young knight. You are well along the journey of the righteous path now. Torm has forgiven all. |
8502 I have come to petition for your service. I have need of an experienced knight to assist me in my journeys. |
8503 Staff of the High Forest |
8504 Staff of the High Forest +2 |
8505 This staff was the culmination of a cycle of seasons in which Cernd meditated on his role within nature. His perch for this personal journey was next to a sapling, a young oak that was a particular interest of study; it seemed odd, and yet somehow wonderfully ordered. At the coming of spring, Cernd examined it one last time, and it came loose in his hands, a living staff, granted as a boon from nature herself. It has grown to fit his grip, and few others may wield it. STATISTICS: Equipped abilities: – Regenerate 1 Hit Point every 2 rounds THAC0: +2 Damage: 1d6+2 (crushing) Speed Factor: 2 Proficiency Type: Quarterstaff Type: Two-handed Weight: 3 |
8506 Cloak of the High Forest |
8507 Cloak of the High Forest +1 |
8508 When younger, Cernd spent a cycle of seasons meditating on his role within nature. He made no shelter, wanting to feel the land unhindered. Nature may have appreciated the intent, for she also knows that for all their dedication, at times her children can be foolish. Cernd found this cloak before the cold season set in, seemingly woven to fit him from the very undergrowth. The message was clear: He can appreciate the rain while still seeking shelter from it. Only Cernd may use this cloak. STATISTICS: Equipped abilities: – Armor Class: +1 – Saving Throws: +1 Weight: 3 |
8509 This is the poison given to you by Lord Khellon. He suggests that you find the holy font of the druid grove and pour the poison into it so that the druids will be weakened and easy to kill. STATISTICS: Weight: 1 |
8510 Do not let your removal from the Order color your choices, Anomen. There is a lesson to be learned from this. |
8511 This is the poison given to you by Lord Khellon. He suggests that you find the holy font of the druid grove and pour the poison into it so that the druids will be weakened and easy to kill. STATISTICS: Weight: 1 |
8512 Potion of Squirrel Change |
8513 Due to the nature of our calling, so few paladins live to see their fortieth year... but the Radiant Heart accepts nothing less, <GABBER>. |
8514 You've never known a day of hardship in your life, and yet you think that you know all! To the Hells with you, Keldorn! |
8515 Already it begins. Anomen, I am on your side. I wish to be your friend and help you to turn your life around. Do not refuse aid in your hour of need. |
8516 So, Nalia, saved any poor from their impoverished status lately? Your concerns for those in destitute poverty, something you would have little insight into, is rather... charming. |
8517 Viconia, it's simply a matter of even distribution of goods. There are those whose consumption is a crime against nature, and that injustice should be corrected whenever possible. |
8518 There is nothing wrong with my life that hasn't been caused by your ilk! I should kill you for treating me like a child. |
8519 My kinship with the disenfranchised is my own affair, Viconia. To deny the need to help our fellows is cruel arrogance. And I am simply not that type of person. |
8520 In time, you will see, boy, that you act like a child. |
8521 Your egalitarian streak is an affront to determinism. The poor remain poor because they are lacking in the self-will and determination to seek higher stations. |
8522 Your words hold no meaning to me. Save them, ere I take mind to shove them back down your throat. |
8523 Mazzy, I know little of you. I've the tiniest inkling we've met, or perhaps it was another of your diminutive people. You all look the same to me, I'm afraid. |
8524 Well, I could use some of that wisdom right now, Keldorn. Have you the freedom to travel with me for a while? |
8526 Anomen, please remain calm; what I say I say for your benefit. You are turning away from your god, Helm, and slipping down the path of evil. I cannot let you do this. Put aside your bitterness, Anomen, and talk to me. |
8527 So the Radiant Heart is sort of a retirement home for paladins who have passed their prime, is that it? |
8528 Thank you, Keldorn. It has been enlightening. |
8529 Come, I have no baggage beyond what I carry with me now. |
8530 Viconia, I'm not about to stoop to dignify your sordid taunts. |
8531 Yoshimo, I must admit something to you, and don't think me too brusque, but there's something in your easy banter and casual manner that I find fraudulent. |
8532 Viconia, by this light, your eyes are a gorgeous shade of alizarin crimson, deep, mysterious and inviting. Has anyone ever told you that? |
8533 I see. There are matters so solemn that only levity cures their sting. |
8534 Wisdom does not fade with age, my friend. If anything, it grows stronger. Now excuse me, but I have some other tasks to perform. |
8535 Oh, you are pathetic, Keldorn. You are a hypocrite and a liar! You care nothing for me, only for your honor. Why should I believe anything you say? I'd spit in your face, but you aren't worth even that! |
8536 Familiar has died; Hit Points lost. |
8537 A familiar has already been summoned. |
8538 Only the protagonist may cast Find Familiar. |
8539 Anomen, tell me, what drew such a handsome, powerful, and charismatic individual like yourself to the dreary, hectic life of adventuring? |
8540 You approach a line that you do not want to cross, Anomen. Step back before it's too late. |
8541 I am an instrument of justice, a redeemer of the weak, protector of the righteous and the fallen alike. I do this because I am compelled by forces beyond my ken. You? |
8542 Well, Viconia, you don't have to sleep so far away next time. Your hands across these muscles would be more welcome than the brush of canvas, I'd venture. |
8543 Well, noble one, it seemed like a good idea at the time. And it seemed to me that all the most muscular and attractive men were doing it, so... |
8544 Anomen, snap out of it. She's playing you like a cheap violin. |
8545 It is my pleasure, as always. |
8546 The line was crossed when your cursed Order dumped me like useless garbage. Stand and fight, maggot! I've been pushed too far! |
8547 Don't do this, Anomen. |
8548 Ah, 'tis always good to see you. How might I be of service? |
8549 Die, you bastard! |
8550 I am here to learn more of your Order, Keldorn, if you would be so kind. |
8551 That is all right. I shall find my own way about, thank you. |
8552 I have come to petition for your service. I have need of an experienced knight to assist me in my journeys. |
8553 Uh! |
8555 Lady Elgea |
8556 (My condition draws fools like flies to honey.) Silence, you idiot! You've a death wish that is larger than your swollen head. |
8558 Could you two wait until tonight before you start talking dirty and whispering sweet nothings? |
8559 Hey, Anomen... step aside! From where I'm standing, it doesn't look much like Viconia's buying what you're selling. |
8560 Keep your comments to yourself, <CHARNAME>. |
8562 Are you jealous, <CHARNAME>? Poor child, there is no reason to be. I've no interest in this glory hound, and he's hardly as handsome as you. |
8563 And what would you do if I don't move away? Berate me, coward? Tell me a story about Gorion until I fall asleep? |
8564 Take that back. Step away, and I'll leave you your limbs and your breath. |
8565 Let's just keep it together and let this slide. It's not worth arguing about. |
8566 Hah! Typical! You're worse than a bureaucrat. All talk, no action. It's all I've come to expect from you, <CHARNAME>. Filling the air with words and not the song of steel. |
8567 Your territorial instinct is commendable, but sorely misguided. A woman's treats are no cause. |
8568 Er, yes, well. I'm sure he had his reasons. Often it is best to obey the duties of your calling and serve the greater... |
8569 Awright, I be moving, guv. No need to get yer boots out. Hey, you ain't no city guard. Push off, this here is my squat. Get your own. |
8570 She! Where is this she? Where has the lady of the house gone? |
8571 Leastwise you could tell the truth if'n ye're gonna talk. I knows you ain't the owner. He wouldn't show his face here... abandoned his wife, they say. |
8572 Maybe you is him. Yous talk like him. He had a load of reasons too, and I mean a LOAD. Ain't no wonder she hooked up with that bastard when ol' nature boy left. |
8573 Please, good sir, I must know where she has gone. |
8574 Galia? I just knows she took her little 'un and went looking where she could for help. Get lost, nature boy. No sympathy from me. |
8575 Must? Of all the people, it is you that SHOULD know, but now you gotta ask the gutter boy? I say you a sad one. Go ask Fennecia; maybe she pity you too. |
8576 Fennecia! She was our serving girl. I was going to ask about her as well. |
8577 I bet you were. Well, she's turned nanny now. Ain't but up the steps. Don't think she be sympathetic tho', havin' to take nature boy's place. |
8578 You needn't continue to chastise. I have learned my humble position, and I shall walk with due care, as a ground squirrel must scurry amidst the feet of... |
8579 Yammer, yammer, yammer. Save it for someone who cares. |
8580 Some coins for you regardless. Farewell. |
8581 Thanks, guv. I'll send it to me kids. I knows where mine are. |
8582 Well, that was unpleasant. I guess I should expect more of the same to come. As the trees are buffeted and snapped in the face of the gale, I shall be as the bamboo and flex. |
8583 A good attitude. You will need it if you wish a second chance from these people. |
8584 Oh, shut up. |
8585 A few less parables perhaps. Don't be so quick to proclaim the moral high ground while here. |
8586 Your faith gives you strength, but it is also the indirect cause of this mess. Lay off a bit. |
8587 You are right; I am deserving of their scorn. I hope my wife, Galia, is forgiving. I thought we had an understanding. Come, the house is but up the steps. |
8588 Galia didn't like my words either, but they helped show we were not compatible. I hope our reunion will be smoother. Come, the nanny is up the steps. |
8589 I still feel my greater duty was to nature. There are several kinds of duty, I suppose. I hope Galia still understands... Come, it is just up the steps. |
8590 It is who I am, but I shall speak with care. I hope Galia is more forgiving. We left under good terms... or so I thought. Come, the nanny is but up the steps. |
8591 Who's about? Guards? Why don'tcha go bother slavers instead of the gutter boys? Ain't nobody here to mind. Hey, you ain't no guard. Get off, this is my squat. |
8592 This is no more your home than it is mine. I travel with the former owner, and he never mentioned you. |
8593 If you aren't the owner, who is? I doubt they would appreciate you lounging in their home. |
8595 Sod off. If you ain't got legal call to this place, then I'll come and go as I please. |
8596 I'd say he'd have no business knowin' me. Fennecia says the cadder left his wife to rot and took off. I's just a gutterlad, but I knows duty to family! |
8597 My mistress of the Gray Wastes is not deserving of her reputation. There are no hatreds too petty, Keldorn, as to compel forgiveness. And as I'm certain you're well aware, all pains are hidden. |
8598 Shows what you know. He ran out on this place, wife and all! Fennecia says he's livin' in the woods now! I's on the street, but I still knows where my family be. |
8599 Stay your hostility, paladin. I seek no conflict with you or your order. I've witnessed your sargh and streeaka firsthand. My humblest apologies, suliss. |
8600 Come and go... just like the owner. 'Cept he never come back. Some kinda nature freak, loved his animals more than his family, Fennecia says. |
8601 Add another slight to the Order and you'll not reckon her secrets in the world of the living. Do you understand me, witch? Not a word in my direction. EVER. |
8602 Tree-hugger, I've a question for you: "If a tree falls in the forest, does anybody care?" |
8603 You've a nerve, Viconia. Anger and pain is your home, and a woeful, cold place it must be. My brothers celebrate life, renewal, seasons, the parliament of trees, and the splendor of nature's bounty. |
8607 Haer'Dalis, I blame you for this damnably hummable song playing again and again in my head, over and over. You are really quite a marvelous tunesmith, not to mention a clever mimic and talented mime. |
8608 Viconia, do you truly think that because you are bewitching in appearance and have the throaty voice of the most expensive courtesan in King Wingding's House of Earthly delights... |
8609 Men better than you have walked across lava to kiss a dog who's licked my hand, actor. |
8610 Valygar, do you realize you have twigs in your hair? Dirt under your fingernails and mud on your boots? You're a filthy mess. Ha! How can I be discreet? Take a bath. |
8611 And your point, Viconia? We're all filthy. We're all unwashed and tired and hungry. Shut up and tell someone who cares. |
8612 Fennecia? Who is she and where can I find her? I would like to speak with her. |
8613 What would this Fennecia know? Maybe the man just had important duties to take care of. |
8614 I bet you do. You look to be a real provider. |
8615 Fennecia? Should I know that name? What link does she have to this place? |
8616 What would this Fennecia know? Who does she claim to be? |
8617 It must be crushing to your flimsy spirit that once you soared with eagles on wings crafted by angels and now you're but a sad urchin, covered in dust of an earth you once rode wind above. |
8618 Yes, you look like a real family man here in your filth and poverty. |
8619 Who is this Fennecia? Can I speak with her? |
8620 p/p |
8621 rsw |
8622 p/poly |
8623 breath |
8624 spells |
8625 This Fennecia certainly claims to know a lot about this place. |
8626 You look especially qualified to judge a man's worth to his family. |
8627 Stop whining, magpie. Oh, terribly sorry, bird metaphors are forbidden because you can't fly anymore. |
8628 Viconia, why are you so cruel? There's absolutely no reason to be so foul and petty, no reason at all! |
8629 After a desperate battle, Bodhi has retreated to her coffin. It is time to end this. If you have a stake, you can destroy her and free Imoen's soul. |
8630 It is finally finished. Bodhi will torment you no longer. She shall pay in the Abyss for the evils that she has inflicted upon the world. |
8631 Screen Shake |
8632 To Unknown Shores. |
8633 CHAPTER FOUR Aran Linvail has proven trustworthy. You are soon under sail with the flamboyant Saemon Havarian at the helm. The journey is uneventful, and if there were other ships on the same course, they must have kept a discreet distance. You make good time, and soon there is a sizable island on the horizon. It might have been considered a pleasant place, but a grim shadow extends the length of it. The asylum, Spellhold, looms from a cliffside. |
8634 To a Watery Grave? |
8635 Minor Sequencer Activated |
8636 You open the door and peer through, but you see nothing. There is no room, no house, just emptiness, darkness. It is a bizarre thing to behold. You do not know what would happen if you stepped through. |
8637 Celestial Fury +3 |
8638 Spell Sequencerâ€â€Melf's Minute Meteors |
8639 You peer into the nothingness behind the door, and the rogue stone in your backpack glows fiercely and disappears. You are pulled into the blackness. |
8640 Ring of Gaxx |
8641 Golden Skull |
8642 Golden Skull |
8643 Golden Arm and Leg |
8644 Golden Arm and Leg |
8645 Golden Leg |
8646 Golden Leg |
8647 Korgan, I'm interested in whether your clan has ever had interaction with House DeVir? |
8648 Nae speak that vile tongue to me, blackskin. If it moves, I've killed it, but if it be drow, I've tortured it fer days first. |
8649 Dark alleyways whisper rumors of the prowess of the Thayvian men, Edwin. Would this kind of vulgar tongue-wagging be claptrap or truth? |
8650 This Thayvian male is as red-blooded as his cloak, Viconia. And has left many a concubine gasping under his erotic onslaught. |
8651 You're quite the entertainer, Jansen. 'Tis a shame you're so short, since your bent, sinister humors could sway my affections. |
8652 Jan |
8653 Tell me, Harper, who was who with your parentage? Father the darthiir, mother the rivvil? Or father human, mother elven? It's always confusing with crossbred mongrels. |
8654 Two people in love, swine. A rain not likely to soak your parade of scabbed obscenity anytime soon. |
8655 Minsc, that tattoo on your face. Does it have tribal significance, or did some nursery's fingerpainting class assault you with blue pastels? |
8656 I do not like the tone of your voice, dark elf! The face I have is the face the ladies love! Boo loves Minsc's face, too. Don't you, Boo? Don't you? Yes! |
8657 What brought you to the Life? Surely some measure of madness. |
8658 I've no desire to discuss my past with you or anyone, Viconia. |
8659 I was raised in Candlekeep under Gorion's wise hand, and now here I am. |
8660 Suit yourself. I'm sure that your tall tale would be peppered with lies and half-truths regardless. |
8661 Your mundane past interests me no more than the lives of any other passing acquaintance. Tell me of your struggle with your half-brother. |
8662 That subject is off-limits. Sorry. |
8663 I took his life, and in doing so, I restored peace and stopped a conflict with Amn. |
8664 Was the fate of nations your concern, or was the conflict far more personal? Perhaps only one sibling could live to carry on the family name? |
8665 She served as nanny when nature boy abandoned his wife with child. She lives not but up the steps. I's sure she'll welcome friends o' nature boy. |
8666 I'd really rather not talk about this right now, Viconia. |
8667 I doubt the name was meant for either of us, Viconia, but it is in the past now. |
8668 Large Sword |
8669 She knows! After nature boy ran off, she was nanny to his wife's child 'fore movin' up the steps. Go pester her. Say you know nature boy. She'll love that. |
8670 I's stay here to save money on inns! I send all my coin to the young 'uns. Go pester Fennecia, up the steps. She'll love to meet nature boy's friends. |
8671 I have been watching you for a time as we travel. You have a pleasing look about you, I think. The sort of musculature that does make a woman swoon with desire. |
8672 Get lost. I don't need none o' you bothering me. Gotta gets some sleep so's I can work tomorrow. |
8673 Truly? You find me desirable, do you? |
8674 I don't have time for such talk, Viconia. Keep your eyes to yourself. |
8675 I hate to impose, but we really should go look into my wife's whereabouts. I'm sure she's fine, but it would be best to find out for sure. |
8676 Perhaps. And what do you think of Viconia, hmm? Does her ebony glow spur lustful thoughts? Does her sharp beauty give you singular twinges of desire? |
8677 Arenthis |
8678 Arenthis |
8679 I think you are the most exotic creature I have ever laid my eyes upon. |
8680 This place is saved. I thank you. My name is Verthan, and since Faldorn cast her foul ritual, I have been planning for her defeat. You are saviors of this place. |
8681 You know of your beauty well enough, Viconia. I'll not add to your descriptions. |
8682 Your beauty is marred only by the ugliness with which you treat others around you, Viconia. |
8683 No, it doesn't. You're not my type, truly. |
8684 Kamir |
8685 Kamir |
8686 Oh, I see... <CHARNAME> does not like to be looked at, does he? *chuckle* Well, I shall have to gaze at you more often, then. Discomfort flatters you. |
8687 That is good to know. Not that I would deign to lie with a dog such as you, lowly male. Now turn your eyes... my skin crawls from your attentions. |
8688 Oh, omnipresent authority figure, what are your commands now? |
8689 Jaheira, there is a level of sarcasm in your tone that is perhaps unnecessary. We have a leader that honestly tries to anticipate our needs... |
8690 I am the challenge master, and I ask of druids present if there are any that wish to make challenge? Our order is in disarray and in need of leadership. |
8691 Heed Mazzy well, Jaheira. |
8692 "Tries," Mazzy? |
8693 As I was saying, <PRO_HESHE> has enough trouble keeping this ragtag group together. Perhaps it would be better to be more constructive, and less... |
8694 Stinking cloud |
8695 COW! |
8696 Spell failure |
8697 Do any here make claim to the challenge? Who is ready? Who shall be the figurehead for our grove and assume the title of Great Druid? |
8698 Excuse me. <CHARNAME> IS a good leader, and it is difficult enough to keep the group together. Perhaps you could be more constructive, and less... |
8699 Bitchy? |
8700 If that is how you wish to put it, yes. |
8701 Kuo-toan Priest |
8702 Oh, to taste the airs of home... It has been a long time since I have passed this way. |
8703 Reti |
8704 Reti |
8705 So... it must take a very driven man to lead his life always on the road. |
8706 Camitis |
8707 Area effect |
8708 Camitis |
8709 Who disturbs? I have guests that will not tolerate interruptions! Glut should have known this! |
8710 Ehh, do I know you? No, I dinnae think I really do. Get on. |
8711 Igarol! I would know your mottled hide anywhere. How are you? |
8712 I have been thinking a little. I've been thinking of the time I've spent with the rivvil... the humans... and I have found nothing redeeming or worthwhile in them. |
8713 Well, there is hardly anything redeeming or worthwhile in you either, so get used to it. |
8714 You shouldn't judge all humans by the actions of a few, Viconia. |
8715 Attack Roll (Left) |
8716 Indeed. I am despicable, am I? I am to be destroyed and murdered for no more cause than my race, is this how it is to be on the surface? |
8717 Don't come crying to me, Viconia. No doubt most of what you get you deserve. |
8718 I am sure it is not like that everywhere... and not with everybody. But you could certainly try harder, Viconia. |
8719 No? Shall I not judge them by the farmer in Beregost, or by the fanatics who would have burned me alive, or by the countless peasants who have hunted me? |
8720 Name me one surface-dweller who has treated me with ANY civility! |
8721 You arrogant iblith! Jal khaless zhah waela! All trust is foolish! Words to live by. |
8722 *giggle* Uh... you should probably talk to Rumie here. Okay? |
8723 You know nothing! Shall I crawl on the ground, exposing my belly to every rivvil waiting with a knife to gut me? I think not. Leave me be, <CHARNAME>. |
8724 I have acted... poorly towards you. I... I wish to apologize. |
8725 The years have taken your memory, Igarol, though even the greatest crags are eroded by the rivers of time. It is Cernd, and once you called me neighbor. |
8726 I have been watching you in combat, Korgan. You fight well... for the unblessed. Perhaps the blood sacrifices that you make to your... primitive gods?... work after all. |
8727 You? Apologize? The great and haughty Viconia? |
8728 *sigh* Is it not enough that I permit you to accompany us that I must put up with your constant drivel? |
8729 Certainly, make fun if you wish, but you... did not deserve my insults. You are the only surfacer who has treated me fairly and not demanded something in return. |
8730 Chapter 3 Throughout my time in Athkatla and my adventures in and around the city, I have seen hints of some great struggle between the Shadow Thieves and some other source... a guild filled with vampires and perhaps even greater evils. The enemies of the Shadow Thieves are now my enemy, of that I am sure. Gaelan has sent me with a key to meet the Shadowmaster of the Shadow Thieves, he who controls the entirety of this powerful organization: Aran Linvail. This is by far preferable to receiving "help" from vampires... although I somehow doubt that the gold I gave Gaelan is the last of the final price I will have to pay for help from the Shadow Thieves. |
8731 Full Plate Mail |
8732 Short Sword |
8733 Bow |
8734 Spear |
8735 ABCDEFGHIJKLMNOPQRSTUVWXYZ |
8736 Ankheg |
8737 Kobold |
8738 I did not say I did nae remember you. I said that I did not know you, and of that I am sure. The Cernd I knew was killed years ago, and yer foul apparition took his place. |
8739 I... I don't know why you say that, but I assure you it is I. Like the hare changes coats to suit the season, I am different but the same. You must see th... |
8740 Yer idiocy is surpassed only by yer unskilled flounderin' on the field o' battle. Stupid boy! Ye're vassal to a selfish god, given useless power in swap for your soul. |
8741 I know what you are. You are a shadow of the Cernd that took a wife and called me neighbor. You are the pale reflection of the decent man that worked the lands with me. |
8742 Now I serve the lands; is that such a change? Surely you see that my greater duty... |
8743 Still you do not see! I question not your service to the lands, but do not speak to me of duty when you are the one who abandoned his wife! |
8744 She understood, even if you do not. She saw that my fate was to serve nature; there was no room for the mundane activities of city living. She understood... |
8745 You... you are not too bad to travel with. For a lowly male, that is. |
8746 That's your idea of an apology? Get lost, Viconia. |
8747 Had to add that last bit, eh? I accept your apology, Viconia. |
8748 You do not have to put up with my "drivel," as you call it. Nor do you have to put up with my presence. Simply say so and I shall be on my way. |
8749 Understood what? No, Cernd, how could you ask her to understand something that you do not? Yes, nature called to you and you went, but no doubt you were afraid to stay. |
8750 ~!@#$%^&*()_+-=[]{}\|;:'",<.>/? |
8751 No, you can stay, if you must. |
8752 Tasloi |
8753 Tasloi |
8754 Xvart |
8755 Xvart |
8756 Tethtoril |
8757 Gerg |
8758 Gibberling |
8759 Gibberling |
8760 Gnoll |
8761 Wild Dog |
8762 Wild Dog |
8763 War Dog |
8764 War Dog |
8765 Skeleton |
8766 Skeleton |
8767 Skeleton Warrior |
8768 Skeleton Warrior |
8769 Wolf |
8770 Worg |
8771 Worg |
8772 Dire Wolf |
8773 Dire Wolf |
8774 Winter Wolf |
8775 Winter Wolf |
8776 Arrow |
8777 Skull |
8778 Vampiric Wolf |
8779 Vampiric Wolf |
8780 All the better, Viconia. Get lost. |
8781 Very well. I have said my piece, and I do not have to lower myself to speak to you anymore. Let my cold silence be your companion. |
8782 Well, you certainly make claim to know much of what happened between me and Galia alone. I left on good terms, I left in good faith, and I left her well taken care of. |
8783 Cernd, you left her with child. |
8784 Wh... what? |
8785 With child, Cernd, you left with your child on the way. |
8786 Heal |
8787 Chanter |
8788 Heal (Necromancy) Level: 6 Sphere: Healing Range: Touch Duration: Permanent Casting Time: 9 Area of Effect: 1 creature Saving Throw: None The very potent Heal spell enables the priest to wipe away disease and injury in the creature who receives the benefits of the spell. It completely cures all disease and blindness in the recipient and heals all points of damage suffered due to wounds or injury. It also dispels a Feeblemind spell and cures those mental disorders caused by spells or injury to the brain. Naturally, the effects can be negated by later wounds, injuries, and diseases. |
8789 Voice of the North |
8790 She never... I never heard... When did she...? |
8791 Color |
8792 Full Plate Mail +5 |
8793 Within nine months of your leaving, I would imagine. Not quite as attuned with nature as you thought, eh? Or did you subconsciously know and left because of it? |
8794 At least tell me how she is. She is well, isn't she? |
8795 Itchy |
8796 ... |
8797 Speak to me, Igarol! Please. |
8798 Very well, but what has happened is not easily undone. Go see for yourself, Cernd. Go to the house you called home and see what you left behind. You'll find your way from there, I am sure. |
8799 I thank you, Igarol, even though this news is most troubling. I must speak with Galia and tell her... tell her my thoughts. |
8800 Hit Points doubled |
8801 Yes, well, go to the house. Then you will see. |
8802 Do not insult my faith, short one. |
8803 Why not? All that I am has been gained through my own strength. Ye've naught but that which is doled out to you by a frolicking godling. |
8804 Hold down Shift key and left-click on the screen to create waypoints for a character. |
8805 Gandolar Luckyfoot |
8806 I ain't got nae to say to you. Leave a man to drink the day. |
8807 On the Map screen, you can add a note by right-clicking on the place that you wish to mark. |
8808 'Tis obvious, dwarf, that you speak out of jealousy. So too would I, in your position. |
8809 I am sorry... It appears we have run into some skeletons of mine. I am sure this will be straightened out in time, so if we could make haste to my old home, I would appreciate it. |
8810 Hypocrite. Ye've no faith beyond that which brings you personal pleasure. A pig in filth. Wallow elsewhere, boy. |
8811 I shall not stand here and listen to this dwarven self-loathing any longer. Truly, you are the one who wallows though in self-pity. |
8812 So... what draws you to this part of Faerûn? Amn? Athkatla? I seem to recall you mentioning something about a mission or some bother. |
8813 I have to rescue Imoen. She's been my companion since I was young. |
8814 I need to know who captured me, for what purpose, and what they have in mind for Imoen. |
8815 Why would you be so concerned over a prattling and addled teenager? |
8816 Annoying or not, she's the little sister I never had, and I love her like one. |
8817 Well, she has been my closest friend since childhood and a loyal companion. |
8818 This perception of sibling relations is peculiar to the surface, <CHARNAME>. In the Underdark, <PRO_BROTHERSISTER>ly love can take a far more sinister tenor. |
8819 Oh, how intriguing. If I didn't know better, it would seem that there is an unsavory attraction between you two. |
8820 How are you going to hunt down these culprits who ambushed you? Vermin rarely leave scent or footstep. |
8821 Lady Jaheira, it seems quite strange to me that a woman of clearly noble past would choose the life of an adventurer. What has brought you to this dangerous path? |
8822 It is a path of conscience. Some druids choose a contemplative lifestyle, but I sought a more active role in the furthering of nature's cause. And you? Did you become a priest of Helm only for honor and glory? |
8823 Held |
8824 When in a dungeon, you should always be detecting traps, either with your Thief or the priest spell Find Traps. |
8825 Hastened |
8826 Your journal is an invaluable tool. Refer to it often. |
8827 My gold! |
8828 The game auto saves when you leave a party required area. If you die, check your Auto Save. |
8829 Spell cast normally |
8830 Spell cast, +4 save |
8831 The Cowled Wizards arrested the man responsible for my imprisonment and will know where to find him. |
8832 If you are a mage and have a familiar, try talking to it. It might have something to say. |
8833 I have a plan that's foolproof, Viconia, so don't you worry about anything. |
8834 The cowled ones are not to be taken lightly. It's whispered how their power is boundless, and their allegiances are only with the powerful. |
8835 Do not patronize me, <CHARNAME>! I don't appreciate your brusque manner or where your eyes are gazing at the moment. |
8836 Perhaps "his" war died. That does not mean other conflicts won't arise. Perhaps I ramble on; if you wish, I'll stop bothering you. |
8837 No, no. Tell me, what have you been up to since all the trouble with Sarevok happened? |
8838 Stop bothering me, Viconia. You're right, you do ramble on. |
8839 I see you are no different from these other surface-dwellers. I shall remember this insult, jaluk. |
8840 I have been a lost soul. When your race is used as a bogeyman, it is an uphill battle to even find a bag of dirt on a stable floor for the night. |
8841 Color change |
8842 I made the attempt to purchase land on the outskirts of Beregost. I dropped your good name whenever necessary to remain on steady footing locally. |
8843 Voice of the South |
8844 I have more than 25 HP. |
8845 My neighbor was Roran Midfallow, a stout, sunburned farmer. We spoke often, and I allowed the male to bring me supplies that I needed but could not acquire. |
8846 Go on, Viconia. Please. |
8847 You don't need to continue your story... I think I can see where this is heading. Come, let us go. |
8848 Then he smiled a warm inviting smile. He mentioned that his younger son, Jiscanan, was busy making a feast to burst the first button, and that I was invited. |
8849 Some creatures are immune to certain magic and weapons. Be sure to read the battle text in the dialogue window. |
8850 I had grown weak in my trust. They chortled as I lost consciousness, saying how easy it had been and congratulating each other on a fine... a fine catch. |
8851 What did you do after you escaped from the ground? |
8852 Those men are sick and twisted, Viconia. Don't judge all by the actions of a few. |
8853 Show me something worth loving, and I shall. |
8854 Spell cast at double level |
8855 I wish to... apologize for attempting to unburden myself upon you before. I was foolish to be so weak in Beregost, and worse yet to speak to you about it. |
8856 Your wizard spells have been disabled. |
8857 Well, I was barely listening anyway, so don't worry about it. Let's just concentrate on killing the next orc we see. |
8858 Talking is no weakness, Viconia. You went through a horrid experience. |
8859 Lady Elgea |
8860 Mourner |
8861 Mourner |
8862 Shadow Thief Fence |
8863 I shall do that, jaluk. And when I bash its skull in, you do not mind if I picture you in its porcine features, hm? |
8864 My entire existence has been thus since I fled the Underdark. Surfacers hate the drow without relent, and I erred in thinking otherwise even for a moment. |
8865 Sethle |
8866 Not everyone hates the drow so completely, Viconia. I don't think you're so terrible. |
8867 Sethle |
8868 Yes, you were rather foolish. You should be more careful. I've had to rescue you on more than one occasion. |
8870 You would think me terrible enough, abbil, if you knew enough about me. I am drow... make no mistake about that. |
8871 Well, do tell me when it becomes a bother, <CHARNAME>, and I shall be sure to let your human kin tear me to pieces at their first opportunity. |
8872 I have had nothing but ill encounters with surfacers since I fled Beregost. Their constant spite burns within my soul. I spit upon them! Oloth plynn nina! |
8873 Piece of Red Cloth |
8874 Piece of Red Cloth |
8875 Tirdir |
8876 Tirdir |
8877 Am-Si |
8878 Am-Si |
8879 You are coy, yet you stare from the corner of your eyes. *chuckle* You are a salivating dog... but I'll be sure to offer a pleasing view for you now and then, hmm? |
8880 I treat others only as they would treat me, had they the chance. And I know that you burn for me more than you say. |
8881 And what type would that be, hmm? Your protests aside, I know where your passion lies, dog. It lies at my feet, and you shall lie there and beg soon enough. |
8882 Well... what about me, for instance? |
8883 You get treated with the same civility that you show others, Viconia. |
8884 You?! You gather fools like moths to a flame and wander without any knowledge of real experience! What do you know, moronic jaluk?! Now leave me be! |
8885 Yes. Let us... continue on our way then, <CHARNAME>. |
8886 As you wish. Let my cold silence be your companion, then. |
8887 Your priest spells have been disabled. |
8888 You are like every other surface-dweller! Khaless nau uss mzild taga dosstan! Darkness take you! |
8889 No... no, don't go, Viconia. I apologize... I wasn't thinking. |
8890 As... as you wish. You do not need to apologize, however... I have treated you poorly... for no good reason. Let us continue on, then, with a new slate. |
8891 You do not seem too sure of your words. Your welcome may well be a cold one. |
8892 Going to look up the old girlfriend and renew ties? Think she'll take you back? |
8893 Really, Cernd, you didn't strike me as the type to run out on your wife. |
8894 They give character in the end. They define where we have been. |
8895 Of course not. The righteous path ever beckons. It is merely a dividend of the Order that a member can make a place for himself in this difficult world. |
8896 Nor I. There is little alternative to time, though. |
8897 I would not have thought you so weak. What are a few marks here and there? |
8898 True enough, but I think I was speaking of emotional markings. |
8899 Spell cast twice |
8900 Perhaps I was as well. |
8901 I see. What place you choose to make for yourself remains to be seen. |
8902 I must take this path. I did care for Galia, but it was not to be. I thought I had laid these things to rest, but it appears I didn't do a very good job. |
8903 It does, but I assure you that you will not be disappointed. |
8904 This is a vicious weapon used by Neb, covered with old blood and coated in a poison that is both quick-acting and extremely deadly. Only the truly evil would dare to use this item on their own. Once the poison is used up, however, Neb's Cutter will act as a normal enchanted dagger. STATISTICS: Combat abilities: – Target must save vs. Poison or suffer 2 points of damage per second for 10 seconds THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Weight: 1 |
8905 Talisman of Rillifane |
8907 That is not my interest. Long ago, Galia and I could have had a life together, but other things called to me and those feelings are in the past. |
8908 I have heard enough of such things. Let us quit the whining. |
8909 Ah, I see. They are one in the same in the long run. I imagine they will both heal in time, given favorable conditions to do so. I think we will both be fine. |
8910 True enough, though I do not have to enjoy it. |
8911 Ah, I am not fooling anyone. The leftovers of hardships that I should not be dwelling on. You speak a lot of sense when you wish to, <CHARNAME>. I thank you. |
8918 This helmet is black and lustrous, its metal brought to a shine that nearly matches the small gems that have been placed around the faceplate. A black veil hangs down the open front of the helmet, obviously meant to completely obscure the face of whoever wears the item. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 3 |
8927 Then you will not have to hear my words again. I am glad I knew your feelings before I wasted more on you. |
8928 Hm... This is a dangerous life we seem to lead, it does seem. I wonder... if you always think it will be so? |
8929 I don't know. I can't envision settling down. |
8930 I hope so. I enjoy the battles and the dangers. |
8931 I do not think of the future much. |
8932 Nor can I, but the inevitable must happen. Bones grow weary and battle becomes foolhardy. Oh, I would not wish it anytime soon, but someday. |
8933 Abjuration Spell Dispelled |
8934 Talisman of Rillifane |
8935 Conjuration Spell Dispelled |
8936 I did no such thing! We had an understanding, and I thought the matter resolved. I could not offer the life she wished, and she could not abide mine. |
8937 Divination Spell Dispelled |
8938 I should go find my former wife as soon as possible. As much as I regret having to take this trip, I must still insist we go soon. |
8939 Do I know you? I'll not abide strangers in this house. |
8940 I am unsure because you are probably as I remember you as well: a scared little man that runs out on those that need him most. I have nothing to say to you. |
8941 She's dead, Cernd. You needn't worry about her getting in the way of your duty any more. She's dead. |
8942 I said I had nothing to say to you. Get out. |
8943 We have a mutual acquaintance, a man named Cernd? We are looking for his wife. |
8944 We are trying to find out what happened to the family of a friend of ours, a man named Cernd. Can you help? |
8945 Go on, I'm done talking to you. |
8946 Ahh, Fennecia, you are as I remember you. You look unsure? It is Cernd, your former employer. I hope you recall. |
8947 Fennecia? Please, I have come to speak with Galia. Is she here? Our old home is deserted. |
8948 Dead? But... Igarol... Fennecia, what happened? Tell me. |
8949 Get Cernd out of my home. I'll not say a word while he is here. |
8950 You should choose better company. That one just ain't right. Running out on a woman like that. |
8951 He has a different view of it. He claims it was for the best and that it was a mutual decision. |
8952 Try to be a bit more forgiving. He only wants to know what has happened. |
8953 I did not think him capable of such a thing. What happened exactly? |
8954 Yes, well he would, wouldn't he? It doesn't matter, really. What's done is done, and there's not a damn thing he can do to make it better. |
8955 The easy way to learn what happened would have been to have not run off. I guess he didn't consider that method though. |
8956 I'll tell you what happened to the best of my knowledge, which will certainly be better than his recollection, I am sure. |
8957 It doesn't matter, because their deal was broken when she found out she was pregnant. So Galia took comfort where she could... a local noble named Deril. |
8958 Galia... died a few months ago. I ain't saying nothing, but it didn't seem natural. No fuss made... Deril's got a wallet for the guard, if you get my drift? |
8959 Galia's son... Cernd's son... is with Deril now. No doubt the boy will be an unthinking lout... if not from the family line, then from example. |
8960 It sounds like this Deril is really the villain here, not Cernd. |
8961 That cannot be a healthy environment for a child. The guard will do nothing? |
8962 And you let this all happen? I thought you were the child's nanny? |
8963 If Cernd had been man enough to stay, none of this would have happened. His lack of nerve started it all, and I'd say that to his face if I were speaking to him. |
8964 The guard will do what to who? The child is an orphan of a woman whose husband ran off. They are less than garbage in this town. |
8965 What could I do? A blood relation might have some call to take it, but with its mother dead and its father a coward, who will stand? Me? You? |
8966 I see you. I got special eyes just for the likes of you. Who are you? You ain't got business here. |
8967 I should say I do. I would speak with your master Deril. Do be quick about getting him, will you? |
8968 He don't speak to no one. You will leave. |
8969 As the simple wasp must coerce the flower to release its nectar, so will I rip your throat from its moorings and drain your lifeblood if I do not see Deril and my child! UNDERSTAND?! |
8970 Well, you sure sound like his other guests. He doesn't like to be disturbed, but I will tell him you are here. Maybe you are just late for the party, or whatever. |
8971 Good man, good man, you go now and get him. |
8972 Cernd, that was quite the outburst. I didn't think you had it in you. |
8973 Could you be a little less insane please?! I'd like to get out of here alive. |
8974 Odd time to develop a spine, Cernd. I was expecting him to attack right there. |
8975 It's not so much in me as in a puddle around me. Scared myself, I did. It worked though. Let's see what our friend brings back with him. |
8976 I'm not exactly sure what came over me there. Glad it passed, but it seemed to do the trick. Let's see what our thick friend brings back with him. |
8977 I was as well. Not the brightest thing I've done today. Oh well, it seemed to do the trick. Let's see what the big lout retrieves. |
8978 I disturb! I would have words with you! |
8979 You? And who might you be? There is something about your eyes that I recognize. Who are you? |
8980 I am called Cernd, and we have business to discuss. |
8981 Well, I know that name, although those that knew you call you several others. By their description, I would have not expected you to ever return. |
8982 Well, it is here... er... I am here, and we have matters that we must discuss! |
8983 I think not. I am done with you and your kin. What is it you think we must speak of? I am sure I will find your answer amusing. |
8984 My wife and her death! My child and his life! |
8985 Ah, she is long since gone. If I began ignoring her while she was still here, why can't you release yourself after years? Best you learn to control yourself. |
8986 I... I... |
8987 No, you do not, do you? No one has told you, and you have not been here. What claim have you? |
8988 I am the child's father and rightful guardian! |
8989 Cernd, accuse him of the murder of Galia. If we threaten to bring the guards into it, he may relinquish the child. |
8990 Cernd, we will back you if you threaten him. That will make him hand over the child. |
8991 Give it a rest, Cernd. All is lost. I will not risk my neck for a brat you cannot even name. |
8992 We can beat this lout, Cernd. Let us stop this chatter and simply kill the bastard! |
8993 I am the child's father, and I make claim that you murdered the mother! Galia died in your care, and the guards of this city will... |
8994 Ha ha! I buy the guards when I need to! Besides, how sure are you? Perhaps she took her own life, pining for your return, weeping over your picture... |
8995 Shut up. |
8996 Crying for the day her brave Cernd would return and take her away... |
8997 SHUT UP! |
8998 Until she could take it no more and, whispering your name, sipped a hemlock-laced wine, ending her torture. Or maybe I pushed her down the stairs. Take your pick. |
8999 I will tear your eyes as the raven! |
9000 We're with you, Cernd! Let's get him! |
9001 Ehh, you're on your own here, Cernd. He said he has visitors. I don't like these odds. |
9002 It would have been better for you to find a nonviolent solution, but now I have entertainment for my guests. Come to my side, my comrades; enjoy the spectacle. |
9003 Help me, comrades. To my aid! |
9004 Are you weak? Do you require the sitting as a baby? Prove yourself. |
9005 As you will. I am WORTHY! |
9006 Well, he is proven weak and undeserving. I give you your lives for this knowledge. Begone; the way is unbarred. Take the mewling whelp with you as well. Sentimental weakling. |
9007 Then I will fight him myself! I release you from any bond you feel you have with me! This I must do! |
9008 You should have followed their lead, Cernd. You will provide a fine amusement for my guests. The rest of you had best leave. This no longer concerns you. |
9009 Oh... I... I need some healing... Oh, it hurts so much! |
9010 We have him! Oh, my child... I must take him to a safe place. I will go to the druid grove. Perhaps you will meet me there? Once he is established in their care, I might travel again for a time. I shall see... |
9011 Oh... I can't help but remember what the forests in the north looked like from the sky. They're... they're so majestic! |
9012 I... I never saw much of the cities from the circus. Are they all so crowded like this? |
9013 Hand me my child, or we shall cause such damage that the guard must ask questions despite your bribes: who you are, what you do... who your GUESTS are! |
9014 I just realized I was never told his name. I... will name him anew. His mother's middle name, for she is all I hope he remembers. A fine name. Ahsdale. |
9015 That would be a mistake on your part! I'll not tolerate your ultimatums! |
9016 What is this delay, Deril? Do not make me chastise you for keeping us waiting. Perhaps you are not worthy? |
9017 There... there is no delay, Lagole. I was just dispatching some... some servants. You! Take this brat and get out of my sight! I have no time for this now! |
9018 This is not over! I will deal with you later! |
9019 I see you. I got special eyes just for the likes of you. Who would you be? Ain't supposed to be anyone here. Get out. |
9020 Come now, it wouldn't do for you to keep us here. Your master is waiting for us. Get Deril and be quick about it. You know how unforgiving he is. |
9021 Come now, it wouldn't do for you to keep us here. Your master is waiting for us. Get Deril and be quick about it. You know how he loves company. |
9022 You will move your carcass and get Deril right quick. I will not wait a second longer than I have to! I'd hate to ruin his carpets with your sorry lifeblood! |
9023 Come now, maybe I could pad your income just a tad, and you'd be a good lad and go get Deril? Say, 100 gold? |
9024 I suppose... You don't move though. Lots of guests come today, so maybe you are guests too. First ones to use the door though. |
9025 You don't know him none. Deril is one big... er... he don't enjoy no one's company. You get lost. |
9026 Well, you sure sound like his other guests. He doesn't like to be disturbed, but I will tell him you are here. Maybe you are just late for the party, or whatever. |
9027 You're a man who looks like he could use a few extra coins. How about I pay you to let me in, and you go get Deril? Good idea? Let's say, oh, 1,000 gold? |
9028 That ain't half enough to buy my life. You get lost. |
9029 A thou... You betcha! I goes and gets him! Just you waits! |
9030 Well, how about 1,000 gold then? Will that work? |
9031 Does he enjoy cleaning his servants off the walls? Because I'm about to reduce you to a fine red mist! |
9032 Well, how about 1,000 gold then? Will that work? |
9033 It's getting closer in value as we speak, because it's about to get a lot shorter! Let me pass! |
9034 Sorry, I'm on my way. |
9035 Sorry, I'll be going. |
9036 Good t'ing too. Don' come back! |
9037 Sorry, I'm on my way. |
9038 Den you bring it on! Deril make me strong for fools like you's! You shoulda left! Now you gonna die! |
9039 Who has disturbed my meeting? My guests will not tolerate interruptions! |
9040 Oh, stow it! I have come for Cernd's child, and you will hand it over! |
9041 I am terribly sorry for this, as I am sorry for the loss of your servant. I always pity the messenger. |
9042 You would be Deril, would you not? We have business to discuss. |
9043 Cernd? Where have I heard that name? Ah yes, the lout that left his wife to me. I was puzzled; his former friends call him many other things. Amusing, isn't it? |
9044 You are the ones! I said I would come for you! I was worthy, and now I will take revenge for your slight! Death comes! Embrace him! |
9045 It is never over! You will fall! You cannot defeat me! |
9046 You have breached my home! Here you will die and rest! |
9047 And what business would that be? Enlighten me. Perhaps it will prove amusing. I highly doubt it, but perhaps. |
9048 It is the small matter of a child, the child of an acquaintance of mine. Cernd is his name. |
9049 Do I look like I need gold? And what do you mean by "return"? Has the father ever seen it? Does he know its name? Do you? Actually, I may have forgotten it myself. |
9050 Weep not for the servant. I will rebuild him at my leisure. You, however, I shall leave in pieces. Who are you, and what do you wish here? |
9051 If you are Deril, then we have business to discuss. |
9052 A simple matter, really, over the child of an acquaintance of mine. Cernd is his name. |
9053 Is he the man that left his wife to me? She is gone, forgotten even before her death. If I can manage such indifference, why can this "Cernd" not move on? |
9054 Actually, I think I've made a bit of a mistake, and I'll be going now. |
9055 Ehh, actually, I have made a mistake, and I will be going now. Forgive the intrusion. |
9056 Sorry, my mistake. I'll just be going now. |
9057 Too late for that; I can't appear weak to my guests. Fortunately, my comrades enjoy a bit of sport. Come! See these foolish creatures dispatched by my hand! |
9058 As for the child... it is around here somewhere. The servants feed it from time to timeâ€â€at least, I think they do. I hear it mewling on occasion. Why do you think you are entitled to it? What do you intend to do here? |
9059 I intend to offer you a fortune for the child's return. How does 10,000 gold strike you? |
9060 I have come to retrieve the child, and I shall take it by force if I have to! |
9061 I will call the guards if you don't hand it over. They might be interested that you may have killed its mother, Galia. |
9062 I will make noise, so much that no matter your bribe, the guards will have to investigate you, your history, your company... |
9063 MIGHT and MAY? You call that a case? Do you think such a story would hold up? It has been more than a year, long enough to cover the tracks of any alleged crime. |
9064 Besides, perhaps she took her own life. Maybe she pined for her beloved to return. "Oh where oh where is Cernd?" whom I do not see even now. |
9065 Perhaps it grew tiresome, just as your company has, and whispering "Cernd," she sipped hemlock-laced wine... or perhaps I pushed her down the stairs. Take your pick. |
9066 Then you shall have to. Oh, did I mention my company? Come, my comrades, and see these creatures dispatched! I will prove my worth here! |
9067 Regardless, I tire of this game. You have come under the banner of another, and you shall die for it. Come, my comrades, see me prove my worth! |
9068 For all of the good that you have accomplished in Baldur's Gate, you act now like you don't know the meaning of the word. Heed me well: Come back to the side of the righteous, or I shall be forced to call you enemy. |
9069 Little halfling, you don't frighten me, so save your breath. |
9070 I have not always done right, but you have my assurance I will not stray again. |
9071 Little I may be of body, but strong I am in conviction. You have been warned. |
9072 You speak most nobly now. See that your actions reflect your words, and all shall be well. |
9073 My conscience can allow me to be idle no longer. In the name of all that is good, I accuse you of willfully committing acts of evil. |
9074 Worry not for the feelings of <CHARNAME>, small one, as <PRO_HESHE> and I go far back and have an understanding of sorts. |
9075 As you will. It was only a humble suggestion. I've no wish to intrude upon your relationship with <CHARNAME>. |
9076 Home? But I thought you maintained your quarters at the Radiant Heart. |
9077 I didn't know this was where you grew up, Keldorn. Which house was yours? |
9078 Listen to me, drow. Though our leader has made the foolish choice of allowing you to join this party, you shall receive no welcome from me. Slayer of innocents! You taint the sun with your evil! |
9079 Yes, yes, very moving. Come, we have no time to dawdle over childhood memories. |
9080 Trying to make me repentant for the ways of the storm will prove no more fruitful than whistling down the wind. |
9081 Have you... given any thought to this? |
9082 My attendance at the Order is... it is oft required, but my servants maintain an estate in this district, and it is there that I visit my wife and daughters... Would you like to come? I shall introduce you. |
9083 Cruel words will do you little good when your head is on a pike. Step across the line even once, and I will kill you. |
9084 Eventually they will become a foolhardy exercise. Bones will grow weary in time. I know it will happen, and when that time comes, there will be little choice. |
9085 Oooh... we have such stories amongst my people. Being underground is just not for the avariel... |
9086 You... might think it's silly, but at least in the daytime you can see what's coming! |
9087 Jan, I find you to be quite the enigma. This adventure has yielded us a crop of useful magical items, and yet you turn your considerable powers to the never-ending quest to create the perfect turnip peeler. |
9088 My... my mother used to tell me such stories about the terrible things that come out in the night. But... oh, you must think me foolish... |
9089 Yes? |
9090 No thanks, Keldorn. It is not my place to intrude upon your personal life. |
9091 Well, Mazzy, you're really asking two questions there. My shortsightedness was passed to me by my dear departed father. I was born with the condition, and I'll thank you not to stare! As to your other question, it takes me back to my carefree days as a deckhand on a turnip merchant galleon. We sailed for distant Waterdeep, we did, braving foul seas, foul tempers, and a desperate band of turnip pirates. |
9092 I would like that. |
9093 It is hardly an intrusion. They will be pleased to meet you and, as I said, it has been far too long since last I saw them. |
9094 I'll help however I can. |
9095 You are mentally incapable of answering a straight question, aren't you, gnome? |
9096 Very well. I shall point it out to you as we pass its gates. As I said, it has been far too long since last I walked these streets. |
9097 'Twas on a cold winter's night near the beginning of the Great Underwear Shortage that we set sail. I danced naked on the poop deck, which was the custom at the time. Well, my nose and other extremities were getting a bit frosty, so I gathered up the tatters of my poor, abused underwear and headed to the crow's nest. |
9098 I was born in Esmeltaran, but Athkatla has long been my home. My tasks for the church too often keep me away, but my estate is in this district, along with my wife and daughters. Would you like to come? I could introduce you. |
9099 Shut up, shut up, shut up, shut up! |
9100 Well, I never! You did ask, after all. |
9101 SHUT UP! |
9102 Nalia |
9103 Nalia |
9104 Mazzy |
9105 Mazzy |
9106 Yoshimo |
9107 Yoshimo |
9108 In truth, when the Order sees my worth, I'll no longer need to travel with lowly folk such as you there, halfling. |
9109 Never will I heed a lowly halfling! Hold your tongue lest I cut it from your cursed mouth. |
9110 Your implication is correct. You are no paladin, nor shall you ever be. Learn your place, for I shall suffer your delusions no longer. |
9111 We have greater responsibilities, so I shall fall behind you. But do not accustom yourself to ordering me about like a common peasant. |
9112 As you will have it. I shall stay my hand for now. |
9113 'Tis truly an adventure for the weak-willed. I've fought campaigns against the Hillgnasher giants and slew twenty of the foul beasts. |
9114 You have not, and I've no wish to hear it. |
9115 I warn you, gnome. Cease your prattling immediately! |
9116 No thanks, Keldorn. It is not my place to intrude upon your personal life. |
9117 I'll suffer no insults from you, runtish one! |
9118 I would like that. |
9119 I shall not forget this, gnome! Your blood will flow yet! |
9120 I did, actor... So you can stop pushing your weight around and leave the fighting to those of us who can handle the front line. |
9121 Look, harlequin, go on and tell your tales... I'm sure someone here believes them. Now get out of my sight before I skewer you and your liar's soul. |
9122 Heresy is a devil's bellow, dwarf. My service is to my lord. |
9123 My god has a face and name, heretic. He leaves me free to draw his grand design upon the souls of the lapsed and faithless. |
9124 Nonsense. My estate is in this district, along with my wife and daughters. I am sure they would love to meet you. Come, and I shall make the necessary introductions. |
9125 No thanks, Keldorn. It is not my place to intrude upon your personal life. |
9126 I would like that. |
9127 Forgive me, but it... it has been near a season since I last saw my family. May we not take some time out of our current schedule and check that they are well? |
9128 What can I do? |
9129 Enough! Silence yourself and fall behind me now! We haven't the time to waste on these pointless arguments. |
9130 Haer'Dalis, a ronin, a rogue. You have more freedom than most, and yet you remain as grumpy as a flea-bitten dog. Why so glum? |
9131 You have my leave to go. Where shall I find you again when you are done? |
9132 Dogs, is it? A fitting cloak for a bloodhound. You've got the scent now, Yoshimo, and shall bring the prey to your mysterious master. |
9133 No more bickering. We are a party and should act as such. |
9134 Voice of the East |
9135 Then let us visit your estate and see this family you have kept so secret. |
9136 No master have I, save my own conscience. I merely wish to know why life is such a burden to you. |
9137 Shackles as heavy as yours cannot be hidden from one who has been a slave. I tire of this dreadful acting. Leave me be, Yoshimo. |
9138 Anomen |
9139 Anomen |
9140 In time, Keldorn. In time. But for the time being, we have more important things to do. |
9141 Yoshimo |
9142 Do not try my patience in this matter. We must rescue Imoen. Your family will wait. |
9143 Friend Korgan, you are truly a paragon of dwarven ill humor. Can you find no joy in being alive? The smell of the morning dew and the feel of the free air? |
9144 Keldorn |
9145 Keldorn |
9146 Aye, I find pleasure in the feel of an inquisitive thief's neck bone breakin' between me hands. |
9147 They could write a book about you. "Irritable Dwarven Responses," they'd call it. It would be a bestseller amongst the smelly-old-drunk market. What say you? |
9148 Thank you, m'<LADYLORD>. You may find me at my quarters in the Radiant Heart guild house when I am done. |
9149 Mayhaps ye should, only "Pleasures of the Dwarven Bedchamber" is a more pleasing and accurate subject. |
9150 Ho! Is it, now? How about "The Unbathed Adventurer: Travels with Korgan"? |
9151 Worry not, thief. There's naught wrong with yer idea that a sharp blow to yer idiot skull wouldn't fix. |
9152 Most holy paladin, vengeance of the righteous gods, you are a married man, are you not? What of your family? I have never heard you speak of them. |
9153 Cernd |
9154 Truly... I am married. I have a beautiful wife and two daughters. They are the joy of my life. |
9155 Cernd |
9156 Are they? It is strange that you have not mentioned them before this. |
9157 I assure you that they are. My wife is a charming woman, and my daughters are becoming likewise. That is all I will discuss of my family, thief, so begone. |
9158 Valygar |
9159 Valygar |
9160 One must maintain constant discipline and remember the four principles of virtue... that is my motto and everlasting burden. |
9161 Virtue, eh, knighty? |
9162 Indeed, little one. 'Tis not virtuous to refer to me as "knighty." |
9163 Another human with his shorts in a knot. But I digress. Anyway, Keldy, my mother wrote a book on virtue. |
9164 Did she? |
9165 Oh, yes. A book on the virtues of erotic love. "Sins of the Flesh Golem," it was called. Excellent sales in the paladin's spouse market. |
9166 A wholly inappropriate jest, Jan. You should be ashamed. |
9167 It is no jest. I'll send you a copy, if your wife does not already have one. |
9168 Never speak of my wife, gnome. Your lack of respect is appalling. |
9169 Ah, now I see. One of THOSE. |
9170 It is not your place to judge my affairs. You must learn to respect your leaders. |
9171 I do respect my leaders. This has nothing to do with them. This reminds me of the chapter where the paladin first makes passionate love to the flesh golem. What a beautiful scene... |
9172 Begone, gnome, lest my honor demand I perform acts that you shall regret. |
9173 "Fleshy, honey," the paladin said. "Yes, baby?" said the golem... |
9174 I mean no dishonor to you, but I must visit my family. I fear I serve two masters here and must insult the one to appease the other... When all of this has passed, you will be able to find me at the Order. Is that all right? |
9175 (No doubt my kneecaps are in some danger.) Halfling, here you stand still living thanks to the use of my magic. Question me not. |
9176 Quite a mouthful for one of a servant race. I understand your warning and will take it for what it's worth. Begone! |
9177 (Ah, already we have the fool convinced that you are muttering!) |
9178 Ah, here at long last is... my estate. The servants have tended to it well this past while. |
9179 A rather bold conjecture, don't you think, Korgan? |
9180 You're an odd little fellow, Korgan. I'm not quite sure what to make of you and your chagrins. |
9181 Ah, Peony, you have done a fine job with the flowers out front. Where is your mistress? |
9182 Haer'Dalis |
9183 Haer'Dalis |
9184 Aerie |
9185 Aerie |
9186 Haer'Dalis, Haer'Dalis! You think too much and smile too little. Come, my bullywug! Come, my puss 'n boots! We are in Athkatla, the city of a million smiling faces! |
9187 Aye, parrot, aye... 'Tis because they're all trying to sell me something! |
9188 I have seen your fingers, and they are as fast as your tongue! What you don't want to buy, you can always steal! |
9189 And what you don't want to steal? ...I trust not your boundless glee, my parrot, for something in it jingles with the sound of silver. |
9190 Silver? Or gold? We pluck it from every corpse we find and steal it from every chest that we encounter! |
9191 Aye, you are twice rewarded, but you have no more been a prisoner than I have been a king... Consider yourself forewarned, thief. My trust does not come easy, and you have not won it yet. |
9192 Speak not to your betters, surface slave. |
9193 Akae |
9194 Jan |
9195 My brother, Elgar Buttercup, had skin the shade of charcoal, too. Well, technically it WAS charcoal. He died in a nasty fire, you see. |
9196 You do love the sound of your own voice, don't you, gnome? |
9197 My own voice? Heartless wench! Do you not know? I am deaf. I have never heard the sound of my own voice. I read lips... *sob*... only lips... |
9198 Deaf? Truly? In the Underdark, the deaf are killed or used in pain threshold experiments. |
9199 I heard that! In fact, it reminds me of the time I was eaten by an avatar of Lolth. I was stuck inside her stomach with a miserable drow called Biffle Chump for days. Of course, I was forced to eat him. A matter of survival, you understand. Nothing personal. He tasted a bit like chicken. |
9200 <CHARNAME>, how is it that you travel with such a wee buffoon? |
9201 Hey, don't look at me! You got him started. |
9202 Truthfully, it all goes back to the time that Jan's cousin, Plooty Paladin-piper, got caught in a nasty flesh-golem-eating contest... |
9203 What I would have given for just a pinch of pepper! |
9204 I refuse to listen to this. |
9205 Aye, Plooty had a way of attracting golems. Brilliant, really. You start with a saucer of milkâ€â€golems are suckers for milk... |
9206 Why, Lord Keldorn! It has been well over a month since last I saw your face. |
9207 And it has been as long since I have seen my Lady. Come, girl, is Maria about? |
9208 Excuse me, good gnome. I have a question that I've been meaning to ask for some time. These flash bombs of yours... |
9209 Yoshimo! Please! "Jan Jansen's Flasher Master Bruiser Mate." They have a name! |
9210 Oh certainly, Lord Keldorn. Lady Maria isâ€â€is in her chambers. I... I will fetch her for you. |
9211 Of course. These "Bruiser Mates" that you construct... might I learn how to use them? |
9212 I won't lie to you, Yoshimo. There is an excellent chance that you'll lose both of your arms. Perhaps even your face. |
9213 If you could, Peony. And the girls, too. |
9214 If one is not willing to take risks, then one is not much of an adventurer. |
9215 Well said! As Aunty Kylie used to say, "Yeah, it's risky. But they've got gelatinous cubes!" I suppose it wouldn't hurt to have you try your hand at a few. Here, give the dial a twist and throw it. |
9216 Mmm... perhaps I shall wait to perform such a feat. This... bomb... looks most unstable. I am surprised they do not explode in your pack, good gnome... |
9217 Bite yer tongue! This is my best and most potent recipe, I'll have you know. Aunt Kadie herself helped me mix this batch up, and I'll not have you disparaging her good name. |
9218 I meant no disparagement, Jan... but I think I'll leave the bombing to you for now. |
9219 You there! You will go back the way you have come! This area is under care of the druids of Tethir, and if you do not leave, you will face nature's wrath! |
9220 Ah, my sweet Vesper. How is your schoolwork coming? The priests are still kind to you for my sake? |
9221 Yes, Father. |
9222 ...Good, good, that's good to hear. And Leona, the boys are letting you play with them now? They're not teasing you anymore? |
9223 Not when the priests are there to hear it. |
9224 Good, good, that's good... |
9225 Mother, can we go now? |
9226 Of course, dears. Go on back to the sitting room while your father and I talk. |
9227 So who are these? Heathen you converted in Calimport, traveling pilgrims you stumbled across in Saradush? |
9228 Well, mageling, how goes the battle against all that is right and good in the world? |
9229 (It would surely go better without annoying gnomes asking questions) Question not my designs, else you too will become an unwilling part of them. |
9230 I sometimes believe that it is my destiny to become a part of some incompetent mage's fizzled schemes. Golodon the Unmanned being a case in point. You too, I suppose. |
9231 Maria, this is <CHARNAME>. We are searching for <PRO_HISHER> childhood companion, who |
9232 And by what authority do you make this threat? This is not the way of right-thinking servants of nature. Explain yourself. |
9233 Cernd! You... you have been away some time. Much has changed. |
9234 So I see, though I am confused. The Great Druid has not heard good things about what has happened here. Attacks, threats, brutality. |
9235 I don't care, Keldorn! It has been two months since you were here last, and then it was barely for a day! Not even enough to leave your scent about this place... |
9236 I am to be continually plagued by fools? Conversation with you does not rate highly on my list of things to accomplish. Run along now. (Yes, that will do.) |
9237 The work of the Order must be done, Maria. You know if I had my choice, I would be here. |
9238 Truth be told, I feel a bit sorry for you. It must be frustrating to see your entire life's goals amount to absolutely nothing. |
9239 What about me? What about my heart, Keldorn? What... if I don't love you anymore? |
9240 It is the new way, Cernd. We have a new leader to follow, and she has moved us in this direction. |
9241 What do you know of my goals, gnome? |
9242 She? What of Gragus? Was he not the Great Druid of this wood? |
9243 By the gods, Edwin, you mumble about them often enough. Oh! Looks like I've hit a vein. Sorry about that. |
9244 Yes, Cernd, but Gragus has been... replaced. Faldorn is the new leader's name, and none have dared challenge her yet. |
9245 One day you will bow before me, gnome. That shall be a time of reckoning. |
9246 So instead you follow as ants and do her foul deeds? Have you not the courage to face her? |
9247 Maria! |
9248 If you say so. Let me know when it's time to bow. I might not notice it. |
9249 She is a Shadow Druid, and very... violent. She also... bonded with the grove. She is invulnerable outside of challenges, and those must be one-on-one battles. |
9250 Such a ritual is unheard of and quite costly to the grove. I shall discuss this matter with her in a language that she will understand. Get out of my sight. |
9251 I... I've been seeing another man... The children and the servants already know... Heâ€â€he took the girls out to the circus twice... oh, Keldorn... |
9252 Many will not talk, Cernd. I do not enjoy this new role we take, but others do. Walk carefully. |
9253 Jan! I have heard that you are an inventor of sorts. Where do your interests lie in the field? |
9254 Well, well, look who has come from the sheltered north to join his brothers in the trenches. Tell me, Cernd, are you here to lecture us? |
9255 This is not our role! Balance is the goal, not slaughter. Trademeet never gouged the land, and yet you besiege it. Where is Gragus? He would not allow this. |
9256 I'm open to all creative muses. Lately, I've been working on a turnip peeler. A magical device, of course, designed to peel a hundred turnips per minute. I'm really quite close to a breakthrough. Naturally, however, it does cost well over 100 gold pieces per day to run. But think of the uses! |
9257 You... You what? What is his name?! |
9258 Williamâ€â€Sir William of Thorpe... I beg of you, don't hurt him, Keldorn. If I can't have you, at least let me have something! |
9259 Why, turnip peeling, for one. |
9260 Exactly! You've got a knack for logical thinking, Yoshi. You could go far in the service of Gond. |
9261 Genie |
9262 Genie |
9263 ...Goâ€â€go to your daughters. To look at you right now, Maria... To look at you is to go mad. |
9264 Why, Boo! What a fabulous job you did in battle! You went for the eyes as fast as any miniature giant space hamster that I've ever seen. |
9265 Boo says that he was just doing his job. |
9266 Curse the dictates of honor! ...Oh, the very gods demand that I bring this case before the courts. Sir William shall be hung and the love of my entire life imprisoned. There is no other outcome. |
9267 And a fine job it was. What a brave little hamster! |
9268 Boo says that Yoshimo did well, too... for someone who isn't Minsc. |
9269 I give you fair warning, interloper, that this area is under the protection of the druids of Tethir, and if you do not leave, you will face nature's wrath! |
9270 Come now, that cannot be your true sentiment. We are siblings in nature, her servants bonded by duty. We should not fight. |
9271 This is not as it should be. What has changed here to cause this hostility? Cernd said it has not always been like this. |
9272 I do not take kindly to your threats, and I will answer any attack with lethal force of my own! |
9273 Thank you, Boo. |
9274 Can we not come to some sort of agreement? I simply want to know what has provoked the druids of this region to such behavior. |
9275 Do you see that, Boo? There goes a nice man. |
9276 Tell me, Edwina, would you like me to let out the seams on your robe? I am quite handy with a needle. You do, after all, have more, ah... bulk... in the upper chest area. |
9277 Even in your grief, you show wisdom. Let us make our way to the courts. |
9278 Silence, you fool! Chauvinist pig! (What am I saying?) I mean to sayâ€â€"Idiot!" |
9279 It was only an offer, m'lady. There is no cause for anger. |
9280 Perhaps you should talk with her. |
9281 I say kill the bastard. Who is he, anyway? |
9282 Kalah |
9283 Kalah |
9284 Hendak |
9285 Hendak |
9286 Beastmaster |
9287 Beastmaster |
9288 Lehtinan |
9289 Lehtinan |
9290 Delon |
9291 Delon |
9292 Escaped Clone |
9293 Escaped Clone |
9294 Duergar |
9295 Duergar |
9296 Jon Irenicus |
9297 Jon Irenicus |
9298 Perhaps you should confront Sir William about the matter. |
9299 No, no. This is a task I must face alone. Oh, I am already so weary, but I know I shall not rest until the deed is done... Meet me back at my Order in three hours and, if the gods are willing, this nightmare shall all be over. |
9300 I would become a blood-soaked beast and damn my soul to the Abyss. You mean well... but it is not an option. |
9301 Then we must give testimony to the courts. Come, I shall be at your side. |
9302 Then let us bestow some justice. He has challenged your honor. There must be a reprisal. |
9303 Come, I know of him, and he is often at the Mithrest in Waukeen's Promenade... Let us go and see what sense we can make of this. |
9304 What if the girls can't live without a father anymore? What if I can't live without a husband? |
9305 I love you like I love the church, but the church is the harsher taskmaster... We knew that when we married. |
9306 I know, I know, and I love you in the same fashion, with all my heart... |
9307 Then if we have love, Maria, what could ever come between us? |
9308 What is it you require to permit my passage? Gold? Is that it? I'll pay if you wish. Will 500 do? |
9309 That is why I have given warning. I do not fully trust our new leader. Faldorn is... violent, but she... replaced our Great Druid, and none will challenge her. |
9310 Faldorn! I know of her! She was a Shadow Druid I met near the Cloakwood mine of Baldur's Gate! |
9311 She still obeys the rituals of ascension? Perhaps I should "discuss" this with her. |
9312 So you follow her regardless? Certainly you cannot condone her actions? |
9313 That's twice you've threatened me! I'll not run from the likes of you! |
9314 I have not followed her orders as she might have wished. If I had, you and I would not be speaking. I warn people away when I can, but I am not skilled enough to openly oppose her. |
9315 You have spoken with Cernd? I had hoped he or another would be sent to help. He serves the Great Druid in the north. He will know what to do with this Faldorn. |
9316 Typical of a city-dweller. I have no need of coins in the sanctity of nature. She provides for me. Leave with your arrogant wealth before you regret it. |
9317 That is not for you to know. Our affairs are our own business, and they will be dealt with in accordance with the rituals of the ages already set in place. |
9318 Damn you, I am giving you a chance to get out of here before you come to harm! I wish you no ill, but I must keep up the appearance! |
9319 Backing down from a fight then? I think you should learn not to make threats you cannot enforce! |
9320 Cernd said there was something odd going on here. What has happened? |
9321 What has happened here to cause this? I would not consider these attacks the traditional role of a druid. |
9322 Quiet! Oh... damn it all, they've heard. Others do not stop to chat. Do not say I didn't warn you. I gave you a chance, but no, you wanted to butt heads. So be it, I tried. |
9323 What has happened here to cause this? I would not consider these attacks the traditional role of a druid. |
9324 Then you might end this! We have not experienced a Shadow Druid before; we are not strong enough to defeat her. I... I must go; she would harshly punish treachery. |
9325 Be wary, then. She began alone, but she has supporters. They will not talk or bargain. I must go. I cannot be seen like this. |
9326 I don't usually associate such remarks with druids. Cernd was right; there is something making you all more hostile. |
9327 Relax, relax, I just want to know what has happened here to turn the druids against everyone. |
9328 Relax, relax, I just want to know what has happened here to turn the druids against everyone. We don't often act like this. |
9329 Dalok, what is the meaning of this? |
9330 We are taking what is ours to retrieve, Cernd. We are stripping the invaders of the spoils they rape from the earth! We are doing what is right. |
9331 No, he would not, and that is why he is gone. We have a new leader, one that speaks the words we wish to hear. We have a leader in Faldorn, a Shadow Druid. |
9332 A Shadow Druid! They are perversions of our calling! |
9333 The perversion is thinking that civilization and nature can coexist. We have taken steps in the only way we can as protectors of the wood. Faldorn says... |
9334 Voice of the West |
9335 I will challenge her to the rituals of ascension! She may flout our way, but she must obey the rules set down ages ago. That is her hold over you, is it not? |
9336 Some obey out of fear, but I think her way is better. We fight for nature and take what we wish from the city fools. I will stop your feeble attempt to interfere, Cernd! |
9337 May the Earthmother forgive your sins against her children, but at least your deaths will feed the fauna and flora! |
9338 Dread Wolf |
9339 Dread Wolf |
9340 This is a lot more exciting than any circus! |
9341 Black Bear |
9342 Brown Bear |
9343 Cave Bear |
9344 Cave Bear |
9345 Polar Bear |
9346 Polar Bear |
9347 Ghoul |
9348 Ghast |
9349 Ghast |
9350 Ghoul hand |
9351 Revenant |
9352 Revenant |
9353 Ogre |
9354 Ogre Mage |
9355 Ogre Mage |
9356 Half Ogre |
9357 Half Ogre |
9358 Ogrillon |
9359 Ogrillon |
9360 Carrion Crawler |
9361 Carrion Crawler |
9362 Doppelganger |
9363 Doppelganger |
9364 Greater Doppelganger |
9365 Greater Doppelganger |
9366 Giant Spider |
9367 Huge Spider |
9368 Huge Spider |
9369 Phase Spider |
9370 Phase Spider |
9371 end dialogue |
9372 continue |
9373 No Sprite |
9374 Bad Slot Number |
9375 Wrong Item Type |
9376 xxxxxx |
9377 xxxxxxx |
9378 Sword Spider |
9379 Sword Spider |
9380 Off hand in use. |
9381 Two-handed weapon equipped. |
9382 Cannot use item. |
9383 Wraith Spider |
9384 Wraith Spider |
9385 Ettercap |
9386 Ettercap |
9387 Mustard Jelly |
9388 Mustard Jelly |
9389 Ochre Jelly |
9390 Ochre Jelly |
9391 Gray Ooze |
9392 Tranzig |
9393 Gray Ooze |
9394 Lesser Basilisk |
9395 Lesser Basilisk |
9396 Greater Basilisk |
9397 Greater Basilisk |
9398 Wyvern |
9399 Wyvern |
9400 Blunt Weapons |
9401 Spiked Weapons |
9402 Axe |
9403 Missile Weapons |
9404 Boy |
9405 Boy |
9406 Girl |
9407 Girl |
9408 Storekeep |
9409 Storekeep |
9410 Monk |
9411 Monk |
9412 Reader |
9413 Reader |
9414 Ginia |
9415 Ginia |
9416 Performer |
9417 Performer |
9418 Nobleman |
9419 Nobleman |
9420 Noblewoman |
9421 Noblewoman |
9422 Bartender |
9423 Bartender |
9424 Lahl |
9425 Lahl |
9426 Beggar |
9427 Beggar |
9428 Commoner |
9429 Commoner |
9430 Peasant |
9431 Peasant |
9432 Merchant |
9433 Silke |
9434 Merchant |
9435 Gamesman |
9436 Gamesman |
9437 Typical Halfling Male |
9438 Typical Halfling Male |
9439 Typical Halfling Female |
9440 Typical Halfling Female |
9441 Iron Throne Guard |
9442 Iron Throne Guard |
9443 Flaming Fist Mercenary |
9444 Flaming Fist Mercenary |
9445 Blacktalon Mercenary |
9446 Watcher 2 |
9447 Amnian Soldier |
9448 Priest of Oghma |
9449 Watcher |
9450 Priest of Oghma 3 |
9451 Typical Guard |
9452 Blacktalon Mercenary |
9453 Amnian Soldier |
9454 Priest of Oghma |
9455 Watcher |
9456 Jaheira |
9457 THAC0 |
9458 Number of Attacks |
9459 Lore |
9460 Open Locks |
9461 Move Silently |
9462 Find Traps |
9463 Pick Pockets |
9464 Tracking |
9465 Reputation |
9466 Weapon Proficiencies |
9467 Kivan |
9468 Alora |
9469 Xan |
9470 Dynaheir |
9471 Yeslick |
9472 Coran |
9473 Ajantis |
9474 Khalid |
9475 Jaheira |
9476 Garrick |
9477 Garrick |
9478 Safana |
9479 Faldorn |
9480 Branwen |
9481 Quayle |
9482 Minsc |
9483 Skie |
9484 Eldoth |
9485 Tiax |
9486 Kagain |
9487 Shar-Teel |
9488 Edwin |
9489 Viconia |
9490 Priest of Oghma 2 |
9491 Kivan |
9492 Dynaheir |
9493 Yeslick |
9494 Coran |
9495 Traveler |
9496 Garrick |
9497 Safana |
9498 Faldorn |
9499 Branwen |
9500 Quayle |
9501 Minsc |
9502 Skie |
9503 Eldoth |
9504 Tiax |
9505 Kagain |
9506 Shar-Teel |
9507 Edwin |
9508 Viconia |
9550 HUMANS: Humans are the predominant race in Faerûn. Humans rule most of the significant empires and kingdoms in the Forgotten Realms. They are the most social and tolerant of races, excepting perhaps the halflings. Humans may advance as any class and are also the only race that can dual-class. Humans may not multi-class. |
9551 DWARVES: Dwarves are short and stocky, easily identifiable by their size and shape. They have ruddy cheeks, dark eyes, and dark hair. Dwarves tend to be dour and taciturn. They are given to hard work, and care little for most humor. They enjoy beer, ale, mead, but most of all, they love gold. There are four racial divisions of dwarves within the realms: shield dwarves, gold dwarves, wild dwarves, and duergar. Dwarves have the following traits: – +2 bonus to Saving Throws vs. Paralysis/Poison/Death, vs. Rod/Staff/Wand, and vs. Spell, with additional bonuses based on Constitution. – Infravision. – +10% Open Locks, +15% Find Traps, +5% Detect Illusion, +10% Set Traps. – +1 Constitution, -1 Dexterity, -2 Charisma. |
9552 ELVES: Elves tend to be shorter and slimmer than humans. Their features are finely chiseled and delicate, and they speak in melodic tones. Elves are looked upon as being frivolous and aloof. They concern themselves with natural beauty, dancing, frolicking, and other similar pursuits. Their humor is clever, as are their songs and poetry. There are six racial divisions of elves within the realms: gold elves, moon elves, wild elves, sea elves, dark elves (drow), and winged elves (avariel). Elves have the following traits: – 90% resistance against charm and sleep magics. – Infravision. – +1 THAC0 bonus with bows, short swords, and long swords. – -5% Open Locks, +5% Pick Pockets, +5% Move Silently, +10% Hide in Shadows. – +1 Dexterity, -1 Constitution. |
9553 GNOMES: Kin to dwarves, gnomes are noticeably smaller than their distant cousins. Gnomes, as they proudly maintain, are also less rotund than dwarves. Most have dark tan or brown skin, white hair, and rather large noses. Gnomes have lively and sly senses of humor, especially for practical jokes. They have a love for nature that is only matched by their love for gems and jewelry. There are two racial divisions of gnomes within the realms: rock gnomes and deep gnomes (svirfneblin). Gnomes have the following traits: – +2 bonus to Saving Throws vs. Rod/Staff/Wand and vs. Spell, with additional bonuses based on Constitution. – Infravision. – +5% Open Locks, +10% Find Traps, +5% Move Silently, +5% Hide in Shadows, +10% Detect Illusion, +5% Set Traps. – +1 Intelligence, -1 Wisdom. |
9554 HALFLINGS: Halflings are short, generally plump people, very much like small humans. Their faces are round and broad, and often quite florid. Their hair is typically curly, and the tops of their feet are covered with coarse hair. Overall they prefer the comforts of home to dangerous adventuring. They enjoy good living, rough humor, and homespun tales. There are three racial divisions of halflings within the realms: the hairfoot, tallfellow, and stout. Halflings have the following traits: – +2 bonus to Saving Throws vs. Paralysis/Poison/Death, vs. Rod/Staff/Wand, and vs. Spell, with additional bonuses based on Constitution. – +1 THAC0 bonus with slings. – +5% Open Locks, +5% Find Traps, +5% Pick Pockets, +10% Move Silently, +15% Hide in Shadows. – +1 Dexterity, -1 Strength, -1 Wisdom. |
9555 HALF-ELVES: Half-elves are a mix of human and elven blood. They are handsome folk, with good features from each of their parent races. A half-elf has the curiosity, inventiveness, and ambition of their human ancestors and the refined senses, love of nature, and artistic tastes of their elven ancestors. Half-elves have the following traits: – 30% resistance against charm and sleep magics. – Infravision. – +10% Pick Pockets, +5% Hide in Shadows. |
9556 FIGHTER: The Fighter is a champion, swords<PRO_MANWOMAN>, soldier, and brawler who lives or dies by <PRO_HISHER> knowledge of weapons and tactics. Fighters can be found at the front of any battle, contesting toe-to-toe with monsters and villains. A good Fighter needs to be strong and healthy if <PRO_HESHE> hopes to survive. CLASS FEATURES: – May wear helmets. – May wear any armor and use any weapon. – May achieve Grand Mastery (five slots) with any weapon class. – May achieve Specialization (two slots) in any fighting style and allocate three slots in Two-Weapon Style. – Hit Die: d10 Prime Requisites For Dual-Classing: Strength |
9557 RANGER: The Ranger is a warrior and a woods<PRO_MANWOMAN> who is skilled with weapons and is knowledgeable in the ways of the forest. The Ranger often protects and guides lost travelers and honest peasant-folk. A Ranger needs to be strong and wise to the ways of nature to live a full life. CLASS FEATURES: – May wear helmets. – May wear any armor and use any weapon. – May not exceed Specialization (two slots) in any weapon class. – May achieve Specialization (two slots) in any fighting style. – Begins Specialized (two slots) in Two-Weapon Style and may place a third slot into it. – May select a racial enemy, which grants a +4 bonus to hit and damage rolls against the selected enemy race. – May use the Charm Animal ability once per day. Gains one use at level 1 and an additional use every 2 levels thereafter. – May use the Hide In Shadows ability while wearing no armor, leather armor, or studded leather armor. – May cast druidic spells starting at level 8. – Alignment restricted to good. – Hit Die: d10 Prime Requisites For Dual-Classing: Strength, Dexterity, Wisdom |
9558 PALADIN: A Paladin is a warrior bold and pure, the exemplar of everything good and true. Like the Fighter, the Paladin is a person of action and combat. However, the Paladin lives for the ideals of righteousness, justice, honesty, piety, and chivalry and strives to be a living example of these virtues so that others may learn from <PRO_HIMHER> as well as gain by <PRO_HISHER> actions. CLASS FEATURES: – May wear helmets. – May wear any armor and use any weapon. – May not exceed Specialization (two slots) in any weapon class. – May achieve Specialization (two slots) in any fighting style and allocate three slots in Two-Weapon Style. – May use Lay On Hands ability once per day to heal a target for 2 Hit Points per level of the Paladin. – May cast Detect Evil once per day per level (starts at 1st level with 4 uses). – May cast Protection From Evil once per day per level (starts at 1st level with one use). – May Turn Undead as a Cleric two levels lower, starting at level 3. – May cast priest spells starting at level 9. – Receives a +2 bonus to all Saving Throws. – Alignment restricted to lawful good. – Hit Die: d10 |
9559 CLERIC: The Cleric is a generic priest (of any mythos) who tends to the spiritual needs of a community. Though <PRO_HESHE> is both protector and healer, <PRO_HESHE> is not purely defensiveâ€â€when evil threatens, the Cleric is well suited to seek it out on its own ground and destroy it. The opposite is true of evil Clerics as well, and there are also many variations in between. CLASS FEATURES: – May wear helmets. – May wear any armor. – May only use non-bladed, non-piercing weapons (war hammer, club, flail, mace, quarterstaff, sling). – May only become Proficient (one slot) in any weapon class. – May only become Proficient (one slot) in any fighting style. – May Turn Undead. – May cast priest spells. – Hit Die: d8 Prime Requisites For Dual-Classing: Wisdom |
9560 DRUID: The Druid serves the cause of nature and neutrality; the wilderness is <PRO_HISHER> community, and <PRO_HESHE> uses <PRO_HISHER> special powers to protect it and to preserve balance in the world. CLASS FEATURES: – May only wear non-metallic armor. – May only equip bucklers and non-metallic shields. – May only use the following weapons: scimitar, dagger, club, spear, quarterstaff, dart, sling. – May only become Proficient (one slot) in any weapon class. – May only become Proficient (one slot) in any fighting style. – May cast druidic spells. – 7th level: May Shapeshift into a wolf, black bear, or brown bear once per day. – 15th level: Becomes immune to poison. – 18th level: Gains 10% resistance to cold, fire, electricity, and acid; gains a further 10% resistance at levels 21 and 24. – Alignment restricted to true neutral. – Hit Die: d8 Prime Requisites For Dual-Classing: Wisdom, Charisma |
9561 THIEF: To accomplish <PRO_HISHER> goals, for good or ill, the Thief is a skilled pilferer. Cunning, nimbleness, and stealth are <PRO_HISHER> hallmarks. Whether <PRO_HESHE> turns <PRO_HISHER> talent against innocent passersby and wealthy merchants or oppressors and monsters is a choice for the Thief to make. CLASS FEATURES: – May not wear armor heavier than studded leather. – May not equip shields larger than bucklers. – May only use the following weapons: long sword, short sword, katana, scimitar, dagger, club, quarterstaff, crossbow, shortbow, dart, sling. – May only become Proficient (one slot) in any weapon class. – May only become Proficient (one slot) in any fighting style. – May distribute 25 points per level (40 at level 1) in thieving abilities: Open Locks, Pick Pockets, Find Traps, Move Silently, Hide In Shadows, Detect Illusion, Set Traps. – Starts with base scores of 10% in Open Locks, 5% in Find Traps, 15% in Pick Pockets, 10% in Move Silently, and 5% in Hide in Shadows. – May backstab for increased damage: Level 1-4: x2 Level 5-8: x3 Level 9-12: x4 Level 13+: x5 – May use the Set Snare ability once per day. Gains one use at level 1 and an additional use every 5 levels thereafter. SET SNARE: Set a trap in the chosen location when no hostile creatures are in sight. Traps grow more powerful with the Thief's level and can only be triggered by enemies. 1st level: Deals 2d8+5 missile damage. 11th level: Deals 2d8+5 missile damage and additionally deals 2d6 poison damage per round for the next 3 rounds. 16th level: Deals 3d8+5 missile damage and 4d8+2 fire damage. 21st level: Deals 3d8+5 missile damage and 20 poison damage with no save; slays target if a Save vs. Death with a +4 bonus is failed. – Alignment restricted to any except lawful good. – Hit Die: d6 Prime Requisites For Dual-Classing: Dexterity |
9562 BARD: The Bard is a rogue, but <PRO_HESHE> is very different from the Thief. The Bard's strength is <PRO_HISHER> pleasant and charming personality. With it and <PRO_HISHER> wits, <PRO_HESHE> makes <PRO_HISHER> way through the world. A Bard is a talented musician and a walking storehouse of gossip, tall tales, and lore; <PRO_HESHE> learns a little bit about everything that crosses <PRO_HISHER> path and is a jack-of-all-trades but master of none. While many Bards are scoundrels, their stories and songs are welcome almost everywhere. CLASS FEATURES: – May not wear armor heavier than chain mail. (Spells cannot be cast while wearing armor.) – May not equip shields larger than bucklers. – May only become Proficient (one slot) in any weapon class. – May only become Proficient (one slot) in any fighting style. – Thieving abilities: Pick Pockets. – Increased Lore score. – May cast arcane spells starting at 2nd level. – May use Bard Song ability. While active, the Bard Song has the following effects: Restore morale to its average value Remove Fear Protection From Fear – Alignment restricted to any neutral. – Hit Die: d6 |
9563 MAGE: The wizard strives to be a master of magical energies, shaping them and casting them as spells. To do so, <PRO_HESHE> studies strange tongues and obscure facts and devotes much of <PRO_HISHER> time to magical research. A wizard must rely on knowledge and wit to survive. Wizards are rarely seen adventuring without a retinue of fighters and men-at-arms. Because there are different types (or schools) of magic, there are different types of wizards. The Mage studies all types of magic and learns a wide variety of spells; <PRO_HISHER> broad range makes <PRO_HIMHER> well suited to the demands of adventuring. CLASS FEATURES: – May not wear any armor. – May only use the following weapons: dagger, quarterstaff, dart, sling. – May only become Proficient (one slot) in any weapon class. – May not place any slots in any fighting style. – May cast arcane spells. – Hit Die: d4 Prime Requisites For Dual-Classing: Intelligence |
9564 ABJURER: A Mage who specializes in protective magics. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Abjuration school. – Receives a +2 bonus when making Saving Throws against spells from the Abjuration school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Abjuration school. Disadvantages: – May not learn or cast any spells of the Alteration school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 15 Wisdom. |
9565 CONJURER: A Mage who specializes in creating creatures and objects to assist <PRO_HIMHER>. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Conjuration school. – Receives a +2 bonus when making Saving Throws against spells from the Conjuration school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Conjuration school. Disadvantages: – May not learn or cast any spells of the Divination school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 15 Constitution. |
9566 DIVINER: A Mage who specializes in detection and divining magics. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Divination school. – Receives a +2 bonus when making Saving Throws against spells from the Divination school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Divination school. Disadvantages: – May not learn or cast any spells of the Conjuration school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 16 Wisdom. |
9567 ENCHANTER: A Mage who specializes in manipulating the minds of sentient beings. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Enchantment school. – Receives a +2 bonus when making Saving Throws against spells from the Enchantment school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Enchantment school. Disadvantages: – May not learn or cast any spells of the Invocation school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 16 Charisma. |
9568 ILLUSIONIST: A Mage who specializes in creating illusions to confuse and mislead. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Illusion school. – Receives a +2 bonus when making Saving Throws against spells from the Illusion school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Illusion school. Disadvantages: – May not learn or cast any spells of the Necromancy school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 16 Dexterity. |
9569 INVOKER: A Mage who specializes in the manipulation of raw and elemental energies. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Invocation school. – Receives a +2 bonus when making Saving Throws against spells from the Invocation school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Invocation school. Disadvantages: – May not learn or cast any spells of the Enchantment school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 16 Constitution. |
9570 NECROMANCER: A Mage who specializes in magic dealing with death. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Necromancy school. – Receives a +2 bonus when making Saving Throws against spells from the Necromancy school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Necromancy school. Disadvantages: – May not learn or cast any spells of the Illusion school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 16 Wisdom. |
9571 TRANSMUTER: A Mage who specializes in magic that alters physical reality. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Alteration school. – Receives a +2 bonus when making Saving Throws against spells from the Alteration school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Alteration school. Disadvantages: – May not learn or cast any spells of the Abjuration school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 15 Dexterity. |
9572 FIGHTER/THIEF: This character can use the abilities of a Fighter and a Thief, though they cannot use their thieving skills while wearing more than studded leather armor. They may Specialize in, but not Master, any weapon they can use. |
9573 FIGHTER/CLERIC: This character can use the abilities of a Fighter and a Cleric, though weapons are restricted to only those allowed by the Cleric's ethos. They may Specialize in, but not Master, any weapon they can use. |
9574 FIGHTER/MAGE: This character can use the abilities of a Fighter and a Mage, though they cannot cast spells while wearing armor. They may Specialize in, but not Master, any weapon they can use. Gnomes can choose this multi-class, but become Fighter/Illusionists by default. Gnomes are the only race that can combine a specialist Mage class in a multi-class. |
9575 MAGE/THIEF: This character can use the abilities of a Mage and a Thief, though Mage spells cannot be cast while wearing armor. Gnomes can choose this multi-class, but become Illusionist/Thieves by default. Gnomes are the only race that can combine a specialist Mage class in a multi-class. |
9576 FIGHTER/MAGE/THIEF: This character can use the abilities of a Fighter, Mage, and Thief, though they cannot use their thieving skills while wearing more than studded leather armor and cannot cast spells while wearing any armor. They may Specialize in, but not Master, any weapon they can use. |
9577 CLERIC/MAGE: This character can use the abilities of a Cleric and a Mage, though weapons are restricted to only those allowed by the Cleric's ethos, and Mage spells cannot be cast while wearing armor. Gnomes can choose this multi-class, but become Cleric/Illusionists by default. Gnomes are the only race that can combine a specialist Mage class in a multi-class. |
9578 CLERIC/THIEF: This character can use the abilities of a Cleric and a Thief, though weapons are restricted to only those allowed by the Cleric's ethos. Thieving skills cannot be used while wearing more than studded leather armor. |
9579 FIGHTER/DRUID: This character can use the abilities of a Fighter and a Druid, though weapons are restricted to only those allowed by the Druid's ethos. This character may Specialize in, but not Master, any weapon they can use. |
9580 CLERIC/RANGER: This character can use the abilities of a Cleric and a Ranger, though weapons are restricted to only those allowed by the Cleric's ethos. This character may Specialize in, but not Master, any weapon they can use. |
9581 FIGHTER/MAGE/CLERIC: This character can use the abilities of a Fighter, Mage, and Cleric, though they are restricted to weapons allowed by the Cleric's ethos and cannot cast Mage spells while wearing armor. This character may Specialize in, but not Master, any weapon they can use. |
9582 STRENGTH: Strength measures a character's muscle, endurance, and stamina. It is the prime requisite of Fighters. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
9583 CONSTITUTION: Constitution measures a character's fitness, health, and physical resistance to hardship, injury, and disease. This ability is important to the Ranger. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
9584 DEXTERITY: Dexterity measures a character's hand-eye coordination, agility, reflexes and balance. It is the prime requisite of the Thief. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
9585 INTELLIGENCE: Intelligence measures a character's memory, reasoning, and learning ability. It is the prime requisite of the Mage. Note: A character with an Intelligence score of 8 or less is illiterate and cannot use scrolls or most wands regardless of <PRO_HISHER> class. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
9586 WISDOM: Wisdom measures a character's enlightenment, judgment, and common sense. It is the prime requisite of priests. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
9587 CHARISMA: Charisma measures a character's persuasiveness, personal magnetism, and ability to lead. This ability is important to the Druid, Bard, and Paladin. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
9588 You have been given proficiencies to start your character with. These represent the ability to effectively use weapons. You may choose from any of the selectable proficiencies available to your character class. If your character is a Fighter, <PRO_HESHE> will be able to choose the same proficiency up to five times. This will grant <PRO_HIMHER> additional levels of specialization with the weapon listed. Keep in mind that a character can use any weapon available to <PRO_HISHER> race and class whether <PRO_HESHE> has proficiency with it or not. However, if <PRO_HESHE> attacks using a weapon that <PRO_HESHE> is not proficient with, <PRO_HESHE> suffers a penalty to <PRO_HISHER> attack roll (the penalty varies according to class; check the manual for more information). Proficiency Slot Table: * <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> * All extra attacks are only available to warrior classes. |
9589 LARGE SWORD: This weapon class allows the character to use Bastard Swords, Two handed swords, Long Swords, and Scimitars. The Thief is able to take this weapon class, but he is only allowed to use the Long Sword. The Druid is able to select this class, but is limited to Scimitars alone. |
9590 SMALL SWORD: This weapon class allows the character to use Daggers and Short swords. A Mage or Druid can select this class, but they are restricted to Daggers only. |
9591 BOW: This weapon class allows the character to use Longbows, Composite Longbows, and Shortbows. Only Fighters, Rangers, and Paladins can use the Composite Longbow. Thieves can choose this category, but are restricted to Shortbows only. |
9592 SPEAR: This weapon class allows the character to use Spears and Halberds. Druids can choose this class, but are restricted to Spears only. |
9593 BLUNT WEAPONS: This weapon class allows the character to use Maces, Clubs, War Hammers, and the Staff. Druids and thieves can choose this category, but are limited to the Club and Staff only. Mages can choose this category, but are limited to the Staff alone. |
9594 SPIKED WEAPONS: This weapon class allows the character to use Morning Stars and Flails. |
9595 AXE: This weapon class allows the character to use Battle axes and Throwing axes. |
9596 MISSILE WEAPONS: This weapon class allows the character to use Slings, Darts, and Crossbows. Mages, Druids, and Thieves can choose this proficiency but are restricted to Slings and Darts. Clerics can choose this proficiency but are restricted to Slings alone. |
9597 PICK POCKETS: The rogue uses this ability when filching small items from other people's pockets, sleeves, girdles, packs, and so on. With greater skill, a talented rogue can even snatch larger items, including weapons and certain articles of clothing. |
9598 OPEN LOCKS: A Thief uses this ability to pick padlocks, door locks, and combination locks. |
9599 FIND TRAPS: A character uses this ability to find small traps, pit traps, and alarms. It does not find large mechanical traps. Thieves may also use this ability to disarm any traps they find. |
9600 MOVE SILENTLY: When a character uses this ability, <PRO_HESHE> is able to move without making sound. |
9601 HIDE IN SHADOWS: Using this ability, a character can disappear into shadows or any other type of concealmentâ€â€bushes, curtains, crannies, etc. |
9602 You are to choose your alignment. Your alignment will determine how your character should interact with <PRO_HISHER> environment. Read over each carefully before choosing. If you stray severely from your alignment during the course of the game, there will be consequences. |
9603 LAWFUL GOOD: Characters of this alignment believe that an orderly, strong society with a well-organized government can work to make life better for the majority of the people. To ensure the quality of life, laws must be created and obeyed. When people respect the laws and try to help one another, society as a whole prospers. Therefore, lawful good characters strive for those things that will bring the greatest benefit to the most people and cause the least harm. An honest and hard-working serf, a kindly and wise king, or a stern but forthright minister of justice are all examples of lawful good people. |
9604 LAWFUL NEUTRAL: Order and organization are of paramount importance to characters of this alignment. They believe in a strong, well-ordered government, whether that government is a tyranny or a benevolent democracy. The benefits of organization and regimentation outweigh any moral questions raised by their actions. An inquisitor determined to ferret out traitors at any cost or a soldier who never questions his orders are good examples of lawful neutral behavior. |
9605 LAWFUL EVIL: These characters believe in using society and its laws to benefit themselves. Structure and organization elevate those who deserve to rule as well as provide a clearly defined hierarchy between master and servant. To this end, lawful evil characters support laws and societies that protect their own concerns. If someone is hurt or suffers because of a law that benefits lawful evil characters, too bad. Lawful evil characters obey laws out of fear of punishment. Because they may be forced to honor an unfavorable contract or oath they have made, lawful evil characters are usually very careful about giving their word. Once given, they break their word only if they can find a way to do it legally, within the laws of the society. An iron-fisted tyrant and a devious, greedy merchant are examples of lawful evil beings. |
9606 NEUTRAL GOOD: These characters believe that a balance of forces is important, but that the concerns of law and chaos do not moderate the need for good. Since the universe is vast and contains many creatures striving for different goals, a determined pursuit of good will not upset the balance; it may even maintain it. If fostering good means supporting organized society, then that is what must be done. If good can only come about through the overthrow of existing social order, so be it. Social structure itself has no innate value to them. A baron who violates the orders of his king to destroy something he sees as evil is an example of a neutral good character. |
9607 NEUTRAL EVIL: Neutral evil characters are primarily concerned with themselves and their own advancement. They have no particular objection to working with others or, for that matter, going it on their own. Their only interest is in getting ahead. If there is a quick and easy way to gain a profit, whether it be legal, questionable, or obviously illegal, they take advantage of it. Although neutral evil characters do not have the every-man-for-himself attitude of chaotic characters, they have no qualms about betraying their friends and companions for personal gain. They typically base their allegiance on power and money, which makes them quite receptive to bribes. An unscrupulous mercenary, a common thief, and a double-crossing informer who betrays people to the authorities to protect and advance himself are typical examples of neutral evil characters. |
9608 NEUTRAL: True neutral characters believe in the ultimate balance of forces, and they refuse to see actions as either good or evil. Since the majority of people in the world make judgments, true neutral characters are extremely rare. True neutrals do their best to avoid siding with the forces of either good or evil, law or chaos. It is their duty to see that all of these forces remain in balanced contention. True neutral characters sometimes find themselves forced into rather peculiar alliances. To a great extent, they are compelled to side with the underdog in any given situation, sometimes even changing sides as the previous loser becomes the winner. A true neutral druid might join the local barony to put down a tribe of evil gnolls, only to drop out or switch sides when the gnolls were brought to the brink of destruction. He would seek to prevent either side from becoming too powerful. Clearly, there are very few true neutral characters in the world. |
9609 CHAOTIC GOOD: Chaotic good characters are strong individualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use for laws and regulations. They have no use for people who "try to push folk around and tell them what to do." Their actions are guided by their own moral compass which, although good, may not always be in perfect agreement with the rest of society. A brave frontiersman forever moving on as settlers follow in his wake is an example of a chaotic good character. |
9610 CHAOTIC NEUTRAL: Chaotic neutral characters believe that there is no order to anything, including their own actions. With this as a guiding principle, they tend to follow whatever whim strikes them at the moment. Good and evil are irrelevant when making a decision. Chaotic neutral characters are extremely difficult to deal with. Such characters have been known to cheerfully and for no apparent purpose gamble away everything they have on the roll of a single die. They are almost totally unreliable. In fact, the only reliable thing about them is that they cannot be relied upon! This alignment is perhaps the most difficult to play. Lunatics and madmen tend toward chaotic neutral behavior. |
9611 CHAOTIC EVIL: These characters are the bane of all that is good and organized. Chaotic evil characters are motivated by the desire for personal gain and pleasure. They see absolutely nothing wrong with taking whatever they want by whatever means possible. Laws and governments are the tools of weaklings unable to fend for themselves. The strong have the right to take what they want, and the weak are there to be exploited. When chaotic evil characters band together, they are not motivated by a desire to cooperate, but rather to oppose powerful enemies. Such a group can be held together only by a strong leader capable of bullying his underlings into obedience. Since leadership is based on raw power, a leader is likely to be replaced at the first sign of weakness by anyone who can take his position away from him by any method. Bloodthirsty buccaneers and monsters of low Intelligence are fine examples of chaotic evil personalities. |
9612 Reader |
9613 Death to the enemies of nature! In Faldorn's name, we cleanse the earth of you! All will fear where Shadow Druids tread! |
9614 Mmm? |
9615 You are not the only one with access to resurrection magic. Best you watch your back; there is no telling whom you might meet that you may have fought before. |
9616 I am stronger than ever with the aid of this grove. No harm can come to me here. Such bonding rituals are frowned upon as they draw energy from the earth itself, but the Mother feeds me that I might fight for her! |
9617 Denkod |
9618 Denkod |
9619 The rituals of ascension still rule here. Cernd will challenge you for leadership. |
9620 The rituals still govern this place! As a druid, it is Jaheira's right to challenge you! |
9621 The rituals of ascension still stand! I challenge you for leadership! Such is my right! |
9622 I will fight you. I will fight all of you! |
9623 Perhaps we could make a deal? A bargain for the lives of those in Trademeet? |
9624 Not at all? There must be some planning in place eventually. What happens when age begins to take you? Even I know it will happen eventually. |
9625 Why are you so withdrawn, <CHARNAME>? You've not said more than three words the last half day. |
9626 I'm not withdrawn... it's just you, Viconia. It's your fault. |
9627 Brennan Risling |
9628 Brennan Risling |
9629 Bitter experience has taught me not to make fast friends with my companions. |
9630 It's troubling to see your brow knit with worry, <CHARNAME>. |
9631 I must say, in the time that I've traveled with you, you've proven yourself to be a person with your heart in the right place. I salute you and reaffirm that I shall always stand by you while you stay on this path. |
9632 It's not so much worry as it is... uncertainty. I'd just rather leave it alone. |
9633 I appreciate your concern, Viconia, but not to bother. |
9634 Why, thank you, Mazzy. It is nice to know that I am appreciated. |
9635 My fault? Fine then! Consider me silent, strong and insipid one. Feel free and clear to explain this anytime the spirit moves you! |
9636 What makes you think that your opinion is important to me? Keep it to yourself. |
9637 I've lost trusted allies, lovers, friends... we've all suffered through the grief and loss, <CHARNAME>. All of us here have endured staggering pain. |
9638 That doesn't make it any easier, Viconia. |
9639 I merely speak the words that beg voicing. You deserve my support. |
9640 This confusion and angst I'm feeling here is still your fault, Viconia. |
9641 It seems that I have been proven wrong mere seconds after I've spoken. Perhaps you do not deserve my support. I shall have to consider my place in this party. |
9642 Mage Robe |
9643 Is there something there inside you that belies more than the cursory social obligations? Something more intimate? |
9644 Perhaps, Viconia. I've got needs past the ones for hearth and home, you know. |
9645 I don't know about that, Viconia. I've got my doubts. |
9646 Without a doubt, you are the most noble person I've ever met. Your good deeds shall be lauded always, and I am proud to serve beneath you. Bravo! You are an inspiration to me. |
9649 The drow summoning ritual An imp claiming to come from the silver dragon appeared, telling me that the eggs must be rescued before the ritual is completed and the eggs are sacrificed to the demon. The ritual will have to be stopped... and then the Matron Ardulace must be killed to lift the magical seal off the city. Once that is done, I will have only minutes to flee the city with the eggs before my disguise is discovered. Cutting it close, indeed. |
9650 The drow have superb tactile sense, <CHARNAME>. We feel blood flowing, rushing through passages and caverns... thrilling with the right company. |
9652 Jonavin |
9653 Jonavin |
9654 Addy |
9655 Addy |
9656 Your shyness is quite charming, <CHARNAME>, but I speak with clarity gleaned from experience. |
9657 If you must chatter with small talk, Viconia, do it with our other companions. |
9658 I had little choice in the beginning, Viconia. |
9659 I said not to... |
9660 I believe I was speaking to the gentleman. Now, sir, she is a lady of the battlefield, so a commemorative blade possibly? No! I have the perfect thing! |
9661 Does colnbluth mean outsiders? I thought you didn't like the qualities of any non-drow. |
9662 I don't know where you're going with this, but knock it off. I'm not interested. |
9663 That is the type of man I am. |
9664 Well, if it is my "chatter" that bothers you, I shall leave you in quiet then, so you may exercise what little gray matter remains within your skull. |
9666 Sugar |
9667 Sugar |
9668 <CHARNAME>? The name of a man that knows his heart, but who perhaps has troubles warming the lady's heart. By no fault of your own, of course! Perhaps a gift? |
9669 ...Thank you, Keldorn. My love. So... So you will stay? |
9670 Perhaps so, but you dealt with Sarevok long ago, didn't you? What impelled you to continue your travels? No doubt the citizens of Baldur's Gate welcomed you. |
9671 Enough chatter. I'd rather not talk about that. |
9672 I'm not ready to settle... I still have questions that must be answered. |
9673 I might have stayed, but Baldur's Gate probably wasn't right for me. |
9674 A locket to carry an endearing portrait! A minor magic will instantly implant a likeness of the lady. A mere 20 gold, that you might but glance at my other items. |
9675 Fine, I'll take it. |
9676 Faldorn bonded with the grove, so the land suffers. I will be a surrogate until the proper rituals are performed. It is distasteful, but vital until balance returns. |
9678 The evil of that altar has been destroyed. Some of Amaunator's golden coloring can now be seen beneath the filth of the Shade Lord. |
9679 The altar has been cleaned and inscribed by Mazzy. It now stands as a monument to her brave companions, who gave their lives in an attempt to defeat the Shade Lord. |
9680 The machine in the center of the room looks dangerous. Perhaps there is some sort of control device that will allow you to turn it off. |
9681 As you peer into the pool, a void opens and icy tendrils pull at your awareness, demanding that you submit. In horror, you look away and the tendrils recede. The pool is calm. |
9682 Inside the asylum I have encountered the coordinator of Spellhold. He seems rather friendly enough and has agreed to give a tour as well as bring me to Imoen, who he implies is not ready to leave this place of "healing." I intend to judge for myself. |
9684 Ivanne |
9685 Ivanne |
9686 This is one half of a unique-looking metal rod. STATISTICS: Weight: 0 |
9687 Who's your daddy?! |
9688 This is one half of a unique-looking metal rod. STATISTICS: Weight: 0 |
9689 This is the first part of the Rift Device Rod. This section of the rod is highly coveted by the Unseeing Eye. STATISTICS: Weight: 1 |
9690 I believe the lady said she didn't want anything. |
9691 Yes, I have noticed the type of man that you are. Intense, determined, strong... all the qualities that I have grown to like most in colnbluth exist in you. |
9692 I would like to get it, but I won't pay 20 gold. |
9693 Yes... You have a god's restless blood, a wondrous heritage. Chaos fills your life from one moment to the next, stirred by your potency. |
9695 <CHARNAME>! You do not need to... |
9696 Oh, no refunds at that price. The enchantment has already given it your faces when you handled it. But return to see my other wares, and I'll see what I can do. |
9697 I believe he said he was talking to me, Jaheira. Shush yourself and take the gift. |
9698 Well, I suppose not. If you are sure you do not want it. |
9699 It is not by choice that my life is filled with chaos. |
9700 Yes, I've grown rather fond of it. Few men have my advantages. |
9701 Then I shall give it to you! A sign of friendship becomes your sign of caring. Just return to see my other items. |
9702 I don't want to talk about this, Viconia. Chatter with someone else. |
9703 Nalia abducted by Isaea Roenall I approached Corgeig, Isaea's superior in the government building, but without evidence, he considers the matter pretty much my word against Isaea's and will not consider any arguments from me until I have concrete evidence of Isaea's wrongdoing. |
9704 Investigate the deaths in the Umar Hills Anath's dying words said to use a glass to gather "what light is left" to avenge her pack. A hint, perhaps, to use something remaining from the old temple of Amaunator? |
9705 Inside the planar sphere I have encountered and defeated Lavok, only to discover that an evil force had inhabited his body. The dying Lavok is once again himself, openly regretful of his evil past, and is not at all what Valygar was expecting. The necromancer wishes nothing more than to die under the skies of Faerûn. He said that when the sphere is entered, it automatically travels between the planes as a self-defense measure. To get back home, I have to go outside and find the heart of a demon, and then place it in the great golem that powers the sphere. While I hunt, Lavok will set the machine so that it will return to Faerûn. There is no other way home. |
9706 Sorrel |
9707 Sorrel |
9708 True for the most part, but I look upon you and I see great drive and determination. This is something the elven folk do not possess. |
9709 Our long lives are static; we feel no urgency. Despite appearance, we become complacent. If the drow had your drive... it would be a Second Age of conquest! |
9710 Well said, <PRO_SIRMAAM>! Some of us are reluctant to accept affections. A little encouragement is all that is needed. Now please return to see my other wares, will you? |
9711 Thank you then. I will be back. |
9712 No, I don't think that's likely. |
9713 You need something? |
9714 Oh, you will fight, and you will run. I cannot be harmed outside a ritual of ascension, and only another druid can enter such a contest. Trademeet will fall! |
9715 Return if you wish to try again. I welcome your ramblings with great amusement. |
9716 A day has passed, and still we have not confronted Sir William about his crimes. <CHARNAME>, we must make haste to the Mithrest in the Promenade District. I cannot live like this for long. |
9717 I have been thinking, and I think that I may have been exceedingly harsh in my treatment of you once again. |
9718 You treat everyone else like dirt. Why should I be any different? |
9719 Don't worry about it, Viconia. |
9720 May have? Don't make me laugh. You're a bitch, plain and simple. Now get lost. |
9721 Understand, <CHARNAME>, I have not been on the surface for all that long. Sometimes I forget that things here are different from the world I once knew. |
9722 I have toyed with your feelings unfairly, placing you down with the other males I have known... and you have not been like them. It was... wrong of me. |
9723 I am sick of you running hot and cold all the time. Just leave me alone and I'll be happy! |
9724 Eating crow again, eh? I could get to like this. |
9725 I... guess it's understandable. Don't worry about it. |
9726 I try to apologize and you treat me thus? Limp coward, you... are not worthy of my concern. I shall remain silent then. I leave you to your dismal existence. |
9727 Limp coward, you... you are not worthy of my concern. I shall remain silent then. I leave you to your pathetic existence. |
9728 You sting me, but I shall let it pass. I enjoy seeing anger in you... it shows promise. We drow make few apologies for the way we are, and I make no promises. |
9729 But before I retch out of pure disgust, let us just continue on our way. |
9730 What, no hatred or righteous indignation? Such meekness is pathetic and weak, <CHARNAME>. If you showed anger, I would expect such and accept it. |
9731 This... acceptance of yours is much more difficult to take. But I suppose I should be grateful for it. |
9732 Not now... Tell me some other time, perhaps. |
9733 It was difficult, if you can imagine. I knew only a few words of Common, and as I traveled, I carefully avoided any contact with the surfacers. |
9734 The land was strange, and each day I huddled under the terrible open sky, sure that I would be pulled into the vastness of it if I but closed my eyes for an instant. |
9735 Lolth had abandoned me, and I was alone in a strange world. Those rivvin who saw me hounded me with abandon, and I fled to the forests. |
9736 Ain't got time to talk to ye. If'n you want to have somethin' buried, you go get the permits and such. Beat it. |
9737 There I was hunted by the darthiir... surface elves... and their honed hatred drove me further. I was sure I would perish, never to see the Underdark again. |
9738 Finding Irenicus in Hell I encountered a demon that seemed to perform some sort of test of character. It explained that there are two paths to a Tear of Bhaal... and both are paths of fear. It offered me a cloak of nymph's skin to protect me from the fear, saying the path would be easier, and I have accepted it. Now I shall have to see whether the demon lies or not. |
9739 Beset by a Harper today. Made short work of him. |
9740 You got business here, or you just like walkin' on the graves? |
9741 What happened next? |
9742 You've a flair for melodrama, Viconia. But I'm losing interest... tell it to someone else. |
9743 Just taking a stroll. Didn't mean to bother you. |
9744 Spell Failed: Indoors |
9745 Busy day for you? Find yourself a little rushed? |
9746 Animate Dead (Necromancy) Level: 3 Sphere: Necromantic Range: 30 ft. Duration: 8 hours Casting Time: 9 Area of Effect: Special Saving Throw: None This spell causes a skeleton warrior to rise and serve the caster under any conditions. The type of skeleton warrior that appears depends upon the level of the priest casting the spell. 1st – 6th: a 3 HD skeleton warrior wielding a long sword. 7th – 10th: a 5 HD skeleton warrior wielding a long sword +1. 11th – 14th: a 7 HD skeleton warrior wielding a bastard sword +1. 15th and up: a 9 HD skeleton warrior wielding a two-handed sword +1. The skeleton warrior can follow the caster, remain in an area and attack any creature entering the place, etc. It remains animated until it is destroyed in combat, 8 hours pass, or it is turned. This spell cannot be dispelled. |
9747 What in all the Hells is going on here?! I demand answers! |
9748 Again I am brushed off by your moody silence. Set a signal fire then, to let me know when you are available for simple discourse. I wait with baited breath. |
9749 As you wish. |
9751 'At's all right then. You just watch your step and such. |
9752 Hey, you look like you're a bit important. Like you're a bit tough and such. You got any... ah... special things you need taken care of? |
9753 A group of golnâ€â€you call them goblinsâ€â€tried to seal my fate, but a human merchant came in his caravan, and his guards scattered them. |
9754 What are you suggesting? Something against the law? |
9755 Like perhaps burying people alive? Are you paid well for this service? |
9756 I will play this game no longer! I know what you have been doing! |
9757 A little. Why you ask that, friend? |
9758 Have I ever told you about how I survived when I first fled to the surface? |
9759 No, you haven't. |
9760 I'm not interested in another one of your stories, Viconia. |
9761 Thought you might have cut a few corners, like burying a man alive! |
9762 No reason, really. Just making small talk. Nice day for a stroll. |
9763 No, no, forget I said anything. Good day to you, <SIRMAAM>. |
9764 Good day. |
9765 I know what you are up to here! |
9766 I don't know what you are talkin'... I... I ain't done anything wrong! I'm just a simple gravekeeper. Ain't no crime here! |
9767 Yeah, yeah, pretty goo... I mean... No! No, nothing like that here! |
9768 Don't toy with me! I'll plant you in one of your own graves! |
9769 Well, perhaps we should let the guards determine that. I'll go find some. |
9770 Oooh, this is getting complicated! I didn't do anything! Almost nothing! He would have killed me if I hadn't helped! |
9771 Uncle Lester |
9772 Tell me everything about the man that was buried alive! |
9773 If I am not there in two days' time, then I am dead at Sir William's hand. I pray you feel the blessings of the gods as much as I have felt their curse... Goodbye, my friend. |
9774 Tell me... has there ever been anyone special to you? A thief of your heart? |
9775 If there were, I certainly wouldn't tell you, Viconia. |
9776 I don't know. Not so far there hasn't been. |
9777 Never a special one who awaited her hero's return? The idea has value. I myself hope to retire to a home that doesn't change by the day. |
9778 I doubt a self-centered drow such as yourself would ever be satisfied with the quiet life. |
9779 I said that there was nobody, and I meant it. |
9780 I see. So such dreams are the sole property of spent poets like you? A drow cannot aspire to the same? I don't know why I bother with you, <CHARNAME>. |
9781 No? Is it not possible then? Could she exist: a woman who makes your pulse quicken by her closeness... who enflames you by a mere glance? |
9782 I suppose I could admit that such a woman could exist, yes. |
9783 I think the answer to that question is playing itself out as we speak. |
9784 You think so? I cannot wait for the final act of this play, then... I am sure it will be worth waiting for. |
9785 Oh, it will not disappoint, I'm sure. I've rehearsed the scene in my mind time and time again. |
9786 When the heart beats true, its song is a delight to hear. |
9787 Your heart is heavy with lust and burning desire, and beats proudly and strongly... but shall it be mine, or is it another's? |
9788 It is yours certainly, Viconia. But do be gentle with it. |
9789 *chuckle* All right, my heart is not your plaything just yet, so let's move on, shall we? |
9790 Let's continue holding your heart and testing its mettle, but with a measure of restraint then. |
9791 I have little interest in restraint... Only bold and forthright action matter in times such as these. |
9792 Perfect. I would appreciate seeing some restraint in you for once. |
9793 May I presume, then, that you know why I am here? |
9794 I'm surprised, <CHARNAME>. I expected so much more from a dynamic firebrand like yourself. |
9795 There is all manner of mad and chaotic trouble that such unbridled enthusiasm could get us into, <CHARNAME>. |
9796 I would have thought you'd appreciate a little enthusiasm. |
9797 You are steering this conversation into dangerous territory, Viconia... exactly what do you intend? |
9798 I'd be curious to see you navigate truly dangerous territory with your impulsiveness, <CHARNAME>. It would be an enthralling journey, don't you think? |
9799 M'lord Keldorn... I was hoping you would come. |
9800 We got a gusher! |
9801 I was a husband to your wife and a father to your children, if that is what you mean. |
9802 M'lady Maria has but one husband, and it is I... As for Vesper and Leona, how dare you defile them with your presence! |
9803 They yearn for a fatherâ€â€any father... even an imposter off the street in your stead! Be to them in your compassion what you are to them in blood, Keldorn. |
9804 What was life like before you were an adventurer? Didn't it seem simpler, less complicated? |
9805 What do you mean? |
9806 It did, didn't it? |
9807 So says the viper who will sleep in my bed, running his wretched fingers through the spun gold that is her hair? What do you wish, Sir William? To have a child that is not even yours? |
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