0 <NO TEXT> |
1 No, I'm sorry, none of them sound familiar. |
2 You played Elminster? |
3 Uh, the yugoloth, was it? Yeah, you stole the show with that one, if I recall. |
4 And, who knows, we were rehearsing for Picoccio's "Three Days in the Ether." Perhaps we can give you a dress matinee. |
5 Oh, my dark ravens, let us stop our squawking. I shall remove this foul demeanor like a mask because, if you will still have me, I think I would quite enjoy the company of your troupe. |
6 Then join us by all means. You are welcome here. |
7 Perhaps another time, Haer'Dalis. Your world seems rather strange to me... I'll have to think it over. |
8 Forget it. It's time I left here, and I suspect you should as well. |
9 If we can find it and return it to the playhouse, the reward offered by our Stagemistress, Raelis Shai, shall be yours. Come, then, let us search for it: Free money does not come often in the arts. |
10 So hopeful we shall meet again before too many days have passed. But enough talkâ€â€it is time this raven flies. |
11 Your reward will be great and the fates, my blackbird of chaos, shall smile. But enough of artful prophecy: I must fly to my troupe, for no doubt they have missed my presence. |
12 Come, let me join you. Like all actors, I am an extrovert and even more so since my late confinement. There be little sense in rotting alone. |
13 Well, I have no intention of rotting together either, so you can take your one-man show elsewhere, I'm afraid. |
14 There be little sense in anything, these days. Come, then, let us leave this place of madness behind. |
15 If so, I will see to it that my mistress, Raelis Shai, rewards you generously. Then, at least, we might pick up our acquaintance under kinder circumstances. |
16 If we can retrieve it, Raelis Shai, my mistress at the Sigil playhouse, shall offer a fine reward for its safe delivery into her keeping. Let us hurry then, my raven. |
17 What you lack in poetry, you admittedly compensate for in logic... However, I do believe such terms of service shall suit me nicely. I am good with the sword, if you have a couple of spare ones handy... |
18 I've told you that I don't care a whit for your safety and you still want to join me? |
19 You're good with a blade? How good? |
20 It's a shame your sword arm is attached to your tongue... I'd take one but not the other. |
21 Very well, we'll find you some swords. Welcome to the team, poet. |
22 You have your logic and I have mine, my hounds of rescue... and they are not so different. So... may I join you, then? |
23 Join, join, by all means join, for if we talk any longer, I fear my brain shall cramp. |
24 I want no part of your word games. Leave me here to sort out my senses. |
25 I believe it to be in an altar here... if we retrieve it, she will reward us greatly for its return. Come, let us search this place before Mekrath's return. |
26 If you could only deliver it to me at the playhouse of the Sigil theater troupe, my mistress will reward you greatly for your efforts. So with apologies, my ravens of rhetoric, I must make my exit. |
27 If you can bring it to me at the playhouse of the Sigil theater troupe, perhaps all can be forgotten... The reward is yours to ponder. |
28 You can put your petty slave-and-master game away then, for I have played it against far better opponents than yourself. |
29 You should be a little more careful when addressing your master. |
30 abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^&*() -_=+\|]}[{;:'",<.>/?– |
31 If there's an opponent better than myself, I'd like to know his name. |
32 All right, all right, the game is up, but I'll still have you join me. |
33 Forget it, then. Begone from here and take your bravado with you. |
34 If you want to work together, aye, I'll work with you, but otherwise, begone... |
35 What "greater beings" are you talking about? |
36 Then work with me, but watch your back... I'll not have your sense of petty bravado bring about my ruin. |
37 Fine then, go. You have no sense of what you're missing, though. |
38 Come, then. This "ant" has little desire to make an argument of this. |
39 Aye, for you, I do not doubt that life is easy... but it is easy by your ignorance, not your power... So, ant: Take me now or leave me here. It's all the same to me. |
40 Come with me, then. I have little time for all this chatter. |
41 All right, Haer'Dalis. Join me in whichever fashion you see fit, but, slave or free, we travel together nonetheless. |
42 Then rot here and have your freedom. I can see now why Mekrath was so willing to part with your company. |
43 I will see to it that my mistress provides you with a greater reward than you deserve. Until then, dear ant, I pray beware the elephant... |
44 The fool Mekrath stole from me a most important gem... and if memory serves, it is in an altar here. My mistress and I shall be far more pleasant if you bore it to us in your hands. |
45 Wherever you may take me, friend, and whoever you may be, you will never be his equal or play the game as well as he. |
46 Your experiences are far from ordinary, Haer'Dalis, and I admit I am intrigued... Perhaps you hold more value to me as a comrade than as a slave. My apologies for my previous demeanor. |
48 Perhaps I have been harsh in my treatment of you, then. Join with me, if you will, but as a comrade. |
49 A well-rehearsed lie sung by an actor. Come, slave... I've no patience for all this foolishness. |
50 Fine, fine. I suppose it's best just to have nothing to do with you at all. Begone from my sight. |
51 Aye, but when the guards be gone, we birds and bards have certain means at our disposal. So, unless you care to stay here for the rest of all eternity, I'm afraid you cannot hold me to this place. |
52 If escaping is so easy, why did you not escape from Mekrath? |
53 Very well then, go. I'll have nothing more to do with you. |
54 I might not be able to keep you here, but I can certainly take you with me. |
55 Ha, I remained his captive at my own discretion. He has a gem of mine hidden about this place, and I was observing him to see if he might give some clue to its existence. Would you care to search for it with me? |
56 A gem? Why, certainly, let us join together and hunt its riches down. |
57 You mean to tell me you were mentally enslaved by choice? You can't possibly think I'm that stupid. |
58 I don't need your help to find a gem, but I do thank you for alerting me to its presence. |
59 Come, my hounds of rescue, let us find it before the wizard-fool returns. |
61 The rest, I fear, is in your hands and out of mine. So farewell, good luck, and godspeed, my friend. Mekrath will no doubt be returning shortly. |
62 Now, please, I must go meet with her and let her know that I am safe. I trust, my greedy ravens, that destiny shall bring us together in good time. |
63 You have my promise that she will reward you accordingly. Until then, my hounds of chaos, do take care. |
64 Aye, that you could, but let us put this petty slave-and-master game away. I have played it against far better opponents than you. |
65 You should be more careful when addressing your master... |
66 If there's an opponent better than me, I would like to know his name. |
67 All right, all right, the game is up, but I'll still have you join me. |
68 Fine, fine. I suppose it's better to have nothing to do with you at all. Begone, then. |
69 So! We meet in brighter times and better places, I see. Have you brought the gem? |
70 No, I couldn't find it. |
71 I sold it and shan't get it back except at three times the price. |
72 What gem? |
73 Forget about the gem; I have come here to ask you to join me. |
74 Yeah, I brought it. How much is it worth to you? |
75 Here it is, my friend. Safely delivered from my keeping to yours. |
76 I was sure it was in that altar! It must be somewhere in his lair! Damn him, it must be there, it must! Please, get out and do not interrupt us here until you have it in your hands. Things are tense for us right now. More than you realize. |
77 Fool! You are lucky the price for your foolishness is only monetary... Some of us are not so lucky. Please, spend whatever you must. It will be more than covered in your reward. Now go, our time is growing ever shorter. |
78 The gem that Mekrath took from me and hid within his altar! Please, it is imperative that the jewel makes it safely into our hands. Go, and don't return until you hold it in your hands. |
79 That gem is my destiny, the destiny of my troupe, the destiny of this very stage on which we stand. Do not ask me to forget it, my ravens, for I shall not. Come back to me when you have it in your hands, and perhaps I'll be free to join you then. |
80 You have it? Good. I would give you my very soul in gratitude for its return, but the negotiations are between you and Miss Raelis. I suggest you speak with her. |
81 No, no, I'll not touch it. It is better that you deliver it to Miss Raelis as she is better suited to its nature. |
83 She grants the "rescue Haer'Dalis" quest. |
84 And the errant actor doth return! <CHARNAME>, I thank you, for you have brought joy to this dark house. Haer'Dalis, have you the gem? |
85 We bring it with us, Miss Raelis, that we might have all the more reason to celebrate. |
86 Lord Ketlaar Argrim |
87 Not yet, Miss Raelis. It appears they still need more convincing. |
88 Foolish gtrank small-fist! Why feltthgrr help this place? You paid too? No, stronger get rid of guards with much gold. You just grrth stupid then! You die! |
89 You think me stupid?! I tell you nothing of Stronger than us! Should have leaved with other grrth guards paid to go by Stronger! Now you die here and bones will feed! |
90 It would be an honor. |
91 I'm afraid he and I are not used to fighting at each other's side. It would be best if, for the time being at least, he fought under your command. |
92 You threaten, but we fight anyway! I tell nothing of Stronger! Should have taken Stronger's gold like all other small-head guards! Now you die! |
93 Haer'Dalis, tell them the truth of what we are about while I prepare the summoning of the conduit. |
94 I am justice, and I don't care whom you serveâ€â€you will die for the innocents you have slain! |
95 You serve Stronger? Who is that? Who directs your actions? Speak! I demand it! |
96 Haer'Dalis, unsheathe your blades and put yourself at <CHARNAME>'s command. |
97 As you wish. Come, friends, let us begin. |
98 Who would dare give orders to a creature like you? Who would hope to survive such a thing? |
99 Come now, who could be stronger than you? Who would dare give orders to you? |
100 I promised 300 gold for the rescue of my finest bard. But without that gem, he be just a pretty song. Fetch the gem and I shall more than double your reward. |
101 Few of you primes would sense its presence, but Mekrath did, and so it was that I fell into his keeping. Luckily, he had not rid himself of it before your timely rescue. |
102 I am the person who's come here to kill you, no matter who you are or whom you serve! |
103 And who would be stronger than you? I would love to give them a taste of death as well! |
104 Ahh, I see. You are a coward. Who has you cowed? Who is better than you? |
105 Stop a second there, young 'un, 'cuz I heard what you gone and done for old Brun. It made me ashamed that I didn't try to help him myself. Good to know there's still someone willin' ta go the extra mile, even for a stranger. I want you to have this heirloom of mine because of what you did. Now my heirs didn't loom so big, but you ought to get more use out o' it than my mantle does. Folks like you make a jaded old man think there's still decent people out there. |
106 And who is it that has you so afraid? Are you so weak that you can be ordered about? |
107 I'm sure we can deal. You are an... intelligent creature. You know opportunity when it presents itself. |
108 I am quite good at cowing even the strongest creatures with words and guile. What good am I? What good are you? |
109 So you return, and our dark Haer'Dalis, his fetters shattered by your hands, has preceded you. Here is the gold I promised... Have you the gem he spoke of? |
110 No, Miss Raelis, but I shall soon return with it. |
111 The gem is safe, but first I must know how much you'll give me for it. |
112 Aye, here it is, safely delivered. |
113 Do so, child, for much depends on it. |
114 Do not try to barter with me, child! I shall give you more than any other might, for I have more to give and greater need. Is that enough? |
115 Yes, Miss Raelis, I merely wished to confirm it. Here is the gem; let me show it to you. |
116 I'll barter with who I wish, Miss Raelis... Show me your greater need if you wish, but I am leaving. |
117 Excuse me while I fetch it, then, Miss Raelis. |
118 Ah, Mekrath's prize! It shall be our salvation yet. Here be 1,200 gold. Haer'Dalis, tell them what we are about while I prepare the summoning of the conduit. |
119 1,200 gold then, if you be wanting numbers! 'Tis all I have. |
120 1,200? Aye, you have bought my interest. Here is your petty costume jewel. |
121 And it's not enough... Goodbye, Miss Raelis. |
122 And here, then, is your petty penny, child. Haer'Dalis, tell them the truth of what we are about while I prepare for the summoning of the conduit. |
123 Haer'Dalis, all of you, stop them! |
124 Ah, Mekrath's prize! It shall be our salvation yet. Here be 700 gold. Haer'Dalis, tell them what we are about while I prepare for the summoning of the conduit. |
125 Ah, the fabled rescuers of Haer'Dalis... Do you carry with you the gem he told you of? |
126 Very well, I shall go run your petty errand. |
127 No, Miss Raelis, but I shall soon return with it. |
128 The gem is safe, but first I must know how much you'll give me for it. |
129 Aye, here it is, safely delivered. |
130 Few of you primes would sense its presence, but Mekrath did, and so it was that I fell into his keeping. Luckily, he had not rid himself of it before your timely rescue. |
131 Primes and planar jewels andâ€â€and... What do you speak of, Haer'Dalis, for you have lost me? |
132 Why did you lie to me, Haer'Dalis? |
133 What is Raelis summoning? |
134 As our name denotes, we come from the city of Sigil, which lies upon another plane of the multiverse or, more appropriately, upon a hub or node where many of the planes collide... Are you with me? |
135 Positively entranced. Do continue. |
136 Not at all, but I don't expect that to change any time soon, so you might as well continue. |
137 If time is short, perhaps it would be best if you just cut to the quick of things and tell me how I can help. |
138 Well, all of this really goes back to a most unfortunate satirical play which we produced while in Sigil. |
139 Ah, the unfathomable connection between theater and interplanar travel... I'm sorry, but you have lost me entirely. |
140 What was so unfortunate about it? |
141 All this explanation is getting nowhere with me. Perhaps it would be better if you just told me how I can help. |
142 'Twas only the Lady of Pain herself, mistress of all Sigil, who through her unplumbed whimsy sent us careening through a portal to emerge where we are now, in this place you know as Amn. |
143 But the price upon your heads, is it not still there? |
144 I never realized acting was so dangerous. |
145 What a harrowing experience it must have been for all of you. Please, what can I do that might be helpful? |
146 Which brings us back to where this whole tale began, that is, to the planar stone you rescued from damned Mekrath's rubble. |
146 16 |
147 How? I don't understand. |
148 Of course, the planar stone and whatever it is that Raelis is summoning. |
149 I helped you then and shall help you again if I am able. Just tell me how. |
150 Miss Raelis is playing the stone as we speak so that our company might slip through our hunter's grasp and find another stage. The play must go on, you know. |
151 I'm just an actor on the run, nothing more. A single play has left me a wretched man, my ravens. A single, wrongheaded satire I didn't even write... |
152 What play, Haer'Dalis, and how? |
153 Okay, okay, I need to know what's going on here. Who are you, where are you from, and what's going on here? Start at the beginning. |
154 I wash my hands of this... Miss Raelis, I'm leaving. |
155 All right, you lied to me, but you had your reasons. What can I do to help? |
156 A young conduit. |
157 A what? |
158 <CHARNAME>, your presence here would be appreciated. Will you stay with us? |
159 I'm not interested in fighting extraplanar creatures... I'll be on my way, thank you. |
160 We shall hold off these creatures as best as we are able. Tell me when you find the right tunnel. |
161 We could have used your bravery... escort yourself out. We shall not begin until you are gone. Haer'Dalis, prepare your blades... for you are all we have. |
162 Yes, Miss Raelis. |
163 You are more than kind. Haer'Dalis's blades are something to behold. Would you have him join you for this fight? |
164 Yes, Miss Raelis. |
165 Drow Priestess |
166 Good day, Raelis. Will you permit me to stop this madness? |
167 Thank you. |
168 Who are you, and what business do you have with us? |
169 Oh, just an employee of an old acquaintance of yours in Sigil. Duke... what was his name? Darkwood? Yes, Duke Darkwood, that was it, wasn't it...? You really oughtn't have done that play, you know... |
170 We were set up. We performed it under the assumption that it was fiction. The playwright never told us otherwise. |
171 Ah yes, the infamous anonymous playwright. Now who was he, anyway? We never did learn. |
172 Neither did we... he wore a mask and met with us in the alleyways. It doesn't matter... Come, my bards. It appears 'tis time to make our reckoning. Haer'Dalis? |
173 Drow Priestess |
174 Lea'liyl |
175 Lea'liyl |
176 The longbow is similar to the shortbow, except that the staff is about as tall as the archer isâ€â€usually six to six-and-a-half feet. It has better range and accuracy than the shortbow, but a slower Speed Factor. The smooth staff of this bow is warm to the touch, just a hint of the energy that surges through the wood. STATISTICS: THAC0: +3 Speed Factor: 5 Proficiency Type: Longbow Type: Two-handed Requires: 6 Strength Weight: 3 |
177 You have known us for so short a time, and yet you have bought our freedom with blood. My child, my friend, it is a debt I can never repay... |
178 Miss Raelis... I... I cannot come with you. Not this time. |
179 No? No more plays, Haer'Dalis? No more theater? |
180 I wish I could, Raelis, but I am just another moth come too close to your flame. To love you is to smother that flame in my own death. I shall not do it. |
181 Don't be a fool, Haer'Dalis. There was no mystery writer of our play! I wrote "A Comedy of Terrors," it was mine! I brought all of this upon us! |
182 Best you keep moving. Them trolls will smell you even in here. The walls of the servants' quarters aren't that thick. |
183 Miss Nalia! What are you doing here? You never come to the servants' quarters, at least not in my memory. |
184 As you would have it, Miss Nalia. |
185 Very well then, but remember what you have done here today! You have condemned this place, and me along with it! |
186 If that is what you wish. It will be safer than waiting here. I will wait outside by the palisade. |
187 Thank you, Daleson, but now is not the time for secrecy. These people are not my family; these are my own hirelings. Keep no secrets here. |
188 Please, you needn't display such deference on my account. My aunty might prefer her servants cowed, but I do not. |
189 Oh, I did indeed meet him. The whelp was not much help at all, so I relieved him of his life. |
190 What do you mean? He's dead? How? What happened to him? |
191 I know, Miss Raelis. You'll have my heart forever, but I must do as I must. Perhaps <CHARNAME> will let me travel with <PRO_HIMHER> for a time, but the Prime beckons this sparrow regardless. |
192 He was there but... but he is no longer. It was most unfortunate what happened... very sad indeed. |
193 Cave |
194 Wolfwere Camp |
195 Cabin |
196 Wyvern Cultist |
197 Those that know us shall assist you any way they can... fill the place with music in memory of what has passed... Go and take yon lovely moth with you. |
198 Then go, my lovely Haer'Dalis... remember us fondly in your musings. And you, <CHARNAME>, go with my thanks and take yon lovely moth with you. |
199 Shortbows were the first bows to be developed, although they were not called such. This is more of a default term that refers to anything which is not a longbow. This shortbow is the rival of any of the larger bows. The magic inherent within it, whether from the wood or the spellcasting of a mage, makes this bow more accurate than a normal bow. STATISTICS: THAC0: +2 Speed Factor: 4 Proficiency Type: Shortbow Type: Two-handed Requires: 3 Strength Weight: 2 |
200 My dear raven, valiant as always! You are poetryâ€â€you are song! |
201 So go, the both of you: You in one direction, <CHARNAME>, and you, my Raelis, in the other. I think I will simply perch here in this cage and savor the tragedy awhile. |
202 So go, the both of you: You in one direction, <CHARNAME>, and you, my Raelis, in the other. I think I will simply perch here in this cage and savor the tragedy awhile. |
203 Fill the place with song, in memory of what has transpired here. Go, and let the three of us each part in love. |
204 Come, ye Doomguard, we must be off and swiftly. And you, <CHARNAME>, I can give you nothing but my gratitude. Perhaps we all shall meet again. |
205 So, my raven... the Prime is a playground for us both. Shall we journey together to marvel at its glories? |
206 I would be pleased to have you join me, Haer'Dalis. |
207 I think we should go our own ways for now. Perhaps we shall meet again later. |
208 I've no need of you, bard. Begone and good riddance. |
209 Wonderful! I have heard a little of your quest... you hold a power in your soul, my raven, that would fascinate any Doomguard. |
210 So be it. I will linger with the primes here for a short while yet... Should you change your mind soon, my raven, you can find me in the tavern above. |
211 The gem, we have it! Come, my birds, let us to the playhouse fly! The inn is in the Bridge District of this city, in the basement of the Five Flagons. |
212 No, we must not leave until that gem is ours. So much depends on it, my wandering hounds. |
213 Fists |
214 Chain Mail |
215 Medium Shield |
216 Chain Armor of Darkness |
217 See, there lies the inn I spoke of. Miss Raelis's playhouse lies in its cellar. But until we carry Mekrath's jewel, there be little sense in entering. |
218 Ah, the playhouse! It is in the basement of this innâ€â€come, let us enter. Miss Raelis will be pleased to see the gifts we bring. |
219 I have no problem resorting to violence. I just thought I would give you a chance. |
220 You must talk sometimes. You are obviously paid by someone, and had to reach some agreement with him or her. |
221 He no tell us. Stronger pay in meat and land! TorGal follow what good! You should have follow gold like other grrthed guards! Now you die! |
222 You presents are worthless, we have what need! Stronger pay land and meat, so TorGal tell Rocksmash follow. You should have left like other grrthed guards! |
223 Your words are fancy like Stronger, but he pay in meat and land! You not strong in pay like him! Should have left with gold like other small grrthed guards! |
224 I need no chance or words with grrthunks like youâ€â€we have Stronger to feed and land too! Why you not leaved with gold for other guards?! You stupid and die! |
225 Why did you lie to me, Haer'Dalis? |
226 Primes and planar jewels andâ€â€and... What do you speak of, Haer'Dalis, for you have lost me? |
227 What is Raelis summoning? |
228 As our name denotes, we come from the city of Sigil, which lies upon another plane of the multiverse or, more appropriately, upon a hub or node where many of the planes collide... Are you with me? |
229 Not at all, but I don't expect that to change any time soon, so you might as well continue. |
230 Positively entranced. Do continue. |
231 If time is short, perhaps it would be best if you just cut to the quick of things and tell me how I can help. |
232 Well, all of this really goes back to a most unfortunate satirical play which we produced while we were still in Sigil. |
233 Ah, the unfathomable connection between theater and interplanar travel... I'm sorry, but you have lost me entirely. |
234 What was so unfortunate about it? |
235 All this explanation is getting nowhere with me. Perhaps it would be better if you just told me how I can help. |
236 'Twas only the Lady of Pain herself, mistress of all Sigil, who through her unplumbed whimsy sent us careening through a portal to emerge where we are now, in this place you know as Amn. |
237 But the price upon your heads, is it not still there? |
238 Abela the Nymph |
239 I never realized acting was so dangerous. |
240 What a harrowing experience it must have been for all of you. Please, what can I do that might be helpful? |
241 Which brings us back to where this whole tale began, that is, to the planar stone you rescued from damned Mekrath's rubble. |
242 How? I don't understand. |
243 Of course, the planar stone and whatever it is that Raelis is summoning. |
244 I helped you then and shall help you again if I am able. Just tell me how. |
245 Miss Raelis is playing the stone as we speak so that our company might slip through our hunter's grasp and find another stage. The play must go on, you know. |
246 I'm not interested in fighting extraplanar creatures... I'll be on my way, thank you. |
247 We shall hold off these creatures as best as we are able. Tell me when you find the right tunnel. |
248 You be little more than cowards and plenty less than friends, my hounds. Run, then, with your tails between your legs... My blades are yours, Miss Raelis, as they have always been. |
249 When meat and land are pay, maybe we speak, but he stronger too, and worthy! We do and then we paid! You, kill you! Miss kill other guards, so enjoy kill you! |
250 My life not in danger! My life good! Life of Rocksmash good! You life end here! Should leave like other guards with gold, but you stupid g'thunk! |
251 If you don't want to deal, I will have to kill you! If you value your life, you will hear me out! |
252 Ahh, but maybe I can offer you more than this "Stronger." How will you know if you don't hear me out? |
253 So be it! I'll not bother arguing with a skull as thick as yours! |
254 1,000 then, 1,000 gold! Please, just fetch the gem. |
255 Whenever you are ready, Miss Raelis. |
256 'Tis true, I lied to you and not once as you might think, but twice... The stone was not even mine, but Mekrath's, and I was sent to steal it. I'm just an actor on the run, nothing more. A single play has left me a wretched man, my ravens. A single, wrongheaded satire I didn't even write... |
257 What play, Haer'Dalis, and how? |
258 Okay, okay, I need to know what's going on here. Who are you, where are you from, and what's going on here? Start at the beginning. |
259 I wash my hands of this... Miss Raelis, I'm leaving. |
260 All right, you lied to me, but you had your reasons. What can I do to help? |
261 You may not enter the store at this time. |
262 A young conduit. |
263 A what? |
264 Haer'Dalis, you have returned! ...And who is this that you bring with you? |
265 My saviors and my jailors both, it seems. Miss Raelis, may I present <CHARNAME>? And <CHARNAME>, Miss Raelis. |
266 Have you the gem, my brilliant hound? |
267 Plate Mail |
268 Xan |
269 Shar-Teel |
270 Alora |
271 Edwin |
272 Kamikaze Kobold |
273 Kamikaze Kobold |
274 It is here, my lady, resting safe with us... I, uh, promised these ravens of mine you would reward them. |
275 No, my lady, we do not. It seems my ravens need a little more convincing. |
276 Very well. I have upon me 700 coins. Will that be enough? |
277 Your purse is generous. Here, then, is the stone you covet. |
278 I can make do with that. Let me just go fetch the jewel from where I've hidden it. |
279 Don't make me laugh. Goodbye, Miss Raelis, I think our business here is through. |
280 Don't make me laugh. Goodbye, Miss Raelis, I think our business here is through. |
281 You'll go nowhere, <CHARNAME>. Miss Raelis, call the others. These ravens must not leave here with the stone! |
282 Aye, for 1,000 I'll do your deed. Come, Haer'Dalis, let us find ourselves a gem. |
283 Neither for a thousand nor a hundred thousand shall I be your gnomish errand-beast. Come, Haer'Dalis, your friends are wearing on my patience. |
284 We will be back, Miss Raelis. |
285 Be you my captain, jailer, friend, or thief, I shall not have you speak so unto Miss Raelis! Make room for my blades amidst your innards, fool, for that is where they're heading! |
286 Zombie Wolf |
287 Good, for our time grows short. Here is the thousand gold. Haer'Dalis, tell your friends what we are about. I must prepare the jewel for its summoning. |
288 And here be 700 of the petty coins to which you focus your desire. Haer'Dalis, tell them what we are about while I go prepare the stone for summoning. |
289 Why do we tarry so? Each hour Miss Raelis is without that gem, we become more lowly sloths than noble hounds. |
290 Ravens, ravens, drunk on freedomâ€â€do you not realize that there still be business to which we must attend? Quick, let us bring Mekrath's petty jewel back to my playhouse where it might be more appreciated. |
291 I beg of you! We must deliver this gem to good Raelisâ€â€ere she and I are trapped in this foul drama forever! Let us make haste to the Five Flagons! |
292 Your folly exceeds my patience and your tedium my intellect. Farewell and good riddance, mice. I shall deliver the jewel myself. |
293 Yoshimo needs to see Renal Bloodscalp Once we entered the Docks District, Yoshimo informed me that the leader of the local Shadow Thieves, Renal Bloodscalp, is eager to see him. Yoshimo hinted that, as a freelancer, this is the only way he can avoid eventual trouble. Renal should be in a building somewhere in the district. |
294 Cure Blindness/Deafness |
295 Shortbows were the first bows to be developed, although they were not called such. This is more of a default term that refers to anything which is not a longbow. This is a magical shortbow, giving the user an additional +1 to hit. STATISTICS: THAC0: +1 Speed Factor: 5 Proficiency Type: Shortbow Type: Two-handed Requires: 3 Strength Weight: 2 |
296 Word Of Power |
297 Finale |
298 ***Placeholder for end movie*** |
299 Water flows down in a rush from some unknown source. There is an odd play of shadows deep within the pool. |
300 Five eyes surround this hellish door, as if part of the very stone itself. The eyes follow you as you move, and a palpable aura of evil emanates from them. They guard this door, and if you wish to pass through, you must find some way of bypassing their guard. |
301 With the tools you currently have, there is no way to close the eyes or open the door. The answer must be found elsewhere. |
302 You take a Tear of Bhaal from your pack and place it in an eye. The eye closes and guards the door no longer. |
303 Abela |
304 Albert |
305 The final eye closes and the door opens. A rush of putrid air hits you and the darkness beyond the door fills you with fear despite yourself. The final confrontation draws nigh and the prize is your very soul. |
306 You have lost 2 Hit Points from your maximum Hit Point level. |
307 You have lost one Dexterity point. |
308 You have lost experience points. |
309 No! Not here, you fiends! |
310 Alvanhendar |
311 Curse you, <CHARNAME>! I shall not be defeated by you! |
312 What is happening? My magic... I... no... |
313 I do not want to die... please have mercy! |
314 Repulsion field |
315 Wild color changes |
316 Squirrels... Everywhere squirrels! |
317 I'm so itchy! |
318 It's so bright! |
319 Area effect |
320 Sex change |
321 Color change |
322 What was that? Over there! |
323 Stay back, fiends! By the gods I'll... |
324 No! NO! |
325 Contingencyâ€â€Spell Turning |
326 Contingencyâ€â€Mislead |
327 arena |
328 Spell Triggerâ€â€Mislead |
329 Spell Triggerâ€â€Monster Summoning III |
330 You have faced your fear without resorting to the protection and power of evil. The Tear of Bhaal is yours. |
331 With the cloak given by the demon, you feel no fear and are able to take the Tear of Bhaal easily. |
332 Explosion? |
333 Spell Sequencerâ€â€Lightning Bolt |
334 Entangled |
335 Slowed |
336 No, I have made up my mind. Goodbye Nalia, I am sorry I could not help you. |
337 I have stated my wishes. Now get lost! |
338 Very well. He said roughly thirty trolls and snake creatures, and that Lord de'Arnise was alive. |
339 Polymorphed |
340 Held |
341 He is alive? Wonderful! Lord de'Arnise is my father, and much preferable to Aunty. Quickly, we must rout these creatures while father is still there to save! |
342 Daleson said very little. I killed the dog. |
343 I fear he said very little. Daleson is... dead. A tragic, tragic casualty. |
344 The trolls, they killed him. There was nothing I could do to stop them. It was most unfortunate. |
345 Sir Alynar |
346 Sir Alynar |
347 Crolus |
348 You did what?! He was but a poor peasant! What right did you have to kill him?! Have you reason for this?! |
349 Hastened |
350 None at all. I killed him for the fun of it. |
351 Polymorphed |
352 He almost touched me, and I couldn't have that. He was probably grateful that I ended his meaningless life. |
353 He was... a traitor. Yeah, that's it. He conspired... with the trolls and caused all this carnage. Yeah. |
354 It was... dreadful. He was a traitor. He did say Lord de'Arnise was alive, but can we trust his word? He was but a poor peasant. Pity him. |
355 You are worse than the monsters we face! He was just a peasant, but he had the same right to exist we do! Get out! I will not have you taint my home. Get out! |
356 You... are worse than any noble! He was not worthless! He was pitiable, but he had every right to exist! Get out! I will not have you in my home! Get out! |
357 I don't believe you! He would not do that! Get out and never come here again! I would rather die fighting alone than let you set foot in my home again! |
358 I see. I suppose... he could not refuse. I... pity his weakness. There... is much left to do. You must still find my father. He will have defended this place to the last. |
359 Gold Destroyed! |
360 Weakened |
361 Spell Sequencerâ€â€Ice Storm |
362 Spell Sequencerâ€â€Fireball |
363 Spell Triggerâ€â€Chain Lightning |
364 Spell Sequencerâ€â€Monster Summoning II |
365 Yoshimo's Heart |
366 Yoshimo's Heart |
367 fallen cavalier |
368 Korgan, I know not whether to berate you for your unsolicited comments or for your mantra of genocide. |
370 No one likes to be insulted, least of all tall folk. You just seem too preoccupied with violence to get along with people, to notice beauty about you. |
371 I'm sorry to hear that, Korgan, but as pained as the past may be, try to be civil while we are traveling in human civilization. They didn't make your past. |
372 We are all responsible for ourselves. I sorrow at the pain of your youth, but you could defeat your anguish. You've no claim to self-pity. |
373 Then why don't you save your rage for the evil beasts that plague us all, be we human, dwarf, or halfling? |
374 Fallen Cavalier |
375 I killed him, plain and simple. |
376 He was... a traitor. Yeah, he had conspired with... the trolls. He did say Lord de'Arnise was still alive, but maybe he was lying. Yeah. |
377 He conspired to help the trolls. He did say Lord de'Arnise was still alive, but I don't know if I trust his word. He was but a poor peasant. Pity him. |
378 Burst |
379 fallen inquisitor |
380 Trolls are large, so bigger rooms may be full. Be careful. Strange... trolls are destructive, but much has been left intact. Maybe I'm wrong. I've been wrong before. |
381 Legs... so... heavy. |
382 Caster also targeted |
383 It was the trolls. I could not stop them in time. It was horrific. |
384 Held |
385 I... I don't know what to say. I think you are lying. You do not have the presence to lie well. Get away from me. I will die on my own rather than have you in my home. |
386 I will honor him, I swear! Help me avenge him and rescue my father, Lord de'Arnise. He will give you the reward you deserve for your actions. |
387 Fallen Inquisitor |
388 Fear |
389 Roll twice more |
390 Area explored |
391 Globe of Invulnerability |
392 fallen undead hunter |
393 Silence |
394 Fallen Undead Hunter |
395 Dizzy |
396 Invisible |
397 Pretty sparkles |
398 Caster becomes target |
399 I will be careful. Wait here while I go back in. |
400 Whatever their intent, we will stop them. You should come with me as well. We will work together. |
401 Invisible |
402 Colors! |
403 Very well, but look out for other servants. We must save all we can. |
404 Horse |
405 I've always said that bird magic is the most difficult. |
406 Good. We will make short work of them, I am sure. |
407 Shouldn't this spell do something? |
408 Gems! |
409 Where's that music coming from? |
410 Chicken |
411 Do you wish me to come and help in there? I would like to. |
412 No, you should remain here. |
413 Yes, I could use the help. |
414 Miss Nalia? Miss Nalia de'Arnise? |
417 Berries in my pocket. |
418 Projectile changed |
419 Charges drained |
420 What's this in my pocket? |
421 Combat ready! |
422 Yes, civilization isâ€â€is still a bit frightening, though. |
423 Challenge myself? |
424 How can you tell whom to trust, Mazzy? |
425 Iâ€â€I'll do what I can, Mazzy... I know I can always trust you. |
426 Aerie, dear... I see that you begin to become more confident in this world, which is undoubtedly quite strange to you. You're learning what it's like to live and thrive here. |
427 Sometimes I am frightened by what I see as well. You are right to be. There is corruption everywhere. You must constantly challenge yourself to remain pure. |
428 You are good by nature, Aerie, but perhaps a little naive. Devious people will try to take advantage, especially in mercenary settlements like Athkatla. |
429 Seek those who value honor. Observe before you accept, especially in times of adversity. Watch companions in conflict, and you will see them as they truly are. |
430 Thank you, Aerie. You are truly a beautiful soul. |
431 Truly, mankind was never meant to scurry beneath the land as a weasel or mole. We have not the eyes for such delving. It is a task better suited to the dwarven folk. |
432 Worry not, Mazzy, my discomfort is minor. I stumble now and then, but bats find their way on a simple screech, and I do fine with a similar "help" on occasion. |
433 There is truth to what you say, but I hesitate only because I prefer to recognize my fears in the light of day. I feel uncomfortable away from open skies. |
434 Ah, Mazzy, what a gentle soul you have. I shall always be pleased to have you by my side, but you needn't worry so about me. |
435 Others will have more need of the stave you offer, but I will walk by your side without leaning. Lead on, stalwart halfling, I shall follow without fear! |
436 Surely, Cernd, your companions shall stand by you as we descend into the bowels of the earth. |
437 Sorry we upset you, Mr. Garbage Can. We just want to ask you, is that your natural stench we smell or did you make a mess in your armor because our weapons scared you? |
438 Too bad. Goodbye. |
439 We apologize for our hasty words. Can we start over again? |
440 There is no shame in admitting your fears. It is the only way that you might face them. |
441 Then I shall be the staff that you lean upon in your time of need. |
442 Teleport Field |
443 fallen archer |
444 Fallen Archer |
445 Teleport Field |
446 You are going to tell me another of your insipid stories, aren't you? |
447 No, I wasn't aware that your aunt was a ranger. *sigh* |
448 Of course. |
449 Valygar! You've been wounded! |
450 To the contrary, it is a serious wound indeed. We must attend to it immediately. |
451 Truly, I should never have allowed you into harm's way. Worry not, friend Valygar, we shall have you healed in no time. |
452 I am honor-bound to protect you, Squire Valygar. I will not be derelict in that duty again. |
453 fallen stalker |
454 *hiccup*... *hic*... |
455 Be'land |
456 Doors have opened |
457 Fallen Stalker |
458 fallen beastmaster |
459 Listen carefully, mage. I have noticed you launch your spells in battle without first making sure one of us is not in the way. If you hurt anyone, I will kill you. Is that clear enough? |
460 I shall never need that kind of assistance in a battle. You threaten us much as our enemies with your carelessness. Your recklessness will not be tolerated. |
461 Fallen Beastmaster |
462 The stairs to the tower have collapsed. You will have to find another route up. |
463 Laborer |
464 Laborer |
465 Tutorial Your Journal is used to keep track of plots that go on during the course of the game. Your Journal entries are divided into four categories: Quests: These pertain to quests that are currently active Done Quests: These pertain to quests that have been finished. Journal: These pertain to the overall story of the game. User: These are entries that you can make yourself. |
466 Brynnlaw |
467 Spell Failed: Casting Failure |
468 Are you interested in purchasing a bit of merchandise, my friend? |
469 Well, you've got the look of an adventurer about you. I've been one myself, betwixt stints as a turnip salesman that is. Occasionally the markets get down and the formerly self-respecting purveyors of fine veggies are forced to prostitute their abilities in the form of adventuring. |
470 Ah well. 'Tis truly your loss. I've many a valuable contraption for you. |
471 What I'm getting at, oh-so-friendly one, is that I've items to sell you that are especially created, by yours truly, to aid one on the dangerous path to heroism. They're known as Jan Jansen's (that's me) Flasher Master Bruiser Mates. |
472 Argh, not again. That bottom-feeding, turnip-hating, scum-sucking brigand! Nothing better to do than stop an honest businessman from selling high-quality illegal Flashers for a reasonable price. Here he comes; cover for me. |
473 You understand implicitly. That reminds me of the time that dear Cousin Josephine fell in with that gully dwarf. Miserable bloke, really. Bad teeth, rancid smell, truly a joke o' the gods. We used to torment Josey, that was my pet name for her, about her teensy-weensy nose and the way that it hooked in to her... |
474 Now pay attention: You take one o' these babies and chuck it at average Joe Orc, close your eyes real tight, and WHOOSH! He's running around in circles clutching at his eyeballs and screaming and yelling like Uncle Sven after three days on a turnip beer bender... |
475 My point, oh-so-friendly one, is that I've items to sell you that are especially created, by yours truly, to aid one on the dangerous path to heroism. They're known as Jan Jansen's (that's me) Flasher Master Bruiser Mate. |
476 Isn't that the way it is with folks? Huffy, grumpy, unbathed and so on. Like an ogre with a finger infection; picking his nose should make him happy, but it just gets him angrier. If you want to buy one of Jan Jansen's Flasher Master Bruiser Mates, you'd best return with a civil tongue and a patient ear. |
477 So, you've returned. Interested in making a purchase now? |
478 Yes, indeed. What do you carry? |
479 Not at present. |
480 I've items to sell you that are especially created, by yours truly, to aid one on the dangerous path to heroism. They're known as Jan Jansen's (that's me) Flasher Master Bruiser Mate. |
481 Trax, old friend, you do me a great wrong! I would never break the law. As my pappy always said... |
482 What cruel fate! Falsely accused by an old friend! |
483 <CHARNAME>, you have to break me out! I cannot stand another year in prison. The food is terrible! Come to the guardhouse and pay my fine. I will be your humble servant forever. Help me, <CHARNAME>, you are my only hope. |
484 Albert |
485 Ah, my old friend. You've come to retrieve me from my unjust imprisonment, I hope. |
486 Let me tell you a story. Once upon a time, there was a short man named Jens who lived in a large community called Akata. Young Jens was a poor man and an orphan. He did what he had to do to survive. Things such as juggling, miming, and arm-wrestling ogres. |
487 To the contrary, I believe that you have gotten what you deserve. |
488 Indeed I have. There is, however, the matter of your fine. |
489 I haven't enough money to pay your fine yet. |
490 Yes, why not? Anyway, poor Jens was tickling chickens one fine summer day when he was approached by an evil half-orc by the name of Trixy. Trixy began beating the completely innocent Jens senseless just because the chickens had told many lies about him earlier. |
491 Arm-wrestling ogres? |
492 Jens got a beating, but that very night, the chickens were butchered, plucked, and eaten by an ornery dragon who later used Trixy to clean his teeth. |
493 That is a truly disturbing story, Jan, but I still won't bail you out. |
494 I understand your point. I will pay your fine when I am able to. |
495 Why don't you give me a good reason why I should pay your fine? |
496 Why not? What merchandise do you carry, good gnome? |
497 Not at this time, gnome. |
498 All right, all right. What are you getting at? |
499 Yes, of course. Mobile vegetable peddling versus heroism, the eternal question. |
500 Sorry, gnome. I haven't the time to speak with you at present. |
501 Hold, gnome, in the name of the Amnian Revenue and Taxation Board. |
502 Abjurer |
503 Jan Jansen, gnomish citizen of Amn, you have been charged with tax evasion and the illegal sale of illegal items in an illegal manner. |
504 Conjurer |
505 Enough! You'll not sidetrack me with your cursed tales again. I'm smarter than you think! |
506 Shut up, you! Latrine duty beckons... that's better. We've been onto you for days, Jansen. We've caught you in the very act of selling your dangerous and illegal contraptions. |
507 I'm not your friend, Jansen! |
508 Oh, that's it! Do you enjoy guarding used chamber pots? |
509 I swear this job will land me in an asylum. And who might you be? You're certainly no regular customer of this felon. |
510 Well, <CHARNAME>, did this gnome try to sell you illegal merchandise? Specifically, "Flashers," as he calls them? |
511 I am <CHARNAME>, an adventurer. |
512 None of your business, Trax. |
513 Don't I have the right to be silent? |
514 I don't know what you're talking about. We were simply talking about the weather. |
515 Yes, sir. He tried to sell me a Flasher. |
516 Get lost, Trax. I'm not here to answer your petty questions. |
517 I'm not here to answer your questions. I've done no wrong, so leave me be. |
518 Listen now, peasant. You will cooperate. I represent the law. |
519 You heard me. I'll answer none of your questions. |
520 Fine, I am <CHARNAME>, an adventurer. |
521 Silent? What kind of stupid right is that? You have to answer my questions or face arrest. |
522 All right, I am <CHARNAME>, an adventurer. |
523 Do you truly believe that you have the strength to arrest me? |
524 Curses! The gnome has gotten to you, too! Jansen, you can no longer peddle in Athkatla. As for you, <CHARNAME>, you have made a dangerous enemy. |
525 I am, you idiot! Move it! Back to the office! |
526 Aha! Jan Jansen, we have a witness. Take him into custody. As for you, <CHARNAME>, you have done a good deed and are entitled to the reward of 100 gp. |
527 Thank you, sir. It was the least that a conscientious citizen could do. |
528 I don't want your dirty money. This man does not deserve to be arrested. |
529 Do you wish to be executed for not cooperating? |
530 Do you truly believe that you have the strength to kill me? |
531 In that case, I am ready to answer your question. |
532 I believe you. It is Jan Jansen that we want. By Amnian law, you must answer my question, but I will tell you now that there is a 100 gp reward for any information leading to the arrest of this gnome. |
533 You may either answer me peacefully or I shall summon those who will kill you instead. What say you? |
534 Do your worst! |
535 I will answer the question. |
536 Should you feel inclined to pay Jan's fine, as the gnome quite obviously wants you to, you shall find the prison on the other side of the square. The fine is 800 gp. Very well! Good day! |
537 If you believe that he should be free, you are welcome to come down to the guardhouse and pay his fine. |
538 How much is the fine, and where is this guardhouse? |
539 You have brought this doom upon yourselves, lawbreakers. |
540 The fine shall be 800 gp. The guardhouse is located on the opposite side of this square. |
541 *snicker* |
542 (You're not anyone's friend.) |
543 Sorry, sir. |
544 Who's the dangerous enemy? |
545 What is your point? |
546 Look, my gnomish friend, I'm really too busy to chitchat right now. Perhaps another time. |
547 Would you shut up already?! By the heavens, that is annoying! |
548 There goes a truly evil man. Uncle Scratchy seems like a saint in comparison. Regardless, it seems that I'm once again out of the black market. At least until I scrounge up a fortune to set up my business and have Trax's superiors well bribed. Do you be needing a hand in your party? |
549 A fast mouth, a handy shot with a crossbow, and all the illegal machinery that I can invent. |
550 I do indeed, Jan. Welcome aboard! |
551 What skills can you offer my party? |
552 I don't need another tagalong, gnome. Get out of my sight and be thankful I've helped you at all. |
554 Thank you for offering, but I believe it to be better that I go on without you for the time being. |
555 I would like to have you join my party. |
556 You're not really what I need right now. Perhaps at a later time. |
557 You sound rather useless, gnome. |
558 There's no call for insults, you tactless orc-lover. Obviously, it is better that I not join your party. |
559 Your loss. If you change your mind, I live in the less than opulent side of town, the slums if you will. I'll probably have a turnip stand, slowly working my way up to a nice bribe. Good luck to you. |
560 I am but an impoverished gnome. If you can pay this fine for me, I will join and fight with you. As I once told you, I have been an adventurer in the past and should probably get out of the retail business for a time anyway. What say you? |
561 I shall have to think about it. |
562 It sounds very good, Jan. Allow me to pay the fine and set you free. |
563 What do you have to offer my party? |
564 You are indeed family. No other could have lived to oppose me in person. Of course, it will not matter in the end. Ultimately, I will prevail, and a new era will be born unto the realms. |
565 Pay the guard when you are ready and able. As Pappy used to say during that unfortunate fiasco with the githyanki, "You'd better pay now before the bastards really get greasy." |
566 It's your neck, chicken. I'll make a most excellent addition to your party should you decide to give me a chance. |
567 You shall not regret it. |
568 A fast mouth, a handy shot with a crossbow, and all the illegal machinery that I can invent. |
569 I would like to have you join my party. Allow me to pay the fine. |
570 Maybe another time, Jan. |
571 Why do you have this man lie for you? What have you to hide? |
572 You associate with this... stable boy? What can he offer a woman of your standing? |
573 Go to the stables often, do you? I take it you prefer the company of... common men? |
575 Here they are now: Feldepost's thugs. Strike when I tell you to. |
576 Have you decided to pay the fine and free me now? |
577 I am unable to afford it yet. |
578 Yes, I have. I will pay the guard and have you freed. |
579 Most excellent, my friend. Thank you for paying that tragically unfair fine for me. |
580 You did try to sell illegal machinery, you know. |
581 It was nothing, Jan. |
582 It was always an unfair law. I was simply filling in one of the niche markets for a desperate consumer population. Regardless, I am now free and would like to know your intentions. Will you have me join your party? |
583 A fair question. I use the door to leave unseen. Aunty prefers no contact with the people we govern, but lack of breeding is no cause for bad treatment. |
584 It's not a matter of what he has to offer, but what I should offer his kind. I use the door to leave unseen, to dispense charity without Aunty's knowledge. |
585 Mind your tongue, lout! That's a lady you are talking to! |
586 Well, it seems that I'm once again out of the black market. At least until I scrounge up a fortune to set up my business and have Trax's superiors well bribed. Do you be needing a hand in your party? |
587 Yes, I would. Welcome! |
588 Not at this time, Jan. Perhaps later. |
589 Yes, I would. Welcome! |
590 Not at this time, Jan. Perhaps later. |
591 It's all right, Daleson. It is nothing I have not heard from Aunty already. |
592 Ah, the fabled savior of yonder gnome. You've come to pay his fine? |
593 Yes, I would like to pay his fine. |
594 I don't know what you're talking about. What gnome? |
595 SPECIALIST MAGE |
596 Appearance |
597 abjurer |
598 He would like to think so, but I am not planning to pay his way out of jail. |
599 At last! That gnome is the worst prisoner I ever had! He keeps picking the lock, complains about the food... even my hygiene! Just pay the 800 gp and take him! |
600 I'm afraid that I don't have enough gold right now. |
601 I've changed my mind. Enjoy your day! |
602 Here is your gold. |
603 Look, I can spot you 200 gp. Do you have just 600 gp? |
604 Yes, I do. It's a deal. |
605 I'm afraid that I just don't have enough. |
606 I refuse to take your charity. You'll simply have to wait. |
607 You're not <CHARNAME>? Ah well. I guess I'll just cling to the hope that someone will bail him out... or buy me enough liquor to drink myself senseless. |
608 Ah well. I suppose I shall have to cling to the hope that someone will bail him out or at least buy me enough liquor to drink myself senseless. |
609 Am I to be cursed with this gnome forever? You're driving me to drink! You and my mother both. Take pity on a simple man... come back and pay the fine. |
610 Right, she's one stuffed old biddy, isn't she? We got a saying for her kind, we do. South end of a northbound ogre... |
611 That will do, Daleson! You will not talk of her thus! |
612 Excellent! He is free, so, please, take him and go. |
613 Most excellent! He is free, so, please, take him and go. Remember, you do owe me 200 gp. |
614 M-my apologies, Miss Nalia, I... I meant nothing... |
615 I'm certain you didn't. Regardless of her attitude, she is still a noble in this house. Now then, we must set about reclaiming this place for my family. |
616 Well, by Aunt Petunia's beard! A ghost from my past? Looking to buy some turnips, perhaps? |
617 Thanks, but no thanks. I have sought you out to have you join my party. |
618 I cannot stop to chat. Another time, maybe. |
619 Magical slings are the hallmark of stout halfling warriors. Usually their mothers or a talented aunt will create this sling for the halfling lad or lass who is about to embark on their second great adventure. The reason that the sling is given on the second adventure and not the first is that many halflings decide not to pursue the life of an adventurer after getting a taste of it. STATISTICS: THAC0: +2 Damage: +2 (missile) Speed Factor: 4 Proficiency Type: Sling Type: One-handed Requires: 3 Strength Weight: 0 |
620 Adventuring, eh? I don't know... I'm making close to 6 gp per week in this exciting field of black-market veggies. What would people say? |
621 I do not keep servants at all. Better that people are allowed to work for themselves. |
622 If it makes you happy, you can tell your friends that I've pressured you into joining. |
623 I'm not going to waste my time trying to cajole you, Jan. Goodbye. |
624 As you will. Remember, there's no turnips like Jansen turnips. Farewell. |
625 Nice doing business with you. Is there aught else that you desire? |
626 I find Aunty is quite unreceptive to these ideas. She is old school, and believes lesser classes are best reminded of their position at all times. I disagree. |
627 I have news of them, Miss Nalia, though it ain't all good. Lord de'Arnise was alive this morning, and I saw him taken into the keep by a real big troll, biggest I seen. Probably took him down to the... |
628 Cellars! The "cellars" is what they are. I won't have them called otherwise in this day and age, despite their history. It is by my father's order. |
629 Yes, Miss Nalia. He fought bravely, but didn't make it to his flail, or perhaps didn't get enough parts. There is one hidden around here somewhere, I guess, but he never told anyone where. |
630 Yes, it is. You are a good man, Daleson. |
631 Enough talk! We must get moving before we are discovered. |
632 We must get moving. If we are through here, we should get to those cellars. |
633 So we should find your father? I need to know what numbers we will be facing. |
634 More fools to rescue? Wonderful. Anything you can say that would help at all? |
635 A quaint notion, and one I would support. I think, however, that it would be hard to convince the old school of the merit of such a change. |
636 As you wish. I agree we must rescue my father with all haste. Aunty may also be alive, and it would be best if we could get to her as well. Let us go then. |
637 How would you like to put vegetable peddling behind you for a time and join my party? |
638 Not today, Jan. Goodbye. |
639 As Uncle Scratchy used to say, "A true friend is a bald-faced liar." Let us depart then, my new companion. I've an itch to pepper a few hobgoblins with crossbow bolts. |
640 Did I ever tell you the tale of the lobotomized orc, my good knight Anomen? |
641 Well, anyway, as a child, my mammy would give us kids a bowl of gravel, which was all that we could afford, and tell us this parable. Now listen, knighty, lest you be eating gravel. |
642 'Twas once a heavily brain-damaged orc called Ano. Ano was trudging through the forest one day, looking for bull droppings with which he could stuff his mattress, when he happened across a remarkable scene. A brave and noble knight, Jen the Brilliant by name, fought with an evil giant. Ano watched as Jen slew the giant. |
643 Then the knight rode off to save several small children from a wicked witch, also known as a noblewoman, who was attempting to poison the poor dears. Regardless, Ano promptly cut off the head of the fallen giant, ran home to his home in the Dung Orc village, and claimed that he had killed the monster. |
644 Did I mention that Ano had a nasty habit of interrupting folk? Anyway, the giant's brother heard of his sibling's demise and the subsequent display of his head in Dung Town. He caught up to Ano, who was stupidly stuffing his mattress with bull dung, and returned to his cave with the orc stuffed through his belt. |
645 As punishment for his brother's supposed murderer, he tied a porcupine to the orc's head and proceeded to clean his latrine with the makeshift orc brush. Much to the giant's dismay, Ano actually enjoyed it. |
646 Fascinating tale, that! I love to tell it! |
647 Calm yourself, Ano. There was no insult to you. It was merely a parable told to me by my dear departed mother. |
648 Whenever you wish to try it, Ano. |
649 Dragon |
650 Dragon |
651 The seemingly friendly merchants suddenly change shapes so that they look like you! |
652 Special Snare |
653 STANDARD ATTACK : |
654 I seen maybe thirty trolls. They were bossing something called a "yuan-ti," but I don't know how many of those there are. Weird things, but everything about this is odd. |
655 Enough, Daleson! I... I will tell. The cellar is a relic, a leftover from a time when our family... was not as caring as it could have been. |
656 Now here, I'll respect yer wishes, but I'll not have you dress it up none. Tell it for what it is. |
657 How dare you! I've done so much to make amends... no, no, you are right. The "cellar" is... a dungeon. My father walled it up, but it had seen much use... |
658 Never, Miss Nalia! They got but barest of service for me life. I would never... |
659 Fine, I believe you, but how did they know? Father would not tell. Come, we must go. Daleson, prepare what others you can find for a return to service. |
660 Yes, Miss Nalia. |
661 So you come from the winged folk, do you, lass? |
662 No need to be formal, lassie. Call me Jan. I was recently reminded of my ex-brother-in-law, Burt Wunderkind, fabulous griffon-baiter. |
663 Yes, of course. It's something of a cottage industry amongst Amnian gnomes. Quite simple, I've heard. You merely tame a couple of wyverns and WHOOSH, tear through the sky to fling insults at the hapless griffons. |
664 Really? Everyone I know has a pet wyvern. Taming wyverns is child's play, literally. As children, we'd tame wyverns. It's easy since they have such an affinity for turtles. Back in the old days it used to rain turtles on even days and frogs on odd days. |
665 That's what I thought until the drought hit. There were ornery wyverns everywhere. After a rich diet of turtle mash, you couldn't expect them to merely accept bacon without eating a few human nobles, now, could you? |
666 Of course, by then, Burt was such successful griffon-baiter that the authorities just couldn't find it in their hearts to make us leash the wyverns. The loss of the noble class is truly a small price to pay to maintain the continuity of such a fine sport. There's nothing like the look of incredulity on a griffon's face to keep one's spirits up. |
667 Don't you worry, lass. If Burt ever pops by, we'll get you up in the air faster than a chicken with one of Jan Jansen's Flasher Master Bruiser Mates tied to his rear. Trust me, that is fast! |
668 Thank you, m'<LADYLORD>. Let us make haste then to the Government District, and I will point out my estate to you when we pass its gates. |
669 I must say, it was only practical. My mother was of noble birth and my father a ranking cleric. I might have followed in his pages, but it lacked the appeal of holy warrior. |
670 If you wouldst write of me, write of me as I would wish to be remembered. |
671 As do you, Korgan. But alas, blades be far too lengthy for the vertically challenged, I hazard a guess. |
672 Your axe has claimed a few close to you, we know. I'd not put a revisit to the same impulse past you. |
673 We all do, Korgan. Our lord makes this world a vale of tears and sorrow. And, alas, few are saved. Infinitely more are damned. |
674 Yes, m'<LADYLORD>, but I cannot stay away forever. This long absence preys upon my conscience even as we speak. |
675 Y-yesâ€â€yes, sir. |
676 A... A griffon-baiter? |
677 Oh, I didn't think you could tame a wyvern. |
678 Why, that's ridiculous! |
679 I... I wish I could fly. I haven't since I was aâ€â€since I was a kid. |
680 The character will defend <PRO_HIMHER>self if attacked, or if <PRO_HESHE> see enemies. (<script>). |
681 CAUTIOUS : |
682 The character flees at the first sign of danger. This script is intended to protect the protagonist or another character whom you don't want inadvertently slain. (<script>) |
683 The character will not rush into combat. If an enemy attacks the character, <PRO_HESHE> will defend <PRO_HIMHER>self, preferring ranged weapons over melee. (<script>) |
684 PASSIVE : |
685 RANGED : |
686 The character will attack any enemy when <PRO_HESHE> sees them with the missile weapon <PRO_HESHE> is most proficient with. The character will try to keep <PRO_HISHER> distance from enemies, but if <PRO_HESHE>'s attacked in melee combat, <PRO_HESHE> will switch to a melee weapon. (<script>) |
687 So, Valygar, how do you like being a ranger? |
688 Well, if you're asking, then yes. It happens that my Aunt Petunia is a ranger, don't you know? |
689 She had the standard followers: a hydra, a shadow dragon, and a solar. She had the dragon trained to roll over, play dead, and fetch dwarves. She called him Blackie, I believe. Loved to run and play and lie in the sun. |
690 Long and far she'd roam, with Larry the Solar always at her side, fighting evil, mocking druids, and the like. |
691 Anyway, my point is that Petunia and Larry were out for a stroll in the woods. She was wearing her fruit armor, which was the style at the time, you understand. Aunt Petunia always kept up with the style. |
692 Larry had a nasty case of the plague... |
693 Very well. We'll continue this story at the next opportunity. |
694 I can't wait. |
695 I did say he was a necromancer, didn't I? As I understand it, Lavok felt that tampering with the veil that separates life from death was his prerogative. |
696 The old family was, yes. They continued to practice Lavok's magics long after he left, but my particular branch was not interested in such pursuits. |
697 They left in disgust, watching from afar as the old family crumbled over the years. And then my family inherited what little of Lavok's fortune was left. |
698 Thank you for the compliments, dwarf. |
700 Before you know it, you've spent your life in the library, having never seen the light of day, never truly lived. Believe me, I know this only too well. |
701 Nalia, dearie, you remind me so much of Cletus Bifflelips, my second cousin, thrice removed. |
702 You wouldn't think so, yet here we are. You see, Cletus had a propensity for bouts of violent projectile vomiting. We'd call him, Cletus the Room Clearer Bifflelips. |
703 Now just bear with me for a moment, Nalia. You see, it was after one such bout that Cletus, feeling quite ill, took a painful stroll down to the local witch-woman, in the vague hope that she might have a cure for his problem. |
704 After paying the 1,000-gold-piece consulting fee and vomiting in the proffered bucket, the witch gave Cletus an herbal tea, which he was to drink twice per day for a score of days. |
705 Drinking it everyday on schedule, yet failing to notice any change in his condition, Cletus began to worry. Upon finishing his final cup of tea, Cletus vomited. |
706 No need to force your ridiculously high standards onto poor, deceased Cletus. |
707 Actually, he's not dead. I made that part up. Well, needless to say, Cletus was somewhat angry, so he went back to confront the witch. She had, of course, taken the money and left town. But in her haste to escape the vomiting wrath of Cletus Bifflelips, the witch left her belongings behind. |
708 Cletus, at the height of his anger, swiped her entire collection of novels written by noted folklorist Nalia de Bouche. I'll be the first to admit that revenge was not Cletus's forte. |
709 Well, they can't all be gems. 'Tis one of my favorites, however. |
710 All this traveling is beginning to wear on me... I can't remember the last time I walked so much in a single day. Haha haha... it's something my aunt should try, I think... instead of being hauled about in her gilded carriage. |
711 I don't think that I could be very much like a person named Cletus. |
712 Please, Jan! This is too ridiculous, even for you! |
713 This is disgusting, Jan. |
714 I'm sorry. His illness killed him, did it? |
715 Honestly, Jan, that is the stupidest thing I've ever heard. |
716 I do not understand. Aside from a few servants, we've seen very few dead. Where are the guards? They would have fought to the last. My father's bodyguard, Glaicus, should have been here in the bedroom, yet I see no body. |
717 The cowards probably ran away. I bet they were spoiled rotten by rich living. |
718 They may have been captured for food. Perhaps they are storing the bodies elsewhere? |
719 How strong was their loyalty to you? Perhaps they simply decided it was not worth the fight. |
720 Perhaps they were not as effective as you thought they might be. |
721 Weak grrthunks! Me smell you! You stupid to come here! TorGal kill you all, make you food for Rocksmash pack! |
722 We've come to get you out of my home, monster! You will leave this place or die here! |
723 TorGal not die here! Only stupids who stay will die! Why you here? Too stupid to take gold and go with other grrthns? |
724 I am here because this is my home! You will pay for this affront to the dignity of this place! |
725 You live this place? Then thrrgle you die! That was deal, and you die for sure! Rocksmash pack keep deal for Stronger! |
726 What?! What deal? Someone put you up to this? Who was it? My father will have them quartered! |
727 Father dead! That deal when he not talk! You die too, and TorGal not say anything to grrthle stupid! That deal too, and Rocksmash not break good deal! You die like should! |
728 No! Tell me who did this. If you are just the hired ruffians, who put you up to it?! Damnation, you will tell me! Make him talk, <CHARNAME>! |
729 TorGal not talk! Rocksmash not talk! You not talk! We fight, then Rocksmash eat tthhrgunts! No talk! |
730 I assure you, the servants were not spoiled. Aunty would not have tolerated it. The servants were loyal, I am certain. The guards were different though. |
731 I would not like to think about that. Some of the servants were good acquaintances. They appreciated my charity, I think. |
732 I don't think it was like that. The guards were well paid. It is more likely they are dead, but Glaicus would have given his life out of friendship for my father. |
733 They were more than capable, I assure you. Father has an eye for such things, and they also came from a well-recommended source. No, they were very competent. |
734 My... my home. My father... what is left? Someone has done this... but who...? |
735 I take it that my job here is done? Am I free to leave now? |
736 I cannot ease your pain. I have done what I could, but there is little else for me to do here. |
737 I feel as though my work is not done. I could not save your father, and I am sorry. |
738 Sorry that I can't stick around to figure it out. You did say something about a reward? |
739 I have done what I can. Might I expect a reward? I do not mean to appear crass. |
740 You may go if you wish. I will stay... oh no. Wait! Um, could you stay longer? I need... oh forget it. Damn it all, if it's not one thing it's another! |
741 Farewell then. Take care. |
742 What is it now? Speak up, I've not got all day! |
743 What is it? Is there something else I can help you with? |
744 I am thankful, and I will give you what reward I can. Now that father is gone, I have to... oh no. Uh, could I persuade you to... uh... no. No, forget it. |
745 Thank you, yes. I will just take my reward and go. Farewell and good luck. |
746 What is it now? Speak up, I'll not lose sleep tonight wondering what you would have said. |
747 Is there something else that can be done for you? I am willing to listen. |
748 I will see what I can do. Now that Father is gone, I will have to... oh no. Uh, wait! Could you... no. Forget I said anything. You should go. |
749 Thank you. I bid you farewell. |
750 Finish what you began, Nalia. I'll not waste sleep wondering what you were about to utter. |
751 Is there something else I can do? Speak freely if there is. |
752 Here, have what gold is on hand. I care not about it. It doesn't really matter at this point. Goodbye. I wish you well. |
753 It's... it's a matter of what happens now. I am... betrothed to a man I do not wish to marry. Father said he would stall as long as I wished him to, but now he is gone. |
754 I see. You wish a marriage of convenience to stave off the advances of your intended. |
755 Do you want a marriage of convenience? Interesting, but I doubt it would fool your intended. |
756 I could kill this man. It would solve your problem in a timely manner. |
757 Speak on. What is it you are proposing to avoid the proposal? A disappearance? |
758 To you? Nothing so distasteful. That would hardly be an improvement; no one would believe I would prefer the likes of you. Err, no offense intended. Really. |
759 Imagine the scandal. Who would believe I would have relations with you, even if you were the appropriate sex? I mean, I am charitable, but really... err, no offense intended. |
760 That is hardly an acceptable solution! I will have no part of that! Though if it were to look like an accident... NO! No, I don't think that will be necessary. |
761 No, that would solve nothing. I would have to face it eventually, and it would not do for me to be seen avoiding traditional duties. |
762 Alvanhendar |
763 No, what I propose is something different. I doubt it will fool many people regardless, but it would save my home from what is sure to be ill use. |
764 They epitomize what I hate about nobles. Everyone is beneath their status, and if you wish any respect, you must be of their social number. |
765 My father was born with a title, but he demanded that people distinguish themselves through deeds. He obeyed etiquette, but he did not hide his distaste for it. |
766 Certainly this might not sound like a crisis to you, but I have spent my life trying to right some of the wrongs that have been done to those of lesser status. |
767 I assure you, you need not worry about the task ahead. You can only benefit from it, and with as little effort as you wish. |
768 It is my right as heir to choose who leads this place. I couldn't stand before the Roenalls effectively. You, with your... talents, would prove a daunting figure. |
769 Cattack |
770 I was betrothed to Isaea Roenall, a brat of a man. Now they will surely push the arrangement, and I will be forced into a life of quiet nobility. |
771 Well, that certainly sounds horrible. All that luxury. Pardon me if I don't cry you a river. |
772 And so you will become part of the system you hate. What recourse do you have? |
773 A long and tedious tale, Nalia. Kindly get to what it is you want from me. |
774 I really wish I could help, gosh I do. If you are through, I'll take my reward and go. |
775 I am sorry for your troubles, but I really must be going. Good luck to you, Nalia. |
776 The Roenalls would accept this? I find that hard to believe. |
777 And what would I have to do to assume this role? What would be needed of me? |
778 <PRO_LADYLORD> <CHARNAME>. I like the sound of that. |
779 Glass Dust |
780 You are just trying to saddle your troubles onto me! |
781 Please, this will ensure that the Roenalls do not take control. They are oppressive nobles, and will not direct this place in a way that will honor my father. |
782 You will do ceremonial things, but nothing overtly stressful. Please, the Roenalls would not use this place in a way that would honor my father. |
783 You will prove a daunting figure, and my servants and I will be shielded from the Roenalls. Please, even Aunty will push for their coming if I do not act quickly. |
784 It's not uncommon for a fighting <PRO_MANWOMAN> to take possession when the lord of the manor is... dead. With you as head, this place will continue to honor my father. |
785 It will be an honor to guide this place through its troubles. I shall strive to see it flourish. |
786 I'll take your offer, and damn those that stand in our way. We'll see this place run proper. |
787 I cannot accept. There are others that would suit it better, I am sure. I am sorry. |
788 I accept. It will be an honor to guide this place through its troubles. |
789 I'll take your offer, and damn those that stand in our way. We'll see this place run proper. |
790 I cannot accept. There are others that would suit it better, I am sure. I am sorry. |
791 I'm not having anything to do with this. Find yourself another stooge. |
792 I'm not having anything to do with this. Find yourself another stooge. |
793 I accept. It will be an honor to guide this place through its troubles. |
794 I'll take your offer, and damn those that stand in our way. We'll see this place run proper. |
795 I cannot accept. There are others that would suit it better, I am sure. I am sorry. |
796 I'm not having anything to do with this. Find yourself another stooge. |
797 I accept. It will be an honor to guide this place through its troubles. |
798 I'll take your offer, and damn those that stand in our way. I'll see this place run proper. |
799 I cannot accept. There are others that would suit it better, I am sure. I am sorry. |
800 I'm not having anything to do with this. Find yourself another stooge. |
801 Wonderful! They can't force me out now, and Isaea can forget the blasted betrothal. You are now master, within reason. I remain blood heir and can take it away. |
802 But... very well. I will remain here to do what must be done. If you change your mind, there is time before the Roenalls would be able to take over. Think about it. |
803 Yes? That is my name. What can I do for you, son? |
805 Lellyn's Journal |
808 This orb was given to you by the sahuagin royal high priestess. You can gain an audience with the rebel prince if you take the orb to their encampment. STATISTICS: Weight: 1 |
809 Polymorphed |
812 Elder Orb |
814 Pirate Captain |
815 Pirate Captain |
816 Assign Keys |
817 Priest of Waukeen |
818 Priest of Waukeen |
819 Amnian Soldier |
820 Oops, wrong target. |
821 Amnian Soldier |
822 Barracks Guard |
823 Barracks Guard |
824 Guard Captain |
825 Waukeen's Temple |
826 Guard Captain |
827 Ruffian Captain |
828 Ruffian Captain |
829 Blade Barrier |
830 Never shout for help |
831 Shout for help at three-quarter Hit Points |
832 Shout for help at half Hit Points |
833 Shout for help when almost dead |
834 I feel refreshed. |
835 Follow mode on |
836 Follow mode off |
837 You see a shimmering of magic across the path ahead. It would probably not be wise to proceed unless you have the proper tools to access the asylum. |
838 The drawbridge has been lowered. |
839 You dealâ€â€I'll cut! Hahaha! |
840 Entrance to Ogre's Tower |
841 CONTROL : |
842 The control script lets the user have keyboard control over the behavior of the character. Press "D" to equip a melee weapon, "F" to equip a ranged weapon. The "S" key will toggle follow mode on/off. The "G" key will cycle through the possible shout options. (<script>) |
843 Does my captor know a way for me to gain power? Imoen said something odd. Our captor apparently has some insight into my... condition as a child of Bhaal. He supposedly mentioned a means of allowing me to tap that power. I am in no position to question him at the moment, but I will keep it in mind for the future. |
844 Let's see what's inside this one! Yeah! |
845 This is a fresh sahuagin heart. With luck, the king will accept it as that of the prince. STATISTICS: Weight: 2 |
846 Monsters summoned |
847 This is the heart of the sahuagin prince Villynaty. STATISTICS: Weight: 2 |
848 This is Cernd's child. The child is healthy and well fed despite Deril's apparent distaste for the boy. STATISTICS: Weight: 18 |
849 Come get some! Booyah! |
850 This is the wardstone obtained from Perth the Adept. It should lower the wards that keep you from entering Spellhold. STATISTICS: Weight: 18 |
851 This stone has a certain energy about it. It might come in useful, although at this point you aren't sure where. STATISTICS: Weight: 1 |
852 This is the crystal shard obtained from the avatar of Kurtulmak's whose essence was trapped within a large crystal. The kobolds seemed to worship it. STATISTICS: Weight: 18 |
853 This is the hand that you've obtained from the dead vampire, Dace. STATISTICS: Weight: 2 |
854 Is that snow? |
855 Gauntlets of Crushing |
856 The journal lists a number of experiments, apparently conducted by a mage known as Lium the Lucky. The section dealing with the machine in front of you draws your eye: "What a wondrous contraption! It creates, enchants, and dispenses magical equipment of no small power by pulling these six levers in the correct order. The ranking of the levers seems to change daily, and pulling them in the incorrect order results in painful and instant death, as I've deduced from the bloodstains on the floor. I've gotten the order correct for the last few days and sent the items home with Pooky. It is well that I found the machine when I did, for it hasn't much life left. Each item it creates damages the inner workings further, and soon I fear it shall fall apart. The previous order was: 1) Ruby 2) Jade 3) Mithral 4) Onyx 5) Emerald 6) Sandalwood. I've taken apart what pieces of the machine I could, and found the device that sets the ranking of the levers. With it, as stated, the order for the past several days was clear. Now the cursed thing has broken and I've garnered hardly any information from it at all. This is what I *have* discovered: A) The jade lever's change in ranking was the greatest of the six levers. B) The product of the onyx lever's rankings for the two days (when multiplied) is same as the product of the sandalwood lever's last two rankings when multiplied. C) None of the levers are ever in the exact same place in line as they were yesterday. D) Obviously, due to the change in the jade lever's order, there are only two possibilities regarding the change in the orders of the onyx and sandalwood levers, one of which contradicts another clue. E) It is likely that the mithral lever moved the same number of rankings as the sandalwood lever. Quite the dilemma and the guesswork is risky. However, the items I've obtained are worth the risk and, with logic, I'm sure that I'll discover the correct order for today." The journal says no more. |
857 A foreigner from the east who went by the name of Floating Bear became well-known through the Sword Coast. Unarmed and unarmored, he bested many powerful warriors. One night, in the arms of a lady of the night, he whispered his secret. His martial arts training was supplemented by the thin gauntlets he wore, which allowed him to hit more accurately and with harder punches than bare fists would normally allow. The woman stole the gloves and took the next boat out. Floating Bear soon left, returning to his homeland. STATISTICS: Equipped abilities: – THAC0: +4 when attacking with fists – Damage: +4 when attacking with fists Weight: 2 |
858 Kirinaldo |
859 Kirinaldo |
860 Lunisia |
861 Lunisia |
862 After slaying the troll, you've obtained his decapitated head. STATISTICS: Weight: 6 |
863 This is the stone horn of a minotaur statue. STATISTICS: Weight: 2 |
864 This horn can be blown to signal the harbor guards. They will open the sea gates to allow a ship through. Without the horn, a ship would never leave the harbor. STATISTICS: Weight: 2 |
865 This is the light gem obtained from the svirfneblin king. The light that it brings forth seems powerful enough to dispel any darkness. STATISTICS: Weight: 1 |
866 BANG! |
867 Double Hit Points |
868 A circlet of alien metal that dominates even the most powerful of minds and leaves them defenseless. Perhaps this item could be used to control a mind flayer and make him help you escape from this hellish prison. STATISTICS: Weight: 2 |
869 Choke up, dolt! Your grip's all wrong! |
870 These are the eggs of the silver dragon Adalon. They were stolen by the drow for some evil purpose. STATISTICS: Weight: 7 |
871 These are the false dragon eggs given to you by Phaere. STATISTICS: Weight: 8 |
872 These are the false dragon eggs given to you by Solaufein. STATISTICS: Weight: 8 |
873 A potion obtained from a briny pool in which young illithids, tadpole like creatures, live and grow. When used, the potion will temporarily make the user immune to psionics. STATISTICS: Special: Immunity to psionics Duration: 1 turn Weight: 2 |
874 Oops, a gate... Is that a demon?! |
875 What's with the noise? |
876 Duration halved |
877 Swirly things |
878 Projectile speed halved |
879 These are the kuo-toan tadpoles taken from the corrupted birthing pool. They appear to be diseased and were most likely placed here to avoid corrupting the healthy tadpoles. If such a thing were done, the adult kuo-toans would be weakened. STATISTICS: Weight: 1 |
880 This is a book of elemental rituals that is the possession of a mage called Vithal. It is of little use to any other person. STATISTICS: Weight: 5 |
881 This scrollâ€â€given to you by the svirfneblin kingâ€â€gives you the ability to shape stone. The scroll is specifically attuned to the recent earthworks of the gnomes that broke through into the prison of the beast that threatens the town. Use this scroll to reseal the hole. |
882 This is the helmet of the svirfneblin patrol leader that you were sent to kill. It will act as proof that you have succeeded in your mission. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 2 |
883 This is the blood of the kuo-toan prince. STATISTICS: Weight: 5 |
884 This eyestalk is from an elder orb who was none too willing to give it up. STATISTICS: Weight: 5 |
885 Sun Medallion |
886 This golden medallion is a stylized rendition of a star. STATISTICS: Weight: 1 |
887 A simple golden circlet. STATISTICS: Weight: 1 |
888 A plain glass jar filled with crystal clear water. STATISTICS: Weight: 0 |
889 This is a rough cut stone sundial that fits in the palm of your hand. STATISTICS: Weight: 1 |
890 Weapons glow |
891 This medallion is a stylized rendition of a sun. STATISTICS: Weight: 1 |
892 This cloak belongs to Solaufein, the drow warrior. It increases the wearer's Hide In Shadows and Move Silently abilities. Talented drow weavers have woven strands of adamantine into this cloak, thus rendering it useless if exposed to the lightâ€â€the effect of which will turn the cloak to dust. STATISTICS: Equipped abilities: – Hide In Shadows: +75% – Move Silently: +75% – Save vs. Breath: +6 Weight: 3 |
893 Falahar |
894 Falahar |
895 Dracandros |
896 Dracandros |
897 Valeria |
898 Valeria |
899 Quickly! We must get out of here before whoever did this returns. I swear, traveling with you is never dull. |
900 I may help, but refresh my memory as to who you are. |
901 You can't make demands of me. What authority do you think you have? |
902 I don't know why I am here. Perhaps you are to blame. |
903 Do you know why we are here? Any clue would be helpful. |
904 Have you any idea why we are here? |
905 No, we have traveled together too long for such games, and I will answer plain and true if it will help. |
906 I will detail our relationship if you wish, but it shall be nothing you do not already know. |
907 Have you forgotten what we have done? Perhaps your senses are addled. I will remind you, but it will not give any new clues as to why we are here. |
908 I will recount what led to this if you wish, though I think I have little to offer that you do not know already. |
909 I will repeat what I believe led to our capture if I must, but I doubt it shall prove to be different than what is already known by you. |
910 At the behest of your slain foster father, my husband Khalid and I have kept an interest in you, though you have proven to be your own person in all things. |
911 ****** |
912 Your... unique heritage has proven a magnet to adventure, for better or worse, and your foster father was right in directing us to watch over you. |
913 No Save |
914 Pitre |
915 Held |
916 Pitre |
917 Detect magic |
918 A miniature broadsword on a chain. STATISTICS: Weight: 1 |
919 A clay figurine depicting a bound and gagged humanoid. STATISTICS: Weight: 1 |
920 A simple gilt hand mirror. STATISTICS: Weight: 1 |
921 Once we know, we will deal with them in due course, but for the time being, it is more important we retrieve our friends and companions and leave this place. |
922 I have no time for one as long-winded as you. Fare thee well, I'll not rescue you. |
923 I agree, but your cage seems to require a key of some magical nature. |
924 Where is Khalid now? He is not with you? |
925 They should be more careful if they are weak. Where is Khalid, anyway? |
926 You, however, look as though you have been treated most unfavorably, and I should not like to think of Khalid receiving the same. |
927 This instrument, made of two bulbs of glass joined by a narrow passage, tells time with a portion of sand that falls between the two bulbs. Hourglasses are a common time-telling device throughout the realms. STATISTICS: Weight: 1 |
928 A humanoid skull. STATISTICS: Weight: 1 |
929 This is the Lady Galvena's personal skeleton key to the festhall. It will allow access to the prison area. STATISTICS: Weight: 0 |
930 Conjur Ota Servanta |
931 Roll 4 more times! |
932 This is one of the medallions worn by the employees of Galvena's Festhall. It is used for identification. STATISTICS: Weight: 1 |
933 Perhaps we'll find Khalid hiding under a bed along the way. |
934 An oil painting of a mind flayer. The work is amateurish at best. STATISTICS: Weight: 1 |
935 Enough of this; we have no time to bicker. We must find any of our companions that are trapped here and escape. |
936 An oil painting of an umber hulk. The work is amateurish at best. STATISTICS: Weight: 0 |
937 An oil painting of a troll. The work is amateurish at best. STATISTICS: Weight: 0 |
938 An oil painting of a djinn. The work is amateurish at best. STATISTICS: Weight: 0 |
939 Indeed? Well, despite your... wit, he would be a great help in our escape. Better that we make use of all our strengths, rather than pick apart our weaknesses. |
940 You have changed in this place. You would abandon your friends? Whether you remember or not, we have shared the path here. Is that to be forgotten? |
941 A bottle of sleeping draught used by Galvena's courtesans to aid in robbing clients. STATISTICS: Weight: 0 |
942 Aye, and as quickly as possible. Goodbye, Jaheira... It's been swell. |
943 I am merely taking a new path, one that is better suited to my needs. |
944 Forgive my ill-timed jesting. I will free you as soon as possible. |
945 It would be best to face the culprit another day on our own terms, so go and be quick. We must free ourselves soon. |
946 I care not. In fact, I think I'll leave you to distract any guards. |
947 Such a chore to protect all these people from their own ineptitude. |
948 I will help, but your cage seems to be sealed magically. |
949 More baggage for me? I think I'll leave you all behind to distract the guards. |
950 I will decide what course is best. First, I shall see to your cage. |
951 Of course, though the bars that bind you seem warded by a magic of some sort. |
952 I need neither them nor you. Your ceaseless prattle will only slow me down. |
953 Ahh, he likes it. Now, have you found a way out of that cage? |
954 Forgive my manner; you are right, of course. I will do what I can. |
955 Such callous disregard! We have fought together and traveled long! You would toss that aside like so much rubbish?! |
956 I neither understand nor appreciate such humor. If you are to effect my release, best you set to doing it. |
957 Know you well that this will not be forgotten! You have turned as I thought you might, and will get what is deserved! |
958 I do not recall you being so cold. Perhaps I have had some memory loss myself, but this will not be forgotten. If I live, I shall see you pay. |
959 Do not get too close; if I could reach you, you would regret it. |
960 Where? He who sneaks up on Minsc loses teeth! |
961 Stop it! Boo is not for you, tiny! You'll hurt him! |
962 No, I know best when talking of Boo. If you could hear his wishes, you would agree, but you cannot. The words of Boo are for Minsc alone. |
963 I can and will. And another thing; no more sneaking Boo crackers. He is getting rather portly, and the crumbs make for an itchy bedroll. |
964 Eh, weather is nice... mmmaybe... |
965 *grunt* |
966 What is too bad? |
967 What do you mean? |
968 An itch? Can you not scratch it? |
969 What can Minsc do to help? A tragedy, this is! I will slay those that need slaying! |
970 It is only fair, big-nosed little one. We will do all that we can to aid you. |
971 You will not steal Boo from me! I know your tricks! |
972 Boo shall comfort the little dying gnome for a moment. Only a moment! |
973 Alone? No, I draw the line... hey! Stand still! I warn you! |
974 I'll throttle you with your own arms if you do not return him this instant! This is no longer amusing! It was never amusing! I am not laughing! |
975 That's right, you apologize! It's hard enough keeping Boo's roaming in check without you stealing him. Bad Jan! There will be a booting if this happens again! |
976 Minsc! Look out! Behind you! |
977 C'mon, Boo! Quickly, come to Jan! |
978 He likes me. Gnomes are far cuddlier than oafish humans. |
979 You can't fault a fellow for trying. |
980 Ah, Minsc! 'Tis truly a beautiful day, no? |
981 It is a day to get out into the world, to breathe in the fresh air. |
982 Too bad, though... |
983 It's too bad that I won't live to enjoy it. |
984 Hadn't you heard, old friend? I've got the Calimshan itch. Alas, poor Jan! *sob* *sob* |
985 Only death will cure this itch. I shall not live out this day. Oh, terrible powers of the heavens! Why will you let me die without granting me a final wish? Cruel, cruel fate! |
986 I do have one final wish... no, no. I do not wish to burden my companions with my death. My teensy-weensy wish is unimportant. Travel on, good Minsc. Carry the torch and so forth. |
987 Truly, it is a small thing. As a child, I had a pet hamster, named Spanky. Those were the only pure days in my life. Every day was perfection. Oh, the pain! If I could just hold a hamster while I die, perhaps I could capture the innocence of my youth and die a happy gnome. |
988 'Tis no trick. *cough* *cough* Nevertheless, you are correct about one thing, my oafish friend. I do not deserve happiness. Please, leave me to my excruciatingly painful death. I am close now... Spanky, I miss you! |
989 Ah, thank you, Minsc. May I have a moment alone? |
990 At last Boo is mine! I cannot believe this stupid trick worked. Come, noble hamster, a life of frivolity awaits. |
991 All right, all right. It was only a jest, Minscy. I meant no harm. |
992 There is nothing I want here. Goodbye. |
993 Perhaps I have come back to release you and ask forgiveness. Perhaps... |
994 I am truly sorry for what was said earlier. I do intend to rescue you. |
995 I'm not going to leave you here for long, just until I find the key for your chains. |
996 You had best leave, and quickly. If I find my release from here, I will have your head on a pike! It will be as I should have done long ago! |
997 Do you think me so weak of mind as to believe you, or so weak of spirit as to beg you? No, your choice is made clear and I will not indulge you further. |
998 No matter. Goodbye, Jaheira. |
999 Then we have nothing more to discuss. |
1000 Truly, my apologies. I will release you as soon as I am able. |
1001 And I have cause to believe this? I think not. Prove your intent by actually carrying out the deed, and then we shall see if I must kill you or not. |
1002 Do what you will. You have already proven as reliable as a tamed owlbear. |
1003 I shall see you again; you had best count on that. There will be blood that pays for your lies. |
1004 Hello again, I see you have not had much luck. Do keep trying. We should leave this place as soon as we are able. |
1005 I'll do what I can. Don't worry, I'll be back soon. |
1006 I don't think there's much else I can do. I'm going to have to leave without you. |
1007 Yes, yes, I'm hurrying as fast as I can! |
1008 I should hope so. If we stand about much longer, we are sure to be caught once more. |
1009 Do not think me overly domineering; I am just eager to leave. Please hurry. |
1010 You have my gratitude, but I'll not look at you the same way again. You should not indulge that side of yourself. It does not honor the memory of Gorion. |
1011 I have little memory of that past. Get on your way. I have no need of you. |
1012 Does my free will hinge on only doing just what you suggest? |
1013 I make no apologies. Join or not; the choice is yours. |
1014 I was wrong to suggest leaving you here. Will you adventure at my side? |
1015 So be it. I thank you for my "rescue." If we meet again, I doubt it will be as pleasant as this. Take care; you've certainly chosen a rocky path. |
1016 I must go. I think it is best that I leave before our host returns. Perhaps we will meet again, and perhaps it will be under favorable terms. I doubt it. |
1017 No matter, as I will not be put off so easily. I will join and follow as you see fit. See that we do not stray too far afield lest I regret my decision. |
1018 Perhaps we shall meet again, and perhaps we shall even both be on the side of right. Perhaps, though it does not look likely. |
1019 I make no apologies. Join or not; the choice is yours. |
1020 I still believe you will choose the right path, and I shall be at your side while you do. I hope you do not disappoint, or make me regret my decision. |
1021 Well, that is a relief, and about time too. We should be going immediately. Not only might our "host" come back, I simply must see the sun again in none too short a time. This dank place stifles me. |
1022 We will leave immediately and celebrate once we are out of this hole. |
1023 You are welcome so long as you remember I am leader. We do as I will. |
1024 Find your own way out. We have a greater chance of escape if we split up. |
1025 "We" won't be going. I rescued you, but I neither need nor desire your company. |
1026 As you would have it, though there are other friends we must find as well. It is good to share your company again. |
1027 This place has hardened your manner. I do not remember you being so quick with a cold remark. Lead on as you wish, but do tread carefully, will you? |
1028 Joia's Flamedance Ring |
1029 I would disagree with your logic. Once noticed, would not smaller groups be more likely to be captured? There is safety in the company of friends. |
1030 I do not wish that company. I am sorry, but you must find your own way out. |
1031 You are right, of course. Join with me and we shall escape this place. |
1032 If a group is noticed, there is a good chance it will not be mine. Understand? |
1033 An effective plan, but as cold and calculating as the walls that hold us. So be it, but it won't be I that is captured. Perhaps we will meet again. |
1034 Could you perhaps illuminate for me, then, what this building is for? |
1035 Kha... Khalid? |
1036 A mug of ale with an odd but faint smell. STATISTICS: Weight: 0 |
1037 Holy water blessed by the elven god Rillifane. The water was specially made to combat vampires. STATISTICS: Weight: 1 |
1038 A human skull made from solid gold. The thing burns with malevolent energy. |
1039 The leg and arm bones of a skeleton made of solid gold. An unmistakable sense of evil pollutes the very air around the bones. STATISTICS: Weight: 6 |
1040 A skeletal torso made of pure gold. A palpable sense of evil pollutes the very air around the bones. STATISTICS: Weight: 20 |
1041 This is the central eye obtained from the beholder of the Twisted Rune. STATISTICS: Weight: 0 |
1042 This is the holy symbol of the elven god Rillifane. STATISTICS: Weight: 0 |
1043 An intricate gilded cup. This is one of the crown jewels of Ellesime, the queen of Suldanessellar. The Goblet is a powerful symbol of the elven people. STATISTICS: Weight: 0 |
1044 A powerful moonblade, this weapon has become one of the most basic symbols of Suldanessellar. It is truly ancient, and said to have been wielded by the founder of long-ruined Myth Rhynn. It can be used only by its "chosen," a citizen of the city that has proven their worth in a series of mysterious tests unknown to any outsider. STATISTICS: Weight: 5 |
1045 A small hardened fruit harvested from a section of the Tree of Life that grew into the palace. There is no obvious use for the smaller fruits, but they have power and should be kept. STATISTICS: Weight: 0 |
1046 A teardrop-shaped gemstone of a deep, oddly unsettling color. The Tear is one of the keys required to open the Watcher's Door. STATISTICS: Weight: 0 |
1047 Name |
1048 Race |
1049 Alignment |
1050 Male |
1051 Female |
1052 <FIGHTERTYPE> / Thief |
1053 <FIGHTERTYPE> / Cleric |
1054 A collection of bones that once made up the skeleton of a dog. They have been gnawed upon by something large. STATISTICS: Weight: 1 |
1055 A length of smooth golden rope, braided into a miniature pair of shackles. Visaj said that the rope would protect you from the effects of the lich Deirex's magic. STATISTICS: Weight: 5 |
1056 <FIGHTERTYPE>/<MAGESCHOOL> |
1057 <MAGESCHOOL> / Thief |
1058 Cleric / <MAGESCHOOL> |
1059 This is the wardstone that will allow you access to the House Jae'llat. Without the stone, the wards make the place impenetrable. STATISTICS: Weight: 1 |
1060 This is a tooth from the drow lich Deirex. The tooth acts as a key for many of the lich's doors. It will also open his treasure vault at the top of his tower. STATISTICS: Weight: 5 |
1061 These are the gems in which the lich Deirex stores the imprisoned souls of his enemies. STATISTICS: Weight: 1 |
1062 This enchanted rope allows the user to descend or ascend any height. It will stretch to any length and still maintain its strength. It can be used to descend into the Underdark through the hole that the sahuagin guard. STATISTICS: Weight: 5 |
1063 The brain of the drow priestess, Qilue. STATISTICS: Weight: 3 |
1064 The black, withered heart of the vampire Bodhi. STATISTICS: Weight: 2 |
1065 Cleric / Thief |
1066 <FIGHTERTYPE> / Druid |
1067 A beautiful glittering fruit taken from the section of the Tree of Life that grows through the palace. The fruit has a tantalizing smell and looks ripe enough to eat. STATISTICS: Weight: 0 |
1068 An elegantly carved stone harp. The harp appears to have been part of a larger carving, but has obviously been torn away from it. STATISTICS: Weight: 3 |
1069 Lizard Man |
1070 Lizard Man |
1071 An elegantly carved stone horn. The horn appears to have been part of a larger carving, but has obviously been torn away from it. STATISTICS: Weight: 3 |
1072 This a holy stone used by priests of the elven god Rillifane. A piece of ritual is written on the back: From Corellon, all began. Rillifane grew. From the branches of Rillifane the Water flowed, Granting life to the Tree. Suldanessellar owes all to the Tree. STATISTICS: Weight: 1 |
1073 Cleric / Ranger |
1074 <FIGHTERTYPE> / <MAGESCHOOL> / Thief |
1075 <FIGHTERTYPE> / <MAGESCHOOL> / Cleric |
1076 <FIGHTERTYPE> |
1077 Ranger |
1078 Paladin |
1079 Cleric |
1080 Druid |
1081 <MAGESCHOOL> |
1082 Thief |
1083 Bard |
1084 Gorkale |
1085 Khalid... No! This... this is an illusion... a dream... a bad dream... |
1086 Gorkale |
1087 The heart of Yoshimo is to be taken to a priest of Ilmater to remove the geas and grant the thief peace in death. STATISTICS: Weight: 2 |
1088 Lizard King |
1089 Lizard King |
1090 Sil... Silvanus guide the light... to the source. Take this man to what he justly deserves. By... nature's will, what was given is returned; what was turmoil is now... is now peace. |
1091 This is the key to the lower levels of Lady Galvena's Festhall, the Courtesan's Guild. STATISTICS: Weight: 0 |
1092 We... we must hurry before we are noticed. We must get out of this... this grave... and seek the light above. Let us go. |
1093 Jon Irenicus's key. This will allow access to the escape route in the basement of the asylum. STATISTICS: Weight: 0 |
1094 That's it? I certainly hope you try a little harder to rescue me if I fall. |
1095 There may be a way to get him returned to life. Should we not try? |
1096 Human |
1097 Elf |
1098 Half-Elf |
1099 Gnome |
1100 Dwarf |
1101 Halfling |
1102 Lawful Good |
1103 Lawful Evil |
1104 Lawful Neutral |
1105 Neutral Good |
1106 True Neutral |
1107 Neutral Evil |
1108 Chaotic Good |
1109 Chaotic Neutral |
1110 Chaotic Evil |
1111 Well, that was a short mourning period. I guess you weren't that close after all. |
1112 Only this gigantic shark tooth, said to have been left by the sahuagin god Sekolah, can open the way to the rebel prince's base. STATISTICS: Weight: 0 |
1113 No pointless crying; we will honor him when there is time. |
1114 This key, obtained from Phaere, will give you access to the Despana treasury room. STATISTICS: Weight: 0 |
1115 This ornate key will open the door to the royal treasury. STATISTICS: Weight: 0 |
1116 The Rhynn Lanthorn is an artifact from ruined Myth Rhynn. It was highly prized by the city's rulers, as it shone through all falsehoods and illusions. The device, with the lenses in place, can dispel the illusions that hide Suldanessellar. STATISTICS: Weight: 1 |
1117 You will watch your tongue lest I rip it from your mouth! I, more than anyone, know of the ways life may return, but there is a line that cannot be crossed! |
1118 We live in a time of miracles, and nature allows the rebirth of many that have passed beyond the veil, but there is a time when... when it is better to let go. |
1119 I will mourn according to what I believe. His death... his death is horrible, but I am still trapped and we are still in danger. Should sorrow doom us all? |
1120 This is one of the missing lenses of the Rhynn Lanthorn. It must be taken back to Elhan. STATISTICS: Weight: 1 |
1121 Minotaur |
1122 Minotaur |
1123 Bone Golem |
1124 I can't stand seeing all these taverns around the city. They exist simply to drain the poorer classes of their money and throw them into such a stupor that they can't even realize their oppression. |
1125 Aye, my darling loon, drink is to the poor what theater is to the rich: a costly chance to play out fantasies that never shall come true. |
1126 Don't patronize me, Haer'Dalis, for I have never done the same to you. |
1127 Then we will not disturb his body further. We will honor his loss with future deeds. |
1128 Whatever you say, though I still think you are just giving up. |
1129 And I shall, Haer'Dalis. I shall. |
1131 Ha, my dear, 'tis true, for had your family patronized me while I was still with the theater, I would be far wealthier than I am today! |
1132 Should we try to have him saved? If we are careful and bring him to a temple... |
1133 No, but I would at least try to save him. I hope you do not make a habit of this. |
1134 I suppose not. Very well, we will honor him by bringing his killer to justice. |
1135 Mazzy, Mazzy, Mazzy. All the ferocity of Cattie-Brie in a package half her size! ...You would have made a fine and noble knight, my little falcon. |
1136 Nature is a cycle of birth and... death. Interrupting that cycle isn't... natural! Ah, there's no time for this! I will mourn, but we must still rescue ourselves! |
1137 Aye, falcon... Aye, I believe it. |
1138 Korgan |
1139 A word, good knight Anomen... In the last battle, I noticed you pulling back and parrying... Next time you see an opening like that, my advice is to take advantage of it. |
1140 That is the way of things. There will be... there will be payment for this crime, and I shall not rest until it is collected. When we are able, there will be... |
1141 As you wish, though we are obviously of different minds. Let us go. |
1142 If you would not help your husband, how are you to be trusted to help another? |
1143 You will get no further argument from me. I apologize. |
1144 Enough. I would leave this place. |
1145 Strength |
1146 Bone Golem |
1147 I will not suffer this! You will learn the limits and understand, but I will not bear this idiocy now! Find your own path; I will not travel with you! |
1148 Aye, Anomen, talk as you wish. For all your swagger, you wouldn't last a day upon the planes. |
1149 You will learn. There are things that cannot change, and others that cannot remain. And others... |
1150 Another day! We must live to pose a bigger threat! There is no point joining the fray today; we would only end up dead or back in our cells. Another day... |
1151 Dexterity |
1152 Of course I am afraid; what fool wouldn't be? We were captured with little difficulty, held with even less, and have escaped with friends dead or wounded. |
1153 We will exact vengeance when it is to our advantage. I will not start a losing battle. A guaranteed loss is a fool's endeavor. Another day... another day... |
1154 Yuan-ti Mage |
1155 Are you afraid? I know I would be if my mate had been killed. |
1156 I couldn't agree more. Let's leave these heavy-hitters and get out of here! |
1157 Turn and run if you will, but I am not a coward! |
1158 I agree, there is no point to a hopeless battle. We will do no good by dying. |
1159 Only an idiot is not afraid when <PRO_HESHE> should be. We were captured and held with ease! Yes, we have earned our freedom, but it was at the cost of our friends! |
1160 Agreed. We will exact justice when we have hope of succeeding. Until then... I will not forget. Another time and place... |
1161 I know this place... these buildings. Yes, that person was assuredly correct; this is Athkatla. We are in the state of Amn. |
1162 No, Athkatla is along the lower edge of the Sword Coast. I wonder whom we angered that we should be brought here? We should lay low, perhaps in the slums. |
1163 Regardless, we will have to make sure we are out of sight for a while. I might know a few safe places here and there, by the docks or outside of town. |
1164 I have no reason to doubt you. Are we far from the Sword Coast? |
1165 You do not expect me to believe that you can tell that just by a few buildings? |
1166 I would have thought my enemies would have come from closer to home. |
1167 I shall follow your lead. We'll need a safe place to plan what we do next. |
1168 You seem to know a lot about this place. Maybe too much. |
1169 Whatever our enemy, we should keep low for a while. Perhaps at the docks or out of town. I might know a few places. |
1170 We'll need a safe place to plan what we do next. |
1171 And how is it you know so much about this place? |
1172 I would suggest the slums. There will be low-profile work, especially at the Copper Coronet. Someone might have heard of our capture or know where Imoen is. |
1173 If we are in such danger, perhaps we should just leave. |
1174 You might have never been here, but I have. Those Who Harp tend to travel. Khalid... Khalid and I came here... well, let us just say I have been here before. |
1175 Sounds like a good idea. We'll need a safe place to plan what we do next. |
1176 You seem to know this place fairly well. How do you come by this information? |
1177 Why not just leave? Why should we wait around for whoever to strike again? |
1178 Constitution |
1179 Intelligence |
1180 Wisdom |
1181 Charisma |
1185 I cannot tarry about for idle conversation. As a knight, there are many tasks that must be looked after! |
1186 That would solve nothing, and would abandon Imoen to her fate. No, if we were captured before, then we can be captured again, so we must secure ourselves here. |
1187 Why not just get out while the getting is good? |
1188 I... I am sorry? Do I know you? |
1189 Jaheira, my darling, so good to see you. Won't you come sit and chat awhile? |
1190 You do not remember? Ahh, but this is understandable. It has been years since we last spoke. Far too long, really. |
1191 Forgive me, but I will require a little more information. Your name again? |
1192 *ahem* My name... is Ployer, Baron Ployer? Of the Calimshan Ployers? Come now, you must have some inkling? |
1193 No... no, I am terribly sorry, but your face is unfamiliar. Perhaps if you told me what you do... |
1194 My name means nothing? Nothing?! I am Baron Ployer! PLOYER! You ruined me! Not remembering is an even greater insult! You are why I am destitute today! |
1195 I remember well, but I wanted you to say it, and I wanted others to hear. Quite the outburst, Mister Ployer. I assume you are still at odds with your new life? |
1196 You... you... This is the type of insolence I was talking about! It is not enough that you ruin a manâ€â€you must also berate him! |
1197 MISTER Ployer, I wanted you *dead* instead of merely humiliated! The courts did not seem to think death was warranted, so they claimed your assets instead. |
1198 Haven't lost your fire, I see. Still a Harper? This scrawny lout one too? That fellow Khalid you were once with was a better complement. Is he here as well? |
1199 He is none of your concern. If you value your teeth, you will not speak that name again. You dirty it. |
1200 Er, yes. Very well. How about your companions, Jaheira? Do they count themselves among the Harpers as well? |
1201 I am not a member of the Harpers, sir, though I would accept the offer if it were made. |
1202 Me? I don't think I could push my nose into other people's business far enough to qualify. |
1203 I do not number myself among that group, or any other. |
1204 I bear them no grudge. Beyond that is my business. |
1205 Perhaps I should include you in this matter then. But first... Jaheira, my dear, I have not found you by accident. You ruined me, slandered my name. |
1206 Well, the slander is going a bit far. You actually were a slaver, you know. It's not slander if it's proven. |
1207 That is beside the point! What matters is that you ruined me, and now I'm going to ruin you! |
1208 You understand! I shall leave you free of harm, but I advise that you distance yourself from Jaheira. She is about to become more trouble than she is worth. |
1209 I don't think that word means what you think it means. You really were trading in slaves, you know? How am I libelous...? |
1210 But you travel with her? I doubt you keep yourself separate from their interests while helping one of their own. No matter, you are not my intended victim. |
1211 I see. Well, if you travel with the one that harmed me, it becomes my business. The "friends of my enemies" and all that. |
1219 That is beside the point! What matters is that you ruined me, and now I'm going to ruin you! |
1220 What have you just done, Ployer?! Speak! |
1221 It is my gift to you. You will be slowly destroyed, just as my family was. It is my curse, my nasty, nasty curse. A little something I had made just for you. |
1222 Nobody made you a slaver; you just loved the profit! Now you blame those that caught you because you cannot take responsibility? You are a weak, weak man! |
1223 Ah, but I am a weak, weak man that will live, while you are a strong woman that will die. Give my regards to Belgrade when you see him. Hmmheheh... heheha... HAHA! |
1224 By the horns of Silvanus, I'll plant him beneath the Stones of Aisath if I... if I... |
1225 Are you all right, Jaheira? You look a little peaked. |
1226 If you what? Speak up, woman, I can hardly hear you! |
1227 Oh, quit your crying. There does not appear to be any harm done. |
1228 No, I... I'm fine. I just felt a little strange for a moment. That... that fat excuse for a slaver, he's cursed me! Damn him! |
1229 What can be done? We could track him down and demand he remove it. |
1230 Well, I am sorry to hear that. I guess you'll be leaving the group then. |
1231 This is a simple matter. We merely walk to a temple and have it removed. |
1232 Try not to shout, please? My head is unsettled at the moment. There... it clears somewhat, but undoubtedly there will be more. That fat old slaver cursed me! |
1233 What can be done? We could track him down and demand he remove it. |
1234 Well, I am sorry to hear that. I guess you'll be leaving the group then. |
1235 This is a simple matter. We merely walk to a temple and have it removed. |
1236 Are there Harpers that might help? I hear Elminster is a member. Honestly, with friend like that, I don't know why you even bother to walk. |
1237 Are there Harpers that might help? I hear Elminster is a member. Honestly, with friend like that, I don't know why you even bother to walk. |
1238 For the moment, though I do feel a touch under the weather. Damn him! I'll see his slaving heart stopped for this! |
1239 What can be done? We could track him down and demand he remove it. |
1240 Well, I am sorry to hear that. I guess you'll be leaving the group then. |
1241 This is a simple matter. We merely walk to a temple and have it removed. |
1242 Are there Harpers that might help? I hear Elminster is a member. Honestly, with friend like that, I don't know why you even bother to walk. |
1243 I doubt he would have bothered if the cure were quite so simple. If this curse was tailored to me, then we've no recourse but to exact its cure from his hide. |
1244 The Harpers do not operate like that. No, I bet only the one who cast it can remove it. It likely resists conventional means if it was tailored to me. |
1245 I beg your pardon? I am to be cast out because of this? What is your reasoning? |
1246 That may be my only option. If it was tailored to me, it might resist removal by normal means. I doubt Ployer would have done this if the solution were simple. |
1247 It is simple to understand. You require more maintenance than you are worth. |
1248 It is simple to understand. You require more maintenance than you are worth. |
1254 Takes <AMOUNT> <TYPE> damage from <DAMAGER> (<RESISTED> damage resisted) |
1255 Takes <AMOUNT> <TYPE> damage from <DAMAGER> (<RESISTED> damage bonus) |
1262 My apologies, I meant nothing. Simple musings. We shall find this Ployer at once. |
1263 My apologies, I meant nothing. Simple musings. We shall find this Ployer at once. |
1264 I was just suggesting an additional option. We need not follow it if there are better. |
1265 I was just suggesting an additional option. We need not follow it if there are better. |
1266 Then we should find this Ployer immediately. Any thoughts on where to look? |
1267 We'll never find that fool in this city, assuming he's even still within it. |
1268 This may be more trouble than it's worth. I think it's better if you did this on your own. |
1269 Then we should find this Ployer immediately. Any thoughts on where to look? |
1270 We'll never find that fool in this city, assuming he's even still within it. |
1271 This may be more trouble than it's worth. I think it's better if you did this on your own. |
1272 Then we should find this Ployer immediately. Any thoughts on where to look? |
1273 We'll never find that fool in this city, assuming he's even still within it. |
1274 This may be more trouble than it's worth. I think it's better if you did this on your own. |
1275 I have a few options. Ployer mentioned that he lived in squalor, suggesting he may be in the poor section of the city. Not likely to find him quick though. |
1276 He also mentioned Belgrade, a merchant that helped expose Ployer. He frequents the Copper Coronet, and the bartender Bernard might know his whereabouts. |
1277 He also mentioned Belgrade, a merchant that helped expose Ployer. He frequents the Copper Coronet, and the bartender Bernard might know his whereabouts. |
1278 Then we shall begin searching the slums as soon as possible. |
1279 To the taverns then, and we will seek out this Belgrade. |
1280 Stunned |
1281 No, I think this is more bothersome than it needs to be. The best option for me is to let you leave the group and go do this on your own. |
1282 True, there is a lot of ground to cover, but it seemed clear that he lives in squalor. I would begin in the poor sections of the city. It will take some time. |
1283 Again this side of you surfaces. I should not have believed your apologies in Irenicus's dungeon. I will not spend a... *cough*... a moment more in your company! |
1284 You *cough* surprise me. To think this cold streak was within and I had only glimpsed it until now. Well then, I will cause you no more inconvenience. |
1285 You are afflicted and no more use to me. Better you were put out of your misery. |
1286 You are afflicted and no more use to me. Better you were put out of your misery. |
1287 That is not *cough* amusing, and it's not the first time you have acted such. Perhaps you are colder than you let on, but I have little choice but to follow. |
1288 There is always a better path than simply abandoning those that are weak. You will not keep allies by demonstrating that you are willing to sacrifice them. |
1289 Very well, though I should like to try and find Belgrade eventually. It has been... *cough*... it has been some time since we talked. |
1290 A good first step. Hopefully he can give us some idea where Ployer might... *cough*... might be. |
1292 Belt |
1293 Keldorn, my faithful hound... how is it that you came to be a paladin, anyhow? |
1294 Yuan-ti Mage |
1295 Alas, where be an inkwell and some papyrus when I need it? |
1296 Very true, lassie. You must work with potatoes. |
1297 Hmm? Oh, I thought it was obvious. Never had your pegged for a slow one, but you never can tell. Allow me to spell it out... you see, about fifteen years ago, I was employed by a mage of no small caliber. Golodon the Unmanned was his name. Good teeth. Nice smell. Vicious streak a mile wide. |
1298 He couldn't have children, of course. Nasty cone of cold accident, you see. Regardless, his tower wasn't far from Athkatla, and I managed to gain employment with the old elf for a while. Mondays were particularly amusing. Golodon would start the day off by summoning an imp. He'd usually spend three or four hours making it run around the room barking like a dog. |
1299 But, as it was with Golodon, he soon tired of the sport. He had a beautiful mastiff named Buffy. Her diet consisted almost entirely of imps. Imp doesn't taste half bad when it's fried with a bit of garlic and butter. Goes well with turnips too. |
1300 Oh, right. So anyway, Golodon's ex-wife lived no more than two hundred paces from the mage's tower. My primary job was poisoning her food, though occasionally I'd have to clean up Buffy's excrement. She had managed to build quite the resistance to mandrake. Golodon's ex-wife, that is, not the dog. |
1301 It was truly a magical time in my life. I haven't been as happy poisoning someone since then. I was also, of course, poisoning Golodon on his ex-wife's behalf. She did pay handsomely. |
1302 Word has it that Golodon has finally kicked the bucket, if you get my drift. Died of malaria complicated by a fireball down his throat. Apparently, Golodon's old nemesis returned. Dradu or Dradeen or some such name. The old bastard would occasionally mention this enemy when he was particularly drunk. The two of them had stolen some valuable artifacts from the Gibbering Twelve. |
1303 Golodon blackjacked poor Dradunce and split with the magic. He later realized that he should have killed Dreedle and, cold-hearted fool that he was, sent assassins to finish the job. Drafeel disappeared, though his body was never found. It worried Golodon to no end. |
1304 I can't find it in my heart to feel sorry for him. He did fire me after all. Do you know why? |
1305 That was a bit rude. I take my potato comment back, missy! |
1306 I don't know if I'm talking to you anymore. |
1307 If you must know, it was during my time as a mobile turnip vendor. |
1308 Twice a week I'd head out to the country to pick up my product. The turnip fields were owned by my uncle Scratchy. Interesting fellow, by the way. Remind me to tell you about him some time. |
1309 Each trip I made, I would stop to talk to the halfling lass that worked in Uncle Scratchy's potato operation. The girl had had a very difficult life. She lost her parents to an orc attack when she was just a girl. She'd been a slave for the foul beasts until Aunt Petunia freed her. |
1310 The girl told me that, no matter how much evil she saw or had inflicted upon her, the simple pleasure of honest work and the feel of the earth beneath her feet always reminded her of how lucky she really was. Her outlook was not unlike your own, dear Mazzy. |
1311 And that, lassie, is why you are not a consummate tale-spinner. Don't worry, I'll teach you yet. |
1312 All of the evil in the world cannot keep one from admiring the beauty of the earth. |
1313 How might one make that assumption? |
1314 This is not making any sense, Jan. |
1315 What, pray tell, does this have to do with the presumption that I work with potatoes? |
1316 Perhaps we should be concentrating on our journey, good gnome. |
1317 I neither know nor care. |
1318 Where in the heavens did this potato remark arise in the first place? |
1319 Fine, fine! I'd rather not hear the story anyway. |
1320 Jan, though I respect you, I must say that you are quite infuriating. Please desist; we have things to accomplish. |
1321 Are you even listening to me? |
1322 A noble tale in the end, Jan, though I'm continually puzzled by your need to inflict twenty minutes of inane yarns on your listeners before getting to the point. |
1323 Yuan-ti |
1324 Aye, but then where would go the poetry, good knight? Heh... but come, <CHARNAME> seems impatient with our chatter. Let us put it off, then. |
1325 Ha! That prancing squirrel over yonder? If you could only understand his speech, your face would flush quite red at its vulgarity. |
1326 Ah, Cernd, my rustic, wind-borne swallow! These woods have such a regal bearing, their airs so sweetly scented by the leaf's decay... |
1327 Ooohhh... mm! I did not find resting at all comfortable last eve. I... *cough*... I just couldn't bring my eyes to close. My head pounds as thunder behind my temples. |
1328 Are you sure you're all right? You look sore today. |
1329 Perhaps we should rest a while longer; you do not seem very refreshed. |
1330 Ahh, you are just lazy. The rest of us are fine, yet you complain at every step. |
1331 I do not think this is going to work out. I cannot allow your curse to endanger me. |
1332 Aye, that I am, but well enough to walk. I will see that Ployer pay for this. Blasted slaver! |
1333 I am rested well enough. I will not coddle this curse. Sleeping may ease the aching, but it won't help remove it. Only finding that Ployer will do that. |
1334 Lazy, am I? I wouldn't wish a wasting on many, but you come close. Ah, I have no time to bicker. We must continue on lest this affliction progress too far. |
1335 I see. So despite assurances, you are indeed the bastard I thought you were after that stunt in Irenicus's jail. Oh, I remember, and I'll remember this too. |
1336 I do not think this is going to work out. I cannot allow your curse to endanger me. |
1337 ...Cernd, you could have explained that in a manner that would not have involved me wincing. |
1338 Do not joke so! I am in grave straits, and you mock my condition with talk of leaving? |
1339 It was just idle chatter. What can I do to make you more comfortable? |
1340 Save Jaheira from Baron Ployer's curse Jaheira has been cursed by a man named Baron Ployer... a slaver whom she ruined in the course of her activities as a Harper. The curse has already begun to take its toll on her... I have agreed to seek out Ployer in the poor sections of Athkatla, although Jaheira has suggested several other possibilities as well. One of these was to find the merchant Belgrade, possibly through the bartender Bernard at the Copper Coronet. Another possibility was to ask after the wizards who cast the spell upon her by seeking information at the government building in the Government District. |
1341 I am merely stating a truth. It would be better for the group if you left. |
1342 So this ancestor of yours, Lavok, he created such beasts as ghouls and skeletons and other wakened dead of that ilk? |
1343 You can get me Ployer. Never have I been so mad at another living thing. All this because he could not admit responsibility. He is irredeemable. |
1345 You! One of the faithless with your sight! Bow down to the Unseeing Eye and acknowledge his divine majesty! |
1346 I see. Then I will waste no more of your time. I will seek help on my own, and damn you for being so cold. Farewell, <CHARNAME>. We will not meet again. |
1347 My very bones ache today. It is as though I age on the inside. Ohh, this cannot go on for long. |
1348 We will find Baron Ployer soon enough. Try to save your strength. |
1349 Save Jaheira from Baron Ployer's curse Jaheira has been cursed by a man named Baron Ployer... a slaver whom she ruined in the course of her activities as a Harper. The curse has already begun to take its toll on her. Jaheira has offered several possibilities... one is to seek out the merchant, Belgrade, at the Copper Coronet... perhaps by asking the bartender Bernard of his whereabouts. Another was to look for Ployer in the poorer sections of town, although there seems little hope without some kind of direction. Another possibility was to ask after the wizards who cast the spell upon her by seeking information at the government building in the Government District. |
1350 If not for the promise of combat, I would not bother looking for this "Ployer." |
1351 I see. I imagine that your family must have been exposed to many such things over their time. |
1352 Who are you? |
1353 Oh, I shall certainly save it. I shall save it just long enough to bring the fury of Mother Earth upon that fat slaver that would imprison her children. |
1354 Aye, hawk, aye. A truth's been spoken, and it's been spoken from your tongue. |
1356 If not for the promise of combat, I would not bother looking for this "Ployer." |
1357 Plath Rededge |
1358 What do you mean by that? Am I not worth the effort of rescue? Have you better things to do? |
1359 Yes, I have numerous better things to do. I will assist, but you are of little use. |
1360 Yes, I have numerous better things to do. I will assist, but you are of little use. |
1361 Of course not. I merely grow frustrated at not being able to help. I apologize. |
1362 My wings have been clipped... oh, how I wish you could understand how it feels to be bound to the ground, chained and weighted like a miserable prisoner of earth... |
1363 Save Jaheira from Baron Ployer's curse I found a man named Corneil in the government building who seemed to be responsible for the Cowled Wizards in some way, but was certainly not very forthcoming... there is no help here for Jaheira that I can find. |
1364 What was it like to fly, Aerie? |
1365 Plath Rededge |
1366 We're all prisoners of the earth down here. |
1367 My raven, my raven, we must have rest if we are to keep this flock together. |
1368 I like how you always pretend people are birds. |
1369 You promise? |
1370 You fly above us all, no anger, no rage to tie you down. Aye... You're right, Aerie. You are no hound, nor shall I ever name you one. You have my pledge. |
1372 Forgive my outburst as well; I am... *cough*... I am not myself. Come, we must go. I will see that slaver pay for this. |
1373 You! How did you find me?! Blast, that Harper wench is cagey... haha... but she is not with you? Then my plan workedâ€â€she has withered and died! I hope she suffered! |
1374 Aye, I promise, dove. |
1375 Not half as much as you are going to. You are too much of a bastard to live! |
1376 She is alive, and you ARE going to remove the curse because I am asking ever so nicely. |
1377 I have come to bargain with you. She still lives, so what do you want in exchange for removing your curse? |
1378 I am here to ask you to remove the curse. You have suffered and she has suffered. Lives need not be wasted. |
1379 Firkraag Prison Key |
1380 Chieftain DigDag |
1381 Firkraag Prison Key |
1382 Chieftain DigDag |
1383 Yuan-ti |
1384 My hound, my hound, my dog of war, do not invite death to come knocking at your door. I am sure there be plenty of diversions awaiting your keen edge anon. |
1385 Greater Yuan-ti |
1386 You do have a certain invective creativity, Korgan. Now, if only you could direct that skill for invention into something more cerebral, less bravado. |
1387 Greater Yuan-ti |
1388 My red-cloaked sparrowhawk, I could barely catch my sleep last night with all your arcane muttering. |
1389 CHAPTER SIX As much as you have traveled, these last few feet to the surface have seemed the longest trek by far. Your relief at seeing the light of the sky is palpable, even though you were not really fleeing the black of the Underdark, rather the constant treachery. Unfortunately, even though the setting has changed, your immediate future still looks to be far from peaceful. This area has been the staging ground for many recent battles, and judging from the faces of the beleaguered elven soldiers that now approach, there may be more to come. |
1390 Aye, I could write a play and you would be my entire cast and extras... |
1391 Haery, I have an idea for a play. |
1392 Please, Jan, my name is Haer'Dalis. |
1393 You see, Haery, Angus the Giant Beaver is ousted from house and home by the Bullywug bullies to embark on an epic quest that takes him to the next pond. |
1394 Yes, epic. Go on. |
1395 No, no, no, this is only the beginning. Along the way, he encounters Gurgen the Hormonal Moose, and a friendship quickly develops between the two, seeing them through times of great trial and tribulation, though the friendship also caused a great deal of trial and tribulation, as you can well imagine. |
1396 You! That Harper wench led you right to me. Then... ho ho! But she is slung over a shoulder like so much baggage! My plan has worked; she is dead! I hope she suffered! |
1397 Not half as much as you are going to. You are too much of a bastard to live! |
1398 She might yet be saved, so you ARE going to remove the curse because I am asking ever so nicely. |
1399 I have come to bargain with you. What do you want in exchange for removing what you have inflicted? |
1400 She is incapacitated and your curse remains. I am here to ask you to remove what you have inflicted. |
1401 What, if I may ask, is a moose? |
1402 Too late, I'm already on to great trials and tribulationsâ€â€think of it, Haery, such broad and vital themes. Anyhow, the moose catches a curious and ultimately fatal disease, and Angus, as a final testament to their friendship, enshrines him within a wooden tomb in the middle of the lake before throwing himself in the lake to drown. |
1403 Oh, but I am not here alone! From the shadows step my assassins! They cost me everything, but they are well worth it! Kill! Destroy those that ruined me! |
1404 Your threats are nothing. You came expecting an old man in hiding, but I had hoped Jaheira would comeâ€â€because by the time she did, she would be utterly crippled! |
1405 I have what I want! I have Jaheira at death's door while I gloat! Will you bribe me? No, your coins are less than nothing beside the sweet revenge I have! |
1406 Do you mean to touch my heart, to reform me? Reform to what? I was the wealthiest slaver on the coast! I bought and sold better cattle than you will ever be! |
1407 Oh, but I am not here alone! From the shadows step my assassins! They cost me everything, but they are well worth it! Kill them! Destroy those that ruined me! |
1408 Jan, beavers can't drown. They spend half of their life underwater. |
1409 There's no point in arguing, Haery. It's a true tale, and if you have any doubt, you can ask my great-aunt Apo Pettiwick, who never married. It all happened in her backyard when she ran the farmer's market that sold turnips up in Thundertree, just upstream of Neverwinter. |
1410 Not half as much as you are going to. You are too much of a bastard to live! |
1411 She is alive, and you ARE going to remove the curse because I am asking ever so nicely. |
1412 Jaheira lives, but not for long. What do you want in exchange for removing your curse? |
1413 I am here to ask you to remove the curse. You have suffered and she has suffered. Lives need not be wasted. |
1414 Not half as much as you are going to. You are too much of a bastard to live! |
1416 She can be saved, so you ARE going to remove the curse because I am asking ever so nicely. |
1417 I have come to bargain with you. What do you want in exchange for removing what you have inflicted? |
1418 I am here to ask you to remove the curse. Lives need not be wasted. |
1419 Pray I never go there, Jan. Pray I never go there. |
1420 Not half as much as you are going to. You are too much of a bastard to live! |
1421 She can be saved, so you ARE going to remove the curse because I am asking ever so nicely. |
1422 I have come to bargain with you. What do you want in exchange for removing what you have inflicted? |
1423 I am here to ask you to remove the curse. Lives need not be wasted. |
1424 Oh, but I am not here alone! From the shadows step my assassins! They cost me everything, but they are well worth it! Kill them! Destroy those that ruined me! |
1425 Your threats are nothing. You came expecting an old man in hiding, but I had hoped Jaheira would comeâ€â€because by the time she did, she would be utterly crippled! |
1426 Your threats are nothing. You came expecting an old man in hiding, but I had hoped Jaheira would comeâ€â€because by the time she did, she would be utterly crippled! |
1427 I have what I want! I have her at death's door while I gloat! Will you bribe me? No, you do not have enough gold to raise me to the levels I was accustomed. |
1428 Not half as much as you are going to. You are too much of a bastard to live! |
1429 She is alive, and you ARE going to remove the curse because I am asking ever so nicely. |
1430 I have come to bargain with you, Ployer. What do you want in exchange for removing what you have inflicted? |
1431 I am here to ask you to remove the curse. You have suffered and she has suffered. Lives need not be wasted. |
1432 I have what I want! I have her at death's door while I gloat! Will you bribe me? No, you do not have enough gold to raise me to the levels I was accustomed. |
1433 Do you mean to touch my heart, to reform me? Reform to what? I was the wealthiest slaver on the coast! I bought and sold better cattle than you will ever be! |
1434 Do you mean to touch my heart, to reform me? Reform to what? I was the wealthiest slaver on the coast! I bought and sold better cattle than you will ever be! |
1435 Er... Attack! |
1436 Now! ...uh... Now! |
1437 I command you! Kill them!... Where are you?! |
1438 That's the trouble with hired hands; if a better deal comes along, they might just jump ship. |
1439 It looks like you are alone. Care to try your bravado against me without your magical thugs? |
1440 And now you will die. Will anyone weep for your passing? Allow me. Booooo hooooo. I cry for pathetic old Ployer. |
1441 Banshee |
1442 Banshee |
1443 But... no! Damn you, it's happened again! Everyone against me, everyone. |
1444 Aye, you have won today, but someday I will... |
1445 Sewage Golem |
1446 Slowed |
1447 And now we will talk deal. You WILL remove the curse, and you WILL leave and never return. Is that CLEAR? |
1448 You created your own crimes, and you are the one that shall die for them! Defend yourself! |
1449 If you spent half as much time trying to rebuild your life as plotting revenge, you would have recovered by now. Pathetic. |
1450 Oops, wrong spell. |
1451 Lightning bolt. |
1452 Strengthened |
1453 Heal |
1454 Entangle |
1455 Someday you will do NOTHING! Not if you want to live past tomorrow! Do we have a deal?! |
1456 So you refuse to let this pass? So be it; you will die then. If you are irredeemable, then you have no use. |
1457 Pathetic. Still you hang on to your little grudges. You have wasted your life, fool. |
1458 Bentan |
1459 Very well. Here, this is the personal item used to curse her. I took it from that fop, Belgrade. She should be fine with it returned. Now get out... get out. |
1460 My... life... pathetic am I? Pathetic?! I was... I was above all! I was more than you will ever be! I was... Mages or not, you will be dead! |
1461 But I could not hope to defeat you alone! It may as well be suicide! |
1462 Weakened |
1463 You have caused this! You alone! Now fight, or die with your back turned! |
1464 Unless... You will do as I wish and you will do it to the letter! Understand?! |
1465 Fireball |
1466 Turned to Stone |
1467 Spell cast and I feel refreshed. |
1468 Ahh, no! Help! |
1469 Heal |
1470 Dizzy |
1471 Burst |
1472 You are weak and laughable. Look at yourself, groveling. Pathetic. |
1473 Held |
1474 Blinded |
1475 But this is murder! I am defenseless before you! |
1476 Charmed |
1477 Not murder; execution for the good of the land! Your pathetic existence is of no use to anyone! |
1478 Gems! |
1479 Then pick up a sword! You've no choice in the matter! |
1480 My legs! What have you done? |
1481 What's in my pack? |
1482 Polymorphed |
1483 Silence |
1484 Sex change |
1485 Ah, Jaheira. I see you have dragged your sorry soon-to-be carcass here to see me. Are you here to beg? Perhaps to grovel? I don't mind. I have even cleaned my shoes. |
1486 Despicable... *cough* *cough*... despicable wretch! You knew I would come here? |
1487 Explosion? |
1488 Of course! I am your only link to life, so what choice do you have? Come now, grovel for your life before me. I haven't got all day! |
1489 I am... I am not here to grovel, Ployer. You would sooner get that from my corpse! |
1490 And I will, unless I get the satisfaction I want now. Come now, I can cure you if you drop your pretense of dignity and get your sickly carcass on its knees! |
1491 I *COUGH* I AM NOT HERE TO GROVEL! I may be weak, even dying, but you WON'T get that! I have come to take what is mine! I (ehrm) will be free of you... of your... |
1492 Black Lily |
1493 Brandilar |
1494 Brathlen |
1495 You are about to collapse and cannot even speak. Now, of course, you will have to grovel in pantomime. What could be more degrading than that? |
1496 Ployer! She can barely stand! End this and spare us all any further indignities! |
1497 Ployer! She can barely stand! End this and spare us all any further indignities! |
1498 Ployer! She can barely stand! End this and spare us all any further indignities! |
1499 Enough of this! It is time for you to die, Ployer! You are simply too irredeemable to live! |
1500 Enough of this! It is time for you to die, Ployer! You are simply too irredeemable to live! |
1501 Enough of this! It is time for you to die, Ployer! You are simply too irredeemable to live! |
1502 She may be ill, but I am not! You WILL end this curse, and you WILL leave her be! Am I understood?! |
1503 She may be ill, but I am not! You WILL end this curse, and you WILL leave her be! Am I understood?! |
1504 She may be ill, but I am not! You WILL end this curse, and you WILL leave her be! Am I understood?! |
1505 Stop this! What is it you want? Perhaps we can bargain... |
1506 Stop this! What is it you want? Perhaps we can bargain... |
1507 Stop this! What is it you want? Perhaps we can bargain... |
1508 I feel... weak, but better. I... *cough* *cough*... I thank you for helping me through this. You have earned my gratitude and... ehh... and I should really get a full day of rest. |
1510 We will get to an inn as soon as we can. With the curse gone, you should heal normally. |
1511 Yes, whatever you wish. Just as long as there are no more of these fools in your past. |
1512 Just move. I don't want to stay still too long; who knows whom you've angered in the past? |
1513 Ahh, yes, I'm the one with enemies we need to worry about. Do you even believe that yourself? Don't make me lau... ow... laugh. |
1514 I certainly hope so. Such weakness... I swear, if I meet his like again, I'll not let the courts spare him. I'll... I'll be better after a night's rest. |
1515 Like him? No. Well, perhaps, though he was certainly one of the more wretched. I doubt we'll see any more like him, though we'll never want for enemies. |
1516 *yawn*... I'm... I live to see the Earthmother's dawn once more? Then... then you have succeeded. Excellent. And Ployer? What of him? |
1517 He will not bother you further, of that I am certain. Let's go. |
1518 He is not important. Are you well enough to travel? |
1519 Enough of that, we've things to do and I've no more time to waste on this. Let's go. |
1520 Dead and gone. |
1521 Indeed. I am glad to be rid of his foul curse. Odd bit of magic that. Onward then. I am fit for travel. |
1522 I am, I am. With luck, we shall not meet the like of him again. With luck. |
1523 There is no need to get excited. I am sorry to have caused such trouble. I shall just die outright in the future. Do not say a word. Let us go. |
1524 Good riddance. It was years overdue. Most of his ilk in my past suffered a more final version of Harper justice. Let us go; I have sat about too long. |
1525 The mages with him wore odd colors that might be traceable. Ask at the government building, as all magic is regulated in Athkatla. If they will talk... |
1526 Excuse... you may call me Terrece. I know of whom you seek, the mages in black and green? What is your business with my fellows? We are... available for hire. |
1527 That Corneil inside seemed to know nothing about such things. |
1528 That Corneil inside seemed to know nothing about such things. |
1529 For hire? You are a mercenary group? |
1530 It is not his business to know, or perhaps he just pretends to not know. I am not he. I know of them, and would relay your words if you wish. |
1531 I do not play games with those who indulge in killing for hire! |
1532 And what would be the going rate to acquire a group such as yours? |
1533 Perhaps he did not like your manner. It matters not. I know whom you seek. I will relay what you wish to say. We... they have an interesting offer to present. |
1534 Perhaps. The Cowled Wizards watch mages closely, so there is a demand for mages to perform certain... tasks. Especially if they guarantee not to get caught. |
1535 A valuable service indeed. And what is it you wish to offer me? |
1536 Standard dispassionate excuse for such a group. What is it you wish from me? |
1537 You are no better than criminals! I have no interest in dealing with you. |
1538 Speak it then, and do not waste my time further. |
1539 Your group hires itself out then? They are mercenaries? |
1540 Relay that I am going to exact a violent payment for my comrade's suffering! |
1541 You speak in circles like a halfling! Tell me plain if you have something to say! |
1542 I take it you are a mercenary group of sorts. |
1543 I have more than words to relay! They will pay for harming one of my group! |
1544 Then the conversation shall be short. It is I who offered our services, simply out of my good will. You may dismiss me, but consider what you may gain. |
1545 Tell me true and quick before I tire of this game! |
1546 I am listening. What is it you think you can do for me? |
1547 I have nothing to gain except an easier battle later if I kill you here and now. |
1548 Hmm? That would depend on the service to be provided. Or not to be provided. Do you understand what I am suggesting? |
1549 Speak your words plain! I do not have time to piece together your meaning! |
1550 I will not associate with such as you! |
1551 That is not a productive attitude. I am offering an appealing alternative. If you will not get past your emotion, we will have nothing further to say. |
1552 Do you have a proposition to make? I will listen. |
1553 Speak your mind plain then! |
1554 As you wish. Our group was directed to harm one of your number, though it was just business. I am here to speak an offer of counter-employment. |
1555 You have encountered us before, in less sociable circumstances. Now I am offering our assistance in performing a service for you. |
1556 We performed a service for your enemy, but that contract has expired... though we have been asked to perform another task in the future. |
1557 You will find him eventually, and we are to be there. Or perhaps we are not. That is the offer I make today. |
1558 Have you no sense of duty? Do you treat all your employers this way? |
1559 An interesting offer. May I inquire as to what your absence might cost? |
1560 I have a better idea. Would you consider turning on Ployer yourselves? |
1561 You may ask what guarantees you have that we will not turn on you in a likewise fashion... there is no guarantee but our dislike for Ployer. |
1562 What is it you think you have to offer? |
1563 If words will not convey my meaning, then perhaps violence will. |
1564 I would not try it here. Others know nothing of our... disagreement. They will see you attack me, and will respond in kind. There will be no showdown here. |
1565 Another time then. I look forward to repaying you for the suffering of my comrade. |
1566 A pity we could not reach an arrangement. It would have been a wonderful surprise. I wish you well, though we will surely meet again in the course of business. |
1567 I see. Having met Mister Ployer, I think I like those odds. You have a deal. |
1568 Speak then, but do not waste my time. |
1569 I like those odds, but would 500 gold be enough? |
1570 No, I don't think I will be discussing this any further. I will take my chances later. |
1571 I like those odds, but would 500 gold be enough? |
1572 I have a counteroffer to make. How much to have you kill Ployer yourselves? |
1573 Interesting. Actively turning on an employer is bad for the reputation, though justifiable to those who know Ployer. Hmmm... 2,000 gold, nonnegotiable. |
1574 You may ask what guarantees you have that we will not turn on you in a likewise fashion... there is no guarantee but our dislike for Ployer. |
1575 A bit too rich for my blood, I'm afraid. What was that original offer again? |
1576 You have yourself a deal! It will be worthwhile to see the look on his face! |
1577 No, I think I am through with this. I do not trust you to honor our deal. |
1578 It has been a pleasure helping you. We will, of course, ask that you do not speak of this. It would be... unfortunate. |
1579 What can I be getting for you? A little treat for the road perhaps? A room for the night? |
1580 What kind of information might that be? I keep out o' politics, I don't get in people's affairs, and I don't cause trouble, so ask questions with that in mind. |
1581 It will serve adequately. I look forward to... not... working with you or Mister Ployer again. Good day. |
1582 I do not have enough gold for this. Would you consider doing it for free? |
1583 No, no, I don't think that will work at all. I am sorry we could not come to an agreement. We will meet again. |
1584 Very good. May we not meet at the appointed time. You may just survive now. And we are paid to not help a morally repugnant creature. Good day. |
1585 Face me! Face the new LORD OF MURDER! |
1586 Cat |
1587 No... no, I don't think that will work. It will have to be 1,000. |
1588 Very well, you have a deal. |
1589 Then this discussion is over. Goodbye. |
1590 I do not have enough gold for this. Would you consider doing it for free? |
1591 I have another proposal. How much for you to kill Ployer yourselves? |
1592 I see. Having met Mister Ployer, I think I like those odds. You have a deal. |
1593 I like those odds, but would 500 be enough? |
1594 No, I don't think I will be discussing this any further. I will take my chances later. |
1595 I like those odds, but would 500 be enough? |
1596 I have a counteroffer to make. How much to have you kill him yourselves? |
1597 I do not have enough gold for this. Would you consider doing it for free? |
1598 Indeed, I am sure it will be priceless. 2,000 it is, for the task of eliminating Mister Ployer. We will meet again. |
1599 Maybe later. Right now, I need some information instead. |
1600 I'm looking for a friend of mine. A fellow by the name of Belgrade. Have you seen him? |
1601 My friend, Jaheira, said I might find a man named Belgrade here. |
1602 Just... just looking around. Don't let me keep you. |
1603 I'm looking for a man named Belgrade. Seen him? |
1604 I'm looking for a man that might be a Harper. Do you know where Harpers might gather around here? |
1605 A druid friend of mine is quite ill, and I am trying to track the man that cursed her. |
1606 Can't say that I have, sorry. Anything else? |
1607 Jaheira? Why didn't you say so? Ask again, friend; you'll find me more cooperative. You were looking for Belgrade? You won't find him, I'm sorry to say. |
1608 Trap Not Disarmed |
1609 Moved on, has he? Do you know where to find him? |
1610 He's hiding out somewhere? Any way I can get a message to him? |
1611 You seem awfully friendly now. Why? |
1612 Nothing like that. He's dead. Died not far from here. No cause, but it weren't natural. He was fit as an ox and not a day past twenty-seven. You looking into it? |
1613 Yes, I am. Jaheira is likely suffering from the same affliction. I need to find a man named Ployer. |
1614 The multiplayer session has been terminated. The frame rates for the server and client programs do not match. Server frame rate: <SERVERVERSION> Client frame rate: <CLIENTVERSION> You can change your frame rate with the configuration utility. |
1615 Dead? That does not bode well. Any idea who was behind it? |
1616 Possibly. Do you know where he was found exactly, or where he might have gone that day? |
1617 Jaheira be a friend to many, and some owe her more than others. I ain't sayin' more, but you are welcome here come the hells or falling skies. |
1618 Well, I appreciate that. Now about Belgrade, can I meet him somehow? Do I need passwords and secret handshakes and all that? |
1619 She may not last that long. Where can I find this Belgrade? It is urgent and I will go wherever need be. |
1620 Don't be loitering long then. I've customers to keep happy. |
1621 Jaheira suggested I come here. She said I might find someone named Belgrade. |
1622 First sentence and you've gone and broken at least two of my conditions. Sorry, but I can't help you there. Perhaps a good wine or a lovely chowder instead? |
1623 That was awfully quick. Are you sure of that? |
1624 Well, I guess not. Thanks anyway. |
1625 Are you certain? Jaheira was sure he would be here. |
1626 Positive. Next? |
1627 Well, what about an old slaver named Ployer? Seen him? |
1628 I guess that's it. Thanks for your help anyway. |
1629 Odd. Jaheira was sure he would be here. |
1630 Heard anything about Harpers in the area? Where they might be? |
1631 Nope, can't help you. Perhaps some lovely fish cakes or a mead? |
1632 No, thanks. I'll be going. |
1633 No, thanks. I'll be going. |
1635 You don't seem too forthcoming. Is there anything you CAN tell me? |
1636 Damnation, Jaheira was sure this place would have a clue or two! |
1637 Damnation, Jaheira was sure this place would have a clue or two! |
1638 You don't seem too forthcoming. Is there anything you CAN tell me? |
1639 Yes. Don't hang around in taverns asking pointed questions. We never met, and I never heard you ask for any of those names. Good day. |
1640 The Slaver? He ain't allowed here. Made his fortune on stolen babies. I was damn glad to see Jaheira ruin him. Have I seen him? No, and I wouldn't want to. |
1641 What were you saying about Belgrade's death? Did you know who was behind it? |
1642 Do you know where Belgrade may have gone the day he died? |
1643 Thanks, you've been a great help. I don't know if I got what I needed, but thanks nonetheless. |
1644 Don't know, but a Harper makes many enemies. Don't rightly want to meet the fool brave or stupid enough to kill one of their number. Harpers never forget. |
1645 Belgrade wooed nobles; he was never in the slums except the day he was dead. Dumped in the northeast maybe, but there were too many tracks to tell for sure. |
1646 Thanks. What were you saying about Ployer? |
1647 Do you know where he went that day? Where he might have been going? |
1648 Thanks, you've been a great help. I don't know if I got what I needed, but thanks nonetheless. |
1649 Thanks. What were you saying about Ployer? |
1650 Do you know who might have killed him? |
1651 Thanks, you've been a great help. I don't know if I got what I needed, but thanks nonetheless. |
1653 No deals for a slayer of Harpers. |
1654 Oh, Belgrade had also asked about a black and green robe he found. Seemed odd then, but he was an odd fellow. All Harpers are like that. Wouldn't have it any other way. |
1655 What can I do for... Jaheira? Jaheira, no games now, you look like you've seen yer own ghost, or are about to. Young lady, you look about ninety! Are you ill? |
1656 I'm... I'm fine, Bernard. I just need... |
1657 The hell you are! These louts you traveling with running you ragged? I'll have them fishing for shark in the bay with no net if they... |
1658 Bernard, I'm FINE. I just need... need some information. I need to find Belgrade. |
1659 Oh, I'm sorry, Jaheira, but he's not around anymore. I ain't had the pleasure of his company in nigh unto... |
1660 Eldoth |
1661 BERNARD! Bernard, this is important. I need to contact him. I know you can connect with the network when you need to, so... |
1662 Ohh, Jaheira, you misunderstand me. Belgrade, he's... he's dead. |
1663 D... dead? When? |
1664 A while back. He got sickly just like... oh my, just like you. What is it, a plague that only affects Harpers? I knew your lot would anger the wrong god or... |
1665 Bernard, please. I need to know where they found Belgrade. I also need to know if you have seen Baron Ployer. |
1666 Found Belgrade in the east slums. Too many tracks to tell if he was dumped there. And Ployer? He ain't welcome here. Damn glad you exposed him, Jaheira. |
1667 I see... Thank you, Bernard. I... I really must be going now. |
1668 You take care now. Please. |
1669 What is it you wish? You are obviously out of place here, so unless you have pressing business, I am very busy and do not wish to be bothered by such as you. |
1670 Might you help me? I have an interest in those taken by the Cowled Wizards. |
1671 I'm looking for a mage, or a group of mages. They may wear green and black robes as a uniform. |
1672 I wonder if you might help me? Has a Baron Ployer sought the assistance of any of your members lately? |
1673 What happens to those taken by the Cowled Wizards is not for decent people to know. No magic user goes unknown, and all may pass through here, but that information is not for you. Good day. |
1674 I know of no such robes, though it would not be your business if I did. The Cowled Wizards will deal with such people. Leave, and ask me no more of such things. |
1675 We are not an employable organization. Ours is a mandate given by the state. All other interests are those of individual members, not the group. You will not find what you need here. Begone. |
1676 Petrified Man |
1677 Jaheira is in dire straits. We have calmed her fevers, but she will die if not released from this spell. This curse was fashioned specifically for her. |
1678 How could it have affected her so quickly and totally? |
1679 Why have you not been able to remove it? Surely there are druids of sufficient experience to deal with this? |
1680 Thank you for keeping her safe. I will do what I can to find the person who cursed her. |
1681 Well, if she is safe in your care, I have plenty of time to find the one who inflicted this curse upon her. |
1682 Save successful |
1683 The caster must have a personal item of hers. The caster could remove the spell, or killing him might work. Perhaps even retrieving the item would help. |
1684 Some personal item of hers was used in the casting... the spell is specific to Jaheira. It will only end if the caster removes it or if her item is returned. |
1685 Hurry. The spell is meant to kill only Jaheira... a personal item was used in the casting. Only recovering it, or the caster himself, may end this. |
1686 Delay and she dies. Some personal item of hers was used to cast this. If this item were restored, the spell might fade... or the caster could end it himself. |
1687 Hurry. Jaheira has not much time left. |
1688 Jaheira? Child, are you here for ascension rites? I was not aware your time had arrived yet, and I... What is wrong, you look pale? |
1689 Drenden, I... I am dying. |
1690 Say nothing more. You will come and be administered to immediately! No discussions; I know how obstinate you can be. |
1691 No arguments from... from me. |
1692 No arguments? My dear, you must be on your very deathbed! You will lie down this instant. You, have you done this to her? |
1693 Drenden, they have done nothing to me... I am... cursed. It cannot be removed. I cannot... I feel... |
1694 She will remain here. Find the source of this curse and stop it. We must not lose this child of earth to this insidious thing. Go, and return quickly. |
1695 It's... all right. Find... find Ployer and... |
1696 Nester's Dagger |
1697 A Key |
1698 Jaheira will not live long under this curse. If you know how to rid her of it, I suggest you do it quickly. We can only delay her fate. Hurry. |
1699 She is getting better. Whatever you did, it saved her life. The Earthmother thanks you for saving her child, as do all the citizens of nature. |
1700 I have a message for you, Miss Nalia, from the residents of the de'Arnise estate. I must get an imprint of your signet ring to prove I found you. |
1701 Of course. You have done well. |
1702 Thank you, Miss Nalia, though I do hate to be the bearer of somber news. Here is your message. Safe travels to you. |
1703 Let's see what this says then, shall we...? |
1704 Oh my... |
1705 I must go to the Graveyard District in Athkatla at once. All other concerns must wait. I am sorry, but I must insist upon this. |
1706 What is your concern? It must be quite grave to cause you such grief. |
1707 I cannot simply about-face and charge off without first knowing why. |
1708 I am sure we will turn back that way eventually. Patience, we have much to do. |
1709 Another errand of yours that will escalate into siege warfare no doubt. What is it this time? |
1710 You are more correct than you might've wished, but I forgive your ignorance. The message is about my father's funeral. I must go to the Graveyard District. |
1711 The letter was notification of my father's funeral arrangements, and I will not miss them. I must leave as soon as possible. |
1712 In normal circumstances perhaps, but this is not one of those times. The letter is notification of my father's funeral. I must go to Athkatla with all speed. |
1713 I am sorry my concerns are such an inconvenience. The letter was notification of my father's funeral. I must get to Athkatla with all haste. |
1714 Then we shall go as soon as mortally possible. I would not dream of letting you miss it. |
1715 Very well, I shall head in that direction at the next possible opportunity. |
1716 I sympathize, but this could not come at a worse time. There are other things to be done. |
1717 Then that is what we will do. I would not allow you to miss it on my account. |
1718 I shall abandon my plans and charge off. I imagine this will take a large amount of time once we are there? |
1719 While I do sympathize with you, I simply cannot go at this time. |
1720 Then we shall go as soon as mortally possible. I would not dream of letting you miss it. |
1721 Very well, I shall head in that direction at the next possible opportunity. |
1722 I sympathize with you, but this could not come at a worse time. There are other things to be done. |
1723 Then that is what we will do. I would not allow you to miss it on my account. |
1724 All right then, I shall abandon whatever I am doing and charge off as soon as we can. I imaging this will take a large amount of time once we are there? |
1725 While I do sympathize with you, I simply cannot go at this time. |
1726 It is simply out of the question. I have not the time, nor the desire. |
1727 That is not an option at this time. We have things to do that cannot be postponed. |
1728 It is simply out of the question. Pay your respects on your own; I have no time. |
1729 That is not an option at this time. We have things to do that take priority, and they cannot be postponed. |
1730 Thank you, I do appreciate this. It seems I owe you another debt of gratitude. |
1731 I realize this is an inconvenience, but try not to worry. It will take only a moment to make an appearance. I thank you for understanding, albeit grudgingly. |
1732 This is a special circumstance. I don't ask for much... well, besides rescuing my home and routing a legion of trolls. Please, could we at least go soon? |
1733 No, I am sorry, but my decision is firm. We have no time for jaunting off to funerals. |
1734 That is acceptable. We will go when it is next convenient. |
1735 If you are that set on the matter, then we shall go right now. |
1736 You leave me little choice. Very well... here is the bulk of your gear. If you wish to find me, I should be at the Copper Coronet within a day, once the funeral is over. |
1737 What? Wait! All right, we'll go, but not this instant. It will be soon though. |
1738 Perhaps that is for the best. I will meet up with you there. |
1739 Go then! I must be able to expect loyalty and this simply will not do! |
1740 Very well. I do hope you will follow. You do understand why I must go, don't you? I hope so. Until we meet again? |
1741 I follow this group because of the charity we give. I am no soldier, and you are no general. Follow if you wish, but I must go. |
1742 I must insist that we go to Athkatla this instant. I'm sorry, but you did say we would go. I will leave on my own if I have to. |
1743 I am sorry for delaying so long. We shall leave immediately. |
1744 Just a while longer, Nalia. Don't worry, I will get you there. |
1745 I really don't think we have the time. Do you really need to be there? |
1746 Good and good. This is very important to me, and I thank you for helping. |
1747 I am not worried, because I am leaving. I'm sorry, but this is very important and I won't miss it. I shall be at the Copper Coronet within a day, after the funeral is over. |
1748 To my father's funeral? Yes, I should say so! I cannot abide this delaying tactic any longer. I will be at the Copper Coronet within a day, after the funeral, if you wish to see me again. |
1749 I can wait no longer. Whether convenient or not, I must leave right now! I shall be at the Copper Coronet within a day, after the funeral, if you wish to see me again. |
1750 Please, sire, I have words you must hear that are for you alone. |
1751 Please, ma'am, I have something I wish to say, and none must overhear. |
1752 I saw what happened, and I share your helplessness. Any complaints about Officer Roenall must first go THROUGH him, so you can imagine how many get through. |
1753 Yes, yes, you have expressed your sympathy. Now what is it you actually want? |
1754 Thanks for the happy thought. I feel much better now. Leave me alone, fool. |
1755 Have you something that can help? I am not in the mood for conversation. |
1756 This did not come from me, for if my indiscretion against Isaea were to get out, I should be thrown from the military. There is one way you can get to him. |
1757 I hold you no grudge for your manner. Isaea is good at provoking empty rage in those with no path to vent. But I know a way to get back at him. |
1758 Of course, I shall be brief. You may feel better afterwards though... I know a way to get back at Isaea, one that will hurt him deeply. |
1759 Isaea is quite corrupt and more than willing to exercise his power. You are not monitored as we, so you can do something that I or another guard cannot. |
1760 Look to the docks and a man named Barg. Examine him and what he does, and you are sure to see what I mean. |
1761 Nalia, my dear! I have been worried sick about you! |
1762 The amulet around your neck is heavy with sentiment, but even more so with value. In that respect, at least, it is worthy of you. You make your way out of the city, the noise of the crowd still in your ears. They were genuinely grateful, though you could sense the hesitation in their words. No matter, you have done what you came to do. Let them glare if they wish. Perhaps one day you will return and reward their suspicions. They will be weak for some time... You return to your travels, making sure that those you meet never forget your passing. Fear and respect is all that you ask, for you are deserving of both. The battle with Irenicus gave you a greater understanding of yourself, and strangely enough, the world appears to respond readily. More of life matches your dark demeanor, and why should it not? You were the Slayer, you conquered a portion of Hell itself, and you crushed everyone that stood in your path. And wherever you go, people stand aside. You have gained great power, and no one will ever take it from you again. |
1763 As you leave Suldanessellar, you are nearly overwhelmed by the cheering of the assembled crowds. There is open gratitude on the faces of the elves, and many times you are encouraged to stop and receive gifts or shake hands. There is an obvious lament at your departure, as well as an expectation of your return. They consider you a hero and, for once, you really feel the part. You pass into the Forest of Tethir, wondering if there could have been a future for you in the city that you have left behind. You examine the amulet around your neck, studying the images of elven gods inlaid in the platinum, and you feel the warm tingle of the item's magic. This gift will remind you of how welcome a visitor you would beâ€â€but it also bears witness to the fact that you are without a true home, a place where you belong. You could return to Athkatla, you think, but deep inside, you feel the taint that yet remains in your soul. There can be no home for you yet, as hard as that is to admit, so you venture deeper into the forest, pondering the words of demons and growing annoyed at how destiny holds its secrets from your view. |
1764 This is the axe of Bruenor Battlehammer, and a fine weapon it is. It has a formidable single-edged blade and handles with the efficiency of a hand axe despite its size. STATISTICS: THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 4 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 6 |
1765 This is the personal armor of Bruenor Battlehammer, and never a finer kit have you seen. It is truly a marvel of battlefield craftsmanship. STATISTICS: Armor Class: -1 (-3 vs. slashing, -2 vs. piercing and missile) Requires: 15 Strength Weight: 45 |
1766 Gardush |
1767 Gardush |
1768 Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. This +2 armor was created with the Limited Wish spell. STATISTICS: Armor Class: -1 (-5 vs. slashing, -4 vs. piercing and missile) Requires: 15 Strength Weight: 40 |
1769 Oh no! It's Isaea! Let's get out of here. |
1770 No, do not turn away. It has been so long since I have seen your face. So regal and... uh... a bit dirty actually. Have you been slumming again? Naughty! |
1771 Kindly place a cork in it, Isaea, I do not "slum." Foppish fools looking for a thrill "slum." I help people. |
1772 Of course, one must have one's little hobbies, but it is just about time you honored our... ahh... agreement? The honor of your house is at stake, you recall? |
1773 My home has a new head that owes you no allegiance. Do such agreements carry beyond the death of the makers? No, a master of weapons may assume title to... |
1775 My house? What house? Your family directs my father's holdings as though theirs. That suggests my name has... has lost what nobility it had. |
1776 This is a ledger of income for the last season, marking major purchases and trades within Isaea's household. It details a number of gem and jewel transactions, though not from any local dealer. On inspection, the importation prices are far below market value, and while you are no accountant, it would seem that an effort has been made to get around local tariffs. This could be documented smuggling, or it could just be sloppy clerical work. |
1777 Well, I... ahh... |
1778 I thought not. No, I don't think I will be marrying you, Isaea. I do not have to, nor do I need to, and, above all else, I do not find your company enjoyable. |
1779 You know as well as I do that the arrangement is a fabrication! My word, you have brought them here? This... orc is ruling your house? Ridiculous! |
1780 No more ridiculous than you forcing the issue of this "betrothal." No, Isaea, I will not marry you. Above all else, I do not find your company enjoyable. |
1781 You may be entitled to ruin your own reputation, but I will not have you dragging me down as well by denying what is mine by rights! I will not stand for it! |
1782 Was that a threat? You had best stop short of intimidation tactics. I do not put up with such things. |
1783 How exactly is she ruining her own reputation? By being kind to those less fortunate? |
1784 Now then, I think we are getting just a bit too excited here. Perhaps we can come to some sort of understanding? |
1785 It can speak! Nalia trained you well. Oh, did I provoke you? Your reaction will be violent, no doubt. On your first move, I shall have my guard cut you to p... |
1786 What is going on here? Who are these...? Oh, hello Nalia. My deepest sympathies to you this day. Your father was a fine man. |
1787 Thank you, Lord Roenall. He would be pleased to hear such praise. |
1788 Stop this "Lord Roenall" business. I'll not have such formalities. "Farthington" is my name among friends, "Farthy" if out of sight of the missus. Hrmph heh? |
1789 Lord Roenall, you are a positive cad! |
1790 Yes, well... OH! Is it true your home has been overrun by barbarians? My guards will have you home and safe in no time... there are none finer! |
1791 Ring of Spell Turning |
1792 Yes, well... OH! Isaea says you abandoned your home to wander as a peasant. Really, if your estate needs guards or accountants, I would be happy to... |
1793 Isaea said WHAT?! Abandoned?! It was wrested out from under me! What has... |
1794 I fear you are misinformed, sir. No, with my father's death, it was best to defer to the weaponsmaster that saved the keep. You know the old customs, don't you? |
1795 Of course, a fine tradition. I know many a name that was started in that way... the Curstwerds of Muraan, for example. I'm glad to see you follo... |
1796 THANK you, Father, but it's NOT that simple. Nalia made a rash decision and we'll sort it all out shortly. Aren't the Curstwerds downstairs? Give them my best. |
1797 Thank you, Father, but shouldn't you be getting back to the guests? Do not mind Nalia; she is still somewhat "lost" without her father. You understand. |
1798 Quite, quite. All my best, my dear. |
1799 Isaea, what have you told him? That I was run off and afraid to go back? Is that how you intend to take control of my home, my life? I'll not have it! |
1800 Nalia, descend further into these whims of yours and you shall be a laughingstock. Come now, our combined names would carry quite the weight. What do you say? |
1801 I say... I say take your name and eat it! I'll not be your puppet! |
1802 Do not anger me, Nalia. I can help or hinder; I've done it before. |
1803 She has said her wishes. Whether you respect them or not, you will let them stand. |
1804 Now that WAS a threat. I'm watching you. Best hope I don't find something I don't like. Understand? |
1805 I think it best if we all just take a step back and cool off. Only spite will come out of comments like that. |
1806 Your comment is asinine. Obviously she does not know what her wishes should be. Just look at her choice of company. I will leave... for now. This is unfinished. |
1807 Kindly turn your eyes downward; your gaze makes me feel unclean. As for your threat, you should really know whom you are addressing before you do such things. |
1808 Crawl back under the rock you were born of, and leave my comments to those that understand them. Nalia will, and perhaps you will learn too. This is unfinished. |
1809 A fine girl, that Nalia. Good head on her shoulders. Never understood what she saw in Isaea. Fetch me a drink, will you? |
1810 Get yourself some rest, my dear. You've had quite a shock and a bumpy ride. We'll get it sorted out in good time. |
1811 I'm sorry for that extended exchange, but he is such a... bounder, such a... a manipulating... such a... Oh, to Hades with the manners, he is a complete bastard, and calling him that insults bastards everywhere! |
1812 Has he always been that... driven? He is quite intent on enforcing your betrothal. |
1813 He did say he could "help or hinder," and "he'd done it before." What's that about? |
1814 It would be quite beneficial to marry him. You have thought of this, haven't you? |
1815 I don't want a role in this mess. Will we be meeting up with that foppish lout again? |
1816 I do not understand him. If he were not the son of Lord Roenall, I would think him capable of anything. Anything short of the criminal, of course. |
1817 What does any of it mean? That he is a rounder, and were he not the son of Lord Roenall, I would think him capable of anything short of the criminal. |
1818 I am reminded each and every day when I wake up and realize what has changed. Father had everything balanced and stable. Now it's all topsy-turvy. |
1819 Hopefully, he'll give me space now. Actually, this was the first time I said no directly. Father always handled it. I bet Isaea found him as maddening as me. |
1820 Well, if it isn't Nalia's trained chimps come to call. |
1821 I must go. Think on what I've said, and bring anything you learn to Corgeig Axehand in the Government District main building. He is Isaea's commander. |
1822 Is there a reason you are here? You should make an appointment to request an audience, or speak directly with Officer Roenall. He serves well as liaison to the nobility. |
1823 You should stop and examine him a bit closer. He is not as he seems! |
1824 Sorry to bother you. I was just looking around. |
1825 As you will, but you may not be allowed access to some areas. This is the heart of government, after all. |
1826 So you are suggesting that one of my officers has behaved inappropriately? What is your evidence of this? What are your claims? |
1828 He imprisoned Nalia de'Arnise to force her submission to an arranged marriage. |
1829 Isaea finances pirates. I have a witness to these events; a man named Barg. |
1830 Isaea has possession of smuggled gems, a fact proven by his own records. |
1831 Isaea Roenall deals in slaves. His insignia was used on slave documents. |
1832 Serious charges indeed. However, I am familiar with the young woman in question, and she is hardly to be considered innocent by default. |
1833 I thank you for the concern you have shown, but in this instance, it is misguided. Have you anything else I can help you with? |
1834 I fear I may have been too rash in my conclusions. Forgive my outburst. |
1835 Please, good citizen, if you are to besmirch the name of one of my officers, you had best make sure you can back up said arguments. |
1836 No. That will be all. I might have been premature in my judgments. |
1837 Perhaps. I still think Isaea should be looked into closely. |
1838 A scathing claim, but not enough to pursue a man. Barg is a known scoundrel; his testimony is questionable. Have you other charges that cast further doubt? |
1839 Not at this time. |
1840 Isaea has possession of smuggled gems, a fact proven by his own records. |
1841 Isaea Roenall deals in slaves. His insignia was used on slave documents. |
1842 This may have been a simple clerical error. Combined with other charges, it might warrant an inquiry, but alone it does not. Have you other charges to make? |
1843 Not at this time. |
1844 Isaea finances pirates. I have a witness to these events; a man named Barg. |
1845 Isaea Roenall deals in slaves. His insignia was used on slave documents. |
1846 Any number of factors could place his insignia there and not directly involve him. Alone it is not worth the risk of defaming an innocent man. Have you other charges? |
1847 Not at this time. |
1848 Isaea finances pirates. I have a witness to these events; a man named Barg. |
1849 Isaea has possession of smuggled gems, a fact proven by his own records. |
1850 If you make further claims of a circumstantial nature, you had better provide enough of them that they warrant investigation despite their inconclusive nature alone. |
1851 This may have been a simple clerical error. Combined with other charges, it might warrant an inquiry, but alone it does not. Have you other charges to make? |
1852 Not at this time. |
1853 Isaea Roenall deals in slaves. His insignia was used on slave documents. |
1854 Any number of factors could place his insignia there. Combined with the previous it does seem odd, but still more is needed to warrant investigation. |
1855 I have nothing else at this time. |
1856 Isaea has possession of smuggled gems, a fact proven by his own records. |
1857 Any hint of association with the slave trade can ruin a man, and your claims are all circumstantial, but there is enough here to warrant investigating officially. |
1858 This may be a clerical error, but combined with the previous, it does seem suspicious. We must endeavor to uncover the truth of the matter as best we can. |
1859 A scathing claim, but this "Barg" is a known scoundrel; his testimony is questionable. With the previous, it is suspicious, but not enough to slander Isaea's name. |
1860 I have nothing else at this time. |
1861 Isaea Roenall deals in slaves. His insignia was used on slave documents. |
1862 Any number of factors could place his insignia there and still not prove an association with slavers. With the previous, it does appear alarming, but more is needed. |
1863 I have nothing else at this time. |
1864 Isaea finances pirates. I have a witness to these events; a man named Barg. |
1865 Barg is a scoundrel; his testimony is questionable. Still, all of this together is disturbing. There is enough here to warrant an investigation despite the risks to Isaea's name. |
1866 A scathing claim, but Barg is a scoundrel; his testimony is questionable. The two claims are still not enough to endanger Isaea's name. Have you additional charges? |
1867 Not at this time. |
1868 Isaea has possession of smuggled gems, a fact proven by his own records. |
1869 This may have been a clerical error. The two charges are damaging, but still not enough to slander Isaea. Have you other charges that remove all doubt? |
1870 Not at this time. |
1871 Isaea finances pirates. I have a witness to these events; a man named Barg. |
1872 I see you have returned. Have you new evidence you wish to show me, or have you given up on this foolish enterprise? |
1873 No, I do not have anything to show you at this time. |
1874 I may have important information about the conduct of one Isaea Roenall. |
1877 It will take some time to fully investigate, but we should know tomorrow if an inquiry is warranted. I suggest you return then. |
1878 If your allegations are false, however, you may find yourself indebted to Isaea. I will have Isaea summoned here, and we will see what course must be taken. |
1879 Hey, turnip boy! |
1880 Who else, dear cousin? I see that you've gathered some formidable friends since I've last seen you. |
1882 Back in the circus. Judge didn't think elephants had the right to choose in a custody battle. Poor Jeffery. Nailed me with a theft charge, too. Just got out of prison. |
1883 No. They should hire a better locksmith. Listen, Jan, you haven't come by the house for a long time. We've been looking for you. |
1884 It's Lissa. She's staying with us now. |
1885 You should talk to her yourself. I promised to give you the message, but I have to go. Been dodging bounty hunters for days. Farewell, cousin. See you soon. |
1888 Who dar... Beeloo? |
1889 Well, they're not gnomes, but they're not a total loss either. Some of them can get through an entire battle without my needing to babysit them. Quite remarkable for the non-gnomish. Where's your elephant? |
1890 Legally? |
1891 Have you? Is something wrong? |
1893 Did he hurt her? |
1894 Farewell, Beeloo. |
1895 It looks like something serious is afoot. I'll have to be heading back to my home in the Slums District. |
1896 Good riddance, gnome. I tire of your pointless tales. |
1897 Is it something that I could help with? |
1898 I'm afraid we haven't the time to accompany you. Perhaps we could meet you at a later time. |
1899 So be it. You're a tactless bunch of idiots anyway. I've more important things to do! Excuse me. |
1900 You are welcome to come with me. I know not what the story will be, so I'm not sure if you'll actually need to do something. |
1901 Perhaps you should tell us who Lissa is and why you're worried about her. |
1902 In that case, we'll continue on the road and shall meet you at a later time. |
1903 My family's house lies in the Slums District of Athkatla. 'Tis a grand tower. I shall most likely be there if you should have need of me at a later time. It's been fun, though I wish I'd had more time to regale you with tales. Farewell! |
1904 It is not an easy tale for me to tell. This girl, Lissa, that my cousin mentioned is an old friend of mine. More than a friend, I should say. She grew up poor, like me. It was a hard life, but there was happiness to be found. |
1905 I loved Lissa like I've never loved another. She was the most beautiful girl in Athkatla. I was not the only one to think so, however; she had several suitors when she came of marrying age. I worried little about it. I was her closest friend and she claimed to love me. |
1906 There are many gnomish families in Athkatla. Life is very different for gnomes so used to the woods and caves of the country. Many of the families struggle with poverty in exchange for the safety of the city walls and Amnian law. Some families do very well. He came from one such family. |
1907 Vaelag is the gnome who runs all "business" in the gnomish areas of Athkatla. |
1908 By "business," I assume you mean criminal activities. |
1909 What business? |
1910 Actually, I'd rather not hear this story right now. Why don't we get going? |
1911 Yes. He is a thief who pretends to be an honest merchant. Rumor has it that he reports directly to the Shadow Thieves. Regardless, he was not a pleasant person. He was a bully and a cruel man. He enjoyed exercising power. He was also suave, sophisticated, and very, very rich. |
1912 I refer to unsavory business. Loan sharking, smuggling, and so forth. Vaelag is a thief who pretends to be an honest merchant. Rumor has it that he reports directly to the Shadow Thieves. Regardless, he was not a pleasant person. He was a bully and a cruel man. He enjoyed exercising power. He was also suave, sophisticated, and very, very rich. |
1913 Yes, we should get going. You will accompany me to see Lissa? |
1914 I cannot come with you. Perhaps we could meet at some later time. |
1916 Yes, I will accompany you. |
1917 Could you tell me about Lissa again? |
1918 I had asked Lissa to marry me and she had agreed. We were to be married at the midsummer's festival the following year. That was before she'd met Vaelag. Like most men, he took a liking to her immediately. |
1919 We should make our way to my home in Athkatla with some haste. I'm worried about Lissa. It is a squat tower on the east side. You can't miss it. |
1920 He swept her off her feet. He showered her with gifts and city cultural events. At the time, my bitterness had me believe that he cast some sort of spell on her. In retrospect, knowing what I do about magic, she chose him of her own volition. She was pregnant shortly afterwards and they were married. |
1921 I would have given her that world, had I been able. I don't really believe it matters anymore. I just want her to be happy. Vaelag is a petty and cruel man, but she loved him more than she loved me. There's nothing else to tell. If you're ready, I'd like to get to my home in Athkatla now. |
1922 We shall get there as soon as possible. |
1926 I cannot come with you. Perhaps we could meet at some later time. |
1927 Wee ones, I'm home! |
1928 Calmly, little ones. I've brought you each a Flasher. |
1929 Those are the twins, of course. The girl is Tat, the boy is Tot. They are my youngest cousin's. Glandig's children. |
1930 Where is this Glandig? |
1931 I don't wish to rush your family reunion, but perhaps we should look for Lissa and find out what this is all about. |
1932 Your family is annoying. I'm leaving. |
1933 He's most likely working in the mines. My mother watches his children when he's away. They're actually quite impoverished since his wife died. |
1937 I agree. Follow me. I must speak with my mother. |
1938 I have no need for you, <CHARNAME>. It was not necessary to insult my family. Please leave this house. |
1939 These tales are best kept for another time. Follow me. I must speak with my mother. |
1940 Jan! Did ya bring me some candy? |
1941 It's my cat, stupid! I get to flash him. |
1942 Mommy! Jan's back! |
1943 I wanna use it right now! Where's the cat? |
1944 Ye're really, really ugly. |
1945 Leave my kitty alone! |
1946 I wasn't going to touch your cat. |
1947 Shut up! I saw you looking at her. |
1948 What will you do if I do touch your cat? |
1949 I'll bite your kneecaps! |
1950 I'm sorry, Ma. The turnip trade is a demanding mistress. |
1951 Of course not, Ma. I've been very good. Why, look at the fine bunch of people I'm traveling with! |
1952 What's going on, Ma? Beeloo made it sound quite urgent. |
1953 Is she all right? Did he... did he hurt her? |
1954 Okay, Ma. I'll head upstairs immediately. <CHARNAME>, please come with me. |
1955 It is good to see you, Jan. You don't stop to see your old mother anymore. I have to send your no-good cousins out to find you. |
1956 Not so demanding as your own mother, boy. You've been in trouble, I suppose. |
1957 Hmph! If you say so. |
1958 Lissa has been staying with us for a while. Her daughter, too. We just thought that you might want to know. She does seem to need your help, with her parents passed on and all. |
1959 Lissa's not hurt. It's the little girl. I gave them your old room. The girl is sick and Lissa is with her. Why don't you go and talk to her? She's been waiting for you. |
1960 Oh, Jan! I've missed you. I wish I'd known you were coming today. I would have prepared a meal for you and your companions. I'm an awful mess. |
1961 I missed you, Jan. You disappeared for a long time after the wedding, and when you returned, I hardly saw you at all. You should've come to visit me, Jan. |
1962 I'm sorry, Jan. I've been terrible to you. Everything has come crashing down on me. Please forgive me, Jan. |
1963 She's hurt, Jan. I don't know what's wrong with her. She just lies in bed staring at the wall. Won't even eat. Please heal her, Jan. She's just a little girl. |
1964 It started a few months ago, before it ended with Vaelag. He was always a cruel father, and hard on Jaella. He beat her if she did anything he didn't like. |
1965 I don't know, Jan. Can you help her? |
1966 Yes, but he told me that you could help. |
1967 You look fine, Lis. You look beautiful. |
1968 I couldn't, Lis. I mean, I didn't want to intrude on you and Vaelag. It wasn't my place to. |
1969 You don't have to apologize, Lis. I would do anything to make you happy. Tell me what happened. What's wrong with your daughter? |
1970 When did this start? |
1971 Did this happen after that bastard beat her? |
1972 She isn't physically harmed, Lis. It is her mind that has been injured. My magic can do nothing for this sort of thing. Have you spoken with Uncle Gerhardt? |
1973 Excuse me, Lis. <CHARNAME>, could you go to the basement and speak with my uncle Gerhardt? Maybe find out what he knows about this illness. He's a bit eccentric, but he knows more than he lets on. I'd guess that we have ten days before Jaella will die. |
1974 Thank you. I'll stay here with Lissa. I have to... it's hard to explain. |
1975 If that's the case, I'd rather you leave now. I have a lot of things to take care of, and I doubt that I'll be able to rejoin you for a week or two. |
1976 I've served you well during my time with your party. What I ask of you is a small thing. You should think you'd be less of an ogre about it. Actually, I've known several ogres who are nicer than you are. Leave now and return only to apologize. |
1977 Farewell, <CHARNAME>! As Uncle Scratchy used to say, if you can't join 'em, beat them with a stick of lard. |
1978 He's in the basement, you say? Yes, I'll go and discover what he knows. |
1979 I really don't have the time to get involved in this. |
1980 I'm not going to waste my time running errands for you! Do it yourself. |
1981 I think I understand. I'll be back when I've found your uncle. |
1982 As you wish. We shall leave you to look after your personal affairs. Perhaps we will return in a week or two. |
1983 I'd rather you not rejoin me at all. There is no place for you in this party. |
1984 Dabron Sashenstar |
1985 Please, go and speak with my uncle Gerhardt. Find out what he knows about Jaella's illness. You'll find him in the basement. |
1986 Who in the blazes are ye? Small noses, rancid smell... hmm... be ye gibberlings? |
1987 We are friends of your nephew Jan. We're here to discover what you know of Jaella's illness. |
1988 We are the Gibberlings Three. As merry a band as you ever did see. |
1989 Pardon me? |
1990 Quit your rambling, old one, and tell us what you know of Jaella's illness. |
1991 Wee Janny? Methinks I'd recognize me own nephew. |
1992 No, no! I'm not Jan, I'm the leader of his party. |
1993 Aw, Uncle Gerhardt, how could you treat your own nephew so? |
1994 Come now, Uncle, I am your nephew. |
1995 Well, I've nary a sausage to feed ye. Have ye come to devour Athkatla? |
1996 Indeed! It's been quite tasty so far. Listen, we're not here to devour everything. In fact, we'd like to help a little girl named Jaella. |
1997 No, we haven't. We will devour you if you don't tell us what we need to know. |
1998 Let us stop this charade. Jan sent us down here to ask you a few questions. |
1999 Aye, stupid too. Gibberlings fer sure. Well I've nary a sausage to feed ye. Have ye come to devour Athkatla? |
2000 Indeed! It's been quite tasty so far. Listen, we're not here to devour everything. In fact, we'd like to help a little girl named Jaella. |
2001 No, we haven't. We will devour you if you don't tell us what we need to know. |
2002 Let us stop this charade. I'm only here to ask you a few questions. |
2003 I'll tell you nothing. Here, hold this for me. |
2004 If I must. |
2005 I will not. Answer my questions. |
2006 That boy's full of questions, true, true, true. Are you hungry? Methinks I've got some sausages under me bed. |
2007 I'm fine, really. Do you have any idea what might be causing that little girl's illness? |
2008 Thank you, I am feeling a bit peckish. |
2009 Shiver me turnips, it is you! Now run to the chicken and get me some sausages, laddie! |
2010 If you could just answer my question... |
2011 Uh, the chicken? |
2012 Diviner |
2013 Nay. Now leave me to me workin' before I paddle yer bottom. |
2014 Aye, she's been hurt. Poor lass WHERE'S THAT CURSED POTION? |
2015 Can this hurt be healed, Gerhardt? |
2016 Which particular potion did you need? |
2017 Why did ye drop it? |
2018 It burned me. |
2019 Ye are truly a naughty child. Now piss off before I paddle yer bottom! |
2020 Ye've come about the girl, eh? |
2021 Yes. Do you know anything about her illness? |
2022 Enchanter |
2023 Chicken, chicken. Yes, the chicken! Go! |
2024 'Tis a hurt of the mind. Only one rich in such powers can heal her. |
2025 Investigate and destroy the cult of the eyeless I have spoken to the avatar of a god that no longer has the faith of the guardians who live in this dungeon. He asked me to take the relic he has vowed to protect and combine it with the half that the beholder has. I may use the completed item to destroy the beholder... on several conditions. One: It can only be used once. Two: I tell his people I intend to complete the item so that it can be returned here and be destroyed fully. Three: I bring the completed rod back and instill even the briefest moment of faith in his people so the avatar might have the power to destroy the rod and end the service the guardians have been bound to. |
2026 What are you talking about? |
2027 Where can I find such a person? |
2028 Investigate and destroy the cult of the eyeless Now that I have returned with half of the rod, Sassar has told me of how to steal the other half from the beholder. The beholder lives in a great pit in the cult's temple that cannot be entered directly. I am to find a friend of Sassar's who stands near the Pit of the Faithless and, through him, gain access to a secret entrance to the pit and a niche where the beholder keeps his treasures... including the other half of the rod. |
2029 Not a potion, boorish fool. A sausage. Are you hungry? Methinks I've got some sausages under me bed. |
2030 I'm fine, really. Do you have any idea what might be causing that little girl's illness? |
2031 Thank you, I am feeling a bit peckish. |
2032 'Tis no more than what ye deserved. Ye are truly a naughty child. Now piss off before I paddle yer bottom! |
2033 Without focus, you shall never pass. To heal Jaella's mind, your own must be hale. Try once again. |
2034 The Hidden is the one you seek. Go to Jysstev at her estate in the Government District. She shall lead you to the Hidden. Now where's that sausage...? |
2035 Truth! Listen then, Seeker. To heal an innocent, you must take the mind's path. Find the Hidden, and perhaps he shall grant your boon. Travel soon ere the child leaves thy conscience torn asunder! |
2036 I've wasted me life... where's that sausage? Are YOU still here? Get moving, child! Now! Now! |
2037 Please, you must go and find out exactly what my uncle Gerhardt knows about Jaella's condition. You'll find him in the basement. |
2038 I see from the look on your face that you've talked to Uncle Gerhardt. I should have better explained the situation. Gerhardt is a well-known and respected physician and scholar. He had risen above the poverty that plagues this family so. As you have seen, he's no longer the same. |
2039 About a decade ago, my uncle was hired to treat a rather unsavory fellow, a thief named Ralg. It was fairly obvious that Ralg was a high-ranking Shadow Thief. He had power and money, two things more than rare in Athkatla without family connections. |
2040 Ralg was also daring. There are places in this city where no sane man treads, places in the bowels of the earth that have the most powerful drow clerics quavering with fear at the mere mention of their cursed names. Ralg set into motion the systematic plunder of these places. He was a modern man, not given to the superstitious fears of the plebeian masses. |
2041 The story goes that Ralg was found in the old temple of Bhaal, gibbering and mad with fear. Uncle Gerhardt, an expert in odd conditions, was called to treat the ravaged man. As my uncle had learned through his studies, these afflictions can never be treated without knowledge of their cause. Since none but Ralg had survived the trip, my uncle made the foolish decision to travel to these unholy places in search of this knowledge. |
2042 He left for the graveyard and the places of the profane that are known to lie beneath it. He was gone for months, and we thought him dead. Ralg was shipped off to the asylum that lies off of Amn's coast. Nearly a year later, Uncle Gerhardt returned a changed man. Something that he had seen on his travels left him quite unhinged, though hardly the mindless sack of flesh that Ralg had been. |
2043 With this change came a strange ability that occasionally shows itself in Gerhardt's verbal ramblings. He has become a prophet of sorts. He predicts events, some small and some of portent. During the Time of Troubles, his gift was particularly evident. He seemed to know everything. He'd rage and stumble about the basement screaming of slaughtered gods and tumultuous magic. |
2044 But that is in the past. He has examined Jaella and, especially in his present state, he knows things. He told Lissa to bring me home, and I hope that he has given you some direction as to how we can help this girl. |
2045 Well, amongst the ramblings about sausages and chickens, he did have a few things to say. He said that for one to heal Jaella's mind, one must know one's own mind. He also mentioned something about seeking the Hidden. |
2046 I don't believe that it's my place to deal with this problem. Perhaps it would be best if you were to do it yourself. |
2047 Your uncle is a madman, and I resent having to deal with him. You should be dealing with your own issues and not tricking me into doing so for you. |
2048 The Hidden, you say? Lissa mentioned this. It seems that Lady Jysstev knows something of the man. You can find the Jysstev estate in the Government District. Will you solve this mystery for me? I must stay with Lissa. |
2049 If that is your wish. I shall speak with Gerhardt myself. I cannot travel with you for a time. If you return in a week or two, I might be ready to travel again. I'm not sure how things will turn out here. |
2050 Hmph! Never had you pegged for an idiot. I've served you well during my time with your party. What I ask of you is a small thing. You should think you'd be less of an ogre about it. Actually, I've known several ogres who are nicer than you are. Leave now and return only to apologize. |
2051 Gain the services of Sir Sarles for the temple Well, it seems that Jerlia was wrong... Sir Sarles was able to tell the difference between the alloy and the real thing. The sculptor left the city in a fit, and all I can do is bring this shapeless lump of metal to the temple and report my failure. |
2052 Find mimic's blood for Jermien the Cowled Wizard I must find some mimic's blood for the Cowled Wizard, Jermien, for the juggernaut golem he is building in the village of Imnesvale. |
2053 Farewell then, Jan. Good luck, and perhaps I shall see you in a week or two. |
2054 Thank you, friend. Go well. I shall be here when you return. Jaella's not eating, so I estimate you have ten days at most. |
2055 Jermien |
2056 Jermien |
2057 Help Korgan recover the Book of Kaza I have joined with Korgan Bloodaxe to gain the Book of Kaza for a collector by the name of Pimlico. It is apparently in a tomb beneath the Graveyard District. One of the crypts apparently leads to a lower, older section rumored to contain undead... but also the tome. |
2058 Johanna |
2059 Johanna |
2060 Help Korgan recover the Book of Kaza It appears that the Book of Kaza was taken from the tomb by former companions of Korgan's. We must go to Pimlico's house in the Temple District to see if we can head them off and recover the book. |
2061 Help Korgan recover the Book of Kaza It appears that Korgan's former friends weren't satisfied with whatever reward Pimlico was offering. They killed the collector and, according to Korgan, will likely be drinking their gains on the roof of the Copper Coronet. Korgan wishes to go pay his respects, so to speak. |
2062 Colette |
2063 Colette |
2064 What do you wish of me? |
2065 Investigate and destroy the cult of the eyeless I have met Sassar's friend Tad, who has instructed me that I must go down the Pit of the Faithless to reach the pathway that will enter the beholder's treasure niche. The beholder is planning a great mass soon, so it is unlikely he will be in the niche when I enter. Tad warned of creatures who feed upon the bodies of the faithless who are thrown below, however. |
2066 I ask a boon of you. |
2067 Before we get to that, I would like to know a bit about the Enlightened Ones. Who are you, and why all the secrecy? |
2068 I want nothing from you. |
2069 Investigate and destroy the cult of the eyeless Once the beholder is killed, I must return the rod to the avatar... he has warned me that it is cursed, and I would not want to know what would happen if I dared to use the rod a second time or try to spirit it away from this place. Once that is done, I must also return to the temple and report my success. |
2070 Gain the services of Sir Sarles for the temple Talon Yarryl commands that I procure Sir Sarles, a popular artist, to produce a work for the temple. Sarles apparently demands the use of a rare metal, illithium, and an outlandish commission. The other temples are competing for his favor as well. I must get the artist his illithium and convince him to work for a reasonable rate, regardless of how I do so. The man may be found in the Jysstev estate in the southeast corner of the Government District. |
2071 Another mission for the temple Now that the business with the sculptor is done, Yarryl bids me to return when I am ready to further serve the temple's cause. |
2072 Another mission for the temple I must go to the slums after dark and meet a thief named Travin. He has stolen an item from the Lathanderites, and I must take delivery for the temple of Talos. The loss of their Dawn Ring will damage morale at the Morninglord's house and erase the smugness of Lathander's followers. |
2073 Gain the services of Sir Sarles for the temple Guardian Telwyn of the temple of Helm asked me to commission the master sculptor Sir Sarles to make a piece of artistry while he is in Athkatla. I will need to procure illithium for the artist and convince him to lower his outlandish fee. The other temples in the city will also be vying for his favor. Sir Sarles is staying in the Jysstev estate in the southeast corner of the Government District. |
2074 Another mission for the temple Now that this business with the artist is finished, Guardian Telwyn has asked that I return to the temple as soon as I am able to continue to work on the temple's behalf. |
2075 Another mission for the temple Guardian Telwyn asked that I go to the temple of Lathander and speak to a cleric named Dawnbringer Sain. While usually neutral, the temple of Helm has decided that I should aid Lathander in a particular matter, such that the conflict with Talos does not turn into chaos. |
2076 Gain the services of Sir Sarles for the temple Dawnbringer Sain has asked that I commission the master sculptor Sir Sarles to produce a work for the temple. I must procure illithium... a rare metal that he demands to work with... and also convince him to lower his outlandish fee. Other temples will be vying for his services as well. Sir Sarles can be found at the Jysstev Estate in the southeast portion of the Government District. |
2077 Another mission for the temple The Talassans hired a thief to steal a Dawn Ring from the temple of Lathander, and I must go to the slums after dark and retrieve it. Dawnbringer Sain asked that I not use violence if I can avoid it... but spare no wrath if it is required. The name of the thief is apparently Travin. |
2078 AI Script |
2079 Another mission for the temple Now that this business with the sculptor is completed, Dawnbringer Sain has asked that I return to speak with him as soon as I am able... to continue my service for the temple. |
2080 Gain the services of Sir Sarles for the temple I have met with the artist, Sir Sarles... but the only way he will perform the work is if I can procure 200 pounds of pure illithium. Sarles recommended I locate an ore merchant by the name of Jerlia, who has a stall in the second tier in the southwest portion of Waukeen's Promenade. |
2081 Gain the services of Sir Sarles for the temple I was able to get Jerlia to tell me who her illithium supplier is. It is a duergar named Unger Hilldark, and he is staying at the Copper Coronet, a bar in the Slums District. Jerlia advises that I approach him there and ask about the ore, although she thinks it will be quite expensive. |
2082 Gain the services of Sir Sarles for the temple Jerlia has agreed to fashion an alloy of illithium for me, since 200 pounds of the pure ore is just not feasible. I should return to her after a day with 200 gp to pick up the facsimile. |
2083 Gain the services of Sir Sarles for the temple Jerlia has fashioned the illithium alloy for me... now all I need to do is give the metal to Sarles and hope that he does not distinguish between it and the real thing. |
2084 Jum |
2086 Jum |
2087 Jum |
2088 Gain the services of Sir Sarles for the temple Unger Hilldark told me that his latest shipment of illithium was stolen by a gnome named Neb. Unger cannot get the illithium back himself because the word of a duergar is not trusted in Amn. If I am to get real illithium, I will have to exact justice on this bandit myself. Unger tells me that Neb bought a house in the Bridge District, marked as "Derelict House" on the map. The name "Neb" sounds oddly familiar. |
2089 Firkraag's Challenge |
2091 Firkraag's Challenge |
2092 A question, my hound and hamster... why is it that you come into such rage when we fight? 'Tis as if all the furies of the planes were all at once let loose within your veins! |
2093 Boo says fight hard, so I fight hard. |
2094 Ah, Boo says that, does he? |
2095 Space hamsters are never wrong! |
2096 *groan* Cut your wit, bard. The day has been long already without adding hours to it. |
2097 Investigate the deaths in the Umar Hills Delon was sent to find aid for the village of Imnesvale in the Umar Hills. Apparently, people are disappearing in large numbers and it is not certain what the cause is. I am to speak to the village mayor, Minister Lloyd Wainwright. |
2098 Investigate the deaths in the Umar Hills I spoke to Minister Lloyd of Imnesvale and agreed to find the cause of the murders and disappearances. He suggested I look for the first victim, the ranger Merella. Her cabin is directly west of the village, and she used to patrol in the southwest portion of the local area. Or I could deal with Madulf the ogre north of Imnesvale by the river. The minister believes him to be the source of the problem, anyway. |
2099 Investigate the deaths in the Umar Hills Minister Lloyd told me of several possibilities for the murders. He suspects that a recently arrived group of creatures led by the ogre Madulf are responsible. There are also normally peaceable wolves that have been in the hills for several years. He also mentioned a legend regarding the Umar witch who once ruled this area. The murders seem very similar to when she was alive. He also mentioned another group of adventurers led by the knight Mazzy Fentan. He had hired them earlier, but they have not returned. |
2100 Why don't you listen, Vaelag? I'll keep it simple so that it won't leave you furrowing your brow in a vain attempt to understand. Get out of this house now and I won't gut you like the pig that you are. Was that clear enough? |
2101 Lissa, what is happening? |
2102 Why? Did you not leave him because of his cruelty? |
2103 He is a beast! He is a criminal and a murderer! Why can't you see that? |
2104 What if he hurts Jaella again? |
2105 I've only asked about the things that you told me. |
2106 Go if you must. I'm sorry that I couldn't offer more help to you. |
2107 I fear for her life, her and the girl. You've met Vaelag now; what do you think? |
2108 It did seem like he was ready to kill you for insulting him. He's a violent sort who is used to power and seems to enjoy wielding it. |
2109 He seems like a pleasant enough fellow. I wouldn't worry about it. Lissa does trust him, after all. |
2110 I'll be honest with you. This issue is of great importance to me. I have contacts in the city, and if I find out that he's hurt her again, I'll hurt him. I should like your support when the time comes. |
2111 If I am able to support you when that time comes, I will. |
2112 I do have concerns of my own, Jan. My own quest takes precedence over your personal concerns. |
2113 Perhaps he has changed. I shall have to trust Lissa, though I suspect that Vaelag will not become a good husband. I cannot bear to hurt Lissa and so, I shall leave again. Let us take to the road, <CHARNAME>. My sword arm needs a bit of exercise. |
2114 My thanks, in advance. Let us take to the road, <CHARNAME>. My sword arm needs a bit of exercise. |
2115 I understand this. But be aware that I will leave the party if word comes to me of Vaelag's return to violence. I do have contingency plans to deal with him. Let us take to the road, <CHARNAME>. My sword arm needs a bit of exercise. |
2116 Well done, friends of Jan. You found a way to cure the poor girl. |
2117 It did. She's recovered and is acting like a child again, playing with Tat and the kitty. Go upstairs and see Jan. |
2118 Madulf wants to make a deal with the village It seems obvious that Madulf and his followers are not responsible for the deaths in Imnesvale. If he can be believed, some of his people were murdered as well. The ogre has asked me to bring word to Minister Lloyd and tell him that he wishes an alliance... Madulf and his followers will protect the village from the orcs in the hills if the villagers will leave them in peace and let them trade occasionally. I have agreed to bring this proposal before the mayor, but have not promised anything. |
2119 Investigate the deaths in the Umar Hills Now that Madulf and his band have been killed, I can return to the mayor and tell him that the deed has been done. Hopefully the village will be safe from here on. |
2120 Ah, Jansen! Been here all the time while your cronies look for a cure. She recovered on her own. No thanks to you. |
2121 You listen, girl, this is between me and him. He's been trying to steal you from me ever since we first met. |
2122 You've been away too long, boy. You don't know whom you're talking to. Guards! Take him outside. |
2123 Very well. Be quick, I can't stand the stench of these slums for much longer. |
2124 Leave him alone, Vaelag. He was only trying to help me. |
2125 Both of you, stop it! You're frightening the children. Vaelag, please wait outside. I'll thank these people for showing me hospitality while you were busy. |
2126 Ah, my hound, this city be the great world of commerce! Perhaps we can sell Jaheira? |
2127 Don't fret, Jan. Vaelag wants me back. |
2128 He has apologized. He won't be cruel to us again. |
2129 You will stop this immediately! I am grateful for what you have done, but you must not overstep your bounds. He is my husband and I love him. |
2130 He won't, Jan! He's different now. You're not being fair to him. |
2131 That was before, and we have spoken about those things. He promised to change. I am leaving now, Jan. |
2132 Cut my wit? Why, certainly, if I could only use your nose's razor edge to perform the task. |
2133 Aye, it seems I've sharpened it upon the grindstone of your heart. |
2134 Well, my frumpy ptarmigan, I must protest |
2135 "Methinks thou dost protest too much." Aye, I can quote the poets too. If you must protest, I respond only to hunger strikes and, even then, too late. |
2136 Oh, <CHARNAME>, raven of sympathy! Yon woman is stifling my creativity and stealing thunder from my wit! I swear I cannot work amidst the lashings of her tongue! |
2137 I watch you, blackbird. I watch you, and 'tis as if you are a dancer pinned between two panes of glass called Bliss and Rage. |
2138 No! My army is not yet complete! |
2139 And as for being pinned between those panes of glass? |
2140 This sword radiates evil like a sour odor, and the owner never knows if <PRO_HESHE> wields the weapon or if it wields <PRO_HIMHER>. In addition to its combat abilities, Blackrazor slowly regenerates its owner with the drained strength of opponents. STATISTICS: Equipped abilities: – Regenerate 1 HP every 5 seconds – Immunity to charm and fear Combat abilities: – With every hit, it has a 15% chance of draining 4 levels from the target and healing the wielder by 20 Hit Points as well as hasting <PRO_HIMHER> for 20 seconds and increasing <PRO_HISHER> Strength by 3 points for 20 seconds THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 4 |
2141 Full Plate Mail +2 |
2142 This weapon was made specifically for Wulfgar by Bruenor Battlehammer, and the strongest of its enchantments only function while in the young warrior's hands. Anyone else wields Aegis-Fang as a war hammer +3. STATISTICS: THAC0: +3 Damage: 2d4+3 (crushing) Speed Factor: 1 Proficiency Type: War Hammer Type: One-handed Requires: 18 Strength Weight: 3 |
2143 Korgan |
2144 Wish Plot |
2145 So, Viconia, I suppose you must be a drow, eh? |
2146 The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter. This particular dagger is magical, having special bonuses to its speed, accuracy, and damage. Also, since it is magical, it is capable of striking opponents that are immune to normal weapons, such as vampires, elementals, and mummies. STATISTICS: THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
2147 Solve the riddle in the sewers The voice from the sewers has told me that the wards to get the magical sword must be broken in the proper order. Also, it appears that if I make a mistake, I must start all over again from the beginning. |
2148 Snow Troll |
2149 Ice Troll |
2150 Windspear Hills |
2151 Umar Hills |
2152 Yochlol |
2153 Yochlol |
2154 Maurezhi |
2155 Maurezhi |
2156 Vincenzo the Innkeep |
2157 Vincenzo the Innkeep |
2159 Willet the Stableboy |
2162 Willet the Stableboy |
2164 Lavok |
2165 Lavok |
2166 Valygar's Body |
2167 Valygar's Body |
2168 Corthala Tax Notice |
2169 Corthala Tax Notice |
2170 Chain Key |
2171 Chain Key |
2172 This pool shows a bird's-eye view of Athkatla. The planar sphere stands out like a magic beacon in the heart of the city. |
2173 With the sphere's abrupt movement, the vision in the pool has changed. The city of Athkatla has been replaced by a hellish nightmare of ghouls and fiends. The sphere in the picture now rests in a horrible and polluted landscape. |
2174 This appears to be a control panel relating to the creation of an iron golem. A partially completed golem stands lifeless in the tube above the panel. The golem is missing an arm and a head. |
2175 The golem arm that you have brought has been attached to the monster. |
2176 The head and the arm are connected to the golem by the machine. Now the golem must be activated. |
2178 The head that you have brought is connected to the golem by the machine. |
2179 conjurer |
2180 The golem must now be activated. This machine seems to have no function that accomplishes that. You must look elsewhere. |
2181 Now that the golem has been activated, there is no further use for this machine. |
2182 The golem awakes and is transported out of the machine. |
2183 Elder Orb |
2184 Ranger |
2185 Ranger |
2186 Llarsh |
2187 Llarsh |
2188 Hervo |
2189 Hervo |
2190 Derrick |
2191 Derrick |
2192 Madeen |
2193 Madeen |
2194 Tolgerias |
2195 Tolgerias |
2196 Akae |
2197 Orc Archer |
2198 Orc Archer |
2199 You... you have the key! Or, rather, the sword! Please, please, give it to me andâ€â€and I can be rid of this illusionary form at last! |
2200 Not so fast. How much will you give me for it? |
2201 Hold! I'm not about to fall for your trick! I'm not about to give a monster a weapon! |
2202 Aye, as you wish. |
2203 What? Allâ€â€all I have which... which is almost nothing... Please, I will do whatever I can for you, but I can do nothing until you give me the key and I am free from my chains... |
2204 You ask too much and grant too little. It is mine and you shall not have it. |
2205 Very well, I shall trust you and give you the sword... |
2206 I'm not about to fall for this trick! Give a monster a sword, eh? I don't think so! |
2207 I thank you for your trust. This sword... it is actually a key that unlocks the chain that powers my horrible illusion. |
2208 My hands... my skin, it's real again! Oh, thank you, Baervan! Oh, we must find Quayle... and stop Kalah before he does any more harm! |
2209 Join with us and we will search for him together in this place. |
2210 Wait here, then... I will go further into this citadel and will come back later. |
2211 I've no intention of going further into this place. I've rescued you, and that's all I will do. I am leaving now. |
2212 You would let me join you? Allâ€â€all right... come, let's find Quayle. Who knows what they've done to him...? |
2213 Beware, not all things here are illusions. Close your eyes and strike back only if it hurts you... Oh, bring Quayle back safely, would you? He... he's been very good to me... |
2214 Fine, then, you are as much a monster as I appeared to be! |
2215 Have you found Quayle? |
2216 He is dead, milady. |
2217 Assassin |
2218 Quayle? He was my owner, but... but not really. Quayle taught me how to cast spells and heâ€â€he healed the wounds from where... from where my wings were. |
2219 Your wings? |
2220 I think I knew Quayle... We may have traveled together in Baldur's Gate... |
2221 It will be okay... Come, travel with us. You will be among friends. |
2222 I know, I'm sorry. Maybe I should give you the time to grieve. Perhaps we'll meet again. |
2223 Wulfgar |
2224 Wulfgar |
2225 How could I care for them when my old owner kept me in a dirty cage so small they always rubbed against the bars? They got sick, so theyâ€â€had to come off... Oh, it was so horrible! |
2226 Aegis-fang |
2227 Aegis-fang |
2228 Don't cry, don't cry, angel... You can travel with us. You'll be amongst friends. |
2229 Aegis-fang +3 |
2230 I'm sorry, I don't mean to grill you with questions. I'll go, but perhaps we shall meet again. |
2231 Youâ€â€you mean that? You would let me travel with you? I... I bet Quayle would haveâ€â€would have liked me to. |
2232 Thank... Thank you. I don't think that I'll be going far... |
2233 He's been evâ€â€everything to me, all I had in the world. |
2234 Come now, everything's going to be all right. You could travel with me. You'll be among friends. |
2235 What about your wings? You said he healed them? |
2236 I'm making your grieving more difficult. I should go. Perhaps we shall meet again in better times. |
2237 Please hurry. I worry after him so. |
2238 Bruenor |
2239 Bruenor |
2240 revert |
2241 rest until healed |
2242 Enable this option to cast healing spells on resting repeatedly until fully healed. Otherwise, currently memorized healing spells are cast once on resting. Note: This option does not work in multiplayer games. |
2243 Gnoll Captain |
2244 Hobgoblin Witch Doctor |
2245 Uncle Quayle, you're okay! |
2246 Ha! I knew Kalah would trip over himself eventually. I'm just pleased he despised me enough to play with me rather than dispose of me like some of the others! |
2247 What would I ever do without you? |
2248 I... I think you need to find out, my dear. I've taught you everything I can. It's time, Aerie... time for you to learn the rest on your own. |
2249 You're the wisest and the smartest and the kindest man I'll ever know. |
2250 I wasn't always, my dear. You changed that. But I can't keep you here. <CHARNAME>... you can provide for her better than I. Perhaps you will take her with you? |
2251 Aerie, should you be willing, we would appreciate a cleric/mage with your heart and stature. |
2252 There is no room for her at my side, right now at least. Perhaps another time. |
2253 You would... you would have me travel with you? I would love to, but... Oh Quayle, I would miss you! |
2254 Then you shall have to come and visit me from time to time and tell me what you've learned. Go... go with my blessing, girl. |
2255 ...All right. Takeâ€â€take care of the circus while I'm away. |
2256 Oh, don't worry about me. If you find happiness, maybe the pain of losing your wings will be lessened... nothing would please me more. Be well, my Aerie. |
2257 Come... come back and visit, then. Maybe you'll have need of me in the future and I could travel with you. I'd like that. |
2258 Hobgoblin Captain |
2259 Hobgoblin Captain |
2260 Hi, <CHARNAME>. Uncle Quayle told me you'd be back... |
2261 Hobgoblin Shaman |
2262 Hobgoblin Shaman |
2263 Hobgoblin Elite |
2264 Then he is a smart man because here we are. Would you like to travel with us, Aerie? |
2265 Well, we were in the neighborhood and thought it would be nice to see you again. |
2266 You would let me travel with you? I... I would like that, <CHARNAME>, andâ€â€and it would make Quayle so proud... Thank you. |
2267 It'sâ€â€it's always nice to see you, <CHARNAME>... Iâ€â€I have to go. I have errands to do. |
2268 Hobgoblin Wizard |
2269 Hobgoblin Wizard |
2270 Be careful, <CHARNAME>. Some of these beasts are real and some are illusions. There's no way to tell until they hit you. |
2271 Outsiders? You are not one of my pretty men! Why are you here? |
2272 Ah, my beast, you have led them here nicely... |
2273 What? I'm not |
2274 Wish Plot |
2275 Hahaha! You're not what? You're not my beast? Oh, but you are, all of you are, don't you see? |
2276 Kobold Captain |
2277 Whaâ€â€what have you done to my Uncle Quayle? |
2278 Kobold Captain |
2279 Kobold Witch Doctor |
2280 Kobold Witch Doctor |
2281 Kobold Witch Doctor |
2282 Little Aerie, is that you? I have no eyes, no eyes! |
2283 Kobold Shaman |
2284 Kobold Shaman |
2285 Mutated Gibberling |
2286 Mutated Gibberling |
2287 Yes, it's a regular three-ring circus, isn't it, my beasts? Now go ahead and tear each other apart! |
2288 Uncle Quayle is... Quayle is dead... Oh no... |
2289 Hi, <CHARNAME>. Welcome back... |
2290 Aerie, I've been thinking. Why don't you travel with us for a while? There is nothing left here for you. |
2291 Aye. I was just passing by, and... I thought it might be nice to see you again. |
2292 Aye, there is little in this place but memories... |
2293 Will you come? |
2294 What choice have I? ...Aye, <CHARNAME>, I'll come. |
2295 There was too much chaos... I couldn't tell who was who. I am sorry. |
2296 Catti-Brie |
2297 You will see many deaths if you travel with me. Do you still wish to come? |
2298 Catti-Brie |
2299 Regis |
2300 Regis |
2301 Yes, he is... If you are to stay with us, you will see many deaths. Get used to it. |
2302 I don't need your excuses! ...I'mâ€â€I'm sorry, Iâ€â€please, just give me some time to mourn. |
2303 I don't want to get used to it! ...I'mâ€â€I'm sorry, Iâ€â€please, just give me some time to mourn. |
2304 What choice do I have, <CHARNAME>? 'Tis you or nothing... Can we get out of here? Iâ€â€I don't want to have to think about anything right now. |
2305 Hello. |
2306 AHHHH! Minsc will be free! These bonds will not hold my wrath! Butts will be liberally kicked in good measure! |
2307 Vittorio, You drunken bastard! Give me back the gong or face the wrath of the Mercenaries of Riatavin! We shall remain at Delosar's Inn until you get it back. Weasel! Scum! Drunken lout! Captain Dennis |
2308 Hands up, kiddies. Who wants to die?! |
2309 A favorite toy of the halfling thief Regis, perfect for making people see his point of view. STATISTICS: Charge abilities: – Dire Charm once per day (Save vs. Spell negates) Range: 35 ft. Duration: 1 turn Area of Effect: 1 creature Weight: 1 |
2310 Fission Slime |
2311 Fission Slime |
2312 This door is extremely thick and heavy. It will take more force than you can muster to open it. |
2313 Bah, you are no more than common thugs, beneath my notice. I will observe from afar. |
2314 It appears as if construction for a second level was started but never finished. |
2315 Marilith |
2316 Marilith |
2317 It appears as if, some time ago, a large creature burned and dug its way down, forming this pit. The faint stench of carrion wafts up from the hole. |
2318 As you move near the edge of the pit, you knock loose a pebble and it falls down the hole. A moment later, you hear an indignant snort. |
2319 Idle hands in Imnesvale I have, perhaps foolishly, agreed to buy three bastard swords and some Baalor Ale for three youngsters in the village of Imnesvale. Mind you, how much trouble could they get into? One of the local merchants named Min Minling should have what they need. |
2320 Idle hands in Imnesvale I have agreed to buy three young prospective adventurers a few bastard swords from the local merchants. Truly, how much trouble could they get into? |
2321 Idle hands in Imnesvale I have agreed to buy some ale for three boys in the Umar Hills village. They wanted swords and I said no, but I'm not about to refuse the boys a good time. One of the local merchants should have what they need. |
2322 Vincenzo's Inn |
2323 Archer Protection |
2324 This pulsing mass of flesh seems to be the power core for the sphere. You will have to find some way to repower it if you wish to return to Athkatla on the Prime Material Plane. |
2325 For lack of a more obvious solution, you feed the demon's heart to one of the many mouths that are imbedded in the flesh of the structure. A moment later, the sphere shudders, and you can sense it powering up. |
2326 The sphere's engine is dead, its energy permanently drained after returning you to Athkatla. |
2327 Orog |
2328 Orog |
2329 Orc Mage |
2330 Orc Mage |
2331 Orc Priest |
2332 Orc Priest |
2333 Aataqah |
2334 Aataqah |
2335 Llylla |
2336 Llylla |
2337 Sewage Golem |
2338 Director |
2339 Director |
2340 Zombie Wolf |
2341 Gas Spore |
2342 Gas Spore |
2343 Gas Spore |
2344 Shimmering Wraith |
2345 Shimmering Wraith |
2346 Household Guardsman |
2347 Household Guardsman |
2348 Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. Magic has been used to forge this particular weapon, gifting it with enhanced abilities to slaughter foes. STATISTICS: THAC0: +2 Damage: 1d10+2 (piercing) Speed Factor: 7 Proficiency Type: Halberd Type: Two-handed Requires: 13 Strength Weight: 12 |
2349 Asp's Nest |
2350 INACTIVE PROFICIENCY SLOTS |
2351 INACTIVE SKILLS |
2352 The clumsy hands of looters have defiled this crypt. A decrepit corpse looks to have had its death grip disturbed, and the impression of a book is all that is left beneath its now broken fingers. If there was something of value here, it is probably in the disreputable hands of a fence. |
2353 Repulse X |
2354 Nabassu |
2355 Nabassu |
2356 Minsc? Your mighty warrior spirit must find these bars unbearable! |
2357 Can you control your anger long enough to safely leave this place? |
2358 I remember traveling with you, but how did we get here? |
2359 Strachan Fireblade |
2360 Strachan Fireblade |
2361 Dunbar the Fifth |
2362 Dunbar the Fifth |
2364 Time is short for talk that is small! Release me! I will rain beatings down upon all who have dared touch me and... and... Dynaheir! She will be avenged! |
2365 Repulse Undead |
2366 Uh, yes, son, it certainly has been a long time. How are you doing, my boy? |
2367 skin |
2368 mooo moo |
2369 Greetings, child. It is good to see that you have set aside the time to pay tribute to the great Oghma. |
2370 Greetings, young one. It is good to see that you have set aside time to pay homage to the great Oghma. |
2371 If you've anything of value to say, do it now and without such wailing. |
2372 Repulse Undead (Abjuration) Level: 5 Range: 0 Duration: 1 turn Casting Time: 5 Area of Effect: The caster Saving Throw: None This powerful spell creates waves of anti-negative energy that sweep outward from the caster. These waves disrupt any undead that attempt to attack the caster, pushing them away from the caster for several seconds. There is one wave per round for the duration of the spell. All undead are affected with no Saving Throw. |
2373 NO! No control! No mercy! I will avenge... avenge... Dynaheir! |
2374 Dear Strachan, I am writing this as a warning, as one friend to another. I may be too old to take part in all this adventuring business you young ones go on, but I can still be of some use. There be a <PRO_MANWOMAN> in Athkatla by the name of <CHARNAME>... <PRO_HESHE>'s proven to be a danger to those that use magic, and has turned me in to the authorities here without provocation. I am to be taken by the Cowled Wizards, but I will try to make my escape this eve. Heed this warning, and don't believe a word the fool says if you meet <PRO_HIMHER>. And use your better judgment this time, boy. Don't go and do something stupid, like seeking this <CHARNAME> out. It's not worth it. Just keep yourself safe. Your friend, Cragmoon |
2375 Travin |
2376 Travin |
2377 Borinall |
2378 Borinall |
2380 Blindness or deafness cured |
2381 I know not who has done this, but I will avenge most viciously the wrongs they... the wrongs... Dynaheir! I will cave their skulls for what they have done! |
2382 I will continue my adventures with you, and... and... those that do evil will pay dearly for their actions! So swears Minsc! On Dynaheir's grave, so swear I! |
2383 I will exact penance from each and every wicked soul that dared lay a finger on... |
2384 Will you help? We must join together once more, and our fury will be such that bards will run their quills dry! Yes, ink will be scarce where'er we go! |
2386 Drink hail! Wassail for all! I be curious, friends. I'm scouring for a band of desperate men to aid me in a gallant task. Ye look like ye keep undertakers in a brisk trade. 'Ave ye courage and time fer a tale? |
2387 A fortnight past, my former band and I, proud delvers all, were involved in an unpleasant quarrel. We were attempting to abscond an ancient tome for our patron from its resting place. This bickering led to cruel humor, vile words and alas, a lake of bloodshed. The book ne'er made it to our merchant friend's hands. His love of wordcraft prevails to this day, and all he wants is his sacred grimoire. So the scuttlebutt is that the pay's handsome and worthy of noteâ€â€rare cut gems, sacks of loot, odd magics. Best of all, the book be not far from where we petty-fog now. |
2388 This is the key that was given to you by Edwin. He tells you that it will open a container in Mae'Var's chambers in which proof of his betrayal can be found. STATISTICS: Weight: 0 |
2389 Mmm-mmm! tastes like chicken! |
2392 Fine, lilywhites! Return when ye have found yer courage, if ye've 'ere felt its touch! |
2393 Calm yourself! We must keep our heads if we are to escape. |
2394 Dynaheir? There is another trapped here? |
2395 I grow weary of your outbursts! If you continue, I will leave you here! |
2397 We have to keep our heads if we are to escape this place. |
2398 Belly up, comrades, and let Korgan flail the bladder for a spell. |
2399 Drink hail! Wassail for all! I be curious, friends. I'm scouring for a band of desperate men to aid me in a gallant task. Ye look like ye keep undertakers in a brisk trade. 'Ave ye courage and time fer a tale? |
2400 Thanks, but no thanks. We've other matters to attend to. |
2401 We'll listen to your tale. |
2402 Where be the book then, Korgan? |
2403 In some hobnail's tomb over in the lower crypts of the Graveyard District. It's nae abandoned, but rumors and half-truths only scare the young and infirm. Keeps the curious away, me guess. |
2404 Who is this book collector? Why his interest in this particular timeworn manual? |
2405 A fortnight past, me fellows and I were in the midst of obtaining an ancient text fer our patron when a skirmish visited our midst. Vile words, alas, became a lake of bloodshed. |
2406 This book collector? Who is he? Why the interest in this particular timeworn manual? This book sounds too valuable to be couriered. |
2407 Pimlico collects books just fer the pleasure of collecting. Arcane, bizarre, peculiar; it matters not. |
2408 Well... it'll take far more than a few shambling bags of skin and stitches to deter Korgan Bloodaxe from a king's ransom! A foolhardy jaunt into a hive of undead? How could ye resist? |
2409 Is there something we should know about this tomb? |
2410 We've heard enough of your tale. Bugger off now. |
2411 Trapped?! Her spirit... her spirit is trapped in a cage created by my failure. I was to guard her, but she... she... |
2412 Myconid |
2413 Myconid |
2414 The tomb is calling, and I may be forced to heed her beckon alone and enjoy the wages without me stalwarts by me side. |
2415 Fine then, lant-quaffers! I've put up with ye fribblin' long enough! I've work to do, and it'll not be with the likes of this girdle-waisted loom crew! |
2416 Sssssstinking meat... cursssssed with life. There are lawssss even here, rulessss. Final resssst musssst be maintained... defilerssss will die... it is the way of all flesssshhhh. Kaza'sss tome isss gone! Nevaziah'sss ssssstudent ssshall be thy doom. Join me in death... |
2417 Ye nae made your way to the accursed crypt then? Ye can ne'er send a longlimb to do what's a dwarven task by divine right! What is it that ye want? |
2419 <NO TEXT> |
2421 Xzar |
2422 Montaron |
2423 Cow |
2424 Xzar |
2425 Montaron |
2426 Traveler |
2427 Nimbul |
2428 We seek a strong warrior to accompany us. Would you be such a person? |
2429 Sorry for bothering you, Korgan. We'll be on our way. |
2430 Cease yer prattle then... unless ye've something useful in that cakehole. |
2431 This tomb looks to be looted! The rank, stinking bastards beat us here! Those scoundrels'll dine on me sup o' cold steel afore I'm through with 'em! |
2432 Hold a moment, Korgan, we were hasty with our words. We will accompany you to Pimlico's. |
2433 Those grog-blossomed prickmedainties 'ave crossed me one time too many! We've some walking undead to dispatch now, and then some live dead to find and bury! |
2434 Myconid King |
2435 This is our territory. |
2436 Not so fast, Korgan. Your desire to gain the tome is admirable, but we've other irons in the forge. |
2437 Scimitar +3 |
2438 Allow? Perhaps yer new gang of bowelhives would like t' know that rockrunt here took it upon himself, whiles we were out and about, ta up and dirtnap three of the crew. |
2439 Then onward to victory and spoils! |
2440 Fools! Scurvy whelps! Only scent stronger than weakness is the stink of cowardice! If that's the way you want it, then I'll take me leave of ye. |
2441 Damn! Ye've all taken too long. Ransacked she is! Looted she was! Ye can't tell from barking in the street, but indoors is spiced rum, dilligrout, and Pimlico's noon-meats. |
2442 By the looks of it, me former comrades have painted Pimlico's finery with his innards. |
2443 Fair enough, friends, but we'd best make haste. |
2444 I see little has changed yer candor, Shagbag. Still a lant-gulpin' dirt chute. |
2445 Cure Disease |
2446 Ye know, there's nothin' that ails ye that I can't fix with me fists, Shagbag. |
2447 Cure Disease (Abjuration) Level: 3 Sphere: Necromantic Range: Touch Duration: Permanent Casting Time: 1 Area of Effect: 1 creature Saving Throw: None By laying <PRO_HISHER> hands upon a sickly person, the caster can cure almost any disease with this spell. The cure is permanent, but does not grant the recipient of the spell immunity from further afflictions. Blindness, deafness, and feeblemind are also cured with this spell. Some magically created diseases may not be curable by this spell. |
2448 I'll nae allow that. I don't like being a bastard, but ye leave me nae choice. |
2449 Disease Cured |
2450 Bespawl all that! Nonsense! Steel was drawn with cold intent, Shagbag, and ye're well aware of the trespass! |
2451 Spacewarp |
2452 Pray if ye've a god, cur. |
2453 Nalia, ye're overtall, beardless, long-limbed, and lack strength. Ye disgust me. |
2454 Be aware, Mazzy, I've something long, hard, and low to the ground ye're free to touch and fondle. Child, no need to glare! 'Twas me axe I was referring to... it's a joke! |
2455 Were ye aware, Mazzy, that despite my gruff bearing and taciturn manner, I am also trained in the erotic arts? |
2456 Ye know, Mazzy, I'm a poet of fair renown back home. Here's a mere trifle: |
2457 That's delightful, Korgan. Not lengthy, but effective. |
2458 Aye. Wrote it after a liquor-induced dervish o' temper, whereby a tavern was flattened and me helmet dented. |
2459 I've an elf-knot in my neck from strainin' to admire the whole of yer beauty, Mazzy. Calf's skin suits yer form mightily, girl. |
2460 Yoshimo, I'd sooner be chained in a dank hole than listen to yer verbal crapulence. I've a stomach full of windy humors with more character than ye. |
2461 I've seen the clay feet yer moral crusade stands on, paladin, and no lies can keep it from collapsing. Ye're hellbound like me. Only a matter of the hourglass. |
2462 No, your tale holds no interest for us. |
2463 Yer reputation don't know yer character. Ye lay falsehoods where ye need to, cleric, but I've read yer story on the faces of the dead and all's nae written yet. |
2464 Aye, and he'd be wise to measure how pure yer grace be. |
2465 Yes, tell us your tale then, dwarf. |
2466 Fer a muddled longlimb, Keldorn, ye doth wield a clever blade indeed. |
2467 Myconid King |
2468 I need no narrow stick of steel to rend a foe asunder. I prefer the axe to split the difference. Allies, aye, fallen too, if need be. |
2469 Spell Triggerâ€â€Protection From Magical Weapons |
2470 It's nae brutal, only reasonable force. Ye pick yer battles big enough to matter and small enough to win. They all had it comin'. All of 'em. |
2471 Salamander |
2472 Rainmaker, use yer mumbo-jumbo and make sure it don't rain when we're traveling in the outdoors! It makes me armor rust, me clothes damp, and me feet slosh about in me favorite boots. |
2473 You have no eyes... how did that occur? |
2474 Bah! Tree-hugging dirt-eater! If yer god lived on Faerûn, I'd break his windows! Good fer nothin'! Go pluck mistletoe and frolic naked in glades! |
2475 Valygar! Ye're indeed a dervish! If I didn't know better, I'd swear there was a dwarf hidin' in the woodpile nine months before yer mam birthed ye! |
2476 Ye'd be wise to skulk about in the shadows and pick yer dainty locks, else yer time be up. Hear me, scoundrel? |
2477 I hear you plain enough, dwarf. I seek no quarrel with your prowess. |
2478 So the snakebelly ain't as dumb as he looks. There's a lad. |
2479 Aerie? AERIE! Cease yer whinin'! I'd swear on my father's coal cart ye were one o' them fey elves with all the blasted cryin' coming from ye. |
2480 Ye know, Bag o' Tricks, ye and I are nae so different. Ye fetch awe with eye of newt and tongue of salamander, I with battleaxe and bloodlust. |
2481 Salamander |
2482 Nay, not so bold. The rest of these backpedalers 'aven't a clue. Ye and I, we know the longlimb's capacity fer the horrible and severe, eh friend? We know. |
2483 Ice Salamander |
2484 Hahahahahaa! Marvelous tale, gnome. Well told, well told. Only blight on ye is that trimmed beard and that loathsome pointy pickle hanging off yer face. |
2485 Yer combat prowess is a sight to behold, Minsc. Ye certain no dwarven blood runs through ye? |
2486 Boo points, I punch! Is very simple relationship, but it is effective. |
2487 That rodent? Ye're at the beck and call of vermin? |
2488 Intelligence Increase |
2489 Warrior, perhaps chasing windmills be best left to ye. |
2490 That's a fine wooden staff you've there, woman. Tell me, ye crack acorns with it? Or call some rarebit friends to frolic with ye? |
2491 Nature's servant makes no judgment on the woodlands. Your tone betrays you, Korgan. |
2492 Perhaps ye could summon a horde of squirrels to take the day, or make a lovely leaf stew? Make sure ye and yer twig be of some use, though that use be lost on me. |
2493 Well, there be the rarest of sights. |
2494 Carved from the heart of a rotten treant, this spear smells of death. When held in your hands, it groans a little, as if reluctant to allow a living thing to touch it. In battle, the Spear of Withering spits a foul poison into its target upon each successful hit. STATISTICS: THAC0: +4 Damage: 1d6+4, + 4 poison damage Damage type: Piercing Speed Factor: 2 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 5 |
2495 One of yer baker-legged ilk out under the sun. Rumor has it ye melt, cook like lamb on the spit, or'll fall apart, all limbs askew. |
2496 This blade, although only lightly enchanted, has achieved a semblance of awareness, enough so that it allows only the thief known as Yoshimo to wield it. Any other than he cannot use this flawless katana in battle. STATISTICS: THAC0: +1 Damage: 1d10+1 (slashing) Speed Factor: 3 Proficiency Type: Katana Type: One-handed Requires: 6 Strength Weight: 5 |
2497 The Underdark I left a lifetime ago. Ye blackskins are all the same: good fer three things... owning, hunting, and killing. |
2498 I hate Amn. I hate the heat, the squalor, the desperation. Everyone has the silver tongue here. I hate the stagnant, lant-tepid brew... Oh! Friends! Ye'd hear me tale then? |
2499 Aye, so ye'd still be interested in my proposal then? Howe'er ye've mustered yer resolve, gird your loins so I've no witness to bear to weakness. We've a job to do. |
2500 We'll join you in plundering this crypt of its riches. |
2501 We want nothing to do with you or your mad schemes. |
2502 We'll join you on one condition... you pay us. |
2503 We have no time at present, but may soon. |
2504 Drink hail! Then let us posthaste to the crypt and riches beyond ken! |
2505 Fine then, bowelhives! I'll be stirring dirt in the lavatory if ye change yer middling minds. Then about the tavern, should ye ponder further. |
2506 Nay, longlimbs. Ye're forcing me to be a bastard, and while that may be easy, free is the price. Leave it or take it. |
2507 Fine, then. Free it is. So long as we get a portion of the treasure. |
2508 How do you say in Dwarvish "We want money"? |
2509 I were sorely mistaken to think I'd find heroes amongst yer sorry lot. No pay, only rewards. I'll be herein should ye change that greedhead mind. |
2510 Ice Salamander |
2511 Goblin |
2512 Yes, we will join your cause and fight the good fight. |
2513 No, your cause curries no favor with us. |
2514 I'll be stewing prunes o'er a few spiced meads while you ponder. Perhaps we'll speak again, and ye will have grown some courage to replace the fear that cancers ye. |
2515 Casson Belde'ar |
2516 You were watching over Dynaheir? Is she trapped here too? |
2517 I will leave you here if you do not compose yourself at once. |
2518 We must maintain our heads if we are to exit here alive. |
2519 Dynaheir? Is she trapped here as well? I have not seen her. |
2520 I will leave you here if you do not compose yourself. |
2521 We must maintain our heads if we are to exit here alive. |
2522 Dynaheir? Was she trapped here as well? |
2523 I will leave you behind if you do not gain control of yourself. |
2524 Reconsider! I will rage as never before, and those in my path will fall left, right, and 'round the back! Dynaheir is... she is dead, and I will not rest... |
2525 If anything, I shall be even more single-minded in my focus! Minsc is Minsc, and it shall always be so. Come, Boo, we are among friends again! |
2526 Join with me, but you better serve me better than you did Dynaheir. |
2527 Stand by my side, and our enemies will answer for what they have done. |
2528 Your very being here shows you are weak. I will leave you where you are. |
2529 I will release you, Minsc, but I think it best that we part ways. I've troubles of my own that must take precedence over your cause. |
2530 Come, we must go now. Yes, Minsc and Boo and you, together again. Beware villains! I will force justice down your evil, evil throats! |
2531 You are filth... that I called friend! Do not make me add your ass to the kicking list! I would do so reluctantly, but I will do it! Choose your path now! |
2532 You are quite clearly insane. You shall stay right here. |
2533 I shall try and release you, but I don't know how your cage opens. |
2534 You lie! You freed yourself, and now you will not free me! Such villainy! Boo sees what you are doing! |
2535 Goblin |
2536 We've grown weary of this escapade. We've decided not to go to the tomb. |
2537 We hear your protest, Korgan. Don't worry. Let us go to the tomb. |
2538 Dragon Rain |
2539 Great Druid |
2540 Come, Boo, we must go! What? Yes, of course. My hamster says he will miss you. Such loyalty you inspire, even in rodents. Be proud, as Minsc is. |
2541 Hold on, Korgan. Wait a moment. Let's go to the tomb right now. |
2542 Good riddance to bad garbage, runt. We need you like a hole in the head. |
2543 great druid |
2544 My Tabitha... loyal to the end. Your death I shall avenge, on that I swear. |
2545 Ahh, I see you still have that... rodent. Dare I ask how you have kept it hidden from our captors? |
2546 Are you talking to a... hamster? What kind of a warrior are you? |
2547 Minsc and Boo are Minsc and Boo, and we shall not be separated. Shall we go? The butts of evil await my bootprint! |
2548 Ahh, I see you still have that... rodent. Dare I ask how you have kept it hidden from our captors? |
2549 Are you talking to a... hamster? What kind of a warrior are you? |
2550 Boo is the best purchase I ever made, and despite my head wound I could tell that his previous owner was good and honest. Boo is an asset to us all! |
2551 Stop your pitiful whining, dwarf, and waddle aside. |
2552 Ye've tested me mettle fer the last and final time! Ye'll beg me to kill ye soon enough! Have at thee! |
2553 Aye. Strength is me birthright. Courage me inheritance. War me destiny. But why should I join a motley band of beggars like ye? |
2554 Good company, great risk, and... treasure. Perhaps more than you could imagine. |
2555 Whoa, I've changed my mind. Why don't you go on ahead without me and I'll, uh... catch up with you later? Yeah... |
2556 If that's the way you feel about us, then so be it. We'll leave you to yourself. |
2557 Right you are, Minsc! Where'er evil dost lay its dirty feet, we shall mop the floor with its buttocks! |
2558 Why don't you just head off on your own and we'll meet up again... later? Yeah. |
2559 We have loot. Money. And we'll give you 100 gold of it if you join our party for the next few months. |
2560 For your mercenary services, we'll offer 500 gold. Any questions? |
2561 Hell and damnation, fools! Me head can imagine a fair horde. I've no impulse to travel with a sad bunch of may-dewed prickmedainties. Return when the reason is better than yer company alone. |
2562 Good! Then leave a farctated dwarf before I rend ye limbless. |
2563 100 gold? Nay nearly enough of the kingdom's coin to interest one so battle-proven! Return when the money purse ye carry grows deeper. |
2564 I have lost myself in your words, but Boo thinks you're just ducky. Onward! |
2565 500 gold? Aye, there be a fair venture. Consider me a comrade-in-arms. I'll just secret the coin away from ye, so's ye don't think o' cheatin' away with it. |
2566 Then let us be off, and woe be to those that dare to stand in our way. |
2567 So what musters yer interest in just another bibulous dwarf? |
2568 We seek a strong warrior to accompany us. Would you be such a person? |
2569 We're sorry for bothering you, Korgan. We'll see ourselves out. |
2570 Gnaw my arse! We just have no use for drunk blowhards who spend more time on a bar stool than a battlefield. |
2571 Speak of the undersized broadarse and what should waddle in? I was just remarkin' ta Crazyface and Scrooloose that shame it all no dwarf tossin' till next moonsday. Shame it is. |
2572 Yer likes frighten me not, midget. Bugger off. I've some high life to live with me and the boys! |
2573 No reason. None. Seems he were slighted or some other, and up and kills Stitch, Hogbelly, and Cutter. Allow? Rich coming outta you, runt. |
2574 This time, speck, ye're knee-deep in it. |
2575 Spacewarp (Alteration) Sphere: Numbers Range: 150 ft. Duration: 1 turn Casting Time: 7 Area of Effect: 25-ft. radius sphere Saving Throw: None According to one view of the universe, what we perceive as gravity is actually a localized warping of the fabric of space-time. The Spacewarp spell creates a temporary but very intense warping in a limited area. When the priest casts this spell, <PRO_HESHE> selects a specific point to be the center of effect. This point may be anywhere within 150 feet of the caster, including in midair. When the spell is completed, this center of effect gains a gravity field equal to the force felt at the surface of the earth. In other words, gravity is centered at this point; everything within 50 feet of this center that is not attached to something immovable will fall toward the selected point. This localized gravity affects only loose objects and creatures capable of movement (i.e., not trees, whose roots are buried in the ground). It does not affect the ground itselfâ€â€soil, plants, desert sand, lake water, etc. are immune to the effect. |
2576 Red Dragon |
2577 Red Dragon |
2578 Dragon Fear |
2580 Uncle Quayle! Haer'Dalis and I thought it would be nice to come back and visit you. Heâ€â€he's giving me acting lessons. |
2581 Haer'Dalis, is it? And acting lessons? Oh, my little Aerie, you have surrounded yourself with such wonderful friends... or is he more than a friend? |
2582 You always were the smartest man I knew, Uncle. Someday when we have more time, we'll come and stay for a fortnight so you might get to know him. |
2583 A fortnight? Hoi, my dear, you overestimate my stomach for young love. Come for a tenday and I promise not to be driven mad by your longing gazes. |
2584 Ha, a week then, Uncle... I look forward to it. Until then... |
2585 Until then, my dear. |
2586 Uncle Quayle! <CHARNAME> and I thought it would be nice to come back and visit you. |
2587 Oh, my little Aerie, every visit from you is a gift. You have come so far and surrounded yourself with such wonderful friends... or is he more than a friend? |
2588 Hello, Aerie. Would you like to travel with us again? |
2589 Excuse me, mate, I've got t' get meself another ale, I does. |
2590 Hello, Aerie... How have you been? |
2591 There is nothing else for me to do... Aye, what choice have I? |
2592 How could I travel with you? You of all people should know not to ask... My home is this circus and all else is madness... Take care out there, but I'll not be with you... |
2593 Time passes, the people walk by... but at least I've been able to stay here at the circus. Take care, <GABBER>... |
2594 I... I guess I'll go back to the circus, then. You'll come visit me there, won't you? |
2595 Iâ€â€I should never have let you take me from the circus! You're all heartless, every last one of you! |
2596 Ugh! Itâ€â€it hurts, Nalia. |
2597 Could we get a bit of help over here? Someone in the party is injured and needs attention. Aerie, are you all right? |
2598 Shadow Dragon Breath |
2599 Goblin Captain |
2600 We seek a strong warrior to accompany us. Would you be such a person? |
2601 We need a cleric here! She's injured! |
2602 Goblin Captain |
2603 Ferret |
2604 Ferret |
2605 Fairy Dragon |
2607 Fairy Dragon |
2608 Pseudo Dragon |
2609 Pseudo Dragon |
2610 next |
2611 Rassmusen Mead |
2612 Amnian Ale |
2613 Wight |
2614 Wight |
2615 Wan Fey Bitters |
2616 Dark Island Stout |
2617 It's all right, I canâ€â€I shall heal myself. |
2618 All right, Aerie... but be careful out there. |
2619 Fear |
2620 Nalia? |
2621 Yes, my dear? |
2622 How come you care so much for people? |
2623 It has to start somewhere, Aerie. |
2624 Cause Serious Wounds |
2625 What has to start? |
2626 Love... justice... the rights of people to choose their own destiny in this world. |
2627 But don't the gods choose our destinies? |
2628 Disintegrate |
2629 Oh, Aerie, with the exception of Gond, our gods are not clockmakers. They have made us living, breathing creatures with minds, emotions, desires. |
2630 Umar |
2631 Amidst tears and laughter, an angel rises! Hail, Aerie, and welcome back. |
2632 We do good things here! All will remember the heroes that are Minsc and Boo and you! |
2633 Umar |
2634 Iâ€â€I'm sorry, <CHARNAME>, it... it won't happen again. |
2635 No apologies from so fair a blossom. We were fools to let you fall. |
2636 Please, Yoshimo, just let meâ€â€let me gather up my belongings. |
2637 As you wish, lass. |
2638 Look, Anomen, the sun is rising... |
2639 Aye, like a bird of raw and flaming power... You don't talk much, do you? |
2640 What do you mean? |
2641 You hesitate in your speech as if you are considering what to say next. Knights, such as myself, must be speaking with people constantly. |
2642 Are you... are you scared about your test at all? |
2643 Ha, I do not have the time to be frightened. And besides... the Order cannot turn me aside forever. |
2644 Minsc, we'll not make friends with you boasting about what heroes we are. |
2645 Right you are, Minsc. Only good things will come from the examples we set. |
2646 Er, yes. Now let's get going before we draw a crowd. No need to flaunt our deeds. |
2647 I used to want to be aâ€â€an actress. |
2648 Nonsense! All enjoy the sight of heroes. We'll be the talk of the town for days! Wave to the nice people, Boo. Wave to the nice hamster, people. WAVE! |
2649 You cannot always win, can you...? |
2650 Yes! Lead evil by example, and one day we need no longer put the boots to those that stray off the path of goodness into the muck and bile of villainy and track great bloody footprints across our lily-white tiles! Boo will have clean wood shavings, you evil bastards! |
2651 Good has no need of low profiles! There is no shame in boasting if one follows through, and I am not about to keep my voice low! Perhaps Boo will, but not I! |
2652 No, sir. |
2653 Run along then. I still have some prayers that I must get through before the sun again touches the earth with its rays. |
2654 Yesâ€â€yes, sir. |
2655 Anomen... I... I've been watching you since you failed your Test, and... you... you're starting to scare me a little, Iâ€â€I think... |
2656 I need no pressure from you, Aerie. Leave me be. |
2657 Just because you failed your Test doesn't mean you have to abandon everything good about the Order, does it? I mean... you were almost a paladin! |
2658 That's just it, isn't it? I was almost a paladin. I was almost strong enough. Well, almost isn't good enough, Aerie... so no, it doesn't mean a thing. Not anymore. |
2659 Paralyze |
2660 But Anomen- |
2661 Get out, girl! Did you hear me? I won't have you hounding me! Get out! |
2662 Beholder |
2663 Beholder |
2664 Sunray |
2665 Death Ray |
2666 Gauth |
2667 Gauth |
2668 Ooookaaaay. |
2669 We follow the path that surely leads to glory! Boo is proud to be here, I can tell. |
2670 It is not worthy of such a fuss, Minsc. A simple, uninspiring act of charity. |
2671 And he should be! We are the righteous standard by which others are judged! |
2672 I am not trying to please your rodent. I do this because it will benefit me in the long term. |
2673 Minsc, have you considered getting restorative magic for that head of yours? |
2674 Then say it louder! We must inspire fear in evil! Quiet tales of hamsters are foolish, but a man and his hamster that tear evil limb from limb? That's scary! |
2675 I only help because it's profitable to do so! I am not some traveling charity show! |
2676 Now you are speaking the language of Minsc! Next we must get you a hamster! Or perhaps an ice weasel, whatever your tastes. |
2677 It's good that I know you are kidding. I would hate to have to cleanse my own party of evil. Always strive to be on the safe end of the justice boot. |
2678 I know I think clearly because Boo tells me so. That is enough for me, though it never seems to be enough for anyone else. Their loss, for I am content. |
2679 Eeeh, yes, though I don't think you will be scaring quite who you expect. |
2680 How do I get out of this dog and pony show? |
2681 Ahh, what the hell. Right-o, Minsc! Our deeds will ring in the evil ears we box and label "Do not open 'til midwinter fest"! |
2682 As long as some are scared and tell the rest, that is all that matters. Come, we must press on against the tide of naughtiness. Mind your step. |
2683 I don't understand the reference, but Boo enjoyed it. An omen of good things... or of horrible and humorous death, I am not sure which. |
2684 These acts will place our names in the songs of skalds and bards from here to my home! There can be no doubt. |
2685 I will not tolerate actions such as this! We should strive to be just and fair. |
2686 Strength Increase |
2687 Wisdom Increase |
2688 Dexterity Increase |
2689 When making a glorious egg dish of goodness, I understand some eggs must be broken. But actions such as this are... simply deplorable! |
2690 Do you think before you speak, or do words just stumble out on their own? |
2691 You are right, Minsc. I shall try to be nicer in my dealings with people. Yes, I shall try. |
2692 It was a momentary lapse, though I can see how this might be profitable. |
2693 Words are just loud air. Actions must take priority in my mind. A phrase might cause some discomfort, but it is good deeds that cause evil the most pain. |
2694 That is all that can be asked. A crusade might be better, but few have the focus required. I will be the example if anyone wishes to follow in my wake. |
2695 A hero needs no profit. A sword is just a few coins; armor is only a few more. No, it is evil that needs gold to fund their machinations, not heroes. |
2696 I, uh... I could use a bit of a lie-down... lest I drop Boo on the battlefield. Have we a healer near? |
2697 Hang in there, big fella. We'll get you fixed up as soon as possible. |
2698 Suck it up, Minsc! I never figured the big and powerful Minsc for a weakling! |
2699 You must be patient, Minsc. We are not always in the best circumstance for quick healing. |
2700 Yes, that would be best. I should not like evil to get the jump on a weakened Minsc. We must be at our best for the fight to come. |
2701 Minsc is no weakling! I have survived more than you could bear! It is just unwise to let wounds go untreated! Enemies will find their work half done already! |
2702 I know this, but Boo worries. |
2703 Ugh! We must rest and get healthy. It would not do for us to be caught unsuspecting with Minsc in this kind of shape. |
2704 I do not get through many battles without injury. Why is Minsc always on the front line taking damage? |
2705 They say homecomings are like that. |
2706 Coming back here seems so strange, Keldorn. One moment it makes me happy, and... and the next it just leaves me sad all over. |
2707 Are you a freakishly large juggernaut that charges at the drop of a hat? Just a guess on my part. |
2708 But you have deferred damage away from another. That is a valiant sacrifice, Minsc. |
2709 Do you wish to cower away from battle? I would not have expected such from you. |
2710 Orc Leader |
2711 If you continue to complain, I shall make certain you are left on the battlefield altogether. |
2712 I... I suppose you would know, wouldn't you? Iâ€â€I'm sorry, I didn't mean to bring it up that way. |
2713 Perhaps I am a touch quick to combat, but I temper my temper with common sense about who I should attack. What? I do too! Why does Boo snicker? |
2714 'Tis a pain I live with, a truth I know. Speaking of it airs the soul. |
2715 Do you still love her? |
2716 So, there is sanity in all this madness. If you are not in league with the evil that dwells in this unholy place, Yoshimo begs your assistance. |
2717 If I protect more people by being at the forefront, then so be it! I shall charge in an instant and make my enemies sorry they were born as bad as they are! |
2718 Aye... I always have and I always shall. That is the way of it, I guess. |
2719 Who calls? Excuse my mistrust, but this is quite a hellish mess I'm into here. |
2720 Assistance you shall get. What ails you, friend? |
2721 Stay back, fiend! I'll not fall for such childish tricks. |
2722 I share your sentiments. I have seen much here that has disturbed me. I myself am a warrior with no evil intentions. Please, I would welcome any assistance you might offer. |
2723 Then assistance you shall get, Yoshimo. What ails you, friend? |
2724 I don't believe you. Stay back if you wish to live. |
2725 How did you come to be here? |
2726 I had four husbands during my life in the Underdark... before the fall of House DeVir. I killed each one. Three for sport and one for infidelity with my sister. |
2727 I would welcome another companion, but I have a few questions first. |
2728 Of them all, my sister's betrayal was the most difficult to deal with. I didn't wish to, but punishment had to be administered. |
2729 I do not think that it would be wise. I'll be better off navigating this place without you. |
2730 I am no fiend! I am Yoshimo! You know, Yoshimo? |
2731 Sorry, I've never heard of you. |
2732 THE Yoshimo? Feared by all? |
2733 In that case, how did you come to be here? |
2734 I do not know how long I was there before awaking. |
2735 If that is what you think, then you do not know Minsc. I never cower! Boo does, but he fears being underfoot. I do not! I am the over-foot placing evil at end-of-boot! |
2736 Do you think that we are in Athkatla? |
2737 How do I know that you aren't some sort of fiend here to lure me into a trap? |
2738 I do not know a way to escape this place. Perhaps we could search for this exit together. |
2739 I shall not! I don't like the look of you! Leave at once! |
2740 These little beasties keep coming in through the portals. Perhaps if the portals are destroyed, one could defeat the beasts that have already come through. |
2741 Perhaps then Yoshimo's predicament won't seem so funny! |
2742 Stay calm, I was only trying to lighten the mood. How did you come to be here? |
2743 I'm leaving now. Good luck surviving this place. |
2744 You must be new to Amn, or at least Athkatla. |
2745 As far as I know, I've never been to Amn. Do you think that we are in Athkatla? |
2746 Your ego outdoes your accomplishments, it would seem. How did you come to be here? |
2747 At last, an admirer! I do not know a way to escape this place. Perhaps we could search for this exit together. |
2748 Certainly, <PRO_LADYLORD> <CHARNAME>, as you wish. |
2749 As you say, my <LADYLORD>. |
2750 What about you? Do you have a... a place to come home to? |
2751 If it was the former, this place could be anywhere. If it was the latter, then I don't imagine that I could have traveled very far without noticing. |
2752 What do you propose to do now? |
2753 We shall! Welcome to my party! |
2754 How do I know that you aren't some sort of fiend here to lull me into insensibility? |
2755 What do you need to know? |
2756 I'm not sure if I should trust you. I will take my leave of you now. |
2757 How did you get here? |
2758 What aid do you need? |
2759 If you are ever in Athkatla and need some assistance, I reside at the Copper Coronet, an inn of some renown. First, however, a warning... |
2760 My faith is my home and... and by the will of Torm, I take it with me where I go... |
2761 I shall survive by taking the wise path. Go ahead and forge the trail. I will follow your path once I have rested a bit. |
2762 I shall be happy to lend my blade to your cause. There are two things that I have discovered about this place that may help us escape. |
2763 You have changed your mind? Shall we draw our blades with a common purpose? |
2764 I would welcome another companion, but I have a few questions first. |
2765 I do not think that it would be wise. I'll be better off navigating this place without you. |
2766 Ah, my desperate, imprisoned friends! You are still alive and enjoying Athkatla's bounty, I see. |
2767 It is good to know that you've escaped that place, Yoshimo. |
2768 I am no friend of yours. Leave me be. |
2769 I'm sorry, I have no time to talk with you. |
2770 I agree. Welcome to the Copper Coronet, my home here in Athkatla. What can Yoshimo offer you? Information? Contacts? Equipment? Perhaps you would like me to join you? |
2771 Information. Have you heard any rumors? |
2772 Where might I get equipment for a reasonable price? |
2773 You read my mind, it seems. Come, join my party. |
2774 If you don't care about your party, then it will be you that is left on the battlefield eventually! I can only fight as long as I have my health... |
2775 There is no need to hurt Yoshimo's delicate feelings. You have dishonored me before these drunkards, thieves, and gamblers. I may never live this down. |
2776 Come back and see me when you have more time. |
2777 I know of nothing specific here. I would talk to others in this place... adventure always finds its way here. The docks is also an interesting place to find work. |
2778 Follow me closely inside as well. I fancy there no be a more dangerous a building in all o' Baldur's Gate. Can you think o' anywhere better equipped against thieves than the Thieves' Guild itself? Could teach Durlag's Tower a thing or three, I dare say. |
2779 Torm? |
2780 Interesting. Where might I get equipment for a reasonable price? |
2781 I would like you to join my party. |
2782 That is all that I need at present. |
2783 The barkeep's name is Bernard. He will sell you high-quality equipment at a reasonable price. If you have the time, though, I would suggest the Adventure Mart in the promenade. |
2784 Excellent. What rumors have you heard? |
2785 I would like you to join my party. |
2786 That is all that I need at present. |
2787 Aye, the servant god, always ready to sacrifice himself in duty's name. I have a family I have not been with in some time; Torm requires sacrifice from us all. |
2788 I would be honored to wield my sword for you. |
2789 Oh, taker of my honor, do not return to torment me further. Unless you have come to take back your cruel words, I ask you to leave now. |
2790 I have returned to apologize. |
2791 I will leave. |
2792 Welcome to the Copper Coronet, my home here in Athkatla. What can Yoshimo offer you? Information? Contacts? Equipment? Perhaps you would like me to join you? |
2793 Information. Have you heard any rumors? |
2794 Where might I get equipment for a reasonable price? |
2795 Join me, join me, by all means. I could use the help, to be honest. |
2796 Mind Flayer |
2797 Mulahey |
2798 Spore Colony |
2799 Mind Flayer |
2800 Spore Colony |
2801 Woodland Ale |
2802 Press ESC to Abort |
2803 Wyrm's Brew Ale |
2804 Orbbz'hin |
2805 Kulg |
2806 It is never that simple, is it? You have seen too much of my guild and I, so the wrong choice may endanger your life. Choose wisely. |
2807 Streea |
2808 A powerful psychic force lashes out at you, preventing you from moving. From the look of all the dead adventurers on the ground, whatever lies ahead seems extremely powerful and dangerous. |
2809 Deer |
2810 You don't seem... comfortable here. |
2811 Forgive me, dear elf. It is just that I have never understood the city. |
2812 What is there to understand? Cities are where you go when you have no place else to be. |
2813 Perhaps that is it. I have my grove, and the beauty tethers my heart to its ferns and mosses. When next we visit, would you like me to show them to you? |
2814 Deer |
2815 The pain will only be passing; you should survive the process. |
2816 Interesting. You have much untapped power. |
2817 I'm sorry to bother you. I will be leaving shortly. |
2818 A pretty one? Have you come to join the merriment for all eternity? |
2819 Do you even realize your potential? |
2820 More intruders have entered the complex, master. |
2821 I'm sorry to bother you. I will be leaving shortly. |
2822 Clay Golem |
2823 Clay Golem |
2824 Stone Golem |
2825 Stone Golem |
2826 Iron Golem |
2827 Iron Golem |
2828 Vampire |
2829 Male Vampire |
2830 Vampire |
2831 Air Elemental |
2832 Air Elemental |
2833 They act sooner than we had anticipated. |
2834 No matter, they will only prove a slight delay. |
2835 Tazok |
2836 Tazok |
2837 When asked about his past, VALYGAR is silent for a long time and his face becomes grim. He explains briefly that he is the last of the Corthala noble line, a family that was once one of the wealthiest in Amn. The Corthalas have always been cursed with magical ability, however, and Valygar spits the words with great derision. Every Corthala who has used their magical talents has become obsessed with them and ultimately come to a grievous end. His mother was the most recent victim, although the ranger does not elaborate on the point. Valygar intends to fulfill his family's oath to find and destroy their ancestor, Lavok, and then he intends to let his cursed bloodline die out once and for all. |
2838 IMOEN is a shadow of her former self, but responds to your inquiries with as much of a smile as she can muster. Obviously shaken by the revelations about your shared origins, she seems determined to make the best of things, despite the uncharacteristic that has now made its presence known within her. The taint of Bhaal was slow to manifest, kept at bay by her carefree outlook, but now the strength of it has shaken her. She is scared of what she might become, and the insight she has gained has made her more concerned about your condition as well. |
2839 When asked about his past, JAN stops tinkering with his gadgets and states that, despite all claims to the contrary, turnip beer has wondrous medicinal properties in addition to its fine taste. |
2840 When asked about his past, KELDORN sighs and is forced to think for a moment before counting the number of years he has been a paladin of Torm in the service of the Most Noble Order of the Radiant Heart. He has battled to protect the defenseless and punish the evil on more occasions than he can recall. A seasoned veteran with the scars to prove it, Keldorn speaks wistfully of retirement in the future and the opportunity to spend more time with his family. Upon their mention, however, Keldorn's attention wanders and grows grim. Duty is more important than personal considerations, he whispers harshly, so long as the Order has need of him. |
2841 You dare to attack me here? Do you even know whom you face?! |
2842 Go then and leave the circle. You should never have come here without an invitation. Away with you, mortal! |
2843 Are you leaving so soon? I had hoped you would stay with us for a while. Ahhh, well... mortals must be as they are. So be it! |
2844 You will suffer! You will all suffer! |
2845 Lesser Air Elemental |
2846 diviner |
2847 Lesser Air Elemental |
2848 Greater Air Elemental |
2849 Greater Air Elemental |
2850 Lesser Earth Elemental |
2851 Lesser Earth Elemental |
2852 Oh, please, Cernd. Iâ€â€I would like that very much. |
2853 Greater Earth Elemental |
2854 So, god-child, you have escaped. You are more resourceful than I had thought. |
2855 You're not going to torture us any longer. |
2856 Greater Earth Elemental |
2857 Torture? Silly girl, you just don't understand what I'm doing, do you? |
2858 I don't care what you're doing! Let us go! |
2859 I won't let you leave, not when I'm so close to unlocking your power. |
2860 Then it shall be so. |
2861 enchanter |
2862 illusionist |
2863 We don't want anything from you! |
2864 When asked about her past, NALIA is a bit hesitant. She comes from a wealthy landowning family headed by Lord de'Arnise, and while she speaks of her relatives with affection, the fact of her upbringing seems to embarrass her at the same time. Nalia clearly identifies more with the "poorer classes"... but also looks upon them with the eyes of the privileged. She has been educated and taught the magical arts, as per her dead mother's wishes, but Nalia states that her years of sneaking out of the castle have taught her the other side of life as well. She still has much to learn about life beyond her caste, however, and she knows it... and she is sure adventuring is the answer. |
2865 Enough! I will no longer listen to the babbling of ignorant children. |
2866 This is an unsanctioned use of magical energy! |
2867 Earth Elemental |
2868 All involved will be held! This disturbance is over! |
2869 Must I be interrupted at every turn?! Enough of this! |
2870 You have been involved in illegal use of magic. You will come with us! |
2871 Earth Elemental |
2872 You see those tiny mushrooms hidden away there... and how they glow? They are of the foxfire family and are the material component for the "faerie fire" spell. |
2873 Fire Elemental |
2874 Fire Elemental |
2875 Ah, over there rests a stand of simple wood ferns. I have seen them grow as high as my chest some years. |
2876 Greater Fire Elemental |
2877 Greater Fire Elemental |
2878 Lesser Fire Elemental |
2879 Lesser Fire Elemental |
2880 Genie |
2881 Djinni |
2882 Djinni |
2883 Dao |
2884 Dao |
2885 Efreeti |
2886 Efreeti |
2887 Otyugh |
2888 Otyugh |
2889 I'm not going with him, I'm not! Help me! Please! |
2890 Leather Armor |
2891 Leather Armor |
2892 This armor gives the character a base Armor Class of 8. |
2893 Long Sword |
2894 Constitution Increase |
2895 Charisma Increase |
2896 When asked about her past, AERIE becomes silent for a time, obviously saddened by the memory. She lived amongst the avariel, the winged elves, and was captured by slavers when she was still very young. She shudders when she speaks of her first years in the circus, on display in a cage that restricted her movements to the point that her wings atrophied. They became infected... and Aerie can barely speak of the night she was taken out of her cage and her wings were sawn off brutally to keep her alive. She was no longer of use to that circus, and were it not for the kindness of Quayle, she surely would have died. He restored her to health and gave her a reason to continue living, and out of respect for his generosity, she learned the devotion of the gnomish god Baervan Wildwanderer. She speaks of Baervan with affection, yet still pays tribute to Aerdrie Faenya, and approaches life outside of the circus with a combination of wide-eyed innocence and wonder mixed with an inborn determination to fight against injustice. |
2897 When asked about his past, CERND declares in a steady and modest tone that it has been his honor to serve nature in whatever capacity she did call upon him. It is clear that he is a dedicated servant, and though his demeanor is contemplative and well measured, you are certain that he would not hesitate to risk himself if it would best serve the greater balance. |
2898 Fist |
2899 When asked about his past, YOSHIMO seems disheartened that you are not already acquainted with his reputation. By his own account, he is apparently well known among people in the know, both as a daring rogue and as a dashing man about town. While the story sounds impressive, he seems ungainly for such exploits, possibly a bit more hapless than debonair. He wears it well, however, and perhaps even capitalizes on it. He seems to know that his kind of good-natured humor is well appreciated by most everyone he meets. |
2900 Move carefully now... do you see that large red flower? It is a dead man's lotus and shall put you right to sleep should you disturb its pollen. |
2901 Rakshasa |
2902 Rakshasa |
2903 They're so beautiful, Cernd, andâ€â€*shiver*â€â€and their light's so cold. |
2904 Oh, I wish they could grow forever! How could you ever leave such a place? |
2905 Though my body may roam, my spirit shall always rest here, Aerie. |
2906 I can just imagine the dreams I'd have in such a place, Cernd. |
2907 But... but it is who I amâ€â€it is how Quayle taught me. |
2908 I cannot understand it, Aerie. Why this magicâ€â€why from you, of all people? You are too innocent and good to practice such things. |
2909 I know, I know, but... magic corrupts. The very power of magic twists a mage's soul a little each day. There's always one more spell to learn or cast. |
2911 ...I hope you're right, Aerie. For your sake and mine... |
2912 Eek! |
2913 Outta my way, brat! |
2914 You there, elf girl. I be tired of yer constant miscastin' of magic while we be in the heat of battle. Can't ye do anything right, girl?! |
2915 Iâ€â€I tried myâ€â€my best, sir. |
2916 Well, it ain't good enough now, is it?! |
2917 Quit yer whinin', wench. So you be tired; we care not. Sleep when death takes ahold o' ye, which would be a welcome respite for the rest of us... god knows! |
2918 You are a filthy and horrible little man, Korgan! If he'sâ€â€if he's still with us this time tomorrow, I'm going back to the circus! |
2919 Aye, we'll miss you like a good club to the head, won't we, <CHARNAME>? Har har har! |
2920 Jan, how come you're always telling stories? |
2921 Ha ha! Look a' the sky, missy. Yer day's up, and I'm still 'ere. Ol' <CHARNAME> didn't e'en break it to ya gently. Take the hint and head back to yer little circus, girlie. |
2922 Because they're true, every last one of them, even the one about my great-grandfather slaying the dragon. |
2923 A dragon? Really? |
2924 Anti-Magic Ray |
2925 Anti-Magic Ray |
2926 Well not really, but close. He thought it was a dragon. He was experimenting with glass, grinding it down to make prisms and lenses, you see, because his daughter, my grandmother, was so cross-eyed that, until she was twelve years old, all she ever saw of the world was the nose in the center of her face. You never had that problem as a child, did you? |
2927 Me? Oh no, not that... |
2928 Good, I wouldn't recommend it to anyone. So my great-grandfather had put together a great series of lenses and prisms, I think twelve in all, and attached them to a leather helm he had, the strap of which always chafed under the chin. Then, all of a sudden, a cloud passed in front of the sun. |
2929 Oh my! Was it the dragon? |
2930 No, no, it happened precisely as I tell it to you now: A cloud passed in front of the sun and my great-grandfather looked up from his work so quickly that a dragonfly got caught between two of the prisms over his left eye and clung there for dear life. Of course you can't imagine the hullabaloo this caused, my dear! |
2931 No, I can imagine it just fine, Mister Jansen. |
2932 There he was, throwing all his tools and turnips into the distance where he assumed his greatly magnified adversary to be, and he was running and hollering and telling us to get in the house while he tried to lure the ravaging beast into the backyard of our southside neighbors against whom he had always held a grudge. |
2933 Whatever happened? |
2934 What do you expect happened? We just assumed that he hadn't been taking his herbs and berries again and all wrestled him to the ground, ruining his precious lens-helm in the process, I'm afraid. It took as a good hour to calm him down and figure out what the truth of the whole matter had been. Now, do you know what the moral of the story is, Aerie? |
2935 Always wipe your lenses? |
2936 Hmm, that will do nicely. I hadn't come up with one for this story yet. |
2937 And your grandmother, did he make her a new lens-hat so she could finally see? |
2938 What? Oh no, no, it was an idea doomed to fail, I'm afraid. Two years later she lost her nose in a bizarre harvest accident and she's been seeing just fine ever since. |
2939 Ranger-Protector of the Umar Hills Whether I wish to assume the position or not, Mayor Wainwright has offered me the use of the cabin occupied by Merella, the former ranger-protector of Imnesvale and the area, who is now dead. The cabin lies just west of the village, and I may use it as much or as little as I wish. |
2940 Ranger-Protector of the Umar Hills I did not ask for the position of ranger-protector, and after refusing to aid a forest spirit named Mairyn, I was stripped of the task and the cabin both. So much for the village's gratitude. |
2941 You musn't let yourself get so wounded, Aerie. I won't always be around to bandage you, you know. |
2942 I'm a healer too, Jaheira. |
2943 And what good are your spells now? You should be more frugal and not cast them all at once. |
2944 Y-yes, ma'am. |
2945 And don't stutter; it doesn't become you. |
2946 This... this light makes your hair look really pretty, Jaheira. |
2947 Don't be a fool, it does nothing of the sort. |
2948 But |
2949 Put your silly romantic notions aside, Aerie. This isn't some childish fantasy, nor some grand adventure. Any one of us could die out here at any moment. |
2950 But we can go to the priests andâ€â€and they raise us from the dead again, as good as new, can't we? |
2951 Sometimes they don't come back! Sometimes some people, no matter how much you love them and no matter what you try to do, get... they get taken away. |
2952 So, sister of light, they tell me you were of the winged folk. |
2953 Iâ€â€I don't know what you're after, drow. Justâ€â€just stay away from me. |
2954 But you have lost your wings and fallen... What a pity. Perhaps you shall join me below and I shall teach you the ways of the dark goddess. |
2955 Get away from me, Viconia! Iâ€â€I want nothing to do with your type, and you'll not get me down there! |
2956 Flame Fan |
2957 Ranger-Protector of the Umar Hills A forest spirit named Mairyn has implored me to aid her against humans who are tearing down her forest in the west, in the area where the Shadow Altar once was. She says the humans will not listen to her, and I have agreed to go and do what I can to help. |
2958 To the Palace |
2959 As Sarevok falls, a Tear of Bhaal appears before you, and you place it in your pack. |
2960 Moon Dog Sight |
2961 Healing Lick |
2962 Moon Dog Howl |
2963 Web Tangle |
2965 Ranger-Protector of the Umar Hills Lord Igen has agreed to hold off his excavations so long as I search for the mithral cache his ancestor has hidden in the area. He only has half of his ancestor's journal, and finding the other half might be my only clue to locating the cache. Likely the other half is also in the area, perhaps in the old dungeon itself. |
2966 Ranger-Protector of the Umar Hills The disappointed Lord Igen has taken the mithral medallion and agreed to leave the area as promised. I can now return to Mairyn and tell her that the forest is safe. |
2967 Ranger-Protector of the Umar Hills I was able to save the forest of a local spirit named Mairyn from the desecration of a local noble. As a ranger, the protection of nature and all that lies within it is my province. |
2968 Magic Missile |
2969 Invisibility (Illusion/Phantasm) Level: 2 Range: Touch Duration: Special Casting Time: 2 Area of Effect: 1 creature Saving Throw: None This spell causes the creature touched to vanish from sight and be undetectable by normal vision or even infravision. Of course, the invisible creature is not magically silenced, and certain other conditions can render the creature detectable. Even allies cannot see the invisible creature or its gear, unless these allies can normally see invisible things or employ magic to do so. Items dropped or put down by the invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. The spell remains in effect until it is magically broken or dispelled, until the recipient attacks any creature, or until 24 hours have passed. The caster cannot perform any actions that manipulate the environment around <PRO_HIMHER>, such as opening doors, disarming a trap, or opening a chest. The caster can, however, cast defensive spells on <PRO_HIMHER>self and fellow party members. And if <PRO_HESHE> attacks, <PRO_HESHE> immediately becomes visible, although the invisibility enables <PRO_HIMHER> to attack first. |
2970 Golem Haste |
2971 Ranger-Protector of the Umar Hills Delon of Imnesvale came and told me that the village was under assault by orcs coming down from the hills. I told him I would go and help out as soon as possible. I should go within three days at most or it will be too late. |
2972 Ranger-Protector of the Umar Hills Delon of Imnesvale came and told me of a group of orcs that seems to have come down from the hills and attacked the village. I have other things to do, so the boy left. If I change my mind, I should go to the village within three days or it will be too late. |
2973 Ranger-Protector of the Umar Hills I managed to fight off the orcs and rescue Madulf the ogre, who had taken shelter in the nearby cave after his fellows were driven off. |
2974 Ranger-Protector of the Umar Hills I came to the village and saved it from attack by a clan of orcs that had come down from the mountains. Madulf the ogre, it seems, protected the village despite not having an alliance. The mayor was surprised and is going to speak to the ogre about the possibility now. |
2975 Ranger-Protector of the Umar Hills I have saved Imnesvale from a marauding band of orcs that came down from the hills. Madulf the ogre has, it seems, lived up to his original bargain and did his best to protect the town. |
2976 This door has no visible lock or handle, and you can't seem to budge it. However, the floor has an odd-shaped recess in it. It looks as if a statuette or figurine could fit within. |
2977 Fael's Potions |
2978 Gas Cloud |
2979 Ruhk |
2980 Ruhk |
2981 What provoked this hostility, Korgan? |
2982 I'm sorry, Korgan. I seek no conflict and wish only to be left alone. Forgive my slights, if I made any. |
2983 With what grout ye've left, never question what I've to say, else each night upon the morn ye awake screaming for fear of what I may do to ye! |
2984 Ye quiver and wither like all the others. Ye're a gutless coward. And so ye'll stay. |
2985 Rajah |
2986 Rajah |
2987 Maharajah |
2988 Maharajah |
2989 Your sense of humor has no sense in it, Korgan. Quite tasteless, and I'd appreciate it if you would keep it to yourself! |
2990 Please, Korgan, if I wanted to know the nature of your leisure time, I'm sure I would have asked. |
2991 Ahhh, Mazzy, the sweetest flowers always resist the plucking. The fire doth burn most brightly in ye fer ol' Korgan... I can see that plain as day. |
2992 What's in your wineskin, bellybuilder? A potion of delusion is my guess. |
2993 Ranger-Protector of the Umar Hills Imnesvale was threatened by a clan of orcs that had come down from the hills, but I was able to repel them and save the village. |
2994 The cruelest of weapons and the gentlest of touches, milady, that's what the words that leave yer lips be to me. |
2995 Don't let word get about. I've a reputation to protect, girl. Ye'd ruin it twice over. |
2996 Ranger-Protector of the Umar Hills I did not arrive at the Umar Hills quickly enough to help them with their attack by orcs. The villagers were forced to call on the Order of the Radiant Heart to save them, and the mayor has stripped me of the position and the use of the cabin. |
2997 And boredom stalked the halls. |
2998 This week's end will not come soon enough! I tire of standing about, playing watchman. Many a magical study awaits while I waste time guarding a rock. |
2999 Fragment or no, here I sit guarding a pebble while the world goes on without me. I don't know how you and she stand it. |
3000 Ithmeera, you should know by now that Father is a few sparks shy of a fireball. Skyship or rowboat, if he made it, I wouldn't trust it to hold air, let alone float on it. |
3001 I do not believe it! Sound a warning! 'Tis as Father predicted, a thief in our midst! |
3002 Surrender the items you guard lest I take them from your corpses! |
3003 I am a servant here, just hired. I mean no harm. My apologies for disturbing you. I shall leave. |
3004 I am no thief! I offer good gold for the items you guard. Name a price! |
3005 Out! Return at your peril, and stupidity. |
3006 'Tis a long, cold journey to my corpse, fool! |
3007 No! Any hope of you leaving alive died with her! |
3008 Troll |
3009 Must you be so urgent and clumsy in your one-handed courting, Korgan? Perhaps your time could be best spent elsewhere? |
3010 Troll |
3011 If I hadn't heard it myself, Korgan, I'd have doubted it steadfastly. Perhaps a heart does beat beneath that armored chest, not a daub of stone. |
3012 Only if it will cease your fawning. Stand still and I'll work that kink from your neck... but if you breach the rules of chivalry, I'll wring it while I'm there. |
3013 Ranger-Protector of the Umar Hills Apparently, the witch Umar has returned to the Imnesvale area and has threatened the village. Delon came and told me of the danger, and I have agreed to go and speak to the mayor immediately. |
3014 Aye... carved this one on the wall of the lav at the Red Sheaf Inn, reckon it still causes an uproar each time a bowler uncoils his business. |
3015 invoker |
3016 I'm sure your mead-bellied kin would appreciate that lowbrow nonsense, but I don't. And here I thought you might have some values or sense. |
3017 Ranger-Protector of the Umar Hills Delon has come to find me again and has told me some tale about the witch Umar returning and Imnesvale being threatened by her. I told him I haven't time to go and deal with their situation. |
3018 Any other masterpieces of prose hiding anywhere? |
3019 I'm afraid I cannot, Korgan. It is not within my sphere of influence, nor is it my place to do so. |
3020 Umber Hulk |
3021 Umber Hulk |
3022 Boo is a fine friend, and powerful in ways you don't let yourself see! To insult Boo is to insult all things small that try hard. Oh, and Minsc as well. |
3023 This wand was created for you by your apprentices and will randomly cast a variety of three spells, each from a separate elemental source. It apparently has 50 charges. STATISTICS: Charge abilities: – Randomly cast Fireball, Cone of Cold, or Lightning Bolt Requires: 9 Intelligence Weight: 1 |
3024 Ranger-Protector of the Umar Hills The mayor of Imnesvale told me that Umar, or whoever is claiming to be her, has set up in the Shadow Portal dungeon to the west and threatens to destroy the village unless the inhabitants leave. |
3027 Ranger-Protector of the Umar Hills A witch claiming to be Umar has threatened Imnesvale, but I have no time to go to their rescue. The mayor of Imnesvale was angry enough that he stripped me of my position and the use of the cabin. |
3028 Ranger-Protector of the Umar Hills Mairyn, the forest spirit, appeared again and told me of the sorceress that has been poisoning her forest with infernal magic. The sorceress, claiming to be Umar, has set herself up in the now-empty Shadow Portal dungeon. |
3029 Ranger-Protector of the Umar Hills I have killed the sorceress who had assumed the name of Umar to scare off the villagers, and Mairyn has granted me a gift from the goddess Mielikki. The cabin is now mine to use for the remainder of my quest... and I have a feeling things will be more peaceful in the valley for some time to come. |
3030 Ruling the de'Arnise keep and lands Nalia has asked me to caretake her family's lands so that the Roenalls do not have the opportunity to take it from her whether she likes it or not. Her father's majordomo will assist me, running the day-to-day activities of the keep and collecting the taxes for me when I visit. The majordomo estimates that after the keep's maintenance is paid and money for the new garrison is deducted, I should make about 500 gp per week... which I can collect whenever I like. I can also raise taxes, but I must be careful of angering the people. I will also be needed to return every now and again in order to make decisions that the majordomo cannot make himself. The whole thing seems simple enough, really. |
3031 Ruling the de'Arnise keep and lands A runner has come to me, stating that I must return to the de'Arnise keep as soon as possible... no more than a week... as Lord Farthington Roenall, the head of the family that wished to take Nalia's family's keep, desires to see me. |
3032 Ruling the de'Arnise keep and lands Apparently, there has been a major flood in the lands around the de'Arnise keep. A runner has been sent to ask me to return as soon as possible, within a week or less, in order to restore order there. |
3033 Ruling the de'Arnise keep and lands It appears the Roenalls have finally decided to take extreme action to claim the de'Arnise lands and remove me from the castle. A runner reports that Roenall armed forces have been spotted approaching the keep... I will need to return there as soon as possible. |
3034 Ruling the de'Arnise keep and lands The de'Arnise keep has been conquered by the Roenall forces, despite everything I tried to do. Our resistance just took too long, and it wasn't enough. Lord Roenall has banished me from the land permanently. |
3035 With the death of your djinni, the summoning ring vanishes. |
3036 Ruling the de'Arnise keep and lands The Roenalls have finally been defeated. And with Lord Farthington dead, I doubt they will be returning anytime soon. My claim as the legitimate ruler of the castle has been strengthened... and hopefully things will be peaceful in the de'Arnise keep from now on. |
3039 Ruling the de'Arnise keep and lands I have taken too long to deal with the problem at the de'Arnise keep... the Roenall family has apparently stepped in to deal with the situation, and there was little that the locals would do to object. I have been locked out of the keep and am certainly not welcome by the new ruling family. |
3040 Last night, I had a dream. I had a dream about Imoen and Irenicus. At least, I think it was them. Imoen was acting very strange, and spoke of how she seemed to be losing sight of her own identity. Irenicus said that she would learn, and then he asked if I clung to the past or if I could "see through the pain." I think the dream was referring to the experiments Irenicus was doing on me. Something about my potential and what I could "take for my own" if I wanted. Obviously I shall have to seek answers from Irenicus himself. The shade in the dream was of no real help. |
3041 You cannot save during combat. |
3042 The backstab seems to have failed. |
3043 This short sword has been forged by hands both magical and highly skilled. Neither nick nor stain mar the flawless blade. When used in battle, the blade radiates magic and gifts the wielder with increased skill. STATISTICS: THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 1 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 2 |
3044 Really? |
3046 Ah, my spirit always flies so free in this place. |
3047 It rides the skies with the solars, Aerie... One day I shall be a paladin atop a white griffon, and you will be a valiant flying squire. Wouldn't that be wonderful? |
3048 I... I don't have my wings anymore, Mazzy, and... and I'm never going to get them back. They're gone. |
3049 Dream a little, girl, especially here where the gods are listening. Faith is such a beautiful thing to hold on to, Aerie. |
3050 But it won't give me wings... |
3051 No, it probably won't... But it gives you a chance to dream at least, doesn't it? |
3056 I... I see, Mazzy... Andâ€â€and thank you. |
3057 I thought you might... Now come, we've got a world to face, don't we, girl? |
3058 Longlimbs! Look at them! Like grubworms scurryin' away from the light o' day. All avoidin' pain, on the prowl fer pleasure. Nae facin' uncertain futures. Best all dead, I reckon. |
3059 I did nae know ye were within earshot, girl. 'Twas a wee pondering, nothin' more. I enjoy making fun of the big folk. |
3061 I know of what ye speak of, Mazzy. I nae blind to it entirely. Treachery, theft, plunder. Hatred here, killing there. Nae respect fer heritage or the Way. |
3062 With due respect, Lady Mazzy, 'tis not civil. Longlimbs be victims of passion far more than me. The brief lifetimes, I reckon, be the core of their rage. |
3063 Lady Mazzy, sorry for any offense, truly, but I've cradled too many dyin' comrades and nae amount of resolve can keep the darkness at bay. |
3064 Out of respect for ye, I shall try. |
3066 There not be enough critters in all the world to stain me axe nearly enough. I've killed aplenty already, an' I yearn yet for more. Come, then, and face this dwarf! Aye, come! |
3068 If there be more of ye out skulking in the shadows, then show yerselves! I have to have some fun... I cannae go about tough and unfeeling all the time! |
3069 Cease yer jabber, fool! Blasted actors! Even nae a script or play and still ye need to be the center of all! Strewth! |
3070 Why do you talk to yourself, Edwin? |
3071 What? Oh, ah ha... why hello, Aerie. I, ah... don't do anything of the sort. (No, now is not the time to make arguments.) Why are you asking? |
3072 Iâ€â€I was just wondering when I get to meet him. |
3073 Specter |
3074 Specter |
3075 (There's no one to meet!) There's no one to meet! Get away from me! You'll make me crazy, you will, and I'll not have two pieces of it! |
3076 Minsc and Boo and you! There can be no greater a team in all the realms! |
3077 Andar the Pirate |
3078 Andar the Pirate |
3080 Shadow |
3081 Shadow |
3082 Edwin! Hold yourâ€â€hold your ground, and I shall try to heal you! |
3083 Iâ€â€I feel so... tired. 'Tis like I see two or three of everything. (I'm seeing four, definitely four...) |
3084 Olben the Pirate |
3085 Wraith |
3086 Wraith |
3087 (No, get her away, she knows!) She knows! Augh, I bleed! Get away from me, girl, get away! |
3088 Olben the Pirate |
3089 You cast the spell and for a moment, nothing happens. Something bumps your foot and you look down, surprised to find a corked glass bottle with a note inside. You uncork the bottle and take the note. |
3090 S |
3091 Sahuagin |
3092 Sahuagin |
3093 Kuo-toan Warrior |
3094 Kuo-toa |
3095 Follower of <CHARNAME> |
3096 *giggle* It'sâ€â€it is nice to have a woman in charge for a change. Men always steal the blankets! *giggle* |
3097 You slept well then? |
3098 And what do you know of men? |
3099 Women can steal the blankets too, you know. |
3100 Men will steal more than the blankets if you let them, sister. |
3101 Iâ€â€I had a dream that I had wings again and was resting my head on the cloudy peaks of home. Oh, <CHARNAME>, it was just beautiful. |
3102 Not... Not very much at all, <CHARNAME>, but if I find one kind enough to share the blankets on a cold night, I think I would... I think I would like him very much. |
3103 Aye, but you didn't. Haha, this is going to be a good day, I can already feel it. |
3104 Well, first they have to learn that they can have whatever they want if they just don't steal the covers when the nights get cold! |
3105 Theâ€â€the sunsets are so much prettier here than in the city... don't you think? |
3106 Crimson Death |
3107 Crimson Death |
3108 Growing up in Candlekeep, I would scale the ramparts in the evenings to watch the sun fall into the sea... |
3109 True... there are not so many buildings to obstruct the view. |
3110 It will be dark soon. The last thing I want is to be ambushed while mooning over some foolish sunset. |
3111 Vampiric Mist |
3112 Vampiric Mist |
3113 Cheetah |
3114 Cheetah |
3115 You are a hopeless romantic. Halt, everyone! Let us face west and have a moment's silence for the fading sun! |
3116 Panther |
3117 Panther |
3118 Leopard |
3119 Leopard |
3120 Lion |
3121 Lion |
3122 Our... Our childhoods were not so different, were they...? |
3123 Aye, but even the colors are richer here... Iâ€â€I could stay here forever, I think. |
3124 Mountain Lion |
3125 Mountain Lion |
3126 Iâ€â€I wasn't mooning! I was I was Oh, never mind, let it grow dark, then! |
3127 Ha! It's... It's infectious, isn't it? |
3128 Spotted Lion |
3130 Cattack |
3131 Spotted Lion |
3132 Giant Lynx |
3133 Giant Lynx |
3134 Wild Tiger |
3135 Wild Tiger |
3136 Axe |
3137 Isn't the... Isn't the forest wonderful, Minsc? All the birds flying about, making you dizzy! |
3138 Khalid |
3139 Mage |
3140 Worm |
3141 Fist |
3142 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
3143 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
3144 Boo likes the forest, but Minsc? Oh, every time Boo plays in the leaves, Minsc has to give him another bath. |
3145 The Practical Defense +3 |
3146 Red Dragon Scale Mail |
3147 Haha! But Boo likes his baths too, doesn't he? |
3148 Of course he does, and it makes him squirm so much that I fear losing him. If he got loose... I worry what such a powerful creature would do if left unchecked. |
3149 Well, just make sure you don't clutch him too firmly, Minsc. Give him some... some space and room to grow. |
3150 Aye, and when we face a foe, I shall show them his pointy teeth! |
3151 Minsc has had the pleasure of standing next to many a warrior in battle, but I swear, I have never been as impressed as I am with you, Mazzy. |
3152 And what follows now? A comment of how grand I am for one so small? Your compliments are insults lightly veiled. |
3153 Minsc does not insult those that fight with honor on the side of right! You may not be as big as Minsc, but very few are. |
3154 Adjatha the Drinker +2 |
3155 Namarra +2 |
3156 You speak plain and true despite your battles with language. I apologize for thinking your tone a harsh one. |
3157 You are a sight in battle, young Mazzy! Boo has keen interest in the small, and Minsc takes great joy in the honor of combat, hehe, so you are doubly worthy of our company. |
3158 I never know if I can take your words as they are, Minsc, or if they carry some hidden meaning or riddle that must be solved. I trust you are approving of my skills then? |
3159 I could not be more so! Don't look for subtle messages, I keep nothing hidden. I help the weak and leave evil in my boot print. You are similar... Boo can tell. |
3160 Ahh yes, Boo. Your animal companion and guide. |
3161 Albruin +1 |
3162 Arrgh! Minsc could use a healing touch. Oh, poor Boo; the sight of blood does make him tremble so. |
3163 With Arvoreen's blessing, such a touch may come to me, but for now, we'd best get your wounds dressed by another. |
3164 You would seek the path of paladin? A difficult road, and you will find many barriers that sword will not break. |
3165 Through acts of kindness and by living the example, I see no reason I should be denied this. Do you think me not fit because of my parentage? |
3166 Ahh, Boo, Minsc has placed his feet where his head should go once more. No, Mazzy, I meant only that it is a path that is difficult regardless. |
3167 *snicker* No, Minsc, rest assured I did not suspect such a thing. Your heart is pure though, and that will see you through. |
3168 Jhor the Bleeder +2 |
3169 You are more like Boo than Minsc. Boo is small, but he is more than people would believe. Evil will see you like they see Boo, and that will help you in the end. |
3170 Minsc, you are a constant surprise to me. And Boo is just the cutest little fuzzy wuzzy. Fuzzy wuzzy wuzzy. |
3171 NOOO! Such a vile act will not go unpunished! Minsc will see this paladin's heart avenged! And Boo shall burrow through your black little souls! |
3172 Mazzy! You walk with the living once more! Minsc was so scar... uh... well... Boo! Boo was so scared you were lost to us, but miracles have brought you back! |
3173 Stand easy, Minsc, all is well. Though I am a bit... woozy. Praise the Defender, I have been brought back. |
3174 Taragarth the Bloodbrand +1 |
3175 Of course, brave little one. See, Boo, she is well and as she was. You were foolish to have been worried. Yes... you were. |
3176 Blade of Searing +3 |
3177 Bastard Sword +2 |
3178 Daystar +2 |
3179 Ahh, this land is fine... but I wish I could show Boo the fields of Rashemen. We could run free through the snow... ah, though Boo would look some kind of funny in a drift, I tell you this. Ha ha! |
3180 You are from Rashemen? I hadâ€â€I had thought such a land was the stuff of fable. |
3181 Dabron Sashenstar |
3182 No, it is as real as Minsc, though even larger! It lies far in the direction of the sun at morning. Ah, but it has been long since I left it. |
3183 Why would you ever travel so far from home? Iâ€â€I was torn from mine and had no choice. |
3184 I was on my dajemma, a journey to prove my manhood! Oh, we were a pair, me and my witch! I was to watch over Dynaheir and bring her home in... in safety. |
3185 Oh, don't cry. You and Boo have fought bravely! Who could count the foes you've vanquished?! Dynaheir would be proud of you... |
3186 You have been good friends, you and <CHARNAME>... Minsc would ask something! Will you be my witch, Aerie? Boo and I are nothing without a witch... |
3187 If you will be my guardian, Minsc, I shall be your witch. Your dajemma has not been for nothing, and Dynaheir's death shall not go unavenged. |
3188 My sword, my soul, my hamster... all of these I pledge to... to Aerie, my witch... HEAR THAT, EVIL?! MINSC HAS A NEW WITCH! WOE IS YOU! |
3189 Oh! You and Boo did all you could, Minsc... Oh, cheer up, you twoâ€â€I'm back, aren't I? |
3190 You are okay, Aerie? ... Boo tried his best to save you. |
3191 Wine, everyone! Song! The witch lives! |
3192 Adjatha the Drinker +2 |
3193 Ras, The Dancing Blade +2 |
3194 Boo wishes you well, young Mazzy. Minsc does too. May evil fear your bootfall wherever you tread. |
3195 Blade of Roses +3 |
3196 All will fall before the might of Minsc and Boo! Evil all about! All will... FAAARRRRGHHH! |
3197 Is there a moon in Sigil? |
3198 A moon? Why, no, there never was. Just a city that stretched in all directions, curling in upon itself to sometimes block the sky. The moon is better, don't you think, my dove? |
3199 Minsc! Stand down and calm yourself! |
3200 I will fight! Minsc fights and evil falls! |
3201 And you have fought well and true as a warrior should, but the battle is won! Minsc, let the fury pass. |
3202 I will... I... Keldorn? |
3203 Well fought, Minsc. Your righteous fury is a sight to see, but do not let it consume you. |
3204 Peridan +2 |
3205 RRRAAAAGH! KILL, SAYS BOO! KILL, DOES MINSC! |
3206 Let it pass, Minsc! The fight is won, and we have survived. Do not let your rage defeat you! |
3207 Raaagh! Ra... Minsc... Minsc is... better now. Boo calms as we speak. Thank you, paladin. |
3208 The righteous must sometimes descend to the methods of the brutal, but do not let it destroy you from within. Fight when you must, but let it end when done. |
3209 Minsc is calm. Boo is calm. You are wise in your words and bear your weapon well. Would that you could hear Boo's praise, for my own words do not suffice. |
3210 I have been to too many cities and... and every one of them the same. The moon is better because it's always changing. |
3211 Ha ha! Well, Sigil is like no city you have ever seen, but, truth be told, I would trade it in a second for your smile. |
3212 Who wants a piece of Minsc? Who?! Evil will die here! Enemies everywhere! |
3213 Calm your fury, Minsc! The battle is over! Let your friends tend to you! |
3214 Friends... my friends... |
3215 You don't have to trade a city for it... I want to smile andâ€â€and you make it so easy, Haer'Dalis. |
3216 There now, with enemies gone it is time for reflection. Those of evil intent will fear you when the time comes; no need to posture for those that already know. |
3217 Minsc calms... you are right... Thank you, Keldorn. You are... an inspiration to me. |
3218 I am glad, my dove, but if you won't let me trade Sigil, then I would even trade the moon and all its changes! Come, the night is still young and our spirits still free to fly. |
3219 Lead by example, for the individual knows what is right and true. |
3220 Please, it is so dark... and late... and I am so tired. Is there no chance that we might stop and rest for a while? |
3221 You bear the wounds of battle well, Keldorn. A warrior of your ability would be well respected in my home of Rashemen. |
3222 Carsomyr +5 |
3223 The best example is of good remaining strong in the defeat of evil. I will give my wounds no acknowledgment. |
3224 Deagan |
3225 This, Boo, this is a hero of legend! Minsc is honored to fight at your side, Keldorn! |
3226 It's just a little dark, Aerie... there's nothing to be afraid of. |
3227 Aye, in a while yet. There is still some work here that we must finish. |
3228 Certainly. We shall set up camp right here. |
3229 Nonsense, Aerie. I won't have your foolishness slow us down. |
3230 Iâ€â€I'm not scared... I'm only tired, and maybe a little unused to traveling so late at night. N-never mind... I'll be fine... |
3231 All right, but don't take long... You may think me silly, but I... I am just unused to traveling so late at night... |
3232 Thank you... I... I'll try not to be such a bother. I'm just... unused to traveling in such darkness... |
3233 Iâ€â€I'm sorry, I just have a... a bad feeling... |
3234 Do not take honor in fighting with my presence. Take honor in that you fight for good, for that is my source of strength. |
3235 Yet more scars that show Minsc's prowess in battle! All great warriors wear such marks. Keldorn, you must have a great many scars that are your medals of combat! Do you wear them proudly, as Minsc does? |
3236 My battles won unscathed are my greatest pride. When I have served the cause of righteousness without a mark to prove my deeds, I know I am acting for the greater good... and not just my own foolish ego. |
3237 I did not think of it that way, though scars are my proof that I will fight evil to the last. It places fear in the hearts of the enemy. |
3238 Evil mustn't know where opposition can come from, only that it will. If a villain doubts my intent, then he is at a disadvantage when I take up arms against him. |
3239 I can respect that, though I would rather my enemies know I am coming and that there is little they can do. |
3240 No! For such a warrior to fall here is an abomination! And I do not even know the word! All will feel my boot to head for this! |
3241 Oh, your legacy did not die! You are with us again! Oh, Boo is positively vibrating with happiness! Minsc will not let such evil claim you again! |
3242 There is no sorrow if I fall in battle. I am glad to be alive, but if my sacrifice inspires others, then it is worth my passing. I have no doubt that your rage over a lost friend inspires you onward, does it not? |
3243 I do not like to think of those I have lost as gone. I may not speak of them much, but they are in each swing of my sword as I avenge them! |
3244 As it should be. If I can contribute to that, then all is not lost when I am. |
3245 you |
3246 Flame of the North +2 |
3247 Ah! Minsc... *pant* Minsc breathes! Boo! Where is Boo? Oh, there you are. You did not leave me. A miracle is this! |
3248 If you're going to whine, do it somewhere else. |
3249 That it is, Minsc. Do not waste it, for life anew is not a right, but a privilege granted. I need not tell you to rededicate your life to fighting the good fight. I imagine there is little else you would choose to do. |
3250 Two-handed Sword +2 |
3251 Oh... itâ€â€it's so hard to describe. It's the ultimate freedom, to soar above the clouds and become part of the wind itself. |
3252 And Boo would have it no other way! Minsc lives. Beware evil! |
3253 Cernd, you are akin to nature as I am. Why did you not take up the blade to fight? I do not think I would have the patience you do in battle. |
3254 Mimic's Blood |
3255 I remember I used to be so happy. The clouds are a special place up there, <CHARNAME>... it's like a land of billowing white beauty that you can almost walk upon. |
3256 Harbinger +3 |
3257 But I suppose that place is forever denied to me now. It... it just feels so slow and mundane to walk everywhere. I don't know how you can stand it. |
3258 You get used to it... there's plenty of beauty on the ground as well. |
3259 Soul Reaver +4 |
3260 It's no hardship. |
3261 Well, I would start getting used to it if I were you. |
3262 Oh, y-yes, I know... I meant no offense to you. I just remember what it was like... to effortlessly soar through the clouds like the birds overhead. To be truly free. |
3263 The great oak might crush a building when it falls, but the sapling that seeps its roots through the foundation will stop the building in the first, lest the cellars leak and fungoids take the builders. |
3264 Confused looks from all sides, but Minsc understands! |
3265 Warblade +4 |
3266 Iâ€â€I'm sorry, <CHARNAME>... I didn't mean to bother you. I'll talk to somebody else instead. |
3267 Flowers are beautiful, aren't they, Boo? I wish there were more to see. |
3268 Is there? All I can think of is how majestic something might look from up high. I'm sorry... you would think by now I would know better than to dwell upon it. Excuse me. |
3269 I see you have an appreciation for the small things, Minsc. You see the power in their simple nature. |
3270 I don't understand much that is complicated, but the trees and the flowers are music to my eyes. Boo prefers the calm of the forest, though he suffers my company. |
3271 Maybe not for you, but for me it is very different. I was born to fly. But I should not dwell on it so... you would think after all this time I had learned better. Excuse me, please... |
3272 I... I have been trying for many years to get used to it, <CHARNAME>. It is not an easy thing, for one born to the skies. But... but you are right, of course. Excuse me. |
3273 Have you... have you ever heard of my people? The avariel? |
3274 Ahh, you are his tree amidst the cities and people, and despite your bending and bowing in the wind, you are his stability, as I suspect he is yours. |
3275 The winged elves? Very little. I thought they were all gone. |
3276 I really don't have time to discuss that right now, Aerie. |
3277 Most of us were, according to what I remember my mother telling me. Killed by the dragons before the First Flowering. But some of us still survive in isolated places. |
3278 My own people live high in the mountains to the far south, in a place called Faenya-Dail, separated from contact with others. It is... was... a grand and majestic place. |
3279 My memory is dim, but whenever the thought of it crosses my mind, my eyes still blur with tears. |
3280 Tell me more about your people, Aerie. |
3281 Well, we should really get moving on. |
3282 Must you always be so melodramatic? It makes me ill. |
3283 No, he is my hamster. You talk in circles, Cernd, but that's okay. Boo runs in them. |
3284 Oh... of course, <CHARNAME>. I didn't mean to bother you. |
3285 Our... our homes were open places of marble pillars and vistas from which you could watch the entire mountain range below. There was no place you could not spread your wings... |
3286 We cherished the wind and the rains... we breathed in life, <CHARNAME>, and lived in peace with each other. |
3287 Shazzellim +1 |
3288 There were distinct societies among us, as I remember. There were... great aerial warriors who defended us, possessing glass weapons that radiated in the sunlight... |
3289 And my own class pursued art and knowledge, building the great buildings and filling them with glorious wonders. It... it was... |
3290 ...I am sorry, <CHARNAME>, I can speak of it no longer. I think of my lost home, and I am reminded of my poor uncle Quayle. It... it simply wrenches my heart... |
3291 ...I am sorry, <CHARNAME>, I can speak of it no longer. I am suddenly homesick, as silly as that seems. I miss... so much, it makes me ache. I suppose I must seem very foolish to you. |
3292 I... I must seem very foolish to you, I suppose. I will not bother you again, <CHARNAME>. |
3293 I... Everyone here seems so unhappy and severe... Iâ€â€I am so unused to living this way. In the circus, we always were cheerful. Or, at least, Uncle Quayle was determined to be. |
3294 He used to say that a frown would never get anything useful done. I think everyone could use some cheering up... What about you, <CHARNAME>? |
3295 *giggle* A chicken? Now, that would be a neat trick! I'll have to work on that, you silly man! Ha ha ha! |
3296 Quayle has called for Aerie After receiving a message from Quayle asking for our help, Aerie has asked that we go and see him in the promenade circus tent as soon as possible. |
3297 *sigh* I suppose that's true. It's too bad... Quayle used to go out of his way to make sure I laughed. Even in the worst of times. But I suppose it can't be helped. |
3298 You are not as serious as many druids I have met, Cernd. Some even disapprove of me because I am... I am... I'd... hmm... I don't really know why. Boo will not tell me either. |
3299 Oh. I... I suppose it is... rather silly, after all. Quayle was, still, a... a wonderful man. But... I suppose you are not interested... |
3300 Yes, I suppose your... recent life would leave little to laugh about. One day... one day this will all be over for you, <CHARNAME>. And then maybe we can *all* laugh. |
3301 A friend of Quayle's needs help With Quayle dead, Aerie received a letter that was intended for him, apparently from an old friend of his named Raelis who was in need of help. Aerie has asked that we at least go and talk to this woman, who is in a playhouse beneath the Five Flagons Inn in the Bridge District. |
3302 Chain Contingencyâ€â€Spell Turning |
3303 A friend of Quayle's needs help An old friend of Quayle's named Raelis Shai has asked him for help, and he seems to believe that we may be in a better position to aid her than he. He has requested that we go and speak to the woman when we have time. Raelis can be found in the playhouse beneath the Five Flagons Inn in the Bridge District. |
3304 Korgan offered another job Korgan mentioned that his adventuring party had been offered employment before their... unfortunate... split-up occurred. He asked that we go and see the man who made the offer, Madeen, as he has a reputation to uphold. Madeen can be found in front of the council building in the Government District. |
3305 Belm +2 |
3306 This is an empty potion bottle. STATISTICS: Weight: 1 |
3307 Empty Potion Bottle |
3308 This appears to be a small, empty bottle. STATISTICS: Weight: 0 |
3309 To play with a party entirely created by you, simply start a multiplayer session and assign control of all characters to yourself. |
3310 Under the Gameplay section of the Options page, you can turn on the option to rest until healed. |
3311 You now have the ability to customize your Biography. Go to the Records Page and choose Customize, then Biography. |
3312 If you prefer to play the game in Turn-Based Style, go to the Auto-pause section of the Gameplay Options. |
3313 I... I have been looking at the scars... on my back. The stumps that were... that were once my wings. They do not... they do not make me truly homely, do they? Am I... am I ugly to you? |
3314 The great wind that shakes the tree causes many that dwell there to fear for their safety and curse the bluster. The same wind will cause many a nut to fall, and in this the forest is renewed, providing even more space for those that fear. |
3315 Kundane +2 |
3316 Of course you're not ugly, Aerie. Far from it. |
3317 You could just say you don't know. Boo makes more sense, and he does not have thumbs. |
3318 It would take far more than a couple of scars to hide all the other beauty you possess, Aerie. |
3319 I have no time for such foolish vanity. Leave me be. |
3320 Arbane's Sword of Agility +2 |
3321 R-really? You are... very kind to say so, <CHARNAME>. I... I suppose I am too proud, that I miss my white wings so. |
3322 Cutthroat +4 |
3323 When I was first enslaved, I was kept in a small cage and put on display. I had no room to stand, much less stretch my wings. I... I tried to warn my captor. I pleaded to him... |
3324 ...but my wings withered and became bloody and diseased. Until, finally, he was forced to... to... saw them off. It was... it was so painful and horrid! |
3325 I've felt like a great part of me has been missing ever since. I am incomplete. I... do not feel beautiful, <CHARNAME>. Not anymore. |
3326 Ilbratha +1 |
3327 Vanity? I... I suppose it is. That and my silly pride. I... I'll not bother you with such nonsense again, <CHARNAME>. |
3328 Don't be so hard on yourself, Aerie... Like I said, you're still a beautiful elf. |
3329 You placed too much of yourself in your wings, Aerie. You have to look at the rest of yourself and find beauty in that, too. |
3330 *sigh* If you're going to whine over every little thing, then just do it quietly, all right? |
3331 You... you make me blush with such comments. It makes me wonder if you are sincere, <CHARNAME>... but I thank you nonetheless. |
3332 It is... very hard for me. But I shall try to think as you say... and I thank you for your kind words. |
3333 Y-yes, <CHARNAME>. Iâ€â€I'm sorry to be such a bother... |
3334 Upon stepping through the tent door, the world seems to shift. When it settles, you find yourself standing at one end of a bizarre walkway as the wind blows over you. A massive tower rises on the other side of the bridge. The tent door is nowhere to be found. You shall have to go forward. |
3335 Have I told you of how I was captured and enslaved, initially? |
3336 No, you haven't. |
3337 No... but I have no time to hear the story now. |
3338 It was... my fault, really. I was away from Faenya-Dail, flying just for the glory of it. I... spotted a large group of armed men assaulting some humans on the ground below. |
3339 They were slavers, although I didn't know that at the time. When I saw a human child crying and desperately trying to run away from them, my heart clenched with concern. |
3340 I was distraught. My mother had always warned me to be wary of outsiders... but I did not heed her warnings this time. I flew down to aid the child, swooping to carry him away. |
3341 The child was surprised and frightened, and his struggles slowed me... enough so that a slaver struck me with an arrow. I plummeted to the ground and was knocked unconscious. |
3342 When I awoke... I was in my cage. I was the prize of the slavers... to be sold to the highest bidder. They were pleased to sell me to the circus for a great amount of gold... |
3343 I... I suppose... I suppose I was glad to learn that the child escaped, after all. He ran away after my fall. Hopefully, he survived... |
3344 What else could you have done? It's not your fault it turned out as it did, Aerie. |
3345 That was noble of you, if foolish. |
3346 You were an idiot to take such a risk for a child. I suppose you paid for it, however. |
3347 Yes... I suppose now is not the time for talk. Forgive me. |
3348 It is, though... it was foolish of me to disregard my teachings. And I have paid for it dearly. I was bereft of my home... and then my wings, <CHARNAME>. |
3349 To be bereft of Quayle as well is almost more than I can bear. I think, sometimes, that the gods punish me for my pride. Even Baervan, my deity, gives me little comfort. |
3350 Cure Medium Wounds |
3351 Doom |
3352 Doom (Alteration) Level: 1 Sphere: Charm Range: 25 ft. Duration: 1 turn Casting Time: 9 Area of Effect: 1 creature Saving Throw: None This spell causes a feeling of doom to overwhelm the target. For the duration of the spell, the target receives a -2 penalty to all <PRO_HISHER> rolls, including THAC0 and Saving Throws. There is no Saving Throw for this spell. |
3353 <PLAYER3> follower of <CHARNAME> |
3354 <PLAYER4> follower of <CHARNAME> |
3355 <PLAYER5> follower of <CHARNAME> |
3356 <PLAYER6> follower of <CHARNAME> |
3357 Pirate Leader |
3358 Pirate Leader |
3359 Pirate Mage |
3360 Pirate Mage |
3361 Getting inside the asylum It was looking bad for a moment, and Desharik was not going to let me into the asylum. Luckily, Yoshimo has apparently had previous dealings of some sort with the pirate. I am to be admitted forthwith, and then I shall find out what has happened to Imoen and Irenicus both! |
3362 Getting inside the asylum A moment of hesitation and all is lost. I was able to enter the asylum through Desharik, but I just didn't like the sound of it. Actually, it was looking pretty rough for a while, but then Yoshimo piped up and everything smoothed out. A little too smooth, I think. Desharik was likely setting us up for an ambush. Can't trust a pirate. I will have to find another way within. |
3363 Familiar |
3364 Familiar |
3365 After having used the Rift Device, it cannot be used again due to the curse put upon it. The avatar who gave it to you asked that you return it to him when you have used it to help defeat the Unseeing Eye. STATISTICS: Weight: 0 |
3366 Elder Brain Blood |
3367 Elder Brain Blood |
3368 This is the blood of an elder brain. Squishy brain matter floats in the dark bloody substance. STATISTICS: Weight: 5 |
3369 Circus Worker |
3370 Circus Worker |
3371 Qilue's Home |
3372 To Upper Levels |
3373 House Jae'llat |
3374 The final battle with Bodhi Bodhi has turned Viconia into a vampire! Or... or very nearly. The process may not have been completed in the short time Bodhi has had her. Hopefully, something can be done or I will have lost her. Perhaps the elven war sage might know some way of restoration... or Elhan... |
3376 Blast and bother! These locks have always given me trouble! Trouble they are! |
3377 The final battle with Bodhi Bodhi has turned Aerie into a vampire! Or... or very nearly. The process may not have been completed in the short time Bodhi has had her. Hopefully, something can be done or I will have lost her. Perhaps the elven war sage might know some way of restoration... or Elhan... |
3378 AHHH! Somebody hide me! |
3379 Careful everyone! Play nice! |
3380 Isn't this great? All of us, doing nice things, being happy. It's great! |
3381 Hey, I think everyone would be happier if we were a little nicer! |
3382 Please be nicer. You don't want me to pick up any bad habits, do you? |
3383 I don't think you're the type of people I should be hanging around with! Goodbye! |
3384 Wow! Leader? Me? Oh, this will be GREAT fun! |
3385 I'm sleepy. Can we nap a moment? |
3386 So when are we gonna do something? I'm raring to go! |
3387 I'm hurt. Please help me. |
3388 What a great forest, huh? I never seen trees like these before. |
3389 I like the bustle of the city! So many interesting people! |
3390 Ooh, this is pretty scary, isn't it? I mean, I'd be scared without the rest of you. |
3391 What a great day for adventuring! In fact, everyday is a great day for adventuring! |
3392 Pretty spooky night, but still great for adventuring! |
3393 Whatever you wish! |
3394 Whatever you need! |
3395 Hey there hi there! |
3396 Hop skip to it! |
3397 With a smile! |
3398 Happy to help! |
3399 I'm so sweet I've got rotting teeth and gums! |
3400 C'mon people now, smile on your brother. Everybody get together, try to love one another right now. |
3401 I don't think you're happy enough! I'll teach you to be happy! |
3402 Happy happy joy joy, happy happy joy joy. |
3403 So you're a mage? I knew a mage once, but he was pretty stuffy. You're not like that. |
3404 Smile more often, Edwin. It looks good on you. |
3405 Well, everyone is basically decent, once you get them to unwrinkle their faces. |
3406 Play your song again, Garrick. That one I like. Please? |
3407 Awww! It's just the cutest little hamsty-wamsty! Who's a fuzzy Boo? |
3408 You needn't be so mean! I'm nice to you! |
3409 Oh, someone needs a tickle. Someone needs a tickle! Smile already! Yeesh! |
3410 You are mean, mean, mean! No wonder people don't like you! |
3411 Why must you be such a grumpypuss?! Cheer up! |
3412 I've heard that if you go too long without smiling, your face will crack! |
3413 It must be hard work to be negative all the time! |
3415 DYING SOUND |
3416 I've had friends die before, and it's still sad. |
3417 Poor Edwin! He was just learning how to loosen up. |
3418 Strangers are not permitted here. |
3419 My comrades... fallen... My last breaths are of rage. |
3420 I thank you for my freedom, friends, for I have languished in these dismal vaults too long. |
3421 Andorian |
3422 Inside the planar sphere It appears I have successfully assembled a golem of sorts, which has run off to do battle with the nearby beholder. |
3423 Andorian |
3425 Stanet |
3426 We're all doomed! Run while we're still able. |
3427 Onward, to futility! |
3428 Perhaps we'll survive longer than I had originally thought. |
3429 This group is especially hopeless today! |
3430 Keep up this evil, and we're deservedly doomed. |
3431 I cannot abide by these actions! I must take my leave from this barbaric fellowship. |
3432 While leader, I will endeavor not to get ALL of us killed. |
3433 Certainly I shall collapse from exhaustion before I fall on the battlefield. |
3434 If we are doomed to fail, could we at least do it faster?! |
3435 My wounds are too grave. I am a dead man. |
3436 The majesty of the forest makes me feel insignificant. |
3437 The bustle of the city makes me feel insignificant. |
3438 The sun shines, and I am amazed we live to see another day. |
3439 We're all doomed. |
3440 Life is so hollow. |
3441 Our quest is vain. |
3442 Whatever. |
3443 What is the point? |
3444 If you want. |
3445 It is hardly worth the effort of trying. |
3446 We delude ourselves to think our pitiable band will stand up to our enemies. |
3447 Let us save our effort and just lie down and die. |
3448 I'll do what I can, but expect very little. |
3449 Eldoth, could you stand away from me? The stench is somewhat unnerving. |
3450 Perhaps, Eldoth, you could be a little more polite to our companions. |
3451 You could do us all a favor, Eldoth, by getting killed in the next battle. |
3452 Have you ever wondered how hollow your convictions sound, Ajantis? |
3453 It seems our resident suicide monger, Ajantis, lives in a black and white world. |
3454 If I'd wanted your opinion, I would have asked for it. |
3455 I hope what you say was well intentioned. |
3456 Do not think I will endure your insults indefinitely. |
3457 This passage leads below to a small cellar of no interest. |
3458 This thin bar vibrates softly in your hand. It looks as if it could be used as either a key or a lever. STATISTICS: Weight: 0 |
3459 Your stupidity makes you a doomed man. |
3460 With you as my companion, who needs enemies? |
3461 Around you I almost feel that we have a chance. |
3462 Another victim in our hopeless crusade. |
3463 I would grieve for Eldoth if it were not for the sense of joy I now feel. |
3464 Hail! It is not often that I come across strangers in this part of the world. |
3465 Retreat, you fools. We have no hope to win. |
3466 That was a noble deed. |
3467 I don't agree with our party's course of action. |
3468 I won't stand for such behavior again. |
3469 I cannot allow this to go on. Defend yourselves. |
3470 I will lead for as long as I am needed. |
3471 I will lead for as long as I am needed. |
3472 Oh please, we have tarried long enough. |
3473 I don't know how much longer I can go on. |
3474 The city is an example of man's excesses. I wish we would be gone from this miserable place. |
3475 Why must we emulate the ways of the dwarven folk by crawling about these warrens? |
3476 Yes? |
3477 What do you want? |
3478 Don't bother me. |
3479 As you wish. |
3480 Aye. |
3481 There is a time for talk. This is not such a time. |
3482 My soul aches for my lost Deheriana. |
3483 Hear ye! Hear ye! |
3484 We must not waste time on idle chatter. |
3485 Gaius |
3486 My need for revenge gives me strength to go on. |
3487 Blessed Bolt |
3488 Stay away from me, dark elf. |
3489 How are we to trust one who venerates the Spider Queen? |
3490 Your evil ways will bring your ruin, dark elf. |
3491 This is a crossbow bolt that has been permanently enchanted with the spell Bless. The enchantment will remain until it is fired out of a crossbow, at which time the magic will fade. It has been fabled that if a rakshasa is struck with this bolt, it will die instantly. STATISTICS: THAC0: +1 Damage: 1d8+1 (missile) Launcher: Crossbow Weight: 0 |
3492 Don't make me warn you again, drow. Your next slip will be your last. |
3493 You dark-hearted bitch, you'll die for that. |
3494 Watch what you say. |
3495 Shut your mouth! |
3496 Your candor is appreciated. |
3497 You are a valuable companion. |
3498 Your courage shames the others. |
3499 Shut up, your chattering might drive us all insane. |
3500 One more friend to mourn. |
3501 May Viconia's soul rot in hell. |
3502 Halt, be you friend or foe? |
3503 What cowardice is this?! Return to where you are needed. |
3504 For the glory of Helm! |
3505 We follow the righteous path, the path of Helm. |
3506 This course we take is beyond all tenets of decency. |
3507 I will not stand by while this party descends into depravity. |
3508 Your evil ways end here. Draw steel and we will settle this dispute once and for all. |
3509 I take honor with this responsibility you have bestowed. |
3510 I grow weary. |
3511 We have much evil to fight; we have no time for idleness. |
3512 I am in need of aid. |
3513 This forest has a sense of evil about it. |
3514 This city has a sense of evil about it. |
3515 This dungeon has a sense of evil about it. |
3516 My honor is my life. |
3517 Helm, give me strength. |
3518 By Helm! |
3519 As you will. |
3520 Are you sure you wish to overwrite this exported character? |
3521 With Helm's blessing. |
3522 Yea. |
3523 We must always strive to be role models to the meek. |
3524 The sightless shall rise again! Aaagh! |
3525 Duty to one's cause outweighs all. |
3526 Evil will always fail against courage and honor. |
3527 Evil must be purged without mercy. |
3528 Your actions fly in the face of everything Helm holds sacred. |
3529 There is naught but good and evil. I suspect you are of the latter. |
3530 Evil must be purged wherever it is found, even among companions. |
3531 The stench of evil clings to you in the most vile manner. |
3532 I can bear no more. Raise your weapon and defend yourself. |
3533 I may yet still be a squire, but I possess more integrity than you could ever hope for. |
3534 You will watch your mouth around the fairer sex. |
3535 I thank you for your compliment. |
3536 You are a most beautiful lady, miss. |
3537 You are a man of honor. I respect your integrity. |
3538 I think it would be wise for you to improve your conduct while in this party. |
3539 We can only be content that our companion has fallen while pursuing a just cause. |
3540 It is unfortunate that our companion died before he could recant his ways. |
3541 Greetings. I am Kagain. What can I do for you? |
3542 This isn't worth dying over. |
3543 For the love o' money. |
3544 You buncha chumps! What the hell do ya think you was doing. |
3545 Do gooders always make me wanna vomit. |
3546 That's it, this dwarf is leaving. |
3547 As leader, I plan to make us stinking rich. |
3548 Even a dwarf's got a limit to his stamina. |
3549 Waiting around ain't gonna make us any money. |
3550 This dwarf's not feeling too good. |
3551 Damn forest, always reminds me of pansy elves. |
3552 I like it here, where the gold grows. |
3553 I don't wanna talk. |
3554 Go pester someone else. |
3555 I need an ale. |
3556 *buuurp* Sure. |
3557 All right. |
3558 Why me? |
3559 The only thing better than gold... is more gold. |
3560 You pugs are starting to piss me off. |
3561 Gold runs the world, kid. Faster ya learn that, the better life will treat ya. |
3562 If I had a copper for every moron I've run across, I could buy Baldur's Gate. |
3563 You're the stupidest dwarf I've ever met! You're an embarrassment to dwarves everywhere! |
3564 Yeslick, your stupid mine is what started all this trouble. |
3565 Yeslick, shut your lousy mouth and git outta my face. |
3566 You're an imbecile Yeslick. If you piss me off one more time, I'm going to rip yer head off. |
3567 Ya lousy excuse for a dwarf, I'm gonna rip you a new arse. |
3568 You should shaddup. |
3569 Keep on talking that way and I'm gonna stuff yer mouth full o' horse dung. |
3570 Shaddup and show me the money. |
3571 Are you some kind of a moron? What do ya think you was doing?! |
3572 Altruistic moron! |
3573 Ya dolt, shut yer trap before it gets you into trouble. |
3574 Better them than me. |
3575 Stupid dwarf was going to die sooner or later. |
3576 Hold travelers, I challenge your best warrior to a duel. |
3577 Discretion is the better part of valor. |
3578 Eat steel, scum. |
3579 It seems that this party isn't as pathetic as I first suspected. |
3580 This is the kind of stupidity we get with male leadership. |
3581 I can't take much more of this male imbecility. |
3582 Forget our deal, I'm leaving. |
3583 I'll lead this party better than any man could. |
3584 Some rest is in order. |
3585 This is such a waste of time, or should I say men are such a waste of time. |
3586 There is nothing to calm my anger now... my business is ruined. My failure ends with my death. |
3587 CTRL- |
3588 I don't have time to bleed. |
3589 Men are pathetic. |
3590 If it bleeds, I can kill it. |
3591 I love bloodshed. |
3592 Okay. |
3593 Really? |
3594 I'll do it. |
3595 Life is made fun by crushing your enemies. |
3596 Sometimes the smell of a man makes me sick to my stomach. |
3597 Steel is the only thing that a woman can depend upon. |
3598 Men never think with their minds. |
3599 Say another word, Eldoth, and I'll cut out your tongue. |
3600 Your impudence will one day get you killed, Eldoth. |
3601 Eldoth, you're an impotent, degenerate lout who has delusions of male superiority. |
3602 Watch your mouth, Eldoth, or I'll end your life where you stand. |
3603 You were warned, Eldoth! Now reap the consequences. |
3604 Flattery will get you nowhere. |
3605 You're such a funny man! That's why I'm gonna kill you last. |
3606 How would you like my sword tickling your innards? |
3607 Useless male dung heap. |
3608 I spit on your manhood. |
3609 Don't think yourself second to any man. |
3610 More carrion for the vultures. |
3611 The swine had it coming. |
3612 Help me! If you don't help me, they'll kill me. |
3613 We must flee to fight another day! |
3614 Lil alurl! For Shar! |
3615 I find this a most satisfactory arrangement. |
3616 Surface-dwellers can be so stupid. |
3617 I am beginning to tire of spending my time with fools. |
3618 I have no desire to remain in the company of the witless. |
3619 I see you have learned much in your short lifespan. |
3620 How long do you intend to crack your whip on my back?! I say we stop now. |
3621 The drow are never this idle with their time. |
3622 No... it cannot end like this... I shall not allow it! |
3623 I am still unused to all this green and fragrant brightness... part of me yet looks for the hidden spider's web amongst all this. |
3624 Ahhh, this light... still it burns me! |
3625 There is no roof to this world. I feel as if I shall fall into this sky of yours sometimes. |
3626 Jal Khaless? |
3627 Yes, abbil? |
3628 Usstan zhah dosst. |
3629 Player 1 is the winner. Now you die. |
3630 Trust is for the foolish... and the dead. |
3631 I shall follow your strength. |
3632 Destiny awaits! |
3633 Nau natha. |
3634 A'dos quarth! |
3635 As you desire. |
3636 If that is your will. |
3637 Greetings, darthiir, I know that you look upon me as an enemy, but perhaps we could ignore our differences. |
3638 Iblith! If that is how you want things, then so be it. |
3639 I worship Lolth no longer. |
3640 Don't threaten me, Kivan. It shall only lead to your death. |
3641 If you wish to die, I am pleased to assist. |
3642 I will not accept such arrogance from a male. On your knees. |
3643 I am... flattered, thank you. |
3645 Never again speak to me in such a manner. |
3646 You are one of the few among us whom I can respect. |
3647 In the Underdark, you would be fodder for the kuo-toa. |
3648 Male, fetch me something to eat. |
3649 Death is not something to mourn. |
3650 It is sad that Kivan and I never understood each other. |
3651 Hello there. I have a pretty proposal for you. |
3652 Brave, brave Sir Garrick, Sir Garrick led the way. Brave, brave Sir Garrick, Sir Garrick ran away! |
3653 Once more unto the breach, dear friends. |
3654 The hunt for Valygar is over I have hunted down the ranger, Valygar Corthala, and returned his body to the Cowled Wizard, Tolgerias, in return for a reward and some information. |
3655 If man is known by the company he keeps, I shall be thought of gloriously. |
3656 Why did we just do that? |
3657 I can't stand by and just let this happen. |
3659 I'm sorry, but I have to leave. I can't stomach what we do any more. |
3661 Player 2 is the winner. Now you die. |
3662 I feel a little unprepared for this job, but I'll try my best. |
3663 A yawn is a silent shout. |
3664 A bored man is an angry man. |
3665 My goodness, I think I'm dying. |
3667 I think that I shall never see a poem lovely as a tree. |
3668 'Tis a beautiful day in the neighborhood. |
3669 Yes, sir? |
3670 I am at your service. |
3671 Life is glorious. |
3672 At once. |
3673 With god speed. |
3674 With joy, sir. |
3675 Give and spend, and the gods will send. |
3676 Make short the miles with talk and smiles. |
3678 Love makes the world go round. |
3679 Music has charms to soothe the savage breast. |
3680 The prophecy of Sekolah The rebel leader has been killed and his heart given to the king of the sahuagin, who was quite pleased. He brought me to the entrance to the Underdark, which he says is my only way home, and rewarded me for the heart. The prince's priestess, Sallinithyl, appeared after he left, angrily telling me that I have doomed the sahuagin to a slow death by killing the prince... obviously I was not the chosen of Sekolah after all. Too bad for the sahuagin. |
3681 Perhaps you'd care to hear my music, Skie. It's very different and somewhat better than Eldoth's. |
3682 Why do you stay with Eldoth, Skie? Can't you see he's just using you? |
3683 Don't speak to Skie that way, Eldoth. She deserves better. |
3684 Player 3 is the winner. Now you die. |
3685 A girl of beauty is a joy forever. |
3686 Thank you so very much for your most gracious compliment. |
3687 I don't know what I did to deserve that. |
3688 It takes two to make a quarrel. |
3689 I think you're an honorable person. |
3690 I don't remember knowing a more caring person. |
3691 Player 4 is the winner. Now you die. |
3692 I think you need to learn some manners. |
3694 The world is such a cruel place. |
3695 Nooo. Why her? She didn't deserve this! |
3696 I've been looking for... strong men like yourselves. |
3697 Nothing's worth dying for. |
3699 Mmmmm. I keep very pleasant company. |
3700 I really think this party needs new leadership. |
3701 To lead this party, we need someone intelligent, preferably female, and most likely me. |
3702 I've tried to guide this group in the right direction, but I'm tired of trying. Goodbye. |
3703 This is probably the sanest decision this group has ever made. |
3704 A woman needs her beauty rest. |
3705 Perhaps we could do something a little more exciting than looking pretty. |
3706 I'm hurt. S-stop what you're doing and help me now. |
3707 The city is a beautiful place, so full of the gullible and stupid. |
3708 Yes, dear? |
3709 I'll do anything. |
3710 I feel so sensual. |
3711 If that's your desire. |
3712 With pleasure. |
3714 Of course, darling. |
3715 Between two evils, I always choose the one I haven't tried. |
3716 The final battle with Bodhi Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Viconia. Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue, I will lose even more than I thought possible. I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake as well! |
3717 I love it when you speak to me that way. |
3718 When I'm good, I'm very, very good... but when I'm bad, I'm better. |
3719 Everyone in this party is entitled to my opinion. |
3721 I assume, Coran, that you think your elven charms are considerable. Let me enlighten you: They aren't. |
3722 Player 5 is the winner. Now you die. |
3723 You have about as much appeal as a rutting owlbear. |
3724 You think I'd surrender myself to the likes of you? That's a laugh. |
3726 Watch what you say, elf. |
3727 I might find you attractive, Coran, if you weren't so irritating. |
3728 I like it when you're nasty to me. |
3729 You could be somewhat more creative in your insults. |
3730 I always love a good compliment. |
3731 You're a very sexy man. |
3732 I'd love to see what other skills you possess. |
3733 Player 6 is the winner. Now you die. |
3734 My feet are very soreâ€â€perhaps you could massage them. |
3735 The rest of you should be careful lest you end up like our unfortunate friend. |
3736 Don't die, silly elf, I didn't mean all of the things I've said. |
3737 I am Faldorn. I have been looking for those who would fight for the sanctity of this forest. |
3738 I will not waste my life here. |
3739 We have pleased Oak Father, I sense it. |
3740 Sahuagin Scribe's Notes |
3741 Oak Father would frown on us now. |
3742 I cannot stand by people of such little character. |
3743 I will have nothing more to do with your lot. |
3744 I will do as best I can as your leader. |
3745 All of nature's children must rest sometime. |
3746 There is much to do, and little time to waste. |
3747 I am wounded. |
3748 The sanctity of these woods must be preserved. |
3749 Cities are a blight upon the beauty of nature. |
3750 Nature is all. |
3751 I am one with nature. |
3752 You want something? |
3753 I will do that. |
3754 Of course. |
3755 *grunt* |
3756 Why must man always despoil the Oak Father's gifts? |
3757 Man is the least grateful of nature's children. |
3758 Oak Father, please forgive your wayward brood. |
3759 I am angry, don't talk to me now. |
3760 You are a fool, Jaheira, to think that man can live with nature and not destroy it. |
3761 You dilute our order with your compassionate attitude. |
3762 One day, woman, you and I will settle our differences. |
3763 Jaheira, your choice of a mate suits your weakling nature. |
3764 Sahuagin Scribe's Notes |
3765 It's time that I rid our fellowship of your unwholesome influence. |
3766 I don't know why you speak to me so. |
3767 I have no quarrel with you. Pleaseâ€â€don't create one. |
3768 I thank you. |
3769 This scroll seems to be a collection of stories about great wars of the sahuagin. They mention planned offensives against land-dwellers all along the Sword Coast as well as tales of past offensives. The sahuagin appear to be a particularly warlike race, constantly planning full-fledged invasions of the shores but rarely following through due to incessant infighting. The events that you have seen in this particular settlement would seem to bear that out. An interesting insight into sahuagin culture. |
3770 You have more wisdom than the others give you credit for. |
3771 I am glad to adventure with one who respects our Oak Father's kingdom. |
3772 This scroll seems to be a collection of stories about great wars of the sahuagin. They mention planned offensives against land-dwellers all along the Sword Coast as well as tales of past offensives. The sahuagin appear to be a particularly warlike race, constantly planning full-fledged invasions of the shores but rarely following through due to incessant infighting. The events that you have seen in this particular settlement would seem to bear that out. An interesting insight into sahuagin culture. |
3773 Your shallow regard for nature sickens me. |
3774 Death is a natural end that everyone must face. |
3775 Her poisonous influence has been ended. |
3776 Gentlemen, gentlewomen, may I introduce myself? I am Eldoth Kron. |
3777 Better a coward than a dead man. |
3778 If we must. |
3779 I am glad to be associated with such a fine group of gentlemen. |
3780 This party's direction seems to be somewhat misguided. |
3781 I don't know how much longer I can bear the company of so many fools. |
3782 Goodbye now, hope to never see you again. |
3783 I take this responsibility knowing I am best suited for it. |
3784 I think it would be well to stop and rest. |
3785 If I wanted to live a life of tedium, I would have become a monk. |
3786 Help, my injuries are grievous. |
3787 You're so dull. |
3788 What's your worry? |
3789 Don't bore me. |
3790 As you command. |
3791 Certainly. |
3792 This is so tedious. |
3793 There is no evil but stupidity. |
3794 There is no good or evil, only the charming and the tedious. |
3795 Only shallow people don't judge by appearance. |
3796 The first duty in life is to be as artificial as possible. |
3797 Kruin |
3798 Kruin |
3799 Set Snare Succeeded |
3800 Waukeen Temple |
3801 Martial Staff +3 |
3803 Sunray |
3804 Lightning Strike |
3805 Takes <AMOUNT> <TYPE> damage from <DAMAGER> |
3806 Charm Fire Elemental |
3807 Cure Medium Wounds (Necromancy) Level: 3 Sphere: Healing Range: Touch Duration: Permanent Casting Time: 5 Area of Effect: 1 creature Saving Throw: None By casting this spell and laying <PRO_HISHER> hand upon a creature, the priest heals 14 points of wound or other injury damage from the creature's body. This healing cannot affect creatures without corporeal bodies, nor can it cure wounds of creatures not living or of extraplanar origin. Curing is permanent only insofar as the creature does not sustain further damage; caused wounds will healâ€â€or can be curedâ€â€just as any normal injury. |
3808 Charm Air Elemental |
3809 Charm Earth Elemental |
3810 Skie, my little angel, a woman should know her place. |
3811 Skie, don't bother me right now. |
3812 Be silent, Skie! It's not like your opinion is worth anything. |
3813 Shar-Teel, your lot in life is to bake cookies and bear children. Now shut up. |
3814 Stop your whining, wench. |
3815 Your wit is somewhat lacking. |
3816 I knew that. |
3817 Don't try my patience. |
3818 Perhaps we could talk over wine tonight. I've never met a lady such as you and am desirous to know you better. |
3819 Try to keep quiet and speak only when spoken to. |
3820 You must be the most uninteresting person I have had the honor of knowing. |
3821 Too bad. |
3822 The wench had it coming. |
3823 Ho! Travelers, hold a moment. |
3824 This adventure has gotten out of hand. |
3825 I think we all deserve a pat on the back. |
3826 I cannot give my approval for what we've just done. |
3827 If our fellowship continues in this vein, I may have to leave. |
3828 I can't stay with this group any longer. I have to call it quits. |
3829 I think my new responsibility will be a great deal of fun. |
3830 Even the most prolific adventurer must take some time to rest. |
3831 My worst hate is reserved for sitting and doing nothing. |
3832 It's only a flesh wound. |
3833 Yes? |
3834 What is your bidding? |
3835 Life is adventure or nothing. |
3836 Luck be a lady. |
3837 Great peril yields great beauty. |
3838 Wherever fate takes me. |
3839 The storm is always preferable to the calm. |
3840 The essence of pleasure is spontaneity. |
3841 You can't live without a little adventure. |
3842 Luck is always on the side of the romantic. |
3843 Safana, you are full of such subtle wit and charm. |
3844 Sometimes, Safana, I find myself attracted to you, despite your shallow spiteful demeanor. |
3845 You've been dominating my thoughts recently, Safana. It's distracting my work. |
3846 If you weren't such a self serving wench, I... don't think I'd find you half as attractive. |
3847 Admit it, Safana! You sometimes find me to your liking. |
3848 You are rather uncouth today. |
3849 I don't appreciate your humor. |
3850 I accept your compliments. |
3851 A fine figure like yours shouldn't be risked in an occupation such as adventuring. |
3852 A more beautiful girl I don't think I've laid eyes on. |
3853 You have the most beautiful... er... eyes. |
3854 I grieve to lose a friend. |
3855 I wish we had more time to know each other, Safana. |
3856 By the ice breath of Auril! 'Tis good to see new faces and taste freedom again. |
3857 Tempus, forgive my cowardice. |
3858 Tempus! Give us victory! |
3859 I am proud to stand among such strong warriors. |
3860 Our actions are not those of warrior born. |
3861 What sort of craven cowards are we? |
3862 I can no longer honorably work with such as you. |
3863 I have always dreamt of leading such a worthy band. |
3864 I'm tired. |
3865 Damn the icicles of Auril. I'm BORED. |
3866 'Tis but a flesh wound. |
3867 By Tempus's shield! |
3868 What is your command? |
3869 Hello? |
3870 'Tis a fine day to die. |
3871 If Tempus wills it. |
3872 By Valkur's mighty blade. |
3873 'Tis better to die on your feet than live on your knees. |
3874 May Auril bestow the frost kiss upon our enemies. |
3875 By Valkur's strapping buttocks. |
3876 A god's favor is fickle, at best. |
3877 Shar-Teel seems to have more spine that a lot of the men in this party. |
3878 You are valiant of action, Shar-Teel. A pity your spirit is mismatched. |
3879 Stay well clear of me, you foul speakin' heretic! |
3880 Tempus would guide your wayward soul, if you let him. |
3881 May Tempus someday show you the error of your ways. |
3882 I do not take such insults lightly. |
3883 I thank you for your kind words. |
3884 Do not mock me! |
3885 You shame this party by your mere presence. |
3886 You are a strong warrior. I respect that. |
3887 In a war of virtues, thou art unarmed. |
3888 To die in battle is the most glorious death of all. |
3889 'Tis a shame to lose such an accomplished warrior. |
3890 Eldoth! I thought I'd never see you again. Who are you? What are you doing here? |
3891 Please, heeeeeelp me! |
3892 You're the finest group of friends I've ever had. |
3893 I don't think what we're doing is morally right. |
3894 All of you are such pigs. |
3895 Fireball-Lightning |
3896 I can't take this any more. I'm going back home! |
3897 I don't know if I can handle this leadership thing, but I'm going to try. |
3898 I'm getting tired. Couldn't we take a rest soon? |
3899 Summon Shambling Mound |
3900 I'm so bored. |
3901 Ahhhh, I'm hurt. Heeelllppp! |
3902 Can I help you? |
3903 I broke a nail. |
3904 I've mussed my hair. |
3905 My feet hurt. |
3906 I have a cold. |
3907 I have a headache. |
3908 Do you like my perfume? |
3909 It's been so long since I've had a hot meal. |
3910 Let's go shopping! |
3911 I want to go home. |
3912 Eldoth, why do you treat our companions so badly? |
3913 I love you, Eldoth. |
3914 Why do you always have to make fun of me?! I hate you! Get away from me! |
3915 Aim |
3916 I'd love to hear your music, Garrick. |
3917 Eldoth is a kind man. He cares about me, Garrick. |
3918 I'm sorry, did I do something wrong? |
3919 Eldoth, tell them to stop being so cruel. |
3920 Th-thank you, you're very kind. |
3921 You're a good friend. |
3922 I feel safe with you in the party. |
3923 I think you're a beautiful person. |
3924 *sniffle* I can't believe he's dead. |
3925 Holy Smite |
3926 What am I going to do? *sniffle* You can't die, Eldoth, you can't. |
3927 The final battle with Bodhi Bodhi has turned Anomen into a vampire! Or... or very nearly. The process may not have been completed in the short time Bodhi has had him. Hopefully, something can be done or I will have lost him. Perhaps the elven war sage might know some way of restoration... or Elhan... |
3928 Minsc continues to make the most... unique of acquaintances. To follow his charge, thou art brave indeed. |
3929 These odds are idiocy! Retreat! |
3930 For right! And I always am! |
3931 This group shows promise exceptional. |
3932 Must I watch over this group as a nanny the child?! |
3933 I cannot abide by this decision! 'Tis idiocy! |
3934 Thy manner is inexplicably evil! I take my leave! |
3935 A wise choice to appoint the wiser. |
3936 Magic does not nest well in a tired mind. I must sleep. |
3937 Might we move on? |
3938 By the Three, I do not feel well inside. |
3939 Such bustle! The cities of Rashemen are empty compared. |
3940 Thy called? |
3941 Whatever thy need. |
3942 Thy wish my ear? |
3943 As directed. |
3944 No less than done. |
3945 As well as I can. |
3946 Go here! Do that! What about MY needs? |
3947 These boots were made for walking, and that's just what they'll do. |
3948 Who art thou to touch me like you know me?! |
3949 Watch thee where thy place that pointer! |
3950 Must thou keep that rodent so close? 'Tis surely unclean. |
3951 Stand easy, Minsc! Thy needs not be so motherly. |
3952 Evil to thy cause? Perhaps. However, those of decent nature know otherwise. |
3953 Any protection would be courtesy, not necessity. My power is no less than thine! |
3954 Thou shalt not question my will once I present thy neck to the Orthlor! |
3955 I pray thee did not kiss thy mother with that mouth. |
3956 Thou art right indeed. After my own heart. |
3957 Thou art fluent in compliments. Some might say effluent. |
3958 I'll thank thee to remain downwind. 'Tis hard to cast spells while I gag. |
3959 I should keep an eye towards Edwin. One can only expect treachery from his kind. |
3960 Thy decency is refreshing when so many we meet are... lacking. |
3961 No more mistakes, people! We can afford no more losses! |
3962 Minsc! His mighty berserker wrath will not go unremembered. |
3963 Holy Smite (Necromancy) Level: 3 Sphere: Healing Range: Visual range of the caster Duration: Instant Casting Time: 3 Area of Effect: 20-ft. radius Saving Throw: Special This spell calls upon energy from the Positive Energy Plane in order to open a channel between it and the targets. The result is that any evil creatures within the spell's area of effect take 1d4 points of damage per level of the caster, or half damage upon a successful Saving Throw vs. Spell. If the victims fail their Saving Throw, they are also blinded for 1 round. |
3964 Elven War Sage |
3965 Go no further! I require the services of your group. (Yes, they will do nicely.) |
3966 I'll not die to incompetence! |
3967 Your worthless lives end here! |
3968 I had not thought this group capable of pleasing me, but I am impressed. |
3969 Could my opinion of this group drop ANY lower? Evidently so. |
3970 I warn you, I cannot abide this charity. It is not to my tastes at all. |
3971 No, I do not feel this is working out. You waste opportunity after opportunity. I will stand no more. |
3972 It is about time you monkeys realized who should be leader. |
3973 I require rest. I demand we stop. |
3974 Inactive outward, inactive inward. Why do I suffer these fools? |
3975 I could use some help here, fools. |
3976 Yes? |
3977 What is it now?! |
3978 Go bother someone else. |
3979 My actions are yours. |
3980 As directed, for now. |
3981 If I must. |
3982 I do not understand this "mouse magic" that makes me do your bidding! |
3983 Elven War Sage |
3984 Tedious monkey-work. |
3985 A waste of my talents. |
3986 Fine, fine, just stop pestering me. |
3987 This witch deceives you with her lies! I tell you she is evil! |
3988 There is no protection if you goad me further, witch! |
3989 Her power is nothing without the will to use it! Step from behind your excuses and let us end this here! |
3990 'Tis welcome you find no fault with one such as I. |
3991 Elven Archer |
3992 Elven Archer |
3993 Elven Battle Mage |
3994 Elven Battle Mage |
3995 This book has been drenched in blood, ruining most of the pages within. The original ink, faded to begin with, is now thoroughly illegible. A more recent script handwritten in the margins has left an impression revealing a few words here and there, just enough to decipher the nature of the tome. This text apparently dealt with the process that one would go through to become a vampire, though the little you can see gives no indication why someone would want to do such a thing. There is a stamp on the back of the book suggesting that this tome was once archived and recorded by the followers of Oghma. STATISTICS: Weight: 2 |
3996 Her company is refreshing, but I am surprised I find it so. |
3997 No harm shall come to her while I yet live! |
3998 Watch your words when addressing me lest they be fed to you on the end of my boot! |
3999 Your words please, though I know not their motive. |
4000 Dea Vampir Becomos |
4001 This group be a damn sight better off without you! |
4002 Must you crowd so close? 'Tis bad enough I must walk with you chimps. |
4003 Typical response; I wonder if they will prove useful at all. |
4004 Conjur Ota Servanta |
4005 Pawn discarded. I'll have to find another group if this keeps up. |
4006 Checkmate! At last the witch dies! |
4007 How long must we wait here? Things stir to the south as we sit! |
4008 I will not fall here! |
4009 For the fallen! |
4010 Our actions are good, and will serve the greater balance. |
4011 I hope this is not a sign of things to come. We must strive to maintain balance. |
4012 This is no longer a matter that can be brushed aside! Change your ways or we shall be at odds! |
4013 I... I cannot believe the change in this group! For the greater balance, I... I must oppose you! |
4014 As I have said before, you could not have made a better choice. |
4015 Rest would be welcome lest we endanger ourselves. |
4016 It is strange that we stand about when there is so much to do. |
4017 I will require healing if I am to be of use to the group. |
4018 I am at peace in the outdoor places, though it never seems to last. |
4019 I have no patience for cities. Our stay had best be a short one. |
4020 Nature could find a home here if it were properly cleansed and balanced. |
4021 Nature has many children that call the darkness home. I am not one of them. |
4022 Nature's servant awaits. |
4023 I await your need. |
4024 I am ready. |
4025 It is done. |
4026 As you direct. |
4027 I go. |
4028 As I would have done. |
4029 If it will help. |
4030 I thought as much. |
4031 As you would have it. |
4032 Khalid, my dear, 'twould take a sailor to untie that tongue. |
4033 Insufferable? |
4034 Beautiful? |
4035 Do you claim to fight evil while you are diabolic yourself? |
4036 I know not your goals, but you are nearly Zhentish in spirit. 'Tis disgusting. |
4037 You demonstrate your own pettiness. It saves me the trouble, so I take no offense. |
4038 Careful. Ground tongue makes excellent fertilizer, especially with what you're spewing. |
4039 Is grass not made of blades? Do stars not shoot? Nature be well armed, and demands so of her servants! |
4040 You are amusing, in a "what the hell is wrong with you" kind of way. |
4041 Seldom do I find so little fault with someone. I hope it lasts. |
4042 Keep your distance. I doubt your motives are as you claim. |
4043 No sorrow for those lost in righteous battles. |
4044 Blast it, Khalid! You die, and I swear you'll never hear the end of it! |
4045 C-calm yourself, dear. We must proceed c-c-carefully. |
4046 Better part of valor! Better part of valor! |
4047 Oh, my heart's really not in this! |
4048 Gorion would be proud of your actions. |
4049 Gorion would have none of this! 'Tis shameful! |
4050 I'll not have a part in this! Change your course lest I be forced to s-stop you! |
4051 I will not allow this! Itâ€â€it's utterly evil! |
4052 If you wish, but I'm not a very inspiring leader. |
4053 *yawn* I think much c-c-clearer withâ€â€with rest. Might we stop? |
4054 I prefer these long periods of relaxation. Lovely day for it. |
4055 I am getting weaker. I'll need a healer as soon as possible. |
4056 I am much more at ease in the forest. |
4057 Cities are always so intimidating. So many people. |
4058 T-there are S-SO many places I would rather be. |
4059 Sunny or not, 'tis nice to enjoy the out-of-doors. |
4060 Even with infravision, I prefer the daylight. |
4061 C-Can I help you? |
4062 You have need of me? |
4063 WHA... y-yes? |
4064 If none are better. |
4065 I can but try. |
4066 I'll do my best. |
4067 If at first I don't succeed, the wife won't let me forget. |
4068 Th-th-that's all, folks! |
4069 Ch-ch-ch-... ch-ch-ch-chia! |
4070 Click on someone your own size! |
4071 Please, J-Jaheira, you needn't be so... s-so... |
4072 Yes, that's definitely it! |
4073 Ye... no, stay beautiful. Despite yourself. |
4074 Usually everyone proves themselves, but there is something... disturbing about you. |
4075 I had thought none could be so beyond the bounds of goodness. Certainly you need h-help. |
4076 S-sharpen your tongue elsewhere. Everyone deserves a chance. |
4077 You... hmmph... must y-you c-continually... |
4078 Th-thank you. |
4079 I don't want to seem c-confrontational, but could you be a little less... well... evil? |
4080 Your honesty is refreshing, but lace it well with tact. |
4081 Your company is a w-welcome part of this group. |
4082 Another friend fallen. Does it never end? |
4083 Jah... Jaheira. no. NO! |
4084 Stand and deliver, that my hamster might have a better look at ye! |
4085 No, despair not! I will inspire you by charging blindly on! |
4086 Go for the eyes, Boo, GO FOR THE EYES! RrraaaAAGHGHH! |
4087 We are all heroes, you and Boo and I! Hamsters and rangers everywhere, rejoice! |
4088 This behavior must not continue! Feel the burning stare of my hamster and change your ways! |
4089 This is not right. Change our course or I will have to apply a considerable wallop of virtue! |
4090 Boo can stand only so much! |
4091 Magic is impressive, but now Minsc leads! Swords for everyone! |
4092 We must rest soon. Boo is getting squirrely. |
4093 Boo must have his exercise lest he bite us all in hard-to-reach places. |
4094 I must get aid soon. Boo is too young to have to avenge me. |
4095 You know... I think the forest likes Boo. |
4096 A den of stinking evil. Cover your nose, Boo. We will leave no crevice untouched! |
4097 Strange things go bump in the night, but none bump bigger than Minsc! |
4098 You point, I punch. |
4099 Swords, not words! |
4100 Minsc and Boo stand ready. |
4101 Where Minsc goes, evil stands aside. |
4102 Squeaky wheel gets the kick. |
4103 Full plate and packing steel! |
4104 Stand back for justice! |
4105 When the going gets tough, someone hold my rodent. |
4106 There be safety in numbers, and I am two or three at least. |
4107 Butt-kicking for goodness! |
4108 It is as you would have it. 'Tis my sworn vow to ensure your every need is catered to. |
4109 Where Dynaheir goes, so goes my blade. |
4110 Lay a finger on what I protect, and forevermore ye will answer nature's call with a hook! |
4111 Stand ye not too close! Dynaheir is under my protection! |
4112 Play on, bard! 'Tis sweet music to my furry friend. |
4113 I take no offense from your comments. You just don't understand the bond I have with Boo. |
4114 Your words are as sharp as my blade, though not half as shiny. Oooo, shiny. |
4115 I am of few words and fewer hesitations! Warning's past, and now you die! |
4116 You travel with Minsc, you toe the line! I'll not suffer slackers while I'm busy hero-ing! |
4117 Boo does not like your manner. Away with ye. |
4118 Choose your friends wisely. Not all are as trustworthy as Minsc and Boo. |
4119 No finer a place to die than the battlefield! |
4120 Dynaheir! Nooooo! You will be avenged! |
4121 Ye already be disturbed, now leave me be. Yer company be toil enough as is. |
4122 A pox on ye, I'll no lose my neck to this lot! |
4123 And the rivers run red! |
4124 Effective. I may not kill you after all. |
4125 Ye goody goodies make me sick! |
4126 Any more of yer nice-nice and I'm gone! |
4127 I'll suffer this group no more! Best ye sleep with one eye open! |
4128 I have no equal, but I prefer to work alone. |
4129 If'n I'm not allowed to sleep, our next assailants may just live. |
4130 A good blade must be fed. Find prey or I find you. |
4131 A death be in me if I no get help. |
4132 I hate the woods. Prey be so much easier to find in the city. |
4133 Dungeons! The dark is nice, but blast this damp! |
4134 I be much preferring the cover of night o'er this blasted daylight. |
4135 Ye spoke at me? |
4136 This better be good. |
4137 What need ye dead? |
4138 I'll do yer toil. |
4139 Go suck yer blade. |
4140 Sleep lightly taskmaster. |
4141 I warrant your attention?! Oh frabjous day, callooh callay! |
4142 Arrrr! |
4143 Leave me be lest your head leave yer neck. |
4144 What part of "I'm a loner" do ye not understand?! |
4145 That mad wizard is off on one of his "spells" again. |
4146 My "equal" is a talent of many men, all of them fools. |
4147 Do ye truly want yer last words to be so stupid? |
4148 Do not make light of me! My purpose is greater that you can imagine! |
4149 I've suffered yer company as long as I'm going to! Ye could be Harpers, the way ye irritate me so! |
4150 Yer wit be sharp as my blade! Do we exchange jabs, or will ye cease yer prattle?! |
4151 Mayhaps we should just befriend them all and go for tea, eh? |
4152 Ye live longer if ye don't annoy me. Mayhaps even a week or more. |
4153 Keep yer distance, ye goody-goody. I no like the smell of charity. |
4154 Good or bad, you'll go the way of all flesh. |
4155 'Tis a wonder you've lived as long as you have. |
4156 Fool! Now we'll need another mule! |
4157 And the mad wizard falls! Saves me the trouble! |
4158 Walking alone on the Coastway road! How smart is this? |
4159 Live smart! Live long! Run away! |
4160 This group may be capable of learning after all! |
4161 'Tis a wonder your brains can keep you breathing! Try to behave! |
4162 Only the truly inept would resort to such evil as this! I'll not stand much more! |
4163 I am getting stupid just being near you! You are unteachable! Goodbye! |
4164 At last you realize the potential of my amazing brain! |
4165 If I go too long without rest, I'll end up as stupid as you! |
4166 The mind atrophies with disuse! Let's do something! |
4167 Hello! I need healing here! |
4168 Deciduous, coniferous, and... uhhh... green. |
4169 If I'm so smart, what am I doing down here? |
4170 If I weren't so intelligent, I might be a little nervous of the dark. |
4171 What do you need?! |
4172 You grunted? |
4173 Can I... help you? |
4174 I'm too smart for this. |
4175 Is that all? |
4176 There's none better. |
4177 I am so smart! S M R T! I mean S M A R T! |
4178 Shake a paw! C'mon, shake a paw! |
4179 Feel my amazing brain! Go on, touch it! |
4180 I wile away the hours, conferring with the flowers, consulting with the rain. |
4181 Ruler of the world, hmmm? Only if chosen by virtue of an... uncluttered mind. |
4182 Indeed you grow "grander" by the moment. Though how a fat head will help, I do not know. |
4183 Oh yeah?! Well I've got more smarts in my little finger than you've got in your little finger! No... wait a minute. |
4184 Violence is a trademark of low intelligence! |
4185 Mind not what others say. The intelligent enjoy your music regardless. |
4186 Oooo, insult me again. Only this time, use your brain. |
4187 You don't expect me to believe you meant that? I'm too smart for your hidden insults! |
4188 Leaving Shadows |
4189 Who taught this chimp to talk?! What they can't do these days! |
4190 Well, I certainly would have handled THAT better. |
4191 If you were smarter, you'd enjoy my company more. |
4192 If you need any help... y'know... thinking, just let me know. I'm here to help. |
4193 This text is written in a very old dialect of southern Common that you are not familiar with, though it does not appear to be a particularly ancient tome. It seems to be a section of the personal journal of a noble named Tomass Sangui and deals with the acquiring and control of his most devoted servants. It is difficult to ascertain much more, though from the frequency of certain words, you are reasonably sure that Tomass was creating vampire minions, if not some other creature that feeds on blood. His knowledge on the subject seems quite intimate indeed, and he details the long process of completely turning a victim. Apparently, if the process is interrupted, it can be reversed, but the author does not say how. There is a stamp on the back of the book that indicates it was once archived and recorded by the followers of Oghma. STATISTICS: Weight: 2 |
4194 The stupid will fall while the smart survive. |
4195 Ahh, Tiax! Had you asked, I would have said you were too dumb to live. |
4196 You! Tiax would speak at you, for 'tis destined to be so! |
4197 Tiax will rule... from a distance! |
4198 Tiax will smite thee! |
4199 Tiax is impressed with this group! You will continue to serve him once he rules. |
4200 Archer! Use fire to kill the beasts ere they rise again! |
4201 Move out! The battle is far from over! |
4202 Tiax fails to see how this will aid in his ascension! |
4203 Continue with this... unprofitable behavior, and Tiax will seek his destiny elsewhere! |
4204 You are unworthy to sit at the feet of great Tiax! I shall find another for that exalted spot! |
4205 As it should be! Tiax was destined to lead! |
4206 Tiax needs rest if he is to rule! |
4207 Attack formations! Hold back the fiend! |
4208 We get no closer to world domination just standing about! |
4209 Destiny had best hurry. Tiax does not feel well at all. |
4210 When Tiax rules, this forest will be lumber for but a leg of his throne! |
4211 When Tiax rules, the stones of this city shall build his castle! |
4212 <CHARNAME>, please! We cannot defeat this thing alone! |
4213 Why must Tiax traverse this dank hole?! Cyric said nothing of soggy boots! |
4214 Tiax must squint in the sunlight! One day... revenge shall be his! |
4215 Night would DARE hamper the sight of Tiax?! |
4216 Who dares prod Tiax?! |
4217 Tiax hears you. |
4218 Soon Tiax rules! |
4219 Tiax is as Tiax duz. |
4220 For the Queen! Let us find what survivors we can! |
4221 Tiax WILL rule ALL! |
4222 Tiax moves. Make way! |
4223 Ya little monkey-spanker. |
4224 When Tiax rules, breeches shall not ride up so wedge-like! |
4225 Tiax does as ye will, but one day... BOOM! He rules! |
4226 The day comes when TIAX will point and click! |
4227 Where will your learning get you when Tiax rules? Duke of manure at best! |
4228 Sure you be smart, but none are grander than Tiax! |
4229 Thou wouldst mock me? Ye stiff-rumped foole! |
4230 All the world will tremble beneath the feet of Tiax! |
4231 Tiax and his greatness shall squash you as a bug, you... you... insolent BUG! |
4232 Your insults carry little sting. Tiax knows he will rule in the end. |
4233 Ye cup-shot muttonhead! Tiax will slap you silly... when he rules! |
4234 Give thy tongue a holiday! Tiax so commands! |
4235 Your goals are petty in comparison to the wonder of Tiax! |
4236 Do as ye will, but 'tis for naught! Tiax must rule! |
4237 Has Tiax mentioned he's going to rule? 'Tis inevitable. |
4238 Blast you! Escaping the inevitable rule of Tiax by dying! Coward! |
4239 Ha Ha HA! Smart guy dies, and Tiax goes on to RULE! |
4240 Montaron, you are so AGGRAVATING! 'Tis disturbing to my demeanor! |
4241 Waaaa! Mommy, I'm a scared! |
4242 I am become death, destroyer of worlds! |
4243 I'm starting to find this group almost... palatable. |
4244 Must we be so insufferably charitable?! |
4245 I'll not tolerate any more of this benevolence! |
4246 I can take this no longer. May you all die cold miserable deaths! Farewell! |
4247 A wise choice for leader. |
4248 I tire! I'll be MUCH MORE AGREEABLE with rest! |
4249 Much as I enjoy these moments of repose, GET A MOVE ON IT! |
4250 Mommy, I don't feel too good. |
4251 The trees... move. Do you not see it?! |
4252 A cutthroat in every alley, but I'll not let them take us alive. |
4253 I'm never quite so comfortable as when I'm at least six feet under. |
4254 I've never liked the sunlight. 'Tis just too... bright. |
4255 I wanted infravision like the elves, but 'tis more than just taking their eyes. |
4256 Something troubling you? |
4257 Your voice is ambrosia. |
4258 Stop touching me! |
4259 If I must! |
4260 I could do no other. |
4261 Hardly worth my time! |
4262 Glitterdust |
4263 Tell me 'bout the rabbits. |
4264 Those the gods wish to destroy, they first make mad! |
4265 I ate his liver with a nice Chianti and some fava beans. |
4266 I'll teach yer grandmother to suck eggs! |
4267 Tell us a story, Monty. Something with bears and gold. |
4268 Har HAR there, Montaron! Quite the fight, eh, chum? |
4269 C'mon, Montaron, lighten up. Must you be so moody all the time? |
4270 Why must you goad us into other people's concerns? Can you not just let us mind our own enterprise? |
4271 I begin to see your true nature, and 'tis as I expected. None are as insufferably righteous as Harpers! |
4272 Oh, speak no more lest ye gorge my sweet tooth! |
4273 I'll not be mocked, thou most slanderous harlot! |
4274 Ahh yes, the chatter of friends and compatriots! Does it not warm the cockles? |
4275 Could we cease the incessant noise?! 'Tis such a pain behind the eyes! |
4276 Smiles, everyone, smiles! This is like some great fantasy! |
4277 I know dragons with feet like rabbits! 'Tis true I swear! |
4278 I suppose I should feel a sense of loss. How unfortunate I don't care. |
4279 Montaron! I... I never loved you. |
4280 Aye, who's there now? More smithing, or did ye burrow into another river? |
4281 I should'na got out of bed this morn! |
4282 Clangeddin's might be with us! |
4283 We do good! 'Tis as my clan was, long ago. |
4284 There'll be dark horizons if we don't change our ways! |
4285 I've seen enough greed and evil! Change your ways lest enemies we be! |
4286 Ye be no better than the Throne themselves! I'll not stand by while this happens! |
4287 Slow and steady while I'm leader. |
4288 Even dwarves need to rest. I can't walk much further. |
4289 Why did I leave my cell if I'm to stand about doing nothing?! |
4290 Ill I am, and when a dwarf says he's sick, you know it's serious! |
4291 'Tis just like the tunnels of my old clan. |
4292 <CHARNAME>, it is good to see you again. |
4293 I prefer the stone of my cell o'er this wide open empty. |
4294 What happened to you, Yoshimo? You look injured. Did you kill the nymph to escape? |
4295 You need something? |
4296 What e're ye need. |
4297 How did you escape the nymph? It was my impression that you didn't wish leave her side... |
4298 Ye need only ask. |
4299 I do not wish to speak with you, Yoshimo. |
4300 NO! I did not kill her! |
4301 Stay calm, old friend. It was merely a question. |
4302 As you will. |
4303 Clangeddin's will be done. |
4304 Be glad to. |
4305 My father was a miner. And my mother was a miner before him. |
4306 How were you wounded if not in a fight? |
4307 Keep yer straw and sticks! Only Stone protects the pigs! |
4308 I do not believe you. |
4309 You load sixteen tons, what do ya get? Another day older and deeper in debt. |
4310 She, uh, released me from bondage. I am a free man again and ready to rejoin your party. |
4312 The mines were there for anyone who looked! I'll not be blamed for what the Throne does with 'em! |
4313 'Twould be good if you tithed a few coins now and then. The favor of gods is worth a few gold. |
4314 You've sold your mores for the love of gold. All dwarves are kin, but I'll not call YOU family. |
4315 Friendships last when gold is long gone. Perhaps you should be a little nicer to the group. |
4316 I've been through enough without suffering you as well. Begone. |
4317 Watch what you say. Good-natured I am, but I swing a mean axe where evil's concerned! |
4318 We fight for what's right, but you needn't take such pleasure in it. |
4319 Kind words are always appreciated. |
4320 Violence solves only the simplest problems. You must think your way through the tough ones. |
4321 A friendly face is a blessed sight in these times. |
4322 I would be happy to have you join me. |
4323 Freeing Queen Ellesime I killed the parasites Irenicus was using to drain the Tree of Life, and I freed Queen Ellesime from her cage. She then severed Irenicus's connection to the Tree, a disorientating process that may have weakened him. Ellesime has disappeared, perhaps to get reinforcements, leaving me with my only chance to gain revenge for everything Irenicus has stolen from me! |
4324 How were you wounded? |
4325 Your ego is positively elven. Drop it a notch lest I do it for you. |
4326 I've lost too many clan-mates already! Must I lose these as well? |
4327 I wish no dwarf dead, but I'll not miss his company! |
4328 I do not believe you. |
4329 Please, sirs, I'm sorry for what I've done, but a girl's gotta eat, you know. |
4330 Come on, now, don't let me suffer in this place. We've both had enough of that. |
4331 Yep? |
4332 Whatcha want? |
4333 If we're going to do nothing, let's at least find a safer place to do it. |
4334 Ye're a queer fellow. |
4335 Right you are. |
4336 All right, all right. |
4337 Aww, come on. I'm not cut out for the leadership stuff. |
4338 I'll stick with you no matter what, but we should still try and be decent to people. |
4339 *yawn* I'm getting sleepy. Wish we could stop for a bit. |
4340 Poor sod, takin' the dirt-nap so soon. |
4341 Heya! It's me, Imoen. |
4342 Ahhh, my child, I am glad I have found you. |
4343 Please, <CHARNAME>, do not be angry with me. The nymph enchanted me, but she has since freed me. I am a free man again and ready to rejoin your party. |
4345 I would be happy to have you join me. |
4346 Unholy Blight |
4347 How were you wounded? |
4348 I do not believe you. |
4349 I did not hurt the nymph! She released me from the fairy circle. I am a free man again and ready to join your party. |
4350 Unholy Blight (Necromancy) Level: 3 Sphere: Healing Range: Visual range of the caster Duration: Instant Casting Time: 3 Area of Effect: 20-ft. radius Saving Throw: Special This spell calls upon energy from the Negative Energy Plane in order to open a channel between it and the targets. The result is that any good creatures within the spell's area of effect take 1d4 points of damage per level of the caster, or half damage upon a successful Saving Throw vs. Spell. If the victims fail their Saving Throw, they also receive a -2 penalty to all their rolls for 4 rounds. |
4351 I would be happy to have you join me. |
4352 Finding Irenicus in Hell Irenicus's death did not have the same effect as Bodhi's did, and my soul has not returned to me. Perhaps it was because of the power he gathered from the Tree of Life, or because Bodhi was undead. Regardless, Irenicus has fallen, dragging both my soul and myself inexorably behind. I am now alone in what must be the Nine Hells, but I am certain Irenicus is here somewhere... and somehow, in this, I must find the mage and battle him once and for all to get my soul back. |
4353 How were you wounded? |
4354 Escaping the asylum I released the inmates of the asylum to perform an assault on Irenicus, driving the wizard off for the moment. He still has both Imoen's soul and mine, however, and I must follow. According to Saemon Havarian, Irenicus has plans in an elven city called Suldanessellar. Saemon offered to take me to the Forest of Tethir on his ship, and I have accepted. He may not be trustworthy, but he's all I've got. If I don't get my soul back, I will die. Or worse. |
4357 I do not believe you. |
4358 After the nymph released me, I ran to catch up with you and had a little run-in with a worg. The worg wounded me. |
4359 You've found us now. Would you like to join my party again? |
4360 I do not believe you. |
4361 I don't have a place in my party for you. I may have one at a later time. |
4362 It is the truth! I would not harm that innocent nymph! She released me from the fairy circle so that I could rejoin my companions. You must believe me! |
4363 I would be happy to have you join me. |
4364 How were you wounded? |
4365 I think you killed the nymph to escape. I do not know why you would do that, but I am certain that you did. |
4366 I am pleased to travel with you again. |
4367 I am very sorry to hear that. You shall find me in Athkatla should you need me. I will be staying at the Copper Coronet. Travel safely, <CHARNAME>. |
4368 When you have thought about this and realized your error, you will find me at the Copper Coronet in Athkatla. I will now take my leave of you. |
4369 Don't you try anything stupid. I'm watching you. |
4370 Thieves aren't wanted here. |
4372 Don't even think about trying to steal something. |
4373 release familiar |
4374 You're stealing without permission. For that, you're going to pay. |
4375 Sword |
4376 Sword |
4377 Book Merchant |
4378 Book Merchant |
4379 This mage's power is immense! We must overcome him quickly. |
4380 Dradeel's Recipe Page |
4381 Dradeel's Recipe Page |
4382 Dea Vampir Becomos |
4383 load scenario |
4384 Exotic Hide |
4385 Cloak |
4386 Exotic Hide |
4387 This leather is thick and coarse, unlike even the heaviest hide from a cow or another domesticated animal. The creature this came off of must be exotic indeed. STATISTICS: Weight: 25 |
4388 day |
4389 night |
4390 morning |
4391 afternoon |
4392 evening |
4393 Sissy fighter! You grab, I'll scratch! |
4394 Entrance to Lower Tombs |
4395 Rain death upon them and let despair be our vanguard! |
4396 This journal was found on the body of the shadow-slain warrior that you stumbled upon near the entrance to the dark woods. The last entry is of particular interest: "Nothing is as I'd imagined that it would be. I expected to become a hero when I joined Mazzy Fentan's party. I expected that we would slay monsters with ease and bask in the glory of victory as they do in the old tales. But it is not as it seems. I did not expect the drudgery of the march, the casual horror of slaughter, the smell of death everywhere. I swear I can taste it! We've killed so many shadows and black wolves that my brain has become as numb as my arm. I am covered in ichor but have not the energy to even clean myself. If not for Mazzy, I think that I would be mad. She is a constant source of strength and always reminds us of the innocents that these beasts have killed, of the horror that we must take upon ourselves to save the people who have no defense. Mazzy is the hero here, not I. The battle has only just begun. Today we arrived at the entrance to the ruined temple. It was crawling with shadows. Were it not for Mazzy's quick thinking, we would surely be dead. There were far too many to fight, but Mazzy used the stained glass of the ruins to reflect what light we had, illuminating the entrance and sending the shades to their doom. While the stained glass caught the light, we were able to find a pocket of safety. Any shadows that came within were destroyed by the light. Tomorrow we will attempt to enter the temple and the darkness. I have never felt such dread. I try to be as brave as Mazzy but cannot. I feel the horrible, inescapable urge to run, and when the battle is joined, I can only hope that I will not." STATISTICS: Weight: 2 |
4397 The multiplayer session has been terminated. The arena setting for the server and client programs do not match. Server arena: <SERVERVERSION> Client arena: <CLIENTVERSION> You can change your arena setting by connecting (or by not connecting) through the arena button. |
4398 TRUE |
4399 FALSE |
4400 Shadow Thief Cloak |
4401 This is the cloak that Bodhi has asked you to plant, along with a dagger, in Vulova's home to frame the Shadow Thieves for his murder. STATISTICS: Weight: 3 |
4402 Temple of Ilmater |
4403 Please... death... too many... aaaagh... |
4404 I know about the magical plug! It keeps the underground river from flooding the mine. You can find it in the northeast section of the mine, but it'll do you no good. Everyone says that the thing's magically sealed, but I bet you Davaeorn, the master of the mine, could open the plug. |
4405 Cloak of Protection +1 |
4406 I no want fight! I want home! I smash fish! I smash YOU! RRRGG! |
4407 From soil to sea, grant me the bones of the slain to slay our enemies in turn! |
4408 Anguiliian |
4409 Golem Slow |
4410 Golem Confusion |
4411 Psionic Domination |
4412 Anguiliian |
4413 Call forth the Alguiliians! We are overrun! |
4414 You cannot remove this item. |
4415 Ettin |
4416 Ettin |
4417 Fools! Phaere has died, and all our lives are now forfeit as well. |
4418 No! Please... don't! |
4419 Slaver |
4420 Slaver |
4421 This blade burns with a magical fire, and a charring blast is released whenever a hit is scored. "Meta Infernum" is etched on the hilt, though it appears somewhat faded and may not be original to the sword. STATISTICS: THAC0: +1 Damage: 1d8+1, +1 fire damage Damage type: Slashing Speed Factor: 4 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 4 |
4422 Sword of Flame +1 |
4423 Eliya |
4424 Welcome to this place. I've looked forward to seeing you. I am, as you know, Aran Linvail. |
4425 My thanks, Aran. What would you have of me? |
4427 Strangely, the magic rolls off of Jon... causing him some mild discomfort but no lasting effects. |
4428 Right to the point, eh? That's fine with me. You are a very capable person, and I wish to propose a trade of services. |
4429 I propose that you give me what I have coming already. I have paid. |
4430 It sounds good, though I must see to Imoen. What do you propose as a deal? |
4431 Dart +5 |
4432 This is your familiar, a dust mephit currently safe within your backpack. The dust mephit is not strong in combat, but it is slightly resistant to magical attack and has the ability to cast the spell Glass Dust twice per day to assist its master. STATISTICS: Hit Points: 24 Armor Class: 6 Magic Resistance: 10% Combat: 2 attacks per round at 13 THAC0 for 1d2 damage Special Abilities: – 100% resistance to fire – 50% resistance to slashing, piercing, and missile damage – Can cast Glitterdust once per day and Glass Dust twice per day (all enemies in a 30-ft. radius must save vs. Breath or have their AC penalized by 4 and their THAC0 by 2 for 30 seconds) – Regenerates 1 HP/round. – Immune to level drain, sleep, and petrification. Weight: 1 |
4433 This is your familiar, a fairy dragon, currently curled up and safe within your backpack. The mischievous fairy dragon is fairly resistant to magic... and has the ability to both protect and obscure itself with illusionary magic of its own. STATISTICS: Hit Points: 24 Armor Class: 4 Magic Resistance: 32% Combat: 2 attacks per round at 13 THAC0 for 1d2 damage Special Abilities: – Can cast Mirror Image and Invisibility, 10' Radius once per day – Immune to level drain, sleep, and petrification Weight: 1 |
4434 This is your familiar, a ferret, currently curled up and safe in your backpack. The ferret is an incredibly quick and agile animal, hard to hit and magically made resistant to both damage and spells. The ferret's uncanny ability to get into almost anything unseen makes it a handy pickpocket. STATISTICS: Hit Points: 24 Armor Class: 0 Magic Resistance: 50% Combat: 2 attacks per round at 13 THAC0 for 1d3 damage Special Abilities: – 75% Pick Pockets – 40% Hide in Shadows/Move Silently – 20% Detect Traps – Can cast Blur once per day – Immune to level drain, sleep, and petrification Weight: 1 |
4435 This is your familiar, an imp, currently grumpy yet safe within your backpack. The imp is an unusual creature that is fairly quick and quite resistant to magical spells... and has the ability to cast its own spells on behalf of its master. STATISTICS: Hit Points: 18 Armor Class: 2 Magic Resistance: 25% Combat: 1 attack per round at 15 THAC0 for 1d6 damage Special Abilities: – 100% resistance to fire, cold, and electricity – Can cast Polymorph Self once per day – Regenerates 1 HP/round Weight: 1 |
4436 This is your familiar, a quasit, currently grumpy yet safe within your backpack. The quasit is a small, infernal creature that is fairly quick and quite resistant to magical spells... and has the ability to cast its own spells on behalf of its master. STATISTICS: Hit Points: 24 Armor Class: 2 Magic Resistance: 25% Combat: 3 attacks per round at 13 THAC0 for 1d6 damage Special Abilities: – 100% resistance to fire, cold, and electricity – Can cast Horror and Blur once per day – Regenerates 1 HP/round Weight: 1 |
4437 This is your familiar, a pseudo-dragon, currently curled up and safe within your backpack. The lizard-like creature is quite intelligent and fairly well-armored and quick... It does not do much damage in combat, but its magical claws are able to render some enemies unconscious. It is also quite resistant to magical spells. STATISTICS: Hit Points: 24 Armor Class: -2 Magic Resistance: 50% Combat: 2 attacks per round at 13 THAC0 for 1d3 damage, save vs. Death or be rendered unconscious for 2 turns Special Abilities: – Can cast Blur once per day – Regenerates 1 HP/round – Immune to level drain, sleep, and petrification Weight: 1 |
4438 This is your familiar, a rabbit, currently curled up and safe within your backpack. The rabbit might not be one's first choice for a familiar, but this creature is incredibly quick and difficult to hit in combat. The rabbit also has a keen nose for sniffing out traps on behalf of its master. STATISTICS: Hit Points: 24 Armor Class: 1 Magic Resistance: 65% Combat: 2 attacks per round at 13 THAC0 for 1d2 damage Special Abilities: – 50% Detect Traps – 30% Hide in Shadows/Move Silently – 75% resistance to fire, cold, and electricity Weight: 1 |
4439 Run, child! Get out of here! |
4440 Wait! There is something wrong. We are in an ambush. Prepare yourself! |
4441 You must learn to be patient, child. |
4442 Everything will be explained to you in time. |
4443 *cough* *cough* I'm too old for this. |
4444 We have very little time! |
4445 Listen carefully! If we ever become separated, it is imperative that you make your way to the Friendly Arm Inn. There you will meet Khalid and Jaheira. They have long been my friends, and you can trust them. |
4446 Let's hurry, child! The night can only get worse, so we must find shelter soon. Don't worry, I will explain everything as soon as there is time. |
4447 You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt. |
4448 Awake, my adopted child. Awake, and face the terrible tests ahead of thee. |
4449 I am Death come for thee. Surrender, and thy passage shall be... quicker. |
4450 So be it then. Another day you'll die! |
4451 Hush, little baby, don't say a word. Nimbul's gonna show you the big... black... bird. |
4452 Taking reward for this easy a kill is almost a crime. Hee hee. |
4453 Why Nimbul has been hired to deal with the likes of you, I'll never know. |
4454 Struggle if you must, dead one. I do not mind working for my money. |
4455 What?! How'd you get in here? |
4456 I yield, I yield to thee! |
4457 Fools, you would turn your back on a servant of Cyric? |
4458 You'll not have me! You'll not, you'll not! |
4459 Help, my minions, help! |
4460 Shhh, I must talk to you in private. These are troubled times. |
4461 Stupid cretins. |
4462 Loyalty to one's lord is all that can be expected. |
4463 In these times, only the strong survive. |
4464 A secret is only a secret if kept to oneself. |
4465 I have nothing else to say. |
4466 Watch your words! I'm in a foul mood! |
4467 The longer the fight, the sweeter your blood when I kill you! |
4468 I will have your head! |
4469 No begging's gonna help you now! |
4470 Oh sure! Touch me like you know me! Now I kill you twice! |
4471 Maybe you will stay quiet when you're dead! |
4472 Do I LOOK like I enjoy being prodded by strangers? Stow the pointer, mouse-boy! |
4473 So the stoic adventurers have found their way down to my lair. |
4474 You meddling fools, your victory shall be short lived. |
4475 Die, insolent whelps! |
4476 Ah ha ha ha ha ha! |
4477 Your efforts are futile! |
4478 Tremble before the might of my sorcery! |
4479 Your feeble skills are no match for my magic! |
4480 You there! Identify yourselves! |
4481 Come now, old chaps, can't we be friends? |
4482 For Baldur's Gate! |
4483 Learn some manners, brute. |
4484 Nothing is more vulgar than bad manners. |
4485 Learn to bathe, lout. |
4486 Oh my goodness! |
4487 Greetings, taxpayers. I am Duke Eltan, commander of the Flaming Fist. |
4488 Insolent madmen. Guards! To arms! |
4489 By all that's holy! |
4490 Honorable men are hard to come by. |
4491 The common folk are the true rulers of this land. |
4492 I AM the law. |
4493 Citizens, please step forward. |
4494 If it's a fight you want, a fight I'll give you! |
4495 I am a man of my word. |
4496 Evil finds its worst enemy in truth and honor. |
4497 Oh, my bum's itchy, but I can't scratch it 'cause my armor's too tight. |
4498 The Flaming Fist aren't mercenaries. They're this city's police force! |
4499 All I wish is to continue my journey! Friends await, while I must suffer this tiresome dance?! Does the mere mention of Drizzt attract your ilk?! |
4500 'Tis your lives to waste! |
4501 I am a gentle man at heart. At least, when I'm not slaughtering the stupid. |
4502 I've sparred with demons from the Nine Hells themselves! I shall barely break a sweat here today! |
4503 All this chatter is fine, but I've places I'd rather be. |
4504 Don't poke Drizzt. 'Tis entirely unsociable. |
4505 Ho there, wanderer. Stay thy course a moment to indulge an old man. |
4506 Oh, it is most distressing that this is the course thou've chosen. I remove my support and will have no further dealings with thee. |
4507 I can offer some guidance, but I will not interfere in your destiny. |
4508 Thy mission is urgent! Must thou waste time poking the elderly? |
4509 The years I have seen number hundreds, and yet I put up with thy prodding. |
4510 Whoa, lord, it is hard to be humble when you're perfect in every way. |
4511 Run as you will; you cannot hide forever! |
4512 Your death is inevitable. |
4513 Only the strongest shall prevail. |
4514 The streets will run red with blood when my work is finished. |
4515 I do not fear death... do you? |
4516 Killing is our father's work; embrace it as I have. |
4517 You're perceptive for an old man. You know why I'm here. Hand over your ward and no one will be hurt. If you resist, it shall be a waste of your life. |
4518 I'm sorry that you feel that way, old man. |
4519 Ah, yes, the, ah... a tab! Um... another ale, young miss. I'll be sure to have your funds ready. |
4520 This is not my day at all! |
4521 Perhaps some other time! I'm not in the mood for fighting today! Or any day! |
4522 'Tis surprising what one can learn at a simple country fair. |
4523 I've traveled the length and breadth of Faerûn, and there's always something new. |
4524 Awfully familiar with that pointer, aren't you? And after only one drink, too. |
4525 I've a story for every man, woman, and child in Faurûn. However, copyright laws forbid me the telling. |
4526 Salutations. I am Cadderly, a visitor of Candlekeep, like yourselves. |
4527 Violence is never the wisest course. |
4528 Faith is all one needs to surpass life's obstacles. |
4529 You are a special one in the eyes of the gods. |
4530 Never let greed or malice guide your destiny. |
4531 One is not forced to walk in the steps of their father. |
4532 Look it, Krystin, honey. It's the heroes of the Sword Coast. They're the real deal. |
4533 It looks like tough times for us, honey. |
4534 Hey, fellas, guess what time it is? Yep, you got it: It's time to die. |
4535 Krystin, love, keep your mind on your work. We're professionals over here. |
4536 Krystin, honey, don't break down on me here. I still need your help! |
4537 Shut up and bleed faster. |
4538 I once met a man from Nantucket... Oh, wrong world. |
4539 Ohhh! I'm so excited, Slythe. I've never heard real live heroes beg for their lives. |
4540 I can't take this! I can't. I'm sorry, darling. |
4541 You're all going to die. I'm going to slit your throats, open up your guts, and spoon out your brains. |
4542 Blood makes me giddy. I love to see it in great big spurts. |
4543 Oh, ohhh, you bastards, you hurt me. They hurt me, honey. DIIIEEE, die, die, AAARGGHH. |
4544 Ninety nine buckets of blood on the wall, ninety nine buckets of blood. |
4545 He he he he. |
4546 None cross Greywolf and live! |
4547 You've not heard the last of this, ye worthless priggers! |
4548 Have at thee, ye thieving scoundrel! |
4549 No one meddles with my business lest they become it! |
4550 All o' you deserve the morning drop on the gallows. |
4551 Stupid cullys. |
4552 The back of my hand or the tip of my boot. Take your pick. |
4553 Wait, me no want fight, me Korax, me friend! |
4554 Me kill your enemies, yes me will! |
4555 Korax hungry, mmmmmm, very hungry. |
4556 Korax thinks you look very tasty today. |
4557 Korax good dog, yes, good dog! |
4558 Korax sorry, but he so very hungry. He must eat now! He must eat you! |
4559 Greetingshh, fellow rogues. *hiccup* |
4560 There are too many. Retreat! |
4561 The Shadow Thieves send their regards. |
4562 *hiccup* I's thinks I hads too much to drinks. |
4564 You know, one day, I'lls have me mys revengsh. Ha ha ha ha ha! *hic* *burp* |
4565 Lying, causing terror, and murderâ€â€those are my pastimes. |
4566 As all of you know, this is a special occasion for the city of Baldur's Gate. |
4567 The evidence we have about Entar's murder does resemble the work of the Shadow Thieves, but... |
4568 If I MAY continue, the signature left behind was very blatant and could have put there to mislead all of us. |
4569 Could we all have a round of applause for Silke Rosena? She is a performer who hails from Berdusk. |
4570 The votes have been tallied from those submitted by the landowners. The result was nearly unanimous. |
4571 All of your questions will be answered in due time; you need not worry. |
4572 Perhaps I could interject something before this meeting degenerates into meaningless bickering. |
4573 Wait one moment, that is not in your power to decide. |
4574 What of Duke Eltan, has his condition improved at all? If he dies, who will replace him? |
4575 What about the rumors of Amn mobilizing for war? Why aren't we preparing for war? |
4576 With our iron shortage, how are we to defend ourselves, and who will give us the iron we need? |
4577 Entar was killed by Shadow Thieves, agents of Amn; if it isn't obvious to the rest of you, it's obvious to me: Amn wants a war. |
4578 I believe that Eltan was poisoned by members of the Shadow Thieves. They're obviously trying to kill our leaders. |
4579 Resembles?! That's ridiculous. The signature left behind on the body WAS the mark of the Shadow Thieves. Are you blind *and* stupid, woman?! |
4580 Who would want to mislead us?! |
4581 What of the Zhentarim? I've heard that they may be somehow involved. |
4582 Shut up, let Sarevok speak. |
4583 Stop! You go nowhere! This our bridge. You pay to walk it! |
4584 Me Gnarl... me hungry! |
4585 Yeah, you pay... 20 gold for each head, or lose head! |
4586 Mmmm... smell good. |
4587 Hey dere, I'm Caldo, and dis is my brother Krumm. |
4588 Me's gonna to be rich! |
4589 Uhhhh... yeah. |
4590 No more for you. |
4591 Duhhhhhhh... |
4592 Where's me ale, woman? |
4593 Please, kind spirits, a wondrous ancient oak is in peril. |
4594 My tree is in such pain! |
4595 Ahh, beauteous creature! You are my masterpiece! |
4596 Soon... my work will be done. |
4597 Someone disturbs me?! |
4598 My station is much greater than that of Tethtoril's. Hmmmph! |
4599 Greetings, young one. |
4600 I am very proud of you, as I am sure Gorion is. |
4601 In the Year of the Turrets, a great host will come from the east like a plague of locusts. So sayeth the wise Alaundo. |
4602 This magical dart was created using the Cloak of the Stars. The dart will only last for 24 hours. STATISTICS: THAC0: +5 Damage: 1d3+5 (missile) Speed Factor: 1 Proficiency Type: Dart Type: One-handed Weight: 0 |
4603 When shadows descend upon the lands, our divine lords will walk alongside us as equals. So sayeth the great Alaundo. |
4604 Waitcha turn. |
4605 The Wyrm shall wander the earth, and such a pestilence will follow in his wake that all that know of his passing shall be struck down by the plague. So sayeth the wise Alaundo. |
4606 When conflict sweeps across the Dales, the great lizards of the north shall descend with fire and fury. So sayeth the great Alaundo. |
4607 The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny. Chaos will be sewn from their passage. So sayeth the wise Alaundo. |
4608 PLAYERS |
4609 I do apologize, but I must assist thee some other time. |
4610 Our library is a reservoir of human knowledge. |
4611 Here ya go. |
4612 Our rules are very strict! |
4613 Outta my way, less ya want a rib-roastin'. |
4614 Jabberin' cus! Shut up! |
4615 H-hello, I don't want any trouble. |
4616 What?! Oh, oh, sorry for yelling. |
4617 I don't have time to associate with drivel. |
4618 Your arrogance is most distasteful! |
4619 The Iron Throne demands much, perhaps more than the Knights of the Shield can give. |
4620 I could have you all killed with the lift of a finger. |
4621 We are being spied upon! |
4622 Ignorant barbarians. |
4623 Hold, travelers! Before you will be allowed entrance, you must donate a tome of great value to our libraries. |
4624 I'm not a doormat! |
4625 Seems to me like dese men want a little trouble. I'll give 'em trouble. |
4627 by name |
4628 by date |
4629 Mr. Ployer, We have prepared the necessary spells and await your order. Our normal efficiency has been forgone in favor of, as you said, "increased pain and suffering." Your payment was received, and though it should have been more, given your continued financial difficulty, it will suffice for now. We will strike when you have located her. Terrece |
4630 Feed the blood of a vampire and the dog's meat of an avatar to reveal your path. |
4631 Sleep of the Sahuagin |
4632 Be there any who possess courage hereabouts? I have a job for you! |
4634 Overgold Renwellyn |
4635 Overgold Renwellyn |
4636 <CHARNAME>'s Guildhall |
4637 Troll Death |
4638 The Hand of Dace |
4639 Lium's Journal of Malevolent Magicks |
4641 Minotaur Horn |
4644 Spellbook |
4646 CHARACTER |
4652 Reflected Image |
4653 Reveal Magic |
4654 Protection Circle |
4655 Bystander |
4656 Bystander |
4659 Free Haer'Dalis from imprisonment by Mekrath I have accepted a commission from Raelis Shai, the leader of a troupe of players who work in the playhouse underneath the Five Flagons. One of her actors, named Haer'Dalis, has been kidnapped by a wizard named Mekrath, whose laboratory is accessible through the sewers. I am to retrieve Haer'Dalis from the wizard, as well as locate a jewel that belongs to him. |
4660 Retrieve Mekrath's stolen mirror from his imp The wizard, Mekrath, has given me a task to retrieve a mirror that was stolen by an imp... The imp has likely escaped into the sewers and may have summoned something with the device, although Mekrath gave no specifics on exactly what that might be. |
4661 Free Haer'Dalis from imprisonment by Mekrath I freed Raelis's actor, Haer'Dalis, from his entrancement, and he has returned to the playhouse on his own. I must now find his gem and bring it to Raelis, and she will reward me for it. |
4662 Free Haer'Dalis from imprisonment by Mekrath Raelis's actor, Haer'Dalis, has joined my group and bade me to find his gem within Mekrath's house. I must return it, and him, to the playhouse under the Five Flagons. |
4663 Eliya |
4664 Petrified Man |
4665 Petrified Woman |
4666 Attack |
4667 Petrified Woman |
4668 You turn the wheel with all your strength. From the west, you hear a loud creaking as if a door were being closed. |
4669 Your foolish actions have caused the death of a valuable tool... Penance shall be paid with your spilt blood. |
4670 Dead |
4671 Goblin Commando |
4672 Goblin Commando |
4673 Dream Vision |
4674 Dream Vision |
4675 Elf Female |
4676 Elf Female |
4677 Elf Male |
4678 Elf Male |
4679 Retrieve Haer'Dalis's gem. I have freed a man named Haer'Dalis, who was bound magically as a slave to the wizard Mekrath. He bade me before he left to find a gem of his still in Mekrath's house. Once I have it, I am to bring it to one named Raelis at the playhouse beneath the Five Flagons Inn in the Bridge District for a reward. |
4680 Retrieve Haer'Dalis's gem. I have freed a man named Haer'Dalis... an actor magically enslaved to the wizard Mekrath... who has joined my group and bade me to find a gem of his still in Mekrath's house. Once it is located, I should seek out Raelis Shai at his playhouse beneath the Five Flagons Inn in the Bridge District for a reward. |
4681 Beeloo Jansen |
4682 Beeloo Jansen |
4683 Vaelag's Guard |
4684 Vaelag's Guard |
4685 Rescue Raelis and Haer'Dalis from the planar prison Now that Raelis Shai has used the gem I acquired for them to open up her planar portals to return to their extraplanar home, it appears that the past has caught up to the troupe. Haer'Dalis, Raelis, and the rest of the actors have been arrested by bounty hunters and brought through a portal... which remains open. They have ignored me for now, which only begs the question of whether or not I will follow. |
4687 Orog Leader |
4688 Cast Spell |
4691 Orog Leader |
4692 Strange things are afoot on the docks. Shipments are disappearing, as are my employees with them. We are significantly weakened by this. |
4693 Officer Dirth |
4694 Officer Dirth |
4695 Tranzig's not afraid of rabble such as you! |
4696 Greetings, mercenaries. I am Silke, thespian extraordinaire. |
4697 I am a musician, not a chatterbox. |
4698 I be Thalantyr, mighty mage of Beregost. |
4699 Why do I live in such a pissant town? |
4700 Kiss me blarmy! What ya wish done? |
4701 I can make whatever you wish for a wee little bit more than me competition. |
4702 My spiderssss! Kill them. Kill them all! |
4703 I have no quarrel with those who respect my forest. |
4704 Never underestimate the power of nature's wrath! |
4705 What are intruders doing in my home? |
4706 I hope nothing has happened to my sweet daughter, Skie. |
4707 Could we have a moment of your time? |
4708 Stupid saps. They'll never know what hit 'em. |
4709 Excuse me, please let me speak before you attack. |
4710 My life is in shambles. |
4711 So these are the guests you have been talking about, Aldeth. |
4712 I have no wish to speak with you, meat. |
4713 Wait! I must speak with thee. |
4714 My poor dear Namara. I hope she fares well. |
4715 Come to torment me some more, you shapeshifting bastards? |
4716 Damn, this will cost my business a pretty penny! |
4717 It would seem that you travelers are in need; it is lucky that I found you. |
4718 What I do is my own business. |
4720 Ahhh, I know a discerning eye when I see one. |
4721 Wonders I have seen, but I save the best for you. |
4722 So ye want to take a look about me mine, do ye? |
4723 I'll thank ye not to disturb my work! |
4724 Ahh, intrepid adventurers at our door. |
4725 Helm watch over thee upon thy quest. |
4726 Greetings, playthings. Thou hast found me when I alone could not. |
4727 You have returned, and so soon! |
4731 Turn a page |
4732 Improved Magic Missile |
4733 Go at night, and you will find my present guard captain there already, a woman by the name of Mook. Take note of anything odd that happens and report to me. |
4734 It is perfectly clear. I shall head down to the docks at night and find Mook. |
4735 And what is the nature of the shipment? |
4736 Improved Invisibility (Illusion/Phantasm) Level: 4 Range: Touch Duration: 3 rounds + 1 round/level Casting Time: 4 Area of Effect: 1 creature Saving Throw: None This spell is similar to Invisibility, but the recipient is able to attack by missile discharge, melee combat, or spellcasting while remaining unseen. However, telltale tracesâ€â€a shimmeringâ€â€allow an observant opponent to attack the invisible spell recipient. These traces are only noticeable when specifically looked for (after the invisible character has made <PRO_HISHER> presence known). Attacks against the invisible character suffer a -4 penalty to attack rolls, and the invisible character's Saving Throws are made with a +4 bonus. Note: After making an attack, the wizard is no longer completely invisible. Opponents can target the wizard. |
4737 Vellin Dahn |
4738 Vellin Dahn |
4739 Travor |
4740 Travor |
4741 Good hunting. Report to me if anything happens. Oh, and the bonus we talked of... Take these items. You will find them useful, I am sure. |
4742 Spell Ineffective |
4743 Adalon |
4744 Dealing with criminals jades a man so. |
4745 You there! I would speak, and best you listen well. |
4746 Adalon |
4747 The sloppy thieves have returned. Why did you not follow my orders? |
4748 What do you mean? I brought the rod for you. |
4749 Taurgosz "Tenhammer" has no need of "people skills." |
4750 The death was unavoidable. I couldn't risk capture by letting them live. |
4751 Save Jaheira from Baron Ployer's curse After leaving the government building, I ran into a member of one of Baron Ployer's group of magicians, a man by the name of Terrece. It seems they have little love for him, as he offered me the opportunity to ensure that the magicians would not come to Ployer's aid the next time he called... an opportunity I took. Now all that remains is tracking down Ployer himself. |
4752 Ahhh, a few more ham-fisted fools for the Talons. |
4753 A curious human, be a dead human. Touch me not. |
4754 Heh hurh heh! Oh, brother Thurm, why not grace our ears with a ripping tale of the old days? Always a delight! |
4755 Nothing is more important than family! |
4756 It's been dreadful slow business lately. |
4757 My inn is open to all who behave themselves. |
4758 You are welcome here in Garl Glittergold's sight. |
4759 Glittergold guide your eye on your travels. |
4760 Stop! You are trespassing on my land-home! |
4761 Umberlee guides my way. |
4762 Will no one take me offer? Bah! Ye're all nae men at all! |
4763 Uh... The gout be in me left leg somethin' fierce, and... and I gotta pay off the innkeep lest he take me right! |
4764 Well, if your trinket be what you say, why don't *you* go down? |
4765 Ye're a fool, Galken. |
4766 Damn it, Sonner, we can't go on like this forever! |
4767 I just want to be done with all of this. |
4768 Jeb's right! It's only a matter of time before we're... we're... |
4769 WHAT?! Uhm... ahem... W-w-what do you want? |
4770 Keep your heads about you, and we'll work it out! We just need a little help is all. |
4771 Cool tempers will prevail. |
4772 HELLO! SHHH! Shh... ah... um... I mean... hello. He he. |
4773 All that glitters is not gold, but all that's gold most certainly glitters. |
4774 Welcome, my little friends! Please relax, and keep your weapons at your sides. |
4775 My apologies, but no time for idle chatter. |
4776 'Ere, stop a moment. I've got a word or two ye need to hear. |
4777 Ye spake at me? |
4778 Apologies, but you must die! |
4779 I listen not to you! Your death by my hand! |
4780 Would that I had this luxury of time alone always. |
4781 I know you not! Leave me to my solitude! |
4782 And boredom stalked the halls. |
4783 Only a fool would goad a daughter of Shandelar so! |
4784 Try to be more amiable, Helshara. |
4785 Be wary. Different we sisters are, but we share the same temper. |
4786 If you will, the tab? Mr. Volo was here for some time. |
4787 Of course, I'm actually a writer. I just wait tables to pay the bills. |
4788 Now know thee well: I cannot let thee leave. We are meant to be together, whether ye know it or not. |
4789 Love is blind, deaf, and ever, ever so dumb! |
4790 Good eve and on you and yours, my friend. Might I have your ear a moment? |
4791 My secrets are mine alone. You know enough of me already. |
4792 Destiny or no, I am not long for this place. |
4793 I must be free! |
4794 Welcome, travelers, to the archival stores of Gond, Wonderbringer to the realms. |
4795 'Tis a pleasure to serve Gond's tinkering majesty. |
4796 Please follow, and I shall endeavor to introduce you to the majesty of Gond. |
4797 Please don't touch the displays... or me. |
4798 'Twill be the darkest day ye never seen before I don't have what ye need. |
4799 Off wit ye now! I've got counting to do. |
4800 HEAR YE! HEAR YE! |
4801 I'M ACTUALLY QUITE SHY! |
4802 Bother 'n bother! Never a calm spot, never a break. |
4803 A well-ordered home is a happy home. |
4804 So I's at daggers drawing with him, an' he drops the swag an' runs! |
4805 Swiped the Duchess's knickers once, if ya know what I mean. |
4806 I dare say, the guard is downright rude these days! |
4807 I'll not taint the beauty of the night with superfluous chatter. |
4808 Be ye friend or be ye dead? |
4809 I'll speak when I wills it. Not 'cause ye're proddin'. |
4810 ZZZ–*snork* I don't wanna go to school, Mommy. They call me Stinky. |
4811 Welcome! The traveling adventurer is never turned away from a house of Lathander. |
4812 Don't touch me, I'm super important. |
4813 P-please, might I have your ear a moment? |
4814 Please help. 'Tis a wasted life at stake. |
4815 There is nothing I can do, but I must do something. 'Tis a risk, and risk is everything. |
4816 You roll your dice, and you take your chances. |
4817 *cough* Wha� |
4818 Chores? But I've been dead! |
4819 Please... will no one help me? Anyone? I've nowhere else to be turnin'. |
4820 'Twill be hard goin' without my son. |
4821 Stop a second there, young 'un, 'cuz I heard what you gone and done for old Brun. |
4822 'Tis so hard to find decent folk nowadays. |
4823 Heee hee he ha! You no fight! You fight, you die! |
4824 Clickety click, clickety click. No good you do! Hee hee! |
4825 'Tis your choice which hits the ground first; your swords or your heads! |
4826 Pester someone who might care. |
4827 Drop ye weapons, and mayhaps ye outlive the day! I'll no be sayin' it twice! |
4828 I be of the Black Talons! I'll not suffer your scrutiny! |
4829 Please to help me, will you? I am alone on this desolate dry-land and who knows what lurks in these woods. |
4830 I dream of wind-swept shores, even while there. |
4831 What be this trouble, Shoal? Why you have not destroyed these small-pinks? |
4832 You blither and blather like small yapping dog! |
4833 Save Jaheira from Baron Ployer's curse After leaving the government building, I ran into a member of one of Baron Ployer's group of magicians, a man by the name of Terrece. It seems they have little love for him, as he offered me the opportunity to ensure that the next time Ployer called on the magicians' aid, they would eliminate him... an opportunity I took. Now all that remains is tracking down Ployer himself. |
4834 Save Jaheira from Baron Ployer's curse After leaving the government building, I ran into a representative of the group of magicians who cast the curse on Jaheira... a man by the name of Terrece. He offered me the opportunity to bribe his group so that they would not come to Ployer's aid against me... Apparently, they have little love for the man. We could not come to a deal, however... and I am not even sure the man could be trusted anyway. It might simply have been one of Ployer's tricks. Aside from all of this, I still need to locate Ployer himself. |
4835 Return whence you came. This is not your place! |
4836 Save Jaheira from Baron Ployer's curse It seems that Jaheira's fellow Harper friend, the merchant Belgrade, was killed by the same kind of curse that has been applied to Jaheira. His body was found a couple of months previous in the east end of the slums... a better place than anywhere else to begin looking for Ployer. |
4837 You have heard my wishes! Speak to me no more! |
4838 Summoned to the Harper Hold Another Harper named Meronia appeared and bid Jaheira to follow her. I have misgivings of what may come of this, although Jaheira has assured me that she will not be gone long. |
4839 Blast it thrice over! I am through with it, I am so! 'Tis no livin' left here, none! |
4840 Summoned to the Harper Hold Jaheira has returned to the group, and has told me that she has been summoned to the Harper compound in Athkatla... and that I am to go there as well. I have agreed to do so, even though I am not told their reason, and Jaheira says we must go quickly. The compound is in the Docks District of the city. |
4841 Summoned to the Harper Hold Jaheira has returned to the group, and has told me that she has been summoned to the Harper compound in Athkatla... and that I am to go there as well. I am not to be told why, apparently... and Jaheira refused to tell me. She left, in fact, to go there immediately and warned me that it would be best if I went to the compound as quickly as possible, where she would wait. The whole thing smacks of the usual Harper scheming. |
4842 WHAT?! What and what now?! |
4843 Well met, traveler. Gandolar Luckyfoot, at your disposal. |
4844 Gullykin is our pride and joy. Treat her well. |
4845 Eh? Who's this then? More intrepid fools on the road to a beating? |
4846 If ye must adventure, take ye no stupid risks. I don't need the extra work. |
4847 'Ere now, get out! I don't like your type in here! |
4848 Are you talking to me? Are YOU talking to ME? |
4849 Heh, you tell 'em, Marl. |
4851 Hey, don't click ME. I don't want any trouble. |
4852 Release! Release! Return to body to finish life! Must revenge! |
4853 Release the body! Live again I! |
4854 So... these are the infamous murderers, finally brought to justice. |
4855 Justice may be blind, but I'm not. |
4856 Mother said not to talk with strangers. |
4857 Save me, dear sir. Please, save me. |
4858 You funny lookin'. |
4859 Loser, loser, loser! |
4860 You wanna fight me? Oh, come on, ya wanna fight? |
4861 I lost my dolly. |
4862 Waaaaaaaaaa! |
4863 Ooh, you smell... |
4864 I want my mommy. |
4865 'Tis always good to give a little tip. |
4866 Why, ye're all such BIG men. |
4867 I hope our establishment's to yer likin'. |
4868 Please, seat yerselves wherever you wish. |
4869 Alms, alms for the poor? |
4870 I have nothing of value... p-please, let me be. |
4871 *cough* *cough* *retch* My lung! It's flopping all over the dirt! Damn. |
4872 Eh, miserable ragamuffins. |
4873 A man shouldn't speak to his better unless spoken to first. |
4874 No time to chitchat. |
4875 Away with you, beggar. |
4876 Don't touch me! I might catch something. |
4877 You need a new tailor; your clothes are absolutely dreadful! |
4878 Do you mind? I'm off to go shopping. |
4879 Hmph! Well, I never! |
4880 Don't give me any lip, peasant. Do you know who I am? |
4881 Welcome to my humble establishment. |
4882 Eh, business has been poor, what with the iron shortage and all. |
4883 The customers are always right. |
4884 My prices are the best south of Waterdeep. |
4885 Oh, I'm so tired. |
4886 Leave us be... 'tis much work to be done. |
4887 *cough* *cough*... *cough* I think I'm coughing up blood. |
4888 SO dark down here. |
4889 Help us... please. |
4890 Save me, dear sir. Please, save me. |
4891 Get me out of this hellhole. |
4892 Praised be the blessed knowledge of Oghma. |
4893 We should hurry. The Atlar's sermon is to start in a few minutes. |
4894 Knowledge, used wisely, is the most powerful of tools. |
4895 Excuse me, but I am late for my classes. |
4896 'Ey! Get outta me way, ya crummy lager-head. |
4897 For the glory of Amn! |
4898 Ye're a long-tongued lout, ain't ya? |
4899 I have things to doâ€â€one NOT being sittin' on me duffer talkin' to you. |
4900 Wife's been gettin' prickly on me arse. |
4901 Oh, ye're a handsome bunch, ain't ya? |
4902 My hubby don't want me talkin' to no strangers. |
4903 Me young 'uns are waitin'. |
4904 You fool adventurers better be responsible out there! |
4905 Stand away, citizen! |
4906 Move along. |
4907 Are you looking at me? Are you looking at me?! |
4908 I've no time fer ta talk to ye now. |
4909 Crops haven't done too well this season. |
4910 Weather's been lousy lately. |
4911 Sheep haven't been puttin' out lately. |
4912 My muse shall not speak to such as thee. |
4913 I'm always ready to entertain. |
4914 Come see me swallow flaming knives. |
4915 Watch as I make myself disappear. |
4916 It would be good for you to watch your actions while in this wood. |
4917 Don't mess with nature, or it'll mess with you. |
4918 Bard Song |
4919 Civilization seems far, city-dweller. |
4920 Hey, sexy. Do you want to take a look at me diddeys? |
4921 Well, if ya wants to go strappin' with this nab, you'll first have to give up the socket money. |
4922 I'm a fine-lookin' strumpet, ain't I? |
4923 Are ya interested in some thrills, darlin'? |
4924 Nasty times are comin', I reckon. |
4925 You're rather outlandish folk to be wanderin' 'round here. |
4926 Queer things have been afoot lately. |
4927 Find Traps / Detect Illusion |
4928 I wish I had my old tobacco pipe. |
4929 I am happy not. No, I'm not. |
4930 Happy I am. Yes, I am! |
4931 Who you are, know not I. |
4932 Useful gadgets I have, yes, I do. |
4933 Talk |
4934 By Moradin's hammer! |
4935 Quick Formation |
4936 I need a swig o' some strong, dwarven ale. |
4937 Quick Item |
4938 Quick Spell |
4939 Me temper's bad enough without ye botherin' me. |
4940 Your chatterin's startin' to wear on me nerves. |
4941 The fair folk rarely have time for small talk. |
4942 Troubled times are upon us. |
4943 Soon we shall all be together upon Evermeet. |
4944 You want some whiskey? |
4945 I got some cheap beer for ya. |
4946 Urgh... I gotta stop dippin' into me own ale. |
4947 I got me some nice lookin' waitresses, don't I? Eh he hehehe... |
4948 My rooms are the best kept on the Sword Coast. |
4949 Never had rats, no sirree. |
4950 Quick Weapon |
4951 My hotel's as clean as an elven arse. |
4952 You're not mercenaries, are ye? I hate those moneygrubbin' scum. |
4953 So I kicked 'em in the head till he was dead. Har har. |
4954 Special Abilities |
4955 I hate dem Flamin Fist pansies. |
4956 Whoa, now that was a stinker, har har. |
4957 Stop pickin' yer nose! |
4958 Shape Change |
4959 I've got the best prices this side o' Cormyr. |
4960 All my stuff is authentic. Really, it is. |
4961 Those damnable bandits have been really bad for business. |
4962 I love money! Yes, I do. |
4963 *yawn* |
4964 I shoulda joined the army. |
4965 Today, I saw a girl with the biggest pair of diddeys I've ever seen. |
4966 I can take Drizzt with both my arms tied behind my back. |
4967 Ha ha ha ha ha! Haa ha ha! *burp* ...eh, sorryâ€â€'scuse me! |
4968 Stealth |
4969 Blaaarrrghghgh... *cough* Corn? When did I eats corn...? |
4970 W-whoa... Why're the streets so wobbly? |
4971 Thieving |
4972 I needs some ale. *burp* Eh... |
4973 The Bitch Queen brooks no insolence. |
4974 Turn Undead |
4975 The storm shall take those who are unfaithful. |
4976 Helm sees all. Know that and be judged! |
4977 The Vigilant One knows of all your sins. |
4978 Use Item |
4979 Gond's greatest gift was the ability to invent. |
4980 My friend Oppenheimer's got some cool invention cooked up. |
4981 Wisdom is only possessed by the learned. |
4982 These walls contain the world's knowledge. |
4983 Our library is a man's harem of knowledge. |
4984 Excuse me, but I am late for my classes. |
4985 I serve the Flaming Fist! |
4986 I AM the law! |
4987 Every crime must be punished! |
4988 You there! Give me fifty pushups! |
4989 Take your chance with Lady Tymora! |
4990 Come on, be a man! See if fortune smiles on ya! |
4991 Come in poor, walk out rich! |
4992 Oh ho, ye're a lucky fellow, aren't ya? |
4993 Grrrr, yip yip yap! Yip yip *snarl*... |
4994 Yap! Grrr grr... yip yip yip yap! Look, we don't speak Common, all right?! *snarl* Yip yip yap! |
4995 *snarl* Yip yip yip yip! Yap! |
4996 Grrrrrrrr... grrrr! |
4997 Anomen returns home after his sister's death Anomen has just received word that his sister has been murdered... and I have agreed to return with him to his family's estate in the Government District in Athkatla. We must go quickly. |
4998 Delsvirftanyon |
5001 Find Familiar |
5002 Humanoid scuz-suckers! |
5003 Power Word, Sleep |
5004 Die, snot heads! |
5005 Ray of Enfeeblement |
5006 Minor Spell Deflection |
5007 Spell Thrust |
5008 Detect Illusion |
5009 Hold Undead |
5010 Enchanted Weapon |
5011 Secret Word |
5012 What have you to report? |
5013 Minor Sequencer |
5014 A spectator and his chest are rarely parted The spectator beholder seems determined to guard his chest, though he would admit that he guards the chest itself and not what's inside. That's all I could get out of him. Perhaps someone wiser could convince him to help us out. |
5015 Teleport Field |
5016 Spider Spawn |
5017 Finding Irenicus in Hell The demon I encountered has explained much. This plane was once the realm controlled by Bhaal, and my heritage means that I hold a certain amount of power over it. So does Irenicus, however, since he remains in possession of most of my soul. I don't quite understand, but the great doorway in this place "represents" the path to my own soul... the other piece that the mage holds. So long as Irenicus holds that piece, we are tethered... it is what drew me down here, and is the reason why neither of us is fully dead or alive. By finding the Tears of Bhaal, I will be able to open the doorway and face Irenicus. And then, I suppose, I must take all of my soul back. What will happen then, I can only wonder. |
5018 Fireshield (Red) |
5019 Spell Immunity |
5020 Protection From Normal Weapons |
5021 Breach |
5022 Brave halfling lass! With the scurrying of little feet, you throw yourself into the fray. It is so cute to see the little ones fight. Like a fearless samurai you are, Mazzy. |
5023 I cannot help it! You are like a miniature prophet of doom. |
5024 I meant no offense, Mazzy. You should be flattered! I don't think you're ugly... |
5025 Yes, mistress. |
5026 Orc Leader |
5027 Honestly, Yoshimo, I am sick and tired of humans and large folk calling me cute! |
5028 Oh, shut up! I won't seem so cute if I break your legs. |
5029 If you wish to end this conversation without bruises, you will silence yourself now! |
5030 And don't call me mistress! |
5031 Young lovely, you must be wary here... any traps we encounter, it is up to us to find and disarm them before they bring harm to the rest of the party. |
5032 But I have seen many traps intricate enough to fool even the most able. I remember one I encountered long ago... it worked as a pressure plate via springs set into wood. |
5033 I cannot bear to have you angry with me. I just do not want to see you hurt. A friend can do no less. |
5034 You will not, Nalia... I have confidence in you! |
5035 Skeleton Cleric |
5036 I think that goes without saying. |
5037 If I had wanted your tutelage, surely I would have asked for it! |
5038 I know, Yoshimo. I'm not angry with you, really... I'm just nervous. I would feel very guilty if I set off a trap by accident. |
5039 I will try not to disappoint. |
5040 Tell me, how did you get into adventuring? It is a dangerous business, as you well know. Any one of us could die without even a moment's notice. |
5041 I did not so much get into adventuring as it was forced upon me. |
5042 This is not something that I wish to discuss. |
5043 Forced upon you? What do you mean? |
5044 My stepfather was killed by a man who was looking to kill me. I was alone with no place to call home when I started on this road. |
5045 It's really none of your business. |
5046 As you wish. I was merely curious. |
5047 Tell me more about this man who killed your stepfather. |
5048 Why do you want to know? |
5049 This is not something that I wish to discuss with you. |
5050 His name was Sarevok. He was obsessed with the power of our father and wished to kill me to prevent me from taking it. |
5051 I always like to know about the people that I travel with. |
5052 Very well. His name was Sarevok. He was obsessed with the power of our father and wished to kill me to prevent me from taking it. |
5053 This is not something that I wish to discuss with you. |
5054 There isn't much to say. I hunted him down and killed him. End of story. |
5055 Who was your father? |
5056 It's really none of your business. |
5057 You wouldn't believe me if I told you. |
5058 Bhaal. |
5059 Getting inside the asylum The cook inside the guild house told me that Claire was within the dungeon, being punished by Lady Galvena even as we spoke. |
5060 Is not the story a bit more involved than that? |
5061 I don't see how the details pertain to you. Leave me be. |
5063 Very well. His name was Sarevok. He was obsessed with the power of our father and wished to kill me to prevent me from taking it. |
5064 That is all that is important to the tale. |
5065 I have seen many strange things here in this land. I have very little incredulity left in my mind. |
5066 As you wish. My father is the dead god Bhaal. He had premonitions of death before the Time of Troubles and arranged to have children. Sarevok and myself were the only two that I know of. |
5067 I have no further details that I wish to depart. |
5068 Bhaal? The god of murder? |
5069 Yes. |
5070 I tire of this conversation. Perhaps another time. |
5071 I am interested to hear more. |
5072 I have no further details that I wish to depart. |
5073 As you wish. My father is the dead god Bhaal. He had premonitions of death before the Time of Troubles and arranged to have children. Sarevok and myself were the only two that I know of. |
5074 But there could be others? Other children of Bhaal? |
5075 Why the sudden interest in Bhaal? |
5076 I tire of this conversation. Perhaps another time. |
5077 Yes, there could be others. No one but Bhaal knows how many. |
5078 It is an interesting story, and I wish to hear more. |
5079 Well, you shall not. Leave me be. |
5080 Then, in answer to your question, yes. There could be other children of Bhaal. I know of none, personally. |
5081 This was very interesting. I shall have to think on it. Thank you. |
5082 Tell me, where did you spend your childhood? |
5083 The de'Arnise keep has been invaded Nalia tells me that the way into the dungeon of the keep is through a secret passage in her aunt's bedroom on the second floor. |
5084 In Candlekeep, a citadel to the north of Amn. |
5085 I don't feel like exchanging pleasantries today, Yoshimo. |
5086 What was it like growing up there with your stepfather... Gorion, was it? |
5087 Yes, Gorion. It was a pleasant existence. I garnered much knowledge from the monks and scholars of the vast library housed within the citadel. Gorion was a good man who took me in when I was orphaned. |
5088 It is none of your affair. |
5089 I am sorry if I have been too personal. I was only curious about you and your story. |
5090 Gorion was a mage, was he not? A very powerful mage? |
5091 Yes, he was. His magic kept Sarevok from killing me outside of Candlekeep. He sacrificed himself that I might live. |
5092 What does it matter? He is dead now. |
5093 It is none of your affair. |
5094 That was very noble of him. Why was he your stepfather? What happened to your mother? |
5095 I know not. She was slain or died when I was a wee child. I never knew her. |
5096 I don't feel like exchanging childhood stories today, Yoshimo. |
5097 I apologize for bringing up painful memories. It is unfortunate that this Sarevok found the need to kill you. I wonder why he feared you. |
5098 He feared that I would try and take Bhaal's power for my own. He saw me as competition or at least a sacrifice to further his fiendish machinations. |
5099 As do I, Yoshimo. The whole affair was a needless tragedy. Sarevok's evil intentions caused many to lose their lives. |
5100 I tire of this conversation. Let us continue our travels, Yoshimo. |
5101 I am very sorry to hear that. What was Gorion's relationship to your mother? Why did he take you in? |
5102 I never had a real opportunity to ask him. He was murdered unexpectedly. I suppose they were friends. |
5103 I tire of this conversation. Let us continue our travels, Yoshimo. |
5104 Where are you going with these inquiries? |
5105 Was he right to fear your competition? |
5106 Yes, he was. If I could harness Bhaal's power, I would. |
5107 No, he was not. I have no desire to become like a dead god of murder. I have my own life to live and my own path to choose. Those fell powers can die with Bhaal. |
5108 Was Sarevok correct in assuming that you were competition for him? |
5109 Yes, he was. If I could harness Bhaal's power, I would. |
5110 No, he was not. I have no desire to become like a dead god of murder. I have my own life to live and my own path to choose. Those fell powers can die with Bhaal. |
5111 As you wish, <CHARNAME>. Thank you for sharing your story with me. |
5112 Why else would a powerful mage take on such a responsibility? Maybe he saw power within you. Power that he thought should be watched. |
5113 I do have a unique heritage. However, Gorion was too good of a man to see me as some sort of experiment. Bhaal is dead, and it is unlikely that his power lives on in his children. |
5114 I tire of this conversation. Let us continue our travels, Yoshimo. |
5115 It merely seems odd that a powerful mage would take on such a responsibility. Maybe he saw power within you. Power that he thought should be watched. |
5116 I do have a unique heritage. However, Gorion was too good of a man to see me as some sort of experiment. Bhaal is dead, and it is unlikely that his power lives on in his children. |
5117 I tire of this conversation. Let us continue our travels, Yoshimo. |
5118 Would you? Can you not harness the powers? |
5119 Delthyr |
5120 Not at present. It seems unlikely since Bhaal is dead and has no power. |
5121 I tire of this conversation. Let us continue our travels, Yoshimo. |
5122 That would be best. You are an honorable person, <CHARNAME>. Let us continue our travels. |
5123 That is the general consensus amongst the clergy. Bhaal was once a powerful deity in Athkatla. Let us continue our travels. |
5124 I have pondered what you have said about Bhaal. Could it not be that Bhaal intended to be reborn through his children? |
5125 It is certainly something that I've thought about. It may be true. |
5126 I think that to be impossible. He is dead. |
5127 I don't want to talk about this, Yoshimo. |
5128 Does this not worry you? Is it something that you would welcome? |
5129 I have no desire to inherit the fell power of that evil being. I will choose my own path. A very different path than that of murder. |
5130 I don't want to talk about this, Yoshimo. |
5131 Perhaps his children retain a measure of his power. Do you? |
5132 I have no desire to inherit the fell power of that evil being. I will choose my own path. A very different path than that of murder. |
5133 Eeeeeeeeeeeeeeeeee! |
5134 Attaaaaaaaack! |
5135 You be quiet! |
5136 Manure mouth. |
5137 Forward march! |
5138 Spare no one! |
5139 Die, scum! |
5140 Die... |
5141 Hey, BooBoo. That's a nice pickinick basket. |
5142 (Mmmmm, me like flesh, heh heh.) |
5143 *burp* |
5144 Must... revenge... |
5145 I've... come... for... you... |
5146 You... shall... pay! |
5147 I will crush! |
5148 Me will crush you, crush you to goo! |
5149 Me will smash your face! |
5150 Hoo hoo ha ha ha ha haa! |
5151 You shall die for your impudence. |
5152 Kiiiya! |
5153 That is none of your business. |
5154 Die, cattle! |
5155 Me hungry. |
5156 *buuuurp* Uha ha ha mm! Heh, fart... |
5157 I don't want to talk about this, Yoshimo. |
5158 Me mad! |
5159 Me kill men what make me mad! |
5160 In my profession, Bhaal was once the foremost power. I cannot help but be curious. |
5161 You mess with me, you mess with you! |
5162 All the guys pick on me... 'cause I'm only 6'8". |
5163 Time for some carnage! |
5164 Die, pipsqueaks! |
5165 Die, meat! |
5166 SSSSsssssss. |
5167 Your time is done, primates. |
5168 But you do have special powers that come from your heritage, do you not? |
5169 It is useless to resist! Haaaaaâ€â€SSSS! |
5170 Appearances can be deceiving, monkey! |
5171 Minor powers only. Nothing even remotely godlike. |
5172 Give yourself up. Your death will be less... painful. |
5173 Time to fillet some MEAT! |
5174 (How many sounds do you think we spiders can make?) |
5175 I tire of this conversation. We have things to accomplish. Let us travel onwards. |
5176 Fools to cross my path. |
5177 I'll kill you slow for touching me like that. |
5178 Think as you act, fool. |
5179 I see. It is something of a curiosity to me. In my profession, Bhaal was once the foremost power. I cannot help but be curious. |
5180 The trees speak of your presence. |
5181 Nature knows much of you. |
5182 The very trees cringe at the sight of thee. |
5183 Statue |
5184 Leave my wood! |
5185 Statue |
5186 Do as I bid! |
5187 Protect me! |
5188 Thy will is mine! |
5189 True beauty lies only in nature. |
5190 Help! I am beset by evil! |
5191 The power core of the sphere roars to life, distorting space as it races through the planes. After a few minutes, the sphere lurches, the power fades, and the power core fizzles. The sphere has taken its last planar jaunt. |
5192 Monsters! Attack me not! |
5193 Ahhh... to be in the waters of home. Hmmm... mm. |
5194 Leave me be, silly dirt-fish. |
5195 You men cannot hurt me. |
5196 I hope my master appreciates my effort. |
5197 I'd rather be swimming. |
5198 You've not the time for this! |
5199 <DAMAGEE> was immune to my damage. |
5200 Leave him... get the claw! |
5201 'Tis the horn you seek! Claim what should be yours! |
5202 It's of no concern who it's truly forâ€â€take what is meant for you! |
5203 Forget the old man! His time is past! The wish should be yours! |
5204 Use it yourself, and know the legacy of your true father! |
5205 Seek the dagger next! It is nearby in the hands of a great evil ogre! |
5206 Look at them! The knight is obviously the one to help! |
5207 The beast is an ogre! They are evil; they cannot be otherwise! |
5208 The potion you seek is here! |
5209 Ignore him! Drink the potion yourself, and know the essence of your heritage! |
5210 It is the last item you seek! Of course you're worthy of it! |
5211 You know you are all that and more! |
5212 You have done well by your heritage. |
5213 You are most disappointing indeed. |
5214 I am the essence of Bhaal within you. |
5215 Fight, that the violent death of your mind shall pave the way! |
5216 Weakling fool! You have spurned your father's gifts and your heritage. You can only pay with your blood! |
5217 You will not prevail! The strength that was given returns to the source! I am the stronger! |
5218 You have balanced the scales with your actions, but the Return cannot be stopped! |
5219 The Return will not be stopped. The Return will not be stopped! The Return will not... be... stopped... |
5220 Help! I need your aid! There are too many! |
5221 I am so cold... I... am dying... Please... stay with me awhile... |
5222 I don't want to die alone... |
5223 Thank you... |
5224 Salutations! I have come looking for someone, to deliver a gift. A horn, actually. |
5225 I seek the First Reader of this great library. Perhaps you have seen him? |
5226 Then I bear a message for you as well. |
5227 Young one! Please stop awhile. I need your help. |
5228 This candle is my last chance, child. Please... bring it to me. |
5229 Thank you. I am renewed. |
5230 Me no beast! Me don't want fight! Go 'way! |
5231 Shiny man attack ME! I be good, but he make fight! |
5232 You no hurt me, me no hurt you! Me don't care if me born bad! |
5233 You there! Help me dispose of this beast! |
5234 Don't believe a word it says! Born evil they are! Everyone knows that! |
5235 You chose right! Beings of flesh are what they are. There is no escaping your destiny! |
5236 Please... that pack of gnolls... they poisoned me. |
5237 Please... show some charity... I'll die without it. |
5238 Thank you... |
5239 Greetings, fellow traveler. I have been entrusted to give this skull to they who are most worthy. |
5240 The recipient must be more heroic, charitable, courageous, and HUMBLE than anyone else living or dead. Are you... such a person? |
5241 Truly, ye deserve this and whatever else it brings. |
5242 The Godhead is rejected! |
5251 Oops! |
5254 The Exile returns. |
5257 Run, he comes this way! |
5259 Level-up results |
5261 Regained abilities from inactive class |
5271 Additional weapon proficiencies |
5277 Death Saving Throw Reduced by |
5278 Wand Saving Throw Reduced by |
5279 Polymorph Saving Throw Reduced by |
5281 The stink of the collected rivvin... how I despise them all. |
5282 Breath Weapon Saving Throw Reduced by |
5283 I swim in memories in such a place as this... most unpleasant memories. |
5292 Spells Saving Throw Reduced by |
5293 Additional Hit Points Gained |
5305 THAC0 Reduced by |
5345 I find the "great outdoors" chaotic and dirty. It needs a shaping will to slap the beasts into proper order. |
5346 The city changes, but the fools within are always the same. |
5347 Could we not have hired some poor fools to do this for us? This is no place for a man of my stature. |
5348 Another day and more aimless stumbling about. |
5349 Intelligent peoples do not wander around looking for trouble in the evening hours. |
5352 I welcome each day we see. Some are not so lucky. |
5357 Cities always teem with evil and decay. Let's give it a good shake and see what falls out! |
5358 Ahh, I prefer the bright of day. Evil must be able to see the justice I dispense! |
5369 OH DEAR! |
5373 Additional Priest Spells |
5374 Additional Mage Spells |
5375 Backstab Multiplier Increased by |
5376 Lay On Hands Increased by |
5377 Lore Increased by |
5378 Additional Skill Points |
5379 You can't use this ability until you have recovered from being the Slayer. |
5380 No! The troupe... my friends! NO! |
5381 You feel your control slipping... |
5382 End Slayer Change |
5383 Hahahahahaha!! |
5384 It's hopeless. |
5385 ...oops... |
5386 Derelict House |
5388 Ahhh, the child of Bhaal has awoken. |
5394 Shadow Dragon Scales |
5397 Shadow Dragon Scales |
5416 It is time for more experiments. |
5477 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5478 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5479 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5488 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5493 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5496 Noo! |
5497 Rrr! |
5507 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5513 Die, scum! |
5514 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5515 NO SOUND EFFECTâ€â€DO NOT USE |
5516 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5519 Ruff |
5520 Ruff |
5521 Ruff |
5522 Ruff |
5523 Ruff |
5524 Ruff |
5525 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5526 Ruff |
5527 Ruff |
5528 Ruff |
5529 Growl |
5530 Ruff, Ruff |
5531 Ruff Ruff |
5532 Ruff |
5533 Ruff Ruff |
5534 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5535 Ruff |
5560 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5569 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5578 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5596 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5605 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5614 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5622 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5640 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5650 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5660 Red Dragon Scales |
5661 Red Dragon Scales |
5662 Silver Blade |
5663 Silver Blade |
5664 Silver Hilt |
5665 Silver Hilt |
5667 Shortbow of Gesen |
5668 Jansen Techno-Gloves |
5669 Long Sword Hilt |
5670 Hilt of the Equalizer |
5671 Long Sword Blade |
5672 Blade of the Equalizer |
5673 Pommel Jewel |
5674 Pommel Jewel of the Equalizer |
5675 Halberd Shaft |
5676 Wave Shaft |
5677 Halberd Blade |
5678 Wave Blade |
5679 Shortbow Shaft |
5680 Gesen Bow Shaft |
5681 Shortbow String |
5682 Gesen Bowstring |
5683 The Equalizer |
5684 Destination Unreachable |
5685 Wave +4 |
5686 Rabbit Ring |
5687 Disliked |
5689 converse |
5691 The stone face does not respond, but within your head, a voice whispers: "In mortal form you cannot speak. Reveal the god, the death and hate within you. So shall the test begin..." |
5692 Sword Dance |
5693 Sir Sarles |
5695 This ring is relatively unadorned, but the vile magic within radiates intense evil. Indeed, its creator, Kangaxx, was no less evil himself, even before millennia of undeath honed his power. It is said that a cadre of Netherese mages fought and imprisoned the demilich once, but being unable to truly destroy him, they became liches themselves to stand guard over his remains. The construction of the ring may have led to their enmity, as each of the gem's nine facets was supposedly empowered by sacrifice and death. STATISTICS: Equipped abilities: – Armor Class: +2 – Saving Throws: +2 – Magic Resistance: +10% – Regenerate 1 Hit Point every 3 seconds – Immunity to disease and poison Charge abilities: – Invisibility once per day Duration: 12 hours Area of Effect: The wearer – Improved Haste three times per day Duration: 10 seconds Area of Effect: The wearer Weight: 0 |
5696 Heeding the spirit of the grove I have decided that the leadership of the grove is not my place, despite what the spirit of the grove describes as my "destiny." I will seek my balance elsewhere, and the spirit does not oppose my decision. |
5697 Heeding the spirit of the grove There is a troll mound within the boundaries of the grove, and the spirit informs me that a shamaness amongst them, Nilthiri, has begun to call great numbers of the creatures to the mound and threatens to disrupt the balance of nature. I am to go to the mound nearby and end the shamaness's life before too much damage is done. |
5698 Heeding the spirit of the grove Nilthiri is dead, and the spirit of the grove has commended me. I am free to go my own way for a while, although the spirit bade me to return before long, perhaps no more than a couple of weeks, lest I am needed again. When I do return, I should rest within the grove and the spirit will approach me. |
5699 Heeding the spirit of the grove The spirit has asked me to perform another service for the good of the grove... I am to find the descendant of Marek, a boy named Loren, and protect him from Marek's old enemies which threaten his life. Loren can be found in Trademeet, perhaps somewhere outside of the city's walls amongst the many tents. |
5700 Heeding the spirit of the grove Loren, the descendant of Marek and future leader of the grove once I have moved on, has been saved and the creature that possessed him destroyed. Loren has been brought to the grove for his training, and the spirit informs me that I will not be called on again... at least, not until I am ready to challenge for leadership of the grove as Archdruid. |
5701 Item Drained |
5702 Galvena's Medallion |
5703 'Tis a grand eve to be sittin' on the docks, rank with the smell of fish guts. You must be <CHARNAME>, the one that Aran was gonna send. |
5704 That I am. You must be Mook. |
5705 I have no wish to speak with you. Leave me be. |
5706 I am. Bloody fine to have some backup. I've heard a bit about you. Been makin' a name for yourself as an adventurer. |
5707 Enough socializing. Let us get down to business. What is the situation? |
5708 Thanks. I do my best. |
5709 Watch your mouth around a lady. You must not be the people Aran sent. He doesn't suffer the rude ones t' live. |
5710 The situation is that I've seen the same man pass by four times. He looked a bit different each time, but I knew it was the man. |
5711 How did you know? |
5712 Did you notice anything else odd about him? He could live here. |
5713 It's nothing to worry about. I'll tell you if I see something important. |
5714 Aren't you a bit too heroic to be guarding shipments for Aran? |
5715 Enough socializing. Let us get down to business. What is the situation? |
5716 'Tis merely a path on the road to another heroic feat. |
5717 I'm trained to know, <GABBER>. I've been watching him from the shadows here all day. |
5718 Did you notice anything else odd about him? He may live here. |
5719 It's nothing to worry about. I'll tell you if I see something important. |
5720 He was casing the area and studying me. Now that you're here to stay with the product, I should be able to learn something from him next time he passes. |
5721 It doesn't sound very suspicious. |
5722 That sounds like an excellent plan. |
5723 If you say so. I suppose we should wait for those people to return. |
5724 I'm glad I could play a part in your little drama. |
5725 Could you tell me what the situation is? |
5726 If this is the man we want, it shouldn't be too long until he shows up again. |
5727 We've got our answer. Here he comes again. He looks different at night. Kind of creepy. Wait here. I'll find out what's going on. |
5729 Hail, friend! 'Tis a fine evening for a stroll, no? |
5730 Who is it that speaks to me like an old acquaintance? |
5731 Have you? What might your purpose be? |
5732 You're welcome to your opinion. Perhaps I choose to stay right where I am. |
5733 To me, <CHARNAME>! Treachery is afoot! |
5734 Mook... I've been looking for you. |
5735 It is fitting, Mook, for I have been watching you. |
5737 Truly, my beauty, it is time for you to leave this life. Guarding the spoils of another man's crime is no way for a woman to live. |
5738 Choose not the difficult path, weak one. You will come with me regardless. Expect no help from these dregs. Their death as written in the stars shall be fulfilled tonight. |
5739 Psionic Blast |
5740 Air elemental whirlwind |
5741 It went as you expected, though I regret to report that Mook was murdered. |
5742 Finding Irenicus in Hell I have encountered my "half-brother" Sarevok, or at least his spirit, here in Hell. He offered to show me how to use my wrath to become the Slayer at will, the avatar form of Bhaal, but I don't know what the consequences of such a decision would be. I am not about to trust Sarevok, whether it was I who summoned him here or not. I refused, and he flew at me in a rage. I will not give in to whatever darkness my blood threatens to plunge me into, I won't! |
5743 Chapter 7: Part 2 Irenicus had attempted to walk amongst the gods, taking the power of the elven Tree of Life for himself. I stopped him... and while he was still weakened from Queen Ellesime's severing of his connection to the Tree, I managed to kill him. But it isn't over. He still has my soul, and perhaps that was reason enough for me to be dragged into Hell after him. Perhaps it was the power of the Tree, or something else; I don't know. But I am in Hell now, with one last chance to track down Irenicus and take my soul back. Here it will have to end. One way or another. |
5744 They attacked, and it was much more dangerous than you said! Mook is dead! |
5745 That is... unfortunate. She was a friend. I had hoped your support would prevent any deaths. Too many of my people have been killed or gone missing recently. |
5746 They seemed to know her, though she did not know them. |
5747 What do I care? She was your problem, not mine. |
5748 Yet here you stand, still alive. The rewards will outweigh the risks. At least, I hope so. Mook and her memory will serve as a reminder of the danger. |
5749 Then let us get on with whatever else you need. |
5750 Fishwife |
5751 These events prove what I feared: This rival guild knows our actions well, likely due to the traitors that joined them. We must stop any more from leaving us. |
5752 Fishwife |
5753 Wizard Slayer |
5754 You may not care about my people, <CHARNAME>, but I do. They deserve protection, and in fact, if they do not get it, you will not see your Imoen. |
5755 Yes, I will hear you. What must happen next? |
5756 Wizard Slayer |
5757 Annalynn |
5758 You were not the only ones who were busy last night. The leader of this rival guild, Bodhi by name, made a daring attack upon us. |
5759 Be on your guard. This Bodhi is the most intelligent and brutal foe I have ever had. If we are lax in our vigilance, we will be at the disadvantage. |
5760 Go to the Graveyard District and find their hideout. There is a network of tombs beneath the graves where another spy tracked one of Bodhi's servants. |
5761 When you have destroyed their evil, return to me and I will fulfill our bargain. Do this job well, and you may see Imoen by the morning. What say you? |
5762 I'll go to the Graveyard District at once. These vile creatures will not escape. |
5763 This is too dangerous. There could be any number of vampires there! |
5764 I say that you are stalling. You ask more and more but deliver very little. |
5765 You have my best wishes, <CHARNAME>. I wish you well. |
5766 Annalynn |
5767 As you look through the door, you see that the interior of this building has fallen into disrepair. It would be foolish to enter. |
5768 Behind the door is a gloom-filled, musty closet with nothing of interest. |
5769 It is in your best interest not to waste time. Go to the Graveyard District and destroy the evil within. Then we will literally have clear sailing. |
5770 This is a small stone that floats in an orbit around the owner's head. Simply equip the stone to set it in its orbit. These obviously magical stones have different properties depending on their color. STATISTICS: Weight: 0 |
5771 Come, my pretty children! Hee hee! |
5772 Hee hee! |
5773 Thank you! I am released! |
5774 These massive gears serve no discernible purpose. |
5775 Running the Five Flagons playhouse Well, of *course* there would be an emergency on opening night. Meck said I should come as soon as possible, although I doubt Higgold would go ahead and hold the play without me. I suppose I should go as quickly as I can, though. |
5776 Running the Five Flagons playhouse Well, the dress rehearsal is done. Higgold tells me that the opening night's performance will be within a week... perhaps a bit more. Either way, Meck will be sent to tell me when it will be exactly, in case I want to attend. All the information has gone out about Athkatla, and Higgold expects this to be a big event. Hopefully, there aren't any *more* problems... |
5777 Child Spirit |
5778 Child Spirit |
5779 Borinall's House |
5780 Summon Fungus |
5781 Star Medallion |
5782 Neb's Nasty Cutter +2 |
5783 This corridor ends in a blank wall with a defaced picture of an eye on it. For the time being, there is no way to pass. |
5787 Arkanis Gath |
5789 Death Ward |
5790 Death Ward (Necromancy) Level: 4 Range: Visual range of the caster Duration: 1 turn/level Casting Time: 9 Area of Effect: 1 creature Saving Throw: None This spell protects the target from all forms of death magic for the duration of the spell. This includes, but is not limited to, Disintegrate; Power Word, Kill; Death Spell; and Finger of Death. |
5791 Ahhh, there's nothing like battle to make your blood run hot! War be my salvation and the measure of this man and all men, verily. |
5792 My name's Dunkin, and I like to drink and stuff. |
5793 Would you not agree that there are other things that also comprise a whole manâ€â€compassion, honesty, character? |
5794 Agreed! The sword makes the man and is the only true measure of his worth and mettle. |
5795 And how would you know, dwarf? There's nothing special about your skills. I've seen better. |
5797 Fighting is necessary, but only to protect the innocent and defend the weak. |
5798 Balderdash! Ye know less than nothing, and proudly exclaim so! Virtue? Ye go back to dreading one day at a time, and I'll live on fire! Fool! |
5799 Perhaps yer head t'ain't empty, but mostly hollow with some good sense vapors foggin' yer goggles! |
5800 Another slight from the likes of ye, cur, and ye'll not see the morrow. |
5802 Escaping the asylum I have set the inmates free and goaded them into turning on Irenicus. They have gone downstairs en masse, and I will have to move quickly to catch up to them. Hopefully this will be enough to defeat the wizard... but I have the feeling this is far, far from over. |
5803 Aye, there be a sliver of truth in yer musing, but nae more. War be a wild mistress; she is appeased with fallen foes and the guts of the craven and accursed. |
5804 Sorry, Korgan. This time you're wrong, and you'll need to change your attitude if you wish to remain with the party. |
5805 Poison |
5806 Perhaps you're correct, Korgan. A warrior who balances fury with restraint can be made stronger for his compassion and honor. |
5810 The drow summoning ritual Ardulace has been impressed by my betrayal of Phaere... enough so that she wishes me to be present at the ritual to prevent any further interruptions. I am to be collected by a guard shortly in order to be brought to the ritual, which is taking place soon. |
5811 Nalia abducted by Isaea Roenall Isaea has returned and arrested Nalia through the abuse of his own power in the military. He claims that she is "under bad influences" and not acting according to her station. Nalia protested, but he is the only one who can be complained to, apparently, so there seems to be no recourse. I am not even sure where she is being held. |
5812 Samia's plan foiled Samia, the relic hunter in Firkraag's dungeon, was not what she seemed. Her plan was to get a dupe to get the treasure within the tomb for her... and then kill whomever retrieved it with the help of her companions. Fortunately, she has paid for her arrogance. |
5814 The final battle with Bodhi Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Aerie. Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue, I will lose even more than I thought possible. I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake as well! |
5819 Perform Bodhi's tasks to receive her aid Aran Linvail, the Shadowmaster of the Shadow Thieves in Athkatla, is dead. Now I must return to Bodhi and tell her that her grim task has been completed. |
5822 Lavok is dead, the sphere returned Lavok has returned the sphere to our home plane and is now dead. Before he died, however, he granted the sphere to me... perhaps because I am a magic-user myself; I do not know. He asked me to use the construct wisely... more wisely than himself... and then died. What secrets lay in the place and how it even operates, I am not sure... but it is a grander base than any other wizard might have, that is certain. |
5823 The prophecy of Sekolah The high priestess seemed to think that I was the one spoken of in her prophecy, and that I will save this sahuagin city. Another priestess disagreed, however, and the king decided that a trial by combat was needed to settle the issue. I refused to play their game and decided to fight my way through this place. |
5824 Running the Five Flagons playhouse Even though I did my best in playing the lead role (at the last minute, I might add), the play overall was a flop. With Lord Tanislove disapproving, there's no way that the play can continue with any hope of success. Disappointed, most of the cast has signed on with other troupes that are leaving town. Higgold gave me some money from Samuel Thunderburp, who is turning the playhouse back into a cellar, and then he left as well. Ah well, it was worth a shot, I suppose. |
5825 The de'Arnise keep has been invaded Daleson told me that there were about thirty trolls within the keep, and one very large one that seemed to be in charge. He also mentioned the yuan-ti that seem to be here as well, though he did not know their numbers. |
5826 Rescue Garren's child from Firkraag I have freed Garren's child, who fled the dungeon quickly. Now, unless I choose to face Firkraag himself, I should return to Garren's cabin as well. My mission here, at least, has been completed. |
5827 There's a WHAT in their chicken? I purchased a beljuril gem from a farmer in Imnesvale who had hidden it from thieves inside one of his chickens. |
5828 Investigate the deaths in the Umar Hills After the disappearance of the two spirits, Amuana appeared and rewarded me with a wardstone that she claims will render whoever holds it and all with them invisible to the Shade Lord's guardian... which she says to be a shadow dragon. She warned me to be careful not to drop the stone or attack the dragon and I would be safe, then thanked me and disappeared. |
5831 Nalia abducted by Isaea Roenall Barg was drunk and more than willing to talk, hinting at Isaea's involvement in piracy and slaving. He mentioned a slaver contact named Dirth, who can be found at the Sea's Bounty and may be able to provide more concrete information. |
5832 Inside the drow city Phaere has given us another task from the matron mother: We are to go to the northwest end of the caverns near the svirfneblin village and slaughter a patrol of deep gnomes to instill more fear in their people. Solaufein seems unwilling, preferring that I complete this job, but Phaere was adamant. I am to meet Solaufein near the village within a few days at most. |
5833 Journey to the Windspear Hills My current predicament seems to have been caused by Jierdan Firkraag, the very man who hired me to kill the ogres in the first place. He also engineered Garren's downfall. Why Firkraag would target me even Garren does not know, but Garren offered to go to Athkatla and tell the Order of the Radiant Heart of my innocence. We are to make his cabin our haven and home while he is gone. |
5842 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5849 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5853 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5854 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5857 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5858 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5859 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5862 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5863 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5864 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5869 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5878 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5882 DOES NOT EXISTâ€â€Ã¢â‚¬â€DO NOT USE |
5883 DOES NOT EXISTâ€â€DO NOT USE |
5887 NO SOUND EFFECTâ€â€DO NOT USE |
5888 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5889 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5898 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5907 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5916 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5933 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5951 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5960 I am Brage. I would tell you much, but my mind is scattered. No thoughts stay still long enough for me to grasp them. |
5961 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5962 [MUSTR08] |
5970 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5979 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5987 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5997 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
6027 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
6028 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
6030 NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
6065 Poison (Necromancy) Level: 4 Range: 15 ft. Duration: 1 turn Casting Time: 4 Area of Effect: 1 creature Saving Throw: Neg. Through this spell, the caster can poison victims who fail their Saving Throw vs. Poison. The damage inflicted depends on the level of the caster as detailed below: 7–9th level: 2d8 + 2/round 10–12th level: 3d8 + 3/round 13–14th level: 4d8 + 4/round 15–16th level: 6d8 + 5/round 17+ level: 8d8 + 6/round Those who make their Saving Throws are unaffected. |
6066 Anytime, broadarse. Bring it on! |
6067 You'd best back down, Korgan. Now! |
6068 Relax, Korgan. This isn't worth it. There will be no winner here. |
6069 I'm nae wrong. Not now or ever. Me favor won't be changin', and ye'd be well served to drop the matter, bowelhive, or ye'll eat through a reed. |
6070 Korgan, it's best if you leave the party right now. Goodbye. |
6071 Maybe it's best to drop the matter, Korgan. |
6072 Ye'd best make peace with yer life, fool, cause she draws to a close. |
6073 Discipliner |
6074 Ye'd be best served wrappin' a tourniquet about yer hamhole, bladdergas, to stop the flow of idiocy from that hole in yer face. |
6075 Ye're as gutless as ye look and dumber than's possible. Ye deserve only me pity, nae me axe. |
6076 Yer dirtchute be overcrammed with all the sundry ye can stick there! I'd a stomachful of yer spineless ravings anyway. Good riddance! |
6077 Perhaps ye're right. It's nae matter to draw steel over. But me axe be vigilant and me memory long. |
6079 Pixie Prick +3 |
6082 A proud crew we were. We ne'er blinked when adventure called. Purses overflowed, bellies was full, but the wheels left the wagon, the house of cards collapsed. |
6083 We were spelunking some old duergar shafts down south, a badly built construct of ill attention and nae craft, I may add, when we happened upon a hive of ooze. |
6084 Dispatched with ease, but mild strife later, Stitch's armor began to dissolve. Smoked like a chimney, and he squealed like a yardpig! 'E wouldn't stop wailing. |
6085 Boneblade +4 |
6086 Dragon's Bane +3 |
6087 Holy Power |
6088 Holy Power (Evocation) Level: 4 Range: 0 Duration: 1 round/level Casting Time: 6 Area of Effect: The caster Saving Throw: None Through this spell, the caster imbues <PRO_HIMHER>self with the strength and skill of a Fighter of the same level. The priest's Strength score is set to 18/00â€â€even if it is normally higherâ€â€<PRO_HISHER> THAC0 becomes that of a Fighter of the same level, and <PRO_HESHE> gains 1 temporary Hit Point per level. This will last for the duration of the spell or until dispelled. |
6089 Dragon's Breath +4 |
6090 Blackmist +4 |
6091 See, the plague had weakened him severely, and he wasn't worth the trouble anymore. |
6092 That's an outrage, Korgan! It's despicable that anyone would do such a thing to friend or foe! |
6093 They had it coming, Korgan. It's a relief to see a man of action aware of that. |
6094 It's nae a rally fer debate, bowelhive. The sad rabble dug their graves. I just made the bed fer their dirtnaps. Me conscience be clear. |
6095 Leave, Korgan! You're a scourge and pestilence! There's no place for you here. |
6096 You'd best change your ways, dwarf. We've no place in this party for madness such as that. |
6097 You're a gutless coward preying upon the weak and injured, Korgan. |
6098 I be glad to shake the dander of cowardice from me clothing. Perhaps a good wash'll remove the stains of grief from me garments. Good riddance! |
6099 I've nae changed fer lost loves nor the enmity of gods, and I'll nae change fer ye. Best ye grow accustomed to me flavor; it'll nae change in yer lifetime. |
6100 Strike that from the ledger, cretin, else I cease mollycoddlin' ye and remove me kidgloves! |
6101 Did I stutter, dwarf? Coward! Coward! Cow-ard! |
6102 Diviner |
6103 I'm sorry, Korgan. It was a slip of the tongue. |
6104 That tears it! Yer reckoning be at hand! |
6105 Pathetic cur! Yer luck's plentiful that an umbrage like that shan't be repeated. Should a second episode transpire, fate will not be so kind. |
6106 Was not unlike kindling cracklin', and he whined fer his legs all night... "Me legs are gone! Ah, me precious legs!" I chopped some peg-legs, but he'd not have it. |
6107 Enough is enough, Korgan. We don't need such a graphic description of your sordid affairs. |
6108 Please continue, Korgan. This is quite a tale. |
6109 Shame ye've nae cast-iron gullet. A rousing tale it is and worthy of a listen. |
6110 Strange thing, the whole time I swear his eyes followed me, though he was long dead by then. Hmph. |
6111 Ye nae worry 'bout the same fate befalling ye. Belly up and I'll flail poetic fer ye. |
6112 Strangers! Perhaps you have more courage than the worms that frequent this pit of corruption. I am Anomen, warrior priest of Helm. What is your name? |
6113 I am <GABBER>. It is a pleasure to meet you. |
6114 Where did you get the idiotic accent from? Reading too many romance novels? |
6115 Gather your party before venturing forth. |
6116 None of your business, Anomen. Get out of my way. |
6117 Well met! Speak then! Is your heart filled with courage or be it steeped in cowardice? |
6118 When there is cause for courage, I have it in abundance. |
6119 Truly, sir, I am a coward through and through. |
6120 You must excuse me, warrior. I haven't the time to speak with you. |
6121 Watch your tongue, dog! Tell me true, be you a force for evil or good? |
6122 I am a force. |
6123 I am a force of righteousness. |
6124 There is no true good or evil. The universe is a balance of all things. |
6125 I am no weak-willed goody two-shoes. I take what I want, when I want! |
6126 Fearful of your own shadow, eh, rogue? Come back when you have obtained a squire's measure of courage. I shall still be here, searching in vain for adventurers of merit. |
6127 So be it! If you seek to right the wrongs of this blighted land, then I am the man you should to speak to. Methinks I shall still be here searching in vain for adventurers of merit. |
6128 I trust that your accounting is true. Tell me then, <GABBER>, be you a force for evil or good? |
6129 I am a force of righteousness. |
6130 There is no true good or true evil. The universe is a balance of all things. |
6131 Ajantis |
6132 Viconia |
6133 I am no weak-willed goody-two-shoes. I take what I want, when I want it! |
6134 Delver's Plate +2 |
6135 Perchance I have found worthy companions. I seek to be knighted in the Most Noble Order of the Radiant Heart, and I must prove my worth first. Have you need of a strong warrior, my <PRO_LADYLORD>? |
6136 Doomplate +3 |
6137 Gorgon Plate +4 |
6138 T'rachie's Plate +5 |
6139 Pride of the Legion +2 |
6140 Armor of the Hart +3 |
6141 Red Dragon Scale |
6142 Bladesinger Chain +4 |
6143 Melodic Chain +3 |
6144 Sylvan Chain +2 |
6145 Elven Chain +1 |
6146 Elven Chain Mail |
6147 I would be infinitely pleased to have you join me. Welcome! |
6148 Regretfully, I must decline your offer. |
6149 Bah! The excuse of the damned! Begone from my sight and enter not back into it until your heart be prepared to honor purity and the triumph of what is good. |
6150 If this is so, then you are truly a fool to cross my path. Renounce your words and confess your sins! Mayhaps I will let you live. |
6151 Your threats are empty! My weapons shall do my speaking from this point forward. |
6152 I hereby renounce my path of evil and pledge to follow the path of righteousness for as long as I shall live. |
6153 Servant of evil! Would that this were a place appropriate to send you to the Hell that most assuredly awaits you! Another time, fiend! |
6154 If you truly wish to choose the righteous way, then you shall need a guide. Shall I join you on your journey to salvation? |
6155 I would be pleased to have you join me. |
6156 This is a road that I must walk alone. I must decline your offer. |
6157 The adventurer returns. Have you chosen the path of righteousness? |
6158 Indeed I have. |
6159 The blathering about righteousness is the swan song of the weak. I will not listen to such idiocy. |
6160 I am not prepared to accept that path. |
6161 Fair lady, what brings you to this cesspool of corruption? |
6162 That is none of your affair. |
6163 I seek adventure and honor. |
6164 I only wish to rest here awhile and partake of the pleasures within. |
6165 In truth, it is. I am honor-bound to protect all persons from corruption and evil. This place contains both. Be you an adventurer who comes seeking others of like mind? |
6166 Indeed, I am. And who might you be? |
6167 As I said before, it is none of your affair. |
6168 I only wish to rest here awhile and partake of the pleasures within. |
6169 Chance smiles upon you, for I am an adventurer of some worth. I am Anomen, warrior-priest of Helm. What is your name? |
6170 I am <GABBER>. It is a pleasure to meet you. |
6171 Where did you get the idiotic accent from? Have you been reading too many romance novels? |
6172 None of your business, Anomen. Get out of my way. |
6173 I shall let that pass. Tell me true, be you a force for good or for evil? |
6174 I am a force of righteousness. |
6175 There is no true good or true evil. The universe is a balance of all things. |
6176 I am no weak-willed goody-two-shoes. I take what I want, when I want it! |
6177 I tell you truly, this place is not for you. 'Tis a foul place for a lady to be. |
6178 You are not the one to decide where I should and should not be. Get out of my way. |
6179 If that is so, then what are you doing here? |
6180 Where should I be then? |
6181 Perhaps your path links closely to my own. I seek to be knighted in the Most Noble Order of the Radiant Heart and must prove my worth first. Have you need of a strong mace? |
6182 I would be infinitely pleased to have you join me. Welcome! |
6183 Regretfully, I must decline your offer. |
6184 One cannot seek to rid the earth of foul corruption by avoiding that same corruption. |
6185 Actually, I was hired to win you back from the wizard by Raelis Shai. |
6186 I've released you as a favor only, actor... I don't need my praises sung, I can assure you. |
6187 Helm's beard! What have we done? A most foul ruse has been played upon this company! Innocents are slain; the lifeblood of the Order stains the ground at my feet! What have we done? |
6188 Something is most assuredly wrong with this situation. What happened? |
6189 Greywolf |
6190 I'm just a simple woman. I don't think there is anything interesting I could tell you. |
6191 Everything is so hopeless... |
6192 I'm just an ignorant woman. I don't think anything I could tell you would be interesting in the least. |
6193 I'm just a simple woman. I don't think there is anything interesting I could tell you. |
6194 I'm just a simple woman. I don't think there is anything interesting I could tell you. |
6195 I'm just a fisherman trying to do his job. All I can tell you, friend, is that a priestess of Umberlee has been killin' my friends. I guess we are kinda at fault though; we did kill her mother, but hey, she had it comin'. |
6196 I'm just a fisherman trying to do his job. All I can tell you, friend, is that a priestess of Umberlee has been killin' my friends. I guess we are kinda at fault though; we did kill her mother, but hey, she had it comin'. |
6197 I'm just a fisherman trying to do his job. All I can tell you, friend, is that a priestess of Umberlee has been killin' my friends. I guess we are kinda at fault though; we did kill her mother, but hey, she had it comin'. |
6198 I am a Waveservant of Umberlee. I was orphaned recently by a pack of greedy fishermen. My life is devoted to my goddess. |
6199 We are to allow no entrance to the barracks, by order of Angelo Dosan, brevet-commander of the Flaming Fist. |
6200 Though it is my duty to guard this entrance, since you are a friend, I guess I could let you through. |
6201 It's you adventurers again! Well, if you want in, it'll be a copper piece a person. |
6202 Sorry, we can't pay. We don't believe in buying things. |
6203 Here's your gate tax! |
6204 Talos curse thee for attacking us! |
6205 Gee, ye're purty, kinda like the boys back at the barracks. Me an' you should git to know each other real well, heh heh. |
6206 Gee, ye're purty, kinda like the boys back at the barracks. Me an' you should git to know each other real well, heh heh. |
6207 We're just soldiers. Our duty is to our city and to our people. I doubt there is any knowledge we possess that you would find useful. |
6208 A really... beat-up pair of... bracers. The ones I... the ones I had locked in... the safe? |
6209 YES, that was it! I thought you wouldn't mind because you had mentioned getting rid of them. I figured they might not be worth it for you to keep them, but an inexper Ahem, a young mage like myself could probably glean some use out of them. |
6210 The bracers... Oh, you little fool. If you recall, I was not going to get rid of them. I was going to DISPOSE of them. There is a large difference, especially considering what they were. |
6211 You put them on, didn't you? Of course you would; how could you know? Melicamp... Those were a vain little souvenir that I carried with me out of someplace far more evil and wretched that I hope you are never to see. 'Twas so long ago, and I don't know why I took them. They belonged to Blast it, Melicamp, I don't know if I can change you back! |
6212 But they were just rusty old bracers. I'm surprised you kept them as long as you did. |
6213 We're just soldiers. Our duty is to our city and to our people. I doubt there is any knowledge we possess that you would find useful. |
6216 You're the best customers I've had in a long time. I hope all of you come back often! |
6217 What exactly ARE these things, and why are you so frightened? |
6218 Sorry for interrupting, but would these bracer things be worth a lot? If we manage to change him back, of course. Just, ahem, curious. |
6219 Emerson |
6220 Why, yes, mercenary, they might be considered priceless to some. As priceless as any value you can place on suffering or pain. I may know a scholar or two that would give their mothers for them, but 'tis not enough. It could never be enough. It really doesn't matter at this point regardless, as the damage is done and they have most likely disappeared. They have teleported away in the past after use, and 'twas but sheer luck alone that returned them to me. |
6221 They are a relic of my adventuring days, and a monument to the years I spent enslaved beneath... beneath where, I cannot say. 'Twas foolish to be anywhere near a Netherese ruin, but I was young and stupid once as well. I was entrapped. I will say no more about that. I escaped, and brought what I could. The bracers remain a mystery, and I have no idea their true function. In the past I have seen them wielded for horrific purpose, but any HUMAN that put them on was instantly killed as often as not. That Melicamp is alive is amazing. Beyond that minor triumph, the outlook is bleak. |
6222 Then make me understand. What is so terrible about them? |
6223 Nalin |
6224 I don't need to understand. It's enough to know they are valuable. We will find a way to get them back. |
6225 Brage |
6226 They are no unit of currency! They are a plague to be avoided! You would do well to understand things before you blindly slap them on! |
6227 Oublek |
6228 As a good friend, how 'bout I play you some music? |
6229 Since you're now my best friend, you can go anywhere you want! I don't care! |
6230 I hope your stay here has been pleasant so far. |
6231 Your champion lost. Now you must all die! |
6232 You beat Ludrug! You may pass; you must be great warriors. |
6233 Yes! I'll pay! Just leave me to go on my way! |
6234 20 gold is a little steep, don't you think? I mean, do I look like I have that kind of coin in abundance? |
6235 Okay, 10 gold is a little more reasonable. I'll pay you that and be on my way. |
6236 Still too much, I think. I'd rather just take a long route around. |
6237 I am a bounty hunter of great repute. Bounties have been good these past few weeks, what with all the bandits roaming about. All I can tell you is this: The bandits who have been moving about seem rather organized, as if they have a purpose. I'd take a gander that the purpose was to stop any iron from gettin' to Baldur's Gate. |
6238 Okay, we'll come with you. |
6239 You'll have to take us by force! |
6240 Okay, okay, we'll come along peacefully. |
6241 There's no way we're coming with you! |
6242 I'm yer best friend now! But don't ya go and get into trouble, 'cause friend or no, I'd be forced to take ya in. |
6243 What do you mean by bleak? There must be something that can be done for him. |
6244 So these ancient bracers are enormously powerful with unknown enchantments, and this chicken is the result? Gee, let me think on that one. No, I think not. |
6245 Now that you're my friends, I should tell you something: The gem I own is cursed. It'll do really bad things to ya. |
6246 I'm just a happy-go-lucky halfling. I really don't know much! |
6247 Bleak or not, we must find a way to transform him back. |
6248 Caldo |
6249 Quit your blubbering! We were attacked and had to defend ourselves. |
6250 It was all an illusion! These are paladins and knights of the Most Noble Order of the Radiant Heart. I know this man, Ajantis. He was a noble man, but now is dead by our hand. |
6251 As did I, Anomen. |
6252 Yeslick |
6253 Tiax |
6254 Eldoth |
6255 There is only one option open to us. We must track down the one who played this foul trick upon us and extract our stolen honor from his cursed hide. |
6256 Faithless fool! You do not understand the import of this event. Innocents were slain by our hand, and we are now cursed as forever dishonorable. |
6257 What do you mean by innocents? We slew ogres. |
6258 You are wrong. I care not for the opinions of others. No one is permitted to judge me. |
6259 Greetings. I am Edwin Odesseiron. You simians may refer to me merely as "sir" if you prefer a less... syllable-intensive workout. |
6260 Edwin! Don't you recognize me? It's <CHARNAME>. |
6261 A Thayvian Red Wizard? I'd rather work amongst filth and slop than the Red Scourge. |
6262 Mae'Var told us that you would have need of our services to complete a mission on your behalf. |
6263 The past hardly matters. The company you currently keep now limits your use. No matter, I shall make this transaction as quick and bloodless as possible. |
6264 You've no choice in the matter. Mae'Var is my benefactor, I his trusted emissary. His left hand may never know what his right hand does, but I do, for I am it. |
6265 Rayic Gethras is his name. His house is a gray three-story behind a fence along the westward wall of the Docks District. If he is home, his door will be open. |
6266 If what you say is true, then we have done a terrible thing. Illusion or not, innocents have died and we are responsible. What do we do now? |
6267 When you find Rayic Gethras, kill him. Question him beforehand if you like. Any insight into the Cowled Wizards is useful. A little torture would soften him. |
6268 Murder? Torture? We have no desire to commit such acts. |
6269 Consider it done. |
6270 Odd. Given your lineage, I would have thought you capable of anything. (Damned, I wish they would just do as I say.) |
6271 No matter. I still refuse. |
6272 Lineage? What do you know of my heritage, Edwin? What are you privy to? |
6273 Don't worry, I'll still do it. I just wanted to register my disapproval. |
6274 A refusal may jeopardize your relationship with Mae'Var. Perhaps that is your intent? I begin to wonder if you are so dedicated to this place. (Yes, wonder.) |
6275 Sorry, I still refuse. |
6276 Fine then. I'll look into the job. Though I will perform no senseless murder. |
6277 Hull's Long Sword |
6278 (By the shabby look of <PRO_HIMHER>, it was a pairing of barnyard proportions.) I meant nothing, I assure you. I merely ask that you reconsider. |
6279 Getting inside the palace in Suldanessellar Irenicus is apparently inside the palace and has sealed the gates with his magic. Queen Ellesime is also within, as is the Tree of Life... This must be Irenicus's true target. |
6280 No dice. Not a chance. |
6281 We've little else on the go, so yes, we will undertake your mission. |
6284 Good. Don't linger about then, get going! (Ugh, motivating these sloths is like pulling teeth.) |
6287 Now you are just being foolish. You will have even less value to the guild if you refuse this simple request. (Hmm, I pictured this with much more obedience.) |
6288 Madulf and the village make an arrangement A peaceful arrangement has been set up between Madulf and his fellow deserters and the village of Imnesvale. The deserters will protect the village, and the village will allow them to live in peace and perhaps even trade with them once in a while. Overall, a satisfactory arrangement. |
6289 We'll do it, but I will attempt a less horrific solution than your suggestion of torture. |
6290 Get someone else to do your dirty work, coward. |
6291 Two can keep a secret if one is dead! Prepare for the final judgment! |
6292 (My lackeys return, and none too soon.) Has the Cowled fool been disposed of? |
6293 Yes. He's pushing up daisies as we speak, Edwin. |
6294 No, I haven't killed the damned wizard yet. |
6295 I've changed my mind about killing Rayic Gethras. |
6296 Crom Faeyr Scroll |
6297 Crom Faeyr Scroll |
6298 Mace of Disruption +2 |
6299 Awaken |
6300 These are the prisoners from the disturbance at Waukeen's Promenade. |
6301 I don't believe you. |
6302 This task is the simple retrieval of some crucial documents, and you must be as discreet as possible. (As if these club-footed fools will manage.) |
6303 What are these documents? Why so secretive? |
6304 Certainly we'll get your documents. How tough could it be? |
6305 No thanks. I don't like the sound of this. |
6306 The contents of the document are not your concern. Ask no questions you do not need to know answers to. |
6307 Not going to happen, Edwin. Find another stooge. |
6308 Fair enough. I'll be on my way then. |
6309 Kobold |
6310 Your stubbornness is tiring. Know that to refuse is to show yourself as an outsider. You are being evaluated even as I speak. |
6311 Krumm |
6312 Whatever, Edwin. Forget it. Get another step-and-fetch-it. |
6313 Ogre |
6314 Gibberling |
6315 Ghoul |
6316 Son of Ray |
6317 Ettercap |
6318 Gerg |
6319 Since you put it like that, I'm on my way. It's only a simple theft, after all. |
6320 Don't throw your life away over minor political documents from the Night Knives. Mae'Var is entitled to them; the Knives are apparently his secretive allies. |
6321 Get someone else to clean up your mess, Edwin. The answer is still no. |
6322 Now my curiosity is piqued. I'm at your service. Show me the way. |
6323 Bow |
6324 You will find the documents on a merchant named Marcus. He may be found at the Sea's Bounty. |
6325 Aye, I had heard Ajantis speak of you. You know what we must do then? |
6326 Obviously, we must make amends. But how shall we do so? |
6327 I do not believe that we have to do anything. We thought that they were ogres when we killed them. |
6328 Arrow |
6330 Finding Irenicus in Hell A demon gave me a sword, "Blackrazor," saying it is the only way to defeat a powerful creature who holds the Tear of Bhaal I seek. |
6333 Though dishonor seems to fit you like a well-worn cloak, I do not have the luxury that your lack of morals allows you. We must track down the one who has enacted this ruse! |
6334 Skin of the Ghoul +4 |
6335 Belt |
6336 Belt |
6337 Mace |
6338 Mace |
6339 Boots |
6340 Do you have the documents I asked for? This matter is more important than your average simple correspondence. |
6341 Bracers |
6342 Stone |
6343 Dagger |
6344 Halberd |
6345 War Hammer |
6346 Helmet |
6347 Shield |
6348 Ring |
6349 Robe |
6350 Spear |
6351 Quarterstaff |
6352 Sword |
6353 Crossbow |
6357 Yes, the documents have been secured. |
6358 No, I haven't left to retrieve them yet. |
6359 What is the delay? This must be dealt with quickly! Go, and do not return without them. |
6360 Marvelous work, marvelous work. You've obviously exceeded your lowborn heritage and surged to the vanguard of goonery! |
6361 What goes on here? I've seen many a strange thing in my time, but the events of the past few moments tops them all. Who are you that can change shape so readily, and why have you slain these beasts that become men? |
6362 My name is <CHARNAME>. What do you imply, friend? What did you see? |
6363 The Night's Gift +5 |
6364 It appears that I have been tricked into killing these knights! |
6365 Orc Leather +3 |
6366 Well, you have surpassed the exceedingly low expectations I had of you. You now have the trust of Mae'Var securely in hand and have proven your competence to me once more (though just barely). |
6367 I know why you are here, mashing your lips on Mae'Var's boots, and it's nothing to do with stipends or wages or other guild business. |
6368 Armor of Deep Night +4 |
6369 Armor of the Viper +5 |
6370 What? I have no idea what you're talking about, Edwin, and I don't care to. |
6371 Shadow Dragon Scale |
6372 I admit I have come to spy on Mae'Var. What exactly do you want of me? |
6373 I wonder if I saw what I think I saw. You were all ogres fighting, yet deaths yielded human bodies. Now there are no monsters, only you and these slain knights. |
6374 It appears that I have been tricked into killing these knights! |
6375 You must excuse me if I do not accept your version of the events. Are you mad? |
6376 That is the conclusion I've come to, though the priests of Helm will not believe what has happened. They will seek justice, and only your heads will suffice. |
6377 That is dire news indeed. What do you suggest that we do? |
6378 You are merely a nameless observer. I've no cause to believe you. |
6379 <CHARNAME>, do not be rude to this man. He is the only witness that we have to show that we did not murder these knights in cold blood. |
6380 You have a point, Anomen. I will hear this man out. |
6381 Should I wish to hear your opinion, I will ask for it. |
6382 Do not let your predilection for idiocy cloud your judgment this day. When the Order hears of this, we shall be hunted outlaws with no place to hide ourselves. |
6383 Don't insult my intelligence! (As if they could comprehend it!) If you wish to maintain this lie, then I will be forced to confront Mae'Var with my suspicions. |
6384 I know what I'm doing, Anomen. Quiet yourself. |
6385 I will hear this man out. |
6386 Yes, we've come to spy on Mae'Var. What do you want, Edwin? |
6387 I'm taken aback by these crass insinuations. I'll not admit anything to the likes of you. |
6388 Despite your manner, I have sympathy. You were tricked, and I doubt the priests of Helm will believe it. They will seek justice, and only your heads will suffice. |
6389 That is dire news indeed. What do you suggest that we do? |
6390 You are merely a nameless observer. I've no cause to believe you. |
6391 You should listen to your friend. I suspect that I might be your only hope for getting out of this with your honor restored and your head on your shoulders. |
6392 A pity. I have little choice but to present your head to Mae'Var in the hopes it will advance my own situation. Farewell, <CHARNAME>. |
6393 As it happens, I know where we can find damning evidence of Mae'Var's betrayal of Renal Bloodscalp. That is your purpose here, isn't it? (Yes, I thought so.) |
6394 Mae'Var is fully aware of the penalty if the Shadow Thieves learn of his plan. It would be disastrous, both for his ambitions and his continued breathing. |
6395 You'll find the proof you require in Mae'Var's quarters. I conveniently have a key that opens his strongbox. I plan to be on the winning side in this affair. |
6396 Darkmail +3 |
6397 Jester's Chain +4 |
6398 Very well. I shall hear what you have to say. |
6399 I will not listen to either of you. |
6400 Do as you wish, but understand, however, that the Most Noble Order of the Radiant Heart will alert authorities in the region and you will be arrested or killed. |
6401 I am Garren Windspear, once lord of this land. I have dealt with the Radiant Heart over the years, and I can tell you that they will seek your arrest or death. |
6402 Crimson Chain +5 |
6403 The drow summoning ritual I have given Phaere the real silver eggs... I had little choice... and she has gone on to the temple of Lolth and commanded me to follow. |
6405 The drow summoning ritual An imp claiming to come from the silver dragon appeared, telling me that in order for me to be able to flee the city with the eggs, Matron Ardulace must first be killed. Doing so will only leave me minutes to get out of the city before my disguise is revealed by the angry Handmaidens of Lolth. No doubt my chance will come during the ritual... cutting it close, indeed. |
6407 She will trouble you no more. |
6408 Prism |
6409 Brown Bear |
6410 Giant Spider |
6411 Cow |
6412 This is dire news indeed. What do you suggest that I do? |
6413 I do not believe you. |
6414 I suggest that you take sanctuary with me until you can discover how this unfortunate event came to pass. |
6415 I shall be honored to accept your hospitality. |
6416 I do not need your charity. |
6417 Would you require my peerless skill and finesse to break into Mae'Var's suite? As you know well, my magical skills are supreme. |
6418 We aren't going to do it. Mae'Var is a likeable rogue who's never betrayed us. |
6419 Ashen Scales +2 |
6420 I'll retrieve the documents, but I don't need you. |
6421 Certainly. We could use your help gaining entrance to his room. |
6422 Armor of Faith +3 |
6423 Don't be foolish. I have seen the maneuvering you have done. Mae'Var is out of favor. If you ally yourselves with his lost cause, you'll suffer the same fate! |
6424 Oh well. Say what you will, but we remain loyal to Mae'Var. |
6425 Fair enough. I'll go along with your plan. You stay here though. |
6426 Finding Irenicus in Hell I have followed Irenicus unwillingly to the Hells, tethered to him by the soul that he holds. We are neither completely alive nor completely dead, but we both hold power over this place in which Bhaal once ruled. My own perceptions have conjured up tests of myself, tests which led me to know myself better and brought me closer to finding my soul. And I have; it rests in the body of Irenicus, who has been preparing for my arrival. We are on equal footing here. I only hope that I have the power to wrest my soul from his grasp once and for all. I feel that I must heed the warning that the demon gave me as well... the Tears of Bhaal also sting. With hope, they will sting Irenicus and not myself, for I must use every advantage that I can. |
6427 Finding Irenicus in Hell I have made my way through the path I chose, and the Tear of Bhaal is mine. My companion, however, was destroyed agonizingly in the process. This seemed to have some meaning to the demon, although I know not what. |
6428 I'll go along with your scheme, and I'd like you to join the group as well. |
6429 I have heard the Shadow Thieves have a dastardly torture they use on traitors. They scoop the eye socket, making certain to do no damage to the nerves inside. |
6430 Follow behind me. My cabin is but a short distance south of here. I will meet you there. |
6431 A wise decision, lout. We should go to Mae'Var's room promptly. It's on the floor below this one. I have the key that will let us into his strongbox. |
6432 This is not an offer to be ignored. We shall find no better sanctuary than that of this man, Garren. Let us base our investigation from his cabin. |
6433 Wanna go kill that over there? C'mon, let's kill somethin'! |
6434 Wow! Hot butta! |
6435 You feel lucky, punk? |
6436 Finding Irenicus in Hell I have made my way through the path I chose, and the Tear of Bhaal is mine. The innocent man, however, was destroyed agonizingly in the process. This seemed to have some meaning to the demon, although I know not what. |
6437 Finding Irenicus in Hell I have made my way through the path I chose, and the Tear of Bhaal is mine. I have been harmed dearly by my choice, but my companion is largely unharmed, gladly. This seemed to hold some significance for the demon, although I know not what. |
6438 Finding Irenicus in Hell I have made my way through the path I chose, and the Tear of Bhaal is mine. I have been harmed dearly by my choice, but the innocent man is largely unharmed, gladly. This seemed to hold some significance for the demon, although I know not what. |
6441 Oooh, I'm shaking! Hahaha! |
6442 Oooh, throw a coin in that fountain! Hahahahaha! |
6443 Finding Irenicus in Hell I encountered a demon who encouraged me to use my prowess to enter a cavern and wrest the Tear of Bhaal from a terrible creature. I have no problem with that; if I am truly a master of this place, I shall defeat whatever stands in my way. |
6445 Perhaps you are correct. We shall go with Garren. |
6446 I'll take my chances. |
6447 Cernd's child I refused to help Cernd fight Deril. It did not go well. |
6448 Fortune smiles upon us. With this selfless act, we could restore some small part of our stolen honor. Helm has not forgotten us! |
6449 The door is sealed, and nothing short of the power of a god can open it now. The temple of Rillifane may hold the key. |
6450 Gee, it turns out it wasn't locked after all. |
6452 Methinks it would be wise to rescue this child of Garren's. We must not let an opportunity to restore some measure of our honor pass. |
6453 Bolt of Polymorphing |
6454 Bolt +2 |
6455 I concur. We shall rescue Garren's child. |
6456 You are a fool to attack me, and for that you shall die. |
6457 The character is equipped with items in invalid Quick Slots. These items will be dropped. |
6458 Is that the only reason that you wish to rescue Garren's child, Anomen? To restore your precious honor? |
6459 Only <CHARNAME> may use the Tear of Bhaal. |
6460 No, it is not. The child was kidnapped most evilly. We should begin our journey and find the heart of this evil and save the child. |
6461 I am afraid any sort of appeal before the council is absolutely impossible at the moment. The council is not in session at this time of year. |
6462 I will not be dragged into an affair that is not of my making. |
6463 Excellent! We should begin our journey and find the heart of this evil. |
6464 Girdle |
6465 Girdle |
6466 Girdles are generally similar to belts. Unlike belts, girdles are not used to hold up pants and dungarees, but to carry pouches, scabbards, and the like. STATISTICS: Weight: 2 |
6467 The prophecy of Sekolah Taken down into a city far below the ocean surface by the sahuagin, I was greeted by High Priestess Senityili of the shark god Sekolah and told that I was intended for some higher purpose that Sekolah had foretold in a prophecy. I do not know what is in store for me, but I am now being taken to the sahuagin king. |
6470 You have been granted +2 to your Constitution. |
6471 Protection From Cold |
6472 But there is an affair that you must worry about. Your honor shall forever remain in question if you do not repair the damage done by the slaying of the innocent knights. |
6473 You have become immune to +1 weapons and less. |
6474 You have been granted +2 to your Armor Class. |
6475 I concur. We shall rescue Garren's child. |
6476 Should I desire to hear your opinion, I shall ask you for it. Quiet yourself, Anomen. |
6477 You have been granted +10% Magic Resistance. |
6478 You have been granted +15 to your Hit Points. |
6479 The god-child has come. |
6480 I must commend you on your good sense. You've made a significant move into the realm of good fortune. |
6481 Aeger's Hide +3 |
6482 I find that I must protest your apparent lack of concern for our situation. The child of Garren Windspear languishes in the clutches of evil. We must save the child should we ever hope to restore our good name. |
6483 The Burning Earth +1 |
6485 During the days of the avatars, the Lord of Murder will spawn a score of mortal progeny. These offspring will be aligned good and evil, but chaos will flow through them all. When the Beast's bastard children come of age, they will bring havoc to the lands of the Sword Coast. One of these children must rise above the rest and claim their father's legacy. This inheritor will shape the history of the Sword Coast for centuries to come... |
6486 This curved scimitar is light and appears well-used. It shimmers slightly with a cool blue hue, and the sparse gems along its pommel sparkle with a pale light that makes it appear to be almost made of ice. A quality weapon. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 5 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Weight: 4 |
6487 Why does a chair have arms and legs like a man but cannot walk or hold things? |
6494 These are the correct papers. Take them to Bloodscalp and his guardsman will start on Mae'Var's extremities within the hour. |
6495 It is our Great Work, the Red Way. And that Way would serve this party in good stead. |
6496 Getting inside the palace in Suldanessellar The priestess Reirra told me that the avatar of Rillifane must be summoned to defeat the monsters in the city, and also to remove the seal on the palace gates. There are three relics that have been stolen by monsters and scattered throughout the city, and they must be returned to the temple and placed on Rillifane's statue in order for the avatar to be summoned. |
6497 That sounds great, Edwin, but we don't have a need for your services. |
6498 Join us, Edwin, and let others fear our name. |
6499 We shall save Garren's child at the first opportunity. |
6500 I am well aware of your opinion on the matter. Be silent and I will get to it. |
6501 Getting inside the palace in Suldanessellar The black dragon that Irenicus apparently rode to Suldanessellar on is outside of the city to the northwest. |
6502 It would be well for the opportunity to present itself immediately. |
6503 I cannot be silent if you choose not the righteous path. Do not lead us into evil, <CHARNAME>. We must rescue the child soon. |
6504 I believe that it would be wise for us to travel to the cabin. This place is our only sanctuary against the tide that we shall surely face should we return to more civilized lands. |
6505 The incriminating documents in Mae'Var's room are beckoning... perhaps it's time to heed their call (or find another group with more sense of time). |
6506 How could Garren help us? |
6509 The hunt for Valygar Corthala I attempted to misdirect Tolgerias in his search for Valygar, but the mage obviously detected my lie. He has stormed off, accusing me of betraying the wizards... something I shall no doubt feel repercussions for in the future. |
6511 I do believe that you are correct. We should make our way there now. He said that it was just north of the battlefield, did he not? |
6512 You've found the proper documents. Now you've only to gain a private discourse with Renal Bloodscalp! Yes, then the matter will be well in hand. |
6513 No, these are not them! Continue your scouring. (I swear, I should have hired a team of monkeys for this.) |
6514 The time to slay the betrayer is upon us! We must be swift, else the Shadow Thieves mark us for death in Mae'Var's stead. This would be bad, understand? |
6515 I remember something of this place... There are soothsayers and conjurers that whisper in hushed tones about an artifact lost to antiquity... (but not so lost to a perceptive mage). |
6516 We must return to our delving in the graveyard. The Nether Scroll... think of it! (Yes, just think of it.) The written word of the creator races... (It should be mine.) |
6517 This is it. This must be it. This has to be it! The just and unjust alike will all fear the overwhelming power of Edwin Odesseiron and his Nether Scroll! |
6518 (Yes... yes this will be a great help.) Of course, I shall put it to the best use of the group. Mark my words. (Yes, mark them well.) But you'll not see the scroll... it's mine! |
6519 Touch the scroll, pull back a stump. (Head, limb, leg... your choice.) I will use this for the benefit of the group, I assure you. (Yes, I assure you of that.) But no one reads it but me. |
6520 Will you be using that scroll to help us? |
6521 Djinni |
6522 Gaseous Form |
6523 Hangard's Axe +2 |
6524 Rifthome Axe +3 |
6525 We all found it, we all own it. It's party treasure, Edwin. |
6526 Flame Tongue +1: The Burning Earth There was a time before Neverwinter was warm and before the great Anauroch was dry... or so it is said. Few relics remain to prove such an age existed, and fewer still have an identifiable purpose. "The Burning Earth" seems straightforward enoughâ€â€it burns a victim with magical fire, and a cryptic rune seems to suggest that the power comes from the ground itselfâ€â€but whomever constructed it remains a mystery. It looks a perfectly serviceable weapon, but something in the balance or grip is... wrong. It strains the forearm a touch, and does not fit the hand just right. It doesn't seem to hurt a warrior's performance, aside from the nagging doubt that the blade was not made for <PRO_HIMHER>... or any other humanoid. STATISTICS: THAC0: +1, +2 vs. regenerating creatures, +3 vs. cold-using creatures, +4 vs. undead Damage: 1d8+1, +1 fire damage, +2 vs. regenerating creatures, +3 vs. cold-using creatures, +4 vs. undead Damage type: Slashing Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 4 |
6527 Air Elemental Statue |
6528 Cromwell |
6529 Cromwell |
6530 Katana +2 |
6532 Scatter! |
6533 Boomerang Dagger +2 |
6534 The hunt for Valygar Corthala A servant, Hervo, has given me leave to look around the home of his master, as he is quite worried about his disappearance. |
6535 The drow summoning ritual I gave the real dragon eggs to Matron Ardulace, proof of Phaere's treachery, and she has called for Phaere to be brought before her. |
6538 Nalia abducted by Isaea Roenall I encountered Dirth, who was obviously the slaver that Barg told me he was. The man started a fight foolishly, and I found on his body a transaction ledger that is quite incriminating. I am not sure that this alone will be enough to sink Isaea, however. |
6542 The final battle with Bodhi While I had feared for some time that Bodhi's final revenge on me would be to take away Anomen forever, it seems that the information in the lorebook was right... Amaunator's idol has restored Anomen not only to life, but has removed the vampiric curse from him as well. |
6545 The drow summoning ritual I attempted to offer the silver dragon eggs up to the demon myself in return for what would probably have been greater services than anything the dragon could have given me. Certain self-righteous members of my party, however, decided to interfere... and the demon grew impatient and left. That means I not only have to deal with my party, I also have only a couple of minutes to flee the city before my disguise is discovered. |
6549 The de'Arnise keep has been invaded After telling Nalia I could not help her with her family's keep, she stormed off to deal with the problem on her own. I doubt that she'll be back anytime soon. |
6550 The dueling families of Trademeet Lady Lilith Lurraxol was quite pleased with the killing of Lord Skarmaen and has rewarded me for the deed. Lord Logan Coprith, however, will likely not be so happy with my actions. |
6554 Recover the silver dragon's eggs Adalon was furious at the destruction of her eggs, as I suspected she would be. She attacked me on sight. |
6555 The final battle with Bodhi While I had feared for some time that Bodhi's final revenge on me would be to take away Aerie forever, it seems that the information in the lorebook was right... Amaunator's idol has restored Aerie not only to life, but has removed the vampiric curse from her as well. |
6556 Lavok is dead, the sphere returned The planar sphere has returned to our home plane, and I have fulfilled my end of the bargain by bringing Lavok outside of the sphere to die under his home sky. He passed peacefully and with little comment other than to thank me. |
6557 Inside the planar sphere I have encountered and defeated Lavok, only to discover that an evil force had inhabited his body. The dying Lavok is once again himself, openly regretful of his evil past. He wishes nothing more than to die under the skies of Faerûn. He said that when the sphere is entered, it automatically travels between the planes as a self-defense measure. To get back home, I have to go outside and find the heart of a demon, and then place it in the great golem that powers the sphere. While I hunt, Lavok will set the machine so that it will return to Faerûn. There is no other way home. |
6558 Viconia rescued from the fanatics I saved Viconia from a group of fired-up fanatics who had apparently discovered her in the city and were about to burn her at the stake. She told me that I will be able to find her in the Graveyard District if I have need of her later. |
6572 Riddle of the imps Apparently, I have solved the imps' riddle correctly and may now open the sixth chest while they protect me from... whatever is inside. |
6576 The de'Arnise keep has been invaded Daleson mentioned that Lord de'Arnise may still be alive, possibly in a dungeon that the man had boarded up long ago. Apparently he was caught trying to collect the pieces to a flail, the heads of which he kept apart throughout the keep, although Daleson didn't know why. |
6582 The drow summoning ritual Perhaps allowing the ritual to be completed was a mistake... not only has the demon detected our presence and lowered our disguises, but we now have a hostile drow city and demon to face before we can even think about escaping. And then there will be an angry silver dragon to deal with as well... |
6583 Dealing with the Trademeet genies Guildmistress Busya said that the genies have taken over trade within Trademeet and will not leave until they find the rakshasa they are looking for. I have agreed to either find the rakshasa or kill the genies. Either way, Busya has promised to reward me. |
6584 Dealing with the Trademeet genies I have spoken to the djinn, led by Khan Zahraa, and agreed to bring back the head of the rakshasa Ihtafeer. The djinn implied that the shapechanging rakshasa was unlikely to be in Trademeet itself, rather somewhere nearby, perhaps preying on the locals. |
6585 Dealing with the Trademeet genies I have uncovered Ihtafeer the rakshasa posing as a potion-seller near the druid grove. |
6587 The prophecy of Sekolah The talk with Prince Villynaty has ended in a fight. Once I defeat him, I suppose all that will remain will be to return to King Ixilthetocal with his heart. |
6589 The final battle with Bodhi The elven sage has told me that he knows of no cure for vampirism... if I am to help my comrade be restored from Bodhi's curse, my only hope is to look amongst the amassed knowledge of the followers of Oghma. There is a temple in Athkatla that I might seek out. |
6590 The drow summoning ritual I gave Phaere the eggs that Solaufein had given me... and it seems that she has been fooled into thinking they are the real ones. The real eggs are still in my possession... and both Phaere and Matron Ardulace think they have the real eggs for the upcoming ritual. Phaere has gone onwards to the temple of Lolth and has commanded me to follow right away. |
6592 The dueling families of Trademeet I have agreed to enter a tomb here in Trademeet that apparently contains a gold circlet named the Mantle of Waukeen, which will prove Lady Lilith's claim of her family being the only true nobility in the town. She has given me a key to the tomb and warns me that it is haunted... I am to return with the circlet once I get it. |
6594 Cernd's child Cernd spoke to Fennecia, but she is obviously angry with him, saying only that his former wife, Galia, was dead. She won't say anything more with Cernd in the room. Perhaps if I spoke to her alone? |
6597 Garren's child dead Garren Windspear is inconsolable and furious. His child is dead, and the lord who tormented him is revealed to be an immensely powerful evil dragon. I can do nothing for him, despite all that he did for me after the death of the paladins. |
6601 Return to Valen's mistress with 15,000 gp I encountered the mistress that Valen spoke of, but she refused to deal with me as I do not have 15,000 gp... her price for dealing with me. She left, telling me to return to the Graveyard District to meet with her when I have 15,000 gp. |
6602 Bodhi's offer rejected Bodhi offered to let me join her guild, the one that has been warring with the Shadow Thieves. She told me that my current employers were the Shadow Thieves, and that they could not be trusted. She also offered to help me find Imoen, and at a significantly cheaper price than the Thieves. She hinted that my duties under her would be very bloody indeed. I didn't think I could trust her, and I didn't want to throw away what I have done so far. I turned her down, and now she is an enemy. She let me leave peacefully, accepting my decision, but stated quite matter-of-factly that we would meet again on less friendly terms. |
6603 Perform Bodhi's tasks to receive her aid I have found the Shadow Thieves and the shipment they were guarding. All that remains is to kill them, take the crate, and return to Bodhi with it. A simple enough task. |
6605 Meeting with Valen's mistress I have gone to the Graveyard District to meet the mistress of the woman who approached me earlier. The mistress introduced herself as Bodhi and stated that she talks with me here to avoid being overheard. I am to follow her closely... presumably to someplace more private. |
6606 Perform Bodhi's tasks to receive her aid I have agreed to work for Bodhi. She is the head of the "rival guild" that is facing off against the Shadow Thieves. She required far less coin than my current employers did. I am also to perform several services in undermining the Shadow Thieves, and once these are done, I will have her full aid in finding Imoen. These services may be bloody and harsh. Doing this means that the Shadow Thieves are now my enemies, and according to Bodhi, they will already know that I have turned against them. Fair enough. My first mission is to go down to the docks in the Docks District and find a shipment that is being guarded by Shadow Thieves. Once I obtain the shipment, I am to return to the crypts below in the Graveyard District and give it to Bodhi. Bodhi also mentions that despite its grim appearance, the crypts are a safe place to rest if I need it. |
6607 Investigate the deaths in the Umar Hills Madulf said that he remembers seeing something odd by Merella's cabin, which lies a fair ways directly west of the village in the southwest corner of this area. He described seeing dark, man-shaped wolves and suggested that perhaps they might still be there. |
6609 Idle hands in Imnesvale Did I ask how much trouble they could get into? I just ran into the three kids from Imnesvale that I bought the ale and the swords for, and they were being chased across the forest by a gibberling which they drunkenly mistook for a dragon. Ah, youth... |
6611 Ice Dust |
6613 Perform Bodhi's tasks to receive her aid I have returned the smuggled goods to Bodhi, and she has given me a second task now. I am to go to the Shadow Thief guild headquarters in the Docks District and rescue a traitor they are holding there by the name of Palern Flynn. The mission requires that the man live, naturally, and Bodhi tells me the Shadow Thieves are interrogating him... and that I must move quickly before they kill him. He is to be found on the second floor of the building. |
6618 Fireball |
6619 Blur (Illusion/Phantasm) Level: 2 Range: 0 Duration: 4 rounds + 2 rounds/level Casting Time: 2 Area of Effect: The caster Saving Throw: None When a Blur spell is cast, the wizard causes the outline of <PRO_HISHER> form to become blurred, shifting and wavering. This distortion causes all missile and melee attacks against the caster to be made with a -3 penalty. The wizard also gains a +1 bonus to all of <PRO_HISHER> Saving Throws. |
6620 Cure Light Wounds |
6622 Blindness (Illusion/Phantasm) Level: 1 Range: 40 ft. Duration: 2 hours Casting Time: 2 Area of Effect: 1 creature Saving Throw: Neg. This 1st-level spell temporarily blinds its target. A Saving Throw is allowed and, if successful, there are no harmful effects. If a victim is blinded, <PRO_HESHE> receives a -4 penalty to <PRO_HISHER> attack rolls and Armor Class. |
6623 Gold |
6624 Gold |
6625 Leather Helmet |
6626 Black Bear |
6627 Gnoll |
6628 Sirine |
6629 Wolf |
6630 Horse |
6631 Chicken |
6632 Bolt |
6633 Bullet |
6634 Chain Mail +1 |
6635 Magic Missile Scroll |
6636 Composite Longbow |
6637 Horned Helmet |
6638 Winged Helmet |
6639 Great Helmet |
6640 Large Shield |
6641 Plate Mail +1 |
6642 Full Plate Mail |
6643 Ring of the Princes +1 |
6644 Reaching Ring |
6645 Small Shield |
6646 Bastard Sword |
6647 Two-Handed Sword |
6648 Hobgoblin Archer |
6649 Heavy Crossbow |
6650 Slings have existed since the beginning of recorded history. The basic sling consists of a leather or fabric strap with a pouch for holding the missile. The weapon is held by both ends of the strap and twirled around the wielder's head. When top speed is attained, the missile is launched by releasing one of the strap's ends. STATISTICS: Speed Factor: 6 Proficiency Type: Sling Type: One-handed Requires: 3 Strength Weight: 0 |
6652 Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing. STATISTICS: Armor Class: 8 (10 vs. piercing and missile) Requires: 4 Strength Weight: 15 |
6653 This cursed weapon will appear as a magical spear; however when a combat situation arises, the wielder will attack an enemy and Backbiter will attack the wielder. For every attack made, Backbiter will attack the foe and also the wielder. This is a powerful spear, but one must ask if it is worth it in the end. The only way that Backbiter can be removed is by a Remove Curse spell. STATISTICS: Equipped abilities: – May only be removed with a Remove Curse spell Combat abilities: – 3 points of damage (piercing) inflicted to the wielder upon every successful hit THAC0: +3 Damage: 1d6+3 (piercing) Speed Factor: 3 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 5 |
6654 Battle Axe |
6655 Battle Axe |
6656 The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 7 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 7 |
6657 Wand of Fear |
6658 Wand |
6659 Wand of Fear |
6660 Friendly Arm Inn |
6661 Leather Armor +1 |
6662 Protector of the Second +2 |
6663 Character Record |
6664 Studded Leather Armor |
6665 Studded Leather Armor |
6666 Studded Leather Armor |
6667 Studded leather armor has little in common with normal leather armor. Instead of a hardened shell, studded leather offers hundreds of metal rivets affixed to a supple backing. The numerous studs form a flexible coat of metal that helps to turn aside slashing and cutting attacks, while the leather is little more than a means of securing the rivets in place. STATISTICS: Armor Class: 7 (5 vs. slashing, 6 vs. piercing and missile) Requires: 6 Strength Weight: 25 |
6668 Studded Leather Armor +1 |
6669 Plate Mail |
6670 Studded Leather Armor +2 |
6671 Inventory |
6672 Chain Mail Armor |
6673 Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. STATISTICS: Armor Class: 5 (3 vs. slashing, 7 vs. crushing) Requires: 8 Strength Weight: 40 |
6674 Chain Mail +2 |
6675 Mithral Field Plate +2 |
6676 A mage can make an extremely effective assassin, as Vorusta illustrated over four hundred years ago. He would create skeleton warriors equipped with this enchanted armor and a powerful blade, and give their circlet of power to the target as a friendly gift. When the killing machine was through with its work, Vorusta retrieved the equipment and started the entire process over. STATISTICS: Armor Class: 3 (1 vs. slashing, 5 vs. crushing) Requires: 8 Strength Weight: 10 |
6677 Splint Mail |
6678 Splint Mail |
6679 Splint mail is a variant of banded mail in which the metal strips are applied vertically to the backing of chain, leather, or cloth rather than horizontally as in banded mail. Since the body does not swivel in mid-torso as much as it flexes back to front, splint mail is more restrictive in battle. STATISTICS: Armor Class: 4 (3 vs. piercing and missile, 2 vs. crushing) Requires: 8 Strength Weight: 40 |
6680 Splint Mail +1 |
6681 Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. STATISTICS: Armor Class: 3 (0 vs. slashing) Requires: 12 Strength Weight: 50 |
6682 Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. In addition, this suit of plate mail is enchanted and gives additional bonuses to the wearer's Armor Class. STATISTICS: Armor Class: 2 (-1 vs. slashing) Requires: 12 Strength Weight: 20 |
6683 Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. STATISTICS: Armor Class: 1 (-3 vs. slashing, -2 vs. piercing and missile) Requires: 15 Strength Weight: 70 |
6684 Plate of the Dark +1 |
6685 Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. With its magical enchantments, this suit of full plate is ideal for warriors. STATISTICS: Armor Class: 0 (-4 vs. slashing, -3 vs. piercing and missile) Requires: 15 Strength Weight: 35 |
6686 Ankheg Plate Mail |
6687 Ankheg Plate Mail |
6688 The ankheg resembles an enormous many-legged worm. A tough chitinous shell, usually brown or yellow, covers its entire body except for its soft pink belly. Dried and cured ankheg shells can be made into armor. STATISTICS: Armor Class: 2 Weight: 25 |
6689 Wand of Magic Missiles |
6690 Wand of Paralyzation |
6691 Wand of Fire |
6692 Wand of Sleep |
6693 Wand of Polymorphing |
6694 Battle Axe +3 |
6695 Battle Axe of Mauletar +2 |
6696 The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. Magical battle axes are normally crafted by dwarves to help defend their warriors against their harsher neighbors. This magical axe has seen many battles, but its enchantments and craftsmanship make it a very capable weapon still. STATISTICS: THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 5 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 5 |
6697 Throwing Axe |
6698 Throwing Axe |
6699 The hand axe or throwing axe is also known as a hatchet. The axe blade has a sharp steel tip counterbalanced by a pointed fluke. The short handle has a point on the bottom, and the head may have a spike on the top. STATISTICS: Damage: 1d6+1 Damage type (melee): Slashing Damage type (thrown): Missile Speed Factor: 4 Proficiency Type: Axe Type: One-handed Requires: 4 Strength Weight: 5 |
6700 Throwing Axe +2 |
6701 Club |
6702 Club |
6703 Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end. This simple weapon has been used since people first began using tools. Anyone can find a good stout piece of wood and swing it; hence the club's widespread use. STATISTICS: Damage: 1d6 (crushing) Speed Factor: 4 Proficiency Type: Club Type: One-handed Requires: 5 Strength Weight: 3 |
6704 Flail |
6705 Flail |
6706 The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. STATISTICS: Damage: 1d6+1 (crushing) Speed Factor: 7 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 15 |
6707 Flail +1 |
6708 Mace |
6709 The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end. The head design varies: Some are spiked, others flanged, and still others have pyramidal knobs. STATISTICS: Damage: 1d6+1 (crushing) Speed Factor: 7 Proficiency Type: Mace Type: One-handed Requires: 10 Strength Weight: 10 |
6710 Mace +1 |
6711 Halberd |
6712 By far the oldest and most often used polearm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe. STATISTICS: Damage: 1d10 (piercing or slashing) Speed Factor: 9 Proficiency Type: Halberd Type: Two-handed Requires: 13 Strength Weight: 15 |
6713 Halberd +1 |
6714 Suryris's Blade +2 |
6715 War Hammer |
6716 Mounted knights cannot effectively use long pole weapons while on horseback and, as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two examples of thisâ€â€the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. (Rondels are small disks of metal, often shaped into decorative designs.) The shaft is about eighteen inches long. STATISTICS: Damage: 1d4+1 (crushing) Speed Factor: 4 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength Weight: 6 |
6717 War Hammer +1 |
6718 Ashideena +2 |
6719 Dagger |
6720 The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter. STATISTICS: Damage: 1d4 (piercing) Speed Factor: 2 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
6721 Dagger +1 |
6722 Heart of the Golem +2 |
6723 The Grave Binder +2 |
6724 Throwing Dagger |
6725 Throwing Dagger |
6726 Spear |
6727 One of the earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. When the civilized races mastered metals, spearheads were made from iron and steel. Having reached this end, weaponsmiths began experimenting with different types of spearheads, thus leading to the development of certain polearm types. STATISTICS: Damage: 1d6 (piercing) Speed Factor: 6 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 5 |
6728 Spear +1 |
6729 Backbiter +3 |
6730 Quarterstaff |
6731 The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High-quality quarterstaves are made of stout oak and are shod with metal at both ends. The quarterstaff must be wielded with both hands. STATISTICS: Damage: 1d6 (crushing) Speed Factor: 4 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 4 |
6732 Quarterstaff +1 |
6733 Sling |
6734 Sling |
6736 Sling +1 |
6737 Bastard Sword |
6738 Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. The bastard sword has a double-edged blade and a long grip, which can accommodate both hands if preferred. The overall length of the bastard sword ranges between four feet and four feet ten inches. STATISTICS: Damage: 2d4 (slashing) Speed Factor: 8 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength Weight: 10 |
6739 Bastard Sword +1 |
6740 Kondar +1 |
6741 Long Sword |
6742 These swords are usually referred to as double-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from thirty-five inches to forty-seven inches. In the latter case, the blade is known to take up forty inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 5 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 4 |
6743 Long Sword +1 |
6744 Varscona +2 |
6745 Short Sword |
6746 Short Sword |
6747 The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. STATISTICS: Damage: 1d6 (piercing) Speed Factor: 3 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 3 |
6748 Short Sword +1 |
6749 Short Sword +2 |
6750 The Shadow's Blade +3 |
6751 Two-handed Sword |
6752 The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. STATISTICS: Damage: 1d10 (slashing) Speed Factor: 10 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength Weight: 15 |
6753 Two-handed Sword +1 |
6754 Cursed Berserking Sword +3 |
6755 Bullet |
6756 A bullet is simply a rounded, well-balanced stone. STATISTICS: Damage: 1d4+1 (missile) Launcher: Sling Weight: 0 |
6757 Bullet +1 |
6758 Bullet +2 |
6759 Arrow |
6760 The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are thirty to forty inches long. STATISTICS: Damage: 1d6 (missile) Launcher: Bow Weight: 0 |
6761 Arrow +1 |
6762 Arrow of Slaying |
6763 Acid Arrow |
6764 Arrow of Biting |
6765 Arrow of Detonation |
6766 Arrow of Dispelling |
6767 Arrow of Fire |
6768 Arrow of Ice |
6769 Arrow of Piercing |
6770 Arrow +2 |
6771 Bolt |
6772 Quarrels or bolts are the ammunition fired by crossbows regardless of the weapon's size. STATISTICS: Damage: 1d8 (missile) Launcher: Crossbow Weight: 0 |
6773 What is it that goes uphill and downhill yet never moves? |
6774 I never was, am always to be, none ever saw me, nor ever will, And yet I am the confidence of all who live and breathe on this terrestrial ball. |
6775 What runs all day and night and never stops? |
6776 Light as a feather, nothing in it. A stout man can't hold it more than a minute. |
6777 What is it has four legs, one head and a foot? |
6778 When first I appear, I seem mysterious, but when I am explained, I am nothing serious. |
6779 If you look at me, I look at you too. You look with eyes, but I not with eyes, for I have no eyes. And if you like, I speak without a voice, for you have a voice, but I only have lips that open in vain. |
6780 My twin points are joined together by crooked iron; with the wind I wrestle, with the depths of the sea I fight; I search out the midmost water, and I bite the very ground itself. |
6781 Which number comes next in the following sequence: 4, 7, 12, 19, 28, 39? |
6782 A typical manual of bodily health provides the reader with valuable information regarding preventative medicine, basic first aid, and proper muscle toning. As if this isn't enough, the manual is also magically enhanced, thereby allowing an individual to raise his or her Constitution by a single point. Unfortunately, the manual will disappear after a single use. STATISTICS: Constitution: Raised by 1 point permanently Special: The book is consumed upon use Usage: Place into quick item slot Weight: 25 |
6783 Bolt +1 |
6784 Bolt of Lightning |
6785 Bolt of Biting |
6786 Golden Girdle of Urnst |
6787 Destroyer of the Hills |
6788 Elves' Bane |
6789 Girdle of Gender |
6790 Bracers of Defense AC 8 |
6791 Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm. STATISTICS: Weight: 2 |
6792 Bracers of Defense AC 7 |
6793 Bracers to the Death |
6794 The Dale's Protector |
6795 Bracers |
6796 Hands of Takkok |
6797 Gauntlets |
6798 Gauntlets are armored gloves. They can be made of leather, metal plates, or chain mail. Every suit of armor is assumed to include gauntlets of an appropriate type. Magical gauntlets tend to be finer, lighter, and more easily worn than normal varieties. STATISTICS: Weight: 2 |
6799 The Brawling Hands |
6800 Elander's Gloves of Misplacement |
6801 Xarrnous's Second Sword Arm |
6802 Legacy of the Masters |
6803 Helm of Opposite Alignment |
6804 A cap is a padded, leather, or steel skullcap worn much like a close-fitted cap, beret, or bonnet. Caps are usually worn with padded armor, leather, studded leather, hide, or any other lightweight protection. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 2 |
6805 Cap |
6806 Cap |
6807 This class of open-face helmet, made of reinforced leather or metal, covers most of the head save the face and neck. These helmets commonly provide protection for the nose. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 2 |
6808 Helm of the Noble +1 |
6809 Gift of Peace |
6810 The Eyes of Truth |
6811 Helm of Charm Protection |
6812 Helm of Balduran |
6813 Small Shield |
6814 Small Shield +1 |
6815 Medium Shield |
6816 Medium Shield +1 |
6817 Large Shield |
6818 A small shield is usually round and is carried on the forearm, gripped with the shield hand. Its light weight as compared to a medium shield permits the user to carry other items in that hand, although <PRO_HESHE> cannot wield or carry another weapon. STATISTICS: Equipped abilities: – Armor Class: +1 – No protection against missile attacks Requires: 4 Strength Weight: 3 |
6819 A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using <PRO_HISHER> shield hand for anything other than carrying the medium shield. Medium shields are usually made of metal, range from three to four feet in diameter, and can be of any shape, from round to square to a dragon's spread wings. A typical medieval shield resembles a triangle with one point facing downward. STATISTICS: Equipped abilities: – Armor Class: +1 Requires: 12 Strength Weight: 7 |
6820 The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user. It must be firmly fastened to the forearm, and the shield hand must firmly grip it at all times. Naturally, this precludes use of the shield hand for anything but holding the body shield in place. STATISTICS: Equipped abilities: – Armor Class: +1, an extra +1 vs. missile attacks Requires: 15 Strength Weight: 15 |
6821 Large Shield +1 |
6822 Shield of the Falling Stars +1 |
6823 The Paws of the Cheetah |
6824 Boots are normally handmade by cobblers. Common boots are made by using a form, but good boots are designed for the foot of an individual. STATISTICS: Weight: 4 |
6825 Habib |
6826 Worn Whispers |
6827 The Frost's Embrace |
6828 Senses of the Cat |
6829 Talos's Gift |
6830 Riddle of the imps The imps were true to their word and protected me from the specter that laid inside the chest. The specter disappeared, and the imps, having had their fun, did the same. |
6831 Ring |
6832 Batalista's Passport |
6833 Druid's Ring |
6834 The Jester's Folly |
6835 Sandthief's Ring |
6836 Getting inside the palace in Suldanessellar The Rhynn Lanthorn has shone the way to Suldanessellar, and Elhan was grieved to see that the city is under siege by multitudes of creatures brought by Irenicus, including devilish rakshasa whose illusionary magicks hid the city in the first place. Elhan has told me to seek out Queen Ellesime or High Priestess Demin, either of which may be able to do something about the invasion or help me find Irenicus. Elhan himself will remain at the city's entrance and shepherd refugees safely out of the city. |
6837 Edventar's Gift |
6838 The Guard's Ring +2 |
6839 Gold Ring |
6840 Silver Ring |
6841 Onyx Ring |
6842 Jade Ring |
6843 Joseph's Greenstone Ring |
6844 Bloodstone Ring |
6845 Angel Skin Ring |
6846 Flamedance Ring |
6847 Fire Opal Ring |
6848 Ruby Ring |
6849 The Victor |
6850 Topsider's Crutch |
6851 Honorary Ring of Sune |
6852 Amulet |
6853 Morning Star |
6854 Morning Star |
6855 The morning star is a wooden shaft topped with a metal head covered by a spiked iron sheath. Morning stars have an overall length of about four feet. Some have a round, oval, or cylindrical shaped head studded with spikes. Extending from most morning star heads, regardless of design, is a long point for thrusting. STATISTICS: Damage: 2d4 (crushing) Speed Factor: 7 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 11 Strength Weight: 12 |
6856 Morning Star +1 |
6857 Composite Longbow |
6858 Composite bows are longbows or shortbows whose staves are made from more than one type of material. This gives greater flexibility and makes arrows fired from this bow deliver more damage. These were developed after the normal longbow. STATISTICS: THAC0: +1 Damage: +1 (missile) Speed Factor: 7 Proficiency Type: Longbow Type: Two-handed Requires: 18 Strength Weight: 10 |
6859 Composite Longbow +1 |
6860 Longbow |
6861 Longbow |
6862 The longbow is similar to the shortbow, except that the staff is about as tall as the archer isâ€â€usually six to six-and-a-half feet. It has better range and accuracy than the shortbow, but a slower Speed Factor. STATISTICS: THAC0: +1 Speed Factor: 7 Proficiency Type: Longbow Type: Two-handed Requires: 6 Strength Weight: 3 |
6863 Longbow +1 |
6864 Shortbow |
6865 Shortbow |
6866 Shortbows were the first bows to be developed, although they were not called such. This is more of a default term that refers to anything which is not a longbow. Shortbow staves are about five feet long on the average. As the years passed, attempts were made to increase bow ranges. Bows were either given longer staves or flexibility was increased with no change to the length. The former resulted in what is now called the longbow. STATISTICS: Speed Factor: 6 Proficiency Type: Shortbow Type: Two-handed Requires: 3 Strength Weight: 2 |
6867 Shortbow +1 |
6868 The Dead Shot +2 |
6869 Habib |
6870 Protector of the Dryads +2 |
6873 Heavy Crossbow |
6874 Heavy Crossbow |
6875 A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). STATISTICS: Speed Factor: 5 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength Weight: 7 |
6876 Heavy Crossbow +1 |
6877 Forge |
6878 The Guide +2 |
6879 Ahh HA! I understand it! Sorry to bother your petty concerns, but I have translated some of the Nether Scroll! |
6880 Hmmm... Another revelation in my... er... our Nether Scroll. A spell of transformation, both basic and sophisticated. It is not unlike the transformation of mage to lich... but it must be more... much more... |
6881 Light Crossbow |
6882 Firetooth +3 |
6883 Light Crossbow |
6884 Light Crossbow +1 |
6885 I've prepared for this moment all my life, and lifetimes before! Be prepared to cower and flee! Nothing will stand in my way after this! |
6886 Edwin, I'd suggest restraint. It's dangerous to meddle with magic that you know nothing about. |
6887 Go ahead, Edwin. A powerful mage is difficult to find, and of terrific benefit to all. |
6888 The Army Scythe +1 |
6889 The cloak can be made in every possible shape with just about every type of fabric. The most common forms are a circular piece of fabric with a hole in the center for the head, and fabric draped from neck, connected by a chain, brooch, cord, or pins. STATISTICS: Weight: 3 |
6890 The Spirit's Shield +2 |
6891 Cloak of Displacement |
6892 Relair's Mistake |
6893 Lose the scroll, Edwin. Evil begets evil and can only lead to ruin and despair. |
6894 I'll wait no longer! I have studied enough! This will be mine! Life eternal and unlimited power! |
6895 Cloak of Balduran |
6896 Whispers of Silence |
6897 Nymph Cloak |
6898 Cloak, Common |
6899 The One Gift Lost |
6900 Amulets are usually magical devices that are commonly worn around the neck, suspended from a chain. The type of chain that comes with an amulet generally increases the item's aesthetic value, not its magical properties. Only one amulet can be dangled from the neck at a time. STATISTICS: Weight: 1 |
6901 Necklace |
6902 Wise advice, and I shall not totally forget you when you are as a bug before me. Now, to power! |
6903 Coward! You and your frail morals will witness my rebirth, and then I shall repay your slander! |
6904 Zios Gem Studded Necklace |
6905 Bluestone Necklace |
6906 Agni Mani Necklace |
6907 Rainbow Obsidian Necklace |
6908 Tiger Cowrie Shell Necklace |
6909 Silver Necklace |
6910 Gold Necklace |
6911 Pearl Necklace |
6912 A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. STATISTICS: Weight: 1 |
6913 Necklace |
6914 Laeral's Tear Necklace |
6915 Bloodstone Amulet |
6916 The Protector +1 |
6917 Shield Amulet |
6918 Metaspell Influence Amulet |
6919 Dart |
6920 Dart |
6921 This is bad. |
6922 The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. STATISTICS: Damage: 1d3 (missile) Speed Factor: 2 Proficiency Type: Dart Type: One-handed Weight: 0 |
6923 This is blasphemy! An outrage against nature and order! I must redouble my efforts to cancel the hideous and deforming nature of this Nether scourge! |
6924 Holy Sword |
6925 Holy Sword (Alteration) Level: 4 Sphere: Combat Range: Touch Duration: 4 rounds + 1 round/level Casting Time: 2 Area of Effect: 1 normal sword Saving Throw: None This spell enables the caster to create a magical sword very similar to the Holy Avenger that Paladins seek. This sword gives a +5 bonus to hit and a +5 bonus to damage. Also, the sword grants the caster temporary knowledge on how to wield it properly, so the caster does not receive any penalties for using this sword. |
6926 As Garren had said, he was once lord of these lands. Perhaps he has contacts of use. He must know something of this Lord Jierdan who seems to have set up the demise of our honor. |
6927 Dart +1 |
6928 Slay Living |
6929 Dart of Stunning |
6930 Slay Living (Necromancy) Level: 5 Sphere: Combat Range: Touch Duration: Special Casting Time: 1 Area of Effect: 1 creature Saving Throw: Special Upon casting this spell, the priest has to touch an opponent in order to visit the effect upon them. An item is created upon casting. The next attack the priest makes, which must happen in the next 3 rounds, will use this item. If the first attack misses, the item disappears and the spell is wasted; however, if the attack succeeds, the victim automatically takes 2d6+9 damage. Also, <PRO_HESHE> must make a Save vs. Spell or be instantly killed. Slay Living can be dispelled if cast between the casting of this spell and the necessary attack. |
6931 Dart of Wounding |
6932 Edwin! You scared me, imagine that... Oh, you wouldn't believe how silly you look... Now whatâ€â€what do you want? |
6933 Inside the drow city I have acquired the svirfneblin patrol leader's helmet peacefully... and the drow need never know the difference. All I need to do now is return to Phaere in the Ust Natha tavern before she grows impatient. |
6934 Getting inside the asylum I got inside the guild house through the hiring of one of the courtesans... and at their hue and cry, the entire guild has been roused. Time to fight. |
6935 Hey hey hey, Edwina! I shall be your champion at the next tournament that we come to if only you give me a piece of your robe, uh, that is, dress to adorn my shield. |
6936 Fair Edwina, I am truly bereft by your nonacceptance. It is tragic when a knight has no fair maiden to moon over. Heh he he... |
6938 Greater Command |
6939 Greater Command (Enchantment/Charm) Level: 5 Sphere: Charm Range: Visual range of the caster Duration: 1 round/level Casting Time: 1 Area of Effect: 20-ft. radius Saving Throw: Neg. As with the 1st-level spell Command, this spell enables the priest to command other creatures to "die" (sleep), except that the effects of this spell last 1 round per level of the caster. At the end of the round, the creature(s) awaken and are unharmed. The area of effect is similar to that of a Stinking Cloud or a Fireball. |
6940 Boo does not understand. It is not as though the scoundrel will be missed, but... where has Edwin gone, and who is this woman that wears his clothes? |
6941 Psst... Aerie! |
6943 The drow summoning ritual I revealed Phaere's treachery to Matron Ardulace by showing her the fake eggs Phaere gave me. She asked for the real ones and was fooled by the fakes that Solaufein gave me. The real eggs are still in my own possession. Ardulace believes me now and has called for Phaere to be punished. |
6945 Finding Irenicus in Hell The demon that holds the last of the Tears of Bhaal has made things clearer to me. In this place, this piece of Hell over which I hold power, things are not what they seem. My inner thoughts battle against Irenicus here. I search for him, and he seeks to obscure himself. But Irenicus has my soul... and the way to discover my soul is to know more of it. Hence the "tests" that I am putting myself through. With each, I grow closer to Irenicus's location, and soon the way to my soul will be clear. The idea that my subconscious is what gives this place form and summons these demons is disturbing. More so, perhaps, because it seems to happen so naturally. The demon also warned me that the Tears of Bhaal sting... Hell is a place of retribution. What it means by that, I do not know. |
6946 What?! Nothing! This is shameful and revolting! What are you pie-eyed vagrants gawking at? Staring at me with a plebeian vandal's charm! This is beyond treachery! |
6947 You are a wizard and a healer! Can you not peel this wretched skin? (She has driven me to it; I will debase myself if I must.) Please, Aerie, I am... on my knees! |
6948 He he he. Looks like you're in some trouble. And by the way, nice rack. |
6949 Edwin! Edwin! Calm down, calm down. We'll find a way to get you back to your original, not quite as pleasing to the eye shape. |
6950 If you're a woman, you've no place amongst us. |
6954 The drow summoning ritual With Phaere dead and Matron Mother Ardulace's ritual stopped in mid-casting, the drow's plans have been ruined. According to the silver dragon's imp, Ardulace must be killed so that the seal on Ust Natha is lifted... and then I must flee the city with the dragon's eggs as quickly as possible! |
6955 Perform Bodhi's tasks to receive her aid I have completed the task that Bodhi set me to: The merchant is dead and the items placed in his fountain, implicating the Shadow Thieves. Now I must return to Bodhi and tell her the deed is done. |
6956 Perform Bodhi's tasks to receive her aid It seems that my failure in Bodhi's second mission was not important... she tells me the idea was to alarm the Shadow Thieves and place them off-guard. Just as well. |
6957 What?! How dare you, scoundrel! Gawking at my mantle! (Hey, they aren't that bad, come to think of it... wait a moment. What happened to my... oh no. No. NO!) |
6958 Winter Wolf Pelt |
6959 Winter Wolf Pelt |
6960 Mirror |
6961 Mirror |
6962 Small Box |
6963 Small Box |
6964 Holy Symbol |
6965 Bassilus's Holy Symbol |
6966 Clothing |
6967 Clothing |
6970 Gemstone |
6971 Gemstone |
6972 Fire Agate Gem |
6974 Fire Agate Gem |
6975 Potion of Fire Resistance |
6976 Potion |
6977 Potion of Fire Resistance |
6978 Potion |
6979 You must find a way to cure this malignant ill! I would be eternally grateful and bestow untold riches upon you and your kind. |
6980 I will not be scrutinized for the sake of your rodent! Mind your own concerns, you stone-headed oaf! |
6981 Potion of Hill Giant Strength |
6982 Blasted Netherese sense of humor! No doubt this is why they all went extinct so long ago! Shut up! Shut up, I say! |
6983 No! No! My moment of greatest need! I plead you remain! I beg of you! Sweet merciful warriors! Virtuous crusaders! Clever cutpurses! Please! |
6984 Potion of Frost Giant Strength |
6985 Potion of Fire Giant Strength |
6986 Potion of Cloud Giant Strength |
6987 Such a temperament! Fire in her belly and not afraid to spit in an eye! It reminds me of the fighting women of my homeland! Ah, sweet lady, you bring me tears. |
6988 Get lost, woman... and stay lost. |
6989 Potion of Storm Giant Strength |
6990 Potion of Healing |
6991 All right then, stay with us. That was fun watching you beg though. |
6992 Tears indeed! Stand away lest I bring you a fireball as well! (Such suffering I must endure! The pain behind my eyes does grow steadily!) |
6993 Potion of Invisibility |
6994 Potion of Heroism |
6995 Tee hee! No, you're not, you're standing just like the rest of us! ...And honestly, what is there to heal? Next time... you'll be more careful how you word your wishes, won't you? |
6996 Helping Tiris in Trademeet I have been approached by a woman named Jenia, who claims that her son, Tiris, desperately needs my help. If I am to help him, I should go to their house, just north of the Alibakkar estate. |
6998 Potion of Invulnerability |
6999 The drow summoning ritual With the drow summoners dead and their plans ruined, I have sacrificed the silver dragon eggs to the demon in return for a service... he will lead me to the exit from the drow city and destroy everything that blocks my path. A fitting use of the drow's own magic. |
7001 The drow summoning ritual With the drow summoners dead and their plans ruined, I have traded the silver dragon's eggs to the demon in exchange for a powerful magical weapon. Now, however, I have only minutes in order to flee this city before my disguise is discovered... and with a likely hostile silver dragon hunting for me as well. |
7002 The final battle with Bodhi Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Jaheira. Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue, I will lose even more than I thought possible. I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake as well! |
7005 Potion of Stone Giant Strength |
7006 Oil of Fiery Burning |
7007 Oil |
7008 Oil of Speed |
7010 Elixir |
7011 Elixir of Health |
7012 Perform Bodhi's tasks to receive her aid I found Bodhi's man, Tizzak, who informed me the only way into Aran's inner sanctum is through two magical doors. The first is opened by pressing a button... which exists at the end of a trapped hallway to the north. The second is opened by a key... He did not know where it was, but suggested that a wizard named Haz might possess it. |
7013 Perform Bodhi's tasks to receive her aid My final task has been given to me by Bodhi, and it is to kill the Shadowmaster Aran Linvail. His lair lies beneath the Shadow Thief headquarters in the Docks District, accessible only through a secret door that cannot be picked, just inside the entrance on the right. The key for that door likely lies in the hands of my old contact Gaelan Bayle. I will need to retrieve the key from him first if I am going to be able to enter. Once inside, I must track down Aran's inner sanctum... perhaps with the help of a captured employee of Bodhi's named Tizzak... and kill him there. |
7014 Perform Bodhi's tasks to receive her aid I now have the key to Aran Linvail's lair beneath the Shadow Thief headquarters. Now it is time to go to the Docks District and confront the Shadowmaster personally. |
7015 Potion of Absorption |
7016 Potion of Agility |
7017 Chicken |
7019 Skull |
7020 The dueling families of Trademeet I recovered the Mantle of Waukeen from the tomb in Trademeet and gave it to Lord Logan instead of either of the families that wanted it. The reward was not as much, and both families are bound to be upset, but it was probably the right thing to do. |
7021 The dueling families of Trademeet Before I entered the tomb, Lord Logan approached me and asked that I give the Mantle of Waukeen to him once I retrieve it... for the sake of peace, if nothing else. He is not going to force me, however. |
7022 Helping Tiris in Trademeet After slaying Rejiek and Darsidian, I learned from Raissa that she too had been turned into a skin dancer. Apparently, Rejiek thought I was chasing him and had decided to change his identity. He and Darsidian had to change their plan when Tiris escaped. The only way to save Raissa now is to cast restoration on her. She suggested that the Waukeenar temple might have a scroll if I did not. Either way, she must receive the spell quickly or she will be permanently changed. |
7023 Helping Tiris in Trademeet The restoration spell seems to have done the trick... Raissa has returned to normal. I should go to Tiris and give him the good news. |
7024 Helping Tiris in Trademeet After slaying Rejiek and Darsidian, I found out from Raissa that she, too, had been turned into a skin dancer. Apparently, Rejiek thought I was chasing him and had decided to change his identity. He and Darsidian had to change their plan when Tiris escaped. I couldn't help Raissa and she fled... I suppose all that is left now is to tell Tiris what has happened. |
7025 The de'Arnise keep has been invaded TorGal is dead, and any remaining trolls and yuan-ti will soon flee without a leader. It is time to leave and restore things here to normal. |
7026 Helping Tiris in Trademeet After slaying Rejiek and Darsidian, I found out from Raissa that she too had been turned into a skin dancer. Apparently, Rejiek thought I was chasing him and had decided to change his identity. He and Darsidian had to change their plan when Tiris escaped. All I could offer Raissa was a quick death... I should go and tell Tiris what has occurred. |
7029 Antidote |
7030 You bear handsome features, uh... though... they are familiar too, uh... Edwin's sister, perhaps? Hehe. Ah yes, Boo sees the resemblance. You are far his superior in your manner though. |
7031 What?! Why do you stare at me so, barbarian?! |
7032 Inside the drow city Obviously, I have taken too long and left Phaere too suspicious of me. She or someone else, perhaps the Handmaidens of Lolth, have revealed me to the city. I shall have to fight my way through the drow now, if I can... |
7034 Mazzy has challenged Gorf the Squisher I have convinced Bunkin, Gorf's "girlfriend," to put Festule's potion into his drink, leading her to think that it will make him nicer. This should make him less of a threat to Mazzy. |
7035 I AM Edwin, you lumbering fool! Can you not comprehend this?! |
7036 Nalia's father's funeral A messenger arrived, telling Nalia that she must go to the Graveyard District in Athkatla as soon as possible to attend her father's funeral. I have agreed to accompany her. |
7040 Running the Five Flagons playhouse Once again, Meck has come to fetch me. It seems that Higgold is in some kind of fit over one of the actors. When I get a chance, I should go and see what the problem is. |
7043 I don't do well with the philosophical. You are Edwin? Ah, like Minsc is Boo and Boo is Minsc because we carry each other within. Do you like hamsters? Boo likes you. |
7045 Escaping the asylum After the maze, I encountered Saemon Havarian again. I don't know if I can trust him, but he seemed genuine in abandoning Irenicus's unprofitable plans. He offered advice: If I am to challenge Irenicus, I will need an army, and there is one to be had in the asylum... the captive mages. Of course, I would be mad to free them, but he may have a point. Saemon left before I could question him further. |
7046 Potion of Clarity |
7047 Potion of Cold Resistance |
7048 Potion of Confusion |
7049 Potion of Drunkenness |
7050 Potion of Defense |
7051 Potion of Explosions |
7052 Potion of Fire Breath |
7053 Potion of Fortitude |
7054 Potion of Genius |
7055 Potion of Infravision |
7056 Potion of Insulation |
7057 Potion of Lethargy |
7058 Potion of Magic Blocking |
7059 Potion of Magic Protection |
7060 Potion of Magic Shielding |
7061 Potion of Master Thievery |
7062 Potion of Mind Focusing |
7063 Potion of Mirrored Eyes |
7064 If you do not wish to be the proud owner of a very small rug, you will get that animal away from me. |
7065 I see more and more of Edwin in your tone, though still you are better company than he. Boo will forgive you for now. |
7066 (I will kill ALL of them. Slowly. With... with HOT... pokey things and... and coals and... and prods. Yessssss, prods. Many, many prods.) |
7067 Potion of Perception |
7068 Potion of Petrification |
7069 I think she warms to our company, Boo. See how she looks longingly? |
7070 Righteous Magic |
7075 Leaving the island Obviously, Saemon Havarian had ulterior motives for offering me passage to the Forest of Tethir. His ship has been disabled by Desharik, the Pirate Lord... and I have little doubt he knew that when he made the offer. He intends to steal Desharik's ship... and my part in this is to steal the horn that will open the sea gates. The horn is found at night in the home of Desharik's girlfriend, Cayia, which is to the west on the second tier. Once I have it, I must meet Saemon at the docks. A blade that seems to make him nervous, given from Irenicus himself, will sweeten the deal if we are done quickly. |
7076 Betrayed on the voyage back The silver sword that Saemon gave me had been stolen from the githyanki! No doubt he knew they would be searching for it! They tried to kill everyone as an example, but during the battle a sailor came up from below and said sahuagin were storming the ship... and that we were sinking! And Saemon has teleported away! Blast that conniving traitor! |
7079 The de'Arnise keep has been invaded We have found Glaicus, Lord de'Arnise's loyal bodyguard. Nalia is sure that he must be charmed or under some kind of magical influence. |
7080 Righteous Magic (Alteration) Level: 5 Sphere: Combat Range: 0 Duration: 1 round/level Casting Time: 9 Area of Effect: The caster Saving Throw: None This is a powerful combat spell that enhances the priest's physical prowess, transforming <PRO_HIMHER> into a juggernaut of destruction. The effect adds 1 temporary Hit Point per level of the caster, adds 1 point of Strength every 3 levels of the caster (to a maximum of 25), and causes every successful hit to inflict maximum damage. The effects last for the duration of the spell or until dispelled. |
7083 Daer'Ragh |
7084 Finish the leather armor begun by Rejiek Hidesman Darcin Cole finished the dark leather armor begun by Rejiek Hidesman, but then attacked me because he no longer thought I was the murderous tanner. He summoned wizards similar to the one I encountered in Rejiek's basement. |
7085 Rescue Garren's child from Firkraag I have encountered Garren's child locked within a cell. The cell has a magical lock, apparently, and the key for it may be on a mage somewhere nearby. Garren's child also warned me that Firkraag is extremely dangerous and that it is not necessary for me to confront him... if I can, getting the key and freeing Garren's child will be enough. |
7088 Anomen takes vengeance for his sister's murder Anomen's father, Lord Cor, demanded revenge for the murder of his daughter. Anomen himself slaughtered Saerk's daughter, and Saerk was killed as well. The son, Yusef, escaped. Lord Cor was overjoyed with the death of his rival, as it will restore his family's fortune. He left immediately for Calimshan. Anomen seems less than pleased. |
7090 Allies recruited for the struggle against Bodhi I asked Aran Linvail for the help of the Shadow Thieves against Bodhi, but he does not trust me enough, and the guild is too weak to give me any aid. His decision is certainly final. |
7093 I'll not coax sparks from carved sticks or farts from stones! My strange magics will free you from the surly bonds of earthly servitude! |
7094 An interesting little situation you've found yourself in, Edwin. I trust you'll use it to better learn how others think and feel? |
7095 No, my dear little wench, I will spend no more time in this body than I must. You think me a fool? |
7096 Inside the drow city I am inside Ust Natha and have been assigned a drow commander, Solaufein, who does not appreciate my presence in the slightest. He says that I have aroused the interest of a matron mother, and I am to meet him and a "Handmaiden" at the entrance to the city to receive further instruction from her. I cannot stumble now that I am within... the slightest error on my part and the dark elves will discover what I truly am. Nothing would save me then. |
7097 Potion of Power, Wizard |
7098 Potion of Power, Priest |
7099 Potion of Power, Rogue |
7100 Potion of Power, Warrior |
7101 Potion of Regeneration |
7102 Potion of Insight |
7103 Potion of Strength |
7104 Potion of Freedom |
7105 Potion of Stone Form |
7106 Gem |
7107 Fire Agate Gem |
7108 Lynx Eye Gem |
7109 Sunstone Gem |
7110 Turquoise Gem |
7112 Bloodstone Gem |
7113 Skydrop Gem |
7114 Andar Gem |
7115 Jasper Gem |
7116 Tchazar Gem |
7117 Zircon Gem |
7118 Iol Gem |
7119 Moonstone Gem |
7122 The final battle with Bodhi While I had feared for some time that Bodhi's final revenge on me would be to take away Viconia forever, it seems that the information in the lorebook was right... Amaunator's idol has restored Viconia not only to life, but has removed the vampiric curse from her as well. |
7123 Leaving the island I got the horn that Saemon needed, but Desharik caught us before we could cast off. In the ensuing battle with his men, Saemon was killed... and that means that I have no way off the island. I shall have to reenter the asylum and find the magic portal that Saemon mentioned. It is my only hope. |
7124 Waterstar Gem |
7125 Ziose Gem |
7126 Chrysoberyl Gem |
7128 Star Diopside Gem |
7129 Shandon Gem |
7130 Aquamarine Gem |
7131 Garnet Gem |
7132 Horn Coral Gem |
7133 Pearl |
7134 Sphene Gem |
7135 Black Opal |
7136 Water Opal |
7137 Moonbar Gem |
7138 Star Sapphire |
7139 Diamond |
7140 Emerald |
7141 King's Tears |
7142 Rogue Stone |
7144 The juggernaut golem activated The Cowled Wizard Jermien used the mimic's blood I brought him to activate his juggernaut golem... only to have his creation turn on him and kill him. I was able to dispatch it before it killed Jermien's daughter, Collette, who left sadly with her beau, Daar. |
7146 Anomen's judgment Anomen's trial has been completed, and he has been judged worthy of becoming a full knight within the Most Noble Order of the Radiant Heart. Anomen is understandably pleased. |
7147 The drow summoning ritual I have encountered Solaufein once again, who has apparently snuck back into the city to spy on Phaere. He thanked me for sparing him and gave me another copy of the silver dragon eggs... these ones even Phaere will not be able to distinguish from the real ones. |
7148 The drow summoning ritual Phaere has told me of Ardulace's plan in its entirety. The drow intend to invade the surface... to what end, I don't know. But Matron Ardulace's ritual is going to summon a great demon to aid the drow. The dragon eggs will be sacrificed to the demon in return for its service, and this will place House Despana in great favor with Lolth. Phaere intends to betray Matron Ardulace and has coerced me into helping her. She wants me to go to the Despana treasury (in Lolth's temple) and replace the silver dragon's eggs with fake eggs that Phaere has had made. Then when Ardulace offers the dragon the fake eggs, Phaere can step in with the real ones. I must be careful if I go to the treasury... killing the guards, if it is done, must be done discreetly if at all. And even once I get the eggs, the city has been sealed by Matron Ardulace... there is no escaping. I must continue to play along... for now. |
7149 Lium's Journal of Malevolent Magicks |
7150 Manual |
7151 Tome |
7152 Magical Book |
7153 Spellbook |
7154 Manual of Bodily Health |
7155 Manual of Gainful Exercise |
7156 Manual of Quickness of Action |
7157 Tome of Clear Thought |
7158 Tome of Leadership and Influence |
7159 Tome of Understanding |
7160 Normal Book |
7161 Angelo |
7163 Garren's child rescued Though Firkraag remains alive, Garren Windspear was thankful for the safe return of his child. The dragon is likely done with me, at least for now, and hopefully he will leave Garren alone as well. Garren offered me lodgings at his cabin should I ever be in the Windspear Hills area again. |
7166 Garren's child dead While Firkraag may be dead, nothing meant more to Garren Windspear than the safety of his child. The defeat of his enemy means little to him now that his child is gone. There is nothing I can do, despite all he has done for me. |
7167 Rescue Garren's child from Firkraag Inside Firkraag's dungeon, I have encountered a woman by the name of Samia... a relic hunter of sorts who is searching for texts relating to a dead Tethyrian king. I have agreed to take her key and find the texts she needs from the king's burial chamber... which is supposedly protected by a mysterious, invisible creature, the last of seven guardians, according to the legends. Once I have the texts, I am to return to Samia. |
7168 Samia's plan foiled Samia, the relic hunter in Firkraag's dungeon, was not what she seemed. She had sent me in to get the texts only to take them for herself with the aid of her companions and leave whoever aided her dead and buried. Fortunately, she paid for her arrogance. |
7169 Investigate the deaths in the Umar Hills I have encountered Anath, a werewolf. It spun a tale of a "Shade Lord" arisen from a ruined temple to the east that belonged to the antiquated sun god Amaunator, but is now an unholy place of darkness. This Shade Lord killed her pack, turning them into shade wolves, and she desires nothing more than revenge against him. I allowed her to go on to claim revenge, and she bade me to meet her at the temple... but warned me to beware of the shadows and be prepared. |
7170 The prophecy of Sekolah High Priestess Senityili has asked me to go to the rebel, Prince Villynaty, and help him save the sahuagin from the mad king. She has given me an orb which I should keep in my possession when I leave the city, and the rebels will see it and bring me to the rebel prince to talk. |
7171 Record |
7172 experience |
7173 next level |
7174 dual-class |
7175 level up |
7176 Strength |
7177 Dexterity |
7178 Constitution |
7179 Intelligence |
7180 Wisdom |
7181 Charisma |
7182 dwarf |
7183 neutral good |
7184 neutral evil |
7185 true neutral |
7186 lawful good |
7187 lawful evil |
7188 lawful neutral |
7189 chaotic good |
7190 chaotic evil |
7191 chaotic neutral |
7192 Level |
7193 human |
7194 elf |
7195 halfling |
7196 gnome |
7197 half-elf |
7198 male |
7199 female |
7200 ranger |
7201 <FIGHTERTYPE> |
7202 thief |
7203 <MAGESCHOOL> |
7204 cleric |
7205 <FIGHTERTYPE>/thief |
7206 bard |
7207 cleric/<MAGESCHOOL> |
7208 cleric/ranger |
7209 cleric/thief |
7210 druid |
7211 <FIGHTERTYPE>/cleric |
7212 <FIGHTERTYPE>/druid |
7213 <FIGHTERTYPE>/<MAGESCHOOL> |
7214 <FIGHTERTYPE>/<MAGESCHOOL>/cleric |
7215 <FIGHTERTYPE>/<MAGESCHOOL>/thief |
7216 <MAGESCHOOL>/thief |
7217 paladin |
7218 Quick weapons |
7219 Quick items |
7220 Quiver |
7221 Ground |
7222 Scroll |
7223 Spell Scroll |
7224 Protection From Acid |
7225 Protection From Electricity |
7226 Protection From Fire |
7227 Protection From Magic |
7228 Protection From Poison |
7229 Protection From Undead |
7230 Cursed Scroll of Weakness |
7231 But you could do so much more. How can you throw away this opportunity to really walk a mile in another's shoes? I would love such an... |
7232 Would you now? I would wish it on you if I could, but you do not mean what you say. You could do as such now, but you do not. |
7233 But I just thought... |
7234 Cursed Scroll of Clumsiness |
7235 Getting inside the asylum Saemon Havarian showed me to a tavern, saying that I can find out what I need to know from a man named Sanik within. Saemon would not go further, fearing his reputation would only prove a hindrance. He has returned to his ship. |
7236 Allies recruited for the struggle against Bodhi Prelate Wessalen of the Most Noble Order of the Radiant Heart has agreed to aid me against Bodhi. A group led by Sir William Reirrac will meet me beneath the Graveyard District when I am ready to strike at the vampire. |
7240 Investigate the deaths in the Umar Hills I have encountered a werewolf by the name of Anath, who spun a tale of a "Shade Lord" that has arisen from a ruined temple to the east that once belonged to the antiquated sun god Amaunator, but is now an unholy place of darkness. This Shade Lord killed her pack, turning them into shade wolves, and she claimed to desire nothing more than revenge against him. Perhaps some of her tale was true, but she was an evil creature nonetheless, and I dispatched her. |
7241 Inside the planar sphere Onvo, one of the Knights of Solamnia trapped in the sphere, warned me of a wizard's room nearby that contains a damaged golem. |
7242 A spectator and his chest are rarely parted I've encountered a peculiar spectator beholder, set to guard a particular chest for a lengthy time. He doesn't seem malevolent, but if I want what's in that chest, I guess I have no choice but to fight him. Perhaps someone wiser might be able to talk him into helping us out, but I don't know. |
7243 The final battle with Bodhi Imoen has been restored with Bodhi's death. She is fine... and it seems that she has gotten her soul back from the vampire now. This bodes well for my coming battle with Irenicus and makes my path clear. |
7244 Cursed Scroll of Foolishness |
7245 Cursed Scroll of Ugliness |
7246 Cursed Scroll of Summon Monster |
7247 Cursed Scroll of Petrification |
7248 Cursed Scroll of Ailment |
7252 The transformation and the dream With Imoen's help, I have defeated Bhaal... my instinct. It was incredulous, but told me at the same time that my soul was weak and that it was gone... all that was left within me was my instinct. At the same time as it died, so did Imoen... perhaps that part of me that was my soul. I do not know. And then I awoke. |
7253 The transformation and the dream I have found Imoen in my dream. Perhaps it is the real Imoen somehow, or perhaps it is something else that I see as Imoen. Regardless, all she would say is that I must go and find the "Bhaal creature"... what she described as my instinct... and bring it to her so that we may fight it together. If I fight it alone, win or lose, I will be killed. |
7255 The transformation and the dream While Irenicus cast his spell on me to steal my divinity... my soul... I was mired in a dream in which I fought against the personification of my instinct and prevailed. I awoke. My victory in my dream, however, did not mean victory in reality. Irenicus had successfully taken my soul and stated that now both he and Bodhi were free of the curse which they had been subjected to... and that Imoen and I would both die a slow and withering death. What he plans to do next he would not say, but he left it to Bodhi to finish me off once and for all. |
7256 Journey to the Windspear Hills It appears I have been tricked into killing a group of paladins. Illusions disguised them as ogres, and apparently I appeared the same to them. The Most Noble Order of the Radiant Heart will surely take exception to this act, and I have only one witness to the event to say otherwise, a man by the name of Garren Windspear. Garren offered me the sanctuary of his cabin, saying that the Order will no doubt alert authorities across the country. I refused, but he invited me to return should I need to. |
7262 The de'Arnise keep has been invaded Nalia's aunt, Lady Delcia, has been rescued. She has gone to leave the keep on her own, now that I have cleared the path. The fact that she has left is... ah... something of a blessing. |
7263 When we spoke to Volo, he told us much about the troubles of the Sword Coast. It seems that bandits raid the Coast Way, making that road unsafe to travel. Iron in this region has become brittle, though none know why. He also spoke of people vanishing from the Nashkel mines. |
7264 The dueling families of Trademeet I have agreed to enter a tomb here in Trademeet that apparently contains a gold circlet named the Mantle of Waukeen, which will prove Lord Skarmaen's claim of his family being the only true nobility in the town. He has given me a key to the tomb and warns me that it is haunted... I am to return with the circlet once I get it. |
7265 You thought I would desire to know the thoughts of others, but you were wrong. I have no such desire. Whatever the rest of you think is irrelevant. |
7266 Protection From Petrification |
7267 Cursed Scroll of Stupidity |
7268 Wand of Fire |
7269 Wand of Frost |
7270 Wand of Lightning |
7271 Wand of Polymorphing |
7272 Wand of Monster Summoning |
7273 Wand of the Heavens |
7274 Edwin, you should learn to walk a little more dignified... carry yourself in a better manner. |
7275 I will not remain like this! I will not "present a more wholesome image," nor will I acknowledge this form in any way! I will not be this way for long! |
7276 And exactly WHAT is wrong with my "manner"? |
7277 You... well, the way you walk about, some might think you were... of little moral fiber. You should present a more wholesome image if you are to remain like this. |
7278 Very well then, but if we get too close to the docks, you might find the less upstanding members of society getting more... familiar than you would like. |
7279 (When the time comes, I must kill her first. Slowly, but first.) |
7280 What is the matter, Edwin? You look as though you chafe within your very skin. Oh, wait. That is because you ARE chafing within your very skin. Hm! How thoughtless of me to remind you. |
7281 I will not suffer your taunts, woman! You know well I despise this form! |
7282 History of Durpar and Var the Golden: Durpar and Var the Golden share a common history. Over three thousand years ago, these countries were both subject to the great kingdom of Raurin. When Raurin fell in -2488 DR, the countries of Durpar and Var barely survived the destruction. Rioting, mass destruction, and hatred of nobility were rampant, and the two countries descended into barbarism for over two millennia. Finally, after most of the barbarian tribes were wiped out by the great empire of Mulhorand, a leader emerged. Satama, a mere trader, experienced a divine revelation and formulated a new philosophy: All things in the world were connected, were part of a single creation spirit, and all of the gods of the realms were merely parts of the same entity. Soon all the Shining Lands embraced the teachings of Satama, and the seeds of civilization were laid in what came to be known as the Lands of the One. Since the Lands of the One had many natural resources, trade with Mulhorand and Luiren became a way of life. Merchants were honored above all. In time, the Maharajah of Durpar and the Rajah of Var were replaced with a council of Merchants. During this time the land suffered occasional raiding attacks from the horsewomen of Dambrath, and had many skirmishes with the neighboring countries of Estagund and Ulgarth. In 1023 DR, after an armed peace had been worked out with Ulgarth, the council of merchants decided that something needed to done about the raiders from Estagund who were hurting trade with other countries. War was an inconvenience, but interrupting trade was life-threatening. Jeradeem, the richest merchant in the lands, was given power to negotiate a settlement. During these negotiations he proved, at least in the eyes of the Durparians, that he was indeed the master trader he seemed. Estagund had just tried a foolish invasion of Dambrath. The vengeful female leaders of that land wiped out nearly every able-bodied fighting man they sent. The monsters of Veldorn were causing problems, and Estagund was going through a famine. It was here that Jeradeem showed his fine merchant's instincts. He could not pass up such an advantage, and began bargaining the most outrageous trade of all time. He met with the leaders of Estagund, a fearful king and his nobles, and explained the advantages of Durparian life and the philosophy of the Adama, the oneness of all things. He bargained for days until finally the king made the trade. He purchased the whole of Estagund for the countries of Durpar and Var at the price of twenty four gems. He also promised protection, and help for their integration into the Durparian way of life. Thus were formed the Shining Lands. Within a hundred years, the three countries shared a common way of life, and with the added strength and resources of Estagund, Durparian merchants increased their trading range. They roamed as far east as Kara-Tur, as far north as the Sea of Fallen Stars, and west to Dambrath and Halruaa. At the present time, with the newly discovered lands of Maztica and Zakhara beckoning, the future looks bright. |
7283 History of Tethyr: For the past 1500 years, Tethyr has had a single, strong royal family ruling with absolute power. When a king died or became incapacitated, his oldest son took the throne. As the family trees of those close to power became more intertwined and complicated, there were the inevitable wars of succession and bickering over which second cousin was the "true" heir to the throne. Civil wars were brief, however, and once the fighting was over the system returned to normal (until the next major dispute in a few hundred years or so). The established recurring cycle was broken 10 years ago. The current ruling family had been in power for over 350 years, so long that they had dropped their own family name centuries ago (no one even remembers it now) and simply called themselves Tethyr. King Alemander IV was comfortably ruling from Castle Tethyr, and the country seemed happy enough, but there was a broad current of dissatisfaction among the people of Tethyr. Non-humans were forbidden by law to own land, and since most rights and privileges accorded citizens were based on land ownership, they became second-class citizens as well. Things were especially bad for elves, who were driven deep into the Forest of Tethir by royal armies. Alemander IV took land away from rightful owners and gave it to nobles who promised larger contributions to the royal treasury. These social and economic inequities, coupled with several harsh winters and bad harvests in a row, made the time ripe for a change. It takes more than just a couple of lousy winters to depose a king however; it takes treachery as well. In the case of the fall of House Tethyr it took an ambitious general and an impatient royal heir. Prince Alemander grew tired of waiting for the robust Alemander IV to make room for him, so he struck a deal with General Nashram Sharboneth, commander of the king's largest army. While Sharboneth marched his army toward Tethyr, bringing along a sizable group of angry peasants recruited with the promise of land reform, the would-be Alemander V downplayed alarming reports from the king's spies and advisors, silencing the most persistent permanently through murder or exile. By the time Sharboneth's army arrived and laid siege to Castle Tethyr, it was too late for loyalists to help. As Sharboneth launched a direct assault on the castle (using the expendable peasants as shock troops), a handful of elite soldiers let in a secret entrance by the prince would eliminate key guards and open the gates. At the same time, the prince (one of the few people allowed to see the king directly) would murder his father. A fire set by the elite troops would destroy evidence of treachery; the general and the prince would emerge from the conflagration and announce a new, joint government. The plan was executed perfectly, but only up to a point. Sharboneth double-crossed the prince; his men were much too efficient in setting the castle ablaze, and Prince Alemander (along with most of his fellow conspirators) died horribly in the fire. At about the same time, a spy planted on the general's inner staff by the equally duplicitous Alemander murdered the general and dissolved his body with a powerful acid before anyone could come to his aid. To make matters worse, everyone had underestimated the resentment the people felt for the royal family. Once Castle Tethyr began to fall there was no holding back the mob. In one night, the proudest, strongest castle in all the country was reduced to a smoking ruin. Everything of valueâ€â€fine tapestries, plates and silverware, furniture, jewelry, weapons, clothes, armor, paintings, statues, etc.- was either stolen, burned, or just ripped apart and stomped into the dust. As news of the fall of the royal family spread, so did the chaos. In what is now known as the "Ten Black Days of Eleint," anyone known (or even suspected) of blood connection to the royal family was put to the sword. This led to some darkly humorous moments, as social climbers who had bragged just a week before of being a sixth cousin twice removed of a royal aunt tried in vain to convince an angry mob that they were "only kidding." The nobles who were the biggest supporters of the royal family also came under attack, and some baronial keeps fell. Local leaders who had adequately distanced themselves from the Tethyr family, or were popular enough (or feared/strong enough), survived. These surviving nobles became the initial players in the fight to decide the fate of Tethyr. One thing was certain; any leader or type of government that too closely resembled rule under the Tethyrs would not be accepted. "Royalist" became a dirty word in Tethyr society. The power struggle continues to this day, and there is no sign of it ending anytime soon. |
7284 History of Amn: Amn has the good fortune to have abundant natural resources; some would say Amn is the richest land on the continent. This has worked in Amn's favor for generations, because even if they were conquered, the new masters would be gentle, looking to gain wealth from the land, rather than to put it to the torch. Amn has been a center of trade and commerce for as long as anyone can remember. Oral traditions handed down from father to son tend to support the theory that Amn has been a trade center for at least 800 years. Unfortunately, written records are difficult to find and often incomplete. It would seem the typical Amnian citizen was too busy trying to fill their coffers to write down events of the day. Amn has always been more interested in the present and the future than the past, and this makes an accurate history difficult. The best records, the business papers of the oldest trading companies, are jealously guarded. The fear of revealing "trade secrets" is stronger than the call of history, so the average citizen knows very little about Amn's past. It appears that the Amn of 100 years ago was very much like the Calimshan of today. Each major city was basically an independent entity, banding together for defense when necessary, and fighting for control of territory and profitable trade routes the rest of the time. A particularly brutal trade war began 24 years ago, with each city exacting prohibitive tariffs on goods imported from the others. The trade war escalated, and city troops began to raid caravans sponsored by other cities. In a matter of months commerce was brought to a halt, a number of cities were under siege, and war threatened to engulf the entire region. Into the breach stepped a young merchant named Thayze Selemchant. Thayze was smart, charismatic, and very well connected (the Selemchant trading house was one of the oldest and richest in Athkatla.) He secretly contacted representatives of the five other richest merchant houses in Amn, and started to plan. The first part of the plan involved the careful sprinkling of rumors about outside threats. One involved a pirate invasion from the Nelanther, another was about a massing of orcs just on the other side of the Cloud Peaks. Thayze even started a rumor about an elf army in the Forest of Tethir, ready to pounce on a divided Amn. None of the rumors were true, but they began to turn people's thoughts toward unity, not war. Thayze knew that if he and the other members of his council were to take control of Amn, they would need broad-based popular support. Tensions between cities and merchant houses were still high, so to get that support, Selemchant and the others agreed to drop their family names and never use them again. When news of a "Council of Six" spread throughout the land, many people accepted their rule. A group that would unite Amn under one rule, governing for the benefit of all instead of one city or trading company over another, was indeed a welcome change. The council raised an army (at great personal expense) to quell the few pockets of resistance that remained, and have been in total control of Amn for the past 22 years. |
7285 History of Calimshan: Calimshan is older than either of the other Empires of the Sands, first settled over 7,000 years ago by the Djen, a humanoid race from the Elemental Plane of Air. These Djen were known to be very magical, and during the course of their rule they developed many new spells previously not available in the Plane of Air. The Djen prospered for over 1,000 years in Calimshan, but their reign was ended by an invasion of creatures and minions from the Plane of Fire. Some say this is where the bitter hatred between djinni and efreeti started, though others contend this was just a result of a hatred that was already there. Whatever the cause, the battle was long and bloody, and took over 100 years to complete. The Djen finally routed the attackers, but were greatly weakened in the attempt. They slowly declined, and the last mention of the Djen is just under 6,000 years old. For the next 4,000 years Calimshan was dominated by nomadic tribes of humans. Tribes from various placesâ€â€Chult, the Shaar, The Shining Plains, Chondath, even Amn and Cormyrâ€â€took turns dominating, only to be conquered by the next, nearly identical tribe. Slowly, the nomadic nature of Calimshan began to change. As explorers and traders from Amn, Waterdeep, and Cormyr discovered the wonders of the area, some tribes began to settle down and develop new means of support, like fishing, farming, or trading. These communities began to band together for mutual protection, and soon a civilization was born. It was only 1,300 years ago that the Shoon Empire (now called Iltkazar) came into being. The Shoons were a grand and glorious empire, and their excesses were the foundation of Calishite snobbery today. They grew wise and powerful in the ways of magic, and ships and caravans bearing the Shoon flag traveled across the realms. Shoon himself, a particularly powerful mage, created a book of great power during this time called the Tome of the Unicorn. The exact location of the Tome has been lost in time, but since the book is 2' by 3' and made of pure metal, it is likely to still be around... somewhere. 900 years ago the Shoon empire abruptly vanished. A great magical upheaval was suspected at first, but learned mages of other lands dispute the claim. A force that great they say, would have disturbed magical powers and beings throughout the realms, and that didn't happen. Sages who have studied the Shoon at great length have reached no definite conclusions, but the most popular theories today center around a plague or disease that decimated the population. Today, the Shoon impact on Calimshan is still great. The grandeur of that empire is responsible, more than anything else, for the strong national character of Calimshan today. The ruins of the Shoon's greatest city, Monrativi Teshy Mir, can still be found in the wilderness to the west of the edge of the Forest of Mir (see below for more on Monrativi Teshy Mir). Since the fall of Shoon, no force or people has risen to solely dominate the land. There are a half dozen or so major cities, each of which exerts its own power over its own area. About 170 years ago, a man in Calimport amassed a large army and declared himself "Pasha" over the land. Before that army could march, however, the representatives of each major city met and agreed to recognize the Pasha's authority in limited areas, and to pay a small tribute to him; enough to pay for the works the Pasha was expected to do. The oldest son of each pasha inherits the title; if there is no son, the mayors of each large city select a new one. The current Pasha, Rashid Djenispool, has ruled for over 18 years, and is the grandson of a pasha elected by the mayors of Calimshan 44 years ago. |
7286 History of Estagund: Estagund history follows a different path than those of Durpar and Var. The Gunders were conquered in 551 DR by Reinhar I, warchief of the Arkaiuns of Dambrath. Estagund regained its independence when Reinhar was slain by the Halruaan archmage Mycontil, though the country soon degenerated into a group of small independent city-states. Skirmishes with Var, and between the city-states, continued for several centuries until a king once again united the country. King Bornial was a skilled ruler, and under him Estagund began to prosper. His descendants did not share his wisdom, and in 1053 DR, King Selkarin more than illustrated this. He had failed to conquer Durpar, and Veldorn resisted his challenges. An avowed misogynist, Selkarin turned his attentions to the matriarchy of Dambrath. He led a large fleet to attack Dambrath, taking extreme losses, including his own life. Selkarin died childless, so his brother Seltarir was crowned King. The new ruler faced a country with most of its fighting men gone, and an unforeseen problem: famine. The famine was caused by a blight that wiped out nearly all the year's crops in Estagund. This made him eager for a deal posed by the Durparian merchant Jeradeem, and in a legendary trade the entire country of Estagund was sold. Contrary to popular rumor, Seltarir did not trade away the country for 24 pearls. In actuality he received diamonds worth almost a million gold pieces. The sudden wealth gave him an instant seat on the council of Merchants, so he retained a measure of rule in addition to his fortune. Chaka Seltarir is still the richest chaka in Estagund to this day. In the years that followed, the Gunders began rebuilding their lives under their new circumstance, and now they compete on equal footing with the merchants of Durpar and Var. |
7287 History of Gondegal the Lost King: Arabel, long under the dominion of Cormyr, for a time became the center of a swordsman's empire. This swordsman was Gondegal, the Lost King, who in the Year of the Dragon (1352 DR) attempted to carve a kingdom for himself centered on Arabel. It was to extend north to the Desertsmouth Mountains, south and west of Wyvernwater and the farms outlying from Eveningstar, and east to Tilver's Gap and the mountain passes. In the years following, people would say that Gondegal's reach was no longer than his blade. He could not hold any of the territory against the might of Cormyr, Sembia, Daggerdale, Tilverton, and several of the other Dalesâ€â€all of whom he drew the blood and ire of in the making of his throne. Gondegal ruled for less than a season, though he reigned officially for scarcely eight days. The remainder of his rule was spent fighting here and there against one foe or another in the lands he claimed. His troops were largely mercenary, and his treasury of seized goods was small and soon gone. One night Gondegal's force simply melted away before the advancing troops of Cormyr, and was gone. King Azoun IV retook Arabel on that morn without wetting a blade. No one has ever found the body of Gondegal; he is known to have fled north and then east via Teshwave, but then his fate becomes a matter of conflicting rumor and legend. Some believe he still lives with a score or more of loyal followers, keeping court in the wilds somewhere, a careful and ruthless bandit who takes care that none survive his attacks to carry tales anywhere. When entire caravans vanish at times anywhere between the High Dale and far-off Impiltur, he is blamed by talk in the taverns. Gondegal was said to be a tall, gray-haired warrior of considerable personal skill and intelligence. His badge was a gray wolf's head, face on, with red eyes. Caravan guards often warn merchants to beef up the escort on a particular caravan, "else thy gold'll soon be gilding Gondegal's throne." Gondegal was an impeccable swordsman and somewhat chaotic in his self-professed neutral alignment. If he does indeed yet live, the magic or treasure he carries, and who his allies might be, are all unknown. Gondegal's reign had a great influence on the King of Cormyr, at that time in his second decade of rule. Not only was Azoun forced to put down an effective rebellion in his own country, he was forced to pay more attention to matters outside Suzail, to become the ruler of a nation as opposed to a city-state. Further, the bloodless assault on Arabel was Azoun's first true experience at the head of his army, and the joy of "freeing" the people of Arabel is one that remains with him. |
7288 History of the Chosen of Mystra: The reason why Mystra, the Goddess of Magic, invested a portion of her divine might in mortals is not known. One of the more popular theories, and one that is gaining more support in light of the goddess' other actions during that period, is that Mystra foresaw the Time of Troubles (and her own passing at the hands of Helm) and chose to give some of her power to mortals in order to ensure that her successor (the female mage Midnight, as it turned out) would have a number of nearly immortal allies in the struggle against the schemes of the gods (the now dead Bane, Myrkul, and Bhaal) who precipitated the Time of Troubles by stealing the Tablets of Fate. The theory goes on to suggest that Mystra informed Azuth at approximately the Year of the Rising Flame (0 DR), more than 1,300 years before the Time of Troubles, that some of her power must be put into the hands of mortals who would then become known as Mystra's Chosen. This power would sleep within the bodies of those mortals, allowing Mystra to call on it only with their permission. It would give the Chosen the innate ability to heal quickly, and would give them life spans far greater than those of ordinary mortals. Mystra speculated that these mortals might be able to call on her power and thereby gain some special abilities, but that these powers would not rival those of a deity. (See "Powers" below.) The Goddess of All Magic then began to select mortals she thought to be suitable. One of the first was the young mage Elminster, and she also singled out a promising wizard named Khelben Arunsun. Both have proved to be worthy and capable receptacles of her power, but Mystra's other early attempts to invest her power in living humans were unsuccessful, and she came to realize that only very few mortals were of stern enough substance to contain such power within themselves without being destroyed or corrupted. Even though some people aside from Elminster and Khelben may have possessed the requisite strength, it is possible that having lived for years prior to being visited by Mystra had set them on a path from which they were not able to deviate. Whatever the reason, the problem needed to be solved. To get around the difficulty, Mystra devised a plan to use herself as a vessel to breed individuals who could be nurtured and acclimated to her power from the very beginnings of their lives. For the father of these individuals, she picked the best example of human stock she could find: Domal Silverhand, a nobleman and a former Harper who lived near Neverwinter. Mystra then possessed the body of Elue Shundar, a half-elven sorceress whom Dornal was already attracted to. Mystra revealed her presence and her plan to Elue, who happily and eagerly agreed to have the goddess share her body. Elue had been reluctant, but under the influence of Mystra the woman became a seductress, and Domal found his advances being suddenly returned with great fervor. Dornal and Mystra/Elue were wed in the Year of Drifting Stars (760 DR). The first of seven daughters, Anastra Sylune, was born the following winter. Sylune's six sisters emerged at one-year intervals thereafter: Endue Alustriel, Ambara Dove, Ethena Astorma (she prefers the shortened "Storm" these days), Anamanue Laeral, Alassra Shentrantra (known today as the Simbul), and Er'sseae Qilue. These siblings have become known in Realmsian lore as the Seven Sisters. Domal, who had been kept in the dark about his wife's true nature through the years (presumably because Mystra didn't want to risk losing his services), was disappointed and nearly distraught by the time his sixth child was born; He had always wanted sons as well as daughters. More importantly, he was seeing his wife deteriorate right before his eyes. The strain of coexisting with the goddess all these years had turned Elue into a withered shellâ€â€in essence a lich, clinging to life only because Mystra's power was within her. When Elue was carrying the seventh child, Dornal consulted a priest who told him his wife had been possessed by an entity of great magical power. To spare both of them any further agony, he attempted to slay his wife's physical form by severing her head from her body. As soon as he had done this, Mystra was forced to reveal herself to him, and she went on to explain her scheme. Just as she had worried would happen, Dornal was aghast at how he and his wife had been used by the goddess. He turned his back on the corpse of his wife, abandoned his lands and his children, and vanished into the North. Mystra bore him no ill will, and in fact protected him for the final 30 years of his life. When Domal finally did meet his end he called out to Mystra, and the goddess granted him continued existence as her servant. Now known as the Watcher, Domal Silverhand travels the world unseen by mortals on a continuing mission to locate candidates to swell the ranks of the Chosen and to identify possible threats to Mystra and her minions. |
7289 History of Shadowdaleâ€â€The Fall of Azmaer, Last Drow Marshall of the Twisted Tower: The drow rule of Shadowdale lasted until the early 900s Dale Reckoning, when the increased human population in the area brought the dark elves into conflict with their now more numerous neighbors. The humans were the Dalesmen who a millennium earlier had crossed the Dragon Reach and made peace with the elves of Myth Drannor, settling at the borders of the great woods that was the elven home. The drow soon found themselves under continual attack, and most of those who held overground settlements retreated back below. The last powerful drow leader was Azmaer, the marshal of the Twisted Tower in its last drow-held days. Azmaer oversaw the last retreat of the drow holdings in the face of a human uprising, and held the citadel against a year-long siege. With supplies and slaves brought up from the Underdark directly into the tower, the drow could have conceivably held out forever; However, a human slave (family histories in the Dales indicate a number of possible individuals) poisoned the well in the Tower and the citadel was easily overrun. Azmaer's body was not found among the dead, leading some to believe that he escaped back into the depths to rejoin his people. Noting the fact that he would have had to explain to his matriarch how he lost Shadowdale, it is much more likely that, should Azmaer have survived, he went into voluntary exile, hiding from both human and drow. Given that this occurred only 400 years ago, it is certainly possible that Azmaer still lives. |
7290 History of Shadowdaleâ€â€Ashaba Becomes First Lord of Shadowdale: Upon taking the Twisted Tower and removing the drowish yoke from the people, the Dalesmen had fully established the Dale of Shadowdale, with its seat of power in the tower itself. Its first lord was a water wizard who had aided in the final attack: Ashaba, who was great in age when he ascended, and ruled peacefully for forty years thereafter. It is said that Ashaba realized he was dying and turned himself to water, merging with the river. Since that time, the river, the ford, and the Twisted Tower all bear his name. Before passing on Ashaba chose one of his trusted lieutenants as the new lord of Shadowdale. Presented to the people of the Dale, he was made the new lord by acclamation. In an additional honor, the pendant worn by Ashaba was thereafter recognized as a symbol of the lordship in the Dalelands, and was possessed by each of the successive lords following. |
7291 History of Shadowdaleâ€â€Joadath and the Tyrist Massacre: The past hundred years have been an example of the best and worst of the lords of Shadowdale. All have been nonnative to the Dalelands, though all made the land their home. A century ago the lord of the Dales was one Joadath, a stiff-necked agnostic who denied the power of any god, good or evil, and used force to back up his beliefs. During this time there was a great deal of religious persecution, including a massacre of Tyrists on Watcher's Knoll. Joadath was eventually killed by a beast of the nether planes summoned by parties unknown, which then proceeded to rampage through the Dale. The beast was killed and Shadowdale rescued by the spellcasters Aumry and Sylune. Aumry was proclaimed lord by acclamation. |
7292 History of Shadowdaleâ€â€Aumry Rules in Peace: The longest period of peaceful rule was by Lord Aumry and his wife Sylune (better known as the Witch of Shadowdale). They ruled over the community for forty years, a period of extended peace with their neighboring dales, nations, and the elven peoples. It was this very peace and power which made the Dale the target for attacks and sabotage by the Black Network (Zhentarim). They sought (and still seek) to control the trade from the Moonsea to the Sword Coast, and desired to make Shadowdale a vassal state of Zhentil Keep. Lord Aumry's rule ended tragically when he was assassinated by Zhentish agents. |
7293 History of Shadowdaleâ€â€Jyordhan the False Lord: Lord Aumry was assassinated by Zhentarim agents, who in turn were captured and killed by the warrior Jyordhan. Jyordhan, with the Pendant of Ashaba in hand(the symbol of the lordship in the Dales), proceeded to present himself as the new lord, and was so acclaimed by the people. It was unknown to the people that Jyordhan was also an agent of the Zhentarim, and that the entire proceeding had actually been a ruse. Jyordhan abandoned the Twisted Tower, instead establishing himself in Castle Krag east of Shadowdale. His court was soon overrun with agents of the Black Network. When the people eventually revolted, Zhentil Keep sent peace-keeping forces to maintain Jyordhan's rule. Sylune, now aware of the deception but a firm pacifist, did her best to keep the Dale healthy and intact during Jyordhan's evil rule. |
7294 History of Shadowdaleâ€â€Khelben Kills Jyordhan: Lord Jyordhan's rule of Shadowdale ended when he encountered Khelben Arunsun, also called the Blackstaff. The story at the time was that Jyordhan accepted an invitation from Khelben to visit Waterdeep, and there he took ill and died. In reality, Jyordhan ambushed Khelben as the mage was leaving Shadowdale, and the Blackstaff killed him. In either case, Khelben took hold of the Pendant of Ashaba (the symbol of the lordship in the Dales) and returned to Waterdeep with it, promising to send a suitable candidate for lordship to the Dales. Jyordhan had ruled for five years, and without his advocacy, Castle Krag was abandoned and the Zhentil Keep troops routed. Jyordhan's previously chosen successor was a Melvauntan named Lyran, but without the Pendant this individual was considered a pretender to the throne. |
7295 History of Shadowdaleâ€â€Lords Accepted by Acclamation: This acclamation of the people has formed the basis for choosing the lord of Shadowdale since the routing of the evil Lord Jyordhan by Khelben Blackstaff. Usually a predecessor will step down as opposed to dying in office, and his chosen successor will be approved by the populace at large. This system has had its drawbacks, as will be shown below, but in general, it has served the independent, self-willed people of the Dale very well. They have avoided the "genetic lottery of which good bureaucracies and bad kingships are made" (a quote from the venerable Elminster). The symbol of the lordship is the Pendant of Ashaba, a device owned by the original wizard, and used to determine the rightful lord of the Dale. |
7296 History of Shadowdaleâ€â€The Time of No Lords: During the period when Khelben Blackstaff held the Pendant of Ashaba (the symbol of the lordship in the Dales), Sylune (wife of the murdered Lord Aumry) was the de facto ruler of Shadowdale, though these years were known as the Time of No Lords. Sylune and an adventuring company known as Mane's Band were responsible for driving out the Zhentil Keep forces and keeping at bay the monsters in the area. The Twisted Tower, the traditional seat of leadership, remained uninhabited following its abandonment by the evil Lord Jyordhan, and neither Sylune nor the companions of Mane's Band wished to assume the mantle of leader. With time, Mane's Band passed on to other lands and adventures. |
7297 History of Shadowdaleâ€â€Doust Sulwood Becomes Lord of Shadowdale: Three winters following his defeat of the evil Lord Jyordhan, Khelben Blackstaff found a suitable candidate to assume leadership of the Dales, or rather a group of candidates. They were the Knights of Myth Drannor, so named to show their interest in the elven territories and their connection with the elven peoples, and Khelben gave them the Pendant of Ashaba (the symbol of the Lordship) in return for services rendered to himself and to Shadowdale. Their leader, the ranger Florin Falconhand, refused the honor of the lordship. It was therefore passed to Doust Sulwood, who was made the new lord with the support of Florin and Sylune (wife of the murdered Lord Aumry), and apparently also the secret support of Khelben as well. Doust reoccupied the Twisted Tower, driving out the last agents of the Black Network. He also re-instituted many of Ashaba's democratic ideals, including the Lord's Court where all citizens may speak freely and air their grievances without threat of reprisal. Doust ruled for five years and proved to be a capable ruler, beloved by the people. The regular presence of the Knights of Myth Drannor did much to ensure the protection of the area, particularly against incursions by Lyran Nanther the Pretender. Lyran was to have been Jyordhan's named replacement, but with the Zhentarim routed there is little validity to the claim. |
7298 History of Shadowdaleâ€â€Elminster Moves to Shadowdale: It is of note that during the time that Doust Sulwood of the Knights of Myth Drannor assumed the role of Lord of Shadowdale, Elminster took up residence in the area. A semi-regular visitor up to that time, he took possession of a low, abandoned tower at the foot of the Old Skull, and declared himself to be officially in retirement. The nature of that retirement varies from active involvement in local affairs to long-term vacations on other planes. The natives of the Dale have come to the understanding that they cannot always count on the powerful mage being in residence in times of need or danger, but when he is present in these circumstances his aid is usually given. |
7299 History of Shadowdaleâ€â€Doust Chooses Mourngrym Amcathra to Succeed Him: Doust Sulwood, recommended to the position by Khelben Blackstaff, ruled Shadowdale as lord for five years. "Seems like a millennium," he was oft known to have reported, and the tedium of court life and the lure of adventure eventually caused him to retire his position and rejoin the Knights of Myth Drannor in regular adventuring. He handed the Pendant of Ashaba (symbol of the Lordship) on to one of the younger Knights, a Waterdhavian noble named Mourngrym Amcathra. Mourngrym had been dispatched by Khelben from Waterdeep for other purposes, but Doust liked both the young man's straightforward honesty and his willingness to shoulder the burden of protecting the small community from myriad dangers. Time has proven this choice a wise one. |
7300 History of Shadowdaleâ€â€Shaerl and Mourngrym Meet and Marry: The implications of Khelben "Blackstaff" Arunsun "choosing" the last two lords of Shadowdale (Doust Sulwood and Mourngrym Amcathra) were not lost on the Dale's powerful neighbor to the south, Cormyr. An agent was sent northward to divine Mourngrym's true intentions and to guarantee the Dale's continued good relationship with the throne of the Purple Dragon. The agent was a rogue named Shaerl Rowanmantle, sent by Vangerdahast (though all paperwork on this matter has been curiously incinerated in Suzail, so all is hearsay and tale). Shaerl discovered more than she intended and fell in love with young Mourngrym. The two married and became the lord and lady of Shadowdale. Shaerl's loyalty is now to her husband and to the land they co-rule. This was probably not the intention of the Cormyreans. |
7301 History of Shadowdaleâ€â€Mourngrym's Rule: Since being recommended to the position by outgoing Lord Doust Sulwood, Lord Mourngrym Amcathra's rule of Shadowdale has been less peaceful than he had hoped. The First Battle of Shadowdale occurred in the Year of the Prince (1357 DR), and involved Daleland forces routing those of Lyran the Pretender. Lyran has made repeated attempts to gain the Lordship, as was intended by the former Zhentish puppet, Lord Jyordhan. While significant, this battle pales when compared to the larger battle fought on the same site between Bane-led Zhentil Keep forces and the Dales during the Time of Troubles (1358 DR/0 PR). When the Battle of Shadowdale is referred to (without a number), it usually means this second battle. In addition, Mourngrym has had to deal with a large number of skirmishes, incursions, a possible invasion from below, explosions, and other sundry disasters. Mourngrym and Shaerl have one child, Scotti, who is now nine winters old. By the customs of the area, he is not considered the heir apparent, and another suitable warrior or mage may take the reins of power of the small community. Most feel that Mourngrym will hold the Pendant until his son has reached his majority, then abdicate in young Scotti's favor once he takes his grown name. If this happens, it will be the first occasion of the lordship of Shadowdale passing down through a family. |
7302 History of the Northâ€â€The First Flowering: For millennia, gold elves dwelt in Illefarn (where Waterdeep now stands) and Eaerlann (along the River Shining). From their ornate forest cities, they traded with emerging human nations like Netheril and Illusk and repulsed the attacks of the goblin races. Meanwhile, dwarven clans united as the nation of Delzoun, named for the dwarf who forged the union. The nation, existing primarily underground, extended from the Ice Mountains to the Nether Mountains. Silver Moon Pass was its western border and the Narrow Sea its eastern shore. Orcs came from north of the Spine of the World but were turned back in great slaughter by the elves. To this day, this is the homeland and stronghold for orcs and similar races. |
7303 History of the Northâ€â€The Crown Wars: Humans immigrated in bands from the Shining Sea and up to the Sword Coast. They became seafarers, striking out across the waves to the Moonshaes, Mintarn, Ruathym, and the northern islands. Elves engaged in an unceasing war against each other, with the humans and orcs taking over the resulting ruins. Perhaps the greatest calamity to befall the Fair Folk was the Dark Disaster, a killing magic that took the form of a dark, burning cloud. It enshrouded the kingdom of Miyeritar, and when it faded away some months later, not an elf livedâ€â€nor were trees left, only an open, blasted moor: the High Moor. All was not dark for the elves. Although in retreat, as barbarian humans and orc hordes grew in strength, their power rose in the Elven Court and Evereska (remaining a stronghold to this day). They conceived of cooperation between dwarves, kindly humans, and other elves for mutual survival against orcs, marauding humans, and the tide of beasts (ogres, bugbears, trolls, goblins, gnolls, and other nonhuman creatures) led by the rising power of giants. Astonishingly, in at least three placesâ€â€the Fallen Kingdoms and the cities of Silverymoon and Myth Drannorâ€â€they succeeded with shining grace. To the east, on the sandy shores of the calm and shining Narrow Sea, human fishing villages grew into small towns and then joined together as the nation of Netheril. Sages believe the fishing towns were unified by a powerful human wizard who had discovered a book of great magic power that had survived from the Days of Thunderâ€â€a book that legend calls the Nether Scrolls. Under this nameless wizard and those who followed, Netheril rose in power and glory, becoming both the first human land in the North and the most powerful. Some say this discovery marked the birth of human wizardry, since before then, mankind had only shamans and witch doctors. For over three thousand years, Netheril dominated the North, but even its legendary wizards were unable to stop their final doom. |
7304 History of the Bell in the Depths: One of the great and mysterious sites in the Moonsea area, the Bell in the Depths, is connected with legendary Northkeep, an island kingdom that was the first great citadel of humankind in these cold lands. Northkeep was of great and magical city, and it was under the protection of these magics that humanity first began to press back the orc hordes and take command or the sea. The power of Northkeep made it an obvious target for orcs, giants, and other evil races, however these creatures were not inclined towards sea actions, and Northkeep seemed safe until the day when (according to legend) 40,000 inhuman mages, shamans, witch doctors, and priests of all foul races gathered on the northern shore of the Moonsea and began to chant, bringing the vengeance of their gods down upon the human interlopers. The gods (at least some of them) came and destroyed their priests for disturbing them, but also sank Northkeep beneath the waves. The upper reaches of Northkeepâ€â€its slender, now-broken spiresâ€â€can be seen beneath the water by boats that sail nearby. This is not attempted often, however, as the region is said to be haunted by the original defenders of Northkeep, seeking company in their watch over the Cold Lands. On fog-ridden nights the bells of the tallest towers, despite being submerged, can be heard as far away as Hillsfar. |
7305 History of the Red Ravens: One of the few long-standing mercenary companies that operate in Cormyr, the Red Ravens have a strength on paper of 110 swords, but can easily triple that number with new hires if they get a sufficiently large contract. They have been kept on retainer by the government of Cormyr with the stated purpose of cleaning out the Stonelands to the north. They have been moderately successful in this goal, but the Stonelands are still far from being a safe territory. The Red Ravens are commanded by Rayanna the Rose, a veteran of the Horde crusade. They are noted for their honesty and trustworthiness, as they don not wish to jeopardize their royal charter. Most of their troops are armed with studded leather and carry long swords. They charge 200 gold pieces per week for the services of their 110-being unit. Their symbol is a red raven amulet. |
7306 History of Dambrath: The nation of Dambrath was formed out of a barbarian kingdom almost a half-millennium ago by a powerful alliance of priestesses of Loviatar and the drow from the city of T'lindhet. In 211 DR, fleeing from the destruction of their homeland by the then-great kingdoms of Unther and Muhlorand, four tribes of barbarians entered Dambrath. They found a coast where the dolphins danced and plains where the grass was long. They roamed from the borders of the Walls of Halruaa, as far east as the current borders of Estagund. They soon became known as the Arkaiun, or people of the wind. In 545 DR a great warchief, Reinhar, arose to lead the tribes. The halflings of Luiren were quickly enslaved, and several of the coastal cities of Durpar were captured or razed. Estagund fell to his rule, and eventually Reinhar turned his attention to Halruaa. An army of 40,000 horsemen and a fleet of 50 ships mounted a coordinated attack, and even though Reinhar was able to get beyond the Walls of Halruaa and occupy the cities of Mithel, Galdel, and Zalsuu, their magics proved to be more than a match for the invaders. Reinhar was finally defeated in a great battle at Sulaziir by the archmage Mycontil and his troop of wizards. Reinhar's son, Reinhar II, took command of the army and set out on a two-month overland retreat. He arrived home with a thousand surviving fighting men and no shaman. Reinhar II proved to be as good a ruler in defeat as his father was in war. He consolidated his forces and pulled home almost all of his troops, as he knew that the defeat made them tempting prey for raiders and encroaching monsters. This action allowed for the safe development of his peoples. By the time the ninth Reinhar was king in 802 DR, the Arkaiuns were fat and lazy. Reinhar IX, or Reinhar the Foolish as he is more commonly known, insisted on expanding his nation to gain more gold to finance his military campaigns. He ordered the mining of many rich lodes of silver and electrum in the Gnollwatch mountains, but before his plans of expansion could begin, the miners encountered the drow of T'lindhet. The drow were outraged and began a steady series of raids and attacks on the Arkaiun strongholds. Whole villages were destroyed overnight, and no trace of the invaders could be found. Reinhar IX committed the foolhardy action of attacking the drow in retaliation. While the Arkaiuns managed to get a force into the drow city, this action only succeeded in uniting the normally chaotic drow. For once, the full power of a drow city was turned against an enemy. The battle quickly moved back to the surface. Reinhar's raiders were wiped out, leaving Reinhar with only a small portion of his original military. This was not enough for the drow, who demanded total enslavement of the entire surface nation. The Arkaiuns resisted valiantly, and the war went on for three decades at tremendous cost in life to both sides. Finally, the drow had the Arkaiun forces cornered at Malduir. Almost without hope, the defenders were overjoyed when a group of half-elven pilgrims appeared on the scene. The high priestess, Cathtyr Shintar, offered the aid of her clerics to help defend the city, and Reinhar took this to be an omen from the gods. A priestess was placed with almost every company. Within a tenday the drow struck. The priestesses did indeed prove to be of great aid, but to the drow. Every priestess turned on the Arkaiuns, and Cathtyr herself slew Reinhar. The drow were still weakened by the battle, and only the presence of the priestesses enabled them to win. Cathtyr, realizing the unique advantage she possessed, made a deal that even the suspicious drow embraced. Her priestesses would rule the land, and in exchange they would provide access to the surface for the drow, trading weapons, slaves, and supplies. The drow were delighted with this brazen offer from a surface-dweller. Reinhar had been slain and the insult avenged, and after 30 years of war the drow were not particularly interested in Dambrath. They did insist, however, on taking the best captured males as slaves. Cathtyr quickly agreed to this, seeing the males as an obstacle to her own power. Cathtyr ruled for 205 years. She fulfilled her promise to make Dambrath, or "The Nation of Pain," a bastion of evil in the realms. In her time, Cathtyr saw the priesthood of Loviatar expand to thousands, and faith in the Beastlords previously worshipped by the Arkaiuns was nearly eradicated. Many of the Arkaiuns were able to escape their new mistresses and flee to the Swagdar. There they resumed their almost forgotten nomadic life. The priestesses of Loviatar continued to enjoy good relations with the drow, and some even took mates, creating a race of drow half-elves. These dark half-elves became known as the Crintri, or "noble ones." Most are priestesses of Loviatar, though many are mages as well. They consolidated their power, learning much of the area from the Shebali, or "lower ones," as the Arkaiuns are now called. The capital of Dambrath was established at Cathtyr, built after Cathtyr's passing and named in her honor. Her death came at the hands of her daughter, Filina, who had grown tired of waiting for her mother to die. Filina ruled for only five years, however, before her own daughter, Cathakay, assumed the throne in the same fashion. Cathakay ruled for 54 years, eventually falling in battle against a gold dragon. She died childless, and her niece Melanith assumed the throne. Melanith faced an increasing population, and unrest among males who longed for a return to their prestige of old. Melanith did not return their previous status, but she did make use of them. Fearing that the great nations of Mulhorand and Unther might rise again, she decided that men would handle mundane tasks, such as the defense of the kingdom. She was the first to name a male to the post of warchief. Sadalar, a Crintri, became the queen's consort. Widespread bribery and corruption characterized his term as warchief. He was, however, responsible for getting many privileges returned to the Arkaiuns. After Melanith's rule, the Shebali were considered second class citizens, rather than slaves. Though males were granted more power during her rule, Melanith also solidified the split between the sexes. While the rulers of Dambarth had been females for over two centuries, it was more because of competence than gender. Melanith, however, decreed that men could have no authority except over other men. The female-led hierarchy of Loviatar was quick to back this move. Many of the bravest and best men of the kingdom perished in raids on Estagund, Durpar, the bandit tribes of Veldorn, and against the gnolls that had returned to the Gnollwatch mountains. Some even fought at the side of the drow in their battle with the svirfneblin city of Aventine. The deep gnomes were destroyed, but so were the Shebali. The drow and the Crintri were largely unharmed, and for their aid, the Crintri were rewarded with a number of drow males to breed in to their race. Melanith took a drow male as her consort to replace Sadalar, who had perished in the conflict. The drow, Nym Inthigg, fathered three daughters and a son. It was at this time that Melantih began the isolationist policy that Dambrath still follows today. Melanith ruled for 156 years, her daughter Ausitil for 125. The current queen of Dambrath is Yenandra; she is known there as the "Pirate Queen," for she has sailed as far south as Zakhara on pillaging raids. Yenandra has been ruling for 71 years, and is beginning to show signs of age. She has three daughters as well, named Luatharyn, Meltruil, and Hasafir. While she does remain extremely popular, especially to the Crintri, the children of leaders in this land are not known to patiently wait their turn. |
7307 History of Luiren, Land of the Halflings: The halflings of Luiren claim that it is the original homeland of halflings in the realms. Although other halflings may disagree with this, it is true that Luiren was settled hundreds, perhaps thousands, of years ago. Luiren's history is one of conquerors and subjugation. Throughout the centuries, the halflings have been conquered by the barbarians who used to inhabit Dambrath, by the kingdom of Estagund, and even once by the monsters of Beldorn. In every case, the invaders were eventually defeated because they made the mistake of underestimating the halflings due to their small stature. A good bit of mischief, mayhem, and general trouble-making by the halflings also helped end the occupations. Currently, Luiren is enjoying unprecedented prosperity. The halflings are currently taking advantage of their relationship with the nation of Durpar; their biggest customer and greatest competitor. Also, through these close ties with Durpar, Luiren has protected itself against another Dambraii invasion. The rulers of Dambrath must know that if they begin to expand to the east, they will arouse the ire of Durpar, as well as Var and Estagund. The threat of a trade embargo and/or military consequences have kept this aggressive nation away from the Luireners. |
7308 History of Halruaa: Halruaa was settled centuries ago by wizards fleeing the Phaerimm in what was to become the Anauroch desert. The first wizards came in unique flying ships invented by the Netherese, and found a beautiful and rich country settled only by shepherds and large herds of aurochs and wild rothe. It was here that the wizards decided to make a stand, should the Phaerimm follow. The Phaerimm never did, but Halruaa has had to defend itself from attacks by all of its neighbors since then. Over the centuries, Dambrath has attacked and raided Halruaa's ports and borders multiple times. Once, led by a magic-resistant barbarian, the Dambraii occupied all of the country south of Lake Halruaa. They were defeated in battle by the great archmage Mycontil, who slew their barbarian leader. Forty thousand Dambraii attacked, and were stopped by five hundred Halruaans. More than two hundred Halruaan wizards, including Mycontil, died in the battle. The last attack upon Halruaa was less than one hundred years ago, through the Telath Pass by the power-hungry king of Lapaliiya. He had allied with bandits from the wastes, though this time the Halruaans were able to field a larger force, including fighting men as well as wizards in their skyships. The attackers were easily routed. Halruaa also suffered through a civil war about five centuries ago, when a number of mages advocated beginning new experiments in magic, ones which even the Netherese didn't approve of. The renegades were driven from the region, but went on to found the land of Thay, or so it is said in Halruaa. Since then, Halruaa has been at peace (they have had no declared wars), though it still suffers raids from Dambraii pirates, bandits of the wastes, savages from the Mhair Jungles, and any other pirate, raider, or hungry wizard who thinks that magic and wealth grow on trees in Halruaa. This constant raiding has made the Halruaans very defensive, warlike, and traditional. The people say that since wizards have always led them, wizards always will. |
7309 History of the Northâ€â€Recent History of the North: In the waning summer months of 1367, an immense orc horde descended from the Spine of the World, intent on winding its way south into the trade lands of the North. This force of orcs, led by King Greneire, surged its way south between the Moonwood and the Cold Wood, stopping just outside the Citadel of Many Arrows. King Obould, orc ruler of the Citadel of Many Arrows, was terrified at the prospect of another orc horde, despite the fact that he knew they should be working together against the humans of the North and the spawn of Hellgate Keep. His tribal shamans, however, had been predicting a treacherous fall of the citadelâ€â€and they'd told the king that he'd be disposed by other orcs. Thus, it was a dark day when King Greneire and his horde of 150,000 orcs appeared on the plains outside the Citadel of Many Arrows. King Obould announced to his followers that this horde had been sent to dislodge them from their home and send them out to be scavengers among the plains. He vowed that, as Gruumsh as his witness, the Citadel of Many Arrows would slaughter these treacherous orcs "like elves during a festival." For four months, the forty-thousand orcs within the citadel held their ground. Assault after assault was mounted against the high walls of the garrison, but the attacking orcs were losing far more than the defenders. Still, the living conditions within the wallsâ€â€never too good to begin withâ€â€created losses of their own. The battle for the Citadel of Many Arrows culminated during the first week of Uktar. As another light blanket of snow sought to bury the gathered orcs, King Greneire threw his entire remaining army at the citadel, bursting its gates and pitting orc against orc in a flurry of swords. As the two orc kings sought one another out along the ramparts, the citadel began to burn. The orcs that survive the battle still speak of the extraordinary prowess of the two kings as they battled one another before their troops. Finally, however, King Obould ran Greneire through with his long sword, but Obould was severely wounded by the time Greneire had breathed his last breath. The orcs erupted into battle once again, and no one is quite certain what became of King Obould. It was through the smoke and snow that the victors of the conflict emerged: the dwarves of Clan Warcrown along with a contingent of troops from Silverymoon. Charging in through the shattered gates, these new attackers quickly routed the exhausted orcs of the citadel, sending them scurrying off into the wilderness. King Emerus Warcrown now rules the Citadel of Many Arrows, though the dwarves now call the city by its old name of Felbarr. Most in the North still tend to refer to the city as the Citadel, however, waiting to see if it can withstand the next orc horde. King Warcrown has put out a call for all dwarves to help defend the citadel, and news of a new vein of gold and silver is spreading rapidly through dwarven communities. |
7310 History of the Northâ€â€The Elven Exodus: This era left behind elven strongholds ripe for pillaging by humans and orcs. When elves chose to leave the North and travel to Evermeet, their works quickly disappeared, leaving only places like the Old Road and a ruined port in the High Forest to mark Eaerlann's passing. And yet it was not only the elves who would disappear from their long-held homes; the human nation of Netheril also stood on the brink of history. Doom for Netheril came in the form of a desert, devouring the Narrow Sea and spreading to fill its banks with dry dust and blowing sand. Legend states that when the great wizards of Netheril realized their land was lost, they abandoned it and their countrymen, fleeing to all corners of the world and taking the secrets of wizardry with them. More likely, this was a slow migration that began three thousand years ago and reached its conclusion fifteen hundred years later. Whatever the truth, wizards no longer dwelled in Netheril. To the north, the once-majestic dwarven stronghold of Delzoun fell upon hard days. Then the orcs struck. Orcs have always been foes in the North, surging out of their holes every few tens of generations when their normal haunts can no longer support their burgeoning numbers. This time they charged out of their caverns in the Spine of the World, poured out of abandoned mines in the Graypeaks, screamed out of lost dwarfholds in the Ice Mountains, raged forth from crypt complexes in the Nether Mountains, and stormed upward from the bowels of the High Moon Mountains. Never before or since has there been such an outpouring of orcs. Delzoun crumbled before this onslaught and was driven in on itself. Netheril, without its wizards, was wiped from the face of history. The Eaerlann elves alone withstood the onslaught and, with the aid of the treants of Turlang and other unnamed allies, were able to stave off the final days of their land for yet a few centuries more. In the east, Eaerlann built the fortress of Ascalhorn and turned it over to refugees from Netheril as Netherese followers built the town of Karse in the High Forest. The fleeing Netherese founded Llorkh and Loudwater. Others wandered the mountains, hills, and moors north and west of the High Forest, becoming ancestors of the Uthgardt and founders of Silverymoon, Everlund, and Sundabar. |
7311 History of the Northâ€â€The Spread of Humankind: The adaptable humans made use of magic they could seize or learn from the Proud Peoples to defeat all enemies, breaking (for a time) the power of giants and orcs. Waterdeep was founded. The last of the pureblood elves died out, a result of continued marriages with humans. In the far west, men also dwelledâ€â€wise, clever primitives called the Ice Hunters. They lived simple lives on the coast since time beyond reckoning, countless generations before Netheril's first founders set foot on the Narrow Sea's western shore. Yet this peaceful folk fell prey to another invasion from the south: crude longships that carried a tall, fair-haired, warlike race who displaced the Ice Hunters from their ancestral lands. This race, known as the Northmen, spread farms and villages along the coast from the banks of the Winding Water to the gorges of the Mirar. Northmen warriors drove the simple Ice Hunters farther and farther north, forced the goblinkin back into their mountain haunts, and instigated the last Council of Illefarn. Within five hundred years of the Northmen's arrival, Illefarn was no moreâ€â€its residents had migrated to Evermeet. From the Coast, Northmen sailed westward, claiming and establishing colonies on the major western islands of Ruathym and Gundarlun, eventually spreading to all the islands in the northern sea. Others migrated northward, past the Spine of the World, and became the truly savage barbarians of Icewind Dale. In the centuries that followed, Ascalhorn became Hellgate Keep when it fell into the hands of fiends, and Eaerlann collapsed under the attack of a new orc horde. The elves fled southeast, joining with Northmen, Netherese descendants, and dwarves to form what would later be known as the Fallen Kingdom. This realm was short-lived and collapsed under the next orcish invasionâ€â€though in dying, it dealt the goblin races a blow from which they have yet to recover. |
7312 History of the Northâ€â€The Might of Men: Along the coast, in what was once the elven community of Illefarn, humanity was once again rising in power. Merchants from the south, tribesmen from the North, and seafarers from western islands had created a village around a trading post on a deep-water harbor, first known as Nimoar's Hold after the Uthgardt chieftain whose tribe seized and fortified the ramshackle village. Nimoar and his successors, known as War Lords, led the men of Waterdeep (as it had become known to ship captains) in a slowly losing battle against the trolls. In a final, climactic battle, the trolls breached the aging palisade and all seemed lostâ€â€until the magic of Ahghairon of Silverymoon turned luck against the trolls, destroying and scattering them. Ahghairon, heir to the heritage and learning of Netheril, stayed in Waterdeep, and in his 112th year he again saved the cityâ€â€this time from itself. In so doing, he created the Lords of Waterdeep. The city grew into the greatest in the North, possibly in all Faerûn, With Waterdeep as a firm anchor, civilization forged cautiously into the wilderness. Illuskan (now Luskan) was taken from the orcs. Loudwater, Llorkh, Triboar, Longsaddle, Secomber, and other towns were settled by pioneers from Waterdeep, sponsored by Waterdhavian merchant families. Though it's been centuries since the last orc invasion, there's still constant strife. Barbarians harass merchants, travelers, and towns; the seas swim with Northmen pirates; and wars have marred the land in recent years. Luskan, now a fierce merchant city known to harborâ€â€and supportâ€â€pirates, waged a war with the island realm of Ruathym over an act of piracy against one of the few legitimate Luskan merchant ships. The war raged for nearly a year, with Ruathym slowly losing ground. When it appeared Luskan would finally win the naval war and land on the island itself, the Lords' Alliance entered the fray. They threatened war against Luskan if the skirmishes didn't stop immediately. Unable to fight a two-front war efficiently, Luskan canceled its invasion plans. Tensions between Luskan and Ruathym are still high, and their ships are often seen taking potshots at each other as they pass, often just a wave or two away from each other. The government of Ruathym has recently been sending adventurers into the hills of its island realm, looking for mercenaries who are killing merchants, farmers, and woodsmen. Ruathym believes Luskan still has a presence on the island, trying to win through subversion and terrorism what it could not accomplish through war. To the far north, the Ten Towns have finished rebuilding after being nearly destroyed by the monstrous forces of Akar Kessel. With help from the tundra barbarians living nearby, they've built and repaired their cities, replanted the sparse foliage, andâ€â€most importantlyâ€â€replenished the morale of their citizens. A recent trader who passed through the area carrying seventeen wagons of rare oak lumber said that it was nearly impossible to determine who's a barbarian and who isn't. "They're living together!" he reported in amazement. |
7313 History of the Northâ€â€1368, Year of the Banner: As the dwarves settled in for the winter in their reclaimed city of Felbarr, a group of Zhentarim-sponsored adventurers broke into Great Worm Cavern, slaying Elrem the Wise, shaman leader of the Great Worm tribe, as the tribe's warriors descended into the ranks of the evil adventurers, teleportation magic spirited at least three of those responsibleâ€â€as well as a vast amount of treasure stolen from Elremâ€â€to safety. According to Themrin, the tribe's present shaman, Elrem promised to "watch over the tribe in spirit now that my mortal form is destroyed." Despite the reassuring words of Elrem, the tribe suffered through an oppressive winter that included both heavy snow, scarce game, and low morale. Trusted visitors to the barbarian encampment report that Themrin and Gweshen "Ironhand" Talistars are wearing some form of armor made from the scales of Elrem. This use of their former shaman's body as "protection" was supposedly ordained through a dream vision. The armor appears as little more than a supple leather armor, but seems to deflect blows and protect as well as full plate mail. Nesme reported a drastic rise in the number of troll attacks in the Evermoors, and various sources confirm that something is driving the trolls out of the moors. Whatever is behind the trolls' exodus is destined to remain a mystery for the remainder of the year, as adventuring parties expend themselves against the never-ending supply of trolls that are fleeing the bog. In the most surprising move of the year, the Blue Bear Tribe, led by the shaman/chieftain Tanta Hagara, marched on the fiend-ridden fortress of Hellgate Keep. While a brief struggle for political control of the city was reported by various sources, Tanta Hagara emerged as the new ruler of the city. |
7314 History of the Northâ€â€1369, Year of the Gauntlet: The tumultuous climate of Hellgate Keep continued to provide adventuring activity. A group of Harpers infiltrated the city using cloaking magic and revealed that Tanta Hagara was actually an annis. This revelation did nothing to hamper the Blue Bear's respect for their powerful chieftain however, and the city responded to the unmasking by attacking caravans en route to Sundabar. In addition, a few expeditionary forces of tanar'ri were sent to harass the Citadel of the Mists, Sundabar, and Silverymoon. Tanta Hagara informed her "loyal troops" that gates existed in these cities that could allow other tanar'ri to "join us in the glorious battles to come as we take control of all of the North!" Alustriel cast powerful magical spells in the defense of Silverymoon against the raiding tanar'ri, and the city itself suffered no damage from their attack. The Mistmaster of the Citadel of the Mists likewise aided in the defense of his citadel, though reports still rage about the assistance of the treants of the High Forest. Sundabar suffered from Hellgate Keep's attack, as the fiends broke through the walls and raised havoc along the city streets. While adventurers battled the fiends, Helm Dwarfriend led a large contingent of the city guard to drive the remainder from Sundabar. Still, the fiends from Hellgate Keep left the city with the satisfaction of knowing that it was burning in their wake. Within two days, however, the fires were extinguished, and Sundabar has since rebuilt from the attack. By mid Eleasias, rumors that Turlang, the powerful treant who resides in the northern High Forest, was actively defending the woodlands near the Citadel of the Mists reached the ears of Tanta Hagara, the hag-ruler of Hellgate Keep. News that Turlang was aiding the Mistmaster did not escape her notice, and the belief that the Citadel of the Mists was holding an extraplanar artifact only added to the hag's interest. Tanta assembled a large force consisting of more than 100 tanar'ri and other fiends as well as 500 members of the Blue Bear tribe to raze the Citadel of the Mists. But as the evil forces marched their way into the High Forest, the Mistmaster put his own plan into motion. Two Harper agents, a bard named Cryshana Fireglen and a priest of Mystra known as Spellviper, infiltrated Hellgate Keep disguised as members of the Blue Bear tribe. Each carried with them part of an extraplanar artifact called the Gatekeeper's Crystal. The Gatekeeper's Crystal is an artifact shaped like a three-pointed star that is made of onyx and an unknown metal that entwines itself through the gem. Each point of the star is a separate piece that can be combined together to create the artifact or separated to form three powerful magical items. While the crystal can be used in different manners, it was primarily created to bring down wards, including mythals and other powerful protections. According to legend, it was created by a powerful lich who used it to render clerics powerless, stripping them of their ability to turn undead and nullifying necromantic magic within a 50-mile radius. The Mistmaster had a different use for the Gatekeeper's Crystal, but he needed volunteers to aid him in placing two shards of the crystal at precise locations within the warded city of Hellgate Keep. In particular, he needed two people who would be willing to trade their lives to exterminate the fiends of Hellgate Keep forever. Spellviper and Cryshana agreed to the suicide mission, Holding the pieces of the crystal, the two Harpers waited for the Mistmaster to activate the magic with his third piece, initiating the magic that would tear Hellgate Keep asunder. When a blazing beam of purple energy illuminated the skies over the keep, no one within the fiend's stronghold had time to wonder what was happening. The power of the Gatekeeper's Crystal forced the wards to cascade upon the city, causing an implosion that shook the ground for more than 100 miles. As quickly as the wards surrounding Hellgate Keep collapsed, the crystal released the magical energy in an explosion that leveled every building in the city, leaving nothing but fist-sized chunks of rocks where Hellgate Keep once stood. Not a living creature stirred in the remains; all was silent and lifeless. The force of tanar'ri from Hellgate Keep was unsure what had happened but had felt the tremor when the Gatekeeper's Crystal had been activated. They were fighting for their own lives, however, as the treants, korred, centaurs, satyrs, dryads, and other creatures of the High Forestâ€â€including defenders of the Citadel of the Mistsâ€â€battered them into the moist earth. One of the North's most notable rulers fell in the battle, however, but he took at least six tanar'ri with him to his grave. Faurael Blackhammer, the lord protector of Triboar, fell alongside his troops near the conclusion of the conflict. Within weeks after the final battle with Hellgate Keep, treants blocked passage farther north at the joining of the Heart-blood and Delimbiyr rivers. While the treants care little for hunters and adventurers passing through the area, all caravans seeking passage north to Sundabar have been repulsedâ€â€and this is not a matter that the treants wish to negotiate. In another mishap blamed on Turlang, Turnstone Pass was blocked by a tremendous avalanche. This final calamity sealed the Upvale from any major force of men. Travel into the area formerly occupied by Hellgate Keep is now limited to adventurers and other brave travelers. The Mistmaster has been questioned repeatedly by some of the most powerful wizards in the realms, including Elminster of Shadowdale and Khelben Arunsun, about the current location of the Gatekeeper's Crystal. Most sources claim that the pieces of the crystal have been scattered amongst the planes again, but no one is certain. Near Nesme, the source of the trolls' exodus is revealed. Fog and cloud giants have taken up residence in the moor, driving the trolls from the giants' new "homeland." While its unknown how many giants have taken up residence in the High Moor, estimates range up to several hundred. A thick mist continually hangs in the air of the Evermoors now, even more persistent and thick than the mist before the giants' arrival. Many believe that these new mists are the work of the cloud giants, but none can be certain. Alustriel of Silverymoon sent a detachment of guards to investigate the eastern borders of the moor, and the guards returned with news that a gathering of around 20 fog giants who were "of good nature and quite friendly" had taken up residence in a formerly troll-infested area. Guards from neighboring Nesme were not so fortunate, however, running into a clan of violent, boulder-hurling fog and cloud giants who nearly decimated their unit. In addition, a group of adventurers crawled into Nesme with terrible burns, reporting that they had run into a black dragon at a fog giant encampment. Overall, it appears that both good and evil giants now call the moor their home. |
7315 History of the Northâ€â€Return of the Beast (1367- ?): Sages, philosophers, historians, and priests alike feel an ill-boding in the chill air. They predict a slow change over the next decade, but within the lifetime of men born on the first day of this age. They believe that the beasts that once ruled the land plan to return to claim what's rightfully theirs, imprisoning and enslaving the crowns. Where elves once reigned, men now rule, but their holdâ€â€as true for all civilizations beforeâ€â€is tenuous at best. |
7316 History of the Northâ€â€1370, Year of the Tankard: Even before spring has graced the Savage North, reports of treants massing in the High Forest have reached all of the northern cities. It seems that all of the creatures of the forest have mobilized to restore the High Forest after the fall of Hellgate Keep. Something must still reside below the ruins of Hellgate Keep, however, for the Company of the Jaded Heart never emerged from the depths below the city. The treants have since blocked entrance into the ruins, sealing whatever evil still lurks within far below the sight of man. But there is other activity in the North as well. Luskan still flirts with war, tempting neighboring cities and yet staying just below the wrath of Waterdeep. The barbarians still brew in the north, easy to take offense at innocent incursions into their sacred holdings. Rumors of Zhentarim agents scouring the Fallen Lands for powerful magic from long-lost Netheril continue to circulate. And adventurers still abound in the Savage Frontier. |
7317 History of Waterdeep: Waterdeep was used as a trading site for trade activities between northern tribesmen and southern merchants more than two millennia ago. By 1,000 years ago, permanent farms had sprung up in the area. The first mention of a Waterdeep (not as a city, but as a collection of warlords) occurs only 400 years ago. The city was truly established as a going concern by 1032 DR, the year Ahghairon became the first Lord of Waterdeep, and the date from which Northreckoning is counted. The city grew spectacularly, such that by 1248 DR both the City of the Dead and the guilds had been developed. The guildmasters seized control soon afterward, ushering in a period of unrest and bitter conflict known as the Guildwars. The Guildwars ended only when the two surviving guildmasters brought in their own period of misrule. It was only in 1273 DR that the present system of government (or lack thereof was instituted. This was the year that the Magisters were established and the secret Lords of Waterdeep were firmly reestablished. Since that time, the city has continued to grow and prosper. Humankind and other races come from all over the realms to earn hard coin in the City of Splendors. Over the years these successful merchants have set up guilds and themselves become nobility, supporting the secretive Lords of Waterdeep who police the city fairly, yet with a light hand, by means of the superb city guard (soldiers), city watch (police), and over twenty black-robed magistrates. As a result, Waterdeep is a place tolerant of different races, religions, and lifestyles. This in turn has encouraged commerce, and Waterdeep has grown into a huge, eclectic city. |
7318 History of the Dales and the Elven Court: The founding of the Dalelands long preceded the creation of any of the existing Dales by hundreds of years, and the year numbering system known as Dalereckoning is actually a commemoration of humankind being given permission to settle in the lands north and west of the Inner Sea. Most of the current Dales are relative newcomers, the older having been abandoned, destroyed, or overrun long ago. In those ancient days, when Suzail and Chondathan (now called Saerloon) were mere coastal trading posts, the elves who ruled this forest entertained a request from settlers from the East; refugees and farmers from far-off Impiltur and Damara. This request was to farm and settle the borders of the great forest Cormanthor, in particular the rich delves and dales along the rivers Arkhen and Ashaba. These newcomers did not wish to lumber or clear the inhabited forest, but only to settle on the rich territories on its edges, and unlike some other settlers (early Sembia comes to mind) were willing to ask permission. The lords of the Elven Court granted that request in return for aid from these new Dalelanders against outside aggression, both monstrous (orcs and goblins from the lands of Thar) and human (the rising powers in Cormyr and Sembia). In commemoration of this pact, humans and elves raised the Standing Stone that is now seen where the Moonsea Ride reaches Rauthauvyr's Road, the road from Essembra to Hillsfar. It is from the date of the raising of this stone that Dalereckoning is counted. According to the pact made, the Dalesmen would only settle those regions that were unforested or unclaimed by the elves. As the elven woods receded under the axes of further invaders and settlers, old Dales perished and new ones came into being along the borders of the woods. People, both good and bad, have raised petty nations in the Dalelands since, though any one Dale that turned against the pact would have to deal with the others. Each of the Dales is a large swath of farms and fields, with a few scattered settlements and usually one central marketplace, capital, or Dale center. These centers are often, but not always, named after the Dales they are in, adding to the confusion as to what is a Dalelands territory. The Dales are not city-states, for their largest groupings of population rate as towns at best, and they lack the defensive walls common throughout the Heartlands. They are neither true nations in the fashion of Cormyr or Sembia, and occupy a gray middle ground wherein they are nothing more, or less, than Dales. Each Dale has slightly different laws, customs, and military organizations. Many rely on the work of charismatic heroes and adventuring companies for aid in times of trouble, and a large number of these individuals use the region as a base. This attraction for adventurers is further increased by the large number of elven and pre-elven ruins in the area and the departure of the Elven Court for Evermeet, leaving the woods open for exploration and exploitation. The history of the Dales is filled with battles and attacks on its various members. In the Year of the Worm (1356 DR), Scardale, under the command of Lashan Aumersair, launched a number of swift attacks, conquering a number of the surrounding Dales. A coalition of forces from the others, as well as Sembia, Cormyr, and Zhentil Keep crushed the invaders and occupied Scardale. During the Time of Troubles (1358 DR/0 PR), Shadowdale was attacked by Zhentil Keep. More recently, the Dalelands have committed forces to a unified army under King Azoun IV of Cormyr to turn back the Tuigan Invasion (1360 DR). |
7319 History of Cormyr: Cormyr dates its years from the founding of House Obarskyr 1,342 years ago, the first of the noble houses and the line of its kings. For the bulk of this time, Cormyr was little more than a single city (Suzail) and a few fortified outposts. At times the monarch was forced by rebellion and intrigue to rule from those outposts instead of from the throne. King Azoun is the fourth of his name and the 71st of his line. The land has been officially at peace for many yearsâ€â€since Rhigaerd overthrew the last of the border raiders. However, Cormyrean armies have taken part in many actions in nearby regions, recently mustering forces to face Gondegal, the rebel of Arabel, to occupy Tilverton on the marches of the Dalelands, and to lead a crusade against the great Tuigan horde invading from the east. One wit has noted that "Yes, the land is at peace, but the army has to keep busy." In addition to pursuing major actions, Cormyrean patrols often skirmish with bandits on the roads in the north and west, and are at present battling orcs and other creatures north and east of Cormyr in Tilver's Gap and Shadow Gap. Both of these areas are threatened by raiders who will menace Cormyr itself if they ever overrun Tilverton. Cormyr has built a fortress, Castle Crag, to defend the kingdom from attacks from that quarter, and maintains the High Horn to protect against attacks from the West. |
7320 History of Sembia: The land of Sembia was settled by humans coming to the Sea of Fallen Stars from the south, and was originally chosen for its stands of huge, high-quality iliyr-wood timber so prized in shipbuilding. However, as the forests were cleared over the years, the treecutters came into increasing conflict with elves that feared the loss of their entire wood. This would undoubtedly have occurred, had not the hastily gathered mercenary troops of the fledgling land been defeated by the elves at Singing Arrows (884 DR). This battle convinced distant Chondath to abandon its holdings in the region and allow the immigrant Sembians to establish their independence (though as little more than a collection of rival city-states, much like the Moonsea or Vast of today). It also set the stage for the appearance of the Raven. The young country grew strong as farms prospered in the newly cleared lands. Craftsmen arrived from the south to take advantage of this chance to acquire land and wealth, bringing their trades with them. Rauthauvyr the Raven unified the city-states and towns in the face of the continuing "elven menace", and insisted on maintaining a standing army, which he kept in practice by policing Sembia's borders and improving its roads. At this time (913 DR), Sembia became as a true nation. The Moonsea's (Dragon Sea's) mineral wealth was discovered by humankind at about this time, and pressure began to grow for a trade road through the elven woods to make Sembia the world's gateway to all these riches. The Raven went alone as an envoy to the Elven Court. There, he asked the elders of their council to approve a road, open to humans, linking Sembia to the shores of the Dragon Sea (an earlier road had been destroyed during the conflict and was now overgrown). Raven proposed that the elves choose the route and retain control of it and the woods around it, so that no woodcutting or human settlement would occur. The elves had earlier made similar arrangements with the Dalesmen and had no difficulty with the concept of such an agreement. However, the inhabitants of Velarsdale (now Harrowdale) refused the proposal, not wanting or needing such a road at that time (curious, since later a ruler of Harrowdale commissioned the disastrous Halfaxe Trail). The elves, not wishing to offend long-time allies, refused Raven's request. Rebuffed, the Raven then threatened to exterminate the isolated elves in Amothoi, the last embattled remnant of the elves in Sembia, if the Elven Court did not cooperate. If the road were built, however, they would be free to trade, or not trade, as they wished. The elves agreed under this pressure, and Sembia's financial future was secured. Hillsfar, on the shores of the Dragon Sea, became a commercial meeting ground between humankind and elves, as did Elventree. The route the elves chose ran past the base of the Standing Stone as a reminder of earlier, less-hostile dealings between humans and elves. Over the years the elves of Amothoi came north to join their brethren or slipped away to seek Evermeet, leaving their wood to gradually disappear. Sembia grew rich under merchant leaders of increasing wisdom, such as Saer (for whom Saerb was named) and Selgar (for whom Chancelgaunt was renamed as Selgaunt). Before his death, Rauthauvyr the Raven saw that these merchants had a strong standing council of merchant elders to advise them and to ensure that no ruler could hold onto power by force of arms. Then this farsighted man, creator of a nation, now half-blind and infirm from old war wounds, rode north into the elven woods and disappeared. None know what happened to him or where his bones lie, save perhaps some few elder elves. |
7321 History of the Moonsea: The Moonsea has a long history as the border between the elven lands to the south and the darker, more sinister lands of the Ride and Thar, home of dragons and giant and ogre tribes in great multitudes. The deep sea was an excellent barrier to the raiders, as those tribes who sought invasion had to detour around and through the lands that would eventually hold Yulash, Zhentil Keep, and Hillsfar. The first true settlement in Moonsea was Northkeep, a shining citadel established as a beacon of civilization and a jumping-off point for merchants seeking trade with the dwarves of the Northâ€â€including not only Tethyamar, but the clans of the Cold Landsâ€â€who traded their metalwork and craft for much-needed magic. In the end, Northkeep was sunk beneath the icy waters of the Moonsea by the inhuman forces, and humankind suffered one of many setbacks in the region. So has been the nature of human habitation of this region since the beginning. Human settlements thrive for a few years, usually through sheer willpower and on the strength of a sharp sword, and then are overrun by goblins, orcs, dragons, beholders, or giants. Phlan has fallen and risen again. Yulash is a ruin where a decade ago there was a thriving town. Hulburg and Sulasspryn are empty hulks. Each of the cities of the Moonsea seems threatened with extinction in its turn, then is rebuilt. This cycle may be the reason that only the strongest and the most savage survive, even prosper, in the lands of the Moonsea. The greatest citiesâ€â€Hillsfar, Mulmaster, and the impenetrable Zhentil Keepâ€â€are all ruled by evil people who control their lands with iron grips. The lesser cities, Elventree, Phlan, and Thentia, may be less evil, but have a strong, independent, almost chaotic nature. In many ways the Moonsea is a frontier, with a frontier mentality. |
7322 History of the Vast: Two millennia ago the Vast was Vastar, the orcish lands. These were the breeding grounds of the goblin hordes that would spill eastward and cross the Dragon Reach in ramshackle boats to raid the elves. The orcs were overthrown by invading dwarves, who established the Realm of the Glimmering Swords. It was during this time that the first humans came to the Vast, including the mage Maskyr. The rule of the dwarves occurred against a backdrop of constant war with the orcs, such that there were perhaps only 40 years of true peace for the Realm of the Glimmering Swords. The orcs overran the dwarves, and they escaped extinction only through the aid of human and elven allies. The remaining dwarves left the region to the newly arriving humans and retreated to the east, to the south, and to isolated and hidden communities within the Vast. The most successful of the humans were the adventurers whose hunger was sated by gold and whose thirst was slaked by great deeds. This was the Time of the Glorious Fools, and there are those who will argue that it is still that age, as adventurers still rule the cities of Calaunt and Ravens Bluff. The orcs today are contained, if not conquered, and trade has grown up in the lands of the Vast. However, for many individuals with adventuring blood, it is still a wilderness in which one may prove one's worth. |
7323 History of the Dragon Coast: The history of the Dragon Coast is the history of money, particularly the darker side of the coin. Situated on the main trade routes between the Inner Sea and the Sword Coast, these lands never coalesced into a solid, coherent nation, like Cormyr or Sembia. Instead small petty city-states have risen and fallen, powered by greed and the most powerful merchant or pirate faction of the day. As a result, the Dragon Coast has always been the home of the smuggler, the pirate, the rogue, and the hired killer. It has been the place where those seeking to skirt the laws of more civilized nations to the north make landfall. It is here that the Red Wizards gain their access to the Western Heartlands, and where the Cult of the Dragon launches its plots to the south. And it is here that independent secret societies and assassin guilds have their greatest power. The last semblance of organized resistance to this trend was the reign of Verovan, last of the kings of Westgate. The monarchy of Westgate had long worked closely with the various mercantile and pirate factions, but Verovan attempted to stem the growing power of the merchant houses and petty lords. His sudden and mysterious death without acceptable heirs in 1248 DR opened the door for much of what now is commonplace in the Dragon Coastâ€â€corruption and treachery. It should be noted that while Verovan's name is still venerated in these lands, better known is Immurk, the greatest of the Inner Sea Pirates, a brash and flamboyant rogue who united a pirate fleet beneath him and ruled from 1164 DR to his death in 1201 DR. Such it is in the Dragon Coast, that good people are venerated, but the power of darker rogues is imitated. |
7324 History of the Western Heartlands: The history of the Western Heartlands is a history of endless battles and destroyed empires. In ancient times, these were the lands of the Fallen Kingdom of Illefarn, the Lost Kingdom of Man, and rumored Netheril. In more recent history, the land has been fertilized with blood and bone as forces from the Empires of the Sands surged northward, the evil peoples within Dragonspear and the Goblin Marches spilled forth, and mercenary companies moved to and fro in the service of one petty warlord after another. Recent battles leveled the Way Inn and threatened Daggerford. Even the Time of Troubles did not leave this desolate land unmarkedâ€â€Bhaal himself perished at Boareskyr Bridge, and the waters it passes over have remained poisoned to this day. The cities of the Western Heartlands are strong, independent, and varied. They are also strongly motivated by trade and listen harder to the ringing of gold than the call of battle. But something else prospers in the open landâ€â€freedom and opportunity. No nation lays claim on the Western Heartlands to land beyond that which their armies can control, and no warlord can make demands beyond the swing of his axe. Small holds and castles regularly spring up, only to be knocked down by invading forces or abandoned after a generation or two. Lost dungeons and secret citadels lie scattered throughout the land, and this rugged frontier presents more than enough opportunities for adventurers. |
7325 History of the Zhentarim, Two Zhents' Worth: Much confusion exists in the realms regarding Zhentil Keep and the (not-so) secret society known as the Black Network or Zhentarim. The two are closely tied, such that a speaker may refer to one when meaning the other and still be clearly understood. In general, both mean trouble. Zhentil Keep is a walled independent city on the western shores of the Moonsea. It is one of the most evil cities in the realms, a blight on the North, and a haven for Evil groups, plotting manipulators, dark religions, and foul practices. Its rulers seek to dominate the lands around it, including the Dragonspine Mountains, Yulash, Voonlar, and the neighboring Dales. The city of Zhentil Keep and its armies (known as the Zhentilar, to make matters more confusing) have destroyed Teshendale, come close to destroying Daggerdale, and for a long time had an agent ruling Shadowdale. The Zhentarim is an organization of evil priests, wizards, and inhuman creatures bent on controlling all the trade and power between the Sword Coast (meaning Baldur's Gate and Waterdeep) and the Moonsea (including the intervening lands of Cormyr and Anauroch). Its aims in the Moonsea area are the same as Zhentil Keep's, and the two factions work hand-in-glove, often sharing the same membership. The Zhentarim have a more far-reaching effect than Zhentil Keep, though, and have agents throughout the North. In addition, the Zhentarim are not limited to Zhentil Keep itself, and maintain a number of fortified outposts. Their rulership has spread with the passing years. In addition to being the dominant force in Zhentil Keep, the Zhentarim control the Citadel of the Raven and Darkhold, two important castle complexes. Over the years, more power has been moving away from Zhentil Keep (filled with a lot of unknown and untrustworthy flunkies) and into these more secure areas. Within the Dalelands area, Zhentarim smells of Zhentil Keep and vice versa, but in reality not every Keeper (yet another name for a native of Zhentil Keep) is of the Black Network, and not every agent of the Zhentarim is from Zhentil Keep. Adventurers should watch who they trust as a result. |
7326 History of Ulgarth: Ulgarth was settled by the great empire of Raurin, in the height of its power. When the empire was destroyed, it endured centuries of barbarism. Warchiefs united the country several times during this period. They fought many skirmishes with other barbarians, particularly those in Durpar and Var the Golden. In 202 DR, the barbarian tribes were nearly wiped out by the forces of Mulhorand. In 348 DR, a group of outlaws, fleeing the justice of the priest-kings of Mulhorand, came to Ulgarth. There they found a fertile, almost unoccupied land. They settled down, and began raising children and crops. This new society in Ulgarth gradually grew in power, while its neighbors grew apace. But while Durpar grew as a result of its commerce and its philosophy of balance, Ulgarth concentrated on agrarian pursuits. The Ulgarthians developed a highly structured caste system of lords and peasants. In 1002 DR, the centuries long skirmishes between Durpar and Ulgarth came to an end, as the two countries finally reached a balance of power. There were too many centuries of warfare between the countries for them to completely trust each other. With their mutual border well defended on both sides, both countries have given up on the idea of conquering the other. Trade between the Ulgarth and the Shining Lands has become a vital factor to both nations. Ulgarth produces many of the items that Durparians trade throughout the world. In return, Durpar trades many exotic items to Ulgarth. Of course, the Durparian merchants usually get the better of any trade. The current king, Drasna the Fortunate, has continued on his predecessor's policy of non-aggression with the Durparians. |
7327 History of the Drow, The Descent: We know very little of the Ilythiiri, or "elves of the South," before this crucial event. Even then they were known as "dark elves," for the hue of their skins. They dwelt in the jungles and hot forests of the South. A proud, warlike, culturally advanced (some sages of other elven peoples say "decadent") folk, the Ilythiiri attacked all neighbors, including other elven tribes. Their cruel raids and depredations, ordered by warlike nobility and the clergy of their two cruel deities, Ghaunadaur and Lolth, forced elves, humans, dwarves, and others to ally against them. Defeated in a series of titanic magical battles, the dark elves fled into underground warrens they had earlier discovered. This event, known as "the Descent," marked the end of the drow as a surface-dwelling race. |
7328 History of the Drow, The Dark Wars: The warlike drow nature did not change when they escaped their surface foes during the Descent. In fact, they immediately launched a series of wars to establish territories in the Underdark. They began by stealing and seizing dwarven magical items and using them against the dwarvesâ€â€establishing an enmity that is still strong today. The drow then fought among themselves, noble against noble, priest against priestess, for rule of their new realm. This all-out war ended amid great magical explosions that brought down the roof of the largest dwarven cavern they had seized, great Bhaerynden. The ceiling collapsed entirely, burying many drow and the shattered dwarven cities. The cavern, now open to the sky, became known as the Great Rift. The surviving drow nobles gathered what people, slaves, and equipment they could seize and fled into the Underdark in search of places to dwell. "The Scattering" brought about the many rival, self-interested cities where most drow live today. |
7329 History of Waterdeepâ€â€Age 0, Trademoots and Pioneers: Few now know the true history of this great city, which had its beginnings over a thousand years ago, when the North was truly what Southerners still sneeringly call it: "the Savage North." In those days, most of the North was covered with vast, tall forests of ancient green, and inhabited by dwarves and goblinkind (in the most northern mountains and foothills) and elves (in widely scattered forest enclaves everywhere else). A few primitive human tribes lived along the Sword Coast, fishing and hunting and gathering in spring and fall to trade their furs for the merchants' jewelry and metal tools, or the occasionally available weapon or two, with vessels sailing in from the South. In the spring, these vessels came primarily to cut and take huge trees for shipbuilding, trees being no longer available in such large sizes farther south. In the fall, the vessels came in to cut timber for their own repairs, or to take on a cargo of wood if the misfortunes of trading had left their holds low or empty. Most of these trademoots were at a certain place where there was a great natural deep-water harbor, protected from the sea by a rocky spur of land, an arm of an isolated coastal crag, and a rocky island beyond it. |
7330 History of Waterdeepâ€â€Age I, The Rise of the Warlords: Over the years, the forest was cut back farther and farther from the shore, and tribes began to stay most of the year there, farming the cleared land. The wiser among them claimed and controlled some of the timber in order to trade for more weaponry and tools. Such claims angered many who found the squatters rich from frequent trade, and brought attacks from land and sea, the more warlike tribes slaughtering the more sedentary settlers. Noted among these tribes was that led by Nimoar, a chieftain who ordered his people to seize the farms, crude wooden docks, trading sheds, and storage barns built up around the bay. They settled there themselves, and erected a log palisade within an earthen embankment to protect the holdings, After several abortive pirate and tribal raids, Nimoar's people thrived in their new home, a fledgling town referred to as "the town of Water-deep." Farther north, orc tribes had outgrown their mountain strongholds. Attempts to expand underground met with fierce dwarven resistance (although many small gnomish colonies were overwhelmed and wiped out), and the orcs spread out on the surface of the land, coming south and down out of the mountains, hurling their seemingly endless numbers against all who stood in their path. Here and there elven enclaves held out, but the push southward displaced many other northern inhabitants, including the "everlasting ones" (trolls), who came down into the newly-cleared lands northeast of Nimoar's Hold, those lands now known as the Trollmoors. Nimoar died of old age during this time of increasing danger. Younger War Lords led the men of Waterdeep (for so the ship-captains called the harbor) in battles against the trolls. There were many bloody struggles between men and trolls for a decade, until the magic of a Northern youth named Ahghairon turned the fortunes of war against the trolls, and the "everlasting ones" were destroyed or scattered. Ahghairon rose slowly in skill and power with the passage of years, until he became a great mage. He discovered a supply of potions of longevity (or learned the art of making such), for he lived on, still physically a man in his prime, for decade upon decade. Fearing further attacks, the men of Waterdeep raised a small keep on the slopes of Mount Waterdeep above their farms, where fire arrows from on high could defend against attacking trolls. Many outlying tribes who had come to the settlement for safety from the trolls stayed, and expanded the walls with new farms several times. War Lords ruled the Free City of Waterdeep, holding it independent and increasingly wealthy as years passed. |
7331 History of Waterdeep Age III, The Bloody Reign of the Guildmasters: There was great turmoil in the City as the Guildmasters argued amongst themselves as to who should govern the City, and more than one merchant of power was found murdered. Groups of liveried bodyguards appeared openly armed on the streets, accompanying their masters, and two very troubled months passed as they bickered and parleyed (and occasionally dueled in the streets). At last, they decided that all Masters should rule Waterdeep together, in a council. The lesser nobles and many townsfolk protested, saying that the Lords ruled by right and by the peoples' consent, but the Guildmasters said that the Lords had not been seen since Ahghairon's death, and that they must always have been golems or zombies controlled by Ahghairon himself, to conceal his lone rule, and indeed, the Lords were silent and unseen, and continued to be so. In truth, the Lords were real men and women whose identities had been compromised, over the years, by certain curious Guildmasters who had ordered them slain by their own closemouthed, loyal servants following Ahghairon's death. The only Lords still surviving (those who had remained secret) were Baeron, a woodworker, and Shilam, an apprentice wizard. These surviving Lords kept very quiet, and waited. The Guildmasters thought all the living Lords of the City had been eliminated, and took firm rule over Waterdeep. The Guildmasters ruled Waterdeep for only six years ere their self-interested squabbling led to bloodshed. Open quarrels and a few murders quickly erupted into a brief but vicious series of street fights and midnight attacks. This strife, ofttimes termed "the Guildwars" by sages (although it was never as long-drawn-out or so formal as to be called a "war" when it was taking place), left all but two Guildmasters dead, most of the City's best minds stilled, and much of the City's gold wasted or plundered with the Guilds in disarray. The surviving Guildmasters were Lhorar Gildeggh of the Shipwrights and Ehlemm Zoar of the Gemcutters. These twoâ€â€ruthless manipulators bothâ€â€were well-matched and could not overcome each other, though their private armies clashed often in the streets. At length, they sickened of bloodshed, after many from both families were dead in the gutters, and agreed to rule together. Two thrones were set up in Castle Waterdeep, and from then the two argued bitterly over this and that, and the City was a place of tension and fear. All matters, including the recognition of new Guildmasters to rule the "headless" guilds, had to come before the Two Lords Magister, as Lhorar and Ehlemm were called. Few matters were settled. |
7332 History of Waterdeepâ€â€Age II, The Lords' Rule Begins: In his 112th winter, Ahghairon had a sharp disagreement with Raurlor, who was then Warlord of Waterdeep. Raurlor wanted to use Waterdeep's acquired wealth and strength-of-arms to create a Northern empire, with Waterdeep its capital (and Raurlor its ruler), and gathered armies for the purpose. Ahghairon defied him before all the people, and Raurlor ordered the mage be chained. Ahghairon magically struck aside all who sought to lay hands on him. In a fury Raurlor struck at the mage with his own blade. Ahghairon rose into the air, just out of reach, and, as the infuriated Warlord slashed repeatedly at his rising feet, gestured. Raurlor's blade transmuted in his hand, from steel into a hissing serpent, which promptly bit him. The Warlord died of the venom before the shocked people assembled there. Ahghairon then gathered all the captains of Waterdeep's army, and all the seniors of the families of Waterdeep. While runners sought to bring them to the Castle, flames roared and crackled in the Warlord's empty chair-of-state at Ahghairon's bidding, so that no one sat there. Then at a gesture from the mage, the flames were gone as though they had never been, leaving the chair unmarked. Ahghairon seated himself, then, and proclaimed himself the first Lord of Waterdeep, saying that henceforth wisdom and not armed might would rule in the city. He would gather some fewâ€â€in secretâ€â€to rule as Lords with him, masked and disguised when they appeared to the people, but equal to him in authority and free of coercion by any, himself included. These Lords were to be drawn from all walks of life in the city, and could serve as long as they wished. The people heard, and agreed, and for the next two hundred years, Ahghairon ruled Waterdeep with his unknown fellow Lords, Over the years, the masked Lords were a group of sometimes five, six, or seven, who appeared seldom and said little. Some whispered that they were Ahghairon's servants, or even magical automatons controlled by the Old Mage. Still, Ahghairon's justice was swift and fair, his laws good, his guardsmen polite and just as ready to help as apprehend, and the people approved. The years passed in peace and prosperity. The North was opened to humans. Roads built under Ahghairon's direction linked it together, from the ruins of "the Fallen Kingdom," which had been shattered by goblin races' attacks before men were numerous in the North, to the cities that would later become Amn. Waterdeep grew fivefold in size and wealth. From all over the realms, folk began to come to the "Crown of the North," drawn by moneyâ€â€and among them came those who rob, cheat, and steal. When word of doings extending beyond simple theft to deception-in-workmanship and the appearance of many fly-by-night impostor craftsmen reached Ahghairon's ears, he called together the senior merchants, "the Noble Ones," and suggested that they form guilds as was done in the far South to police the unscrupulous of their own professions. Some resisted, or were furious, but most saw the advantages of such an arrangement, particularly if they were free to set matters up themselves, and not have less favorable arrangements forced upon them. The Guilds were created forthwith, Waterdeep continued to grow in size and prosperity, Twice more the city walls were expanded, and its merchants traveled the world over, bringing back exotic goods from afar, and spreading word of the city's wealth to remote lands. In the South, some listened with an eye to conquest or at least plunder, but swords were already out in those southern lands in a time of widespread strife, and no invaders came. Ahghairon's health eventually failed and he died. He was buried with ceremony in his tower, which was secured against thieves and fools. Those who learned the arts arcane from the Old Mage cast the most potent protective magics known upon his home and resting-place (which, many believe, remains inviolate today). |
7333 History of Waterdeepâ€â€Age lV, The Return of the Lords: One day to the Courts of the Lord Magister came two people masked and robed as the Lords of Waterdeep of old. Where they came from no one knew, but they appeared in the Castle's Great Hall where the Courts were, and commanded the Lords Magister to leave the city forthwith. Laughing, the Lords Magister refused, whereupon the shorter of the masked intruders (the lady Shilam, apprentice to Ahghairon and his undeclared heir as first Lord of the City) blasted them with lightning and fire, and their very thrones were shattered and toppled. The taller of the two intruders (Baeron) then called for the heads of the noble houses to come to them, or leave the city forthwith and forever, if they cared not to come by nightfall. All in the Courts heard, and the news was cried in the streets. The surviving nobles came, reluctantly and with bodyguards, expecting such a summons to be a trap. Baeron spoke to them and the crowd of curious townsfolk that had also come, saying, "this must not happen again." If Waterdeep was to be safe once more, he told them, all must support what he and his fellow Lord now planned, as they had supported Ahghairon in the past. The two would choose others to be Lords as before, he said, and they would rule in secret, as beforeâ€â€save for himself. He removed his mask, and said, "I am Baeron. I would be Lord as Ahghairon was before. I would be safe in this my city again." And the folk of Waterdeep there agreed. Shilarn, still masked, commanded that the houses of the Two Lords Magister be Outcast. There was protest, and she raised her hands that had blasted the thrones, and it was still again. And the house of Gildeggh and of Zoar were outcast. Peace returned to the city, and Waterdhavians to their labors. To inhibit discovery of who the Lords were, Baeron selected certain men of character whom he knew well, and appointed them Magisters ("Black Robes," they were soon called, from their robes of office) under the Lords, to judge and apply the laws of Waterdeep in daily affairs. These Magisters he paid well, to raise them from temptation, and gave lodgings to those who feared for safety to dwell among the people. To so serve, he told the city, was a burden, not a proud misuse of authority, and if any wished to no longer serve, or were found wanting, they were not to be vilified, but accorded respect. And over the Magisters the Lords sat in their Court, to correct and overrule the judgments of the Magisters. Baeron told the people that none were to decry or belittle any judgments of Magisters that the Lord saw fit to alter or cast aside. If any thought ill of the offices or those who held them they could turn back to the rule of sword and whim, and perish as had those before them. Before the Lord's Court Baeron encouraged people to speak freely for the length of a short candle's burning, without fear of chastisement or reproach from the Lords for anything said, as long as they spoke openly and answered questions or opposing views put to them by any there. Thus, he held, just grievances of folk would be heard, no matter how small the matter or lowly the speaker. And so it was. Slow to take hold, until people knew it for careful justice, but enduring beyond Baeron's time, and beyond Shilarn's time, and beyond the time of their daughter Lhestyn "The Masked Lady," who wed Zelphar Arunsun of Neverwinter, and was mother to Khelben "Blackstaff' Arunsun, a Lord of Waterdeep today, who knows the secrets of long years as Ahghairon did. And as the years have passed, Waterdeep has grown in size and variety, flourishing with good trade under the tolerance and protection of strong defenders and good government. The years passed not without troubles, varying from the Godswar (when Waterdeep played host to gods dying and ascending) to such occurrences as a green dragon assailing the Field of Triumph (part of a plot by the Knights of the Shield to overthrow the Lords' Rule), but the city and her peoples survived and prevailed against all strife. The Lords' Alliance provides continued safety for all the settlements of the northern Sword Coast and those inland, with Waterdeep as the heart of the alliance. Though it can be matched in size or commerce, there is no city the realms over that compares to the sheer variety of life and experiences found in fair Waterdeep, Crown of the North. |
7334 History of the Unicorn Run: Bards and sages pass down the tale that the headwaters of the Unicorn Run are, in truth, the Font of Life and a cradle of fecundity. Each natural race is said to have emerged from the womb of Chauntea onto Toril at the river's source and then traveled down the Unicorn Run to the outside world. Some say that a daughter of Chauntea resides at the river's source to usher the newborns into the world, while others claim that Shialla midwifes the process. Regardless of the truth, the elves, korreds, and halflings all agree that the Unicorn Run is sacred to life and a site of incredible purity. As a result, all three races have strong taboos about extended trips up the run, for if the river is ever fouled, then no new races will ever be born on Toril again. |
7335 History of the Dead Three: 'KNUCKLEBONES, SKULL BOWLING, AND THE EMPTY THRONE' In ages past there was but one god of strife, death, and the dead, and he was known as Jergal, Lord of the End of Everything. Jergal fomented and fed on the discord among mortals and powers alike. When beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he built his power into a kingdom unchallenged by any other god. Eventually, however, he grew tired of his duties for he knew them too well. Without challenge there is nothing, and in nothingness there is only gloom. In such a state, the difference between absolute power and absolute powerlessness is undetectable. During this dark era, there arose three powerful mortalsâ€â€Bane, Bhaal, and Myrkulâ€â€who lusted after the power Jergal wielded. The trio forged an unholy pact, agreeing that they would dare to seek such ultimate power or die in the attempt. Over the length and breadth of the realms they strode, seeking powerful magic and spells and defying death at every turn. No matter what monster they confronted or what spells they braved, the three mortals emerged unscathed at every turn. Eventually the trio destroyed one of the Seven Lost Gods, and they each seized a portion of his divine essence for themselves. The trio then journeyed into the Gray Waste and sought out the Castle of Bone. Through armies of skeletons, legions of zombies, hordes or noncorporeal undead, and a gauntlet of liches they battled. Eventually they reached the object of their lifelong questâ€â€the Bone Throne. "I claim this throne of evil," shouted Bane the tyrant. "I'll destroy you before you can raise a finger," threatened Bhaal the assassin. "And I shall imprison your essence for eternity," promised Myrkul the necromancer. Jergal arose from his throne with a weary expression and said, "The Throne is yours. I have grown weary of this empty power. Take it if you wishâ€â€I promise to serve and guide you as your seneschal until you grow comfortable with the position." Before the stunned trio could react, the Lord of the Dead continued, "who among you shall rule?" The trio immediately fell to fighting amongst themselves while Jergal looked on with indifference. When eventually it appeared that either they would all die of exhaustion or battle on for an eternity, the Lord of the End of Everything intervened. "after all you have sacrificed, would you come away with nothing? Why don't you divide the portfolios of the office and engage in a game of skill for them?" asked Jergal. Bane, Bhaal, and Myrkul considered the god's offer and agreed. Jergal took the heads of his three most powerful liches and gave them to the trio that they would compete by bowling the skulls. Each mortal rolled a skull across the Gray Waste, having agreed that the winner would be he who bowled the farthest. Malar the Beastlord arrived to visit Jergal at this moment. After quickly ascertaining that the winner of the contest would get all of Jergal's power, he chased off after the three skulls to make sure that the contest would be halted until he had a chance to participate for part of the prize. Bane, Bhaal, and Myrkul again fell to fighting as it was obvious their sport was ruined, and again Jergal intervened. "Why don't you allow Lady Luck to decide so you don't have to share with the Beast?" The trio agreed, and Jergal broke off his skeletal finger bones and gave them to the players. When Malar returned from chasing the skulls, he found that the trio had just finished a game of knucklebones. Bane cried out triumphantly, "As winner, I choose to rule for all eternity as the ultimate tyrant. I can induce hatred and strife at my whim, and all will bow down before me while in my kingdom." Myrkul, who had won second place, declared, "But I choose the dead, and by doing so I truly win, because all you are lord over, Bane, will eventually be mine. All things must dieâ€â€even gods." Bhaal, who finished third, demurred, "I choose death, and it is by my hand that all that you rule Lord Bane will eventually pass to Lord Myrkul. Both of you must pay honor to me and obey my wishes, since I can destroy your kingdom Bane, by murdering your subjects, and I can starve your kingdom, Myrkul by staying my hand." Malar growled in frustration, but could do nothing, and yet again only the beasts were left for him. And Jergal merely smiled, for he had been delivered. |
7336 History of the Last March of the Giants: East of the Great Rift in the Eastern Shaar once stood a land of the titans. This empire rose at the dawn of time in Faerûn, and its lords thought to challenge the gods in their arrogance. In punishment, the powers cursed the reigning monarch of the land with fascination and his brethren with devotion. The powers then dropped a star onto the land. The impact of the fallen star created a huge valley later known as the Sea of Fallen Stars. Slowly picking up speed, the gall rolled through the titan nation and onward to the south. Unable to contain his curiosity, the titan king ran off after the bouncing sphere and his devoted followers dutifully followed his tracks. The meteorite rolled on and on until it reached the Great Sea and vanished into the depths. The monarch dove into the sea, and, lemminglike, the entire titan race dove in after him, never to be seen again. Ashamed at the destruction they had wrought, the powers vowed to keep both curiosity and loyalty firmly in check to avoid such disasters in the future. They have done so to this day, preventing both new ideas from being pursued with any speed and the intelligent races of Toril from ever fully cooperating. |
7337 History of the Sisters of Light and Darkness: This was the birth of the world and the heavens. After Lord Ao created Realmspace, there was a period of timeless nothingness, a misty realm of shadows before light and dark were separate entities. Within this dim chaos stalked 13 lords of shadow, the Shadevariâ€â€whether they came from elsewhere or are children of the shadow itself, none can say. Eventually this primordial essence coalesced into twin beautiful goddesses who were yin and yang to each other; they were so close they thought of themselves as one being. The Two-Faced Goddess created the heavenly bodies of the crystal sphere and together infused them with life to form the Earthmother, Chauntea. (Although Chauntea has since contracted her essence to encompass only Abeir-Toril, in the beginning she embodied all matter in Realmspace.) This new universe was lit by the face of the silver-haired goddess, who called herself Selûne, and darkened by the welcoming tresses of the raven-haired goddess, Shar, but no heat or fire existed within it. Chauntea begged for warmth so that she could nurture life and living creatures upon the planets that were her body and limbs, and the two sisters-Who-Were-One became divided, as for the first time they were of two minds. Silvery Selûne contested with her dark sister over whether or not to bring further life to the worlds. During this great conflagration, the gods of war, disease, murder, and death, among others, were created from residues of the deific battle. At one point during the battle, Selûne seized the advantage and reached across time and space to a land of eternal fire. Fighting the pain of the blaze, which burned her sorely, she broke off a fragment of that ever-living flame and ignited one of the heavenly bodies so that it burned in the sky and warmed Chauntea. Incensed, Shar redoubled her attack on her injured twin and began to snuff out all light and heat throughout the crystal sphere. Again Selûne gave of herself and tore the divine essence of magic from her body, flinging it desperately at her sister in defense of life in the sphere. This essence entered Shar, ripped an equal portion of energy from her, and reformed behind her as the goddess of magic, known now as Mystra, but then as Mystryl. Though Mystryl was composed of both light and dark magic, she favored her first mother Selûne initially, allowing the silver goddess to win an uneasy truce with her more powerful, dark twin. Consumed by bitterness at her defeat, Shar vowed eternal revenge. The twin goddesses contested for eons as life struggled into existence on Toril and the other planets under Chauntea's watchful gaze. Shar remained powerful, but bitterly alone, while Selûne waxed and waned in power, often drawing strength from her allied daughters and sons and like-minded immigrant deities. Over time, Shar grew strong again, aided by the shadevari who preferred night to blinding light and who stalked the realms seeking to meld light and dark into shadowy chaos once again. Shar's plot to reform the world after her own desires was undone when Azuth, the High One, formerly the greatest of all mortal spellcasters and now consort to Mystra (incarnate successor to Mystryl), found a way to imprison the shadevari in a pocket-sized crystal sphere located beyond the edges of the world by creating the illusion of a realm of shadows. The Lords of Shadow were drawn to investigate, and before they discovered the trick, Azuth imprisoned the shadevari with the Shadowstar, a key of shadows forged by Gond. The High Lord then hurled the key into the endless reaches of the cosmos allowing life to flourish on in Chauntea's loving hands. |
7338 History of the Valley of the Gods: It is said that even the powers must cavort and amuse themselves once in a great while. Far to the north of the Spine of the World is the Valley of the Gods. A paradise unequaled on this world or in the planes, this playground of the gods is not meant for mortals. Any mortal who reaches the Valley becomes a deity, for only deities may exist in the Valley. Far too many mortals with delusions of grandeur have thrown away the pleasures of this side of the Spine and their kingdoms in this world, only to break their backs searching for the legendary Valley of the Gods. |
7339 History of the Fateful Coin: Old tales tell that luck plays a crucial role in each person's life. When each newborn baby enters into the realms, Tymora flips a coin formed from the remnants of the original goddess of luck, Tyche. Beshaba calls it in the airâ€â€the moon (heads) or the cloak (tails). If Beshaba is right, that person is cursed with misfortune for the rest of his or her days. If she's wrong, Lady Luck smiles on that child for the rest of his or her life. For some rare beings, the coin lands edge onâ€â€and these luckless few can forge their own fates, for they have more freedom over their destinies than the powers themselves. |
7340 During the Tethyrian civil war, the Battle Axe of Mauletar was in the possession of the house of Ossyind. This noble family was betrayed while trying to flee the country, and Mauletar, lead guard and personal friend, took up the axe and sacrificed himself to buy enough time for his companions to flee. His battle cry was favored by the gods, and was echoed across the lands as a symbol of devoted friendship and loyalty. Thus, the magical axe was used to uphold these virtues against those who lacked honor and courage. STATISTICS: THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 5 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 5 |
7341 There are no records of this weapon's creator. Nevertheless, its existence can be traced back among thieves and murderers to before Dalereckoning. Its blackened blade was apparently forged from the arcane metals of an iron golem, giving the weapon an appearance as dark as its history. STATISTICS: THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
7342 Longtooth: The Grave Binder Discovered relatively recently by adventurers in the south, the abilities of this weapon went unknown for several years. Magical tomes eventually revealed its extensive history as an assassin's tool, and it was dubbed the Grave Binder. It was stolen soon after. STATISTICS: THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 2 |
7343 The tale of this weapon lost its significance in the sea of great stories that are told about the High Forest, but some bards still sing the song of the skilled archer Adaniss Rhyte. "Oh, shocked from the strike of his powerful bow, The slain game sought by Adaniss falls. Long ago in the time of the Quiet Earth, The hunt from the famed High Forest calls. "The Duke of Everlund known for his boast Of the trophies held in his pride as dear. Intensely enraged at his rival hunter Whose bounty by far surpassed his one year. "One morn tragedy befell the land With the misconceived death of the Duke's prized hound. Fallen at the base of a great elm tree A bow's shot death in its heart was found. "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. "The same eve Adaniss called on the Duke, His solemn mistake he wished to repay. But the noble's rage claimed ten pounds of flesh And an archer's arm hit the ground that day. "The evil lord demanded justice unjust The most vile curse on his arm to be cast. Vengeance he sought for the price he had paid Rhyte vowed the hound's arrow not to be his last. "In sorrow the town helped him forge an axe Blessed to honor his most glorious day. With the mark of Rhyte's arrow to guide its strike And reputed to kill in the very same way. "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. "Again called the forest with its precious game, And a prize Adaniss with thrill did he seek. But none could be finer than the great clawed falcon Sought by all amidst the forest's Lost Peaks. "Once more the rivalry of the Duke did stir, For he thought of his skills with Rhyte's bow to be best. And set his sights on the glorious bird To emerge as the holder of its sainted crest. "The two climbed the peaks and searched days on end, Each of their wills set as strong as the stone. They found each other at a cliff by chance; Both of their hatreds ran as deep as the bone. "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. "The Duke drew the bow and pulled the string taut, But first flew Adaniss's axe with its blow. Cleaved, the lord stumbled to cliff's edge and off, Defeated by Rhyte's last arrow... "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. None could match the marksmanship of Adaniss Rhyte." STATISTICS: Combat abilities: – Deals an additional 10 electrical damage when thrown – Returns to the wielder's hand when thrown THAC0: +2 Damage: 1d6+2 Damage type (melee): Slashing Damage type (thrown): Missile Speed Factor: 2 Proficiency Type: Axe Type: One-handed Requires: 4 Strength Weight: 3 |
7344 Suryris, a white minotaur who traveled the Orsraun mountains in Turmish, lived for nothing but the thrill of combat and encouraged warriors to challenge him for his magical weapon: a powerful halberd. Despite his aggressive nature, he was an honorable combatant and never slew opponents he could overpower. Suryris met his superior only once, in a battle that lasted hours and had the minotaur often fearing defeat. The contest ended when his opponent's sword broke, but Suryris knew he likely would have been bested had it continued. He presented his weapon to the astonished man, who thereafter told of this noble creature to anyone who would listen. STATISTICS: THAC0: +2 Damage: 1d10+2 (slashing or piercing, whichever is better) Speed Factor: 7 Proficiency Type: Halberd Type: Two-handed Requires: 13 Strength Weight: 12 |
7345 At a first glance, this sword appears much like any other. In the presence of any shapeshifting creature, however, the blade becomes warm as its power stirs. Its namesake was the original owner of the weapon, and his tale, though mostly long forgotten, was wrought with treachery and deceit. Rumors persist that he paid a fearsome price for this blade, but with it he revealed the true identities of those that sought to betray him. Their names and crimes however, are long since lost to history. STATISTICS: THAC0: +1, +3 vs. shapeshifters Damage: 2d4+1, +3 vs. shapeshifters Damage type: Slashing Speed Factor: 7 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength Weight: 8 |
7346 Blades of this type were long used by Sharran priests during the sacrificial rites of "Feast of the Moon" ceremonies. Legends say that, when she passed on, the remains of this sword's wielder were mummified and the blade was placed within her chest as a symbol of power. In the first stage of a long forgotten ritual, she was to have been exhumed in a season, born again in some new form. Unfortunately, cult wars killed the few that knew of her existence; her tomb became a prison where she was forgotten, and there she developed a rage that bordered on insanity. Her grave was eventually found, but it was deserted and gave no indication of her whereabouts. Some venture to say that her anger was so concentrated that she became one with the very blade of her weapon. Regardless, after hundreds of years surrounded by constant hate, the sword harvested a power of its own. It is now exceedingly deadly in combat. STATISTICS: THAC0: +2 Damage: 1d8+2, +1 cold damage Damage type: Slashing Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 3 |
7347 Sword of Quickness: Kundane +2 Disfigured as a child, Dramnek Olk was ostracized and ridiculed by his peers. In his loneliness he spent many hours alone on the hills overlooking Trademeet. A nearby wizard, Galloma, discovered the youth and found in him a kindred soul. The two fast became friends; master and apprentice. Galloma died before Dramnek's tutorage could be completed, however, and the youth found himself once more alone in the world. Eventually he made his way to the streets of Athkatla. There he became a cutpurse, augmenting his thieving skills with the little magic he'd learned from Galloma. Eventually he crafted this sword, which enhanced Dramnek's weak physical body. This weapon has no speed factor. STATISTICS: Combat abilities: – 1 extra attack per round THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 0 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 2 |
7348 Short Sword of Backstabbing: The Shadow's Blade The Shadow's Blade was created to be the perfect assassin's tool. It is highly sought after by any who settle differences with a blade, and many that possess it do not do so for long. STATISTICS: THAC0: +3 Damage: 1d6+3 (piercing) Speed Factor: 0 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 3 |
7349 Lady Ashideena was a remarkable strategist who honed her skills against the orc armies in the Year of the Black Horde. She met Dergat Wiltoonâ€â€the warrior that wielded this weaponâ€â€when he foiled an ambush led by the great orc Varstok, and soon after made him her Field Captain. After serving at each other's side for the entirety of the war they fell in love and eventually married. Historians report that Dergat named his war hammer after his bride to remind himself of the love he fought to protect. What Lady Ashideena thought of this is unknown. STATISTICS: THAC0: +2 Damage: 1d4+3, +1 electrical damage Damage type: Crushing Speed Factor: 2 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength Weight: 5 |
7350 Longbow of Marksmanship: The Dead Shot Driven by years of rivalry, the Dukes of Spandeliyon and Delthuntle decided to organize a private contest that would proclaim the better Archer between them. Both boasted the power of their magical bows, but that wasn't enough for Edwall Dest, Duke of Spandeliyon. He arranged for the theft of his opponent's bow, and on the day of the contest, he couldn't help gloat in his advantage. The Duke of Delthuntle, known only as Raymond, demanded a demonstration of Edwall's skill on a scarecrow that he had placed. Edwall Dest drew his longbow and released the arrow with determination, not stopping to think how uncannily the target resembled himself. The missile split the large voodoo doll's head in twain, and at that moment Edwall's head did much the same. STATISTICS: THAC0: +3 Speed Factor: 5 Proficiency Type: Longbow Type: Two-handed Requires: 6 Strength Weight: 2 |
7351 Eagle Bow: Protector of the Dryads In order to protect their community from an encroaching orc logging encampment, the hero Hannable the White was given this magnificent bow by the dryads of Gulthmere Forest. A deadly confrontation followed when the loggers dared to try and cut down a great oak tree, nearly killing the dryad linked to it. With the help of powerful forest animals, Hannable slew entire bands of orcs before any more damage was inflicted upon the wood. The orcs were forced to abandon their plans lest they suffer the continued wrath of Hannable and the forest. Needless to say, the hero who aided the grateful dryads lived happily... nay, VERY happily ever after! STATISTICS: THAC0: +2 Speed Factor: 4 Proficiency Type: Shortbow Type: Two-handed Requires: 6 Strength Weight: 2 |
7352 Heavy Crossbow of Accuracy: The Guide A favored siege weapon of King Shastir Longeve, crossbows of this type were designed for the systematic removal of defensive forces thought safe behind the battlements of castles. Scant few of these weapons survive to this day, mainly due to the eventual annihilation of the king's forces by a coalition of subjugated lands. STATISTICS: THAC0: +5 Damage: +2 Speed Factor: 7 Proficiency Type: Crossbow Type: Two-handed Requires: 12 Strength Weight: 10 |
7353 Light Crossbow of Speed: The Army Scythe A short-lived outpost of humans in the Frozen Forest unearthed this weapon, and many others, from the ruins of an ancient settlement deep within that cold land. Never knowing the names of their extinct benefactors, the colonists used these "tools" to carve a large territory for themselves, though in the end it was for naught. Crushed by a superior number of hobgoblins, these unfortunate souls have joined the ancients in their anonymity. STATISTICS: Combat abilities: – 1 extra attack per round THAC0: +1 Damage: +1 Speed Factor: 3 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength Weight: 5 |
7355 Mail of the Dead A mage can make an extremely effective assassin, as Vorusta illustrated over four hundred years ago. He would create skeleton warriors equipped with this enchanted armor and a powerful blade, and give their circlet of power to the target as a friendly gift. When the killing machine was through with its work, Vorusta retrieved the equipment and started the entire process over. |
7356 Captain Fallorain, leader of Calimshan's 12th cavalry brigade, wore this enchanted armor for the last time during the Battle of the Spider Swamp. There he lost his life and army trying to rid an unrecorded evil from the area. STATISTICS: Armor Class: 2 (-1 vs. slashing) Requires: 11 Strength Weight: 20 |
7357 Dark Lord Hertious, undead Warlord of Bane, wore this piece of armor for over five hundred years. During this time he was rumored to dwell in a castle somewhere within the Earthfast Mountains. How his armor moved to other lands without him is not certain, though the separation of the two was surely unpleasant. STATISTICS: Armor Class: 0 (-4 vs. slashing, -3 vs. piercing and missile) Requires: 15 Strength Weight: 35 |
7358 Ilmater himself enchanted this shield upon seeing a young squire's willingness to endure untold agony for the well-being of his mount. During a fierce battle between a human cavalry division and a hobgoblin horde, the young man was sent for reinforcements. He was beset by a cascade of arrows that nearly blocked out the sun, and he knew that even if he avoided the arrows himself, should his horse fall he would surely be doomed. With his shield and body he positioned himself to take the brunt of the onslaught, and was mortally wounded for it. His horse remained unscathed, allowing for their escape, and his body was carried back to the nearest town, where he was resurrected from death. STATISTICS: Equipped abilities: – Armor Class: +2, an extra +4 vs. missile attacks Requires: 15 Strength Weight: 12 |
7359 Ring of Fire Resistance: Batalista's Passport The grand mage Batalista intended this item to aid in his travels in the Plane of Fire, and it is said he repeatedly summoned a salamander from that realm to aid in the construction. Salamanders not being known for their patience, it is likely he should not have pestered his "instructor" quite so much. The finger bearing the finished ring was indeed untouched by the inferno that claimed his tower. Had that finger still been attached, Batalista himself might have fared better. STATISTICS: Equipped abilities: – Fire Resistance: +40% Weight: 0 |
7360 Ring of Free Action: Edventar's Gift This ring was given to the reef scavenger and hunter known only as Edventar by a group of aquatic elves long his friends. His help in routing the "Pirate Queen" Yenandra of Dambrath was instrumental in their survival, though Yenandra continues to be feared anywhere the water meets land. STATISTICS: Equipped abilities: – The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. Weight: 0 |
7361 Ring of Animal Friendship: Druid's Ring A druid order in Cormanthor is said to cautiously guard the secret to the construction of these rings, which have never been seen in the possession of anyone outside their immediate membership. How this particular ring escaped the protection of their forest is unknown, but there are rumors that an outcast could have brought it into exile with him. STATISTICS: Charge abilities: – Charm animal (Save vs. Wand negates) Range: 30 ft. Duration: 2 hours Area of Effect: 1 animal Weight: 0 |
7362 Ring of Clumsiness: The Jester's Folly The most notorious owner of this ring made a substantial living exploiting its cursed nature. Gregoria the Foole, a Jester by trade, would use his incomparable sleight of hand to switch this ring with that of a patsy taken from his audience. The rest of his performance would involve the mocking of the newly clumsy individual, much to the delight of their comrades. The ring was removed (by a method known only to the wily Jester) only once the stooge had promised no reprisals for the treatment he had received, though Gregoria frequently still had to make a hasty retreat. His last known performance was rumored to have been an ill-humored mage in Zhentil Keep: a show from which he did not flee quite fast enough. STATISTICS: Equipped abilities: – Dexterity: -50% – Stealth: -50% – 75% chance of spellcasting failure – May only be removed with a Remove Curse spell Weight: 0 |
7363 Ring of Invisibility: Sandthief's Ring Held by a master Thief for the better part of a generation, this ring was put to bold use in the markets of Waterdeep. Working a crowd in broad daylight, the rogue would steal countless numbers of purses from nobles, replacing them with bags of sand so the theft would go unnoticed. His identity was never known, but the name "Sandthief" was cursed loudly in its stead. It is rumored he retired, and now lives among the nobles he used to rob. STATISTICS: Charge abilities: – Invisibility once per day Duration: 12 hours Area of Effect: The wearer Weight: 0 |
7364 Ring of Protection +1: Ring of the Princes This ring and several of its type were originally crafted to protect the sons of King Castter De'wess, though who uttered the enchantment is unknown. History records that the rings remained within that family for at least thirteen generations, though they were all apparently lost within the space of one. Enmity between the king and the family of the creator may be to blame. STATISTICS: Equipped abilities: – Armor Class: +1 – Saving Throws: +1 Weight: 0 |
7365 Ring of Protection +2: The Guard's Ring The Guard was an immortal sentry assigned to protect a tomb that sheltered the body of a princess of the Akanal. Over millennia, respect for the grave disappeared with the memory of the royal family, and adventurers began to try their luck with the Guard. It was inevitable that he would eventually be bested, and when he was, the ring he wore was one of many treasures taken from the tomb. STATISTICS: Equipped abilities: – Armor Class: +2 – Saving Throws: +2 Weight: 0 |
7366 Ring of Wizardry: Reaching Ring This ring is masterfully enchanted, allowing the wearer to memorize more spells than normally possible. It was originally commissioned by spellcaster <CHARNAME>, apparently at great monetary and personal cost. STATISTICS: Equipped abilities: – Can memorize one extra 5th-level spell, one extra 6th-level spell, and one extra 7th-level spell Weight: 0 |
7367 Ring of Energy: The Victor Crafted by drow mages of the Underdark, this weapon was used in an arranged battle between two rival houses. Each combatant was allowed to use a single magic item to aid his efforts. This ring was the weapon used by the victor of the contest, though he never laid hands on it. It was worn by his sibling and fired from the crowd, striking his opponent squarely in the back. Everyone witnessing agreed it was a brilliant interpretation of the rules. STATISTICS: Charge abilities: – Damage: 2d6 Range: 100 ft. Area of Effect: 1 creature Weight: 0 |
7368 Ring of Infravision: Topsider's Crutch Merchants that dare the risks of trading with the drow of the Great Rift are often given these items to aid in their movements underground. STATISTICS: Equipped abilities: – Infravision up to 120 ft. Weight: 0 |
7369 Ring of Holiness: Honorary Ring of Sune Rings of this type were given to faithful priests of Sune who demonstrated actions of astounding integrity and kindness. STATISTICS: Equipped abilities: – Can memorize one extra divine spell of each level from 1st to 4th Weight: 0 |
7370 Ring of Folly: Discipliner Oft the bane of the careless mage, this ring was actually used to promote humility. Hergat Norin, a grand wizard of Narfell, would give the Discipliner to his most skilled and most egotistical students. Through their blind arrogance, they would mistake the ring as a reward for their "obvious brilliance," and not the punishment of a disapproving teacher. STATISTICS: Equipped abilities: – Intelligence and Wisdom scores are set to 3 – May only be removed with a Remove Curse spell Weight: 0 |
7371 Necklace of Missiles: The One Gift Lost The naming of this necklace originates from its only owner, Ikaida Mourneve, who quested to regain his kidnapped daughter. Not many would help the determined father, but a kind and generous mage bestowed this item on him to aid his cause. Alas, the necklace was lost when Ikaida dropped it into the Immerflow River while fending off bandits upon a suspension bridge. Fortunately, it is rumored that the item was not needed to reunite the family once again. STATISTICS: Charge abilities: – Missile Blast Damage: 6d6 fire (Save vs. Spell for half) Range: 50 ft. Area of Effect: 30-ft. radius Weight: 1 |
7372 Amulet of Protection +1: The Protector The royal guard of King Pyronan, ruler of Impiltur, were given the Protector as an honorary show of status. Unfortunately, members of the guard had trouble coming to a consensus amongst themselves as to whom the amulet should go. After years of internal hostility, the item was lost and the guards replaced by less greedy individuals. STATISTICS: Equipped abilities: – Armor Class: +1 – Saving Throws: +1 Weight: 1 |
7373 The Warrior's Embrace This amulet was carried into deep dungeons within the Thunder Peaks nearly six hundred years ago. Mistakenly overestimating the power of this item, the owner foolishly ventured too far and met his end there. How the amulet was removed from the dark caverns is shrouded in mystery, as is the identity of the individual who found it. |
7374 Amulet of Metaspell Influence: The Amplifier Known for its ability to enhance spellcasting, the Amulet of Metaspell Influence is highly sought after by magic practitioners. It was created by Elairdrin Mellwith, who resided in the Star Mountains. His reasons for fabricating such an item stemmed from his womanizing habits, and to this extent, the Amplifier served his purpose well. It was later taken from him by a mage with a more destructive intent, but records detailing the change of hands vary widely. STATISTICS: Equipped abilities: – Can memorize one extra 2nd-level wizard spell Weight: 1 |
7375 Boots of Speed: The Paws of the Cheetah These enchanted boots were once the property of a deadly assassin fond of chasing down his prey. He moved with such speed that his targets often didn't have the opportunity to respond, even on horseback. Over time the assassin's fame spread, and though his name was never known, all knew to fear the words last heard by his victims, "You can hide, but you cannot run!" STATISTICS: Equipped abilities: – Doubles movement rate Weight: 4 |
7376 Boots of Stealth: Worn Whispers In ages past, a king named Rhigaerd was renowned for the spies he kept. So skillful were they that no nook or cranny escaped their eyes, and maps were held for entire castles and towns. Eventually betrayed from within, the tools of their trade were taken and dispersed, ensuring that none could amass such a band again. STATISTICS: Equipped abilities: – Move Silently: +20% – Hide In Shadows: +15% Weight: 4 |
7377 Boots of the North: The Frost's Embrace Stranded by his company for a sack of gold, Daviol the Frozen was left for dead in the midst of the Great Glacier. His dying curse echoed across the barren wastelands to the ear of Auril, goddess of winter. She smiled upon him, and his bare body was protected and preserved by his newly enchanted Boots of the North. With them, he crossed the ice land in pursuit of his would-be murderers. Driven by rage, Daviol took his revenge upon his previous friends as they warmed themselves in a tavern of the closest city. After his thirst for blood was quenched, he continued to travel the frozen land, never to be seen again. STATISTICS: Equipped abilities: – Cold Resistance: +50% Weight: 4 |
7378 Boots of Avoidance: Senses of the Cat The magic of these boots was specifically designed to detect incoming missiles and aid the wearer in avoiding them. They were originally commissioned by the instructor of an archery academy who had tired of suffering "accidents" at the hands of his inexperienced students. STATISTICS: Equipped abilities: – Armor Class: +5 vs. missile attacks Weight: 4 |
7379 Boots of Grounding: Talos's Gift Untold years ago, the Fortress of the Starspire Peninsula was placed under the direct torment of Talos when a favored Stormherald was murdered there. Talos promised the destruction of the city by earthquakes, its isolation by tidal waves, and the death of its citizens by storms. One pair of these boots was bestowed to ensure that none but a single man would survive to tell the story of his wrath. Later, travelers seeking fortune in the ruined city came upon an aged man, maddened by the continuous destruction around him; the boots he wore would carry to many a distant land the legend of a city consumed by a god's rage. STATISTICS: Equipped abilities: – Electrical Resistance: +50% Weight: 4 |
7380 Bracers of Defense AC 6: Bracers to the Death These bracers were held for decades by an undefeated gladiator, and found extensive use in arena combat. The death of this champion marked the disappearance of this magical item, but rumors persist that they are used to this day in competitive combat across the lands. STATISTICS: Equipped abilities: – Armor Class: 6 Weight: 2 |
7381 Bracers of Archery: The Dale's Protector During a dangerous meeting with a rival ruler, the king of the Great Dale requested the protection of his best Archers in addition to his usual guard. The Archers, each equipped with an enchanted bow and bracers, hid within range of the gathering. As predicted, enemy troops attempted to seize the king and force their will over his rule, but none had anticipated the amazing accuracy and lethality of the hidden Archers. The king was able to escape unharmed; in fact, none of the ambush members even lived to approach him. STATISTICS: Equipped abilities: – THAC0: +2 with missile weapons Weight: 2 |
7382 Gauntlets of Ogre Power: Hands of Takkok The Hands of Takkok are exactly that: his very hands. He lost them when he attacked a strange man crossing the Spine of the World. The mysterious man turned out to be a mage of incredible power, and he used Takkok's hands to create this pair of ogre skin gauntlets. STATISTICS: Equipped abilities: – Strength: 18/00 Weight: 2 |
7383 Gauntlets of Dexterity: The Brawling Hands This pair of gauntlets was likely developed in Kara-Tur to aid masters of the martial arts. Legends speak of such masters from the Far East bringing these items with them on their journeys, though details remain sketchy. STATISTICS: Equipped abilities: – Dexterity: 18 Weight: 2 |
7384 Gauntlets of Fumbling: Elander's Gloves of Misplacement With mischief in mind, the impetuous Elander set out to craft these cursed gauntlets to best a rival. It turns out his malice got the best of him, when he mistook these gloves for another pair. STATISTICS: Equipped abilities: – THAC0: -10 – Dexterity: -2 – May only be removed with a Remove Curse spell Weight: 2 |
7385 Gauntlets of Weapon Skill: Xarrnous's Second Sword Arm Perhaps the most well-known owner of these gauntlets was a mercenary named Xarrnous. He specialized in smuggling, and frequently loaned these gauntlets to clients if they were to travel with him. In his eyes, an extra sword arm was always handy. STATISTICS: Equipped abilities: – THAC0: +1 Weight: 2 |
7386 Gauntlets of Weapon Expertise: Legacy of the Masters Highly sought after among novice warriors, these items were once the property of the royal family of Threskel. Imparting a portion of the prince's legendary skill, these gauntlets grant the bearer mastery over all forms of weapons. The majority of their many previous owners seem to have come to bloody ends though: The gloves grant the ability of experience, but not the wisdom. STATISTICS: Equipped abilities: – THAC0: +1 – Damage: +2 Weight: 1 |
7387 Cloak of Protection +2: The Spirit's Shield This cloak is said to focus the energies of one's spirit into a force that protects him or her. Rumors of a vampire enslaved in the magical item are ever-present, but they are impossible to prove without destroying the cloak. STATISTICS: Equipped abilities: – Armor Class: +2 – Saving Throws: +2 Weight: 3 |
7388 Cloak of the Wolf: Relair's Mistake A great amount of irony surrounds the creation of this magical cloak. Relair was a mage who overestimated the amount of control he had over magic, and in the course of creating this garment, he apparently inflicted lycanthropy upon himself. The wearer can change form whenever <PRO_HESHE> wishes. Relair was not so lucky. STATISTICS: Equipped abilities: – Polymorph into a wolf at will Duration: 2 turns Weight: 3 |
7389 This cloak was reputedly worn by Balduran, the founder of Baldur's Gate. Though it was never used in combat, it provides protection worthy of any great leader. STATISTICS: Equipped abilities: – Armor Class: +1 – Saving Throws: +1 – Magic Resistance: +25% Weight: 3 |
7390 Cloak of Non-Detection: Whispers of Silence Reportedly created for a lineage of the greatest burglars ever to walk the night, this cloak was apparently a success. No record exists of previous owners. STATISTICS: Equipped abilities: – While hidden or invisible, the wearer is non-detectable by magical means such as Detect Invisibility and scrying Weight: 3 |
7391 Created to protect a powerful wizard against malevolent warriors, this magical garment is made of red silk strewn with golden flakes. It is enchanted to give limited protection against slashing weapons of any type. STATISTICS: Equipped abilities: – Armor Class: +3 vs. slashing attacks Weight: 2 |
7392 Girdle of Blades: The Protector of the Unworthy The most infamous owner of this item forever tainted its reputation, though it is still a truly useful item. Morinden of the Wicked Heart made his living looting the bodies of those he slew. He would goad true warriors into duels of honorâ€â€though he had little knowledge of the subjectâ€â€and laugh as their blades glanced off him. Eventually he met his end at the hands of a frustrated woodsman, who had wisely cast his sword aside in favor of a tree stump. |
7393 Girdle of Piercing: Elves' Bane An infamous highwayman in his day, Pandar of Scardale made quite a name for himself vexing the elves of Cormanthor forest. To their annoyance, he continually used the wood to escape the lawâ€â€and with the aid of this girdle, the elves' arrows as well. Unfortunately for Pandar, pit traps and starvation proved a slower, but effective, substitution. STATISTICS: Equipped abilities: – Armor Class: +3 vs. missile and piercing attacks Weight: 2 |
7394 Girdle of Bluntness: Destroyer of the Hills Having lost friends and loved ones to a series of raids by hill giants, Garrar the Powerful made it his mission to cleanse his homeland of their presence. It is not known where he acquired this item, but with it he single-handedly dispatched dozens of the creatures, all the while protected from the blows of their clubs. The remaining giants fled to neighboring landsâ€â€lands that lacked a similar champion and did not fare as well. STATISTICS: Equipped abilities: – Armor Class: +4 vs. crushing attacks Weight: 2 |
7395 Helm of Glory: Helm of the Noble Named for its original owner, Sir Tain the Noble, this helm saw many great battles in his possession. It was eventually passed on to Sir Tain's squire, who had served him faithfully for almost ten years. Alas, the young man had neither the strength, nor the skill to uphold his master's legacy. It is rumored he lost his life in the pursuit of a worthy, but ultimately futile cause, and the helm has had many owners since. STATISTICS: Equipped abilities: – Armor Class: +1 – Charisma: +1 – Protects against critical hits Weight: 2 |
7396 Helm of Defense: Gift of Peace Prized for its noble origin as much as for its benefits to the wearer, this helm was originally intended to be a simple gift. There was no great crisis at hand, nor dangerous evil to be overthrown; just a wish for a friend to give a gift to another. It could just have easily been a good book or bottle of wine, but adventurers are eminently more practical in their gift giving. The helm has seen many great battles since its creation, but the simple virtue at its core is what has always been remembered. STATISTICS: Equipped abilities: – Saving Throws: +1 – Cold Resistance: +20% – Fire Resistance: +20% – Electrical Resistance: +20% – Protects against critical hits Weight: 3 |
7397 Helm of Infravision: The Eyes of Truth Being a scavenger of a sort, Babette Maelestrom had this helm created to aid her in her dungeon excursions. She would later attribute her gathered wealth solely to its power, though likely it was as much her keen eyes as anything. STATISTICS: Equipped abilities: – Infravision up to 120 ft. – Protects against critical hits Weight: 3 |
7398 Waterstar is also called achroite or colorless tourmaline and is rare in the realms. This stone is riddled with flaws and inclusions and hence only a small portion is fit for cutting. STATISTICS: Weight: 0 |
7399 That I do, pretty, pretty Edwin. That I do. |
7400 There is harmony in nature, and all things are balanced in the end. Perhaps, Edwin, you are now as you should be. |
7401 And you would suggest this based upon what?! As a CONSTANTLY pontificating servant of nature, you must know my transformation was unnatural! |
7402 Perhaps, though you never did strike me as particularly manly. Perhaps nature has just been slow in this regard. |
7403 I see. So, by your logic, you shall be suddenly changing into a large male wildebeest any day now? Or have I misunderstood? |
7404 Why does the king protest? His forests are pilfered, leaving just hills and scrub, but what loss is it? How can it be of value when it was never put to use? |
7405 Flail +2 |
7406 Why do you stare so, Cernd? No doubt you are to laugh at my predicament, so get it over with! |
7407 Flail of Ages +3 |
7408 (There is an insult in there somewhere, I am certain. Would that I could stop time and kill them ALL first.) |
7409 Ardulia's Fall +1 |
7410 Are the flowers not beautiful this time of year? Perhaps a little late in the blooming, but still... |
7411 What?! What are you getting at?! I know you are talking about me, so speak it plain! |
7412 Perhaps your new form has made you more sensitive, though not in a way I call improvement. I meant nothing. It is my wont to talk of nature and her gifts. |
7413 Mace +2 |
7414 Mauler's Arm +2 |
7415 Very well then. I will let your comment pass and... |
7416 I mean, if I say how the great cycle fells the mighty oak, yielding to the furrows and valleys of a more subtle landscape, is it my fault if you take offense? |
7417 I do believe that you are correct. We should make our way there now. He said that is was just north of the battlefield, did he not? |
7418 I see, I see. I shall let the slight pass and... |
7419 Your opinion is noted. Let us travel onward, for I am ever willing to take my chances. |
7420 And if I say that the great stag casts aside its wondrous mantle as the long winter approaches, should it be my concern if you draw any comparisons to your... |
7421 Aye, north of the battlefield as he had said. You make the correct choice, <CHARNAME>. |
7422 Skullcrusher +3 |
7423 Do what you will, though I warn you, I shall not stand for this foolishness forever. |
7424 Yes, yes, yes, now will you please cease your prattle?! |
7425 Hold up, wayfarers. I've a few queries for this lowly group of middling pilgrims. |
7426 Morning Star +2 |
7427 Poor Edwin. When nature casts aside an appendage, she is confident it will return in the proper season. My heart weeps for your insecurities. Weep, weep. |
7428 Sorry, we have no time to speak with you at the moment. |
7429 What is it that you wish to know? |
7430 I've traveled an arduous distance. A Red Wizard of Thay needn't explain himself. If my inquiries are ignored, I will interrogate you in a painful fashion. |
7431 The Sleeper +2 |
7432 How about forget it? No questions and don't let the door hit you in the ass on the way out. |
7433 All right then, what are these questions that can't wait until later? |
7434 I know, I know. Fine. None of you are afraid to die... you just don't want to be there when it happens. I'll make this quick then. |
7435 We are interested in the whereabouts of Edwin, a long-winded bag of gas. Homeland magics indicate this area to be a likely place for the vulture to roost. |
7436 (I wonder what his nature would say about the cleansing power of fire. I wonder.) |
7437 Wyvern's Tail +2 |
7438 Why exactly are you seeking Edwin? |
7439 Sorry, I have no idea who this Edwin is, or where he might be. |
7440 See that woman over there? That's your man, though he is now a she through the effects of a curse. |
7441 Longbow +2 |
7442 There is a king's ransom for the kind soul who would be so obliging as to turn the impotent imposter over to the proper judicial authority. |
7443 As it happens, his prowess as a spellcaster consists of parlor tricks and balls under coconut shells. Did I mention the fantastic reward as well? |
7444 Elven Court Bow +3 |
7445 Mana Bow +4 |
7446 Reward, eh? That's Edwin right there... the woman. Now that I've done a good turn, it's time to show me the money. |
7447 If I should happen across this "Edwin," I'll be sure to seek you out and let you know where he is. |
7448 Shortbow +2 |
7449 Fantastic? Edwin is standing right here, disguised as a woman. Don't be fooled, it's him. |
7450 Tuigan Bow +1 |
7451 I haven't seen Edwin, but I'll be watching for him. |
7452 Tansheron's Bow +3 |
7453 Traitors! Traitorous filth! Of all the low-down, double-dealing, twisted, and perverted betrayals! I WILL MAKE YOU PAY! DO YOU HEAR ME?! I WILL MAKE YOU PAY! |
7454 It draws to a close, Edwin. Let your friends applaud. You've tempted the cold touch of fate once too often. The comedy is over; your day is done. |
7455 Composite Longbow +2 |
7456 Strong Arm +2 |
7457 Ripper +2 |
7458 Heartseeker +3 |
7459 Anomen Delryn, son of Cor, I come as the bearer of dire news. Your father requests your presence at his estate. |
7460 Greetings again, friends of Edwin. The guise as a woman reeks of shabby amateur glamors. The fix is in, Edwin. Your time here is done. |
7461 What? I've no idea of what you are talking about. (What is this fool babbling to me for?) |
7462 In your own inimitable fashion, Edwin, you are prodigious... at lying. Certainly not at magic or spinning wholly credible yarns. |
7463 Er... I am no Edwin, as you claim. I know him not. He sounds like a worthy mage of distinction, and I am probably weaker having not made his acquaintance. |
7464 Gods! This fictional world you live in must be a glorious place, Edwin. But in our world, I'm going to reveal your true nature with this dweomer. |
7465 My metamorphosis was troubling, but now I am restored. Now it is time for proper payment of the witnesses to my shame. Now it's time for you to die. |
7466 Edwin, you've always been a verbose charlatan. Your maudlin skills barely manifest a lowly cantrip, never mind magics to shake the earth. |
7467 Once you might have been a daunting foe, but no longer. I am more than able to deal with the likes of you! |
7468 Mass Cure |
7469 Mass Cure (Necromancy) Level: 5 Sphere: Healing Range: 0 Duration: Permanent Casting Time: 5 Area of Effect: 30-ft. radius Saving Throw: None When casting this spell, the priest must picture the faces of <PRO_HISHER> fellow party members clearly and focus on the unity of the group. Upon completion, all party members within a 30-ft. radius of the caster are healed 1d8 + 1/level Hit Points. Curing is permanent only insofar as the creature does not sustain further damage; caused wounds will healâ€â€or can be curedâ€â€just as any normal injury. |
7470 (Thank the gods he is not a better poet. This is one tale we would rather not see immortalized in print!) |
7471 Nalia, you are aware that adversity has the effect of eliciting talents which otherwise would have lain dormant? What are yours, pampered one? Those talents lay abundantly inconspicuous... |
7472 Edwin, I was not pampered, cajoled, or spoiled! True, I wanted for little, but yearned for more than wandering about estates. Is it not true that you're of noble birthright yourself? Calling the kettle red, wizard? |
7473 "I once knew a Red Mage of Thay Who dreamed of lichdom some day. He said he knew how to do it, But he still managed to screw it Up in the funniest way." |
7474 Ha ha ha... I see the soft spitfire does have a streak of wild child running through her. Keep living in your sanctified ignorance, Nalia. It is part of your charm. |
7475 Nothing in this world is more dangerous to me, Edwin, than your stupidity. |
7476 Mazzy, your beauty and exuberance are a sheer delightful waste. I enjoy you in your own right. For someone so short, you are quite a delightfully comely lass. |
7477 I do stoop to conquer, and lay down to indulge. My bedroll always has extra room, Mazzy. Too much of a decadent thing is wonderful. |
7478 Damning me with faint praise, Edwin? I'm flattered that the man who taught Elminster magic and Drizzt how to fight would stoop so low as to notice little old me. |
7479 And so it shall always be vacant, wizard. When science finally locates the center of the planes, I'm sure you'll be taken aback to find that you're not it. |
7480 Power Word, Sleep |
7481 Power Word, Sleep (Conjuration/Summoning) Level: 2 Range: 90 ft. Duration: 5 rounds Casting Time: 1 Area of Effect: 1 creature Saving Throw: None When a wizard calls upon a Power Word, Sleep spell, <PRO_HESHE> causes a comatose slumber to come upon 1 creature (other than undead and certain other creatures specifically excluded from the spell's effects). The creature targeted must have less than 20 Hit Points and gets no Saving Throw. Magically sleeping opponents can be attacked with substantial bonuses. The Sleep effect will last for 5 rounds. This spell has no effect on creatures with more than 20 Hit Points. |
7482 Yoshimo, every man has his follies and mistakes. In your case, those are the most interesting and trustworthy attributes you possess. (You are shiftier than me, and I don't trust myself.) |
7483 Somewhere in you, something terrible gathers and grows. (Can I spot kindred, or can I spot kindred?) |
7484 As you make your pilgrimage, Yoshimo, there will be ruin and cruel intention. Of this I am certain. |
7485 Edwin, you've a manner that makes each of us feel beautiful and appreciated. |
7486 That's only love, warmth, and candor for you and your red-robed ilk, Edwin. |
7487 Well, all pilgrimages must start somewhere, no? I look forward to the ruin... will be a delightful change from your company, Red Wizard. |
7488 Familiars cannot enter areas without party members. |
7489 Familiars cannot enter stores. |
7490 Anomen, I've been intending to ask. This Most Noble Order of the Radiant Heart of which you belong... why is it that you lead the converted like lambs to the slaughter? |
7491 Tell it to the pilgrims at the temple, Anomen; it might inspire the idiots. The Heart has been responsible for some of the most heinous crimes against humanity. |
7492 'Tis very unwise to meddle with the cornerstone of civilized life in the Faerûn. The brotherhood has brought peace to tumult, so that good might prevail over darkness. |
7493 You'd best watch your tongue, spellfiddler, as your deliverance from this squalid plane may be at the point of a sword. |
7494 So, Keldorn, as a disciple of a crooked deity, do you find solace in the same secret histories, books of lies, and subversions that the rest of the miserable sheep in your horde do? |
7495 Let cooler heads prevail, Keldorn. I was only baiting hooks. |
7496 Whatever lets you sleep, paladin. (I'll dine on your eyes, cloistered coward... soon.) |
7497 Wizard, you've only a brief respite before I put your head in a bag and your body in the ground! |
7498 Judgment will be swift and pure upon thee, Edwin. Your manner says that the cruel are weak, and that kindness is to be expected only from the strong and just. |
7499 Tell me about your ecstatic religion, shaman. Why do you harvest mistletoe and bear witness to Mother Earth's bounty? |
7500 It began as a craving for connection, Edwin. The Earth and her cousins, the Sky and the Water, all spoke in tongues of ancient mystery and lore. |
7501 Valygar, you are aware that silence is the virtue of fools? |
7502 As blushing may sometimes make a harlot seem a virtuous woman, so might refusal to speak make an idiot seem a man of sense. |
7503 Your ignorance seems voluntary, woodwalker. Conversation is not only the vehicle of thought, it is a tremendous and efficient instrument in thinking. |
7504 Aim your words elsewhere, mage; I don't know why you've targeted me, but I won't take your bait today. |
7505 It is as I have always thought; I can neither appreciate nor understand the mind of a mage, especially one so fond of his own voice. |
7506 Then what's your excuse for that steady stream of mindless pollution you call talking, Edwin? |
7507 Bard, my considered and correct opinion of actors is this: You are irresponsible, irrational, and incapable of adult emotion without first reducing it to some banal personal, material, or sexual credo. |
7508 At least I don't find it necessary to have others write my life for me or have its mundane plot plagiarized from common sources. |
7509 As an actor, it is mandatory to be able to express and convey emotion, not be emotional. As for your inastute observation, a critic is a legless man who teaches running to the fleet of foot. |
7510 Aerie, I've noticed the unfortunate fact that you live by one of the great lessons of history that nothing is often a good thing to do and a clever thing to say. |
7511 Ruffle your feathers? Just clipping your wings to ensure you remain obsequious to your vastly superiors, my little chickadee. |
7512 What? Where did that emerge from, spellbinder? What have I done to you? |
7513 So tell me, Korgan, what think you of conflict and adversity? It seems this party is long on squawk and short on character. |
7514 How true, how true. As a gallant warrior-born, I correctly assumed you to be a student of warfare as well as a master of battle. |
7515 Dwarf, you speak the truth. A warrior without peer, like you, must be an offense to nature. The strongest in the most peril... strange how Fate weaves her tapestry. |
7516 The harder the conflict, the more glorious be yer triumph, I reckon, spellchucker. What ye obtain too cheaply, ye esteem too lightly. |
7517 Aye. The best battler is he who can smile in troubles deep, gather his strength from distress, and grow brave in reflection. |
7518 Survival of the fittest be the term, and that be the puzzle of the Life. The Life of adventurers. Now shut yer yap. |
7519 Jan, your stories are rife with discrepancies, half-truths, and bafflegab. A woeful weaver of yarns you are for one so self-professed with the talents to do so. |
7520 Nothing that could compete heartily with your cock-eyed narrative gems. |
7521 Is there an epic begging for verse rattling about in your head, Edwin? |
7522 Katana |
7523 Katana |
7524 Katana +1 |
7525 Malakar +2 |
7526 Wakizashi |
7527 Wakizashi |
7528 Wakizashi +1 |
7529 Ninja-To |
7530 Ninja-To |
7531 Ninja-To +1 |
7532 Tell me, Jaheira, how does it feel to have significant ties to a ruthless secret society whose stranglehold over its members' conduct borders on indentured slavery? |
7533 Overflowing with agendas and cloaked in conspiracy. The Harper corridors clot with the blood of those who dared raise opposition to their oppressive regime. |
7534 Edwin, an oak staff can cave a skull from only inches away. And none would mourn your passing. |
7535 Protection From Fire (Abjuration) Level: 3 Range: Touch Duration: 1 turn/level Casting Time: 3 Area of Effect: 1 creature Saving Throw: None This spell lasts 1 turn per caster level. When the spell is cast, it confers complete invulnerability to normal fires (torches, bonfires, oil fires, and the like) and to exposure to magical fires (fiery dragon breath, hell hound or pyrohydra breath, spells such as Burning Hands, Fireball, Fire Seeds, Fire Storm, Flame Strike, Meteor Swarm, and so on), absorbing 50% of all the damage dealt by such magical sources. |
7536 Dire news, say you? What reason would I have to return to my father? |
7537 Your sister is dead. Most foully murdered, by all accounts. |
7538 I've been spying you from afar, Viconia, and your frankness, bearing, and grace have beguiled me quite profoundly. |
7539 Protection From Cold |
7540 Protection From Cold (Abjuration) Level: 3 Range: Touch Duration: 1 turn/level Casting Time: 3 Area of Effect: 1 creature Saving Throw: None This spell lasts 1 turn per caster level. When the spell is cast, it confers complete invulnerability to normal cold attacks and partial protection from exposure to magical cold such as an icy dragon's breath, spells such as Cone of Cold, etc., absorbing 50% of all the damage dealt by such magical sources. |
7541 Hush, dear, nonsense. The reputation of my kindred is from untrustworthy sources. Like the dark elves, a victim of cruel machinations and falsehoods. |
7542 Your brethren's loss is our gain... and a beautiful gain at that. |
7543 I'm certain there is a condition to your appraisal, Edwin. A Thayvian only has one person in their world: themselves. |
7544 Perhaps, wizard. Perhaps. Unlike yourself, however, I am an outcast from my people. |
7545 Flattery will serve you no purpose, male. I will tell *you* when you may speak to me thus. |
7546 Familiars cannot pick up items. |
7547 The price of flesh is obsession, Minsc. I've been obsessed, smitten, bewitched, and taken by many things, but the only rodent in my pants doesn't squeak when I touch it. |
7548 The rodent speaks to you? Verily, I've a rat in my trousers that speaks a peculiar dialect as well, usually involving transactions of coin and copious volumes of wine. You are truly a gift of the ages, Minsc. |
7549 Your words are strange, wizard. Stranger still are the thoughts behind them. Er, stand back a step if you don't mind. Boo has expressed a dislike for your company, and I cannot say I am surprised... |
7550 Is the hamster speaking to you now, Minsc? Are his thoughts entertaining? |
7551 I am quite used to people mocking Boo. It no longer bothers either one of us. Laugh if you will, but Minsc hears what you cannot. |
7552 And you wield a formidable blade indeed, warrior. Tell me, Minsc, what is the opposite of a lesson? |
7553 'Tis your self-fulfilling prophecy, Minsc. I don't talk to hamsters, although my mouse does have a disposition of fair renown in certain select locales. |
7554 Opposite of... lesson... less on... more on! The opposite of less on is more on! More on? Do you dare to insult me once again?! |
7555 Minsc, what breed of rat is Boo, hm? A seafaring wharf rat? The fruit-eating country vole? Perhaps the sewer-dwelling city weasel? |
7556 You threaten with your vaunted combat prowess? The same esteemed skill that failed miserably to protect Dynaheir from harm's clutches? |
7557 She was a timeworn and weather-beaten barwhore, Minsc. The lowest class of spent working-girl rubbish. |
7558 Not likely, cretin. I only observe, not change, the nature of people or their beasts. |
7559 The Red Wizard risks great harm. Boo is sensitive, and may not just go for the eyes! |
7560 You pick at old wounds, wizard! Continue to press and I shall make you some fresh ones! |
7561 You are one step away from wearing your lips as a collar, wizard! Withdraw your foolish words! |
7562 Then you shall pay the price for your "observations"! Those that speak ill of the dead shall join them! May you spend eternity with Dynaheir's foot in your loins! |
7563 Protection From Acid |
7564 Protection From Acid (Abjuration) Level: 5 Range: Touch Duration: 1 turn/level Casting Time: 6 Area of Effect: 1 creature Saving Throw: None When the spell is cast, it confers complete invulnerability to all acid-based attacks, whether magical or non-magical, such as Acid Arrow or a creature's special attacks. This effect lasts for the duration of the spell or until dispelled. |
7565 Protection From Cold |
7566 Protection From Acid |
7567 Protection From Electricity |
7568 Protection From Magic Energy |
7569 Protection From The Elements |
7570 Protection From Energy |
7571 Protection From Electricity |
7572 Protection From Electricity (Abjuration) Level: 5 Range: Touch Duration: 1 turn/level Casting Time: 5 Area of Effect: 1 creature Saving Throw: None When the spell is cast, it confers complete invulnerability to all electrical attacks, whether magical or non-magical, such as Lightning Bolt or certain breath weapons. This effect lasts for the duration of the spell or until dispelled. |
7573 Droth |
7574 I'm curious, how did it feel to watch the light fade in your brother's eyes as the killing stroke found purchase? I speak of your battle with Sarevok, back in Baldur's Gate. |
7575 This topic is not open for discussion at the moment. |
7576 It was wonderful. I felt enriched for slaying my own flesh and blood. |
7577 It was a necessary means to an end. |
7578 Dead? By Helm! Murdered? How can this be? Why would you say such a thing? |
7579 You look pleasant enough; are you friends of that charming Lord Coprith? I've made very few friends among the merchants. |
7580 Yours is a decent face, however, and I bear you no ill will. My name is Lord Logan Coprith, and I am the High Merchant of this place. |
7581 I am truly sorry, m'lord. Perhaps you should return to your home as your father has requested. |
7582 When the spirit moves you, I'd be interested in your considered reflections. |
7583 Dunkin |
7584 Gamesman |
7585 If you happened upon another of your bloodline, what would transpire then? |
7586 No hesitation: I would kill them where they stood. |
7587 That would depend on the situation. If my kin toiled for the cause of good, then an alliance would be the goal. Otherwise, they'd meet their end by my hand. |
7588 Girdle of Hill Giant Strength |
7589 Girdle of Stone Giant Strength |
7590 Girdle of Frost Giant Strength |
7591 Girdle of Fortitude |
7592 Belt of Inertial Barrier |
7594 That attitude is candid and refreshing. If Sarevok is any indication, your siblings are a powerful lot indeed. |
7595 Bleeding heart! Your egalitarian streak poses more danger than your siblings! Any brethren of yours is certain to be aware of you, and should be killed on sight. |
7596 Slaughtering kindred will ensure dominance of the bloodline. Any siblings serve only as opposition and rivals, and must be disposed of posthaste! |
7597 Prediction is a crapshot, but where do you see yourself in the future? What we least expect generally happens. Do you aspire to, say, politics? |
7598 Protection From The Elements |
7599 Protection From The Elements (Abjuration) Level: 7 Range: Touch Duration: 1 round/level Casting Time: 7 Area of Effect: 1 creature Saving Throw: None When the spell is cast, it confers 75% resistance to all elemental attacksâ€â€such as fire, cold, and electricity, whether magical or non magicalâ€â€from spells, weapons, wands, breath weapons, etc. The effect of a Protection From The Elements spell lasts 1 round per level of the caster or until dispelled. |
7600 Protection From Energy |
7601 Protection From Energy (Abjuration) Level: 8 Range: Touch Duration: 1 round/level Casting Time: 8 Area of Effect: 1 creature Saving Throw: None When the spell is cast, it confers 75% immunity against all energy attacksâ€â€such as fire, cold, acid, magic, and electricity, whether from magical or non-magical sourcesâ€â€such as spells, weapons, wands, breath weapons, etc. This excludes any physical attacks and spell-created weapons, such as Enchanted Weapon and Spiritual Hammer. In other words, any physical damage, such as piercing, crushing, or slashing will get through. This effect lasts for the duration of the spell or until dispelled. |
7602 Aye, and right quick. <CHARNAME>, make haste! We must head for my father's home in the Government District of Athkatla! |
7603 As long as I lead this group, we will do no such thing. You can do nothing for her, so let us continue on our present quest. |
7604 I mourn for the loss of your sister, Anomen. I am truly sorry. We shall make our way to your father's house with all haste. |
7605 Though I am saddened to hear of your sister's untimely demise, I have other things that I must look to first. |
7606 Protection From Normal Weapons |
7607 Protection From Normal Weapons (Abjuration) Level: 5 Range: 0 Duration: 1 round/level Casting Time: 2 Area of Effect: The caster Saving Throw: None When the spell is cast, it confers complete invulnerability to all non-magical weapons. This does not include weapons that are blessed or enchanted. This spell may not be cast on someone who is protected from magical weapons. This effect lasts for the duration of the spell or until dispelled. |
7608 Protected from Normal Weapons |
7609 Protected from Magical Weapons |
7610 Protection From Magical Weapons |
7611 Protection From Magical Weapons (Abjuration) Level: 6 Range: 0 Duration: 4 rounds Casting Time: 1 Area of Effect: The caster Saving Throw: None When the spell is cast, it confers complete invulnerability to all magical weapons. This includes weapons that are blessed or enchanted. The attacks of powerful monsters are also considered magical weapons. This spell cannot be cast on anyone who is protected from normal weapons as well as anyone protected by Mantle, Improved Mantle, or Absolute Immunity. Due to the nature of this spell, with the short casting time and duration, it is mainly used to buy the wizard a few rounds in the thick of combat. This effect lasts for the duration of the spell or until dispelled. |
7612 Mantle |
7613 Mantle (Abjuration) Level: 7 Range: 0 Duration: 4 rounds Casting Time: 1 Area of Effect: The caster Saving Throw: None When the spell is cast, it confers complete invulnerability to all weapons of +2 or lower enchantment. This spell is incredibly powerful, yet has a very short duration and this, combined with its very short casting time, makes Mantle useful only in the thick of intense combat. This spell will not work in conjunction with Protection From Magical Weapons. This effect lasts for the duration of the spell or until dispelled. |
7614 Protected by Mantle |
7615 Protected by Improved Mantle |
7616 Protected by Absolute Immunity |
7617 Improved Mantle |
7618 Improved Mantle (Abjuration) Level: 8 Range: 0 Duration: 4 rounds Casting Time: 1 Area of Effect: The caster Saving Throw: None When the spell is cast, it confers complete invulnerability to all weapons of +3 or lower enchantment. This spell is incredibly powerful, yet has a very short duration, and this, combined with its very short casting time, makes Improved Mantle useful only in the thick of intense combat. This spell will not work in conjunction with Protection From Magical Weapons. This effect lasts for the duration of the spell or until dispelled. |
7619 Absolute Immunity |
7620 Absolute Immunity (Abjuration) Level: 9 Range: 0 Duration: 4 rounds Casting Time: 1 Area of Effect: The caster Saving Throw: None When the spell is cast, it confers complete invulnerability to all weapons except for those of greater than +5 enchantment. This spell is incredibly powerful, hence the short duration. However, the casting time is also very short, making this spell incredibly useful in the thick of combat, where buying a few seconds can mean the difference between life or death. It is important to note that this spell does not work in combination with Protection From Magical Weapons. This spell lasts for the duration or until dispelled. |
7621 Death Fog |
7622 Death Fog (Evocation) Level: 6 Range: 30 ft. Duration: 1 turn Casting Time: 6 Area of Effect: 30-ft. radius Saving Throw: None The casting of a Death Fog spell creates an area of solid fog that has the additional property of being highly acidic. All animal life not immune to acid suffers 8 points of damage for each round they are exposed to the vapors of the Death Fog. Death Fog will also instantly kill all summoned creatures, regardless of their Hit Dice and immunities. |
7623 We have had a troubled season, and strangers of indeterminate nature are a potential threat until they prove otherwise. I am Lord Logan Coprith, High Merchant. |
7624 If you find value in doing that which is righteous, you will go to my home. Do not and I shall leave you to the evil that engulfs you. |
7625 I greet you with weapons ready, for I distrust your manner. We are wary of strangers, especially ones equipped as you. I am Lord Logan Coprith, High Merchant. |
7626 Very well. We shall make our way to your father's home with all haste. |
7627 Do what you will. I care not. |
7628 I must discover the truth about this murder. Let us go. |
7629 Your answer does not suffice. You will accompany me to discover the truth about my sister's murder. Fail at this and I shall leave you to the darkness that engulfs you. |
7630 Very well. We shall make our way to your father's home with all haste. |
7631 Do what you will. I care not. |
7632 This is one of the few times that I actually require company and you abandon me. False friend! I cast you from my memory! You are nothing to me and shall remain nothing evermore. |
7633 My sister's body rots in the uncaring earth while you wander aimlessly! I must return to my home immediately so that my sister can be properly mourned. |
7634 We will make our way there now. |
7635 I will lead us there when I am ready to. |
7636 Then enough talk. Go! Travel onwards, for my patience is at an end. |
7637 Nay, you WILL lead us now. |
7638 Very well. We will go now. |
7639 Do not think to dictate my path, Anomen. |
7640 Ha! Your true spirit is revealed this day, and it carries the taint of a godless wanderer. Begone from my sight, for I am done with this party. |
7641 Curse you for bringing me to this point! I leave now to never return! You false friend. My sister's memory has been dishonored by your twisted ways! |
7642 We are heading to your home right now. |
7643 I care not. Go on your way, for you are no longer welcome in this party. |
7644 Too late! I've given you more than enough time to take us to my home. Get your cursed face out of my sight, for I am done with this party. |
7645 Nor do I have any desire to be. Burn in the Hells and perhaps your cold heart will warm. |
7646 Ho there! You are not welcome here. Begone! |
7647 Lord Anomen! Welcome home. Your father waits within. He is in the kitchen, deep in drink. |
7648 May I ask why you are High Merchant? You look more used to armor than finances. |
7649 Tell me, what trouble plagues your town? I help those in need on occasion. |
7650 I see. I suppose I should solve your little problem? Is that what you imply? |
7651 Reflection Shield +1 |
7652 You seem more a fighting man. How did you come by the title of High Merchant? |
7653 I am called <GABBER>. You spoke of trouble? Is there anything I can do? |
7654 I care little, but if people look my way suspiciously, I have no recourse but to help. |
7655 And what does "proving otherwise" involve? Must I watch my back in dark corners? |
7656 And I am <CHARNAME>. You seem more a military man than a "High Merchant." |
7657 My reputation is undeserved. Tell me what is wrong and perhaps I can help you. |
7658 Must I prove myself to you? Very well. Tell me your troubles and I will rescue you. |
7659 And I am Lord Indifferent. I don't show reverence when insulted at a glance. |
7660 He is angry with me? |
7661 Yes, m'lord. Nothing has changed. When your sister... died, things became worse. |
7662 I'd expected as much. Let him vent his bile on me if he so wills it. I am not the child that I used to be. <CHARNAME>, let us enter. |
7663 Incendiary Cloud |
7664 Incendiary Cloud (Evocation) Level: 8 Range: Visual range of the caster Duration: 1 turn Casting Time: 8 Area of Effect: 30-ft. radius Saving Throw: 1/2 This spell creates a billowing cloud of roaring flame. Any in the area of the spell must leave the cloud immediately or suffer 1d4 points of fire damage per level of the caster each round while in the area of effect, with a Save vs. Spell for half. |
7665 Finger of Death |
7666 Auto-Paused: Scripted |
7667 I don't have time to speak to you right now. My apologies, but I will return later. |
7668 I don't have time to speak to you right now. My apologies, but I will return later. |
7669 I don't have time to speak to you right now. My apologies, but I will return later. |
7670 Dragon Scale Shield +2 |
7671 Sentinel +4 |
7672 Finger of Death (Necromancy) Level: 7 Range: Visual range of the caster Duration: Permanent Casting Time: 5 Area of Effect: 1 creature Saving Throw: Neg. The Finger of Death spell snuffs out the victim's life force. The caster points <PRO_HISHER> finger at the victim after the incantation is complete, effectively ripping the life out of its body unless a Save vs. Spell is made with a -2 penalty. A creature that successfully saves still receives 2d8+1 points of damage. |
7673 Saving Grace +3 |
7674 Shield of the Lost +2 |
7675 Medium Shield +2 |
7676 Fortress Shield +3 |
7677 Pellan's Shield +2 |
7678 Large Shield +2 |
7679 Abi-Dalzim's Horrid Wilting |
7680 Abi-Dalzim's Horrid Wilting (Necromancy) Level: 8 Range: Visual range of the caster Duration: Instant Casting Time: 8 Area of Effect: 30-ft. radius Saving Throw: 1/2 This spell evaporates moisture from the bodies of every living creature within the area of effect, inflicting 1d8 damage per level of the caster. Affected creatures are allowed a Saving Throw vs. Spell for half damage. This spell is especially devastating to water elementals and plant creatures, who receive a penalty of -2 to their Saving Throws. This spell will not harm party members. |
7681 It will be as though we have never met. |
7682 When we threatened one of the Iron Throne merchants, he told us that his leaders were at Candlekeep. |
7683 Allies recruited for the struggle against Bodhi I asked Prelate Wessalen of the Most Noble Order of the Radiant Heart for assistance in the battle against Bodhi, but he has refused. His decision is final. |
7684 The prophecy of Sekolah In the underground sahuagin city, I played along with King Ixilthetocal's little schemes regarding my so-called place in Sekolah's prophecy until I tired of it and told him I was no longer interested. I would rather battle my way out of this place. |
7685 Small Shield +2 |
7686 Anomen returns home after his sister's death Anomen murdered Saerk's daughter, and then we did battle with Saerk, his son, and his guards. The son, Yusef, got away, but Saerk is dead. Anomen is in a dark mood. All that remains is to tell Lord Cor that the deed is complete. |
7687 I spent much of my career in the military, but other duties called me here. My family was influential, and it fell to them to provide a mayor for Trademeet. |
7688 It fell to my family to provide a leader, and I have done my best. You will find our guards the finest of the area, ready to protect all those that are deserving. |
7689 I see. Have you already decided if I am deserving or not? Don't keep me in suspense. |
7690 You will have no trouble from me, but if the dangers of the road have made my name a touch unsavory, I will not apologize. |
7691 You will have no trouble from me, but if the dangers of the road have made my name a touch unsavory, I will not apologize. |
7692 Angelo |
7693 That was a threat, was it not? What if I should decide to take offense? |
7694 I have decided that you shall be watched, but otherwise extended every courtesy. We are not above such social graces, but times have made them difficult. |
7695 Yes, yes, trouble around every corner. I assure you I shall lose no sleep over the matter. Goodbye. |
7696 And what exactly has been going on? Perhaps I can help and earn a bit of respect in the process. |
7697 Strength of character is to be admired, and you are welcome while you behave. We are under siege, but have not forgotten to give strangers due respect. |
7698 Shield of Harmony +2 |
7699 I thank you. Perhaps I can be of assistance after all. What is the nature of your troubles? |
7701 Escaping the asylum I released the inmates of the asylum and drove Irenicus off, but I will have to follow. He still has Imoen's soul, and mine. According to Saemon Havarian, Irenicus has plans in an elven city called Suldanessellar. The traitor offered to take me to the Forest of Tethir on his ship, but I don't trust him. I will follow the way Irenicus left, through the magic portal below. If I don't get my soul back, I will die. Or worse. I'll need to find the key from Irenicus's bedroom so that I can unlock the door to the portal. |
7702 Be'land |
7703 Admirable, though I still sense that you do not find my company to your liking. I'll be leaving soon enough. |
7704 You have not the charisma to make such a statement. You reek of arrogance. You may not be behind our current troubles, but I will watch you nonetheless. |
7705 That is your right. Perhaps I could look into your troubles to demonstrate my trustworthiness? |
7706 Then watch as I leave. I will not suffer your judgment, or that of any other. I leave you to your problems. |
7707 Take offense or not, you will obey the laws of decency while here. We are spread thin from the siege, but my guards can still handle such as you. |
7708 Then I shall pose no problem. In fact, I shall do what I can to help. What troubles you? |
7709 I will not stand for threats. If this be the courtesy you show strangers, then it is best that I leave. |
7710 Wail of the Banshee |
7711 Ring of Human Influence |
7712 Wail of the Banshee (Necromancy) Level: 9 Range: 0 Duration: Instant Casting Time: 9 Area of Effect: 30-ft. radius Saving Throw: Neg. At the culmination of this dreadful spell, the wizard screams like a banshee (groaning spirit). Everyone in the area of effect hears the awful cry. Those who fail a Saving Throw vs. Death die instantly. The caster and companions are immune to the effects of the wail. |
7713 Ring of Regeneration |
7714 Ring of the Ram |
7715 Bracers of Defense AC 5 |
7716 Bracers of Defense AC 4 |
7717 Bracers of Defense AC 3 |
7718 Bracers of Blinding Strike |
7719 Bracers of Blinding Strike |
7720 Trademeet has been here for generations, but now we are harassed from the strangest of sources. It has been a very difficult time for the local merchants. |
7721 Druids, belonging to a group that has long been peaceful. The people apparently captured one. Had I not locked him up, they would have quartered him in the street. |
7722 What is wrong? You have a scapegoat; torture him until the incidents stop. |
7723 And has he confessed, or have the people condemned him for being a druid? |
7724 I do not understand. You have your captive; the bargaining should be academic. |
7725 Ray of Enfeeblement |
7726 Ray of Enfeeblement (Enchantment/Charm) Level: 2 Range: Visual range of the caster Duration: 1 round/level Casting Time: 2 Area of Effect: 1 creature Saving Throw: Neg. By means of a Ray of Enfeeblement, a wizard weakens an opponent, reducing its Strength and thereby the attacks that rely upon it. The victim is reduced to a Strength of 5 for the duration of the spell unless a Save vs. Spell is made. This spell does not affect combat bonuses due to magical items, and those conferring increased Strength function normally. However the target receives all of the penalties for a 5 Strength such as attack and damage penalties as well as lower weight allowance. |
7727 So am I to help question this druid, or would you have me hunt his fellows? |
7728 I do not like the indifferent way you offer your services. If you don't wish to hear what is troubling my town, then tell me now. |
7729 I will help if I can. Speak your mind that I might know what I must do. |
7730 I do not. Perhaps it would be best if I simply left. |
7731 As it is, a scapegoat for the people's fears has already been found. I am not happy with this solution and could use some help if you are willing. |
7732 You had best give me the full story. I would know what I am going to get into. |
7733 No, I really have no interest in your troubles. |
7734 Very well then. I do not foresee an immediate end to this situation, so if you reconsider, come and speak with me again. |
7735 Do you wish to hear my request for help now? Answer affirmative and I shall explain what has been happening to disrupt the trade of the local merchants. |
7736 When we charmed the Harbor Master, he told us that there were quite a few Iron Throne merchant ships coming into port these past few weeks. He thinks they were bringing in iron. |
7737 Allies recruited for the struggle against Bodhi Aran Linvail has agreed to aid in the fight against Bodhi, even though the guild is weaker because of her. Any assassins he can spare will meet me beneath the Graveyard District when I am ready to face the vampire. |
7738 Investigate the deaths in the Umar Hills In Merella's cabin, I found a journal by the ranger and a note left by the adventurer I heard of earlier named Mazzy Fentan (left, it seems, for the unfortunate corpse present in the cabin). Both seem to implicate that a wolf pack is responsible for the killings, and both Merella and Mazzy went onward to investigate this pack... and have not returned. It seems likely that if I follow the directions given, I may find the answers to this mystery. |
7739 No, I have no time for this yet. |
7740 Speak on, and I shall see what I can do, if anything. |
7741 My reputation is undeserved. Tell me your troubles here. Perhaps I can help. |
7742 Very well, though any insults to follow will now be based on your insolent manner. Will you continue your posturing, or do you intend to try and help? |
7743 Keep your problems to yourself. I'm leaving. |
7744 Enough of these games. Tell what you need done, and I shall see if I can assist. |
7745 Mace of Disruption +1 |
7746 Well... heh heh heh heh... The prodigal son returns, heir to his mother's foolishness as always. Well, lemme ask you: How far have you roamed, son, running away from me? |
7747 Running the Five Flagons playhouse The play went well! Not without a hitch, perhaps, but then I was given little notice to suddenly play the lead before the most important audience the production was to face. I am surprised I remembered my lines at all. Still, the troupe did well enough that the play will be able to continue and remain established within Athkatla. |
7748 It took you long enough to get here. It wouldn't hurt you to come and see your father now and again. |
7749 Yet I was, and your father as well. Never forget that, boy! Your mother would still be alive if you children weren't such a handful. |
7750 You will listen to whatever I choose to tell you, Anomen. Respect your father, knightling. I am still the man of this family, and you will obey me! |
7751 Idiot boy! She's dead! Murdered by the Calishite fiends! |
7752 How do you think? It was Saerk the Calishite. It was not enough for him to take my business; he had to take my Moira too. |
7753 For years, I embarrassed him amongst the merchants, undercut his prices, and stole his customers. When my business failed, he had a monopoly on the Calimshan shipping routes. |
7754 He would not be happy until I had nothing. By the end, Moira was all that I had, and now he's taken her too. |
7755 The guards left months ago. I had no money to pay them with. Soon I will lose my house as well. Saerk has taken all of it... all of your mother's and sister's things... |
7756 I lost it because you abandoned your family. If you hadn't run away, Moira would still be alive. You should have been here to protect her! To save her from the brigands! |
7757 You should have been here, Anomen. Never forget that! It is too late to save her, but your work is not yet finished, Anomen. |
7758 As for your friends, they would do well to help you, for Saerk the Calishite is a very wealthy man and his gold shall be their reward. |
7759 Go then. She was cleansed on the pyre, and her ashes are kept in an urn by the pool. It was the place that Moira loved most of all. |
7760 You had best go with Anomen to his sister's memorial. It lies near the pool. |
7761 Speak not of my mother, drunkard. You were never worthy of being her husband. |
7762 Shut your mouth, Father. We've had this conversation before, and I've not the patience to listen to it again. |
7763 Yes, Father... I lost my temper, and I apologize. |
7764 Father, where is Moira, your daughter? What happened to her? |
7765 How did this happen? |
7766 But why would he kill her? She has nothing to do with your enmity. |
7767 Where were the guards? Why was she not protected? |
7768 He didn't take it, Father. YOU lost it... you lost it... |
7769 I'm sorry. I... I did not know... |
7770 What can be done? Moira is dead. |
7771 I must see Moira's remains first, Father. It will take but a moment. |
7772 <CHARNAME>, come with me to Moira's urn. I would speak with you. |
7773 Very well, I shall follow you. |
7774 I would rather not come with you. Cremated remains make me painfully aware of my mortality. It's quite depressing, really. |
7775 This way. |
7776 It is imperative that I speak with you. Please come to my sister's remains with me. |
7777 If you offer no assistance, then you are naught but a hindrance. Leave my home, for you are no longer welcome here. |
7778 Power Word, Silence |
7779 Power Word, Silence (Conjuration/Summoning) Level: 6 Range: 90 ft. Duration: 7 rounds Casting Time: 1 Area of Effect: 1 creature Saving Throw: None In using this spell, the wizard points at an individual and utters the Power Word. For the next 7 rounds, that creature cannot make any sound. This silence completely foils any spells that require verbal components. The only ways to counter this spell are either a Dispel Magic or a Vocalize spell. There is no Saving Throw. |
7780 Dwarven Thrower +3 |
7781 Hammer of Thunderbolts +3 |
7782 Power Word, Stun (Conjuration/Summoning) Level: 7 Range: Visual range of the caster Duration: Special Casting Time: 1 Area of Effect: 1 creature Saving Throw: None When a Power Word, Stun spell is uttered, any creature of the Mage's choice within visual range is stunned for the duration depending on its current Hit Points: 1 to 29 Hit Points: Stunned for 4d4 rounds; 30 to 59 Hit Points: Stunned for 2d4 rounds; 60 to 89 Hit Points: Stunned for 1d4 rounds; 90 or more Hit Points: unaffected. Note that if a creature is weakened so that its Hit Points are below its usual maximum, the current number of Hit Points is used to determine this spell's effects. |
7783 Power Word, Blind |
7784 Power Word, Blind (Conjuration/Summoning) Level: 8 Range: Visual range of the caster Duration: 6 rounds Casting Time: 1 Area of Effect: 10-ft. radius Saving Throw: None When a Power Word, Blind spell is cast, one or more creatures within the area of effect become sightless. The spellcaster selects one creature as the target center, and the effect spreads outward from the center, affecting all within a 10-ft. radius. This lasts for 6 rounds or until dispelled. All of the effects of blindness apply to the victims, such as a penalty to hit and to AC. The visibility range of the afflicted character is also decreased. |
7785 I do not stoop to such tactics, even in the darkest of times. Such methods have no place here. Doubly so because I do not believe he is responsible. |
7786 That is my dilemma. He claims he is here to investigate the druids, and I believe him. Unfortunately, many of our citizens already believe him guilty. |
7787 Phantom Blade |
7788 Phantom Blade (Evocation) Level: 5 Range: 0 Duration: 3 rounds + 1 round/level Casting Time: 5 Area of Effect: Special Saving Throw: None This spell creates a translucent, shadow-like, weightless area of magical force extending from the fingers of one of the caster's hands. The silent, blade-shaped construct's cutting edges inflict damage just as those of a real sword do. The caster wields the phantom blade as if proficient with it, at <PRO_HISHER> normal THAC0. The phantom blade acts as a +3 magical sword in terms of to-hit and damage bonuses as well as the type of creatures it can hit. However, due to its etheric nature, it causes an extra +10 damage against undead creatures. This sword can only be used by the caster and remains in <PRO_HISHER> hand for the duration of the spell or until dispelled. |
7789 One would think so, but he is not guilty, of this I am sure. I can tell these things. He says he has been sent to investigate the druids himself. |
7790 Heavy Crossbow +2 |
7791 Something like that, though it is more complicated. He is not guilty, of this I am sure. He says he has been sent to investigate his fellow druids. |
7792 What I would have you do is escort him to his task, or see to it yourselves, whichever you prefer. I would seem to be collaborating if my men or I were to help him, and alone he may not make it out of town. Will you help? |
7793 Giant Hair Crossbow +3 |
7794 Light Crossbow +2 |
7795 I will speak with him and see if I can help. If there is anything I can do, I will do it. |
7796 Very well, though if we are challenged by any townsfolk, it will be their deaths. |
7797 I will decide only when I have spoken with this man. |
7798 I will help, but I must ask what I stand to gain. Ample payment should be given. |
7799 I need to gather a large amount of coin to rescue a friend being held by the Cowled Wizards... so I would like a reward. |
7800 Necaradan's Crossbow +3 |
7801 I have no interest in this. I must refuse for now. |
7802 Phantom Blade |
7803 Phantom Blade |
7804 I thank you. I will allow you to pass so you might speak with him. He may leave under promise of your care. Keep me apprised of the situation. |
7805 Spear +2 |
7806 Those that attack will have taken their lives into their own hands. Do what you must, but I will not tolerate the killing of innocents. Keep that in mind. |
7807 Spear +3 |
7808 Tenser's Transformation (Alteration) Level: 6 Range: 0 Duration: 1 round/level Casting Time: 6 Area of Effect: The caster Saving Throw: None Tenser's Transformation is a sight guaranteed to astound any creature not aware of its power, for when the wizard casts the spell, <PRO_HESHE> undergoes a startling transformation. The size and strength of the wizard increase to heroic proportions, and <PRO_HESHE> becomes a formidable fighting machine. The spell causes the caster to become a berserk Fighter: <PRO_HISHER> Hit Points double, and all damage <PRO_HESHE> sustains is first detracted from this magically-gained life; <PRO_HISHER> Armor Class gains a +4 bonus up to a maximum Armor Class of -10; and all <PRO_HISHER> attacks are made as though <PRO_HESHE> were a Fighter of the same level (i.e. the wizard uses the combat values normally reserved to Fighters, although no extra attacks per round are gained). Each attack also receives a +2 bonus to hit and damage rolls. The effect lasts for the duration of the spell or until dispelled. |
7809 Fair enough. You may pass and speak with him. He may also leave under promise of your care. Good luck. |
7810 We are a merchant town. If the attacks are stopped, it will be a return to business and profits. Many of the merchants would be grateful if such were to happen. |
7811 That will suffice for now. I will speak with this druid. |
7812 That is no guarantee. Take up a collection or something; offer a real reward. |
7813 There will be no donations; the people already think they have their culprit. Once they know the truth, they will be more generous. That is all I have to offer. |
7814 It is not enough. You will have to find the answers to your problems yourself. |
7815 That will have to suffice then. I will speak with this druid. |
7817 Sling +2 |
7818 Arla's Dragonbane +3 |
7819 Sling of Arvoreen +4 |
7820 As you wish, though if you were to reconsider, I do not see an end to this situation coming any time soon. |
7821 Have you reconsidered? We could still use your help, even if some of the other citizens do not think so. |
7822 What exactly was the trouble again? Could you repeat what you said earlier? |
7823 Sling of Seeking +1 |
7824 I will speak with this druid. Let me pass. |
7825 Sorry, but I still have no interest. |
7826 See to it that you speak with the prisoner soon. The people are itching for a burning. |
7827 Anything you can do to help that druid will also help us. See to it that he succeeds. I thank you for your efforts. |
7828 We are in your debt for whatever you did. I thank you, and Trademeet thanks you. Not only have the attacks stopped, but we have received reparations from the remaining druids. |
7829 Hail and hello! Excuse my jovial manner, but we have been celebrating. Trademeet was under siege not long ago, and now the attacks have simply stopped. |
7830 I kept him for his own safety, but now I'm not sure what to do with him. Perhaps you could escort him out of town? Either that or just see that he knows he can go. |
7831 Mordenkainen's Sword |
7832 Mordenkainen's Sword (Evocation) Level: 7 Range: 0 Duration: 1 round/level Casting Time: 7 Area of Effect: Special Saving Throw: None Upon casting this spell, the wizard brings into being a shimmering, sword-like plane of force that leaps into the wizard's hands. The sword acts as a +4 weapon in all respects and deals 5d4 points of damage upon hitting a target. Once the spell is cast, the sword will float in the air completely under the caster's control. This does not prevent the caster from doing any other actions during the spell's duration. |
7833 I took care of your problem. A Shadow Druid took over the local grove. |
7834 Perhaps he would travel with me. I have developed an appreciation of druids. |
7835 I have no interest in helping this prisoner of yours. |
7836 You seem honest enough, though I have no way of proving it. I extend the thanks of the town if it is true, though I am still left with this Cernd fellow inside. |
7837 Perhaps he might. You shall have to ask him. I leave you to it. Other concerns of the town must still be dealt with. |
7838 Then I shall free him. A pity you will not meet him; he's interesting, and keen on traveling. Farewell. Other concerns of the town must still be dealt with. |
7839 I will speak with him. No doubt he would like to be elsewhere. |
7840 I have no interest in him. |
7841 Very well, I shall follow you. |
7842 I will not come with you. |
7843 Surely if Saerk killed my sister, I must avenge her murder. Yet killing for the purpose of revenge is murder by the tenets of the Order. I know not what I should do. |
7844 Lord Coprith is a fine man, but I expected he could not hold his people's vengeance. I am Cernd. Will you name yourselves so I know my persecutors? |
7845 Ahh, the blight shall pass, and I will return to cultivate better relations when the time is right. |
7846 Your father is correct... your sister's murder cannot go unpunished. Saerk is clearly evil, and is it not every knight's responsibility to destroy evil? |
7847 Do not let these thoughts of vengeance cloud your judgment. Killing for revenge is murder. Saerk must be brought to justice, and you must be the one to ensure that it is done. |
7848 The answer is obvious. Everything that is wrong with this situation is the product of this man Saerk's scheming... your father's poverty and sister's death both. Saerk's life shall surely be forfeit for that of your sister's, and his wealth will become your father's. |
7849 Mordenkainen's Sword |
7850 Mordenkainen's Sword |
7851 Black Blade of Disaster |
7852 Black Blade of Disaster (Evocation) Level: 9 Range: 0 Duration: 18 rounds Casting Time: 4 Area of Effect: Special Saving Throw: None This spell enables the caster to create a black, blade-shaped planar rift about three feet long. It jumps into the caster's hand and is used as a normal sword, remaining there for the duration of the spell. The caster is considered to be proficient to the point of Grand Mastery in this weapon. The sword acts as a +5 weapon and deals 2-24 damage to its victims. Also, every time it hits a target, the victim must make a Save vs. Death at +4 or be disintegrated. There is also a 10% chance with every hit that the sword drains 4 levels from the target and heals the wielder 20 Hit Points. |
7853 Black Blade of Disaster |
7854 Black Blade of Disaster |
7855 Lord Coprith sent me. I am to escort you out of town and help in any way I can. |
7856 Coprith sent me, but I don't trust you. What exactly are you trying to do here? |
7857 I am indifferent about you. Once you are out of town, you are on your own. |
7858 I am <GABBER>. Lord Coprith has asked that I escort you out of town. |
7859 Coprith wants me to take you safely out of town. What is going on? |
7860 My name is unimportant. I will escort you out of town and then you are on your own. |
7861 Coprith chose well: Caution will win the day. I will endeavor to tell you what I know, but I did not have long to gather information. |
7862 Do you not think that the killing of Saerk could be considered a revenge murder by the Order? |
7863 What if the merchants did send me? What's in it for me to save you? |
7864 Saerk is no less evil than a ghoul or demon, and deserves what you will give him. |
7865 I am called <GABBER>. What have you to offer me in exchange for freedom? |
7866 We should be going. Best that we do not test the patience of the local townsfolk. |
7867 What has poisoned their opinions? Their leader is sensible enough. |
7868 Perhaps it could, but would you be willing to let your sister's killer go free so that you can join the Order? |
7869 I won't try to mislead you. It will most likely be seen as a crime by the Order. |
7870 What you say holds truth; yet, as my father says, I am honor-bound to find my sister's killer and take his life. |
7871 As you would have it, though I would ask that you at least hear me out. Please, the seed can only hope to flourish if the rain and winds cooperate. |
7872 Their only concern is my death, but I have nothing to offer for crimes I have not committed. There may be tracks from the scene, but they do not lead to me. |
7873 If that is how you feel, we will help you find this murderer. |
7874 It is not unheard of, but the attacks have me worried. It can only lead to greater evils; these people will eventually strike out as an animal cornered. |
7875 It is the duty of any druid to find this new leader and ascertain if this is for the best of nature. The attacks on the merchants only serve to alarm me. |
7876 You are honor-bound to the vows you made to the Order. The path you are considering is evil, Anomen... Do not take it. |
7877 So shall it be. We shall set things aright and rid this world of an evil man. Come, <CHARNAME>, I must return to my father. |
7878 I might succeed alone, but I would much rather have the backing of a group, one that will also benefit from my service. Are you up for the task? |
7879 If I kill you, the merchants might reward me anyway. Can you offer better? |
7880 I might have use for you. What is it you need? What has been happening here? |
7881 Speak then, and tell me exactly what it is you fear is going on here. |
7882 Please, you must see through the briar and realize that reaching the other side will benefit everyone, even if not with cold coins at the front. |
7883 I will listen, though my mind is made up. |
7884 I am not quite sure, but I have suspicions. I will try to tell you what I know of this. |
7885 Yes, I will help as best I can. Join with me, and we shall do what must be done. |
7886 I will participate in this little endeavor, but only so long as there is benefit for me. |
7887 I will help as best I can, but I do not wish any more traveling companions. |
7888 I cannot help at this time. I am truly sorry, but I must decline. |
7889 This holds no interest for me and neither does your company. Go on your way. |
7890 Speak then, and I shall decide whether to help for free after I know what is going on. |
7891 Perhaps if there was possibility of loot... Tell me what you believe is going on. |
7892 I will require much more time if I must do this alone. Here is the grove on your map in case you change your mind. Think about it. Fare ye well for now. |
7893 Playhouse Deed |
7894 I cannot help at this time. I am truly sorry, but I must decline. |
7895 This holds no interest for me and neither does your company. Go on your way. |
7896 You will decide your own path. I will be near the druid grove if you change your mind. Here, I shall mark it on your map. That is all I can do for you. |
7897 But I fear what we will find this time. I will indicate it on your map. We had best make haste lest the nuts fall and grow before we even shake the tree. |
7898 Only if there is benefit for me. Join and lead the way, but I won't risk my neck. |
7899 All druids eventually travel to the grove to challenge for status. You will be affected as well if we fail. The grove is on your map. Let us go quickly. |
7900 Nor should I expect you to. Druids alone should handle these squabbles, but I am thankful for what help you can give. Come, the grove is on your map. |
7901 I will help as best I can, but I do not wish any more traveling companions. |
7902 You adopt his cause but not his company? As you wish, but I will make certain the matter is given due attention in his absence. |
7903 I will mark its location for you on your map. Do hurry. What transpires there will regrettably affect others outside the order. |
7905 Think hard on this! This matter is near and dear my own heart, and it deserves due care and attention! |
7906 ****** NEED AUTO-LINK |
7907 Playhouse Deed |
7908 Ooo, that'll leave a mark! |
7909 Like the seasons that inevitably turn the world, so must I have known that we would meet again. I trust you are here to help investigate the druid grove? |
7910 It is exactly in these kinds of situations that my mettle is to be truly tested. It is not so much to join the Order as it is to do what I have sworn to do. |
7911 I must insist that we go to the druid grove and confront the wayward druids there. If we do not, I will be forced to leave your company. The sun dost set, and night shall remove the safety of the light. |
7912 I agree that you are bound by your vows, but the honor of your family and your sister's memory must come first. Saerk must die for what he has done. |
7913 He can keep his hatred and drown his sorrows as he has always done. Yet the question of my sister's murder remains. |
7914 This is a matter that is best handled by the local authorities. |
7915 To be honest, I'm not sure that I trust your father's version of events. All that he speaks of seems to be colored by his hatred of Saerk. |
7916 Sir William Reirrac |
7917 Death Spell |
7918 Death Spell (Necromancy) Level: 6 Range: Visual range of the caster Duration: Instant Casting Time: 6 Area of Effect: 30-ft. radius Saving Throw: None When a Death Spell is cast, it snuffs out the life force of creatures within the area of effect, instantly and irrevocably. Creatures with more than 8 Hit Dice are immune to this spell with the exception of summoned creatures, which are automatically slain. Only enemies are affected by this spell. |
7919 What path shall I choose? If I choose vengeance, I shall avenge my sister's murder but be damned by the act. If I choose to keep my vows, I will dishonor my family. What shall I do? |
7920 I'm sure that many of the Order have faced difficult choices and yet have chosen to keep their vows. Do not take a mission of revenge. |
7921 The killer of your sister must not escape justice. Kill Saerk and honor your family and the memory of your sister. |
7922 I'm sure that many of the Order have faced difficult choices and yet have chosen to keep their vows. Do not take a mission of revenge. |
7923 Come, let us return to my father. He may yet be convinced to follow the lawful path. It is not my place to take revenge. Such an act would lead to chaos. |
7924 Enfeebled |
7925 Yes, I would be glad to have you in my party and help as best I can. |
7926 I will allow you in my group, but this task is not truly mine and I won't treat it as such. |
7927 I will help, but I must do so on my own. Tell me what to do, and I will do it myself. |
7928 I will help, but I must do so on my own. Tell me what to do, and I will do it myself. |
7929 I will help, but I must do so on my own. Tell me what to do, and I will do it myself. |
7930 Protection From Magic Energy |
7931 Protection From Magic Energy (Abjuration) Level: 6 Range: Touch Duration: 1 turn/level Casting Time: 6 Area of Effect: 1 creature Saving Throw: None When the spell is cast, it confers 100% invulnerability to all magic-based attacks such as Magic Missile or Abi-Dalzim's Horrid Wilting. This effect lasts for the duration of the spell or until dispelled. |
7932 No, I am not. |
7933 No, I am not. |
7934 No, I am not. |
7935 Cleric's Staff +3 |
7936 Quarterstaff +2 |
7937 Staff of Rynn +4 |
7938 Staff of the Woodlands +4 |
7939 Staff of the Magi |
7940 Battle Axe +1 |
7941 Good. We should seek druids near the grove first; they will be indications of how serious the problem is. They may recognize me, but we shouldn't count on it. |
7942 We should first investigate the druids of this grove. They may recognize me and let us pass, though that would depend on how far into evil they are. Let's go. |
7944 There's a WHAT in their chicken? I purchased a beljuril gem from a farmer in Imnesvale who had hidden it from thieves inside one of his chickens. I paid the man a fair price, for which he was glad... apparently, his adventurer daughter had paid for the gem with her own life. |
7945 Go and investigate the local druids. See how far their taint runs and then return to tell me. |
7946 Sling +3 |
7948 Then I will tell you what is needed. Investigate the local druids. See what they are doing and whom they follow. I must know where the taint originates. |
7949 You would cast this man aside! I cannot allow this! As a servant of nature, I will not allow you to ignore the plight of this place! |
7950 Time is not our ally in this matter. A few days at most, though at the end of a tenday, I can wait no longer. |
7952 My dear, your waves of anger may move smaller stones, but the patient stream will carve a mountain. If <PRO_HESHE> wants to help alone, so be it. |
7953 Of course, such selfish needs should not be your motivation. If nature cannot compel you, perhaps you should not be a druid. |
7954 Nature has no better a servant than I! I will help, but I will do it on my own! |
7955 I refuse. I have no wish to participate in this. |
7956 I refuse. This is not my concern. |
7957 The winter before you will be long and cold. When you change your mind, I will need insight on the local druids. Return if you find how deep their taint goes. |
7958 Not your concern?! You have been given due opportunity to show you are one with nature, and you have instead chosen to spurn her when she is in need! |
7959 Now, child, they will face the task eventually. A druid must eventually challenge for the title of Great Druid, but not while the druid grove is compromised... |
7960 I have not your patience! <CHARNAME>, do you accept this duty or do you claim it is not your concern? Speak! And be warned that your life is in the balance! |
7961 Very well, it seems I have little choice. |
7962 No, I do not believe your threats. |
7963 Nature is better off without your pathetic whining! Here you shall die! |
7964 If that is your choice, so be it. I will remain here until I can accomplish this task on my own. Perhaps if you change your mind... well, we shall see. |
7965 Such insolence! How dare you let your duty to nature fall flat! I should... |
7966 Now, child, it is our duty. If they do not follow, then that is their choice. I request that you stay with them as guide even if they do not follow our tenets. |
7967 You return as the dusk, though I hope you choose not to bring darkness to this meeting. Have you decided to aid in the cleansing of this druid grove and end the suffering of Trademeet? |
7968 I will do what I can, though I do not wish you in my group. |
7969 I will help. Join with me and point the way. |
7970 No, I will not. |
7971 Then nothing has changed. Leave me. |
7972 Your investigations have been fruitful? Let us examine them for possible solutions to this regrettable situation. Speak what you have learned of the local druids. How are they tainted? |
7973 I do not have anything to tell you yet. |
7974 I do not have anything to tell you. You should join me so we can look together. |
7975 Boots of Etherealness |
7976 Boots of Lightning Speed |
7977 Nay, Father. It is time for this foolishness to end. |
7978 Only that killing Saerk in vengeance would be murder as surely as my sister's death was. |
7979 Not in the manner that you suggest. We must take these charges to the magistrate. This is the only way to end this circle of violence that you have trapped us within. |
7980 Bylanna Ianulin is a good and noble woman. You said this yourself before you slipped into the foul clutch of the drink. |
7981 I will not allow him to go free! He shall be taken before the courts if he is indeed the one who murdered my sister. |
7982 Do you have proof, Father? |
7983 Boots of Elvenkind |
7984 Gloves of Missile Snaring |
7985 Gloves of Pickpocketing |
7986 Gloves of Healing |
7987 Amulet of 5% Magic Resistance |
7988 Kaligun's Amulet of Magic Resistance |
7989 Periapt of Life Protection |
7990 Necklace of Form Stability |
7991 This deed gives the holder ownership of the playhouse found beneath the Five Flagons. |
7992 Amulet of Spell Warding |
7993 Being a servant of nature, you will recognize the danger. The balance of this area is in disarray, and once it falls, there will be hardship for all. |
7994 Meet with Tolgerias the Cowled Wizard A man by the name of Madeen has told me of a Cowled Wizard who wishes to hire someone to perform a service for him. The wizard's name is Tolgerias, and he can be found in the main government building in the Government District. |
7995 The hunt for Valygar Corthala I have agreed to find a man named Valygar Corthala, a murderer who has killed two Cowled Wizards, and bring him dead or alive to Tolgerias in the government building in the Government District. According to the wizard, Valygar holds a great hatred of magic... and since wizards are distrusted in the city in general, he feels I will have a far better chance than most in tracking down the man. According to the wizard, Valygar comes from a noble family and may be hiding in the city or outside. One clue, at least, is that he has a house in the Docks District... perhaps a place to start looking. |
7996 Yes, I see you have a druid with you. Jaheira, is it? She will also be concerned, for she will know the danger of balance lost. |
7997 You have the ranger Minsc in your group. Likely he will also understand the danger of balance being lost, even though I have heard he has lost his own. |
7998 Then please continue your search. If attacks such as these are allowed to continue, it threatens the balance of the whole region. |
7999 That would be best. I know many of the druids that once frequented this area. Perhaps they will be sympathetic. Come, we must hurry to the grove. |
8000 Do you know of them? They have forsaken balance in favor of militant action. They believe they follow the Earthmother, but blood is not fitting tribute. |
8001 Aye, now I see. Such has always been the case in this household. This is about you and only you. Your daughter's death means nothing beyond how it affects your pride and your comfort. |
8002 I will not, Father. I suggest no evil. I suggest the lawful path. |
8003 I have obeyed you all my life and received naught but bitterness in return. My friend and I shall take this matter to the magistrate, as the law requires. |
8004 Don't do this, Father... |
8005 I have been cowering at your feet for all my life. Goodbye, Father. Perhaps I shall see you again before you drink yourself to death. |
8006 Come, <CHARNAME>, let us leave... we should go and see the magistrate in the Council of Six building and see if anything can be done, despite Father's venom. |
8007 You have seen the lifeless ashes of your sister, Anomen. Let not this terrible act go unpunished! Gird thy heart with righteous anger and slay thy sister's murderer! |
8008 What do you mean to say, Anomen? |
8009 The destruction of evil is never considered to be murder. Do not these knights that you seek to join take such missions themselves? |
8010 You fool boy! The magistrate will do nothing. She is a pawn of Saerk! |
8011 You dishonor Moira's memory! You would allow the killer of your sister to go free? You are despicable! You are an insect! |
8012 How can you doubt such a thing, boy? Saerk is the killer! |
8013 The proof lies in the fact that he has taken everything else from me! Killing Moira would complete my defeat. |
8014 Boy, you've fallen in with evil! Step back from the line and honor your family before it's too late. |
8015 Again I say, obey me, Anomen! |
8016 If you step out that door, then you must never come within again. |
8017 Shut your mouth! If you leave now, you are forever banished from this place. You will be cast from this family and become a nameless dog, not fit to cower at my feet. |
8018 You are nothing, boy! Nothing! |
8019 A woman named Faldorn has taken over. She is a Shadow Druid at heart. |
8020 Patricia |
8021 I spoke with Faldorn, a Shadow Druid. She awaits challenge from another druid. |
8022 I spoke to the Shadow Druid Faldorn. She challenged me, because only a druid can remove power from her. |
8023 I spoke with the Shadow Druid Faldorn. I think she made sense. I may side with her. |
8024 Faldorn smells of honey, but she will undoubtedly crush any foolish enough to taste of it. Forgive my repetition, but we must get back to the business at hand. |
8025 Squire Anomen, a word if you please. |
8027 Get out of my house, dogs! You have corrupted my son. I would spit in your face, but you aren't worth the effort. |
8028 You have seen the grave of your sister, Anomen. Let this terrible act not go unpunished! Gird thy heart with righteous anger and slay thy sister's murderer! |
8029 The dog huddles in his mansion in the Bridge District, plotting further indignities for me. It is a huge house in the center, ill-gotten by the bastard, no doubt. |
8030 Return to me when you have accomplished your task. Your friends may keep what treasure they find within Saerk's house, and I shall honor their names forevermore. |
8031 So shall it be done, Father. Saerk will die for his deeds. Where might we find him? |
8032 We go then. |
8033 Have you done what you must do? Is Saerk dead? |
8034 Excellent, my son. Return to me when you have accomplished your task. Your friends may keep what treasure they find within Saerk's house, and I shall honor their names forevermore. |
8035 His defenses are many, but he shall soon fall. |
8036 Have you done what you must do? Is Saerk dead? |
8037 Oh, my son, my son! You have grown strong in your absence! Perhaps this knighthood you seek is the true path after all. I am proud. You have restored our honor and our fortune. |
8038 You did very well indeed, boy. Will you return to stay with me now? |
8039 I must get going, son. My old employees must be found and reinstated. I shall send for you when things have been set aright, Anomen. Goodbye, son. |
8040 It... it is done, Father. The murderer is dead, and I pray that Moira's spirit rests easy because of it. |
8041 Thank you, Father. |
8042 I should like to, but my duties call me. I must return to the road. |
8043 Goodbye, Father. |
8044 Periapt of Proof Against Poison |
8045 I spoke with the Shadow Druid Faldorn. I think she made sense. I may side with her. |
8046 Cor Delryn is not in at present. He is away in Calimshan on business. He would like the estate to be left alone while he's gone. |
8047 I am Sir Ryan Trawl, a paladin of the Most Noble Order of the Radiant Heart. In Torm's name, I greet thee. |
8048 Indeed it has. In the name of the prelate, the council requests your return to the High Hall. |
8049 So shall it be. In Torm's name I bless thee, Anomen. |
8050 I shall see you at the High Hall, Anomen. Good luck! |
8051 How may I be of assistance? |
8052 I greet thee also. The time has come? |
8053 I shall return and stand in Helm's light to be judged for my deeds and strength of arms. |
8054 And also thee. |
8055 My thanks, Sir Trawl. I look forward to our next meeting. |
8056 It is not in my nature to complain, but as you know, I must make my way to the High Hall in Athkatla to be judged for knighthood. I was to have been there by now. Shall we go, or will I be forced to leave the party? |
8057 What are you talking about? |
8059 Perhaps it is best if you leave. I have no time to take you to Athkatla. |
8060 Cloak of the Sewers |
8061 Cloak of Elvenkind |
8062 Invisible Stalker (Conjuration/Summoning) Level: 6 Range: 120 ft. Duration: 9 hours Casting Time: 9 Area of Effect: Special Saving Throw: None This spell summons an invisible stalker from the Elemental Plane of Air. This 8-Hit-Dice monster obeys and serves the caster in performing whatever tasks are set before it, even if this means being sent to certain death. The creature remains under the caster's control for 9 hours or until it is killedâ€â€at which point it will return to its native plane, only slightly annoyed at having to serve a mortal. |
8063 Cloak of the Stars |
8064 Globe of Invulnerability (Abjuration) Level: 6 Range: 0 Duration: 1 round/level Casting Time: 6 Area of Effect: 5-ft. radius sphere Saving Throw: None This spell creates an immobile, faintly shimmering magical sphere around the caster that prevents any 1st-, 2nd-, 3rd-, or 4th-level spell effects from penetrating (i.e., the area of effect of any such spells does not include the area of the Globe of Invulnerability). This includes innate abilities and effects from devices. However, any type of spell can be cast out of the magical sphere, and these pass from the caster of the globe to their subject without affecting the globe. 5th- and higher level spells are not affected by the globe, and magical attacks of 5th-level or higher, such as Spellstrike and Pierce Magic, can bring it down. |
8065 Flesh to Stone (Alteration) Level: 6 Range: Visual range of the caster Duration: Permanent Casting Time: 6 Area of Effect: 1 creature Saving Throw: Neg. This spell turns flesh of any sort to stone. All possessions on the person of the creature likewise turn to stone. The intended subject of the spell receives a Saving Throw vs. Spell to avoid the effect. If a statue created by this spell is subjected to attacks of any sort, it will shatter into tiny pieces, making it impossible for the creature to be returned to flesh. The reverse of this spell may be cast upon the victim in order to restore life, but this is the only way. |
8066 Ring of Djinni Summoning |
8067 There is no need for you to leave. We shall travel there posthaste. |
8068 I refer to, of course, my possible acceptance into the Most Noble Order of the Radiant Heart as a knight. We must travel there soon, else I shall be judged unworthy by default. |
8069 This must be stopped before forces from Trademeet seek revenge. The toll on the wood and the people alike will be horrendous. |
8070 We shall travel to the High Hall now. |
8071 Perhaps it is best if you leave. I have no time to take you to the Radiant Heart's headquarters. |
8072 Find Familiar |
8073 Such dark rituals are frowned upon, but Shadow Druids stop at nothing. We have but one option: She can be challenged, but only a druid can do it. |
8074 I could challenge her. It would only be right for me to do so. |
8075 You could challenge her. That appears to be why you have come here. |
8076 Jaheira could challenge her. She is a very determined servant of nature. |
8077 She will likely take your challenge, though it will be dangerous. You will not have the benefit of your fellow party members. Do you wish me to accompany you? |
8078 No, I will do this myself. |
8079 Yes, join my group and we shall go right now. |
8080 It is indeed. I must restore balance before the local settlers grow to hate nature. Should we present as a group, or should I go alone? |
8081 I would be honored to come with you. Join my group and we shall leave immediately. |
8082 I do not have room for you in my group. I will make the challenge myself in your stead. |
8083 Yes, I think she would be honored, as any druid should be. Go to Faldorn to challenge. All will become clear after that. Do you wish me to come as well? |
8084 Yes, join my group and we will leave right now. |
8085 No, we will do this on our own. |
8086 Very well. I await here in the dark for the dawn to rise. Go quickly. |
8087 Excellent. We are all the stronger having joined. Let's go quickly, before she rallies any more wayward druids to her cause. |
8088 Ring of Danger Sense |
8089 I do not have room for you in my group. Jaheira can make the challenge in your stead though. |
8090 No, you were wise to seek council when tempted. You would not have lived to see the dawn. Forgive my repetition, but we must get back to the business at hand. |
8091 Ring of Lock Picks |
8092 Ring of Air Control |
8093 No, I have no room for you at this time. I will just observe. |
8094 Then we will go there presently and you may watch my victory or defeat. For all concerned, I hope I am the champion nature deserves. |
8095 Ring of Earth Control |
8096 Ring of Fire Control |
8097 Is that how you repay the assistance that I have offered you? You've nary a loyal bone in your body, <CHARNAME>. So be it. I shall travel to the High Hall on my own. |
8098 It will no more do that than pigs will fly south come winter. This matter is urgent, and I will not wait forever. |
8099 Excellent. Let us waste no more time with idle chatter. |
8100 I need not put up with this nonsense. I shall set out on my own for the High Hall since you seem intent on keeping me from my commitments! You have caused me to be late in arriving at my own Judgment. |
8101 Sir Ryan Trawl! I have arrived and am prepared to be Judged. |
8102 How much longer will you wait? I don't want you leaving in the middle of a battle. |
8103 I will go when I am ready to do so. This will wait for my attention. |
8104 I'm not quite sure what you just said, but I'm sure you are right. We will go soon. |
8105 I thank you. Once this matter is resolved, I will be more than happy to assist you in your endeavors. |
8106 I feared Shadow Druids were to take this land and was sent from the north to investigate, but now I hear I am no longer needed? |
8107 That is true. We saw the trouble brewing in this place and decided to take action. |
8108 It seems you were not needed at all. Go on your way. This place is in capable hands. |
8109 You have heard correctly. You are free to go if you have no other business here. |
8110 Staff of Air +2 |
8111 Staff of Earth +2 |
8112 Staff of Fire +2 |
8113 Staff of the Magi |
8114 You look to be a wandering sort; would you consent to my joining with you? I can best keep watch o'er the land if I am traveling through it. |
8115 Certainly, I would be glad to have you. Come, we must be off. |
8116 No, thank you, but I have no need of you at the moment. Perhaps another time? |
8117 All right, but do try to keep quiet. I need another back, not another voice. |
8118 I have no need or desire to have you around. You are of no use to me. |
8119 Well, no need to be rude about it. I shall take my leave and go to the grove where I may be of some use. If you have a change of heart, you may find me there. |
8120 Excellent, Squire Anomen. The prelate waits within. May Torm be with you on this day. |
8121 Staff of Power |
8122 Perhaps. I shall make my way to the grove in the meantime and help in the reorganization. I will be there if I am needed. |
8123 Well then, where should I go? I could go to the grove, but Verthan was likely installed as a temporary leader, and he is more than capable. |
8124 And also with you. |
8125 Step inside the hall. I shall speak with you when you are finished. Your party may accompany you if you wish. |
8126 Meet with Tolgerias the Cowled Wizard Tolgerias, the Cowled Wizard in the government building, has promised to find out some information on Imoen if I perform the service that he is asking of me. |
8127 The hunt for Valygar Corthala It appears that Tolgerias, a Cowled Wizard, has taken my promise to perform an unnamed service for him seriously. He had asked me to track down a man by the name of Valygar Corthala and bring him back dead or alive. I refused... and may face retaliation from the Cowled Wizards as a result. |
8128 The hunt for Valygar Corthala Tolgerias has stormed off, accusing me of betraying him and the Cowled Wizards... something I may come to regret if they decide to retaliate against me for it. |
8129 The hunt for Valygar Corthala Although I am unsure why, a group of Cowled Wizards led by a mage named Tolgerias attacked me after I had found a tax scroll in the home of a man named Valygar Corthala. It seems they are looking for the man... and are willing to destroy anyone who finds out too much about what they are after. |
8130 A new season comes, and growth is renewed. I am grateful for your indulgence. |
8131 Hmm, I wonder if I will enjoy your company. Still, even vicious animals have a place in the order of things. I will give you your due if you give me mine. |
8132 Staff of Thunder and Lightning +2 |
8133 As slowly as the seasons crawl, slower still is our progress! I must go to the druid grove, and I must do it soon. If you will not guide the group in that direction, then I will have to go on my own. |
8134 I would, my friend, but this IS my home and it is YOU who intrude. Well, it was my home, but the winds of nature did take my sails and I had to follow the... |
8135 Typical Guard |
8137 I do wish it. <CHARNAME>, follow me and observe the Judgment. |
8138 Staff of Curing |
8139 Anomen Delryn, son of Cor and Moirala, do you stand before me pledged to the service of justice? Do you stand before me pledged to the service of righteousness? |
8141 Prelate of the Order, I so stand. I pledge my life to the service of justice and righteousness. |
8142 Anomen Delryn, do you stand before me seeking a knighthood of the Order? |
8143 I do so stand. |
8144 Do you stand before me prepared to accept the Judgment of Torm? Are your actions and those you travel with laid bare? Shall I judge you as I have been judged? |
8145 My past and my actions I lay bare before you. I ask that you judge me as you have been judged. |
8146 May the spirit of Torm enter this chamber! May my Judgment be unclouded. Welcome to this place, Anomen. Is there aught that you would say before we begin? |
8147 Thank you, Prelate. I would say that all of my life I have dreamed of this day, and becoming a knight is the culmination of those dreams. Judge me as you have been judged. |
8148 So shall it be. The Judgment is clear. Anomen Delryn, you have proven yourself worthy. I dub thee Sir Anomen. Knight of the Order, arise and give your oath. |
8149 I question the throwing away of the apple while it is still green, but this is your group to lead. I will remind you that our mission at the druid grove is far from complete. I will await you near the grove. Do not be long. |
8150 Under witness of all gathered, I swear to uphold the honor of the Order for as long as I shall live. I pledge my dying breath to the service of good. In Helm's name, I thank thee, Prelate. I swear that I shall never falter 'neath the banner of Helm. |
8151 Go then, Sir Anomen, and serve the cause. You shall serve beneath the paladin Ryan Trawl, a righteous man. May Torm bless thee. |
8152 If that is what you wish, though I have enjoyed the interesting travels we have made. If you wish to meet with me again, I will be at the druid grove. |
8153 And also thee. <CHARNAME>, I must speak with Sir Ryan Trawl now. |
8155 Forge |
8156 mplayer |
8157 Staff of Command |
8158 Fennecia's Home |
8159 start over |
8160 Polymorph abilities have been added to your Special Abilities menu |
8161 It will be a while before all is well, but for now things are stable. I might even be able to leave... if you had need of an extra hand once more. |
8162 I do. Join the group and let's go. |
8163 Not yet, but perhaps later. |
8164 Off to travel the world once more, I do so like seeing so much of nature, even what is constrained within the cities. |
8165 An ancient adage this is, yet fitting: If you've nothing pleasant to say, Anomen, say nothing at all. |
8166 The judgment is clear. You occasionally choose the righteous path, but have not satisfied our requirements. You are cast from this Order. |
8167 Helm of Brilliance |
8168 You cannot do this! I am not an evil man! I struggle daily in the quest for goodness. |
8169 Skull of Death |
8170 Zombie Change |
8171 You have slain a man in revenge. By killing Saerk, you have committed an unforgivable sin. Consider yourself lucky to be able to leave with your life. |
8172 A man called Garren lost a child to kidnappers. You and your party did nothing to save this child. This is an unforgivable sin. Leave now and never return. |
8173 Anomen, do not be a fool. You and your party may as well be brigands with your reputation. You are not worthy of trust or knighthood. You may leave. |
8174 Rune Assassin |
8175 Rune Assassin |
8176 You bastard! I have slaved away for you all of these years and this is the thanks that I get? I spit at your feet, you fool! |
8177 As I shall! You are the one who is unworthy. Come, <CHARNAME>. It is time to exit this viper pit. I've no taste for these petty politics any longer! Dogs, one and all! |
8178 Do as the prelate suggests, Anomen. You have worn out your welcome and must no longer taint this place with your presence. |
8179 Pearly White Ioun Stone |
8180 As I said, you may leave now, Anomen. |
8181 Ioun Stone |
8182 Dusty Rose Ioun Stone |
8183 Pale Green Ioun Stone |
8184 Dragon Helm |
8185 How might you command more respect, Anomen? |
8186 In time, I shall surely command more respect with these fools. 'Tis hardly much of a party that you have put together. |
8187 I'm not in the mood for your complaining. Silence yourself and fall back into line. |
8188 If one cannot take criticism, then one has no right to travel these roads. I've put up with criticism all of my life. Once I become a knight, I shall put up with no more. |
8189 Becoming a knight seems quite important to you. |
8190 Are you calling me weak-willed? |
8191 Look, it matters not. I've no patience for your complaining today. Silence yourself and fall back into line. |
8192 With my knighthood, I shall be above the petty concerns of a field officer for the Order. That is where I shall command more respect. |
8193 Becoming a knight seems quite important to you. |
8194 I'm not in the mood for your complaining. Silence yourself and fall back into line. |
8195 I pity your father, Gorion, that he would have to put up with such foul moods. I shall leave you to fester. |
8196 With my knighthood, I shall be above the petty concerns of a field officer for the Order. That is where I shall command more respect. |
8197 Becoming a knight seems quite important to you. |
8198 Look, it matters not. I've no patience for your complaining today. Silence yourself and fall back into line. |
8200 In short, I've bettered myself in every way so that I might someday be Judged worthy of knighthood. |
8201 As you will. I will remain here for now. Such beauty... |
8202 Why are you not happy with your current position? You command respect as a warrior-cleric, do you not? |
8203 Shapechange abilities have been added to your Special Abilities menu. |
8204 What made you want to become a knight? |
8205 Guards approach. Obviously, word of your misdeeds have reached the authorities. |
8206 This is all very interesting, but I hardly think that I have time to hear it. Perhaps on another day. |
8207 You asked. I pity your father, Gorion, that he would have to put up with such foul moods. I shall leave you to fester. |
8208 A knight, however, has something of the stature that a paladin enjoys. |
8209 What made you want to become a knight? |
8210 This all seems rather petty. I do not wish to hear anymore of this. |
8211 I've always dreamed of being a knight from the first time I saw an armored column from my mother's arm. Someday, I will thunder by beneath the Radiant Heart pennant. |
8212 Nahal's Reckless Dweomer (Invocation/Evocation) Level: 1 Range: Special Duration: Special Casting Time: Special Area of Effect: Special Saving Throw: Special This spell is the Wild Mage's ultimate last-resort spell. When cast, the Mage releases a sudden flood of wild magical energy in the hope of seizing and shaping that energy into a desired spell effect. The attempt usually fails, but something almost always occurs in the process. To use Nahal's Reckless Dweomer simply cast it, then choose from your list of known spells. A burst of magical energy is released, which the Wild Mage will try to manipulate into the desired form. The actual effect of the spell is determined randomly by a dice roll on the Wild Surge Table (see the manual for more details). Because the release of energy is planned by the Mage, <PRO_HISHER> level is added to the dice roll. If the result indicates success, the Mage has shaped the magical energy into the desired effect. More often than not, the effect is completely unexpected. The result might be beneficial to the Mage, or it might be completely disastrous: This is the risk the Mage takes in casting Nahal's Reckless Dweomer. |
8213 Risa |
8214 A fine speech, but not practical. The Shadow Druid enclave I have begun offers solutions, and will purge enemies of nature. You look defiant, but you can do nothing. |
8215 Risa |
8216 But time has passed quickly. We've adventuring to do, and I suggest that we get back to it. |
8217 Ugh. These pathetic skirmishes of ours aren't worth the time I spend cleaning my weapons after the battle. Ah, the Order's campaign against the Hillgnasher giantsâ€â€now that brought the blood up! |
8218 Adratha |
8219 Adratha |
8220 Shadow Thief |
8221 You served in campaigns against the giants? |
8222 I don't care. Keep quiet and fall back into line. |
8223 You are very arrogant, Anomen. |
8224 Aye, and a bloody campaign it was. I slew twenty of the beasts during that scorching summer. |
8225 Very impressive. I can see how you might find these incidental skirmishes a bit easy. |
8226 Twenty giants, Anomen? I find that hard to believe. You are very arrogant. |
8227 My amazing brain told me you would return! I trust you are taking fine care of Aerie? Yes, the sparkle in her eye has returned. It is best she leave this place behind her. |
8228 Your skills in conversation are matched only by your inability to be friendly. So be it. I shall speak of this another time. |
8229 Shar! My deliverance is in your hands. ...Wait! I recognize you! <PRO_CHARNAME>! It is I! Viconia DeVir! You must remember! My life depends on it! |
8230 Praise the goddess! My thanks for your timely intervention! |
8231 Arrogant or extremely competent. Believe what you wish; my tale is true. |
8232 This is true. Still, I should not complain. These incidental battles are a part of life and are over so quickly that they cause only a little inconvenience. |
8233 It would be both a privilege and an honor to join you, <CHARNAME>. What say you to my proposal? |
8234 Certainly. I trust you'll be a worthy addition to our cause. |
8235 Not at the moment, Viconia. Perhaps later. |
8236 Most of this city is brimming with artless rabble who'd murder a drow as soon as draw breath... or worse. Look for me amongst the dead. |
8237 When we sleep in the field, there is always the chance that we will be beset by foes, yes? Hm, I cannot help but be reminded of my father at these times. |
8238 Khaless ussa, intrepid one, a spirited campaign and the pitiless slaughter of our foes await! Shar tlu malla! |
8239 Vendui'! Have you changed your mind? I would like the opportunity to expend my debt to you... and I am sure you will find a use for my mighty order of magics. |
8240 How so? |
8241 I care not for your childhood memories, Anomen. |
8242 Loud noises at night have a startling effect on me to this day. Perhaps this is a good thing, seeing as no creature can sneak up on a light sleeper. |
8243 No, I haven't changed my mind. |
8244 Blacktalon Mercenary |
8246 Yes, I have, Viconia. Welcome. |
8247 A judicious decision, wayfarers. Together we shall conquer your enemies without hesitation or mercy! |
8248 Your decision reeks of ill-considered bias. When your reckoning returns, I suggest you do as well. |
8249 Stanet |
8250 The false god is dead, and his foul prophets will fall with him! |
8252 Tyrian |
8253 Tyrian |
8254 Azuredge |
8255 Azuredge +3 |
8256 Halt and go no further, laymen! There be a grave evil here, the source of which I have yet to find. Please, forgive the harshness of my tone, but state your business in this place. |
8257 You should know better than to ask questions of people who wander the sewers. |
8258 Vilhelm |
8259 We have been sent by the church to search these depths for missing followers. |
8260 other |
8261 neither |
8262 both |
8263 Vilhelm |
8264 A grave evil, you say... Of what sort, and who are you to seek it out? |
8266 Energy Drain |
8267 Holy Power |
8268 Cloak of Fear |
8269 Today, however, I fear the current nature of my duty bars me from letting anyone slip by unquestioned. So please, what brings you to this place? |
8270 Iron Skins |
8271 Magic Resistance |
8272 Righteous Magic |
8273 Spell Turning |
8275 Repulsing Undead |
8276 Spell Deflection |
8277 Fire Shield Red |
8279 Fire Shield Blue |
8280 Protection From Normal Weapons |
8281 We have church orders to search these depths for the fate of their missing followers. |
8282 Protection From Magical Weapons |
8284 Tenser's Transformation |
8286 Protected from Magical Energy |
8288 That is none of your business. Let me pass; I have not come to hurt you... |
8290 If there be an evil here, old man, I assure you that we are quite well equipped for it. |
8291 Mislead |
8292 Contingency Active |
8293 Protected from the Elements |
8296 Projected Image |
8297 Do not question me. Get out of here before I cut your tongue from its case. |
8298 Trapped in Maze |
8299 Imprisonment |
8300 Stoneskin |
8302 Allies recruited for the struggle against Bodhi I asked the temple of Helm to help fight Bodhi, but they said they couldn't. They suggested that I ask the Most Noble Order of the Radiant Heart if I haven't already. |
8303 KAI |
8304 Come, let us seal our fates together and seek it out. I was instructed to await the group that I would aid in this matter. It is my duty to serve for the greater good. |
8306 Called Shot |
8307 Spell Failure |
8308 Offensive Spin |
8309 Defensive Spin |
8310 I think it best that we maintain separate paths. May the gods bless and keep you. |
8311 Intelligence drained by mind flayer |
8313 Regenerating |
8315 In Dialog |
8316 In Store |
8317 Your presence in my group would be most welcome. I accept your service. |
8318 Negative Plane Protection |
8319 After your work in this place is done, seek me out at the Order of the Radiant Heart. This city is the heart of much corruption, and the work of an old paladin is never done. |
8320 Ability Score Drained |
8322 Spell Sequencer Active |
8324 Protected from Energy |
8325 Magnetized |
8326 Able to Poison Weapons |
8329 Setting Trap |
8330 Tiefling |
8332 tiefling |
8335 Lead on then; I will direct my sword where you wish. Let us seek an exit from these pits that leads to the greater blackness below. |
8337 Diseased Rat |
8338 Diseased Rat |
8339 special |
8340 The troll shakes, twitches, and convulses as a dozen sickly rats tear their way from her body and scramble towards you, fangs bared in angry grimaces. |
8341 The door leads to an empty storage area. There is no point is trying to bypass the magical wards to open it. |
8343 I'm so happy you brought me with you! I never imagined that we would be doing such great things! |
8344 *sigh* This isn't as wonderful as I thought it would be... traveling with you. |
8345 I don't... agree... with what you're doing. If you don't change things soon, well then... I'll just have to... to leave! |
8346 If not, then I shall do my best to make your death as painless as possible. Come, let us finish this unhappy task and be done with it. |
8348 Obviously you have not gotten enough sleep. I shall leave you be. |
8349 But it matters not. I am no longer under his thumb. I've no reason to return to my father's house. Let us get back to sleep. |
8350 I'm leaving! I can't believe you are so horrible! I'd have been better off at the circus! |
8351 Helm's beard! I cannot believe this! All my life... all my LIFE, I've slaved for the Order, and now I am cast aside like garbage! Curse them all! |
8352 You... you want me to lead? I... I'll try my best... |
8353 Ahhh, my legs are just aching... I've never walked so much in my life! Can... can we rest now, please? |
8354 Now surely you must understand that I cannot let you pass without an answer to my questions. What is your business here? |
8355 Calm yourself, Anomen. It is not such a bad thing. |
8357 Who cares? Life is difficult. Accept it and let us move on. |
8358 I didn't realize there'd be so much standing around... |
8359 Acting as you do now merely proves that you were never worthy to become a knight anyway. The prelate was right to refuse you. |
8360 I... I don't like the looks of this! |
8362 I'll hurt you if I have to! |
8363 I... I won't let my friends be hurt! |
8364 Dominated |
8365 Ulraunt |
8366 That is incorrect. You do not understand what it is like to have everything torn from your grasp and thrown in your face! Stay calm if you wish. I've no stomach for these games now! |
8367 Acting as you do now merely proves that you were never worthy to become a knight anyway. The prelate was right to refuse you. |
8368 It would seem that the prelate's decision is irreversible. There is nothing that we can do but move on and return to the road. |
8369 My church dictates that I search these depths. If you do the same, tell me what you know. |
8370 Who cares? Life is difficult. Accept it and let us move on. |
8371 Shut your foolish mouth! Everything I've worked for is gone! All that I want is denied me! I cannot simply accept this. |
8372 Like yourself, I have been sent to search this place for clues. Found anything? |
8373 It would seem that the prelate's decision is irreversible. There is nothing that we can do but move on and return to the road. |
8374 Acting as you do now merely proves that you were never worthy to become a knight anyway. The prelate was right to refuse you. |
8375 Calm yourself, Anomen. It is not such a bad thing. |
8376 You bastard! This is your fault! You led us down the evil path, and for that I have been refused. I will kill you! |
8377 I don't jump for paladins, so move aside. We'll not disturb your precious quest. |
8378 Perhaps. Or perhaps I should slaughter the whole lot of them. |
8379 The creature vanishes as if it were not even there. |
8380 Get ahold of yourself, Anomen. Let's get away from here before you get yourself killed. |
8381 Aye, I would appreciate the company, especially against an unknown foe. Come, let us find an exit from these pits that do not open skyward. |
8382 That's an excellent idea. Go to it, and I shall wait here until you're finished. |
8383 Do whatever you want to. I no longer care, for you are hereby kicked out of this party. |
8384 You have been cursed with petrification. |
8385 Vendui! Kyone! Valsharen ilythiiri vel'xundussa magthere Jeggred Khalazza. Vel'uss phuul nind? |
8386 Kul'gobussen? Nelgeth ussa. Lolth tlu malla! Siltrin whol lil linth'elen! Ha-ha! |
8387 When our duties here are done, perhaps we might share more favorably in each other's company. I maintain my quarters at the Order of the Radiant Heart. Seek me out there. |
8388 All right. Then go. I will follow. |
8389 Illusion Death |
8390 Vithal |
8391 You dare to mock me! You led me down this path! You! I will kill you for this! |
8392 Vithal |
8393 Dilav |
8394 Raving Madman |
8395 Sir Anomen, I congratulate you. As your new superior, I welcome you and honor your knighthood. |
8396 I thank you, Paladin Ryan Trawl. I am pleased to serve you with strength of arms and a faith in Torm. |
8397 Now surely you must understand that I cannot let you pass without an answer to my questions. What is your business here? |
8398 Normally, you would accompany me as my man at arms, but while you continue on a righteous path, you may escort <CHARNAME>. Go well, Sir Anomen, and Torm bless thee. |
8399 I thank you. May Torm also bless thee. |
8400 It is truly a grand day, my friend. |
8401 You seem very pleased with yourself, Anomen. I see that knighthood agrees with you. |
8402 It is never a grand day, Anomen. |
8403 This is not a good time to have a conversation, Anomen. |
8404 My church dictates that I search these depths. If you do the same, tell me what you know. |
8405 I don't jump for paladins, so move aside. We'll not disturb your precious quest. |
8406 I have similar objectives to your own. What you have found out about this place? |
8407 It does. I am well content. When one's dreams have come true, one cannot help but rejoice. So, as I said, it is truly a grand day. |
8408 For some it is. Perhaps you should seek the enlightened path. With perseverance, you can find contentment. Think on it. For now, let us continue our travels. |
8409 When that presence has been felled, search for me at the Order of the Radiant Heart and perhaps we can benefit more fully from each other's company. Until then, walk in faith... |
8410 It is nothing important regardless, <CHARNAME>. It is simply good to be a knight after all this. Let us continue on. |
8411 Young Anomen, a samurai of the west, roaming in service of god and lord. Tell me something of your adventures. |
8412 Madman Aganalo |
8413 A tale of a foul beast slain, perhaps. A story of your jousts, if you wish. |
8414 Raevilin Strathi |
8416 Raevilin Strathi |
8417 And what shall I tell you of? |
8418 Kuo-toan Leader |
8419 Very well. Two summers past, chosen squires of Torm were invited to a tournament in Riatavin. I traveled as the captain of our delegation, of course. |
8420 Kuo-toa Leader |
8421 Illusionist |
8422 Svirfneblin Leader |
8423 Svirfneblin Leader |
8424 Kuo-toan Prince |
8425 Kuo-toan Prince |
8426 Simyaz |
8427 Simyaz |
8428 Welcome to the guild house of my Order, old friends. It seems you fared better than I in those sewersâ€â€I felt the evil below me fade, which is well. Tell me, how might I be of service to you? |
8429 Of course. |
8430 Lil waela lueth waela ragar brorna lueth wund nind, kyorlin elghinn! Lolth kyorl dos! (The drow then casts a spell that transports the entire party to the council room of Imrae.) |
8431 Insane Dwarf Warrior |
8432 It would have been a veritable slaughter had I not kept my wits about me. |
8433 Insane Dwarf Warrior |
8434 War Elf |
8435 Efreeti Bottle |
8436 War Elf |
8437 Vampiric Illithid |
8438 What happened? |
8439 I jumped on its back and impaled it through the spine with my spear. |
8440 Dilav |
8441 Ankheg |
8442 Proficiencies |
8443 abcdefghijklmnopqrstuvwxyz |
8444 "The Quick, Brown Fox Jumps" |
8445 "Over The Lazy Dog." 0123456789 |
8446 Vampiric Illithid |
8447 Brain Golem |
8448 Brain Golem |
8449 Balor |
8450 Balor |
8451 Lesser Demon Lord |
8452 Lesser Demon Lord |
8454 Silver Dragon |
8455 Silver Dragon |
8456 I only did what I had to as captain of the group. The Order would have frowned heavily had I let the novice fools be diced by the creature. |
8457 Lich |
8458 Your heroics saved the day. |
8459 Lich |
8460 This is the holy font of the druid grove. Its waters are said the hold a magic that keeps the grove and its spirit alive and healthy. If something should happen to the waters, the grove and the druids would suffer. |
8461 Should you wish to do so, you could poison the grove in an attempt to weaken Faldorn. You would need an appropriate poison. |
8462 Young Anomen, it seems to me that you have been too long away from the fold. Perhaps this is a good time to continue your lessons. |
8463 As Lord Khellon has suggested, you empty the sulfurous poison into the pool. The change happens within seconds, and a putrid, unhealthy odor arises from the once pure waters. |
8464 I assure you, noble Keldorn, that I am well versed in the statutes and moral laws of the Order. |
8465 There is no further damage that you can do to the pool that would be greater than that which you have already wrought. The grove is dying. |
8466 Silver Dragon Cone of Cold |
8467 Silver Dragon Paralyzation |
8469 Rest House |
8470 Shop |
8471 I doubt it not. However, perhaps it is time to rememorize the virtues of chivalry and honesty. |
8472 I know what you're about, Keldorn. Let me worry about training, and you may worry about your own affairs. |
8473 I am not "about" anything. I've no ulterior motive outside the betterment of a squire. Best you listen to the wisdom of those who have gone before you. |
8474 I shall take, Sir Keldorn, what path I deem appropriate. I have not bothered you, so it seems rude that you find the time to bother me. |
8475 Book of Rituals |
8476 Very well. I see that you are not prepared to learn. |
8477 Book of Rituals |
8478 Sword of Arvoreen |
8479 Sword of Arvoreen +2 |
8480 Murder! Death! KILL! Murder! Death! KILL! Muhuhahahahahaha! |
8481 Another gift to Mazzy from Arvoreen, this short sword may only be used by halflings. The enchantments that exist within this sword give it the ability to slow any opponent struck by it. STATISTICS: Equipped abilities: – Immunity to slow and stun Combat abilities: – Hit target's movement rate is slowed by 2 for 45 seconds (Save vs. Wand negates) THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 1 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 3 |
8482 Delryn Family Shield |
8483 Delryn Family Shield |
8484 Squire Anomen, it is time that I had a word with you. I must say that you do not always act in a manner befitting a squire of the Order. You must learn to show deference to your leaders and elders. |
8486 This is Anomen's family shield, given to him by his father. In addition to magical protection, the shield radiates an aura that grants the wielder fire and cold resistance. To protect against ranged attacks, Anomen can use the shield to erect a field of energy. This protection from normal missiles can be used three times per day. STATISTICS: Equipped abilities: – Armor Class: +2 – Fire Resistance: +30% – Cold Resistance: +30% Charge abilities: – Protection From Normal Missiles three times per day Duration: 1 hour Area of Effect: The wearer Weight: 7 |
8487 Firecam Full-Plate Armor |
8488 Firecam Full-Plate Armor |
8489 Full plate armor is the best armor a warrior can buy, both in appearance and protection. This armor increases the wearer's Armor Class by one above that of normal full plate. While equipped, the suit provides the wearer with a +1 bonus to all Saving Throws and grants the wearer Free Action (the ability to pass through webs and other effects). This suit was designed for Keldorn, and only he may wear it. STATISTICS: Armor Class: 0 Weight: 70 |
8490 Sir Keldorn, I thought that I made it clear the last time you brought this up: I have no need of further lessons, especially from you! I near my knighthood now. |
8491 Hallowed Redeemer |
8492 Hallowed Redeemer +2 |
8493 Keldorn distinguished himself early in his career as a paladin and received this blade as a boon from Torm. It is exceptionally accurate, but also protects him in battle with a special Fireshield, and any that strike him while he wields it suffer Torm's wrath in the form of magical damage. None but Keldorn may use this sword. STATISTICS: Equipped abilities: – 5 points of magic damage to any who damage the wielder THAC0: +2 Damage: 1d10+2 (slashing) Speed Factor: 8 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 5 Strength 12 Intelligence Weight: 8 |
8494 You are brave and strong. Do not fool yourself into believing that your time of learning is through. All of life is a school of sorts. |
8495 If that is so, then there is no reason that you need to be my teacher. Life will take care of it for you. |
8496 In this, you are correct; I need not be your teacher. Learn the lesson where you will, but learn it. If you do not, the future will be unlike how you envision it. |
8497 I am here to learn more of your Order, Keldorn, if you would be so kind. |
8498 Your fate has arrived, Sir Anomen. You are a squire no longer, but have now become a knight. Well done, young man. |
8499 My thanks, Sir Keldorn. You're a fine example of honor and chivalry, and all in the Order look up to you. I feel that I must apologize for being rude to you beforeâ€â€the brashness of youth, as you have said. |
8500 That is all right. I shall find my own way about, thank you. |
8501 Worry not, young knight. You are well along the journey of the righteous path now. Torm has forgiven all. |
8502 I have come to petition for your service. I have need of an experienced knight to assist me in my journeys. |
8503 Staff of the High Forest |
8504 Staff of the High Forest +2 |
8505 This staff was the culmination of a cycle of seasons in which Cernd meditated on his role within nature. His perch for this personal journey was next to a sapling, a young oak that was a particular interest of study; it seemed odd, and yet somehow wonderfully ordered. At the coming of spring, Cernd examined it one last time, and it came loose in his hands, a living staff, granted as a boon from nature herself. It has grown to fit his grip, and few others may wield it. STATISTICS: Equipped abilities: – Regenerate 1 Hit Point every 2 rounds THAC0: +2 Damage: 1d6+2 (crushing) Speed Factor: 2 Proficiency Type: Quarterstaff Type: Two-handed Weight: 3 |
8506 Cloak of the High Forest |
8507 Cloak of the High Forest +1 |
8508 When younger, Cernd spent a cycle of seasons meditating on his role within nature. He made no shelter, wanting to feel the land unhindered. Nature may have appreciated the intent, for she also knows that for all their dedication, at times her children can be foolish. Cernd found this cloak before the cold season set in, seemingly woven to fit him from the very undergrowth. The message was clear: He can appreciate the rain while still seeking shelter from it. Only Cernd may use this cloak. STATISTICS: Equipped abilities: – Armor Class: +1 – Saving Throws: +1 Weight: 3 |
8509 This is the poison given to you by Lord Khellon. He suggests that you find the holy font of the druid grove and pour the poison into it so that the druids will be weakened and easy to kill. STATISTICS: Weight: 1 |
8510 Do not let your removal from the Order color your choices, Anomen. There is a lesson to be learned from this. |
8511 This is the poison given to you by Lord Khellon. He suggests that you find the holy font of the druid grove and pour the poison into it so that the druids will be weakened and easy to kill. STATISTICS: Weight: 1 |
8512 Potion of Squirrel Change |
8513 Due to the nature of our calling, so few paladins live to see their fortieth year... but the Radiant Heart accepts nothing less, <GABBER>. |
8514 You've never known a day of hardship in your life, and yet you think that you know all! To the Hells with you, Keldorn! |
8515 Already it begins. Anomen, I am on your side. I wish to be your friend and help you to turn your life around. Do not refuse aid in your hour of need. |
8516 So, Nalia, saved any poor from their impoverished status lately? Your concerns for those in destitute poverty, something you would have little insight into, is rather... charming. |
8517 Viconia, it's simply a matter of even distribution of goods. There are those whose consumption is a crime against nature, and that injustice should be corrected whenever possible. |
8518 There is nothing wrong with my life that hasn't been caused by your ilk! I should kill you for treating me like a child. |
8519 My kinship with the disenfranchised is my own affair, Viconia. To deny the need to help our fellows is cruel arrogance. And I am simply not that type of person. |
8520 In time, you will see, boy, that you act like a child. |
8521 Your egalitarian streak is an affront to determinism. The poor remain poor because they are lacking in the self-will and determination to seek higher stations. |
8522 Your words hold no meaning to me. Save them, ere I take mind to shove them back down your throat. |
8523 Mazzy, I know little of you. I've the tiniest inkling we've met, or perhaps it was another of your diminutive people. You all look the same to me, I'm afraid. |
8524 Well, I could use some of that wisdom right now, Keldorn. Have you the freedom to travel with me for a while? |
8526 Anomen, please remain calm; what I say I say for your benefit. You are turning away from your god, Helm, and slipping down the path of evil. I cannot let you do this. Put aside your bitterness, Anomen, and talk to me. |
8527 So the Radiant Heart is sort of a retirement home for paladins who have passed their prime, is that it? |
8528 Thank you, Keldorn. It has been enlightening. |
8529 Come, I have no baggage beyond what I carry with me now. |
8530 Viconia, I'm not about to stoop to dignify your sordid taunts. |
8531 Yoshimo, I must admit something to you, and don't think me too brusque, but there's something in your easy banter and casual manner that I find fraudulent. |
8532 Viconia, by this light, your eyes are a gorgeous shade of alizarin crimson, deep, mysterious and inviting. Has anyone ever told you that? |
8533 I see. There are matters so solemn that only levity cures their sting. |
8534 Wisdom does not fade with age, my friend. If anything, it grows stronger. Now excuse me, but I have some other tasks to perform. |
8535 Oh, you are pathetic, Keldorn. You are a hypocrite and a liar! You care nothing for me, only for your honor. Why should I believe anything you say? I'd spit in your face, but you aren't worth even that! |
8536 Familiar has died; Hit Points lost. |
8537 A familiar has already been summoned. |
8538 Only the protagonist may cast Find Familiar. |
8539 Anomen, tell me, what drew such a handsome, powerful, and charismatic individual like yourself to the dreary, hectic life of adventuring? |
8540 You approach a line that you do not want to cross, Anomen. Step back before it's too late. |
8541 I am an instrument of justice, a redeemer of the weak, protector of the righteous and the fallen alike. I do this because I am compelled by forces beyond my ken. You? |
8542 Well, Viconia, you don't have to sleep so far away next time. Your hands across these muscles would be more welcome than the brush of canvas, I'd venture. |
8543 Well, noble one, it seemed like a good idea at the time. And it seemed to me that all the most muscular and attractive men were doing it, so... |
8544 Anomen, snap out of it. She's playing you like a cheap violin. |
8545 It is my pleasure, as always. |
8546 The line was crossed when your cursed Order dumped me like useless garbage. Stand and fight, maggot! I've been pushed too far! |
8547 Don't do this, Anomen. |
8548 Ah, 'tis always good to see you. How might I be of service? |
8549 Die, you bastard! |
8550 I am here to learn more of your Order, Keldorn, if you would be so kind. |
8551 That is all right. I shall find my own way about, thank you. |
8552 I have come to petition for your service. I have need of an experienced knight to assist me in my journeys. |
8553 Uh! |
8555 Lady Elgea |
8556 (My condition draws fools like flies to honey.) Silence, you idiot! You've a death wish that is larger than your swollen head. |
8558 Could you two wait until tonight before you start talking dirty and whispering sweet nothings? |
8559 Hey, Anomen... step aside! From where I'm standing, it doesn't look much like Viconia's buying what you're selling. |
8560 Keep your comments to yourself, <CHARNAME>. |
8562 Are you jealous, <CHARNAME>? Poor child, there is no reason to be. I've no interest in this glory hound, and he's hardly as handsome as you. |
8563 And what would you do if I don't move away? Berate me, coward? Tell me a story about Gorion until I fall asleep? |
8564 Take that back. Step away, and I'll leave you your limbs and your breath. |
8565 Let's just keep it together and let this slide. It's not worth arguing about. |
8566 Hah! Typical! You're worse than a bureaucrat. All talk, no action. It's all I've come to expect from you, <CHARNAME>. Filling the air with words and not the song of steel. |
8567 Your territorial instinct is commendable, but sorely misguided. A woman's treats are no cause. |
8568 Er, yes, well. I'm sure he had his reasons. Often it is best to obey the duties of your calling and serve the greater... |
8569 Awright, I be moving, guv. No need to get yer boots out. Hey, you ain't no city guard. Push off, this here is my squat. Get your own. |
8570 She! Where is this she? Where has the lady of the house gone? |
8571 Leastwise you could tell the truth if'n ye're gonna talk. I knows you ain't the owner. He wouldn't show his face here... abandoned his wife, they say. |
8572 Maybe you is him. Yous talk like him. He had a load of reasons too, and I mean a LOAD. Ain't no wonder she hooked up with that bastard when ol' nature boy left. |
8573 Please, good sir, I must know where she has gone. |
8574 Galia? I just knows she took her little 'un and went looking where she could for help. Get lost, nature boy. No sympathy from me. |
8575 Must? Of all the people, it is you that SHOULD know, but now you gotta ask the gutter boy? I say you a sad one. Go ask Fennecia; maybe she pity you too. |
8576 Fennecia! She was our serving girl. I was going to ask about her as well. |
8577 I bet you were. Well, she's turned nanny now. Ain't but up the steps. Don't think she be sympathetic tho', havin' to take nature boy's place. |
8578 You needn't continue to chastise. I have learned my humble position, and I shall walk with due care, as a ground squirrel must scurry amidst the feet of... |
8579 Yammer, yammer, yammer. Save it for someone who cares. |
8580 Some coins for you regardless. Farewell. |
8581 Thanks, guv. I'll send it to me kids. I knows where mine are. |
8582 Well, that was unpleasant. I guess I should expect more of the same to come. As the trees are buffeted and snapped in the face of the gale, I shall be as the bamboo and flex. |
8583 A good attitude. You will need it if you wish a second chance from these people. |
8584 Oh, shut up. |
8585 A few less parables perhaps. Don't be so quick to proclaim the moral high ground while here. |
8586 Your faith gives you strength, but it is also the indirect cause of this mess. Lay off a bit. |
8587 You are right; I am deserving of their scorn. I hope my wife, Galia, is forgiving. I thought we had an understanding. Come, the house is but up the steps. |
8588 Galia didn't like my words either, but they helped show we were not compatible. I hope our reunion will be smoother. Come, the nanny is up the steps. |
8589 I still feel my greater duty was to nature. There are several kinds of duty, I suppose. I hope Galia still understands... Come, it is just up the steps. |
8590 It is who I am, but I shall speak with care. I hope Galia is more forgiving. We left under good terms... or so I thought. Come, the nanny is but up the steps. |
8591 Who's about? Guards? Why don'tcha go bother slavers instead of the gutter boys? Ain't nobody here to mind. Hey, you ain't no guard. Get off, this is my squat. |
8592 This is no more your home than it is mine. I travel with the former owner, and he never mentioned you. |
8593 If you aren't the owner, who is? I doubt they would appreciate you lounging in their home. |
8595 Sod off. If you ain't got legal call to this place, then I'll come and go as I please. |
8596 I'd say he'd have no business knowin' me. Fennecia says the cadder left his wife to rot and took off. I's just a gutterlad, but I knows duty to family! |
8597 My mistress of the Gray Wastes is not deserving of her reputation. There are no hatreds too petty, Keldorn, as to compel forgiveness. And as I'm certain you're well aware, all pains are hidden. |
8598 Shows what you know. He ran out on this place, wife and all! Fennecia says he's livin' in the woods now! I's on the street, but I still knows where my family be. |
8599 Stay your hostility, paladin. I seek no conflict with you or your order. I've witnessed your sargh and streeaka firsthand. My humblest apologies, suliss. |
8600 Come and go... just like the owner. 'Cept he never come back. Some kinda nature freak, loved his animals more than his family, Fennecia says. |
8601 Add another slight to the Order and you'll not reckon her secrets in the world of the living. Do you understand me, witch? Not a word in my direction. EVER. |
8602 Tree-hugger, I've a question for you: "If a tree falls in the forest, does anybody care?" |
8603 You've a nerve, Viconia. Anger and pain is your home, and a woeful, cold place it must be. My brothers celebrate life, renewal, seasons, the parliament of trees, and the splendor of nature's bounty. |
8607 Haer'Dalis, I blame you for this damnably hummable song playing again and again in my head, over and over. You are really quite a marvelous tunesmith, not to mention a clever mimic and talented mime. |
8608 Viconia, do you truly think that because you are bewitching in appearance and have the throaty voice of the most expensive courtesan in King Wingding's House of Earthly delights... |
8609 Men better than you have walked across lava to kiss a dog who's licked my hand, actor. |
8610 Valygar, do you realize you have twigs in your hair? Dirt under your fingernails and mud on your boots? You're a filthy mess. Ha! How can I be discreet? Take a bath. |
8611 And your point, Viconia? We're all filthy. We're all unwashed and tired and hungry. Shut up and tell someone who cares. |
8612 Fennecia? Who is she and where can I find her? I would like to speak with her. |
8613 What would this Fennecia know? Maybe the man just had important duties to take care of. |
8614 I bet you do. You look to be a real provider. |
8615 Fennecia? Should I know that name? What link does she have to this place? |
8616 What would this Fennecia know? Who does she claim to be? |
8617 It must be crushing to your flimsy spirit that once you soared with eagles on wings crafted by angels and now you're but a sad urchin, covered in dust of an earth you once rode wind above. |
8618 Yes, you look like a real family man here in your filth and poverty. |
8619 Who is this Fennecia? Can I speak with her? |
8620 p/p |
8621 rsw |
8622 p/poly |
8623 breath |
8624 spells |
8625 This Fennecia certainly claims to know a lot about this place. |
8626 You look especially qualified to judge a man's worth to his family. |
8627 Stop whining, magpie. Oh, terribly sorry, bird metaphors are forbidden because you can't fly anymore. |
8628 Viconia, why are you so cruel? There's absolutely no reason to be so foul and petty, no reason at all! |
8629 After a desperate battle, Bodhi has retreated to her coffin. It is time to end this. If you have a stake, you can destroy her and free Imoen's soul. |
8630 It is finally finished. Bodhi will torment you no longer. She shall pay in the Abyss for the evils that she has inflicted upon the world. |
8631 Screen Shake |
8632 To Unknown Shores. |
8633 CHAPTER FOUR Aran Linvail has proven trustworthy. You are soon under sail with the flamboyant Saemon Havarian at the helm. The journey is uneventful, and if there were other ships on the same course, they must have kept a discreet distance. You make good time, and soon there is a sizable island on the horizon. It might have been considered a pleasant place, but a grim shadow extends the length of it. The asylum, Spellhold, looms from a cliffside. |
8634 To a Watery Grave? |
8635 Minor Sequencer Activated |
8636 You open the door and peer through, but you see nothing. There is no room, no house, just emptiness, darkness. It is a bizarre thing to behold. You do not know what would happen if you stepped through. |
8637 Celestial Fury +3 |
8638 Spell Sequencerâ€â€Melf's Minute Meteors |
8639 You peer into the nothingness behind the door, and the rogue stone in your backpack glows fiercely and disappears. You are pulled into the blackness. |
8640 Ring of Gaxx |
8641 Golden Skull |
8642 Golden Skull |
8643 Golden Arm and Leg |
8644 Golden Arm and Leg |
8645 Golden Leg |
8646 Golden Leg |
8647 Korgan, I'm interested in whether your clan has ever had interaction with House DeVir? |
8648 Nae speak that vile tongue to me, blackskin. If it moves, I've killed it, but if it be drow, I've tortured it fer days first. |
8649 Dark alleyways whisper rumors of the prowess of the Thayvian men, Edwin. Would this kind of vulgar tongue-wagging be claptrap or truth? |
8650 This Thayvian male is as red-blooded as his cloak, Viconia. And has left many a concubine gasping under his erotic onslaught. |
8651 You're quite the entertainer, Jansen. 'Tis a shame you're so short, since your bent, sinister humors could sway my affections. |
8652 Jan |
8653 Tell me, Harper, who was who with your parentage? Father the darthiir, mother the rivvil? Or father human, mother elven? It's always confusing with crossbred mongrels. |
8654 Two people in love, swine. A rain not likely to soak your parade of scabbed obscenity anytime soon. |
8655 Minsc, that tattoo on your face. Does it have tribal significance, or did some nursery's fingerpainting class assault you with blue pastels? |
8656 I do not like the tone of your voice, dark elf! The face I have is the face the ladies love! Boo loves Minsc's face, too. Don't you, Boo? Don't you? Yes! |
8657 What brought you to the Life? Surely some measure of madness. |
8658 I've no desire to discuss my past with you or anyone, Viconia. |
8659 I was raised in Candlekeep under Gorion's wise hand, and now here I am. |
8660 Suit yourself. I'm sure that your tall tale would be peppered with lies and half-truths regardless. |
8661 Your mundane past interests me no more than the lives of any other passing acquaintance. Tell me of your struggle with your half-brother. |
8662 That subject is off-limits. Sorry. |
8663 I took his life, and in doing so, I restored peace and stopped a conflict with Amn. |
8664 Was the fate of nations your concern, or was the conflict far more personal? Perhaps only one sibling could live to carry on the family name? |
8665 She served as nanny when nature boy abandoned his wife with child. She lives not but up the steps. I's sure she'll welcome friends o' nature boy. |
8666 I'd really rather not talk about this right now, Viconia. |
8667 I doubt the name was meant for either of us, Viconia, but it is in the past now. |
8668 Large Sword |
8669 She knows! After nature boy ran off, she was nanny to his wife's child 'fore movin' up the steps. Go pester her. Say you know nature boy. She'll love that. |
8670 I's stay here to save money on inns! I send all my coin to the young 'uns. Go pester Fennecia, up the steps. She'll love to meet nature boy's friends. |
8671 I have been watching you for a time as we travel. You have a pleasing look about you, I think. The sort of musculature that does make a woman swoon with desire. |
8672 Get lost. I don't need none o' you bothering me. Gotta gets some sleep so's I can work tomorrow. |
8673 Truly? You find me desirable, do you? |
8674 I don't have time for such talk, Viconia. Keep your eyes to yourself. |
8675 I hate to impose, but we really should go look into my wife's whereabouts. I'm sure she's fine, but it would be best to find out for sure. |
8676 Perhaps. And what do you think of Viconia, hmm? Does her ebony glow spur lustful thoughts? Does her sharp beauty give you singular twinges of desire? |
8677 Arenthis |
8678 Arenthis |
8679 I think you are the most exotic creature I have ever laid my eyes upon. |
8680 This place is saved. I thank you. My name is Verthan, and since Faldorn cast her foul ritual, I have been planning for her defeat. You are saviors of this place. |
8681 You know of your beauty well enough, Viconia. I'll not add to your descriptions. |
8682 Your beauty is marred only by the ugliness with which you treat others around you, Viconia. |
8683 No, it doesn't. You're not my type, truly. |
8684 Kamir |
8685 Kamir |
8686 Oh, I see... <CHARNAME> does not like to be looked at, does he? *chuckle* Well, I shall have to gaze at you more often, then. Discomfort flatters you. |
8687 That is good to know. Not that I would deign to lie with a dog such as you, lowly male. Now turn your eyes... my skin crawls from your attentions. |
8688 Oh, omnipresent authority figure, what are your commands now? |
8689 Jaheira, there is a level of sarcasm in your tone that is perhaps unnecessary. We have a leader that honestly tries to anticipate our needs... |
8690 I am the challenge master, and I ask of druids present if there are any that wish to make challenge? Our order is in disarray and in need of leadership. |
8691 Heed Mazzy well, Jaheira. |
8692 "Tries," Mazzy? |
8693 As I was saying, <PRO_HESHE> has enough trouble keeping this ragtag group together. Perhaps it would be better to be more constructive, and less... |
8694 Stinking cloud |
8695 COW! |
8696 Spell failure |
8697 Do any here make claim to the challenge? Who is ready? Who shall be the figurehead for our grove and assume the title of Great Druid? |
8698 Excuse me. <CHARNAME> IS a good leader, and it is difficult enough to keep the group together. Perhaps you could be more constructive, and less... |
8699 Bitchy? |
8700 If that is how you wish to put it, yes. |
8701 Kuo-toan Priest |
8702 Oh, to taste the airs of home... It has been a long time since I have passed this way. |
8703 Reti |
8704 Reti |
8705 So... it must take a very driven man to lead his life always on the road. |
8706 Camitis |
8707 Area effect |
8708 Camitis |
8709 Who disturbs? I have guests that will not tolerate interruptions! Glut should have known this! |
8710 Ehh, do I know you? No, I dinnae think I really do. Get on. |
8711 Igarol! I would know your mottled hide anywhere. How are you? |
8712 I have been thinking a little. I've been thinking of the time I've spent with the rivvil... the humans... and I have found nothing redeeming or worthwhile in them. |
8713 Well, there is hardly anything redeeming or worthwhile in you either, so get used to it. |
8714 You shouldn't judge all humans by the actions of a few, Viconia. |
8715 Attack Roll (Left) |
8716 Indeed. I am despicable, am I? I am to be destroyed and murdered for no more cause than my race, is this how it is to be on the surface? |
8717 Don't come crying to me, Viconia. No doubt most of what you get you deserve. |
8718 I am sure it is not like that everywhere... and not with everybody. But you could certainly try harder, Viconia. |
8719 No? Shall I not judge them by the farmer in Beregost, or by the fanatics who would have burned me alive, or by the countless peasants who have hunted me? |
8720 Name me one surface-dweller who has treated me with ANY civility! |
8721 You arrogant iblith! Jal khaless zhah waela! All trust is foolish! Words to live by. |
8722 *giggle* Uh... you should probably talk to Rumie here. Okay? |
8723 You know nothing! Shall I crawl on the ground, exposing my belly to every rivvil waiting with a knife to gut me? I think not. Leave me be, <CHARNAME>. |
8724 I have acted... poorly towards you. I... I wish to apologize. |
8725 The years have taken your memory, Igarol, though even the greatest crags are eroded by the rivers of time. It is Cernd, and once you called me neighbor. |
8726 I have been watching you in combat, Korgan. You fight well... for the unblessed. Perhaps the blood sacrifices that you make to your... primitive gods?... work after all. |
8727 You? Apologize? The great and haughty Viconia? |
8728 *sigh* Is it not enough that I permit you to accompany us that I must put up with your constant drivel? |
8729 Certainly, make fun if you wish, but you... did not deserve my insults. You are the only surfacer who has treated me fairly and not demanded something in return. |
8730 Chapter 3 Throughout my time in Athkatla and my adventures in and around the city, I have seen hints of some great struggle between the Shadow Thieves and some other source... a guild filled with vampires and perhaps even greater evils. The enemies of the Shadow Thieves are now my enemy, of that I am sure. Gaelan has sent me with a key to meet the Shadowmaster of the Shadow Thieves, he who controls the entirety of this powerful organization: Aran Linvail. This is by far preferable to receiving "help" from vampires... although I somehow doubt that the gold I gave Gaelan is the last of the final price I will have to pay for help from the Shadow Thieves. |
8731 Full Plate Mail |
8732 Short Sword |
8733 Bow |
8734 Spear |
8735 ABCDEFGHIJKLMNOPQRSTUVWXYZ |
8736 Ankheg |
8737 Kobold |
8738 I did not say I did nae remember you. I said that I did not know you, and of that I am sure. The Cernd I knew was killed years ago, and yer foul apparition took his place. |
8739 I... I don't know why you say that, but I assure you it is I. Like the hare changes coats to suit the season, I am different but the same. You must see th... |
8740 Yer idiocy is surpassed only by yer unskilled flounderin' on the field o' battle. Stupid boy! Ye're vassal to a selfish god, given useless power in swap for your soul. |
8741 I know what you are. You are a shadow of the Cernd that took a wife and called me neighbor. You are the pale reflection of the decent man that worked the lands with me. |
8742 Now I serve the lands; is that such a change? Surely you see that my greater duty... |
8743 Still you do not see! I question not your service to the lands, but do not speak to me of duty when you are the one who abandoned his wife! |
8744 She understood, even if you do not. She saw that my fate was to serve nature; there was no room for the mundane activities of city living. She understood... |
8745 You... you are not too bad to travel with. For a lowly male, that is. |
8746 That's your idea of an apology? Get lost, Viconia. |
8747 Had to add that last bit, eh? I accept your apology, Viconia. |
8748 You do not have to put up with my "drivel," as you call it. Nor do you have to put up with my presence. Simply say so and I shall be on my way. |
8749 Understood what? No, Cernd, how could you ask her to understand something that you do not? Yes, nature called to you and you went, but no doubt you were afraid to stay. |
8750 ~!@#$%^&*()_+-=[]{}\|;:'",<.>/? |
8751 No, you can stay, if you must. |
8752 Tasloi |
8753 Tasloi |
8754 Xvart |
8755 Xvart |
8756 Tethtoril |
8757 Gerg |
8758 Gibberling |
8759 Gibberling |
8760 Gnoll |
8761 Wild Dog |
8762 Wild Dog |
8763 War Dog |
8764 War Dog |
8765 Skeleton |
8766 Skeleton |
8767 Skeleton Warrior |
8768 Skeleton Warrior |
8769 Wolf |
8770 Worg |
8771 Worg |
8772 Dire Wolf |
8773 Dire Wolf |
8774 Winter Wolf |
8775 Winter Wolf |
8776 Arrow |
8777 Skull |
8778 Vampiric Wolf |
8779 Vampiric Wolf |
8780 All the better, Viconia. Get lost. |
8781 Very well. I have said my piece, and I do not have to lower myself to speak to you anymore. Let my cold silence be your companion. |
8782 Well, you certainly make claim to know much of what happened between me and Galia alone. I left on good terms, I left in good faith, and I left her well taken care of. |
8783 Cernd, you left her with child. |
8784 Wh... what? |
8785 With child, Cernd, you left with your child on the way. |
8786 Heal |
8787 Chanter |
8788 Heal (Necromancy) Level: 6 Sphere: Healing Range: Touch Duration: Permanent Casting Time: 9 Area of Effect: 1 creature Saving Throw: None The very potent Heal spell enables the priest to wipe away disease and injury in the creature who receives the benefits of the spell. It completely cures all disease and blindness in the recipient and heals all points of damage suffered due to wounds or injury. It also dispels a Feeblemind spell and cures those mental disorders caused by spells or injury to the brain. Naturally, the effects can be negated by later wounds, injuries, and diseases. |
8789 Voice of the North |
8790 She never... I never heard... When did she...? |
8791 Color |
8792 Full Plate Mail +5 |
8793 Within nine months of your leaving, I would imagine. Not quite as attuned with nature as you thought, eh? Or did you subconsciously know and left because of it? |
8794 At least tell me how she is. She is well, isn't she? |
8795 Itchy |
8796 ... |
8797 Speak to me, Igarol! Please. |
8798 Very well, but what has happened is not easily undone. Go see for yourself, Cernd. Go to the house you called home and see what you left behind. You'll find your way from there, I am sure. |
8799 I thank you, Igarol, even though this news is most troubling. I must speak with Galia and tell her... tell her my thoughts. |
8800 Hit Points doubled |
8801 Yes, well, go to the house. Then you will see. |
8802 Do not insult my faith, short one. |
8803 Why not? All that I am has been gained through my own strength. Ye've naught but that which is doled out to you by a frolicking godling. |
8804 Hold down Shift key and left-click on the screen to create waypoints for a character. |
8805 Gandolar Luckyfoot |
8806 I ain't got nae to say to you. Leave a man to drink the day. |
8807 On the Map screen, you can add a note by right-clicking on the place that you wish to mark. |
8808 'Tis obvious, dwarf, that you speak out of jealousy. So too would I, in your position. |
8809 I am sorry... It appears we have run into some skeletons of mine. I am sure this will be straightened out in time, so if we could make haste to my old home, I would appreciate it. |
8810 Hypocrite. Ye've no faith beyond that which brings you personal pleasure. A pig in filth. Wallow elsewhere, boy. |
8811 I shall not stand here and listen to this dwarven self-loathing any longer. Truly, you are the one who wallows though in self-pity. |
8812 So... what draws you to this part of Faerûn? Amn? Athkatla? I seem to recall you mentioning something about a mission or some bother. |
8813 I have to rescue Imoen. She's been my companion since I was young. |
8814 I need to know who captured me, for what purpose, and what they have in mind for Imoen. |
8815 Why would you be so concerned over a prattling and addled teenager? |
8816 Annoying or not, she's the little sister I never had, and I love her like one. |
8817 Well, she has been my closest friend since childhood and a loyal companion. |
8818 This perception of sibling relations is peculiar to the surface, <CHARNAME>. In the Underdark, <PRO_BROTHERSISTER>ly love can take a far more sinister tenor. |
8819 Oh, how intriguing. If I didn't know better, it would seem that there is an unsavory attraction between you two. |
8820 How are you going to hunt down these culprits who ambushed you? Vermin rarely leave scent or footstep. |
8821 Lady Jaheira, it seems quite strange to me that a woman of clearly noble past would choose the life of an adventurer. What has brought you to this dangerous path? |
8822 It is a path of conscience. Some druids choose a contemplative lifestyle, but I sought a more active role in the furthering of nature's cause. And you? Did you become a priest of Helm only for honor and glory? |
8823 Held |
8824 When in a dungeon, you should always be detecting traps, either with your Thief or the priest spell Find Traps. |
8825 Hastened |
8826 Your journal is an invaluable tool. Refer to it often. |
8827 My gold! |
8828 The game auto saves when you leave a party required area. If you die, check your Auto Save. |
8829 Spell cast normally |
8830 Spell cast, +4 save |
8831 The Cowled Wizards arrested the man responsible for my imprisonment and will know where to find him. |
8832 If you are a mage and have a familiar, try talking to it. It might have something to say. |
8833 I have a plan that's foolproof, Viconia, so don't you worry about anything. |
8834 The cowled ones are not to be taken lightly. It's whispered how their power is boundless, and their allegiances are only with the powerful. |
8835 Do not patronize me, <CHARNAME>! I don't appreciate your brusque manner or where your eyes are gazing at the moment. |
8836 Perhaps "his" war died. That does not mean other conflicts won't arise. Perhaps I ramble on; if you wish, I'll stop bothering you. |
8837 No, no. Tell me, what have you been up to since all the trouble with Sarevok happened? |
8838 Stop bothering me, Viconia. You're right, you do ramble on. |
8839 I see you are no different from these other surface-dwellers. I shall remember this insult, jaluk. |
8840 I have been a lost soul. When your race is used as a bogeyman, it is an uphill battle to even find a bag of dirt on a stable floor for the night. |
8841 Color change |
8842 I made the attempt to purchase land on the outskirts of Beregost. I dropped your good name whenever necessary to remain on steady footing locally. |
8843 Voice of the South |
8844 I have more than 25 HP. |
8845 My neighbor was Roran Midfallow, a stout, sunburned farmer. We spoke often, and I allowed the male to bring me supplies that I needed but could not acquire. |
8846 Go on, Viconia. Please. |
8847 You don't need to continue your story... I think I can see where this is heading. Come, let us go. |
8848 Then he smiled a warm inviting smile. He mentioned that his younger son, Jiscanan, was busy making a feast to burst the first button, and that I was invited. |
8849 Some creatures are immune to certain magic and weapons. Be sure to read the battle text in the dialogue window. |
8850 I had grown weak in my trust. They chortled as I lost consciousness, saying how easy it had been and congratulating each other on a fine... a fine catch. |
8851 What did you do after you escaped from the ground? |
8852 Those men are sick and twisted, Viconia. Don't judge all by the actions of a few. |
8853 Show me something worth loving, and I shall. |
8854 Spell cast at double level |
8855 I wish to... apologize for attempting to unburden myself upon you before. I was foolish to be so weak in Beregost, and worse yet to speak to you about it. |
8856 Your wizard spells have been disabled. |
8857 Well, I was barely listening anyway, so don't worry about it. Let's just concentrate on killing the next orc we see. |
8858 Talking is no weakness, Viconia. You went through a horrid experience. |
8859 Lady Elgea |
8860 Mourner |
8861 Mourner |
8862 Shadow Thief Fence |
8863 I shall do that, jaluk. And when I bash its skull in, you do not mind if I picture you in its porcine features, hm? |
8864 My entire existence has been thus since I fled the Underdark. Surfacers hate the drow without relent, and I erred in thinking otherwise even for a moment. |
8865 Sethle |
8866 Not everyone hates the drow so completely, Viconia. I don't think you're so terrible. |
8867 Sethle |
8868 Yes, you were rather foolish. You should be more careful. I've had to rescue you on more than one occasion. |
8870 You would think me terrible enough, abbil, if you knew enough about me. I am drow... make no mistake about that. |
8871 Well, do tell me when it becomes a bother, <CHARNAME>, and I shall be sure to let your human kin tear me to pieces at their first opportunity. |
8872 I have had nothing but ill encounters with surfacers since I fled Beregost. Their constant spite burns within my soul. I spit upon them! Oloth plynn nina! |
8873 Piece of Red Cloth |
8874 Piece of Red Cloth |
8875 Tirdir |
8876 Tirdir |
8877 Am-Si |
8878 Am-Si |
8879 You are coy, yet you stare from the corner of your eyes. *chuckle* You are a salivating dog... but I'll be sure to offer a pleasing view for you now and then, hmm? |
8880 I treat others only as they would treat me, had they the chance. And I know that you burn for me more than you say. |
8881 And what type would that be, hmm? Your protests aside, I know where your passion lies, dog. It lies at my feet, and you shall lie there and beg soon enough. |
8882 Well... what about me, for instance? |
8883 You get treated with the same civility that you show others, Viconia. |
8884 You?! You gather fools like moths to a flame and wander without any knowledge of real experience! What do you know, moronic jaluk?! Now leave me be! |
8885 Yes. Let us... continue on our way then, <CHARNAME>. |
8886 As you wish. Let my cold silence be your companion, then. |
8887 Your priest spells have been disabled. |
8888 You are like every other surface-dweller! Khaless nau uss mzild taga dosstan! Darkness take you! |
8889 No... no, don't go, Viconia. I apologize... I wasn't thinking. |
8890 As... as you wish. You do not need to apologize, however... I have treated you poorly... for no good reason. Let us continue on, then, with a new slate. |
8891 You do not seem too sure of your words. Your welcome may well be a cold one. |
8892 Going to look up the old girlfriend and renew ties? Think she'll take you back? |
8893 Really, Cernd, you didn't strike me as the type to run out on your wife. |
8894 They give character in the end. They define where we have been. |
8895 Of course not. The righteous path ever beckons. It is merely a dividend of the Order that a member can make a place for himself in this difficult world. |
8896 Nor I. There is little alternative to time, though. |
8897 I would not have thought you so weak. What are a few marks here and there? |
8898 True enough, but I think I was speaking of emotional markings. |
8899 Spell cast twice |
8900 Perhaps I was as well. |
8901 I see. What place you choose to make for yourself remains to be seen. |
8902 I must take this path. I did care for Galia, but it was not to be. I thought I had laid these things to rest, but it appears I didn't do a very good job. |
8903 It does, but I assure you that you will not be disappointed. |
8904 This is a vicious weapon used by Neb, covered with old blood and coated in a poison that is both quick-acting and extremely deadly. Only the truly evil would dare to use this item on their own. Once the poison is used up, however, Neb's Cutter will act as a normal enchanted dagger. STATISTICS: Combat abilities: – Target must save vs. Poison or suffer 2 points of damage per second for 10 seconds THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Weight: 1 |
8905 Talisman of Rillifane |
8907 That is not my interest. Long ago, Galia and I could have had a life together, but other things called to me and those feelings are in the past. |
8908 I have heard enough of such things. Let us quit the whining. |
8909 Ah, I see. They are one in the same in the long run. I imagine they will both heal in time, given favorable conditions to do so. I think we will both be fine. |
8910 True enough, though I do not have to enjoy it. |
8911 Ah, I am not fooling anyone. The leftovers of hardships that I should not be dwelling on. You speak a lot of sense when you wish to, <CHARNAME>. I thank you. |
8918 This helmet is black and lustrous, its metal brought to a shine that nearly matches the small gems that have been placed around the faceplate. A black veil hangs down the open front of the helmet, obviously meant to completely obscure the face of whoever wears the item. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 3 |
8927 Then you will not have to hear my words again. I am glad I knew your feelings before I wasted more on you. |
8928 Hm... This is a dangerous life we seem to lead, it does seem. I wonder... if you always think it will be so? |
8929 I don't know. I can't envision settling down. |
8930 I hope so. I enjoy the battles and the dangers. |
8931 I do not think of the future much. |
8932 Nor can I, but the inevitable must happen. Bones grow weary and battle becomes foolhardy. Oh, I would not wish it anytime soon, but someday. |
8933 Abjuration Spell Dispelled |
8934 Talisman of Rillifane |
8935 Conjuration Spell Dispelled |
8936 I did no such thing! We had an understanding, and I thought the matter resolved. I could not offer the life she wished, and she could not abide mine. |
8937 Divination Spell Dispelled |
8938 I should go find my former wife as soon as possible. As much as I regret having to take this trip, I must still insist we go soon. |
8939 Do I know you? I'll not abide strangers in this house. |
8940 I am unsure because you are probably as I remember you as well: a scared little man that runs out on those that need him most. I have nothing to say to you. |
8941 She's dead, Cernd. You needn't worry about her getting in the way of your duty any more. She's dead. |
8942 I said I had nothing to say to you. Get out. |
8943 We have a mutual acquaintance, a man named Cernd? We are looking for his wife. |
8944 We are trying to find out what happened to the family of a friend of ours, a man named Cernd. Can you help? |
8945 Go on, I'm done talking to you. |
8946 Ahh, Fennecia, you are as I remember you. You look unsure? It is Cernd, your former employer. I hope you recall. |
8947 Fennecia? Please, I have come to speak with Galia. Is she here? Our old home is deserted. |
8948 Dead? But... Igarol... Fennecia, what happened? Tell me. |
8949 Get Cernd out of my home. I'll not say a word while he is here. |
8950 You should choose better company. That one just ain't right. Running out on a woman like that. |
8951 He has a different view of it. He claims it was for the best and that it was a mutual decision. |
8952 Try to be a bit more forgiving. He only wants to know what has happened. |
8953 I did not think him capable of such a thing. What happened exactly? |
8954 Yes, well he would, wouldn't he? It doesn't matter, really. What's done is done, and there's not a damn thing he can do to make it better. |
8955 The easy way to learn what happened would have been to have not run off. I guess he didn't consider that method though. |
8956 I'll tell you what happened to the best of my knowledge, which will certainly be better than his recollection, I am sure. |
8957 It doesn't matter, because their deal was broken when she found out she was pregnant. So Galia took comfort where she could... a local noble named Deril. |
8958 Galia... died a few months ago. I ain't saying nothing, but it didn't seem natural. No fuss made... Deril's got a wallet for the guard, if you get my drift? |
8959 Galia's son... Cernd's son... is with Deril now. No doubt the boy will be an unthinking lout... if not from the family line, then from example. |
8960 It sounds like this Deril is really the villain here, not Cernd. |
8961 That cannot be a healthy environment for a child. The guard will do nothing? |
8962 And you let this all happen? I thought you were the child's nanny? |
8963 If Cernd had been man enough to stay, none of this would have happened. His lack of nerve started it all, and I'd say that to his face if I were speaking to him. |
8964 The guard will do what to who? The child is an orphan of a woman whose husband ran off. They are less than garbage in this town. |
8965 What could I do? A blood relation might have some call to take it, but with its mother dead and its father a coward, who will stand? Me? You? |
8966 I see you. I got special eyes just for the likes of you. Who are you? You ain't got business here. |
8967 I should say I do. I would speak with your master Deril. Do be quick about getting him, will you? |
8968 He don't speak to no one. You will leave. |
8969 As the simple wasp must coerce the flower to release its nectar, so will I rip your throat from its moorings and drain your lifeblood if I do not see Deril and my child! UNDERSTAND?! |
8970 Well, you sure sound like his other guests. He doesn't like to be disturbed, but I will tell him you are here. Maybe you are just late for the party, or whatever. |
8971 Good man, good man, you go now and get him. |
8972 Cernd, that was quite the outburst. I didn't think you had it in you. |
8973 Could you be a little less insane please?! I'd like to get out of here alive. |
8974 Odd time to develop a spine, Cernd. I was expecting him to attack right there. |
8975 It's not so much in me as in a puddle around me. Scared myself, I did. It worked though. Let's see what our friend brings back with him. |
8976 I'm not exactly sure what came over me there. Glad it passed, but it seemed to do the trick. Let's see what our thick friend brings back with him. |
8977 I was as well. Not the brightest thing I've done today. Oh well, it seemed to do the trick. Let's see what the big lout retrieves. |
8978 I disturb! I would have words with you! |
8979 You? And who might you be? There is something about your eyes that I recognize. Who are you? |
8980 I am called Cernd, and we have business to discuss. |
8981 Well, I know that name, although those that knew you call you several others. By their description, I would have not expected you to ever return. |
8982 Well, it is here... er... I am here, and we have matters that we must discuss! |
8983 I think not. I am done with you and your kin. What is it you think we must speak of? I am sure I will find your answer amusing. |
8984 My wife and her death! My child and his life! |
8985 Ah, she is long since gone. If I began ignoring her while she was still here, why can't you release yourself after years? Best you learn to control yourself. |
8986 I... I... |
8987 No, you do not, do you? No one has told you, and you have not been here. What claim have you? |
8988 I am the child's father and rightful guardian! |
8989 Cernd, accuse him of the murder of Galia. If we threaten to bring the guards into it, he may relinquish the child. |
8990 Cernd, we will back you if you threaten him. That will make him hand over the child. |
8991 Give it a rest, Cernd. All is lost. I will not risk my neck for a brat you cannot even name. |
8992 We can beat this lout, Cernd. Let us stop this chatter and simply kill the bastard! |
8993 I am the child's father, and I make claim that you murdered the mother! Galia died in your care, and the guards of this city will... |
8994 Ha ha! I buy the guards when I need to! Besides, how sure are you? Perhaps she took her own life, pining for your return, weeping over your picture... |
8995 Shut up. |
8996 Crying for the day her brave Cernd would return and take her away... |
8997 SHUT UP! |
8998 Until she could take it no more and, whispering your name, sipped a hemlock-laced wine, ending her torture. Or maybe I pushed her down the stairs. Take your pick. |
8999 I will tear your eyes as the raven! |
9000 We're with you, Cernd! Let's get him! |
9001 Ehh, you're on your own here, Cernd. He said he has visitors. I don't like these odds. |
9002 It would have been better for you to find a nonviolent solution, but now I have entertainment for my guests. Come to my side, my comrades; enjoy the spectacle. |
9003 Help me, comrades. To my aid! |
9004 Are you weak? Do you require the sitting as a baby? Prove yourself. |
9005 As you will. I am WORTHY! |
9006 Well, he is proven weak and undeserving. I give you your lives for this knowledge. Begone; the way is unbarred. Take the mewling whelp with you as well. Sentimental weakling. |
9007 Then I will fight him myself! I release you from any bond you feel you have with me! This I must do! |
9008 You should have followed their lead, Cernd. You will provide a fine amusement for my guests. The rest of you had best leave. This no longer concerns you. |
9009 Oh... I... I need some healing... Oh, it hurts so much! |
9010 We have him! Oh, my child... I must take him to a safe place. I will go to the druid grove. Perhaps you will meet me there? Once he is established in their care, I might travel again for a time. I shall see... |
9011 Oh... I can't help but remember what the forests in the north looked like from the sky. They're... they're so majestic! |
9012 I... I never saw much of the cities from the circus. Are they all so crowded like this? |
9013 Hand me my child, or we shall cause such damage that the guard must ask questions despite your bribes: who you are, what you do... who your GUESTS are! |
9014 I just realized I was never told his name. I... will name him anew. His mother's middle name, for she is all I hope he remembers. A fine name. Ahsdale. |
9015 That would be a mistake on your part! I'll not tolerate your ultimatums! |
9016 What is this delay, Deril? Do not make me chastise you for keeping us waiting. Perhaps you are not worthy? |
9017 There... there is no delay, Lagole. I was just dispatching some... some servants. You! Take this brat and get out of my sight! I have no time for this now! |
9018 This is not over! I will deal with you later! |
9019 I see you. I got special eyes just for the likes of you. Who would you be? Ain't supposed to be anyone here. Get out. |
9020 Come now, it wouldn't do for you to keep us here. Your master is waiting for us. Get Deril and be quick about it. You know how unforgiving he is. |
9021 Come now, it wouldn't do for you to keep us here. Your master is waiting for us. Get Deril and be quick about it. You know how he loves company. |
9022 You will move your carcass and get Deril right quick. I will not wait a second longer than I have to! I'd hate to ruin his carpets with your sorry lifeblood! |
9023 Come now, maybe I could pad your income just a tad, and you'd be a good lad and go get Deril? Say, 100 gold? |
9024 I suppose... You don't move though. Lots of guests come today, so maybe you are guests too. First ones to use the door though. |
9025 You don't know him none. Deril is one big... er... he don't enjoy no one's company. You get lost. |
9026 Well, you sure sound like his other guests. He doesn't like to be disturbed, but I will tell him you are here. Maybe you are just late for the party, or whatever. |
9027 You're a man who looks like he could use a few extra coins. How about I pay you to let me in, and you go get Deril? Good idea? Let's say, oh, 1,000 gold? |
9028 That ain't half enough to buy my life. You get lost. |
9029 A thou... You betcha! I goes and gets him! Just you waits! |
9030 Well, how about 1,000 gold then? Will that work? |
9031 Does he enjoy cleaning his servants off the walls? Because I'm about to reduce you to a fine red mist! |
9032 Well, how about 1,000 gold then? Will that work? |
9033 It's getting closer in value as we speak, because it's about to get a lot shorter! Let me pass! |
9034 Sorry, I'm on my way. |
9035 Sorry, I'll be going. |
9036 Good t'ing too. Don' come back! |
9037 Sorry, I'm on my way. |
9038 Den you bring it on! Deril make me strong for fools like you's! You shoulda left! Now you gonna die! |
9039 Who has disturbed my meeting? My guests will not tolerate interruptions! |
9040 Oh, stow it! I have come for Cernd's child, and you will hand it over! |
9041 I am terribly sorry for this, as I am sorry for the loss of your servant. I always pity the messenger. |
9042 You would be Deril, would you not? We have business to discuss. |
9043 Cernd? Where have I heard that name? Ah yes, the lout that left his wife to me. I was puzzled; his former friends call him many other things. Amusing, isn't it? |
9044 You are the ones! I said I would come for you! I was worthy, and now I will take revenge for your slight! Death comes! Embrace him! |
9045 It is never over! You will fall! You cannot defeat me! |
9046 You have breached my home! Here you will die and rest! |
9047 And what business would that be? Enlighten me. Perhaps it will prove amusing. I highly doubt it, but perhaps. |
9048 It is the small matter of a child, the child of an acquaintance of mine. Cernd is his name. |
9049 Do I look like I need gold? And what do you mean by "return"? Has the father ever seen it? Does he know its name? Do you? Actually, I may have forgotten it myself. |
9050 Weep not for the servant. I will rebuild him at my leisure. You, however, I shall leave in pieces. Who are you, and what do you wish here? |
9051 If you are Deril, then we have business to discuss. |
9052 A simple matter, really, over the child of an acquaintance of mine. Cernd is his name. |
9053 Is he the man that left his wife to me? She is gone, forgotten even before her death. If I can manage such indifference, why can this "Cernd" not move on? |
9054 Actually, I think I've made a bit of a mistake, and I'll be going now. |
9055 Ehh, actually, I have made a mistake, and I will be going now. Forgive the intrusion. |
9056 Sorry, my mistake. I'll just be going now. |
9057 Too late for that; I can't appear weak to my guests. Fortunately, my comrades enjoy a bit of sport. Come! See these foolish creatures dispatched by my hand! |
9058 As for the child... it is around here somewhere. The servants feed it from time to timeâ€â€at least, I think they do. I hear it mewling on occasion. Why do you think you are entitled to it? What do you intend to do here? |
9059 I intend to offer you a fortune for the child's return. How does 10,000 gold strike you? |
9060 I have come to retrieve the child, and I shall take it by force if I have to! |
9061 I will call the guards if you don't hand it over. They might be interested that you may have killed its mother, Galia. |
9062 I will make noise, so much that no matter your bribe, the guards will have to investigate you, your history, your company... |
9063 MIGHT and MAY? You call that a case? Do you think such a story would hold up? It has been more than a year, long enough to cover the tracks of any alleged crime. |
9064 Besides, perhaps she took her own life. Maybe she pined for her beloved to return. "Oh where oh where is Cernd?" whom I do not see even now. |
9065 Perhaps it grew tiresome, just as your company has, and whispering "Cernd," she sipped hemlock-laced wine... or perhaps I pushed her down the stairs. Take your pick. |
9066 Then you shall have to. Oh, did I mention my company? Come, my comrades, and see these creatures dispatched! I will prove my worth here! |
9067 Regardless, I tire of this game. You have come under the banner of another, and you shall die for it. Come, my comrades, see me prove my worth! |
9068 For all of the good that you have accomplished in Baldur's Gate, you act now like you don't know the meaning of the word. Heed me well: Come back to the side of the righteous, or I shall be forced to call you enemy. |
9069 Little halfling, you don't frighten me, so save your breath. |
9070 I have not always done right, but you have my assurance I will not stray again. |
9071 Little I may be of body, but strong I am in conviction. You have been warned. |
9072 You speak most nobly now. See that your actions reflect your words, and all shall be well. |
9073 My conscience can allow me to be idle no longer. In the name of all that is good, I accuse you of willfully committing acts of evil. |
9074 Worry not for the feelings of <CHARNAME>, small one, as <PRO_HESHE> and I go far back and have an understanding of sorts. |
9075 As you will. It was only a humble suggestion. I've no wish to intrude upon your relationship with <CHARNAME>. |
9076 Home? But I thought you maintained your quarters at the Radiant Heart. |
9077 I didn't know this was where you grew up, Keldorn. Which house was yours? |
9078 Listen to me, drow. Though our leader has made the foolish choice of allowing you to join this party, you shall receive no welcome from me. Slayer of innocents! You taint the sun with your evil! |
9079 Yes, yes, very moving. Come, we have no time to dawdle over childhood memories. |
9080 Trying to make me repentant for the ways of the storm will prove no more fruitful than whistling down the wind. |
9081 Have you... given any thought to this? |
9082 My attendance at the Order is... it is oft required, but my servants maintain an estate in this district, and it is there that I visit my wife and daughters... Would you like to come? I shall introduce you. |
9083 Cruel words will do you little good when your head is on a pike. Step across the line even once, and I will kill you. |
9084 Eventually they will become a foolhardy exercise. Bones will grow weary in time. I know it will happen, and when that time comes, there will be little choice. |
9085 Oooh... we have such stories amongst my people. Being underground is just not for the avariel... |
9086 You... might think it's silly, but at least in the daytime you can see what's coming! |
9087 Jan, I find you to be quite the enigma. This adventure has yielded us a crop of useful magical items, and yet you turn your considerable powers to the never-ending quest to create the perfect turnip peeler. |
9088 My... my mother used to tell me such stories about the terrible things that come out in the night. But... oh, you must think me foolish... |
9089 Yes? |
9090 No thanks, Keldorn. It is not my place to intrude upon your personal life. |
9091 Well, Mazzy, you're really asking two questions there. My shortsightedness was passed to me by my dear departed father. I was born with the condition, and I'll thank you not to stare! As to your other question, it takes me back to my carefree days as a deckhand on a turnip merchant galleon. We sailed for distant Waterdeep, we did, braving foul seas, foul tempers, and a desperate band of turnip pirates. |
9092 I would like that. |
9093 It is hardly an intrusion. They will be pleased to meet you and, as I said, it has been far too long since last I saw them. |
9094 I'll help however I can. |
9095 You are mentally incapable of answering a straight question, aren't you, gnome? |
9096 Very well. I shall point it out to you as we pass its gates. As I said, it has been far too long since last I walked these streets. |
9097 'Twas on a cold winter's night near the beginning of the Great Underwear Shortage that we set sail. I danced naked on the poop deck, which was the custom at the time. Well, my nose and other extremities were getting a bit frosty, so I gathered up the tatters of my poor, abused underwear and headed to the crow's nest. |
9098 I was born in Esmeltaran, but Athkatla has long been my home. My tasks for the church too often keep me away, but my estate is in this district, along with my wife and daughters. Would you like to come? I could introduce you. |
9099 Shut up, shut up, shut up, shut up! |
9100 Well, I never! You did ask, after all. |
9101 SHUT UP! |
9102 Nalia |
9103 Nalia |
9104 Mazzy |
9105 Mazzy |
9106 Yoshimo |
9107 Yoshimo |
9108 In truth, when the Order sees my worth, I'll no longer need to travel with lowly folk such as you there, halfling. |
9109 Never will I heed a lowly halfling! Hold your tongue lest I cut it from your cursed mouth. |
9110 Your implication is correct. You are no paladin, nor shall you ever be. Learn your place, for I shall suffer your delusions no longer. |
9111 We have greater responsibilities, so I shall fall behind you. But do not accustom yourself to ordering me about like a common peasant. |
9112 As you will have it. I shall stay my hand for now. |
9113 'Tis truly an adventure for the weak-willed. I've fought campaigns against the Hillgnasher giants and slew twenty of the foul beasts. |
9114 You have not, and I've no wish to hear it. |
9115 I warn you, gnome. Cease your prattling immediately! |
9116 No thanks, Keldorn. It is not my place to intrude upon your personal life. |
9117 I'll suffer no insults from you, runtish one! |
9118 I would like that. |
9119 I shall not forget this, gnome! Your blood will flow yet! |
9120 I did, actor... So you can stop pushing your weight around and leave the fighting to those of us who can handle the front line. |
9121 Look, harlequin, go on and tell your tales... I'm sure someone here believes them. Now get out of my sight before I skewer you and your liar's soul. |
9122 Heresy is a devil's bellow, dwarf. My service is to my lord. |
9123 My god has a face and name, heretic. He leaves me free to draw his grand design upon the souls of the lapsed and faithless. |
9124 Nonsense. My estate is in this district, along with my wife and daughters. I am sure they would love to meet you. Come, and I shall make the necessary introductions. |
9125 No thanks, Keldorn. It is not my place to intrude upon your personal life. |
9126 I would like that. |
9127 Forgive me, but it... it has been near a season since I last saw my family. May we not take some time out of our current schedule and check that they are well? |
9128 What can I do? |
9129 Enough! Silence yourself and fall behind me now! We haven't the time to waste on these pointless arguments. |
9130 Haer'Dalis, a ronin, a rogue. You have more freedom than most, and yet you remain as grumpy as a flea-bitten dog. Why so glum? |
9131 You have my leave to go. Where shall I find you again when you are done? |
9132 Dogs, is it? A fitting cloak for a bloodhound. You've got the scent now, Yoshimo, and shall bring the prey to your mysterious master. |
9133 No more bickering. We are a party and should act as such. |
9134 Voice of the East |
9135 Then let us visit your estate and see this family you have kept so secret. |
9136 No master have I, save my own conscience. I merely wish to know why life is such a burden to you. |
9137 Shackles as heavy as yours cannot be hidden from one who has been a slave. I tire of this dreadful acting. Leave me be, Yoshimo. |
9138 Anomen |
9139 Anomen |
9140 In time, Keldorn. In time. But for the time being, we have more important things to do. |
9141 Yoshimo |
9142 Do not try my patience in this matter. We must rescue Imoen. Your family will wait. |
9143 Friend Korgan, you are truly a paragon of dwarven ill humor. Can you find no joy in being alive? The smell of the morning dew and the feel of the free air? |
9144 Keldorn |
9145 Keldorn |
9146 Aye, I find pleasure in the feel of an inquisitive thief's neck bone breakin' between me hands. |
9147 They could write a book about you. "Irritable Dwarven Responses," they'd call it. It would be a bestseller amongst the smelly-old-drunk market. What say you? |
9148 Thank you, m'<LADYLORD>. You may find me at my quarters in the Radiant Heart guild house when I am done. |
9149 Mayhaps ye should, only "Pleasures of the Dwarven Bedchamber" is a more pleasing and accurate subject. |
9150 Ho! Is it, now? How about "The Unbathed Adventurer: Travels with Korgan"? |
9151 Worry not, thief. There's naught wrong with yer idea that a sharp blow to yer idiot skull wouldn't fix. |
9152 Most holy paladin, vengeance of the righteous gods, you are a married man, are you not? What of your family? I have never heard you speak of them. |
9153 Cernd |
9154 Truly... I am married. I have a beautiful wife and two daughters. They are the joy of my life. |
9155 Cernd |
9156 Are they? It is strange that you have not mentioned them before this. |
9157 I assure you that they are. My wife is a charming woman, and my daughters are becoming likewise. That is all I will discuss of my family, thief, so begone. |
9158 Valygar |
9159 Valygar |
9160 One must maintain constant discipline and remember the four principles of virtue... that is my motto and everlasting burden. |
9161 Virtue, eh, knighty? |
9162 Indeed, little one. 'Tis not virtuous to refer to me as "knighty." |
9163 Another human with his shorts in a knot. But I digress. Anyway, Keldy, my mother wrote a book on virtue. |
9164 Did she? |
9165 Oh, yes. A book on the virtues of erotic love. "Sins of the Flesh Golem," it was called. Excellent sales in the paladin's spouse market. |
9166 A wholly inappropriate jest, Jan. You should be ashamed. |
9167 It is no jest. I'll send you a copy, if your wife does not already have one. |
9168 Never speak of my wife, gnome. Your lack of respect is appalling. |
9169 Ah, now I see. One of THOSE. |
9170 It is not your place to judge my affairs. You must learn to respect your leaders. |
9171 I do respect my leaders. This has nothing to do with them. This reminds me of the chapter where the paladin first makes passionate love to the flesh golem. What a beautiful scene... |
9172 Begone, gnome, lest my honor demand I perform acts that you shall regret. |
9173 "Fleshy, honey," the paladin said. "Yes, baby?" said the golem... |
9174 I mean no dishonor to you, but I must visit my family. I fear I serve two masters here and must insult the one to appease the other... When all of this has passed, you will be able to find me at the Order. Is that all right? |
9175 (No doubt my kneecaps are in some danger.) Halfling, here you stand still living thanks to the use of my magic. Question me not. |
9176 Quite a mouthful for one of a servant race. I understand your warning and will take it for what it's worth. Begone! |
9177 (Ah, already we have the fool convinced that you are muttering!) |
9178 Ah, here at long last is... my estate. The servants have tended to it well this past while. |
9179 A rather bold conjecture, don't you think, Korgan? |
9180 You're an odd little fellow, Korgan. I'm not quite sure what to make of you and your chagrins. |
9181 Ah, Peony, you have done a fine job with the flowers out front. Where is your mistress? |
9182 Haer'Dalis |
9183 Haer'Dalis |
9184 Aerie |
9185 Aerie |
9186 Haer'Dalis, Haer'Dalis! You think too much and smile too little. Come, my bullywug! Come, my puss 'n boots! We are in Athkatla, the city of a million smiling faces! |
9187 Aye, parrot, aye... 'Tis because they're all trying to sell me something! |
9188 I have seen your fingers, and they are as fast as your tongue! What you don't want to buy, you can always steal! |
9189 And what you don't want to steal? ...I trust not your boundless glee, my parrot, for something in it jingles with the sound of silver. |
9190 Silver? Or gold? We pluck it from every corpse we find and steal it from every chest that we encounter! |
9191 Aye, you are twice rewarded, but you have no more been a prisoner than I have been a king... Consider yourself forewarned, thief. My trust does not come easy, and you have not won it yet. |
9192 Speak not to your betters, surface slave. |
9193 Akae |
9194 Jan |
9195 My brother, Elgar Buttercup, had skin the shade of charcoal, too. Well, technically it WAS charcoal. He died in a nasty fire, you see. |
9196 You do love the sound of your own voice, don't you, gnome? |
9197 My own voice? Heartless wench! Do you not know? I am deaf. I have never heard the sound of my own voice. I read lips... *sob*... only lips... |
9198 Deaf? Truly? In the Underdark, the deaf are killed or used in pain threshold experiments. |
9199 I heard that! In fact, it reminds me of the time I was eaten by an avatar of Lolth. I was stuck inside her stomach with a miserable drow called Biffle Chump for days. Of course, I was forced to eat him. A matter of survival, you understand. Nothing personal. He tasted a bit like chicken. |
9200 <CHARNAME>, how is it that you travel with such a wee buffoon? |
9201 Hey, don't look at me! You got him started. |
9202 Truthfully, it all goes back to the time that Jan's cousin, Plooty Paladin-piper, got caught in a nasty flesh-golem-eating contest... |
9203 What I would have given for just a pinch of pepper! |
9204 I refuse to listen to this. |
9205 Aye, Plooty had a way of attracting golems. Brilliant, really. You start with a saucer of milkâ€â€golems are suckers for milk... |
9206 Why, Lord Keldorn! It has been well over a month since last I saw your face. |
9207 And it has been as long since I have seen my Lady. Come, girl, is Maria about? |
9208 Excuse me, good gnome. I have a question that I've been meaning to ask for some time. These flash bombs of yours... |
9209 Yoshimo! Please! "Jan Jansen's Flasher Master Bruiser Mate." They have a name! |
9210 Oh certainly, Lord Keldorn. Lady Maria isâ€â€is in her chambers. I... I will fetch her for you. |
9211 Of course. These "Bruiser Mates" that you construct... might I learn how to use them? |
9212 I won't lie to you, Yoshimo. There is an excellent chance that you'll lose both of your arms. Perhaps even your face. |
9213 If you could, Peony. And the girls, too. |
9214 If one is not willing to take risks, then one is not much of an adventurer. |
9215 Well said! As Aunty Kylie used to say, "Yeah, it's risky. But they've got gelatinous cubes!" I suppose it wouldn't hurt to have you try your hand at a few. Here, give the dial a twist and throw it. |
9216 Mmm... perhaps I shall wait to perform such a feat. This... bomb... looks most unstable. I am surprised they do not explode in your pack, good gnome... |
9217 Bite yer tongue! This is my best and most potent recipe, I'll have you know. Aunt Kadie herself helped me mix this batch up, and I'll not have you disparaging her good name. |
9218 I meant no disparagement, Jan... but I think I'll leave the bombing to you for now. |
9219 You there! You will go back the way you have come! This area is under care of the druids of Tethir, and if you do not leave, you will face nature's wrath! |
9220 Ah, my sweet Vesper. How is your schoolwork coming? The priests are still kind to you for my sake? |
9221 Yes, Father. |
9222 ...Good, good, that's good to hear. And Leona, the boys are letting you play with them now? They're not teasing you anymore? |
9223 Not when the priests are there to hear it. |
9224 Good, good, that's good... |
9225 Mother, can we go now? |
9226 Of course, dears. Go on back to the sitting room while your father and I talk. |
9227 So who are these? Heathen you converted in Calimport, traveling pilgrims you stumbled across in Saradush? |
9228 Well, mageling, how goes the battle against all that is right and good in the world? |
9229 (It would surely go better without annoying gnomes asking questions) Question not my designs, else you too will become an unwilling part of them. |
9230 I sometimes believe that it is my destiny to become a part of some incompetent mage's fizzled schemes. Golodon the Unmanned being a case in point. You too, I suppose. |
9231 Maria, this is <CHARNAME>. We are searching for <PRO_HISHER> childhood companion, who |
9232 And by what authority do you make this threat? This is not the way of right-thinking servants of nature. Explain yourself. |
9233 Cernd! You... you have been away some time. Much has changed. |
9234 So I see, though I am confused. The Great Druid has not heard good things about what has happened here. Attacks, threats, brutality. |
9235 I don't care, Keldorn! It has been two months since you were here last, and then it was barely for a day! Not even enough to leave your scent about this place... |
9236 I am to be continually plagued by fools? Conversation with you does not rate highly on my list of things to accomplish. Run along now. (Yes, that will do.) |
9237 The work of the Order must be done, Maria. You know if I had my choice, I would be here. |
9238 Truth be told, I feel a bit sorry for you. It must be frustrating to see your entire life's goals amount to absolutely nothing. |
9239 What about me? What about my heart, Keldorn? What... if I don't love you anymore? |
9240 It is the new way, Cernd. We have a new leader to follow, and she has moved us in this direction. |
9241 What do you know of my goals, gnome? |
9242 She? What of Gragus? Was he not the Great Druid of this wood? |
9243 By the gods, Edwin, you mumble about them often enough. Oh! Looks like I've hit a vein. Sorry about that. |
9244 Yes, Cernd, but Gragus has been... replaced. Faldorn is the new leader's name, and none have dared challenge her yet. |
9245 One day you will bow before me, gnome. That shall be a time of reckoning. |
9246 So instead you follow as ants and do her foul deeds? Have you not the courage to face her? |
9247 Maria! |
9248 If you say so. Let me know when it's time to bow. I might not notice it. |
9249 She is a Shadow Druid, and very... violent. She also... bonded with the grove. She is invulnerable outside of challenges, and those must be one-on-one battles. |
9250 Such a ritual is unheard of and quite costly to the grove. I shall discuss this matter with her in a language that she will understand. Get out of my sight. |
9251 I... I've been seeing another man... The children and the servants already know... Heâ€â€he took the girls out to the circus twice... oh, Keldorn... |
9252 Many will not talk, Cernd. I do not enjoy this new role we take, but others do. Walk carefully. |
9253 Jan! I have heard that you are an inventor of sorts. Where do your interests lie in the field? |
9254 Well, well, look who has come from the sheltered north to join his brothers in the trenches. Tell me, Cernd, are you here to lecture us? |
9255 This is not our role! Balance is the goal, not slaughter. Trademeet never gouged the land, and yet you besiege it. Where is Gragus? He would not allow this. |
9256 I'm open to all creative muses. Lately, I've been working on a turnip peeler. A magical device, of course, designed to peel a hundred turnips per minute. I'm really quite close to a breakthrough. Naturally, however, it does cost well over 100 gold pieces per day to run. But think of the uses! |
9257 You... You what? What is his name?! |
9258 Williamâ€â€Sir William of Thorpe... I beg of you, don't hurt him, Keldorn. If I can't have you, at least let me have something! |
9259 Why, turnip peeling, for one. |
9260 Exactly! You've got a knack for logical thinking, Yoshi. You could go far in the service of Gond. |
9261 Genie |
9262 Genie |
9263 ...Goâ€â€go to your daughters. To look at you right now, Maria... To look at you is to go mad. |
9264 Why, Boo! What a fabulous job you did in battle! You went for the eyes as fast as any miniature giant space hamster that I've ever seen. |
9265 Boo says that he was just doing his job. |
9266 Curse the dictates of honor! ...Oh, the very gods demand that I bring this case before the courts. Sir William shall be hung and the love of my entire life imprisoned. There is no other outcome. |
9267 And a fine job it was. What a brave little hamster! |
9268 Boo says that Yoshimo did well, too... for someone who isn't Minsc. |
9269 I give you fair warning, interloper, that this area is under the protection of the druids of Tethir, and if you do not leave, you will face nature's wrath! |
9270 Come now, that cannot be your true sentiment. We are siblings in nature, her servants bonded by duty. We should not fight. |
9271 This is not as it should be. What has changed here to cause this hostility? Cernd said it has not always been like this. |
9272 I do not take kindly to your threats, and I will answer any attack with lethal force of my own! |
9273 Thank you, Boo. |
9274 Can we not come to some sort of agreement? I simply want to know what has provoked the druids of this region to such behavior. |
9275 Do you see that, Boo? There goes a nice man. |
9276 Tell me, Edwina, would you like me to let out the seams on your robe? I am quite handy with a needle. You do, after all, have more, ah... bulk... in the upper chest area. |
9277 Even in your grief, you show wisdom. Let us make our way to the courts. |
9278 Silence, you fool! Chauvinist pig! (What am I saying?) I mean to sayâ€â€"Idiot!" |
9279 It was only an offer, m'lady. There is no cause for anger. |
9280 Perhaps you should talk with her. |
9281 I say kill the bastard. Who is he, anyway? |
9282 Kalah |
9283 Kalah |
9284 Hendak |
9285 Hendak |
9286 Beastmaster |
9287 Beastmaster |
9288 Lehtinan |
9289 Lehtinan |
9290 Delon |
9291 Delon |
9292 Escaped Clone |
9293 Escaped Clone |
9294 Duergar |
9295 Duergar |
9296 Jon Irenicus |
9297 Jon Irenicus |
9298 Perhaps you should confront Sir William about the matter. |
9299 No, no. This is a task I must face alone. Oh, I am already so weary, but I know I shall not rest until the deed is done... Meet me back at my Order in three hours and, if the gods are willing, this nightmare shall all be over. |
9300 I would become a blood-soaked beast and damn my soul to the Abyss. You mean well... but it is not an option. |
9301 Then we must give testimony to the courts. Come, I shall be at your side. |
9302 Then let us bestow some justice. He has challenged your honor. There must be a reprisal. |
9303 Come, I know of him, and he is often at the Mithrest in Waukeen's Promenade... Let us go and see what sense we can make of this. |
9304 What if the girls can't live without a father anymore? What if I can't live without a husband? |
9305 I love you like I love the church, but the church is the harsher taskmaster... We knew that when we married. |
9306 I know, I know, and I love you in the same fashion, with all my heart... |
9307 Then if we have love, Maria, what could ever come between us? |
9308 What is it you require to permit my passage? Gold? Is that it? I'll pay if you wish. Will 500 do? |
9309 That is why I have given warning. I do not fully trust our new leader. Faldorn is... violent, but she... replaced our Great Druid, and none will challenge her. |
9310 Faldorn! I know of her! She was a Shadow Druid I met near the Cloakwood mine of Baldur's Gate! |
9311 She still obeys the rituals of ascension? Perhaps I should "discuss" this with her. |
9312 So you follow her regardless? Certainly you cannot condone her actions? |
9313 That's twice you've threatened me! I'll not run from the likes of you! |
9314 I have not followed her orders as she might have wished. If I had, you and I would not be speaking. I warn people away when I can, but I am not skilled enough to openly oppose her. |
9315 You have spoken with Cernd? I had hoped he or another would be sent to help. He serves the Great Druid in the north. He will know what to do with this Faldorn. |
9316 Typical of a city-dweller. I have no need of coins in the sanctity of nature. She provides for me. Leave with your arrogant wealth before you regret it. |
9317 That is not for you to know. Our affairs are our own business, and they will be dealt with in accordance with the rituals of the ages already set in place. |
9318 Damn you, I am giving you a chance to get out of here before you come to harm! I wish you no ill, but I must keep up the appearance! |
9319 Backing down from a fight then? I think you should learn not to make threats you cannot enforce! |
9320 Cernd said there was something odd going on here. What has happened? |
9321 What has happened here to cause this? I would not consider these attacks the traditional role of a druid. |
9322 Quiet! Oh... damn it all, they've heard. Others do not stop to chat. Do not say I didn't warn you. I gave you a chance, but no, you wanted to butt heads. So be it, I tried. |
9323 What has happened here to cause this? I would not consider these attacks the traditional role of a druid. |
9324 Then you might end this! We have not experienced a Shadow Druid before; we are not strong enough to defeat her. I... I must go; she would harshly punish treachery. |
9325 Be wary, then. She began alone, but she has supporters. They will not talk or bargain. I must go. I cannot be seen like this. |
9326 I don't usually associate such remarks with druids. Cernd was right; there is something making you all more hostile. |
9327 Relax, relax, I just want to know what has happened here to turn the druids against everyone. |
9328 Relax, relax, I just want to know what has happened here to turn the druids against everyone. We don't often act like this. |
9329 Dalok, what is the meaning of this? |
9330 We are taking what is ours to retrieve, Cernd. We are stripping the invaders of the spoils they rape from the earth! We are doing what is right. |
9331 No, he would not, and that is why he is gone. We have a new leader, one that speaks the words we wish to hear. We have a leader in Faldorn, a Shadow Druid. |
9332 A Shadow Druid! They are perversions of our calling! |
9333 The perversion is thinking that civilization and nature can coexist. We have taken steps in the only way we can as protectors of the wood. Faldorn says... |
9334 Voice of the West |
9335 I will challenge her to the rituals of ascension! She may flout our way, but she must obey the rules set down ages ago. That is her hold over you, is it not? |
9336 Some obey out of fear, but I think her way is better. We fight for nature and take what we wish from the city fools. I will stop your feeble attempt to interfere, Cernd! |
9337 May the Earthmother forgive your sins against her children, but at least your deaths will feed the fauna and flora! |
9338 Dread Wolf |
9339 Dread Wolf |
9340 This is a lot more exciting than any circus! |
9341 Black Bear |
9342 Brown Bear |
9343 Cave Bear |
9344 Cave Bear |
9345 Polar Bear |
9346 Polar Bear |
9347 Ghoul |
9348 Ghast |
9349 Ghast |
9350 Ghoul hand |
9351 Revenant |
9352 Revenant |
9353 Ogre |
9354 Ogre Mage |
9355 Ogre Mage |
9356 Half Ogre |
9357 Half Ogre |
9358 Ogrillon |
9359 Ogrillon |
9360 Carrion Crawler |
9361 Carrion Crawler |
9362 Doppelganger |
9363 Doppelganger |
9364 Greater Doppelganger |
9365 Greater Doppelganger |
9366 Giant Spider |
9367 Huge Spider |
9368 Huge Spider |
9369 Phase Spider |
9370 Phase Spider |
9371 end dialogue |
9372 continue |
9373 No Sprite |
9374 Bad Slot Number |
9375 Wrong Item Type |
9376 xxxxxx |
9377 xxxxxxx |
9378 Sword Spider |
9379 Sword Spider |
9380 Off hand in use. |
9381 Two-handed weapon equipped. |
9382 Cannot use item. |
9383 Wraith Spider |
9384 Wraith Spider |
9385 Ettercap |
9386 Ettercap |
9387 Mustard Jelly |
9388 Mustard Jelly |
9389 Ochre Jelly |
9390 Ochre Jelly |
9391 Gray Ooze |
9392 Tranzig |
9393 Gray Ooze |
9394 Lesser Basilisk |
9395 Lesser Basilisk |
9396 Greater Basilisk |
9397 Greater Basilisk |
9398 Wyvern |
9399 Wyvern |
9400 Blunt Weapons |
9401 Spiked Weapons |
9402 Axe |
9403 Missile Weapons |
9404 Boy |
9405 Boy |
9406 Girl |
9407 Girl |
9408 Storekeep |
9409 Storekeep |
9410 Monk |
9411 Monk |
9412 Reader |
9413 Reader |
9414 Ginia |
9415 Ginia |
9416 Performer |
9417 Performer |
9418 Nobleman |
9419 Nobleman |
9420 Noblewoman |
9421 Noblewoman |
9422 Bartender |
9423 Bartender |
9424 Lahl |
9425 Lahl |
9426 Beggar |
9427 Beggar |
9428 Commoner |
9429 Commoner |
9430 Peasant |
9431 Peasant |
9432 Merchant |
9433 Silke |
9434 Merchant |
9435 Gamesman |
9436 Gamesman |
9437 Typical Halfling Male |
9438 Typical Halfling Male |
9439 Typical Halfling Female |
9440 Typical Halfling Female |
9441 Iron Throne Guard |
9442 Iron Throne Guard |
9443 Flaming Fist Mercenary |
9444 Flaming Fist Mercenary |
9445 Blacktalon Mercenary |
9446 Watcher 2 |
9447 Amnian Soldier |
9448 Priest of Oghma |
9449 Watcher |
9450 Priest of Oghma 3 |
9451 Typical Guard |
9452 Blacktalon Mercenary |
9453 Amnian Soldier |
9454 Priest of Oghma |
9455 Watcher |
9456 Jaheira |
9457 THAC0 |
9458 Number of Attacks |
9459 Lore |
9460 Open Locks |
9461 Move Silently |
9462 Find Traps |
9463 Pick Pockets |
9464 Tracking |
9465 Reputation |
9466 Weapon Proficiencies |
9467 Kivan |
9468 Alora |
9469 Xan |
9470 Dynaheir |
9471 Yeslick |
9472 Coran |
9473 Ajantis |
9474 Khalid |
9475 Jaheira |
9476 Garrick |
9477 Garrick |
9478 Safana |
9479 Faldorn |
9480 Branwen |
9481 Quayle |
9482 Minsc |
9483 Skie |
9484 Eldoth |
9485 Tiax |
9486 Kagain |
9487 Shar-Teel |
9488 Edwin |
9489 Viconia |
9490 Priest of Oghma 2 |
9491 Kivan |
9492 Dynaheir |
9493 Yeslick |
9494 Coran |
9495 Traveler |
9496 Garrick |
9497 Safana |
9498 Faldorn |
9499 Branwen |
9500 Quayle |
9501 Minsc |
9502 Skie |
9503 Eldoth |
9504 Tiax |
9505 Kagain |
9506 Shar-Teel |
9507 Edwin |
9508 Viconia |
9550 HUMANS: Humans are the predominant race in Faerûn. Humans rule most of the significant empires and kingdoms in the Forgotten Realms. They are the most social and tolerant of races, excepting perhaps the halflings. Humans may advance as any class and are also the only race that can dual-class. Humans may not multi-class. |
9551 DWARVES: Dwarves are short and stocky, easily identifiable by their size and shape. They have ruddy cheeks, dark eyes, and dark hair. Dwarves tend to be dour and taciturn. They are given to hard work, and care little for most humor. They enjoy beer, ale, mead, but most of all, they love gold. There are four racial divisions of dwarves within the realms: shield dwarves, gold dwarves, wild dwarves, and duergar. Dwarves have the following traits: – +2 bonus to Saving Throws vs. Paralysis/Poison/Death, vs. Rod/Staff/Wand, and vs. Spell, with additional bonuses based on Constitution. – Infravision. – +10% Open Locks, +15% Find Traps, +5% Detect Illusion, +10% Set Traps. – +1 Constitution, -1 Dexterity, -2 Charisma. |
9552 ELVES: Elves tend to be shorter and slimmer than humans. Their features are finely chiseled and delicate, and they speak in melodic tones. Elves are looked upon as being frivolous and aloof. They concern themselves with natural beauty, dancing, frolicking, and other similar pursuits. Their humor is clever, as are their songs and poetry. There are six racial divisions of elves within the realms: gold elves, moon elves, wild elves, sea elves, dark elves (drow), and winged elves (avariel). Elves have the following traits: – 90% resistance against charm and sleep magics. – Infravision. – +1 THAC0 bonus with bows, short swords, and long swords. – -5% Open Locks, +5% Pick Pockets, +5% Move Silently, +10% Hide in Shadows. – +1 Dexterity, -1 Constitution. |
9553 GNOMES: Kin to dwarves, gnomes are noticeably smaller than their distant cousins. Gnomes, as they proudly maintain, are also less rotund than dwarves. Most have dark tan or brown skin, white hair, and rather large noses. Gnomes have lively and sly senses of humor, especially for practical jokes. They have a love for nature that is only matched by their love for gems and jewelry. There are two racial divisions of gnomes within the realms: rock gnomes and deep gnomes (svirfneblin). Gnomes have the following traits: – +2 bonus to Saving Throws vs. Rod/Staff/Wand and vs. Spell, with additional bonuses based on Constitution. – Infravision. – +5% Open Locks, +10% Find Traps, +5% Move Silently, +5% Hide in Shadows, +10% Detect Illusion, +5% Set Traps. – +1 Intelligence, -1 Wisdom. |
9554 HALFLINGS: Halflings are short, generally plump people, very much like small humans. Their faces are round and broad, and often quite florid. Their hair is typically curly, and the tops of their feet are covered with coarse hair. Overall they prefer the comforts of home to dangerous adventuring. They enjoy good living, rough humor, and homespun tales. There are three racial divisions of halflings within the realms: the hairfoot, tallfellow, and stout. Halflings have the following traits: – +2 bonus to Saving Throws vs. Paralysis/Poison/Death, vs. Rod/Staff/Wand, and vs. Spell, with additional bonuses based on Constitution. – +1 THAC0 bonus with slings. – +5% Open Locks, +5% Find Traps, +5% Pick Pockets, +10% Move Silently, +15% Hide in Shadows. – +1 Dexterity, -1 Strength, -1 Wisdom. |
9555 HALF-ELVES: Half-elves are a mix of human and elven blood. They are handsome folk, with good features from each of their parent races. A half-elf has the curiosity, inventiveness, and ambition of their human ancestors and the refined senses, love of nature, and artistic tastes of their elven ancestors. Half-elves have the following traits: – 30% resistance against charm and sleep magics. – Infravision. – +10% Pick Pockets, +5% Hide in Shadows. |
9556 FIGHTER: The Fighter is a champion, swords<PRO_MANWOMAN>, soldier, and brawler who lives or dies by <PRO_HISHER> knowledge of weapons and tactics. Fighters can be found at the front of any battle, contesting toe-to-toe with monsters and villains. A good Fighter needs to be strong and healthy if <PRO_HESHE> hopes to survive. CLASS FEATURES: – May wear helmets. – May wear any armor and use any weapon. – May achieve Grand Mastery (five slots) with any weapon class. – May achieve Specialization (two slots) in any fighting style and allocate three slots in Two-Weapon Style. – Hit Die: d10 Prime Requisites For Dual-Classing: Strength |
9557 RANGER: The Ranger is a warrior and a woods<PRO_MANWOMAN> who is skilled with weapons and is knowledgeable in the ways of the forest. The Ranger often protects and guides lost travelers and honest peasant-folk. A Ranger needs to be strong and wise to the ways of nature to live a full life. CLASS FEATURES: – May wear helmets. – May wear any armor and use any weapon. – May not exceed Specialization (two slots) in any weapon class. – May achieve Specialization (two slots) in any fighting style. – Begins Specialized (two slots) in Two-Weapon Style and may place a third slot into it. – May select a racial enemy, which grants a +4 bonus to hit and damage rolls against the selected enemy race. – May use the Charm Animal ability once per day. Gains one use at level 1 and an additional use every 2 levels thereafter. – May use the Hide In Shadows ability while wearing no armor, leather armor, or studded leather armor. – May cast druidic spells starting at level 8. – Alignment restricted to good. – Hit Die: d10 Prime Requisites For Dual-Classing: Strength, Dexterity, Wisdom |
9558 PALADIN: A Paladin is a warrior bold and pure, the exemplar of everything good and true. Like the Fighter, the Paladin is a person of action and combat. However, the Paladin lives for the ideals of righteousness, justice, honesty, piety, and chivalry and strives to be a living example of these virtues so that others may learn from <PRO_HIMHER> as well as gain by <PRO_HISHER> actions. CLASS FEATURES: – May wear helmets. – May wear any armor and use any weapon. – May not exceed Specialization (two slots) in any weapon class. – May achieve Specialization (two slots) in any fighting style and allocate three slots in Two-Weapon Style. – May use Lay On Hands ability once per day to heal a target for 2 Hit Points per level of the Paladin. – May cast Detect Evil once per day per level (starts at 1st level with 4 uses). – May cast Protection From Evil once per day per level (starts at 1st level with one use). – May Turn Undead as a Cleric two levels lower, starting at level 3. – May cast priest spells starting at level 9. – Receives a +2 bonus to all Saving Throws. – Alignment restricted to lawful good. – Hit Die: d10 |
9559 CLERIC: The Cleric is a generic priest (of any mythos) who tends to the spiritual needs of a community. Though <PRO_HESHE> is both protector and healer, <PRO_HESHE> is not purely defensiveâ€â€when evil threatens, the Cleric is well suited to seek it out on its own ground and destroy it. The opposite is true of evil Clerics as well, and there are also many variations in between. CLASS FEATURES: – May wear helmets. – May wear any armor. – May only use non-bladed, non-piercing weapons (war hammer, club, flail, mace, quarterstaff, sling). – May only become Proficient (one slot) in any weapon class. – May only become Proficient (one slot) in any fighting style. – May Turn Undead. – May cast priest spells. – Hit Die: d8 Prime Requisites For Dual-Classing: Wisdom |
9560 DRUID: The Druid serves the cause of nature and neutrality; the wilderness is <PRO_HISHER> community, and <PRO_HESHE> uses <PRO_HISHER> special powers to protect it and to preserve balance in the world. CLASS FEATURES: – May only wear non-metallic armor. – May only equip bucklers and non-metallic shields. – May only use the following weapons: scimitar, dagger, club, spear, quarterstaff, dart, sling. – May only become Proficient (one slot) in any weapon class. – May only become Proficient (one slot) in any fighting style. – May cast druidic spells. – 7th level: May Shapeshift into a wolf, black bear, or brown bear once per day. – 15th level: Becomes immune to poison. – 18th level: Gains 10% resistance to cold, fire, electricity, and acid; gains a further 10% resistance at levels 21 and 24. – Alignment restricted to true neutral. – Hit Die: d8 Prime Requisites For Dual-Classing: Wisdom, Charisma |
9561 THIEF: To accomplish <PRO_HISHER> goals, for good or ill, the Thief is a skilled pilferer. Cunning, nimbleness, and stealth are <PRO_HISHER> hallmarks. Whether <PRO_HESHE> turns <PRO_HISHER> talent against innocent passersby and wealthy merchants or oppressors and monsters is a choice for the Thief to make. CLASS FEATURES: – May not wear armor heavier than studded leather. – May not equip shields larger than bucklers. – May only use the following weapons: long sword, short sword, katana, scimitar, dagger, club, quarterstaff, crossbow, shortbow, dart, sling. – May only become Proficient (one slot) in any weapon class. – May only become Proficient (one slot) in any fighting style. – May distribute 25 points per level (40 at level 1) in thieving abilities: Open Locks, Pick Pockets, Find Traps, Move Silently, Hide In Shadows, Detect Illusion, Set Traps. – Starts with base scores of 10% in Open Locks, 5% in Find Traps, 15% in Pick Pockets, 10% in Move Silently, and 5% in Hide in Shadows. – May backstab for increased damage: Level 1-4: x2 Level 5-8: x3 Level 9-12: x4 Level 13+: x5 – May use the Set Snare ability once per day. Gains one use at level 1 and an additional use every 5 levels thereafter. SET SNARE: Set a trap in the chosen location when no hostile creatures are in sight. Traps grow more powerful with the Thief's level and can only be triggered by enemies. 1st level: Deals 2d8+5 missile damage. 11th level: Deals 2d8+5 missile damage and additionally deals 2d6 poison damage per round for the next 3 rounds. 16th level: Deals 3d8+5 missile damage and 4d8+2 fire damage. 21st level: Deals 3d8+5 missile damage and 20 poison damage with no save; slays target if a Save vs. Death with a +4 bonus is failed. – Alignment restricted to any except lawful good. – Hit Die: d6 Prime Requisites For Dual-Classing: Dexterity |
9562 BARD: The Bard is a rogue, but <PRO_HESHE> is very different from the Thief. The Bard's strength is <PRO_HISHER> pleasant and charming personality. With it and <PRO_HISHER> wits, <PRO_HESHE> makes <PRO_HISHER> way through the world. A Bard is a talented musician and a walking storehouse of gossip, tall tales, and lore; <PRO_HESHE> learns a little bit about everything that crosses <PRO_HISHER> path and is a jack-of-all-trades but master of none. While many Bards are scoundrels, their stories and songs are welcome almost everywhere. CLASS FEATURES: – May not wear armor heavier than chain mail. (Spells cannot be cast while wearing armor.) – May not equip shields larger than bucklers. – May only become Proficient (one slot) in any weapon class. – May only become Proficient (one slot) in any fighting style. – Thieving abilities: Pick Pockets. – Increased Lore score. – May cast arcane spells starting at 2nd level. – May use Bard Song ability. While active, the Bard Song has the following effects: Restore morale to its average value Remove Fear Protection From Fear – Alignment restricted to any neutral. – Hit Die: d6 |
9563 MAGE: The wizard strives to be a master of magical energies, shaping them and casting them as spells. To do so, <PRO_HESHE> studies strange tongues and obscure facts and devotes much of <PRO_HISHER> time to magical research. A wizard must rely on knowledge and wit to survive. Wizards are rarely seen adventuring without a retinue of fighters and men-at-arms. Because there are different types (or schools) of magic, there are different types of wizards. The Mage studies all types of magic and learns a wide variety of spells; <PRO_HISHER> broad range makes <PRO_HIMHER> well suited to the demands of adventuring. CLASS FEATURES: – May not wear any armor. – May only use the following weapons: dagger, quarterstaff, dart, sling. – May only become Proficient (one slot) in any weapon class. – May not place any slots in any fighting style. – May cast arcane spells. – Hit Die: d4 Prime Requisites For Dual-Classing: Intelligence |
9564 ABJURER: A Mage who specializes in protective magics. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Abjuration school. – Receives a +2 bonus when making Saving Throws against spells from the Abjuration school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Abjuration school. Disadvantages: – May not learn or cast any spells of the Alteration school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 15 Wisdom. |
9565 CONJURER: A Mage who specializes in creating creatures and objects to assist <PRO_HIMHER>. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Conjuration school. – Receives a +2 bonus when making Saving Throws against spells from the Conjuration school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Conjuration school. Disadvantages: – May not learn or cast any spells of the Divination school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 15 Constitution. |
9566 DIVINER: A Mage who specializes in detection and divining magics. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Divination school. – Receives a +2 bonus when making Saving Throws against spells from the Divination school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Divination school. Disadvantages: – May not learn or cast any spells of the Conjuration school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 16 Wisdom. |
9567 ENCHANTER: A Mage who specializes in manipulating the minds of sentient beings. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Enchantment school. – Receives a +2 bonus when making Saving Throws against spells from the Enchantment school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Enchantment school. Disadvantages: – May not learn or cast any spells of the Invocation school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 16 Charisma. |
9568 ILLUSIONIST: A Mage who specializes in creating illusions to confuse and mislead. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Illusion school. – Receives a +2 bonus when making Saving Throws against spells from the Illusion school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Illusion school. Disadvantages: – May not learn or cast any spells of the Necromancy school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 16 Dexterity. |
9569 INVOKER: A Mage who specializes in the manipulation of raw and elemental energies. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Invocation school. – Receives a +2 bonus when making Saving Throws against spells from the Invocation school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Invocation school. Disadvantages: – May not learn or cast any spells of the Enchantment school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 16 Constitution. |
9570 NECROMANCER: A Mage who specializes in magic dealing with death. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Necromancy school. – Receives a +2 bonus when making Saving Throws against spells from the Necromancy school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Necromancy school. Disadvantages: – May not learn or cast any spells of the Illusion school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 16 Wisdom. |
9571 TRANSMUTER: A Mage who specializes in magic that alters physical reality. Advantages: – May cast one additional spell per level. – Receives a +15% bonus when scribing scrolls from the Alteration school. – Receives a +2 bonus when making Saving Throws against spells from the Alteration school. – Targets suffer a -2 penalty when making Saving Throws against spells from the Alteration school. Disadvantages: – May not learn or cast any spells of the Abjuration school. – Receives a -15% penalty when scribing scrolls from other schools. Requires at least 15 Dexterity. |
9572 FIGHTER/THIEF: This character can use the abilities of a Fighter and a Thief, though they cannot use their thieving skills while wearing more than studded leather armor. They may Specialize in, but not Master, any weapon they can use. |
9573 FIGHTER/CLERIC: This character can use the abilities of a Fighter and a Cleric, though weapons are restricted to only those allowed by the Cleric's ethos. They may Specialize in, but not Master, any weapon they can use. |
9574 FIGHTER/MAGE: This character can use the abilities of a Fighter and a Mage, though they cannot cast spells while wearing armor. They may Specialize in, but not Master, any weapon they can use. Gnomes can choose this multi-class, but become Fighter/Illusionists by default. Gnomes are the only race that can combine a specialist Mage class in a multi-class. |
9575 MAGE/THIEF: This character can use the abilities of a Mage and a Thief, though Mage spells cannot be cast while wearing armor. Gnomes can choose this multi-class, but become Illusionist/Thieves by default. Gnomes are the only race that can combine a specialist Mage class in a multi-class. |
9576 FIGHTER/MAGE/THIEF: This character can use the abilities of a Fighter, Mage, and Thief, though they cannot use their thieving skills while wearing more than studded leather armor and cannot cast spells while wearing any armor. They may Specialize in, but not Master, any weapon they can use. |
9577 CLERIC/MAGE: This character can use the abilities of a Cleric and a Mage, though weapons are restricted to only those allowed by the Cleric's ethos, and Mage spells cannot be cast while wearing armor. Gnomes can choose this multi-class, but become Cleric/Illusionists by default. Gnomes are the only race that can combine a specialist Mage class in a multi-class. |
9578 CLERIC/THIEF: This character can use the abilities of a Cleric and a Thief, though weapons are restricted to only those allowed by the Cleric's ethos. Thieving skills cannot be used while wearing more than studded leather armor. |
9579 FIGHTER/DRUID: This character can use the abilities of a Fighter and a Druid, though weapons are restricted to only those allowed by the Druid's ethos. This character may Specialize in, but not Master, any weapon they can use. |
9580 CLERIC/RANGER: This character can use the abilities of a Cleric and a Ranger, though weapons are restricted to only those allowed by the Cleric's ethos. This character may Specialize in, but not Master, any weapon they can use. |
9581 FIGHTER/MAGE/CLERIC: This character can use the abilities of a Fighter, Mage, and Cleric, though they are restricted to weapons allowed by the Cleric's ethos and cannot cast Mage spells while wearing armor. This character may Specialize in, but not Master, any weapon they can use. |
9582 STRENGTH: Strength measures a character's muscle, endurance, and stamina. It is the prime requisite of Fighters. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
9583 CONSTITUTION: Constitution measures a character's fitness, health, and physical resistance to hardship, injury, and disease. This ability is important to the Ranger. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
9584 DEXTERITY: Dexterity measures a character's hand-eye coordination, agility, reflexes and balance. It is the prime requisite of the Thief. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
9585 INTELLIGENCE: Intelligence measures a character's memory, reasoning, and learning ability. It is the prime requisite of the Mage. Note: A character with an Intelligence score of 8 or less is illiterate and cannot use scrolls or most wands regardless of <PRO_HISHER> class. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
9586 WISDOM: Wisdom measures a character's enlightenment, judgment, and common sense. It is the prime requisite of priests. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
9587 CHARISMA: Charisma measures a character's persuasiveness, personal magnetism, and ability to lead. This ability is important to the Druid, Bard, and Paladin. Minimum: <MINIMUM> Maximum: <MAXIMUM> |
9588 You have been given proficiencies to start your character with. These represent the ability to effectively use weapons. You may choose from any of the selectable proficiencies available to your character class. If your character is a Fighter, <PRO_HESHE> will be able to choose the same proficiency up to five times. This will grant <PRO_HIMHER> additional levels of specialization with the weapon listed. Keep in mind that a character can use any weapon available to <PRO_HISHER> race and class whether <PRO_HESHE> has proficiency with it or not. However, if <PRO_HESHE> attacks using a weapon that <PRO_HESHE> is not proficient with, <PRO_HESHE> suffers a penalty to <PRO_HISHER> attack roll (the penalty varies according to class; check the manual for more information). Proficiency Slot Table: * <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> * All extra attacks are only available to warrior classes. |
9589 LARGE SWORD: This weapon class allows the character to use Bastard Swords, Two handed swords, Long Swords, and Scimitars. The Thief is able to take this weapon class, but he is only allowed to use the Long Sword. The Druid is able to select this class, but is limited to Scimitars alone. |
9590 SMALL SWORD: This weapon class allows the character to use Daggers and Short swords. A Mage or Druid can select this class, but they are restricted to Daggers only. |
9591 BOW: This weapon class allows the character to use Longbows, Composite Longbows, and Shortbows. Only Fighters, Rangers, and Paladins can use the Composite Longbow. Thieves can choose this category, but are restricted to Shortbows only. |
9592 SPEAR: This weapon class allows the character to use Spears and Halberds. Druids can choose this class, but are restricted to Spears only. |
9593 BLUNT WEAPONS: This weapon class allows the character to use Maces, Clubs, War Hammers, and the Staff. Druids and thieves can choose this category, but are limited to the Club and Staff only. Mages can choose this category, but are limited to the Staff alone. |
9594 SPIKED WEAPONS: This weapon class allows the character to use Morning Stars and Flails. |
9595 AXE: This weapon class allows the character to use Battle axes and Throwing axes. |
9596 MISSILE WEAPONS: This weapon class allows the character to use Slings, Darts, and Crossbows. Mages, Druids, and Thieves can choose this proficiency but are restricted to Slings and Darts. Clerics can choose this proficiency but are restricted to Slings alone. |
9597 PICK POCKETS: The rogue uses this ability when filching small items from other people's pockets, sleeves, girdles, packs, and so on. With greater skill, a talented rogue can even snatch larger items, including weapons and certain articles of clothing. |
9598 OPEN LOCKS: A Thief uses this ability to pick padlocks, door locks, and combination locks. |
9599 FIND TRAPS: A character uses this ability to find small traps, pit traps, and alarms. It does not find large mechanical traps. Thieves may also use this ability to disarm any traps they find. |
9600 MOVE SILENTLY: When a character uses this ability, <PRO_HESHE> is able to move without making sound. |
9601 HIDE IN SHADOWS: Using this ability, a character can disappear into shadows or any other type of concealmentâ€â€bushes, curtains, crannies, etc. |
9602 You are to choose your alignment. Your alignment will determine how your character should interact with <PRO_HISHER> environment. Read over each carefully before choosing. If you stray severely from your alignment during the course of the game, there will be consequences. |
9603 LAWFUL GOOD: Characters of this alignment believe that an orderly, strong society with a well-organized government can work to make life better for the majority of the people. To ensure the quality of life, laws must be created and obeyed. When people respect the laws and try to help one another, society as a whole prospers. Therefore, lawful good characters strive for those things that will bring the greatest benefit to the most people and cause the least harm. An honest and hard-working serf, a kindly and wise king, or a stern but forthright minister of justice are all examples of lawful good people. |
9604 LAWFUL NEUTRAL: Order and organization are of paramount importance to characters of this alignment. They believe in a strong, well-ordered government, whether that government is a tyranny or a benevolent democracy. The benefits of organization and regimentation outweigh any moral questions raised by their actions. An inquisitor determined to ferret out traitors at any cost or a soldier who never questions his orders are good examples of lawful neutral behavior. |
9605 LAWFUL EVIL: These characters believe in using society and its laws to benefit themselves. Structure and organization elevate those who deserve to rule as well as provide a clearly defined hierarchy between master and servant. To this end, lawful evil characters support laws and societies that protect their own concerns. If someone is hurt or suffers because of a law that benefits lawful evil characters, too bad. Lawful evil characters obey laws out of fear of punishment. Because they may be forced to honor an unfavorable contract or oath they have made, lawful evil characters are usually very careful about giving their word. Once given, they break their word only if they can find a way to do it legally, within the laws of the society. An iron-fisted tyrant and a devious, greedy merchant are examples of lawful evil beings. |
9606 NEUTRAL GOOD: These characters believe that a balance of forces is important, but that the concerns of law and chaos do not moderate the need for good. Since the universe is vast and contains many creatures striving for different goals, a determined pursuit of good will not upset the balance; it may even maintain it. If fostering good means supporting organized society, then that is what must be done. If good can only come about through the overthrow of existing social order, so be it. Social structure itself has no innate value to them. A baron who violates the orders of his king to destroy something he sees as evil is an example of a neutral good character. |
9607 NEUTRAL EVIL: Neutral evil characters are primarily concerned with themselves and their own advancement. They have no particular objection to working with others or, for that matter, going it on their own. Their only interest is in getting ahead. If there is a quick and easy way to gain a profit, whether it be legal, questionable, or obviously illegal, they take advantage of it. Although neutral evil characters do not have the every-man-for-himself attitude of chaotic characters, they have no qualms about betraying their friends and companions for personal gain. They typically base their allegiance on power and money, which makes them quite receptive to bribes. An unscrupulous mercenary, a common thief, and a double-crossing informer who betrays people to the authorities to protect and advance himself are typical examples of neutral evil characters. |
9608 NEUTRAL: True neutral characters believe in the ultimate balance of forces, and they refuse to see actions as either good or evil. Since the majority of people in the world make judgments, true neutral characters are extremely rare. True neutrals do their best to avoid siding with the forces of either good or evil, law or chaos. It is their duty to see that all of these forces remain in balanced contention. True neutral characters sometimes find themselves forced into rather peculiar alliances. To a great extent, they are compelled to side with the underdog in any given situation, sometimes even changing sides as the previous loser becomes the winner. A true neutral druid might join the local barony to put down a tribe of evil gnolls, only to drop out or switch sides when the gnolls were brought to the brink of destruction. He would seek to prevent either side from becoming too powerful. Clearly, there are very few true neutral characters in the world. |
9609 CHAOTIC GOOD: Chaotic good characters are strong individualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use for laws and regulations. They have no use for people who "try to push folk around and tell them what to do." Their actions are guided by their own moral compass which, although good, may not always be in perfect agreement with the rest of society. A brave frontiersman forever moving on as settlers follow in his wake is an example of a chaotic good character. |
9610 CHAOTIC NEUTRAL: Chaotic neutral characters believe that there is no order to anything, including their own actions. With this as a guiding principle, they tend to follow whatever whim strikes them at the moment. Good and evil are irrelevant when making a decision. Chaotic neutral characters are extremely difficult to deal with. Such characters have been known to cheerfully and for no apparent purpose gamble away everything they have on the roll of a single die. They are almost totally unreliable. In fact, the only reliable thing about them is that they cannot be relied upon! This alignment is perhaps the most difficult to play. Lunatics and madmen tend toward chaotic neutral behavior. |
9611 CHAOTIC EVIL: These characters are the bane of all that is good and organized. Chaotic evil characters are motivated by the desire for personal gain and pleasure. They see absolutely nothing wrong with taking whatever they want by whatever means possible. Laws and governments are the tools of weaklings unable to fend for themselves. The strong have the right to take what they want, and the weak are there to be exploited. When chaotic evil characters band together, they are not motivated by a desire to cooperate, but rather to oppose powerful enemies. Such a group can be held together only by a strong leader capable of bullying his underlings into obedience. Since leadership is based on raw power, a leader is likely to be replaced at the first sign of weakness by anyone who can take his position away from him by any method. Bloodthirsty buccaneers and monsters of low Intelligence are fine examples of chaotic evil personalities. |
9612 Reader |
9613 Death to the enemies of nature! In Faldorn's name, we cleanse the earth of you! All will fear where Shadow Druids tread! |
9614 Mmm? |
9615 You are not the only one with access to resurrection magic. Best you watch your back; there is no telling whom you might meet that you may have fought before. |
9616 I am stronger than ever with the aid of this grove. No harm can come to me here. Such bonding rituals are frowned upon as they draw energy from the earth itself, but the Mother feeds me that I might fight for her! |
9617 Denkod |
9618 Denkod |
9619 The rituals of ascension still rule here. Cernd will challenge you for leadership. |
9620 The rituals still govern this place! As a druid, it is Jaheira's right to challenge you! |
9621 The rituals of ascension still stand! I challenge you for leadership! Such is my right! |
9622 I will fight you. I will fight all of you! |
9623 Perhaps we could make a deal? A bargain for the lives of those in Trademeet? |
9624 Not at all? There must be some planning in place eventually. What happens when age begins to take you? Even I know it will happen eventually. |
9625 Why are you so withdrawn, <CHARNAME>? You've not said more than three words the last half day. |
9626 I'm not withdrawn... it's just you, Viconia. It's your fault. |
9627 Brennan Risling |
9628 Brennan Risling |
9629 Bitter experience has taught me not to make fast friends with my companions. |
9630 It's troubling to see your brow knit with worry, <CHARNAME>. |
9631 I must say, in the time that I've traveled with you, you've proven yourself to be a person with your heart in the right place. I salute you and reaffirm that I shall always stand by you while you stay on this path. |
9632 It's not so much worry as it is... uncertainty. I'd just rather leave it alone. |
9633 I appreciate your concern, Viconia, but not to bother. |
9634 Why, thank you, Mazzy. It is nice to know that I am appreciated. |
9635 My fault? Fine then! Consider me silent, strong and insipid one. Feel free and clear to explain this anytime the spirit moves you! |
9636 What makes you think that your opinion is important to me? Keep it to yourself. |
9637 I've lost trusted allies, lovers, friends... we've all suffered through the grief and loss, <CHARNAME>. All of us here have endured staggering pain. |
9638 That doesn't make it any easier, Viconia. |
9639 I merely speak the words that beg voicing. You deserve my support. |
9640 This confusion and angst I'm feeling here is still your fault, Viconia. |
9641 It seems that I have been proven wrong mere seconds after I've spoken. Perhaps you do not deserve my support. I shall have to consider my place in this party. |
9642 Mage Robe |
9643 Is there something there inside you that belies more than the cursory social obligations? Something more intimate? |
9644 Perhaps, Viconia. I've got needs past the ones for hearth and home, you know. |
9645 I don't know about that, Viconia. I've got my doubts. |
9646 Without a doubt, you are the most noble person I've ever met. Your good deeds shall be lauded always, and I am proud to serve beneath you. Bravo! You are an inspiration to me. |
9649 The drow summoning ritual An imp claiming to come from the silver dragon appeared, telling me that the eggs must be rescued before the ritual is completed and the eggs are sacrificed to the demon. The ritual will have to be stopped... and then the Matron Ardulace must be killed to lift the magical seal off the city. Once that is done, I will have only minutes to flee the city with the eggs before my disguise is discovered. Cutting it close, indeed. |
9650 The drow have superb tactile sense, <CHARNAME>. We feel blood flowing, rushing through passages and caverns... thrilling with the right company. |
9652 Jonavin |
9653 Jonavin |
9654 Addy |
9655 Addy |
9656 Your shyness is quite charming, <CHARNAME>, but I speak with clarity gleaned from experience. |
9657 If you must chatter with small talk, Viconia, do it with our other companions. |
9658 I had little choice in the beginning, Viconia. |
9659 I said not to... |
9660 I believe I was speaking to the gentleman. Now, sir, she is a lady of the battlefield, so a commemorative blade possibly? No! I have the perfect thing! |
9661 Does colnbluth mean outsiders? I thought you didn't like the qualities of any non-drow. |
9662 I don't know where you're going with this, but knock it off. I'm not interested. |
9663 That is the type of man I am. |
9664 Well, if it is my "chatter" that bothers you, I shall leave you in quiet then, so you may exercise what little gray matter remains within your skull. |
9666 Sugar |
9667 Sugar |
9668 <CHARNAME>? The name of a man that knows his heart, but who perhaps has troubles warming the lady's heart. By no fault of your own, of course! Perhaps a gift? |
9669 ...Thank you, Keldorn. My love. So... So you will stay? |
9670 Perhaps so, but you dealt with Sarevok long ago, didn't you? What impelled you to continue your travels? No doubt the citizens of Baldur's Gate welcomed you. |
9671 Enough chatter. I'd rather not talk about that. |
9672 I'm not ready to settle... I still have questions that must be answered. |
9673 I might have stayed, but Baldur's Gate probably wasn't right for me. |
9674 A locket to carry an endearing portrait! A minor magic will instantly implant a likeness of the lady. A mere 20 gold, that you might but glance at my other items. |
9675 Fine, I'll take it. |
9676 Faldorn bonded with the grove, so the land suffers. I will be a surrogate until the proper rituals are performed. It is distasteful, but vital until balance returns. |
9678 The evil of that altar has been destroyed. Some of Amaunator's golden coloring can now be seen beneath the filth of the Shade Lord. |
9679 The altar has been cleaned and inscribed by Mazzy. It now stands as a monument to her brave companions, who gave their lives in an attempt to defeat the Shade Lord. |
9680 The machine in the center of the room looks dangerous. Perhaps there is some sort of control device that will allow you to turn it off. |
9681 As you peer into the pool, a void opens and icy tendrils pull at your awareness, demanding that you submit. In horror, you look away and the tendrils recede. The pool is calm. |
9682 Inside the asylum I have encountered the coordinator of Spellhold. He seems rather friendly enough and has agreed to give a tour as well as bring me to Imoen, who he implies is not ready to leave this place of "healing." I intend to judge for myself. |
9684 Ivanne |
9685 Ivanne |
9686 This is one half of a unique-looking metal rod. STATISTICS: Weight: 0 |
9687 Who's your daddy?! |
9688 This is one half of a unique-looking metal rod. STATISTICS: Weight: 0 |
9689 This is the first part of the Rift Device Rod. This section of the rod is highly coveted by the Unseeing Eye. STATISTICS: Weight: 1 |
9690 I believe the lady said she didn't want anything. |
9691 Yes, I have noticed the type of man that you are. Intense, determined, strong... all the qualities that I have grown to like most in colnbluth exist in you. |
9692 I would like to get it, but I won't pay 20 gold. |
9693 Yes... You have a god's restless blood, a wondrous heritage. Chaos fills your life from one moment to the next, stirred by your potency. |
9695 <CHARNAME>! You do not need to... |
9696 Oh, no refunds at that price. The enchantment has already given it your faces when you handled it. But return to see my other wares, and I'll see what I can do. |
9697 I believe he said he was talking to me, Jaheira. Shush yourself and take the gift. |
9698 Well, I suppose not. If you are sure you do not want it. |
9699 It is not by choice that my life is filled with chaos. |
9700 Yes, I've grown rather fond of it. Few men have my advantages. |
9701 Then I shall give it to you! A sign of friendship becomes your sign of caring. Just return to see my other items. |
9702 I don't want to talk about this, Viconia. Chatter with someone else. |
9703 Nalia abducted by Isaea Roenall I approached Corgeig, Isaea's superior in the government building, but without evidence, he considers the matter pretty much my word against Isaea's and will not consider any arguments from me until I have concrete evidence of Isaea's wrongdoing. |
9704 Investigate the deaths in the Umar Hills Anath's dying words said to use a glass to gather "what light is left" to avenge her pack. A hint, perhaps, to use something remaining from the old temple of Amaunator? |
9705 Inside the planar sphere I have encountered and defeated Lavok, only to discover that an evil force had inhabited his body. The dying Lavok is once again himself, openly regretful of his evil past, and is not at all what Valygar was expecting. The necromancer wishes nothing more than to die under the skies of Faerûn. He said that when the sphere is entered, it automatically travels between the planes as a self-defense measure. To get back home, I have to go outside and find the heart of a demon, and then place it in the great golem that powers the sphere. While I hunt, Lavok will set the machine so that it will return to Faerûn. There is no other way home. |
9706 Sorrel |
9707 Sorrel |
9708 True for the most part, but I look upon you and I see great drive and determination. This is something the elven folk do not possess. |
9709 Our long lives are static; we feel no urgency. Despite appearance, we become complacent. If the drow had your drive... it would be a Second Age of conquest! |
9710 Well said, <PRO_SIRMAAM>! Some of us are reluctant to accept affections. A little encouragement is all that is needed. Now please return to see my other wares, will you? |
9711 Thank you then. I will be back. |
9712 No, I don't think that's likely. |
9713 You need something? |
9714 Oh, you will fight, and you will run. I cannot be harmed outside a ritual of ascension, and only another druid can enter such a contest. Trademeet will fall! |
9715 Return if you wish to try again. I welcome your ramblings with great amusement. |
9716 A day has passed, and still we have not confronted Sir William about his crimes. <CHARNAME>, we must make haste to the Mithrest in the Promenade District. I cannot live like this for long. |
9717 I have been thinking, and I think that I may have been exceedingly harsh in my treatment of you once again. |
9718 You treat everyone else like dirt. Why should I be any different? |
9719 Don't worry about it, Viconia. |
9720 May have? Don't make me laugh. You're a bitch, plain and simple. Now get lost. |
9721 Understand, <CHARNAME>, I have not been on the surface for all that long. Sometimes I forget that things here are different from the world I once knew. |
9722 I have toyed with your feelings unfairly, placing you down with the other males I have known... and you have not been like them. It was... wrong of me. |
9723 I am sick of you running hot and cold all the time. Just leave me alone and I'll be happy! |
9724 Eating crow again, eh? I could get to like this. |
9725 I... guess it's understandable. Don't worry about it. |
9726 I try to apologize and you treat me thus? Limp coward, you... are not worthy of my concern. I shall remain silent then. I leave you to your dismal existence. |
9727 Limp coward, you... you are not worthy of my concern. I shall remain silent then. I leave you to your pathetic existence. |
9728 You sting me, but I shall let it pass. I enjoy seeing anger in you... it shows promise. We drow make few apologies for the way we are, and I make no promises. |
9729 But before I retch out of pure disgust, let us just continue on our way. |
9730 What, no hatred or righteous indignation? Such meekness is pathetic and weak, <CHARNAME>. If you showed anger, I would expect such and accept it. |
9731 This... acceptance of yours is much more difficult to take. But I suppose I should be grateful for it. |
9732 Not now... Tell me some other time, perhaps. |
9733 It was difficult, if you can imagine. I knew only a few words of Common, and as I traveled, I carefully avoided any contact with the surfacers. |
9734 The land was strange, and each day I huddled under the terrible open sky, sure that I would be pulled into the vastness of it if I but closed my eyes for an instant. |
9735 Lolth had abandoned me, and I was alone in a strange world. Those rivvin who saw me hounded me with abandon, and I fled to the forests. |
9736 Ain't got time to talk to ye. If'n you want to have somethin' buried, you go get the permits and such. Beat it. |
9737 There I was hunted by the darthiir... surface elves... and their honed hatred drove me further. I was sure I would perish, never to see the Underdark again. |
9738 Finding Irenicus in Hell I encountered a demon that seemed to perform some sort of test of character. It explained that there are two paths to a Tear of Bhaal... and both are paths of fear. It offered me a cloak of nymph's skin to protect me from the fear, saying the path would be easier, and I have accepted it. Now I shall have to see whether the demon lies or not. |
9739 Beset by a Harper today. Made short work of him. |
9740 You got business here, or you just like walkin' on the graves? |
9741 What happened next? |
9742 You've a flair for melodrama, Viconia. But I'm losing interest... tell it to someone else. |
9743 Just taking a stroll. Didn't mean to bother you. |
9744 Spell Failed: Indoors |
9745 Busy day for you? Find yourself a little rushed? |
9746 Animate Dead (Necromancy) Level: 3 Sphere: Necromantic Range: 30 ft. Duration: 8 hours Casting Time: 9 Area of Effect: Special Saving Throw: None This spell causes a skeleton warrior to rise and serve the caster under any conditions. The type of skeleton warrior that appears depends upon the level of the priest casting the spell. 1st – 6th: a 3 HD skeleton warrior wielding a long sword. 7th – 10th: a 5 HD skeleton warrior wielding a long sword +1. 11th – 14th: a 7 HD skeleton warrior wielding a bastard sword +1. 15th and up: a 9 HD skeleton warrior wielding a two-handed sword +1. The skeleton warrior can follow the caster, remain in an area and attack any creature entering the place, etc. It remains animated until it is destroyed in combat, 8 hours pass, or it is turned. This spell cannot be dispelled. |
9747 What in all the Hells is going on here?! I demand answers! |
9748 Again I am brushed off by your moody silence. Set a signal fire then, to let me know when you are available for simple discourse. I wait with baited breath. |
9749 As you wish. |
9751 'At's all right then. You just watch your step and such. |
9752 Hey, you look like you're a bit important. Like you're a bit tough and such. You got any... ah... special things you need taken care of? |
9753 A group of golnâ€â€you call them goblinsâ€â€tried to seal my fate, but a human merchant came in his caravan, and his guards scattered them. |
9754 What are you suggesting? Something against the law? |
9755 Like perhaps burying people alive? Are you paid well for this service? |
9756 I will play this game no longer! I know what you have been doing! |
9757 A little. Why you ask that, friend? |
9758 Have I ever told you about how I survived when I first fled to the surface? |
9759 No, you haven't. |
9760 I'm not interested in another one of your stories, Viconia. |
9761 Thought you might have cut a few corners, like burying a man alive! |
9762 No reason, really. Just making small talk. Nice day for a stroll. |
9763 No, no, forget I said anything. Good day to you, <SIRMAAM>. |
9764 Good day. |
9765 I know what you are up to here! |
9766 I don't know what you are talkin'... I... I ain't done anything wrong! I'm just a simple gravekeeper. Ain't no crime here! |
9767 Yeah, yeah, pretty goo... I mean... No! No, nothing like that here! |
9768 Don't toy with me! I'll plant you in one of your own graves! |
9769 Well, perhaps we should let the guards determine that. I'll go find some. |
9770 Oooh, this is getting complicated! I didn't do anything! Almost nothing! He would have killed me if I hadn't helped! |
9771 Uncle Lester |
9772 Tell me everything about the man that was buried alive! |
9773 If I am not there in two days' time, then I am dead at Sir William's hand. I pray you feel the blessings of the gods as much as I have felt their curse... Goodbye, my friend. |
9774 Tell me... has there ever been anyone special to you? A thief of your heart? |
9775 If there were, I certainly wouldn't tell you, Viconia. |
9776 I don't know. Not so far there hasn't been. |
9777 Never a special one who awaited her hero's return? The idea has value. I myself hope to retire to a home that doesn't change by the day. |
9778 I doubt a self-centered drow such as yourself would ever be satisfied with the quiet life. |
9779 I said that there was nobody, and I meant it. |
9780 I see. So such dreams are the sole property of spent poets like you? A drow cannot aspire to the same? I don't know why I bother with you, <CHARNAME>. |
9781 No? Is it not possible then? Could she exist: a woman who makes your pulse quicken by her closeness... who enflames you by a mere glance? |
9782 I suppose I could admit that such a woman could exist, yes. |
9783 I think the answer to that question is playing itself out as we speak. |
9784 You think so? I cannot wait for the final act of this play, then... I am sure it will be worth waiting for. |
9785 Oh, it will not disappoint, I'm sure. I've rehearsed the scene in my mind time and time again. |
9786 When the heart beats true, its song is a delight to hear. |
9787 Your heart is heavy with lust and burning desire, and beats proudly and strongly... but shall it be mine, or is it another's? |
9788 It is yours certainly, Viconia. But do be gentle with it. |
9789 *chuckle* All right, my heart is not your plaything just yet, so let's move on, shall we? |
9790 Let's continue holding your heart and testing its mettle, but with a measure of restraint then. |
9791 I have little interest in restraint... Only bold and forthright action matter in times such as these. |
9792 Perfect. I would appreciate seeing some restraint in you for once. |
9793 May I presume, then, that you know why I am here? |
9794 I'm surprised, <CHARNAME>. I expected so much more from a dynamic firebrand like yourself. |
9795 There is all manner of mad and chaotic trouble that such unbridled enthusiasm could get us into, <CHARNAME>. |
9796 I would have thought you'd appreciate a little enthusiasm. |
9797 You are steering this conversation into dangerous territory, Viconia... exactly what do you intend? |
9798 I'd be curious to see you navigate truly dangerous territory with your impulsiveness, <CHARNAME>. It would be an enthralling journey, don't you think? |
9799 M'lord Keldorn... I was hoping you would come. |
9800 We got a gusher! |
9801 I was a husband to your wife and a father to your children, if that is what you mean. |
9802 M'lady Maria has but one husband, and it is I... As for Vesper and Leona, how dare you defile them with your presence! |
9803 They yearn for a fatherâ€â€any father... even an imposter off the street in your stead! Be to them in your compassion what you are to them in blood, Keldorn. |
9804 What was life like before you were an adventurer? Didn't it seem simpler, less complicated? |
9805 What do you mean? |
9806 It did, didn't it? |
9807 So says the viper who will sleep in my bed, running his wretched fingers through the spun gold that is her hair? What do you wish, Sir William? To have a child that is not even yours? |
9808 Didn't it seem simpler, easier in flavor? There were less entanglements, far less chaos. We weren't always exploring some dank, ruined place. |
9809 I'm not in the mood to discuss such trivialities. |
9810 I would settle down if I had the choice, yes. |
9811 When aren't you in a mood of some gravity? I tire of your petty travails. |
9812 It would be nice, wouldn't it, <CHARNAME>? To leave the insidious schemes and psychopathic madmen for others to battle and prevail over? |
9813 You could leave this wretched excuse for a life anytime, Viconia. |
9814 I suppose that would be something to think about. There are many things about this life I would like to leave behind. |
9815 That is an offer worth bearing witness to. It merits serious consideration, <CHARNAME>. |
9816 But one must think about it carefully, Viconia. |
9817 I would think so, Viconia. I trust your wisdom more than most. |
9818 But what would we fill the days with? Adventuring is compelling, full of enticing treasures, untold exotica, and raging battles. |
9819 I will definitely consider its value and place in my life, <CHARNAME>. I appreciate your words of friendship as well... it is not words I am familiar with. |
9820 Certainly, but with that comes pain and a rootless existence. |
9821 True, but I think I could pull back a little on the excitement for the sake of some security. |
9822 Hey, kid, the world is full of disillusionment. Live with it. |
9823 You're right. Don't worry, we'll stop her. |
9824 I wouldn't mind changing the definition of our friendship. |
9825 I sense that you're a good person, Viconia. Someone not unlike most of us. |
9826 But doing so would mean never returning to the other path. Something to ponder over, I think. |
9827 Hmph! Unlikelyâ€â€I have been a spent wick for many years. We sought some beauty in the midst of all her pain. I wish I could say you would have done the same. |
9828 Hmm... I am wondering this: Do you ever entertain the notion of marriage? |
9829 Of course I have. Who doesn't? |
9830 Not really, no. I've got other things to think about. |
9831 What am I to do with you? You show no remorse, yet at the same time, you are so devoid of malice. What am I to do at all? |
9832 Lady Maria loves you deeply, but without expression, love withers and dies. I was but a single drop of moisture; you are the oasis for which she searches. Love her, and I will be but wind-borne dust. |
9833 To commit to one person in all manner? It seems a bizarre internment to me, tantamount to slavery. |
9834 You obviously don't understand the nature of marriage. |
9835 That's not necessarily true, Viconia. Marriage can be a splendid union. |
9836 Variety is the spice of life. The drudgery of having the same partner... it would have to be a unique and special person, indeed. |
9837 You wish marriage redefined to suit your flagrantly wanton ways, I suppose? |
9838 Marriage can be a wonderful thing, Viconia. |
9839 At least my needs are honest and forthright. I do not hide behind shallow affectations and self-deception, <CHARNAME>! |
9840 I make no bargains. Flee; you can do nothing. Only another druid might disrupt my plans, and even then they would have to defeat me in personal combat. |
9841 From what I have seen, surface custom is not so different from ours. Of course, drow culture allows for "husbands" to be disposed of and replaced. |
9842 Are you saying that the drow women actually kill their husbands? |
9843 I take it that you dislike our form of marriage, then? |
9844 I caught them together and bound them where they lay. I soaked them in lamp oil and flammable moss and set them ablaze. |
9845 Certainly you did not have to be so cruel, did you? |
9846 I assume drow custom dictated that you had to kill your sister and husband. |
9847 Perhaps. I haven't devoted much thought to it, though I've noticed that the role of male and female are reversed here on the surface. |
9848 They aren't reversed, Viconia. Men don't murder their wives. |
9849 Any man who gains your affection is one who would do well to watch his back. |
9850 Well, what have we here? Some fool come to stop the righteous force of nature? Laughable. Say what you must and then we shall purge the earth of your filth. |
9851 So you say. We should continue now; I am sure you have heard enough of drow customs. |
9852 Calm down, Jaheira. This isn't making any sense. |
9853 Are you asking for my forgiveness? |
9854 You are doing a fine job of tormenting yourself. Why ask me to help? |
9855 Don't fluster yourself with lurid daydreams, <CHARNAME>. |
9856 apply |
9857 Herschel |
9858 Herschel |
9859 With that attitude, nothing will ever occur to strike your passion, you brash fool. |
9860 Kaella |
9861 Kaella |
9862 Alan Blackblade |
9863 Alan Blackblade |
9864 I am not fool enough to ask for that, m'lord. I'd much rather think that someday you will thank me. |
9865 Why are druids attacking all who enter the wood? This is not our role! Where is the balance in this? |
9866 Why are druids attacking all who enter the wood? This is not the role of the druid! |
9867 Cernd would know what has changed here, and why you rule as you do. |
9868 Cernd would know what has changed here, and why you rule as you do. |
9869 I have been thinking about the divinity that flows through your veins... |
9871 Ask what you will of me about the keys, and I shall give you what answers you are worthy of. Some questions I may not answer. |
9872 Can you tell me about this ring? |
9873 Entillis Fulsom |
9874 Entillis Fulsom |
9875 I once believed that with age would come wisdom, but every day I seem to doubt it more... Much as it pains me to admit it, Sir William is right. It is time I spoke with my wife. |
9876 What of this blood of a true friend that the riddle speaks of? |
9877 When should I use this hand? |
9878 This staff, what use is it to me? |
9879 I have no questions for you at this time. |
9880 It is not first, nor does it belong in the third pipe. |
9881 What of this blood of a true friend that the riddle speaks of? |
9882 When should I use this hand? |
9883 This staff, what use is it to me? |
9884 Gorion leads you out of Candlekeep. |
9885 Loading Area |
9886 Loading Area |
9887 Starting Multiplayer Session |
9888 Loading Game |
9889 Starting New Game |
9890 Saving Game |
9891 Entering New Area |
9892 I have no questions for you at this time. |
9893 (A pained look of regret crosses over Quallo's face, and he turns away.) |
9894 Class Kit |
9895 Then the One has told you that it requires four things to unlock itself. The lock is more complicated than that. The keys must be used in the correct order. |
9896 Someone has noticed you! You hear the guards being summoned! |
9897 It was Vallah's hand that cast the One into the depths. His suffering is of prime importance. |
9898 The staff shall seal the bargain and prove your worth. |
9899 What of this blood of a true friend that the riddle speaks of? |
9900 Can you tell me about this ring? |
9901 This staff, what use is it to me? |
9902 I have no questions for you at this time. |
9908 Bat |
9909 Bat |
9910 RRarp! Grrrr... |
9911 Can you tell me about this ring? |
9912 Yrrrssss! |
9913 You have failed to force the door. |
9914 You have failed to force the lock. |
9915 You have successfully forced the door open! |
9916 You have successfully forced the lock open! |
9918 There's a WHAT in their chicken? A farmer named Jeb told me that the Hendricks... fellow farmers who have fled from the outlying lands into Imnesvale... may have put something down the gullets of one of their chickens, something that their adventuring daughter brought home with her before she died. Considering the Hendricks went through that much effort to hide it, it may be something quite valuable. |
9919 Inside the planar sphere Reyna, one of the Knights of Solamnia, warned of strange, ravenous, halfling-like creatures west of where they are. According to Reyna, the knights were barely able to fight their way out of a trap these creatures had set. |
9920 The de'Arnise keep has been invaded Lord de'Arnise's bodyguard, Glaicus, was charmed into serving the invaders, but I charmed him back to normalcy. He informed me that the leader of the trolls is named TorGal and that before he was captured, Lord de'Arnise was trying to gather three heads of a magical flail that had been disassembled. It would prove a very effective weapon against trolls with its powers of fire and acid. Glaicus gave me one of the heads and said that another might be in a secret panel behind the armory on the first floor. |
9922 What of this blood of a true friend that the riddle speaks of? |
9923 Yoshimo |
9924 When should I use this hand? |
9925 Yoshimo |
9929 I have no questions for you at this time. |
9932 Investigate the deaths in the Umar Hills I have solved the riddles of the rituals, and the statue has given me a gem which it called a symbol of Amaunator, saying I would require it and its brothers to open the door to the Lair of the Dark One. |
9933 Does it fire your ambitions, <CHARNAME>? Is there a lust within you superseding mere passion, a desire to lord over others as a conqueror and superior? |
9935 What of this blood of a true friend that the riddle speaks of? |
9936 This staff, what use is it to me? |
9937 When should I use this hand? |
9938 Please, disregard the things I said to you earlier. They were... ill-conceived. You... you are not drow and not worthy of such insults. |
9939 Why should I? You have crossed the line once too often! |
9940 Very well. Apology accepted. |
9941 That is true. I have indeed. |
9942 Well, I have no need of it. Just leave me alone, will you? |
9943 *sigh* Fine. Let's just continue on. |
9944 Thank you, <CHARNAME>. I shall attempt to be more guarded with my thoughts in the future. |
9945 If that is what you wish, then fine. You shall hear no more from me. |
9946 Enough, Viconia. This is a topic I am not interested in pursuing at the moment. |
9947 I understand what you mean by this. Many of those who dwell upon the surface seem to live without giving much thought about the gods. |
9948 There is another with us that could challenge you according to the old rituals. A druid called <PLAYER2>. |
9949 Before we come with you, perhaps you better explain all of this skulking around. |
9950 Sorry, we don't like the sounds of this. You'll have to leave. |
9951 All right, but this better be quick. |
9952 There is another with us that could challenge you according to the old rituals. A druid called <PLAYER3>. |
9953 There is another with us that could challenge you according to the old rituals. A druid called <PLAYER4>. |
9954 There is another with us that could challenge you according to the old rituals. A druid called <PLAYER5>. |
9955 There is another with us that could challenge you according to the old rituals. A druid called <PLAYER6>. |
9956 It is very different in the Underdark; Lolth involves herself everywhere. Like a glutton, she reserves all worship for herself and outlaws the other drow gods. |
9957 I have been told a little about this "Bhaal" of yours, but I am unfamiliar with him. Among the drow, we are taught nothing of other gods, and little enough about our own gods beyond Lolth. |
9958 Sounds like something you should talk to the Grand Dukes about. Sorry, we can't help you. |
9959 100 gold each! We're hired. |
9960 Well, I wouldn't call Bhaal "mine," exactly. |
9961 The drow have other gods besides Lolth? |
9962 You can't just let him talk you out of it like that! We came here ready for a fight. |
9964 There are other drow gods? |
9965 You speak often of the Underdark... do you miss it at all? |
9966 Well, we're leaving. |
9967 Then we might as well go see why your partners are lying. |
9968 I think we should go to see the commander of your guard. It's time we deal with the impostors. |
9969 They deserve to die. Let's kill them. |
9970 We should confront them with the information and see what happens. |
9971 Let's escape from this madhouse. |
9972 Let's go then. |
9973 Uhhh, weren't you telling us just a few moments ago that it wasn't your anniversary? That it was just a lie? |
9974 I guess we'll come with you. |
9975 Sorry, you can go on your own. |
9976 Idle hands in Imnesvale Well, I didn't get the three kids in Imnesvale what they'd asked for. I don't need the grief I would get from their parents. I gave their money back, just to be fair. |
9977 Idle hands in Imnesvale I stumbled across the three kids from Imnesvale for whom I bought the ale. They were drunk and passed out in a cave outside the village. I wonder how long they've been missing for? No doubt that keg's going to last them a while, heh... |
9978 Inside the drow city I have returned to the city to meet Solaufein, where we were told by Imrae that we had done well. She also informed us that we were to report to the drow tavern within a day to meet Phaere once again... to be rewarded, apparently. |
9979 Investigate activities in the Copper Coronet's rooms After refusing to help Hendak in the Copper Coronet, I reported the incident to Lehtinan, the proprietor. He hired me to kill Hendak as an example, which I did. Part of Lehtinan's reward is cheaper prices from Bernard, his clerk. |
9980 Finding Irenicus in Hell I encountered a demon that seemed to perform some kind of test of character. It explained that there are two paths to a Tear of Bhaal... and both are paths of fear. It offered me a cloak of nymph's skin to protect me from the fear, saying the path would be easier. I attacked the demon and it fled, taking the cloak with it. I suppose I shall have to gain the Tear with my own power. |
9981 Yes, gods like Ghaunadaur and Vhaeraun hold some power, but Lolth is the strongest by far and forbids even their mention. |
9982 Getting inside the asylum It seems that Desharik has a very good relationship with the wizards of the asylum, and now that he knows I plan on rescuing a patient, there is no way he will allow me to enter. More than that, he has gone off to warn the wizards of my intentions. I will have to find another way in, if it is not already too late. |
9983 They had nothing worth our time! Better that we scare them a bit and let them pass! |
9984 This reign of terror stops here! You'll be long since dead 'fore you take me alive! |
9985 No more bloodshed! Stay your swords and I'll come peacefully! |
9986 Inside the drow city I have performed more than a few tasks for the drow, and have instilled enough trust that I am now to meet Matron Mother Ardulace of House Despana personally. In drow terms, this means that I have gained the favor of this House... and that can only help me get ever closer to what I seek. I am to meet Phaere, the Matron's daughter, at the temple of Lolth without much delay. |
9987 Mage |
9988 Such things are private matters. I will look for you at the guild house when you are done. |
9989 Why did you not turn to one of them instead of Shar? |
9990 This amulet can be activated by a simple command word and a touch, with each use acting as one charge. The effect is a duplication of the 1st-level wizard spell Shield. For the duration of the spell, the wearer will have a base Armor Class of 4 and a further +2 Armor Class bonus vs. missiles. The wearer also becomes immune to the spell Magic Missile for the duration. This is cumulative with any modifiers due to shields and magical devices. STATISTICS: Charge abilities: – Shield Armor Class: 4, +2 bonus vs. missile Immunity to Magic Missile Area of Effect: The wearer Duration: 1 hour Weight: 1 |
9993 They had nothing worth our time! Better that we scare them a bit and let them pass! |
9994 This reign of terror stops here! You'll be long since dead 'fore you take me alive! |
9995 No more bloodshed! Stay your swords and I'll come peacefully! |
9998 Riddle of the imps A couple of imps have indicated that one of the six chests here is locked and has something inside that will steal my soul... unless they protect me from it. They will only do that if I solve their riddle. I have to match up the items that the illusionary figures give me to the ones they belong to, putting their item in the chest behind them. Then I have to go talk to the imps. When I'm right... well, I assume they'll tell me. |
10004 Running the Five Flagons playhouse Meck has come to fetch me already, saying that there is something going on at the playhouse which requires my attention. |
10005 Running the Five Flagons playhouse The play was an absolute success! I did well enough, considering I had little notice to play the lead, and the rest of the troupe lived up to their promise and made the whole thing a smash! Curse be damned, the play will continue on to make this playhouse well-established in Athkatla. There is a bright future ahead for it! |
10006 Cowled Wizard |
10007 Cowled Wizard |
10010 Recover the silver dragon's eggs I have returned Adalon's eggs to her, and she rewarded me with the magic item as well as brought me to the surface. She says she does not intend to continue her duties guarding a peace that does not exist... and after she serves selective vengeance upon the drow, she will likely leave this place forever. I doubt we will meet again. |
10013 Your weapon is unsuitable for backstab. |
10014 Auto-Paused: Round End |
10015 We have the hard evidence right here. |
10016 If you give us a chance, we'll find the hard evidence that you need. |
10017 Let's kill the bastards. |
10018 Let's confront them with the information we have. |
10019 Uh oh. Let's get as far from here as possible! |
10020 If we confront them, it'll give them a chance to prepare. We should strike now and strike hard. |
10021 All right, we'll go along with you. |
10022 Fine, we'll go with you... for now. |
10023 Sorry, we are out of here. |
10024 Okay. |
10025 But what about Zorl and Irlentree? We have to do something about them. |
10026 Ah, no thanks, you can go without us. |
10027 Okay, let's go. |
10028 It sometimes seems to me that you lack the wits to engage in simple discourse. So be it then; have it your way. |
10029 It is difficult to describe. The Underdark is a place of great evil and danger, but it also of beauty and wonder. Would you like me to tell you of it? |
10030 Traveler's Robe |
10031 These are a common sight in the Sword Coast region, especially as one travels north towards Neverwinter and the Icewind Dales. Many young mages receive it as a gift from their instructors upon successfully completing their first five years of study. As with other such robes, they can only be worn by those of the wizardly profession. STATISTICS: Equipped abilities: – Cold Resistance: +20% Weight: 3 |
10032 Due to the extremely volatile nature of most magics, Mage Robes of Fire Resistance are not uncommon among young acolytes and their wizardly tutors. As with other such robes, they cannot be worn except by wizards. STATISTICS: Equipped abilities: – Fire Resistance: +20% Weight: 3 |
10033 While seen with less frequency than some other mage robes, those of Electrical Resistance can hardly be considered a rarity. Some are worn by paranoiacs seeking protection from a ragged mountain storm, but many more are worn by mages seeking to protect themselves from the intrigues of others of their kind. As with all such robes, a Mage Robe of Electrical Resistance can only be worn by those of the wizardly profession. STATISTICS: Equipped abilities: – Electrical Resistance: +20% Weight: 3 |
10034 A favorite among Mage/Thieves, the Knave's Robe has been enchanted to shield its wearer from the blades and poisons of any darkened alley. As with others of its type, however, its use is restricted to students of the arcane. STATISTICS: Equipped abilities: – Armor Class: +1 vs. slashing attacks – Save vs. Death: +1 Weight: 4 |
10035 This mage robe has been perfected for use by any rambling, itinerant mage that travels from town to town. Its enchantments provide protection from the bandit's arrow and from the jealous mage/thief that lies in ambush with his Stinking Cloud. As with other robes of its kind, the Traveler's Robe can only be worn by wizards. STATISTICS: Equipped abilities: – Armor Class: +1 vs. missile attacks – Save vs. Breath: +1 Weight: 4 |
10036 This robe has been specially enchanted to meet the eclectic needs of the adventuring mage. Aside from shielding the wearer from various forms of crushing damage, it also provides protection from the basilisk's petrifying gaze and polymorphing powers of rival mages. As with other such robes, the Adventurer's Robe can only be worn by those engaged in the wizardly profession. STATISTICS: Equipped abilities: – Armor Class: +1 vs. crushing attacks – Save vs. Petrification/Polymorph: +1 Weight: 4 |
10037 This powerful mage robe offers protection from all forms of physical attack while at the same time increasing one's Magic Resistance and Saving Throws. Due to the nature of its enchantment, it can only be worn by wizards of good alignment. STATISTICS: Equipped abilities: – Armor Class: 5 – Saving Throws: +1 – Magic Resistance: +5% Weight: 6 |
10038 The writing in this text is completely indecipherable and resists any such attempts at comprehension through normal magic or any other means. STATISTICS: Weight: 2 |
10039 Certainly. |
10042 The typical throwing dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger. Unlike a dagger, this one has a smaller handle and is balanced differently. STATISTICS: Damage: 1d4 (missile) Speed Factor: 2 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 0 |
10043 The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. Magical darts, such as this one, are sought after by thieves and mages. STATISTICS: THAC0: +1 Damage: 1d3+1 (missile) Speed Factor: 1 Proficiency Type: Dart Type: One-handed Weight: 0 |
10044 The Dart of Stunning looks like any other dart, other than the fact that it seems to pulse slightly when held in the hand. The true effects can be seen when one strikes an opponent and they fall to the ground stunned. STATISTICS: Combat abilities: – Target must save vs. Spell or be stunned for 7 rounds Damage: 1d3 (missile) Speed Factor: 2 Proficiency Type: Dart Type: One-handed Weight: 0 |
10045 This dart is coated in a deadly poison that will immediately seep into the bloodstream if striking an opponent, with very deadly results. STATISTICS: Combat abilities: – Target must save vs. Death or take 20 points of poison damage in 20 seconds Damage: 1d3 (missile) Speed Factor: 2 Proficiency Type: Dart Type: One-handed Weight: 0 |
10046 Since the age of Netheril, mages have learned to bestow a wide variety of magical properties upon the everyday objects that surround them. A favorite item of such enchantment is the common robe. It is lightweight, affordable, and holds its enchantment well, thereby making it ideal equipment for a mage. Due to their magical heritage, however, only single-, dual-, and multi-class mages may wear these enchanted robes. STATISTICS: Weight: 3 |
10047 Inside the planar sphere I have encountered three knights who call themselves "Knights of Solamnia," who claim to be from a world named Ansalon. They have been trapped inside the sphere. |
10048 Failed Save vs. Death |
10049 Failed Save vs. Wand |
10050 Failed Save vs. Polymorph |
10051 Failed Save vs. Breath Weapon |
10052 Failed Save vs. Spell |
10053 Failed: Magic Resistance |
10057 Old Man |
10058 Old Man |
10059 No, I don't think we have the time. Let's continue moving. |
10060 Then let us make our way to your estate and bring some closure to this turmoil. |
10061 These are the cells that powered Rielev's life support unit. They would most likely work for other units as well. STATISTICS: Weight: 0 |
10062 We have questions about the druids. This is close to the heart of Jaheira, and she demands an answer. |
10063 This powerful mage robe offers protection from all forms of physical attack while at the same time increasing one's Magic Resistance and Saving Throws. Due to the nature of its enchantment, it can only be worn by wizards of neutral alignment. STATISTICS: Equipped abilities: – Armor Class: 5 – Saving Throws: +1 – Magic Resistance: +5% Weight: 6 |
10064 This powerful mage robe offers protection from all forms of physical attack while at the same time increasing one's Magic Resistance and Saving Throws. Due to the nature of its enchantment, it can only be worn by wizards of evil alignment. STATISTICS: Equipped abilities: – Armor Class: 5 – Saving Throws: +1 – Magic Resistance: +5% Weight: 6 |
10066 The murders in the Umar Hills have been stopped The Shade Lord has been killed, the land around the ruined temple to Amaunator restored to the sun, and no longer will his shadows bother the village of Imnesvale or anyone else in the Umar Hills. The mayor of Imnesvale was extremely thankful for the saving of his village. |
10067 Pick Pockets disabled due to armor. |
10068 Cannot pickpocket hostile creatures. |
10069 Pick Pockets Failed |
10070 Target |
10071 Inventory Full |
10072 Pick Pockets Succeeded |
10073 The de'Arnise keep has been invaded Nalia has left the party to go to her family's keep. She asked me to go there to meet her, if I could, but she could wait no longer. |
10074 The de'Arnise keep has been invaded Nalia has told me of the danger facing her keep. Trolls have taken over, aided by some kind of "snake creature." A few surviving guards have set up a palisade outside of the castle. Her family may still be trapped inside. A servant named Daleson may provide useful information if he is still alive. Nalia suggests we track him down first once inside. The best way to enter the castle is not through the front gate, which is likely closed. A secret entrance in the castle wall is hidden behind a bush, directly north of the palisade. |
10075 Knave's Robe |
10076 Mage Robe of Fire Resistance |
10077 Mage Robe of Electric Resistance |
10078 Adventurer's Robe |
10080 Robe of the Good Archmagi |
10081 Robe of the Evil Archmagi |
10082 Robe of the Neutral Archmagi |
10083 Rabid Chicken |
10084 Rabid Chicken |
10085 Nightsinger is mistress of darkness and loss. I was born of darkness, and I have lost much: my faith, my home... Shar has returned much. I am grateful to her. |
10086 fighter |
10087 You speak as if you miss the Underdark. |
10088 As you wish, <CHARNAME>. |
10089 Deep Drow is inelegant when discussing beauty, but has seventy words for cruel. Few of my sisters prized the sights of our dark world, but I ache for them each night. |
10090 Ruffian |
10091 Drinking this potion results in a transformation much like the one the imbiber would go through if <PRO_HESHE> were turned to stone. Skin color, stiffness, even the feeling that is received from the bodyâ€â€stone. STATISTICS: Armor Class: 0 Saving Throws: +3 Dexterity: -3 Duration: 1 hour Weight: 1 |
10092 Ruffian |
10093 Perhaps you are right. On my honor, I shall await you there in three days' time. |
10094 Nay, honor lies in admitting when you are wrong. Whatever Sir William here might have committed, 'tis not my right to judge him until such time that my own affairs are set aright. |
10095 The Archdruid |
10096 We have questions about the druids. This is close to the heart of Jaheira, and she demands an answer. |
10097 Spend some time and remind each other how to love. I release you from my service. |
10098 Thank you for both your understanding and your friendship, m'<PRO_LADYLORD>. Come... let us be off to my estate so that I may meet with Maria and put this behind me. |
10099 Have I ever told you how it is that I came to flee from the Underdark? |
10100 Thank you for both your understanding and your friendship, m'<PRO_LADYLORD>. Your heart is kind and your soul is true. I shall not forget it. |
10101 The de'Arnise keep has been cleared After a difficult battle, the keep of Nalia's family has finally been cleared of its troll invaders. Unfortunately, Lord de'Arnise could not be rescued and had been killed by the troll leader, TorGal. Nalia, however, remains alive... although her future in her own keep seems anything less than certain. |
10102 Investigate the deaths in the Umar Hills I have found the adventurer hired earlier by Minister Lloyd, Mazzy Fentan, kept prisoner within a cage in the temple's dungeon. According to the halfling, she and her party had earlier attempted to destroy the evil behind this place, the Shade Lord, and were utterly wiped out by a shadow dragon. Mazzy related that her party needed to collect three keys to get to the final chamber, and there she discovered that the Shade Lord was inhabiting the body of the ranger Merella. Her companions were killed and turned into shadows, and she suspects she was kept alive to serve as the next host for the Shade Lord once Merella grows weak. She also told of her suspicion that the Shade Lord's altar was somehow the focus of the dark power over this place. Both the Shade Lord and his altar must be destroyed, and Mazzy offered to aid me in that task if I would only free her. |
10103 Dealing with the Trademeet genies With the druid grove quieted, Lord Logan has another problem. Genies have taken over trade until they get what they want. Logan has sent me to talk with Guildmistress Busya, found within his house, for more information. |
10104 The drow summoning ritual Both Phaere and Matron Mother Ardulace have been fooled into offering the demon fake silver dragon eggs... and the demon has finally vanished, finding the whole thing amusing. According to the imp, the seal on the city should be lifted... but I have only a couple of minutes to get out before my disguise is revealed! |
10105 Recover the silver dragon's eggs Adalon cannot help me anymore now that the drow city has turned against me. The drow yet hold her eggs, so she cannot act... and my only option is to engage in a slaughter that would be extremely difficult to win. |
10106 Getting inside the asylum With the vampires defeated and Saemon fled, Sime said that Bodhi was probably behind the pirate's treachery. I must work quickly to gain access to the asylum. Sime said to go to the local tavern and speak to a man named Sanik. She, meanwhile, would scout around and meet me at the pass leading to the asylum itself. |
10107 Getting inside the asylum The barkeep at the Vulgar Monkey told me that the assassin who killed Sanik was sent by Lady Galvena, the mistress of the local Courtesan's Guild and a woman of power and wealth in Brynnlaw. |
10108 Helping Tiris in Trademeet I returned to Tiris to tell him the good news... that Rejiek Hidesman and the other skin dancer, Darsidian, were finally dead and Raissa was restored... but he had already received it. Raissa and he had left to be married, and his parents were overjoyed. Sometimes things work out, it seems. |
10109 The prophecy of Sekolah The high priestess wants me to go to the rebel, Prince Villynaty, and ally with him instead because the king is mad and destroying her people. I refused her offer, although she told me to come back if I changed my mind. |
10110 No, you actually haven't. |
10111 I pray you have not forgotten my intention to reconcile with my Lady Maria. 'Tis not a duty I care to postpone for long. |
10112 No... nor am I particularly interested in hearing the tale. |
10113 I had worshipped the Spider Queen for an age and a half, longer than you have been alive, but there came a time when my faith in Lolth was no more. |
10114 I lapsed when a child... a baby... was to die: It would not have made Lolth stronger or more influential or made her a greater deity. I lost my will that day. |
10115 One of the lesser priestesses noticed my hesitation, and she took the babe's life herself, eager to usurp my place in Lolth's favor. |
10116 The prophecy of Sekolah High Priestess Senityili informed me that the only way to get through the doors to the rebel encampment was to find the key... Sekolah's Tooth, which was stolen by a drow and hidden long ago in an area directly to the south. |
10117 Mage Robe of Cold Resistance |
10118 This is an unfortunate situation they have placed you in, Jaheira. I trust your judgment though. |
10119 The dueling families of Trademeet During the reward ceremony held for me by Lord Logan, both Lady Lilith Lurraxol and Lord Skarmaen Alibakkar approached me separately, offering me employment and warning me against the other. If I am interested, I should go and see one of them at their estate. Lord Logan warned me afterwards of their feuding, saying I should steer clear of them for my own good. |
10122 Coran and the wolfweres Coran said that Safana has been kidnapped by a group of wolfweres, and he doesn't know what they are planning. I refused to help, so he went ahead to check on Safana's safety by himself. The wolfwere encampment is nearby to the east; he bade me to follow if I changed my mind. |
10123 Valygar's family quest is over Valygar told me that Lavok has granted me the planar sphere to use as I wished... simply requesting that I use it with more wisdom than he had. I have no knowledge of how the sphere is used or what its secrets are... but it is the sort of base that no other wizard in Faerûn would have access to, that is certain. |
10124 Running the Five Flagons playhouse Higgold has sent someone to fetch me. I suppose that he has gathered all his actors together at the playhouse, and I should go take a look at them when I have time. According to the gopher boy, Higgold won't start production until I see them. |
10125 Dealing with the Trademeet genies The guildmistress was pleased at my ridding the town of the problem of the genies. She suggested that I go to Lord Logan Coprith to tell him that the deed is done. |
10127 Cernd's child In Cernd's home, we encountered a beggar who remembered Cernd's wife and their servant, Fennecia. He said that Fennecia was now working as a nanny in her home, which should be on my map. He did not know what happened to Cernd's wife, although Fennecia certainly might. |
10128 The hunt for Valygar Corthala I encountered a friend of Valygar's, a ranger by the name of Suna Seni. She told me a little of the man... he is a ranger, for starters, and belongs to a family that is under some kind of curse. He is fairly wealthy, having a home in the Docks District and some wild land out in the Umar Hills. She doesn't seem to think he has any particular hatred of the Cowled Wizards and seems quite fond of him overall. |
10131 Coran and the wolfweres Safana and the wolfwere Lanfear had obviously hatched a plan together. Safana would gain access to the bounty on my head and Lanfear would gain Coran, whom she was in love with in her own strange fashion. Safana died at the hands of the wolfwere, and we stopped Lanfear ourselves. Overall, just more tragedy for Coran to moon about for the next decade or so. |
10132 That's a terrible story, Viconia. What happened then? |
10133 Cannot modify characters because the game cannot be saved at this time. |
10134 You are awakened from your rest. |
10135 You are awakened from your rest. |
10136 Summon Cow |
10137 Summon Cow (Summoning) Level: 2 Range: 60 ft. Duration: Instant Casting Time: 1 Area of Effect: 1 creature Saving Throw: None The spell speaks for itself, baby! |
10138 Summon Cow |
10139 You are not responsible for everything the drow do, Viconia. |
10140 Escaping the asylum It seems I have collected the hand of the creator and the crystal that the door needed. The way is open... hopefully for me to escape, although somehow I doubt it is this easy. |
10141 Magical weapon in use. |
10142 It's good to see even your kind of evil has a limit. |
10143 You are awakened as gibberlings come screaming out of the darkness. |
10144 The haunting song of the sirine awakens you from your rest. |
10145 The growl of kobolds awakens you from your rest. |
10146 The chilling howl of the winter wolf breaks your sleep suddenly. Before you can shake your drowsiness away, the wolves are upon you. |
10147 The screaming of a xvart war party wakes you from your dreams, just as they were getting to the good parts... |
10148 The pungent smell of the grave disturbs your rest. Awakening, you find yourself under attack by skeletons. |
10149 The stink of gnoll is heavy in the air. You thank the gods that you woke in time and reach for your weapon. |
10150 Your dreams were of being chased down by a pack of hounds. You waken before the pack rips you to pieces, only to find a pack of flesh and blood hounds hungry for your blood. |
10151 The heavy footsteps of ogres awaken you from your rest. You quickly grab for your weapon, hoping that they haven't seen you yet. |
10152 The smell of rotting flesh wakens you. Looking about, you see the shambling figure of a zombie! |
10153 The lonely cry of the wolf wakens you suddenly. Before you can properly get your bearings, a wolf pack is upon you. |
10154 The harsh voices of hobgoblins can be heard nearby. |
10155 The high pitched screaming of tasloi brings you quickly to the waking world. |
10156 permissions |
10157 You are awakened from your slumber by the sickening smell of undeath. To your horror, you realize that you've been ambushed by ghasts! |
10158 You awaken in a cold sweat. Looking about wildly, you are horrified to see a huge insect bearing down upon you. Its eight legs and multiple eyes betray its identity: a giant spider! |
10159 The harsh voices of bandits awaken you from your sleep. |
10160 Chittering sounds awaken you suddenly. Looking wildly about, you can see nothing that would make such a hideous sound. |
10161 Another player has removed the selected item from its slot. |
10162 <ITEMNAME>â€â€<ITEMCOST> GP |
10163 I see another of your foul and silent moods has swept over you. So be it, I shall not chatter away to one who cares not enough to even listen. |
10164 Once I have settled things with my Lady Maria, I shall await you at my guild house. |
10165 Sacrifices are not the only things that die, <CHARNAME>. There are nightmares from time to time. And they come from my dark places. |
10166 My House had fallen into disfavor with the Dark Queen as a result of my actions, and the word spread throughout the city. |
10167 As is custom among the drow, the weak become the prey of the faithful. A lesser House jumped at the opportunity and began a war with ours. |
10168 Lolth was pleased at the House's aggression... and ours had to fight twice as hard to survive and regain Lolth's favor. |
10169 But I refused. I was disgusted with my queen, so I cursed my mother and endangered my House. In my naivete, I thought that I would survive after my actions. |
10170 But... you obviously did survive. What happened next? |
10173 Ranger |
10174 Fighter |
10175 Thief |
10176 Mage |
10177 Cleric |
10178 Fighter / Thief |
10179 Bard |
10180 Mage / Cleric |
10182 Cleric / Ranger |
10184 Cleric / Thief |
10185 When asked about his past, MINSC proclaims that he is a berserker warrior from the nation of Rashemen in the Utter East, though his affinity for animals speaks to his skill as a ranger as well. He originally came to the Sword Coast on a dajemma, a ritual journey to manhood, as the bodyguard of a young Wychlaran of Rashemen named Dynaheir. To his shame, Dynaheir is now dead, and he fears that the doors of the honored Ice Dragon Berserker Lodge are forever closed to him. This personal tragedy has obviously not strengthened Minsc's hold on reality, as evidenced by his continued dependence on his animal companion "Boo," a creature that he claims is a miniature giant space hamster. Apparently such things do exist somewhere in the realms, but Minsc has surely taken too many blows to the head. |
10186 Druid |
10187 Fighter / Cleric |
10188 Fighter / Druid |
10189 Fighter / Mage |
10190 Fighter / Mage / Cleric |
10191 Fighter / Mage / Thief |
10193 Mage / Thief |
10194 Paladin |
10199 When asked about her past, JAHEIRA glares as she speaks. She says that she was born in the Tethyr region to a loyalist of the King Alemander regime, unfortunately during the Tethyrian civil war. Her family was among the nobles targeted by the angry mobs of peasants, and she was only spared because a servant girl took her from their castle before it fell. An enclave of druids in the Forest of Tethir was willing to grant shelter, and Jaheira grew up headstrong in their care. She believes the only way to protect nature is to have an active role in the world, but the cost of this dedication seems to weigh heavily on her mind these days. She grows quiet when you ask about recent events, and while she gives the appearance of her normal, strong-willed self, there is a look of doubt in her eyes. It would seem that she has seen too many friends fall to remain unaffected. She does not like the subject, and lets it drop. |
10203 When asked about her past, BRANWEN reveals that she left her home of Seawolf in the Norheim Isles at an early age. She was apparently reviled by her own people for wanting to become a priest, a station reserved exclusively for the men of the village. She harbors no resentment, realizing that her faith must face such tests or be worthless. She traveled the coast, offering her services to local militias, and eventually came into the employ of an adventuring troupe in the Nashkel area. Branwen had no idea that the group was participating in banditry, however, and on their first raid, she balked at attacking a caravan of unarmed merchants. She rebelled, and a mage named Tranzig turned her to stone in the ensuing fight. Despite the unfavorable outcome, Branwen feels that Tempus views her actions approvingly. To attack those that are unarmed is the basest of villainy. |
10206 When asked about his past, XAN wistfully speaks of his home in the elven stronghold of Evereska, and his role as a Greycloak. It was apparently decreed that he was to investigate the events of the iron shortage, determine who or what were the causes, and ascertain whether there was a greater threat to the region as a whole. This was definitely not a small task, and he accepted the responsibility with a great deal of dread. You get the feeling, however, that he approaches everything with a great deal of dread. He has devoted his life to improving his mastery of magic and has become a skilled wizard, though this dedication has left him little time to make friends or acquire any other pastimes. He strikes you as very capable, though probably not the best influence on morale. |
10211 A Key |
10212 Like others of its type, this war hammer is made entirely of steel, with a bone-crushing hammer mounted upon an eighteen inch shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. STATISTICS: THAC0: +1 Damage: 1d4+2 (crushing) Speed Factor: 3 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength Weight: 6 |
10216 When asked about how he came to be in the employ of the Shadow Thieves, EDWIN sneers that it is none of your business. In his opinion, you are lucky enough to have encountered him at all, and further inquiries beyond this initial boon will only serve to tempt the fates. Despite his obstinate nature, there is a hint that his present circumstance is not all that favorable, and his willingness to join with you contradicts his supposed distaste for the company of others. Edwin ignores speculation about his recent past, but he does appear to have placed less emphasis on the Red Wizard colors he has so brazenly displayed in the past. It is an understandable act for a wizard traveler in mage-fearing Amn. |
10217 When you ask about her recent past, VICONIA snarls that it is not your place to know such things of her. There is still pride in her voice when she speaks about her Underdark home of Menzoberranzan, but you get the feeling that there is nothing left for her there, her family and House most likely victims of typically vicious drow "politics." She has continued in her worship of the night goddess Shar, but that appears to have been the only boon to her exile. She seems sullen and bitter, and has certainly learned much of the intolerance she must face while living amongst surface peoples. Her natural abilities as a drow have faded with time, also contributing to her lost sense of belonging. |
10218 Boo scuttles away as you try to grab him, and Minsc stops any further attempt to steal the animal with a harsh glare. |
10219 Alora nimbly snatches the item back in a quick motion. "Sorry, but you can't take this from me. It's my good-luck charm." |
10220 This blade resists any attempt at using it. Likely it is attuned to its owner and none other can wield it. The hilt bears the name "XAN." |
10221 These arrows are strangely constructed: apparently notched such that only their creator can fathom their use. |
10222 Edwin angrily knocks your hand aside. "Keep your paws off this amulet! It is a memento of Thay, and you shall not touch it!" |
10223 Moonblade +3 |
10224 Moonblade +3 |
10225 You are awakened by the call of an Amnian soldier. |
10226 The heavy footsteps of a Flaming Fist guard awaken you from your slumber. |
10227 Your slumber is disturbed by one of the keep's watchers. |
10228 Poisoned Arrow |
10229 Rabbit's Foot |
10230 Rabbit's Foot |
10231 This is Alora's lucky rabbit's foot. STATISTICS: Equipped abilities: – Armor Class: +2 – Saving Throws: +2 – Find Traps: +10% – Pick Pockets: +10% – Move Silently: +10% – Hide In Shadows: +10% – Detect Illusion: +10% – Set Traps: +10% – Luck: +2 Weight: 0 |
10232 This is Edwin's birthright, inlaid with his family stone. STATISTICS: Equipped abilities: – Can memorize two extra wizard spells of each level Weight: 1 |
10233 IMOEN chuckles when you ask her about her past, assuming you are just trying to keep her mind on happier times and places. She indulges you, and certainly does cheer up when speaking of how you spent your youths together in Candlekeep. She arrived there the same as you, in the company of your foster father Gorion, but despite this similarity, she grew up much more carefree than you did. Indeed, her lighthearted outlook has long kept her immune to the hardships of the world, though the dark confines and horrors of your current location have definitely taken their toll. |
10234 Edwin's Amulet |
10235 The Friendly Arm |
10236 Joined game. |
10237 Quick save successful. |
10238 Gantolandan |
10239 Gantolandan |
10240 Gantolandan |
10241 Gantolandan |
10242 This appears to be the skull of a human. STATISTICS: Weight: 1 |
10243 This is the body of a child. STATISTICS: Weight: 110 |
10244 Duke Eltan is extremely weak and lies here unconscious. STATISTICS: Weight: 100 |
10245 Dropped from game. |
10246 Left game. |
10247 Receiving character information from server... |
10248 Not enough free disk space to continue. Shutting down. |
10249 Finished saving game. Not enough free disk space to continue. Shutting down. |
10250 Finding Irenicus in Hell Having Blackrazor obviously gives me the ability to dispatch the genie and gain the Tear of Bhaal for myself, and I have chosen to do so. I am not about to give up this sword so easily. |
10251 You betrayed your family and your god? Perhaps you deserved whatever you got. |
10252 A pretty story, Viconia. Come, let us continue our travels. |
10253 Coal |
10254 Contaminated Iron |
10255 This iron looks to be coated in some sort of toxic substance. Though just speculation, you wonder if this could be what's been contaminating the iron of the region. STATISTICS: Weight: 1 |
10256 I... no. The memory of the events fills my heart with bile, <CHARNAME>. I cannot continue. Another time, perhaps. |
10257 That is your considered opinion, is it? You would prefer I lance the heart of a helpless child? You are more of a dolt than I thought, perhaps. |
10258 This appears to be an ornate butter knife. STATISTICS: Weight: 1 |
10259 Hull's Long Sword |
10260 Hull's Long Sword |
10261 I am ready to continue my tale... if you are willing to hear it. |
10262 Error |
10263 Select Player |
10264 Create Character |
10265 Loading Character... |
10266 Creating Character... |
10267 No Character |
10268 You live. Am I to read from such a fact that Sir William now lies dead? |
10269 Allies recruited for the struggle against Bodhi I asked the temple of Lathander to help fight Bodhi, but they said they couldn't. They suggested that I approach the Most Noble Order of the Radiant Heart if I haven't already. |
10270 Butler |
10271 Butler |
10272 Mr. Colquetle |
10273 Mr. Colquetle |
10274 Not right now, Viconia. Another time, perhaps. |
10275 Certainly, Viconia... I'd be interested to hear it. |
10276 Oh, my friends, I warned you that this strange viper's soul is now guarded by my honor. In attacking him, you have attacked me, and I fear I have no choice but to defend. |
10277 It is always another time with you. I've no need to unburden myself, so you may proceed to spend your time listening to the wind blow through the leaves. |
10278 Let me see... I had told you of my mother, correct? She was desperate to restore Lolth's goodwill to the House DeVir, and I was proving uncooperative. |
10279 My mother did the only thing she thought she could do, of course. She commanded that I be offered as a sacrifice to appease the Spider Queen. |
10280 I was surrounded by male soldiers who attempted to cart me off to the temple. I hated my mother, but I knew that she did the right thing. |
10281 I knew that my queen would indeed be pleased by one of her daughters being offered to her. I fought grandly, killing many of the males... but it was futile. |
10282 I was overwhelmed, dragged to the temple, and splayed across the altar in preparation for the priestesses to take my life. I was frightened... terrified, in fact. |
10283 I would have died, in fact, were it not for... if it were not for my brother. My poor, foolish brother. Valas... |
10284 Is that a tear I see running down your cheek? Shedding a tear for a mere male? |
10285 Tiber |
10286 Tiber |
10287 Ghoul Touch |
10288 Autograph |
10289 Autograph |
10290 Signed: Larry Darryl Darryl |
10291 Spider's Bane +2 |
10292 This sword was originally forged by the dwarves of the Orothiar tribe in Cloakwood. They created the blade to help foster goodwill between them and the Grand Dukes of Baldur's Gate. Wielded by the Grand Dukes for about a century, the sword was eventually lost, ironically in a fight against ettercaps and spiders. Who wields the blade is now unknown, but its recovery would aid greatly in fighting the current spider infestation that plagues the Cloakwood. STATISTICS: Equipped abilities: – Protects the wielder from any magics that adversely affect movement, such as Hold and Web. THAC0: +2 Damage: 1d10+2 (slashing) Speed Factor: 8 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength Weight: 10 |
10293 Chelak's body |
10294 Chelak's body |
10295 This is the body of Chelak. STATISTICS: Weight: 185 |
10296 You are awakened by the footsteps of Iron Throne mercenaries. |
10297 The hideous chittering of insects awakens you suddenly. |
10298 A heavy breeze blows over your body, snapping you awake. Your eyes fall upon the darkened form of a wyvern. |
10299 The thudding of heavy footfalls wakes you from your sleep. |
10300 Summon Dread Wolf |
10301 Summon Ghast |
10302 Create Poisoned Arrows |
10303 This potent weapon was created by the smiths of ancient Myth Drannor. Moonblades are used in the long process of selecting a ruler for the isle of Evermeet. A moonblade chooses its owner, and in the case of this sword it has chosen the elf, Xan. Only Xan can use this blade; anyone else who tries will find themselves unable to lift it. This particular moonblade gives resistance to fire and a bonus to the user's Armor Class. STATISTICS: Equipped abilities: – Armor Class: +1 – Fire Resistance: +50% THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 2 Proficiency Type: Dagger Type: One-handed Weight: 3 |
10304 Laskal |
10305 Stone to Flesh Scroll |
10306 Stone to Flesh Scroll |
10307 This scroll will remove the effects of petrification from anyone afflicted by such an unfortunate condition. Simply approach the victim who has been turned to stone, read the scroll, and target the statue. STATISTICS: – Stone to Flesh Range: 50 ft. Area of Effect: 1 creature |
10308 return |
10309 You may not rest at this time. |
10310 Baby Wyvern |
10311 Baby Wyvern |
10312 Invisible Stalker |
10313 Invisible Stalker |
10314 Game is in progress. You can chat with the other players by typing in the box below. Waiting until the server can admit new players ... |
10315 Ability Bonuses |
10316 modify |
10317 All other players will have to download the game from the server again. Are you sure you want to modify the characters? |
10318 Doom Guard |
10319 Doom Guard |
10320 Helmed Horror |
10321 Helmed Horror |
10322 You'll not take us alive! |
10323 We don't want any trouble. Take what you want and leave us be. |
10324 No more bloodshed! Stay your swords and I'll come peacefully! |
10325 Dark and rancid blood lurks within this pewter goblet. The lip is black and caked where it appears others have tasted from it. Scratched deep into the pewter are the words "Taste My Fear." STATISTICS: Weight: 2 |
10326 The hunched figure of a doppelganger glares from the woven depths of this tapestry. Its eyes seem to follow you, darting occasionally to the cobwebbed statues that lie to either side. |
10327 Your... brother saved you? I take it you were close? |
10328 dfg |
10329 Rest in pieces, Kevin. --- |
10330 The fake stairwell ends in a sheer stone wall, granting you no passage. You hear the hiss of a gas trap. |
10331 Ray Who said, "This damn game will be... the death of me!" --- |
10332 To Hit |
10333 You weak-kneed bandits don't scare me! I'll feed your arse my boot! |
10334 We don't want any trouble. Take what you want and leave us be. |
10335 No more bloodshed! Stay your swords and I'll come peacefully! |
10336 Damage |
10337 Open Doors |
10338 Weight Allowance |
10339 Armor Class |
10340 Missile Adjustment |
10341 Reaction Adjustment |
10342 Hit Points/Level |
10343 Chance to Learn Spell |
10344 Bonus Priest Spells |
10345 Level <SPELLLEVEL> |
10346 Here lies Andrew. The quality of his armor was not assured. --- |
10347 Reaction |
10348 Attack |
10349 Here lies Gilles. Used no net Knew no fear Made misstep Wound up here --- |
10350 Ioin O Gallchobhair "Mea Gloria Fides" --- |
10351 Beneath this stone, a lump of clay Lies Mark D the young Who on the twenty-third of May Began to hold his tongue --- |
10352 Ross the long-haired hippy agitator: Dead. But he was so young and beautiful. --- |
10353 Forever to be remembered, Marcia. "Bestiae sumus, ut non bestiae simus." (Beasts we are, lest we beasts become.) --- |
10354 Ben's last words: "I regret nothiiinnnngg!" --- |
10355 Here lies Greg. Reader if cash thou art In want of any, Dig four feet deep And thou wilt find a penny --- |
10356 Here lies John W: Looked up the mine shaft to see if the cart was on the way down. It was. --- |
10357 A bard, of sorts, with skill in rhyme and reason made the words come clear, He gladly wrote for all to hear and therein lies the rub, my friends, He set his starts too far from ends, so "less is more" or go unread. A lesson learned. Too bad I'm dead. Lukas K. --- |
10358 Chris Parker (1 Kythorn, 1347) He never returned from his last journey up north... --- |
10359 Here lies the body of Rob. If not, please notify the undertakers at once. --- |
10360 The reports of my death have been greatly underestimated, James. --- |
10361 "Stranger, Tread this ground with gravity Dentist Mark B is filling his last cavity." --- |
10362 This is the final resting place of Elben. Who lost his life to an Ankheg. Eaten, but never forgotten. --- |
10363 Poor Steve, When we said, "Heads up," old friend, we meant it. --- |
10364 Here lies Henrik, who was fatally burned 13 Mirtul, 1358, by the explosion of a lamp filled with "P.J. Stanford's Non-Explosive Burning Fluid" --- |
10365 fallen ranger |
10366 Despised |
10367 fallen paladin |
10368 Average |
10369 Fallen Ranger |
10370 Popular |
10371 Fallen Paladin |
10372 Dan W. He died at a public gathering when the platform gave away --- |
10373 Here lies Scott. "Sleep? I don't need no stinkin' sleep!" --- |
10374 Dave F., slain by 13 gibberlings, 4 kobolds, 6 ogres, and 2 dire wolves. Ne invoces expellere non possis. (Do not call up that you cannot put down.) --- |
10375 Here lies Arnel. "You should see the other guy." --- |
10376 A strange key. STATISTICS: Weight: 0 |
10377 Dean. The lean, mean, killing machine, died. --- |
10378 There once was a man named Don, who fell asleep out on his lawn. They thought he was pretending to be dead, then a tombstone fell on his head. And now Don is long gone. --- |
10379 Here lies Tobyn Who believed in the good of all, Died at the hands of zombies whilst asking for directions. --- |
10380 Here lies Rick Who was always a few links shy of a chain. --- |
10381 Berserk |
10382 Tell me something... did you have much of a family? |
10383 Nay, my love. We both yet live, and perhaps each of us more fully than before. |
10384 Viconia, you're talking again. I've got no desire to do the same. |
10385 I've always thought of Gorion as a father and often of Imoen as a sister. |
10386 Why? What brings this on? |
10387 Heroic |
10388 Here lies Cass. Mors principium est. (Death is the beginning.) --- |
10389 To love you is honor enough for any man, Maria. |
10390 This is the final resting place of Russ. "Everyone dies, it's how you live that matters." --- |
10391 But did not your honor dictate |
10392 <CHARNAME>? |
10393 I wouldn't dare to stand in the way of love. I release you from my service. |
10394 Here lies Dan M. "When I can no longer stand alone, then it will be time to die."  |
10395 Okay, okay, you have a day, but after that, I'm going to need your help. |
10396 My task must not go unfinished. Please, Keldorn, serve until we save Imoen. |
10397 Thank you, <CHARNAME>. I... I know you were not to blame for his long absence. |
10398 Vesper, Leona, come... I hear that they are holding a circus in the promenade. |
10399 A day is more than we have had in years, <CHARNAME>. It's not perfect, but it's a start. |
10400 And when <CHARNAME>'s friend is found...? |
10401 You have been cursed with ugliness. |
10402 You have been cursed with weakness. |
10403 You have been cursed with clumsiness. |
10404 You have been cursed with foolishness. |
10405 You have been cursed with poison. |
10406 You have been cursed with stupidity. |
10407 You have been cursed with enemies. |
10408 When they said "animate" the dead, poor Tony took it literally. --- |
10409 Mike: I feel my body rising towards the bright light... wait, now it's falling, What the HELL?! --- |
10410 Here lies Kelly, an Atheist All dressed up And no place to go. --- |
10411 You have been cursed with death. |
10412 I was Nashkel born and Nashkel bred and here I lay Nashkel dead! â€â€Dave H. --- |
10413 Feargus who said, "Is it done yet?" "not yet I bet!" (once too many!) --- |
10415 Larry's last words: "Let's split up, we'll cover more ground." --- |
10416 It shall be my final quest. In fact, I shall submit my resignation to the Order this very week... <CHARNAME>, you know where to find me tomorrow... right here at my estate. |
10417 I... I understand. He is honor-bound to serve you until your quest is done. And when it is, Keldorn, will you take another? |
10418 Degrodel |
10419 Degrodel |
10420 dispel |
10422 Battle Horror |
10423 Battle Horror |
10424 Moody bastard. As you wish. |
10425 Yes... yes, I suppose your experience has not been typical for a surface-dweller or their parents and siblings, but you have had something similar, it seems. |
10426 I cannot understand the relationships... the closeness that the families of the surface retain with each other. In the Underdark, things are very different. |
10427 So you've said before, and I've no desire to hear more of it. |
10428 Nay. It shall be my final quest; you have my word. When I am done it, I shall submit my resignation to the Order and... and come home. Does that please you, m'lady? |
10429 It does. |
10430 As it pleases me. I shall return soon, with all the passion of my pent-up heart unleashed. Until then, may the gods bless you and... and give my greetings to Sir William when you see him. |
10431 What was your family like, then? |
10432 Children are raised by the priestesses or the matrons of the House... there is no affection or loyalty. All exist to serve Lolth. |
10433 I had fourteen sisters, and each one was more of a danger and a rival than the next. Most of them perished young... many by my own hand. |
10434 Indeed, drow males are educated in all forms of erotic pleasure. They exist to please women, and live or die at their whim. |
10435 Rill |
10436 Rill |
10437 Come, <CHARNAME>, there be little time for idleness. I hear you have an old friend that needs some rescuing... |
10438 My brother is what finally made me break my faith fully from the Spider Queen. His actions, I mean... saving me from sacrifice. |
10439 Eh? What's this? What are you babbling about now? |
10440 I thought you lost your faith when you refused to sacrifice the baby. |
10441 Viconia, I've no time for your nonsense today. |
10442 I had begun to question Lolth's appetite for power and absolute devotion with the child, but I did not cast her out of my heart fully until Valas saved my life. |
10443 I am not "babbling." If I began suddenly, it is because I have been pondering this matter silently for some time. I am simply trying to explain something to you. |
10444 Why would your brother's saving you do that? |
10445 Sometimes I wonder why you insist on telling me all these things. |
10446 Yes, Viconia, that's very interesting. Can we just continue on now? |
10447 Nonsense? I reveal the key to my heart and faith, and this is nonsense to you? You are a slug, <CHARNAME>; I was a fool to have opened my mouth in the first place. |
10448 Valas used his magic to free me... and when my mother became enraged and tried to stop him from ruining the House, he killed her. |
10449 She transformed him into a drider, a half-drow half-spider creature of pure malice and base instinct. Valas was wiped away, replaced by this... monstrous thing. |
10450 I cursed Lolth's name for what she had done to him. I renounced the Dark Queen with every fiber of my being... and she was not pleased. |
10451 I was forced to flee the Underdark, making my way quickly to the surface before the other drow could stop me, cursing and crying the entire way. |
10452 Without your power, that must have been a difficult journey. |
10453 It sounds like you got what you deserved. |
10454 Song of the Morning Temple |
10455 Song of the Morning Temple |
10456 If Lolth was able to do that to your brother, I'm surprised she didn't do worse to you. |
10457 I tell you these things because I wish to, <CHARNAME>. Do not overexcite yourself on their account. Now... where was I? Ah, yes... Valas. |
10458 If you would... If you would please sit with me for a moment before you retire, I would be thankful. I find myself uncharacteristically overcome with anxiety, and I'm not... eager... to be alone for the evening. |
10459 Certainly. Viconia, you're shaking! What is the matter? |
10460 Forget it, Viconia... I'm not about to fall victim to another one of your head games. |
10461 I have been... thinking of Lolth. She is cruel, not known for forgiveness, and always takes revenge... collecting the lapsed and fallen. I know she will come for me. |
10462 Please, <CHARNAME>... do not make me beg. I implore you to stay with me but a few moments so that I may put myself at ease... |
10463 Actually, I would rather enjoy seeing you beg, Viconia. |
10464 Very well. A few moments. Hold, now... you are shaking visibly! What is the matter? |
10465 Well, I see that you are finally awake. I hope that your pathetic exertions of last night brought at least one of us some measure of pleasure. |
10466 Pathetic? It sure didn't take you long to run cold again. |
10467 Dialogue ... |
10468 Your donation to the church was greatly appreciated, and your reputation has gone up by one point. |
10469 While your donation to the temple was considerable, it was not enough to gain a reputation point. |
10474 Shelligh |
10475 Dradeel |
10476 Bow and <WEAPONNAME> |
10477 Crossbow and <WEAPONNAME> |
10478 Sling and <WEAPONNAME> |
10479 <WEAPONNAME> |
10480 Shelligh |
10485 Select All |
10491 I was only trying to comfort you, Viconia... I didn't promise anything amazing. |
10492 I am not interested in discussing this right now, all right? |
10494 I enjoyed myself just fine, thank you. |
10495 I am merely disappointed. Your performance pales in comparison to a drow male. My skin simply crawls with the thought that I allowed your rough hands to touch me! |
10496 Well, you seemed to enjoy yourself well enough last night. |
10497 I don't understand you. Last night you were practically begging for me to hold you. Now you act like I forced myself upon you! |
10498 If you want to be a bitch, Viconia, do it somewhere else. |
10499 It was not. I have seen limp and blind fish with more virility than you. I would have preferred the crude pawings of a goblin than suffered your rough hands! |
10500 Well, you seemed to enjoy yourself last night. |
10501 I don't understand you. Last night you were practically begging for me to hold you. Now you act like I forced myself upon you! |
10502 If you want to be a bitch, Viconia, do it somewhere else. |
10503 Ah yes, smile and gloat that you have conquered me while you can; my skin crawls at the mere memory of your rough hands having their way with me! |
10504 Butler |
10505 Well, you seemed to enjoy yourself last night. |
10506 Butler |
10507 I don't understand you. Last night you were practically begging for me to hold you. Now you act like I forced myself upon you! |
10508 If you want to be a bitch, Viconia, do it somewhere else. |
10509 Prove your worth and I shall submit to your mastery. Listen to the words of my jailor, who cast me off so that he might pass from this world: |
10510 Artifice, fool! An effort to push you more quickly that you might pull your putrid and sweaty form away from my presence! The very sight of you disgusts me! |
10511 If this is how you're going to act, then just leave me alone, all right? |
10513 Finally awake, are you? I have been watching you through the night, and each moment I do so, my stomach has churned with vileness. Your very presence makes me ill! |
10514 Gained Special Ability: <SPECIALABILITYNAME> |
10515 Is this all because I refused to sleep with you? |
10516 Well, your vicious personality does little for me either. |
10517 If this is how you intend to act, Viconia, then just leave me be. |
10518 Grow up, you stupid fool! Your reluctance to share my bed only shows lack of virility or courage! I am glad you did not stay; the very thought makes my flesh crawl! |
10519 Sir Donalus |
10520 Sir Donalus |
10521 It does about the same for me, drow. Why don't we just avoid this situation in the future, all right? |
10522 If this is how you're going to act, all of a sudden, just leave me be. |
10523 I don't believe you, Viconia. You opened up to me... and now you're snapping shut again. Why? |
10524 Is that so? Let us just avoid each other in the future, then, so that both of us may make an attempt to keep our bile down. Would that be satisfactory to you, jaluk? |
10525 Fine by me. |
10526 No, it isn't! I don't believe you, Viconia. You opened up to me... and now you're snapping shut again. Why? |
10527 Yes, I shall leave you be, <CHARNAME>! I shall stay far away from your putrid stench and even farther from your unwelcome appearance! Stay equally distant from me, iblith! |
10528 I have been thinking about how you have refused to take up your destiny as the son of Bhaal... |
10529 You have no impetus to carve an empire, and you are certainly no Lord of Murder. I have decided you are weak and cowardly, not fit for the godsblood flowing within you. |
10530 My destiny is my own, Viconia. I'll not discuss it with you. |
10531 What brings this on? |
10532 If you're going to spout filth every time you open your mouth, just keep it shut. I tire of you. |
10533 Yes... that is the <CHARNAME> I now expect. Brush me off, refuse to meet a challenge; you are unworthy... like a worm, you meet your destiny on your belly. |
10534 Enough! The next time I want to hear from you, drow, I shall ask for your opinion! |
10535 Why are you saying all this, Viconia? |
10536 Knight of the Order |
10537 Do not stand so close to me. It is bad enough that I have to smell your stench on the occasional breeze... must I also bask in your rancid aura? |
10538 I'm not even near you, Viconia. What twisted game is this? |
10539 No, you don't. You can leave our group, if that is what you wish. |
10540 (The voice resumes its excited manner.) When all was silent, I crept from the slime and scratched rhymes for you. Vallah forbade it and hid me, but he is dead, so I've ignored him. |
10541 I... never mind, <CHARNAME>. Leave me be. |
10542 I have no desire to leave, <CHARNAME>. I simply do not wish to have your leering eyes upon me. Nor do I wish to take in your foul visage any more than I must. |
10543 What is going on here? Who are you? |
10544 Something isn't as it seems. Get out of my skull and leave me be! |
10545 (The voice laughs.) I can't reveal all. Prove your worthâ€â€find Quallo. We shall speak through that vessel. Be careful! The wards must be broken in the proper order. |
10546 I've had enough of this. Leave, will you? |
10547 Fine. Stay if you must, but if you have nothing decent to say, remain quiet. |
10548 Stay if you must, then... but do not speak to me anymore. I am through with your twisted games. |
10549 Stay, then. But I want to know where this resentment is coming from. Why are you saying these things? |
10550 Who are you to say? Only another druid should have business here. You can do nothing. In the past, I might have feared such as you, but no longer. |
10551 Nothing would please me more. Aluve', mrann d'ssinss... oloth plynn dos! |
10552 You are a stupid fool to order me about. I shall remain quiet, then... and as far away from you as possible. |
10553 A'dos quarth! At your command! You shall hear nothing more from these lips, you flaccid jaluk! |
10554 Undead destroyed |
10555 Spectral Troll |
10556 Hate... Suffering... I feed on these... they harm me not... I feed! |
10557 Jansen AdventureWear |
10558 Your figurine returns. |
10559 Faizah Tin |
10560 Faizah Tin |
10561 I have a confession to make to you. Give me your ears for a moment and listen, if you possess the sense. |
10562 Cailan |
10563 Cailan |
10564 Rance |
10565 Rance |
10566 Achen Dell |
10567 Achen Dell |
10568 I have no interest in more of your games, Viconia. |
10569 I'm listening, I suppose. |
10570 Spawn Demons |
10571 Center the view on the party member who triggered an auto-pause. |
10572 Felonius Gist |
10573 Felonius Gist |
10574 center on party member |
10575 Vail |
10576 Vail |
10577 Quenash |
10578 Quenash |
10579 The Dao Djinni Tent |
10581 Too high of level for Color Spray |
10582 That is too bad. I refuse to allow you to push me aside, regardless of your sullen mood or overbearing demeanor. You will listen to me, <CHARNAME>. |
10583 You wish to know of me? You wish to learn what I am like? I shall tell you the truth of it, then. |
10584 I have lied to you, <CHARNAME>, lies upon lies. My tale of the farmer in Beregost? A lie. I laid with him many times, seducing him to get the things I needed. |
10585 It was his wife and townsfolk that drove me out. Like a succubus, I have whored my way to Amn, taking what favors I could gather through sweat and passion. |
10586 I... I cast my white flag before you. I can struggle no more. You have... you have defeated me. |
10587 What are you talking about? Defeated you? |
10588 Ohhh no, I'm not falling for this again. Just stay away from me, you crazy bitch. |
10589 Squire Melvin |
10590 I... I understand, <CHARNAME>. I shall simply apologize for my behavior, then, and leave you alone from now on. |
10591 I think that's for the best for all concerned. |
10592 The dueling families of Trademeet Lord Skarmaen Alibakkar was quite pleased with the killing of Lady Lilith, and has rewarded me for the deed. Lord Logan Coprith, however, will likely not be so happy with my actions. |
10593 Wait... maybe I've been hasty. Tell me what you mean by "defeated"... I don't understand. |
10594 Yes, defeated me. I do not know what it is about you, <CHARNAME>, but I opened up to you... I let you inside with honesty and candor. I am not used to such. |
10595 Trust is death. I have been betrayed again and again, and yet I began to trust in you. I... I could not allow it to happen. I was confused; I tried to drive you away. |
10596 Those... things... I said when we last spoke? Lies. I told you the truth of things the first time. You saw through my deception, and would not be driven away. |
10597 I owe you... so much. You are safe harbor in a storm of terrifying power. I begin to feel that I need you... and this enthralls me and enrages me all at once... |
10598 If you will have me, I shall not push you away again... stay with me tonight, <CHARNAME>, let us be together in earnest. Let me savor the unfamiliar fear that goes with this trust. |
10599 Yes, perhaps it is for the best. Aluve' mrann d'ssinss. I shall bother you no more. |
10600 Sir Sarles |
10601 Qar Jysstev |
10602 This will never work out. I think it's best that this relationship doesn't continue, Viconia. |
10603 I don't think this is the right time for this, Viconia. |
10604 All right, Viconia. I will stay with you. |
10605 A good morning to you. Or, at least, as close a morning as we come with these strange hours that we keep. I trust your exertions were... worthwhile? |
10606 Hmm... this isn't a lead-up to another round of verbal abuse, is it? |
10607 Blacktalon Elite |
10608 Blacktalon Elite |
10609 I enjoyed pleasing you as much as I enjoyed myself. I hope I stack up well enough against these drow males of yours. |
10610 Qar Jysstev |
10611 Hobgoblin Warrior |
10612 Lady Jysstev |
10613 Lady Jysstev |
10614 Maltz |
10615 Maltz |
10616 I cannot believe that such blasphemy is allowed to exist and to thrive here! The city is doomed, I swear! |
10617 This is a terrible, terrible thing that has occurred. Why do they listen to him? Why? |
10618 This is so dreadful! Will they go and pluck out their eyes? Why would anyone do such a thing? What power does this strange new god have?! |
10619 Jerlia the Ore Merchant |
10620 The dueling families of Trademeet Both noble families ended up fighting each other, as well as me, to possess the Mantle of Waukeen... and in the end, they all died for it. Lord Logan was disappointed, but he did not blame me for the resulting carnage. |
10621 If you wish to use two weapons at once, simply place a second weapon in your shield slot. |
10622 Jerlia the Ore Merchant |
10623 Before you can use a weapon's special abilities, you must first identify it. |
10624 If you need to find a specific house in a city, just check the flags on your Map screen. |
10625 Very worthwhile indeed. |
10626 Save Jaheira from Baron Ployer's curse Baron Ployer has been killed, and found on his person was a lock of Jaheira's hair... likely tying the curse to her and preventing any simple removal. Now that we have the lock of hair in our possession, simply resting somewhere should be enough that Jaheira's curse will be finally lifted. |
10628 Ulitharid |
10629 Alhoon |
10630 Tell me... did Gorion tell you many tales of the Underdark? Did he, perchance, mention some of the races that lived below? |
10631 I've no interest in talking, Viconia... and even less in the Underdark. |
10632 He told a few tales, but not many. Tell me of these races, if you wish to. |
10633 I see laying with you has done nothing to increase your aptitude for discourse. Very well, waela karliik, drown in your silence if you must. |
10634 You there, you are certainly on your way to visit the temple of the Morninglord. I would ask your service for a time, in exchange for the favor of the temple. |
10635 Hmm, I am sure you have heard of the revolting illithids. I understand on the surface they are referred to as "mind flayers." An apt name for devourers of the mind. |
10636 Meet me at the temple of Lathander, and we shall discuss this further. I must prepare the faithful for what must be done. Come soon. |
10637 The server has admitted you to the game. You can now modify the player and character information above. |
10638 They are strange specimens, with an empire as mighty as the drow. We forged treaties, but a single thought can bring their collapse when dealing with the psionics. |
10639 end of round |
10640 Pause whenever a party member reaches the end of a combat round. |
10641 Master? Is it you? You have given me no eyes, and I cannot see you... |
10642 Uh... yes, it is I. Have you been performing any services for me? |
10643 I am not your master, but I would like to know who he is. |
10644 Customize Character |
10645 customize |
10646 colors |
10647 sounds |
10648 What are you, and what is your purpose? |
10650 I have cleaned the sewage chambers and fed your guardian. Do you wish me to open the doors to the pit and begin my duties again? |
10651 I am not permitted to speak of him. If it is not time to perform my duties, I must return to my rest. |
10652 Undead Beholder |
10653 Death Tyrant |
10654 I am a servant born of the master's magic. He has designed me to clean the sewers and feed the guardian. |
10655 What is the guardian? |
10656 Who is your master? |
10657 I do wish it. Open the doors and perform your duties. |
10658 I am not actually your master, but I would like to know who he is. |
10659 Not at present. Just stay where you are, and I will tell you when you are to perform your duties. |
10660 Is that all that you can do? |
10661 As you will, master. I shall return to my rest. |
10662 You have not activated my movement functions. You must use the activation stone. |
10663 I seem to have misplaced the stone. Do you know where it is, my servant? |
10664 It is all that you have ensorceled me to do. |
10665 Very well. Open the doors and begin your work. |
10666 I am not actually your master, but I would like to know who he is. |
10667 Well then, just stay where you are, and I will tell you when you are to perform your duties. |
10668 He feeds on the filth and remains of the prisoners. If it is not time to perform my duties, then I must return to my rest. |
10670 Getting inside the asylum The courtesan offered to get me inside by pretending I was a customer... but cannot help me deal with the guards within. That part will be up to me. |
10671 Getting inside the asylum Once I find Chremy, the courtesan suggested I should return so the medallion could be verified. |
10672 We cannot detect a CD-ROM drive on your system. You cannot play Baldur's Gate without a CD-ROM drive. |
10674 I have commanded you and you must obey! |
10675 Caedmon |
10676 Caedmon |
10677 The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny. Chaos will be sewn from their passage. So sayeth the wise Alaundo. |
10678 When shadows descend upon the lands, our divine lords will walk alongside us as equals. So sayeth the great Alaundo. |
10679 The Wyrm shall wander the earth, and such a pestilence will follow in his wake that all that know of his passing shall be struck down by the plague. So sayeth the wise Alaundo. |
10680 When conflict sweeps across the Dales, the great lizards of the north shall descend with fire and fury. So sayeth the great Alaundo. |
10681 In the Year of the Turrets, a great host will come from the east like a plague of locusts. So sayeth the wise Alaundo. |
10682 I am not actually your master. Who is he? |
10683 Rielev has the activation stone, master. It is on the table of his room. The table near his life-support jar. |
10684 Air Elemental Statue |
10685 The Genie's Flask |
10686 Energy Cells |
10687 Equipment and Weapons |
10688 Portal Key |
10689 The journey took <DURATION>. |
10690 You have rested for <DURATION>. |
10691 Wand of Fire Key |
10692 Wand of Frost Key |
10693 Your friend has been cursed with death. |
10694 Wand of Summoning Key |
10695 Wand of Lightning Key |
10696 Wand of Cloudkill Key |
10697 <GAMEDAYS> days |
10698 <GAMEDAYS> day |
10699 and |
10700 <HOUR> hours |
10701 <HOUR> hour |
10702 Wand of Missiles Key |
10703 Acorns |
10704 Greetings, greetings! I wasn't sure I should see your face again, but the gods work in mysterious ways, don't they? What brings you to the Radiant Heart today? |
10705 Zeke |
10706 Zeke |
10707 I am here to learn more of your Order, Keldorn, if you would be so kind. |
10708 Mine |
10709 Gnoll Stronghold |
10710 Prisoner |
10711 Prisoner |
10712 Candlekeep. |
10713 Leave me be. I shall find my own way about. |
10714 I have come to petition, once again, for your service. I appears my journey might yet take me further than I had first assumed, and I could use your sword and blessings at my side. |
10715 Due to the nature of our calling, so few paladins live to see their fortieth year... but the Radiant Heart accepts nothing less, <CHARNAME>. |
10716 If it is to be at your side once more, then I will gladly make your present cause my own, m'<LADYLORD>. |
10717 Well, I could use some of that wisdom right now, Keldorn. Have you the freedom to travel once more at my side? |
10718 Investigate activities in the Copper Coronet's rooms I informed Lehtinan, the owner of the Copper Coronet, of Hendak's desire to escape the slave pens and his attempt to acquire my help. |
10719 So the Radiant Heart is sort of a retirement home for paladins who have passed their prime, is that it? |
10720 Thank you, old friend. It has been enlightening. |
10721 Now I remember why I liked you so much. Now excuse me, but I have some other tasks to perform. The Radiant Heart is always open to you. |
10722 And thank you for stopping by. It is always good to see old friends. Now, if you'll forgive me, I have some other tasks that must be attended to. Come again when you have the time. |
10723 I don't know what trouble you've decided to bring here, <CHARNAME>, but I'd advise you not to start. |
10724 Dradeel |
10725 You talkin' ta ME?! |
10726 Observer |
10727 You have come at last! I have been in such a state of agitation and Please, I need the help of a good friend such as yourself, someone who will not judge me for my weaknesses in this. |
10728 Then I shall retrieve it from him and return. |
10729 Obe |
10730 Obe |
10731 Canderous |
10732 Canderous |
10733 Mordaine |
10734 Mordaine |
10735 What? What is wrong? How can I help you? |
10736 Arkanis |
10737 Arkanis |
10738 Deder |
10739 Deder |
10740 I chose you for your strength, Keldorn, and now you claim weakness. If you are in trouble, take it to your Order. I want nothing to do with it. |
10741 Ahh, of course. How could I forget? |
10742 In... in my absence, my wife has been sleeping with another man. Law demands that Sir William be hung and Maria imprisoned, but I... I cannot! I have told no one else of my shame, but something must be done! |
10743 Your magic requires that I be activated with the stone, master. It is on the table in the room where you have kept Rielev. |
10744 Then I shall retrieve it from there and return. |
10745 I know where I keep such things, fool! I will get it when I wish! |
10746 Slow down, Keldorn, everything's going to be okay. Perhaps we should confront Sir William about the matter before we make any rash decisions. |
10747 As you will, master. I shall return to my rest. |
10749 The truth is sometimes harsh, Keldorn, and justice brutal, but without them we are only lies and lawlessness. |
10751 Perhaps you should talk with her under calmer circumstances. |
10752 I say we apply a justice of our own and kill the bastard. Who is he, anyway? |
10753 Sir William of Thorpe... He is a good manâ€â€at least I always thought so until... until now. Come, let us seek out this viper at the Mithrest Inn in Waukeen's Promenade and see what sense we can make of it. |
10754 Master? Is it you? You have given me no eyes, and I cannot see you... I sense that you have my activation stone. Do you wish for me to open the doors and perform my duties? |
10755 Uh... yes. Please open the doors and go about your duties. |
10756 Not at this time. I will tell you when I wish you to open the doors and begin working. |
10757 I bow before your will, master. |
10758 As you will, master. If you do not wish me to perform my duties, I shall return to my sleep. |
10759 You... you are right. I shall present myself before the courts, but I shall do so alone. I shall return here in three hours' time and, if the gods are willing, this nightmare shall all be over. |
10760 All my work is completed, master. The guardian feeds. There is naught else for me to do. |
10761 Very well. Return to your rest. |
10762 What is the guardian? |
10763 Yes, master. |
10764 He is the one who feeds on the filth and remains of the prisoners. He is the creature that guards the way to your chambers. I must return to my sleep now. Your magic compels me. |
10765 Who is this master that you speak of? |
10766 The master's magic compels me to be silent. I must return to my rest. |
10767 There are no calmer circumstances! To see her face would drive me to madness, <CHARNAME>. To be in her presence... You mean well, but it is not an option. |
10768 Then we have little choice but to give our testimony to the courts. Come, I shall be at your side and lend further credence to your charge. |
10769 Then let us bestow some justice of our own upon Sir William. He has challenged your honor, and that cannot go without a response. |
10770 ...The deed is done. My Lady Maria rots in some dungeon's depths, and Sir William of Thorpe swings at the end of a well-tied rope. All I have left is the church, and perhaps that is all I ever had. Will you have me join you again, m'<PRO_LADYLORD>? |
10771 I think it would be better if... if you stayed with your Order right now, Keldorn. Now might not be the best of times to be placing yourself in the way of mortal danger. |
10772 I am not one to abandon friends in their time of need. Come, and journey with us. |
10773 True, too true... Aye then, there is work I must attend to here, so attend to it I shall. Thank you... for your friendship. |
10774 Thank you, my friend. I pray I shall not disappoint you. Come, let us not talk further of this dark day. |
10775 Augh! I cannot bear the shame of it all, spurned by love and friend alike. A curse on all your heads as surely as one has been placed on mine! |
10776 Hello. |
10777 Not feeling very talkative then, are you? |
10778 So you met with Sir William? |
10779 And hello to you too, old friend. |
10780 Sir William is dead... My Lady Maria left an hour ago. She took the girls with her when she left... All I have left is my Order, and even it seems hollow today... |
10781 ...Maybe we should give you a little time to yourself. |
10782 If it would help, you are welcome to join with us again. |
10783 Prisoners... you must not escape... the master does not will it. |
10784 ...Maybe. |
10785 I want to forget this day. I want to wipe it from my mind forever. Help me do that. |
10786 Who is this master that you speak of? |
10787 What your master wills matters not to me, golem. Where are we, and why have we been brought here? |
10788 The master wants me to be free. He released me. |
10789 I am not permitted to speak with prisoners. Return to your cells. It is the master's wish. |
10790 The diary of Sarevok |
10791 The diary of Sarevok |
10792 Osprey |
10793 Osprey |
10794 I am the bearer of good news! Lady Maria and I have made our peace! Once I am no longer honor-bound to your cause, I shall settle down with my family on our estate and submit my resignation to the Order! |
10795 Where are we, and why have we been brought here? |
10796 The master wants me to be free. He released me. |
10797 I will not return to that cage. Do you think to stop me from leaving? |
10798 You are his prisoners. He has brought you to his home because he owns you now. You must return to your cell. It is the master's will. |
10799 I will not return to that cage! Do you think to stop me from leaving? |
10800 The master wants me to be free. He is the one who released me. |
10801 Who is this master that you speak of? |
10802 I will not keep you from them. Go, with my blessing. |
10803 The multiplayer session has been terminated. |
10804 Only I release the master's prisoners. You are his and must return to the cells. It is his wish. |
10805 Takiyah |
10806 Takiyah |
10807 Izefia |
10808 Izefia |
10809 Amarande |
10810 Amarande |
10811 CAUTION! Dual-classing is a significant change to your character. Please be sure you have read and understand the following, as well as the description given in the manual. Dual-classing is an ability that only humans have. It is the process by which you stop advancing in your current class and begin advancing in a second class. You will retain the benefits and abilities of the first class at its current level, but from then on you will only gain experience in the second. In order to become dual-classed, you must be of at least 2nd level in your current class. Your character must have scores of 15 or higher in the prime requisites of your current class and scores of 17 or more in the prime requisites of the class you wish to change to. Some classes cannot be combined due to alignment conflicts or inherent restrictions. Within Baldur's Gate II: Enhanced Edition, all resulting mixes must be viable multi-class combinations as well. Dual-class characters have much the same requirements as multi-class characters. You must abide by the restrictions of the individual classes. For example: A Mage combination cannot cast spells while wearing armor, a Thief combination cannot use thieving skills while wearing armor other than leather, and a Cleric or Druid combination cannot use weapons that their ethos does not allow. When you gain a level, you will have the option to change to a second class, provided you have the prerequisites and do not have any alignment conflicts. Your first class becomes "inactive," and you begin again at 1st level with 0 experience points in your second class. From then on, you progress as a single-classed character in your new class. ONCE YOU HAVE CHANGED TO A SECOND CLASS, YOU CANNOT GO BACK TO THE FIRST. Your first class will forever remain at its current level. You will be unable to use the abilities of your first class until you have attained ONE LEVEL HIGHER in your new class. For example: If you were a 10th-level Mage and switched to a Fighter, you would not be able to use your Mage abilities again until you reached 11th level as a Fighter. IMPORTANT: The experience cap in Baldur's Gate II: Enhanced Edition is 8,000,000 points for a single character. Experience points from BOTH of a dual-classed character's classes count towards this total. Please be sure that there are sufficient points left available to allow you to progress high enough in your second class! IF YOU ARE LEVEL 14 IN YOUR CURRENT CLASS, IT IS VERY LIKELY YOU WILL NOT BE ABLE TO REACH LEVEL 15 IN A SECOND CLASS. The game will still allow you to dual if you wish, but you may not be able to access your previous class's abilities within Baldur's Gate II: Enhanced Edition. This may result in difficulty later in the game. |
10812 Who is this master that you speak of? |
10813 I am glad. Take a day away from your service to me and spend it with your family. |
10814 I will not return to that cage! Do you think to stop me from leaving? |
10815 Where are we, and why have we been brought here? |
10816 Then I shall try to release you from my service as soon as possible. |
10817 I am not bound to stop you. The guardian will stop you from leaving. Return to your cells. It is the master's wish. |
10818 Who or what is the guardian? |
10819 I promised my daughters that I would take them to the circus. Little did I know the chance would come so soon... Fare thee well, <CHARNAME>. Your kindness shall not be forgotten. |
10820 You are a mindless golem. I shall find no answers from you. |
10821 You are a mindless golem. I shall find no answers from you. |
10822 You are a mindless golem. I shall find no answers from you. |
10823 You are a mindless golem. I shall find no answers from you. |
10824 You are a mindless golem. I shall find no answers from you. |
10825 Who is this master that you speak of? |
10826 Where are we, and why have we been brought here? |
10827 You must not disobey the master. Return to your cells. |
10828 Peter of the North |
10829 Peter of the North |
10830 You copy the spell to your spellbook. |
10831 You failed to copy the spell to your mage book. |
10832 I ain't gonna serve you another drop; you can barely stand as it is. Best you sleep it off before you go out lookin' for trouble. |
10833 I... I had promised my daughters that I would take them to the circus. Little did I know that the chance would come so soon, m'<LADYLORD>. Thank you... I will be waiting for you at my estate tomorrow. |
10834 Spectator |
10835 I would like that, <CHARNAME>. Come, let us not dally here a moment more. |
10836 Greetings! I was wondering when you might come. |
10837 Captured by mind flayers! An odd door blocks my progress through the illithid city. Other than the dreaded mind flayers themselves, I suspect only a being of great power could force this door open. |
10838 Are you ready? |
10839 How was your day? |
10840 Sir William is a good man, <CHARNAME>, and I think I'd even go so far as to call him a friend... even if you think it odd. Now let us continue your quest, that I might return here all the sooner. |
10841 Cannot save during a store. |
10842 Certainly. Have you everything you need? |
10843 Actually, Keldorn, I've been thinking... The quest for Imoen is my own, and I have no right the force it upon a good friend against his will... You need to be here with your family. |
10844 I have everything I can bring with me, if that is what you mean. Come, let us go. |
10845 If that is your wish... I would be grateful for it... Take care, <CHARNAME>, and travel with the blessings of the gods. |
10846 The guardian will keep you from the master's chambers. You must return to your cells. It is the master's will. |
10847 Not permitted to buy/sell items. |
10848 I felt... I felt like a husband again, like a father. It was good, <CHARNAME>. Very good... Now let us rescue your Imoen, that I might return here all the sooner. |
10849 Protected by Minor Spell Turning |
10850 Minor Spell Turning |
10851 Minor Spell Turning (Abjuration) Level: 5 Range: 0 Duration: 3 rounds/level Casting Time: 5 Area of Effect: The caster Saving Throw: None This spell is similar to the 7th-level Spell Turning, which causes the spells cast against the wizard to rebound upon the original caster. This affects a total of 4 spell levelsâ€â€including spells cast from scrolls and innate spell-like abilitiesâ€â€but excludes the following: area effects that are not centered directly upon the wizard, as well as area effects that are stationary, such as Cloudkill and Stinking Cloud. As long as the spell is cast directly at the wizard, it will be reflected back upon the caster. This spell will only affect up to 4th-level spells, but as long as there are levels remaining, a spell will be reflected. For example, if there is only 1 level left and a 3rd-level spell is cast at the wizard, the spell will be reflected while canceling the Spell Turning. This spell will not protect the caster from Dispel Magic, but will not be dispelled by Dispel Magic either. |
10852 Certainly. Have you everything you need? |
10853 Actually, Keldorn, I've been thinking... The quest for Imoen is my own, and I have no right the force it upon a good friend against his will... You need to be here with your family. |
10854 Only the brightest, most upstanding knights of all the Holy Orders are granted the privilege of membership. |
10855 So *this* is the guild house of the infamous Most Noble Order of the Radiant Heart, is it? |
10856 Paralyzation Ray |
10857 Such as yourself, Keldorn? |
10858 Humbly, ma'am, yes. |
10859 And the Order pays for your estate? |
10860 ...unlike some who take it upon themselves to criticize, we were not born into wealth and luxury. |
10861 Minor Spell Deflection |
10862 Minor Spell Deflection (Abjuration) Level: 3 Range: 0 Duration: 3 rounds/level Casting Time: 3 Area of Effect: The caster Saving Throw: None This spell is similar to the 6th-level spell Spell Deflection, which causes the spells cast against the wizard to be absorbed and consumed. This spell affects a total of 4 spell levels, including spells cast from scrolls and innate spell-like abilities, but excludes the following: area effects that are not centered directly upon the wizard, as well as area effects that are stationary, such as Cloudkill and Stinking Cloud. As long as the spell is cast directly at the wizard, it will be absorbed. This spell will only affect up to 7th-level spells, but if it tries to absorb a spell that goes over its limit, the spell will fail and the spell deflection will be canceled. For example, if there is only 1 level left and a 3rd-level spell is cast at the wizard, the spell will be absorbed while canceling the Spell Deflection. |
10863 And yet these halls and all your sacred vows are reserved only for us humans... Believe what lies you wish, Keldorn, but it shan't make them any truer. |
10864 Footy |
10865 When I was younger, I used to sing a little song that would make the brothers laugh... how did it go now, I wonder? |
10866 A question to you, Keldorn: Do good knights ever find cause to sing bawdy songs and tell ribald tales around a campfire, or is dourness an inarguable tenet of the Order? |
10867 I am bound. What doâ€â€who are you? Ah, I see... the master is gone, and you've managed to get yourselves in trouble. |
10868 Who are you that you've been bound in this flask? |
10869 I'm not sure that I understand what is going on here. Did you come out of this bottle? |
10870 You would be the proverbial djinni in a bottle? |
10871 Spell Turning |
10872 Spell Turning (Abjuration) Level: 7 Range: 0 Duration: 3 rounds/level Casting Time: 7 Area of Effect: The caster Saving Throw: None This powerful Abjuration spell causes the spells cast against the wizard to rebound upon the original caster. This affects a total of 12 spell levelsâ€â€including spells cast from scrolls and innate spell-like abilitiesâ€â€but excludes the following: area effects that are not centered directly upon the wizard, as well as area effects that are stationary, such as Cloudkill and Stinking Cloud. As long as the spell is cast directly at the wizard, it will be reflected back upon the caster as long as there are levels remaining. For example, if there is only 1 level left and a 3rd-level spell is cast at the wizard, the spell will be reflected while canceling the Spell Turning. This spell will not protect the caster from Dispel Magic, but it will not be dispelled by Dispel Magic either. |
10873 Enslaved would be a more accurate word. I was captured in my home, on this Plane of Air, by some wizard. He bound me to this flask that I might guard his thingsâ€â€and something of yours. |
10874 eat berries |
10875 Protected by Spell Turning |
10876 Footy |
10877 Jase |
10878 Jase |
10879 Bill |
10880 Bill |
10881 This is a +3 studded leather armor that melds into shadows, created for use by the Shadowmasters of Amn. The Shadowmasters are of the highest order within the Shadow Thieves' hierarchy. STATISTICS: Equipped abilities: – Hide In Shadows: +15% Armor Class: 4 (2 vs. slashing, 3 vs. piercing and missile) Requires: 6 Strength Weight: 8 |
10882 Protected by Minor Spell Deflection |
10883 You have something that belongs to me? |
10884 Protected by Spell Deflection |
10885 It is not my concern. Give me what you have. |
10886 I've no time to spare talking to you. I must find a way out of this madman's dungeon. |
10887 Cernd is no concern. I am a druid of shadow, and the hierarchy is in shambles. If he thinks he can change this, then he is wrong! |
10888 Spell Deflection |
10889 Spell Deflection (Abjuration) Level: 6 Range: 0 Duration: 3 rounds/level Casting Time: 6 Area of Effect: The caster Saving Throw: None This powerful abjuration spell causes any spells cast against the wizard to be absorbed and consumed. This affects a total of 10 spell levels. This includes spells cast from scrolls and innate spell-like abilities, but excludes the following: area effects that are not centered directly upon the wizard, as well as area effects that are stationary, such as Cloudkill and Stinking Cloud. As long as the spell is cast directly at the wizard it will be absorbed. Something to note is that as long as there are levels remaining, then the spell will be absorbed. For example, if there is only 1 level left and a 3rd-level spell is cast at the wizard, the spell will be absorbed while canceling the spell deflection. It is not affected by a Dispel Magic. |
10890 I am a djinni, and I have been bound by a wizard to guard his items, and your item it seems. I can sense your touch upon this weapon. |
10891 You have something that belongs to me? |
10892 It is not my concern. Give me what you have. |
10893 I've no time to spare talking to you. I must find a way out of this madman's dungeon. |
10894 That I would, manling. I assume that, now that you have escaped, you have come seeking the magical item that has been stripped from you by our collective captor? |
10895 You're not seriously going to sing it, are you? |
10896 Statue |
10897 Finger of Death (Necromancy) Level: 7 Sphere: War Range: Visual range of the caster Duration: Permanent Casting Time: 5 Area of Effect: 1 creature Saving Throw: Neg. The Finger of Death spell snuffs out the victim's life force. The caster points <PRO_HISHER> finger at the victim after the incantation is complete and, unless the victim saves vs. Spell with a -2 penalty, he dies. A creature successfully making the Saving Throw still receives 2d8 points of damage + 1 per level of the caster. |
10898 Warder |
10899 Oh, how did the second verse go? It's been so long, I'm surprised I remember that much. |
10900 You have an item of mine? |
10901 Elder Orb |
10902 If you have something that I own, give it to me immediately. |
10903 I regret that I have no more time to speak with you. I must get back to escaping this madman's dungeon. |
10904 Statue |
10905 This house is empty. |
10906 I do. A thing of power that still carries a hint of your essence. There is something odd about the signature that you leave on this item. No matter. |
10907 "Though time went by and long I tried to satisfy my lust, no matter where I touched, 'twas not enough to please my succubus." Is that it? |
10908 Can you give it to me? |
10909 Yes, yes, however did you know? |
10910 Well, I was doing a little theological reading of my own before I met up with <CHARNAME>. Found it in the margins... |
10911 Now get a move on, scalawag, before I call on the gods to turn you into a lowly pumpkin of some sort. |
10912 If you can secure the means of my release, I will give you your weapon. |
10913 That sounds like a fair trade. How do I secure the means of your release? |
10914 Shadow Armor |
10916 Are you sure you want to kick this player from the game? |
10918 kick |
10920 You cannot unpause the game, and so you cannot use this screen. |
10921 Carnival |
10922 Firewine Bridge |
10923 Gullykin |
10924 Why should I deal with you when I can merely kill you? |
10925 High Hedge |
10926 Temple |
10927 I will think about it. |
10928 Anomen's judgment The time has come for Anomen's trial, to see whether he shall become a full knight of the Most Noble Order of the Radiant Heart. He must present himself at the Order's hall in the Temple District within the next two days. |
10929 The prophecy of Sekolah The rebel leader has been killed and his heart given to the king of the sahuagin, who was quite pleased. He brought me to the entrance to the Underdark, which he says is my only way home, and rewarded me for the heart. High Priestess Senityili appeared after he left, angrily telling me that I have doomed the sahuagin to a slow death by killing the prince... obviously I was not the chosen of Sekolah, after all. Her mistake. |
10931 The prophecy of Sekolah I have turned High Priestess Senityili over to the king for her treachery... although he didn't reward me for it. She was butchered, and the king bade me to continue my task. |
10933 Getting inside the asylum I spoke to Sanik, a merchant who used to supply the asylum with components and provisions. He mentioned that he would not be doing that anymore, as he was leaving town quickly. Before he could tell me of a way inside, a man claiming to be sent by one Lady Galvena killed him. |
10935 Vakola attempts to take revenge on Keldorn We met up with an old acquaintance of Keldorn's... a man by the name of Vakola, who holds Keldorn responsible for some manner of "betrayal" which Keldorn denies. |
10936 The prophecy of Sekolah I defeated the sahuagin king's monster, and he ordered the opposing priestess sacrificed to Sekolah. Now that I was "the Chosen One," I was to find the leader of some rebel movement and return his heart to the king. I refused, preferring to battle my way out of this mad place. |
10938 CLERIC: The Cleric is a generic priest (of any mythos) who tends to the spiritual needs of a community. The Cleric is both protector and healer, though <PRO_HESHE> is not totally defensive. CAUTION: Clerics may only use non-bladed, non-piercing weapons. If you have gained proficiencies in weapons other than these with your previous class, they will be LOST PERMANENTLY by dual-classing to Cleric. |
10939 DRUID: The Druid serves the cause of nature and neutrality; the wilderness is <PRO_HISHER> community and <PRO_HESHE> uses <PRO_HISHER> special powers to protect it and to preserve balance in the world. CAUTION: Druids may only use scimitars, daggers, clubs, spears, quarterstaves, darts, and slings. If you have gained proficiencies in weapons other than these with your previous class, they will be LOST PERMANENTLY by dual-classing to Druid. |
10940 MAGE: The wizard strives to be a master of magical energies, shaping them and casting them as spells. To do so, <PRO_HESHE> studies strange tongues and obscure facts and devotes much of <PRO_HISHER> time to magical research. A wizard must rely on knowledge and wit to survive. CAUTION: No matter what class a Mage is combined with, <PRO_HESHE> can NEVER cast spells while wearing armor. |
10941 THIEF: To accomplish <PRO_HISHER> goals, for good or ill, the Thief is a skilled pilferer. Cunning, nimbleness, and stealth are <PRO_HISHER> hallmarks. CAUTION: No matter what class a Thief is combined with, <PRO_HESHE> can NEVER use <PRO_HISHER> thieving abilities while wearing more than studded leather armor. |
10942 A wizard who concentrates his efforts in a single school of magic is called a specialist. The number of spells they can cast increases, but they lose the ability to cast spells of the school in opposition to their specialty. CAUTION: Regardless of what class they are combined with, mages cannot cast spells while wearing armor. |
10943 This portion of the railing looks as if it's been recently repaired. |
10944 Chapter 5 Irenicus's plan was nothing more than to draw me into the asylum so that I could come under his power once again. He revealed to me that Imoen, of all people, was none other than a child of Bhaal herself... obviously the reason Gorion had taken her in along with myself. Irenicus had stolen away Imoen's divine soul already... and after performing a ritual, he did the same to me. All part of some plan of ultimate vengeance that he did not speak more on. I was to be disposed of by Bodhi, who allowed me a bit of a chase through the asylum dungeon, and I only survived by finding myself turned into Bhaal's avatar: the Slayer. With my soul gone, I cannot control the taint within me any longer. Getting out of the dungeon led me to freeing the asylum's inmates... and together with them, we were able to force Irenicus to retreat. It is a victory, but a hollow one... the mage is not defeated, still. And both Imoen and I are still without our souls... |
10945 You are not permitted to initiate dialogue. |
10946 Candlekeep Main Gate. Authorized Personnel Only! |
10947 The character is equipped with items that it can no longer use, but cannot drop. |
10948 Not so quickly. I have a powerful item that belongs to you. A thing that was stripped from you by our collective captor. |
10949 Please choose the profession you wish to dual-class into. There could be several reasons why you may not be able to choose one of the above: You may be below 2nd level (in which case you cannot choose any), there may be alignment conflicts with your current class, you might have insufficient stat scores for their prime requisites, or the new class may just not be a viable option (the resulting mix must always be a valid multi-class combination). |
10950 Shillelagh |
10951 Flame Blade |
10952 Spiritual Hammer |
10953 Resist Fear |
10954 Haste |
10955 Phoenix Guard |
10956 Phoenix Guard |
10957 Doomsayer |
10958 Doomsayer |
10959 Inventory Full: Item Dropped on Ground. |
10960 Chill Touch |
10961 Shocking Grasp |
10962 This will save your character to the "CHARACTERS" folder in your Baldur's Gate II directory. You will be able to use this character in future multi-player games using the import button on the Character Creation screen. Exporting a character will not remove them from the current game, nor will it alter them in any way. |
10963 Here you can import the custom-made character(s) from the save you've selected. If you are entering a multiplayer game, the session host can restrict the ability scores, experience, or items on any imported characters. |
10964 What is this place? |
10965 Ah. Well, I'll be on my way, then. |
10966 Attack |
10967 Winski Perorate |
10968 Winski Perorate |
10969 Voleta Stiletto |
10970 Voleta Stiletto |
10971 Tamah |
10972 Tamah |
10973 You awaken suddenly, covered in a sheen of sweat. From the darkness of the crypts, you can hear whispering... |
10974 A submerged house. You have no idea how long it's been deserted. |
10975 Deke |
10976 Deke |
10977 What is this place? |
10978 I regret that I have no more time to speak with you. I must get back to escaping this madman's dungeon. |
10979 Teacher, now, is it? |
10980 I wish to thank you, teacher... for all your help in the past. I do not think I ever said such to you before, Keldorn. |
10981 Snow Troll |
10982 You must find the original flask and bring it back to me. Once it is within my grasp, I can break the enchantment and be freed. |
10983 Ulitharid |
10984 Aye, Keldorn... They say the best teachers are those with the patience to instruct the foolish... I know I have not always been the easiest of students. |
10985 Confusion (Enchantment/Charm) Level: 7 Sphere: Chaos Range: Visual range of the caster Duration: 1 round/2 levels Casting Time: 7 Area of Effect: 30-ft. radius Saving Throw: Neg. This spell causes confusion in one or more creatures within the area, creating indecision and the inability to take effective action. All creatures within the area of effect are allowed Saving Throws vs. Spell with a -2 penalty. Those successfully saving are unaffected by the spell. Those who fail their Saving Throws will either go berserk, stand confused, or wander about for the duration of the spell. The spell lasts for 1 round for every two levels of the caster. Wandering creatures move as far from the caster as possible according to their most typical mode of movement (characters walk, fish swim, bats fly, etc.). Any confused creature that is attacked perceives the attacker as an enemy and acts according to its basic nature. |
10986 Laola Axehand |
10987 Laola Axehand |
10988 Nor I the wisest of instructors, but we've each done our best and found our peace in our own way. |
10989 That sounds like more trouble than it's worth. I don't think that I'm interested. |
10990 I suppose that is true. Thank you... for everything. |
10991 Ah, fair Talltrees. Look at this city, Keldorn, and learn. No bricks or mortar, no temples of cut and polished marble. If only Athkatla could be like this, I would not despise it so. |
10992 If Athkatla were like this, we would swing from the trees by our tails and have barely enough wit to lash a stone onto a fallen branch that it might be called a hammer. Nay, Cernd, I want not the lowly barbarism you espouse. |
10993 Why should I deal with you when I can merely kill you? |
10994 Where can I find this flask? |
10995 You must help me. There is no other way for you to obtain your magical weapon. |
10996 Regeneration |
10997 Regeneration (Necromancy) Level: 7 Sphere: Healing Range: Touch Duration: 1 round/2 levels Casting Time: 7 Area of Effect: 1 creature Saving Throw: None This powerful spell enables the priest to imbue one creature with the ability to regenerate. This regeneration will heal any wounds and even regenerate lost limbs. The creature affected will regain 3 Hit Points per second. The effect lasts for 1 round per 2 levels of the caster or until dispelled. For example, a 14th-level priest would regenerate 18 Hit Points per round for 7 rounds. |
10998 Very well, I shall help you. What do I need to do? |
10999 That sounds like more trouble than it's worth. I don't think that I'm interested. |
11000 But don't you see? What you call civilization is a cancer, expanding like a fungus on a corpse. It is a world out of balance, and it can result only in decay. |
11001 In your place, I would not be so quick to give up such powerful equipment. Free me, I beg you, and I shall give this thing back to you. |
11002 I cannot pinpoint its location from another plane. You shall have to search for it. Return to me when you have found it, and we shall exchange my freedom for your weapon. |
11003 Civilization is a right, a privilege, and a duty. Only through it and through faith can we can transcend the brutal savagery of our past. |
11004 Will you now help me to be free in exchange for your magical weapon? |
11005 Alhoon |
11006 Regenerating |
11007 Well, you have proven one point, at least. |
11008 Yes, I am willing to make a deal. |
11009 What is that? |
11010 I will think about it. |
11011 That there is nothing more aggravating than arguing with a theologian. |
11012 I sense that you have the flask. Let us make the exchange. |
11013 He will torture you for escaping and kill you for freeing his djinni slave. Escape from his lair quickly if you value your life. Farewell! |
11014 Shield of the Archons |
11015 Shield of the Archons (Abjuration) Level: 7 Sphere: Protection Range: Touch Duration: 3 rounds/level Casting Time: 9 Area of Effect: The caster Saving Throw: None This powerful abjuration spell causes the spells cast against the priest to be absorbed and consumed. This affects a total of spell levels equal to half the level of the caster. This includes spells cast from scrolls and innate spell-like abilities, but excludes the following: area effects that are not centered directly upon the priest, as well as area effects that are stationary, such as Cloudkill and Stinking Cloud. As long as the spell is cast directly at the priest, it will be absorbed provided that there are spell levels remaining. For example, if there is only 1 level left and a 3rd-level spell is cast at the priest, the spell will be absorbed while canceling the shield. |
11016 Protect me! |
11017 I'm going to have to blow you away now, eh! |
11018 Yes, help us! |
11019 Free us! |
11020 Gorion |
11021 Gorion |
11022 Blushing Mermaid Service Entrance. Please Do Not Enter! |
11023 Diarmid |
11024 Diarmid |
11025 Weapon Ineffective. |
11026 Warder |
11027 Known Mage Spells |
11028 Known Priest Spells |
11029 Slow down! Who are you, and what is going on here? |
11030 I shall neither help nor free you. |
11031 You must excuse me, ladies. I have no time to speak with you. |
11032 It's a long way down. A fall might hurt a bit! |
11033 Ulcaster |
11034 My music is superior to yours, Eldoth, I was taught at the college in Berdusk. |
11035 My blade will cut you down to size! |
11036 This place is just too darn creepy. I really want out of here. |
11037 No, no! No, I'm not gonna end up dead in this place! I have to get out! I have to get to the surface! |
11038 Gotcha. |
11039 Good to go. |
11040 I wish I could spend more time in the forest. Oh, it feels so alive! |
11041 Might as well be up and about. I don't think I'd sleep anyway. |
11042 You can count on me! |
11043 No problem at all. |
11044 Name it. |
11045 This way then? |
11046 Protected by Shield of the Archons |
11047 You cannot afford all of the selected items. |
11048 You cannot afford this spell. |
11049 You cannot afford this drink. |
11050 You cannot afford to identify all of the selected items. |
11051 You cannot afford this room. |
11052 Scimitar |
11053 Icingdeath +3 |
11054 The scimitar is closely related to the saber, a single-edged curved sword with protective hilt. The blade has a greater curve to it and is tapered to an elongated, sharp point. The origins of the scimitar are largely unknown however they have been very popular in the southern region of the realms. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 5 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 8 Strength Weight: 4 |
11055 This is the Frostbrand scimitar Icingdeath. It is one of Drizzt's personal weapons. STATISTICS: Equipped abilities: – Fire Resistance: +50% THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 2 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 8 Strength Weight: 4 |
11056 Twinkle +3 |
11057 This is the magical scimitar +3 that bears the name Twinkle. It is one of the personal weapons of Drizzt. Due to its magical nature, only those pure of heart can use it. STATISTICS: Equipped abilities: – Armor Class: +2 THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 2 Proficiency type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 8 Strength Weight: 4 |
11058 Mithral Chain Mail +4 |
11059 This is the personal armor of Drizzt, the famous dark elf Ranger. It was forged for him by his friend Bruenor. STATISTICS: Armor Class: 1 (-1 vs. slashing, 3 vs. crushing) Requires: 8 Strength Weight: 7 |
11060 You're a man of the church, Keldorn. How can you stay so calm amidst such a constant display of magic in this group? I feel most unsettled at the sight of it. |
11062 I find it hard to believe that anything tainted with the scent of lichdom or Lavok's necromancy can lead to anything good. |
11063 Greetings, adventurers. |
11064 But don't we extend life and even return the dead to living with faithful incantations? Magic, god-borne or otherwise, is a tool. The user alone must be judged. |
11065 The fair folk will inherit the earth. |
11066 Aye, and ye can stride into the forefront, ye hound. I'll just hang around in the back awhile, truly enough. |
11067 I must say, ye bard, that I find the use of your musical abilities during combat to be most effective. Play on, I say! |
11068 Ahh, Cernd. Come to investigate for the Great Druid, have you? You may tell him that his way is dead. We are the druids of shadow, and he can do nothing. |
11069 We shall see, Faldorn. You are not invulnerable just yet, though I sense the filthy ritual you have performed. You drain from the land like some vile parasite. |
11070 Few of the fair folk concern themselves with the affairs of the state. |
11071 A name I remember for some reason, though not one I fear. Do you make claim to know better than Faldorn what should be done here? |
11072 I make claim that you are an affront to all nature. You are a disruption that will not be allowed, and I will fight with the power of my faith and conviction. |
11073 I hardly thought I'd see you timid, Haer'Dalis. |
11074 More bored than timid, Lord Keldorn. With your blade a'glittering in the sun like that, you leave few foes for me to challenge. |
11077 Yes? |
11078 What do you need? |
11079 Hmm? |
11080 We are his possessions. |
11081 You need somethin', stranger? |
11082 Hello there. |
11083 Hi, friend. |
11084 You said something? |
11085 Hullo. |
11086 Speak up, speak up! |
11087 His servants. |
11088 His concubines. Please help us to escape! |
11089 Whatchu want? |
11090 I've come to turn in a bounty and collect the reward that is duly mine. |
11091 Somethin' on your mind? |
11092 Yeah, mate? |
11093 'Ello, pal! |
11094 Hallo. |
11095 Heya. |
11096 Dreadfully sorry, but I'm afraid... I'm gonna have ta kill ya. |
11097 You got somethin' comin', pal. Just you wait. |
11098 I've a blade with your name on it. |
11099 You're at the end of your rope, I'll wager! |
11100 But you must help us get free of this... creature Irenicus! |
11101 Sorry, friend, but you've got a date down under. |
11102 I'll crush your face, I will! Make you dead and done! |
11103 I'd rather we just skip the small talk and get right to the killin'. |
11104 If you start runnin', you might just make it home alive. |
11105 Fear my wrath, for it is great indeed. |
11106 Draw your daggers and spells, and let's have at her! |
11107 Yeah? |
11108 I've come to turn in a bounty and collect the reward that is duly mine. |
11109 'Ello. |
11110 'Allo. |
11111 'Eya, friend. |
11112 Yes, friend? |
11113 Can I assist you? |
11114 Something you require? |
11115 Greetings. |
11116 Pleasure to meet you. |
11117 Salutations. |
11118 Yes? |
11119 Hello there. |
11120 How are you? |
11121 What's your tale? |
11122 What? |
11123 It may be a touch unladylike, but I'm gonna slit your throat, I am! |
11124 Looks like I'll be ending your life where you stand. |
11125 Best you make peace with your demons before I send you to meet 'em! |
11126 Your end shall be quick, if ya let it. |
11127 Methinks you'll be pushin' up daisies before the eve is through. |
11128 Your life means nothing to me. |
11129 Your screams shall be music to my ears. |
11130 Dead gonna drag you under when I'm done. |
11131 I shall strike you dead! |
11132 You will die! I'll make double sure of it! |
11133 Hello, child. Shall we continue your lessons? |
11134 Never let your warrior shoot the food. |
11135 Please, <PRO_SIRMAAM>! His dungeon is death all around! |
11136 He has kidnapped us and kept us here for more time than I can count. |
11137 Nay, good man, they flee not from the brightness of my sword but from the sheer wretchedness of your playing! |
11138 Ha! 'Twill be music to my ears to wrap this lute about your head someday, my aging hound. Now go out there with your blade once again and make yourself useful, aye? |
11139 I will speak for myself! Faldorn, you perpetrate gross crimes here! You are unfit! I challenge you, and by the rites laid down ages ago, you cannot refuse! |
11140 Of course I do, Aerie. What is it? |
11141 What makes you think I would wish to refuse? I took this grove by force, and I shall keep it in the same manner. Did you think I would retreat? Oh no, Cernd, this is your end. Prepare! |
11142 Keldorn, do... do you have a moment? |
11143 How can I help you? |
11144 Hello! Nice to make the acquaintance of such a cultured personage. |
11145 I've no interest in speaking to the likes of you. Hmph! |
11148 Glad to meet you, friend. |
11149 Leave us alone, will ya? Nothin' for you here. |
11152 'Ey, friend! Good to meet a fine sod such as yerself. |
11153 Bugger off! It'll be a blade fer your backside elsewise! |
11156 A pleasure to meet a socially acceptable person such as yourself. |
11157 Still, I care not. Goodbye. |
11158 Touch me not! You are... unclean. |
11161 Pleased to make your acquaintance. |
11162 Leave me be, or the guard will have you. |
11165 'Allo, mate! You look a friendly face. |
11166 You'll feel the sting o' my boot if you bother me further! |
11169 Flaming Fist Battle Wizard |
11170 You will accept this challenge, and we will proceed! I will not have this place remain in your "care"! By the Great Mother, you will not leave the duel alive! |
11171 You must excuse me, ladies. I have no time to speak with you. |
11172 Please stay and help us! We must escape from this... this Irenicus! |
11173 You are mistaken, of course. I revel in the combat of the rituals, and I welcome the chance to end your miserable existence. Come to your death! |
11174 If you can escape, you must take our acorns to the Queen. Tell her of our plight in this creature's lair. |
11175 Flaming Fist Battle Wizard |
11177 In the Year of the Turrets, a great host will come from the east like a plague of locusts. So sayeth the wise Alaundo. |
11178 In the Year of the Turrets, a great host will come from the east like a plague of locusts. So sayeth the wise Alaundo. |
11179 A pleasure it is to meetcha. |
11180 A stout hammer will fix most any bandit. |
11181 You canna get better than the stability stone walls provide. |
11184 You dare to quote the rules of our rituals to me? You who are barely a natural creature yourself? Oh yes, I can sense that about you. It will be a pleasure to wipe your scourge from the land! |
11185 Cause Serious Wounds (Necromancy) Level: 4 Sphere: Healing Range: Touch Duration: Permanent Casting Time: 7 Area of Effect: 1 creature Saving Throw: None This spell is the reverse of Cure Serious Wounds. Instead of healing the creature touched, it causes damage. On a successful touch from the priest, the spell inflicts 17 points of damage upon the target. The next attack that the priest makes will inflict this effect, however, <PRO_HESHE> only has 2 rounds to make the attack before the spell fizzles. If the priest misses the target creature, the spell is wasted. There is no Saving Throw. |
11187 Who? Is this worthy of my time? I doubt it is so. I will face this fool under the old rules, and when they are dead, I will be secure. Come; let us seal your fate... and your mouth. |
11188 *yawn* |
11189 Who? Is this worthy of my time? I doubt it is so. I will face this fool under the old rules, and when they are dead, I will be secure. Come; let us seal your fate... and your mouth. |
11190 Who? Is this worthy of my time? I doubt it is so. I will face this fool under the old rules, and when they are dead, I will be secure. Come; let us seal your fate... and your mouth. |
11191 Who? Is this worthy of my time? I doubt it is so. I will face this fool under the old rules, and when they are dead, I will be secure. Come; let us seal your fate... and your mouth. |
11192 Who? Is this worthy of my time? I doubt it is so. I will face this fool under the old rules, and when they are dead, I will be secure. Come; let us seal your fate... and your mouth. |
11193 Cause Critical Wounds |
11194 Cause Critical Wounds (Necromancy) Level: 5 Sphere: Healing Range: Touch Duration: Permanent Casting Time: 8 Area of Effect: 1 creature Saving Throw: None This spell is the reverse of Cure Critical Wounds. Instead of healing the creature touched, it causes damage. On a successful touch from the priest, the spell inflicts 27 points of damage upon the target. The next attack that the priest makes will cause this effect; however, <PRO_HESHE> only has 2 rounds to make the attack before the spell fizzles. If the priest misses the target creature, the spell is wasted. There is no Saving Throw. |
11195 Take them to the Fairy Queen who lives in the south end of the Windspear Hills. This will be our deliverance from this... this Irenicus and his dungeon! |
11196 You can foil his plans for us at least. If you take the acorns to the Fairy Queen, then she can regrow our trees and free us! |
11197 Salutations! I have come looking for someone to deliver a gift. A horn, actually. |
11198 We'll travel with you, all right! Right. To the garrison! You'll get the punishment you deserve, murderer! |
11199 Dead! And dead as they should be! The rest of you will leave and return at your peril. Speak of this to your kind! All shall bow before the druids of shadow! |
11200 Harm |
11201 I seek the First Reader of this great library. Perhaps you have seen him? |
11202 Harm (Necromancy) Level: 6 Sphere: Healing Range: Touch Duration: Permanent Casting Time: 9 Area of Effect: 1 creature Saving Throw: None This spell is the reverse of Heal. Instead of healing the creature touched, it causes damage. On a successful touch from the priest, the spell reduces the target to 1 Hit Point. The next attack that the priest makes will inflict this effect; however, <PRO_HESHE> only has 2 rounds to make the attack before the spell fizzles. If the priest misses the target creature, the spell is wasted. There is no Saving Throw. |
11203 You have come back! Such insolence matched only by stupidity! Even the smallest-brained of nature's creatures learn from pain, but you insist on provoking me! |
11204 The scourge has been purged? I can tell that the deed is done, for even now the land sighs relief. This has been a great service to nature, and she shall not forget. |
11205 Harm |
11207 Now to repair the land after the ritual that Faldorn performed. Her invulnerability was at great cost; her loss will cause the land to suffer immeasurably. |
11208 Then I bear a message for you as well. |
11211 I will be happy to help you. |
11212 I will help you if you help me. I am looking for a flask in order to free a djinni who is trapped in the Plane of Air. Have you seen one? |
11213 I refuse to help you. |
11214 I... Quayle taught me to be a cleric, butâ€â€but I know so little of the world... He taught me to worship Baervan Wildwanderer, god of the gnomes... |
11215 Baervan Wildwanderer: the Masked Leaf, the Forest Gnome. I have heard of him, but know little. I have dedicated my studies to the human pantheon, I fear. |
11216 Verthan will serve as challenge master and Great Druid until all the healing is done. His reverence for the land will not allow him to be corrupted. |
11217 Why do you not simply leave? You do not seem to be chained or caged as I was. |
11218 When the scars are healed, things will be as they were... or very nearly. A new Great Druid will need to be chosen. More turmoil ahead, but for now we can rest. |
11219 What of you, <CHARNAME>? Are you off to travel? If ever you need help, you may find me standing amidst the beauty of nature that is our druid grove. |
11220 Please do not forget about us! I have been so long away from the sun! I do not know how much longer I can stand it... |
11221 Wife's been gettin' prickly on me arse. |
11222 Speak up, speak up! |
11223 Somethin' on your mind? |
11224 Yeah, mate? |
11225 Hallo. |
11226 You need somethin', stranger? |
11227 You said something? |
11228 Yes? |
11229 Hmm? |
11231 'Ey! Git outta me way, ya crummy lager-head. |
11232 Bugger off! It'll be a blade fer your backside elsewise! |
11233 Ha ha ha ha ha! Haa ha ha! *burp* ...eh, sorryâ€â€'scuse me! |
11234 Hello there. |
11235 Heya. |
11236 Ye're a long-tongued lout, ain't ya? |
11237 Wonders I have seen, but I save the best for you. |
11238 Ooo, it's a fine day for meeting new friends. |
11239 May you know the happiness of a warm hearth and home. |
11240 Dallillia guides the way of all those that seek the path home. |
11243 Helm sees all. Know that and be judged! |
11244 The Vigilant One knows of all your sins. |
11245 MODEM CONNECT |
11248 I remember a few of the elven gods, but... oh, it was so long ago. And here I am, neither elf nor gnome nor human in my beliefs but aâ€â€a hodge-podge of them all... Am I wrong to be that way, Keldorn? |
11249 A fine pairing, I think. Come, there is much to see. |
11250 I regret that I cannot help you. |
11251 I look forward to our next meeting. |
11252 Of course, Cernd. I know where to find you. |
11253 Wrong? No, to some you be the ideal. You have dedicated yourself to the church in all its forms and to that purest form: your own heart. |
11254 If you will not help us, then we will take your human male until you change your mind. Please! We do not want to have to do this. |
11255 Some of my finest work! |
11256 My heart? |
11257 Your life has not been easy, Aerie, but it has taught you much, in its own way. |
11258 Unless you agree to help us, you cannot have your man back. |
11259 All right, how can I help you? |
11260 I will merely kill you to free my friend. |
11261 Nivek |
11262 Nivek |
11263 Keep him if you wish. I care not. |
11264 We cannot leave our trees! |
11265 If we are separated from our trees, we will die. |
11266 Our trees will die, too! |
11267 Oh, thank you, Keldorn... One of these days, you'll have to teach me all the things you say I've learned. |
11268 Talking to you ain't worth the risk, no <SIRMAAM>. Go away... please? |
11269 This way, good sir, over here! |
11270 This oddly murky oil would appear to increase the movement and combat capabilities of the imbiber by 100%. Thus, a movement rate of 9 becomes 18, and a character normally able to attack once in a round attacks twice. This does not reduce spellcasting time, however. The duration of the effect is 1 hour. STATISTICS: Weight: 1 |
11271 All right, how can I help you? |
11272 Charles One note too many. One day too late... --- |
11273 I prefer to attack more directly, but a trap will do for now. |
11275 Character Information |
11281 Or you me, Aerie. Or you me... |
11282 Well, I can't say I appreciate Korgan's company or the crudeness of his tongue. But by the gods, one can't deny his prowess! |
11283 Gardener |
11284 Gardener |
11285 Player |
11286 Character |
11287 Hey, sexy. Do ya want to take a look at me diddeys? |
11288 Well, if ya wants to go strapping with this nab, you'll first have ta give up the socket money. |
11289 I'm a fine-lookin' strumpet, ain't I? |
11290 Are ya interested in some thrills, darlin'? |
11291 Gold |
11292 Inventory |
11293 <CLASS>: Level <LEVEL> |
11294 *cough* *cough* *cough* I think I'm coughing up blood. |
11297 Please, seat yerselves wherever you wish. |
11300 I stand as challenge master, and all that seek ascension in the druidic order can come to me. And for you, I must formalize our thanks. |
11301 Do you mean to say that even evil has its place and use, Lord Keldorn? |
11302 Do not be so awed that you would leave your post and make us vulnerable to renewed assault, Keldorn. |
11303 It seems we live and die by it a little more each day. |
11304 It scares me to ponder the implications of such a thought but... yes, <CHARNAME>, that maybe so. But I do not like how easily it rolls off of the tongue. |
11305 Yes, m'<PRO_LADYLORD>, accept my apologies for the indiscretion. |
11306 Aye, and I like not the dependence that he cultivates from it, m'<PRO_LADYLORD>... |
11307 What is the concern, wizard? I have done nothing to aggravate you. |
11308 Easy |
11309 Normal |
11310 Back away, you obsequious fool! |
11311 Core Rules |
11312 Hard |
11313 Insane |
11314 Difficulty Level |
11315 You can pick any of the listed sound sets for your character's voice. Click the Play button to hear samples from the sound set. |
11316 Please choose which network protocol you wish to use for your multiplayer connection. If the protocol has any associated properties, you should set those too. |
11317 Please pick the modem device to use for the multiplayer connection. |
11318 Yes. |
11319 No. |
11320 Please enter your player name and a session name for the new multiplayer game. This name will identify your game to other players. The session password is optional. |
11321 The above multiplayer sessions are currently running on the local network. Please choose the one you wish to join. |
11322 The selected item has all of the abilities listed above. You can change the currently selected ability by clicking on one. |
11323 This panel controls what character information can be loaded into the game when a player imports an existing character. Any information not allowed by this panel is stripped from the character, and the player must choose starting values again during the character generation step. |
11324 Enable this option to allow players to import all of their characters' statistics, experience points, and items into the game. No information is stripped from the character. |
11325 Enable this option to allow players to import only their characters' statistics and experience points. Equipment will be stripped from the character. |
11326 Enable this option to allow players to import only their characters' statistics into the game. Experience points and equipment are stripped from the character. Because of the loss of experience, players will have to choose their skills, spells, and weapon proficiencies again. |
11327 This panel allows you to change the character's appearance, voice sounds, and AI script. |
11328 You put back the item that was in your hand when you left this screen. |
11329 Are you sure you want to leave the multiplayer session? |
11330 Fatigue |
11331 The main character has been killed. Please wait while the server restarts the game. |
11332 When wholly consumed, this oddly murky potion appears to restore 9 Hit Points to the person. The effect is instantaneous and the potion is destroyed in the process. STATISTICS: Weight: 1 |
11333 As the name implies, this potion appears to neutralize any poison of which the imbiber is currently suffering the effects. The cleansing is instant and the potion may only be used once. Although the color seems strange somehow. STATISTICS: Weight: 1 |
11334 Constitution has been raised by 1 permanently. |
11335 Strength has been raised by 1 permanently. |
11336 Dexterity has been raised by 1 permanently. |
11337 Intelligence has been raised by 1 permanently. |
11338 Wisdom has been raised by 1 permanently. |
11339 Charisma has been raised by 1 permanently. |
11340 I shall not wait for you to stab me with your righteous daggers, knight! I have no wish to suffer your poisons! (Insolent and dirty, insolent and dirty.) |
11341 selection sounds |
11342 This way, good sir, over here! |
11343 Forgive me, but I have meditations to attend to. |
11344 Whatever poison there be here is in your head, Edwin! By the gods, I should club you to put you out of your misery! |
11345 Have we not suffered enough? Take pity, <LADYLORD>! |
11346 I will not take pity on you. Die, dryads! |
11347 Very well, I will help you. |
11348 I'll show ye some misery, knight! |
11349 HEAR YE! HEAR YE! |
11350 I'M ACTUALLY QUITE SHY! |
11352 These buttons control how often party members say their selection sounds. Always: Whenever a character is selected. Seldom: 20% of the time a character is selected. Never: Disables selection sounds. |
11353 This key will allow you to open a secret door that leads to the Shadow Thieves' headquarters, which you will need to find. The secret door is located on the ground floor of the Shadow Thieves' guild, on the northeast wall. STATISTICS: Weight: 0 |
11354 Thank you! You must take the acorns and deliver them to the Fairy Queen in the south end of the Windspear Hills. |
11355 Peldvale |
11356 Larswood |
11357 We will help you escape! You must use the portals to travel up to the next level of the complex. This is how Irenicus travels. The portals are triggered by a certain key. |
11358 Master Jansen, are you so absolutely incapable of acknowledging the seriousness of our situation?! |
11359 Your journal has been updated |
11360 Your world map has been updated. |
11361 Take your chance with Lady Tymora! |
11362 Hecito |
11363 Sparring Dummy |
11364 Hecito |
11365 We'll follow the bandits, but only after you've told us why you hold so much antipathy for them. |
11366 Greetings, everyone. Sorry, no gifts or souvenirs this time, but I'll keep you all in mind the next time I'm gone. Oh, Keldorn: The gods say "hi" and that you should wash your underwear more thoroughly. Everyone ready? Let's go adventuring. |
11367 He uses Her key. He still loves her, you see. He keeps her room just as it was, though well protected. We go there sometimes and look at her things. |
11368 Acknowledged and accounted forâ€â€as serious as a turnip blight in winter. Nasty rotten thing, that is... Keldorn, have you ever considered renting out your services as a turnip healer? You would be more than popular, I assure you. |
11369 The abilities granted me by my faith are not for sale, especially not for something as foolish and asâ€â€as vegetal as aâ€â€a turnip! |
11370 You remind me of a top my great-uncle on my father's side made for me as a child. You just wound it up and let it goâ€â€it was as if it had an "auto-wobble" setting or some such thing. So, are we ready for adventuring, everybody? |
11371 Oh, never mind. I'll stand elsewhere, gnome, lest your constant talk put me to sleep. |
11372 Aid is on its way, Minsc. Stand firm! |
11373 Umph! Boo! Where are you, Boo? Let the good knight know that I have hit my head! |
11374 I shall neither help nor free you. |
11375 You must excuse me, ladies. I have no time to speak with you. |
11376 How can I help you? |
11377 No, Boo. The knight, I said... not all these pesky birdies... |
11378 May the forest always open a path for you! |
11379 We do have such a flask. If you will agree to take our acorns to the Fairy Queen, we will give it to you. |
11380 Oh, ye gods, shelter this loving madman while ye may... |
11381 If you take the acorns to the Fairy Queen, then she can regrow our trees and free us! She lives in the south end of the Windspear Hills! Will you do this for us? |
11382 Minsc doesn't get mad, Minsc gets eve... no, wait, Minsc gets mad... |
11383 I will take your acorns to this Fairy Queen in exchange for the flask. |
11384 Joseph |
11385 Joseph |
11388 Awake, my adopted child. Awake and face the terrible tests ahead of thee. |
11389 So this is home to your mysterious Harpers, is it? |
11390 Less and less mysterious with every day of your scrutiny, Lord Keldorn. Had I my choice, I would rather none but me were here at all. |
11394 It is too much of a bother. |
11395 Then I thank the gods you do not have your choice more often. Your opinions run often towards the brash, my dear. |
11396 I am Harper, Keldorn, I am discreet when I wish. I just find other methods to be... more effective. Now, may I suggest you keep your next thoughts to yourself? |
11397 Ah... yes... aye, m'lady. |
11398 I urge you to reconsider the sheltering of this drow! However desperate be our mission, we make it worse by sheltering a demon such as her! |
11401 Ha! Do you have a problem with my presence, male? |
11405 Aye, I do, drow. And if you last another day within this party, I shall do us all a favor and spit you on my blade. |
11412 I look forward to your attempt... and to turning it against you. |
11413 You didn't think I'd wait for you to come to me, did you, knight? |
11414 Your time is done, drow! I gave you your warning! |
11415 How noble... and how foolish. |
11418 Priest of Helm |
11419 Priest of Helm |
11420 I cannot help you. |
11421 Thank you! Here is the flask. |
11422 We will not give you the flask if you will not help us. Return to me if you change you mind. We must escape from this place! |
11423 I will be happy to help you in that case. |
11424 I will help you if you will help me. I am looking for a flask in order to free a djinni who is trapped in the Plane of Air. Have you seen one? |
11425 I refuse to help you. |
11426 I regret that I cannot help you. |
11427 Will you help to free us now? |
11428 I will help you. What do you wish me to do? |
11429 I will help you if you will help me. I am looking for a flask in order to free a djinni who is trapped in the Plane of Air. Have you seen one? |
11430 I refuse to help you. |
11431 I cannot help you. |
11432 Will you help to free us now? |
11433 Noble Djinni |
11434 I will help you. What do you wish me to do? |
11435 I will help you if you will help me. I am looking for a flask in order to free a djinni who is trapped in the Plane of Air. Have you seen one? |
11436 I refuse to help you. |
11437 I cannot help you. |
11438 Noble Efreeti |
11439 Will you help to free us now? |
11440 I will help you. What do you wish me to do? |
11441 I will help you if you will help me. I am looking for a flask in order to free a djinni who is trapped in the Plane of Air. Have you seen one? |
11442 I refuse to help you. |
11443 I cannot help you. |
11444 You have returned, <RACE>. Is there something else that you require of us? |
11445 I require nothing else. I must return to my search for an exit. |
11446 Could you repeat the advice that you gave me earlier? |
11447 I search for a flask in order to free a djinni. Have you seen such a thing? |
11448 Ah, yes, I see Madeen has proven to be his faithful self, as usual. How do you do, my <PRO_LADYLORD>, considering the city is so harsh on strangers, eh? |
11449 You must use Irenicus's portals to travel up to the next level of the complex. The portals must be triggered by a certain key. |
11450 He uses Her key. He still loves her, you see. He keeps her room just as it was, though well protected. We go there sometimes and look at her things. |
11451 You have returned, <RACE>. Is there something else that you require of us? |
11452 I require nothing else. I must return to my search for an exit. |
11453 Could you repeat the advice that you gave me earlier? |
11454 I search for a flask that will free a djinni trapped by your master in the Plane of Air. Have you seen such a thing? |
11455 You have returned, <RACE>. Is there something else that you require of us? |
11456 I require nothing else. I must return to my search for an exit. |
11457 Could you repeat the advice that you gave me earlier? |
11458 I search for a flask that will free a djinni trapped by your master in the Plane of Air. Have you any such thing? |
11459 Ghoul Lord |
11460 You have my welcome to my little piece of this place! I do so try to keep it more appealing than the rest. |
11461 A difficult life you must lead, my friend... always having battle and worry thrust upon you, never in the possession of sanctuary. I miss it, truly, the little that I have known of home and the Order. |
11462 We have no time for sanctuary, Keldorn... there is much to be done. |
11463 There is no such thing as sanctuary, Keldorn. I learned that long ago in a place called Candlekeep. |
11464 Sanctuary of some kind would be a welcome relief. I wouldn't mind some safety and rest myself. |
11465 Aye... but everything I've become and gained I've done through blood and tears. Seems to me times were once simpler than that. |
11466 My thanks. How is it that you know my name? What is going on here? |
11467 I have escaped. I now wonder what part you had in my capture. |
11468 You have an angry ambivalence about you, as if your very soul clings to some contested ground within you... is it something you wish to talk about? |
11469 You must excuse me, but I haven't the time to speak with you right now. |
11470 I know, I've... I've heard you talk of it... Something about that place divided you, didn't it...? |
11471 As to easing your mind and answering such questions as those that surely plague you, it is not my place to do so. I am sorry. |
11472 I've always had the sense that you are searching desperately for a touchstone of some sort: something solid to which you might cling... |
11473 I care little for your excuses. Answer my questions or feel my wrath. |
11474 Then of what use can you be to me? |
11475 It seems that you have no wish to assist me. That being the case, farewell. |
11476 Worry not, <GABBER>, I did so enjoy your blundering about Baldur's Gate. I did not wish to see you captured. |
11477 Oh, things were never simple. There was a time when we lacked the sophistication to see exactly how much of a mess we were really in. Take you, for instance. |
11478 The nature of my soul is my own business, Keldorn. Do not to ask such things again. |
11479 Nonsense and rubbish. You read too much into me, Keldorn. |
11480 My father was a god of the dark pantheon. A little ambivalence can be forgiven, can it not? |
11481 I am a seed of Bhaal. I must bear the stigma myself. Remain at my side, and that shall be help enough. |
11482 Skeleton Cleric |
11483 Shadow Dragon |
11484 Shadow Dragon |
11485 Tamorlin |
11486 As self-reliant as always, <GABBER>. I did not really expect you to sate my curiosity. Farewell. |
11487 Tamorlin |
11488 Tombelthen Soldiers |
11489 Tombelthen Soldiers |
11490 I care little for your musings. Answer my questions or feel my wrath. |
11491 Lord Igen Tombelthen |
11492 Lord Igen Tombelthen |
11493 Mairyn |
11494 Here's your money. |
11495 Sorry. |
11496 Mairyn |
11497 Tombelthen's Journal (first half) |
11498 Yes, m'<PRO_LADYLORD>... but think on it awhile. I cannot stand by and watch a friend consumed by <PRO_HISHER> own pain. |
11499 If you are not my captor, then what do you want from me? Can you assist me? |
11500 I speak what truths I see, m'<PRO_LADYLORD>... Think on it awhile, for my sake if not for yours... |
11501 It seems that you have no wish to assist me. That being the case, farewell. |
11502 Ha! You threaten me? I had not foreseen this... excellent! |
11503 What do you mean by foreseen? What are you babbling about? |
11504 I tire of your games. I shall return to looking for an exit. |
11505 The greatest peril of ambivalence is that it is temporary. When you fall from it, I... I pray you fall towards the light, <CHARNAME>... |
11506 Such assistance as you will get from me depends on yourself. Are you prepared to answer a question? |
11507 To what end? Why do you need to ask me a question? |
11508 The future, the past, the present. All of these things and nothing. Tell me <GABBER>, are you prepared to answer a question? |
11509 Alone, I am no match for the essence of a dark god, but that is where faith comes in, is it not? Come, friend, let us forge a path of light into this world. |
11510 I will answer your question if it leads to you making some sense. |
11511 I will answer none of your questions. |
11512 To what end? Why do you need to ask me a question? |
11513 I will answer your question if it leads to you making some sense. |
11514 I will answer none of your questions. |
11515 I suffer a terrible curiosity; I see paths that branch in a thousand directions, and each a thousand again, but for all I see, <CHARNAME> remains a mystery. |
11516 All I wish is a single answer. Tip the scales this once to me, and I shall tip them to you in return. Shall you answer me or shall you strike out on your own? |
11517 I cannot allow the essence of Bhaal to manifest itself in a soul that holds no love of good... Forgive me, but it is time we faced each other. |
11518 Then here is my hypothetical question: You and your sibling are captured and locked in separate cells, unable to communicate. The mage responsible appears and speaks. |
11519 I will answer your question if it will lead to your making sense. |
11520 I will answer none of your questions. |
11521 If both of you press your respective buttons, both of you will die. The mage says that you have one turn of the hourglass to decide your action. Then he leaves. |
11522 If your faith demands it. I thank you for the service you tried to render. |
11523 Tell me, <GABBER>, do you press the button? |
11524 I will press the button. |
11525 I will not press the button. |
11526 I don't know. |
11527 A knife in the back? So much for your talk of seeing this quest through unto the end. |
11528 Interesting. No action can be performed without consequences. Especially that which follows the noble path. Deal with this, noble one! |
11529 Then ready your blade, paladin, and prepare to fight the very child of a god. |
11530 A single act does not evil's minion make. I am the same <CHARNAME> I was a day ago. |
11531 It has come at a price, but one I would pay again... To the death then, m'<PRO_LADYLORD>, and perhaps we'll meet again on some distant future plane. |
11532 This is the end, m'<PRO_LADYLORD>. It always was... My destiny demands it as much as yours. |
11533 My blade has been ready all my life... Forgive me, but if there be godly blood in you, then I must spill it. It is my destiny and always was. |
11534 Old friends we have become, m'<PRO_LADYLORD>, I shall not argue, but balance has tipped, and if it takes either my death or yours to set it aright, then so be it. |
11535 Bit by bit and little by little, thus does innate goodness conquer the blood of an evil god. |
11536 Truly? I had not thought you to be a coward until this day. Mingle with your brethren, coward. I shall test your mettle! |
11537 Yes, but it is a private struggle, Keldorn. Please, let us not spend every hour in contemplation of it. |
11538 What does the church have to say about us godlings, Keldorn? Is there any hope for us? |
11539 I... I should think so! |
11540 Flaming Fist Scout |
11541 Flaming Fist Scout |
11542 Blaaarrrghghgh... *cough* Corn? When did I eats corn...? |
11543 <DURATION> |
11544 W-whoa... Why're the streets so wobbly? |
11546 Perform Bodhi's tasks to receive her aid I have returned the smuggled goods to Bodhi, and she has given me a second task now. I am to go to the home of a merchant named Vulova and kill him... and leave a cloak and dagger she has given me in the man's fountain. The man's home is in the Government District between the jail and the government building. Once that is done, I must return to her. |
11547 Server is loading a game. You can chat with the other players by typing in the box below. Waiting until the server has finished loading ... |
11548 That answer will not suffice, <GABBER>. Choose again. |
11549 I will press the button. |
11550 I will not press the button. |
11551 I refuse to answer the question. |
11552 There's no sense in flattery, Keldorn. Goodness is learned and earned and struggled for, not innate, and you know that as well as I. |
11553 As you wish, though there are times when I cannot help but celebrate on your behalf. |
11554 Will there be a new god of murder? Will you and your siblings enter into some new pantheon? Are you destined for the Abyss? I wish I knew, <CHARNAME>. |
11555 Identifyâ€â€R-click on item to use |
11556 Aaa... who be thee? Servants of the master? |
11557 By the gods, what happened to you, man? |
11559 Who is the master that you speak of? |
11560 I am servant to no one. Who are you? |
11561 The Abyss? |
11565 Silence yourself! I've no time to speak with... "pickled" men today. |
11567 Help us... please. |
11568 Save me, dear sir. Please, save me. |
11569 When asked about her past, MAZZY proudly states that she has spent numerous years adventuring around Amn with her other halfling comrades, basing out of her home town of Trademeet. The thought of Patrick and her other companions and their fates brings a shadow across her face, however. Mazzy is a dedicated servant of Arvoreen, the halfling god of war, and she resents the common perception by the bigger races that the stout folk cannot defend themselves or act with valor. If she could, Mazzy would be a paladin and battle against evil in Faerûn with the full power of her god to aid her. |
11570 Get me out of this hellhole. |
11571 I just wish I could find a little country cottage and settle down. I don't know, bake bread, do some leather working, something other than this mad existence. |
11572 Raleo Windspear |
11573 Raleo Windspear |
11574 Oogie Wisham |
11575 Oogie Wisham |
11576 Spen Gil'meh |
11577 Spen Gil'meh |
11578 Maple Willow Aspen |
11579 How many of us do you think there are? |
11580 Maple Willow Aspen |
11581 I'm sorry, <CHARNAME>... I hope it doesn't come to pass, but I... I cannot promise you it won't. |
11582 Ha, who's to say what the future holds when even the prophets speak in riddles? |
11583 The question comes down to time and opportunity. Cyric was hunting him, after all... You are a haunted clan, I fear. |
11584 I am... dying... or dead... I remember not which. Where is the master? |
11585 Maple Willow Aspen |
11586 Reginald "Longtooth" Worthington III |
11587 Reginald "Longtooth" Worthington III |
11588 You speak true, but that only makes today more worth celebrating. Come, relax a little. You will feel much better for it, m'<PRO_LADYLORD>, I assure you. |
11589 Mr. Shade |
11590 Mr. Shade |
11591 Who is the master that you speak of? |
11592 Who are you? |
11593 Silence yourself! I've no time to speak with... "pickled" men today. |
11594 I have no idea where the master is, and if he is the one who imprisoned me, he'd best not come within reach. |
11595 He was my friend, I think... cast out, and one of us no longer... I cannot remember... Are you to take my place? |
11596 It is difficult to... to remember... I was Rielev... dead, I think. |
11597 Suspended, I be... I am... dying... dead. No matter, I must be your cruel dream as you are mine. |
11598 Strangers be ye? Aaaa... things have gone... bad... since I have died. Threaten not the master, for you shall... surely... perish... Driven is he, and power he seeks... |
11599 Are you dead or living? I don't understand what is happening here. |
11600 I will threaten who I wish, you freak! You are dead anyway and not worth my time. |
11601 Tell me, friend, do you know how to leave this place? How to escape? |
11605 Freshwater Troll |
11606 Desert Troll |
11607 Who are you? |
11608 Spectral Troll |
11609 Who is the master? |
11610 As a servant of this bastard you call master? I think not. I will kill him if I can. |
11611 Who are you? |
11612 I have no time to speak with dead men in jars. Leave me to my searching. |
11613 Tell me, friend, do you know how to leave this place? How to escape? |
11614 Tell me, friend, do you know how to leave this place? How to escape? |
11615 Tell me, friend, do you know how to leave this place? How to escape? |
11616 Who is this master that you speak of? |
11617 I'm not sure that I understand what is going on here. Are you living or dead? |
11618 I prefer to attack more directly, but a trap will do for now. |
11619 I have no time to speak with dead men in jars. Leave me to my searching. |
11621 Spirit Troll |
11622 Prisoners be ye? Truly I have been... dead, but not dead too long. I seek... release... I have been alone for... too long. The master can take nothing more... I am forgotten. |
11623 What do you mean by "forgotten"? Why are you in this... jar? |
11624 What release do you seek? Can I be of assistance? |
11625 This doesn't seem to be going anywhere. I shall find my own way out. |
11626 Neither, neither. I am... between... the master has forgotten me... not killed me. |
11627 Are you dead or living? I don't understand what is happening here. |
11628 What do you mean by "forgotten"? Why are you in this... jar? |
11629 Is it true death that you wish? You wish me to release you from this state of non-death? |
11630 This doesn't seem to be going anywhere. I shall find my own way out. |
11631 Please! I am alone here. For too long, alone. If you must... escape... release me... |
11632 Eternal... life... was to be my reward for faithful service. The master has suspended me until he can cure me... return my youth to me... |
11633 Eeeeyaaah! The light! Ages of weariness, ages of burning! My master, I beg of you! |
11636 Borinole Mann |
11637 Borinole Mann |
11638 Yer acquaintance I am glad to have made. |
11639 Soon to go back to the grotto, I am. I miss the tunnels of home. |
11640 You haven't seen griffins about, have you? |
11643 Sanadal Gwist |
11644 When asked about his past, ANOMEN is quick to state that he has been serving the Most Noble Order of the Radiant Heart for years, and after his Test, he will be a full and true knight. Anomen is reluctant, however, to speak of his noble upbringing, saying only that he entered the Order without the support of his father, Lord Cor Delryn. Since he could not be sponsored as a squire, Anomen chose the route of the warrior and priest of Helm, the god of guardians, and has fought many battles over the years against forces of evil. Anomen often says that he is confident that he will prove worthy of his knighthood, but sometimes seems to be trying to convince himself of that fact more than anyone. |
11645 Getting inside the asylum It was easy to convince Desharik that I was crazy. Between Minsc and his hamster, Desharik was all too willing to have me thrown in the asylum. I am to be admitted forthwith, and then I shall find out what has happened to Imoen and Irenicus both! |
11646 Sanadal Gwist |
11648 The de'Arnise keep has been invaded TorGal is dead, and any remaining trolls will likely flee without a leader. Hopefully, the yuan-ti go as well. Now all that is left to do is go back to the palisade and tell everyone about the success. |
11661 Getting inside the asylum Now that I have the wardstone to enter the asylum, Sime has left to send a message to Aran Linvail. She hopes that we can get some help from the Shadow Thieves now that the way into the asylum is clear. |
11662 Biff the Understudy |
11663 Biff the Understudy |
11665 I am no master of yours. How is it that you have been imprisoned so? |
11666 It is burning me! My skin is afire with the crawling of ants! Oh, please, master, save me! I am not like your djinni to be coiled within a bottle for, for, ahhh! |
11669 High Hedge |
11670 Splurging Sturgeon |
11671 Blade and Stars |
11672 Helm and Cloak |
11673 Three Old Kegs |
11674 Elfsong Tavern |
11675 Inn |
11676 Candlekeep Inn |
11677 Black Dragon Gate |
11678 Jovial Juggler |
11679 Burning Wizard |
11680 Feldepost's Inn |
11681 Getting inside the asylum I found where the "Pirate King," Desharik, is... and bribed a guard to allow me entrance to his office. |
11682 Red Sheaf Inn |
11683 Nashkel Inn |
11684 Sorcerous Sundries |
11685 General Store |
11686 Getting inside the asylum It appears that Perth the Adept was under some kind of magical domination, and he attacked without provocation. Hopefully, this wardstone that was on his person will allow entry to the asylum. |
11687 Nashkel Store |
11688 Carnival Shop |
11689 Getting inside the asylum I have convinced the cook and her helper to give the sleeping draught to Rerdes and the guards at the door to the cellar. The cook warned me that Galvena has her pet wizard with her, and that both will have to be killed. |
11690 Inside the drow city Solaufein has warned me that I should bring no accidental harm to himself or Phaere when we engage the beholder. Such "accidents" happen too often in drow society, and no doubt I will be held accountable for such. |
11691 Thunderhammer Smithy |
11692 Blushing Mermaid |
11693 Tavern |
11695 DIRECTPLAY LOBBY |
11696 The Northern Light |
11697 High Hall of Wonders |
11698 Lady's Hall |
11699 In this multiplayer session, you can either begin a new game or load a saved game. |
11700 Temple of Wisdom |
11701 Ah, er, yes... yes, it is I. What can you tell me of this place? |
11702 Oghma temple |
11703 Temple of Helm |
11704 Song of the Morning |
11705 I have no further wish to speak with you, strange one. |
11706 What is burning you, friend? And who is this djinni that you speak of? |
11707 Ancient Armor |
11708 Lucky Aello |
11709 Lucky Aello |
11710 Hentold's Dagger |
11711 Golin Vend |
11712 Golin Vend |
11713 Me young 'uns are waitin'. |
11714 Something you require? |
11715 Yes? |
11716 Hello there. |
11717 What? |
11718 You'll feel the sting o' my boot if you bother me further! |
11719 Greetings. |
11722 Chapter 6 Leaving Spellhold and following Irenicus and Bodhi, I ended up in the Underdark. There I learned that the pair had contrived to steal the eggs of Adalon, a silver dragon... and had bargained them to the dark elves in return for passage and perhaps a service I am unaware of. The dragon disguised me as a drow so that I could infiltrate Ust Natha, and through her efforts and mine, I was able to survive the Underdark, learning a bit of Irenicus and his plan along the way. As near as I can figure, the actions of Irenicus nullified Adalon's influence as the guardian of an elven temple, and though the drow care little for conquest above ground, it has allowed them to deliver an insulting blow to the surface elves. The drow have now destroyed a very ancient and symbolic elven holy site, drawing a large elven force to secure the area and retaliate if necessary. Many have died on either side. Obviously, Irenicus plans to use the carnage to his advantage... but how? |
11723 I need a swig o' some strong, dwarven ale. |
11724 I wish I had my old tobacco pipe. |
11725 I prefer to attack more directly, but a trap will do for now. |
11726 I have nothing of value... p-please, let me be. |
11727 Please listen to me! Can you tell me nothing of this place? |
11728 Kiel. |
11729 Enough! I have had enough of your insane babble! |
11730 Please, master! The ants! Does your djinni have nothing of yours that may aid me? Ahhhh! I, I will take the statue and speak to him myself, if you will but let me! |
11731 Alain |
11732 Alain |
11733 He has forgotten you then, hasn't he...? But if you were a faithful servant, why? |
11734 I care not for your sorrowful story. I must return to my task. |
11737 cluck caw bucbuc becaw |
11738 I love money! Yes, I do. |
11739 becawp bwa ca |
11740 Ignatio Phleed |
11741 (There ain't nobody here but us chickens.) |
11742 Gondsman Leonardo's Helical Arial Wonder |
11743 Pump of Gond |
11744 Steam Dragon |
11745 Everlight |
11748 Mercenary |
11749 Mercenary |
11751 Where can I find this statue? And who is this djinni? |
11752 You desire release from this non-death? How can I help you? |
11755 Getting inside the asylum I got inside the guild house by hiring one of the courtesans... and with another 100 gold convinced the courtesan to remain quiet while I had a look around. |
11756 Weather's been lousy lately. |
11757 Stop a second there, young 'un, 'cause I've heard what you've gone and done for Ol' Brun. |
11758 So hard to find decent folk nowadays... |
11761 MOOooo |
11762 MOOooo |
11763 How long have you been in this... state? |
11764 Belching Dragon Tavern |
11765 Wyrm's Crossing |
11766 Armor Class Modifiers |
11767 Missile |
11768 Slashing |
11769 Piercing |
11770 Crushing |
11771 Allies recruited for the struggle against Bodhi I asked the temple of Talos to help fight Bodhi, but Nallabir refused. He said that I must do so with my own strength. |
11775 Dealing with the Trademeet genies Khan Zahraa, the head of the Dao djinn, was quite pleased to receive the head of the rakshasa. It was all they were in Trademeet for, apparently, and they immediately left for Calimshan. |
11778 You travel down a long tunnel to a group of three burial mounds. |
11779 No Disc Detected. Game Aborted. |
11780 This house looks abandoned. |
11781 I suspect that you cannot even hear me through your madness. Is this true? Do you hear me? |
11782 Maltz's Weapon Shop |
11783 To <CHARNAME> and friends, with love. Larry, Darryl, and Darryl. |
11784 To <CHARNAME> and friends, with love. Larry, Darryl, and Darryl. |
11785 Release... yes! Master! Iâ€â€I no longer wish to come back! Let me slip into the oblivion that has been denied me! Please! |
11786 Calmly, my friend. How is it that I can help? |
11787 Rodnim |
11788 Rodnim |
11789 Hell Hound |
11790 Not enough free disk space to save game. Do you wish to quit? |
11791 This is pointless. I must return to the task of escaping. |
11792 Mountain Bear |
11793 Mountain Bear |
11794 Timeout |
11795 group infravision |
11796 Hell Hound |
11797 Enable this option if you want infravision to be shown when any of the selected characters have infravision. If this option is off, infravision will only be shown when one character with infravision is selected. |
11798 Bard Song |
11799 Slow |
11800 Regenerate |
11801 I know not... Days... years... It is all the same, and my mind cannot grasp it. All alone. |
11802 Enough! I have had enough of your insane babble! |
11803 I am sorry. Is there some way that I can help you? |
11804 He has forgotten you then, hasn't he...? But if you were a faithful servant, why? |
11805 This is pointless. I must return to the task of escaping. |
11806 Aaaah! The burning! |
11807 Please give me the statue, master! Aaah, the pain crawls along my skin! Aid me, master! The djinni must have magic, must have something! Oh, please, the pain! Aaaaah! |
11808 He has forgotten because he does not wish to remember... what was taken... I barely remember myself. |
11809 Hell Hound Flame Breath |
11810 Do you want me to give you a release from this non-death? |
11811 Your long anguish has driven you mad, I see. I wish there was something I could do. |
11812 This is pointless. I must return to the task of escaping. |
11813 Enough! I have had enough of your insane babble! |
11814 They may know how the master exits the complex. Will you take these cells to revive them and learn what you can, in return for this path to freedom I have offered ye? |
11815 Ah, so long have I lain. Behind this prison of glass do I weep and rage. |
11816 How long have you been trapped in that bottle, pray tell? |
11817 Coran and the wolfweres I have encountered Coran, who told me that Safana has been kidnapped by a group of wolfweres. He does not know what they intend, and has bade me come quickly to the wolfwere encampment nearby to the east. |
11818 Lucky Aello's Discount Store |
11819 Gerard Travenhurst |
11820 Gerard Travenhurst |
11821 Journey to the Windspear Hills I was approached by a Lord Jierdan Firkraag, whose lands outside of Athkatla are being plagued by ogre bandits. He has asked that I journey to the Windspear Hills and kill these ogres, and has offered a 10,000 gp reward for the deed. |
11822 Who are you, may I ask? Can you tell me anything of this place? |
11823 This is the body of Samuel. STATISTICS: Weight: 115 |
11824 Are you sure you want to remove this spell from your memorized spells? |
11825 pregenerate character |
11826 Shapeshift: Natural Form |
11827 Tell me where I am before I smash this glass and take what little life you have! |
11828 I have no desire to speak with you further. |
11829 DEAD |
11830 The multiplayer session has been terminated. The program version numbers for the server and client programs do not match. Server program version: <SERVERVERSION> Client program version: <CLIENTVERSION> |
11831 Clearing Game Data |
11832 The multiplayer session has been terminated. The mission pack version numbers for the server and client programs do not match. Server mission pack version: <SERVERVERSION> Client mission pack version: <CLIENTVERSION> |
11833 You feel very ill, and you have thrown up your previous meal. Your head is fuzzy, and you are confused as to why you are sick. Then you remember what Lothander had told you. You've been poisoned! Lothander wasn't lying after all, and only he has the cure. |
11834 Marek's potion looks to have 10 uses. More powerful than a normal potion of antidote, this potion would neutralize even the most lethal of poisons. STATISTICS: Special: Cures poison Weight: 1 |
11835 Marek's potion of antidote |
11836 I have called out so many, many times to thee. Master! Master! Why hast thou forsaken me? Why hast thou left me in this bottle to wither? Why? |
11837 Officer Vai |
11838 Looks abandoned. You peer inside and see only rotting beams and debris. |
11839 I will take the cells and revive the other servants. Have peace at last. |
11840 I don't need these cells or crystals to escape this place. I will not help you. |
11841 Why, master? I long only to hear thy words once more. Why? Whyyyy? |
11842 I thank ye... go and leave me to oblivion at last. |
11843 You are heartless. I again feel hate. |
11844 Can you tell me nothing? Do you not hear me? |
11845 Who is this master of yours? Why did he do this to you? |
11846 Leave me! Take the crystals and return me to oblivion! |
11847 This appears to be the claw of some great beast, perhaps a dragon of sorts. STATISTICS: Weight: 1 |
11848 Little is known about this item, other than that the claw itself was taken from the corpse of the great beast Kazgaroth. It has multiple enchantments that all become activated when the claw is worn as a ring. The image of the wearer becomes blurred and more difficult to hit with weapons or target with spells. It has one drawback, however, as it seems to fuel its power with the blood of its wearer. Because of this, the wearer of the claw will often be more sickly and therefore more susceptible to poisons. STATISTICS: Equipped abilities: – Constitution: -2 – Armor Class: +1, an extra +4 vs. missile attacks – Save vs. Death: -3 – Save vs. Wand: +3 – Save vs. Polymorph: +3 – Save vs. Breath: +3 – Save vs. Spell: +3 – May only be removed with a Remove Curse spell Weight: 1 |
11849 This seems to be the horn of some monster. It is blackened and twisted. STATISTICS: Weight: 1 |
11850 This horn is thought to be made from one of the tusks of the great beast Kazgaroth. Who imbued it with enchantments is unknown, but it is a very potent item. When blown upon, no sound issues from the horn. Instead the user of the horn is encased in a globe of power for a short duration. The bubble gives the user partial Magic Resistance and a Saving Throw bonus, as well as partially deflecting incoming missile attacks. The effect only lasts 3 rounds, and the horn draws from the life force of the user every time it is used. STATISTICS: Charge abilities: – Immunity to 1st and 2nd-level spells – Armor Class: +5 vs. missile attacks – Save vs. Death: +2 – Save vs. Wand: +2 – Save vs. Polymorph: +2 – Save vs. Breath: +2 – Save vs. Spell: +2 – Damage done to user: Unknown Weight: 1 |
11851 Dagger of Venom +2 |
11852 This dagger is a potent blade favored by assassins all across the realms. This particular dagger of venom was created for use by the Shadow Thieves of Amn. Every time it hits an opponent, it secretes a venom into the bloodstream of the creature. The venom works quickly and efficiently. STATISTICS: Combat abilities: – Hit target suffers 1 point of poison damage per second for 15 seconds (Save vs. Poison negates) THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 2 |
11853 I have no desire to speak with you further. |
11854 Perform Bodhi's tasks to receive her aid Palern Flynn has been set free, unharmed, his captors dead. Now it is time to return to Bodhi and tell her that the deed is done. |
11855 Anomen's judgment Anomen's trial has been completed: He has been found unworthy of being a knight within the Most Noble Order of the Radiant Heart. Anomen blew up, angry at the judgment, and stormed out of the Order's headquarters. |
11861 Master, thou didst place me here out of kindness, but thou hast forgotten me! Have I simply slipped from thy thoughts? Master, please hear me! |
11862 This master has left you imprisoned in a bottle? What manner of person would do such a thing? |
11863 You have long been the friend of <CHARNAME>. You have found living in Candlekeep to be stifling, and have long nurtured the dream of becoming an adventurer. If you ever did go out on your own, you'd be sure to take along <CHARNAME>, for your friend harbors a wanderlust as great as your own. |
11864 The final battle with Bodhi Bodhi has turned Jaheira into a vampire! Or... or very nearly. The process may not have been completed in the short time Bodhi has had her. Hopefully, something can be done or I will have lost her. Perhaps the elven war sage might know some way of restoration... or Elhan... |
11865 I have heard enough of your meanderings. |
11866 Sparring Dummy |
11867 Ioin Gallchobhair |
11868 Ioin Gallchobhair |
11869 Undead Knight |
11870 Undead Knight |
11871 Thou couldst not cure what was done, but surely thy magics have increased, master! Thou didst care for me onceâ€â€let me help in thy search... do not forget me here forever! Pleeaaaase! |
11872 Journey to the Windspear Hills It appears I have been tricked into killing a group of paladins. They wore illusions that masked them, disguising them as ogres, and apparently I appeared the same to them. The Most Noble Order of the Radiant Heart will surely take exception to this act, and I have only one witness to the event to say otherwise. I have accepted his offer of shelter at his cabin, a short distance south of where the killings took place. |
11873 Master! You must hurry! The prisoner will break soon, and you will have the answers that you seek. |
11874 No, master. I have not had the golem open the cells. He has no key. |
11875 Temple of Yondalla and Alvanhendar's Fine Wines. |
11876 Come on, be a man! See if fortune smiles on ya! |
11877 Come in poor, walk out rich! |
11878 Oh ho, ye're a lucky fellow, aren't ya? |
11879 You poor creature, I can do nothing for you. |
11880 Nalia abducted by Isaea Roenall I brought all the evidence I had collected on Isaea Roenall's corruption to his commander's attention, warranting both Nalia's release and an investigation into the arrogant noble's dealings. I wonder if I will hear of the result... he certainly deserves whatever he gets. |
11881 I beg your forgiveness, master, but did you not leave the cell key at the table in the jailor's room? |
11883 Getting inside the palace in Suldanessellar Demin has confirmed that I have collected the necessary relics... I must now make my way to the temple and place them on Rillifane's statue. |
11884 Getting inside the asylum Captain Golin told of a way of getting inside the asylum. Perth the Adept, a local representative of the Cowled Wizards, seems to be able to come and go from Spellhold at will. Golin says that the mage has a stone that allows this, and that I might be able to bribe him or take it from him. |
11885 You cannot hear me, I see, and I have heard enough. |
11888 Thank you, master. I shall return to the prison. |
11889 Why hast thou forgotten? This is no boon, masterâ€â€please do not leave me! Ahhhh... glass and thoughts for eternity, pain and loneliness for a destiny! |
11890 Gwwwaaa... Master? Master, is that you? I can barely see. It has been so long, and I have been so alone. All alone. |
11891 I am not your master. Can you hear me? Do you hear me speaking? |
11892 Yes, it is the master. Are you all right? |
11893 I have no wish to speak with you further. |
11894 I am so sorry, master! I will never do it again! I serve only you! |
11895 I did not mean to go into the mistress's room! I knew it was dangerous, so very dangerous, in there! I was not trying to steal anything, truly! |
11896 I was not trying to steal anything of the mistress's. I would never do thatâ€â€I am faithful to you always! Why am I here, master? What has happened to me? |
11897 You do not hear me, do you? How very sad what has been done to you. |
11898 The dawn is especially cruel this morning. |
11899 You will not last long on your own with your meager equipment. Perhaps you can get some help from the friends Gorion mentioned, the ones at the Friendly Arm. |
11900 I have no desire to continue to listen to you. Enough. |
11901 Was I hurt in the mistress's room, master? I can remember nothing. Is the mistress's room truly so deadly? I am sorry, so sorry. I will never do it again, master. Please save me! Please! |
11902 Wh-what?! By the Exile, the prisoners have escaped! Between invading thieves and the loss of <CHARNAME>, the master will not be pleased. Come, gray ones, we must be stopping them! |
11903 Ah, excellent. I see I am to be provided fresh blood, for once. |
11904 Getting inside the asylum The barkeep at the Vulgar Monkey suggested that the only way to get inside the courtesans' guild house would be to employ one of their courtesans or to go up against Galvena's well-trained guards and pet wizard. My choice. |
11905 Again shall I feed. |
11906 We shall see, shall we not? Come, my captor has fed me nothing but the lifeless, and I hunger. |
11907 NO! Pooky... aughh! |
11908 I am given little choice, my succulent mortal. I am imprisoned here to serve the task of guardian. You shall proceed no further. |
11909 You are a prisoner here? Why not help me, and we can escape together? |
11910 Tamoko |
11911 Brunos |
11912 Thaldorn |
11913 Rieltar |
11914 Kestor |
11915 Tuth |
11916 Nimbul |
11917 Nimbul |
11918 Mulahey |
11919 Greywolf |
11920 Emerson |
11921 Nalin |
11922 Brage |
11923 Oublek |
11924 Caldo |
11925 Krumm |
11926 Prism |
11927 Daer'Ragh |
11928 Ulraunt |
11929 Tethtoril |
11930 Chanter |
11931 Voice of the North |
11932 Voice of the South |
11933 Voice of the East |
11934 Voice of the West |
11935 Tamoko |
11936 Brunos |
11937 Thaldorn |
11938 Rieltar |
11939 Kestor |
11940 Tuth |
11941 Contingency |
11942 Rest |
11943 Priest Scroll |
11944 Memorized |
11945 Known |
11946 information |
11947 most powerful vanquished |
11948 time spent with party |
11949 favorite spell (if applicable) |
11950 favorite weapon |
11951 total experience value in party |
11952 percentage of total kills in party |
11953 experience value of kills |
11954 number of kills |
11955 Character Generation |
11956 gender |
11957 race |
11958 alignment |
11959 class |
11960 abilities |
11961 appearance |
11962 accept |
11963 name |
11964 PROFICIENCY SLOTS |
11965 bow |
11966 spiked weapons |
11967 small sword |
11968 large sword |
11969 axe |
11970 blunt weapons |
11971 missile weapons |
11972 spear |
11973 done |
11974 NAME |
11975 STRENGTH |
11976 ABILITIES |
11977 DEXTERITY |
11978 CONSTITUTION |
11979 INTELLIGENCE |
11980 WISDOM |
11981 CHARISMA |
11982 reroll |
11983 SKILLS |
11984 stealth |
11985 find traps |
11986 pick pockets |
11987 open locks |
11988 ALIGNMENT |
11989 Mage Book |
11990 GENDER |
11991 MULTI-CLASS |
11992 CLASS |
11993 multi-class |
11994 specialist mage |
11995 RACE |
11996 CHEST |
11997 Armor |
11998 Gauntlets |
11999 Helmet |
12000 Amulet |
12001 Belt |
12002 Left Ring |
12003 Right Ring |
12004 Cloak |
12005 Boots |
12006 Shield |
12007 Major Clothing Color |
12008 Minor Clothing Color |
12009 Quiver |
12010 Quick Weapon |
12011 Ground Item |
12012 Quick Item |
12013 Personal Item |
12014 Protection From Evil, 10' Radius |
12015 Blindness |
12016 Blur |
12017 Invisibility |
12018 Mirror Image |
12019 Invisibility, 10' Radius |
12020 Wraithform |
12021 Improved Invisibility |
12022 Shadow Door |
12023 Protection From Evil |
12024 Protection From Petrification |
12025 Resist Fear |
12026 Dispel Magic |
12027 Non-Detection |
12028 Protection From Normal Missiles |
12029 Minor Globe of Invulnerability |
12030 Grease |
12031 Armor |
12032 Lay On Hands |
12033 Melf's Acid Arrow |
12034 Flame Arrow |
12035 Monster Summoning I |
12036 Ghost Summoning |
12037 Monster Summoning II |
12038 Monster Summoning III |
12039 Infravision |
12040 Identify |
12041 Detect Evil |
12042 Detect Invisibility |
12043 Know Alignment |
12044 Clairvoyance |
12045 Charm Person |
12046 Friends |
12047 Sleep |
12048 Luck |
12049 Hold Person |
12050 Dire Charm |
12051 Confusion |
12052 Magic Missile |
12053 Shield |
12054 Chromatic Orb |
12055 Fog Cloud |
12056 Stinking Cloud |
12057 Web |
12058 Agannazar's Scorcher |
12059 Fireball |
12060 Lightning Bolt |
12061 Fire Shield (Blue) |
12062 Ice Storm |
12063 Wall of Fire |
12064 Wall of Fire |
12065 Cloudkill |
12066 Cone of Cold |
12067 Chill Touch |
12068 Larloch's Minor Drain |
12069 Horror |
12070 Ghoul Touch |
12071 Vampiric Touch |
12072 Skull Trap |
12073 Animate Dead |
12074 Burning Hands |
12075 Color Spray |
12076 Shocking Grasp |
12077 Strength |
12078 Wizard Lock |
12079 Vocalize |
12080 Haste |
12081 Slow |
12082 Dimension Door |
12083 Remove Fear |
12084 Sanctuary |
12085 Glyph of Warding |
12086 Protection From Fire |
12087 Remove Curse |
12088 Remove Paralysis |
12089 Bless |
12090 Chant |
12091 Animal Summoning I |
12092 Animal Summoning II |
12093 Wall of Fire |
12094 Find Traps |
12095 Invisibility Purge |
12096 True Seeing |
12097 Command |
12098 Magical Stone |
12099 Charm Person or Mammal |
12100 Hold Animal |
12101 Rigid Thinking |
12102 Free Action |
12103 Miscast Magic |
12104 Antichickenator |
12105 Flame Blade |
12106 Goodberry |
12107 Spiritual Hammer |
12108 Draw Upon Holy Might |
12109 Flame Strike |
12110 Cure Light Wounds |
12111 Aid |
12112 Slow Poison |
12113 Animate Dead |
12114 Cure Serious Wounds |
12115 Neutralize Poison |
12116 Cure Critical Wounds |
12117 Raise Dead |
12118 Shillelagh |
12119 Entangle |
12121 Barkskin |
12122 Resist Fire and Cold |
12123 Silence, 15' Radius |
12124 Call Lightning |
12125 Strength of One |
12126 Turn Undead Level |
12127 Lay on Hands Amount |
12128 Backstab Damage |
12129 Ghost Armor |
12131 Knock |
12132 There is no escape, foolish one. And I am afraid you are far too tasty a meal for me to pass up. |
12133 Mira |
12134 Really? Well, I am impressed. Fortunately, all your work has left you a physique which has stirred my hunger. |
12135 Gender |
12136 Class |
12137 Level <LEVEL> |
12138 Healing |
12140 Armor (Conjuration) Level: 1 Range: 0 Duration: 9 hours Casting Time: 9 Area of Effect: The caster Saving Throw: None By means of this spell, the wizard creates a magical field of force that serves as if it were scale mail armor (AC 6). It is cumulative with Dexterity bonuses to Armor Class and, in the case of Fighter/Mages, with the shield bonus. The Armor spell does not hinder movement, adds no weight or encumbrance, and doesn't prevent spellcasting. It lasts until successfully dispelled or until its duration expires. |
12141 Burning Hands (Alteration) Level: 1 Range: 0 Duration: Instant Casting Time: 1 Area of Effect: The caster Saving Throw: 1/2 When the wizard casts this spell, a jet of searing flame shoots from <PRO_HISHER> fingertips. The wizard's hands must be held so as to send forth a fanlike sheet of flames: <PRO_HISHER> thumbs must touch each other and the fingers must be spread. The burning hands send out flame jets of 5 ft. length in a horizontal arc of about 120 degrees in front of the wizard. Any creature in the area of the flames suffers 1d3 points of damage, +2 points for each level of the caster, to a maximum of 1d3+20 points of fire damage. Those successfully saving vs. Spell receive half damage. |
12142 Mirror Image (Illusion/Phantasm) Level: 2 Range: 0 Duration: 3 rounds + 1 round/level Casting Time: 1 Area of Effect: Special Saving Throw: None When a Mirror Image spell is invoked, the caster causes from 2 to 8 exact duplicates of <PRO_HIMHER>self to come into being around <PRO_HIMHER>. These images do exactly what the wizard does. Since the spell causes a blurring and slight distortion when cast, it is impossible for opponents to be certain which are the illusions and which is the actual wizard. When an image is struck by a melee or missile attackâ€â€magical or otherwiseâ€â€it disappears, but any other existing images remain intact until they are struck. However, it is important to note that this will not protect the caster against every attack, as it is possible for an enemy to choose the real caster amongst all the images. |
12143 Shadow Door (Illusion/Phantasm) Level: 5 Range: 0 Duration: 9 rounds + 1 round/level after 9th Casting Time: 2 Area of Effect: The caster Saving Throw: None By means of this spell, the wizard creates the illusion of a door. The illusion also permits the wizard to appear to step through this "door" and disappear. In reality, <PRO_HESHE> has darted aside and can flee, totally invisible (as per the Improved Invisibility spell), for the spell's duration. A True Seeing spell, a Gem of Seeing, or similar magical means can reveal the wizard. |
12144 Wraithform (Alteration, Illusion) Level: 3 Range: 0 Duration: 2 rounds/level Casting Time: 1 Area of Effect: The caster Saving Throw: None When this spell is cast, the wizard and all of <PRO_HISHER> gear become insubstantial. The caster is subject only to magical or special attacks, including those by weapons of +1 or better enchantment, or by creatures otherwise able to affect those struck only by magical weapons. The wizard also gains 25% resistance to magic damage. While in wraithform, the caster cannot cast either arcane or divine spells. |
12145 Remove Magic (Abjuration) Level: 3 Range: 40 ft. Duration: Instant Casting Time: 3 Area of Effect: 30-ft. radius Saving Throw: None This is the combat version of Dispel Magic; it will only affect opponents. A Remove Magic dispels the magical effects upon any enemies within the area. This includes effects given from spells, potions, and certain magical items such as wands. It does not, however, affect enchanted magical items. The chance of the dispel succeeding is determined by the level of the caster and the level of the magic being dispelled. The base chance of successfully dispelling is 50%. For every level that the caster of Remove Magic is above the original caster, <PRO_HISHER> chance of success increases by 5%. For every level that the caster of Remove Magic is below the original caster, <PRO_HISHER> chance of success decreases by 10%. However, despite the difference in levels, there is always at least a 1% chance of success or failure. Thus, if a caster is 10 levels higher than the magic <PRO_HESHE> is trying to dispel, there is only a 1% chance of failure. Similarly, if the caster is 4 levels lower than the magic <PRO_HESHE> is trying to dispel, there is only a 10% chance of success. Intuitively, this spell is almost useless if the target is 5 or more levels higher than the caster. Note: While this spell dispels the individual effects of Grease, Web, Stinking Cloud, and other such spells, it does not dispel the area of effect. |
12146 Minor Globe of Invulnerability (Abjuration) Level: 4 Range: 0 Duration: 1 round/level Casting Time: 4 Area of Effect: 5-ft. radius sphere Saving Throw: None This spell creates a faintly shimmering magical sphere around the caster that prevents any 1st-, 2nd-, or 3rd-level spell effects from penetrating (i.e., the area of effect of any such spells does not include the area of the Minor Globe of Invulnerability). This includes innate abilities and effects from devices. However, any type of spell can be cast out of the magical sphere, and these pass from the caster of the globe to their subject without affecting the globe. Spells of 4th level or higher are not affected by the globe. |
12147 Non-Detection (Abjuration) Level: 3 Range: Touch Duration: 4 hours Casting Time: 3 Area of Effect: 1 creature Saving Throw: None By casting this spell, the wizard makes the creature touched undetectable by divination spells such as Clairaudience, Clairvoyance, Locate Object, ESP, and detect spells including Invisibility Purge. It also prevents location by such magical items as crystal balls and ESP medallions. It does not affect the Know Alignment spell. |
12148 Protection From Evil (Abjuration) Level: 1 Range: Touch Duration: 2 rounds/level Casting Time: 1 Area of Effect: 1 creature Saving Throw: None When this spell is cast, it creates a magical barrier around the recipient at a distance of one foot. The barrier moves with the recipient and has two major effects: First, all attacks made by evil or evilly enchanted creatures against the protected creature receive a penalty of -2 to each attack roll. Second, summoned demons cannot target the protected creature. |
12149 Protection From Normal Missiles (Abjuration) Level: 3 Range: Touch Duration: 1 hour Casting Time: 3 Area of Effect: 1 creature Saving Throw: None By means of this spell, the wizard bestows total invulnerability to non-magical hurled and launched missiles such as arrows, bolts, bullets, darts, throwing axes, and throwing daggers. Note, however, that this spell does not convey any protection from such magical attacks as Fireball, Lightning Bolt, or Magic Missile, nor does it protect against magical missiles such as arrows +1. |
12150 Protection From Petrification (Abjuration) Level: 1 Range: Touch Duration: 1 hour Casting Time: 1 Area of Effect: 1 creature Saving Throw: None This spell grants the recipient immunity to all petrification attacks. This includes basilisk and medusa gaze, cursed scrolls of petrification, etc. |
12151 Resist Fear (Abjuration) Level: 2 Range: 30 ft. Duration: 1 hour Casting Time: 1 Area of Effect: 30-ft. radius Saving Throw: None The wizard instills courage in the spell's recipients, raising their morale to its highest. The recipients' morale will gradually reset to normal as the duration runs out. If the recipients are affected by magical fear, they will regain their composure. |
12152 Flame Arrow (Conjuration/Summoning) Level: 3 Range: 60 ft. Duration: 1 round Casting Time: 3 Area of Effect: 1 creature Saving Throw: 1/2 This spell enables the caster to hurl fiery bolts at opponents within range. Each bolt inflicts 1d6 points of piercing damage plus 4d6 points of fire damage. Only half of the fire damage is inflicted if the creature struck saves vs. Spell. The caster receives one bolt every 5 levels beyond the 5th (2 bolts at 10th level, 3 at 15th level, etc.). All of the bolts will streak toward the target of the spell. |
12153 Ghost Armor (Conjuration/Summoning) Level: 3 Range: 0 Duration: 1 hour Casting Time: 1 Area of Effect: The caster Saving Throw: None By means of this spell, the wizard creates a magical field of force that serves as if it were field plate armor (AC 2). It is cumulative with Dexterity bonuses to Armor Class and, in the case of Fighter/Mages, with the shield's bonus. The Ghost Armor spell does not hinder movement, adds no weight or encumbrance, nor does it prevent spellcasting. It lasts until successfully dispelled or until the duration expires. |
12154 Grease (Conjuration/Summoning) Level: 1 Range: 30 ft. Duration: 3 rounds + 1 round/level Casting Time: 1 Area of Effect: 30-ft. radius Saving Throw: Special A Grease spell covers a material surface with a slippery layer of a fatty, greasy nature. Any creature entering the area or caught in it when the spell is cast must save vs. Spell at +2 or slip and slide, unable to move effectively. Those who successfully save can move, albeit slowly, for the rest of the round (but will need to save vs. Spell again the following round). Those who remain in the area are allowed a Saving Throw each round until they escape the area. |
12155 Melf's Acid Arrow (Conjuration/Summoning) Level: 2 Range: 60 ft. Duration: 1 round/3 levels Casting Time: 2 Area of Effect: 1 creature Saving Throw: None By means of this spell, the wizard creates a magical arrow that speeds to its target unerringly. The arrow has no attack or damage bonus, but inflicts 2d4 points of acid damage (there is no splash damage). For every 3 levels of the caster, the acid lasts for another round, unless somehow dispelled, inflicting another 2d4 points of damage each round. So at 3rd-5th level, the acid lasts 2 rounds, at 6th-8th level, the acid lasts for 3 rounds, and so on. |
12156 Monster Summoning I (Conjuration/Summoning) Level: 3 Range: 120 ft. Duration: 2 rounds + 1 round/level Casting Time: 4 Area of Effect: Special Saving Throw: None With the casting of this spell, the wizard summons a random selection of 3-HD monsters. There is a 60% chance of receiving one monster and a 40% chance of receiving two monsters. The monster(s) appear within spell range and attack the spellcaster's opponents until the spell duration expires or until they are slain. |
12157 Monster Summoning II (Conjuration/Summoning) Level: 4 Range: 120 ft. Duration: 3 rounds + 1 round/level Casting Time: 4 Area of Effect: Special Saving Throw: None This spell is much like the 3rd-level Monster Summoning I spell, except that this spell summons 4-HD monsters. There is a 60% chance of receiving one monster and a 40% chance of receiving two monsters. These monster(s) appear within spell range and attack the caster's opponents until the spell duration expires or until they are slain. |
12158 Monster Summoning III (Conjuration/Summoning) Level: 5 Range: 120 ft. Duration: 4 rounds + 1 round/level Casting Time: 5 Area of Effect: Special Saving Throw: None This spell is much like the 3rd-level Monster Summoning I spell, except that this spell summons 5-HD monsters. There is a 60% chance of receiving one monster and a 40% chance of receiving two monsters. These monster(s) appear within spell range and attack the caster's opponents until the spell duration expires or until they are slain. |
12159 Clairvoyance (Divination) Level: 3 Range: Special Duration: Instant Casting Time: 3 Area of Effect: Special Saving Throw: None The Clairvoyance spell empowers the wizard to see in <PRO_HISHER> mind the geographical features and buildings of the region <PRO_HESHE> is currently exploring. It extends to a great range, but cannot reveal creatures or their movements. |
12160 Detect Evil (Divination) Level: 1 Sphere: Divination Range: 0 Duration: Instant Casting Time: 2 Area of Effect: 60-ft. radius Saving Throw: None This spell discovers emanations of evil from any creature. Any evil creature within the range of the spell will glow red briefly. |
12161 Identify (Divination) Level: 1 Range: 0 Duration: Instant Casting Time: Special Area of Effect: 1 item Saving Throw: None With this spell memorized, go to the description of an unidentified item and press the Identify button. The chance of identifying the item is 100%. The spell identifies the item's name, what it does, and if it is cursed. |
12162 Infravision (Divination) Level: 1 Range: 30 ft. Duration: 2 hours Casting Time: 1 Area of Effect: 1 creature Saving Throw: None Upon the casting of this spell the recipient gains the ability to see with infravision, just as an elf or a dwarf would. This effect lasts for the duration of the spell or until dispelled. |
12163 Detect Invisibility (Divination) Level: 2 Range: 0 Duration: Instant Casting Time: 2 Area of Effect: 70-ft. radius Saving Throw: None When the wizard casts a Detect Invisibility spell, <PRO_HESHE> is able to see clearly any objects or beings that are invisible, as well as any that are astral, ethereal, or out of phase. In addition, this spell enables the wizard to detect hidden or concealed creatures (e.g., Thieves hiding in shadows, halflings in underbrush, and so on). It does not reveal the method of concealment or invisibility, except in the case of astral travelers (where the silver cord can be seen). It does not reveal illusions or enable the caster to see through physical objects. Note: If an invisible creature enters the area of effect after the spell has already been cast, the creature will remain invisible. |
12164 Know Alignment (Divination) Level: 2 Range: 30 ft. Duration: Instant Casting Time: 9 Area of Effect: 1 creature Saving Throw: Neg. A Know Alignment spell enables the Mage to exactly read the aura of a creature. If the creature rolls a successful Saving Throw vs. Spell, the caster learns nothing about that particular creature from the casting. When a character is hit by this spell, he will glow red if evil, green if good, and white if neutral. Certain magical devices negate the power of the Know Alignment spell. |
12165 Charm Person (Enchantment/Charm) Level: 1 Range: Visual range of the caster Duration: 5 rounds Casting Time: 1 Area of Effect: 1 person Saving Throw: Neg. This spell affects any single person it is cast upon. The term person includes any bipedal human, demihuman, or humanoid of man-size or smaller, such as brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be charmed, but an ogre could not. The person is allowed a Saving Throw vs. Spell to negate the effect. If the spell's recipient fails his Saving Throw (with a +3 modifier), he regards the caster as a trusted friend and ally to be heeded and protected. The caster may give him orders, and the charmed individual will carry them out as quickly as possible. If the caster harmsâ€â€or attempts to harmâ€â€the charmed person by some overt action, or if a Dispel Magic spell is cast upon the charmed person, the Charm spell is broken. If two or more Charms simultaneously affect a creature, the most recent Charm takes precedence. Note that the subject has full memory of the events that took place while he was charmed. Also note that you cannot have a charmed creature leave the area where he is charmed. |
12166 Confusion (Enchantment/Charm) Level: 4 Range: 35 ft. Duration: 5 rounds + 1 round/6 levels Casting Time: 4 Area of Effect: 30-ft. radius Saving Throw: Neg. This spell causes confusion in one or more creatures within the area, creating indecision and the inability to take effective action. All creatures within the area of effect are allowed Saving Throw vs. Spell with a -2 penalty. Those successfully saving are unaffected by the spell, whereas those who fail their Saving Throws will either go berserk, stand confused, or wander about for the duration of the spell. Wandering creatures move as far from the caster as possible, according to their most typical mode of movement (characters walk, fish swim, bats fly, etc.). Any confused creature that is attacked perceives the attacker as an enemy and acts according to its basic nature. The spell lasts for 5 rounds plus 1 round every 6 levels of the caster. |
12167 Confusion (Enchantment/Charm) Level: 4 Range: 35 ft. Duration: 5 rounds + 1 round/6 levels Casting Time: 4 Area of Effect: 30-ft. radius Saving Throw: Neg. This spell causes confusion in one or more creatures within the area, creating indecision and the inability to take effective action. All creatures within the area of effect are allowed Saving Throw vs. Spell with a -2 penalty. Those successfully saving are unaffected by the spell, whereas those who fail their Saving Throws will either go berserk, stand confused, or wander about for the duration of the spell. Wandering creatures move as far from the caster as possible, according to their most typical mode of movement (characters walk, fish swim, bats fly, etc.). Any confused creature that is attacked perceives the attacker as an enemy and acts according to its basic nature. The spell lasts for 5 rounds plus 1 round every 6 levels of the caster. |
12168 Dire Charm (Enchantment/Charm) Level: 3 Range: 60 ft. Duration: 5 rounds Casting Time: 3 Area of Effect: 1 creature Saving Throw: Neg. This spell works in the exact same manner as Charm Person, with one difference: There is no Saving Throw bonus. Dire Charm affects any single person it is cast upon. The term person includes any bipedal human, demihuman, or humanoid of man-size or smaller, such as brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be charmed, but an ogre could not. The person is allowed a Saving Throw vs. Spell to negate the effect. If the spell's recipient fails <PRO_HISHER> Saving Throw, <PRO_HESHE> regards the caster as a trusted friend and ally to be heeded and protected. The caster may give <PRO_HIMHER> orders, and the charmed individual will carry them out as quickly as possible. If the caster harmsâ€â€or attempts to harmâ€â€the charmed person by some overt action, or if a Dispel Magic spell is cast upon the charmed person, the Dire Charm spell is broken. If two or more Charms simultaneously affect a creature, the most recent Charm takes precedence. Note that the subject has full memory of the events that took place while <PRO_HESHE> was charmed. Also note that you cannot have a charmed creature leave the area where <PRO_HESHE> is charmed. |
12169 Friends (Enchantment/Charm) Level: 1 Range: 0 Duration: 1d4 rounds + 1 round/level Casting Time: 1 Area of Effect: The caster Saving Throw: None A Friends spell causes the wizard to temporarily gain 6 points of Charisma. Those who view the caster tend to be very impressed with <PRO_HIMHER> and make an effort to be <PRO_HISHER> friends and help <PRO_HIMHER>, as appropriate to the situation. Officious bureaucrats might decide to become helpful; surly gate guards might wax informative; attacking orcs might spare the caster's life, taking <PRO_HIMHER> captive instead. |
12170 Hold Person (Enchantment/Charm) Level: 3 Range: 35 ft. Duration: 1 turn Casting Time: 3 Area of Effect: 1 creature and any enemy within 7.5 ft. Saving Throw: Neg. This spell holds 1d4 humans, demihumans, or humanoid creatures rigidly immobile and in place for five or more rounds. The Hold Person spell affects any bipedal human, demihuman, or humanoid of mansize or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be held, while an ogre could not. The effect is centered on the victim selected by the caster. Every enemy within 7.5 ft. of the target is also affected. Those who save vs. Spell at -1 are totally unaffected by the spell. Undead creatures cannot be held. Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects' condition due to wounds, disease, or poison. |
12171 Luck (Enchantment/Charm) Level: 2 Range: 15 ft. Duration: 3 rounds Casting Time: 2 Area of Effect: 1 creature Saving Throw: None The recipient of this spell gains extraordinary luck for the next 3 rounds, receiving a +1 bonus to <PRO_HISHER> Saving Throws, attack rolls, and minimum damage/healing rolls as well as +5% to all thieving skills. Furthermore, damage dice for all effects outside a weapon's base damage is reduced by 1. For example, a 6d6 fireball will do 6d5 damage, and a flaming long sword that deals 1d8+2 slashing plus 1d3 fire damage will deal 1d8+2 slashing plus 1d2 fire damage instead. |
12172 Sleep (Enchantment/Charm) Level: 1 Range: Visual range of the caster Duration: 5 rounds/level Casting Time: 1 Area of Effect: 30-ft. radius Saving Throw: Neg. When a wizard casts a Sleep spell, <PRO_HESHE> causes a comatose slumber to come upon one or more enemies (other than undead and certain other creatures specifically excluded from the spell's effects). All creatures to be affected by the Sleep spell must be within a 30-ft. radius. Creatures in the area of effect must make a Saving Throw vs. Death with a -3 penalty or fall asleep. Monsters with 5 Hit Dice or more are unaffected. Attacks against sleeping opponents never miss. |
12173 Agannazar's Scorcher (Evocation) Level: 2 Range: 15 ft. Duration: 1 round Casting Time: 3 Area of Effect: 2-ft. by 15-ft. jet Saving Throw: None Upon casting this spell, a jet of flame appears at the caster's fingertips and bursts out toward one target of the caster's choice. That target will be hit by this flame for 3d6 points of damage. The flame jet strikes a second time halfway through its duration, and the caster may move while the spell is in effect. There is no Saving Throw against this spell, though anti-fire capabilities such as Fire Resistance will apply and may reduce or eliminate the damage. |
12174 Chromatic Orb (Evocation) Level: 1 Range: 90 ft. Duration: Special Casting Time: 1 Area of Effect: 1 creature Saving Throw: Special This spell causes a 2-ft. diameter sphere to appear in the caster's hand. When thrown, the sphere heads unerringly to its target. The effect the orb has upon the target varies with the level of the caster. Each orb will do damage to the target against which there is no save and an effect against which the target must save vs. Spell with a +6 bonus: 1st Level: 1d4 damage and blinds the target for 1 round. 2nd Level: 1d4 damage and inflicts pain (-1 penalty to Strength, Dexterity, AC, and THAC0) upon the victim. 3rd Level: 1d6 damage and burns the victim for an additional 1d8 damage. 4th Level: 1d6 damage and blinds the target for 1 turn. 5th Level: 1d8 damage and stuns the target for 3 rounds. 6th Level: 1d8 damage and causes weakness (-4 penalty to THAC0) in the victim. 7th Level: 1d10 damage and paralyzes the victim for 2 turns. 10th Level: 1d12 acid damage and turns the victim to stone. 12th Level: 2d8 acid damage and instantly kills the victim. NOTE: The victim saves vs. Spell with a +6 bonus against all the effects and gets no save against the damage. |
12175 Cloudkill (Evocation) Level: 5 Range: 40 ft. Duration: 1 turn Casting Time: 5 Area of Effect: 30-ft. radius Saving Throw: Special This spell generates a billowing cloud of ghastly, yellowish green vapors that is so toxic as to slay any creature with 4 or fewer Hit Dice, and causes creatures with 5 to 6 Hit Dice to roll Saving Throws vs. Poison with a -4 penalty or be slain. Holding one's breath has no effect on the lethality of the spell. Those above 6th level (or 6 Hit Dice) must leave the cloud immediately or suffer 1d10 points of poison damage each round while in the area of effect. |
12176 Cone of Cold (Evocation) Level: 5 Range: 0 Duration: Instant Casting Time: 5 Area of Effect: 35-ft. cone with 90-deg. arc Saving Throw: 1/2 When this spell is cast, it generates a cone-shaped area of extreme cold originating at the wizard's hand and extending outward in a cone 35 ft. long with a 90-deg. arc. It drains heat and causes 1d4+1 points of damage per level of the caster. For example, a 10th-level wizard would cast a cone of cold causing 10d4+10 points of damage. |
12177 Fireball (Evocation) Level: 3 Range: 40 ft. Duration: Instant Casting Time: 3 Area of Effect: 30-ft. radius Saving Throw: 1/2 A Fireball is an explosive burst of flame, which detonates with a low roar and delivers damage proportional to the level of the wizard who cast itâ€â€1d6 points of damage for each level of experience of the caster (up to a maximum of 10d6). The wizard points <PRO_HISHER> finger and speaks the range (distance and height) at which the Fireball is to burst. A streak flashes from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball (an early impact results in an early detonation). Creatures failing their Saving Throws each suffer full damage from the blast. Those who roll successful Saving Throws manage to dodge, fall flat, or roll aside, each receiving half. |
12178 Ice Storm (Evocation) Level: 4 Range: Visual range of the caster Duration: 4 rounds Casting Time: 4 Area of Effect: 30-ft. radius Saving Throw: None When this spell is cast, great hail stones pound down for four rounds in a 60-ft. diameter area and inflict 2d8 points of cold damage to any creatures within the area of effect. Also, anyone that remains within the area of effect takes 2d8 cold damage each round for 4 rounds. |
12179 Lightning Bolt (Evocation) Level: 3 Range: 70 ft. Duration: Instant Casting Time: 3 Area of Effect: Path of bolt Saving Throw: 1/2 Upon casting this spell, the wizard releases a powerful stroke of electrical energy that inflicts 1d6 points of damage per level of the caster (maximum damage of 10d6) to each creature within its area of effect. A successful Saving Throw vs. Spell reduces this damage to half (round fractions down). If the lightning bolt intersects with a wall, it will bounce until it reaches its full length. |
12180 Magic Missile (Evocation) Level: 1 Range: Visual range of the caster Duration: Instant Casting Time: 1 Area of Effect: 1 creature Saving Throw: None Use of the Magic Missile spell, one of the most popular 1st-level spells, creates up to five missiles of magical energy that dart forth from the wizard's fingertip and unerringly strike their target, which must be a creature of some sort. Each missile inflicts 1d4+1 points of damage. For every 2 extra levels of experience, the wizard gains an additional missileâ€â€<PRO_HESHE> has 2 at 3rd level, 3 at 5th level, 4 at 7th level, up to a total of 5 at 9th level. |
12181 Stinking Cloud (Evocation) Level: 2 Range: 90 ft. Duration: 1 turn Casting Time: 2 Area of Effect: 30-ft. radius Saving Throw: Neg. When casting a Stinking Cloud spell, the wizard creates a billowing mass of nauseous vapors up to 90 ft. away from <PRO_HISHER> position. Any creature caught within the cloud must roll a successful Saving Throw vs. Poison at +2 or be sent reeling and fall down for 1d2 rounds. Those who make successful Saving Throws can leave the cloud without suffering any ill effects, although those remaining in the cloud must continue to save each round. A Dispel Magic will remove the nausea on a particular character, but if they remain in the cloud, then they are still subject to its effects. |
12182 Shield (Evocation) Level: 1 Range: 0 Duration: 1 hour Casting Time: 1 Area of Effect: The caster Saving Throw: None When this spell is cast, an invisible barrier comes into being in front of the wizard. It sets the wizard's Armor Class to 4 against all melee weapons, and 2 against missile weapons. It also grants the wizard immunity from the spell Magic Missile. The effect lasts for the duration of the spell or until dispelled. |
12183 Wall of Fire (Evocation) Level: 4 Range: Visual range of the caster Duration: 1 round/level Casting Time: 4 Area of Effect: Special Saving Throw: None The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering colorâ€â€violet or reddish-blue. The spell creates either an opaque sheet of flame up to one 20-ft. square per level of the spellcaster or a ring with a radius of up to 10 feet plus 5 feet per two levels of experience of the wizard. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. The wall inflicts 2d6 points of damage, plus 1 point of damage per level of the spellcaster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. The wall lasts one round per level. |
12184 Web (Evocation) Level: 2 Range: 40 ft. Duration: 1 turn Casting Time: 2 Area of Effect: 30-ft. radius Saving Throw: Neg. A Web spell creates a many-layered mass of strong, sticky strands similar to spider webs but far larger and tougher. The Web spell covers a maximum area of about 30 ft. in radius (roughly the same size as a Fireball). Creatures caught within webs, or simply touching them, become stuck among the gluey fibers. Anyone in the area when the spell is cast must roll a Saving Throw vs. Spell with a -2 penalty. If the Saving Throw is successful, then the creature is free to move out of the area. A failed Saving Throw means the creature is stuck in the webs unable to move. Each round that a creature remains in the web, it must make a Saving Throw or be unable to move. |
12185 Animate Dead (Necromancy) Level: 5 Range: 30 ft. Duration: 8 hours Casting Time: 9 Area of Effect: Special Saving Throw: None This spell causes a skeleton warrior to rise and serve the caster under any conditions. The type of skeleton warrior that appears depends upon the level of the wizard casting the spell. 1st – 6th: a 3 HD skeleton warrior wielding a long sword. 7th – 10th: a 5 HD skeleton warrior wielding a long sword +1. 11th – 14th: a 7 HD skeleton warrior wielding a bastard sword +1. 15th and up: a 9 HD skeleton warrior wielding a two-handed sword +1. The skeleton warrior can follow the caster, remain in an area and attack any creature entering the place, etc. It remains animated until it is destroyed in combat, 8 hours pass, or it is turned. This spell cannot be dispelled. |
12186 Chill Touch (Necromancy) Level: 1 Range: 0 Duration: 1 turn Casting Time: 1 Area of Effect: The creature Saving Throw: Neg. When the caster completes this spell, a blue glow encompasses <PRO_HISHER> hand. This energy attacks the life force of any living creature upon which the wizard makes a successful melee attack. (Nonliving creatures such as golems and undead are unaffected by this spell.) The creature is punched for 1d2 fist damage (Strength bonuses apply) and must make a Saving Throw vs. Spell or suffer 1d8 points of damage and receive a -2 THAC0 penalty for 5 rounds. |
12187 Ghoul Touch (Necromancy) Level: 2 Range: 0 Duration: 5 rounds Casting Time: 1 Area of Effect: The caster Saving Throw: Neg. When the caster completes this spell, a red glow encompasses <PRO_HISHER> hand. When the wizard makes a successful melee attack against a creature, that creature is punched for 1d2 fist damage (Strength bonuses apply) and must make a Saving Throw vs. Spell or be paralyzed for 5 rounds. |
12188 Horror (Necromancy) Level: 2 Range: 40 ft. Duration: 1 turn Casting Time: 2 Area of Effect: 30-ft. radius Saving Throw: Neg. All enemies within the area of effect when this spell is cast must save vs. Spell or flee in terror. Certain creatures are immune to the effects of fear, including all undead. |
12189 Larloch's Minor Drain (Necromancy) Level: 1 Range: 30 ft. Duration: Special Casting Time: 1 Area of Effect: 1 creature Saving Throw: None With this spell, the wizard drains the life force from a target and adds it to <PRO_HISHER> own. The target creature suffers 4 damage, while the Mage gains 4 Hit Points. If the Mage goes over <PRO_HISHER> maximum Hit Point total with this spell, <PRO_HESHE> loses any extra Hit Points after 1 turn. |
12190 Vampiric Touch (Necromancy) Level: 3 Range: Touch Duration: Instant Casting Time: 3 Area of Effect: 1 creature Saving Throw: None When this spell is cast, the target loses 1d6 Hit Points for every 2 caster levels, to a maximum drain of 6d6 for a 12th-level caster. These Hit Points are added to the caster's current Hit Points, with any Hit Points over the caster's normal maximum treated as temporary additional Hit Points. The temporary Hit Points last for 1 hour. Note: This spell may not be cast multiple times to radically increase the caster's Hit Points. The caster must wait for the first Vampiric Touch spell to run its course before casting another. |
12191 Color Spray (Alteration) Level: 1 Range: 50 ft. Duration: Instant Casting Time: 1 Area of Effect: 90-degree arc Saving Throw: Special Upon casting this spell, the wizard causes a vivid, fan-shaped spray of clashing colors to spring forth from <PRO_HISHER> hand. 1d6 creatures within the area are affected in order of increasing distance from the wizard. All creatures in the area of effect that have 4 Hit Dice or less must make a successful Saving Throw or be rendered unconscious for 5 rounds. |
12192 Dimension Door (Alteration) Level: 4 Range: 0 Duration: Instant Casting Time: 1 Area of Effect: The caster Saving Throw: None This spell transports the caster to any place within the visual range of the caster. When the spell is cast, a dimensional portal opens up in front of the caster, who immediately steps through it. Upon passing through the portal, the caster finds <PRO_HIMHER>self at <PRO_HISHER> chosen destination. |
12193 Haste (Alteration) Level: 3 Range: 15 ft. Duration: 3 rounds + 1 round/level Casting Time: 3 Area of Effect: 30-ft. radius Saving Throw: None When this spell is cast, all creatures affected function at double their normal movement rate, gain a -2 initiative bonus, and receive an extra attack per round. Thus, a creature moving at 6 and attacking once per round would move at 12 and attack twice per round. At the instant the spell is completed, it affects all allied creatures in a 30-ft. radius centered on a point selected by the caster (thus, creatures leaving the area are still subject to the spell's effect; those entering the area after the casting is completed are not). This spell is not cumulative with itself or with other similar magic. Spellcasting and spell effects are not affected. Note that this spell negates the effects of a Slow spell. |
12194 Knock (Alteration) Level: 2 Range: Visual range of the caster Duration: Instant Casting Time: 1 Area of Effect: Locked door or chest Saving Throw: None The Knock spell opens locked, held, or wizard-locked doors. It opens secret doors as well as locked boxes or chests. It does not raise barred gates or similar impediments. |
12195 Shocking Grasp (Alteration) Level: 1 Range: Touch Duration: Special Casting Time: 1 Area of Effect: 1 creature Saving Throw: None When the wizard touches a creature while this spell is in effect, an electrical charge will deal 1d8 points of damage plus 1 per level of the caster to the creature touched. In addition, the grasp itself does 1d2 fist damage (Strength bonuses apply). The wizard only has one charge, and once an opponent has been touched, the spell's energies have been used. If the wizard misses, the spell is wasted. The wizard has 1 round per level to touch the target creature. |
12196 Slow (Alteration) Level: 3 Range: 25 ft. Duration: 1 turn Casting Time: 3 Area of Effect: 30-ft. radius Saving Throw: Neg. A Slow spell causes creatures to move and attack at half of their normal rates. It negates Haste, but does not otherwise affect magically hasted or slowed creatures. Slowed creatures have an Armor Class and attack penalty of -4. Creatures save at -4 vs. Spell. |
12197 Strength (Alteration) Level: 2 Range: Touch Duration: 1 turn/level Casting Time: 9 Area of Effect: 1 creature Saving Throw: None Application of this spell sets the Strength of the character to 18 and then adds a +50% bonus on top of this. The character receives any strength bonuses appropriate. For example, if a character has between 18/50 and 18/00 Strength, then <PRO_HISHER> Strength will just be set to 18/00. If a character has a Strength between 18/01 and 18/50, then <PRO_HISHER> Strength will become 18/50 + original percentage. If <PRO_HISHER> Strength is less than 18, then it will just become 18/50. However, this spell will actually lower a character's Strength if it is already 19 or more. |
12198 Vocalize (Alteration) Level: 2 Range: 0 Duration: 1 turn Casting Time: 2 Area of Effect: The caster Saving Throw: None The recipient of this spell can cast spells with a verbal component without having to make any noise. Effectively, this spell cancels the effects of Silence and makes the recipient immune to it for the spell's duration. This spell has no effect on other noises or speechâ€â€it simply removes a spell's verbal component. |
12199 Dispel Magic (Abjuration) Level: 3 Sphere: Protection Range: 40 ft. Duration: Instant Casting Time: 6 Area of Effect: 30-ft. radius Saving Throw: None A Dispel Magic spell removes magical effects upon anyone within the area. This includes effects given from spells, potions and certain magical items such as wands. It does not, however, affect enchanted magical items or spell protections such as Spell Turning and Spell Deflection. The chance of the dispel succeeding is determined by the level of the caster and the level of the magic being dispelled. The base chance of successfully dispelling is 50%. For every level that the caster of the Dispel Magic is above the original caster, <PRO_HISHER> chance of success increases by 5%. For every level that the caster of Dispel Magic is below the original caster, <PRO_HISHER> chance of success decreases by 10%. However, despite the difference in levels, there is always at least a 5% chance of success or failure. Thus, if a caster is 10 levels higher than the magic <PRO_HESHE> is trying to dispel, there is only a 5% chance of failure. Similarly if the caster is 4 levels lower than the magic <PRO_HESHE> is trying to dispel, there is only a 10% chance of success. Intuitively, this spell is almost useless if the target is 5 or more levels higher than the caster. Note: While this spell dispels the individual effects of Grease, Web, Stinking Cloud, and other such spells, it does not dispel the area of effect. |
12200 Glyph of Warding (Abjuration, Evocation) Level: 3 Sphere: Guardian Range: 60 ft. Duration: Permanent until discharged Casting Time: 9 Area of Effect: 25-ft. radius Saving Throw: Neg. A Glyph of Warding is a powerful inscription magically drawn to prevent unauthorized or hostile creatures from passing, entering, or opening. It can be used to guard a small bridge, to ward an entry, or as a trap on a chest or box. Any creature violating the warded area is subject to the magic it stores, although a successful Saving Throw vs. Spell enables the creature to escape the effects of the glyph. When the spell is cast, the priest weaves a tracery of faintly glowing lines around the warding sigil. When the glyph is activated, it deals 1d4 points of electrical damage per level of the caster. |
12201 Protection From Evil (Abjuration) Level: 1 Sphere: Protection Range: Touch Duration: 1 turn Casting Time: 4 Area of Effect: 1 creature Saving Throw: None When this spell is cast, it creates a magical barrier around the recipient at a distance of one foot. The barrier moves with the recipient and has two major effects: First, all attacks made by evil or evilly enchanted creatures against the protected creature receive a penalty of -2 to each attack roll. Second, summoned demons cannot target the protected creature. |
12202 Protection From Fire (Abjuration) Level: 3 Sphere: Protection, Elemental (Fire) Range: Touch Duration: 3 rounds + 1 round/level Casting Time: 6 Area of Effect: 1 creature Saving Throw: None The effects of a Protection From Fire spell last no longer than 3 rounds plus 1 round per level of the caster. When the spell is cast, it confers complete invulnerability to normal fires (torches, bonfires, oil fires, and the like) and to exposure to magical fires (fiery dragon breath, hell hound or pyrohydra breath, spells such as Burning Hands, Fireball, Fire Seeds, Fire Storm, Flame Strike, Meteor Swarm, and so on), absorbing 80% of all the damage dealt by such magical sources. |
12203 Remove Curse (Abjuration) Level: 3 Sphere: Protection Range: Touch Duration: Permanent Casting Time: 6 Area of Effect: 1 creature Saving Throw: None Upon casting this spell, the priest is usually able to remove a curse on an object, a person, or in the form of some undesired sending or evil presence. Note that the Remove Curse spell does not remove the curse from a cursed shield, weapon, or suit of armor, although the spell typically enables the person afflicted with any such cursed item to get rid of it. Certain special curses may not be countered by this spell, or may be countered only by a caster of a certain level or higher. |
12204 Remove Fear (Abjuration) Level: 1 Sphere: Charm Range: 30 ft. Duration: 1 hour Casting Time: 1 Area of Effect: 30-ft. radius Saving Throw: None The priest instills courage in the spell's recipients, raising their morale to its highest. The recipients' morale will gradually reset to normal as the duration runs out. If the recipients are affected by magical fear, this is negated. |
12205 Remove Paralysis (Abjuration) Level: 3 Sphere: Protection Range: 150 ft. Duration: Permanent Casting Time: 6 Area of Effect: 25-ft. radius Saving Throw: None By the use of this spell, the priest can free all creatures within the area from the effects of any paralyzation or related magic (such as a ghoul's touch or a Hold spell). |
12206 Sanctuary (Abjuration) Level: 1 Sphere: Protection Range: 0 Duration: 1 turn Casting Time: 4 Area of Effect: The caster Saving Throw: None When the priest casts a Sanctuary spell, it causes all of <PRO_HISHER> opponents to ignore <PRO_HISHER> existence as if <PRO_HESHE> were invisible. While protected by this spell, the subject cannot take direct offensive action without breaking the spell, but may use non-attack spells or otherwise act in any way that does not violate the prohibition against offensive action. This allows a warded priest to heal wounds, for example, or to Bless <PRO_HIMHER>self. The priest cannot cast spells on other creatures without ending the spell. |
12207 Shillelagh (Alteration) Level: 1 Sphere: Combat, Plant Range: 0 Duration: 4 rounds + 1 round/level Casting Time: 2 Area of Effect: Special Saving Throw: None This spell enables the caster to create a magical cudgel that has a +1 bonus to its attack roll and inflicts 2d4 points of damage on opponents. |
12208 Entangle (Alteration) Level: 1 Sphere: Plant Range: Visual range of the caster Duration: 1 turn Casting Time: 4 Area of Effect: 40-ft. radius Saving Throw: Neg. By means of this spell, the caster is able to cause plants in the area of effect to entangle creatures within the area. The grasses, weeds, bushes, and even trees wrap, twist, and entwine about the creatures, holding them fast. Once per round, a creature can attempt to save vs. Spell with a +3 bonus to avoid entanglement. An entangled creature can still attack, but receives a -2 penalty to its Armor Class. |
12209 Barkskin (Alteration) Level: 2 Sphere: Protection, Plant Range: Touch Duration: 4 rounds + 1 round/level Casting Time: 5 Area of Effect: 1 creature Saving Throw: None When a priest casts the Barkskin spell upon a creature, its skin becomes as tough as bark, increasing its base Armor Class to 6, plus 1 for every 4 levels of the priest: Armor Class 5 at 4th level, Armor Class 4 at 8th, and so on. In addition, Saving Throws vs. all attack forms except magic gain a +1 bonus. This spell can be placed on the caster or on any other creature <PRO_HESHE> touches. |
12210 Resist Fire and Cold (Alteration) Level: 2 Sphere: Protection Range: Touch Duration: 1 round/level Casting Time: 5 Area of Effect: 1 creature Saving Throw: None When this spell is placed upon a creature, the creature's body is toughened to withstand heat and cold. Complete immunity to mild conditions (standing naked in the snow or reaching into an ordinary fire to pluck out a note) is gained. The recipient can somewhat resist intense heat or cold (whether natural or magical in origin), such as red-hot charcoal, a large amount of burning oil, flametongue swords, fire storms, fireballs, meteor swarms, red dragon's breath, frostbrand swords, ice storms, wands of frost, or white dragon's breath. In all of these cases, the temperature affects the creature to some extent. The recipient has all damage sustained by fire or cold reduced by 50%. |
12211 Silence, 15' Radius (Alteration) Level: 2 Sphere: Guardian Range: Visual range of the caster Duration: 2 rounds/level Casting Time: 5 Area of Effect: 15-ft. radius sphere Saving Throw: Neg. Upon casting this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible and spells cannot be cast. Each creature in the area must make a Saving Throw vs. Spell with a -5 penalty; if the save is failed then they are silenced for the duration of the spell. Note that this spell does not continue to affect the area after being cast; only those in the area at the time of the casting are affected by the silence. |
12212 Call Lightning (Alteration) Level: 3 Sphere: Weather Range: 80 ft. Duration: 1 turn/4 levels Casting Time: 9 Area of Effect: 360-ft. radius Saving Throw: 1/2 Call Lightning must be cast outside; otherwise, it will not work, and the spell is wasted. The caster is able to call down one bolt of lightning per turn. The spell has a duration of 1 turn every 4 levels of the caster. Each bolt causes 2d8 points of electrical damage, plus an additional 1d8 points per level of the caster. Thus, an 8th-level caster will call down two bolts, each dealing 10d8 (2d8 + 8d8) points of damage. The bolt of lightning flashes down in a vertical stroke at any of the priest's enemies. The first enemy struck by the lightning will be the enemy targeted. After that, any enemy (but no allies) may be struck by the ensuing lightning storm. |
12213 Strength of One (Alteration) Level: 3 Sphere: Law Range: 0 Duration: 1 turn Casting Time: 3 Area of Effect: 30-ft. radius Saving Throw: None When this spell is cast, party members within the area of effect are given a Strength score of 18/75. If a party member has a Strength score higher than this (either naturally, or through a magical item), then <PRO_HISHER> Strength is lowered to 18/75. The spell lasts for 1 turn, whereupon everyone's Strength returns to normal. |
12214 Animal Summoning I (Conjuration/Summoning) Level: 4 Sphere: Animal, Summoning Range: 30 ft. Duration: 3 turns Casting Time: 7 Area of Effect: Special Saving Throw: None By means of this spell, the caster calls between 2 and 3 animals that have 4 Hit Dice or less. The animals appearing are randomly determined. They will remain under the caster's control until slain or the spell duration expires. |
12215 Animal Summoning II (Conjuration/Summoning) Level: 5 Sphere: Animal, Summoning Range: 30 ft. Duration: 3 turns Casting Time: 8 Area of Effect: Special Saving Throw: None By means of this spell, the caster calls from 1 to 3 animals that have 8 Hit Dice or less. The animals summoned aid the caster by whatever means they possess, staying until the spell duration expires. Only normal or giant animals can be summoned; fantastic animals or monsters cannot be summoned by this spell (no chimerae, dragons, gorgons, manticores, etc.). |
12216 Bless (Conjuration/Summoning) Level: 1 Sphere: All Range: 40 ft. Duration: 6 rounds Casting Time: 9 Area of Effect: 30-ft. radius Saving Throw: None Upon uttering the Bless spell, the caster raises the morale of friendly creatures by +1. Furthermore, it raises their attack and damage rolls by +1. The caster determines at what range (up to 40 ft.) the spell will be cast. At the instant the spell is completed, it affects all creatures in a 30-ft. radius centered on the point selected by the caster (thus, affected creatures leaving the area are still subject to the spell's effects; those entering the area after the casting is completed are not). |
12217 Chant (Conjuration/Summoning) Level: 2 Sphere: Combat Range: 0 Duration: 1 turn Casting Time: 9 Area of Effect: 30-ft. radius Saving Throw: None By means of the Chant spell, the priest brings special favor upon <PRO_HISHER>self and <PRO_HISHER> party and causes harm to <PRO_HISHER> enemies. When the Chant spell is completed, all the priest's allies within the area of effect gain a +1 bonus to attack rolls, minimum damage/healing rolls, and Saving Throws. Furthermore, damage dice for all effects outside a weapon's base damage is reduced by 1. For example, a 6d6 fireball will do 6d5 damage, and an arrow of fire that deals 1d6 piercing plus 1d2 fire damage will deal 1d6 piercing plus 1 fire damage instead. The priest's enemies suffer the opposite effects. Multiple chants are not cumulative. |
12218 Wall of Fire (Conjuration/Summoning) Level: 4 Sphere: Elemental (Fire) Range: Visual range of the caster Duration: Special Casting Time: 8 Area of Effect: Special Saving Throw: None The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering colorâ€â€yellow-green or amber. The spell creates either an opaque sheet of flame up to one 20-ft. square per level of the spellcaster or a ring with a radius of up to 10 feet plus 5 feet per two levels of experience of the priest. In either form, the wall of fire is 20 feet high. The wall of fire must be cast so that it is vertical with respect to the caster. The wall inflicts 4d4 points of damage, plus 1 point of damage per level of the spellcaster, to any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. |
12219 Detect Evil (Divination) Level: 2 Range: 0 Duration: Instant Casting Time: 2 Area of Effect: 60-ft. radius Saving Throw: None This spell discovers emanations of evil from any creature. Any evil creature within the range of the spell will glow red briefly. |
12220 Find Traps (Divination) Level: 2 Sphere: Divination Range: 0 Duration: 3 turns Casting Time: 5 Area of Effect: The caster Saving Throw: None When a priest casts a Find Traps spell, all trapsâ€â€concealed normally or magicallyâ€â€of magical or mechanical nature become apparent to <PRO_HIMHER>. A trap is any device or magical ward that meets three criteria: it can inflict a sudden or unexpected result; the spellcaster would view the result as undesirable or harmful; and the creator specifically intended the harmful or undesirable result as such. Thus traps include glyphs and similar spells or devices. Due to the nature of the spell, the caster must stop to concentrate 1 per round which will effectively interrupt any action. This however will not affect spellcasting. |
12221 Invisibility Purge (Divination) Level: 3 Sphere: Divination Range: Visual range of the caster Duration: instant Casting Time: 8 Area of Effect: 30-ft. radius Saving Throw: None Any invisible creatures within the area of effect have their invisibility dispelled. This includes creatures under the effects of Sanctuary, Improved Invisibility, Shadow Door, Invisibility, Mislead, and so on. |
12222 Know Alignment (Divination) Level: 2 Sphere: Divination Range: 30 ft. Duration: Instant Casting Time: 9 Area of Effect: 1 creature Saving Throw: Neg. A Know Alignment spell enables the priest to exactly read the aura of a creature. If the creature rolls a successful Saving Throw vs. Spell, the caster learns nothing about that particular creature from the casting. When a character is hit by this spell, it will glow red if evil, green if good, and white if neutral. Certain magical devices negate the power of the Know Alignment spell. |
12223 Charm Person or Mammal (Enchantment/Charm) Level: 2 Sphere: Animal Range: Visual range of the caster Duration: 1 turn Casting Time: 5 Area of Effect: 1 person or mammal Saving Throw: Neg. This spell affects any single person it is cast upon. The term person includes any bipedal human, demihuman, or humanoid of man-size or smaller, such as brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be charmed, but an ogre could not. The person is allowed a Saving Throw vs. Spell to negate the effect. If the spell's recipient fails <PRO_HISHER> Saving Throw (with a +3 modifier), <PRO_HESHE> regards the caster as a trusted friend and ally to be heeded and protected. The caster may give <PRO_HIMHER> orders, and the charmed individual will carry them out as quickly as possible. If the caster harmsâ€â€or attempts to harmâ€â€the charmed person by some overt action, or if a Dispel Magic spell is cast upon the charmed person, the Charm spell is broken. If two or more Charms simultaneously affect a creature, the most recent Charm takes precedence. Note that the subject has full memory of the events that took place while <PRO_HESHE> was charmed. Also note that you cannot have a charmed creature leave the area where <PRO_HESHE> is charmed. |
12224 Command (Enchantment/Charm) Level: 1 Sphere: Charm Range: 90 ft. Duration: 1 round Casting Time: 1 Area of Effect: 1 creature Saving Throw: Special This spell enables the priest to command another creature to "die" (sleep) for a single round. At the end of the round, the creature awakens and is unharmed. Creatures with 6 or more Hit Dice (or experience levels) are entitled to a Saving Throw vs. Spell to ignore the command. |
12225 Gatewarden |
12226 Tazok |
12227 Keeper of the Portal |
12228 Taurgosz Khosann |
12229 Ardenor Crush |
12230 Priest of Oghma 5 |
12231 Bassilus |
12232 Thalantyr |
12233 Taerom Fuiruim |
12234 Bentley Mirrorshade |
12235 Kelddath Ormlyr |
12236 Ike |
12237 Tenya |
12238 Galken |
12239 Jebadoh |
12240 Sonner |
12241 Davaeorn |
12242 Centeol |
12243 Aldeth Sashenstar |
12244 Seniyad |
12245 Entar Silvershield |
12246 Duke Eltan |
12247 Marek |
12248 Lothander |
12249 Slythe |
12250 Krystin |
12251 Prat |
12252 Brevlik |
12253 Alatos |
12254 Niklos |
12255 Resar |
12256 Delorna |
12257 Helshara |
12258 Ithmeera |
12259 Irlentree |
12260 Brielbara |
12261 Jhasso |
12262 Scar |
12263 The Surgeon |
12264 Drizzt |
12265 Elminster |
12266 Sarevok |
12267 Volo |
12268 Cadderly |
12269 Priests of Oghma |
12270 Keeper of the Portal |
12271 Taurgosz Khosann |
12272 Ardenor Crush |
12273 Tranzig |
12274 Tazok |
12275 Bassilus |
12276 Silke |
12277 Thalantyr |
12278 Taerom Fuiruim |
12279 Bentley Mirrorshade |
12280 Kelddath Ormlyr |
12281 Ike |
12282 Tenya |
12283 Galken |
12284 Jebadoh |
12285 Sonner |
12286 Davaeorn |
12287 Centeol |
12288 Aldeth Sashenstar |
12289 Seniyad |
12290 Entar Silvershield |
12291 Duke Eltan |
12292 Marek |
12293 Lothander |
12294 Slythe |
12295 Krystin |
12296 Prat |
12297 Brevlik |
12298 Alatos "Ravenscar" Thuibuld |
12299 Niklos |
12300 Resar |
12301 Delorna |
12302 Helshara |
12303 Ithmeera |
12304 Irlentree |
12305 Brielbara |
12306 Jhasso |
12307 Scar |
12308 The Surgeon |
12309 Drizzt |
12310 Elminster |
12311 Sarevok |
12312 Volo |
12313 Cadderly |
12314 Hold Animal (Enchantment/Charm) Level: 3 Sphere: Animal Range: 35 ft. Duration: 2 rounds/level Casting Time: 5 Area of Effect: 1 creature and any enemies within 7.5 ft. Saving Throw: Neg. This spell holds animals rigidly immobile and in place. Only normal- and giant-sized animals are affected by this spell; monsters such as wyverns, ankhegs, and carrion crawlers do not count as animals. The effect is centered on the victim selected by the caster; every enemy within 7.5 ft. of the target is also affected. Those who succeed on their Saving Throws are totally unaffected by the spell. Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects' condition due to wounds, disease, or poison. |
12315 Hold Person (Enchantment/Charm) Level: 2 Sphere: Charm Range: 35 ft. Duration: 1 turn Casting Time: 5 Area of Effect: 1 creature and any enemy within 7.5 ft. Saving Throw: Neg. This spell holds one or more humans, demihumans, or humanoid creatures rigidly immobile and in place for one turn. This includes: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level Fighter could be held, while an ogre could not. The effect is centered on the victim selected by the caster. Every enemy within 7.5 ft. of the target is also affected. Those who succeed on their Saving Throws are totally unaffected by the spell. Undead creatures cannot be held. Held creatures cannot move or speak, but they remain aware of events around them even though they are helpless to change them. Time passes at a normal rate for the targets and hence being held does not stop any worsening of their condition due to wounds, disease, or poison. |
12316 Miscast Magic (Enchantment/Charm) Level: 3 Sphere: Chaos Range: Visual range of the caster Duration: 1 turn Casting Time: 5 Area of Effect: 1 target Saving Throw: Neg. Any spellcasting creature that is affected by this spell has its casting ability severely disabled. When the creature attempts to cast a spell, it suffers an 80% chance of failure. Creatures can save vs. Spell to avoid the effect, but do so with a -2 penalty. |
12317 Magical Stone (Enchantment) Level: 1 Sphere: Combat Range: 50 ft. Duration: Instant Casting Time: 4 Area of Effect: 1 creature Saving Throw: None By using this spell, the priest can create a small magical pebble, which then flies out and hits a target opponent. The stone deals 1d4 points of damage to whomever it hits. The stones are considered +1 weapons for determining if a creature can be struck (those struck only by magical weapons, for instance), although they do not have an attack or damage bonus. |
12318 Flame Blade (Evocation) Level: 2 Sphere: Elemental (Fire) Range: 0 Duration: 4 rounds + 1 round/2 levels Casting Time: 4 Area of Effect: Special Saving Throw: None With this spell, the caster causes a blazing ray of red-hot fire to spring forth from <PRO_HISHER> hand. This blade-like ray is wielded as if it were a sword that the caster already knows how to use, hence there are no bonuses or penalties. If the caster successfully hits with the flame blade in melee combat, the creature struck suffers 1d4 points of slashing damage, plus an additional 1d2+4 points of fire damage. However, it is not a magical weapon in the normal sense of the term, so creatures struck only by magical weapons are not harmed by it. |
12319 Flame Strike (Evocation) Level: 5 Sphere: Combat Range: 40 ft. Duration: Instant Casting Time: 8 Area of Effect: 1 creature Saving Throw: 1/2 When the priest calls down a Flame Strike spell, a vertical column of fire roars downward in the exact location called for by the caster. The target must roll a Saving Throw vs. Spell. Failure means the creature sustains 1d8 points of damage per level of the caster; otherwise, the damage is halved. |
12320 Draw Upon Holy Might (Invocation) Level: 2 Sphere: Combat Range: 0 Duration: 1 turn Casting Time: 2 Area of Effect: The caster Saving Throw: None The priest calls upon <PRO_HISHER> god to grant <PRO_HIMHER> power for a short period. When <PRO_HESHE> does this, <PRO_HISHER> Strength, Constitution, and Dexterity are all raised by 1 point for every 3 levels of the caster. A 3rd-level caster would have <PRO_HISHER> abilities raised by 1, while a 12th-level caster would have <PRO_HISHER> abilities raised by 4. |
12321 Spiritual Hammer (Invocation) Level: 2 Sphere: Combat Range: 0 Duration: 3 rounds + 1 round/level Casting Time: 5 Area of Effect: Special Saving Throw: None By calling upon <PRO_HISHER> deity, the caster of a Spiritual Hammer spell brings into existence a magical hammer, which <PRO_HESHE> can use for the duration of the spell. It strikes as a magical weapon with a bonus of +1 for every 6 experience levels (or fraction) of the caster, up to a total of +3 to the attack roll and +3 to the damage roll for a 13th-level caster. The base damage inflicted when it scores a hit is exactly the same as a normal war hammer (1d4+1 vs. opponents of man-size or smaller and 1d4 upon larger opponents, plus the magical bonus). |
12322 Aid (Necromancy, Conjuration) Level: 2 Sphere: Necromantic Range: Touch Duration: 1 round + 1 round/level Casting Time: 5 Area of Effect: 1 creature Saving Throw: None The recipient of this spell gains the benefits of a Bless spell (+1 to attack rolls and Saving Throws) and a special bonus of 1d8 additional Hit Points for the duration of the spell. The Aid spell enables the recipient to actually have more Hit Points than <PRO_HISHER> current maximum. The bonus Hit Points are lost first when the recipient takes damage and may not be regained by curative magic. Example: A 1st-level Fighter has 8 Hit Points, suffers 2 points of damage (8 - 2 = 6), then receives an Aid spell that grants <PRO_HIMHER> 5 additional Hit Points. The Fighter now has 11 Hit Points, 3 of which are temporary. If <PRO_HESHE> is then hit for 7 points of damage, 4 normal Hit Points and all 3 temporary Hit Points are lost. The Fighter then receives a Cure Light Wounds spell that heals 4 points of damage, restoring <PRO_HIMHER> to <PRO_HISHER> original 8 Hit Points. |
12323 Cure Light Wounds (Necromancy) Level: 1 Sphere: Healing Range: Touch Duration: Permanent Casting Time: 5 Area of Effect: 1 creature Saving Throw: None By casting this spell and laying <PRO_HISHER> hand upon a creature, the priest causes 8 points of wound or other injury damage to the creature's body to be healed. This healing cannot affect creatures without corporeal bodies, nor can it cure wounds of creatures not living or of extraplanar origin. Curing is permanent only insofar as the creature does not sustain further damage; caused wounds will healâ€â€or can be curedâ€â€just as any normal injury. |
12324 Slow Poison (Necromancy) Level: 2 Sphere: Healing Range: Touch Duration: Instant Casting Time: 1 Area of Effect: 1 creature Saving Throw: None When this spell is placed upon a poisoned individual, it greatly slows the effects of venom, actually neutralizing all but the most deadly poisons. |
12325 Cure Serious Wounds (Necromancy) Level: 4 Sphere: Healing Range: Touch Duration: Permanent Casting Time: 7 Area of Effect: 1 creature Saving Throw: None This spell is a more potent version of the Cure Light Wounds spell. The priest lays <PRO_HISHER> hand upon a creature and heals 17 points of wound or other injury damage to the creature's body. This healing cannot affect noncorporeal, nonliving, or extraplanar creatures. |
12326 Raise Dead (Necromancy) Level: 5 Sphere: Necromantic Range: Visual range of the caster Duration: Permanent Casting Time: 9 Area of Effect: 1 person Saving Throw: Special When the priest casts a Raise Dead spell, <PRO_HESHE> can restore life to a dwarf, gnome, half-elf, halfling, elf, half-orc, or human. Note that the body of the person must be whole, otherwise missing parts are still missing when the person is brought back to life. The person has but 1 Hit Point when raised and must regain the rest by natural healing or curative magic. |
12327 Goodberry (Alteration, Evocation) Level: 2 Sphere: Plant Range: Touch Duration: Permanent Casting Time: 9 Area of Effect: Special Saving Throw: None Casting a Goodberry spell creates 5 magical berries that the caster can carry with <PRO_HIMHER>. Each berry restores 1 Hit Point when eaten. |
12328 Priest of Oghma 4 |
12329 Reader 2 |
12330 Innkeeper |
12331 Noblewoman 4 |
12332 Nobleman 4 |
12333 Nobleman 5 |
12334 Nobleman 6 |
12335 Gatewarden |
12336 Reader |
12337 Priest of Oghma 5 |
12338 Priest of Oghma 2 |
12339 Watcher 2 |
12340 Priest of Oghma 3 |
12341 Priest of Oghma 4 |
12342 Reader 2 |
12343 Innkeeper |
12344 Nobleman 4 |
12345 Noblewoman 4 |
12346 Nobleman 5 |
12347 Nobleman 6 |
12360 Priest of Oghma 7 |
12361 Priest of Oghma 7 |
12368 As it should be. |
12389 I must rest my eyes awhile. |
12421 Mon Dieu! |
12509 Such a waste of time this is! |
12615 You are a slave? Ha ha ha! Obviously, I have nothing to worry about! |
12616 Better a slave than a slave's dinner, as you shall find out quickly enough! |
12617 How is it that you came to be imprisoned here, vampire? |
12618 Indeed, Irenicus is powerful. I would kill him if I could, for he feeds me nothing but scraps and corpses. Come, mortal, and let me feast upon the fresh blood of the living! |
12619 Mira |
12620 Ah! Surely you cannot be my captors, come to torment an old man within his glass prison! You look like none others I have seen here. |
12621 No, I am not your captor. I was recently a prisoner myself. |
12622 Oh, glorious praise to you then, that you have freed yourself. Can you not see your way to helping an old man to his own freedom, then? |
12623 Who are you, old man? How did you come to be imprisoned here in such a manner? |
12624 My name is Frennedan, and I have been held in this glass bottle for some time now. Why, I do not know, but I fear it is to be magically experimented on. Please help me! |
12625 Alyth |
12626 Avery |
12627 Of course, I will do everything I can to help you. Do you know how I can remove you from your cage? |
12628 Bork |
12629 There is a key in one of the chests that will open up this door. Please hurry! |
12630 I would prefer to know who you are and how you came to be imprisoned here first. |
12631 Brilla |
12632 Of course, I will do everything I can to help you. Do you know how I can remove you from your cage? |
12633 I have seen others that have been experimented on, as you say. It is a most terrible thing... do you know who is behind all of this? |
12634 No, I know nothing of who has done all of this, my <LADYLORD>. Please help me! I fear I am too old to survive for long! |
12635 Of course, I will do everything I can to help you. Do you know how I can remove you from your cage? |
12636 I am not here to torment you, old man, but I can spare no time to aid you either. |
12637 Aaaah! You will not help an old, feeble man? |
12638 Perhaps you will aid a helpless little boy, then? Would you, kind <LADYLORD>? I am ever so cold and lonely. |
12639 I am not certain I will be able to free you. Do you know how that glass door of yours is opened? |
12640 There is a key in one of the chests, I believe. Oh, please find it and help me! Please aid an old man! |
12641 I find I trust no one in this prison. You can stay where you are for now, old man. |
12642 I am not certain I can free you. Do you know how to open your glass door? |
12643 I am not certain I trust you, Frennedan. Perhaps someone has put you in your cage for a good reason. |
12644 Very well, I shall find it and release you. Nobody should be treated like this. |
12645 Please hurry! |
12646 I am unsure... you seem far too eager somehow. How do I know I can trust you? |
12647 What?! What manner of sorcery is this?! You turn into a boy before my eyes and expect me to trust you? Explain yourself! |
12648 *sniff* I just would like to be free ever so much, <PRO_SIRMAAM>. Please help me. Please let me go. |
12649 I know not what you are, but you will stay in that glass cage safely away from me. |
12650 No, no, please! Won't you even help a little boy? Ooooh... |
12651 You talk like a boy, but a moment ago you spoke as an old man. I would know what you were before I free you... I have had enough of doppelgangers. |
12652 I'm not a dop, a dop... one of those. Whatever that is, <SIRMAAM>. Ooooh, I don't know what to say to get you to help me. I've been in here for so long. |
12653 Ah, very well, then. I will attempt to release you, then. I shall watch you carefully, however, and the first move you make shall be your last! |
12654 I would be quite the fool to release you, then, wouldn't I? You'll stay where you are until you convince me otherwise. |
12655 I'll not be so easily tricked! You'll stay behind that glass where you belong! |
12656 Very well. Be warned, however, that I shall keep a close eye on you. The first sign of a threat from you and it shall be the last you make, I swear. |
12657 Thank you! Oh, thank you ever so much! Please hurry! |
12658 Please let me out of here. I beg of you to hurry! |
12659 Thank you kindly for letting me go. I am ever so tired, but I cannot wait to taste true freedom. |
12660 Thanks for freeing me! I am not being troublesome, am I? I mean no harm. |
12661 I shall not endanger my party by having you at our backs. Find your own way to the surface. |
12662 What? Impudent lout! |
12663 Now I will kill you all, foolish ones! |
12664 Do you know anything about the prison, such as a way out? |
12665 Are you sure you don't know who is behind all of this? Anything you could tell me would be most useful. |
12666 Whatever you are, I have decided to end your existence just in case! |
12667 No, I am sorry. I saw nothing when I was brought here. |
12668 No, I have seen nothing of my captor since my arrival. Only his servants. I am afraid I know little. |
12669 I cannot wait to finally be free of this horrible place. Thank you for allowing me to follow you out, my <LADYLORD>. |
12670 No, it is nothing. |
12671 I'm the best at what I do, and what I do ain't pretty! Hahahahaha! |
12672 What?! You attack me?! |
12673 I find it truly amazing that you have made it this far, tasty one, seeing as you can be so easily fooled! |
12674 I am unsure if I am even able to aid you. Do you know how to unlock the glass door of your cage? |
12675 You seem too eager and I trust too little to let you out. You will stay where you are. |
12676 Ah! Thou hast come once again to prey upon me, my "master"! |
12677 I am not your master, dear lady. Is there aught that I can do for you? |
12678 Tell me who you are and what you are doing here! |
12680 Chill Touch |
12681 Flame Blade |
12682 Good Berry |
12683 Ghoul Touch |
12684 Idol |
12685 Shocking Grasp |
12686 Spiritual Hammer |
12687 Shillelagh |
12688 Gantolandan |
12689 Gatewarden |
12690 Gellana Mirrorshade |
12691 Glanmarie |
12692 Gnarl |
12693 Hairtooth |
12694 Palin |
12695 Husam |
12696 Jalantha Mistmyr |
12697 Kolvar |
12698 Korax |
12699 Lena |
12700 Liia Jannath |
12701 Mal-Kalen |
12702 Marl |
12703 Louise |
12704 Belt |
12705 Bentan |
12706 Black Lily |
12707 Brandilar |
12708 Brathlen |
12709 Casson Belde'ar |
12710 Dabron Sashenstar |
12711 Deagan |
12712 Delsvirftanyon |
12713 Delthyr |
12714 Enna Hendrick |
12715 Diviner |
12716 Droth |
12717 Dunkin |
12718 Gamesman |
12719 Gandolar Luckyfoot |
12720 Gantolandan |
12721 Gatewarden |
12722 Gellana Mirrorshade |
12723 Glanmarie |
12724 Gnarl |
12725 Hairtooth |
12726 Palin |
12727 Husam |
12728 Jalantha Mistmyr |
12729 Kolvar |
12730 Korax the Ghoul |
12731 Lena |
12732 Liia Jannath |
12733 Mal-Kalen |
12734 Marl |
12735 Yes, I am your master. Calm yourself, woman! |
12736 Nothing shall prey on you except death! |
12737 Do for me? Do for me?! After all that thou hast already done! |
12738 Thou knowest who I am, foul one! Or dost thou now mistake me for HER?! You created me, fool! And killed and created and killed and created! And now I shall put an end to thee! |
12739 I shall not! You may have created me, but I am not a plaything! I am not HER, no matter how thou dost wish it! Kill me a dozen times over, I am never her! |
12740 Aye, so be it! Damn my copied soul, and damned be thine as well! Kill me again, and again, and again! |
12741 And who is this woman I might wish you to be? |
12742 No, you are not my creature to play with. I apologize for anything I may have done. |
12743 And who might you be, then? |
12744 necromancer |
12745 transmuter |
12746 Narlen Darkwalk |
12747 Neb |
12748 Poe |
12749 Ragefast |
12750 Raiken |
12751 Ramazith |
12752 Rededge |
12753 Samuel |
12754 Shoal the Nereid |
12755 Sil |
12756 Silence |
12757 Telman |
12758 Teven |
12759 Tremain Belde'ar |
12760 Varci Roaringhorn |
12761 Wilton |
12762 Yago |
12763 Zorl |
12764 Narlen Darkwalk |
12765 Neb |
12766 Poe |
12767 Ragefast |
12768 Raiken |
12769 Ramazith |
12770 Rededge |
12771 Samuel |
12772 Shoal the Nereid |
12773 Sil |
12774 Silence |
12775 Telman |
12776 Teven |
12777 Tremain Belde'ar |
12778 Varci Roaringhorn |
12779 Wilton |
12780 Yago |
12781 Zorl |
12785 Illusionist |
12786 Invoker |
12787 Necromancer |
12788 Transmuter |
12789 Eagle |
12790 Squirrel |
12791 Horse |
12792 Chicken |
12793 Cat |
12794 Cow |
12795 Eagle |
12796 Squirrel |
12797 Sleeping Man |
12798 Sleeping Woman |
12799 Sleeping Girl |
12800 Sleeping Boy |
12801 Sleeping Dwarf |
12802 Sleeping Elf |
12803 Sleeping Halfling |
12804 Sleeping Man |
12805 Sleeping Woman |
12806 Sleeping Boy |
12807 Sleeping Girl |
12808 Sleeping Dwarf |
12809 Sleeping Elf |
12810 Sleeping Halfling |
12811 major |
12812 hair |
12813 minor |
12814 clothing |
12815 Color Choices |
12817 Chanthalas Ulbright |
12818 Charleston Nib |
12819 Cyrdemac |
12820 Dillar |
12821 Digger |
12822 Bogeyman |
12823 Alyth |
12824 Avery |
12825 Bork |
12826 Brilla |
12827 Chanthalas Ulbright |
12828 Charleston Nib |
12829 Cyrdemac |
12830 Digger |
12831 Dillar |
12832 Fergus |
12834 Messenger |
12835 Ogre |
12836 Poisoned Man |
12837 Sorcerer |
12838 Voice |
12839 Warrior |
12840 White Knight |
12841 Woman |
12842 Farmer Brun |
12843 Gallor |
12844 Ithtyl |
12845 Krotan |
12846 Lenore |
12847 Lobar |
12848 Nantrin Bellowglyn |
12849 Nila |
12850 Oberan |
12851 Ogre Mage |
12852 Pique |
12853 Rashad |
12854 Satos |
12855 Shelton |
12856 Tor Lobo |
12857 Utor |
12858 Messenger |
12859 Ogre |
12860 Poisoned Man |
12861 Sorcerer |
12862 Voice |
12863 Warrior |
12864 White Knight |
12865 Woman |
12866 Farmer Brun |
12867 Gallor |
12868 Ithtyl |
12869 Krotan |
12870 Lenore |
12871 Laerta |
12872 Nantrin Bellowglyn |
12873 Nila |
12874 Oberan |
12875 Ogre Mage |
12876 Pique |
12877 Rashad |
12878 Satos |
12879 Shelton |
12880 Tor Lobo |
12881 Utor |
12882 Loading Area... Please Wait. |
12883 Guard |
12884 Serving Wench |
12885 Town Crier |
12886 Flesh Golem |
12887 Smith |
12888 Bartender |
12889 Cook |
12890 Guard |
12891 Serving Wench |
12892 Town Crier |
12893 Smith |
12894 Bartender |
12895 Cook |
12896 Back |
12897 Bless |
12898 Command: Die |
12899 Cure Light Wounds |
12900 Detect Evil |
12901 Entangle |
12902 Magical Stone |
12903 Protection From Evil |
12904 Remove Fear |
12905 Sanctuary |
12906 Shillelagh |
12907 Aid |
12908 Barkskin |
12909 Chant |
12910 Charm Person or Mammal |
12911 Find Traps |
12912 Flame Blade |
12913 Goodberry |
12914 Hold Person |
12915 Know Alignment |
12916 Resist Fire |
12917 Silence, 15' Radius |
12918 Slow Poison |
12919 Spiritual Hammer |
12920 Draw Upon Holy Might |
12921 Resist Cold |
12922 Animate Dead |
12923 Call Lightning |
12924 Dispel Magic |
12925 Hold Animal |
12926 Protection From Fire |
12927 Remove Curse |
12928 Remove Paralysis |
12929 Invisibility Purge |
12930 Miscast Magic |
12931 Rigid Thinking |
12932 Strength of One |
12933 Cure Serious Wounds |
12934 Animal Summoning I |
12935 Free Action |
12936 Neutralize Poison |
12937 Animal Summoning II |
12938 Cure Critical Wounds |
12939 Flame Strike |
12940 Raise Dead |
12941 True Seeing |
12942 Wall of Fire |
12943 Grease |
12944 Armor |
12945 Burning Hands |
12946 Charm Person |
12947 Color Spray |
12948 Blindness |
12949 Friends |
12950 Protection From Petrification |
12951 Hold Portal |
12952 Identify |
12953 Infravision |
12954 Magic Missile |
12955 Protection From Evil |
12956 Shield |
12957 Shocking Grasp |
12958 Sleep |
12959 Chill Touch |
12960 Chromatic Orb |
12961 Larloch's Minor Drain |
12962 Blur |
12963 Detect Evil |
12964 Detect Invisibility |
12965 Fog Cloud |
12966 Horror |
12967 Invisibility |
12968 Knock |
12969 Know Alignment |
12970 Luck |
12971 Resist Fear |
12972 Melf's Acid Arrow |
12973 Mirror Image |
12974 Stinking Cloud |
12975 Strength |
12976 Web |
12977 Wizard Lock |
12978 Agannazar's Scorcher |
12979 Ghoul Touch |
12980 Vocalize |
12981 Clairvoyance |
12982 Dispel Magic |
12983 Flame Arrow |
12984 Fireball |
12985 Haste |
12986 Hold Person |
12987 Invisibility, 10' Radius |
12988 Lightning Bolt |
12989 Monster Summoning I |
12990 Non-Detection |
12991 Protection From Normal Missiles |
12992 Slow |
12993 Skull Trap |
12994 Vampiric Touch |
12995 Wraithform |
12996 Dire Charm |
12997 Ghost Armor |
12998 Confusion |
12999 Dimension Door |
13000 Fire Shield |
13001 Ice Storm |
13002 Improved Invisibility |
13003 Minor Globe of Invulnerability |
13004 Monster Summoning II |
13005 Stone Skin |
13006 Wall of Fire |
13007 Animate Dead |
13008 Cloudkill |
13009 Cone of Cold |
13010 Monster Summoning III |
13011 Shadow door |
13012 Grease |
13013 Armor |
13014 Burning Hands |
13015 Charm Person |
13016 Color Spray |
13017 Blindness |
13018 Friends |
13019 Protection From Petrification |
13020 Hold Portal |
13021 Identify |
13022 Infravision |
13023 Magic Missile |
13024 Protection From Evil |
13025 Shield |
13026 Shocking Grasp |
13027 Sleep |
13028 Chill Touch |
13029 Chromatic Orb |
13030 Larloch's Minor Drain |
13031 Blur |
13032 Detect Evil |
13033 Detect Invisibility |
13034 Fog Cloud |
13035 Horror |
13036 Invisibility |
13037 Knock |
13038 Know Alignment |
13039 Luck |
13040 Resist Fear |
13041 Melf's Acid Arrow |
13042 Mirror Image |
13043 Stinking Cloud |
13044 Strength |
13045 Web |
13046 Wizard Lock |
13047 Agannazar's Scorcher |
13048 Ghoul Touch |
13049 Vocalize |
13050 Clairvoyance |
13051 Dispel Magic |
13052 Flame Arrow |
13053 Fireball |
13054 Haste |
13055 Hold Person |
13056 Invisibility, 10' Radius |
13057 Lightning |
13058 Monster Summoning I |
13059 Idol |
13060 Non-Detection |
13061 Protection From Normal Missiles |
13062 Slow |
13063 Skull Trap |
13064 Vampiric Touch |
13065 Wraithform |
13066 Dire Charm |
13067 Ghost Armor |
13068 Confusion |
13069 Dimension Door |
13070 Fireshield (Blue) |
13071 Ice Storm |
13072 Improved Invisibility |
13073 Minor Globe of Invulnerability |
13074 Monster Summoning II |
13075 Stoneskin |
13076 Wall of Fire |
13077 Animate Dead |
13078 Cloudkill |
13079 Cone of Cold |
13080 Monster Summoning III |
13081 Shadow Door |
13082 Created, eh? Very well, I'll feel no remorse at ending your existence, then! |
13083 Males of the realms can excel in whatever profession they choose, whether wizardry, thievery, or the arts of war. |
13084 Females of the realms can excel in whatever profession they choose, whether wizardry, thievery, or the arts of war. |
13085 History of Amn |
13086 History of Calimshan |
13087 History of Cormyr |
13088 History of Dambrath |
13089 History of Durpar and Var |
13090 History of Estagund |
13091 Gondegal the Lost King |
13092 History of Halruaa |
13093 History of Luiren |
13094 History of Shadowdale I |
13095 History of Shadowdale II |
13096 History of Shadowdale III |
13097 History of Shadowdale IV |
13098 History of Shadowdale V |
13099 History of Shadowdale VI |
13100 History of Shadowdale VII |
13101 History of Shadowdale VIII |
13102 History of Shadowdale IX |
13103 History of Shadowdale X |
13104 History of Shadowdale XI |
13105 History of Shadowdale XII |
13106 History of Shadowdale XIII |
13107 History of Tethyr |
13108 History of the Bell in the Depths |
13109 History of the Chosen of Mystra |
13110 History of the Dales and the Elven Court |
13111 History of the Dead Three |
13112 History of the Dragon Coast |
13113 History of the Drow I |
13114 History of the Drow II |
13115 History of the Fateful Coin |
13116 Last March of the Giants |
13117 History of the Moonsea |
13118 History of the North I |
13119 History of the North II |
13120 History of the North III |
13121 History of the North IV |
13122 History of the North V |
13123 History of the North VI |
13124 History of the North VII |
13125 History of the North VIII |
13126 History of the North IX |
13127 History of the North X |
13128 History of the Red Ravens |
13129 Sisters of Light and Darkness |
13130 History of the Unicorn Run |
13131 History of the Valley of the Gods |
13132 History of the Vast |
13133 History of the Western Heartland |
13134 History of the Zhentarim |
13135 History of the Ulgarth |
13136 History of Amn: Amn has the good fortune to have abundant natural resources; some would say Amn is the richest land on the continent. This has worked in Amn's favor for generations, because even if they were conquered, the new masters would be gentle, looking to gain wealth from the land rather than to put it to the torch. Amn has been a center of trade and commerce for as long as anyone can remember. Oral traditions handed down from father to son tend to support the theory that Amn has been a trade center for at least 800 years. Unfortunately, written records are difficult to find and often incomplete. It would seem the typical Amnian citizen was too busy trying to fill their coffers to write down events of the day. Amn has always been more interested in the present and the future than the past, and this makes an accurate history difficult. The best records, the business papers of the oldest trading companies, are jealously guarded. The fear of revealing "trade secrets" is stronger than the call of history, so the average citizen knows very little about Amn's past. It appears that the Amn of 100 years ago was very much like the Calimshan of today. Each major city was basically an independent entity, banding together for defense when necessary, and fighting for control of territory and profitable trade routes the rest of the time. A particularly brutal trade war began 24 years ago, with each city exacting prohibitive tariffs on goods imported from the others. The trade war escalated, and city troops began to raid caravans sponsored by other cities. In a matter of months commerce was brought to a halt, a number of cities were under siege, and war threatened to engulf the entire region. Into the breach stepped a young merchant named Thayze Selemchant. Thayze was smart, charismatic, and very well connected: the Selemchant trading house was one of the oldest and richest in Athkatla. He secretly contacted representatives of the five other richest merchant houses in Amn, and started to plan. The first part of the plan involved the careful sprinkling of rumors about outside threats. One involved a pirate invasion from the Nelanther, another was about a massing of orcs just on the other side of the Cloud Peaks. Thayze even started a rumor about an elf army in the Forest of Tethir, ready to pounce on a divided Amn. None of the rumors were true, but they began to turn people's thoughts toward unity, not war. Thayze knew that if he and the other members of his council were to take control of Amn, they would need broad-based popular support. Tensions between cities and merchant houses were still high, so to get that support, Selemchant and the others agreed to drop their family names and never use them again. When news of a "Council of Six" spread throughout the land, many people accepted their rule. A group that would unite Amn under one rule, governing for the benefit of all instead of one city or trading company over another, was indeed a welcome change. The council raised an army (at great personal expense) to quell the few pockets of resistance that remained, and have been in total control of Amn for the past 22 years. |
13137 History of Calimshan: Calimshan is older than either of the other Empires of the Sands, first settled over 7,000 years ago by the Djen, a humanoid race from the Elemental Plane of Air. These Djen were known to be very magical, and during the course of their rule they developed many new spells previously not available in the Plane of Air. The Djen prospered for over 1,000 years in Calimshan, but their reign was ended by an invasion of creatures and minions from the Plane of Fire. Some say this is where the bitter hatred between djinni and efreeti started, though others contend this was just a result of a hatred that was already there. Whatever the cause, the battle was long and bloody, and took over 100 years to complete. The Djen finally routed the attackers, but were greatly weakened in the attempt. They slowly declined, and the last mention of the Djen is just under 6,000 years old. For the next 4,000 years Calimshan was dominated by nomadic tribes of humans. Tribes from various placesâ€â€Chult, the Shaar, The Shining Plains, Chondath, even Amn and Cormyrâ€â€took turns dominating, only to be conquered by the next, nearly identical tribe. Slowly, the nomadic nature of Calimshan began to change. As explorers and traders from Amn, Waterdeep, and Cormyr discovered the wonders of the area, some tribes began to settle down and develop new means of support, like fishing, farming, or trading. These communities began to band together for mutual protection, and soon a civilization was born. It was only 1,300 years ago that the Shoon Empire (now called Iltkazar) came into being. The Shoons were a grand and glorious empire, and their excesses were the foundation of Calishite snobbery today. They grew wise and powerful in the ways of magic, and ships and caravans bearing the Shoon flag traveled across the realms. Shoon himself, a particularly powerful mage, created a book of great power during this time called the Tome of the Unicorn. The exact location of the Tome has been lost in time, but since the book is 2' by 3' and made of pure metal, it is likely to still be around... somewhere. 900 years ago the Shoon empire abruptly vanished. A great magical upheaval was suspected at first, but learned mages of other lands dispute the claim. A force that great, they say, would have disturbed magical powers and beings throughout the realms, and that didn't happen. Sages who have studied the Shoon at great length have reached no definite conclusions, but the most popular theories today center around a plague or disease that decimated the population. Today, the Shoon impact on Calimshan is still great. The grandeur of that empire is responsible, more than anything else, for the strong national character of Calimshan today. The ruins of the Shoon's greatest city, Monrativi Teshy Mir, can still be found in the wilderness to the west of the edge of the Forest of Mir (see below for more on Monrativi Teshy Mir). Since the fall of Shoon, no force or people has risen to solely dominate the land. There are a half dozen or so major cities, each of which exerts its power over its own area. About 170 years ago, a man in Calimport amassed a large army and declared himself "Pasha" over the land. Before that army could march, however, the representatives of each major city met and agreed to recognize the Pasha's authority in limited areas, and to pay a small tribute to him; enough to pay for the works the Pasha was expected to do. The oldest son of each Pasha inherits the title; if there is no son, the mayors of each large city select a new one. The current Pasha, Rashid Djenispool, has ruled for over 18 years, and is the grandson of a pasha elected by the mayors of Calimshan 44 years ago. |
13138 History of Cormyr: Cormyr dates its years from the founding of House Obarskyr 1,342 years ago, the first of the noble houses and the line of its kings. For the bulk of this time, Cormyr was little more than a single city (Suzail) and a few fortified outposts. At times the monarch was forced by rebellion and intrigue to rule from those outposts instead of from the throne. King Azoun is the fourth of his name and the 71st of his line. The land has been officially at peace for many yearsâ€â€since Rhigaerd overthrew the last of the border raiders. However, Cormyrean armies have taken part in many actions in nearby regions, recently mustering its forces to face Gondegal, the rebel of Arabel; to occupy Tilverton on the marches of the Dalelands; and to lead a crusade against the great Tuigan horde invading from the east. One wit has noted that "Yes, the land is at peace, but the army has to keep busy." In addition to pursuing major actions, Cormyrean patrols often skirmish with bandits on the roads in the north and west, and are at present battling orcs and other creatures north and east of Cormyr in Tilver's Gap and Shadow Gap. Both of these areas are threatened by raiders who will menace Cormyr itself if they ever overrun Tilverton. Cormyr has built a fortress, Castle Crag, to defend the kingdom from attacks from that quarter, and maintains the High Horn to protect against attacks from the West. |
13139 History of Dambrath: The nation of Dambrath was formed out of a barbarian kingdom almost a half-millennium ago by a powerful alliance of priestesses of Loviatar and the drow from the city of T'lindhet. In 211 DR, fleeing from the destruction of the homeland by the then-great kingdoms of Unther and Mulhorand, four tribes of barbarians entered Dambrath. They found a coast where the dolphins danced and plains where the grass was long. They roamed from the borders of the Walls of Halruaa as far east as the current borders of Estagund. They soon became known as the Arkaiun, or People of the Wind. In 545 DR a great warchief, Reinhar, arose to lead the tribes. The halflings of Luiren were quickly enslaved, and several of the coastal cities of Durpar were captured or razed. Estagund fell to his rule, and eventually Reinhar turned his attention to Halruaa. An army of 40,000 horsemen and a fleet of fifty ships mounted a coordinated attack, and even though Reinhar was able to get beyond the Walls of Halruaa and occupy the cities of Mithel, Galdel, and Zalsuu, their magics proved to be more than a match for the invaders. Reinhar was finally defeated in a great battle at Sulaziir by the archmage Mycontil and his troop of wizards. Reinhar's son, Reinhar II, took command of the army and set out on a two month overland retreat. He arrived home with a thousand surviving fighting men and no shaman. Reinhar II proved to be as good a ruler in defeat as his father was in war. He consolidated his forces and pulled home almost all of his troops, as he knew that the defeat made them tempting prey for raiders and encroaching monsters. This action allowed for the safe development of his peoples. By the time the ninth Reinhar was king in 802 DR, the Arkaiuns were fat and lazy. Reinhar IX, or Reinhar the Foolish as he is more commonly known, insisted on expanding his nation to gain more gold to finance his military campaigns. He ordered the mining of many rich lodes of silver and electrum in the Gnollwatch mountains, but before his plans of expansion could begin, the miners encountered the drow of T'lindher. The drow were outraged and began a steady series of raids and attacks on the Arkaiun strongholds. Whole villages were destroyed overnight, and no trace of the invaders could be found. Reinhar IX committed the foolhardy action of attacking the drow in retaliation. While the Arkaiuns managed to get a force into the drow city, this action only succeeded in uniting the normally chaotic drow. For once, the full power of a drow city was turned against an enemy. The battle quickly moved back to the surface. Reinhar's raiders were wiped out, leaving Reinhar with only a small portion of his original military. This was not enough for the drow, who demanded total enslavement of the entire surface nation. The Arkaiuns resisted valiantly, and the war went on for three decades at tremendous cost in life to both sides. Finally, the drow had the Arkaiun forces cornered at Malduir. Almost without hope, the defenders were overjoyed when a group of half-elven pilgrims appeared on the scene. The high priestess, Cathyr Shintar, offered the aid of her clerics to help defend the city, and Reinhar took this to be an omen from the gods. A priestess was placed with almost every company. Within a tenday, the drow struck. The priestesses did indeed prove to be of great aid, but to the drow. Every priestess turned on the Arkaiuns, and Cathyr herself slew Reinhar. The drow were still weakened by the battle, and only the presence of the priestesses enabled them to win. Cathyr, realizing the unique advantage she possessed, made a deal that even the suspicious drow embraced. Her priestesses would rule the land, and in exchange they would provide access to the surface for the drow, trading weapons, slaves, and supplies. The drow were delighted with this brazen offer from a surface-dweller. Reinhar had been slain and the insult avenged, and after thirty years of war the drow were not particularly interested in Dambrath. They did insist, however, on taking the best captured males as slaves. Cathyr quickly agreed to this, seeing the males as an obstacle to her own power. Cathyr ruled for 205 years. She fulfilled her promise to make Dambrath, or "The Nation of Pain," a bastion of evil in the realms. In her time, Cathyr saw the priesthood of Loviatar expand to thousands, and faith in the Beastlords previously worshipped by the Arkaiuns was nearly eradicated. Many of the Arkaiuns were able to escape their new mistresses, and flee to the Swagdar. There they resumed their almost forgotten nomadic life. The priestesses of Loviatar continued to enjoy good relations with the drow, and some even took mates, creating a race of drow half-elves. These dark half-elves became known as the Crintri, or "noble ones." Most are pristesses of Loviatar, though many are mages as well. They consolidated their power, learning much of the area from the Shebali, or "lower ones," as the Arkaiuns are now called. The capital of Dambrath was established at Cathyr, built after Cathyr's passing and named in her honor. Her death came at the hands of her daughter, Filina, who had grown tired of waiting for her mother to die. Filina ruled for only five years, however, before her own daughter, Cathakay, assumed the throne in the same fashion. Cathakay ruled for fifty-four years, eventually falling in battle against a gold dragon. She died childless, and here niece Melanith assumed the throne. Melanith faced an increasing population, and unrest among males who longed for a return to their prestige of old. Melanith did not return their previous status, but she did make use of them. Fearing that the great nations of Mulhorand and Unther might rise again, she decided that mundane tasks, such as defense of the kingdom, would be handled by men. She was the first to name a male to the post of warchief. Sadalar, a Crintri, became the queen's consort. His term as warchief was characterized by widespread bribery and corruption. He was, however, responsible for getting many privileges returned to the Arkaiuns. After Melanith's rule, the Shebali were considered second class citizens, rather than slaves. Though males were granted more power during her rule, Melanith also solidified the split between the sexes. While the rulers of Dambrath had been females for over two centuries, it was more because of competence than gender. Melanith, however, decreed that men could have no authority except over other men. The female-led hierarchy of Loviatar was quick to back this move. Many of the bravest and best men of the kingdom perished in raids on Estagund, Durpar, the bandit tribes of Veldorn, and against the gnolls that had returned to the Gnollwatch mountains. Some even fought at the side of the drow in their battle with the svirfneblin city of Aventine. The deep gnomes were destroyed, but so were the Shebali. The drow and the Crintri were largely unharmed, and for their aid, the Crintri were rewarded with a number of drow males to breed in to their race. Melanith took a drow male as her consort to replace Sadalar, who had perished in the conflict. The drow, Nym Inthigg, fathered three daughters and a son. It was at this time that Melantih began the isolationist policy that Dambrath still follows today. Melanith ruled for 156 years, her daughter Ausitil for 125. The current queen of Dambrath, Yenandra, who is known in Dambrath as the "Pirate Queen," is said to have sailed as far south as Zakhara on pillaging raids. Yenandra has been ruling for 71 years, and is beginning to show signs of age. She has three daughters as well, named Luatharyn, Meltruil, and Hasifir. While she does remain extremely popular, especially to the Crintri, the children of leaders in this land are not known to patiently wait their turn. |
13140 History of Durpar and Var the Golden: Durpar and Var the Golden share a common history. Over three thousand years ago, these countries were both subject to the great kingdom of Raurin. When Raurin fell in -2488 DR, the countries of Durpar and Var barely survived the destruction. Rioting, mass destruction, and hatred of nobility were rampant, and the two countries descended into barbarism for over two millennia. Finally, after most of the barbarian tribes were wiped out by the great empire of Mulhorand, a leader emerged. Satama, a mere trader, experienced a divine revelation and formulated a new philosophy: All things in the world were connected, were part of a single creation spirit, and all of the gods of the realms were merely parts of the same entity. Soon all the Shining Lands embraced the teachings of Satama, and the seeds of civilization were laid in what came to be known as the Lands of the One. Since the Lands of the One had many natural resources, trade with Mulhorand and Luiren became a way of life. Merchants were honored above all. In time, the Maharajah of Durpar and the Rajah of Var were replaced with a council of Merchants. During this time the land suffered occasional raiding attacks from the horsewomen of Dambrath, and had many skirmishes with the neighboring countries of Estagund and Ulgarth. In 1023 DR, after an armed peace had been worked out with Ulgarth, the council of merchants decided that something needed to done about the raiders from Estagund who were hurting trade with other countries. War was an inconvenience, but interrupting trade was life-threatening. Jeradeem, the richest merchant in the lands, was given power to negotiate a settlement. During these negotiations he proved, at least in the eyes of the Durparians, that he was indeed the master trader he seemed. Estagund had just tried a foolish invasion of Dambrath. The vengeful female leaders of that land wiped out nearly every able-bodied fighting man they sent. The monsters of Veldorn were causing problems, and Estagund was going through a famine. It was here that Jeradeem showed his fine merchant's instincts. He could not pass up such an advantage, and began bargaining the most outrageous trade of all time. He met with the leaders of Estagund, a fearful king and his nobles, and explained the advantages of Durparian life and the philosophy of the Adama, the oneness of all things. He bargained for days until finally the king made the trade. He purchased the whole of Estagund for the countries of Durpar and Var at the price of twenty four gems. He also promised protection, and help for their integration into the Durparian way of life. Thus were formed the Shining Lands. Within a hundred years, the three countries shared a common way of life, and with the added strength and resources of Estagund, Durparian merchants increased their trading range. They roamed as far east as Kara-Tur, as far north as the Sea of Fallen Stars, and west to Dambrath and Halruaa. At the present time, with the newly discovered lands of Maztica and Zakhara beckoning, the future looks bright. |
13141 History of Estagund: Estagund history follows a different path than those of Durpar and Var. The Gunders were conquered in 551 DR by Reinhar I, warchief of the Arkaiuns of Dambrath. Estagund regained its independence when Reinhar was slain by the Halruaan archmage Mycontil, though the country soon degenerated into a group of small independent city-states. Skirmishes with Var, and between the city-states, continued for several centuries until a king once again united the country. King Bornial was a skilled ruler, and under him Estagund began to prosper. His descendants did not share his wisdom, and in 1053 DR, King Selkarin more than illustrated this. He had failed to conquer Durpar, and Veldorn resisted his challenges. An avowed misogynist, Selkarin turned his attentions to the matriarchy of Dambrath. He led a large fleet to attack Dambrath, taking extreme losses, including his own life. Selkarin died childless, so his brother Seltarir was crowned King. The new ruler faced a country with most of its fighting men gone, and an unforeseen problem: famine. The famine was caused by a blight that wiped out nearly all the year's crops in Estagund. This made him eager for a deal posed by the Durparian merchant Jeradeem, and in a legendary trade the entire country of Estagund was sold. Contrary to popular rumor, Seltarir did not trade away the country for 24 pearls. In actuality he received diamonds worth almost a million gold pieces. The sudden wealth gave him an instant seat on the council of Merchants, so he retained a measure of rule in addition to his fortune. Chaka Seltarir is still the richest chaka in Estagund to this day. In the years that followed, the Gunders began rebuilding their lives under their new circumstance, and now they compete on equal footing with the merchants of Durpar and Var. |
13142 History of Gondegal the Lost King: Arabel, long under the dominion of Cormyr, for a time became the center of a swordsman's empire. This swordsman was Gondegal, the Lost King, who in the Year of the Dragon (1352 DR) attempted to carve a kingdom for himself centered on Arabel. It was to extend north to the Desertsmouth Mountains, south and west of Wyvernwater and the farms outlying from Eveningstar, and east to Tilver's Gap and the mountain passes. In the years following, people would say that Gondegal's reach was no longer than his blade. He could not hold any of the territory against the might of Cormyr, Sembia, Daggerdale, Tilverton, and several of the other Dalesâ€â€all of whom he drew the blood and ire of in the making of his throne. Gondegal ruled for less than a season, though he reigned officially for scarcely eight days. The remainder of his rule was spent fighting here and there against one foe or another in the lands he claimed. His troops were largely mercenary, and his treasury of seized goods was small and soon gone. One night Gondegal's force simply melted away before the advancing troops of Cormyr, and was gone. King Azoun IV retook Arabel on that morn without wetting a blade. No one has ever found the body of Gondegal; he is known to have fled north and then east via Teshwave, but then his fate becomes a matter of conflicting rumor and legend. Some believe he still lives with a score or more of loyal followers, keeping court in the wilds somewhere, a careful and ruthless bandit who takes care that none survive his attacks to carry tales anywhere. When entire caravans vanish at times anywhere between the High Dale and far-off Impiltur, he is blamed by talk in the taverns. Gondegal was said to be a tall, gray-haired warrior of considerable personal skill and intelligence. His badge was a gray wolf's head, face on, with red eyes. Caravan guards often warn merchants to beef up the escort on a particular caravan, "else thy gold'll soon be gilding Gondegal's throne." Gondegal was an impeccable swordsman and somewhat chaotic in his self professed neutral alignment. If he does indeed yet live, the magic or treasure he carries, and who his allies might be, are all unknown. Gondegal's reign had a great influence on the King of Cormyr, at that time in his second decade of rule. Not only was Azoun forced to put down an effective rebellion in his own country, he was forced to pay more attention to matters outside Suzail, to become the ruler of a nation as opposed to a city-state. Further, the bloodless assault on Arabel was Azoun's first true experience at the head of his army, and the joy of "freeing" the people of Arabel is one that remains with him. |
13143 History of Halruaa: Halruaa was settled centuries ago by wizards fleeing the Phaerimm in what was to become the Anauroch desert. The first wizards came in unique flying ships invented by the Netherese, and found a beautiful and rich country settled only by shepherds and large herds of aurochs and wild rothe. It was here that the wizards decided to make a stand, should the Phaerimm follow. The Phaerimm never did, but Halruaa has had to defend itself from attacks by all of its neighbors since then. Over the centuries, Dambrath has attacked and raided Halruaa's ports and borders multiple times. Once, led by a magic-resistant barbarian, the Dambraii occupied all of the country south of Lake Halruaa. They were defeated in battle by the great archmage Mycontil, who slew their barbarian leader. Forty thousand Dambraii attacked, and were stopped by five hundred Halruaans. More than two hundred Halruaan wizards, including Mycontil, died in the battle. The last attack upon Halruaa was less than one hundred years ago, through the Telath Pass by the power-hungry king of Lapaliiya. He had allied with bandits from the wastes, though this time the Halruaans were able to field a larger force, including fighting men as well as wizards in their skyships. The attackers were easily routed. Halruaa also suffered through a civil war about five centuries ago, when a number of mages advocated beginning new experiments in magic, ones which even the Netherese didn't approve of. The renegades were driven from the region, but went on to found the land of Thay, or so it is said in Halruaa. Since then, Halruaa has been at peace (they have had no declared wars), though it still suffers raids from Dambraii pirates, bandits of the wastes, savages from the Mhair Jungles, and any other pirate, raider, or hungry wizard who thinks that magic and wealth grow on trees in Halruaa. This constant raiding has made the Halruaans very defensive, warlike, and traditional. The people say that since wizards have always led them, wizards always will. |
13144 History of Luiren, Land of the Halflings: The halflings of Luiren claim that it is the original homeland of halflings in the realms. Although other halflings may disagree with this, it is true that Luiren was settled hundreds, perhaps thousands, of years ago. Luiren's history is one of conquerors and subjugation. Throughout the centuries, the halflings have been conquered by the barbarians who used to inhabit Dambrath, by the kingdom of Estagund, and even once by the monsters of Beldorn. In every case, the invaders were eventually defeated because they made the mistake of underestimating the halflings due to their small stature. A good bit of mischief, mayhem, and general trouble-making by the halflings also helped end the occupations. Currently, Luiren is enjoying unprecedented prosperity. The halflings are currently taking advantage of their relationship with the nation of Durpar; their biggest customer and greatest competitor. Also, through these close ties with Durpar, Luiren has protected itself against another Dambraii invasion. The rulers of Dambrath must know that if they begin to expand to the east, they will arouse the ire of Durpar, as well as Var and Estagund. The threat of a trade embargo and/or military consequences have kept this aggressive nation away from the Luireners. |
13145 History of Sembia: The land of Sembia was settled by humans coming to the Sea of Fallen Stars from the south, and was originally chosen for its stands of huge, high-quality iliyr-wood timber so prized in shipbuilding. However, as the forests were cleared over the years, the treecutters came into increasing conflict with elves that feared the loss of their entire wood. This would undoubtedly have occurred, had not the hastily gathered mercenary troops of the fledgling land been defeated by the elves at Singing Arrows (884 DR). This battle convinced distant Chondath to abandon its holdings in the region and allow the immigrant Sembians to establish their independence (though as little more than a collection of rival city-states, much like the Moonsea or Vast of today). It also set the stage for the appearance of the Raven. The young country grew strong as farms prospered in the newly cleared lands. Craftsmen arrived from the south to take advantage of this chance to acquire land and wealth, bringing their trades with them. Rauthauvyr the Raven unified the city-states and towns in the face of the continuing "elven menace", and insisted on maintaining a standing army, which he kept in practice by policing Sembia's borders and improving its roads. At this time (913 DR), Sembia became as a true nation. The Moonsea's (Dragon Sea's) mineral wealth was discovered by humankind at about this time, and pressure began to grow for a trade road through the elven woods to make Sembia the world's gateway to all these riches. The Raven went alone as an envoy to the Elven Court. There, he asked the elders of their council to approve a road, open to humans, linking Sembia to the shores of the Dragon Sea (an earlier road had been destroyed during the conflict and was now overgrown). Raven proposed that the elves choose the route and retain control of it and the woods around it, so that no woodcutting or human settlement would occur. The elves had earlier made similar arrangements with the Dalesmen and had no difficulty with the concept of such an agreement. However, the inhabitants of Velarsdale (now Harrowdale) refused the proposal, not wanting or needing such a road at that time (curious, since later a ruler of Harrowdale commissioned the disastrous Halfaxe Trail). The elves, not wishing to offend long-time allies, refused Raven's request. Rebuffed, the Raven then threatened to exterminate the isolated elves in Amothoi, the last embattled remnant of the elves in Sembia, if the Elven Court did not cooperate. If the road were built, however, they would be free to trade, or not trade, as they wished. The elves agreed under this pressure, and Sembia's financial future was secured. Hillsfar, on the shores of the Dragon Sea, became a commercial meeting ground between humankind and elves, as did Elventree. The route the elves chose ran past the base of the Standing Stone as a reminder of earlier, less-hostile dealings between humans and elves. Over the years the elves of Amothoi came north to join their brethren or slipped away to seek Evermeet, leaving their wood to gradually disappear. Sembia grew rich under merchant leaders of increasing wisdom, such as Saer (for whom Saerb was named) and Selgar (for whom Chancelgaunt was renamed as Selgaunt). Before his death, Rauthauvyr the Raven saw that these merchants had a strong standing council of merchant elders to advise them and to ensure that no ruler could hold onto power by force of arms. Then this farsighted man, creator of a nation, now half-blind and infirm from old war wounds, rode north into the elven woods and disappeared. None know what happened to him or where his bones lie, save perhaps some few elder elves. |
13146 History of Shadowdaleâ€â€The Fall of Azmaer, Last Drow Marshall of the Twisted Tower: The drow rule of Shadowdale lasted until the early 900s Dale Reckoning, when the increased human population in the area brought the dark elves into conflict with their now more numerous neighbors. The humans were the Dalesmen who a millennium earlier had crossed the Dragon Reach and made peace with the elves of Myth Drannor, settling at the borders of the great woods that was the elven home. The drow soon found themselves under continual attack, and most of those who held overground settlements retreated back below. The last powerful drow leader was Azmaer, the marshall of the Twisted Tower in its last drow-held days. Azmaer oversaw the last retreat of the drow holdings in the face of a human uprising, and held the citadel against a year-long siege. With supplies and slaves brought up from the Underdark directly into the tower, the drow could have conceivably held out forever; however, a human slave (family histories in the Dales indicate a number of possible individuals) poisoned the well in the Tower and the citadel was easily overrun. Azmaer's body was not found among the dead, leading some to believe that he escaped back into the depths to rejoin his people. Noting the fact that he would have had to explain to his matriarch how he lost Shadowdale, it is much more likely that, should Azmaer have survived, he went into voluntary exile, hiding from both human and drow. Given that this occurred only 400 years ago, it is certainly possible that Azmaer still lives. |
13147 History of Shadowdaleâ€â€Ashaba Becomes First Lord of Shadowdale: Upon taking the Twisted Tower and removing the drow yoke from the people, the Dalesmen had fully established the Dale of Shadowdale, with its seat of power in the tower itself. Its first lord was a water wizard who had aided in the final attack, Ashaba, who was great in age when he ascended, and ruled peacefully for 40 years thereafter. It is said that Ashaba realized he was dying and turned himself to water, merging with the river. Since that time, the river, the ford, and the Twisted Tower all bear his name. Before passing on, Ashaba chose one of his trusted lieutenants as the new lord of Shadowdale. Presented to the people of the Dale, he was made the new lord by acclamation. In an additional honor, the pendant worn by Ashaba was thereafter recognized as a symbol of the lordship in the Dalelands, and was possessed by each of the successive lords following. |
13148 History of Shadowdaleâ€â€Joadath and the Tyrist Massacre: The past hundred years have been an example of the best and worst of the lords of Shadowdale. All have been nonnative to the Dalelands, though all made the land their home. A century ago the lord of the Dales was one Joadath, a stiff-necked agnostic who denied the power of any god, good or evil, and used force to back up his beliefs. During this time there was a great deal of religious persecution, including a massacre of Tyrists on Watcher's Knoll. Joadath was eventually killed by a beast of the nether planes summoned by parties unknown, which then proceeded to rampage through the Dale. The beast was killed and Shadowdale rescued by the spellcasters Aumry and Sylune. Aumry was proclaimed lord by acclamation. |
13149 History of Shadowdaleâ€â€Aumry Rules in Peace: The longest period of peaceful rule was by Lord Aumry and his wife Sylune (better known as the Witch of Shadowdale). They ruled over the community for forty years, a period of extended peace with their neighboring dales, nations, and the elven peoples. It was this very peace and power which made the Dale the target for attacks and sabotage by the Black Network (Zhentarim). They sought (and still seek) to control the trade from the Moonsea to the Sword Coast, and desired to make Shadowdale a vassal state of Zhentil Keep. Lord Aumry's rule ended tragically when he was assassinated by Zhentish agents. |
13150 History of Shadowdaleâ€â€Jyordhan the False Lord: Lord Aumry was assassinated by Zhentarim agents, who in turn were captured and killed by the warrior Jyordhan. Jyordhan, with the Pendant of Ashaba in hand (the symbol of the lordship in the Dales), proceeded to present himself as the new lord, and was so acclaimed by the people. It was unknown to the people that Jyordhan was also an agent of the Zhentarim, and that the entire proceeding had actually been a ruse. Jyordhan abandoned the Twisted Tower, instead establishing himself in Castle Krag east of Shadowdale. His court was soon overrun with agents of the Black Network. When the people eventually revolted, Zhentil Keep sent peace-keeping forces to maintain Jyordhan's rule. Sylune, Lord Aumry's widow, now aware of the deception but a firm pacifist, did her best to keep the Dale healthy and intact during Jyordhan's evil rule. |
13151 History of Shadowdaleâ€â€Khelben Kills Jyordhan: Lord Jyordhan's rule of Shadowdale ended when he encountered Khelben Arunsun, also called the Blackstaff. The story at the time was that Jyordhan accepted an invitation from Khelben to visit Waterdeep, and there he took ill and died. In reality, Jyordhan ambushed Khelben as the mage was leaving Shadowdale, and the Blackstaff killed him. In either case, Khelben took hold of the Pendant of Ashaba (the symbol of the lordship in the Dales) and returned to Waterdeep with it, promising to send a suitable candidate for lordship to the Dales. Jyordhan had ruled for five years, and without his advocacy, Castle Krag was abandoned and the Zhentil Keep troops routed. Jyordhan's previously chosen successor was a Melvauntan named Lyran, but without the Pendant this individual was considered a pretender to the throne. |
13152 History of Shadowdaleâ€â€Lords Accepted by Acclamation: This acclamation of the people has formed the basis for choosing the lord of Shadowdale since the routing of the evil Lord Jyordhan by Khelben Blackstaff. Usually a predecessor will step down as opposed to dying in office, and his chosen successor will be approved by the populace at large. This system has had its drawbacks, as will be shown below, but in general, it has served the independent, self-willed people of the Dale very well. They have avoided the "genetic lottery of which good bureaucracies and bad kingships are made" (a quote from the venerable Elminster). The symbol of the lordship is the Pendant of Ashaba, a device owned by the original wizard, and used to determine the rightful lord of the Dale. |
13153 History of Shadowdaleâ€â€The Time of No Lords: During the period when Khelben Blackstaff held the Pendant of Ashaba (the symbol of the lordship in the Dales), Sylune (widow of the murdered Lord Aumry) was the de facto ruler of Shadowdale, though these years were known as the Time of No Lords. Sylune and an adventuring company known as Mane's Band were responsible for driving out the Zhentil Keep forces and keeping at bay the monsters in the area. The Twisted Tower, the traditional seat of leadership, remained uninhabited following its abandonment by the evil Lord Jyordhan, and neither Sylune nor the companions of Mane's Band wished to assume the mantle of leader. With time, Mane's Band passed on to other lands and adventures. |
13154 History of Shadowdaleâ€â€Doust Sulwood Becomes Lord of Shadowdale: Three winters following his defeat of the evil Lord Jyordhan, Khelben Blackstaff found a suitable candidate to assume leadership of the Dales, or rather a group of candidates. They were the Knights of Myth Drannor, so named to show their interest in the elven territories and their connection with the elven peoples, and Khelben gave them the Pendant of Ashaba (the symbol of the Lordship) in return for services rendered to himself and to Shadowdale. Their leader, the ranger Florin Falconhand, refused the honor of the lordship. It was therefore passed to Doust Sulwood, who was made the new lord with the support of Florin and Sylune (wife of the murdered Lord Aumry), and apparently also the secret support of Khelben as well. Doust reoccupied the Twisted Tower, driving out the last agents of the Black Network. He also reinstituted many of Ashaba's democratic ideals, including the Lord's Court where all citizens may speak freely and air their grievances without threat of reprisal. Doust ruled for five years and proved to be a capable ruler, beloved by the people. The regular presence of the Knights of Myth Drannor did much to ensure the protection of the area, particularly against incursions by Lyran Nanther the Pretender. Lyran was to have been Jyordhan's named replacement, but with the Zhentarim routed there was little validity to the claim. |
13155 History of Shadowdaleâ€â€Elminster Moves to Shadowdale: It is of note that during the time that Doust Sulwood of the Knights of Myth Drannor assumed the role of Lord of Shadowdale, Elminster took up residence in the area. A semi-regular visitor up to that time, he took possession of a low, abandoned tower at the foot of the Old Skull, and declared himself to be officially in retirement. The nature of that retirement varies from active involvement in local affairs to long-term vacations on other planes. The natives of the Dale have come to the understanding that they cannot always count on the powerful mage being in residence in times of need or danger, but when he is present in these circumstances his aid is usually given. |
13156 History of Shadowdaleâ€â€Doust Chooses Mourngrym Amcathra to Succeed Him: Doust Sulwood, recommended to the position by Khelben Blackstaff, ruled Shadowdale as lord for five years. "Seems like a millennium," he was oft known to have reported, and the tedium of court life and the lure of adventure eventually caused him to retire his position and rejoin the Knights of Myth Drannor in regular adventuring. He handed the Pendant of Ashaba (symbol of the Lordship) on to one of the younger Knights, a Waterdhavian noble named Mourngrym Amcathra. Mourngrym had been dispatched by Khelben from Waterdeep for other purposes, but Doust liked both the young man's straightforward honesty and his willingness to shoulder the burden of protecting the small community from myriad dangers. Time has proven this choice a wise one. |
13157 History of Shadowdaleâ€â€Shaerl and Mourngrym Meet and Marry: The implications of Khelben "Blackstaff" Arunsun "choosing" the last two lords of Shadowdale (Doust Sulwood and Mourngrym Amcathra) were not lost on the Dale's powerful neighbor to the south, Cormyr. An agent was sent northward to divine Mourngrym's true intentions and to guarantee the Dale's continued good relationship with the throne of the Purple Dragon. The agent was a rogue named Shaerl Rowanmantle, sent by Vangerdahast (though all paperwork on this matter has been curiously incinerated in Suzail, so all is hearsay and tale). Shaerl discovered more than she intended and fell in love with young Mourngrym. The two married and became the lord and lady of Shadowdale. Shaerl's loyalty is now to her husband and to the land they co-rule. This was probably not the intention of the Cormyreans. |
13158 History of Shadowdaleâ€â€Mourngrym's Rule: Since being recommended to the position by outgoing Lord Doust Sulwood, Lord Mourngrym Amcathra's rule of Shadowdale has been less peaceful than he had hoped. The First Battle of Shadowdale occurred in the Year of the Prince (1357 DR), and involved Daleland forces routing those of Lyran the Pretender. Lyran has made repeated attempts to gain the Lordship, as was intended by the former Zhentish puppet, Lord Jyordhan. While significant, this battle pales when compared to the larger battle fought on the same site between Bane-led Zhentil Keep forces and the Dales during the Time of Troubles (1358 DR/0 PR). When the Battle of Shadowdale is referred to (without a number), it usually means this second battle. In addition, Mourngrym has had to deal with a large number of skirmishes, incursions, a possible invasion from below, explosions, and other sundry disasters. Mourngrym and Shaerl have one child, Scotti, who is now nine winters old. By the customs of the area, he is not considered the heir apparent, and another suitable warrior or mage may take the reins of power of the small community. Most feel that Mourngrym will hold the Pendant until his son has reached his maturity, then abdicate in young Scotti's favor once he takes his grown name. If this happens, it will be the first occasion of the lordship of Shadowdale passing down through a family. |
13159 History of Tethyr: For the past 1500 years, Tethyr has had a single, strong royal family ruling with absolute power. When a king died or became incapacitated, his oldest son took the throne. As the family trees of those close to power became more intertwined and complicated, there were the inevitable wars of succession and bickering over which second cousin was the "true" heir to the throne. Civil wars were brief, however, and once the fighting was over the system returned to normal (until the next major dispute in a few hundred years or so). The established recurring cycle was broken 10 years ago. The current ruling family had been in power for over 350 years, so long that they had dropped their own family name centuries ago (no one even remembers it now) and simply called themselves Tethyr. King Alemander IV was comfortably ruling from Castle Tethyr, and the country seemed happy enough, but there was a broad current of dissatisfaction among the people of Tethyr. Non-humans were forbidden by law to own land, and since most rights and privileges accorded citizens were based on land ownership, they became second-class citizens as well. Things were especially bad for elves, who were driven deep into the Forest of Tethir by royal armies. Alemander IV took land away from rightful owners and gave it to nobles who promised larger contributions to the royal treasury. These social and economic inequities, coupled with several harsh winters and bad harvests in a row, made the time ripe for a change. It takes more than just a couple of lousy winters to depose a king however; it takes treachery as well. In the case of the fall of House Tethyr it took an ambitious general and an impatient royal heir. Prince Alemander grew tired of waiting for the robust Alemander IV to make room for him, so he struck a deal with General Nashram Sharboneth, commander of the king's largest army. While Sharboneth marched his army toward Tethyr, bringing along a sizable group of angry peasants recruited with the promise of land reform, the would-be Alemander V downplayed alarming reports from the king's spies and advisors, silencing the most persistent permanently through murder or exile. By the time Sharboneth's army arrived and laid siege to Castle Tethyr, it was too late for loyalists to help. As Sharboneth launched a direct assault on the castle (using the expendable peasants as shock troops), a handful of elite soldiers let in a secret entrance by the prince would eliminate key guards and open the gates. At the same time, the prince (one of the few people allowed to see the king directly) would murder his father. A fire set by the elite troops would destroy evidence of treachery; the general and the prince would emerge from the conflagration and announce a new, joint government. The plan was executed perfectly, but only up to a point. Sharboneth double-crossed the prince; his men were much too efficient in setting the castle ablaze, and Prince Alemander (along with most of his fellow conspirators) died horribly in the fire. At about the same time, a spy planted on the general's inner staff by the equally duplicitous Alemander murdered the general and dissolved his body with a powerful acid before anyone could come to his aid. To make matters worse, everyone had underestimated the resentment the people felt for the royal family. Once Castle Tethyr began to fall there was no holding back the mob. In one night, the proudest, strongest castle in all the country was reduced to a smoking ruin. Everything of valueâ€â€fine tapestries, plates and silverware, furniture, jewelry, weapons, clothes, armor, paintings, statues, etc.- was either stolen, burned, or just ripped apart and stomped into the dust. As news of the fall of the royal family spread, so did the chaos. In what is now known as the "Ten Black Days of Eleint," anyone known (or even suspected) of blood connection to the royal family was put to the sword. This led to some darkly humorous moments, as social climbers who had bragged just a week before of being a sixth cousin twice removed of a royal aunt tried in vain to convince an angry mob that they were "only kidding." The nobles who were the biggest supporters of the royal family also came under attack, and some baronial keeps fell. Local leaders who had adequately distanced themselves from the Tethyr family, or were popular enough (or feared/strong enough), survived. These surviving nobles became the initial players in the fight to decide the fate of Tethyr. One thing was certain; any leader or type of government that too closely resembled rule under the Tethyrs would not be accepted. "Royalist" became a dirty word in Tethyr society. The power struggle continues to this day, and there is no sign of it ending anytime soon. |
13160 History of the Bell in the Depths: One of the great and mysterious sites in the Moonsea area, the Bell in the Depths, is connected with legendary Northkeep, an island kingdom that was the first great citadel of humankind in these cold lands. Northkeep was a great and magical city, and it was under the protection of these magics that humanity first began to press back the orc hordes and take command of the sea. The power of Northkeep made it an obvious target for orcs, giants, and other evil races. However, these creatures were not inclined towards sea actions, and Northkeep seemed safe until the day when (according to legend) 40,000 inhuman mages, shamans, witch doctors, and priests of all foul races gathered on the northern shore of the Moonsea and began to chant, bringing the vengeance of their gods down upon the human interlopers. The gods (at least some of them) came and destroyed their priests for disturbing them, but also sank Northkeep beneath the waves. The upper reaches of Northkeepâ€â€its slender, now-broken spiresâ€â€can be seen beneath the water by boats that sail nearby. This is not attempted often, however, as the region is said to be haunted by the original defenders of Northkeep, seeking company in their watch over the Cold Lands. On fog-ridden nights the bells of the tallest towers, despite being submerged, can be heard as far away as Hillsfar. |
13161 History of the Chosen of Mystra: The reason why Mystra, the Goddess of Magic, invested a portion of her divine might in mortals is not known. One of the more popular theories, and one that is gaining more support in light of the goddess' other actions during that period, is that Mystra foresaw the Time of Troubles (and her own passing at the hands of Helm) and chose to give some of her power to mortals in order to ensure that her successor (the female mage Midnight, as it turned out) would have a number of nearly immortal allies in the struggle against the schemes of the gods (the now dead Bane, Myrkul, and Bhaal) who precipitated the Time of Troubles by stealing the Tablets of Fate. The theory goes on to suggest that Mystra informed Azuth at approximately the Year of the Rising Flame (0 DR), more than 1,300 years before the Time of Troubles, that some of her power must be put into the hands of mortals who would then become known as Mystra's Chosen. This power would sleep within the bodies of those mortals, allowing Mystra to call on it only with their permission. It would give the Chosen the innate ability to heal quickly, and would give them life spans far greater than those of ordinary mortals. Mystra speculated that these mortals might be able to call on her power and thereby gain some special abilities, but that these powers would not rival those of a deity. (See "Powers" below.) The Goddess of All Magic then began to select mortals she thought to be suitable. One of the first was the young mage Elminster, and she also singled out a promising wizard named Khelben Arunsun. Both have proved to be worthy and capable receptacles of her power, but Mystra's other early attempts to invest her power in living humans were unsuccessful, and she came to realize that only very few mortals were of stern enough substance to contain such power within themselves without being destroyed or corrupted. Even though some people aside from Elminster and Khelben may have possessed the requisite strength, it is possible that having lived for years prior to being visited by Mystra had set them on a path from which they were not able to deviate. Whatever the reason, the problem needed to be solved. To get around the difficulty, Mystra devised a plan to use herself as a vessel to breed individuals who could be nurtured and acclimated to her power from the very beginnings of their lives. For the father of these individuals, she picked the best example of human stock she could find: Dornal Silverhand, a nobleman and a former Harper who lived near Neverwinter. Mystra then possessed the body of Elue Shundar, a half-elven sorceress whom Dornal was already attracted to. Mystra revealed her presence and her plan to Elue, who happily and eagerly agreed to have the goddess share her body. Elue had been reluctant, but under the influence of Mystra the woman became a seductress, and Dornal found his advances being suddenly returned with great fervor. Dornal and Mystra/Elue were wed in the Year of Drifting Stars (760 DR). The first of seven daughters, Anastra Sylune, was born the following winter. Sylune's six sisters emerged at one-year intervals thereafter: Endue Alustriel, Ambara Dove, Ethena Astorma (she prefers the shortened "Storm" these days), Anamanue Laeral, Alassra Shentrantra (known today as the Simbul), and Er'sseae Qilue. These siblings have become known in Realmsian lore as the Seven Sisters. Dornal, who had been kept in the dark about his wife's true nature through the years (presumably because Mystra didn't want to risk losing his services), was disappointed and nearly distraught by the time his sixth child was born; he had always wanted sons as well as daughters. More importantly, he was seeing his wife deteriorate right before his eyes. The strain of coexisting with the goddess all these years had turned Elue into a withered shellâ€â€in essence a lich, clinging to life only because Mystra's power was within her. When Elue was carrying the seventh child, Dornal consulted a priest who told him his wife had been possessed by an entity of great magical power. To spare both of them any further agony, he attempted to slay his wife's physical form by severing her head from her body. As soon as he had done this, Mystra was forced to reveal herself to him, and she went on to explain her scheme. Just as she had worried would happen, Dornal was aghast at how he and his wife had been used by the goddess. He turned his back on the corpse of his wife, abandoned his lands and his children, and vanished into the North. Mystra bore him no ill will, and in fact protected him for the final 30 years of his life. When Dornal finally did meet his end he called out to Mystra, and the goddess granted him continued existence as her servant. Now known as the Watcher, Dornal Silverhand travels the world unseen by mortals on a continuing mission to locate candidates to swell the ranks of the Chosen and to identify possible threats to Mystra and her minions. |
13162 History of the Dales and the Elven Court: The founding of the Dalelands long preceded the creation of any of the existing Dales by hundreds of years, and the year numbering system known as Dalereckoning is actually a commemoration of humankind being given permission to settle in the lands north and west of the Inner Sea. Most of the current Dales are relative newcomers, the older having been abandoned, destroyed, or overrun long ago. In those ancient days, when Suzail and Chondathan (now called Saerloon) were mere coastal trading posts, the elves who ruled this forest entertained a request from settlers from the East; refugees and farmers from far-off Impiltur and Damara. This request was to farm and settle the borders of the great forest Cormanthor, in particular the rich delves and dales along the rivers Arkhen and Ashaba. These newcomers did not wish to lumber or clear the inhabited forest, but only to settle on the rich territories on its edges, and unlike some other settlers (early Sembia comes to mind) were willing to ask permission. The lords of the Elven Court granted that request in return for aid from these new Dalelanders against outside aggression, both monstrous (orcs and goblins from the lands of Thar) and human (the rising powers in Cormyr and Sembia). In commemoration of this pact, humans and elves raised the Standing Stone that is now seen where the Moonsea Ride reaches Rauthauvyr's Road, the road from Essembra to Hillsfar. It is from the date of the raising of this stone that Dalereckoning is counted. According to the pact made, the Dalesmen would only settle those regions that were unforested or unclaimed by the elves. As the elven woods receded under the axes of further invaders and settlers, old Dales perished and new ones came into being along the borders of the woods. People, both good and bad, have raised petty nations in the Dalelands since, though any one Dale that turned against the pact would have to deal with the others. Each of the Dales is a large swath of farms and fields, with a few scattered settlements and usually one central marketplace, capital, or Dale center. These centers are often, but not always, named after the Dales they are in, adding to the confusion as to what is a Daleland's territory. The Dales are not city-states, for their largest groupings of population rate as towns at best, and they lack the defensive walls common throughout the Heartlands. They are neither true nations in the fashion of Cormyr or Sembia, and occupy a gray middle ground wherein they are nothing more, or less, than Dales. Each Dale has slightly different laws, customs, and military organizations. Many rely on the work of charismatic heroes and adventuring companies for aid in times of trouble, and a large number of these individuals use the region as a base. This attraction for adventurers is further increased by the large number of elven and pre-elven ruins in the area and the departure of the Elven Court for Evermeet, leaving the woods open for exploration and exploitation. The history of the Dales is filled with battles and attacks on its various members. In the Year of the Worm (1356 DR), Scardale, under the command of Lashan Aumersair, launched a number of swift attacks, conquering a number of the surrounding Dales. A coalition of forces from the others, as well as Sembia, Cormyr, and Zhentil Keep crushed the invaders and occupied Scardale. During the Time of Troubles (1358 DR/0 PR), Shadowdale was attacked by Zhentil Keep. More recently, the Dalelands have committed forces to a unified army under King Azoun IV of Cormyr to turn back the Tuigan Invasion (1360 DR). |
13163 History of the Dead Three: 'KNUCKLEBONES, SKULL BOWLING, AND THE EMPTY THRONE' In ages past there was but one god of strife, death, and the dead, and he was known as Jergal, Lord of the End of Everything. Jergal fomented and fed on the discord among mortals and powers alike. When beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he built his power into a kingdom unchallenged by any other god. Eventually, however, he grew tired of his duties for he knew them too well. Without challenge there is nothing, and in nothingness there is only gloom. In such a state, the difference between absolute power and absolute powerlessness is undetectable. During this dark era, there arose three powerful mortalsâ€â€Bane, Bhaal, and Myrkulâ€â€who lusted after the power Jergal wielded. The trio forged an unholy pact, agreeing that they would dare to seek such ultimate power or die in the attempt. Over the length and breadth of the realms they strode, seeking powerful magic and spells and defying death at every turn. No matter what monster they confronted or what spells they braved, the three mortals emerged unscathed at every turn. Eventually the trio destroyed one of the Seven Lost Gods, and they each seized a portion of his divine essence for themselves. The trio then journeyed into the Gray Waste and sought out the Castle of Bone. Through armies of skeletons, legions of zombies, hordes of noncorporeal undead, and a gauntlet of liches they battled. Eventually they reached the object of their lifelong questâ€â€the Bone Throne. "I claim this throne of evil," shouted Bane the tyrant. "I'll destroy you before you can raise a finger," threatened Bhaal the assassin. "And I shall imprison your essence for eternity," promised Myrkul the necromancer. Jergal arose from his throne with a weary expression and said, "The Throne is yours. I have grown weary of this empty power. Take it if you wishâ€â€I promise to serve and guide you as your seneschal until you grow comfortable with the position." Before the stunned trio could react, the Lord of the Dead continued: "Who among you shall rule?" The trio immediately fell to fighting amongst themselves while Jergal looked on with indifference. When eventually it appeared that either they would all die of exhaustion or battle on for an eternity, the Lord of the End of Everything intervened. "After all you have sacrificed, would you come away with nothing? Why don't you divide the portfolios of the office and engage in a game of skill for them?" asked Jergal. Bane, Bhaal, and Myrkul considered the god's offer and agreed. Jergal took the heads of his three most powerful liches and gave them to the trio that they would compete by bowling the skulls. Each mortal rolled a skull across the Gray Waste, having agreed that the winner would be he who bowled the farthest. Malar the Beastlord arrived to visit Jergal at this moment. After quickly ascertaining that the winner of the contest would get all of Jergal's power, he chased off after the three skulls to make sure that the contest would be halted until he had a chance to participate for part of the prize. Bane, Bhaal, and Myrkul again fell to fighting as it was obvious their sport was ruined, and again Jergal intervened. "Why don't you allow Lady Luck to decide so you don't have to share with the Beast?" The trio agreed, and Jergal broke off his skeletal finger bones and gave them to the players. When Malar returned from chasing the skulls, he found that the trio had just finished a game of knucklebones. Bane cried out triumphantly, "As winner, I choose to rule for all eternity as the ultimate tyrant. I can induce hatred and strife at my whim, and all will bow down before me while in my kingdom." Myrkul, who had won second place, declared, "But I choose the dead, and by doing so I truly win, because all you are lord over, Bane, will eventually be mine. All things must dieâ€â€even gods." Bhaal, who finished third, demurred, "I choose death, and it is by my hand that all that you rule Lord Bane will eventually pass to Lord Myrkul. Both of you must pay honor to me and obey my wishes, since I can destroy your kingdom, Bane, by murdering your subjects, and I can starve your kingdom, Myrkul, by staying my hand." Malar growled in frustration, but could do nothing, and yet again only the beasts were left for him. And Jergal merely smiled, for he had been delivered. |
13164 History of the Dragon Coast: The history of the Dragon Coast is the history of money, particularly the darker side of the coin. Situated on the main trade routes between the Inner Sea and the Sword Coast, these lands never coalesced into a solid, coherent nation, like Cormyr or Sembia. Instead small petty city-states have risen and fallen, powered by greed and the most powerful merchant or pirate faction of the day. As a result, the Dragon Coast has always been the home of the smuggler, the pirate, the rogue, and the hired killer. It has been the place where those seeking to skirt the laws of more civilized nations to the north make landfall. It is here that the Red Wizards gain their access to the Western Heartlands, and where the Cult of the Dragon launches its plots to the south. And it is here that independent secret societies and assassin guilds have their greatest power. The last semblance of organized resistance to this trend was the reign of Verovan, last of the kings of Westgate. The monarchy of Westgate had long worked closely with the various mercantile and pirate factions, but Verovan attempted to stem the growing power of the merchant houses and petty lords. His sudden and mysterious death without acceptable heirs in 1248 DR opened the door for much of what now is commonplace in the Dragon Coastâ€â€corruption and treachery. It should be noted that while Verovan's name is still venerated in these lands, better known is Immurk, the greatest of the Inner Sea Pirates, a brash and flamboyant rogue who united a pirate fleet beneath him and ruled from 1164 DR to his death in 1201 DR. Such it is in the Dragon Coast, that good people are venerated, but the power of darker rogues is imitated. |
13165 History of the Drow, The Descent: We know very little of the Ilythiiri, or "elves of the South," before this crucial event. Even then they were known as "dark elves," for the hue of their skins. They dwelt in the jungles and hot forests of the South. A proud, warlike, culturally advanced (some sages of other elven peoples say "decadent") folk, the Ilythiiri attacked all neighbors, including other elven tribes. Their cruel raids and depredations, ordered by warlike nobility and the clergy of their two cruel deities, Ghaunadaur and Lolth, forced elves, humans, dwarves, and others to ally against them. Defeated in a series of titanic magical battles, the dark elves fled into underground warrens they had earlier discovered. This event, known as "the Descent," marked the end of the drow as a surface-dwelling race. |
13166 History of the Drow, The Dark Wars: The warlike drow nature did not change when they escaped their surface foes during the Descent. In fact, they immediately launched a series of wars to establish territories in the Underdark. They began by stealing and seizing dwarven magical items and using them against the dwarvesâ€â€establishing an enmity that is still strong today. The drow then fought among themselves, noble against noble, priest against priestess, for rule of their new realm. This all-out war ended amid great magical explosions that brought down the roof of the largest dwarven cavern they had seized, great Bhaerynden. The ceiling collapsed entirely, burying many drow and the shattered dwarven cities. The cavern, now open to the sky, became known as the Great Rift. The surviving drow nobles gathered what people, slaves, and equipment they could seize and fled into the Underdark in search of places to dwell. "The Scattering" brought about the many rival, self-interested cities where most drow live today. |
13167 History of the Fateful Coin: Old tales tell that luck plays a crucial role in each person's life. When each newborn baby enters into the realms, Tymora flips a coin formed from the remnants of the original goddess of luck, Tyche. Beshaba calls it in the airâ€â€the moon (heads) or the cloak (tails). If Beshaba is right, that person is cursed with misfortune for the rest of his or her days. If she's wrong, Lady Luck smiles on that child for the rest of his or her life. For some rare beings, the coin lands edge onâ€â€and these luckless few can forge their own fates, for they have more freedom over their destinies than the powers themselves. |
13168 History of the Last March of the Giants: East of the Great Rift in the Eastern Shaar once stood a land of the titans. This empire rose at the dawn of time in Faerûn, and its lords thought to challenge the gods in their arrogance. In punishment, the powers cursed the reigning monarch of the land with fascination and his brethren with devotion. The powers then dropped a star onto the land. The impact of the fallen star created a huge valley later known as the Sea of Fallen Stars. Slowly picking up speed, the ball rolled through the titan nation and onward to the south. Unable to contain his curiosity, the titan king ran off after the bouncing sphere and his devoted followers dutifully followed his tracks. The meteorite rolled on and on until it reached the Great Sea and vanished into the depths. The monarch dove into the sea, and, lemminglike, the entire titan race dove in after him, never to be seen again. Ashamed at the destruction they had wrought, the powers vowed to keep both curiosity and loyalty firmly in check to avoid such disasters in the future. They have done so to this day, preventing both new ideas from being pursued with any speed and the intelligent races of Toril from ever fully cooperating. |
13169 History of the Moonsea: The Moonsea has a long history as the border between the elven lands to the south and the darker, more sinister lands of the Ride and Thar, home of dragons and giant and ogre tribes in great multitudes. The deep sea was an excellent barrier to the raiders, as those tribes who sought invasion had to detour around and through the lands that would eventually hold Yulash, Zhentil Keep, and Hillsfar. The first true settlement in Moonsea was Northkeep, a shining citadel established as a beacon of civilization and a jumping-off point for merchants seeking trade with the dwarves of the Northâ€â€including not only Tethyamar, but the clans of the Cold Landsâ€â€who traded their metalwork and craft for much-needed magic. In the end, Northkeep was sunk beneath the icy waters of the Moonsea by the inhuman forces, and humankind suffered one of many setbacks in the region. So has been the nature of human habitation of this region since the beginning. Human settlements thrive for a few years, usually through sheer willpower and on the strength of a sharp sword, and then are overrun by goblins, orcs, dragons, beholders, or giants. Phlan has fallen and risen again. Yulash is a ruin where a decade ago there was a thriving town. Hulburg and Sulasspryn are empty hulks. Each of the cities of the Moonsea seems threatened with extinction in its turn, then is rebuilt. This cycle may be the reason that only the strongest and the most savage survive, even prosper, in the lands of the Moonsea. The greatest citiesâ€â€Hillsfar, Mulmaster, and the impenetrable Zhentil Keepâ€â€are all ruled by evil people who control their lands with iron grips. The lesser cities, Elventree, Phlan, and Thentia, may be less evil, but have a strong, independent, almost chaotic nature. In many ways the Moonsea is a frontier, with a frontier mentality. |
13170 History of the Northâ€â€The First Flowering: For millennia, gold elves dwelt in Illefarn (where Waterdeep now stands) and Eaerlann (along the River Shining). From their ornate forest cities, they traded with emerging human nations like Netheril and Illusk and repulsed the attacks of the goblin races. Meanwhile, dwarven clans united as the nation of Delzoun, named for the dwarf who forged the union. The nation, existing primarily underground, extended from the Ice Mountains to the Nether Mountains. Silver Moon Pass was its western border and the Narrow Sea its eastern shore. Orcs came from north of the Spine of the World but were turned back in great slaughter by the elves. To this day, this is the homeland and stronghold for orcs and similar races. |
13171 History of the Northâ€â€The Crown Wars: Humans immigrated in bands from the Shining Sea and up to the Sword Coast. They became seafarers, striking out across the waves to the Moonshaes, Mintarn, Ruathym, and the northern islands. Elves engaged in an unceasing war against each other, with the humans and orcs taking over the resulting ruins. Perhaps the greatest calamity to befall the Fair Folk was the Dark Disaster, a killing magic that took the form of a dark, burning cloud. It enshrouded the kingdom of Miyeritar, and when it faded away some months later, not an elf livedâ€â€nor were trees left, only an open, blasted moor: the High Moor. All was not dark for the elves. Although in retreat, as barbarian humans and orc hordes grew in strength, their power rose in the Elven Court and Evereska (remaining a stronghold to this day). They conceived of cooperation between dwarves, kindly humans, and other elves for mutual survival against orcs, marauding humans, and the tide of beasts (ogres, bugbears, trolls, goblins, gnolls, and other nonhuman creatures) led by the rising power of giants. Astonishingly, in at least three placesâ€â€the Fallen Kingdoms and the cities of Silverymoon and Myth Drannorâ€â€they succeeded with shining grace. To the east, on the sandy shores of the calm and shining Narrow Sea, human fishing villages grew into small towns and then joined together as the nation of Netheril. Sages believe the fishing towns were unified by a powerful human wizard who had discovered a book of great magic power that had survived from the Days of Thunderâ€â€a book that legend calls the Nether Scrolls. Under this nameless wizard and those who followed, Netheril rose in power and glory, becoming both the first human land in the North and the most powerful. Some say this discovery marked the birth of human wizardry, since before then, mankind had only shamans and witch doctors. For over three thousand years, Netheril dominated the North, but even its legendary wizards were unable to stop their final doom. |
13172 History of the Northâ€â€Recent History of the North: In the waning summer months of 1367, an immense orc horde descended from the Spine of the World, intent on winding its way south into the trade lands of the North. This force of orcs, led by King Greneire, surged its way south between the Moonwood and the Cold Wood, stopping just outside the Citadel of Many Arrows. King Obould, orc ruler of the Citadel of Many Arrows, was terrified at the prospect of another orc horde, despite the fact that he knew they should be working together against the humans of the North and the spawn of Hellgate Keep. His tribal shamans, however, had been predicting a treacherous fall of the citadelâ€â€and they'd told the king that he'd be disposed by other orcs. Thus, it was a dark day when King Greneire and his horde of 150,000 orcs appeared on the plains outside the Citadel of Many Arrows. King Obould announced to his followers that this horde had been sent to dislodge them from their home and send them out to be scavengers among the plains. He vowed that, as Gruumsh as his witness, the Citadel of Many Arrows would slaughter these treacherous orcs "like elves during a festival." For four months, the forty thousand orcs within the citadel held their ground. Assault after assault was mounted against the high walls of the garrison, but the attacking orcs were losing far more than the defenders. Still, the living conditions within the wallsâ€â€never too good to begin withâ€â€created losses of their own. The battle for the Citadel of Many Arrows culminated during the first week of Uktar. As another light blanket of snow sought to bury the gathered orcs, King Greneire threw his entire remaining army at the citadel, bursting its gates and pitting orc against orc in a flurry of swords. As the two orc kings sought one another out along the ramparts, the citadel began to burn. The orcs that survive the battle still speak of the extraordinary prowess of the two kings as they battled one another before their troops. Finally, however, King Obould ran Greneire through with his long sword, but Obould was severely wounded by the time Greneire had breathed his last breath. The orcs erupted into battle once again, and no one is quite certain what became of King Obould. It was through the smoke and snow that the victors of the conflict emerged: the dwarves of Clan Warcrown along with a contingent of troops from Silverymoon. Charging in through the shattered gates, these new attackers quickly routed the exhausted orcs of the citadel, sending them scurrying off into the wilderness. King Emerus Warcrown now rules the Citadel of Many Arrows, though the dwarves now call the city by its old name of Felbarr. Most in the North still tend to refer to the city as the Citadel, however, waiting to see if it can withstand the next orc horde. King Warcrown has put out a call for all dwarves to help defend the citadel, and news of a new vein of gold and silver is spreading rapidly through dwarven communities. |
13173 History of the Northâ€â€The Elven Exodus: This era left behind elven strongholds ripe for pillaging by humans and orcs. When elves chose to leave the North and travel to Evermeet, their works quickly disappeared, leaving only places like the Old Road and a ruined port in the High Forest to mark Eaerlann's passing. And yet it was not only the elves who would disappear from their long-held homes; the human nation of Netheril also stood on the brink of history. Doom for Netheril came in the form of a desert, devouring the Narrow Sea and spreading to fill its banks with dry dust and blowing sand. Legend states that when the great wizards of Netheril realized their land was lost, they abandoned it and their countrymen, fleeing to all corners of the world and taking the secrets of wizardry with them. More likely, this was a slow migration that began three thousand years ago and reached its conclusion fifteen hundred years later. Whatever the truth, wizards no longer dwelled in Netheril. To the north, the once-majestic dwarven stronghold of Delzoun fell upon hard days. Then the orcs struck. Orcs have always been foes in the North, surging out of their holes every few tens of generations when their normal haunts can no longer support their burgeoning numbers. This time they charged out of their caverns in the Spine of the World, poured out of abandoned mines in the Graypeaks, screamed out of lost dwarfholds in the Ice Mountains, raged forth from crypt complexes in the Nether Mountains, and stormed upward from the bowels of the High Moon Mountains. Never before or since has there been such an outpouring of orcs. Delzoun crumbled before this onslaught and was driven in on itself. Netheril, without its wizards, was wiped from the face of history. The Eaerlann elves alone withstood the onslaught and, with the aid of the treants of Turlang and other unnamed allies, were able to stave off the final days of their land for yet a few centuries more. In the east, Eaerlann built the fortress of Ascalhorn and turned it over to refugees from Netheril as Netherese followers built the town of Karse in the High Forest. The fleeing Netherese founded Llorkh and Loudwater. Others wandered the mountains, hills, and moors north and west of the High Forest, becoming ancestors of the Uthgardt and founders of Silverymoon, Everlund, and Sundabar. |
13174 History of the Northâ€â€The Spread of Humankind: The adaptable humans made use of magic they could seize or learn from the Proud Peoples to defeat all enemies, breaking (for a time) the power of giants and orcs. Waterdeep was founded. The last of the pureblood elves died out, a result of continued marriages with humans. In the far west, men also dwelledâ€â€wise, clever primitives called the Ice Hunters. They lived simple lives on the coast since time beyond reckoning, countless generations before Netheril's first founders set foot on the Narrow Sea's western shore. Yet this peaceful folk fell prey to another invasion from the south: crude longships that carried a tall, fair-haired, warlike race who displaced the Ice Hunters from their ancestral lands. This race, known as the Northmen, spread farms and villages along the coast from the banks of the Winding Water to the gorges of the Mirar. Northmen warriors drove the simple Ice Hunters farther and farther north, forced the goblinkin back into their mountain haunts, and instigated the last Council of Illefarn. Within five hundred years of the Northmen's arrival, Illefarn was no moreâ€â€its residents had migrated to Evermeet. From the Coast, Northmen sailed westward, claiming and establishing colonies on the major western islands of Ruathym and Gundarlun, eventually spreading to all the islands in the northern sea. Others migrated northward, past the Spine of the World, and became the truly savage barbarians of Icewind Dale. In the centuries that followed, Ascalhorn became Hellgate Keep when it fell into the hands of fiends, and Eaerlann collapsed under the attack of a new orc horde. The elves fled southeast, joining with Northmen, Netherese descendants, and dwarves to form what would later be known as the Fallen Kingdom. This realm was short-lived and collapsed under the next orcish invasionâ€â€though in dying, it dealt the goblin races a blow from which they have yet to recover. |
13175 History of the Northâ€â€The Might of Men: Along the coast, in what was once the elven community of Illefarn, humanity was once again rising in power. Merchants from the south, tribesmen from the North, and seafarers from western islands had created a village around a trading post on a deep-water harbor, first known as Nimoar's Hold after the Uthgardt chieftain whose tribe seized and fortified the ramshackle village. Nimoar and his successors, known as War Lords, led the men of Waterdeep (as it had become known to ship captains) in a slowly losing battle against the trolls. In a final, climactic battle, the trolls breached the aging palisade and all seemed lostâ€â€until the magic of Ahghairon of Silverymoon turned luck against the trolls, destroying and scattering them. Ahghairon, heir to the heritage and learning of Netheril, stayed in Waterdeep, and in his 112th year he again saved the cityâ€â€this time from itself. In so doing, he created the Lords of Waterdeep. The city grew into the greatest in the North, possibly in all Faerûn. With Waterdeep as a firm anchor, civilization forged cautiously into the wilderness. Illuskan (now Luskan) was taken from the orcs. Loudwater, Llorkh, Triboar, Longsaddle, Secomber, and other towns were settled by pioneers from Waterdeep, sponsored by Waterdhavian merchant families. Though it's been centuries since the last orc invasion, there's still constant strife. Barbarians harass merchants, travelers, and towns, the seas swim with Northmen pirates, and wars have marred the land in recent years. Luskan, now a fierce merchant city known to harborâ€â€and supportâ€â€pirates, waged a war with the island realm of Ruathym over an act of piracy against one of the few legitimate Luskan merchant ships. The war raged for nearly a year, with Ruathym slowly losing ground. When it appeared Luskan would finally win the naval war and land on the island itself, the Lords' Alliance entered the fray. They threatened war against Luskan if the skirmishes didn't stop immediately. Unable to fight a two-front war efficiently, Luskan canceled its invasion plans. Tensions between Luskan and Ruathym are still high, and their ships are often seen taking potshots at each other as they pass, often just a wave or two away from each other. The government of Ruathym has recently been sending adventurers into the hills of its island realm, looking for mercenaries who are killing merchants, farmers, and woodsmen. Ruathym believes Luskan still has a presence on the island, trying to win through subversion and terrorism what it could not accomplish through war. To the far north, the Ten Towns have finished rebuilding after being nearly destroyed by the monstrous forces of Akar Kessel. With help from the tundra barbarians living nearby, they've built and repaired their cities, replanted the sparse foliage, andâ€â€most importantlyâ€â€replenished the morale of their citizens. A recent trader who passed through the area carrying 17 wagons of rare oak lumber said that it was nearly impossible to determine who's a barbarian and who isn't. "They're living together!" he reported in amazement. |
13176 History of the Northâ€â€1368, Year of the Banner: As the dwarves settled in for the winter in their reclaimed city of Felbarr, a group of Zhentarim-sponsored adventurers broke into Great Worm Cavern, slaying Elrem the Wise, shaman leader of the Great Worm tribe. As the tribe's warriors descended into the ranks of the evil adventurers, teleportation magic spirited at least three of those responsibleâ€â€as well as a vast amount of treasure stolen from Elremâ€â€to safety. According to Themrin, the tribe's present shaman, Elrem promised to "watch over the tribe in spirit now that my mortal form is destroyed." Despite the reassuring words of Elrem, the tribe suffered through an oppressive winter that included both heavy snow, scarce game, and low morale. Trusted visitors to the barbarian encampment report that Themrin and Gweshen "Ironhand" Talistars are wearing some form of armor made from the scales of Elrem. This use of their former shaman's body as "protection" was supposedly ordained through a dream vision. The armor appears as little more than a supple leather armor, but seems to deflect blows and protect as well as full plate mail. Nesme reported a drastic rise in the number of troll attacks in the Evermoors, and various sources confirm that something is driving the trolls out of the moors. Whatever is behind the trolls' exodus is destined to remain a mystery for the remainder of the year, as adventuring parties expend themselves against the never-ending supply of trolls that are fleeing the bog. In the most surprising move of the year, the Blue Bear Tribe, led by the shaman/chieftain Tanta Hagara, marched on the fiend-ridden fortress of Hellgate Keep. While a brief struggle for political control of the city was reported by various sources, Tanta Hagara emerged as the new ruler of the city. |
13177 History of the Northâ€â€1369, Year of the Gauntlet: The tumultuous climate of Hellgate Keep continued to provide adventuring activity. A group of Harpers infiltrated the city using cloaking magic and revealed that Tanta Hagara was actually an annis. This revelation did nothing to hamper the Blue Bear's respect for their powerful chieftain however, and the city responded to the unmasking by attacking caravans en route to Sundabar. In addition, a few expeditionary forces of tanar'ri were sent to harass the Citadel of the Mists, Sundabar, and Silverymoon. Tanta Hagara informed her "loyal troops" that gates existed in these cities that could allow other tanar'ri to "join us in the glorious battles to come as we take control of all of the North!" Alustriel cast powerful magical spells in the defense of Silverymoon against the raiding tanar'ri, and the city itself suffered no damage from their attack. The Mistmaster of the Citadel of the Mists likewise aided in the defense of his citadel, though reports still rage about the assistance of the treants of the High Forest. Sundabar suffered from Hellgate Keep's attack, as the fiends broke through the walls and raised havoc along the city streets. While adventurers battled the fiends, Helm Dwarfriend led a large contingent of the city guard to drive the remainder from Sundabar. Still, the fiends from Hellgate Keep left the city with the satisfaction of knowing that it was burning in their wake. Within two days, however, the fires were extinguished, and Sundabar has since rebuilt from the attack. By mid Eleasias, rumors that Turlang, the powerful treant who resides in the northern High Forest, was actively defending the woodlands near the Citadel of the Mists reached the ears of Tanta Hagara, the hag-ruler of Hellgate Keep. News that Turlang was aiding the Mistmaster did not escape her notice, and the belief that the Citadel of the Mists was holding an extraplanar artifact only added to the hag's interest. Tanta assembled a large force consisting of more than one hundred tanar'ri and other fiends as well as five hundred members of the Blue Bear tribe to raze the Citadel of the Mists. But as the evil forces marched their way into the High Forest, the Mistmaster put his own plan into motion. Two Harper agents, a bard named Cryshana Fireglen and a priest of Mystra known as Spellviper, infiltrated Hellgate Keep disguised as members of the Blue Bear tribe. Each carried with them part of an extraplanar artifact called the Gatekeeper's Crystal. The Gatekeeper's Crystal is an artifact shaped like a three-pointed star that is made of onyx and an unknown metal that entwines itself through the gem. Each point of the star is a separate piece that can be combined together to create the artifact or separated to form three powerful magical items. While the crystal can be used in different manners, it was primarily created to bring down wards, including mythals and other powerful protections. According to legend, it was created by a powerful lich who used it to render clerics powerless, stripping them of their ability to turn undead and nullifying necromantic magic within a 50-mile radius. The Mistmaster had a different use for the Gatekeeper's Crystal, but he needed volunteers to aid him in placing two shards of the crystal at precise locations within the warded city of Hellgate Keep. In particular, he needed two people who would be willing to trade their lives to exterminate the fiends of Hellgate Keep forever. Spellviper and Cryshana agreed to the suicide mission. Holding the pieces of the crystal, the two Harpers waited for the Mistmaster to activate the magic with his third piece, initiating the magic that would tear Hellgate Keep asunder. When a blazing beam of purple energy illuminated the skies over the keep, no one within the fiend's stronghold had time to wonder what was happening. The power of the Gatekeeper's Crystal forced the wards to cascade upon the city, causing an implosion that shook the ground for more than one hundred miles. As quickly as the wards surrounding Hellgate Keep collapsed, the crystal released the magical energy in an explosion that leveled every building in the city, leaving nothing but fist-sized chunks of rocks where Hellgate Keep once stood. Not a living creature stirred in the remains; all was silent and lifeless. The force of tanar'ri from Hellgate Keep was unsure what had happened but had felt the tremor when the Gatekeeper's Crystal had been activated. They were fighting for their own lives, however, as the treants, korred, centaurs, satyrs, dryads, and other creatures of the High Forestâ€â€including defenders of the Citadel of the Mistsâ€â€battered them into the moist earth. One of the North's most notable rulers fell in the battle, however, but he took at least six tanar'ri with him to his grave. Faurael Blackhammer, the lord protector of Triboar, fell alongside his troops near the conclusion of the conflict. Within weeks after the final battle with Hellgate Keep, treants blocked passage farther north at the joining of the Heart-blood and Delimbiyr rivers. While the treants care little for hunters and adventurers passing through the area, all caravans seeking passage north to Sundabar have been repulsedâ€â€and this is not a matter that the treants wish to negotiate. In another mishap blamed on Turlang, Turnstone Pass was blocked by a tremendous avalanche. This final calamity sealed the Upvale from any major force of men. Travel into the area formerly occupied by Hellgate Keep is now limited to adventurers and other brave travelers. The Mistmaster has been questioned repeatedly by some of the most powerful wizards in the realms, including Elminster of Shadowdale and Khelben Arunsun, about the current location of the Gatekeeper's Crystal. Most sources claim that the pieces of the crystal have been scattered amongst the planes again, but no one is certain. Near Nesme, the source of the trolls' exodus is revealed. Fog and cloud giants have taken up residence in the moor, driving the trolls from the giants' new "homeland." While it's unknown how many giants have taken up residence in the High Moor, estimates range up to several hundred. A thick mist continually hangs in the air of the Evermoors now, even more persistent and thick than the mist before the giants' arrival. Many believe that these new mists are the work of the cloud giants, but none can be certain. Alustriel of Silverymoon sent a detachment of guards to investigate the eastern borders of the moor, and the guards returned with news that a gathering of around twenty fog giants who were "of good nature and quite friendly" had taken up residence in a formerly troll-infested area. Guards from neighboring Nesme were not so fortunate, however, running into a clan of violent, boulder-hurling fog and cloud giants who nearly decimated their unit. In addition, a group of adventurers crawled into Nesme with terrible burns, reporting that they had run into a black dragon at a fog giant encampment. Overall, it appears that both good and evil giants now call the moor their home. |
13178 History of the Northâ€â€Return of the Beast (1367- ?): Sages, philosophers, historians, and priests alike feel an ill-boding in the chill air. They predict a slow change over the next decade, but within the lifetime of men born on the first day of this age. They believe that the beasts that once ruled the land plan to return to claim what's rightfully theirs, imprisoning and enslaving the crowns. Where elves once reigned, men now rule, but their holdâ€â€as true for all civilizations beforeâ€â€is tenuous at best. |
13179 History of the Northâ€â€1370, Year of the Tankard: Even before spring has graced the Savage North, reports of treants massing in the High Forest have reached all of the northern cities. It seems that all of the creatures of the forest have mobilized to restore the High Forest after the fall of Hellgate Keep. Something must still reside below the ruins of Hellgate Keep, however, for the Company of the Jaded Heart never emerged from the depths below the city. The treants have since blocked entrance into the ruins, sealing whatever evil still lurks within far below the sight of man. But there is other activity in the North as well. Luskan still flirts with war, tempting neighboring cities and yet staying just below the wrath of Waterdeep. The barbarians still brew in the north, quick to take offense at innocent incursions into their sacred holdings. Rumors of Zhentarim agents scouring the Fallen Lands for powerful magic from long-lost Netheril continue to circulate. And adventurers still abound in the Savage Frontier. |
13180 History of the Red Ravens: One of the few long-standing mercenary companies that operate in Cormyr, the Red Ravens have a strength on paper of 110 swords, but can easily triple that number with new hires if they get a sufficiently large contract. They have been kept on retainer by the government of Cormyr with the stated purpose of cleaning out the Stonelands to the north. They have been moderately successful in this goal, but the Stonelands are still far from being a safe territory. The Red Ravens are commanded by Rayanna the Rose, a veteran of the Horde crusade. They are noted for their honesty and trustworthiness, as they do not wish to jeopardize their royal charter. Most of their troops are armed with studded leather and carry long swords. They charge 200 gold pieces per week for the services of their 110-being unit. Their symbol is a red raven amulet. |
13181 History of the Sisters of Light and Darkness: This was the birth of the world and the heavens. After Lord Ao created Realmspace, there was a period of timeless nothingness, a misty realm of shadows before light and dark were separate entities. Within this dim chaos stalked 13 lords of shadow, the Shadevariâ€â€whether they came from elsewhere or are children of the shadow itself, none can say. Eventually this primordial essence coalesced into twin beautiful goddesses who were yin and yang to each other; they were so close they thought of themselves as one being. The Two-Faced Goddess created the heavenly bodies of the crystal sphere and together infused them with life to form the Earthmother, Chauntea. (Although Chauntea has since contracted her essence to encompass only Abeir-Toril, in the beginning she embodied all matter in Realmspace.) This new universe was lit by the face of the silver-haired goddess, who called herself Selûne, and darkened by the welcoming tresses of the raven-haired goddess, Shar, but no heat or fire existed within it. Chauntea begged for warmth so that she could nurture life and living creatures upon the planets that were her body and limbs, and the two sisters-Who-Were-One became divided, as for the first time they were of two minds. Silvery Selûne contested with her dark sister over whether or not to bring further life to the worlds. During this great conflagration, the gods of war, disease, murder, and death, among others, were created from residues of the deific battle. At one point during the battle, Selûne seized the advantage and reached across time and space to a land of eternal fire. Fighting the pain of the blaze, which burned her sorely, she broke off a fragment of that ever-living flame and ignited one of the heavenly bodies so that it burned in the sky and warmed Chauntea. Incensed, Shar redoubled her attack on her injured twin and began to snuff out all light and heat throughout the crystal sphere. Again Selûne gave of herself and tore the divine essence of magic from her body, flinging it desperately at her sister in defense of life in the sphere. This essence entered Shar, ripped an equal portion of energy from her, and reformed behind her as the goddess of magic, known now as Mystra, but then as Mystryl. Though Mystryl was composed of both light and dark magic, she favored her first mother Selûne initially, allowing the silver goddess to win an uneasy truce with her more powerful, dark twin. Consumed by bitterness at her defeat, Shar vowed eternal revenge. The twin goddesses contested for eons as life struggled into existence on Toril and the other planets under Chauntea's watchful gaze. Shar remained powerful, but bitterly alone, while Selûne waxed and waned in power, often drawing strength from her allied daughters and sons and like-minded immigrant deities. Over time, Shar grew strong again, aided by the shadevari who preferred night to blinding light and who stalked the realms seeking to meld light and dark into shadowy chaos once again. Shar's plot to reform the world after her own desires was undone when Azuth, the High One, formerly the greatest of all mortal spellcasters and now consort to Mystra (incarnate successor to Mystryl), found a way to imprison the shadevari in a pocket-sized crystal sphere located beyond the edges of the world by creating the illusion of a realm of shadows. The Lords of Shadow were drawn to investigate, and before they discovered the trick, Azuth imprisoned the shadevari with the Shadowstar, a key of shadows forged by Gond. The High Lord then hurled the key into the endless reaches of the cosmos allowing life to flourish on in Chauntea's loving hands. |
13182 History of the Unicorn Run: Bards and sages pass down the tale that the headwaters of the Unicorn Run are, in truth, the Font of Life and a cradle of fecundity. Each natural race is said to have emerged from the womb of Chauntea onto Toril at the river's source and then traveled down the Unicorn Run to the outside world. Some say that a daughter of Chauntea resides at the river's source to usher the newborns into the world, while others claim that Shialla midwifes the process. Regardless of the truth, the elves, korreds, and halflings all agree that the Unicorn Run is sacred to life and a site of incredible purity. As a result, all three races have strong taboos about extended trips up the run, for if the river is ever fouled, then no new races will ever be born on Toril again. |
13183 History of the Valley of the Gods: It is said that even the powers must cavort and amuse themselves once in a great while. Far to the north of the Spine of the World is the Valley of the Gods. A paradise unequaled on this world or in the planes, this playground of the gods is not meant for mortals. Any mortal who reaches the Valley becomes a deity, for only deities may exist in the Valley. Far too many mortals with delusions of grandeur have thrown away the pleasures of this side of the Spine and their kingdoms in this world, only to break their backs searching for the legendary Valley of the Gods. |
13184 History of the Vast: Two millennia ago the Vast was Vastar, the orcish lands. These were the breeding grounds of the goblin hordes that would spill eastward and cross the Dragon Reach in ramshackle boats to raid the elves. The orcs were overthrown by invading dwarves, who established the Realm of the Glimmering Swords. It was during this time that the first humans came to the Vast, including the mage Maskyr. The rule of the dwarves occurred against a backdrop of constant war with the orcs, such that there were perhaps only 40 years of true peace for the Realm of the Glimmering Swords. The dwarves were overrun by the orcs, and they escaped extinction only through the aid of human and elven allies. The remaining dwarves left the region to the newly arriving humans and retreated to the east, to the south, and to isolated and hidden communities within the Vast. The most successful of the humans were the adventurers whose hunger was sated by gold and whose thirst was slaked by great deeds. This was the Time of the Glorious Fools, and there are those who will argue that it is still that age, as adventurers still rule the cities of Calaunt and Ravens Bluff. The orcs today are contained, if not conquered, and trade has grown up in the lands of the Vast. However, for many individuals with adventuring blood, it is still a wilderness in which one may prove one's worth. |
13185 History of the Western Heartlands: The history of the Western Heartlands is a history of endless battles and destroyed empires. In ancient times, these were the lands of the Fallen Kingdom of Illefarn, the Lost Kingdom of Man, and rumored Netheril. In more recent history, the land has been fertilized with blood and bone as forces from the Empires of the Sands surged northward, the evil peoples within Dragonspear and the Goblin Marches spilled forth, and mercenary companies moved to and fro in the service of one petty warlord after another. Recent battles leveled the Way Inn and threatened Daggerford. Even the Time of Troubles did not leave this desolate land unmarkedâ€â€Bhaal himself perished at Boareskyr Bridge, and the waters it passes over have remained poisoned to this day. The cities of the Western Heartlands are strong, independent, and varied. They are also strongly motivated by trade and listen harder to the ringing of gold than the call of battle. But something else prospers in the open landâ€â€freedom and opportunity. No nation lays claim on the Western Heartlands to land beyond that which their armies can control, and no warlord can make demands beyond the swing of his axe. Small holds and castles regularly spring up, only to be knocked down by invading forces or abandoned after a generation or two. Lost dungeons and secret citadels lie scattered throughout the land, and this rugged frontier presents more than enough opportunities for adventurers. |
13186 History of the Zhentarim, Two Zhents' Worth: Much confusion exists in the realms regarding Zhentil Keep and the (not-so) secret society known as the Black Network or Zhentarim. The two are closely tied, such that a speaker may refer to one when meaning the other and still be clearly understood. In general, both mean trouble. Zhentil Keep is a walled, independent city on the western shores of the Moonsea. It is one of the most evil cities in the realms, a blight on the North, and a haven for Evil groups, plotting manipulators, dark religions, and foul practices. Its rulers seek to dominate the lands around it, including the Dragonspine Mountains, Yulash, Voonlar, and the neighboring Dales. The city of Zhentil Keep and its armies (known as the Zhentilar, to make matters more confusing) have destroyed Teshendale, come close to destroying Daggerdale, and for a long time had an agent ruling Shadowdale. The Zhentarim is an organization of evil priests, wizards, and inhuman creatures bent on controlling all the trade and power between the Sword Coast (meaning Baldur's Gate and Waterdeep) and the Moonsea (including the intervening lands of Cormyr and Anauroch). Its aims in the Moonsea area are the same as Zhentil Keep's, and the two factions work hand-in-glove, often sharing the same membership. The Zhentarim have a more far-reaching effect than Zhentil Keep, though, and have agents throughout the North. In addition, the Zhentarim are not limited to Zhentil Keep itself, and maintain a number of fortified outposts. Their rulership has spread with the passing years. In addition to being the dominant force in Zhentil Keep, the Zhentarim control the Citadel of the Raven and Darkhold, two important castle complexes. Over the years, more power has been moving away from Zhentil Keep (filled with a lot of unknown and untrustworthy flunkies) and into these more secure areas. Within the Dalelands area, Zhentarim smells of Zhentil Keep and vice versa, but in reality not every Keeper (yet another name for a native of Zhentil Keep) is of the Black Network, and not every agent of the Zhentarim is from Zhentil Keep. Adventurers should watch who they trust as a result. |
13187 History of Ulgarth: Ulgarth was settled by the great empire of Raurin, in the height of its power. When the empire was destroyed, it endured centuries of barbarism. Warchiefs united the country several times during this period. They fought many skirmishes with other barbarians, particularly those in Durpar and Var the Golden. In 202 DR, the barbarian tribes were nearly wiped out by the forces of Mulhorand. In 348 DR, a group of outlaws, fleeing the justice of the priest-kings of Mulhorand, came to Ulgarth. There they found a fertile, almost unoccupied land. They settled down, and began raising children and crops. This new society in Ulgarth gradually grew in power, while its neighbors grew apace. But while Durpar grew as a result of its commerce and its philosophy of balance, Ulgarth concentrated on agrarian pursuits. The Ulgarthians developed a highly structured caste system of lords and peasants. In 1002 DR, the centuries' long skirmishes between Durpar and Ulgarth came to an end, as the two countries finally reached a balance of power. There were too many centuries of warfare between the countries for them to completely trust each other. With their mutual border well defended on both sides, both countries have given up on the idea of conquering the other. Trade between the Ulgarth and the Shining Lands has become a vital factor to both nations. Ulgarth produces many of the items that Durparians trade throughout the world. In return, Durpar trades many exotic items to Ulgarth. Of course, the Durparian merchants usually get the better of any trade. The current king, Drasna the Fortunate, has continued his predecessor's policy of non-aggression with the Durparians. |
13188 History of Waterdeep: Waterdeep was used as a trading site for trade activities between northern tribesmen and southern merchants more than two millennia ago. By 1,000 years ago, permanent farms had sprung up in the area. The first mention of a Waterdeep (not as a city, but as a collection of warlords) occurs only 400 years ago. The city was truly established as a going concern by 1032 DR, the year Ahghairon became the first Lord of Waterdeep, and the date from which Northreckoning is counted. The city grew spectacularly, such that by 1248 DR both the City of the Dead and the guilds had been developed. The guildmasters seized control soon afterwards, ushering in a period of unrest and bitter conflict known as the Guildwars. The Guildwars ended only when the two surviving guildmasters brought in their own period of misrule. It was only in 1273 DR that the present system of government (or lack thereof) was instituted. This was the year that the Magisters were established and the secret Lords of Waterdeep were firmly reestablished. Since that time, the city has continued to grow and prosper. Humankind and other races come from all over the realms to earn hard coin in the City of Splendors. Over the years these successful merchants have set up guilds and themselves become nobility, supporting the secretive Lords of Waterdeep who police the city fairly, yet with a light hand, by means of the superb city guard (soldiers), city watch (police), and over 20 black-robed magistrates. As a result, Waterdeep is a place tolerant of different races, religions, and lifestyles. This in turn has encouraged commerce, and Waterdeep has grown into a huge, eclectic city. |
13189 History of Waterdeepâ€â€Age 0, Tuabemoots and Pioneers: Few now know the true history of this great city, which had its beginnings over a thousand years ago, when the North was truly what Southerners still sneeringly call it: "the Savage North." In those days, most of the North was covered with vast, tall forests of ancient green, and inhabited by dwarves and goblinkind (in the most northern mountains and foothills) and elves (in widely scattered forest enclaves everywhere else). A few primitive human tribes lived along the Sword Coast, fishing, hunting and gathering in spring and fall to trade their furs with vessels sailing in from the south for merchant's jewelry, metal tools, and the occasionally-available weapon or two. In the spring, these vessels came primarily to cut and take huge trees for shipbuilding, trees being no longer available in such large sizes farther south. In the fall, the vessels came in to cut timber for their own repairs, or to take on a cargo of wood if the misfortunes of trading had left their holds low or empty. Most of these trademoots were at a certain place where there was a great natural deepwater harbor, protected from the sea by a rocky spur of land, an arm of an isolated coastal crag, or a rocky island beyond it. |
13190 History of Waterdeepâ€â€Age I, The Rise of the Warlords: Over the years, the forest was cut back farther and farther from the shore, and tribes began to stay most of the year there, farming the cleared land. The wiser among them claimed and controlled some of the timber in order to trade for more weaponry and tools. Such claims angered many who found the squatters rich from frequent trade, and brought attacks from land and sea, the more warlike tribes slaughtering the more sedentary settlers. Noted among these tribes was that led by Nimoar, a chieftain who ordered his people to seize the farms, crude wooden docks, trading sheds, and storage barns built up around the bay. They settled there themselves, and erected a log palisade within an earthen embankment to protect the holdings. After several abortive pirate and tribal raids, Nimoar's people thrived in their new home, a fledgling town referred to as "the town of Water-deep." Farther north, orc tribes had outgrown their mountain strongholds. Attempts to expand underground met with fierce dwarven resistance (although many small gnomish colonies were overwhelmed and wiped out), and the orcs spread out on the surface of the land, coming south and down out of the mountains, hurling their seemingly endless numbers against all who stood in their path. Here and there elven enclaves held out, but the push southward displaced many other northern inhabitants, including the "everlasting ones" (trolls), who came down into the newly-cleared lands northeast of Nimoar's Hold, those lands now known as the Trollmoors. Nimoar died of old age during this time of increasing danger. Younger War Lords led the men of Waterdeep (for so the ship-captains called the harbor) in battles against the trolls. There were many bloody struggles between men and trolls for a decade, until the magic of a Northem youth named Ahghairon turned the fortunes of war against the trolls, and the "everlasting ones" were destroyed or scattered. Ahghairon rose slowly in skill and power with the passage of years, until he became a great mage. He discovered a supply of potions of longevity (or learned the art of making such), for he lived on, still physically a man in his prime, for decade upon decade. Fearing further attacks, the men of Waterdeep raised a small keep on the slopes of Mount Waterdeep above their farms, where fire arrows from on high could defend against attacking trolls. Many outlying tribes who had come to the settlement for safety from the trolls stayed, and expanded the walls with new farms several times. War Lords ruled the Free City of Waterdeep, holding it independent and increasingly wealthy as years passed. |
13191 History of Waterdeepâ€â€Age III, The Bloody Reign of the Guildmasters: There was great turmoil in the City as the Guildmasters argued amongst themselves as to who should govern the City, and more than one merchant of power was found murdered. Groups of liveried bodyguards appeared openly armed on the streets, accompanying their masters, and two very troubled months passed as they bickered and parleyed (and occasionally dueled in the streets). At last, they decided that all Masters should rule Waterdeep together, in a council. The lesser nobles and many townsfolk protested, saying that the Lords ruled by right and by the people's consent. The Guildmasters, however, said that the Lords had not been seen since Ahghairon's death, and that they must have been golems or zombies, controlled by Ahghairon to conceal his lone ruleâ€â€and indeed, the Lords were silent and unseen, and continued to be so. In truth, the Lords were real men and women whose identities had been compromised, over the years, by certain curious Guildmasters who had ordered them slain by their own closemouthed, loyal servants following Ahghairon's death. The only Lords still surviving (those who had remained secret) were Baeron, a woodworker, and Shilam, an apprentice wizard. These surviving Lords kept very quiet, and waited. The Guildmasters thought all the living Lords of the City had been eliminated, and took firm rule over Waterdeep. The Guildmasters ruled Waterdeep for only six years ere their self-interested squabbling led to bloodshed. Open quarrels and a few murders quickly erupted into a brief but vicious series of street fights and midnight attacks. This strife, oftimes termed "the Guildwars" by sages (although it was never as long-drawn-out or so formal as to be called a "war" when it was taking place), left all but two Guildmasters dead, most of the City's best minds stilled, and much of the City's gold wasted or plundered with the Guilds in disarray. The surviving Guildmasters were Lhorar Gildeggh of the Shipwrights and Ehlemm Zoar of the Gemcutters. These twoâ€â€ruthless manipulators bothâ€â€were well-matched and could not overcome each other, though their private armies clashed often in the streets. At length, they sickened of bloodshed, after many from both families were dead in the gutters, and agreed to rule together. Two thrones were set up in Castle Waterdeep, and from then the two argued bitterly over this and that, and the City was a place of tension and fear. All matters, including the recognition of new Guildmasters to rule the "headless" guilds, had to come before the Two Lords Magister, as Lhorar and Ehlemm were called. Few matters were settled. |
13192 History of Waterdeepâ€â€Age II, The Lords' Rule Begins: In his 112th winter, Ahghairon had a sharp disagreement with Raurlor, who was then Warlord of Waterdeep. Raurlor wanted to use Waterdeep's acquired wealth and strength-of-arms to create a Northern empire, with Waterdeep its capital (and Raurlor its ruler), and gathered armies for the purpose. Ahghairon defied him before all the people, and Raurlor ordered the mage to be chained. Ahghairon magically struck aside all who sought to lay hands on him. In a fury Raurlor struck at the mage with his own blade. Ahghairon rose into the air, just out of reach, and, as the infuriated Warlord slashed repeatedly at his rising feet, gestured. Raurlor's blade transmuted in his hand, from steel into a hissing serpent, which promptly bit him. The Warlord died of the venom before the shocked people assembled there. Ahghairon then gathered all the captains of Waterdeep's army, and all the seniors of the families of Waterdeep. While runners sought to bring them to the Castle, flames roared and crackled in the Warlord's empty chair-of-state at Ahghairon's bidding, so that no one sat there. Then at a gesture from the mage, the flames were gone as though they had never been, leaving the chair unmarked. Ahghairon seated himself, then, and proclaimed himself the first Lord of Waterdeep, saying that henceforth wisdom and not armed might would rule in the city. He would gather some fewâ€â€in secretâ€â€to rule as Lords with him, masked and disguised when they appeared to the people, but equal to him in authority and free of coercion by any, himself included. These Lords were to be drawn from all walks of life in the city, and could serve as long as they wished. The people heard, and agreed, and for the next two hundred years, Ahghairon ruled Waterdeep with his unknown fellow Lords. Over the years, the masked Lords were a group of sometimes five, six, or seven, who appeared seldom and said little. Some whispered that they were Ahghairon's servants, or even magical automatons controlled by the Old Mage. Still, Ahghairon's justice was swift and fair, his laws good, his guardsmen polite and just as ready to help as apprehend, and the people approved. The years passed in peace and prosperity. The North was opened to humans. Roads built under Ahghairon's direction linked it together, from the ruins of "the Fallen Kingdom," which had been shattered by goblin races' attacks before men were numerous in the North, to the cities that would later become Amn. Waterdeep grew fivefold in size and wealth. From all over the realms, folk began to come to the "Crown of the North," drawn by moneyâ€â€and among them came those who rob, cheat, and steal. When word of doings extending beyond simple theft to deception-in-workmanship and the appearance of many fly-by-night impostor craftsmen reached Ahghairon's ears, he called together the senior merchants, "the Noble Ones," and suggested that they form guilds as was done in the far South to police the unscrupulous of their own professions. Some resisted, or were furious, but most saw the advantages of such an arrangement, particularly if they were free to set matters up themselves, and not have less favorable arrangements forced upon them. The Guilds were created forthwith. Twice more the city walls were expanded, as Waterdeep continued to grow in size and prosperity. Its merchants traveled the world over, bringing back exotic goods from afar, and spreading word of the city's wealth to remote lands. In the South, some listened with an eye to conquest or at least plunder, but swords were already out in those southern lands in a time of widespread strife, and no invaders came. Ahghairon's health eventually failed and he died. He was buried with ceremony in his tower, which was secured against thieves and fools. Those who learned the arts arcane from the Old Mage cast the most potent protective magics known upon his home and resting-place (which, many believe, remains inviolate today). |
13193 History of Waterdeepâ€â€Age lV, The Return of the Lords: One day to the Courts of the Lord Magister came two people masked and robed as the Lords of Waterdeep of old. Where they came from no one knew, but they appeared in the Castle's Great Hall where the Courts were, and commanded the Lords Magister to leave the city forthwith. Laughing, the Lords Magister refused, whereupon the shorter of the masked intruders (the lady Shilam, apprentice to Ahghairon and his undeclared heir as first Lord of the City) blasted them with lightning and fire, and their very thrones were shattered and toppled. The taller of the two intruders (Baeron) then called for the heads of the noble houses to come to them, or leave the city forthwith and forever, if they cared not to come by nightfall. All in the Courts heard, and the news was cried in the streets. The surviving nobles came, reluctantly and with bodyguards, expecting such a summons to be a trap. Baeron spoke to them and the crowd of curious townsfolk that had also come, saying, "this must not happen again." If Waterdeep was to be safe once more, he told them, all must support what he and his fellow Lord now planned, as they had supported Ahghairon in the past. The two would choose others to be Lords as before, he said, and they would rule in secret, as beforeâ€â€save for himself. He removed his mask, and said, "I am Baeron. I would be Lord as Ahghairon was before. I would be safe in this my city again." And the folk of Waterdeep there agreed. Shilarn, still masked, commanded that the houses of the Two Lords Magister be Outcast. There was protest, and she raised her hands that had blasted the thrones, and it was still again. And the house of Gildeggh and of Zoar were outcast. Peace returned to the city, and Waterdhavians to their labors. To inhibit discovery of who the Lords were, Baeron selected certain men of character whom he knew well, and appointed them Magisters ("Black Robes," they were soon called, from their robes of office) under the Lords, to judge and apply the laws of Waterdeep in daily affairs. These Magisters he paid well, to raise them from temptation, and gave lodgings to those who feared for safety to dwell among the people. To so serve, he told the city, was a burden, not a proud misuse of authority, and if any wished to no longer serve, or were found wanting, they were not to be vilified, but accorded respect. And over the Magisters the Lords sat in their Court, to correct and overrule the judgments of the Magisters. Baeron told the people that none were to decry or belittle any judgments of Magisters that the Lord saw fit to alter or cast aside. If any thought ill of the offices or those who held them they could turn back to the rule of sword and whim, and perish as had those before them. Before the Lord's Court Baeron encouraged people to speak freely for the length of a short candle's burning, without fear of chastisement or reproach from the Lords for anything said, as long as they spoke openly and answered questions or opposing views put to them by any there. Thus, he held, just grievances of folk would be heard, no matter how small the matter or lowly the speaker. And so it was. Slow to take hold, until people knew it for careful justice, but enduring beyond Baeron's time, and beyond Shilarn's time, and beyond the time of their daughter Lhestyn "The Masked Lady," who wed Zelphar Arunsun of Neverwinter, and was mother to Khelben "Blackstaff' Arunsun, a Lord of Waterdeep today, who knows the secrets of long years as Ahghairon did. And as the years have passed, Waterdeep has grown in size and variety, flourishing with good trade under the tolerance and protection of strong defenders and good government. The years passed not without troubles, varying from the Godswar (when Waterdeep played host to gods dying and ascending) to such occurrences as a green dragon assailing the Field of Triumph (part of a plot by the Knights of the Shield to overthrow the Lords' Rule), but the city and her peoples survived and prevailed against all strife. The Lords' Alliance provides continued safety for all the settlements of the northern Sword Coast and those inland, with Waterdeep as the heart of the alliance. Though it can be matched in size or commerce, there is no city the realms over that compares to the sheer variety of life and experiences found in fair Waterdeep, Crown of the North. |
13194 History of Sembia |
13195 Letter |
13196 History of Waterdeep I |
13197 History of Waterdeep II |
13198 History of Waterdeep III |
13199 History of Waterdeep IV |
13200 History of Waterdeep V |
13201 History of Waterdeep VI |
13202 I don't think that I have anything to say to you! Why don't you leave me be?! |
13203 I'll box your ears if you step an inch closer! |
13204 I'll box your ears if you step an inch closer! |
13205 Approach me not! I'll rough you up, I will! |
13206 You've come back to speak with me? Fool! You'll get nothing but the point of my sword! |
13207 You have committed an assault against me! You'll pay with your life! |
13208 You would return here after assaulting me so?! I will kill you for it! |
13209 You've outstayed your welcome! |
13210 I wouldn't trust you as far as I can spit! |
13211 Why not just go charm some help, because you'll get none from me?! |
13212 You die for what you do! DIE! |
13213 No talking and no deals! Death is all that you have left! |
13214 Don't bother me, little men. |
13215 I will serve you to the chill on a platter! To my sides, men! |
13216 You've outstayed your welcome! |
13217 No talking and no deals! Death is all that you have left! |
13218 You've made no friends here! Move along! |
13219 You've made no friends here! Move along! |
13220 I am sorry, but I don't have time to stop and chat. I still have to spread the faith. |
13221 I suppose it is appropriate for my faith that I must suffer your company. I'll not prolong it though. |
13222 You've made no friends here! Move along! |
13223 Leave me alone! You're mean! |
13224 Leave me alone! You're mean! |
13225 Leave me alone! You're mean! |
13226 Leave me alone! You're mean! |
13227 Leave me alone! You're mean! |
13228 It is good to see you all again. I'm very busy at the moment, so perhaps we can talk later. |
13229 Lost your chance with me, you did! Get lost! |
13230 I have nothing to say to any of you. |
13231 I must thank you again for the service you have done. |
13232 I'll not speak a word after what you did! |
13233 Lost your chance with me, you did! Get lost! |
13234 You'll get a boot in yer backside for what you've done! |
13235 Git lost, we don't wanna talk to you. |
13236 I have no time to waste with you right now, so could you kindly be on your way? |
13237 I have no time to waste with you right now, so could you kindly be on your way? |
13238 I've a lot to learn, but at least I'll live to learn it. |
13239 You've made no friends here! Move along! |
13240 Get out of my sight! I'll do nothing for you! |
13241 You guys are those heroes! I wanna be just like you when I grow up. |
13242 Leave me alone! You're mean! |
13243 Can't stick around to talk, I have some wyverns to kill. |
13244 I'll not speak a word after what you did! |
13245 You shouldn't have come back here! Now you'll never leave! |
13246 Get away from me! |
13247 You should have left when you had the chance! Now we will bury your lifeless corpses in the bottommost caves! |
13248 I'll not speak a word after what you did! |
13249 I don't really have much more to say to you. |
13250 Not to be rude, but I'd rather you left immediately. |
13251 I no wanna talk now. I go sit wit' my pretties. |
13252 I leave this accursed place; I have no time to speak with you. |
13253 I cannot be seen speaking with such as you. Go away! |
13254 I'll not speak a word after what you did! |
13255 I have many duties to perform, as do you. Please leave me be. |
13256 I hope your investigation goes well. |
13257 Not to be rude, but I'd rather you left immediately. |
13258 I... I cannot speak to you. I just... wish to be left alone. |
13259 Get out of my sight! I'll do nothing for you! |
13260 I'll not speak a word after what you did! |
13261 You have proven untrustworthy, though I still have no other options. Please find my fellows. |
13262 Get out of my sight! I'll do nothing for you! |
13263 It is a continuing annoyance to me that, because ANYONE is welcome in the Undercellar, they think anyone is welcome in my personal office. Were that so, I would not be bracketed by the beef you see before you. I ask you again to leave. |
13264 You've outstayed your welcome! |
13265 I'll not spend another minute in the presence of such as you. |
13266 Our grove is sacred, and we wish it to remain private. Please leave before we must force you to leave. |
13267 Get out of my sight! I'll do nothing for you! |
13268 Get out of my sight! I'll do nothing for you! |
13269 Get away from me! |
13270 What are you still doing here? You have much to do, hurry! |
13271 I'll box your ears if you step an inch closer! |
13272 Please don't bother me, you ignorant savages. |
13273 I hope yer mine explorin' goes well. |
13274 You've... done real well. I wish ya the best luck on yer coming journeys. |
13275 You've made no friends here! Move along! |
13276 My doors are no longer open to the likes of you! |
13277 Get away, I don't wish to talk to you. |
13278 I heard the mines are operating again. |
13279 Get out of my sight! I'll do nothing for you! |
13280 Get out of my sight! I'll do nothing for you! |
13281 Get out of my sight! I'll do nothing for you! |
13282 Sorry, I have to get a move on. My wife's probably missing me already. |
13283 Get out of my sight! I'll do nothing for you! |
13284 I don't want no help from the likes of you. |
13285 Get out of my sight! I'll do nothing for you! |
13286 Get out or be thrown out! |
13287 Get out or be thrown out! |
13288 Sorry, no food fer ya right now. |
13289 Get out or be thrown out! |
13290 Pah! Gambling fools. Learn to heft a sword and you'll never go hungry. Especially in the Gate, where the alleys are always full of prey. |
13291 Get out of my sight! I'll do nothing for you! |
13292 I'll not speak a word after what you did! |
13293 I'll not speak a word after what you did! |
13294 df |
13295 I'll not speak a word after what you did! |
13296 I'll not speak a word after what you did! |
13297 I'll not speak a word after what you did! |
13298 Please do not bother me. I am mourning the loss of my husband. |
13299 Golden Pantaloons |
13300 Samuel |
13301 I'll not speak a word after what you did! |
13302 Golden Pantaloons |
13303 Samuel |
13304 I'll not speak a word after what you did! |
13305 I'll not speak a word after what you did! |
13306 I'll box your ears if you step an inch closer! |
13307 I'll box your ears if you step an inch closer! |
13308 Leave me alone! |
13309 You're not welcome here! |
13310 You're not welcome here! |
13311 You're not welcome here! |
13312 You're not welcome here! |
13313 You're not welcome here! |
13314 You're not welcome here! |
13315 You're not welcome here! |
13316 You're not welcome here! |
13317 You're not welcome here! |
13318 You're not welcome here! |
13319 You're not welcome here! |
13320 You're not welcome here! |
13321 You'll stand for your crimes, or die here! |
13322 You're not welcome here! |
13323 You've made no friends here! Move along! |
13324 Things haven't been very busy of late, with all the troubles in the south. I've heard, though, that the mines at Nashkel have been reopened. Some heroic folk dealt with whatever was plaguing the mine. |
13325 Get away from me! |
13326 I'll not speak a word after what you did! I'll get that fool artifact and sell it on my own. |
13327 Step up and play, ladies and gents! It's an honest house, and everyone has a chance at striking it rich! Anyone that says otherwise is advised to have a chat with the bartender's axe! |
13328 I apologize, young one; I would love to stay and chat, but I have many things on my duty roster this day. |
13329 Leave me alone! You're mean! |
13330 Leave me alone! You're mean! |
13331 Leave me alone! You're mean! |
13332 Leave me alone! You're mean! |
13333 You wait too long. Now we kill you anyway! |
13334 I'll take your head for what you've done! |
13335 You're not welcome here! |
13336 You're not welcome here! |
13337 I trust you have found the populous of our little village to be amiable? We do so like to welcome strangers. |
13338 I would just as soon forget that I have ever met you! This way I can meet you again as though for the first time. It will save me having to dislike you. |
13339 Not to be rude, but I'd rather you left immediately. You have not proven to be trustworthy. |
13340 You shoulda ran when we gave you chance. Now we take yer money. |
13341 Good to see you again. I am pleased you are more or less still alive. Often we see an adventurer twice, but he is decidedly less talkative the second time around. Dying will do that to you. A hazard of the lifestyle, I guess. |
13342 You are still alive! Err... no offense meant. It's just that more often than not we never see an adventurer twice, unless he be boxed and burial bound. It's no comment on your abilities, but I never expected to make your acquaintance again. I wish you luck on your further travels. |
13343 You've outstayed your welcome! |
13344 Welcome again. I would have thought you had moved on by now. It's a pleasure you have not, though. |
13345 I am surprised to see you again. Has not the wanderer's call seized your logic once again? By Dallillia, I hope none of the children follow when you go. |
13346 You've outstayed your welcome! |
13347 Hello again. A pleasure as it was before. |
13348 I see you have returned. I trust you will stay no longer than last we met? |
13349 Not to be rude, but I'd rather you left immediately. |
13350 Again we meet. I do so enjoy our little chats. |
13351 Get out of my sight! I'll do nothing for you! |
13352 Get out or be thrown out! |
13353 Get out or be thrown out! |
13354 Sorry, no food fer ya right now. |
13355 Get out or be thrown out! |
13356 Get out of my sight! I'll do nothing for you! |
13357 Pah! Gambling fools. Learn to heft a sword and you'll never go hungry. Especially in the Gate, where the alleys are always full of prey. |
13358 I'll not speak a word after what you did! |
13359 I'll not speak a word after what you did! |
13360 I'll not speak a word after what you did! |
13361 I'll not speak a word after what you did! |
13362 I'll not speak a word after what you did! |
13363 Please do not bother me. I am mourning the loss of my husband. |
13364 I'll not speak a word after what you did! |
13365 I'll not speak a word after what you did! |
13366 I'll not speak a word after what you did! |
13367 I'll box your ears if you step an inch closer! |
13368 I'll box your ears if you step an inch closer! |
13369 Leave me alone! |
13370 You're not welcome here! |
13371 You're not welcome here! |
13372 You're not welcome here! |
13373 You're not welcome here! |
13374 You're not welcome here! |
13375 You're not welcome here! |
13376 You're not welcome here! |
13377 You're not welcome here! |
13378 You're not welcome here! |
13379 You're not welcome here! |
13380 You're not welcome here! |
13381 You're not welcome here! |
13382 You'll stand for your crimes, or die here! |
13383 You're not welcome here! |
13384 You've made no friends here! Move along! |
13385 Things haven't been very busy of late, with all the troubles in the south. I've heard, though, that the mines at Nashkel have been reopened. Some heroic folk dealt with whatever was plaguing the mine. |
13386 Get away from me! |
13387 I'll not speak a word after what you did! I'll get that fool artifact and sell it on my own. |
13388 Step up and play, ladies and gents! It's an honest house, and everyone has a chance at striking it rich! Anyone that says otherwise is advised to have a chat with the bartender's axe! |
13389 Leave me alone! You're mean! |
13390 I apologize, young one. I would love to stay and chat, but I have many things on my duty roster this day. |
13391 Leave me alone! You're mean! |
13392 Leave me alone! You're mean! |
13393 Leave me alone! You're mean! |
13394 You wait too long. Now we kill you anyway! |
13395 I'll take your head for what you've done! |
13396 You're not welcome here! |
13397 You're not welcome here! |
13398 I trust you have found the populous of our little village to be amiable? We do so like to welcome strangers. |
13399 I would just as soon forget that I have ever met you! This way I can meet you again as though for the first time. It will save me having to dislike you. |
13400 Not to be rude, but I'd rather you left immediately. You have not proven to be trustworthy. |
13401 You shoulda ran when we gave you chance. Now we take yer money. |
13402 Good to see you again. I am pleased you are more or less still alive. Often we see an adventurer twice, but he is decidedly less talkative the second time around. Dying will do that to you. A hazard of the lifestyle, I guess. |
13403 You are still alive! Err... no offense meant. It's just that more often than not we never see an adventurer twice, unless he be boxed and burial bound. It's no comment on your abilities, but I never expected to make your acquaintance again. I wish you luck on your further travels. |
13404 You've outstayed your welcome! |
13405 Welcome again. I would have thought you had moved on by now. It's a pleasure you have not, though. |
13406 I am surprised to see you again. Has not the wanderer's call seized your logic once again? By Dallillia, I hope none of the children follow when you go. |
13407 You've outstayed your welcome! |
13408 Hello again. A pleasure as it was before. |
13409 I see you have returned. I trust you will stay no longer than last we met? |
13410 Not to be rude, but I'd rather you left immediately. |
13411 Again we meet. I do so enjoy our little chats. |
13412 Once again I find you in mine home. If you retain your manners, you are welcome. |
13413 Not to be rude, but I'd rather you left immediately. |
13414 Hi again! Better be quiet, 'cause Nanna doesn't want you makin' me leave. |
13415 You go away! I'll show you an' everybody soon enough! |
13416 Not to be rude, but I'd rather you left immediately. |
13417 It is good to see you still alive, though I'll thank you to keep your stay in my home brief. |
13418 You are a continuing ill wind in my home. I do not wish to make you unwelcome... but you are. |
13419 Not to be rude, but I'd rather you left immediately. |
13420 Back again? I am surprised you have not gone on to grand new places instead of returning to this humble home. You are welcome while you stay, but I know it won't be long before you move on. |
13421 Ahh, I see you have gone another day without a knife in your gullet. Perhaps you have learned to control your wayward wit... Or perhaps not, and you are just quick-footed. Luck be yours on your travels, young one. |
13422 Not to be rude, but I'd rather you left immediately. |
13423 Not to be rude, but I'd rather you left immediately. |
13424 Not to be rude, but I'd rather you left immediately. |
13425 Get out or be thrown out! |
13426 Sorry, but I have a job to do. I just don't have the time to chat right now. |
13427 Get out or be thrown out! |
13428 Get out or be thrown out! |
13429 Lost your chance with me, you did! Get lost! |
13430 I'm really busy now, so I'm gonna have to ask ya ta come back some time later. |
13431 You guys shouldn't be hanging 'round here. Ya might bring attention to Duke Eltan. |
13432 You've made no friends here! Get off my docks! |
13433 Leave me to my misery! |
13434 Leave me be! |
13435 You're not welcome here! Get out or be thrown out! |
13436 Get outta my face. |
13437 You're not welcome here! Get out or be thrown out! |
13438 You're not welcome here! Get out or be thrown out! |
13439 You're not welcome here! Get out or be thrown out! |
13440 You're not welcome here! Get out or be thrown out! |
13441 You're not welcome here! Get out or be thrown out! |
13442 You're not welcome here! Get out or be thrown out! |
13443 Sorry, but I have to be gittin' back to my wife and children. |
13444 Get away from me! I wouldn't trust you as far as I can spit! |
13445 As good to see ye again as any other I could have laid eyes on. Make yourself as comfortable as you will. |
13446 You're not welcome here! You'll pay with your life! |
13447 You're not welcome here! You'll pay with your life! |
13448 You're not welcome here! You'll pay with your life! |
13449 You're not welcome here! You'll pay with your life! |
13450 You're not welcome here! You'll pay with your life! |
13451 You're not welcome here! You'll pay with your life! |
13452 You're not welcome here! You'll pay with your life! |
13453 You're not welcome here! You'll pay with your life! |
13454 You're not welcome here! You'll pay with your life! |
13455 You're not welcome here! You'll pay with your life! |
13456 You're not welcome here! You'll pay with your life! |
13457 You're not welcome here! You'll pay with your life! |
13458 You're not welcome here! You'll pay with your life! |
13459 You're not welcome here! You'll pay with your life! |
13460 You're not welcome here! You'll pay with your life! |
13461 You're not welcome here! Get out or be thrown out! |
13462 Do you mind? I'm a very busy man, and I don't need these constant interruptions. |
13463 You've made no friends here! Move along! |
13464 Get away from me! I wouldn't trust you as far as I can spit! |
13465 I must ask you not to disturb me, as I have many financial matters that now occupy my attention. |
13466 I should make my stay brief, if I were you. |
13467 You're barely better than my captors! Leave me! |
13468 Get outta my store! You're not wanted here. |
13469 Get away from me! I wouldn't trust you as far as I can spit! |
13470 I do not wish to seem inhospitable, but I choose not to share your company. Leave me to my business. |
13471 Hello again. I trust you are finding my tavern to your liking? I do endeavor to sculpt it to the needs of all who frequent it. |
13472 I find you distasteful. Leave me! |
13473 Just leave me be. |
13474 I trust everything is satisfactory? Please don't hesitate to leave if it is not. |
13475 Hello again. A pleasure having you here, to be sure. |
13476 You've made no friends here! Move along! |
13477 You've made no friends here! Move along! |
13478 I wouldn't trust you as far as I can spit! |
13479 Hey, clear out. I don't need you meatheads roaming through my kitchen! *sigh* I wanna work somewhere where beer and blood aren't seasonings. |
13480 Get out of my sight! I'll do nothing for you! |
13481 Out! And never darken my door again! |
13482 It's you again. By the claws of Umberlee, I can't take these interruptions much longer. Get out of my kitchen, and stay out. |
13483 Out! And never darken my door again! |
13484 My doors are no longer open to the likes of you! |
13485 My doors are no longer open to the likes of you! |
13486 Hope yer havin' a great evening. I sure am. |
13487 Get out of my sight! I'll do nothing for you! |
13488 I'll not speak a word after what you did! |
13489 I'll box your ears if you step an inch closer! |
13490 Put a cork in that blasted bard before I done plug his hole with my boot! |
13491 I'll box your ears if you step an inch closer! |
13492 Don't go pokin' folk about the table, young 'un. You're liable to catch a nasty backhand. |
13493 Leave me! You've outstayed your welcome! |
13494 Leave me! You've outstayed your welcome! |
13495 Leave me! You've outstayed your welcome! |
13496 Leave me! You've outstayed your welcome! |
13497 Get out of my sight! I'll do nothing for you! |
13498 Get out of my sight! I'll do nothing for you! |
13499 Get out of my sight! I'll do nothing for you! |
13500 Get away from me! I wouldn't trust you as far as I can spit! |
13501 Back again? Please leave me alone. |
13502 Not to be rude, but I'd rather you left immediately. |
13503 I'll have your skull for what you've done! |
13504 I wouldn't trust you as far as I can spit! |
13505 I wouldn't trust you as far as I can spit! |
13506 I wouldn't trust you as far as I can spit! |
13507 Nothing to see here, <SIRMAAM>! |
13508 You're not welcome here! |
13509 Please don't bother me, I have a lot on my mind. |
13510 Lost your chance with me, you did! Get lost! |
13511 We thank you for stopping the evil witch before she killed us. Here, take this as a token of our appreciation. |
13512 Lost your chance with me, you did! Get lost! |
13513 Get away from me! I feel no safer with you than my captors! |
13514 Get away from me! I feel no safer with you than my captors! |
13515 Get away from me! I feel no safer with you than my captors! |
13516 I'll not speak a word after what you did! |
13517 Get away from me! |
13518 Get away from me! |
13519 You've made no friends here! Move along! |
13520 I'll have your skulls for coming here! You'll ruin everything! |
13521 You've outstayed your welcome! Out with you! |
13522 Ye're boring. Don't talk to me no more. |
13523 You're still here? Fun's fun, but you should go quickly now. |
13524 That party STILL going on? It's a wonder they haven't all fallen asleep where they stand. |
13525 I'll not speak a word after what you did! |
13526 You are little better than the animals I hunt! Get away from me! |
13527 You visit again? It is not unwelcome, even though Carl and Jurgen may make it seem so. Do not overstay your welcome though, as I am unaccustomed to long visits. |
13528 You are definitely one of the more persistent pests I have had to my home. Again, I must ask you to leave lest you be "escorted" out. |
13529 Not to be rude, but I'd rather you left immediately. |
13530 Get out of my sight! I'll do nothing for you! |
13531 Certainly you could have put more effort into your appearance before coming here. This is the event of the year, and you look as though you wrestled the guard to get in. Shameful. |
13532 Get out of my sight! I'll do nothing for you! |
13533 This is a somber occasion. Kindly refrain from acting the boor. |
13534 Away with you! |
13535 Ooo, you look to be an entire theme party all to yourselves. I'll have to come back when I can afford you all. |
13536 Approach me not! I'll ruffle you up, I will! |
13537 Approach me not! I'll ruffle you up, I will! |
13538 I'll not speak a word after what you did! |
13539 I'll not speak a word after what you did! |
13540 I think you should be going before you end up scaring the missus. |
13541 You have returned?! Why do you not just attack the guard if you are in such a hurry to cause trouble? Leave at once lest I call out the alarm. |
13542 Um, I find it odd for you to have mistaken my room for yours yet again. Kindly leave. |
13543 I'll not speak a word after what you did! |
13544 You once again? I should appreciate it if you would remove your company until I sought it. Good day. |
13545 I'll not speak a word after what you did! |
13546 I have told you previously to leave me alone. Do as I ask lest we both regret the consequences. |
13547 I'll not speak a word after what you did! |
13548 Again you disturb me? You are determined to make trouble for yourself, aren't you? Fortunately for you, I am determined to ignore you. |
13549 Approach me not! I'll ruffle you up, I will! |
13550 I'll not have you near me! |
13551 I'll not have you near me! |
13552 I'd much prefer it if you would leave me be! |
13553 I had thought this function was invitation only. Who let rabble such as you in? |
13554 I'll not have you near me! |
13555 Something... something is amiss with that large man. Perhaps I have just caught a touch of a fever, but there is something... |
13556 I'll not have you near me! |
13557 I'll not have you near me! |
13558 I'll not have you near me! I should know better than to slum with the likes of you! |
13559 Hello again. |
13560 I'll not have you near me! |
13561 I'll not have you near me! |
13562 You're not welcome here! Get out or be thrown out! |
13563 What you've done is wrong! You'll pay! |
13564 I've no clue why we hired such as you! Get out of my sight! |
13565 What you've done is wrong! You'll pay! |
13566 What you've done is wrong! You'll pay! |
13567 I apologize, but I have many matters at hand. |
13568 My doors are no longer open to the likes of you! |
13569 Get out of my sight! I'll do nothing for you! |
13570 I must apologize if I seem rude, but I must ask for privacy. I must finish these changes to my epic poem. |
13571 My words are likely lost on such thick skulls as yours. Leave me. |
13572 I'll not speak a word after what you did! |
13573 It would be wise for you to leave. Now. |
13574 It would be wise for you to leave. Now. |
13575 I am very busy with my patients; I'll have to ask that you give me some room. |
13576 It would be wise for you to leave. Now. |
13577 It would be wise for you to leave. Now. |
13578 It would be wise for you to leave. Now. |
13579 You've outstayed your welcome! |
13580 You'll get nothing from me! |
13581 You'll get nothing from me! |
13582 Get near me again and I'll have your nethers on a platter! |
13583 I told ye I was busy! Now leave! |
13584 Get near me again and I'll have your nethers on a platter! |
13585 Bugger off, I don't want yer uppity self 'round here. |
13586 Get near me again and I'll have your nethers on a platter! |
13587 Gold |
13588 Don't ye go messin' wit these other hedge dollies. They don't know the business like I do. |
13589 Get near me again and I'll have your nethers on a platter! |
13590 Why do I get the feeling that where you're from, "bumping uglies" meant a headbutting contest? Out of my way, I've a moneygrubbing manager to pay off. |
13591 Get near me again and I'll have your nethers on a platter! |
13592 Bumbling simpeltons, get out of my way! |
13593 I'll not speak a word after what you did! |
13594 I'll not speak a word after what you did! |
13595 I'll not speak a word after what you did! |
13596 You'll pay for what you've done! |
13597 Eh, wot? Sorry, but I rather little time for noshing words just now. I'm off to better climes. |
13598 I rather think that you should avoid me. I've taken a rather strong dislike towards you, and I'm not called "Rededge" because of a gum disorder. |
13599 Lost your chance with me, you did! Get lost! I'll have you quartered and halved if you're not gone soon enough! |
13600 Get away from me or you'll be dead by morn! |
13601 Get away from me or you'll be dead by morn! |
13602 Greetings. I am Seniyad. I warn you now, these are my protected lands. If you disturb the balance, the repercussions will be severe. Consider yourself warned. |
13603 I'll not speak a word after what you did! |
13604 Excuse me, but I have many duties to perform. |
13605 Not to be rude, but I'd rather you left immediately. |
13606 Not to be rude, but I'd rather you left immediately. |
13607 Ye drop another careless hand near me and I swears you'll lose it! Order up at the bar. |
13608 Greetings. I am Seniyad. I warn you now, these are my protected lands, if you disturb the balance the repercussions will be severe. Consider yourself warned. |
13609 I'll not speak a word after what you did! |
13610 Excuse me, but I have many duties to perform. |
13611 Not to be rude, but I'd rather you left immediately. |
13612 Not to be rude, but I'd rather you left immediately. |
13613 Ye drop another careless hand near me and I swears you'll lose it! Order up at the bar. |
13614 Get away, you nobbish plonker! |
13615 Get out or be thrown out! |
13616 I hobe the monsterbs downd here get youb! |
13617 Get out of my sight! I'll do nothing for you! |
13618 You must excuse me, but I'm terribly busy right now. |
13619 You're not welcome here! Get out or be thrown out! |
13620 Get away from me! |
13621 Get away from me! |
13622 Get away from me! |
13623 Get away from me! |
13624 Get away from me! |
13625 Get away from me! |
13626 I trust you have learned some manners since we last met? If not, there is the door. |
13627 Welcome back. Hopefully we can be of assistance. |
13628 I wouldn't trust you as far as I can spit! |
13629 You've made no friends here! Move along! |
13630 Leave me be or you'll regret it! |
13631 I'll learn you some respect! You'll not leave here walking! |
13632 Cullin' petty snatcherbrats! Get well away from me footspace lest you get an eye full o' blade! |
13633 You've made no friends here! Move along! |
13634 I shall enjoy your demise! |
13635 Miscreant! I'll have your neck! |
13636 I smack you now! Get what you deserve! |
13637 I told you before. I don't want you here! Now git! |
13638 You've outstayed your welcome! |
13639 I'm no more patient now that when you first burgled in here. Turn and leave lest you regret it for the rest of your very short life! |
13640 Lost your chance with me, you did! Get lost! |
13641 Get away from me! |
13642 Get away from me! |
13643 I wouldn't stick around if I were you. Mother can be quite the hellion when she's roused. |
13644 Get away from me! |
13645 You're not welcome here! |
13646 If you don't leave at once, I shall call for someone to "help" you. |
13647 You're not welcome here! |
13648 You're not welcome here! |
13649 You'll get nothing from me! |
13650 Leave me! |
13651 You've made no friends here! Move along! |
13652 Hello? Oh, 'tis you again. If you please, I am rather not in the mood for speaking right now. Leave me. |
13653 You again?! You tempt the very fates by daring to come in to MY house again! I'll not suffer your presence a second more than I have to! Begone! |
13654 Get out or be thrown out! |
13655 Lost your chance with me, you did! Get lost! |
13656 You've outstayed your welcome! |
13657 You've outstayed your welcome! |
13658 What you've done is wrong! Leave! |
13659 Hello again. I trust you are enjoying Beregost in all its meager splendor? |
13660 You are unwelcome in my house. It's a phrase I am unused to saying, but nevertheless, it is true. Please leave. |
13661 Not to be rude, but I'd rather you left immediately. |
13662 Don't bother me; I'm busy packing. |
13663 Lost your chance with me, you did! Get lost! |
13664 Get out of my sight! I'll do nothing for you! |
13665 Get out of my sight! I'll do nothing for you! |
13666 I'll box your ears if you step an inch closer! |
13667 I'll box your ears if you step an inch closer! |
13668 I'll box your ears if you step an inch closer! |
13669 Get away from me! I've work to do! |
13670 Get out of my sight! I'll do nothing for you! |
13671 And so I sesh to the guy, "But if that's you shister, where'sh my WIFE?" HAW! Oh sorry, did I just spit on you? Oh, it's my friend back again! Just trying to drink enough courage to head back on that dusty trail. Perhaps I shall stay a touch longer, though; the sky is clear, but my own head is cloudy. |
13672 Well, how's that for a surprise kick in the head? The sourpuss hast returned to the land of merrymakers. I trust you will be a little more amiable? |
13673 Not to be rude, but I'd rather you left immediately. |
13674 Not to be rude, but I'd rather you left immediately. |
13675 Get away from me surface scum! |
13676 Lost your chance with me, you did! Get lost! |
13677 Get out of my sight! I'll do nothing for you! |
13678 I'll not have you near me after what you've done! |
13679 Sorry, young 'un, but I got a lot of farming to do. |
13680 Leave me be. I got nothin' for you. |
13681 I apologize if I seem abrupt, but I must be leaving, and quickly. |
13682 Haven't you bothered me enough?! |
13683 Get out of my sight! I'll do nothing for you! |
13684 Fancy meeting the bunch of you again. Well, I better git going, I have heads to bust up. |
13685 swap mouse buttons |
13686 command sounds |
13687 scroll speed |
13688 marker feedback |
13689 footsteps |
13690 always |
13691 never |
13692 slow |
13693 fast |
13694 least |
13695 most |
13696 Options |
13697 dither always |
13698 chapter |
13699 game |
13700 Store |
13701 store |
13702 group |
13703 buy |
13704 sell |
13705 cost |
13706 price |
13707 Information |
13708 Potion of Power |
13709 Buckler |
13710 Buckler |
13711 Chat: |
13712 Bird |
13713 Vulture |
13714 Seagull |
13715 Squirrel |
13716 Rat |
13717 Chicken |
13718 Bird |
13719 Vulture |
13720 Seagull |
13721 Squirrel |
13722 Rat |
13723 Chicken |
13724 CHOOSE AMOUNT |
13725 Furret |
13726 COMMANDS |
13727 cancel |
13728 new game |
13729 load game |
13730 save game |
13731 quit game |
13732 What?! Well, I guess me have visitors. Me Krotan-Rock. Do come in. |
13734 KILL THEM! KILL THEM AND THE KEEP BE OURS! |
13736 Die here, you will! |
13737 None stand in Krotan's way! |
13738 You will fall before me! |
13741 This way, good <SIRMAAM>! Over here! |
13742 I am a man of peace! Leave us be! |
13743 â€â€NOTEXT |
13745 Try to keep things as quiet as possible. |
13746 Forgive me, but I have meditations to attend to. |
13747 Ahead... many of them... must be stopped... |
13748 Take this... end it for... |
13751 Ahhh! I see HER in every mirror! I hear HER with every breath! I would tear off mine own skin to be rid of HER! I am not HER! Kill me again and again and I am not her! But I will be rid of YOU! |
13752 Aye, I 'eard a sorcerer that went wild in the town, blastin' away wi' magic fire and such. 'Tis a good thing th' cowled ones took 'im away 'fore he could harm any decent folk. |
13753 Within the murky depths of this machine, you can see the lifeless remains of a strange creature consisting of a central orb and numerous eyestalks. It has been dead for some time. |
13754 This strange device |
13755 'Tis a sad thing that Guardian Herolde has gone missin'. I heard tha' all they found was 'is helmet. It doesn't seem like a priest of Helm would just wander off, does it? |
13756 Don't be goin' into the slums now, I warn ye. If ye look like ye can rub more'n two coppers together, ye'll be jumped in no time! |
13757 Heathen outsiders. |
13759 I should expect no better from the likes of you! |
13760 What need ye from me? |
13761 Hopefully, this shall all be over soon. |
13762 Begone, and do what ye must. |
13763 I take no comfort from your presence. |
13766 Oh, Iz not gonna be no helps fer you. I just sits wit me pretties and watch 'em sparkles. |
13767 HELLLLLP! |
13769 I sad, but sparkle makes for happy. |
13770 I not like sad talk. I go sit wit' my pretties. |
13771 I once had shinies piled up to da sky! I don' remember where dey are though. |
13772 You find me friends, okay? |
13775 Can I be helpin' you? |
13776 Ahh! This is insane! |
13777 This is insane! We've no need to fight each other! |
13778 Fiend! He is but a child! Help! |
13779 I have little more to say. |
13780 You've heard my stories. Nothing has changed since we talked last. |
13781 Leave me! I would be alone! |
13784 'Ere there... pssssst. This way. |
13785 I've done had enough of this! |
13786 My blade will cut ye down to size! |
13787 Tis something most unnatural here and I want no part of it. |
13788 I told ya 'twas Eldoth that done the deeds. I knows nothing more, so leave me to go. |
13789 Getting' out alive I am. 'Tis nothing for me 'ere now. |
13790 Good on you if ye save the day. I care not, for I am gone! |
13793 'Ere there. Not all the guard resent your coming as Eldoth does. |
13794 The fight is lost! I must escape! |
13795 An enemy I can see! 'Tis about time! |
13796 I have said too much already. I must go. |
13797 I have spake my mind. The rest is your affair. |
13798 I can help ye no further lest I risk treason. |
13799 Good luck on your mission. Tyr guide thy blade. |
13802 By Ilmater, please, send him home. |
13803 'Tis too much! I can't bear it! |
13804 Filthy creatures! You will harm no more! |
13805 Me? I shall guide us well. |
13806 How can I help? |
13807 What must I do? |
13808 Just point the way. |
13809 Ilmater protect us. |
13810 Certainly. |
13811 As well as I can. |
13812 That bodyâ€â€it looks likeâ€â€noâ€â€NO! |
13813 My Montgomery. My sweet. |
13814 Well, 'tis... 'tis little I can do here. Onward... |
13815 You caused all this?! Then you will DIE! DIE AND ROT! |
13816 Destroyer of beauty! I swear that YOU... WILL... DIE! |
13819 No! How many more must die?! |
13820 May all Nine Hells have at thee. |
13821 Bah! The council has levied another tax on us poor folk! They'll ne'er sell me on th' need for it! |
13822 The rustle of leaves sends mine own heart to fluttering. Can there be anything more beautiful than wild nature? |
13823 Me cousin just traveled from Nashkel to see me new wife, and wot does happen, eh? He gets himself mugged in th' bloody slums, that's wot! Th' garrison should march in there an' burn the whole bloody mess down! |
13824 Miner |
13825 Bandit |
13826 Miner |
13827 Druid |
13828 Druid |
13829 Drunk |
13830 Drunk |
13831 Female Cook |
13832 Female Cook |
13833 Flaming Fist Enforcer |
13834 Flesh Golem |
13835 Flaming Fist Enforcer |
13836 Rufie |
13837 Rufie |
13838 Bandit |
13839 Sailor |
13840 Halfling Woman |
13841 Halfling Enforcer |
13842 Stanet |
13843 Halfling Woman |
13844 Halfling Enforcer |
13845 Furret |
13846 Harbor Master |
13847 Harbor Master |
13848 Hastenback |
13849 Hastenback |
13850 Hentold |
13851 Hentold |
13852 Household Guard |
13853 Household Guard |
13854 Iron Throne Household Guard |
13855 Iron Throne Household Guard |
13856 Iron Throne Merchant |
13857 Iron Throne Merchant |
13858 Male Cook |
13859 Male Cook |
13860 Merchants' League Counting House Guard |
13861 Merchants' League Counting House Guard |
13862 Monk Enforcer |
13863 Monk Enforcer |
13864 Prostitute |
13865 Prostitute |
13866 Guard Enforcer |
13867 Guard Enforcer |
13868 Priest of Gond |
13869 Priest of Gond |
13870 Priestess of Umberlee |
13871 Priestess of Umberlee |
13872 Prostitute |
13873 Prostitute |
13874 Scribe |
13875 Scribe |
13876 Seeker |
13877 Seeker |
13878 Servant |
13879 Servant |
13880 Serving Wench |
13881 Serving Wench |
13882 Sewer Cleaner |
13883 Sewer Cleaner |
13884 Slave |
13885 Slave |
13886 Smuggler |
13887 Smuggler |
13888 Storekeep |
13889 Thief |
13890 Thief |
13891 Waiter |
13892 Waiter |
13893 The fluid within this device churns and bubbles, though the tank itself is empty. |
13894 Not now, Cernd. I have no time for idle chatter. |
13895 Oh, I would agree, though not quite as comely as the eyes of a loved one. |
13896 It is a pity it is not of more use. It might survive the plow more often if it were. |
13897 I prefer tailored nature, like a fine garden, or the productivity of a well-maintained farm. |
13898 Fie! Th' weather has been a mite foxy lately, aye? |
13899 All thi' sun has made things a bit peppery, hasn't it? |
13900 I tend to prefer the tailored nature of a fine garden, or the productivity of a well-maintained farm. |
13901 Player Permissions |
13902 Character Arbitration |
13903 Connection |
13904 session password (optional) |
13905 options |
13906 logout |
13907 ready |
13908 go |
13909 OPTIONS |
13910 listen to join requests |
13911 difficulty |
13912 yes |
13913 no |
13914 statistics, experience, items |
13915 statistics, experience |
13916 statistics |
13917 You only lack experience. Soon you will be skilled in sidestepping the thorns, the holes, and the... ehh... softer obstacles left behind by the residents of the wood. |
13918 I can't wait to get t' the tavern. I 'aven't sluiced me gob in a few days. |
13919 Me sister was nearly run o'er by one of 'em bloody Argrims. Just 'cause they're one of th' Families, they don't rule th' world! |
13920 Keep out of th' slums, friend, or ye'll have yer coin foreclosed in a quick second! |
13921 Ye haven't gone to th' circus, have ye? I've 'eard some terrible things of it! |
13922 Magic is a terrible, frightenin' thing, it is. I certainly hope ye are no' into such a thing. |
13923 Hey, now, eh? Ye be lookin' new to Athkatla, aye? |
13924 I am, actually, yes. |
13925 No, I've been here for quite some time. |
13926 I've no time to talk with you. |
13927 Well, ye look t' be like a steel enough sort. Is 'ere aught that a fellow like me can help ye wi'? |
13928 Oh, so, aye? I did not recognize ye. A pearl to ye, then. |
13929 This tube is unpowered, and the creature within is dead. |
13930 Well, 'ere's no need t' be an ore grinder, is there? |
13931 Is there somewhere about that I can get some food and rest? |
13932 I need supplies. Weapons and armor especially. |
13933 I am interested in magical equipment, if you know of any. |
13934 Is there a healer about? |
13935 Nothing, thank you. |
13936 Well, ye could go t' the Copper Coronet. It's a ways off in th' slums, however, and I would ne'er be caught walking there. |
13937 I suppose ye could find some healin' at the temple of Ilmater here in Waukeen's Promenade, mayhap. |
13938 Lookin' for trouble, eh? Well, I'll not be th' one to argue with ye. Ye can try the Adventure Mart. It's here in Waukeen's Promenade. Check yer map. |
13939 I want the city. I feel as though any second I might snap a leg in some rodent's burrow. |
13940 Ack! I hope ye not be some sorcerer. The cowled ones take ye away if ye are. Still, ye can try the Adventure Mart here in Waukeen's Promenade. Check yer map. |
13941 A pearl to ye, then. |
13942 I 'eard they found someone usin' foul magic down here. Arrested 'im, they did. Good riddance. |
13943 I hears that another guild has started to compete wi' the Shadow Thieves. It looks good on 'em, if you asks me. |
13944 I saw the wizard blasting all those men in black leather! A frightening display of magic... The Cowled Wizards took the mage away once he collapsed, thank Lathander. |
13945 I witnessed the wizard going crazy myself! Fire and sorcery he used, terrorizing everyone! |
13946 I heard that Dawnmistress Petra went missing last week. The priests of Lathander have been asking about for her. |
13947 I was told by a friend that a Talassan priest disappeared two days ago. Can't say I'm particularly saddened by it. |
13948 I was told that yet another priest went missing. This time it was a priest of Talos. I thought that the Storm Lord's minions were behind the disappearances. I suppose I was wrong. |
13949 Crime has been awful lately. I was pickpocketed three times last week, and I didn't even realize it until I returned home! Bah! |
13950 My brother-in-law was mugged in the slums this morning. Crime appears to be up all over the city, in my opinion. |
13951 I saw one of 'em Cowled Wizards up and close-like. It gave me a good bloody scare, it did! I don't know why they allow those wizards t' be free when they arrest everyone else. |
13952 I was mugged just down th' street last week. Black and blue I was fer several days. Th' bleedin' garrison should do somethin' about it. |
13953 My sister was robbed blind, her house cleaned out while she slept. Mind you, her life has always been written in red ink. |
13954 create |
13955 import |
13956 export |
13957 delete |
13958 Easy |
13959 Hard |
13960 Don't they ever clean these dusty streets? This is Athkatla, not some barbarian village! |
13961 I was told by a friend that Lehtinan has a pretty shady business set up at the Copper Coronet. I wonder what he meant? |
13962 protocol |
13963 create game |
13964 join game |
13965 Condition |
13966 protocol |
13967 Beamdog.net |
13968 tcp/ip |
13969 modem |
13970 serial |
13971 SESSIONS |
13972 MODEM DEVICES |
13973 phone number |
13974 SERIAL |
13975 port |
13976 speed |
13977 TCP/IP |
13978 Buy and Sell |
13979 Session Name |
13980 Player |
13981 Steal |
13982 Player Name |
13983 I wish me wife would up an' get back from Trademeet. The hussy i' such a kobold, she never lets me spend so much as a copper without her permission. How's a workin' man supposed to live, aye? |
13984 I heard one o' th' Morninglord's priests was speakin' against Lehtinan's slatterns an' disappeared a few days later! |
13985 My cousin is a wizard, poor chap. He moved to Baldur's Gate so the cowled ones wouldn't bother him. |
13986 My wife and I could not even attend our church yesterday morn. It seems Brother Keelan has just up and vanished. How very strange that he would leave without telling anyone. |
13988 I've done complained an' complained about th' crime in this city gettin' out o' hand, but nobody listens to bloody ol' me, does they? |
13989 Good business, <SIRMAAM>. I don't recognize you. Are you new to the city? |
13990 Yes, I am. |
13991 No, I have been here for some time. |
13992 I have no time to speak with you. |
13993 Hmph. Well, you're a bronze sort, aren't you? |
13994 Really? I didn't recognize you. Good business to you, then. |
13995 Welcome to Athkatla, then, my <LADYLORD>. Is there anything I can help you with? |
13996 Is there somewhere about that I can get some food and rest? |
13997 I need supplies. Weapons and armor especially. |
13998 I am interested in magical equipment, if you know of any. |
13999 Hit Point Modification |
14000 Slow |
14001 Sleep |
14002 Silence |
14003 Save vs. Spell |
14004 Save vs. Breath Weapon |
14005 Save vs. Polymorph |
14006 Save vs. Wand |
14007 Panic |
14008 Lore |
14009 Save vs. Death |
14010 Resurrect |
14011 Resist Magic |
14012 Resist Fire |
14013 Resist Electricity |
14014 Resist Cold |
14015 Resist Acid |
14016 Remove Curse |
14017 Poison |
14018 Morale Modification |
14019 Luck |
14020 Invisible |
14021 Intelligence Modification |
14022 Healed |
14023 Hasted |
14024 Dexterity Modification |
14025 Defrost |
14026 Death |
14027 Damage Taken |
14028 Cure Poison |
14029 Constitution Modification |
14030 Color Glow Pulse |
14031 Color Glow Solid |
14032 Color Change |
14033 Charm |
14034 Charisma Modification |
14035 Calm |
14036 Berserk |
14037 Awaken |
14038 Rate of Fire |
14039 Sparkle |
14040 Spell Memorization Mage |
14041 Stone To Flesh |
14042 Strength Modification |
14043 Stun |
14044 Unstun |
14045 Visible |
14046 Vocalize |
14047 Wisdom Modification |
14048 Single Color Pulse All |
14049 Color Tint Solid |
14050 Color Light Solid |
14051 Animation Change |
14052 THAC0 Modification |
14053 Slay |
14054 Alignment Reversal |
14055 Alignment Change |
14056 Dispel Effects |
14057 Skill Stealth |
14058 Casting Failure Probability |
14059 Spell Memorization Cleric |
14060 Infravision |
14061 Infravision Disabled |
14062 Blur |
14063 Translucent |
14064 Summon |
14065 Unsummoned |
14066 Non-Detection |
14067 End Non-Detection |
14068 Sex Change |
14069 AI Change |
14070 Damage Modifier |
14071 Blindness |
14072 Cure Blindness |
14073 Deafness |
14074 Cure Deafness |
14075 Set AI Script |
14076 Immunity to Projectile |
14077 Resist Magic Fire |
14078 Resist Magic Cold |
14079 Resist Slashing |
14080 Resist Crushing |
14081 Resist Piercing |
14082 Resist Missile |
14083 Skill Lock Picking |
14084 Skill Traps |
14085 Skill Pick Pocket |
14086 Fatigue |
14087 Intoxication |
14088 Skill Tracking |
14089 Level |
14090 Strength Extra Modification |
14091 Regeneration |
14092 Spell Duration Modification |
14093 Protection From Creature |
14094 Immunity To Effect |
14095 Immunity to Spell Level |
14096 Name |
14097 XP |
14098 Gold |
14099 Morale Break |
14100 Portrait |
14101 Reputation |
14102 Held |
14103 Retreat From |
14104 Create Weapon |
14105 Destroy Weapon |
14106 Equip Weapon |
14107 Dither |
14108 Detect Alignment |
14109 Dispel Invisible |
14110 Show Area |
14111 Show Creatures |
14112 Mirror Image |
14113 Immunity to Weapon |
14114 Visual Animation Effect |
14115 Create Item |
14116 Destroy Item |
14117 Teleport |
14118 Knock |
14119 Movement Rate |
14120 Random Summon |
14121 Confusion |
14122 Aid |
14123 Bless |
14124 Chant |
14125 Draw Upon Holy Might |
14126 Luck |
14127 Petrification |
14128 Polymorph |
14129 Force Visible |
14130 Chant (reversed effect) |
14131 Set Sequence |
14132 item |
14133 identify |
14134 Morale Failure |
14135 Is there a healer about? |
14136 Nothing, thank you. |
14137 Well, good business to you, then. |
14138 Hm. I suppose you could try the Copper Coronet. Someone like you might appreciate that sort of place, even if it is in the slums. |
14139 I would try the Adventure Mart, if I were you. It's in the promenade here... check your map. |
14140 You shouldn't show too much interest in magic here if you know what's good for you. The Adventure Mart might prove useful for you; try there. |
14141 You are in need of healing? Oh, my. There is a church of Ilmater here in the promenade on the north tiers. Look on your map and you'll find it. |
14142 Those Shadow Thieves seem t' be everywhere, don't they? |
14143 A friend of mine tells me another guild o' robbers is competin' now with the Shadow Thieves. They can't like that, aye? Must be why crime is so bad now, too. |
14144 Rumors |
14145 Colors |
14147 24 |
14148 All those clerics that have gone and disappeared are in the bloody circus, that's what I think. They've gone on in and haven't come back out. |
14149 Winter Wine |
14150 32 |
14151 Windows must be running in High Color or True Color mode in order to run Baldur's Gate in a window. |
14152 Lock of Nymph's Hair |
14153 Wyvern Head |
14154 Wyvern Head |
14155 Lock of Nymph's Hair |
14156 Broken Weapon |
14157 Temple of Oghma |
14158 Broken weapon |
14159 â€â€NOTEXT |
14160 My bratty kids keep on haranguing me to take 'em to the circus that's gone and come to town. I says no way! I heard that if ye goes in there, ye don't come back out! |
14161 One of me brats starts crying, see, and says he wants to go to the circus. I belt him good in th' head and calls him crazy for sure. |
14162 You should see all the fuss outside of that circus. Somethin' strange goin' on there, aye? Too bad, I hears it's mithral and everything. |
14163 I picked up a gold layin' right on th' bloody street yesterday. Haven't found the pearl like that in years. |
14164 They went an' arrested me poor cousin Gandel, but he didn't know any magics, I swear. |
14165 I hears that you can see some right awesome fights at Lehtinan's place. Never seen 'em myself, of course. |
14166 I heard there's always lots goin' on at the Copper Coronet. Plenty of strange people, too. If me wife weren't such a dragon, I'd be spendin' some time there, sure as gold. |
14167 My wife says that Lehtinan runs himself a house of grinders, but what does she know? |
14168 Melicamp |
14169 Melicamp |
14170 It is a pity it is not of more use. It might survive the plow more often if it were. |
14171 Rogue |
14172 Rogue |
14173 Warehouse Worker |
14174 Warehouse Worker |
14175 Administrative Worker |
14176 Administrative Worker |
14177 Rooms |
14178 Healing |
14179 steal |
14180 Broken Shield |
14181 Thunderhammer Smithy |
14182 Broken Shield |
14183 â€â€NOTEXT |
14184 One o' me babes just doesn't stop her cryin', an' I can't afford th' medicine. *sigh* |
14185 As you will, though a walk in the garden is never quite so missed as when winter comes. |
14186 That Adventure Mart place seems to be doin' brisk business these days. Now what kind of name is that for a store, aye? |
14187 Perhaps, though they are best reflecting sky or trees. Both would be ideal, but choices must be made on occasion. Ah, no regrets in the Great Mother's home. |
14188 I saw a circus once when I were a child. Liked it sure enough then. I wonders what the new one that's come is like? |
14189 I hears that someone was killed in that circus tent, and that's why nobody goes in. |
14190 Foolish thing if there really is a guild competin' with the Shadow Thieves. Don't they know the Shadow Thieves almost run the city? |
14191 The wands are locked onto the pedestals, and you would do well to search out the keys and take down the wands before walking through the hall. Again I say, farewell! |
14192 I wonder when the Shadow Thieves are gonna nip those fools who are runnin' against 'em. It'll happen, you watch. |
14193 Your words are very uncharacteristic for a fellow druid. Do you hold your service to nature in as high a regard as you should? |
14194 A section of unspoiled forest will feed far more creatures in the long term, after a farm is exhausted and the people are hungry. Balance keeps the land lush. |
14195 Nature's bounty might be appreciated more if it were accessible to the common person. |
14196 Bah, simply seeding the land with fish or manure will revitalize any farm. It is sustainable. |
14197 A farmer might disagree. Harvesting for more than one is a hard task in the wild. |
14198 Do not question my commitment to nature! I will not tolerate such a slight! |
14199 Nature's bounty might be appreciated more if it were accessible to the common person. |
14200 Help! Nasty mean and evil! |
14201 I hold nature to be my sole reason for existing, but I must consider all views. |
14202 If you truly believe as you say, perhaps you should reconsider your relationship with her. |
14203 I will not tolerate you questioning my dedication. My commitment is absolute. |
14204 I think in terms of between nature and civilization. I apologize if it colored my outlook. |
14205 I impart appreciation to others. They can learn from small gardens. Nature must not threaten. |
14206 You should be more concerned with your own thoughts than how others view you. Such pride will lead to arrogance in time. |
14207 Perhaps the problem is that the common person is not accessible to nature. It is her children that have left her. A return to the old ways would be best for all. |
14208 Perhaps, though compromise must have its limits. Deforming nature for the ease of the harvester is not beneficial to either. It dilutes what she is. |
14209 Dryad |
14210 Ulene |
14211 Cania |
14212 Oooh, the big man's got a rat in his pocket! How cuuute! |
14213 Requiring larger farms to feed the animals to produce the manure, claiming more land for the plow, which means larger expanses of bare plains in the off-season. |
14214 Elyme |
14215 Ulvaryl |
14216 Boo is no rat, tiny one. He is a space hamster, and he will go for the eyeballs of children who call him rat. |
14217 Really? Woooow. |
14218 Look, look! Tha' elven lady has all black skin! Did somebody set ye on fire, elf lady? |
14219 Gosh, you are awful pretty, elf lady. |
14220 But neither is it to be taken for granted as something that is there with no effort. A garden is lovely, but it taints the perception of the onlooker. |
14221 Thank you, child. Surely you have better things to be about, however, so begone. |
14222 Fire Seed |
14223 That man looks kinda funny. He smells funny, too. |
14224 Fire Seed |
14225 Created by the Fire Seeds spell. When thrown at opponents, they explode into small fireballs that do 2d8 points of damage to everyone within a 15-ft. radius. STATISTICS: Damage: 2d8 (Save vs. Spell for half) Weight: 0 |
14226 Young one, I could tell you many a tale that you would find much more humorous than I. Perhaps another time. |
14227 Eeek! The hairy lady's scaring me! |
14228 Might I have a word with you? Away from the ears of others. |
14229 One not as patient as I might see that you grow no taller either. |
14230 You are too far away to catch a glimpse of the tube's contents. |
14231 Ye sure are an ugly dwarf. Ye stink, too. Don' dwarves take their baths? |
14232 The creature within this tube seems to be alive, albeit barely. The cells that power the tube are lifeless. You'll need to find newer power cells to revive the creature. |
14233 You look like a wizard. I'm going to get the cowled ones and set them on you, I will! |
14234 I am a paladin of the Most Noble Order of the Radiant Heart, child. Keep your heart pure and strong, and you may grow to be worthy of the same honor. |
14235 You're a gnome, aren't you? My momma says that gnomes are good for nothing other than decorating the grounds. |
14236 Actually, young one, I have an Uncle Witherjar who decorates grounds professionally. He has become known all across his hometown as the Garden Gnome, and I understand he makes quite the fair living at it. I don't know if I would like to work all those hours during the day, as Uncle Witherjar does, so I think I would have to turn down your mother's suggestion. I could always refer her to my uncle, I suppose, although it is such a far way. He wants to spread his work amongst all the gnomes, but I don't think he's made much headway yet. If your mother would rather decorate her kitchen, I suppose I could give it a whirl even if I haven't got the Witherjar touch. |
14237 Now that the cells have been removed from Rielev's life support unit, he is beyond revival. There is nothing more that one can learn from this tortured soul. |
14238 Huh? |
14239 Wow, ye sure do looks big and mean for a <GIRLBOY>. |
14240 My mother says we should stay away from people like you. You could be wizards. |
14241 I bet my daddy could whup your hide! |
14242 I wish I could go to the circus, but Momma says that I'm not allowed 'cause it's dangerous. |
14243 The circus is closed for a while, I hear. I'm bored. |
14244 Brother Keelan is missing, Momma says, so I don't have to go to temple today. |
14245 I have to pee. |
14246 I want to see your pet. Can he come out and play? |
14247 No. I have had enough of tiny people trying to steal Boo. Away! |
14248 Are you an adventurer, sir? Can I grow up to be one just like you? |
14249 It would be better that you remain safely with your family and do not seek out such a life on purpose, child. |
14250 You sure are ugly for a lady. |
14251 The pool draws you to it. Within its depths, you see a wondrous sight. A strange and beautiful city rises before your eyes. Metallic buildings reach as far as the eye can see, and people of all races mingle and live in harmony. Extraordinary machines carry them about their daily business. Reluctantly, you draw your eyes away from the serene image. |
14252 I AM a wizard, rotten child. Another word from you and you'll see just how truly irate a wizard can get. (Rodents. Rodents everywhere I turn! Bah!) |
14253 Fire Seeds |
14254 Fire Seeds (Conjuration/Summoning) Level: 6 Sphere: Elemental Range: 0 Duration: 3 turns Casting Time: 9 Area of Effect: The caster Saving Throw: 1/2 Casting the Fire Seed spell creates 4 fire seeds that will appear in the caster's inventory. The seeds will remain in existence for 3 turns after the spell is cast. If they are thrown at an enemy, a fireball will ensue, causing 2d8 points of damage to all within a 15-ft. radius unless they make a Saving Throw vs. Spell for half damage. |
14255 I've always time for a fellow servant of nature. What is troubling you, Cernd? |
14256 I always have time to speak with a fine servant of nature. What is it you require, Cernd? |
14257 Make it quick, Cernd. I've things to do. |
14258 Not right now, Cernd. |
14259 Perhaps silence says more than any answer. There is something not natural about you, though I cannot place my finger on it. Nature will keep an eye on you. |
14260 Gate |
14261 Fire Storm |
14262 Blade Barrier |
14263 Aerial Servant |
14264 Animal Summoning III |
14265 Conjure Animals |
14266 My daddy's on the council. He rules the world. |
14267 I am NOT! Uh, I mean, bah! Get out of my sight, you rotten urchin, before I fry you where you stand! |
14268 I have a concern as a servant of nature. I... I don't know how to phrase this, but are you... normal? Something is not quite right, and I fear it may be you. |
14269 Who are you, sir? Are you a priest? |
14270 I'm sure, but this matter must be explored. I... do not know how to say this inoffensively, but are you... normal? The feeling I get from you is... disturbing. |
14271 I am not a holy man as such, but I do find faith in nature. Perhaps one day you too will wish to live amidst the green rather than the cold of a stone dwelling. |
14272 Vampyre |
14273 Vampyre |
14274 Is there something wrong with your back, pretty lady? It looks weird. |
14275 Oh. You must be a gargoyle then, right? |
14276 Iâ€â€I am missing my wings, little one. They were taken from me, sadly. |
14277 Ha ha, no, certainly not! |
14278 You sure do look creepy, mister. |
14279 Ha! Such a delightful child you are. Here, let me juggle a few knives to amuse you. How do you like that? |
14280 WOW! |
14281 *sniff* I really wanted to go to the circus too, but I guess something happened there and now I can't. |
14282 Thhhhppppt! Nyah nyah! |
14283 I got your nose! |
14284 Can I have one of those, <SIRMAAM>? |
14285 Sunray (Evocation, Alteration) Level: 7 Sphere: Sun Range: 20 ft. Duration: Instant Casting Time: 4 Area of Effect: 30-ft. radius Saving Throw: Special When this spell is cast, it causes a ray of sunlight to beam down upon the caster and everyone within a 20-ft. radius. All creatures within the area of effect take 3d6 points of damage and must save vs. Spell or be blinded for 1 turn. Undead that are hit by the sunray take 1d6 damage per level of the caster, and must save vs. Spell or be destroyed. |
14286 drink |
14287 Rooms |
14288 Buy and Sell |
14289 Drinks |
14290 Drinks |
14291 Steal |
14292 Identify |
14293 rent |
14294 peasant |
14295 merchant |
14296 noble |
14297 royal |
14298 My brother thumped me but good this morning. He's going to pay. Can I hire you to beat him up? |
14299 I think circuses are stupid. I say good riddance if somebody died there. |
14300 My momma works at the Copper Coronet. She says it's just a flash panney, but I don't know what that means. |
14301 Ye sure are lookin' serious, mister. Are ye all right, aye? |
14302 I am as serious as befits one of my nature. You would do well to think on this yourself, child, if you ever wish to rise above the squalor you live in. |
14303 Within the pool, the mists swirl in an unsettling fashion. You catch a brief glimpse of a wasteland littered with corpses. Battles rage where brother slays brother and the only peace to be found is that of the grave. Just as quickly, the vision slips away and the pool is again empty. |
14304 Me pa warned me o' people like you! |
14305 I've ne'er had a liking fer the longlimb cutters. Now I've even less! Begone! |
14306 What... what exactly is it you seem to sense? |
14307 Mind your own business, Cernd. |
14308 You know you have nothing to fear. You would not travel with me if you thought otherwise. |
14309 Coran |
14310 Ye look stupid, giant one. Are ye stupid? I be thinkin' so. |
14311 Stupid is as stupid does, young one. So says Boo. |
14312 You do not have quite as much in common with her as her other creations. You look like a duck and quack like a duck, but <PRO_BROTHERSISTER>, you ain't a duck. |
14313 Gosh. I wish my skin was as dark and as beautiful as yours. I could hide anywhere! |
14314 The pool churns and swirls. Strange lights dance within. As you stare at the pool, you catch a glimpse of a cityscape. For a brief moment, with absolute clarity, you watch as the city changes. Ages pass and the inhabitants drop their primitive tools and ways. Discoveries are made and the minds of the people change and grow, everyday grasping a new fact or invention. The image slips away until you see only a pool. |
14315 Gate (Conjuration/Summoning) Level: 7 Sphere: Summoning Range: 60 ft. Duration: 33 rounds Casting Time: 5 Area of Effect: Special Saving Throw: None By means of this spell, the caster calls an outer-planar creatureâ€â€the pit fiendâ€â€to attack <PRO_HISHER> foes as well as <PRO_HIMHER>self, if <PRO_HESHE>'s not careful. The caster must use a Protection From Evil spell on <PRO_HIMHER>self (and comrades) to keep the devil from noticing <PRO_HIMHER>. If the caster fails to protect <PRO_HIMHER>self in this manner, the pit fiend will tear the caster and <PRO_HISHER> companions apart piece by piece, then feast on the remains. |
14316 Poor child. I would give you all I could if I had much to spare. That so many should be so poor just doesn't sit well with me. |
14317 Ye should stay away from me! Ye're all a bunch o' wizards! |
14318 Potion of Squirrel Change |
14319 By Helm, ye have fuzzy hair all o'er yer feet! Why does ye not wear shoes, then, t' hide it? |
14320 Symbol, Fear (Conjuration/Summoning) Level: 7 Sphere: Guardian Range: 90 ft. Duration: Special Casting Time: 9 Area of Effect: 30-ft. radius Saving Throw: Neg. Symbol, Fear is a powerful enchantment that allows the priest to inscribe a symbol on the ground or any other surface. The symbol will remain there until someone comes too close, at which point it will explode causing all those within the area to make a Saving Throw vs. Spell with a -4 penalty or be affected by fear for 2 rounds + 1 round every 3 levels of the caster. |
14321 Hmph. I'm rather proud of my hair, child. And my halfling feet are stouter than any leather shoe, I'll have you know. |
14322 Ye look rather strange, by Helm. Why does ye look so strange? |
14323 It is not that I look strange, young one, it is simply that you have never seen my kind, perhaps. Very few of your kind have, I would think. |
14324 My momma works at the Copper Coronet. What's a slattern? |
14325 Me pa says ye must liquor yer boots before ye travel, aye? |
14326 Me brother was mugged an' robbed and now 'e's dead. |
14327 Does ye want t' play a game o' wheelie? |
14328 Me ma says that ye're only as tall as yer last deal, she does. |
14329 Ye look like a kobold. I bet ye don' spend a red copper unless it's pried from yer fingers. |
14330 Me ma says strangers are all awash in red ink. |
14331 I've ne'er seen people with so much stuff. I wish I had as much stuff as all of you. |
14332 What is this "clap" you speak of, child? Enough. Begone, you are disturbing me. |
14333 Charming. Are you accusing me of something? Because if you are, speak it plain. |
14334 And if I am... different, what would your reaction be? What does your duty tell you? |
14335 I breathe like any other. You know I can be trusted; you would not travel with me otherwise. |
14336 The pool churns and swirls. Strange lights dance within. For a brief, tantalizing moment, the pool clears. You watch in wonder as a world is born. In fire and molten rock, lands rise and fall. Gaseous liquids snake and pour and time passes. Eventually, seas are formed and a spark of life appears. The first organism is created and plant life begins its slow, inevitable, blanketing of this new world. |
14337 Me ma says you can catch the clap from an elf. Do you have the clap, elven lady? |
14338 This pool is not lit as the other two are. Its surface is still and lifeless. As you watch, a void opens and icy tendrils pull at your awareness, screaming, pleading, demanding that you submit. In horror, you look away and the tendrils recede. The pool is again still. |
14339 Does ye have a coin to spare? I'm hungry. |
14340 I... I would know what you are. You can choose not to say, and I suppose it really doesn't matter, but it would ease my mind and further our trust. |
14341 There was a bunch of flashes when that wizard fought those men in black. He beat them all! Did you see it?! |
14342 My father says the clerics of Talos are killing everyone and should die horrible deaths at the end of a rope. I don't think he likes them very much. |
14343 And what is it that you think you sense? |
14344 You have no reason to concern yourself with my affairs. Mind your own business. |
14345 Does it trouble you? You wouldn't travel with me at all if you thought me dangerous. What does this matter? |
14346 You know what is different about you, yet you are also not willing to speak it. At least, that is my understanding. |
14347 Again, the pool clears. Life within the seas becomes a savage fight for survival. A creature seeks safety on land. It is merely the first. These pioneers grow and change; from giant lizards to tiny insects, they change, and the world with them. Heat and ice change places, and eventually, a stooped, hairy beast begins to walk on two legs so that his other appendages can be put to better use. The vision is lost to you. |
14349 The churning pool clears for a moment. You see a man walk by, filthy and primitive. From a pouch of uncured animal hide, he pulls a stick, held taut and bowed with a piece of dried sinew. He wraps the sinew about another stick and runs it from side to side, spinning the stick through a pile of tinder. Wisps of smoke rise, and the man blows carefully. Soon he has a merry blaze. He grins, displaying a row of rotted and missing teeth. With the fire, he shall harden a spear. With the spear, he shall kill his brother. With his brother dead, he shall have a cave and a wife. The grin widens as the vision slowly fades. The pool is again still. |
14350 What are ye doin' in me home? Did ye think th' bleedin' door belonged to ye? Out! Out, ye bleedin' noddy! |
14351 Eeek! You frightened me! Get out! Out of my house! |
14352 I'll be jibbered if I'm going to allow uninvited guests to messy up my floors. Out ye go, then. |
14353 You certainly don't look like anything I want in my house. |
14354 No, I don't want a room. |
14355 You can take yourself and your ugly countenance back through the door ye weren't invited in. |
14356 This is a wide piece of oak bark. Bel Dalemark has mentioned that oak bark is used to make tannin, a necessary ingredient in the tanning of animal hides. STATISTICS: Weight: 1 |
14357 Ach, I've certainly no need for visitors like ye. What does ye want? |
14358 I was actually looking for a place to spend the night. |
14359 Well, ye won't be spendin' the night here, I can tell ye that. Get ye to the slumsâ€â€ye can spend your nights at the Copper Coronet, more like. |
14360 Now out ye go. Out, out now. |
14361 Can you tell me anything about the stores nearby? |
14362 Well, there's several if ye would look first and not just barge into houses demandin' directions. Someone like ye should be tryin' the Adventure Mart, methinks. |
14363 Well, you can stand still and hold your sharp tongue while I rob you blind. |
14364 Aiie! I knew it! Thieves! Thieves! |
14365 Actually, I was just on my way out. |
14366 Good enough, then, out ye go. |
14367 Daleson |
14368 Good business to ye. I don't remember invitin' ye in, however. |
14369 Good business to ye, strangers. Might I ask what ye are doin' in me home? |
14370 Aye now, ye may be strangers, but ye look a friendly enough sort. Is there somethin' I can do for ye? |
14371 I was actually looking for a place to spend the night. |
14372 I was actually looking for a place to spend the night. |
14373 Can you tell me anything about the stores nearby? |
14374 Can you tell me anything about the stores nearby? |
14375 I was just about to help myself to your belongings, madame. Please step aside. |
14376 I was just about to help myself to your belongings, madame. Please step aside. |
14377 I was just on my way out, thank you. |
14378 I was just on my way out, thank you. |
14379 I would offer to put ye up if I could, but I've a full house. 'Tis a dismal place, but ye could always stay at the Copper Coronet. Rooms there are cheap enough, I hear. |
14380 There's a few places ye could go to shop for things. Hardy folk like yourselves might wish to try the Adventurer Mart, I think. If ye looks on yer map, it's over in the western promenade. |
14381 Trap Sprung |
14382 What? By the Watcher! Thieves! Thieves in me home! |
14383 Fair enough, then. A pearl for ye and your journeys. |
14384 You look like a good enough sort, but I'm expecting my husband home anon. If you will excuse me. |
14385 Ye may seem like fair company, but I'm quite busy. |
14386 By Lathander! I heard that a wizard went insane earlier and almost killed everyone! How can they let those people live when the children are in such danger? |
14387 Hmph. The council has raised taxes yet again. Do they want to pave the streets with gold, do you think? |
14388 I don't know why anyone would want to go to the slums. Such a dreadful and dangerous place. |
14389 I hope the weather doesn't stay like it has been. Without a good crop, trade will certainly suffer. |
14390 If you do not wish to speak on this I will have to honor your wish, but I will continue to be vigilant. |
14391 My poor son was leapt upon by footpads in the slums. He survived, thank Helm, but I'll not be sending him there again. |
14392 The weather has been so hot lately, I just can't do anything with my hair. |
14393 I don't know why they even let those Cowled Wizards stay in Athkatla. They frighten me so! |
14394 My husband's shop has been robbed four times now. I'm so worried that it's going to close down! |
14395 I truly wish my children would stop wanting to go to that circus. I've heard too many things about what has occurred there to even consider it. |
14396 It is a good thing the cowled robes took away that wizard. They should take away anyone who even thinks about magic, if you ask me. |
14397 Khellor Ahmson |
14398 Bunkin |
14399 Excuse me, but I'm not about to speak to a strange <LADYLORD>. |
14400 I'm so sad that services were canceled this morning at the church of Lathander. It seems that one of their acolytes has disappeared. How dreadful! |
14401 My sister was fleeced only a few minutes after leaving her home yesterday. What is the city coming to? |
14402 Good business to you, my <LADYLORD>. I don't recognize you. Are you new to Athkatla? |
14403 If there comes a time when it will be of consequence to you, I will let you know. |
14404 I will have no peace until you know. You will damn your ears after I am done. |
14405 I suppose you may understand. It is a great weight for me to carry... |
14406 Yes, I am, in fact. |
14407 No, I've been here for some time. |
14408 Ah! Well, welcome to the city. Do you need assistance finding your way around? |
14409 Oh, excuse me. A pearl to you and a good day. |
14410 I've no wish to speak with you, woman. |
14411 How rude! |
14412 Yes, I'm trying to find a decent inn or tavern. |
14413 Well, I don't know if I would call it decent, but the Copper Coronet is a common destination. |
14414 Good business to you, then. |
14415 It is BEYOND understanding. Very well, but remember that you asked to bear the weight of this. |
14416 You have no business knowing. Tend to your flowers and leave me be. |
14417 And if I have no interest in furthering that trust? No, Cernd, I keep my business to myself. |
14418 Then I will tell you something of myself, and you can judge whether it promotes trust or not. |
14419 Yes, I'm looking for a shop. Perhaps something with weapons and armor? |
14420 Hmmm, I wouldn't know much about that. Perhaps the Adventure Mart would have what you're looking for. It's in the bottom tier on the west end of the promenade... look at your map, I suppose. |
14421 Yes, I'm looking for some magical equipment, if you know of it. |
14422 I certainly wouldn't. *sniff* Nor would any woman of decent character. |
14423 If I need assistance, I'll find a compass. |
14424 I will get no peace until you know; is that it? Then listen well, and damn you for asking. |
14425 No, thank you. |
14426 It is something I carry alone. You have asked and I will tell, but hear me out to the fullest. |
14427 I saws the fight, I did! A bleedin' wizard fightin' all these men in black! To think a woman could be in bleedin' danger just walkin' down the street. |
14428 Me husband tells me all the priests have up an' vanished. He's drunk, says I. I seen a priest just this mornin'. |
14429 Crime's just terrible. Even a poor woman can't hold on to 'er coin these days. It's them Shadow Thieves, I tells ye. |
14430 Shade Lord |
14431 Me kiddies are still cryin' to go to the circus, even after what's happened. |
14432 Me bloomers isn't showing, is they? |
14433 One mud puddle in the entire street and me child has to go splashin' in it, special-like. I'll tan 'is hide! |
14434 If they spent as much time arrestin' all the thieves in the city as they did the wizards, maybe there'd be some coin for us poor folk, aye? |
14435 The Copper Coronet isn't such a bad place, really. I knows several girls that works there. |
14436 We are comrades in travel and battle, and I have no cause to judge harshly. Speak. |
14437 Something's happened at the circus, I hears. It's sorcery, I bet. They should burn the bleedin' place down. |
14438 I am sure I will withstand the truth just fine. Speak and I will give you your due. |
14439 I had everythin' but me bloomers robbed from me last week. I'd get out of this city if I could. |
14440 Me son just became a squire at the Order o' the Radiant Heart! I'm so proud o' him! |
14441 As foretold by Alaundo, there came the Time of Troubles, when gods walked the soil beside mortals. Some of them knew they would not survive, and took drastic measures, as gods often do. |
14442 That Lehtinan is a bad sort, he is. I hears he hires assassins at his bar, he does. |
14443 That Lehtinan is a bad sort, aye? He be harboring wizards in his tavern, methinks. |
14444 That Lehtinan is a bad sort. Me husband says he gots all sort of things goin' on in back of the Copper Coronet. |
14445 I be wonderin' why the garrison don't do anythin' about the circus there. Are they waitin' for the beasties to bleedin' escape? |
14446 This is well known. Speak on. |
14447 Of the darkest was Bhaal, Lord of Murder. Bhaal walked the realm before the Time of Troubles and made preparations for his coming demise. |
14448 My daughter just got married to a fisherman. I think she could have done far better. |
14449 Me shoes are all covered wi' mud again. They should clean the bleedin' streets, that's wot. |
14450 I recall when all the assassins of the realms were slain, but you speak of something different? |
14451 Bhaal... "seeded" the realms with his children, born of every race and creed, that they might carry his legacy within them. I... am one such child. |
14452 The Lord of Murder shall perish, but in his death he shall spawn a score of mortal progeny. So sayeth the wise Alaundo. |
14453 I had a brother, named Sarevok, and our conflict was brutal. I am not destined to a peaceful end, Cernd; I am fuel, not an heir. That is my secret. |
14454 I don't believe you share the taint of your... father; the influence of a dead god must wane with time. We will continue, and I bear you no ill. |
14455 I had a brother, named Sarevok, and our conflict was brutal. I am not destined to a peaceful end, Cernd; I am fuel, not an heir. That is my secret. |
14456 If you succumb to his taint further, I will act, for it may be more your own doing. A god is a god, but they are only as strong as the power we give them. |
14457 So you say. Know you the blitherings of Alaundo? Of the Time of Troubles, when gods walked alongside we pitiful mortals? A few gods knew of prophecies too, and took... certain steps. |
14458 I have heard as such, though more eloquent in the telling. |
14459 One of the darkest was Bhaal, Lord of Murder. He knew what would happen, and the sly old bastard laid the groundwork for his future. |
14460 He murdered the majority of his followers, did he not? Could what you speak of be any darker than this? |
14461 Judge for yourself. Bhaal "seeded" the land with children of every creed, that they might carry his legacy within. Surprise, I am one such child. |
14462 We are our parents' children, but we make our own fates. The tree drops the nut, but has no say over how it flourishes. |
14463 You are a man of character, Cernd, and I will not risk our friendship. |
14464 So say you now, but in time you will come to fear what I am. Others have, and more will. |
14465 Wise words, but still only words. You don't know, and can't know, what it is really like. |
14466 Perhaps, though it is a struggle at times. I work hard to be my own person. |
14467 Do you blame such fear on who your father wishes you to be, or who you are? I should think you will be responsible for the latter. |
14468 Gosh, you're a knight, aren't you, sir? Can I see your sword? I want to grow up to be just like you! |
14469 Wow, this hairy lady's no taller than me! |
14470 They is always takin' people from here to th' Coronet. I saws 'em do it once, an' they had 'em all in chains, they did. |
14471 Ye're nuthin' but a big liar! |
14472 I am not! They does it late at night, they does! Right from 'ere! I was playin' and I saw it! |
14473 And wot would 'ey be doin' with people in chains at th' Coronet, aye? Ever think o' that, ya bleedin' genius? |
14474 How should I knows, aye? Maybe ol' Lehtinan puts 'em in 'is 'ouse special, he does! Hah! |
14475 Eeeeeew! |
14476 I'm ever so hungry. Does ye have a crust o' bread? |
14477 The weather has been quite dry here, hasn't it? I'm waiting for it to start raining myself. |
14478 I'd be goin' to the Copper Coronet to find some gold work, rather than th' bloody bronze I be stuck wi' now. |
14479 I don't like livin' in the slums. 'Tis dangerous here for me wife an' me an' anyone else t' boot. |
14480 The council says that slavery is done illegal in Athkatla, but I know tha' t' be a load of horse-shite. |
14481 My new babe's gone and gotten the croup. I 'ave to drink good an' well just t' get to sleep. At least, that's wot I tells me wife. |
14482 That's the way to handle the problem, is it? Just go and kill all the poor, because THEY are the ones behind it, hm? |
14483 I know this Brother Keelan. He has gone missing, has he? How very odd, indeed. This is not like the Keelan that I know. |
14484 Yes, of course. How very noble of you to pick on someone so much smaller than you. |
14485 There's been some murder or somethin' at that circus. The boy should learn when somethin's not safe, he should. |
14486 That sounds like quite the bit of speculation on your imagination's part, sir. |
14487 By Lathander! Is that not one of the dark elves amongst you? How utterly appalling! |
14488 I am with friends, and I dislike your tone. Keep your suspicions and hatreds to yourself, s'lurppuk! |
14489 Well, I have a cousin Barnal who runs a pretty shady business himself. Makes umbrellas, you see, although I don't know what they do with such things in Calimshan. Hide from the sun, avoid bird droppings and the like, I suppose, since there can't be a drop of rain to be had. 'Course, Barnal makes them out of pressed camel dung. Rotten business, that. |
14490 No, I suppose we do not. We are mortal like any other. A lesson the other Families could do to learn, though I would not wish this on my worst enemy. |
14491 You are always welcome to rejoin the peace and harmony of nature, friend. It is how we were meant to live, and there is no lack of food or prosperity. |
14492 'Ey, now! Aren't you wi' that band o' fellows that's been performin'? Ye're bleedin' good, ye are! |
14493 Why, thank you, friend. If I had the time to spare, I would regale you with a story just to return your compliment. |
14494 Yes, indeed. Speak once more against those with enough intelligence to grind you into salt and I'll instill a bit more respect in you, fool. |
14495 Aye now, is that a rat yer carryin' there, fella? He looks nice an' plump. How's about two coppers for 'im? |
14496 No! Boo is NOT for eating! Boo is mighty and wise and probably quite stringy. Er, and he is my companion! |
14497 Ach, I'll not be bothered by the likes of you. |
14498 Daleson |
14499 Lady Delcia Caan |
14500 Aye now, you may be strangers, but you look a friendly enough sort. Is there something I can do for you? |
14501 Lady Delcia Caan |
14502 I was actually looking for a place to spend the night. |
14503 Can you tell me anything about the stores nearby? |
14504 I was just about to help myself to your belongings, madame. Please step aside. |
14505 I was just on my way out, thank you. |
14506 Lord Farthington Roenall |
14507 You seem like good enough folk, but this is not an inn, naturally. You might wish to stay in the Copper Coronet in the slums. |
14508 Lord Farthington Roenall |
14509 If I were you, I would try the Adventurer Mart. They would likely have what you want. |
14510 Ayeii! Thieves! Thieves! |
14511 A good journey to you, then. |
14512 Pardon me, I wasn't expecting company. You'll have to excuse me, as I'm very busy. |
14513 Excuse me, but didn't I ask you to leave? |
14514 Mmm, oh, are you still here? |
14515 Isaea Roenall |
14516 Isaea Roenall |
14517 Ach, leave or I'll be calling the guard on ye! |
14518 Ye seem good enough, but ye're wearin' on me patience. |
14519 My husband told me that several clerics have gone missing lately. How awful! |
14520 Khellor Ahmson |
14521 Messenger |
14522 Messenger |
14523 Quint Roenall |
14524 Quint Roenall |
14525 TorGal |
14526 TorGal |
14527 Barl |
14528 Barl |
14529 Bunkin |
14530 Danno Fairfoot |
14531 Mmm, what a fine specimen of warrior you have there. |
14532 Danno Fairfoot |
14533 I am sorry. I am only for Boo and my witch. |
14534 Festule the Alchemist |
14535 Festule the Alchemist |
14536 Ah! That elven woman's skin is black! She is not a drow, is she? |
14537 Keep your shallow thoughts to yourself, elg'caress. |
14538 Gorf the Squisher |
14539 Gorf the Squisher |
14540 Oh! I saw you playing in that troupe a few days ago! I thought it was all just lovely! |
14541 Pala Fentan |
14542 Pala Fentan |
14543 Why, thank you, my dear. A wonderful compliment from such a fine beauty. |
14544 Shade Lord |
14545 I hears another guild has been workin' over the Shadow Thieves. Causin' trouble is all, more like. |
14546 Surly |
14547 Surly |
14548 Aye now, you're a pretty one, aren't ye? I knows a fella who'd pay plenty good for some sweet time with a girl like ye. |
14549 Ah... no thank you. I am in no need of employment. *blush* |
14550 Pushing on the lever of the machine seems to excite the demon that stands in the circle. The magic barrier that surrounds it weakens visibly. If the wheel is turned further, you expect that the magic might disappear altogether. |
14551 Hello, aye? I thinks I'm knowing you, aren't I? |
14552 No, my lady, I am pretty sure you do not. |
14553 You push the lever, and the room begins to hum. The magic barrier around the demon disappears. The fiend snarls and gnashes his teeth. |
14554 Oh, me stars, ye aren't a true knight, is ye? |
14555 I am, my lady. A knight with the force of arms, and a paladin with the force of wisdom. Guardian of the righteous and herald of glory. |
14556 Aye now, I didn't know they made little warriors in yer size. Ye're just a little scrapper, aren't ye? |
14557 I'm a fighter true of heart and striving towards wisdom and perfection. I don't really think my size has anything to do with it. |
14558 Aye now, a good business to ye. Does ye have a gold coin to spare a poor beggar? |
14559 I can spare a coin. Here you go, sir. Spend it in good health. |
14560 A pearl to ye, a pearl to ye. Many thanks. |
14561 Actually, I can spare more than that if you can answer a question for me. How about 5 gold? |
14562 I'm sorry, I cannot spare anything at the moment. |
14563 Get away from me, you filthy beggar! I'll not spend time speaking to the likes of you! |
14564 Rot yer skull, then, ye bleedin' kobold! |
14565 Ah, I be sorry to hear that. Good business to ye, then. |
14566 How can I help but buy that from such generous folk? What is it tha' ye want t' know, aye? |
14567 Temple Superior |
14568 Temple Superior |
14569 Is there anywhere here to have a drink or stay for the night? |
14570 Is there anything odd going on that you could tell us of? |
14571 I've heard that these slums are quite dangerous. Do you know anything about that? |
14572 Actually, now that I think of it, nothing. Give me my 5 gold back. |
14573 I don't think I need to know anything after all. Good health to you. |
14574 Sluice a' the Copper Coronet here in th' slums. Be wary, it's raided oft by th' garrison, but Lehtinan usually buys off whatever real trouble comes 'is way. |
14575 Strange things at night: People marched across the slums chained like animals. Kept me nose out of it, 'cuz I no want to end up in chains like 'em folk, no <SIRMAAM>. |
14576 Vara Fentan |
14577 Vara Fentan |
14578 A mite more dangerous with th' trouble between Shadow Thieves and their enemies. Don't know who the other guild is, but they're in for trouble, I be bettin'. |
14579 Thanks be to ye, and a pearl to yer health. |
14580 Ye be takin' money back from a beggar awash in red ink? Rot yer skull, I'll have none o' it. |
14581 These jars are each filled with clones of the same woman, or parts of her at least. Some seem to be living, but most are lifeless within the fluid. One jar is broken. |
14582 Aye now? Ye be back again, does ye? Mayhap ye have another gold to spare, aye? |
14583 Wallace |
14584 Wallace |
14585 I can spare a coin. Here you go, sir. Spend it in good health. |
14586 Actually, I can spare more than that if you can answer a question for me. How about 5 gold? |
14587 I'm sorry, I cannot spare anything at the moment. |
14588 Get away from me, you filthy beggar! I'll not spend time speaking to the likes of you! |
14589 Ahhhh... I am never quite so happy as when I am in the wildest parts of nature. To live as the animals do is a very liberating thing. |
14590 Pipe down, Cernd, I don't have the time. |
14591 You cannot be advocating that all civilized people should act like animals. The result would be chaos. |
14592 I do like to indulge my animal side now and again. Nothing like a little base carnage to liven up a tenday. |
14593 Daria Thet |
14594 Daria Thet |
14595 Well, now this is a bloody disappointment, isn't it? My wife and I come all the way from Trademeet to see this circus, and we can't even go in because of some kind of problem. Outrageous! |
14596 I agree, though it would not be to everyone's tastes. |
14597 Dario Thet |
14598 And the ride was so terribly bumpy and uncomfortable. I won't be able to sleep for a week, alas. |
14604 This jar is broken, and its fluid is drained. It looks as if the clone within has escaped. |
14605 Mind you, it wasn't a complete loss. There was that rather showy display of magic when that wizard blew his top earlier. That was rather invigorating, that was. |
14606 Dario Thet |
14607 The central unit seems to power the others. |
14608 Harrold! How can you say such a thing? I was absolutely terrified! |
14609 Elder Sorn |
14610 Well, what a bloody surprise. This from a woman who screams murder at the sight of a squirrel. |
14611 Elder Sorn |
14612 We could have been struck by lightning! Or fire! It was horrendous! |
14613 I really don't think he was aiming at US, dear. |
14614 Nevertheless, I was mortified. Those poor men in black that he was fighting with! Such terrible violence! And now we have nothing to do but head home once again. *sigh* |
14615 Well, I'm not exactly looking forward to spending the whole ride cooped up with her now, am I? |
14616 Harrold! Another quip like that and you'll be making the ride alone! |
14617 Yes, dear. |
14618 *sigh* This circus still hasn't opened. The bloody wife is too stubborn to just move on as well. |
14619 I don't care what happened to close down this circus. We came from out of town to see it, and we're not leaving until these guards let us in! |
14620 Calm yourself, dear. The children lost interest over an hour ago. Perhaps we should go home? |
14621 Absolutely not! I want to know what's going on! I demand answers! |
14622 *sigh* Women. |
14623 I heard that, Harrold! NOT ANOTHER WORD. |
14624 The next words I want to hear will come from those guards letting us in. |
14625 As you will, though if you throw enough rocks, the birds will forever avoid your feeders. |
14626 They know their role in the greater scheme and live peacefully as such. When was the last time you saw a stag lament that it was a stag? |
14627 Right before the bear closed in and killed it, I would imagine. |
14628 I suppose, though life without ambition is quite contrary to what people are used to. |
14629 It knows no other life. Perhaps it wishes to be something else, but has nothing to compare itself to. |
14630 There is peace in knowing you are part of something greater. The bear may eat the stag, but the bear's waste and, ultimately, its corpse will feed the land. |
14631 Different, yes, but not undesirable. There are those that fear change and change alone, whether they comprehend what might result or not. |
14632 Why would it wish to be something it is not? It can be the best stag, so why worry about whether it would make a good beaver? Regret is a "civilized" trait. |
14633 Certainly, but so few even dare to try. They have forgotten where they came from, but I can show them. That is my duty, to nature and all her offspring. |
14634 Hold! This tent has been closed off for your own safety, citizen! The circus has been closed until this matter is resolved. |
14635 Why? What has occurred here? |
14636 All right, I'll be on my way then. |
14637 I'd like to go inside and check it out for myself. |
14638 Why? What's wrong with the tent? |
14639 On your way then, citizen. |
14640 I'm sorry, citizen, but I'll not add you to my list of problems. We've lost a whole garrison squad in this tent, and I doubt you will do any better. |
14641 Maybe another time. |
14642 This program Needs to run in Direct Draw Exclusive Mode Please restart after closing other Direct Draw programs. |
14643 Attack Roll |
14644 As you will. Have a nice <DAYNIGHT>! |
14645 This portal requires a key of some sort. You cannot step through without this item. |
14646 Come again! |
14647 We are not exactly sure. There was no problem until a show was scheduled earlier in the morning. |
14649 Apparently, the show began well enough... and then something occurred. Nobody has come out of the tent who went in for the show... and everyone we have sent in to investigate has not come out either. |
14650 Paralyzed |
14651 Foul magic is, no doubt, involved here. We are waiting for the Cowled Wizards to arrive. They will be able to solve this, I am sure. |
14652 Nobody at all has gotten out? |
14653 Perhaps you're right. I'll be on my way then, for now. |
14654 I can handle myself. Perhaps I can solve this problem for you. |
14655 I see. I'll be on my way, then. |
14656 Very well then. I'll not stop you if you wish to risk yourself, citizen. You were warned. |
14657 Well... we have been told that one of the animal trainers darted out after the show began, but we have not been able to find him yet. |
14658 Hm. I can handle myself. Perhaps I can solve the problem here for you. |
14659 I might be able to track him down. See you later. |
14660 Tell me what happened here. |
14661 I'd like to see inside the tent, actually. |
14662 Poisoned |
14663 Tired |
14664 Dead |
14665 Petrified |
14666 Frightened |
14667 Hasted |
14668 Slowed |
14669 AI on |
14670 All right, all right, I'm going. |
14671 AI off |
14672 Charmed |
14673 Slept |
14674 Blinded |
14675 Are you still planning on going inside? I didn't think so. |
14676 Silenced |
14677 Armor |
14678 Gaze Reflection |
14679 I am Hendak, a proud warrior from the North until my capture by slavers. I have been imprisoned longer than any of these men and survived, though only barely. |
14680 I can truly offer you little in return for my freedom... |
14681 Please, by all that is holy, what Lehtinan is doing is wrong! He forces the women into servitude and throws men to gruesome deaths merely to make his profit! |
14682 I hope you will be able to, my friend. You will but need the key... which... |
14683 He... Khalid... is dead, and has been so for some time! Beyond a point, there can be no raising, especially when the body has been... has been desecrated! |
14684 The beastmaster stays with the creatures that he trains. |
14685 Yes, there are greater spells that raise even the aged dead, but they leech from the caster, and I will not ask that of someone! Khalid would not have it! |
14686 I owe you my thanks once again. As do all those you have freed. I intend to take this place as payment for my slavery, to ensure it is never used as such again. |
14687 We live in a time of miracles, and nature allows the rebirth of many that have passed beyond the vale, but there is a time when... when it is better to let go. |
14688 I wish I did not have to ask, but there is one more task that needs doing. The slavers remain at large within Athkatla, hidden at their base here in the slums. |
14689 The garrison? The garrison is no more capable of shutting down the slavers than they were capable of shutting down this bar. |
14690 That bleeding heart of yours must cost you a small fortune in laundering. Child, you're adrift in denial. |
14691 You will not speak ill of my life with Khalid! I will answer such insults with lethal intent, and rightfully so! You cannot know... you cannot! |
14692 Mugger |
14693 Mugger |
14694 You have done more than was required of you, and for that you have Hendak's most humble thanks. |
14695 Your opinion is of a fool that thinks magic and spells are the ultimate forces that shape our lives! You will learn that some... some things are unalterable! |
14696 We cannot prevail here; best we leave until we can. Another day, another place; there will be righteous vengeance, but in its own time. Oh yes... in time. |
14697 Sewage Golem Key |
14698 I doubt we would have come this far if a battle were not distracting our host! We will exact punishment when we can; there is no point in dying here. |
14699 I expect less of you with each utterance. I have said what I know, and you can take it or leave it. Ask around and you will know I speak the truth. |
14700 I was wondering the same, though we are not all that far from home and organizations can span continents. Perhaps it is not an individual that seeks our heads. |
14701 I can't believe this! My building is underneath that thing... or inside it... or somewhere... |
14702 You are too far away to use that. |
14703 It's a strange time along this Sword Coast. The brink of war was averted, but the countryside remains hazardous to the citizenry. |
14704 Your building? |
14705 I own a tenement. Came back from the Coronet a few weeks back and WHAM, there it was! Replaced my building, it did. |
14706 I do not know the city well enough to give directions though. We will have to seek out the slums. Perhaps we may find who holds Imoen still. |
14707 Hey, now... I wonder if that means that I own it? It IS my land, after all. |
14708 Yeah... hey... HEY ALL YOU FOLKS! THIS HERE IS MY BIG SPHERE! GOT THAT? IT'S MINE! |
14709 The war your half-brother nearly started. What do you think I was speaking of? |
14710 Ler |
14711 Ler |
14712 MY SPHERE! MY SPHERE! IT'S ON MY LAND, SO IT'S MINE! |
14713 Lady Beth |
14714 Lady Beth |
14715 Perhaps in the slums, we will find who planned this, or who has Imoen still. I have heard that the Copper Coronet is a good place to find information. |
14716 Back again, eh? What is it, exactly, that you wish? This tent is closed for your own safety. |
14717 Hmmmm. I always love a dark, brooding woman. I sense that you have a sensuous nature, my elven beauty... |
14718 You do not know the half of it, male. |
14719 Indeed? Perhaps we could... find someplace more private and discuss the things we have in common...? |
14720 You do not interest me, male. And I doubt that you could withstand the force of drow passion. |
14721 I'd be willing to die if that is what it took to partake of your swarthy lust, my dear... |
14722 Hmm... suddenly I am tempted. But no. Go away, male. |
14723 Why, hello there, my sweet one. Come here often? |
14724 Get lost, Salvanas. You know I come here all the time. |
14726 Where in th' bleedin' blazes did ye come from? I can't hardly believe that th' bleedin' mage went crazy, he did! As if a guild war in Athkatla wasn't enough! |
14727 And I have always watched you, dear Nalia... my heart burning with an ache that I cannot quench... |
14728 My apologies, Mazzy, I thought you were stooping. |
14729 Mekrath |
14730 Mekrath |
14731 Quataris |
14732 Quataris |
14733 Do you know where I am? |
14734 Did you see what happened? |
14735 Who were those men who took Imoen and that mage? |
14736 Excuse me, I've got to be going. |
14737 Raelis Shai |
14738 Ye don't know where ye are? By Helm, ye're in Athkatla, jewel of Amn. |
14739 Raelis Shai |
14740 Aye, the wizard was angrier 'an a dragon, blastin' these men in black. Bleedin' wizard killed 'em all an' took half the promenade too, 'fore he stopped. |
14741 Baron Ployer |
14742 Baron Ployer |
14743 Imoen? Is 'at the girl? Aye, she was taken. Don't know where to. Maybe 'twas the cowled ones, come to arrest 'em for all the magics and the like. |
14744 Albert |
14745 Well, take care o' yerself, then. A good business to ye. |
14746 Athkatla? The capital of Amn? Hm. Did you see what happened to the mage? |
14747 Albert |
14748 You wouldn't happen to know who those men were who the wizard was fighting, do you? |
14749 Who were those men who took Imoen and the mage? Where can I find them? |
14750 Bitter Black Ale |
14751 Dragon's Beer |
14752 Golden Sands |
14753 Elminster's Beer |
14754 Iriaeboran Ale |
14755 Luiren's Best Ale |
14756 Old One Eye Beer |
14757 Shadowdark Ale |
14758 Suz-ale |
14759 Tanagyr's Ale |
14760 Arabellan Wine |
14761 Berduskan Wine |
14762 Blood Wine |
14763 Evermead |
14764 Firewine |
14765 Mead |
14766 Saerloonian Wine |
14767 Alurlyath Wine |
14768 Westgate Wine |
14769 Protected from Evil |
14770 Protected from Good |
14771 Shielded |
14772 Blurred |
14773 Invisible |
14774 Mirror Imaged |
14775 Ghoul Touched |
14776 Vocalized |
14777 Non-detected |
14778 Protected from Normal Missiles |
14779 Wraithformed |
14780 Dire charmed |
14781 Ghost armor |
14782 Confused |
14783 Improved Invisibility |
14784 Minor Globe of Invulnerability |
14785 Bark Skin |
14786 Resist Fire |
14787 Draw upon Holy Might |
14788 Negative Plane Protection |
14789 Protected from Fire |
14790 Magic Resistance Lowered |
14791 Rigid Thinking |
14792 Random Casualty |
14793 Strength of One |
14794 Free Action |
14795 Hit |
14796 Spell Disrupted |
14797 Made Saving Throw versus Poison |
14798 Made Saving Throw versus breath weapon |
14799 Made Saving Throw versus Spells |
14800 Made Saving Throw versus Petrification |
14801 Made Saving Throw versus Rods, Staffs and Wands |
14802 Excuse me, then, I must be going. |
14803 Nay. They were all in black an' swarmed with their daggers 'bout an hour ago. I thought there would be trouble, but didn't think they would suffer the most. |
14804 The promenade? |
14805 Do you know who the men dressed in black were? |
14806 Some men took him and Imoen away. Do you know who they were or where they went? |
14807 I've got to be going. |
14808 Aye, this here be Waukeen's Promenade, center o' trade an' such in the city. |
14809 The cowled ones? Who are they? Why would they be arresting anyone for magic? |
14810 Do you know where I am? |
14811 Did you see everything that happened? |
14812 How about the men the wizard was fighting? Do you know who they were? |
14813 Excuse me, I must be going. |
14814 Unless, of course, ye haves the permission o' the Cowled Wizards to use yer magic. Don't know how one'd go about gettin' such a thing, though. |
14815 And where would here be? |
14816 The ones who took the wizard and Imoen, do you know who they are and where they went? |
14817 Did you see everything that happened? |
14818 Excuse me, I must be going. |
14819 Did you see everything that happened? |
14820 You wouldn't happen to know who those men were who the wizard was fighting, do you? |
14821 Who were those men who took Imoen and the mage? Where can I find them? |
14822 I suppose I'll have to try and find my way around. Excuse me. |
14823 How about the men the wizard was fighting? Do you know who they were? |
14824 I suppose I'll have to find my way around. Excuse me. |
14825 Is 'ere somethin' I can help ye with? |
14826 Don't mean to bother you, but could you tell me where I am? |
14827 Could you tell me if you saw what happened earlier? |
14829 Those men who took Imoen and the wizard earlier, do you know who they were or where they went? |
14830 Sorry to bother you, just passing through. |
14831 What bleedin' hole did ye come from? Hope ye're not here to fight, 'cause all that fuss be already over wi'. |
14832 Do you know where I am? |
14833 Did you see what happened? |
14834 Who were those men who took Imoen and that mage? |
14835 Excuse me, I've got to be going. |
14836 Well, fine. Off ye go. |
14837 I'll find my own way around now, then. |
14838 You cannot increase this ability any further. |
14839 Nah, that gnoll is gno more, my friend. |
14840 You cannot decrease this ability any further. |
14841 You cannot increase this skill any further. |
14842 You cannot decrease this skill any further. |
14843 I've got to be going. |
14844 Well, I've got to go. |
14845 I'll find my way around now. |
14846 I suppose I'll have to try and find my way around. |
14847 I suppose I'll have to find my way around. Excuse me. |
14848 Greetings to you. Did you have aught to do with the spectacle that I just witnessed, hm? No doubt more warring peasants in that guild business. |
14849 Um... of a sort, I suppose so. That wizard who was taken away... do you know who he is? |
14850 In a way, perhaps. Can you tell me where I am? |
14851 I'm a friend of the woman that was taken with the wizard. Do you know who took them and where they went? |
14852 Did you see what happened? |
14853 None of your business. Excuse me. |
14854 Hmph. I suppose one should expect such manners from an outlander. |
14855 How one gets a license from the Cowled Wizards to use magic I do not know, although I imagine someone in the Government District must. |
14856 Ah, I thought you must be outlanders from your accent and garb. Welcome to Athkatla, the City of Coin. |
14857 Undue practice of magic is forbidden here, naturally. Where the wizards would take your friend, however, I do not know. |
14858 The fire and lightning had us all running, and much of the promenade here has been destroyed. It is good that the wizard was arrested for his recklessness. |
14859 The Cowled Wizards? Are they the ones who took Imoen and the wizard? Where did they go? |
14860 Could you tell me where I am? |
14861 Did you see everything that happened here? |
14862 Excuse me, I must be going. |
14863 Very well. A good business to you, my <LADYLORD>. |
14864 Athkatla? The capital of Amn? Ummm... you wouldn't know who the wizard was that was taken away, would you? |
14865 Athkatla? Hm. Do you know who those men were that took the wizard and my friend? Where might they have gone? |
14866 I see. Did you happen to witness everything that happened here? |
14867 I must be going. Excuse me. |
14868 Well, I have no doubt in my mind that that wizard is a criminal to begin with. Do you know who he is? |
14869 And where might "here" be? Can you tell me where I am? |
14870 Did you happen to see everything that happened? |
14871 Excuse me, I must be going. |
14872 The promenade? |
14873 The men in black who attacked the wizard, do you know who they were? |
14874 You wouldn't happen to know who that wizard is, would you? |
14875 He was arrested, yes, and so was a friend of mine. Do you know who arrested them and where they went? |
14876 Well, I must find my way. Excuse me. |
14877 If you are looking for more answers, you will find others of your ilk at a place called the Copper Coronet in the slums. No disrespect intended, naturally. |
14878 I suspect that those men were Shadow Thieves, in fact, from the local guild. Why they would attack a wizard, however, I have no idea. |
14879 I see. That wizard who was taken, do you know who he is? |
14880 I'm a friend of the girl who was taken away with the wizard. Do you know who took them and where they went? |
14881 Might you know who those men in black who attacked the wizard were? |
14882 Perhaps I'll head there. Good day to you. |
14883 I see. That wizard who was taken, do you know who he is? |
14884 I'm a friend of the girl who was taken away with the wizard. Do you know who took them and where they went? |
14885 You mentioned something about a "promenade." What is that? |
14886 Well, I'll have to find out. Good day. |
14887 Who are you then? More agitators to increase the destruction already wrought here? From a lowly guild of evil, no doubt. I'll call the guards! |
14888 We are here to do no harm. That wizard who was taken away... do you know who he is? |
14889 No need, my lady. Can you tell me where I am? |
14890 I'm a friend of the girl who was taken away with the wizard. Do you know who took them and where they went? |
14891 It is not. Did you see what happened? |
14892 Bunkhouse |
14893 Do as you will. I'll be on my way. |
14894 Fie and good riddance, then. |
14895 Yes? Is there something I can help you with, my <LADYLORD>? |
14896 Not to be a bother, but could you tell me if you know who the wizard is who was taken away? |
14897 Could you perhaps tell me where I am? |
14898 The Bunkhouse |
14899 I'm a friend of the girl who was taken away with the wizard. Do you know who took them and where they went? |
14900 Did you see much of what happened earlier? |
14901 No, thank you. I'll be on my way. |
14902 Yes, what is it? I'll thank you not to bother me. |
14903 Could you tell me if you know who the wizard is who was taken away? |
14904 Could you perhaps tell me where I am? |
14905 Candlekeep |
14906 I'm a friend of the girl who was taken away with the wizard. Do you know who took them and where they went? |
14907 Did you see much of what happened earlier? |
14908 I'll do as I wish. Good day. |
14909 Hmph! |
14910 Aiiieeeya! Oh! Ah, oh. You startled me, please forgive me. *shudder* |
14911 What is the problem? |
14912 Next time watch what you're doing. |
14913 You should try to calm down. I'll leave you alone. |
14914 Y-yes, of course. D-d-didn't mean to f-frighten you, my <LADYLORD>. |
14915 I *gulp* I'll try. Good b-b-business to you. |
14916 The p-problem? I was in the circus tent, and I g-g-got out just in time! Just in time to save my life! *gasp* Oh, it was t-terrible! |
14917 Relax and tell me what happened from the beginning, friend. |
14918 Quit your whining and stop bothering me. I've better things to do. |
14919 I don't know who the performer was. I was so mad about b-being delayed, you see, I stayed in the b-back of the tent and p-prepared my tigers. |
14920 Their bodies began shifting right before my eyes! The tent was disappearing, being replaced by... things I had n-never seen before! I ran for the exit. |
14921 I escaped j-j-just in time! I'm the only one who c-came out, and no one who has g-gone in has come back. *shudder* The th-things I saw. Horrible! |
14922 Are you sure you don't know anything about this "special performance"? |
14923 What kinds of things did you see when you fled, Fearghus? |
14924 Nalia abducted by Isaea Roenall I brought the evidence I had before Isaea's commander, Corgeig, but it is not enough to warrant an investigation in the man's eyes. I will need to collect more before he will listen to me. |
14925 I think I may have to take a closer look into this. |
14926 I've never heard such a ridiculous story in my life. |
14928 N-no! It's the truth! I s-swear! *shudder* |
14929 I wouldn't g-go in the tent if I were you. Oh, I don't know what I'm going to d-do! *shudder* I'm so frightened! |
14930 Priest Scroll |
14931 Candlekeep. |
14932 Candlekeep Coastway |
14933 Lion's Way Candlekeep to the West Coast Way to the East |
14934 Beregost to the North |
14935 Jovial Juggler |
14936 Burning Wizard |
14937 Red Sheaf |
14938 Feldepost's Inn |
14939 Temple of Wisdom |
14940 Burning Wizard |
14941 Inn |
14942 Temple of Helm |
14943 Cloud Peak Mountains |
14944 A rock. |
14945 High Hedge |
14946 Wood of Sharp Teeth |
14947 Sword Coast |
14948 N-no. Somebody came who the b-boss knew, and wanted to do something sp-special. I don't know who it was or why this happened. |
14949 What kinds of things did you see when you fled, Fearghus? |
14950 I think I may have to take a closer look into this. |
14951 I've never heard such a ridiculous story in my life. |
14952 The whole tent was being replaced b-by something else, like we were b-being moved somewhere. I d-don't know. *shudder* |
14953 Are you sure you don't know anything about this "special performance"? |
14954 I think I may have to take a closer look into this. |
14955 I've never heard such a ridiculous story in my life. |
14956 *sniff* My momma's still inside. They says she can't come out. |
14957 What are you talking about, child? |
14958 Quit your whining. It's got nothing to do with me. |
14959 I'll see what I can do, little boy. |
14960 Beregost to the West |
14961 *sniffle* I... I... I just want my momma... |
14962 Vestibule |
14963 *sniffle* O-okay, <SIRMAAM>. |
14964 Song of the Morning Temple |
14965 My momma went into the tent to see a show. But somethin' happened, and now nobody comes out. There's guards who won't let nobody in anymore, too. But my momma's in there! I want my momma! |
14966 I'll go and see if I can find your mother, all right? Just calm down and be brave. |
14967 Watch for wolves |
14968 That's a tough break, child. Too bad. |
14970 Minesite nearby |
14971 Get away from me, peasant! I'll not be chummied by the likes of you! |
14972 Elfsong |
14973 Seven Suns |
14974 Flaming Fist |
14975 Bah! I'll not lower myself to deal with one who is so obviously base! |
14976 Low Lantern |
14977 Water Queen's House |
14978 What is this? A member of the dark elves brazenly wandering the streets?! Outrageous! |
14979 You might find more to object over, human, if you were to find yourself repeatedly beaten, yes? |
14980 Such a... lovely specimen of the elven race you have there. Might she be available, hm? |
14981 I can speak for myself, human. And I can assure you that I am not "available," as you put it. |
14982 Harbor Master's Building |
14983 Iron Throne |
14984 Blade and Stars |
14985 Entar Silvershield's Estate |
14986 Such a terrible thing, isn't it? I've been told on good authority that numerous acolytes have been going missing. Dreadful! |
14987 People such as yourselves might wish to go to the Copper Coronet. Rabble collect there often to discuss, ah, whatever it is that you discuss. |
14988 It's an excellent thing that the council has imposed more taxes upon the poor. We simply must resolve this nuisance problem of all the crime. It makes the city look absolutely dreadful! |
14989 Such an awful thing with that wizard. Look at the mess he has created in the promenade. They should simply collect all the wizards in Athkatla and ship them all back to Thay! |
14990 Helm and Cloak |
14991 *sigh* Why do I always get the poor ones tugging at my pantaloons? |
14992 Three Old Kegs |
14993 I assume you'll try to speak to me once again when you acquire some prestige and character, yes? |
14994 Ah! Keldorn, is it not? Your reputation for bravery and nobility precedes you. How fare things in the Order? |
14995 Things go as well as can be expected, my lord. Thank you for your kind words. |
14996 Let me see. You are one of that troupe I was brought to recently. Quite good... for local entertainment, anyway. |
14997 Nothing brings me more joy, my dear nobleman, than to pierce the humdrum veil of your life with song and poem. I always yearn for appreciation of my art from those with only a yen for their coin. |
14998 Why, thank you! How expressive he is, see? |
14999 Something has apparently happened at that circus that came to the city. I hope they take it all away. I despise such garish colors! |
15000 CREATE GAME |
15001 host address |
15002 You seem like lower-class adventurers bandying about the countryside... Seek out the Copper Coronet in the slums. That's the perfect place for you. |
15003 I don't know why they allow those Cowled Wizards to remain in the city. It seems to me they should be arrested along with anyone else who uses magic! |
15004 Such wonderful weather, hasn't it been? I rather think I may go on a fox hunt soon. Nothing more delightful than a fox hunt! |
15005 Well, what cheek! Mother always said the lower class should keep to themselves! |
15006 Excuse me while your commoner scent causes me to sicken. |
15007 Corneil |
15008 Why, hello there. My, that's quite the rugged friend you have there. I could always use a new, um, gardener, mmmm? |
15011 Hobgoblin Archer |
15012 current players |
15013 Donate |
15014 Errr. Ahem! I am, uh, sorry, my lady. Gardening is... not my specialty. |
15015 Corneil |
15016 Corneil |
15017 Oh, somehow I'm sure that's not the case. |
15018 Drenden Shale |
15019 Drenden Shale |
15020 Darling Nalia! Excuse my asking, my dear, but what are you doing with a bunch of commoners, hm? |
15021 They are my friends. And their deeds make them far more worthy than anything related to one's birth. |
15022 Did you hear of that wizard's outrageous outburst? I say they should all be executed. Magic is such a horrible thing. |
15023 My good friend Dawnmistress Aya has gone missing. The church of Lathander is in such a state, looking for her. I'm so distraught over it I almost missed my tailor appointment this morning. Tsk tsk. |
15024 I don't know why the garrison doesn't simply ride into the slums and clean the place out. That's obviously where all this crime has been coming from. |
15025 IPX SESSIONS |
15026 PLAYER NAME |
15027 Ducal Palace |
15028 Helm Temple |
15029 Blushing Mermaid |
15030 Splurging Sturgeon |
15031 Ilmater's Shrine |
15032 The Lady's House |
15033 Hall of Wonders |
15034 High House of Wonders |
15035 The Fortune Teller |
15036 My husband had a shipment of ore coming from Nashkel, and it actually got robbed, of all things. By Helm, something should be done! |
15037 Are you actually speaking to me? A commoner? Oh, I think I might faint. |
15038 A million pardons, but it is simply red ink to speak to one of such obvious low birth. |
15039 Oh, how cute! You've given one of the little people a weapon to play with! If my children were here to see this, they would be SO delighted! |
15040 *grrr* I am a virtuous follower of Arvoreen. He will reward me for my patience. *sigh* |
15041 Terrece |
15042 Terrece |
15043 Oh dear! A smelly dwarf! I had no idea they were allowing their kind into the city! |
15044 Be giving me a few minutes, longlimb wench, and this rockrunt'll ravish ye till ye're visited by furoles and 'ave a baker's leg! |
15045 I suppose you will all be going onto that dreadful Copper Coronet in the slums. You seem like the sort of folk who would be found there. |
15046 Something happened at the circus, and nobody can come out of the tent. How awful! My maidservant is still in there, and I've no one to carry the trail of my dress! |
15047 The weather has been so awful lately. My hair is so limp, and my maids can do nothing with it! |
15048 My husband's gone on a hunting trip outside of Trademeet. I do so hope he will be all right. |
15049 Excuse me, but it is impertinent to speak to a lady of class when she is accompanied by her husband. |
15050 Ah, good day to you. I am Lord Dermod Ophal, and this is my wife, Lady Shareen. We, we have, we. Hmmm. (What do you think, my dear?) |
15051 (I think the skin tone is wrong for a Calishite.) |
15052 (Indeed. Cormyrian, perhaps?) |
15053 (Nonsense, not nearly enough class.) |
15054 (Waterdeep, perchance?) |
15055 (Not nearly civilized enough to be from Waterdeep, darling. Now you're just being silly.) |
15056 (Well you don't think they're Amnian, do you, sweet?) |
15057 (Certainly not. They don't look half so wealthy as to be Amnian.) |
15058 (Well then, why am I speaking to them?) |
15059 (Agreed. Shhh! They'll hear us!) |
15060 Excuse us, but we've decided to snub you. |
15061 Yes, we have. Good business then, and good day. |
15062 Excuse us, but we've decided to snub you. |
15063 I am a relative of one of the great families. You are obviously too common for me to address, much less converse with. |
15064 The lever will move no further. |
15065 Kalah |
15066 No. |
15067 Kalah |
15068 Kindail |
15069 Kindail |
15070 Thraxis Gall |
15071 Thraxis Gall |
15072 Uncle Gerhardt |
15073 Uncle Gerhardt |
15074 Hidden |
15075 Hidden |
15076 Jaella |
15077 Jaella |
15078 Lissa |
15079 Lissa |
15080 Ma Jansen |
15081 Ma Jansen |
15082 Tat |
15083 Tat |
15084 Tot |
15085 Tot |
15086 Trax |
15087 Trax |
15088 Trax's Guard |
15089 Trax's Guard |
15090 Vaelag |
15091 Vaelag |
15092 Alar |
15093 Alar |
15094 Del |
15095 Del |
15096 Is there somethin' that ye wanted? |
15097 What is this building? |
15098 Vaelasa |
15099 I've heard that people have seen strange things around here... people being led about in chains. What can you tell me about that? |
15100 Donate |
15101 donate |
15102 Vaelasa |
15103 enter donation |
15104 I'd like to go inside, if you don't mind. |
15105 Nothing, thank you. |
15106 Then be on yer way, blast it. And mind yer business. |
15107 It's none of yer business. Be off with ye. |
15108 Ye should pay no heed to th' queer minds o' others, an' pay more heed to yer business... an' yer health, fer that matter. |
15109 Leona |
15110 Leona |
15111 I does mind. This be none o' yer business, so begone with ye. |
15112 Lady Maria |
15113 Lady Maria |
15114 I've heard that people have seen strange things around here... people being led about in chains. What can you tell me about that? |
15115 I'd like to go inside, if you don't mind. |
15116 Peony |
15117 I suppose I'll be going, then. |
15118 Peony |
15119 About bleedin' time. And don' be findin' yer way back. |
15120 Item |
15121 ITEM ABILITIES |
15122 Vakola |
15123 Vakola |
15124 Perhaps I could go inside, then, if you don't mind? |
15125 I may do that. Farewell. |
15126 Vesper |
15127 Vesper |
15128 Could you perhaps illuminate for me, then, what this building is for? |
15129 I've heard that people have seen strange things around here... people being led about in chains. What can you tell me about that? |
15130 Very well, then. Another time, perhaps. |
15131 Sir William of Thorpe |
15132 Apparently not as much as you. Cut out the chatter, will you? |
15133 I can affect my immediate future, but there are other factors in the long term. |
15134 Sir William of Thorpe |
15135 We shall see when Fate plays her hand who shall be the last one standing. |
15136 Mark my words, the glorious day will come when the maligned shall have their time in the sun, and let all the world tremble at the prospect. |
15137 Catis |
15138 Catis |
15139 Master Verthan |
15140 Master Verthan |
15141 Well, if it don't be me gnome friend, Jan. How be th' family, if ye don't mind me askin'? |
15142 They are all fine, friend. Unless, of course, you count my cousin Friedrich, in which case I might be tempted to say "mostly fine," instead. My aunt Minnie finally had her baby, cutest little thing. About time, too. We were about to offer it a scholarship; it had been in there so long. And Uncle Witherjar is still pretty much crazy, naturally. |
15143 Deril |
15144 Deril |
15145 Deril Lich |
15146 *belch*... |
15147 Deril Lich |
15148 Pauden |
15149 Pauden |
15150 Dalok |
15151 Dalok |
15152 Your kindred are a scourge, defending birds, trees, brooks... the dirt. It illustrates your inability to relate to anything with two legs and a language. |
15153 Hey there, big fella. Why don't ye put yer feet to a rest an' lets me buy ye a drink, aye? |
15154 <CHARNAME> decides if I enjoy my spirits. Such friendly froth sometimes make me dizzy, but I thank you for the offer. So does Boo. |
15155 When asked about his past, KORGAN growls that unless you want to end up like the members of his last scum-sucking, traitorous party, you'd best keep your over-curious nose to yourself. Seeing as the dwarf is only slightly short of a necklace of ears in proving his enjoyment of slaughter, you decide to obey his request. |
15159 Ahhh, lass, ye're a sight fer old eyes, lovely as ye are. Mayhap ye'll sit with a lonely man? |
15160 Glut |
15161 Glut |
15162 Igarol |
15163 Igarol |
15164 Faster than Chiktikka Fastpaws! |
15165 I'll do it. |
15166 Lagole Gon |
15167 In Baervan's name, it shall be done. |
15168 Lagole Gon |
15169 I do not think much of myself without my wings, but thank you for your kind comment, sir. |
15170 Aye now, friend... does I knows ye? |
15171 I doubt it, friend. You must have me mistaken for someone else. |
15172 I be comin' here for th' little friendship I can gets in the back, when I cans afford it, that is. |
15173 Ah... er... pardon me for a moment whilst my head implodes. |
15174 Me wife is such a harpy, she is. This be the only place I can come to be away from the woman. |
15175 I hears that Lehtinan puts on a good fight, sometimes as is. I've never been seein' it for myself, however. |
15176 What kind o' watered-down dross is this? Why does I even comes here? |
15177 The brats keep whinin' for the circus, an' the wife keeps whinin' for coin. Me, I avoids 'em both. Let the brats get a job, and the wife can go to th' bleedin' circus, for all I care. |
15178 It may be a terrible thing that Sister Aya is missing, but that means that I can be comin' here instead o' going to temple, aye? |
15179 I don't be feelin' so good... |
15180 Conjure Earth Elemental |
15181 Conjure Earth Elemental (Conjuration/Summoning) Level: 7 Sphere: Elemental (Earth), Summoning Range: Visual range of the caster Duration: 1 turn/level Casting Time: 9 Area of Effect: Special Saving Throw: None Upon casting a Conjure Earth Elemental spell, the caster opens a special gate to the Elemental Plane of Earth, and an earth elemental is summoned in the vicinity of the caster. There is a 60% chance that a 12-Hit-Dice elemental appears, a 35% chance that a 16-Hit-Dice elemental appears, and a 5% chance that a 24-Hit-Dice elemental appears. All of the commands given to the elemental are done telepathically, so there is no time lost due to miscommunication, and it is not necessary to know the language of the summoned creature. Unlike Mages, priests do not have to engage in a battle of the minds to control their summoned elemental. |
15182 All right. |
15183 I'll do my best. |
15184 If... if you're sure... |
15185 *sigh* |
15186 Must I? |
15187 'Ey, now. *burp* (Morninglord's bleshin', excuse me.) I don' be recognizin' ye. |
15188 Uncle Quayle taught me well... I know I can be of great use to you! |
15189 Oh my! |
15190 To expect more from Those Above would be to gravely insult Those Below, self vithen. |
15191 OHH! |
15192 My weapon does nothing! |
15193 No, I can't carry any more. Iâ€â€oh, I'm sorry, I dropped something. |
15196 My name is <GABBER>. Who might you be? |
15197 I lost my spell. Sorry. |
15198 That's because I haven't been in the Copper Coronet for very long. That doesn't mean we can't be friends, though, does it? |
15200 W-we w... we will continue this another day! |
15201 Verily... heh... I am pleased at the progress that this ill-conceived group has made. I had not thought such a thing possible. |
15202 And I don't recognize you. What of it? |
15203 Hmph! I am barely convinced that honor even holds a place of importance here. I shall see and judge for myself. |
15204 I'll not associate with one who smells like he slipped into a vat of spirits. Excuse me. |
15205 Truly, your actions lack virtue! Change your ways quickly or suffer my wrath! |
15206 Enough! I can take no more of this company! From here on, we are as enemies! |
15207 Now, you have obviously given considerable thought to the future of this group. I accept the chargeâ€â€gladly! |
15208 Oy, my apologeesh, me <PRO_LADYLORD>. I'm told itsh been a hard day, and I shpose I'm glad I can't 'member a none o' it. |
15209 I demand that we stop. The day was not this long even when I led soldiers in the Order! |
15210 Well, I be Garoll, thank ye. *burp* (Who wash 'at?) Now that you an' I be proper frendsh an' all, how aboutsh you buyin Garoll a drink, aye? |
15211 Conjure Fire Elemental |
15212 Conjure Fire Elemental (Conjuration/Summoning) Level: 6 Sphere: Elemental (Fire), Summoning Range: Visual range of the caster Duration: 1 turn/level Casting Time: 9 Area of Effect: Special Saving Throw: None Upon casting a Conjure Fire Elemental spell, the caster opens a special gate to the Elemental Plane of Fire, and a fire elemental is summoned in the vicinity of the caster. There is a 60% chance that a 12-Hit-Dice elemental appears; a 35% chance that a 16-Hit-Dice elemental appears; and a 5% chance that a 24-Hit-Dice elemental appears. The elemental will do the bidding of the caster until it is slain or the duration of the spell runs out. All the commands given to the elemental are done telepathically, so there is no time lost due to miscommunication and no need to know the language of the summoned creature. Unlike Mages, priests do not have to engage in a battle of the minds to control their elemental. |
15213 Why do we pace about when there is evil to be fought?! *sigh* There is no glory in watching the grass grow! |
15214 For the Order! |
15215 Righteousness shall prevail! |
15216 You shall suffer my wrath! |
15219 I need speedy assistance, my friend, or I shall not be able to fight on! |
15220 These trees and glades hide horrors of all manner... watch your backs! |
15221 High Merchant Logan Coprith |
15222 Pfeh! A dank pool of base corruption if ever there was one. Why, if not for the Order, the gods would surely smite man for such sins. |
15223 High Merchant Logan Coprith |
15224 Aye, 'tis good to adventure in such a place! The blood quickens knowing that evil is so near! |
15225 Ah, 'tis a fine enough day to travel. Many a battle has been fought on a day just such as this! |
15226 Nanny |
15227 Weeellll, I shpose that'sh true, it ish. *hic* Now then. It wouldsht be truer if ye bought ol' Garrol a drink, aye? |
15228 The night hides evils that you can barely imagine... Good thing I stand ready against any who would dare to strike against us! |
15229 Nanny |
15230 What is it now? |
15231 I shall go forth at your command! |
15232 Cowled Wizard |
15233 Point the sword and I shall strike! |
15234 Cowled Wizard |
15235 Oh, Garrol meansh noshin', me <PRO_LADYLORD>. Alwash lookin' fer a friendly face, ish all. |
15236 I hear you well enough. |
15237 I stand amongst the righteous. |
15238 At your order! |
15239 *sigh* Very well. |
15240 Ulvaryl |
15241 You lush! Very well then, I'll buy an ale for you. Better to keep you pleased and drunk than miserable and sober. |
15243 With all speed, comrade! |
15244 Here's 5 gold pieces, Garoll. I'm interested in hearing what's been going on around here, if you know of it. |
15245 Lassal |
15246 Lassal |
15247 I'm afraid I can't afford to help you out, Garoll. |
15248 I'll not add to your drunkenness. Leave me be. |
15249 Mook |
15250 I'm afraid I can't afford to help you out, Garoll. |
15251 Mook |
15252 Gaylan Bael |
15253 Ye're a kind, kind shoul you ish, me <PRO_LADYLORD>. Wish all yer coin, I shpose ye're here for the "entertainment" in th' back, aye? |
15254 Gaylan Bael |
15255 For honorâ€â€and glory! |
15256 Cor Delryn |
15257 Cor Delryn |
15258 Delryn's Door Guard |
15259 Delryn's Door Guard |
15260 (Eh?) Goingsh on? Oh, I be knowin', I shoitanly do. Wish all yer generoush coin, ye be lookin' for shome of Lehtinan's "entertainment," aye? |
15261 Sir Ryan Trawl |
15262 Sir Ryan Trawl |
15263 Oh, dash all rightsh, it ish. I be knowin' whatsh itsh like, aye? Sitsh down, friend. Lehtinan owesh me an ale, he doesh. |
15264 Ah, ye're a cheapshkate if I ever sheen one. *burp* Gah. |
15265 Prelate Wessalen |
15266 Prelate Wessalen |
15267 You lush! Very well then, I'll buy an ale for you. Better to keep you pleased and drunk than miserable and sober. |
15268 Here's 5 gold pieces, Garoll. I'm interested in hearing what's been going on around here, if you know of it. |
15269 I'm afraid I can't afford to help you out, Garoll. |
15270 I'm afraid I can't afford to help you out, Garoll. |
15271 I'll not add to your drunkenness. Leave me be. |
15272 Does this look like a friendly face? Begone, slovenly drunkard. |
15273 I'm friendly enough, when I choose to be. One can't be too careful when meeting strangers. |
15274 Well, I can't help you out there. Excuse me. |
15275 A pearl to ye, then. *hic* Have yourshelf an ale for Garoll, aye? |
15276 The "entertainment"? What kind of "entertainment" are you speaking of? |
15277 No, I'm not. Please excuse me. |
15278 I'll not listen to your babblings, fool. Begone. |
15279 Well, dash depends on whash kind of fun you ish looking for, aye? Lehtinan here he sherves all kindsh, he doesh. |
15280 (Psst! Garoll, my friend? Are you sure you should be talking about such things to strangers?) |
15281 (Ach, I'm sure Lehtinan nae be mindin'.) |
15282 Lehtinan, you servsh all thosh who have coin aplenty, aye? He 'as grippersh in th' back, I hearsh, to wagersh on. A real fightsh, wish blood an' all! |
15283 (Garoll! Be wary!) |
15284 Err, oh, aye. Mayhapsh ye should be ashkin' Lehtinan for yourshelf, if 'at's whatsh ye be wantin'. *burp* I 'ave little enough coin myshelf to 'ave ever indulged. |
15285 "Entertainment"? What kind of "entertainment" are you speaking of, Garoll? |
15286 I'm not interested. Please excuse me. |
15287 Ruff |
15288 You're a miserable wretch, and I'll have no more of you. Begone! |
15289 Well, I'm not too interested in drink myself. Perhaps you might know of other entertainments in the area? |
15290 I appreciate it. Tell me, Garoll, do you know anything going on in the slums? Anything you might be able to tell me of? |
15291 No, thank you. I'm not interested. |
15292 I'll not sit with a stinking drunk like yourself. Excuse me. |
15293 Laerta |
15294 Sarhedra |
15295 Thank you for the information, Garoll. Here's an extra 5 gold for your troubles. Perhaps I'll go and talk to Lehtinan after all. |
15296 I appreciate the information, friend. I must be on my way. |
15297 You've told me nothing I didn't already know, fool. Goodbye. |
15298 Ah! Ye are a shaint, ye are. The Morninglord's praishes upon ye. |
15299 'Ey? *hic* Doesh I knows you, friend? Ye looksh familiar. |
15300 Well, yes, we have met briefly. I didn't catch your name, however. I am <GABBER>. |
15301 You don't remember me? Here, let me buy you another ale. |
15302 Excuse me, I have to be going. |
15303 ENTER A SAVE GAME NAME |
15304 Empty |
15305 Are you sure you want to delete this game? |
15306 overwrite |
15307 You do not have permission to move the party from this area. |
15308 You don't remember me? I'm insulted, and I'll not be wasting my time on a rude drunk. |
15309 Jared |
15310 Erlin Hendrick |
15311 Eh? Excuse me, friend, I can barely see my hand in front of my face. Unless you're my wife come to round me up, I've no need to speak to you. |
15312 Ahhh, go away, will you? |
15313 Jeb |
15314 *hic* Oooh, I hate that. *hic* *hic* |
15315 (Bleh!) Oh, well, there go your shoes. Seeker's pardon. *hic* |
15316 Ulene |
15317 Cania |
15318 Elyme |
15319 Mmmm, I saw you playing the other day. Perhaps you would... like to sit down for a while with me? |
15320 Frennedan |
15321 Frennedan |
15322 A... tempting offer, my dear. Perhaps another time. |
15323 Such lovely dark skin, my dear. However do you get it to look like that? |
15324 Activation Stone |
15325 Air Elemental Statue |
15326 The Genie's Flask |
15327 If you do not know what I am, iblith jalil, perhaps you should ask amongst the others who stare so openly at me, yes? |
15329 Energy Cells |
15330 Olivia |
15331 Fergus |
15332 Equipment and Weapons |
15333 Journal |
15334 Portal Key |
15335 Wand of Fire Key |
15336 Wand of Frost Key |
15337 Wand of Summoning Key |
15338 Wand of Lightning Key |
15339 Wand of Cloudkill Key |
15340 Chapter |
15341 Wand of Missiles Key |
15342 Acorns |
15343 Sewage Golem Key |
15344 Ah, Master Cernd? How do you fare? |
15345 I am well, my dear, as long as nature possesses both breath and sanctity. |
15346 Why, hello there. You seem a mighty fine sort. Mind if I |
15347 Away with you, woman! <CHARNAME> is committed to a duty that is far more important than material matters! |
15348 Huh, there's not much interesting here, there is. |
15349 How about buying a girl a drink, aye? |
15350 I wish my husband would finish with his amusements in the back. I tire of waiting. |
15351 I can't believe I was actually pickpocketed outside. I didn't even notice! The guard should do something about it. |
15352 Well, I'll not be guidin' ye to a table, now, will I? |
15353 Don't be bloody impatient, my <LADYLORD>. Talk t' Lehtinan if ye be wantin' something right anon. |
15354 Jared |
15355 Bjornin |
15356 *sigh* If ye're here fer somethin' other than drink or meals, ye best be talkin' to Lehtinan. |
15357 SESSION PASSWORD |
15358 Are you sure you wish to rest? |
15359 Good business to ye, <SIRMAAM>. I'll be with ye in a moment. |
15360 The weather outside ha' been a mite terrible, aye? I hear it's from them bleedin' wizards, that's what. |
15361 I haven't time to be chattin' with ye. If ye're lookin' fer a loose tongue, talk to Garoll, aye? |
15362 I'd not venture visiting your pleasures with the tool of another fellow, Viconia. |
15363 What is it then? Surly is in no mood for churls today. Come back tomorrow. |
15364 What is it that you do here? |
15365 Who are you, and what is this place? |
15366 I'm in no mood for you either, moron. |
15367 Perhaps I will come back when you're in a better mood. |
15368 Don't count on it. |
15369 What does it look like? I'm a priest of Lathander, and this 'ere's a devotion to the bloody dawn rabbits. Are you simple or something? Get out of my face. |
15370 I'm Surly, and I manage the pit. No one else. Now beat it 'fore I kick your arse outta here. |
15371 Fine, fine. So are you going to sponsor a match or what? Cough it up, half-wise. |
15372 Well, you're obviously joking. Tell me who you are, then. |
15373 Excuse me, you have no call to be so rude. I'm only asking a simple question. |
15374 I'm not simple. And you are about half a second away from a well-deserved skewering, you arrogant troll. |
15375 Fine, I'm going. |
15376 Well, don't wait for Surly to burst into tears or nothin'. Hmph. |
15377 That's because you're brain-addled. Surly isn't here to be pestered. Take a hike. |
15378 The pit? You mean that this is some sort of fighting contest? This can't be legal. |
15379 I grow weary of your tongue, Surly. I am only trying to be polite here. |
15380 Listen, you greasy warthog. Keep on addressing me in that tone and I'll have your tongue. |
15381 Never mind, I'm leaving. |
15382 You fight, it's in the pit. Or gamble on a match. Buy a dog, it fights one o' mine. If yours wins, double yer coin. If it loses, I get yer bet. That's a match, see? |
15383 Errrr, sponsor a match? What are you talking about? |
15384 How much is it, and what's involved? |
15385 Certainly. Take what you need. |
15386 No, I'm not going to sponsor anything. I'm looking for answers. |
15387 I'm not interested. Goodbye. |
15388 Listen here, pal. I've got better things to do than breathe yer air. Take a hike, will ya? |
15389 It's 10 gold. You gets a dog. Yours fights one o' mine. You win, ye double yer money. You lose, you lose yer money. Now, cough it up or get lost. |
15390 I truly hope you will be able to. The beastmaster has the key to our cells... he stays in the pit, in an area across from this hall. With the key, we can escape! |
15391 Cambion |
15392 Hobgoblin Warrior |
15393 Cambion |
15394 All right, here you go. This had better be good. |
15395 I'm not interested in sponsoring anything. I'm looking for answers. |
15396 Never mind. Another time, perhaps. |
15397 Bah! Are you back again? What do you want now? |
15398 I want to know who you are and what this place is. |
15399 Don't be short with me, you ill-mannered bugbear. |
15400 I want to sponsor a match. How much is it again? |
15401 *yawn*... I'm... I live to see the Earthmother's dawn once more? Then... then you have succeeded. Excellent. And Ployer? What of him? |
15402 Never mind. |
15403 He will not bother you further, of that I am certain. Let's go. |
15404 He is not important. I am glad you are well. |
15405 Enough of that, we've things to do and I've no more time to waste on this. Let's go. |
15406 Dead and gone. |
15407 Indeed. I am glad to be rid of his foul curse. Odd bit of magic that. Onward then. I am fit for travel. |
15408 I have you to thank, I assume. Of course I do. You have proven quite the friend. Shall we... continue our adventures? I believe I am fit for travel. |
15409 I am sorry to have caused you all this trouble. I shall just have them kill me outright in the future. Do not say a word. Let us go. |
15410 Good riddance. I should have done such years ago when I discovered him and his network. Harper justice for the wicked. Shall we go? I am fit for travel. |
15411 I can't wait for another fight to begin! I hope this one is particularly bloody! |
15412 Do you have any bets laid? I've heard that Hendak is particularly good. |
15413 single player |
15414 multi player |
15415 movies |
15416 back |
15417 quit |
15418 World Map |
15419 I say, sit by me. You certainly smell better than that fat pig over there. |
15420 I hope my wife doesn't find out I'm back here. She actually thinks I've gone hunting, the silly dear. |
15421 Good. We shall leave immediately. |
15422 Let's get moving then. I have already wasted enough time. |
15423 It might be better if you waited here for a time. You still seem a little weak. |
15424 Let's go then. There is much left to see. |
15425 Fine, fine, we have much lost time to make up for. |
15426 It might be best if you waited here for a time. You still look a bit on the weak side. |
15427 I say! Shouldn't you be down there with the gladiators? |
15428 Hmph. You're one of the fighters, aren't you? Well, I think I'll place my money on Hendak. He's got a good reputation, at least. |
15429 Oh, my! A knight? Are you entering the fights? I'll be sure to bet on you! |
15430 I'll not take part in such base sport. Nor do I approve of your wagering. |
15431 world |
15432 Congratulations, <CHARNAME>, Kalah is most amused by your progress. You may yet live as long as you continue to provide such entertainment. Are you ready to proceed? |
15433 Hoy there! Are you going to enter the fights? I hear they can get exceptionally barbaric! |
15434 *sigh* Sometimes, I think it almost would have been better if I'd stayed in the wilderness. |
15435 What is going on here? Who is Kalah? |
15436 I am ready to proceed. |
15437 Oh, ye is far too smart for me, me <PRO_LADYLORD>. I ha' nae wee ones. But me drunkard husband will beat me blue an' black if I return with nae a coin or two! |
15438 Fool! Your process of discovery is part of the fun! As to Kalah, he is the lord of this domain. 'Ere long he shall be your lord. Are you ready to proceed? |
15439 Hah! These fights are jolly good, aye? Takes your mind off the council's taxes and all, they do! |
15440 Proceed to where? |
15441 I am ready. |
15442 I hope there isn't another raid. Lehtinan takes care of everything, naturally, but it is such a bother! |
15443 I see. Very well then, here is a gold coin for you. |
15444 Do not toy with me, djinni! I will kill you! |
15445 Proceed to where? |
15446 There was a raid almost two weeks ago. Lehtinan paid off the garrison, naturally, but my wife almost found out what I was up to. Nasty business, that. |
15447 You do show some courage. Go then! |
15448 Take what time you need. It shall be worth the wait to see the look on your face when Kalah is done toying with you. |
15449 I shall take you to the next part of our little game. Are you ready to go? |
15450 I am ready. |
15451 I can afford nothing for you, I am afraid. |
15452 I wonder if Hendak is going to be fighting today? The slaves have been of such poor quality until they found him, certainly. |
15453 If you refuse to give me a straight answer, then you must answer to Kelemvor! |
15454 Don't bother me, commoner. I'm here to see Hendak. I hear he's a brute! |
15455 I have offered you a chance to rest and prepare. None shall wonder why this chance has now been removed from you. The game will continue now... |
15456 I say, get me a chilled glass, servant. I grow rather warm in here. |
15457 Are you prepared to continue to Kalah's domain? |
15458 Hmmm, are you going to be fighting, Rashemaar? You certainly seem barbaric enough. |
15459 I am. |
15460 That's not my problem. Begone. |
15461 I am not impressed by fighting slaves. But I would CRUSH any true opponent who dared to face me! |
15462 What is going on here? Who is Kalah? |
15463 Ah, you're an entertainer, are you not? Are you here to provide music for the fights? |
15464 I am not, sire. Rather, I am here to witness the depravity and baselessness of your society as it inevitably leads itself to decay and destruction. Please... do continue. |
15465 Ruby Ray of Reversal |
15466 If I may have your attention once again, gentlefolk of Athkatla! Lehtinan is proud to provide for your amusement once again! Bring your attention to the pit as we see two combatants fighting for their very lives! |
15467 Frost |
15468 I trust all bets have been placed. Very well! BEGIN! |
15469 Aha! I see a wayfarer has come to amuse Kalah! You must answer a riddle, naturally, ere I will allow you to pass this bridge. Are you ready to hear it? |
15470 And why would I want to pass over this bridge? |
15471 I'd prefer to know who this Kalah is before I play any of your games. |
15472 Very well, I am ready. |
15473 No, I haven't seen a soul. |
15474 I'll answer none of your riddles! Stand aside! |
15475 Because it is symbolic of your progression to enlightenment and understanding, fool. Are you ready to proceed? |
15476 Kalah does not reveal himself to those who are not worthy. Are you ready to begin? |
15477 Excellent! A princess is as old as the prince will be when the princess is twice as old as the prince was when the princess's age was half the sum of their present age. Which of the following, then, could be true? |
15478 It is good to be back in the company of friends, is it not, <CHARNAME>? I did miss being able to partake in the camaraderie. |
15479 Very well, then. We have forever to wait, and I am eternal. Take as much time as you feel you need, mortal. |
15480 Ha ha ha! You amuse me, little mortal. Bluster as you wish. I shall not allow you to pass until you have solved my puzzle. |
15481 I'd prefer to know who this Kalah is before I play any of your games. |
15482 Very well, I am ready. |
15483 Yes, actually, I just saw them down the street. |
15484 I'll answer none of your riddles! Stand aside! |
15485 I am ready and willing, and I thank you for not indulging my illness. Weak I may have been, but I'll not have anyone coddle me. |
15486 Before I begin, tell me why would I want to pass over this bridge. |
15487 Very well, I am ready. |
15488 Yes, I saw them. And I killed them for being the obvious slavers that they were. |
15489 I'll answer none of your riddles! Stand aside! |
15490 The prince is 20 and the princess is 30. |
15491 The prince is 40 and the princess is 30. |
15492 The prince is 30 and the princess is 40. |
15493 That might be best, though I shall not impose upon my druidic brethren further. I shall wait at the Harper base within Athkatla. Yes, that would be best. |
15494 The prince is 30 and the princess is 20. |
15495 They are both the same age. |
15496 I surely don't know. |
15497 Wrong! Ha ha! The prince, I am afraid, is 30 years old. The princess is most assuredly 40. Being a benevolent sort, I shall give you one more riddle! |
15498 Ah, you are correct. The mighty Kalah respects those with a most agile and quick mind. Proceed across with my blessing. |
15499 You will get nowhere, my friend, if you do not make an attempt. Being as benevolent as the mighty Kalah, however, I will allow you another opportunity. |
15500 Here it is then, my friend: The poorest have it, the richest need it, but if either were to eat it, they would certainly perish. Tell me what it is! |
15501 Food. |
15502 Wealth. |
15503 Love. |
15504 Hope. |
15505 Everything. |
15506 Nothing. |
15507 I do not know. |
15508 There you are! Iâ€â€I missed you while I was gone. Iâ€â€I mean... well, I am glad to see you. I must tell you, however, that we must go to the Harper Hold in Athkatla. |
15509 Again wrong! Ha ha! The answer is "nothing"! If you eat nothing, you will certainly perish! Kalah holds no respect for the imbecilic, so now YOU will perish! |
15510 Fool! Can you not even guess? The answer is "nothing"! If you eat nothing, you will perish, naturally. And perish you shall, because Kalah suffers no fools! |
15511 Ah, returned, have you? You are prepared to answer a riddle, then? |
15512 Yes, I am ready. |
15513 No, not yet. |
15514 I'll answer none of your riddles! Away with you and let me pass! |
15515 Too bad! Kalah does not suffer fools gladly. You shall answer whether you are ready to or not. You understand, yes? |
15516 Ha ha! Again you amuse me, little mortal. Oh, surely is Kalah most pleased by this. Regardless, you shall answer my riddle... You understand, yes? |
15517 Corgeig Axehand |
15518 Corgeig Axehand |
15519 Good business to you! I have not seen you ere today. Have I the fortune of meeting a stranger to the City of Coin? |
15520 Yes, I am new to Athkatla. My name is <GABBER>, pleased to meet you. |
15521 I am new, yes, but my business is my own. |
15522 No, I have been in the city for some time, actually. |
15523 Never mind, I'll be on my way. |
15524 'Tis red ink for me, then, to have lost a customer. Good business to you, my <LADYLORD>. |
15525 I am Mira, proprietor of this stall and its wares. You've been delivered by pearl to me, I think. Have a look at my stock and ask me whatever you wish. |
15526 No need to sell me on your need for privacy, good <LADYLORD>. I am Mira, proprietor of this stall and its wares. Look at the goods and ask whatever you wish. |
15527 Thrown |
15528 Ah! I thought I knew all who passed through Waukeen's Promenade. I am Mira. Look over my wares and ask me whatever you like. |
15529 Melee |
15530 Lightning Bolt |
15531 Fireball |
15532 Yes, certainly, can I see what you have for sale? |
15533 Burning Hands |
15534 Drink |
15535 Weak |
15536 Medium |
15537 Powerful |
15538 Perhaps you might tell me where I could find an inn, a place where information can easily be obtained? |
15539 Do you know anything of the Cowled Wizards? |
15540 Can you perhaps tell me something of the Shadow Thieves here in Athkatla? |
15541 I'm looking for special equipment, perhaps something potent and magical. Do you have something like that? |
15542 I'm not interested. Please excuse me. |
15543 But of course! You'll find that Mira is no kobold when it comes to quality and affordability! |
15544 You are an adventurer, my <LADYLORD>, no? You might find others of your ilk at the Copper Coronet in the slums. |
15545 The wizards? Ach, 'tis red ink to even discuss them. Magic is foreclosed here in Amn, and I know little of the wizards and their kind. |
15546 The Shadow Thieves? I know little, <LADYLORD>, and consider myself up a pearl for the lack. All the crime in the city can be attributed to them. |
15547 Enna Hendrick |
15548 Pilar |
15549 G'axir the Seer |
15550 Shaella |
15551 Gurke |
15552 Corianna |
15553 Perdue |
15554 Erlin Hendrick |
15555 Gheldehar |
15556 Shaella |
15557 Hull |
15558 Olivia |
15559 Ardrouine |
15560 Gurke |
15561 Firebead Elvenhair |
15562 Bjornin |
15563 Quoningar |
15564 Gheldehar |
15565 Hobgoblin Elite |
15566 Pilar |
15567 Perdue |
15568 Ardrouine |
15570 G'axir the Seer |
15571 Hull |
15572 Quoningar |
15574 Corianna |
15575 Firebead Elvenhair |
15577 I sometimes have a bauble or two of such a quality in my wares, but not often. |
15578 Yes, certainly, can I see what you have for sale? |
15579 Perhaps you might tell me where I could find an inn, a place where information can easily be obtained. |
15580 Do you know anything of the Cowled Wizards? |
15581 Can you perhaps tell me something of the Shadow Thieves here in Athkatla? |
15582 I'm looking for special equipment, perhaps something potent and magical. Do you have something like that? |
15583 I'm not interested. Please excuse me. |
15584 Yes, certainly, can I see what you have for sale? |
15585 Worn-out Boots |
15586 Worn-out Boots |
15587 Load |
15588 Save |
15589 save |
15590 load |
15591 credits |
15592 Perhaps you might tell me where I could find an inn, a place where information can easily be obtained? |
15593 Do you know anything of the Cowled Wizards? |
15594 Candlekeep Inn |
15595 Can you perhaps tell me something of the Shadow Thieves here in Athkatla? |
15596 Bottle of Wine |
15597 Bottle of Wine |
15598 Spider Body |
15599 Spider Body |
15600 Merchants' League Estate |
15604 Gambling Tent |
15606 Laurel |
15607 Drienne |
15608 Velvet |
15609 Furnelaine |
15610 Svlast |
15611 Nim Furlwing |
15612 Landrin |
15613 Fahrington |
15614 Wenric |
15615 Unshey |
15616 Zhurlong |
15617 Mirianne |
15618 Hulrik |
15619 Firebead Elvenhair |
15620 Llindellyn |
15621 Arkion |
15622 Nemphre |
15623 Ordulinian |
15624 Perdue's Short Sword |
15625 Keelor |
15626 Noralee |
15627 Perdue's Short Sword |
15629 Welt |
15630 Pheirkas |
15631 Algernon |
15632 Quinn |
15633 Petrine |
15634 Bheren |
15635 Rinnie |
15636 Lusselyn |
15637 Fenten |
15638 Gerde |
15639 Mad Arcand |
15640 Shilo Chen |
15642 Cordyr |
15643 Phandalyn |
15644 Ghorak |
15645 Laurel |
15646 Agnasia |
15647 Drienne |
15648 Nadarin |
15649 Velvet |
15651 Furnelaine |
15652 Svlast |
15653 Nim Furlwing |
15654 Nadine |
15655 Landrin |
15656 Bellamy |
15657 Fahrington |
15659 Wenric |
15660 Unshey |
15661 Zhurlong |
15662 Mirianne |
15663 Friendly Arm Inn |
15664 Hulrik |
15665 Firebead Elvenhair |
15666 Llindellyn |
15667 Arkion |
15668 Nemphre |
15669 Ordulinian |
15670 Keelor |
15671 Nasha |
15672 Noralee |
15673 Welt |
15674 Pheirkas |
15675 Algernon |
15676 Quinn |
15677 Petrine |
15678 Bheren |
15679 Rinnie |
15680 Lusselyn |
15681 Fenten |
15682 Gerde |
15683 Mad Arcand |
15684 Edie |
15685 Shilo Chen |
15686 Cordyr |
15687 Phandalyn |
15688 Ghorak |
15689 Agnasia |
15690 Nadarin |
15691 Euric |
15692 Bellamy |
15693 The hunt for Valygar is over I tried to tell the Cowled Wizard Tolgerias where Valygar could be found, but the wizard obviously had expected me to bring his body only. He has stormed off to look into the matter, refusing to reward me... I suspect I shall face repercussions from the Cowled Wizards as well. I doubt I shall see Valygar again. |
15695 Scroll |
15696 Helping Tiris in Trademeet I went back to tell Tiris the good news... that Rejiek was dead and Raissa now safe. Apparently, however, Raissa had already returned and left with Tiris. Tiris's parents report that Raissa was acting "strange," and somehow knew that Tiris was not coming back. Perhaps Raissa was the skin dancer after all... I had no way of knowing. If I see them again, however... I'll know better. |
15697 Nasha |
15698 Getting inside the asylum The courtesans are located in a guild house on the west side of Brynnlaw... where the courtesans take their customers and where Claire is also likely to be held. |
15701 Leaving the island After I stole the horn to open up the sea gates and a brief battle with Desharik's men, we have taken to the open sea. I dislike being used in this fashion, although Saemon did reward me with the sword that he said he would. It is a beautiful silver and valuable-looking. I do not understand why he was so put off by it. Regardless, it will serve me well. Now hopefully there are no more surprises awaiting me on the sea. |
15702 Dead Halfling Messenger |
15703 Getting inside the asylum The barkeep intimated that Sanik might have told what he knew to the woman he intended to take from Galvena's and marry, Claire... although she likely remains within Lady Galvena's clutches. I would have to find her to ask any questions of her, no doubt. |
15705 Investigate activities in the Copper Coronet's rooms Lehtinan, the innkeeper at the Copper Coronet, has hired me to kill Hendak, who tried to get my help to escape. He gave me a key to open up Hendak's cell. I am to return once the deed is done. |
15706 Running the Five Flagons playhouse As well as the play has done, however, I am not one to continue running it. The life of an adventurer means I never know where I will turn up next... or if I will even be alive. So I sold the playhouse to Higgold for 10,000 gp... he will do far better with the place than I could. |
15710 The final battle with Bodhi I have finally encountered Bodhi within her lair! I must be careful to use every advantage I have at my disposal, including the holy water that Elhan gave me. I doubt it will do much to her personally... but perhaps there is some way to pollute the power she draws from this place, use the holy water to dim the blood she draws... And if I survive, I will have many questions for Elhan. He knows more than he has said about Irenicus and Bodhi. |
15713 Finding Irenicus in Hell The demon's sword, "Blackrazor," was obviously the key which allowed me to free the genie from its enslavement here in Hell. I surrendered the item to the creature so that it might be free, and the genie was quite grateful. I doubt I have any need of such a sword anyway. |
15714 The hunt for Valygar is over I have informed Tolgerias, a Cowled Wizard, of the location of Valygar here in the city. Despite the fact that I did not bring them the ranger's body, it was good enough for the wizard, and I received my reward. He left immediately... likely to capture the ranger and use him for whatever purposes he had intended. |
15715 Getting inside the asylum I found where the "Pirate King," Desharik, is... and managed to get by the guard by mentioning Saemon Havarian's name. Saemon mentioned not being popular in these parts... I hope this isn't a mistake. |
15718 Getting inside the palace in Suldanessellar Now that the guardians have been summoned, Demin has left to aid the wounded in the city. She told me before she left that Irenicus plans to do something to the Tree of Life... and that only Ellesime may have the power to stop him. I will need to find the Stone Harp and Horn to get through the palace. |
15719 Escaping the asylum I have encountered some kind of arbiter in the asylum maze. I was free to continue after passing his judgment... perhaps out of this madhouse, once and for all? |
15720 Escaping the asylum Bodhi showed up before I could leave the dungeon, obviously watching me the whole time. During the battle, however, the pains I have been feeling inside welled to the surface and I became... something else. A monster? Bhaal incarnate? I don't know. Bodhi fled to inform Irenicus, and we are free to continue on, but I do not know if this... this power will overtake me again. |
15721 Idle hands in Imnesvale Well, I finally encountered the three kids from Imnesvale I gave the swords to. They just about got themselves killed at the hands of a shadow creature. Hopefully the scare will dissuade them from such foolishness for a while yet, but I doubt it... |
15722 Investigate the deaths in the Umar Hills I reached Imnesvale in the Umar Hills and witnessed a gathering of panicky folk being addressed by the mayor. Apparently, there have been killings that no one knows the cause of. A band of adventurers was sent out previously, but they have not returned. The mayor tried to get everyone to calm down and return to their homes, before returning to his own just northeast of the village square. |
15723 Investigate the deaths in the Umar Hills I have encountered Madulf and his band. They have had their own string of deaths, and Madulf is almost as worried as the villagers are. He doesn't seem to present a threat, and even wanted me to arrange a peace between the village and his band... which, of course, I'm not going to do. He is still an ogre and cannot be trusted, but it is unlikely that his group is causing the deaths. Perhaps I should tell the mayor this. |
15724 Firkraag himself I have encountered the true Firkraag, a gigantic red dragon. He has tormented me due to a past grudge with Gorion as well as some faint interest in my status as a child of Bhaal. Either way, his interest in me is finished, and he has sent one of his servants to be the only barrier between myself and Garren's child. So he will not attack me, but I am sure our dealings are not done yet. |
15725 Inside the drow city I have met Phaere, the daughter of the matron mother, at the tavern as commanded. It seems her mother is very interested in me, and we are to perform another task. After Phaere leaves, Solaufein and I are to meet her within a few days at the city entrance to receive further instructions. Until then, my time is my own. |
15726 I'm looking for special equipment, perhaps something potent and magical. Do you have something like that? |
15727 Investigate the deaths in the Umar Hills It is done. The Shade Lord is dead, and his altar has been destroyed. Already one can feel the darkness being lifted from this place. |
15731 Helping Tiris in Trademeet I spoke to Tiris and found out something startling... Rejiek, the murderer from the Bridge District in Athkatla whom I drove off, is now in Trademeet and apparently working with a strange, skinless creature. Tiris and his girlfriend, Raissa, were kidnapped and brought to the woods by the southwest gate, where Tiris was just barely able to escape. He begs that I find Raissa, and suggests that I look in the woods for any clues. |
15735 Valygar's family quest is over Valygar's quest is finally done. Lavok was not what he expected, and has caused the normally judgmental ranger to think deeply about what he has experienced. With the necromancer dead and the Cowled Wizards no longer hunting him, Valygar has asked to continue traveling with me. I have accepted him back into the group. |
15739 Valygar's family quest is over Valygar's quest is finally done. Lavok was not what he expected, and has caused the normally judgmental ranger to think deeply about what he has experienced. With the necromancer dead and the Cowled Wizards no longer hunting him, Valygar has asked to continue traveling with me. I have declined, and the ranger told me that he could be found at his home in the Docks District should I have need of him in the future. |
15743 Idle hands in Imnesvale Well, I bought the three kids in Imnesvale what I promised them, and they've run off to enjoy it. Hopefully, they don't get into too much trouble... and here's to hoping their parents don't get wind of this. |
15745 Inside the drow city I have convinced Solaufein to return to the city, leaving me to deal with the svirfneblin on my own. I am to go to the tavern in Ust Natha to meet Phaere after I am done, bringing with me the gnome patrol leader's helmet as proof of the deed. |
15746 Inside the drow city Now that the beholder is dead, Phaere and Solaufein have gone to report to the matron mothers. Phaere has commanded me to meet with her again in the tavern within three days. |
15747 Running the Five Flagons playhouse Higgold was very disappointed with the fact that I wouldn't assume Zaren's role in the play. It meant that the opening night couldn't go as planned and also angered the councilor... which was embarrassing enough that the play couldn't be done at all anymore. The actors have all accepted positions with another caravan that is leaving town, and Higgold gave me some coin from Samuel Thunderburp... the halfling plans to turn the playhouse back into a cellar. Everyone left, dejected. I suppose, overall, it is just as well. |
15748 Getting inside the palace in Suldanessellar One of the local elves told me that he saw High Priestess Demin battling creatures in the southwestern portion of the city. Perhaps she has retreated into one of the buildings there. |
15749 I'm not interested. Please excuse me. |
15750 Thank you for the information. Might I see what you have in stock now? |
15751 Inside the asylum Lonk the Sane seemed surprised by the fact that I knew of Irenicus. He told me that "he sees everybody." It doesn't sound like Irenicus is an inmate. |
15752 Inside the asylum I finally found Imoen, but she has changed somehow. If she wasn't troubled before she came here, she certainly is now. What has happened to her?! And where is Irenicus in all of this?! |
15753 Do you know anything of the Cowled Wizards? |
15754 Can you perhaps tell me something of the Shadow Thieves here in Athkatla? |
15755 I'm looking for special equipment, perhaps something potent and magical. Do you have something like that? |
15756 I think I'll be on my way now. |
15757 Nashkel. |
15758 Dryad of the Cloudpeaks |
15759 Dryad of the Cloudpeaks |
15760 Getting inside the asylum Captain Golin told me that I could get inside Spellhold by convincing a pirate named Desharik that I was insane... he could send me within Spellhold as a patient if he cared to do so. Desharik can be found on the far west of the island... if I go there, Golin said to tell the doorman that he sent me. |
15763 Thank you for the information. Might I see what you have in stock now? |
15764 Perhaps you might tell me where I could find an inn, a place where information can easily be obtained. |
15765 Can you perhaps tell me something of the Shadow Thieves here in Athkatla? |
15766 I'm looking for special equipment, perhaps something potent and magical. Do you have something like that? |
15767 I think I'll be on my way now. |
15768 Thank you for the information. Might I see what you have in stock now? |
15769 Perhaps you might tell me where I could find an inn, a place where information can easily be obtained. |
15770 Do you know anything of the Cowled Wizards? |
15771 I'm looking for special equipment, perhaps something potent and magical. Do you have something like that? |
15773 I think I'll be on my way now. |
15774 Well, let me take a look at what you have in stock, then. |
15778 Perhaps you might tell me where I could find an inn, a place where information can easily be obtained. |
15779 Anomen returns home after his sister's death Lord Cor, Anomen's father, has demanded revenge on his daughter's supposed murderer, a merchant named Saerk. I would not help, so Anomen angrily sent me away. I doubt our relationship can be repaired. |
15781 Do you know anything of the Cowled Wizards? |
15782 Can you perhaps tell me something of the Shadow Thieves here in Athkatla? |
15783 Getting inside the asylum We have arrived on the island safely, and Bodhi has informed me that Saemon will be aiding as a guide of sorts, bringing me to someone who will help me get inside the asylum. As for Bodhi herself, she has left and said she will meet up with me afterwards. |
15784 Drizzt Do'Urden joins the fight I encountered the famed ranger, Drizzt Do'Urden, and several of his companions on the way back from the Forest of Tethir. I managed to get him to agree to join in my fight against Bodhi. He will meet me in the catacombs beneath the Graveyard District when I am ready to face the vampire. |
15787 Inside the drow city I have been assigned the task of rescuing a matron mother's daughter from the illithids that have captured her. I am to meet Solaufein near the entrance to the illithid city, in the southeast portion of the main cavern area, where he will draw the illithids from their astral travel. I should delay as little as possible. |
15792 The drow summoning ritual Matron Ardulace has sent me to get the blood of one of the elder races that inhabit the Underdark with the drow. I either need to go to the beholder tunnels in the southeast and kill an elder orb, go to the illithid city in the southeast and kill an elder brain, or go to the kuo-toan ruins in the west and kill a kuo-toan prince. Once I have the blood, I am to return to Ardulace forthwith. |
15793 The drow summoning ritual I have returned with the blood, and Matron Ardulace was very pleased. She mentioned that she is about to start a ritual... and before doing so, she is going to seal the city. I suppose that means that nobody can enter or leave. She also mentioned the "silver one" being barred from entry... obviously she knows something of the silver dragon's eggs. Matron Ardulace told me to relax, but Phaere ordered me to meet her within her apartments within an hour. Obviously, she has something else in mind. |
15794 Getting inside the asylum Saemon Havarian brought us to the island safely enough, but after we disembarked, we were ambushed by vampires. Saemon seemed regretful for the necessity, but it was despicable nevertheless. |
15796 I think I'll be on my way now. |
15797 Recover the silver dragon's eggs I have finally encountered Adalon, a female silver dragon who is desperate to have her eggs returned. She normally guards the path to the surface from drow incursion, but Irenicus and Bodhi have stolen her eggs and given them to the drow... and she can do nothing for fear of her eggs being destroyed. She has turned me into the likeness of a drow, with the name "Veldrin," and bade me to enter the nearby city of Ust Natha in search of her eggs. Once her eggs are returned safely, she will show me to the surface and reward me with an item from her hoard. |
15798 Why, good business once again! Mira always remembers a face. What can I do for you today, my <LADYLORD>? |
15799 Perhaps you might tell me where I could find an inn, a place where information can easily be obtained? |
15801 Getting inside the asylum The courtesan is willing to help me get inside if I promise to kill Lady Galvena and free all of the courtesans that the woman holds here against their will. |
15802 I would like to see your wares, if I could. |
15803 Helping Tiris in Trademeet I went to the place Tiris described, but met only a man named Darsidian Moor who claimed to be hunting the skinless creature who is with Rejiek. He calls it a "skin dancer" and believes the creature to be at a walled-off area of the town just north of the east gate, in an orange pavilion... and has left to confront it. He asks that I meet him there as soon as possible. |
15804 Do you know anything of the Cowled Wizards? |
15805 Helping Tiris in Trademeet The man I met at the woods, Darsidian Moor, inferred that the skinless creature may have captured Raissa to remove her skin and create another like himself... else it would have consumed her flesh on the spot. What the creature's connection to Rejiek might be, I have no idea. |
15806 Can you perhaps tell me something of the Shadow Thieves here in Athkatla? |
15807 I'm looking for special equipment, perhaps something potent and magical. Do you have something like that? |
15808 Nothing, actually. I'll be on my way. |
15809 The prophecy of Sekolah I have defeated the king's monster, and he has ordered the opposing priestess sacrificed to Sekolah. I am now the "chosen one," and the king intends to have me kill the leader of a group of rebels outside of the city and return with his heart... for which he will reward me with great riches. I am to see High Priestess Senityili in her temple to get more information on how to reach the rebel encampment. Until then, I have the run of the city. |
15812 Lord Ophal |
15813 Lord Ophal |
15814 Bowl of Water Elemental Control |
15815 Child's Body |
15816 Duke Eltan's Body |
15817 Broken Armor |
15818 Broken Miscellaneous |
15819 Dead Cat |
15820 Chew Toy |
15821 Bowl of Water Elemental Control |
15822 Child's Body |
15823 Duke Eltan's Body |
15824 Broken Armor |
15825 Broken Miscellaneous |
15826 Dead Cat |
15827 Chew Toy |
15828 Ziose is the name given by sages to a particular facet-grade variety of ziosite, a rare mineral that yields cut stones that flash three vivid hues depending on how the light catches them: purple, blue, and red, or purple, green, and red. Very large (fist- or foot-sized) gems are prized for use in pendants and brooches. STATISTICS: Weight: 0 |
15829 Bowl of Water Elemental Control |
15830 Child's Body |
15831 Duke Eltan's Body |
15832 Broken Armor |
15833 Broken Miscellaneous |
15834 Dead Cat |
15835 Chew Toy |
15839 You have dealt a great blow to the organization known as the Iron Throne, a defeat that you are certain will not be ignored. Now you must travel to the great city of Baldur's Gate, where you are certain to find the truth behind the strange plot that plagues the citizens of the Sword Coast. |
15842 Brage's Body |
15843 Brage's Body |
15844 Lady Ophal |
15845 Lady Ophal |
15846 Harrold |
15847 Harrold |
15848 Mrs. Harrold |
15849 Mrs. Harrold |
15850 Fearghus |
15851 Fearghus |
15852 Announcer |
15853 Announcer |
15854 Gah! Must Arnolinus being disturbed at every opportunity?! What is it you being wanting? |
15855 Beggar |
15856 Beggar |
15857 What manner of shop is this? |
15858 I would like to take a look at your goods. |
15860 Garoll |
15861 Nothing, I'll be on my way. |
15862 Well, ye won't being finding Arnolinus bawling like a human brat at yer loss, now. |
15863 From the iron ingots, the coals, and the anvil, Arnolinus might be saying this here be an armory. But Arnolinus could be wrong, since he nae be as smart as ye. |
15864 What kind of name is Arnolinus? |
15865 Ar, why ye nae be saying so when ye first coming?! Everyone always being wasting Arnolinus's time! |
15866 Arnolinus be a fine dwarven name. If ye being taking issue with that, mayhap ye nae be buying me armor. Arnolinus nae being needing to sell it to ye. |
15867 Very cute. Show me what armor you have available, then. |
15868 Well, that's true. I can't say I've ever seen a more ignorant dwarf. You may as well show me what you have in stock. |
15869 I see. Well, I'm not interested in anything. |
15870 Arnolinus will nae being taking insult from you, <PRO_RACE>! Begone, and being you, nae coming again! |
15871 I'm always interested in good quality armor. Let me see what you have. |
15872 Well, not only are you oddly named, but you're a poor merchant as well. Let's see what you have in stock anyway. |
15873 Chapter <CurrentChapter> |
15874 LOCKED |
15875 And I don't need to be purchasing it. |
15877 It be ye! Arnolinus nae being selling any of his armors to the likes of you, <RACE>! Begone! |
15878 Garoll |
15882 You wanted to be an adventurer for as long as you can remember. Even as a small child, you knew there was a vast world beyond the simple life you witnessed around you every day. Traveling bards fanned the flames of your determination to escape your mundane existence with tales of dragons and monsters, wizards and knights, legendary heroes and infamous villains. And you knew then that one day your deeds... your name... would be known throughout the realms. |
15897 RACIAL ENEMY |
15899 I was wrong in insulting you, Arnolinus. Please accept my most humble apology. |
15900 Come, come. Don't hold a grudge with me; I meant nothing. I really would like to see your stock of armor. |
15901 Fine, you dwarven lout. I've no need to deal with you either. |
15902 Bah! Again! Ye being adding insult to insult! Arnolinus is being outraged! |
15903 Tavern Drunk |
15904 All right, I'm leaving. |
15905 Begone! Begone is saying Arnolinus! |
15906 Nay! Arnolinus is being thinking you an arrogant piece of cracked ore! Arnolinus will nae being dealing with you! |
15907 Hmmph. Hm. Arnolinus being reluctantly accepting your apology, <PRO_RACE>. Ye may being looking at Arnolinus's armors, but only if ye not being staring too long. |
15908 Tavern Drunk |
15909 Nathan's Corpse |
15910 Nathan's Corpse |
15911 Aha! Maheer thinks you are just the sort of customer he was waiting for. Perhaps you are interested in weaponry? Maheer thinks you are. |
15912 Tavern Patron |
15913 I take it that you are Maheer? |
15914 Tavern Patron |
15915 I am interested in purchasing weaponry, yes. What do you have available? |
15916 No, I'm not interested. Excuse me. |
15917 Party AI Off |
15918 Party AI On |
15919 Ah well, it is Maheer's loss. When you wish to seek out finely crafted tools of war, come to me again. Maheer bids farewell for now. |
15920 Zombie |
15921 Zombie |
15922 Flesh Golem |
15923 Flesh Golem |
15924 Stop |
15925 Guard |
15926 Indeed I am! Maheer yn Kadar el Saddith, most recently of Rashemen. You'll not find a better proprietor of quality weaponry throughout all of Athkatla! |
15927 I take it that you are Maheer? |
15928 Indeed I am! Maheer yn Kadar el Saddith, most recently of Rashemen, at your service! |
15929 kobold |
15930 hobgoblin |
15931 gibberling |
15932 gnoll |
15933 ogre |
15934 Hammer |
15935 Midwinter |
15936 Ches |
15937 skeleton |
15938 Tarsakh |
15939 ettercap |
15940 carrion crawler |
15941 spider |
15942 Greengrass |
15943 Ahhh, Maheer has all kinds to offer... scimitars, swords, even iron weapons from the Storm Horn Mountains! Look at my wares for yourself! |
15944 Mirtul |
15945 Kythorn |
15946 ghoul |
15947 Flamerule |
15948 Midsummer |
15949 Very well, let's see what you have. |
15950 No thanks, I'm not interested. |
15951 Most excellent! Examine my wares to your heart's content, casadhi, and I'm sure you will find nothing to displease you! |
15952 What sorts of weaponry do you have? |
15953 All right, all right, let me see your stock. |
15956 Eleasias |
15957 Eleint |
15958 I'm not interested. |
15959 You are coming from Rashemen? I remember it fondly and hope to take Boo to see it once I have completed my dajemma. |
15960 No. Boo is my hamster. And Boo is my friend. |
15961 Aha! Boo is your witch, then, I take it? |
15962 Oh... I, I see. Iâ€â€where was I? Ah, yes, my <LADYLORD>! You are, uh, still interested in examining my wares, yes? |
15963 Yes, show me what you have. |
15964 Higharvestide |
15965 Helping Tiris in Trademeet I killed Rejiek easily enough. Darsidian says he will escort Raissa home if I go to Tiris and tell him he is now safe. Raissa bid me to tell him that she will see him soon. |
15966 Carrion Crawler |
15967 Marpenoth |
15968 Uktar |
15969 Ettercap |
15970 Ghoul |
15971 Gibberling |
15972 Gnoll |
15973 Hobgoblin |
15974 Kobold |
15975 Ogre |
15976 Skeleton |
15977 Spider |
15978 The Feast of the Moon |
15979 Nightal |
15980 Day <GAMEDAYS>, Hour <HOUR> (<DAYANDMONTH>, <YEAR>) |
15981 <DAY> <MONTHNAME> |
15982 Racial Enemy |
15983 No thank you. |
15984 Maheer welcomes you to his shop once again! You are interested in perusing his stock of weaponcraft, yes? |
15985 Yes, let me see what you have. |
15986 You cannot further specialize in this proficiency. |
15987 No, I'll be going now. |
15988 Carrion Crawler The carrion crawler is a scavenger of subterranean areas, feeding primarily upon carrion. However, when such food becomes scarce or when it is threatened, it will attack and kill living creatures. The carrion crawler looks like a cross between a giant green cutworm and a cephalopod. Like so many other hybrid monsters, the carrion crawler may well be the result of genetic experimentation by a mad, evil wizard. The monster's head is covered with a tough hide, but the body is not well protected. The monster is accompanied by a rank, fetid odor which often gives warning of its approach. |
15989 It saddens Maheer to see such a fine and clever <PRO_LADYLORD> such as yourself to depart. Until next time then, casadhi. |
15990 Ettercap Ettercaps are ugly bipedal creatures that get along very well with all types of giant spiders. These creatures of low intelligence are exceedingly cruel, very cunning, and are skilled in setting trapsâ€â€very deadly trapsâ€â€much like the spiders that often live around them. Ettercaps stand around six feet tall, even with their stooping gait and hunched shoulders. The creatures have short, spindly legs, long arms that reach nearly to their ankles, and large pot-bellies. The hands of ettercaps have a thumb and three long fingers that end in razor sharp claws. Their bodies are covered by tufts of thick, wiry, black hair, and their skin is dark and thick. Ettercaps' heads are almost equine in shape, but they have large reptilian eyes, usually blood-red in color, and large fangs, one protruding downward from each side of the mouth. The mouth itself is large and lined with very sharp teeth. Ettercaps do not have a formal language. They express themselves through a combination of high-pitched chittering noises, shrieks and violent actions. |
15991 Ghoul Ghouls are undead creatures, once human, who now feed on the flesh of corpses. Although the change from human to ghoul has deranged and destroyed their minds, ghouls have a terrible cunning which enables them to hunt their prey most effectively. Ghouls are vaguely recognizable as once having been human, but have become horribly disfigured by their change to ghouls. The tongue becomes long and tough for licking marrow from cracked bones, the teeth become sharp and elongated, and the nails grow strong and sharp like claws. |
15992 'Allo! You are lookink vor somezing, ja? Do you be needink assistance, ja? Enge can beink helpink you. |
15993 Excuse me? What was that? |
15994 Gibberling They come screaming, jabbering, and howling out of the night. Dozens, maybe hundreds, of hunchbacked, naked humanoids swarm unceasingly forward. They have no thought of safety, subtlety, or strategy, leaving others with no hope of stopping their mass assault. Then, having come and killed, the gibberlings move on, seemingly randomly, back into the night. The first impression of gibberlings is of a writhing mass of fur and flesh in the distant moonlit darkness. The pandemonium is actually a mass of pale, hunchbacked humanoids, with pointed canine ears and black manes surrounding their hideous, grinning faces. Their black eyes shine with a maniacal gleam. |
15995 Gnoll Gnolls are large, evil, hyena-like humanoids that roam about in loosely organized bands. While the body of a gnoll is shaped like that of a large human, the details are those of a hyena. They stand erect on two legs and have hands that can manipulate as well as those of any human. They have greenish gray skin, darker near the muzzle, with a short reddish gray to dull yellow mane. |
15996 Hobgoblin Hobgoblins are a fierce humanoid race that wage perpetual war with the other humanoid races. They are intelligent, organized, and aggressive. The typical hobgoblin is a burly humanoid standing at least six feet tall. Their hairy hides range from dark reddish-brown to dark gray. Their faces show dark red or red-orange skin. Large males have blue or red noses. Hobgoblin eyes are either yellowish or dark brown while their teeth are yellow. Their garments tend to be brightly colored, often bold, blood red. Any leather is always tinted black. Hobgoblin weaponry is kept polished and repaired. Hobgoblins have their own language and often speak with orcs, goblins, and carnivorous apes. |
15997 Kobold Kobolds are a cowardly, sadistic race of short humanoids that vigorously contest the human and demihuman races for living space and food. They especially dislike gnomes and attack them on sight. Barely clearing three feet in height, kobolds have scaly hides that range from dark, rusty brown to a rusty black. They smell of damp dogs and stagnant water. Their eyes glow like a pair of bright red sparks, and they have two small horns ranging from tan to white. Because of the kobold fondness for wearing raggedy garb of red and orange, their non-prehensile rat-like tails, and their language (which sounds like small dogs yapping), these fell creatures are often not taken seriously. This is often a fatal mistake, for what they lack in size and strength they make up in ferocity and tenacity. |
15998 Ogre Ogres are big, ugly, greedy humanoids that live by ambushes, raids, and theft. Ill-tempered and nasty, these monsters are often found serving as mercenaries in the ranks of orc tribes, evil clerics, or gnolls. They mingle freely with giants and trolls. Adult ogres stand nine to ten feet tall and weigh 300 to 350 pounds. Their skin colors range from a dead yellow to a dull black-brown, and (rarely) a sickly violet. Their warty bumps are often of a different colorâ€â€or at least darker than their hides. Their eyes are purple with white pupils. Teeth and talons are orange or black. Ogres have long, greasy hair of blackish blue to dull dark green. Their odor is repellent, reminiscent of curdled milk. Dressing in poorly cured furs and animal hides, they care for their weapons and armor only reasonably well. It is common for ogres to speak orc, troll, stone giant, and gnoll, as well as their own guttural language. A typical ogre's life span is 90 years. |
15999 Skeleton All skeletons are magically animated undead monsters, created as guardians or warriors by powerful evil wizards and priests. Skeletons appear to have no ligaments or musculature which would allow movement. Instead, the bones are magically joined together during the casting of an Animate Dead spell. Skeletons have no eyes or internal organs. Skeletons can be made from the bones of humans and demihumans, animals of human size or smaller, or giant humanoids like bugbears and giants. |
16000 Giant Spider Spiders are aggressive predators, dwelling both above and below ground. Most are poisonous and bite prey before devouring them because unconscious victims are easier to carry to a lair. Spiders have eight legs and eight eyes. They usually fit into two categories: web-spinners, which have bulbous abdomens and thin, sleek legs; and hunting spiders, which have smaller bodies, larger heads and fangs, and hairy bodies and legs. Most giant spiders are simply much bigger versions of the web-spinning large spiders. |
16001 <MONTHNAME> |
16002 The de'Arnise keep has been invaded The servant, Daleson, did have one piece of information that may be useful. The leader of the trolls keeps a pack of strange animals that eat dog stew, and when they get fed nothing stands between them and their food. Apparently, Daleson had to sneak into their cell, down the hall where they first broke in, to place the food there and they abandoned their posts and almost killed him to get at it. |
16003 Errr... all right. Show me what you have in stock. |
16004 No thanks, I'll be on my way. |
16005 Ah, gut, ja. Very gut, ja. You comink again, ja? |
16006 Enge can helpink you! Kommen sie, I vill be showink you everythink. You be likink, Enge knows. |
16007 Lavok is dead, the sphere returned The sphere has returned to Athkatla and our home plane, but not trusting the wizard Lavok, I have let him die inside the sphere rather than allow him to be brought outside where he might harm others. The necromancer died with little comment. |
16008 Ah, gut! Ve be havingk much fruit, yes? But you no be wantingk fruit, I be sure! I show you vat else I be havingk! Come! I show! |
16009 Very well, show me everythink... er, I mean, show me what you have. |
16010 No thanks, I'll be on my way. |
16011 'Allo, you again! Enge is wavink 'allo! You be wantink to see everythink, ja? |
16012 Yes, show me what you have. |
16013 No, I'm not interested. |
16014 Greetings to thee, fair customer. Perter bids thee welcome to his shop and good fortune upon thy negotiations. |
16015 What do you sell here? |
16016 Let me see what you have in stock. |
16017 I'm actually not interested in anything. Good day. |
16018 Ah, 'tis a most dismal misfortune. Until next time, Perter bids thee farewell. |
16020 I am renowned for my quality fletching, and as a fair bowyer as well. Dost thou care to peruse my inventory of fine missile weapons? |
16021 Excellent! Perter bids thee to take careful notice of his selection of finely fletched arrows on the far wall. Come, I will take thee through them. |
16022 Certainly. Let me see what you have. |
16023 Druid Polymorph |
16025 This is not a spell, but rather a druid's innate ability. It enables the druid to polymorph into a bear. |
16026 Armored Figure |
16027 No, I'm not interested. |
16028 Nalia's father's funeral At the funeral, Nalia ran into the son of Lord Roenall, Isaea, who seems determined that Nalia live up to the betrothal that her father made for her... and quite angry at her continued refusal. There is more to his demands than meets the eye. No doubt this is not the last we've seen of him. |
16029 The sun shines upon me most readily to see thee once again, fair customer. Dost thou wish to see my selection once again? |
16030 Yes, show me what you have in stock. |
16031 No, I'm not interested. |
16032 A good business to you, my <LADYLORD>! I do not recognize you, I think. Would it be impertinent for Hes to inquire as to your name? |
16033 Not at all. I am <GABBER>. |
16034 I'm not interested in divulging my name. One cannot be too careful. |
16035 Just show me what you have to sell and let's leave it at that, shall we? |
16036 Excuse me, I'm afraid I must be going. |
16037 Foreclosing on me so soon? Ah, very well. You are welcome to my humble shop at any time, however. |
16038 Oh, of course! Hes is never too curious not to sense an impatient dragon. Come, I shall sell you on my goods. |
16039 As you wish, good customer. I meant no disrespect. Do you want to see what Hes has in his stocks? I can assure you that it is all of platinum quality! |
16040 Hail there! I said I would return, and I have. Sorry to have kept you waiting, but there were things I had to take care of. Now that we have met once again, there is something I must ask of you. We must go... we must go to the Harper Hold in Athkatla. |
16041 Day <GAMEDAYS>, Hour <HOUR> |
16042 Alturiak |
16043 <DURATION> |
16044 Well met, <GABBER>, and a pearl to you. Feel free to peruse my goods and ask questions, naturally. |
16045 Yes, show me what you have. |
16046 No, I'm not interested. |
16047 As you wish. Unfortunately, my stock is not what it once was, with the troubles of late, but it is still a good selection. |
16048 Yes, show me what services you have. |
16049 Perhaps you could tell me where I could find a suitable inn. |
16050 Tavern Patron |
16051 I'm looking for quality goods, perhaps magical items and the like? |
16052 Tavern Patron |
16053 Could you direct me to a temple or such where I might receive healing? |
16054 Thank you, but I'll be on my way. |
16055 I do not know if I would call it "suitable," but you could certainly look to the Copper Coronet in the slums. It is better than ore on credit, as they say. |
16056 I have little taste for magic, but sometimes an item of that nature comes into my possession. You could try the Adventure Mart for such things. |
16057 There are several places of worship that could assist you in the Temple District, my friend. A shrine to Ilmater is also close by, if you wish. |
16058 Slaver Guard |
16059 Slaver Guard |
16060 Thank you. Let me see what you have in stock now. |
16061 I'm looking for quality goods, perhaps magical items and such. |
16062 Could you perhaps direct me to a temple or such where I might receive healing? |
16063 Thank you, but I'll be on my way. |
16064 I see. Well, let me see what services you have. |
16065 Perhaps you could tell me where I could find a suitable inn. |
16066 Could you perhaps direct me to a temple or such where I might receive healing? |
16067 Thank you. I'll be on my way. |
16068 I see. Well, let me see what services you have. |
16069 Perhaps you could tell me where I could find a suitable inn. |
16070 I'm looking for quality goods, perhaps magical items and such. |
16071 Thank you. I'll be on my way. |
16072 Ah, good business to you once again, my friend! You wish to peruse Hes's goods, do you? |
16073 Yes, let's see what services you have. |
16074 Tavern Wench |
16075 Tavern Wench |
16076 I'd actually like to ask you a few questions, if I could. |
16077 No, I'll be on my way. |
16078 Questions? Why, certainly, ask away, my friend. |
16079 Garren Windspear |
16080 Garren Windspear |
16081 Perhaps you could tell me where I could find a suitable inn. |
16082 Could you perhaps direct me to a temple or such where I might receive healing? |
16083 I'm looking for quality goods, perhaps magical items and such. |
16084 Never mind, actually. Just show me what services you have. |
16085 Actually, I'll be on my way. |
16086 Move along, citizen, nothing to see here. |
16087 This incident is being handled. None of your concern. |
16088 The council is looking into matters. Proceed on your way. |
16089 This area is cordoned off for your safety, citizen. Move along. |
16090 A word I would have with you, Jaheira. Listen carefully whilst I say what I must, for this brings me no pleasure. |
16091 Charming, as I was told. No, Jaheira, you have nothing I require save your attention. You are bid to follow as I lead. Come, we must go. |
16092 Do I know of you? Have you reason to subject me to your rude manner? I have no coin, if that is your wish. |
16093 I do not follow by a stranger's command. Who are you? |
16094 Oh, you know me, as well as you should know yourself. We are one and the same, and I bear the pin that tells our name. Let your eyes not deceive you as you look upon this "trinket." |
16095 I... Yes, I see. If you would give me a moment, I will do what needs be done. |
16096 Make your farewells quick. You will not be gone long. |
16097 Relax, <CHARNAME>, I will not be gone long. Please, I will explain when I return. I... I do not wish to be apart from you too long. I will return when I can. |
16098 Try not to worry, <CHARNAME>, I can take care of myself. I will return as soon as possible. I have obligations elsewhere that must be attended to. |
16099 I have obligations elsewhere. Worry not, I will return shortly. You will survive without me for a time. |
16100 And what is this about, Jaheira? Should I be concerned? If something is wrong and I can help... |
16101 Who is this wench, and why does she think she can split us up so easily? We've not the time for this. |
16102 Very well. I will assist you. |
16103 I will not abide hearing of ill children who cannot be helped. Here, sir, take 5 gold and buy the child's medicine. |
16104 I certainly wish I could assist you. Alas, I cannot. |
16105 A likely story. Begone with you! |
16106 Ye're a heartless piece o' bronze, ye are! |
16107 Ach, don' worry, mate. 'Tis the same for all here in th' slums. |
16108 Ye're a saint fer sure, me mate. Me wife will sing yer praises, as will I. |
16109 Teleport |
16110 Well... (Hurrrm...) Hello to you. I don't recall seeing your face in here before. Strangers aren't exactly welcome in these parts. |
16111 Then let's not remain strangers. I am <GABBER>. |
16112 Isn't that odd for an inn? Strangers must come through here all the time. |
16113 I have a terrible amount of coin to dispense with. I can always do so elsewhere. |
16114 I'd like to see what services you have to offer. Either that or I could leave. |
16115 What is going on, Jaheira? I need you here in the party. |
16116 What is this about? I won't have outsiders breaking up my group. I am the leader here. |
16117 I'll not stay where I'm not welcome. Excuse me. |
16118 (Hurrm.) Yes. Well. I am Lehtinan. Proprietor of the Copper Coronet, if you will. (Hurrm.) Welcome. |
16119 Grizzly Bear |
16120 Grizzly Bear |
16121 It is an odd time. (Hurrrm.) Strangers can be... dangerous. If one is not careful. (Hurrrm.) You wish something? |
16122 (Hurrm.) Coin is... always... welcome. You will find the Copper Coronet able to fulfill your needs, whether drink, rest, or other sorts... of entertainment. (Hurrrm.) |
16123 You do not have to leave, stranger. (Hurrm.) Not yet. But if you wish to purchase something, you must speak to Bernard. He... handles my transactions. (Hurrm.) |
16124 Of course. (Hurrm.) I would expect... nothing less. |
16125 Perhaps I could see what services you have available? |
16126 I've heard of slaves being moved about the slums at night... some to this tavern. Do you know anything about that? |
16127 I'm looking to dispose of some coin. Any ideas on how to spend it? |
16128 I'll be on my way, thanks. |
16129 The Copper Coronet aims to please. (Hurrrrrrm.) But you must speak to Bernard if you wish to purchase something. |
16130 (Hurrrm.) I do not know what you speak of. I know nothing of slaves. |
16131 Perhaps I could see what services you have available? |
16132 I've heard of slaves being moved about the slums at night... some to this tavern. Do you know anything about that? |
16133 I'm looking to dispose of some coin. Any ideas on how to spend it? |
16134 I'll be on my way, thanks. |
16135 Drink and rest sound fine. Let me see what you have available. |
16136 Other sorts of entertainment? What are you talking about? |
16137 I'll pass. |
16138 Ohhh... one is always able to provide entertainment. (Hurrm.) Things like companionship, perhaps, or gambling on battles, and other things. |
16139 Are you certain? You know nothing of slaves. |
16140 Perhaps some coin would loosen your tongue. |
16141 All right, then. I'll leave it be. For now. |
16142 People come and go from the Coronet all the time. (Hurrm.) I have no need to acquire slaves. (Hurrm.) I trust that will be all; I have... other things to attend to. |
16143 Companionship? That sounds interesting. Tell me more. |
16144 I've never had anything against gambling. What do you know about that? |
16145 What sorts of... other things are you referring to? I'm interested. |
16146 Companionship? That sounds interesting. Tell me more. |
16147 I've never had anything against gambling. What do you know about that? |
16148 What sorts of... other things are you referring to? I'm interested. |
16149 I see. No, I'd rather see what regular services you have available. |
16150 No one is disputing that, but I do have obligations outside the group. I will return when I am able. |
16151 None of these things interest me. |
16152 Go over to the fellow by the door on the far wall and tell him I said to let you in. Talk to Frankie or perhaps Madame Nin if you wish to... partake. And enjoy. (Hurrm.) |
16153 I have been asked to bring you, and we must go soon. They will allow us to pass the wards of the door, but I must be with you, and I must be conscious. |
16154 (Hurrrm.) Nay. Why should I trust you? You look like trouble. I've no need for trouble here. |
16155 I will not trouble you. You have no need to worry. |
16156 Monster Summoning IV |
16157 Perhaps 50 gold pieces will improve my appearance? |
16158 Monster Summoning V |
16159 Monster Summoning VI |
16160 Monster Summoning VII |
16161 Animal Summoning III |
16162 Perhaps 200 gold pieces will improve my appearance? |
16163 Conjure Animals |
16164 I will not trouble you. You have no need to worry. |
16165 Monster Summoning IV (Conjuration/Summoning) Level: 6 Range: 120 ft. Duration: 5 rounds + 1 round/level Casting Time: 6 Area of Effect: Special Saving Throw: None This spell is much like the 3rd-level monster summoning I spell, except that this spell summons 6-HD monsters. There is a 60% chance of receiving one monster and a 40% chance of receiving two monsters. These monster(s) appear within spell range and attack the caster's opponents until the spell duration expires or until they are slain. |
16166 Fine. I'll be going, then. |
16167 It does not. (Hurrrm.) But it does allow you to remain. (Hurrrm.) |
16168 (Hurrrmm... hurrm.) Nay. I do not believe you. You stink of trouble. Begone. |
16169 (Hurrrrm.) You are back. I see. You wish something else? |
16170 Monster Summoning V (Conjuration/Summoning) Level: 7 Range: 120 ft. Duration: 6 rounds + 1 round/level Casting Time: 6 Area of Effect: Special Saving Throw: None Within one round of casting this spell, the wizard magically conjures 1d4 5-HD monsters. These monster(s) appear within spell range and attack the caster's opponents until the spell duration expires or until they are slain. |
16171 Yes. Let me see what services you have available. |
16172 I didn't catch your name the first time. I am <GABBER>. |
16173 You are rather unfriendly for an innkeeper. Rather odd, I should think. |
16174 I've heard of slaves being moved about the slums at night... some to this tavern. Do you know anything about that? |
16175 No, thanks. I'll be going. |
16176 If that is what you wish, then that is what we will do. I trust your judgment, Jaheira. You know you needn't ask me twice. Welcome back to the party, and to my side. |
16177 Hull |
16178 Phlydia |
16179 Dreppin |
16180 Fuller |
16182 Phlydia |
16183 Fuller |
16184 I will follow if you deem it necessary. Welcome back, by the way. |
16185 What is it they wish from us? They have been nothing but cold to me in the past. Can you tell me anything? |
16186 I'll not go traipsing off at their beck and call. What do they want? If they cannot tell me on my own time, why should I go to them? |
16187 Lehtinan is lettin' you into the back, eh? That's just fine. Be no trouble an' I won't hafta break yer head, aye? |
16188 Beat it. I ain't here t' chat up the customers. If you want somethin', go speak to Lehtinan. |
16189 SPELL INFORMATION |
16191 I'm just here to watch over the place, now, an' make sure things don't get outta hand. Don't bother me none who's in charge. |
16192 Harpers? What would they want with me? Can you tell me nothing? |
16193 ZZZZzzzzzzz... |
16194 ZZZzzzzzz... |
16195 ZZZZzzzzz... *snort* |
16196 ZZZzzzzz... *sniffle* |
16197 ZZZZzzzzz... |
16198 ZZZzzzzz... |
16199 Armored Figure |
16200 Dreppin |
16201 Dreppin |
16202 Tutorial |
16203 Chapter One |
16204 Chapter Two |
16205 Chapter 3 |
16206 Chapter 4 |
16207 Chapter 5 |
16208 Chapter 6 |
16209 Chapter 7 |
16210 I thank you, and I... I will tell you what I can when it is time. I am sorry... I am sorry to ask this of you, but it is my duty to do so. Come, let us go. |
16211 Stand away, citizen! |
16212 Thank you, I am glad to be back in your company. I only wish it were not under such circumstances. Come, we must go. I will explain more when it is time. |
16213 Oy! Look at th' dolly <PRO_GIRLBOY>, all sacked up like an "adventurer." Are ye supposed to be tough or something, aye? |
16215 _ If you have a Mage, Cleric, or Druid in your party, your character must memorize spells using the Rest button on the Mage Book or Priest Scroll pages. To get to these pages, right-click on your character portrait and then select the Book or Scroll icon that appears on the left. |
16216 _ You can look at your Inventory page by right-clicking on your character portrait. |
16217 _ Equip items by placing them in the appropriate slots around your character on the Inventory page. Once equipped, you can pick the weapon you wish to use by left-clicking on the Quick Weapon slot at the bottom of the main gameplay screen. A green box will appear around the weapon that is in your character's hands; an orange box indicates combat mode. |
16218 _ You can pause the game at any time by hitting the space bar or left-clicking on the clock face. Unpausing occurs the same way. Pausing is most useful during combat where it gives you the time to carefully orchestrate your party's attack. |
16219 _ Buy items by talking to the keeper of a store or inn. You can also rest your party by renting a room, try to hear a few rumors over a mug of ale, or attempt a little shoplifting. In the Buy/Sell screen, items that the currently selected character cannot use (due to class limitations or weapon proficiencies) will be tinted red, though others in your party may have a use for them. |
16220 _ While in temples, talk to the priests as you would an innkeeper. They offer an array of useful services, and you will often be able to heal your party, purchase specialty items, or identify treasures acquired during your travels. |
16221 _ Thieves access their skills using the icons along the bottom of their screen. "Thieving" includes Open Locks, Pick Pockets, and Remove Trap, when used in conjunction with the appropriate targets (chests, people, and traps, respectively). "Find Traps" examines a general area and outlines found traps in red. "Stealth" uses Move Silently and Hide in Shadows to render a Thief effectively invisible until their next attack. That attack is automatically a backstab, increasing the damage of a successful hit dramatically. |
16222 _ Clerics and Paladins have the ability to Turn Undead. Activating this icon will cause many undead creatures to flee or even be destroyed. When in this mode, the character can move wherever they wish. Any other action, such as attacking or casting a spell, will deactivate the ability. |
16223 _ Bards can inspire their comrades in combat by use of the Bard Song. They are able to move when singing, but any other action will end the song. While they may be rogues, Bards primarily concern themselves with people. Because of this, they can pick pockets but lack the other thieving skills. |
16224 _ Open doors by left-clicking on the doorway. The mouse pointer will change into a door icon when in the right position and the door will be outlined in blue. Your party can then enter the building if you left-click on the area just inside the door. |
16225 _ Direct your selected character to climb stairs by moving the pointer to the top of a stairway and left-clicking. The graphic will change to a stair icon when in the right spot. |
16226 _ Hostile creatures have red circles around their feet. Left-clicking within the circle will direct your character to attack. You can switch weapons using the Quick Weapon icons. The weapon outlined in green is the current weapon. Attack with fists only (empty Quick Slot) if you only wish to knock your opponent unconscious. If you have a character with magical abilities, try casting a spell using their Spell icons. |
16227 _ If you are having trouble coordinating your attacks, try pressing the space bar to pause the game. While paused, issue your commands. When you unpause the game, your characters will obey the orders you have given them. |
16228 _ Interaction defaults to Talk for neutral targets and Attack for hostile targets. To talk to a neutral character (neutrals are identified by blue circles), left-click on one of them. Don't forget to select one of your party members to do the talking. If you would like to talk to a hostile character, select the Talk icon and then left-click on the character. If you would like to attack a neutral, select a weapon icon and then left-click on the target. |
16229 _ Wizards, Clerics, Druids, and Bards can all cast spells. Select their Cast Spell button, choose a spell, and left-click on your target. You can also configure Quick Spells by right-clicking on a Quick Spell slot. This summons a list of memorized spells to choose. If no spells are listed, the character either does not have any spells memorized or cannot cast until higher levels. To cast the Quick Spell, left-click on the appropriate Quick Spell slot and then select your target. |
16231 Reevor |
16232 Reevor |
16233 *gulp* |
16234 Beregost. |
16235 To battle, and victory! |
16236 I will strive to lead responsibly. |
16237 I must rest for our cause to succeed. |
16238 I should make better use of time. |
16239 I require assistance with my wounds. |
16240 Yes? |
16241 What is my task? |
16242 On my honor. |
16243 It shall be. |
16244 Consider it done. |
16245 I will do my best. |
16246 Ugh! |
16247 Uuuugh... |
16248 You will fall by my hand! |
16249 Of course. I'm the best choice. |
16250 I must rest soon. I am weak when I am tired. |
16251 There're far better things to do than sit and wait. |
16252 I will require healing as soon as possible. |
16253 Yes? |
16254 What is it? |
16255 Speak. |
16256 It will be done. |
16257 Certainly. |
16258 Without doubt. |
16259 Ah! |
16260 Uh! |
16261 Wands are 1 1/4 ft. long and slender. They are made of ivory, bone, or wood and are usually tipped with somethingâ€â€metal, crystal, stone, and so on. They are fragile and tend to break easily. Because of this, they are often kept in cases. Wands are powered by charges, each use costing one or more charges (depending on the item). When a wand runs out of charges, it is consumed and destroyed. STATISTICS: Weight: 1 |
16262 _ To assist you in recording important information, many details will automatically be entered in your Journal. To access the Journal, click the appropriate icon on the left side of the screen. Entries are catalogued according to the story chapter in which you encountered them. |
16263 Wands are 1 1/4 ft. long and slender. They are made of ivory, bone, or wood and are usually tipped with somethingâ€â€metal, crystal, stone, and so on. They are fragile and tend to break easily. Because of this, they are often kept in cases. Wands are powered by charges, each use costing one or more charges (depending on the item). When a wand runs out of charges, it can no longer be recharged. STATISTICS: Weight: 1 |
16264 Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion. STATISTICS: Weight: 1 |
16265 Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion. STATISTICS: Weight: 0 |
16269 Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing. Magical enchantments have improved the protective abilities of this particular suit. STATISTICS: Armor Class: 7 (9 vs. piercing and missile) Requires: 4 Strength Weight: 5 |
16270 This odd-looking suit of studded leather cannot be removed once put on, except under intervention by a priest. While improving the protection against all melee weapons, this armor actually becomes a target for missile weapons, and hence so does its wearer. The choice is simple: deadly arrows or deadly swords. STATISTICS: Equipped abilities: – May only be removed with a Remove Curse spell Armor Class: 5 (3 vs. slashing, 4 vs. piercing, 15 vs. missile) Requires: 6 Strength Weight: 8 |
16271 Studded leather armor has little in common with normal leather armor. While leather armor is a hardened shell, studded leather armor is soft and supple with hundreds of metal rivets affixed. The rivets are so close together that they form a flexible coating of hard metal that turns aside slashing and cutting attacks. The soft leather backing is little more than a means of securing the rivets in place. STATISTICS: Armor Class: 6 (4 vs. slashing, 5 vs. piercing and missile) Requires: 6 Strength Weight: 15 |
16272 Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. STATISTICS: Armor Class: 4 (2 vs. slashing, 6 vs. crushing) Requires: 8 Strength Weight: 20 |
16273 Splint mail is a variant of banded mail in which the metal strips are applied vertically to the backing of chain, leather, or cloth rather than horizontally as in banded mail. Since the body does not swivel in mid-torso as much as it flexes back to front, splint mail is more restrictive in battle. STATISTICS: Armor Class: 3 (2 vs. piercing and missile, 1 vs. crushing) Requires: 8 Strength Weight: 20 |
16274 Bracers of Defense AC 8 Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm. Generally, the magic that is instilled in bracers is good only during combat, since most bracers help protect the wearer from injury or improve their chances to strike an opponent. Exceptions do exist, though such specialized items are rare at best. STATISTICS: Armor Class: 8 Weight: 2 |
16275 The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user. It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times. Naturally, this precludes use of the shield hand for anything but holding the body shield in place. STATISTICS: Equipped abilities: – Armor Class: +2, +1 vs. missile attacks Requires: 15 Strength Weight: 12 |
16276 A small shield is usually round and is carried on the forearm, gripped with the shield hand. Its light weight as compared to a medium shield permits the user to carry other items in that hand, although <PRO_HESHE> cannot wield or carry another weapon. STATISTICS: Equipped abilities: – Armor Class: +2 – No protection against missile attacks Weight: 3 |
16277 A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using <PRO_HISHER> shield hand for anything other than carrying the medium shield. Medium shields are usually made of metal, range from three to four feet in diameter, and can be of any shape, from round to square to a dragon's spread wings. A typical medieval shield resembles a triangle with one point facing downward. STATISTICS: Equipped abilities: – Armor Class: +2 Requires: 12 Strength Weight: 6 |
16278 Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. The bastard sword has a double-edged blade and a long grip, which can accommodate both hands if preferred. The overall length of the bastard sword ranges between four feet and four feet ten inches. STATISTICS: Damage: 2d4+1 Speed Factor: 7 Proficiency Type: Bastard Sword Type: One-handed Weight: 10 |
16279 These swords are usually referred to as double-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from thirty-five inches to forty-seven inches. In the latter case, the blade is known to take up forty inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. STATISTICS: Damage: 1d8+1 Speed Factor: 4 Proficiency Type: Long Sword Type: One-handed Weight: 4 |
16280 The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. STATISTICS: Damage: 1d6+1 Speed Factor: 2 Proficiency Type: Short Sword Type: One-handed Weight: 3 |
16281 The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. STATISTICS: Damage: 1d10+1 Speed Factor: 9 Proficiency Type: Two-handed Sword Type: Two-handed Weight: 12 |
16282 Mounted knights cannot effectively use long pole weapons while on horseback and, as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two examples of thisâ€â€the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. (Rondels are small disks of metal, often shaped into decorative designs.) The shaft is about eighteen inches long. STATISTICS: Damage: 1d4+1, +1 Speed Factor: 3 Proficiency Type: War Hammer Weight: 6 |
16283 One of the earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. When the civilized races mastered metals, spearheads were made from iron and steel. Having reached this end, weaponsmiths began experimenting with different types of spearheads, thus leading to the development of certain polearm types. STATISTICS: Damage: 1d6+1 Speed Factor: 5 Proficiency Type: Spear Type: Two-handed Weight: 5 |
16284 The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. STATISTICS: Damage: 1d6+1 Speed Factor: 6 Proficiency Type: Flail/Morning Star Type: One-handed Weight: 15 |
16287 A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). This light crossbow has been enchanted. STATISTICS: THAC0: +1 Damage: +1 (missile) Speed Factor: 4 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength Weight: 6 |
16288 Composite bows are longbows or shortbows whose staves are made from more than one type of material. This gives greater flexibility and makes arrows fired from this bow deliver more damage. These were developed after the normal longbow. STATISTICS: THAC0: +2 Damage: +1 (missile) Speed Factor: 6 Proficiency Type: Longbow Type: Two-handed Requires: 18 Strength Weight: 9 |
16289 The longbow is similar to the shortbow, except that the staff is about as tall as the archer isâ€â€usually six to six-and-a-half feet. It has better range and accuracy than the shortbow, but a slower Speed Factor. STATISTICS: THAC0: +1 Speed Factor: 6 Proficiency Type: Longbow Type: Two-handed Weight: 3 |
16290 Shortbows were the first bows to be developed, although they were not called such. This is more of a default term that refers to anything which is not a longbow. Shortbow staves are about five feet long on the average. As the years passed, attempts were made to increase bow ranges. Bows were either given longer staves or flexibility was increased with no change to the length. The former resulted in what is now called the longbow. STATISTICS: Speed Factor: 5 Proficiency Type: Shortbow Type: Two-handed Weight: 2 |
16291 Slings have existed since the beginning of recorded history. The basic sling consists of a leather or fabric strap with a pouch for holding the missile. The weapon is held by both ends of the strap and twirled around the wielder's head. When top speed is attained, the missile is launched by releasing one of the strap's ends. STATISTICS: Speed Factor: 5 Proficiency Type: Sling Type: One-handed Weight: 0 |
16292 The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. STATISTICS: Damage: 1d8+1 Speed Factor: 6 Proficiency Type: Axe Type: One-handed Weight: 7 |
16293 The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter. This dagger is magical, improving speed, accuracy, and damage. STATISTICS: THAC0: +1 Damage: 1d4+1 (piercing) Speed Factor: 1 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
16294 By far the oldest and most often used polearm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe. STATISTICS: Damage: 1d10+1 Speed Factor: 8 Proficiency Type: Halberd Type: Two-handed Weight: 15 |
16295 The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High-quality quarterstaves are made of stout oak and are shod with metal at both ends. The quarterstaff must be wielded with both hands. STATISTICS: Damage: 1d6+1 Speed Factor: 3 Proficiency Type: Quarterstaff Type: Two-handed Weight: 4 |
16297 The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are thirty to forty inches long. STATISTICS: THAC0: +1 Damage: 1d6 (missile) Launcher: Bow Weight: 0 |
16298 The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are 30 to 40 inches long. STATISTICS: Damage: 1d6+2 Damage type: missile Weight: 0 Launcher: Bow |
16300 A bullet is simply a rounded, well-balanced stone. STATISTICS: Damage: 1d4+1, +1 Weight: 0 Speed Factor: Proficiency Type: |
16301 Phlydia left one of her books in Oh, you have it already. If you could run it over to her and then come back, I've got some plans for you. |
16302 The hunt for Valygar Corthala We have been assaulted by Tolgerias, the Cowled Wizard who was hunting Valygar in an obvious attempt to gain access to the planar sphere. The wizard is dead now... although further repercussions from the Cowled Wizards seem likely. |
16303 A buckler, also known as a target shield, is a small round shield of wood or metal that fastens to the forearm. Because of its size, it is light and can be worn with very little restriction to movement. STATISTICS: Equipped abilities: – Armor Class: +1 – No protection against missile and piercing attacks Requires: 4 Strength Weight: 2 |
16304 Item Cursed! |
16305 Firewine Bridge |
16306 Record |
16307 Inventory |
16308 Journal |
16309 Mage Book |
16310 Area Map |
16311 Options |
16312 Character Arbitration |
16313 Return to Game |
16314 Ardrouine |
16315 Ardrouine |
16316 Running the Five Flagons playhouse Higgold offered to buy the playhouse from me, but I'd prefer to remain in charge for now. You never know when having such a place would come in handy... and it may serve as a creative outlet in the future. Who knows, though, where my future will take me? I expect that the theater will draw a regular income, which I should come back to the playhouse from time to time to collect. No doubt Higgold will store it somewhere inside for me. |
16321 PAUSED |
16322 UNPAUSED |
16323 Brun's Dead Son STATISTICS: Weight: 110 |
16324 Brun's Dead Son |
16325 Watch your tongue, churl, or you'll lose it quickly enough. |
16326 I'm not here to impress you, sir. Hurl your insults elsewhere. |
16327 No, I'm not. Please leave me alone. |
16328 Back off, I've no interest in causing a disturbance. |
16329 Running the Five Flagons playhouse Yet again Meck has come to tell me of a problem that needs dealing with in the playhouse. Hmmmn... the play isn't exactly being crushed under these problems, but they've been pretty consistent so far... |
16331 The final battle with Bodhi Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Anomen. Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue, I will lose even more than I thought possible. I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake as well! |
16333 Inside the drow city Obviously, I have taken too long and left Solaufein too suspicious of me. He or someone else, perhaps the Handmaidens of Lolth, have revealed me to the city. I shall have to fight my way through the drow now, if I can... |
16335 Dealing with the Trademeet genies I solved the problem with the Dao genies, pleasing Lord Logan greatly. He promised a hero's welcome and suggested that I collect a reward from Guildmistress Busya if I have not already. |
16336 The de'Arnise keep has been invaded We encountered Daleson in the keep, and he informed us that Nalia's father likely yet lives... but he has been taken captive and brought to the "cellars," the old dungeon within the keep. It seems he was attempting to gather the heads for a flail, kept separate for reasons Nalia didn't know... but she suggests it might be a good idea to find the pieces if her father didn't. |
16338 The de'Arnise keep has been cleared With Lord de'Arnise dead, it is up to his family to raise Nalia on their own. For my own part, I have completed the quest and routed the trolls from the keep. They were thankful for that much, at least. |
16339 The drow summoning ritual I revealed Phaere's treachery to Matron Ardulace, showing her the fake eggs that Phaere gave me. She noticed the real eggs and took them, too... but at least she believes that Phaere is the one behind all of this. |
16341 Tchazar is the common name given to aragonite, a straw-yellow gemstone found in elongated, prism-shaped crystal form. It is soft and fragile, and requires skilled cutting to yield faceted gems. STATISTICS: Weight: 0 |
16343 The hunt for Valygar Corthala I have discovered Valygar Corthala, a ranger hiding in his cabin in the Umar Hills from the Cowled Wizards. No doubt I shall be rewarded should I bring his body to them in Athkatla. |
16348 The juggernaut golem activated The Cowled Wizard Jermien used the mimic's blood I brought him to activate his juggernaut golem... only to have his creation turn on him. I managed to kill it and save the wizard, for which he was quite thankful. |
16351 The final battle with Bodhi Bodhi has revealed herself to me, letting me know that she is aware of my pursuit... and in an attempt to dissuade me from entering her lair unleashed yet more of her undead creations upon me. She swears I will lose much more than my life if I continue to pursue her... although, in truth, I have little choice. |
16354 The de'Arnise keep has been invaded We have finally encountered TorGal, the leader of the trolls that have invaded the keep. He intimated that he and his pack made a deal with some outside force... perhaps to make the attack in the first place and kill the family? Unfortunately, battle broke out before any more information could be found out. |
16355 East to Nashkel |
16356 Oy! Oy! That sounds like a bleedin' challenge, it does. I've no fear of ye, dolly <PRO_GIRLBOY>. How about it, then, aye? Ye want to fight? |
16357 Oh, "sir," is it? Ha ha! I was right, ye're a bleedin' coward! Admit it! |
16358 Monster Summoning VI (Conjuration/Summoning) Level: 8 Range: 120 ft. Duration: 7 rounds + 1 round/level Casting Time: 8 Area of Effect: Special Saving Throw: None Within one round of casting this spell, the wizard magically conjures 1d4 6-HD monsters. These monster(s) appear within spell range and attack the caster's opponents until the spell duration expires or until they are slain. |
16359 Monster Summoning VII (Conjuration/Summoning) Level: 9 Range: 120 ft. Duration: 8 rounds + 1 round/level Casting Time: 9 Area of Effect: Special Saving Throw: None Within one round of casting this spell, the wizard magically conjures 1d4 7-HD monsters. These monster(s) appear within spell range and attack the caster's opponents until the spell duration expires or until they are slain. |
16360 Oh, o' course not. Ye're a goody-goody, ain't ye? An adventurer, prancin' through th' forests! |
16361 "Please leave me alone"! Oooooh, what is th' matter, aye? Am I scarin' ye down to yer little booties, aye? |
16362 Animal Summoning III (Conjuration/Summoning) Level: 6 Sphere: Animal, Summoning Range: 120 ft. Duration: 4 turns Casting Time: 9 Area of Effect: Special Saving Throw: None By means of this spell, the caster calls 2 or 3 animals that have 12 Hit Dice or less. Only animals within visual range of the caster at the time the spell is cast will come. The summoned animals aid the caster by whatever means they possess, staying until they are slain or the spell's duration expires. Only normal- or giant-sized animals can be summoned. |
16363 Conjure Animals (Conjuration/Summoning) Level: 6 Sphere: Summoning Range: 180 ft. Duration: 4 turns Casting Time: 9 Area of Effect: Special Saving Throw: None This spell allows the caster to summon forth and control 1 or 2 massive mountain bears. The bears will respond to the caster's every whim for the duration of the spell. |
16364 Very well. If it's a fight you want, I'll not back down from it. |
16365 I do not want to cause any trouble. Begone. |
16366 Watch it, you arrogant fool. Keep speaking to me in that tone and you'll make me very angry. |
16367 I'll admit to nothing. And I refuse to continue this sparring with you. |
16368 I've no wish to cause any trouble. I'll be on my way. |
16369 Please leave me alone. I've had enough of this nonsense. |
16370 Poor baby! Poor little <PRO_GIRLBOY>! Going to run home to yer mother, aye? Oh, yes, ye are a scary one! Ha ha! |
16371 Please leave me alone. I'll deal with you no further. |
16372 I've nearly had enough of your foolishness. Continue to bait me and you'll be missing more than your pride. |
16373 Yes, that's right. An adventurer and traveler. Now be off with you. I've better things to attend to. |
16374 Enough of this. I've no wish to cause any trouble, sir. |
16375 Please leave me alone. I'll be on my way. |
16376 You'll learn the error of incurring my wrath if you continue this foolishness. |
16377 I've no wish to continue this, sir. I'm asking you to desist. |
16378 Enough. I've no wish to cause any trouble here. |
16379 Sirine |
16380 Zircon is a brownish crystal found in igneous (volcanic) rocks. Zircon attains its pale blue shade with heating and cutting (usually facet-cut). STATISTICS: Weight: 0 |
16381 East to the Marketplace |
16382 Your barbs have no effect on me. I asked you to leave me alone, and I meant it. |
16383 Ye are! Ye are! A bleedin' coward amongst us! Ha ha! Very well then, coward, be on yer way. Come back when ye're ready to face a real man! Ha ha! |
16384 Keep this up, you rude fool, and I'll show you just how frightening I can be. |
16385 East to Marketplace |
16386 Please stop this rudeness, sir. I've had just about as much as I can take. |
16387 I've no wish to cause any trouble or disturbance here. Desist. |
16388 Please leave me alone, cur. I mean it. |
16389 Yes, I am leaving. Wallow in whatever satisfaction that gives you. |
16390 No, I'll not accept your challenge. I've had enough of this. |
16391 So be it! Hey, SURLY! |
16392 I gots me here some gold for a fight! An' a loser to be, sure enough! |
16393 All right then, friend. Let's step into the ring, shall we? |
16394 What?! What is it?! |
16395 Bah! There's no need to yell so loud, idgit! Fine, fine, I'll have th' bleedin' pit set up for ye... once I sees your gold, that is. |
16396 OOooOOooh, if it isn't the cowardly lil <PRO_GIRLBOY> come t' see <PRO_HISHER> better once again! |
16397 I've had quite enough of your insults. Continue and you might live to regret it. |
16398 You seem eager to engage in a fight. Very well, then. I challenge you to one, cur. |
16399 Enough, I'll be on my way. |
16400 Hah! Still a coward! Just as I thought! |
16401 A fight, eh? YOU want to challenge ME? Ha ha ha! |
16402 You looks like a fancy one, at's what Amalas says, he does. |
16403 Ye killed Amalas, you bastard! |
16404 I don't like the bleedin' look of ye either. Think mighty highly o' yerself, does ye? |
16405 You killed Amalas! What am I gonna tell my mom? |
16406 Aye, come back when ye can face a real man, fancy <PRO_GIRLBOY>! Ha! |
16407 You knows it, Amalas! You knows it! |
16408 Imagine 'at! Looks like <HESHE> wants t' challenge the mighty Amalas! |
16409 Oh, you is askin' fer it now, you is! Ha ha! |
16410 Day <GAMEDAYS> Hour <HOUR> |
16411 Ha ha ha! |
16412 You knows it, Amalas! A coward, <HESHE> is! |
16413 Ye hears 'at, boys? Looks like <PRO_HESHE> wants t' fight! |
16414 No one said <HESHE> was smart, aye? Ha! |
16415 Yeah! Ye're th' best, Amalas! |
16416 Excuse me, this area of the Copper Coronet is private. No entry allowed. |
16417 But I do have permission to be back here. Honest. |
16418 Perhaps a few coins will help add me to that particular list? |
16419 Stand aside, fool! I'll go where I like! |
16420 With whom should I speak, then, to get permission? |
16421 I'll be on my way, then. |
16422 Very well. |
16423 I know everyone who is allowed in the private area, <SIRMAAM>. I am afraid you are not on that list. |
16424 This is not open for discussion or bribery, <SIRMAAM>. If you have a problem with that, perhaps you should speak to Lehtinan. |
16425 I'll not tell you twice, <SIRMAAM>. Take a step back here and you will regret it. |
16426 Speak to Lehtinan, the proprietor. Until then, no admittance. |
16427 Perhaps a few coins in your pocket might add me to that list? |
16428 And just how does one get added to that list, hm? |
16429 Bah! I've no patience for such idiocy. Stand aside! |
16430 I see. I'll be on my way, then. |
16431 Intent on breaking the rules, eh? I warned you! |
16432 Welcome! Restrict all fighting to the pits in the main bar. To my right is the entrance to the rooms of Madame Nin and the courtesans. To my left is the challenge pits... watch and gamble, as you wish. |
16433 Remember your obligations elsewhere, <CHARNAME>. We have to go to the Harper Hold in Athkatla as soon as possible. It would not be good to keep them waiting too long. |
16434 We should make our way to the Harper Hold in Athkatla as soon as we are able. I do not look forward to the trip any more than you do, but we must. |
16435 You're welcome to enjoy the exclusive entertainments offered by the Copper Coronet. Feel free to look around. |
16436 Please, it is very important that we go to the Harper Hold in Athkatla. They were very insistent that I bring you there, and we must go soon. |
16437 If you are so eager to take me there, why have you not left my company? |
16438 Why have you not left without me? Perhaps you value my company more than others? |
16439 I will go when I wish; they can wait. Where is their legendary Harper patience? |
16440 Greetings, my <LADYLORD>. I am Madame Nin, and I am here to ensure you are pleasantly accompanied. Are you interested in companionship, my <LADYLORD>? |
16441 No, thank you. I am not interested in such activities at the moment. |
16442 Well, that depends. How much does this companionship cost me? |
16443 I suppose I am. How does one go about arranging this? |
16444 I suppose I am. How does one go about arranging this? |
16445 I suppose I am. How does one go about arranging this? |
16446 Um... perhaps I had best be on my way. Please excuse me. |
16447 I have no intention of going. What can they offer me, save trouble? |
16448 There is no need to be bashful here, my <LADYLORD>. Come again, or not, as you wish. |
16449 Carbos |
16450 Carbos |
16451 Shank |
16452 Shank |
16453 Imoen |
16454 Imoen |
16455 As you wish, my <LADYLORD>. If you change your mind, Madame Nin will still be here. |
16456 Do you wish to save before quitting? |
16457 You may not rest when your party is scattered. |
16458 Your reputation precedes you! Guards have been alerted. |
16459 I have received nothing but cold treatment from them, and I have no intention of returning. |
16460 Hit |
16461 Miss |
16462 Critical Hit |
16463 Critical Miss |
16464 Casts |
16465 Attacks |
16466 Turn Undead Mode |
16467 Singing |
16468 Find Trap Mode |
16469 On |
16470 Off |
16471 Backstab Double Damage |
16472 Backstab Triple Damage |
16473 Backstab Quadruple Damage |
16474 Backstab Quintuple Damage |
16475 Backstab Sextuple Damage |
16476 Everyone in the inn rests and recovers Hit Points. Spells are successfully memorized. |
16477 Sword of Chaos |
16478 Sword of Chaos |
16479 A modest fee only, my <LADYLORD>. 50 gold pieces acquires a room for the evening, as well as a companion. Shall I call out one of the escorts for you? |
16480 <CLASS>: Level <LEVEL> Experience: <EXPERIENCE> Next Level: <NEXTLEVEL> |
16481 Manor House |
16482 area |
16483 Alignment Evil |
16484 You must gather your party before venturing forth. |
16485 This door is locked. |
16486 You have detected a magical trap. |
16487 You have detected a mechanical trap. |
16488 You have detected a trap. |
16489 You cannot go there. |
16490 The trap has been removed. |
16491 This store is overstocked with that item. |
16492 Your sleep has been interrupted. Monsters are about! |
16493 You have been waylaid by enemies and must defend yourself! |
16494 This container is locked. |
16495 You don't have enough gold to purchase the selected item. |
16496 This item is cursed and cannot be removed. |
16497 Your spell has been disrupted. |
16498 The main character has been killed. You must restart the game. |
16499 You may not rest here; either find an inn or rest outside. |
16500 You cannot rest; there are monsters nearby. |
16501 You cannot save at this time... Monsters are about. |
16502 You cannot save at this time. |
16503 Good |
16504 Neutral |
16505 Evil |
16506 Place CD |
16507 Place DVD |
16508 In Drive |
16509 Baldur's Gate |
16510 replay |
16511 music volume |
16512 voice volume |
16513 RECEIVING MESSAGE FROM SERVER |
16514 ambient volume |
16515 sound effects volume |
16516 You cannot save the game at this time. Do you still wish to quit? |
16517 Lock Pick Succeeded |
16518 Lock Pick Failed |
16519 Trap Detected |
16520 Trap Disarmed |
16521 Lynx Eye Gem |
16522 Diseased Gibberling |
16523 Diseased Gibberling |
16524 The hunt for Valygar Corthala I have encountered Valygar Corthala in his cabin in the Umar Hills, hiding from the Cowled Wizards who believe that he will enable them to have access to the planar sphere in the Slums District of Athkatla through his blood relation to Lavok, the necromancer who created it five hundred years ago. Valygar believes that Lavok himself is within the sphere... and that he intends to prolong his life through taking the body of a relative as he always has. Valygar's family has sworn to kill Lavok should he ever reappear, and now this is his chance. I have agreed to take Valygar with me to Athkatla and enter the sphere and discover what is within... and kill Lavok should we encounter him. |
16529 The drow summoning ritual The key that Phaere gave me to get the real eggs from the treasury was enough to convince the Matron Ardulace of her treachery. This means I won't be able to get the eggs now... but my chance may come later. Phaere, in the meantime, is about to receive her just desserts. |
16530 Helping Tiris in Trademeet I have arrived at the lair Darsidian described, only to find that he entered it to save Raissa from being killed by Rejiek. Rejiek lies unconscious, and Darsidian has asked me to kill him quickly before he awakens. The skinless creature appears to be nowhere in sight. |
16531 Anomen returns home after his sister's death We received word that Anomen's sister has been murdered. I couldn't accompany Anomen to investigate, so he has left the group and gone to his father's home in the Government District of Athkatla. |
16533 Vakola attempts to take revenge on Keldorn We encountered Keldorn's old "friend," Vakola, again in the Sea's Bounty. This time, it became apparent that Keldorn and Vakola were once team members in the Order, and that Keldorn turned him in for accepting bribes. The man's bitterness brought him and his friends to attack Keldorn and me... and now he is dead. |
16535 Inside the asylum Irenicus has shown himself. It was his plan all along to bring me here. He has apprehended me through treachery, and he intends to take my "divine soul." He has already done as much to Imoen... who, according to Irenicus, is also a child of Bhaal. Why did Gorion not tell me? How could she have been a child all this time? True, there was always a connection of sorts... and if Irenicus is to be believed, Imoen's own spirit kept the taint at bay for a long time... but, in the end, it doesn't matter. He said that Imoen barely survived the process he is about to put me through. He doesn't expect me to live. |
16541 Getting inside the asylum At a loss for what to do next, I have spoken to Saemon on the ship for some ideas on how to get inside the asylum. With some prodding, Saemon mentioned that the Pirate Lord has been known to commit people from time to time. He also said there was a Cowled Wizard representative about who might have a key. |
16542 The de'Arnise keep has been invaded Nalia has gone back to the palisade to wait for my news of Daleson. The servant is likely the best way to find out what has happened to her family without alerting the trolls to my presence. |
16543 Freeing Queen Ellesime There is only one more parasite left to kill, and Ellesime says it must be dispatched quickly. Once it is killed she will begin disconnecting Irenicus from the Tree of Life, and I will have to go to the central area quickly. Irenicus will be disoriented and weak, and that may be my only chance. She warns caution though; the effect of the mage absorbing the Tree's power is unknown. |
16544 The hunt for Valygar Corthala Hervo mentioned that the Corthala family used to own some land in the Umar Hills and suspects his master may have gone there, although he knows nothing beyond that. |
16545 Barracks |
16546 movie volume |
16547 Gorion's Scroll |
16548 Rescue Garren's child from Firkraag Garren's child has been kidnapped, no doubt by Firkraag's men. Garren has convinced the Most Noble Order of the Radiant Heart of my innocence, so I am free once again to travel without being hounded by paladins bent on vengeance. Garren doesn't know why Firkraag would continue to hound him... nor where his child's kidnappers would have taken their prisoner. |
16549 Rescue Garren's child from Firkraag I encountered an orc in this strange place who mentioned Firkraag... obviously I am in the right place. If Firkraag is here, it is likely that so is Garren's child. |
16553 Investigate activities in the Copper Coronet's rooms I have encountered a slave called Hendak in the Copper Coronet's pen. He asked me to help him escape. I refused. |
16555 Cernd's child We have recovered Cernd's child from Deril. Cernd has renamed the boy Ahsdale and brought him to the druid grove to be reared. He bade me to come and collect him from there after a day or so. |
16556 Jaheira renounces her Harper status We have met with yet another Harper... this one, apparently, a former tutor of Jaheira's by the name of Dermin. He told Jaheira that he was sent to execute her for the deaths at the Harper Hold, and while he did not attack, Jaheira renounced her life as a Harper. But as I had urged her on to this path, she felt that I did not trust her judgment any more than the Harpers, and so she has left the group. I fear she is gone for good. |
16557 Finding Irenicus in Hell I encountered a demon who told me that the two paths I see before me will both lead to the Tear of Bhaal... but that the path I take will affect another. It then summoned an innocent victim... someone completely unknown to me plucked unknowing from another place. I suppose the path I take will have a bearing directly on the man, and I will have to make a choice as to which way I go. But why? He says that the path to his left will require me to sacrifice for the innocent. If I go to his right, I will need not sacrifice anything. |
16558 Getting inside the asylum I got into the guild house by hiring a courtesan... and upon realizing that I might free Claire, the courtesan was willing enough to tell me that the girl was held at the end of the hall. The key, however, is likely on Lady Galvena's person or in her room... and the guards certainly won't let me just wander about. |
16559 reform party |
16563 Leaving the island Saemon suggests I collect whatever gear I require, and when I am ready to leave the island, I should speak to him at the tavern. |
16564 Perform Bodhi's tasks to receive her aid Bodhi told me much today... but most importantly that she has booked passage to the island asylum where Imoen... and presumably Irenicus... are being held. I am to return to her as soon as I am ready to leave on the ship. |
16569 The hunt for Valygar Corthala I have met Valygar Corthala in his cabin in the Umar Hills, hiding away from the Cowled Wizards who are hunting him. According to Valygar, he is related to Lavok, an ancient necromancer who built the sphere five hundred years before... a sphere that disappeared shortly after it was completed and has just reappeared. The Cowled Wizards seem sure that Valygar is the key to accessing the place, the reason for their harassment of him. I have let Valygar go his own way, but he cannot stay any longer at the cabin now that it has been compromised. He told me that if I should have need of him in the future, I can find him through his servant at his home in the Docks District in Athkatla. |
16570 Running the Five Flagons playhouse Meck came to tell me that Higgold has the dress rehearsal ready for me to view at the playhouse. If I am ever going to see what he's been planning all this time, now is the time to see it. Besides... Higgold won't put the play on until I take a look at it first. I am the patron, after all. |
16571 Running the Five Flagons playhouse Meck has appeared, mentioning that there is some problem with the music that needs my attention. Gods! Can Higgold handle *nothing* by himself? |
16572 Running the Five Flagons playhouse Meck appeared, telling me that I am needed at the playhouse. Something about "strange happenings" and even Meck being scared. Perhaps this has something to do with this curse that Zaren mentioned? If I want to see, I'll have to go there soon. |
16573 Running the Five Flagons playhouse Now *this* is interesting. Meck found me once again, this time saying that barbarians had taken over the playhouse! Higgold sent for me immediately... probably for the best as well. I suppose the town guard could handle it, but maybe I should go and see what's going on personally. |
16575 Press the Gender button to begin creating your character, or press Back to return to the previous page. If you wish to import a premade character, then use the Import option to select one of the different characters which have already been created for you. |
16577 I am a Harper in my heart; you know this. It is my duty to bring you to them, but... but I no more want to make the trip than you do. Nevertheless, we must go. |
16578 No, I am not interested. |
16579 Very true, <CHARNAME>, but I am a Harper, as you know. They ask that I bring you. I will not make you go, and I will not leave you, but eventually we must. |
16580 Harpers will wait an eternity for vengeance or justice, though defining the two is sometimes difficult. They made it clear I was to bring you to them. |
16581 Certainly, you've piqued my interest. |
16582 Certainly, you've piqued my interest. |
16583 Please, do not make this difficult. I have a duty to take you, and I will not rest easy until we have gone. I will not force you, but eventually we must go. |
16584 Certainly, you've piqued my interest. |
16585 Oh, ah, no. Perhaps I should be leaving. |
16586 Jail Cell Key |
16587 Giant Troll's Head |
16588 Excellent. This is Cominda, and she will accompany you to your room, my lord. You may speak with her further there, as you wish. |
16589 Rielev |
16590 Rielev |
16591 Excellent. This is Kerstia, and she will accompany you to your room, my lord. You may speak with her further there, as you wish. |
16592 Excellent. This is Jenthan, and he will accompany you to your room, my lady. You may speak with him further there, as you wish. |
16593 So... do you wish a companion for the evening, then? |
16594 Actually, no. Please excuse me. |
16595 Yes, actually I think I would. |
16596 Yes, actually I think I would. |
16597 Yes, actually I think I would. |
16598 Er, no. I will be on my way. |
16599 You all have been far too much trouble, my <LADYLORD>! Begone, before I call the guards! |
16600 I will show you to your room, my lord. Please follow me. |
16601 I will show you to your room, my lord. Please follow me. |
16602 I hope your room pleases you, my lord. And I hope that I please you as well. Do you wish to spend the night? |
16603 Yes, I think I would like that. Here is my 50 gold. |
16605 I'm sorry to bother you. I don't think I can afford this. |
16606 I would prefer to get to know you a bit better, I think. |
16607 No, I'm not interested after all. |
16608 As you wish, my lord. I am sorry to disappoint. |
16609 As you wish, my lord. I hope my companionship will please you. |
16610 Ah, I see, my lord. As my lord says, of course. |
16611 Get to know me better? As I am sure my lord is aware, I am but a simple slave assigned the task of bringing pleasure to others. There is little else to know. |
16612 You are a slave? Slaves are allowed here? |
16613 I have no interest in hiring a slave, whether it for the purpose of companionship or anything else. |
16614 Very well, then. Here is my 50 gold pieces. I would like to spend the night, I suppose. |
16615 I should not speak but... Slavery is illegal, but the trade goes on. There is a terrible compound here in the slums, and many come through it, as did I. |
16616 Yago's Book of Curses |
16617 SENDING GAME TO CLIENTS |
16618 WAITING FOR INFORMATION FROM SERVER |
16619 Wrong Disc In Drive |
16620 No Disc In Drive |
16621 If that is true, then I shall do everything in my power to aid you and free these slaves. |
16622 Geas Removal Scroll |
16623 That is terrible, but there is little I can do to help you at the moment. |
16624 Abela the Nymph |
16625 Abela the Nymph |
16626 A pitiful story. I would still prefer to spend the night here, however. Here is my 50 gold pieces. |
16627 Excuse me, I think I must be going. |
16628 I doubt you can do anything, my lord. If anyone were able to free us, it would be a miracle. Did you still wish to spend the evening here, my lord? |
16629 Of course, my lord. I expect nothing more. Do you still wish to spend the evening? |
16630 Vial of Mysterious Liquid |
16631 I do need the rest, actually, so I will stay. Here is the 50 gold pieces so your mistress will not be angry with you. |
16632 Yes, of course. You're not free yet, are you? |
16633 No, of course not. I shall see what I can do about this slave business. Farewell until then. |
16634 There should not be a problem with that, my lord. Thank you. |
16635 Oh... I see. Of course, my lord. I... hope my companionship will please you. |
16636 Bless you, my lord. It is too much to hope for, but I wish you well. |
16637 I do need the rest, actually, so I will stay. Here is the 50 gold pieces so your mistress will not be angry with you. |
16638 Yes, I think I would still like to. Here is my 50 gold pieces. |
16639 No, of course not. Farewell to you. |
16640 Farewell, my lord. Thank you for your kindness. |
16641 Er, yes? Iâ€â€I am not supposed to speak to customers, my <PRO_LADYLORD>. |
16642 Really? Why is that? |
16643 Oh, I apologize. Please excuse me. |
16644 And what if I want to speak to you? Am I not supposed to get whatever I wish here? |
16645 It, it is not for me to... I mean, my <PRO_LADYLORD>, I am only a |
16646 Bernard |
16647 Silence! You are not to speak! And as for you, my <LADYLORD>, if you wish to deal with my escorts, you must speak to me first. Is that clear? |
16648 Bernard |
16649 I am but a simple slave, my <LADYLORD>. You must speak to Madame Nin, not I. |
16650 Of course, my <LADYLORD>. |
16651 A slave? Is such a thing allowed? |
16652 I see. Perhaps I will do that. |
16653 I do not think that I |
16654 I will show you to your room, my lady. Please follow me. |
16655 I hope your room pleases you, my lord. And I hope that I please you as well. Do you wish to spend the night? |
16656 Yes, I think I would like that. Here is my 50 gold. |
16657 As you wish, my lord. I hope my companionship will please you. |
16658 I'm sorry to bother you. I don't think I can afford this. |
16659 Ah, I see, my lord. As my lord says, of course. |
16660 I would prefer to get to know you a bit better, I think. |
16661 Get to know me better? As I am sure my lord is aware, I am but a slave assigned to bring pleasure to others. There is little else to know, I am afraid. |
16662 Ithmeera's Statue |
16663 Ithmeera's Statue |
16664 Helshara's Artifact Fragment |
16665 Helshara's Artifact Fragment |
16666 Delorna's Spellbook |
16667 Delorna's Spellbook |
16668 The drow summoning ritual The demon has vanished in anger, having gone without his silver dragon eggs, and with Ardulace dead that means the seal on the city entrance has been lifted. According to the imp, that means that I have only a couple of minutes to flee with the eggs before my disguise is discovered! |
16669 The prophecy of Sekolah The high priestess seems to think that I am the one her prophecy has spoken of, and that I will save this sahuagin city. Another priestess disagreed, however, and King Ixilthetocal decided that a trial by combat was needed to settle the issue. I have accepted the challenge. |
16671 Finding Irenicus in Hell I encountered a demon who told me that the two paths I see before me will both lead to the Tear of Bhaal... but that the path I take will affect another. It then stole away one of my companions. I suppose the path I take will have a bearing directly on my companion, and I will have to make a choice as to which way I go. But why? He says that the path to his left will require me to make a sacrifice for my companion. If I go to his right, I need not sacrifice anything. |
16674 Book of Ancient Knowledge |
16675 History of the Nether Scrolls |
16677 Getting inside the asylum A moment of hesitation and all is lost. I think I actually had Desharik going there with my performance of insanity... all until I stopped to consider whether or not I really wanted to enter the asylum this way. Desharik grew suspicious and refused, and now I will have to find another way within. |
16678 You are a slave? Slaves are allowed here? |
16679 I should not speak but... Slavery is illegal, but the trade goes on. There is a terrible compound here in the slums, and many come through it, as did I. |
16680 If that is true, then I shall do everything in my power to aid you and free these slaves. |
16681 I doubt you can do anything, my lord. If anyone were to free us, it would be a miracle. Did you still wish to spend the evening here, my lord? |
16682 I do need the rest, actually, so I will stay. Here is the 50 gold pieces so your mistress will not be angry with you. |
16683 There should not be a problem with that, my lord. Thank you. |
16684 Yes, of course. You're not free yet, are you? |
16685 Oh... I see. Of course, my lord. I... hope my companionship will please you. |
16686 No, of course not. I shall see what I can do about this slave business. Farewell until then. |
16687 Bless you, my lord. It is too much to hope for, but I wish you well. |
16688 That is terrible, but there is little I can do to help you at the moment. |
16689 Of course, my lord. I expect nothing more. Do you still wish to spend the evening? |
16690 I do need the rest, actually, so I will stay. Here is the 50 gold pieces so your mistress will not be angry with you. |
16691 Yes, I think I would still like to. Here is my 50 gold pieces. |
16692 No, of course not. Farewell to you. |
16693 Farewell, my lord. Thank you for your kindness. |
16694 A pitiful story. I would still prefer to spend the night here, however. Here is my 50 gold pieces. |
16695 Excuse me, I think I must be going. |
16696 As you wish, my lord. I am sorry to disappoint. |
16697 I have no interest in hiring a slave, whether it for the purpose of companionship or anything else. |
16698 Very well, then. Here is my 50 gold pieces. I would like to spend the night, I suppose. |
16699 No, I'm not interested after all. |
16700 Er, yes? I, I am not supposed to speak to customers, my <LADYLORD>. |
16701 Really? Why is that? |
16702 I am but a simple slave, my <LADYLORD>. You must speak to Madame Nin, not I. |
16703 A slave? Is such a thing allowed? |
16704 I do not think that I |
16705 Silence! You are not to speak! And as for you, my <LADYLORD>, if you wish to deal with my escorts, you must speak to me first. Is that clear? |
16706 I see. Perhaps I will do that. |
16707 Of course, my <LADYLORD>. |
16708 And what if I want to speak to you? Am I not supposed to get whatever I wish, here? |
16709 It, it is not for me to... I mean, my <LADYLORD>, I am only a |
16710 Oh, I apologize. Please excuse me. |
16711 I hope your room pleases you, my lady. And I hope that I please you as well. Do you wish to spend the night? |
16712 Yes, I think I would like that. Here is my 50 gold. |
16713 As you wish, my lady. I hope my companionship will please you. |
16714 I'm sorry to bother you. I don't think I can afford this. |
16715 As the lady wishes, of course. I have no objections. |
16716 I would prefer to get to know you a bit better, I think. |
16717 Get to know me better? As I am sure my lady is aware, I am but a slave assigned to bring pleasure to others. There is little else to know, I am afraid. |
16718 You are a slave? Slaves are allowed here? |
16719 I should not speak but... Slavery is illegal, but the trade goes on. There is a terrible compound here in the slums, and many come through it, as did I. |
16720 If that is true, then I shall do everything in my power to aid you and free these slaves. |
16721 I doubt you can do anything, my lady. If anyone were actually able to free us, it would be a miracle. Did you still wish to spend the evening here, my lady? |
16722 I do need the rest, actually, so I will stay. Here is the 50 gold pieces so your mistress will not be angry with you. |
16723 There should not be a problem with that, my lady. Thank you. |
16724 Yes, of course. You're not free yet, are you? |
16725 Oh... I see. Of course, my lady. I... hope my companionship will please you. |
16726 No, of course not. I shall see what I can do about this slave business. Farewell until then. |
16727 Bless you, my lady. It is almost too much to hope for, but I wish you well. |
16728 That is terrible, but there is little I can do to help you at the moment. |
16729 Of course, my lady. I expect nothing more. Do you still wish to spend the evening? |
16730 I do need the rest, actually, so I will stay. Here is the 50 gold pieces so your mistress will not be angry with you. |
16731 Yes, I think I would still like to. Here is my 50 gold pieces. |
16732 No, of course not. Farewell to you. |
16733 Farewell, my lady. Thank you for your kindness. |
16734 A pitiful story. I would still prefer to spend the night here, however. Here is my 50 gold pieces. |
16735 Excuse me, I think I must be going. |
16736 As you wish, my lady. I am sorry to disappoint. |
16737 I have no interest in hiring a slave, whether it for the purpose of companionship or anything else. |
16738 Very well, then. Here is my 50 gold pieces. I would like to spend the night, I suppose. |
16739 No, I'm not interested after all. |
16740 Er, yes? Iâ€â€I am not supposed to speak to customers, my <PRO_LADYLORD>. |
16741 Really? Why is that? |
16742 I am but a simple slave, my <LADYLORD>. You must speak to Madame Nin, not I. |
16743 A slave? Is such a thing allowed? |
16744 I do not think that I |
16745 Silence! You are not to speak! And as for you, my <LADYLORD>, if you wish to deal with my escorts, you must speak to me first. Is that clear? |
16746 I see. Perhaps I will do that. |
16747 Of course, my <LADYLORD>. |
16748 And what if I want to speak to you? Am I not supposed to get whatever I wish here? |
16749 Itâ€â€it is not for me to... I mean, my <PRO_LADYLORD>, I am only a |
16750 Oh, I apologize. Please excuse me. |
16751 The master is gone, and the prisoners have escaped. Gray ones, attack! |
16752 What are you doing, barging in here? Get out! Get out, I say! |
16753 Are you deaf? I told you to get out! How rude could someone be?! |
16754 Kobold Slave |
16755 I'm warning you! Get out now! |
16756 Kobold Slave |
16757 That's it! Madame Nin is going to hear about this! |
16758 Do not talk to me. I cannot believe that they allow such idiots in here. |
16759 Oh... er... well, that is, I... |
16760 Jaheira, my dear, it is good to see you! |
16761 Shhh! I can't hear what's happening! |
16762 Ahh, I know well the importance of this. It was I that called you. |
16763 Not now! I'm trying to see what is happening! |
16764 Your welcome is forced, Galvarey. You know I am here at the bidding of the Herald. Why have you come to greet me? This is too important to waste time on you. |
16765 Oh, uh. H-h-hello, <SIRMAAM>. |
16766 And hello to you, young man. What might your name be? |
16767 This is a strange place for a young boy to be in, isn't it? |
16768 I'll not speak to brats. Begone. |
16769 Excuse me, I must be going. |
16770 Oh, um, of c-course. Bye. |
16771 Oh! *sniffle* O-o-okay. *sob* |
16773 Shadow Thief |
16774 My name's D-d-delon. I was sent to f-find someone, but things have been gone all wrong! *sniffle* I've had all my money stolen, and I'm lost, and everyone's so mean. *sniff* |
16777 Shadow Thief |
16778 *sniffle* I'm lost, <SIRMAAM>. I was sent to f-f-find somebody who could help my village, but I've had all my things stolen and n-n-nobody can help me! |
16779 Oh, for the love ofâ€â€! What is the problem, boy? |
16780 Bah! You even find sniveling brats in taverns these days! Out of my sight, boy! |
16781 Perhaps I was a little harsh. What is your name, boy? |
16782 *sniff* I'm sorry, <SIRMAAM>. I d-didn't mean to bother you. |
16783 You will cease all hostilities! This is your only warning! |
16784 Who were you sent to find? Perhaps I can help. |
16785 That's terrible! Here, take 5 gold pieces. That should help you out a little. |
16786 This is an unsanctioned use of magical energy! All involved will be held! |
16787 That's very sad, but I'm afraid I can't help you out. Excuse me. |
16788 I've no interest in whiny brats or their petty problems. |
16789 We know of your treachery, Irenicus! Where have you taken our brethren?! |
16790 I'm not looking for any one p-p-person, <SIRMAAM>. I was sent to find someone who could h-help my village. Terrible things are happening there, and nobody knows what to do! |
16791 You dare to attack me here?! Do you even know whom you face?! |
16792 You know nothing of me! You know nothing of what I must do! You will suffer! You will all suffer! |
16793 Y-yes, <SIRMAAM>. You're very kind. But it'll p-p-probably just get stolen again, and I haven't found anyone who can help my village. |
16794 Men! Kill 'im! |
16795 You! You are no Herald! What is going on here? |
16796 This area lacks a Herald currently, and I seek to establish one. You will help, by doing what's right. You know what is right, don't you? |
16797 That's... that's him! That's the guy that hurt me... hurt us! I won't let him do it again! |
16798 Good Berry |
16799 Fighter |
16800 My dearest Mirianne, The road has been difficult, but I have arrived safely here in Amn. I think it would be wisest if I returned by sea, however, perhaps sometime after the first snows have fallen. I trust this letter reaches you. The halfling I hired to carry it struck me as an honest enough chap. Always and forever, Roe... |
16801 Calm down, boy. Tell me why your village needs help. |
16802 Child, you escape? I did not foresee this! I am not done with you! You... you have angered me! Do you know what that takes?! |
16803 I know you are an ambitious fool. You cannot be sanctioned to do this. Even this gaudy base is against our usual restraint. The position of Herald requires... |
16804 That's terrible! Here, take 5 gold pieces. That should help you out a little. |
16805 Rage! Hate! This is your death! I will end your petty little lives! |
16806 That's very sad, but I'm afraid I can't help you out. Excuse me. |
16807 I've no interest in whiny brats or their petty problems. |
16808 And... and, even worse, everyone says they seen strange b-beasts out in the hills. Everyone's so frightened! There's even t-t-talk that Umar herself has returned! |
16809 Herald requires the will to establish the position. The High Heralds will judge if it is deserved. Really, Jaheira, this is a matter aside. You know this. |
16810 Fine, set about with your questions so I can get on with my job as well. |
16811 What are you talking about? Why does your village need help? |
16812 I'm afraid I can't help you with that. Excuse me. |
16813 Very good. You serve the greater cause that we all do. Now then, <CHARNAME>, do you know why you are here? |
16814 Another sad sack case? I haven't time for it. Go away. |
16815 Oh? Why does your village need help? |
16816 Well, I'm afraid that's all the help I can offer for now. Excuse me. |
16817 That's not much gratitude. Begone, brat! |
16818 Who is this Umar? |
16819 I am here because Harpers meddle in the affairs of others, an activity they take sadistic pleasure in. |
16820 I would assume this is about the destruction in Waukeen's Promenade. I assure you that it was not of my doing. |
16821 I simply do not care. Stop with these games and state your case, whatever it is. |
16822 You are, of course, concerned about my background. You are specifically interested in my parentage. |
16823 What sorts of strange beasts do these people say they've seen? |
16824 Is there no evidence of what's behind all this trouble? |
16825 Where is this Imnesvale? Perhaps I will check out the situation myself. |
16826 I might go to this village if I have the time, but I can't do anything at the moment. |
16827 I don't think I can help you, boy. Best be on your way. |
16828 Koveras |
16829 Oh, um. All right. I guess I'll keep on looking for somebody to help out. |
16830 Koveras |
16831 Ribald |
16832 Ribald |
16833 I have no idea, though I am waiting to hear with great interest. |
16834 I am here because Harpers meddle in the affairs of others, an activity they take sadistic pleasure in. |
16835 <CHARNAME>! Please. |
16836 I can show you where it is on your map. I'm sure Minister Lloyd would be ever so grateful if you could aid the village. Everyone is terrible frightened! |
16837 Ahh, you are being playful. He said as such just to get a reaction from you, Jaheira. I imagine he cares for you somewhat. I wonder what Khalid would say... |
16838 Galvarey, siblings we are in Harper blood, but if you do not cease your tongue, I shall remove it! |
16839 Fine, fine, I meant no offense. No, <CHARNAME>, you are not here for my amusement. You are here because of who and what you are. |
16840 Lots of people say she's come back to bring her vengeance upon us. Mother says it's just stories, but I don't know. |
16841 People have been saying lots of things. Some say it's creatures made by magic... others say it's just a big wolf pack huntin' in the hills. |
16842 Nobody knows. Those that shows up are all twisted and strange... completely mad. Then they die and their bodies disappear. Minister Lloyd can't figure it out... |
16843 Who is this Umar? |
16844 Who is this Umar? |
16845 Who is this Umar? |
16846 What sorts of strange beasts do these people say they've seen? |
16847 What sorts of strange beasts do these people say they've seen? |
16848 What sorts of strange beasts do these people say they've seen? |
16849 Is there no evidence of what's behind all this trouble? |
16850 Is there no evidence of what's behind all this trouble? |
16851 Is there no evidence of what's behind all this trouble? |
16852 Where is this Imnesvale? Perhaps I will check out the situation myself. |
16853 Where is this Imnesvale? Perhaps I will check out the situation myself. |
16854 Where is this Imnesvale? Perhaps I will check out the situation myself. |
16856 If I decided to go to your village, boy, what would be the reward for ridding it of this menace? |
16857 If I decided to go to your village, boy, what would be the reward for ridding it of this menace? |
16858 If I decided to go to your village, boy, what would be the reward for ridding it of this menace? |
16859 If I decided to go to your village, boy, what would be the reward for ridding it of this menace? |
16860 Well, I might go to this village if I have the time, but I can't do anything for you at the moment. |
16861 Well, I might go to this village if I have the time, but I can't do anything for you at the moment. |
16862 Well, I might go to this village if I have the time, but I can't do anything for you at the moment. |
16863 Well, I might go to this village if I have the time, but I can't do anything for you at the moment. |
16864 I don't think I can help you, boy. Best be on your way. |
16865 I don't think I can help you, boy. Best be on your way. |
16866 I don't think I can help you, boy. Best be on your way. |
16867 I don't think I can help you, boy. Best be on your way. |
16868 Iâ€â€I d-don't know. You'd have to talk to Minister Lloyd. He's the mayor. |
16869 Very well, I'll do that. I'll go to your village and see if I can't fix things. |
16870 Well, the reward had better be worth it. I'll go to your village and see what I can do. |
16871 I'll go nowhere without knowing the reward involved. Count me out. |
16872 You would?! Oh, wonderful! Thank you so much! When you get to Imnesvale, talk to Minister Lloyd! He can tell you everything else! Thank you, <SIRMAAM>! |
16873 I'm sure it will be! Oh, thank you ever so much! |
16874 Very well. I will go to your village and see what I can do to help. |
16875 Excuse me, I've got to be going. |
16876 Oh, hello again, <SIRMAAM>. |
16877 Tell me where you're from, boy, and what the problem seems to be. |
16878 Thank you for helping out my village! Um, er, shouldn't you be going there? |
16879 Ahh, but it was... indirectly. Things like this seem to surround you at every turn, even if you are not the active participant. That is why you are here. |
16880 You! What are you doing down here?! This is a restricted area! Leave immediately or face the consequences! |
16881 What's going on down here? What are all these cells? |
16882 Who are you, might I ask? |
16883 I'm allowed to be here. I'm one of Lehtinan's special guests. |
16884 I'll go where I like. Stand aside! |
16885 All right, all right, I'm leaving. No need to get violent. |
16886 I warned you, fool! Guards! Intruders! |
16887 Leave immediately! |
16888 Winthrop |
16889 Winthrop |
16890 You have been warned! Guards! Intruders! |
16891 Eh? I don't recognize you? Who are you? |
16892 I am one of Lehtinan's guests. What is this place? |
16893 It doesn't matter who I am. Who are you? |
16894 I am here to free the gladiators from their cells. Hand over the keys! |
16895 Perhaps I'll just leave. Excuse me. |
16896 Fool! You'll never escape here alive! Come, Tabitha! Come... open the cages! Aid your master! |
16897 Hmph! This is where the creatures for the pit fights are kept, and I am their keeper. You are not allowed in here. Your smell will upset and disturb my darling Tabitha. Leave at once! |
16898 But I'm afraid your smell will upset my darling Tabitha, so you are going to have to leave now. |
16899 Yes, out you go, before you upset my Tabitha even more. Out, out! |
16900 Your "Tabitha" should not only be upset, it should be put to death! As should you! |
16901 I'll go where I like, so watch your tone with me. |
16902 Very well then, I'll be on my way. |
16903 Bah! I have had enough of your insolence! It is time to feed my Tabitha anyway! Come... open the cages... attack! |
16904 I'll do more than upset your Tabitha, I'll destroy all of your creatures to end this wanton cruelty! |
16905 Do not attempt to order me around, half-elf, or you will anger me. |
16906 Very well, I'll be going now. |
16907 Insolent! Did I not tell you to leave?! Bah! It is time to feed my Tabitha now anyway. Come... open the cages... attack! |
16908 Have ye seen th' bleedin' ball? 'Tis huge! |
16909 That huge round thing appeared in the northwest part o' the slums a few weeks ago. I wonder what th' guards is going to do about it? |
16910 Have ye seen th' sphere in the north end o' the slums? |
16911 That big ball appeared out o' nowhere a few weeks back! Me gramma's house used t' be there... I wonder if it's still inside. |
16912 They should be burnin' up that black ball, they should! It's evil, I just knows it! |
16913 Oh, hello. Have you taken a look at the planar sphere? It's absolutely marvelous! |
16914 One can hardly miss it. Exactly what is a planar sphere? |
16915 I suppose so. I'll be on my way. |
16916 Um hmmm. Mmm. |
16917 It is meant to be a planar-traveling device of some sort, or at least that's what Lavok's apprentice is reported to have said. |
16918 Who is this Lavok? Did he come back with the sphere? |
16919 How does one get inside it? |
16920 Five hundred years ago? How long has this thing been here? |
16921 Well, that's very interesting and all, but I'll be on my way. |
16922 Er, until now, I suppose. If Lavok is actually inside this or not, well, nobody knows. |
16923 Well now, that's what nobody seems to be able to figure out. I can't see any kind of entrance. Even the Cowled Wizards seem to be confused, and they've been here numerous times to study it. |
16924 There's been no word or any kind of action from the sphere since. It's a rather intriguing mystery. |
16925 Nobody knows? Can't you get inside? |
16926 Just how long has this sphere been here? |
16927 Well, that is interesting. Excuse me. |
16928 Who is this Lavok, anyway? |
16929 How long has the sphere been here? |
16930 The Cowled Wizards? |
16931 Well, I suppose I'll be going, then. |
16932 Who is this Lavok person again? |
16933 A mystery? Can't you get inside the thing? |
16934 Indeed it is. I'll be on my way. |
16935 Every mage I've seen has been quite upset about their failure as well. Just goes to show you that magic can't solve all your problems. |
16936 Where would I be able to find these Cowled Wizards? |
16937 I suppose not. Thanks for all the information. |
16938 Mmm. Oh, er, yes, the wizards. Well, I'm not quite sure. I think they're in the government sector somewhere, but who knows exactly? Mmm. You'll have to excuse me. |
16939 Could you tell me who this Lavok is? |
16940 So how long has the sphere been here? |
16941 Well, thank you, I'll be on my way. |
16942 Mmm. Mm hmmm. I see, yes. Oh, hello there again. |
16943 Greetings. I was wondering if you could tell me about this sphere? |
16944 I was just passing by. Excuse me. |
16945 Lavok was a wizard and merchant of great wealth. He built this planar sphere, but it disappeared three years after construction began, along with all his confidantes. |
16946 Imprisonment |
16947 Trapped |
16948 Phantasmal Killer |
16949 I'll try, Hendak. Wait here. |
16950 By Helm's arse... your sickly little fleabag actually won. Take yer bloody winnings and begone, then. |
16951 Would that I could help you... may the gods grant you speed and strength to aid your task! |
16952 You lose, pansy. Get outta my face. |
16953 I'll go an' round up the beastie. Once I bring 'em back, you can get in the pit and watch the fight. Wait here. |
16954 These people are being kept here against their will... forced to fight daily. Would you leave us here to die, knowing you could have done something? |
16955 I myself have nothing to offer but gratitude, but when I take this inn, my gratitude may be worth more to you. I ask you again, then... will you free us? |
16956 Well, I've got nobody to fight. How much do these matches cost? |
16957 That sounds horrid! Why would you do such a thing? |
16958 Oh. Well, I'm not interested. Excuse me. |
16959 I ain't got no time for tree-huggin' pansies wettin' their sheets over a legitimate enterprise. Now get lost. |
16960 Get lost, then, and don't bother Surly with yer problems. |
16961 Save vs Spell : 17 |
16962 I will not fight! This is inhuman! How can you suffer this to continue?! How can you |
16963 Lower Resistance |
16964 You will fight because you are a slave and you have been told to fight! Refuse and be devoured for the amusement of our guests! |
16965 The slavers bring us here to be sold to Lehtinan and used as fighters in his arena. Hendak has sworn to kill them all. |
16966 Please free us! Hendak can tell you how! |
16967 Magic Resistance Lowered |
16968 Have mercy! We are being kept as slaves to die! |
16969 Breach |
16970 Mind Fog |
16971 Please help us! We are slaves meant to be butchered! |
16972 We must free these men. Slavery is unconscionable and evil, and we must do what we can to stop it! |
16973 Spellstrike |
16974 Help us, if you are able! We beg you! |
16975 We've got to do something! We've got to help them! |
16976 Ribald Barterman at yer service. My Adventurer Mart is the finest shopping in all Faerûn: widest selection, lowest prices, and nary a fancy illustration. Just the goods, bare and plain. |
16978 No thanks, we're just looking right now. |
16979 Yes, there are some items we're interested in. |
16980 Maybe later. This place is too damn big to make a decision quite yet. |
16981 What a dump. You'd have to pay me to haul anything out of here. |
16982 Well then, I be trapped behind the counter here twiddling me thumbs, so if it grabs you, entices you, thrills you, or disgusts you, ye know where I'll be to help you pack it up then. |
16983 Music to me ears! There's a customer born every minute, and a rube soon after. What'll it be for ye today? |
16984 We are. We've catalogues and an army of scribes to keep up with demand. Thirty-three years in the same location. Old Ribald knows half his customers by name. I'll be here. |
16985 One man's meat's another goon's murder, eh? Each to his own then. If ye change yer thinks, I'll be hereabouts. |
16986 I intend to. What exactly was the problem again? |
16987 I'll go as soon as I'm able to. Excuse me. |
16988 Don't bother me, boy. |
16989 Oh, hullo, can I help you? Actually... hmmmn... perhaps you can help me. |
16990 Help you? Who are you, and what do you mean? |
16991 I've no interest in speaking to you at the moment. Excuse me. |
16992 Well, that's unfortunate. Perhaps another time, then. |
16993 I am a messenger sent by the High Merchant of Trademeet to find someone to help our town. You look like adventurers... you might be just the sort of help we need. |
16994 Who is this High Merchant? |
16995 The Storehouse |
16996 The Inner Grounds |
16997 West to Candlekeep |
16998 Telescope |
16999 Telescope |
17000 Helm guides my path. |
17001 What sort of trouble is this town in? What would I be expected to do? |
17002 I've no time to take on this sort of adventure. You'll have to excuse me. |
17003 Bah! More whining! Get lost! |
17004 Well, I suppose I was mistaken, then. Sorry to have bothered you. |
17005 You are blunt, as is your life... an existence pushing through everything in its path. That is why you are here, because of who and what you are. |
17006 He is Lord Logan Coprith, mayor and High Merchant of Trademeet. He's willing to offer a substantial reward for anyone who can help Trademeet out of its... difficulties. |
17007 The town is under attack by forest animals. The High Merchant thinks druids may be responsible, but we haven't the manpower to find them and stop it. |
17008 You are astute. What could possibly overshadow your heritage as a matter of concern? I will outline exactly what I wish to know. |
17009 How much of a reward are we talking, here? |
17010 What kind of difficulties are you referring to? |
17011 Where is this town? |
17012 I'm not able to help out right now. Excuse me. |
17013 No need to scold, Jaheira, <PRO_HESHE> was just trying to turn the conversation in <PRO_HISHER> favor. No, you are here because of who and what you are. |
17014 Then I shall keep you waiting no longer, though I am certain you do indeed know why we are concerned about you. |
17015 I'm not sure how much it is, but it will be a large one. Lord Logan is wealthy and desperate for some help, you see. |
17016 Here, I can show you on your map. Do you think you might be able to help us? |
17017 Mind yourself, <CHARNAME>, this is very serious. |
17018 Let me ask you a few things straight away, <CHARNAME>. Nothing too intrusive, I assure you. What are your earliest memories? Are they happy ones? |
17019 Why would druids be attacking Trademeet? I've never heard of such a thing. |
17020 Who is this High Merchant you're talking about? |
17021 How much of a reward are we talking about, should I decide to help you out? |
17022 Where is this town? |
17023 I don't think I can help you out right now. Excuse me. |
17024 The townsfolk are growing angry, however, and Lord Logan wishes to resolve this before anything unfortunate occurs. |
17025 Running, hmm? No doubt from your past. I remember Gorion... the idealist. I was with those who thought it was a mistake. Ahh... I will clarify later. |
17026 Who is this Lord Logan again? |
17027 Tell me what help you need. Exactly what kind of trouble is this town in? |
17028 Where is this town? |
17029 Hm. I don't think I can help you right now. Excuse me. |
17030 Yes, I think I can. I've been known to deal with such things in the past. |
17031 I don't know. I'll have to think about it. |
17032 I remember running, but I am not sure from what exactly. My stepfather Gorion led the way. |
17033 I haven't the time right now. Excuse me. |
17034 No, I'm not interested. |
17035 Well, I'll be here if you change your mind or if you need to ask any more questions. This is the first peace I've had since I left Trademeet. *sigh* |
17036 Well, I remember coming in that door behind me. Beyond that, it is all a blur. Sorry. |
17037 I do not have to answer your questions. You know so much about me already; why are you bothering with this? |
17038 Excellent! I'll send word to Lord Logan to expect you. Thank you for your assistance. |
17039 Do you have reason for intruding on my private thoughts? I should like to hear it. |
17040 Who is this Lord Logan you speak of? |
17041 Suppose I do decide to help you. How much compensation am I looking at? |
17042 Where is Trademeet? |
17043 I don't think I can help you right now. Excuse me. |
17044 Eh? Er, hello again. Changed your mind, have you? |
17045 I'm not sure. Tell me again who you are and what you're doing here. |
17046 You are very combative. Not good. Not good at all. This only supports my position, as I knew it would. Next question then. |
17047 No, not yet. Excuse me. |
17048 Ah! Hello again! Should you not be on your way to Trademeet, my friend? |
17049 I need you to tell me again what is going on there. |
17050 How much is the reward, should I decide to help you out? |
17051 Yes, excuse me. |
17053 Joia |
17054 A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession. STATISTICS: Weight: 0 |
17055 Actually, I've changed my mind. I can't help you out. |
17056 Joia |
17057 Excellent news. Then I can stay and enjoy the ale of this marvelous place. |
17058 Oh, that is unfortunate. Hm. Well, I'll send word, I suppose. Do let me know if you change your mind. The town really does need someone like you. |
17059 A Note from Mazzy Fentan |
17060 Please, <CHARNAME>, do not make this difficult for yourself. |
17061 No coaching, my dear, he will answer as he must. On to the next question then. |
17062 Evasive answer. Illustrates your deceptive nature, I am sure. Not good. Next question. |
17063 As a child of Bhaal, have you... violent thoughts? |
17064 Maybe ye can make up th' business by rentin' rooms to them ogres, aye? How about cleanin' up after them fellers, aye? |
17065 Hey, bosses! Ye've th' look of peoples wit discrom... discrimer... uh, good tastes. Lookin' fer a bit o' dandies, undies, and exotic stuffs? Eh? Jayes ain't got all day, peoples. |
17066 A moment, friend. You are obviously not aligned with our captors. Might I know your name? |
17067 Tell me, Jayes, what would one be doing selling "exotic" items in an alley? Would you, perchance, be dealing in less than legal merchandise? |
17068 Tanar'ri |
17069 Tanar'ri |
17070 I'm interested. What do you have? |
17071 Silence, ignoramus! Begone from my sight and bother me no more! |
17072 No more so than the next person. I use violence where I must and avoid it when I can. |
17073 I'm having several right now. Really good ones too. You'd laugh if you could see them. Well, no, maybe YOU wouldn't. |
17074 That is a loaded question. Violence is part of our world. It is unavoidable in some measure. |
17075 Hmm... must use violence. To be expected from one with such a despicable heritage. |
17076 My name is <CHARNAME>, and I am certainly not aligned with Lehtinan and his men. Who are you? |
17077 My name is my own business. What is it that you wish? |
17078 I've no time to waste speaking with you. |
17079 Wait, wait! Do not leave us here! I sense you are a soul that will not let us rot here. Please, you must certainly have prowess enough to release us! |
17080 I beg of you, please free us! I have never begged before, and yet I do it now so I might wreak vengeance on Lehtinan and end his sick and twisted enterprise! |
17081 I have done what I can to aid these other slaves and keep them living through the battles that Lehtinan puts on to amuse his noble fiends. |
17082 Are you always this uncooperative? Yes, I suppose you would be. Basic nature to be objectionable. Not good. Next question. |
17083 I have little taste for it myself. Very well. I will attempt to free you if I can. |
17084 I have no argument with Lehtinan. Why should I free you? |
17085 I do not think I can help you right now. You will have to remain where you are. |
17086 You are twisting <PRO_HISHER> words, Galvarey. That is not what <PRO_HESHE> meant. |
17087 I think I rather like seeing a proud man beg. I've nothing against keeping slaves, Hendak, so you'll remain in your cage where you belong. |
17088 Wadda you want here? Ain't nothing here for public to see. We just take care of cleanin' the sewers and such. |
17089 I suppose I might be able to help you. Tell me who you are first. |
17090 Why do you ask the question if you are going to infuse the answer with your own meaning? <CHARNAME> would never... |
17091 *sigh* Flattery, is it? Tell me what you want and be quick with it. |
17092 Never what? You are clouded by personal feelings. He may not think like us at all. Can you understand an illithid? Or a beholder? He is akin to these. |
17093 Thank you, but I still have no desire to waste time helping you. |
17094 Only in your mind. This is a farce! |
17095 The questions will continue nonetheless. I do hope there will be no further outbursts. |
17096 I've nothing against slavery. You'll rot in your cage until somebody decides to release you. |
17097 Deception is woven into <PRO_HISHER> very being, Jaheira. Can you comprehend the thoughts of an illithid? Or a beholder? Your <CHARNAME> is akin to these. |
17098 I truly hope that you will be able to, friend. The beastmaster has the key to our cells. If you get the key from him, we will be able to escape! |
17099 If I kill the bastard Lehtinan, I intend to take over the inn to ensure that no one else uses it like this. I will offer what help I can once that occurs. |
17100 Now then, <CHARNAME>, what is your favorite color? |
17101 Hmm... finds that violence is unavoidable. Certainly to be expected in a creature such as you. |
17102 Nester's Dagger |
17103 Angel the Cat |
17104 write magic |
17105 spell |
17106 scroll |
17107 Rusted Dagger |
17108 NOT IDENTIFIED |
17109 Pick Script |
17110 CURRENT SCRIPT |
17111 script |
17112 remove party members |
17113 Auto-Paused: Weapon Unusable |
17114 Auto-Paused: Attacked |
17115 Auto-Paused: Hit |
17116 Auto-Paused: Badly Wounded |
17117 Auto-Paused: Dead |
17118 Auto-Paused: Target Gone |
17119 Level Up |
17120 Hide In Shadows Failed |
17121 Ouch. I mean moooo. |
17122 Auto-Pause Disabled |
17123 The main character has died. |
17124 Bounty Hunter |
17125 Bounty Hunter |
17126 Graphics |
17127 Sound |
17128 Brightness |
17129 Font Size |
17130 Color Depth |
17131 Full Screen |
17132 The name of the saved game is not a valid filename. |
17133 The name of the saved game cannot contain the following characters: ? . : \< \> | * / \\ " |
17134 800 x 600 |
17135 1024 x 768 |
17136 1280 x 800 |
17137 test video card |
17138 subtitles |
17139 attack sounds |
17140 character movement sounds |
17141 seldom |
17142 Gameplay |
17143 tooltip delay |
17144 mouse scroll speed |
17145 keyboard scroll speed |
17146 auto-pause |
17147 MESSAGES |
17148 Feedback |
17149 to-hit rolls |
17150 combat information |
17151 actions |
17152 state changes |
17153 miscellaneous |
17154 Auto-Pause |
17155 character hit |
17156 character injured |
17157 character death |
17158 character attacked |
17159 weapon unusable |
17160 character's target destroyed |
17161 tutorial messages |
17162 graphics |
17163 feedback |
17164 sound |
17165 gameplay |
17166 auto-pause |
17167 CUSTOM (<script>) |
17168 I, Hendak, plead with you to aid people who have little to give you in return except their eternal gratitude! |
17169 Wallag, We travel this day to search out the wolf lair. My own scouting of the region has confirmed Merella's suspicions that there is a large pack of wolves acting in this area. On the map included, I have indicated where I believe the wolf den to be located. Follow us if you can, but be cautious. We can ill-afford another mysterious disappearance. Until we meet again. Mazzy (On the same sheet is drawn a crude but effective map which indicates the path to a forested area several hours north of the Imnesvale region.) |
17170 Amnian Centurion |
17171 Amnian Centurion |
17172 You... who have so much power... would raise no hand to aid us? Damn you! May the Abyss swallow your soul for what you do! |
17173 Amnian Legionary |
17174 Amnian Legionary |
17176 Well, no surprises in that answer. Ingrained response, I would assume. |
17177 This is a difficult situation! Would you react any different? |
17178 I have little taste for it myself. Very well, I will do what I can to free you. |
17179 Kereph's Skull |
17180 Kereph's Skull |
17181 selection text |
17182 gore |
17183 Armor Class |
17184 Current Hit Points |
17185 sprite mirror |
17186 Algernon's Cloak |
17187 Algernon's Cloak |
17188 To use a custom portrait, place the desired portrait in "Documents\Baldur's Gate II - Enhanced Edition\portraits" (you may need to create the portraits folder). The image must be in 24-bit BMP format, and the file name must be no more than eight characters long. Note that the standard dimensions for portraits are 210x330; images that are larger or smaller will be resized to fit the frame. No image may be larger than 1024 in either dimension. Your custom portraits will show up in the regular list of portraits. Click left from the first portrait to see custom portraits. |
17189 MEMORIZE MAGE SPELLS |
17190 If desired, you may select an alternate portrait from the list to be displayed on the Gameplay screen. If no alternate portrait is selected, your primary portrait will be used. |
17191 SOUNDS |
17193 The server is busy and cannot accept players yet. Please try again. |
17194 Client machines are not allowed to save in a multiplayer game. |
17195 G'axir |
17196 VIDEO CARD |
17197 G'axir the Seer |
17198 You must have the leader's permission to rest the party in multiplayer mode. |
17199 rest |
17200 server is removing party members |
17201 video card |
17202 Character Sounds |
17203 This slider controls the brightness of all graphics in the game. |
17204 This slider controls the font size for all the non-UI text in the game. |
17205 Color depth is the number of bits per pixel used to represent colors. |
17206 Yes, Jaheira, yes I would, because I am not born of evil. This person is proving to be just as I thought <PRO_HESHE> would be. |
17207 Wait! You already possess the beastmaster's key! That will unlock the door and free us! Thank the gods! |
17208 Cowled Enforcer |
17209 Miner Beldin |
17210 Cowled Enforcer |
17211 Ursa the Cave Bear |
17212 Nexlit the Xvart |
17213 Ignatio Phleed |
17214 I'll try, Hendak. Wait here. |
17215 May the gods aid your task! Would that I could help, but I shall have to be content with the hope that Lehtinan will feel the cold swiftness of my blade. |
17216 What has *that* to do with anything?! |
17217 Jaheira! I question your loyalty to our cause. My method will become clear in the end. I ask again, <CHARNAME>, what is your favorite color? |
17218 Oh, very well. I will do what I can to aid you, Hendak, and free these slaves from their miserable existence. |
17219 Priest of Ilmater |
17220 Blue, I would have to say. |
17221 Sir Lothtyran |
17222 Red is my color of choice. |
17223 Yellow is what I prefer. |
17224 MEMORIZE PRIEST SPELLS |
17225 Green is my preference. |
17226 Black is preferable to any other. |
17227 Oh, very well. I will do what I can to assist you, Hendak, and free these slaves from their miserable existence. |
17228 I grow weary of your mewling, Hendak. Hopefully, I'll be out of earshot soon. |
17229 Priest's Quarters |
17230 The cursed girdle of gender, a rare yet oft-discussed magical item, is wrought with a most powerful magic. Anyone unfortunate enough to secure it around their waist instantly finds their gender to be transformed. It is said that, not fifty years past, a nameless court jester was beheaded for presenting the girdle as a gift to Duke Lobelahn's lover. STATISTICS: Equipped abilities: – Changes the wearer's gender – May only be removed with a Remove Curse spell Weight: 2 |
17231 Chrysoberyl is a hard, transparent, green gem which is usually facet-cut. It is said that chrysoberyl has ties to the Outer Planes, hence its use with battling demonic possession and the undead. STATISTICS: Weight: 0 |
17232 A typical manual of gainful exercise provides the reader with a strictly regimented routine of daily stretches and tests designed to increase muscle bulk. As if this isn't enough, the manual is also magically enhanced, thereby allowing an individual to raise his or her Strength by a single point. Unfortunately, the manual will disappear after a single use. STATISTICS: Strength: Raised by 1 point permanently Special: The book is consumed upon use Usage: Place into quick item slot Weight: 25 |
17233 A typical manual of quickness of action provides the reader with a wide variety of tips and pointers regarding the motion and coordination of one's hands and feet. This small tome is much in demand by people from many walks of life, including rogues wishing to improve their slight-of-hand and paladins wanting to perfect their thrust and parry. The secret of such a manual lies in its magical nature, as it permits an individual to raise his or her Dexterity by a single point. Unfortunately, the manual will disappear after a single use. STATISTICS: Dexterity: Raised by 1 point permanently Special: The book is consumed upon use Usage: Place into quick item slot Weight: 25 |
17234 Gray is quite pleasant to look at. |
17235 A typical tome of clear thought contains a collection of esoteric and scholarly literature, often involving obscure mathematical or algebraic formulae or the occasional reference to inter-planar biology. Such tomes are usually magically enhanced, thereby allowing an individual to raise his or her Intelligence by a single point. Unfortunately, the manual will disappear after a single use. STATISTICS: Intelligence: Raised by 1 point permanently Special: The book is consumed upon use Usage: Place into quick item slot Weight: 25 |
17236 This is an aesthetic choice and will not affect your attributes in any fashion. It can, however, affect whether or not an NPC becomes romantically interested in your character. |
17237 The race of your character will determine what their base abilities can be, as well as assign possible intrinsic talents such as infravision. Some restrictions in class selection may also apply, because game balance dictates that certain races are unsuited for certain professions. |
17238 One of the most popular recent tomes of leadership and influence is the cynically entitled book "How to Win Friends and Influence People." Like others of its ilk, it peddles a philosophy of personal ascendancy and manipulation by charisma alone. The authors and advocates of such tomes claim that, by drawing on the most recent theories in sociology and interpersonal psychology, it is possible to raise an individual's Charisma by a single point. In truth, such increases in personal charisma are the product of magical spells placed on the text as it is in the writing process. These same spells also cause the tome to disappear after their first use. An excellent marketing strategy, you must concede... STATISTICS: Charisma: Raised by 1 point permanently Special: The book is consumed upon use Usage: Place into quick item slot Weight: 25 |
17239 A typical tome of understanding contains a sober, if dry analysis of legal battles, historic events, government policies, philosophical treatises, and theories of magic and metaphysics. While rarely interesting to anyone outside of their already well-educated niche market, it is said that some such tomes have even added a single point to the Wisdom of certain half-ogres. Such marvels, however, are the product of a potent magic placed upon the tome as it is being written. Unfortunately, this same magic causes the tome to disappear after a single use. STATISTICS: Wisdom: Raised by 1 point permanently Special: The book is consumed upon use Usage: Place into quick item slot Weight: 25 |
17240 This simple cloak has been imbued with some small magical properties to help protect its wearer. It does so by affecting both Saving Throws and Armor Class. It is ideal for Mages and others who cannot wear bulkier or more restrictive types of armor. STATISTICS: Equipped abilities: – Armor Class: +1 – Saving Throws: +1 Weight: 3 |
17241 The Cloak of Displacement is a magical item that causes subtle shifts in the image of its wearer. It has the power to actually shift an individual's image by as much as six inches in any direction from their actual location. Aside from being an effective defense in combat situations, it has also been the cause of serious eyestrain amongst fellow party members. STATISTICS: Equipped abilities: – Armor Class: +4 vs. missile attacks – Save vs. Death: +2 – Save vs. Breath: +2 – Save vs. Wand: +2 Weight: 3 |
17242 A character class is like a profession or career. It is what your character has worked and trained at during <PRO_HISHER> younger years. Each class has different special powers and abilities that are available only to that class. |
17243 The fabled Nymph Cloak is renowned for its ability to increase the Charisma of even the most surly dwarf. A Cormyrean noble hoping to make her politically convenient marriage more palatable apparently went to great expense to obtain one for herself and another for her husband. STATISTICS: Equipped abilities: – Charisma: +2 Charge abilities: – Charm Creature once per day (Save vs. Breath negates) Range: Touch Duration: 12 hours Area of Effect: 1 creature Weight: 3 |
17244 A multi-class character improves in two or more classes simultaneously. Experience is divided equally between each class. The available class combinations vary according to race. The character can use the abilities of both classes at any time, with only a few restrictions. Only demihumans can be multi-class characters. |
17245 MAGE: The wizard strives to be a master of magical energies, shaping them and casting them as spells. To do so, <PRO_HESHE> studies strange tongues and obscure facts and devotes much of <PRO_HISHER> time to magical research. A wizard must rely on knowledge and wit to survive. Wizards are rarely seen adventuring without a retinue of fighters and men-at-arms. Because there are different types (or schools) of magic, there are different types of wizards. The Mage studies all types of magic and learns a wide variety of spells; <PRO_HISHER> broad range makes <PRO_HIMHER> well suited to the demands of adventuring. CLASS FEATURES: – May not wear any armor. – May only use the following weapons: dagger, quarterstaff, dart, sling. – May only become Proficient (one slot) in any weapon class. – May not place any slots in any fighting style. – May cast arcane spells. – Hit Die: d4 Prime Requisites For Dual-Classing: Intelligence |
17246 The cursed Helm of Opposite Alignment is a truly fearsome item. As its name suggests, it has the power to alter the fundamental ethical framework, nay, the very identity of anyone unlucky enough to wear it. It can ruin homes, friendships, even entire cities or nations. Should the legions of evil ever force one onto the head of a benevolent solar, the multiverse, as we know it, will surely meet an abrupt and painful end. STATISTICS: Equipped abilities: – Alignment will become opposite – Protects against critical hits – May only be removed with a Remove Curse spell Weight: 2 |
17247 These are the basic statistics that make up your character. Minimums and maximums vary somewhat according to class and race prerequisites. |
17248 You have been given <number> extra percentage points to distribute among your skills. These are talents granted by your character's class. The base skill percentages are determined by your race and base ability scores. |
17249 As its name suggests, the Helm of Charm Protection protects its wearer from any magical attempts at emotional manipulation. As a precaution, some high-profile mercenary groups regularly equip their members with such helmets to ensure that they can perform their prescribed duties without external interference. STATISTICS: Equipped abilities: – Protects against critical hits – Wearer is immune to Charm Weight: 4 |
17250 You may choose <number> spells to put in your spellbook. These will be the spells that your character currently has knowledge of at the beginning of the game. Specialist wizard spells that belong to their school have a green outline on them. You must pick one of these spells before continuing on. The "Pick For Me" button will automatically pick some spells from a pregenerated list. |
17251 The fabled helm of Balduran, legendary founder of Baldur's Gate, has long been rumored to wield powerful protective magic. The exact nature of this magic, however, has not yet been determined. STATISTICS: Equipped abilities: – THAC0: +1 – Armor Class: +1 – Saving Throws: +1 – Hit Points: +5 – Protects against critical hits Weight: 1 |
17252 The pure white pelt of the winter wolf is soft and luxurious. It is often sewn into garments as diverse as the rugged vests of the northern Uthgardt Barbarians and the delicate and fashionable winter stoles worn by noblewomen throughout the Sword Coast region. STATISTICS: Weight: 10 |
17253 You may memorize <number> spells from the above list. Choose which spells your character will currently have memorized at the beginning of the game. |
17254 You may memorize <number> spells from the above list. Choose which spells your character will currently have memorized at the beginning of the game. |
17255 This is an aesthetic choice and will not affect your attributes in any fashion. It can, however, affect whether or not an NPC becomes romantically interested in your character. |
17256 In their role as protectors of good, Rangers tend to focus their efforts against some particular creature, usually one that marauds their homeland. Before advancing to second level, every Ranger must select a racial enemy. Thereafter, whenever the Ranger encounters that enemy, <PRO_HESHE> gains bonuses to <PRO_HISHER> hit and damage rolls against them. Make your selection based on what would be an appropriate match for your character concept. EFFECTS: +4 bonus to hit and damage rolls vs. racial enemy. |
17257 This idol depicts Kozah the Stormstar, a long-extinct god who was venerated and feared among the less-powerful strata of ancient Netherese society. Worship of this god of storms, earthquakes, strife, and rebellion was outlawed by many of the civilization's powerful archwizards. Many Kozahyn shrines and temples were therefore built in secretive, underground locations where the devout were better able to escape detection. STATISTICS: Weight: 1 |
17258 Chickens are flightless, domesticated birds valued not only for their tender meat but also for their eggs, a daily morning delicacy in many farms and cities throughout the Sword Coast region. STATISTICS: Weight: 1 |
17259 The bodies of the dead can be reanimated in a wide variety of undead forms, ranging from zombies, ghouls, and ghasts to the more commonly encountered skeleton. It is from this latter creature that skulls, useful both for magical and academic purposes, can most easily be obtained. |
17260 While nymph's hair has no magical properties of its own, it is an important component in a variety of Charisma-related spells and items, not the least of which is the fabled Nymph's Cloak. STATISTICS: Weight: 1 |
17261 The severed head of a wyvern is both a fearsome and a reassuring sight. Gruesome as its fanged maw and blazing eyes may be, there is consolation in the knowledge that they can be conquered by mere and lowly mortals. STATISTICS: Weight: 30 |
17262 This magical bowl holds great power in that it grants the owner a certain degree of control over magical creatures known as water elementals. As is the case with all elemental forces, this control can be turned towards either good or evil, law or chaos. One would therefore be well advised to use discretion when dealing with any such creatures. STATISTICS: Weight: 1 |
17263 The iron crisis sweeping across the Sword Coast region seemingly knows no mercy. This once fine weapon now lies in a jumbled heap of metal shards before you. STATISTICS: Weight: 1 |
17264 The iron crisis sweeping across the Sword Coast region seemingly knows no mercy. This once fine shield now lies in a mangled heap of wood and metal before you. STATISTICS: Weight: 5 |
17265 The iron crisis sweeping across the Sword Coast region seemingly knows no mercy. This suit of armor, once a prized possession, is no longer fit for even an xvart. STATISTICS: Weight: 20 |
17266 Whatever this once was, it is now mangled beyond recognition. STATISTICS: Weight: 5 |
17267 These gigantic spiders are even more disgusting dead than alive. Their bulbous, crystalline eyes stare vacantly in your direction and, every now and then, one of their eight chitinous legs twitches spasmodically. STATISTICS: Weight: 0 |
17268 The label on this wine bottle reads "Marsember Blushâ€â€Fine Vintage" and claims to be a fruity blend of spices and dew-flower fragrances. The vineyards of Marsember are well-known for their firm grapes, which draw their flavor from the fragrant salt air of the Sea of Fallen Stars. STATISTICS: Weight: 1 |
17269 Pantaloons of a quality heretofore unseen by the eyes of either man or beast. Dynamic styling and comfort that cradles, cuddles, and coddles. Seduce your thighs, cajole your calves, enjoy Golden Pantaloons... TODAY! Trousers you would be proud to take home to mother, if mother rode fast and fought hard. STATISTICS: Weight: 0 |
17270 This unfortunate cat appears to have ventured too close to the tumultuous waterfall in which you found it. Its wet and battered form is devoid of all signs of life. STATISTICS: Weight: 3 |
17271 Rufie's chew toy consists of moist and ragged scraps of flesh hanging from a mangled bone of indiscernible origin. You think you can detect a few metal fragments amidst the gore, but it is hard to be sure. STATISTICS: Weight: 1 |
17272 While the physics behind a telescope have been well known for some time, the glass-grinding skills required to actually construct one are still quite specialized. The lenses of this telescope are finely made, however, and its collapsible tubing has obviously been wrought by someone well versed in the delicate art of jewel-setting and metalwork. STATISTICS: Weight: 1 |
17273 This throwing axe has not only been finely balanced for use as a missile weapon but has also been the subject of significant magical enhancement. As a result, it is both more damaging and more accurate than any non-magical weapon of a similar style. STATISTICS: Combat abilities: – Returns to the wielder's hand when thrown THAC0: +2 Damage: 1d6+3 Damage type (melee): Slashing Damage type (thrown): Missile Speed Factor: 2 Proficiency Type: Axe Type: One-handed Requires: 4 Strength Weight: 3 |
17274 Star diopside is the most prized form of a hard, durable gemstone that is rarely found in attractive colors. It is usually too dark for beauty; however, mountain and streambed pebble crystals of a pale green hue make attractive stones such as diopside. When a gem is found that is darker green, it can be cut in such a fashion so as to produce four- or six-rayed stars. STATISTICS: Weight: 0 |
17275 Coast Way Friendly Arm Inn to the North Beregost to the South Lion's Way West to Candlekeep |
17276 The Golden Pantaloons did surely see the very beginnings of our realm, though I must press that they "saw" this formative time by their simple presence, and not through some vestigial eyes that might have erupted through a rear pocket perhaps concealing teeth and other improbable extremities. I am sure that the various owners of the pantaloons can attest to the general lack of animated digits or ocular sensors, as evidenced by the continued sanctity and privacy maintained by their respective buttocks. Lyric pantoums of an age long since out of print speak of "trousers that were as metal, though soft about the shanks." While it might be easy to jump to the seemingly inevitable conclusion that the trousers rose while Netheril fell, it is doubtful that the Pantaloons were the garments of which they speak. One must clarify these oft misquoted verses with knowledge of the Pantechnicon, an ancient bazaar once prized for Silver Pantalettes. Fine these may have been, but golden they were not. Nickel Panties are also said to be currently available, though the dockside establishments that claim to offer these products are beyond my meager experience, and thus I can make no report. The purpose of the Pantaloons is as mysterious as ever, and will likely remain so until the Pantocrator himself returns, though some properties can be divined though intimate observation. The "uplifting" properties of the gusset very nearly defy gravity, shaping quite nicely both the front and rear. This improved contour would likely increase self-esteem for a wearer of either sex. I would hazard a guess, however, that this continuing self delusion might actually hamper cognitive functions, and care should be taken in the wearing of any pantaloons of golden nature. STATISTICS: Weight: 0 |
17277 An eagle bow is a shortbow that has been imbued with magical properties. Any Archer using it will experience a noticeable increase in both accuracy and damage. |
17278 Judging by the arcane symbols printed on its cover, it is clear that this book is imbued with magical properties of one sort or another. Until you attempt to either read or identify it, however, its precise nature will remain unknown to you. STATISTICS: Weight: 25 |
17279 A Protection From Acid scroll offers protection to the target from all forms of acid, be they of a natural or magical nature. The effect is not permanent, however, and will wear off after 12 hours. STATISTICS: – Target receives Acid Resistance: +50% Range: 30 ft. Area of Effect: 1 creature Duration: 12 hours |
17280 A Protection From Cold scroll offers protection to the target from all forms of cold, be they of a natural or magical nature. This effect is not permanent, however, and will wear off after 12 hours. STATISTICS: – Target receives Cold Resistance: +50% Range: 30 ft. Area of Effect: 1 creature Duration: 12 hours |
17281 A Protection From Electricity scroll offers protection to the target from all forms of electrical damage, be it of a natural or magical nature. The effect is not permanent, however, and will wear off after 12 hours. STATISTICS: – Target receives Electrical Resistance: +50% Range: 30 ft. Area of Effect: 1 creature Duration: 12 hours |
17282 A Protection From Fire scroll offers protection to the target from all forms of fire, even that of magical or elemental nature. The effect is not permanent, however, and will wear off after 12 hours. STATISTICS: – Target receives Fire Resistance: +50% Range: 30 ft. Area of Effect: 1 creature Duration: 12 hours |
17283 A Protection From Magic scroll invokes a very powerful, invisible globe of anti-magic in a 3-ft. radius from the target. No form of magic can pass into or out of it, but physical matter is not hindered. This will remove spell effects that the target is currently under. The effect is not permanent, however, and will wear off within 2 hours. STATISTICS: – Creates a globe of anti-magic around the target: Spells cannot be cast from the inside or to the outside of the globe, and all magical effects affecting the target are dispelled. Range: 30 ft. Area of Effect: 1 creature Duration: 2 hours Requires: 9 Intelligence |
17284 The protection afforded by this scroll extends only to the reader. No form of poisonâ€â€ingested, contacted, breathed, and so onâ€â€will affect the protected individual, and any poison already in the reader's system is permanently neutralized. The effect is not permanent, however, and will wear off after a given time. |
17285 A Protection From Undead scroll invokes a 3-ft. radius circle of protection around the target. It protects the person within from all physical attacks made by undead such as ghasts, ghosts, ghouls, skeletons, wraiths, zombies, and so on. It does not offer any protection from magical attacks, however, and will wear off with the passage of 2 hours. STATISTICS: – Target is immune to all physical attacks made by undead creatures Range: 30 ft. Area of Effect: 1 creature Duration: 2 hours Requires: 9 Intelligence |
17286 A Protection From Petrification scroll offers protection to the reader from all forms of attack, magical or otherwise, that turn flesh into stone. The effect is not permanent, however, and will wear off with the passage of 6 hours. STATISTICS: – Target is immune to petrification Range: 30 ft. Area of Effect: 1 creature Duration: 6 hours |
17287 A Wand of Fear strikes terror into the heart of any creature within its target area. This panic is not universal, however, as the stout of heart have been known to resist its magic. Like all wands, the Wand of Fear can only be used a limited number of times before it is destroyed. STATISTICS: Charge abilities: – Causes enemies to run in fear unless they save vs. Spell Range: 100 ft. Area of Effect: 20-ft. radius Duration: 15 rounds Requires: 9 Intelligence Weight: 1 |
17288 A wand of magic missile is similar to the 1st-level wizard spell of the same name. It emits a small, glowing sphere that tracks the intended target and explodes on contact. As with all wands, the wand of magic missiles has a limited number of uses. It destroys itself once these are expended. |
17289 The Claw |
17290 The Claw of Kazgaroth |
17291 The Horn |
17292 The Horn of Kazgaroth |
17293 A wand of paralyzation allows its wielder to render a specified target rigidly immobile for a brief period of time. As with other wands, the wand of paralyzation has a limited number of uses. Once these have been expended, it shatters. |
17294 The Candle |
17295 The Candle |
17296 The Dream Dagger |
17297 The Dream Dagger |
17298 A wand of fire coughs forth a pea-sized sphere that streaks out to the desired range. Upon arrival, it bursts into a fiery, violent blast akin to that produced by the Fireball spell. Like all wands, the wand of fire can only be used a limited number of times. Once these have been expended, it dissolves into a pile of ash. |
17299 The Dream Potion |
17300 The Dream Potion |
17301 The Dream Skull |
17302 Skull of Kereph |
17303 Invitation |
17304 Invitation |
17305 This is an invitation to the inauguration of the newest Grand Duke of Baldur's Gate. It will be held at the Ducal Palace. Present this invitation to the guard at the gate and you will be allowed entrance. (This looks to be an important note, one that you should hold on to.) |
17306 A wand of frost acts in a similar fashion to the Cone of Cold spell. Crystallized particles of snow and ice fan out from the wand's tip, defining an area wherein the temperature drops to -100 degrees F. Like all wands, the wand of frost can only be used a limited number of times before it melts into a harmless pool of water. |
17307 Female Body |
17308 Female Body |
17309 Male Body |
17310 Male Body |
17311 Skull of Kereph |
17312 A wand of lightning causes a bolt of electrical energy to be discharged from its tip to strike at a specified opponent. Be warned, however, that this bolt has the tendency to bounce uncontrollably once released, potentially hitting its creator or any other innocents nearby. Like all wands, the wand of lightning has a limited number of uses. Once these have been expended, the wand is reduced to little more than a chunk of scarred and twisted metal. |
17313 A wand of sleep can cast a powerful sleep spell on a selected target. The effect is temporary, of course. As with other wands, the wand of sleep dissolves after a limited number of uses. |
17314 A wand of monster summoning teleports an array of monsters to the wielder's side, placing them under his or her complete control. As the controller wearies from this exertion, the monsters slowly disappear. As with other wands, the wand of monster summoning can only be used a limited number of times before crumbling into a pile of dust. |
17315 Shandon is another name for natrolite in the realms. Its slender, colorless crystals yield tiny faceted gems used often in veils and robes in order to capture the beading effect of water glistening upon the material. STATISTICS: Weight: 0 |
17316 Item must be identified before use. |
17317 Item has no usable ability. |
17318 play |
17319 Blue you say! The color of sadness and despair! It should have been obvious! |
17320 Cacofiend |
17321 What? No! I've done nothing wrong! |
17322 You have been involved in illegal use of magic. You will come with us! |
17323 Hello to you again, my friend. I see you have not yet found the key. Is there a problem? |
17324 Auto-Paused: Unknown Reason |
17325 And also the sky, or the ocean! You are so intent on seeing what you wish the answer does not matter! |
17326 I cannot find this beastmaster you spoke of. Where is he? |
17327 No, there is no problem. I will be back. |
17328 Elkart |
17329 Elkart |
17330 Euric |
17331 Nadine |
17332 Bouncer |
17333 Bouncer |
17334 I have decided not to free you. It is too much trouble. |
17335 The hallway from our cells leads to the arena, and directly across from the door lies the entryway for the creatures. You may find the beastmaster there. |
17336 Red! The color of blood! I should have guessed! |
17337 And also of apples, or the rose! You are so intent on seeing what you wish the answer does not matter! |
17338 I shall try to find him once more, then. |
17339 Yellow! The color of ichor, the blood of gods! Also that of a wound not cleaned! |
17340 Bah! This is too much trouble. I have decided not to help you, Hendak. |
17341 And also of the sun above, or the daisy! You are so intent on seeing what you wish the answer does not matter! |
17342 Green! Jealousy, or the gangrenous limb! |
17343 And also of the grass, or the leaves in the trees! You are so intent on seeing what you wish the answer does not matter! |
17344 Black like the void! Or shadows! Or death! |
17345 And also of the night sky, or the coat of a fine steed! You are so intent on seeing what you wish the answer does not matter! |
17346 You have the key! You have it! Thank the gods! And thank you truly, my friend, for what you have done. |
17347 Grey! As despair or the ennui and entropy that will claim the world! |
17348 Cacofiend (Conjuration/Summoning) Level: 7 Range: 35 ft. Duration: 15 rounds Casting Time: 9 Area of Effect: Special Saving Throw: None When this spell is cast, it teleports in a powerful fiend that will go on a rampage and attack everything in sight. Anyone under the effects of a Protection From Evil spell or scroll will not be targeted by the fiend. This is a dangerous spell to invoke, best saved for desperate times. |
17349 I'm sorry, Hendak, but I just cannot help you right now. |
17350 Now you are really stretching! What of clouds that bring life to the soil, or the purity of undyed wool?! You see what you wish; the answer does not matter! |
17351 It is a terrible thing to remain a captive and a slave. I hope you think on this, my friend. |
17352 Gate (Conjuration/Summoning) Level: 9 Range: 30 ft. Duration: 33 rounds Casting Time: 9 Area of Effect: Special Saving Throw: None By means of this spell, the caster calls an outer-planar creatureâ€â€the pit fiendâ€â€to attack <PRO_HISHER> foes as well as <PRO_HIMHER>self, if <PRO_HESHE>'s not careful. The caster must use a Protection From Evil spell on <PRO_HIMHER>self (and comrades) to keep the devil from noticing <PRO_HIMHER>. If the caster fails to protect <PRO_HIMHER>self in this manner, the pit fiend will tear the caster and <PRO_HISHER> companions apart piece by piece, then feast on the remains. |
17353 I suppose in part it does not matter. Obviously, this person causes much disturbance where'er <PRO_HESHE> goes. My interview is just to clarify the matter. |
17354 We are free, my brothers! Go now and free the women! Hendak will strike his blade into the heart of our so-called owner, so that he shall never trouble you again! Go and savor your freedom! |
17355 This... unit that contains me is powered by cells, by crystals. Take them and I can sleep... die... again die at last. |
17356 I know you are prisoners. Some things do not change. You must escape this place and the master's experiments. There are others... like me, but of more recent experiments... |
17357 Well, that's gratitude for you. You aren't going to abandon me here, are you? We have to stay together! I... I feel it! |
17358 Praise be! We are free! Free at last! |
17359 Thank you again, my friends. Now to the task of killing that fiend Lehtinan. Assist me if you wish. Otherwise, stand and watch the vengeance of Hendak be fulfilled! |
17360 Summon Fiend |
17361 Summon Fiend (Conjuration/Summoning) Level: 8 Range: Visual range of the caster Duration: 15 rounds Casting Time: 9 Area of Effect: None Saving Throw: None More powerful than the 7th-level variant, casting this Cacofiend spell summons a frenzied demon or devil. This fiend will attack everyone in the area who is not protected by a Protection From Evil spell. Only desperate or suicidal wizards use this spell. |
17362 Symbol, Fear (Conjuration/Summoning) Level: 8 Range: 90 ft. Duration: Special Casting Time: 9 Area of Effect: 30-ft. radius Saving Throw: Neg. Symbol, Fear is a powerful enchantment that allows the wizard to inscribe a symbol on the ground or any other surface. The symbol will remain there until someone comes too close, at which point it will explode, causing all those within the area to make a Save vs. Spell at a -4 penalty or be affected by fear for 2 rounds + 1 round for every 3 levels of the caster. |
17363 Run! Run! The slaves have escaped! |
17364 Ahhh! Run for your lives! They'll kill us for certain! |
17365 What?! Hendak? You ignorant, barbaric slave! You're behind all of this chaos, aren't you? I'll take it out of your hide! |
17366 Enough, fiend! You no longer own me, and I'll ensure that you no longer claim ownership over any other as well! I have survived your hellish fighting pit for years... you are no match for me! |
17368 Gervisse |
17369 Gervisse |
17370 We shall see! |
17371 There. It's finally over, Lehtinan... all the years of cruel and evil acts that you have committed for nothing more than coins in your pocket. Burn in the Abyss, fiend! |
17372 skills |
17373 store |
17374 recall |
17375 Voltine |
17376 Voltine |
17377 Sarhedra |
17378 Maximum Hit Points |
17379 Saving Throws |
17380 Paralysis / Poison / Death |
17381 Rod / Staff / Wand |
17382 Petrification / Polymorph |
17383 Breath Weapon |
17384 Spell |
17385 properties |
17386 Created by the Goodberry spell, these simple-looking blueberries will heal one point of damage for each handful of berries eaten. STATISTICS: Special: Heals 1 Hit Point Weight: 0 |
17387 The slaves of the exile live no more. |
17388 Ain't got much time for talking. It's business as usual 'round here. If you want service, just ask. |
17389 While an adequate place to rest, rooms of this type offer little more than a roof over one's head. Recuperative benefits will likely be minimal. You get what you pay for. |
17390 Murtlen |
17391 Charm |
17392 Dire Charm |
17393 Rigid Thinking |
17394 Confused |
17395 Berserk |
17396 Intoxicated |
17397 Poisoned |
17398 Nauseated |
17399 Blind |
17400 Protection From Evil |
17401 Protection From Petrification |
17402 Protection From Missiles |
17403 Magic Armor |
17404 Held |
17405 Sleep |
17406 Shielded |
17407 Protection From Fire |
17408 Blessed |
17409 Chant |
17410 Free Action |
17411 Barkskin |
17412 Strength |
17413 Heroism |
17414 Invulnerable |
17415 Protection From Acid |
17416 Protection From Cold |
17417 Resist Fire/Cold |
17418 Protection From Electricity |
17419 Protection From Magic |
17420 Protection From Undead |
17421 Protection From Poison |
17422 Non-detectable |
17423 Good Luck |
17424 Bad Luck |
17425 Silenced |
17426 Cursed |
17427 Panic |
17428 You cannot use items on this page. To use an item, place it in a Quick Slot and use it on the main page. |
17429 I'll have a look at what's on tap here. |
17430 Nothing for me, thanks. |
17431 They have many children yet that they retain as slaves. I would ask of you to rid the city of this infestation once and for all. |
17432 That is, unless the lady would like something special. |
17433 Thank you, but no. Tonight I am fine as I am. |
17434 Suit yourself. What of the rest of you? |
17435 I'll see what's on tap, thank you. |
17436 Nothing for me, thanks. |
17437 More slavers in the city? Very well, we shall do what we can. |
17438 That is a lot to ask, Hendak. What might we get in return for such a task? |
17439 I cannot help you at the moment, Hendak. Perhaps another time. |
17440 I've no interest in such a task. Find somebody else. |
17441 But you were to see <CHARNAME> as <PRO_HESHE> is, not as you expected <PRO_HIMHER> to be! I was to bring <PRO_HIMHER> here so... |
17442 You were to bring <PRO_HIMHER> here so that we might have <PRO_HIMHER> here, nothing more. The course of action was always clear. |
17443 Excuse me, but I am still in the room. What is it you intend? |
17444 Excuse me, but I am still in the room. What is it you intend? |
17445 I take it I can expect more of this horrible treatment? |
17446 I take it I can expect more of this horrible treatment? |
17447 You presume to judge me? What are you to me? Nothing! Enough of this, I would know what you intend! |
17448 You presume to judge me? What are you to me? Nothing! Enough of this, I would know what you intend! |
17449 I am sorry, <CHARNAME>, this was not my intent at all! I thought... |
17450 Indeed, Galvarey, what is it you intend? This is not as we had discussed... |
17451 You thought you would bring him here and I would determine he presented no danger? My dear, your emotions have clouded your duty. |
17452 My... what?! You are questioning me?! You subject him to this... this witch hunt and you think I am the one that is to be questioned? |
17453 Well, your mood confirms it. My dear, as a Harper... as a DRUID, how can you allow <PRO_HIMHER> to walk around freely? Think of the effects on balance! |
17454 And what if <PRO_HESHE> will restore the balance? What if <PRO_HISHER> intent is good? |
17455 It is simply not worth the risk. No, there is no choice in the matter. <CHARNAME>, you are to be... confined. |
17456 No, but you only needed to know enough to bring them here. Extraneous information would have endangered the mission. As Harpers, we... |
17457 As Harpers, we respect others! |
17458 We have a greater duty to maintain the balance. How can you, as a Harper... as a DRUID, sanction the freedom of this person? What will <PRO_HESHE> do to the balance? |
17459 It is as good as death and you know it, Galvarey! |
17460 Nothing so barbaric. Imprisonment to contain the chaos <PRO_HESHE> might sow, either intentionally or unwittingly. It is a humane solution. |
17461 Sounds monstrous to me! I will not have it! You'll never get me in any cell! |
17462 And where am I to be locked away? I hope someplace with a view? |
17463 And you assume I will submit to this? That is not very likely. |
17464 No, <CHARNAME>, I mean the spell "imprisonment." You will find yourself in a small container a few leagues under the earth. Quite peaceful. |
17465 This will not happen! I will fight to the last! You will not contain me! |
17466 You've no right to do this. I will not allow it. |
17467 You are welcome to try, but I doubt you shall succeed. I am in the right here! |
17468 You have no voice here and little choice in the matter. Certainly you can fight, but there are six Harpers to contend with. The odds are quite clearly... |
17469 Nay, Galvarey, there is but you and your four lackeys. I will have no part in this! |
17470 Here then, what do you want? Don't be bothering my concentration, I've lots of work to get done after my nap. |
17471 I was just walking by. No reason to get excited. |
17472 <CHARNAME>, I... I will stand by your side if you will have me. You are... you are better than this, I know. I... |
17473 You got me into this mess. I wouldn't trust you as far as I could throw you! |
17474 I had hoped... I had hoped you would, but I do not wish you to harm your friends. |
17475 So... so be it, then. I will... I must not... I will have no part in either side of this! |
17476 Quite the effect you have on the ladies, <CHARNAME>. It suits your nature. Defend yourself if you must, but I intend to prevent your madness from spreading! |
17477 These are no friends of mine! I do not recognize them! |
17478 You have made a mistake, Jaheira. With <PRO_HISHER> imprisonment, I could get sponsored as Herald! But now you fight the Harpers with this monster! |
17479 Harpers may interfere, but it is for the greater good! Not this! I don't know you! |
17480 <CHARNAME>, you are my comrade in arms. I know you are good and true in heart. I will fight with you against this! |
17481 <CHARNAME>, I am Harper. I cannot fight by your side against my own, but I will not take part in this! I... I cannot side with either. Goodbye. |
17482 The fervor you inspire is dangerous, <CHARNAME>. Your imprisonment will help stop the spread of such chaos. When I am Herald, things will change. |
17483 What'll I get for... Hey, I know you; you know Jaheira. I heard she betrayed the Harpers! You was probably there; what happened? Say it ain't so. |
17484 It ain't so, Bernard, it ain't so. They were as corrupt as... well... as this place here. |
17485 She did what she had to do, just like we all have to. It isn't always pretty. |
17486 Suit yourself. |
17487 I gets ya. The right move ain't always the popular one. Still, it's a shame, ain't it? Wonder if it coulda turned out different. I wonder. |
17488 Keep a thought in mind for our lost sister Jaheira... the balance is well kept in her hands wherever she roams. We wish this had ended differently. |
17489 This plate mail has been expertly crafted. Sheathed in the chitinous scales of the ankheg, it provides a greater degree of protection than traditional plate mail and is not susceptible to rust. As any world-weary adventurer will tell you, however, the best appreciated aspect of ankheg mail is its light weight and low encumbrance. Monsters come and go, but fatigue is a constant enemy. STATISTICS: Armor Class: 1 (-2 vs. slashing, 0 vs. piercing and missile) Requires: 8 Strength Weight: 25 |
17490 Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. STATISTICS: THAC0: +1 Damage: 1d10+1 (piercing or slashing) Speed Factor: 8 Proficiency Type: Halberd Type: Two-handed Requires: 13 Strength Weight: 14 |
17491 This wood is well on its way to recovering the healthy balance it once possessed. We shall not falter again. |
17492 Why not leave that problem to the garrison? |
17493 I know nothing of the defenses of the place inside, however. My stay there was brief and very long ago. |
17494 I am no wealthy man, my friend, but Lehtinan was. There are likely items of value within his stores. It may not be much, but it is all I can offer. |
17495 Halbazzer Drin |
17496 Halbazzer Drin |
17497 Lehtinan waved gold in front of their eyes to blind them, and I am sure the slavers are able to do much the same. |
17498 Well, it's a sad thing, it is. But I understand. If you change your mind, my friend, let me know. |
17499 Another name for natrolite in the realms, its slender, colorless crystals yield tiny faceted gems used often in veils and robes to capture the effect of beads of water glistening upon the material. STATISTICS: Weight: 0 |
17500 Aquamarine is a hard, transparent form of beryl, blue-green in color. These sought after gems are found primarily in the barbarian tribes that roam the northern tundra. STATISTICS: Weight: 0 |
17501 Garnet is a general class of crystals ranging from deep red to violet. A typical cut for this rare isometric gem is twelve to twenty-four sides, with the very rare thirty-six sides being known from time to time. It is rumored that a forty-eight-sided garnet exists, although none have ever been able to track down its location. STATISTICS: Weight: 0 |
17502 Lynx eye is a specific type of labradorite (a feldspar gemstone). Labradorite as a class of stones is pale to dark gray and has patches of colored reflections. This "flash" is most commonly blue but can be of all shades. "Green flash" labradorite is called lynx eye in the realms. STATISTICS: Weight: 0 |
17503 Sunstone is a feldspar gem, closely related to moonstone and more properly known as oligoclase. Sunstone can be colorless or faintly greenish and of facet grade, but most common by far is its softer (cabochon) variety. This yields gemstones that have bright red or orange spangles (minute crystals) suspended in a nearly colorless background in a parallel fashion, giving the whole a rich golden or reddish-brown color. STATISTICS: Weight: 0 |
17504 Turquoise is an opaque aqua stone with darker mottlings, and is found in the more arid reaches of the realms. Horsemen will often place a sliver of this stone in a horse's harness as a sign of good luck. STATISTICS: Weight: 0 |
17505 Fire agate is the name given to chalcedony which contains thin lines of iridescent goethite. When properly cut, the iridescence displays red, brown, gold, and green hues, and the finest specimens are partly translucent. STATISTICS: Weight: 0 |
17506 Bloodstone is a dark greenish gray variety of quartz flecked with red crystal impurities. Ninety percent of the bloodstones in the realms come from the Galena Mountains in Damara, and most of those from a single mine in Bloodstone Pass. The border pass is heavily fortified and guarded as bloodstones are the chief export for this region. STATISTICS: Weight: 0 |
17507 remove |
17508 Skydrop is the common name given to clear or lightly colored tektite material: fragments of glass of celestial (meteoric) origin, found in the vast shifting sands of Anauroch and other deserts. STATISTICS: Weight: 0 |
17509 Andar is hard and durable, yielding translucent gems ("andars") that flash green-red or brown-red when properly faceted. STATISTICS: Weight: 0 |
17510 Horn coral, which is also called night coral, is a deep black coral similar to angel's skin save for its solid color. It is incredibly difficult to work with, and is used in jewelry as a polished twig or branch of material, or is cut cabochon. STATISTICS: Weight: 0 |
17511 Jasper is an opaque quartz found in reds, browns, and blacks. Very rare specimens are blue or have bands of blue against the other colors. Jasper can be crushed and used in making potions and magical devices which protect against poison. STATISTICS: Weight: 0 |
17512 This scroll is cursed. It would be unwise to read it, as the effects could prove fatal. |
17513 Iol is actually short for iolite (cordierite), although a common nickname is "violet stone" even though its overall hue is usually blue. Iols are usually cut into faceted gems to best display the stone's color change as it is viewed from different directions. Small, cut iols can be clear, but larger specimens usually contain silky inclusions of another substance such as hematite crystals, which give the same rich golden flash of color as in sunstones. STATISTICS: Weight: 0 |
17514 Moonstone is an opaque, white feldspar gem polished to a bluish sheen. Old legends say that the sight of a moonstone would cause a lycanthrope to revert to <PRO_HISHER> animal form. Whether or not this is true is unknown, as anyone close enough to find out apparently hasn't lived to tell the tale. However, moonstones have been used in spells that affect this particular curse. STATISTICS: Weight: 0 |
17516 I do not think anyone else can perform this task. Ah, I suppose you have your reasons. Come and speak to me if you change your mind. |
17517 A favorite of the frugal business traveler, rooms of this type are basic but comfortable. A good solid mattress and clean linen, for when one must awaken presentable, but not so pampered as to promote oversleeping. |
17518 Are you sure you want to remove this character from the party? |
17519 A truly luxurious experience at an equally exorbitant price. Beds filled with the softest down, draped with the finest Calimshan silks and linens. Nearly as restful as a week in a lesser room, though who but royalty could afford the cost? |
17520 Pearls consist of layers of aragonite agonizingly formed around a bit of grit or other irritant inside oysters and other mollusks. The resulting pearl has a rich, deep luster. Most of the pearls in the realms are white; however there are varieties that are much more rare such as rainbow and black. STATISTICS: Weight: 0 |
17521 These rooms are of excellent quality at a somewhat reasonable price, and a definite luxury for those accustomed to sleeping under an open sky. None but the most pampered dandy would have complaints with these accommodations. |
17522 Sphene is a soft, brittle gemstone (and, like scapra, easily worked by unskilled cutters) of various yellow to green shades, the most prized of these being a fine emerald green. STATISTICS: Weight: 0 |
17523 A protection scroll is a set of magical runes imprinted on enchanted parchment. These scrolls are unique in that any class of character can read them, whether adept in magic or not. When the runes are read aloud, the protective magic is released upon the target of the reader's choice. These scrolls can have a wide variety of beneficial effects, though care should be taken with scrolls gained from suspicious sources. |
17524 Black opal has a greenish hue with black mottling and gold flecks. Usually found in ancient hot springs, the gem is tumbled smooth and cut cabochon. The phrase in the north "black as an opal" is used as a subtle form of praise for kind-hearted rogues and the like. STATISTICS: Weight: 0 |
17525 Water opal is a colorless, clear opal with a play of color. It is rare and valuable in the realms, where it is used in scrying devices. STATISTICS: Weight: 0 |
17526 Moonbar is a pearly white, opaque gemstone, usually pale blue with green and gold mottling. Related in type to fire and black opals, it is only slightly more common. STATISTICS: Weight: 0 |
17527 Star sapphire is a precious variation of the sapphire; however, it is more translucent, with a white star highlighted in its center. A star sapphire has been known to ornament devices that protect against magic. STATISTICS: Weight: 0 |
17528 I shall go to this compound, then, and return as soon as I am able. |
17529 Diamond is a hard clear gem which can be clear blue-white, rich blue, yellow, or pink. The hardest of all the gemstones, and among the most valuable, diamonds are usually found in the northern mountains by underground races and then traded to the surface world. STATISTICS: Weight: 0 |
17530 An emerald is a brilliant green beryl, cleaved along straight box-like lines, with rectangular cutting in the finished gem. Emeralds are often connected with health. STATISTICS: Weight: 0 |
17531 King's tears are very rare and found only in the realms, where they are sometimes called frozen tears. Clear, teardrop-shaped, smooth-surfaced, and totally unbreakable so far by any means, these stones are said to be the crystallized tears of long-dead necromancer kings. In each gem can be seen that which the weeping king loved long ago. Their true nature is unknown, but suffice it to say that sages prize these gems above all others. STATISTICS: Weight: 0 |
17532 A small, shifting, rainbow colored, iridescent gemstone. The fluid shades of color appear almost liquid under normal sunlight; it is truly a beautiful sight to behold. Rogue stones are extremely rare and are used for the gemjump spell, hence one of the most sought after gems in the realms. STATISTICS: Weight: 0 |
17533 Good fortune to you, my friend. |
17534 These arrows were enhanced through magical means when they were created. They appear slightly straighter than the average arrow, almost alive as they effortlessly leave your bow and streak towards their target with deadly accuracy. STATISTICS: THAC0: +2 Damage: 1d6 (missile) Launcher: Bow Weight: 0 |
17535 This arrow is twisted and black, almost radiating evil as if possessed by something larger than itself. It was made specifically to kill one type of creature and one type only. In this case, the unlucky being is the ogre mage. STATISTICS: Combat abilities: – Slay ogre mage upon touch THAC0: +15 Damage: 1d6 (missile) Launcher: Bow Weight: 0 |
17536 This arrow is coated in acid. When it strikes an enemy, it not only pierces flesh but also eats it away, enlarging and deepening the wound. STATISTICS: THAC0: +1 Damage: 1d6+1, +1d3 acid damage Damage type: Missile Launcher: Bow Weight: 0 |
17537 The Arrow of Biting was designed as a deadly compliment to the archer. Poison smeared on the barbed arrowhead infiltrates the bloodstream of its victims, causing agony and often death. STATISTICS: Combat abilities: – Target must save vs. Death or lose 30% of its maximum Hit Points within 20 seconds Damage: 1d6 (missile) Launcher: Bow Weight: 0 |
17538 This arrow has a particularly debilitating effect on its victims as, upon impact, it explodes into a huge ball of fire and shrapnel affecting all within the area. STATISTICS: Damage: 6d6 explosion upon impact (Save vs. Spell for half) Damage type: Missile Launcher: Bow Weight: 0 |
17539 This arrow will remove the magical enchantments that its victim is surrounded by. STATISTICS: Combat abilities: – Dispel Magic on target when hit Damage: 1d6 (missile) Launcher: Bow Weight: 0 |
17540 This is a magical arrow that will burst into flames as it is fired at an enemy. The effect is similar to an arrow doused in oil and set to flame. STATISTICS: Damage: 1d6, +1d2 fire damage (Save vs. Spell for none) Damage type: Missile Launcher: Bow Weight: 0 |
17541 This arrow is long and thin, imbued with magical properties that allow it to "push" itself through armor, striking out towards the heart of the victim. STATISTICS: THAC0: +4 Damage: 1d6, +6 piercing damage (Save vs. Death for none) Damage type: Missile Launcher: Bow Weight: 0 |
17542 This arrow is magically enhanced so as to burst into a rolling ball of ice and cold when fired. When the arrow strikes its victim, a shock of cold will travel through its body, both burning and numbing to the very core. STATISTICS: Damage: 1d6, +1d2 cold damage Damage type: Missile Launcher: Bow Weight: 0 |
17543 Hm. Why not report them and let the garrison handle this, Hendak? |
17544 Very well, then. I shall do what I can. |
17545 custom |
17546 I don't think I can help you right now. Perhaps another time. |
17547 Green Slime |
17548 Green Slime |
17549 Movies |
17550 Lendarn |
17551 Lendarn |
17552 Kobold Commando |
17553 Kobold Commando |
17554 Ghost Knight |
17555 Ghost Knight |
17556 Paused for chapter text |
17557 Paused for movie |
17558 Paused for rest screen |
17559 Hobgoblin Witch Doctor |
17560 Hobgoblin Elite |
17561 Ogre Berserker |
17562 Ogre Berserker |
17563 This rusted set of armor must be centuries old. From what you make of it, it must have once been a magnificent set of plate armor. STATISTICS: Weight: 15 |
17564 Kick Player |
17565 Modify Characters |
17566 Buy and Sell |
17567 Travel |
17568 Dialogue |
17569 View Characters |
17570 Pause Game |
17571 Leader |
17572 The Party Has Gained Gold |
17573 The Party Has Lost Gold |
17574 The Party Has Gained Experience |
17575 The Party Has Lost Experience |
17576 The Party Has Gained An Item |
17577 The Party Has Lost An Item |
17578 Edie |
17579 Edie |
17580 Fenwick |
17581 Fenwick |
17582 PALADIN MELEE : |
17583 The Paladin will attack enemies, following them if necessary. If companions are injured, the Paladin will attempt to heal them with spells or Lay On Hands. (<script>) |
17584 RANGER RANGED: |
17585 The Ranger will attempt to keep a distance between <PRO_HIMHER>self and enemies, firing with ranged weapons if possible. If injured, <PRO_HESHE> will attempt to hide and drink healing potions before returning to battle. (<script>) |
17586 SPELLCASTER ATTACK (Fighter, Ranger, Paladin): |
17587 The Fighter will attempt to slay any Mages or Clerics. This Fighter will use missile weapons first, if possible, using melee only if surrounded by enemies. (<script>) |
17588 SPELLCASTER DEFEND (Fighter, Ranger, Paladin): |
17589 The Fighter will act like a normal Fighter, attacking enemies with whatever weapon is equipped. If a Mage or Cleric in the party is injured to 50% of its Hit Points, the Fighter will defend them, attacking their attackers. (<script>) |
17590 THIEF AGGRESSIVE: |
17591 The Thief will attempt to Hide In Shadows when an enemy is not in sight. As soon as the Thief is hidden, <PRO_HESHE> will attempt to backstab the closest enemy. (<script>) |
17592 THIEF DEFENSIVE: |
17593 The Thief will attack any enemies <PRO_HESHE> notices who are attacking party members (including <PRO_HIMHER>self). If the Thief is reduced to 50% or fewer Hit Points, then <PRO_HESHE> will run away and then attempt to Hide In Shadows and avoid combat. (<script>) |
17594 THIEF ADVENTURER: |
17595 The Thief will constantly, and to the exclusion of all else, search for traps. If attacked, the Thief ignores enemies and will continue detecting traps. (<script>) |
17596 THIEF SCOUT: |
17597 The scout Thief will try to stay hidden. This script is useful if you need to use your Thief to explore areas but don't want them attacking every enemy they encounter. They will only engage in combat if an enemy detects their presence. (<script>) |
17598 WIZARD AGGRESSIVE (Bard): |
17599 The Mage will begin casting offensive spells against any enemy as soon as <PRO_HESHE> sees them. The Mage must have an offensive spell memorized for <PRO_HIMHER> to cast a spell. If <PRO_HESHE> does not have an offensive spell memorized, then <PRO_HESHE> will remain where <PRO_HESHE> is standing and use any missile weapon that <PRO_HESHE> possesses. If an enemy engages <PRO_HIMHER> in melee combat, then <PRO_HESHE> will attack them with <PRO_HISHER> melee weapon. (<script>) |
17600 WIZARD DEFENSIVE (Bard): |
17601 As soon as <PRO_HESHE> sees an enemy, <PRO_HESHE> will cast the most powerful defensive spell on <PRO_HIMHER>self (Armor, Shield, Ghost Armor, etc.). The wizard will then begin casting offensive spells at the closest enemies. If at any time <PRO_HESHE> is attacked with a melee weapon, <PRO_HESHE> will run until <PRO_HESHE> is safe. (<script>) |
17602 WIZARD DISABLER (Bard): |
17603 The disabler Mage will cast a few defensive spells on <PRO_HIMHER>self and then attempt to disable all enemies. Disabling spells include hold, confusion, and maze spells, among others. These spells are useful to disable an enemy group while the Mage's companions move in for the slaughter. (<script>) |
17604 WIZARD BERSERK (Bard): |
17605 The Mage will begin casting offensive spells against any enemy as soon as <PRO_HESHE> sees them. The Mage must have an offensive spell memorized for <PRO_HIMHER> to cast a spell. If <PRO_HESHE> does not have an offensive spell memorized, then <PRO_HESHE> will draw a melee weapon and attack the closest enemy. This is a dangerous script, as a Mage does not have the armor or Hit Points to survive long in melee combat. (<script>) |
17606 CLERIC AGGRESSIVE (Druid): |
17607 The Cleric will begin casting offensive spells against any enemy as soon as <PRO_HESHE> sees them. The Cleric must have an offensive spell memorized for <PRO_HIMHER> to cast a spell. If <PRO_HESHE> does not have an offensive spell memorized, then <PRO_HESHE> will remain where <PRO_HESHE> is standing and use any missile weapon that <PRO_HESHE> possesses. If <PRO_HESHE> does not have a missile weapon, then <PRO_HESHE> will engage the closest enemy with a melee weapon. (<script>) |
17608 CLERIC DEFENSIVE (Druid): |
17609 The Cleric will cast defensive spells on <PRO_HIMHER>self and then move about the battlefield, healing <PRO_HISHER> companions. If necessary, <PRO_HESHE> will defend <PRO_HIMHER>self, attacking with ranged or melee weapons depending on how close <PRO_HISHER> enemies are to <PRO_HIMHER>. (<script>) |
17610 DRUID OFFENSIVE/DEFENSIVE (Cleric): |
17611 The Druid will first cast defensive spells on <PRO_HIMHER>self (Iron Skins, etc.). The Druid will then use offensive spells and also try to heal any injured party members. (<script>) |
17612 DRUID SUMMONING (Cleric): |
17613 The Druid will cast a few spells on <PRO_HIMHER>self for protection purposes. To defeat <PRO_HISHER> enemies, <PRO_HESHE> will summon animals. The Druid prefers ranged weapons, but will engage in melee if necessary. The Druid will not cast healing spells. (<script>) |
17614 Tutor |
17615 Tutor |
17616 That's not enough compensation for a harsh task, I think. Find somebody else. |
17617 Dead Halfling Messenger |
17618 I suppose you're right. What kind of reward might I expect from a task of this kind, then? |
17619 That's true. Very well then, I'll not allow such a place to exist while I do. |
17620 Regardless, I don't think I can help you right now, Hendak. |
17621 Well, that's too bad because I'm not interested. Find somebody else to do it. |
17622 All right... I've changed my mind. I'll find these slavers and free those they hold captive. |
17623 I'll be on my way then. |
17624 It's not as much as the fiend had, but it's plenty, and it's at a significant discount for you. Just speak to Bernard... I still have him handling the store. |
17625 Well... all right. I've changed my mind. I'll find these slavers and free the people they hold captive. |
17626 Very well, I will be on my way then. |
17627 Ah. Good to see you again, of course, my friend. How may Hendak be of assistance? |
17628 I was wondering if you could tell me again about the slave compound you mentioned. |
17629 I'm just looking to take advantage of your services, please. |
17630 Never mind, I'll be going. |
17631 Well, as I said, the slavers remain at large within Athkatla, hidden at their base here in the slums. They have many children that are still enslaved. |
17632 Jondalar |
17633 Jondalar |
17634 Erik |
17635 Erik |
17636 I know nothing of the defenses of the compound inside, however. My stay there was brief and very long ago. |
17637 Very well, I will go to this compound and see if I cannot rid this city of its slavers once and for all. |
17638 I see. Well I shall have to think on this. Can I see your services in the meantime? |
17639 I shall have to think on this. Farewell. |
17640 Priest of Ilmater |
17641 Verling |
17642 Verling |
17643 The longbow is similar to the shortbow, except that the staff is about as tall as the archer isâ€â€usually six to six-and-a-half feet. It has better range and accuracy than the shortbow, but a slower Speed Factor. This one has been enhanced with magical properties, giving it an air of perfection. STATISTICS: THAC0: +2 Speed Factor: 6 Proficiency Type: Longbow Type: Two-handed Requires: 6 Strength Weight: 3 |
17644 Rigid Thinking (Enchantment/Charm) Level: 3 Sphere: Law Range: Visual range of the caster Duration: 1 turn Casting Time: 5 Area of Effect: 1 person or mammal Saving Throw: Neg. The target of this spell must make a Saving Throw vs. Spell or come under its effects. When under the effects of the Rigid Thinking spell, the victim will randomly wander, attack the nearest person, or stand confused. |
17645 Free Action (Abjuration) Level: 4 Sphere: Charm Range: Touch Duration: 1 turn + 1 round/level Casting Time: 5 Area of Effect: 1 creature Saving Throw: None While under the effects of this spell, the recipient becomes immune to anything that affects <PRO_HISHER> movement. This includes the effects of Web, Hold Person, Grease, and Entangle. |
17646 Neutralize Poison (Necromancy) Level: 4 Sphere: Healing Range: Touch Duration: Instant Casting Time: 1 Area of Effect: 1 creature Saving Throw: None This spell removes all toxins from the body, both natural and magical in nature. When this spell is cast upon a poisoned individual, it immediately neutralizes any poison and restores 10 lost Hit Points. This spell will also cure any diseases that the target might be suffering from, as well as blindness and deafness. |
17647 Skull Trap (Necromancy) Level: 3 Range: 60 ft. Duration: Special Casting Time: 3 Area of Effect: 30-ft. radius Saving Throw: 1/2 When this spell is cast, a skull is thrown by the caster at the target area. The skull floats in the area until a creature comes within 20 ft. of it. When this happens, the skull is triggered and explodes damaging everyone within a 30-ft. radius. The damage inflicted is equal to 1d6 per level of the caster, or half with a successful Saving Throw vs. Spell. When casting this spell, it is wise to set it far away from the party lest they set it off accidentally. |
17648 Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm. Generally, the magic that is instilled in bracers is good only during combat, since most bracers help protect the wearer from injury or improve their chances to strike an opponent. Exceptions do exist, though such specialized items are rare at best. STATISTICS: Equipped abilities: – Armor Class: 8 Weight: 2 |
17649 Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm. Generally, the magic that is instilled in bracers is good only during combat, since most bracers help protect the wearer from injury or improve their chances to strike an opponent. Exceptions do exist, though such specialized items are rare at best. STATISTICS: Equipped abilities: – Armor Class: 7 Weight: 2 |
17650 Kolssed |
17651 Kolssed |
17652 When activated, the wand will eject a missile of magical energy that darts forth and unerringly strikes its target. This includes enemy creatures in a melee. The target creature must be seen or otherwise detected to be hit, however, so near-total concealment, such as that offered by arrow slits, can render the spell ineffective. The missile will inflict 1d4+1 points of damage. STATISTICS: Charge abilities: – 1 magic missile will strike the target Damage: 1d4+1 Range: 100 ft. Area of Effect: 1 creature Requires: 9 Intelligence Weight: 1 |
17653 When used, this wand shoots forth a thin ray of bluish color to a maximum range of 100 ft. When a creature is touched by the ray, it must save vs. Wand in order to avoid being stunned for 1 turn. STATISTICS: Charge abilities: – Stun target (Save vs. Wand at -4 penalty negates) Range: 100 ft. Area of Effect: 1 creature Duration: 1 turn Requires: 9 Intelligence Weight: 1 |
17654 The wand will cough forth a huge, burning ball of fire that streaks out to the desired range (to a maximum of 90 ft.) and bursts in a fiery, violent blast, just like the Fireball spell. The Fireball inflicts 6d6 points of damage, but all 1s rolled are counted as 2s. The victim(s) may make a Save vs. Wand in order to take only half damage. The second ability of the wand is akin to the spell Agannazar's Scorcher in that a column of flame will streak towards the victim inflicting 6d6+6 damage, with a Save vs. Wand for half. STATISTICS: Charge abilities: – Fireball Damage: 6d6 fire (Save vs. Wand for half) Range: 90 ft. Area of Effect: 30-ft. radius – Agannazar's Scorcher Damage: 6d6 fire (Save vs. Wand for half) Range: 90 ft. Area of Effect: 1 creature Requires: 9 Intelligence Weight: 1 |
17655 A wand of frost acts in a similar fashion to the Cone of Cold spell. Crystallized particles of snow and ice fan out from the wand's tip, defining an area wherein the temperature drops to -100 degrees F. Like all wands, the wand of frost can only be used a limited number of times before it melts into a harmless pool of water. STATISTICS: Charge abilities: – Cone of Cold Damage: 8d6 cold (Save vs. Wand for half) Range: 100 ft. Area of Effect: 35-ft. cone with 90-deg. arc Requires: 9 Intelligence Weight: 1 |
17656 The possessor of the wand can discharge six bolts of lightning, each directed at a target of the user's choosing. As it passes through a creature, a bolt does 3d6 points of damage with a Save vs. Wand for half. Each bolt will continue through its target and proceed to "rebound" until expended. STATISTICS: Charge abilities: – Six Lightning Bolts Damage: 3d6 electrical (Save vs. Wand for half) Range: 100 ft. Area of Effect: Path of bolts Requires: 9 Intelligence Weight: 1 |
17657 This wand will emit a gold beam of energy at its targets up to a maximum range of 80 ft., affecting a 30-ft. radius. If the target creatures fail their Save vs. Wand, they will fall into a deep, comatose sleep for 2 turns. STATISTICS: Charge abilities: – Sleep (Save vs. Wand negates) Range: 80 ft. Area of Effect: 30-ft. radius Duration: 2 turns Requires: 9 Intelligence Weight: 1 |
17658 This wand emits a thin, green beam that darts forth to a maximum distance of 5 ft. Any creature touched by this beam must make a Save vs. Wand or be polymorphed into a squirrel. STATISTICS: Charge abilities: – Polymorph target into squirrel (Save vs. Wand negates) Range: 5 ft. Area of Effect: 1 creature Duration: Permanent (until dispelled) Requires: 9 Intelligence Weight: 1 |
17659 The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user. It must be firmly fastened to the forearm, and the shield hand must firmly grip it at all times. Naturally, this precludes use of the shield hand for anything but holding the body shield in place. STATISTICS: Equipped abilities: – Armor Class: +2, an extra +1 vs. missile attacks Requires: 15 Strength Weight: 12 |
17660 This potion will imbue the person drinking it with 50% resistance to fire damage. The effect will last for 2 hours or until dispelled. STATISTICS: Fire Resistance: +50% Duration: 2 hours Weight: 1 |
17661 This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 2 hours. STATISTICS: Strength: 19 (Hill Giant Strength) Duration: 2 hours Weight: 1 |
17662 This potion contains a strange green substance similar to residue you have seen in some of the mining carts. The liquid inside appears to very slightly discolor iron that it comes in contact with, and is likely related to the mysterious "plague" that renders smelted weapons and tools brittle. The kobolds you killed must have tainted all the ore leaving the mine, though it is unlikely they would have concocted this plan themselves. STATISTICS: Weight: 1 |
17663 This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 2 hours. STATISTICS: Strength: 21 (Frost Giant Strength) Duration: 2 hours Weight: 1 |
17664 This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 2 hours. STATISTICS: Strength: 22 (Fire Giant Strength) Duration: 2 hours Weight: 1 |
17665 This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 2 hours. STATISTICS: Strength: 23 (Cloud Giant Strength) Duration: 2 hours Weight: 1 |
17666 This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 2 hours. STATISTICS: Strength: 24 (Storm Giant Strength) Duration: 2 hours Weight: 1 |
17667 When wholly consumed, this potion restores 9 Hit Points to the person. The effect is instantaneous and the potion is destroyed in the process. STATISTICS: Weight: 1 |
17668 Shortbows were the first bows to be developed, although they were not called such. This is more of a default term that refers to anything which is not a longbow. Shortbow staves are about five feet long on the average. As the years passed, attempts were made to increase bow ranges. Bows were either given longer staves or flexibility was increased with no change to the length. The former resulted in what is now called the longbow. This bow is enchanted. STATISTICS: THAC0: +1 Damage: +1 (missile) Speed Factor: 5 Proficiency Type: Shortbow Type: Two-handed Weight: 2 |
17669 Hmm. Still not interested, I think. Find somebody else. |
17670 I knew you would not let me down. Come back and speak to me when you have completed the deed. |
17671 You have completed the task, I see. I can't tell you how overjoyed I am that so many children were rescued, and that nobody will face slavery here again. |
17672 *sigh* At least for a while. I am not naive enough to think that the slavers will not return. I shall watch for them, however, and fight them if I can. |
17673 I have collected some of Lehtinan's more valuable items here for you... I hope this is at least some small reward for the good you have done. |
17674 A good day to you, <CHARNAME>! Hendak welcomes you to his inn as the champion and hero that you are. Is there something that I may do for you? |
17675 I simply wish to see what you have in stock, Hendak. |
17676 I do not think so, Hendak. Farewell. |
17677 Until the next time you grace our presence, my <PRO_LADYLORD>. |
17678 Natasha |
17679 Natasha |
17680 Hareishan |
17681 Hareishan |
17682 Magical currents are embedded inside this bullet so that it seems a little more balanced and lighter as it jumps towards an opponent. STATISTICS: THAC0: +1 Damage: 1d4+2 (missile) Launcher: Sling Weight: 0 |
17683 Magical currents are embedded inside this bullet so that it seems a little more balanced and lighter as it jumps towards an opponent. STATISTICS: THAC0: +2 Damage: 1d4+3 (missile) Launcher: Sling Weight: 0 |
17684 Helmet |
17685 Tarnesh |
17686 Tarnesh |
17687 Oh, thank you, <SIRMAAM>! Thank you ever so much for letting me out of here! I was so frightened! |
17688 I'm getting out of here! |
17689 Eeeeek! Who are you? You aren't here to hurt me too, are you? |
17690 No, child. I am here to let you free. Quickly, now. |
17691 Don't be daft, girl. You're free, so get moving! |
17692 Oh... oh! *sob* I'm free? Oh, thank you, <SIRMAAM>, thank you! |
17693 *gasp* My... my thanks to you, kind <PRO_SIRMAAM>, for saving our lives. That monster surely would have killed us! |
17694 True enough. You are free now, so I suggest you flee while you can. |
17695 Y-yes, <PRO_SIRMAAM>. I don't know where we will go. Scornubel is so far away... But anything is better than fighting just so those evil men can laugh at us! |
17696 Why did the slavers have so many children here? |
17697 Here, child. Here is 100 gold pieces... see if that can't get you and some of these other children back to where you came from. |
17698 The tunnel slopes upward into the welcome glare of daylight. Such is your relief that you barely notice the debris at your feet, the remnants of a battle fought only moments before. Surveying the carnage, you hear a scream of rage, and a massive explosion collapses the passage behind you. The sounds of combat greet you as you struggle to your feet. The fight, it seems, is still going strong. |
17699 Never mind that, child, just run! |
17700 I'm, I'm not sure. I think one of them said that the merchant in Calimport didn't want us anymore. We were worthless, they said. Iâ€â€I think they would have killed us all if you hadn't saved us! |
17701 Oh! Oh, you are too kind, <PRO_SIRMAAM>. Thisâ€â€this just might get some of us back home. Thank you, truly. |
17702 O-okay! Thank you again, <PRO_SIRMAAM>! I am sure the Lady of Joy will smile on you! |
17703 Well, here is 100 gold pieces, child. Perhaps that will enable some of you to return to your homes. |
17704 I see. Well, you are free now, so run while you can! |
17705 Indeed. You are free now... go, while you can! |
17706 Hold! And let justice take its rightful measure! You will know this day that you have suffered Harper justice! |
17707 It is about time you returned; I have been waiting here for who knows how long! We'd best get back together and get moving; I'll not serve nature or my fallen comrades by sitting about here. |
17708 Wand of Cloudkill |
17709 This wand emits a vapor bubble that travels towards the target exploding into a deadly cloud of noxious gas that expands to fill an area roughly 20 ft. in radius. The cloud will instantly kill any creature with 4 HD or less with no Saving Throw. Any creature within 5 to 6 HD must make a Saving Throw or be slain. Creatures with greater than 6 HD simply take 1d10 damage for every round that they remain within the cloud. The cloud will dissipate after 1d4 turns. STATISTICS: Charge abilities: – Cloudkill Damage: 1d10 poison per round Special: Slays creatures with 1-4 HD; creatures with 5-6 HD must save vs. Spell or die Range: 60 ft. Area of Effect: 20-ft. radius Duration: 1d4 turns Requires: 9 Intelligence Weight: 1 |
17710 Right you are. Let's go. |
17711 Sorry, but I don't want to rejoin with you just yet. |
17712 Your loss, to be sure. I'll be here or in the vicinity. I want to be sure you can find me. We are bound on the same course, though different paths. |
17713 Good and done. We should make all speed to our destination. |
17714 You have returned to my company, but I no longer know you. Tales of your deeds have spread before you... and the Harpers have kept certain tabs on you at all times. You will find no quarter here! Justice will take you! |
17715 Iâ€â€I had hoped to see you again. I... ah, that is, it is good to see you well! I have heard good things... for the most part at least. Shall we team once more? You and I both have much left to do. |
17716 I am glad to see you, Jaheira. I was hoping that you would... would consider traveling with me again. |
17717 I have need of your skills again, Jaheira. Would you come back to my group? |
17718 It will have to wait, Jaheira, I don't need you in the group just yet. |
17719 Mage |
17720 Mage |
17721 Ilyich |
17722 Ilyich |
17723 Khalid |
17724 Khalid |
17725 So it goes the sacred grimoire ne'er made it to our benefactor's hand. And now he awaits its arrival with a zeal reserved for a grog-blossom in an alekeg. |
17726 The scuttlebutt is the pay is handsome and worthy of noteâ€â€sacks of loot and odd magics. The volume sits not far from 'ere, and the bibliomaniac, he paces the floor in the meantime. |
17727 Jayes |
17728 Jayes |
17729 Upon hearin' of a curious map, chart, or book, 'e travels countless leagues to obtain it, fearful of entrusting his commission to anyone else. This were his first outside hire. |
17730 As fer the book itself, it nae matters to me what lays 'twixt its skins. I'll not risk knowing I've bled for Elminster's memoirs or a Drizzt loblolly recipe. 'Tis called the Book of Kaza. |
17731 Where is the book then, Korgan? |
17732 A body lies upon the table. It appears that he has been experimented upon. It is hard to tell how long he has been dead. |
17733 O bold warriors all... the sundial be turnin' on me appointed task, and I prevail upon ye all to hasten it. |
17735 I will, but only as a comrade in arms. Perhaps there was a chance for more, but no longer. It is for the best; we have friends to avenge. |
17736 Be wary of intruders... there may be a few of the lowlifes lingerin' about inside, stinkin' up the place. |
17737 For... yes, for the sake of the group. We have friends to avenge and should get to it. Other... other things will wait. Yes, I will come with you. |
17738 We'd be wise to pay a visit to the Copper Coronet, as I've a strong suspicion that the motley crew ain't even out of town just yet. They'll be living the good life 'bout now. |
17739 Yes... yes, it is best to move on. I will be here or near here if you should change your mind, but I think we will always be separate in some measure now. |
17740 But he has taken the acorns. He knows of our plans. It amuses him. |
17741 He has left our acorns with Ilyich. Ilyich is mean! |
17742 The best leaders also follow. |
17743 Then I suppose I shall have to obtain your acorns from this Ilyich fellow. Who is he, and where can he be found? |
17744 This is too much of a bother for me. I cannot help you. |
17745 I'm afraid I cannot help you. This will take too much time. |
17746 Ilyich is the clan chief of the master's duergar slaves. He is somewhere within the dungeon. Return to us when you have the acorns, and we will tell you how to escape. |
17747 Key to Frennedan's Room |
17748 Key to Frennedan's Room |
17749 You must get our acorns back from Ilyich, the clan leader of Irenicus's duergar slaves. He is somewhere within the dungeon. Return to us when you have the acorns, and we will tell you how to escape. |
17750 It is about time you followed. Please, we should not keep them waiting any longer. The Harpers bid me to bring you here and expect me to do so. I will join the group once more, and we will go inside. |
17751 I will get the acorns and return to you. |
17752 I will help you if you will help me. I am looking for a flask in order to free a djinni who is trapped in the Plane of Air. Have you seen one? |
17753 I will enter on my own. I don't need the coddling of anyone. |
17754 That will be fine. I would appreciate having one of their own stand by me, though I still don't know why I am needed here. |
17755 I don't intend to see them at all. Join my party once more, and we will forget all about them. |
17756 At least I'm no hypocrite, Anomen. There nae be a heart so holy that evil nae make a nest of black twigs in it. |
17757 Air Mephit |
17758 Air Mephit |
17759 You have done a noble thing for us. Please take these acorns to the Fairy Queen who lives northeast of the human settlement called Trademeet. |
17760 Balderdash, imbecile! I've more than a fair mind to tear ye a new dirtchute, ye lying swindler! Faerûn would be none the poorer, with ye pushing up daisies. |
17761 Earth Mephit |
17762 Earth Mephit |
17763 Ye deserve the full wrath of my ire, weakling! Ye deserve it because ye're a coddled, privileged imbecile, a sad, little nobleman's offspring! |
17764 What are you talking about, Korgan? |
17765 I'm... I'm listening... |
17766 What do I talk of? Clan against clan, oceans of bloodshed, rivers of tears. And fer what? A tunnel or two. A vein of gold or silver. |
17768 Me mam were murdered. Nay by troll or giant, but by kindred, by one of me own. Pa had ta cut me from her while she heaved her death rattle. |
17769 locator feedback |
17770 You must get our acorns back from Ilyich, the clan leader of Irenicus's duergar slaves. He is somewhere within the dungeon. Return to us when you have the acorns, and we will tell you how to escape. |
17771 I will get the acorns and return to you. |
17772 I will help you if you will help me. I am looking for a flask in order to free a djinni who is trapped in the Plane of Air. Have you seen one? |
17774 You have done a noble thing for us. Please take these acorns to the Fairy Queen who lives in the south end of the Windspear Hills. |
17775 I... won't allow that. No, it is best if I am with you. You will not get a fair heari... eh... What I mean is they will respect you more if I vouch for you. |
17776 Five harvests on, he were killed too, right in front o' me. I built his pyre, and black smoke showed me I were alone. So ye'll forgive me bad manner where the true nature of beasts is reckoned on. |
17778 character sounds |
17779 You must get our acorns back from Ilyich, the clan leader of Irenicus's duergar slaves. He is somewhere within this dungeon. Return to us when you have the acorns, and we will tell you how to escape. |
17780 Then I will not see them. |
17781 Then join the group and we will proceed inside. |
17784 Be wise to this: If there be corruption in me, Mazzy, 'tis only the cost of sleeping amongst the enemy. |
17785 Ye must roar into the blackness, wage war with fear, and battle pain. 'Tis the only way when carnage be yer crown of thorns. |
17786 I will get the acorns and return to you. |
17787 I will help you if you will help me. I am looking for a flask in order to free a djinni. Have you seen one? |
17788 You have done a noble thing for us. Please take these acorns to the Fairy Queen who lives in the south end of the Windspear Hills. |
17789 You've got the key that fits? Then open the door already. Must I hand-walk you through this? |
17790 So I can see. It pains me to do this, but a traitor's death is what you deserve! |
17791 Armor of Missile Attraction +2 |
17792 As you wish. If you change your mind, I would still like to travel with you... I still think I have much to see in this world. I will return to my cabin in the hills for now. |
17793 I know not of what you speak, Jaheira. Explain yourself! |
17794 I see. I cannot defeat Lavok on my own... I do not know how I am to get home, but look for me there if you wish to have me back. |
17795 What is this? Reviane! What are you doing here? It is I, Jaheira! |
17796 Rezdan |
17797 Rezdan |
17798 What? If this is about the attack at the Harper Hold, you know I would not do such a thing if I had any alternative! They left me no choice! |
17799 Kysus |
17800 It was Galvarey; he had me bring my companion there on the pretense of determining <PRO_HISHER> danger, but he had no intention of letting <CHARNAME> leave once there. |
17801 Kysus |
17802 Drasus |
17803 The Harpers know only that there was an attack, and Galvarey is dead. The loss of such a promising person sent waves through the ranks and... |
17805 Drasus |
17806 Genthore |
17807 Bah! He was a fool bent on advancing his own station! His intent was to use <CHARNAME> as a trophy, hoping to gain enough influence to become a Herald! |
17808 Genthore |
17809 This seems farfetched, Jaheira. You are well known to have hated Galvarey... and why should this <PRO_MANWOMAN> command such value? |
17810 Tell her what I am if it will help your case, Jaheira. I will not keep secrets that can harm you. |
17811 Nosy wench, these are my affairs to keep my own! Tell her nothing! |
17812 Alai |
17813 Alai |
17814 It is your choice to tell her or not, Jaheira. I would prefer my background kept secret, but I leave it to your discretion. |
17815 This armor was the property of the famous rogue, Telbar. How or why it left his possession is not known. STATISTICS: Armor Class: 5 Weight: 8 |
17816 It is your choice to tell her or not, Jaheira. I would prefer my background kept secret, but I leave it to your discretion. |
17817 Aasim |
17818 Aasim |
17819 As you wish. Reviane, <CHARNAME> is of interest because <PRO_HESHE> is one of the Children. Galvarey wished to capitalize on the fear around the prophecies of old. |
17820 Diyab |
17821 Diyab |
17822 This is a Bhaal child?! And you trust <PRO_HIMHER> over one of your own? |
17823 Naaman |
17824 Naaman |
17825 If that is your wish, <CHARNAME>. Reviane, suffice to say that Galvarey had an unhealthy interest in my compatriot. You must trust me in this matter. |
17826 <CHARNAME> has proven that <PRO_HESHE> is not a slave to <PRO_HISHER> origins, just as Galvarey proved that calling oneself a Harper is not enough to make you one in your heart. |
17827 How can I, Jaheira? Your presence at the Harper Hold resulted in the deaths of many. For that, I can but assume you are no longer one with our cause. |
17828 Zhalimar Cloudwulfe |
17829 Zhalimar Cloudwulfe |
17830 It shall be done... and done well. |
17831 You must do as you will, Reviane. I have told you my circumstance; there is little more for me to say. |
17832 I will stand by you in this, Jaheira. We should attack and get the upper hand. |
17833 Stand down your weapons, Jaheira. We need not shed any blood here today. |
17834 The light shall prevail! |
17835 Long live the Order of the Most Radiant Heart, for I draw from the pool of right and strike in their name! |
17836 Take that! |
17837 Arrgh! |
17838 My weapon has no effect! |
17839 I can carry no more. What was given is now upon the ground. |
17840 If you attack, you are no better than Galvarey. I will meet your threats with whatever force that I can! Do not do this. Harpers seek the truth... |
17842 Harpers do not kill their own either! You will feel my wrath, and if I fall, more will come! |
17844 Ah! I have lost my focus. |
17845 This potion is imbued with a powerful enchantment that will simulate a temporary increase in level. The effect lasts for 2 hours, which makes this potion a powerful ally in a deadly combat. This potion may only be used by warriors. STATISTICS: Hit Points: +10% (base only) THAC0: Set to 90% of current base Duration: 2 hours Weight: 1 |
17846 I will not draw arms against you, Reviane. This has been a huge mistake, and I will not be party to making another. |
17848 Lower Resistance |
17849 Lobar |
17850 I know you to be truthful, Jaheira, and I have heard good things of <CHARNAME>. I will try to sway the others, but passions run high in this matter. |
17851 The evidence is obvious, Jaheira. My fellows are dead and you admit to the killing. You travel with <CHARNAME>, who is no saint... I must do this. I am sorry. |
17852 This potion confers invisibility similar to the 2nd-level wizard spell of the same name. Entering combat terminates invisibility. Barring that, the effects will last for 12 hours. STATISTICS: Special: Invisibility Duration: 12 hours Weight: 1 |
17853 This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. The effect lasts for 2 hours. STATISTICS: Strength: 20 (Stone Giant Strength) Duration: 2 hours Weight: 1 |
17854 This potion confers very high resistance to all attacks while giving bonuses to all Saving Throws. The effects of the elixir last for 1 hour but can only be used by warriors. STATISTICS: Armor Class: 0 Saving Throws: +5 Duration: 1 hour Weight: 1 |
17855 Once exposed to air, this oil will immediately burst into flame, inflicting 5d6 points of damage (Save vs. Breath for half) to all within the immediate area around the potion. It can be hurled up to around 40 ft., at which point it hits the ground and immediately explodes into a ball of fire. STATISTICS: Damage: 5d6 (Save vs. Breath for half) Weight: 1 |
17856 This oil increases the movement and combat capabilities of the imbiber by 100%. Thus, a movement rate of 9 becomes 18, and a character normally able to attack once in a round attacks twice. However, this does not reduce spellcasting time. The duration of the effect is 1 hour. STATISTICS: Special: Doubles movement and attack rates Duration: 1 hour Weight: 1 |
17857 The elixir of health is a powerful healing mixture designed to cleanse the body of all impurities. First, it cures all poisons and diseases; then, once the system has been purged, the imbibed is cured by 10 Hit Points to speed the recovery process. STATISTICS: Special: Cures poison and disease and heals 10 Hit Points Weight: 1 |
17858 This potion, as would be expected, will absorb external attacks once it has been consumed. All crushing attacks made against the imbiber are cushioned so that only the strongest get through. Also, there is 100% immunity to all electrical attacks for the duration of the effect, which in this case is 2 hours. STATISTICS: Armor Class: +10 vs. crushing attacks Electrical Resistance: 100% Duration: 2 hours Weight: 1 |
17859 This potion will set the Dexterity score of the imbiber to 18, affecting Armor Class and missile attack adjustment for the duration of the effect, in this case 3 hours. STATISTICS: Dexterity: 18 Duration: 3 hours Weight: 1 |
17860 As the name implies, this potion will neutralize any poison of which the imbiber is currently suffering the effects. The cleansing is instant and the potion may only be used once. STATISTICS: Special: Cures poison Weight: 1 |
17861 This potion will maintain clarity and order from encroaching chaos and insanity. After drinking this potion, the imbiber feels an overwhelming sensation of calm and purpose, such that <PRO_HESHE> will be unaffected by threatening influences like feeblemind, confusion, fear, and charm. This feeling will last for 1 hour or until dispelled. STATISTICS: Special: Prevents feeblemind, confusion, fear, and charm Duration: 1 hour Weight: 1 |
17862 This potion will imbue the person drinking it with 50% resistance to cold damage. The effect will last for 2 hours or until dispelled. STATISTICS: Cold Resistance: +50% Duration: 2 hours Weight: 1 |
17863 This potion confers protection against physical attacks, setting the imbiber's base Armor Class to 0. The effect lasts for 2 hours. STATISTICS: Armor Class: 0 Duration: 2 hours Weight: 1 |
17864 Very much as the name implies, this potion will increase the Intelligence of the imbiber by 4 points, up to a maximum of 25. The effect will last the full duration, which is 3 hours, or until dispelled. STATISTICS: Intelligence: +4 (up to 25) Duration: 3 hours Weight: 1 |
17865 This potion will grant the person drinking it the ability to see in the infrared spectrum up to 120 feet, namely infravision. The effect will last for 4 hours or until dispelled. STATISTICS: Special: Infravision Duration: 4 hours Weight: 1 |
17866 This potion will imbue the person drinking it with 50% resistance to electrical damage. The effect will last for 2 hours or until dispelled. STATISTICS: Electrical Resistance: +50% Duration: 2 hours Weight: 1 |
17867 This powerful elixir imbues the drinker with immunity to all spells up to and including 5th level. At the same time, all spell effects of 5th level and lower are removed from the imbiber. The effect will only last for 5 rounds, however, so careful timing is necessary. STATISTICS: Special: Immunity to spells of 5th level and below Duration: 5 rounds Weight: 1 |
17868 This powerful elixir imbues the drinker with 50% resistance to all forms of magical damage. The effect lasts for 3 turns, making this potion slightly more battle specific. STATISTICS: Damage Resistance: +50% against all forms of magical non-physical damage Special: All Saving Throws are automatically successful Duration: 3 turns Weight: 1 |
17869 This potion will leave the drinker with 50% resistance to all harmful magic. The effect will last for 2 hours or until dispelled. STATISTICS: Magic Resistance: +50% Duration: 2 hours Weight: 1 |
17870 This potion will temporarily transform the drinker into a master thief. The skills that are affected are Open Locks and Pick Pockets, which are increased significantly. The effect will last for 3 hours; however, only Thieves and Bards may use this potion. STATISTICS: Open Locks: +40% Pick Pockets: +40% Duration: 3 hours Weight: 1 |
17871 This potion will imbue the drinker with the ability to focus the mind unerringly towards any task that needs to be performed. STATISTICS: Intelligence: +3 Dexterity: +3 Duration: 12 hours Weight: 1 |
17872 This potion heightens the sensory perception of the drinker, which allows delicate tasks to be performed better. The effect is to make certain thieving skills more likely to succeed. STATISTICS: Find Traps: +20% Pick Pockets: +20% Open Locks: +20% Move Silently: +20% Hide In Shadows: +20% Duration: 6 hours Weight: 1 |
17873 This is a powerful elixir that imbues the drinker with the regeneration ability similar to that of a troll, wounds literally closing over and healing as you watch. The effect, which lasts for 3 turns, is to regenerate 2 Hit Points per round. STATISTICS: Special: Regenerate 2 Hit Points per round Duration: 3 turns Weight: 1 |
17874 It will be as if a higher being had stepped into the drinker's head, filling it with intuitive thoughts and amazing insights. The effect is to set the Wisdom of the person to 18 for approximately 6 hours or until dispelled. STATISTICS: Wisdom: 18 Duration: 6 hours Weight: 1 |
17875 This potion will give the drinker a surge of energy such that the muscles will seem to ripple and bulge, coursing with magical energy. The effect is to set the Strength of the imbiber to 18 for approximately 4 hours or until dispelled. STATISTICS: Strength: 18 Duration: 4 hours Weight: 1 |
17876 You have been cursed with confusion. |
17877 You have been cursed with a drunken stupor. |
17878 Karlat |
17879 Karlat |
17880 Neira |
17881 Neira |
17882 As am I, Reviane. |
17883 Hold and stand! I am charged with the removal of your taint from this land! Feel my wrath and know you have suffered Harper justice! |
17884 Again?! I grow tired of these misguided attacks! Can you people not mind your own business? |
17885 Have I chance to speak before you inflict your justice upon me? |
17886 Is it not enough that you have driven Jaheira from you? Must you continue this pointless exercise? |
17887 You have been cursed with lethargy. |
17888 I will meet your threat, but know that you are misguided! |
17889 It is you that have wronged those who harp! Survivors have placed you at a Harper Hold when all within were killed. Such a crime demands the harshest response! |
17890 Ho there! More cowled ones or their servants, no doubt. By the gods, I swear you'll not live to take me to that damnable sphere! |
17891 You are correct. We have been hired to bring you to the wizards dead or alive. |
17892 I am with the wizards, but they said nothing of a sphere. What do you speak of? |
17893 I am no servant of anyone or anything. What are you talking about? |
17894 I was attacked by wizards in your home in the city! I would know what this is all about. |
17895 I care not! I have breached your walls and seek tribute in gold or blood. You choose. |
17896 I'm here on my own, so before you jump to conclusions, I would know your name. |
17897 Retribution, is it? Then you are fools indeed! |
17898 If you think you are doing anything other than their selfish bidding, then you should think again. |
17899 The wizards said nothing of this. You did kill two of their number, didn't you? |
17900 And the fact that I fought for my own freedom means nothing? I was given no alternative! |
17901 Is Jaheira the only one among you that can see clearly? Even she was stunned by the actions of those I killed. |
17902 And such a threat demands an equal response! |
17903 I would know more of what you speak of. Do continue. |
17905 Talk all you want, but they have hired me to perform a job and I shall do it. |
17906 A planar sphere appeared in the slums of Athkatla weeks ago. My ancestor, the necromancer Lavok, built that sphere as some sort of planar-traveling device. |
17907 I have no desire to meet my ancestor, and even less desire to help the Cowled Wizards, who seem certain that my body is the only key to the sphere... alive or no. |
17908 They tried to force my cooperation when I refused to aid them, and I had hidden myself away as a result. I thought I had been successful as well, until you came. |
17909 Then they have not been entirely truthful to me. How do you propose we solve this? |
17910 Who are you that I should believe you? How do I know that you are not lying to me? |
17911 Why would you fear this Lavok? This ancestor of yours is certainly dead. |
17913 The wizards mentioned nothing of this. You did kill two of their number, did you not? |
17914 Talk all you want, but they have hired me to perform a job and I shall do it. |
17915 You do not serve the wizards? Then I have hidden myself so desperately only to be set upon by chance? Ah, this is misfortune indeed. |
17916 You might still be able to help me. A planar sphere appeared suddenly in the slums of Athkatla several weeks ago, which you may have seen. |
17917 I have no desire to meet my ancestor, and even less desire to help the Cowled Wizards, who believe my body is the only key to enter the sphere... alive or no. |
17918 They tried to force my cooperation, and I was forced to defend myself and flee. I had hidden away here. Successfully, I thought, until you came. |
17919 I was hired to apprehend you, but I think I should reconsider. What now? |
17920 Who are you that I should believe you? How do I know you are not lying to me? |
17921 Why should you fear this Lavok? This ancestor of yours is certainly dead. |
17922 Unfortunate. I was hired by the wizards, and I shall honor my commitment. |
17924 Is there no way to confront the Cowled Wizards and keep them from bothering you? |
17925 Pity, but I am only interested in what I can take from you. Blood or gold, you choose. |
17926 Very well, then. I've no desire to bother you further. I shall be on my way. |
17927 You do not serve the wizards? Then I have hidden myself so desperately only to be set upon by chance? Ah, this is misfortune indeed. |
17928 If you have been to the slums in Athkatla, you might be aware of a planar sphere that appeared there several weeks ago. |
17929 I have no desire to meet my ancestor, and even less desire to help the Cowled Wizards, who seem certain that my body is the only key to enter the sphere... alive or no. |
17930 They tried to force my cooperation, and I was forced to defend myself and hide. I apologize if they have brought grief to you, but I am afraid there is little I can do. |
17932 Why should they be concerned about your ancestry? This story seems fanciful. |
17933 Why should you fear this Lavok? This ancestor of yours is certainly dead. |
17934 Is there no way to confront the Cowled Wizards and keep them from bothering you? |
17935 Pity, but I am only interested in what I can take from you. Blood or gold, you choose. |
17936 Very well, then. I've no desire to bother you further. I shall be on my way. |
17937 Ha! You'll find little wealth or treasure of any kind here. If it's treasure you value, however, I've a thought that might interest you... if you'd care to listen, that is. |
17938 Speak on, then. I would know your offer, if you have one. |
17939 I would not. Since you claim not to have gold, I'll take payment in blood, as promised! |
17940 My name? My name is Valygar Corthala. I thought you knew this. |
17942 Aye, I did. 'Twas no murder, however... they attacked me first. I refused to cooperate with their "request" and fled as soon as I was able to withdraw. |
17943 There is more to this story than I was told. Perhaps you should tell me everything. |
17944 I care not. The Cowled Wizards have hired me, and I will do as I am bid. |
17945 I see. If you are loyal followers, then I have little choice but to fight. You shall not take me peaceably to my doom at the hands of my ancestor, of that I am certain. |
17947 If you are not, however, perhaps you'll listen to more than just reason. I have a proposal for you, if you're willing to hear me out. |
17948 Speak on, then. I would know your offer, if you have one. |
17949 I'll not renege on any deal that I have made. Put up your sword, fool! |
17950 My proposal is that we return to the city and enter the sphere. That way, I will know if Lavok lives. If he does, we can exterminate his ghoulish existence once and for all. |
17951 This potion acts like the spell Free Action when consumed. The drinker becomes completely immune to any effects that influence action or movement, whether it is magical in origin or not. The duration of the potion is 2 hours. STATISTICS: Special: Free Action Duration: 2 hours Weight: 1 |
17952 The potion of firebreath magically transforms the throat so that it is capable of a giant breath of fire spewing forth in an arc. The user does not drink this potion, but instead uses it on an enemy. The effect does 6d10 damage to the target with a Save vs. Breath Weapon for half. STATISTICS: Damage: 6d10 (Save vs. Breath for half) Weight: 1 |
17953 Once consumed, this potion will cause a surge of energy to travel through the body, setting the drinker's Constitution to 18. This provides all the bonuses of having a high Constitutionâ€â€such as Hit Pointsâ€â€for the duration of the effect, which is 3 hours. STATISTICS: Constitution: 18 Duration: 3 hours Weight: 1 |
17954 You are more than welcome to whatever lies within the sphere, such as magical treasure and anything else of Lavok's. None of it interests me in the slightest. |
17955 It seems unlikely that Lavok survived these five hundred years. How could he be alive? |
17956 This story of yours sounds like a fantasy. How do I know you are not lying? |
17957 Why should I trust a murderer? You killed two of the Cowled Wizards, didn't you? |
17958 What you suggest sounds interesting. But will the Cowled Wizards not oppose us? |
17959 And what is to stop me from using your body to enter the sphere myself? |
17960 I refuse. I prefer the goodwill of the Cowled Wizards and the reward for you. |
17961 I refuse. I prefer the goodwill of the Cowled Wizards and the reward for you. |
17962 I refuse, but neither shall I turn you in. I leave you to your own devices, then. |
17963 I see no merit in your proposal. I shall leave you to your own devices. |
17964 I agree. Join with me and we shall see what is inside this planar sphere of yours. |
17965 I am the last of the Corthala line. That may mean little to you, but it means plenty to Lavok. When Lavok left Athkatla in the sphere, he was already many centuries old. |
17966 Lavok extended his life by stealing the bodies of blood relations. If he yet lives, you can imagine my concern. This is also why my blood may allow entrance to the sphere. |
17967 The wizards have not been entirely truthful. How do you propose we solve this? |
17968 The wizards mentioned nothing of this. You did kill two of their number, did you not? |
17969 I care not. I have been hired to turn you in, and I shall do it regardless. |
17970 I cannot prove the truth of my words, my <LADYLORD>, but compare my motivations to those of the wizards. And there is more. |
17971 I suspected as much. Very well, then. |
17972 The wizards will not rest until they get inside the sphere. And one cannot hope to stand up to the them for long... at least not without steady hands at one's back. |
17973 I was hired to apprehend you, but I have reconsidered. What now? |
17974 I see. What do you propose, then? |
17975 Who are you that makes you so special? How do I know you are not lying to me? |
17976 Why would you fear this Lavok? This ancestor of yours is certainly dead. |
17977 This potion will protect the drinker from all forms of petrification and gaze attacks. The effect will last for 1 turn or until dispelled. STATISTICS: Special: Immune to petrification and gaze attacks Duration: 1 turn Weight: 1 |
17978 I care not. In truth, I have been hired by them. And I shall honor my commitment. |
17979 Pity, but I am only interested in what I can take from you. Blood or gold. You choose. |
17980 Very well, then. I've no desire to bother you further. I shall be on my way. |
17981 Wait! I've a proposal, if you are but willing to hear it! |
17982 I've no interest. I'll have problems enough with the Cowled Wizards after this. |
17983 Red Potion |
17984 Close examination reveals this liquid to be very peculiar in nature. It could be a sorcerer's dream, but that would depend entirely on who you asked. After ingesting the mixture, the drinker becomes the weakest, most unwise, yet incredibly intelligent person to have ever lived, with an innate 50% Magic Damage Resistance as well. The effects remain for an entire 24 hours, so think carefully before unplugging the cork. STATISTICS: Special: +50% resistance to all magical damage Intelligence: 25 Wisdom: 3 Strength: 3 Duration: 24 hours Weight: 1 |
17985 Louise |
17986 Violet Potion |
17987 I've no interest in any proposal that you might have to make. Excuse me. |
17988 If you have a proposal, make it quickly. |
17989 As you wish! If that is all you care for, you'll not find Valygar a sitting target! |
17990 If you are but a servant of the Cowled Wizards, then I have no choice but to defend myself! I am a ranger, and I will die with honor! Have at you! |
17991 This is one of the oddest potions you have ever examined. Once drunk, this mixture causes one's muscles to immediately bulge to completely inhuman proportions, titan-like actually, while Dexterity and Constitution are both reduced essentially to that of a slug. The effect lasts for a full 24 hours, so think carefully before quaffing this suspect drink. STATISTICS: Strength: 25 Dexterity: 3 Constitution: 3 Duration: 24 hours Weight: 1 |
17992 I am the last of the Corthala line. That may mean little to you, but it means plenty to Lavok. When Lavok left Athkatla in the sphere, he was already many centuries old. |
17993 Lavok extended his life by stealing the bodies of blood relations. If he yet lives, you can imagine my concern. My blood, then, may also be the key to entering the sphere. |
17994 I believe that I have the acorns you are talking about. |
17995 Why should I trust a murderer? You did kill two of the Cowled Wizards, did you not? |
17996 What you suggest sounds interesting. But will the Cowled Wizards not oppose us? |
17998 And what is to stop me from using your body to enter the sphere myself? |
17999 Inventory Is Full |
18000 Run the game in full-screen mode. |
18001 When sprite mirroring is enabled, the computer draws a sprite backwards (left to right) when a character turns to face the opposite direction. This technique saves memory since not all of the character's direction sprites need to be loaded. |
18002 That character is too far away. |
18003 biography |
18004 Enable this option only if the video card does not draw mirror images correctly. |
18005 IMPORT CHARACTER |
18006 Enable this option only if the video card displays the color green around sprites. |
18007 Enable this option if graphic anomalies appear in the game. |
18008 This slider controls the volume of background noises that are part of the scene. |
18009 This slider controls the volume of miscellaneous sound effects. |
18010 This slider controls the volume of character dialogue. |
18011 This slider controls the volume of the music. |
18012 This slider controls the volume of the movies. |
18013 Play battle cries during combat. |
18014 Hear footsteps and other sounds caused by creature movements. |
18015 Display subtitles for character sounds. |
18016 These buttons control how often party members say their command sounds. Always: Whenever a character is given a command. Seldom: When the character is selected and given an initial command. Never: Disables command sounds. |
18017 This slider controls the delay before a tooltip appears over a control. The maximum value disables tooltips. |
18018 This slider controls how fast the area scrolls in response to mouse movement. |
18019 This slider controls how fast the area scrolls in response to the keyboard shortcuts. |
18020 This slider controls the difficulty level of the game. The settings are as follows: INSANE (far right): All opponents do double damage against the party. HARD (middle right): All opponents do 50% more damage against the party. CORE RULES (middle): Baldur's Gate 2 rules apply. NORMAL (middle left): All Hit Point rolls are maximum, party members cannot permanently die, all spells are learned automatically, and opponents do three-quarters damage against the party. EASY (far left): All Hit Point rolls are maximum, party members gain +6 luck and cannot permanently die, all spells are learned automatically, and opponents do half damage against the party. |
18021 Always dither characters obscured by objects. Otherwise, characters are only dithered when the cursor is over them or their portrait; when not dithered, obscured characters are not displayed at all. |
18022 Enable this option to hear environmental audio effects such as echoes in caves. This option requires a sound card compatible with the EAX standard. |
18023 Enable this option for gory combat animations. |
18024 This slider controls when the ellipsoid markers are rendered under creatures. Minimumâ€â€picked creature Lowâ€â€picked creature or selected character Mediumâ€â€picked creature or selectable character Highâ€â€picked creature or selectable character or targeted creature Higherâ€â€picked creature or selectable character or hostile creature or targeted creature Maximumâ€â€all creatures and characters |
18025 This slider controls when the locator arrows appear that indicate the direction of a character off-screen. Minimumâ€â€never Lowâ€â€character takes damage Mediumâ€â€character is picked Highâ€â€always Higherâ€â€always Maximumâ€â€always |
18026 Enable this option to see a character's attacking "to hit" rolls in the dialogue window. |
18027 Enable this option to see combat information messages in the dialogue window. |
18028 Enable this option to see a character's action messages in the dialogue window. |
18029 Enable this option to see character state messages in the dialogue window. |
18030 Enable this option to see character selection text in the dialogue window. |
18031 Enable this option to see other types of messages in the dialogue window. |
18032 Pause whenever a party member is hit. |
18033 Pause whenever a party member is seriously injured (reduced to fewer than 30% Hit Points). |
18034 Pause whenever a party member dies. |
18035 Pause whenever a party member is attacked. |
18036 Pause whenever a party member's current weapon becomes unusable. |
18037 Pause whenever a party member's opponent is killed. |
18038 This panel controls the appearance of the graphics in the game. |
18039 mage |
18040 This panel controls the volume of various types of sounds used in the game. |
18041 This panel controls what sorts of sounds are played during the game. |
18042 This panel controls various user-interface features and customization options of the game. |
18043 This panel controls the amount of visual feedback that the user interface provides. |
18044 Choose the conditions under which the game should automatically pause. |
18045 I refuse. I think I prefer the goodwill of the Cowled Wizards and their reward. |
18046 I refuse. But I shall leave you to proceed as you will. Good luck to you. |
18047 Very well, join with me and we shall see what is inside this planar sphere of yours. |
18048 I cannot prove the truth of my words, my <LADYLORD>, but compare my motivations to those of the wizards. And there is more. |
18049 I am the last of the Corthala line. That may mean little to you, but it means plenty to Lavok. When Lavok left Athkatla in the sphere, he was already many centuries old. |
18050 Lavok extended his life by stealing the bodies of blood relations. If he yet lives, you can imagine my concern. This is also why my blood may allow entrance to the sphere. |
18051 Why should I trust a murderer? You did kill two of the Cowled Wizards, did you not? |
18052 What you suggest sounds interesting. But will the Cowled Wizards not oppose us? |
18053 And what is to stop me from using your body to enter the sphere myself? |
18054 I refuse. I think I prefer the goodwill of the Cowled Wizards and their reward. |
18055 I refuse. But I shall leave you to proceed as you will. Good luck to you. |
18056 Very well, join and we shall see what is inside this planar sphere ourselves. |
18057 Aye, I did, but 'tis not murder. They attacked me first. I refused to cooperate with their "request" and fled as soon as I was able to withdraw. |
18058 How is it that you can enter this sphere? This whole story sounds like fantasy. |
18059 It seems unlikely that Lavok would be in the sphere. How could he be alive? |
18060 What could you say? Witnesses place you at the Harper Hold in Athkatla when all within were killed. This cannot be justified! |
18061 What you suggest sounds interesting. But will the Cowled Wizards not oppose us? |
18062 And what is to stop me from using your body to enter the sphere myself? |
18063 I refuse. I think I prefer the goodwill of the Cowled Wizards and their reward. |
18064 I refuse. But I shall leave you to proceed as you will. Good luck to you. |
18065 Very well, join and we shall see what is inside this planar sphere ourselves. |
18066 The wizards will not rest until they get inside that sphere. And one cannot hope to stand up to the Cowled Wizards for long, at least not without steady hands at one's back. |
18067 I heard Jaheira was present at the Harper Hold with you. You must have bullied her into submission or she would have ended your life then and there! |
18068 It seems unlikely that Lavok would be in the sphere. How could he be alive? |
18069 How is it that you can enter this sphere? This whole story sounds like fantasy. |
18070 Why should I trust a murderer? You did kill two of the Cowled Wizards, did you not? |
18071 And what is to stop me from using your body to enter the sphere myself? |
18072 I refuse. I think I prefer the goodwill of the Cowled Wizards and their reward. |
18073 I refuse. But I shall leave you to proceed as you will. Good luck to you. |
18074 Very well. Join and we shall see what is inside this planar sphere ourselves. |
18075 I have an idea of how my blood allows entrance to the sphere. I do not know how the wizards could use my dead body, but it's a secret they'll not likely tell. Nor shall I tell mine. |
18076 There is no talking to you, is there? Very well, do your worst. I will no longer dignify your actions with attempts at reason. |
18077 It seems unlikely that Lavok would be in the sphere. How could he be alive? |
18078 You sound as if you know her. Does she seem the type to be easily bullied? No, she fought by my side against the violation of my basic rights. |
18079 She knew I was in the right! I had little other choice in the matter! |
18088 Character Biography |
18089 How is it that you can enter this sphere? This whole story sounds like fantasy. |
18090 Why should I trust a murderer? You did kill two of the Cowled Wizards, did you not? |
18091 What you suggest sounds interesting. But will the Cowled Wizards not oppose us? |
18093 I refuse. I think I prefer the goodwill of the Cowled Wizards and their reward. |
18094 Protection Scroll |
18095 A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). STATISTICS: Damage: +2 (missile) Speed Factor: 10 Proficiency Type: Crossbow Type: Two-handed Requires: 12 Strength Weight: 14 |
18096 I do not seek to justify it, but surely I am allowed to defend myself when my rights are threatened? |
18097 I had no alternative! Even Jaheira was stunned at the behavior of her fellows! |
18098 A Protection From Poison scroll offers protection to the target from all forms of poison, be they of a natural or magical nature. The effect is not permanent, however, and will wear off after 6 hours. STATISTICS: – Renders the target immune to poison and neutralizes any poison already affecting the target Range: 30 ft. Area of Effect: 1 creature Duration: 6 hours |
18099 Then do as you must, but like the others, you have brought the consequences on yourselves! |
18100 I refuse. But I shall leave you to proceed as you will. Good luck to you. |
18101 Misguided? Witnesses place you at Harper Hold when all within met their deaths! What answer would you have us make for such a toll? |
18102 Very well, join and we shall see what is inside this planar sphere ourselves. |
18103 That is most unfortunate. My family had sworn an oath long ago to kill Lavok should he ever reappear, and I cannot abandon it now. But neither can I proceed without aid. |
18104 This hiding place will work for me no further. I must leave. If you change your mind, you may find me through my servant at my home in Athkatla. Fare you well until then. |
18105 Most excellent! My family swore an oath long ago to kill Lavok should he ever reappear, and perhaps I shall be able to fulfill it. My heartfelt thanks at your offer of aid. |
18106 I see. What do you propose we do? |
18107 I'm only interested in what I can take from you. Gold or blood, you choose. |
18108 I have no time for this. I am leaving. |
18109 I would have you stop meddling in my life! I did not seek this confrontation; it was thrust upon me! |
18110 I do not deny the act, but it was in my own defense that I acted. Is Jaheira the only one of you that can see this? |
18111 The only answer you are capable of, apparently. I warn you; raise your weapons and there shall be more senseless death here today. |
18112 Vampire Bat |
18113 Wilco |
18114 Wilco |
18115 Sprat |
18116 Sprat |
18117 Andout |
18118 Andout |
18119 Binkos |
18120 Binkos |
18121 Mick Feelie |
18122 Mick Feelie |
18123 Roger |
18124 Roger |
18125 Bub Snikt |
18126 Bub Snikt |
18127 Aoln |
18128 Aoln |
18129 Chase |
18130 Chase |
18131 Lord Foreshadow |
18132 Lord Foreshadow |
18133 Portalbendarwinden |
18134 Portalbendarwinden |
18135 Chelan |
18136 Chelan |
18137 Torlo |
18138 Torlo |
18139 It has been a long time, but for all I know, time may work differently when traveling the planes. As for his immortality... well, my ancestor has extended his life before... but that is a different story. |
18140 Power Word, Kill (Conjuration/Summoning) Level: 9 Range: Visual range of the caster Duration: Instant Casting Time: 1 Area of Effect: 1 creature Saving Throw: None When a Power Word, Kill spell is uttered, one creature within the spell range is slain. The creature must have 60 or fewer current Hit Points, otherwise the spell has no effect. There is no Saving Throw. |
18141 Maze |
18142 It has been a long time, but for all I know, time may work differently when traveling the planes. As for his immortality... well, my ancestor has extended his life before... but that is a different story. |
18143 Maze (Conjuration/Summoning) Level: 8 Range: Touch Duration: Special Casting Time: 3 Area of Effect: 1 creature Saving Throw: None An extradimensional space is brought into being upon utterance of a maze spell. The subject vanishes into the shifting labyrinth of force planes for a period of time that is totally dependent upon its Intelligence. Intelligence of Target  Time trapped in maze under 3  2d4 turns 3 to 5  1d4 turns 6 to 8  5d4 rounds 9 to 11  4d4 rounds 12 to 14  3d4 rounds 15 to 17  2d4 rounds 18 and up  1d4 rounds Note that if the 9th-level spell Freedom is cast in the area where a creature is mazed, it will effectively bring <PRO_HIMHER> back to this plane, ending the spell prematurely. Note that a mazed creature is not freed through Dispel Magic. |
18144 Ooze Mephit |
18146 Ooze Mephit |
18147 Smoke Mephit |
18148 Smoke Mephit |
18149 Fire Mephit |
18150 Imprisonment (Abjuration) Level: 9 Range: Touch Duration: Permanent Casting Time: 9 Area of Effect: 1 creature Saving Throw: None When the Imprisonment spell is cast and the victim is touched, the recipient is entombed in a state of suspended animation in a small sphere far beneath the surface of the earth. The victim remains there unless a reverse of the spellâ€â€Freedomâ€â€is cast. Otherwise, the victim will remain there as long as the earth exists; rather a horrible fate, actually. If a Freedom spell is cast in the area where the creature was imprisoned, then <PRO_HESHE> will reappear exactly where <PRO_HESHE> was last standing. Dispel Magic will not free creatures trapped in this manner. There is no Saving Throw. |
18151 Fire Mephit |
18152 Radiant Mephit |
18153 Radiant Mephit |
18154 Ice Mephit |
18155 Ice Mephit |
18156 Dust Mephit |
18157 Full cover |
18159 Partial cover |
18160 Dust Mephit |
18161 Dust Mephit |
18162 Salt Mephit |
18163 It's no secret I've nae the longest beard or the most comely countenance, but the Bloodaxes 'ave charm when need be, and ye are deserving of me flattery, Mazzy. |
18166 Salt Mephit |
18167 Salt Mephit |
18168 I've a terrific elf-knot near strangling me... right here. Can ye help me with those nimble fingers and delicate manner? |
18169 Lightning Mephit |
18170 Lightning Mephit |
18171 Mineral Mephit |
18172 Mineral Mephit |
18173 "Hold fast to dreams, for if dreams die, life be a broken bird that cannae fly." |
18174 Magma Mephit |
18175 Niemain |
18176 Niemain |
18177 Oulam |
18178 Oulam |
18179 Wheber Ott |
18180 Wheber Ott |
18181 "I were here; alas I'm gone; left me name, to arouse thee on, They who know me, know me well; those who don't can ride me stinking dump, straight to hell" Haha! Masterstroke! |
18182 Magma Mephit |
18183 Mist Mephit |
18184 Mist Mephit |
18185 Steam Mephit |
18186 Steam Mephit |
18187 Good fight! We're in an age of murder, child. Killin' is our business, haha, and business be good. |
18188 default sounds |
18189 I... I am surely close to death. |
18190 What? |
18191 Make it quick. |
18192 Yes?! |
18193 A waste of my talents. |
18194 Of course. |
18195 No sooner said than done. |
18198 Death to you all! |
18199 Battle makes me blood run hot. There be nothing like felling your enemies in the chaos of battle. |
18200 With the paltry respect due, battle must be fought fer its own sake to please her ire, else ye pass from her favor to a hero of downing mead and weaving tales. |
18201 Ye know, though ye all be gutless, clumsy, and nae too bright, this party is a sight better than me former crew of delvers and ne'er-do-wells. |
18203 And I had to stop him flailing about while he struggled with his melting armor, so I hit him. And killed him. Accident, really, but he rankled me nerves. |
18204 Then Hogbelly had his legs crushed when a hill giant fell on 'im, so he had to go. |
18205 There can be no rhyme or reason for this crime. Justice will be served on the end of my blade! There can be no talking with the killer of Harpers! |
18206 William Garst |
18207 William Garst |
18208 Denak |
18209 Denak |
18210 Brendan |
18211 Brendan |
18212 Lasala |
18213 Lasala |
18214 Diana |
18215 Diana |
18216 Lamalha |
18217 Lamalha |
18218 Zeela |
18219 Zeela |
18220 Telka |
18221 Telka |
18222 Maneira |
18223 Maneira |
18224 Molkar |
18225 Molkar |
18226 Drakar |
18227 Drakar |
18228 Morvin |
18229 Morvin |
18230 Halacan |
18231 Halacan |
18232 Good! Defend yourself, for it shall make it all the more punishing when you fall! |
18233 And Cutter went and got infected with plague, so I up and broke his neck, to save him the agony. |
18234 She would not! She would not oppose her own! You will not speak of her as such! |
18235 Here is yer title, and argue with me gauntlet if ye dare: "Tall-Folk Scourge: Yoshimo Beware!" Now shut yer mouth and get to writing. |
18236 Indeed. It has been a very long time. |
18237 Der... Dermin? Is that you? It has been some time. |
18238 What is the matter, Dermin? You would not have let me walk on by, would you? I know we did not always see eye to eye, but I assure you, the respect... |
18239 I may well have let you pass, for there is no joy in my visit today. Jaheira, do you remember the lessons I taught you? |
18240 Of... of course, you were the one that introduced me to the Harpers. |
18241 Yes, yes, but the lessons? |
18242 What... what are you getting at, Dermin? |
18243 I am not here to rehash our friendship. Jaheira... I have been sent to kill you, or otherwise seek your downfall, and I do not relish the duty. |
18244 Oh... oh yes, here is the stone. |
18245 You are very noble to risk your own safety to free the djinni. We have the flask and shall give it to you. |
18246 Greetings. You are known to me. Or your deeds are known to those I serve. I think I should introduce myself. |
18247 I am Madeen. I represent one of the masters of the Athkatla order of the Cowled Wizards. He seeks to employ you in a matter of some urgency. |
18248 The Cowled Wizards? They are the ones that arrested Imoen. I would be very interested in speaking to them about that. |
18249 Oh? And what matter are you referring to? |
18250 I would like to know what kind of reward I am looking at before you speak any further. |
18251 I have no time to help anyone at the moment, least of all the Cowled Wizards. |
18252 I do not know anything about that. I represent one of the wizards, as I said, a Master Tolgerias. Perhaps you could speak to him of this Imoen? |
18253 The matter is most sensitive... I have been given little knowledge of it. Tolgerias, the one whom I speak for, is eager to meet with you and discuss these matters. |
18254 Very well. How do I go about meeting this Tolgerias fellow? |
18255 I want to know what task I would be performing before I speak to anyone. |
18256 Tell me what manner of reward I might be looking at first. |
18257 I have no time to parley with wizards. I have far more important things to do. |
18258 All right, then. Tell me how I go about meeting this Tolgerias. |
18259 I want to know about the reward before I do anything. |
18260 Forget it. I have no time for such matters. |
18261 The reward for the task is known only to the one I represent. But he is eager to meet with you, and as a Cowled Wizard, possesses resources to offer great rewards. |
18262 But that sort of comment coming from you is not any surprise, he who would rather live on his knees than die on his feet. |
18263 Might you wish to meet with him, yes? |
18264 And what if I said I wished to know the whereabouts of Imoen? Might your wizard see his way to doing that? |
18265 I'd prefer to know what task I'd be undertaking before I met with this man. |
18266 No, I don't. Excuse me. |
18267 As you wish. The one I represent is most insistent that only the most able be brought to perform this task. Should you change your mind, you will find me here. |
18268 Until then, my friend, I wish you a most pleasant journey. |
18269 He will be most pleased. Master Tolgerias can be found in the government building behind me... you may go within. Do not tarry overlong, my friend. |
18270 Ah, I see you have found me once again, my friend <CHARNAME>. Have you changed your mind regarding the proffered employment by the Master Tolgerias? |
18271 Of course, as you wish. I shall await your pleasure here. |
18272 Perhaps. Tell me again what manner of employment this might be. |
18273 I want to know more about the reward. |
18274 No, actually. Excuse me. |
18275 Boo |
18276 Yes, I think I might wish to meet with this Tolgerias now. How do we proceed? |
18278 On ramparts across the Faerûn are heads on pikes of the radiant who've been eulogized to the myth and allure of your vaunted brotherhood. |
18279 Perhaps Madeen has let slip a little of what this is about? No? Hmm. Well, yes, I do have something I would like you very much to do, if you'd care to hear it. |
18280 I'm here now, so you may as well tell me what you would have me do. |
18281 First, I would like to know where Imoen is. |
18282 Actually, I've changed my mind. I'll be going. |
18283 So what do you say then, hm? Agree to the task and I shall tell you all you need to know. |
18284 How can I agree to a task if I do not even know what it is? |
18285 I would like to know what the reward is, then, before I agree to anything. |
18286 I am leery of working for the people who kidnapped Imoen. Tell me where she is first. |
18287 If that is the way it must be, so be it. You have my agreement. |
18288 Imoen? Ah... the girl arrested along with the wizard. I do not have such inconsequential information on me, so put aside such demands. |
18289 Their intolerance against those who are not of a "civilized" species is racism at its worst. |
18290 I will not put it aside. Either you tell me where Imoen is, or you shall not receive my assistance. |
18291 If I must. Tell me, then, what the reward is for this task of yours. |
18292 If I must. But you put me in a difficult position, asking for a commitment to a task I know nothing about. |
18293 Very well. I agree to perform your task, then. Tell me what it is. |
18294 Leaving so soon? How... unfortunate. You realize the reward the Cowled Wizards can offer for completing this task is considerable. Can I change your mind, hm? |
18295 Well, that depends. Exactly what kind of reward are you talking about? |
18296 You ask me to commit to a task I know nothing of. You are asking too much. |
18297 No, I don't think you can. Another time, perhaps. |
18298 Yes, it is a lot for even I to ask, eh? You are more than capable of performing this task, and it will conflict with none of your current loyalties. |
18299 And you would garner the goodwill of the Cowled Wizards... not to mention a substantial reward. But if you are determined to refuse, I certainly cannot stop you. |
18300 That is true. I shall be on my way, then. |
18301 I would know more of this reward before I agree. |
18302 All right, then. I agree to perform this task. Tell me what you would have me do. |
18303 The reward... Adventurers have much use for items the Cowled Wizards hold. It is sad that magic is so despised in Athkatla, for it has many uses. |
18304 We will offer you an item of substantial magical power as well as a good deal of gold coin. But again, I must have your word on the matter before I continue. |
18305 Excellent. Your agreement means that the Cowled Wizards shall hold you to your word. This matter must be handled with discretion and expediency. |
18306 It was my calling to unravel the worlds within a single seed or read the chronicle of a season in the veins of a leaf. She called, and I answered. |
18307 There is something that has been plaguing us for more than a week now and has become quite alarming. |
18308 I do not know how I can give my word on a matter I know nothing of. |
18309 Perhaps if you tell me of Imoen's location, it will convince me to agree. |
18310 Forget it, then. I'll be on my way. |
18311 If that is how it must be, then I agree. You have my word. |
18312 You know of the prevailing attitude against magic here in Amn, yes? Well, amongst some it is even worse than that... a burning, palpable hatred. |
18313 One particular man here in Athkatla has murdered two of our number in cold blood. He is currently in hiding, and we need you to track the fellow down. |
18314 We have been unable to do so, much to our frustration. Cowled Wizards cannot be assaulted without repercussions or it will lead to... serious problems. |
18315 Who is this murderer, then, and how am I supposed to track him down when you failed? |
18316 I am no assassin. Why have you hired me to do this? |
18317 Is there anything else that I should be aware of? |
18318 *sigh* I will look into the matter for you if you perform this task. However, I can guarantee nothing. If this means we do not work together, so be it. |
18319 That is exactly what it means. Excuse me, I'll be on my way. |
18320 I had hoped differently, but a chance is better than nothing. Tell me more about the reward, and I may be more inclined. |
18321 It galls me greatly, and it is even worse that you ask for a blind leap of faith from me. How can I agree to something I am not even sure I can do? |
18322 If there is a chance that I will find out more, then I agree to do your task, wizard. |
18323 *sigh* As you wish. It confounds me you would be so dense, but if you change your mind, I will be here for some time yet. Off you go, fool. |
18324 He is Valygar Corthala, last son of a wealthy family and a true brute. Ask around and you may discover if he is hiding within the city or someplace else. |
18325 I see. And what power has decided that I should be killed? I serve nature and protect the good of the land through my work as a Harper. Who have I offended? |
18326 He has a home in the Docks District, or he may have fled to the Umar Hills. His friends and servants will not speak to us, but they may to you. |
18327 And just what am I supposed to do with this Valygar fellow once I find him? I am no murderer. |
18328 Is there anything else I should know about? |
18329 We do not ask that you commit any murder. We wish Valygar be delivered to us, that is all. He will likely resist, so if you must kill him, so be it. |
18330 But if you do kill him, I simply must have his body. Valygar must be delivered to us whether he is dead or alive. You understand, yes? |
18331 I have no interest in performing this ghoulish task. I will not hunt this man down for you, regardless of what I said earlier. |
18332 Tell me more about this Valygar fellow. Who is he, and how am I supposed to find him where you failed? |
18333 Is there anything else I should know? |
18334 Very well, then. I shall do my best to procure this murderer for you. |
18335 Very well. I shall track this murderer down and procure him for you. |
18336 I refuse to hunt this man down, regardless of what I said earlier. |
18337 There is nothing I can think of. Perform your promised task, and the Cowled Wizards shall be pleased. |
18338 Tell me more about this target of mine, then, and what convinces you I can find answers where you cannot. |
18339 And once I have found this fellow... what am I to do with him? |
18340 Very well. I will hunt this murderer down and return him to you. |
18341 I have changed my mind. I shall not perform this hunt, regardless of what I said earlier. |
18342 You gave your word, so I expect nothing less. I await the sight of this murderer's body soon. |
18343 Hmph. Such a declaration is dangerous, my <PRO_LADYLORD>. The Cowled Wizards will not treat treachery lightly. Return to your task or things will get... unpleasant. |
18344 If you'll force me, then I suppose I have little choice. |
18345 I'll not be coerced in such a manner, fool. I have dealt with far greater powers than a group of wizards! |
18346 Aye, we will if need be. This is a delicate matter, and we shall not allow it to be dealt with callously. Perform your task, or suffer our wrath. Go. |
18347 We shall see about that, fool! |
18348 You have returned, I see. Ah, very good, yes. You have changed your mind regarding our offer, yes? |
18349 Perhaps. I wish to know about the reward that is being offered. |
18350 I still think it is too much to ask to have me agree to something I have no knowledge of. |
18351 Actually, no, I have not. I shall be leaving now. |
18352 Yes, I have. I agree to perform this task of yours. Tell me what you would have me do. |
18353 You waste my time yet again?! This grows near the point of outrage, my <PRO_LADYLORD>! I will give you one last chance to change your mind. |
18354 I will not. I refuse to agree to your terms. |
18355 It is too much for you to ask for me to agree to something I know nothing of! How do I even know I can perform this task? |
18356 I have no desire to upset the Cowled Wizards. I suppose I must agree to perform this task of yours, if that is how it must be. |
18357 Then begone! And return not to my sight! |
18358 Yes? I see that you have come before me, but I do not spy the murderer in your possession. What is amiss? |
18359 They have dispatched an agent to investigate my activities, something I don't appreciate. This insult must be punished by killing the Cowled agent. |
18360 I have discovered the location of Valygar, but I cannot bring him to you. I will, however, tell you of his location in return for the reward. |
18361 Hear me. It seems my prowess as a mage has captured the eye of the Cowled Wizards. I'm certain they are envious, though their actions are not fitting tribute. |
18362 I have found Valygar, that is true, but I have decided not to bring him to you. You lied about a great many things, wizard, and I refuse to be used. |
18363 I am still searching for him. I wish to know more about my target, however. |
18364 I am still searching for him. I would like to know, however, what you wish me to do with him once he is found. |
18365 I have decided that this errand of yours is not worth my time. Find someone else to do your work for you. |
18366 Well done. An inconvenience that needed to be dealt with. I've another mission for you then, one that does not necessarily involve any bloodshed at all. |
18367 Nothing is wrong. I shall return to my search. |
18368 Then I shall discover his location by questioning your corpse, fool! I shall not be deterred by the likes of you! |
18369 Ah, yes? I suppose that would do almost as well. I agree to your terms, so long as you tell me the truth of Valygar's location. |
18370 I warn you, however, not to lie to me. I will know the truth of your words. So, then... where is the fool? |
18371 Never mind. Now, I've conferred with Mae'Var, and there is a final task for you, a last test of loyalty. Go and he will give you your final assignment. |
18372 He is currently in his home in the Docks District, but he will not be there for very long. |
18373 Now that I'm assured of your loyalty to the cause of the moment, it seems an appropriate juncture to dispense with false pretenses. |
18374 I do not know his exact location, but he has returned to Athkatla. The servant in his home will know exactly where he is, I am told. |
18375 Your pretense of naivete and wilderness manners is clever, but a Red Wizard sees more than mere appearance. You have a secret, <CHARNAME>. |
18376 He is in a cabin in the Umar Hills area, hiding out. |
18377 He has left the area and traveled south to Tethyr. |
18378 Forget it. I shall tell you nothing of his location. |
18379 The murderer's name is Valygar Corthala, last member of a once wealthy family. Beyond that, I only know he is a brute and a fighter of some prowess. |
18380 You can likely find out much more than us, yes? The people of Athkatla hold us in disregard and will say nothing of any use. |
18381 Perhaps you could tell me what I am supposed to do with him once he is found. |
18382 I have decided to end my work on this task. Find someone else to do it for you. |
18383 I see. I shall return to my search, then. |
18384 Be alert, laddies! We've got company. Ho, prisoners! Ye've come to th' wrong place, I tell ye true! Ilyich and 'is boys'll stop you! |
18385 It is very simple, my <PRO_LADYLORD>. Return him to me, dead or alive. I would prefer alive, but I must have his body otherwise. You understand this? |
18386 Mae'Var has been courting the Night Knives in order to bolster his own strategic position and betray Renal. Masterfully planned, but I have seen through it. |
18387 I do. Perhaps you could tell me more about my target, however. |
18388 I am no bounty hunter. I refuse to continue with this task. Find someone else to perform your dirty work. |
18389 The Knives are a cutthroat guild of footpads, brigands, and highwaymen based in the congested cesspool of Westgate. Obviously they wish to expand. |
18390 I understand. I shall continue with my search. |
18391 Very good. Do not make us wait overlong, my <PRO_LADYLORD>, or we shall get very upset. After that, things would become... dangerous. Begone. |
18392 Most excellent! I shall go and retrieve him shortly. Very well, <CHARNAME>, you have earned your reward. |
18393 You have pleased both myself and the Cowled Wizards with your cooperation. Speak of this to no one, however, or you will suffer our wrath. |
18394 The eye dangles along the cheek, watching the rest of the body being eviscerated. You can't look away, and you can't blink. |
18395 Bah! More clues for us to follow?! This is not what we asked of you! |
18396 We shall follow this up, to be certain. You, however, deserve nothing other than the silence of the grave! |
18397 You lie! Fool, you shall suffer the wrath of the Cowled Wizards! |
18398 Look at what you steal next time. This is merely a list of taphouse receipts, strong-arm kickbacks, and festhall purchases. This will not do at all. Go back! |
18399 Valygar is dead, but I was unable to bring his body here. I shall tell you where his body lies. |
18400 Valygar is dead, but I have hidden his body. I know what you need it for, wizard, and I desire a larger reward before I hand it over to you. |
18401 That was the best that you could do? The stories of your prowess are greatly exaggerated! Bah! Tell me where the body is, you ineffective fool. |
18402 Valygar is dead, but his body has been destroyed. I cannot do as you ask. |
18403 Of all the... Ignorant troglodyte! Do you not understand the important of what lies inside that sphere?! Tell me where the body is or suffer our wrath! |
18404 I will not. Give me a larger reward or you shall never get inside the sphere. |
18405 A heartfelt round of congratulations to all! Justice has been dispensed this day. To other matters, however. |
18406 Very well, I've no desire to upset you further. Here is the location of the body. |
18407 The Red Wizards of Thay, of which I am one, are an ancient order, responsible for degenerating the power of the pagan, symbol-driven cults across Faerûn. |
18408 Bah! |
18409 You win, fool. But the Cowled Wizards shall remember this betrayal. Here is a ring in exchange for the body. Now begone from my sight ere I change my mind. |
18410 I will not. Give me a larger reward or you shall never get inside the sphere. |
18411 Ah! I see that you have returned. And returned with the murderer's body in your possession. Most excellent. |
18412 Never mind the murderer business. I know what you need Valygar's body for. I require a larger reward or you will not get this body. |
18413 Very well, here you go. |
18414 Fool! I shall not be deterred by the likes of you! We shall have a reckoning... elsewhere. And then I shall take the ranger from your dead hands if need be! |
18415 This body will ensure an era of power for the Cowled Wizards unlike any other known! You have earned your reward, my <PRO_LADYLORD>! |
18416 I've heard rumors and done a little reading on the subject... Many have muttered the name in frustration... the Nether Scroll. |
18417 Golden Goblet of Life |
18418 I had an "intense" chat with a diviner that swore it was in Athkatla, buried among the nobles. If I... If we found it, we would be formidable indeed. The lower tombs, perhaps? |
18419 Best to make a swift escape now, my raven! |
18420 You make pleasant company, my raven. I'll be glad to tarry awhile in your motley group. |
18421 Traveling with an angered cambion might almost be more interesting than the time I'm spending with you, I would imagine. |
18422 I see it now, the forces of entropy breaking our companionship apart. And it cannot come too soon, quoth this raven. |
18423 (Hmm... ancient magic at my fingertips, and more yet to decipher. It has been a good day.) What are you staring at? I've had my say; back to your little quest, or whatever! |
18424 Never! You shall never have me, and you shall never have your precious sphere! |
18425 So! It has come, my raven. I'll leave this foul partnership, and it shall be as if we've never been acquainted. Try not to trip over yourself as you continue your dreary way, aye? |
18426 Woman or not, my spellthrowing is unparallelled and will bring the wrath of cleansing hellfire upon you should the mood move me! |
18427 So! Haha! My part in this little play has changed, has it? 'Tis a role I'll relish... Follow me, then! We charge on! |
18428 Oooh, the lids grow heavy. Have we not the time to sleep and dream but even a little? |
18429 'Tis dreary, my raven, this time we spend here tapping toes. |
18430 May our deeds be sung through the ages! |
18431 My name is... Celisa of Waterdeep. Yes, daughter of... Kur... Kurdall Al... Ale... Kurdall Aleconnor, a wealthy mead-maker and owner of a chain of festhalls. |
18432 No Edwin in our midst I'm most sorry to say. Only Celisa Aleconnor. You'd best be off to capture this Edwin. He sounds like a formidable foe. |
18433 Ahhh, mayhap THIS will be the end! |
18434 For the Doomguard, I strike a blow! |
18435 Ah! |
18436 At last... oblivion! Ohh... oh... |
18437 Repair me quickly, good raven, or bid me fond farewell while you can! |
18438 Would that I knew where this place was. I've no quarrel with you, duergar. |
18439 Edwin is a self-serving nerveless worm. He's gone rogue. He tithes nothing and has vilified the masters of the order and sullied their good names. |
18440 Give me the acorns that belong to the dryads and you shall not be harmed. |
18441 'Tis passing strange what you primes call these "forests." But it has a serene beauty of a sort as well. |
18442 Aye, the lifeblood of a city. *chuckle* It ebbs and flows the same on any plane. |
18443 Beneath the earth, our fates await us... and just think, we shan't need go far to lie in our graves! |
18444 There is an incredibly powerful and invisible force in the room which slams the door shut even if it is opened but a crack. The carved runes on the door are unreadable, but seem to indicate that this is the entry to a tomb of some kind... Also prominent amongst the runes is a depiction of a mask. |
18445 All that stand in my way shall fall! |
18446 Mmm... the sky, it is a brilliant azure shade. Pity you primes have only the one sun. |
18447 Suffice to say, this place is your doom. By the time the master returns, you shall be dead and we shall be rewarded. At 'em, lads! No mercy! |
18448 Ahhh, night has laid her shroud upon us. A perfect time for a warm fire and a story to regale you all... were you not so distracted by pressing quests, that is. |
18449 I won't be givin' 'em to you. Come and get 'em... if you can! |
18450 At 'em, lads! No mercy! |
18451 It's ordained by custom that thinning the familial herd should be exercised. Killing or maiming your siblings is as commonplace as bearing children. |
18452 Simply, love is a cruel mistress and family, sadly, an afterthought. I envy your bond, <CHARNAME>. It's truly inspiring. |
18453 This sparrow is ready to fly... at your command, of course. |
18454 Aye, my raven? |
18455 Fate beckons us all. |
18456 Readier than a red-cheeked maiden, my friend. |
18457 Urgent, is it? |
18458 I do not care o'ermuch for being prodded all the time. |
18459 *whistle* |
18460 Aye! A fair gambit. |
18461 A welcome laid for oblivion. |
18462 Thy will be done. |
18463 'Tis a role I am glad to play! |
18465 I shall be glad to dance to your tune... if you but learn to play. |
18466 Enter Haer'Dalis! |
18467 Only if you're sure... |
18468 Wouldn't you rather a tune? A sonnet? Some grand melody? ...Fine, have it your way, my raven. |
18469 A solid blow! |
18470 A complete miss! |
18471 No damage? Interesting... |
18472 I can carry not another stitch. Let it fall to the ground then. |
18473 What was once yours is now mine alone. |
18475 My concentration is lost. |
18477 Discretion! Not valor! Discretion! Discretion! |
18478 I haven't been this pleased with a group of folks since the Cormyrians sent the price of turnips through the roof during the Onion Famine. |
18479 Hmph. Being around this group too long is sort of like having the... Calimshite itch, isn't it? Except for the uncomfortable burning sensation. And the rash! But still... |
18480 I don't think I like your attitude much. You have all the makings of a nasty griffon... which reminds me, you need a bath. |
18481 That's it! Time to move on, places to go and all that. The way you're going, you're just going to end up like Golodon the Unmanned! And I didn't want to see that the first time. |
18482 Well now, this is a fine turn of events. I haven't led a party since... well, since Uncle Scratchy turned sick with the pox and put me in charge. He just didn't trust the dwarf, you see. Hmm... hopefully, this time works out better than the last... |
18483 *yawn* It's long past time for turnip tea. A little rest will shake the stew from our eyes and ache from our legs. |
18484 Ho hum, ho hum! Oh, look, did the grass just grow another half-inch? Wonders! |
18485 Beware, your knees are mine! |
18486 Prepare to meet your DOOOOM! Heh... |
18487 Who...? Jaheira, you travel with a killer of Harpers. I do not wish to think you had any complicity in those acts, but here <PRO_HESHE> is, and <PRO_HESHE> is still alive. |
18488 I have washed my hands of the incident in the Harper Hold. Galvarey was in the wrong and brought his fate upon himself. |
18489 We know nothing of this. There is only the fact that you... you and your friend were the cause of many deaths. This cannot be ignored. |
18490 He was in the wrong! Of that I am certain! Galvarey sought to imprison <CHARNAME> for his own gain, and I took the side of right. I could do no other! |
18491 This isn't boring, I'll give it that! |
18492 It is not seen that way, Jaheira. Exact the necessary justice. That is the only route to redemption for you. The others... will not accept you otherwise. |
18493 This is wrong, Dermin. This is not the right solution. |
18494 I cannot see this ending otherwise, Jaheira. Your own have died. What do you intend to do about it? |
18495 Jaheira, do what you must. I have been the cause of too much trouble for you. |
18496 Don't let this fool scare you, Jaheira. They have no right to meddle as they do! |
18497 Do not turn on me, Jaheira. You will end as your fellows did. |
18498 Do not concern yourself. This was the only course open, even if... I... I wish to not talk of this. This matter is... is behind me. Onward, we have much to do. |
18499 I thank you, <CHARNAME>, but part of me is gone. I... I will speak no more of this. This is behind me. I must go forward. Come, we have friends to avenge. |
18500 Dermin... I... |
18501 Dermin, I cannot do as you ask. You are in the wrong, as was Galvarey. I was right to choose <CHARNAME>'s side, and it is your loss if you cannot see this. |
18502 Consider carefully what you are saying, child. You have a duty to justice. |
18503 This is not justice. This is revenge for a lie, a falsehood that none seem bothered to find the truth behind. If this is Harper justice, then I... |
18504 What are you saying, Jaheira? |
18505 If this is the justice you represent, then I... I renounce you. I renounce... I renounce my life as a Harper. |
18506 Jaheira, you cannot mean... Think this through. |
18507 It would seem I am the only one that has thought any of this through. You do not, Galvarey did not, and now the Harpers out for blood do not. |
18508 I mourn many fellows of the Harp, but they died fighting for balance and truth. Galvarey did not, and this matter cheapens their loss. I will not be party to it. |
18510 Don't forget to raise me... ah... |
18511 Er... don't mean to startle you or anything, but all this blood spurting about is actually mine! |
18512 Ah, home sweet home... Wait, I don't live here... |
18513 ...hmm... I'd wager the turnip market's making a killing today... |
18514 Ahhh, this reminds me of the turnip cellars... except Uncle Gerhardt isn't passed out by the turnip still in the corner... |
18515 You know, I'd like the daytime a lot better if it didn't mean a griffon has a clear sighting from five miles away! |
18516 Ah... I've had this little problem ever since I was a wee gnome. When it gets dark, everybody glows red. Frightens a child something fierce! |
18517 Don't yell! I can hear you just fine. |
18518 It is their... it is my duty to "meddle," <CHARNAME>. It is only this instance where they are wrong. I cannot go along with this. |
18519 Jan Jansen, at yer service! |
18520 Pardon. Turnip reflex. |
18521 You need my skills, I see. |
18522 You sound like Golodon. |
18523 What? Is there a griffon about? |
18524 Yes, yes, a standard tactic, that. |
18525 Oh, I can do *that*. |
18526 Got it. |
18527 <CHARNAME>, you... you do not trust my judgment either? I have stood by you through the mistakes of my own kind, and you still keep your guard around me? |
18528 It shall be done with skill and care... if not brevity. |
18529 At once, Your Worship. |
18530 I'll do it... for a turnip. |
18531 This behavior certainly supports our version of what happened. I think your choice is clear in this. |
18532 No... no... I do not think it is. You are advocating revenge without thought. You are not giving the balance its due. I... I have little choice here, I think. |
18533 You know, this reminds me of that time... way back... |
18534 Dermin... Dermin, I renounce my life as a Harper. |
18535 Jaheira, you cannot mean this. You would not possible leave your fellows for a life with this killer. |
18536 You are right, of course, and <PRO_HESHE> has proven it. No, I think it best if I return to tending the balance with my druidic brethren. |
18537 This is perhaps worse than if you actually were. I... I have no more desire to pursue this matter. Goodbye, Jaheira. This... this is a sad day. |
18538 That it is. <CHARNAME>, I know you will not upset the balance, but if you change, we will meet again. I will not be happy if you cheapen my choice here today. |
18539 <CHARNAME>! We are overwhelmed! |
18540 This is a switch of some kind. Perhaps it will stop this lightning contraption from conjuring any more of these annoying little mephits. |
18541 The lightning machine stops once you have flicked the switch. |
18542 Flicking this switch again will undoubtedly result in the machine restarting and its conjuring of more beasts. It wouldn't be wise to switch it back on. |
18543 Mephit Portal |
18544 Mephit Portal |
18545 So be it then. I will take your words to those that will listen. Do not expect your life to be peaceful with this choice. |
18546 It shall not be peaceful, but it is clearer than the course you are on. Goodbye, Dermin. |
18547 Are you certain of this? I did not want to be a burden, Jaheira. |
18548 You have a place here, Jaheira, regardless of this mess. |
18549 Well, now that this bit of garbage is over, we can get back to what's important. |
18550 Cure Serious Wounds |
18551 Garbage?! Do you comprehend the magnitude of what I have done?! Do you see... what... no, I will not cheapen this moment by arguing with you. |
18552 <CHARNAME>, find your own way. See to it that you continue the course we began. Do not make a liar of me, or we will meet again under violent circumstances. |
18553 Are you certain of this, Jaheira? I did not want to be a burden. |
18554 You have a place here, Jaheira, regardless of this mess. |
18555 You are no burden, <CHARNAME>; you are why I go on. I have friends to avenge, but life is also for the living. My life is worth pursuing. I... I hope you agree. |
18556 Come, enough sadness for the day. We have much to do, and... and together we will not fail. |
18557 I take strength from the group, but... more so in your company. I have friends to avenge, but life is also for the living. Life is worth pursuing. I... I hope you agree. |
18558 I can't. I'm allergic! Well, all right, I'm not that allergic... |
18559 Golden Goblet of Life |
18560 I think we make a fine partnership! Like Drizzt and Wulfgar! Elminster and Volo! Ha! We should go into the mobile vegetable-peddling business together! |
18561 Elven Moonblade |
18562 Take that, turnip-hatin' scum! |
18563 Moonblade +3 |
18564 By Uncle Spanky's thumb! |
18565 Small Tree of Life Nut |
18566 Not even a dent? |
18567 I'd carry the world if I could, but you'll have to package it smaller. I'm out of room. |
18568 Large Tree of Life Nut |
18569 I've nicked a bit from our friend here. |
18570 Tears of Bhaal |
18571 Ankheg Shell |
18572 NONE will see me now! |
18573 Well done! It appears you can deal with the consequences of your actions. In return for your indulgence, I offer advice. Seek out Rielev. He waits for such as you. |
18574 Tears of Bhaal |
18575 Lost my frazzel! Apologies. |
18576 Offer him the release that he craves, and you shall find that the focus of your journey shall soon become apparent. Farewell! |
18577 Blackrazor +3 |
18578 Free Action |
18579 I've set a trap for the feet of the unwary. |
18581 Blackrazor +3 |
18582 I must fall back and regroup! |
18583 Minor Lightning Bolt |
18584 Priestess Demin |
18585 I approve heartily of the path that has been taken so far. The good has been upheld. |
18586 Neutralize Poison |
18587 Priestess Demin |
18588 You must weigh your actions carefully, my friend. The path to evil is far shorter than you might think. |
18589 Avatar of Rillifane |
18590 I will countenance no further breach of virtue! I will not stand idly and watch as travesty unfolds! |
18591 Avatar of Rillifane |
18592 I have seen enough! Your soul is forfeit, and I can overlook this no more! |
18593 Selfishness |
18594 I shall do everything in my power to keep this group safe and on the path of right. |
18595 The spirit is willing, my friend... ah... but this old and battered body demands rest. |
18596 I am not one to complain, but surely I can be of some greater use here? |
18597 Good is on our side this day! |
18598 By Torm, I shall strike you down! |
18599 For right and honor! |
18601 Cure Critical Wounds |
18604 The pain nearly o'erwhelms me! If you have aid to offer, I would gladly partake of it! |
18605 A pleasant enough setting... although I have had little time in my life to pay proper homage to beauty. |
18606 Flame Strike |
18607 Where men gather, a bustle of chaos ensues. I would save them all if I could. |
18608 Keep a wary eye about... one never knows the form that danger can take in a place such as this. |
18609 Evil appears deceptively insignificant in the daylight. |
18610 Selfishness |
18611 Greed |
18612 Torm the True, the Brave, fill your servant with courage enough to banish darkness and see evil wherever it may lie. |
18613 Greed |
18614 I stand ready. |
18615 Wraith Sarevok |
18616 You have a plan? |
18617 It appears you are not prepared for the consequences of your actions. I offer advice, since you may not survive without it. Seek out Rielev. He waits for such as you. |
18618 You have come through after all, <GABBER>. Here, then, is the advice that I offer. Seek out Rielev. He has been waiting for one such as you. |
18619 I am yours to direct, my friend. |
18620 Raise Dead |
18621 Wraith Sarevok |
18622 Duty calls, I see. |
18623 Enslaved Genie |
18624 Enslaved Genie |
18625 Yes? |
18626 Shapechange: Mind Flayer |
18627 I await your order. |
18628 Shapechange: Iron Golem |
18629 Aye, as you wish. |
18630 Shapechange: Giant Troll |
18631 So be it. |
18632 The girl they brought in, she's a cute one, isn't she? |
18633 I pledge my service, and my life if need be. |
18634 I do believe I'll have to practice some enchantment spells on that one. |
18635 For the good. |
18636 Jaheira! You shouldn't be showin' your face around where it ain't safe. Not that you ain't safe in my sight, but... |
18637 But... what? |
18638 But I'm on good terms with Harpers, and I don't want that to change. Word's got around about what happened. Jaheira... it ain't true, is it? |
18639 Not the way they tell it, Bernard. You know me, so trust in what I do. |
18640 Good enough fer me. Business as usual between you and me then. |
18641 In Torm's name, I shall serve. |
18642 Haha! Hold... what was that sound? |
18643 You two! The new prisonerâ€â€he's escaped! |
18644 What?! When? Where is he? |
18645 He's in the lower... Gods, no! He comes! He's here! |
18646 I cannot be caged. |
18647 Hello, little one. You and I have a great deal to do. |
18648 Whaâ€â€what are you planning? |
18649 Not to worry, nothing worse than what I shall do to your friend. |
18650 Shapechange: Greater Wolfwere |
18651 Shapechange: Fire Elemental |
18652 Shapechange: Earth Elemental |
18653 I expected as much. |
18654 This group is yours to reform as you see fit, though dropping me for another does not seem like the wisest choice. I will abide by your decision though. |
18655 You! You are the ones who have caused the sphere to travel once again! You fools! I was close to escaping! |
18656 Lavok! |
18657 You will die, mortals! You and your kind have stood in my way for far too long! |
18658 You will not pass! I shall fulfill my family's vow and end your hideous life once and for all! |
18659 You understand nothing, mortal! I am not who you seek... this be merely the body! And your intrusion has caused the sphere to leap back to my own dimension! |
18660 Wh-where am I? The force that possessed me is... is gone? |
18661 What is this? Some manner of trick? |
18662 The Amazing Oopah |
18663 The Amazing Oopah |
18664 Who might you be? I... I can barely see you... |
18665 I am your descendant, Lavok. I am Valygar Corthala, and I will not allow you to take my body to extend your life. Since you yet live, I shall end it now! |
18666 Corthala... yes, I remember this now. My family. Oh, I am dying, Valygar Corthala, of that you can be certain. Nothing would bring me greater relief. |
18667 Eh? I warn you, necromancer, I shall not be fooled! |
18668 Export Character |
18669 Nor do I intend to fool you, young one. I have been imprisoned in my own mind by that strange force for half an eternity. Death would be a blessing. |
18670 Are you trying to tell me that you are not evil? That you are not the sorcerer who preyed upon his own family as a ghoul would, whose legacy has haunted my family always? |
18671 No, no. I am he. I am all those things that you have said and more. |
18672 I have spent half an eternity keeping that force from prying the secrets of the sphere from my mind. I could not unleash it upon... my home. Thank you for ending its existence. |
18673 And this should redeem you for all you have done? I say it is a fitting punishment! |
18674 Indeed it is. I have had years of pain and anguish to consider my sins. I can offer to you nothing other than my sorrow, Valygar, if I have brought you pain. |
18675 Kylee's Dagger |
18676 Lord Binky the Buffoon |
18677 Lord Binky the Buffoon |
18678 If I could call it all back... Ah... if I could go back and convince the man I once was that the sphere was a mission of pride doomed to failure. |
18679 But I cannot. Death shall release me soon enough from my overlong life. |
18680 I... |
18681 I would ask one thing of you, Valygar Corthala, although I know you have no reason to grant it to me. |
18682 I... I don't... what would you ask of me? |
18683 I would wish to see the sky of my homeworld one final time. To be at peace, knowing that I have died in the place I was born so long ago. |
18684 This... this is not a trick? |
18685 It is no trick, my descendant. I have no strength left for tricks, nor any desire. I humbly beg it of you. |
18686 You are not the man I expected, Lavok. I... I shall do as you ask. |
18687 My family's vow has been fulfilled, and I am now safe... and yet I feel little satisfaction. I had no idea it would be like this. |
18688 Could he actually have been redeemed? After all that time? Did he actually fight that demon to prevent it from escaping the sphere? |
18689 If you had asked me such a question even a day ago, I would have answered that such redemption was impossible. Now I am not so sure. |
18690 I think, perhaps, that I do not know all that I think I do... I have not seen as much of the world as I thought I did. A disturbing realization. |
18691 I would continue to travel with you if you would allow me. If there is so much I am not aware of, I must discover it. Will you have me? |
18692 I would be glad to have you in my company, Valygar. |
18693 He is dead. Lavok the necromancer is finally dead... I can scarce believe it. |
18694 That's it! You are dead meat! |
18695 As you wish, although I cannot promise it will be for long. |
18696 I do not think it would be wise, Valygar. I suggest you find your own way. |
18697 I've no desire to travel with a useless lout like yourself. You haven't seen nearly half the world as I have, and I'll not be the one to teach it to a mewling brat like yourself. |
18698 My thanks, <CHARNAME>. I will not fail you. |
18699 I will travel with you for as long as I can, <CHARNAME>. Without you, I would still be hiding in the forest. You have my thanks and my company for as long as you wish it. |
18700 I shall return to my home here in the city, then. If you change your mind, I shall be there for a short while before I leave for good. I wish you well on your journey, my friend. |
18701 Hm. A side to you I hadn't noticed. Very well... I'll find my own way and likely be the better for it. I wish you well, <CHARNAME>. |
18702 Wh-where am I? The force that possessed me isâ€â€is gone? |
18703 What force? I see nothing but an evil necromancer bleeding to death before me. |
18704 You are in your planar sphere, dying. Where did you think you would be? |
18705 What's this? Have you lost your senses, old man? |
18706 The force is... gone. I thank you for releasing me from the burden of containing this creature. I have been a prisoner in my own mind longer than I can remember. |
18707 Containing the force? Why would you do that? |
18708 Just how long have you been a prisoner? |
18709 I am dying, friend... but I see clear. Thank you for releasing me from the long burden of fighting that force... even I would not release such a being upon my home. |
18710 I am no friend of yours. Are you not the evil wizard Lavok? |
18711 What do you mean "fighting" the force? I saw no manner of demon, and I saw no fight. |
18712 Just how long have you been fighting this thing? |
18713 It took all my power to keep him from prying the knowledge of the sphere from what remained of my soul... and it has been so long I can barely remember when it all began. |
18714 I would not allow it to pry the secrets of the sphere from me! If it escaped, it would have devastated the entire plane eventually. Even I could not allow that. |
18715 You seem to be trying to sound almost noble... are you not the terrible necromancer Lavok? |
18716 Why would you bother trying to fight the force at all? |
18717 You know of me? Has word of my foul existence lived to even this day? |
18718 I know of you through your descendant Valygar. He said you would try to take over his body to extend your life, and that you had done as much to others before. |
18719 Corthala...? Yes, I do remember now. My family. Aye, I am everything he said and more. |
18720 I was the scourge of the living before I left this plane... I terrorized my own blood and tampered with the laws of life and death. Evil and arrogant was I indeed. |
18721 ...ah... if I could go back and convince the man I once was that the sphere was a mission of pride doomed to failure. |
18722 If you meet Valygar again, tell him that I am sorry for all the grief and sorrow that I have brought to him, for what little good it might do. |
18723 I... I can feel my last breaths coming upon me, but I have some time yet. Time enough for one last bargain. You... you there, <PRO_RACE>... might I bargain with you? |
18724 Tell me what you wish, and I shall consider it. |
18725 I would rather maintain my distance and wait for your death to come. I trust no necromancer... especially not one that I have just fought and lost friends battling. |
18726 This... is all I ask, no tricks or subterfuge. I... beg it of you, stranger. |
18727 Tombelthen's Journal (first half) |
18728 Tombelthen's Journal (second half) |
18729 Cure Critical Wounds (Necromancy) Level: 5 Sphere: Healing Range: Touch Duration: Permanent Casting Time: 8 Area of Effect: 1 creature Saving Throw: None The Cure Critical Wounds spell is a very potent version of the Cure Light Wounds spell. The priest lays <PRO_HISHER> hands upon a creature and heals 27 points of damage from wounds or other injuries. The spell does not affect creatures without corporeal bodies, those of extraplanar origin, or those not living. |
18730 As you wish, Lavok. I shall do as you request. |
18731 I do not trust you... who knows what you might attempt to pull? I will find another way. |
18732 Tombelthen's Journal (2nd half) |
18733 Lord Tombelthen's Note |
18734 Lord Tombelthen's Note |
18735 Mithral Medallion |
18736 You? Are you not the evil necromancer Lavok? |
18737 Ah, it is the sky after all. I had forgotten how it looked after so long. I thank you... I... I wish... |
18738 Ah, it is the sky after all. I had forgotten how it looked after so long. I thank you... and I wish to repay you for your kindness... |
18739 ...I sense within you a power and ability similar to my own, yes? You are a wizard. Yes, I am correct. |
18740 Take the planar sphere, wizard. I grant it to you, in payment for my release. Use it... use it far more wisely than I ever did... |
18741 I shall do my utmost. |
18742 I have buried many fallen comrades... Let us endeavor to remain hale this day. |
18743 Yes? May I help you? You are not a friend of the master's, are you? |
18744 No, I'm not. Can you tell me who lives here? |
18745 Er... why, yes, I am. He said I could look around if I wished. |
18746 Friend or not, you'll stand aside while I look about. |
18747 No, I'm not. Sorry to intrude, I'll be leaving. |
18748 Not a friend, exactly. I'm looking for Valygar, and I was wondering if I might ask you a few questions. |
18749 Actually, I am a friend of Valygar's. Do you know where I might find him? |
18750 Well, yes, of course. This is the house of the good Master Corthala. Valygar Corthala. I am Hervo, his manservant, if you will. |
18751 Yes, well, I'm a friend of Valygar's, and he said I could look around. |
18752 Then I have the right place. I am looking for Valygar, and I was wondering if I might ask you a few questions. |
18753 I doubt that, my <LADYLORD>. The young master has not been in the city for a couple of weeks. Please leave or I shall call the garrison. |
18754 Good. Then you won't mind if I look about. |
18755 Do you know when Valygar might be returning? |
18756 Thank you, I'll be on my way, then. |
18757 Oh, my! More people looking for Master Corthala, is it? You are not one of those awful wizards, are you? |
18758 Don't hurt me! Those horrible... peasants... have done enough! |
18759 P-please don't hurt me! Oh, what am I to do?! |
18760 Jaheira is what I am called, as you should well know. We have traveled together for some time, and the places we have gone number too many to name. |
18761 Well done, my friend! Truly, I doubted that you would survive to meet me. Welcome to my domain. I regret that my hospitality will result in your deaths. At them, my shadows! If they be fools, my other beasts shall strike them down. If not, the task shall fall to you, my shades. The circus now truly begins! |
18762 Nooooooo! *cough* *cough* *cough* This isn't what was supposed to happen! This isn't what was promised to me! |
18763 I cannot stay here, however. I will probably be in Athkatla, as the Harpers have a base of sorts within. If you can find it, that's where I'll be. |
18764 No, I am not. Why? Why do you call them awful? |
18765 No, I am not one of the Cowled Wizards, but I am seeking Valygar on their behalf. |
18766 That does not concern you. Simply answer my questions and you shall not come to harm. |
18767 Perhaps... this will be for the best. I will try to find assistance from my fellow druids, southwest of Trademeet. They will be able to help, I am sure. |
18768 A friend of the master's? Oh dear, he has been gone for quite some time. No, I'm afraid I haven't heard from him since those awful wizards came to see him. |
18769 Some wizards came to see him? When was this? |
18770 If you find Ployer in the meantime, be sure to kill him once for me. I would very much appreciate it. |
18771 Well, he did murder two of them, didn't he? I don't expect anyone could do that to the Cowled Wizards and expect to get away with it. |
18772 This... this is unexpected. I had thought we were closer than simple group comrades. Not that I doubt you, but should I leave the group, I doubt things will be the same between us. |
18773 Perhaps you could answer a couple of questions of mine, then. |
18774 Perhaps you would let me look around the house, then. Maybe he left something behind showing a clue as to his whereabouts. |
18775 Perhaps you would let me look around the house, then. Maybe he left something behind showing a clue as to his whereabouts. |
18776 I do not wish to leave your... company. Certainly you must still want me around? You have said as much, even if not using those exact words. |
18777 Perhaps you would let me look around the house, then. Maybe he left something behind showing a clue as to his whereabouts. |
18778 I most certainly will not! You'll not rob the master's house while I am here! Guards! Thieves! |
18779 Of course, Jaheira, please stay. I do not wish you to leave; it was just a word misspoken. |
18780 This is not easy, but I feel it is necessary. Perhaps I will come and collect you later. |
18781 You are mistaken. This is the best move for the group as a whole, and I will not be swayed. |
18782 Oh, well as you wish. Good business to you, then. |
18783 I am glad of this. I have... I have high hopes for what we will accomplish in the future. |
18784 I certainly do mind! I'll not allow the master's house to be robbed while he is gone! Leave at once or I shall call the guard! |
18785 You may, but it will not be the same. I will likely be in Athkatla, near the Harper Hold that is there. Take your time in finding me. |
18786 No, I am sorry I don't. Ever since that sordid business with the wizards, I don't know if the master will ever be returning. |
18787 Sordid business? Your master had some kind of dealings with wizards? |
18788 I see. If this is the way it shall be... I will probably be in Athkatla, near the Harper Hold. You may seek me there, though it matters little. |
18789 Yes, I understand he murdered two of them. No doubt the Cowled Wizards will not rest until they find him. |
18790 I see. Well, in that case, I shall be leaving. |
18791 The ordeal with the Cowled Wizards was just awful. They came here two weeks ago, demanding to see Master Corthala. I was just shaking in my shoes. |
18792 I heard them upstairs. They demanded that the master do something, and he refused. I remember poor Master Corthala was so upset he was shouting, he was. |
18793 This is not wise. We should be making all haste to the Harper Hold in Athkatla. I... I do not look forward to the trip, so I will not force you to go, but it would be best if you complied. |
18794 There was a loud crash... fighting. I was terrified when the wizards came back down the stairs alone. They said Valygar had committed murder and must pay. |
18795 Master Corthala had slipped away from them. The wizards told me not to say anything, but I am desperate with worry. Do you think the master is all right? |
18796 *cough* *cough* You've... you've killed me... destroyed Kalah with your misplaced morals and beastly greed for adventure... |
18797 I will await your arrival at the Hold. They will have my assurances that you are on your way. Do not make a liar of me. |
18798 I fear the actions of my fellow Harpers may have colored your view of me. I assure you I wish to be in no other place than by your side. |
18799 I am not sure, but if the Cowled Wizards are after him, it is likely that he is in great danger. Are you sure you have no idea where he has gone? |
18800 I am not sure, but if the Cowled Wizards are after him, it is likely that he is in great danger. Are you sure you have no idea where he has gone? |
18801 I am not sure, but if the Cowled Wizards are after him, it is likely that he is in great danger. Are you sure you have no idea where he has gone? |
18802 Then I will answer none of your questions! This whole thing is just terrible! I thought nothing ill of the wizards until they did this to the poor master! |
18803 What do you mean? What did they do to him? |
18804 What has passed here, gnome? You replaced the circus with your personal playground? |
18805 It is none of your concern. If you answer my questions, no harm will come to you. |
18806 You deserve to die, gnome. How many have suffered so that you might keep your illusions of grandeur? |
18807 Very well. If you insist on being stubborn, I shall have to search the house. |
18808 Very well. I suppose I shall leave, then. |
18809 You are done talking, gnome. You'll be dead in moments. |
18810 In Amn... a mage is a criminal and a gnome is a spectacle. In this tent... in my world... Kalah was the master, where none would dare to laugh... |
18811 That does not concern you. Simply answer my questions and you shall not come to harm. |
18812 I... I see. What did you wish to know? |
18813 I want to be absolutely certain that you know nothing of Valygar's whereabouts. |
18814 Tell me about Valygar... does he have any friends? |
18815 What of the circus employees, Kalah? What have you done with all those that have disappeared into this tent? |
18816 modify characters |
18817 Never mind. I shall be leaving. |
18818 You are done talking, gnome. You'll be dead in moments. |
18819 Have I... have I made a mistake investing my time in you? I doubt I will see you in the same fashion if I can be cast aside as any other party member. |
18820 Murder? Heavens, no! Let me tell you what happened! |
18821 And it has left you with nothing. You built your future on nothing. |
18822 I wish you to stay here, by my side. |
18823 What more would you be? I think it best that you leave, at least for a time. |
18824 I... I see. Then I was foolish. I will not... show such weakness again. I will be at the Harper Hold in Athkatla. I look forward... I will await you there. |
18825 Then I will stay. Please do not suggest such things again. We must make haste to the Harper Hold in Athkatla. They will not wait forever. |
18826 I... I beg your pardon? I may have misheard your decision; you... you wish me to leave? But... I wish to be no other place than here, with... with you. I could not come back if I am wrong. Tell me you have misspoken. |
18827 It was not my intent that you should go. Stay; I would have you nowhere else. |
18828 I have not. It would be best if you left the group for a time. |
18829 That is good to know. I have few others to turn to now and I... I value our time together. |
18830 Curse me for a fool then. Why I thought... I will not show such weakness again. So be it; I will venture off on my own. |
18831 I am not sure where I will go. Goodbye, <CHARNAME>. I do not think we will meet again. |
18832 What? You cannot mean I stood by you through a very difficult time; I have turned my back on many of my own brethren! Am I to be cast aside like any other member of the group? I'm not sure I could return after something like this. |
18833 Then don't go. I value the contribution you make and don't want you to leave. |
18834 I would not ask you to. I think it best that you leave the group. |
18835 I thank you. I have a lot invested in this group, and I should not like to leave just yet. |
18836 I see. Well, I will not waste my breath arguing. I will go... I cannot go to the Harpers here. I will go... where? Goodbye, <CHARNAME>, I doubt we shall meet again. |
18837 A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using <PRO_HISHER> shield hand for anything other than carrying the medium shield. This penalty is offset by the fact that this shield is magical, granting an additional +1 protection to its wearer. STATISTICS: Equipped abilities: – Armor Class: +2 Requires: 12 Strength Weight: 6 |
18838 That is rather odd, but I would like to know if the master is all right. The master was paranoid about thieves, so when you look around, be careful. |
18839 A small shield is usually round and is carried on the forearm, gripped with the shield hand. Its light weight as compared to a medium shield permits the user to carry other items in that hand, although <PRO_HESHE> cannot wield or carry another weapon. STATISTICS: Equipped abilities: – Armor Class: +2 – No protection against missile attacks Requires: 4 Strength Weight: 3 |
18840 Oh, I don't think that is such a good idea, no. Tsk tsk. No, I don't think so. |
18841 Well then, perhaps you could answer a couple of my questions. |
18842 I plan on looking around whether you like it or not. |
18843 Tell me, then, what happened with the wizards. |
18844 Very well, then... I'll be leaving. |
18845 It is hard to say. Perhaps if you let me have a look about the house, I might find some clues as to his whereabouts. |
18846 It is hard to say. Perhaps if you let me have a look about the house, I might find some clues as to his whereabouts. |
18847 It is hard to say. Perhaps if you let me have a look about the house, I might find some clues as to his whereabouts. |
18848 I'm not sure. I'll be leaving now. |
18849 Hm. It truly puzzles me. I remember the family used to own some land in the Umar Hills. Perhaps the master has gone there. Is this helpful? |
18850 It may be. Thank you. |
18851 Not really... do you know of any friends that Valygar has? |
18852 It will have to be. I'll be on my way. |
18853 Well, the master has friends amongst the woodsmen and rangers. He was in the scouts, you see, up until a couple of years ago. Very skilled. |
18854 I don't remember any of his friends specifically. The Corthala family has a... a poor reputation amongst the nobles in this town, to tell the truth. |
18855 With typical grace, this elven structure serves as the field home of Elhan while his army battles the drow. |
18856 Poor reputation? Why is that? |
18857 Thank you, I think I'll be on my way. |
18858 No. I have no idea. I really think this is enough questions... I shall inform the master of your search when he returns, yes? Have a good day, my <LADYLORD>. |
18859 You shall not threaten me in my master's house! Guards! Help! |
18860 Yes, I think that is best. A good business to you. |
18861 I want to be absolutely certain that you know nothing of Valygar's whereabouts. |
18862 You are certainly welcome. Good business to you and good day. |
18863 Enchantment Dispelled |
18864 At any rate, I think it is time that you are leaving. A good day and good business to you, my <LADYLORD>. |
18865 Indifference killed those fools from the circus. I treat them in death as they were to me in life. A gnome gets no respect... I just wanted people to look up... to me. All that I have done... |
18866 The Corthalas have always had a talent for magic. Many dangerous sorcerers in the line... a bad thing in Athkatla. Not Master Corthala himself, of course. |
18867 You don't understand, do you? You take my life, but worse, you take my dignity. I just wanted... I wanted to be the king instead of... instead of... |
18868 You don't know... denied respect my entire life. A clown, a fool... it does not matter... I die as I... as I... |
18869 It is good to see you again, my <LADYLORD>. Was there something that you wished? |
18870 Yes. I have a letter here regarding Valygar's taxes. It says here that Valygar owns some land outside the city. Do you know anything about that? |
18871 Yes. I have a letter here regarding Valygar's taxes. It says here that Valygar owns some land outside the city. Do you know anything about that? |
18872 I was attacked by Cowled Wizards here... what do you know about that? |
18873 I was hoping you could tell me again who owns this place. |
18874 Yes, actually. I am looking for Valygar, and I was wondering if you could help me. |
18875 I was wondering if I could ask you a few questions. |
18876 I am Kalah the grand... but an illusionist in Amn is a criminal, and a gnome is a spectacle... I was a clown... I was promised a world where Kalah was master, where none would dare... |
18877 No, I think I'll take a look around here, if you don't mind. |
18878 No, I'll be on my way. |
18879 No, I do not make it my business to pry into the master's affairs. Perhaps you should be seeking out this Llarsh fellow in the government sector. |
18880 Attacked? Here?! By Helm, no, I did not know that. It wasn't those awful wizards again, was it? Oh, this is terrible! |
18881 I... I suppose so. What do you wish to know? |
18882 Can you tell me where I might find Valygar? |
18883 Can you tell me where I might find Valygar? |
18884 Can you tell me where I might find Valygar? |
18885 Does Valygar have any friends that he might be staying with? |
18886 What happened between Valygar and the Cowled Wizards? |
18887 Nothing, really. Excuse me. |
18888 Welcome to Corthala Manor. Is there something I can help you with, my <LADYLORD>? |
18889 These little beasties keep coming in through the portals. Perhaps if the portals are destroyed, one could defeat the beasts that have already come through. |
18890 Yes... Valygar told me that you would know how to get ahold of him. |
18891 Yes... Valygar told me that you would know how to get ahold of him. |
18892 Yes, actually. Valygar said he would be here... do you know where he is? |
18893 Potion of Extra Healing |
18894 No, thank you. I'll be leaving. |
18895 Actually, no. I can find my own way around. |
18896 When wholly consumed, this potion restores 27 Hit Points to the person. The effect is instantaneous, and the potion is destroyed in the process. STATISTICS: Special: Restores 27 Hit Points Weight: 1 |
18897 Er... yes. You are the <PRO_LADYLORD> <CHARNAME>, is it? The master is... expecting you. He is upstairs for the moment. |
18898 I'll not put my master in any danger! How do I know I can trust you?! |
18899 I am not here to bring any harm to Valygar, I can assure you of that. |
18900 These little beasties keep coming in through the portals. Perhaps if the portals are destroyed, one could defeat the beasts that have already come through. |
18901 You don't need to trust me, just tell me where he is. |
18902 I have noticed that each wand is locked into the pedestal and could be removed if one had the proper key. I know not where these keys are. Let us begin! |
18903 Tell me where he is, you little troll, before I break your arm off! |
18904 Tell me where he is, you little troll, before I break your arm off! |
18905 I have no questions for you at this time. |
18906 I have no time for this. Excuse me. |
18907 I have done nothing to you, slurr'puk. Begone before you make me angry. |
18908 Oh, yes, of course. The master is upstairs at the moment. Go ahead, I believe he is expecting you. |
18909 It is very sad, with Master Corthala dead now. He has no family left, I understand... oh, I just don't know what I am to do! |
18910 I... I don't think that you should be here, however. Please leave at once! |
18911 Greetings to you, my lord. I trust everything is well? |
18912 As well as can be expected, Hervo. Thank you and... um... carry on. |
18913 Naturally, my lord. Welcome home. |
18914 Oh, now you are simply making me blush, male! But take your petty hatred elsewhere. |
18915 Yes, what is it? Can't you see that I'm quite busy? |
18916 Who are you? |
18917 I have a letter here that I would like to ask a question about. |
18918 I need to ask you a question. |
18919 Oh... pardon me. I'll be going. |
18920 Perfect. |
18921 Hmph. Well, you can't be a local, that's for sure. You are looking at the official herald for Athkatla, keeper of family crests and records. Now beat it. |
18922 Wait, I have something I need to ask you about. |
18923 Slings have existed since the beginning of recorded history. The basic sling consists of a leather or fabric strap with a pouch for holding the missile, however this one has been imbued with a small magical enchantment. The weapon is held by both ends of the strap and twirled around the wielder's head. When top speed is attained, the missile is launched by releasing one of the strap's ends. STATISTICS: THAC0: +1 Damage: +1 (missile) Speed Factor: 5 Proficiency Type: Sling Type: One-handed Requires: 3 Strength Weight: 0 |
18924 Wait, I need to ask a question of you. |
18925 You needn't be rude. Somebody more inclined might take your head off. |
18926 All right, I'm going. |
18927 Hah! I'm a rather important person, silly <GIRLBOY>. Try it and you'll have the entire guard to deal with. Now begone. |
18928 Oh, what is it? Be quick. |
18929 I have a letter from you to Valygar Corthala, mentioning taxes that are due on his property and land. I need to know where his land is. |
18930 Never mind, I'll be leaving. |
18931 *sigh* Everyone always has questions, don't they? Fine. What is it? |
18932 One of the earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. When the civilized races mastered metals, spearheads were made from iron and steel. Having reached this end, weaponsmiths began experimenting with different types of spearheads, thus leading to the development of certain polearm types. This spear is slightly different though, as it has been imbued with certain magical properties. STATISTICS: THAC0: +1 Damage: 1d6+1 (piercing) Speed Factor: 5 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 5 |
18933 The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High quality quarterstaves are made of stout oak and are shod with metal at both ends. This one is particularly special as it has been imbued with magical properties. STATISTICS: THAC0: +1 Damage: 1d6+1 (crushing) Speed Factor: 3 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 4 |
18934 I understand one of the Cowled Wizards by the name of Tolgerias has been speaking to you. I would like to know what he wanted. |
18935 Never mind, I'll be going. |
18936 Corthala... Corthala. Ah, yes, I do remember that. I can give you the information, but the fee will be 100 gold pieces. |
18937 100 gold pieces?! That's outrageous! |
18938 Very well, here it is. |
18939 Never mind that. I have another question I need to ask of you. |
18940 Never mind, I'll be going. |
18941 A Cowled Wizard? Oh, HIM. Yes, I remember that one. Thinks he's all so important and so forth. Couldn't stand him. |
18942 I keep telling him there are no more members of the Corthala family in existence besides the one. Simply refuses to agree, the fool. |
18943 Why would he want to know about the Corthala family? |
18944 Well, that's the fee. Can't go around giving out information on Athkatla's families for free now, can I? Take it or leave it. |
18945 I guess I'll have to take it. Here you go. |
18946 Hello, young lady. Might I have a word or two? |
18947 Let me ask you another question, then. |
18948 I'll have to leave it, then. |
18949 Great, great. Let me flip through my files here... one second... |
18950 Ah, yes. Hmm. I'd forgotten about that. Seems this Corthala family is related to the wizard Lavok. How dreadful. |
18951 Lavok? Who is that? |
18952 Never mind that, tell me about the land. |
18953 Oh, something about the necromancer Lavok from long ago, I think. He was looking for blood relatives; I have no idea why. That family was cursed, I tell you. |
18954 One misfortune after another. Used to be one of the Great Families. Only that soldier fellow left, and he inherited only a house and some land outside the city. Tsk. |
18955 Who is this Lavok? |
18956 Jenkal |
18957 Jenkal |
18958 Ba'ruk |
18959 Ba'ruk |
18960 Ingot |
18961 Ingot |
18962 Neville |
18963 Neville |
18964 Larze |
18965 Larze |
18966 Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. This is a magical bastard sword. STATISTICS: THAC0: +1 Damage: 2d4+1 (slashing) Speed Factor: 7 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength Weight: 9 |
18967 Kissiq |
18968 Kissiq |
18969 Vax |
18970 Vax |
18971 Zal |
18972 Zal |
18973 These swords are usually referred to as double-edged swords, war swords, or military swords. The blade hums slightly in your hand, the only overt evidence that magic runs through it. STATISTICS: THAC0: +1 Damage: 1d8+1 (slashing) Speed Factor: 4 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 4 |
18974 Ulcaster |
18975 Ulcaster |
18976 The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. This short blade is magical, improving accuracy and damage. STATISTICS: THAC0: +1 Damage: 1d6+1 (piercing) Speed Factor: 2 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 3 |
18977 Arghain |
18978 Arghain |
18979 Borda |
18980 Borda |
18981 Permidion Stark |
18982 Permidion Stark |
18983 Mutamin |
18984 Mutamin |
18985 The password you typed is incorrect. Please try again. |
18986 Cannot connect to the game session. |
18987 That name is already being used by another player. |
18988 Hafiz |
18989 Hafiz |
18990 Narcillicus Harwilliger Neen |
18991 Narcillicus Harwilliger Neen |
18992 Laryssa |
18993 Laryssa |
18994 Sendai |
18995 Sendai |
18996 Delgod |
18997 Delgod |
18998 Alexander |
18999 Alexander |
19000 Zargal |
19001 Zargal |
19002 Geltik |
19003 Geltik |
19004 Malkax |
19005 Malkax |
19006 Carsa |
19007 Carsa |
19008 Kahrk |
19009 Kahrk |
19010 Billy |
19011 Billy |
19012 Dribben |
19013 Dribben |
19014 Canto |
19015 Canto |
19016 Teyngan |
19017 Teyngan |
19018 Jemby |
19019 Jemby |
19020 Zekar |
19021 Zekar |
19022 Larry |
19023 Larry |
19024 Darryl |
19025 Darryl |
19026 Icharyd |
19027 Icharyd |
19028 Meilum |
19029 Meilum |
19030 Vitiare |
19031 Vitiare |
19032 This collar is used to dominate and enslave any individual who wears it. The slaves, or thralls, are usually controlled by the bearer of the Mastery Orb. Once worn, the collar's power cannot be broken except through the use of a Remove Curse spell or the destruction of the mastery orb. STATISTICS: Equipped abilities: – Wearer is dominated – May only be removed with a Remove Curse spell or through the destruction of the mastery orb Weight: 5 |
19034 This wand will summon 12 HD of monsters, which appear within the area of effect and attack the user's enemies. They remain until the spell duration expires or the monsters are slain. These creatures vanish when slain. If no opponent exists to fight and the wizard can communicate with them, the summoned monsters can perform other services for the summoning wizard. STATISTICS: Charge abilities: – Summon 12 HD of monsters Range: 20 ft. Duration: 2 turns Requires: 9 Intelligence Weight: 1 |
19035 Kirian |
19036 Kirian |
19037 Peter |
19038 Peter |
19039 Baerin |
19040 Baerin |
19041 Lindin |
19042 Lindin |
19043 This wand will cause a pillar of flame to shoot out of the sky and strike the chosen target. The flames will do 8d6 damage to the target (with 1s taken as 2s), unless the target makes a Save vs. Wand in which case <PRO_HESHE> will take half. The wand only has a certain amount of charges and will be destroyed when they are used. STATISTICS: Charge abilities: – Flame Strike Damage: 8d6 fire (Save vs. Wand for half) Range: 120 ft. Area of Effect: 1 creature Requires: 9 Intelligence Weight: 1 |
19044 Two-Handed Sword, Cursed Berserking +3 This is a cursed sword which performs perfectly under every test, save the heat of battle. Upon entering combat, the wielder will immediately go berserk, killing everything within reach until either calming down or falling unconscious. A very powerful sword, but one must decide whether or not it is worth the risk. Even once the battle fury has ended, this sword can only be removed via an exorcism using a Remove Curse spell. STATISTICS: Equipped abilities: – Causes the wielder to go berserk – May only be removed with a Remove Curse spell THAC0: +3 Damage: 1d10+3 (slashing) Speed Factor: 7 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength Weight: 15 |
19045 The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties. STATISTICS: THAC0: +1 Damage: 1d10+1 (slashing) Speed Factor: 9 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength Weight: 12 |
19046 A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). This heavy crossbow has been enchanted. STATISTICS: THAC0: +1 Damage: +3 (missile) Speed Factor: 9 Proficiency Type: Crossbow Type: Two-handed Requires: 12 Strength Weight: 12 |
19049 The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. This is a magical axe. STATISTICS: THAC0: +1 Damage: 1d8+1 (slashing) Speed Factor: 6 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 7 |
19050 Yes, yes, I know... Valygar is his name. What is this about land outside the city? |
19051 Lavok, yes. Powerful sorcerer or some such from about five centuries ago. Has something to do with that big silver sphere that appeared in the slums, if you haven't seen it. |
19052 Hmm. According to the files here, the Corthala family has a wee bit of land in the Umar Hills area. Dreadful area. Likely isn't worth much, all forested up as it is. |
19053 When asked about his past, HAER'DALIS states that he is from the city of Sigil, a nexus of the planes and the ever-changing domain of the Lady of Pain. He claims he cannot explain it better than that, as the planars defy description by their very nature. Haer'Dalis traveled with a troupe of players, tieflings of planetouched heritage like he, and they put on masterful productions to amuse both cambion and common berk alike. An indiscretion led to the troupe fleeing to the Prime Material Plane... here... which didn't bother Haer'Dalis much. He says that he is a Doomguard, believing in the inevitable decay of all things to make way for the new. The troupe has divided, but the tiefling bard is confident that new experience can only come of it. |
19054 Your life ends here. |
19055 I alone belong here. |
19056 I am so very weary. |
19057 I grow tired of wasting time. |
19058 I am certain to die without immediate aid. |
19059 What would you have me do? |
19060 Your wish? |
19061 Time for a bit of rough and tumble! |
19062 All will die! |
19063 Your life shall be mine! |
19064 Death will come swiftly for you! |
19065 Ha har! I'll lead 'em well! |
19066 None other than me should be in this place. |
19067 I deserve to be leader. |
19069 I'll be needing rest soon. |
19070 I shall be asleep on my feet if I do not get some rest soon. |
19071 We should rest now. I need sleep. |
19073 I should get moving before the whole day is a waste. |
19074 I find this inactivity extremely frustrating. |
19075 This is so utterly boring. |
19077 Perhaps I'm a bit more hurt than I thought. |
19078 I really must get some proper treatment for my wounds. |
19079 I... I am wounded. |
19081 Yes? |
19082 What? |
19083 What?! |
19085 What now, I wonder? |
19086 Yes? |
19087 Yes? |
19089 Hurry up. |
19090 Where to now? |
19091 Hmm? |
19093 What is it?! |
19094 If you insist. |
19095 Of course! |
19096 Simpler done than said. |
19097 Fine! |
19099 Very well. |
19100 Done and done! |
19101 Certainly. |
19102 Such menial tasks. |
19104 All right, all right. |
19105 A simple task. |
19106 Surely. |
19107 A simple matter. |
19119 Jopi |
19120 Jopi |
19121 Surrey |
19122 Surrey |
19123 Whelp |
19124 Whelp |
19125 Tell me about this Lavok. |
19126 I see. Tell me about the land, then. |
19127 Thanks for the information. |
19128 Umar Hills, you say? Thanks for the information. |
19129 Whelp |
19130 Yeah, whatever. I'm still a busy man, so beat it. |
19131 Lavok, yes. Powerful sorcerer or some-such from about five centuries ago. Has something to do with that big, black sphere that appeared in the slums, if you haven't seen it. |
19132 Nessie |
19133 Nessie |
19134 I can look it up. It'll cost you 100 gp, though. |
19135 Miner Gord |
19136 Miner Gord |
19137 Miner Ruffie |
19138 Miner Ruffie |
19139 Very well, then. Here it is. |
19140 Miner Dilak |
19141 Miner Dilak |
19142 Miner Marvin |
19143 Tell me about this Lavok, then, instead. |
19144 Miner Marvin |
19145 Miner Marvin |
19146 Never mind, I'll be going. |
19147 Miner Cory |
19148 Miner Cory |
19149 I see. You mentioned something about the family having land outside the city... can you tell me where that is? |
19150 Miner Lesley |
19151 Miner Lesley |
19152 Miner Bob |
19153 Miner Bob |
19154 Miner Dink |
19155 Miner Dink |
19156 Miner Kylee |
19157 Miner Kylee |
19158 The Great Gazib |
19159 The Great Gazib |
19160 Galtok |
19161 Galtok |
19162 Dandal |
19163 Dandal |
19164 Your evil ways betray you. Prepare yourselves for Helm's righteous fury! |
19165 Samantha |
19166 Samantha |
19167 Jamie |
19168 Jamie |
19169 Lestor |
19170 Lestor |
19171 Tipian |
19172 Tipian |
19173 Andarsson |
19174 Andarsson |
19175 Canticle |
19176 Canticle |
19177 Faber |
19178 Faber |
19179 Phaersis |
19180 Phaersis |
19181 Bentha |
19182 Bentha |
19183 Can I be helpin' you? |
19184 Ahh! This is insane! |
19185 This is insane! We've no need to fight each other! |
19186 Fiend! He is but a child! Help! |
19187 I have little more to say. |
19188 You've heard my stories. Nothing has changed since we talked last. |
19189 Leave me! I would be alone! |
19190 Zordral |
19191 Zordral |
19192 Lakadaar |
19193 Lakadaar |
19194 The Archdruid |
19195 Laskal |
19196 Winski |
19197 Winski |
19198 Kerrachus |
19199 Kerrachus |
19200 Nikolai |
19201 Nikolai |
19202 Dun |
19203 Dun |
19204 Lady Hannah |
19205 Lady Hannah |
19206 Tick |
19207 Tick |
19208 Ocellis |
19209 Ocellis |
19210 Tartusse |
19211 Tartusse |
19212 Drelik |
19213 Drelik |
19214 Jardak |
19215 Jardak |
19216 Wiven |
19217 Wiven |
19218 Dirk |
19219 Dirk |
19220 Meakin |
19221 Meakin |
19222 Sath |
19223 Sath |
19224 Magic Resistance |
19225 Taxek |
19226 Taxek |
19227 Michael |
19228 Michael |
19229 Desreta |
19230 Desreta |
19231 Vay-ya |
19232 Vay-ya |
19233 Nortuary |
19234 Nortuary |
19235 Larriaz |
19236 Larriaz |
19237 Sunin |
19238 Sunin |
19239 Maka |
19240 Maka |
19241 Joular |
19242 Joular |
19243 Tel-anon |
19244 Tel-anon |
19245 Arkushule |
19246 Arkushule |
19247 Galileus |
19248 Galileus |
19249 Pallonia |
19250 Pallonia |
19251 Ashen |
19252 Ashen |
19253 Cannot save game while in dialogue mode. |
19254 Cannot save because dialogue is about to start. |
19255 Cannot save during a rest, chapter information or movie. |
19256 Well, thanks for the information. |
19257 You! You're one of those wizard-folk looking for Valygar, aren't you?! |
19258 No, I'm nothing of the sort! |
19259 Valygar who? |
19260 I'm looking for Valygar, yes, but I'm not interested in a fight. |
19261 No, I'm nothing of the sort! |
19262 Stand aside and you'll not be hurt. |
19263 Liar! We'll not allow our employer to be hounded in this manner! |
19264 Well, move on, then! Get out of here! |
19265 Well, you have one! We'll not allow our friend to be hounded in this manner! |
19266 Attack! Attack, quickly! |
19272 Madulf wants to make a deal with the village I informed Minister Lloyd about Madulf's offer, and the mayor was not entirely opposed to the idea. He has agreed to talk to the ogre and see what sort of arrangement can be made. |
19286 There's a WHAT in their chicken? I have found a beljuril gem which a farmer in Imnesvale had attempted to hide away inside one of his chickens. |
19287 I am a member of the Cowled Wizards, and I have no interest in speaking to a mundane such as yourself. Excuse me. |
19288 I am a full member of the Cowled Wizards, fool. Either attain that level yourself or you are completely below the worth of my notice. Begone. |
19289 Excuse me, I'm rather busy at the moment. |
19290 Hmm. I see you've been speaking to Tolgerias over there. Tsk tsk. I wonder what that bastard is up to now. |
19291 Well, he hired us to find a man by the name of Valygar Corthala. |
19292 Chicken |
19293 Gold is the standard of currency, commonly called Golden Lions throughout the realms, though only the Cormyrian coins carry the figure of the lion on the coin (Sembian gold coin designs vary from year to year but always retain a five-sided shape). The most common in the southern regions is the Amnian danter, though there are a number of other golder coins from Tethyr and Thay, as well as a number of private mints (including some adventuring parties). |
19294 Ankheg Shell |
19295 The ankheg is a burrowing insect-like creature between 10 and 20 feet long, found mainly in forests or choice agricultural land. They are covered with plates or shells made out of a substance called chitin which is extremely tough and very light. The size, weight and strength of the shells make them highly sought after in many situations, including the creation of armor. STATISTICS: Weight: 100 |
19296 This item is a spell component required to create a Halruaan skyship. STATISTICS: Weight: 1 |
19297 This spell heals the character by 8 Hit Points. |
19298 This nullifies any active spells upon the selected character. |
19299 Epilogue: |
19300 Any curses upon the selected character are removed. |
19301 This spell heals the character by 17 Hit Points. |
19302 Any poison afflicting the selected character is cured. |
19303 The selected character is brought back from the dead. |
19304 Yoink! Got yer nose! |
19305 You don't sound like you like Tolgerias very much. |
19306 I doubt he'd want me to say anything about his business. |
19307 Excuse me, I must be going. |
19308 Your name is well known amongst those who watch. Your life's thread is bright indeed, though in your path lies many a dark and frayed end. |
19309 Did he, now? Find the so-called murderer, is it? Bah. The fool should let up on this nonsense. |
19310 You know something about Valygar? |
19311 You don't sound like you like Tolgerias very much. |
19312 I should be going. |
19313 Hmph. Him and his group of allies are simply obsessed, they are. They're going to end up endangering the entire guild, I think. |
19314 This spell heals the character by 14 Hit Points. |
19315 Do you know what it is he's so obsessed with? |
19316 I think I should be going. Excuse me. |
19317 Nay, I suppose not. The bloody fool has been lurking about the guild house, setting up his plans without telling anyone. Hmph. |
19318 You don't sound like you like Tolgerias very much. |
19319 What do you know about his plans? |
19320 Excuse me, I think I must leave. |
19321 As you wish. Off you go. |
19322 He explains his sadistic game: In each cell, there is a magical button. If you press your button and your sibling does not, you will die, but your sibling is free. |
19323 If your sibling presses the button and you do not, they will die, but you will go free. If neither you nor your sibling press the buttons, both of you will die. |
19324 Not much. Not except that Tolgerias has been bothering the city's herald fiercely for many days now and returns more enraged than before. He should give up the entire thing, I think. |
19325 Bothering the herald? What about? |
19326 What is it, exactly, that he should give up? |
19327 You don't sound like you like Tolgerias very much. |
19328 I think I should be going. |
19329 Well now, if he didn't tell you, he doesn't want you to know. Tolgerias's plans are his own, even to those he should be telling, the fool. |
19330 What do you know of his plans? |
19331 You don't sound like you like Tolgerias very much. |
19332 I think I should be going. |
19333 How should I know? Go talk to the herald if you wish. I think his name is Llarsh, or something like it. |
19334 I have business to take care of. Excuse me. |
19335 Fool! You cannot betray the Cowled Wizards and expect to live! |
19336 Thou hast created me in HER image, but I am not HER! I am not! And I shall ne'er let thee touch me again! No more death to rise again, not her! |
19337 Hold! You will tell me who you are at once! |
19338 I think I would ask you the same question! |
19339 I am <CHARNAME>. Who are you? |
19340 Back off or suffer the consequences! |
19341 Do not think to make demands of me, fool! You will tell me who you are instantly or suffer the full wrath of the Cowled Wizards! |
19342 I am <CHARNAME>, and I would like to know what you're doing here. |
19343 I'll tell you nothing, wizard! |
19344 This is a dead body. STATISTICS: Weight: 185 |
19345 Hull's Long Sword |
19346 Melicamp the Chicken |
19347 Melicamp the Chicken |
19348 The members of this caravan met a violent death. While there is no evidence to suggest it, you would surmise that bandits must be responsible. |
19349 Winthrop |
19350 Winthrop |
19351 Guard House |
19352 I am Master Tolgerias of the Cowled Wizards, and I seek the murderer of two of our order. I suspect that you too are seeking Valygar Corthala, no? |
19353 Quarrels or bolts are the ammunition fired by crossbows regardless of the weapon's size. However, this bolt has been imbued with a small amount of magical properties which enhances performance in flight, almost as if the bolt was guided towards its target. STATISTICS: THAC0: +1 Damage: 1d8 (missile) Launcher: Crossbow Weight: 0 |
19354 These stairs are closed due to poor workmanship. |
19355 This bolt seems to crackle with energy as it is held in the hand. When shot from the crossbow, it seems to leap towards its target, leaving behind an electrical sulfuric smell. As it hits, there is a crackle as the energy stored is released into the target's wound. STATISTICS: Damage: 1d8, +4d4 electrical damage (Save vs. Breath for half) Damage type: Missile Launcher: Crossbow Weight: 0 |
19356 This bolt was designed as a deadly complement to the crossbow. Poison smeared on its barbed tip infiltrates the bloodstream of its victims, causing agony and often death. STATISTICS: Combat abilities: – Target must save vs. Death or take 30 points of poison damage in 15 seconds Damage: 1d8 (missile) Launcher: Crossbow Weight: 0 |
19357 This bolt has been enchanted with powerful magic, glowing slightly with almost a green inner light. If the bolt finds its target once it is fired, the target must make a Save vs. Polymorph or be transformed into a squirrel. STATISTICS: Combat abilities: – Target must save vs. Polymorph or be turned into a squirrel permanently Damage: 1d8 (missile) Launcher: Crossbow Weight: 0 |
19358 Quarrels or bolts are the ammunition fired by crossbows regardless of the weapon's size. However, this bolt has been imbued with magical properties which enhances performance in flight, almost as if the bolt was guided towards its target. STATISTICS: THAC0: +2 Damage: 1d8 (missile) Launcher: Crossbow Weight: 0 |
19359 The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon has been enhanced magically, effectively forming a bond between the weapon and its wielder. STATISTICS: THAC0: +1 Damage: 1d6+2 (crushing) Speed Factor: 6 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 13 |
19361 The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end. In this case, the head is pyramidal and seems to glow with an inner blue light as it sits atop a polished oak shaft. STATISTICS: THAC0: +1 Damage: 1d6+2 (crushing) Speed Factor: 6 Proficiency Type: Mace Type: One-handed Requires: 10 Strength Weight: 8 |
19363 The morning star is a wooden shaft topped with a metal head covered by a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold. STATISTICS: THAC0: +1 Damage: 2d4+1 (crushing) Speed Factor: 6 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 11 Strength Weight: 10 |
19364 Getting inside the asylum I found where the so-called "Pirate Lord," Desharik, is staying... and managed to get inside by mentioning Golin's name. It appears the captain is respected here. |
19365 Shep |
19366 Shep |
19367 Cauternus |
19368 Cauternus |
19369 Vivienne |
19370 Vivienne |
19371 Lantanara |
19372 Lantanara |
19373 Actually, no... I am just curious. |
19374 I much prefer liberating the man of his belongings. Excuse me while I continue. |
19375 Murderer, is it? That is not what I heard of him. |
19376 No, I'm not. And I'll be leaving now. |
19377 The main character has been killed. You must restart the game. |
19378 You dare to challenge the might of the Cowled Wizards?! |
19379 I... I see. We are more than a little interested in finding this murderer. Perhaps you might be amenable to assisting us in this endeavor? |
19380 Why do you need help in finding him? |
19381 The game is no longer paused on this screen. |
19382 I might be. What is in it for me? |
19383 I've no interest in undertaking any tasks. I go where I please. |
19384 Still, the man is a murderer. The Cowled Wizards cannot allow one such as he to run free, or all in this city will think it permissible to stand against us. |
19385 We require one such as yourself to assist us in finding this Valygar. Would you be amenable to undertaking such a task? |
19386 Gullykin Village |
19387 Why would you need my assistance? |
19388 And just what would I get in return for doing this? |
19389 I would not. I'll thank you to allow me to go on my way. |
19390 I see. Hm. I notice that you have something in your hand... some form of letter. Hand it over to me at once. |
19391 As you wish, here you go. |
19392 drink potion |
19393 Why do you need this? |
19394 Do you wish to identify the item with an Identify spell or an Identify scroll? |
19395 I'll not allow you to take anything from me, wizard. |
19396 Limited Wish |
19397 You have noticed the prevailing attitude against magic in Athkatla, yes? If we allow this murderer to remain free, many will think they can take arms against us. |
19398 The Cowled Wizards have worked tirelessly to maintain our hold here. But... the commoners refuse to speak to us. They might speak to you. |
19399 And what might my reward be for performing such a task? |
19400 Very well. I shall do as you ask. |
19401 No, I've no interest in hunting this man for you. Find someone else to perform this task. |
19402 Ah, the reward. Adventurers have much use for items the Cowled Wizards possess. It is sad that magic is so despised in Athkatla, for it has many uses. |
19403 We will offer you an item of substantial magical power as well as a good deal of gold coin. What say you, then... will you find this man for us? |
19404 I would like to know why you think I can find Valygar better than you can. |
19405 Your order arrested a friend of mine: Imoen. Tell me where she is, and I might consider your task. |
19406 Very well, I agree to do this task for you. |
19407 Forget it. I have no interest in this. |
19408 Members of your order arrested a friend of mine, Imoen. I want to know where she is before I agree to do anything. |
19409 Imoen? Ah, the girl arrested along with the wizard. I do not have such inconsequential information on me. You must put such demands aside. |
19410 I see. Just what makes you think I will be able to find this Valygar better than you? |
19411 I would like to know what kind of reward I am looking at for this. |
19412 Very well, then. I agree to perform this task. |
19413 I cannot put it aside, and I refuse to work for you unless you tell me where she is. |
19414 Perhaps. Members of your order, however, arrested a friend of mine: Imoen. I would know where she is first. |
19415 Very good. Now... it is my belief that you know too much of Cowled Wizard business. It is time to be rid of you, as well as our friend Valygar. My apologies. |
19416 It may lead us to Valygar. Beyond that, it is none of your concern. Hand it to me at once! |
19417 Very well... here you go. |
19418 I will not! |
19419 Excellent. The Cowled Wizards will hold you to your word. This matter must be handled with discretion as well as expediency. |
19420 Once you have Valygar in custody, bring him to me. I shall wait here in this building, as I doubt you could locate the Cowled Wizards' headquarters. |
19421 Valygar may resist. If he does, you must kill him and bring the body to us. Dead or alive, you MUST bring him to me, you understand, yes? |
19422 I am no murderer! I shall not perform this task! |
19423 Yes, I understand. This is not a problem. |
19424 This room is dominated by mineral deposits and crystals. It seems to be a natural cavern that this strange prison has been built around. The air holds an aura of power, and several pools with swirling lights grace the edge of the rough cavern. |
19425 I wish to know something. Members of your order arrested a friend of mine: Imoen. I would know where she is before I agree to anything. |
19426 This machine buzzes with electrical energy. |
19427 Hmph. Such a declaration is dangerous, my <PRO_LADYLORD>. The Cowled Wizards will not treat treachery lightly. Perform your task or things will get... unpleasant. |
19428 We will if need be. This is a delicate matter, we shall not allow it to be dealt with callously. Perform your task, and do so quickly, or suffer our wrath. |
19429 Excellent. I expect nothing less. I await the sight of this murderer's body soon. |
19430 I will not. Find someone else to do your dirty work! |
19431 As you step through the doorway, an alarm sounds and then abruptly stops. |
19432 The prophecy of Sekolah I have spoken to the rebel, Prince Villynaty, and agreed with his plan to help overthrow the mad sahuagin king. I am to bring the king a false heart. Then, while the king is so greedily unprepared, Villynaty and his men will attack. I am to wait until then before I attack the king or any of his guards. |
19433 If you intend to force me, then I suppose I have no choice in the matter. |
19434 Perhaps we have met. We traveled in much the same circles, though not at the same time. Terminsel is the... ahh... name, and I should like to ask ye a question. |
19435 Do... I know you? I... Your voice is familiar, but I cannot place your face. |
19436 Yes, well, calm down for the moment, if ye will. I am well versed in the events that have occurred, and I have but a simple question to put to ye. |
19437 We met among the Harpers, did we not? I am through with them. Many a decent person I met, but damned if I'll be crucified for the failures of their own. |
19438 Inside the drow city I have been discovered, and the alarm has been sounded throughout the drow city. Getting anywhere will be problematic at best. Obviously, I should have been more careful. |
19439 Oh, this will clear up a great many things. I care little for the specifics of what occurred in the Harper Hold. No, Jaheira, I've a question of a different sort to ask. |
19440 Ah, I see you have tracked me down here. Have you changed your mind regarding my proposal? |
19441 My brother is a +12 Hackmaster! *snicker* |
19442 Yes, I have. Join me and we will enter the planar sphere together. |
19443 No. But I have changed my mind about bringing your body to the Cowled Wizards! |
19444 No. Actually, I'll be leaving again. |
19445 I thank you for helping me this way. I am nervous about the possibility of facing my ancestor, not to mention the Cowled Wizards, but it must be done if I am to have peace. |
19446 Bastard and traitor! As you wish! You'll not find Valygar a sitting target! |
19447 The sanctity of the mistress's room has been violated. The intruders will die! |
19448 As you wish. |
19449 Greetings once again, my friend. Have you changed your mind about my joining your travels? |
19450 The chambers of the master's wife have been entered. All must be destroyed. |
19451 I have. I would welcome your presence. |
19452 No, not really. I'll be on my way again. |
19453 I look forward to your companionship. Let us be underway, then. |
19454 As you wish. I will not remain here long, however. A safe journey to you, friend. |
19455 Then do so. I wish this matter behind me once and for all. |
19456 We shall strike a blow deep into evil's heart! There is no more worthy a cause. |
19457 For better or for worse, ye have thrown thy fate in with this <CHARNAME>, and <PRO_HESHE> is, among many other things, a child of Bhaal. Yes, I know of this, so look ye not surprised. |
19458 Torm take you! |
19459 I know of thy feelings for him, and the turmoil within ye. A rocky road is this relationship, worse still in the midst of avenging fallen friends and lovers. |
19460 I'll test your mettle with cold steel! |
19461 Be thee not of impure heart or thou wilt surely destroy thyself. Kalah is the One Ruler, the One True Being. |
19462 Who exactly is Kalah, and where is this realm of his that I have come to? |
19463 Thank you for your welcome, and I shall most certainly beware. |
19464 I've come to see the circus, not some half-dressed tart spouting dire warnings! |
19465 Kalah is beyond thy ken, mortal! He is the Beginning. He is the End. He is our god and our king. Tremble before him, and he may take pity on thee. |
19466 I am my own person and not this Kalah's possession. |
19467 A depiction of the evil god Cyric. STATISTICS: Weight: 1 |
19468 Algernon's cloak is imbued with magical properties such that the wearer will seem to shine with an inner glow. STATISTICS: Equipped abilities: – Charisma: +2 Weight: 3 |
19469 I've come to see the circus, not some half-dressed tart spouting dire warnings! |
19470 Interesting. I thank you for your advice. Farewell. |
19472 You will fall yet. |
19473 Not even a scratch! |
19474 I can carry no more. I must drop what you gave upon the ground. |
19475 Officer Vai |
19476 Officer Vai |
19477 Chloe |
19478 Chloe |
19481 The spell is lost. |
19483 Book of King Strohm III |
19484 Karp |
19485 Karp |
19486 Margh, there be time fer this battle another day! |
19487 Aye! This be a grand enough lot... mayhap I won't be needin' to kill ye all anytime soon! Ha ha ha! |
19488 I've had better times drownin' face-first in gutter water, bleedin' from every orifice, don'tcha know... |
19489 Ye'd best change yer tune, fer me axe is itching fer a swing or two an' I be nae likely t' stop it! |
19490 Ye're all piles o' stinking pigs' bladders! I'll have no more o' this insipid lot! |
19491 Book of King Strohm III |
19492 Kalah's blessing upon thee, <LADYLORD>. |
19493 Aye, now this be more like it! The first t' disobey me orders gets an axe in their skull! |
19494 When the day be done, the day be done! I wish rest, no argument! |
19495 If I wished t' sit about all day, I'd do it in a proper pub with an ale in me hand! |
19496 Bardolan |
19497 Bardolan |
19498 Sorry, kid, can't talk right nowâ€â€we're fighting! |
19499 Noober |
19500 Noober |
19501 Credus |
19502 Credus |
19503 Encumbered: Slowed. You are carrying too much weight. |
19504 Encumbered: Cannot move. You are carrying too much weight. |
19505 The ancient text is yellowed and crumbling, and written in a language that is far-removed from modern-day Common. Still, portions of it are translatable with effort. Overall, the book describes the burial of King Strohm III, and how great efforts were made to keep his tomb safe from the graverobbers that would surely follow once his kingdom fell due to treachery within. The king's son, Strohm IV, apparently commissioned the creation of a mask of his father that would allow access to the tomb. How it does so is not clear in the text, although it is mentioned that the mask is kept in six separate pieces by six Guardians that had been summoned by Strohm's vizier... and that these Guardians would only surrender the mask to one of Strohm's bloodline. STATISTICS: Weight: 2 |
19506 Let's see what yer guts be lookin' like! |
19507 The circus is no more. Kalah's power has removed its baneful influence. Question not Lord Kalah, mortal! |
19508 'Bout time we got t' business! |
19509 Where can I find Kalah? |
19510 Lachluger |
19511 Lachluger |
19513 Hephis |
19514 Hephis |
19515 Blood an' glory! Now ye DIE! |
19518 Get me some healin', ye blasted fool! Do it now! |
19519 Who exactly is this Kalah? |
19520 Gyllian |
19521 Gyllian |
19522 *mumble* Bloody forests. *mumble* Bloody tree-huggers an' daisy-eaters. Burn 'em all... |
19523 Thank you for the information. Farewell. |
19524 Bow before the will of thy betters, mortal! Kalah's rage is awesome to behold. Let not thyself be found in its path. |
19525 Get 'im, Hugo! I wants 'is purse, I does! |
19526 *mumble* An' they think t' call this "civilization"? Ha! Blasted bloody humans... |
19527 Where can I find Kalah? |
19528 Shoddily made. An' shoddily maintained. But good killin' grounds nevertheless. |
19529 Arrrr! 'Tis too bright out. Where'd I put me ale? |
19530 Darkness... Good fer stalkin' and having yer way with a lass, eh? |
19531 The current game will be lost. Are you sure you wish to load a new game? |
19532 Are you sure you wish to quit the game? |
19533 Be quick with it! |
19534 What do ye want, groundling? |
19535 Me axe be bloody ready! |
19536 Thank you for the information. Farewell. |
19537 Eh? |
19538 I've come to see the circus, not some half-dressed tart spouting dire warnings! |
19539 Worry not, <LADYLORD>, for Kalah has already found thee. |
19540 Bark yer orders already! |
19541 What gives? |
19542 I best be paid well fer this! |
19543 Welcome and beware! Is there aught else that you require of me, <LADYLORD>? |
19544 Where can I find Kalah? |
19545 Hmph! I've killed fer less... |
19546 I've come to see the circus, not some half-dressed tart spouting dire warnings! |
19547 I need nothing else at this time, thank you. |
19548 Who is Kalah? |
19549 Aye, that be soundin' right. |
19550 Aye, I'll do as ye wish... fer now. |
19551 An' later I'll split yer gut open. Heh heh. |
19552 Aye, the dwarf'll bloody do it. |
19553 Fine! |
19554 Mask of King Strohm III |
19555 It be nae the decision I'd make... |
19556 I'll do as ye tell, but only if there be a good amount o' coins awaitin'! |
19557 A skullbreaker! |
19558 Next swing. |
19559 Kalah will destroy you! |
19560 Oy now, my palsy leg's actin' up, it is. I can hardly walk, can I? |
19561 Ooooh, it's goin' t' be a cold winter this year, an' I ha' not even a wee roof over me head. |
19562 Ach, me stomach is growlin' somethin' fierce. I've had na' but a slight bit o' bread yesterday. |
19563 Me kiddies are cryin' for food, they are. It makes me tear jus' t' think of the wee lil ones. |
19564 Ah, wot I wouldn't give for a bit o' the spirits to wash aways me shivers... |
19565 Aye now, could ye spares a gold coin, me <LADYLORD>? |
19566 Gorpel Hind |
19567 Gorpel Hind |
19568 Osmadi |
19569 Osmadi |
19570 Corsone |
19571 Corsone |
19572 Arlin |
19573 Arlin |
19574 Farluck |
19575 Farluck |
19576 Turpin |
19577 Turpin |
19578 Caturak |
19579 Caturak |
19580 Nelik |
19581 Nelik |
19582 Nader |
19583 Nader |
19584 Wilf |
19585 Wilf |
19586 Pargus |
19587 Pargus |
19588 Gretek |
19589 Gretek |
19590 Galdor |
19591 Galdor |
19592 Semaj |
19593 Semaj |
19594 Galdor |
19595 Faltis |
19596 Galdor |
19597 Galdor |
19598 Faltis |
19599 Glayde |
19600 Glayde |
19601 Tessilan |
19602 Tessilan |
19603 Prostitute |
19604 Prostitute |
19605 I can always spare a coin for one who is suffering. |
19606 I'm sorry, I can spare nothing. |
19607 A likely story, beggar. Find yourself a more gullible target. |
19608 Ach, ye're a kind one, ye are. Lathander's praises upon ye. |
19609 Oy, it's th' same all over, ain't it? |
19610 Ye're a hard, cold fiend, ye are! |
19611 Ye'll hand o'er yer coin, and all o' it, or suffer the ends of me blade! |
19612 I'll not be robbed by the likes of you. |
19613 All right here, I don't want a fight. |
19614 Shalasin |
19615 Shalasin |
19616 I have no money to give you, I'm afraid. |
19618 Miner Beldin |
19619 As ye wish! |
19620 Lost Class: Paladin |
19621 Lost Class: Ranger |
19622 Th' smartest thing ye've done all yer life! |
19624 A likely story! An' if it be th' case, I'll have yer boots off o' yer corpse! |
19625 I'll not be robbed by the likes of you. |
19626 Er... get out o' here, we don't like yer kind! Aye! |
19627 Thanks for saving my mother, <SIRMAAM>! Papa will be so happy! |
19628 I can go to the circus now, my momma says! Yay! |
19629 Hey! Aren't you th' one that's fixed the circus? Wow... |
19630 The circus is all better now, so I can go. I wanna see the tiger! |
19631 I just wanted to thank you, citizen, for doing such a fine job. You've saved us more than a little trouble with that gnome. The city thanks you, truly. |
19632 I owes you me thanks, me <LADYLORD>! Now me kiddies can go to the circus if they be wantin' to! |
19633 In the end, ye have gone against thine own fellows guided by your heart; ye have seen <CHARNAME>'s actions and served with <PRO_HIMHER> through battle and peace. |
19634 Ach, so ye're the one who's gone and saved th' bloody circus, eh? Now me boy's yellin' twice as hard to go! |
19635 Huh, so ye're the one who's gone an' saved the circus, aye? I coulda done it, I thinks. |
19636 Jaheira judged by the Harpers The man who gave me Jaheira's note returned, appearing to have full knowledge of the incident with Galvarey and Dermin, and more than a little knowledge of myself. His only concern, it seems, was to ask Jaheira if she regretted her actions... and she was not sure. The man was disappointed and told her that perhaps she was not as in the right as he thought... and that her doubt would be punishment enough. And then he left. |
19637 Hmph. You may have saved that circus, but I still think they should take it away. Hideous colors, that. |
19638 I love the smell of daisies in the morning! |
19639 We're mighty grateful for everything you've done, my <LADYLORD>. |
19640 Yes, now our trip won't have been a waste at all! |
19641 I think what you've done is SO heroic! |
19642 Th-the circus has been s-s-saved? Oh, I m-must see this for m-myself! Thank you so much! |
19643 Sailor Dan |
19644 Sailor Dan |
19645 Sailor Joss |
19646 Sailor Joss |
19647 Sailor Ned |
19648 Sailor Ned |
19649 Sailor Newf |
19650 Sailor Newf |
19651 Sailor Finch |
19652 Sailor Finch |
19653 Sailor Al |
19654 Sailor Al |
19655 You saved 'at circus, didn't ye? Ye're plain gold, you is! |
19656 Ye have done what ye have done, there is no denying... The reasons for which are thine, and I trust they are validâ€â€if ye believe them to be. This is my question, Jaheira: Did you do the right thing? |
19657 Nestor |
19658 Nestor |
19659 Beregost |
19660 Entering Baldur's Gate |
19661 The Temple of Bhaal |
19662 Bandit Camp |
19663 Inside Candlekeep |
19664 The Dungeon |
19665 The Undercity |
19666 Conclusion |
19667 The Friendly Arm Inn |
19668 The Gnoll Stronghold |
19669 Introduction |
19670 The Iron Throne |
19671 The Flooded Mine |
19672 Entering Nashkel |
19673 The Duchal Palace |
19674 The Sewers |
19675 The Tavern |
19676 The Wyvern |
19677 Berrun Ghastkill |
19678 Berrun Ghastkill |
19679 The symbol is a representation of the god Cyric. STATISTICS: Weight: 1 |
19680 Key to River Plug |
19681 Jaheira judged by the Harpers The man who gave me Jaheira's note returned, appearing to have full knowledge of the incident with Galvarey and Dermin, and more than a little knowledge of myself. His only concern was to ask Jaheira if she regretted her actions... and she did not. Jaheira's steadfast belief in her cause appears to have won the day. The Harpers have judged the matter closed and will not pursue me further... and on top of this, Jaheira has been given a Harper pin, an honor that not all Harpers can claim. And it appears that "Terminsel" turned out to be none other than Elminster himself. Odd, I have heard he does not usually get involved in such things. His interest in those in my company is quite curious. |
19682 Free Jan Jansen from prison I was approached by a, er, turnip salesman named Jan Jansen... who was promptly arrested by a guardsman for selling illegal items. The gnome pleaded with me as he was dragged away to pay the 800 gp fine and break him out of prison, promising to be my, ah, humble servant forever if I do. |
19683 Boo |
19685 Mulahey's Holy Symbol |
19686 The Party's Reputation Has Increased |
19687 The Party's Reputation Has Decreased |
19688 Free Jan Jansen from prison Well, the jailkeep has been paid the fine to get Jan Jansen out of prison... and he's more than eager to see the garrulous gnome go. Only thing to do now is tell Jan he's free. |
19689 Ah... I... |
19690 Tell me true, Jaheira. |
19691 Gnoll Elite |
19692 Gnoll Elite |
19693 Gnoll Chieftain |
19694 Gnoll Captain |
19695 Gnoll Veteran |
19696 Gnoll Veteran |
19697 Gnoll Slasher |
19698 Gnoll Slasher |
19699 I... I don't know. |
19700 Bandit Scalp |
19701 Bandit Scalp |
19702 This is the scalp of a bandit. Perhaps worth money to the right person. STATISTICS: Weight: 0 |
19703 Hmm. I see. If you are doubting, then perhaps ye are not as much in the right as ye thought. I leave ye with that thought. I'm sure it will serve as penance enough. |
19704 Enna Hendrik |
19705 Enna Hendrik |
19706 Erlin Hendrik |
19707 Erlin Hendrik |
19708 Nelorin |
19709 Nelorin |
19710 Courtesan |
19711 Fare thee well. Ye shall need my good thoughts. |
19712 Flind |
19713 Flind |
19714 RECEIVING INFORMATION FROM CLIENTS |
19715 SENDING INFORMATION TO CLIENTS |
19716 Paused for saving game |
19717 Undoubtedly. I would do as such again without hesitation. <CHARNAME> is proven decent, and others are all the more fools for not seeing so. |
19718 A little further into the cave, you can see that it's collapsed. It looks as if going back into the cave is now impossible. The only way through the rubble would be from the other side. |
19719 <CLASS>: Level <LEVEL> Experience: <EXPERIENCE> Inactive |
19720 <CLASS>: Level <LEVEL> Experience: <EXPERIENCE> |
19721 Multi-Class |
19722 Dual-Class |
19723 This is half of a page of parchment, yellowed with age, the ink faded but still legible, and reads: "This land near the Umar Hills is rich with mithral deposits, but unfortunately too many scoundrels and bandits have noted this and are preying upon the prospectors in the area with a vengeance. I have found an excellent hiding place for my mithral cache, one that those thieves are sure not to find. It is far to the east of Imnesvale village, in a forestâ€â€" Below this section, the page is torn and jagged, as if it has been ripped from its other half. |
19724 This class of decorative helmet, made of reinforced leather or metal, covers the face and head. Eye slits and breathing holes come highly recommended. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 2 |
19725 This class of decorative helmet, made of reinforced leather or metal, covers the face and head. Eye slits and breathing holes come highly recommended. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 2 |
19726 This key is a magical instrument used to bypass the arcane glyphs that seal the river plug on the first level of the mine. STATISTICS: Weight: 1 |
19727 Boo is a fuzzy little hamster. While Minsc believes that Boo is a miniature giant space hamster, you are rather certain that the tiny rodent is just a normal hamster. STATISTICS: Weight: 1 |
19728 CLOAKWOOD |
19729 Nashkel Mines |
19730 Cloakwood |
19731 Bandit Camp |
19732 Jeb |
19733 Jeb |
19734 Then that is the measure from which the incident shall be judged. Think no more of it. |
19735 Oh, and before I forget, this little item was meant for ye. I believe it was forgotten in all the excitement. Wear it with pride, will ye? And get back to work. |
19736 I... I believe I have placed a proper name to your manner, now that I have experienced it up close. I should have thought you fond of anagrams, "Terminsel." |
19737 Yes, well, one must keep amused in one's old age. Good luck, Jaheira, and do not think thyself abandoned for the actions of a few. We simply do not work like that. |
19738 I hears ya, boss. |
19739 For the love of Helm! Somebody help me! Please! |
19740 Th-thank you, kindly, <SIRMAAM>. Thank you for your assistance! |
19741 Does ye got it? Aye? |
19742 I gots it. Yup. |
19743 Then let's begone! Come, Hugo, run! |
19744 I's rights behind ya, boss. |
19745 Historian |
19746 Historian |
19747 That's cute, but that's the same thing you said to Priss last week. |
19748 Launcher of same type already equipped |
19749 You wound me, my dear... my heart beats only for you... |
19750 Keep it up and it'll be more than my words that wound you, silly man. |
19751 G-guard! Guard! Help me, please! |
19752 Wake up, you! Wake up! Come on, we have to get outta here! |
19753 What... Imoen? What's going on? |
19754 Who... who are you? |
19755 This large and impressive forge is probably used in the creation of magical devices. |
19756 Keep... keep your greaves on, I'll move when I'm ready. |
19757 He messed with your head too, huh? All I know is we were near Baldur's Gate and got jumped. |
19758 I don't think I want to remember it all. He's been... doing things... to us. <CHARNAME>, we have to get out of here! |
19759 Who am I?! He messed with your head too, huh? I'm Imoen. We lived in the same place for years. |
19760 What's this I see? |
19761 Much obliged, soldier. |
19762 Right, then. Move along, citizens. |
19763 What? Are you not going to uphold the law?! |
19764 I see no wrongdoing here. As I said, move along. |
19765 You'd better make yourself ready right quick, you goon! Don't you remember getting dragged here? |
19766 You ain't seen nothin'. (A sack of coin is handed to the guard.) |
19767 N-no! You cannot do this! |
19768 Quiet! Or ye'll be squished, bug! |
19769 You! You there! By Helm, please help me! |
19770 I says quiet! |
19771 Shady Character |
19772 I guess I can't blame you for forgetting. All I remember is us getting jumped near Baldur's Gate. It was quick... |
19773 Shady Character |
19774 The blessing of Helm upon you! Thank you for saving me from the life of a slave! |
19775 Can I trust you? I don't remember a thing. |
19776 Doing things? What do you mean? |
19777 All right, I'm moving. I ache all over though. |
19778 Save me! Help me, please! |
19779 Get lost. It be none o' yer business. |
19780 Ratchild |
19781 Ratchild |
19782 Stand aside, fool, or you'll regret it. |
19783 Sakul |
19784 Sakul |
19785 Bor |
19786 Bor |
19787 Tam |
19788 Tam |
19789 It must be because he's been messing with our heads. I don't remember much, but I know it... it hurt. <CHARNAME>, I just have to get out of here. |
19790 I haven't seen anything. Move along, citizen. |
19791 There's nothing going on in the slums. |
19792 Shapeshift: Black Bear |
19793 Shapeshift: Wolf |
19794 Shapeshift: Brown Bear |
19795 Beregost to the South |
19796 Friendly Arm Inn to the North |
19797 Keep your business to yourself, citizen. |
19798 It is no wonder that the master was able to take you so easily despite all of your magical equipment. Even for a fleshling, you don't catch on very quickly. |
19799 Don't stick yer nose where it don't belong, boss. It ain't healthy. |
19800 Come on, <CHARNAME>, don't make me think of it. He did the same to you, I think. I heard you screaming like it, anyway. |
19801 If I had the power to give you your weapon, I would, but the force that binds me is strong. As long as I am trapped within this flask, I am within the mage's power. |
19802 Welcome, <PRO_LADYLORD>, to Kalah's realm. Be thee not of impure mind, for surely Lord Kalah shall destroy thee. |
19803 Is 'ere somethin' specific ye want? |
19804 Who were those people who went into this building? |
19805 That man with those men was crying for help! |
19806 No, not really. |
19807 Yeah, me too, but my head hurts the most. Yours too by the sound of the screaming. We just have to get out of here. |
19808 Smart. |
19809 Oh, that. Jus' a prisoner bein' escorted, is all. |
19810 A prisoner? It certainly didn't look that way. |
19811 We'll go, but I must know who is behind this. |
19812 I'll not let a little headache get in my way. |
19813 But that man was crying for help! |
19814 We'll get out and then figure out what's going on. |
19815 I want to know who's behind this. I owe them a debt of pain. |
19816 I see. I'll be on my way, then. |
19817 A little headache is not going to stop me. |
19818 We'll get out and then figure out what's going on. |
19819 We can't run around blindly. Who's behind this? |
19820 I heard you. A headache is no excuse for poor planning though. |
19821 We'll get out and then figure out what's going on. |
19822 Yeah, well. Prisoners tend to do that, they do. |
19823 A prisoner? It certainly didn't look that way. |
19824 Who were those men who were with him? They certainly didn't look like Amnian guards! What's going on here? |
19825 Perhaps I'll do that. |
19826 Rahvin |
19827 Rahvin |
19828 This? It's an inn. Copper Coronet. Go in an' ask fer yerself. |
19829 Why would you bring a prisoner to an inn? |
19830 It's none o' yer business. If ye has a concern, mayhap you should tell a guard, aye? |
19831 How did you get free if our captor is so powerful? |
19832 If we're in such danger, how did you get free? |
19833 How did you get free in the first place? |
19834 Wudei |
19835 Wudei |
19836 Gorf |
19837 Gorf |
19838 Haseo |
19839 Haseo |
19840 Carston |
19841 Carston |
19842 Shaldrissa |
19843 Shaldrissa |
19862 LOCKED |
19878 Hmph. I was expectin' some fellows to arrive here shortly. Ye haven't seen anyone, have ye? |
19886 Later! I'm sorry, but I'm not sure I could get loose again if he came back! My head hurts so bad... |
19894 This flask that I am bound in is a creation of magic. It is unbreakable as long as it remains apart from its twin, the real flask. |
19904 Well now, that's a mighty stumper, it is. |
19913 What? What are they doin' all the ways down 'ere? Idiots! |
19914 What?! Well, ye're in fer a world o' trouble now, you is! |
19915 It isn't like a normal pain. <CHARNAME>, it's on the inside, like my bones made a little dagger and it won't go away. |
19916 You are welcome to try. While I am bound, neither myself nor the flask can be damaged. While I am bound, I cannot give you your weapon. |
19917 Oy, me good noble <LADYLORD>. A good business to ye. And a good business to me as well. Kindly hand o'er yer fat purse, aye? |
19918 Good, because I don't know if I could get loose again if I had to. Not with the pain in my head... |
19919 I'll not be robbed by the likes of you. |
19920 I'll not be robbed by the likes of you. |
19921 All right, here you go. |
19922 There was fighting... my cell was damaged. I don't know if I could get out again. The pain in my head is getting worse. |
19923 I am afraid I have no money to give. |
19924 Well then, ye'll be murdered by the likes o' me, aye? |
19925 Mmmm... mayhap I'll be lookin' somewhere else then. |
19926 He will keep the flask close to himself. The master would not risk it falling into other hands. Perhaps he keeps it in his chambers, or with his dryad concubines. Perhaps the golems have it. |
19927 Thank ye, me <LADYLORD>, ye're a kind soul, you is. |
19928 Surely a rich noble such as yerself must ha' something. I will jus' have t' find it fer meself. |
19929 I don't think it's our gear. They probably sold our best stuff, but anything is better than nothing. Now let's go! |
19930 At last! I am free! Here is your item, fleshling. You are an honorable person, and I feel that I must warn you. Keep away from the master! |
19931 A foin business t' ye, me <PRO_LADYLORD>. Moyt I be askin' such a foin <PRO_LADYLORD> for a spare coin or two t' feed a poor woman's wee ones? |
19932 Certainly. Here is a gold piece for you. |
19933 Blasted beggar's immune! |
19934 I'll carry no more. It be on the ground if ye want it back. |
19935 And just how many children do you have? |
19937 Away from me, beggar! |
19938 Shvertszche |
19939 Shvertszche |
19940 Schlumpsha the Sewer King |
19941 Schlumpsha the Sewer King |
19942 Sewerfolk |
19943 Sewerfolk |
19944 Hide In Shadows Succeeded |
19945 Oh, you is a moyty <PRO_LADYLORD> fer sure, ye is! |
19946 Good, I didn't want to go by myself. I need you around, <CHARNAME>. Don't want to be here alone. |
19947 I be havin' two lil wee ones... no, FOUR wee ones... all wi' their starvin' mouths... er... |
19948 I see. You don't know how many children you have, exactly? |
19949 Ha! Can't keep your story straight, eh? You'll get no money from me. |
19950 Stop being like that! I know it's just because he messed with your head, but that excuse only goes so far. |
19951 I was a... faithful hound to the master. A friend, even. I was... dying... or dead, I cannot remember which. Truly you are a stranger to this place. |
19952 Oh, ye're a sodden piece o' ore, you is! Bleedin' kobold! |
19953 I'm not going to step on your tail. You've been the responsible one forever, and I don't plan on making changes here. |
19954 Ooooh, a bleedin' brass day, this is! I'll be a pulp fer sure! |
19955 I begin to understand. The master has left my side for study of another. He seeks to awaken power... a study of life and death, but I cannot bear the roll of years. |
19956 If we split up, it will be easier for us to sneak out of here. |
19957 I didn't mean to scare you. Let's stay together. |
19958 Beat it, Imoen. We stand a better chance acting separately. |
19959 Garclax |
19960 Garclax |
19961 I guess that makes sense, but it feels wrong. My head... hurts more when we split up. I guess I'll manage. I'm not going to let the dagger get me. |
19962 Good and good. We have to watch each other's back. It's weird too; my head hurts more when we split. I... I don't know why that is. |
19963 Kylie Jansen |
19964 Kylie Jansen |
19965 No... no... NO! I'm not dying here! I'm not! Oh, my head hurts! I have to get to the surface. I have to go! |
19966 Aye now... would ye be a mite interested in buyin' a few wares at th' barest prices in Athkatla? |
19967 Certainly. Let me see what you have. |
19968 These items of yours wouldn't be stolen, would they? |
19969 Not interested. |
19970 Now 'at's th' spirit! |
19971 Perhaps could I ask a few questions of you first? |
19972 If ye has t' ask, then p'raps ye already knows th' answer, aye? |
19973 Very well. Let me look at what you have for sale, then. |
19974 Then I have no interest in your goods. |
19975 Oy'm not here t' chat. Oy might be movin' on pretty soon. If ye has a question, makes it quick... an' then buys something, aye? |
19976 All right, let me look at what you have to sell. |
19977 No, I'm not interested. |
19978 Well 'en. It's a rare mate who don't worry none about th' care o' <PRO_HISHER> pocketbook. Another time, aye? |
19979 Why, hello my good <LADYLORD>! You look like a connoisseur of fine wares with a keen eye as well. I might have a few trinkets to interest one such as you. |
19980 Let me see what you have, then. |
19981 These trinkets of yours wouldn't be stolen, would they? |
19982 I've no interest, sorry. |
19983 I see my eye for a potential customer has not failed me. Here, let me show you some of the goods I have acquired... just for you. |
19984 Ah, "stolen" is such a relative concept, my <LADYLORD>. It is better to say that these trinkets have found their way through various means into a market that redistributes them. |
19985 Some articles may be missed, aye, but others may not. Alas, I can only turn a blind eye and simply offer them at a fair and low price to my customers. |
19986 Ha! Very well then, let me see what you have. |
19987 Well, I'm not interested. Excuse me. |
19988 What is this? My eye has failed to discover a customer of distinction? Alas! Seek me out when you desire products of taste and quality, my <LADYLORD>. |
19989 My anger is under complete control! Complete! I will control it as I rip limb from limb, I will control it as I pound head after head, and I will control... |
19990 Our travels are the stuff of legend! Our victories the subject of song! How could I not follow to find my friends after they disappeared? |
19991 You speak as a trapped animal, words that I know well. I hold you no grudge, for we have traveled long together, whether you choose to recall or not. |
19992 I will not be the only one to lose my head here today! Dynaheir... My charge and friend... she is... she is dead, and I am a failure as her guard! |
19993 ...They... they killed her as I watched, you see? I know not who they were, but... but I will redeem myself! |
19994 By Brandobaris, you're wearing a mighty bit o' metal there for a kin! |
19995 I am devoted to the service of Arvoreen, friend, as a warrior true. Steel shall carve the way for the virtuous. |
19996 Well, if it ain't Jan Jansen! How does ye fare? |
19997 I be just fine, my good tallfellow. |
19998 My honor and competence is in question?! Oh, I assure you that nothing shall keep me from exacting my righteous wrath on those responsible for this! |
19999 The crime's so bad around 'ere, sometimes I swears I'll wake up to find me feet hairs missin'! |
20000 Oh, there is thieves fightin' thieves here in the slums. 'Tis bad business, it is. |
20001 Answer they will, and my sword shall be the question! We shall have fistfuls of sweet, sweet justice, and our enemies will be stains beneath our feet! |
20002 What...? Yes, but... but... all right. Boo tells me that I am raving again. I did not notice a difference, but I shall heed his words nonetheless. |
20003 You... you turn your back on those in need? You are abandoning me in my hour of shame? You... you are no better than those that killed Dynaheir! |
20004 Run around, run around, run around. *sigh* What I wouldn't give to just put me feet up in front o' the hearth. |
20005 Prithee, but you are a stout! You remind me of Littleman! |
20006 While I am a warrior, I am also a lass, kinfolk. Your compliment is appreciated nonetheless. |
20007 RRAAAAGHGHGH! I will smack your evil lips to the earth and stomp them with the boot heel of justice! I will... |
20008 I will make sure you do not live long enough to abandon more friends! I will... I will... I will do all of this as soon as I get these bars open! RRAAAARRGH! |
20009 Oh, my... you're the biggest Big Folk I think I've ever seen! |
20010 I've always appreciated the halflings for their honesty and good sense, my lady. My stature makes me no greater than you. |
20011 Oooh, I worry that Yondalla has abandoned us! Life here in the slums has become just terrible of late! |
20012 Then I will quest on my own, and we shall meet again when I am worthy of serving in the company of good and true people! |
20013 And that we shall meet again I do not doubt, for wherever there is evil walking funny, there is Minsc's foot, doing the work of goodness! |
20014 My wee stouts were so wishing to go to that circus. I hear it is closed, however. How very sad. |
20015 You be the one who saved the circus, aren't you?! My, but you are a marvel! |
20016 I'm having trouble finding some bread or cheese anywhere. |
20017 *sigh* I do so miss the burrows. |
20018 Don't ask questions better left to aged sages. Boo is quick and evasive, and there is ever so much of Minsc to search; there is no hope of getting us apart. |
20019 I am the best kind of warrior! I am large, and I carry nature's favor with me where'er I go! |
20020 Boo is my animal companion, and while some smaller rangers might compensate for their size by traveling with bears or wolves, I prefer the subtleties provided by a miniature giant space hamster! Yes, subtle! |
20021 Shortly beyond that chamber, there is a hallway that contains several wands mounted in pedestals. They blast all that walk before them. |
20022 It is actually quite uh... embarrassing. My profession does not leave itself open to those who are not wary, yet somehow I was caught unaware. |
20023 I came to Athkatla years ago from Kara-Tur to seek my fortune. At some point, I went to bed in my room at the Copper Coronet, and I awoke in a strange room with a very sore head. |
20024 Maybe you should try to face the perils of this place alone! |
20025 I am unsure. I may have been drugged when I was brought here. I may have been unconscious... either way, I do not know how long. |
20026 Ho there, friend! I've a fine barrel of wares for you to peruse, if you but care to stop a moment! |
20027 Very well, let's see what you have to sell. |
20028 I'm not interested in anything. |
20029 You are most gracious. Look upon the finest assortment of turnips in Athkatla! Red and gold from the South, even the blue turnips of the North! All fresh! |
20030 If that is how you wish it to be, then go ahead and forge the trail. I will follow your path once I have rested a bit. |
20031 You are quite unused to the pain of battle, are you not? I can see it in your face. |
20032 Oh, but I am sure you would be interested if you were but aware! Look here... turnips of all sorts and varieties. Is that not the true spice of the exotic? |
20033 Are you trying to tell me that all you have to sell is turnips? |
20034 I'm not interested in buying turnips. |
20035 Excuse me, I think I must be going now. |
20036 You sell turnips? |
20037 Uh... excuse me, I'll be on my way. |
20038 Leave if you must, but as you lie in your soft bed tonight and the urgent cravings for turnips overcomes you, you'll be coming back to find me, you will. |
20039 It shows, does it? I hoped I would be of some help to those less fortunate, but I seem to be quite prone to bruising. |
20040 "Where is that Kylie Jansen?", you'll ask, your stomach tightening with anticipation of turnip pleasure. My stock will be gone by then... a sad thing indeed. |
20041 You will learn many harsh realities out here, but you will also learn to deal with them. Or you may die. One or the other. |
20042 And why not sell turnips? Delighting the palate of the young and old with flavors of distinction and subtlety, the turnip has so many uses it boggles the mind! |
20043 Thanks for your support... I think. |
20044 My injuries sting, but I think it is mostly my pride that hurts. But we did well enough in our last battle, did we not? I'll wager we may outlive the season if we are careful. |
20045 Why, you have turnip stew. Boiled turnips, turnip salad, turnip and eggs! You can string turnips together and make a turnip necklace. |
20046 That we might, though this was surely but a small scuffle. Our battles will loom larger as we garner more enemies. |
20047 Um... I'm really not interested in turnips, actually. |
20048 I think it's time I left. |
20049 You cannot enter the store: There are monsters nearby. |
20050 You do not seem worried at this prospect. |
20051 Our virtue will guide the way. We shall not falter. |
20052 Ah, a sad state to lack interest in something so wonderful. I think that Kylie can see within you, however, an eye for more adventurous things, yes? |
20053 You wear the scars of battle with pride, Anomen, like one who truly believes his cause. |
20054 My Uncle Furnbottom once had an eye for adventure. Finest-looking gnome you ever saw in his shiny golden armor as he raised his sword on high! |
20055 I see respect in the blurry eyes of the drunkards. I accept. |
20056 A wonderful memory... until he attracted a griffon with all that shiny armor. The griffon would have enjoyed a plate of turnips more than stringy old Uncle Furnbottom. |
20057 I must. It is what pushes me forward. Doubt is the enemy. |
20058 You do not know what happened! I must leave now before my anger rises any more. |
20059 Swing harder, swing harder, swing harder! |
20060 He put up quite the fight going down. Not unlike a bad turnip, especially if you don't wash it in a spring. Hmm. I've lost track of where I was going with this... |
20061 Oh yes! Adventure! I suppose a fine <PRO_LADYLORD> like yourself wouldn't be interested in a turnip necklace? You should seek out my cousin Jan. |
20062 A wonderful turnip seller, but one can't sell vegetables exclusively. He might have something more along your line of interest... or is he selling footstools now? |
20063 Those that never question do not see the whole of the issue. |
20064 The whole issue is not important. There is only the here and now, and what can be done within. |
20065 Uh... well, I |
20066 And where might I find this Jan fellow? |
20067 One more thing... you will find a wide hall before too long that contains several wands mounted on pedestals. If you walk before these wands, you may be killed. |
20068 Er, thank you... I think I have to be going now. |
20069 Tortured One |
20070 Well, don't you forget now. Jan Jansen: He'll have what a fine adventuresome sort like yourself is looking for. Just tell him Cousin Kylie sent you! |
20071 Life Support Creature |
20072 I am not sure how I came to be here... like you, I suspect. I have been trying to find my way out, but I was wounded in my attempt to do so. |
20073 An awfully good question. He used to have a shop until that business with the pudding. Jan sells his wares from the streets, much as I do. A fine tradition. |
20074 In the next chamber beyond the one in which we stand, four portals lie. Each of these portals releases a little cackling fiend which tries to kill me. |
20075 Tortured One |
20076 Your world is small, if focused. The more impressive picture is always larger than you can see. |
20078 Life Support Creature |
20079 Tortured One |
20080 Stand away from me, Edwin! It would be unfortunate if you were to disappear under a rock somewhere. Though that might be more akin to your natural state. |
20081 Life Support Creature |
20082 In the next chamber beyond the one in which we stand, four portals lie. Each of these portals releases a little cackling fiend which tries to kill me. |
20083 He's hard to miss. He's usually in the Government District... better coin there. Not many gnomes wandering the streets of Athkatla, anyway. |
20084 Yes, well, perhaps I'll try to find him. Good day to you. |
20085 Aye, you can mock me whilst we are in the very heart of your domain, druid, but do not push me very far. Even here, I am more than capable of ending your life. |
20086 Jailkeep Golem |
20087 Jailkeep Golem |
20088 Well, if it isn't my dear cousin Jan! |
20089 Shadow Thief |
20090 Shortly beyond that chamber, there is a hallway that contains several wands mounted in pedestals. They blast all that walk before them. |
20091 Cousin Kylie! How goes the turnip business? |
20092 Better than some days, Jan. Your good friend here didn't see the romance of the turnips, however, and didn't buy one. |
20093 Well, I shall have to remedy that and sample one of these succulent morsels! |
20094 That's better. Which reminds me, cousin, that you simply don't visit home enough. |
20095 I know. I agonize over that fact constantly. |
20096 Don't you patronize me, Jan Jakobar Jansen! What kind of gnome doesn't visit his home once in a while?! |
20097 Perhaps, though I doubt you would find the trip back to the cities a peaceful one. |
20098 You know, Kylie, I'll have to go right now and think about that. |
20099 Without your nagging, it would be as the sleep of ages. |
20100 Hmph! |
20101 Thanks for the turnip, cousin. Turmish, wasn't it? Fresh as a Calishite bellydancer! Off we go, <CHARNAME>! |
20102 I see you are hurt, child. I will carry what extra I can if it will lighten your load. |
20103 In the next chamber, there are four portals. Each of these portals releases little cackling fiends which try to kill me. |
20104 I am not weak, Jaheira, and you were as likely to be hurt as I! |
20105 Karajah's Life and Death +3 |
20106 I have more experience in battle, Aerie. Any wound I received might have killed you comparatively. |
20108 So you say, but I shall not learn avoidance of such by cowering behind you. |
20110 Mm. My injuries mount, and I will need treatment soon. But it is all worth it, for our battles have dispatched many ne'er-do-wells to the nether planes. No quarter ever given or deserved, right, Paladin Keldorn? |
20111 Am I to judge by your tone that you are sympathetic to our enemies? |
20112 Not in the least, although I do entertain the thought that they might not all be irredeemable. |
20114 Refresh your...? Perhaps you've taken a knock or two to the head. |
20116 Ender Sai |
20117 Ender Sai |
20118 At the least, I would say that not remembering me is a symptom of some deeper problem, though I would not rule out a bad attempt at humor on your part. |
20119 In theory, perhaps, though I see no hesitation on your part while in battle either. Do you claim to chastise me while doing the same yourself? |
20120 By what authority? This is hardly the time to have a leadership debate, especially one that I have never questioned. Not to any serious degree, at least... |
20121 Perhaps this place has made you defensive, and I wouldn't blame you in the least, but your suspicions are better directed at strangers, not friends. |
20122 Not within battle, no, but I gather your black-and-white views extend well beyond that. There is gray as well. |
20123 Gray? Gray is not a color; it is the blurring of another. Gray is indecision, and I have no time for it. |
20124 And I do not know why I am here either, but I won't stoop to blaming you. Our history defers any suspicions, at least until we are out of immediate danger. |
20125 I'm sure we could navel-gaze all day about what brought us here, but it shall certainly prove pointless if we do not remove ourselves from immediate danger. |
20126 I know not who has entrapped us here either, but I would rather not find out simply waiting for them to return. We are at a disadvantage in this place. |
20127 You seem restless, Cernd. Is there something I can do for you? It is my duty to see you comfortable. |
20128 No, I do not, and I would rather we furthered the investigation at a time that was more in our favor. We have friends to find and, in time, enemies to punish. |
20129 You... don't seem like any creature I've encountered before. |
20130 What exactly is going on here? |
20131 Very well then, I'll leave you be. |
20132 We remain in your company as friends more than guardians, and our exploits together have left the land for the better. |
20134 I'm NOT a creature! Or, at least, I never used to be! Not until the circus and everything changed! |
20136 We have earned many enemies, but we have dispatched them all. Whoever has trapped us now is certainly powerful to have done this so easily. |
20137 Knott |
20138 Knott |
20139 Well, who are you then? |
20140 What are you talking about? What's going on? |
20141 Oh, I don't know! All I know is that I came into the tent to watch the performance. |
20142 My husband, Khalid, and I have traveled with you for some seasons now, and the places we have seen number too many to name. |
20143 It was quite silly... it was obvious that whatever the gnome was trying to do wasn't working. |
20144 And then everything began changing! People started transforming into creatures and then back into themselves. The world shifted somehow, and I felt so sick and horrified... |
20145 ****** |
20147 ...I think I passed out. When I woke up, I had been turned into this... into this... monstrosity! |
20148 Raemon |
20149 Raemon |
20150 I... I don't know what to do! My son didn't come into the tent with me, and I'm frightened to think what may have happened to him! |
20151 Oh, dear! Watch out for those awful peasants! Don't let them hurt you! |
20152 My... my name's Hannah. I came to the circus with my son, although he didn't come into the tent with me. Oh, please help me! |
20153 How is it that you became this creature, then? |
20154 What exactly is going on here? |
20155 I'll try, but I must leave you for now. |
20156 Who are you? |
20157 I do not know where he is, and it worries me. No doubt he was taken as we were, though it seems we were all meant for different fates. |
20158 Who are these peasants here? |
20159 From the state of my head, I think I have been drugged, though I have been spared any serious physical mistreatment. |
20160 Do you know where I can find this "Kalah"? |
20161 I think your son is still outside. Wait here. |
20162 They... they're not people! They're vicious and dangerous! I've seen them kill people... you must stop them! |
20163 I'll try. Tell me... do you know where this "Kalah" is? |
20164 I think your son is still outside. Wait here. |
20165 I must leave you for now. |
20166 I must leave you for now. |
20167 No, no, I don't. But that woman over there seems to know something about him. Perhaps if you talked to her... |
20168 I see. And who are these peasants here? |
20169 I think your son is still outside the tent. Wait here. |
20170 Inside the drow city I rescued the matron mother's daughter, Phaere. She knew Solaufein and also showed a passing interest in me. She went back to the city on her own. Solaufein followed, commanding that I meet him inside the city entrance soon. |
20171 I must leave you for now. |
20172 You judge on appearances, but he has performed admirably more than once. Hold your tongue, or at least reserve your quips for someone more likely to be amused. |
20173 He is? Oh, I will! Oh, thank you! |
20174 I am Khalid's wife after all, and despite his flaws, he is a good person. Have you someone who will say likewise for you? |
20175 Allâ€â€all right. Do be careful of those peasants! |
20176 I don't know. If you are of sufficient strength, it is possible the cage may be broken. If not, you may have to search for whatever key it might need. |
20177 Do try to hurry; I wish to be out of here before the owner returns. The ease of our capture suggests it may be beyond our power to resist. |
20178 Y-yes? |
20179 The hunt for Valygar Corthala Hervo mentioned that Valygar had numerous friends in the Amnian military, as he was a scout for them at one point. He remembered one friend in particular... a woman by the name of Suna Seni. This is the same woman who sought me out recently with a group of thugs... Although Hervo doesn't seem to think this is connected to Valygar, I am not so sure. |
20180 I need you to tell me who these peasants are. |
20181 Tersus |
20182 Tersus |
20183 Do you know where this Kalah is? |
20184 Nothing. I'll be going. |
20185 Perhaps you can break these locks? They seem quite strong, though it would not hurt to try. They look a bit odd as well. Perhaps they are magically warded. |
20186 Are you sure you want to quit? Boo will miss you... |
20187 The Ogre's Sword |
20188 Then the key could be anything. Whatever is done, it must be quick. We were captured easily, and I do not want to be here when whoever did it returns. |
20189 The Demon's Sword |
20190 The Ogre's Sword |
20191 A well-thought and calculated plan, though I do not recall you being so cold. Perhaps I have had some memory loss myself. |
20192 You have returned? Why? Something you need? Or do you wish to elaborate on your plan and once again assert that you are in the dominant position? |
20193 Well, I must say I did not expect you to come back. |
20194 Jaheira, I see you as an equal in this group. Save such reverence for official druid functions. |
20195 As you would have it, though you still look out of sorts. |
20196 I prefer this calm, but I wonder if a storm is looming. I have watched the cycle of the hunt in nature, but never thought I would be the hunter, or the hunted. |
20197 But you have served nature for years more than I. Have you not fought for her? |
20198 You quote philosophy like a student who's read half of every book in school. Take your defensive stance as you will; I am sure it will let you sleep at night. |
20199 Certainly I have, and passionately too, but now we go far afield. Ahh, pay me no mind. I will grow accustomed to being out of my element. |
20200 Hakt |
20201 Hakt |
20202 No, no, I find your wit a treat, especially when it is unleashed upon the hapless that did not see it laying in wait. |
20203 Britik |
20204 Britik |
20205 Venkt |
20206 Venkt |
20207 Why do you stare at me so, Jaheira? Have I offended you? My manner is oft grim, but I did not think you so sensitive to it. |
20208 You speak as though your intent is to offend. Do you wish to keep those that would be your friends at arm's length? I wonder why this might be. |
20209 Your words echo through these empty halls because they are just as hollow. If you would drive those who would be your friends away, so be it. |
20210 However, I would be careful not to offend everyone you meet. You will need help at some point. You seem predisposed to trouble. |
20211 Then why the glances as my head turns away? |
20212 Forgive me the curiosity, but you are quite alien to me. You are not of this place and do not fit into the natural order, at least not by design. |
20213 An apology of a sort, though I will take it with a grain or two of salt. It will take consistent action to prove your intent to me, but I am optimistic. |
20214 The final battle with Bodhi Bodhi, Irenicus's sister, has finally been defeated. This shows, at least, that the vaunted power and immortality of the brother and sister are not endless. And there is hope to regain my soul after all... although perhaps being undead meant it was harder for Bodhi to hold on to Imoen's essence; I don't know. We shall see. |
20216 Triadore |
20217 Triadore |
20218 Ahh, then you are wary and are intent on keeping me under guard? |
20219 Not so much, but I am interested to see where your niche finds itself. I am wondering what you will balance, for all things have their counterpart. |
20220 I see. Perhaps I straddle the fence, providing my own balance. Perhaps I drop things on either side as whim dost take me. |
20221 Or perhaps you enjoy the discord of chaos because you have not found that niche yet. We shall see. |
20222 A great many things are lost to you, I would think. |
20223 I see. You are expecting me to be the convenient diversion then? You did not free a friend; you set loose a clay pigeon to draw the arrows of the hunters. |
20224 What does it matter what I would think of you, if at all? You could scarcely care less. |
20225 Yer eyes wander all over me back while I battle. Do I meet yer approval? I hope not; I find yer nuts and berries approach quite feeble. |
20226 Aye, that is true enough, but I'll not have ye at me back and thinking me ill. I'd sooner gut ye here and now, and let yer bile fertilize yer precious plants. |
20227 Ahh, you have quite the way of inspiring comrades. Certainly such an act would let you sleep soundly at night. Your "friends" will... watch over you intently. |
20228 Ehh, such a sleep be akin to death, maybe even become it. So walk on, wench o' the wood, but do so ahead o' me! |
20229 Forthel August |
20230 Forthel August |
20231 Connoly Finn |
20232 Connoly Finn |
20233 Avert your eyes, dark elf! I'll not have you taint the beauty of the wood with your poison gaze. |
20234 Ooo, such delicious fire, though better it was turned on an enemy. I would be your ally, Jaheira; your strength might even bring you respect among my kind. |
20235 Kesheel |
20236 Kesheel |
20237 I am not to be swayed by your words, creature. I know too much of you and your kind. |
20238 Granted, you might not live to make that favorable impression, but I still say it is so. Take that as you will. |
20239 Would you deny me even the sight of the trees, Jaheira? I can appreciate the strength of the oaks even though I would never live amongst them. |
20240 Lies. Such respect would grant me naught but a bigger tombstone, or a nameless grave in a slightly nicer tunnel. |
20241 Oh! Squirrels, Boo! I know I saw them! Quick, throw nuts! |
20242 Minsc, could you please maintain a little grace while in nature's presence? Sometimes I simply do not know how you came by your title of ranger. |
20243 Do you wish me dour and sour like most others? No, I say not. The animals run and play without care, and I would too... if such a thing would not squish Boo flat. |
20244 But your duties are serious things, Minsc. Do you realize that? |
20245 Feldane |
20246 Feldane |
20247 I am very serious! Boo would not let me shirk my duties! I would not want to shirk anything! No, ma'am, no shirking! |
20248 Admirable, Minsc, but you use that word like you don't know what it means. |
20249 Eh, well... no... but it sounds sharp and painful, and I always reserve such things for freaks that might steal those squirrels' nuts! |
20250 Piato |
20251 Good job, Minsc. You keep it up. |
20252 You scan the horizon as a hawk, Valygar. Though with such an unnatural threat in your past, I cannot say I blame you. |
20253 Piato |
20254 Unnatural, yes. I struggle to understand the differences in magic that have been presented to me. How do you feel about it, Jaheira? Are they not all cut of the same vile shroud? |
20255 Magic takes many forms, and only some dare circumvent the cycle of death. It is a power that draws from all things and need not be feared for simply being. |
20256 Investigate the deaths in the Umar Hills I have encountered two ghosts who claim to have been the protectors of the Child of Light, Amuana, a servant to the sun god and killed by the Shade Lord. Her bones were thrown to the shade wolves, defiling her remains, and the spirits have pleaded for me to return her bones to them so that they may all be at peace. |
20257 Theodon |
20258 Theodon |
20259 Jessup |
20260 Jessup |
20261 I suppose not, though there is ample to fear in those that wield it. |
20262 You need not turn your eyes to me each time I drop my head, Yoshimo. I am well and fine. |
20263 Shistal |
20264 Shistal |
20265 If that is so, then I am glad. I am eager to please if you should want for anything. |
20266 I am sure, but I will keep my thoughts to myself in this case. |
20267 Bendalis |
20268 Bendalis |
20269 Ahh, memories of the fallen are the sweetest, are they not? I will intrude no more. |
20270 Er, yes, whatever you wish. |
20271 Dra'tan |
20272 Dra'tan |
20273 Dialing remote host... |
20274 Joining selected session... This may take a while; please wait. |
20275 Finding the network devices on this host... |
20276 Cannot start a TCP/IP session because there is no compatible network device. |
20277 You look quite interested in the local flora, Jan. |
20279 Oh, yes indeed! It reminds me of my cousin, Tyllie Fleetknees, and the garden she had at the foot of a dryad tree in the Forest of Wyrms. I tell you, she went up expecting well-aerated soil, and did she get a surprise! Oh, yes indeed! Why, I remember it like it was burned into my memory with a flaming stick, which was very close to the truth, actually... |
20280 Jan. |
20282 Er... yes? |
20287 Not now. |
20293 Ahh... of course. |
20296 Ah, my beast, you have led them here nicely... |
20297 Whinny |
20298 Hahaha, you're not what? You're not my BEAST? Oh, but you are, all of you are, don't you see? |
20299 Whinny |
20300 Yes, it's a regular three-ring circus, isn't it, my beasts? Now go ahead and tear each other apart! |
20301 Well done, my friend! Truly, I doubted that you would survive to meet me. Welcome to my domain. I regret that my hospitality will result in your deaths. |
20302 At them, my shadows! If they be fools, my other beasts shall strike them down! If not, the task shall fall to you, my shades. The circus now truly begins! |
20303 Little Aerie, is that you? I have no eyes, no eyes! |
20304 You there! I am not what I seem to be! It is me... Quayle. |
20305 Some of these beasts are illusions, and some are real. Don't attack the illusions! |
20306 If you attack the illusions, you'll have acknowledged them, and then their damage will become real to you. |
20307 I will not tolerate this waste of time. Let's get moving! We've much to do! |
20308 Uncle Quayle, you're okay! |
20309 Ha! I knew Kalah would trip over himself eventually. I'm just pleased he despised me enough to play with me rather than dispose of me like some of the others! |
20310 I... I think you need to find out, my dear. I've taught you everything I can. It's time, Aerie... time for you to learn the rest on your own. |
20311 Anomen refuses to take revenge for his sister's murder After being told of the death of Anomen's sister, we went to his father's estate. Lord Cor proved a bitter man, demanding that Anomen kill the supposed murderer, a merchant named Saerk who is also a rival of Cor's. Anomen refused, and his father threw him out for disobeying. We went to the magistrate Bylanna, but there is insufficient evidence to implicate Saerk or anyone else. I urged Anomen to forget the incident. Anomen is bitter and sad, but agreed to put this matter, and his father, behind him for now. |
20314 Emissary Tar |
20315 Body of Emissary Tar |
20316 Meow |
20317 Meow |
20318 Mooooo |
20319 Moo |
20320 Squeak |
20321 Squeak |
20322 Squeak |
20323 Body |
20324 I wasn't always, my dear. You changed that, Aerie. But I can't keep you here for myself forever. |
20325 Then you shall have to come and visit me from time to time and tell me what you've learned. Go... go with my blessing, girl. |
20326 Oh, don't worry about me. If you find happiness, maybe the pain of losing your wings will be lessened... nothing would please me more. Be well, my Aerie. |
20327 Oh, Quayle! What would I ever do without you? |
20328 You... you're the wisest and the smartest and the kindest man I'll ever know. |
20329 Oh, Quayle, I would miss you! |
20330 ...All right. Takeâ€â€take care of the circus while I'm away. |
20331 There's no need to yell, Jaheira. |
20332 Destus Gurn |
20333 Destus Gurn |
20334 We will do what I see fit. Keep quiet. |
20335 Where would you have us go, exactly? |
20336 I will yell if I wish, and I will make damn sure our enemies hear me! We must hurry and find... we... |
20337 I will not! If you do not care enough to hurry, then perhaps another should lead! Someone that will make sure our fallen are avenged! Someone who... who... |
20338 We must gather ourselves and what equipment we can for the war to come. We must be ready to avenge... and fight... |
20339 I... I am sorry. I have been thinking too much of... of Khalid. I was in shock before, but... |
20340 You can never think too much for those departed. |
20341 Yes, you have. Let it go; we have other things to worry about. |
20342 We will have revenge for all wrongs in time. |
20343 I... I agree, though I shall try not to be fixated on such things. All will be dealt with in time. I will see to it. |
20344 I will not forget just like that. I will... bide my time. In the end, we will deal justice to those that deserve it. Patience is all it will take. |
20345 Yes, in time. I will try to maintain my composure through this. |
20346 Nnn... No! |
20347 Nnn... No! NO! Wh... what? |
20348 You must have had a nightmare. Relax, there is nothing wrong. |
20349 You crazy wench, I thought we were under attack for a moment there! |
20350 Restless dreams. I have them myself on occasion. |
20351 N-no, there is something very wrong. More and more I feel Khalid's absence. I... I thought myself stronger than this. |
20352 I... I was. I stood beside Khalid in a battle long since won, only this time, he did not survive. There was... nothing I could do. |
20353 Do you? Yes, you have lost people close to you as well. It is awful, isn't it, to watch as people die again in your mind? |
20354 So did I. Try not to disturb the rest of us. |
20355 There is no weakness in sorrow. |
20356 There still isn't, so shut up and let the rest of us sleep. |
20357 No, there is nothing any of us can do about the past. |
20358 It keeps the nights interesting. You get used to it. |
20359 Awful, yes, but it reminds you of what you've lost. |
20360 I will not bother you further with such talk. I see I will gather no sympathy here. |
20361 This powerful elixir is similar to the potion of heroism in that it effectively raises the imbiber's level and can be used by all character classes. This affects Hit Points, THAC0, and thieving abilities, although it does not raise the backstab multiplier. This effect is applied to the base, before any attribute modifiers are added. STATISTICS: THAC0: Set to 80% of current base Hit Points: +20% temporary (base only) Move Silently: +20% (base only) Hide In Shadows: +20% (base only) Pick Pockets: +20% (base only) Open Locks: +20% (base only) Find Traps: +20% (base only) Duration: 4 turns Weight: 1 |
20362 Emissary Tar |
20363 Only in depression. Yes, I remember those parables in Alaundo's prophecies as well. Be sorry for your loss, but be grateful for what you have. |
20364 But we each shape our tomorrow. I remember from the prophecies of Alaundo they taught to children for a time. Wise words. Thanks for the reminder. |
20365 The hunt for Valygar Corthala Hervo mentioned that Valygar had numerous friends in the Amnian military, as he was a scout for them at one point. He remembered one friend in particular... a woman by the name of Suna Seni... but he has no idea where she might be found, as she works as a mercenary. |
20366 This door leads back to the upper levels of the keep. From the looks of it, it is heavily warded. Luckily, Tethtoril teleported you past such an obstacle. Common sense dictates that you make your escape through the opposite door. |
20367 Getting inside the asylum The courtesan told me that the best way to move about secretly or bluff my way past the guards would be to hold a medallion that the courtesan masters wear. The only one outside of the guild right now is Chremy, one of the crueler masters who is watching a girl named Ginia. |
20368 And what you still have. Wise words. From Alaundo, are they not? Thank you for the reminder. |
20369 Well, we have the whole of Amn around us. What course shall we take? |
20370 That sounds like a loaded question if I ever heard one. |
20371 Helping Tiris in Trademeet Even though Rejiek Hidesman and his fellow skin dancer, Darsidian, were dead, I still had to inform Tiris that Raissa was dead as well. He left, dejected, to tell her parents. Not all quests have perfectly happy endings. |
20372 Wherever the trail of gold leads us. I lost much in my capture, and I will not leave poor. |
20373 Pang Wallen |
20375 Are you asking for a geographical or moral answer? |
20376 Pang Wallen |
20377 Parda |
20378 Parda |
20379 Gregor |
20380 Gregor |
20381 Kalessia |
20382 Kalessia |
20383 Dhanial |
20384 Dhanial |
20385 Tralithan |
20386 Tralithan |
20387 Wirthing |
20388 Wirthing |
20389 Perhaps. I have a greater duty to the balance of things and, no offense, you might be able to tip such balance. It is because of what you are. |
20390 Are your motives so selfish? I... I feel I have a greater duty to balance, and I must warn you against altering it. It is dangerous for you, being what you are. |
20391 Moral, most definitely. I must watch the overall balance of things, and you may figure largely in the tipping. It is because of... what you are. |
20392 I was merely curious about how you are coming to terms with being a child of Bhaal? It is important for you to take the right path. |
20393 Who will judge what path is right for me? |
20394 I will take what path I wish. |
20395 Ultimately, you will, but others like me have to deal with the outcome. I am Harper; you know this. I should hate for us to end up on opposite sides of a coin. |
20396 Bring 'em on! I ain't done! |
20397 This place is not a friendly one. Be wary of who you deal with. |
20398 I can deal with simple cutthroats and hooligans. There is no danger here. |
20399 Why, what would anyone here wish from me? |
20400 I enjoy matching wits with cretins like these. |
20401 Not just them. Others may try to take advantage. Few know of the children of Bhaal, but that could just make you all the more valuable. |
20402 Perhaps not here as such, but you are still a valuable commodity. There are those that know of the children of Bhaal, and they may desire... services from you. |
20403 Indeed, but not all are as clueless as you might think. Perhaps not here, but there are those that know of the children of Bhaal. They may also know of you. |
20404 I do not wish to alarm, but always remember what you are, and that you may be tested from time to time. I feel it is my job to warn against such things. |
20405 So! Where to now, fearless leader? |
20406 How the hell should I know? |
20407 Hmm, I don't rightly know. I'm taking suggestions. |
20408 Perhaps an inn. I guess it doesn't really matter, does it? |
20409 Arghh! |
20410 Arghh! |
20411 Don't snap at me, mister. I thought simply you might have a plan of sorts. Obviously, I was mistaken. |
20412 Ughh. |
20413 I would suggest you get moving and decide on a plan. And never again say something like "don't rightly know." You sound like you were dropped as a child. |
20414 Ughh. |
20415 Or kicked. |
20416 It doesn't? I hope you'll come up with something better than that. I will not be put in a position where survival depends on the toss of a coin. |
20417 This is ridiculous. |
20418 Not everyone's coins land on edge, you know. |
20419 I'm... I'm sorry, <CHARNAME>. I do not wish to cause undue strain in our party. I am merely a bit stressed, and no doubt you are as well. |
20420 Think nothing of it, Jaheira. It is understandable. |
20421 Perhaps, but I will try to be pleasant if you will. |
20422 Stow it, Jaheira. |
20423 Yes, but not acceptable. We are friends and should act as such. I... I apologize. |
20424 Agreed, though we have all suffered much and the mood may change. I will try to be civil by your side. |
20425 I see you are more inclined to keep our relationship adversarial. I can accommodate this if you really wish. |
20426 Mmph... no... no... NO! Wha... what? What? |
20427 Nnn... no... NO! Wh... wh... what? |
20428 I heard you thrashing all night, Jaheira. Nightmares? Relax, there is nothing wrong. |
20429 Jaheira, you scared the hell out of me. I thought we were under attack. |
20430 Your dreams proving a bit ugly? Mine are like that sometimes as well. |
20431 No, there is something very wrong. I... I have been having nightmares, and when I wake, it is still there. Khalid... I thought I was stronger than this. |
20432 He is gone, Jaheira. The sooner you accept it, the sooner you can get on with your life. |
20433 There is no weakness in honest sorrow, Jaheira. |
20434 Khalid was there, and he died where he should have lived. I could do nothing. |
20435 Cythandria |
20436 Cythandria |
20437 And you can still do nothing. Move on; he is not coming back. |
20438 Unconscious |
20439 None of us can affect the past, Jaheira. |
20440 I suppose they would; you have lost people as well. How do you deal with... watching them in your mind over and over? I did not see Khalid's death, but I feel it. |
20441 Bah, the dead are gone. You are probably feeling a bad bit of beef, or a half-cooked potato. |
20442 You feel terrible, but you still feel. It should not consume you. |
20443 You are harsh and cruel, but it seems to serve you well. Perhaps that is the answer. I... I don't know. I will not bother you again with this. |
20444 "Only in succumbing to depression over what cannot be changed." The writings of Alaundo? I learned likewise as a child. We have more in common than I thought. |
20445 "But we each shape our tomorrow in the light of it." I remember from the prophecies of Alaundo. Gorion taught you from the same book. He was wise in this. |
20446 "Lest it consume your memories, and you are left with just the sadness." From Alaundo? Gorion taught you from the same book I learned from. He was wise in this. |
20447 Yes, well, we should be going. I am fine now. Thank you. |
20448 *sigh* It has been some time since I have been this far south. I recall seeing Gorion here some years ago. He was a bit out of place away from his books, but... |
20449 Not at all. Memories serve us well. |
20450 Stephan |
20451 Stephan |
20452 Helping Tiris in Trademeet I told Tiris the bad news, that I could not help Raissa in her current situation. For all that she was saved from Rejiek Hidesman and the other skin dancer, Darsidian, she had been turned into one herself. Tiris left to try and do something on his own, for all that was worth. |
20453 The hunt for Valygar Corthala The clerk, Llarsh, mentioned that the Corthala family owns land in the Umar Hills. |
20454 The dead are gone. The names of people I barely remember cause me no pain. |
20455 I do not remember Gorion with sadness, despite his end. |
20456 Hmm... seems I cannot help but speak of the dead lately. I did not wish to cause you any distress if I have. |
20457 Oh yeah! |
20458 They do at that. Do you... recall his tales? They could last for days, a snippet at a time here and there. He built a history, so you felt like you were there. |
20462 Yes, and when it was over, you felt like it was yours. |
20463 They were my window, because we could not travel in safety. |
20464 I... I see. That attitude will not make you popular among the living that do remember. The dead leave their tendrils behind, for good or bad. |
20465 This I know all too well. |
20466 That is good. He would not have wished his memory to cause pain. I like to think the same is true of Khalid. |
20467 He was a fine man, despite his cautious nature. They both were. |
20468 I think you are right. It is a shame when the dead take the living with them. |
20470 Yes. His story became yours, and you took it with you. You are not of his blood, but there is much of him in you. |
20471 And much of Khalid's manner in you, despite your differences. |
20472 True... true enough. You are wise to see as such. |
20473 Well... enough of this for now. Talk such as this can get maudlin if indulged too often. I have a... a good feeling from this though. |
20474 Yes, he sheltered you carefully from those that would harm you. Khalid was the same way, always taking the cautious path. |
20475 Slow and steady lest mistakes be made. Good things come in time. |
20476 Yes, and they are missed. |
20477 Again you bring him up? You should really move on to other things. |
20478 Yes, though they took risks when necessary. Khalid lived well, and would not allow me to do otherwise. Gorion was all for danger if it would prove fruitful. |
20479 Rules that are meant to be broken, and all that. To know when the boundaries should be pushed. |
20480 Gorion said he carried much of those that had died. He wished I would not shoulder such a weight, but if I must, it should be in a sturdy pack and not loose in my arms. |
20481 So it would be behind you, but still with you, and would not obscure your vision. |
20482 Ehh! I think I still have a stitch in my leg from lying in that cold cell we were in. It is good to be up and moving. |
20483 A copper for your thoughts. You are looking rather pensive today. Doubts about your current path, perhaps? |
20484 Perhaps, though I have little choice in changing where I am bound. |
20485 None at all. I was not thinking; I just thought I smelled something. Pretension, that's what it was. |
20486 I have no doubt in my course. Do you have so little faith in me? |
20487 Well, I shall disturb you no further then. Walk on quietly. |
20488 Is that your feeling? I was taught we all had choice, but then the great cycle likely did not count on divine interference. You must feel pressures that I do not. |
20489 On occasion. There are a great many things pulling me to one side or another. |
20490 But you are pulled from the start, with balance being the difficult path. It is the same with nature when civilization intrudes. |
20492 Karan |
20493 Karan |
20494 And what has been the solution there? |
20495 Solution? |
20496 Thank you for that grasp of the obvious. |
20497 But there has to come a time when things must end, for better or worse. |
20498 Aye, but who knows when such an end will come? We work for balance in case the final count is taken today. Live each day as the last, just in case it is. |
20499 Nothing of the sort, but I am interested in how you fare against your own instincts. |
20500 Do you think my struggle different than any other person's? |
20501 Ah, yes, how well do I struggle against the "monster" within? I do just fine, thank you. Now leave me be. |
20502 Perhaps not, but the stakes seem higher. There is external interest from all sides. There must be pressure to do the "right" thing, whatever that means today. |
20503 On occasion. There are a great many things pulling me to one side or another. |
20504 Usually, it's you doing the talking about this and that and what I should do. Your interest is downright unhealthy. |
20505 "The present will pass by if you live in the past. Neither should you wait too long for the future to find you." Who said this? It was... Khalid. |
20506 Now look, foolish things in my head. Still, these talks always make me feel... better. |
20507 Mmmmph... |
20508 Mmph... mmph... oh... Khal... oh... Khal NOO! I... |
20509 Jaheira, you were having another nightmare. It's a wonder you get any sleep at all. |
20510 Will you cut that out?! It's a wonder the rest of us get any sleep at all! |
20511 What was the vision this time? I hope it has not worsened. |
20512 I... I am not so bad. This one was not so cruel as the others. Khalid was in the distance, but he would not come closer, and I could not see the way to him. |
20514 He walked with us, from a distance. He smiled that I was content. I guess... I guess I was. |
20516 Well, to see you traveling with a group probably meant a lot to him. It meant you could carry on. |
20517 Then we can finally be rid of his specter then? I was getting tired of you constantly depressing me. |
20518 It... it was not a group. Just... it was just you and I... and I think you are right. |
20519 Benjy |
20520 Benjy |
20521 Well... um... shall we be off? It is already late in the day. Plenty to do. |
20522 This is quite cruel of you. So be it; I will not endeavor to speak to you of such things again. It is a waste of... of... Let's just get out of here. |
20523 It is good to be back in Amn, even under these conditions. Still, I would have wished us even further south. I have not seen the land of Tethyr in quite some time. |
20524 Pssst... psssst. Hey. Hey there. |
20525 RISE AND SHINE! Oh, I hope I didn't disturb ye. My, but ye're a bunch of sound sleepers. Did'nay hear the approach of us wee little bandits, and now look at the mess ye're in. |
20526 Uh uhh, stay right where ye are. Wipe the sleep from yer eyes and ye'll see me little friend, a sharp little number right at this here lassie's throat. I would'nay want to... SLIP. |
20527 Kent |
20528 Kent |
20529 Coward! You would hide behind a hostage like this? Fight like an honorable... |
20530 All right, no one do anything rash. Let's just talk this through. |
20531 Don't! Don't you harm a hair on her head! |
20532 An honorable what? Bandit? Do ye have a clue what will be happening here, buddy boy? We're here to steal ye blind, and ye wish me to do that "honorably"? Fine. Hand over yer valuables... SIR! |
20533 Yes, let's do just that. I'll start. Ye'll be handing over what valuables ye haveâ€â€and we've heard ye have a lotâ€â€and then we'll be going on our way. |
20534 We get what we want, and ye get... well, perhaps we just get what we want. That's good enough for me. |
20535 Or ye'll hunt us down across the realms and exact yer bloody revenge. Yes, yes, I know. Can't says I blame ye; she is a fine lass. |
20536 No matter. Ye turn over whatever valuables you might be carryingâ€â€we've heard ye've got some nice trinketsâ€â€and soon you'll be on your way. |
20537 Not good enough. Leave her be. I'll be your hostage. |
20538 Fine, fine, take what you wish. Just let her go. |
20539 I'm not going to let a fool like you threaten me. You want a fight? You've got one! |
20540 Please, no. This is all I have in the world. If you take my things, I'll be destitute again. Please. |
20541 Well, I see we've done and come to the self-sacrifice portion of our little stage play. I wonder what our little lassie has to say about such a proposition? Speak, girl. |
20542 Riddle of the imps There was some kind of specter in the chest that held the drow treasure, which killed the opener rather viciously before fleeing. Perhaps I should have played the imps' game when they offered it. |
20543 Don't make deals with this scum! He won't keep hisâ€â€mmmph! |
20544 I think I got the gist of it there, lassie. Well now, she does not seem to think much of yer plan. What say ye now, valiant one? |
20545 I say take me instead of her. Look, I am not at the ready. I am standing here defenseless. Let's make this easy. |
20546 I say I'm about done talking! If you want a fight, you've got one! |
20547 I say take what you want. Just let her be. |
20548 I say please, oh please don't take my gear! It's all I own! Please, I beg of you! |
20549 Well, ye're certainly being reasonable about all of this. Mind you, I'll just keep a grip on the lassie here until my boys have finished their work. Stand still, will you? |
20550 Now then, with this unpleasant business out of the way, it's time for some more unpleasant business. I'm sorry, but it's for the best. Well, the best for us. |
20551 You lying son of a mMMPH! |
20552 Hush now, lassie. Yes, I stand before ye a liar. Go figure. Now we'll just finish ye and... hold still ye... OW! Me hand! |
20553 Fight as best you can, <CHARNAME>â€â€I am free of him! |
20554 Oh, for shame. That was simply a mistake, especially for the little lassie. Oops, there goes my shaky wrist. Aw, that has got to sting. |
20555 Gllgghh! |
20556 "Gllgghh" indeed! Now for the rest of you! |
20557 Yes, let's make this very easy indeed! Kracer, take the shot! |
20558 No! Blast you filthy bogslimes! Not again! |
20559 Druids are so much fun when they curse. To the dance, me fellows! |
20560 Eughh, should I let ye polish me boots while you're down on your knees? Ye have the spine of a noble, that is for certain. What the... hold still, lassie! |
20561 Oh for crying at the moon, don't prostrate yourself before this weasel. That's all I'm going to stand! |
20562 Hands off me scabbard, lassieâ€â€that's hardly ladylike. OW! |
20563 Fight! I am free of him! |
20564 You... you... |
20565 You... you were pretty quick to give up your equipment. |
20566 Are... are you all right? |
20567 Well, that was the most stunning display of bravado I have ever had the pleasure of seeing. Could you possibly have stooped any lower? |
20568 Morale Failure: Panic |
20569 Morale Failure: Running |
20570 Morale Failure: Berserk |
20571 Now, Jaheira, no need to thank me. |
20572 Are you all right? I tried as best I could to get you free. |
20573 Well, that was quite the fun, wasn't it? |
20574 You IDIOT! Do you realize how easily he could have killed me?! That was the most irresponsible thing I have EVER had the misfortune of seeing! |
20575 Rest assured I'll not forget that! It's a wonder my head is still attached, or that yours ever was! Stand well back of me; I'm doubly careful from now on! |
20576 It was all a ruse. I just played the ineffectual coward to throw him off. Yeah, that's it. |
20577 I couldn't lose my stuff, and I couldn't let him hurt you. Groveling was the only way. |
20578 Ahh, stow it. Everything worked out in the end. |
20579 This potion is a vial of pain, as it will explode into a burning ball of fire upon impact. Keep it in a safe place lest ye meet an untimely end. STATISTICS: Damage: 6d6 (Save vs. Spell for half) Area of Effect: 40-ft. radius Weight: 1 |
20580 All right, listen, beefy. I may be an intelligent sword, but I've had no formal edumication. |
20581 Regardless, I had thought you made of sterner mettle. I was mistaken, and will not expect as such from ye again. |
20582 I was more worried about you. I'm a little sore, but I'll be all right. |
20583 Just a scratch or two here and there. Nothing a day or two of rest won't cure. |
20584 I... I think so. Rather a close call there. |
20585 Good, I am so glad... you IDIOT! What were you thinking?! You could have been killed! An arrow can pierce the heart or the eyes while you stand like a pincushion! |
20586 It was a risk I had to take. I couldn't let him hurt you. |
20587 I... I suppose. I didn't think about it at the time. I just wanted you safe. |
20588 I thought he was bluffing, but I would rather risk myself than you on such a bet. |
20589 Don't you EVER do something that stupid again, you hear me? Not in a thousand seasons! I lost... I lost... |
20590 *ahem*... I lost Khalid... to a pointless death. I'm not going... to lose you too. |
20591 Jaheira? Jaheira, I... |
20592 Oh, shut up and let's get out of here. We'll... we'll talk later. |
20593 Leaving the island Saemon's offer of a ship was not a sincere one, and no doubt he knew it. His own ship is scuttled, and he requires my help to get another... no doubt why he made the offer to begin with. I have decided to enter the asylum and find the magic portal that he mentioned earlier. Should I change my mind, however, he will no doubt still need me. |
20594 It's all replaceableâ€â€everything except you. |
20595 Material things; there are always more. I've gotten by with less. People are harder to replace, some more than others. |
20596 Ahh, it's all just baggage. I couldn't carry it all without you anyway. |
20598 Regardless, I really appreciate what you did... what you tried to do. I was worried that I was... I mean, I've already lost... um... |
20599 We could go, if you wish. It would be an interesting trip. |
20600 We've not the time for sightseeing. Try to be quiet, Jaheira. |
20601 Why would you want to go there? |
20602 It certainly would, though not how you'd expect. Tethyr is one of the few places where I would cause more stir than you. They are not fond of Harpers. |
20603 I can understand that. I'm not fond of them myself. Present company excepted, of course. |
20604 Why would that be? I thought Harpers were well-liked everywhere. |
20605 The server has finished loading the game. You can now modify the player and character information above. |
20606 Valinor |
20607 Valinor |
20608 Yes, well, I did not say I was interested in the scenery. It was my home, once upon a time. If you cannot understand, I will not bother you with my musings again. |
20609 Autograph |
20610 It was my home, though it was a long time ago. I trained as a druid in the Forest of Tethir. Before that... well, I am told it was a chaotic time. |
20611 Oh really? If you had such a problem with Harpers, why did you accept me into your party? Perhaps your answer doesn't even matter. I know your feelings. |
20612 Nexlit the Xvart |
20613 We like to think so, but it does not always work out that way. I believe it began a century ago, with what seems a curse in retrospect. |
20614 Only those that did the deed know, but Harpers were rumored to have aided in the deaths. None have been welcome in Tethyr since. |
20615 Tragic atrocities, the exile of the Harpers being the least of them. I wish it had a happy end, or a moral about balance, but I have yet to find one in it. |
20616 SO dark down here. |
20617 640 x 480 |
20618 weather |
20619 Enable this option to see weather effects like rain and snow. |
20620 Enable this option to make the shadows cast by creatures transparent. |
20623 Chill Hobgoblin |
20624 To avoid inconveniencing the other players, please have a pregenerated character ready to import. |
20625 join |
20626 Hannah |
20627 Dawn Priest Blane |
20628 Dawn Priest Blane |
20629 Dawn Priest Bram |
20630 Dawn Priest Bram |
20632 Chapter 4 I have completed the tasks that Aran Linvail set out for me, including destroying the rival guild that Bodhi had set up and forcing the vampire herself to flight, and now the Shadowmaster has enlightened me about several things. The Shadow Thieves were the ones who attacked Irenicus in the dungeon that I awoke in. They had heard about my kidnapping, but not thought much of it... but then Bodhi's guild appeared, and many of the Shadow Thieves began to disappear. They managed to track down Irenicus's dungeon and link it to Bodhi... and I was witness to their subsequent disastrous assault. Aran feels partly responsible for Imoen's kidnapping and told me that she and Irenicus were taken to the same place: an island asylum for mages called Spellhold. The gold I supplied was used to book passage to the isle, and it is there that I will find the answers I seek. Aran warns me, though, that the asylum is a veritable fortress meant to contain insane wizards and other "deviants"... and even gaining entry will be a feat unto itself. Regardless, passage with a privateer named Saemon Havarian has been booked, and I am on my way... |
20633 Chapter 4 Now that I have completed the tasks that Bodhi set out for me, which included the disruption of the Shadow Thieves and the assassination of the Shadowmaster, Aran Linvail himself, she has made several things quite a bit clearer. Irenicus, the mage who kidnapped me, is Bodhi's brother. She says she did not support his abduction of me, which was apparently done because I am a child of Bhaal. What Imoen and I perceived as torture was actually the mage trying to discover and activate "my true potential"... whether I wished it or not. Bodhi wants to find her brother and gain access to the knowledge that he possesses, and for my aid, she will turn over whatever information he has about me. She will accompany me beyond this point, as Irenicus and Imoen are held at the same place: a fortress asylum called Spellhold on a remote island far from Amn. The gold I gave her has been used to book passage with a privateer named Saemon Havarian. Once I am at the island, I will need to find a way into the asylum... although I do not know how Bodhi will participate herself. Soon, I will have the answers I seek... |
20634 Poultry Store |
20635 Drakon Tavern |
20636 This is two hundred stones of pure illithium ore. Illithium is renowned for both its luster and its unique property of never becoming soiled. STATISTICS: Weight: 200 |
20637 General Store |
20638 Keexie Tavern |
20639 Shop of Silence |
20640 Jopalin's Tavern |
20641 Hannah |
20642 connect |
20643 Spider |
20644 I don't accept fenced goods. Give me something else. |
20645 Spider |
20646 Hmm... as the lady wishes. |
20647 Building under renovation |
20648 The character is equipped with items that it can no longer use. These items will be dropped. |
20649 The door to this house is rotting off its hinges. You assume the house has been abandoned for years. |
20650 Blacktalon Mercenary Guild |
20651 Chill: By Force of Arms |
20652 This shed has been empty for some time. |
20653 Blink Dog |
20654 Blink Dog |
20655 Hamadryad |
20656 Hamadryad |
20657 Mazzy, I have honored your requests as any gentleman would, but this is too much. |
20658 Garrison |
20659 Ye Olde Inn |
20660 Felonius Gist's Manor |
20661 Jacil |
20662 Jacil |
20664 Well, I suppose I am in a way, but I wasn't aware that I had been chosen. |
20665 It's not that I am not flattered, Mazzy, but it's just that... |
20667 Alaundo the Wise Founder of Candlekeep |
20668 The door is locked and barred from the outside, it seems. |
20669 'Tis but a flesh wound, Mistress Mazzy. |
20670 <DURATIONNOAND> |
20671 The return to Harper Hold Jaheira's tutor, Dermin, returned once again... this time with a warning: The Harpers have ordered Jaheira executed. The attacks from them will continue in severity unless Jaheira turns herself in to them. Jaheira told him that she would think on it, and he left. |
20672 Ahhh... nothing. Nothing at all... |
20673 You are very kind, Mazzy. |
20674 I am flattered by your concern, and I thank you. We shall watch over each other, for that is truly the task of friends. |
20675 You are cured of Marek's poison. |
20676 These are Eldoth's personal poisoned arrows. He learned how to use poison at a young age and can create enough venom for about 5 arrows per day. He is the only person who can safely handle these arrows. STATISTICS: Damage: 1d6, +14 poison damage in 40 seconds Damage type: Piercing Launcher: Bow Weight: 0 |
20678 Charm Animal |
20679 Timeout: Server Assumed Control Of Character |
20680 Mmm hmm. |
20681 You must enter a valid IP address. An IP address consists of four numbers between 0 and 255, separated by periods. e.g. 127.0.0.1 |
20682 It goes without saying. |
20683 Dilos |
20684 Dilos |
20685 This item cannot be equipped due to other magical equipment you are currently wearing. |
20686 Oh, is it that time already? I'm afraid I have to take point now. You know how <CHARNAME> is with keeping on schedule. |
20687 Koveras's Ring of Protection |
20688 Greenstone Ring |
20689 environmental audio |
20690 You may not enter the store when your party is scattered. |
20691 Who is this Unseeing One? |
20692 A multiplayer game needs at least 300 MB of cache. The cache size can be modified with the configuration utility. |
20693 This cave is still blocked by tons of stone and rock. |
20694 Bodhi keeps her side of the bargain Bodhi agreed to fulfill our bargain, though there were some additional concerns she revealed. According to Bodhi, Irenicus captured me because he had discovered my nature as a child of Bhaal, and he was attempting to "aid" my development, though his methods were indistinguishable from torture. The Shadow Thieves attacked Irenicus before I could be told any of this, and I escaped as he was incarcerated. Bodhi also told me that she is essentially Irenicus's sister, and that her reason for helping me is that she wishes to free the wizard from the same place that Imoen has been sent to, a dread asylum for magic-users called Spellhold. Bodhi does this not out of any familial attachment, but rather because she requires Irenicus for her own purposes. As added incentive, she offers to reveal whatever Irenicus learned about me. The asylum is on an island under its own rule, and Bodhi used the gold I gave her to book passage for me. There, I will try to find a way into Spellhold to free Imoen... and, Bodhi hopes, free Irenicus at the same time. |
20695 You cannot change the equipped items on someone else's character. |
20696 Critical Hit Averted By Helmet |
20697 WOTC Logo |
20698 Black Isle Logo |
20699 BioWare Logo |
20700 Infinity Engine Logo |
20701 You are not permitted to pause the game. |
20702 Excuse me, I must be going. |
20703 I was once a priestess of the false Lathander. Now I am reborn to the eternal truth of the Unseeing Eye. Put out your vile eyes and witness the beauty of the divine! |
20704 NOTE: If you do not have the CD or your CD is not readable, you can only escape from this screen by minimizing with Alt-Tab or by closing with Alt-F4. |
20705 You were once a priestess of Lathander? Why would you become a preacher for this strange religion? |
20706 I have never heard of this "Unseeing One." Who are you talking about? |
20707 You keep mentioning your eyes... did you put your own eyes out? |
20708 Errr... I'll be on my way. |
20709 You try the doorknob, and a muffled voice from inside the barracks says, "Go away, you chimp!" |
20712 I put out my eyes as a tribute to the everlasting power and wisdom of the Unseeing Eye. Come, do not be faithless! Join with us and revel in the true faith! |
20713 Alvanhendar's Healing and Sundries |
20714 Baldur's Gate Error: Media Removed From Drive |
20715 Please Insert Baldur's Gate CD |
20716 Into CD-ROM Drive |
20717 Enable this option to allow a character to enter a store only if all of the party members are present and there are no hostile creatures nearby. |
20718 restrict stores |
20719 And who might you be then, blind one? |
20720 How do you get about, then, if you have no eyes? The idea of forcing your followers to be blind seems to me a foolish one. |
20721 Deaner Andarrson |
20722 Deaner Andarrson |
20723 When the berserk state ends, the character will take 15 damage. |
20724 Joining session... This may take a while; please wait. |
20725 import character |
20726 The berserk state has ended. The character now loses the extra 15 Hit Points previously gained. If the character is below 15 Hit Points, he or she will be knocked unconscious. |
20728 You mention this "Unseeing One." Who is that? |
20729 This potion confers very high resistance to all attacks, while giving bonuses to all Saving Throws. The effects of the elixir last for 1 hour but can only be used by warriors. The liquid in the potion has a strange murky quality to it that you haven't noticed in other potions. STATISTICS: Weight: 1 |
20730 No thanks, I'll be on my way. |
20731 Join us in bowing down to worship him and redeem the world from its sighted folly! |
20732 I see. Where might I find this Unseeing Eye? |
20733 I see. Where might I find this Unseeing Eye? |
20734 Don't you think that Lathander, Helm, and all the rest might object to this new member of godhood? |
20735 Who are you to espouse such blasphemy? |
20736 Sighted folly? Is that why you have no eyes? |
20737 Excuse me, I think I'll be going now. |
20738 Acknowledge his might! The Unseeing Eye is everywhere, and you shall all bow down before him! The faithless! I see only the faithless before me! |
20739 I have been shown the way, faithless one! Lathander is nothing before the presence of the Unseeing Eye! Bow down... bow down and put out your vile eyes! |
20740 Who is this "Unseeing Eye" you keep mentioning? |
20741 You... put out your own eyes, then? |
20742 Er... actually, I'll be going. |
20743 And even though I have no eyes, it does not mean I am blind. I see with the sight of the faithful and the will of the divine. |
20744 Put out your own eyes, and you too shall see! Come and bow down before the mighty Unseeing Eye! Repent your worthless souls! |
20745 Tell me who you were, then, before you became what you are now. |
20746 Tell me about the Unseeing Eye. |
20747 No thanks, I'll be on my way. |
20748 He is everywhere! Everywhere! The master calls the name out to us, and we respond! See me now, oh great one... see your servant humbling herself before you! |
20749 Errr, yes. Don't you think the other gods might resent this new one amongst them? |
20750 Who are you to espouse such beliefs? |
20752 I take it, then, you put out your own eyes? |
20753 Never mind. |
20754 They tremble and cower before the might of the great Unseeing Eye! The faithless will beware him, and the faithful will cast down their unholy sight and plead for his divine mercy! |
20755 Okay... where might one find this Unseeing Eye? |
20756 Just who are you, anyway? |
20757 You cast your own unholy sight down, did you? |
20758 I think it's time to be on my way. |
20759 You shall cower before the dread gaze of the Unseeing Eye! Bow down and pluck out your monstrosities 'ere you are thrown into the Pit of the Faithless! |
20760 Who are you? |
20761 Who is this "Unseeing Eye" that you worship? |
20762 Pluck out what monstrosities? What are you talking about? |
20763 Yes, well, excuse me. |
20764 A sign states this device was built to travel underwater, strange a concept as that might be. |
20765 Hear my words and tremble in the knowledge that you have been presented the chance to worship amongst the Unseeing! |
20766 Once I was a worshipper of the false Helm, but I have been shown the true path and been stripped of my eyes! I will drag you onto the true path! |
20767 He will smite those who errantly hold on to their bulbous orbs of false sight and cast them into the Pit of the Faithless! All of you will shake with fear before him! |
20768 Who is this "Unseeing Eye"? |
20769 He requires his followers to pluck out their eyes? What kind of nonsense is that? Then I would be as blind as you! |
20770 Well, I'll go shake and quiver elsewhere, thank you. |
20771 ...the master has called on us to spread the word of he who shall cause the false gods to cry out in their folly before his sightless gaze! |
20772 Tell me who you are, then, to follow such a strange path. |
20773 Are you saying that everyone should strike themselves blind? What kind of foolishness is this? |
20774 I'll be leaving now. |
20775 Oh, ye shall surely feel remorse when you feel the fires of the Pit of the Faithless! |
20776 I see. And who might you be? |
20777 Who is this Unseeing Eye? |
20778 Er, I think I should be going now. Excuse me. |
20779 Can we go kill something now? Huh? |
20780 C'mon, what about now? ...No? C'mon, c'mon, I'm gettin' itchy! Let's go! |
20781 The faithless shall beware his coming, and the faithful shall rejoice! |
20782 I see better than you, faithless one! I see the false god's stink as it wafts from your soul! Cast aside your unholy ways and bow down before the Unseeing Eye! |
20783 And who might you be, then? |
20784 Tell me more about this Unseeing Eye. |
20785 I'll be leaving you now, excuse me. |
20786 Gaaaah! You have eyes! Eyes! Foolish you are! |
20787 Er... why would having eyes make me foolish? |
20788 I see. Well, I'll leave you alone, then. |
20789 The Unseeing Eye shall destroy you! Destroy you, he will! |
20790 Cast you down! Into the Pit! Take my eyes, take my eyes, oh beautiful one! I offer them to you freely! Aaaah, aaah! |
20791 Aaaah! He shall come, he shall come! Put out your eyes while you can! Aaaaiiie! |
20792 Who are you talking about? Who is this Unseeing Eye? |
20793 You have no eyes... who did this to you? |
20794 I gave them up to the Unseeing Eye! Forgive me, mighty one! Talos is a false god, and I shall no longer serve him! Aaaaah! |
20795 Aaaaiiee! Do not throw me into the pit! Master, master! Tell him that I am one of the faithful! |
20796 Who is this Unseeing Eye you speak of? |
20797 The Eye! He is beautiful... sooo beautiful! Worship him! Kneel and worship him, I tell you, before he casts you down! Throw aside your gods and bow, bow, boooowwww! |
20798 Aaaah! Aaah! Away from me, faithless one! Away! |
20799 Er, perhaps I should go. |
20800 I'll leave you alone. |
20801 Seek ye out the true sight and put out your eyes in the name of the Unseeing Eye! |
20802 Pluck out your vile eyes or be thrown into the Pit! You are the faithless before his might! |
20803 The Unseeing Eye is the true one, the one who shall lead us all into the divine! Come all and bow before him! |
20804 Tremble before the might of the Unseeing Eye! He is greater than all your false gods! |
20805 What kind of monstrous blasphemy is this? |
20806 It is no blasphemy! It is the truth! Put out your unholy eyes as I have! Come! |
20807 Come! Join in the worship of the Unseeing Eye! Put out your eyes and witness the holiest of sights! |
20808 I... sense something most disturbing and unnatural about this. |
20809 A flying machine of gnomish design. It looks a bit unstable. |
20810 You! You are one of the faithless! |
20811 Oh! He has no eyes! How awful! |
20812 Come and witness the glory that is the Unseeing Eye! Put out your eyes and swim in the rapture of holy blindness! |
20813 This is... most disturbing, <CHARNAME>. Nature itself curls back from this vileness. Something must be done! |
20814 The sign on this machine states the name of its inventor, one Eduardo Jansen. |
20815 Listen to me, my brothers and sisters... heed my words. We have been chosen as the recipient of a most holy miracle, one that should neither be dismissed nor ignored! |
20816 I, Gaal... I, who have been stripped of my eyes most mercifully, have been shown the truth that has eluded the sighted! The gods that you worship are false gods, icons that serve to increase the wealth of churches and heathens! Listen to them not! |
20817 Hold! You speak of blasphemy! The Morninglord Lathander has always shown his benevolence and power. His presence among us is unquestionable! |
20818 Is it, priest? I ask all of you to question, for a moment, if what the priest says is true. Yes, his false god grants him power to fuel his spells, much as any wizard might possess. |
20819 Deed to the Windspear Hills |
20820 I have an offer for you if you wish to hear it. |
20821 Please! Won't somebody listen to me? |
20822 Breathes Grit |
20823 I say that the churches lie to you! They claim their gods are present when they do nothing other than require your coin to fill their pockets! |
20824 Dog |
20825 Dog |
20826 No! What you're saying cannot be true! The gods have ever protected us! |
20827 Hmm. Is that so? Have they protected you from famine? Have they protected you from disease? Have they wrought harmony upon Faerûn? |
20828 No, they have not! They lie and cloud your sight to gain your worship of their false images! I have stripped myself of their foul eyes, and I see what is the truth! The truth, I tell you! |
20829 You lie! You lie! The gods exist! |
20830 Such words are a horrid affront to the gods! Surely you will pay for this! |
20831 Quiet! Listen to what he has t' say! |
20832 I call on you to abandon your false gods! They have done nothing for you! Cast them aside and join me on the true pathâ€â€join me in the calling of the true sight! |
20833 Wot... wot does that mean? Shall we tear our own eyes out then? Don't be foolish! |
20834 What shall we do then? Who shall we turn to if there's no gods? |
20835 But there is a god! There is the true god! The Unseeing Eye is here amongst us. He offers the faithful a clarity of vision, the true path to the divine! He offers you protection and succor! |
20836 Illusion Dispelled |
20837 Do not listen to him! He seeks to poison your minds! |
20838 Bah! What has your god ever done for me, eh? Eh?! I'm poorer and no better off than I ever was! |
20839 Don't speak to the priest in that tone! The gods will be offended! |
20840 Don't you hear what he's saying? There are no gods to be offended! I say we see what this Unseeing Eye has to offer! |
20841 Aye! I wish to see! |
20842 No, my friends, you do not wish to "see." Forget what the years of lies have taught your eyes. You wish to "know"! You wish to "learn"! *These* are the truths that the Unseeing Eye can offer to you. |
20843 A truer gift that you'll not find amongst any of these other so-called deities. Come, witness the miracle of the truth! Come and behold the Unseeing Eye for yourself and see the true god that is present amongst us! |
20844 No! Do not go with him! |
20845 I'll do as I wish! I want the truth! Show me the Unseeing Eye! |
20846 Yes! Show me! |
20847 Come, then! Those of you who wish to become the truly faithful, to witness the magnificence of the Unseeing Eye and the truth he brings... come with me! |
20848 Wot're you doing? Are you mad? |
20849 Quit yer mouth, wench! |
20850 Aye, if you do not wish to see the truth, that is your business. |
20851 Come, then, my faithful! Follow me! |
20852 Glass Dust |
20853 Waukeen's Promenade |
20854 The door and lock both seem to be damaged. You will not be able to open this door until it is repaired. |
20855 Coo! You'd be the one I be looking for if I not be mistaken. <CHARNAME> be yer name, aye? |
20856 Well, I'm afraid you are mistaken. |
20857 Yes, I am <PRO_HESHE>. What is it that you want? |
20858 That so? I was thinkin' me sources of information infallible. Well, I suppose ye won't be wantin' any information on the young woman arrested by the Cowled Wizards when ye first came to Athkatla... ah? |
20859 That's correct. I've no interest in that. |
20860 You're speaking of Imoen? What do you know of her? |
20861 'Tis not what I want, but what I can be doin' for ye. You might be wanting information about a young lass arrested by the wizards on your arrival here, aye? |
20862 You're talking about Imoen? What do you know about her? |
20863 But they can be doin' far better than the tellin', my friend. They can also effect the rescue of your lass to boot. |
20864 I'd rather know who you are first before I deal with you. |
20865 Excuse me, I don't have time to deal with you right now. |
20866 Well now, that be right amazing. I thought you'd at least want to know about the wizard that kept you prisoner. I have the wrong person completely? |
20868 I have already said that you have the wrong person. Why pester me? |
20869 You know something about that wizard? Well, now you've piqued my interest. |
20870 Aha! So I does have you correctly! Cooo! An' here I thought I be talkin' to a complete stranger. Ah, wipin' me brow, I am. Heh! |
20871 Now... Imoen, aye, that be her name. Young lass made the misfortune o' castin' a spell or two in a city that frowns on such business. Bad timin', it was. You be thinking you wants to find her, then? |
20872 Of course I want to find her! What do you know? |
20873 I'm not really all that interested. I was just curious, is all. |
20874 I'd rather know who I'm dealing with first. |
20875 Rapture of the Father |
20876 Well then, so be it. The wizard who was arrested with her, though... ye were kept in his dungeon like a rat, eh? Maybe ye's have a question or two. Maybe ye wants to find 'im? |
20877 Actually, yes, I would very much like to find that wizard. |
20878 I would rather know who I am dealing with first. |
20879 No, I've no interest in the wizard either. Why pester me? |
20880 Well, bless me for bein' an idiot if I haven't gone and forgotten me manners. My name be Gaelan Bayle. Ye needn't stretch your brain thinkin'â€â€I be sure it's a name ye haven't heard. |
20881 Sword of Balduran |
20882 This ornate but poorly balanced weapon was found beside Balduran's remains. STATISTICS: THAC0: +4 vs. lycanthropes Damage: 2d4, +4 vs. lycanthropes Damage type: Slashing Speed Factor: 8 Proficiency Type: Bastard Sword Type: One-handed Requires: 12 Strength Weight: 12 |
20883 Ornate Bastard Sword |
20884 Werebane +1 |
20885 Silver Dagger: Werebane This +1 dagger acts as a +4 dagger vs. lycanthropes. Dynala Goldenhand, an elven Ranger who wished to rid her homeland of its werejackal problem, forged the dagger. She was killed by a tribe of orcs in the Graypeak Mountains as she tracked the werejackal leader. STATISTICS: THAC0: +1 Damage: 1d4+1, +4 vs. lycanthropes Damage type: Piercing Speed Factor: 2 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
20886 Silver Dagger |
20888 You be a different matter... You be renown enough that someone might be willin' to find this Imoen for ye, or maybe this wizard who held ye. Either way, they both went to the same place. |
20889 How do you know all of this? |
20890 Very well. Tell me what you know. |
20891 Why pester me with this? I don't know you, and I'm sure I don't want to. |
20892 As ye wishes. If'n ye be happening to turn into the right person, eh, do be dropping by here and speak to me once again. I be the friendly sort. |
20893 Ah, yes! The fellow who was bein' such a problem for the Cowled Wizards to apprehend, eh? Ye'd be interested in findin' this man, then? |
20894 Yes, of course I would. Tell me what you know of him. |
20895 My interests are none of your business. Why are you pestering me? |
20896 I'd rather know who I'm dealing with first. |
20897 Coo! I knows very little meself, me <PRO_LADYLORD>. I can, however, link ye up with a group that knows. Or can be findin' out. |
20898 Tasloi Elite Trooper |
20899 Tasloi Elite Trooper |
20900 But this be not the best place to hold such a dialogue. I be having a place that would suit far better. It be just a short walk from here. |
20901 This wine was obtained after placing the eerily glowing grapes in the winepress and starting the engine. When you breathe deeply, memories of lost loves come rushing back and you find your eyes filling with tears. STATISTICS: Weight: 1 |
20902 Why don't I take you there right now? Unless you have some reason for not wantin' to come along? |
20903 How do I know that this isn't some kind of trap? |
20904 Grapes |
20905 Grapes |
20906 Yes, show me to your home. |
20907 I don't have much time for this right now. |
20908 A bunch of grapes This fruit glows with a strange inner light. STATISTICS: Weight: 1 |
20909 I have more questions for you. |
20910 I can handle myself in a fight, if that's what you're asking. |
20911 You there! Unwashed one! I would have a word with you! |
20912 Switch for an Engine |
20913 That's a bleedin' shame, it is. I'd be interested in it, were I you. But I shan't hold it against ye. If ye change your mind, I'll be here waitin'. |
20914 Hah! I have no interest in settin' up a trap. It be more profitable to serve. I will speak no more... Come with me, and you can decide whether to enter me house. |
20915 Coo! Come with me then! |
20916 Switch for an Engine |
20917 Well, I'll show you where the house is, and you can come back when you have the time. |
20918 This appears to be a switch for an engine. STATISTICS: Weight: 2 |
20919 I canna answer more questions here, me <PRO_LADYLORD>. Follow me and I will be answerin' all ye pleases at my place. |
20920 Xvart Protector |
20921 Xvart Protector |
20922 Well, if'n it ain't <CHARNAME>, come an' changed <PRO_HISHER> mind. Or 'ave I got the name right? |
20923 Yes, you've got it right. |
20924 No. Excuse me. |
20925 Yes, but I'd like to know who you are. |
20926 Ye're more of a fool than I be thinkin', me <PRO_LADYLORD>. I'll be back anon when ye have more of a cooled head! |
20927 Coo! It's good t' be seeing ye once again, me <PRO_LADYLORD>! I see that ye were able to keep up with me all right, eh? I was afraid I'd lost ye there, heh... |
20928 I kept up just fine. Now tell me what all this is about. |
20929 Aye, I'll be doing that as quick as ye blink. I tell ye straight that I know a powerful group that can be helping ye. They can be findin' the wizard and the young woman both, they can. |
20930 They can rescue Imoen? Of course I'm interested! |
20931 I've little fondness for her, but I probably should get Imoen back. |
20932 Odd-looking Key |
20933 Just what is this organization, anyway? |
20934 Ah, good, but you should know that it requires my friends to cross the Cowled Wizards. Not something ye would be able to do on yer own. Tsk. |
20935 Slums |
20936 I see. And what might this sort of help cost me? |
20937 All I need is to know where she is. I can handle the rest on my own. |
20939 Anomen's judgment Anomen has left the party to travel to his trial at the Radiant Heart order on his own. He was angry that I did not accompany him, and it is doubtful that he will rejoin me at any point in the future. |
20940 This I cannot tell ye. Rest ye fine that they be willin' to help... and havin' enough power to challenge the Cowled Wizards. That all ye be needin' to know. |
20941 I see. And how much might such assistance cost me? |
20942 All I need is to know where Imoen is. I can handle the rest myself. |
20943 Anomen's judgment We have arrived at the Order's headquarters for Anomen's trial. I am to go inside with him and observe the judgment as it takes place. |
20944 It may seem to be costly, but think of the danger in crossin' the Cowled Wizards. A fair price, if ye think about it. It be 20,000 gold pieces for their help. |
20945 20,000 gold pieces! That's an outrageous sum! |
20946 Is there no way to lower the cost? |
20947 All I need to know is where Imoen is. I can handle the rest on my own. |
20948 Very well, here it is. |
20949 I don't have that much money... how am I supposed to raise such a fare? |
20950 Put your hand in my mouth. |
20951 Ye might think this, but I be tellin' it isn't true. Without my organization, there be nothing ye could do. Choose, then, if ye be wanting their help or nay. |
20952 Rabid Dog |
20953 Rabid Dog |
20954 How much is this "help" going to cost me? |
20955 Very well. I do want their help in rescuing Imoen, then. |
20956 Come on, let's kill something *now*! Hahahaha! |
20957 Shadow Altar |
20958 If that be what ye truly wantin', then I canna be faultin' ye. I shall remain here, however, awaitin' when ye be changing yer mind. |
20959 Outrageous, is it? 'Tis a lot, but ye ask me friends to go against the wishes of th' Cowled Wizards. I told ye it not be a thing to be done lightly. |
20960 Is there no way to lower the cost? |
20961 A bejeweled key of odd design. STATISTICS: Weight: 1 |
20962 Just tell me where Imoen is, then, and I'll handle the rest on my own. |
20963 Polymorph Other |
20964 This heavy metal ball appears to be the head of a gong mallet. The handle is broken off. STATISTICS: Weight: 2 |
20965 Mallet Head |
20966 I see. Well, here it is then. |
20967 Mallet Head |
20968 I do not have that much money... how am I supposed to raise it? |
20969 You cannot control more that 5 monsters at any given time. |
20970 None. It be 20,000 gp or me friends canna be helping ye. |
20971 Well, I think it is an outrageous amount! |
20972 Just tell me where Imoen is, then, and I'll handle the rest on my own. |
20973 This gilded rod was once a handle. STATISTICS: Weight: 3 |
20974 I know of a bare few things, me <PRO_LADYLORD>, but I be thinkin' these may earn you some quick coin if ye be willing. |
20975 Mallet Handle |
20976 Mallet Handle |
20977 I see. Well, here it is then. |
20978 Erdane |
20979 I do not have that much... how am I supposed to raise such an amount? |
20981 Ah! Ye be havin' it, already, does ye? A great an' good thing it is. I will tell ye of the man who can be helpin' ye. |
20982 I am sure ye have spent as much in the past and will again. Surely there be work in the city for ye. Or perhaps some of yer expensive goods to sell? |
20983 Leather Armor +3 |
20984 Karajah was Calimshan's champion of pit fighting for a full decade, and seemingly unbeatable. His success, or so he claimed, was due to the mobility that his light armor afforded him. He may well have been unaware of the suit's other qualities, but his peers ignored his claims of ignorance when enchantments were discovered. The armor survived the subsequent beating, whereas Karajah did not. STATISTICS: Armor Class: 5 (7 vs. piercing and missile) Requires: 3 Strength Weight: 4 |
20985 This suit of leather armor is light and supple, and a pleasure to wear. STATISTICS: Armor Class: 8 (10 vs. piercing and missile) Requires: 3 Strength Weight: 15 |
20986 The de'Arnise keep has been invaded I've been told that to kill a troll, you must use fire against them when they fall down. Otherwise, they'll get up again. |
20987 Where can I sell some goods? |
20988 Very well, I'll be back with the money. |
20989 Shadow Thief Guildhall |
20990 Ye has the 20,000 gold pieces as a payment for it, then? |
20991 20,000 gold pieces! That's an outrageous sum! |
20992 Is there no way to lower the cost? |
20993 All I need to know is where Imoen is. I can handle the rest on my own. |
20994 Very well, here it is. |
20995 I don't have that much... how am I supposed to raise such a fare? |
20996 It's too much to ask when I don't even know who will be getting it. |
20997 When I was last in the Copper Coronet, I remember a man tellin' of trouble in Trademeet. Perhaps ye should speak to the boy if ye have nae already. |
20998 Come to thinkin' of it, there's always work in the Coronet for those seekin' adventure and mercenary work of one kind or another. Ask about there. |
20999 Other than that, there's always be a bit o' intrigue with the thieves near the Docks District. Perhaps try hirin' yourself out to one of the guilds. |
21000 You mentioned selling some of my goods... Where is a good place to do it? |
21001 Very well, I'll be back with the coin. |
21002 Never mind, I'll look for aid elsewhere. |
21003 Coo! There be many places to sell as well as buy. Arledrian upstairs is as good as any. He may have a few items you need as well, I think. |
21004 Lost one point of Constitution |
21005 Very well, I'll be back with the money. |
21006 Is there no help to be found elsewhere? |
21007 Aye, I'll wait for it. |
21008 There be no aid elsewhere. Raise the coin or nay, ye'll come back, and I'll be waitin'. Ye may want to speak to Arledrian upstairs, to help ye out. Good luck. |
21009 Good business to ye once again, me <PRO_LADYLORD>. I trust that ye have been changing yer mind, aye? |
21010 I would like to know how much aid from your friends will cost me. |
21011 I would prefer it if you just told me where Imoen was. I can handle the rest. |
21012 Yes, I have changed my mind. I would like your help. |
21013 No, I haven't. Excuse me. |
21014 Coo! 'Tis grand to be seeing ye again, my friend <CHARNAME>. Ye have barely begun to put together yer coin, though... is there aught that ye be needin' help with? |
21015 I need more help finding work. Do you know of anything? |
21016 No, thanks, I'll be back. |
21017 Hm. I can scarce be thinking of more than I have already told ye, me <PRO_LADYLORD>. There are a few places one can be going to find work, I do think. |
21018 Are ye sure ye tried the Copper Coronet? I remember a boy from Umar Hills looking for help, and a messenger from Trademeet as well. There are others, surely. |
21019 I remember seeing a girl named Nalia too... she be lookin' for mercenaries to aid her. If ye have not helped her, I think she be at the Copper Coronet too. |
21020 The churches need aid too, they do. Sometimes they work against each other, an' with this strange Unseeing Eye business, they may need aid there too, aye? |
21021 I can be thinking of naught else, me <PRO_LADYLORD>. I am sure there must be work for an adventurer such as ye. Best be on it as well. Good business to ye. |
21022 As ye be wishing, I'll wait here for ye. |
21023 Greetings to ye, me <PRO_LADYLORD>. I see ye're a fair way into gatherin' the fee for me friends, aye? A good thing, too. Is there somethin' that ye be needin'? |
21024 I need more help finding work. Do you know of anything? |
21025 I don't think so. I'll be on my way. |
21026 I am sorry I could not release you earlier. |
21027 I've a few pains from that incident myself, though I'm not as certain of the cause. |
21028 And is there some reason I should have to suffer by hearing you whine about it? |
21029 Coo! I see ye're almost there, but not quite, aye? Is there somethin' that ye needed from me? |
21030 I need more help finding work. Do you know of anything? |
21031 I don't think so. I'll be on my way. |
21032 Coo! Ye be already above 15,000 and need go no further. My masters changed their hearts, and they will accept 15,000 alone. It is a competitive rate, I think. |
21033 Yes, here you go. |
21034 No, I'm not ready to go just yet. I'll be back. |
21035 Well, as ye wishes. I can be standing here a bit longer, I can. |
21036 Very good. Just so you be knowing, you be goin' to the Shadowmaster, Aran Linvail. Step carefully, me <PRO_LADYLORD>; the Shadowmaster does not suffer fools gladly. |
21037 Ye've been seen with dangerous folk... dangerous folk indeed. I be asking ye a question, and ye be answerin' it truthfully or be sufferin' the consequences. |
21038 This person ye was seen with... have ye joined forces with her? |
21039 Yes, I have. |
21040 Yes, I have. |
21041 No, I haven't. |
21042 No, I haven't. |
21043 Well, then. Learn what happens to fools who double-cross the Shadow Thieves! |
21044 Liar! Ye were a fool to return here, and even more a fool to double-cross the Shadow Thieves! |
21045 Eh? I have a spell here that be saying that ye be lying. This is no time to be tellin' Gaelan jokes, me <PRO_LADYLORD>. No time indeed! |
21046 Coo! Good! It is good to be seeing that there are those who tell the truth, even here in this city, aye? |
21047 I am satisfied that ye have not joined the wench. Be wary o' her, me <PRO_LADYLORD>. She's a dangerous one. Is there somethin' that ye be needin' then, aye? |
21048 Jaguar |
21049 Jaguar |
21050 I need more help finding work. Do you know of anything? |
21051 I have the money now. |
21052 No, not right now. I shall return. |
21053 Bodhi said the Shadow Thieves are behind the "assistance" you give. Is it true? |
21054 Either ye wants the help or ye don't. There is nothing else in Athkatla that can be helping ye. So does ye have the coin to pay for our help or nay? |
21055 No, I don't have the fee right now. |
21056 Yes, I do. |
21057 I've no interest in working with the Shadow Thieves! |
21058 Well, ye'll receive help nowhere else. I'll be waitin' here until ye does have the fee then. |
21059 As ye wish, but the witch will nae take ye, I reckon, and there's no help elsewhere. I shall be sittin' here until ye change yer mind and collects the fee, aye? |
21060 A fair day to you, my <LADYLORD>. I am afraid I can do no business with you until Gaelan wills it, however. |
21061 I understand I must give you access to my wares. My sources vary, and I will not name them, but if you wish to purchase, I am sure we can come to an arrangement. |
21062 All right. Let's take a look at what you have. |
21063 I'm not interested in anything that you have. |
21064 An excellent choice, my <LADYLORD>. You'll find that I offer many things not to be found elsewhere in Athkatla... and if they are, you'll not find them at a lower price. |
21065 I am sure that is not true, my <LADYLORD>. All of my goods are of interest either for their rarity or their low price. But you may certainly do as you wish. Good business to you. |
21066 I am afraid that, today, you must speak first to Gaelan before we can perform any transactions. |
21070 It's nothing to be impressed by, old friend. Something learned after years in the scouts, facing off against the wild dangers that nature and magic have thrown at me. |
21071 I've noticed, Valygar, that you are quite the adept fighter. I'm afraid I cannot help but compliment you on this. |
21072 Still, it is a skill that has served you well, no? |
21073 It has served to keep me alive, Cernd, but otherwise it has served me not at all. I would rather be a man of peace and nature as yourself. |
21074 Ah, but even I have been forced to fight on occasion. And had you not your skill with the sword, you would have not escaped the Cowled Wizards, would you? |
21075 I suppose that's true. |
21076 Valygar, this hatred that you hold inside you is truly unhealthy. It is akin to the rot in a tree trunk that will only weaken you in a time when you need to be strong. |
21077 Durlag Trollkiller |
21078 Durlag Trollkiller |
21079 I'll not let it be, Cernd. The wizard killed Suna in such an offhand fashion... he cared not a spit for her life. Doesn't he deserve to suffer for it? |
21080 If your thoughts are only of vengeance, how can they be on the path that lies ahead of us? There are more immediate dangers. |
21081 Greater Ghast |
21082 Well, I know it. And you have no need to worry... I shall pay the closest attention to every step that brings me closer to that foul mage! |
21083 Greater Ghast |
21084 We don't know all there is to know about this, Valygar. We should not be so quick to jump to conclusions. |
21085 He killed Suna! There is nothing else to know! |
21086 Nothing? Like there was nothing else to be considered of Lavok? Your ancestor was not quite what you expected, was he? |
21087 I... damn you, druid, just leave me be! |
21088 I do not understand you, ranger. You have the blood of a necromancer coursing through you and the ability to take the planar sphere for yourself! Why you did not do so eludes me. |
21089 Of course it eludes you, wizard. I've no interest in power... and even less interest in magic. |
21090 I've been told the gods love a fool. They must think often and fondly of you then, ranger. |
21091 You remind me more and more as each day passes of what makes magic vile and evil, wizard. |
21092 You would do well to be reminded of what makes magic powerful, fool. I've power enough to hold your life in my hands if I choose. |
21093 Your words do not frighten me, Edwin. I could slice you to ribbons before the first incantation of your threat was carried out. |
21094 Indeed? Your lack of fear for the arcane arts must explain, then, why you cowered before Lavok and the Cowled Wizards. Your actions belie your bravado. |
21095 I cower before nothing! I merely showed caution before approaching Lavok... someone possessing far more power than you! |
21096 You call that caution? Quivering in a forest? Lavok could have dealt with you in a second if he chose. And it would only take me a second longer. |
21097 We shall see! |
21098 You did what you could, and that is enough. I appreciate it, but I also worry that you suffered worse. |
21099 I am not surprised. Irenicus seemed to have a special interest in you. I imagine he will not be the last, and I cannot blame him. I have an interest as well. |
21100 As a Harper, I mean. I wouldn't want you to think... |
21101 Um... Let's just get moving. |
21102 Well, I'll try not to be a bother to you in the future. If it is silence you wish, you shall have it. |
21103 I am fine, but I've no desire to allow the same to happen again. |
21104 Thanks for the concern, but whatever damage done is over with. |
21105 The event is behind us, but I doubt it is truly over with. We will have to find Irenicus to really put the matter to rest. At least, that is my aim. |
21106 Ah, I didn't want to turn the topic sour with this. Small talk was my intent. Not very good at it, I'm afraid. |
21107 Blast! Our progress is not as it could be, I am sure. Ah, perhaps it is just me. I grow tired of these pursuits. My life was not always such. |
21108 And what did it used to be like? I cannot picture you other than as you are. |
21109 You picked an odd profession if you really desire to settle down. |
21110 And I should care for what reason, exactly? Save your musings for your memoirs. |
21111 Now is not really the time for this, Jaheira. Could we talk later? |
21112 Oh, I am certainly meant to be this way, but I once lived quite peacefully. Druids took me in very young, and you can only be calm when surrounded by balance. |
21113 It was like that for a long time, but I always felt I should do more. Balance needed to be... encouraged. I wouldn't let it happen again. |
21114 True enough, but I was not always a Harper. I was raised among druids before I sought to serve with Those Who Harp. There was balance where I was. |
21115 You would not allow what to happen again? |
21116 What happened to make you think so? Certainly not the unbearable calm. |
21117 Oh, nothing. I'm just rambling on. Talking to a trusted friend helps ease the soul. I hope I do as much for you as well. |
21118 I mean... for the good of the party. |
21119 I... This may be a bad time or not, but you asked a question of me, and I brushed it aside. I would speak of it now, if you still wish to hear. |
21120 Be assured I will not pester you again. Silence will be your companion. Enjoy her. |
21121 I... if you wish. I had just thought... never mind. We shall continue as we are. |
21122 I did not want to press if you wanted to remain silent. |
21123 I am interested. Another time would be better, but if you cannot wait, speak. |
21124 I am no longer interested. Save it for another day and someone else's ears. |
21125 If the moment is truly lost, so be it. I will not speak of this, or much else for that matter. |
21126 I did, but I... it is not important enough to keep aside. I would rather such things be talked of openly. I know much of you, but you know little of me. |
21127 It is not important, but I would rather speak than keep things aside. I... was thinking it best to... to be forthcoming. I know you well, but you know little of me. |
21128 You asked what made me seek the Harpers or similar service. I was made aware of what had come before, and what still happened outside of the forests. |
21129 I came to the druids after my family died during a king's fall. No, I am not royalty, and neither do I grieve. I do not feel their loss in that way. |
21130 But I was angry that a life was taken from me, even though I still live. It had happened far from the grove, but I brought the conflict there in my manner. |
21131 I decided that the balance needed help beyond the forest, or it would eventually fail there as well. Simple reasoning, I suppose. |
21132 I... I don't know why I didn't wish this known. Maybe I thought such a history was unimportant by the standards of others such as... well... such as yourself. |
21133 It is your experience, and you have done much with it. I see nothing trite here. |
21134 You are more of a person when you have a history. Perhaps you think that a weakness, but I do not. |
21135 Do not diminish your beginnings. You have taken control much more effectively than I have. |
21136 I thank you for those words. I find myself drawing strength from you in our close quarters. It has been... a great help. |
21137 I... I am sorry. We should continue on. |
21138 We continue on our path, and I cannot help but wonder if we walk in balance. I have a role to follow... |
21139 I assume you speak of your role as a Harper? |
21140 Your role as druid? |
21141 Then follow as you must, but in silence, please! |
21142 I... I thought we had come to a point where such talk was valuable to... Never mind, I shall not pursue what is obviously lost. |
21143 As Harper and as druid. They are complimentary, despite bards being thought the Harper standard-bearers. Both seek balance over all. I... I think I have done so. |
21144 Sometimes the proper course is hard to see; what is best overall may seem barbaric at first. You will know this when... if you deal with Harpers in the future. |
21145 If you have doubts, then why do you stay affiliated with them? |
21146 It sounds like you do not trust yourself. That is very unlike you. |
21147 An ominous turn of phrase. If you dread such a meeting, why not avoid it? |
21148 The goal is what matters despite a questionable method. Balance in politics, balance in nature, balance in one's selfâ€â€all take strong measures to maintain. |
21149 I think... I think I am the one out of balance, not you. I think... well, I think many things. I... I need more time to consider this. |
21150 I'm afraid you'll have to indulge my silence for a time longer. I... I apologize for interrupting you. |
21151 I... I worry sometimes... |
21152 <CHARNAME>, do you worry about missing friends? About those missing or... lost? Of course you do, I don't know what prompted me to ask. |
21153 I do not mind. Yes, I hope to spare them the pain of loss I have felt. |
21154 Those I spent time with as a child; their absence is a great loss to me. |
21155 Some were valuable to the group, and I hope to recoup that loss as soon as possible. |
21156 I don't know either, because it is none of your business. Keep your topics to the matter at hand. |
21157 I had thought old friends remained an important matter. If I assumed too much, I am sorry. You will hear no more from me on the subject. |
21158 Or any other, for that matter. |
21159 I'm not sure why I brought it up. I just needed to know that... the living and dead are still in mind. They grow distant, but vengeance must still come. |
21160 I am becoming used to the aftermath of death, but I will not forget what must be avenged. There must be closure. I must do this even as I... as we... move on. |
21161 That is good to know. Those passed beyond will be glad that we do not carry them as a burden, but that we do seek justice in their names. |
21162 I know this better than any other. Old wrongs will not be forgotten. |
21163 Every death will be repaid tenfold. |
21164 I... I don't brood all the time; I was just thinking of the past and what is to come. I'm trying to balance... Well, enough whining for today. Let's move on. |
21165 Ah, I do wish these scars would heal. I've a life to continue, and I do not need to be picking at old wounds. |
21166 Tell me, Valygar, your family was once rich and powerful, yes? |
21167 Yes... what is your point? |
21169 I simply am interested in the story of how they have fallen so far. Decayed, as it were, over the years until you are the last member of a small and decrepit estate. |
21170 My family lost its wealth long before I inherited anything of it. And none of it interests me anyway. I'd much rather spend my time in the wild. |
21171 And so the family will end completely, then. How very right and natural that is, a cycle having come to completion. Hmm. Yes. |
21172 I'm glad it amuses you. I myself have had to live through my family's decline, and I would rather not discuss it as if it were some point of philosophy. |
21173 Perhaps I could ask you more about it? It would make a wonderful story, I think. |
21174 Mind your own business. |
21175 Hmm. You know, this all reminds me of my dear old mother. Did I ever tell you of my mother, Valygar? |
21176 I've no interest in hearing about your mother, gnome. Or any mother, for that matter. |
21177 Oh, come now, surely it can't all be that bad? Mothers are the most benevolent force in the world, cradling you and caring for you from birth until death. What could be wrong with a story about a dear old mother? |
21178 Let me tell you a story, Jan, about MY mother. She fell to our family curse young, toying with magic, sinking half our fortune into ancient texts and scrolls. |
21180 She was obsessed with it. Even my father could barely drag her away from her studies. She practically ignored me from the day I was born. |
21181 Er... |
21182 She didn't regret her neglect until after my father died. She became so anguished she reanimated him and went insane trying to lavish attention on his zombie. |
21183 Ultimately, she entered undeath to join him, and I was forced to destroy them both lest they do more harm. I was crying as I did so. |
21184 So how is that, gnome? Is that the kind of story you were thinking of? Does it compare to the wonderful story of your mother? |
21185 Ah, no, no. I think that is quite sufficient, thank you. |
21186 You'll have to excuse me if I stare, as you're not quite what I was expecting. From all I've been told, I was expecting someone... larger. |
21187 Kiel the Legion Killer |
21188 Kiel the Legion Killer |
21189 What exactly have you been told of me? |
21190 I was expecting more from the leader of the Shadow Thieves myself. |
21191 What is it that you want from me? |
21192 I'll not stand here and be insulted. |
21193 You'll have to excuse me if you're not quite what I was expecting. From all I've been told, I expected something... grander. |
21194 What exactly have you been told of me? |
21195 I was expecting more from the leader of the Shadow Thieves myself. |
21196 What is it that you want from me? |
21197 I'll not stand here and be insulted. |
21198 You must understand, naturally, that an organization like mine thrives on information above all else. He who is ignorant quickly becomes a target, and all that. |
21199 I see. What is it, then, that you wish from me? |
21200 Who exactly are you? You are the leader of the Shadow Thieves, I presume? |
21201 That's all very interesting, but I must be on my way. |
21202 Yes, well, when you earn a name like "Bloodscalp," you do tend to raise expectations. I assure you that I am more than I seem. I am sure the same is true of you. |
21203 As an aside, I am not the "leader" of the Shadow Thieves as you perhaps mean, but I lead enough that it makes no difference to you. But this is irrelevant. |
21204 I would be interested to know what you've been told about me. |
21205 What is it that you wish of me, then? |
21206 Well, you don't impress me in the slightest. |
21207 True enough. I'll be leaving now. |
21208 Right to the point, eh? Refreshing. I am sick of underlings who shift from foot to foot. I find a bit of directness to be a nice change. |
21210 To be short, Gaelan recommended you, and I trust his word. I am in need of mercenaries to perform a particular task, and you are just the one to do it. |
21211 Why would you need me? Why not get one of your thieves to do it? |
21212 What kind of payment would I be looking at for this task? |
21213 What sort of work are you talking about? |
21214 I have no interest in working for the Shadow Thieves. Excuse me. |
21215 You needn't stand here at all, but *you* came into *my* guild house first. I'm simply making use of you now that you are here. I had thought you made of hardier stuff. |
21216 What sorts of things have you been told about me? |
21217 Make use of me? How do you mean? |
21218 Your guild house? I take it you are the leader of the Shadow Thieves here? |
21219 Well, I'm not here to impress you. I'll be on my way. |
21220 My name is Renal, as I'm sure you've been told. Renal "Bloodscalp"... a little nickname I've earned over time. Rather grisly, but it keeps the fearful in line. |
21221 If that is what you wish. Gaelan spoke well of you, so you are free to return if you change your mind. Working with me is very... profitable, so think about it. |
21222 I do not ask you to be impressed, and neither did I ask you to come. You are a guest, and you will treat me with the respect I am due... or I shall become angry. |
21223 But there's no need for any of that, is there? I'm sure we can remain friends and conclude what I am sure to be a very profitable deal for us both. |
21224 I'd like to know what you've been told of me first. |
21225 What kind of deal are you talking about? |
21226 I've no interest in making any deals with you. |
21227 A fair question. Any of my available assassins or thieves are quite capable, and on a normal day, I would not consider it necessary to look beyond my guild. |
21228 Someone, I trust, like yourself. |
21229 Why? What is it, exactly, that you would have me do? |
21230 I see. And what would I be paid for performing such a service for you? |
21231 Very well, I have heard enough. I agree to perform this service for you. |
21232 Well, you believe wrong. I've no interest in doing this. |
21233 What kind of payment would I be looking at for this task? |
21234 I see. And what would I be paid for performing such a service for you? |
21235 Ah yes, we all arrive at this point eventually. What's in it for you? Well, since this is a rather delicate mission, I have a rather unusual offer for you. |
21236 If it does, and Mae'Var proves to be guilty... and of that I have little doubt... then you will have proven yourself to me fully. |
21237 At that point, I would offer you the position which poor Mae'Var would be forced to vacate. How about it, <CHARNAME>? Interested in running your own guild house? |
21238 Why would you not want one of your own men to perform this task? |
21239 I would like to know more details about this task before I agree to anything. |
21240 Mmm. Interesting. Very well... I agree to do as you ask. |
21241 No. I've no interest in doing this. |
21242 You are interested in acquiring more than the simple goodwill of the Shadow Thieves, I see. I do not blame you... I would feel the same way. |
21243 Working for Mae'Var will give you plenty of rewards on its own, and I have no qualms about adding a healthy dose of gold on top of that. Does that satisfy? |
21244 Why you don't put one of your own men on this task? Why do you need me? |
21245 I would like to know more specifics of this task. |
21246 That sounds fine. I agree to do as you ask. |
21247 No, I'm not interested. Excuse me. |
21248 Yes, the details. How shall I put this? One of my guild houses to the south is run by a rather ambitious fellow named Mae'Var. Good thief, but I never liked him. Now I know why. |
21249 I've had some hints that he is getting too big for himself. Thinking of taking my place, I suspect, but I've had no real evidence to say that this is so. |
21250 But without proof of betrayal, this would anger the other guildmasters and then I'd have a war on my hands and, well, just let it lie that I don't want that. |
21251 I will give you papers saying you were being transferred by the Shadowmaster. You will spy on Mae'Var from the inside and find me the evidence that I need. |
21252 You'll need to reassure Mae'Var, naturally. He won't know who you are, but I am confident that you are more than capable of this. What say you? Interested? |
21253 Why don't you send one of your own men to do this? |
21254 What kind of reward would I be looking at for this? |
21255 What kind of reward would I be looking at for this? |
21256 Very well, I'll do as you ask. |
21257 No, I'm not interested in working for you. |
21258 Well, it can't be said I didn't try. I'm sure that you understand the importance of not repeating what we've discussed. It wouldn't be particularly... healthy. |
21259 But don't look on that as a threat, truly. We're all good friends here, right? If you change your mind, do come back and we'll talk again. |
21260 Excellent. I knew this would work out for the best. You remind me a bit of myself when I first arrived here. |
21261 Here are the papers you need to present to Mae'Var's men to gain access. I'm sure I don't have to tell you to be careful, do I? No, I didn't think so. |
21262 Just head to the storefront in the central docks area and speak to the storekeeper, Gorch. Show the papers to him, and he'll let you in the guild house proper. |
21263 Work for Mae'Var as long as it takes to collect your evidence, and bring whatever you can find to me. I'll be waiting to receive it most eagerly. |
21264 Well, hello once again, <CHARNAME>. My, you turn up more often than a bad copper, don't you? I trust you've changed your mind about my proposal? |
21265 What was it that you wanted me to do again? |
21266 I'd like to know why one of your own men doesn't do it for you. |
21267 I'm interested in knowing what the reward is for your task. |
21268 I'm interested in knowing what the reward is for your task. |
21269 No, I haven't. |
21270 Why did you bother me, then? Hmph. If you change your mind, let's speak again. Otherwise, keep yourself busy elsewhere. |
21271 Aha! It is <CHARNAME>, our good friend returned to us! Excuse me while I rub my hands in anticipation. I trust you have the evidence I am looking for? |
21272 I spoke to a thief named Embarl who overheard Mae'Var planning to assassinate you. |
21273 No, I don't have anything to tell you at the moment. |
21274 Hmm. But you have nothing in writing? No confession? No orders given to his men? I'm afraid that this tale does me little good. |
21275 Even if you got this Embarl alive, he's of no use as evidence. If rumor were proof, half of my guildmasters could be plotting my assassination on any given day. |
21276 What I need is confirmation, something in writing with fingerprints all but covering it. No, this isn't enough. Return to Mae'Var and continue investigating. |
21277 Arvoreen protect me! |
21278 I am most pleased with the efforts this party is making. I'm proud to be a part of it. |
21279 What are you doing back here, then? You may have been followed by Mae'Var's men. Go back to his guild and find me the proof I need. |
21280 I trust that this current... direction we are on will not continue. |
21281 I am warning you... as a defender of the right, I will not tolerate this sort of behavior! |
21282 You are a vile and inconsiderate lout, and our association is at an end! |
21283 In Arvoreen's name, I shall do all I can to lead you through these perilous times. |
21284 *yawn* I am willing to continue, if needed... but I would vote to stop and rest. |
21285 Renal Bloodscalp |
21286 Renal Bloodscalp |
21287 It is good to speak to you once again, my dear <PRO_LADYLORD>. Tell me, have you acquired what I seek? |
21288 No, I don't have any evidence yet. |
21289 I was never one to enjoy sitting still for long. I hope you shall have something for me to do soon. |
21290 Ah, <CHARNAME>! I was just counting some loot from a delightful outing we had not long ago, and I thought of you. Mask help me if I didn't smile just a little! |
21291 You won't make that smile disappear, will you? You've brought news, perhaps? You've brought some evidence of Mae'Var's foulness? Do tell, <CHARNAME>. |
21292 Yes, I have the evidence you need in these writings. It seems that Mae'Var has been making overtures to the Night Knives. |
21293 Is that so? Hmm. Now, that is unexpected. Fortunately, it's more than enough to damn Mae'Var completely. I thank you, <CHARNAME>, for providing this. |
21294 Once he is damned with proof, you can take care of this nuisance and eliminate Mae'Var. One less headache for a busy man such as myself to be concerned with. |
21295 Only the last part of our deal remains to be carried out. Go and eliminate Mae'Var then, with my full authority. Do that and this business shall be finished, finally. |
21296 Very well. I'll go and eliminate the scum for you and return. |
21297 I'm no assassin, Renal. I've provided the evidence to you. Kill Mae'Var yourself. |
21298 The first part that needs to be taken care of, naturally, is finding the evidence on Mae'Var. |
21299 Islanne. |
21300 Islanne. |
21301 Islanne. |
21302 Islanne. |
21303 This perfectly crafted chain mail is the standard armor of deep dwarf elite fighters. It is comprised of a mithral alloy and offers protection from all but the most determined attackers. STATISTICS: Armor Class: 2 (0 vs. slashing, 4 vs. crushing) Requires: 8 Strength Weight: 9 |
21304 A chain mail tunic fashioned from some sort of bright metal. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. STATISTICS: Armor Class: 5 (3 vs. slashing, 7 vs. crushing) Requires: 8 Strength Weight: 40 |
21305 That's a good sport! |
21306 You have been in Mae'Var's company and seen the ruthless nature of the man. If you will not do this for moral outrage, I will compensate your mercenary side. |
21307 If that's the way it has to be, then I have little choice. I will kill Mae'Var and return. |
21308 Chain Mail +3 |
21309 I'll not kill him, reward or no. |
21310 Arvoreen! Guide my blade! |
21311 Fuernebol |
21312 Fuernebol |
21313 Pellan's Shield +2 |
21314 This dwarven-made shield was commissioned by Pellan of Tyr, a brash paladin known for unquestioning courage and an almost total lack of common sense. Upon hearing that a red dragon was ravaging the countryside, Pellan mounted his horse and rode off to do battle. As it happened, Pellan and his armor digested readily enough, but the shield gave the dragon severe stomach cramps. Subsequently coughed up, it lay in a hoard for years until retrieved by Pellan's son, a warrior who knew when to sneak. Superior craftsmanship is supplemented by a permanent lightness spell, which makes the shield very easy to wield. STATISTICS: Equipped abilities: – Armor Class: +3, an extra +1 vs. missile attacks Requires: 10 Strength Weight: 4 |
21315 Well, the choice is yours. If you change your mind and wish to collect, I would consider it. I wouldn't wait too long, however. Eventually, I'll do it myself. |
21316 In defense of virtue! |
21317 I shall overcome! |
21320 The tale of your deed has already reached my ear, as such things tend to. Well done, I say! Your reward is well earned. |
21321 Undroppable helmet with no animation |
21322 Aran Linvail |
21323 Aran Linvail |
21324 Move on, you. This here be no place to concern ye. |
21325 Ye've made quite th' mistake, showin' yer face around here! |
21326 Aye now. You there! You a friend of Gaelan's? Me boss says ye're welcome to enter, if ye likes. |
21327 Ye're welcome to enter th' guild, as ye wishes. Go on in. |
21328 Hold! You tread on sacred ground. Only those who serve the Unseeing Eye may enter. I am Gaal, high priest of the One God. |
21329 Watch yerself here. |
21330 Ye can do as ye likes in the guildhall, but don't get into trouble. |
21331 I'm not here to be talkin'. |
21332 Go an' talk to Renal, that's what I suggest. |
21333 A large shield inlaid with a golden griffin. This shield, also known as the kite or tower shield, is a massive metal shield reaching nearly from the chin to the toe of the user. It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times. Naturally, this precludes use of the shield hand for anything but holding the body shield in place. Strangely enough, this shield feels unusually light for its size. STATISTICS: Equipped abilities: – Armor Class: +1, an extra +1 vs. missile attacks Requires: 10 Strength Weight: 4 |
21334 You're here to talk to Renal, aren't you? So talk to him. |
21335 I'm one of the Bloodscalp's personal guards. Don't mess with him, and you won't have to mess with me. |
21336 Don't waste your breath; I've got nothing special to say. |
21337 Pleased to meet you. |
21338 Back off, fool. |
21339 You have arrived. I had worried I might have to discipline Valen for failing to deliver her message. I am Bodhi, and I greet you warmly. |
21340 You may be concerned about why we must meet here. There are a number of reasons, only a few of which you need to worry about. First, I shall introduce myself. I am Bodhi. |
21341 Good business, my <LADYLORD>. I don't think I've seen you before... perhaps you might be interested in looking at some well-priced goods that have fallen into my hands? |
21342 Are you trying to tell me that these goods are stolen? |
21343 Sure, let me see what you have. |
21344 No, I'm not interested in anything. |
21345 I don't think of them as stolen, my <PRO_LADYLORD>. Merely "previously owned." And, truly, the ease with which I acquired them could truly be called akin to merely "falling" into my hands. |
21346 Well, I'll have no qualms about it. Let me see what you have to offer. |
21347 Not interested. |
21348 A most prudent choice, and one you'll quickly see is worth your while. |
21349 That is too bad, my <LADYLORD>. Perhaps you are in need of a few coppers? Or shall I find you some swaddling clothes? |
21350 Ah! It is good to see you again, my <LADYLORD>. Might you be interested in perusing some goods that have fallen into my hands? |
21351 You are selling stolen goods? |
21352 Yes, let me see what you have. |
21353 No, thanks. |
21354 Aye? Can I help you? |
21355 What is this place? |
21356 Who are you? |
21357 Never mind, I'll be going. |
21358 This place? Well, the guards let you in, so you must belong here. This is the guildhall for the Shadow Thieves. Let me bid you welcome, friend. |
21359 I don't think I belong here... I don't know why the guard let me in. |
21360 Who are you? |
21361 I'll be leaving now. |
21362 Heh. If you have to ask, you sure haven't been here long. I be Sidge, one of the good fellows here in the Shadow Thieves. |
21363 The Shadow Thieves? You admit to being a thief? |
21364 The Shadow Thieves? Where am I? |
21365 I see. Well, I'll be moving on, Sidge. |
21366 As you wish. Heh, watch yer belt pouch here while ye're at it. Just a word of friendly advice is all. |
21367 Ah. More than likely, then, the Bloodscalp has business with you. |
21368 Kiel's Morning Star |
21369 The Bloodscalp? Who is that? |
21370 Er... yes, well I'll go, then. |
21371 Bite yer tongueâ€â€I'm no thief! I'm an assassin of the highest order. You'd be well-advised to guard your tongue here amongst the Shadow Thieves. |
21372 What kind of place is this? |
21373 I'll take your advice to heart, Sidge. See you some other time. |
21374 I'll talk as I wish. And to whom I wish. |
21375 Renal Bloodscalp runs this place. Chances are he has business with you if he let you in. You can find him upstairs, on the second floor. I'd watch yourself around him... |
21376 I see. Who are you, again? |
21377 Thanks, then. I'll be going. |
21378 Then one of your wishes must be to die, too, because if you keep up that tone here, it'll be granted soon enough. |
21379 This is the morning star of Kiel the Legion Killer, firstborn son of Durlag Trollkiller and Clan-prince of his father's ill-fated tower. He was wielding it in his final hour as he rushed to warn his father of the doppelgangers' infiltration of their Clan-home. It is said that the intensity of his rage in these final moments permanently imprinted itself upon the weapon. All who wield it are overcome with this battle anger whenever an enemy is sighted. STATISTICS: Special: – Causes the wielder to go berserk – May only be removed with a Remove Curse spell THAC0: +3 Damage: 2d4+3 (crushing) Speed Factor: 4 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 10 Strength Weight: 10 |
21380 Good day, once again. Somethin' you needed? |
21381 Could you tell me where I am again? |
21382 Who are you? |
21383 Who runs this place? |
21384 No, I don't think so. |
21385 I'm waitin' here for some of me friends, mate. Don't bother me. |
21386 Gaelan Bayle |
21387 Gaelan Bayle |
21388 Ye been here much? I don' be recognizin' ye. |
21389 Mmm... aren't you here to speak t' Renal? |
21390 I'm nae movin' an inch. I jus' spent half th' bleedin' morning being chased by one of 'em ambitious guards in th' Graveyard District. Phew! |
21391 I've got enough coin here t' please me gal for some time, let me tells you! |
21392 The Shadow Thieves rule the night o' the city, let me tell ye surely. |
21393 There's no double-crossin' the Shadow Thieves. Don't even try it. Renal'll sick assassins on yer throat faster 'an you can blink. |
21394 Ye should be talkin' to Renal... the Bloodscalp wants business with ye, he does. |
21395 Hello, friends, might I have a word away from the ears of others? I would impart a fine bit of business your way. |
21396 Would you now? And what might this be? |
21397 You'll keep your hands to yourself, lowly one, or have them cut off! |
21398 Leave me. I have no time for your nonsense. |
21399 The sturdy, steel-banded helm is dented and scarred from heavy use. Dwarven runes are set into the metal above the brow. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 2 |
21400 I am always interested in business. If there is profit in your words, I will listen. |
21401 Well, truthfully, it is not for me to say. At least, not in full measure. My mistress would have words with you... about concerns you have no doubt developed on your own. |
21402 Aye now, who's this sweet thing, hmm? |
21403 Aye now... you looks like some kinda knight? What's a fella like you doin' here? |
21404 I can barely tolerate the vileness of this place, never mind your existence. You'll quit your tongue when you so much as look in my direction, worm! |
21405 I've spent all day sharpening these knives... what do you think? |
21406 Watch it... the Shadow Thieves don't tolerate idiots. |
21407 Back off. I may be a woman, but I'm also a Shadow Thief, and I'm not to be trifled with! |
21408 This is the helmet worn by Kiel the Legion Killer, firstborn son of Durlag Trollkiller and Clan-prince of his father's ill-fated tower. It is said that anyone who wears it is granted immunity to all forms of fear and panic, be their origins natural or magical. STATISTICS: Equipped abilities: – Protects against critical hits – Protects against all forms of panic and boosts morale Weight: 2 |
21409 You should speak to Renal. |
21410 You're here to see Renal, aren't you? |
21411 Gaal |
21412 Gaal |
21413 Ah, but you should make time in this instance. My mistress would speak with you, about some issues you have probably sought answers for on your own. |
21414 I think the Bloodscalp has business with you. If you're lucky, it's not the sort of business that makes you wind up dead. |
21415 Why, hello there |
21416 Oh, there is profit to be sure. There are also answers, but they shall come from my mistress. She would have words with you. |
21417 Hello, pretty one! My... the people here are rather friendly, aren't they? Cheshire smiles from strangers. |
21418 She has watched you for a time, though she is not the only one. Those that you are asked to trust spy as openly or more so, and she offers a solution to your problems of privacy... among others. |
21419 Mm? We don't get many of your kind here, bard. |
21420 I'm positive of it, my dear. I'm sure you have not seen one of my kind in all of your life, or perhaps your mother's before you. |
21421 She is worthy of your trust. If you feel worthy of hers, come to the Graveyard District in the near future and she will speak her offer. Make your visit after the sky has darkened; she will not be there before then. |
21422 And who shall I say has sent me? I do not wish to be seen as an intruder. |
21423 Who is this mistress of yours? I would know her name before I go wandering through the Graveyard District. |
21424 Such an unseemly place. Why should the meeting be so inaccessible? |
21425 I will be there. Tell her she will not need to wait long. |
21426 I refuse. If there are words that need be said, she can come to me. |
21427 I am Valen, but she will not need as such when you arrive. She will know it is you. Farewell. We shall meet again. |
21428 Questions, questions. All will be discussed in proper course. Meet where discussed, and you will have your answers. |
21429 I need tell her nothing. She will know when you arrive. Farewell and good journeys to you. |
21430 I must say, Valygar, that I have watched you fight and have found you to be a most extraordinary warrior. How is it that you have not pursued something more important with your life? |
21431 That is foolish and premature. Should you not hear the offer first? Granted, her meeting conditions are less than ideal, but so is your current circumstance. She will wait... for a time. |
21432 More important? What do you mean? |
21433 More important... such as joining one of the Royal Orders. Or perhaps earning a career in the military. Serving your lord or your god, as it were. |
21434 Think on it, but the door is closing soon. Do not delay too long. Farewell. |
21435 I was in the army once as a scout. It wasn't for me. |
21436 Show & Hide Area Notes |
21437 What about serving your god, then? |
21438 But I have no god, paladin. Whom would I serve? |
21439 You have no god?! Do you speak truly? How could one live such a life devoid of faith? |
21440 I live it according to my heart. I defend the natural against the unnatural, and that is important enough for me. |
21441 Well spoken, Valygar. You're a good man, if godless. I meant no offense. |
21442 None taken, Keldorn. Were that all people were of as true of purpose as yourself. |
21443 I understand congratulations are due to you, Valygar. |
21444 Congratulations? What for? |
21445 Kiel's Helmet |
21446 You have fulfilled your family's oath. A vow lived up to is a rare thing, my friend. Even rarer a vow that stretches back five hundred years. |
21447 Yes, I see. My family's vow to kill Lavok. It... does not feel as I think it should. |
21448 How so? Your family would be proud of you. |
21449 Would they? I doubt most of my family even remembered the oath. And I am sure none of them knew Lavok. |
21450 It hardly matters, I think. The necromancer was evil, and even if he regretted his evil in the end, he still had to accept penance. |
21451 I am not so sure, Keldorn. What disturbs me is my readiness to believe him as some kind of absolute evil. Things are not quite so black and white, I think. |
21452 Perhaps you are right, Valygar. |
21453 Minsc... something about you concerns me... |
21454 I must say, Korgan, you're not like other dwarves I've known. |
21455 I suppose ye're talking about yon sissy forest dwarves, ranger. |
21456 No, I've kept company with mountain dwarves in the past and always respected their determination and sense. Behind the gruffness was compassion and wisdom. |
21457 Ehh, ye don't know the dwarven folk well then, I take it. Ye describe me nae e'en a little. |
21458 That's true. Like I said, you're nothing like them. |
21459 There be an insult in there somewhere, ranger. I nae like yer tone, and ye should be wary if I stumble across it. |
21460 I've no worry of that, dwarf. Nor any of you. |
21461 I have been thinking, Squire Valygar. Once this is all over, perhaps Waterdeep would be a good place for us to travel. |
21462 *sigh* I am not your squire, Mazzy. |
21463 I've heard many fine things about the city, and I would like to see it at least once. We can stop at Dragonspear on the way. |
21464 Why would you want to go to Waterdeep? It's a crowded, dirty place filled to the walls with humanity. I can't think of anything less appealing. |
21465 Well, have you ever been there? |
21466 Well, no, but |
21467 Then there's no harm in seeing it at least once, is there? |
21468 I have asked you here because we are unlikely to be overheard and so you can see the benefits of working with me. Follow, please, and stay exactly in my step. You would... regret doing other. |
21469 I've no intention of setting foot inside the place, Mazzy. And I've given no thought as to where I will go once this is done. |
21470 But... that's not how a squire should talk... not to a real knight... |
21471 Mazzy, I... *sigh* Very well, if you wish to go to Waterdeep, I will at least accompany you part of the way... though I would prefer to travel to Neverwinter. |
21472 A fair trade! Thank... thank you Valygar. I am lucky to have your aid. |
21473 What is this? I am not hurt. Boo is not hurt. What is there to be concerned about? |
21474 I find it odd that someone who fights so well is not entirely in possession of his senses. |
21475 I have all the senses needed to put evil in its place, plus the added bonus of Boo's keen hamster eyes. What else is necessary? |
21476 Have you... considered seeing a priest, Minsc? Someone who might try to heal your... uh... head wound? |
21477 I have been seen by the best and by the worst, and all have learned that Minsc is Minsc is Minsc. I do good things for those that need them; why is there a problem? |
21478 Warm you may be, but you are in a very cold place. Was this necessary? |
21479 Yes, yes, but why must I come all the way out here? It isn't safe. |
21480 I don't care about your greeting. Just explain why I am here! |
21481 I wonder, Nalia... Why is it that you struggle to be so different from what your family asks of you? |
21482 I am uncomfortable with their wealth, Valygar. There are so many who live in squalor, and yet we are supposed to hoist ourselves above them because we are nobles? |
21483 You cannot solve all problems with wealth, Nalia. |
21484 Tell that to a starving peasant. |
21485 I do not think they are as unhappy as that, really. Was your father a cruel man, then? |
21486 Well... no, of course not. But that has |
21487 My family was afflicted by our curse; I knew little affection or care. I would have given up all our wealth for the sane, loving parent your father was. |
21488 I... I suppose... |
21489 Believe it, Nalia. One day it will truly be too late. |
21490 *sigh* What a beautiful day. And what makes it even better is that I am truly a free man. |
21491 So joyful, ranger? You find some happiness, perhaps, in the slaughter of a relative? |
21492 I find some pleasure in being able to walk freely, drow. |
21493 Ah. I thought perhaps it was the murder of your uncle... or whatever he was. We have similarities in drow culture to such a thing. |
21494 I'll not be baited by you, Viconia. I have no pleasant thoughts of Lavok's death. |
21495 Indeed? You seemed eager enough before. Perhaps he was not as evil as you thought, hm? Perhaps he should have had "evil" written across his chest? |
21496 I... I still know evil when I see it, Viconia. I am just... just... |
21497 Oh, well then by all means, do point it out to me when you see it next. I would love to hear your interpretation. |
21498 Enough! I see it well enough in you, drow! Begone! |
21499 I have been thinking, ranger... and I have decided that I do feel sorry for you. |
21500 Hmph! And why is that, Viconia? |
21501 Your family. Once so wealthy and so powerful. To be left with only a lowly male as its last member. How truly sad that is. |
21502 My family was cursed during its existence. If I am the last of the Corthalas, it will be a well and good thing. |
21503 Have you no desire to produce more of your kind? Perhaps you have been rebuffed in your attempts, or perhaps your desires lie elsewhere, hmm? |
21504 There is nothing that I would tell you, drow, no matter your comments. |
21505 Ah, yes. A sad, sad, thing. To be a lowly male and to retreat from the pleasures of the female flesh. |
21506 I like women well enough, Viconia! Leave me be! |
21507 Of course, Valygar, of course. I shall leave you to your sad suffering. |
21508 Er, yes, I accept your welcome. |
21509 This is the entrance to the hold that I offer you access to. Oh, I am sorry; I have moved ahead of myself. I should outline what I intend. |
21510 You are employed, of course, and do errands occasionally. No doubt you have questioned the intent of your employer on occasion? If you haven't, then you should. |
21511 You work for the Shadow Thieves on the pretense they will help locate your missing companion, Imoen. Yes, they are Shadow Thieves, and yes, they are as nefarious as you've probably heard. |
21512 I would offer an alternative. I would help you find your friend for... oh... 15,000 gold? It is a sizable amount less than the Shadow Thieves have asked for and, coincidentally, it is what you have now. |
21513 How do you know of my involvement with the Shadow Thieves, or even that they are Shadow Thieves? |
21514 You know an awful lot about me. Where have you learned all of this? |
21515 It sounds like you've been spying on me. Why should I trust you? |
21516 I am curious. How much experience have you had with magic? |
21517 I am a mage, Valygar. My experience with magic is quite thorough, I assure you. Why do you ask? |
21518 As a cleric I gain my magic through the worship of my god. Why do you ask? |
21519 I have had considerable encounters with magic throughout my travels, Valygar, if that's what you mean. |
21520 This is no time for chatter, Valygar. |
21521 You are a mage? I suppose I should have expected that. My life appears to be entwined with foul sorcery, and there seems to be no escaping it. |
21522 What do you mean? |
21523 I don't consider my magic to be foul, Valygar. |
21524 If I were you, I would not use the word "foul" in reference to my magic. |
21525 I suppose that's not quite the same as sorcery, but it's still magic. Sometimes I think my life to be so caught up in foul magic there is no escape. |
21526 Why do you say that? |
21527 I don't think magic is foul when it comes from your god. |
21528 I would be careful, if I were you, about calling my magic "foul." |
21529 So you too are drawn into its wake? Sometimes I believe that my life is so caught up with magic that there will never be an escape from its foul presence. |
21530 What do you mean? |
21531 I don't think magic is foul, Valygar. |
21532 I know exactly what you mean. Fortunately, magic has its uses and can at least be tolerated. |
21533 Of course, <CHARNAME>. I apologize. |
21534 I told you of Lavok: His influence did not end with his disappearance. Like a curse, my family has been afflicted with magic, and it has brought us only ill. |
21535 Do you mean there have been many within your family who have been magic-users? |
21536 Why do you consider that a curse? |
21537 Ah, I see. Magic can have its dark side, I suppose. |
21538 I have heard it said that magic is only as poor as its user, but I do not believe. My family had a long and intimate dance with magic: It brought only grief. |
21539 What do you mean by that? |
21540 Grief? Surely magic can be beneficial as well. |
21541 You think what has been true for your family is true for all magic? |
21542 Enough, Valygar. This is no time for talk. |
21543 Enough, Valygar. This is no time for talk. |
21544 That is simply how I feel. You may be a good person, but your magic will twist you in the end. But perhaps I should keep my opinions to myself. I apologize. |
21545 I suppose I would know little about that. I worship no god and take no comfort from knowing of their existence. |
21546 You don't? Why is that? |
21547 Perhaps if your family had been more pious and given the gods their due, you would not be having the problems you are. |
21548 Then you are a heathen. |
21549 I don't think magic is foul if it's put to good use. |
21550 Sometimes I think Faerûn would be a far better place without it. It spawns as much danger as it cures... everything would be better done by hand, or not at all. |
21551 Surely you agree that magic is also responsible for great beauty and wondrous miracles? |
21552 I think Faerûn would be a dull and boring place without magic, Valygar. What would one do for adventure? |
21553 I agree with you. Magic is a terrible thing. |
21554 Enough talk, Valygar. |
21555 The talent seems to run rampant. My mother was a wizard, as was my grandfather and many other relatives beyond that. All of them came to a bitter end. |
21556 Perhaps it is fortunate that I am the last of my line. It might be fitting that the family and the fortune that paved the path both end with Lavok's death. |
21557 You would not consider retiring from the Life and having children? |
21558 That's terrible... all of your family is gone? |
21559 That is a difficult attitude to live with. |
21560 Enough talk, Valygar. Let us continue on. |
21561 It is a curse because magic twists the soul. Once you begin, you put aside concerns of life. There is never enough books, scrolls, or time to study spells. |
21562 Soon one can challenge the boundaries of life and death. The unnatural becomes commonplace, and before you realize, you are on a path that only leads to ruin. |
21563 I have seen every facet of magic's dark side with my mother before... before she died. Try as I might, I cannot twist and turn it enough to find its light side. |
21564 Enough talk of magic, however. I am sorry to have brought the topic up. We should be going. |
21566 Every Corthalaâ€â€adventurer, sage, necromancerâ€â€all would have been better served staying home to take care of their family and live natural lives. |
21567 I think, from that breadth of experience, that gives me plenty of ground to cast my eye on magic as a whole. |
21568 The gods have never impacted my life in any form. I devote myself to defending natural from unnatural, and that grants more peace than any god, I think. |
21569 But enough talk. We should be going. |
21570 Perhaps you are right, <CHARNAME>. No god ever expressed the interest, however, and I sometimes wonder which was responsible for our curse. |
21571 Enough, let's get going. |
21572 A heathen? If only there were a god who would have saved my family from itselfâ€â€I would kneel down and thank him. Until that day, I prefer to rely on myself. |
21573 I... I suppose so. You have traveled more than I. Perhaps if I see these miracles, I would be more easily convinced. I shall have to think on that. |
21574 I think you have an odd idea of adventure, my friend. Perhaps magic holds such a station in your life; I simply wish it did not hold that station in mine. |
21575 Indeed. It's good to know I'm traveling with someone in possession of some common sense. |
21576 And know that my own children would be likely afflicted? Aside from that, who would have me? Magic is frowned on here, and too many know of my heritage. |
21577 But... perhaps, <CHARNAME>. Perhaps I would consider it. Somewhere else, who knows? |
21578 They either killed each other in their pursuits or have been... dealt with. It was not a large family anyway... few sorcerers see the need for a family life. |
21579 And those that do are rarely happy with it. No, no... it is very likely best that I am the last of us. A sad thing, but true enough. |
21580 Yes. Yes, it is. I... never mind. Let us be going. |
21581 Tell me... what kind of family did you have? |
21582 I was raised by Gorion in Candlekeep. He's the only father I've known. |
21583 My family is... best not discussed. |
21584 Why do you ask? |
21585 This is no time to talk, Valygar. |
21586 I see. He is a good man, then? |
21587 A very good man. He died, though... killed by Sarevok while protecting me many months ago. |
21588 I'd rather not discuss him, Valygar. |
21589 Let's just keep moving, shall we? |
21590 Hm. I know what you mean. Being a Corthala is nothing that I would want to shout from the mountaintops either. |
21591 Why is that? Does it have to do with Lavok? |
21592 It's not quite the same thing. I am one of the children of Bhaal. |
21593 My situation isn't quite like yours. But I'd rather not discuss it. |
21594 Indeed. Let's keep moving. |
21595 Family reveals much. Mine was plagued by our legacy; we have nearly destroyed ourselves. Others are not so extreme, and I am always curious enough to wonder. |
21596 I was raised by Gorion, in Candlekeep. He is the only father I have known. |
21597 My lineage is... best not discussed, actually. |
21598 You were not part of the happiest of families, I take it. |
21599 Enough talk, Valygar. Let us move on. |
21600 Very well. |
21601 Ah, he's dead, then? My condolences. 'Tis hard to be without your father. |
21602 Yes, I miss him quite a lot. |
21603 I've managed to do well enough on my own. |
21604 What about your father? What happened to him? |
21605 Let's just keep going, Valygar. |
21606 Of course. I didn't mean anything by it. |
21607 Not exactly. My family was afflicted by magical ability for many generations, and it brought us no good. Lavok's wealth was spent in the pursuit of it, I fear. |
21608 But enough talk. Let us keep going. |
21609 You are... the child of a god? How is that possible? |
21610 I don't know, just yet. But it's true. |
21611 I miss my father too, though he was taken from me years before his actual death. He was versed in the ways of the wilderness and gifted with a merry laugh. |
21612 He showed me the ways of the forest and tried to woo my mother away from her magical studies, but she ignored both of us more and more as her obsession grew. |
21613 My father grew ill, and my mother realized too late what she had missed. Her magical efforts to sustain him made him undead, a vile mimic of what my father was. |
21614 She grew obsessed with him, and with her own power, eventually joining him in his unliving existence. I was forced to slay them both to put them at rest. |
21615 But I must sound like a mewling child. Enough, <CHARNAME>... let us continue on our travels. |
21616 I've said as much many times since my family was lost to me. Sometimes I wonder if I truly mean it. |
21617 A child of the dead god of murder. No offense, but that makes my own troubles seem trite in comparison. I understand a little of what you are about now. |
21618 May I ask you for your opinion on something? |
21619 If you wish. |
21620 We haven't time for this, Valygar. |
21621 What is your opinion on redemption? Can one who has committed evil acts ever become good again? |
21622 I take it you're referring to Lavok? |
21623 Yes, I think so. If we weren't given the chance to redeem ourselves by performing acts of kindness, what would be the point to living? |
21624 No, I don't think so. You must always be careful not to stain your soul with sin, in my thinking, or you will be forever damned. |
21625 Perhaps, Valygar. It depends on the person. And the deeds. |
21626 I truly don't know. That's a question better suited to a philosopher, which I am not. |
21627 I suppose you're right. |
21628 I have thought of his death much, and it raises a question for me. I had thought that evil... true evil... was absolute. Now I am unsure if such a thing exists. |
21629 I think that we all have the opportunity to redeem our actions. We are judged according to what we do. |
21630 It does exist. Evil is evil, and it must be punished. |
21631 It may. I think it depends on the person... and the deeds. |
21632 I don't know, Valygar. Your question is one more suited for a philosopher, which I am not. |
21633 I haven't time for this. Let's just keep moving. |
21634 That seems very optimistic of you, <CHARNAME>. I wonder if that is truly so. |
21635 That is, more or less, how I used to feel. It troubles my mind, though... and the more I see, the less I think it is true. |
21636 I suppose you are correct. If only life were full of more certainties... I would have less trouble. |
21637 *sigh* I suppose so. Perhaps it is silly for me to muse on it so. Let us continue our travels, then. |
21639 information |
21640 Dog Bones |
21641 Dog Bones |
21642 Aboleth |
21643 Aboleth |
21644 You have already cast a polymorph-type spell on yourself. |
21645 Qilue |
21646 Qilue |
21647 Drow Slave Trader |
21648 Drow Slave Trader |
21649 Drow: Hurry up, slaves! |
21650 A reminder from Belt This is a reminder from Belt to finish your combat training. |
21651 Drow Servant |
21652 Drow Servant |
21653 Out of my way, male. Your pets block my path. |
21654 Yes, mistress. Move it, you filth! |
21655 What? |
21656 Which way? |
21657 Move them NOW, male! |
21658 Get going, you fools! |
21659 Where? |
21660 She says one way, you another! |
21661 Enough of this insolence! |
21662 Hrmph! |
21663 Drow Priestess |
21664 Slave Leader |
21665 Slave Leader |
21666 Gem Bag |
21667 Don't push me. I don't recognize you, and that means I don't like you. |
21668 I don't care if Renal wants business with you. You smell rotten to me. |
21669 Get and talk to Renal... he's the only one around here who wants anything to do with you. |
21670 Nothing can withstand the wrath of the Shadow Thieves... just mind that. |
21671 Normally those who know where we are die quickly. |
21672 Step away, <BROTHERSISTER>, I don't want to have to get lethal here... |
21673 Aha... do come in, come in. Take a look around, if you wish. I am Gorch, the humble proprietor of this modest establishment. |
21674 What is it that you sell? |
21675 Let me see what you have available. |
21676 What is beyond that door at the back? |
21677 I am not here to buy anything. I am here to see Mae'Var. |
21678 Never mind, I'm on my way out. |
21679 I sell many things... things sold to me by those in need. From trinkets to heirlooms, Gorch has everything of taste and necessity that you may desire. |
21680 I see. Let me see what you have available, then. |
21681 Tell me what is beyond that door at the back? |
21682 I am not here to buy anything. I wish to see Mae'Var. |
21683 Never mind, I'm on my way out. |
21684 Naturally, Gorch is here to please. Might you be interested in this elegant hat? Quite the fashion in Waterdeep... No? Well, by all means, look about. |
21685 Oh? That door? Just the entry to my own humble abode. Let me show you a fine piece of Sembian jewelry, imparted to me by an unfortunate merchant. |
21686 Very well, show me what you have. |
21687 I'm not here to buy anything. I'm here to see Mae'Var. |
21688 Excuse me, I'll be on my way. |
21689 Ah... why did you not simply say so earlier? You have something written for me, yes, hm? |
21690 Hm... um-hmmn... yes. Everything appears to be in order. You can see Mae'Var... through the door in the back. So nice to meet you, my good friend. |
21691 Are you sure you do not wish to see this lovely Calimshan necklace? It was sold to me by a woman of the finest figure. No? As you wish. |
21692 You! You are a fool to have returned here! Leave this place while you still possess the ability to do so! |
21693 Ach, what is it? Is there a fire? What's the trouble? |
21694 Who are you? |
21695 I'm looking for Mae'Var. |
21696 No trouble. I'll leave you alone. |
21697 Me? Name's Gorvin. I don't suppose you have a bottle o' rotgut stored away in there somewhere, do you? Ahhh, I suppose not. Who are you, anyway? |
21698 I'm <CHARNAME>. I was transferred here. |
21699 Never mind who I am. |
21700 I have to go. Excuse me. |
21701 Well, he's gone down to the cellar, he has. Workin' on poor old Lin, he is. Mighty shame, that. Hmm. Gotta be a bottle 'round here somewheres. |
21702 May I ask who you are? |
21703 Thanks, I'll be on my way. |
21704 Well, I didn't miss ya before you talked to me, did I? Or did I? Terrible thing, losin' your memory. My medicine's gotta be here... I just had it, I'm sure... |
21705 Transferred, eh? Well, that was bloody quick, Lin not even bein' cold or nothin'. Ah well, good t' meet ya, <CHARNAME>. |
21706 Could you tell me where Mae'Var is? |
21707 Yes, well, I'll be on my way. |
21708 Well, fine, be that way then. I ain't never cried no tears just 'cause someone wouldn't tell me their bloody name. What exactly do ya want, then? |
21709 Where can I find Mae'Var? |
21710 Nothing. I'll be on my way. |
21711 Name's Gorvin. Pleased to meet ya, I suppose. Don't s'pose you'd have a bit o' rotgut on ya, no? Ahhh, that's a bloody shame. Now, where's me coin bag gone...? |
21712 I spent five silver on this here bottle, and the bloody thing's half washed with water? Crime, I tell ya! It's going t' bring this country t' ruin! |
21713 Ach, ya wouldn't know a cure for a spot o' rheumy, now, would ya? |
21714 I swear, one day 'at Mae'Var's going to put me on his bleedin' rack. I just knows it. |
21715 Ya did a fine job on 'at there church job, kiddo. Never did care none for the bleedin' priests, 'cept maybe Father Delorin. Now that fella knew how to drink ya under the table, he did. |
21716 I can't believe Embarl up and did that. It just ain't good business. What are the bleedin' Shadow Thieves coming to these days? |
21717 I don't recognize you. What do you want? |
21718 I'm looking for Mae'Var, actually. |
21719 Who are you? |
21720 Nothing. I'll be on my way. |
21721 He's downstairs, doing what he loves best, of course. Heh... it's what he always does to unnerve newcomers. You'll be expected to go down there and speak to him while he does it, naturally. |
21722 I see. And who are you? |
21723 Thanks, I'll be on my way. |
21724 I'm Zyntris. And let's just get this straight now, so there's no mistaking it later, all right? I'm the senior cutpurse. Me... not nobody else. Try to slide in on me, and I'll stick ya. Got it? |
21725 Er... sure. Can you tell me where I might find Mae'Var? |
21726 Are you trying to threaten me? |
21727 Fine, fine. I'll leave you alone. |
21728 Run down the road on fire for all I care. |
21729 Er... no, no. Of course not. Just tryin' to inform ya of the ranks, is all. |
21730 Are you trying to threaten me? |
21731 I'll do more than that if ya gets a big head on me, got it? I ain't foolin' here. |
21732 I'm Zyntris. Just so you're aware, I'm the senior cutpurse around here, right? Get too big for yer britches, and I stick ya... got it? |
21733 Yeah, I just unloaded a major deal from some noble the other day. Easiest job I ever did, I tell ya. |
21734 I hear Renal's been breathin' down Mae'Var's back. Don't know what the big deal is. I could take that Renal any day. |
21735 That Edwin's so full of himself. I should show him who's boss, ya know? |
21736 You did that church job, right? Aaah, easy one, that. I coulda done it in a snap. |
21737 I hear ya killed a Cowled Wizard. Yeah, I killed a few of 'em in my time, too. *sniff* |
21738 Why, hello there. Mmm, if it isn't a new face? How very thrilling. |
21739 Who are you? |
21740 I need to find Mae'Var. Where is he? |
21741 Excuse me, I have to be going. |
21742 Who are you? |
21743 Well, the real question here is what is your name, darling? I could tell you that my name is Anishai, but that would prevent me from hearing the delectable tones of your name first. |
21744 My name is <CHARNAME>... pleased to meet you. |
21745 My name is my own business. |
21746 Never mind, I'll be on my way. |
21747 I am called Anishai, my dear. Assassin extraordinaire and Shadow Thief of good standing. You, however, are quite a stranger to me. New, are you? How delightful! What shall I call you? |
21748 You can call me by my name: <CHARNAME>. |
21749 What I'm called is my own business. |
21750 Never mind, I'll be on my way. |
21751 Well, just go down those stairs over there, and you'll find Mae'Var engaged in the business of information extraction. Forcible extraction, that is. |
21752 Who are you again? |
21753 Who are you again? |
21754 Er... thanks. I'll be on my way. |
21755 Already? How sad. |
21756 <CHARNAME>... how utterly delicious. I shall recite it over and over to myself in between each of our meetings. Which, I do hope, will not be too far between, hm? |
21757 Uh... could you direct me to Mae'Var? |
21758 I must be going now. |
21759 Oooh, I love a man shrouded in mystery. As you wish, my sweet, I shall simply imagine a number of things to call you, each more succulent than the last. |
21760 Er... could you direct me to Mae'Var, perhaps? |
21761 I'll be leaving now. |
21762 Well, I am very pleased to meet you, <CHARNAME>. There truly aren't enough fellow sisters in the Shadow Thieves... although we are amongst the very best, aren't we? |
21763 I'd like to know where Mae'Var is, please. |
21764 Yes, well, I'll be going. |
21765 As you wish. Never let it be said that Anishai pries where she is not wanted. Life is so much longer that way, I find. |
21766 Where will I find Mae'Var? |
21767 I'll be leaving now. |
21768 Mae'Var says that you are to be our newest member. How delightful to see a new face for one... Lin's did tire me so dreadfully. I am Anishai, and I am most pleased to meet you. |
21769 We meet again? Oh, this is too precious. |
21770 I truly believe that Mae'Var has become a bit too big for himself. How very sad... I suppose it is only a matter of time now. |
21771 The few missions that Mae'Var has sent me on of late have been so dreadfully boring, alas. |
21772 You collected that thing from the church, did you? I am sure Mae'Var is quite pleased. Zyntris has attempted to get it twice now. |
21773 Embarl was a fool, and an ugly and tiresome one at that. Ah well, one gets what one deserves, yes? |
21774 I don't know why Mae'Var has that bloody wizard about. Thinks he's right better than everyone else, he does! |
21775 I wouldn't be crossing Edwin, if I were ye... I've heard some pretty nasty things about him since he arrived from the north. |
21776 Everyone has been pretty nervous here... I think Mae'Var's gone mad, he has. |
21777 Ye're new, are ye? Here I thought I be knowing all the Shadow Thieves in the city. |
21778 Do not test me, rogue. I have not the patience for it. |
21779 What in bloody blazes are ye lookin' at, half-elf? |
21780 Well, ye sure don't look like a bloody thief. |
21781 That is because I am not a thief! I... I am here merely to assist <CHARNAME>. |
21782 Move along, will you? |
21783 Ye can do as ye likes here, but don't get into trouble. |
21784 Sorry, I'm not here to chat you up. |
21785 If you have anythin' to say, I suggest you says it to Mae'Var. |
21786 I wish to know more. How does one serve your "Unseeing Eye"? |
21787 Who is this "Unseeing Eye" of yours? |
21788 I'll go where I like, priest. |
21789 The One God has demanded that his disciples achieve a higher state of wisdom... you must remove that which is limiting and offensive. |
21790 The unholy eyes are removed from your head during the sacred initiation. If you survive and are proven faithful, the Unseeing Eye accepts you into service. |
21791 And if you don't survive? |
21792 What if I'm not interested in having my eyes removed? |
21793 You blind your devoted on purpose?! That is horrid! |
21794 The Unseeing Eye has brought us enlightenment. Only by removing our eyes can we remove the veil of lies and deceit clouding our lives. |
21795 He is the most ancient and wise of the race you might know as "beholders." We servants have flocked to him gladly, and his mighty power protects us. You would be wise to serve him as we do. |
21796 Just how does one become a servant of this Unseeing Eye, anyway? |
21797 You serve a beholder with no eye? Can a beholder have power with no eye? |
21798 I have no interest in becoming a servant of anyone. |
21799 You dare?! Suffer the wrath of the almighty then, fool! |
21800 Sadly, there are those who lack the stamina to serve the One God... their lack of faith betrays them. The bodies of these unfortunates are offered to the Pit of the Faithless. |
21801 I would like to learn more... but what if I'm not interested in having my eyes removed? |
21802 Tell me about this "Unseeing Eye" of yours, then. Who is he? |
21803 So you kill them?! Outrageous! I shall end this worship of yours myself! |
21804 Hmm. It is a sign of weakness to refuse the enlightenment. Would you walk about willingly without arms, without feet? I do not think so. |
21805 There is... something that you could do that the great one cannot, despite his vast power. Assist in that, and I will admit you into our ranks and into the Unseeing One's presence, yes? |
21806 Tell me what it is, and I'll consider it. |
21807 No thanks. I've no interest in doing anything for this Unseeing Eye. |
21808 Without his eyes, the One God is stronger, not weaker. He has made mountains tremble and easily destroyed those fools who have come seeking his destruction. Only those who serve him are safe always. |
21809 All right... so how does one become a servant? |
21810 Well, I have no interest in serving a beholder in any capacity. |
21811 The Adventurer Mart store is restocked with new equipment once during the game. Be sure to return to it in the later stages. |
21812 Sweet deal, but what do you gain? I am no fool! What is it you will take from me? |
21813 Death Wail |
21814 I know a great deal about you and this place, <CHARNAME>. You are a relative newcomer and have much to learn. Certainly you have had your doubts about those "helping" you? |
21815 If you question me, why do you trust your current employers? Are you certain they are more deserving? Regardless, I still offer more advantages than they. |
21816 These holy grounds are part of a larger ancient structure... dangerous if one ventures into the lower levels. The Unseeing Eye knows of a valuable item in this area. |
21817 By offering you such a deal at this price, you mean? I stand to gain by what the Shadow Thieves have lost. I am not about to do this out of the good of my heart. |
21818 You will be unable to turn down my offer, even if I demand a few... gestures to prove your loyalty. There is a monopoly in this town, and I intend to break it. |
21819 If you were to venture below, you could prove your worth by retrieving this artifact for him. Do this, and I will allow you into our ranks and the One's divine presence. |
21820 I say yes. I never liked serving those fools anyway. I will enjoy their destruction. |
21821 What is this item you speak of... and where would I locate it? |
21822 You have... changed your mind, faithless one? Have you decided to enter the holy fold of the Unseeing Eye? |
21823 How would I get to these lower levels? |
21824 Very well, I shall do as you suggest. |
21825 The item is a rod... or part of a rod, rather, that you will find atop a holy altar. I cannot tell you more than that. You must let your faith guide you. |
21826 And how would I get to these lower levels? |
21827 Very well, I shall do as you suggest. |
21828 No, I refuse to do this. |
21829 No, I refuse to do this. |
21830 I would rather end your worthless life, priest! |
21831 Support me, and you will revel in the destruction of the largest criminal organization south of Waterdeep, though the big bad thieves have been rather soft of late. |
21832 And you will help me find Imoen for 15,000? I still wonder why you would do this. |
21833 Pitch |
21834 You do not present yourself as a safe risk. I do not believe you. |
21835 I'm sure the Shadow Thieves would offer more if I removed their competition. |
21836 Mage Spells |
21837 I have a key I can give you... This will allow you entrance to the inner chambers through a door a short distance back the way you came, at the sewer passages. |
21838 What if I don't trust either group? They may well be thieves, but you are very, very creepy. |
21839 I will ask you to weaken the "resources" of the Shadow Thieves. I am not so vain as to think them easily destroyed, but many of their members will join with me. |
21840 What is this item you speak of... and where would I locate it? |
21841 You are within their structure, so you are valuable. I could stage open aggression, but that would spill much blood, and I always hate when that happens. |
21842 No, my <PRO_LADYLORD>, we are not. Or perhaps it is more correct to say that we are worshippers no longer. What brings you to this place? |
21843 Very well, I shall do as you suggest. |
21844 No, I refuse to do this. |
21845 Neb's Lair |
21846 Somewhat. You are certainly braver than the cattle inside. You leave the safety of the palisade with a confident stride and a dangerous look about you. Those fools within are frightened of their own shadows. |
21847 You are worthy in my eyes, faithful one. Here is the key. Once you have the rod, bring it to me and together we shall present it to the Unseeing Eye. |
21848 The only other way into the fold is the initiation. Come, I shall relieve you of your unholy orbs as the first test of your new faith. |
21849 Uhhhh... okay... |
21850 I don't think I want to do that. Let me... ah... think about it. |
21851 How about I destroy you and your cult instead? |
21852 Excellent! You have the honor, then, of having your vile orbs ripped from your head by the high priest of the One God! Hold still... |
21853 I would like to learn more of this "Unseeing Eye" first. |
21854 How does one enter your god's service? |
21855 Is there some way I can see this Unseeing Eye without losing my eyes? |
21856 No, I haven't. |
21857 No... but I have decided to end your worthless life! |
21858 Ah, I see that you have returned! Surely the One God has smiled upon us all this day! Do you have the rod? |
21859 Yes, I do. |
21860 No, I don't have it just yet. |
21861 Providence has smiled upon me! You worthless cretins... the One God would never accept your presence with those unholy orbs still in your heads! |
21862 I, however, shall gain his favor by presenting him with the rod! Prepare to die, fools! |
21863 I can afford to be generous, but don't think this is without risk. You do not oppose the largest thieves' guild in the southern realms and expect to walk away. |
21864 Then I suggest you return to your task until it is complete. Without the artifact, you are sighted and will never be worthy of joining the One's presence. |
21865 There is no such thing as "safe risk." Are your tasks for the thieves full of "safe risk"? I doubt it very much so. I offer an alternative risk, nothing more. |
21866 Perhaps they would, but they are not here. I am not without my defenses. I would not ask you here if I thought you were a threat. |
21867 It does not matter if you do not trust either of us; you must, for the time being, deal with one or the other. Perhaps it is unseemly, but try to think long term. |
21868 Such confidence is admirable. Very well, this place is now open to you. It is a safe haven, and below there are friends of mine that will tend to your trading needs. |
21869 Now is the time for deciding. I cannot wait too long, and I tire of talking. Choose your allegiance. The masters you serve or the mistress that will let you destroy them. |
21870 I will side with you, mistress, and may the gods have mercy on our enemies. |
21871 I do not trust you, but I will take your offer. It is too good to decline. |
21872 I do not trust you or the others, but they are the devil I know. I must decline. |
21873 You are a deceitful creature, in league with my enemy. I refuse your offer. |
21874 That is... unfortunate. Very well, you may go. |
21875 You have made an enemy here today, and I will face you on my own terms when the inevitable time comes. |
21876 Mmph, be wary, my friends. Someone has come before us; I can sense it! |
21877 More of you with no eyes! Are you followers of the Unseeing Eye, then? |
21878 Do not excite yourselves. I am here to retrieve this rod for your god. |
21879 More cultists? I'll end your existence here and now! |
21880 First, tell me what you mean when you say you are no longer worshippers? |
21881 The church has bid me investigate the cult, but I also seek a rod from below. |
21882 What I am about here is my business. |
21883 No! You must not do this! You cannot give the rod to the beholder, my <PRO_LADYLORD>! It is an artifact of immense power! |
21884 I wish a campaign of disruption, and you will begin it. There is a shipment of supplies arriving by boat. You are to... confiscate it. |
21885 But your eyes are gone. Why do you say this if you are servants of the cult? |
21886 Why not? What do you know about this rod? |
21887 I'll do as I like, fools. Leave me be. |
21888 Wait! Stay your sword! We are no longer followers of the Unseeing Eye! We beg your mercy, my <PRO_LADYLORD>! |
21889 Do you wish me to cajole the thieves out of it, or is this mission one of brute force? |
21890 That's a pretty mundane task. Why would you need me for something so simple? |
21891 Such a thing will expose me as an enemy to the Shadow Thieves. |
21892 Kill Roger's sea troll I encountered a fence in the sewers by the name of Roger and dispatched a Sea Troll that was causing him problems. |
21893 What are you doing here if you are no longer members of the beholder cult? |
21894 I'll not harm you then, so long as you are not followers of that cult. |
21895 Oh, I doubt very much you will be able to infiltrate them quietly. The Shadow Thieves probably already know of your treachery. |
21896 I don't believe you! Prepare to die! |
21897 My name is Sassar. I was once the One God's high priest. When I discovered the true depth of his evil, I escaped and met up with others who had left the cult. |
21898 We haven't the patience for your silly questions, girl. We've just been shipwrecked. Tell us about this village. We understood the village to be uninhabited. |
21899 I am not unknown to them, I am just... elusive. No, I think you will find that you will be unwelcome. Actually, you will more likely be attacked on sight. |
21900 We tried to stop the beholder, but we have lost the senses he gifted to us for taking our eyes. We are truly blind, stumbling in our efforts to stop this evil! |
21901 I do not like to waste blood, though I may bid others to do it. I think you will find your assault intensely violent. Likely they already know your treachery. |
21902 I am here for the same purpose, though I must retrieve a rod from below first. |
21903 Just how were you planning on stopping the beholder? |
21904 That's very nice, but I have business to attend to. |
21905 But how am I to be of use if I am revealed as an enemy? |
21906 What?! I thought this was to be a secret endeavor. |
21907 There will be other things for you to do in time. These little chores are only the preliminary. I will speak of others later. |
21908 As you wish, my <PRO_LADYLORD>. There is little we could do to stop you. I pray your task is not to retrieve the rod from below only to give it to the beholder! |
21909 Secret from the guards, perhaps, but the Shadow Thieves miss very little, especially among their own. This assault will be basic, and not all that secretive. |
21910 And if I were here to do just that? |
21911 I may get the rod, but that doesn't mean I'm going to give it to the beholder. |
21912 I leave you. When you have done as I have asked, you shall find me in the complex below. Simply enter through this door. Until then, farewell and good fortune. |
21913 Out of my way. As I said, I'll do as I wish. |
21914 You! How dare you! We were doin' good business in this town before you took out my partner, Lehtinan at the Copper Coronet! Why are you out to ruin me? |
21915 You have arrived. That is fortunate. I was about to discipline Valen. Eh, perhaps I will anyway; it shows that I care. Now then, let's have a look at you. Oh dear, not good at all. |
21916 When I was the high priest for the Unseeing Eye, I discovered that its purpose for coming here was to gain the powerful artifact below. |
21917 Quiet, you slaver scum! You brought ruin upon yourself. |
21918 It is protected against intrusion by powerful magic and beasts that live in the caverns. Many of the beholder's followers have perished trying to retrieve it. |
21919 These dregs could nary be called persons! This is no different than trading in cattle! Speakin' of which, it's about time you were butchered! |
21920 Valen said something about a business opportunity? |
21921 What would you have of me in this place? |
21922 I care not for your personal critique. Make your offer and make it quick. |
21923 Reasons don't matter to the dead. |
21924 I know, my <PRO_LADYLORD>, that the beholder has the other half of the rod! If he were to acquire this half, he would be capable of wreaking terrible destruction! |
21925 You're finished, slaver! Turn yourself in to the authorities. |
21926 Yes, I was to offer a... relationship... to oppose your current employers, but I do not think it will be available to you after all... |
21927 We'll see about that, won't we? At 'em, lads! |
21928 There may be no honor among thieves, but I cannot trust you to abandon your thief brethren on the strength of a cliché. I apologize for the distraction. You may go. |
21929 We are but blind men now, and can do nothing to stop you. |
21930 Turn myself in to spend the next few years in a dungeon? I'm not going to rot in prison over some worthless dregs, and you won't be the one to take me in if I do! At 'em, boys! |
21931 I was to offer an opportunity for betrayal, but now that I have seen you for myself, I do not think I will be wishing your service after all. |
21932 If this is true, then the cult must be destroyed. I shall not retrieve the rod. |
21933 Perhaps it is fortunate I have already decided not to trust you; such insolence would grow tiresome. No, you are too much like them to be of use to me. |
21934 What have you done here if you can't stop the beholder from trying to get the rod? |
21935 Who in the Nine Hells are you? Why have you barged in here with drawn weapons and attacked my men? If you want to be buying some slaves from me, you're going about it the wrong way. |
21936 Haegan's Key |
21937 Slaver's Key |
21938 So you're a slaver, are you? Your cruelty ends this day, scum! |
21939 Slaver Wizard |
21940 Slaver Wizard |
21941 Slavery is illegal, sir! Turn yourself in to the authorities. |
21942 Excuse me. I think I've got the wrong houseboat. |
21943 The only way that you'll leave this place is in a coffin. At 'em, boys! |
21944 By the gods! Haven't we paid off enough of the council to not have you idiot Amnian soldiers barge in here every time you feel like filling your arrest quotas? |
21945 Hold! You're not soldiers of Amn... This changes things. Destroy these fools, men! Captain Haegan shall give a pearl to the one who makes the first kill! |
21946 Captain Haegan |
21947 Kiel's Buckler |
21948 This is the buckler of Kiel the Legion Killer, firstborn son of Durlag Trollkiller and Clan-prince of his father's ill-fated tower. Its light weight and excellent craftsmanship increase the Dexterity of all who bear it by a single point. STATISTICS: Equipped abilities: – Dexterity: +1 – Armor Class: +1 – No protection against missile and piercing attacks Requires: 4 Strength Weight: 2 |
21949 Ornate Butter Knife |
21950 Butter Knife of Balduran |
21951 Legends often speak of Balduran's butter knife. The hero would allow no other utensil to touch his condiments. It is believed that his mother gave the ornate butter knife to him as an eighteenth birthday gift. STATISTICS: Weight: 1 |
21952 Rodriguez |
21953 Bracers of Binding |
21954 The bracers appear to be Bracers of Specialization, but when donned they bind the wearer's wrists together, making it quite difficult to wield a weapon or cast a spell. These bracers are sometimes offered as rewards for services rendered by the drow. The recipient, believing them to be very powerful, will often don them before examining them. At this point, the drow find it amusing to conjure a hook horror. STATISTICS: Equipped abilities: – THAC0: -5 – Damage: -5 – Casting failure: 75% – May only be removed with a Remove Curse spell Weight: 1 |
21955 Activation Stone |
21956 Bala's Axe, Wizard Slayer |
21957 Bala was a foul-tempered prince of a gully dwarf clan, which was enslaved by a cruel elven mage in Thesk. Though Bala managed to escape the more cowardly traits of his race, he was even more filthy and obnoxious than the average gully dwarf. Sickened of his enslavement, Bala crept into the mage's lair and cracked the elf's skull open. Although rumor has it that it was the dwarf's stench that overcame the mage, it was, in fact, his enchanted axe that dispelled the elf's magical defenses. It is obvious from the poor workmanship that Bala himself crafted the axe. The mystery lies in where its power originates. After a lengthy career of mage-slaying, Bala died, never having revealed his secret to those who were willing to risk a lice infestation by approaching him. Some say that the axe was powered by Bala's intense hatred of wizards. The axe gives the owner the ability to dispel magic once a day. STATISTICS: Combat abilities: – Miscast Magic affects the victim for the next turn on each successful hit (80% chance of victim's spellcasting failure, Save vs. Spell at -2 negates) Damage: 1d8 (slashing) Speed Factor: 7 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 6 |
21958 Karoug |
21959 Karoug |
21960 Mendas |
21961 Mendas |
21962 Shara |
21963 Shara |
21964 The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. This axe, in particular, appears to be very poorly made and slightly smaller than the average battle axe. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 7 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 6 |
21965 Dushai |
21966 Dushai |
21967 Sirine Queen |
21968 Sirine Queen |
21969 Jorin |
21970 Jorin |
21971 Taloun |
21972 Taloun |
21973 Meym |
21974 Meym |
21975 Thug |
21976 Thug |
21977 Staff Spear +2 |
21978 Evalt |
21979 Farthing |
21980 Evalt |
21981 When this seemingly ordinary quarterstaff is examined magically, it has an aura of alteration. Upon command, a long sharp spear blade will shoot forth from its upper end, making the staff into a spear. Likely made by a wizard or priest hoping to increase their melee abilities, it is usable by anybody capable of handling a staff. STATISTICS: THAC0: +2 Damage: 1d8+3 (piercing) Speed Factor: 4 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 4 |
21982 Farthing |
21983 Kaishas Gan |
21984 Kaishas Gan |
21985 Maralee |
21986 Maralee |
21987 Tailas |
21988 Tailas |
21989 Hurgan Stoneblade |
21990 Hurgan Stoneblade |
21991 Blood-filled Goblet |
21992 Solianna |
21993 Solianna |
21994 Blood of Quallo's Friend |
21995 Tracea Carol |
21996 Tracea Carol |
21997 Calahan |
21998 Calahan |
21999 Durlyle |
22000 Durlyle |
22001 Delainy |
22002 Delainy |
22003 Therella |
22004 Therella |
22005 Fenrus |
22006 Fenrus |
22007 Captain Haegan |
22008 You look confused, but I will not clarify; I will take no risks with so dedicated a thief. If we meet again, it will likely be in battle. I will explain no more. Leave. |
22009 Do not make me regret allying myself to you. Get the smuggled goods at the docks. I will be here at night and early morning awaiting your return. |
22010 Do not delay. Standing idle here makes me... difficult. |
22011 Scratched deep into the side of this cursed goblet are the words "Taste My Fear." It is said that one can regain lost health from the dark blood that lurks within its pewter depths. This comes with a price, however, as all who drink of the blood become cursed with the fear it brings. This effect will last up to 12 hours or until dispelled. STATISTICS: Special: – Fully heals the imbiber – Causes imbiber to run at the first sign of trouble Duration: 12 hours Weight: 2 |
22012 I see you have returned. Ahh, I gather by your face that you have succeeded! Excellent! I will relieve you of your bounty and give you your next assignment. |
22013 Ulgoth Boy |
22014 Ulgoth Boy |
22015 Ulgoth Girl |
22016 Ulgoth Girl |
22017 Gatekeeper |
22018 Gatekeeper |
22019 Staff of Striking +3 |
22020 Staves of Striking are made by the gold elves of Drelagara on Evermeet. The staves have a life of their own and jump to attack in their bearer's hands. The elven craftsmen rarely sell them to other races, but these powerful melee weapons do surface occasionally in Faerûn. However, each attack made with the staff uses a charge, causing it to consume itself when no charges remain. STATISTICS: THAC0: +3 Damage: 1d6+9 (crushing) Speed Factor: 1 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 4 |
22022 My attack will hardly cripple the guild. Why did you have me do this? |
22023 Cult Assassin |
22024 Cult Assassin |
22025 When will you help me find Imoen? I have already paid the necessary coin! |
22026 This weapon appears to be a normal large walking staff, but it has a faint aura of alteration magic. Uttering the command word causes the staff to assume the attributes of a mace, allowing it to be wielded with one hand. This was likely designed for Clerics or Druids, though that does not preclude use by most others. STATISTICS: THAC0: +2 Damage: 2d4+2 (crushing) Speed Factor: 2 Proficiency Type: Quarterstaff Type: One-handed Requires: 5 Strength Weight: 4 |
22027 I have done your dirty work. What will you have me do next? |
22028 I did not intend for you to cripple them; that will come later. |
22029 I am eager to help. |
22030 Kryla |
22031 I will honor my deal, giving you exactly what I have promised. I will deliver you directly to where she is, bypassing these foolish thieves. |
22032 Kryla |
22033 You need not be so bitter. You will benefit from all of this in the long run. Already you have helped me, and I will show gratitude in the end. |
22034 Cult Guard |
22035 Cult Guard |
22036 De'Tranion |
22037 De'Tranion |
22038 Captain Tollar Kieres |
22039 Captain Tollar Kieres |
22040 Cult Wizard |
22041 Cult Wizard |
22042 Ulf |
22043 Ulf |
22044 Cult Enforcer |
22045 Cult Enforcer |
22046 You have arrived, but all is not well. Your employers ask you to collect 20,000 gold; I will deal for 15,000, so return when you have your spending under control. |
22047 I see. It would seem you have enjoyed turning the tables on your former employers. You have given them a bruise, though it will not cripple them. |
22048 This attack will have alarmed the guild, such that they fortify certain places. That draw of manpower will weaken others. Overall, my position is stronger. |
22049 Now I ask for more specific tasks that will disrupt the guild further. I give you a choice: I have two tasks, and each will require a different kind of person. |
22050 Choose; they cannot both be done. One is... unseemly, so if you claim to be "good," you should choose the second, a sickly hero's task. Which do you prefer? |
22051 I do not wish to dirty my hands more than they are. The hero's task is my choice. |
22052 I am not above a little skulduggery. I will do the unseemly task. |
22053 Very well. It calls for the murder of a man. Not a truly innocent man, but hardly a villain of epic scope. You must kill, blaming the murder on the Shadow Thieves. |
22054 He is head of a merchant house, and his link to Shadow Thieves is blatant. If he were to die and certain gear were at the scene, it would implicate the guild we oppose. |
22055 Take this cloak and dagger, and go kill Senior Armagaran Vulova. When he is dead, put the cloak and dagger in the fountain in his house. |
22056 He will die easily, though there may be guards. His small house is in the Government District, between the jail and the government building. Go. |
22057 Very well. He will not outlive the night. |
22058 This is a bit harsher than I thought. Could I not just rough him up? |
22059 Murder is not what I was expecting. |
22060 I should hope not. Return here when you are done. I will be waiting. |
22061 Lost one point of Intelligence |
22062 And make your next visit earlier. I do not enjoy the sunlight. I have... very delicate skin. |
22063 Then send flowers and wish him well. What were you expecting? They are thieves and assassins; we must be uncompromising. Do you wish to do the deed or not? |
22064 Sidge |
22065 Sidge |
22066 Gorvin |
22067 Gorvin |
22068 Zyntris |
22069 Zyntris |
22070 Anishai |
22071 Anishai |
22072 Assassin |
22073 Black Market Thief |
22074 Black Market Thief |
22075 I will do it. I will not change my mind again. |
22076 I cannot do this. |
22077 Gorch |
22078 Gorch |
22079 Then you will do my other task. Please, consider your decisions at the time. It will not always be possible to backtrack. |
22080 I see. I had thought you up to more deadly endeavors, but this will do. |
22081 I am wounded, terribly! I need to be healed if I am to continue on much longer! |
22082 The beauty of the wilderness can be deceptive. I've defeated much that is evil in just such a place. |
22083 Where goes the stench of evil, so goes the cleansing wind of Minsc and Boo! |
22084 Stand your course, armored louts, and state your business in this place! Wait, I know of you! |
22085 Oh, happy day! You have come to collect Minsc and Boo, and together we shall put our collective boots to our enemies! |
22086 I don't need your help at the moment. |
22087 We would love to have you in our party, Minsc. |
22088 Now look what you have done; Boo is all ruffled. Improve your manner, and I shall think upon joining you later. |
22089 Minsc and Boo and you! There can be no greater a team in all the realms! |
22090 Prophet |
22091 Prophet |
22092 Bodhi |
22093 Bodhi |
22094 Wardstone |
22095 Doppelganger Wardstone |
22096 Often marked with magical glyphs, runes, or symbols, wardstones are powerfully enchanted items intended to grant their bearer passage through magically guarded areas. As most wardstones are quite unique and specific in their nature, it is rare to find one with more than one purpose. STATISTICS: Weight: 5 |
22097 The symbol carved into this weighty, granite wardstone is difficult to discern. It almost appears to flicker, as if continuously altering its silver-inlaid shape. STATISTICS: Weight: 5 |
22098 The glyph etched deep into this wardstone suggests that it is empowered to reveal a hidden passage that descends further into the dungeon's depths. STATISTICS: Weight: 5 |
22099 Level 2 Exit Wardstone |
22100 High Watcher Oisig |
22101 High Watcher Oisig |
22102 High Mornmaster Arval |
22103 High Mornmaster Arval |
22104 The Shadow Thieves have other enemies besides me. Recently, they uncovered a traitor, and have been questioning him quite ruthlessly for some days now. |
22105 You will rescue him. He will be killed once they are through, so go quickly. They have him at the Shadow Thief guild house on the second floor. You know the building, I think? |
22106 The man's name is Palern Flynn. Remember, if he dies, you fail. I will be here in the evenings and early mornings to meet you. Good luck. |
22107 Orb |
22108 And, if you don't mind, get here earlier next time. I have rather delicate skin, and the sunlight is quite harsh. |
22109 Your task is clear, yet you delay. Keep your word; kill Armagaran Vulova and put the Shadow Thief items I gave you in the fountain. Return once the deed is done. |
22110 Your task is clear, yet you delay. Go to the Shadow Thief guild and rescue Palern Flynn from the Shadow Thieves. I await your return. |
22111 Well done. I trust you gave no mercy? Did you enjoy the task? Yes, I'm sure you did. Now, on to more important things. |
22112 Well done. No doubt that informant will make things difficult for the Shadow Thieves. They will be under scrutiny and will have to be cautious. Now on to important things. |
22113 More important things? Was this man's murder not important?! |
22114 I have done much for you. When will you help me with Imoen? |
22115 I await your instructions. |
22116 The rescue of this person was not important? Then why did I do it? |
22117 I have done everything you have asked. When will you help me find Imoen? |
22118 What would you have me do? |
22119 You have returned. My informants have kept me updated. You displayed mercy, a crippling attribute for a killer. Well, no matter. |
22120 You have returned. No need to say how you fared; my spies have kept me updated. The rescue did not go as planned, I take it? No matter, he was unimportant. |
22121 The attack will have put the Shadow Thieves on edge, and that was half the purpose anyway. On to more important things. |
22122 If the task was of no importance, why did you have me attempt it? |
22123 I have tried to do as you have asked. When will you help me find Imoen? |
22124 I await your next order, Bodhi. |
22125 These tasks were to see your capabilities. I must have careful knowledge of my contacts, and you are no exception. You are, perhaps, even more deserving of scrutiny. |
22126 You will benefit as well. I required extra effort, but I am more tolerant of mistakes and insolence as a result. This is good for you. Now to the task at hand. |
22127 Patience, I will honor our deal. Indeed, I will be glad to see you to your destination. However, if my tasks are left undone, your trip will not be possible. |
22128 You would not want the path contested by Shadow Thieves, would you? The task at hand will ensure safe passage for you and her. Let's get to it then. |
22129 You are eager; regardless of your performance, I can see you value your service here. It will benefit you in the long run. Now then, to the business at hand. |
22130 It is time to take down the leadership of the Shadow Thieves and throw them into a more permanent disarray from which they may not recover. |
22131 Run, my brothers! Save yourselves! |
22132 Would you do this? The beholder is a creature of great power and must be stopped! Listen to my plan, my friend, and we may have a chance at stopping him! |
22133 First, tell me who you are and what you are doing here. |
22134 Very well... what is your plan? |
22135 I have my own plans... Out of my way. |
22136 I... I see, my <PRO_LADYLORD>. Very well. |
22137 Staff Mace +2 |
22138 Greenstone Amulet |
22139 This amulet contains a greenstone embedded within a gold setting. When activated, the greenstone protects the wearer from all forms of mind attacks, including psionics. (Note: It does not confer COMPLETE immunity to psionics.) STATISTICS: Charge abilities: – Immunity to charm, confusion, fear, domination, ESP, Detect Alignment, hold, stun, psionics, sleep, and feeblemind Duration: 1 turn Weight: 1 |
22140 Cloak of the Shield |
22141 This cloak projects a sphere of energy that protects the wearer from missile weapons. It also slows melee weapons somewhat. STATISTICS: Charge abilities: – Armor Class: +5 vs. missile weapons, +1 vs. melee weapons Duration: 1 turn Weight: 4 |
22142 Power Word, Kill |
22143 Power Word, Stun |
22144 Power Word, Blind |
22145 Symbol, Fear |
22146 Symbol, Pain |
22147 Demon Knight |
22148 Demon Knight |
22149 Mendas 2 |
22150 Mendas 2 |
22151 Mendas 3 |
22152 Mendas 3 |
22153 No, my <PRO_LADYLORD>, the exact opposite is true! If you are able to retrieve this rod, you must do so! |
22154 Why? I thought you said the beholder cannot get ahold of this item? |
22155 We tried to get the second half of the rod ourselves, to use its destructive power to defeat the beholder. That is the only way to destroy the creature. |
22156 The beholder has failed to acquire the rod because the gods have cursed the item. This lets you determine the artifact's true worth... or threat. |
22157 Would you... would you be willing to go below and retrieve the artifact, my <PRO_LADYLORD>? |
22158 Can this half of the rod work without the other half? |
22159 Very well... I will go below and see if I can locate this rod. |
22160 No. I will be leaving now. |
22161 No, that is true. The beholder's half must be stolen for the power to be used. I know of a way to do this. Retrieve the first half and I shall tell you of it. |
22162 Very well... I shall return as soon as I am able. |
22163 No, I don't trust you. I shall be on my way. |
22164 I am most grateful, my <PRO_LADYLORD>. We have tried, but our blindness limits us. This chamber we are in is safe... so long as the sarcophagus is not opened. |
22165 Be careful in the levels below, and remember that the gods will likely not allow one to take the artifact for themselves for long. Remember that! Godspeed! |
22166 Please do not hurt us, noble one! |
22167 You have no eyes... are you members of the Unseeing Eye's flock, then? |
22168 Who are you, and what are you doing here? |
22169 I shall leave you be, blind one. |
22170 Prepare to die! |
22171 I-is that you? Have you returned successful? |
22173 Emotion: Hopelessness |
22174 Emotion: Hopelessness (Enchantment/Charm) Level: 4 Range: 50 ft. Duration: 9 rounds + 1 round/level after 7th Casting Time: 4 Area of Effect: 30-ft. radius Saving Throw: Special When this spell is cast, the wizard can disturb the emotional state of those around <PRO_HIMHER>. The effect of this is to inflict a feeling of hopelessness upon the enemies within the visual range of the caster. Upon a failed Saving Throw vs. Spell, the affected creature will lie down where they stand and give over all their will to a higher power. Sometimes they can be heard to exclaim things such as "I lay down and die," or "I'm going home." This will last for the duration of the spell, upon which they will return to normal. The secondary effect of this spell is to instill upon the caster the feeling of courage. This will remove any effects of panic and restore <PRO_HISHER> morale, as well as prevent the above from creeping forth into <PRO_HISHER> psyche. There is no Saving Throw vs. this and it will last for the duration of the spell. It will, however, be affected by Magic Resistance and other such things. |
22175 Yes... I have half of the rod here with me. |
22176 Ah... that is sad news, indeed. I urge you to return to the levels below, my <LADYLORD>, as soon as you are able! The beholder must be stopped! |
22177 Otiluke's Resilient Sphere |
22178 Most excellent, my <LADYLORD>! Most wonderful! Let me tell you, then, how the second half of the rod can be acquired. |
22179 Tat keeps pinching me! |
22180 Otiluke's Resilient Sphere (Alteration) Level: 4 Range: 40 ft. Duration: 1 turn Casting Time: 4 Area of Effect: 1 creature Saving Throw: Neg. When this spell is cast, the result is a globe of shimmering force that encloses the subject creature if it fails to Save vs. Spell. The resilient sphere will contain its subject for the duration of the spell. The sphere is completely immune to all damage; in fact, the only method of removing the sphere is a successful Dispel Magic. Hence, the creature caught inside the globe is completely safe from all attacks, but at the same time completely unable to affect the outside world. |
22181 Remove Curse (Abjuration) Level: 4 Range: Touch Duration: Permanent Casting Time: 4 Area of Effect: 1 creature Saving Throw: None Upon casting this spell, the wizard is usually able to remove a curse on an object, on a person, or in the form of some undesired sending or evil presence. Note that the Remove Curse spell does not remove the curse from a cursed shield, weapon, or suit of armor, for example, although the spell typically enables the person afflicted with any such cursed item to get rid of it. Certain special curses may not be countered by this spell, or may be countered only by a caster of a certain level or more. |
22182 My uncle Jan could whup you in a fight. |
22183 The Unseeing Eye is in a great pit in the center of the cult compound. You cannot enter the pit by the stairsâ€â€the beholder's minions would slay you. |
22184 But you must get into the pit. There is a niche where the beholder stores his treasures... including the rod. There is a safe way to get to that niche. |
22185 Greater Malison |
22186 Greater Malison (Enchantment/Charm) Level: 4 Range: 50 ft. Duration: 2 rounds/level Casting Time: 4 Area of Effect: 30-ft. radius Saving Throw: None The spell allows the caster to adversely affect all the Saving Throws of <PRO_HISHER> enemies. The effect is applied to all hostile creatures within the area of effect. Opponents under the influence of this spell make all Saving Throws at a penalty of -4. |
22187 You are about to die! |
22188 Merchants' League Counting House Guard |
22189 Merchants' League Counting House Guard |
22190 Kitty always poops in the turnip garden, and Ma gets angry. |
22191 One of our friends is still in the cult. You must approach him and say the phrase "the eye is blind." He will then know who you are and be able to help you. |
22192 You must be friends of Jan, garbed as you are. If he's not here, you might catch him in the Government District selling turnips. He might even be downstairs in the garden. |
22193 Crewmate |
22194 Crewmate |
22195 You will find him by the Pit of the Faithless... do hurry, my <LADYLORD>! The beholder continues to mesmerize and murder the innocent even as we speak! |
22196 Ah, Jan and his friends have come to visit. Welcome to our humble home! |
22197 I shall go immediately and locate this man you speak of. |
22198 No, this is too dangerous! |
22199 Praise the gods! I wish you well, my <LADYLORD>! Remember, do not speak to Gaal. If he senses that you have half of the rod, the plan is doomed. Speak only to Tad! |
22200 Please, my <LADYLORD>... reconsider! The creature must be stopped, and with the piece of the rod, you are the only one who can do it! |
22201 You are a great and wonderful being for what you have done. May the gods smile upon you forever for doing this for that creature. |
22202 Hello then! I certainly hope you've got a reason to be bothering me, because... I'm quite busy, as you can see. Ah, poor Lin passed out. I've a few minutes to spare then. Who are you, and why shouldn't I kill you? |
22203 So... you're the leader of this lot? Perhaps you can tell me how to get to the beholder lair above, then. |
22204 Try not to eat the living? Well, I'll try not to kill you when I rip out your undead heart! |
22205 You... you're here to kill me, aren't you?! Please! Tell Mae'Var it was all a misunderstanding! |
22206 It is good to see you again! Have you need of my services, because I am ready to travel if you do. This place is dulling to the senses. |
22207 Sorry... business is business, Embarl. Time to die. |
22208 Level 1 Exit Wardstone |
22209 This wardstone will open the way to the level beneath this when placed in the well. STATISTICS: Weight: 5 |
22210 Islanne Wardstone |
22211 Durlag Trollkiller's Clan-symbol is etched into this delicate ward token. The deep grooves glow with a soft red light that seems to emanate from somewhere within the stone. STATISTICS: Weight: 5 |
22212 Kiel Wardstone |
22214 Fuernebol Wardstone |
22215 Durlag Trollkiller's Clan-symbol is barely discernible on the surface of this apparently unfinished ward token. A faint orange light seems to emanate from somewhere within the stone. STATISTICS: Weight: 5 |
22216 Teleportation Wardstone |
22217 You have seen this wardstone's haunting glyph depicted elsewhere within this Tower. STATISTICS: Weight: 5 |
22218 Compass Wardstone |
22219 A compass rose is inscribed on this stone. STATISTICS: Weight: 5 |
22220 Bone Wardstone |
22221 The glyph on this stone resembles a jumble of human bones. STATISTICS: Weight: 5 |
22222 Dwarven Rune 1 Wardstone |
22223 Dwarven Rune 1 Wardstone |
22224 Dwarven Rune 2 Wardstone |
22225 Dwarven Rune 2 Wardstone |
22226 Wardstone Forgery |
22227 Upon closer examination, what once looked to be a wardstone now only appears to be a gem of mediocre value with several symbols carved upon the outer edge. This forgery is excellent work, and would fool all but the most diligent observer. STATISTICS: Weight: 5 |
22228 Sea Charts |
22229 Sea Charts |
22230 The sea charts that you have "obtained" from the Merchants' League Counting House for Mendas. STATISTICS: Weight: 4 |
22231 Peladan |
22232 Peladan |
22233 You found this toddler named Peladan in the wolfwere's lair. STATISTICS: Weight: 18 |
22234 De'Tranion's Baalor Ale, brewed with pimentos for that extra little kick. STATISTICS: Weight: 8 |
22235 Ale Jug |
22236 De'Tranion's Baalor Ale |
22237 Dusty Book |
22238 Moved ne'er by rage and ne'er by anger, Cold is the trait'rous doppelganger. |
22239 Too young to fight, except to fall, Here died my son, young Fuernebol. |
22240 Islanne, my wife, I love you still. 'Twas just your form they made me kill. |
22241 Oh, Kiel, Clan-prince of this dark tower, You made your death your finest hour. |
22242 Soft walks the trait'rous doppelganger Into my dear son's practice chamber. |
22243 Foul mimic of the mortal man, 'Twas in my shape they killed Islanne. |
22244 Taste My Fear |
22245 Know My Madness |
22246 Face My Demons |
22247 Seek No Heirs |
22248 Seek No Exit |
22249 Know No Refuge |
22250 Feel No Warmth |
22251 Dance With The Dead |
22252 Know My Loss |
22253 Here fell Kiel the Legion Killer. |
22254 Evan's Body |
22255 Evan's Body |
22256 Evalt's brother's corpse, retrieved from the sirine. STATISTICS: Weight: 145 |
22257 The pages appear to be blank. STATISTICS: Weight: 6 |
22258 Dradeel's Spellbook |
22259 Silver Amulet |
22260 Wolfsbane Charm |
22261 A silver amulet containing powdered wolfsbane. STATISTICS: Equipped abilities: – THAC0: +2 vs. lycanthropes – Damage: +2 vs. lycanthropes Weight: 3 |
22262 The Kneecapper +1 |
22263 The Kneecapper, or "The Capper" as it is affectionately known in dwarven circles, is rumored to have been forged by Clangeddin himself. He gave it to a small clan of homeless dwarves that they might carve a place for themselves amongst the giants and ogres in their area. The hammer has been passed from hero to hero, occasionally finding its way into non-dwarven hands. STATISTICS: THAC0: +1, +4 vs. giant humanoids Damage: 1d4+2, +5 vs. giant humanoids Damage type: Crushing Speed Factor: 2 Proficiency Type: War Hammer Type: One-handed Requires: 10 Strength Weight: 8 |
22264 A massive, unwieldy warhammer inscribed with dwarven runes. STATISTICS: Damage: 1d4+1 (crushing) Speed Factor: 4 Proficiency Type: War Hammer Type: One-handed Requires: 10 Strength Weight: 8 |
22265 Rag Doll |
22266 Farthing's Dolly |
22267 A dolly owned by a girl named Farthing. You are allowed to play with it if you wish. STATISTICS: Weight: 1 |
22268 Yes, we have missed your company. |
22269 No, not just yet. |
22270 That is gratifying. Let us go then, and see what waits down the road. |
22271 What misunderstanding? What are you talking about? |
22272 Very well then, though I find this place a bit trying on my nerves. I'll probably be waiting here if you change your mind. |
22273 I... I am still a Shadow Thief! You'll not take me so easily! |
22274 I didn't mean to... I overheard Mae'Var talking to some of the other guild members about killing Renal Bloodscalp! I cried out in shock, and Mae'Var heard me! |
22275 I'm as good as dead, I know it! Please don't kill me, though... I've been faithful to the Shadow Thieves! I never wanted to get mixed up in this! |
22276 Sorry, Embarl. Business is business. |
22277 Do you have any proof of what you're saying? |
22278 Very well... Come with us to Renal and tell him your story. Then you will be able to live. |
22279 I've no desire to kill you, Embarl. Give me your dagger, to prove to Mae'Var that the deed is done, and I'll let you flee. |
22280 No. I only know what I overheard Mae'Var saying. The fact that he knows I heard him means Mae'Var will hunt me until he knows I am dead! |
22281 Well, that's too bad, then. Time for you to die. |
22282 You will have to come with me, then, to Renal himself. You need to tell him your story. |
22283 I've no desire to kill you, Embarl. Give me your dagger, to prove to Mae'Var that the deed is done, and I'll let you flee. |
22284 No, I cannot! If I say anything to Renal, Mae'Var will hunt me down! Worse, Renal may think I am the assassin! I must flee the city! Please, let me go! |
22285 Well, that's too bad, then. Time for you to die. |
22286 You... you would do this? I don't know who you are, friend, but I thank you truly! Here is my dagger. I shall flee the city immediately! Thank you again! |
22287 Do you have any proof of what you're saying? |
22288 I've no desire to kill you, Embarl. Give me your dagger, to prove to Mae'Var that the deed is done, and I'll let you flee. |
22289 No need for that; I'm here as reinforcement. Renal Bloodscalp sent me. |
22290 I'm here on business. Kill me and you would be crossing Renal Bloodscalp. |
22291 I am with the Shadow Thieves. You wouldn't harm your own kin, would you? |
22292 Do not threaten me. I have been sent here by men higher in power than you. |
22293 Xzar |
22294 Xzar |
22295 Rylock |
22296 Rylock |
22297 Specter |
22298 Hold! How dare you intrude on my studies! |
22299 I am here to end your life, Cowled Wizard! |
22300 Oh? Pardon me, then, I'll be on my way. |
22301 Bah! I'll not suffer such insolence! |
22302 Out, then! Out you go or you shall suffer the wrath of my great magic! |
22303 Erdane |
22304 You were warned! Now I, Rayic Gethras, shall deal with you as the ignorant peasant that you are! |
22305 Is it a fight ye're lookin' for? I don't like th' look o' ye. |
22306 Beat it, <GIRLBOY>. |
22307 You just got off th' bleedin' ship, aye? Ye sure smells like it! Haw ha! |
22308 Ye doesn't look like ye belongs in the docks, surely. There's people here that'll rob ye blind quicker 'an looks at ye. |
22309 Mmmm... I might consider a coupling, lowly male, were you not so filthy and disease-ridden as to be far beneath my notice. |
22310 Woohoo! Look at th' dark one there! Aye, she be a looker! How 'bout it, lovely one? |
22311 Polymorph Other (Alteration) Level: 4 Range: 40 ft. Duration: Permanent Casting Time: 4 Area of Effect: 1 creature Saving Throw: Neg. The Polymorph Other spell is a powerful magic that permanently alters the form of the creature affected. Mental attributes are not affected, and the target does not receive the special abilities of the new form. However all physical attributes are changed to adhere to the new form. This is a specific version of the spell in that the recipient will be transformed into a squirrel unless a Save vs. Petrification/Polymorph is made successfully. The transformation is instant and permanent until a Dispel Magic is cast successfully upon the affected creature. The natural attacks of the new form also become available and all clothes and equipment that the target was wearing will mold into the new form. |
22312 You will surely pay for your insolence, fool... in the next life if not in this one. |
22313 Ye're all a bunch o' bleeders, I bet. Ha ha! |
22314 Har, get ye well enough away, or ye'll feel my axe, ye will! |
22315 I be thinkin' that it were the fish that smelled so... now I sees it be only ye. |
22316 Polymorph Self |
22317 Care to be tryin' yer strength out against a dwarf, aye? I bet I could be takin' ye but easy. |
22318 Ye should be more careful... ye walk around with yer mouth open like a bleedin' tourist. In this part o' town, that be nothing but an invitation, aye? |
22319 Ha! I be thinkin' I never seen more sorry a lot than ye! |
22320 I would be watching who ye be calling sorry... I myself have ne'er seen a sorrier excuse fer a comrade in harm than yerself, bowelhive. |
22321 Oh... er... aye, my regrets. |
22322 Polymorph Self (Alteration) Level: 4 Range: 0 Duration: 1 turn + 3 rounds/level Casting Time: 4 Area of Effect: The caster Saving Throw: None When this spell is cast, the wizard is able to assume the form of another creature. The caster also gains the physical mode of locomotion and breathing as well. This spell does not give the new form's other abilities such as special attacks and magic, nor does it run the risk of the wizard changing personality and mentality. For the duration of the spell, the caster may transform into any of the new forms at any time, and as many times as <PRO_HESHE> wishes. The caster gains the natural attacks of the new form in some cases and may use weapons in others. The mental attributes of the wizard remain the same, but all the physical attributes are obtained from the new form. Also, any natural protections that the new form offers are conferred to the wizard, such as the resistance to missile and crushing weapons possessed by the slime form. The possible forms given by Polymorph Self are: Flind: wields a magical halberd (+1 fire damage and strikes as a +3 weapon) Mustard Jelly: capable of poisoning or slowing opponents (if they fail a Save vs. Death when hit) Ogre: capable of causing massive damage with its fists Spider: causes poison damage when it hits an opponent In addition, the caster may choose the form of brown bear, black bear, or wolf. |
22323 Oh, I likes 'em short, I does. Look at the lil sweet one thar! |
22324 You will keep your vile comments to yourself, dwarf... and your wandering eyes as well, else I prove to you the full extent of my fighting prowess. |
22325 Oh, excuse me, m'<LADYLORD>. I be so clumsy, it seems! |
22326 Embarl |
22327 Hey! Watch where your hands are going! |
22330 Prepare to die, thief! |
22331 Beat it, halfling! |
22332 I didn't do anything! Honest, I didn't do anything! |
22333 Embarl |
22334 Aiiiiee! Have mercy! Have mercy! |
22335 Oh, er, yes... of course! |
22336 Dum-de-dum-de-dum. Oh... have we met? |
22337 Galvarey |
22338 Galvarey |
22339 Oh, pardon me, friend... I think you dropped something here... |
22340 Lucette |
22341 Lucette |
22342 Thief! How dare you steal from me! |
22343 Hey! What are you doing? Did you just pick my pocket?! |
22344 Move along, gnome. |
22345 Mae'Var |
22346 Mae'Var |
22347 Brus |
22348 Brus |
22349 Oh, no, no. I wasn't stealing this, my friend. Here you go! |
22350 Er... no, no, of course not. Oh, look up there! What is that?! |
22351 Yes? What is it? |
22352 Elite Guard |
22353 Elite Guard |
22354 Of course. Just trying to be helpful, is all. |
22355 I say... you're being rather rude with that accusing glare of yours. I am but an innocent gnome! |
22356 Stormherald Nallabir |
22357 Stormherald Nallabir |
22358 Heckler |
22359 Heckler |
22360 Be careful to hold on to yer gold, my <LADYLORD>... there not be a single guard in this part of town to cry out for if ye loses it. |
22361 The Unseeing Eye |
22362 I so despise the smell o' fish! It be everywhere in th' bloody docks, I'm afraid. |
22363 The Unseeing Eye |
22364 What does they expect us to do if they keeps raisin' our taxes, aye? |
22365 The thieves rule the docks, me friend. Just you be wary now. |
22366 Theshal |
22367 Theshal |
22368 Well now, I thought that the docks be gettin' bad, but with one o' the black harlots showin' her face here... now I knows it's far worse. |
22369 Would you consider it worse, rivvil, if I accidentally opened your face with a mace? |
22370 Oh! It be so long since I seen a man in armor! Are ye here to clean up the docks o' lowlives then, my lord? |
22371 Would that I could, my lady, would that I could. |
22372 My husband has mentioned the thief master Mae'Var many times... he be a cruel and wicked lout, he is. |
22373 Have ye seen me little boy here? I ha' been looking for him everywhere! Oh, go on, you don't know nothin'. |
22374 I have th' feeling it's going to rain again, by Helm. Tsk! Time to put out the pots and pans once more, methinks. |
22375 Careful, now... there's some mighty queer people roamin' the docks, there is. You must always be on yer guard. |
22376 Aye now... weren't ye just selling turnips but a few weeks past, gnome? I'm sure I've seen ye. |
22377 Naturally, it was me, my dear. The selling of turnips is a fine and time-honored profession that I am sad to say I have left behind me for the moment. One can only do one thing at a time... unless, of course, you want to talk about my cousin Abraham. |
22378 You should see th' wizard that Mae'Var has workin' for 'im now. A more obnoxious and ugly man I don't think I've ever seen! |
22379 You're speaking of me, you insolent woman! Watch your tongue, or I'll scorch it off for you! (Miserable peasants... the common Thayan wouldn't speak like this!) |
22380 You should beware... this part of town belongs to the Bloodscalp, the leader of the Shadow Thieves! |
22381 There be a nobleman that's been down by the docks for some time... Truly, 'tis a wonder that he has not been robbed yet! |
22382 A noble by the name of Xzar has been down by the docks looking for someone to hire. I wonder what he wants? |
22383 I been robbed twice in the last week, here. And not a guard to be found anywhere. And still they demand I pays me taxes! |
22384 I haven't a penny left, for sure. The thieves have taken it all. |
22385 You poor man! Like there wasn't enough rich folk in Athkatla to steal from. Hmph. |
22386 By Helm... I mean no offense, miss, but might I say that ye're the prettiest sight I've seen in a long time. |
22387 Thank you... I suppose. That's very kind of you to say. |
22388 This be the city of thieves, it is. And even more so in this part o' town. |
22389 I expect we'll be seein' more rain soon. The weather has been plain awful o' late. |
22390 You hear what Mae'Var's just done? The thief master tortured one o' his own most cruelly and put him out front o' his shop for all t' see. Bloody awful murderer, he is. |
22391 You want t' see the head o' the docks, you speaks to the Bloodscalp. He rules the Shadow Thieves, he does... and the docks. Ye'll see none o' the guards here. |
22392 The weather has been so terrible... I expect the gods have been frownin' on us, they have. |
22393 I would not blame poor weather on the gods. And were it so, then perhaps the evil throughout this city has earned the gods' displeasure. |
22394 Aye now... you looks like a minstrel, you does. Will you be playin' a tune for us, mayhap? |
22395 Nothing would please me more, good sir... but perhaps another time. |
22396 Sassar |
22397 Sassar |
22398 Might ye wish to take a look at some wares o' mine? I can offer them at a mighty fine price... Come, take a look. |
22399 All right, let me see what you have. |
22400 I've no interest in your stolen goods. |
22401 Begone, thief! Run, or I'll have your hide! |
22402 An excellent choice. |
22403 A man has to make a living, my friend. |
22404 I would not run about threatenin' the locals... there be no guards here to save ye. But I'll do as ye say... for now. |
22405 Begone, thief! Run, or I'll have your hide! |
22406 Ye should be wary who ye threaten! Come, boys... we have trouble here! |
22407 Good business to you, my <LADYLORD>... Ikert bids you welcome to my humble establishment. You are new to the docks, yes? Might I ask your name? |
22408 I am <GABBER>. |
22409 Well met, <GABBER>, and a pearl to you. My poor business likely has little to offer you, but you are free to look around, if you wish. |
22410 Yes, show me what services you have. |
22411 As it pleases you. With all the thievery here, I am afraid I have very little. My hope is, of course, that there is something to match your needs. |
22412 Perhaps you could tell me where I could find a suitable inn in this area. |
22413 There be only the Sea's Bounty here in the docks. The Copper Coronet in the Slums District is the largest inn in the city. I would try there. |
22414 Thank you. Let me see what you have in stock now. |
22415 Greetings to you once again, my good <LADYLORD>! Do you wish to take a look at my goods? |
22416 Certainly... let's see what you have. |
22417 Actually, I'm wondering if you could tell me of an inn in the area. |
22418 Actually, I've heard some rumors of thieves in this area... what do you know about that? |
22419 No, I'll be on my way. |
22420 Ah, I know little. Renal the Bloodscalp runs the docks with an iron hand. But you'll not get into his hall to see him without his leave, let me assure you. |
22421 I see. Well, let me see what services you have. |
22422 Perhaps you could tell me where I could find a suitable inn. |
22423 When summoning fiends, keep in mind that the beast may turn on you if you have not cast Protection From Evil on yourself. |
22424 Thank you. I'll be on my way. |
22425 Leaving already? As you wish, my good <LADYLORD>. I do hope to see you again soon. |
22426 Keep in mind that your party members have minds of their own and may disagree with the choices you make. |
22427 I've heard rumors of thieves running this part of the city... what do you know about that? |
22428 Thank you, but I'll be on my way. |
22429 You can import your own portraits into the game. Check the manual for instructions. |
22430 I've heard rumors of thieves running the docks... do you know anything about that? |
22431 Thank you, but I'll be on my way. |
22432 I'm not interested in divulging my name. One cannot be too careful. |
22433 As you wish, my good <LADYLORD>. I meant no disrespect. Do you wish, then, to peruse my wares? I do not have much, but it is all of good quality, I assure you. |
22434 Yes, show me what you have. |
22435 No, I'm not interested. |
22436 Just show me what you have to sell and let's leave it at that, shall we? |
22437 As you wish... please excuse my impertinence. |
22438 Excuse me, I'm afraid I must be going. |
22439 Powerful wizards have magics that will deflect spells cast at them. To counteract this, use spells such as Pierce Magic. |
22440 If shapechanged into animal form, your character cannot initiate dialogue. |
22441 While your character does not have to eat, remember that YOU do. We don't want to lose any dedicated players. |
22442 Changing tactics can often make an "impossible" battle merely challenging. Explore all options and abilities available. |
22443 No single character can handle every situation. Use the strengths and skills of all your party members. |
22444 Some monsters are immune or resistant to magic. |
22445 You can't be too careful around here... there's no guards to protect us little folk from the ruffians! |
22446 You have to stay away from the Shadow Thief buildings... they don't like prying eyes, you know. |
22447 I'm no pickpocket! Why are you lookin' at me like that? |
22448 I've seen the thieves fightin' each other 'round here of late. Makes me shudder right down to me foot-hairs just to think what's going on. |
22449 Gosh... I sure don't like it around here. I wish I could go back to the burrows one day. |
22450 You should go then, small one. The world is as easily accessible to you as one foot placed in front of the other. |
22451 This is a terrible place. You all shouldn't be around here. |
22452 Poor cousin! May Arvoreen smile upon you and bring you better fortune. |
22453 You! You there! I know you! You owe Ebrone money! Pay me now! |
22454 I don't owe you any money, friend. |
22455 I owe you money? How much are we talking here? |
22456 Begone, fool. |
22457 You don't? Er... could you give me some anyway? I'm awfully short. |
22458 Very well, then. Here's a gold piece to tide you over. |
22459 Why do you need money? |
22460 I'm sorry, I have nothing to offer you. |
22461 Snareâ€â€here |
22462 I knew it! A beggar! Begone! |
22463 Er... as much as you want to pay me? I'm open to anything. |
22464 Very well, then. Here's a gold piece to tide you over. |
22465 I'm sorry, I have nothing to offer you. |
22466 I knew it! A beggar! Begone! |
22467 I'll be back! I always collect what is owed to me! I didn't build that ship for nothing! |
22468 Hm. Well, that'll pay off part of your debt. I'll take this as a down payment. |
22469 A dragon attacked my ship! Or was it a wyvern? Or maybe it was a giant turtle? Or a turtle dragon? Yes, that's it! |
22470 Hah! Fair enough, here is a gold piece for you. |
22471 I have nothing to give you, I'm afraid. |
22472 Back off, beggar! I've had enough of your kind! |
22473 How about I kill you now and put you out of your misery? |
22474 Pay you? How about I let you deal with my sword? |
22475 Help! Help! Welcher! Violent welcher! |
22476 Bah! I'd rather kill you, fool! |
22477 I knew it! You're a welcher! You'll not live long in the docks if you don't repay your debts! Welcher! Welcher! |
22478 Hmmm... you have the stench of a welcher. |
22479 You showed your face back here, eh? I suppose you expect some kind of reward for that sloppy business with Mae'Var? |
22480 Actually, I do. I got rid of your problem, didn't I? |
22481 I suppose not. It was the best I could do, however. |
22482 Well, you've left me to deal with the rest of the guild, haven't you? I wanted evidence, fool. If I just wanted Mae'Var dead, I could have done that myself! |
22483 At least you've rid me of a potential risk... and I can deny involvement because none of my men did the task. Still very sloppy. I expected better of you. |
22484 Begone, then. I hope you looted Mae'Var well, because you'll get nothing from me. |
22485 Bah. Now I have all sorts of problems. The other guildmasters will think I'm out to kill them all. Begone, fool. You've left me with more than enough work to do. |
22486 YOU! Bow, worm, and pray that Cyric allows you to become one of his holy worshippers! Cast aside whatever false god you pray to and embrace the Prince of Lies in all his majesty! |
22487 I'll not convert to Cyric's worship... or do anything else you ask. |
22488 I won't have to pluck out my eyes, will I? |
22489 And I am sure you have letters of authorization or that sort of thing. Irrelevant. How about we throw you on the rack and make sure you are who you say you are? |
22490 Very well... I will become one of Cyric's servants! |
22491 What if I am already one of the faithful? You preach to the choir, my dark friend. |
22492 Then suffer cruelly as one of Cyric's chosen victims! RAAAAARRRGH! |
22493 You mock the Prince of Lies?! RAAAARRRGH! |
22494 A most divine providence! Prepare to greet our master as his holy sacrifice! RAAAAARRRGH! |
22495 Oh? Well, all right then. |
22496 Me ship's been through some mighty terrible weather. The Sea of Swords has been a choppy and windy place for months now. |
22497 Athkatla is the finest port south of Waterdeep... excellent trading here. |
22498 I hear that there's been a ship or two carryin' slaves to the port here. Can't believe they still allow that sort o' thing. |
22499 My ship's in dock, collectin' her cargo. You care to hire on? |
22500 Sailing's the finest thing in the world, it is... nothing like spending your days on the open seas! |
22501 Hmmm... I'm tempted to join you and explore the rest of this magnificent gem of a world. Perhaps another day, however. |
22502 I have a mighty ship, she is. An' I tell you, there is nothing finer than sailing the seas of Faerûn! |
22503 There be nothin' finer than vomiting 'til yer guts flail and yer head shatters either, I suspect, in yer eyes. Ships be good for mule-headed longlimbs and that is all. |
22504 OooOOooh... only one day's shore leave an' I can barely see straight... |
22505 *hic* 'Tis a sailor's life, it is, an' a fine one at that! |
22506 *hic* I been robbed twice since I got ashore, but I'm bloody well in my cups, so I don't give a care! *hic* |
22507 Oh, me head is hurtin' bad now. 'Tis the curse of bein' a sailor, I suppose. Oooh... |
22508 Ah, me ship leaves in less than an hour, it does. The captain'll have me hide if I'm not aboard! |
22509 Hey, now! *hic* If I don't be seein' a beautiful drow in front of me drunken sailor eyes! *hic* I wonder if all the rumors be true...? |
22510 They are, lowly jaluk. But you will never have them proven for you, let me assure you. |
22511 *hic* Lookit that elf! I been in every port in on the Coast, an' I ain't seen legs like that! *hic* |
22512 You should rub your drunken eyes, then, human sailor. And then avert them, for you are close to offending me. |
22513 Bah! The catch o' fish has been awful in the last few days! |
22514 Eh? That smell ye wrinkle yer nose at be the smell o' fish, an' it's what feeds me children, that's what! |
22515 There be only two reasons to come to the docks. One, ye has a ship to catch or fish from. Two, ye're a no-good thief. |
22516 Well, if that don't take all. The thieves have finally stolen me fishing boat. What in blazes am I supposed to do now? |
22517 Talk amongst the fishermen is that ye have t' talk to Renal the Bloodscalp if ye wants to talk to the Shadow Thieves. Better than talkin' to Mae'Var... he's a frightening one, he is. |
22518 I can't believe there be a nobleman walkin' plain as day by the docks. Walkin' about and hasn't been robbed, that is. |
22519 Saw the nobleman... what was 'is name?... Xzar? I think that be it. He was down by the docks last I saw him, looking to employ people like yourselves. |
22520 There be some manner of nobleman down by the docks. Can't believe he don't recoil from all the fish bein' brought in. Strange one, that. |
22521 I doubt he told you to say that. Such a confrontational statement does not seem his style. Perhaps I should toss you on the rack and see if you are being true. |
22522 Ask my cousin here. He relied on sentiment; thought it would get him out of stealing from guild coffers. Perhaps, but not before he's learned about crossing his betters. |
22523 Perhaps you'd suggest a kinder, gentler punishment for my "kin"? Or perhaps I should introduce you to the rack instead, so we might determine your true kinship. |
22524 Arledrian |
22525 Arledrian |
22526 Yes? Is there someth... Renfeld! By Tymora! Thank you for bringing him to us. We were beginning to worry! |
22527 Spectral Harpist |
22528 Not in this room. Ask poor Lin who the most powerful person in his life is. Who will you call master when you are on the rack? Perhaps we should find out? |
22529 Spectral Harpist |
22530 Xzar...? It's me, <CHARNAME>... don't you recognize me? |
22531 Xzar? Aren't you dead? |
22532 I saw you dealing with those Harpers... but it is obvious you are not a Harper yourself. You would be willing, then, to render me a service regarding them. |
22533 It is not a problem. Glad to be of service. |
22534 I was rather hoping for a reward for this good deed...? |
22535 Tell me... who are you? What manner of place is this? |
22536 Hm. Mmm. I remember working with someone rather inept who resembled you. If Monty were here, he would certainly be able to remind me. No matter! |
22537 Or perhaps not. Scared you, did I? Fear will keep you honest. You don't want to end up like Lin here, with me having to test your honesty. Difficult to do with certainty. |
22538 I may have been. It happens when you are forced to deal with buffoons. If Monty were here, he would be able to tell for certain. Bah! It matters not! |
22539 Well! I see there is no one with sufficient courage to take on even the most noble of tasks! Not even to save the life of a poor soul in dire jeopardy! |
22540 *sigh* Very well... exactly what is it that you want, then? |
22541 That's right. Excuse me while I leave you be. |
22542 My friend Montaron has been taken captive by those irksome Harpers. I would have you enter their building and find Monty for me. |
22543 All right, I'll see what I can do. |
22544 I see. And what is in it for me? |
22545 You want me to sneak into that Harper base? And what would stop me from ending up the same as Montaron? |
22546 I never liked you much anyway, Xzar. Forget it. |
22547 I have no time to perform this task for you. |
22548 I am not asking you to kill anyone! Bah! A simple mission of mercy and you cannot find it within your heart to perform this task? Where is your compassion? |
22549 Very well, then. What, exactly, is it that you wish me to do? |
22550 Same place yours is, I suspect. I'll not be duped into doing anything against the Harpers. So long. |
22551 Bah! Dealing with gutless, whining whelps is excruciating! When you gather enough courage to take up my offer, I shall be here. |
22552 Excellent. Go to their building and return once you have found him. Short... halfling... thief... even one of your intellectual capacity can't miss him. |
22553 Ice Mephit |
22554 Ice Mephit |
22555 I know certain information... the mage who captured you, Irenicusâ€â€I know where he is. Do my task and I shall tell you... heh, heh. |
22556 Very well, I will see what I can do. |
22557 You want me to sneak into a base full of Harpers? What is to stop me from ending up like your Montaron? |
22558 Hmm. We shall see. For now, I will dispense some pissant task to keep you out of my hair. I shall test your worth with a good old-fashioned self-serving errand. |
22559 Oh, it's you again. Finally screwed up your courage to help poor Monty, then? Or do I have wait until doomsday for someone competent to pass me by? |
22560 I'm willing to do the job... what was it again that you wanted me to do? |
22561 No, I'm still not interested. |
22562 Well, then what are you bothering me for? You think I enjoy chatting with rabble like you merely for its own sake? Begone! |
22563 You're back, are you? Is it safe for me to assume that you have succeeded in your mission, or am I merely subject to a grueling social call? |
22564 No, I haven't found out what happened to Montaron yet. |
22565 I assure you, I am here as a member of the Shadow Thieves in good standing. |
22566 Better that he die an honest man than live as a liar and endanger us all. |
22567 Who would examine you if your honesty were in doubt? Do you get the same? |
22568 Yes, actually. Montaron was turned into a bird and put in the Harper's aviary... but I don't have it with me. |
22569 I have found out what happened to him, yes. He was turned into a bird... which I have with me here. |
22570 Bah! This is annoying! Will you carry out your job, or must Montaron pay for your indolence? Must I find someone more competent than you?! |
22571 No, I intend to finish the job. |
22572 That's right... find someone else to do your work for you. I tire of your attitude. |
22573 It would be much more satisfying if I just killed you! |
22574 Well, what are you waiting for?! Go and get that bird and bring it back to me! Bah... do I have to tell you everything?! |
22575 Deathsong |
22576 That wasn't part of the deal... I found out what happened, and I told you. |
22577 Very well... I'll go and return with the bird. |
22578 There are those that could order it, but you don't get where I am without earning some favors. Questioning me would get the accuser a noose, and a loose one at that. |
22579 Finally, Montaron will be returned to my side! This is excellent news... especially since some fools broke into my laboratory and slaughtered all my creations! |
22580 Before I reward you, I'll polymorph Monty into his proper form... just to make sure you're not lying. Monty must have something interesting to say... |
22581 Such thoughts are akin to mine, but I will hold you no closer knowing you are as cold as I. Instead, a simple quest to test your worth and pad our coffers. |
22582 Then get moving. Bah! The amount of incompetency I am forced to deal with on a regular basis astounds me! |
22583 I knew you were too incompetent to be trusted. Very well! If you've not the courage to perform a simple task, I'll find somebody else with more gumption. |
22584 Mae'Var's Strongbox Key |
22585 Harlot |
22586 Forget it, I tire of this job. Find someone else to do it for you. |
22587 Harlot |
22588 Mae'Var's Strongbox Key |
22589 Bah! This is what I get for dealing with rabble! |
22590 You'll get nothing from me until I have that bird in my hands! |
22591 You try my patience... but I will go and return with the bird. |
22592 Forget it... get somebody else to get the bird. |
22593 Breaking the deal, eh? As you wish! I'll be paid with the satisfaction of seeing you dead! |
22594 I am short of hands, however, and you must do until I have cause to kill you. Sooner than later, I'll wager. For now, a pissant task to test you and pad the coffers. |
22595 Forget your mission! I've decided it would be far more satisfying to kill you! |
22596 I'll make the chore something amusing so you don't dislike me from the start. Petty larceny, I think, from beneath the skyward eyes of those in the Lathanderian temple. |
22597 *sigh* Sometimes, attempting to speak to you is about as productive as whipping a malnourished and diseased dog... and almost as interesting. |
22598 If it pleases ye, me <LADYLORD>, could ye spare a coin for a beggar in most dire need? |
22599 Yes, of course. Here you go. |
22600 I'm sorry, I cannot spare what little I have. |
22601 Get away, beggar! I've had enough of your kind! |
22602 Oh, ye're a kind soul. A pearl to ye. |
22603 Oh, 'tis all right. We're all in need, I s'pose. Simply thought a finely dressed <LADYLORD> like yerself might spare a simple coin, is all. |
22604 Oh, ye're a harsh one, ye are. Very well, I'll be goin'. |
22605 Hey! You just picked my pocket! Come back here! |
22606 Ah, fine. Off you go. |
22607 Pick my pocket, will you?! Prepare to die, thief! |
22608 Spirit Armor |
22609 Spirit Armor (Necromancy) Level: 4 Range: Touch Duration: 2 hours Casting Time: 3 Area of Effect: 1 creature Saving Throw: Special This spell is very similar to the 3rd-level spell Ghost Armor in that it creates a corporeal barrier around the target's body for the duration of the spell. This spell, however, actually taps in to the target's life force in order to create the barrier. The armor itself is weightless and does not hinder movement or spellcasting at all. The spirit armor does not work cumulatively with any other armor; however, Dexterity bonuses still apply as well as magic rings and shields. While in effect, the Armor Class of the recipient will be set to 1, as if <PRO_HESHE> were wearing full plate. Also, due to the magical nature of the spell, <PRO_HESHE> will also receive a +3 bonus to Save vs. Spell. There is a danger, however, as when the spell runs out, the external portion of the spirit is temporarily lost, inflicting 2d4 points of damage upon the target unless the creature makes a Saving Throw vs. Spell. |
22610 Chaos |
22611 Chaos (Enchantment/Charm) Level: 5 Range: 35 ft. Duration: 5 rounds + 1 round/6 levels Casting Time: 4 Area of Effect: 30-ft. radius Saving Throw: Special The effects of this spell are identical to the 4th-level spell Confusion in all respects. The victims wander around as if in a daze, sometimes wandering away, sometimes attacking either friend or foe. If the victim is 4th level or lower, <PRO_HESHE> does not receive a Saving Throw vs. the effects. However, if the victim is 5th level or higher, <PRO_HESHE> receives a Save vs. Spell with a -4 penalty. The spell lasts for the duration or until a successful Dispel Magic is cast. |
22612 Feeblemind |
22613 Feeblemind (Enchantment/Charm) Level: 5 Range: 40 ft. Duration: Permanent Casting Time: 5 Area of Effect: 1 creature Saving Throw: Neg. Feeblemind causes the subject's intellect to degenerate into that of a simple beast of burden unless a Saving Throw vs. Spell is made with a -2 penalty. Upon a failed Saving Throw, the subject remains in this state until a successful Dispel Magic is cast upon <PRO_HIMHER>. |
22614 Domination |
22615 Domination (Enchantment/Charm) Level: 5 Range: Visual range of the caster Duration: 8 rounds Casting Time: 5 Area of Effect: 1 creature Saving Throw: Neg. The Domination spell enables the caster to control the actions of any creature while the spell is in effect. This control is maintained through a telepathic link between the caster and the victim. Unlike the 4th-level priest spell Mental Domination, the target has no option for release, even if made to do something against his morals. This effect can only be reversed by Dispel Magic. The target is allowed a Saving Throw vs. Spell with a -2 penalty to negate the effect. |
22616 Hold Monster |
22617 Hold Monster (Enchantment/Charm) Level: 5 Range: 40 ft. Duration: 1 round/level Casting Time: 5 Area of Effect: 1 creature and any enemies within 7.5 ft. Saving Throw: Neg. This spell holds 1d4 creatures of any type rigidly immobile and in place for 9 or more rounds, unless a Saving Throw vs. Spell is made with a -2 penalty. The effect is centered on the victim selected by the caster. Any enemies within 7.5 ft. of the target are also affected. Those who succeed on their Saving Throws are totally unaffected by the spell. Undead creatures cannot be held. Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subject's condition due to wounds, diseases, or poison. |
22618 Mental Domination |
22619 Mental Domination (Enchantment/Charm) Level: 4 Sphere: Thought Range: Visual range of the caster Duration: 8 rounds Casting Time: 4 Area of Effect: 1 creature Saving Throw: Neg. When cast upon a subject, the subject must make a Saving Throw vs. Spell with a -2 penalty in order to avoid the priest entering <PRO_HISHER> mind. The effects of this spell are similar to those of the wizard spell Domination, with a few minor differences. Most notably, this spell gives the priest no access to the subject's thoughts, memory, or sensory apparatus. The priest simply is able to command the subject to perform certain tasks or functions during the spell's duration. To control the subject, the priest must be within range and must be able to see the subject. This control will last until dispelled or for the duration of the spell. |
22620 Protection From Lightning |
22621 Protection From Lightning (Abjuration) Level: 4 Sphere: Protection, Weather Range: Touch Duration: 5 rounds/level Casting Time: 7 Area of Effect: 1 creature Saving Throw: None When the spell is cast, it confers complete invulnerability to electrical attacks such as Lightning Bolt, Shocking Grasp, and so on. The protection will last for the duration of the spell or until successfully dispelled. |
22622 Mental Domination |
22623 Protection From Lightning |
22624 Emotion |
22625 Polymorph Other |
22626 Otiluke's Resilient Sphere |
22627 Greater Malison |
22628 Spirit Armor |
22629 Hrrrrmm... *grumble* |
22630 I did no such thing! |
22631 Aiiieee! Murderer! Murderer! |
22632 Remove Curse |
22633 Selûne's Blessing |
22634 Selûne's Curse |
22635 Greater Wolfwere |
22636 Greater Wolfwere |
22637 Selûne's Blade |
22639 Selûne's Blade |
22640 Selûne's Blade |
22641 Oy! Ye're lookin' fer a good time, mayhap, aye? |
22642 Don't mind the scars, darlin'... I've skill enough t' please any man! |
22643 Ye'll not find the guards anywhere in the docks, me dear. The Shadow Thieves run this part o' the city, they does. |
22644 Shadow Thief |
22645 Shadow Thief |
22646 I'm better than any o' the other girls in the docks... and you can tells 'em I says so! |
22647 Shadow Thief |
22648 Sorry, darlin'... ye're lookin' in the wrong part o' town. Try the Copper Coronet... they might haves somethin' for ye. |
22649 Shadow Thief |
22650 I suppose I should make the task something you wouldn't balk at completely. How about a little petty larceny amidst the stuffed robes over at the temple of Talos? |
22651 I pities the girls that works for Mae'Var, I does. He's a sadistic man, he is. I wouldn't put up with that. |
22652 I never bothers with those Harpers. They don't pay well, an' they don't let us come near their precious base, neither. |
22653 Hmmm... you seen some sailors around here, aye? |
22654 I'll not submit to your foul charms, slattern. By Helm, the rot in this city fills me with bile! |
22655 Shadow Thief |
22656 Mmmm, now ye there in the robes... ye looks like a fine man. Care t' barter, aye? |
22657 Shadow Thief |
22658 It is tempting, lovely one... but I think not. |
22659 Hallo there, my lovely one! Ye looks like a man o' the street, aye? Care to taste a sample o' it? |
22660 Lin |
22661 Fetch me... the golden statuette acquired by the church. We need a centerpiece for the guild table. I care not how you get it, just keep the profile low. |
22662 I require... the amulet worn by the Weathermistress. Yes, it looked lovely on her, and I've a beautiful sheltie-spaniel cross that it will adorn just as well. |
22663 You need not kill her to get it. She likely removes it in the night. As pleasing as it is, even it would leave a welt the size of a melon if slept upon. |
22664 Well, what else do you need? It's a simple house break. I've told you the mark and where it is; the rest is up to you. Don't bother me without the goods. |
22665 Lin |
22666 Hello there, good gentleman. My name is Altheia. Are you looking for a bit of company, perhaps? |
22667 Yes, of course, I'm always interested in a beautiful woman. |
22668 I'd rather ask you a question or two, if I could. |
22669 No, not really. |
22670 Hello there, my dear. My name is Altheia... is there something that you wanted? |
22671 I'd like to ask you a question or two, if I could. |
22672 No, not really. |
22673 I thank you for your compliment. You are quite kind. I... I have changed my mind, however. Perhaps it is best if you found someone else. |
22674 Why? Is there something wrong with me? |
22675 But I want you... I can afford more money, if that's what you're wondering. |
22676 Oh? If that is what you wish, my <LADYLORD>, I have no objections. |
22677 You seem to be a woman of class. How is it that you come into this life on the streets? |
22678 I have heard rumors of thieves everywhere here in the docks... what do you know about that? |
22679 Actually, perhaps I have no questions. I'll be on my way. |
22680 Oh. Of... of course, my <LADYLORD>. As you wish. |
22681 No... it is just... I have never... *sob* done this before! I am so ashamed... but my father is dead and mother cannot feed us! I... I have to do something! *sob* |
22682 Well, take my money, then... and let's get better acquainted, if you know what I mean. |
22683 I have more than enough to spare, my dear. Would 50 gold pieces tide you and your mother over? |
22684 Well, I will not take advantage of you, then. Good luck to you. |
22685 Is it... that obvious? *sob*... I have never... *sob* done this before! I am so ashamed... but Father is dead and Mother cannot feed us! I... I have to do something! *sob* |
22686 Here, then, child... take these 50 gold pieces. I can afford it, and I trust it will tide you over a short while? |
22687 That is terrible, child. Unfortunately, I can do nothing for you. |
22688 I have money, my dear. Take some of it and perhaps we'll... get better acquainted, yes? |
22689 I know little about the thieves, my <LADYLORD>. They be all over the district... and the other women say you must never work for Mae'Var if you value your skin. |
22690 You seem a woman of class, Altheia... how is it that you came to this life on the streets? |
22691 Thank you for the information. I will be on my way. |
22692 I... I cannot! *sob* I cannot, sir! Forgive me, Mother! |
22693 What? Oh, but you are too kind, <SIRMAAM>! Lathander's blessing upon you! Mother shall be ever so happy! Oh, thank you, thank you! |
22694 The Vampire's Revenge +1 |
22695 It would seem that the very speculation of this weapon's existence has conspired to pull it from the realm of fantasy and into the everydayâ€â€though, as with all things that come from dreams, it is not as it truly seems. The blade is indeed vampiric, as the name would suggest, though not in the manner the finder might have hoped. It is rumored that the blade, instead of performing as one might think a vampiric blade would, was actually constructed by vampires as a trap for those that could eventually oppose them. These incredibly clever fiends have apparently fashioned numerous versions of these unfortunate blades over time, and they are the bane of all right-thinking adventurers. Each swing actually inflicts damage upon the wielder, as <PRO_HISHER> life energies are drained in order to heal <PRO_HISHER> intended victim. Were this not enough, the weapon is cursed so as to prevent its removal, and the user is smitten with a wasting of the mind, that <PRO_HESHE> may not even think of trying to rid <PRO_HIMHER>self of it. This may be among the few magical treasures that are simply not worth the trouble of seeking, and one may better spend one's time having a lovely beverage, rather than gallivanting about the wilderness with a pack full of rubbish chasing phantoms. STATISTICS: Equipped abilities: – Affects Intelligence in a negative manner... I think... duhhhhhh – May only be removed with a Remove Curse spell Combat abilities: – Inflicts damage upon the wielder and heals the target THAC0: +1 Damage: 1d8+1 (slashing) Speed Factor: 4 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 4 |
22696 Th-thank you, my lord. I wish you well. |
22697 I know, I know, my <LADYLORD>. Th-thank you anyway for your concern, truly. |
22698 Now get moving! I've told you the mark; you do the rest. Pick it from her in her sleep if you must, but do not bother me again without the goods! |
22699 Was I speaking kobold? Don't bother me until you've got the statuette from the Lathanderian temple! It's a simple matter, and if you can't do it, I've no use for you. |
22700 (Hmm... perhaps I have been too lenient, or perhaps they are just stupid.) Time is of the essence! Make haste! |
22701 I wasn't aware that I had asked you to "consider" any of this. You agreed to the taskâ€â€now see that it is done! |
22702 Delightful. So sense does have a home in your twigs after all. |
22703 Yes. Yes, it was. Never have I been more terrified, until I found the grace of the Nightsinger. Come, <CHARNAME>... the road beckons. |
22704 You think so? Did Valas get what he deserved? Would you rather have seen me flayed upon the sacrificial altar? |
22705 Was I not clear? Don't come back until you've got the amulet from the Weathermistress at the temple of Talos! It's simple larceny; if you can't do it, I have no use for you. |
22706 Well, it would seem you have a few skills behind your name after all. A fine bit of work, though hardly a challenge. Well, let's have the thing. |
22707 Well, you're back at last. I'll cancel the order to kill you then. You have a few skills we might find useful after all. Now, let's have a look at that amulet. |
22708 Ehh, kind of gaudy, isn't it? Can't see what's so compelling about it. I'll toss it in with the garbage going to Waterdeep. Lots of dainty collectors up there. |
22709 It's a mystery how they walk with a dinner plate around their necks. I'll file it with the other garbage sent to Calimshan. They like jewelry big, I hear. |
22710 Cult Archer |
22711 Cult Archer |
22712 The long, curved, single-edged blade is characteristic of both the saber and the scimitar, even though their origins lie in different parts of Faerûn. Whereas the saber was intended chiefly for horsemen, mainly due to its versatility, the scimitar has a heavier oriental influence. The "shamshir," as it was originally called, is larger, more highly curved, and tapered to an elongated, sharp point. This makes the weapon slightly slower but more effective and deadly in combat. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 5 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 10 Strength Weight: 4 |
22713 Scimitar |
22714 Hide Armor |
22715 Hide Armor |
22716 Hide armor is made from the thick hide of a very large animal (an elephant for example) or from many layers of normal leather from common animals, like cows. Hide armor is far too bulky, inflexible and heavy to be used much in advanced human cultures. However, among the barbaric humanoid masses throughout the dark forests and misty jungles of the world, hide armor is common. Even though it does offer more protection than leather armor, one must get by the offensive odor and shoddy appearance in order to wear it effectively. Even though Thieves can wear this armor, it has a negative effect on their abilities. STATISTICS: Equipped abilities: – Open Locks: -10% – Find Traps: -10% – Pick Pockets: -10% – Move Silently: -20% Armor Class: 6 (8 vs. piercing and missile) Requires: 6 Strength Weight: 40 |
22717 Belladonna Flowers |
22718 Belladonna Flowers |
22719 An odd-smelling flower, though very pretty. STATISTICS: Weight; 1 |
22720 Normally a deep, pleasant seawater green, beljurils periodically blaze with a glittering, winking, flashing light. However, this particular stone has a slightly different hue; perhaps it is a new strain, rarely if ever seen before. It looks incredibly valuable. STATISTICS: Weight; 1 |
22721 This dagger weighs heavily in your hand and is warm to the touch. Merely having it on your person makes you feel uneasy for some reason. The gem mounted in the hilt seems to have an inner light of some sort, though how it can have such illumination and still be so deathly black at its core, you do not know. STATISTICS: Damage: 1d4 (piercing) Speed Factor: 2 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
22722 Soultaker Dagger |
22723 This plain silver dagger has a pointed, double-edged blade. STATISTICS: Damage: 1d4 (piercing) Speed Factor: 2 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
22724 Gong Mallet |
22725 Gong Mallet |
22726 This appears to be a mallet for a gong of some kind. STATISTICS: Weight: 5 |
22727 Flamethrower |
22728 Flamethrower |
22729 Proximity Bomb |
22730 Proximity Bomb |
22731 Dr. Freeze Death Ray |
22732 Dr. Freeze Death Ray |
22733 Frag Grenade |
22734 Frag Grenade |
22735 Laser |
22736 Laser |
22737 This is a proximity bomb. STATISTICS: Weight: 1 |
22738 This is a proximity bomb. STATISTICS: Charge abilities: – Set Bomb Special: Detonates when creature comes within 20 ft. Damage: 7d6 magic damage to all within 30-ft. radius Range: 100 ft. Weight: 1 |
22739 Now, let's put you to some real work. I haven't the time to piddle around with you, so my right hand man will keep you busy until you can work for me personally. |
22740 His name is Edwin. Bloody good spellcaster, but he likes his luxuries. Usually happens to adventurers that hate the road. He's on the third floor above us. Get going. |
22741 Get on with you; I haven't anything to say yet. Edwin will tell you when to come back, so go see him on the third floor. I've some special duties once you're proven. |
22742 Edwin has been telling me you are, at the very least, competent. Fairly good at the sneaksman's trade, but a little ham-fisted when you fight. Exactly what I'm looking for. |
22743 I've a special task for you. You do this for me, and you'll be set within the guild for whatever you need. Don't think it will be easy though. |
22744 There is a... SHHHHHH! There is a TRAITOR amongst us! Yes, one who has abused the trust we have given him! He must be dealt with in a permanent fashion. |
22746 Glittering Beljuril Gemstone |
22747 Embarl is his name, and you are to kill him with prejudice. He's at the Sea's Bounty northwest of the guild house. Bring me his dagger to show you have done the deed. |
22748 He will not outlive the day! Of this I swear! |
22749 What are his crimes? I do not wish to make a mistake in this matter. |
22750 What will be my reward? Petty thievery is one thing, but this is murder. |
22751 Is there no other means to resolve this? Does this man have to die? |
22752 Good! That's the spirit I like to see! Show him what it means to be a Shadow Thief, and I'll have your reward here for you when you get back. Off with you! |
22753 His crimes are heinous, vicious, and also none of your business! If I told you what was done, you would have to suffer the same fate! Do you understand?! |
22754 Yes, sir! Consider the fool dead! |
22755 I cannot do this. I must decline. |
22756 I don't take orders from the likes of you! You are considered a traitor yourself! |
22757 If you cannot follow instruction, then you are of no use! You are out of the guild and, as there is no such thing as an ex-Shadow Thief, you are dead as well! |
22758 There is no evidence, and you have exposed yourself! Consider yourself a dead <PRO_MANWOMAN>! Come to me, shadows! Kill this traitor! |
22759 Your reward? It should be an honor just to be asked. However, since the task is dangerous, I will have something waiting for you when you return. |
22760 That will more than suffice. Consider the fool dead! |
22761 Not sufficient. I demand more! |
22762 I must refuse. I will not stoop to murder. |
22763 Hmm... you are the one who returned Renfeld to us, yes? Greetings to you again, then. Is there something that you need? |
22764 Polymorph Self |
22765 Domination |
22767 Hold Monster |
22768 Chaos |
22769 Feeblemind |
22770 Yes. Could you tell me what manner of place is this? |
22771 I need to take a look inside, if I could. |
22772 No, thanks. |
22773 This is a private residence... private, as in "it's none of your business." |
22774 You demand? Who do you think you are? I will not suffer such insolence from a common gutter thief! Consider yourself an exile, a castaway, a dead <PRO_MANWOMAN>! |
22775 Really? I thought this was the Harper's headquarters. |
22776 Daese |
22777 Daese |
22778 Wolfwere |
22779 Captain |
22780 Werewolf |
22781 Werewolf |
22782 Greater Werewolf |
22783 Greater Werewolf |
22784 Loup Garou |
22785 Loup Garou |
22786 This enchanted club is said to have existed since the time of the fall of Netheril and the birth of the great Anauroch Desert. While the toll on civilization was great, the true victims of this age were nature's creatures, condemned to stand and watch as their homes decayed and died. As habitats receded, those that remained were invaded by displaced hordes of creatures, the more impatient of which marched on unspoiled land taking whatever they wished. This particular weapon is said to have come from a dryad's tree, a final gift to nature's cause from a woodland spirit that could not hold back the invaders of her land. Hers was a bittersweet pain, as her wood might not have suffered so if it had not been so strong and lush. Less respecting scholars have since bestowed the item's ironic name, though the humor is not appreciated among nature's more devout followers. STATISTICS: THAC0: +1, +3 vs. unnatural creatures Damage: 1d6+1, +3 vs. unnatural creatures, +1 acid damage Damage type: Crushing Speed Factor: 3 Proficiency Type: Club Type: One-handed Requires: 5 Strength Weight: 3 |
22787 The Root of the Problem +1 |
22788 Daese |
22789 Daese |
22790 Jondal |
22791 Jondal |
22792 Could I speak to the person in charge here, then? |
22793 Oh... I'll be on my way, then. |
22794 You need to take a look inside? And exactly what would you be looking for? |
22795 There is no other way. Treachery must command the harshest penalty. You will suffer the same fate if you refuse. Anything short of obedience is treachery! |
22796 I understand this is the Harper's compound... I always wanted to meet a Harper. |
22797 A friend of mine is supposed to be inside. I want to see if he's still there. |
22798 Consider the man dead! He will not outlive the day! |
22799 What if he is innocent? What are the charges against him? |
22800 I will obey, but I want to know what my reward shall be. |
22801 I'm the new building safety inspector... we, uh, can't have all the buildings in Athkatla collapsing, you know. It's not safe. |
22802 Never mind. Forget I said anything. |
22803 All right, then. I shall see you another time. |
22804 I understand. What will be my reward for this task? |
22805 Is there no other way to deal with this man? |
22806 Is there no other way to deal with his supposed treachery? |
22807 Such arrogance! You yourself are accused of such behavior! |
22808 Get on with you! I set you a task, and you'd best be sure to do it. Kill that traitorous Embarl at the Sea's Bounty by the docks and do it quickly! |
22809 Eh? Harpers? What are you talking about? |
22810 I'm saying that this is the Harper's headquarters here in the city. That is what it is, isn't it? |
22811 You mean this isn't the Harper's headquarters? |
22812 Uh, never mind. I'll be going now. |
22813 Who I am is not your concern. I'm looking for a friend of mine, and I need to see if they are inside this building. |
22814 Well now, that depends. You returned Renfeld to me, yes, but I don't know who you are or what you want. |
22815 My name is <CHARNAME>, and I would like to take a look around inside. |
22816 I understand that this is the Harper's headquarters... I'm interested in joining. |
22817 The traitor is dead, I trust? Yes, you have his dagger. Despite your useless appearance... you have done well. Now go. I have matters to attend to that are above you. |
22818 Never mind, I'll be on my way. |
22819 You'll do as you like, I imagine. |
22820 A friend? What kind of friend? |
22821 He's a Harper... this is the Harper's headquarters, isn't it? |
22822 It's my brother... I think he may have snuck in here on a dare, and he hasn't come back out. Do you know anything about that? |
22823 Well, not a friend, exactly. I'm looking for a thief who I think was last here. He's got quite the bounty on his head. |
22824 Never mind. I'll be leaving now. |
22825 Safety inspector, eh? I don't suppose you'd have any kind of documents proving that, would you? |
22826 This Embarl, he had some interesting things to say about you. |
22827 I have killed the man, as you asked. I eagerly await my reward. |
22828 Above me? But I have done your bidding to the letter. Am I not favored? |
22829 Defensive Harmony |
22830 Defensive Harmony (Enchantment/Charm) Level: 4 Sphere: Law Range: 0 Duration: 6 rounds Casting Time: 1 Area of Effect: 30-ft. radius Saving Throw: None Defensive Harmony grants affected creatures a defensive bonus by bestowing an enchanted coordination on their attacks and defenses. This allows a group of creatures to act as a single unit for a single battle or encounter. The effect is always centered on the caster, but affects all those within a 30-ft. radius. Those affected can move outside of this area after the spell is cast and still enjoy the benefits of the harmony. While the spell is in effect, each affected creature gains a +2 bonus to <PRO_HISHER> Armor Class. This lasts for 6 rounds or until dispelled. |
22831 we |
22832 Protection From Evil, 10' Radius (Abjuration) Level: 4 Sphere: Protection Range: Touch Duration: 1 turn/level Casting Time: 7 Area of Effect: 30-ft. radius Saving Throw: None When this spell is cast, all creatures within a 10-ft. radius are affected individually by Protection From Evil. It creates a magical barrier around the recipients at a distance of one foot. The barrier moves with the recipient and has two major effects: First, all attacks made by evil or evilly enchanted creatures against the protected creature receive a penalty of -2 to each attack roll. Second, summoned demons cannot target protected creatures. |
22833 Champion's Strength |
22834 Champion's Strength (Alteration) Level: 5 Sphere: Law Range: Visual range of the caster Duration: 3 rounds/level Casting Time: 2 Area of Effect: 1 creature Saving Throw: None When this spells is cast, the priest effectively draws on the strength of <PRO_HISHER> god and lends it to the target creature, in effect creating a champion. The target gains a bonus to <PRO_HISHER> THAC0 at a rate of 1 for every 3 levels of the caster. So a 9th level priest would confer a THAC0 bonus of 3 to the target, and so on. Also the target's Strength is set to 18/00 for the duration of the spell and receives all the bonuses to hit and damage rolls that this Strength confers. Note also that if the target's strength is above 18/00, it will actually be reduced to this value. The drawback to this is that the priest must concentrate on the connection between the target and <PRO_HISHER> god for the duration of the spell, hence losing the ability to cast any spells during this time. The effect lasts for 3 rounds for every level of the caster or until dispelled. |
22835 Sure I do... documents in gold, actually, if you take my meaning. |
22836 Well, actually... no, I don't. |
22837 All right, so I'm not a safety inspector. The truth is I'm looking for a friend who I think might be inside. |
22838 Balduran's Logbook |
22839 Balduran's Logbook |
22840 The logbook of Balduran's final voyage. It was found in the wreck of his ship. STATISTICS: Weight: 3 |
22841 Defensive Harmony |
22842 Protection From Evil, 10' Radius |
22843 Champion's Strength |
22844 Chaotic Commands |
22846 Cult Assassin |
22847 Cult Assassin |
22848 All right, fine, you found me out. The truth is, I just wanted to see the inside of the Harper compound. |
22849 I, uh, seem to have forgotten them. I'll be back. |
22850 Keep your voice down! That's supposed to be a secret! Where did you hear this? Who told you? |
22851 Holy Cloak |
22852 This cloak is a holy artifact of the inhabitants of the island village. An item with more symbolic value than actual enchantments, as it is a remnant from when they first arrived on the island. STATISTICS: Weight: 3 |
22853 Ulgoth's Beard |
22854 Durlag's Tower |
22855 He was hardly a danger. He could have been talked to. |
22856 Does it matter where I heard it? It's the truth. All I want is to take a quick look around. |
22857 Yes, yes, yes. Truth be known, I'm not listening to you. Embarl was a thorn to be removed, and now I can move on to other things. Now the way is clear to me. |
22858 Enough! Revealing our existence here could endanger us more than you know! Do you want to have the blood of the valiant on your hands? |
22859 You have been a useful tool, and you may be one again. Don't think you are more than that; I will have a thousand thieves, all doing my bidding just as you are. |
22860 Is it supposed to be a secret? I wasn't aware of that. I suppose I'll just be on my way, then, and try to avoid telling everyone I know about this place... |
22861 Amalas |
22862 Amalas |
22863 Sorry, friend. I know you helped me with Renfeld, but this compound is closed to outsiders. I can't help you. |
22864 Perhaps some gold might persuade you to change your mind? |
22865 I thought you Harpers were supposed to help people? |
22866 And if I forced my way inside? What would you do then? |
22867 Come for me, have you? I know. I've still those loyal to me, and they have warned me. We'll not lay down for you! Do as you must! |
22868 Thanks a lot. I'll be leaving, then. |
22869 Sorry. No amount of gold is going to get you entrance here. |
22870 Well, I didn't think bribing a Harper would be possible, but it was worth a try. |
22871 And what if I decided to force my way in? What would you do then? |
22872 Fine. I'll be on my way, then. |
22873 Well, then letting me inside to take a quick look around shouldn't be much of a problem, should it? |
22874 The Harpers? Valiant? Somehow I just don't put those two words together. |
22875 Actually, it wouldn't bother me much. |
22876 You could try and kill me, if you like. You may even succeed. That still wouldn't gain you entrance into this building. It is quite secure, I assure you. |
22877 And I suppose I would earn the enmity of the Harpers forever, right? |
22878 We'll see about that! Prepare to die! |
22879 Fine. I'll be on my way, then. |
22880 All right! You returned Renfeld to us, but I can't let you inside based on that. Listen... if you do a small task for us, I'll let you take a look around. Deal? |
22881 Spectral Harpist Hand Weapon |
22882 What sort of "small task" are you talking about? |
22883 Sorry. Either you let me in now or I tell everyone about your existence here. |
22884 Bringing your friend wasn't enough? Forget it. I'm not interested. |
22885 Look... I know you returned Renfeld to us, but I still can't let you inside. If you perform a small task for us, we can give you a quick look around. |
22886 What sort of "small task" are you talking about? |
22887 Sorry. Either you let me in now or I tell everyone about your existence here. |
22888 Bringing you your friend wasn't enough? Forget it, then. |
22889 *sigh* You are cold, my <PRO_LADYLORD>. You helped us with Renfeld, but I can't let you inside. If you perform a small task for us, we can give you a quick look around. |
22890 What sort of "small task" are you talking about? |
22891 Sorry. Either you let me in now or I tell everyone about your existence here. |
22892 Bringing you your friend wasn't enough? Forget it, then. |
22893 You'll find the Harpers no simple target, fool! |
22894 You look like the fighting sort... There is a house just north of here, near the center of the district. |
22895 The owner of the house, a mage named Prebek, performs vile experiments... creating beasts which threaten the city. Destroy them, and we'll allow your wish. |
22896 Why not just deal directly with the owner of the house? |
22897 Sorry. Either you let me in now or I tell everyone about your existence here. |
22898 Very well. I will do as you ask. |
22899 No dice. I refuse to do this. |
22900 Then we shall have to stop you if you do. Either you perform the service for us or you will not gain entrance. It is for you to choose. |
22901 What kind of service was it you wanted, then? |
22903 Chaotic Commands |
22904 Chaotic Commands (Enchantment/Charm) Level: 5 Sphere: Chaos Range: Visual range of the caster Duration: 1 turn/level Casting Time: 3 Area of Effect: 1 creature Saving Throw: None Chaotic Commands renders a creature immune to magical commands. Suggestion, Charm, Domination, Command, Sleep, Maze, and Confusion are all spells that fit into this category. This spell also protects the target from Psionic Blast. This spell affects only 1 creature and lasts for the duration or until dispelled. |
22905 Then we shall have to stop you if you do. Either you perform the service for us or you will not gain entrance. It is for you to choose. |
22906 No... I am not interested in doing this. |
22907 There is nothing else I can do... sorry. If you change your mind, you know where to find me. And remember... say nothing or you will suffer the consequences. |
22908 That is a separate matter and is being dealt with by another Harper. This is all we need help with currently. Will you do it? |
22909 Sorry. Either you let me in now or I tell everyone about your existence here. |
22910 Meeting with Valen's mistress I went to the Graveyard District to meet with the mistress of the woman who approached me, but she oddly decided that even though she had intended to offer me some form of arrangement, she now could not trust me. I am too much like the "others," she said... referring I suppose to my current employers? I don't know why she would distrust a rogue when she was so dark herself. She disappeared in a cloud of mist, hinting that we would meet again... in battle. |
22912 Very well. I will do as you ask. |
22913 No... I am not interested in doing this. |
22914 Helping Tiris in Trademeet It appears that not all was as it seemed! "Raissa" appears to be, in fact, Rejiek... who is also one of the skinless creatures. So is Darsidian... this was all a set up to make me believe that Rejiek was finally dead! |
22915 Tourist |
22916 Tourist |
22917 Firkraag himself I have encountered the true Firkraag, a gigantic red dragon. He has tormented me due to a past grudge with Gorion as well as some faint interest in my status as a child of Bhaal. Either way, his interest in me is now finished. He would have preferred to send me on my way, but I shall not leave it at that! |
22918 Why not just deal directly with the owner of the house? |
22919 Very well. I will do as you ask. |
22921 No dice. I refuse to do this. |
22922 Very well. Go to the house and kill the creatures there. We will watch you and know when you have completed the task. Return here once you are done. |
22924 The final battle with Bodhi While I had feared for some time that Bodhi's final revenge on me would be to take away Jaheira forever, it seems that the information in the lorebook was right... Amaunator's idol has restored Jaheira not only to life, but has removed the vampiric curse from her as well. |
22925 Is there something that you need? |
22926 Yes. Can you tell me what manner of place this is? |
22927 Could I take a look around inside? |
22928 The return to Harper Hold I have rejoined Jaheira at the Harper Hold... and she was happy to see me, relaying that the Harpers there were no longer truly Harpers. She is unaware of the full plot, but the lack of the specters on the second floor meant that this was a mere splinter group bent on revenge, and having killed them to free Jaheira from their clutches does not weigh on my heart. |
22929 No, not really. |
22930 Perform Bodhi's tasks to receive her aid I decided to give the merchant Vulova a chance to run and hide somewhere instead of killing him. He was ungrateful enough to sic his guards on me, but at least he's gone. Now all that remains is to return to Bodhi and hope that she's fooled by my ruse. |
22931 The drow summoning ritual My clumsy attempt at turning Phaere in to Matron Ardulace has only resulted in Ardulace turning on me and the entire drow city being alerted to my presence. My disguise is up... I shall have to fight my way out of here now if I wish any chance at living. |
22932 That is no concern of yours. This is a closed and secure compound. Please move along. |
22933 You most certainly may not. This is a closed and secure compound. Please move along. |
22934 Escaping the asylum I encountered Dace Sontan, whom Bodhi mentioned. He was raving that only the hand of the creator (his hand?) could open the door out. I think he also removed the crystal that focuses the magic for the door and left it to rot in a pile of refuse. He said something about kobolds worshipping it? He is definitely insane. |
22935 You're back... but you haven't completed the task yet. |
22936 I'll get on it right away. |
22937 Could you remind me where the house is again? |
22938 What is it that you wanted me to do, again? |
22939 I'm no longer interested in doing this task for you. |
22941 Coran and the wolfweres Safana and the wolfwere Lanfear had obviously hatched a plan together. Safana would gain access to the bounty on my head, and Lanfear would gain Coran, whom she was in love with in her own strange fashion. Coran was killed by my hand, however, and it drove Lanfear into a rage. She killed Safana and then came after me. Almost the kind of soap opera I would expect from Coran. |
22944 Excellent. I will see you once it is complete. |
22945 Garren's child rescued Garren Windspear's child has been rescued, and the dragon lies dead. Garren thanked me for all that I have done and offered his home as lodgings should I ever be in the Windspear Hills area again. |
22948 The prophecy of Sekolah The mad king of the sahuagin is dead, and the rebel prince Villynaty has assumed their throne, thanking me for helping to restore the weakened sahuagin to strength and saving their city. He told me I should take the treasury key on Ixilthetocal's corpse and take whatever I wanted from the treasury as a reward before I go to the Underdark. |
22949 Investigate the deaths in the Umar Hills A shadow who wishes to be taken to the other side of a strange series of tiles told me that he took a key from the chapel next to the cells and hid it in his cell. It is one of the keys that I will need to reach the Shade Lord. |
22950 Poisoned Throwing Dagger |
22952 The transformation and the dream Irenicus has started to do... whatever he is doing. And I have been transported into some kind of dream. I cannot tell what is real and what is not. All I have heard is Imoen's voice, calling to me... she says that I cannot fight alone, and that I must find her. |
22953 It's in one of the buildings located in this district right here. You'll find it near the center of the district. |
22954 All right, I'll get on it right away. |
22955 What is it that you wanted me to do, again? |
22956 I've decided I'm no longer interested in doing this task. |
22957 You're to go to the house and dispose of all the magical creatures conjured up through this man's experiments. We'll know when you've completed the task. |
22958 Very well, I'll get on it. |
22959 Where is this house again? |
22960 I've decided that I'm no longer interested in performing this task. |
22961 As you wish. If you change your mind, you know where to find me. Remember, though... tell no one about us. Or suffer the consequences. |
22962 Ah. It is you, again. What do you want now? |
22963 I would like to know what manner of place this is. |
22964 I would like to take a look around this place. |
22965 I've changed my mind about performing your task. |
22966 This ornate weapon has "Vampiric Sword" written in bold Common text along the entire length of its blade. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 5 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 4 |
22967 Vampiric Sword |
22968 Er... nothing, really. |
22969 I've killed all the monsters in the house... can I get inside now? |
22970 Sorry. It's fine that you did that, but I'm afraid it's no longer required. Move along. |
22971 Yes... this is the Harper's headquarters, right? |
22972 Say that again, in public, and you'll lose your tongue. We'll be watching you... so ensure that you repeat that information nowhere. Now get moving. |
22973 You'll learn the folly of your actions, fool! |
22974 Excellent. I understand you have completed the task at the house. The Harpers are grateful. You may go inside... but I warn you to keep to the first floor. |
22975 The second floor is far too dangerous... anyone but a Harper who goes there will be killed, and we couldn't help you. At any rate... go on in, if you wish. |
22976 Hm? Oh, yes... you're that <PRO_MANWOMAN> who did us the favor with all the creatures. You, er, wanted something? I'm rather busy at the moment. |
22977 I notice you're all wearing the same necklace here. Is there a purpose to that? |
22978 Rayic Gethras |
22979 Rayic Gethras |
22980 No, I don't think so. |
22981 What's so dangerous about the second floor? |
22982 Embarl's Dagger |
22983 Embarl's Dagger |
22984 Letter of Transfer |
22985 Letter of Transfer |
22986 Mae'Var's Letter |
22987 Mae'Var's Letter |
22988 Edwin's Documents |
22989 Edwin's Documents |
22990 Aec'Letec |
22991 Aec'Letec |
22992 Statuette of Lathander |
22993 Statuette of Lathander |
22994 It signifies us as Harpers within the city, merely, and nothing more than that. |
22995 What is this place? |
22996 It came to pass that. |
22998 Ashirukuru |
22999 And Durlag moved through the Troll Mountains killing all of the foul beasts... |
23000 Ashirukuru |
23001 This is an artistically cut sapphire in a star shape. |
23002 Poor Rex, Sparky, Rover, and Spot gave their lives so that this stew might be made. You've heard that dog meat is a favorite food of umber hulks. |
23004 Vissilithysmee was no match for the mighty Durlag. The dragon's spells could not harm him, and her breath was as a gentle breeze to Durlag. |
23005 Like a god of battle, Durlag waded into the drow horde, slaying thousands... |
23006 Durlag's Pride: This is a monument to the dwarven hero Durlag. |
23007 The lift to the lower levels is blocked at present. |
23008 A blacksmith's anvil, often used to make or repair tools. |
23009 A wine press. It needs fruit to be useful. |
23010 This strange machine has a blank panel where a switch had been. |
23011 What manner of creatures are you? |
23012 What's so dangerous about the second floor? |
23013 Thanks, I'll be on my way. |
23014 There was a thief captured here not long ago. What happened to him? |
23015 Shadow Warrior |
23016 Ghoul Lord |
23017 Ghoul Lord |
23018 Necklace of Talos |
23019 Greater Ghoul |
23020 You should stay away from there, my friend. The guardians will not recognize you as a Harper, and there would be no way we could protect you from them. |
23022 Greater Ghoul |
23023 Necklace of Talos |
23024 The guardians? What are they? |
23025 I notice you're all wearing the same necklace here. Is there a purpose to that? |
23026 Is... is someone there? Sassar? |
23027 Thanks, I'll be going now. |
23028 As you wish. I've got things to attend to anyway. |
23029 What is there here that someone would want to steal? |
23030 I've no interest in talking about the guardians. You are not a Harper... and you are therefore not privy to our secrets, no matter what favors you might do us. |
23031 How does someone become a Harper? |
23032 Nothing. I will leave you alone. |
23033 Fear |
23035 Fear |
23036 Fear |
23037 Fear |
23038 Love |
23039 Pride |
23040 Air Aspect |
23041 Air Aspect |
23042 Pride |
23043 Garoll |
23044 Kaldran the Bear |
23045 Kaldran the Bear |
23046 Avarice |
23047 Avarice |
23048 Greetings to you, my friend. Is there something that I can help you with? |
23049 Love |
23050 I be Garuk, my friend... the good Sassar helped me flee from the cult several weeks ago, and we have been running and hiding e'er since. |
23051 Could you perhaps tell me a little about the Harpers? |
23052 Who are you and what do you do here? |
23053 What is this place? |
23054 I don't think so. Thank you anyway. |
23055 Pawn |
23056 Pawn |
23057 Knight |
23058 Knight |
23059 Rook |
23060 Rook |
23061 A little, but it may not make total sense. Harpers follow the Code and maintain the balance. Both great evil and great good must be kept from getting out of hand. |
23062 Bishop |
23063 Bishop |
23064 Queen |
23065 Queen |
23066 King |
23067 King |
23068 Corpse |
23069 Corpse |
23070 We respect wisdom, not power or station. A good king that expands his realm too far puts others at risk as surely as an evil king who terrorizes. We intervene to maintain balance. |
23071 You're right, I don't understand. |
23072 The hunched figure of a doppelganger glares from the woven depths of this tapestry. Its eyes seem to follow you, darting occasionally to the cobwebbed statues that lie to either side. |
23073 How do you organize all of that? |
23074 It sounds like a foolish and prideful undertaking, if you ask me. |
23075 I am Meronia, a Harper stationed here. You can identify us by the amulets we wear, though that is only in this city. Exactly what I do here, that is Harper business. |
23076 Hhhhhhhere is the secret place, where none may come that are not one and the same. |
23077 I see. Could you perhaps tell me a little about the Harpers? |
23078 Could you tell me a little about this place? |
23079 Dwarven Doom Guard |
23080 Dwarven Doom Guard |
23081 I see. Well, I'll be on my way. |
23082 We use this building as our base in the city, of course. Don't speak of it, as secrecy is our weapon. Many think us meddlers and would give much to end our existence. |
23083 Paralyze |
23084 Traveling Hours |
23085 Lightning |
23086 Death Gaze |
23087 Ethereal Voice |
23088 Ethereal Voice |
23090 But aside from secrecy concerns, this is the safest place for us to be. Powerful magic protects the building, and there are guardians to ward against intruders. |
23091 Guardians? What sort of guardians? |
23092 Could you perhaps tell me a little about the Harpers? |
23093 Turn and return back from where you came, or suffer the might of we guardians. We can see all, so leave and begone. |
23094 Who are you, then, and what do you do here? |
23095 I suppose I'll be on my way, then. |
23096 Time is eternal for we that see, but time counts down for you even now. Leave or never leave as death becomes you. |
23097 Farewell to you, then. |
23098 As I said, it does not mean much to one that does not study the Code. We have a simple attitude on life and maintaining the balance, but not everyone agrees. |
23099 Perhaps you could tell me who you are and what you do here. |
23100 What is this place, then? |
23101 Thanks, I'll be on my way. |
23102 Ask as you will what you wish to know, and the guardians will answer as best as they can. We have seen much and know the old songs, though the first singing be forgotten. |
23103 Our organization is our most important secret, dear one. If you ever happen to meet Galvarey, our leader here in the city, perhaps he will speak to you of it. |
23104 Who are you, then, and what do you do here? |
23105 Tell me about this place, then. |
23106 Perhaps. Thank you, I'll be on my way. |
23107 The guardians will attack any who are not Harpers, so I would stay off the second floor if I were you. They do not kill, however, unless it is necessary. |
23108 What do they do, then... say, to an intruder? Or a thief? |
23109 Could you tell me a little about the Harpers? |
23110 Tell me about yourself, then, and what you do here. |
23111 I see. I'll be on my way, then. |
23112 I do not know. That is for them to determine for themselves, I imagine. I have never asked them. |
23113 Hmm. Could you tell me about the Harpers, then? |
23114 Tell me about yourself, then, and what you do here. |
23115 Thanks for the information. I'll be on my way. |
23116 Peasant |
23117 Peasant |
23118 We have tried to retrieve a piece of the mystic rod to defeat the beholder... but we can do little without our eyes or the sight bestowed by the creature. |
23119 'Tis frustrating. No clan warrior am I without a set of eyes... Sassar be far better off. Talk to him again... help us gain this rod and stop the beholder! |
23120 Very well... I will talk to Sassar again about it. |
23121 I don't know... perhaps. |
23122 I have my own agenda. Out of my way. |
23123 You have the gratitude of an old dwarf, me friend. Anything you could do t' help us would be of great aid! |
23124 I am an old and proud dwarf, me friend, and I beg of ye to help us stop the beholder! I have no eyes, yet I will fight to me last breath to kill it! Please... |
23125 Argh, ye be a cold one to refuse us! If the beholder takes another life, it'll be on yer conscience! |
23126 Greater Wyvern |
23127 Here is where we guard the meeting. Here is where the membership may rest and be safe. Here is a Hold of the Harpers, one of many, one of few. |
23128 Greater Wyvern |
23129 You have our thanks, friend! We have been able to do only so much against the beholder without our eyes! Clangeddin watch over ye! |
23130 What manner of creature are you again? |
23131 There was a thief captured here not long ago. What happened to him? |
23132 What is there here that someone would want to steal? |
23133 How does someone become a Harper? |
23134 Thanks, I'll leave you alone now. |
23135 Oh! Oh my! I hear something! It is the cult coming to get us, oh I know it is! Sassar? |
23136 We are the past that guards the present. We harp as specters that others would find rest here. |
23137 Oh, please! Now that we have run from the cult, we are truly blinded! I have been helping Sassar research the rod, but we cannot retrieve it! |
23138 The cult will come for us... they'll throw us in the Pit of the Faithless! Please help us, kind <LADYLORD>! Speak to Sassar again and tell him you'll help us! |
23139 And this place? What is it? |
23140 There was a thief captured here not long ago. What happened to him? |
23141 Meiala the Sirine |
23142 Meiala the Sirine |
23143 What is there here that someone would want to steal? |
23144 Moorlock |
23145 Moorlock |
23146 Hack |
23147 Hack |
23148 How does someone become a Harper? |
23149 Tarnor |
23150 Tarnor |
23151 Bullrush |
23152 Bullrush |
23153 I will leave you alone now. |
23154 Perhaps I will at that. |
23155 A thief? A thief that despoils Harper soil is forbidden from touching it again until penance given. They are above the soil, that they might see it and know loss. |
23156 I don't know. I will have to think about it. |
23157 I make my own way, and I do nobody's errands. Begone! |
23158 Oh, I'm so grateful! You have no idea what it is like to be blind and hunted! |
23159 Oh, please help us! You are the only one we can turn to... the only one the entire city can turn to! You would save so many! Ooooh! |
23160 You... you would turn us away? But how will we ever get the rod? Oh, the beholder will come first for it, I just know he will! |
23161 I am Zaelas, and I have been assisting Sassar in researching the rod below... I truly thank you for helping us! |
23162 As they take flight from the law, so we have given flight but nowhere to flee. A gilded cage for a form free to soar, that they might know loss in confinement. |
23163 Bow down to the Unseeing Eye... quake before his holy gaze! |
23164 We must fight against the faithless who refuse to cast off their unholy orbs and embrace the One True God! |
23165 The switch panel for this strange machine. The switch appears to be broken off and missing. |
23166 The switch for the engine is missing. You cannot turn it on. |
23167 The engine begins to hum quietly. |
23168 The engine is running. |
23169 The mechanism that operates this does not have a conventional lock and may be warded against simple spells. |
23170 A forge, commonly used to make or repair tools. |
23171 You haven't any tool pieces to repair. |
23172 The gong mallet is now repaired and ready for use. |
23173 The drawer has a strange lock that resists all attempts to pick it or force it. You will have to find a key. |
23174 The odd key fits perfectly in the lock. |
23175 The winepress appears to be in working order, but it needs power to begin pressing. |
23176 The press is ready, but you have no fruit to place in it. |
23177 No possessions held or worn, a form that carries its own feathered coat. To show that material things come and go, and that some do not need them at all. |
23178 You have your eyes, pilgrim. Cast them off and join us in divine exultation! |
23179 You place the grapes in the press and gather their juice in a bottle. |
23180 Be careful, pilgrim! The faithless are everywhere! |
23181 You have no further use for the anvil. |
23182 You have no further use for the winepress. |
23183 Hold! Identify yourself, pilgrim! |
23184 An ornate gong. The gong mallet is missing. |
23185 You strike the gong sharply with the mallet. The gong makes no sound, but you can sense a faint vibration. |
23186 I... am but a worshipper of the Unseeing Eye, on a task for Gaal. |
23187 I... am your death! I can take no more of this! |
23188 You have no further need of the gong. |
23189 "The eye is blind"? |
23190 Yes, Gaal has mentioned you. You would be better served to cast aside those evil orbs of yours, however. But Gaal has spoken... move along. |
23191 Brothers! Sisters! One of the faithless is among us! |
23192 Er... indeed. And the blindness is most holy. Move along, pilgrim. |
23193 Praise be to the Unseeing Eye! |
23194 The Eye is the true god who exists among us! I have witnessed his coming, and he is beautiful! |
23195 Many have gone to the lower places and attempted to retrieve the Holy Artifact for the Unseeing Eye... but they were found to be unfaithful. I hope I am selected next! I will not fail my god! |
23196 My former life no longer has any meaning. I have devoted myself utterly to the service of the True God. |
23197 You should be wary not to go into the great cave of the god, fellow believer. It is a dangerous place, even to the faithful! Only Gaal may go there. |
23198 The faithless who cannot endure the removal of their eyes are thrown into the Pit of the Faithless... there, the demons consume them and they writhe in pain forever! |
23199 'Ware the Pit of the Faithless! Those who are unworthy are thrown down to be consumed by the demons! |
23200 I... my eyes... they hurt... |
23201 Sing your praises to the Unseeing Eye! |
23202 The Eye is the true god who exists among us! All those who disbelieve shall be cast into the Pit! |
23203 Many have gone to the lower places and attempted to retrieve the Holy Artifact for the Unseeing Eye... but they were found to be unfaithful. I hope I am selected next! I will not fail my god! |
23204 My former life no longer has any meaning. I have devoted myself utterly to the service of the True God. |
23205 You should be wary not to go into the great cave of the god, fellow believer. It is a dangerous place, even to the faithful! Only Gaal may go there. |
23206 The faithless who cannot endure the removal of their eyes are thrown into the Pit of the Faithless... there, the demons consume them and they writhe in pain forever! |
23207 This statue is a representation of the sirine warrior Meiala. |
23208 This statue is a representation of the undead warrior Moorlock. |
23209 This statue is a representation of the ogre warrior Hack. |
23210 This statue is a representation of the half-dwarf Tarnor. |
23211 This statue is a representation of the hobgoblin bandit lord Bullrush. |
23212 The mask intones: "Down four tunnels lie four foes. Kill all four and the game begins." |
23213 The mask intones: "Ooze only parts before blows and spells, but evaporates in the cleansing fire." |
23214 The mask intones: "Queening can change a matchâ€â€much for the worse if you're the other player." |
23215 The mask intones: "Fire, ice, slime, and wind. All must perish to continue." |
23216 Lock of hair from Kirinhale |
23217 Lock of hair from Kirinhale |
23218 This lock of hair comes from the head of a succubus, a demonic creature that seduces men into accompanying her to the Abyss. STATISTICS: Weight: 1 |
23219 Ghost |
23220 Ghost |
23221 Kirinhale |
23222 Kirinhale |
23223 Riggilo |
23224 Riggilo |
23225 A spectator and his chest are rarely parted I convinced the spectator beholder to let me open the chest, and I retrieved Sekolah's Tooth from inside. The beholder decided there is no point in guarding an empty box, so he has wandered off, pleased. Not a bad guy overall. |
23226 You do not have the wardstone that allows access to the lower levels. |
23227 You still have your orbs! I can sense it! Cast them aside, faithless one, and witness the truth! Believe! |
23228 I... my eyes... the pain... |
23229 Yes, pilgrim? |
23230 Er... nothing, thank you. |
23231 "The eye is blind"? |
23232 What is this pit you stand by? |
23233 You... Sassar sent you? Oh, thank the gods, I am relieved he is still alive! I am Tad... what do you need me to do? |
23234 He said that you would know a secret way to reach the small cave at the back of the beholder's lair. Can you help me find it? |
23235 You want to enter the beholder's lair? Well... you must go down the Pit of the Faithless. Below is a secret pathway to the small cave in the lair. |
23236 I don't know exactly where the passage is. Be wary of the creatures who feed upon the bodies of the faithless that are thrown down there. |
23237 You want me... to go down there? That is not much of a plan. |
23238 Are you sure this small cave in the lair will be safe? |
23239 Very well. Thank you for the assistance, Tad. |
23240 It is the Pit of the Faithless, pilgrim. The unworthy are thrown below to be consumed. Maintain your faith and be strong for the Unseeing Eye. |
23241 Err... "the eye is blind"? |
23242 I see... I'll be on my way, then. |
23243 Move along, then. |
23244 I'm afraid I can do little else to help you with that, my <LADYLORD>. I will pray for you to succeed. |
23245 There is calm here to steal, in the mistaken view that wealth accompanies peace of mind. The powerful come and go, and in their wake will follow the scavengers. |
23246 Are you sure this small cave in the lair will be safe? |
23247 Very well. Thank you for the assistance, Tad. |
23248 And this place again? What is it? |
23249 What manner of creatures are you? |
23250 There was a thief that may have come here. What happened to him? |
23251 How does someone become a Harper? |
23252 My dear Sime, Yours is a mission of some importance, as you well know. I regret sending you back to the isle with <CHARNAME>, but <PRO_HESHE> will need guidance in order to penetrate the asylum. Direct <PRO_HIMHER> to your contacts within the tavern. I believe Sanik is still alive and may be pliable by coin. Brute force is an option as well, though it is better targeted at the Cowled Wizard in residence on the isle. I am sure you will act effectively in all capacities. Aran Linvail |
23253 I will leave you alone now. |
23254 It should be safe, my <PRO_LADYLORD>... unless the Unseeing Eye is currently within. He plans a great mass soon, so if you hurry, you should be safe... |
23255 It is said that Harpers come from birth, that they are merely acknowledged when they join. A taint in the mind that lacks sense perhaps, but the desire to make things right in the long term. |
23256 I... see. And you want me to go down into that pit? That's not much of a plan. |
23257 That's not very reassuring. But thank you anyway, Tad. |
23258 Forget it, I'm not going down there. |
23259 Patience and works of good that help the balance: These are their own reward, but in time they may foster recognition of the like-minded. |
23260 Good luck, my <PRO_LADYLORD>! |
23261 You do not have the wardstone required to access the lower levels. |
23262 It is the only way. I do not know if Sassar has found any other way to combat the beholder... but I doubt it. I wish you good luck, my friend. |
23263 Forget it... there's no way I'm going down there. |
23264 There is no membership to seek; there is only your own path to follow. Harpers seek out their own in time. |
23265 Forget it, I'm not going down there. |
23266 And this place again? What is it to the Harpers? |
23267 You are unique to Harper service. What manner of creatures are you? |
23268 There was a thief captured here not long ago. What would the Harpers have done with him? |
23269 What is there here that someone would want to steal? |
23270 I am out of questions. I will leave you alone now. |
23271 A gnome came on the stage and began to perform some kind of magical act. |
23272 His magic fizzled, and everyone started laughing! I thought it was part of the act, so I laughed too! |
23273 Continue on thy path, and if thee should find favor in Kalah's eyes, then thou shalt surely be granted an audience. |
23274 And this place? What was it? |
23275 What manner of creature are you? |
23276 But what is there here that someone would want to steal? |
23277 How does someone become a Harper? |
23278 I will leave you alone to your musings. |
23279 Solitary, but never alone. The songs of the past serve to shorten the years for the ears that dare listen, and bring memory back of the friends departed. |
23280 Those who Harp are never truly alone. |
23281 You bear the mark of one and the same. Here you are welcome and may rest in safety. |
23282 Meat! It isss meat I sssee! |
23283 No, brother! You mussst resissst! |
23284 I... I cannot! The meat callsss to me! |
23285 They are alive, brother! Alive! We mussst ssstrive to be ssscivilized! |
23286 Nnnooo! The meat callsss! It callsss! HsssSSS! |
23287 You bear the mark of one and the same. Here you are welcome and may rest in safety. |
23288 You bear the mark of one and the same. Here you are welcome and may rest in safety. |
23289 Again our words are yours to hear for the listening. |
23290 What isss thisss? What isss thisss? Living onesss? Here? I mussst tell the mayor! |
23291 Again our words are yours to hear for the listening. |
23292 Again our words are yours to hear for the listening. |
23293 ...n-no... I will resissst the sssmell! Ssstand away, pleassse! |
23294 We... we triesss to be good... we triesss to be human... |
23295 Hello, well met, and welcome to our little place. Not much to see, eh? Never you mind, because good company will fill any room. What can little Pace do for you? |
23296 The mayor leadsss usss... he tellsss usss to be ssscivilized... |
23297 ...no, no! The sssmell! I cannot resissst! |
23298 Arnolinus |
23299 Arnolinus |
23300 Mira |
23301 Mira |
23302 Maheer |
23303 Maheer |
23304 Clair De'Lain |
23305 Clair De'Lain |
23306 The transformation and the dream I have encountered a door of some kind... which seems to me to be a chamber to somewhere further within my mind, or my soul. To pass it, I have had to sacrifice something of myself... I wonder if it shall be permanent. |
23307 Enge |
23308 Enge |
23309 Pleassse! Do not hurt usss! |
23310 Nothing much. I was just curious. Care to give me a tour? |
23311 You seem a happy chap. Been with the Harpers long? |
23312 Ahh, leave me be. |
23313 A bit young, aren't you? For this type of work, I mean. |
23314 There's not much else to see. The rest pales in comparison to the main room. I prefer the simpler surroundings of the old glade, but Galvarey knows best. |
23315 What about upstairs? Could I see up there? |
23316 This is not your usual kind of base? Don't you need a permanent home of some sorts to plan in? |
23317 Ahh, I see I'm not going to get anything out of you. Goodbye. |
23318 Oh, Boo, I can never return to Rashemen! I am proven unworthy! I am no man, and you are no hamster... we are lost! Oh the sorrow! |
23319 Besides, Boo would nae speak for a week if I picked on the tiny. I am not good with words, but I will fight by your side at a hat's drop. |
23320 Master Harper item |
23321 I have had friends with such attachments before, but never have I met someone so... absorbed in the relationship. Still, you seem all the better for it. |
23322 I could not do it, despite my hunt of all things evil. I don't think anyone suspects, but... but I am not the smartest person. |
23323 Boo is small, but is more than people believe. Evil will see you the same as Boo, and that will help you. You will make fine paladin, and I am proud to fight alongside. |
23324 You have descended to the depths of evil while I watched, and I am at fault for letting it get so far! With our ties severed, I will be free to exact the proper justice! Boo will have your eyes when next we meet. |
23325 Stone Golem |
23326 Stone Golem |
23327 Boo does not like goodbyes, but I know we will meet again. Until then, I will seek the small and fuzzy to console Boo. Where do you want to meet up again? |
23328 Quite some time, though I am still relatively new. I do what I can. |
23329 Well, if that is what you wish. Mind you don't step on the toes of the more experienced members. They don't tolerate such attitude for long. |
23330 What type of work? The Harpers do many things. Why, some of these old guys can spin a scheme to make your head spin. It's a wonder, it is... |
23331 I don't have much else to say. Best you move along. |
23332 Durlag's Pride |
23333 Durlag's Pride |
23334 ...sorry, Berinvar is giving me a rather nasty look. I'd better let you get on your way. |
23335 Sure, I don't see why no... err... actually, that probably wouldn't be a good idea. It wouldn't be safe for you because... you're not recognized as a Harper. |
23336 Oh, we're quite good at thinking on our feet. Usually we set up, do the job, and move on before anyone knows it. We would have done that here, but... ehh... |
23340 Cernd's child We encountered Igarol, an old friend of Cernd's. He bitterly informed Cernd that the wife he abandoned to become a druid had been carrying his child. Igarol wouldn't say what became of Cernd's wife, but did say that he should go to his old house in Waukeen's Promenade to find out more. |
23341 Dealing with the Trademeet genies The Shadow Thieves in Trademeet want the genies gone as well... bad for business. Itona said that Ihtafeer has likely replaced an old potion seller named Adratha who lives in a hut to the northeast of the druid grove. If I eliminate the rakshasa, they will consider us even. |
23342 And what do you do? You don't look much like a strong workhorse kind of man. |
23343 Care to let me see the place then? How about upstairs? |
23344 Interesting. Well, I'll be off. |
23345 Good talking to you. Be... be careful, friend. |
23346 Finding Irenicus in Hell Irenicus's death did not have the same effect as Bodhi's did, and my soul has not returned to me. Perhaps it was because of the power he gathered from the Tree of Life, or because Bodhi was undead. Regardless, Irenicus has fallen, dragging both my soul and myself inexorably behind. My party was left behind, though the energy was such that they might have been pulled with me if they had been weaker. I am now alone in what must be the Nine Hells, but I am certain Irenicus is here somewhere... and somehow, in this, I must find the mage and battle him once and for all to get my soul back. |
23351 Chapter 3 Throughout my time in Athkatla and my adventures in and around the city, I have seen hints of some great struggle between the Shadow Thieves and some other source. This other source approached me in the form of Bodhi... a woman of great power and evil rivaling her ambition. She revealed the nature of my benefactors under Gaelan Bayle to be none other than the Shadow Thieves themselves and offered to give me the same help that they did... but at a far lesser price. I have accepted Bodhi's offer, and she has taken me into her confidence for now. The true nature of her motivations has yet to be revealed, but it is obvious that Bodhi is on the winning side of this citywide conflict. As to the gold I have given her for her aid... I have the feeling that it is just the beginning of the final price I will eventually have to pay. But I will have my answers... I will find Imoen and Irenicus both. |
23353 Mirror Fiend |
23354 Mirror Fiend |
23357 Teleport Without Error |
23358 Energy Drain |
23359 Ethereal |
23360 Recognized? You mean the amulets you seem to all be wearing? |
23361 I thought you a secret organization of sorts. You need to be recognized? |
23362 Why is it not safe? |
23363 What...? Yes... yes, these are the symbols that show we are Harpers. Ehh, one second. |
23364 Well, under certain circumstances we... uh... oh, look, Berinvar wants to speak with you. I'd better let you get going. |
23365 And death will come on wings of song, a song of long and winding guile, and in the end your end I wend, and in the end, a harp will smile! |
23366 My blade in his hide should answer you well enough. Here I did strike at his defenseless heart with a poison magical! |
23367 What in blazes is going on here?! Are you not his spy? |
23368 Stand down your weapon, or I will be forced to harm you! |
23369 What? I demand to know what has happened here! |
23370 The runeglow feels warm beneath your feet. There is the sensation of becoming air somehow. |
23371 The hunt for Valygar Corthala The clerk at the government building mentioned something about a connection between Valygar Corthala and an ancient sorcerer named Lavok that existed five centuries ago. He wasn't sure of the story, but thought it might have something to do with the huge sphere in the Slums District. Certainly something that might interest the Cowled Wizards... |
23372 I knew it! The whole thing was a setup! |
23373 And you were the pawn herein! You delivered the conjured poison to his very heart; that it was on my blade is but a point of semantics. |
23374 Nay, keep yours at your sides lest you anger those who Harp. The curtain has fallen and the actors should peaceably wander home! |
23375 I have no quarrel with you. We made the path difficult, but not unknowable, and in the end this fool did perish, as well he should. |
23376 What was his crime? What is the reasoning for this murder? |
23377 Scimitar +1 |
23378 The scimitar, or "shamshir" as it was originally called, has a single-edged blade with a significant curve and is tapered to an elongated, sharp point. It is perhaps slower than other weapons of the same type, though it compensates by the amount of damage it is capable of. This particular weapon has been enhanced magically to complement the skill of the wielder. STATISTICS: THAC0: +1 Damage: 1d8+1 (slashing) Speed Factor: 4 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 10 Strength Weight: 3 |
23379 Murderer! You will pay for this! |
23380 So I was duped by both sides in this. Could neither side trust me? |
23381 Could you not have trusted me in this? I have a Harper in my party, for crying out loud! |
23382 Did you not think him strange? He was spying on the Harpers, an act that should make you question his alliances. You may not have known what he was, but we did. |
23383 A necromancer in the service of the Zhentarim, creating abominations for sale to the highest bidder. Far from their normal range, but not an unexpected enemy. |
23384 He could not lay low with such a flamboyant manner, and we knew of him quickly. You merely helped in the inevitable, and so you are free. |
23385 Measure your words carefully. We seek the true mind behind your actions. Did he not seem suspicious? Did you not know what he was? |
23386 No, they could not. He would not tell you the true extent of his plans, and we were better served allowing him to think he had won. Do you know what he was? |
23387 Only her presence kept you alive to question me. No doubt Jaheira would have tried the killing strike herself when you first met Xzar, but duty forbade it. |
23388 Begone, and hopefully your next dealings with the Harpers will be more pleasant. |
23389 Hsss! Why do you come amongst usss? I begsss you to leave! The sssmell... the sssmell of food makesss usss wild! |
23390 Tell us where the passage to the beholder lair is, and I'll be out of your hair quickly enough. |
23391 Tell me who you are and what this place is first. |
23392 I've never seen ghouls act like you do... what is going on here? |
23393 I'm not your food... and I'll not leave until after I've destroyed all you undead monstrosities! |
23394 You... wantsss to sssee the Great Feeder? |
23395 The de'Arnise keep has been invaded Even though Nalia is dead, I've agreed to assist Captain Arat in retaking the keep. A secret entrance lies north of the palisade in the castle wall, and I should go within and find word of Lord de'Arnise or Lady Delcia and return. There are apparently yuan-ti and trolls within, and the trolls can only be permanently killed with fire or acid. |
23404 Escaping the asylum Now that I am of no further use, Bodhi has decided to kill me in her own good time, deciding on something of a hunt. I have been abandoned to the labyrinth beneath the asylum, which is apparently designed to test the minds of those who navigate it. As bait, Bodhi has told me that there is still a small chance that I might foil Irenicus. His plans will take time, and I might be able to take advantage of the small breathing room she has given me. A game of cat and mouse. |
23405 Grael |
23406 Grael |
23407 Inside the asylum A worker in the asylum, Lonk the Sane, told me that Imoen is here... she is just down the hall, although apparently she doesn't remember much of herself. He also mentioned that she almost killed other inmates and has a vicious streak... that doesn't sound like her at all... |
23408 This machinery seem somehow connected to the burial chamber to the north. There is a lever to pull, but it can only be operated with a key of some sort. |
23409 The hunt for Valygar Corthala A servant by the name of Hervo told me about wizards coming to see his master, Valygar Corthala. Apparently, they had demanded that he perform some service for them, something which upset Valygar. The servant heard a fight, and then the wizards came down and said that Valygar had committed murder. He has been missing ever since. |
23410 The... Great Feeder? If you're referring to the one who throws you down all the dead bodies then, yes, I suppose so. |
23413 Who is the Great Feeder? What are you talking about? |
23414 I... I am the mayor of thisss town. Theshal isss my name. We havesss built it, and we triesss to be good... triesss to be ssscivilized... |
23415 You... try to be civilized? But you feed on corpses! |
23416 I... see. Well, could you tell me where the passage to the beholder's lair above is, then? |
23417 Civilized? A bunch of ghouls? I think I'm going to kill you all now and end your little delusion! |
23418 We isss fed from the hole... they throwsss the meat to usss. We mussst eat! But we triesss not to eatsss the living! I triesss to teach the ghoulsss to be good, to have town likesss the living! |
23419 You consider this to be a civilized town? Who are you? |
23420 I regret that our pairing could not have been more fruitful, but I must express great distaste for the way this group is led. I take my leave, and I doubt we shall meet again. |
23421 And death will come on wings of song, a song of long and winding guile, and in the end your end I wend, and in the end, a harp will smile! |
23422 I do not wish to end our pairing before our tasks are done, but perhaps a rest is in order. Are you sure you want to go separate paths? |
23423 And now you too will fall to the Harpers! You are as irredeemable as this Zhentish desecrator! May your bones lay restless as his constructs did! |
23424 The drow summoning ritual Matron Mother Ardulace has decided to make use of me, collecting ingredients for something she didn't mention, perhaps some spell. I have been sent to find a master whip of the kuo-toa in the western part of the caverns and to return to the matron mother with its blood within three days. |
23425 The... the Great Feeder isss beyond the bridge, he isss... we goesss there to ssserve him and cleansss him... |
23426 ...the... sssmell... it isss too much! I cannot ssstand it any moresss! HsssSSS! |
23427 HsssSSS! Feed! We mussst FEED! |
23428 I... I don't think this group is doing as much good as it could, and I doubt I would rejoin if asked. I... I don't think I'll be seeing you again. |
23429 It's a cold an' dreary day when the Thumb can't extend a bit o' hospitality to his guests! Come, enter and be welcome at the Sea's Bounty. An' don't be mindin' the hook here... it be a little present from me seafarin' days. |
23430 Shall we continue on? Or has this ended our travels? |
23431 I take it your name is Thumb? |
23432 Our time together has been vile! When next we meet, it will not be under the guise of friendship! |
23433 What manner of place is this? |
23434 I will go as you bid, but we have done well together and I should like to rejoin when you have changed your mind. I will await you at the Copper Coronet. |
23435 I'd like a drink. |
23436 I've got to be going now. |
23437 Shall we reform as a group? I would enjoy your company on the road once more. |
23438 Let me guess... you were a pirate captain once? |
23439 Yes, Anomen, you complement the group nicely. |
23440 Dalton |
23441 Dalton |
23444 Inside the drow city I have found Solaufein at his quarters and battled him. I only need take his piwafwi cloak and return to Phaere's apartment. |
23445 Inside the drow city I have talked Solaufein into giving me his piwafwi cloak. With luck, he will not betray me and Phaere will never know the difference. It doesn't seem like he will... from the sounds of it, Solaufein is unlike other drow and actually expressed disgust with their ways. Perhaps he and I shall meet again. |
23446 Getting inside the palace in Suldanessellar I summoned the avatar of the elven god Rillifane Rallathil in order to get past Irenicus's seal on the palace gates. The avatar awakened the guardian spirits of the forest, which attacked the invading monsters throughout the city. It then told me that Irenicus's plan is to take the power of the Tree of Life for himself... both for power and revenge. Queen Ellesime is Rillifane's daughter and may be the only one who can stop the mage. Rillifane broke the seal on the palace gates... my way within is now clear. |
23447 Freeing Queen Ellesime I spoke with the projected image of Queen Ellesime. She is held near the center of the Tree of Life, caged with corruptive magics. Irenicus is absorbing the power of the Tree, draining it with three strange parasites that have been attached to the trunk in various places. Ellesime says that Irenicus is oblivious to everything around him and may be stopped if we act quickly. I must kill the parasites, reaching them by growing branches using nuts from the palace gardens. Once this is done, Ellesime will be freed from her cage and she can sever Irenicus's connection to the tree. |
23448 Baresh |
23449 Baresh |
23450 No, not at this time. |
23451 Good, I could not bear this place much longer. |
23452 It be more proper to be callin' me "the" Thumb. Thumb alone just don't be soundin' right. Named after the hook here, naturally... |
23453 Then I shall wait here for now, but not indefinitely. This place grates on my nerves quite fiercely. |
23454 What manner of place is this? |
23455 Let me guess... you were a pirate captain once? |
23456 I'd like a drink. |
23457 I've got to be going now. |
23458 Chapter 2 I escaped from the mad maze that was Irenicus's dungeon only to encounter the wizard himself in a battle with assassins in black leather. Perhaps that was why I was able to escape as easily as I did... I do not know. The assassins seemed to be blaming the mage for something, to which Irenicus responded with anger and powerful magic. Indeed, part of the structure that surrounded him had collapsed from the might of his spells. As the battle ended, however, Imoen attacked Irenicus herself... and when strange wizards appeared to put an end to the magical conflict, they took both Imoen and Irenicus away. I am left in the city of Athkatla in Amn with few allies and enemies that I know nothing about. Imoen is missing... and the only place I can go to achieve answers is likely the same place she has been taken. I have encountered a man named Gaelan Bayle, who mysteriously seems to know who I am and sought me out. He has an offer of aid from an equally mysterious source. And one which comes with a very high price indeed... |
23460 Well, call me an idgit, but I always thought I had meself a tavern here. Got some rooms upstairs if ye need. Beats sleepin' it off in the street. |
23462 Berinvar |
23463 Berinvar |
23464 Ye have proven... to be not worth me time, so I'm sayin' so long with a smile. Mayhap we meet again... though a blade'll be me handshake! Good riddance! |
23465 Ah, I'd like me some time to put up me feet anyway. Find me when ye're through wandering and want to do some serious travel. I'll be at the Copper Coronet until then. |
23466 I take it your name is Thumb? |
23467 Let me guess... you were a pirate captain once? |
23468 I'd like a drink. |
23469 I've got to be going now. |
23470 The Thumb were ne'er a pirate! Sailed the exotic merchant routes in the west... retired here after I met the wee beastie now mounted o'er me bed. |
23471 Shapeshift: Mustard Jelly |
23472 Shapeshift: Spider |
23473 Recipes and Ruminations |
23474 The Recipes and Ruminations of One Dradeel of Tethyr Formerly "A Lovely Bun-cake Brightens Anyone's Day" The recipes herein are mine own imagining, and thus ingredients are subject to change as per my whim. ************ Belladonna Bun-cake A simple little dish for a rainy afternoon. Cornflour, The eggs of a seabird, A spoon of the Whitecap fungus, The fruit of your choice for sweetening, One small measure of the belladonna root. Prepare as one would a breadloaf, though less time given to the rising. Bake in a well-stoked hearth under leaves for one turn of the hourglass. Notes to myself: Refrain from eating this ever again. Exceptionally poisonous. Remember the unfortunate week on the kitchen floor. ************ Dradeel's Vegetable Surprise A dish that turned out surprisingly edible. Not recommended as the primary meal every day for 300 years. Some disorientation may result. Place 2 cups of virgin Netherese olive oil and 1 large chopped onion in a large pot. Saute onions in oil over medium fire until onions begin to become clear. Add 2 chopped carrots and 2 chopped stalks of celery. Saute for an additional 3 minutes. Add 1 1/2 quarts of water and bring to a boil. Add 2 diced and peeled potatoes, 1 cup of white wine (I find that a Myth Rhynnian vintage is perfect), 1 bay leaf, 2 diced tomatoes, and chopped parsley to taste. Cook, covered, over medium-smallish fire until vegetables are almost tender. Add 2 cups of chopped spinach and cook for an additional 15 minutes. Serve hot and garnish with grated cheese. Note: For orcish version, replace all ingredients with turnips. ************ Curative Ingredients for the Dispelling of Lycanthropy. Mother's family recipe Notes: Mother's topical salve is a rather large failure. Research further with the following in mind: The creatures on this isle are unusual beyond their splitting into two factions. Theirs is an odd curse, one that defies the traditional remedies (such as the unfortunately dangerous muffins previous), though one is not without hope. The exotic origin of the original stock suggest a unique enchantment, not unlike that of the more widely known vampiric afflictions. The casual bite might be averted using such things as the belladonna flower, but an intentional infection could actually require the extermination of the leader of the clan. This is merely conjecture of course, as I have been unable to examine said leader. Despite my strange immunity, his is a strength that could still inflict a measure of serious damage upon my physical form. He and I have spoken on occasion, though his tolerance of me is no more resilient than mine is of him. Further notes to myself: Future offerings of peace to either of the wolven clans should not take the form of muffins of any sort. ************ The Bachelor's Crutch Noodles of quality and convenience. Ingredients: A measure of noodles. Boiling water Container Combine ingredients in container. Enjoy. Oh yes, enjoy. Notes to myself: Should probably be supplemented with something of nutritional value lest my bones become brittle as chalk. Perhaps the container? |
23475 Shapeshift: Ogre |
23476 The Recipes and Ruminations of One Dradeel of Tethyr |
23477 Durlag Trollkiller |
23478 The Recipes and Ruminations of One Dradeel of Tethyr |
23479 Durlag Trollkiller |
23480 Shapeshift: Flind |
23481 Getting inside the palace in Suldanessellar I refused to hear Demin's plan, for I have no time to go about saving the elves. There must be another way inside the palace, despite what she says! Demin is too weak to go far, so she simply told me to return once I changed my mind. |
23482 Getting inside the palace in Suldanessellar Demin's plan is to summon the avatar of the elven god Rillifane. He will awaken the forest spirit guardians to save the elves, and he has the power to break the seal on the palace. Irenicus's creatures stole three relics from Rillifane's temple, and I must return them. It was a cup, a talisman, and a moonblade. The more powerful monsters will have them, including, Demin suspects, Irenicus's black dragon in the northwest. Once I gather the items, I must enter Rillifane's temple and place the relics on his statue... that should summon the avatar. I must move quickly before Irenicus completes whatever plan he has set in motion here. |
23485 Inside the drow city Phaere demands that I hunt down Solaufein and kill him. He will be within his quarters in the Male Fighters' Society, and once the deed is done, I am to return to Phaere's quarters with his piwafwi cloak. |
23486 Inside the drow city Phaere has something else in store for me, commanding that I meet her in her private quarters within the Female Fighters' Society tower. |
23489 The de'Arnise keep has been invaded With both Lord de'Arnise and Nalia dead, none of her family are left to carry on the keep... and without one of them alive, killing TorGal and routing his forces was a pointless victory. Fortunately, Nalia's body remains in my possession and I have been asked to raise her as soon as possible. |
23491 The de'Arnise keep has been invaded Nalia noted that it is strange that there are no bodies to be found anywhere in the keep. There were numerous guards, as well as her father's loyal bodyguard, Glaicus, but none seem to be found anywhere. |
23492 Cernd's child Fennecia said that after the birth of Cernd's child, Galia had taken up with a cold noble named Deril. Deril didn't treat her well, and she died recently under strange circumstances. Deril, being a noble, is above investigation. The baby remains with Deril in his home, the southernmost mansion in the Government District. |
23493 The halls resonate with the sound of grinding stone. A door has opened somewhere nearby. |
23494 You are filled with a sudden sense of dread as the room fills with the sound of shifting stone. A door has sealed itself shut somewhere nearby. |
23495 This machine seems to be the power source for something in the room to the north. It looks as if some sort of wardstone is necessary to operate the device. |
23496 When you insert the bone wardstone into the machine's key slot, you feel the machine hum for a few moments and then quiet down. You are sure that something has been turned off. |
23499 Ulgoth's Beard Store and Inn |
23500 Inside the drow city Phaere intends to join me and Solaufein in attacking a beholder that has been smuggling adamantite. The beholder has come to the drow city on a spelljammer ship off a platform in the southeast part of the city, and I am to meet Phaere and Solaufein there. |
23501 Erdane |
23502 General Store |
23503 Finding Irenicus in Hell I encountered a demon that attempted to appeal to my ego to get me to face a terrible creature it claimed held the Tear of Bhaal. The more I questioned it, however, the more frustrated it got... until it finally admitted the creature might just give the Tear to me. I shall have to see for myself what manner of creature this is and if a battle is even necessary. |
23504 Getting inside the asylum Once we got inside the guild house, the courtesan warned me that I still wouldn't be able to wander about too much, even with the medallion. I was offered a sleeping draught, which could put the entire household to sleep if put into the food... although the courtesan had no idea how the cook might be convinced to do so. |
23506 Getting inside the palace in Suldanessellar High Priestess Demin informed me that Irenicus holds Queen Ellesime inside the palace, and that he has sealed the gates with his magic. The only way to get inside is to deal with the creatures ravaging the city. This is according to her, of course... there may be another way in, but she is determined to save her people. |
23508 Mazzy Fentan rescued from the Shade Lord I have released Mazzy from her cell in the Shade Lord's dungeon, but told her I do not need her help at the moment. She thanked me and stated that should I have need of her in the future, I could find her at her home in Trademeet. |
23510 The wooden structure lies over a deep pit. You cannot tell the exact depth of the pit, but when you toss a pebble into its maw, you never hear the stone hit the bottom. |
23511 Auto-Paused: Enemy Sighted |
23512 Getting inside the asylum Apparently, I was not able to pull off a convincing enough performance of insanity so that Desharik would put me in the asylum. He grew suspicious of me and refused. I will have to find another way to gain entrance now, it seems. |
23513 Chapter 7: Part 1 Elhan, the leader of the elven army, has filled in many pieces of the puzzle regarding Irenicus. The mage and his sister were once elves... and their ambition, their desire for power to rival the gods, led them to perform an atrocity that resulted in everything that was elven being stripped from them. Left to the longevity of a human, they each found different ways to extend their lives... Bodhi through vampirism, Irenicus through power... both plotting to regain entry into Suldanessellar so that they could have their revenge, as well as another chance to gain the power they desired. Irenicus had invaded Suldanessellar while the elven army busied itself with the drow... and then he cloaked the elven city in an illusion that hid it from anyone else. Elhan sent me to collect a mystic lantern, the Rhynn Lanthorn, that would dispel the illusion. The item was stolen from the elven holy site by Bodhi... resulting in a difficult confrontation that destroyed the vampire once and for all. Now all that remains to be dealt with is Irenicus. His plans must be stopped, and I must regain my soul or be damned to death... or worse... |
23514 Pause whenever the party spots hostile creatures. |
23516 enemy sighted |
23519 Inside the drow city The gnome patrol is dead. Solaufein has returned to Ust Natha, disgusted, and commanded that I search the bodies for the patrol leader's helmet and return to the tavern to meet with Phaere. |
23521 Getting inside the asylum Charisma alone was apparently enough to make my performance of insanity convincing, and Pirate Lord Desharik agreed to have me committed. I am to be admitted forthwith. Now to find out what has happened to Imoen and Irenicus! |
23523 Escaping the asylum Irenicus saw no point in fighting over the asylum now that the ritual on me has been completed. His "plans" can apparently be done anywhere, and so he left with my soul and Imoen's. He has released the assassins he had enspelled, making this a real madhouse. I must flee this place and find some way off of this island! |
23530 Getting inside the asylum I convinced one of the courtesans to tell me what happened to Claire. It seems Lady Galvena was not very impressed with the fact that Sanik was going to leave with her, and after having Sanik killed, she had Claire locked up within the guild house. |
23535 Coran and the wolfweres Safana and the wolfwere Lanfear obviously hatched their plan together. Safana would gain access to the bounty on my head, and Lanfear would gain Coran, whom she was in love with in her own strange fashion. Safana was killed by Lanfear in a rage... and then Lanfear murdered Coran when he professed love for me. A tragic, tragic occurrence, and perhaps someday I shall restore him. Oh, well, them's the breaks... |
23537 Finding Irenicus in Hell Irenicus's death did not have the same effect as Bodhi's did, and my soul has not returned to me. Perhaps it was because of the power he gathered from the Tree of Life, or because Bodhi was undead. Regardless, Irenicus has fallen, dragging both my soul and me inexorably behind. And such was the power that my party members that had fallen or were near death were drawn with us as well! Together we are in Hell, and I am certain Irenicus is somewhere near. Somehow, through all this, I feel I must find him and battle him once and for all to get my soul back. |
23539 Giran |
23541 Giran |
23542 Perter |
23545 Finish the leather armor begun by Rejiek Hidesman I have given the unfinished hide and the silver dragon's blood to Darcin Cole. He told me to return in four days to collect the finished armor. |
23547 Nalia abducted by Isaea Roenall A soldier named Khellor told me of how I might be able to expose Isaea's corruption and secure Nalia's release. A contact of Isaea's is named Barg and can be located at the docks in the Docks District. He also said I might look into Isaea's records at his home just northwest of the government building in the Government District. Anything I find I should report to Isaea's commander, Corgeig, who can be found in the government building itself. |
23550 Idle hands in Imnesvale Well, I didn't get the three kids in Imnesvale what they'd asked for. I don't need the grief I would get from their parents. I kept their money too, just to teach the brats a lesson. |
23551 Inside the planar sphere Ancan, one of the knights in the sphere, warned me of an oceanic room to the north where "fish walk as men," and that I should be wary if I go there. |
23554 Save game failed. Do you wish to quit? |
23556 Perter |
23557 Finding Irenicus in Hell I encountered a demon who seemed to perform some kind of test of character. It explained that there are two paths to a Tear of Bhaal... and both are paths of fear. It offered me a vile cloak of nymph's skin to protect me from the fear, saying the path would be easier, but I refused. |
23561 Valygar's family quest is over Valygar's quest is finally done. Lavok was not what he expected, and has caused the normally judgmental ranger to think deeply about what he has experienced. With the necromancer dead and the Cowled Wizards no longer hunting him, the ranger has gone on his own way. I doubt I shall see him again. |
23562 Finish the leather armor begun by Rejiek Hidesman I found the man mentioned in the letter I found at Rejiek's home and correctly named him as "Darcin Cole." He thinks I am Rejiek and will finish the skin armor if I bring him the blood of a silver dragon... wherever one might be. |
23564 Meronia |
23565 You are too far away to operate that device. |
23566 Meronia |
23567 I take it your name is Thumb? |
23568 What manner of place is this? |
23569 I'd like a drink. |
23570 I've got to be going now. |
23571 Hes |
23572 Wouldn't we all, mate? I be havin' all the finest sorts o' mead and ale... an' if I end up havin t' toss ye in a room upstairs, it costs ye extra. |
23573 Hes |
23574 The Thumb would tip 'is hat to ye, but I nearly took me eye out doin' that, so ye'll have t' forgive the lack. Come back again... the Sea's Bounty welcomes all. |
23575 Cultist Guard |
23576 Cultist Guard |
23577 Cultist |
23578 Cultist |
23579 Ah, if it don't be a familiar face. Ye have returned to the Sea's Bounty, and the Thumb does bid ye welcome. Does ye have a bit o' thirst, aye? |
23580 Garuk |
23581 Yes, I'd like a drink. |
23582 Garuk |
23583 No, actually, I'll be leaving again. |
23584 You see a small bird flying through the branches of the aviary. You could catch it if you wish to. |
23585 Whatever the Thumb tells you about me, don't believe a word. |
23586 Zaelas |
23587 The Thumb's full of a lot of stories, but he was really just a fisherman. Got his hand cut off in a drunken brawl and won the bar in a bet, so I understand. |
23588 Zaelas |
23589 Catching the bird is surprisingly easy. When you reach for it, the bird flies straight to your hand and sits there calmly. |
23590 I don't know why we get so many young nobles slumming here... you'd think they'd be smart enough to keep out of the docks. |
23591 Shandalar's Cloak |
23592 This cloak was originally stolen from Shandalar by the powerful mage Semia, presumably for the powerful magics woven into the fabric. How it has come to be in your possession and the fate of Semia are complete mysteries, and ones not likely to be solved. Much like the exact workings of the cloak, which would remain a mystery even to a powerful mage. STATISTICS: Weight: 3 |
23593 If you'd like to order something, you should talk to the Thumb. |
23594 If he tries to sell you the apple blossom elven wine, don't let him. It's mine. |
23595 There is nothing else of interest in the aviary. |
23596 Tad |
23597 Tad |
23598 Please don't bother me. I have enough trouble trying to keep a hook from constantly lifting my skirt. |
23599 "Oh, me mother went a'sailin', and she became a captain too. She pulled her mate o'er her knees and spanked 'im black an' blue!" |
23600 Beastmaster Key |
23601 Beastmaster Key |
23602 Rift Device Part |
23603 "The mate then ran ashore on leave and cried an' cried all day, said me mother was an orc, an' that she'd have t' pay!" |
23604 Rift Device Part |
23605 Rift Device |
23606 Rift Device |
23607 Harper Bird |
23608 Andris |
23609 Andris |
23610 Harper Bird |
23611 Harper Amulet |
23612 Harper Amulet |
23613 "The mate then roused up all th' crew, an' they cried out for 'er head, but me mother, she's a smart one; she jus' winked 'er eye an' said," |
23614 "Johnny, ye're a dumb one; does ye think that I was blind? If ye hadn't given reason, I'd ne'er spanked yer sore behind." |
23615 Marcellus |
23616 Marcellus |
23618 Beyn |
23619 Beyn |
23620 Rift Device |
23621 Garan |
23622 Garan |
23623 Cuchol |
23624 Cuchol |
23625 Rift Device |
23626 Tellan |
23627 Tellan |
23628 Dezkiel |
23629 Dezkiel |
23630 "When the winds picked up an' tossed the ship from yonder to an' fore, ye went an' screamed jus' like a girl an' forgot yer sailor lore." |
23631 "Because when ye are a sailor, ye put other thoughts behind. Ye gives the ship yer courage, and ye pays yer fear no mind." |
23632 "Well, the crew all did agree with her; they threw Johnny o'erboar', and that's why you'll hear Johnny cryin' when the winds they start to roar!" |
23633 Altheia |
23634 Altheia |
23635 Ikert |
23636 Ikert |
23637 "An' that's why you'll hear Johnny cryyyyyin' when the wiiiinds they start tooooo roooaaar!" |
23638 Jahaboam |
23639 Jahaboam |
23640 This stool be mighty uncomfortable. I ne'er know why they puts these in here. |
23641 Sailors an' thieves... Athkatla be full o' them both! |
23642 The Sea Bounty be a nice pub an' all, but if ye steps outside, ye be as likely to have yer pocket picked as not. |
23643 Renal the Bloodscalp be the word here in the docks, mate. Ye hears his name, ye stands up straight and pays yer respect, ye does. |
23644 I tells ya, I bets that the Thumb has some pirate treasure hidden for sure. |
23645 The Sea's Bounty be a fine an' grand place. *hic* Hmm... where's my coin purse? |
23646 It is good to see you again. I had hoped you would return. There's little here for me. Do you... do you still need another party member? |
23647 Mother and Father would never let me come here if they knew! Hee hee! |
23648 This tavern has its own rather rustic charm, doesn't it? I daresay it's worth the risk to come here. |
23649 Yes. |
23650 No. |
23651 Good. Not another word, then. |
23652 I'll be waiting here until you change your minds. |
23653 There's a lot of talk about the Docks District being run by the Shadow Thieves, but I think it's all a lot of unfounded rumor. |
23654 Prebek |
23655 Prebek |
23656 Someone told me once that there were Harpers here in the docks. How silly! Everyone knows that Harpers only associate with the rich! |
23657 There was a bard who was playing wonderfully ribald songs earlier. I think he passed out behind the bar. *sigh* |
23658 I simply do not know why my boyfriend brings me here. All I smell is ale and fish! |
23659 This place does have a certain naughty charm! My father would be irate if he saw me here! |
23660 I'll thank you not to stand too close. The other customers here smell bad enough. |
23661 I wonder who all those women are that walk around here at night. Do you think they clean the streets? |
23662 I bought a most wonderful necklace off a man in the street! For diamonds, it was a fabulous bargain! |
23663 The sailors around here are so handsome... but their language is simply atrocious! I cannot decide if this tavern is worth my time. |
23664 Copper Coronet Guard |
23665 Eeeek! Prebek! Intruders! |
23666 Copper Coronet Guard |
23667 No, Sanasha! Remember what happened the last time? Our master is testing us! |
23668 Testing us? Again? |
23669 Yes! You know that his cruelty knows no bounds! Why, just the other day he pulled three of my toenails for miscasting a cantrip! |
23670 Yes, I remember. Well, you may be right... perhaps we should ask them? |
23671 No! The master would skin us and do his strange little dance on our hides if we fail his test! Come on, let us attack! |
23672 Errr... all right. Foul intruders! We shall stop you for our master! |
23673 Yes! We shall stop you! |
23674 AAAAAHHHHH! |
23675 AAAAAHHHH! |
23676 You wouldn't know it, but the slums here be far safer than the docks. The thieves run the docks completely, they do. |
23677 The council keeps on raisin' taxes, not worryin' at all about us poor folk. Pretty soon I won't be able to afford a single ale. |
23678 I don't see why they don't just collect all the wizards, includin' them cowled ones, and dump 'em in a hole somewhere. |
23679 They say this be the City of Coin... and it be the last place ye want to be if ye have none. |
23680 You have t' be careful of them bloody dogs around here. Runnin' loose and chasing anyone down they please. |
23681 I don't know why they have one o' the guards here in the slums... he gets paid so much money he might as well be blind, aye? |
23682 I've heard more than a few stories about that there circus over on the promenade... but I don't believe a none o' it. |
23683 Oh, aye, ye're the one who saved that circus in the promenade. I heard o' ye. Buy me an ale? |
23684 Just a word o' caution... ye don't want to be dealin' too much with Lehtinan there. He's the evil sort, an' I don't use that term lightly. |
23685 Mmm. How are you doing over there, darling? The black lotus settling in, is it? |
23686 MmmMMMmmMmm. Just wonderfully, my love. |
23687 You should sit down and join us for a spell. Everybody's welcome. |
23688 Lehtinan is a wonderful, wonderful man. |
23689 We have black lotus here, delivered from the farthest ports to our own luxurious laps... |
23690 How do you feel, darling...? |
23691 Mmmm. Like I'm ready to float off into the clouds, my love... |
23692 Shandalar |
23693 Shandalar |
23694 This is the pleasure room... you're welcome to join us. Or sleep for a while. We all end up asleep here eventually... |
23695 ...MmmMmmm... my, but you are a pretty one. Would you care to join me, my pretty elf?... |
23696 I would sooner jump into a whirlpool than to sit here for endless hours, as you must surely do. |
23697 ...Care to sample some of our black lotus, my good friend?... |
23698 No thank you, good sir. I've... already attempted the experience once before. |
23699 I'm feeeeeeling very sleepy. Please don't talk to me. |
23700 ...hahaHAhahaHAHA... *giggle* |
23701 ...I think Lehtinan is the most DARLING man to make this place for us... |
23702 ...MMMmmm... all I can think of is those slaves in the pit... what was that gorgeous one's name? Hendak? MMmmm... |
23703 ...I've won twice today betting on Hendak, that fighting slave... wonderful man, that... |
23704 I wonder if they're going to start another fight soon? Hmmm... maybe I'll just take a quick nap instead... |
23705 This sort of place would normally be beneath me... but it has some of the most wonderful entertainments, you see. If you know how to ask for them. |
23706 Madam Nin |
23707 Madam Nin |
23708 Ahhh... I do miss the days of being fabulously entertained in the back rooms. But Hendak does still run a fine place. |
23709 Cominda |
23710 Cominda |
23711 I saw the most beautiful young woman in here once. Sadly, she left on some sort of adventure. *sigh* I wonder if I'll see her again. |
23712 Kerstia |
23713 Have you seen that huge sphere? How absolutely dreadful. I seem to remember something about it... some story about a wizard? Hm. Whatever. |
23714 Kerstia |
23715 That's the only thing I hate about coming here... beggars! Beggars everywhere! |
23716 Jenthan |
23717 They really should order some elven wines here. It would class up the place considerably. |
23718 Jenthan |
23719 Virah |
23720 Virah |
23721 I've won several matches with those dogs of Surly's! What a delightfully vicious little game! |
23722 Polar Bear |
23723 Polar Bear |
23724 Patron |
23725 Patron |
23726 Docks |
23727 I am the keeper of the creatures that fight in the pit. My wild ones do well... our record is excellent, especially my lovely Tabitha here. Isn't that right, my precious? |
23728 The Thumb |
23729 The Thumb |
23730 Gracie |
23731 Gracie |
23732 Gladiator |
23733 Gladiator |
23734 Suna Seni |
23735 Suna Seni |
23736 Pace |
23737 Pace |
23738 Sanasha |
23739 Domination |
23740 Hopelessness |
23741 Greater Malison |
23742 Spirit Armor |
23743 Chaos |
23744 Feebleminded |
23745 Defensive Harmony |
23746 Champion's Strength |
23747 Dying |
23748 Mind Shield |
23749 Sanasha |
23750 I demand to speak to one of the Harpers. You people used me! |
23751 To maintain the balance, we will do much. But it is no concern of yours. Be thankful we found no reason to include your death with the wizard's. |
23752 The drawer of this desk is locked with an unbreakable, odd-looking lock. You will have to find the key. |
23753 I warn you, however... if you dare to tell so much as one other person about this place... we will know about it. And you will suffer the consequences. Now go. |
23754 Sleeping Woman |
23755 Sleeping Woman |
23756 Tabitha |
23757 Tabitha |
23758 Have you changed your minds? Do you wish to strive for good and noble ends? |
23759 If you have, then I am ready to add my martial skill to your repertoire. What say you? |
23760 I have no need of another companion at this point. |
23761 I am in need of another warrior. Join with us. |
23762 I don't believe you. Forget it. |
23763 I... well, you're the one that knows them! They're not going to kill you just because you're looking for the whereabouts of a spy... er... thief. Bah! |
23764 Fine. I will see what I can do. |
23765 And what would be my reward for this job? |
23766 Forget it. Not interested. |
23767 You may dislike me... whoever you are... but would you not even take a small risk for Montaron? A faultless soul, and likely being tortured even as we speak! |
23768 Renfeld |
23769 Renfeld |
23770 Well, what is to stop me from ending up the same as him, then? I'm not invading a house full of Harpers! |
23771 What kind of reward are you offering, then? |
23772 Fine, fine. I'll do what I can to find him. |
23773 Nope. I never liked Montaron either, come to think of it. |
23774 They killed both of my apprentices too, it seems. Bah! It will put my work behind interminably! How excruciatingly annoying! |
23775 Renfeld's Body |
23776 Renfeld's Body |
23777 H-help! Help me, please! |
23778 Forget it... I'm not falling for that trick. |
23779 Energy Drain |
23780 Polymorph Self |
23782 From what the spectral harpists have said, you gather that this bird was once poor Montaron. This would be what Xzar is looking for. STATISTICS: Weight: 1 |
23783 Who are you? What has happened? |
23784 My... my name is Renfeld... *groan* I have been poisoned... I beg you to take me to... friends... they have a building not far away from here... please, I beg you! |
23785 Where exactly is this place? |
23786 Here, I can attempt to heal you with magic. |
23787 Very well, I will take you immediately. |
23788 I'm not about to help you. You can die, for all I care. |
23789 It is... no trick! I am dying... please, I ask for your help! |
23790 Invisible Stalker |
23791 Globe of Invulnerability |
23792 Tenser's Transformation |
23793 Flesh to Stone |
23794 Contingency – Mirror Image |
23795 These stairs appear to have been under construction for several centuries. They don't lead anywhere. |
23796 This door is only for appearances. It does not open. |
23797 Aura Cleansed |
23798 Daer'Ragh's Aura Cleansing |
23799 The use of magic causes the collection of magical residue around the caster, which prevents even the most skilled of casters from casting spells in quick succession. Daer'Ragh's Aura Cleansing removes this residue as the next spell begins, allowing for a greatly increased rate of spellcasting. |
23800 Daer'Ragh's Mental Agility |
23801 This spell quickens the thought processes of the caster, actually allowing <PRO_HIMHER> to cast spells quicker than normal. |
23802 Daer'Ragh's Physical Agility |
23803 This spell quickens the caster's reflexes, enabling faster and more effective combat. |
23804 Death welcomes you. |
23805 Here you will fall! |
23810 Die! |
23811 Stun! |
23812 Pain! |
23813 Fear! |
23814 I will bury you all! |
23826 You're not figments, are you? I'm not wasting any more time talking to figments! |
23833 Here is my rule. Here, you behave! Obey! |
23834 You will die like your wolfen kin! Bad dog! Bad dog! |
23840 Your blood will salt my dinner! |
23841 Give me excuse to tear your limbs. |
23844 I must be speaking to you. Listen, please. |
23846 You have cost your life! You die! |
23847 I have waited long for such as you. |
23850 You are strangers here. You do not belong. |
23852 Your time has come. I will remove your taint! |
23853 This is our home. You are the intruders here. |
23856 Hurgan would speak at ye, so listen up a moment or two. |
23857 No sense losin' me life to you lot! |
23858 Me hammer will flatten your head right proper! |
23859 Are ye the one for the job or aren't ye? |
23862 Have you heard the call? |
23863 Lord Aec, save me! |
23864 You soul shall be fodder! |
23865 Patience will give us power... soon. |
23868 Welcome to the awakening! Your souls shall feed the beast that comes. |
23870 For Aec! Here we serve or die! |
23871 A new age comes! Bow before the new lord! |
23874 Step right up, STEP right up! |
23875 I'd pay double to see the Egress right now! |
23876 Time ta punch the ticket I sold ya! |
23877 There's a sucker born every minute, and you are right on time. |
23880 You do not belong. Not sure if you can. |
23882 You not live to kill us! |
23883 You will not taint the village. |
23886 You are stranger to us. Stranger than us. |
23888 We will live, you will die! |
23889 We are peace, without you. |
23892 You are new... you smell different. |
23893 Aaaah! Mommay! |
23894 You'll not hurt mommay or poppay! |
23895 You silly. Not like others. |
23898 Ye'll be bilged on yer own anchor if ye test me patience. |
23899 Abandon ship, lads! Scuttled, we are! |
23900 I'll keelhaul the lot o' ye! |
23901 The cabin boy, the cabin boy, that dirty little nipper... Ahh, the sea, she calls me. |
23904 I gotta get out of here! I gotta get out! |
23907 Leave me alone! Please stay back! |
23910 There is little I can do here. Why even bother? |
23911 I'll not die just yet! Get away! |
23912 Fight! And I will speed your death! |
23913 I'll not let this place take me. |
23916 You are quite the novelty... I never seen your like before. |
23918 You will harm no more! |
23919 You seem... interesting. I not used to such as you. |
23922 Well, you are a strange sight. |
23923 There will be no more of you here! |
23925 You are very different. I find that... interesting. |
23928 I'll talk to ye if ye want. |
23929 Well, hello there, young 'un. |
23930 You don't look like you're from around here. |
23931 Welcome to our little village. |
23932 Keep it quick, I ain't got time to dawdle. |
23933 You're new, I can tell. |
23934 What are ye bothering me for? |
23935 Oooh, a new face in town, eh? |
23936 You wish to speak? Go on, then. |
23937 Yes? You have something to say? |
23938 A little excitement around here lately. |
23939 Always willing to speak to new friends. |
23940 You have not heard and will not see. |
23941 Your time comes. Do not struggle when it does. |
23942 Leave here and do not return until your world ends. |
23943 We have no time for you. |
23944 You are... different. |
23945 I smell... outsider? |
23946 Speak and leave. I do not wish you around. |
23947 You are not like us. |
23948 Some will not trust you... some like me. |
23949 I say my mind: Go as soon as you can. |
23950 You are not like we are. |
23951 You are unlike. You do not belong. |
23952 Interesting. You are very different. |
23953 You are from away? Welcome, then. |
23954 I don't know you. You are... stranger. |
23955 I have not seen your like before. |
23956 Move out, men! The enemy is everywhere! |
23957 Move out, men! Watch for survivors and beware of magical illusions. |
23958 Yes, my liege. It shall be done as you say. |
23959 For the queen! |
23960 Slayers of children! The wrath of the righteous will take you this day! |
23961 Lay down your arms and live as slaves! |
23962 Your city is doomed! Slavery is preferable to death, is it not? |
23963 If indeed Irenicus shall rule, his kingdom shall have naught but death! |
23964 Never shall the children of Rillifane bow before you! Death to our enemies! |
23965 Seek out the befoulers! |
23966 Take yon foul fiend, Alutho. I have soiled my armor. |
23967 Death to the human scum! |
23968 The bodies of several black-hooded thieves litter the hallway, slaughtered by a massive release of magical energy. From the distant explosions that you can still hear, it seems as if whatever battle killed these men still rages. |
23969 Lady Galvena's Festhall is currently closed. You shall have to return later. |
23984 The Captive Audience |
23985 Greagan's Harp: The Captive Audience This finely made harp is well known among the nomadic peoples of the east, though more for the infamy of its owner, Greagan of Lowhill. He was a bard of sorts, though less for his love of people than his hatred of hard work. He bade a mage relation construct this harp so its magic might disguise his utter lack of talent in the arts. Its power was greater than he had hoped, and he later turned to petty burglary using "his" music to captivate his victims. Greagan ultimately disappeared some years ago amidst rumors of a bardic college uncharacteristically moved to violence. The harp still functions, though any self-respecting troubadour would reserve its use for the most dire of circumstances. The magic seems to be waning as well, and perhaps this is one item best lost to time. STATISTICS: Charge abilities: – Domination (Save vs. Spell negates, -2 penalty) Range: 25 ft. Duration: 12 hours Area of Effect: 1 creature Weight: 3 |
24001 You! Are you for hire? As a mercenary, I mean? You look capable and hearty, like you've had formal training. |
24002 Ho, noble friends! I beg your assistance in this evil place. |
24003 Well met! Who addresses me? |
24004 A halfling lass? What business do you have in so dangerous a setting as this? |
24005 You'll get no charity from me! Rot in your prison for all that I care! |
24006 Your Grace, I am Mazzy Fentan, a valiant servant of justice and righteousness. As you can see, I could use your assistance. |
24007 And you shall have it. How did you come to be here? |
24008 Obviously, you're not to be trusted. Even if you speak the truth, you deserve your fate. |
24009 How do we know that you speak the truth? You could be one of the shadows laying a trap. |
24010 Lass indeed! I am a warrior! My business is to make this setting less dangerous by destroying the evil that festers within. |
24011 A blunder, I admit. Who is it that I speak to? |
24012 Well met, <CHARNAME>. I trust that, by your being here, you've defeated the Shade Lord. |
24013 Enough of this. I've no time to listen to you jabber. |
24014 I should rather rot in this cage than suffer dishonor by consorting with such as you. I expect you'll join my ill-fated companions in a short time. |
24015 Enjoy your cage, little one. |
24016 I am an adventurer. I led my party here to discover the source of the evil that has befallen the area, which became abundantly clear when it slaughtered my companions at the Shadow Altar. |
24017 You have fought my jailors, the shadows. Those unfortunate souls are the remnants of live victims who have been perverted by the power of the dark fiend, the Shade Lord. |
24018 What do you imply, halfling? |
24019 Enjoy your cage, little one. |
24020 Why is it here, and what does it want? |
24021 A fanciful tale. I believe only what I see with my own eyes. |
24022 Contemptuous oaf! Have you no honor? If this is to be my fate, then don't envenom it further with your presence. |
24023 The shadows haven't the intelligence for such trickery. Their evil master is more direct. If that does not suffice, then I can only say that I have never broken my word. |
24024 I suppose that will have to do. How did you come to be here? |
24025 I do not believe you, trickster! |
24026 I imply that you will become unwilling minions of the Shade Lord, just like my former companions. |
24027 What happened to them? |
24028 You cannot trick me into freeing you. |
24029 It is here to dominate and to conquer. This Shade Lord seems to feed on the corruption of souls. If it is not stopped, it will continue to build its army of shadows. |
24030 We are here to get rid of the Shade Lord. Why don't you tell us of your attempt? |
24031 It is your right to be skeptical. You shall not cling to your disbelief for long. |
24032 What information can you give us about this "Shade Lord"? |
24033 How did you come to be alone? What happened to your companions? |
24034 We fought our way through this ruin to find the Shade Lord at his altar. My party confronted and attacked him to no avail, my dead companions turned into shades themselves. |
24035 I realized before long that the altar somehow fueled the Shade Lord's magic. I struggled towards it too late and was captured. It seems the Shade Lord had different plans for me. |
24036 The Shade Lord and his altar must be destroyed. I am uninjured and ready to fight with you if you will have me. |
24037 Perhaps it is best if we face it alone. We will free you and wish you well, however. |
24038 We could use a valiant sword arm, if you wish to join us. |
24039 I think not. You can stay in your cage where you belong. |
24040 Thank you for your assistance. Should you ever need a brave companion, I reside in Trademeet with my family. Ask for me at the tavern. I am well known. Fare thee well. |
24041 Have you had a change of heart? Will you release me now? |
24042 No. You are one halfling who will not roam free. |
24043 Yes, you are free to go. |
24044 We have indeed defeated him. Did your journey home go well? |
24045 The creature is dead, no thanks to you. |
24046 I am pleased to travel with you. |
24047 The journey went well, though the thought of my slain companions weighed heavy on me. It is good to know that you've avenged their foul end. |
24048 It is done, though the vengeance is empty... Patrick and my companions had to serve in death as slaves to the Shade Lord. |
24049 Aye, it would. This altar was once a place of light; so shall it be again. Let us make this a memorial for these fine and noble friends. |
24050 You've a spiteful soul, <CHARNAME>. I'll go no further in this group. Leave me be. I have important work to accomplish, and I'll not have it soiled with your presence. |
24051 They died with honor regardless of what the Shade Lord did to them afterwards. |
24052 Only the finest are meant to survive. These brave companions of yours didn't survive because they were weak. |
24053 So you have returned. I have trouble seeing why you would do so. Your callous disregard for my sister's life does not endear you to me. |
24054 Then do so. |
24055 Heartless wretch! |
24056 We came to apologize for being insensitive. I came to ask you to rejoin my party. |
24057 It matters not to me if I endear myself to you. |
24058 Hello, I am Festule the Alchemist. I hear your friend is fighting Gorf the Squisher. I'm sure she's strong, but without help, she will surely be squished. |
24059 Try hearing this: MIND YOUR OWN BUSINESS! |
24060 Exactly what kind of assistance would she need? |
24061 As you will. I was only being friendly. |
24062 Well, as it happens, I traffic in pharmaceuticals. Your miniature warrior could use a bit of chemical assistance. |
24063 I hardly think that I should drug poor Mazzy! |
24064 Are you suggesting that we cheat? |
24065 Perhaps she could use a bit of chemical backing. But where could I find such help...? |
24066 No! Of course not! But Gorf, on the other hand... |
24067 I see. What did you have in mind? |
24068 Surely you don't suggest that we cheat? |
24069 I'm not interested, scum! Get out of my sight before I get the urge to rough you up. |
24070 No! But suppose a turnip farmer off to market is beset by a bandit. This farmer hurls turnips at the bandit's groin. You wouldn't call that cheating. |
24071 No, I suppose not. |
24072 Yes, I would. As they say, "It is better to die than to save your life with turnip." |
24073 Some unsavory alchemists make drugs that duplicate the feeling of drunkenness. Dropped in mead, it makes the recipient instantly drunk... |
24074 Go on. |
24075 Now suppose there is an innocent halfling who just wanted to pit-fight. But an ogre stood in her way. It's not cheating to even up the odds a bit, is it? |
24076 But it is cheating! It's called the introduction of a foreign object. |
24077 If you put it that way, I suppose not. What did you have in mind? |
24078 They don't really say that, do they? |
24079 No. |
24080 I just MAY have some of said drug in my cloak pocket. If only I had some gold to dislodge it. It's quite a tight fit in there. |
24081 How much gold would it take to "loosen" the aforementioned bottle? |
24082 Sorry, Festule. I don't have any money to spend. |
24083 It's not foreign! It's made in the backroom of this very establishment, or, uh, so I've heard. |
24084 Well, why didn't you say so? Let's get down to business. What did you have in mind? |
24085 I can't be a party to cheating. |
24086 You are beyond hope, my friend. |
24087 It's a big bottle. I'd guess that 500 gold would do it. |
24088 Are you crazy? 500 gold? There is no way that I'll pay such a ridiculous price. |
24089 It can't be that big. I'm sure that if we pulled at it, 300 gold would suffice. |
24090 I seem to be little low on funds today. Couldn't we work something out? |
24091 Why don't you return when you've made some money? Perhaps you could pit-fight for the funds. Surly pays a bit to the winners of the dog fights. |
24092 If you're really strong, maybe 400 gold could dislodge it. |
24093 Agreed. |
24094 That's a bit too steep. |
24095 Nice to do business with you. Good luck slipping the drug to Gorf. Perhaps his girl, Bunkin, would be the route to employ. |
24096 Do you have the money now? |
24097 Not yet. |
24098 Yes, but we need to negotiate the price. |
24099 I couldn't help but hear your little friend plans to fight Gorf the Invincible. I'm sure she's very strong, but without assistance, she will surely be squished. |
24100 Maybe you can't help hearing this: MIND YOUR OWN BUSINESS! |
24101 Exactly what kind of assistance would she need? |
24102 Rather than jabbering to me, you should be looking into slipping that drug to Gorf. Perhaps his girl, Bunkin, would be the route to employ. |
24103 I can do nothing more to assist you. |
24104 What you want with Bunkin? Be quick 'cuz Bunkin busy lookin' pretty. |
24105 We want you to drug Gorf so that he won't pummel our little friend Mazzy. |
24106 We merely stopped by to admire your beauty. |
24107 I want nothing from you. |
24108 We merely stopped by to admire your beauty. |
24109 You cheat! No cheatin' allowed! I'm gonna tell the pit manager. Not gonna slip my man no drugs! |
24110 Oh, ye're so nice! Gorf never compliments me. 'Cept when he's drunk. |
24111 Well, Bunkin, maybe he just doesn't have the right kind of brain. He is an ogre after all. I think I can help you. |
24112 Why should he? He's a big stupid oaf. |
24113 You's the one who came to talk to me. |
24114 Thanks... wait... you don't really mean it. |
24115 Of course I do. How can I prove it to you? |
24116 You're right. I don't. |
24117 Shut up and listen! You're gonna slip this drug in Gorf's ale or I'll break your scrawny neck! |
24118 You can make Gorf nicer? |
24119 I've seen that he doesn't show you enough respect. I have a love potion here. If you pour the potion into his ale when he arrives tonight, I guarantee that he'll be nice. |
24120 Ya don't have to be all mean. Go away. |
24121 When someone thinks a girl's pretty, they buy her a nice present. The bartender has a nice gold necklace. |
24122 Your loveliness only lacks the proper ornament. Allow me to purchase this bauble and return to you. |
24123 Hey, you're crazy if you think I'm going to waste gold on you. |
24124 He'll really be nice? Like when he's drunk? |
24125 Uh, almost exactly like he's drunk, to be truthful. |
24126 I'll be here. |
24127 Thanks, friend. I'll pour it in his cup right now. |
24128 Leave me alone. Gorf said he's be here after the seventh hour at night... you can talk to him then if you want. |
24129 If you want me ta trust you, ya gotta bring me a gold necklace. |
24130 Did ya buy me a gift? |
24131 Here you are. A beautiful necklace for a beautiful lady! |
24132 No, I haven't bought it yet. |
24133 It was nice of ya to give me that love potion. |
24134 I might be able to help you. Calm down and tell me what's wrong. |
24135 Who are we to be fighting, and why are they attacking your land? |
24136 Quit your babbling and tell me what your problem is. |
24137 This rabble? Their kind? What do you mean by this? |
24138 You there! You look like you've... killed... before. Are you mercenaries? Capable mercenaries? No offense, but I need some help, and it requires a harsh touch. |
24139 I can handle myself pretty well. Calm down and tell me what's wrong. |
24140 No, I don't think I can help you in this. You will have to find someone else. |
24141 So tell me what you need, and make it quick! |
24142 What will we be facing? I will need to know their numbers and their strength. |
24143 Yes, yes, I can probably help you, but I require ample reward for my efforts. |
24144 The local peasantry? All you have given them? What do you mean? |
24145 Sorry, but I don't have time to speak to you right now. |
24146 To be honest, I don't care about your useless friends. I killed the Shade Lord only for the joy of it. |
24147 Perhaps I can be of assistance, but my time is a valuable commodity. |
24148 Sorry, I don't have the time to help you. |
24149 I haven't got time to speak with you now. Perhaps later. |
24150 That is a cruel thing to say. Perhaps it is better that I did not join you back in that evil cave. If this was a social visit, then it has ended. Begone from my abode! |
24151 Many souls were avenged when we destroyed the Shade Lord. I only wish that we could have saved them from his grasp. That is the nature of this life. It is quite tragic at times. What do you do now? |
24152 At present, I am on sabbatical. I find myself missing the road, and I long again for adventure. Does your party require another sword arm? |
24153 Not at this time, good halfling. Though, should we have need, we shall surely call on you. |
24154 I would be pleased to have you join my party. |
24155 You have returned, I see. What is it that you need? |
24156 We need nothing at this time. |
24157 I should be honored to have you join my party. |
24158 Very well. What will we be facing? I need to know some hard facts about the enemy. |
24159 I do grow weary of being about the house, and I long to adventure once more. Should you require me in the future, I shall be here. |
24160 Earlier, what exactly did you mean by "your kind"? |
24161 In truth, since we last met, I have considered again raising up a party of my own, though it is a terrible bother. I shall come with you, then. |
24162 That is a cruel thing to say. It would have done no good to face him without your support. Perhaps it is better that I did not join you back in that evil cave. If this was a social visit, then it has ended. Begone from my abode! |
24163 I apologize, but I cannot help you. You will have to get someone else. |
24164 A truly evil fate. I would that I could honor their restless souls... perhaps it would bring them some measure of peace. They were good people who fought always for justice. |
24165 I need a strong hand to help me. My land is under siege, and none of this rabble will aid me! And after all I've done for their kind, too! Please, can you assist me? |
24166 I will help, but I will need to know exactly what is going on. Who are we fighting and why? |
24167 Please, save your wrath for the task ahead. My family's land is under siege, and none of the local peasantry will help. And after all I have given them too! Can you help? |
24168 Don't worry; my family is wealthy enough. Too much so, in my opinion. But talk like this is premature, as there will be nothing left if we do not hurry! |
24169 You don't even know what I ask, but you wish to know the payment? I will reward you, but we must hurry. I cannot guarantee it if my land is looted. Will you help? |
24170 Very well. It shall be as if I never met you. |
24171 The god that this altar stood for is long dead. Would it not make a fine memorial to your fallen comrades? We could make an inscription. |
24172 There is no time for the dead. We have more important matters to attend to. |
24173 My lost companions... my boon friends. May your souls rest in peace. I shall always carry your courage and your honor with me. I shall strike down evil in your name! |
24174 It is something that I must do. Those fallen have been my good companions for years. We must offer them respect, or we are no better than the beasts we fight. |
24175 You are correct, Mazzy. I spoke in haste. They died with honor. It is unfitting that their souls should become shadows and exist only to destroy life. |
24176 The fact that they are dead proves that they had not the strength to deserve life. |
24177 Earlier, what exactly did you mean by "your kind"? |
24178 No, I have no interest in this. I am sorry, but you must get someone else. |
24179 Ahh, get someone else to be your stooge. I have no interest in you. |
24180 I have no interest in this. Take your problems to someone who cares. |
24181 Ahh, take your whining and get out of here. I care not a whit for you or your family's land. |
24182 I will not bother with this; it is not worth my time. Get out of my sight. |
24183 Well, nothing really. Some people are just more privileged than others. It is not my fault, but I do my part to help those beneath me. You'd think they would be grateful. |
24184 But... no, there is no point in arguing. Very well, but I hope you reconsider. Who knows what horrors are being visited upon my poor family even as we speak? |
24185 You are very cruel. My family will be paupers... think of the servants we employ. We are kind, and I have given more than my share to those less fortunate. |
24186 It sounds like you think your wealth makes you a better person than others. |
24187 You'd think they would jump to help their betters. Such disloyalty is a trademark of the lesser peoples. |
24188 I will try and help, but I need to know the enemy. What are their strengths and numbers? |
24189 Sorry, but I cannot help at this time. My apologies. |
24190 I have no interest in helping you or your family. Get someone else. |
24191 They have no respect for the hard life that poor classes endure. I help when I can, but I won't be able to in the future if my lands are sacked. Please, will you help? |
24192 I would not have thought you so snobbish, but you certainly act it. I... I guess I cannot be choosy. I need help wherever I can get it. Will you help me? |
24193 "In a blaze of trumpets, with wicked blades held high, thus came ye fates of chaos to let this sparrow fly!" |
24194 Slice your tongue on your own sharp words, poet. We're doing someone a favor, nothing more. |
24195 I risk my neck for a favor, save you from some kind of enchanted slavery... and the first thing you think of is bad poetry?! |
24196 And fly you shall, my friend. Raelis Shai has seen to it. |
24197 A little eager to escape, aren't you? I had actually been thinking that I might just leave you here to rot... |
24198 Haha! I like you, whoever you are. Now what is this favor you speak of, and for whom do you perform it? |
24199 I don't believe that's any of your business... Now get out of here; our job is done. |
24200 Let's just say that your friend, Raelis Shai, is very convincing. |
24201 Your friend, Raelis Shai, was worried about you and asked for our assistance. |
24202 Some secrets are for keeping, Haer'Dalis. |
24203 It should be on Mekrath's altar... Should you retrieve it, I will be with my mistress at the playhouse under the Five Flagons, waiting anxiously for its return. May we meet again... |
24204 A bard to sing my praises? My dear Haer'Dalis, how could I refuse? |
24205 I apologize for not helping your sister. I would like you to rejoin my party. |
24206 Then you have no business being here. Begone! |
24207 I will leave. |
24208 Do not order me about like a lapdog. I'm not leaving. |
24209 But enough of this repartee. If you be with Raelis, then we have work to do. Will you let me join with you that we might each travel in good company? |
24210 If you wish me to return to your party, you shall have to have a reputation as a righteous person. You are not known to be righteous at present. |
24211 I accept your apology, and I shall return to your party, though I caution you against betraying my trust for a second time. |
24212 There is always room for the talents of a fine companion. |
24213 And tear you from your troupe, Haer'Dalis? The critics would drag me through the coals for stealing such a fine talent. |
24214 Don't push it. As I said, I'm here to do a job, nothing more. |
24215 Come now, there is a very special gem hidden in the altar of this wizard's lair. Mekrath took it from me, and I must have it back. |
24216 Slow down, Danno. What's happened? How is Pala hurt? |
24217 Danno, you fool, you need no potion! She's always loved you. We must go to her. Where is she? |
24218 Please, <CHARNAME>, we must go to my mother's home. |
24219 I've no time to be sidetracked by your petty personal problems. |
24220 Why should we? Who are these halflings, Pala and Danno? |
24221 Cruel lout! You dishonor our friendship. |
24222 Pala is my sister, and Danno is her betrothed. She may be dying; we must go to her. |
24223 We shall accompany you. Lead on. |
24224 I haven't enough time. We have other concerns. |
24225 Now... in the altar of this wizard's lair is a very important gem. Our dear friend Mekrath took it from me, and I must have it back. Come, let us look for it and return to Raelis as soon as possible. |
24226 I ask of you one favor, though. Mekrath took a gem from me and hid it in the altar in this lair. Please, I would offer the world if you only return it to me at the theater... Much depends on it. |
24227 Perhaps I can. I will need to know my enemy, however. |
24228 No, I do not have the time right now. I am sorry. |
24229 Bah! I will not waste my time on you. Get out of my sight. |
24230 I will see if I can. I will need to know more about what is happening. |
24231 I fear I cannot. You will have to get someone else. |
24232 Get lost. I have far more important things to do than worry about you. |
24233 Aunty doesn't like me leaving at night, but how else can I donate to the poor and not be noticed? They have pride too, and... I really shouldn't be seen with them. |
24234 I must return to Raelis, but please... find that gem and bring it to me there. Both she and I shall be greatly in your debt. |
24235 You can travel in the party with me. I'm sure you will be a useful addition. |
24236 I don't think I need an extra hand right now. I will meet you there if you point the way. |
24237 No, I think I've changed my mind. You'll have to get someone else. |
24238 You are with Raelis? Well, well, well... my hide might yet be saved. Come, let me join with you and we shall be done with the foul humors of this place. |
24239 You may join me if you wish, but you'll need more than poetry to survive. I'll not be responsible for an actor's foolish death. |
24240 Wonderful! Do you help people often? I have often wanted to get away from the keep and Aunty's rules. She doesn't understand that I just want to help people. |
24241 If you care to join, then join, but I'm not here to babysit Raelis's whelps. |
24242 I was hired to rescue you, and I doubt Raelis would be pleased to find I'd stolen you into my own fold. |
24243 Very well, but if you reconsider, I've always wanted to travel. Do you help other people often? I really like helping the less fortunate. I am told they work so hard. |
24244 Please, think of the servants that will be displaced without us, or the commoners that reside on our lands. Will you help me? |
24245 There you are! I've been waiting positively AGES for you. I did a little scouting around, and the outer walls have been breached. That means they are inside, and we'll have a tough time getting them out. |
24246 I've practiced! I'm going to be someone that gives to the poor and takes from the rich, I am. We've got lots to spare... and it's fun, too. |
24247 Whatever the reason, they are here. I am sorry, but I don't know numbers or tactics; I only know that we must get rid of them... we must rescue my family, that is all. |
24248 You'll have to sneak in and rescue someone. Perhaps... oh, what's his name... Daleson, the servant that tended the stables. He might be in there. Will you find him? |
24249 I will do what I can to aid you, but I must know more of the enemy. |
24250 Not yetâ€â€I cannot help you yet. I apologize, but you will have to wait. |
24251 I had no interest in you before, and I have no interest in you now. |
24252 We should go soon. Waiting will just make it worse. I'll try to lead once we are inside. After we find Daleson, we can concentrate on the trolls. |
24253 Then I welcome you into the group. Let's go. |
24254 No, I prefer to keep you out of harm's way. I will return shortly. Wait here. |
24255 I think it's about time you told me just who we are to fight. |
24256 Enough stalling. I need to know who we are fighting, and I need to know now! |
24257 I can stumble no further blind as I am. I must know who we are up against. |
24258 We need more information. If we march through the front door, it will be a slaughter. |
24259 We don't know how many they have, how smart they are, or even if there is anyone left alive to rescue. |
24260 I don't think this is what I signed on for. You'll have to get someone else to help. |
24261 Perhaps... oh, what's his name... Daleson! He worked in the stables. They may have left him to tend the animals for food. He would know! He might be inside. |
24262 Very well, but I ain't going to risk my neck. I need a safe way in. |
24263 I prefer a direct assault to sneaking around. Only cowards avoid a fight! |
24264 Is there a safe way inside? I don't want to have to knock on the front door. |
24265 I would prefer a direct assault. Hiding in the shadows seems a bit cowardly. |
24266 That sounds reasonable. I shall look for him while I scout the layout of the place. |
24267 No, I think I've changed my mind. I'm not staying for your little war. |
24268 You don't have to go through the front lines. Approach north of the palisade. There is a secret door that allows entry along the base of the keep wall. |
24269 But you have come all this way... No, if you do not wish to help, then I will not ingratiate myself further. I see quite enough of that from the nobles around here. |
24270 Is it cowardly to live through the day? You can certainly storm the front gates if you like, but what happens to my family when the trolls realize you are there? |
24271 It is best that you not assault the front lines. If you approach from the west, you can sneak through a secret door that will allow entry. |
24272 <CHARNAME>, while you have been stumbling about, leading us to everywhere but a cure, my sister has been dying of poison. You have proven to be a false and dishonorable friend. |
24273 It has not been deliberate, Mazzy. We have many obligations and concerns. We have not meant any offense. |
24274 Invocation Dispelled |
24275 Do not suppose to tell me what my obligations should be. |
24276 Please, we must solve this problem immediately or I shall have to leave your party and take care of it myself. |
24277 I shall cease to tell you of your obligations when you begin to take them seriously. I can no longer travel with such as you. Goodbye. |
24278 You must understand that my obligation must be my sister's life. Her illness is serious and requires immediate attention. I shall do so since you have not been able to. Goodbye. |
24279 Oh, Mazzy! Thank the gods that I've found you! I've hurt Pala! |
24280 You have to save her! I didn't mean to do it. I bought a love potion from Wallace the peddler at the market square. I just wanted her to love me. She only had a sip of it, and she collapsed. |
24281 She is with your mother, Mazzy. How was I to know it was poison? Oh, please hurry! I will meet you in Trademeet. |
24282 This is it... wait, there's a palisade here? Then our guards fell back and... the keep has fallen. It will be hard to save now. The palisade is to the west. |
24283 Maybe they were driven here by elves, or by the new settlements south of Tethyr. I... I don't know their numbers, I only know we must rescue my family. |
24284 You'll have to sneak in and rescue someone, anyone. Perhaps... Daleson! Daleson from the stables might be alive! Will you find him? |
24285 I know. Wait! Daleson wouldn't have posed a threat. They may have left him to tend the animals for food. He might know numbers and strengths. |
24286 Enter north of the palisade, through a secret door along the wall of the keep. I used it to sneak out at night. Aunty never approved, but I didn't care. |
24287 But... but you... No, I will not argue pointlessly. You think much like the nobles around here. I had thought you better than that. Go. I'll do it myself. |
24288 Is it cowardly to live through the day? We can storm the front gates if you like, but what happens when the trolls realize we are there? |
24289 It is best to avoid a frontal assault. There is a secret door north of the palisade. I use it occasionally when I want to help the peasantry. |
24290 I think you should tell me just what we are up against. |
24291 Damn! Okay, I need to know what we are up against, and I need to know now! |
24292 I can't go another step without knowing who we face. I will not go blind into this. |
24293 We need more information. A frontal assault would be a slaughter. |
24294 We don't know how many they have, or even if there is anyone left alive to rescue. |
24295 I don't think this is what I signed on for. You'll have to get someone else to help. |
24296 Very well, but I ain't going to risk my neck. I need a safe way in. |
24297 I prefer a direct assault to sneaking around. Only cowards avoid a fight! |
24298 No, I think I've changed my mind. I'm not staying for your little war. |
24299 Perhaps there is a safe way inside? I don't want to have to knock on the front door. |
24300 I would prefer a direct assault to all this skulduggery. Hiding in the shadows seems a bit cowardly. |
24301 That sounds reasonable. I shall look for him while I scout the layout of the place. |
24302 Not a chance in all the Hells. I am more than capable of doing this without you. |
24303 Mazzy, I'm so happy you returned! Pala's been poisoned by the old gnome peddler. |
24304 I've no clue, Mazzy. You need to find him. Perhaps there is yet hope for Pala. |
24305 I believe in you, daughter. Go now, and save Pala. May the gods be with you. |
24306 Mother, what happened? |
24307 Wallace? Why would he do such a thing? |
24308 I will save you, sister. I swear it! |
24309 <CHARNAME>, this is something we must do, and quickly. This gnomish peddler, Wallace, will most likely be found near the market square. Let us seek him out there. |
24310 We will search the town until we find the fiend! |
24311 It is no concern of mine. |
24312 I thank you. Let us depart forthwith. |
24313 If you wish to call me friend, it is. Honorable folk would not leave a dying woman to her fate if it could be prevented. |
24314 You are no friend of mine, halfling. Good riddance, I say. |
24315 I will help you in this quest. Let us make for Trademeet's marketplace and find this gnome, Wallace. |
24316 So be it. Begone! I am no longer one of your companions. |
24317 This is too much. I must find Wallace and unravel this mystery. |
24318 Great! Do you help people like this often? I have been looking for some like-minded fellows to travel with. Home has been getting too stuffy for me. |
24319 Very well, I shall wait here. Tell Daleson I sent you, or he may not trust you, and who could blame him? Nobody goes out of their way to help his kind, but I will. |
24320 Well fine! I'll just sit here and twiddle my toes while you go and get yourself killed. Tell Daleson that I sent you or he won't trust you. Not sure I do either. |
24321 Hold, gnome! I would have words with you. |
24322 It has, though not such a long time for Danno and Pala. |
24323 How so if you've murdered my sister? |
24324 The potion that you've sold Danno is poison. Nothing can cure her. She's been in a coma since she had a sip of it. |
24325 Then who would? |
24326 What is his name, and where is he to be found? |
24327 I believe you, though I'd suggest that your discretion is lacking. Any responsible businessman would be sure that his products were safe. Your products certainly fell well short. |
24328 Very well, Wallace. You didn't know. It seems surreal, <CHARNAME>. It truly does. That my sister's life is truly at risk. |
24329 To the temple then, Mazzy? |
24330 Enough of this fox chase. We've important matters to attend to. |
24331 Yes, my friend. I thank you again for your support. I suggest that we seek out the temple superior, Overgold Renwellyn. We've no proof of Barl's guilt other than Wallace's word and my suspicions. |
24332 Then you go without me. I cannot be so cavalier about the life of my sister. |
24333 Forgive me, Mazzy. I spoke in frustration. We shall go to the temple of Waukeen to find the cleric. |
24334 Good riddance. |
24335 Honestly, good halfling, we have more important matters to attend to. |
24336 Begone! I hope to never lay eyes on your cursed and lying form again. |
24337 No issue holds more importance to me than that of my sister's well-being. Go now, I am no longer one of you. |
24338 Mazzy Fentan, is it? Aye, it's been a long time, it has. |
24339 Why no, I've seen them just this week. I expect wedding bells'll be comin' for the two of them. |
24340 Murdered?! What do you speak of? |
24341 Mazzy, I've known your family for a score of years. I'd never do such a thing. |
24342 Why, I've a new supplier for potions. A young cleric here in town. |
24343 Barl is his name. He lives in the temple of Waukeen. I am very sorry, Mazzy. I had no idea. |
24344 You're right, Mazzy. I'm very sorry. |
24345 Good day to you, wanderers. What humble assistance can my church and I offer? |
24346 I shall get right to the point, Your Grace. We have reason to believe that you have an agent of evil in your midst. |
24347 Shut up and listen, old man. We know your buddy Barl's been poisoning people, and we're gonna kill him. Where is he? |
24348 We have come to speak with you about Barl, Your Grace. My companion here, Mazzy, has good cause to believe that this fellow is an agent of evil. |
24349 Evil? Among us? Surely you must be mistaken! Barl is a terrible acolyte, I admit. But I shouldn't think him to be evil. |
24350 I assure you this is true. Barl supplies Wallace, a local merchant, with potions... and one of those potions poisoned Mazzy's sister. |
24351 This is highly unusual. I have no reason to believe mere strangers off the street when they accuse one of my priests of attempted murder. |
24352 I understand your position. If you could only look for some evidence... perhaps search Barl's chambers... |
24353 You would do well to listen to me, priest. You would not want to get me angry. |
24354 This is a highly unusual request. Barl's privacy must be respected... but if it clears things up, perhaps I could search his chambers. |
24355 Do you need me? I can sneak around pretty well, and I know the layout of the keep. It is my home, after all. |
24356 Then I welcome you into the group. Let's go. |
24357 No, I prefer to keep you out of harm's way. I will return shortly. Wait here. |
24358 You? Not a chance in all the Hells. I am more than capable of doing this without you. |
24359 You would dare to threaten me? In the very temple of my god? Begone now lest I call death down upon you. |
24360 What? But I just joined! *sigh* Very well. I can't wait around for you though. I have to go to my family's land and help them. If you still want to help, then that's where you should go. I'll meet you there, and we can plan the attack. |
24361 This is a highly unusual request. Barl's privacy must be respected... However, if you display proper devotion to the church, perhaps we could come to an understanding. |
24362 I understand, Your Grace. Will 300 gold pieces be a clear sign of devotion? |
24363 I will meet you there later. I still want to help, but I have things I must do first. |
24364 I have no intention of helping you. Get someone else. |
24365 What kind of devotion do you speak of? |
24366 Please hurry. I can't do much on my own. |
24367 Let us, then, put this matter behind us. I shall look into Barl's chamber right now. If I find hard evidence, we will call Barl and see what he has to say about it. Wait here, if you would. |
24368 What?! That's what I get for helping people? If you walk by a burning keep in your travels, remember what you did here today! Goodbye! |
24369 I refer to the gilded kind, of course. The church is struggling with Waukeen gone. 300 gp would show your devotion. Return when you have it. Until then, leave and speak of this to no one. |
24370 You have returned. Are you ready to show your devotion? |
24371 What kind of devotion was that again? |
24372 We are not ready to pay. |
24373 Of course. Here it is. |
24374 Return when you have 300 gp. Until then, leave and speak of this to no one. |
24375 But... but we've been together such a short while. Please, do you still intend to help me defend my family's keep? |
24376 Please, you did promise. We need to go to my family's land and join in the defense. If you have changed your mind, please tell me. |
24377 I am sorry for the delay. We will go there now and do what we can. |
24378 Yeah, yeah, I'm going. Don't get your neck in a knot. |
24379 I fear I need to do a few things first, and there may be delays. I will go soon. |
24380 I have done the best I can. I still need to do a few things, and we may be delayed. I will go soon. |
24381 Actually, I don't intend to help you. I was just killing time. |
24382 I am sorry, but I cannot help you. I must refuse. |
24383 I thank you. We should really hurry though. |
24384 I realize that you need to stock up and whatnot, but if we don't go soon, there will be no point in going at all. Please hurry. |
24385 I am sorry, but I can't wait for you any longer. I will go there and wait for you. Please hurry; there is little that I can do on my own. |
24386 How could you be so cruel?! Goodbye and good riddance! If you ever come by my burned-out keep, remember what you have done here today! |
24387 You could have said so earlier! I need to be there! They may already be... Goodbye and thanks for nothing! |
24388 I'm sorry, but I can't wait any longer. You agreed to help protect my family's land, but we take too long. Follow if you like, but I will wait no longer. |
24389 We must get to Daleson soon. They may kill him, and then we'll have no idea what we're up against. He should be inside next to the secret door. |
24390 Now, there be a vital gem nestled within the stench of this place... in an altar, I believe. Mekrath took it from me, and I must have it back. Come, let us retrieve it before we venture further. |
24391 If you care to join, then join, but I'm not here to babysit Raelis's whelps. |
24392 Mekrath has stolen an important gem from my keeping and locked it away within an altar in this lair. Find it and I shall stand guard over ye mewling babes 'til we return to Raelis. |
24393 Barl, false cleric! You stand accused of attempted murder. |
24394 I am Mazzy Fentan. Wallace the peddler bought "potions of love" from you... poisons, in reality. You can no longer claim innocence as the Overgold has found your tools of evil. |
24395 You've all but admitted your guilt, Barl. I no longer need to take you alive. |
24396 You have committed the ultimate crime, Barl. You have turned your back on goodness and embraced evil. Talona cares not for her bumbling slaves, as you will soon discover. |
24397 Justice is served. Perhaps Barl has a cure for this disease on his person. We must obtain it and return to Pala. |
24398 This is ludicrous! Who in the Hells are you? |
24399 I shall not leave myself in your hands. You'll not take me alive, halfling wench! |
24400 Talona is my mistress. She will save me. |
24401 All of you shall die! The glory of affliction shall anoint you, and your fall will add to Talona's black glory! |
24402 Yes, but I don't want you in the group while I do it. |
24403 No, I have changed my mind about helping you. |
24404 But within this wizard's lair is an altar containing a most necessary gem that dear Mekrath stole from me. Find it and bring it to me at Raelis's side, where we may discuss your foolish contract further. |
24405 Then I will be at the palisade. Please be careful. Try to find Daleson through the secret door north of the palisade, along the base of the keep wall. |
24406 What this? Baby paladin? Girl play dress-up like big warrior? |
24407 I talk you, pipsqueak. Go home to dolls; this big Gorf's world. I show you difference in wimpy halfling punch and Gorf squishy hit. Watch me. |
24408 Huh? |
24409 You want fight Gorf? Hah, hah, hah! |
24410 Okay, girl-girl. I fight at Copper Coronet. In pits. You want go squishy, you come there. Gorf kill you. |
24411 Gorf here to make people go squishy! Little girly warrior here. You ready go splat? |
24412 Huh? |
24413 Okay, good. Bunkin, where is Gorf's ale? |
24414 Uhg, that much good. Gorf ready to fight, pit man! |
24415 Huh? Ale taste funny. Taste funny good... Bunkin, honey, you look real purty tonight. |
24416 Fight? |
24417 Uh... pish... urgh... okay, I guess. |
24418 Of whom do you speak, oaf? |
24419 I can stand by and take your insults to myself, but now you have struck an innocent merely to dishonor me. I demand satisfaction, brutish fool! |
24420 A duel, you idiot. You have gone too far. My honor demands satisfaction. |
24421 That is what I said, stupid. Choose a battlefield. |
24422 I shall be there, oaf! |
24423 How dishonorable! The boorishness of the large people never ceases to amaze me. |
24424 Do you really want to fight that Gorf idiot? I do not think it wise. |
24425 You told him, Mazzy! |
24426 Honor demands risks, my friend. I must defeat the ogre. Let us go within the tavern so I may do so. |
24427 As honor demands. Let us go within the Copper Coronet. |
24428 But know this: Before he jailed me here, Mekrath stole a most important gem from me and placed it in an altar here. Against my instincts, I must entrust its care to you. Find it and deliver it to me at Raelis's side. She will reward you greatly... Now take care, dark hound, for we will meet again. |
24429 See difference, little nothing? Tiny gives Gorf hurt head. Gorf no like. Gorf will squishy you kind. |
24430 Well, did you find Daleson inside, like I said? What did he say? Is he well? |
24431 Another idiot halfling? Gorf knows how to pick 'em. Beat it, twerp. Surly ain't here to answer your stupid questions. |
24432 So they are, yet you know my name... Forgive me, but you have piqued my interest. As payment for my freedom, would you allow me to serve your mysterious cabal? |
24433 Ho, pit manager! I come to duel with the ogre, Gorf. Where is he? |
24434 Will you stand here all day and insult me, or will you tell me where he is? |
24435 We need comrades, not servants, Haer'Dalis. What skills do you bring with you? |
24436 No, please, I need you here. Please just tell me what Daleson said, and then we can get to the business of rescuing my home. |
24437 You may join with us if it is your wish. |
24438 Serve from a distance, then, for you are not one of us. |
24439 Forgive me. My orders were to rescue you, nothing more. Perhaps if we meet again under different circumstances... |
24440 Above all, I am a tiefling: I am a half-elf, and while my father was of the fair folk, my mother was no human. Will that be enough? |
24441 Fine, fine. I don't give an elf's arse. Check with his girl, Bunkin. She's over there dressed in yellow. Maybe she'll know where he's at. |
24442 You had best begin the search for a new ogre. Gorf shall not win this fight. |
24443 Yeah, whatever. Go away. Surly's got a bad hangover. |
24444 Here it is, baby. |
24445 Thanks, sugar! Why don't you fight quick so's we can have a night on the town? |
24446 Yeah, baby. In the pit. |
24447 It'll do... Welcome to the group, Haer'Dalis. |
24448 If your mother was no human, what was she? |
24449 The Doomguard... What's that? |
24450 More than enough, Haer'Dalis, more than enough. My apologies for doubting you. |
24451 No, it won't. I have just rescued you from bondage, and I am not so quick to trust... Go, my job here is done. |
24452 It is mine, and I was on my way to deliver it to Raelis Shai of the Sigil theater troupe when he captured me. Come, let us find it that Ms. Shai may reward us both for its safe delivery. |
24453 I don't believe that that's any of your business, hound. Now may I join you, or is this meeting over? |
24454 All right, all right. You can travel with us... but watch your back. |
24455 You're right: This meeting's over. |
24456 Of that, you have my word... Come, my late but unmourned captor has hidden a gem in an altar here. It is imperative that I return it to Raelis Shai of the Sigil theater troupe and soon. You have my assurance that her reward shall be generous. |
24457 You shall rue your acts of dishonor. |
24458 A word to the wise, however: It is best you come to her with gifts. I had a gem that would have served the purpose nicely, but the late Mekrath saw fit to steal it from my hands. It is in an altar in this place... I strongly recommend you take it with you. |
24459 It means that I am ready to fight. <CHARNAME>... please watch my belongings. I shall leave them here when I enter the pit. |
24460 Shut up and get in the pit. |
24461 Now I like you, berk, and I have extended my hand in friendship. Will you extend yours in turn? |
24462 Welcome home, daughter. Do you return bearing good tidings? |
24463 Are you sure it's safe, Mazzy? |
24464 I trust in the gods, daughter. Use it on your sister and pray. |
24465 Praise the heavens. |
24466 I'm here, Pala. I am so sorry, love. It was my fault that this happened. |
24467 We've found a potion that could cure Pala. |
24468 Very well, Haer'Dalis. Friendship... Welcome aboard. |
24469 No, Mother, but we have no other choice. Pala is at death's door. |
24470 She breathes easier, and color returns to her features. It may be working. |
24471 No, I don't believe I will. Something about you scares me, and I suspect it always shall... |
24472 Shush, Pala. You're home now. Everything will be fine. |
24473 I believe the jewel lies within an altar here... If we can find the jewel and complete the delivery, then I shall place myself at your every command. |
24474 Mazzy? I feel so tired. Where am I? |
24475 What happened to me? The last thing I remember was seeing Danno and drinking something. |
24476 If you find it, I ask that you deliver it to the playhouse of the Sigil theater troupe where I will be waiting. I will see to it that my mistress rewards you greatly. Now fare thee well, my hounds of rescue, for time is short. |
24477 Gently, Danno. She needs rest. We can speak of this when she is stronger. |
24478 She is resting now, and I am most relieved. If all goes well, I shall be ready to leave when Pala awakens again. I shall understand, however, if you cannot wait. |
24479 Thank you. Tomorrow... |
24480 Go well, <CHARNAME>, I shall remain here if you need me at another time. |
24481 We can wait. Take care of your sister. We will return. |
24482 We've been away too long already. We must return to our quest. |
24483 Yes, I shall sleep. |
24484 This is the second half of the Rift Device Rod. The completed Rod may be used for the destruction of the Unseeing Eye. |
24485 The mysterious Rift Device This rod is said to be so destructive that it was cursed by the gods and buried deep within the earth. The ancient god Amaunator and his worshippers were charged with the task of guarding it. Amaunator's fading avatar has allowed you to use it with the expressed purpose of destroying the Unseeing Eye. The avatar asked that you return it when your task is done, as it would be exceptionally dangerous to bring this device above ground. STATISTICS: Weight: 1 |
24486 The store behind this door is small and sells only sundries, trinkets, foodstuffs, or other goods of no real interest or value. |
24487 If we can find it, a certain Raelis Shai of the Sigil theater troupe shall reward us greatly for its return. Come, let us search for it and be done with these wretched airs. |
24488 From what the spectral harpists have said, you gather that this bird was once poor Montaron. This would be what Xzar is looking for. STATISTICS: Weight: 1 |
24489 All of the Harpers that you have met in this area were wearing one of these amulets. Perhaps it somehow identifies one as being a Harper. Could there be a section of this building that can only be accessed by Harpers? STATISTICS: Weight: 1 |
24490 Renfeld asked that you take him or his remains to a man named Rylock in the Docks District. STATISTICS: Weight: 50 |
24491 Should you find it, I ask that you deliver it to me at the playhouse of the Sigil theater troupe. I will see to it that my mistress rewards you greatly. |
24492 Oh! 'Tis like a nightmare. Yet more hooligans tracking their filth through the halls! I told your commander you'll get no more from me than condemnation. Marching into a home like this... |
24493 The corruption in the city is widespread... even amongst my own people. It is a pity. |
24494 You wound me... 'twas a simple verse. You think, mayhap, that my brain has been addled too long by arcane spells? Oh, what tragedy! |
24495 It does not befit an aspiring knight to speak in such a manner. |
24496 Listen you must, Anomen, if you hope to learn. You are only a youth, so I shall let your insults melt away. I say only what a paladin would say in my place. |
24497 No knight would speak such things. |
24498 You can... feel the wrongness in such a place. It has seeped into the very rocks themselves. |
24499 It feels good to be traveling in the open during the day. Adventure and virtue mesh well, I think. |
24500 Oh, call me a halfling if you must, but I find myself incredibly hungry at the moment. |
24501 How may I assist? |
24502 I daresay I have tried to wean Nalia off such charities, but I have failed. Why else would such as you be here? You sound like a noble, but you are obviously more adept at arms than societal graces. |
24503 Please do be quick about it; I am catching an alarming sniffle and could do with a warm fire. If I catch my death, I'll have the hide of the peasant in charge of the heat. |
24504 I should not like to see her die of some virulent contagion after coddling peasantry like yourselves. Not that she listens to me, as your presence here illustrates. |
24505 Oh... Blast it, you people have no sense of proper dramatics! Come on, let's try that one more time. |
24506 You are the lady of the house? I have come on behalf of your daughter. |
24507 You are the lady of the house? I have come on behalf of your daughter. |
24508 Shut your mouth. I'm here to rescue you, and I don't need backtalk. Nalia sent me. |
24509 Please keep quiet, m'lady. There are those about that would do us harm. |
24510 So I'm to be your prize, am I? A mockingbird to sing your petty praises? |
24511 You are at my mercy... this is a fine home... I will enjoy taking its treasures. |
24512 If you want to go, go. I'll not hold you to this deal. |
24513 Don't flatter yourself. You're a slave, a whipping boy. Nothing more. |
24514 My prize? I don't own anyone. I would rather you were my friend. |
24515 Mekrath has given you to me fairly... your only other choice would have been to remain a mindless slave. |
24516 I'm from Imnesvale in the Umar Hills. People h-have been disappearing. Some of them have t-t-turned up, but they're all turned inside out and mad. |
24517 What are my choices? |
24518 That's for you to figure out. You've got your freedom; now go. |
24519 If you wish to join with me, you may do so, but only as a free man. If you wish to go, then go. If you need help, I'll gladly assist you. |
24520 Things are rarely a question of choice in this world. More often they are questions of destiny. |
24521 My knight miniature has escaped and returned with more souls to feed upon. Welcome, all. |
24522 Gently, lady knight. You were to be my consort. |
24523 Hah hah! So noble! A night on this altar would have made you a worthy consort. Don't look so harshly upon me. You would be a most evil shade. The Laws of Chaos subvert. The noblest souls in life make for deliciously evil undead... |
24524 Is this how you will have it? Regrettable; however, we'd have ruled these weak fools together... Come, my shades, make short work of them and they shall join our army if not our family. |
24525 Something is awry... Iâ€â€I sense fresh souls. Who intrudes upon me? More unlucky adventurers come to swell the ranks of my dark army? |
24526 I suppose such actions are the only means of raising your status, but I still want your tromping about in these halls kept to a minimum. Delousing will interfere with my social schedule. |
24527 Consorting with people like you will kill Nalia, like it did her mother. Some plague rewarded her charity with fever, and still I cannot put a stop to it. |
24528 Obviously, those filthy creatures have swung the doors wide to any common traveler. You do look somewhat different than the fiends that entrapped me. |
24529 Nalia sent you, didn't she? Only she would know where to get such ruffians. Consorting with servants will leave her dead like her softhearted mother, earning a virulent fever for her charitable excesses. |
24530 I have a hazy recollection of it being in an altar here... but should you ever find it, I know an actress of the Sigil theater troupe, Raelis Shai, who would pay a fine reward to any who might bring it to her. |
24531 Twisted fiend! Only death will stop me from avenging those noble souls that you have stolen! |
24532 I would never join with you! Every fiber in my being would resist. |
24533 You will be fully dead when I am through with you. |
24534 I must find it again so it may be returned to its rightful owner, Miss Raelis Shai of the Sigil theater troupe... Your help in this would mean a million worlds to me. |
24535 Your friend Mekrath stole from me a certain gem that I must have back. If you can find it in this place... in an altar, if I remember right... please bring it to me at the playhouse. You will not go unrewarded. |
24536 But I am a bird, a nightingale, a wren! I am a dark, scorched hound of chaos come to see this world again. |
24537 You're bloody nuts is what you are. |
24538 Quit your noise unless it brings with it something of value. You are my slave, and as such shall you travel with me. |
24539 All right, all right! You're a little birdie or a puppy dog or whatever it is you want, just don't talk incessantly about it. |
24540 The gem is in an altar here... so let's return it and reap a good reward. So put aside your illusions of grandeur for a while and help me find the blasted thing before Mekrath comes back. |
24541 I suppose I should expect nothing less. Your lack of breeding is apparent in your close-set eyes. Loot as you will, but you will not get the satisfaction of a fearful response from me. |
24542 Perhaps I will loot as I please, but I have a task as well. I am here on Nalia's behalf. |
24543 I think you should be afraid. I do not keep baggage for no purpose. Prepare to die. |
24544 Do as you will. I will not lose my dignity just because you threaten my life. Indeed, I would rather die than lose respect for myself. Frankly, I don't know how you peasants stand it. |
24545 Of course, milady. Nalia awaits you outside. Simply leave the way I came. |
24546 If it were not for the efforts of your servants, you would be dead even now. |
24547 Quite so! The little rotters should know their place well. Dock their wages if they live. |
24548 ...until yon mage cast me into bondage, of course. Miss Shai will reward you greatly for the jewel, of that I have no doubt. So come, I believe it lies in an altar here... let us find it 'ere the wizard returns. |
24549 I'm having second thoughts about effecting your release. I find your attitude... distasteful. |
24550 'Twas mine before my capture, and I was delivering it to Raelis Shai, the mistress of the Sigil theater troupe. I do not doubt that she would still reward us greatly for its delivery. Come, let us find it and be gone from here before the wizard fool returns. |
24551 Well, I can fault her for her acquaintances, but at least she is not here to dirty herself with... ugh... combat. Thank you for the assistance. Please, try not to touch me as I pass. |
24552 Be thankful you do not manage such creatures; they are impossible. What am I saying? You will NEVER need to worry about that. Just don't have the blood for it. |
24553 Well, nicely voiced for someone of dubious breeding. Perhaps... no, one must remember one's station. I will find Nalia. At least she stayed out of the... ugh... combat. |
24554 Do you now? Perhaps you are unsure where your place is? Below mine, and while your current actions may place my life in your hands, they certainly do not elevate you above your true station. |
24555 Oh, a rose by any other name... My dear and rescuing raven, you don't even know me. What if I turned out to be quite unfriendly and not at all a nice person to be spending time with? |
24556 Then I'd put you at the front of the group and let the trolls have at you. |
24557 And if I skewered them all upon my blades? |
24558 You seem harmless enough. |
24559 Oh, it's quite simple, really. I'd kill you or abandon you in the depths of some dungeon somewhere. |
24560 Point taken. Tell me about yourself, then. |
24561 All right, then... just join with me and we'll figure it out as we go along. |
24562 Blades? |
24563 I don't have time for this... if you really want to go, then go. I don't need a companion who babbles so much. |
24564 I'm just going to stand here in stunned silence for a moment. |
24565 As you would have it, milady. You are free to go. |
24566 I should take revenge for the commoners. Yes, I think it is time for you to die. |
24567 It is in an altar here, and we must bring it to Raelis Shai, mistress of the Sigil theater troupe. I assure you, she shall be more than pleased to see it. Come, let us find it before more unpleasantness occurs. |
24568 I am not evil, nor am I your enemy. I am simply your better, and the better of those that serve me. Now stand aside and let me pass. I've languished here quite long enough. |
24569 I wield two blades, Decay and Destiny, and in my hands, the two are as one. Care ye for a poet and a warrior-bard? |
24570 I'm just going to stand here in stunned silence for a moment. |
24571 As you say, milady. You are free of this place. |
24572 You are no less a villain than those I've come to fight. You will die here today! |
24573 Haer'Dalis, there is always room for one such as you within my company. |
24574 I have no need of one with such a dark disposition. Go, then, and if we meet again, let it be by chance. |
24575 Try to contain the drooling when your jaw goes slack like that. This is the way out? I shall find Nalia; at least she did not partake in the indignity of combat. |
24576 I doubt he will say a word. He's as soft as Nalia at times, but he does not lower himself to dealing with his lessers. Do rescue him, will you? It is your duty, I believe. |
24577 In an altar here, if I remember right. Once this gem was mine, you see, and it must be mine once more that I might deliver it to Raelis Shai of the Sigil theater troupe, for she has need of it. Come, let us search this place and then make this long-delayed delivery. |
24578 Look how these people squander their wealth. Children lie starving in the street while the wealthy concern themselves with acquiring the latest Calimshan silks. |
24579 Ignorance has always been a convenient excuse for the rich to live out their lives in comfort. |
24580 It can be done. My noble birth does not affect my actions today, but I do agree that most nobility will not understand poverty until they suffer it themselves. |
24581 For a time, yes. But the poor understand what it's like to be trampled upon. They would show compassion. |
24582 Oh! 'Tis like a nightmare. Yet more hooligans tracking their filth through the halls! We shall have to vacation for a tenday while the whole building is deloused. |
24583 You are angry, my friend. This I understand implicitly. Injustice and indifference have always been the banes of our society. I often suspect that these sins pose more of a danger to us than any dragon ever could. |
24585 The trappings of one's family and past are not easy to throw away. It takes more than a glimpse of poverty to bring an epiphany to someone. |
24586 That may be true, but by casting the rich down, are we not merely creating a new impoverished class? |
24588 Allow me to tell you a tale. In a distant barony, there was a village, lorded over by a cruel baron given to excesses of body and spirit. |
24589 Now, it came to pass that a man named Kalos fell in love with a woman named Dana. A marriage was set for after harvest. Kalos and Dana were filled with joy. |
24590 Soon after, the baron came to the village collecting taxes. He saw the beautiful Dana, and he had his guards take her so that he could possess her. |
24591 When Kalos heard Dana was gone, he and his friends took up what arms they could. They stormed the baron's manor unthinking, like men gone berserk. |
24594 Anyone can be weak, Nalia. We like to hope that the oppressed never become the oppressor, that we would behave better than those above. Alas, it is not always so. |
24595 If you could only find it and bring it to my quarters at the playhouse beneath the Five Flagons Inn, I promise you Miss Shai would be most grateful. |
24596 *sigh* Aunty, please! We have come to rescue you! |
24597 That is all I can ask, Nalia. In the meantime, as I have heard it said: We be adventurers; let us adventure. |
24598 Nalia? Oh, my dear, what have you brought home with you this time? I have told you about consorting with such creatures. You will only end up like your mother. |
24599 Perhaps this is something that I should think upon, but I still say there is no excuse for the actions of some. |
24600 Yes, yes, yes, you have told me a hundred times or more about my mother's death. I'll thank you kindly not to do so again. |
24601 It bears repeating, my dear. She would slum as you do, offering charity to those beneath her, and her reward was a pestilence that took her life. |
24602 Aunty! Treat them with respect! Would you rather die than accept help from the commoners? We could learn compassion from these people. |
24603 You may not like my words, but you shall no doubt appreciate the gifts my mistress has prepared for its return. Take care and good speed, for I hope we meet again. |
24604 My dear Nalia, I wouldn't turn down the chance to live another day, but living another day as... one of them... You soil yourself dealing with your lessers. |
24605 Milady, we should save such discussion for another TIME. Let's move on. NOW. |
24606 The measure of a person is the quality of their life and how they live it, not how they are judged. |
24607 Lessers? Many a servant has undoubtedly fought to help here today! |
24608 Oh please, don't get her started. |
24609 Funny, that: I'm an actor. |
24610 What am I saying? You will NEVER need to worry about being in a position such as I hold. Simply don't have the blood for it. |
24611 I'm just going to stand here in stunned silence for a moment. |
24612 Nalia, I think we should let your aunt get to safety while we MOVE ON. Now. Please. |
24613 Perhaps I should leave you to the trolls. Perhaps I shouldn't wait for them to kill you. |
24614 Then why are you here? Did Mekrath not like the show? |
24615 Oh no, please don't get her going... |
24616 I merely wish that people respect the borders that fate has placed them within. I meant no disrespect other than that which you are already due. |
24617 Well, maybe you're not very good... |
24618 An actor? Would I have seen any of your work? |
24619 Would you mind if we recovered it from an altar here? She would be pleased to meet you, I am sure, and would take even more kindly to you if we could only find that jewel. |
24620 You will not! I won't tolerate this! Tell me you were kidding and that we simply did not understand the joke. Tell me... |
24621 I would like that, Haer'Dalis. |
24622 Come then, let us tear this wretched place asunder in our search. |
24623 Oracle |
24624 Return to your playhouse, Haer'Dalis. I shall look for this jewel you speak of and bring it to you there. |
24625 Then I shall wipe you clean from the slate that is my memory. I was not freed from this foul place: I escaped. If you change your mind, however, you know where I can be found. |
24626 I can naught but trust you, my dark hound of rescue... Return to the playhouse soon that we might speak under less urgent circumstances. |
24627 Yes, and maybe the trees turn gold in spring. Look, I shall join you if you wish, but if not, I have more pressing engagements to attend to. What have you to say? |
24628 I meant nothing by it. Join me, if you like. |
24629 Well, if you have more pressing engagements, then leave me here by all means. I'll be just fine here, I assure you. |
24630 I like your wit. Go, take care of whatever engagements you may have. There shall always be room for you at my side. |
24631 Raelis Shai, mistress of the Sigil theater troupe beneath the Five Flagons Inn, would be more than pleased to have it in her possession. Come, let us retrieve it and make haste unto the playhouse. |
24632 I believe the gem to be in an altar here... if you could retrieve it and return it to me at the playhouse, Mistress Shai would be most pleased. It would be advisable that you hurry too, as Mekrath will no doubt be returning shortly. Now I must go. |
24633 My apologies. We should move on though. Now. Before something... happens. |
24634 Before my capture at Mekrath's hands, I carried with me a certain gem. I believe it to be in an altar here... Deliver it to me at the playhouse below the Five Flagons, and Miss Shai will be more than grateful. |
24635 I merely wished to make her realize her status was worthless at the moment. That is all. |
24636 I do not take kindly to being insulted. She and her haughty attitude should die! |
24637 I'm just going to stand here in stunned silence for a moment. |
24638 Fine... errr... milady. Nalia, should we not be moving on? NOW would be nice. |
24639 I am the one with your life in my hands. Perhaps I should not wait for the trolls to kill you. |
24640 Aunty! |
24641 Try to contain the drooling from your slack jawâ€â€it's bad for the floor. Coming, Nalia? I suppose not. Go where your "friends" bid; I will wait where it is safe. |
24642 As you wish. Do try to stay clean, Nalia, and try not to get killed. I shall wait where it is safe, and we shall talk again. For now go with your... "friends." |
24643 Hmm? Oh! Yes, we should... really get moving. You will be safe back the way we came, Aunty, but I cannot go with you yet. |
24644 Do you see, child? See how they react? Do not presume they think like us just because you pity them. Come, my dear, we should run from this place before we are harmed, by "friend" or by foe. |
24645 You needn't whisper, dear, but do try to refrain from talking behind my back with the help, will you? It does not do them good to see their betters maligned. |
24646 They aren't like that! Many are deserving, and... I thought them worthy, but... they are as intolerant as... we are. I... I think I would rather leave it all... |
24647 Understandable, but it is hard enough to convince her of the worth of others without them threatening her. Not that she shouldn't be used to it... |
24648 Rather an amusing bit of restraint on your part, and I appreciate that. She's decent enough but very set in her ways and hard to deal with. Come, we must rescue my father. |
24649 What? And who be you then? Come 'round the back way, did ye? I suppose ye must have. Nothin' but trolls and snakes the front way. What are ye doin' here then? |
24650 Fear not, I have come to rescue you. |
24651 I've come to get you fool peasants out of here before you get killed. |
24652 I'm here to rout those trolls and snakes. I'll teach them to pillage poor commoners. |
24653 Perhaps I'll take this place for myself, right out from under those trolls and snakes. |
24654 You? Rescue me? I ain't nobody, even the trolls know that, so they left me to tend the animals 'cuz I ain't no threat. Did Miss Nalia send you? |
24655 She doesn't want any more people to die, and she hired me to make sure of it. |
24656 Now why would you want to go and do something like that? Sure don't sound like you care much for the likes of me. It were Miss Nalia what sent you, wasn't it? |
24657 Yes, she doesn't want any else to die here, and I'm to make sure of it. |
24658 Will you now? And why do you care about this place? Could only be two reasons. Either you heard this place ain't as poor as you say, or... or Miss Nalia sent you. |
24659 And who told you what was going on here? The Roenalls are hungry for this place, but they don't speak to your kind. Miss Nalia probably sent you, and now you've double-crossed her. |
24660 Ahh, what if she did? I still don't care for you; I'm just in it for the gold. |
24661 Never heard of her. I heard of this place being attacked and thought I'd take a look. |
24662 No offense meant, but are you here to really help, or are you here to say how much someone should help? Miss Nalia is a bit more talk than action sometimes. |
24663 She wants to make sure no one else dies here at the hands of those trolls. |
24664 Nalia did send me, and I just meant that I would stop the trolls from taking over. |
24665 Don't care what brought you here if it gets me out alive. I'm no stranger to people helpin' for the wrong reasons. Got Miss Nalia for that. No matter, help is help is help, I always say. |
24666 Yeah, but I don't care for any of you, at least not beyond what she's paying me. |
24667 Maybe I just heard about the attack and wanted to help. What concern is it of yours? |
24668 That she did, but I am still only here for the combat and any reward I might get. |
24669 Nalia, never heard of her. I just go where there's adventure to be had. |
24670 It's not like that at all. I'm just more interested in the combat and reward. |
24671 And what if I have? Are you going to do something about it? |
24672 Nothin' personal, but thrillseekers like you get us little guys hurt. I guess you're better than nothing, and probably better than Nalia. She means well, I suppose, but she's still a noble. |
24673 Any people left probably just want to leave and won't get in your way. Them nobles won't fight you either. Nalia might if she were here, but you never really know with her. |
24674 I'm here to help, but I need information about the trolls. Numbers and such. |
24675 I will do my best. How many people are still alive around here? Are they hiding? |
24676 What do you mean by that? She sure seems to care about what happens to you. |
24677 Do you know how many trolls are in this place, or if they have a leader? |
24678 Are any people hidden around here, or are any left alive at all? |
24679 What do you mean about Nalia? She seems to care a great deal. |
24680 Thanks for the vote of confidence. So, can you tell me anything about the trolls? |
24681 I don't suppose you know how many other "little guys" are still alive, or where they might be hiding? |
24682 What do you mean when you say that about this Nalia person? |
24683 Can you tell me how many trolls are in this place, or if they have a leader? |
24684 Maybe I'll leave you and your friends alone, maybe I won't. How many of you are left alive? |
24685 What do you mean when you say that about this Nalia person? |
24686 Maybe thirty. There was a big troll that seemed to be in charge. I've kept out of sight, but I also heard him bossing something called a "yuan-ti." I don't know how many of those there are. |
24687 Probably took him down to the dungeon. Lord de'Arnise had his dungeon boarded up, but I think them trolls sniffed it out. Don't know why they didn't just kill everyone. |
24688 She may help occasionally, but we're still servants and she's still the noble. She's foolin' herself with her charity, but she tries at least. |
24689 And how many of your fellows have survived so far? |
24690 What were you saying about Nalia? |
24691 How many trolls did you think were here? |
24692 What was that about Nalia? |
24693 All right then, I'll be off to do my dirty work. Try to keep out of harm's way. |
24694 All right then, I'll be off to do my dirty work. Try to keep out of harm's way. |
24695 How many trolls did you think were still here? |
24696 And how many of your fellows did you think were still alive? |
24697 All right then, I'll be off to do my dirty work. Try to keep out of harm's way, will you? |
24698 I've all I need from you. How about you start running, and we see how far you get? |
24699 I've all I need from you. How about you start running, and we see how far you get? |
24700 I've all I need from you. How about you start running, and we see how far you get? |
24701 I'll just be staying right here, thanks all the same. They ain't bothered to come get me yet, and if you go out there making trouble, I think this is the safest place for me. |
24702 You can't be serious?! If I go running, they'll hear for sure, even if you don't kill me yourself. I'm dead either way, and they'll raise the alarm! You don't really want to do that, do you? |
24703 Of course not, just having a little fun with you. |
24704 Best you start running and hope for the best. Don't make me say it again. |
24705 I don't know much, but I know that wasn't funny. Please, leave me. |
24706 You... you're no better than the monsters out there. Have it your way, but make no mistake, you will pay for this in the long run, I just knows it! |
24707 This place isn't open to your kind anymore. This estate and all its possessions are now in the care of Family Roenall. Move along, rabble. |
24708 He is well. He told me their strengths, and that a Lord de'Arnise was still alive. |
24709 This ring is worn by followers of the Storm Lord Talos, whose disciples await their god's wrath and welcome it eagerly. The ability to wreak havoc and ruin are the principle ideals that Talos desires to see in his subjects. STATISTICS: Weight: 0 |
24710 He told me what we are up against, and I think I would rather leave this fight for someone else. |
24711 *sniff* *sniff* *sniff* *sniiiff* I smell you! I do... you gradunk no be hiding on TorGal! |
24712 Stand forth and be judged, creature! Your reign of terror ends here! |
24713 I will not hide from such filth as you. Come and die, if you are brave enough! |
24714 I come here to speak with you. I do not wish to fight. |
24715 I wish to make a deal for the lives of your captives. I don't want anyone else to die here today! |
24716 Sorry, sorry, I rather think I've entered the wrong room. I'll just be on my way, no need to get up. |
24717 I rain 'cross many places. What think you gradunk leave here dry? I TorGal, and I trgank lead Rocksmash pack! We serve Stronger, so who traag you to say no?! |
24718 You grrranktal no tell me what be done! None but Stronger tell TorGal what fregRrrrt be done! Who you to say to Rocksmash pack? GweRrl? |
24719 CowardalRrrrr, you no fight? We come to fight! Stronger ask for things, but we fight anyway! You worthlessrrr if you gerrtragg no fight! What good you?! |
24720 Who ask grgath like you what should die? Rocksmash pack think all die, now have what stronger grrreth want. TorGal do good job, now you rrrthag die for fun! |
24721 Rocksmash pack tired from good job for Stronger, TorGal think you make good hrrtthrg fun time! We kill who own land, but kill you fergthhh for fun! |
24722 Mekrath stole it from me and has hidden it in an altar within this place. Come, let us rescue it from its unjust confinement and reap our reward at the playhouse. |
24723 I believe it to be in an altar here... return it to me at the playhouse of the Sigil theater troupe. I assure you that my mistress, Raelis Shai, would be more than grateful. With your leave, my hounds of chaos, I must make my exit. I pray we meet again. |
24724 Goodman Valygar! I tire. Would you please prepare my bedroll and fetch extra wood for the fire? There seems to be a chill in the air. |
24725 My equipment needs a measure of cleaning as well. If you are through with your own preparations, would you see to this? |
24727 I did not intend to burden. Indeed, I thought the role would flatter. Every knight needs a squire; I had hoped you would be honored. |
24728 Perhaps I should have made a formal request, but... I am new to this as well... There is none other more fit to be my squire. You are a gentleman... a friend. |
24729 Have I erred? Just what? |
24730 What have these ruffians done to you? |
24731 Sorry. I'm leaving now. |
24732 It is a large building... a large orange building in the southwest part of the Docks District. There will be a man guarding the door... his name is Rylock. Please, take me to him... |
24733 I can try to heal you magically, if you wish. |
24734 What will be my reward for helping you then? |
24735 Very well. I will take you there. |
24736 But now it lies in an altar in this wretched place, if my memory serves, and I have neither the time nor strength to retrieve it. If you could do so in my stead and bring it to me at the playhouse, perhaps our winding paths will finally converge. |
24737 Forget it. I have better things to do. |
24738 And what would be my reward for doing this? |
24739 It is... no use, I am afraid. I have already attempted to neutralize the poison inside me. I... do not know... what has been done to me. Please... I must go to my friends... |
24740 Where is this building, then? |
24741 What sort of reward will I receive for doing this for you? |
24742 Very well... I will take you now. |
24743 Forget it. I have better things to do than to help you. |
24744 Reward? *groan* I... I have nothing to offer you... aside from my gratitude and those of my friends. Please... I do not have much time... |
24745 Where is this building, exactly? |
24746 I will attempt to heal you with magic. |
24747 Very well... I'll take you there. |
24748 Forget it, then. I have better things to do. |
24749 Th-thank you. I... do not have long to live. You must take me there quickly... *groan*... take me to Rylock... |
24750 H-have... have you no compassion? I... I am dying. Nobody will aid me... please, I am begging you... |
24751 *sigh* Where do you need to go, again? |
24752 Sorry. I'll leave you be now. |
24753 P-please! No... |
24754 You? P-please... I ask you again... please help me... |
24755 Tell me what you need, again? |
24756 Sorry, I cannot. I'll be going. |
24757 What Harpers? What are you talking about? |
24758 The Harpers you delivered the poisoned man to. Or were you too idiotic to know they were Harpers? I require your inadequate services for a job. |
24759 Exactly what kind of job are you talking about? |
24760 I'm not about to cross the Harpers. Sorry. |
24761 'Allo <LADYLORD>! Would you care to purchase some of my high-quality merchandise this <DAYNIGHTALL>? |
24762 I have no interest in doing anything for you, Xzar. |
24763 Let's see what you have. |
24764 He has been poisoned somehow... but he said magic was not able to cure it. He seemed desperate to find you. |
24765 He is... sick? I shall bring him inside immediately. Thank you, friend, for doing this. We are most grateful. Here is a small reward for your troubles. |
24766 A reward? Er... yes, I suppose so. For you trouble. Renfeld appears ill... I must take him inside immediately. Thank you. |
24767 This is a private residence. Thank you for bringing Renfeld to me. He appears ill, so I must bring him inside immediately. Some coin... for your trouble. |
24768 Poisoned? By the gods! Thank you... I must bring him inside immediately! Here is some coin, for your trouble. I thank you again, friend. |
24769 Yes? Is there someth... Renfeld? He is dead? What has happened to him? |
24770 I found him poisoned in the street. He was desperate to find you, but I did not locate you in time. |
24771 I am not sure. He asked me to bring him here, but he died on the way. |
24772 I do not know. |
24773 Poisoned? It is a sad thing, then, that he did not arrive to us soon enough. Thank you for bringing his body... we are most appreciative. |
24774 Yes, I was hoping for some kind of reward...? |
24775 Just who are you? Who was he? What is this place? |
24776 It was not a problem. |
24777 I see. Thank you anyway for bringing his body to us. We are most appreciative. |
24778 Yes, I was hoping for some kind of reward...? |
24779 Just who are you? Who was he? What is this place? |
24780 It was not a problem. |
24781 Hm. All right... for your trouble, I suppose. I thank you again for bringing the body to us. Good day to you. |
24782 None of those questions are your concern. Here... some money to cover your trouble. I must take him inside now... Thank you and good day. |
24783 I must bring his body inside, then. Thank you again for bringing him to us. We are most appreciative. Good day. |
24784 We maintain the balance, fool... and every Harper goes more out of his or her way for the common good than anyone else ever cares to. *sigh* |
24785 Wyvern Call |
24786 Wyvern Call (Conjuration/Summoning) Level: 6 Range: 120 ft. Duration: 1 round/level Casting Time: 9 Area of Effect: Special Saving Throw: None When this spell is cast, the wizard opens up a magical channel that will summon a wyvern to <PRO_HISHER> aid. The creature will live and die at <PRO_HISHER> command until the spell's duration expires. |
24787 You have one of our brethren with you! We must resurrect her immediately and... what is wrong? I feel great ugliness around her... a foul curse! |
24788 We will keep her here in druidic hibernation. That will stave off the inevitable for a time. Find what has done this and remove the curse lest she not survive. |
24789 I cannot say. Please, rejoin with me and go there. It is very important. |
24790 Very well, join with me. |
24791 No, I don't think I will. |
24792 If you do not wish to come now, then I will wait for you there. Please, do not take long. This is important. I will be at the Harper Hold in Athkatla. |
24793 Good. This will make things easier for every one. |
24794 No, no, no, you must go in. I cannot leave here until you agree to do so. Return when you will be more reasonable. |
24795 I am yours to command. |
24796 Ah, I sense you have an earthy wisdom about you, my sweet elf. I find that most sensual. |
24797 Conjure Lesser Earth Elemental (Conjuration/Summoning) Level: 5 Range: 45 ft. Duration: 1 turn + 1 round/level Casting Time: 9 Area of Effect: Special Saving Throw: None A wizard who casts a Conjure Lesser Earth Elemental spell summons an earth elemental to do <PRO_HISHER> bidding. The elemental has 8 Hit Dice and will serve the caster's every whim until banished back to its home plane, the spell's duration expires, or the elemental dies. However, every time this spell is cast, there is a 15% chance that the elemental will escape the instructions of the caster, go berserk, and attack the wizard who dared summoning it. If it can't reach the summoner, it will fight its way toward <PRO_HIMHER>. This berserking elemental will also remain until slain or the spell's duration expires. The elemental is locked into a psychic contest with the caster for 3 rounds after being summoned. At the end of this time, if the caster has won, <PRO_HESHE> has control of the elemental; however, if <PRO_HESHE> has lost, the elemental goes berserk and tries to kill <PRO_HIMHER>. This does not prevent the use of other charm-type spells after the contest was lost. If charm spells are used before the contest is over, they will have no effect on the outcome. |
24798 Do you also find sensual my disdain for your disgusting manner? |
24799 Conjure Lesser Fire Elemental (Conjuration/Summoning) Level: 5 Range: 45 ft. Duration: 1 turn + 1 round/level Casting Time: 9 Area of Effect: Special Saving Throw: None A wizard who casts a Conjure Lesser Fire Elemental spell summons a fire elemental to do <PRO_HISHER> bidding. The elemental has 8 Hit Dice and will serve the caster's every whim until banished back to its home plane, the spell's duration expires, or the elemental dies. However, every time this spell is cast, there is a 15% chance that the elemental will escape the instructions of the caster, go berserk, and attack the wizard who dared summoning it. If it can't reach the summoner, it will fight its way toward <PRO_HIMHER>. This berserking elemental will also remain until slain or the spell's duration expires. The elemental is locked into a psychic contest with the caster for 3 rounds after being summoned. At the end of this time, if the caster has won, <PRO_HESHE> has control of the elemental; however, if <PRO_HESHE> has lost, the elemental goes berserk and tries to kill <PRO_HIMHER>. This does not prevent the use of other charm-type spells after the contest was lost. If charm spells are used before the contest is over, they will have no effect on the outcome. |
24800 Conjure Lesser Air Elemental (Conjuration/Summoning) Level: 5 Range: 45 ft. Duration: 1 turn + 1 round/level Casting Time: 9 Area of Effect: Special Saving Throw: None A wizard who casts a Conjure Lesser Air Elemental spell summons an air elemental to do <PRO_HISHER> bidding. The elemental has 8 Hit Dice and will serve the caster's every whim until banished back to its home plane, the spell's duration expires, or the elemental dies. However, every time this spell is cast, there is a 15% chance that the elemental will escape the instructions of the caster, go berserk, and attack the wizard who dared summoning it. If it can't reach the summoner, it will fight its way toward <PRO_HIMHER>. This berserking elemental will also remain until slain or the spell's duration expires. The elemental is locked into a psychic contest with the caster for 3 rounds after being summoned. At the end of this time, if the caster has won, <PRO_HESHE> has control of the elemental; however, if <PRO_HESHE> has lost, the elemental goes berserk and tries to kill <PRO_HIMHER>. This does not prevent the use of other charm-type spells after the contest was lost. If charm spells are used before the contest is over, they will have no effect on the outcome. |
24801 Ah, such passion! You set me on fire with your words... and with your lovely body as well... |
24802 I could set you on fire with more than that, if you truly wish. |
24803 Well... er, no, not really... |
24804 The first thing of sense you have said. Now stay out of my way. |
24805 Ah, my little chestnut, we meet again! |
24806 By Arvoreen, not you! And stop calling me your little chestnut... that is a ridiculous name. |
24807 Are you not glad to see me again, my lovely diminutive one? I have burned to lay eyes upon you for so long... |
24808 No, I am not pleased to see you. How many times do I have to tell you that? |
24809 But Salvanas aches to hear your every word, my sweet... even if they are cruel and punishing... |
24810 *sigh* If you want to introduce your aches to cruel and punishing, I can arrange that. Now, for the last time, GO AWAY! |
24811 Hello, my pretty dove. I am Salvanas... and I am so pleased that my gaze has chanced to fall upon you... |
24812 Are you talking to me? |
24813 But of course I am talking to you... your skin is so pale, your gaze so innocent, and your hips so rounded... I burn with sudden, aching desire! |
24814 Quayle told me about men like you. Go away, sir. And stop touching my hand! |
24815 But I am helpless but to reach out for you, my dove. Your beauty calls to me, stirs my passions within me! |
24816 You'll have a magic missile or two within you pretty soon! Now stop all this nonsense and go away. |
24817 Ahhh... I have not seen you here before, lovely creature. How do you do? |
24818 Pleasure Slave |
24819 Pleasure Slave |
24820 Why... I'm just fine, you (Aargh! hold your tongue, fool!) Begone, you slithering eel! |
24821 Ah, yes... the eel... I slither about your loveliness because you draw me to you. You... with your dark lashes and your come-hither eyes... |
24822 I said begone! Can you not understand the simplest Common, you lumbering piece of filth?! |
24823 Salvanas understands you. He hears your words, and he feels your passion. Your fire ignites my own, my sweet... Come to me... |
24824 My, but you are a flatterer! (Gah!) I mean... stop it, get lost! A fireball in your gullet would dampen your mood, lizard! |
24825 Nothing could keep me away from your exotic grace... those hands... those lips... that throat... that, er, Adam's apple? |
24826 GAAAAAHHHH! (Pig!) NOW YOU DIE! |
24827 Conjure Lesser Air Elemental |
24828 Hmm...? Ah, my apologies. I was distracted by the posterior of a most lovely woman over yonder. |
24829 Conjure Lesser Earth Elemental |
24830 Conjure Lesser Fire Elemental |
24831 The sphere has been sent to us from the very heavens! We must bow down before it! |
24832 All of you kneel before the might of the sphere! Kneel before its power! Kneel before its wisdom! |
24833 You and your Harper kin accused me of breeding slaves in Calimshan! My businesses in Athkatla were taken! I was made a pauper, and you do not even remember?! |
24834 We shall build a temple around the sphere! Yes... yes, a temple! The faithful shall come from miles around to see it! |
24835 And we shall... shall... charge admission! Yes! Admission! Oooo! Now that IS a good idea... |
24836 That you live in poverty is gratifying, if you must live at all! I would suggest you change your tone. I am not in a mood for giving charity to old slavers! |
24837 Bow down before the holy sphere! Bow down! |
24838 Conjure Fire Elemental (Conjuration/Summoning) Level: 6 Range: Visual range of the caster Duration: 1 turn/level Casting Time: 9 Area of Effect: Special Saving Throw: None Upon casting a Conjure Fire Elemental spell, the caster opens a special gate to the Elemental Plane of Fire, and a fire elemental is summoned in the vicinity of the caster. There is a 60% chance that a 12-Hit-Dice elemental appears, a 35% chance that a 16-Hit-Dice elemental appears, and a 5% chance that a 24-Hit-Dice elemental appears. The elemental will do the bidding of the caster until it is slain or the duration of the spell runs out. All of the commands given to the elemental are done telepathically, so there is no time lost due to miscommunication and no need to know the language of the summoned creature. However, every time this spell is cast, there is a 15% chance that the elemental will escape the instructions of the caster, go berserk, and attack the wizard who dared summoning it. If it can't reach the summoner, it will fight its way toward <PRO_HIMHER>. This berserking elemental will also remain until slain or the spell's duration expires. The elemental is locked into a psychic contest with the caster for 3 rounds after being summoned. At the end of this time, if the caster has won, <PRO_HESHE> has control of the elemental; however, if <PRO_HESHE> has lost, the elemental goes berserk and tries to kill <PRO_HIMHER>. This does not prevent the use of other charm-type spells after the contest was lost. If charm spells are used before the contest is over, they will have no effect on the outcome. |
24839 Conjure Air Elemental |
24840 Conjure Air Elemental (Conjuration/Summoning) Level: 6 Range: Visual range of the caster Duration: 1 turn/level Casting Time: 9 Area of Effect: Special Saving Throw: None Upon casting a Conjure Air Elemental spell, the caster opens a special gate to the Elemental Plane of Air, and an air elemental is summoned in the vicinity of the caster. There is a 60% chance that a 12-Hit-Dice elemental appears, a 35% chance that a 16-Hit-Dice elemental appears, and a 5% chance that a 24-Hit-Dice elemental appears. The elemental will do the bidding of the caster until it is slain or the duration of the spell runs out. All of the commands given to the elemental are done telepathically, so there is no time lost due to miscommunication and no need to know the language of the summoned creature. However, every time this spell is cast, there is a 15% chance that the elemental will escape the instructions of the caster, go berserk, and attack the wizard who dared summoning it. If it can't reach the summoner, it will fight its way toward <PRO_HIMHER>. This berserking elemental will also remain until slain or the spell's duration expires. The elemental is locked into a psychic contest with the caster for 3 rounds after being summoned. At the end of this time, if the caster has won, <PRO_HESHE> has control of the elemental; however, if <PRO_HESHE> has lost, the elemental goes berserk and tries to kill <PRO_HIMHER>. This does not prevent the use of other charm-type spells after the contest was lost. If charm spells are used before the contest is over, they will have no effect on the outcome. |
24841 Jaheira, our meeting here was no accident. I have waited for this moment, for this time when I would reward your filthy libelous ways. |
24842 Conjure Earth Elemental (Conjuration/Summoning) Level: 6 Range: Visual range of the caster Duration: 1 turn/level Casting Time: 9 Area of Effect: Special Saving Throw: None Upon casting a Conjure Earth Elemental spell, the caster opens a special gate to the Elemental Plane of Earth, and an earth elemental is summoned in the vicinity of the caster. There is a 60% chance that a 12-Hit-Dice elemental appears, a 35% chance that a 16-Hit-Dice elemental appears, and a 5% chance that a 24-Hit-Dice elemental appears. The elemental will do the bidding of the caster until it is slain or the duration of the spell runs out. All of the commands given to the elemental are done telepathically, so there is no time lost due to miscommunication and no need to know the language of the summoned creature. However, every time this spell is cast, there is a 15% chance that the elemental will escape the instructions of the caster, go berserk, and attack the wizard who dared summoning it. If it can't reach the summoner, it will fight its way toward <PRO_HIMHER>. This berserking elemental will also remain until slain or the spell's duration expires. The elemental is locked into a psychic contest with the caster for 3 rounds after being summoned. At the end of this time, if the caster has won, <PRO_HESHE> has control of the elemental; however, if <PRO_HESHE> has lost, the elemental goes berserk and tries to kill <PRO_HIMHER>. This does not prevent the use of other charm-type spells after the contest was lost. If charm spells are used before the contest is over, they will have no effect on the outcome. |
24843 I wonder if me home be in there? |
24844 Huh? What do you mean? |
24845 Well now, this thing just went and appeared over me little home. I wonder if me home be inside? Maybe we should take a hammer and chisel and open it up and see. |
24846 Has nobody tried that? |
24847 No, I don't think... oh, yes. I reckon someone did do just that a couple o' weeks ago. Zapped into a pile o' ashes quicker than ye could blink. |
24848 On second thought, mebbe I won't be hammerin' away at it anytime soon. Sure does miss me home, though. |
24849 Well, this is a puzzle, it is. Me home has t' be in there somewhere. |
24850 Hey! Hey, you there! Fella with the painted head! |
24851 Yes? You talking to Minsc? |
24852 Jaheira, I'm going to repay the harm you did me. I did not find you by accident; I'll make you pay for your libelous ways and the shame you have caused me. |
24853 Yes, you! See this mighty fine sphere here? You can have it for your very own for a mere 500 gold pieces! What do you say? |
24854 Jaheira, you and your claims brought me shame and suffering, and today I am going to exact payment. For your slanderous accusations, I am going to... |
24855 Boo says such a sphere will not fit into my pocket. If I can't carry it with me, it's just not a good buy. |
24856 Children throwing apples, merchants loosing the hounds, hunters with their arrows... and for what? Tales around a dinner table, a few guffaws at a watering hole? |
24857 Oh, er... the lil fella says all that, does he? |
24858 Yes indeed. Boo is exceptionally smart for a hamster. Smarter than all the hucksters in Calimshan. |
24859 I see. What else does he say? |
24860 It has been trying past endurance, <CHARNAME>. *sigh* |
24861 He mutters occasionally about fellow hamsters that will kill you all, but he is just moody, so don't worry. See how he glares? Shhh, we should leave him be. |
24862 I may not see your lingering death, but I will smile, knowing it will happen. Tonight I sleep beneath rags so I could afford this wasting death for you... |
24863 Hey! Hey you there! Fella in the black leather! |
24864 I remained hooded at all times, and it was only a matter of time and materials before I would own my own homestead, away from prying eyes. |
24865 I take it you are speaking to me? |
24866 Yes, you! See this mighty fine sphere here? You can have it for your very own for a mere 500 gold pieces! What do you say? |
24867 I'd say you're selling it far too cheaply. |
24868 You... er... you think so? Too cheap? |
24869 Of course. Look at the construction. The sheer size. You could fit an army in there, almost. Like a castle. |
24870 Say... you are right, sir! From now on, the asking price is 10,000 gold pieces! |
24871 Good show! I can see your salesmanship skills are most excellent. |
24872 Thank you! For a fella who looks like a ruffian, ye're pretty bright, I'd say! |
24873 The time to reveal myself as drow came one late afternoon. A warm day; the sun was dappling along the south quarter of his farmland, and I pulled down my hood. |
24874 You! Hey you! Elf lady with the curly hair! |
24875 I take it I am the one being addressed here? |
24876 Yes, you! See this mighty fine sphere here? You can have it for your very own for a mere 500 gold pieces! What do you say? |
24877 I would say you are a fool trying to sell something you do not own and a wastrel attempting to take advantage of the innocent. |
24878 Yes, well... er... 200 gold pieces? |
24879 It is because of dirt such as you that I do not like coming to the city. Do not speak to me again, criminal. |
24880 When I reached his farmhouse, I learned his true intentions. Somebody hit me in the back of my skull, and the ground rushed up to meet me. |
24881 You! Hey you! Gnome! |
24882 Well, in some places that wouldn't narrow things down much. I take it, however, that you are bellowing at me, good sir. |
24883 Yes, you! See this mighty fine sphere here? You can have it for your very own for a mere 500 gold pieces! What do you say? |
24884 I'd say you remind me of my cousin Rintin. Grew the largest turnip one summer, larger than a house, almost. Well... larger than his house, at any rate. |
24885 I would enjoy crushing her, but I will settle for you! Meet my hirelings! My last favors paid for them, and they are well worth it! Kill them! |
24886 He sold the whole turnip to six different people. One of them a wizard, if I remember, who thought the turnip would make a wonderful component for a lich spell. |
24887 I could see nothing except for the lid of a coffin. They had buried me alive... a mistake not to kill me outright. |
24888 All six of them arrived one day, and poor Rintin couldn't even pull it out of the ground. Went purple from exhaustion... which actually disguised him rather well in front of the turnip. |
24889 They saw him anyway. Divided poor Rintin up into six portions, they did. Sad story. Unless you're the turnip. |
24890 I see you will press this with violence? Well, I will answer in kind! Meet my assassin hirelings! They will make short work of the lot of you! |
24891 Er... ummm... You! You over there! No, not the gnome... you! |
24892 The fools knew the name "drow," but were ignorant of my true spirit. Pain is the handmaiden of my people; their tortures were amateurish in comparison. |
24893 Now I can't show my face lest it be spat in! She will pay, as will you! Meet my hirelings! My last favors bought them! Well worth it, I think you will agree! |
24894 I split the coffin lid and let the earth in. I clawed to the surface, and pain did not slow me... I would not let weakness deter me from vengeance. |
24895 What happened next, Viconia? |
24896 You! Hey you! The <PRO_LADYLORD> there with the others! |
24897 I would enjoy crushing her, but I will settle for you! Meet my hirelings! My last favors paid for them, and they are well worth it! Kill them! |
24898 Yes, you! See this mighty fine sphere here? You can have it for your very own for a mere 500 gold pieces! What do you say? |
24899 Er... me? |
24900 Sure, that sounds like a great deal! |
24901 I would enjoy crushing her, but I will settle for you! Meet my hirelings! My last favors paid for them, and they are well worth it! Kill them! |
24902 You own the sphere here? |
24903 Tell me what the sphere is first. And how do you open it? |
24904 Forget it. |
24905 Excellent doing business with you! I'll just... leave you alone with your new purchase. |
24906 Besides, your coins are nothing compared to my revenge! Your deaths will complete my victory! Meet my assassins! They will make short work of the lot of you! |
24907 No. What does that have to do with anything? |
24908 How can you sell something you don't own? |
24909 This is wrong... you can't go selling something like that! |
24910 Besides, your coins are nothing compared to sweet revenge! Your deaths will complete my victory! Meet my assassins! They will make short work of the lot of you! |
24911 I suppose nothing. But I don't want to buy it off of you, that's for sure. |
24912 Jiscanan, the younger son, left to use the outhouse. I jammed a stake in the door, trapping him inside. Then I set the building aflame. |
24913 You... open it with a magic word. Yes... a magic word. Which I will sell to you for the 500 gold pieces. |
24914 Now I can't show my face lest it be spat in! She will pay, as will you! Meet my hirelings! My last favors bought them! Well worth it, I think you will agree! |
24915 Show me first. Open up the sphere for me. |
24916 Roran came running, yelling to Funnard. As he stood helpless before the flames, I wrapped a garrote around his neck... |
24917 Now I can't show my face lest it be spat in! She will pay, as will you! Meet my hirelings! My last favors bought them! Well worth it, I think you will agree! |
24918 That sounds like a deal. Here's the 500 gp. |
24919 By this time, the elder son, Funnard, returned with a bucket from the well to find his father's corpse and his brother a smoldering ember. |
24920 Forget it. Not interested. |
24921 Rats! Hmm... You! Hey you! You over there! |
24922 I would take a more active hand in this, but I am not the only one involved. |
24923 Yes, I suppose your heritage adds a complicating factor. You have a birthright, of a sort. I wonder what you intend to do with it when age grants you wisdom. |
24924 I will have all that is my due. There is power here, and in time it will be mine. |
24925 In time, I will come to terms with it. I intend to live a long, normal life. |
24926 That is a dangerous attitude. I hope age will temper it, given time. I really hope it does. |
24927 A fine aspiration, if not the king's choice. I know very few kings that live in peace. Equally few inspire true loyalty in followers, or their... companions. |
24928 The group needs me? |
24929 You! Have you seen my husband?! I know he's in here somewhere! |
24930 Er... who, might I ask, is your husband? |
24931 Yes, he just left a few minutes ago. |
24932 No, I don't know where he is. |
24933 Actually, I met him in the back rooms. Perhaps you could find him there. |
24934 I don't have time to talk about such a matter. |
24935 Rumar! Lord Rumar! You know who I'm talking about! EVERYONE here knows who I'm talking about! He's meeting HER here again! |
24936 Rumar's around here somewhere! No one will tell me where he is! But I'll get him... and his cheap slattern too! |
24937 YOU HEAR THAT, RUMAR?! I WILL GET YOU FOR THIS! |
24938 Actually, I think I saw him leave a few minutes ago. |
24939 I'm gonna kill now! Mmmm mmm mmm mmm mmm mmm... now? |
24940 I met him in the back rooms, with the escorts. |
24941 No, I don't know where he is. |
24942 I don't have time for this. |
24943 Liar! I know he's here! There has to be somewhere I haven't looked! RUMAR! RUMAR, I'M COMING FOR YOOOOUUU! |
24944 What?! Back rooms?! |
24945 I'll find him eventually! I SWEAR I'll find him! |
24946 You! Let me into these "back rooms"! This instant! |
24947 Er... ah... yes, ma'am. Right away, ma'am... |
24948 Ho there! Do you know if my shrew of a wife is out in the tavern still looking for me? |
24949 I don't know; who's your wife? |
24950 You must be Rumar. Oh, yeah... she's still looking for you, all right. |
24951 Sorry, I have no idea. |
24952 I have no time to talk about such matters. |
24953 Hah! If you met her, you'd remember! She is a vicious hen with sharp teeth and a shout you can hear halfway across Faerûn! Isn't that right, pumpkin? |
24954 *giggle* She sure is, my sweetums! *giggle* |
24955 I thought I heard her bellow earlier. If so... well... I'll just have to take my time with my little dalliance here. Bwahaha! |
24956 Er... I think she must have left already, then. |
24957 Well, if you're talking about Lady Tiana... no, she's out there, all right. |
24958 I have no idea. |
24959 I have no time for this. |
24960 Really? Well, be a sport and don't mention my whereabouts to her. I'm rather... tied up with my little pumpkin here. Isn't that right, pumpkin? |
24961 *giggle* Uh-huh... *giggle* |
24962 Ah. Well, if you do see her about, be a sport and don't say anything to her. She'll never find us back here, will she, my sweet little pumpkin? |
24963 *giggle* No, never! |
24964 Excellent! Then I can wallow in the love of my sweet little pumpkin here! Isn't that right, my prissy pumpkin darling? |
24965 *giggle* You're so silly, Rumie! |
24966 Rumar! RUMAR! |
24967 *chuckle* Oh, do not glare at me so, <CHARNAME>. I am only teasing. This girl was raised with you, I understand... so, yes, naturally you will spring to her rescue. |
24968 Eh! Uh, darling? |
24969 Don't you "darlin'" me! You will come home with me this very instant! |
24970 Yes, dear... |
24971 No! You can't have him! He's mine! |
24972 One more word out of you, wench, and it'll be your last! |
24973 Oh, I've been told many tales of your exploits. Some bits of your activities here in Athkatla as well as further north. |
24974 Wench?! WENCH?! Listen here, you old harpyâ€â€! |
24975 HARPY?! That's IT! |
24976 In this one instance, however, my men are limited. I need someone of skill who is not one of the Shadow Thieves... someone more or less unknown to us. |
24977 G-g-girls... ladies... d-don't fight! |
24978 Tiana...? My wife...? You fought for me... |
24979 War? What are you talking about, Viconia? |
24980 You are damned right I did! |
24981 I don't have time to hear you prattle on, Viconia... leave me be. |
24982 Oh, darling! I'm so sorry! Let's go home, all right, sweetums? |
24983 Priss? Pumpkin? Are you all right? |
24984 I... I'm all right, Rumie. The witch didn't hurt me too bad. |
24985 I'm so sorry, Prissy pumpkin! I didn't know this would happen! |
24986 Sorry, nothing. We're getting married, Rumie... NOW. |
24987 Don't talk of Sarevok like you know anything about it. Believe me, you haven't a clue... so remain quiet. |
24988 Why bring it up? I killed Sarevok. His plans for war died with him. |
24989 As you wish. |
24990 What makes you think that? Why would she be so interested in you personally? |
24991 The girl was a friend of yours? Well, she was a spellcaster, and so both she and the other were taken away by the Cowled Wizards. |
24992 Well, how have you survived since we parted ways? |
24993 Everyone must endure hardships, Viconia. Come... let's continue our journey. |
24994 Not much, my <PRO_LADYLORD>. Everyone here in the promenade was quite frightened when the wizard began fighting those men, the ones in black. |
24995 Yes. You are in Waukeen's Promenade, in Athkatla. You ARE new here, as I suspected. |
24996 Well, I g-go by Tatu the Tiger Tamer. I was g-going to put on my sh-show this morning, b-but it got delayed because of a special p-performance. |
24997 Legs and handsâ€â€I have hands again! I am free of this horrible place! Thank you so much! I must... Giran! I hope my son hasn't gone far. Momma's on her way! |
24998 Not long after th-that, I felt sick all over. The tent g-got all wavy. I looked out into the main t-tent at the audience... th-they were all changing! |
24999 I, I'm not sure. People were changing, I could see it with m-my eyes. Like their skin was m-m-melting. |
25000 You fool! You... you truly know nothing... I am Kalah, an illusionist. I was made a clown-mage for the pleasure of the tall folk... but I bided my time... and I was... promised a world I could rule... |
25001 These merchants aren't nothing but cheats! They're out to get all me money! |
25002 I tells ye, the shopkeepers are all crooks! |
25003 Shoddy merchandise! Shoddy merchandise! It's all shoddy! |
25004 Ye haven't bought anything here, have ye? Well, don't! |
25005 You! Have you ever been cheated here? I bet ye have! |
25006 Me? Actually, I can't even remember the last time someone cheated ME out of anything. |
25007 We walked to his farmhouse, where his other son, a surly oaf named Funnard, was sickling quackgrass in the front yard. |
25008 You! Have you ever been cheated here? I bet ye have! |
25009 Nobody cheats Minsc! If somebody dares to cheat me, they are in for a boot-stomping adjustment to their moral value systems! |
25010 You! Have you ever been cheated here? I bet ye have! |
25011 What happened to the tower? It was all an illusion? None of it was real? |
25012 Of course not! Cheating is the vilest breach of basic trust and humanity. It would be punished most severely! |
25013 You! Have you ever been cheated here? I bet ye have! |
25014 Of course I have been cheated. And I have cheated others. Cheated death, cheated life... it is all the same thing, and the inevitable process of social decay. |
25015 Your grasp of the obvious rubs salt in my wounds... my world, my triumph... all gone... |
25016 What did you do then? |
25017 Enough of your morbid story, Viconia... I can hear no more. |
25018 Eh? Perhaps your eyes are better than mine. Do you see any salamander dust here? |
25019 Er... no, I don't. |
25020 What do you need salamander dust for? |
25021 He dropped to his knees in shock, which afforded me a height advantage as I caved his head with a miner's mallet. |
25022 Why not just ask the storekeeper? |
25023 Excuse me, I have to go. |
25024 I am... glad that you had your revenge. |
25025 That's horrid, Viconia! You didn't need to kill the farmers. Revenge only brings more suffering. |
25026 Titmice and tarnations! I was sure I saw some here the last time! Did somebody sneeze when I wasn't looking? *grumble*... |
25027 I am drow. And I let myself be lulled, foolishly. The vengeance was bitter, <CHARNAME>, because my own stupidity had made it necessary. |
25028 I let my guard lower once and paid the price for believing the surface-dwellers might let me be, <CHARNAME>. What do you know of suffering? |
25029 Hmmm... you're not a Cowled Wizard, are you? Hmmm... mmm... it's for soup. Yes, that's it. Salamander soup. For my, er, children... and things. *grumble* Do you see it or not? |
25030 Ribald? We are not on speaking terms. He tried to charge me three coppers for a bottle of pitch and a clutch of mice tails. Out-RAGEOUS! I won't speak to him until he apologizes. |
25031 How do you buy anything here, then? |
25032 Well, I don't see any salamander dust here, sorry. |
25033 Oh... what do you need salamander dust for? |
25034 Sorry... I have to go. |
25035 Flowerpots and fornication! An old man asks for some help from a younger, and what does he get? Attitude! *grumble*... |
25036 No, I don't see any here. |
25037 Why not just ask the storekeeper if he has any? |
25038 Sorry, I have to go. |
25039 Very quietly. *grumble* Now, look! Is it too much for an old man to ask? Do you see any bloody salamander dust or not? Hmph! |
25040 Er... no, I don't see anything here. |
25041 Why... hmmm... yes. Yes, I do. Waaaaay over at the other side of the store there. |
25042 I don't have time for this. So long. |
25043 Ooo! Really? |
25044 So what are ye lookin' at? Ye never seen someone stand by the counter before? |
25045 I've known Ribald here since... hmm... since that lil adventure there in Shadowdale. Isn't that right, Ribald? |
25046 I never met you in Shadowdale, Brelm. You got drunk here four months ago and haven't left. |
25047 Arr, don't be listenin' to him. What does he know? |
25048 I be fresh from the sailing ship, I am. Recently come from the Moonshaes. Arr, choppy seas, it is. |
25049 Brelm, you've never been on an actual ship once in your entire life. |
25050 Ye're goin' to keep openin' yer mouth, ain't ye? |
25051 Ye should be wary if ye wanders into th' Dock District... 'tis an area ruled by the thieves, it is. Nary a guard in sight. |
25052 Watch fer thieves in the slums and docks, me friend. Me... I be not worried. Killed three last week, I did. |
25053 You mean you were pickpocketed three times last week. |
25054 Ye should be wary of the Cowled Wizards, if ye e'er cross paths with them. They be a frightenin' lot... the only ones in Athkatla who may practice magic. |
25055 Landlord |
25056 Landlord |
25057 If that is what you wish, I shall cut a large measure of it. Excuse my interruption. |
25058 So, what do you think of Amn so far? It is certainly not without its charms, or its hardships lately. |
25059 Salvanas |
25060 Salvanas |
25061 Rumar |
25062 Rumar |
25063 There does not seem to be a healthy balance between the two. |
25064 Murtlen |
25065 Murtlen |
25066 Will you help me? We must join together once more, and our fury will be such that bards will run their quills dry! Yes, ink will be scarce where'er we go! |
25067 I will try and free you, but I don't know how to open your cell. |
25068 A stagnant pond of humanity and demihumans. I don't know how you lived here. |
25069 Yes, Minsc, I will do what I can. Don't get yourself excited. |
25070 Your being here shows you are weak. I will leave you where you are. |
25071 I do not know either. The bars have no lock at all; they are smithed together. I am proud that they feared me enough to imprison me permanently! |
25072 Homeless Woman |
25073 Homeless Woman |
25074 Priss |
25075 Priss |
25076 Tiana |
25077 Tiana |
25078 Tirthold |
25079 Tirthold |
25081 Perhaps not. It has always been so, but there are many things of merit here. Perhaps not in the cities, but the forests are a great treasure. |
25082 Waylane |
25083 Waylane |
25084 There is as much beauty as you are willing to see. The forests are grand, and the cities are tolerable in moderation. How much are you willing to see? |
25085 Bury it all as treasure then. I tire of your musings. |
25086 Brelm |
25087 Brelm |
25088 Gereth |
25089 Gereth |
25090 Are you insane? Perhaps it is best if I didn't release you. |
25091 Permanently? That's going to make this difficult. |
25092 I know you will do it! I only travel with heroes! |
25093 I can't help it. Freedom is to be mine, and even my permanently welded cell will not deter you! Yes, no lock at all! They feared me that much, and I am proud! |
25094 Okay, Minsc, but it's going to be difficult if the bars are permanently closed. |
25095 Permanently...? This is not worth the trouble. I'm leaving you here. |
25096 Lucy |
25097 You return! And with the means to rescue me, no doubt! Ho ho! I see hope in your face! Dirt mostly, but hope is there too! |
25098 I cannot find a way to open your cell. There is no key or switch. |
25099 Yes, yes, I will keep looking. Don't get anxious on me. |
25100 This is not worth my time. I've decided to leave you here. |
25101 But you will keep looking, of course! You would never give up, I know this! A hero always succeeds, and a hero never stops short of <PRO_HISHER> goal! |
25102 But <PRO_HESHE> also needs the key or switch! I don't know where they are! |
25103 I said I would try, and I will, but I will do it in my own time! |
25104 Blah blah, I've had enough. I'm leaving you here. |
25105 You... have brushed me aside with your words. You won't help... Boo can see it now! You do not intend to cut my chains! You only intend to yank them! |
25106 The bars! They bend and twist with my berserker strength! Minsc and Boo are free! Now you will n... now... |
25107 Ooh! Ooooh... oh ho, you are a smart one! I understand now! You said what you did just to get me mad! Mad enough to break free! Ha ha! You are as smart as Boo sometimes! |
25108 Now we can resume our adventures together! There are friends to avenge and villains to smack about the face and neck! Right, Boo? |
25109 Join with me, but you must serve me better than you did Dynaheir. |
25110 Together we shall make our enemies answer for our fallen. |
25111 Um... yeah. I think perhaps we should... split up. |
25112 A skylight in the roof shines light through this hole into the basement. |
25113 Now, I don't be telling stories about ye, does I? |
25114 You've never even met a Cowled Wizard... |
25115 I daresay I did, Ribald. Two of 'em at once, an' they regretted it too. |
25116 I would be willing to bet the only thing they regretted about meeting you was having to put up with your smell. |
25117 Now... now, I say, just what kind o' friend are ye anyway to say such things about me? |
25118 Ye aren't a thief, are ye? The Adventure Mart here don't put up wi' no thievery business. |
25119 There be a huge silver sphere that they say appeared in the slums out o' nowhere, it did. |
25120 Did you even go and see it? |
25121 Aye, I did. Last week. Huge thing, it is, larger than life an' twice as grim. No one knows how t' get inside... and no one's come out. |
25122 You were drunk all last week. |
25123 Well, I still went an' seen it, blast it! I ain't blind! |
25124 That's not what you said after nine pitchers of that Turmish whiskey you drank the day before last... |
25125 Well, I be allergic to Turmish. An' besides, it has naught to do with yon sphere. |
25126 Ah, but I do miss me adventurin' days... |
25127 Ah, but I do miss me adventurin' days... |
25128 What adventuring days? |
25129 Me adventurin' days! When I was an adventurer true, blast it! Does I have to be spellin' it out fer ye? |
25130 I thought you were a cobbler. |
25131 Well... well, I does some cobblin' NOW, sure. But BEFORE that, I were an adventurer! |
25132 Oh? And where have you been, oh mighty and experienced adventurer? |
25133 I... well, if ye must be knowin', I was well known in Scornubel for a time. |
25134 So you must have met Lord Francis, then. Or Denal Sixfingers. They both lived there last I was in Scornubel. |
25135 Er... well, I... no. *grumble* Sometimes, I really does hate ye, Ribald. |
25136 *snort* *giggle* Hee hehehehe... |
25137 Ha ha! *snicker* *giggle* Hoo hoo hahaha! |
25138 Heh... *snort* Ha ha ha! |
25139 I'm warning ye, Ribald... ye keep that wyvern away from me now... |
25140 Lucy wouldn't hurt a soul, Brelm. |
25141 You just mind me now! I don' like the look of it, an' I don' like the smell of it. So there. |
25142 Ahhh... hello, my dear lady. You do look so... delicious... that the mere thought of wrapping my tongue around you enflames my mind with feelings of desire... |
25143 That's a cute line, but I'm hardly interested. Go away. |
25144 Who are you and what do you want? |
25145 Really? Hmmm... I am having thoughts very much along those lines myself... |
25146 You wound me, my darling cub! I only wish to gorge myself on your beauty, to sate myself on your divine presence! |
25147 Oh, brother. I told you to go away, and I meant it. |
25148 Just who are you, anyway? |
25149 My, that is quite the line... I feel myself getting warm and tingly all over... |
25150 My name is Salvanas di Riyos, and all I want is to be entwined by your arms in the embrace of sweet passion for a fortnight... |
25151 Berserker |
25152 Wizard Slayer |
25153 Kensai |
25154 Cavalier |
25155 Inquisitor |
25156 Undead Hunter |
25157 Archer |
25158 Stalker |
25159 Beast Master |
25160 Assassin |
25161 Bounty Hunter |
25162 Swashbuckler |
25163 All right, that's enough. Now go away. |
25164 Blade |
25165 Jester |
25166 Skald |
25167 Oh? That doesn't sound like such a bad idea... I'm thinking I wouldn't mind that myself... |
25168 Priest of Talos |
25169 Priest of Helm |
25170 Priest of Lathander |
25171 Totemic Druid |
25172 You are? I mean... your enthusiasm makes my head simply swim with giddy relief. I am awash in the ocean of your eyes, drowning in your field of dreams... |
25173 Shapeshifter |
25174 Avenger |
25175 Oooo, all right, then... just let me go and rent one of the inn's rooms. Prepare yourself for a night of pure passion that you'll not soon forget! |
25176 Is anyone willing to hear my plea? Anyone? You all know meâ€â€I've helped some of you! Is this the thanks I get? I've helped lots of your kind! |
25177 Now you're just making me ill. Go away before I do something to alter your bodily functions. |
25178 It saddens me, but if it must be so, I shall worship my goddess from afar! Farewell, my goddess! |
25179 berserker |
25180 wizard slayer |
25181 kensai |
25182 cavalier |
25183 Prepare...? Really? You... um... want to get a room here? Well, I... I... I think I hear my captain calling! Yes, my captain! COMING, CAPTAIN! |
25184 inquisitor |
25185 undead hunter |
25186 archer |
25187 stalker |
25188 beast master |
25189 assassin |
25190 bounty hunter |
25191 swashbuckler |
25192 blade |
25193 jester |
25194 skald |
25195 priest of Talos |
25196 priest of Helm |
25197 priest of Lathander |
25198 totemic druid |
25199 shapeshifter |
25200 avenger |
25201 BERSERKER: This is a warrior who is in tune with <PRO_HISHER> animalistic side and, during combat, can achieve an ecstatic state of mind that will enable <PRO_HIMHER> to fight longer, harder, and more savagely than any person has a right to. Berserkers tend to be barbarian-like in nature, but not always. Sometimes it is a conscious choice that a warrior in training makes. Regardless, opponents on the battlefield will be unsettled when they see the savage and inhuman elements of the Berserker's personality. This class is common amongst dwarves, known to them as the Battlerager. Advantages: – May use Rage ability once per day. Gains one use at level 1 and an additional use every 4 levels thereafter. RAGE: The enraged state lasts for 1 turn. While enraged, a Berserker gains a bonus of +2 to <PRO_HISHER> attack and damage rolls as well as to <PRO_HISHER> Armor Class, and becomes immune to charm, confusion, fear, feeblemind, hold, imprisonment, level drain, maze, stun, and sleep. The Berserker also gains 15 temporary Hit Points which are taken away at the end of <PRO_HISHER> berserk spree, possibly knocking <PRO_HIMHER> unconscious. Disadvantages: – Becomes winded after berserking: -2 penalty to Armor Class, to-hit rolls, and damage rolls. – May not Specialize in ranged weapons. – Alignment restricted to any non-lawful. |
25202 Will none of you people listen? Anyone?! I've helped your kind... now why won't you help me? |
25203 WIZARD SLAYER: This warrior has been specially trained by <PRO_HISHER> sect to excel in hunting and combating spellcasters of all kinds. Advantages: – Each successful hit bestows a 25% cumulative chance of spell failure on the target. – +1% Magic Resistance per level through level 19. – Alternating +5% and +1% Magic Resistance from level 20 onwards. Disadvantages: – May not use any magic items apart from weapons and armor. |
25204 KENSAI: This class's name, which means "sword saint" in the common tongue, refers to a warrior who has been specially trained to be one with <PRO_HISHER> weapon. The kensai is deadly, fast, and trained to fight without the protection of armor. (Note: Despite its common name, a Kensai may use any melee weapon with which <PRO_HESHE> is proficient.) Advantages: – +2 bonus to Armor Class. – +1 to hit and damage rolls every 3 levels. – -1 bonus to Speed Factor every 4 levels. – May use the Kai ability once per day. Gains one use at level 1 and an additional use every 4 levels thereafter. KAI: All successful attacks within the next 10 seconds deal maximum damage. Disadvantages: – May not wear any armor. – May not use missile weapons. – May not wear gauntlets or bracers. – Alignment restricted to any non-chaotic. |
25205 Murtlen |
25206 CAVALIER: This class represents the most common picture of the knight: the chivalrous warrior who epitomizes honor, courage, and loyalty. The cavalier is specialized in battling "classical" evil monsters such as demons and dragons. Advantages: – +3 bonus to hit and damage rolls against all fiendish and draconic creatures. – May cast Remove Fear 1 time per day per level. – Immune to charm, fear, poison, and morale failure. – 20% resistance to fire and acid. Disadvantages: – May not use missile weapons. |
25207 INQUISITOR: The Inquisitor has dedicated <PRO_HISHER> life to finding and eliminating practitioners of evil magic and defeating the forces of darkness, and <PRO_HISHER> god has provided <PRO_HIMHER> with special abilities toward that end. Advantages: – May cast Dispel Magic once per day. Gains one use at level 1 and an additional use every 4 levels thereafter. The spell is cast at Speed Factor 1 and acts at twice the Inquisitor's character level. – May cast True Sight once per day. Gains one use at level 1 and an additional use every 4 levels thereafter. – Immune to hold and charm. Disadvantages: – May not turn undead. – May not use the Lay On Hands ability. – May not cast priest spells. |
25208 UNDEAD HUNTER: This holy avenger has honed <PRO_HISHER> abilities toward the destruction of the undead and other unnatural creatures and is immune to many of their most devastating abilities. Advantages: – +3 bonus to hit and damage rolls against undead creatures. – Immune to hold and level drain. Disadvantages: – May not use Lay On Hands ability. |
25209 ARCHER: The Archer is the epitome of skill with the bowâ€â€the ultimate marks<PRO_MANWOMAN>, able to make almost any shot, no matter how difficult. To become so skilled with the bow, the Archer has had to sacrifice some of <PRO_HISHER> proficiency with melee weapons and armor. Advantages: – +1 to hit and damage rolls with any missile weapon every 3 levels. – May achieve Grand Mastery (5 slots) in longbows, shortbows, and crossbows. – May use the Called Shot ability once per day. Gains one use at level 4 and an additional use every 4 levels thereafter. CALLED SHOT: All successful ranged attacks within the next 10 seconds have the following cumulative effects besides normal damage, according to the level of the Archer: 4th level: -1 penalty to target's THAC0. 8th level: -1 penalty to target's Saving Throws vs. Spell. 12th level: -1 penalty to the target's Strength score. 16th level: +2 bonus to damage roll. Disadvantages: – May not wear any metal armor. – May only become Proficient (one slot) with melee weapons. – May not use the Charm Animal ability. |
25210 Undoubtedly you overheard that false prophet in the street? His tales of a new lord are most disturbing, and I worry for the safety of those that would follow. |
25211 STALKER: Stalkers serve as covert intelligence-gatherers, comfortable in both wilderness and urban settings. They are spies, informants, and interrogators, and their mastery of stealth makes them deadly opponents. Advantages: – +20% to Move Silently and Hide In Shadows. – May use Backstab ability, although for a lower damage multiplier than Thieves: Level 1-8: x2 Level 9-16: x3 Level 17+: x4 – 12th level: May memorize 3 Mage spells: Haste, Protection From Normal Missiles, and Minor Spell Deflection. Disadvantages: – May not wear armor heavier than studded leather. |
25212 BEAST MASTER: This Ranger is a wanderer and is not comfortable in civilized lands. Therefore, <PRO_HESHE> maintains a natural affinity for animals; they are <PRO_HISHER> friends and comrades-in-arms, and the Beast Master has a limited form of telepathic communication with them. Advantages: – +15% to Move Silently and Hide In Shadows. – May use Find Familiar ability to summon a pseudo dragon (if lawful or neutral good) or fairy dragon (if chaotic good) companion. – 8th level: May cast Animal Summoning I. – 10th level: May cast Animal Summoning II. – 12th level: May cast Animal Summoning III. Disadvantages: – May not use any metal weapons (for example: swords, halberds, war hammers, or morning stars). – May not wear armor heavier than studded leather. |
25213 ASSASSIN: This is a killer trained in discreet and efficient murder, relying on anonymity and surprise to perform <PRO_HISHER> task. Advantages: – +1 bonus to hit and damage rolls. – Backstab ability reaches x7 multiplier instead of capping at x5. Level 17-20: x6 Level 21-40: x7 – May use the Poison Weapon ability. Gains one use at level 1 and an additional use every 4 levels thereafter. Poison Weapon Each successful hit within the next 5 rounds will inject poison into the target. Each target can only be affected once per round. The amount of poison damage depends on the character's level: 1st - Target suffers 1 poison damage per second for 6 seconds (Save vs. Death at +1 negates) 5th - Target suffers 1 poison damage per second for 12 seconds (Save vs. Death negates), and also immediately suffers 2 poison damage (no save) 9th - Target suffers 1 poison damage per second for 18 seconds (Save vs. Death at -1 negates), and also immediately suffers 4 poison damage (no save) 13th - Target suffers 1 poison damage per second for 24 seconds (Save vs. Death at -2 negates), and also immediately suffers 6 poison damage (no save) Disadvantages: – May only distribute 15 skill points per level among thieving skills. |
25214 Do your people have any kind of rite of passage into adulthood? I'm curious. |
25215 BOUNTY HUNTER: This is a hunter of men, skilled in tracking quarry and bringing them back aliveâ€â€whether for lawful authorities or underworld masters. Bounty Hunters are specially trained at their task and make fearsome opponents. They have honed their trap-making abilities well beyond that of the average Thief. Advantages: – +15% bonus to Set Traps. – May use the Set Special Snare ability once per day in addition to the normal Thief's Set Snare. Gains one use at level 1 and an additional use every 5 levels thereafter. SET SPECIAL SNARE: Set a trap in the chosen location when no hostile creatures are in sight. Traps grow more powerful with the Bounty Hunter's level and can only be triggered by enemies. 1st level: Deals 3d8+5 missile damage and slows target for 5 rounds if a Save vs. Spell with a -4 penalty is failed. 11th level: Deals 4d8+5 missile damage and holds target for 5 rounds if a Save vs. Spell with a -1 penalty is failed. 16th level: Erects an Otiluke's Resilient Sphere around the target for 7 rounds if a Save vs. Spell is failed. 21st level: Mazes the target. Disadvantages: – May only distribute 20 skill points per level among thieving skills. |
25216 SWASHBUCKLER: This rogue is part acrobat, part swords<PRO_MANWOMAN>, and part wit: the epitome of charm and grace. Advantages: – +1 bonus to Armor Class at 1st level, plus an additional +1 bonus every 5 levels. – +1 bonus to hit and damage rolls every 5 levels. – May Specialize (two slots) in any melee weapon available to Thieves. – May place 3 slots into Two-Weapon Style. Disadvantages: – May not use Backstab ability. |
25217 BLADE: The Blade is an expert fighter and adventurer whose bardic acting abilities make <PRO_HIMHER> appear more intimidating and fearsome. This Bard's fighting style is flashy and entertaining, but is also lethally dangerous. Advantages: – May place 3 slots in Two-Weapon Style. – May use the Offensive Spin and Defensive Spin abilities once per day. Gains one use each at level 1 and an additional use each every 4 levels thereafter. OFFENSIVE SPIN: During the next 4 rounds, the Blade's movement rate doubles and <PRO_HESHE> gains a +2 bonus to hit and damage rolls as well as an extra attack per round. All attacks deal maximum damage for the duration. Offensive Spin may not be used in conjunction with the Haste or Improved Haste spells. DEFENSIVE SPIN: During the next 4 rounds, the Blade is rooted to the spot and gains a +1 bonus to Armor Class per level, up to a maximum of +10. Disadvantages: – Only has one half the normal Lore value. – Only has one half the normal Pick Pockets skill. |
25218 Nothing formal, usually... the normal rite is an act with which you and I are recently familiar with. But it does vary with some cultures. |
25219 JESTER: This Bard is well versed in the arts of ridicule and hilarity, and uses <PRO_HISHER> abilities to distract and confuse <PRO_HISHER> enemies, cavorting madly during combat. Do not mistake <PRO_HIMHER> for a true fool, however, as <PRO_HESHE> can also be quite deadly. Advantages: – The Jester's song does not help allies. Instead, every opponent within 30 feet must save once per round to avoid falling under its effects: 1st level: Enemies must save vs. Spell with a +2 bonus or be confused. 15th level: Enemies must save vs. Spell with a +2 bonus or be confused, and must save vs. Spell or be slowed. 20th level: Enemies must save vs. Spell with a +2 bonus or be confused, must save vs. Spell at +2 or be knocked unconscious, and must save vs. Spell or be slowed. Disadvantages: – None. |
25220 SKALD: This nordic Bard is also a warrior of great strength, skill, and virtue; <PRO_HISHER> songs are inspiring sagas of battle and valor, and the Skald devotes <PRO_HISHER> life to those pursuits. Advantages: – +1 bonus to hit and damage rolls. – The Skald's song is different from the typical Bard's and varies with level: 1st level: Grants allies a +2 bonus to hit and damage rolls, and a +2 bonus to AC. 15th level: Grants allies a +4 bonus to hit and damage rolls, a +4 bonus to AC, and immunity to fear. 20th level: Grants allies a +4 bonus to hit and damage rolls, a +4 bonus to AC, and immunity to fear, stun, and confusion. Disadvantages: – Only has one quarter the normal Pick Pockets score. |
25221 PRIEST OF TALOS: Talos is the evil god of storms, destruction, and rebellion. Clerics of the Stormlord warn that Talos must be appeased or he will rain destruction upon the land. Advantages: – May cast Lightning Bolt once per day. Gains one use at level 1 and an additional use every 5 levels thereafter. – May cast Storm Shield once per day. Gains one use at level 1 and an additional use every 10 levels thereafter. STORM SHIELD: This spell lasts 1 round per level of the caster. It protects the caster from lightning, fire, cold, and normal missiles. Disadvantages: – Alignment restricted to neutral evil, chaotic evil, and chaotic neutral. |
25222 PRIEST OF HELM: Followers of the neutral god of watchers and protectors are warriors in their own right and are often seen as defenders of the innocent. Advantages: – May cast True Sight once per day. Gains one use at level 1 and an additional use every 5 levels thereafter. – May cast Seeking Sword once per day. Gains one use at level 1 and an additional use every 10 levels thereafter. SEEKING SWORD: This spell creates a sword in the Cleric's hand that cannot be dropped or unequipped. The sword is enchanted as a +4 weapon and provides a +4 THAC0 bonus, but no damage bonus. It deals 2d4 damage to any target it hits. The weapon sets the Cleric's number of attacks per round to 3 and lasts for 1 round per level. While it is equipped, the wielder cannot cast further spells. Disadvantages: – Alignment restricted to lawful good, lawful neutral, lawful evil, and true neutral. |
25223 PRIEST OF LATHANDER: Lathander is the good god of renewal, creativity, and youth, and is celebrated nearly everywhere. His followers are very popular throughout the realms, and there are numerous wealthy temples devoted to him. Advantages: – May cast Hold Undead once per day. Gains one use at level 1 and an additional use every 5 levels thereafter. – May cast Boon of Lathander once per day. Gains one use at level 1 and an additional use every 10 levels thereafter. BOON OF LATHANDER: This spell lasts 1 round per level of the caster. It gives the caster a +1 bonus to attack and damage rolls, a +1 bonus to all Saving Throws, and 1 extra attack per round. It also protects the recipient from level drain. Disadvantages: – Alignment restricted to lawful good, neutral good, chaotic good, and true neutral. |
25224 TOTEMIC DRUID: This Druid closely identifies with a particular animal, an animal that <PRO_HESHE> feels represents <PRO_HISHER> spirit. This grants <PRO_HIMHER> a special connection to the animal kingdom, and <PRO_HESHE> is able to call upon their spirits to aid <PRO_HIMHER>. Advantages: – May use the Summon Spirit Animal ability once per day. Gains one use at level 1 and an additional use every 5 levels thereafter. SUMMON SPIRIT ANIMAL: The Totemic Druid summons a special spirit animal (spirit bear, spirit wolf, spirit lion, or spirit snake) to aid <PRO_HIMHER> for 6 turns. The spirit animal has 1 HD at level 1, 3 HD at level 3, 5 HD at level 5, 7 HD at level 7, and 10 HD at level 10. Disadvantages: – Cannot use shapeshift. |
25225 SHAPESHIFTER: This Druid is not called Shapeshifter because <PRO_HESHE> has access to a great variety of forms, but rather because of <PRO_HISHER> complete dedication to a single alternate form. This Druid has willingly allowed <PRO_HIMHER>self to become infected with lycanthropy, but due to intense study and training <PRO_HESHE> has the ability to control <PRO_HISHER> affliction. The creature <PRO_HESHE> becomes is that of the werewolf, the most famous of the lycanthrope shape changers. Advantages: – May shapeshift into the form of a werewolf once per day. Gains one use at level 1 and an additional use every 2 levels thereafter. – 13th level: May shapeshift into a greater werewolf once per day. Disadvantages: – May not wear any armor. – No other shapeshifting abilities due to the effort required in maintaining balance in <PRO_HISHER> primary forms. |
25227 AVENGER: A member of a special sect within the druidic order, a Druid of this type is dedicated to fighting those who would defile nature. Avengers have powers the average Druid does notâ€â€additional abilities that have been earned through extensive rituals, a process that is very physically draining. Advantages: – May Shapeshift into the form of a sword spider, baby wyvern, and fire salamander in addition to the normal shapeshifting abilities. – 19th level: Gains an additional use of Shapeshift. – Six arcane spells are added to <PRO_HISHER> repertoire, all the way up to the 6th level. These are listed below: 1st level: Chromatic Orb. 2nd level: Web. 3rd level: Lightning Bolt. 4th level: Improved Invisibility. 5th level: Chaos. 6th level: Chain Lightning. Disadvantages: – May not wear heavier armor than leather. – Incurs a -2 penalty to Strength and Constitution. |
25228 Are there signs of trouble? I do not want to step on the toes of a legitimate faith. |
25229 A moment, friend! You are obviously not aligned with our captors! Might I know your name? |
25230 My name is <CHARNAME>, and I am certainly not aligned with these men. Who are you? |
25231 My name is my own business. What is it that you wish? |
25232 I've no time to waste speaking with you. |
25233 I am Hendak, once a warrior from the North until my capture. I was sold to Lehtinan many years ago to serve as one of the fighters here in these pits. |
25234 I have done what I can to keep myself and the other fighters alive, with the thought that one day I would take my vengeance upon that demon, Lehtinan. |
25235 You have worked my vengeance for me, and for that I thank you. I would ask that you free us and allow me to take this place, this inn of Lehtinan's. |
25236 I would see it be made a proper inn and ensure that it never return to the hands of slavers. Please... I, who have never begged before, I beg this of you now... |
25237 Wait! Don't leave us! I sense you have a soul that will not let us rot here, and I know you have prowess enough to release us! |
25238 I'm willing to help you, Hendak. How do I free you and the other slaves? |
25239 I'm willing to help you, Hendak. How do I free you and the other slaves? |
25240 It seems like a lot of trouble. Why should I free you? |
25241 I do not think I can help you right now. You will have to remain where you are. |
25242 I think I rather like seeing a proud man beg. I've nothing against keeping slaves, Hendak, so you'll remain in your cage where you belong. |
25243 I suppose I might be able to help you. Tell me who you are first. |
25244 Thank you, but I still have no desire to waste time helping you. |
25245 I've nothing against slavery. You'll rot in your cage until somebody decides to release you. |
25246 Very well, I will do what I can. |
25247 Very well, I will do what I can. |
25248 Sorry, I don't have the time to help you. |
25249 Forget it. Nothing in my conscience dictates releasing you. |
25250 Anything I can do to help the faithful. What is it that I should do? |
25251 He seemed to prey on people's need for security. Can you not offer the same? |
25252 I, Hendak, plead with you to aid people who have little to give you in return except their eternal gratitude! |
25253 *sigh* Very well... I will do what I can. |
25254 *sigh* Very well... I will do what I can. |
25255 Perhaps later... I must go now. |
25256 Forget it. Free yourselves. |
25257 Frankie |
25258 Frankie |
25259 Bouncer |
25260 Vorpal Squirrel |
25261 Bouncer |
25262 Vorpal Squirrel |
25263 Well, er, this particular sphere (if it is, indeed, the same one) I believe to be the very same one built by Lavok over five hundred years ago. |
25264 Only his apprentice escaped, and the boy knew little except that Lavok planned to explore the planes and return within ten years. Of course, he never did come back. |
25265 Oh, it only appeared here about three weeks ago. Displaced the buildings that were here too, and I can only imagine what happened to them. |
25266 Boo |
25267 Oh, yes, of course. They are the only legal users of magic allowed in the city. And even they cannot seem to be able to find a way in. |
25268 Boo |
25269 Why, hello to you, dear customers! Welcome to the pit! |
25270 The pit? You have animal fights back here too, then? |
25271 Better than that! Here we have the very best in live entertainment! Actual combat between man and beast, presented for your viewing pleasure! |
25272 Witness as the Coronet's own gladiators fight for their lives in the pit! Feel free to join the nobles in the viewing balcony above, my <LADYLORD>. |
25273 Gladiators? There are people willing to risk their lives in this pit of yours? |
25274 Isn't this sort of thing illegal? |
25275 Isn't this sort of thing illegal? |
25276 I see. When is the next match? |
25277 Thank you, I'll be on my way. |
25278 Willing or unwilling, it makes little difference. The gladiators fight to amuse our clientele... I'm sure you'll agree they put on an excellent show! |
25279 You mean that they're slaves. |
25280 I see. When is the next fight? |
25281 I'll be on my way, then. |
25282 The legalities are such a technicality... the amusements are here for your enjoyment. Let Lehtinan and his staff worry about such matters as legality. |
25283 So... you're saying that there are fighters willing to risk their lives for the sake of entertainment? |
25284 I see. When is the next fight? |
25285 I'll be on my way, then. |
25286 I understand there is a match ready to be underway very soon! Go on in, my <PRO_LADYLORD>, and see for yourself! |
25287 So... you're saying that there are fighters willing to risk their lives for the sake of entertainment? |
25288 I'll be on my way, then. |
25289 Isn't this sort of thing illegal? |
25290 As you wish, my <LADYLORD>. Enjoy! |
25291 Slavery is such a harsh word, my <LADYLORD>. Here, we think of them as purchased employees... and an excellent source of entertainment! Go on in and witness it for yourself! |
25292 I don't mean necessarily merely settling down. I mean a union witnessed by sacrament and ritual, such as is custom amongst your kind. |
25293 I see. When is the next match? |
25294 Isn't slavery and this sort of barbarism illegal? |
25295 I suppose I'll be on my way, then. |
25296 I hope you are enjoying the entertainments of the Copper Coronet, my <LADYLORD>! |
25297 My people have a peculiar approach to the ceremony of marriage. We choose and discard mates freely, always with the possibility of renewal and change. |
25298 Usually a decade, perhaps less, and it's on to the next likely prospect. Marriage is a transient union, usually of gratification and indulgence. |
25299 The male is only present for servicing the female's needs, and for procreation or recreation, depending upon your disposition. |
25300 Tell me, how did you come to be trapped here? |
25301 **REMOVED** |
25302 Do you know a way out of this place? |
25303 I care little for a warrior who cannot take care of himself in battle. |
25304 If they deserve it. Placing demands on the woman of the house is not done. To voice protest about the wishes of the matriarch is punishable by execution. |
25305 I would be pleased to have you join me. |
25306 The second last to die by my hand was Riklaunim, a devious, controlling snake whose head leapt from his shoulders with a look of surprise I found most humorous. |
25307 Everything that has gone wrong these days is because of those vile elves... they are the plague of the world, I tell you! |
25308 And my sister's suitor, Gomph, was prodigiously endowed but bowlegged. An obluth... an outcast. She must have heard us in bedchambers and couldn't help herself. |
25309 Have you ever looked closely at an elf, aye? Narrow little eyes... narrow little faces... that can't be trusted! |
25310 I would welcome another companion, but I have a few questions first. |
25311 All elves should be hunted down and put to death! I swear it shall be done! |
25312 I do not think that it would be wise. I'll be better off navigating this place without you. |
25313 I would be pleased to have you join me. |
25314 You! The worst of that vile elven race! The touch of evil is upon you, I swear it! |
25315 Never! The elven race should be seared from the face of Faerûn, but you... you drow... with your evil, blighted, cancerous hearts...! |
25316 EVERYONE! SEE THE FACE OF TRUE EVIL HERE BEFORE US! A DROW ELF! |
25317 *hiss* Enough, human! |
25318 I SHALL CLEANSE THIS DEVIL FROM OUR MIDST! AAAAHHHHH! |
25319 You! One of that vilest race of elves! How dare you approach me! How dare you walk amongst us! |
25320 What is this? Why do you exhibit such an unpleasant demeanor? What have my people done to deserve such hatred from you? |
25321 You elves with your arrogant pride! You are snakes in the garden, serpents among us who will only lead us to evil! |
25322 I lead no one to evil, human. And we elves have reason to be proud... we are an old race, far older than you. |
25323 You admit it! Elven harlot! Pride goeth before the fall! Your people shall pay for their hubris, I swear it! |
25324 You are a fool, human, and I've no reason to discuss anything with you further. |
25325 Oh, look... the moody <CHARNAME> does not feel like talking. What a surprise. |
25326 You! Another of that foul race of elves I see before me! How dare you walk openly amongst us! |
25327 That is a fair request, though certainly you will see the need as I do. You are like us at the temple, and a relationship between us would be good for both. |
25328 B-but I... I have done nothing against you! Why do you rail at me so? |
25329 You are an evil creature! You and all your kin, lewd pagans among us! Admit your pride, elf! Admit it! |
25330 I... I do not understand why you do this, sir, but I have done nothing to deserve it. I will not stand to have you cast such insults at me. |
25331 "Will not stand"? "Will not"?! Yet more elven pride! You elves are like ants... mindless and alien as you crawl about us! |
25332 <CHARNAME>, can we just leave, please? I truly do not like this man. |
25333 You! Another loathsome elf walks boldly amongst us! You dare to wrap yourself in your race's pride! |
25334 Excuse me? What have I done to deserve such a judgment? |
25335 Who are you to cast such words at me? |
25336 You had best watch your words, human, or you shall find yourself making me quite angry. |
25337 Don't worry... I'll be here to protect you. |
25338 I have no time to speak with you. |
25339 You and your kin are all the same! Cunning and underhanded, not to be trusted! You shall be cleansed from the world, I swear it! |
25340 You're no prize either, you selfish bitch! I can't believe I let you talk me into this! |
25341 Nothing I or my elven kin have done deserves such words of hate. I shall leave you to your bitter pettiness. |
25342 You had best watch your tongue, human... you are beginning to make me angry. |
25343 I don't believe you, Viconia. You opened up to me... and now you snap shut again. Why? |
25344 I have no time to listen to such garbage. Excuse me. |
25345 I am Belmin Gergas, elf... my son and daughter, both dead at the hands of your evil race! I shall see your kind wiped from the face of Faerûn, I will! |
25346 (The voice takes on a solemn tone.) Four locks are cast and made. Four wards will hold the blade. In what order shall thou place the keys? Four deaths await thee. |
25347 I feel for your loss, but I cannot support your reasoning. I shall leave you to wallow in your twisted hate, then. |
25348 You should watch your words, human. I had nothing to do with these deaths, and your accusations are beginning to anger me. |
25349 Come on, what about now? Let's kill! |
25350 Well, I'll just leave you be, then. |
25351 I have no fear of you, elf! Your kind is a perversion to the natural order, a cancer among humanity! Come at me, if you will, and be taught a lesson! |
25352 Very well then, fool... you asked for it! |
25353 You're not worth it. I'll leave you to stew in your petty hatred. |
25354 Blighted fiend, with your pointed ears! You are a demonic version of us! You shall be cleansed, you hear me? CLEANSED! |
25355 Elven demon! Foul purveyor of evil seed! One day, humanity shall recognize you for the evil you are! And then you shall die! ALL OF YOU SHALL DIE! |
25356 Do not deny your salivating male desires, fool. I found the thought of your touch pleasing, but now I know better... you are nothing more than a boy in man's clothing! |
25357 DIE, ELF! RAAAAGGGHH! |
25358 Not worth it? NOT WORTH IT?! I shall see every last one of you flayed from your skin! Wiped from the face of Faerûn! One day, it SHALL happen! |
25359 Sir Zarath |
25360 I do so be missing my homeland... one day I am swearing to Calimshan I shall return. Yes, one day. |
25361 Sir Zarath |
25362 Eh? Please be excusing me... this common tongue of yours is being very difficult for me. |
25363 I am so finding this strange city and its customs very odd, yes? So very different from my Calimshan. |
25364 Do you not be finding the temperature is very cold? I am used to great, blazing deserts of Calim. |
25365 This be the market? But it be so small and dull. In Calimshan, the markets be big and colorful! Silken dresses and stalls at every corner! Ah, I do so miss the bazaars... |
25366 If this is how you're going to act, then just leave me alone, all right? |
25367 You're no prize either, you selfish bitch! I can't believe I let you talk me into this! |
25368 Hmm. The drow have a more formal ritual, though it does vary place to place. "The Blooding" must be performed by both sexes upon reaching the age of maturity. |
25369 Excusing me, please! You be looking like a good fellow. Can you be helping me? |
25370 I am always willing to help those in need! I will give your troubles the one-two boot-stomp of goodness! |
25371 I am Sir Mardus, Guardian of Torm. May duty prevail, my friend. Torm's blessing upon thee. |
25372 Oh, no, no, it is being nothing like that. I am great adventurer from Calimshan, great warrior. But I be lost here in this odd little city. |
25373 Very well, though I see no reason for us to be at odds. I can see in your manner we share a common nature of faith. It is why you were selected from the crowd. |
25374 I am Sir Mardus, Guardian of Torm. Learn to follow the path of Torm, seeker. May duty prevail. |
25375 I sometimes feel lost, but Boo tells me where to go. Boo points, I punch! Well, Boo actually just kind of runs, but I still punch! Yes, sir! |
25376 The young must hunt down and kill an intelligent surfacer, preferably of the adventurer's cloth. |
25377 Oh, that is being most excellent! I am trying to be finding directions out of this strange city. Maybe you ask this Boo point way to Calimshan, yes? |
25378 Boo knows everything, and is ever so willing to help others. You... you are kind to animals, aren't you? Rodents in particular? |
25379 Eh, to the best of my knowledge, I try. Maybe I hurt a rat once or twice, but they infest the farms of home. |
25380 Boo doesn't like rats either. Something about their tails makes him... edgy, and you don't know creepy until you've seen an edgy hamster! |
25381 I earned passage with tongue and moans, <CHARNAME>, with more males than you can count. And you are nothing compared to them. Any of them. |
25382 Most excellent news! That be one intelligent little Boo you having! |
25383 I am Sir Mardus, Guardian of Torm. Take you carcass out of my sight, foul one! By Torm's hand shall your ilk be taken from the earth. |
25384 I must be getting one for myself. Okay, thanking you and farewell! |
25385 Yes, Boo is friend to all. Such greatness, packed into a small furry bundle of goodness. |
25386 My house insisted on the head of a holy warrior, so I brought my matron mother the head of one Khilgind Sigandulba, a priest of some cult and man-about-the-frontier. |
25387 He thought me a beggar seeking guidance. He was surprised when he learned I was drow, but not as much as when I used his own holy mace to cave his forehead. |
25388 I be a retired adventurer, my friend. Nothing sadder than one who has left the Way behind him. |
25389 And this made you an adult? |
25390 I have left me thievin' days far, far behind me now. Best pickpocket ever is retired. |
25391 The young thieves these days, they not be knowin' what they're doin'. All vicious and murderin'... in my day, we were respected. None were as smooth as me. |
25392 That sounds horrible! |
25393 Ye should step carefully around the Shadow Thieves, my friend. Take it from one who should know, aye? |
25394 I be hearing that there be another guild challengin' the Shadow Thieves. Bah! In my days, no one would 'ave thought o' doing such a thing. We had respect then. |
25395 It gained me respect in a society ruled by cruelty and ambition. I had lain with a male long before... many times, in fact. That is no measure of a drow. |
25396 I must say, some days I do surely miss me adventurin' and thievin' days... the Way were good to me then. The best pickpocket ever is retired. |
25397 Hello there, young feller... I knows ye, don't I? Yoshimo, isn't it? |
25398 Yarin? Yarin, you old leather fossil! How goes your retirement? |
25399 Eh... I find meself several days behind schedule on me sleep and several weeks ahead on me ales. All in all, it could be worse. |
25400 That's so sad I want to vomit. |
25401 Listen here, whippersnapper, you'll get your dues soon enough. See if ye live on the Way long enough to reach my age, aye? |
25402 I am Sir Zarath, Guardian of Tyr. This is the path: Reveal the truth, punish the guilty, right the wrong. |
25403 I'll outlive you and then some, Yarin, just you wait. |
25404 That's what all the young 'uns think. We'll see. |
25405 And the act pleased Lolth. Pleasing the Spider Queen was our ethos and our mantra... girding ourselves to conquer the other races. |
25406 Thievin's a waste of a life, let me tell you surely. A true waste. |
25407 And neither would we. Certainly the emergence of a new deity is not unheard of, and there is much room for complimentary faiths in the realms. |
25408 Why do you say that, old man? |
25409 Because I been there, missy. I been an adventurer, an' I been a thief. An' nothing good ever came from it. |
25410 Maybe you just weren't very good. |
25411 Oh, sure, make fun of an old man. But I tells ye, I was good enough, surely. Once ye spend yer life thievin', what do you do next when ye loses yer speed an' yer agilty? |
25412 I tells ye what. Ye grows old and ye dies, that's what ye does. An' ye never thieves again. |
25413 Well, I intend to do some good with my abilities. There are a lot of poor people who I can help... and I can help <CHARNAME> in <PRO_HISHER> quest, too. |
25414 I am Sir Zarath, Guardian of Tyr. Justice always, friend. |
25415 Ye think I had nary a dream, girlie? Ahhh, of course ye doesn't. Go on, then. Go and do yer adventurin'. |
25416 If you have a change of heart, I will be here for a day or two more. The keep will not hold out for long, and I have to join the fight. Until then, please think about it. |
25417 Of course it is horrible. Drow society is founded on horror and cruelty, if you remember. Laying with a male would be no measure of a drow, that is for certain. |
25418 Ach, me thievin' days be over and then some, I reckon. |
25419 Such is the order of things as I understand them. Youth and vitality leads to age and infirmity. All things lend themselves eventually to decay. |
25420 Ye talks high an' mighty enough... is ye a thief? |
25421 I would not name such as my profession, but I have lent my abilities to speed up the procession of decay in society, yes. |
25422 That's what I thought ye said. Ye're not afraid of growin' old and dyin'? |
25423 As I said, I am fully aware of the natural way of things... decay is the ultimate process. |
25424 One thing t' say it, my friend... another thing entirely t' live it. |
25425 Yes... well, I must admit I do not look forward to my own decay. I imagine myself being full of memories of a life well-lived by then, however... those, I think, shall comfort me. |
25426 No! It's not like that at all! I just... I do what I can, and try to be a good person. Those foppish snobs that hold themselves above everyone make me ill. |
25427 Ice Shard |
25428 *sniff* I... I'm lost. I can't find me mommy... |
25429 Where do you live, child? |
25430 Who is your mother? Perhaps I can find her for you. |
25431 What? You are no better than Mumsy's friends! They sneer at their servants and order them about like chattel. They have no idea of the hardships they endure. |
25432 Quit your sniveling, child. |
25433 We... we don't live anywhere. *sniff* Mommy doesn't have any money. |
25434 I see. Maybe tell me about your mother... maybe I can find her for you. |
25435 Oh, don't bother me then, you little street urchin. |
25436 Here, child... here's a gold piece for you. Buy yourself some food... and give the rest to your mother when you see her. |
25437 Me mommy is... is... she's my mommy... *sniff* I just want my mommy! Please, please, I just want my mommy! |
25438 Shhh, tell me where you live, then. |
25439 This is ridiculous. Stop sniveling, child. |
25440 There is no time! I only hope that the attackers have not made it inside. If they have... if they have breached the inner courtyard, they will be hard to rout. |
25441 I will tell you what secrets I can. Perhaps you will be able to sneak in and attack from a more vulnerable spot. I hope Father is all right. He... would not leave. |
25442 B-b-b-but... I... I... *sniff* wwaaAAAAHHHH! |
25443 Should I travel with you? I've spent a few weeks slumming, and I am quite capable of opening the odd lock. I had to pick three just to get out of the main keep. |
25444 Y-y-yes, <SIRMAAM>. Th-thank you. *sniff* Ye're an awfully nice person. |
25445 I will meet you at my land. I will mark it on your map. We had best gather south of the keep so we are not spotted. Please be quick. |
25446 You're back! Have you reconsidered? The offer still stands. If we do not go soon, my family's keep will be overrun, and not all the swordsmen in Calimshan will make a bit of difference then. |
25447 Yes, I... I should have told you previously, but others refused to help when they found out. We are... beset by trolls. A vast number of them. |
25448 "There once was a warrior true, With the sense knocked out of him too. But in a hamster he found Some wisdom profound, And now where goes he goes his Boo!" |
25449 The main assault began just a few nights ago. I think they were driven from the north by the elves, or perhaps the new settlements south of Tethyr. |
25450 Please! There is no one else! Think of my family! Think of the servants and their families! The servants! That's it! The trolls may not have killed all the servants because they pose little threat. |
25451 The guards may be dead, but the servants will have seen the attack and will know how many strong the invaders are. Please, if you stay, we may have a chance. |
25452 Eh? You are speaking of me? How do you know this? |
25453 Tee-hee hee! |
25454 "There once was an elf proud and fair; Men withered once under her stare. But she loved one man true, And he died... as men do, And now there is naught but grief there." |
25455 I know, I know. Wait! The servants wouldn't have posed much threat to the trolls. Some of them may be alive inside, and they would know numbers and strengths. |
25456 I... I use it to occasionally sneak out while my parents aren't looking. They don't much like me interacting with the local peasants, but I can do so much for them. |
25457 They seem to get enjoyment by making the peasants beg for scraps. I thought you better than that, but I was wrong. Go then, and I'll do what I can on my own. |
25458 Are... are you speaking of me? And Khalid? How do you know of this? Answer me! |
25459 "There once was a man full of woes, Strong and mighty he smote all his foes. Soon he'll take his Test. To him it's no jest. If he'll pass, not even he knows." |
25460 Perhaps a strategic course would be better. You can approach from north of the palisade. There is a secret door that allows entry along the base of the keep wall. |
25461 I... I used it to occasionally sneak out while my parents weren't looking. They don't much like me interacting with the local peasants, but I can do so much for them. |
25462 Is this nonsense directed at me? What is this? Speak, man! |
25463 "There once was an elf of the Dark Whose bite was far worse than her bark. Left without a home, on the surface she'll roam; In the sun she might just make her mark." |
25464 You can go on your own, but I am still willing to join. I know the keep well, and I can take to a shadow as quick as nobles to wine. I studied a bit of magery too! |
25465 I do not "bark," you gibbering fool. What do you know of me? |
25466 "There once was an elf who could fly; Without wings, she was sure she would die. But soon she'll have found That it is on the ground That her true destiny does lie." |
25467 I want to go out and walk amidst the filth, helping those of the lower tiers. They need someone, you know? Let's go; Daleson awaits. |
25468 You... you know of me? What do you know of my destiny? |
25469 "There once was a knight pure of heart; From his wife he is always apart. Has his heart grown colder As his deeds grew bolder? What is finished can never restart." |
25470 How dare you speak of my wife! How do you know of this? HOW?! |
25471 "There once was a halfling so pure, She's a paladin, as sure as she's sure. If she's lucky one day, Her goddess will smile and say That the lack of one she'll no longer endure." |
25472 How... how do you know all of this? |
25473 "There once was a man so afraid That his soul was to be soon waylaid; See, the wizard's returned In his sphere, he has learned, But has he learned if a soul can be weighed?" |
25474 Fellow prisoner that you must be, there is no time for idle chatter. Get <CHARNAME> so we can work on getting out. I have to talk to <PRO_HIMHER>. |
25475 Zaviera |
25476 Zaviera |
25477 How do you know about me? Tell me! |
25478 Belmin Gergas |
25479 Belmin Gergas |
25480 "There once was a child of... of..." |
25481 Radeel |
25482 Oh my... |
25483 Radeel |
25484 What is it? How do you know so much about us? |
25485 Tell me what you know about us, or I'll knock you from one end of this city to the other! |
25486 I... I... *giggle*... the gods speak! They speak and speak and speak and speak! To ME! Hee hee... |
25487 Yarin |
25488 Yarin |
25489 AAAAAHHHHH! DON'T MURDER ME! AAAAAHHHHH! |
25490 Lost Child |
25491 Lost Child |
25492 Crazy Celvan |
25493 Crazy Celvan |
25494 Sooty Ball |
25495 Stone Spit |
25496 Salt Crystals |
25497 Water Jet |
25498 Boiling Rain Storm |
25499 Mist Ball |
25500 Magma Ball |
25501 Flame Jet |
25502 I am Sir Zarath, Guardian of Tyr. Beware, <PRO_BROTHERSISTER> of foul chaos. You shall taste punishment for your deeds. |
25503 Excuse me, <SIRMAAM>, but this is a private estate. I'm afraid you will have to leave immediately. |
25504 Whose estate is this? |
25505 You're going to have to force me, because I intend on going where I like. |
25506 All right, I'm going. |
25507 This is the estate of the merchant Saerk yn Muham el Farrahd, if you must know. The merchant and his family are not home at the present, so please leave at once. |
25508 As you wish. Men! Intruders! |
25509 Quickly, now. The merchant does not appreciate unwelcome visitors. |
25510 The Delryn whelp?! Men! Come at once! Intruders! |
25511 Men! Come at once! Intruders! |
25512 What th...! You're not supposed to be here! Men! Intruders! |
25513 What is the meaning of all this commotion? What is going on here?! |
25514 F-father? I heard some noise...? |
25515 I see at last the serpent slithers out of hiding to reveal himself! Come then, fiend, and prepare to be dealt righteous vengeance! |
25516 What is this? Ah... I see that old lizard Cor has finally sent his whelp to deal with me, eh? |
25517 Come on! I'll drag you out of here if I have to, just so long as we get out! I can't go through any more. |
25518 Don't look at me like that. It just hurts, all right? Must have been the noise. There was a fight... assassins came after our captor, I think. |
25519 We are confident this is not the case. Signs from the Morninglord have been worrying, and the loss of our members to this cult makes it our duty to investigate. |
25520 Slave Boy |
25521 Slave Boy |
25522 You will not speak my father's name! |
25523 This is Anomen? Oh, can I kill him, Father? Please? |
25524 Of course you can, Yusef. I will take whatever opportunity I can to strike at Cor's heart, and this one has all but fallen into our laps. |
25525 So you admit it! You admit to your part in Moira's murder! |
25526 Slave Girl |
25527 I would agree, though a more relaxed tour through would help my outlook. |
25528 Slave Girl |
25529 I admit to nothing! I have already cut out your father's heart and soul by stealing every last piece of business he has! I have ruined him and beaten him down like the mukrah dog that he is! |
25530 And here you give me the opportunity to strike at him again! His son... thundering into my home... it would only be right to defend ourselves, no? |
25531 Calishite demon! I know that you murdered my poor, innocent sister! I will see you dead and rotting for that deed, I swear! |
25532 Ah, yes, we all know the worth of the vow of a Delryn. I hope the girl rots in her grave, boy. It is all you and your family deserve! |
25533 You spit upon her memory?! Very well, demon... I shall teach you the pain of losing one so dear! |
25534 Father! Help me! |
25535 Surayah! |
25536 No! Stop! V-very well, Delryn... you have made your point! I... I beg you not to harm this innocent flower of my house! |
25537 And did Moira beg for her life before it was taken? Was she any less innocent than this girl? Was she too part of your quarrel with my father? I think not! |
25538 That is the drow's goal, is it? To conquer the other races? |
25539 Yes, I think I will do that. |
25540 You shall pay for that crime with equal measure! |
25541 Aiiyeee! |
25542 Nooo! You vile dog! I shall cut out your black heart for this! |
25543 But the matron mothers were there to judge; obedience was required, hesitation was death. It must be done and in a manner that would please Lolth: cold, clean, and final. |
25544 My daughter! You wish war between us, whelp? Very well! GUARDS! |
25545 Wh...? Oh, by my stars and garters... HEEELLLP! THIEEEEVES! |
25546 By Ilmater! Intruders! INTRUDERS! |
25547 Good business, my friends. Is there aught that I can help you with? |
25548 Yes, honorable magistrate. I am seeking information on the murder of my sister, Moira Delryn. |
25549 Ah... you must be the son of Lord Cor. Anomen, is it? I am afraid that there is very little I can tell you regarding your sister's death. |
25550 What do you mean? Surely you have found evidence to link Saerk to her murder? The man will be brought before the courts to meet justice, will he not? |
25551 There is insufficient evidence to connect Saerk Farrahd to the murder. The only other person in your father's estate at the time was killed as well. |
25552 Yes, my father... cannot afford additional guards and servants, it seems. But... is there nothing you can do? Surely you know that Saerk is responsible! |
25553 I know of your family's feud with the merchant, but a motive is not enough without witnesses or evidence. The rule of law must prevail... surely you understand. |
25554 No! There must be something that can be done! Moira's murder cannot go unanswered! |
25555 Answered? Take vengeance on the merchant and he replies in kind, and the feud continues unabated. Is it not time for this hatred to be put to rest? |
25556 I... I do not know. |
25557 Well, I do. Your sister's murder cannot go unavenged, Anomen. If the courts cannot deal with him, then you must. |
25558 This Saerk may be innocent, Anomen. You cannot take vengeance on one who might be innocent... you are a knight, after all, first and foremost. |
25559 Yes... yes! It is as you say, <CHARNAME>! Come... let us go to Saerk's demesne, and I shall find justice for my sister! |
25560 You don't still believe in all that, do you? |
25561 Lost one point of Wisdom |
25562 Good business to you. Is there aught that I can help you with? |
25563 Who are you? |
25564 What can you tell us about the murders in the Bridge District? |
25565 What can you tell us about the murders in the Bridge District? |
25566 No, nothing. I'll be on my way. |
25567 I am the Magistrate of Athkatla, Bylanna Ianulin. Why, is that of interest to you? |
25568 What can you tell me of the murders in the Bridge District? |
25569 What can you tell me of the murders in the Bridge District? |
25570 Not really. |
25571 There have been several strange slayings recently... the victims had their skin flayed from their bodies. Perhaps a creature of some kind is responsible... |
25572 But I warn you to stay off the streets at night in that district until this is solved. Now... if you will excuse me, I have other things to attend to. |
25573 We are still investigating the matter... there is nothing else I can say. Excuse me... I have other things I must attend to. |
25574 Please excuse me, then... I must attend to other matters. |
25575 Well now, I don't know why that inspector fellow keeps lookin' odd at me... I ain't done nothin'. At least, I ain't done nothin' with those murders, that is. |
25576 Aye now... we'll rest easy now that that business is all over with. |
25577 I'm just waitin' for someone to come by here... and I don't be thinkin' that's you, neither. |
25578 You're blockin' my view... why don't you go an' see the play downstairs? They're still doin' one, I think. |
25579 Look... I don't be wantin' to buy nothin', and I ain't sellin' nothing. Leave me be. |
25580 Aye now... ye're back, are ye? |
25581 Yes, well... I was rather tied up there for a while, my friend. |
25582 Wait, now... aren't ye the one I'm waitin' for, missy? |
25583 The name is Mazzy. And no, I truly doubt that I am here to meet common rubbage such as yourself. |
25584 Well, ye're a halfling... they all looks alikes t' me. |
25585 This is a delightful place to go, isn't it? I just adore a tavern with entertainment! |
25586 This district used to be quite safe and affluent. Things have just gone downhill, I suppose. |
25587 You won't tell my wife I'm here, will you? I truly doubt she would approve of this place. |
25588 Er... excuse me, sir... that painting on your head... are you one of the actors? |
25589 No. I do not act. I fight, and fight for real. |
25590 I cannot stand this! This flagon has a speck of dirt on it... how am I expected to drink this? |
25591 I'll tells ye how. *gulp gulp gulp* Ah! That be how! Tastes like ale, it does... did they charge ye extra for the speck? |
25592 Did ye hear? There was a man fell off the bridge last week. I says he bloody jumped. |
25593 Me husband spends half 'is time fishin' and the other half drinkin' like a fish, he does. |
25594 All day spent cookin' and cleanin'... I expect to come here t' relax, I does. |
25595 I be scared to go out into th' streets at night... me husband says there be ghouls on the loose to eat yer flesh. |
25596 Are ye the ones who solved that murder? Did he really have a knife big as yer arm? |
25597 Ach, I have ne'er seen a knight before. Ye keeps it bright and shiny, ye does. |
25598 I must always strive to look my best and represent the order, my lady. |
25599 A pox on me husband! I canno' believe he is not here! |
25600 You should be careful, woman... you might miss him more than you think should your wish come true. |
25601 Armor of Faith |
25602 Quallo |
25603 Armor of Faith (Abjuration) Level: 1 Sphere: Protection Range: 0 Duration: 3 rounds + 1 round/level Casting Time: 1 Area of Effect: The caster Saving Throw: None The caster of the Armor of Faith receives significant protection against melee and magical attacks. This magical armor is a force of energy that absorbs a portion of the damage intended for the caster. At 1st level, the protection is 5%, and every 5 levels of the caster improves this by another 5%: For example, a 20th-level priest would have 25% of <PRO_HISHER> damage "absorbed" if protected by this spell. |
25604 Quallo |
25605 Circle of Protection |
25606 Circle of Protection (Abjuration) Level: 1 Sphere: Protection Range: 0 Duration: 1 turn/level Casting Time: 1 Area of Effect: ? Saving Throw: None |
25607 Ye should watch yerselves when ye're around the docks, mate. I hears that can be a rough area. |
25608 They don't have enough guards around this part o' the city. It just ain't safe. |
25609 What's with havin' a playhouse in here? I thought this were a tavern, aye? |
25610 I swears I'm going t' save up and try meself some of that elven brew me lads gab about. |
25611 Aye now, how's an evil thing like a dark elf come an' let to be walkin' around, much less in 'ere?! |
25612 I shall walk where I like, male. And watch your tone with me when you speak in my presence. |
25613 Call Woodland Beings |
25614 Heh. I suppose you flighty elven types are here t' look at the plays downstairs, aye? |
25615 Not all elves are "flighty"... in their many years, they learn all too well the responsibilities and pitfalls of this world. You would do well to remember that. |
25616 Call Woodland Beings (Conjuration/Summoning) Level: 4 Sphere: Animal, Summoning Range: 25 ft. Duration: 3 turns Casting Time: 7 Area of Effect: Special Saving Throw: None This spell summons forth a nymph to assist the party. The nymph has several priest spells at her disposal and will use them in the best interests of the party (these include Mental Domination, Confusion, and Mass Cure). She will remain under the caster's control until slain or the spell's duration expires. |
25617 Hello, my good smilin' friends! Here at the Five Flagons, you'll find a cheery smile and every beverage in Faerûn available for your appreciation! |
25618 I'd like to see what you have available. |
25619 What do you know about the murders in this area? |
25620 You have every type of drink available? I hardly believe that. |
25621 I'll be on my way. |
25622 But of course! Take a look at the shelves... we have Tethyrian brandy, Sembian mead, Theskan dark ale... even a bit o' dwarven grog, if that tickles your fancy! |
25623 True Seeing (Divination) Level: 5 Sphere: Divination Range: 0 Duration: 1 turn Casting Time: 8 Area of Effect: 70-ft. radius Saving Throw: None When this spell is cast, an area roughly 70 ft. in radius around the caster will be affected. Instantly and once each round for 1 turn after this spell is cast, all hostile Illusion/Phantasm spells in the area of effect will be dispelled. The spells that are affected by this are Reflected Image, Invisibility, Mirror Image, Non-Detection, Improved Invisibility, Shadow Door, Mislead, Project Image, and Simulacrum. The area of effect is roughly a 70-ft. radius around the caster. The target's Magic Resistance, if any, does not come into effect with this spell. This spell only affects enemies; thus, it is unable to dispel the invisibility from a party member. |
25624 'Tis a terrible thing, and bad for business too, since no one can walk at night. Strike me, though, those poor innocents are more important than my little tavern. |
25625 Can I see what you have available, then? |
25626 You said something about having "all" types of drinks... that isn't true, is it? |
25627 I'll be on my way, then. |
25628 It's true as true, my friend! I may not keep it all on the shelfâ€â€not much call for Turmish beer, for instanceâ€â€but I bet the fur on my feet I have it in the cellar! |
25629 All right, you've piqued my interest. Let me look at what you have. |
25630 What do you know about the murders in the area? |
25631 I'll be going now. |
25632 Well, do come back sometime! Nothing like a good beverage, some entertainment, and quality halfling service to put a grin on your face! |
25633 True Sight |
25634 Why, welcome back, my good friends! It curls the hairs on my feet to see you once again! Never let it be said that Samuel Thunderburp forgets a good customer! |
25635 Can I see what you have in stock? |
25636 Do you know anything about the murders in the area? |
25637 I'll be on my way, then. |
25638 Surayah |
25639 Surayah |
25640 Don't you be listenin' to none o' Samuel's talk, now. We're out of almost everything. |
25641 Have a seat, if you wish... I've got three customers to serve before I can get to you. |
25642 Careful, big man! I am a halfling serving lass, not a footstool! |
25643 Get fresh with me, and Samuel will be kicking your hide. He was once a great adventurer, you know. |
25644 Mazzy! How is it going, my dear? I trust everything is well? |
25645 Well enough, thanks be to Arvoreen. I see you've retired from the Life, then? |
25646 Surely enough... although it was difficult to drag my Samuel away. Sorry, dear... one of the drunks is hollering. Take care! |
25647 Bylanna |
25648 Bylanna |
25649 I am sorry, little halfling. |
25650 I do so adore this tavern... it is the only place I have been able to locate a single glass of Damaran white! |
25651 This part of the city is so unsafe at night... it makes my flesh crawl to think of the murders here! |
25652 I hear the murders have been solved. It is such a wonderful relief to not have to spend so much coin on extra guards! |
25653 The halflings do tend to get a bit underfoot here, don't they? I actually tripped over that serving wench yesterday. |
25654 I understand the plays downstairs are quite terrible. |
25655 Oh... you... you are that Corthala man, are you not? The one with the... er... mansion down the way? |
25656 I understand your hesitation, my lady. I can assure you that my family will be gone shortly enough, and you can sleep restfully in your bed. |
25657 Janos |
25658 Ah, Anomen Delryn, is it not? I have not seen your father in ages! How fares Lord Cor, then? |
25659 Janos |
25660 Bitter and poor, my lady. And beyond that, a foul drunkard whose presence I can barely tolerate. Excuse me. |
25661 *sniff* If it weren't for the fine elven wines that that horridly cheerful little halfling sells, I wouldn't deign to come here at all. |
25662 *sniff* They really should do something about that murderer fellow in these parts... or at least force him not to flay his victims. How ghastly! |
25663 *sniff* I tried going to that theater they have in the cellar here, but it is so dusty and drab. That, and the plays are horribly melodramatic. |
25664 You haven't seen my signet ring, have you? It's a family heirloom... it must have fallen off my finger, I suppose... |
25665 Perhaps you should have been more careful about wearing such a thing to this part of the city. Have you tried retracing your steps? |
25666 Ah... Lord Keldorn. Good to see you. *sniff* I trust the Lady Maria is well? |
25667 My wife is... well enough, Lord Sterk. Good day. |
25668 Try anything with me, and you might live to regret it. |
25669 I have honed my battle skills aboard the ships that ply the Sword Coast... many a pirate has fallen before my blade. |
25670 I'm not interested in conversation... I am only here to wet my throat before I must go back to my ship. |
25671 You there... I've heard you can fight like a caged tiger. I tip my sword to you; you're a credit to women and to halflings both. |
25672 Thank you, I suppose. Although I would rather be known for my virtue and honor. |
25673 Hmph. For a drow to be walking about here, you've got no small amount of courage. My salutations to you. |
25674 Is... is this a compliment? It seems I can no longer tell among your kind. |
25675 Mmmm... grog... |
25676 Saerk Farrahd |
25677 Hey, now... ye weren't eyin' me grog, were you? You can't have it! It's MY grog! |
25678 Saerk Farrahd |
25679 Can't talk. *glug* Drinking. *glug glug* |
25680 Halflings sure are as annoying as a rough patch o' hair on yer rump, but a tavern they knows how to run, aye! |
25681 I know what you're thinking... halflings aren't anything but thieves, right? Well, bully on you! |
25682 Hey! I'm walking here! I'm walking here! Just 'cause I'm short doesn't mean you can push me around! |
25683 You think I can't fight monsters, do ya? Just 'cause I'm short? Well, I can run through an orc's legs better than anybody! |
25684 You stop your glaring! I saw you glare! I'll bite yer kneecaps off, I will! |
25685 You think you're so big an' tough, big bald man? I could take ya, I could! I could take ya! |
25686 Why does this impish halfling jump around me like that? Is he dancing? Boo likes it when halflings dance around! |
25687 You just watch who ye're looking at, human lady! I could poke yer belly faster than you could yell! |
25688 And I could shave your feet with my dagger faster than you could belch, little halfling. But I mean no harm... so relax. |
25689 Out! Out! Out of my kitchen! Is it not enough that Uda must protect food from little halfling fingers all day long?! |
25690 Uda work and slave all day long, but does Uda get break? Nooo, no. Uda says halfling is slave driver! Hmph! |
25691 "Uda, you is good cook!" "Uda, you is wonderful cook!" But all halfling talks about is all his drink, all his drink from all over... not Uda's food! Uda quit one day, then see what halfling does! |
25692 You get out of kitchen or Uda will pull you over knee and be spanking your bare buttocks! Out! |
25693 And if you haven't already, do take a look at the theater established downstairs! I'm told the plays are a marvel! Ooo, but I prattle... let me get you a menu... |
25694 Ah, this is my kind of town, it is! Fresh from the sea, ye comes to appreciate the finer things a city has to offer! |
25695 I been hearin' there's been some murderin' here in this part o' the city? Does ye know somethin' about that? |
25696 Yusef |
25697 This item cannot be removed. |
25698 Yusef |
25699 Helm take me, I think one o' the bloody seagulls just went and do'ed on me cap! |
25700 I'd jump ship, but me cap'n would whip me hide raw! |
25701 La, you wouldn't be lookin' to spend time with a sailor lad, would ye? |
25702 Go soak your head in the seawater a little longer, sailor boy. |
25703 Hey, mate! How about comin' for a night on th' town with the lads and me, aye? |
25704 A tempting offer, my friend... but currently I have other more pressing plans. |
25705 I am told that the use of magic is outlawed here in Athkatla... how very odd I find that. |
25706 I am almost tempted to seek out the fabled elven city of Suldanessellar... I'm told it is fair to the eye. But the sea calls, of course... |
25707 There must be a half-decent pub about here somewhere that a sailor could go to relax. Someplace with fine wine and plenty of lasses. |
25708 Valen |
25709 Valen |
25710 I wonder if there be a black market about. I truly need to get a few... things... for the next outing to Lantan. |
25711 You there, gnome! You gnomes sell things... might you have a selection of wares I could look at? |
25712 Hmmn. Ignoring the blatant stereotyping you apply to my poor people, sailor, suddenly I have a real itch to sell you a turnip or two. Sadly, ever since the bugbear incident, I haven't had a turnip to my name. |
25713 A... a drow elf? Here? Er... might you be... willing to, er... |
25714 You can close your jaw and quit your blushing, elf. As much as the forbidden might enflame your desire, I have no interest in those who smell of fish entrails. |
25715 I can't wait until my ship leaves this rotten port again. I'm told that slavers come here, of all things. |
25716 Have you heard that there is some murderer flaying the skin from his victims? Sounds like some ghoul or something equally disgusting is about. |
25717 The weather is so hot and humid here... 'tis the bane of sailing, I suppose, but all in all, I'd rather be back in Waterdeep. |
25718 You there... you seem like a rugged and handsome enough sort. This sailor gal needs a break... care to join me for an eve? |
25719 Er... certainly not. Somehow I think I'd rather pull a squid through my nostrils, thank you. |
25720 What's the matter, girlie? Never seen a woman as a sailor before? |
25721 No... that's not it. I was just wondering if you actually intended fish guts to be part of your outfit. |
25722 Ye should watch yer step, my friend. Here in the bridge, we have a monster that lurks the evenings, tearing the flesh from yer bones! |
25723 Ye can't find a proper apothecary around here nowhere. Me wife is cryin' fer somethin' to keep the baby shushed. |
25724 Have you seen the plays they have on at th' Five Flagons? 'Tis a right strange thing, I think. |
25725 Watch yer step there... ach, 'tis too late. Can't blame the horse neither, aye? He's long gone, surely. |
25726 A pretty lass like yerself should be wary in these parts... 'tis not safe for ones such as ye. |
25727 That's all right, sir. Whether you believe it or not, I am quite capable of taking care of myself. |
25728 Helm save me, but these hives burn something turrible! |
25729 It is a simple matter. With a short trip out of the city, you can gather Wila berries and some Burran tree salve. Mix them and you will be rid of your problem. |
25730 Ye haven't been down in the sewers, have ye? I swear the whole ancient lot is going to explode and flood Athkatla one day. |
25731 Me wife keeps naggin' me to go to the promenade and do some shoppin' for her. Ach, but 'tis such a far walk... maybe I'll go to the tavern and just say I was robbed, aye? |
25732 There's a murderer on the loose, there is... Ye're a stranger; mayhap it's you! |
25733 Did I hears right? Did you have somethin' to do with solvin' those murders? We be mighty grateful to ye. |
25734 *belch* Oh, do excuse me poor manners! |
25735 Aye now! Ain't ye Cor's son? I used to work for yer father, I did. |
25736 And he has ended your employment? I am sorry... there is nothing I can do to help you. |
25737 Ye should be careful, miss... I understand even elven lasses aren't safe at night here, with that murderer on th' loose, an' all. |
25738 Sailor |
25739 Sailor |
25740 Aerial Servant (Conjuration/Summoning) Level: 6 Sphere: Summoning Range: 45 ft. Duration: 1 turn/level Casting Time: 9 Area of Effect: Special Saving Throw: None This spell summons an Aerial Servant to do the caster's bidding for the duration of the spell. The servant will attack any enemies that the caster decides, staying until the duration of the spell expires or it is slain. |
25741 Have no fear for me, my friend. I am well capable of defending myself... and punishing those who commit such acts on others! |
25742 The council keeps raisin' the taxes on us poor folk, an' the district gets worse an' worse... it has t' stop, it does! |
25743 Blade Barrier (Evocation) Level: 6 Sphere: Guardian, Creation Range: 0 Duration: 1 turn Casting Time: 9 Area of Effect: Special Saving Throw: Special The priest employs this spell to set up a wall of circling, razor-sharp blades. These whirl and flash around the caster, creating an impenetrable barrier. Any creature attempting to pass through the Blade Barrier suffers 8d8 points of damage. Creatures within the area of the barrier when it is invoked are entitled to a Saving Throw vs. Spell to negate the damage. The barrier remains for 1 turn. |
25744 Have ye been by the Five Flagons? 'Tis a grand place t' drink... and I hears that the playhouse in the basement is worth the price t' get in. |
25745 I used t' know one of the lasses who were murdered... an awful, awful tragedy, this is. Monsters ye almost can't blame, but what about monsters right amongst us? |
25746 Excuse me, but I have t' be going home now. Me wife is hollerin' by now, surely. |
25747 Aye now, don't ye own the Five Flagons? |
25748 No, I am not! And no, halflings do NOT all look alike! |
25749 Look, now! A murderer here in the district, and a dark elf walkin' about plain as day! |
25750 Creeping Doom |
25751 Creeping Doom (Conjuration/Summoning) Level: 7 Sphere: Animal, Summoning Range: 240 ft. Duration: 3 rounds Casting Time: 5 Area of Effect: Special Saving Throw: Special When the caster utters the spell Creeping Doom, <PRO_HESHE> calls forth a mass of venomous, biting and stinging arachnids, insects, and myriapods. This carpetlike mass swarms over a large area, spreading to all creatures within 30 ft. of the target. Those trapped by the insects suffer 2 points of damage each second and a spell failure rate of 100%. For each round the victim remains inside the cloud, <PRO_HESHE> must make a Save vs. Spell at -2 or run away in fear for one round. The advantage of Creeping Doom over its 5th-level counterpart Insect Plague is that it does twice as much damage in half the amount of time. |
25752 You humans are so quick to place blame, it makes me ill to my stomach. |
25753 I'm so nervous about this murderer on the loose here, my feet hairs are all but curled up and hiding! |
25754 I'm kinda in the mood for a sweet bun. Anyone else want a sweet bun? I'm kinda in the mood. |
25755 Fire Storm (Evocation) Level: 7 Sphere: Elemental (Fire) Range: 120 ft. Duration: 4 rounds Casting Time: 9 Area of Effect: 20-ft. radius Saving Throw: None When a Fire Storm spell is cast, the whole area is shot through with sheets of roaring flame and then pelted with fiery balls of lava. Creatures within the area of effect receive 2d8 points of damage plus 1 per level of the caster (i.e. 2d8 + 1/level). This assault will last for 4 rounds and will continue to do damage to the creature during that time unless <PRO_HESHE> moves out of the area of effect. There is no Saving Throw. |
25756 At least we can walk the streets here at night again. That way, I can satisfy my late-night sweet bun cravings! |
25757 Have ye been by the Five Flagons? 'Tis lovely service! Good food, too! |
25758 I'm hungry... |
25759 You're kinda big for a halfling, fuzzy. |
25760 I be not a halfling, ye bespawled prickmedainty! What are ye besides a foolsopher, blind too? The gods've cursed ye, imbecile. |
25761 What are you all done up in armor and stuff for, lil lass? |
25762 Holy Word |
25763 I am a faithful servant to Arvoreen and his most valiant warrior as well. We as a people should not limit our scope of vision, brother. |
25764 Holy Word (Conjuration/Summoning) Level: 7 Sphere: Combat Range: 0 Duration: Special Casting Time: 1 Area of Effect: 30-ft. radius Saving Throw: None Uttering a Holy Word spell creates magic of tremendous power. The priest acts as a bridge between <PRO_HISHER> god and the Prime Material Plane, causing a small explosion centered on the priest and reaching up to a 30-ft. radius. It affects only evil creatures and undead of any alignment that are caught in the area of effect. The effects vary depending on the target's Hit Dice: Hit Dice / Levels  Effects of Holy Word Less than 4  Death 4 to 7  Stunned for 1 turn 8 to 11  Slowed for 1 turn with a 75% chance of spell failure 12 and up  Deafened for 1 turn with a 50% chance of spell failure There is no Saving Throw. The effects are instantaneous and last for the duration of the spell or until dispelled. Note that this spell may not be cast by any priest of evil alignment. |
25765 Resurrection |
25766 Resurrection (Necromancy) Level: 7 Sphere: Necromantic Range: Touch Duration: Permanent Casting Time: 9 Area of Effect: 1 creature Saving Throw: None Like the 5th-level spell Raise Dead, Resurrection will return a character back to life. However, Resurrection also heals the character so that they are ready for the adventuring life right away. |
25767 Guril Berries |
25768 Guril Berries |
25769 Am-si's Key |
25770 Littleman the Stuffed Bear |
25771 Writ of Innocence |
25772 Writ of Innocence |
25773 Illithium Ore |
25774 Illithium Ore |
25775 Illithium Ore |
25776 Human Flesh +5 |
25777 Have you seen the plays they've been putting on recently at the Five Flagons? Simply delightful, they are! |
25778 A woman just doesn't feel safe these days with all the murders in this area. Something should be done about it! |
25779 I'm so relieved that the murders are over with... Who would have thought that little tanner fellow would be responsible? He always seemed so friendly and quiet. |
25780 My children keep bothering me to go to the circus in the Waukeen's Promenade. I don't know... I've heard the most awful rumors. |
25781 Where did my husband go? He was just here a moment ago... |
25782 I don't know why they allow some people to practice magic and not others. All magic should just be banned forever! |
25783 It is not the magic that is evil, but the purpose behind it, and the purpose of many magic users is good... something I am sure even you have benefited from somehow. |
25784 I think it is such a shame that they just do not search all the houses and round up all the sorcerers and just... do away with them all! |
25785 And I think it is a shame that useless morons such as yourself, who forget that they should not speak, are not eradicated from the gene pool upon sight! |
25786 I hope me husband gets back soon from Trademeet... I hear that there's been trouble there as o' late. |
25787 Have ye ever traveled much out by the Umar Hills? Me husband says there be good minin' there... if they could ever makes it safe, that is. |
25788 I hope ye doesn't go out much to the Docks District... 'tis far worse than the bridge and ruled by thieves as well. Tsk. |
25789 The thieves in this city have been gettin' mighty bold if ye asks me. Step out in the night an' you're sure to be either robbed or murdered, aye? |
25790 I don't know why the guards don't take a harsher stance against th' thieves in this city... hang them all, I says. |
25791 While I agree with your sentiment, my lady, I truly doubt that it is ever so simple a matter as that. |
25792 They should round up all the thieves here... especially them Shadow Thieves... and just kick 'em out o' the city, I thinks! |
25793 Hah! There are many reasons that thieves have survived as long as they have... none of which I am sure you would even be slightly aware of, madame. |
25794 'Tis hard to feed a family o' wee folk in this city with all the robberies an' such... and me man cannot find work the law allows as well. |
25795 Get on, get on... don't bother a poor halfling woman who's runnin' the hair off her feet, almost. |
25796 I haven't got anything to say to ye... ye're as likely to rob me as skin me, methinks. |
25797 EEEEK! 'Tis a black elf! 'Tis the murderer come amongst us! |
25798 Calm yourself, little one, and restore your senses to some form of order. I am no murderer. A killer, perhaps, when I must... although I doubt you would detect the difference. |
25799 *shudder* You... you look like you could be a murderer to me! |
25800 Greetings, citizens. I trust you'll be keeping your weapons at your sides. I should hate to have to run you by the garrison if anything should happen. |
25801 Not bad intuition, halfling. Flawed and incorrect... but overall quite respectable. (The insult deserves a fireball, but it would only prove her right! Bah!) |
25802 Tttthhhpppppfffttt! |
25803 I got your nose! No, really, <SIRMAAM>... it's here, in this bag... |
25804 You're a killer. Me ma says so. I wanna grow up to be just like you. |
25805 Wanna play with me? |
25806 Gosh, you're so big an' tall... when I grow up, I want to be just like you! |
25807 I think this is good for you. Boo also is sending his congratulations. |
25808 Gee, mister... your robe is so colorful... can I be like you when I grow up? Pleeeeaaaasssse? |
25809 No need for that, sir. We're not here looking for trouble. |
25810 I'm sure there are more important things than me for you to worry about. |
25811 What are you implying? I don't take kindly to intimidation. |
25812 A commendable statement, child, but... no, no! Back, back! (Somebody get this... thing... off of me! It's... hugging... me...) |
25813 I am sure, but I extend the warning even so. It is not so much your conduct that I am worried about, but that with all your gear, you will look a rich target. |
25814 MY MOTHER SAYS THAT DOGS HAVE FLEAS AND SO DOES THE POOR PEOPLE! |
25815 No need, I'm not looking for a confrontation today. |
25816 I... *gasp* I shall get you for this! One day, I swear I shall! |
25817 MY MOTHER SAYS THAT ELVES SHOULD GO CLIMB A TREE SOMEWHERE! |
25818 MY MOTHER SAYS THAT I AM A PRINCESS! I AM! I AM! I AM! |
25819 MY MOTHER SAYS THAT I SHOULD GROW UP AND MARRY A RICH MAN FOR HER! |
25820 MY MOTHER SAYS THAT SORCERERS SHOULD BE CHOPPED UP INTO ITTY-BITTY PIECES AND FED TO THE DOGS! |
25821 Oh, do shut up, girl! (Miserable, pissant child!) |
25822 MY MOTHER SAYS THAT I SHOULD BE SO LUCKY TO GROW UP AND BECOME A SHADOW THIEF! |
25823 Er... I think someone needs to sit down and have a long talk with your mother... |
25824 Legs and handsâ€â€I have hands again! I am free of this horrible place! Thank you so much! I must... Giran! I hope my son hasn't gone far. Momma's on her way! |
25825 'Allo, darling. Is there something that ye cares t' sample... such as my affordable an' delightful little charms, mmm? |
25826 Are ye sure ye wouldn't like a... souvenir, me sweetie? |
25827 Don't mind me, honey... I be jus' mindin' me business and tryin' to keep me skin on me bones. If ye takes me meanin', that is. |
25828 If it's a bit of fun ye're lookin' for, honey, I'm sure that Bertrand will please ye sure enough... *giggle* |
25829 Hoy there, honey... ye're sweet enough; ye could makes quite a livin' on the streets. The men sure would take a shinin' to ye... |
25830 'Ey? *hic* Carish me home? |
25831 Um... no, thank you. Somehow I just don't think it's for me. |
25832 Hmmm... aren't you one of those actors from the Flagons? How about I give you my... special actor's discount? |
25833 We actors are always destitute enough to appreciate a good offer, my dear... but this one time I am afraid I shall have to pass, alas. |
25834 How am I supposed to stand around all day with the ships and the smell of fish everywhere? |
25835 This is almost worse than when I worked the docks... Here, 'tis nothing but poor sailors and poorer husbands. Bleh! |
25836 I had a child once... but I was forced t' give her up right after she was born. I think she's in an orphanage or the like now. |
25837 You have to be careful if ye're going t' work the streets, ye does. |
25838 How about it, old man? I'll curl yer white hair and makes ye feel young again... |
25839 Ha ha! I appreciate the nature of your offer, young lady, but it too late for me to feel young again! Off you go then, and may the gods watch over you. |
25840 Hmmm... ever think about joining the life, my dear? That dress looks simply stunning on ye... |
25841 Really? That is the nicest... Gah! Begone, wench! (Although I always did think this robe fit rather well...) |
25842 Ahhh... perhaps you might have an interest in perusing some stolen goods, hm? Perfectly good items... cheap prices... "win-win" situation? |
25843 Sure, let me see what you have. |
25844 No, I'm not interested. |
25845 All right, then... let's just move a few steps here so we can't be easily overseen... |
25846 Your loss, my <PRO_LADYLORD>... If you decide to say anything about me, though, there will be trouble... |
25847 What do you know about the murders in this area? |
25848 Heh... more than I want to... but less than some. Apparently, the creature eats the skin from his victims and then leaves them for dead... but that's all I know. |
25849 Very well, then... Let me see your wares... |
25850 I'll be on my way, then. |
25851 Hallo to you, my <LADYLORD>. I have a small amount of goods that I sell out of my cart here... some of which you might be interested in. |
25852 It's not stolen merchandise, is it? |
25853 Sure... let me see what you have. |
25854 I'd like to know what you've heard about the murders in this area. |
25855 No, I'm not interested. |
25856 Not at all. I assure you that my goods are quite legitimate... unlike many other things in the area of the docks, more than likely. |
25857 All right, then... let me see what you have. |
25858 What do you know about the murders in this area? |
25859 I'll be on my way. |
25860 Not much, I'm afraid. It is a terrible thing, however, and it makes me frightened to even step out of doors at night. The guards have not been able to do much about it, it seems. |
25861 So... these items of yours... are they stolen? |
25862 Let me see what kind of stock you have, then. |
25863 I'll be on my way. |
25864 As you wish. |
25865 A farewell to you, then, my <LADYLORD>... perhaps another time. |
25866 Reflected Image |
25867 Reflected Image (Illusion/Phantasm) Level: 1 Range: 0 Duration: 3 rounds + 1 round/level Casting Time: 1 Area of Effect: The caster Saving Throw: None Upon casting this spell, the wizard creates 1 image of <PRO_HIMHER>self that will travel alongside <PRO_HIMHER>. The image will perform all of the actions that the wizard does so that if any enemies are trying to attack the wizard, they will not know which one is real. There is a 50% chance that the attacker will attack the image and a 50% chance that he will attack the caster. The image will disappear with a successful Dispel Magic, when attacked, or when the spell's duration expires. |
25868 Circle of Protection (Abjuration) Level: 1 Range: 0 Duration: 1 turn/level Casting Time: 1 Area of Effect: ? Saving Throw: None |
25869 Reveal Magic |
25870 Reveal Magic (Divination) Level: 1 Range: 0 Duration: Instant Casting Time: 1 Area of Effect: ? Saving Throw: None |
25871 Detect Illusion |
25872 Detect Illusion (Divination) Level: 3 Range: Visual range of the caster Duration: Instant Casting Time: 3 Area of Effect: 20-ft. radius Saving Throw: None When cast at a point designated by the wizard, this spell will cancel all Illusion/Phantasm spells of 3rd level and lower in the area. Spells that are affected by this are Reflected Image, Invisibility, Mirror Image, and Non-Detection. It is important to note that the caster can control just who this spell affects. Therefore, it will affect only creatures that are not in the caster's party. The area of effect is roughly a 20-ft. radius around the target. The target's Magic Resistance, if any, does not affect this spell. |
25873 Spell Thrust |
25874 Spell Thrust (Abjuration) Level: 3 Range: 25 ft. Duration: Instant Casting Time: 3 Area of Effect: 1 creature Saving Throw: None When this spell is cast at a target creature, it will dispel all of the spell protections of 5th level and lower affecting it. This includes the following spells: Minor Spell Deflection, Minor Globe of Invulnerability, Spell Immunity, and Minor Spell Turning. The target's Magic Resistance, if any, does not affect this spell. |
25875 Stoneskin |
25876 Stoneskin (Alteration) Level: 4 Range: 0 Duration: 12 hours Casting Time: 1 Area of Effect: The caster Saving Throw: None When a wizard casts this powerful spell upon <PRO_HIMHER>self, an outer skin of stone will move up from the ground, completely covering <PRO_HIMHER>. This skin is of course magical and will hinder the wizard in no way. The effect of this is to protect the wizard from physical attacks such as melee weapons and projectiles. For every 2 levels of the caster, an additional skin is gained upon casting. For example, a 10th-level wizard would receive 5 skins while a 20th-level wizard would receive 10. For each skin the wizard possesses, the spell will stop one attack, so a 10th-level wizard would be protected from the first 5 attacks made against <PRO_HIMHER>, but the 6th would affect <PRO_HIMHER> normally. The skins will remain on the wizard until <PRO_HESHE> is affected by a Dispel Magic, all of the skins are removed due to physical attacks, or the spell duration expires. It is important to note that this will not protect the wizard from any magical attacks, such as Fireball. |
25877 Reedle |
25878 Reedle |
25879 Fireshield (Blue) (Evocation) Level: 4 Range: 0 Duration: 3 rounds + 1 round/level Casting Time: 4 Area of Effect: The caster Saving Throw: None The blue fireshield protects the user from cold damage by surrounding the caster with a shield of ice flame. This shield not only grants the user 50% Cold Resistance, but also protects the caster from attacks made within a 5-ft. radius around the caster. An opponent that hits the caster with any weapons or spells within this radius suffers 1d8+2 cold damage. |
25880 Fire Shield (Red) |
25881 Fireshield (Red) (Evocation) Level: 4 Range: 0 Duration: 3 rounds + 1 round/level Casting Time: 4 Area of Effect: The caster Saving Throw: None The Red Fireshield protects the user from fire damage by surrounding the caster with a shield of flame. This shield does not only grant the user a 50% Fire Resistance, but also protects <PRO_HIMHER> from attacks made from within a 5-ft. radius around <PRO_HIMHER>. An opponent that hits the caster with any weapons or spells within this radius suffers 1d8+2 points of fire damage. |
25882 FISH! GET YER FRESH FISH! |
25883 You there! Desire you the freshest fish in all of Athkatla? I swear to you that there is less sewage in the water here than there is over in the docks. Fewer bodies too, 'til lately. |
25884 Secret Word |
25885 Secret Word (Abjuration) Level: 4 Range: 40 ft. Duration: Instant Casting Time: 4 Area of Effect: 1 creature Saving Throw: None When this spell is cast at a target creature, it will dispel one spell protection of 8th level or lower. Spells affected by this are Minor Spell Turning, Minor Globe of Invulnerability, Spell Immunity, Spell Deflection, Spell Turning, and Spell Shield. The target's Magic Resistance, if any, does not affect this spell. |
25886 Sewage, eh? Is that bad for the fish? |
25887 Why have there been more bodies lately? |
25888 I've eaten fish just this morning, so thanks, but no thanks. |
25889 Minor Sequencer |
25890 Minor Sequencer (Invocation/Evocation) Level: 4 Range: 0 Duration: Permanent Casting Time: 9 Area of Effect: Special Saving Throw: None This spell allows a wizard to store two spells and activate them both at the same time from <PRO_HISHER> Special Ability button. Both spells must be of 2nd level or lower. To create a sequencer, a Mage must memorize not only Minor Sequencer but also the spells <PRO_HESHE> intends to store in it (a Sorcerer can store spells of any level for which <PRO_HESHE> still has spell slots). After casting Minor Sequencer, the player will be prompted to choose the sequenced spells from those <PRO_HESHE> has memorized. A sequencer lasts until activated and, once used, releases its spells immediately (no casting time). The Special Ability icon also disappears until the next time a sequencer is formed. A wizard can possess only one Minor Sequencer at a time, and it may not be given to other characters. |
25891 Nah! An' don't let any of yer book-learning crap tell you different. Some fish is supposed to have a brownish tinge. Part of the local charm. Not in the docks, of course, just here. |
25892 Teleport Field |
25893 Of course. What about the bodies in the water? |
25894 Teleport Field (Alteration) Level: 4 Range: 40 ft. Duration: 1 turn Casting Time: 4 Area of Effect: 30-ft. radius Saving Throw: None The wizard instigates a teleportation effect that randomly teleports all enemies in this area for the duration of the spell. Teleport Field is best used against multiple enemies, serving to confuse them and allowing the wizard to concentrate on activating <PRO_HISHER> defenses. |
25895 Well, that's fabulous. I must take my leave of you now. |
25896 We used to get only a few bodies a week in the water, but now, betwixt the thieves' war and this nasty skinning business, the numbers have increased. |
25897 "Skinning business"? |
25898 What thieves' war do you refer to? |
25899 Thanks for the information. I'll see you later. |
25900 Next time, buy some fish! |
25901 Truly 'tis yer loss. Se ya around. |
25902 That's what I said. Some fool biggie has been robbing folks of more than their lives. He's been swiping their skin as well. Go figure. |
25903 Do you have any idea why someone might want to do such a thing? |
25904 Enchanted Weapon |
25905 Enchanted Weapon (Enchantment/Charm) Level: 4 Range: 0 Duration: 5 rounds/level Casting Time: 4 Area of Effect: 1 creature Saving Throw: None When this spell is cast on a creature it enchants any weapons that it currently wields. For the duration of the spell, those weapons are treated as having a +3 enchantment for the purposes of determining what they can hit. |
25906 What about this thieves' war you spoke of? |
25907 Thanks for the information. Goodbye. |
25908 The Shadow Thieves had their paws in all parts of Amnian life for years. Now a rival guild has arisen, and they're battling it out in the streets. |
25909 You referred to a "skinning business"? |
25910 Thanks for the information. Goodbye. |
25911 Beats me. Check with that Aegisfield fellow. He's the army fool who's investigating the affair. Nice guy. Kind of stupid. (He hasn't solved it yet, you see.) |
25912 Spell Immunity |
25913 Spell Immunity (Abjuration) Level: 5 Range: 0 Duration: 1 round/level Casting Time: 5 Area of Effect: The caster Saving Throw: None Casting this spell grants the wizard protection from one spell school of <PRO_HISHER> choice. After the spell is cast, the wizard must choose the school <PRO_HESHE> wishes to be protected from. All spells of this school will not be able to harm or aid the caster for the duration of this spell. This includes all spells from this school, including any priest spells that might benefit the caster. |
25914 Breach |
25915 Breach (Abjuration) Level: 5 Range: 40 ft. Duration: Instant Casting Time: 5 Area of Effect: 1 creature Saving Throw: None When this spell is cast at a creature, it breaches and dispels all of the specific and combat protections on the target creature. Here is a complete list of all the specific protection spells that are dispelled by Breach: Shield, Protection Circle, Resist Fear, Protection From Fire/Cold, Fireshield, Protection From Acid, Protection From Electricity, Protection From Magic Energy, Protection From The Elements, and Protection From Energy. The combat protection spells dispelled by Breach are Protection From Normal Missiles, Protection From Normal Weapons, Protection From Magical Weapons, Stoneskin, Armor, Ghost Armor, Spirit Armor, Absolute Immunity, Mantle, and Improved Mantle. The target's Magic Resistance, if any, does not affect this spell. |
25916 What about this thieves' war you spoke of? |
25917 Thanks for the information. Goodbye. |
25918 FISH! GET YER Hey! Take a hike! I've had enough of your non-fish-buying ways. A halfling has to earn a living. |
25919 I just wanted ask about your fish. Do you fish near here? |
25921 Fine. I'll leave you alone. |
25922 Oracle (Divination) Level: 5 Range: 0 Duration: Instant Casting Time: 5 Area of Effect: 60-ft. radius Saving Throw: None When cast, this spell will cancel all Illusion/Phantasm spells of 5th level and lower within its area of effect. The spells affected are Reflected Image, Invisibility, Mirror Image, Non-Detection, Improved Invisibility, and Shadow Door. The caster can control just whom this spell affects. Therefore, it will affect only creatures that are not in the caster's party. The area of effect is roughly a 60-ft. radius around the caster. |
25923 I do. We have the finest fish in all of Athkatla here. I swear to you that there is less sewage in the water here than there is in the Docks District. Fewer bodies too, 'til lately. |
25924 Sewage, eh? Is that bad for the fish? |
25925 Thank you for your time. Goodbye. |
25926 Why are there more bodies now? |
25927 Oracle |
25928 Magic Tattoo |
25929 Magic Tattoo (Invocation/Evocation) Level: 5 Range: 0 Duration: ? Casting Time: 9 Area of Effect: Special Saving Throw: None Don't know what this does yet. |
25930 Mislead |
25931 Mrs. Cragmoon |
25932 Mrs. Cragmoon |
25933 Mislead (Illusion/Phantasm) Level: 6 Range: 0 Duration: 1 round/level Casting Time: 1 Area of Effect: Special Saving Throw: None When this spell is cast, the wizard is affected by an Improved Invisibility spell and is teleported a few feet away from <PRO_HISHER> original position. Meanwhile, an exact image of the caster is created where <PRO_HESHE> used to be, with exactly the same Hit Points as the caster. The image cannot perform any actions at all, such as attacking or casting spells. It can, however, move around and act as a decoy for the invisible wizard. The image will remain under control of the caster until reduced to 0 Hit Points, or until affected by a Dispel Magic or a spell that reveals illusions, such as True Sight. |
25934 Pierce Magic |
25935 Pierce Magic (Abjuration) Level: 6 Range: 40 ft. Duration: Instant Casting Time: 6 Area of Effect: 1 creature Saving Throw: None When this spell is cast upon a target creature, there will be two major effects: First, the creature's Magic Resistance, if any, will be lowered by 1% per level of the caster; second, one spell protection of 8th level or lower affecting the creature, if any, will be canceled. For example, if this spell were cast by a 15th-level wizard, the target creature would lose 15% of its Magic Resistance from its current total (reducing it to 0 if less than that remains), and one 8th- or lower level spell protection affecting the creature would be dispelled. Spells affected by Pierce Magic are Minor Spell Deflection, Minor Spell Turning, Spell Deflection, Spell Turning, Minor Globe of Invulnerability, Spell Immunity, and Globe of Invulnerability. The target's Magic Resistance, if any, does not affect this spell, nor do any of the spell protections. Magic Resistance remains lowered for 1 round per level of the caster. |
25936 True Sight (Divination) Level: 6 Range: 0 Duration: 1 turn Casting Time: 8 Area of Effect: 70-ft. radius Saving Throw: None When this spell is cast, an area roughly 70 ft. in radius around the caster will be affected. Instantly and once per round for 1 turn after this spell is cast, all hostile Illusion/Phantasm spells in the area of effect will be dispelled. The spells that are affected by this are Reflected Image, Invisibility, Mirror Image, Non-Detection, Improved Invisibility, Shadow Door, Mislead, Project Image, and Simulacrum. The area of effect is roughly a 70-ft. radius around the caster. The target's Magic Resistance, if any, does not come into effect with this spell. This spell only affects enemies, thus it is unable to dispel invisibility from a party member. |
25937 Improved Haste |
25938 Improved Haste (Alteration) Level: 6 Range: 40 ft. Duration: 3 rounds + 1 round/level Casting Time: 3 Area of Effect: 1 creature Saving Throw: None The affected creature functions at double its normal movement and attack rates and receives a +2 bonus to its initiative. Thus, a creature moving at 6 and attacking once per round would move at 12 and attack twice per round. Spellcasting and spell effects are not sped up. There are three major differences between the 3rd-level wizard spell Haste and this spell: First, there is no period of fatigue following the expiration of the spell; second, this spell will only affect one creature; third, this spell actually doubles the number of attacks per round of the hasted creature. This spell also negates the effects of a Slow spell, but it is not cumulative with itself or with other similar magic. Its effects will last for the duration or until dispelled. |
25939 Chain Lightning |
25940 Chain Lightning (Invocation/Evocation) Level: 6 Range: 40 ft. Duration: Instant Casting Time: 5 Area of Effect: Special Saving Throw: 1/2 When the wizard casts Chain Lightning, arcs of electrical energy burst from <PRO_HISHER> fingertips. These brilliant arcs of lightning leap at all enemies near the caster, burning them with electrical damage. The lightning causes 1d6 points of damage for every 2 levels of the caster. If the target of the lightning saves vs. Spell, only half damage is inflicted. Thus, a 12th-level wizard will cause 6d6 damage to a victim (3d6 if the victim makes <PRO_HISHER> Saving Throw vs. Spell). |
25941 Disintegrate (Alteration) Level: 6 Range: Visual range of the caster Duration: Instant Casting Time: 6 Area of Effect: 1 creature Saving Throw: Neg. When this spell is cast at another creature, a thin green ray is shot out. Upon contact with the ray, the creature must make a Saving Throw vs. Spell or be transformed into dust. This transformation is instantaneous and irreversible. There is also a good chance that this will destroy some if not all of the items that the creature is carrying. |
25942 Contingency |
25943 Contingency (Evocation) Level: 6 Range: Visual range of the caster Duration: Permanent until triggered Casting Time: 9 Area of Effect: Special Saving Throw: None Upon casting this spell, the wizard is allowed to choose a spell out of <PRO_HISHER> repertoire of known spells. One spell level every 3 levels of the caster is allowedâ€â€up to 6th-level spells at 18th level. Once the spell is chosen, the caster may choose a condition of some kind from the list provided. The starting condition can be anything from reaching 10% of <PRO_HISHER> Hit Points to an enemy being sighted. Once this starting condition is satisfied, the spell that was chosen will be cast automatically. For example, a 12th-level wizard could place the spell Stoneskin in a contingency with the starting condition being "the wizard reaches 50% of <PRO_HISHER> Hit Points." Once the wizard is reduced to 50% of <PRO_HISHER> Hit Points or below, Stoneskin would be immediately cast upon <PRO_HIMHER>. This requires no action by the wizard, but happens automatically and instantaneously. A limitation of this spell is that the target of the spell placed in the contingency must be the caster: Therefore, it may not be an offensive spell, nor may it target any other party members. |
25944 Project Image |
25945 Project Image (Illusion/Phantasm) Level: 7 Range: 0 Duration: 1 round/level Casting Time: 1 Area of Effect: The caster Saving Throw: None When this spell is cast, an illusionary copy of the caster steps out of <PRO_HISHER> body. This copy has the same Hit Points and can cast the same spells, as the original caster; however, it may not make any physical attacks. As long as the image is in existence, the original caster is rooted to the ground and only <PRO_HISHER> projected image may move around; if the image is destroyed, the spell ends and the original caster can move again. Also, if during this time the caster takes any damage, the image will disappear and the caster can move around again. Otherwise, the image will remain for the duration of the spell, or until affected by a Dispel Magic or anything that reveals illusions, such as True Sight. |
25946 Ruby Ray Of Reversal (Alteration) Level: 7 Range: 40 ft. Duration: Instant Casting Time: 5 Area of Effect: 1 creature Saving Throw: None When this spell is cast, it dispels one spell protection of any level affecting the target creature. The spells affected by Ruby Ray Of Reversal are Minor Spell Turning, Minor Globe of Invulnerability, Spell Immunity, Globe Of Invulnerability, Minor Spell Deflection, Spell Turning, Spell Shield, Spell Deflection, and Spell Trap. This will always remove the highest-level spell protection affecting the target; if more than one same-level protection is active on the target simultaneously, one of them will be randomly chosen and dispelled. The target's Magic Resistance, if any, does not affect this spell. |
25947 Khelben's Warding Whip |
25948 Khelben's Warding Whip (Abjuration) Level: 7 Range: 30 ft. Duration: 3 rounds Casting Time: 7 Area of Effect: Special Saving Throw: None When this spell is cast, it dispels one spell protection of up to 8th level affecting the target creature. Every round thereafter till the duration of the spell expires, another spell protection will be removed from the target. The spells affected by Khelben's Warding Whip are Minor Spell Turning, Minor Globe of Invulnerability, Spell Immunity, Globe Of Invulnerability, Minor Spell Deflection, Spell Turning, Spell Deflection, and Spell Shield. This will always remove the highest-level spell protection affecting the target; if more than one same-level protection is active on the target simultaneously, one of them will be randomly chosen and dispelled. The target's Magic Resistance, if any, does not affect this spell. |
25949 Tattoos of Power |
25950 Tattoos of Power (Alteration, Evocation) Level: 7 Range: 0 Duration: 1 day/level Casting Time: 1 turn Area of Effect: Special Saving Throw: None |
25951 Spell Sequencer |
25952 Spell Sequencer (Invocation/Evocation) Level: 7 Range: 0 Duration: Permanent Casting Time: 9 Area of Effect: Special Saving Throw: None This spell allows a wizard to store three spells and activate them all at the same time from <PRO_HISHER> Special Ability button. All spells must be of 4th level or lower. To create a sequencer, a Mage must memorize not only Spell Sequencer but also the spells <PRO_HESHE> intends to store in it (a Sorcerer can store spells of any level for which <PRO_HESHE> still has spell slots). After casting Spell Sequencer, the player will be prompted to choose the sequenced spells from those <PRO_HESHE> has memorized. A sequencer lasts until activated and, once used, releases its spells immediately (no casting time). The Special Ability icon also disappears until the next time a sequencer is formed. A wizard can possess only one Spell Sequencer at a time, and it may not be given to other characters. |
25953 Sphere of Chaos |
25954 Sphere of Chaos (Alteration) Level: 7 Range: 40 ft. Duration: 1 turn Casting Time: 7 Area of Effect: 30-ft. radius Saving Throw: Special All enemies within the area of effect must make a Saving Throw vs. Spell every round that they remain in the sphere. If the Saving Throw is failed, one of the following random effects occurs: – target is polymorphed into a squirrel – target confused – target bursts into flames – target is paralyzed – target is disintegrated – target is healed 20 Hit Points – target is randomly teleported – target is rendered unconscious – target is hasted |
25955 Without question, but I'm making it my business to warn everybody on the street tonight. With all your gear, you might look a rich target to the wrong person. |
25956 Keep your temper or I'll run you in. I'm not taking any chances with anyone. There's been too much death around here as it is. |
25957 Make sure it stays that way. I recognize your face from somewhere, and I don't like it. There's been too much death already, and I'll not have you causing more. |
25958 Delayed Blast Fireball |
25959 Delayed Blast Fireball (Invocation/Evocation) Level: 7 Range: 40 ft. Duration: Special Casting Time: 7 Area of Effect: 30-ft. radius Saving Throw: 1/2 This spell creates a Fireball that hovers at a point determined by the caster. The Fireball will stay in position until someone walks too close to it; at that point, it will explode, dealing 15d6 points of damage. Victims are allowed a Saving Throw vs. Spell for half damage. |
25960 Prismatic Spray |
25961 Prismatic Spray (Conjuration/Summoning) Level: 7 Range: 60 ft. Duration: Instant Casting Time: 7 Area of Effect: 70-ft.-long cone Saving Throw: Special When casting this spell, the wizard causes seven shimmering multicolored rays of light to flash from <PRO_HISHER> hand, portraying all colors of the visible spectrum. Any creature with fewer than 8 Hit Dice struck by a ray is blinded for 5 rounds, regardless of any other effect. All creatures caught within the area of effect will be touched by 1 or 2 of the rays, each of which has a different power and purpose: Red  Inflicts 20 points of damage; Save vs. Spell for half. Orange  Inflicts 40 points of damage; Save vs. Spell for half. Yellow  Inflicts 80 points of damage; Save vs. Spell for half. Green  Save vs. Poison or die; survivors take 20 points of poison damage. Blue  Save vs. Petrification or be turned to stone. Indigo  Save vs. Wand or be feebleminded. Violet  Save vs. Spell or be disintegrated. |
25962 I'm warning everyone so as to get the word out that there are guards on the streets. We've had a... a string of killings, and I don't want any more happening. |
25963 What, a couple of fools die in a bar fight or something? |
25964 People die all the time. This is a dangerous age we live in. |
25965 Bandits or such, no doubt. I have had my fair share of attacks as well. |
25966 That is no less a crime than anywhere else, but no, the deaths are even more pointless than that. Murder, but not like any I've seen before. |
25967 Dangerous enough for people that look for trouble, but when innocents... This is different. Murder, unlike any I've seen in years. |
25968 Bandits I can understand; they are easy enough to figure out. What's happening here is... it's murder, but not like I've ever seen. |
25969 There's a disgustingly sick person out there, and I simply don't have the manpower to protect everyone. He's been killing paupers, sometimes in the alley where they sleep. |
25970 Sounds like a fine start on reclaiming the streets from the beggars. |
25971 Why would someone prey on the poor? What could they have to take? |
25972 I have nothing to worry about. I have nothing in common with such people. |
25973 Such a remark I would expect from the killer himself. No, I doubt even you would stoop to the crimes of this... this creature. |
25974 Nothing. They have nothing to take. He kills them and that is all. Not only is it pointless, but he does it in as painful a way as possible. It's... it's sick. |
25975 He kills when the opportunity comes up. Recent victims were poor, but one was middle-class. Do not dismiss this. You do not want to end up a victim. |
25976 He flays them... alive. There has been blood all over the area. Little Faraji, a local urchin, found the latest victim. I hate to think of a child seeing that. |
25977 Enough of this. I must go about my rounds. If you find any information about the murders, be sure to let me know. Don't go looking for trouble though. |
25978 Ah, it is you. I don't suppose you've heard anything about our killer? Not that I want you poking around, but you might have heard the odd thing. |
25979 Haven't heard a thing. Sorry to disappoint you. |
25980 I talked with a small boy that seemed to think a Missus Cragmoon did it. |
25981 A beggar found a piece of thick leather by one of the crime scenes. |
25982 I talked to a "professional" woman that smelled tannin on the murderer. |
25983 No disappointment from me. Been pretty quiet around here, which means he hasn't struck again. I ain't caught him, but at least no one has been hurt. |
25984 Oh, that's just children-talk. She's a bit older, a bit eccentric, so they say she's a witch. You know how kids are. Pay it no mind. |
25985 Whatever you say. Just thought I'd tell you what I know. |
25986 Ah, but I talked to her. Turns out she IS a witch like they say. She's a mage. |
25987 Old Missus Cragmoon? Hmm, she hides it well. All right, I guess I'll let the Cowled Wizards know just to be safe. They'll make sure she's on the up and up. |
25988 I hate dealing with those people, but if word got out I knew she was a spellcaster and didn't say, it would be my job. Thanks, I guess. They'll check it out. |
25989 She's harmless. Keep an ear out for anything else though. |
25990 There was tannin on the killer, and elephant hide was found near the scene. |
25991 Interesting, but not of much help. Lots of people carry or wear leather. |
25992 A merchant told me it was elephant hide. |
25993 Well, I tried. |
25994 Elephant hide, you say? Could be from the circus then. Their tamer might have had contact with elephants. I'll have him questioned at the garrison. |
25995 I agree. Won't be too good for the circus, but they've had none too few problems anyway. I'll have him checked out. Keep your ears perked for anything else. |
25996 So you think it was Rejiek the tanner? I know of no one else that would have such a substance. Still, it's not much to go on. Something else could smell like it. |
25997 I'll need more evidence if I'm to accuse an established businessman of a crime like this. Thanks, but keep looking if you can. Keep out of trouble though. |
25998 It might have belonged to a tanner. They would have exotic leathers. |
25999 Good. Better safe than sorry. |
26000 True, though I would be more suspicious of a transient like the circus tamer. I'd need more to go on if I was planning to accuse a permanent businessman. |
26001 Keep an ear open and let me know if you find anything useful. |
26002 I see. Likely only a tanner would have such things. The fluid is of little use to the average citizen, and I know of no one else that might have elephant hide. |
26003 I'll make a personal trip to the tanner's and check this out. Thank you again. Perhaps we can work together again sometime. |
26004 I see you are back. Have you heard anything that might help me in finding the crazy that has been killing people? |
26005 I did more than that. I have killed him! It was Rejiek Hidesman! |
26006 I have found out who it is! It was the tanner, Rejiek! |
26007 I have exposed the evil bastard! It was Rejiek Hidesman! |
26008 It was Rejiek? And you've killed him? I knew him as a quiet man; what evidence did you have of this? |
26009 A beggar found leather by one of the crime scenes! |
26010 A woman smelled tannin on the killer! |
26011 There was leather hide found, and tannin was smelled on the killer! |
26012 Gut feeling! I knew it was him! |
26013 Gut feeling?! This is not the frontier! You cannot lynch a man on a gut feeling! You are guilty of murder! |
26014 Relax. We found some of the missing skin in his home. He was guilty, all right! |
26015 I got the job done! Besides, we found some of the victims' skin in his home! |
26016 Well, I guess I owe you. The killings are over, so people will be happy, but don't expect a great increase in respect. Commoners are not fond of vigilante law. |
26017 You got lucky; if he had not been guilty, you would be in serious trouble. I'll reward and thank you, but you may not like being known as a brutal bounty hunter. |
26018 Who doesn't have leather? That's not enough! You are murderers! |
26019 It was rare leather! Besides, we saw the remains of his victims in his home! |
26020 We took care of business! His home was full of his victims! |
26021 Neither of which is conclusive evidence. Lots of people have leather, and a smell could be anything! You killed a man over this? |
26022 Lots of things could smell like that! You are a murderer! |
26023 There were remains in his home! We got the right man! |
26024 I am a hero! We killed a great evil! There were even victims in his home! |
26025 There were remains in his home. We got the right man. We were careful. |
26026 And he deserved it! There were remains in his home! |
26027 I see. Perhaps there was no other way then. It could have been disastrous, but you seem to have done a good job checking him out. |
26028 Here is a rewardâ€â€and the thanks of the guard. I'm sure the locals with think a bit higher of you after this as well. Take care. |
26029 It was the tanner? You've exposed him? What was your evidence of this? |
26030 Tannin and leather on the scene. His home held other victims too. |
26031 There was tannin smelled at the scene. His house held victims too. |
26032 There was elephant leather at the scene. His home also held victims. |
26033 I just knew it was him. Sure enough, there were victims in his home. |
26034 You just knew? Well, if you exposed him, I guess it turned out for the best. People may not think much of your methods, but you got the job done. |
26035 I take it that he is not dead? I'll have patrols try and find him, but be careful. No telling what he might try to do to you. Here is a reward. Thanks again. |
26036 Sounds like you did some excellent work. I am grateful; we're short on men to investigate crimes where the poor suffer. You will be well-liked around here. |
26037 Here is a reward for your trouble, though it's probably not over yet. I'll have the guard try and spot Rejiek, but who knows what he will do? I thank you again. |
26038 Well, that evidence alone would not have allowed me to act against a businessman, but it seems to have served you well. The locals will appreciate that they are safe. |
26039 You got coins? I could buy some foods. |
26040 Sure, have a couple of gold on me. |
26041 Hey, brat, I'll give you 10 gold if you answer a few questions. |
26042 I don't have anything for you, but maybe you can help me? |
26043 No, <SIRMAAM>, I don't have anything for you. |
26044 2 gold! You very nice! You need anything, you just ask Faraji! I help you! |
26045 I... I found the body of... of old Bilver. He never hurt no one! He was all bloody an... an... Maybe other beggars know more. All I did was see him. |
26046 Actually, maybe you could tell me about the crimes in this area. |
26047 How about you tell me about the body you found? The guard said you saw it. |
26048 10 gold? I dunno. Maybe you lying. You don't seem too nice. Okay, I talk to you. What do you want? |
26049 Tell me about the body you found. The guard I talked to said you saw it. |
26050 Maybe you could talk about the crimes in the area? |
26051 There's no crimes here, not a one. Some people take stuff, but that's different. Nobody fights much, 'cept... 'cept... |
26052 Who do you think would want to hurt old Bilver? |
26053 I knows who it was, I do! I'm sure! It's that witch! She's the mean ol' Missus Cragmoon. Mean evil witch! She smacks you for stealin' cookies; that's how I know she's mean! |
26054 Did he fight with anyone at all? Anyone hate him? |
26055 You won't tell her I told, will you? I... I don't wanna be incarc'rated, or whatever she gonna do! You go talk to her, I'm leavin'! |
26056 What can I get for you, deary? Something to ease your aches? A potion or two for the dangers of the road? |
26057 Suit yourself. I'll be here or there. |
26058 You have potions? I'll have a look. |
26059 Nothing for me, thanks. |
26060 Can I help you, deary? You look a little preoccupied, like you have a question or two. |
26061 I do. I am checking on the murders around here. I talked to Faraji. |
26062 I'll be blunt. There is talk that you are to blame for the killings here. |
26063 I am here to accuse you of the recent murders in the area! Faraji accuses you! |
26064 You did? Delightful boy. Light fingers though. Poor thing doesn't have parents to help him. I let him get away with stealing far more often than he thinks. |
26065 There is always talk of one sort or another. What is important are the facts behind the talk. That is what you are here to check, is it not? |
26066 Well, that was quite a mouthful. Faraji is a poor child, and a light-fingered one at that. I would take what he says with caution. He is not so wide-eyed as you think. |
26067 Perhaps if you told me exactly what he said, I might be able to better answer your questions? |
26068 He said you were an evil witch. |
26069 He called you a witch. What have you to say to that?! |
26070 I see. This child, that finds me old and a little off my noodle, has called me a witch, and you have taken that as basis for murder accusations? I think not. |
26071 If every old crone were a murderer because some child said they were evil, there would be a decided shortage of crones! A funny thought, yes? |
26072 No, you see no humor. Ah well, then I shall tell you why the child thinks I am a witch. I AM a witch, or a magic user at least. A crime in this city if they decide it is. |
26073 I see. Well, I've caused you enough trouble. I'll be going. |
26074 Why would you tell me this? I could turn you over to those wizard guards. |
26075 I still think you are the one that did these crimes. |
26076 Safe travels. Oh, and keep this between us, will you? You know what it is like to have something to hide. Yes, I think you do. |
26077 You could, but I think you understand how someone might keep something about themselves hidden. Yes, I think you do. Let this matter drop. I will speak no more of it. |
26078 You are mistaken, and I would suggest you drop the matter. Some people need secrets, and pursuing this would certainly expose some of mine. |
26079 You understand about someone needing to keep something about themselves secret, don't you? Yes, I think you do. Let the matter drop. I will speak no more of it. |
26080 Have you need of my wares? They are the finest in all of Athkatla. At least for the price. If you need something, I will find it. I know many businesses. |
26081 Thank you, I will take a look at what you have. |
26082 Not today, thank you. |
26083 As you wish. I will be here most days. |
26084 What can I do for you today? You seem a bit agitated. Anything you need? |
26085 No, thank you. |
26086 I wish to know if you can identify this piece of leather. It is a little odd. |
26087 What do you have that smells like guril berries? |
26088 Let me see. Hmm... looks quite thick indeed. Very rare, but I have seen it before. This is elephant hide. Good for strong armor, but I rarely see it. |
26089 Elephant hide? Where would someone get such leather? |
26090 Elephant? I've never even seen an elephant. Could you be mistaken? |
26091 The obvious answer would be "from an elephant." No, you are not in a joking mood, are you? Well, there are perhaps a few places one might get such hide. |
26092 A tanner might see such hide on occasion, though it would be rare. Might be difficult to work with as well. I do not hear about such things all that often. |
26093 There's also a circus in town. I don't know if they have elephants, but the animal tamer would have certainly seen some in the past. Do you need anything else? |
26094 No, that is all. Thank you. |
26095 I also wanted to ask if you knew what would smell like guril berries. |
26096 If you've never seen one, then how would you know? I may not see it often, but such hide is hard to mistake. But there are very few places to get such hide. |
26097 Locally? Well, let me think. I know of three things with that smell. Guril berries are one, and the bark of the oak is similar. And solik berries, too. |
26098 What would these things be used for locally? |
26099 Where would these be found? What good are they? |
26100 Well, I do a brisk business in guril berries. They are used in folk remedies, turned into topical salves for... *ahem*... intimate afflictions. |
26101 Oak bark is used to make tannin, I believe. Natural curative agent for working with skins. Been in use for centuries. |
26102 Solik berries are used in a local bakery for their signature mumbleberry pie. Very tasty, but they are closed now. It is the berry's off-season. |
26103 I have some of each if you wish. Free of charge because it's been a slow day. Was there anything else? |
26104 No, thank you. |
26105 I wanted to ask about this leather, and where it might have come from. |
26106 As you wish. I will be here if you wish to return. |
26107 No, thank you. |
26108 I wanted to ask about this leather and where it might have come from. |
26109 Who's dat? Who's pokin' old Rampah? What sa want? Get orf! Aegisfield send you? I ain't stole nothing. |
26110 I'm sorry, I am closed at the moment. Come back when I have replenished my stock. |
26111 Hello there, handsome. What is it that Rose can do for you? Need a little rest and relaxation from your travels? |
26112 Oh, honey, I'm not walking the right side of the street for what you want. I can point you in the right direction, though. What are you looking for? |
26113 I have enough problems with walkers and beggars. Old Rampah was damn near killed, and a street woman in the area, Rose, was plain lucky. Don't be like them. |
26114 Easy, old-timer, I just want to ask you something about the local murders. |
26115 Shut up and listen! I want to know what you know about the murders! |
26116 You need a few coins? Maybe I could bend your ear for a few gold? |
26117 I ain't done it! Wasn't me! I swears. You ain't takin' me in to no guardhouse! Walls are bad! |
26118 I'm not from the guards. I just want to ask you a few things. |
26119 I am no guard, but you'll still do what I say! Tell me what you know! |
26120 You wants to talk for golds? Then you go away? Okay, you speak and Rampah will listen, but don't you try no silly business! |
26121 Agreed. So, tell me what you know of the murders. |
26122 Don't backtalk to me. Just tell me what you know. |
26123 Nothin'. Not a thing. |
26124 Nothing? Not a thing? The guard thought you might. |
26125 Nothing? Don't play games with me! |
26126 Don't know nothing. Guards kept us away. They know all I know. That's it. |
26127 But... hehehh... but... |
26128 But I got something they don't. I got what they don't. They be blind, but I saw it, and now it's mine. |
26129 Not from the guards? Okay, then I talk to you. They treat me bad sometimes, but I just wants to sleep. What you want? |
26130 Tell me what you know of the murders here. |
26131 What did you get, Rampah? What did you find? |
26132 What is yours? I have no time for this! Tell me now! |
26133 Not telling. You want? You gotta buy. I found it, right near a body. It's mine, so you gotta pay. You pay... 100 gold. Yeah, 100. |
26134 All right, here is your 100. Now, what is it that you found? |
26135 I do not have that much gold. |
26136 No? No! Okay, then you pay half. Give me... 40 gold! |
26137 All right, here is your 40 gold. What is it you found? |
26138 I do not have that much. |
26139 Then you gives me... 5 gold. Yeah, now you gives me 5 gold. |
26140 All right, here is your 5 gold. What did you find? |
26141 I do not have that much. |
26142 What? Then you just takes it and sit down, because you poorer-er than me! You got food? Rampah give you rat on a stick if you need. |
26143 Thank you, no. What is this thing you found? |
26144 IT'S NOT HUMAN FLESH! Don't you think it is, because it's NOT! It's leather, but it's not human flesh, I tell you! Them bodies be flayed and have none, but this ain't theirs! |
26145 Thank you, Rampah. I'll be going now. |
26146 Yes, well, just you be thankful this is all I wanted. Get lost! |
26147 You good and go. Take that leather, because it's not human flesh! That is different! You go and dance now! Talk to the seller that buys! |
26148 You got what you want, so go! I don't need, because it's not human flesh! That is different! Go and dance where you will! Talk to seller of things! |
26149 Rampah dance! Dance, Rampah, dance! Dance in the flesh! Huuuuluckaluckakucka LAYYY! |
26150 Why, hello there, my sweet little dumpling. You may not know this, but the experience of gnomish pleasure is unequaled throughout Faerûn! |
26151 Come, my scrumptious little curried chicken... shall we be off to an evening of merriment, hm? |
26152 I'm sure you're wondering what the nose is all about. It's rather large... even for us gnomes, eh? |
26153 Go away... you're cramping my style. If the ladies see me with you, I'll never make a coin. |
26154 Well, if it isn't Jan Jansen. I see you're not selling turnips anymore. |
26155 *sniff* Selling turnips is a time-honored profession for my family. Far better than the shame you bring to us gnomes, Bertrand. |
26156 Hah! I can unequivocally say that I am the wealthiest and best-loved gnome in the entire city! |
26157 The lasses love you only for your nose, Bertrand. 'Tis a shame to the rest of us... oh, to be lumped in the same class as a gnomish gigolo! The indignity of it all! |
26158 How about it, my luscious little porkchop? You... me... together in an embrace that would shock your mother? |
26159 Porkchop, eh? Open your mouth again, foolish gnome, and you'll be spitting out enough teeth to shock MY mother. |
26160 Perhaps, though I am more interested in a little information right now. |
26161 With you? Not on your life. I just want some answers. |
26162 No, thank you. |
26163 Excuse me... might you have a coin to spare my poor venerable mother? She would ask for herself, but she lays in a cold, cold room nearly sick to her death, alas... |
26164 I'm just looking for some information. |
26165 Don't disgust me with innuendo. I just want you to answer some questions. |
26166 Nothing, thank you. |
26167 Whatever you want. I'll be here. |
26168 Yes, certainly... here is a gold piece for her. |
26169 Information costs just like anything else. If you've got the coin, I'll chitchat as long as you like. 20 gold to your tastes? We'll have a nice long talk. |
26170 She's sick, is she? Perhaps you could bring me to her... I might be able to offer her some help. |
26171 I'm sorry... I can afford to give you nothing. |
26172 I see. You keep talking like that, and you'll get some answers you didn't ask for. Understand? I'll talk for you, but it costs, just like anything else. |
26173 Move on! I am sick of you beggars gathering about me like fleas! |
26174 Bless you, my <LADYLORD>! You are a sweet and generous soul... my mother will be indebted to you forever! |
26175 Hmph. You could just say "no," you know... (Always has to be me that runs into them good Samaritan types...) |
26176 Hmph. Liar. Tight-pursed kobold. Talos have you, I think. *grumble grumble* |
26177 I'll pay your little fee. |
26178 Too high for me. |
26179 I'll talk for you, but my price is 40 gold. Take it or come back when you've got some manners. |
26180 I'll pay your gold. |
26181 Fleas? FLEAS?! Get yer behind outta the bridge soon, or ye'll suffer for that there kind of comment! Hmph! |
26182 Too high for me. |
26183 That's unfortunate. Come back when you are a little more provided for. |
26184 Didn't you just ask me for money for her? |
26185 Well, she's still bloody sick, isn't she? What, you think that us poor people can affords to get the priests to cast "cure disease" on a bloody whim? Bah! |
26186 Good. Talk all you want then. I'll be your sympathetic ear. What's on baby's mind? |
26187 The guard seemed to think you saw something at a recent murder. |
26188 I want to know what you saw when the last person was murdered. Tell me. |
26189 Do you know who the murderer is? Don't lie to me if you do. |
26190 Could you spare a coin for a poor little halfling? I'd like to buy a loaf of bread to feed me starving family. We're ever so hungry... |
26191 Certainly, here's a gold piece for you. |
26192 Sorry, I can afford nothing. |
26193 Off with you, beggar! Begone! |
26194 That Aegisfield talks too much. I told him what I saw, which was nothing. A man in a hood... that's all I saw. Didn't know the poor sod that died. |
26195 Off with you, beggar! Begone! |
26196 Oh, thank you, thank you, thank you! I can taste that loaf now... mmmMMMmmm... |
26197 Oh. That's sad. You sure looked like you could afford at least a little. Oh, well... |
26198 Don't get excited, it's not worth your effort. I saw so much of nothing. A man in a hood ran by me. Didn't know him or the poor sod that died. |
26199 You're mean! You're nothing but a big meanie! |
26200 What's it to you? You're no guard, and you don't sound like no concerned citizen. Anyway, I saw nothing. A man in a hood. I didn't even know the victim. |
26201 Fine. Be that way, ya big meanie! |
26202 Wait. There was something. A smell... besides the blood, I mean. I think I smelled... guril berries. Yes, that's it. Guril berries, or something like it. |
26203 Hey... you! Give me your money NOW, or you're going to regret it... comprehend, yes? |
26204 All right, all right... here you go... |
26205 But I have no money to give to you. |
26206 Guril berries? What are they used for? |
26207 Doesn't sound very important to me. |
26208 Would you recognize this smell if you smelled it again? |
26209 I comprehend that you're trying to ply your trade on the wrong person... and you're about to be the one regretting it. |
26210 Smart move. Now... in case the subject comes up... ya never seen me... |
26211 I can't recall. The guards didn't seem to think the information was important. They just laughed. I would probably recognize it if I smelled it again. |
26212 Yeah? Well... we'll just see about that, won't we...? |
26213 That's why I forgot it. The guards didn't think so either. They just laughed. I might recognize it if I smelled it again though. |
26214 I might. I didn't think it was important though, and neither did the guards. They just laughed. |
26215 *grunt* Uh! You! You give me money... ALL money... NOW! |
26216 Talk to that merchant, Bel. He might know what smells like that. I'll see if I can choose between whatever he suggests. That'll help you, sweetie. |
26217 All right, here you go...! |
26218 But I have nothing to give you! |
26219 You'll have to take it from my dead body, ogre... and that's not likely! |
26220 Uh! *grunt* Good! Good! |
26221 Then I SMASH YOU! |
26222 Thank you. I'll be back as soon as I can. |
26223 Don't go running off on me. I'll be back, and you'd better be here. |
26224 Oh? Then I SMASH YOU! I SMASH YOU GOOD! |
26225 I'll be waiting. You bought your time. |
26226 Oooh, you sure know how to sweet-talk the ladies. I'll be here; you paid for your time. |
26227 Back again? This has to be the weirdest question I've ever asked a customer, but do you have what you wanted me to smell? |
26228 Spell Shield |
26229 Spell Shield (Abjuration) Level: 5 Range: 0 Duration: 3 rounds/level Casting Time: 8 Area of Effect: The caster Saving Throw: None When this spell is cast, the wizard is protected from the next magical attack against <PRO_HIMHER>. The spells from which the wizard is protected are Spell Thrust, Secret Word, Breach, Lower Resistance, Pierce Magic, Ruby Ray, Khelben's Warding Whip, Pierce Shield, and Spellstrike. If one of these spells is cast at the wizard, this spell activates and absorbs the attack. However, this only works once and this spell is consumed in the process. Otherwise, it will last for its duration. |
26230 Protected by Spell Shield |
26231 Yes, I do. He gave me three things for you to sample. |
26232 Yes, now get to work. Which of these three was it? |
26233 No, thanks. I'll be back. |
26234 Simulacrum |
26235 Simulacrum (Illusion/Phantasm) Level: 8 Range: 0 Duration: 1 round/level Casting Time: 9 Area of Effect: Special Saving Throw: None A duplicate of the caster is created with this spell. The duplicate is almost identical to the caster, making it a very powerful ally. It is created at 60% of the caster's level and has all the spells and abilities that the caster would have at that level. It also has 60% of the caster's Hit Points and is fully under <PRO_HISHER> control. |
26236 And I'll be waiting. Don't be too long. |
26237 All right then, I'll have a look. Let me have those. |
26238 Hmm, oh. Um, I've just remembered why I knew it smelled like guril berries. Ehh, that was not what the man smelled like. Aw, no wonder the guards were laughing. Never mind. Next. |
26239 Mmm, solik berries. Mumbleberry pie, right? That's not the smell though. Good thing too. I'd hate to think of the murders every time I smelled a pie. Next. |
26240 Pierce Shield |
26241 Hmm, that's the one. This... tree bark... stuff? It was stronger smelling on him though. This is the same, but it's faint. What would make him smell like this? |
26242 Pierce Shield (Abjuration) Level: 8 Range: 40 ft. Duration: Instant Casting Time: 8 Area of Effect: 1 creature Saving Throw: None When this spell is cast, it launches a massive attack on an enemy wizard's spell defenses. The target's Magic Resistance will be lowered by 10% + 1% per level of the caster. Next, Pierce Shield will cancel one spell protection of any level. For example, if this spell was cast by a 15th-level wizard, the target creature would lose 25% Magic Resistance from its current total, reducing it to 0 if less than that remains, as well as canceling one spell protection if the Mage currently has one. The list of spells that this includes: Minor Spell Deflection, Minor Spell Turning, Spell Deflection, Minor Globe of Invulnerability, Spell Immunity, Globe Of Invulnerability, Spell Turning, Spell Shield, and Spell Trap. Magic Resistance does not affect this spell, nor do any of the spell protections. The resistance remains lowered for 1 round per level of the caster. It cannot be dispelled. |
26243 Spell Trigger |
26244 Spell Trigger (Invocation/Evocation) Level: 8 Range: 0 Duration: Permanent Casting Time: 9 Area of Effect: The caster Saving Throw: None This spell allows a wizard to store spells in a magical ability (accessed via the Special Ability button) that is created by the spell. This item, the trigger, can store three spells to be released simultaneously, all of which must be of 6th level or lower. A wizard can only possess one spell trigger at a time, and the trigger may not be given to other characters. Once the spell trigger is used, the icon will disappear from the Special Ability button. |
26245 The catch has been mighty poor around here o' late. Makes it hard for a poor fisherman to earn a living, it does. |
26246 Don't mind the smell... it's just a bit o' the last catch rubbed off on me. |
26247 Out on the boats all day... I think I'll be headin' down to the Five Flagons for a pint or two, aye? |
26248 Does ye know we encountered a huge beastie on me fishing boat last week? Survived it, we did. Helm must be watchin' over us. |
26249 It's oak bark. It's used to make tannin, for making leather. |
26250 None of your business. Thank you for your time. Goodbye. |
26251 Aye now... why are ye looking so crossed-eye at me, hm? |
26252 So he might have worked with leather? Odd. Well, I hope that helped. You've got what you wanted. Off with you now. Perhaps... no. Goodbye. |
26253 I... I'm sorry... *cough* It's just that... I hate the smell of fish... |
26254 I don't know where all the bloody fish have gone. Nets have been empty o' late. |
26255 You must give the seas a chance to rejuvenate. Nature is a cycle... the sooner you understand and allow her to replenish, the better off you shall all be. |
26256 All right then, you've gotten what you came for. Now beat it. |
26257 I be tellin' ye... I knows me husband says he be fishin' all day... but I think for certain he's at the Five Flagons! |
26258 I can clean and gut a fish faster than ye can blink... Ye can find our goods down at th' market every day, you can. |
26259 Helm watch over us! I was just hangin' the bloody laundry, and where does ye think me kids have gone? Vanished! When I get ahold of 'em... |
26260 You be careful in these parts, I be warning ye! There be a murderer on the loose! |
26261 So... you be the one that solved the murders, aye? What... you be lookin' fer applause? I be too busy. |
26262 What are ye looking at?! Keep yer eyeballs in yer head or ye'll feel my rolling pin, sure enough! |
26263 I... I was not looking at anything, good fishwife. I, um, oh never mind. |
26264 There be a seagull about... an' I've gots meself a sling bullet with 'is name on it! |
26265 Yes, I hunt seagulls. They be the vermin of the seas, they are, and I have entered courageous battle with hundreds. Hundreds, I tells ye! |
26266 Have ye ever looked a seagull in the eye, eh? There be evil there... pure evil. An' I means to hunt them all... all of 'em! |
26267 'Tis the gods that have blighted us with these infernal seagulls! YOU HEAR ME, GODS?! I SPIT UPON YOU FOR YOUR CURSED SEAGULLS! PTEWWW! |
26268 Ye haven't seen a seagull about, have ye? I be Stivan the Seagull Hunter, mighty and famous. Er... care to buys a feather? I haves plenty, I does. |
26269 Seagulls be the most vicious and demonic of the birds, they are! Stivan shall kill them all one day and saves us all! |
26270 Bubbles |
26271 You would hurt those poor birds? They are scavengers only... and I'm sure they have done nothing to you! |
26272 Bubbles |
26273 Wrong! The demons have carried off three of my brothers, they have... They are a plague upon us sent by the gods! AND I SPIT UPON YOU, GODS! PTEWW! AND AGAIN! PTEWW! |
26274 Otto's Irresistible Dance |
26275 You there! Come and join Stivan in his holy crusade against the evil seagulls! We must DESTROY THEM ALL! Bwahahahah! |
26277 I might join your hunt another time, but seabirds make Boo uncomfortable. It is best I spare them his wrath. Yes, best for all! But I must go now, little one. |
26278 Hunter |
26279 Hunter |
26280 Oh, look, my dear... it is a commoner, trying to speak to us. |
26281 My dear Lord Feveron... if you insist on demeaning the peasants as they approach us, you will upset them all. I have no wish to start another riot. |
26282 Dancing Uncontrollably |
26283 Fisherman |
26284 Fisherman |
26285 But... but darling, it is so fun to make light of the peasantry. |
26286 No, my lord. I am afraid I must insist. We have business here, remember? I am afraid you simply must apologize. |
26287 *sigh* Very well. My... apologies... commoner. Your smell offends me almost as much as your demeanor, but as a noble, I must learn to tolerate both. Now go away. |
26288 There, now, was that so hard? |
26289 Bertrand the "Companion" |
26290 Bertrand the "Companion" |
26291 Hmmm. What do you think, my Lord Feveron? Is this the one we were supposed to come here and see? |
26292 How should I know, my dear Lady Diana? *sniff* These commoners all look alike to me. |
26293 Yes, that is true. Dusty and sweaty, each and every one of them. It does upset my delicate nature to be so near to them sometimes. |
26294 Spell Invulnerability |
26295 You are a brave, brave soul, my sweet. |
26296 Spell Invulnerability (Abjuration) Level: 9 Range: 0 Duration: 1 turn + 1 round/level Casting Time: 9 Area of Effect: The caster Saving Throw: None |
26297 Oh, thank you, darling... it is so kind of you to say such. |
26298 Not at all, not at all. Now do send the smelly peasant away, yes? |
26299 Oh, yes, I had almost forgotten. Thank you, Lord Feveron. Mmm... go away, peasant. Shoo! Shoo! |
26300 I... I'm sorry. Are you addressing us again? Do go away. |
26301 Protected by Spell Invulnerability |
26302 Eek! The commoner is speaking to me again! What should I do? Shoo... shoo, shoo! |
26303 I am an escort to the Lord Feveron and the Lady Diana... you will maintain your manners with them or suffer the consequences. Now off with you, citizen, before you make trouble. |
26304 Spell Trap |
26305 Spell Trap (Abjuration) Level: 9 Range: 0 Duration: 18 rounds Casting Time: 9 Area of Effect: The caster Saving Throw: None This powerful spell creates a barrier of magical protection around the spellcaster. Every spell that hits the barrier is absorbed by the power of the spell trapâ€â€making the caster recall a previously cast spell. For example, if a wizard shields <PRO_HIMHER>self with Spell Trap and is then hit by a Flame Arrow (3rd-level spell), <PRO_HESHE> gets three spell levels backâ€â€<PRO_HESHE> will regain one spell up to 3rd level in power. The spell trap provides 30 levels of protection (i.e., ten Flame Arrows or five Fingers of Death). The spell trap can absorb any level of spell, from one to nine. |
26306 Protected by Spell Trap |
26307 Sorry for bothering you. |
26308 Can I ask you a few questions about the local murders? |
26309 I'm looking into the local murders, and I wanted to see if you knew anything. |
26310 No trouble. Goodbye. |
26311 Why are you closed? Hiding something, are you? |
26312 Oh, you can drop the act. I told the guard about you! He'll be coming by! |
26313 Work faster, you useless dogs! Faster, I say! We shall never have the ships loaded on time if you continue to be so lazy! |
26314 Spellstrike |
26315 Spellstrike (Abjuration) Level: 9 Range: 80 ft. Duration: Instant Casting Time: 5 Area of Effect: 1 creature Saving Throw: None When this spell is cast at a target creature, it will dispel all of the magical protections that surround that creature. This includes Minor Spell Turning, Minor Globe of Invulnerability, Spell Immunity, Globe Of Invulnerability, Minor Spell Deflection, Spell Turning, Spell Shield, Spell Deflection, and Spell Trap. The target's Magic Resistance, if any, does not affect this spell. |
26316 Gurgh be sick! Sick! He must slow, master! |
26317 Never! I'll not lose a commission because of you damnable ogres! WORK FASTER, I SAY! |
26318 I'm sorry, I am closed at the moment. Come back when I've replenished my stock. |
26319 You no nice! We ogres no work! |
26320 Yes, we no work for you if you so mean! |
26321 Don't force me to get the whip out, you moronic twits! Keep loading, I say! KEEP LOADING! |
26322 Sandform |
26323 No! We no work! |
26324 Sandform (Necromancy) Level: 9 Range: 0 Duration: 1 hour/level Casting Time: 1 turn Area of Effect: Special Saving Throw: None |
26325 We stop you! RRRAAARRRGGH! |
26326 Why... thank you, citizens, for saving me from those mongrels. To think I actually thought it was a good idea to keep them as strong deckhands. Ah well... a reward for your trouble. |
26327 Where were you when the last murder victim was found? |
26328 Chain Contingency |
26329 The guards have already canvassed the neighborhood, so if you want anything, go talk to them. I don't know who or what you are, so I'm not talking to you. |
26330 Chain Contingency (Evocation) Level: 9 Range: 0 Duration: Permanent until triggered Casting Time: 9 Area of Effect: The caster Saving Throw: None Chain Contingency channels some of the magical energy of the wizard and releases it only under certain circumstances. The wizard chooses three spells that will be released under certain conditions, such as being hit by an enemy. When this condition occurs, all three spells are cast immediately. Spells of 8th level or lower may be used in the contingency. |
26331 You shall never have her, you ridiculous fool! |
26332 Time Stop |
26333 No... it is YOU that shall never have her! She loves me! |
26334 Time Stop (Alteration) Level: 9 Range: 0 Duration: Special Casting Time: 9 Area of Effect: Special Saving Throw: None Upon casting a Time Stop spell, the wizard causes the flow of time to stop for 1 round in the area of effect. Inside the sphere, the caster is free to act for 3 rounds of apparent time. The wizard can move and act freely within the area where time is stopped, but all other creatures are frozen in their actions, for they are literally between ticks of the clock. The spell's duration is subjective to the caster. Nothing can enter the area of effect without being stopped in time also. When the spell's duration ceases, the wizard is again operating in normal time. Note that all spells cast during the Time Stop will take effect immediately after time returns to normal. |
26335 I don't know what you are getting at. |
26336 No! She loves ME. ME! |
26337 Your class cannot use a second weapon. |
26338 Boys, boys! *sigh* Don't fight over me, please! |
26339 I wanted to ask you about the murders that have happened recently. |
26340 Where were you when the last murder was committed? |
26341 I think you do. I told the guard about you. He'll be coming to have a chat. |
26342 You cannot place a two-handed weapon in your off hand. |
26343 Fight over her? What an excellent idea! Yes, we shall fight over our beloved Bubbles! |
26344 Yes, that sounds most wonderful. Shall we start now? |
26345 Meteor Swarm |
26346 Certainly, if you wish to. |
26347 Meteor Swarm (Evocation) Level: 9 Range: 270 ft. Duration: 4 rounds Casting Time: 9 Area of Effect: 30-ft. radius Saving Throw: None When the caster utters the words to this powerful spell, <PRO_HESHE> calls upon powerful forces indeed. These forces pull down meteors from above, hurling them randomly at anyone in the area of effect. Anyone caught in the destructive path of the meteorsâ€â€whether friend or foeâ€â€will suffer 4d10 points of damage with no Saving Throw. The caster is well advised to be careful in <PRO_HISHER> use of this spell. |
26348 Certainly! |
26349 *sigh* Well, fine. Go ahead, then. If that's what you boys have to do. |
26350 The guard? Ahh, you mean Lieutenant Aegisfield? Good man. We had a chat, and he's sure I had nothing to do with any of the recent crimes. Now, if you will excuse me? |
26351 I doubt he would have left you free after a simple chat. I know the evidence. |
26352 I will not. I know what links you to the crimes. I will not be quiet about it. |
26353 Well, if he let you go after what I told him, I guess you're all right. |
26354 Most excellent! I have defeated the loathsome Carbos! Come, my beloved Bubbles... let us go! |
26355 You splattered blood on my dress, you ignorant dolt! I'm not going anywhere with you! |
26356 Shapechange |
26357 Energy Drain (Necromancy) Level: 9 Range: Touch Duration: Permanent Casting Time: 3 Area of Effect: 1 creature Saving Throw: None The casting of this spell opens a channel between the caster's plane and the Negative Energy Plane. The caster of the spell acts as a conduit between the two planes, sucking life from a victim and transferring it to the Negative Energy Plane, draining <PRO_HIMHER> of 2 levels of experience. The target of this spell loses levels, Hit Dice, Hit Points, and abilities permanently. These levels can only be restored by a priest's Restoration spell. |
26358 Bubbles! But... but Bubbles! But I love you, my chicken pot pie! Come back! |
26359 Aha! That moron, Shank, is now dead! I am victorious! Come, my Bubbles... let us go and celebrate this blessed event! |
26360 Whatever. I'm out of here. |
26361 Bubbles? But... but Bubbles?! Honey melon, where are you going? |
26362 Shapechange (Alteration) Level: 9 Range: 0 Duration: 1 hour Casting Time: 9 Area of Effect: The caster Saving Throw: None With this spell, a wizard is able to assume the form of a powerful creature (mind flayer, iron golem, greater wolfwere, earth elemental, fire elemental, or giant troll). The spellcaster becomes the creature <PRO_HESHE> wishes and has almost all of its abilities. Thus, <PRO_HESHE> can change into a mind flayer to stun <PRO_HISHER> opponents and then become an earth elemental to crush <PRO_HISHER> foes. These creatures have whatever Hit Points the wizard had at the time of the shapechange. Each alteration in form requires only a second, and no system shock is incurred. |
26363 So, you were the one who has been speaking ill of me? You gathered this... evidence? So there's others that will know too? Then it will not stop here. |
26364 It's funny, isn't it? A simple piece of leather and a whiff of tannin. If my leather had not been torn, I would not have worn the new armor. No tear would have meant no smell. |
26365 I knew it! It all led to you! You'll be coming to the garrison with me! |
26366 So... you are admitting to being the killer? Why did you do this? |
26367 Evil bastard! You'll be swinging from the gallows if I don't kill you first! |
26368 But I know what you are, and I told the guard about it too. |
26369 I think you should. There was tannin smelled on the murderer. |
26370 I think you should. There was elephant hide found at the scene of a killing. |
26371 I think you should. I found leather at the scene of one of the murders. |
26372 You had better. Elephant hide and tannin were found where people died. |
26373 Sorry to bother you then. |
26374 I see. You have gathered this, uh, evidence? I suppose others will know of this as well then? Then it will not stop with your leaving. |
26375 Not to disappoint you, but there are many, many people that own leather, you among them, I am sure. I make my living selling it, so I know how common it is. |
26376 No, if that is the extent of your evidence, then you have nothing more to say. I am a respected businessman, and if common sense will not keep you away, then I will have the guards force you. Leave. |
26377 I will be back. This is not over. |
26378 Sorry for bothering you. I will not disturb you again. |
26379 Perhaps I should kill you, just to be sure! |
26380 Then I will have armed guards waiting. Go. |
26381 See that you don't. Goodbye. |
26382 Then you will be hunted by the guards for not following due process. Vigilantes are not welcome in the city limits. Decide well your next move. Now, get out. |
26383 You had better. Tannin was smelled at one scene and a piece of leather found! |
26384 Qadeel |
26385 Qadeel |
26386 What is your point? It is a common smell, especially on new armor. Many sets are sold each day. I am not responsible for how they are used, any more than a blacksmith would be. |
26387 Elephant hide? Your point being? I have several clients that like such exotics. It makes fine armor, even if it is expensive and rare. |
26388 Stivan the Hunter |
26389 Stivan the Hunter |
26390 Well, that is certainly damning evidence. I mean, who would have new-smelling leather armor? Perhaps only half of all the people in Athkatla. |
26391 Leather is as common as the dirt, and the smell of tannin is hardly unique. This would not hold up in any court. |
26392 You should have run away, little fool! You could not understand! My work must go on! |
26393 Lord Feveron |
26394 No, I won't be doing that. My work must go on. My craft is all important. There is nothing left to work on except the ultimate materials. You will not stop what is unstoppable! |
26395 Lord Feveron |
26396 I might as well try to explain the sun to the moon. You can't understand. My work must go on. There is only one place left for my craft to go, and you cannot stand in the way. |
26397 Lady Diana |
26398 Lady Diana |
26399 No, I cannot allow that! You cannot understand! My work, my craft has only one place left to go, and you must not stop it! |
26400 Dockhand Ogre |
26401 Dockhand Ogre |
26402 Just your usual wares, thanks. |
26403 *cough* Oh... bless you, my <LADYLORD>, bless you! *cough* I did not know how much longer I would survive buried in there as I was! |
26404 Who are you? And how did you end up being buried alive? |
26405 I... I was buried by the men who kidnapped me! *cough* They held me for ransom from my family, and after my family had paid, they knocked me out. |
26406 I... I remember being carried here and thrown into that grave next to another body! And then they buried me alive! *cough* |
26407 I am sure... I am sure I would have died if you had not arrived so soon! *shudder* What a horrid death these evil men had in store for me! Ohhh... |
26408 These men must be stopped! What can you tell me about them? |
26409 You should report this to the garrison at once! |
26410 Well, I am pleased to have saved your life, at least. On your way, then. |
26411 I... don't know their names. There were three of them. The youngest carried me here. He dressed all in red... strange and bright as you please. |
26412 I woke up with this in my hand... I think I must have torn it off his shirt when he threw me in the grave. Here... perhaps it will help you find him. |
26413 Is there anything else you can think of? |
26414 Perhaps you should report this to the garrison as well. |
26415 Thank you... I shall do my best to locate these men. |
26416 Oh no, I couldn't! These men are still out there... and they will surely come after me and my family if they knew I said anything! |
26417 They said they had done this before! Kidnapped people and buried them here for money! They will surely exact revenge if I go to the garrison! |
26418 Please... you must... you must stop them! I beg of you! |
26419 Perhaps you are right. What can you tell me about these men? |
26420 Sorry... I have no time to help you. You will have to go to the garrison. |
26421 I... I thank you for saving my life. But I am still in danger! *cough* You... look capable with your weapons... please find these men and stop them! |
26422 Only that... there was someone who spoke to this man. Perhaps the gravekeeper. You should talk to him at least... he must have seen something! |
26423 Thank you... I shall do my best to locate these men and bring them to justice. |
26424 On second thought, I think there is little I can do. You have your life now... go to the garrison or not, it is your choice. |
26425 Bless you, my <LADYLORD>! I wish you well. I must return to my family now and let them know I am still alive! Th-thank you, Helm, for watching over me! |
26426 Oooh, no, I cannot go to the garrison... but thank you for saving me. I must return to my family. I pray these men don't take another victim. Farewell! |
26427 The Copper Coronet |
26428 I am not sure, Viconia... I have a couple of ideas of where to start looking though, and I must make the effort. |
26429 Indecisive? Hardly an attractive feature, <CHARNAME>; I suggest you scour the land and strike quickly into the heart of this man once you find him! |
26430 But... that is only my humble opinion. Of course. |
26431 Rampah dance! Rampah no be disturbed. You get going. Talk business when you have important! |
26432 I was not looking to be a farmer, of course. I just... wanted a place of my own. Where I could find peace. |
26433 Protector of the Second +2 |
26434 Telbar's Studded Leather +2 |
26435 Over time, we formed an awkward friendship. He did not ask why I wore my hood, and I slowly began to trust him. He wondered, though... that was obvious. |
26436 Merchant |
26437 Kylie |
26438 Wallace |
26439 I woke up to searing pain. While unconscious, they had abused and tortured me... then tried to bury their sins. |
26440 Ribald |
26441 Move along, deary. I've no time for simple chitchat. Maybe we can talk when you have something important to say. |
26442 You got some coins? I don't need to talk to you if you gots no coins. |
26443 Solik Berries |
26444 Solik Berries |
26445 Inspector's Body |
26446 Inspector's Body |
26447 I took my revenge, <CHARNAME>. I watched their house, listening to them celebrate their victory in the midst of drunkenness. I watched and I waited. |
26448 Flydian |
26449 Flydian |
26450 Lieutenant Aegisfield |
26451 Lieutenant Aegisfield |
26452 I whispered to him of his mistake, and mine; he had underestimated a drow, and I had trusted foolishly. I tightened the wire until he breathed no more. |
26453 Rejiek Hidesman |
26454 Rejiek Hidesman |
26455 Rampah |
26456 Rampah |
26457 Rose Bouquet |
26458 Rose Bouquet |
26459 Faraji |
26460 Faraji |
26461 Bel Dalemark |
26462 Bel Dalemark |
26463 Then I will show you when we have the time. I will take you through the deepest lands, and you will see the beauty that I know is there. |
26464 That is, if you have not tired of my company yet. |
26465 Bridge |
26466 I will not trouble you with such "trivial" things as my thoughts again. |
26467 I see what is there. Beauty is irrelevant. |
26468 I try to see the best in everything. It is difficult sometimes. |
26469 No, just the chatter. |
26470 Tire? I grow quite fond of your company. I would miss it were it gone. |
26471 We have had many people seek our deaths so far. Some would have been friends had things been different. This weighs on my mind. |
26472 W... well. I would... I would miss your company too, <CHARNAME>. |
26473 *cough* Well, we should be moving on again. Enough of this idle musing. |
26474 Ho there, I have worked long and lonely hours, and it is good to see a friendly face! Care to see some of my trinkets and far-flung wares? |
26475 Something... for the lady, perhaps? Oh, yes, I see a glint in the eye. There is romance afoot, and it needs the dancing partner of the adornments of affection! |
26476 N-no, that's quite all right. Do not make a fuss. |
26477 Nonsense! Oh, but perhaps I have overstepped my bounds with my observant eyes. I apologize most profusely. |
26478 It changes nothing though. You, <PRO_SIRMAAM>, your name? |
26479 None of your business. |
26480 <CHARNAME>. |
26481 Ah, perhaps it is your curtness that has made the air around the lady so chilly. Might I offer a suggestion? Gifts will warm the coldest hearts. |
26482 Perhaps some other time. |
26484 I'm so glad you approve. |
26485 That doesn't sound like any elves I know. |
26486 Your meandering is beginning to grow a bit tiresome, Viconia. |
26487 Load times will go MUCH faster if you have done a full install. |
26488 To speed up your frame rate, check the config program. |
26489 Oh, come now... you have thrived on chaos, have you not? It has thrown challenge after challenge at you, and you have grown stronger and more powerful. |
26490 That is what I like to hear. Such words display your virility and stir my passions. I suddenly have fond images of a half-god's strong hand stroking my dark skin... |
26491 As you will. Farewell for now. Good luck to you and the lady. Ahh, to be young. Jahaboam bids you not squander what is there to grasp. Farewell! |
26492 Or do you claim that you would have preferred to remain a lowly student in that Candlekeep of yours? Tied to the apron strings of your Gorion forever? |
26493 I'll not speak of Gorion... or anything else for that matter. Go away. |
26494 I was happy in Candlekeep, and I would have stayed there if I had had the chance. |
26495 No... I suppose not. |
26496 Heh... |
26497 Well... |
26498 What a... charming fellow. Completely insane of course. Out of his mind. Blind as a bat. No idea what he was saying. |
26499 Yes... yes, of course. Out of his mind. Yes. |
26500 Perhaps. Or perhaps I have been blind myself. |
26501 If you like, I could make that fantasy of yours come true... |
26502 Whatever, Viconia. Let's just get back to our traveling, shall we? |
26503 Yes. Well. |
26504 Let's... let's get going shall we? |
26505 Um... I... |
26506 It is unfortunate that the good traits of most colnbluth are held in pale little lives no longer than a firefly's. Here and there they flicker, then sad death. |
26507 There you go, being a bitch again. |
26508 You could try a bit of humanity yourself, Viconia. |
26509 I am no surface elf, despite similarity in my limber, ageless body. How about it, <CHARNAME>...? Do you see something in my own elven features that you like? |
26510 I'm not going down this road again; forget it. |
26511 No, Viconia, I don't. |
26512 Of course I do, Viconia. You're beautiful. |
26513 Speaking to you is like addressing the open air at times, iblith. If you wish to be moronic, then so be it. |
26514 Hah! Your sentiment is simple, the philosophy of a kitten. If I gazed into your ear, would I see aught but gelatinous and cowardly goo within? Laughable. |
26515 Hah! A lowly jaluk? Touching me? You are but a s'lurppin wael, and I recoil from your male weakness. Watch how you address your betters in the future. |
26516 You deny your fawning male urges, but I know where your god's blood flows, and I laugh at the flaccid path you force it to take. Be gone from my sight, coward. |
26517 A compliment I'll accept, though it comes from a fawning coward that too often recoils from his own nature. Be gone from my sight for now, iblith. |
26518 Talk or it will be the end of you! |
26519 Uncle Lester |
26520 I don't know nothing! I just lets them bury what they want when I fill in the graves! It's a man in red what's I see! He's the one. He pays gold, and I turn my head! You want him! |
26521 Help me! Help me, please! |
26522 What's the problem? |
26523 Where is he now? Tell me! |
26524 You must see him to get payment. Where do you meet? |
26525 Back off and keep your distance. |
26526 It's Uncle Lester! He's risen from his grave! He scared everyone away who was at the funeral, and now he's come after me! |
26527 I don't know where he is; he comes here. Look, I help you. I think I see him sometimes by Bridge District. There, I help good! You're not going to tell anyone, are you? Are you? |
26528 I put up with that cheap bastard all my life! You know what he left me in his will? A sweater! Now, even in death, the damnable fiend still torments me! |
26529 Pathetic creature! Run away, far away, and don't you ever come back! |
26530 I will not let this slide. The guards will hear of this! |
26531 This would be too horrible a truth to get out. I'm just going to kill you so it stops! |
26532 Alas, poor Jeeves! I knew him well, dear. |
26533 Cheap sweater?! Wellâ€â€I'll have you know that belonged to yer grandfather, you ungrateful git! |
26534 He was a most excellent butler. |
26535 Not at all like the Jysstev's butlerâ€â€what was his name? |
26536 Nooo! Gotta run! Gotta get away! |
26537 Jeeves, dear. |
26538 Ah, yes. Jeeves... Our Jeeves was a much finer butler than their Jeeves. And their carriage driver, Anthonyâ€â€don't get me started! |
26539 Aaaaahhhh! IT'S HIM! |
26540 Call me a fiend, will ya? Why, I've never seen such a cheap funeral in my life! You sold my clothes and kept the casket closed! You picked the flowers this mornin' from near the swamp! |
26541 Don't get excited dear! Your heart shouldn't have to put up with such poor service. Try not to think about it. |
26542 And you gave a drunken priest of Talos a few coppers to slur some lines of profanity to pass for a eulogy! The outrage! The sheer outrage! |
26543 What do you want, friend? Can you not see that I am busy here? |
26544 The quality of his toadying was severely lacking! Not like old Jeeves here. He was the most obsequious groveler that I have ever had the pleasure of being fawned over by. |
26545 Gaahhh! How could I afford anything, old fool? You left all your money to that Calishite whore! You're lucky I didn't just dump you in the river! |
26546 Aaahh! The indignity! The insufferable indignity! You miserable wretch of a nephew! |
26547 Get back to the grave, you worm-ridden devil! Only you would rise from the dead to torment me! |
26548 We should get back, dear. The new Jeeves is waiting with lunch. |
26549 Let us stay for a few minutes more. Old Jeevesy would have wanted it that way. |
26550 Excuse me, friend. Jeeves has passed away, and Arthur here is getting quite misty. |
26551 Oh, I'll go back, all right... but not before I kill you, you disgusting piece of filth! Prepare to die, Nevin! |
26552 Eeek! Save me! Save me! |
26553 Arthur |
26554 Arthur |
26555 Maggie |
26556 Maggie |
26557 There! Stupid git didn't deserve more than a sweater and a kick in the rump anyway! Hmph! Now... I wonder where my Calishite darling went off to... always time for one last quickie... |
26558 Nevin |
26559 You bastard! Now I'll have to pay to have you reburied! I should have you chopped into mulch and fed to a dog! Gah! Now... where is that idiot priest...? |
26560 Nevin |
26561 My husband is dead. I would thank you to leave me well enough alone. |
26562 He was a good man, he was. *sniff* Just stubborn... refused to give up his coin pouch to a thief. Stubborn fool. |
26563 Murdered by thieves. *sniff* A common enough cry in Athkatla and no way for me to seek vengeance. |
26564 Must you pester a poor widow with your questions? |
26565 I can't... *sniff* I can't take it anymore! |
26566 The practice of magic without a license is forbidden in the city of Athkatla. You shall receive one warning only. Further spellcasting will result in your death. |
26567 You are unlicensed! This is an unsanctioned use of magical energy! You have been warned. |
26568 One for Talos. *gulp* One for me. *gulp* |
26569 Lester's a good man. Just won't stay dead... where's that Baalor Ale? |
26570 Blessed be chaos! Blessed be the sweet nectar of chaos! Blessed be the numbing effects of said nectar! Blessed be the inflated sense of self-worth! |
26571 Oh, terribly sorry. I'll wait at the graveyard then. I think you visit there occasionally? |
26572 I think you'll listen to me, and you'll do it now. Or do I have to involve the guards? |
26573 Far be it from me to interrupt the spending of your blood money. |
26574 What? All right then, what is it you want? What are you trying to pull here? |
26575 I extend greetings, my <LADYLORD>, on this darkest of days. My name is Kamir, paladin of Helm. I beg your forgiveness if my demeanor is not more welcoming. |
26577 What? What did that little weasel tell you? I knew I shouldn't trust him. I had no choice. Them or me. |
26578 What brings you to this place? |
26579 I shall not disturb you. |
26580 I'll leave you to wallow in your maudlin self-pity, then, and find my amusements elsewhere. |
26581 Hold, there... you have an aura of suspicion about you. I warn you that I am Kamir, paladin of Helm... I will brook no trespass on this, my darkest of days. |
26582 Why? Tell me what you are doing here. |
26583 I mean no trespass. I shall leave you be. |
26584 I know what you have been up to at the graveyard. Let's talk, shall we? |
26585 I ask you the same question. What do you know of a man named Sethle? |
26586 I bring greetings from Tirdir. You are his man in red? Yes, the color matches. |
26587 Buried any good friends lately? I know of your scheme. Let's have a chat. |
26588 You can choke on your nobility if that's the kind of greeting you give. I'll go elsewhere. |
26589 I am no more unique than most who come here. My son lies in yon wee grave. I... I failed my oath to protect the lad, and he has been taken from me. |
26590 You are most decent. I... am not ready to leave just yet. |
26591 I am sure there is no need to blame yourself. |
26592 You failed your oath? Then you should be sorry. |
26593 I see. I'll leave you to your mourning, then. |
26594 I would answer such cruelty with a challenge if my heart were not leaden with grief. Take your pettiness and go elsewhere. |
26595 Tirdir? But he's... It was that little weasel Sethle, wasn't it? He told you. I knew I shouldn't trust him! I had no choice though! Them or me! |
26596 Please... leave us alone. There is nothing more that can be done for our poor Wellyn. |
26597 *sob* My poor lil wee one... |
26598 Why would someone do this? *sob* What could possess someone to kill a little boy? And a halfling too... he never hurt anyone! |
26599 It pays the bills. If you want in, I'll cut you a slice. I'm sure we can work something out. |
26600 So you have been kidnapping people and dumping them? That's monstrous! |
26601 Well, now the choice has been made for you. I'm going to stop this. |
26602 So you have been kidnapping people and dumping them? That's monstrous! |
26603 Well, now the choice has been made for you. I'm going to stop this. |
26604 Calm yourself, my darling. There is... nothing more that can be done for him. |
26605 No, I don't think that's an option. Your plot is uncovered. Only a fool would join. |
26606 I am quite sure we can't. I'm going to put an end to this right here! |
26607 You? You would kill me quick. My partners, they are the ones to fear. You've ruined me, but you'll not get me here! Open the door, boys! I gotta get in! |
26608 But why?! *sob* I just... don't... understand... *sob* |
26609 Shhh. Shhh, my sweet. It will be all right. |
26610 Now, let's not be hasty. There's gold to be made here. More than enough for another partner. |
26611 You there... leave us alone. Can't you see that my wife is upset? Just... just leave us be. |
26612 No, I don't think that's an option. Your plot is uncovered. Only a fool would join. |
26613 Not enough to make this palatable. No, I'm going to put a stop to this! |
26614 And only a fool would cross my partners. Damn, they are going to kill me! You don't know what you've done to me! Open the door, boys! I gotta get in! |
26615 What th...! You're not supposed to be here! Men! Intruders! |
26616 Yes... Arvoreen's blessing. |
26617 This is... a terrible tragedy. My heart goes out to both of you. Life beyond our simple burrows is never simple or easy. Arvoreen's blessing upon your son. |
26618 *sniff* Th-thank you. |
26619 I know this is little consolation, but nature calls everyone to leave eventually. Your son's pain is over, and I am sure he feels the love you sent with him. |
26620 *sniff* Do you... do you truly think so? |
26621 Thank you, sir. That is... that is very kind of you to say. |
26622 I'm sorry! I don't know how <PRO_HESHE> found out! |
26623 You know not of what you speak, though I am sure you mean well. I took the boy under my protection when his mother was slain by foul orcs in the mountains. |
26624 That ain't why we're mad, you little rock-gnawing fool! You were supposed to kill them sacks, not dump them! |
26625 I... I couldn't! I can't... I can't stand the blood! |
26626 So drown 'em! Whack 'em with a stick! I don't care! What kind of... |
26627 I knew not her name, and could not save her from her injuries after I killed the orcs. She gave her son to me... I swore an oath to look after him as my own. |
26628 We have to go, Camitis. We got company! |
26629 Not before I kill this little rat-stink! Not before! |
26630 And I have. I mean... I mean that I did. I love... loved the lad dearly. Stefan, I named him. Strong, honest boy. |
26631 But I was called by duty to Tethyr... On my return, I discovered Stefan had been slain by brigands. I... I should have... should been there for him... |
26632 Who's there? What do you vermin wish now? The guard will hear of this outrage! Who... You are not my captors. Who are you? I demand to be freed! |
26633 You did all that you could. You are not to be blamed. |
26634 You demand? You do not seem to be in a position to demand anything. |
26635 Of course. I will release your bonds at once! |
26636 Well, I thank you then. I have been in this place too long. No doubt my ransom was on the way, but I begin to doubt they would have released me. |
26637 You are right. You should have done better for your son. |
26638 I'll leave you be. |
26639 I am sorry enough for failing my vow. I do not need a stranger to grind it in further. If that is all you wish to do, then I ask you to leave me be. |
26640 Tell me about this oath, then... surely it cannot be that bad. |
26641 Fine, I'll go. |
26642 I tire of this maudlin whining... I'll leave you to it. |
26643 But I am. I failed my vow. And I know no way in which I can atone for my failure. If... if there were only some way... I would embrace it gladly. |
26644 You were probably very close to being killed. I have exposed them though. |
26645 They have killed others. Buried them alive. A cruel, if bloodless death. |
26646 Then you have saved me from a grim fate indeed. I have nothing of value on me to repay your kindness, I'm afraid. |
26647 I offer my sincere thanks, however. |
26648 I and my descendants are in your debt. Farewell. |
26649 I am a prisoner, not a victim! Answer me! Are you to rescue me, or are you to ransom me?! |
26650 I may know of a way. There is an orphan girl not far from here, accompanied by a priest of Lathander. Perhaps you could atone by caring for her. |
26651 You are no better a creature than those wretches that kidnapped me! You will rot in the highest trees of Tethir for this! Get out of my sight, I will not look upon you! |
26652 I am your rescue, my lady. Forgive my jest. |
26653 I have not decided yet. |
26654 A fine idea! You shall be free, but not before I collect your ransom! |
26655 I'm sorry, I do not know how to help you. |
26656 This is sickening; it is so melodramatic. I'll leave you to it. |
26657 I see. I shall leave you alone then. |
26658 No answer is also an answer. You are a villain that profiteers off of the pain of others. Get out of my sight; I will not look upon my captors! |
26659 I am sorry enough for failing my vow. I do not need a stranger to grind it in further. If that is all you wish to do, then I ask you to leave me be. |
26660 Perhaps you can make up for it. There is a girl recently orphaned near here with a cleric of Lathander. Go and care for her as you cared for your son. |
26661 You return! Have you come to your senses, or do you still intend to hold me here? |
26662 I think you are a stupid man to cling so firmly to your idiotic oath. I'll leave you to it. |
26663 Fine, I'll leave you alone. |
26664 You are free, and I beg your forgiveness. A madness overtook me. |
26665 I may yet collect your ransom. You are safer in my care than you were. |
26666 An... an orphan, you say? Perhaps... perhaps that would be a way... to atone for my failure. Thank you, my <LADYLORD>... I shall go and talk to them at once. |
26667 It has come too late for me to respect you, but I thank you nonetheless. I was to suffer a much grimmer fate in the hands of those others, despite your selfish games. |
26668 It is no matter. I do not expect you to. But please... leave me to my grief a little longer. I... I am not ready to leave my son just yet. |
26669 I have nothing to offer you, nor do I think you truly deserve it for your games. But at least I am free now, and this horrid ordeal is finally over. |
26670 I thank you. I will find my own way out. |
26671 Then get out of my sight. You are not worthy of my eyes. |
26672 ...*sniff* |
26673 Sire? |
26674 Something amiss? |
26675 Yes? |
26676 That's terrible! |
26677 Fair enough, my friend. |
26678 I go forth. |
26679 I am Dawnlord Arenthis of the church of Lathander... excuse my young charge. Risa doesn't talk much since the recent death of her parents. |
26680 Such is life. The sooner she gets used to it, the better she will be. |
26681 I'll leave you both alone then. |
26682 Very well. |
26683 Indeed it is. And there is very little that can be done for her as well... other than to put her into an orphanage, I suppose. She is so shy and sad, though, I am sure it will do her no good. Tsk. |
26684 If only there were someone who would care for her. Hmm. You strike me as a good person... perhaps you would be willing to care for a child in need? What would you say to that? |
26685 At your command. |
26686 I lead the life of a wanderer and adventurer, priest. That is no life for a child to take part in. |
26687 That shouldn't be too difficult. |
26688 In Arvoreen's name, it will be done. |
26689 Consider it done! |
26690 Should ha' done the deed when ye had the chance. Now we'll settle the score with you! |
26691 My life is not for a child... but there is a paladin not far from here who I think might be a suitable guardian. His own son has just died... and I think he might be amenable. |
26692 A blade would have ended this in Athkatla, but you were too slow! Now you die! |
26693 I've no interest in rearing a brat, priest. Find someone else to pawn her off on. |
26694 I would not ask you to care for her, surely... but might you know of someone who would make a suitable guardian? |
26695 You... you are the one I am to meet? I know of no one else that would approach me. Show me the note if you are who you appear to be. |
26696 Some compassion would not be out of order for one so young and innocent, I would think. Please... leave us alone, then, if you cannot find it in your heart. |
26697 I am your kidnapper. Give me the gold, and you will have your mistress. |
26698 What note? No, I thought you were someone else. Sorry for disturbing you. |
26699 I shall attempt it immediately. |
26700 Lathander's blessing upon you, my <LADYLORD>. |
26701 *sigh* You are correct, of course. If only there were someone who could act as the girl's guardian. I do so wish there were more I could do for her! |
26702 Gold? That was not part of the deal. You shall have the ransom agreed. Please, that is all we brought. There can be no more. |
26703 Damn, where are they? |
26704 Actually, there is a paladin not far from here who I think might be a suitable guardian. His own son has just died... and I think he might be amenable. |
26705 I wish I could help. But I know of nobody. |
26706 The girl needs toughening, if you ask me. If she is surrounded by mewling priests such as yourself, she will have nothing but disappointment in her future. |
26707 That will do. I will point the way to the lady. You will find her there. |
26708 I wish this over with quickly, so whatever it is, it will have to do. |
26709 A paladin? A true paladin? Perhaps... perhaps that would be an excellent idea. If he is willing, that is. |
26710 Please, my <LADYLORD>... it would mean so much if you could find this paladin and ask him about this. Risa needs a proper guardian much more than an orphanage. I beg it of you! |
26711 I will do as you ask. |
26712 And the lady? |
26713 Why don't you go ask him yourself? |
26714 Here, I will point in her direction. Now off with you! |
26715 She can be found in one of these houses around here. Go look. |
26716 Forget it... I have better things to do. |
26717 Our deal is done. May you rot for what you have done. |
26718 Actually, there is a paladin not far from here who I think might be a suitable guardian. His own son has just died... and I think he might be amenable. |
26719 No, I do not know of anyone. |
26720 You're pretty quick to pawn her off for a supposedly good priest. |
26721 *sigh* That is too bad. If someone does come to mind, please return and tell me. I would like to help this girl if I can. Lathander's blessing upon you, my <LADYLORD>. |
26722 Thank you, my <LADYLORD>. I shall wait here for your return. |
26723 I cannot, my <LADYLORD>. I must stay and care for Risa. If you could seek out this paladin, I would be most grateful... and Lathander would smile on you. |
26724 *sniff*... go 'way! |
26725 Greetings again, my <LADYLORD>. Lathander's blessing to you. |
26726 Greetings again, my <LADYLORD>. Ach... it still pains me so that Risa here has no choice but to go to an orphanage. It would do her little good, I think. |
26727 Hail once again, my <LADYLORD>. I... please. I ask that you leave me to grieve for my son in peace. |
26728 My <LADYLORD>, I ask that you leave me alone with my grief. Your presence reminds me of my failure to uphold my oath, and it wracks my breast with pain. |
26729 Tell me about this oath, then... surely it cannot be that bad. |
26730 All right... I shall leave you be. |
26731 Oh, boo hoo. My, you are a piece of work. |
26732 Hail again, my <LADYLORD>. I do not wish to be rude... but my heart pains with the loss of my son and my inability to atone for my failure. Please... leave me be. |
26733 The... the locket is lovely, by the way. Thank you. |
26734 Actually, I may have a solution, Kamir. There is an orphan girl not far from here, with a priest of Lathander. Perhaps you could atone by caring for her. |
26735 All right, I shall leave you alone, then. |
26736 Greetings... greetings to you both. I... I understand that the girl is in need of a guardian? |
26737 I am pleased to meet you. This is |
26738 Risa. My name is Risa. |
26739 ...yes. Yes, I am most pleased to agree. This is Risa. |
26740 Hello, Risa. I am happy to meet you. |
26741 Are you a knight? Your armor's awfully shiny. |
26742 I am a paladin, little one... something like a knight. I hold myself to strict standards within the worship of Helm. Do you know who Helm is? |
26743 N-no... |
26744 Then I... then I suppose I shall have to... teach you. Yes. I could teach you. Would you like that, Risa? |
26745 Don't you have any children? |
26746 Nay. Sadly, my son has recently died. |
26747 Oh... you must be very sad... |
26748 Yes, I am. I miss him very much. I think he would approve, however, of my taking care of you. That is... if you are willing. |
26749 O-okay... where do you live? |
26750 Come... I shall show you the church. Thank you, cleric... and thank you too, my <PRO_LADYLORD>. I am... most appreciative. |
26751 I am most pleased at this wonderful turn of events. Lathander's greatest blessing upon you, my <LADYLORD>, for the part you have played in this. Sometimes... sometimes Faerûn can be a kind place... |
26752 Welther |
26753 Welther |
26754 Priest of Talos |
26755 Priest of Talos |
26756 I had hoped this would end better, but their treachery has soured me. |
26757 As it does on mine. More so that you are in conflict with your own kind. |
26758 There is little we can do to alter the past. The best must be made of it. |
26759 What the blazes...?! |
26760 They acted out of fear. Guarding the balance is very important. Galvarey may have been in the wrong, but those that followed him believed they did right. |
26761 Then they are fools, as are you to stand by them. |
26762 I can only act as I will. What else can I do if they are not willing to listen? |
26763 Perhaps I was more of a fool than even I thought. I will not trouble you again with such talk. |
26764 I do not know what to suggest. I... I would follow you, because I know you will ultimately do good, but they are my kin. I don't know what to do. |
26765 You can only do as you must, whatever that might be. |
26766 As all good advice, that was absolutely no help at all. Come, let's get going. |
26767 Again I must say how much I prefer the forest to artificial structures. Everything I see simply reinforces that to no end. |
26768 You are too far away from the grave to do anything with it. |
26769 Yes, you are quite fond of saying that. I had not thought druids so pushy. |
26770 There is order in the city, to a degree. It is not easy to see that in nature. |
26771 I agree to an extent, though there is merit in some cities as cultural centers. |
26772 Nearby, you see an open grave. A chill runs up your spine as you hear a sound emit from it. You shake your head and continue walking. The sound is clearer now. You are not imagining it. Muffled cries for help are coming from the grave. |
26773 The grave is only partially filled. The gravekeeper must be lazy. Within a few minutes, you have reached the coffin. You open it to find a corpse and a man who is quite obviously alive. You help him out of the coffin. |
26774 It gives me comfort, something we could use more of. I will "push" no further in your direction, rest assured. Hmmph! |
26775 Ah, but only if you choose not to look. Nature falls into balance, whereas man must work for his. I just prefer the simpler... the simpler roles in nature. |
26776 Your role is as harsh as you make it, though yours is difficult because of me. |
26777 If you cannot function in society, then perhaps you should retreat and hide. |
26778 Yes, but must the gathering be done with such fervor? When people assemble, they attract those that want to lead. Why do they not just accept their proper place? |
26779 Other than a rotting corpse, there is nothing of note within the grave. |
26780 But one's place is not always apparent. Who decides on a person's proper place? |
26781 Usually you speak foolish garbage, but this time your words ring true. My proper place is the god of murder, and your place is to serve as my slave! |
26782 No, I find comfort because of you. Others cannot see what I do, and it is their intolerance that makes it difficult. |
26783 Magic Resistance |
26784 Magic Resistance (Alteration) Level: 5 Sphere: Protection Range: Touch Duration: 3 rounds + 1 round/level Casting Time: 9 Area of Effect: 1 creature Saving Throw: None When this spell is cast, the recipient receives a resistance to all magic. The resistance conferred is 2% per level of the caster, up to a maximum of 40% at 20th level. This resistance is set so that if the target already has more Magic Resistance than the priest would confer, it will actually lower it to the set value. This effect will last for the duration of the spell or until dispelled. |
26785 Are you intentionally being adversarial? I will not have it. I was trying to confide. Not again; this is difficult as it is. I will trouble you no more. |
26786 And what is it you see in me? |
26787 I see... I see a confidant. I see someone undeserving of the scorn of the ignorant. I see... I... |
26788 Now I am babbling like a brook. We should not dawdle like this. |
26789 You straddle a line between confidence and megalomania. These discussions disturb me when they turn like this. I will not bring it up again. |
26790 You are not a slave to your parentage though, and... I guess I am no Harper. |
26791 If they were in the wrong, then you have betrayed nothing. |
26792 They did not impress me with their behavior. You are better off as a traitor. |
26793 Is that what you think I am? A traitor? I don't know if I can stomach this. I... I don't want to talk to you of this anymore. |
26794 I guess that is true. That fool Galvarey sought to do an injustice. He betrayed the spirit of the Harpers, not me. This knowledge will ease my mind. |
26795 Thank you, <CHARNAME>. You are a great comfort. |
26796 I have been in a similar place as this before, though it was in the company of other Harpers. I will miss those times. |
26797 You would miss them anyway. Think of them fondly and move on. |
26798 There must be a way to reconcile this matter. |
26799 Graveyard |
26800 That is a hard season to let pass. Fall and winter are bearable because spring will certainly follow. There is no guarantee that I can emerge from my winter. |
26801 Then hold your true friends close for warmth. I will not be quick to leave you. |
26802 Then wallow in pity. And be sure to keep the rest of us updated about it. |
26803 I doubt that it will be that easy. Galvarey was as close to a regional leader as the Harpers have. The events will be told from his favor, I am sure. |
26804 Then there is no need to fret about it. We know the worst and can prepare. |
26805 I will kill the next group as well if I have to. They will learn to respect me. |
26806 It would seem that the coldest thing in sight is you. I will seek spring in not talking to you. |
26807 No better comfort could I ask, <CHARNAME>. I will continue to stand for you if you do the same for me. Together we can... togeth... |
26808 I'm sorry, I'm a bit out of sorts. Let's continue this another time. |
26809 Behavior like that will only serve to prove what they claim. Perhaps it does not need proving. This disturbs me. I will not speak of this again. |
26810 Yes, I suppose there is some peace in this. There is little that could happen to make this worse. That "WE" will prepare is also pleasing to me. |
26811 Skies are a bit gray no matter where we go, aren't they? Or perhaps it's just my mood. Yes, that must be it. No wonder, I suppose. I cannot help but think of Reviane. |
26812 Her actions were in the wrong, no matter her intention. |
26813 We did no wrong. How were we supposed to have reacted? |
26814 We should think of them all. Perhaps we should do a preemptive strike? |
26815 There are times when you seem almost reasonable, and then you say such things that only make me doubt myself. Perhaps... perhaps they were right? I don't know. |
26816 I... No, I don't hope she was wrong. I wish she were right, because that would be simple, and I wouldn't have to worry about how I... feel. I have doubts... |
26817 Jaheira, if we are to avoid such conflicts, I must know how to avoid them. |
26818 How is it you feel, Jaheira? What is it you are saying? |
26819 Avoid them? The Harpers? What are you asking of me? |
26820 I don't know. I begin to wish we had been wrong. It would be so much simpler. I want to believe as they do, and I wish I didn't feel like I... |
26821 I must know how to evade the Harpers. Who better to show me how? |
26822 You would ask me to further my betrayal by revealing Harper secrets? I... I cannot do this! What if you... I mean... there is still the chance that you... |
26823 I don't know. I want to stay with you, but we will need to avoid my former kin. I will have to tell you about them. What if you betray... what if you turn... |
26824 I am sorry, <CHARNAME>, I didn't mean to suggest anything. |
26825 If you do not trust me, then you should do me the courtesy of saying so. |
26826 I understand just fine. You think as they do, despite what you know. |
26827 No! I just... this is so damn difficult to get straight. We should... we should speak of this later. Things will be said in anger... Let's move on. |
26828 This may be a bad time or not, but I think we should speak. |
26829 This is a very bad time. Could this wait? |
26830 Very well. |
26831 No, this cannot wait. I don't think I can resolve this if it is not discussed. If this is put off... then all I am thinking must be put off. |
26832 I am sorry. I do not wish to speak with you now. |
26833 Fine. Speak. |
26834 Fine, get used to it. |
26835 Yes, well, I wished to apologize for our argument before. I wanted... I wanted you to know why I cannot speak of the Harpers. There is much harm I could do. |
26836 This is not a question of harm; it is a question of trust. |
26837 Yes, well, keep your little secrets, and I'll keep mine, and we'll both be just fine. |
26838 And I do trust you, but I do not trust myself. I am no traitor, of that I am sure, but what am I if I must hide from my brethren? What am I then? |
26839 If I am in the right, why must I tell their secrets? If I am in the right, why must I hide? I do not have answers for these questions, and they worry me. |
26840 There is no need for that tone, I feel bad as it is. You have gained an enemy, but I have lost a family. I have doubts now, and I am not used to it. |
26841 That you are worried shows you care about all those involved. |
26842 The choice is simple in my mind. Defend yourself or die. Kill or be killed. |
26843 I begin to think that most things are simple to you. You have helped nothing with this comment. I... I do not wish to continue this. Let's just go. Quietly. |
26844 Yes, but can I? There is no middle ground. I am heading for an extreme of either end. With you, at least the choice is mine. It is, isn't it? |
26845 If you do not do what is best for the party, you will be cast aside. It's that simple. |
26846 Who am I to judge? The least I can do is offer you the same as you offer me. |
26847 I thank you for this. It helps. It does. |
26848 There is an ill wind in the air. Do you feel it? I feel a storm inside, in the distance. |
26849 I don't know, all right?! I feel uneasy! You do not make it better looking at me like I am out of my mind! |
26850 What does that mean, Jaheira? What the hell are you talking about? |
26851 You are more sensitive to the weather, being a druid. You would know. |
26852 Do you mean the actual weather, or is this prophecy of a sort? |
26853 Don't take your frustrations out on me! I won't stand for it! |
26854 Very well, I apologize, but you must admit that your words are a bit odd. |
26855 Then I will make sure you do not! I will not bother you again! |
26856 It is not the weather. I just... something is coming, and I do not like how it feels. I don't know what it is, but I do not like how it feels. |
26857 I don't know what I meant. They say you shiver when someone walks over your grave. I feel as though something were marching back and forth across mine. |
26858 Well, you're doomed then. Lay down and die. |
26859 A parable for change, isn't it? Not death, but change. |
26860 I hope I can offer you such "kind" words when you need it. This is no time for humor, thank you. Let's just keep moving, but... stay close, if you would. |
26861 I don't know. Let's just get going, and it will pass. If you don't mind, <CHARNAME>, I would walk in step with you. I... just need someone near me. |
26862 I... I am sorry, but I need a moment to collect myself. |
26863 We don't have time to stop. Get moving! |
26864 No need to ask. We haven't had time to stop since your meeting with... well... |
26865 <CHARNAME>? I don't know what to... I am NOT used to this! I am the one in control! I am... I... |
26866 Jaheira, why did you leave the Harpers? I mean, I know "why," but why for me? |
26867 Selfish, selfish, selfish! People have died because of... what I want, what I see in... you. The Harpers have rightfully turned their backs! Rightfully! I... |
26868 What? You cannot give me a second to... Fine, if that is what you wish, then you have already answered any question I might have said. Let's go. Now! Go! |
26869 Selfish... |
26870 There is no shame in this. You did what you thought was right. |
26871 They were in the wrong! You said so! You seemed sure then! |
26872 Did I? What if I am wrong? What if my own stupid thoughts have colored what I see? What if you... |
26873 What if it all goes wrong? What happens to what is lost? I can't risk any more! So much is gone. |
26874 We live, and the world goes on. Hear my cliché and smile. Please? Don't make me say another. |
26875 Perhaps, but going back is not an option now, is it? |
26876 Mmph... don't... don't make me laugh, you... Thanks, <CHARNAME>, but I don't want to talk any more right now. Thanks. |
26877 No. No it isn't. Blindly on, hitting walls as we go. *sniff* By the gods, let's just get moving. I do so hate getting this sick on emotion. |
26878 Blast, my armor could do with a cleaning. |
26879 You seem to have cheered up a bit. Feeling better? |
26880 I will get you the best armor in all of Athkatla if it will help. |
26881 It is well worn. I mean, it's used, but on you, it is well worn. |
26882 Such a line I have not heard since my early days traveling the Hordelands. Thank you for trying to cheer me, but I will manage. |
26883 Your silver tongue could do with some smithing as well. A bit blunt, I would think. |
26884 Somewhat. I am far from my old self, however. I thank you for putting up with me. |
26885 Think nothing of it. You have done more for me. |
26886 Yes, well, as long as it does not continue. I don't wish to hear it. |
26887 Yes... yes, I suppose I have. How much did I do for you, however, and how much was for me alone? |
26888 It's not important. Come now, you were almost happy for a moment there. |
26889 Don't start all over again. I don't need to hear it again. |
26890 I am fine. Let's just keep going. |
26891 No, no, it wouldn't. I am sorry, but this will take time once again. |
26892 You are feeling better though? |
26893 You spend much of your life waiting. When do you get to the "doing" part? |
26894 Then you won't. I am in the middle of a decision, and I think you have just made it for me. Come, let's get going. You'll not hear another word. |
26895 When I am good and ready. I suppose I cannot blame you when I blame myself. Let's just go; there is much to do. |
26896 *sigh* Your old injuries feeling all right? I thought I saw you wince a moment ago. |
26897 Hmm? No, nothing like that. Likely you just caught me looking your way. |
26898 What? Ah, yes, just a bit of... of knee trouble. A roll of the eyes for the pain. |
26899 Oh. I... I see. I am flattered, I suppose. |
26900 I am sorry; was I out of line? |
26901 Well, thank you for being so thrilled. Makes me feel good about myself. |
26902 And your eyes rolled my way most of the time because...? I... I guess I find your attentions pleasing, but perhaps not appropriate right now. |
26903 I am sorry if I offended you. |
26904 Ouch. That makes me feel so good about myself. |
26905 Oh, no, not in the least, really. I am just... I have to deal with a few things... I have to decide some things. |
26906 It's not you. I am just... I need to decide a few things. I have had much to think about recently. |
26907 I apologize for being in a foul mood. I wish I could say it would end soon, but I don't know. It's not you, though. It's not... |
26908 Soâ€â€ah... Could I Could I have a few moments of your time? |
26909 Is there not a better time for our little chats? |
26910 Certainly. What is it you wish to know? |
26911 I imagine this would be awkward at any time, so I must answer no. Please, hear me out. |
26912 I don't have the time for this now. |
26913 As inconvenient as it is, go ahead. |
26914 Thank you. I wished to speak of the future a bit. I know we have discussed this in brief before, but I need to... clarify a few things. |
26915 You were the one that thought my future mine to control. Has this changed? |
26916 Why? Has your recent loss affected how you see me? |
26917 No, no, not as such. I just wished to know how you fared on the path you have chosen. Granted, I am right here to see, but I don't know what you... think. |
26918 Do you still find my company beneficial? Do you still think of our missing friends as often as you did? What of your fight to remain in balance? |
26919 Jaheira, this is not a "chat." This is more a judicial inquiry. |
26920 What is this? Why are you trying to "extract" this information? |
26921 I... I see. Then my decision is made for me. I am sorry for interrupting you. Rest assured that it will not happen again. |
26922 I am sorry then. I did not mean to test you so. Perhaps this can wait for another time. Forget I said anything. |
26923 What? Let's just go. |
26924 I... I need to speak with you a moment. |
26925 What is it, Jaheira? |
26926 What now? How do you pick these times to chat? |
26927 I just speak when I feel I... I must. Sorry if talking is a chore, but what am I here for if I cannot speak? I merely wanted to say something. Please listen. |
26928 I wished to apologize for my questions earlier. I was too forward. I needed to know you remain the same man that I began traveling with so long ago. |
26929 I am as I was. If there is something new, it is because you did not see it before. |
26930 I suppose it has been some time. Many things have changed. I have not. |
26931 I have been growing annoyed with these comments of yours. Does that count? |
26932 That does not ease my mind. I must know what is truth, or I cannot trust myself. My decisions have affected many, and I do not wish to endanger anyone else. |
26933 I do not hide anything from you, Jaheira. I have no reason to. |
26934 And I must suffer for this? I tire of these games. |
26935 No? The Harper in your midst? |
26936 You are not "the Harper in my midst," you are Jaheira by my side. |
26937 You are no longer a Harper. Any enemy of them is a friend of mine. |
26938 Is everyone an ally or an enemy? Is everything a matter of battle to you? I had hoped it would not be, but I have had growing doubts to the contrary. |
26939 I think I have received the answer I sought. I guess I was just looking too deep. I will not bother you again, <CHARNAME>. |
26940 I... I don't know what to say to that. I still have many concerns that must be addressed, but you seem so... |
26941 There has been change all around. You may have been affected in ways you don't know. |
26942 I need to think on this some more. Let's get moving. |
26943 How... hm. How did the last battle make you feel? Did you enjoy it? |
26944 Jaheira! I have about had enough of this. You do not trust me. Say so! |
26945 No more than you, I am sure. I do what must be done. Is that wrong? |
26946 Very much so. I enjoy combat. I have seen you enjoy it too. Is that so wrong? |
26947 I... I am sorry! But I must know! I must know that you are more human than not! I must know that your... your poison blood has not taken your senses! |
26948 I must know that the child of Bhaal in front of me is as sincere as he seems, so I do not get myself... I mean, get anyone else hurt... pursuing your company. |
26949 No, but what were your motivations? You can be violent like any other person, but there is more at stake with you. What were you thinking? |
26950 This is growing tiresome, Jaheira. If you do not trust me, say so. |
26951 I do not recall. How long before your questions mirror Galvarey's? |
26952 If my word and your eyes are not enough, ask yourself what could be? |
26953 It sounds like you are not ready to "pursue" anyone. Leave me be. |
26954 I guess that would be best, wouldn't it? For... for the best. I will not bother you again. |
26955 So you are saying that if nothing could ever make things right, it is me that is wrong. I am... I am looking for excuses to avoid you... and what I feel. |
26956 I do not recall myself being such a mess. It is time, I guess, to move or get off the pot. Chaos in their passage indeed; you have nothing on me, <CHARNAME>. |
26957 Let's get to walking. I have yet more thinking to do. |
26958 Good morning, my lad. How are ye this morn? I did not wish to startle ye, but I was walking by and could not help but notice this note blowing in the wind. |
26959 It looks important, and I should not wish anyone to lose what is really important. Do ye hear what I am saying to thee? I thought so. Good luck. |
26960 Jaheira! I would have words with you! |
26961 Dermin? What are you doing back here? I am glad to see you; I had thought our friendship... |
26962 I am not here for a social call. This is the last time we will see each other peacefully. I have come to speak a warning. |
26963 What are you talking about? |
26964 It has been decided. You are a killer of Harpers and a traitor. You have collaborated with our known enemies. Your execution has been ordered. |
26965 What? Such a thing has never been done! |
26966 This is a very special case. You have faced little opposition from the Harpers so far. From here on, the attacks will increase in severity, unless you come with me now. |
26967 What do you mean? |
26968 This is an internal matter of justice and does not involve this <CHARNAME>. You can spare <PRO_HIMHER> the attacks if you submit. |
26969 You will do no such thing, Jaheira! |
26970 What sort of deal is this? |
26971 The only sort she will get. Think on it, Jaheira. You will receive the hearing you wish. |
26972 She will decide for herself after due thought... You have already done quite enough. |
26973 Very well, Dermin. I will think on this. |
26974 You do that, Jaheira. There will be no other warnings. |
26975 Well, that was decidedly unpleasant, and more than I wish to worry about. |
26976 You will not agree to such a thing, of course. |
26977 More of their tricks. I do not trust him. |
26978 His deal is thought-provoking. What are you going to do? |
26979 Of... of course. It would be senseless. It does put a different light on things though. I will give this much thought indeed. |
26980 I am going to do exactly what I said I would do. I am going to think about this. All of this. |
26981 I have known him a long time. He was a mentor when I had none. I will think on this a long time. All of this. |
26982 From a distance, he had thought me a surface elf. Surprisingly, when he learned I was drow, he offered shelter. It was a sanctuary while I learned the human tongue. |
26983 He was Calishite, I believe. They are fond of slaves. The price for my safety was the favors I bestowed... erotic arts that the drow have honed for an eon. |
26984 Does it amuse you that I had to run my dark hands along his sweaty folds and tickle him artfully with my tongue, that he exerted himself wildly as I passionately bit his shoulder? |
26985 Actually, I rather enjoyed it: He was quickly my pawn, and the caravan went as I wished. Alas, his heart gave out one night... The guards thought it murder and chased me away. |
26986 You are one sick, twisted bitch, Viconia. Get away from me. |
26987 That's horrible... I can't believe he made you do those things. |
26988 I suppose you did what you had to do. |
26989 Oh, do not look at me in such a manner. Does your manhood wilt from talk of using drow knowledge of the erotic to survive in your world? Is it so terrible? |
26990 I had heard manhood was available at a price; I am not surprised to find you copperless. Cower before my manner, if you must, <CHARNAME>... you disgust me. |
26991 Not at all. |
26992 I think it's disgusting... but I suppose you had little choice. |
26993 Oh, get away from me already. I tire of your ridiculous games. |
26994 Good, I am pleased you have some sense... or is it that you wish to partake of the same pleasures? Is that what I see? *chuckle* Perhaps another time, jaluk... |
26995 Oh, poor dear, to be assaulted by such a show of commanding erotic power. Does my drow beauty make you shrink away? You will not win my respect with cowardice, jaluk. |
26996 I... I know, I know, my husband. *sob* But I saw my poor little Wellyn, I saw him! He comes to me at night, and he is not at rest! He was murdered... *sob*... and he is not at rest! |
26997 ...Mama? Papa? Is that you? |
26998 What manner of spirit are you? Why are you not at rest? |
26999 Hold, friends! This may be no simple spirit! |
27000 Spirit? I... my name is Wellyn. I just want... I just want my stuffed bear back... |
27001 Your stuffed bear? |
27002 Spirit? I've... I've never hurt anybody! My name is Wellyn, and I... I just want my stuffed bear back... |
27003 Stuffed bear? What is this bear you speak of? |
27004 It's my favorite bear, Littleman... The bad man who came into our house... heâ€â€he hurt me, and he took Littleman with everything else... *sob* I can never go to sleep without Littleman! |
27005 A thief killed you and took your stuffed bear along with the rest of his loot? If I found this bear for you, would you be at peace? |
27006 I have no time for this foolishness. Away with you, spirit! |
27007 I cannot help you, Wellyn. |
27008 Oh, yes! I could go to sleep if only I had him! Would you get him for me? Would you, please please please? |
27009 Very well. Do you know where your bear is? |
27010 I have no time for such an irritating task. Begone. |
27011 I cannot help you, Wellyn. Sorry. |
27012 Oh... *sob* I just... I just want my Littleman! *sob* Where is my mama? *sob*... Mama? Is that you?... |
27013 We will honor your demands in exchange for the release of the Lady Elgea. As per your request, I will meet you in front of the Copper Coronet after nightfall, and I will bring the ransom. Welther |
27014 Oh, please, please! *sob* I just want my Littleman! *sob* Why did you take it?! ...Mama? Mama, is that you? ... |
27015 Yes... *sniff* The bad man has it at that inn in the slums. The Copper something. *sniff* He's in one of those bedrooms in the back! I think his name is "Llynis"... |
27016 I've... I've gone to him... *sob*... I've tried to tell him that I just want my bear, please, but he just gets too frightened of me. *sob* Oh, please get it from him! |
27017 ...Mama? Mama, do you know where my Littleman is? Do you have him? |
27018 Yes, Wellyn... here is your bear. You can go to sleep now. |
27019 No, I don't have your bear, I'm afraid. |
27020 Begone, spirit! Away with you! |
27021 You have him! You have him! Oh, thank you, <SIRMAAM>, thank you! I can go to sleep now! Thank you! |
27022 Greater Skeleton |
27023 Greater Skeleton |
27024 You don't? *sob* Oh... could you get him? Could you get my stuffed bear, pleeeaaasse? |
27025 I will try, Wellyn. |
27026 Do you know where he is? I seem to have forgotten. |
27027 You have come for the blade, I suppose. It is as we have always expected, my friend. (He glances to the creature beside him.) Too long in this pit, too long. |
27028 I have no time for this. Away with you! |
27029 ...th-thank you, <SIRMAAM>... |
27030 ...Mama? Papa? Is that you? Do you have my Littleman? |
27031 Tell me what this "Littleman" is. Is this the stuffed bear you spoke of? |
27032 If I get this Littleman for you, would you be at peace? |
27033 I'm sorry, spirit. I cannot help you. |
27034 Away with you, spirit! Back to the grave! |
27035 *sob* Mama? Is that you? *sob* You're not my mama! But... but you have my bear! You have my Littleman! |
27036 Oh, please... I cannot sleep without my Littleman! Can I have him... can I have him, please? |
27037 This stuffed bear? Er, certainly... here you go... |
27038 Never! The bear is mine! Away with you, spirit! |
27039 What?! You won't give me my bear?! You... you are so MEAN! |
27040 Ahhhh... fleshling! This is OUR land in the evening... this is no place for such as YOU! |
27041 DESTROY THE FLESHLING! |
27042 There are words scratched into the rust of the pipe. The handwriting looks like that of a child: They wailed and sighed Then they died From the grave I've had my kiss Bring me now the lover's gift This could only have been written by a terrible poet or a madman. |
27043 Aaah! Oh... me pardons... I thought ye were that bloody ghost again...! |
27044 Again? You have been visited by a ghost before? |
27045 Your name wouldn't be Llynis, would it? |
27046 Who are you? |
27047 I'll be on my way. |
27048 Oh, aye... unfortunately. A, uh... ghost is sometimes hauntin' me. Terrible, frightenin' thing, that is. |
27049 Why would a ghost be haunting you? |
27050 Your name wouldn't be Llynis, would it? |
27051 Just who are you, anyway? |
27052 I'll be on my way. |
27053 Well... yes, it is. How did you know that? |
27054 I have been sent by the ghost of the little boy you murdered to retrieve his stuffed bear. Hand it over now! |
27055 I am here to avenge the murder of a little boy, thief! |
27056 This ghost you mentioned... it wouldn't be a little halfling boy by the name of Wellyn, would it? |
27057 Llynis |
27058 No reason. Excuse me, I'll be on my way. |
27059 Llynis |
27060 Me name is Llynis, me <LADYLORD>... I am a, er, merchant of fine goods. Pleased t' meet ye. Now, if ye'll excuse me... ye are in my room... |
27061 You mentioned something about a ghost. Have you been visited by one before? |
27062 I'll go where I like, when I like. Don't push your luck. |
27063 All right, all right. I'm leaving. |
27064 Next time don't be bloody sneakin' up on people when they're in their private rooms, by Mask! Ye just about gave me a heart attack, ye did! |
27065 Oh... er, I don't know. Can't say for sure. Excuse me, but this does be me private room... could ye please leave? |
27066 This ghost wouldn't be haunting you because it is a little boy you murdered and robbed, would it, hm? Hand over his bear... now. |
27067 I'll not leave until I've avenged the little halfling boy you murdered and robbed! |
27068 I'll go where I want, when I want. |
27069 All right, all right... I'm going. |
27070 You're... you're here to retrieve his... bear? I, uh... I think I have it around here somewhere. Yes... let me take a look... ah, yes. Here it is. |
27071 Give... give that to the little bloody bastard and tell him to stay away from me! |
27072 You don't deserve to live, you murdering fiend! |
27073 I'll spare your life... but don't let me catch you around here again! |
27074 You had better hope this is what the boy is looking for. |
27075 What?! How... how did you know about that?! Well... you'll not take ME alive! |
27076 All right, all right, I'll not upset ye. Just don't expect me t' spend all day blabbin' with ye. |
27077 You can try to kill me, fool! |
27078 Stein |
27079 As you place the ring in the pipe, it glows briefly. |
27080 Stein |
27081 You hear the rush of wind, and your hair stands on end. It seems that you've placed the items in the wrong order. |
27082 All right, all right... I'm going, I'm going... just let me collect me things here... |
27083 Oh, it is, it is... I'll just collect me things, and I'll be out o' yer hair... |
27084 Littleman the Stuffed Bear |
27085 Am-si's Key |
27086 Silver Pantaloons |
27087 Silver Pantaloons |
27088 Oh... it's you again... what is it ye want now? |
27089 You mentioned something about a ghost before. You've seen one, then, have you? |
27090 Your name is Llynis, right? |
27091 Who are you, again? |
27092 Nothing. I'll be on my way. |
27093 There are words scratched into the rust of the pipe. The handwriting looks like that of a child: Smell of dog Skin of lizard To find the staff Kill the wizard This is a truly a terrible verse. It must have been written by either a horrendous poet or a madman. |
27094 As you place the staff into the pipe, the water briefly takes on a greenish glow, and a strange halo surrounds all of the pipes. From the filthy water, a sword rises to hover before you. You grasp the hilt, and a scream echoes through the sewers. |
27095 Our... our little boy is at peace now. He appeared to us to say goodbye and told us that you had rescued his bear. I... I thank you, my <PRO_LADYLORD>, you are very kind. |
27096 Yes, thank you so much. *sniff* It is... such a relief. Come, my husband... let us go home. |
27097 Ransom Note |
27098 There are words scratched into the rust of the pipe. The handwriting looks like that of a child: Vallah is no more But he has left a thing behind Give me a hand And I shall help you in return You wonder why someone would write such things on pipes. |
27099 Ransom Note |
27100 Oh... I am so happy that you have come back! |
27101 Oy now! What... what are you doin' sneakin' up on a fella in the middle o' the bleedin' night, aye? |
27102 That depends. What are you doing here? |
27103 That depends. What are you doing here? |
27104 You look like you're digging up that grave... what are you, some kind of graverobber? |
27105 Sorry... didn't mean to bother you. |
27106 Jus' doin' a little business, more like. Fools like to bury excellent valuables with the corpses. They won't miss 'em, ye know? If I don't dig 'em up, someone else will. |
27107 As you place the desiccated hand into the pipe, the fingers curl up into a fist. |
27108 But hey! This here is me own area. Ye want to be joinin' in on your own business, ye have t' be goin' elsewhere, aye? |
27109 Are you mad?! I'll not stand by and watch you dig up graves! |
27110 Listen, here... you either cough up some money, or I'll report you to the garrison. |
27111 There are words scratched into the rust of the pipe. The handwriting looks like that of a child: No sacrifice will do But the blood of a friend true. But guilt will leave its stain If you wish to have the blade. This verse sounds like the ravings of a madman. |
27112 All right, I'll leave you alone. |
27113 I'm just diggin' up a bit o' buried treasure... hey now. Ye gives me the willies, ye does. Ye're in league with the bleedin' garrison, ye are! |
27114 No, I'm not... but I'll not allow you to commit this sacrilege! |
27115 That's right! Prepare to meet justice! |
27116 Calm down, calm down. I've nothing against your activities. |
27117 Don't get excited; I'm leaving! |
27118 Well, away wi' ye, then. |
27119 Oh, is 'at so? Fellas! We gots ourselves trouble! |
27120 Well... all right. But make a move on, then, or ye'll be regrettin' it mighty soon. |
27121 Ho, citizen! On orders of the council, I accuse you of crimes against Amn. |
27122 Ah! Fellas! We gots ourselves trouble here! |
27123 I'm sure this is all a misunderstanding. Couldn't we work something out? |
27124 Come and die, little soldier! |
27125 Perhaps. Maybe a "fine" of 1,000 gp would suffice. If you get out of Athkatla, that is. |
27126 Gravediggers! You dare to disturb the rest of the dead on consecrated ground! You shall pay for this blasphemy! |
27127 We have a deal. Here is your "fine." |
27128 I haven't the funds for such a "fine." |
27129 That is a most unreasonable bribe. |
27130 Foul heathen! You disturb the rest of the dead! You shall pay for this evil blasphemy! |
27131 Then we shall have to do this the hard way. |
27132 This forgives your crimes but momentarily. I suggest that you leave the city. |
27133 You're on the wrong side of the river here, friend. This is Shadow Thief territory, and we can't have you committing monstrous crimes without our permission. |
27134 What are you doing? Why are you here? |
27135 We don't have time to discuss this now. |
27136 Take yourself out of the docks, and I won't have to take you out. You'll see the real meaning of murder. |
27137 No, there isn't. And if there were, I can tell you truly it would not be a creature such as you! |
27138 Your troubles are my troubles, Jaheira, and you will not face them alone! |
27139 I've lost too many important things, Jaheira, I'll not lose you as well. |
27140 I'll not let these bastard Harpers take you, Jaheira! I'll not let them beat me! |
27141 No reason. I was passing by and I... uh... thought I would look in on you. |
27142 <CHARNAME>, you magnificent bastard! I would kill you for following me if I were not so glad to see you! |
27143 I've had enough of your head games, Viconia. Leave me be! |
27144 I warned you to get out of our turf. Now you'll pay. To battle, men! |
27145 As you pour the blood of Quallo's friend, the carrion crawler, into the pipe, the water turns crimson. |
27146 There may be such a woman... it could be that the answer to your question is playing itself out right now. |
27147 Jaheira, I don't care that... what? Glad? I thought you wanted this? |
27148 Make up your mind! Is this your wish or not? I thought you would be mad. |
27149 I don't know what you're playing at, Viconia, but I'm not interested. |
27150 What has made you so taciturn... or is this merely a challenge to overcome? I shall figure you out soon enough, and you shall suffer for these petty slights. |
27151 A creature such as I, is it? Am I so overwhelming to your pretty sensibilities that you shrivel in my presence? So be it. I shall trouble you no longer. |
27152 Get over yourself, Viconia. Let's just continue on, shall we? |
27153 And what would you say if I told you my heart belonged to someone else? |
27154 I've no interest in discussing my heart. Let's move on. |
27155 I would say you are a liar, but if true, I would challenge the female you name. We drow are a selfish proprietary lot, but that is a discussion for another time. |
27156 I said enough with the wordplay. Let's continue in our travels. |
27157 The mettle of my heart is not for you to test, Viconia. Enough with your head games. |
27158 Irritated by Glass Dust |
27159 I touched a sensitive spot, have I? I shall remember its location and stroke it fondly in the future. *chuckle* Let us continue our travels, then. |
27160 *chuckle* All right, enough, enough. I lay here defeated by your double entendres. I cannot keep up. |
27161 Enough with the wordplay for today. Let us move on. |
27162 Aw, have I exhausted your endurance so soon? I must test your fortitude in more physical endeavors in future, yes? *chuckle* Let us continue our travels, then. |
27163 What friend? Who are you speaking to? |
27164 What blade do you speak of, old man? |
27165 Who are you, and how did you end up living in this sewer? |
27166 He loves affection. He loves to taste the flesh of the unwary. It is his one weakness. It has been his gift to me for these long years. |
27167 This horrible creature is your friend? |
27168 What blade did you speak of earlier? |
27169 I am not in a mood to converse with madmen of the sewers. Back to your slime pit, old fool! |
27170 I am not in a mood to converse with madmen of the sewers. Back to your slime pit, old fool! |
27171 Who are you and how did you end up living in this sewer? |
27172 The gleam in your eye! It belies your greed, your passion. I've found this blade, child! It is hidden most insidiously. A cruel jest has been played upon us all. My friend here knows this! |
27173 Where can I find this blade? |
27174 Who is this friend that you speak to? |
27175 I must take my leave of you, old man. |
27176 Who are you, and how did you end up living in this sewer? |
27177 Remember me when you feel a blade in your hand, child, for I may never see battle beneath the sun again. |
27178 I have been called Quallo in this place, but that name is truly another's. My name is sung both near and far. On the tongues of bards and the lips of fools. |
27179 You consider yourself to be famous? I have never heard of you. |
27180 Tell me of this blade that you mentioned. |
27181 Is it always about winning, <CHARNAME>? Am I the simple treasure at the end of your trek? Would a golden chalice serve just as well? Or a sword? |
27182 I must take my leave of you, old man. |
27183 If you are so headstrong as to actually wish to remain insipidly silent, then you may do so on your own. |
27184 Regardless, there are no Harpers here. None that act with sanction, anyway. They have made no effort to hide their motives from me; I was bait for you. |
27185 My one true companion, topsider. |
27186 I meant no friendship by them. Don't confuse my meaning. |
27187 I shall look for these clues and return. |
27188 I see. Tell me of this blade that you spoke of earlier. |
27189 I must take my leave of you, old man. |
27190 We may still be hunted. I must ask Dermin if I see him again. He told me to come here, so I need to know if his allegiance has changed or not. |
27191 What joke has been played upon us? |
27192 The One has left clues for you. Have you not found the clues? Where the topside filth drains, there are the clues. Return to me ere you follow the One's path, for there is much that you must learn. |
27193 I wanted to atone with the Harpers, but these are not they. I think revenge is more a factor here. The true Harpers have abandoned this garish place. |
27194 I shall look for these clues and return. |
27195 There is nothing else to do with this pipe. |
27196 I actually prefer the life of an adventurer. |
27197 Do you? And you think that such excitement will grip your senses forever? Is there no longing for peace within you, <CHARNAME>? |
27198 Other than the creature that bit you, there is nothing else of interest in this pool. |
27199 Who is the One? |
27200 I don't know where this mood of yours came from, Viconia, but stow it. |
27201 No... I enjoy the excitement of this life. Is that so hard to understand? |
27202 I suppose there is. What are you trying to say? |
27203 It seems that your head is vacuous indeed if you cannot even engage in simple conversation. So be it. |
27204 The two skeletons lie entwined in each others arms, an eternal embrace. One of the skeletons is slightly smaller than the other. On its bony finger, there is a golden ring. You could remove it if you wish to. |
27205 I understand that you are simpleminded and shortsighted. Is this your own particular trait, or one belonging to all surface-dwellers, I wonder? So be it. |
27206 You have met him already, child. Perhaps soon you shall know him well. Find the clues the One has left. There is danger in what you must undertake. |
27207 Blood of Quallo's Friend |
27208 But we are in the Harper Hold. They would let it be misused like this? |
27209 I don't think you even know what you're talking about. |
27210 Well, think about it, then. But do so silently... and let us continue our travels. |
27211 As you wish. |
27212 True. It's not worth it, then. |
27213 Hand |
27214 Isn't it? Think like that and a quiet path will cease to even be an option. Our lives will be well lived, but what bloody end is to come? It should be pondered. |
27215 "Passing by"? Athkatla? I see. Well, thank you for... thank you for following me, even if you are only "passing by." |
27216 Then you are glad to see me? Make up your mind. |
27217 I thought you would be mad if I followed. I thought you wanted this. |
27218 Perhaps, <CHARNAME>. I promise nothing. |
27219 There is a pool beneath this grate. The water is dark and slime-filled. You could reach into it if you wish to. |
27220 Then you do not know me well, <CHARNAME>. I am unlike you all. In some ways... if not all. |
27221 You kneel upon the grate and reach into the pool. You find something, but as you draw it out of the pool, you are bitten by some creature. Despite the pain, you draw an old, shriveled hand out of the pool. |
27222 You still cower before me, do you? Shall I have you lie at my feet someday and admit that you desired me all along? Something else for me to think upon... |
27223 Is there such dissension in the ranks that this place could be taken over? |
27224 Shaman's Staff |
27225 I have no desire to discuss this with you, Viconia. |
27226 Normally they would not allow it, but this place looks deserted by true Harpers since Galvarey's death. I'll wager it was too garish. |
27227 Hand |
27228 You remove the ring from the finger, and it tingles in your palm. There is obviously something special about the ring. |
27231 Certainly. If you wish to discuss nothing and have no conversation of any type... if you wish to remain an ignorant dalhar, I am only happy to oblige. |
27232 Notice the lack of spectral harpists? They were here at one time, and they would not leave their post unless it was no longer to be guarded. |
27233 There is nothing else that you can gain from these two poor souls. Whatever tale accompanied their demise in this pit may never be told. |
27234 This beast that you see, he is a monster to you, but to me he is a friend. Would you like to kiss him? |
27235 Then we are free of their meddling. |
27236 But it IS guarded, just not by Harpers. Our fighting is not done. |
27237 True... but if that were not the case, you would consider such a thing natural, yes? I have seen the custom borne out and cannot grasp the notion properly. |
27238 The Lover's Ring |
27239 The Lover's Ring |
27240 Those we kill in self-defense may look like Harper allies, even if they are not. We have no choice, and I will not feel guilty over this tangled web anymore. |
27241 Shaman's Staff |
27242 The eternal jest! The jest of those who believe that hiding equals safety. Find the One, and you may understand. |
27243 Who is the One that you speak of? |
27244 Where is the blade that you spoke of? |
27245 Let's get out of here, but take care: If their tactics are as simple as their motives, then you may have been allowed to pass. Our exit may be treacherous. |
27246 I must take my leave of you, old man. |
27247 Why? How do the drow treat marriage? |
27248 I am glad too. We will talk later, <CHARNAME>. |
27249 Tell me of this blade. |
27250 Then we will go together. Rejoin and... and walk with me. |
27251 You will have to wait here. I have no room for you at the moment. |
27252 I have nowhere left to go if not with you. You would leave me here with a likely ambush waiting outside? |
27253 I cut a swath across the world above ere I was cast into the pool to be hidden. When you have found the One, you may understand. |
27254 I must take my leave of you, old man. |
27255 I am sorry, Jaheira. I have to abandon you here. |
27256 Of course not! What was I thinking? I am glad to have you here... with me. |
27257 Then... then this is goodbye. For all your words, they were right. Goodbye, <CHARNAME>. I will not be seeing you again. |
27258 Have you found the clues, child, or must this place remain a tomb forever? |
27259 I have found your clues, old man. |
27260 I have found nothing. Where should I look? |
27261 Is... is this an inconvenient time for us to speak? |
27262 KREEEaaaghhh! Here you come to domain of Crragtail! You come for why?! Speak or fall on blades! |
27263 You are a cold and vicious woman, Viconia. |
27264 You misunderstand. To hesitate would have brought displeasure from Lolth. Such is the drow way. |
27265 Ask what you will of me about the keys, and I shall give you what answers you are worthy of. Some questions I may not answer. |
27266 That sounds like an excuse. |
27267 So you are saying that their deaths were a result of drow culture. |
27268 Where the topside filth drains, there are the clues. Return to me ere you follow the One's path, for there is much that you must learn. |
27269 If you wish to be so superficial and limited in the scope of your understanding, that is your prerogative, <CHARNAME>. |
27270 Can you tell me about this ring? |
27271 Maybe. Let's keep moving, shall we? |
27272 Well put, <CHARNAME>. I am not so insipid as not to realize that things are different here on the surface, however. |
27273 Of course. The road ahead must always be carefully navigated with all due attention. |
27274 It... it makes a lot of sense to me. If you had only acted like everyone said, if you had just been the murderous bastard you were born to be... |
27275 I told you I was not interested, Viconia, and I meant it. |
27276 What manner of creature are you? I do not often see kobolds that speak. |
27277 It doesn't matter why I have come! You will die regardless! |
27278 A voice has bid me to quest in your... great land. I am not here to hurt you. |
27279 You not know the glory of Crragtail! You stupid <PRO_RACE> of above, where sun causes rot and dryout! Down here, all is moist and soft, and good throne! |
27280 My apologies, great... uh... Crragtail. I did not know this was your realm. |
27281 Oh, this is just too ridiculous. You are lord of the sewer? |
27282 Talking or not, you are a plague beneath the city, and I am here to cure. |
27283 Who... who are you? What has happened to me? |
27284 Do you not know me? We have spoken before. |
27285 So you challenge might of Crragtail! You foolish! We rule beneath and above. You just not know of it yet! Follow and fight! |
27286 How did you get down here? |
27287 I don't care. Begone from my sight, old man. |
27288 Rrraagh! |
27289 Grrraaahhgh! Dieeessss! |
27290 Excuse me. I haven't the time to speak with you at present. |
27291 I remember you faintly. It was not me that you spoke with. It was the thing... the person... I don't know! That which compelled me was the thing that spoke to you. |
27292 Someone had dominated or charmed you? |
27293 You not know much! Stupid from above! We hear lot talk of underdark, so we take over! This under and this dark! Now, say what you want or be fodder in stink-bed! You don't want be in stink-bed! |
27294 This is very interesting, but I must be going. |
27295 It was not me that walked here. It was the thing... the person... I don't know! That which controlled me has brought me here. It is hard to remember. Like an old dream. |
27296 Rrrnooo... |
27297 Peeeyewww... rrrr... |
27298 You were brought here under domination? |
27299 No, I wouldn't want that at all. I am only here looking for an item. A staff. |
27300 I do not tolerate threats from creatures that live in filth! |
27301 There's no need for threats like that. I am not here to harm you. |
27302 This is very interesting, but I must be going. |
27303 You not hurt us? I think you lie! Surface come to hunt and smack with sword and club! We go into light, and hero put smack down! Why believe? WHY?! |
27304 RRAGH! |
27305 YETHGGH! |
27306 It is a dream... how long have I been in this state? |
27307 Because I will pay well for what I have come for. It is an enchanted staff. |
27308 You have no choice! I will come and go as I please, and you can do nothing! |
27309 Staff? You want Stick of Many Foods?! You not get! You come to steal greatest treasure of Crragtail empire! Better than Throne of Comfy, or Pipe That Smell Not Quite So Much! |
27310 I don't think that it was human... its conscience was too foreign. I can't remember... Gods! How long have I been here? What has happened to my family? |
27311 RRaagh! Rrget yourr traitorrrr! |
27312 Grrr! |
27313 Grrryipyap! |
27314 So you have it then! I will take it from you and get out of this pathetic place! |
27315 Perhaps we can come to some sort of agreement? I will pay, oh, 100 gold. |
27316 Now, now, I will compensate you. Is 500 gold enough to satisfy? |
27317 That you try to buy my glory show you stupid! Stick of Many Foods keep us fed and rolling in berry, and it keep stupid follower from kill Crragtail. |
27318 I do not wish to diminish the glory of your rule, but how does 2,000 gold sound? |
27319 I will not leave without it. Please, I need it desperately. |
27320 Grrrr... rrwha? |
27321 No, ah, you not get glory, glory of our clan! Clan mean you guys! We get stupids from surface! We keep Stick! We rule the under and dark! You die! |
27322 You think we just give Stick of Many Foods? Stick of Many Foods feed all our realm till we sick on berry! Bounty also keep stupid follower from kill Crragtail. |
27323 Insult that you try to buy great stick! You insult all us and... |
27324 Ehh... how much you say? What wa' dat? |
27325 2,000 gold for the glory of your realm. |
27326 I was taunting you. I offer nothing! You live in a fools realm! |
27327 Yeah, glory, whateverrrr. Stick yours. Have funs above. |
27328 Reaagh... wha?! |
27329 Huh? |
27330 We live in sewer, stupids! Stinky not funs! You sit and have realm. Stupid number three new leader. I go beaches and golds. Bye bye. |
27331 Wha... RRRAAAGHHH! |
27332 Yes, I intend to have power for myself. |
27333 I've no interest in lording over others, Viconia. |
27334 I do not wish to discuss this with you. |
27335 You wish to have power, do you? I... I think... |
27336 ...I think it is disgusting that a lowly male would desire to rise so far past his place. You are nothing like Shar or Lolth! |
27337 Ah, I see. As I thought, you are yet the reticent coward. You remind me of the lowly drow males, crawling along the ground on your belly with eyes downcast. |
27338 The undersea of Laratrak, for example, defies words. To sail across takes two days luent to linoin... east to west... three days trezen to werneth... north to south. |
27339 Massive stalactites overhead shimmer from the bloodless pallor of lichen... and as you sail, a bleak dead world flows beneath, the playground of blind fish and fallen deities. |
27340 I remember also the crystal spires of Ustlat, a pinnacle of architecture. Living crystal pruned and gardened with gems and a master jeweler's care, it spoke of defiance. |
27341 But these images pale before memories of the Spider Queen and the worship I began so young. Beauty is difficult to find in the blood that I let flow in her name. |
27342 I thought you enjoyed killing when you worshipped Lolth. |
27343 That sounds terrible. |
27344 An interesting tale, but time runs short. Let us continue our travels. |
27345 Do not be a wael... a fool. I enjoyed it well enough; I killed for sport and necessity, but I took no pleasure in sacrifice solely to satiate her endless desire. |
27346 And I was but a child when I began. I was taken from my mother, brought to the temple, and attended to by the priestesses who adorned me with the black robes. |
27347 They took me to the orlenggin... the sacrificial altar... where a surfacer screamed in agony, and for the pleasure of Lolth, I was given a spider dagger to end his life. |
27348 This human was but a kul'gobuss to me, but it felt wrong. He was bare and chained... helpless. His tears ran freely as he begged for mercy in his unfamiliar tongue. |
27349 He screamed as the blade entered, and spat blood when I punctured his lungs. To the delight of the matron mothers, I pulled his heart out still beating. |
27350 There were... many sacrifices, weren't there? |
27351 That sounds disgusting and evil. I can't believe you took part in such rituals. |
27352 I can see why such ugliness might color your memories of the Underdark. |
27353 I sacrificed many, drow and surfacer both. The ichor flowed freely to fill Lolth's insatiable rage... The caverns are red in my mind, their beauty a bloodied and callous joke. |
27354 It is the drow way. But that is... behind me now. Let us continue our travels, <CHARNAME>. |
27355 My heart is filled with bile at these memories, at any rate. Yes... yes, do let us move on. |
27356 He... he was no mere male! Is it so difficult for you to believe that I might have cared for another once?! |
27357 Yes. Yes, he saved me. I... I am sorry, <CHARNAME>, I do not wish to continue discussing Valas. Excuse me. |
27358 Give me a break, Viconia. You care for no one. |
27359 It surprises me, that is all. It seems contrary to what you have said about the drow before. |
27360 They are the last tears of mine you shall ever see, you heartless bastard! Oloth plynn dos! |
27361 Our... our relationship was unusual, yes... |
27362 ...I... I am sorry, <CHARNAME>. I do not wish to discuss Valas any further. Excuse me. |
27363 There are normally no... "brothers," although some males are favored more than others. Most simply exist to serve Queen and House, but this is... not always the case. |
27364 The whole arrangement sounds horrible and devoid of caring. How the drow survive is beyond me. |
27365 Is there nothing to be found amongst the drow, then, but cruelty and evil? |
27366 You mentioned your brother before... he was a special case? |
27367 Speak your mind, Jaheira. I will make time. |
27368 I see. I should think it bad that you have said so now. We have been traveling together long, and... and you seemed responsive enough. Have I been wrong? |
27369 These little chats never go well, Jaheira, regardless of the time. |
27370 Very wrong. Now, will you please be quiet? |
27371 I'm sorry, it's just the stress of travel. Speak your mind. |
27372 I am sorry if this seems odd, but I wanted to thank you. You did not have to follow me to the Harper Hold. In fact, I seem to recall telling you not to. |
27373 Did you not want me to, or is it that you just thought I wouldn't? |
27374 And I am glad for it! The shame of Dermin's accusation colored my own sight. He is the one that has changed. You would have been a better guide... |
27375 I did not trust that Dermin, and your letter did nothing to ease my mind. |
27376 I see. Then why did you come? Was I merely a lost mule? I... I am glad this has come to light. It stops me from... I shall be quiet, most certainly. |
27377 I... I am sorry, <CHARNAME>. You are right; it is not fair to you. You have proven reliable, and yet I was afraid... of what I felt, and whom I felt it for. |
27378 You have proven master of your path, and as... as much as I wish to walk it with you, there is much unfinished business that has been eating away at my will. |
27379 Khalid's death, my need to move on, these Harpers that have forced my own treacheryâ€â€and in the background is who and what you are: a spawn of murder and lies. |
27380 So I will fear no more. I... I value your company, <CHARNAME>. After all we have been through, I must know: Do you value my company as well? |
27381 Very much so, Jaheira. You are an integral part of the party. |
27382 Jaheira, your loss would be a tragedy. I need you here... with me. |
27383 ...of the party? So, business alone has kept you with me. Very well... Best I know now, before... Well, that is quite enough of that. Let's go, shall we? |
27384 But you have left behind the evil that your very nature is built upon. If you can do that, proving to be the caring person you are, then why do I fear? |
27385 Those are nice words, <CHARNAME>, and I am not so fearful to hear them anymore. I am not so sure how to act upon them, but knowing you feel as I do is a start. |
27386 I won't delay us any longer for now. We will speak again on this, in better spirits, I hope. |
27387 Ahh! The dawning of our day. Though it is very rarely that we seem to match our sleep cycle to the day or night. |
27388 We take our rest where we can. It is a necessity sometimes. |
27389 We don't seem to see the daylight all that often. I am sorry about that. |
27390 If we were that predictable, we would be easy targets for our enemies. |
27391 Oh, I don't dispute that, and neither was I criticizing, but I wouldn't mind waking to the sunrise a little more often. |
27392 Sunrises are but one of, oh, at least two things worth waking to I could think of. |
27393 If it would make you happier, then I will see what I can do. |
27394 Do not trouble yourself over it. I was merely saying I enjoy it, not that we should order our lives around it. It is beautiful, but I know it is there. |
27395 Perhaps, though I intend no malice. I would laugh at you as I laugh at myself, and... hopefully I will come to know you that well. |
27396 Such talk! Have you found some poor apprentice bard to draft you lines, or are you practicing on the maidens we meet? |
27397 I was not suggesting that we make a habit of bedding down before dusk each and every night. There is nature and beauty to see in the dark as well. |
27398 Besides, do I strike you as a person that would adjust well to such a strict timeline? |
27399 Not before I suffered greatly. Your wit would exact payment, I am sure. |
27400 No need to. No sunrise could compare with your beauty in the moonlight. |
27401 Oh, you sting my heart when you say such things. Hehe. How cruel you are. |
27402 I... I meant no offense, Jaheira. I thought you might be flattered. |
27403 What... no, I meant... I'm sorry, <CHARNAME>, I was just having fun. I was flattered, but you know I am not inclined to such talk. I lost my wide eyes years ago. |
27404 Your words were pleasing; do not think otherwise. Eh, perhaps we should just get moving for now. |
27405 Stop! |
27406 Do you see him? Ready yourself. |
27407 Dermin! I would speak at you! |
27408 As sharp-eyed as ever, though your choice in companions has not improved. Is your treachery not enough that you must consort with a killer? I thought you better than |
27409 Shut up! I said I would speak AT you! This matter is finished! I will not acknowledge this again! If you press it, I will be forced to deal with you! |
27410 As you were "forced" to deal with the Harpers that died in Athkatla? |
27411 Yes, actually, and you well know it! Galvarey was no more a Harper than a treant. His actions betrayed him, and all those that followed him! |
27412 The garish Hold, his political agendaâ€â€he was merely using the weight of the Harper name to promote himself. Tell me: What did he offer you? |
27413 You don't know what you are saying, Jaheira. Your association with this <CHARNAME> has poisoned your judgment. |
27414 Then I am better for it. Call me traitor, but I have followed the spirit of the Harpers. You are the traitor, and if the events were known, others would see! |
27415 Ah, but the events are not known. What is accepted is that you have killed your brethren and taken up with a known murderer. There is no evidence existing to the contrary. |
27416 Of course not. Despite the ambushes, you will still be able to claim the moral high ground for your actions. What happened to you, Dermin? I do not know you. |
27417 One grows weary. We would have done good works, Jaheira, just from a more profitable perspective. |
27418 At the cost of the innocents. That is always the way. |
27419 Innocent?! Is that what you call <CHARNAME>? But <PRO_HESHE> is a child of Bhaal! Whether <PRO_HISHER> nature is good or bad, it will certainly be disruptive! |
27420 It certainly disrupted you. The innocents also include Harpers that have died thinking they were fighting for the right cause. Galvarey's cause. Your cause. |
27421 Regrettable losses. |
27422 As was yours, though I suspect you have been gone for years. |
27423 Ah, your wit is still the most dangerous trait about you, Jaheira. I told you to cultivate it. Little did I know I would be on the receiving end one day. |
27424 Save it, Dermin. I have no more guilt about facing you or any other sent on this fool's crusade. You are the betrayers, not I. I know this in my heart. |
27425 You'll pardon me if I have a look for myself! |
27426 I did not wish to do this. I did not. We are in the right, <CHARNAME>, but why does it still hurt? |
27427 The right thing is not always the easiest. Actually, it's usually the bloody hard bit. |
27428 People do not always want to see reason. You do what you can... |
27429 You know the answers to such things better than me. I'll spare you my clichés. |
27430 Heh, you and your jokes make me smile far too often, even when I do not want to. People will think I am getting soft. |
27431 Yes, but you're always quick with a backhand to set them right. |
27432 Not a chance. Hey, why didn't I get to say something to him? I wanted to help. |
27433 Haha! Shush you! I'm supposed to be feeling bad about this whole thing. Oh, let's just get moving. |
27434 *snicker* |
27435 I've sat through all of your little plots and plans. The least you can do is toss me a bone now and then. Yeesh, take <PRO_HISHER> thunder for one conversation and <PRO_HESHE> gets all touchy. |
27436 Let's get out of here. We've still got things to do. |
27437 Yes, yes, you do what you can, not always what you want. The Big Little Book of Alaundo, right? Insightful. |
27438 I am sorry, <CHARNAME>, I shouldn't be taking my anger out on you. Let's just get moving. I'll be all right in a while. |
27439 Heh, a wise move. I will not have this situation made trite. I may be in a foul mood for a while, you understand? Yes, I think you do. Thank you. |
27440 What?! What is it you want? |
27441 All I did was look your way, Jaheira. Are you all right? |
27442 Nothing, though morale is going to slip if you keep glaring at people. |
27443 Well, you're in a good mood. It's about that fight with Dermin, isn't it? |
27444 Fine. I'm just fine. |
27445 Well? |
27446 W-well what? You said you were fine. |
27447 Oh no. I'm not going to bait this mood any more than I have to. It's dangerous. |
27448 Funny. Can we just get going? I'm fine. Just fine. |
27449 Very good, you've mastered the obvious. Now consult your navel about what to do next. |
27450 I'm sorry, I didn't mean that. It's just... I am so mad, and I don't know how to get it out. It's because... it's because... |
27451 That's what I said but I meant... I'm sorry, I shouldn't need to play these games. I'm just so mad, and I don't know how to get it out. |
27452 Isn't that ridiculous? The bastard was putting people in danger for nothing, and I feel guilty for ending it! |
27453 Don't belittle my mood! I... no... no, I'm sorry. I don't usually fall into these kinds of games. I'm just so mad, and I don't know how to get it out. |
27454 I know; I was just not prepared for this. I am not used to mourning my enemies. It's not much easier than mourning friends, and I have done enough of that. |
27455 He put you in the position of opposing a mentor. It couldn't help but trouble you. |
27456 I know you did right. I hope that my view is worth something to you. |
27457 I don't know what to say, Jaheira. What do you need me to say? |
27458 It is, believe me. It means a lot. I am sorry I am not better company. When this is over, we should... well, I don't want to put a cloud over the future. |
27459 I will need a bit of space for now. Damn, why is this so hard? Remove the bad seeds and walk into the sunset; that's how it's supposed to go. Nice and clean. |
27460 I need you to say... what? I don't know either. I'm sorry, this is not fair to you at all. |
27461 Ugh, it is about time we rested. I have seen enough waking hours, thank you very much. |
27462 That was her rule. As with every rule, there are exceptions. |
27463 My brother, Valas, was an exception to the standard drow male. He was my childhood friend... and perhaps my only friend, after all is said. |
27464 As a boy, he would set cantrips about the royal hall, giggling hysterically when a hapless Handmaiden would stumble on a colossal sulfur-stink glamor. |
27465 He... watched over me and protected me, and I ensured that the worst of the abuses that befell males did not strike him. |
27466 In the end... he saved my life. He... prevented my sacrifice and killed our mother, giving me the opportunity to flee. |
27467 What happened to him, then? |
27468 A pretty story, Viconia, but we really should continue our travels. |
27469 It figures that you manipulated men into doing your bidding even then. |
27470 He... no longer exists. <CHARNAME>... I am cold and tired and no longer in the mood to speak. Excuse me. |
27471 As you wish, <CHARNAME>. |
27472 I did not manipulate him, <CHARNAME>. We did not have a "sibling bond" or even love, but we amused and respected each other. I did not think of him as solely a male. |
27473 sir |
27474 *sigh* Let us... just walk for a while in silence, <CHARNAME>. I am no longer in the mood to talk. |
27475 ma'am |
27476 girl |
27477 boy |
27478 brother |
27479 sister |
27480 Lady |
27481 Lord |
27482 male |
27483 female |
27484 he |
27485 she |
27486 his |
27487 her |
27488 him |
27489 man |
27490 woman |
27491 I have been looking for someone of your particular talents and abilities. You have a reputation, and I wish to see if it holds true. |
27492 Now, you're likely thinking: Why not just eliminate him? Yes, yes, I suppose I could. |
27493 So... where was I? Oh, yes. Your part in this. I would like you to go to Mae'Var and join his guild. |
27494 One word about size and you can forget it! |
27495 Sometimes your self-righteous sense of judgment makes me ill to my stomach, <CHARNAME>. |
27496 Yes... so am I. But... that does not mean she will never do so. *sigh* Come, <CHARNAME>... the road beckons. |
27497 We'll deal with that when it happens. |
27498 Hmph. I'll not give you the pleasure. If you will not offer me any comfort, then be on your way, <CHARNAME>. I will stay here by myself if need be. |
27499 All right, fine, I'll stay for a moment. By the gods, Viconia... you're shaking! What is the matter? |
27500 Stay by yourself, then, for all I care. |
27501 Then begone, rath'arg... and leave me alone to my misery. |
27502 She will answer any summons simply to make a vainglorious entrance and impress the gathered. I have seen her power, what she does to those who fall from grace. |
27503 **REMOVED** |
27504 I... I dream of Valas sometimes, and I try to speak to him in my dreams. But he is only a monster now, and I scream when his horrid spider legs caress me... |
27505 I think... what can Lolth do to me if she has done this to Valas? What worse torments await me when she finally decides to come?! |
27506 <CHARNAME>, I am frightened to my very core! Do not leave me alone! Stay with me this night. I... I need to feel your flesh next to mine, to embrace your strength... |
27507 It will mean... it will mean nothing. Lolth's reach is far... and I fear there is no escaping it... |
27508 What makes you say that? |
27509 Jaheira, your frown does not do your face justice. Try to be cheerful. |
27510 I was not aware that morale was so low. What can I do to make you happy? |
27511 If you would stop snapping at me, we could get the rest you want. |
27512 I can think of nothing less appealing. |
27513 I do not wish to be cheerful; I wish to be miserable, hating everything that has led to what we are. |
27514 If I knew what was wrong, I could help. |
27515 Is this a real problem or one that you have manufactured for us? |
27516 I am not interested in laying with you, Viconia. |
27517 All right... I will stay with you, if that is what you wish. |
27518 Let me partake of you, <CHARNAME>, drink of your courage this night. See what a drow female may offer: I shall inflame your passions, your senses... Stay with me. |
27519 I do not want to be happy. I want to be angry and not feel bad about it. |
27520 If I knew what was wrong, I could help. |
27521 Is this a real problem or one that you have manufactured for us? |
27522 I came here to comfort you, not to spend the night. I shall sleep by myself! |
27523 Yes, there it is. Work up your wrath and get mad at me. Be unreasonable, so I can be angry for a reason. Do it! Act as you should! |
27524 How could I refuse your wish? |
27525 Do not deny me this, <CHARNAME>... I offer to you all the pleasures that a drow woman may bestow if you but hold me this night. |
27526 I... do not doubt your ability, Viconia. And you are beautiful. But not like this, not in this manner... |
27527 Very well, Viconia... I shall stay with you this night if that is what you wish. |
27528 Stop being so damned reasonable. Get mad and say you won't stand for it. Act like you should! |
27529 Viconia... not like this. Not because you are desperate... it isn't right. |
27530 I do. Come to my arms out of view of prying eyes... place your hand against my darkly trembling heart, and I will show you the boundaries of passion as only I can... |
27531 Do not deny me, <CHARNAME>... and do not deny yourself. |
27532 No, Viconia, even though I might wish to, I cannot. |
27533 Very well, Viconia. If you wish it to be, then I shall stay. |
27534 My mother scrambled to make sacrifices of wealth and servants to appease Lolth, but the goddess would have none of it. |
27535 Jaheira, calm yourself. This makes no sense. |
27536 You are doing a fine job of tormenting yourself. Why ask me to help? |
27537 My mother wished me to recant, to prostate myself before the Spider Queen and beg forgiveness. She was desperate that I do so, in fact. |
27538 Because you are supposed to! Damn it! If you would have just acted like you were supposed to, like everyone said you would... |
27539 None of this would have happened if you had accepted your evil heritage. I would not have sided with you. I would not have fought for you. I would not have... |
27540 What if they were the wrong ones? I have turned this over and over in my mind, and the dead have piled up, and I have still gone forward. |
27541 I did not force you to do anything. You have made your own choices. |
27542 Jaheira? Making you wrong will not change anything. |
27543 It was the ultimate act of defiance for a drow male, and Lolth did what she does to all males who defy her. |
27544 She abandoned me, left me completely without power. I had no brother, no power, and House DeVir was, as far as I knew, falling. |
27545 You there! Find an inn or leave the city! I'll have no vagrants sleeping on the streets! |
27546 Come, my children! Fear the power of Talos! Join us in reverent worship to avoid the disasters that are sure to strike us down in the days to come! |
27547 I thought Talos was an evil god... how is it that he is openly worshipped here? |
27548 I have heard a bit of Talos... tell me more. |
27549 I am interested in worshipping no one, priest. |
27550 Excuse me, I'll be on my way. |
27551 Evil? Is a hurricane evil as it thunders across the coasts with its wind? The power of destruction lies in all men's hands. We must respect its potency. |
27552 If I were wrong, at least the dead would have died for just reasons. So many... that are dead and we are the cause. How can all those people have been wrong? |
27553 Talos is only as vindictive as nature itself. He heralds destruction! Kneel to him so that you will not be murdered by his judgment! |
27554 I am not interested in worshipping any deities at the moment, thank you. |
27555 I may enter the church at any time, yes? |
27556 Excuse me, I'll be on my way. |
27557 If that is your wish, heretic, then I cannot promise your protection. O bend your knees and pray, fool, that Talos will spare you on the day of judgment! |
27558 Fool! You must fear Talos! You must obey him! Or surely shall you be destroyed by the power of his wrath! |
27559 The church of Talos is open to all believers, as well as those who seek protection from the wrath of the Destroyer. Enter with your eyes downcast, supplicant. |
27560 Greetings, supplicant! Have you come to the district to enter our church and revel in the presence of the most holy Lathander? |
27561 They simply were. You know in your heart that you are right in this. |
27562 Numbers do not make it right. We are alone, but we are correct. |
27563 I would be interested in knowing more about this Lathander. |
27564 I have heard that Lathander is a young and vain god... why would you grant him obeisance? |
27565 No, I am not interested in worshipping anyone. |
27566 Excuse me, I'll be on my way. |
27567 Lathander may be prone to the vagaries of youth, but he has other gifts. To serve the Morninglord is to strive for vitality and joy... what is wrong with that? |
27568 Our Morninglord charges us to foster hope and creativity. Pride is eschewed, and the cycle of rebirth and renewal is our most sacred tenet. |
27569 Because they were idiots that knew no better. Stupidity killed them. |
27570 Sounds like a load of crock to me. |
27571 That sounds like a worthy tenet. |
27572 The church can be entered anytime, correct? |
27573 Bah! What does the heart know? It makes you do foolish things for no cause. It makes you forget the dead before you should. It makes you fall in... |
27574 Excuse me, I'll be on my way. |
27575 As you wish, my <LADYLORD>. I can only encourage beings to strive; I cannot command. |
27576 As you wish. The Temple of Lathander is open to all, and the Morninglord is most patient. |
27577 You may think as you wish, my <PRO_LADYLORD>. Lathander encourages optimism... by witnessing the glory of his worship, you may realize the error of your ways. |
27578 It most certainly is, supplicant. Enter our most sacred temple, and bask in the glory of the god of dawns... experience his benevolence for yourself. |
27579 It... makes you do things that wreak havoc on your mind. I'm sorry, <CHARNAME>, you should not have to hear this. You have been good and true. |
27580 You certainly may. It is most glorious in the early dawn, but the wealth and raiment of Lathander is a glory to behold at any hour. |
27581 I should be happy, but I am not. Even with all we have done to make things right, I am still troubled. |
27582 Time heals all wounds. Unless, of course, they get infected. |
27583 I can't wait forever. I do what I can, but it is difficult. |
27584 Funny. I'm just not in a mood for laughing. Let's just get some rest. |
27585 Everyone is wrong except the failed Harper and the pariah born evil. That's rich. |
27586 Greetings to you, my <LADYLORD>. May Helm watch over you and guide you through your times of peril. Come and receive his guidance within the temple. |
27587 I have heard it said that Helm is a stern and cold deity. Tell me more of him. |
27588 I am not interested in worshipping anyone, priest. |
27589 Excuse me, I'll be on my way. |
27590 Many scorn Helm for his actions during the Godswar, but he only fulfilled his duty. Helm is a stern disciplinarian, not heartless. |
27591 He is the god of guardians, the Vigilant Watcher. Duty and trust can never be betrayed. You would know Helm's beneficence if his gaze fell on you. |
27592 Come inside the temple, friend, and see for yourself the worthiness of a life devoted to protection and perseverance. |
27593 We may go into the temple at any time, yes? |
27594 I am interested in worshipping no deity, priest. |
27595 Excuse me, I'll be on my way. |
27596 There may come a day when you desire the Vigilant One's aid in preserving your life or that of another. Pray that he comes to your side then. |
27597 As you wish, supplicant. The Watcher's blessing upon you. |
27598 I'm sorry, <CHARNAME>. I know we are in the right and that you are not the creature of chaos they claim. I am not sure why I feel this way. |
27599 The church is always open and a place of refuge for the weary and endangered. Helm gathers all and will not break their trust. Enter and see. |
27600 I know, and I need your company. I am just not comfortable with needing it. Let's get some rest for now. I'll try to straighten this out. |
27601 And arrogance will kill you. They thought they were right, and we think we are right. Is there so much of a difference? |
27602 I... I know why I am upset, but I just can't seem to shake it. I am angry with that dungweasel Dermin for... for making me feel guilty for killing him! |
27603 You needn't keep a distance between us. I am in less of a mood now. |
27604 Are you? I did not want to risk setting you off once more. |
27605 I was thinking of other things at the moment, but I am glad you feel better. |
27606 Should I tailor my mood to yours? You have proven unresponsive in the past. |
27607 I do not blame you. Such trouble I have been. Simple feelings made more difficult by the strangest things. I hope I have not harmed your view of me. |
27608 It has been difficult, but... but I would not trade your company for anyone's. |
27609 You have questioned our relationship at every step, even as you pursued it. |
27610 I am here to pay homage to Yondalla, the Blessed One. There be no church here for us wee folk, but I take comfort in the presence of others of faith. |
27611 Yes, I shouldn't expect a warm reaction after what I have been like. Simple feelings complicated beyond recognition. I hope I have not soured your view of me. |
27612 I suppose I deserve your suspicion and scorn, but I hope I have not soured you completely. |
27613 What a relief that this cult has disappeared from Athkatla. One wonders what would have happened if it remained. Tsk. |
27614 The Temple District is a fine and peaceful place. Often I like to just come here to contemplate. |
27615 It has been difficult, but... but I would not trade your company for anyone's. |
27616 You have questioned our relationship at every step, even as you pursued it. |
27617 It has been difficult, but... but I would not trade your company for anyone's. |
27618 You have questioned our relationship at every step, even as you pursued it. |
27619 This is a place of the peaceful and divine... not for the likes of you. Begone from here! |
27620 I do so worry what has become of the missing priests... there are so many who have disappeared it is a terrible concern! |
27621 I do not trust these preachers... what is this Unseeing Eye? It sounds horrid... and they have all plucked out their own eyes! |
27622 Greetings, little sister. Are you here to pay homage to Yondalla? |
27623 It must have been confusing for you, and I cannot say how sorry I am. You have shown the patience of a saint, despite your detractors and my... fluctuations. |
27624 I pay homage to all our gods, but I serve only Arvoreen. One day, I hope to be foremost among his holy swords. |
27625 Human Flesh |
27626 Know that I care for you, even if I do not show it well. If this meant nothing, it would have been easy to deal with. Small consolation, I know. |
27627 Greetings to you, father of the forest. I trust the gods of nature have been smiling upon you? |
27628 Montaron's Body |
27629 Montaron's Body |
27630 Very small. I will not continue like this. My own feelings must take precedence. |
27631 Not so small. Does this mean you are comfortable with me? |
27632 You do not know how glad I am. I worried I had ruined what we... You are my stability, you know? Perhaps it doesn't always seem like it, but you are. |
27633 Sometimes I feel as if the gods are testing me, little one... but overall, yes, they watch over me most kindly. |
27634 Oh, I do so hope that Lathander will smile on my new business contract. I cannot afford to lose another one! |
27635 It just isn't fair... I donate coin to Lathander for prosperity and Helm for protection... and then the Talassans come and burn down my shop! |
27636 A merchant must cover all his bases and be wary to offend no god... it is a most trying existence! |
27637 Oooh, it is a terrible, awful thing. The Morninglord priest I gave my money to has gone and disappeared! Now they won't bless my new shop! |
27638 I saw a priest I once knew preaching on the corner for that eyeless god. He didn't even recognize me! Isn't the same person, I say! |
27639 I see. I cannot blame you. I have waited too long and strained too many ties. Perhaps it is for the best. Perhaps. |
27640 Things are much better now that the cult is all gone. People are coming back to the shop. You had something to do with that, didn't you? |
27641 I do so hope my donation to the Watcher will not go unheeded! My shop has been robbed twice this month already! |
27642 I am trying. You have shown such caring so far. I have taken you for granted as someone that would always be here, even as I questioned our very friendship. |
27643 If you've enough spare coin to waste on gods rather than extra guards, you no doubt deserve to be trimmed of at least a little of your fat, merchant. |
27644 I will not make such a mistake again. Of this I am sure. |
27645 Oh! Lord Keldorn! It is good to see you. I don't think I have ever seen you before out of Helm's church, actually... |
27646 Duty and need takes me often away from the simple service and contemplation of the Vigilant One, good sir. |
27647 We should get moving. Walk with me, <CHARNAME>. |
27648 One should always give coppers to Talos, or it is certain he will destroy us all with great and horrid disasters! |
27649 I have... had a realization. I have been walking with my eyes downcast for so long I had forgotten the beauty of the land. Aye, all we have seen... I had thought never to feel the warmth of nature again. |
27650 One should always give coppers to Helm because he is the one true guardian that watches over us all! |
27651 One should always give coppers to Lathander because he grants prosperity to the faithful! |
27652 The priests and priestesses are all disappearing! Oooh, it is Talos visiting disaster on us, surely! I better go and donate now... |
27653 Those horrid eyeless priests are everywhere! Oooh, if this Unseeing god person is true, I've been wasting my coin all along! |
27654 You are such a good person to have gotten rid of that false god-thing! Long live the true gods! |
27655 Oooh, the Talassan priest said that the Stormbringer has not had enough donations this month! It is doom for us all for sure! |
27656 You make me appreciate such things. I never appreciated a simple forest before you. |
27657 Do we not see nature in everything? Even in the deepest dungeons? |
27658 If you believe that truly, then I can think of a particular planar sphere I'd like to sell you... |
27659 They are not simple forests, but ancient places in harmony for untold years. I have walked through many, but I had forgotten... how they stir my soul. |
27660 Oh, some days I am sure that the gods are all frowning on us. Faerûn is doomed! Doomed! |
27661 There are beings of great power in the planes that are my home... but do you think that they really concern themselves so much with this one? It strikes me as a barren fancy, really. |
27662 It is the elf in you, and the druid. Culture and nature together in balance. |
27663 Really? They are grand, I am sure, but I do not feel the same exhilaration you do. |
27664 The chasms we walk in jut from the earth like a spear, kept in check by a lack of balance, which means helping them would damn another land. It is chaos... |
27665 Please don't slow me down, aye? I'm on me way t' church, I am. |
27666 There's no rest fer the wicked, they says... so I plan on prayin' extra hard today, I does. |
27667 Pardon me fer a teeny bit o' blasphemy... but have ye seen the Morninglord's lasses as o' late? Now I know what 'em priests says about rebirth, I does! |
27668 Forests, grasslands; they have been in harmony for untold years, complementing, not competing. I have walked by many but had forgotten. They stir my soul. |
27669 Who d'you think ye're pushin' about, 'ey? |
27670 It is the elf in you, and the druid. Culture and nature together in balance. |
27671 Really? They are grand, I am sure, but I do not feel the same exhilaration you do. |
27672 I wouldn't have to plow into you if you kept your eyes out of the clouds and on the path you're walking, you filthy zealot! |
27673 There ain't no sin yet that can't be absolved by goin' to the right god and payin' the right amount, aye? |
27674 If that's what you believe, fool, then you believe in nothing. Sin is not washed from the soul with a coin, it is purged with temperance and atonement! |
27675 Yes, and if the balance can be struck there, it can happen where I am willing. It was my calling as a druid and as a Harper. I had forgotten... |
27676 All these preachers about for this no-eyed god are a little creepy... I wonder what sins they absolve? |
27677 Hmph. All them preachers are gone, an' I paid one a whole gold piece, too, for ooglin' Lathander's pretties. *sigh* |
27678 I am a lady of virtue and piousness, and I'll thank you not to bother me when I am about prayer. |
27679 Good business to you, my <LADYLORD>. You must excuse me, however, as I am at prayer in this most pious part of our dear city. |
27680 By Lathander's grace, the entire city has prospered... it is only right that we lay down in devotion to him. |
27681 I don't know why they allow that cruel god, Helm, to occupy a place in the city. Forgive my foolish tongue, but he has no place here after all he has done! |
27682 The city is in dire straits with so many of the clergy disappearing... only to turn up as converts of this strange cult. It isn't right! |
27683 Bless you, my <PRO_LADYLORD>, for saving us all from a monster and heretic! |
27684 It doesn't matter; you don't need to. Nature balances because it is willing; I can bring that if I am willing. It was my calling as a druid and as a Harper. |
27685 By Lathander's grace... how can you bring one of those dark, evil things here into this part of the city?! |
27686 I'll walk where I like, rivvil... and you can take your petty racist slurs and throw them in the river for all I care! |
27687 I forgot that balance does not mean conformity; equilibrium does not need to sacrifice variety. Dermin forgot that too. Difference does not have to be chaos. |
27688 Why... that is the most darling little pet you have there, sir. |
27689 Boo is no pet... he is a fine companion for Minsc. But he seems to like you anyway. |
27690 Heh, you are beautiful when you have epiphanies. |
27691 <CHARNAME>, I care for you. I have not always shown as such, and my words may seem harsh on occasion, but my feelings are true just the same. |
27692 I would purchase a mirror if I wished only a reflection of myself as company. |
27693 And I would stay by the brooks of home if I wished only my reflection. I would like to see some of myself in your face, but not so much that I lose what is you. |
27694 I'm sure you can imagine the amount of coin it took to build these temples. *sniff* The peasantry seem to think the money came out of thin air. |
27695 I suppose I should pay my respects to Helm while I'm here. *sigh* It is such a bother to find truly loyal guards elsewhere. |
27696 I must admit that Lathander seems to have the right idea... those gaudy golden interiors are fit for a true king, if you ask me. |
27697 What is with all these eyeless priests shouting from the street? It will bring land prices down, I just know it! |
27698 Thank the gods that those preachers are gone! I was beginning to think one of them would jump on me and spoon an eye out soon! |
27699 Ah, if it isn't Lord Valygar. I am sorry, my lord... we still haven't built a temple to Mystra for your family yet. |
27700 Oh, stop it. I'm being serious here. |
27701 You know very well, my lord, that I am no sorcerer... and nearly all of my family is well beyond the reach of your petty barbs! |
27702 No, no, don't stop it. I have been far too serious and have worried about too much for too long. What is so wrong with this? Nothing! |
27703 Ah, now there's a fine-looking lass. I take it that you'll be undertaking the robes for Lathander then, aye? |
27704 I do not know what you mean... I have no plans to leave my gnomish lord Baervan Wildwanderer... I owe him too much, sir. |
27705 Ah, greetings to you, supplicants! I come to this grand place to bring word of the most divine and wealthy of goddesses, Waukeen! |
27706 She seems to be well enough remembered here... but I thought her worship was no more. |
27707 You're a fool to worship a missing god, priest. |
27708 Well, I shall be on my way. |
27709 Indeed! In her time, Waukeen was known and welcomed fondly by all in the great City of Coin! The promenade was built to honor her, and trade prospered throughout! |
27710 It is sad she disappeared from our lives... many of us still honor her. I am confident that one day she will return and claim all the wealth that is rightfully hers. |
27711 You worship a god that does not exist anymore? That seems odd. |
27712 Well, I'll be on my way, then. |
27713 Perhaps this changes nothing, perhaps everything. I don't care anymore. My heart cannot have nature within and be ashamed as well. |
27714 Not all of us converted to the worship of Lliira, she who brought the prophecy of Waukeen's disappearance. We Waukeenar yet hold her dear in our hearts and pray for her return. |
27715 I prefer you with a smile. I should have camped us in a forest or grove months ago. |
27716 What? We would have missed out on all the fun. Yes, I am joking. Let's go, <CHARNAME>. I feel happy for the first time in a long time. |
27717 Spit on me if you will... we spend coin to honor her and will revel in her return. The disbelievers will then have to pray hard to Lathander for any prosperity. |
27718 Good business to you, supplicant, and Waukeen's blessing upon your future dealings. |
27719 I knew. I had faith you would come around in time. |
27720 Well, it's about bloody time. Damn, I'm happy. |
27721 We have to be nearing our goal. It has been so long a journey, and we've been through so much! I hope this does not end up all being for naught. |
27722 Sometimes, I have the feeling that this will be. Perhaps we should just give up while we can. |
27723 I could not have come this far without you helping me, Jaheira. |
27724 We will survive and get some payback in the end. This has been quite the ordeal. |
27725 Do not think like that, <CHARNAME>. We will prevail. We have not come all this way to simply fail. We will make sure that this Irenicus pays dearly. |
27726 I am not here only for you. There are dead to avenge, and I will not rest until Irenicus is paid in full. I will move on in life, but I leave no debts behind. |
27727 On this we agree. We will do what we can, but we must be sure to exact a payment from this Irenicus that will prove permanent. |
27728 There can be no mercy for this creature. What he has done is unforgivable. |
27729 And if there is no alternative but to end his life, whatever the results? |
27730 And still some good has come out of all of this. |
27731 Remarkably, we wouldn't be this close without him. We might have parted company once we left Baldur's Gate, and I would still... well, things would be different. |
27732 I can live with that. |
27733 Good. So can I. |
27734 I would see him a failure, but will settle for dead. |
27735 Heh, then I will thank this Irenicus just before I feed him his own limbs. |
27736 I would bring back our fallen if I could, but I would not wish to lose you. |
27737 Do not waste time thinking of what would have been. It is fruitless and only results in tears. I would know. Let's just get going. |
27738 Aw, that's sweet of you. Come, let's get moving. |
27739 Then we will continue with a single mind for what must be done. We will find a way to end this. Come, let's get going. |
27740 Can I I would *ahem* Hear my words while I have the nerve. |
27741 <CHARNAME>, as we learn of our situation, I want to say... that there is much to come, and I find I need your company more and more. You are a great comfort in this time. |
27742 Stay with me tonight, <CHARNAME>. If... if you wish. |
27743 You know you can count on me being with you, Jaheira. |
27744 I would not have wished this time to be spent with anyone else. |
27745 As are you. Rest now. Who knows what we will face tomorrow? |
27746 I know. We are great friends... and more. Your words ease my thoughts, and many are the times we have saved one another in battle. We have grown quite close. |
27747 What are you getting at, Jaheira? |
27748 I recall all of this fondly. Anything I can do to assist you, I will. |
27749 Good morning! Shall we get ourselves ready for the road? We've much to do, so we should get an early start. |
27750 Are you certain of this? |
27751 Who knows indeed? Yesterday saw friends die, saw blood spilled. Tomorrow... |
27752 You can be yourself, be there for me. You can... be here for me as well. |
27753 No, but I am less sure of many things these days. I worry less about it though. I will set aside my hesitation if you will. |
27754 Jaheira, there is no other answer I could give. |
27755 When we are through with Irenicus. If you feel the same then... |
27756 I see. Then stay up and talk with me for a while. I doubt I shall sleep. |
27757 We are ready to move on? I think it best that we get an early start. |
27758 Jaheira? About last night... |
27759 Perhaps we should take some time to talk. |
27760 Nothing to be said. Always err on the side of caution. A wise policy; not everyone shares it. |
27761 Let's go now. We've justice to attend to. |
27762 Jaheira? About last night... |
27763 Are you all right this morning? You did not sleep much. |
27764 I slept well enough. Better than I should have liked. Come, we've not time for this prattling about. We've still a task to do. |
27765 Are you ready for travel? I don't think you slept much. |
27766 Shhh, nothing to be said. Let's get going now. |
27767 Neither did you, so pipe down. Let's get going. |
27768 You! You are Talon Nirkhas, priest of Talos, are you not?! |
27769 Er... yes... yes, I am. Why do you ask? |
27770 You don't remember me? We laid together an evening many moons ago. And this here is your daughter. Lanie, greet your father, darling. |
27771 Hullo, Father. |
27772 Ack! I... are you sure? I mean... I have no memory... |
27773 You were deep into your cups that eve, Nirkhas. Blame me not if you have no memory of the event. |
27774 I... I see. What is it exactly that you want? |
27775 I want you to take responsibility for your child, foolish man. |
27776 *sigh* Mommy, I don't like this daddy. I liked the other daddies better. |
27777 What's this?! |
27778 Hush, child! |
27779 Heh heh... oh, nothing, Talon Nirkhas. A simple mistake, perhaps, on my part. Please do excuse me. (You are in SUCH trouble, girl!) |
27780 I see. Talos's blessing on you, then, and... er... good day. |
27781 *ahem* It is... not against my vows to drink the cups or sample the flesh of a willing woman. We Talassans favor pleasure in the face of the destruction of the Stormlord. |
27782 Whew! I am certainly glad that situation was not what it seemed! There are many... ah... celebrations I have but hazy memories of! |
27783 What are... what are you looking at? Nothing to see here. |
27784 *sigh* I don't want another daddy. I just want to go home. |
27785 You wouldn't be my daddy, would you? |
27786 I've had quite a few daddies over the last couple of years. Mommy gets them to pay "their dues," as she calls it. |
27787 If my daddies had better memories, Mommy and I would be very poor. |
27788 And just what are you looking at? A woman has to make a living. |
27789 You! I know you! This child here is yours! It is time that you paid your dues for your foolish behavior! |
27790 The child is mine... like she was the cleric's? Or the gods know only how many other men's? |
27791 You'll hold your tongue, woman, or pay dearly for such slander. |
27792 She is? Er... how much do I owe you? |
27793 Oh, er... perhaps I was mistaken. You look very similar to another I had... spent time with. Excuse me, my lord. |
27794 Hold my tongue? Hold my tongue?! How dare you treat the mother of your child in this manner! HELP! HELLLP! THIS FIENDISH BRUTE IS ATTEMPTING TO CHEAT HIS OWN BLOOD! |
27795 You'll quit your lies, woman, or lose your tongue. Now. |
27796 Enough, woman, enough! How much coin will it take to keep you quiet?! |
27797 You can scream all you want. The child is not mine. |
27798 Oh, I don't know. I suppose 100 gold pieces will allow your little girl to live a half-decent life. For a while. |
27799 Here, then. Take it and begone. |
27800 I'll give you the money... for the little girl's sake if nothing else. |
27801 Hah! You'll not get a red copper from me, you conniving thief! |
27802 I am afraid you're barking up the wrong tree... I do not have that to give you. |
27803 Hmph. Miserly bastard. Very well then, off you go. |
27804 Counter Carravis |
27805 Counter Carravis |
27806 Thank you, my lord. My name, by the way, is Miranda... and this is your, um, daughter, Lanie. We appreciate your dedication to duty and will see you anon, perhaps. |
27807 Greetings, friend. I preach for the benefit of the Hearthkeeper, our lady Cyrrollalee. One day, I shall have a shrine here in the city dedicated to her. |
27808 The Hearthkeeper? Never heard of her. |
27809 Well, I'll be on my way. Excuse me. |
27810 Not many would, I suppose. She is a goddess of halflings... representing our ideals of friendship and trust. |
27811 You may notice there are a large number of the wee folk here in Athkatla. Cyrrollalee tries her best to provide a safe home for her people here in the city. |
27812 As you might understand, it is important for us halflings to fit in wherever we can. A home is a home... we may as well strive to make it a pleasant home. |
27813 As you wish, my friend. Go in peace. |
27814 Talon Nirkhas |
27815 Talon Nirkhas |
27816 Lanie |
27817 Lanie |
27818 Miranda |
27819 Miranda |
27820 What can you tell me of these missing priests? |
27821 Bah! It is the end come upon us! Many of our priests have disappeared... but some have returned to preach for this devil god! Talos will take revenge! |
27822 What can you tell me about these missing clerics? |
27823 Several have gone missing... and some have returned, claiming to be converts to the religion of this "Unseeing Eye." We will not force them to recant. |
27824 Dawnbringer Alvanna |
27825 Dawnbringer Alvanna |
27826 What can you tell me of these missing clerics? |
27827 There is something amiss. Clerics have disappeared, some returning to claim new faith in this "Unseeing Eye." It has the stink of wrongness to it. |
27828 Apparition |
27829 Talon Zogas |
27830 Watchknight Aabir |
27831 Watchknight Aabir |
27832 My love for the Lady Irlana leaves me so weak in the knees there is almost no other thought I can hold in my head! |
27833 It is a good thing for Cyrando... he has such a way with words. He is a good friend... and I am a poor excuse for a bard. *sigh* |
27834 Come to think of it, you do look passingly familiar. Did we perhaps meet in Beregost? I can hardly remember. |
27835 The foolishness of this Garrick fellow... does he think the Lady Irlana does not see through his ruse? |
27836 I am Sir Cadril, Knight of the Most Noble Order of the Radiant Heart. Pleased to make your acquaintance, my <LADYLORD>. |
27837 It is quite amusing to watch Garrick perform these endeavors in his efforts to win the lady's heart. I cannot wait to see what he does next. |
27838 I wonder who that gnome be who stands always behind Garrick. He certainly does look rather cute, methinks. |
27839 Garrick be an amusing man, but he'll hardly take my heart. For a bard, he seems to have a hesitant and awkward grasp of courtly words. |
27840 If I e'er found a man who could speak as Garrick does, but with fluency and passion... then that man would have my heart, methinks. |
27841 Greetings to you, my <LADYLORD>. I be Lady Irlana, Knight of the Most Noble Order of the Radiant Heart. At your service. |
27842 *sigh* I would court the Lady Irlana myself, but I know she would ne'er have an ugly gnome like myself. |
27843 This foolish boy, Garrick, can barely take instruction... sometimes I think he barely has a thought in his head. |
27844 My heart goes out to the Lady Irlana... but this is as close a simple gnome such as I can ever hope to come to a noble beauty like her. |
27845 I don't know why I dream of having the Lady Irlana for myself. She would never have me. |
27846 Slay Living |
27847 Now, that's not necessarily true, my friend. My cousin Adecan married a fine human woman, he did. He was of the sort that was not fine to look on as well... but she did appreciate his sense of humor. |
27848 Cyrando |
27849 Cyrando |
27850 The lad could tell a joke to save his life, in fact. Once kept a trio of ogres laughing so heartily that they forgot to eat him. Too bad he didn't speak griffon, however... poor Adecan. I hear his last joke was a zinger, although the punchline got cut short. |
27851 Hail, Keldorn! I have not seen you in some time! How fare you? |
27852 It has been a struggle of duty and honor, good friend... but the gods have treated me well, nevertheless, I think. |
27853 Ah... Anomen. I see you are... back. |
27854 I am, Cadril. And there is no reason for your furtive, suspicious glances either... whether you like me or not. |
27855 Ah... Sir Keldorn! How do you do? I just spoke to Lady Maria this morning, in fact. |
27856 I... I see. She is well? |
27857 Well enough, Keldorn. |
27858 Greetings to you, Anomen! It is good to see you again! |
27859 Sir Cadril |
27860 Indeed, Lady Irlana. I see you are looking as fair as ever. It is a pleasure to hear the musical tones of your voice once again! |
27861 Sir Cadril |
27862 Hmmm... for some reason, you seem rather familiar too, my dear. |
27863 Are you trying to tell me, bard, that you do not remember us? You were working for that evil sorceress, Silke, when we ran into you. |
27864 Hmm. Nope, doesn't ring a bell. Who's this Silke person? |
27865 Well, you didn't have many thoughts in your head then, and it is obvious you do not have many now. |
27866 *sigh* I sometimes despair that Lady Irlana will never be mine. |
27867 You are a bard, man... look into the depths of you heart and draw from that well a potion that will please your lady. Speak of things that will move a mountain by your passion and eloquence! To do aught else would be to shame your profession. |
27868 Eh? What was all that? Can I write it down? |
27869 Lady Irlana! Oh, my fair Lady Irlana! |
27870 Err... Garrick, isn't it? What can I do for ye, Garrick? |
27871 I, uh... I, uh... |
27872 (I am here to pledge to you the love of a poet and an artist. Take my fragile love, my sweet; hold it in your hands as I gaze upon you admiringly.) |
27873 I am... here to pledge... to you the love... of a poet and an artist. Take my fragile love, my... sweet; hold it in your... hands as a gaze upon you admiringly. Er... yes, that's right... |
27874 Lady Irlana |
27875 Oh... I see. Well, thank you, Garrick. |
27876 Lady Irlana |
27877 (Are you serious, Irlana? The man's a fop!) |
27878 (Come with me, my lady, and let me... ow! Damn insects! Wait, fool, don't say that!) |
27879 Come with... me, my lady... and let me out damn insects! No, you fool... don't, uh... |
27880 (Heh... you've got a prize here, my lady.) |
27881 So I see. |
27882 Um... excuse me for a moment... |
27883 Lady Irlana! I wish to, uh, proclaim my undying love... for you. Yes, for you! |
27884 By Torm, not again! |
27885 (Patience, my lady... this could be amusing.) |
27886 Well, get on with it, then. |
27887 Yes... ummm... okay... |
27888 (Lady Irlana, I am bedazzled by your beauty and awestruck by your nobility. What I would not do to spend an evening in your arms.) |
27889 Lady Irlana, I am... bedazzled by your... beauty and yawn-struck... by your nobility. What... I would not to do... spend an evening... in your barns. |
27890 (Arms, fool, arms!) |
27891 Arms, fool! I, uh... I meant arms. Yes, your arms. |
27892 Did you now, good sir? And what makes you think you be worthy to spend an evening in my arms? |
27893 *snort* *chuckle* |
27894 Well... it's easy... I, uh... |
27895 (I can never truly be worthy of a true lady of virtue, my love... I only desire that you see past my faults and give me a chance!) |
27896 (Why not tell her how handsome and studly I am, Cyrando?) |
27897 (Oh, get over yourself, boy!) |
27898 I can never... truly be worthy of a... blue lady of virtue... my love... I only desire you... that you see past... my faults and give... me pants! |
27899 (Doh! Idiot!) |
27900 Give you pants, good sir? Are you, perchance, missing a pair? |
27901 Well, perhaps the gnome fellow standing behind our good Garrick has the answer to that. What say you, sir gnome? |
27902 Eeek! Discovered! Run for it, boy! |
27903 I would like to congratulate you both on your wedding. I have ne'er seen an odder pair, but your love is both obvious and endearing. |
27904 Thank you, sir knight. I am most fond of the Lady Irlana... and am pleased that she was able to accept love from a simple gnome such as myself. |
27905 It was your words, little gnome, that stole my heart. Placing them in Garrick's mouth did naught for me. I love you for it regardless. |
27906 And just where is that Garrick fellow now? |
27907 Well, he was playing at the wedding until one of the bridesmaids caught his fancy. A headstrong Calishite lass... he's returning to Calimport with her. |
27908 If she takes charge of his life, he'll be the better for it. |
27909 Yes, well, congratulations again. And farewell to you both for now... I shall see you on your return. |
27910 Thank you, Sir Cadril... I shall see you soon. |
27911 It wouldn't befit you to search through the tanner's house when he's standing right beside you. He may get suspicious. |
27912 It wouldn't befit you to search through the tanner's house when he's standing right beside you. He may get suspicious. |
27913 There is a revolting stench coming from beneath the bed. It smells of decay. You could search beneath the bed if you wish to. |
27914 Beneath the bed, you find a mass of pale skin sewn into the shape of a tunic. |
27915 There is naught else beneath the bed but flies and blood stains. |
27916 (The polluted pool takes on a faint glow. An excited voice resounds within your head.) At last! Find the keys, wielder! I've found a man lacking in worth, so he shall be my voice until I'm free. |
27917 Shield Knight |
27918 Shield Knight |
27919 Acolyte Byron |
27920 Acolyte Byron |
27921 Acolyte Lara |
27922 Acolyte Lara |
27923 There is a wheel in the middle of this chamber. Perhaps turning it will reveal its function. |
27924 Morning Knight |
27925 Morning Knight |
27926 Turning the wheel causes the doors in the gas chamber to open. |
27927 The wheel is stuck. You are too weak to turn it further. |
27928 There is no reason to use this wheel. |
27929 As you near the center of the room, the doors clang shut and you hear the hiss of gas. An orange cloud begins to fill the now sealed chamber. |
27930 Night Guard |
27931 Night Guard |
27932 Storm Knight |
27933 Storm Knight |
27934 Acolyte Vilon |
27935 Acolyte Vilon |
27936 Yes, <SIRMAAM>? May I be of some assistance to you? Have you business with the Jysstevs? |
27937 Not with them as such. I had heard that the artist Sarles was here? |
27938 No, I'm sorry, I don't have a reason to speak with you. |
27939 I don't believe you, Viconia. You opened up to me... and now you snap shut again. Why? |
27940 Yes, excellent! I will do just that, <CHARNAME>! I will shout my curses to the trees and skies and scrub myself thoroughly until I am cleansed of your nauseating stain! |
27941 Concern yourself with it no longer, then! I shall go and scrub your foul stain from my skin and attempt to suppress my gorge should you approach me again! |
27942 Do not attempt to render judgment on my mind, imbecile! Just... leave me be! Let me scour the stain of your touch from me... and be done with it! |
27943 Sir Mardus |
27944 Sir Mardus |
27945 As you wish! You shall hear no more from me! Oloth plynn dos! |
27946 Bah! Do not attempt to look into my mind and render judgment, imbecile! You haven't the strength or the knowledge! Just... leave me be! |
27947 Knight of the Order |
27948 You nauseate me, <CHARNAME>... is that not reason enough? I look upon you and I see something that I would rather squish under my boot! |
27949 If that's your opinion, then let's not talk at all anymore, all right? |
27950 Again you snap shut on me. Is it so hard to deal with someone as a confidante and equal, Viconia? |
27951 Arrgh! How irritating you are when you presume so! Get away from my sight! Away! |
27952 So, then. What do you think of that, <CHARNAME>? What do you think of me now? |
27953 I think you are a foul and perverse creature, Viconia. Do not speak to me again. |
27954 I think you want this relationship of ours, such as it is, to be over with. So be it. |
27955 These things do not matter to me, Viconia. Why did you not tell me of them before? |
27956 I think you are lying. Why are you trying to push me away? |
27957 So much the better. It lightens my heart to know you were as cowardly as I expected. |
27958 I am telling you that I have had rivvin by the dozens, that I allowed their saliva to cover me, allowed them to use me for their pleasures! And I enjoyed it! |
27959 I am a creature of dark lusts, you fool! Why are you not disgusted by this?! Turn away from me, spit on me and curse my name, I command you! |
27960 Very well. If you want this relationship, such as it is, to be over with, so be it! |
27961 No! I will not allow you to push me away, Viconia! |
27962 I am not those other men. I have seen the true you that lies within, and this is not it. You do not need to do this! |
27963 Finally, you show some sense! I am drow, foolish jaluk... never forget that! Jal khaless zhah waela! |
27964 Bastard! Stubborn bastard! Jal khaless zhah waela! Why must I trust you?! WHY?! In trust lies death! |
27965 Leave me alone! I will not be dominated! Stay away! |
27966 Squire Melvin |
27967 I don't trust you, Viconia. Not after the last time. |
27968 You would not let me repel you, no matter how I tried. I am defeated by your stubborn will and strange regard. My need is real, <CHARNAME>... stay with me tonight. |
27969 I'm sorry, Viconia. I think it is best if this relationship does not continue... it will never work out. |
27970 I don't think the time is right for this. |
27971 Very well... I shall. |
27972 There is no right time for such as us: Tomorrow could bring death. Allow my need, <CHARNAME>. Allow my honest submission. Refuse... and I shall bother you no more. |
27973 Then perhaps it is best if this ends here, Viconia. You know this will never work out between us. |
27974 Very well, Viconia... I shall stay with you. |
27975 Come to me, then, my mrann d'ssinss. You have defeated me... now taste your victory... |
27976 Qar Jysstev |
27977 Necromantic Spell Dispelled |
27978 Transmutation Dispelled |
27979 Generalist Spell Dispelled |
27980 Spell Protection Dispelled |
27981 Specific Protection Dispelled |
27982 Protection From Illusions removed |
27983 Magic Attack Canceled |
27984 Divination Attack Canceled |
27985 Dawnbringer Sain |
27986 Conjuration Dispelled |
27987 Dawnbringer Sain |
27988 Dorkus |
27989 Dorkus |
27990 Guardian Telwyn |
27991 Guardian Telwyn |
27992 Talon Yarryl |
27993 Talon Yarryl |
27994 No, <CHARNAME>, do not worry. Besides, I enjoyed myself immensely. For whatever you lack in experience, you make up in enthusiasm... experience will come with time. |
27995 Hah! Drow males learn the arts, but most are timid, passive things. You have a charming enthusiasm that surpasses even the ones who enjoy their role, I think. |
27996 I found it so as well. You have a charming enthusiasm which bodes well for such evening pastimes, I think. Far more pleasing than educated artifice or simple lust. |
27997 I... I am lucky, <CHARNAME>, to have found you on the surface. To think that I would need to come so far, to such an alien place, to find someone that I could... trust. |
27998 You are not so terrible, <CHARNAME>... for a male. |
27999 And you are not so terrible... for a drow. |
28000 I think I understand what you mean, Viconia... and I thank you. |
28001 That's your idea of a compliment? |
28002 Ha! I am a horrible excuse for a drow. If my sisters saw me melting before a male, they would flay my skin bare, but with you it does not seem such a bad thing. |
28003 This must not come to pass. The everseeing eye of Helm must be made aware of what they intend. |
28004 This cannot be tolerated! The chosen of Talos will NOT be allowed to follow this upstart! The fear of their lord has been carefully sown, and it will not be thrown aside so easily! |
28005 No, no, no, this will not do at all. We cannot have the slim of faith lured away by such talk. They must be nurtured that they might choose the righteous path. |
28006 Do not pout so, <CHARNAME>. I meant no barb by it. This is unfamiliar territory for me, as a drow... although, with you, it does not seem so bad as it once did. |
28007 Negotiations with them are fraught with peril, as they would prefer you as a square meal rather than as an ambassador of good will. |
28008 There you are. I knew you would come. You have the look of a servant of what is right, a <PRO_MANWOMAN> of good faith and charity. |
28009 The thing that strikes you on first meeting is the eyes. Blank, rheumy, white, and unblinking. And the four tentacles that dangle and twitch over a lamprey's mouth. |
28010 Their skulls are striated like the contour of a man's brain, but it pulses like a sheep's bladder. |
28011 The illithid mind is a stranger landscape still. Their main goal is dominance of others... and they believe that life with the elder brain is the highest form of being. |
28012 That, and the delight they seem to get from cracking open your skull like a hen's egg and drinking everything swimming inside your head... |
28013 That's quite revolting. I don't think I need to hear any more. |
28014 What else can you tell me? |
28015 As you wish. |
28016 The kuo-toa are a race of fish-men that form the other third of the Underdark civilized domains. Cold, horrid creatures driven into the underground seas long ago. |
28017 They are usually on good terms with drow, but they hate us, as they loathe most everything. They despise sunlight, and the surface-dwellers that drove them from it. |
28018 The kuo-toa will trade, but negotiations are fraught with danger. No one kuo-toan settlement is the same as the next... they are unstable and prone to profound suspicion. |
28019 I've seen them swim across Lake Trez'ntwerneth, cresting and leaping. They appeared to enjoy themselves. The speed was amazing, easily a corsair's carrack at full sail. |
28020 The first sign of kuo-toa is the reek of dead fish. Head away from the water they need to survive. Risking a fight is to flirt with the Cold Maiden. |
28021 Wow. You could write a bestiary, I think. |
28022 Hm. All I ever wanted to know about the Underdark and far more besides. |
28023 Feh. These things are known to all drow, easily. I am sure there is equally much you could tell me about surface creatures. |
28024 I think you will agree that your faith and ours are not at odds; we should help each other. In times of darkness, protectors of the dawn must work together. |
28025 Tell me next time, then, if you intend to tune me out, and I shall be sure to include colorful drawings and cartoonish dances to keep your infantile mind interested. |
28026 (The voice laughs) Prove your worthâ€â€find Quallo. We shall speak through that vessel. Beware! Fail to break the wards in the proper order, and you must start again. |
28027 What is it that you need? I will help if I can. |
28028 I can make no promises until I have heard what is required. |
28029 Do not assume kinship solely on appearance. I will decide my alliances. |
28030 (The water glows, but the voice is silent. You notice words scratched into the rust of the four pipes that dominate the room.) |
28031 Glowing Pool |
28032 Glowing Pool |
28033 I had worried you would not come. Your reputation is far from clear. Despite this, you have the look of a servant of light, a <PRO_MANWOMAN> of charity. |
28034 The drow wish to rule, as do duergar, kuo-toa... even illithids, but our feet are clay. We distrust each other almost more than other races, and that is our weakness. |
28035 Then I will help if I can. Can you give me details of what is required? |
28036 This prophet preyed on the people's need for security. Can you not offer this? |
28037 This does not concern me. I will not risk the wrath of a new faith. I refuse to help. |
28038 I am Sir Donalus, Guardian of Helm. He also serves, who stands, waits, and watches carefully. |
28039 I am Sir Donalus, Guardian of Helm. The taint of evil leaves its stench always. You are being watched. |
28040 My family was much the same as any other drow family, which is to say it is nothing like you know a family to be. |
28041 I am Sir Donalus, Guardian of Helm. Remain ever vigilant, friend. The Law must prevail! |
28042 Even as one grows older, one is little more than chattel to the House and the greater glory of Lolth. |
28043 Fathers do not exist as you know it. The males service the matron of the house when she wishes to conceive... or when she desires pleasure. |
28044 Welcome to the Most Noble Order of the Radiant Heart, young <PRO_MANWOMAN>. I am Prelate Wessalen. Walk always on the path of justice, honor, and duty. |
28045 Amongst the drow, cruelty and pain are both armor and shield. It makes us deadly... Lolth encourages competition and rivalry to keep us strong. |
28046 As an adult, he was a useful wizard... and amused my mother enough that she did not sell him into slavery. |
28047 Many of the spiritually young have trouble realizing what faith actually is. There is rarely instant gratification, save what you take from it yourself. |
28048 And I certainly did not expect him to... do what he did. Knowing that he would have to pay the price. |
28049 Despite the number of deities, physical manifestations are rare. These people think they wish a lord that walks with them, but that is not the way of the gods. |
28050 How dare you enter this place, viper! I suggest that you leave. |
28051 Because she never forgives a trespass. She keeps a frightening thrall over her sect... visiting from the Demonweb as often as a peasant visits the greengrocer. |
28052 It is because I have seen, because I have felt the lash of tentacle rods, that she will... will leave me to think I am safe or free, and then she will come for me. |
28053 Walk humbly and love justice. |
28054 Then this man's claims are doubly disturbing. I will help, but what must I do? |
28055 But if this turns out to be a legitimate faith, what then? |
28056 I cannot risk angering a people's faith. I will not help. |
28057 I... have a need, <CHARNAME>. A need that must be fulfilled... I must feel your strength within me and around me. |
28058 Be ever vigilant and protect the downtrodden. Such is the way of truth and light. |
28059 When can it be perfect, <CHARNAME>? You are a valiant male filled with courage and god's blood. I have seen you look upon, and I am not displeased. |
28060 'Allo there, pally. I'm Squire Melvin. It's nice t' meet ya. |
28061 We tried to talk with someone that took up this new faith, but once gone, they never return. You must infiltrate as friend or foe and see what is going on. |
28062 Are you aware that, despite our intimacies, I know little of you other than the usual graces? You've mysteries in you, and secrets. That face holds tales in its creases. |
28063 The pleasure is mine, Melvin. What is this place? |
28064 Sorry, Melvin. I'm too busy to talk right now. |
28065 We have information that the core of their worshippers are underground and relatively close, though our scrying has only allowed us to see as far as the sewers. |
28066 What about the time before the Life? Before the endless travel, days in the dark and death at your heels? Who was your closest ally, then? |
28067 Righty, righty! I'm a blue-bellied goober, then! Cheers! |
28068 Imoen... was then and is now. She's my closest friend. |
28069 Gorion... a wise man, good teacher, and greater friend. |
28070 Dis here's th' Most Noble Order o' the Radiant Heart. I bees the squire fer learnin' knighty stuff. |
28071 As distasteful as it may seem, you must pass through the sewers. Obviously, they're not huddled amidst the pipes, so there must be a passage away. The sewer entrances are marked on your map. |
28072 I didn't really have any close friends, just a lot of acquaintances. |
28073 What is the Most Noble Order of the Radiant Heart? |
28074 I would prefer not to talk about that right now. |
28075 Then ask nothing more. I will follow into the depths and return with answers. |
28076 And what is the reward? I am a <PRO_MANWOMAN> of faith, but I must eat as well. |
28077 Err... I change my mind. I won't anger a deity, especially if it involves the sewers. |
28078 How long have you been with the Order? |
28079 Thanks for the information. Goodbye. |
28080 Closest friend? How close is that? A social gracing or intimate counsel? What does closest mean? |
28081 'Tis an order o' paladins 'n such. Truth, justice, honor, and courage, ye knows. |
28082 We are like brother and sister. She's kind of annoying sometimes, but I care dearly deeply for her. |
28083 Listen, Viconia, can we consider this conversation over? I'm not really in the mood for talking about Imoen, all right? |
28084 Why do you consider him such a good teacher and close friend? |
28085 Viconia, I appreciate what you're trying to do, but I don't feel like talking about Gorion, if you don't mind. |
28086 Gorion was patient. He had the patience of a trueborn parent. Without him, I don't know what would have become of me. |
28087 Fascinating, Melvin, but I've got to be going. |
28088 May the Morninglord light the way. We have healing and tools for you here should you need them. Merely ask one of our acolytes, and they shall provide. |
28089 How long have you been a squire of the Order? |
28090 You must be close to Imoen, since you rush to rescue her from an uncertain fate, but perhaps it is already too late to elude what has been ordained for her. |
28091 Two days, give or take. Was cleanin' fish wot not but a week ago. I'm a thinkin' I wants t' be a knight, ye knows. |
28092 Viconia, can we just drop it? All right? Enough. |
28093 I do not understand you sometimes. Always locked up, never open for business. Perhaps you'll say anything to get what you want, then have nothing to say. |
28094 We would send more help, but our resources are needed elsewhere. That said, Keldorn, an ally and one of Torm's best, is waiting in the sewers. I wish you well. |
28095 You're saying that they've accepted you as a potential knight? |
28096 Hmm, if only we all had such advantages: The blood of a god and a kindly guiding hand. I do hope for what lies ahead, that Gorion instilled strength in you as well. |
28097 Cleaning fish? |
28098 I must be going. Farewell. |
28099 Lathander promotes the adventurer's spirit, and wealth is included. The favor of the Morninglord includes many intangibles, ample reward for the task at hand. |
28100 Yar! They but seen me skill wit' th' fish guttin' knife, and they's gonna train me. |
28101 I intend to rescue her before anything happens, I swear it. |
28102 Perhaps it is, I suppose we shall see. |
28103 Well, good luck, Melvin. |
28104 Words spoken in haste are often regretted in leisure. We shall see, <CHARNAME>. |
28105 Indeed. I have no doubt, however, that you will make the attempt. |
28106 So... nothing then. Needless to say, this is not enough. I won't do it. |
28107 I will help as best I can. |
28108 Have you given any thought to what you will do once this whole business is over with? |
28109 Hoy, Anomen. What's th' good word, eh? |
28110 Your refusal of the adventurer's impulse is unfortunate. Perhaps Lathander would not be served by your employ anyway. Disappointing. |
28111 Regardless, the offer stands for now. We cannot pursue this alone. Return when you are of a mind to help. Do not deny how your faith is aligned. |
28112 *sigh* Melvin. |
28113 Aye, ya gots a fine look about ya. |
28114 By all that is holy, Melvin, do you not have a latrine to scrub? |
28115 Nar, I's done 'em yesterday. |
28116 By Helm, Melvin! Why are you talking to me? The prelate may be using a soiled latrine this very moment! To it, boy! |
28117 Righty, righty, knighty! I best be gettin' t' work. |
28118 (Why do you you test me so, Helm?) |
28119 I'm not sure... I was hoping on being somewhere with you, however. |
28120 I've devoted most of my thought to survival. |
28121 Why do you care? |
28122 I have thought on the future myself. With a little ambition, I see us carving an empire, ruling a small kingdom, and living in the hedonistic luxury we are meant to! |
28123 You flatter me, <CHARNAME>. I hope those are not just empty words you are spilling purely for my benefit, however. |
28124 I have no interest in lording over others, Viconia. I thought you knew that. |
28125 That doesn't sound like such a bad idea. |
28126 Get your head out of the clouds already. |
28127 I would think, at this point, that I might be allowed to devote some thought as to where this is heading! |
28128 Fair enough. I haven't thought about it much myself. |
28129 I apologize, Viconia... I just didn't expect this from you. |
28130 It's a pleasurable enough diversion, Viconia, but nothing beyond that. |
28131 Do not dismiss it so easily. Inject some kindness, if you must. With your power, you could bring order to a chaotic land. People might appreciate your rule. |
28132 Maybe. I don't think they would appreciate yours, however. |
28133 Perhaps your thought has some merit. I don't know. |
28134 Rulership is not for me, Viconia. Period. |
28135 Feh, it is little more than idle fantasy, really. It is good to see that you have a little desire, however... perhaps that is something I can work on, hm? |
28136 True. It is little more than idle talk and fantasy. A strange thought to overcome me, truly, but not entirely unpleasant. |
28137 Is that so? I expect nothing, but I am no plaything. Cool your heels by yourself tonight and every night from here on! You'll not lay hands on me again, iblith! |
28138 That is too bad. It is little more than idle talk and fantasy, but I would have hoped for more vitality and powerlust. Such limp posturing is not becoming in you. |
28139 Blessed be Chaos! |
28140 Holy Destruction upon us all! |
28141 May the Stormlord's hatred fill you. |
28142 Slave of goodness, your idiocy sickens me. Go back to your starving orphans! |
28143 We are to stop and rest now, are we? I suppose that is good and well, as I am exhausted nearly to the point of dropping. Come, then, my mrann d'ssinss, and let us get our coupling over with quickly. |
28144 Strive always to aid, to foster new hope. Perfect thyself and be not prideful. |
28145 The Morninglord welcomes you back into his light. Have you reconsidered your decision? Will you take up our cause as your own and help us? |
28146 "Over with"? You don't make that sound very appealing. |
28147 If you are too tired, Viconia, there is certainly no need for us to lie together. |
28148 Why quickly? After our most recent nights, I was positive that you were always in the mood for this. |
28149 My decision is unchanged. |
28150 Go back over what was required of me. |
28151 Yes, I will help you. |
28152 May the Morninglord's dawn find you ever renewed, my friend. |
28153 **REMOVED** |
28154 The sun shall burn you from the earth! Repent and you may be spared! |
28155 **REMOVED** |
28156 You return. I trust you bring good news? Have you met with this cult? Are they to be believed in their claims? |
28157 I may be tired, but I look forward to showing the arts I learned as a drow. I hold a degree of... affection... for you, <CHARNAME>. How else am I supposed to show this? |
28158 I have nothing to say just yet. |
28159 I have met with some. They put out their eyes in reverence to their lord! |
28160 This cult worships a beholder! I think the majority are magically enslaved! |
28161 Very well then, let's get to it. |
28162 It was a beholder cult! I have destroyed the beast and all of its plans! |
28163 You do not need to lie with me to show your affection, Viconia. Nothing is expected of you. |
28164 He also serves, who stands, waits, and watches carefully. |
28165 The taint of evil leaves its stench always. You are being watched. |
28166 Remain ever vigilant, friend. The Law must prevail! |
28167 Hmm. An odd thing to say. If I had no male to service me in the Underdark, I slept alone. I am... unfamiliar with this. How else would you show... affection? |
28168 Here... let us hold each other tonight, only, and I will show you. |
28169 If you can't even grasp such a simple concept, then this relationship is obviously doomed. Forget it. |
28170 Fair enough. Let's sleep on it, shall we? |
28171 As you wish, my mrann d'ssinss... Come into my arms and let me show you but a small portion of the drow's vast knowledge of the art of massage... |
28172 Obviously so. I suppose I was a fool to expect any kind of virility or lust out of a limp sycophant like yourself. I'll not make the mistake again, I assure you. |
28173 Keep looking. We know there are spiritually vulnerable people in danger, and all must be done to help them. |
28174 As... as you wish, <CHARNAME>. I feel uncomfortable with this arrangement, but I suppose that... that some rest is not uncalled-for. |
28175 Disturbing news, though the false prophet on the street said as much. We had hoped he was not speaking literally. Is there anything else you can tell us? |
28176 Is it Is it time to awaken already? |
28177 This cult worships a beholder! I think the majority are magically enslaved! |
28178 It was a beholder cult! I have destroyed the beast and all of its plans! |
28179 Not at this time. |
28180 I must admit, <CHARNAME>, that I slept more deeply than I have in some time. I have not felt safer in... a long time... than I did in your arms. A unique experience. |
28181 A beholder cult? In Athkatla? Terrifying news. Such a creature must be powerful to remain hidden. Why would it come here? There must be more to this. |
28182 It was just sleep, Viconia, nothing more. |
28183 I hold you in too high regard to think of you as here only to service my pleasure, Viconia. You are far more than that. |
28184 It was nothing special. |
28185 No... it was more than that. I thank you for your... consideration. |
28186 I am going to ask you to do something that I would not ask of any but the bravest of the faithful. This beast must be destroyed. |
28187 But if you think I will become teary and weak, you are foolish indeed. Come! Let's move before we are beset by something more sinister than squirrels and rats. |
28188 Such cults never enlist their followers honestly. In this case, not only are they enslaved, but their eyes are put out. You must end this however you can. |
28189 I... I have nothing... nothing to answer that with, <CHARNAME>. Thank you for your... consideration. |
28190 You are awake, I see. That is good. I have been watching you for some time... thinking. I wish to share my thoughts with you. |
28191 May the Morninglord go with you and bring you to the dawn through the darkness ahead. |
28192 I'm listening. |
28193 I really haven't time for this, Viconia. Let's get moving. |
28194 I have considered my actions lately and feel ill at ease. I am a drow female, and yet I submit to your will and service you as if I were but a simple drow male. |
28195 I know this is not your intention. You have given me... protection, trust, and a fair amount of affection, I would think. I am too proud to continue in this vein. |
28196 A beholder cult in Athkatla? You have done a greater service than we had expected. I will dispense what priests we can spare to help with the survivors. |
28197 Find someone more like yourself to lavish attentions on. Our union is foolish, and the drow have a saying: "The foolish find surprises, and among them waits death." I am no fool. |
28198 No, Viconia! Stay with me, I know we can make this work! |
28199 Are you sure about this? I... have deep feelings for you, Viconia. I would not want you to waste what could be. |
28200 To your reward then, for you have performed admirably. You are to receive the greatest gift that we can bestow, one that transcends mere coin or purse. |
28201 Fine. If this is what you wish, so be it. |
28202 After all we've had, this is the excuse you're giving me? You are an idiot, drow, to give up on me so easily! |
28203 Do not crawl like an infant, fool. Your mewling churns my stomach. Desist and we both rest easier. Let us just continue our travels, <CHARNAME>... I much prefer that. |
28204 I am sure, <CHARNAME>. You and I know there is nothing that "could be." It is ended cleanly... so let us continue on our travels without further argument. |
28205 Excellent. You are very sensible, for a male. It is ended cleanly, so let us just continue our travels without further conflict and we shall both rest easier. |
28206 In this, there is allegiance. Your faith is aligned as ours, though it lacks direction. |
28207 Am I? Your display only makes this easier. So limp, even for a male! I have no plans to go anywhere, <CHARNAME>, unless you are too weak to face me. |
28208 You will have sanctuary here, with a room of your own to serve as a home. This is a great gift. |
28209 Get out of here! Get out of my sight! |
28210 No... that's fine. Stay, if you must. |
28211 A'dos quarth! Aluve', s'lurrpin iblith! Oloth plynn dos! |
28212 Very well, I shall stay. But take your pathetic eyes from me... and let us continue our travels. |
28213 I have... I have an odd feeling. I do not... think I have ever felt like this before... |
28214 No reward is necessary. I only did what I should have done. |
28215 Good, I have been waiting for this. |
28216 It would be a great honor to serve. |
28217 I must decline. |
28218 Hm? What is it? Compassion? |
28219 What kind of feeling? |
28220 Ignore it for now; we have to keep moving. |
28221 I will not be patronized by you, you idiot jaluk! Next time you have something smart to say, shove your head underwater before I do it for you! |
28222 Know that there are also duties to aspire to. Strive always to aid, to foster new hope, new ideas, and new prosperity for all humankind and its allies. |
28223 I am not sure. As drow, we grow to have a natural tendency to feel rock... and to feel magic... and this has similarities of both within it... |
28224 It is almost as if a dark whisper is traveling over Faerûn, searching, seeking out... something. I... fear it is looking for me. |
28225 Perfect yourself, guarding against pride, for it is a sacred duty to foster new growth, nurture, and work for rebirth and renewal. Be fertile in mind and body. |
28226 Are you sure? What makes you think that? |
28227 Consider always the consequences of your actions so that the least effort may bring the greatest and best reward. |
28228 You're probably just imagining the whole thing. |
28229 I am not imagining this! And do not patronize me, you idiot jaluk! I will not have it! |
28230 Wherever you go, sow seeds of plants, tend the growing things you find, and plant seeds of hope, new ideas, and plans for a rosy future in the minds of all. |
28231 Well, what can you tell about this "feeling," then? |
28232 Calm down, calm down. There's probably nothing that can be done about it anyway. |
28233 Whenever possible, see each dawn. Welcome to the house of Lathander, <CHARNAME>. Find Acolyte Lara here in the temple; she will tell you of your duties. |
28234 It... it has the stink of Lolth. She is spinning her web, <CHARNAME>... she is looking for me. Why now? Why?! |
28235 It... no... there it goes. The feeling... has vanished. But that does not mean it will not return. I... I am suddenly quite cold inside... |
28236 Must you? Is it fear which holds you back? One should not dread the change that a new day brings. Are you sure of this decision? |
28237 I am sure. I do not wish to join with you. |
28238 You are right, of course. I will join with you. It is an honor. |
28239 Do not worry, Viconia... I am here to protect you. |
28240 Forget about it, Viconia... there is nothing that can be done. |
28241 Unfortunate, but it is your choice to make. You will be welcome here, even if you do not count yourself among the fold. Good luck to you, <CHARNAME>, good luck. |
28242 A somewhat comforting thought, <CHARNAME>. I am sure, somehow, that it will take more than brave words on your part if my fears prove to be true. |
28243 Perhaps... you are right, <CHARNAME>. I am ill at ease, however. If my fears prove to be true, this may be the end of me. I suppose I shall see... when and if it comes. |
28244 It is unfortunate you have chosen to walk apart from us. The Morninglord would have been served well by your courage. |
28245 You have done well and given us pride with your actions. You shall continue to do the Morninglord honor in his service. |
28246 That... feeling! It is back again, but stronger this time; I can feel the ripples of the dweomer... black whispers from the depths of the Abyss! She has found me! SHE HAS FOUND ME! |
28247 Oh! You may wish to speak with Dawnbringer Sain on your way out. He may have a task for you. We can still work together, even if you are apart. |
28248 You. I would speak with you. I would hire you as a mercenary in the service of Helm. I would prefer a <PRO_MANWOMAN> of faith, but you will be adequate. |
28249 It... it's inside my head! IT'S INSIDE MY HEAD! |
28250 NOOO! EEEYYYAAAAAIIIIIEEE! |
28251 There is the strayed one! Gather her, rothé... and kill the others! |
28252 Ooooh... that sort of psychic rape by a hound from the depths of the Abyss is the sort that I simply will not tolerate! My head feels as if it is barely connected to my body... |
28253 Hey, don't thank me for saving you or anything... |
28254 What was that thing?! |
28255 I understand that you have saved me, and I am appreciative. The alternative would have been... unthinkable. I am just... a little disoriented... |
28256 Just what was that thing, anyway? What happened? |
28257 Are you all right? Do you need healing? |
28258 You there. You have the look of a <PRO_MANWOMAN> of faith. I would ask a service of you. If you perform well, you may gain the favor of the temple of Helm. |
28259 Follow me to the temple of Helm. I will discuss what is required of you there. Do not take too long; Helm requires you now. |
28260 That was a Handmaiden of Lolth, and a yochlol. Gated assassins. To think that she would go to such efforts to gather me upâ€â€it is almost beyond belief. |
28261 Why would she come after me now, after all this time? Why now? Has she grown bored with my escapades, or is there some other reason? |
28262 And... what will she do to take me next? The Spider Queen is not so easily dissuaded. <CHARNAME>, I despise this terror that threatens to swallow me! |
28263 Do not fawn over me, fool! I suffered a psychic attack, that is all! There is little that magic can do to assist me at the moment! |
28264 If she sends more, I'll deal with them the same as I did these ones. Do not worry. |
28265 Calm yourself, Viconia! |
28266 What do you intend to do? |
28267 Easily and bravely said, <CHARNAME>... but Lolth is no creature to be trifled with. I... I must think. Please, leave me be for a while... |
28268 I am calm, foolish male... but my fear is justified... the Spider Queen is a thing to be feared! I... I must think, <CHARNAME>. Please, leave me be for a while... |
28269 Do? I... I do not know. I must think, <CHARNAME>... please, leave me be for but a while... |
28270 How do you think I feel?! If she sends more of those things, all of us are in danger, not just you! |
28271 And what would you have me do, <CHARNAME>? Leave? Return to the Underdark and plead for mercy? There is no mercy for me! There is no mercy! |
28272 You don't deserve mercy, Viconia. You're a dark-hearted thing, and I'm sorry I laid eyes upon you. |
28273 Yes, leave... find some way to save yourself, but I won't have you endangering me or the others! |
28274 No. Stay here... it is the safest place for you. We will find a way around this. |
28275 Is that what you think?! Iblith jaluk! Darkness take you, <CHARNAME>. I shall pray for your destruction forever! |
28276 You cast me out?! I should have known it would come to this! All trust... is foolish! Darkness take you, <CHARNAME>. I shall pray for your destruction forever! |
28277 I... do not know if there is a way around this. I... please let me think on this, <CHARNAME>... leave me be for a while... |
28278 Welcome. I had hoped you would come. You bear the signs of one that is good of heart, but that also gives weight to all sides of an argument. |
28279 Back away from me, you pathetic fool! Do not cast your eyes upon me. I told you to let me be, iblith! Are you so insipid and moronic that you cannot understand such simple instruction?! |
28280 I thought you would not come. I know of you; your actions prove you not as loyal to good as you could be, though you give thought to either side of an argument. |
28281 Good, you have arrived. Know first that I will give no more trust than you prove worthy of. Despite your fine reputation, you are unknown until it is verified by deeds. |
28282 It is about time you have arrived. First, I must say that I know your reputation. It is now irrelevant. You will be judged according to how you serve. |
28283 I said nothing to you, Viconia! What brings this on?! |
28284 Again you turn suddenly hostile? What happened to your promise? |
28285 I have had enough of your selfishness and games, Viconia! Begone with you, and make both our lives easier! |
28286 You... you are an affront to me... I wish this had never come to be! |
28287 Why do you turn your head? Those are tears in your eyes! Why are you saying these things to me?! Why?! |
28288 You want this to end, do you? Well, I am tired of trying so hard! So be it! |
28289 We are aligned in a like fashion, and I think you would do well to pledge your service to the guidance of Helm. Here is the problem that I wish to pose to you. |
28290 To the deepest pit of the Abyss with my promise! I shall do as I like, you ignorant male! I... you are an affront to me! I... I wish... this had... never been! |
28291 You heard that fool in the street? If what he says is true, it threatens to upset a delicate balance. A new power would only disrupt the way of things. |
28292 As you wish, <CHARNAME>! This is... easier... for us both, in the end. Begone with you and your ilk; I pray that we never meet again! |
28293 Why do you turn your head? Those are tears in your eyes! Why are you saying these things to me?! Why?! |
28294 You want this to end, do you? Well, I am tired of trying so hard! So be it! |
28295 I... I... just... leave me be, <CHARNAME>! Just leave me be! |
28296 The task I ask will be treacherous, but you seem capable. Serve well, and you will be rewarded. Display any treachery, and it will be seen. Now to the task. |
28297 We... we must talk. |
28298 This... is not working... between us. It will never work, and I think you know this. There can be only one outcome. It can only end poorly. |
28299 No, I refuse to believe that! I love you, Viconia! |
28300 Why do you say this? |
28301 I suppose that is the truth. What do you intend to do? |
28302 Love? What is this love? What can it do? Your love will not be enough for us... it cannot provide us a future. You know it is the truth. |
28303 Sooner or later I will fail you, or you will fail me, or Lolth will capture me, or I will cause your death. I am drow and you are not... there is no happy ending here. |
28304 We must poison our hearts, my ssinssrigg... we must do what is necessary and cleave us apart before it is too late. And I cannot stay. |
28305 I must leave you now, <CHARNAME>. I must poison my heart and be apart from you before it is too late. I cannot stay. |
28306 I thank you, my ssinssrigg... you have shown me something I did not think to find, especially here on the surface. You touched my black soul, and I will be forever grateful. |
28307 If he is lying, then whatever cult he is proposing can only serve to hurt those it bilks into following him. |
28308 If it... if it means anything to you, <CHARNAME>, I do truly love you. |
28309 What signs point to this? I would not wish to upset a legitimate faith. |
28310 I will do whatever I can to help you. What do you require? |
28311 He played on the people's insecurity. Can you not offer better than he? |
28312 Aluve' ussta mzilst ssin'urn ultrin... farewell, my most handsome conqueror. Until we meet again. |
28313 Nothing points to the emergence of a new deity. It would be impossible to hide such an event from the Great Guard that is Helm. |
28314 What does remain unseen is the fate of those that have chosen to follow. We have lost some of our younger faithful, and they must be accounted for. |
28315 Then I will help as I can. Can you detail what is required? |
28316 This prophet preyed on the people's need for security. Can you not offer this? |
28317 I will not risk angering a new god. I refuse your offer. |
28318 I won't allow that, Viconia! There can be a future for us if we both try! |
28319 I... am sorry, Viconia. If only there were some way for you to stay... |
28320 Yes, you are right. If you have to leave, then go. There is nothing more to say. |
28321 There is no way, <CHARNAME>. You know that. |
28322 Helm offers unwavering stability; true faith has no instant reward. Helm very rarely appears in physical form. Walking with mortals is not the way of the gods. |
28323 But why?! Why would you wish to have me stay when you know this is doomed?! Doomed as my own black heart is doomed! Do not do this to yourself, <CHARNAME>! |
28324 Then this man's claims are doubly disturbing. I will help, but what must I do? |
28325 And if this turns out to be a legitimate faith, what then? |
28326 I cannot risk angering a god. I will not help. |
28327 I want you to stay because I love you, Viconia. Because if you leave, I will die without you. |
28328 He of the Unsleeping Eyes must know of this cult. The blindness they promote is abhorrent to Helm. We ask you to investigate and identify what is happening. |
28329 If... if you cannot love me, Viconia, is there no way for you to remain with me here? |
28330 Go, then. Go, Viconia, and do it quickly, or I will not be able to bear it. |
28331 ... |
28332 ...I love you, too, <CHARNAME>... in my fashion. |
28334 The Vigilant One informs us that the cult is underground and close, but we cannot see past the sewers. You must infiltrate it, as friend or conqueror. The sewer entrances are marked on your map. |
28335 But that is not enough, is it? |
28336 You must suffer the filth of the sewers to find the filth of the cult. They are not hiding amidst the pipes, so there must be a passage leading further away. |
28337 <ITEMNAME> |
28338 Beholder Eye |
28339 It is as good as done. I will return with the answers you seek. |
28340 And what is the payment for this task? |
28341 Err... I changed my mind. I won't anger a deity, especially if it involves the sewers. |
28342 Beholder Eye |
28343 The liquid in the cauldron boils and seethes as you approach. The symbol of the Twisted Rune emblazons the cauldron, and these words are written beneath it: The Orb is sight. The Eye is the way. The path yet remains... |
28344 May the Great Guard give light to all wrongs against you. You may seek healing and tools to aid you here as you need. Ask an acolyte, and you will receive. |
28345 I... I regret I am not a creature who can feel things as you do. The capacity... is just not within. I almost wish it were, but darkness and loss are my callings... Shar knows only too well. |
28346 Our resources are thin at the moment, but an ally of Helm and servant of Torm is awaiting you in the sewers now. Seek Keldorn to serve with you. Faith guide you both. |
28347 Not knowing what else can be done, you drop the beholder's eye into the boiling cauldron. Immediately, the liquid calms and the machine further along the wall begins to hum. |
28348 There will be reward. Do not tax your welcome by demanding it now. You will be given your due when the time is right. |
28349 So... nothing then. Needless to say, this is not enough. I won't do it. |
28350 I will help as best I can. |
28351 Hmm. Your refusal is displeasing. Know that Helm frowns upon you and will do so until you change your course. |
28352 You have another chance though, which is rare in Helm's sight. Return when you see fit to do what you must. We have not the means to do this without you... at this time. |
28353 Helm sees your intent to return to his service. Have you reconsidered? Will you help? |
28354 My decision is unchanged. |
28355 Go back over what was required of me. |
28356 Yes, I will help you. |
28357 Your return was foreseen, though what you would say is unknown. Is this cult to be believed? Speak what you know. |
28358 I have nothing to say just yet. |
28359 I have met with some. They put out their eyes in reverence to their lord! |
28360 This cult worships a beholder! I think the majority are magically enslaved! |
28361 It was a beholder cult! I have destroyed the beast and all of its plans! |
28362 Return to searching. This must be laid bare before Helm, that all might be seen and judged. |
28363 This was known. We took the prophet in the street to his word when we saw his own eyes. Have you anything else? |
28364 This cult worships a beholder! I think the majority are magically enslaved! |
28365 It was a beholder cult! I have destroyed the beast and all of its plans! |
28366 Not at this time. |
28367 A beholder cult! Such beasts are an affront to the eyes of Helm! What would bring this creature here? It is foolish to come this close to a Helmite temple. |
28368 You have a clear duty here. A lesser <PRO_MANWOMAN> might shrink from this, but you must not. The disorder the beast will bring is to be stopped. |
28369 Such cults are never populated by willing followers. The blindings must end, and they must end soon! Use whatever means you can. Helm watches and bids you swift victory! |
28370 A beholder cult in the very heart of Helm's sight? You have done a great service removing it! We will send clergy to remove all taint of its presence. |
28371 Now, to what you are due. You are one that walks in faith with Helm's ideals, and you have earned a payment that is beyond mere wealth. |
28372 To your reward. Such service would earn greatness for one of the flock, but you are occupied elsewhere and will have to be content with mere gold and trinkets. |
28373 You will not be disappointed, though the spiritual rewards could have been much more. You are welcome here, so long as you maintain a favorable reputation. |
28374 Oh! Speak with Guardian Telwyn as you leave. He may have a task suited to you, though Helm reserves true blessings for those that follow. |
28375 I require nothing. It was an honor to serve. |
28376 Good, I have been waiting for this. |
28377 You are granted a place in Helm's sight. You are aligned with many of us, though you lack direction. |
28378 You are given quarters here, a personal space to house your belongings. You are honored. |
28379 I am indeed! I accept with all mine heart! |
28380 I cannot accept this. |
28381 Then know the duties: You must be vigilant, fair, and diligent. Protect the weak, the unpopular, the injured, and the young. Do not sacrifice them for others. |
28382 You must anticipate attacks and be ready, know your foes, and care mindfully for your weapons so that you can perform your duties properly when called upon. |
28383 Never betray trust. This is all-important. All else pales. These are the tenets; now seek Acolyte Byron here for your new duties. Welcome to Helm's sight. |
28384 You cannot? This is your duty and your calling. Do you cast aside that duty? Is that your true wish? |
28385 I am sure. I do not wish to join with you. |
28386 I would be foolish to say no. |
28387 Then you are not worthy. You have turned down a gift that some will never receive. So be it. You are welcome here, though you will not belong. Farewell. |
28388 You have missed a chance that will not come again. You are welcome here, but you do not belong. |
28389 Your service to Helm will be remembered. Do not fail him in intent or deed. He sees all. |
28390 The Jysstevs? Might I ask what business they are in? |
28391 No, you may not. Their affairs are their own, and unannounced guests are not privy to them. Now, did you have a purpose here? |
28392 No, I'm sorry, I don't have a reason to speak with you. |
28393 I'm sorry, but I had heard that the artist known as Sarles was here. |
28394 I would like to see what you have available. |
28395 If there's something that ye be wantin', say so quickly. Delosar's be a busy place, and I be always short-staffed... I have little time even for ye. |
28396 Do you have any entertainment here? |
28397 No trouble at all. The door is back the way you came. |
28398 Why are you short-staffed? |
28399 Oh, never mind. |
28400 Does it be seemin' like I has entertainment, aye? This here be a drinkin' hole and nothing other. If ye be wantin' to see flouncy actors and singin', ye should head t' the Five Flagons. |
28401 That's a good question. Th' guards who come here sometimes cause problems... but usually I be drivin' off me wenches with me quick temper. Now get lost. |
28402 Fine, fine. But if ye drinks too much and gets into trouble with th' guard, don't come cryin' to me. An' if ye falls down drunk, I be throwin' ye out to the road... |
28403 Then why does ye be botherin' me?! Off ye go! |
28404 I hear that the halfling fellow went an' built a bloody theater out of his cellar. All th' power to 'im, but most folk I know are only interested in drink. Good thing 'at is, too. |
28405 I'm sorry... I can be no help to you, my <LADYLORD>. I'm just about run off me feet as it is! |
28406 I tell you, if another one of these mercenaries upstairs grabs me, I'm leaving! |
28407 Vittorio is nothing but trouble, I swear. Do not let him talk ye into anything. |
28408 This whole business with the murders is unsettling... but I feel a little safer with all the guards here, even if they be addled with wine. |
28409 I be glad that the murders be over with... but now the constant irritations of the guards is almost too much to bear! |
28410 What do you know about all the murders in this area? |
28411 How in the Abyss should I be knowin' about that? The killin's go on in the streets... go ask people out there what they seen. No killin' in here! |
28412 SIR Sarles is a guest at the moment. No doubt you are from some church or another? *sigh* You are expected. Try not to track your dirt about too much. |
28413 You! Out of my inn, you no-good, vile little thief! |
28414 You can't be speaking to me... I haven't been called that in ages... |
28415 Of course I mean you, you fiendish little troll! I'll have your head if ye comes in here any further! |
28416 So you are talking to me. Well, isn't that nice? I always told my cousins that Calbor was the most thoughtful innkeep in Athkatla, and I'm glad to see it wasn't just poor memory talking. |
28417 Out! OUT! |
28418 You're getting a mite red in the face, Calbor. What seems to be the problem? |
28419 That... your goods do NOT work! You stole my money, you did! |
28420 Come, now, Calbor. You're talking about the turnip lotion, correct? |
28421 Yes! |
28422 Hm. That's strange. Aunt Patty swears by that stuff. You didn't put it on your head, did you? |
28423 Uh... |
28424 Well, there you go. You see where blowing up gets you? I had a cousin Jalico who put some turnip lotion on his head once. His wife still won't speak to him. |
28425 I'll talk to Kylie, Calbor, and see about getting you some new lotion. And instructions. Tsk tsk. Poor man. Fair enough? |
28426 Er... all right... fair enough... on yer way, then... |
28427 Hello. I welcome you within the dawn light of Lathander. I have heard of the good you have done and ask a task of you to further the glory of the Morninglord. |
28428 I will hear you. What is it you wish? |
28429 I do not have time for this just yet. |
28430 Very well. Return unto me when you are able to hear me through. |
28431 I knew you were of the faithful. Here is the task as I envision it. It is hard to keep in clarity, such is the light of Lathander that it will bring. |
28432 I am charged with the acquisition of art for the temple. The beauty of the dawn must be captured in every nook and cranny of Lathander's home. |
28433 Athkatla is blessed with the presence of perhaps the greatest sculptor of our age... at least, since the death of Prism of Nashkel. What a loss he was to us. |
28434 And what is it you wish of me? |
28435 And a lovely job you do. |
28436 I'm not on duty, citizen. If you got yourself a problem, go see somebody else. |
28437 Watch your step. Between beggars and thieves, I've had a difficult enough day. |
28438 I'm not responsible for whatever the council doesâ€â€can't you people get that through your head? |
28439 Be wary of those mercenaries from Riatavin upstairs... Dennis and his fellows are e'er up to no good. We'll get them eventually. |
28440 You there... I recognize you, I think. Watch your step around here, thief. |
28441 You wound me, sir. I am but a simple citizen up to simple citizenry-sort activities. Nothing to interest you, I am most sure. |
28442 What's this? A black elf? Here? |
28443 Do not get yourself overexcited, rivvil. I have almost been charbroiled once by your sort this month. |
28444 *hic* Don' mind me there... citishen... |
28445 I... *hic* I... I am the law! *hic* I think... |
28446 Ahhhhh, you thinksh I caresh about your problemsh? Naaaaah. Jush give me some coinsh, and I'll be on my waysh... |
28447 The artist is known as Sir Sarles, and he is making an all too brief visit. We would be foolish not to seize upon the opportunity to have him work for us. |
28448 *hic* You're under arresht! Yesshir... *hic* Ash soon ash the inn shtops shpinning... |
28449 You! *hic* You're comin' wish me... to me room... or you're under arresht... *hic* |
28450 Perhaps you should go and soak your head within a bucket, guard, before you attempt to address me again. |
28451 Heeey, baby! *hic* Ye knowsh what? I am the law! |
28452 Hm. This must be why thievery has never been a very hazardous practice in Athkatla. |
28453 "Ohhhh, I wish I was a madcap boy again! I'd sail the Inner Sea; I'd go to Starmantle and Mordulkin on the water I'd be freeee!" |
28454 Unfortunately, he commands a high commission. And he wishes to work in solid illithium! A lesser artist would be laughed out of town for such extravagance. |
28455 Unfortunate indeed. What can I do? |
28456 Is there an alternative to this? |
28457 I would ask you to convince Sir Sarles that it would be best for him to work for us. None of the other temples has a great enough source of illithium. |
28458 "I'll find my destiny in Waterdeep... You know there's magic in the air... And people everywhere... The city women are so fair... |
28459 Pay for what you must and barter for his service as best you can. Do not stoop to underhanded means... he is worth his coin regardless of the price. |
28460 "You can sail out to the Moonshaes, my love; You can search in the forests there. You can climb the mountains of Moonshae, my love; You can look most everywhere. |
28461 You will refund what gold I spend on him? |
28462 And if he will not agree? What if the other temples have already hired him? |
28463 A simple messenger's errand. Do you not have an altar boy that can do this? |
28464 "You can sail the Sea of Swords, my Johnny, you can sail it quick and bare! You can sail the Sea of Swords, my Johnny, until the pirates see you there!" |
28465 All will be refunded as the church's coffers will allow. If you do not receive the full amount, it will certainly be counted as a very generous donation. |
28466 Go to him now. Sir Sarles is staying at the Jysstev estate. It is in the southeast section of the Government District. |
28467 Remember, you speak for Lathander in this matter. |
28468 I know you can convince him... but if not, do not do anything to shame the house of the Morninglord. Pay if you must, and you will be reimbursed as best we can. |
28469 "Oh, Ilmater, you'll come and save me, right? You'll come and save me soon? Because Umberlee has come now for me In the form of a monsoon! |
28470 The altar boys, as you say, have duties of their own. You are bid to do this. Do you refuse the request of the place that has given you its blessing? |
28471 I will look into this, but I can promise nothing. |
28472 My apologies. I will do my best. |
28473 I'll find my destiny in Waterdeep... The city walls are so high... The smoke clouds o'er the sky... It'd be a shame to say goodbye..." |
28474 When you sail out to the Moonshaes, my love, You can search Caer Corwell, too. You can walk the beaches of Moonshae, my love, Search forever under skies so blue." |
28475 I've prayed hard to you, oh, Ilmater take pity on my soul! I may be nothing but a drunken sailor, But I'd sure like to go home whole!" |
28476 You are bid to secure the sculptor Sarles for service to the Morninglord. See that he does good by and for our faith. |
28477 I be lookin' for no trouble, mate. I just be here on a layover, that be all. |
28478 Have ye e'er been to Maztica, mate? 'Tis the wild lands off to the far west across the Trackless Sea. The colony of New Amn be small and harsh, but its riches be plenty! |
28479 You must find the illithium and convince Sarles to work for a commission we can afford. Discuss it with him first. Perhaps he realizes the rarity of the metal. |
28480 I been to the New World city o' Ulatos, mate... off west in Maztica. The governor there does treat the natives harshly... It will come to violence soon, I fear. |
28481 The cap'n says that the thieves must be paid ere any cargo can be loaded onto the ship. 'Tis a long wait this time, I think. |
28482 Joy of joys, this morning is a bright one indeed! You have done it, and work has begun already! I cannot thank you enough, and neither can the church itself! |
28483 I don't know why the Amnians kill so many of the Mazticans off in the New World. 'Tis a terrible thing to witness. |
28484 Aye, I have heard of such. The priests of Helm in New Waterdeep object strenuously... although I hear nothing has changed. |
28485 Your reward then. You have earned a portion of the artist's commission, which should cover any costs you incurred quite nicely. |
28486 Choose. Choose from the gifts of Lathander, and know the power that they will bring. Do you wish the Ring of Holiness, the Armor of Faith, or the Staff-Spear? |
28487 'Ay! You there, me lord! Ye looks like th' sort can handle yer weapons, aye? |
28488 And since you are a blessed follower in the service of Lathander, I will grant you a boon that is seldom seen in the hands of a Morninglord as young as you. |
28489 I give you a blessed Periapt of Life Protection, that you might prevail against what enemies you may have. You have served well under Lathander. Go in peace. |
28490 The Ring of Holiness. |
28491 The Armor of Faith. |
28492 The Staff-Spear. |
28493 A difficult choice you have made, as the gifts are all valuable in their own measure. The ring is a blessed thing indeed. Alphonse will bring it to you shortly. |
28494 A difficult choice, as the gifts are all valuable in their own measure. The armor is fine protection indeed. Alphonse will bring it to you shortly. |
28495 A difficult choice... each gift is valuable. The weapon will deliver the sting of Lathander to your enemies. Alphonse will bring it to you shortly. |
28496 I can use my weapons just fine. Why do you ask? |
28497 What would a drunkard like yourself need with me? |
28498 Begone, I've no time to speak to you. |
28499 I be in some need of assistance, me <LADYLORD>. There be a fellow within Delosar's Inn there... Dennis. He owes me a good deal of coin, an' refuses to pay! |
28500 He promised to pay off me bar tab, he did, in exchange for some lessons on the gong. Well, I teached him, I did... an' now he refuses to pay me tab! |
28501 Tarnations! There be no justice in the world, methinks! All I wants is me money! |
28502 Forget it, I've no time to do this task. |
28503 Why don't you just handle this yourself? I am no debt collector. |
28504 Er... gong lessons? Are you serious? |
28505 And what would I get in return for doing this? |
28506 Ehhh, well I be kicked out of Delosar's for not having my tab paid. Dennis be a big fellow... with big friends. I need some muscle behind me if I'm t' go within. |
28507 You said you taught him gong lessons? |
28508 And what would I get in return for doing this? |
28509 Very well, I'll help you out. |
28510 I've no interest in getting into a fight... find someone else to help you out. |
28511 The gong be a fine instrument... and it be used in many a rite here in the City o' Coin, me <LADYLORD>... we honors all the gods for business deals, we does. An' besides... it sounds pleasant. |
28512 Why don't you just handle this yourself? I am no debt collector. |
28513 And what would I get in return for doing this? |
28514 Very well, I'll help you out. |
28515 Forget it, I've no time to do this task. |
28516 I be a poor, poor man, me <PRO_LADYLORD>... I have almost nothing to offer ye. I beg ye to help a destitute teacher find some justice! |
28517 Why don't you just handle this yourself? I am no debt collector. |
28518 You said you taught him gong lessons? |
28519 Very well, I'll help you out. |
28520 I don't work for free. Forget it. |
28521 Aaaah, ye're a fine and noble <PRO_GIRLBOY>, ye are. Come... follow me inside o' Delosar's, and let's have a little talk wi' Dennis, aye? I do believe he is on the second floor. |
28522 Eh? I see it be ye again, me <PRO_LADYLORD>. Might ye have changed yer mind regarding helpin' a poor old man out, aye? |
28523 Certainly... let's go and talk to this Dennis fellow now. |
28524 What is the problem, again? |
28525 No, I haven't. |
28526 It be an injust world, dagnabbit! *grumble grumble* |
28527 I be Dennis... the leader of my mercenary fellows here out o' Riatavin. If you want to keep yer face on straight, you'll stay well clear of us. |
28528 Fine... so long as you steer clear of me. |
28529 Why can't we be friends? Here, I'll buy you an ale. |
28530 With a stench like yours, staying clear of you and your pals will not be a problem. |
28531 Agreed. Now get lost. |
28532 I have plenty of ale, and so do my soldiers. Last time, <PRO_GIRLBOY>... step back and go away. |
28533 Well, if you're going to be rude about it, I'll go... just keep clear of me. |
28534 Hooligans? Hooligans in my home, and when I have important guests as well. Get out, you rude little bandersnats. I'll have the guard on you if you so much as touch a doily. |
28535 I don't take insults lightly. I suggest you apologize or things will get ugly... |
28536 Too late, <PRO_GIRLBOY>! |
28537 Are you trying to be funny? I suggest you apologize, little <PRO_GIRLBOY>, before things get... heated. |
28538 Did I say stench? I meant putrid, nauseating, undead-repelling, vomit-inducing aroma. So sorry. |
28539 Fine. Just steer clear of me as well. |
28540 I apologize, sir. Meant nothing by it. How about I buy you an ale? |
28541 You asked for it, <PRO_GIRLBOY>! |
28542 Take a hike. Not interested in chattin' with ye. |
28543 Oy, Dennis, ye mealy-faced sack o' suet! Ye owes me th' coin for me bar tab! Pay up or ye'll surely face the consequences! |
28544 Don't threaten me, you sorry excuse for a thief... I owe you nothing! |
28545 Ye had yer lessons on the gong, Dennis! Pay up now, or ye're in deep trouble! |
28546 You've a nerve, drunkard! You took my sweet mother's gong! You stole it and traded it for ale, didn't you?! Didn't you?! |
28547 ...oh, er... now, I had actually gone an' forgotten about that... |
28548 ...I'll just be on me way, then... |
28549 Hold, you drunken fool! You'll go nowhere until I get that gong! |
28550 Um... me <PRO_LADYLORD>? Some... assistance? |
28551 Did you actually take this man's gong? |
28552 Is there no way this can be worked out, Dennis? |
28553 You'll not restrain this man, Dennis... not while I'm here. |
28554 Sorry, Vittorio... you're on your own. |
28555 Well... I, uh... |
28556 He did. The gong belonged to my mother... it was her dowry and worth a great deal of coin. This damnable lout here stole it before my lessons were even finished! |
28557 And he will pay for it dearly if it isn't returned to me... |
28558 Is there no way that this can be worked out, Dennis? |
28559 You'll not touch him so long as I am about. |
28560 Sorry, Vittorio, but you're on your own. |
28561 Not unless I get my family's gong back, there isn't! |
28562 ...well, I, um... I may be able to help with that...? |
28563 Then I suggest you do it, old man! |
28564 ...my <PRO_LADYLORD>? Would it be too much to ask for you to... um... find this gong for... this gentleman? |
28565 Why don't you get it yourself? |
28566 I... I sold it, I did. To a fence by the name o' Roger... He has 'is hideout in the sewers. I... don't know where, exactly... but it were sold not long ago. He could still have it, he could! |
28567 I suppose I could. Where is it, Vittorio? |
28568 Forget it. Solve your own problems. |
28569 You mean you would actually aid this criminal? He is a thief and a drunkard! He stole my family's property! I should kill him for what he's done! |
28570 As I said, you will not touch him! |
28571 Is there no way to work this out, then? |
28572 Did you actually steal this man's gong, Vittorio? |
28573 Fine. Do what you want... it's got nothing to do with me. |
28574 That's it, Vittorio... either cough up my gong right now... or you are a dead drunk... |
28575 *gulp*... Iâ€â€I see... |
28576 If I have to deal with you first, then that's just fine with me! |
28577 Vittorio is going nowhere until I get my gong. |
28578 Fine. I'll go see if I can't find this gong of yours. |
28579 Very well, I'll try to find it. Where is this gong, Vittorio? |
28580 Well, it's not my concern. Deal with it yourselves. |
28581 Forget it. I'm not running all over Athkatla for this. |
28582 Listen... I know that you're not really involved in this. But I do want my mother's gong back. If you get it for me, I'll not only consider Vittorio's debt even, I'll make it worth your while. |
28583 I've a few items of potent magic that are worth plenty if you were to sell them... I'd be willing to part with one for the gong returned. What say you? |
28584 All right, I'm interested. Where is the gong, Vittorio? |
28585 Fine. I'll go and find this gong for you. |
28586 I said I wasn't interested. See you around. |
28587 B-bless you, my <PRO_LADYLORD>! |
28588 I'll just keep Vittorio here as my company until your return. My thanks for your assistance. |
28589 Well, Vittorio... I guess it's just you and me now. I guess since you don't have the gong... the price is coming out of your hide! |
28590 ...p-please, me <PRO_LADYLORD>! I beg of you! Have mercy! |
28591 All right. Fine. I'll see if I can locate this gong... if I have the time. |
28592 Sorry. You got into this yourself, Vittorio. |
28593 ...NO! PLEAAASSE! |
28594 I... er... I thank ye, me <PRO_LADYLORD>! I be most grateful! Er... I think I should be going now... |
28595 Well. So much for that. |
28596 A fine good business to ye, me <PRO_LADYLORD>. I just wanted to thank ye fer handlin' that Dennis fella in th' pub... a fine bit o' justice, that were. |
28597 ...er, I do so hope ye finds the gong soon, me <PRO_LADYLORD>... |
28598 Sorry, this is getting too complicated. I refuse to look for this thing any further. |
28599 Where did you say this gong was, Vittorio? |
28600 All right, I'll keep on looking for it. |
28601 Well, Vittorio... I suppose that means your time has run out, hasn't it? |
28602 Nooo, pleeease! Me <PRO_LADYLORD>! I beg of you! Aid a poor man! Pleeease keep on looking! |
28603 Sorry. Not interested. |
28604 I have no intention of continuing the search... but nor will I allow you to touch this man, Dennis! |
28605 All right, I'll keep on trying. |
28606 I sold it to a fence by the name of Roger not too long ago, I do think. He... lives in the sewers below th' city, although I knows not exactly where. He... he should still have it... |
28607 ...my thanks, me <PRO_LADYLORD>... ye're a kind one... |
28608 I have no intention of tracking down this gong. But I refuse to allow you to lay a hand on this man, Dennis! |
28609 So... you haven't found it yet. Does this mean that you no longer intend to look? |
28610 That's right. This has gotten too complicated, and I'm through with trying. |
28611 I just need to know where Vittorio thinks the gong is. |
28612 That's correct... but nor will I allow you to touch this man, Dennis! You'll release him at once! |
28613 No, no. I'll keep trying to find it. |
28614 Excellent. Vittorio and I will await your return. |
28615 You have the gong? Excellent. Mother will be very pleased. As I promised, here is your reward... it should fetch an excellent price, unless you find another use for it. |
28616 And you, Vittorio... you can go. But I warn you to stay out of my way... I don't even want to hear your name, you foul drunkard! |
28617 ...there is... there is just th' wee little matter of me bar tab...? |
28618 Grrr. You've got gall. But... I suppose I've got my gong. I'll pay half of your tab, fool. Now get out. |
28619 Y-yes, yes, of course. And thank ye, me <PRO_LADYLORD>... I am most appreciative! You are so kind! |
28620 Ye has the gong! Oh, thank ye, thank ye truly! Er... Dennis... the good <PRO_LADYLORD> has the gong...? |
28621 Wh... what? That gong you have! That is my mother's gong! How did you get that?! Give it to me immediately! |
28622 It's yours? Very well, I have little enough use for it... here you go. |
28623 I rescued it from the lair of an ogre mage fairly. If you want it, you can buy it from me. |
28624 I'll hand nothing over! Begone with your foul breath and your demands! |
28625 Beggar Child |
28626 My thanks! I have been looking for this ever since that drunken lout stole it! Here... take this magic item as a reward... it will fetch you a fair price if you wish to sell it. |
28627 Beggar Child |
28628 Mother will be so pleased. I think it is time to return to Riatavin right now. Come along, men. |
28629 Hmmm... I suppose I could do that. Here... I have 500 gold pieces. That's a fair price for the gong... I'll not offer a copper more. |
28630 Then I'll take it from your dead body! Men... attack! |
28631 All right, that is acceptable. |
28632 Well, I suppose I'll just keep it then. |
28633 Priestess of Ilmater |
28634 Priestess of Ilmater |
28635 And who might you be? Ahh, no doubt you have come to make your case before Sir Sarles that he might sculpt for you. From one of the temples are you? |
28636 I am here for the glory of Lathander. |
28637 I have come for the glory of Helm. |
28638 I seek his service for the glory of Talos! |
28639 I will discuss that with the artist alone. |
28640 I see. It makes no nevermind to me, and I think it matters little to Sir Sarles as well. He's concerned with the creation, not with who might own his work. |
28641 It's a great honor to have him here. We are simply the height of the social circuit right now. The envy of all the nobles, we are. |
28642 Do try and keep to the sides while here, will you? I've very wealthy people coming to see the artist, and I don't want people dawdling with the messengers. |
28643 On with your business. Don't bother me. |
28644 My goodness, Qar did not tell me we had guests already. You must be... Actually, you look to be nobody. Get out of my home; you've no business here. |
28645 Oh, you must be the messengers come to beg the service of Sir Sarles. It's a great honor to be refused by him, so don't feel bad when you leave empty-handed. |
28646 You should have heard of us around here. We're famous all over Amn. |
28647 Riatavin, to the far south, is rebelling against the council... we be mercenaries hired to fight against Lady Aura and her kin. |
28648 For the glory of Lathander, I shall not fail. |
28649 For Helm, I will persevere and convince him. |
28650 For the glory of Talos, he will work as we see fit. |
28651 My purpose here is solely between the artist and me. |
28652 Yes, yes, yes, whatever you say. Just try to move quickly when you enter or exit my home. My social club is green with envy over Sarles's coming here, but your presence is an eyesore. |
28653 Do what you must and then remove yourself. I've people of culture to impress, and you foul the air somewhat. |
28654 If you want to discuss business, you must speak with the cap'n. |
28655 Who is it? Might I ask why you have disturbed my meditations? My creative muse must be gently awakened, and your stomping about is simply not conducive to this. |
28656 My apologies. I will leave you to your thinking. |
28657 I apologize, but I have come to request your talent on a commissioned artwork. |
28658 I am the mage of this mercenary troupe... I get paid well, and I'll thank you to leave me be. |
28659 It matters not that Riatavin has petitioned to join Tethyr... their rebellion will not succeed. We shall crush them. |
28660 The Cowled Wizards do not prevent mages from operating with the army... or with mercenaries. Especially mages of my skill. |
28661 Then I shall forget you were ever here. Actually, it is an astoundingly easy thing to do. |
28662 I have no doubt that there are few mages of my equal here in this skill-poor city. |
28663 I'm practically tempted to test that theory, you snide little fool. |
28664 Oh, yes, yes, yes. One of those bloody churches sent you, didn't they? Must be, because everyone else understands the word "no." Which one are you from? |
28665 It is for Lathander that I stand before you. The Morninglord bids you welcome. |
28666 Helm has sent me forth. His ever-seeing eyes wish to gaze upon your work. |
28667 Talos has sent me to demand your service. His glory must be honored. |
28668 Come now, is your muse that picky? I offer a commission; is that not enough? |
28669 Our fight against the town of Riatavin has been blessed by the gods... we shall surely prevail. |
28670 Have you perchance been to the temple of Helm here in Athkatla? It is a fine marvel, I think, truly. |
28671 I am the priest and healer of this mercenary group. I am their spirit and arm of faith... and I can battle as well as any of the other men. |
28672 And your offer is the same as the others. Gold and the satisfaction of serving the one true whatever. |
28673 Hmmn. I don't remember seeing you down here before. New customers, perhaps? Me name be Roger. Is there something that you... need? |
28674 But think of the prestige you will earn. |
28675 Yes, you will be gaining the favor of a powerful faith. |
28676 Yes, think of the gold. We will offer more if it is not enough. |
28677 What is it, exactly, that you sell? |
28678 Let me see what you have available. |
28679 Why are you down here in the sewers? |
28680 I'd be interested in a gong, if you have one. |
28681 No, nothing really. |
28682 Oh... odds and ends, mostly. I buy things from people who acquire things, and I don't ask where they acquire them from. And then I sell them to others. A redistribution of goods. |
28683 I have prestige now. I am the darling of every noble in town, and damned if I need any more than that. Neither do I need the payment. I am well provided for. |
28684 Isn't that illegal? |
28685 Let me see what you have available. |
28686 Why are you down here in the sewers? |
28687 I have the favor of every mincing noble in the city now. What do I need the backing of a church for? Such institutions demand much of a person. |
28688 I'd be interested in a gong, if you have one. |
28689 I have not paid for a single luxury of my own in years now. I am bounced from noble to noble as a status symbol, and I want for nothing. |
28690 I'll be on my way, then. |
28691 Follow me, then. Down here, I have an assortment of practically everything you could possibly need. |
28692 No, what I need has not changed, and I have said so to your masters. The gold offered is sufficient, and I am just fine without the flattery. |
28693 Down here? Oh, the sewers aren't so terrible. The guards don't be comin' down here, and my customers like to be somewhere... out of sight. |
28694 What I really need is to work in the medium of my choice: pure illithium. Anything less is an insult to my skills. That is all I require. |
28695 But I am told such a material is very costly and rare. Is there no alternative? |
28696 Then I will find what you need. Perhaps I can get some from an ore merchant. |
28697 I know of no source for such a material. I'll wager the other churches don't either. |
28698 'Tis the beasties that are the biggest problem, especially of late. There's this sea troll. People have 'em as pets, and when they grow too large, they huck 'em down here to torment me. |
28699 What would you give me to take care of your problem? |
28700 Let me see what you have in your stores, then. |
28701 I'd be interested in a gong, if you have one. |
28702 You are told? Have you not checked? Gathering the materials is not the job of a fine artist such as myself. Go speak with an ore merchant or some such. |
28703 I'll be on my way, then. |
28704 Eh? A gong? You mean as in an actual gong? By Waukeen's arse, I haven't had a gong since that one ol' Vittorio sold me. Sorry, I can't help you there. |
28705 I recall the name of one that was referred to me on my last visit. Jerlia was her name, I believe. Speak with her. She has exotics occasionally. Try the promenade. |
28706 That's the particular one I'm looking for. |
28707 All right, then. Remember... you haven't seen me, aye? |
28708 Now go! I will work for whatever church acquires the necessary materials! If not yours, then another! 200 pounds of illithium or I go back to enjoying my holiday! |
28709 What are you? Some kind of crimefighter that scours the sewers? I be mindin' me own business, and that's all it is... business. If ye has a problem with it, then be on yer way. |
28710 Let me see what you have in stock, then. |
28711 Why are you down here in the sewers? |
28712 This is not my problem. I am enjoying my holiday. It is you people that are having difficulties. Find an ore merchant or some such. |
28713 I'd be interested in a gong, if you have one. |
28714 I'll be leaving, then... I've no interest in doing business with you. |
28715 You have heard my conditions of service. Provide what I wish, or I will not work for you. Check the promenade if you seek an ore merchant. |
28716 Well, I did not expect to see you back here so soon. Perhaps next time I should request to work only in blood-forged meteoric adamantite. |
28717 Well now, that depends. What are you lookin' for? |
28718 Coin, of course. |
28719 Er... yes, well, you have met my demands. I will work for your lord and compose a fitting tribute to his glory... or some such. My muse will decide. |
28720 I suppose I could part with a few coins for the deed. I tell you what... dispose of the sea troll beastie for me, an' I'll be pleased to pay you 500 gold pieces, aye? |
28721 I thank you on behalf of the followers of the Morninglord. |
28722 I thank you on behalf of the followers of Helm. |
28723 I thank you on behalf of the followers of Talos. |
28724 A gong. |
28725 Forget it. I'll be on my way. |
28726 That's the particular one I'm looking for. |
28727 You have what you asked for; I will work for you. Beyond that, I will decide. None dictate what the work shall be. None. |
28728 'Tis the beastie that was the biggest problem, but you've gone an' handled that for me very nicely. I am quite grateful for it, to be sure. |
28729 There is nothing more exact you can say about what you are going to do? |
28730 Our business is concluded; the piece will be delivered when it is done. I will dispatch a messenger to collect my fee and tell your church of my decision. |
28731 Let me see what you have in your stores, then. |
28732 How grateful might you be? |
28733 How about rewarding me with something... say, a gong? |
28734 I'll be on my way, then. |
28735 Oh, do go away. I have agreed to your terms and will work for your church. Is that not enough? Leave me. |
28736 Ahhh, I see. Well, I'll tell you what... do a little favor for me, and I'll tell you whom I sold that particular gong to as well as where you can find 'em, aye? |
28737 Get on with ya, I don't deal with individuals. Bulk ore is what I sells. You need a few pebbles, you go scrounge it yourself. |
28738 What sort of favor? |
28739 You had better tell me where it is quickly, or I might just get very upset. |
28740 You interested in a bulk purchase of ore? I've got fine prices for masonry as well, and crafters that can build you everything from arches to overhangs. |
28741 Oho, I see. Well, that gong is no longer in my possession. Seeing as I owe you a wee bit for solving my little beastie problem, I'll be happy to tell you where it is. |
28742 I have need of illithium for Sir Sarles. How much would 200 pounds be worth? |
28743 Nothing, sorry I bothered you. |
28744 I sold it, through an envoy, to a troll shaman. Errr... Grae, I believe her name to be. Lives in a troll mound near Trademeet; ye can't miss it. |
28745 I'm looking for a rare metal suitable for sculpture. |
28746 S'all right friend. Come back when you need. |
28747 I can't imagine she's the type to receive visitors... an' I believe the mound to be guarded by trolls aplenty. But if ye want it, that's where it'd be. |
28748 Ain't but one sculptor that even bears mentioning in this town right now. You fishing to hire Sir Sarles? Overrated, he is. I suppose he wants illithium again too. How much this time? |
28749 It's a deal. |
28750 Sorry, not interested. |
28751 200 pounds. Is that going to be expensive? |
28752 I'm sure you have it in stock. He needs 200 pounds. |
28753 Heh heh. Looking for a reward, are we? Well, I can't say that it isn't deserved. Here... I have a few spare coins. 250 of them, all told. Thank ye kindly for the deed. |
28754 200 pounds! He's mad! Raving! Out of his mind! |
28755 Good tidings to you, young wayfarer. Welcome to the Mithrest Inn. How might I be of assistance? |
28756 Get rid o' the beastie that has been plaguing me about here... the sea troll t' be specific... an' I'll be pleased to tell you all I know. Aye? |
28757 So does this mean you don't have it in stock? |
28758 I'm sure your theatrics make it all worthwhile. What will the price be then? |
28759 Very well, I'll do it. |
28760 How about I just beat it out of you, instead? |
28761 Forget it. Not interested. |
28762 You don't know what is involved in getting illithium. I've an agreement with a rather special source, but there's only so much I'm allowed to take. 50 pounds a season at most. |
28763 I wish to peruse your selection of services, if I may. |
28764 50 pounds a season? I don't have that kind of time. |
28765 So this is a fruitless enterprise then? He has sent me on a merry little chase. |
28766 Ach, calm down, mate. You don't frighten me... I've dealt with harsher types than you. And besides... harming me won't find you out where the gong lies, now, will it? |
28767 I wish nothing at this time. |
28768 Is there aught of interest that you might tell me? Interesting goings-on? |
28769 I see. What is this favor you need done, then? |
28770 Hold on. It's difficult, but not impossible. There are two options to you. You can go to my source and try and ply the extra out of him, or you can use a... substitute. |
28771 Certainly, <SIRMAAM>. |
28772 You mean a cheaper metal as a replacement? Won't Sarles know? |
28773 Actually, it's not that important to me... I'd much rather just kill you! |
28774 Enjoy your time at the Mithrest. |
28775 Well, forget it, then. |
28776 Nothing of interest, <PRO_SIRMAAM>. This is a quiet place, and our customers prefer it that way. |
28777 Where is your source? I'm sure he will see reason. |
28778 Good, good. I could use some peace from the nasty devil. Come back when you've done the deed, then. He lives in the southwest corner of the sewers. |
28779 May I see a list of services? |
28780 His name is Unger Hilldark. He stays in the Copper Coronet when he's in town. Don't get him mad, will you? He's at enough of a risk just coming here. He's... he's duergar. |
28781 Well, as you wish, I suppose. I'm not about to twist your arm or anything. |
28782 Thank you. There is nothing else that I need. |
28783 *gulp* Er... how about I just start RUNNING FOR MY LIFE?! |
28784 Duergar? Where does a dwarf of such evil nature find sanctuary in Amn? |
28785 I don't deal with the likes of Duergar. What was that about a substitute? Wouldn't Sir Sarles know the difference? |
28786 Ah, well that is good. I shall see you once you are done, then. |
28787 Welcome to the Mithrest, <SIRMAAM>. Please see Pugney if you wish to partake of the lavish splendors of the Inn. |
28788 Well hello to you again, mate. I still notice that the beastie is runnin' around yet... are you not plannin' on finishing our deal? |
28789 No, no... I'll go back and finish the job. |
28790 Please enjoy your stay here, <LADYLORD>. |
28791 That's right... I've no interest in continuing this task. |
28792 I must not dally, <SIRMAAM>. I shall be fired if Pugney catches me shirking. |
28793 At the Copper Coronet, of course. It hides worse than him within. Besides, they have to eat too, you know. Nothing wrong with a mutually beneficial trading agreement. |
28794 I see. Well, 'tis a shame, but I'll not twist your arm, mate. |
28795 An excellent job, mate! Finally, my stores will be plenty safe from that troll's bug-eyed intrusions. Now, then... what was it again that you were lookin' for as a reward? |
28796 He's in disguise. His kind doesn't look all that different, and as long as he's left alone, he's fine. Not a bad guy, once you get to know him. |
28797 So I said to the baron, "Honestly, sir! You must learn to control yourself!" |
28798 You go talk to him. Tell him I sent you. Maybe he'll let you pull a little more illithium out of him than I can get. It won't be cheap though. |
28799 500 gold pieces. |
28800 Err... 1,000 gold pieces. |
28801 Thanks. I'll do that. |
28802 Perhaps I should try to get that substitute you mentioned as well. |
28803 Information on where I can find the gong. |
28804 Really? You're so brave! |
28805 Well, yes. I couldn't let that ogre push people about like serfs. |
28806 Good luck. You'll need it. Of course, you knew I would say that. |
28807 Did I promise that? Well, mate, here you go... an' thanks to you for a deed well done. Anything ye need in the future, don't be hesitating to look me up. |
28808 My dear, do you not find the crowds about Waukeen's quite overwhelming this year? |
28809 For all his pomp and balderdash, Sir Sarles wouldn't know quality materials if you beat him over the head with them. Now that's a fine image, eh? |
28810 Yes, the peasantry should not be allowed to walk about so freely. The stench alone makes me faint. |
28811 Heh... you must be thinkin' me mighty stupid, mate. If I remember right, I offered you 500 gold pieces. An' here it is... no need to be greedy, aye? |
28812 Enough of that. Anyway, I would wager that a derivative of illithium would serve just as well. Pure illithium is quite rare, but an alloy could be fashioned at a reasonable rate. |
28813 I shall have to have a word with the council. The commoners can do their shopping at night. I know that Lord Ophal agrees. |
28814 You must be a man of influence, m'lord. |
28815 I use it for the common good, my dear. |
28816 Ahhh... always good to speak to you, mate. What is it, exactly, that you need? |
28817 Why don't you stop by the manor tonight? I could show you my collection of Sunite statuary. |
28818 Oh, I don't see any reason to interrupt their plans. Why don't you come alone? |
28819 Show me what you have to sell, Roger. |
28820 Why are you down here in the sewers? |
28821 I'm looking for a gong, actually. |
28822 My parents would be delighted to come over! Thank you, count. |
28823 Nothing, really. |
28824 If you would like, m'lord. |
28825 With the countess away, you shall be MOST welcome at my manor. |
28826 How dare you approach a debutante, beggar! My father should have you flogged! |
28827 *hissss* You ugly pink little things! Why have you intruded on my land?! |
28828 Ye be lookin' a mite out o' place, <GIRLBOY>. What brings ye above yer station? Found a gold mine? |
28829 Because we destroy evil creatures like you! |
28830 Adventure and profit, troll. What other reason could there be? |
28831 Uh, yes... I should be getting back to it. Excuse me. |
28832 We seek a valuable gong that was sold to you by a fence in Amn... tell us where it is! |
28833 Whatever do you mean, sir? |
28834 I'm just looking for a place to sleep. |
28835 Bonny good luck, then! |
28836 You can ponder it while you die, troll! |
28837 *hissss* Then diiiieeee! |
28838 Look about ye. An evil eye from every corner unless ye be loaded with coinage. |
28839 *hissss* Fools! I will crush you with my magic! |
28840 Was kicked out of this place once or twice as a youth, 'fore I found a vein of mithral. |
28841 *hissss* Never! I shall tell you nothing! I shall crush you with my magic and watch your bodies crumble into dust! |
28842 Now the bastards fawn over me but horribly, all the while eying me purse. |
28843 *hissss* Wait! *gasp* I... I will tell you where the gong is! Mercy, humans! |
28844 The life of the nouveau rich is a hard one. |
28846 Tell us now, and we'll let you live! |
28847 Forget it! Die, troll! |
28848 *hissss* The gong... I sold it to Drush... an ogre magi. In the tower to the northeast, beside the house of the witch. He is gone, but said he would return today. |
28849 Beautiful tale. Excuse me. |
28850 Good for ye! Don't let the bastards look down their crooked noses at ye! |
28851 He may at that, but I will require compensation for revealing him to you. If word got out who and where my source was, I would be out of business. Make it worth my while. |
28852 What do you mean? |
28853 Very well. You may go, Grae. |
28854 I won't. Thanks for the advice. |
28855 You may or may not be telling the truth. Regardless, I cannot let a creature like you live. |
28856 It's your career, so how does 500 gold sound? |
28857 If this could ruin you, I should offer no less than 1,000 gold. |
28858 Come now. don't you wish to earn the favor of the Morninglord? |
28859 *hissss* NoooOOooo! |
28860 Aye, it is. You're not rolling in the coin, <PRO_GIRLBOY>? Trying to play with the high rollers? |
28861 *hissss* You are... honorable? I... I must flee! |
28862 The everseeing eye of Helm would look on you favorably if you help. |
28863 The storms of Talos would surely spare you amongst your neighbors if you help. |
28864 No, but I suspect that I can afford a room. |
28865 Yes, I am. They must treat me with respect now, the snoots! |
28866 *sniff sniff* Humanoids? Welcome, humanoids. Do you come in peace? |
28867 I cannot afford to pay you for this information. |
28868 Yes, we come in peace... why are you not attacking us? |
28869 An ogre! ATTACK! |
28870 I have no quarrel with humanoids, unless they have one with me first. I am a mage and would much rather be left to my studies. May I ask why you are here? |
28871 Perhaps I should just talk to your source about the real thing. He may help. |
28872 Perhaps I should just talk to your source about the real thing. |
28873 Sounds like a good idea. Can you fashion this alloy? |
28874 That depends... what are your intentions? |
28875 Just exploring, I suppose. |
28876 Actually... I'm looking for a particular gong. Grae the troll shaman supposedly sold it to you. |
28877 Far too many beggars about these days. Raise the taxes and force them to work, I say! |
28878 To rid the world of monsters like you! |
28879 No reason... I'll be on my way. |
28880 Sorry, but I follow Waukeen and the ways of the Merchants' Friend. She has been quiet of late, but I still feel her wisdom telling me that this would be a bad deal. |
28881 Blasted, vile, ignorant humanoids! Very well, then... feel my wrath! |
28882 Wouldn't you find the Copper Coronet more to your liking, peasant? |
28883 As you wish, humanoids. You are welcome here at any time, so long as your intentions are peaceful... perhaps I will see you once again. |
28884 I see. My kin have been here since the time of Umar... ever since then, the humans have come farther and farther out into these lands. Perhaps I should move on soon. It is something to consider. |
28885 Feel free to make yourselves at home... although I know that humanoids do not often find ogre tastes appealing. I would ask that you not steal anything, but beyond that, you are welcome. |
28886 By the gods! A gnome in the Mithrest! I shan't be visiting here again! |
28887 I am sorry, but I cannot give this information out without compensation. |
28888 A gong? Oh... that. Well, yes, I do have that... I saw it the last time I made a visit to the troll mound and thought it was of an adequate size to shovel cow dung. What do you need with it? |
28889 It sounds like the end of me for a mere pittance. No, that is not enough. |
28890 We wish to return it to its original owner. |
28891 Do not concern yourself with our reasons... The fact is that we wish to have the gong. |
28892 So, shall we discuss proper payment, or would you like to hear the substitute offer again? |
28893 You have the gong? Excellent. ATTACK! |
28894 Very well, I will offer 1,000 gold to compensate you. |
28895 Tell me of the substitute. |
28896 Forget it! Give me the gong now... or else! |
28897 *sigh* That is humanoids for you. Always blustering about. I suppose I should expect it by now. |
28898 Hmm. Well, I shall tell you what. I happen to have a need for a wand of frost. Find one and I'll trade you the gong for it. |
28899 I happen to have one here... Let's trade. |
28900 Where would I find a wand of frost? |
28901 Hmm... yes, this will do just fine. Here is the gong. Thank you. Um... sorry for the smell on the gong... can't be helped. Ol' Bessie here has a... problem... |
28902 I will require some measure of coin for the service. Tell you what I'll do. I'll get 200 pounds of the alloy together, and you can pick it up tomorrow. |
28903 Hmph. I don't know... where do you humanoids normally get such things? Do they not sell them in your cities? I am not an expert at your ways. |
28904 I suppose, if you wish, Adratha might have one. She is the witch that lives in house beside my tower. Other than that, find one on your own. Up to you. |
28905 I'll go and see if I can find one for you. |
28906 Forget it! Give me the gong now! |
28907 It is your custom, humanoids, to perform trade... is it not? I use this gong, even if it is not for something important. I expect something in return if I am going to give it up. |
28908 Fine. I happen to have a wand of frost here. Let's trade. |
28909 Fine. Where am I supposed to find this wand of frost? |
28910 All right, I'll go and try to track a wand down for you. |
28911 Enough of this nonsense! ATTACK! |
28912 Actually, I have a wand here. Let's trade. |
28913 Very well. I shall be here when you return. |
28914 Hello there again, humanoid. Have you found me a wand of frost? |
28915 Yes, I have. Here... let's trade. |
28916 No, I haven't. And I'm not going to look for it anymore. |
28917 No... but you're going to give me that gong... right NOW. |
28918 No... but I'm going to keep looking. |
28919 As you will. You humanoids are such strange creatures sometimes. |
28920 Greetings, humanoid. Make yourself welcome, as I have said earlier. Please excuse me, however... I am quite busy at the moment. |
28921 Greetings again, humanoid. Is there something you needed? |
28922 I need a gong that is apparently in your possession. |
28923 I don't understand... why aren't you attacking me? |
28924 No... I'll be on my way. |
28925 Greetings to you, my <BROTHERSISTER>, and welcome to a refuge for the suffering and those in need. Ilmater offers shelter and healing to all who desire it... what is it that I can do for you? |
28926 I would like to see your services. |
28927 Tell me about Ilmater, if you could. |
28928 Nothing, actually. |
28929 Of course, my <BROTHERSISTER>... please come with me. |
28930 Ilmater is kind and good, aiding those in need. We are taught to help all, no matter who they are. The holy take on the burden of others. |
28931 As you can see, there is much call for the Crying God's compassion here in Athkatla. We would ask that you give, if you can afford... if not, it is no matter. |
28932 Could I see your services? |
28933 You just be sure to have 200 gold ready. You'll agree that the price is very reasonable. Alloy requires very little illithium, so it is quite inexpensive. |
28934 I see. I shall be going. |
28935 May Ilmater watch over you, my <BROTHERSISTER>. |
28936 200 gold? I thought this was the cheap solution. |
28937 Very well. I will return tomorrow. |
28938 It is, at least compared to the price of my telling you my source and then you doing whatever he required. Take it or leave it; I'll be here tomorrow with the goods. |
28939 I will be here in a day. |
28940 Those mercenaries on the second floor are a loud, rude bunch, they is! |
28941 Well now, you've returned. I've got the alloy that you wanted. Looks just like illithium, and it has most of the same properties as well. There's just a slight problem. |
28942 Have you seen the theater at the Five Flagons? I hear the troupe there puts on quite an excellent show. |
28943 Tsk. The thievery in the city's been mighty terrible of late. A halfling friend of my wife's had her son killed by a burglar, of all things. |
28944 And what might that be? |
28945 Problem? We had a deal. |
28946 I hear there's been several kidnappings within the last few months... and none of them ever turned up, even though the ransom was paid! |
28947 The weather's been quite foul over the last few weeks... storms, hail, and fog aplenty. It's a wonder we get any sea traffic at all. |
28948 Customer |
28949 *sigh* I wanted to go to the gambling hall tonight, but it seems to be closed. Bloody guardsmen. |
28950 Customer |
28951 Athkatla is a hot, wet city of filth and corruption. If it weren't for the merchant houses and the work I get, I'd leave in a second! |
28952 There is little enough waiting for you in other places, my friend. Perhaps you could devote your efforts towards improving matters here instead. |
28953 You there! You're one of them members of that Sacred Heart order, aren't you? Why don't you do something to stop this city from going to rot?! |
28954 It is called the Most Noble Order of the Radiant Heart, fool. And we do more to battle evil than you could comprehend. Look to your own actions first before you look to others'. |
28955 My goodness... so many men in uniforms here, I hardly know where to start! |
28956 Have you seen those delightful mercenaries from Riatavin on the second floor? Oooh, I almost swoon at the thought! |
28957 This area simply isn't safe for a woman to walk around in anymore. The priests say that Faerûn is coming to an end, and I believe them! |
28958 Why must this inn always be crowded with brainless debutantes? Have you seen Alicia? |
28959 One of the off-duty guards has been staring at me the entire evening. What I wouldn't do to just touch his Amnian crest... |
28960 It "might" be that I have been approached by no less than two other churches for illithium of their own. It seems they are courting Sarles as well. |
28961 Sometimes I wonder why I come here. This whole area stinks of fish and sailors. Mind you, the sailors can be a plus... |
28962 Who is Alicia? |
28963 I have seen her, yes. |
28964 I know we had a deal, but the market has changed drastically in the last few hours. I have been approached by two other churches for illithium of their own. It seems they are courting Sarles as well. |
28965 Please excuse me, I'm too busy to speak with you. |
28966 Hmph. I've been pickpocketed twice in the last week. Even when I stored some coins in my corset! There are thieves everywhere! |
28967 Alicia is the daughter of Baroness Paalater. See how she fawns over Count Claylan? |
28968 I'm afraid you are in competition with both the temple of Helm and the temple of Talos. They both seem very determined. |
28969 I'm afraid you are in competition with both the temple of Lathander and the temple of Talos. They both seem very determined. |
28970 I'm afraid you are in competition with both the temple of Lathander and the temple of Helm. They both seem very determined. |
28971 Mmmm... you there... you're a Thayan, aren't you? I've heard some very good things about the men from Thay... |
28972 Calbor |
28973 A bit annoying, is she? |
28974 Calbor |
28975 I don't know what you're talking about. |
28976 They are all true, I assure you. But you are a peasant of insignificant stock, so begone with your commoner filth, woman! |
28977 Please excuse me, I'm too busy to speak with you. |
28978 Eeek! Wh... who pinched me? How rude! |
28979 She's foolish to even be speaking with that shark, Claylan. He has a nose for idiot girls. |
28980 Don't worry, I have honored my deal, and you get the first shot at the alloy I have made. I didn't even tell them about it. I cannot make any more until I get more illithium, so they are out of luck. |
28981 He will tire of her company within a week and leave her heartbroken. He did the very same thing to me. |
28982 Heh. There do be certain advantages to possessing a smaller stature... foremost among them be easier access to the honeypot pleasures of the female. Heh heh. |
28983 My price has to be higher though. You understand the pressures of the market, don't you? Well, I must ask for 500 gold instead of 200. It is still quite reasonable. |
28984 I have no choice. I will pay. |
28985 This is highly unreasonable of you. I will report you as a cheat! |
28986 I cannot afford this right now. |
28987 Very well. Begone! |
28988 *mumble* ...mmm... where be the lil serving wench?... |
28989 The man is a swine! Leave me now. I need to arrange to have his wine mixed with the slop water. |
28990 *mumble* ...eh? Who be you? You nar be me wife, are ye? ...*shudder*... I nay'er want t' see that battleaxe tonight, aye?... |
28991 Prices are subject to change without notice. I have done you a favor in even suggesting this at all. Take it or leave it. I have others lined up. |
28992 *mumble* ...have a seat if ye likes... |
28993 *mumble* ...buy me an ale, aye? ... |
28994 I have no choice. I will take it. |
28995 I cannot afford this yet. Will you wait? |
28996 I would never come to this soddish place, but our goods have been stolen! We are waiting for our servant to come with the carriage. |
28997 Ew... a commoner peasant! Out, out at once! |
28998 Then return when you can. I will wait if you are sure to return. |
28999 Excuse me, my <LADYLORD>... but this IS our room you are intruding into? I would request that you leave. |
29000 Oh, it's not so bad now, is it? You've got a close approximation of what you need, and I have fair compensation for the demand on the item. |
29001 Hmm... you wouldn't be the room service, would you? |
29002 Go on, I'm sure Sarles will be waiting. |
29003 For this price, I might as well have asked about your source and gotten it myself. |
29004 The price for that knowledge is 1,000 gold. Do you wish to pay that instead? |
29005 Oh dear, not another street ruffian. Darling, we did remember to offer a donation to Ilmater, correct? This is not a small legion of beggars to take retribution, yes? |
29006 Couldn't agree more, m'lady. Cursed big-nosed twerps have the run of the land, and they're still allowed into the Mithrest! Truly disturbing. |
29007 For this price, I might as well have asked about your source and gotten it myself. |
29008 But you are a gnome! You're a smelly big-nosed little gnome! |
29009 Yes, I will. |
29010 No, I can't afford either. |
29011 I'll just take the ore for 500. |
29012 I'll pay for that alloy substitute as well. |
29013 Don't poke fun at <CHARNAME>; <PRO_HESHE>'s got a delicate disposition! |
29014 Stop it, you freakish little man! Get away! Get away! |
29015 Tsk, tsk. Not even a challenge anymore. The big folk are getting more than a little inbred. |
29016 Do you have the 500 gold yet? That alloy is burning a hole in my pocket. |
29017 Yes, I have no choice. |
29018 No, I cannot afford it. |
29019 Perhaps I should just ask about your source. That was 1,000 gold, wasn't it? |
29020 Elanda |
29021 Elanda |
29022 Why, hello there... so nice to see someone of decent culture in this little horrid inn. Too bad we have no servants with us to host you properly. |
29023 I cannot wait until our coachman arrives to take us away from here! Robbed and left in an area where there have been murders! Of all things! |
29024 Amnian Guard |
29025 Ah... if you are one of the servants, I would like a cup of elven wine, please. And perhaps a bit of pheasant, too... I'm feeling peckish. |
29026 Amnian Guard |
29027 I wish someone would do something about those horrid men on the second floor! They leered at me so, it was terrifying! |
29028 A pleasure doing business with you. |
29029 I am but a destitute man, an' the Crying God has shown me mercy an' given me shelter! |
29030 I have no home but th' mud in th' streets... except that I am allowed t' stay in the temple sometimes. |
29031 Praise be to Ilmater! |
29032 Please, me <LADYLORD>... could ye spare a bit o' coin for a sinner in need? Please... but a single coin would do! |
29033 Certainly, take a gold piece. |
29034 I'm sorry, I can afford nothing. |
29035 Get away from me, you rotten beggar! |
29036 Ilmater's blessing upon ye, me <LADYLORD>! |
29037 I... understand, my <LADYLORD>. Go in peace wi' ye. |
29038 This be the house o' the Crying God, and ye treats me wi' scorn? Ye are a black soul indeed! |
29039 This be a sacred church of Ilmater! All are welcome and treated with kindness and dignity! You are unwelcome here if you cannot treat others as equals. Leave this place. |
29040 I shall not deal with those who cannot show respect to one so obviously in need. Please leave this holy place, my <BROTHERSISTER>. |
29041 Perhaps a donation of 100 gold pieces would restore myself in Ilmater's eyes? |
29042 I meant nothing by it, Brother. |
29043 Fine, I'll go. |
29044 *sigh* It will serve to aid those that you have scorned, my <BROTHERSISTER>. Please do not do so again in the future. |
29045 Then your unkindness was thoughtless and undeserved. Please... go. |
29046 Dawnmaster Kreel |
29047 Go in peace, <BROTHERSISTER>, and think about your deeds this day. |
29048 Dawnmaster Kreel |
29049 Away from me, you black-hearted <MANWOMAN>. |
29050 Praise be to Ilmater! |
29051 I have seen the Crying God heal many... and demand nothing in return. He is a glorious and benevolent god indeed. |
29052 Ilmater helps those in need... all of us in the slums could use his aid, I think. |
29053 You are back. I have not appreciated the wait you put me through. You had better have a good reason for keeping me so long. |
29054 Praise Oghma, the beneficent master of knowledge, invention, and inspiration. Come, seeker, and be welcome within his temple. What can I provide for you? |
29055 I ran into some opposition from another church. Here is your illithium though. |
29056 The best of reasons. I wanted to make sure you got the best quality material! |
29057 I am sorry, but I couldn't get illithium. This alloy is the best I could manage. |
29058 I would like to see your services. |
29059 I don't need anything. |
29060 Then go in peace and strive for greater understanding, seeker. |
29061 Fine, fine, I don't really care. Let's have a look at what you have brought. Ahh, illithium. It is a fine specimen, isn't it? Smelted to remove impurities, I see. |
29062 An idea is a powerful thing, seeker. It can sweep across Faerûn faster than a man can ride. Ideas are tools and knowledge is power... |
29063 Ahh, illithium ore in its rawest form. Can you feel the primal energy wafting off of it? It practically screams for a firm hand to shape it... mold it... caress it... |
29064 Oghma teaches that knowledge must be collected and disseminated, and wisdom applied to its use. The Wise God teaches that ideas must never be stifled. |
29065 It is smooth, yes? Almost translucent as well. Such a magnificent material. Done and done; I will shape this for your church. They will be pleased with the result, I am sure. |
29066 Could I see your services? |
29067 Now out with you. I will polish away this grime of your hands and see what is inside waiting for me. Go, and I will deliver it when it is ready. |
29068 I'll be going now. |
29069 Can you tell me about Oghma? |
29070 Of course, seeker. All should benefit from greater wisdom and understanding. |
29071 Wait. |
29072 Wait just one moment. I must polish this? |
29073 This is not illithium! You have cheated my art! Illithium holds no oil or grime! A handprint on illithium is an impossibility! |
29074 I am here to strive for greater knowledge, to bask in the great inspiration that is the will of Oghma. |
29075 We seek to spread knowledge and to curb falsehood and rumor... especially with regards to history. |
29076 Come now, Sir Sarles. It has the same consistency. Could you not make do? |
29077 Illithium is unattainable! It was this or nothing! |
29078 You were pleased a moment ago. Perhaps you simply are out of ideas! |
29079 The things that are studied in the Oghmanyte orders are far beyond most people's comprehension. We shall teach them... in time. |
29080 Praise be to the Lord of Knowledge! |
29081 I apologize most profusely. I tried to honor your wishes as best I could. |
29082 Make do? Make do?! Did the gods make do when they created the realms? Did they use substandard materials?! No, they would not stoop so low! |
29083 Greetings, my <BROTHERSISTER>, and welcome to the humble abode of the One Who Endures. Ilmater shelters all in need and suffers himself for others' pain. |
29084 I would like to see your services. |
29085 Of course, my <BROTHERSISTER>... please come with me. |
29086 Tell me about Ilmater, if you could. |
29087 And yet you have failed miserably! I would have trusted my artistic visions to you, and you have chosen to swindle me?! |
29088 Ilmater is the god of compassion and endurance, my <BROTHERSISTER>. We care for the lost children of the city. Such is the Crying God's will. |
29089 Could I see your services? |
29090 I see. I shall be going. |
29091 May Ilmater watch over you, my <BROTHERSISTER>. |
29092 I see. I shall be going. |
29093 Such an insult! These hands have created works of art that would make your heart stop with joy! They will work many more wonders, but not here! |
29094 The most important element of illithium is that it will bear no dirt or grime! Cast as illithium, my work need never show the taint of another mortal's hands! |
29095 My mommy and daddy died a long time ago, when I was a little baby. |
29096 Perhaps in strength or feel, but what does a fumbling forge-monkey know about the beauty of the ever smudgeless surface of true illithium? This... this is garbage! |
29097 Then it should have been nothing! I have made my wishes clear, and you have made a mockery of them! |
29098 You look like you've got a lot of wealth, <SIRMAAM>. You aren't here to find a new son, are you? |
29099 I can hardly ever sleep well... I have bad dreams in the night. But sometimes Ilmater comes to me and comforts me, and I sleep real good. |
29100 I was assured it had the same attributes as your metal. |
29101 A master of the forge told me there would be no difference. |
29102 Gosh, <PRO_SIRMAAM>... could you... afford a little gold piece? I am so hungry, and it's hours until we eat... |
29103 Certainly, child. Here you go. |
29104 I'm afraid I can afford to give you nothing. |
29105 Begone, boy! I'll not suffer beggars! |
29106 I will not work for you or any other! This city has insulted my work! I will leave at once! Coachman! My bags! My muse! |
29107 Oh, thank you! Thank you! |
29108 Yes, <SIRMAAM>. |
29109 ...I... yes, <SIRMAAM>... I'm s-sorry... |
29110 My mommy died giving me birth, and my daddy died in the war. They left me all alone... an' I was sent here. |
29111 It's not so bad here. Sister Venenna treats us real nice. We even got little sweetcakes yesterday, and they were real good! |
29112 Sister Venenna always complains that the merchants don't give enough. None of them ever like it when we go outside. |
29113 *sniff* ...<PRO_SIRMAAM>? Please, could I beg a gold piece of you? Please, please? |
29114 Certainly, child. Here you go. |
29115 You are most kind! Ilmater's blessing on you, <SIRMAAM>! |
29116 I'm afraid I can afford to give you nothing. |
29117 Yes, <SIRMAAM>. |
29118 Begone, boy! I'll not suffer beggars! |
29119 ...I... I'm sorry... I just want my mommy... |
29120 What is it, <CHARNAME>? You look downtrodden. How goes your quest to please Sir Sarles? |
29121 He has left. I tried to appease him with this illithium alloy, but I failed. |
29122 He has refused to work for anyone, despite all that I did for him. |
29123 He has proven unreasonable. I did everything he asked! |
29124 Welcome to the temple of Helm, my <LADYLORD>. Helm is the watcher and the guardian, protector of all who require his benevolent presence. Be safe, my <LADYLORD>, and be welcome. |
29125 I would speak with the favored of Lathander. I would speak to <CHARNAME>. |
29126 I would like to see your services. |
29127 I'll be on my way. |
29128 Of course, my <LADYLORD>. Helm's duty is provided to all. |
29129 Walk in safety, my <LADYLORD>, and may Helm watch over you. |
29130 I see. You have done all you can; there is no shame in that. We will wait for another artist to accept a commission. Perhaps they can use this alloy... |
29131 Dawnbringer, I see you have the latest in your artistic acquisitions. Another tribute to the Morninglord from a local artisan? |
29132 That was the intent, Mornmaster, but there has been a setback or two. |
29133 I don't see why. This new piece is a welcome understatement. Looks as though it represents the shadows receding from the dawn. Fine work. |
29134 Vittorio |
29135 Vittorio |
29136 Captain Dennis |
29137 Captain Dennis |
29138 Looks a bit like an illithium derivative? Good. Smudge it up occasionally. We need make-work cleaning to keep the penitents busy. Carry on, Dawnbringer. |
29139 Y-yes, Mornmaster Arval. |
29140 W-well, <CHARNAME>, by the grace of Lathander, all has worked out for the best! You have obviously been touched by the Morninglord. |
29142 It has been an honor to serve. |
29143 A welcome end to a trying experience. |
29144 Don't be bothering me, little one. I'm not in a pleasant mood this morn. |
29145 What are you staring at? Ain't illegal to be a dwarf, last I heard. Take your eyes off of me and put them someplace safe. |
29146 Mercenary of Riatavin |
29147 Mercenary of Riatavin |
29148 I trust you got on with Unger? Don't go telling me that you buggered up my only source for illithium. |
29149 Everything is fine. Sorry to bother you. |
29150 I wanted to ask about that substitute for illithium. |
29151 Ahh, but you're not an ordinary dwarf, are you? Not by a long shot. |
29152 No need for hostilities. Jerlia sent me. I wish to discuss illithium. |
29153 Sorry to have disturbed you, though it seems you were disturbed already. |
29154 I don't like your tone. If you've got something to say, best you say it now before you lose the ability! |
29155 You heard me, duergar. You should listen to what I say. I need illithium. |
29156 No need to get angry, I meant no offense. Jerlia sent me. I need illithium. |
29157 I apologize completely. I'll be going now. |
29158 Roger the Fence |
29159 Roger the Fence |
29160 Move along, "kin." I don't have anything to say to you, despite your height. |
29161 And I know why. You are no more my kin than the drow are. |
29162 No need for hostilities. Jerlia sent me. I wish to discuss illithium. |
29163 Sorry to have bothered you. I'll leave you well and truly alone. |
29164 Your words are nothing. Keep them to yourself; they are all you will receive from me. |
29165 She did, did she? I'll have to have a chat with the lass. I trust you paid her enough that there will be some for her to split with me. She will see that it is wise to do so. |
29166 So you seek illithium, do you? I have none, and I won't be getting any anytime soon. Now that that is out of the way, Goodbye. |
29167 Please. It is for the glory of Lathander that I speak with you. |
29168 It is the glory of Helm that I serve. Please reconsider. |
29169 I serve the fury of Talos. Reconsider, lest he punish us both in the end. |
29170 Wait. This could be very profitable for you. Won't you reconsider? |
29171 I think you'll stay and talk, duergar! You wouldn't want me shouting about you. |
29172 Drush |
29173 Drush |
29174 Grae |
29175 Grae |
29176 It doesn't matter, fool. I don't HAVE any illithium. It's that simple. My source is inaccessible, and you aren't getting any. Get angry if you wish, but it won't help. |
29177 Your gods mean little to me. May as well be for the glory of the chair I'm sitting on. I could go on and on about how little I care for the fate of you or what you worship, but it's pointless. |
29178 I know of Talos. Many interesting ideas. Doesn't concern me in the least, but it's still interesting. |
29179 You plan on announcing that I am duergar in the hopes that I will change my tone? None in here would move against me, and you'll never get me out in the light. Besides, it's pointless. |
29180 You sound like this was not a planned shortage. What is the problem? |
29181 Can't handle your own supply, huh? I guess you're just unreliable. |
29182 Then what WILL help? This is very important. |
29183 Oh, so now you wish to be my friend? Why should I bother with you at all? |
29184 I'm not interested in harming a simple merchant. Where else will you get help? |
29185 You can't fix your problem, or you would have illithium. What else can you do? |
29186 I bet that it is, but I cannot do anything about it. I cannot provide what you need, and I have no means to change that. I also have no reason to believe you will help me. |
29187 Tell me, if you will, why I should bother to trust you with my problems? |
29188 I'm not interested in harming a simple merchant. Where else will you get help? |
29189 You will do no good with your petty insults. You have no illithium, and I have no illithium. You would do better to help me, but I have no reason to believe you will. |
29190 You can't fix your problem, or you would have illithium. What else can you do? |
29191 Nowhere. This place is unfriendly to even the pathetic dwarves of hill and mountain. All right, fool, if you wish to share my problem, I'll give it to you. |
29192 Nothing. Very few opportunities for mercantile trade in this place when you are even a hill or mountain dwarf. All right, fool, you wish to share my problem, I'll give it to you. |
29193 You want illithium, you can wait for it. We mine it deep in the earth, and it's dangerous going. It's rare enough when production is normal. |
29194 This is all useless information though, because my latest shipment was stolen from under me! So there's no illithium for anyone for another season or more! |
29195 I'll exact justice for you. I'll take the illithium I need and leave the bandit dead. |
29196 I'll get the illithium myself then. Bandits? Bah! No trouble for me. |
29197 Maybe I should try and have a talk with the person that robbed you. |
29198 You want to go chasing after him, that's your business. It's lost to me anyway. I show my face, and he'll have the guards on me just for being duergar. |
29199 Ah HAH! |
29200 The portal opens, and a wave of pure fear washes over you. Icy tendrils of power grip your skull, and your vision swims. Something steps through the portal. |
29201 The smell of sulfur assails your nostrils as the portal opens. A gigantic claw reaches out and grips the edge of the portal. The demon pulls itself through and attacks. |
29202 Ah! ...Missed! |
29203 This isn't working! |
29204 I simply have no room. Your item is on the ground. |
29205 Hello, fool. Stay out of my way, will you? Healthiest thing for both of us. |
29206 Shocking Grasp |
29207 Spider Spawn |
29208 Spider Spawn (Conjuration/Summoning) Level: 4 Range: 120 ft. Duration: 6 rounds + 1 round/level Casting Time: 6 Area of Effect: Special Saving Throw: None Upon casting this spell, the wizard must throw several spider eggs into the air while saying the final command word. The result is that the eggs morph into a fully grown spider that will remain under the wizard's telepathic control. The type of spider that appears depends upon the level of the wizard casting the spell. 7th: giant spider. 9th: phase spider. 12th+: sword spider. When the spell is cast, there is a 20% chance that two spiders of the proper type will appear instead of just one. These spiders will remain under the wizard's control until they are slain, or until the spell duration expires. |
29209 Mutated Crawler |
29210 Mutated Crawler |
29211 Carrion Summons |
29212 Carrion Summons (Conjuration/Summoning) Level: 6 Range: 120 ft. Duration: 7 rounds + 1 round/level Casting Time: 9 Area of Effect: Special Saving Throw: None There are two parts to this spell. First, a small portal opens and summons 1d2 carrion crawlers to a point designated by the wizard. Second, the magic mutates the carrion crawlers into larger, more vicious versions of themselves. The wizard now has control over these creature(s) until they are slain or the spell's duration expires. There is a 35% chance that two carrion crawlers will be summoned instead of one. |
29213 Summon Nishruu |
29214 Summon Nishruu (Conjuration/Summoning) Level: 6 Range: 120 ft. Duration: 1 round/level Casting Time: 9 Area of Effect: Special Saving Throw: None By casting the Summon Nishruu spell, a wizard calls into existence a magical being of considerable power: the nishruu. At first glance, this appears to be some sort of mist, but upon closer examination, this boiling, churning red mass of vapors and shapes moves with a life of its own. Drawn toward magic like a moth to the flame, the nishruu feed on the energies surrounding and used by wizards. Luckily, there is no question as to the loyalty of the creature, and it will not attack its summoner even though it would like nothing better. The nishruu have no physical attacks at all, although physical attacks can hurt them. Each time a nishruu touches a target wizard and wraps its tendrils around him, the wizard loses 1 random spell of the highest level currently memorized. The nishruu is completely immune to magic (except for Death Spell), and magic will actually heal it. The creature will remain under the wizard's control until slain or until the spell's duration expires. |
29215 Summon Efreeti |
29216 Summon Efreeti (Conjuration/Summoning) Level: 7 Range: 120 ft. Duration: 8 rounds + 1 round/level Casting Time: 9 Area of Effect: Special Saving Throw: None With this spell, the wizard can cajole an efreetiâ€â€a massive genie with powerful abilitiesâ€â€to leave the Elemental Plane of Fire and enter the Prime Material. The efreeti will serve the caster for the duration of the spell, attacking <PRO_HISHER> enemies. |
29217 Summon Djinni |
29218 Summon Djinni (Conjuration/Summoning) Level: 7 Range: 120 ft. Duration: 1 round/level Casting Time: 9 Area of Effect: Special Saving Throw: None With this spell, the wizard can cajole a djinniâ€â€a massive genie with powerful abilitiesâ€â€to leave the Elemental Plane of Air and enter the Prime Material. The djinni will serve the caster for the duration of the spell, attacking <PRO_HISHER> enemies. |
29219 Summon Hakeashar |
29220 Summon Hakeashar (Conjuration/Summoning) Level: 7 Range: 120 ft. Duration: 8 rounds + 1 round/level Casting Time: 9 Area of Effect: Special Saving Throw: None This spell is similar to the 6th-level wizard spell Summon Nishruu. The hakeashar, in fact, is a more powerful version of the nishruu, with more Hit Points, better attacks, and immunity to normal weapons. By casting the Summon Hakeashar spell, the wizard calls into existence a magical being of considerable power: the hakeashar. At first glance, this appears to be some sort of mist, but upon closer examination, this boiling, churning gray mass of vapors and shapes moves with a life of its own. Drawn toward magic like a moth to the flame, the hakeashar feeds on the energies surrounding and used by wizards. Luckily, there is no question as to the loyalty of the creature and it will not attack its summoner even though it would like nothing better. The hakeashar has no physical attacks at all, although physical attacks can hurt them. Each time a hakeashar touches a target wizard and wraps its tendrils around him, two things happen: First, all magical items with charges in the possession of the target will be drained by 1 charge, destroying them if only 1 charge was left; second, it causes the wizard to lose 1 random spell of the highest level currently memorized. The hakeashar is completely immune to magic, and magic will actually heal it. The creature will remain under the wizard's control until slain or the spell's duration expires. |
29221 Lower Resistance (Abjuration) Level: 5 Range: 40 ft. Duration: 9 rounds + 1 round/level after 9th Casting Time: 5 Area of Effect: 1 creature Saving Throw: None When cast upon a target creature, this spell will lower the Magic Resistance of this creature by 10% + 1% per level of the caster. There is no Saving Throw, and the target's Magic Resistance, if any, does not affect this spell. For example, if a creature has 60% Magic Resistance and this spell is cast on it by a 15th-level Mage, then the target's Magic Resistance would be lowered by 25% automatically. This effect is cumulative for each casting of this spell: If Lower Resistance was cast upon the same creature again, the creature's Magic Resistance would be 60% - 25% (initial casting) - 25% (current casting), which would leave the creature with 10% Magic Resistance. This spell will last until its duration expires and cannot be dispelled. |
29222 Helm looks to you with favor for what you have done. I have a task that needs completion if you seek his further gratitude. |
29223 We need a vassal to carry our wrath! You there! You look like you fear the proper lord! I offer the chance to be the instrument of vengeance for the Stormlord! |
29224 Follow with all haste to the temple of Talos. There I will tell what is required of you. Do not stress our patience with a late arrival! |
29225 Finally! You have arrived! I was about to order you flogged for your slowness, but there is no time for that now. |
29226 Ehh, you are without focus. No matter, I can tell you are the kind that will serve Talos well. We must work together against the usurping of the darkness. |
29227 I will help if I can, so long as it is profitable for both of us. |
29228 I can make no guarantee of service until I know what you want. |
29229 We shall see. I shall do what is best for me first and foremost. |
29230 You hear the ranting of that fool in the street? His tales are blasphemous, and it must be determined whether he seeks to usurp power from us. |
29231 Was he telling the truth? I would not want to oppose a powerful new enemy. |
29232 I will do what I can to help against the heathen. What do you require? |
29233 He seemed to prey on people's need for security. Can't you offer the same? |
29234 There is no time for hesitations; do as the Storm Lord bids. Joining our ranks can be extremely beneficial; opposing them is deadly. Listen well to your task. |
29235 What Talos bids is what is best for you. We employ some large egos, but do not presume to be more important than you are. Listen to your task and listen well. |
29236 New deities are not unheard of, but they begin weak and pathetic. Even if this alley-prophet spoke truth, his lord would be in no position to defend against us. |
29237 The truth eludes us yet. Talos has granted no insight, preferring to test our resolve. We must investigate our missing brethren and eliminate any threat. |
29238 Then I will do what I must. Have you any more details of what is required? |
29239 Does this false prophet offer more to your followers than you can? |
29240 This is not my problem. I will not risk angering a deity. I refuse. |
29241 We were to interrogate some that chose this new "faith," but they are never seen again once they go. You must investigate their temple and report what is happening. |
29242 Our younger members do not realize the danger of leaving Talos. They do not think long term. Even Talos has patience and plans; they seek quicker gains. |
29243 Young fools want a god to walk with them, but that is not the way. It demeans a god to walk with the flock, just as if I supped with insects. |
29244 Then this man's claims are blasphemous lies. What must I do? |
29245 What if this new god is for real? Is it wise to anger such a powerful being? |
29246 I will not risk this. I will not help you. |
29247 Visions indicate that most of their flock are underground and nearby, but we see nothing beyond the sewers. Get in with lies or force, whichever is suitable. The entrances to the sewers are marked on your map. |
29248 You must wade through the filth of the sewers and find these fools. They are certainly not nestled amidst the pipes, so there must be a passage to them. |
29249 You need not ask twice. I will return with answers or their heads. |
29250 I will help, but what shall be my reward? Faith alone cannot fill my stomach. |
29251 I will not lower myself to traveling through the sewers. I refuse. |
29252 Then may the force of Talos destroy those in your path. The services of the temple are here for you. Demand service from an acolyte, and you will receive it. |
29253 We would reinforce you with Talons, but we must guard against a real temple, something you will help with later. For now, I wish you the mercy of Talos. |
29254 Talos pays with each breath he lets you to take in his service. You will do this to demonstrate your worth; we will discuss a reward when you are successful. |
29255 Then I will not help you. I will know my payment first. |
29256 That is sufficient. I will help. |
29257 You worry of angering this upstart cult, and yet you risk the wrath of Talos by refusing him? This is puzzling, if not entirely stupid! |
29258 Normally, you would be dead on the spot, but we have not resources to deal with this cult right now. Return when you are willing to help. Refuse at your peril. |
29259 Talos sees that you have come to beg his forgiveness and serve, as you should. A wise decision. |
29260 I have not changed my mind. |
29261 Repeat what it was that you required. |
29262 Yes, I will help you. |
29263 What have you to say to us? Have you found the fools that dared to claim the followers of Talos? |
29264 I have nothing to report just yet. |
29265 I have met with some. The fools put their eyes out in reverence to their lord! |
29266 It is a beholder cult! The "worshippers" are probably magically enslaved. |
29267 It was a beholder cult, but I have destroyed the beast and all of its plans! |
29268 Then keep looking! Talos demands adequate service from you! Do not fail him! |
29269 We thought the fool prophet to be exaggerating when he said as much. They will be weak without their eyes. Is there anything else? |
29270 It is a beholder cult! The "worshippers" are probably magically enslaved. |
29271 It was a beholder cult, but I have destroyed the beast and all of its plans! |
29272 I have nothing else to say just yet. |
29273 A beholder cult? Well, it would be amusing to watch develop, but stealing Talos's followers is inexcusable. Why would this beast risk angering the Storm Lord? |
29274 This creature must be destroyed and its bloody carcass stuffed and put on display to show the might of Talos. You must kill this... this thing. I care not how. |
29275 May the Destroyer guide your hand in the battle to come. |
29276 A beholder cult? A pity we couldn't have watched the inevitable chaos. Talos might have been pleased, but the theft of his followers could not be forgiven. |
29277 We will dispense some acolytes to destroy any survivors and make well and truly sure that their final rest is not an easy one. |
29278 Now then, to your fate. You have served the greater glory of Talos, such that none will oppose him in like manner again. Your reward will be beyond coin or trinket. |
29279 Serving Talos and living through the experience was reward enough. |
29280 I deserve everything I have earned. Talos knows this. |
29281 You will stand with Talos against what comes. Your faith will be given purpose and meaning. You will know the fear of your responsibilities. |
29282 You have safe haven within this temple, with a space of your own in which to worship. Acolyte Vilon will inform you of your duties. Talk to him when we are done here. |
29283 It is my great honor to give my life to Talos, the Storm Lord. |
29284 I will remain my own person. I refuse this "gift." |
29285 Then know the thoughts of the Storm Lord. Life is random and chaotic, so grab what you can, as who can say when Talos will strike and send you to the afterlife? |
29286 Preach the might of Talos, so everyone knows Talos is to be worshipped by all, that he MUST be, or he will destroy all life with the forces at his command. |
29287 Make all fear Talos by showing the destruction he causes. Only acceptance of the Storm Lord can spare his wrath, and even then you must do as he wills. |
29288 These are the guidelines in which you live. Welcome to your place in the house of Talos. Let it be known whom <CHARNAME> serves! |
29289 You refuse? You are truly mad to do so! Talos chooses you! Do you make a liar of the Destroyer? |
29290 I do not wish to join with Talos. |
29291 I beg forgiveness! Talos will be my lord! |
29292 Insanity! You... you tempt the fates like a mad<PRO_MANWOMAN>! Perhaps you will serve with your mindlessness, but you will never be of the chosen. |
29293 Talos would have welcomed you to the ranks of his chosen, but you have turned away. Madness. |
29294 You will serve well. Talos will show mercy on your soul if you prove to be a force for destruction in his name. |
29295 Ah, there is a duty you should perform with all haste. Perform well and the insult of your refusal may be forgotten. Speak with Talon Yarryl. Go. |
29296 I will listen. What is it that you need? |
29297 I do not have time for this right now. |
29298 I see. Return when you do. I would have your full attention on this matter. |
29299 I knew you would not disappoint; you have already proven reliable. Here is the duty I require. Bear with me, for the telling is a little complicated. |
29300 It is my responsibility to furnish this temple with the artifacts that speak of Helm's glory. Objects that please the eye draw the mind into the glory of Helm. |
29301 And what would you have me do? |
29302 This place reflects the pride you take in your position. |
29303 Athkatla is lucky to have an exceptional artist visiting, second only perhaps to that poor Prism of Nashkel. What a loss his death was to us. |
29304 I speak of Sir Sarles, who is making a brief stop before leaving for Calimshan. We wish to use this great opportunity to commission a work from him. |
29305 But nothing is ever easy. Aside from his enormous commission fee, he claims he will work in nothing short of pure illithiumâ€â€a metal more valued than gold! |
29306 That is problematic. What can I do? |
29307 Can nothing be done to sway his mind? |
29308 This is where you come in. I would ask that you convince Sarles to honor Helm. Other churches court him as well, though they have no more illithium than we. |
29309 Do as you must. Be stern in your negotiations. None should exceed Helm in this. Try to avoid hurting anyone, but answer threats in kind. Sarles is worth it. |
29310 Will I be reimbursed if I must spend my own gold on him? |
29311 What if another temple has secured him first? |
29312 This is a mere errand quest. It is beneath me. |
29313 You will be paid as best as the coffers of Helm will allow. If you do not come out ahead, count it towards your service to Helmâ€â€a donation in another form. |
29314 Delay will allow other temples to outstep us. Go to Sarles at the Jysstev estate in the southeast section of the Government District. |
29315 Conduct yourself with discipline; you are the eyes of Helm in this enterprise. |
29316 I am certain he will choose Helm no matter what deal he has already struck. None are more worthy. Pay what you must to encourage him, and you will be compensated. |
29317 Beneath you? How is the bidding of Helm beneath you? You are free to refuse if you wish, though the slight will not be forgotten. |
29318 I promise nothing, but I will try. |
29319 My apologies. I will serve as best I can. |
29320 It is your responsibility to commission a work of art from the sculptor Sir Sarles. See that he serves the glory of Helm. |
29321 You will have to secure enough illithium to keep him happy and convince him to accept an affordable commission. Discuss this with Sarles, he may be reasonable. |
29322 The Unsleeping Eyes of Helm have much to keep them busy now! We have received word that Sarles will work for us! I cannot thank you enough. |
29323 Now, to what you are owed. You have served Helm with due care and have earned a portion of the artist's commission to cover any cost you paid. |
29324 But mere gold is not worthy of your service. You are of the chosen of Helm. You deserve greater tools with which to spread the word of Helm. |
29325 You have earned more than mere gold as well. Helm is practical and would have his payment be so as well. You shall have the Helm of Glory, to further yourself. |
29326 Helm grants you the boon of choice. Which will you choose to further your fight? We have the Ring of Holiness, the Armor of Faith, and a Staff-Spear. |
29327 The Ring of Holiness. |
29328 The Armor of Faith. |
29329 The Staff-Spear. |
29330 Your choice is made, though each choice here was wise. The ring is for those who judge. Do not disgrace the source. Alphonse will bring it to you shortly. |
29331 Your choice is made, though each choice here was wise. The armor is a practical gift, one Helm would approve of. Alphonse will bring it to you shortly. |
29332 Your choice is made, though each choice here was wise. The weapon will smite your enemies in the name of Helm. Alphonse will bring it to you shortly. |
29333 <CHARNAME>, what is wrong? Has Sir Sarles proven difficult to deal with? |
29334 I could not please him. This illithium alloy was not enough. He has gone. |
29335 He has refused to work for anyone, despite all that I did for him. |
29336 He has proven unreasonable. I did everything he asked! |
29337 This matter requires those closest to Helm. I would speak to <CHARNAME> and <CHARNAME> alone. |
29338 Then there is nothing left to it. What's done is done. We will commission work from a local artist as soon as we can, using this alloy. A pity, but it... |
29339 What is this, Guardian? I had heard you were commissioning a new work for the temple. Is this it? |
29340 It was to be, High Watcher, but no longer. |
29341 And why not? It resembles the works of Prism, though of course it cannot be. It has an odd look to it, like the time between the dark and the dawn. I find it pleasing. |
29342 As you would have it, High Watcher Oisig. |
29343 It carries the sheen of illithium, but it is smudged? Good. Helm's armor is unblemished, but the acolytes should not think it easy to attain without tireless work. |
29344 Place it someplace prominent, Guardian; it will serve. I had worried you might expend our coffers on that overrated Sir Sarles, but this pleases me. Fine work. |
29345 Helm guided us through the mire of pretentious artists and nobles and granted us a humble tribute that is still worthy. You have gained his blessing. |
29346 I have enjoyed being in his service. |
29347 I am just glad this is over now. |
29348 Ehh... you would be the new acolyte then? I have heard you have served and not angered... so you live to serve again. Talos demands a task. You will accept. |
29349 Speak then. I will hear your request. |
29350 I will return when I have enough time to give proper attention. |
29351 As you will. It is best that you give this your full attention or none at all. Partial success would still be failure. |
29352 You will do well if you maintain this level of obedience. Listen and I will explain what is required. We need a direct hand to straighten a confusing matter. |
29353 Talos demands proper tribute, and that occasionally means artwork pleasing to the eye. If a piece of his fury can be represented, more might see and fear it. |
29354 Yes, yes, and what of me? |
29355 You have honored him well. |
29356 There is more to be done. An artist visits Athkatla now. Only Prism of Nashkel was more accomplished, but his work was sickly sweet and his death deserved. |
29357 The artist travels under the name Sir Sarles, though it is surely a fake. He is pretentious, demanding, and very good. We must command a commission from him. |
29358 But he is not being cooperative. His commission is outlandish, and he demands illithium as his medium! He may as well have asked for dragon tears. |
29359 Can he be reasoned with? |
29360 What can I do? |
29361 Convince him to work for Talos. Use whatever means you must. Other churches are trying the same... if you cross their representatives, kill them. |
29362 Incur what debts you must, and use force where it will help. Stop at nothing. This man must realize there is no choice but to work in the service of Talos. |
29363 And if I have to pay for something with my own gold, will I be reimbursed? |
29364 And what if another temple has reached him first? |
29365 This is the task of a messenger! I would be better used elsewhere! |
29366 Yes, yes, you will receive what you paid out. If not, you will smile and say thank you anyway. Consider it a donation to Talos. |
29367 Go to this Sir Sarles now. He is hiding in the Jysstev estate. It is in the southeast section of the Government District. |
29368 You are the fury of Talos in this matter. Accept nothing less than obedience. |
29369 You will make him see the error of not working for Talos. It is that simple. Do what you must. |
29370 You are as much use as Talos sees fit! Do you refuse this task? |
29371 I promise nothing. Speak on. |
29372 I humbly beg your forgiveness. |
29373 Talos demands the service of the artist Sir Sarles. Secure his agreement! Go! |
29374 Find his damnable illithium and make him accept a reasonable commission. He may rethink his demands if you press our point in discussion with him. |
29375 The fury of the Storm Lord is abated for another day. You have done well. We have secured what our enemies could not, and Talos is well honored. |
29376 Now, to what you are owed. Gold, of course, for simple comforts and luxuries. A piece of that fool's commission is yours. |
29377 Now to your reward. As one of the chosen of Talos, you have earned a true blessing. Your survival is now valued, so you will be given tools to assure it is so. |
29378 You have also earned a blessing in the form of this mace. You will serve the Storm Lord all the better with this tool of war. |
29379 More so, you get a choice. Choose what will best serve you. You may have the Ring of Holiness, the Armor of Faith, or the Staff-Spear. |
29380 The Ring of Holiness. |
29381 The Armor of Faith. |
29382 The Staff-Spear. |
29383 There was no wrong choice, for they were all gifts of Talos. The ring will serve you well. Alphonse will bring it to you shortly. |
29384 There was no wrong choice, for they were all gifts of Talos. The armor will serve you well. Alphonse will bring it to you shortly. |
29385 There was no wrong choice, for they were all gifts of Talos. The weapon will serve you well. Alphonse will bring it to you shortly. |
29386 I do not like the look of your face, acolyte! What is wrong? Do NOT say you have failed in your quest! |
29387 He has left. I tried to appease him with this illithium alloy, but I failed. |
29388 He has refused to work for anyone, despite all that I did for him. |
29389 He has proven unreasonable. I did everything he asked! |
29390 Remove your face from mine sight. I speak of matters close to Talos and will only address <PRO_HESHE> that is close to Talos as well. I speak to <CHARNAME>. |
29391 Then you have failed, and all you have to show for it is this useless lump of metal! Talos tolerates no incompetence! You will pay and... |
29392 What is the disturbance, Talon? Talos alone reserves fury in his own temple. Ahh, is this to be the new tribute you have commissioned? |
29393 It was, Stormherald, but things have not worked out as planned. |
29394 Why so? This is an interesting change. It is formless and shapeless, like the void. It seems a shadow rising against the light. |
29395 It has the brilliance of illithium, but it looks as though it will catch the dirt and grime. Good. It will decay and suffer the destruction of time. A fitting tribute. |
29396 But... but Stormherald, I... |
29397 Are you questioning me? I would not like to think so! Display it! Do you hear me? Reward this <CHARNAME> as you were told and get on with your duties! |
29398 Yes, Stormherald Nallabir. |
29399 Well, he'll kill us both if I tell him now. You are very lucky, though perhaps Talos did guide you through this mire. |
29400 I felt his influence. It could not have happened another way. |
29401 I am glad it is over. Influence or not, it was a great weight upon me. |
29402 Look ye all upon this foul drow that we have bound before ye! A creature of evil and darkness, my brethren! A creature of foulness and deceit, bent only on our destruction! |
29403 This creature has foolishly come amongst us, my brethren, thinking that we would be lax in our senses! Tell me what should be done with it! |
29404 Burn it! |
29405 Burn her! |
29406 Burn the drow! |
29407 Aye, burn the elf! Her dark and fiendish kin rose up from their underground homes and killed my father and brother! They are all evil, I tell you, all of them! |
29408 Then the drow shall burn! Gather 'round, my brethren, and witness the will of Beshaba triumph over foul evil! |
29409 You rivvin are mad! I have done nothing to any of you! I seek only to make my way without molestation! Why have you done this?! Why?! |
29410 Ye shall be silent, evil one! The power of the Maid of Misrule will be demonstrated here today! |
29411 Done nothing?! You are a drow elf, are ye not?! That is as good a reason as any! |
29412 Aye! Burn her now! |
29413 Burn her! |
29414 No! Nau! Oloth plynn d'jal! |
29415 Spout your evil speech if ye must, drow, but prepare yourself for your journey into the next world! Beg for forgiveness, beg for salvation! And hope that the cleansing fire will save ye! |
29416 Right jolly day, eh <SIRMAAM>? Ye be wantin' t' take a gander at me bookies 'n scrolls? |
29417 I would indeed. |
29418 Not at this time, thank you. |
29419 As ye will. (Can't read, eh? 'Tis a fine pickle the Amnian school system's got itself into.) |
29420 Ah, it is too bad you could not take her. Her spirit is stifling here; it would not be smart to leave her. Maybe one day soon, she will be able to go. |
29421 Eh, you have returned and Aerie is not among you? I should have known as much; she is a restless child. Wherever she is, I wish her well. |
29422 Galoomp the Bookkeeper |
29423 Galoomp the Bookkeeper |
29424 Please, <CHARNAME>, I beg of you! Save me from these madmen! |
29425 What are you doing?! Why have ye interfered with the judgment of Beshaba?! Her will must be shown to the people! |
29426 Allies of the foul creature! Allies of the drow! |
29427 This can never be allowed! The drow dies! |
29428 Ahhh! |
29429 Run for it! |
29430 just ten damage |
29431 And lo, the judgment of Beshaba has been called upon this most evil of drow, and she has been found wanting! May the people see their salvation from your evil in the Maid of Misrule! Pray that she is merciful, foul one! |
29432 Die! For my father and my brother! DIE! |
29433 Huzzah! Huzzah! |
29434 Justice be done! |
29435 NOOOOOOOOOO! |
29436 I owe you my life, abbil... you have saved me once again. I did nothing to provoke their attack, I tell you! I was passing through the city when the man guessed my identity under my hood. |
29437 I was surprised and he called out to others, revealing me. I suppose they assumed I was here to spy on them... fools! They are so quick to fear, these rivvin! |
29438 But, come... we must be on our way soon if we are to avoid drawing another crowd. I distrust these barbaric people too much to hang about. |
29439 Oh, speak with me again when you have time. There is another task you might do, one that is a touch more dangerous. |
29440 As you wish. I will be here a while yet. If you change your mind, <CHARNAME>, I may be found amidst the artful monuments in the Graveyard District. |
29441 I would ask a dangerous thing of you. You're free to refuse, but the greater glory of Lathander is at stake. |
29442 You need not ask me twice. What is required? |
29443 Then I will return when I can give my full attention to the matter. |
29444 Return to me when you have become accustomed to your new rewards, I have much more for you to do. This time, it shall be worthy of a servant of Talos. |
29445 Report back to me when you are able. We have allies that will require your service. |
29446 I have a duty for you to perform. It has been requested of us that we assist the temple of Lathander in their dispute with the worshippers of Talos. |
29447 We have remained neutral in this matter, but the balance of the situation has shifted, and should one side gain dominance over another there will be chaos. |
29448 Go. Speak with Dawnbringer Sain, my counterpart in the hall of Lathander. Helm be your guide through the halls of friends, and the trials of enemies. |
29449 Seek the instruction of the Dawnbringer in the temple of Lathander. His will is your next assignment. |
29450 Join us, my <LADYLORD>, and rejoice in our righteous destruction of this most unholy entity! Behold the forces of good triumphant! |
29451 I have a chore for you that may prove interesting. This is not a matter of negotiation or exploration. No, now you are to face true enemies of Talos. Are you ready? |
29452 I found the stinking drow in the market, hiding under her cloak and hood, sneaking amongst us surely for an evil purpose! She'll pay, all right... just like all of her kind will one day pay! |
29453 Please, I beg of you, free me! I have done nothing to deserve this treatment. Please! |
29454 I do as Talos wills! |
29455 I will return when I can devote my whole energies to the task! |
29456 Fine, but do not wait too long. The Morninglord requires your service soon. |
29457 Talos cannot afford to be patient in this matter. Return with all speed! |
29458 This drow is just like all the rest, I reckon... if we don't burn her now, she'll murder any one of us soon enough! |
29459 She was up to no good, she was! Sneakin' around the markets, hidin' from us in her cloaks! A spy... or an assassin! Burn, I says! |
29460 This is only right and fair... all the drow elves are evil to the core, and this one is surely no exception! This will show them that we can't be pushed around! |
29461 Good. The Morninglord takes great pride in the artifacts of his rule. We have many items on display, from new artworks to the aged relics of bygone days. |
29462 Of course you do, and you will have ample opportunity to demonstrate as such. We seek your guile and muscle to accomplish a task of great importance. |
29463 Oh my... I wonder if this drow means we are to be invaded by an army of them soon! Black elves bursting from the ground! Oooohh... |
29464 What has this drow done? What crime is she accused of? |
29465 I demand that you release this woman at once! |
29466 The High Mornmaster of Lathander has sent word you are to be congratulated. You have done well by helping the balance of power here. |
29467 Very well... I think I'll enjoy this. |
29468 Helm takes pride in your service to him. Know that you are well thought of here. |
29469 What crime? The crime of being dark and evil, of course! Look on her, fool! Her skin is black with the stain of her foul soul! She is a drow, and all the drow deserve no mercy! |
29470 We found her in the market... attempting to hide her identity! No doubt a spy... we have taken the law into our own hands, and it is good! |
29471 Stand aside and watch... or join us if you wish, my <PRO_LADYLORD>! Either way, justice will be done! |
29472 Today we are one less. We are the victims of thievery, and our followers have been shaken by this vulnerability. Quick steps must be taken to rectify this. |
29473 Never! The foul creature is receiving only the just punishment that all her kind deserve! The darkness in her soul will be burned clean, it will! |
29474 Another joins us in bringing about the punishment of this vile creature! All praise <HIMHER> in <HISHER> wisdom! All praise the righteous! |
29475 Treachery! What can be done? |
29476 Anything to be of service. |
29477 Praise the righteous! |
29478 We know the culprits; they have not concealed their crime. Talassans, slinking from their temple to degrade our worship, hired common thieves for the deed! |
29479 Yes, praise the righteous! |
29480 <CHARNAME>... you... you abandon me?! I have done nothing to warrant this! Og'elend! Traitor! Iblith! Oloth plynn dos! |
29481 They fear no retribution. The Morninglord cannot suffer his relics in the hands of such evil. Find these thieves before the Talassans receive the items. |
29482 The spark of dawn has lit the way. Go to the filth of the slums at night and intercept the delivery of our Dawn Ring. Bring it back to its proper place. |
29483 Expect resistance from the Talassans. Divination reveals their foul servant. Go, and relieve the one called Travin of our rightful property. |
29484 Doesn't take much to stir up a lynch mob, does it? Ah well, it's not worth interrupting. Only some idiot drow elf, looks like. |
29485 I'm not going to do anything about that mob. Let them have their fun, I say. |
29486 I do this without question! The Talassans won't have their trophy for long! |
29487 With Helm's guidance, I will aid you as best I can. This affront will be righted. |
29488 Is there reward for this task? This is likely to be very dangerous. |
29489 Look at that drow squirm! Hah! I kinda wonder what she was doin' sneaking around the city anyway, disguised like that. |
29490 Reward? This is your duty. You are a cleric of Lathander; he has granted you great boons that you might serve him better. |
29491 Do you demand more of your lord? Will you not march into danger for your faith? |
29492 Is there payment for this task? It is to be quite dangerous. |
29493 And what shall be the reward for this task? |
29494 Ah, yes, you are not of our faith. If gold is your motivator, you shall have it. Perhaps you will also learn some devotion of your own. |
29495 Of course not. Forgive my hesitation. I will help as best I can. |
29496 I intended no disrespect. Whether faithful or not, I still must eat. |
29497 No greater reward could I imagine than a new direction inspired. Regardless, you will have your gold... what we can afford. Is this sufficient? |
29498 We shall see. |
29499 It will suffice. |
29500 Your lord Helm has bid your service to us. Is his word to be disregarded if there is no profit? I did not think Helm's followers so weak of faith. |
29501 Oh well. So much for the entertainment, I suppose. |
29502 Helm is the path of the strong and just. I do as he bids. |
29503 I was merely concerned about the proper tribute to Helm for this task. |
29504 I will aid you. You shall have your relic back. |
29505 Your reward will be suitable. Go to the slums during the night. If you can do this without bloodshed, all the better. But spare no wrath if necessary. |
29506 Ah, you must be <CHARNAME>. High Watcher Oisig had said he would send capable help. Are you ready to aid the house of the Morninglord? |
29507 For crimes against Amn, you are hereby sentenced to death. |
29508 So much to do, so much to do... and so very little time. It's never anything around here but run, run, run! |
29509 Were you aware that Athkatla is one of the wealthiest cities in the world? Why, with our colonies in Maztica, there is more gold flowing through the City of Coin than anywhere east! |
29510 Mmm... I haven't been to one of the spa tubs in ages. It's the only luxury we here in the city really have. |
29511 I will do what I can to aid you. |
29512 I will return as soon as I am ready. |
29513 There was the oddest little gnome around here selling things like weapons and the like. ...I could have sworn I remember seeing him selling turnips last month. |
29514 You are to help recover the Dawn Ring, stolen by the evil that is the followers of Talos. Please return to your efforts. |
29515 This crystal appears to be the focus of the kobolds' worship. It pulses with a strange light. Perhaps it feeds off of the kobolds. |
29516 Ah... you wouldn't be here to sweep the street, would you, sir? |
29517 I am dressed as I am... and somewhat dirty... because of the time I have spent in the woodlands, sir. I am NOT a street sweeper. |
29518 This exit has been sealed by a powerful magical force. You will need to find another way out. |
29519 Umm... weren't you dragged in here earlier? I could have sworn they were going to burn you. |
29520 Yes, that was I, rivvil... no thanks to your strange breed of law enforcement that you have in this city. |
29521 I'm off t' pay me taxes, I am. Almost twice as much as last year, too... 'tis a most horrid travesty! |
29522 I would invite ye all to join in on me family's feast this eve, but there be barely enough spread these days t' cover the table. |
29523 I hope ye haven't tried dealin' with the bloody bureaucracy in the city. Tsk. They don't calls this the "City of Coin" for nothing, me friend. |
29524 Don't ye go near the docks... I warn ye, it's dangerous and nearly unguarded. Fie on the guard, fie! |
29525 Why, Lord Keldorn... pleased to meet you, sir. I just came from droppin' off Leona at yer estate, I did. |
29526 Is that so? I trust her lessons are still proceeding well, then. That is good to see. |
29527 Well, if it isn't Jan Jansen! You incorrigible old gnome, you! Married a lass yet, hmm? |
29528 I am not that old, madam. And I assure you... should I decide upon a bride, you will be the first to know. |
29529 Three acres of perfectly good farmland destroyed by hail. Hmph. It has not been an easy year. |
29530 I am looking for some workers to add onto my manse... might you be interested? |
29531 I understand that the Jysstevs are hosting a famous artist... I do hope he will put on a display for us! |
29532 I think I saw one of the Cowled Wizards walking down the street, bold as day. They should arrest all his like and be done with it. |
29533 Ah! Lord Anomen! Is your father still carrying on his losing battle with that commoner? |
29534 That "commoner" is one of the wealthiest men in the city. Aside from that, it is none of your affair. |
29535 Let me see... you are the de'Arnise girl, aren't you? Why aren't you decently married yet? |
29536 And why aren't you decently dead yet? |
29537 If you weren't aware otherwise, this is certainly the part of town to see and be seen in. Hm... but, then, you're a commoner. |
29538 *yawn* Oh, I apologize... were you actually speaking to me? |
29539 If you wait here long enough, a member of the council and his entourage is sure to pass by. |
29540 They need to build a coliseum, I think. There simply isn't enough entertainment for the Amnian nobility, truly. Maybe have some of those Mazticans fight each other to death or something. |
29541 Oh, how absolutely delicious! If it isn't Valygar Corthala! How is your mother, darling boy? |
29542 Dead. She turned into a lich, and I beheaded her. Anything else you'd like to know, you nosy harpy? |
29543 Well, well, well. If it isn't Lord Keldorn himself. You should keep a closer eye on Lady Maria, I think, my lord. *chuckle* |
29544 You will keep your waspish tongue to yourself, woman, as well as your unfounded gossip! |
29545 You return triumphant! Oh, the Talassans will rue the day they dared defile the home of Lathander! |
29546 The Morninglord does not require your talents at this time. He will call if need be. |
29547 Helm requires nothing further for the moment. You will be summoned if you are needed. |
29548 I am telling you, my brother... the correct way to approach life is to accept its travails. One must bend as the willow and see the obstacles that the gods place in front of you as challenges to be overcome. |
29549 You continue to be a fine resource for the Morninglord. Your service has been exemplary, and you have earned your place within the temple order. |
29550 High Watcher Oisig was correct in recommending you. You are an asset to Helm. I thank you on behalf of the Morninglord. |
29551 Your service has been exceptional. I wish you were a member of our temple. You would have been a fine cleric had your life taken another path. I thank you. |
29552 Don't be moronic. You *must* struggle! Through struggle, we grow stronger! Only the strong survive. And I am *not* your brother. |
29553 Strength comes through wisdom and pliance... one must be flexible to accept the things that come. Struggle only brings futility, my son. |
29554 Struggle and adversity bring strength, not futility! War and violence weed out the weak and unhealthy, strengthening all! And I'm not your son. |
29555 War and violence are the recourse of the weak-minded, my friend. When they occur, it is as a result of failure rather than success. |
29556 Bah! Let me show you what comes out of that philosophy, "friend"! Huntley? |
29557 Yeah, boss? |
29558 Show him what becomes of his philosophy. |
29559 Right, boss. |
29560 I hope you know I'm only being proven correct here. |
29561 Well, now I suppose you were right, after all. Dead right. Ha ha! But I get the last word. Come, Huntley... let's go. |
29562 Now I hope you know all that violence was completely unnecessary. You've rather invalidated my entire argument! |
29563 Slanderous words have been said. Things did not go well for Stormherald Nallabir at this past tenday's theological debate in the Government District. |
29564 Hmph. Away with you, peasant. |
29565 Er... what the most magnificent Lord Pehllus means is that he is... far too busy... er... surveying the city to speak with you at the moment... |
29566 You don't look like someone I'd speak to. |
29567 Um... what the most gracious Lord Pehllus means to say is... er... that he is waiting to meet a most lovely woman by the name of Oriona, and you are obviously not her. |
29568 Bah! |
29569 Err... the lord simply means to introduce himself, I am sure. Bow before Pehllus Tanislove, one of the most powerful nobles of Athkatla and priest to the goddess of joy, Lliira. |
29570 Hmmmn... now, I am quite sure that I don't |
29571 Uh... the Lord Pehllus means to say that he is currently not aware of your name... |
29572 The growing arrogance of the Lathanderian church is distasteful. Talos should be feared; their irreverence is insulting. |
29573 Yes, of course, Your Worshipfulness... my apologies, Your Grace... |
29574 I am quite capable of speaking for myself, you worthless fool! |
29575 Yes. *ahem* Now tell this collection of peasantry to disperse. There is a lingering odor about them that offends me. |
29576 *grumble* Where can that woman be? Hmph! |
29577 Ah, do I detect a note of impatience, waiting for a lover who has not yet arrived? A touch of yearning mixed with anticipation? One can see the sheen of lust upon your brow, my lord. |
29578 Er... ah... here's a platinum piece, good man. Go play your instrument... somewhere... |
29579 *grumble* I grow weary of waiting here. If I stay much longer, I think I shall grow truly upset. |
29580 Perhaps people just need a swift kick in the punctuals! |
29581 Well now, there's a novel approach. |
29582 No, I seldom have time for reading. Too much work to be done! |
29583 Hmm. We need more people like you on the council, actually. |
29584 Then they are dead! Dead! |
29585 What do you wish me to do? |
29586 Would it not be better just to best them in the next round of debates? |
29587 Who? Me? I'm... I'm nobody. I'm just a toady. |
29588 I suggest you take a step back from the Lord Pehllus. |
29589 This is one of the great nobles of Amn! Show some respect, citizen! |
29590 I am an elite member of Amn's military, set to be the lord's personal bodyguard. Don't try anything. |
29591 Talos's mercy! The wind blew all my forms away! Now I will have to redo them over the next three months! |
29592 Excuse me, but I have to get to my office now... |
29593 If you want to know anything about the state of your taxes or your land deeds, I am not the person to talk to, okay? |
29594 Um... I have nothing to do with raising the taxes, all right? |
29595 A crowd actually hauled a drow in here earlier... I... I think they're going to burn her! Why won't anyone do something?! |
29596 No, there would be a great outcry if the Lathanderian fools woke up dead, though the jokes of "Mourninglord" would almost make up for it. |
29597 Perhaps, if we cared to lend any importance to the debates. No, Talos demands a quicker response. Not death, but destruction of morale. |
29598 Sir Branet Al-Thon |
29599 Sir Jolus |
29600 What we have planned is a simple theft, though we are not shy about a few deaths on the way. In fact, killing the night guards would sow much fear. |
29601 Hmmm... that's three trade bars... and fifty dantars... how much is that in gold...? Hmm... |
29602 Hmmm... have you paid your taxes? I wonder if you're on my list. I must have you somewhere... |
29603 I only collect the home taxes... harbor taxes are collected at the docks. If you want to pay for your trade booth, do it at the main office. |
29604 I don't know why everybody avoids me. You would think I was a mad Bhaalist priest or something. |
29605 Wait one minute... you! You're Jan Jansen, aren't you? Four years behind on your home tax? Selling without a license? |
29606 Sir Branet Al-Thon |
29607 Nonsense. I'm Jan Jinsen. You want that other gnome, good fellow. |
29608 Oh, I see. Well, all right then. |
29609 Young lady... why are you giving me such a queer look? |
29610 It's just that I can't help but feeling, sir, that we are in the same business somehow. |
29611 That fool Pehllus is looking for me again? Well, I've got better things to do than take part in his particular form of worship. |
29612 Sir Beverus |
29613 Pehllus may be the Dahaunarch, but I've got wealthier customers than him. And they aren't followers of Lliira, making me dance like a banshee around the room to work up a sweat. |
29614 Sir Beverus |
29615 We have hired a thief, and he has stolen a Dawn Ring from the Lathanderian temple. Find Travin in the slums at night, collect the ring, and return it here. |
29616 Now I could let you in on some delicious secrets of some of the most powerful men in Athkatla... but that would be telling, wouldn't it? |
29617 I will return with the item as soon as I can. |
29618 I shall not be gentle in the taking! |
29619 Very good. Remember that the honor of Talos rests upon your shoulders. |
29620 When you've got it, you've got to use it to your advantage... you know what I mean, yes? My two mansions and three cottages tell me I'm right. |
29621 Mmmm, darling, with lovely dark skin like that... you could earn more than a living here, let me tell you. |
29622 Yes, I know. I've had men crawl across shards of glass to lick the filth off my boot. But you surfacers give me too many other problems. |
29623 Sir Paritin |
29624 Sir Paritin |
29625 Why, Lord Keldorn! You've jumped into a river to avoid me before, and here you are! Have you... changed your mind? *chuckle* |
29626 Er... ah... my lady! I... I am a married man! |
29627 And is there payment for the risk I will take? |
29628 I don't mind. And somehow, neither does Lady Maria, I think. |
29629 Talos pays his dutiful followers with each breath they receive. Many do not survive his service; they ask for too much. Do not join their ranks, <CHARNAME>. |
29630 That is quite enough of that! I... ah... I have urgent business elsewhere. Excuse me, my lady. |
29631 I will retrieve the Dawn Ring from this common thief and return. |
29632 I merely meant that I give great value to my service to Talos. |
29633 Yes, I am certain that is what you meant. Go, and remember that the weight of Talos's honor is upon you. |
29634 Go! Do not return here unless you bring the Dawn Ring that you were to secure from the thief in the slums! |
29635 You have done very well, <CHARNAME>. The Morninglord will be most embarrassed by this. Certainly we will have shaken the confidence of many of his followers. |
29636 You may not benefit from this. The Lathanderites will scry that it was your doing. You must rain destruction upon them if they oppose you in the future. |
29637 You have served the Storm Lord well. Talos smiles. |
29638 Talos has no need of you right now. You will be summoned if anything is required. Until then, tend your own affairs. |
29639 Alhelor |
29640 Alhelor |
29641 With a surge of magical energy, a djinni appears. |
29643 If you want some service, I'm afraid you're going to have to wait. It's not like we have nothing to do here. |
29644 Do you have any idea how long it takes to find a form in the archives? |
29645 All I get all day long is complaints. Complaints upon complaints and more complaints. How about a pat on the back for once? |
29646 *grumble* Last season, the council sent me to survey farmland around the city for two weeks. Two weeks of cow manure and being chased by hobgoblins! |
29647 You think coordinating the taxes from all over Amn is easy? Try talking to that Sythillis fellow and those rebels down south. Gah! |
29648 You! Sharp-bearded fellow! Run and get me the portfolio on the Murann farming districts! Run, run! |
29649 Say "run" one more time, you half-witted blind excuse for vermin, and I will have both your legs end at charred little stumps! |
29650 What now? You aren't another wood elf coming to complain about something I have no jurisdiction over, are you? Why can't you people solve your own problems? |
29651 Obviously, if I did have a problem, you would be the very last person I would be speaking to, you selfish and close-minded fool. |
29652 Things have been very confusing here since we began administering the colonies in the New World as well. There are so many problems, and it takes so long to communicate! It's awful! |
29653 Sir Jolus |
29654 I've just been enumerating the tax landholds in the colonies... and a ship just arrived from Maztica telling me that three villages have been burned to the ground by the natives! All that work, gone! |
29655 If you want anything done, you're going to have to speak to the council. And that, of course, is not easy. |
29656 Sir Laren |
29657 *sigh* If you want to make a request, you'll have to go to the clerk and get the forms. Fill them out now so I can get on to ignoring them as quickly as possible. |
29658 Go now, tool, and leave the thinkers to their thinking. Talk to Edwin; he might have something for you to do. |
29659 Sir Laren |
29660 I just found out we have three manhunts out for tax evaders who we weren't informed had died over ten years ago. Hmm. Maybe if we pretend we still don't know that, we can force someone to pay... |
29661 Er... you look like one of those men from Rashemen... You're not here to ask for anything, are you? Last time that happened, things got messy... |
29662 Why? In beloved Rashemen, if things don't work, we encourage them with a loving backhand of productivity! |
29663 Edwin's Key |
29664 I'm sorry, sir... we don't allow dwarves in these buildings. |
29665 What?! But ye'll let th' bloody halflings in? Ye keeps up that nonsense talk, missy, and ye'll be feelin' the blunt head of me axe on yer arse, ye surely shall! |
29666 Hmm... we seem to be all out of the vellum forms for tax concessions. I guess the city goes without them this year... oh, well. |
29667 Sometimes I wonder why we keep all these records when most of the city can neither read nor write. |
29668 Did you know that halflings have had a tax break since the Year of the Spur? Nobody has told them though, and the rest of 'em can't read or write anyway. |
29669 Pehllus Tanislove |
29670 Pehllus Tanislove |
29671 I've got a form for claiming land in Maztica around here somewhere... you have full rights to kill the natives, too... |
29672 Whenever they want to lower costs, the council changes the names of our forms. How can I know land grants are on the Futility of Clouds Application? |
29673 Toady |
29674 Toady |
29675 Amnian Bodyguard |
29676 Amnian Bodyguard |
29677 Oriana |
29678 Oriana |
29680 Tax Collector |
29681 Tax Collector |
29682 Civil Servant |
29683 Civil Servant |
29684 The Dahaunarch is in the city... but I am afraid he is out on council business right now and isn't expected back soon. |
29685 The Namarch is in Athkatla... but he is entertaining a dignified guest at his home and isn't conducting business. |
29686 The Meisarch... the highest of the council... is currently at Riatavin dealing with the rebellion, according to my knowledge. |
29687 The Council of Six rules all of Amn, yes, but also the city of Athkatla... but they aren't currently sitting. The bureaucracy is overseeing things here at the moment. |
29688 ...oh, ah, Lord Corthala... I'm afraid that the council simply isn't willing to hear from you again regarding |
29689 I am not here to plead my case before the council, man. Just go about your ineptitude and do not worry about me. |
29690 ...mm, ah, yes... the daughter of Lord de'Arnise. The council is taking the matter of your father under advisement. We can let you know in, say, three to four weeks? |
29691 *sigh* Don't bother. Truly. |
29692 This is the center of government for not only Athkatla, but for all of Amn as well. You are in a place of great power here. |
29693 Amnian influence stretches all along the west of Faerûn and across the Trackless Sea into the New World. Be proud, citizen. |
29694 We will deal with the Sythillisian forces and the rebels down near Riatavin, not to worry. Nothing will ever threaten the City of Coin itself. |
29695 All trade goods find their way to Athkatla eventually. We are a nation of trade, and the army exists to protect that trade. |
29696 Don't get out of line, citizen... especially here. |
29697 I've been sent from one person to another for six weeks now! Does nobody actually do anything here? |
29698 All I want to do is find out why my little farm was taxed as a castle! It's outrageous! They have it listed as a castle, and that's it for them... they refuse to believe otherwise! |
29699 Everybody I go to here says that they can't help me. My farm is listed as a castle, and that's all there is to it. *sigh* Maybe I should ask them for an army and see if they give me one. |
29700 I even had a herald come and actually see my farm. He decided it would be too much work to change the mistake that has my farm listed as a castle... so he said that he saw a castle there and left! |
29701 If I don't see someone in charge soon, I'm going to have a most un-halfling-like bout of temper! Grrrr! |
29702 My family is one of the wealthiest in Athkatla... we have interests in the gold mines up north and the shipwrights here in the city. So I will thank you not to stand too close. |
29703 I don't suppose you're from one of the mercantile companies, are you? No... I didn't think so. |
29704 If you ever travel to Riatavin or Trademeet, my friend, beware of the Copriths. That family will be the ruin of Amn, I swear by Helm's beard! |
29705 I'm having a difficulty with the workers at one of our gold mines, and I'm not leaving until I speak to a councilor about it. |
29706 Begone, peasant! I am the lord of one of Amn's great families, and I'll not have your rude stench assaulting my nostrils! |
29707 *sniff* I didn't realize they let wilderness erudites in here without hosing them down first. |
29708 I know you, Lord Ketlaar. In time, nature will take revenge for your atrocities in the northern mines. No wonder your workers refuse to continue their labors. |
29709 Hmm... hmm. Yes, you'll do. You... the pretty elf there. I need a new mistress, and I think you'll do nicely. |
29710 Not... not in a million years, you foul beast! <CHARNAME>... let's get away from him, please... |
29711 Any business you wish to conduct, you shall have to conduct with Lord Ketlaar. |
29712 Stand back, peasant! You are in the presence of the Lord of the Argrim family, and you will keep your distance! |
29713 Hmph. You there... any reason in particular that you're here? |
29714 Marcus |
29715 Marcus |
29716 Retrieve the document in any manner that you wish. I would suggest using guile. (But such subtle means are beyond these monkeys, I am sure.) |
29719 Who are you? |
29720 I'm just looking around. |
29721 Actually, no. I'll be on my way, then. |
29723 The entrance to the ruined temple appears blocked. |
29724 This cloak is an evil thing, albeit powerful. Made from the poorly stitched together skin of innocent nymphs, this cloak grants the wearer immunity to fear and panic. STATISTICS: Equipped abilities: – Immunity to fear and panic Weight: 3 |
29725 A mind-controlled creature cannot speak to you of its own free will. |
29726 Stop bothering me, I've important business to conduct. |
29727 *sigh* My casting has failed. |
29728 *pant* This is the time for discretion, I think! |
29729 I'm the keeper of this here prison, and what I says goes. I'm sure there ain't nothin' to interest you here, so why don't you just turn around and go home? |
29730 Ha ha! I'm pleased that you came across me when you did... this group does good things. |
29731 I would like to just take a quick look around, if I could. |
29732 All right, I'm leaving. |
29733 There isn't anything for you to see here, <GIRLBOY>. Now just turn your tail about and get gone, all right? |
29734 Fine. Be on your way. Prison's a dangerous place for folk like you, at any rate. |
29735 There isn't anything interesting for you to see here, <GIRLBOY>... an' I don't let strangers crawl around my prison without reason. Off you go. |
29736 Contingencyâ€â€Stoneskin |
29737 *grumble* I left the forest to work with fools... I must be mad. |
29738 Perhaps some gold might change your mind? |
29739 All right, I'm going. |
29740 I'll just pretend I didn't hear that. Now leave before I forget that rending you limb from limb might make you feel... unwelcome. |
29741 Go on and talk to yer friend if you wish. He's not goin' anywhere, that's for sure. |
29742 I warned you not to go in, didn't I?! Fools! INTRUDERS! |
29743 Temple |
29744 Government |
29745 Bregg |
29746 Bregg |
29747 Cohrvale |
29748 Cohrvale |
29749 I've little enough like of working with others, and your choices are making this even less pleasant. |
29750 This is a very secure prison, my friend... I wouldn't try anything if I were you. |
29751 That's it! I can take no more of this damnable association. To the Abyss with you all! |
29752 If you're not a prisoner, then my business with you is quite minimal. |
29753 I'm keeping an eye on you... no funny business. |
29754 I'm sorry, but the prison is closed during the evening... no outside admittance is allowed. If you wish to visit a prisoner, return in the morn. |
29755 Well... if that's your wish, I'll not shirk the responsibility. I've no particular desire for the position, though. |
29756 I have stamina and patience, but both are wearing thin. It's time to rest. |
29757 Hmm... Standing around, standing around. I feel as if I'm in the military once again. |
29758 So be it! I am your doom! |
29759 I shall make this quick for you... |
29760 Glory will be ours today! |
29763 If you've some healing arts in your possession, I could certainly use them now! |
29764 Ahhh... it's good to be in a place where things are a bit simpler. |
29765 I left all this noise and crowds for very good reasons. And I'm beginning to remember them. |
29766 You must watch your every move in a place such as this. Dark, foul magic is drawn to these pits like flies. |
29767 *deep breath* Ah! A fine day to be traveling, I would think. It's been a while since I was on the open road. |
29768 Darkness shrouds those who would creep up on us... so be wary. |
29769 I'm still here. |
29770 Aye? Something you need? |
29771 I can hear you well enough. |
29772 I'll aid you if I can. |
29773 What is it? |
29774 Hmm? |
29775 You've thought this through? |
29776 I bet that shall do the trick. |
29777 Fair enough. |
29778 It shall be as you say. |
29779 So be it! |
29780 I'll get on it right away. |
29781 Hmm... Fine, fine! |
29782 Oh... giving orders, are we? |
29783 So be it... but involve me with any filthy magic, and I swear there'll be a hell to pay. |
29784 Life is the path. In the end, it is you that will leave it behind. |
29785 A good hit! |
29786 Ugh! Such a miss? |
29787 Please let me out of here! I have done nothing! |
29788 I could not afford my taxes... so I am thrown into this abysmal pit. Oh, how the gods have cursed me! |
29789 Oh, my <LADYLORD>... please get me out of this terrible place! |
29790 I am innocent! Innocent, I swear! |
29791 They... they're going to ship us off to Maztica to be laborers! You can't let that happen to us! |
29792 I... I've been framed! Yes, framed! |
29793 The bridge has fallen and ends in death. Call forth the name to summon the path. What is the bridge? |
29794 I don't understand. What do you wish to know? |
29795 I refuse to answer now. I will return later. |
29796 Ruin is my answer. |
29797 Age is my answer. |
29798 Mercy is my answer. |
29799 Existence is my answer. |
29800 Life is my answer. |
29801 Disease is my answer. |
29802 Honor is my answer. |
29803 The bridge will rise for those who belong. Speak of the bridge to show you belong. Show you belong or suffer the end. |
29804 CLASS KIT |
29805 My weapon has no effect? |
29806 Look... I have no space for any more. I have placed your item on the ground. |
29807 I've taken something... though I am not used to this sort of thing. |
29808 I'm certain I am out of sight. None will see me now. |
29809 Parentage is with you, but there is no travel through it. It is within. |
29810 Damn it! I have lost my concentration. |
29811 This will ensnare any that tread nearby. |
29812 No mercy for those who oppose us! |
29813 Ultrinnan! |
29815 Wealth is my answer. |
29816 The bridge will not rise if you do not belong. Speak of the bridge to show you belong. |
29817 Ruin may end in death, but not always, and not with certainty. |
29818 Age is the process by which you reach death, but not always. It is a symptom, but not an absolute. |
29819 You have failed. Death sends a servant to educate. |
29820 Mercy has no bearing on death, unless granted to prevent it. |
29821 Existence does not end with death. Existence transcends the end of the body. |
29822 Disease can be cured, though the means may be hidden. |
29823 Honor can cause the deaths of many, though it may prevent them just as likely. |
29824 Though it may be purchased for a few coins, death is no symptom of wealth. |
29825 Life is the bridge that must end in death, though duty may hold it at bay. You have spoken of the bridge, but this alone is not enough. |
29826 You are not alone on the bridge. Call forth the name to summon the path. It travels with you, and through it you travel, and yet it does leave you behind. Who is with you? |
29827 I thought there was only one question. |
29828 I will return later to answer your riddle. |
29829 The bridge is my answer. |
29830 Life is my answer. |
29831 My father is my answer. |
29832 Charity is my answer. |
29833 The air is my answer. |
29834 Friendship is my answer. |
29835 You have failed. Death sends a servant to educate. |
29836 Out of my way, you there! |
29837 You begin again when you return. All questions will summon the path or none will. |
29838 A thinking game! Minsc knows the answer then! Evil ends in death, because I put my foot in its backside! |
29839 Oops. I apologize. |
29840 Mail of the Dead +2 |
29841 Calm down, Cohrvale. Mr. F. don't like ye killin' people in the streets. |
29842 Shut your mouth, dwarf! As for you, I said get your stinking hide out of my way! |
29843 Keep barking, dog. Just watch that your little keeper doesn't yank on your leash too hard. |
29844 There are as many as there are, no less and no more. |
29845 Are you speaking to me? |
29846 Philosopher |
29847 Time is my answer. |
29848 The road is my answer. |
29849 I'm not looking for trouble. I'll move. |
29850 Philosopher |
29851 Those foul words will be your last! Ye'll die this day! |
29852 Now ye've done it, blasted fool! Couldn't ye see <PRO_HESHE> was armed? |
29853 Speaking no longer, idiot, but killing! Taste Cohrvale's steel and remember your impudence in the Hells! |
29854 This is a foolish question! Who travels with you? Minsc does! What else matters? |
29855 Not fast enough! Cohrvale will teach ye a lesson in respect. The price of my school is your life! |
29856 You have failed. Death sends a servant to educate. |
29857 Oops. I apologize. Next time, I let Boo answer. |
29858 The bridge is the means, but it is not with you, and you are not through it. |
29859 You have failed. Death sends a servant to educate. |
29860 Prison Guard |
29861 Prison Guard |
29862 Charity is yours to dispense and abandon as you see fit. It does not leave you unless you will it. |
29863 The air around you is with you, and you may travel through it, but it does not leave you, though it can be taken. |
29864 Friendship travels with you, and through it you may travel, but if it leaves you, then it was not truly friendship. |
29865 A fair eve to ye, <SIRMAAM>. The troupe of players is just beginning its next performance, if ye wish to partake. We ask that you donate 5 gold for a ticket, but it is not required. |
29866 The road is with you, and you travel through it, but it does not leave you behind unless you leave it. |
29867 Time is with you, and you travel through it, and all the while it moves away. Time goes on with and without you, though duty may make it wait. |
29868 Would ye like to purchase a ticket, then, <SIRMAAM>? |
29869 The bridge is not stable, and the end changes place. Call forth the name to summon the path. Choose the most difficult step on the bridge. |
29870 Very well, let me see this play of yours, then. |
29871 How many more questions will there be? |
29872 I will return to answer this later. |
29873 The first one, for there is fear in the unknown. |
29874 The current one, for it alone is my choice. |
29875 No, I'm not interested. |
29876 The last one, as the end of the journey is death. |
29877 I hope ye doth enjoy the play, then, <SIRMAAM>. |
29878 Your first step is not of your choice. You are placed on the bridge that is life by providence. The first step is over before you have begun. |
29879 I am truly sorry, <SIRMAAM>... no admittance without a ticket. You will need to speak to the receptionist to purchase one. |
29880 What sort of play is this? |
29881 Most gracious of ye, <PRO_SIRMAAM>. Ye may enter the theater as ye wish... just show your ticket to yon ushers, please. |
29882 It is a most dramatic play put on by the fine members of the Sigil troupe. 'Tis better to see than to be described... would ye like the ticket then, mayhap? |
29883 Certainly... here is your 5 gold. |
29884 No, thanks. |
29887 Prison Keeper |
29888 As ye wish, then, <SIRMAAM>. Perhaps another time. |
29889 Prison Keeper |
29890 All of them. Less if the answering is incorrect. |
29891 Have ye decided to purchase a ticket, then, <SIRMAAM>? |
29892 All right... here is your 5 gold pieces. |
29893 What sort of play is this, then? |
29894 No, thanks. |
29895 Thank you, <SIRMAAM>... go on inside. Hope you enjoy the play. |
29896 I am sorry, <SIRMAAM>. We prefer it if you buy a ticket. Speak to the receptionist if you wish to purchase one. |
29897 Thank you, <SIRMAAM>... go on inside. |
29898 No, Kirinaldo, I cannot! Oh, Rodrigo... Rodrigo! My fair love, where hast thou gone?! |
29899 Oh, your lover has abandoned thee, sweet Lunisia. You have only one option left... Turnest thou to me, and let us be wed at last! |
29900 Ye stop by anytime, <SIRMAAM>! |
29901 Uh... here I am! H-here I am, my... uh... s-sweetums? |
29902 Say... that's not the actor they had last time! |
29903 *gasp* Yes, Rodrigo! Rodrigo, it is thee at long last! But where have |
29904 I've been, uh... across the sea, my fair... um... m-my fair one. Yeah, yes, that's itâ€â€across the sea and, uh... |
29905 *ahem* ...and perhaps on the new lands, my lord? |
29906 Yes, that's it! On the new lands. Yes, um... |
29907 This is terrible! Awful! |
29908 Ugh! Where's the actor that was here last time? Ughf! |
29909 *AHEM* But... is it Rodrigo? No! No! How can this be?! |
29910 Well you should be so... um... confused? (It is confused, right?) |
29911 (It is baffled! Baffled!) |
29912 Baffled! Yes, well, you should look so baffled, my lord... um... Kirinaldo! 'Twas you who... who... who... |
29913 Oh, terrible! Get him off the stage! |
29914 ...who, um... which that, uh... i-in a way... |
29915 (Psst! Arranged for me to be shipped across the sea!) |
29916 Eh? What's that? |
29917 *sigh* Yes, you are correct, Rodrigo! 'Twas I that arranged for thy trip across the great ocean! 'Twas, er, um... truly fiendish of me! But how did thy ever come to return so quickly? |
29918 Uh... I forget. I'm just the understudy... |
29919 Lliira's bane! I refuse to watch this! |
29920 You may have defeated us for now, but the Knights of the Most Noble Order of the Radiant Heart will return! |
29921 I agreeâ€â€boo! Boo! |
29922 Boo! BOO, that's awful! Terrible! |
29923 Eugh... oh... oh dear... |
29924 I... I am sorry, good folk of the audience. As you can see, things are not quite right with our troupe due to circumstances beyond our control. |
29925 I beg of you, good people, come back another day when we have restored matters... we shall prove to you then that the Sigil Troupe is worthy of your attention and coin, and we shall do so for free, of course. |
29926 ...and one final... odd... request, good folk. If you or another knows of those who are skilled in the arts of sword and adventure... do send them to speak to me. It is a matter of utmost urgency. |
29927 Tell them to come and speak to I, Raelis Shai. Until then, I apologize again and bid you a fair evening... |
29928 *sob* I really, really tried... *sob* |
29929 *sigh* Without Haer'Dalis as our Rodrigo, I am afraid there is little that we can do. Foolish tiefling, getting caught as he has! |
29930 If you have business with us, my <LADYLORD>, I suggest you speak to Raelis. She is the leader of our troupe and our mentor... and she can tell you of our difficulty. |
29931 You are most gracious, my <LADYLORD>, to offer your assistance. We thank you, truly... and I am sure Haer'Dalis will appreciate your help as well! |
29932 Clerk |
29933 Clerk |
29934 Council Secretary Ewenn |
29935 Council Secretary Ewenn |
29936 Jeremiah Jamtoes |
29937 Jeremiah Jamtoes |
29938 You have failed. Death sends a servant to educate. |
29939 The last step is not yours to choose. Another is chosen, and it may become the last step, but circumstance alone grants it. |
29940 The current step may be your first and may also become your last. The other two are abstract; this one is yours to choose and shape, though duty may force the choosing. |
29941 You have summoned the path and may join in the guarding. Duty awaits you. |
29942 You see an elvish woman, a drow, tied to a stake. A mob of people stand near. The occasional shout of "Burn her!" comes from the crowd. Anger and fear cross the drow's countenance. You could cut her down if you wish, but this shall surely anger the crowd. |
29943 Boldly, you walk up to the stake and cut the drow woman free. The armed men turn their ire upon you. |
29944 There is nothing else that you can do with the stake. |
29945 Hello. |
29946 That's it? I am a stranger in your time-lost buried city, and all you say is hello? |
29947 What is this place? Speak, or suffer my wrath! |
29948 Hello yourself. Can I ask you who you are? I don't mean to pry. |
29949 What would you have me say? Shall I proclaim the wonder of your arrival? Shall I bemoan the terrible length of the ages? Should my knees buckle at the very sight of you? |
29950 I'm sure it would make you feel important, but I've simply no interest in you. I think you'll find we care about very little at all. |
29951 Oooh, yes, very threatening. I suppose you are expecting the appropriate response. All right then. Oh my, please spare us. Your descent into our city makes us oh so fearful. |
29952 Of course you do, or you would not have asked the question. It matters not at all. I have nothing to hide from you and would not care even if I did. |
29953 Then tell me who you are. What is this place? |
29954 And I care even less who you are. Just tell me what this place is. |
29955 Has life lost all meaning for you? Why stay here if it has? |
29956 Ah, you wish the exposition. Typical. I should really write this down so I don't have to keep repeating it. Not that we have had a lot of visitors. |
29957 We are the guardians. We guard the temple. This is very important because every few hundred years, someone almost wanders this way. |
29958 Ah, hello? I am afraid if you are looking for a refund for tonight's performance, I can only tell you to come back when our troupe is not in such disarray. |
29959 Actually, I'm here regarding your call for adventurers. |
29960 Why is your troupe in disarray? |
29961 This invisible ring cannot be removed from its owner. STATISTICS: Weight: 0 |
29962 Is this true, child? Fate smiles on us, then, for I can see in your bearing that you are a <PRO_MANWOMAN> of no mean experience. I thank you for coming to our aid. |
29963 What is it, exactly, that you need me to do? |
29964 I haven't agreed to anything yet. |
29965 Who are you people? I don't quite... recognize what race you belong to, if you'll pardon my asking. |
29966 The vagaries of fortune blow an ill wind over us. One of our members is absent due to circumstances we cannot control. I am pleased you have come to aid us. |
29967 Tell me more about the situation first. |
29968 I haven't agreed to help you yet. |
29969 Who are you people? I don't quite... recognize what race you belong to, if you'll pardon my asking. |
29970 As it pleases you, my good <PRO_MANWOMAN>. I promise that the Sigil troupe will be more pleasing in our performance when you next see us. |
29971 You must hear our story, then. One of our actors, Haer'Dalis, has been kidnapped by a wizard native to this city... he has made no effort to negotiate with us. |
29972 The wizard's greed may have called to him at the sight of Haer'Dalis's beloved gem... something our sparrow would not gladly surrender. |
29973 So this wizard has stolen both away, and there is nothing we can do. I would ask that you return our sparrow and his gem to us both, by whatever means possible. |
29974 Who is this wizard, and where can I find him? |
29975 Why do you not contact the city guard about this? |
29976 What reward might I receive for this task? |
29977 No, I am not interested in doing this. |
29978 I understand what you ask, child. We are people from distant lands, and all of us are of mixed heritage. Please, my good <PRO_MANWOMAN>... will you aid us? |
29979 I would need to know what the problem is, exactly. |
29980 No, I am not interested. |
29981 You do not even know what ails us, and yet you refuse? Perhaps you are not the heroes we seek. Very well, child, I thank you for your interest. |
29982 His name is Mekrath, I believe... I know that his lair can be accessed through the city's sewers, though where exactly it lies is a mystery. |
29983 Why do you not simply contact the city guard? |
29984 I see. And what kind of reward might I be looking at? |
29985 Very well, I shall do as you ask, Raelis. |
29986 I've no interest in taking on a wizard for you. Forget it. |
29987 I am... unsure of your particular customs, but it has never been this Sigil's fortune to be treated fairly by the many city authorities that we have come across. |
29988 As well, though Haer'Dalis might be released, would the gem be returned? The wizard could say it is his... and we could offer no proof to the contrary. |
29989 No... we must have our brother and his gem both safely returned, with no questions asked of us due to our strangeness. This is the best way. |
29990 Tell me who this wizard is, then, and where I might find him. |
29991 What kind of reward might I receive for this task, then? |
29992 Very well... I shall do as you ask. |
29993 Sorry... not interested. |
29994 We are but a destitute troupe of players, child, and can afford little. Mekrath may have treasure of his own... Wrest it from his grasp if you wish to do so. |
29995 But coin is e'er on the tongue... I can offer you 300 gold for our sparrow's return. Bring back the gem, and I can more than double that. Is that sufficient? |
29996 I would like to know who this wizard is and where I can find him first. |
29997 I would ask, first, why you do not go to the authorities? |
29998 Yes, I shall do as you ask. |
29999 No, I am not interested. |
30000 *sigh* It is as I feared. If you change your mind, child, please do return... I have a feeling Haer'Dalis will not return soon to our side otherwise. |
30001 Fly, then... fetch our brother away from his captor however you might, and return to us soon. My prayers go with you, my good <PRO_MANWOMAN>. |
30002 We have forgotten what it is that we guard, we have forgotten how many generations we have been here, and we have forgotten what it is to have a purpose. |
30003 But you must be serving some greater plan. Who is the temple dedicated to? |
30004 You sound thrilled with your calling. Why do you stay? |
30005 What is this affliction you all have? You look to be suffering from a disease. |
30006 The temple? It has been so long since we have uttered the god's name it has been forgotten by most. What loyalty do we owe a creature that would condemn us to this? |
30007 Back so soon, child? But I see neither our Haer'Dalis nor his gem with you. |
30008 I need to know where this Mekrath is again. |
30009 All right, I'll keep trying. |
30010 Forget it... I've decided not to continue this task. |
30011 Excellent, child... the fortunes of our troupe fly with you. |
30012 Mekrath's sanctuary and laboratory can be accessed through the city sewers, though where exactly they lie is a mystery. |
30013 You have returned once again, child. Have you, perhaps, reconsidered rescuing our poor Haer'Dalis? Our gratitude would be great indeed. |
30014 I need to know the full situation first. |
30015 Tell me who keeps your actor, then, and where he can be found. |
30016 I would like to know what sort of reward I can expect. |
30017 Yes, I will do as you ask, Raelis. |
30018 No, I haven't changed my mind. |
30019 Then have you returned only to torment us with false hope? Leave us, child, and do not return unless you have altered your choice. |
30020 Lord Ketlaar Argrim |
30021 All the members of the council are kept secret... that way, nobody knows who to bribe, you see. |
30022 Then why do you stay? |
30023 And this disease you appear to have? What is it? |
30024 Then I will try to release you somehow. |
30025 The rebellion in the south is caused by demihumans, that's what I think. Never mind ogres and such... it's the elves and the like that are behind it all! |
30026 We cannot leave. We cannot even die. We are born again in an endless recycling of our souls. We learn over and over again that we are condemned to a fate we no longer want. |
30027 Amn should send more ships and people to the New World... our colonies there should supersede all the others and bring great glory to our nation! |
30028 Have you never wondered who is on the Council of Six? I think it's all wizards, that's what... the wizards rule us secretly! |
30029 I sometimes think there is no Council of Six... and that the Cowled Wizards and the Shadow Thieves rule all of Amn in secret! |
30030 You! A dark elf amongst us! Yet more evidence that the demihumans are coming upon us to rule! |
30031 Believe me, rivvil... if the drow were here to rule, you would be well aware of it by now. |
30032 Another elf! I swear, suddenly they are everywhere amongst us! Spies, spies all of them, I tell you! |
30033 You Amnian are too closed-minded about the demihuman kin that live amongst you in peace... they are not so different from you as you seem to think. |
30034 And the temple? Who is it dedicated to? |
30035 And what is this disease you are afflicted with? |
30036 Then I will try to release you somehow. |
30037 I am here to join the glorious army of Amn! There are victories to be had and both coin and women to earn! |
30038 When I am finally in the army, I wonder if I will sail to Maztica and join the colonial forces there... what a wonder it would be! |
30039 I wonder if the army would send me down south to fight that ogre fellow and his false "Sythillisian Empire"? We would show those creatures what a real war is! |
30040 It is the decay of our minds and souls. We grow to hate the power that sustains us, so it rots us from the inside. There is no cure. There is no escape. There is no end. |
30041 And the temple? Who is it dedicated to? |
30042 Then why do you stay? |
30043 Then I will try to release you somehow. |
30044 You aren't planning on joining the army? Coward! I'm here and eager to sign up! |
30045 I think joining the army is the most noble thing one can do for his nation! I cannot wait to partake in glorious victories! |
30046 Hmph. I have been in the army, friend... and it is much more dreary than you think. The victories too are few and far between... and hardly worth the price you are forced to pay. |
30047 You there! You look like the knightly sort! Are you in the army? Can I join through you? |
30048 I fight for my holy order only. If you wish to join the military and throw your life away in the service of a greedy nation of merchants, you may certainly do so. |
30049 *sigh* The weather is quite lovely today, isn't it? We Amnians have it perfect here. Calimshan is too hot, while Waterdeep is too cold, I believe. |
30050 If you are too weak to free yourselves, I suppose I should try to. |
30051 Never trust a Waterdhavian, that's my advice. They see us Amnians as their rivals and will cheat you in any deal if they get half a chance. |
30052 Such a curious thing. I've been waiting for my caravan to return from Trademeet for almost a week now. I wonder if there is trouble out that way? |
30053 If you are too weak to free yourselves, I suppose I should try to. |
30054 It is so odd to see Waukeen's faithful being taken care by the priests of Lliira. I find the goddess of joy's clerics to be far too giddy to be true patrons of business. |
30055 If you are too weak to free yourselves, I suppose I should try to. |
30056 Do what you will; there is no escape for us. We have accepted this. We teach it to the newly young, who then teach it to the old that die and are reborn. |
30057 You there, elven lass... you have the bearing of one of the lovely courtesans I have seen in this wealthy district. Might I be correct in that observation? |
30058 The deal which placed us here has been followed to the letter, and we are never to be released from service no matter how pointless the task. |
30059 You certainly are not! And perhaps you should think, sir, before you speak such insults so candidly. |
30060 A tempting thought, pet, but my player days are shortly behind me. I have a glorious path of adventure that lies before me for the moment! |
30061 You will fail. You cannot help but fail. We know this. We expect nothing other. |
30062 You worship suffering like a martyr of Ilmater, but you lack pride or purpose. |
30063 Hmm... I have seen you entertaining somewhere, have I not? Might you be for hire, sir? I have a rather important function that I am hosting a week from now. |
30064 If you are resigned to your fates, I will simply get what I came for and leave. |
30065 Is there nothing that can be done? Have you petitioned your lord? |
30066 If you aren't from one of the great families or involved in the mercantile companies, then you aren't much of anyone in Amn. |
30067 Those fools in Riatavin should be rounded up and all put to death! The nerve of them trying to break away and join Tethyr! |
30068 I think it is terribly foolish that the council's members are kept secret. How do we know who rules us? And just who is my husband supposed to bribe? It's scandalous! |
30069 I do not know this name you speak of, but even the name of our own god is lost, so it is not surprising. We direct nothing but loathing to the temple now. |
30070 Business has been poor this year... I may have to go without that lovely lacquered new carriage I had my eye on. *sigh* |
30071 Well... will you look at that? A little halfling all dolled up in armor and such. Why, aren't you just the cutest thing? |
30072 We will not miss what you steal. It has been ages since we have directed anything more than loathing at the temple. Enter if you wish. |
30073 You come perilously close to impugning on my honor, lady. I am a warrior of virtue, not something to be mocked. |
30074 Wait one moment... I had my change purse here but a scant moment ago? Where could it have gone? How shall I ever do my afternoon shopping? |
30075 We cannot petition the unknown. We have not seen a sign for ages, and his name is lost to us now. No, nothing is directed at the temple except loathing. |
30076 Look at it this way: Perhaps it is just the gods' way of telling you that there are far more poor who need that coin far more than you, yes? |
30077 Take what you will. We are guardians in name only. We might as well be simple mindless skeletons. |
30078 (Hurrrm... hurrrmmm.) Very well. You look like one who might... appreciate... such entertainments. There is more to my little place than meets the eye. |
30079 You have failed of course. You could do no other. |
30080 Hate is here! Here is hate! Attack with anger and feed the hate! The hate! |
30081 Mmmm. Hmmm. Eh? Away with you, vagrant! Can you not see that I am trying to decide on a purchase of utmost magnitude?! |
30082 Then you have all the mind you need. We have long accepted our fate. There is no end to the duty. Rail against whatever beast is there, but it will do you no good. |
30083 I do not know and I do not care. You can do nothing here. There is no end to the duty. Rail against whatever beast is there, but it will do you no good. |
30084 All the important people come here, you know. |
30085 You're poor, aren't you? Mother says poor people should be kept in the slums. |
30086 I have half a mind to leave you depressing people here as you are! |
30087 What manner of creature was in there? It actually wanted me to attack it. |
30088 Was your god always as warlike as the beast in there? |
30089 My father's around here somewhere. He told me to wait until he was finished with his M-I-S-T-R-E-S-S. |
30090 My mother and father have a really big house. Do you have a big house? |
30091 You look like one of my father's retainers. I demand that you take me home at once! |
30092 I am not your servant, and you can find your own way home... or perhaps I turn you into a frog and throw you in the pond, eh? Then that can be your home, brat! |
30093 My mother and father leave me alone a lot. They are really busy. |
30094 I know how you feel, little boy. You will find some way to express yourself as I did, I am sure. |
30095 My father is on the council. Betcha didn't know that, huh? |
30096 Whooo walks in the temple of I? Speak of yourself... you are almost beyond the sight of I. |
30097 I could say the same of you. Are you the chief resident of this temple? |
30098 <CHARNAME> walks here, and I have disposed of your little guardian. |
30099 You form out of the very air. What are you? |
30100 My father says everybody is a fool. Are you a fool? I bet you are. |
30101 My family is the greatest in the world! We can conquer anybody! |
30102 I don't feel so good... |
30103 You're short, but you're hairy. Are you a little girl like me? |
30104 By Arvoreen, child! Are you telling me that you've never seen a halfling before? |
30105 Oh, that little hamster is SOOOO cute! Can I have him, sir? |
30106 I am I. The temple is I, though it is not safe for even I. The beast does kill my form repeatedly. You have slain it for but a small time. It comes again and again. |
30107 You cannot have Boo, little girl! But you may pet him and make pretty cooing noises if you wishes. |
30108 The guardian? The beast is not of I. The beast kills the form of I repeatedly. You have slain it for but a small time. It comes again and again. |
30109 The temple is I, and I am the temple. It is to me and of me. The beast is not I. The beast does kill my form repeatedly. You have slain it for but a small time. It comes again and again. |
30110 The beast is a fell deity, for it has more power than I can muster. My legion of followers feed the creature, and I am weakened and fading. Such power the beast has. |
30111 If this is your temple, then you have no legion. Your followers do not follow you. |
30112 You are not worshipped here. Those outside feel nothing but loathing. |
30113 But they must serve; it is the letter of the agreement. They were to guard, and I would provide for their lives. This was to be for all time. |
30114 Guardian |
30115 Guardian |
30116 Diseased One |
30117 Diseased One |
30118 Diseased Child |
30119 Diseased Child |
30120 My apologies for the intrusion, <PRO_SIRMAAM>, but might I prevail upon you for a single gold piece? Times are poor for me an' my kin these months, and I have been reduced to a mere beggar! |
30121 Yes, certainly... here you go. |
30122 I am sorry, but I cannot help you. |
30123 Until what? They die and are reborn to guard against nothing? No one comes. |
30124 There must be an end. It has been so long they do not even recall your name. |
30125 Begone with you! I have had enough of this infernal begging throughout this city! |
30126 You are a kind <PRO_MANWOMAN>, my <PRO_LADYLORD>, and I thank ye truly for your generosity. |
30127 Then it is little wonder I cannot defeat the beast. It is their loathing and pathos, and it has become their object of worship, whether they know it or not. |
30128 Of course, my <PRO_LADYLORD>... we cannot all afford to help. I shall leave you alone, then. |
30129 I... I apologize most profusely, my <PRO_LADYLORD>... I meant no offense! I am simply in dire straits. I... shall leave you be. |
30130 The time has passed. I have naught here and will not again. Even the great device has waned in power and is not so epic a danger as once I thought. |
30131 Hold! You there! What have I told you about begging in the Government District?! |
30132 I weep for my children. Their hate sustains this place, though they would intend otherwise. Had they not thought of me at all, I would have perished, and soon after, so would they. |
30133 I... am sorry, sir... truly I am. But all the people with spare coin are here... and... |
30134 Tell me, <PRO_SIRMAAM>! This man WAS begging from you, correct? |
30135 Well. sixty-three days into the project and we be almost ready t' put shovel to the ground, aye? But I can't be talkin' now... 'tis time for me lunch. |
30136 Ah, we be quite ahead on this project, aye? Sixty-three days in and we can almost be beginnin'! But we can't continue now... poor Jerro has gone and busted his foot... |
30137 Sixty-three days and countin'... we'll be here by next year, I swear! I would get started on me work, o' course, but I've had a bit o' a head rush. Must sit down for a mite. |
30138 Yes, he was. |
30139 No, he wasn't. |
30140 Irrelevant! This is a decent part of town, and I'll not have filth like you littering about! I warned you the last time that this was your last chance! |
30141 As I thought! Come with me, you worthless old fool! |
30142 Nooo! PLEEEEAAAASSSE! |
30143 ...Oh. I see. Well, it seems I was mistaken, then. My apologies. |
30144 Th-thank you! Thank you, you've saved me! My deepest appreciation! |
30145 We would continue our work on the project, but 'tis the time o' day we offer thanks t' Gond for th' craft. Yup. Silent prayer, that is. |
30146 Ahh... sixty-three days in and we are almost ready to start digging! I am excited! But we can't start now, o' course... 'tis almost time to quit fer the day. |
30147 Only sixty-three days into business and already we're about t' dig. Tsk, tsk. Still tryin' to wake me bones from slumber, though... |
30148 I would get goin' on the project, but I hears that Dorsan has a wee bit o' gossip to spread o'er there. Can't wait t' hear it! |
30149 Sixty-three days into the project... we should be done diggin' the first section by, oh, say, a hundred days or so. I would keep workin' now, but me tummy is rumblin' somethin' fierce! |
30150 'Tis a fine job working for the government. The overseer doesn't bother us... sleeps and drinks, mostly. |
30151 We've been starting on this building project for the council for sixty-three days now, and we've yet to start digging. Perfect job, isn't it? |
30152 We're a team... a team, that's what we are... and as long as we stick together, nobody can make us work! |
30153 Perhaps I should hasten the process. Their fate is cruel, and this should end! |
30154 If you have a problem, talk to the overseer. No, I don't know where he went... probably sleepin' somewhere. |
30155 Is that the end you envision? Death to all that follow you? |
30156 Is there anything I can do you help you? |
30157 That would be foolish. I am not mortal. Even if you could destroy my form, as long as there are those that think of me, I will return. No, there must be a permanent end to this. |
30158 The letter of the bargain was that I protect the great device until the end of time. The creator races were very specific. I will reinterpret the words, for it is surely the end of MY time. |
30159 Death would be welcome to them. Not the death they have now, wherein the spirit is still bound to earth, but true death, where they would join me in the Keep of the Eternal Sun. |
30160 The intent of the bargain was that the great device would not be used again. If it is indeed the "end of time," then my last act should be to destroy it. I have not the power to do so. |
30161 What would give you the power? |
30162 It is needed first. Perhaps we could help each other? |
30163 Then your people will continue to suffer? |
30164 Can't talk, <MANWOMAN>. I'm on duty. |
30165 Faith. The belief and conviction of my followers is the lifeblood of power. There must be a way to spur their faith. Open your mind. Perhaps you have knowledge of use. |
30166 Undead Beholder |
30167 Yes! I see in your mind the way to release this place. You seek the great device for another, though you owe them no allegiance and they intend to kill you. |
30168 Unseeing Eye |
30169 Unseeing Eye |
30170 No, I will not have it. I must end this in such a fashion as to satisfy duty. You, open your mind. Perhaps you have knowledge of use. |
30171 *groan* The cause is simple. You will take the great device, the piece that I possess, and ye shall combine it with the piece the creature already has. |
30172 Tell my people that you carry the piece that I give you that you might deplete it, that you go to restore its components so that it may be disposed of as a whole, not in part. *groan* My people must know I intend to destroy it when you return... but more, they must know I intend to end their service. |
30173 *groan* This simple act of bringing together the two parts of the rod will instill a small amount of faith for an instant. If they are in my presence, such an instant will allow me to destroy the artifact. |
30174 I am sorry, <SIRMAAM>, but are you expected? |
30175 Have you not the power to do any of this? Why do you need me? |
30176 Who lives here? |
30177 Er... yes, I am, actually. |
30178 You seem weaker as we talk. Perhaps I should just take the device for my own. |
30179 What do I get out of this? |
30180 The energies of my followers are directed at this place, not at me. Should I try to leave, I would likely lose my form, only to return in the temple some years later. |
30181 No, I was just looking around. |
30182 This is the abode of Lord Keldorn and his family, <SIRMAAM>. I take it you are... not expected, then? |
30183 Lucy |
30184 Lord Keldorn? Who is he? |
30185 I know this Lord Keldorn you speak of, but I was not aware he lived here. |
30186 You must do this. Their loathing sustains the cycle. They must have a moment of hope, such that I will be powered to free them. |
30187 I know Keldorn... if it's all the same to you, I shall wait for him here. |
30188 The item could be tapped perhaps once, but more than that, it will sap the very life from all of you. It is also beneath the earth for a reason. If you expose it to starlight, you would regret it. |
30189 Yes, Lord Keldorn is expecting me, actually. |
30190 No, I was just looking around. |
30191 Is that so? Well, I do not recognize you, and I find it highly unlikely that the Lady Maria knows of you. Please leave the estate at once, <PRO_SIRMAAM>... I'll not have strangers poking about. |
30192 This is a private home, <SIRMAAM>, and I'm sure you shall understand our hesitation at allowing strangers to poke about. Please leave at once. |
30193 *sigh* Lord Keldorn is a knight of the Order of the Radiant Heart, <SIRMAAM>. As I do not recognize you, I shall assume you are a stranger. Please leave at once! |
30194 No, you must do this for me. It is in your best interest. Use the item once with my blessing to ward you against harm. Return as though at my bidding, and you will free my people. Do this. |
30195 Well, now you know, don't you? I do not recognize you, however, and I am sure the Lady Maria is not awaiting your company, so please leave at once. |
30196 It is not all the same to me, <PRO_SIRMAAM>. I do not recognize you, and the lord rarely comes by his home these days. I shall have to ask you to leave presently. |
30197 Pugney |
30198 The destruction of a beast that is using you. I know not if you know its nature, but you will stand little chance against the thing without the great device. |
30199 Pugney |
30200 Welcome back to Lord Keldorn's estate, my <LADYLORD> <GABBER>. |
30201 Rebecca |
30202 Rebecca |
30203 I will help you. Give me the device. |
30204 Just give me the device. I promise nothing. |
30205 I will help you. Give me the device. |
30206 Just give me the device. I promise nothing. |
30207 Count Claylan |
30208 Count Claylan |
30209 You need not promise anything. This device will profit you only so long as you use it as directed. You could study it for years, but you would be as likely to get yourself killed as not. |
30210 Debutante Alicia |
30211 Debutante Alicia |
30212 In time, another creature such as myself will realize the danger. No, you will gain only if you do as you should. Here is the device. Go, and speak with the people. |
30213 Largo |
30214 Largo |
30215 Lady Lasalla |
30216 Take it, and plant the seed of hope within my followers. They may not believe you now, but when you return, they will perhaps have a spark. |
30217 Lady Lasalla |
30218 Avatar |
30219 Avatar |
30220 Have you enjoyed your visit? Of course, you found nothing, and of course, you will leave empty-handed. There is... you... |
30221 Chaos prevail! Do you require the services of Talos? |
30222 I do. |
30223 Not at present. |
30224 Leave then, for Talos will only abide your presence for so long. |
30225 Some idiot thief has stolen my necklace! Talos curse you, for there shall be no services offered this day! |
30226 Oh my... this business between Lord Keldorn and Lady Maria is just terrible! You may come in, my <PRO_LADYLORD>, but I would ask that you not disturb the Lady. |
30227 You have the great device! What are you doing with that? It cannot be moved! It has not been moved in millennia! |
30228 It is the will of your god that it be taken from this place and weakened! |
30229 I have taken it for myself. You cannot stop me. |
30230 I do not believe you. Nothing has changed here in ages. If you have the great device, it is only because our god is weaker than we imagined. |
30231 A sad, sad state of affairs, my <PRO_LADYLORD>. Lady Maria is imprisoned, and the children are understandably upset... I beg that you do not disturb them. |
30232 A joyous greeting to you, my <LADYLORD>. I am afraid that Lord Keldorn has not returned yet from his travels with the Lady Maria and his children. You are welcome to come in, however. |
30233 Nothing changes here. You will not return. We will not be freed. There is nothing to lend our faith to but hate and loathing. Go. It is the last we will see of you. |
30234 You will see. It is to be destroyed when I return. You will be free of your duty. |
30235 A joyous greeting to you, my <PRO_LADYLORD>. Lord Keldorn has returned to us and is awaiting your presence upstairs. |
30236 I was not going to try. You simply show how weak our god truly is. It changes nothing. We will remain trapped here whether we've something to guard or not. Go, and be done with you. |
30237 Greetings again, my <PRO_LADYLORD>. I am afraid Lord Keldorn has taken his family on a trip. You are certainly still welcome here. |
30238 Please, take the device that the people might know it is my will. They must be given even a moment of faith. |
30239 Greetings to you, my <PRO_LADYLORD>. Lord Keldorn is not with you? Lady Maria is in her room if you wish to speak to her. |
30240 Huntley |
30241 Welcome, my <LADYLORD>. |
30242 Huntley |
30243 I am sorry, my <LADYLORD>. The master of this house is dead... I shall have to ask you to leave. |
30244 You return? Why? Why have you come back here? You have brought back the great device? |
30245 Thieves! We have thieves in the house! GUARDS! |
30246 Mistress Ada |
30247 I have said it is the will of your lord. It is depleted and is to be destroyed. |
30248 The device is of no further use to me. I have returned it. |
30249 Mistress Ada |
30250 You lie! You must! There is no hope for us here! It has been ages since any sign or change! |
30251 Who are you?! What are you doing prowling about my home?! |
30252 And that age is over. Is it so hard to fathom? It is simply time for the end. |
30253 But it is the great device! It is all-important! It has been this way for centuries! You have simply returned it? This cannot be, unless... |
30254 *sob* You are... the companion of my husband? *sob* Away with you! Away! You do nothing but take him further from my side! Oh, I am doomed! |
30255 I welcome you into my home, my <LADYLORD>. Is my husband not with you? Ah, it matters not. You may stay here as long as you wish, of course. |
30256 Unless this has been arranged from the start. Unless you have been a tool for our lord. It is not possible. |
30257 *sob* You? You have killed my husband, have you not? Oh, be away from me! Leave a widow in peace! |
30258 I welcome you to your home once again, my husband. Hopefully, your final quest shall not take you away from me for long. |
30259 You have taken what purpose we had left. There is no end here. |
30260 That is my wish as well, my love. Soon. |
30261 Perhaps he is stronger than you think? Perhaps you should see for yourself. |
30262 Unlikely. I do what I wish. Have you checked the temple to learn his will? |
30263 Mama? MAMA, THIEVES! AIIIIEEE! |
30264 *sob* Go away! |
30265 This cannot be. You cannot be the herald of change. It is not possible. I... I must see for myself. I must hear the word. We all must. |
30266 Daddy, how could you do this?! I hate you! |
30267 Please do not scorn me, child. I am only doing as I must. |
30268 Daddy, how could you do this to Mommy?! I hate you! |
30269 I intend to work things out with your mother, child. Please... wait but a short while. |
30270 There is nothing here. There is never anything here but the stench of our hate. |
30271 *sob* Go away! *sob* I don't want to talk to anybody... especially Daddy! |
30272 Why should he come to you? Do you bother to offer his name in tribute? |
30273 Your faith has brought you back in his sight. Will you not at least try his name? |
30274 Hello! |
30275 Who are you?! Oh, my... thieves! THIEVES! |
30276 *sniff* Please leave me alone, <SIRMAAM>. |
30277 The name has not been spoken outside of a curse for a generation. There has been no sign, and there has been no point. |
30278 I wish we could have just been left with Lord William! He was a better father, at least! Just... just leave me alone! |
30279 That is all you place here. Why should you get a reward for that? |
30280 *sob* Go away! *sob* You killed my daddy! |
30281 Hello to you! |
30282 *sob* G-g-get out of here! Leave m-me alone, you! |
30283 What we placed was earned! We were abandoned to our endless duty while our lord slept! Our faith weakened, and we... and we abandoned him, except in curses. |
30284 I have given the sign. What will you do with it? |
30285 Then stay here for eternity while your souls rot! What god would have you? |
30286 I will... I ... |
30287 Amaunator! Your people call to you! I, Agru Tindul, Sunlord of the Third House, pursuant to your Conduct of Worship contract, do hereby give my voice to your name. We ask... please... we call to you. |
30288 Please... we have need of you. |
30289 I remember this place... creatures among two apprentices, as I recall. I can assure you they are all dead now. |
30290 Is that so? Well, then... you have done us a favor already. You may go inside... but I warn you to keep to the first floor, my friend. |
30291 I hear... You who have suffered, who still suffer. The time is at an end. Letter of the law states that we guard until the end of time. Our time has ended. |
30292 Then... what is left to do? |
30293 Nothing. Your task is done. You will all sit by the side of Amaunator in the Keep of the Eternal Sun. The old enemies are gone, and duty is well enough fulfilled. |
30294 Praise be to the keeper of time, that he should let it end for the just. |
30295 *groan* This is the end of things. Rest your mind in my heart. Rest... |
30296 The god that deserves us! We were abandoned to duty! We honored all except... except his name... |
30297 You wanna see what we made? You go into the temple and see what we made. We can't because it's ours. We forget. You can see it, but cannot fight it. |
30298 What are you talking about, child? |
30299 You speak beyond your years. How old are you? |
30300 Why do you speak in riddles, girl? |
30301 You will see. I cannot see, but that's because it's mine. You will see. Cannot fight it. |
30302 I am nine years in this life. They say my soul is the oldest of us. I am tired. Go see what we made. It's pretty. I wish I could see it. Can't fight it. |
30303 Riddles twist around what I say. I never move from this place, but my words travel. See what they bring? You should. They will help you. I will grow old again and not care. For now, I will laugh. |
30304 What were you saying about something I cannot fight? |
30305 Why can't you see something that is yours? |
30306 What can I not fight? What do you speak of? |
30307 You cannot see whatever it is because it is yours? What do you mean? |
30308 It is yours, but you cannot see it? What do you mean? |
30309 What can't I fight? What do you mean? |
30310 Send our thoughts to the temple, we do. Thoughts of wounded faith. Can you fight a wound in faith? Go away. My fun is done years ago. |
30311 The fanatic is always right. Cannot see his hatred. It is his, but he cannot see. |
30312 Have you seen? Is it pretty? A nice red? |
30313 Why can I not fight what is in there? |
30314 Why can't you see what is in there, even if it is yours? |
30315 Leave me alone. You just leave and go. |
30316 How old are you, child? |
30317 I will soon. I just want to look around. |
30318 What is there to see around here, little one? |
30319 Doesn't matter. I'll be old and then young a dozen more times. Go away. |
30320 Nothing to see, nothing to do. Just go. |
30321 You, and you're nothing new. Gonna leave and we're not. Go away. |
30322 Away with you, shadows. We are in darkness already. |
30323 What do you mean by that? I am no shadow. |
30324 I will go where I wish. Are you going to stop me? |
30325 Why do you choose to remain here? |
30326 What is this? Intruders within Mekrath's domain? What brings you here, foolish <PRO_MANWOMAN>...? Speak quickly, for I do not suffer errant fools gladly! |
30327 I am here to free Haer'Dalis, your captive! Give him to me now! |
30328 I seek adventure. But if there is none to be had here, then you are of little use to me. |
30329 Do not threaten me, wizard... I go where I like. |
30330 Sorry to intrude... I shall be on my way, then. |
30331 Your death brings me here, wizard! |
30332 Give you the little thief? Now why should I do such a thing when he has made me such a perfect little slave, hm? |
30333 Thief? What are you talking about? He's an actor! |
30334 Name your price, wizard. |
30335 You'll release him to me... and his gem... or you'll meet your end at my hands! |
30336 Ha ha... spoken boldly, <MANWOMAN>. I may have a use for one such as you, if you truly seek adventure. Might you be interested in such an... escapade? |
30337 I might be... what sort of task do you speak of? |
30338 Adventure comes with its rewards... name what you offer, and I'll consider it. |
30339 No, I do not think I am. |
30340 Not within my sanctum you do not! This is my place of power, fool! Challenge me only if you dare... |
30341 So be it! One less wizard in this world shall draw no tears! |
30342 I have no interest in fighting you. |
30343 Then get out! I have little enough patience for such hindrances; I'll not have you bothering me any further! |
30344 You dare to attack me?! In my own sanctum?! Foolish <MANWOMAN>! I shall enjoy rending you limb from limb with my magic! |
30345 Banshee |
30346 Banshee |
30347 Empathic Manifestation |
30348 Empathic Manifestation |
30349 Perhaps he is at that; it matters little to me. He stole into my sanctum as a thief... I captured him, and it amuses me to keep him as my slave. |
30350 I thought you kidnapped him because of his gem? |
30351 Name your price, then, for his freedom. |
30352 Regardless, you'll turn him... and his gem... over to me at once! |
30353 My price, hm? Well... I do have a minor matter that needs to be taken care of. Perform the task, and I shall hand the foolish thief over to you. Agreeable? |
30354 You'll hand him and his gem over, you mean. |
30355 Very well. What sort of task are you proposing? |
30356 No, it's not! I'll not perform your dirty work, wizard! Die! |
30357 His gem? Ah... THAT gem. I see what game you are up to, little <MANWOMAN>, and it shall not work! I'll not be divested of my gem by thieves and fools! |
30358 Do not lie to me, wizard! Hand them both over now! |
30359 What are you talking about? What game? |
30360 Ah, this is the one! Tch... the moronic beast has cracked it! Pfah! It shall take weeks to repair. I certainly hope you killed the imp for this indignity! |
30361 An annoying little imp shed his magical collar a week or so ago, leaping about and causing much havoc. I attempted to capture him, but he was too quick. |
30362 He escaped... and took a rather important device I was experimenting on. A mirror. Unusable if you do not know the proper incantations. I would like it back. |
30363 Haletlatess Jillian |
30364 The imp has likely escaped to the sewers... and your travel there would save me the time and aggravation of retrieving it. |
30365 Haletlatess Jillian |
30366 A word of caution... the imp may have picked up an incantation or two and may have... used... the mirror. One can only guess what it might have summoned up. |
30367 What sort of reward might I expect for saving you this trouble? |
30368 I remember the imp... and I have the mirror with me here. |
30369 I remember the imp... and I have the mirror with me here. |
30370 Very well... I shall seek out this item and return. |
30371 No, I am not interested in performing this task for you. |
30372 Forget it... hand over the actor and his gem now or suffer your end at my hands! |
30373 Well, aside from forgiving your intrusion into my presence, I am sure I can find something suitably rewarding for you, little <MANWOMAN>. |
30374 Just what is this task, then, that you wish me to do? |
30375 Investigate and destroy the cult of the eyeless Their machinations be damned, I have decided to take a more direct route with this cult. Brute force will earn their respect, though the violence has apparently summoned their god, the blind beholder itself. Once he is dead, I should return to the temple. |
30376 That is not good enough. I am not interested. |
30377 I tire of this constant barrage of thievery! You shall not get your hands upon my gem, little <MANWOMAN>. Now you shall suffer the other one's fate! |
30378 But... you must be rewarded, as we agreed. There is a slave... a thief I caught recently... that should be more than adequate. |
30379 I, for one, will need to gather some materials to fix this blasted mirror. I trust you will not be bothering me again... |
30380 What? A slave? I have no use for a slave! |
30381 I suppose that will have to do. |
30382 Run along, then, and return once you have the mirror. |
30383 Well, that is all you are going to get, little <PRO_MANWOMAN>! I will not be lowered to petty bargaining. I have no use for the man, so he is yours. |
30384 Good. I am going to find some materials to fix this blasted mirror. I trust we shall not be seeing each other again... I shall not be disturbed a second time. |
30385 I will not be cheated in this fashion, wizard! I'll take my payment out of your hide! |
30386 I suppose that will have to do then, won't it? |
30387 Well... what is it? You have the mirror, I assume?! |
30388 Yes, I do. Here you go. |
30389 Yes, I do. Here you go. |
30390 No, I don't... and I do not intend on getting it either. |
30391 No, I don't, and I'll not waste my time on the task. You will hand over the actor and his gem to me now! |
30392 No, I don't, but I intend to find it. |
30393 Then do so! And do so quickly, as my patience wears thin! |
30394 You again?! I tire of these constant interruptions! What is it NOW, foolish <PRO_MANWOMAN>?! And your answer had better be a good one! |
30395 You have a captive... I wish him turned over to me right now! |
30396 Do not threaten me, wizard... I go where I like! |
30397 I seek adventure. But if there is none to be had here, then you are of little use to me. |
30398 You will die, wizard... good enough an answer?! |
30399 Very well... I shall leave you to your irritable solace, then. |
30400 You shall not! I will not be interrupted by your like again! |
30401 No, perhaps not, but we are in darkness. The light of the sun did shine, but it has gone away, and we curse the night. Leave us be; you can do nothing. |
30402 It is my duty to do so, but duty has failed me, so now I fail it. No, I will not stop you, but neither can you do anything to me. Leave. There is nothing for you here. |
30403 It has been a long time since I have chosen to do anything. Even escaping into death is beyond us. You can choose, so choose to go. I do not wish you here to mock us with your freedom. |
30404 What is this disease that you are afflicted with? |
30405 Some think it is the withering of our souls. Others hope it is a punishment, because that would mean someone is interested in our fates. We do our duty, and we remain ill. That is all that matters. |
30406 Soon to sleep and wake. No sooner dead than born. Stay here too long and you may find yourself strapped to the wheel of fortune too. |
30407 Calahan |
30409 Calahan |
30410 This shrine is dedicated to the memory of Anomen's sister, Moira. Her ashes are kept within. |
30411 Lord Anomen! Welcome home! I'm afraid that you've arrived at a bad time. You should not enter when your father is like this. |
30412 Thank the gods! That gnome is the most annoying prisoner I ever had! He's constantly picking the lock, complaining of my personal hygiene... Take him! Just pay the damn 800 gp! |
30413 Ah, the fabled savior of yonder gnome. You've come to pay his fine? |
30414 Yes, I would like to pay his fine. |
30415 I don't know what you're talking about. What gnome? |
30416 He would like to think so, but I am not planning to pay his way out of jail. |
30417 I'm afraid that I don't have enough gold right now. |
30418 I've changed my mind. Enjoy your day! |
30419 Here is your gold. |
30420 Look, I can spot you 200 gp. Do you have just 600 gp? |
30421 Yes, I do. It's a deal. |
30422 I'm afraid that I just don't have enough. |
30423 I refuse to take your charity. You'll simply have to wait. |
30424 You're not <CHARNAME>? Ah well. I suppose I shall have to cling to the hope that someone will bail him or at least buy me enough liquor to drink myself senseless. |
30425 Ah well. I suppose I shall have to cling to the hope that someone will bail him out or at least buy me enough liquor to drink myself senseless. |
30426 Am I to be cursed with this gnome forever? You're driving me to drink! If you have it in your heart to take pity on a simple man, come back and pay the fine. |
30427 Excellent! He is free, so please, take him and go. |
30428 Most excellent! He is free, so please, take him and go. Remember, you do owe me 200 gp. |
30429 Are you back to repay that loan I gave you? |
30430 Yes. Here's the money. Thanks for the loan. |
30431 I'm a bit short right now. |
30432 Maybe later. |
30433 Well, don't take forever. I've got an enormous tab racked up at the Sea's Bounty. |
30434 Much obliged. Now take a hike if you haven't any other business here. |
30435 Fanatic |
30436 Fanatic |
30437 Dryad |
30438 Pimlico |
30439 Pimlico |
30440 Acton Balthis |
30441 Acton Balthis |
30443 In fact, I'll wager me clan's name that the predictable sods are on the roof o' the Copper Coronet as we speak. Best we hurry to catch their thieving red hands! |
30444 Ahhh... my head spins with sullen fire and strange lurid notions instead of memories. But... what is this? |
30445 My... ah, my head clears, filled with stars and liquid fire... and I see before me the... new holders of my shackles? The wizard has released me, I see, only to pass my reins to another. |
30446 Brigands in my home, is it? Bah, where are the guards?! GUARDS! |
30447 You there! You are trespassing in the home of the Vice-Regent of Athkatla! You will remove yourself from this place immediately! |
30448 Who be you then? I've no time for chatter, and I'll not have roustabouts lounging about my home. |
30449 What's this disturbance about? I've cataloging to do, and you're disrupting my concentration. |
30450 Shagbag |
30451 Shagbag |
30452 No need for a fuss. We just wanted to know who you were. |
30453 And what if I want to lounge about your home? Who will stop me? |
30454 Sorry to have disturbed you; I meant no offense. |
30455 I make a habit of acquiring old tomes, but it concerns you not. If I get business I need a spare hand for, I will place a poster at the local pub. Beyond that is my affair alone, so be on your way. |
30456 Scrooloose |
30457 Scrooloose |
30458 Goon |
30459 Goon |
30460 My well-paid guards, of course. No doubt it would reflect very badly upon you to conflict with sanctioned city militia. I may be a simple collector of tomes, but I know the value of security. |
30461 Go on now, and perhaps we will both live to deal in the future. I've nothing for you at the moment. |
30462 None taken if you leave with haste. Perhaps we can deal in the future, but I've many under me already. |
30463 Sir Ryan Trawl |
30464 Sir Ryan Trawl |
30465 Welcome to the home of Acton Balthis, currently Vice-Regent for the council of Athkatla, my <PRO_LADYLORD>. Er... Lord Balthis is not here. Might I ask your purpose? |
30466 Pimlico is your name? I have heard you are looking for a particular old tome. |
30467 And what if I intend to disrupt you? Who will stop me? |
30468 I'll be leaving then. Sorry to have bothered you. No offense meant. |
30469 Archer |
30470 Archer |
30471 I would like to speak to Lord Balthis. |
30472 Vice-Regent? I thought all members of the council were secret? |
30473 I am here to help myself to your lord's belongings... kindly step aside. |
30474 I was just looking around... I'll be on my way. |
30475 Lord Balthis is a very important personage and has no time for impromptu meetings. For an appointment, speak to the council secretary in the government building. |
30476 And who might have told you that? That fool Shagbag? No, it was his fellow Korgan, wasn't it? Awfully wordy, even by my standards. Likes to hear himself talk. |
30477 Now, if that is everything, I shall have to ask you to leave, my <LADYLORD>. Lord Balthis would wish the privacy of his home respected. |
30478 Regardless, yes, I am looking for an old tome. It is a book of verse, ancient and rare. You are too late though; I already hired a group of heavyhands to get it. |
30479 Hmph. Lord Balthis is not a member of the council per se, but he acts on their behalf. Someone must govern, even when the councilors are not in session. |
30480 The men hired don't have it yet. I think Korgan was having trouble with them. |
30481 What if I were to try and retrieve it myself? |
30482 I don't much care who brings it to me. I will pay you as much as the other fellows. Just don't damage the thing. It's entitled "The Book of Kaza." Off with you. A word of advice, however: You'll need help from one of the other fellows. Only they know where the book is. |
30483 Wh-what?! Thieves! THIEVES! |
30484 Arresting Soldier |
30485 Arresting Soldier |
30486 Well, the illustrious home of the Vice-Regent is hardly the place to perform your sightseeing. Please leave immediately. |
30487 Arresting Officer |
30488 Arresting Officer |
30489 Excuse me... this is the home of Lord Acton Balthis, Vice-Regent to the council, not a place for ruffians to barge in and muck about! Please leave immediately. |
30490 Pimlico Guard |
30491 Pimlico Guard |
30492 *sigh* Was there something else you wished? |
30493 I would like to meet with Lord Balthis. |
30494 You said that Lord Balthis was Vice-Regent for the council... but I thought members of the council were secret? |
30495 Mage |
30497 Mage |
30498 What else can you tell me about Lord Balthis? |
30499 Do not take that tone with me, servant. |
30500 Chief Inspector Brega |
30501 No, I'll be on my way. |
30502 Chief Inspector Brega |
30503 Delryn Door Guard |
30504 Delryn Door Guard |
30505 Why, Lord Balthis is a great man, with a great interest in art... his collection of sculptures is very fine. But there is little you need to know about him. |
30506 Cor Delryn |
30507 Cor Delryn |
30508 Crazyface |
30509 Crazyface |
30510 They seemed a bit unstable as a group. Are you any better? Perhaps you would serve just as well. |
30511 Mekrath |
30512 Mekrath |
30513 Hah! Your bluster does not intimidate me! I am personal servant to the Vice-Regent. Take your presence elsewhere! |
30514 Quataris |
30515 Quataris |
30516 Korgan? I thought you were dead. Ahh, perhaps Shagbag and those others were getting ahead of themselves. |
30517 I am yours to command. |
30518 I'll be getting ahead of them meself, if only to trip them up and feed them the dirt beneath my feet. Run off they did, planning to abscond with me share of the bounty. |
30519 Well, you'd best hurry then. I'll pay whoever puts the book in my hand. I shouldn't like to see you out of the bargain; you were the most coherent of the lot of them. |
30520 Shar guides my hand. |
30521 I ain't above putting a load of me fist in a few faces though, and sure enough, they will get it. I'll off then, and catch them before they deliver the paperbound. |
30522 Thief |
30523 Either way, I will win. Good luck then. |
30524 Victory shall be ours! You know this. |
30525 Luck ain't no mattermind. Let's away to the garden of the dead. Methinks there be the best bet for the reader. I've a swift kick in the codpiece fer each of the gong-farmers ahead of us as well. |
30526 Folt xund! |
30527 I serve Shar above all others, but I shall remain with you... for now. |
30528 Vith'os! |
30529 Vith'ir! |
30530 Thief |
30531 Good luck. May the fastest team of lunatics win. |
30532 Sir Anomen |
30533 Thrice over their graves I'll be dancin', I swear! Stolen from under me! I do the work of ferretin' out where the blasted book will be, and those crackgnats take it away! |
30534 My weapon is faulty! |
30535 I will carry no more. You may scrounge for what I have dropped upon the ground. |
30538 My thoughts are disrupted. My magic is lost! |
30540 Time for a quick exit, I would say! |
30541 Things are going well for us, yes? It's a dangerous path, but we manage well for ourselves. |
30542 We must away! This tomb looks not a day defiled! If we get back to Pimlico's before these fools do, mayhap I can catch them and retake what should be mine! Shagbag needs a killin'! |
30543 I'm not worried. I am sure these... setbacks are only temporary. |
30544 You had best alter your thinking, my friend, or you can forget about the company of Yoshimo! |
30545 Very well. If you will not listen to sense, I have no compelling reason to remain. |
30546 An odd choice. Have you been hit in the head with a rock as of late? I? In the front? Well, it is your call... |
30547 I'm with you! |
30548 Go on your own. I tire of these games. |
30549 I must have rest soon, my friend. I have no wish to be weary when my skills call for careful concentration. |
30550 Hm! It is either feast or famine with you. We are either hurried beyond endurance or bored witless, it seems. |
30551 Pay attention... you will get no second chance! |
30552 Who be you? We've been served and serviced fine and fine already. No splitting the tip or you get all the less. |
30553 Fear is for those of no confidence! |
30554 KAI! |
30555 A pity it is. Ah well... |
30556 What are you on about now, Korgan? |
30557 Something to say? |
30558 What is it? Is there something wrong? |
30560 Nothing is mattering all that much. I's just lamenting the turn of the coin that has taken me book-gold. I bet me lost party boys have long gone with the loot by and by. |
30561 No matter, as I say. More profit with you bozos in the long run, I'll wager. Let the fools drink up their stolen. I'll get them one day or 'nother. |
30563 Nothing. Sorry for bothering you. |
30564 What are you doing on the roof of the Copper Coronet? |
30565 We have a mutual friend, you and I. Does the name Pimlico mean anything? |
30566 Augh! A little help here... |
30567 My thieving skills will be of little use here. What wealth does a bear drop in the woods? |
30568 Ah, yes, the city. With all its people and their accumulated wealth, yes? |
30569 Be doubly careful. I'm sure all manner of stupid mousetraps await our toes in the dark. |
30570 What do they say... about daylight and thieves? Oil and water? |
30571 Ahhh. My skills are at their best while under this blanket of darkness, my friend. |
30572 I am ready, I think. |
30573 What do you need? I am skilled in avoidance. |
30574 You require my counsel, yes? |
30575 Where shall I display my skill and expertise? |
30576 If memory serves... |
30577 Sou desu ne? |
30578 I can dance on the head of a pin as well. |
30579 Fleet of foot and all that. |
30580 Yoshimo is willing. |
30581 You're right behind me, right? |
30582 Very well. Hai-ya. |
30583 Yokatta. |
30584 You didn't used to travel with a dwarf named Korgan, did you? |
30585 Right you should be. Get on and off. We've gold to be spending. |
30586 Drinking hard and laying easy. A fine place it is to watch the sun through a bag o' coins. We'll take to foot in but a day, so's you should sod off until then. This seat's taken for a fortnight. |
30587 Then I'll leave you be. Sorry for bothering you. |
30588 We may know some of the same people. Does Pimlico ring a bell? |
30589 I don't suppose you remember a dwarf named Korgan, do you? |
30590 Don't speak ill or well of the dead 'round here, fool. What do you know of that name? Hmm? Seen something you shouldn't have? |
30591 Didn't mean to disturb you. I'll go. |
30592 I've seen what I needed to. You have stolen and murdered. I want a share. |
30593 The eyes of justice are unblinking. You are murderers and will pay for it. |
30594 You know that shrimpkin? Come to take some pokes at the better men in the little bugger's name? What do you want, exactly? |
30595 Nothing. I'll just be on my way. |
30596 A piece of what was stolen from him. I want a share. |
30597 To right the wrong you have done! |
30598 I don't think I'll be letting you leave so easy. You've a pretty picture of what we've been up to if you know that name. I think it's time for you to depart the coil, as it were. |
30599 Uh... killin' then? |
30600 Yes, you idiot. Killin'. |
30601 No, no, I dinnae think such a thing will happen. You'll be a days dead before you get a coin for your threat. I ain't one to bargain. |
30602 Then set your fury on the ground, and we'll see if it stands up. I doubt it muchly. |
30603 A fine days the days the days. Heheee, I's the gold to dance wit' queens... Hey! Get out of me view! You'll get a coin o'er yer eyes if you bother me again. |
30604 Take a leap. I'm no for talking. Chew your leg I will! Munch munch! |
30605 Is there somethin' that ye need, citizen? |
30606 Who are you? |
30607 Nothing dangerous, I would hope. |
30608 Whatever you need, I do it well. |
30609 No, I'll be going. |
30610 Chief Inspector Brega, at yer service. I work under the magistrate, investigatin' the crimes in the city, and there are plenty that require my attention, believe you me. |
30611 What can you tell me of the murders in the Bridge District? |
30612 I am told that magic is illegal in Athkatla... is this true? |
30613 Haiii-ya! Heh, the tourists love that stuff. |
30614 I'll be going now. |
30615 Kaiii! ...Yeah! |
30616 Embarrassing! |
30617 I hit... to no effect? |
30618 I must apologize, but I can carry no more. I have set your item upon the ground. |
30619 I have made something mine, and none are the wiser. |
30620 All the world is blind to my passing. |
30621 My magic is lost! |
30622 A trap most devious for the careless of foot. |
30623 Gods of nature, protect me! |
30624 We are the embodiment of balance. The greater cycle will turn evenly with our influence. |
30625 A momentary lapse, perhaps, but I fear this course will upset the greater picture. We must strive to maintain balance within ourselves. |
30626 I fear our spirits list to one side, as the wheat that struggles against the wind. We must calm the storm with balance if we are to reap the harvest. |
30627 I look to the greater picture, and I see we are tipping the balance. I am sorry, but I cannot help you any further. |
30628 I will lead with gentle certainty, as the river shapes the rocks it flows through. |
30629 Each day's cycle must include rest... All of nature's creatures suffer without it. |
30630 The seasons move with patient elegance, but we are just lazy. Quicken our step. |
30631 With nature's fury! |
30632 For the greater balance! |
30633 The silence of nature will claim you! |
30634 On your way, then. |
30635 Very little. Lieutenant Aegisfield is in the Bridge District as the main investigator. All I can say is to watch yourself at night if you must be out. |
30636 I am told that magic is illegal in Athkatla... is this true? |
30637 I am told that magic is illegal in Athkatla... is this true? |
30640 I'll be on my way, then. |
30641 The use of magic is illegal unless sanctioned by the council, like the Cowled Wizards are. It leads to chaos; just look at the damage in the promenade. |
30642 What happens to people who are arrested by the Cowled Wizards? |
30643 Where can I find these Cowled Wizards? |
30644 Do you know anything about that incident in the promenade? |
30645 I see. Well, I'll be going. |
30646 Death is natural in the grand scheme... but... this is not my time. Help me, please. |
30647 In every walk with nature, one receives far more than he seeks. |
30648 It is interesting to me that the most ardent builders of cities look to nature for their forms and tools. |
30649 These places can be home to the harshest of nature's creatures. They will not suffer intruders gracefully. |
30650 Another day of sun or cloud. The great cycles continue. |
30651 Even in the darkest hours, nature is awake. Would that more of us had the eyes to see. |
30652 I am here to serve. |
30653 What is it that you ask? |
30654 Have you a problem? |
30655 Speak and I shall listen. |
30656 Tell me what must be done. |
30657 Nature is at the ready. |
30658 I could do no less. |
30659 If it serves the greater good. |
30660 I understand. |
30661 Balance be served. |
30662 As you would have it. |
30663 The handling of magic-users is not my province. Only the Cowled Wizards know for sure... what matters to the council is that they deal with it. |
30664 Where can I find the Cowled Wizards, then? |
30665 Do you know anything about that incident in the promenade you mentioned? |
30666 Very well, I'll be going. |
30667 You don't. Nor would I suggest attempting to do so. The Cowled Wizards are dangerous. I would pray that they do not discover your interest. |
30668 What do the Cowled Wizards do with those they arrest? |
30669 Do you know anything about that incident in the promenade you mentioned? |
30670 I see. Well, I'll be going, then. |
30671 The Cowled Wizards arrested two magic users. Shadow Thieves were also involved, apparently attacking one of the wizards. Beyond that... no, I know very little. |
30672 What do the Cowled Wizards do with those they arrest? |
30673 How do I find the Cowled Wizards? |
30674 Why would the Shadow Thieves be interested in attacking a wizard? |
30675 I see. Well, I'll be going, then. |
30676 If you wish. |
30677 Nature acts in the simplest way. |
30678 May the cycle be preserved. |
30679 A bird in hand gathers no moss... or some such. |
30680 Nature strikes! |
30681 Naught but air! |
30682 This is simply unnatural! |
30683 I can carry no more. I must place my burden upon the earth. |
30684 I have taken something, though everything belongs to nature. |
30685 Hmph. I don't know. Why don't you ask them? |
30686 Aren't you interested? Isn't that your job? |
30687 What do the Cowled Wizards do with those they arrest? |
30688 How do I find the Cowled Wizards? |
30689 I see. Well, I'll be going, then. |
30690 The shadows of the earth have concealed me. |
30691 *sigh* I'll tell you what my job isn't... it isn't being forced to listen to idiots like yourself. Good day. |
30692 I should use nature's magic. It is more reliable than this. |
30693 A trap is set. May its victim be deserving. |
30694 Cry for your lives; they are over! |
30695 Lock of Jaheira's Hair |
30696 Ahhh, good business to you, my <LADYLORD>! My name is Quataris... might you be interested in some artwork? A painting to add style to your abode? |
30698 I don't think so. Nothing here really suits my taste. |
30699 Lock of Jaheira's Hair |
30700 Well, I am afraid that I am only a purveyor of fine works of art. If you are not a customer of refinement and wealth, then you have no interest in being here, I am sure. Good business to you. |
30701 Keepsake Locket |
30702 Keepsake Locket |
30703 I am sorry, friend... I see there is nothing here to interest you. If you ever run across any... spare... works of art, I am always happy to buy. Otherwise, good business to you. |
30704 Jaheira's Note |
30705 Jaheira's Note |
30706 You can do nothing but die! |
30707 Harper Pin |
30708 Harper Pin |
30709 I'm busy, okay? I'm busy! |
30710 Have you nothing else to do but bother me? |
30711 Ye-es, master, what shall I fetch now? |
30712 Oh, all right! |
30713 Yes, yes, I see. |
30714 One day... one day... |
30715 If I must. |
30716 Very well. |
30717 "Edwin, do this." "Edwin, do that." Somebody get this jerk a banana. |
30718 Ha! Fear me! |
30719 Bah! Useless weapon! |
30720 Pfeh. This weapon is worthless! |
30721 I will carry no more. Find your trinket upon the ground. |
30722 The fool saw nothing. Such simple larceny. |
30723 I am concealed, though I see no need. |
30724 My spell disrupted?! Augh! |
30725 I prefer to attack more directly, but a trap will do for now. |
30726 Now I remember why traveling with you was always so much fun. |
30727 I think all this has really changed you. Come on, this isn't like us at all. |
30729 If I have to fight to get out of here, so be it! |
30730 You're not gonna keep me here! |
30731 I wish I could spend more time in the forest. Oh, it feels so alive. |
30732 I don't feel like I fit in with the people in the city anymore. |
30733 Glad to see another day. I think the light hurts my eyes though. |
30734 Might as well be up and about. I don't think I'd sleep anyway. |
30735 Yep? |
30736 Whatchu want? |
30737 Name it. |
30738 Ready and willing. |
30739 Somethin' up? |
30740 Time to move? |
30741 Right as rain. |
30742 Just like old times. Well, except for the torture and all. |
30743 Master Quataris is the art collector, not I. Speak to him. |
30744 Watch your step... there are a lot of valuables here, and they are protected well. |
30745 I brook no thievery in this store. Behave yourself. |
30746 Gotcha good! |
30747 Next time... |
30748 Gotta try something else. |
30749 Sorry, but I couldn't hold that last item. It's on the ground. |
30750 Easy as pie. |
30751 Now you see me, now you don't. |
30752 Ugh! The magic fizzled. |
30753 Shh! It's set and ready to go. |
30754 Chrost |
30755 Chrost |
30756 Pip |
30757 Pip |
30759 I got enough trouble without fightin' these odds! |
30760 I'm withering away just standing here. Let's get going. |
30761 You asked for it! |
30762 Oh, I'll show you a fight! |
30764 I'm weak enough without my wounds. Someone give me a hand over here, please? |
30765 Fall, creature! And feed the earth! |
30766 Nature take the life she gave! |
30767 It is about time. |
30768 Speak your mind. |
30769 I am willing. |
30770 You require nothing more? |
30771 If you think it is wise to do so. So much comes back to haunt us. |
30772 With vengeance! |
30773 Lennah |
30774 Lennah |
30775 Ugh! |
30776 Weapon has no effect! |
30777 I have too much in my pack as it is. You'll have to pick that up off the ground. |
30780 My concentration is undone. My spell has failed! |
30784 Gracien |
30785 Gracien |
30786 Malacazar |
30787 Malacazar |
30788 Despair not! I will inspire you by charging blindly on! |
30789 Thenry |
30790 Minsc will lead with blade and boot! Boo will take care of the details. |
30792 Thenry |
30793 Feel the backhand of justice! |
30794 Great fun! Hehe. Right, Boo? |
30795 Jeremon |
30796 Every hamster has his day. |
30797 Jeremon |
30798 Armored, sharpened, and raring to go. |
30799 Boo says, "What?!" |
30800 Jump on my sword while you can, evil. I won't be as gentle! |
30801 Live by the sword, live a good long time! |
30802 Galvarey |
30803 Galvarey |
30804 Dermin Courtierdale |
30805 Dermin Courtierdale |
30806 See battle, Boo? Run, Boo, run! |
30807 Make way, villainy! Hero coming through! |
30808 The bigger they are, the harder I hit! |
30809 Don't teach my hamster to suck eggs! |
30810 Bessen |
30811 Bessen |
30812 Nadinal |
30813 Nadinal |
30814 Jahaboam |
30815 Jahaboam |
30816 Kail |
30817 Kail |
30818 Ertof Dand |
30819 Ertof Dand |
30820 Iko |
30821 Iko |
30822 Tamile |
30823 Tamile |
30824 Jarden |
30825 Jarden |
30826 Turg |
30827 Turg |
30828 Wurn |
30829 Wurn |
30830 Reviane |
30831 Reviane |
30832 Meronia |
30833 Meronia |
30834 Hear ye, hear ye! All the news that's fit to bellow! Today's latest: diplomatic overtures in Riatavin! Council of Six foresees resolution to southern troubles! |
30835 Riatavin? What's going on there? |
30836 This doesn't really mean that much to me. |
30837 Listen up, all. Riatavin and Trailstone petitioned to join Tethyr a few tendays ago, but talks collapsed under covenants gone bad. Now Riatavin wants back in. |
30838 The real tales behind the proclamations! Each morning, I've scuttlebutt on the fat and dirt on the pure. The call of the cock and I roll from my rock! |
30839 'Allo! 'Allo! More Tethyrian exiles landing in Athkatla! Hear ye! Hear ye! Expelled for familial misdeeds! Oh, shudder to think of all the red ink! |
30840 Umar was a witch who terrorized Amn a long time ago. My mother says the hills were named after her, but she disappeared so long ago nobody remembers what happened. |
30841 Exiles? What's this all about then? |
30842 Keep up the sarcasm, actor, and I'll be sorely tempted to forget my favor and return you to the wizard as faulty goods. |
30843 Yeah, all right. That's too bad. But I'm still not interested. |
30844 The Year of the Tankard has been a tough one for the rich and pampered trying to grind out a living on the backs of the poor down south. |
30845 Every morning, I'm here, keeping the faith, protecting the righteous, and crucifying the guilty! Drop by to gnaw the fat and feast on the foolish! |
30846 Splint mail is a variant of banded mail in which the metal strips are applied vertically to the backing of chain, leather, or cloth rather than horizontally as in banded mail. Since the body does not swivel in mid-torso as much as it flexes back to front, splint mail is more restrictive in battle. This suit of armor is enchanted, granting the wearer an additional bonus of +1 to their Armor Class. STATISTICS: Armor Class: 3 (2 vs. piercing and missile, 1 vs. crushing) Requires: 8 Strength Weight: 10 |
30847 This class of decorative helmet, made of reinforced leather or metal, covers the face and head. Eye slits and breathing holes come highly recommended. This is the standard helm used by Amnian soldiers. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 2 |
30848 This class of decorative helmet, made of reinforced leather or metal, covers the face and head. Eye slits and breathing holes come highly recommended. Colored brushes adorn both sides of this helm. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 2 |
30849 The music of the Harp and Horn have stopped the water's flow. The way to the area beneath the palace is now open to you. |
30850 The parasite is dead, and it is no longer a threat to the Tree of Life. |
30852 I... I am glad that Quayle yet lives. And... and I have found you, <CHARNAME>. Perhaps the gods have begun to forgive my foolish pride. |
30853 Yes, it was. I disregarded my teachings, and I have paid for it. I was taken from my home forever and bereft of my wings... a great and final punishment upon me. |
30854 I... I have paid for it, <CHARNAME>. But saving that child was all I could do! I hope he lives yet... and I cannot believe that you would be so cruel as to cast that in my face! |
30855 I miss my Uncle Quayle... I miss his presence dearly. |
30856 It's obvious that you're very close to him. |
30857 It's obvious that you were very close to him. |
30858 Why don't you go back to the circus, then? |
30859 He's dead, Aerie... and nothing's going to change that. |
30860 Please, no more tears, Aerie... I am quickly growing tired of this. |
30861 Oh my. You're <CHARNAME>, the famous adventurer. You're twice as handsome as the legends say. I'm Rebecca. |
30862 Quayle befriended me when I was caged. H-he would... bring me things. To eat... or to make me more comfortable. And he would teach me sometimes. |
30863 He hated the owner for keeping me caged. And... and when they had to cut off my wings, he took me in. He taught me all he knew and gave me my faith in Baervan Wildwanderer. |
30864 I was happy... of a sort... while I was with him. I owe him so much. |
30865 I don't mean it that way, <CHARNAME>. I... I am here because I must be... because I have to find my own way. I... simply miss Quayle still. I don't know... is that not right? |
30866 I... I know that, <CHARNAME>. His loss is a chill dagger in my heart. If I speak of him, it is because he was one of the rare things since my capture that had given me happiness. |
30867 Quayle... he was one of the rare things that gave me happiness since my enslavement. If this is so disturbing to you, then I shall not speak of it... or... or to you, for that matter. |
30868 Baervan Wildwanderer? That is a gnomish god, isn't it? |
30869 It is not flattery, but truth I speak. I would give anything to travel with you. I'm good in a fight. Just last week, I broke my brother's nose, and he's nearly twice my size. May I join you? |
30870 Yes, well, let's just keep moving now. |
30871 Oh. I'd hoped that you might be someone important so that I could travel with you. You are nobodies, so goodbye. |
30872 Yes. After I lost my wings, I could not bear to turn to my winged goddess, Aerdrie Faenya. I was filled with utter loss. It was Quayle who consoled me and renewed my faith. |
30873 Baervan is called the Masked Leaf... he is the gnomish god of nature. I... I know it is strange for an elf to pay him homage, but that is the way it is. |
30874 It's a pleasure to meet you Rebecca, but your flattery is too kind. |
30875 I was always entranced by Quayle's tales of Baervan's escapades with his raccoon companion, Chiktikka Fastpaws. They were filled with humor and kindness, and indicative of Baervan's gentle nature. |
30876 You have me mistaken for someone else. |
30877 Get out of my face, foolish girl! |
30878 Baervan brought me my faith back... he gave me peace when I needed it most. And I shall always pay him homage in my heart. Is that so strange, <CHARNAME>? |
30879 Very well. G-goodbye then, <CHARNAME>. |
30880 Your mother is right; you should remain with her. |
30881 I don't need a kid following me around. |
30882 Hear ye! Hear ye! She's a scorcher this morn! A dozen carracks hit the high seas for Maztica! Waterdeep in a New Amn showdown for resources! |
30883 I shall think of my dear friend, then, and sing a quiet song to honor both him and Baervan while we travel. |
30884 Goodbye and good luck. |
30885 No, not at all. |
30886 Perhaps a little. |
30887 Yes, I think it's frighteningly odd. |
30888 Thank you for saying so, <CHARNAME>, but I think it is a little odd. But, then, I am a flightless girl lost in a strange world. I will take what comfort I can get. |
30889 Ha, you are probably correct. I am a flightless elf lost in a strange land and am plenty strange myself. What I would not give, sometimes, to forget what I have known. |
30890 What of Maztica? Tell me more, crier. |
30891 Another day, another story I don't care about. |
30892 Is it so bad that it should threaten you? But, then, I am mightily odd myself. A stranger, alone and cast off from all I have known. If only... if only you could understand. |
30893 Helmsport is the apple of New Amn's eye. Enter Waterdeep, seeking to expand her influence and ruthlessly plunder under the guise of diplomacy. |
30894 Have you traveled much? I have been over much of Amn and Tethyr with the circus... although it was not always the most pleasant way to voyage. |
30895 For a hero, you're certainly rude. |
30896 Very well, a daughter's duty is never done. If you ever change your mind, please come back and see me. |
30897 Oh great, I'll just run and grab my things! Mother, did you hear... |
30898 Bad news travels fast, and misfortune spreads like wildfire. Your humble servant reads from the true book, bringing you the latest news of the realms! |
30899 Don't whine to me about the circus, Aerie... my travels have not been by choice either, and likely less pleasant than yours. |
30900 The Council of Six send an armada of Helm-priests and sellswords to expel the Waterdhavian traders before the natives sniff the winds of change! |
30901 I have been traveling since I left Candlekeep many, many months ago. |
30902 I've no wish to discuss my travels, Aerie. |
30903 Awake, all! Fresh from the messenger's mouth: Sixteen ships set sail, only eleven arrive! Over a thousand lost at sea! Tragedy! Mayhem! Oh, the humanity! |
30904 Don't talk of such foolishness. There is no way that my only daughter is going to abandon me in my old age! |
30905 I have not been that far north... the circus mainly made its way around Amn and further south. I've been to Eshpurta and Murann, among other places... but people are all the same. |
30906 What ever did I do to raise a daughter that hates me so? You would abandon me in my time of need? |
30907 I must go and pursue my own life. |
30908 They gawked at me when I was caged... pointed and were cruel. Once I was out of my cage, the people were no kinder... if it were not for Quayle, I could not have stood it. |
30909 I... I think I am glad, finally, to be traveling away from the staring and jeering crowds. I am away from prying eyes, voyaging freely... on the ground, at least. |
30910 And... and I am glad to be traveling with you, <CHARNAME>. You have saved my life and... made me feel very welcome. |
30911 Ships lost at sea? What else happened, crier? |
30912 "Who gives a damn?" is my apathetic refrain, crier. |
30913 I am glad you are here, Aerie. You've proven your worth more than once. |
30914 I've other business to attend to right now. |
30915 I would have it no other way, Aerie. |
30916 Fine, go. Go and get yourself killed by some hideous monster and see if I care. But you'll never get your grandma's necklace. |
30917 Don't flatter yourself... you're here because you're useful and that's it. |
30918 But Mother, you promised me it! It is mine by right. |
30919 Not if you leave me to pursue some foolish quest. I'll have it buried with me when I die, which will be all too soon, I fear. |
30920 *sigh* Is this constant melodramatic gushing going to continue on much? If so, you're going to make our travels quite unbearable. |
30921 But I can't part with the necklace. I am so sorry, <CHARNAME>, but I cannot accompany you. Farewell. |
30922 As you wish, <CHARNAME>. It... it was only an errant wish for talk and nothing more. |
30923 Any other recent news that might be of interest to me other than this political mumbo-jumbo? |
30924 I... I am not whining, <CHARNAME>! I know that you have not had an easy time, but neither have I! Must you... must you be so cruel? |
30925 Always! But be a dear, be sincere, and get your ass on outta here. Let's foreclose on this topic. It can change, change fast, and change she will! |
30926 You... you are making me blush, <CHARNAME>. Th-thank you. |
30927 Nor would I, <CHARNAME>. Thank you, truly. |
30928 I... I see. Th-then I shall endeavor to remain useful for you, <CHARNAME>. To travel with you, if nothing else. |
30929 Five ships lost to the sea's fury. The strongarms have now been sent to quell uprisings inland at Qoral and Drakmul. |
30930 I see... I see I was mistaken. If my presence makes it so unbearable for you, <CHARNAME>, then perhaps I should leave... |
30931 Yes, that's probably best. It'll give me some peace for once. |
30932 Do as you like; it matters not to me. |
30933 No, don't go. You're quite useful here. |
30934 No... I apologize, Aerie. I meant nothing by it. |
30935 This matter requires those closest to Helm. I would speak to <CHARNAME> and <CHARNAME> alone. |
30936 Waterdhavians run amok in New Amn while the peace is policed! Seems the New World has all the Old World problems! |
30937 Ah hay! |
30938 Every morning, my soapbox is set, my mouth is full of moxy, and my head swims with tales from across Faerûn! All true! All timely! All told with aplomb and vigor! |
30939 Another companion as pretty as yourself is always welcome. |
30940 I would speak only with the favored of Lathander. I would speak to <CHARNAME>. |
30941 Then... then I shall stay with you. For now. |
30942 Contingencyâ€â€Spell Immunity |
30943 Remove your face from mine sight. I speak of matters close to Talos and will only address <PRO_HESHE> that is close to Talos as well. I speak to <CHARNAME>. |
30944 Brought to you by the Mithrest: "When it's time for the best, it's time for Mithrest, Athkatla's finest!" Tell them I sent you, and get no benefit whatsoever! |
30945 You must excuse me, <SIRMAAM>. I haven't the time to speak with you at present. |
30946 Your heart is heavy, my mourning dove? Your eyes wander, I think, into dark and solemn places that others cannot see. Have a care, fair Aerie, lest they draw you in forever. |
30947 Hear ye! Hear ye! The Rebellionâ€â€she truly begins today! Today of all days! Riatavin and Trailstone have defected! |
30948 <CHARNAME>! The hero from the north. I'm so pleased to finally meet you. |
30949 It... it is nothing, truly, Haer'Dalis. I am simply... thinking of a time when I still had my wings. Sometimes... sometimes the memory still wrenches my soul. |
30950 Uh-oh. This doesn't sound good. What happened now? |
30951 I think I understand your loss, sweet one. |
30952 I'm Rebecca. You're my idol, <CHARNAME>. I have been following your exploits for months. |
30953 Whatever. I've got bigger fish to fry than standing around listening to yet another Athkatlan blowhard. |
30954 Do you? I... mean no offense, Haer'Dalis, but I find that hard to believe if you have never flown. |
30955 Ah, but there are more ways to fly than with wings, my dove. And the fall to mundane earth is similarly filled with agony. |
30956 Hello. Who are you? |
30957 Go away, child. |
30958 Well, welcome they are not! The arbitrators were taken hostage and then forced from the region under sordid threats of bodily harm! With no warning! |
30959 One day I hope to be half the hero that you are. If you need another sword hand, I'd be happy to join you. |
30960 I do not need another companion. |
30961 Of course, you may join us. |
30962 "My fall was not the thing, my love; I thought I bore it well, but to stare up into the heavens from the darkened plains of Hell and think that I too once walked those endless heights is a pain I cannot tell." |
30963 Why would I need you? |
30964 Damage control for the council now comes in the form of arbitrators sent to Darromar to restrict the involvement of the Tethyrian government. |
30965 I'm good in a fight. Just last week, I broke my brother's nose, and he's nearly twice my size. Please, may I join you? |
30966 Yes, you may. |
30967 No, thanks. |
30968 With the dawn and a yawn comes new tales and old friends. I'm all over it like the stench on dung! Check here each morning for the latest on the latest! |
30969 That's... that was very lovely, Haer'Dalis. |
30970 They are but simple words, my dove. For this bard to understand but a tiny fraction of your pain has cleft my heart in twain. You... have my deepest sympathy, sweet, lonely Aerie. |
30971 I... th-thank you. |
30972 When any creature hits the spellcaster for damage. |
30973 See Enemy |
30974 The caster sights an enemy. |
30975 Hit Points at 50% |
30976 The caster's Hit Points are at 50%. |
30977 Hit Points |
30978 Was I mistaken, my dove, or have I heard a thought fall from your lips once or twice that you had aspirations of the thespian bent? |
30980 Oh... but you will surely laugh at me for such an admission. |
30981 I never would, my mourning dove. My grim and oft-proud nature would never allow it. To act is a solemn profession and most worthy of thy beauty and grace. |
30982 Hit Points at 25% |
30983 The caster's Hit Points are at 25% |
30984 Hit Points at 10% |
30985 The caster's Hit Points are at 10% |
30986 Helpless |
30987 When the caster has been rendered helpless (i.e. charmed, dominated, confused, stunned, asleep, etc.). |
30988 Poisoned |
30989 When the caster is poisoned. |
30990 Last Hit By |
30991 The spell targets the last person who hit the caster. |
30992 Myself |
30993 The spell targets the caster. |
30994 Nearest Enemy |
30995 The spell targets the nearest enemy. |
30996 You flatter me, now, Haer'Dalis. But... yes, my mother used to tell me that I would be a fine actress. I... I used to dream of fluttering onto the great stage in Faenya-Dail... |
30997 A useless dream now, I suppose. My mother is long behind me and likely thinks me dead. |
30998 Storm Ring |
30999 Becky |
31000 Becky |
31001 Dawn Ring |
31002 Diane |
31003 Diane |
31004 But your dream needn't perish, fair Aerie. I see a talent in your eye that tells this bard you could perform the great feats of stage yet. |
31005 Oh, I doubt that, truly. |
31006 Nay, be not so harsh on yourself, pale one. This sparrow will take you under his wing and teach you the secret words that will match the strength of your aching beauty. |
31007 You are funny and strange, Haer'Dalis... but I thank you for the compliments nevertheless. |
31008 I have been thinking, my mourning dove, of a role to complement your first voyage onto the stage. And I do believe I have discovered it. |
31009 Oh? H-have you, Haer'Dalis? And to what manner of role shall I be subjected, then? |
31010 You wound me, fair one... I have deliberated over the choice for quite some time now. I have weighed carefully each play that canters through my head and chosen one that complements you most fruitfully. |
31011 'Tis the lead of a Sigil play called "Tersis"... written, if I remember, by a rather haggard tiefling gifted with the madness of true talent. |
31012 Please, stay away from my daughter. |
31013 You would play the goddess herself... fallen from favor and bearing the slings of accusation and scorn with grace and confidence. With chin held high, she strides towards her former peers and dares to challenge the false verdict of the higher powers! |
31014 That... that sounds lovely, Haer'Dalis... but it's hardly me. |
31015 Ah, but it is, my mourning dove. You have suffered the cleansing torments, borne the impossible strains... and I'll wager there's a steel in your heart that you've yet to lay claim to! |
31016 Oh, I don't think I ever could... I don't think you know me, really... |
31017 I know you better than you think, my dove. The true thespian reaches down into a well of dark waters within them... a place where others dare not look. And you've a deep well, fair Aerie... be not afraid to dive within! |
31018 You've a pretty way with words, bard. Well... I think I'll disappoint you surely, but if you wish to teach me your play, I won't object to it. |
31019 Typical adventurers. No respect for the common folk. |
31020 That's all I ask, my dove... and this bard cannot wait to see the results of this first act now unfolding... |
31021 AHHH! HELP ME! HELP ME, PLEEEAAASE! |
31022 What is it, Aerie? By the gods... you're drenched with sweat! What's wrong?! |
31023 I... *gasp*... I was having a dream. A most dreadful nightmare! Please... please sit with me for but a short while... I am shaken to my very core... |
31024 Magic Tattooâ€â€Mirror Image |
31025 Certainly. What was the dream about? |
31026 I've no time for this nonsense, Aerie. Pull yourself together and stop bothering me. |
31027 Sahuagin Baron |
31028 *shudder* I... I was back in the circus, after my owner had decided that my wings had become too diseased. I had been lying in my cage, sweating and delirious for days... |
31029 Sahuagin Baron |
31030 ...his men came and pulled me out, and my wings burned so! I could barely cry out; I was so weak! And... and they began to saw off my wings... hacking at them with rusted knives! |
31031 *shudder* I screamed and screamed! They... hacked off... my wings and then used... torches to seal my wounds. Oh, <CHARNAME>...! *sob* Oh, <CHARNAME>, I... I...! |
31032 I... *sob*... I didn't mean to bother you. Please forgive me... it won't happen again... |
31033 It's all right, Aerie... that was a long time ago. Calm yourself... |
31034 Shhh... calm yourself. I understand. |
31035 Pull yourself together, Aerie. I grow tired of your constant tears! |
31036 It... it felt like I was there again! I can... I can still feel my wings being torn from my back... |
31037 I... I'm sorry, <CHARNAME>. It was so long ago, I should not still be so torn. I... I must resign myself to my fate. Come... let us continue on with your journey... |
31038 I have been thinking... I shall never fly again... never taste the freedom of my wings, I am sure of it. I... I don't know if I can face this wretched existence on the ground...! |
31039 What in the...? You're not Montaron! |
31040 Life down here isn't so wretched, Aerie. |
31041 Well, you're going to have to accept it, Aerie. You're going to have to find the strength to face up to it. |
31042 Don't say that... we'll find some way to restore your wings, I promise! |
31043 If you continue to act so weak and maudlin, then I agree... you'll never survive. |
31044 But it IS! It is, <CHARNAME>! How could you understand, when you haven't flown in the clouds? To feel weightless and free! Ohhh, how I miss it! |
31045 Well, your wings are gone now, aren't they? You're going to have to find the strength to face up to it! |
31046 We'll find a way to restore your wings, Aerie... I promise you that. |
31047 Well, this constant whining isn't getting you anywhere, is it?! I for one, am getting sick of it! |
31048 Find the strength?! Find the strength?! How can you be so cruel as to cast that at me?! I... I am a member of a proud race... my wings were everything to me! |
31049 I can never go back to Faenya-Dail! I could not face them without my wings! Here I am, stuck like an insect crawling on the dirt... |
31050 And you tell me to simply be strong?! W-well... what am I supposed to be strong for?! I... I hate this existence... |
31051 You promise me?! You promise?! There is no way, <CHARNAME>! Do you not think Quayle would have found a way if one existed?! |
31052 He tried and tried and tried! But my muscles will no longer support wings! They have grown too weak, and I am forever banished to walk on the ground! |
31053 I can never go back to Faenya-Dail, never look another of my kind in the eyes again! I could not face them without my wings! |
31054 Y-your promises are empty! I... I h-hate myself and this l-life! Just... just stay away from me! |
31055 How... how could you be so cruel? *sob* I... I h-hate this life... I hate m-myself... and I hate you! Just... just stay away from me...! Just stay away! |
31056 Iâ€â€I am sorry for the way I yelled at you. I sometimes... *sigh*... feel as if I've been weighted down by many stones... but I should not have reacted so to your words. |
31057 It's all right, Aerie... but you are going to have to accept your fate and find a way to deal with it. |
31058 Don't worry about it, Aerie. But we should continue on here. |
31059 Forget it... if you can't deal with your problems, I'm not about to let you drag me into them. |
31060 I... I suppose you are correct. But how can I? Tell me how I can ever accept this, <CHARNAME>? |
31061 You're going to have to be strong. We all must face life on the terms it allows for us, Aerie. |
31062 You've got to find another reason to live, Aerie... something else to hold on to. |
31063 Don't look to me for the answers... I don't have them. |
31064 I will try to carry on with you, <CHARNAME>. I just... I just don't know if I can. But I will try. |
31065 I understand, <CHARNAME>. I will try... to deal with it as best I can. I just don't know if I am strong enough. Please forgive me... |
31066 Be strong? I... I'll try, <CHARNAME>. I just... I just don't know if I can, but I will try. |
31067 I just wish I knew what that was. It was once so easy... why have the gods punished me so? I shall try, <CHARNAME>... I will try to be strong. I just... don't know if I can. |
31068 Yes... I know. I must find the answer on my own. Nothing... nothing could make me sadder, I think. |
31069 Why must we always be fighting? All I see is bloodshed and battle... and it drains me. Oh... Do yâ€â€do you not yearn for a life of peace and contemplation? |
31070 Sahuagin Baronial Guard |
31071 Baronial Guard |
31072 Aye, I do. Nothing would please me more than to stop all this violence. |
31073 Sometimes battle is required, Aerie... it is not something that I have a choice about. |
31074 Struggle and combat bring strength, Aerie... and I have needed all my strength just to survive! |
31075 More whining, Aerie? Please keep it to yourself, will you? |
31076 And yet it continues on and on. I... I don't know how much more of this I can take. I feel so empty inside... |
31077 None of us have ever had a choice, I suppose. But I see no good that comes out of fighting and constant struggle. |
31078 Sahuagin Chieftain |
31079 Sahuagin Chieftain |
31080 Fighting has brought me strength, Aerie... the strength to survive. You could use the same. |
31081 I suppose you are right, Aerie. It is pointless, I sometimes think. |
31082 You have a choice, Aerie... you can always go back to the circus, if you wish. |
31083 Strength... always you talk of strength and being stronger. I... I do not know if I have your strength, <CHARNAME>. I am beginning to think it is almost not worth it... |
31084 *sigh* I will, <CHARNAME>. I will stay so quiet that you shall not even hear me... nor notice when I am finally gone, I suppose, and more's the better when that happens. |
31085 I... do not wish to go back to the circus, <CHARNAME>. There is nothing for me there. I just... I just wish I had your strength... that it was easier to forget what I once was. |
31086 Sahuagin Royal Guard |
31087 Royal Guard |
31088 Move along, deary. I've no time for simple chitchat. Maybe we can talk when you have something important to say. |
31089 Sahuagin Prince |
31090 Sahuagin Prince |
31091 Sahuagin King |
31092 Sahuagin King |
31093 Royal High Priestess |
31094 Royal High Priestess |
31095 Noses are akimbo about Maztican gold falling into chubby fingers while Riatavin and Trailstone are left reading from the wrong books and the dogleg ledgers! |
31096 Judgment was swift on the deserving and bags packed double-time! "Good riddance," the natives wailed from ramparts high! |
31097 The Seven Heavens forbid if metal or magic should fall into the wrong hands in the colonies! |
31098 Trouble is a-brewing, gathered friends, count on it! You heard it here first! |
31099 Their petitions have been renegotiated, and the council is flabbergasted with this latest episode! A curse and a wail in protest as Amn is rended asunder! |
31100 Prick up your ears and hear this woeful tale of loss. Half a tenday ago, the council was talking with Riatavin about welcoming them back into the family fold. |
31101 This turn of events could draw Athkatla into a trade war! A war, alas, friends, no one can win! Oh, for grief if it's embargoes and sanctions! |
31102 Awaken ye to the song of the sea! The story was delivered by pearl! The council abandons hope on getting back Riatavin and Trailstone! Hear all about it! |
31103 What happened there, Neckeith? |
31104 Again I awake to a new day not giving a damn one way or the other. |
31105 I've got other things to do right now. |
31106 Any other news? Perhaps about Candlekeep or word from the Gate? |
31107 Nothing new since the plague of iron, kobold. But who is interested in affairs north when it all happens south? Hmmm? Let's foreclose on this topic now. |
31108 It's a blight on Amnian commerce! The Merchants' Chosen of Riatavin took the money, split the difference, and bit the hand that fed them all in one fell swoop! |
31109 Now Riatavin is still bitter over its red ink in the Maztica deal. Riatavin's merchants are denying Amnian access to trade routes in their territory! |
31110 This showdown promises to yield a mountain of gossip, rumor, and lies before it plays out its final act! Someone is going to take a fine delivery! |
31111 Visit the town crier for the word on the Athkatla's streets! Every morn, I rise and shine feeling fine, ready to spread stories only as tall as your last deal! |
31112 Hit |
31113 Bastard Sword |
31114 Long Sword |
31115 Short Sword |
31116 Axe |
31117 Two-Handed Sword |
31118 Katana |
31119 Scimitar / Wakizashi / Ninjat� |
31120 Dagger |
31121 War Hammer |
31122 Spear |
31123 Halberd |
31124 Flail/Morning Star |
31125 Mace |
31126 Quarterstaff |
31127 Crossbow |
31128 Longbow |
31129 Shortbow |
31130 Dart |
31131 Sling |
31132 Blackjack |
31133 Arquebus |
31134 Brawling |
31135 Two-Handed Weapon Style |
31136 Sword and Shield Style |
31137 Single-Weapon Style |
31138 Two-Weapon Style |
31139 Harken to the chant of commerce and the breeze of barter! Blood spilled on council tile as diplomacy takes the backbench to outrage! Hear it here first! |
31140 That can't be good. What's happening on the frontier? |
31141 This doesn't really concern me at all right now. |
31142 Does anyone really give any sort of damn about this Riatavin nonsense? |
31143 You must have some news other than this story, surely. |
31144 Some drunken sailor just walked by with your mam on one arm and a tankard of bathtub gin on the other. Now go away, kobold! You bother me. |
31145 In retaliation for treating the Duchess of the Purple Marches like a common kobold, Queen Zaranda accepts petitions from the two renegade outposts! |
31146 The comely Queen Zaranda of Tethyr is outraged at the Council of Six, treating her Lady Haredown so shabbily, and by rote, her country! |
31147 Riatavin now lays claim to land south of the Tejarn Hills! The council lurches all trade to a deafening halt! Our Six are dragons, and wily ones at that! |
31148 Each morn, make the journey to learn about the privileged and the vagabonds! I have truth from the true book! |
31149 I... I need you to tell me what the worth of a life on the ground is. Is there anything to compare to the freedom of living in the clouds? |
31150 There are many things that are wonderful, but I don't know if they are better than your former life. |
31151 Good business, gathered friends! I've got dirt that might hurt, and you'll scarcely believe the cloak-and-dagger conspiracies! Two old adversaries resurface. |
31152 There's no point in your musings, Aerie... this is the way things are, and there's no avoiding them. |
31153 I'm not here to convince you, Aerie. Find someone else to bother. |
31154 No... they can't be. Everything of beauty can be seen from the sky. And there are so many places you cannot go if all you can do is walk. |
31155 Well, you're going to have to get used to it. |
31156 It's the way life is. But I'll be here to show you the better parts. |
31157 Yeah, yeah, yeah. Life in the clouds is so much better. Tell it to someone who cares. |
31158 This sounds promising. Continue with your tale, crier. |
31159 Yes... I'll have to get used to it. An unpleasant prospect, when a life looms over you without joy or freedom. I... I don't know if I can, <CHARNAME>. |
31160 There is joy and freedom, Aerie. But you have to search for them. |
31161 That's too bad, isn't it? Time to buck up. |
31162 Get over yourself already. Stop being such a coward! |
31163 I don't mean to bother you, <CHARNAME>. I am used to remaining in cages, neglected. I'll... just keep my thoughts to myself from now on. |
31164 Are there better parts, <CHARNAME>? How would I recognize them if I discovered them? I... I just don't know if I can wait for them to come along. |
31165 Just... just ignore me, <CHARNAME>. I must seem very pitiful and wretched to moan so all the time. You must despise me. |
31166 Search for them? I'm not sure I would even recognize them. Nor do I think I can go on much longer... I just can't... stand it any more. |
31167 A coward. Y-you're likely right, but it's still cruel to say so. How you must despise my weakness and moaning. I... I'll not bother you any longer, <CHARNAME>... |
31168 We'reâ€â€we're stopping? *sob* I just feel like collapsing here and dying; I just don't think I can go on. |
31169 Perhaps it is better and more fitting if I just... just die. Like a bird whose wings are broken, I am useless, <CHARNAME>... utterly useless. *sob!* |
31170 Come back! The Unseeing Eye has been killed, but not all is lost! Let us avenge him and make his visions become a reality. Come back, you fools! |
31171 I've... I've had enough of this life! *sob* P-perhaps it would be better if I... just went back to the circus... |
31172 You! <CHARNAME>! You have sinned against the universe itself! We shall destroy you! |
31173 If all you're going to do is whine and complain, then maybe you should leave. |
31174 Perhaps it is time that you made your own way, Aerie. Obviously, this isn't working out for you. |
31175 Pull yourself together, Aerie! You haven't even tried to face this! |
31176 Y-you are so heartless! I... I will go! Forgive me, Baervan, but I can do this no longer! |
31177 Y-yes... forgive me, <CHARNAME>... I tried, I really did. I... I'm just not strong enough. G-goodbye... |
31178 But I have, <CHARNAME>, I have! I... I just don't have the strength! I'm so useless... |
31179 Fine. If that's how you're going to be, then perhaps you should find your own way. |
31180 You're not useless, Aerie! And you do have the strength! You just have to reach down and find it! |
31181 *sob* I... I can't! |
31182 *sigh* Then go. Obviously, this isn't working out for you. Maybe it's best if you find your own way. |
31183 Yes, you can! You have a choice, Aerie: Either be strong and live or lay down and die! That's your choice! Do you WANT to die? |
31184 N-no... no, I don't want to die. Maybe... maybe I will think on what you have said. Let... let me just sleep... for now. |
31185 I have been thinking... and you are right. I have been foolish. I may not have my wings, but I have everything else... especially... my life, and people who care for me. |
31186 I am such a silly woman. Whining and crying... I must seem so ridiculous and petty. No man will ever want me, I think... I feel so embarrassed. |
31187 Well... it's good to see that you're feeling better, at least. Let's just continue our travels, shall we? |
31188 And you should be. Such weakness is pitiful. |
31189 I'm glad you're better... but you're wrong, still. There are many reasons a man would want you... not least of which is your beauty. |
31190 Certainly, <CHARNAME>. And... thank you... f-for your encouragement to me. |
31191 O-oh... I didn't know you f-felt that way. I... I will just stay out of your way, then... for now. |
31192 Oh, now you're just flattering me, <CHARNAME>! None of that is true, really! |
31193 True enough, I suppose. Let's just continue on our journey, then, all right? |
31194 Of course it's true. I say what I mean, Aerie. |
31195 Oh... I see. Well... thank you, <CHARNAME>. Umm... do you... do you think I'm beautiful? I mean... do you feel all these things about me? |
31196 Don't mistake me, Aerie... you are beautiful and everything, but I would prefer we maintain our friendship. Let's just continue our voyage, shall we? |
31197 Yes, I do. I care about you, Aerie. |
31198 And I care for you, <CHARNAME>. Th-thank you... for everything you have done... for me. I feel... much better. |
31199 You've perused the play, have you, my mourning dove? Why does your brow crinkle so, then? |
31200 Iâ€â€I've read the play, yes... but, Haer'Dalis, I still honestly don't think I can play this... Tersis character. |
31201 And I yet hold in my surety that you can, fair Aerie. What makes you say that you cannot? |
31202 Well... the scene where the goddess confronts Lord Jhovan, the ruler of the gods. She chastises him rather... forcefully... |
31203 Aye? And...? |
31204 *giggle* Oh, Haer'Dalis... I could never do that! The words would sound like a mouse were speaking them, coming from me. I've no such voice in me... |
31205 The voice is in you, my dove. You have but to cast about for it. Come... enact the passage for me. |
31206 (A low voice sounds within your mind.) Despair, sighted, for death is thy familiar... |
31207 *sigh* I... I'll try. "H-hold, my lord... I will n-not... not be judged..." No, no... it's just no use. |
31208 Cult Key |
31209 Cult Key |
31210 Then you are a mouse, my Aerie. A frightened little mouse who refuses to come out of her hole. Be satisfied with your stale cheese, if you will. |
31211 Haer'Dalis! What a cruel thing to say! |
31212 Enact the passage, then. You have the ability. |
31213 Fine. "H-hold, my lord... I w-will... n-not... not beâ€â€" |
31214 Squeak, squeak? Is that a mouse this bard hears? You can do better than that, my dove... |
31215 The two parts meld into one, and the assembled rod seethes with power, feeding your crueler emotions. Greed, hate, lust, and violence all surge within you, and you now know why this device has been hidden away. The rod can be used like a wand and has but one charge. You should equip it in your Quick Slot immediately. |
31216 "H-hold, my lord! I will... n-not... not be... j-judgedâ€â€" |
31217 What was that? Are you speaking, my dove? I am straining to hear you... |
31218 Then stop interrupting me! |
31219 Then speak, woman! I am the king of the gods! Do you have something to tell me or don't you?! |
31220 "Hold, my lord! I will not be judged by the lowest of my brethren, nor shall I be judged by my king! I refuse to be silent! I am Tersis! And I WILL be heard!" |
31221 Bravo, my dove! A most excellent wonder, to hear your thundering talent roll forth from such a delightful form! Bravo! |
31222 I... I did it, didn't I? Th-thank you, Haer'Dalis! That... that felt wonderful! |
31223 Ah ha! What is it now, my fair Aerie? You think I am not looking at you, but I can spy your desire to put the bard to the question. Go ahead, my dove... I'll not mind. |
31224 Well... I was only wondering... um... m-my scenes that I read to you the other day... was I... was I any good? Please, tell me truthfully. |
31225 Oh good. More boring crap to lull me to sleep. |
31226 Sorry, crier. I've other business to take care of right now. |
31227 What of other news? |
31228 Truth is my mantra, fair Aerie, when it comes to matters of the stage. And, aye, you were a sight to make any man swoon, possessing a talent that many an actress I've known would envy. |
31229 How's this? Your mother was a jackal and your father was an ass, which make you, urchin interruptus, a jackass! Now stop disrupting my train of thought! |
31230 You... you aren't just saying that? I'm not that good... |
31231 Your skill needs to be sharpened, 'tis true, but the talent is plenty and full. And I do not exaggerate, my dove... your mother saw it true when she mused o'er your life upon the stage. |
31232 A cauldron of cold intrigues! A witch's brew of bad news! Cyricists of the Twin Towers of the Eternal Eclipse are wooing the ogre magi Sythillis and Cyrvisnea. |
31233 Ha... it's too bad, then, that there's nowhere to perform our piece. |
31234 But there is, my dove! There always is! We could shout out lines from the very streets of the towns, amazing onlookers and filling them with envy! |
31235 In the wilderness, we could draw a crowd of fearsome creatures and tame them with our entertainments! Paws and claws would clatter as they approved of our efforts and lauded your great talent, my lady! |
31236 Blackwill Akhlmere, of the horse-breeding Akhlmere empire, requires aid! The Giant's Eye Trading Company has run into Cyricists at the Mountain of Skulls. |
31237 Word of our acts would spread... and we would be in demand all over Amn! Bugbears would stand beside great nobles, shouting out your name and mine! The toast of kings and queens, my dove... just imagine it! |
31238 Ha ha ha! You are a silly man, Haer'Dalis! |
31239 Was that the twitter of amusement I heard from your lips, my mourning dove? It is good to hear you laugh. |
31240 And it is good to laugh. Thank you, my comical bard. |
31241 Blackwill offers sellswords to the Sythillisian Empire for the attack on Murann. The Green Fields Consortium keeps a close eye on events! |
31242 "You have come to me, my goddess! I have prayed for my love not to be denied, and my majestic queen appears before me!" |
31243 Ear to the ground and eyes wide round, check with me every morning for the true book lowdown on the highborn and the skinny on the fat! Good business! |
31244 "Aye... Tersis has come to you, my Donner. Your yearning has called to me across the void, and against all sober advice, I have come." |
31245 Good business! You could cook a hen's egg on your forehead this morn! Riatavin is in hot water this day! Caravans disrupted and contracts corrupted! |
31246 The Contingency spell allows you to automatically cast other spells when certain things happen. |
31247 Tattoo of Powerâ€â€Spell Immunity |
31248 "Then let me sing your praises while I can, my queen. Let me tell you how I adore your flaxen hair, your porcelain skin... let me tell you how I long to brush my hand across your pale cheek..." |
31249 Er... Haer'Dalis...? |
31250 "Your breathtaking beauty has captured my heart, and I long to cradle your innocence in my arms for the breadth of eternity..." |
31251 Haer'Dalis, your words... your words aren't in the play. |
31252 Forget the play, my mourning dove... I speak what is in my heart. My words come unbidden to my lips, for you have captured my soul in your innocent hands. |
31253 I am yours, my sweet Aerie. Can you not see that? You blossom like a flower before me, and I am entranced, swept away and caught in your fragile web all at once! |
31254 I... I thank you for your words, Haer'Dalis... but... |
31255 Do you not feel some spark yourself, my dove? Does your heart not quicken in my presence as mine does in yours? I prithee, do not crush my fragile plea! |
31256 E-enough... please. I... I am flattered... but... but I was not expecting this. Please... leave me alone but for a while... |
31257 Aerie, my sweet dove, I have given you time to ponder my words, but my aching soul yearns for requitement. Do you not feel some measure of love for this solitary bard? I beg you to say that you do! |
31258 Now? Please, come on. Pretty please! |
31259 I don't know what you were expecting, but as a sword, I'm pretty one-dimensional in what I want! |
31260 Can we go whack something now? |
31261 Haer'Dalis, thi-this is all so... sudden... |
31262 It is not sudden, my love, but rather it is momentous... a revelation of affection that has stricken me like a most welcome affliction! |
31263 Tell me that you feel similarly, my mourning dove, and I'll be yours forevermore, my heart lain at your tender feet. Or tell me that you have no love and I'll be forsworn... but say it true! |
31264 I... I do not deny that I hold you in great esteem, Haer'Dalis. You have been most kind. It... it is just that... |
31265 But how can there be a limit to love, my fair Aerie? Is there another, perhaps? Is there another man that your heart sings for? |
31266 I... I don't know. I truly don't... |
31267 Then I beg of you to discover your heart's true intent, my dove. My own course has been set, and it pains me greatly not to know if you will eventually be my own... |
31268 I have something I need to ask you. |
31269 What is it, Aerie? |
31270 It will have to wait for later, Aerie, I'm too busy for a discussion right now. |
31271 I... I know this may seem an... odd question. But I need to know... how do you... f-feel about me? |
31272 I love you, Aerie... I thought you knew. |
31273 I care for you deeply, Aerie. |
31274 Feel? You are a friend... no more and no less. |
31275 This is a ridiculous question and I'll not discuss it. |
31276 It... it cannot wait, <CHARNAME>. Or at least my heart will not let it wait. |
31277 All right... what is the question? |
31278 Well, it will have to, so forget about it for now! |
31279 Ah... no... no, I did not know. I suspected... and hoped... but I did not know. Oh, <CHARNAME>, this is so terrible! |
31280 Oh, that sounds all wrong! I... I do care for you very much, <CHARNAME>! I do! But I... I also care for Haer'Dalis! This is... so confusing... I must think about this... |
31281 Oh, <CHARNAME>... I... th-thank you for saying so! My heart is fluttering so... oh, this is so terrible! |
31282 No, you will have no victory here! Rejiek must work on! |
31283 I... I see. That answers my question most... f-fully. Th-thank you, <CHARNAME>... I think of you as a... friend... as well. |
31284 I... I see. F-forget about my question, then, <CHARNAME>. It... it does not matter, really. |
31285 What is this? You support this fiend? |
31286 Who are you? Why have you aligned yourself with this common murderer? |
31287 There will be no mercy for this villain, or his allies! |
31288 My raven, if you would but hold and step aside but for a moment... this hapless bard would make a private plea of you. |
31289 What is it, Haer'Dalis? |
31290 We can surely come to an agreement. There has been enough death. |
31291 Not now, Haer'Dalis. This isn't a good time. |
31292 You are a man worthy of my dove's affections... of this I am sure. But this sparrow asks of you to turn away from her and to allow her affections to settle on me! My heart yearns for her, and I beg this favor of you! |
31293 He is chosen to work the gift and has escaped your reach. He will continue, and your skins will be the final touches! No talk! You will die here! Vellin Dahn does so command! |
31294 I cannot simply switch my feelings on and off at will, Haer'Dalis! |
31295 The choice is hers, Haer'Dalis. Not mine or yours. |
31296 *sigh* Very well, Haer'Dalis. You may have her for yourself, if that is your wish. And if she'll have you. |
31297 There is nothing common here. The work will continue. You will not be allowed to stop what we wish to build! Vellin Dahn does command your death! |
31298 And there will be no mercy for you. Yours is a grave crime, for you have interrupted the work! It must continue, and your skins shall be the means! Vellin Dahn does so command! |
31299 No, there has not. There must be more, for the work must go on! You will die here, and your skins will further the work! Vellin Dahn does so command! |
31300 No, it must be now, for my heart cannot bear it any longer! Listen to me or not, my friend, I shall unburden my soul to you. |
31301 But you must, <CHARNAME>, you must! I cannot bear to watch my dove with another... and you are a man who could surely have another! I beg of you not to twist my heart! |
31302 It is not even up to me, Haer'Dalis... it is up to Aerie whom she chooses. I cannot give her to you. |
31303 The answer is no, Haer'Dalis! And I mean it! |
31304 If she means that much to you, then very well... I will step aside. |
31305 But she is a fragile flower, my dark hound... she will wish to hurt neither of us with such a momentous choice! And I cannot bear to be without her! |
31306 'Allo there, what can I do for you this fine day? Have you need of a trinket or two, or do you need directions? |
31307 Please... step aside, <CHARNAME>, and let our true love be unfurled! |
31308 I love her too, Haer'Dalis. I can't just give her to you. |
31309 Very well... if she means that much to you, I will not interfere. |
31310 The heavens sing with your praises, my hound! You have made this poet's heart leap with joy! I will not forget this, <CHARNAME>... you have made our union possible, and I thank you with all of my soul! |
31311 You would be so selfish as to deny our union? You would place such a choice upon her gentle breast? You are a dark and wicked man, <CHARNAME>. |
31312 I can imagine only one outcome to this black path you have placed us on. We shall see which of us my dove chooses... and what agony results of it! |
31313 Let's just have a look and see if anything strikes your fancy. |
31314 Fallen Paladin |
31315 Fallen Paladin |
31316 My mourning dove... the time has come for you to make a choice between us. I beg of you to decide, as my ailing heart can wait no longer! |
31317 I... oh, Haer'Dalis! I never expected for any of this to happen. I... I love both you and him in different ways; Iâ€â€I cannot simply choose between you! |
31318 Please... can't you understand that? I beg of you not to press me! |
31319 I... I see, my dove. There is only one option that remains, then. <CHARNAME>... I challenge you to a duel... a fight to the death for the love of our lady Aerie. |
31320 A duel? What kind of foolishness is this? |
31321 Very well... a duel it is. |
31322 You want to duel for Aerie? Haer'Dalis... if she means that much to you, then I will not interfere. |
31323 There is love... or there is death, my dark hound. My honor demands no less. Look within your heart, and you will understand. |
31324 No! No, this is madness! I will not allow you to fight over me. I will not allow it! |
31325 Aerie is right, Haer'Dalis. We should not fight. Put down your swords, and let us talk. |
31326 Step aside, Aerie... the bard wants a duel, and he'll have it. |
31327 <CHARNAME>? Y-you would... you would simply give up on me? Give up on your feelings for me? |
31328 Can't you see, my dove? It is I who loves you with zeal... it is my passion that yearns for you. <CHARNAME> is a good man... but even he sees that my love is the love that is true. |
31329 I... I do love you, Haer'Dalis. I am glad that you did not f-fight over me, but I must... I must have time to set my heart straight. Please... g-give me time. |
31330 Of course, my dove... take all the time you need. My heart shall still pound hotly for you a day or an eon hence. And thank you, <CHARNAME>, for your understanding... |
31331 The time for talk has passed, my hound! My honor must be satisfied! Have at thee! |
31332 NOOOO! |
31333 Aerie... my love... do not restrain me from combating my foe for your affection! Our blades must meet; it is the only possible end! |
31334 No, Haer'Dalis! It is NOT the only possible end! I said I would not allow you to fight over me, and I meant it! |
31335 I am not something for you to become impassioned over like a jewel or a poem, Haer'Dalis! I do not think your love is real if you would resort to violence to prove it! |
31336 I love <CHARNAME>. I love him deeply and without hesitation... and I know he feels for me as well. And that... that is how it shall be. |
31337 What have you to offer? |
31338 What is of interest around here? |
31339 I... see. My... my heart aches to hear these words, my dove... but I sense they are true. If I offended you... I apologize... |
31340 And I apologize to you, <CHARNAME>, if my heart was foolish and o'erquick. I cannot deny what I feel, however... and I cannot stay and watch my dove stay with another. |
31341 Until... until we meet again, <CHARNAME>. And... and farewell, my lady love... |
31342 Rindus |
31343 Rindus |
31344 No, <CHARNAME>! I said I would not allow you to fight over me, and I meant it! |
31345 If you would resort to violence to prove your love for me, then you are not the man I thought you were! I... I love Haer'Dalis... I know that to be true now. |
31346 Yes, my bard... I do love you. <CHARNAME>... put down your arms and accept that... that this is the way it will be. I... I am so sorry. |
31347 Do my ears deceive me? Does my mourning dove profess her love for this broken sparrow? |
31348 I... I can't bear to watch you with another, Aerie. |
31349 *sigh* I suppose I will have to accept it, then. I hope you will continue to travel with me? |
31350 So be it! At least this mess is over with now. |
31351 It... it breaks my heart that I must leave you... but leave you I must, then. |
31352 And I with you, my dove... wherever you go, I shall be with you. |
31353 I'm sorry that this couldn't have... worked out better. Farewell, <CHARNAME>... I hope... I hope that we meet again someday. |
31354 I shall. I am your friend, <CHARNAME>, and you will always hold a dear place in my heart. If you would continue to wish to have me fight by your side, I would be glad of it. |
31355 I too, <CHARNAME>. Where my dove goes, so shall I. |
31356 I... I suppose I was correct, then. Your feelings do not run as deep as those of my bard's. Come, then... I would be glad to fight by your side. Let us continue your quest. |
31357 Anarg |
31358 Aye, and I shall join you as well. Where my dove goes, so do I. |
31359 Anarg |
31360 I have... something that I must ask of you... an awkward question, if you will. |
31361 What is it, Aerie? |
31362 It will have to wait for later, Aerie. I'm too busy for a discussion right now. |
31363 I have been thinking about you quite a bit of late. I know this may seem an... odd question. But I need to know... how do you... f-feel about me? |
31364 I love you, Aerie... I thought you knew. |
31365 I care for you deeply, Aerie. |
31366 Feel? You are a friend... no more and no less. |
31367 This is a ridiculous question, and I'll not discuss it. |
31368 It... it cannot wait, <CHARNAME>. Or, at least, my heart will not let it wait. |
31369 Reynald de Chatillon |
31370 All right, what is the question? |
31371 This sounds like about the time I stop listening. |
31372 Reynald de Chatillon |
31373 Well, it will still have to wait, regardless... this is not the time. |
31374 And I love you too, <CHARNAME>. Ooh, this is a most wonderful relief. You have been... so kind and helpful to me; I am glad of your love. |
31375 Come, then... let us continue on our travels, and we can speak more of this later. |
31376 And I too care for you. You have been... so kind and supportive. I... I thank you, <CHARNAME>. I feel awkward, but I am most pleased that you have requited my feelings. |
31378 As... as you wish, <CHARNAME>. Forget my question, then... it was of no importance. |
31379 A... a friend? Then it is... then it is good that I have asked this. I am glad we are friends, <CHARNAME>... let us continue on your quest, and I shall be glad to fight by your side. |
31380 Haer'Dalis? Might I have a... a word with you? |
31381 We've a little intrigue happening, though nothing a traveling company armed as you are would be interested in. Well, there have been a few people go missing. |
31382 You have made an... interesting selection. You know, I used to peddle books in Athkatla under another name. Perhaps you were a customer? Call me by the name I used before and perhaps I will have a discount for you. |
31383 Carbin Shale was your name. |
31384 Darbin Eole was your name. |
31385 Darcin Cole was your name. |
31386 We have a mutual friend. A tanner in Athkatla that works in... exotic leathers. |
31387 Your business is over! I know of your relationship with the tanner in Athkatla! |
31388 Tell me more, crier. |
31393 But of course, my mourning dove. Whatever your wish might be, this sparrow will endeavor to achieve it. |
31394 I... I just wanted you to know... I've noticed the amount of time you've spent with me... |
31395 Aye, 'tis a pleasure and more than that besides to spend the hours with a lass of talent and refinement such as yourself. |
31396 This sparrow shall not come betwixt the two of you. Be merry, my swan... its glow suits you well. And who knows? Perhaps I shall play at your wedding! |
31397 I've got other things on my mind besides news. |
31398 Surely something else newsworthy happens in this country? |
31399 Places to go, people to see. |
31400 What about Baldur's Gate? Heard anything from there? |
31401 Th-thank you... but I wanted you to know that I... that I have feelings. For <CHARNAME>. I... didn't want you to get the wrong idea... |
31402 Yes, that's she's a bug-ridden, filth-infested dungheap and any from there are bastards of kobold siring! Stop talking! One mouthpiece at a time! |
31403 Ah... |
31404 Well, I'll not lie to you, my mourning dove... I had my eye set upon your gentle heart. But 'tis always a grand thing when two friends join in love. |
31405 Ha ha! Oh, you rascal! It... it's nothing like that! But... but thank you for your understanding... |
31406 It does, but I report on business, not when a rajah wipes his rump! In a city governed by commerce, it's the only thing the mobile venture to hear! |
31407 I've... I've been thinking about some of the things you've told me. I... I wanted you to know that I've come to a decision. |
31408 The first caravans from the East arrive in Riatavin, and the Merchant's Chosen buys up all the shipping contracts, cargo, and goods! Everything! |
31409 And what decision is that? |
31410 Not right now, Aerie... this isn't the best time. |
31411 A tall deal is made, but the future of the route is in limboâ€â€no place to be when shingles are hung out for barter and promise of profit! |
31412 It'll be a cold day in the Nine Hells before I read from anything other than the clean book! Good business! |
31413 The slayer of Gaal has come! Destroy all who stand against the Unseeing Eye! |
31414 Hear ye, one and all! The mercantile families of Amn demand the council declare over the most grievous crime of allâ€â€disruption of trade! |
31415 Amn is going to war? I need to know more about this, crier. |
31416 War? Hopefully you'll get called into service, crier, so I don't have to listen to the sound of your voice every morning. |
31417 I've got other things to attend to right now. |
31418 What about the rest of the region? Any news from elsewhere? |
31419 No need to wish ill on your superiors. Check back on the morrow, and the news of the day shall be your covenant! Good business to you! |
31420 When you hear the bustle of barter break on yon horizon, I shall be on my soapbox, preaching from the true book! Good business! |
31421 Riatavin's purchase of caravan contracts has incurred the wrath of Amn's richest citizens. And upsetting the wealthy is none too wise! |
31422 Riatavin has also moved the fiscal center south, away from greedy fingers and watchful eyes! Oh, the plot, she thickens by the minute! |
31423 The sun rises today with fear in her eye! The council has moved on Riatavin! Sellswords on the march by the hundreds! Carnage! Murder! |
31424 What's happening over there, crier? |
31425 Good. Let them all die for all I care. |
31426 Other matters are far more pressing at the moment, crier. |
31427 Why is it always about Riatavin and trade gossip? I'd like to hear about something else for a change. |
31428 It must be a constant effort to be a bastard all the time. Now hush, others have interest though you do not. Good business to you! |
31429 Because, kid, grandpa's gas may be news in the sticks, but here that hillbilly hobnail fails to impress! Understand? Good business! |
31430 Two rich familiesâ€â€the shipwrighting Argrims and the gold-mining Lurraxolsâ€â€hired every sellsword in the kingdom to lay siege to Riatavin! |
31431 Reclaiming their trade route access is all that matters! A force of ten thousand lays in wait for the impending strike on Riatavin! |
31432 Hold on to your hats for the conclusion of this tale of betrayal, loss, rage, and redemption! It promises a climax of bloodshed and fortunes! |
31433 I am determined to... to face this life on the ground, <CHARNAME>. My wings are gone, and that can never be changed. I must learn to appreciate the beauty that I can still see. |
31434 Hear ye! Dawn arrives with the sweet chime of profit! Good business! The Shadow Thieves have entered the Riatavin fray! |
31435 And I... I hope that you will be here to teach me about it, <CHARNAME>. To show me how one can live on the ground and still... still be happy. |
31436 The Shadow Thieves? Tell me more, crier. |
31437 I am mourning the loss of my fellow adventurers... it was a long and hard week to drag their bloody bodies back to the city. |
31438 You've confused me with someone who gives a damn. |
31439 Stand away, fool... I am a warrior born, and I mourn my fallen. I shall not be disturbed. |
31440 Places to go, people to see, and they aren't around here. |
31441 You are an adventurer too? Hopefully, your lot is not as poor as those of my companions now buried here. |
31442 Again it's Riatavin, ten days in a row! How about other stories for once? |
31443 Leave me be... go find my ubiquitous halfling companion if you wish to chat merrily with someone. |
31444 Confusion must be your sole bedfellow, traveler. If you had a brain, you'd have it on the ground playing with it. Good business! |
31445 They were good friends... and mighty fighters. I shall miss them. |
31446 There is a story about a clueless prat with a town crier's foot broken off in <PRO_HISHER> arse. Step aside for those who'd hear the mouth that roars! |
31447 Shadow Thief assassins failed in their attempt last eve to kill the rulers of Riatavin with poisoned food and special delivery scorpions! |
31448 Ambushes on city streets fail miserably, and all attempts to infiltrate the enemy stronghold fail! A crushing blow for the Shadows! |
31449 Seven sets of severed feet are found in Riatavin alleys, and martial law is imposed in the Gateway City! |
31450 General Craumerdaun is the dish from the right book this morn! Sellswords on the march, and conflict brews hotter than Maztican talldark! |
31451 This sounds like trouble, crier. Tell me more. |
31452 Oh well, another day, another whatever who cares? |
31453 This really doesn't have me all that interested, crier. I've other places to be. |
31454 I'm sure others ask you about other stories. Well, are there any? |
31455 Move away then, child, so the informed can stay informed and the moronic can manifest their ignorance in cross-eyed bliss. |
31456 I'd like that, Aerie. |
31457 Who knows what the future will bring, Aerie? |
31458 I am bid to write this by those we serve. You who carry out the work, I am your humble servant. When at last you need the final ingredient for the grand project, I shall be the one that brings it to you. Seek me out in the hills of Umar and signal your identity with the purchase of the book "The History of the Zhentarim." This will identify you, for I do not know your name, nor should I. The need for security is paramount, so you must also utter my secret name, constructed from the name of your immediate master. There will be no mistake with this method. Our names are the same in their scale and their cut. The last of his begins just as the first of mine. The second of my first is the second of his first, though regressed a full four steps. The third of my first is four more than the last of his first. The entire last of my first is the last of his first, except the first one of these is the first of my last. The first of his last is mine plus one. The next of my last is the last of his first plus one. The last of my last are third and second, coming in first for him. I am sorry for such games, but it is certain that only you shall know this. I await your arrival. |
31459 Other criers deliver banality and belly laughs at the cost of truth, but yours truly only speaks from the right book! |
31460 I doubt it... we'll be lucky enough to stay alive with death waiting around every corner for us. |
31461 It was nothing complicated, <CHARNAME>... but if you say it is a bad time, then I will have to believe you. |
31462 Local sellswords march to Eshpurta to join the wily General Craumerdaun in his charge against Riatavin. |
31463 Garrisons will join up along the Eshpurta and Gem Roads. The Citadel already marches upon Riatavin. Woe to the Merchant's Chosen in the Gateway City! |
31464 That makes me glad. I am beginning to wonder what I would have done if you had never come along, <CHARNAME>. |
31465 Tanner's Letter |
31466 Tanner's Letter |
31467 Yes, I know that our life has its risks... but I have a feeling that Baervan has had his hand in my path. We shall see what the gods have planned for us, I suppose. |
31468 Mad Cleric |
31469 Mad Cleric |
31470 Our life is filled with uncertainty, that is true... but you could at least make the attempt, <CHARNAME>. Well... we shall see, I suppose, what the gods have in store for us. |
31471 I have heard from some of the others, about your adventures in the lands of the Sword Coast north of here. It all sounds rather exciting! |
31472 Exciting? That doesn't sound like you, Aerie. |
31473 It wasn't by choice, Aerie. And I lost much. |
31474 Yes, it was a great adventure... and a successful one as well. I defeated my half-brother and stopped a war. |
31475 Aerie, you don't know what you're talking about. Please shut up for once. |
31476 Oh, I know it must sound strange to hear me say it... but if I'm going to face my life as it is, I want to experience everything that I can. |
31477 I want to feel the thrill and fear of combat... to pit my magic against our foes. I want to be awed and terrified... to feel everything that my life has to offer me, good or bad. |
31478 Does that sound strange, <CHARNAME>? Does that make me odd? |
31479 No odder than the rest of us, Aerie. |
31480 No... I am glad to see the change in you, in fact. |
31481 It makes you naive and foolish. You haven't a clue, do you? |
31482 But you gained as well, <CHARNAME>. I am told that many people speak reverentially of the deeds you have performed, whether you intended them or not. |
31483 I have lost much... as you have. But I am beginning to think that perhaps I might be able to gain something back as well. I look forward to freeing myself from my doubts and fears. |
31484 Many people speak reverentially of you. You have gained much... and I want to have that as well. I want to shed my doubt and wring whatever I can out of the life I have. |
31485 You always disregard what I am thinking, don't you? Obviously, I was mistaken about you. I'll just... keep to myself, if it's all the same to you. |
31486 Dawn breaks as does news of the Sythillisians! Fort Ishla falls under a humanoid onslaught! No one is spared! An unparalleled tragedy! |
31487 The Sythillisians? That doesn't sound good, crier. |
31488 Fort where? Isn't that Fort who-gives-a-crap? |
31489 I'd really like to hear this, but I've got other things to take care of. |
31490 I want to hear about something else other than war and pestilence. |
31491 Pull my finger and you're guaranteed something specialâ€â€I had a feast of Maztican spiced noonmeats last eve! Now move aside! |
31492 The Skullgnasher army of giants and the Spearbiter goblins laid waste to Fort Ishla! The monsters have set their sights on slaughter! |
31493 Good... that makes me feel a little better. It is strange to be thrilled and yet shivering at the same time... I am free, and I am traveling... and I feel like I am flying. |
31494 Thank you, <CHARNAME>... I am glad of it as well. I... I am free... and traveling... and both excited and nervous at the same time. I almost feel as if I am flying again. |
31495 The Small Teeth bred the filthy legions that took our outpost! No Amnian soldier escaped the massacreâ€â€a thousand families fatherless! |
31496 Always you must be cruel with your words. Naive, am I? Well, I am not so stupid as to continue playing the fool. Obviously, I was mistaken about you. |
31497 Gambiton looks to be next as they slaughter and scorch all in their way! Pray to Heaven because Hell is on earth! |
31498 Have you been to very many other places besides Amn? |
31499 Just to Baldur's Gate and several other places along the Sword Coast up north... so far, at least. |
31500 Not now, Aerie... this isn't a good time to talk. |
31501 I have never been that far north... nor have I traveled anywhere outside of the circus. I have been told about some of the other places in the world where one can go, however... |
31502 Hear ye! Sythillisians foreclose on Gambiton! The chatter of coins cannot stop the unholy onslaught of the humanoid war machine! |
31503 Calimshan is supposed to be a great place of sand and silks, merchants of all kinds... there are supposed to be strange and exotic dancers and great spiraling towers. |
31504 The Moonshae islands are supposed to have magnificent mountains and waterfalls... along with beaches of blue sand and ancient forests that time has barely touched. |
31505 This doesn't sound good at all, crier. What do you know of the conflict? |
31506 How do you say in Amnianâ€â€who gives a damn? |
31507 Sounds like a good story, but I'm not much in the mood, thanks. |
31508 And... and the jungles of Chult! Towering trees and vines, exotic spices and flowers that smell of the sultry heat... rainstorms that last for days... |
31509 Not again. How many times can war be news? |
31510 I... I want to go to these places, <CHARNAME>! I want to voyage there and see their beauty for myself... I want to stand there and feel it... touch it with my hands. |
31511 That sounds wonderful, Aerie... I wouldn't mind joining you someday. |
31512 It's translated in the ancient tomes of yore as "Do us all a favor and shut the hell up?" |
31513 I think we should concern ourselves with surviving the next few weeks and not make plans like that. |
31514 Get your head out of the clouds, Aerie. It'll never happen. |
31515 Gambiton is trampled flat; its people have all fled screaming! The King's Arch is destroyed, and no one can escape to Esmeltaran! |
31516 I see. All right, <CHARNAME>... I'll be quiet, if that's what you want. |
31517 Heavy rains are pummeling the region out of season, thwarting Amnian efforts to reach Hillfort Ishla and reckon the true caliber of damage! |
31518 I would like that, <CHARNAME>... although of course we must pay attention to surviving first. Likely, we will face death many times... but it is pleasant to dream, isn't it? |
31519 Oh, I know. I do not plan on running off to go to these places. I know we face death here, and will many times. It is just... pleasant to dream, isn't it? |
31520 And who are you to say it will never happen? I know I face death fighting by your side... and I am happy to do so... but I would like to dream of the future as well. |
31521 The only people who are rejoicing in Athkatla are the followers of Talos, thrilled with the destruction wrought from nature's blind, storming fury! |
31522 I... I would have thought you capable of dreaming, <CHARNAME>. Not everything must be hard steel and stern decisions. |
31523 Vellin Dahn was your name. |
31524 Darvin Daln was your name. |
31525 Havin Cole was your name. |
31526 Darlin Cole was your name. |
31527 Gavin MacLeod was your name. |
31528 I'm sorry? What are you talking about? |
31529 Nothing, nothing at all. This wasn't meant for you, then. Good day to you. |
31530 No, no, I don't think you are whom I should be speaking to. Something is definitely wrong here. I'll just take this back, and you can be on your way. Good day. |
31531 No, no, that wouldn't be it. Do stop wasting my time, will you? |
31532 I don't know what you are talking about. Good day. |
31533 What? Who are you? No matter. You'll be dealt with soon enough if you are crossing the rune. |
31534 Indeed. Indeed it was. As I said in the letter, I am sorry for these simple games. Merely a ruse to throw off the foolish guards of Athkatla. I trust you have the armor almost complete? |
31535 I've been wondering... do you have any advice for me for combat? |
31536 You're doing fine, Aerie. Why do you ask? |
31537 Stay in the back and use your spells... that's the best help you can be. |
31538 Of course. I will add the final touches, but I do need the most important ingredient first. Your workmanship is unparalleled, but it needs... something special. |
31539 You're doing fine, Aerie. Why do you ask? |
31540 I have told you what I need. Your leather skin armor will remain unfinished until I have the blood of a silver dragon and the armor itself. Get the blood, then we will talk. |
31541 Not really. |
31542 I know how you feel about my being strong, <CHARNAME>... and I want to fight well by your side. I... I don't want your foes, powerful as they are, to get the best of you. |
31543 Well then, I trust you have the blood and the unfinished armor? You do fine work, but it requires my special touch to finish it off. |
31544 I shall take these ingredients and produce the finest and darkest of armors. You will serve well within its embrace. Return in four days, and you shall have it. |
31545 I smell the scent of dragon blood, but I do not see the unfinished skin armor. Do not delay; bring both the blood and armor to me, and I will make a suit of legend. |
31546 Fine work takes time. You must give me the full four days before your armor is done. Leave me. |
31547 I have completed the task, and your armor is done. Beautiful it is. Here, examine it with your own hands. |
31548 Nice, is it not? I draw your attention to the stitching, the stitching that you did not do. You are not my tanner contact. He is dead. |
31549 Hear ye! Esmeltaran falls to the Sythillisians! Esmeltaran falls! Defenders of the city are crushed to pulp by the unstoppable force! |
31550 More troubles, crier? Give me details. |
31551 I shall try to improve my skills with magic, over and above what my Uncle Quayle was able to teach me. I suppose... I suppose that is the best way I can aid you. |
31552 I couldn't care less about any of this. |
31553 I know that you are determined to combat evil... and I wish to do so as well. I don't want to be a burden... I want to be effective. I want to survive so that I can see the world. |
31554 I'd like to stay around, but duty calls. |
31555 What of elsewhere, crier? There's a big world out there. |
31556 I think that's what I have been doing... I know I'll never be that good with weapons, as some of your other companions are. If... if you need me to fight by your side, <CHARNAME>, I will do so... to the death, if need be. |
31557 Well, stop drinking turpentine and get yourself an honest profession. Step away so that the citizenry can gain proxy to the truth spoken from the right book! |
31558 None at all, <CHARNAME>? I... I don't want to be a burden to your group. I want to fight effectively by your side... and survive, so that I may travel the world with you. |
31559 Iâ€â€I know that it might be difficult to foresee what is to happen in the future, but... do you have any plans? Once this is all over, I mean... |
31560 The duty of loafing elsewhere, clogging walkways? Good business to you! |
31561 Until you begin paying my bills, fueling my fireplace, and tiling my roof, this is the only news you'll be getting from me! |
31562 The Skullgnashers and Spearbiters descended upon Esmeltaran. In a matter of hours, the city was overrun with giants and goblins! Picture that! |
31563 The castle of Dahaundar fell, so all that remains are giants, goblins, and a few renegade Cyricists who allied with the monsters! |
31564 I haven't given it much thought, actually. |
31565 I don't know... I was thinking of settling down somewhere... |
31566 I'm not sure if it will ever be over. I suspect I'll always be on the road. |
31567 I'm not about to start talking about this with you, Aerie. |
31568 Among the traitors is the ex-commander of Hillfort Ishla, Captain Amlos Xornnag! A betrayal of the first order to Amnians everywhere! |
31569 Well... do you see yourself traveling? Or settling down? Do you... do you see yourself with me? |
31570 I honestly couldn't say. Anything could happen. |
31571 I would prefer to be with you, Aerie... if the gods are willing. |
31572 I doubt that we'll be together for long. My life is too chaotic. |
31573 You want to settle down? Here in Amn, perhaps? Do you... do you see me in that picture? |
31574 I thought you wanted to travel, Aerie. |
31575 Of course I see you... if you see yourself, that is. |
31576 Nope... I don't see you there. Sorry. |
31577 Yes... you have god's blood in you, I'm told. When you... when you travel, do you see me traveling beside you? |
31578 It's too difficult to tell, Aerie. Anything could happen. |
31579 I'd want you beside me... if you wanted to be there. |
31580 Good business! It's a hot one here, but not as hot as the standing air down south! The Amnian army reaches Hillfort Keshla! |
31581 The army has reached Keshla? Tell me more, crier. |
31582 Imagine that: I couldn't care less if I tried. |
31583 Things to do, things to do. |
31584 Have you heard anything about the Gate or maybe Candlekeep? |
31585 No, I really don't see us together. |
31586 Oh... don't you... don't you want to be with me? In the... future, I mean? |
31587 Of course I do... if it's possible. |
31588 Over half of Keshla's contingent has been assimilated into the big, bad band of bastards! Battle plans are drawn up, and Riatavin is ripe for an ass-kicking! |
31589 There's no point in talking about it, Aerie. Nothing is sure in my life... and I have lost too many people to start forming new attachments. |
31590 No, I don't, really. |
31591 That's... that's good. I would like to be with you, if the gods will it. Th-thank you, <CHARNAME>... I just... I just wanted to be sure that you felt the same for me. |
31592 Three days' march separates our brave lads from liberating the agitators! Three days to certain doom for the firebrands with an axe to grind! |
31593 I do... but I also want to be with you. I... think I want to be with you more. You are more exciting and thrilling than any wonder of the land that I could encounter, I think. |
31594 But... that is... that is only if you want to be with me too. Do you? |
31595 Of course I do, if it's at all possible. |
31596 There's no point in talking about it, Aerie. Nothing is sure in my life... and I have lost too many people to start forming new attachments. |
31597 Well, no... not really. |
31598 Heavens above, she's a hot one this morn! Good business! Riders from the Amnian army reach Hillfort Torbold! |
31599 Ah. So you end it with cruel finality. I... I suppose I should have expected that from you. I was... hoping for something more, <CHARNAME>. I suppose I shall look elsewhere... |
31600 Continue, crier. |
31601 How ironic... that you would push me to be strong, and yet be too frightened to attach yourself to someone. I... was hoping for more. I suppose I shall look elsewhere. |
31602 Hillfort what? Why the hell would I give any kind of damn about that? |
31603 I'm pretty busy at the moment, so I'll have to beg off this time. |
31604 I'm not from Athkatla, so I don't care about Athkatla. I need other news, crier. |
31605 You don't have to, pilgrim. Just don't feign surprise when your brain seeps out of your skull from neglect. Now step away so the real book can play! |
31606 My arse talks to me. In a Maztican accent. How's that for other news? |
31607 My love...? Iâ€â€I know that you are tired from the day's travels andâ€â€and that you wish to rest, but I... I wish to ask you something... before you retire to your blankets... |
31608 A third of Torbold's troops head east to join forces marching on Riatavin! Soon after they depart for Keshla, straggling wounded arrive from Esmeltaran! |
31609 Olehm now bolsters morale and readies his troops and fort for full-scale war! |
31610 The wounded alert Major Olehm of the lethal dangers to the west! The major sends his fastest scouts to catch up with the legion heading toward Keshla! |
31611 I did hear it here first, and I still don't care. |
31612 Good business! News of Esmeltaran's fall reaches General Craumerdaun at Hillfort Keshla! Hear it here first! Accept no imitations! |
31613 Here... come with me away from the eyes of the others. We will not be very far from them. I simply wish privacy. |
31614 Now that we are alone... let me speak for a moment. You have led me to a tremendous discovery, <CHARNAME>... I have found that I do not need wings to fly. |
31615 I... do not have much experience with love, <CHARNAME>. With your urging, I have become eager to experience many things... and now I wish to experience this. |
31616 I... I will show you my body, <CHARNAME>... and I hope it pleases you. Would you... would you stay with me this night, <CHARNAME>? Will you show me what true love consists of? |
31617 How could I refuse such a sweet offer? |
31618 This isn't all love is, Aerie. Wouldn't you rather wait until the time is right? |
31619 Er... I can't get past those huge lumps of scar tissue on your shoulders. I'm really not in the mood. |
31620 Get lost, Aerie... I'm really not interested in being your tutor. |
31621 Very well... what is it that you wish? |
31622 Not now, Aerie... I'm too tired to discuss anything. |
31623 Please, <CHARNAME>... the time is right, and I must speak to you of this. |
31624 *sigh* Fine. What is it you wish? |
31625 It will have to wait, Aerie. Good night. |
31626 This sounds like it's getting worse. Please continue. |
31627 I... I see my wishes have no bearing on your moods. As... as you wish. I will sleep by myself tonight and from here on. Good night, <CHARNAME>. |
31628 I have to get going, crier. Another time, maybe. |
31629 How about something other than this trade war? |
31630 Poor roads can't deter the stalwart General Craumerdaun from marching to Esmeltaran! The hardy contingent changes its course from Riatavin to the occupied city! |
31631 The remaining troops stay in Keshla until their return! This is getting very intriguing! Intriguing indeed! |
31632 C-come close to me then, <CHARNAME>. Let me feel your hands on my skin... let us lie together so I may experience your love and become a woman at last... |
31633 I... don't know what love is, <CHARNAME>. But... maybe it would be better to wait until all of this is over. The thought of lying with a man frightens me a little, I must admit... |
31634 Stay with me for the night, then, <CHARNAME>, and hold me to you. I... don't want to be alone, and I so desperately need to be near you... |
31635 Hear ye! More news of the scurrilous Sythillisian's Empire! Horrors abound as the legions of evil march on Imnescar! |
31636 As you wish... that I am more than willing to do. |
31637 Forget it, Aerie... I'm not interested in someone who is so needy. |
31638 C'mon, c'mon! Let's go whack something EVIL! |
31639 Why don't we kill, uh... that over there? |
31640 You know, once, long time ago... Yeah. I was like a... a moonblade! Eheheheh! |
31641 You really need to clean me. I like ta SHINE! Hahahaha! |
31642 Tell me more of this scourge, crier. |
31643 I couldn't imagine being any more uninterested in this. |
31644 It sounds like a good story, but I haven't the time at the moment. |
31645 How about some other story? |
31646 Are we gonna kill something now? Come on, maybe? Somethin' small, ANYTHING! Huh? |
31647 There's a gripping fable about the jackass and the town crier whereby the town crier, tired of the irritating foreigner, opens up a barrel of one-eye whoop-ass on the unsuspecting berk and stomps <PRO_HIMHER> hard because he's tired of being asked the same thing every morning. |
31648 What goes on in this section of the inn is none of your concern! Leave immediately or I shall be forced to harm you! |
31649 You know, my last owner always said I was "sharp" and "edgy." Heh heh! He was such an ass. |
31650 The ogre mage bitch Cyrvisnea marches on Imnescar with tribes of goblins and murders of kobolds! The forces of the Twin Towers attack just before dawn! |
31651 I don't chop wood. Okay? I'm not an axe. |
31652 Now! Now! Come on, kill something now! Yeah! |
31654 Boring! Boring! Booooo-ring! |
31655 Ugghh... Come ON! |
31656 Rustleâ€â€friggin' saw a rabbitâ€â€c'mon, c'mon, c'mon, c'mon! |
31657 jljljl |
31658 Let's dance! |
31659 Muwahahaha-ha-ha! |
31660 You can't be serious! |
31661 Just remember: If I can't damage it, it's time to run like the French in the war! |
31662 Yeah! Hit it! Hit it again! |
31663 I am invincible! Invincible, I say! |
31664 Dennis's Mother's Gong |
31665 Dennis's Mother's Gong |
31666 I shall return when my father is sober. |
31667 Solik Berries |
31668 Solik Berries |
31669 Oak Bark |
31670 Oak Bark |
31671 Immunity: Abjuration |
31672 Immunity: Necromancy |
31673 Immunity: Conjuration |
31674 Immunity: Alteration |
31675 Immunity: Illusion |
31676 Immunity: Evocation |
31677 Immunity: Divination |
31678 Immunity: Enchantment |
31679 So you send me away with... with your cruel words. I... I thought I loved you... and yet you cut me open without hesitation. I... should have known better, I suppose. |
31680 Very well, <CHARNAME>... I shall go and sleep by myself and console myself that it is better that I never allowed one such as you to touch me. I... shall not trouble you further. |
31681 The ogre mage bitch Cyrvisnea marches on Imnescar with coalitions of kobolds and gripes of goblins! The Twin Towers forces lay in lurking wait! |
31682 Just before dawn, the scourge strikes from the darkness! By highsun, the second army arrives! By day's end, the town lays in ruins! |
31683 The only survivor of the unholy humanoid wrath is Hydcont Hall, where the citizenry flee the plague of evil! |
31684 You are sweet to be so patient with me, <CHARNAME>. Let us sleep, then. |
31685 So... you are awake at last? I have been... watching you sleep for some time now. It calms me, watching you... and it gave me time to think. |
31686 I've been... thinking about last night. You were right, of course... it isn't the right time to experience love when we are always in danger of perishing. |
31687 I was so eager to experience everything new that I... did not think. Thank you for respecting me. I... I love you... and I want our first time together to be something special. |
31688 I love you too, Aerie... and I agree. |
31689 Yes, well... let's just continue our travels, shall we? |
31690 You're out of your mind, Aerie. |
31691 Let us go, then, and find this Irenicus. Once this is over, I want to experience everything with you. I... I never thought I would find something... better than flying. Thank you. |
31692 Of course, <CHARNAME>. Let's... finish your quest, and then we can see where we stand. And where we can go from there, yes? |
31693 In... in case I die... or in case we part ways... I just wanted to tell you, <CHARNAME>, that I never thought I would find something better than flying. But I have... and thank you. |
31694 I am? I had thought you had cared for me. But... perhaps you kept me away because... because you did not care enough for me. I had not thought of that. |
31695 I am too quick to assume, <CHARNAME>... and I have much to learn. I wish you would have been gentler with me, but you have taught me much, and I thank you. |
31696 Let us just... continue on your quest. I shall trouble you no further... and will look to further my experience elsewhere. |
31697 So... you are awake at last? I have been... watching you sleep for some time now. It calms me, watching you... and it gave me time to think. |
31698 You... have made a woman out of me, <CHARNAME>. I love you more deeply than I can say and can only thank you for what you have done for me. |
31699 But... at the same time... I cannot help but think that things need to be slowed. I am so full of emotion... I want to experience too much and am doing it all too quickly. |
31700 I feel overbalanced, <CHARNAME>. Quayle would never approve of this, I think. |
31701 My heart clenches at the thought, but we must stop ourselves from going down this path. I need to... to find out more about myself... before I can attach myself to another. I... hope you understand. |
31702 Those fools of the Most Noble Order of the Radiant Heart are so full of themselves. |
31703 I do... but maybe you need to find your own way, Aerie. |
31704 If that's what you want, there is nothing I can do. |
31705 No, Aerie! I love you! |
31706 Finally, I can enjoy life without those oppressive paladins breathing down my neck. |
31707 No, I don't understand! Why are you doing this?! |
31708 The Most Noble Order of Radiant Farts are pathetic. |
31709 Yes, I've never seen such a clumsy bunch of morons in my life. |
31710 They're not that bad. |
31711 Hold your tongue or you might risk losing it! |
31712 If... if that is what you think I should do... then perhaps I must. I... I shall miss you, <CHARNAME>. I shall always hold you dear in my heart. |
31713 Morons indeed! |
31714 To each his own, I guess. |
31715 Be wary of whom you threaten. |
31716 I think you will find the amount adequate. 10,500 gold is no small fortune, though I think you deserve a little more. From my personal armory, a sword. |
31717 Oh, please don't be sad, <CHARNAME>. I shall remain with you and fight by your side... this quest of yours is too important for me not to help you with it. |
31718 You may find the reward I am about to offer to be as much a blessing as a curse. I know that I have felt as such on occasion. Listen to what I am about to say. |
31719 Who are you? Get out of my house! |
31720 But come... a new day awaits us, <CHARNAME>. Let us... let us see what it holds. |
31721 I... I know, <CHARNAME>. You have been very patient with me, and very kind. But I have not found my way in the world yet... you know so much more than I do. |
31722 One day we shall meet again, <CHARNAME>... and I... I hope that I will be ready to love you then. F-farewell... |
31723 I... I am doing this because I must, <CHARNAME>. My life has never been my own... I am frightened by the unfamiliar, and I am unfamiliar with most everything. |
31724 I require someone to take the position left vacant by Mae'Var. It must be someone I can trust, so they cannot be too mired in the politics of the region. |
31725 We shall not allow you to continue your depredations here, Rindus. Take your men and begone... your smuggling will be tolerated no longer. |
31726 Tolerated, eh? You better be able to back your words up, big man. You're going to die trying to take my turf. |
31727 We have no interest in your "turf," Rindus, and it is only proof of your limited mind that you think this is so. |
31728 Greetings to you, friend. I am grateful for your aid against these dogs and would know your name if you are willing to give it. |
31729 I am <CHARNAME>. |
31730 Who I am matters not. Just be grateful that I arrived when I did. |
31731 Take well and good care of it. You have served well, and I am grateful. Go on your way with my blessing. |
31732 Fairly said; I'll pry no further. My name is Reynald de Chatillon, formerly of the Order. I am now led by one Anarg... Might you be interested in employment? |
31733 I need to... find out more about myself, <CHARNAME>... I need to become familiar with and experience everything... but slowly. And with you, it will never be slow. |
31734 As for the task... when Anarg left the Order, the paladins stripped his Cup from him. The Cup is... important to him. Perhaps you could retrieve it. |
31735 If the pay is adequate, you might hire our services. |
31736 No, I think not. |
31737 I... I do love you, <CHARNAME>, and I hope you understand. If you would find it too hard... if you want me to go now... I will understand. |
31738 Yes, I would prefer it if you left, Aerie. |
31739 No... please stay, Aerie. |
31740 Where will we find this cup? |
31741 You might be a good choice for the job. You handled Mae'Var and his rhetoric, and you seem to understand the benefits of supporting the larger guild. |
31742 Find the Most Noble Order of the Radiant Heart in the Temple District. The Cup is within their building. You shall be rewarded admirably for its return. |
31743 Aerie, this... this bard can wait no longer for your thoughts to settle upon his heart. I... I must know now what you feel, my dove. |
31744 We'll go now and retrieve this Cup for you, although it hardly seems a test of our abilities. |
31745 Oh, Haer'Dalis, Iâ€â€I am not ready to... |
31746 You'd best be prepared; the Order is strongly defended. I myself would die quickly if I stepped near their Hall. I wish you well, my <PRO_LADYLORD>. |
31747 Wait, my sweet Aerie. The touch of a moment on your lips, if you will. Lend your ear to a poem so that this bard might express himself more clearly. |
31748 What do you say? Care to have your name placed above a young guild of Shadow Thieves? |
31749 Without question. I will do my best to turn it into a prosperous guild. |
31750 I can't. I must raise gold so the Shadow Thieves will aid me in finding Imoen. |
31751 I do not wish the headache of such a position. I am no guild leader. |
31752 I have no desire to look for a stupid cup. So long. |
31753 "Rainbows black'n'd, flowers wilted, songs discordantly rung, for my love has come before me; my heart is flung at her feet with his hope barely nigh that his love might let this poor sparrow fly." |
31754 As you wish. Should you change your mind in the future, I am sure that I can still be contacted here. I look forward to meeting you again, my <LADYLORD>. |
31755 You have returned, my <PRO_LADYLORD>? Have you changed your mind? Will you retrieve Anarg's Cup for me, as I have requested? |
31756 Yes, Reynald, we are now ready for this task you ask of us. |
31757 I think not. |
31758 You return, my <PRO_LADYLORD>... but you do not have Anarg's Cup with you. Is something amiss? |
31759 Sorry, I am on my way to do it now. |
31760 Excellent. I shall see you anon. |
31761 Ah, yes. I believe I have heard of your arrangement. It is admirable that you would place your goals above your personal advancement. |
31762 Why... that's sweet, Haer'Dalis. I'm... I'm honored. |
31763 Be more than honored, my dove. Be in love with this bard. You are full of sorrow that you once knew the freedom of flight, while I have never known it at all. |
31764 I would suggest, however, that running a successful guild could be a very profitable exercise. Perform well and you may be closer to your goal than you think. |
31765 But I will know it, sweet Aerie, if you but declare your love for me. Allow me to salve your wounded heart, Aerie... allow me to caress your pale skin and show you that my love is true. |
31766 I... I do love you, Haer'Dalis. You have swept me off my feet... and I can no longer deny it. |
31767 You return, my <LADYLORD>. Were you successful? Do you come with Anarg's cup in your possession? |
31768 Yes, we have it. |
31769 No, not yet. But I intend to get it. |
31770 Then I am finally content, my love. You have made me most happy with your declaration. Let us walk together for a while and talk most earnestly of what now might come of it. |
31771 You do? I had almost not dared to think it possible. You are very resourceful. Come... I shall introduce you to Anarg now. |
31772 Your countenance has the air of dark thoughts and concern, my love. Might I ask what has brought this mood about you? |
31773 It is nothing, Haer'Dalis. Just... just some errant thoughts. |
31774 So, you wish to join us, <CHARNAME>? My men have spoken highly of you. |
31775 Tell me anyway, my love. Your poorest word is a sweet poem to this bard's ears... and I would not have you experience a moment of fluster if there was aught I could do for it. |
31776 Then I accept. I will do my best to turn the guild around. |
31777 No, I am no guild leader. |
31778 Yes, I shall join you. |
31779 No, I have changed my mind. |
31780 Well... I was just wondering, Haer'Dalis... where do you see us in the future? You have spoken of plays and acting... have you been serious? |
31781 Ah... the future. I see. |
31782 Your love has given me new hope, my bard... I want to see what life has to offer, no matter my lack of wings. I... I want to travel, to see this world. Will you... be there with me? |
31783 Fool! You cannot refuse my offer and live. |
31784 Time holds its own counsel, my love... and destiny plays such a game with this sparrow that even I cannot foresee the outcome. |
31785 I have never paid much heed to the future myself, preferring to experience things in the moment, as it were. To do otherwise is to concern oneself needlessly. |
31786 You lie. There is no way that you could have retrieved the Cup so easily. I still have ears within the Order, and I know the task that Ryan Trawl has asked of you. |
31787 Live in the moment? I... I have always done that, Haer'Dalis. I want to live for the future now... don't you? |
31788 You've come to slay me. Draw your swords and do your best. |
31789 I could not, even if I cared to, my sweet dove. Here... let me sing to you... |
31790 Terl |
31791 "When man was made, it was said he would have eyes in the front of his head. But the first man was scared, as he saw before him, lay bared, the future... and in it, he was dead." |
31793 Terl |
31794 Hmm. A limerick for every occasion, Haer'Dalis? |
31795 Aye, my dove. And I've a ready quip and a belch as well, if it'll put a smile on your sweet face. |
31796 Ha ha! Very well, my bard, I'll smile for you. Today, at least. |
31797 I can pray for nothing more, my love. |
31798 Ah, my dove... I see you have finished perusing my latest play. Would you care to act out a scene or two? |
31799 Actually, Haer'Dalis, I have a question. All your plays... they seem to end in tragedy or destruction. They're all so... so dark. Have you no happy plays? |
31800 Greetings, <CHARNAME>. I have heard of you. |
31801 I would like to offer you the opportunity to help the Most Noble Order of the Radiant Heart. Are you interested in hearing my proposal? |
31802 No, we have better things to do. |
31803 Please explain. |
31804 How much gold will you give us? |
31805 That is a shame, truly, for we have no one else to turn to at this time. If you change your mind, please come back and speak with me. |
31806 Your reward would be a magical item of great value to the Order and to an adventurer such as yourself: Gloves of Healing. Are you interested in hearing more? |
31807 The task of being a paladin is not easy. Many break under the demands of our path and leave to pursue avenues of life more appropriate to their talents. |
31808 Sometimes they bend instead of break, twisting their paladinhood to serve their own purpose. These are hard to detect, but when found, they are quickly cast out. |
31809 The Fallen Paladins, as they're known, would recognize any of our Order, and some also fear conflict with former friends, so we need outside help in this matter. |
31810 What do you want us to do then? |
31811 I've heard enough, I'm not interested. |
31812 I've heard enough, I'm not interested. |
31813 What do you want us to do, then? |
31814 The Fallen Paladins always need warriors to aid their illegal activities. We want your party to ally with them, especially Anarg. He's the key to them all. |
31815 If you consider these men a threat, then do what you think is necessary. Gloves of Healing would be a suitable reward for the task, I think. Do you accept? |
31816 Yes, I do. |
31817 No, my travels are taking me elsewhere. |
31818 Of course, please go on. |
31819 I've heard enough, and I'm not interested. Goodbye. |
31820 Excellent. Thanks to the Shadow Thieves, Anarg has kept their activities localized in the Bridge District. I suggest you search there. May Torm be with you. |
31821 Have you completed your mission? |
31822 No, not yet, but we are working on it. |
31823 Return when you are finished. |
31824 By your grim expressions, I think that you have done what I asked. Is this so? |
31825 Yes, the Fallen Paladins are destroyed. |
31826 We have done as you asked. |
31827 Ahh, my sweet Aerie. I write my plays as befits the creed of the Doomguard. All things end in destruction and tragedy... to think otherwise would be foolish. |
31828 Then you are due your just reward. The Most Noble Order of the Radiant Heart gives you our fullest thanks. |
31829 Foolish? You... you can't honestly think that. Is there no room for hope in your world? |
31830 Even hope is eroded, my dove. All things break down over time... all things come to an end. 'Tis the natural order of the multiverse. Who am I to question this? |
31831 You have returned earlier than I expected. What do you require? |
31832 The Fallen Paladins have asked us for a cup of some value as a measure of our loyalty to them. |
31833 But... but you can't embrace destruction... you have to fight against it, don't you? |
31834 On the contrary, one must assist the multiverse in attaining its goal. One day, all things will cease to exist... this is the way it shall be. The Doomguard stands to assist this goal. |
31835 But why would you... why would you even build a home or... or fall in love... if you thought that way? If all things decay, why start anything? |
31836 Anarg's Cup? I cannot possibly give you this, for he was stripped of it when he lost his paladin status. |
31837 *sigh* Often the act of creation is one of entropy itself. The earth is mined and chipped away for the metals that men use to create, is it not? And love is but a brief and pleasant flutter. |
31838 Then we cannot finish the mission you asked of us. |
31839 A brief and...? No... no! Love should be enduring! It embodies hope and strength... are you saying that you expect it to end? |
31840 Give us the Cup, or we'll take it from you. |
31841 Very well then, you shall have it. Return it soon or you will not be given your reward. It is very important that the Cup remains in the hands of the Order. |
31842 Of course I do. Ah, but I see I have upset you, my dove. Let me reassure you that the multiverse shall not end in my lifetime... at least I do not expect it to. |
31843 And while I know that our love must end, I do not expect it to do so soon. The Fates will decide, and until then I shall love you truly and with all the heat I can muster. |
31844 Be careful who you speak to in that tone. You are working for us, not the other way around. |
31845 I know my Doomguard thinking may be strange to you, sweet Aerie, but it need not intrude on your happiness. If it pleases you, I'll not mention it again. |
31846 No... no, I... I just want to know that you'll love me... and that you'll be there for me... that is all. |
31847 But I do love you. And I am here for you. As for the future, I cannot say. |
31848 Without the Cup, the Fallen Paladins will not trust us. |
31849 I... I guess that'll have to be enough. For now. |
31850 Gah, that's not right! |
31851 The huge lever is held in place by magic and, as such, is immovable. Obviously, something else needs to be triggered before the machine will work. |
31853 Dradeel's Recipe: MONKEY BALLS (makes ~40) A) 1/2 c. peanut butter 1/3 c. honey 1/2 c. granola 1/2 c. crushed "cheery" cereal dash nutmeg dash cinnamon 1/2 c. oatmeal B) 1 c. sugar 1/4 c. cocoa 1/4 c. butter 1/4 c. milk 1/4 tsp. vanilla INSTRUCTIONS: Mix ingredients in (A), except oatmeal. Roll into small balls about the diameter of a coin. Coat balls in oatmeal. Boil ingredients in (B) together for 3-1/2 to 4 minutes. Take from heat. Dip balls in chocolate using spoon or toothpick. Chill and serve. Monkey balls are to be served with the following poem on prominent display: "Monkey Balls" These sweet and gracious monkey balls, Served on plates and sold from stalls, Bring madness to these hallowed halls Of urban academe. Huzzaks for chocolate monkey balls! We'll eat them 'til the ceiling falls, 'Til Time herself tears down these walls Of urban academe. So buy yourself a monkey ball, Savour it and then stand tall, A bulwark 'gainst the deaf'ning call Of urban academe. â€â€by Ergo the organ-grinder |
31854 Dradeel's Recipe: Amnian Dragoon Soup 4 cups of beef broth 8 cups of water 2 leeks, sliced thin 2 carrots, sliced 1 celery stalk, thinly sliced 1 small cabbage, shredded 1 large onion, sliced 1 garlic clove, minced 2 lemons 4 eggs salt and pepper to taste 1) Pour the broth and the water into a large pot. Add all the vegetables and bring to a gentle boil. Let the fire burn to a low-medium heat and simmer the soup for 1-1/2 hours, covered. Add more water if needed. Skim all of the white part that rises in the soup and discard. 2) Squeeze the juice from the 2 lemons and add it to the soup. Beat the eggs carefully and mix them with the soup. Add the seasonings and stir quickly for 2-3 minutes. Serve immediately. |
31855 Dradeel's Recipe: Baldur's Delight Sweet treats from the fabled kitchen of Mother Baldur. 5 tablespoons cornstarch 1/2 cup chilled water 1/2 cup hot water 1/2 cup orange juice 2 cups sugar 1 teaspoon lemon juice (or an exotic, such as rosewater) 2 cups of nuts (again, as exotic as you like) A portion of powdered sugar or some other topical candy sprinkle Mix the cornstarch thoroughly with the cold water and set to the side. Blend the hot water, orange juice, and sugar together, bringing the mixture to a boil. To this, add the cornstarch and simmer for 15 minutes, stirring often. Remove from heat, stir in the nuts, and add the lemon juice or your alternate flavoring. Pour the entire mixture into a buttered or greased pan and chill. When set, cut sections of about an inch and roll in the powdered sugar or sprinkles to prevent it sticking. Enjoy. |
31856 Dradeel recipe 4 |
31857 Dradeel's Recipe: A cookie to reinforce the fortitude, from the kitchen of a particularly shaggy friend: Ruby Racks: 1 cup of dry oatmeal 2 cups of flour 1/4 pound of butter 2 eggs 1/2 cup of cocoa 1/2 cup of sugar 1 tablespoon vanilla 1 teaspoon walnut extract While oven preheats to 350, combine all ingredients in a large bowl, adding a small amount of milk if the mixture is too dry to properly blend. Add extra sugar if the batter is not to your liking at this point. Roll into balls and press on a greased pan. Bake for 10-15 minutes, depending on the thickness of your portions and your personal preference for consistency. Jinkies, they're good! |
31858 Detects Illusion |
31859 Fails to detect illusions |
31860 The statue holds an oil painting in one hand, as if offering it to you. The other hand is raised in warning. You may take the painting if you wish. |
31861 You take the painting, and the statue begins to move. Magical energy swirls around it as it casts a spell. |
31862 You have taken the painting from this statue. There is no further use for it. |
31863 The door is tightly sealed with no visible locks. The picture on the door is recessed slightly into the stone. Something may overlay that picture and open the door. |
31864 Its riddle completed, the face speaks no more. |
31865 The Vampiricus Omnibus: Unabridged Ending the Plague of Teeth This tome is quite ancient, and you do not recognize the tongue in which it is written. Fortunately, Bodhi has scrawled a translation of selected passages in the margins, as well as further questions she apparently wished to ask on the subject. "Stuat tuo Gotha: The resolution: With the witch at the fore, long previous to her treachery, we did stride the hills of Umar seeking comfort in our hour of need. The time had come for the living to mourn no more, and the blades that were fettered by sentiment were cut free, and it was decided that we would speak for our lives with the sinews of our sword arms. The honored dead that did take flight in the darkness of shadow would no more receive sorrow from those of us that had lost their friends and relatives to the plague of teeth. Mornat de'pas Golvana Fathorn: Battles when came the dead: There came we, the army of light, armed with faith and conviction, and we did march unto the tombs of the restless dead during hours of day. With wooden edge, we struck down master and slave, though many paid for each thrust with their lives. In the fallen, there was the danger of a scourge anew, and many of the newly infected seemed doomed to walk again with dire purpose. Aegato Davon: The plea: 'No more,' cried we! No more would we lose to the plague. These new fallen could not be abandoned. We had fought for our lives and theirs, and they would not be taken. To the Temple we went, to the god of Sun and Light. Amaunator would save them. Amaunator, whose touch turns shadows to fire. In the arms of the Sun god were the infected placed, and the hearts of their dark masters were laid there with them. Blood did burn, and the dead returned, but not as undead or unliving, but alive and freed from taint. Many did walk the light side home, when last the plague did fall. Relevance of archaic worship of Amaunator? Origin of vampiric plague? Any link to a modern cure to be worried of? Historical document or historical fiction?" A final note is scribbled... "*Interrogate Oghma monk at Docks District temple about further information. He should be able to provide more information on reversing vampirism*" STATISTICS: Weight: 2 |
31866 Casts Emotion |
31867 No, you are not, but what does that matter? Mae'Var was ideal, and yet he conspired to ruin everything. You are inexperienced, but I can at least trust you. |
31868 I give up... I can't go on... there's no point... I must die. |
31869 Are you certain of this? I will not offer the position again. |
31870 I accept. I will turn Mae'Var's treachery into your profit. |
31871 I cannot accept. |
31872 Pause whenever a party member casts a spell. |
31873 Excellent, I look forward to seeing what you can do. Return to Mae'Var's vacant office. I will have it seeded with a few promising young thieves. |
31874 Auto-Paused: Spell Cast |
31875 spell cast |
31876 This is the ornate coffin of the vampire Dace. Strange markings on the side, upon closer inspection, turn out to be the word "Madness" etched over and over again, covering the coffin. |
31877 With a tortured cry, Dace has retreated to his coffin upon defeat. If you can but find a wooden stake, you can end his miserable existence for good. |
31878 I will appoint a lieutenant of skill to aid you. Jariel will serve as a fine right hand. He will be waiting for you, and I will speak to you through him. |
31879 The ship shakes and sounds as if it is about to break apart. |
31880 As you approach the library doors, mist seeps from the cracks. A tortured voice says, "Help me..." and the doors swing silently open. |
31881 Dace Apparition |
31882 Dace Apparition |
31883 Golden Skull |
31884 Aerie, my dove... are you well? |
31885 Iâ€â€I've just... I've just been thinking. About all this death, all these horrifying things Irenicus has done. He actually stole a soul, andâ€â€and all these people died for nothing! |
31886 And for what? Some "vengeance" that Irenicus wants! For that he throws people aside like mere objects?! I... I cannot believe that such evil is allowed to exist! |
31887 Haer'Dalis! We must scour the face of Faerûn of such foulness! The very stink of it clogs my every breath! No mercy! No mercy must be shown to such evil! |
31888 And you, <CHARNAME>... I now see much of the same mark of evil in you. I will watch you carefully. You have earned my respect, but I will not tolerate the callousness I see in you any longer. |
31889 False friend! I am loath to think that I have lent my hand to your cause. I shall go to my father without you! Pray that our paths do not cross again! |
31890 Golden Skull |
31891 You may not set a trap while there are enemies about. |
31892 Aye, my love! 'Tis grand to see you transformed into a maiden of destruction! Turned from innocent chrysalis into entropic moth! I hail your arrival! |
31893 I am not here to destroy, Haer'Dalis! I want to stop Irenicus! I wish to fight against evil that exists in this world! |
31894 I will not sit idly by and be pathetic! I have paid too much attention to my own sorrows and experiences... and not enough to the evil that has surrounded me! |
31895 Speak as you will, my love, but you serve entropy nevertheless. Your innocence has faded, as it should, and you have become a maiden who shall bring the end of others... my philosophy proven! |
31896 I don't care a whit for your philosophy, Haer'Dalis! I am so full of anger that I cannot control it... and this callous evil that I see, it will pay! |
31897 As I said, my dove... and pleased I am to see it. |
31898 Well, I am not pleased! And it is obvious that you do not really care for me after all! We are through, you and I! |
31899 Again, a natural end that has come... no less than expected, though I'll mourn its passing. |
31900 So be it! Come, then, <CHARNAME>... let us go and complete your quest. I shall fight by your side until this is over... and then I shall make my own way in the world for once. |
31901 No effect? I need bigger sword! |
31902 Hmph. Fine thing, us all fleein' into the village from our farms, for all the good it'll do us. Don't know how you fools can wander around in all your metal git-up in this heat. |
31903 I'd be careful where you lay that tongue of yours, peasant. Someone's liable to cut it off. |
31904 Just the price of being an adventurer, my good man. |
31905 Indeed, this is a world of fools and you are the wisest among us. |
31906 Mithral Medallion |
31907 Grumpy ones, are ya? Heh, begone then. I've got better things t' do than speak to the likes of you. |
31908 Adventurers, are ya? Heh, I'll give ya an adventure ya won't soon forget... for a few golders, mind ya. |
31909 Golders is it? Will 10 gold pieces be enough for you? |
31910 No offense, but you don't look like the type who would have an adventure worth buying, friend. |
31911 The heat's gone to yer steel-clad brains, then. Take yer madness elsewhere... we've enough to worry about with all these murders an' like business. |
31912 10 golders? Nay, metal-head, this one's worth at least 30. |
31913 30 gold pieces, is it? This had better be quite the adventure, friend. |
31914 You're a thief, not a farmer! I'll save my money for something other than your goose chases. |
31915 You'd think I was buying iron. Will 20 gold pieces satisfy your penny-lust, old man? |
31916 You'd think I was buying iron. Will 20 gold pieces satisfy your penny-lust, old man? |
31917 Heh heh. Sure, sure. Ya see those folks in town with all the chickens? 'Tis the farmer Hendrick and his wife, fled here from their lands just like I have. |
31918 His daughter was a tom-fool tin-head adventurin' type just like you... died young just this past season. You still with me? Good, then I won't have t' repeat meself. |
31919 Not long after she died, a bunch of other tin-heads came lookin' for her, said she had somethin' of theirs. |
31920 Heh, ol' Hendrick just took 'em outside an' pointed to her grave marker and told 'em to get the hell off his land 'cause they had somethin' of his too... |
31921 So that night I heard a ruckus in his henhouse. Looked out the window an' there he was tryin' to stuff somethin' down the gullet of one of them chickens he keeps out back. |
31922 Draw yer own conclusions, friend, but I'm thinkin' there's somethin' a tin-head like yerself might like buried deep in the gizzard of one of them cluckers. Heh heh. |
31923 Now clear off afore ya bake in them there ovens of honor ya got on ya. |
31924 Quataris's Confession |
31925 That is unfortunate, but I will not make you a leader if you don't want it. All right then, I will pay you a stranger's reward and send you on your way. |
31926 Quataris's Confession |
31927 Heh, that's some nice lookin' armor ya got there, friend. Prob'ly worth as much as ol' man Hendrick's chicken feed on that farm just west of here. |
31928 Ya never know what ya'll find on butcherin' day over there, if ya catch my meanin', heh heh. You tell me why they fled with their chickens and nothin' else, aye? Heh... |
31929 Clear off, ya addle-brained tin-heads. I han't caused ya no harm. |
31930 Ye're just another tin-head, causin' trouble where she ain't needed. I was a damn fool even talkin' to ya. Now clear off, I ain't never seen ya. |
31932 Bust of Sune |
31933 How's the adventure comin'? Heh, thanks for the extra golders by the way. |
31935 Bust of Sune |
31936 Heh, you again, is it? Begone, tin-head... I've more important things t' worry about. |
31937 I will make the Shadow Thieves proud. |
31938 I will remake the guild in my image. |
31939 I will move the guild cautiously forward. |
31940 Heh, no one ever told you that farmers don't bargain, did they...? When I say 30 golders, metal-melon, I mean 30 golders. |
31941 Enough of your foolishness. I have work to do. |
31942 All right, all right, you pirate. 30 gold pieces it is. |
31943 Shoo! Them aren't yer chickens! Erlin! Erlin, someone's after the chickens! |
31944 Is there something you be needin', me <LADYLORD>? |
31945 What can you tell me about all these murders? |
31946 How much are you asking for those chickens? |
31947 Why do you have all these chickens here? |
31948 We fled all the death an' murders, me and my Erlin. 'Tis no longer safe out in the farms. But I know nothing else about it. |
31949 They aren't for sale. |
31950 Why, that's Jeb's place. Nothing good ever came of that scoundrel. Not since his wife died, at any rate. |
31951 Please leave us be. There've been too many deaths here as it is. |
31952 Begone from us, brute! |
31953 Get off my farm, you louts! |
31954 I know your secrets, you old hag. Maybe there's something down your gullet as well! |
31955 This is between us and the chickens, ma'am, and I'm going to ask real nicely that you stay out of it. |
31956 See that you do, but do not tailor your actions only to please your superiors. I have plenty of yes-men already. Good luck. |
31957 That is your decision to make, but I would not deviate too far from the established norm. You must please the Shadow Thieves in some measure. Good luck. |
31958 Wise, but do not be afraid to take large steps on occasion. You will need to be bold in your decisions. Good luck. |
31959 Leave 'em be, Enna. They know what they're lookin' for, and there ain't no room on this farm for secrets anyways. |
31960 By Beshaba's curse, what have you done to my Enna?! |
31961 We're just good folk fled from the outer farmlands, stranger. We ask nothin' of ye other than that ye leaves us be. |
31962 Moon Dog Figurine |
31963 A druid must be level 14 to be able to challenge for the leadership of a druid grove. |
31964 Moon Dog Figurine |
31965 You should be attending the affairs of your own guild, <CHARNAME>. Joster will be by to collect your dues, and I'm sure your lieutenant can answer any other questions you have. Shoo! |
31966 I thank you for your assistance, but I am done with you for now. Leave me to my work. |
31967 Hello and well met. It is good to see new souls sympathetic to the Shadow Thieves. I'm Rattell, and I'll be fencing anything you need exchanged. |
31968 Mekrath's Mirror |
31969 Mekrath's Mirror |
31970 'Ere then, move along now. This place ain't open to simple gawking. Don't make me says it more than once. |
31971 *uses a wand* |
31972 You have not finished picking your spells. Return to the Record screen as soon as possible. |
31973 You have not finished picking your spells. Do you wish to continue now? |
31974 Oy, mayor! When is this crisis going t' be solved, eh? |
31975 Aye! Me an' mine need t' get back to herdin', we do... 'fore the wolves have gobbled me flock entire! |
31976 Um... Calm down, everyone, please. I assure you that everything that can be done is being done... |
31977 And what is that?! |
31978 Aye! You just hired a group o' those adventurers, didn't you? Where in the Abyss are they?! |
31979 Well... they haven't come back yet, no... |
31980 Oh! We're doomed! Doomed! We must flee the village! |
31981 We must flee before more people go missing! |
31982 Now, now, people... Come, this is no time to panic... |
31983 Please... listen to my husband! |
31984 *ahem* Yes... well... we are looking for another group of adventurers here to handle the situation... |
31985 T' kill them ogres and evil kin, y'mean! |
31986 Yes! Ever since that band of monsters moved into the area, we have had nothing but trouble! They're eating people, that's what! |
31987 Ye're both daft! 'Tis the wolves that have been wandering the hills, sure enough! Hungry, they is! |
31988 It's not wolves, you fool! It's Umar herself, returned to haunt us and steal our children! |
31989 Umar? Don't be tellin' that folktale now! Can't ye see that it's the ogres, plain as th' truth?! |
31990 People, please! We must first find out what happened to our ranger, Merella... and then track down the source of these murders. More adventurers will come soon. |
31991 Well, they can't come soon enough! |
31992 Aye! Ye better be doin' something, mayor... or we need t' be fleein' our homes soon. |
31993 Ye best be doin' something, mayor... or we need t' be fleein' to the city for our safety! |
31994 Um... hello? I don't recognize you... you must be new to Imnesvale. Is there something I can help you with? |
31995 Actually, I spoke to a boy by the name of Delon in Athkatla... he said you were in need of assistance. |
31996 I saw your speech outside of the village... you in need of an adventurer? |
31997 What's going on here? |
31998 Nothing, thanks. |
31999 You did? Then the boy did get to the city after all. Ah, I am pleased to hear it! You... you have come to our aid, then, yes? |
32000 I would like to know more about what is going on here first. |
32001 That depends on the reward you're offering. |
32002 Investigate the deaths in the Umar Hills The mayor has thanked me for eliminating the ogre and his band, and has asked that I rest in the village... or at least return in seven hours or so, as he must travel to obtain my reward. |
32003 No, I don't think I'm interested. |
32004 Yes, we are! Blessed Lathander has delivered us! Oh, my <PRO_LADYLORD>, you have no idea of the dire straits my little village is in! You will help us, then? |
32005 I think I'd like to know more about what is going on first. |
32006 That depends on the reward you're offering. |
32007 The pit above is too steep to climb back up. Numerous corpses lie below that have been picked clean. |
32008 No, I don't think I'm interested. |
32009 Oh, stranger... my little Imnesvale is in dire straits. We are dying quickly, and yet we cannot leave. You look like a hearty sort... will you aid us? |
32010 I am with <CHARNAME>, and your new guild<PRO_MASTERMISTRESS> will not like this greeting! |
32011 I am sorry. We were told by Renal to come here. Is there a problem? |
32012 You're with <CHARNAME>? Well, send the danged fool over then. I needs to see <PRO_HIMHER> before I lets you in. |
32013 Get going. I ain't letting any common gutterskunks in here. This place ain't for you. |
32014 I think you should stand aside! I am your new guild<PRO_MASTERMISTRESS>! |
32015 Renal told me to come here as the new guild<PRO_MASTERMISTRESS>. Is there a problem? |
32016 Begging your pardon, <PRO_SIRMAAM>. I meant nothing. I am simply told to guard the doors. Please, pay me no mind and enter as you wish. |
32017 Do not let it happen again! |
32018 You are just doing your job. Keep up the good work. |
32019 I would need to know more about what is going on here. |
32020 Yes, <PRO_SIRMAAM>, I will be more careful in future. |
32021 Aw, I tries me best, <PRO_SIRMAAM>. I tries me best. |
32022 What kind of reward are you offering for the service? |
32023 Yes, I will help if I can. |
32024 No, I'm not interested. |
32025 Anarg's Cup |
32026 Good to be seeing you again, <CHARNAME>. Go as you please, of course. |
32027 Ah, I see. Well, do be careful, stranger... the killings have made Imnesvale a very inhospitable place indeed. |
32028 Anarg's Cup |
32029 Herrrm... yes, of course. It's a gruesome business. I'm sure that little Delon told you some of the story, but I should elaborate on it for your benefit. |
32030 I's been keeping up of <CHARNAME>'s friends, so's I knows you are okay. In you go, if you like. |
32031 You can no longer see the tent door. You shall have to go forward and look for another exit. |
32032 We've had a run of... killings and disappearances here as of late. People murdered in their beds... their bodies disappearing... bodies found with the skins inside out. |
32033 Shame about the guild, it is. Never got a chance to grow none. Shame it is. |
32034 Normally we would turn to our local ranger-protector to aid us in a time like this, but our ranger, Merella, has vanished. |
32035 The silver finish of this large goblet shines brightly as you turn the cup over in your hands. The cold metal bears a simple inscription, "Anarg the Fearless." The cup had been presented to him for faithful service to the Most Noble Order of the Radiant Heart. It is a badge of honor for Anarg and losing it was a blow to his pride, only serving to further fuel his anger over losing his paladin status. STATISTICS: Weight: 2 |
32036 The golden finish of this large goblet shines brightly as you turn the cup over in your hands. The cold metal bears a simple inscription, "Anarg the Fearless." The cup had been presented to him for faithful service to the Most Noble Order of the Radiant Heart. It is a badge of honor for Anarg and losing it was a blow to his pride, only serving to further fuel his anger over losing his paladin status. STATISTICS: Weight: 2 |
32037 You do that. I'll be here when e'er you need. |
32038 I'll keep that in mind. |
32039 Thanks, Rattell, let's see what you have currently. |
32040 Anything you need? Anything at all, you just ask. |
32041 Let me see what you have in stock. |
32042 I'll check back later. |
32043 Sure enough. I'll be here. |
32044 Sorry, but I can't afford to buy anything, and all my stock is being shipped to the main guild office. Can't fund a fence if the guild branch has collapsed. |
32045 Everyone's frightened... but they're scared to leave as well, else they get caught out in the wilderness by whatever has been doing the killing. |
32046 Sorry, I don't take orders from subordinates. I report only to <CHARNAME> and Renal. |
32047 And, of course, everyone has ideas on what's behind all of this... |
32048 Welcome to the guild. I haven't heard much about you, but if Renal says you're all right, I'll take his word on it. |
32049 It's the ogres, my husband... you know it is. |
32050 Errrrm... my wife, Eina. And, yes... many people think it's that group of ogres who moved into the area just before the killings began. Likely is, too. |
32051 Yes... you can find 'em in the hills a bit north of here. 'Course, others think it's a pack of very large wolves that's been ranging the hills for some years. |
32052 And still others claim Umar herself... the great witch of the hills... has returned. Legend has it she was responsible for deaths much like these ones. |
32053 They're in the hills... too close to the village, I say! |
32054 Pfaw! That is just old legends! Umar has been gone for over five hundred years, my husband! |
32055 Yes... true. I suppose I should warn you... I've already hired a famous knight, Mazzy Fentan, and her troupe... but they haven't been back. |
32056 My contacts say that Anarg is dead, but where is the Cup? As I said, the Cup is very important. Before you receive your reward, I must have Anarg's Cup. |
32057 To be honest, I think you should check on the ogres and their fellows before chasing after legends and such. So... will you... will you help us? |
32058 What kind of reward are you offering for this? |
32059 I will make the attempt, yes. |
32060 I suggest you leave, <SIRMAAM>. Your reputation precedes you. |
32061 No... I don't think I'm interested. |
32062 Herrrm... well, my village is in dire need. I'll tell you what... if you end the murders, I will give you the armor that belonged to our first ranger-protector. |
32063 That was my ancestor, and I've kept it. I'm told it's wrapped up with strong protective magics. I'd be happy to offer itâ€â€and some goldâ€â€to save my village. |
32064 That is wise of you. You would not want to cross him. |
32065 Yes, well, I am looking forward to helping this guild branch prosper. |
32066 Tell me the details of what's been going on here, then. |
32067 Let's not have an antagonistic relationship, <CHARNAME>. I am your lieutenant, and I will need to be able to trust you. |
32068 I'm sure you will. We'd all like a shot at being part of a successful chapter. Many are anxious to prove themselves in Mae'Var's absence. |
32069 This structure is surrounded by the stench of decay and filth. |
32070 I don't think I'm interested in helping out. |
32071 Now then, would you like the basics of the guild, or should we just get to business? |
32072 Tell me the basics. How do I run this place? |
32073 I'd like to get right to work. I think I know how to handle the place. |
32074 Well, you have a stable of several thieves here, which I will introduce to you. Each has a specialty, and each has more thieves under them. |
32075 You will direct their patterns of thievery. If successful, they will bring in money to the guild. If not, they may be captured by the city guards. |
32076 Oh, most excellent! Please, my <PRO_LADYLORD>... go to Merella's cabin and find where she has gone. My... men are too frightened to go that far from the village. |
32077 You must make a certain amount of gold to meet the quota set by Renal. If you miss a quota, you will be removed as guild leader and this branch will be closed. |
32078 You can pay the extra money out of your pocket if you like, but it'll get expensive. You'll get profits from the guild, but be careful you don't take too much. |
32079 Tell me a little about what's going on, then. |
32080 Renal "the Bloodscalp" runs the Shadow Thieves in the city... and he is the leader of numerous guildmasters that ply their dark trade throughout Athkatla. |
32081 Very well... I will make the attempt. |
32082 Mazzy has challenged Gorf the Squisher Mazzy met the lout, Gorf the Squisher, in the ring at the Copper Coronet and soundly defeated him. Should he get resurrected, one might hope that he will think twice before picking on the short folk in the future. |
32083 Mazzy has challenged Gorf the Squisher Mazzy's pride led her to challenge a gladiator, Gorf the Squisher, to a duel in the Copper Coronet's pit. Mazzy was killed, and Gorf got the last laugh. |
32084 The final battle with Bodhi I spoke to the head of the temple of Oghma, and he mentioned several books that revealed much on curing those afflicted with vampirism, particularly the "Vampiricus Omnibus." He couldn't say much about the books, however, other than that they were acquired from a bookseller in Imnesvale. |
32085 The final battle with Bodhi I spoke to the Imnesvale book merchant, who talked at length about how he acquired the "Vampiricus Omnibus." It once belonged to a man who apparently was also looking for a cure to vampirism... the man talked about a "temple full of shadows" and a statue with its "arms outstretched" that lay beyond a hopscotch-type floor. Putting the victim in the statue's arms along with the heart of the master vampire could, it seems, cure the curse. |
32086 You cannot use a party-required transition while someone is in a store. |
32087 Spin already active. |
32088 Fallen Cleric |
32089 Devour brain |
32090 Fallen Priest of Lathander |
32091 Ice Troll |
32092 has nothing to say to you. |
32093 Upon this note are written drow runes of sundering. These powerful magic runes can dispel drow gate seals. |
32094 This door is sealed by drow sorcery. You must find some means to counteract the spells. |
32095 To attack the image of a Misled mage, you must select your attack icon and then select the misled image, much in the same manner that you attack a neutral creature. |
32096 Do not try to sell an item with no charges; the storekeep will think it does nothing and offer you 1 gold piece. NOTE: This also includes items that are recharged after resting. |
32097 You have learned the maximum number of spells of that level allowed by your Intelligence. |
32098 Deirex's Tower |
32100 The Ore Merchant |
32105 But... but you have come all this way, my <PRO_LADYLORD>... are you sure you will not reconsider? |
32106 That depends on the reward you're offering. |
32107 I am sure. Goodbye. |
32110 *sigh* That is too bad, my <PRO_LADYLORD>. Do be careful around these parts, then... I wouldn't want more victims claimed in these strange killings. |
32111 Your directions will result in higher or lower risk to your thieves, but sometimes simple bad luck intervenes. If a thief is captured, you can pay a bribe to get them out of prison. |
32112 You can continue with all your thieves in prison, but you will get no profit. No use getting mad at me... if I die, the guild fails. I have Renal's ear, you see. |
32113 You there... you watch us fight, yet lift no finger to assist. So obviously you have business with us. Might I ask its nature, and your name as well? |
32114 We are searching for your leader, to discuss a business opportunity. As for my name, it does not matter. |
32115 Now, would you like to discuss the patterns your thieves will assume this week? They are operating at a low level of risk right now, just covering the quota. |
32116 Proficient (1 slot): The character can use the weapon with no penalties. |
32117 Specialized (2 slots): The character receives +1 to hit, +2 to damage, and (for warriors only) an extra 1/2 attack per round with the selected weapon. |
32118 Master (3 slots): The character receives +3 to hit, +3 to damage, and (for warriors only) an extra 1/2 attack per round with the selected weapon. |
32119 High Master (4 slots): The character receives +3 to hit, +4 to damage, -1 to Speed Factor, and (for warriors only) an extra 1/2 attack per round with the selected weapon. |
32120 Grand Master (5 slots): The character receives +3 to hit, +5 to damage, -3 to Speed Factor, and (for warriors only) an extra attack per round with the selected weapon. |
32122 We will meet again later, fool! |
32123 Waukeenar Knight |
32124 Waukeenar Knight |
32125 Drow Full Plate +5 |
32126 The door has been barred from the inside and the cabin has been cleared of its contents. |
32127 Spirit Troll |
32128 This was a lesser version of the Staff of the Woodlands. It was created by Arundel, an archdruid that lived in the city of Kuldahar before he was killed by the demon Belhifet. STATISTICS: Equipped abilities: – Cold Resistance: +10% – Fire Resistance: +10% – Can memorize one extra 5th- and one extra 6th-level divine spell THAC0: +3 Damage: 1d6+3 (crushing) Speed Factor: 0 Proficiency Type: Quarterstaff Type: Two-handed Requires: 9 Dexterity Weight: 3 |
32131 Weapon Style Bonuses |
32132 Do you know anything about a cabin in these parts? |
32133 Staff of Arundel +3 |
32134 Staff of Arundel +3 |
32135 Kachiko's Wakizashi +3 |
32136 This sword was the favored weapon of a female warrior named Kachiko. Not much was known about her other than that she hailed from the far eastern lands in Kara-Tur. STATISTICS: Combat abilities: – Drains 2 points of target's Wisdom for 2 rounds on each hit (Save vs. Death to negate) THAC0: +3 Damage: 1d8+3 (piercing) Speed Factor: 0 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 5 Strength Weight: 2 |
32137 Ninjat� of the Scarlet Brotherhood +3 |
32138 When a member of the Scarlet Brotherhood kills one of that organization's "great enemies," they are often rewarded with this sword. How this sword made its way from the world of Greyhawk (where the Brotherhood is based) to Faerûn is a mystery. When unsheathed, the ninjat� will glow blood red. STATISTICS: Combat abilities: – 1 extra attack per round – Hit target takes 6 points of poison damage per round for 2 rounds (Save vs. Death negates) THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 1 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 6 Strength Weight: 2 |
32139 Eh? Are you talking about Merella's cabin? |
32140 Critical Hit |
32141 Weapon Speed |
32142 Sling of Everard +5 |
32143 The sling of Everard was a holy weapon created by the god Tempus and given to Everard to help him defeat the enemies of Icewind Dale. STATISTICS: Combat abilities: – When no bullets are equipped, the sling fires missiles that are treated as +5 for the purposes of determining what enemies they can damage. The missiles receive +5 to hit, including the bonus listed below, and deal a total of 1d4+2 missile damage THAC0: +5 Damage: +2 (missile) Speed Factor: 0 Proficiency Type: Sling Type: One-handed Requires: 3 Strength Weight: 0 |
32144 Jerrod's Mace +2 |
32145 This was the favored weapon of the priest of Tempus named Jerrod. Jerrod sacrificed his life to save the town of Easthaven from the powerful demon known as Belhifet. STATISTICS: THAC0: +2, +5 vs. demons Damage: 1d6+3, +5 vs. demons Damage type: Crushing Speed Factor: 5 Proficiency Type: Mace Type: One-handed Weight: 7 |
32146 Everard's Morning Star +2 |
32147 Who is Merella? |
32148 No... I'm looking for a cabin built on some land owned by the Corthala family in Athkatla. |
32149 I don't think so... forget about it. |
32150 Merella's the ranger who protected these parts until her disappearance. Err... her cabin lies directly west of the village inn, but nobody's there now. |
32151 No... I'm looking for a cabin on some land owned by the Corthala family of Athkatla. |
32152 No, I don't think that's it... Thanks anyway. |
32153 Herrrm... no, I don't think I know anything about that... |
32154 Perhaps <PRO_HESHE> is speaking of the abandoned cabin in the hills, husband? |
32155 Could be. There is a cabin up in the northwest hills, my <PRO_LADYLORD>... unused for many years. Some wealthy Athkatla family owns it. |
32156 As you wish, stranger. |
32157 Your rewards for this week are in. Let's check on the thieves, shall we? |
32158 Bribe is 100 gold. Set global to 0 |
32159 Thief stays in jail then. |
32160 yes |
32161 no |
32162 Let's check next thief. Repeat. Set Bif assigned global to 0. |
32163 Global 1, player gets 100 gold, |
32164 Global 2, player gets 150 gold, |
32165 Global 3, player gets 200 gold, |
32166 Global 4, player gets 300 gold, |
32167 Global 5 Captured. Pay bribe to release? |
32168 Thief dead |
32169 Leave it as it is, then. |
32170 I will make changes. |
32171 In five days, I will tell you the results of their work. Until then, speak with Lathan. He may have some business that requires your personal attention. |
32172 Actually, I don't think you'll have any more murders. A Shade Lord had possessed your ranger, Merella, and it has been destroyed. |
32173 Actually, I don't think you'll have any more murders. A Shade Lord had possessed your ranger, Merella, and it has been destroyed. |
32174 Actually, I don't think you'll have any more murders. A Shade Lord had possessed your ranger, Merella, and it has been destroyed. |
32175 Oh, this is most joyous news! It is sad that Merella is dead... but we are most grateful to you, my <PRO_LADYLORD>, for ridding us of this peril! |
32176 As agreed, here is the armor of my ancestor ranger... it is leather, but I assure you it is most strongly bound with magic to make it as strong as plate mail! |
32177 In fact... I have some armor from an ancestor of mine... once the ranger-protector for Imnesvale. It is bound with magic that makes it as strong as plate. |
32178 I do not wish my child, Valsben, to get ill-conceived ideas of adventuring... so I offer it to you in return for the service you have provided for us. |
32179 As well, with Merella now dead, I offer you her cabin. We... errrm... we could certainly use someone of your skills in the area on occasion. |
32180 We have always had a ranger to protect Imnesvale. Not... not that I press upon you any duties. The cabin is yours regardless. |
32181 My thanks to you again, my <PRO_LADYLORD>... it is a great relief to know that Imnesvale will now be safe. I will tell the townsfolk immediately! |
32182 This morning star was the personal weapon of the cleric Everard. Everard was a powerful priest of Tempus who sacrificed his life in the battle against the demon Belhifet. STATISTICS: Combat abilities: – 50% chance per hit of making targeted spellcaster lose one spell from memory THAC0: +2 Damage: 2d4+2 (crushing) Speed Factor: 5 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 11 Strength Weight: 9 |
32183 Spear of Kuldahar +3 |
32184 This spear was forged by the druids who dwelt close to the great tree of Kuldahar. It was meant to be used by the warrior who was appointed as Kuldahar's defender. STATISTICS: Equipped abilities: – Hit Points: +8 THAC0: +3 Damage: 1d6+3 (piercing) Speed Factor: 3 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 3 |
32185 I am not sure if the armor will be of any use to you. Errrm... is... is this enough of a reward? I suppose I could offer you some amount of gold as well... |
32186 Defender of Easthaven +3 |
32187 This flail was created a century ago to commemorate the defeat of the demon Belhifet. It was meant to always remain within the town of Easthaven to remind the people of the great evil that had been barely defeated. STATISTICS: Equipped abilities: – Armor Class: +1 – +20% resistance to slashing, piercing, and crushing damage THAC0: +3 Damage: 1d6+4 (crushing) Speed Factor: 5 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 12 |
32188 Joril's Dagger +3 |
32189 I would gladly accept any gold you could offer, mayor. |
32190 It's about time... of course I want gold! |
32191 No, no. The leather itself is more than enough. |
32192 Yes... yes, of course. I... I think this is all I can offer you, my <PRO_LADYLORD>. I hope that is sufficient. |
32193 You... you are very kind. It is good to know there are valiant and generous folk still in Faerûn... |
32194 Joril was a powerful frost giant that lived with his clan in the Spine of the World. His magic dagger was lost when he was killed by a band of adventurers. Eventually the dagger wound up in the town of Kuldahar where it was reforged so that it could be used as a two-handed sword. STATISTICS: Combat abilities: – 25% chance of each hit confusing the target for 3 rounds (Save vs. Spell to negate) THAC0: +3 Damage: 1d10+3, +1 cold damage Damage type: Slashing Speed Factor: 7 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 13 Strength Weight: 10 |
32195 Axe of Hrothgar +3 |
32196 This axe was wielded by an adventurer who lived within the town of Easthaven in Icewind Dale. He died about a century ago trying to rescue his town from the ancient demon Belhifet. STATISTICS: Equipped abilities: – Wisdom: +1 – Charisma: +1 THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 4 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 5 |
32197 Errrm... ah! It is Mazzy Fentan, our adventurer knight returned to us! But... these other folk with you... I do not recognize them... |
32198 These are honorable companions who freed me from the clutches of a most dreadful Shade Lord, mayor, which was the actual bane of your village. |
32199 Hanz has already been assigned a task for this period. |
32200 It is, mayor. The Shade Lord will bother you no more. It had possessed the body of Merella, your ranger... who died once the shade was destroyed. |
32201 It seems the shade possessed your ranger and committed his evil acts from her body. My own companions are dead... and Merella was killed with the shade, sadly. |
32202 But you have <CHARNAME> here to thank for your salvation. I too would have perished were it not for <PRO_HISHER> most timely intervention. |
32203 It is not destroyed yet, mayor, but <CHARNAME> assures me that we shall. I trust <PRO_HIMHER>... were it not for <PRO_HISHER> timely intervention, I would surely be dead. |
32204 Resistances |
32205 Indeed? Then I beg of you, <CHARNAME>, aid my poor village and destroy this foul being! The murders have taken their toll, and we live in terrible fear! |
32206 Bif did not do anything. He was not assigned a task after being released from prison. |
32207 I will offer you the same as the knight... a fine suit of magical armor that belonged to my ranger ancestor! Plus gold, if you require. Will you help us? |
32208 I will do my best to aid you, mayor. |
32209 When I am able, yes. |
32210 No... I have no interest in returning to that Shade Lord's cave. |
32211 Oh... I see... |
32212 What?! You will not destroy the Shade Lord when it is clearly in your power to do so? I have sworn to aid these people and would ask that you assist them as well! |
32213 Fire |
32214 Cold |
32215 Very well... I shall make the attempt. |
32216 Forget it... I've no interest in the task. |
32217 Then you shall continue without my presence. My apologies, mayor... I had thought these oafs honorable. I must go to Trademeet and will return as soon as I am able. |
32218 Eh? <CHARNAME>... you have returned... and I see you have brought with you our lost adventurer knight! |
32219 Indeed? Then destroy this creature, <CHARNAME>, before my village is murdered in its sleep! I shall be more than happy to offer you a reward. |
32220 Electricity |
32221 Acid |
32222 Magic Fire |
32223 Magic Cold |
32224 Ah... my <PRO_LADYLORD>! You have returned... I take it that the dreadful shade creature has been dispatched? Is my village now safe? |
32225 No, I have not destroyed the Shade Lord yet. |
32226 Not... not yet? Then... why have you returned? Is there aught amiss? |
32227 No, nothing is wrong. I shall attempt to destroy the shade when I can. |
32228 I refuse to continue with this mission, mayor. |
32229 Oh... that is a relief. Please... I beg of you! Destroy this creature as soon as you can! |
32230 Oh... I see... |
32231 I... I am greatly disappointed. If... if you change your mind, please do tell me, yes? Imnesvale... we don't have much time, I think. |
32232 Yes, my <LADYLORD>? Is there... is there something you need? |
32233 Magic Damage |
32234 That's all of them. Do you wish to make changes to this weeks duties, or leave everyone as they are? |
32235 Surly's Dog |
32236 Surly's Dog |
32237 Party's Dog |
32238 Party's Dog |
32239 I'll make changes now. |
32240 I'll check back maybe later. |
32241 I wouldn't enter the sewers if I were you. You'll get yer eyes torn out by those crazies down there. |
32242 Eyes torn out by crazies? |
32243 I have killed the ogre Madulf and his followers. They will not bother your village again. |
32244 I have spoken to the ogre, Madulf, and I do not believe he nor his followers are responsible for Imnesvale's problem. |
32245 I believe the wolves... or wolf-like creatures... are responsible for your problem. |
32246 I believe that a Shade Lord is responsible for your village's problems. |
32247 You mentioned being in need of adventurers when we last spoke... are you still? |
32248 No, nothing. |
32249 That is most excellent news. That group has frightened the village for too long... I have no doubt they are responsible for everything that has happened. |
32250 Thank you, my <LADYLORD>. I... I must go and acquire your reward. I will not be back for a few hours. You could rest at the inn, or come back later for it. |
32251 If I must, I will return later. |
32252 I would prefer to have it now... I don't like waiting. |
32253 I'll pick up the reward the next time I'm in the area, then. |
32254 I apologize for the delay. I will be back in about seven hours or so with your reward... come and see me then, my <LADYLORD>. |
32255 I... I am afraid I do not have any reward here for you, my <LADYLORD>. I do not keep such valuables where... where others can get at them... |
32256 Oh... well, I will be back in about seven hours or so with your reward. Errrm... any time after that will be fine, as it pleases you. |
32257 Wh-what? But... but I was sure that those monsters were the killers! What makes you so certain that they are not? |
32258 Thanks for the advice. I'll stay out of the sewers. |
32259 Madulf has had his own people go missing... much the same as yours. He is as worried as you are. |
32260 I'm well armed and prepared. I'm sure that I'll be fine. |
32261 Aye, this is where they think the priests have been going when they disappear. When they come back, they've been blinded and converted to this Unseeing Eye religion. |
32262 Ohhh... that isn't good news at all. If ogres can be worried, what should we be? |
32263 Actually, Madulf sent me with a proposition... he and his people will provide protection for the village in exchange for peaceful relations and a bit of trade. |
32264 What are you talking about? |
32265 I will continue to look for the source of your problem. |
32266 Thanks for the warning. |
32267 I'm not going to continue with this mission. Get someone else to do it. |
32268 Just doing my job. |
32269 Why doesn't someone go down there and find out what's going on? |
32270 He... he has? I... I must say... that might not be such a bad idea. If this ogre can be... can be trusted, that is. |
32271 Thank you for bringing this to my attention, my <LADYLORD>. I will have to... go and talk to them, I suppose. We could both benefit from this. |
32272 Do as you wish. I warned you. |
32273 Since... since the ogres are no longer a possibility, all I can suggest is you go to Merella's cabin. There must be some evidence of what happened to her! |
32274 You haven't heard? Well, never mind. Just stay out of the sewers if you know what's good for you. |
32275 If... if that is the case, my <LADYLORD>, then I beg you to go and destroy these wolves! They cannot be allowed to continue their carnage! |
32276 We've sent the centurions down, but they haven't found anything. It's a mystery, all right. |
32277 Thanks for the information. |
32278 I'm well prepared. Perhaps I can solve this mystery. |
32279 You should go speak with one of the temple superiors. One of them might be willing to offer a reward for your troubles. |
32280 Please... you... you agreed to help my village, and I ask that you not abandon us now! |
32281 I wished to tell you a Shade Lord was responsible. It had possessed the body of Merella, your ranger... who died once the shade was destroyed. |
32282 Ah... er... there is a problem, my <LADYLORD>. You... you said that you had killed the ogre and his band quite some time ago, yes? |
32283 Yes, why? |
32284 Well... it seems that only a few hours ago, one of the more distant farm families in Imnesvale was attacked and... and killed. It was just like all the others. |
32285 What... what terrible news! The ogre and his band could not have been doing the killing after all... |
32286 Greetings to you once again, <GABBER>! Do not think that Imnesvale has forgotten the fact that you have saved us from doom... and possibly worse! |
32287 You should know that Madulf has agreed to protect the town... and the merchants are pleased to provide him with food and other sorts... |
32288 If there is anything that you need, do not hesitate to ask! |
32289 Actually, I have spoken to Madulf and his band. They are interested in protecting the town in exchange for decent relations and the right to trade here. |
32290 He... he has? I... I must say... that might not be such a bad idea. If this ogre can be... can be trusted, that is. |
32291 Truly, my <LADYLORD>? If we can... live alongside these creatures, perhaps we can both be the better off for it. I will... go and talk to them, I suppose. |
32292 I don't need anything at the moment. |
32293 Very well... you are welcome to stay in Imnesvale as long as you like, however. |
32294 Hail, <CHARNAME>! It is time! Renal awaits your tribute! |
32295 Dispel |
32296 Be ever watchful, <LADYLORD>. Do you require the services of Helm? |
32297 I do. |
32298 Not at present. |
32299 May Helm watch over you. |
32300 Blessed be the dawn! Do you require the services of Lathander? |
32301 I would like to see what you have to offer. |
32302 I do not. |
32303 Embrace the sunlight, my friend. |
32304 Poison |
32305 Beware, or ye'll be soon hangin' from yer tongue! |
32306 Eh? What is it ye want, stranger? |
32307 Just what is going on in this village, anyway? |
32308 Do you know anything about these killings? |
32309 Who are you? |
32310 Nothing, really. |
32311 I'll tell ye what is going on, me <LADYLORD>... the wolves that have been in the hills these past years are coming at us, they are! |
32312 Fer weeks now, they've been preyin' on us... sneakin' into the village at night and tearin' people apart. Then their bodies disappear the next night. |
32313 The first of your thieves is Hanz. He specializes in house-breaking and safe-cracking. Nobles are a favorite target of his. |
32314 'Tis a gruesome sight, t' be sure. I've seen 'em too... them wolves look at me from afar with smarts in their eyes. 'Tis the truth! |
32315 Hanz, eh? What is he currently up to? |
32316 Hanz, eh? What is he currently up to? |
32317 Hanz, eh? What is he currently up to? |
32318 Name's Groos. Came into the village with some of the other herders after some of us started being slaughtered... or just plain disappeared. Herders, farmers... anyone in the outlying lands. |
32319 I don't want to change the activity of any of the thieves. |
32320 The rest of the village is full o' fools! Them ogres... I seen 'em, and they ain't so bad. And the Umar stuff is nothin' but a load o' nonsense! |
32321 Has nothing been done to hunt these wolves? |
32322 Why would wolves come back to take away bodies a day later? |
32323 What do you know about the ogres? |
32324 What's this about Umar? |
32325 I'll be going, then. |
32326 I be Nelleck... one of the Imnesvale guards, is all. Wish I could go and do more against 'em wolves, but I can't leave the village alone, true enough. |
32327 What exactly is going on here? |
32328 I'll be going, then. |
32329 On yer way then, stranger. We don't need any more trouble here, that's fer certain. |
32330 Hanz is currently available for assignment. Do you want to change the way he goes about his business for the next 5 days or so? |
32331 Yes, I want to know exactly what he is up to. |
32332 Actually, leave him as is. Go to the next rogue. |
32333 Bloody mayor hired a halfling runt and her troupe to find out what's been happenin'. They haven't come back... wolves ripped 'em apart is my guess. |
32334 Why would wolves come back to take away bodies a day later? |
32335 What do you know about the ogres? |
32336 All right. How high of a quota should be set for him? This will of course mean burgling more or less houses, so there may be increased risk to him. |
32337 What's this about Umar? |
32338 I'll be going, then. |
32339 Don't rightly know. Ain't nothin' natural, that's for sure. They just seem to up an' vanish, as far as I can tell. |
32340 I want as high a return as possible. Tell him to do as many houses as he can. |
32341 Tell him to do his work in moderation. No need to get the guards in an uproar. |
32342 Has nothing been done to hunt these wolves? |
32343 What do you know about the ogres? |
32344 What's this about Umar? |
32345 Led by a big ogre fellow... Madulf, I think. Wants to be left alone. Fact that he'd talk first rather than kill ye makes him not th' worst sort in my books. |
32346 I'll be going, then. |
32347 They used t' belong to that big rebel army down in the south o' Amn... deserters likely. Seen 'em on my patrols... don't look like they're up to anythin'. |
32348 Has nothing been done to hunt these wolves? |
32349 Why would wolves come back to take away bodies a day later? |
32350 What's this about Umar? |
32351 I'll be going, then. |
32352 Just a load o' bull, is all. Ye wants t' know about Umar, go talk t' Vincenzo at the inn. He loves t' talk out o' his arse, he does. |
32353 Has nothing been done to hunt these wolves? |
32354 Why would wolves come back to take away bodies a day later? |
32355 What do you know about the ogres? |
32356 I'll be going, then. |
32357 I can't believe you went an' bought those fool kids swords! Neller's my son, and he's good fer nothin'. Those kids are going t' get themselves killed! |
32358 Ye're a mighty respectable sort, I suppose. I'd've thought it was them wolves causin' the problem... Good to know they're gone too, though. |
32359 I hears that you set up them ogres to help protect us, too. I could surely use th' help... an' the merchants are cacklin' like hens at the extra business. |
32360 Sure will look strange, though, when an ogre or two comes strollin' through the village plain as day... |
32361 Very well. Should he order his men to work in groups with him? There will be less jobs done, so less profit, but there will also be less risk of capture. |
32362 Very well then. Should Hanz have his men group up or spread out? Groups will mean less risk of capture, but also less individual jobs done. |
32363 Gaal's Key |
32364 Gaal's Key |
32365 We ain't fond of strangers here at the moment. There's been too many of the villagers gone missin', there has. |
32366 Keep to groups. I don't want guards sneaking up on them. |
32367 No, I want them to fan out as individuals. |
32368 They've brought in most of the outlyin' farmers and herders... no one's safe if they're alone for a minute. And even here ye ain't safe! |
32369 Me an' Johanna have been tryin' the best we can... fool son Dirbert is jus' goin' to get himself into trouble with no work to do, though. |
32370 If ye wants anythin', ye should be speakin' to the mayor. Minister Lloyd can help ye out. |
32371 Aye now... aren't ye the wee halfling lass that the mayor hired? What happened to all yer other fellas? |
32372 Groups would be best. Better safe than sorry. |
32373 No, they are doing fewer jobs as it is with a low quota. |
32374 Dead, good sir. An ignoble death as well... I hope you appreciate that they died in an effort to bring your safety. |
32375 Hold Undead (Necromancy) Level: 3 Range: 35 ft. Duration: 2 rounds/level Casting Time: 3 Area of Effect: 1 creature and any enemies within 10 ft. Saving Throw: Neg. This spell holds 1d4 undead creatures rigidly immobile and in place for 12 or more rounds. The effect is centered on the victim selected by the caster. Any enemies within 10 ft. of the target are also affected. Those who succeed on their Saving Throws are totally unaffected by the spell. Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subject's condition due to wounds. |
32376 All right. Lastly, should they tackle large targets, or should Hanz keep to mercantile homes? Nobles are better guarded, but they have more lootables. |
32377 Very well. And what of potential targets? Should they go after high-profile, high-profit places or just stick to mercantile houses? High profile means high risk! |
32378 I jus' want ye t' know that we're mighty appreciative of all ye've done. Johanna and I can go back t' the farmhouse, soon as it's fixed up. |
32379 Hold Undead |
32380 Go for the better targets. |
32381 Keep to the lower profile targets. |
32382 I hears ye were the one who went an' bought me fool son, Neller, a load o' spirits. *sigh* Boy's probably passed out somewheres. Hope th' wolves don't get 'im. |
32383 Ye went an' bought them fool kids swords AND spirits? They're probably runnin' all over the countryside, foolish as ye please! What were ye thinkin'? |
32384 You are playing it fairly safe so far, but what about targets? Should they try for noble estates or mercantile homes? Estates are high profit, but higher risk. |
32385 Now... if I could only find me fool son, Dirbert. Some fool bought the boy a sword, an' off he ran like a yardape. |
32386 Should they go after high-profile places or just stick to mercantile homes? Nobles have more lootables, but there is a larger risk. |
32387 Now... if I could only find me son, Dirbert. Damn fool somehow got hold of ale and is likely off turning some outhouse into a vomitorium. Ah well... |
32388 I will inform Hanz of your instructions immediately. |
32389 I will inform Hanz of your instructions immediately. |
32390 I will inform Hanz of your instructions immediately. |
32391 I will inform Hanz of your instructions immediately. |
32392 Now... If I could only find me son, Dirbert. Damn fool got hold of a sword and some ale. Ran off t' be a bloody adventurer. Watch, now, he'll be hacked t' pieces by a kobold, no less. |
32393 Stone to Flesh |
32394 Stone to Flesh (Alteration) Level: 6 Range: 50 ft. Duration: Permanent Casting Time: 6 Area of Effect: 1 creature Saving Throw: None This spell is the reverse of Flesh to Stone and will return any creature that has been turned to stone back to flesh. All possessions on the creature likewise return to normal. The effect is instantaneous and there are no Saving Throw checks required. |
32395 The spoils of the better targets will make up for the risk. Take the chance! |
32396 Ehh, that's enough risk already, I think. Best stick to the safer targets. |
32397 Try for the better targets. |
32398 Play it safe all the way. |
32399 Try for the homes of nobles. |
32400 Stick to the less guarded businessmen. |
32401 I beg of you, my <LADYLORD>... please help us! Find out what is killing everyone and put an end to it! |
32402 We are so thankful to you, my <PRO_LADYLORD>! Imnesvale is now safe once again, and we can sleep in peace! |
32403 I suppose the peace with those ogres is... is good as well. I don't know what I will do if I see one of them come to the village, however. They are so frightening! |
32404 Helm's patience, my <LADYLORD>! Whatever are you thinking buying our son, Valsben, anything! Now he's gone and run off to act like a fool and probably get himself killed! Shame on you! |
32405 Unfortunately, Hanz is currently in the hands of the guards. Will you authorize his release? We can bribe the city officials if you put up the 100 gold. |
32406 Hanz is unfortunately dead. There is nothing that can be done for him. |
32407 I will have him released as soon as possible. Do you want to assign him his duties for the next week then? |
32408 Then Hanz will stay in the custody of the guards for now. I'll get a message to him so that he knows he is not forgotten. |
32409 Control Undead |
32410 Control Undead (Necromancy) Level: 7 Range: 40 ft. Duration: 6 rounds + 1 round/level Casting Time: 7 Area of Effect: 1-4 creatures Saving Throw: Special The Control Undead spell allows the caster to take control of 1-4 undead creatures within the area of effect. This creates a telepathic link between the caster and the undead, allowing complete control. If the undead have 3 Hit Dice or less, then there is no Saving Throw allowed; however, if they have 4 Hit Dice or more, a Save vs. Spell is allowed to negate the effect. The undead remain under the control of the caster for the duration of the spell or until they are affected by a Dispel Magic. |
32411 I will pay it. No rogue of mine will languish in jail. |
32412 He'll have to wait. I cannot spare the coin just yet. |
32413 Yes, I will give him his duties now. |
32414 No, leave him to rest this week. |
32416 Fall back! Fall back an' regroup! |
32417 Your current instructions should pose very little difficulty for him. I'll wager he would even like more of a challenge. |
32418 Your current instructions should pose very little difficulty for him. I'll wager he would even like more of a challenge. |
32419 He will not likely appreciate such risky directions, but he will obey them as you command. I'm sure he will prevail against the odds. |
32420 He will not likely appreciate such risky directions, but he will obey them as you command. I'm sure he will prevail against the odds. |
32421 He is not likely to be too troubled by your directions. Fairly low difficulty for a housebreaker of his skill. I'm sure he will prove quite profitable. |
32422 He is not likely to be too troubled by your directions. Fairly low difficulty for a housebreaker of his skill. I'm sure he will prove quite profitable. |
32423 You have set a fairly difficult task before Hanz, but he is resilient and resourceful, and I am sure he will turn it to his profit. Expect good things of him. |
32424 You have set a fairly difficult task before Hanz, but he is resilient and resourceful, and I am sure he will turn it to his profit. Expect good things of him. |
32425 The next rogue is Goshan, an assassin. He is not limited to merely killing, but also uses strategic threats and... encouragement to pay for protection. |
32426 Hey, wouldn't it be cool if you could dual wield me? |
32427 Mass Invisibility |
32428 Mass Invisibility (Illusion/Phantasm) Level: 7 Range: Visual range of the caster Duration: 1 round/level Casting Time: 7 Area of Effect: 30-ft. radius Saving Throw: None Upon casting this spell, the wizard causes all friendly creatures within the area of effect to be affected by the spell Improved Invisibility. This spell is similar to the Invisibility spell, but the recipient is able to attack, either by missile discharge, melee combat, or spellcasting, and remain unseen. Note, however, that there are sometimes telltale traces, a shimmering, so that an observant opponent can attack the invisible spell recipient. These traces are only noticeable when specifically looked for (after the invisible character has made <PRO_HISHER> presence known). Attacks against the invisible character suffer -4 penalties to the attack rolls, and the invisible character's Saving Throws are made with a +4 bonus. |
32429 Invisibility, 10' Radius (Illusion/Phantasm) Level: 3 Range: 0 Duration: Special Casting Time: 9 Area of Effect: 20-ft. radius Saving Throw: None This spell causes all creatures within 20 ft. of the caster to vanish from sight and be undetectable by normal vision or even infravision. Of course, the invisible creature(s) are not magically silenced, and certain other conditions can render the creature(s) detectable. Even allies cannot see the invisible creature(s) or their gear, unless these allies can normally see invisible things or employ magic to do so. Items dropped or put down by the invisible creature(s) become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature(s). The spell remains in effect until it is magically broken or dispelled, until the wizard or recipient cancels it, until the recipient attacks any creature, or until 24 hours have passed. The invisible being(s) cannot open doors, talk, eat, climb stairs, etc. If they attack, they immediately become visible, although the invisibility enables them to attack first. |
32430 What is Goshan's current status? |
32431 What is Goshan's current status? |
32432 What is Goshan's current status? |
32433 Do not think me totally benevolent; I still intend to get some profit out of you. There will be a quota you must meet. If you fail, you will lose the guild. |
32434 I'll just leave everyone else the way they are. |
32435 There is nothing preventing Goshan from taking your orders this tenday. Do you want to modify what he will be doing for the next 5 days or so? |
32436 Yes, I will direct him personally. |
32437 No, that will be fine. Go to the next rogue. |
32438 I don't want him to do anything for the next few days. |
32439 I don't want him to do anything for the next few days. |
32440 How selective should he be in his clientele? It takes quite some time to make sure a job is on the level. More time to research will mean less profit. |
32441 Tell him to be as quick as possible in his research. We need the extra gold. |
32442 He should be very selective. I don't want him taking undue risk. |
32443 Very well. Should he also take less time in the execution of the job? Usually, there is a fair amount of investigation into target people or documents. |
32444 He should take his time on the target. |
32445 Again, he should be as quick as possible. |
32446 Should Goshan take his time researching the target as well? There is usually a reason the employer does not do the job himself. |
32447 Again, tell him to take his time. |
32448 No, he should be quick with the target. Get out of the job as soon as possible. |
32449 Very well. Which type of employment do you wish him to seek? Mainly intelligence-gathering work, or... extermination of pests? |
32450 Very well. Where should he concentrate his resources? Should he focus on mainly intelligence-gathering work, or more on... extermination of pests? |
32451 All right. You seem to be playing it safe so far, so I imagine you'll want him to stick mainly with information gathering, as opposed to assassinations. |
32452 Very well. Where should he concentrate his resources? Primarily intelligence-gathering work, or more with... extermination of pests? |
32453 Exterminations. They will pay better, despite the risk. |
32454 Lean more towards information-gathering. It is less risky. |
32455 Exterminations are the way to go. They will pay better because of the risk. |
32456 Lean more towards the gathering of information. It is less risky. |
32457 No, I don't want him to waste his talents. Have him seek out... pest removal jobs. |
32458 Yes, he should stick with simple information retrieval. |
32459 Pest removal. It will probably yield better payment. |
32460 Stick to spying and the like. No need to make blood enemies. |
32461 Very well. I will inform Goshan of your instructions. |
32462 Very well. I will inform Goshan of your instructions. |
32463 Very well. I will inform Goshan of your instructions. |
32464 Very well. I will inform Goshan of your instructions. |
32465 Goshan is in the custody of the city guards at the moment. We can bribe the guards if you will put up the 200 gold it will cost. |
32466 Goshan has passed on. Unfortunate, but there is nothing to be done about it. |
32467 I will have him released as soon as possible. Do you wish to assign him duties as well? |
32468 Then he will stay in custody for now. They will be guarding him well, so bribery is the only way. |
32469 Consider it paid. He is a valuable member of the guild. |
32470 I cannot pay it just now. He will have to wait. |
32471 Yes, he should be put straight back to work. |
32472 No, he can rest for a few days. |
32473 Goshan is already assigned a task for this period. |
32474 There is a small amount of risk in the task ahead, but bad luck can always strike. I will wish him well in his duties, and we shall see how he fares. |
32475 There is a small amount of risk in the task ahead, but bad luck can always strike. I will wish him well in his duties, and we shall see how he fares. |
32476 This is a very risky venture, but I'm sure Goshan is up to the task. Wish him luck, and we shall see how he fares. |
32477 This is a very risky venture, but I'm sure Goshan is up to the task. Wish him luck, and we shall see how he fares. |
32478 This should be a fairly easy series of tasks for Goshan. We shall see though. Things have gone wrong before. |
32479 This should be a fairly easy series of tasks for Goshan. We shall see though. Things have gone wrong before. |
32480 This is a reasonably difficult series of instructions for Goshan, but I'm sure it will all work out in the end. |
32481 This is a reasonably difficult series of instructions for Goshan, but I'm sure it will all work out in the end. |
32482 The next of your guild thieves is Kretor. He has a stable of pickpockets below him, and he makes sure that the purses of pedestrians are none too safe. |
32483 And this Kretor is ready to accept my commands? |
32484 And this Kretor is ready to accept my commands? |
32485 And this Kretor is ready to accept my commands? |
32487 Everyone else is fine the way they currently are. |
32488 Kretor awaits your words as we speak. |
32489 Very well. How rough should he be with his victims? Should he try to cut a purse and sneak away, or should they actively mug the odd commoner? |
32490 All right. Should he stick to the taverns and inns where his victims will be intoxicated, or should he scout the upscale areas, such as the Government District? |
32491 As you wish. Should he stick to the taverns and inns where his victims will likely be intoxicated, or scout the upscale areas, such as the Government District? |
32492 Very well. One last thing: Should he bribe the owners of the establishments he works out of? It is always good if the witnesses are sympathetic to the accused. |
32493 Then I shall detail what is needed of him. |
32494 I'm sure he is fine as he is. Move to the next in my service. |
32495 I want him to do nothing. I want none of his cutpurses on the street. |
32496 I want as much gold as he can muster. Tell him not to spare the blackjack. |
32497 I don't want people seriously hurt. Tell him to stick to lifting purses. |
32498 This is risky indeed! Will you bribe the owners of the places he works out of? It is safer if they are sympathetic, but if you are concerned about the gold... |
32499 Since you are playing it safe, I imagine you will wish Kretor to bribe the owners of the taverns he works out of. It costs a few coins, but it can buy silence. |
32500 The taverns will be fine. Most will never miss their drinking money. |
32501 Go straight for the rich areas. I don't want peasant money. |
32502 Stay amongst the reveling crowds. They will not notice a thief as easily. |
32503 The risk is worth going to the rich areas. Have him avoid commoners. |
32504 One last thing: It is customary to bribe the owner of the establishment you work around. Should he pay for silence, or just try not to get noticed? |
32505 Save the money and just be careful. |
32506 By all means. Buying silence is a fine investment. |
32507 All gold will come back here. There will be none for outsiders. |
32508 Silence is golden, and I don't mind paying for it. |
32509 Tell him to save the money and just try not to get caught. |
32510 Yes. I want as little risk as possible. Pay the gold. |
32511 Tell him not to bribe anyone. The gold should come back to the guild. |
32512 He should pay. I don't want to invite trouble by not doing it. |
32513 I will tell Kretor of all you have decided. |
32514 I will tell Kretor of all you have decided. |
32515 I will tell Kretor of all you have decided. |
32516 I will tell Kretor of all you have decided. |
32517 Kretor has been arrested and is being held out of our reach. It will cost 50 gold to have him released. This is a reasonable bribe. Can you pay the gold? |
32518 Kretor is dead. There is nothing to be done about it. |
32519 I will effect his release then. Do you wish to assign him duties now, or will you wait? |
32520 Then he will stay in prison, in the company of gutter trash and thugfists. |
32521 I will pay. His business is humble, but it is valuable to the guild. |
32522 He will have to wait. |
32523 I will assign them now. He will have to earn back his ransom. |
32524 No, I will give him time to rest for now. |
32525 Kretor is already assigned a task for this period. |
32526 The guidelines you have set mean an easy time for Kretor, though it is never certain how things will come to an end. |
32527 The guidelines you have set mean an easy time for Kretor, though it is never certain how things will come to an end. |
32528 Your tasks mean a rough few days ahead for Kretor. I'm sure he can manage, but it will be difficult. |
32529 Your tasks mean a rough few days ahead for Kretor. I'm sure he can manage, but it will be difficult. |
32530 Things should go well. What you have outlined is not too difficult. We shall see though. |
32531 Things should go well. What you have outlined is not too difficult. We shall see though. |
32532 The next few days may be a little difficult with what you have ordered. I'm sure it will turn out for the best though. |
32533 The next few days may be a little difficult with what you have ordered. I'm sure it will turn out for the best though. |
32534 The next rogue in your employ is Morsa, and she has a gift for bringing contraband goods into the city. |
32535 A smuggler, eh? Is she currently active? |
32536 A smuggler, eh? Is she currently active? |
32537 A smuggler, eh? Is she currently active? |
32538 Time? Time for what? What are you doing here? |
32539 That's enough. Everyone else can stay as they are. |
32540 Morsa is more than ready to serve. Shall you change how she does her tasks? |
32541 Yes, I want to take an active hand in this. |
32542 I'm sure she knows her business. Leave her as is. |
32543 I want her to stop. I want no smuggled goods brought into the city. |
32544 Very well. Morsa prefers to bring in small amounts of items for individuals, as they are harder to detect. But she can bring in large shipments for guilds. |
32545 Volume, volume, volume. Have her transport as much as possible. |
32546 Tell her to stick to what she feels is best. Small amounts are fine. |
32547 Now to contents. She prefers benign substances, but she can get dangerous spell components for mages. These are harder to transport, but they pay better. |
32548 She tries to stick to jewels and the like, but she can also bring in dangerous goods for mages and other deviants. |
32549 Tell her to avoid dangerous goods. They are not worth the trouble. |
32550 The profits are worth it to risk the dangerous substances. |
32551 I want her to stay away from the dangerous goods. |
32552 She should bring in whatever is more profitable. The safe stuff is not worth it. |
32553 Very well. Now, I must ask. She does not like it, but there is good money in smuggling slaves. Should she dabble in this as well? |
32554 Since you are being risky anyway, I should tell you that there is a lot of money to be made in smuggling slaves. The dangers are high though. |
32555 You're playing it safe, but I should ask anyway. There is money to be made in smuggling slaves. Should Morsa dabble in this? |
32556 There is something else to consider. There is good money in smuggling slaves. Should Morsa dabble in this as well? |
32557 She would just be the transport, so I see no harm. |
32558 Absolutely not. I won't have it. |
32559 The gold will ease any pangs of guilt I feel. Have her do it. |
32560 I will have no such thing in my guild. |
32561 By all means. She will just be a go-between, so I see nothing wrong. |
32562 I will not have such a thing in my guild. I forbid it. |
32563 Certainly. If not us, then someone else. We might as well profit. |
32564 No, I will not allow it. I will not have the guild associated with slave trading. |
32565 I will inform Morsa of your decisions. |
32566 I will inform Morsa of your decisions. |
32567 I will inform Morsa of your decisions. |
32568 I will inform Morsa of your decisions. |
32569 Morsa is in the hands of the guards. Smugglers are not well liked, and it will cost 250 gold to bribe her out. Do you have the coin to pay? |
32570 Morsa is dead. It is a great loss, and there is nothing to be done about it. |
32571 I will see to it that she is released before the day is out. Will you want her to return to her duties immediately? |
32572 Then she will stay there until the money is available. |
32573 Yes, I must recoup these losses quickly. |
32574 No, let her rest a while. |
32575 I will pay. She will be free as soon as possible. |
32576 She will have to wait. |
32577 Morsa is already assigned a task. |
32578 The conditions you have given will not be difficult to fulfill. I hope Morsa does not get complacent. |
32579 The conditions you have given will not be difficult to fulfill. I hope Morsa does not get complacent. |
32580 The conditions you have set will be extremely dangerous for Morsa. I'm sure she can handle it, but I'll wager it will be difficult. |
32581 The conditions you have set will be extremely dangerous for Morsa. I'm sure she can handle it, but I'll wager it will be difficult. |
32582 The conditions you have set should be fairly reasonable to achieve. Everything should be fine, though who can be sure? |
32583 The conditions you have set should be fairly reasonable to achieve. Everything should be fine, though who can be sure? |
32584 This may be a difficult time for Morsa, but I think she can handle it. I hope all goes well. |
32585 This may be a difficult time for Morsa, but I think she can handle it. I hope all goes well. |
32586 You have one more rogue. Varia's preferred activity is providing "protection" and keeping embarrassing facts about powerful people safe... for a fee. |
32587 I don't see what all the fuss is about. 'Tis the ogres who have been killing everyone... that's what monsters do! |
32588 You look like the decent sort who can hold a sword... why don't you go and slaughter those ogres and save us all a lot of trouble? |
32589 It's terrible! People have been found dead in their homes, with their skins inside out! And then their bodies even disappear! Ander and I fled from our farmhold to be safe here! |
32590 We are so thankful that you saved the village! After that first group of adventurers didn't come back, I was sure we were all lost! |
32591 Protection rackets and blackmail, eh? Is she ready for orders? |
32592 Protection rackets and blackmail, eh? Is she ready for orders? |
32593 Protection rackets and blackmail, eh? Is she ready for orders? |
32594 Haha! You are of course joking with me. You know full well that your guild quota must be paid to Renal lest he take your charter from you. |
32595 I'm sure she's fine. I'll leave her the way she is. |
32596 I don't understand, though, why the mayor made that agreement with the ogres. They're going to protect us? More like they're going to save us for their next dinner! |
32597 Somebody gave my poor baby a sword, of all things. The gods know what he's going to do with it, leading those other boys all over the place! |
32598 Oh! I can't believe that my poor baby got ahold of a barrel of ale! When I last saw him, he was so pale it looked like he was going to just up and die, he was so drunk! |
32599 Varia is ready to take orders. She will do as you bid. |
32600 Good. I want to take as direct a hand in this as I can. |
32601 I'll just have her stay as she is. She knows her business, I am sure. |
32602 Then have her cease all activities for the next little while. |
32603 My... my poor drunken baby is leading a pair of other boys around the countryside... and he's armed! Oh, how did this happen? I'm so worried... those ogres are going to eat him, I just know it! |
32604 You... I remember you. You're the ranger who came to buy some food before you went out into the hills, didn't you? Are... are you replacing Merella? |
32605 Very well. She prefers to offer "protection" to the merchants of the outlying towns, such as Trademeet. Less profitable, but the guards are less effective. |
32606 Nay, my lady. I'd happily settle in your hamlet and be your ranger, but I doubt that that will be my destiny. |
32607 Tell her to work here in Athkatla. The merchants here can pay more. |
32608 A wise policy. Have her continue. |
32609 As you wish. How forceful should she be? She gets less coin if she is lenient, but the victims are less likely to call the authorities. |
32610 Very well. Should she use force to encourage payment? Threats lose their sting eventually, but harming people results in higher guard activity. |
32611 Off with you. I'm waiting for someone. |
32612 Ah! A good day to you, <PRO_SIRMAAM>... it is nice to see a new face in the village for once. We haven't had many travelers through here since all these killings began, naturally. |
32613 No need for anyone to get hurt. Keep her negotiations civil. |
32614 If people refuse to pay, they should suffer for it. It will encourage others. |
32615 People don't need to get hurt in these deals. |
32616 If people do not pay, we must back up our threats with force. |
32617 I'd be pleased to show you some of the goods I have to sell, although I must warn you... our mercantile company hasn't had much opportunity to deliver lately, so goods are spare. |
32618 What can you tell me about all these killings? |
32619 Why doesn't everyone just leave? |
32620 Show me what you have to sell. |
32621 I'll be on my way. |
32622 Ah! Now that's a tale and a half. Mind you... don't listen to the dribble these villagers might tell you... they'd have you half-believing that a five-hundred-year-old witch is on the prowl. |
32623 It will be so. In her blackmail endeavors, she usually sticks to minor government officials. Their secrets are not worth as much, but they pay more readily. |
32624 All right. Now, in her blackmail endeavors, she usually sticks to minor government officials. Their secrets are not worth as much, but they pay more readily. |
32625 Since you are playing it safe, will you want her to blackmail lesser government officials? Their secrets are not worth as much, but they pay more readily. |
32626 And should she confine her blackmail to lesser government officials? Their secrets are not worth as much, but they pay more readily. |
32627 Tell her to focus efforts on higher-level officials. The coin is worth the risk. |
32628 Tell her to concentrate on the lower-level officials for now. |
32629 Go for the higher-level officials! There is no gain without risk! |
32630 Stay to the lesser officials in government. We don't need powerful enemies. |
32631 I think she should approach the upper-level targets. It is worth the risk. |
32632 Yes, stay with the lower-level targets. No need to make powerful enemies. |
32633 No, try for the upper-level officials. It's worth the risk. |
32634 Stay with the intermediate officials. No need to anger powerful enemies. |
32635 You see, the real story is that there's a pack o' wolves that's decided to come into the village area here and pick people off. You can't even travel much unless you got an armed guard. |
32636 Are you sure you want to cancel? You have already cast the spell. |
32637 Makes for poor business, it does. Our company thought it was a good thing when we won exclusive rights to Imnesvale from the council. Now it's just losin' us money. Tch. |
32638 Show me what you have to sell, then. |
32639 I'll be on my way, then. |
32640 Always willing to satisfy a customer... with gold, that is. |
32641 You be careful around these parts, then, if you plan on wanderin' around much. |
32642 Well... some people still think the problem can be solved. I hear the mayor hired a band of adventurers to look into it, but they've disappeared. |
32643 I will inform Varia of your directions. |
32644 I will inform Varia of your directions. |
32645 I will inform Varia of your directions. |
32646 I will inform Varia of your directions. |
32647 No one wants to travel alone, but if something isn't done soon, they might decide to all leave together. 'Tis a shame... this is a prosperous village otherwise. Good business, usually. |
32648 Show me what you have to sell, then. |
32649 I'll be on my way, then. |
32650 Varia is incarcerated. Seems she angered the wrong member of government. I estimate it will require a 300 gold bribe to free her. Will you pay it? |
32651 Varia is dead. There is nothing to do but move on. |
32652 I will make sure she is free before day's end. Do you wish to assign her a task now? |
32653 Then she will remain in custody until you say otherwise. |
32654 Good to see you again, <SIRMAAM>. Since you saved this village, things have returned to normal, which is a mighty good thing. I'm grateful, for one... as is my company. |
32655 I will pay. I wouldn't want her on my bad side. |
32656 I will not pay just yet. She will have to wait. |
32657 Especially considering the fact that I know you engineered that deal with Madulf and his fellows. Never would o' thought to sell goods to an ogre, but there it is... and he's a fair bargainer, too. |
32658 Anything I can get our hero today, then? |
32659 Yes, she needs to earn back this bribe money. |
32660 No, she may rest for now. |
32661 Yes, please... let me see what you have in stock. |
32662 No, thanks. |
32663 More than pleased to, <SIRMAAM>. |
32664 Well, you take care of yourself, then. |
32665 Are you sure you want to dispel that contingency? |
32666 Varia has already been assigned a task for this period. |
32667 The conditions you have set forth for Varia are pretty easy to meet, though nothing is ever certain. I am sure it will turn out well though. |
32668 The conditions you have set forth for Varia are pretty easy to meet, though nothing is ever certain. I am sure it will turn out well though. |
32669 These are sure to be difficult conditions for her to meet, though she has always been up to the task before. I'm sure it will all work out for the best. |
32670 These are sure to be difficult conditions for her to meet, though she has always been up to the task before. I'm sure it will all work out for the best. |
32671 She should find these conditions relatively easy to meet. I am sure everything will turn out for the best. |
32672 She should find these conditions relatively easy to meet. I am sure everything will turn out for the best. |
32673 This will be a relatively difficult set of circumstances for her to overcome. I'm sure she'll be up to the task though. |
32674 This will be a relatively difficult set of circumstances for her to overcome. I'm sure she'll be up to the task though. |
32675 Yes? What is it that you want, exactly? If you want to buy something, then say so quickly because I've got little enough time to spare for the likes of you. |
32676 Sure, let me see what you have. |
32677 What do you know about what's going on in this village? |
32678 Watch your tone with me, gnome. |
32679 I'll be going, then. |
32680 Fine. But don't touch anything unless you're planning on buyin' it. |
32681 Nothin'. And I don't want to know nothin'. All I want is to be able to get out of this stinkin' village safely once the roads are open. Merchant can't make a decent livin' here. |
32682 Let me see what you have in stock, then. |
32683 I'll be on my way, then. |
32684 Bah! Get out of my face, you moronic <RACE>... I could care less for yer wounded feelings. |
32685 Hmph. I see Urdlen is still busy spreading his ill-tempered seed over this half of the continent, at least. |
32686 Begone, gnome! And take yer friends with you! |
32687 I have nothing to report on the status of your rogues just yet. We must wait until five days have elapsed. |
32688 Good. I think I'd like the back side of you better anyway, gettin' smaller as ye walk away. |
32689 *sigh* I just know that one of these days, one of those ogres is going to come down and massacre me, just like those other villagers. I... I never thought of something like this when I became a merchant! |
32690 It is time to see how your thieves functioned with their last set of instructions. I'll begin with Hanz. |
32691 Can I see what you have in stock? |
32692 Hanz did reasonably well. He did not have much of a challenge, but a meager profit is ample reward for low risk. |
32693 Hanz has returned a nice profit, after his sources and men have been paid. Not the most dangerous set of tasks, but they yielded a fine amount of coin. |
32694 What do you know about these killings? |
32695 Hanz has returned with a nice profit. His task was dangerous, but his skill has brought him through unscathed. |
32696 It was amazing that he returned at all, but Hanz has pulled through. His task was very difficult, and he has an appropriate amount of coin to show for it. |
32697 Hanz was unfortunately captured trying to complete your instructions. Will you pay the 100 gold bribe to have him released? |
32698 Very well, I will have him released as soon as possible. You will have to reassign him his tasks when I am done reporting on the others. |
32699 I'll be going, then. |
32700 Oh, I suppose so... but there isn't much. Caravans just won't come here unless they're stocked with guards... and that doesn't make it very profitable, now, does it? |
32701 Ohhh, it's a terrible thing, isn't it? People dying left and right... you can hardly find a customer anymore, and that's probably okay because nobody will restock me now anyway. |
32702 Yes, I will not have him stuck behind bars. |
32703 No, he will have to wait. |
32704 Then Hanz will remain out of our reach until the bribe is paid. |
32705 Hanz is unfortunately dead. Nothing to be done about that. |
32706 Somebody should do something about those ogres, though. Ever since they came, it all started. One of my caravans once got attacked by ogres... they're evil and brutal! |
32707 Hanz was not assigned a set of instructions, so he has nothing to show for this past period. You can modify his itinerary after I finish reporting on the others. |
32708 Let's check on how Goshan did under your instruction. |
32709 Can I see what you have in stock? |
32710 I'll be on my way, then. |
32711 Al-all right... just... just be careful of those hungry ogres! |
32712 I... I can't tell you how relieved I am that you've stopped all the killings! I was sure I was a goner! Maybe now people will start coming back to the village. |
32713 And... and I met my first ogre face-to-face. He... he wanted to buy some apples that I had shipped up from my orchard outside Athkatla. I was sure he was going to eat me instead, but he didn't. |
32714 Well, anyway... did you wish to buy something? |
32715 Sure. Let me see what you have. |
32716 No thanks, I'll be going. |
32717 Always a pleasure. And now I have a full stock, too. |
32718 See you around here, then. |
32719 Goshan has returned with a small profit. There was not much risk involved at all, so he has brought an appropriate amount as a reward. |
32720 Goshan has made a fair profit for the low-risk instructions you gave him. Of course, he has had to pay contacts and the like. |
32721 Goshan is back with a fine profit, escaping all dangers unscathed. He is quite skilled, I'm sure you will agree. |
32722 Goshan has survived all you have put before him and returned with a tidy sum, though I am sure he is not grateful for the risk of his tasks. |
32723 Goshan could not avoid being caught by the city guard. Will you pay the 200 gold bribe to have him released? |
32724 Very well, I will have him released as soon as possible. You will have to reassign him his tasks when I am done reporting on the others. |
32725 Then Goshan will stay locked up until you say and pay otherwise. |
32726 Aye? Is there something that ye want? |
32727 Certainly. I would not wish him to be left behind bars for long. |
32728 He will have to wait it out in jail for now. |
32729 Who are you? |
32730 What can you tell me about these killings? |
32731 Not really, no. |
32732 Goshan is no longer among the living. Unfortunate, but there is nothing to be done. |
32733 Well, me name's Dale... I do some herdin' out in the fields with the cows and such with me wife here and me kids. Came into the village... just ain't safe anymore out there. |
32734 Goshan was not assigned a task in this last period. You will have to modify his instructions when I am done reporting on the others. |
32735 I knows two other herders who vanished. An' the farmers ain't safe, neither. Farmer Jacob an' his wife were both slaughtered... and then their bodies disappeared. Turrible things, all. |
32736 Next under your command is Kretor. Let's check on his progress. |
32737 Well, it's 'em ogres, sure enough. Ye gets monsters in the area, ye gets killings in the area. Me wife thinks it's the wolves, but that's just foolish talk. |
32738 Wolves would go after th' cows, right? An' we've had no more killin' of the cows than we've had since the wolves showed up a couple years back. |
32739 Kretor played it safe, as per your instruction. He kept his activities to a minimum and has returned with a small bit of coin. |
32740 Kretor did not face too much difficulty in meeting your demands. He has returned with a few gold, but not a great amount. |
32741 Kretor has proven quite resourceful. Your conditions were difficult, but he has met them and returned with a fair amount of gold. |
32742 Complain as he might about the unreasonable nature of your instructions, Kretor has nonetheless returned victorious. He has brought quite a bit of coin. |
32743 Kretor was jailed for his actions and will require a bribe of 50 gold to be released. Will you pay it? |
32744 Very well, I will have him released as soon as possible. You will have to reassign him his tasks when I am done reporting on the others. |
32745 Kretor will rot with the other gutter trash in a pauper's prison until you say otherwise. |
32746 Kretor has been killed. Nothing more to be said about it. |
32747 Kretor was not given any instructions for this past period. You can modify his itinerary after I have finished reporting on the others. |
32748 Next under your command is Morsa. Shall we see how she has fared under your leadership? |
32749 People gets hysterical, they does. Groos there babbles on about that witch... and me daughter, Kaatje, is no better with her stories. Ye should hear her, heh. |
32750 It's the ogres... and they'll come an' finish us all off once 'ey've picked us clean to small enough numbers. We should be fleein' as soon as we can, true enough. |
32751 You just watch yerself around here... them ogres'll be the death of us all, they will. |
32752 What can you tell me about these killings? |
32753 Do you know anything about a cabin on some land owned by the Corthala family in these parts? |
32754 Do you know anything about a cabin on some land owned by the Corthala family in these parts? |
32755 I'll be on my way, then. |
32756 Hmm. Lots of them old families own land in these parts. Goes back to the mithral rush back, oh, two hunnert years or so. Hardly none of 'em built anything on their land, though. |
32757 I think I remember someone mentionin' an old cabin in the hills not far from here, but I don't know anythin' more about it. Ask Groos, maybe... he goes that way more'n I do. |
32758 Yes, I will. He is of no use behind bars. |
32759 No, he will have to wait. |
32760 Morsa kept her activities to a minimum, transporting only small amounts of contraband. Her return is accordingly small. |
32761 The risk was small, but the reward is just fine comparatively. A nice profit, all things considered. She would probably enjoy more of a challenge though. |
32762 Morsa responded well to this level of challenge and has returned with a tidy sum of gold. It was risky, but she came through just fine in the end. |
32763 She did not enjoy the danger of the situation you put her in, but nevertheless, she has pulled it off and come through. She has brought a nice sum. |
32764 Morsa has been caught smuggling and is now in a jail somewhere. I estimate that the bribe for her release will cost 250 gold. Can you pay it? |
32765 Very well, I will have her released before the day is out. You will have to reassign her tasks to her when I am done reporting on the others. |
32766 Then she will stay locked up until you can put up the gold. |
32767 Morsa is dead. A sad loss, and sadder still that there is nothing to be done about it. |
32768 Morsa was not given instructions, so she has nothing to show for this past period. You can modify her itinerary after I finish reporting on the others. |
32769 Last in your service is Varia. Let's check on how she has done under your instruction. |
32770 Err... hullo. Don't meet a lot o' strangers around here. 'Specially as o' late. |
32771 Who are you? |
32772 What do you know about the killings around here? |
32773 Do you know anything about a cabin on some land owned by the Corthala family in these parts? |
32774 I'll be going. |
32775 Yes, get her back in my service as soon as possible. |
32776 No, she will have to wait. |
32777 She did reasonably well, considering the restrictions you put on her. Her risk was low, so her return is as well. A meager profit. |
32778 Varia did well for you. The risk was relatively low, however, so the rewards are not too high. A nice return regardless. |
32779 She has done well and returned with a nice profit. The risk was worth it, I suppose. Well instructed. |
32780 She is well worth her pay today. The risk was astounding, but she has returned with nary a scratch on her. |
32781 Varia has been taken prisoner by the guards. They do not approve of her blackmail tactics, and it will cost a 300 gold bribe to get her out. |
32782 She will be free by nightfall. You will have to assign her tasks to her once again, however. Otherwise, she will just enjoy being free. |
32783 Then Varia will languish in prison until she is freed. |
32784 Varia is no longer alive. It is a great loss. |
32785 Varia was not assigned a set of instructions, so she has nothing to show for this past period. You can modify her itinerary shortly, if you so choose. |
32786 Now then, that's all of them. Do not forget to give the quota master his dues, or Renal will close down the guild. He does not wait for long. |
32787 The mayor sent some people out to find out what's happenin'... but I know what's goin' on. It's Umar... the witch is come back, and there ain't no one who goes into the hills going t' come back now. |
32788 Umar? |
32789 I will pay it. She is a valuable member of the guild. |
32790 I will not pay it at this time. |
32791 You can now choose to do one of two things. Your thieves can continue with the same instructions they already have, or you can choose to change their focus. |
32792 I will leave them as they are. No need to change anything. |
32793 I will modify their instructions. |
32794 Do you know anything about a cabin on some land owned by the Corthala family in these parts? |
32795 Well, I should be going. |
32796 I knows plenty more than I wants to, believe me. The murders... skin missin', bodies disappearin'... it's the very things that happened when Umar ruled these lands, y'see. She's come back. |
32797 Umar? |
32798 There's lots of land owned by them old families. They all thought there was mithral here, long time ago. Half right, I suppose... there was a little, and it ran out right quick. |
32799 Little mines and temples went an' got swallowed up by the trees... all the families went an' left it all behind. Some kept a little piece o' land here an' there... like the cabin ye're talkin' about. |
32800 It's in the hills, it is... not far, but inaccessible. There's a ranger fella that goes out there warned me not to get too close to the cabin. Set out lots of traps, he says. |
32801 I gets the sense that the fella's hidin' scared there. Shame... seems nice enough. Can't be rich, though... probably just usin' the cabin that was already there. |
32802 I'd show ya exactly where, but there ain't no way I'm going back into the hills until Umar has had her fill. Which may be never... so there it is. |
32803 Okay. Don't go into the hills, though... just a friendly warnin'. |
32804 She's a powerful old witch... ruled these hills over five hundred years ago. Disappeared... no one knows where to, but she's come back, that's for sure. |
32805 People 'round here... they don't believe me, I know. But they don't go deep into the hills where I go. Late at night... ye hears things not o' this world, and it makes ye believe anythin' is possible. |
32806 If ye don't believe me, go an' ask Vincenzo at the inn. He knows more about Umar'n anybody. |
32807 Um... hello, my <LADYLORD>. 'Tis a bad time you picked to visit our fair village. |
32808 Who are you? |
32809 Why? What do you know about these killings? |
32810 I'll be going, then. |
32811 My... my name is Margie. Short for Margaret. My husband is Dale... one of the herders. We fled from the outskirts of the village lands because of the wolves. |
32812 Wolves? |
32813 Well, I should be going, then. |
32814 The wolves have picked this year to start in on us people... mauling and stealing corpses. It has... it has been just ghastly. They've been around for several years, but they've never been this bad. |
32815 Everyone gets so upset and frightened... and they start thinking things are happening that aren't. Some people are blaming the ogre and his band... but they haven't done anything to harm us. |
32816 After all, how could an ogre steal into the village and steal a body? No, no. And tales of Umar are just fanciful. Even my daughter, Kaatje, hears these things and comes up with wild stories. |
32817 The wolves around here have always been a danger... they're large and they're smart. And they're just a danger once again... that's all there is to it. People should know better. |
32818 Good luck to you, then, my <LADYLORD>. |
32819 Yes, yes, I have been expecting you. No need to get excited. |
32820 This is not exciting. I am merely eager to receive your guild quota. Renal awaits it. He wishes to see if you are a profitable guild<PRO_MASTERMISTRESS>. If not, someone else will be appointed. |
32821 Now then, if you would be so kind as to give me the gold that you owe. It is a small amount, surely. You look a prosperous guild. |
32822 This time is a mere 500 gold. Certainly you can pay this without too much stress. Your thieves are young, but they are skilled. |
32823 Again, a mere 500 gold to appease your betters in the main guild offices. Certainly you are able to pay. |
32824 I am afraid that I must ask for a total of 1,000 gold this time. Renal demands hard sacrifices from all his guild underlings, and you are no different. |
32825 Once again, we must all tighten our belts and pay what we can. Renal asks for a quota of 1,000 gold. It is hard, but fair. |
32826 A reprieve for you this time. Renal has said that I need only collect 350 gold from your guild today. Very reasonable, I should think. |
32827 A mere 500 gold is the tally this time. You have met the demand for larger amounts before, so no doubt this will be an easy goal. |
32828 This time I am called to relieve you of 900 gold as quota. Renal will make good use of your tribute. |
32829 300 gold is all that is asked this week. A mere pittance from a successful guild such as yours. |
32830 Ahh, unfortunately I must ask you for 1,000 gold this week. I know it is a lot, but Renal demands that his guilds all pitch in when the need is great. |
32831 I will pay. It is my duty, and I do so gladly. |
32832 I cannot pay just yet. Can you wait until I am able? |
32833 I will pay. It is my duty, and I do so gladly. |
32834 I cannot pay just yet. Can you wait until I am able? |
32835 That is quite a lot, but I will not shirk my duty. I will pay. |
32836 I cannot pay just yet. Can you wait until I am able? |
32837 That is quite a lot, but I will not shirk my duty. I will pay. |
32838 I cannot pay just yet. Can you wait until I am able? |
32839 A welcome break. I will gladly pay this small amount. |
32840 I cannot pay just yet. Can you wait until I am able? |
32841 It is a duty that I gladly perform. I will pay. |
32842 I cannot pay just yet. Can you wait until I am able? |
32843 A hard payment to swallow, but I will pay it nonetheless. |
32844 I cannot pay just yet. Can you wait until I am able? |
32845 It is a small amount to pay to support the greater guild as a whole. |
32846 I cannot pay just yet. Can you wait until I am able? |
32847 That is quite a lot, but I will pay it cheerfully. |
32848 I cannot pay just yet. Can you wait until I am able? |
32849 A pleasure doing business with you. Renal will be most pleased with your performance. I wish you well. |
32850 Renal will not stand for any delay. I am on a tight schedule, and you cannot interrupt it. I will give you until five days from the day I arrived. After that, I will leave and you will lose your guild charter. |
32851 Be aware that this will not delay my next visit at all. I return every five days. If you wait until the fifth day to pay, I will still return the next. It is to your benefit to pay me quick. |
32852 Sea Troll |
32853 Sea Troll |
32854 Imp |
32855 Imp |
32856 What if I am unable to get back to the guild? |
32857 I will pay you as soon as I can. |
32858 Magic Resistance Lowered by 19% |
32859 Ahh, you have returned. I thought you might. Are you missing the feeling of control that you had as head of your guild? I do not blame you. |
32860 Magic Resistance Lowered by 20% |
32861 Magic Resistance Lowered by 21% |
32862 Magic Resistance Lowered by 22% |
32863 Magic Resistance Lowered by 23% |
32864 Magic Resistance Lowered by 24% |
32865 Magic Resistance Lowered by 25% |
32866 Is there a way for me to become a guild leader again? |
32867 I don't mind that the guild is gone. I'm fine on my own for now. |
32868 I suppose I could reinstall you as head of the guild, though you would have no new resources. It would just be a matter of you paying a small fine. |
32869 Magic Resistance Lowered by 26% |
32870 Magic Resistance Lowered by 27% |
32871 Magic Resistance Lowered by 28% |
32872 Magic Resistance Lowered by 29% |
32873 That is no concern of ours. If you lose the guild through your negligence, you may be offered the chance to purchase your way back in. Renal will collect the fee if it comes to that. |
32874 It will not be small, but if you really wish to regain your place, you will have little other choice. Pay when you can, but do it soon. You will pay more to Renal later. |
32875 Magic Resistance Lowered by 30% |
32876 You cannot cast multiple instances of the same contingency spell on yourself. |
32877 Perception |
32878 Master Thievery |
32879 Item Dropped: Inventory Full |
32880 Be sure you do. If you miss a payment or take too long, you will be stripped of all power over the guild. The only way to get it back after that will be to pay a fine to Renal himself. |
32881 Ahh, you return. Obviously, you have come to your senses and will pay the quota that Renal is due. |
32882 I think 5,000 gold will suffice, don't you? It will more than make up for the payments you have missed. |
32883 Perhaps 4,000 gold will suffice. It will revitalize my faith in you as a provider for your guild. |
32884 I'll pay it. Anything to regain the status I had as a guild<PRO_MASTERMISTRESS>. |
32885 I cannot afford that just yet. |
32886 I'll pay it. Anything to regain the status I had as a guild<PRO_MASTERMISTRESS>. |
32887 I cannot afford that just yet. |
32888 Well, it's good to have you back with us. Consider your guild resanctioned. Go take good care of it this time. |
32889 Unfortunate. Perhaps you are just not guild<PRO_MASTERMISTRESS> material. I am sorry I couldn't help you. |
32890 Away with you, unclean one! Sight corrupts! |
32891 Get off with ye. I don't like the look of ye. <CHARNAME>'s me boss, and <PRO_HESHE>'s the one I talk to. |
32892 So, you be me new boss then? Fair enough. We ain't had time to talk yet, so let me tells ya something. You be square with me, and I'll be square with you. |
32893 I'm not stressing one bit with the current way things are handled. I think it's a bit of a waste of me talents, but who am I to say? |
32894 It's pretty much easy street with what you've directed me to do. No need for undue risk, though a bit more excitement is always welcome. |
32895 You've got me going near the end of me rope, and that's just the way I likes it. As long as I'm able, I'll keep the coin draggin' in. |
32896 I don't mind a bit of danger now and then, but I'm run ragged with the changes you've made. If'n you want me here and not in a body bag, I'd ask ye to ease up on the risks a bit. |
32897 I hate this sitting around doing nothing. C'mon, get Jariel on my back about quotas or something. Gotta get to work, work, work! |
32898 I gotta say, <CHARNAME>, I really appreciates you bribing me back onna street. Don't like them closed-in places one bit. You're okay in my books, you are. Keep the work up good. |
32899 Good to be talking to you again, boss. Keep it shipshape around here, and we'll all have the coin to rub together. |
32900 Give me a status report, Hanz. How do you like your current assignment? |
32901 How did you get into this business of yours, Hanz? |
32902 Been a member of the Shadow Thieves long? |
32903 I'll tell you straight how I'm feeling, 'cuz you look out for us all and deserve no less. |
32904 Aw, no big sob story from me. I like the crawling and the stealthing and the borrowing of items that shouldn't be hidden away in safes and houses. |
32905 I especially like taking a coin or two from a rich man's home. They don't need it anyway. Been doing this so long I can't hardly remember a time before. It's just what I'm good at. |
32906 Well, it's good to have you in the guild. |
32907 We'll see. I'll put you through your paces. |
32908 Long enough to know my place. You got an order, I'll follow it to the letter. Just tell Jariel, and I'll be ready and raring to go. |
32909 Whatever you say, boss<PRO_MANWOMAN>. |
32910 We'll be the pride o' the council, we will. |
32911 That's just my opinion though. You're the final word on the matter. |
32912 Sorry, but I don't know you from a hole in the wood. I'll speak to Guild<PRO_MASTERMISTRESS> <CHARNAME> and none other. |
32913 I am Goshan, and I am at your service. I will serve as best I can, and I will tell you when I have a problem with a task. Difficulties are best resolved out in the open. |
32914 Things are currently very easy for me, and I would not mind a quickening of the pace. Of course, I would be worried about risk, but I think I can bring success to any mission. |
32915 This is a nice pace that we've set. Not too much risk for a fine profit. Steady pacing will make us a leader among the guilds. |
32916 I'm cautiously worried about the current level of risk you are making me perform at. I find that I am more effective at a more relaxed pace. |
32917 Frankly, the pace you've set is blistering, and I'm the one that will pay the price in the end. I will do the guild no good if I am in prison or worse. |
32918 I do not mind the occasional restful period, but this tedium of doing nothing is unbearable. I would rather we took some risks than just sat about. |
32919 Your assistance in freeing me was most appreciated. Be assured that I will work all the harder for the guild. I will serve loyally and without fail. There is no other guild that compares. |
32920 Stranger, identify yourself before you come any closer. |
32921 <CHARNAME>. It appears that I am as trapped as you and your companions. |
32922 It is not my custom to announce myself to armed bands of warriors. |
32923 Unless you be evil, I assure you that you have nothing to fear of Solamnic Knights. I am Reyna, and my two companions are Onvo and Ancan. |
32924 Trapped indeed. I am Reyna. I and my fellow Knights of Solamnia, Onvo and Ancan, have been imprisoned in this strange dungeon for a long time. |
32925 A pleasure as always, <CHARNAME>. Is there anything I can do to service the guild in any way? |
32926 I wish a status report on how you are dealing with my decisions. |
32927 Assassination is a bloody business, and you seem quite calm. Does it suit you? |
32928 And how did you come by the Shadow Thieves? |
32929 As you wish. It is best that any problems are aired in the open like this. |
32930 It is only as bloody as you let it get. If I must wash my hands after a kill, I have been less effective than I could have. |
32931 Besides, I much prefer information services. Killing is a last resort once diplomacy has failed. Do not worry though. I will not hesitate in my service to the guild. |
32932 These are merely my observations. Guild management is, of course, your focus. I am here but to serve. |
32933 If'n it's all the same to you, my words are reserved for <CHARNAME> alone, 'cuz <PRO_HESHE>'s my one boss and the only one I'll take orders from. |
32934 A quick mind and an excellent shot have served me well. I also stay out of the public eye, unlike some of the showboats here. I am an unknown variable, and it makes me harder to corner. It will serve you well. Trust me. |
32935 We ain't had time to chat yet, so I'll introduce myself nice and proper. I'm Kretor, and I don't like being run ragged, thank you very much. |
32936 I'll offer my opinions and recommendations whether ye ask or not, and if'n they don't please, I apologize now ahead of time. |
32937 These slow times is good, and I ain't afraid to say so. The others might yank on your leg, saying they can't stand small risk. Liars they are, 'cuz there ain't a person alive that hates easy work. |
32938 Now, I know you've got a profit to make, but risking my neck with prison ain't gonna make it happen. Sure, your choices seemed safe, but who knows what can happen? |
32939 This job is just getting worse and worse. Ain't no way I'll outlive the tenday if you keep me at this pace. Risky as hell. Don't say you ain't been warned. |
32940 Y'know, I thought I'd be screamin' blue at you for risking my neck like you are, but it's kinda exciting. Ain't enough of a rush to want to keep it up though. Ease off a bit, or risk losing me. |
32941 Sittin' around like this is just fine by me. Ain't got a thing to do, and I'm just fine. After all, they ain't gonna send the guild quota bill to me. |
32942 I gotta put it to ya, you sure came through when I needed. Of course, if it weren't for you I wouldn't have been locked up in the first. Watch the risk in future; I can't take it. |
32943 Fine to see your face again, <CHARNAME>. What do you want of me now? |
32944 Give me a status report on how you think I'm doing. |
32945 You seem a little confrontational. I hope I can count on you to perform loyally. |
32946 How did you come to find yourself in the Shadow Thieves? |
32947 I knows my place, and I'll do my job as you say. Nothing says I gotta like it. Get on, you've got some guild<PRO_MASTERMISTRESS> business or some such to do. Don't waste your time talking to me. |
32948 People need someone to lighten their loads, and the purse is a good place to start. I do what I do, and the Shadow Thieves let me do it. Best job in town, even though it's still a job. |
32949 Of course, you shouldn't take anything I say about the guild all that seriously. I'd just as soon be on the street doing what I do. I'm there all the time anyway. |
32950 I'm dreadfully sorry, but I should only talk to <CHARNAME>. I wouldn't want to discuss the guild with anyone else. |
32951 Hi there! We should really get to know one another. I'm Morsa, and let me just say that it's going to be great building a guild with you. |
32952 I'll tell you what I think about things right now if you like, but don't let me overstep my bounds, all right? I don't want to anger the guild<PRO_MASTERMISTRESS>, no <PRO_SIRMAAM>. |
32953 Things are a little slow right now, but if you think it's best for us to conserve our skill, that's okay by me. It's all up to you. |
32954 I don't mind things when they are this slow. That ain't to say there's no risk to working like we are, but it's a nice comfortable pace. You're doing great. |
32955 Things are tough right now. Kinda hard to keep a head on your shoulders while out in the thick of it. I guess you know best though. |
32956 I don't like this job right now. We're running so hard I have to do things I'm not proud of. I don't like the way we're going, whether successful or not. That's just me though. You know best, I'm sure. |
32957 It's pretty boring just sitting around, but if you don't want me out and about, that's okay too. I've been catching up on my reading. Did you know that bats see with sound? Neat. |
32958 I can't thank you enough. Getting caught was terrible, but staying in prison would have been even worse. It was dirty in there. You got a friend in me, by gum! Keep up the good work and stuff. |
32959 Hey there, hi there. Good to see you talking to us rogues beneath you. Some guild leaders don't even bother to stay in the guild. |
32960 Give me a report on how you think things are shaping up around here. |
32961 How come you decided to get into smuggling? |
32962 Why are you in the Shadow Thieves? You aren't as dour as other members. |
32963 Just a big ol' excuse to travel. Best way to have others pay for my way. Most times it isn't so bad, and most people seem nice, like you. Aw, go on. You don't need me yappin' in your ear. |
32964 Oh, just because ye're up to no good doesn't mean you have to be a sourpuss. Besides, guards are expecting the hooded gloomyguss to be doing wrong. I just smile and walk by. It works. |
32965 Now, I'm just talking here, and like I said, I don't want to overstep my bounds. Aw, I'd better just get back to work. |
32966 Get lost. <CHARNAME> gets my ear and no other. |
32967 So you're the new head of the guild? I'll tell you right now, I preferred Mae'Var's style. He kept his friends close. You... you I don't know. Don't seem all that on the ball to me. |
32968 I'll tell you a few things, and if you don't like what I'm saying, I'd say that's tough. I speak my mind about what I like and what I don't. |
32969 I think my talents are currently wasted here. Playing it safe all around is pointless. The profits are small, and the thrills are nonexistent. Get things moving around here. |
32970 It's still a bit pointless to even go out on jobs with your current instructions. I cannot cut loose and bring in the big coin. I'm wasting away. |
32971 Now we're up to some fun, though there's more coin out there, I can smell it. We should be risking it all, instead of holding back like some common gutter trash. |
32972 This is where I like to be. I'm targeting the biggest fish I can find and demanding the most coin I can carry. That's living. Dangerous as Hell, but we'll all end up there eventually anyway. |
32973 Why did I bother to wake up this week? I can sit at home; why come here to do nothing? If we aren't daring the very edge of risk, what's the point? |
32974 I suppose I should thank you for getting me out of the lockup. I should, but I'll wait until I see if the guild prospers. That's all that matters. Spending gold on me is a waste. |
32975 What do you want now? I'm sure there is something more important for you to be doing. I certainly hope so, anyway. |
32976 Just give me a report on how things are going. |
32977 You don't like me, do you? Why not? |
32978 And how did you come to the Shadow Thieves? |
32979 I don't like your face. Isn't that enough? Talk to me when you've something useful to say. |
32980 That's my business. I'll do your jobs as you give them, but stay out of my personal business. |
32981 That's the world as I see it today. Now leave me be. I'm done with you. |
32982 Sorry, but I cain't talk to you no more. You ain't the guildboss now. |
32983 Sorry, but you've even less right to be here now that <CHARNAME> is no longer guildboss. |
32984 Heeeh, you ain't no more than me now. Get off with ya. You ain't the boss no more. |
32985 You ain't even a shadow of your friend, and <PRO_HESHE> ain't the guild<PRO_MASTERMISTRESS> no more, so that makes you a shadow of nothing. |
32986 Dreadfully sorry, but you are not my superior any more. Leave me to my thoughts. |
32987 I barely suffered your interruptions when your friend was guild<PRO_MASTERMISTRESS>. Kindly leave. |
32988 Double shame it is. Pity this and pity that, I'm sorry you're not guildboss no more. It's just bad and stuff. |
32989 Sorry about your friend not being guildboss no more. It means I really can't talk to you now. |
32990 Hmmm, heh, you're nothing now. Get away from me. |
32991 Aww, no more coattails for you to ride. Get out. |
32992 And just who are you? Answer quick or I'll have you thrown out for disturbing the guild<PRO_MASTERMISTRESS>. |
32993 Good day to you. You'll understand if I refuse to speak with you? I can discuss business only with Guild<PRO_MASTERMISTRESS> <CHARNAME>. |
32994 Ahh, the new guild leader! I trust you will find the facilities to your liking? |
32995 I'm sure I will. Who are you, and why are you in my guild? |
32996 Thank you for the welcome. And you are...? |
32997 A fair question. I am Lathan, and I will be your eyes and ears when there is a matter that requires your personal attention. |
32998 You are new, so there is little on the agenda just yet. I will try to inform you when something comes up. |
32999 Nothing to report just yet. |
33000 I think you will find that something has indeed "come up." |
33001 My name is Ama, and I am Shadowmaster of eastern Esmeltaran. Here is my signet; I think you'll find it authentic. Now stand aside! |
33002 What? Ah... yes, m'lady Ama. I meant no offense. Ah, <CHARNAME>, I would suggest you obey proper protocol and present your dagger before your better. |
33003 Now, now, no need for such displays. I am here to ask a favor, after all. |
33004 What is it you would ask of me? |
33005 Why are you so far afield of your home city? |
33006 What do you want of my guild? I will not risk it on foolish endeavors. |
33007 Nothing terribly inconveniencing. I would like you to participate in a little rendezvous and help in the removal of a pest. |
33008 There is a government official causing us no end of trouble with his tariffs and spot checks on caravans. This fool thinks he can stifle the thieving trade of an entire city. |
33009 He has been trying to muscle into a relationship with the Shadow Thieves, and while we could pay, it is better that we send a message to any of his cohorts. |
33010 I have come here with a promise of granting his wishes, but I only want to lure him away from his palisade defenses. This is where you come in. |
33011 I have come to try and end the meddling of a politician that has grown too big for himself. |
33012 This is not foolish; it is important Shadow Thief business. Best you listen and listen good. |
33013 Speak what you need. I am listening. |
33014 I will be no decoy. What is it you are asking? |
33015 He wishes to be introduced to a contact here in the city, and that contact will be you. The meeting is already set up, and when he arrives, we will take him by surprise. |
33016 You are known somewhat in this place, if not as a guild<PRO_MASTERMISTRESS>. He will believe you are a legitimate contact. He seems willing to believe anything, so long as it is theatrical. |
33017 Should I not have heard of this through Renal? He is my superior. |
33018 I will help. When is this meeting to take place? |
33019 I cannot spare the time for this right now. |
33020 You will come to learn that you have many superiors in the Shadow Thieves. Disobey any of them at your peril. You would not want to be thought a traitor... like Mae'Var. |
33021 All right, I will help as best I can. When is the meeting to take place? |
33022 I do not have time for this right now. |
33023 It will be any evening that is best for you. I will await you in Waukeen's Promenade after dark and then dispense a runner to get Sir Greshal. The suddenness will seem dramatic to him. |
33024 Then come another night. I will wait in Waukeen's Promenade after dark and dispense a runner when you do come. Sir Greshal will think it dramatic. |
33025 Do not disappoint in this matter. It is of the utmost importance. |
33026 You must be so proud, <PRO_SIRMAAM>. Already you have been singled out for service to the greater guild. I suggest you do not be late. |
33027 Do not be late for your meeting, <CHARNAME>. Miss Ama will be awaiting the closure of her trap. |
33028 Sorry about letting in that Ama lady, boss. She just barged right past, and I didn't want to bounce her because of that signet she was carrying. |
33029 Funny thing is, I got a brother out in Esmeltaran that smuggles the odd turnip, and he never mentioned any Shadowmaster named Ama. Ain't the thing you talk about in public, I guess. |
33030 You are here. Good. I saw you approach and have given the signal. Wait here and Sir Greshal will arrive shortly. |
33031 Get off, I'm waiting for <CHARNAME>. |
33032 Er, he is probably going to be nervous, so I would suggest keeping any weapons out of sight. A backpack will do. Best to appear harmless. |
33033 Just wait a little longer. I'm sure he'll be here soon. He'll want us in full view and unarmed. |
33034 Ahh, here he comes now. |
33035 Now, everything is in place! Strike at <CHARNAME>! |
33036 What?! What is the meaning of this?! |
33037 I knew something was up! What in the Hells is going on here?! |
33038 In Mae'Var's name, he strikes at you from beyond the grave through us! Vengeance will be served upon his killers! |
33039 You have fallen for the trap, taken the bait. Now you are vulnerable, and my assassins are in place! Let the Night Knives take you! |
33040 Hey there, <CHARNAME>, I heard about your dust-up in the promenade. Nice work. I knew something was up. |
33041 Er, hello. I... I had you followed and... and I'm awfully sorry about the mess with that Ama person. My informant tells me her cohorts wore the insignia of the Night Knives. |
33042 She must have fashioned her fake signet, or perhaps I just didn't look closely enough. I am very sorry, and I am glad to see you well. |
33043 How long have you been trapped here? |
33044 I have no time to talk now. |
33045 Fare thee well. |
33046 What is a Solamnic Knight? |
33047 A pleasure to meet you, but my travels are taking me elsewhere. So long. |
33048 Time flows strangely in this haunted land. It seems like decades, but it may only be weeks for all I know. |
33049 We are the knights of honor and good upon Ansalon, a world so far removed from this one. |
33050 I care little about your problems. So long. |
33051 Knights of Solamnia? |
33052 If I find a way out of this place, I'll be sure to return for you, but for now, I must be on my way. |
33053 I must be on my way. So long. |
33054 Have you any advice to help me survive this strange dungeon? |
33055 I'm tired of honor and goodnessâ€â€get out of my face! |
33056 Are there any traps up ahead that I should be wary of? |
33057 I wish you well, but now I must be on my way. |
33058 My honor is not so easily offended as you might think. Had it been, you would be lying dead at my feet. Goodbye. |
33059 Traps? No, but in the dark rooms of this place, I have witnessed horrors. These terrors I am loath to discuss, but if it helps your cause, then I shall. |
33060 When we first arrived here, my fellow Knights and I thought to explore our new surroundings. I wish we hadn't. |
33061 To the west, we were ambushed by small creatures, children in size but not in appetite. We were hard-pressed to battle our way out of the trap. |
33062 Perhaps they were halflings? |
33063 I need hear no more, I must be on my way. |
33064 Halflings? Do "halflings" seek to rip and rend the flesh from your body, to swallow your flesh and suck the marrow from your bones? If so, then halflings they may be. |
33065 You must be careful if you encounter them. They are crafty and a worthy foe of any Knight. Fare thee well. |
33066 Is this place not frightening but wondrous at the same time? By my Oath, I have never been to such an interesting domain. |
33067 Excuse my rudeness, I am Onvo, Knight of the Sword. We are far from my homeland, trapped here much as you, I suspect. |
33068 Where might your homeland be? |
33069 Of the wonders you have seen, what has most bewitched you? |
33070 Knight of the Sword? |
33071 I hail from Ansalon, but I fear I will never see my beloved land again. I am in a place that exists neither here nor there. At least there is much to see, but I long for home. |
33072 Trapped? |
33073 Past the bone room, you will find a chamber full of magical equipment. There is one large tube holding a damaged golem that is missing its head and arm. Whoever sought to repair it was interrupted in his work. |
33074 That magician's study reminds me of my brother Elic's room, back when he studied to become a wizard. That room, so alien yet so familiar, stirs me the most. That said, there was a presence there that... that worried me. I did not scout further than that room. |
33075 I am a Knight of Solamnia. There are three Orders of Solamnic Knights: Crown, Sword, and Rose. Reyna is a Knight of the Crown, and Ancan is a Knight of the Rose. |
33076 My fellow Knights and I searched most of this place, but we could not find any exits. |
33077 I plan to escape these twisted corridors. |
33078 I must be going now. |
33079 Thank you for the lesson, Onvo, but I must be going. |
33080 Good luck to you, I shall be on my way now. |
33081 That sounds interesting. Perhaps I might explore that way. |
33082 Ha! Coward. I will explore those rooms that frightened you so. |
33083 Thanks for your time. Goodbye. |
33084 Fare thee well. |
33085 I wish you well. I hope you think to help us from our imprisonment as well, if you do escape. Goodbye. |
33086 A coward I am not. Remove yourself from my sight, or draw your weapons now and be done with it. |
33087 Greetings again. What do you need? |
33088 Nothing, goodbye. |
33089 Did you discover anything interesting? |
33090 Greetings once more. It appears that the cannibalistic children have yet to make a meal of you. This is good. |
33091 Goodbye, I don't have time to talk. |
33092 Cannibalistic children? |
33093 tutorial |
33094 Strangers be wary. This twisted hell shows no mercy to the weak of spirit. I am Ancan, Knight of the Rose. |
33095 Do not worry, for I am certain that nothing here need worry me. |
33096 I appreciate your concern, but I'll be going now. |
33097 Do not worry about my spirit. I am more than capable of handling whatever dangers may be held within these walls. |
33098 Est Sularus Oth Mithas |
33099 Your bravery is commendable, but the wiser <PRO_MANWOMAN> often lives long past <PRO_HISHER> more foolhardy comrades. May I offer you a little advice? |
33100 I think not. So long. |
33101 You've returned, and in one piece I see. What do you need of me? |
33102 I always welcome advice. |
33103 I've never listened to advice before. Why would I start now? |
33104 Directly north, you will find a room. Within its walls is an oceanic nightmare. Fish that walk as men live there. Be wary if you walk that way. |
33105 Thank you for your advice. So long. |
33106 Anything else? |
33107 Wisdom I hold much of, but I suspect you would rather not sit here for hours listening to my lectures. You are young and have an adventurer's fire in your veins. You are not yet ready for true wisdom. |
33108 What does "Est Sularus Oth Mithas" mean? |
33109 Nothing. So long. |
33110 It means "My Honor is My Life" and is an oath that we Knights live with every day of our lives. You would be wise to embrace it yourself. Take care. |
33111 You have crossed into the wrong territory. I am starving, and I must eat. Please die quietly, I hate it when my meals make a fuss. |
33112 I'm sorry, I didn't mean to intrude. I'll just be leaving now. Bye. |
33113 Actually, I don't think I'd be much of a meal. |
33114 Maybe it'll be me who's eating you. |
33115 There is nowhere to run to now, my prey. |
33116 I'm sure you'll do fine. I'm so hungry I could eat a tasty <RACE>. Ha ha. |
33117 Think again. I'll have digested your heart by day's end. |
33118 Perfect. I have longed for a fresh meal, and I am delivered. You have walked into my arms. Necre sees that you are ready to fill his stomach. |
33119 I ain't ready for nothing other than bashing your ugly head in. |
33120 Didn't your mother ever tell you not to talk to strangers? |
33121 My mother taught me how to eat strangers. Want to see what I learned? |
33122 I really must be going. I have no desire to kill you, but I will if I must. |
33123 Necre thinks you will be the one with the bashed-in head, for how else will I suck the sweet brains from your skull? |
33124 I have no desire to kill you either. However, I must eat, and I'm sure you'd rather be dead before I make a meal of you. |
33125 Golden Lion Figurine |
33126 Man-at-Arms |
33127 Man-at-Arms |
33128 Sergeant Natula |
33129 This servant detects an intruder! It must be destroyed. |
33130 Sergeant Natula |
33131 Master Lavok was repairing this servant after a brutish demon damaged it. Lavok must be hurt if he left this servant in a state of disrepair. This servant despairs for its master. |
33132 There is a demon nearby. This servant must destroy him. |
33133 We have a hamster for you to snack on; would that do? |
33134 Boo is not food, <CHARNAME>. Maybe I should throw you to the cute little meat-eaters and see how you like it? |
33135 The hamster will be dessert. After we eat you, of course. |
33136 Lord Ketlaar Argrim |
33137 The Book of Kaza |
33138 The Book of Kaza |
33139 Lord Ketlaar Argrim |
33140 Larz |
33141 Larz |
33142 Morul |
33143 Morul |
33144 Nara |
33145 Another mortal for me to play with. How precious! Will you tremble and cry in fear as I flay you? |
33146 Mummy |
33147 Mummy |
33148 You'll have to get your hands on me first. |
33149 That depends. Will you tremble and cry as I tear your heart from you? |
33150 Shut up and fight. |
33151 Very well. My minions and I shall rend you limb from limb. |
33152 So it is my heart that you want? Hmmm. This shall prove very interesting, I think. |
33153 It is an item of such destructive power that the gods themselves determined it should not be used again. It was split in two, and this half was secreted here. |
33154 Reyna |
33155 Reyna |
33156 Onvo |
33157 Onvo |
33158 Onvo |
33159 Ancan |
33160 Ancan |
33161 Entu |
33162 Entu |
33163 Togan |
33164 Togan |
33165 Necre |
33166 Necre |
33167 Guardian Golem |
33168 Guardian Golem |
33169 Unger Hilldark |
33170 Unger Hilldark |
33171 Mane |
33172 Mane |
33173 Mane Gas |
33174 Drunken Cleric of Talos |
33175 Drunken Cleric of Talos |
33176 Hail! Are you one that would serve alongside the guardians of Helm? I can tell that you are of a like mind with many that follow the Vigilant One. |
33177 Tell me what it is that you require. |
33178 I do not have time for a new task just yet. Perhaps later. |
33179 It is a complicated matter, so I trust you will bear with me in the telling. |
33180 You appear as one that might serve beneath the Morninglord. It must be, for you carry the light of goodness within you. Will you help me with a dire problem? |
33181 What is it that you require? |
33182 I cannot spare the time just now. |
33183 You. You carry the darkness of chaos within you, and it is pleasing to the sight of Talos. Will you serve the Stormlord in a matter of importance? |
33184 Tell me what it is that you require. |
33185 I will return when I have time to aid you. |
33186 I sense that you are not the true voice for your group. Matters I speak of are for leaders to hear. |
33187 The light shines, and I see that you are not the true leader of your group. If you will, I must speak my matters to <PRO_HESHE> that you follow. |
33188 I speak not to subordinates! I can tell by your manner that you are one that follows! I would speak to your leader! My matters are for <PRO_HISHER> ears alone! |
33189 Don't listen to Kaatje... she's always full of stories, she is. |
33190 I heard that that ranger woman, Merella, is a vampire. She's gone an' started prowlin' the night, stealin' bodies! |
33191 I've had four friends up an' disappear in the last few months. I wonder if I'll see them again? |
33192 I wanna go back to the fields. I don't like it here. |
33193 Hullo, <SIRMAAM>... |
33194 Who might you be? |
33195 Do you know anything about the killings around the village? |
33196 Goodbye. |
33197 My name's Kaatje... I came here with me ma and pa to flee the bad people who are killing everybody. When I grow up, though, I'm gonna be a mighty warrior an' leave this place for good. |
33198 What do you know about these bad people? |
33199 Goodbye. |
33200 Ma and Pa says I'm just tellin' stories, but I'm not! It's true, an' I really saw it! |
33201 I was bringing the cows home a couple o' weeks ago, but I was bringin' them through the path in the woods because it's faster... even though Ma doesn't like it when I goes through there. |
33202 But I passes by the ranger's cabin... Merella's always been real nice to me. She gives me candies that she says she makes out of tree sap, and she took me fishing once, too. |
33203 When I passed by it, though, I saw this big black shadow comin' out of her cabin. An' it was leaving a big trail of red stuff, which looked like blood. |
33204 It was so big an' scary... it looked like a wolf-monster. I was so scared for Merella, so I went an' told me ma and pa... but they didn't believe me an' told me to stop tellin' stories. |
33205 But it really is true, <SIRMAAM>... honest. If you went to the cabin, I bet you'd find something. |
33206 O-okay... 'bye. |
33207 Hold! Youse not of human village! Why you come? What youse wanting? |
33208 I want to know why you're killing people of the village! |
33209 Who are you, and what are you doing here? |
33210 I'm here to exterminate you and your band! |
33211 It is, me <LADYLORD>... 'tis something I thought ye'd have put together yeself. The Shadow Thieves work in secret, ye understand... 'tis nothing personal. |
33212 Haaaaaa... it... it cannot be! Have... the cowled ones... come for me...? Have I been... found out... after so long? |
33213 Cowled ones? What are you talking about? |
33214 I am no Cowled Wizard, if that is what you are concerned about. |
33215 That is correct! You have been found out! |
33216 Hmm... excuse me, maybe I should be going now. |
33217 Golem-Building Book |
33218 Golem-Building Book |
33219 I... I escaped to this place... fled with my pupils... before the Cowled Ones could take me... prisoner. We... we took what books we could. |
33220 It was... it was so long ago. How... long now? I... I cannot remember. Are you... hunting for the Cowled Ones? Have you... come to... destroy me? |
33221 Finally, I have created a guardian golem that is specially suited for the challenging task of cleansing my sphere of planar creatures. It is exceedingly efficient in combat, having just recently destroyed a score of dretch and chasme demons, though it was damaged in the encounter. These notes will serve as a reminder to me on the proper method of constructing the golem should it be destroyed. Note to self: Avoid engaging other planar creatures. The exercise is quite difficult and better left to the golem. A standard golem requires two legs, two arms, and a head. Be wary that some denizen of the sphere does not steal any of my spare golem pieces. It would be frustrating to have to actually track down the pieces myself. The most difficult task comes after the pieces are assembled in the workroom. To activate the golem, you must... (Unfortunately, the pages past this point are burnt, and their words can no longer be deciphered.) |
33222 I am not hunting for the Cowled Wizards, and I mean you no harm, lich. |
33223 No, I am no hunter for the Cowled Wizards! |
33224 You're a lich! Why should I not destroy you?! |
33225 Golem Head |
33226 I'll destroy you if I don't get what I want, lich. |
33227 Golem Head |
33228 You... you are not of the Cowled Ones? That is... that is good. They... found me out... my pupils and I... practicing the arts... without their permission. We... we fled... so long ago... |
33229 This is a humanoid head made of darkened iron. STATISTICS: Weight: 40 |
33230 Golem Arm |
33231 Noooo! NOOOO! Not... not after so long! I... I will fight you! |
33232 Golem Arm |
33233 This is a long, iron arm. It is useless without a body. STATISTICS: Weight: 25 |
33234 Do... do not disturb me, then... and... and tell my... pupils... that I must... must speak to them now. They... I... have not spoken to them... it seems like it has been... so looonnnng... |
33235 What is your purpose here? What branch of the government are you with? |
33236 We no kill no humans in village! We no want trouble with youse! |
33237 Lich? Lich? Is... is this what I am? No... no... was I dying? I was... dying so long ago... I used the... magic to save myself. Just as... as I have used it... to save my pupils... |
33238 Golem Brain |
33239 Golem Brain |
33240 This is effectively the "brain" for an iron golem. It is actually an enchanted artifact that whirls and hums with a life of its own. STATISTICS: Weight: 30 |
33241 How... how long have my pupils... and I... been below? Do the... wizards still... hunt me? Is the... name of... Nevaziah still spoken in the world above? |
33242 I have never heard of you. |
33243 No, I don't think they remember you any longer. |
33244 Yes, I am sure they still hunt you. |
33245 I... I do not believe you! You... you lie! You... you hunt me... and I must defend myself! After... after all this time... nooooo! |
33246 Demon Heart |
33247 Demon Heart |
33248 No one said that demon hearts were supposed to be pretty, but you certainly weren't expecting this mushy, fleshy bag of vileness. Heavy and wet, the organ still beats, and even though it is stuffed away with your belongings, you hear the dreadful thub-dub. Every now and then you must check to make sure it has not bounced free of your pack. STATISTICS: Weight: 25 |
33249 I... I have been forgotten? The name of... Nevaziah... Keeper of Wisdom... has been lost to the sands of time? It... it is as if I have been... in a dream... |
33250 My... my duty... is long gone. I... I am dead, am I not? And... and all my pupils... as well. Oh... how long has it been? Hiding... hiding... in fear... for centuries! |
33251 Thank you... for opening my eyes. The Keepers never came... to collect the wisdom... my pupils and I... have saved. They... they are long dead. |
33252 Planar Key |
33253 Planar Key |
33254 And... so, too... must the wisdom be destroyed. Tell me, then... why have you come? What... what is it that... you have come to this place for? |
33255 The memories... of the Cowled Ones... has always been long. But... but how long? I have... hidden in darkness... for years upon countless years, I think. And... and no one has come... |
33256 Enough of this banal prattle! I wish the Nether Scroll, you senile lich! If you cannot profit from its power, then I shall! Give it to me at once! |
33257 The... Nether Scroll? I... I have this... most sacred scroll... here with me. It is... most dangerous wisdom. Others must be... protected from it... lest they be destroyed. |
33258 I... I have used its power... sparingly... but... perhaps not sparingly enough. What... what makes you think... wizard... that you are strong enough for it? It... it must be destroyed... with the other knowledge... |
33259 No! NO! I will not allow you to destroy such an invaluable artifact! You are a fool, lich! And I will have the scroll if I must destroy you first! |
33260 It is... it is you who... are the fool... wizard! I... I am the Keeper of Wisdom... and I say... you shall not have it! |
33261 I wish th' Book of Kaza, ye undead horror. Where have ye secreted it? |
33262 The Book of... Kaza? Yes... yes, I remember... this wisdom. One of... my pupils... has it nearby. |
33263 Is... is he dead? I... remember an accident... with fire. I... remember wrapping him in many... bandages... and I used power to... to restore him. I... I believe so... |
33264 Go... go to my pupil... in the chamber nearby. He... he has your Book of Kaza. Take... take the wisdom from this place... and the rest... the rest shall be destroyed... |
33265 If it is... treasure... that you seek... then do so quickly. My pupils... and I... will leave this world... a final time... very shortly. Treat what... wisdom... remains behind... with great care. |
33266 My... my thanks... to you. My... long... long... wait is... over... |
33267 Haaaa... are you... are you one of my pupils? Come to... speak to me... after so long? No... no... I see that you... are not. |
33268 Are you... the Cowled Ones, then? Have you... finally found me... after so many long, long... years... centuries... of hunting? Have you... come to destroy me? |
33269 The Cowled Ones? What are you talking about? |
33270 I am no Cowled Wizard, if that is what you are concerned about. |
33271 I am no Cowled Wizard, if that is what you are concerned about. |
33272 That is correct! You have been found out! |
33273 Um... perhaps I'll just be going again. |
33274 If it is any of your concern, I am saddled with clerical upkeep of mystical regulation. Magic is restricted in this land, and rightfully so. Mages are dangerous deviants. |
33275 Have you any knowledge of those taken by the Cowled Wizards? |
33276 Do you know anything of a group of wizards in green and black? |
33277 How do I know you're telling the truth? |
33278 You're lying! |
33279 Me Madulf... lead fellows from great army of Sythillis in the south. No want to kill races no more. Lead fellows in desertion. We just wants be left alone. |
33280 What about what I have heard about your fellows being responsible for killing people in Imnesvale? |
33281 You're deserters from the Sythillisian Empire? How do you expect to live up here? |
33282 Well, that's tough... because I'm going to put an end to your evil existence! |
33283 I'll be going, then. |
33284 Nothing... I'll be on my way, I suppose. |
33285 Always we be chased! No more! Attack <PRO_RACE>! KILL! |
33286 Wait... you not attack us. We needs you bring word to human village... humans run when Madulf goes, so me needs youse to do it for me. Youse bring word, yes? |
33287 What kind of word do you need brought to them? |
33288 No, I'm not interested in working for you. Sorry. |
33289 We are ready, Ama. |
33290 Always Madulf and fellows be chased and hated 'cause me an ogre! We just wants to be left alone. We come here one moon ago, tries to settle for a while, yes? |
33291 Copper Coronet |
33292 Adventurer Mart |
33293 Roger the Fence |
33294 Temple of Talos |
33295 Temple of Lathander |
33296 Gorch |
33297 Soon after we come, fellows begin to vanish. One, two, they go. Some turn up killed... skin missing. Some bodies vanish, too. Madulf no know who killing us. |
33298 Madulf worried... numbers get smaller. We like here, but something bad is here too, killing us fellows. Very bad. |
33299 I don't believe you! Time to face your punishment! |
33300 Something's killing your people too? What do you think it is? |
33301 Well, it's obvious you're not responsible for the deaths in the village. I'll be going, then. |
33302 Is very hard. Humans hates us, and we just wants to be left alone. Some humans call knights, who chase us... not bad here, but Madulf thinks village will call knights soon. Humans very mad. |
33303 Of course they have a right to be mad if you're killing them! |
33304 Why should the village allow you to remain? |
33305 Well, I may not be a knight... but I'll end your evil existence just as quickly! |
33306 I see... well, I'll be going, then. |
33307 Madulf no want death... Madulf no want fight. Just want peace. You tell villagers, maybe, that Madulf and fellows will protect village... protect from orcs in mountains, yes? |
33308 Humans let us stay then, and no call knights. Maybe let us come, once in a moon, to trade for food and goods. Madulf make deal with village, if youse tell them... we no want trouble. |
33309 I'm not about to bring to broker a deal of any kind! Forget it! |
33310 All right, I'll tell the mayor what you've said. But I can't promise anything. |
33311 Is too bad then. Soon, humans will call knights and Madulf be forced to go elsewhere. Youse change mind, youse come back to Madulf, okay? |
33312 But youse can go... Madulf and fellows no want trouble. No fighting youse. |
33313 Madulf no knows. Maybe wolves. Maybe bad magics. Nobody see what kills fellows. Comes at night, though... maybe is the shadows. |
33314 I don't believe your half-cocked story. Time to die, ogre! |
33315 I see. So your band is no better off than the village. I'll be going, then. |
33316 Madulf and fellows like here. But something bad killing fellows. Lose one, two maybe, at a time. Disappear, bodies too. Very bad... Madulf very worried. |
33317 Madulf happy. Maybe fellows can live alone and eat good, be happy here. You do good thing... maybe humans agree. Madulf keep deal, you tell them. |
33318 Nether Scroll |
33319 Huh. Is you again, <RACE>. Madulf still want youse to bring word to humans in village, yes? Maybe youse changing mind? |
33320 Nether Scroll |
33321 What is it, exactly, that you want me to tell them? |
33322 Very well, Madulf... I will bring your proposal to the mayor. |
33323 Forget it... I haven't changed my mind. |
33324 I've actually decided to end your monstrous existence, creature! |
33325 Nevaziah |
33326 Nevaziah |
33327 Is good to see again, <RACE>. You bring word to human village, yes? |
33328 Not yet, but I intend to. |
33329 No, and I have decided that I will not. |
33330 Actually, I have decided to end your sorry existence... humans will never live with your kind! |
33331 Is good. Madulf thinks maybe he and fellows can stay... live in peace, maybe. If humans not hunt us down, that is. We protect... we keep word. |
33332 Madulf not happy. We keep word, <PRO_RACE>; why you decide not to tell village? Madulf cannot tell village himself... they run away in fear. Will just bring knights soon. |
33333 You change mind, come speak to Madulf again. Madulf and fellows willing to protect village from orcs in mountains, if they want. We do that, and trade. You come again. |
33334 Amaunator be blessed! After so long, finally we have visitors from the sun-caressed world! Please, good <PRO_MANWOMAN>... we beg you for aid! We plead to you in the name of the light! |
33335 Too... weak... I feel the curse within... Damn you, Ployer! I'll be cured yet... |
33336 I do not believe you, spirits! I will destroy you! |
33337 Madulf pleased to see you, <PRO_RACE>. Human village send messageâ€â€we speak soon and trade. Madulf and fellows protect village; they like. |
33338 How can I aid one who is already dead? |
33339 Begone, spirit. I do not converse with the dead. |
33340 Madulf and fellows owe you much... we can stay and be left alone here. Is good. Here... have shield to give you... is magic, from Sythillis's army... we no use. Maybe you like. |
33341 This statue depicts a woman whose eyes blaze with light. She appears to be waiting for something to be placed in her arms. |
33342 Raaargh! The <RACE> attacks! Always we be hunted! We not ever be left in peace! Kill! KIILLL! |
33343 Shadow Patrick |
33344 Temple of Oghma |
33345 Shadow Patrick |
33346 Why you do this?! Untrustworthy <RACE>! Kill <RACE>... KIIILLL! |
33347 Your history is nearly as unknown as your future, and the things that are certain seem more fancy than fact. As unlikely as it may seem, you have the blood of a deity coursing through your veins. You are a product of the Time of Troubles, a cataclysmic period when the gods were made flesh and forced to walk the earth among their followers. One such deity foresaw both the event and his inevitable death because of it, and so took steps to effect his resurrection. This god strode the land before he was made to, and in his wake left a score of mortal progeny driven to conquer and rule. They were not intended to be his successors, but rather the fuel for his rebirth. Heroes would rise to counter these tyrants, and when their evil fell, it would fall to the father. The god was Bhaal, Lord of Murder, and you are one of his children. You were cared for as a child by Gorion, a powerful wizard that may have had even more powerful friends. It was his influence that allowed you to spend your youth in the library fortress of Candlekeep, where the resident monks schooled you in your skills. Children were an oddity at the keep, though you did have a friend in Imoen. She seemed a kindred spirit, though you knew no more of her background than your own. Gorion never explained how you or she came to be there, or why you needed such a secluded home. It was only after his death that you learned the truth about your bloodline, when you were forced into conflict with his killer, another child of Bhaal. Sarevok was this sibling's name, and he had embraced his foul origins, determined to exploit them and become the next Lord of Murder. He sought to create death on a massive scale, a war of sacrifice that would prove his claim to his father's throne. You unraveled his carefully wrought plans, and ultimately it was you that took his life, sending his taint back to Bhaal. A victory of sorts... Now you face an uncertain future. A child of murder, you have a lineage that will tempt the ignorant to fear you and the unscrupulous to use you. And always the essence of Bhaal is within, exerting its dark pull when you are weakest. Which is the greater fear: Losing your life to fuel the fire, or losing your will and becoming it? |
33348 You business you speak to Madulf. Madulf lead us away from Sythillis. |
33349 Delosar's Inn |
33350 Bel Dalemark |
33351 Cole's Potions |
33352 We protect village from orcs. We trade with village, get good things. We give you thanks, <RACE>. |
33353 Temple of Ilmater |
33354 Missus Cragmoon |
33355 Mithrest Inn |
33356 Shadow Jailor |
33357 Five Flagons |
33358 Sea's Bounty |
33359 Shadow Jailor |
33360 Youse no attack! No attack! We want left in peace, all want! Go speak Madulf! |
33362 We likes youse... youse done good for us fellows! |
33364 Grrrr... we no harm... grrrrrrr... no want trouble... grrrrr... you speak Madulf... grrrrr grrrrrowl! |
33365 This bust is a depiction of the sun god, Amaunator. The caption on the pedestal reads: "Let not the Holy Ritual be derided. None are worthy of His Grace without first paying homage in the manner that He Himself has prescribed. Learn the Ritual or face His Punishment." |
33366 Grrrr grrrrr... you help us... grrrowl! Welcome here... grrrrr... |
33367 My bones have been retrieved from the jaws of the shade wolves. I am grateful to you. Badon and Dettseh have been relieved of their duty and crossed over... I will join them soon. |
33368 *grunt* No want trouble. You speak Madulf, you have business with us, yes? *grunt* |
33369 *grunt* Good see you. You <RACE> welcome, you help us fellows. *grunt* |
33370 I pray that you are in this place to strike a blow against the darkness that has engulfed it, a darkness that I had not power enough to defeat when I was among the living. |
33371 What is it you wish in this place? Quickly state your purpose and leave, before I take away the chance. |
33372 I... will go now, to rejoin my Keeper of the Eternal Sun. I owe my freedom to you and will always be thankful. Live, my friends... live long and live well. May the Light be forever victorious. |
33373 Shadow Prison Key |
33374 This is the second half of the Rift Device Rod. The completed Rod may be used for the destruction of the Unseeing Eye. STATISTICS: Weight: 0 |
33375 This is half of a page of parchment, yellowed with age. Its ink is faded but still legible, and reads: "This land near the Umar Hills is rich with mithral deposits, and I notice many other prospectors have joined me here to plunder its riches. So too have scoundrels and bandits been attracted to the area, and they prey mercilessly upon us. I have found an excellent hiding place for my mithral cache, one which even those thieves will never be able to locate. It is far to the northwest of the Imnesvale village, in a forestâ€â€" Beneath this section, the page is torn and jagged as if it has been ripped from its other half. |
33376 This is half of a page of parchment, yellowed and crumbling with age and speckled with old stains. The top of the page is torn and jagged, as if ripped from its other part. Its ink is faded but still legible, however, and reads: "â€â€clearing in the south of the area, placed carefully within a standing column of rock. These columns are common in this area, and this column is different only in that its clearing is surrounded by a copse of trees. I intend to send this journal on to my family, so that if I happen not to make it home, one of them might track down my cache and benefit from it. Idras Tombelthen" |
33377 This is a simple and craftless medallion made of pure mithral, obviously melted down and formed into this crude shape. It is certainly no piece of art, but its composition indicates some worth. STATISTICS: Weight: 0 |
33378 This is a simple note on old parchment that almost crumbles at the slightest touch. The faded ink can still be read, however: "The mithral in this place is almost gone, and after all my years of prospecting, this is all I have to show for it. My family will be disappointed. I have heard of a new cache that has been discovered in one of the old local temples, and will take one more look before I journey back to the city. Idras Tombelthen" |
33379 Morn Ritual |
33380 Noontide Ritual |
33381 You must select spells from your school for your remaining choices. Spells from your school are marked by a green border around the icon. |
33382 Dusk Ritual |
33383 Morn Ritual |
33384 This scroll is a tutorial for the morning prayer ritual of a follower of the sun god Amaunator. Know, my children, that when the holy rays strike the earth and dawn flows across the land like music, thou must offer the Morn Ritual that is pleasing to mine eyes and ears. Malign the Ritual at thy peril. Perform it only as I have written. (The first part of the ritual is smudged out. Perhaps you could deduce the action if you had the scrolls for the noon and evening rituals.) 2) Hold the Holy Tome up to the Sun, and my Power shall bless it. 3) Reflect as thou perceive the victory of Light over the Dark. These are the things that please me. |
33385 Noontide Scroll |
33386 This scroll is a tutorial for the noon prayer ritual of a follower of the sun god Amaunator. Know, my children, that when the Sun displays the Marvel of my Work and rides high in the firmament above, thou must offer the Noontide Ritual which is pleasing to mine eyes and ears. Malign the Ritual at thy peril. Perform it only as I have written. 1) Let thy voices sound the glorious songs of thy Lord. (The second part of the ritual has been inked out by the blackest of inks. Perhaps you could deduce the action by comparing this scroll with the rituals for morning and night.) 3) Rejoice on the Glory of the Light as it reigns over the Dark. These are the things that please me. |
33388 Dusk Ritual |
33389 This scroll is a tutorial for the evening prayer ritual of a follower of the sun god Amaunator. Know, my children, that when the sun at last moves on and the foul darkness engulfs the land, thou must offer the Ritual that is pleasing to mine eyes and ears. Do this that I should allow the Sun to rise again. Malign the Ritual if thou would live forever in darkness. Perform it only as I have written. 1) Recite the Tenets of the Faith. They shall give you strength until I come again. 2) Hold high your children that they may longer see the Sun before it slips beyond this realm. The Sun shall give them courage against the fears of the Night. (The third part of the ritual has been torn away. Perhaps you could deduce the action required from the morning and noon rituals.) |
33390 Shadow Altar |
33391 Shadow Altar |
33392 Er... <PRO_SIRMAAM>? My name is Dirbert, and me an' my friends here want to be adventurers like you. Real strong an' powerful, like. |
33393 Yeah! I want t' be a ranger and protect the village! |
33394 I want t' be a great warrior like me dad! |
33395 I knows we can! But... everyone says we're all too young an' all. |
33396 Bull! That's wot I says t' that! |
33397 Since... since you're already an adventurer an' all, <PRO_SIRMAAM>, I was hopin'... I was hopin' you might maybe... maybe buy some swords for us? Some bastard swords? |
33398 And some ale, Dirbert! Don't forget the ale! |
33399 Yeah, we wants t' be real men! |
33400 Er... swords and some ale, then. If... if we give you th' money, <PRO_SIRMAAM>, would you buy us some? |
33401 How amusing that you petty fleshlings would dare disturb the slumber of the shadow dragon? Are you daft? Blind? Whatever, I shall tear your bodies apart and feast on your innards while you whimper and cry for mercy. |
33402 Who am I to deny the young? I'll get you your swords and ale, if that's what you wish. |
33403 I'll get you your swords... but no ale. You've barely fuzz on your chins. |
33404 I'll buy you ale, boys... but you'd just cut yourselves with a sword in your hands. |
33405 Forget it, boys. I've got better things to do. |
33406 Merciful beings of light! I offer you a simple exchange. Information on what you seek in exchange for my freedom. |
33407 Great! Gee, thanks, <PRO_SIRMAAM>! You're the greatest! Here... here's the gold we've saved. Get us three bastard swords, I guess, and a keg of Baalor Ale from Min Minling. |
33408 Yay! I'm so excited! |
33409 O-okay... with three bastard swords, we could at least become adventurers! Here's some of the gold we've saved up. Thanks, <PRO_SIRMAAM>! You're the greatest! |
33410 That sounds fair. It's a deal. |
33411 Awwww... |
33412 Ah, get over it, Valsben! At least we're gonna get some swords! |
33413 I think not. |
33414 Why should I trust you? |
33415 No, we wouldn't! We know how to use swords! But... but if you'd buy us some ale, that'd be super. Here's some gold we've saved up for it... |
33416 Thank you! You will not be disappointed. I shall ride within your shadow. Take me across the tiles, and I will tell you what I know. |
33417 On second thought, I don't think it wise to release you. You were imprisoned here for a reason. |
33418 Aw, this bites! I wanted a sword! |
33419 But your ma'd sure be mad if ya hacked off an arm. Me, I want the ale. |
33420 Sissy! |
33421 Then drink of eternal darkness, fool! |
33422 Awww... please? Please? Pretty please? |
33423 Yeah, please? Couldn't you, please, <PRO_SIRMAAM>? |
33424 Very well. I'll buy you some swords and some ale. |
33425 Traitorous <RACE>! Drink of eternal darkness. |
33426 *sigh* Fine. But you're getting swords and nothing else. |
33427 *sigh* Fine. But you're getting ale and nothing else. |
33428 I said no, and I meant it. |
33429 *sigh* You're so mean... |
33430 Yeah, this bites! I want to be an adventurer! |
33431 Untrusting <RACE>. There is a chapel next to these cells. I took a key from there and hid it in this cell. You will need it to reach the master's lair. Now please take me across. |
33432 Fool. You think I would let you live? |
33433 Please won't you reconsider? We want to be just like you, honest! Just a few swords and some ale? |
33434 Yeah! Pleeeeaaaassse? |
33435 Come on! Have pity on us! |
33436 Very well. I will get you some ale and swords. |
33437 *sigh* Fine. But you'll get some swords and nothing else. |
33438 *sigh* Fine. But you'll get ale and nothing else. |
33439 I said no... and I still mean it! |
33440 Either you kids get lost or you're going to see what a real adventurer can do! |
33441 Awww... |
33442 Eeek! Run for it! |
33443 Why, <PRO_HESHE>'s gone insane! |
33444 AHHHHH! I WANT MY MOMMA! |
33445 Hey, <PRO_SIRMAAM>! We've been waiting forever for you t' get our stuff! You're a thief, you are! |
33446 Yeah, a thief! This ain't fair! I saved up lots for that gold! |
33447 Yeah, this bites! |
33448 We want our money back then, <PRO_SIRMAAM>! |
33449 Forget it. Consider it a lesson learned. |
33450 Fine. Here's your money. I've got better things to do. |
33451 Better get lost, brats, before I slice you open a new mouth to whine with! |
33452 Fine. Here's your money. I've got better things to do. |
33453 Kobold! Thief! |
33454 Let's go. This bites! |
33455 But I really, really wanted to be an adventurer... |
33456 Well, at least we got our money back. Let's go! |
33457 So... have you got our stuff? |
33458 Yes, I got your keg of ale and your swords here. |
33459 Yes, I got your swords here. |
33460 Yes, I got a keg of ale for you here. |
33461 Well, I got your swords. That's going to be it, though. |
33462 Well, I got your ale. That's going to be it, though. |
33463 Yeah, I got your swords... and some ale for you, too. |
33464 Well, I didn't get your swords... but I did buy you some ale. |
33465 Answer my words, and you shall receive what all seek. Are you ready for the test? |
33466 Yes, I got your ale... and I got you some bastard swords as well. |
33467 No one said anything about a test! |
33468 Return when the wisdom of Amaunator has filled you with its grace and beauty as the light fills you with warmth and health. |
33469 Well, I didn't get your ale... but I did get you some swords. |
33470 I am ready. |
33471 No, but I will soon. |
33472 I've changed my mind. You're too young for any of this stuff. |
33473 Shadows die when touched by... |
33474 Light, of course. |
33475 I'm fairly certain that ghouls can kill shadows. |
33476 The magic of a mighty mage. |
33477 Very good. Now, the second question. This temple holds... |
33478 Priests. |
33479 Shadow mages. |
33480 Baalor ale and our bastard swords! Wow! You are the best, <PRO_SIRMAAM>! Thanks! |
33481 Drunken sailors. |
33482 Dibs on the ale! |
33483 I want to hold my sword! |
33484 Let's go! Woohoo! |
33485 Are you ready to try the test of knowledge once more? |
33486 Our swords! Wow! You're the best, <PRO_SIRMAAM>! |
33487 I want my sword now! I want to hold it! |
33488 Let's go! For adventure! |
33489 True. Now for the third question. |
33490 Ale! Baalor Ale! Wow, you're the greatest, <PRO_SIRMAAM>! |
33491 How many questions are you going to ask me? |
33492 Yay! Let's go drink it now! |
33493 Go on, let's get this over with. |
33494 I know a place! Come on! |
33495 Three. This will be the last one. |
33496 Lightstone, Dawn's Light, and Sun Rays are all example of what? |
33497 Magical tomes. |
33498 Holy symbols. |
33499 Types of light. |
33500 No, I am not wise yet. |
33501 Yes. |
33502 So very close, but at the same time so very far away. Return when you have the answers to my words. |
33503 Amaunator's wisdom has surely touched you. Take this holy symbol with you and use it well to guide you through the temple. |
33504 All right... I guess we'll wait a bit longer for it. We're mighty anxious to start our adventurin', though. |
33505 Man-things! Curse you, and curse the world! Can a wolf not enjoy her last meal in peace? |
33506 We've come to put an end to the evil of you and your wolves! You've preyed on your last innocent! |
33507 Aw, couldn't you just even consider buyin' us somethin'? Our parents won't let us do nothin'! |
33508 You disgusting fiend. Make your peace with the world, for soon you shall die! |
33509 This sucks! You're an adventurer. Why can't we be one, too? |
33510 My wolves? Hah! No longer, fool. The pack has fallen under the fell magics of the Shade Lord. Your hunting has gone awry. |
33511 We find Mister Ployer distasteful, even in comparison to others of his ilk. It would not disturb us to... make other arrangements around that task in the future. |
33512 Nara |
33513 You suggest that this "Shade Lord" is responsible, yet here you gnaw on the carcass of a human? Why would I believe such idiocy? |
33514 Ooooh, I'm so excited! Ask <PRO_HIMHER>, Dirbert, ask <PRO_HIMHER>! |
33515 Maybe so. But the villagers have spoken of a werewolf that leads her pack to murder innocent families. You must not live. |
33516 Explain yourself. Who is this Shade Lord, and what has he done to your pack? |
33517 I don't care what you believe. I speak the truth. |
33518 This place was not always like this... floating in a false and unholy darkness. It began only a short time ago. |
33519 I've hidden these last few weeks from the shades that once were wolves and from the darkness that creeps out from the temple that once imprisoned the Shade Lord. |
33520 You are able to reconstruct the burial mask, having found all six of the pieces. |
33521 I will hide no more. This man I killed only to gather strength to face the Shade Lord. He wants only to kill and those he kills, be they man-thing or wolf, arise as shades in his army. |
33522 YAAAAAA *hic* AAAAH! Run from the *hic* dragon! |
33523 Will you allow me this revenge, or do I have to fight you as well? |
33524 No, we will not. Your evil days will end right here and now. |
33525 If you wish to attempt to kill the Shade Lord, I will not stop you. |
33526 RUN BEFORE IT *hic* KILLS US ALL! |
33527 This fountain is filled with a dark, thick liquid that reeks of death and decay. |
33528 I... I don't *hic* feeelll welll... |
33529 Hee hee hehehehehe hehehe HEEHEE! |
33530 So be it. I expected no understanding from cattle like you. |
33531 ...Ize being *hic* sooooo glahd ti seeze ye... *hic* yooze soooo neyce ti usssz beyssz... *hic* |
33532 Meet me in the temple to the east of this den. Be wary of the shadows that lurk there. Make sure you are prepared before you enter it. |
33533 Empty threats. I go willingly to my doom. I wish only to avenge my fate and that of my pack by destroying the Shade Lord. |
33534 AAAAHH! What... what IS that?! |
33535 Lies will not spare your life. I know you and your wolves are behind the horror that stalks these hills. |
33536 Explain yourself. Who is this Shade Lord? What has he done with your pack? |
33537 It's some kind of monster! |
33538 L-let's get out of here! |
33539 Adventuring isn't as fun as we thought! Run, run! |
33540 Only those that are distasteful. For not participating in Ployer's little exercise, we might charge... oh... 1,000 gold pieces. |
33541 For not participating in Ployer's little exercise, we might charge... oh... 1,000 gold pieces. This is a much lower figure than the original service cost. |
33542 Pleeze, mercy on us! Me sorry. Don't kill. Me just following orders. Didn't want to eat children or kick old people. Just job! |
33543 Foul orc! You will suffer the same fate as all your kind! |
33544 Flee from here, foul creature, and never harm another! |
33545 Tank yous, tank yous. I promising, no more killings here. Not as job, anyway. Maybe hobby. That okay, I think. |
33546 No kill, no kill! |
33547 Fine, we'll just drag you into another room and kill you. |
33548 Oh, don't beg. Begging just makes me ill. |
33549 And why, pitiful creature, should I let you live? |
33550 I tell you secrets! Things about place you not know! You get good secret here, I tell you! |
33551 I beg! I beg! Let me go live! |
33552 Fine! Just get out of my sight! Worthless wretch! |
33553 Words no hurt. I just scared of you sticks and stones. I run go now. |
33554 I defy you to give me a reason why I should let you live! |
33555 No one lives when <GABBER> goes orc-stomping! |
33556 Firkraag run the place! He hidey-hide in special place with Garren child. He wait in dere for yous to comes. |
33557 Then cease your whining and speak! |
33558 You have nothing I wish to know! Die as you should! |
33559 You! You will please help? We are lost in this place, adventurers like you! We have been trapped here for days upon days and need a healer's touch most immediately! Come! Come this way! |
33560 You have wounded? I will help them as best I can. Lead on! |
33561 Adventurers like me? I am here for a personal reason. Why have you come? |
33562 Falik at your service. My companion, Grancor, needs help with finding a... a I can't remember what, but if you talk to him, he'll tell you. |
33563 Have you spoken with Grancor, huh? |
33564 Er... why do adventurers always come? Ehh... riches, and glories... and things. Come! Wounded in here in the small room with one exit. Very safe place. |
33565 A wise place for your wounded then. I will follow and help as best I can. |
33566 I imagine it is, though I don't think I want to get cornered in a confined space. |
33567 If it is so safe, why do you have wounded? And why have the orcs let you live? |
33568 Err... ah... we have made a deal with them. Yes, that is it. They have let us leave, and we... ah... do not bother them. It is a good deal, I think. |
33569 Yes, come this way. Wounded in the back here. Yes. Move in close. |
33570 Hello there, food-thing. You are just in time. Please just jump onto the grill over there. |
33571 Pardon me? |
33572 The grill. That big metal thing. Jump on. Be careful; it's hot! |
33573 You're crazy. |
33574 Why? |
33575 Maybe I'll throw you onto the grill. |
33576 Uncle Cajum, he was crazy. Me, I'm not crazy. I'm a cook. Now get on the grill! |
33577 Geez. It's impossible to get good help nowadays. If you're not on the grill, how am I going to cook you? |
33578 I don't want to be cooked. |
33579 Goodbye, I'm out of here. |
33580 If you didn't want to be cooked, then why did you apply for the job? I think you'll all make a tasty snack! Boys! Get 'em! |
33581 Don't talk to me. You lost your chance to be eaten. |
33582 Grill too small for me. Perfect size for you. A little salt and my uncle's special sauce and you'll be pretty yummy, I think. Wait, where are you going? Don't run away. Boys! Get 'em! |
33583 I don't think so. Goodbye. |
33584 Why would I want to be on the grill? |
33585 Fine. I'll just have you as a snack! Boys! Get 'em! |
33586 What is this place? |
33587 And just what will you do? I had thought this Bodhi's domain. |
33588 Come away quickly, before these spiders attack! I will protect you! |
33589 Like typical surface-dwellers, you will think this odd, but I have created a sanctuary. Here, the eight-legged can prosper beneath the city, away from fearful eyes. |
33590 A sanctuary for spiders? Are you insane? |
33591 Why would you care so much for their well-being? |
33592 She has made claim to this place, but there is more than enough room for others. I serve as a guard of sorts, in exchange for her cooperation. She finds my charges useful. |
33593 They will be of no use if the spiders get to them. |
33594 What is this place that you have built? |
33595 Will you now? No, I think I will rely on the spiders to protect me from you. There is no need for us to fight though. If Bodhi has let you in here, then we are allies. |
33596 Perhaps you could be of some use. If you help me, I would allow you passage here as you wish. Let me tell you what I require. |
33597 I am a hivemaster druid, and this is the "grove" that I have chosen to build. It is haven for the spiders, but it is not enough. They die most tragically at the hands of louts and hooligans. |
33598 Don't be touchin' Mr. Pimlico's stuff! I'm watchin' ye... |
33599 Beneath the grime, you can make out the words "Copper Coronet." |
33600 Nether Spell |
33601 Manual labor dogs. Don't speak to your betters in such a manner. |
33602 No reason to get all huffy. I won't stay long. |
33603 I hear you might have a sword I seek. It should have spiderlike patterns on it. |
33604 You found a weapon that you use to kill spiders. I demand that you give it to me. |
33605 Ain't excited. I just wants ya to leave. Bossmen won't take kindly to us speaking to strangers while we's supposed to be working. |
33606 Yeah, so get going before we have to call the guards. |
33607 Now, just a minute there. Ain't no call for that. I mean, be awfully hard for you to stay all nice and pretty if we let the city's blasted sewers back up. You should thank us. |
33608 Yeah, we do good work, so you take your high 'n mighty and get packin'. Get outta here. |
33609 Good. We ain't in public relations. That's what them stuffed cloaks at the government building is for. We just do the dirty work. |
33610 Yeah, dirty work. So get lost. |
33611 I don't know nothing about weapons, really. Trained a bit in hammers, but I don't keep none myself. Not sure what you want. |
33612 No, no, <HESHE> wants that blade we was given by ol' Gaden. The one that he said we should pack with us when we go after them spiders in the old ducts. |
33613 Ohhhh, I know the one. Yeah, scares 'em good for some reason. Sure wish I knew how to swing it proper. Always end up on me arse when I take a whack with it. |
33614 Well, if you can't use it, perhaps I could buy it off of you? Say, 50 gold? |
33615 If you have no need of it, I could buy it. Say, 200 gold or so? |
33616 I'll pay you 1,000 gold, no questions asked. |
33617 Your problems are irrelevant. Just give me the sword, and I'll be on my way. |
33618 I don't know what yous is talking about, but if I did, I sure wouldn't help you. You got a bad mouth. Besides, we ain't got any tools like that. |
33619 50 gold? By Waukeen's purse, are you serious? That's more gold than I seen all year! You got a deal! |
33620 No! Hurg, it ain't ours to sell. Belongs to the city of Athkatla. Besides... besides, if'n they'll pay 50, they'll probably pay more! |
33621 Ya think? Yeah, maybe. Okay, maybe you gotta pay so I don't get in trouble with the bossmen. How about, uh, 75 gold? |
33622 Oh, yeah, that's much better, you idiot. |
33623 Hey! I'll do the dealing here. I'm the one that's gotta haul it around. So, we gots a deal? 75 gold? |
33624 That will be fine. Here you go. |
33625 No, I'll stick with the 50 gold I offered. |
33626 Sorry, can't afford it. Couldn't you just give it to me? |
33627 200! Cripes a'mighty, you got a deal! |
33628 Hurg! It belongs to the city! It's not ours to sell! |
33629 You right, it's not ours. It's mine! I gots it, I'm packing it around, I gottat scare the spiders, so I'm sellin' it and you get squat. 200 is more than I make in years! Here! Take it! |
33630 Yeah, right. You just happen to have 1,000 gold layin' about. I ain't that stupid. Get lost. |
33631 Yeah, you have a pretty weird sense of humor. 1,000 gold is more than I ever seen. Get lost, funny<PRO_MANWOMAN>. |
33632 That works too. Here you go. |
33633 Just hand it over! I'll pay you with your lives! |
33634 That's just great! Now we're gonna be in it up to our elbows! We sold city property! They gonna make us disappear like Bene! |
33635 Sorry, but it's city property and I can't give it up. |
33636 Yeah, so get outta here before we get in trouble. Yeesh, you'd think we didn't have things to do. |
33637 Bene just wandered off like a drunkard. Aw, don't get all frothed up, Jeag. It's not like we used it much anymore since we got the new pry bar. If'n this deeppockets can get some use outta it, so be it. |
33638 You back again? What do you want now? |
33639 You'd better have a good reason for bothering us again. |
33640 Sorry, I'll be going now. |
33641 I was going to offer you 50 gold to buy the sword we talked of. |
33642 I was going to offer 200 gold for the sword we talked of. |
33643 I was wondering if you had found a sword with spiderlike etchings on it? |
33644 No, it is the murderers of these fine beasts that are insane. Even as we speak, these creatures are hunted down, more out of fear than any actual damage they might do. |
33645 My charges ARE the spiders. I keep them safe and tend their webs. Still, there is much I cannot do, and they are hunted even now, out of fear and suspicion. |
33646 Someone must. Even now, they are hunted as they move about in the sewers. It is because of fear and suspicion, nothing more. |
33647 It is a place of sanctuary for the eight-legged, though it is not enough. Even now, they are hunted in the sewers, more out of fear than anything. |
33648 The people you see in here are some of them. They are... serving... the spiders here until they redeem themselves for their crimes. I see it as fitting penance. I cannot stop them all though. |
33649 There have always been losses, but now there are even more. The workers of the city have found some fell weapon that smites the spiders most unfairly. |
33650 I need you to get it and bring it here. I will dispose of it and restore the balance beneath the city. If there are too few spiders, then the vermin will rise up. The exterminators do not think of this. |
33651 We must help her. Spiders are the most perfect creatures. |
33652 Hmm... I see you have among you one who appreciates the majesty of the arachnid. How do you come to be here, drow? I cannot show my face above, and I am only half dark elf. |
33653 It is my affair, mutt. Do not address me. |
33654 Ahh, even here comes the dark-elven purity. Fine, I will not address you, but you agree that the spiders must be protected. |
33655 We shall help you. |
33656 We will not help. |
33657 I will help you. |
33658 I will not help. I have no love for spiders. |
33659 Good. Then go, and find the accursed blade that kills my charges. I would go myself, but my half-drow blood would be my death if I were seen. |
33660 The blade is called Spider's Bane, and it is in the hands of the workers that clean the ducts and sewers. They lodge next to the prison, on its north side. Go. |
33661 No? NO?! Again I meet apathy! Again I face ignorance! Those underground will not bear this anymore! If you are not willing to help, then you are as guilty of murder as these fools here! |
33662 Even Bodhi cares not whether I and the spiders live or die! Well, I will stand it no longer! You will face my creatures! You will feed them! You will serve! |
33663 Her cause seems just, and she is druid kin of a sort. Let us do our best to aid. |
33664 Do not return without the accursed blade called Spider's Bane. Look in the building north of the prison. This is a simple task. |
33665 You return, and you have the evil blade that has slain so many! From the look of it, you have also broken it! My gratitude you have! It shall trouble no more the eight-legged kin. |
33666 Here, I have little to give, but you may find this useful. Take it and go. We are concluded in our business. |
33667 Leave us! You have aided, but your welcome is strained. Do not disturb the sanctuary I have built! |
33668 Sorry. So sorry. chhhhclclclcl... |
33669 Filthy... bugs... filthy... chhhhclclclcl... |
33670 N-no... please... chhhclclclclcl... |
33671 S-sorry... never will... again... chhhhclclclclcl... |
33672 You there, I would have a word with you. I am called Lord Jierdan Firkraag, and I bid you stand a moment and hear what I offer. |
33673 Oh... greetings to you, stranger. *sigh* |
33674 Who are you? |
33675 Why the long face? |
33676 What do you know about the killings around here? |
33677 I'll be on my way. |
33678 My name is Daar, and I... I am no one of importance, I suppose. At least, nobody important enough that my love's father might vaguely consider allowing me to court her. *sigh* |
33679 No? Why not? |
33680 Do you know anything about these murders in the area? |
33681 Well, I should go. |
33682 My love is Colette, and her father is a wizard of no small power... and possessed of considerable bias against me. |
33683 His name is Jermien... and I understand he intends to use Colette as a bargaining tool for some wizardly endeavor of his own. Against her will, I imagine... although I've had no chance to ask her opinion. |
33684 I know she wants to go with me, I know it! But her father will have none of it! He intends to go to great lengths to keep us apart! Oh, woe is me... |
33685 Perhaps I could speak to him for you. |
33686 I could remove her father from the equation... for a price. |
33687 Don't be such a wimp! Go and take her! And if he puts up a show of resistance, kill him! |
33688 I'll be on my way, then. |
33689 Oh, only a little. I have not been in the village for very long. It's my understanding that the wolves have become very active, yes? All I can think about is my Colette... |
33690 What's this about your Colette? |
33691 I'll be going, then. |
33692 Well met then, stranger. May you fare better than I. |
33693 It would be of no use, I am sure. And I do not wish to use violence in such an endeavor... I do not appreciate its taste, and no doubt Jermien would crush me with magic. |
33694 You are kind to offer your assistance, but there is no helping me, I think. Leave me to my sorrow, please. |
33695 I... I have no wish to use violence, my <LADYLORD>. Jermien loves his daughter in his own way, and I've no right. But less harsh methods are not likely to work either. |
33696 Badon's Ghost |
33697 Badon's Ghost |
33698 Eh? Who disturbs me? |
33699 I am <GABBER>... who are you? |
33700 My name doesn't concern you. |
33701 Forget it... I'll be on my way. |
33702 Dettseh's Ghost |
33703 Dettseh's Ghost |
33704 Amuana |
33705 Amuana |
33706 <GABBER>, eh? Well, I don't recognize your name. So long as you're not sent by that fool, Daar, I'll not object to your presence. |
33707 And I, since you ask, am none other than Jermien... licensed Cowled Wizard for this region. So you needn't run off and attempt to report me, <GIRLBOY>. |
33708 You're a Cowled Wizard? Then why don't you do something about the killings around here? |
33709 What do you know about the killings here? |
33710 What is this... thing... you're making? |
33711 Er... Daar didn't send me, but I did talk to him. Why don't you give him a break? |
33712 Why would you be upset if I was sent by this Daar fellow? |
33713 Oh, fine. There isn't anything more pleasant than being disturbed by a mysterious brooding stranger, now, is there? Pfah! Well, I care not, so long as that young fool, Daar, has not sent you. |
33714 Well, don't let the door hit you on the way out, <GIRLBOY>. |
33715 I don't do anything about it because I don't want to do anything about it. I have more important things to do... and until the Cowled Wizards tell me otherwise, I'll not involve myself. |
33716 Can you tell me what you know about these killings, then? |
33717 What is this... thing... you're making? |
33718 Er... Daar didn't send me, but I did talk to him. Why don't you give him a break? |
33719 Wallag's Body |
33720 Wallag's Body |
33721 Why would you be upset if I were sent by this Daar fellow? |
33722 I'll be going, then. |
33723 I'll be going, then. |
33724 It's likely wolves or ogres or some other mundane nonsense... I've no interest in the matter. Why don't you ask some of the yokels, if you're so concerned? |
33725 Dead Shadow |
33726 Dead Shadow |
33727 If you're a Cowled Wizard, why don't you do something about the killings? |
33728 What is this... thing... you're making? |
33729 Er... Daar didn't send me, but I did talk to him. Why don't you give him a break? |
33730 Why would you be upset if I were sent by this Daar fellow? |
33731 Well, I'll be going, then. |
33732 Ah! Glad that you asked! This, my friend, is nothing other than a golem of stone! A fine piece of magical craftsmanship, if I do say so myself! |
33733 Few other mages have made the attempt, you see. This type of golem is quite powerful and dangerous... but I am more than skilled enough to control it. |
33734 Once it's complete, I'll have an excellent servant... and something to keep an eye on my daughter and that foolhardy beau of hers while I am away. |
33735 Sun Statue |
33736 Sun Statue |
33737 Trouble is, I'm missing one of the crucial ingredients... the blood of a mimic. I'd pay handsomely for some, in fact. Hmmm... you look like the adventurous type... care to find me some? |
33738 What's a mimic, and where would I find one? |
33739 What kind of reward are you offering? |
33740 No, I'm not interested. |
33741 I'll try to find you some, certainly. |
33742 Hmph! I've far more important things in mind for Colette than that fool, Daar. She'll get over her childish infatuation, I assure you... and Daar will be long gone. |
33743 If I'd known you were going to plead the boy's case, I would at least have magic missiled you upon entrance. I'll thank you not to bring up the subject again. |
33744 You're a Cowled Wizard? Why don't you do something about the killings around here? |
33745 What do you know about the killings? |
33746 What is this... thing... you're making? |
33747 I'll be going, then. |
33748 Daar is a foolish boy who is intent on courting my daughter, Colette. And she is infatuated with him, naturally. I've far more important things in store for her, however, so she'll just have to get over it. |
33749 I've got to spend half my time scheming to keep the two of them apart, and it's quite irritating, I'll have you know. So I'll thank you not to bring up the subject again. |
33750 You're a Cowled Wizard? Why don't you do something about the killings around here? |
33751 What do you know about the killings? |
33752 What is this... thing... you're making? |
33753 I'll be on my way, then. |
33754 Your eyes are mistaken! Monsters I killed, not knights! |
33755 A mimic is a vicious little creature... shapechanger... that likes to attract and kill adventurers by looking like a treasure chest or similar objects. |
33756 They generally exist in dungeons, ruins, and similar places. Although where you would find one around here, I haven't a clue. That's why I'm looking for some. |
33757 What kind of reward are you offering? |
33758 Very well... I'll make the attempt. |
33759 Forget it, I'm not interested. |
33760 Hmm. I seem to recall that I've got a magical sword around here that I won in a bet from that fool, Tolgerias. I've no use for it, but it's valuable. Find me some mimic's blood and it's yours. |
33761 I'd need to know what a mimic is and where you'd find one. |
33762 All right... I'll make the attempt. |
33763 Forget it... I'm not interested in your task. |
33764 Fine. I wish I could point you in the right direction. But if you do find some, you know where to find me. Off you go, then, <GIRLBOY>. |
33765 When you return, and I have no doubt that you will, you may find me at my cabin to the south. I am Garren Windspear, once lord of this region. Good luck. |
33766 Well, I expected as much, really. I've no other use for you, <GIRLBOY>, so you'd best just find your way elsewhere in this town, then. |
33767 Back again, are you, <GIRLBOY>? What is it you want now? |
33768 I want to know why you don't do anything about the killings here. |
33769 Tell me about this thing you're creating again. |
33770 I've spoken to Daar... why don't you give him a break? |
33771 I'll be going. |
33772 Ah! It is you again, <GIRLBOY>! I don't suppose you've found any of that mimic's blood, have you? |
33773 Yes, I do have some, in fact. |
33774 No, I don't... but I intend to find some. |
33775 No, I don't... and I don't intend on looking for it anymore either. |
33776 Eh? Let me have a look at what you have there. Yes... yes... I see. Well done, <GIRLBOY>, well done! I don't know how you found it, but here it is! |
33777 I took the liberty of digging out that sword earlier, just in case. Rather prophetic of me, don't you think? It was just collecting dust anyway... so here you go, and well earned, I might add. |
33778 Now... all I need to do is add this to the golem and he will be complete! Finally, I will be able to leave in peace and be assured that Colette will not be molested while I am gone! |
33779 Then I suggest you go and keep looking for some. Mimics don't grow on trees, <GIRLBOY>. |
33780 Well, it's no less than I expected. Perhaps you should go find some simpler pursuits for yourself, <GIRLBOY>... like, say, farming or something similar. |
33781 ...mmm... mmmMMMWWaarrRR? |
33782 Yes! Awake, my creature! Awake and hear my command! |
33783 RRRAAAUUGH! |
33784 Eh? Wh-what is wrong here? |
33785 No! No, stay back! BACK, I COMMAND YOU! |
33786 FATHER! |
33787 F-father?! You're alive! Oh, thank the gods! |
33788 Y-yes... I am alive, my daughter. Thanks to our kind stranger here... |
33789 Colette?! Colette, what has happened?! |
33790 Oh, Daar! Oh, Daar, it was terrible! |
33791 One of my own creations turned on me, boy. It... it seems I am not so wise and powerful as I had first thought. |
33792 And... perhaps I have been foolish in some of my other decisions as well. Daar... boy... if you promise to take care of my daughter, and protect her... if you still want her... I'll not stand in the way. |
33793 Oh, Father! Are you serious? Thank you! |
33794 Indeed. Thank you, Jermien. I shall take excellent care of Colette, you can be sure. Come, my love... let's not waste this chance. |
33795 My thanks to you, <PRO_GIRLBOY>, for saving a foolish wizard's life. *sigh* My daughter is now gone... I think I will leave myself for a while and consider what I have done. |
33796 Father! Oh, Father, what have you done?! |
33797 Colette?! Colette, what has happened?! |
33798 Daar! Daar, it was terrible! One... one of father's creations... it turned on him! And... and now he's dead! |
33799 I never meant your father any harm, my love. But his pride killed him in the end. Come... let us away from here, and I will protect you in his stead. |
33800 A-all right... I just... I just wish father had... |
33801 Shush, my love. There is no more that needs to be said. |
33802 Shade Wolf |
33803 Shade Wolf |
33804 My thanks to you, my <PRO_LADYLORD>... whoever you are. Without your aid, the creature would have certainly killed Colette as well. I wish you well. |
33805 I have had to drop what you gave me. I have only two arms and no more space. |
33806 *sigh* Father will never let me marry Daar. That is all I wish to do... I don't know why he won't change his mind! |
33807 I don't know why Father won't let me go. I'll never be a sorceress like he wants me to! |
33808 I love Daar... but Father will have none of it! Now he's making this... thing... to watch over me when he leaves! This is just terrible! |
33809 Greater Shade Wolf |
33810 Greater Shade Wolf |
33811 Anath |
33812 'Allo to you an' a good day! I am Vincenzo, and I offer you all the services of me humble lil inn! |
33813 Anath |
33814 There're a lot o' things t' be said about yer inn, Vince... but "humble" ain't the one I would be pickin', aye? |
33815 Hush, boy! An' keep callin' me "Vince" an' I'll have ye strapped o'er a log! The name's "Vincenzo"! |
33816 'At's a lotta rot. Ye hears that name from a Sembian trader, an' suddenly ye're puttin' on airs. Pfeh! |
33817 Never mind the boy. He's an ignorant lout I took in out of pity. A simpleton who doesn't know his place. Is there aught I can do for you, my good <LADYLORD>? |
33818 What do you know about the killings around here? |
33819 I'd like to see your services. |
33820 No, thanks. |
33821 Ah, Vincenzo knows the truth! My family has been in this here area for a long, long time... an' the tales of the witch, Umar, have been passed down, they have! |
33822 Ye're not gonna go into that rot again, are ye? |
33823 Silence, boy! Perhaps I should give you to the witch instead, as an offering, eh? Leave ye out on the doorstep with a lace of garlic tied around yer neck? |
33824 Well... |
33825 I thought that'd shut yer trap. Now, then, me <LADYLORD>... I can tell ye all about th' witch, Umar... a tale sure to curl yer ears, if ye'd care to hear it. |
33826 Go ahead... I've got the time. |
33827 Maybe some other time. |
33828 Of course, of course! I've not many rooms, mind you... all th' frightened folk who've fled into the village have near filled me up. Only a room or two left. |
33829 Jus' don't mind the rodents while ye're sleepin'... |
33830 Silence, boy! There are no foulsome rodents here other than you! *ahem* Ah... now, my <LADYLORD>... |
33831 As ye wish, me <PRO_LADYLORD>. If ye changes yer mind, we've comfortable beds an' good food too, at a fair price. |
33832 ...that's if ye can stand th' stench... |
33833 Silence, boy! The only stench that needs to be humored around here is that of your unwashed clothes! Hie thee an' take a bath, swine! |
33834 I jus' took one this morning, Vince... but ye're a peach fer offerin'. |
33835 Ye could ha' fooled me, you little stable rat! And me name be "Vincenzo"! |
33836 Like I said... me family has been around these parts a long time. We were here back when th' witch herself plagued these lands o'er seven hundred years ago. |
33837 Umar was a wicked one. No one e'er saw her except when she came down from the hills to steal some unfortunate soul. Shepherds, babes... anyone who weren't careful. |
33838 She'd torture 'emâ€â€ye could hear their cries durin' the night. People tried to find her, but only the victims' bodies would turn up... mutilated an' dead. |
33839 Don' know why they jus' didn't kill her... |
33840 'Cause they couldn't find her, ye stupid boy! Were ye not listenin'? An' besides, she were a powerful witch with plenty o' magic fer any fight. |
33841 Strange thing is, me <LADYLORD>, Umar jus' vanished one day. Maybe she were killed, maybe not. But every century or so, it's said she comes back to th' Hills... |
33842 Ha ha! This is whar it gets right funny, yer story! |
33843 I'm warning ye, boy... ye'll be out on yer arse faster than ye can blink if ye keeps this up! |
33844 Sun Gem |
33845 (Ahem!) As I said, every century or so, she comes again. People disappear, tortured in the hills. An' only sometimes are th' bodies found. |
33846 Once Umar's sated herself on blood, she returns to whence she came. This is jus' like them other times... people forgets so easily. 'Tis the witch, I tells ye. |
33847 Well, there was a group o' mages some years back who came. Young ones... apprentices, I gathered. Two fellas and a young lass, sure enough. |
33848 Has nobody tried to find this witch in recent years? |
33849 Well... thanks for the story, I suppose. |
33850 They were sent by their master t' look into the Umar witch... or so they said. Nice enough group, but 'twere obvious they expected nothin'. |
33851 I remember 'em... 'ey were all right. Fer mages. Lots nicer 'an that Jermien feller. Now he should go an' soak 'is head. |
33852 Aye, true enough. Them three went into th' Hills... an' they was ne'er found again. 'Cept for the lass's journals... I found those meself, out in the woods. |
33853 More victims of Umar herself, sure as daylight. Ye can read it in the lass's journal, sure enough. |
33854 Do you think I might be able to take a look at this journal? |
33855 Well, thanks for the story, I suppose. |
33856 Aye, ye can... I had a copy or two done up by a scribe friend o' mine some months back. Ye can have one, if ye likes. |
33857 A copy or two? More like ye gots a whole storeroom full o' copies of that journal, ye bleedin' banana! |
33858 Well, so what if I have? 'Tis a good story, more or less! Make me bloody rich one day... an' then where will ye be, ye little rugrat? |
33859 More an' like ye wrote th' journal yerself, I'd wager! |
33860 I did nae such thing! Here ye go, me <PRO_LADYLORD>... use it as ye will. But beware the witch if ye goes into the hills. She's not sated yet... not by a long shot... |
33861 See? No one wants t' hear yer stoopid stories, Vince. |
33862 You watch yer tongue, ye long-eared vermin, or I'll cut it off! Now, me <LADYLORD>, since ye don't be wantin' me stories, was there aught else I could do for ye? |
33863 I would like to look at your services. |
33864 No, thanks. |
33865 Not at all, not at all... glad to see that there's people willin' to listen to it. |
33866 More 'an like they shut ye up once 'ey could get a word in edgewise, aye? |
33867 Watch it, ye little bugbear, or I'll dunk ye in a trough an' leave ye to rot in the sun! Now... me <LADYLORD>... was there somethin' else ye wanted? |
33868 I'd like to see your services. |
33869 No, thank you. |
33870 Ah! 'Tis good to see ye again, me <LADYLORD>! Is there somethin' I can be doin' for ye? |
33871 I'd like to see your services, please. |
33872 What do you think of all these killings around here? |
33873 I'd like to hear your story about Umar. |
33874 No, thanks. |
33875 Egad! Somebody actually wants t' hear his cockamamy tripe? |
33876 Silence, boy! The customer wants a story, right an' true, an' I aim to give <HIMHER> one! |
33877 Welcome truly, me <LADYLORD>! 'Tis grand t' have a hero of the village come into me good establishment! Anything ye wishes, I am pleased t' provide it! |
33878 Even if the culprit didn't turn out to be Umar? |
33879 I'd like to see your services. |
33880 I'll be going. |
33881 Sun Ray Symbol |
33882 Dawn's Light Symbol |
33883 Lightstone Symbol |
33884 Ha ha! 'Tis a sting! A sting on ye, Vince! |
33885 The name's Vincenzo, ye lard-arsed rodent! I never wished Umar to be the culprit, I only feared it. And she be out there still... |
33886 I'd like to see your services. |
33887 Amuana's Bones |
33888 Amuana's Bones |
33889 I'll be going, then. |
33890 Of course, me <LADYLORD>... more'n happy t' offer ye anything under me roof. Things are kind o' quiet, now that the murders have ended... not that I'm complainin'. |
33891 Shadow Dragon Wardstone |
33892 Wardstone |
33893 Magical currents are embedded inside this bullet so that it seems a little more balanced and lighter as it jumps towards an opponent. When the bullet strikes an opponent, it explodes in a flash of fire. STATISTICS: THAC0: +1 Damage: 1d4+2, +2 fire damage Damage type: Missile Launcher: Sling Weight: 0 |
33894 Sunstone Bullet +1 |
33895 Tome of Amaunator |
33896 Blessed be the light of Amaunator. The Temple of Amaunator shines like a beacon of radiance in the hills of Umar. Amaunator wards us from the shadows of evil. Pilgrims come from areas far off to be blessed by the beauty of Amaunator. Amaunator is endless and without equal. Yet our god serves us well, in that he is constantly on vigil against shadows. The Temple serves a further purpose towards this end. Amaunator keeps the casters of shadows from walking the land. Any and all who dare to taste of shadow magic should know that Amaunator and his most holy servants will seek them out and cast them into chains within the Temple. Lightstone, Dawn's Light, and Sun Rays are Holy Symbols, guides in any spiritual journey that a disciple of Amaunator may embark upon. Blessed be the light of Amaunator. |
33897 Awww... poor Vince has a room full o' them "Umar Witch Project" journals an' no more killin' an' misery t' sell 'em with. Tsk. |
33898 Shut yer yip, boy... or I'll offer ye to yon visitin' ogre as a noontime snack, I will. Now... me <LADYLORD>... |
33899 Keep it up, boy, and ye'll be eatin' them journals fer lunch, ye will. Hmph. Oh... oh, yes, me <LADYLORD>... |
33900 Unless ye gots yerself a horse hidden under all that there armor, ye should be talkin' to Vince an' not me, aye? |
33901 Journal |
33902 Merella's Journal |
33903 Pai'Na |
33904 Pai'Na |
33905 Thaxll'ssillyia |
33906 Thaxll'ssillyia |
33907 Town Crier |
33908 Town Crier |
33909 Samar |
33910 Samar |
33911 Bene |
33912 Bene |
33913 Treddin |
33914 Treddin |
33915 Philbert |
33916 Philbert |
33917 The circus in Waukeen's Promenade has been shut down due to some form of accident which traps all who enter. The main tent is closed to access from the outside. |
33918 One should beware of walking in the slums and the Bridge District late at night... footpads and muggers openly attack you, amongst other forms of trouble. |
33919 The sewers beneath the city can be entered in many ways... but it is a haven for thieves and strange creatures that will kill you without a second thought. |
33920 Word has come to me of your actions. I see you as capable and headstrong, with the ability to handle whate'er is thrown at you. Just the type of creature that I am looking for. |
33921 The churches of Lathander and Talos are in a constant fight for dominance in the city... many believe this will soon lead to open war. |
33922 You have done your research well. What do you need of me? |
33923 Your flattery is not needed. I will listen to what you have to say. |
33924 You claim to know much, but I care not. Speak your offer, and be quick about it. |
33925 Clerics throughout the city are disappearing... only to reappear with their eyes plucked out, claiming to have joined a new religion devoted to "the Unseeing Eye." |
33926 The Shadow Thieves run the Docks District... anyone who goes there should pay heed to them or suffer the consequences. |
33927 Certainly you understand that these are dangerous times, and that extreme measures are often called for. That is why I have need of you. |
33928 I am lord of a community outside Athkatla, and while I provide for my people as best that I can, there are some things I cannot do. Battle is not my strong point. |
33929 The Most Noble Order of the Radiant Heart is an order of lawful warriors that serves all of Amn. They can be called to duty anywhere evil threatens. |
33930 There are marauders, horrid ogres and trolls that must be destroyed with fire or they regenerate. I need a firm hand to push them back. I need you, <CHARNAME>. |
33931 Slavery is illegal in Athkatla, but it is rumored the skin trade still exists... providing gladiators and foreign courtesans for the amusement of the Amnian nobility. |
33932 Two weeks ago, a giant sphere appeared in the middle of the slums... the Cowled Wizards have been desperately (and unsuccessfully) trying to gain entrance to it. |
33933 There have been a series of murders in the Bridge District. Victims have been found with the flesh flayed from their bodies... the murderer is still at large. |
33934 One should be wary of going into the Graveyard District at night... it is said that the dead, and worse things, can come out of the older and deeper tombs. |
33935 I offer a grand sum, worthy of a <PRO_MANWOMAN> of your stature. I offer 10,000 gold if you can free my land of this scourge. It is a fortune, you will agree. |
33936 10,000? That is an astounding sum for simple monster-hunting. |
33937 Why me and not some other company? You could have anyone at that price. |
33938 You have a deal. Where are your lands, and when should I go? |
33939 Athkatla is ruled by the Council of Six... their identities are secret so no one knows who to bribe. The council is currently not in session, so the Vice-Consul rules. |
33940 The colony of New Amn in Maztica is growing dangerous. The natives are rebelling against their masters... the council might send in reinforcements. |
33941 There is a rival guild to the Shadow Thieves. They've been recruiting in mass numbers. But the Shadow Thieves are still larger, and should wipe them out if they try. |
33942 It is a small price for safety. It is not as though I am without funds. I merely believe in paying for quality. You will be wealthy in my service, rest assured. |
33943 Hurg |
33944 Hurg |
33945 Jeagger |
33946 Jeagger |
33947 Ah, but you would not lump yourself together with common mercenaries, would you? No, I require someone with finesse and skill as well as strength. You are ideal. |
33948 The rival guild is rumored to have been wiped out by the Shadow Thieves. The Shadow Thieves were far more numerous... and brook no competition. |
33949 Good. There really was no other choice to make. I will direct you to the place you are to go. Do not tarry too long. There are people's lives at stake. |
33950 The Shadow Thieves' victory over its rival guild is rumored to be due to the aid of several independent master thieves in the city... something the Shadow Thieves hotly deny. |
33951 The rival guild to the Shadow Thieves is rumored to have been composed of vampires, liches, and the like. Fortunately, their evil plans ended with their deaths. |
33952 The Shadow Thieves have reasserted their hold on the city and the council, eliminating all of their opposition. The rebel guild is completely destroyed. |
33953 Word is, the rival guild to the Shadow Thieves was comprised of several guildmasters dissatisfied with Renal Bloodscalp. The Bloodscalp had them all killed. |
33954 Rumor is that the rival guild to the Shadow Thieves has pushed the larger group out of Athkatla. Exterior forces are massing to teach the new guild a lesson. |
33955 The leaders of the Shadow Thieves have been assassinated... but the victorious rival guild has vanished, cutting off reprisal from the larger Shadow guild. |
33956 The leader of the victorious rival to the Shadow Thieves is said to be a woman of unparalleled beauty and power. She's led her guild into hiding after killing off Renal Bloodscalp. |
33957 The Council of Six is reeling since the Shadow Thieves were destroyed by rivals in the city... the guild had secretly ruled Athkatla for decades, and the council is now at a loss. |
33958 The victory of the rival thieves' guild was led by a group of powerful warriors and magicians who defeated the entire Shadow guild's leadership. |
33959 The murders in Imnesvale have been caused by a group of monsters that have camped in the regions, deserters from the Sythillisian Empire led by an ogre named Madulf. |
33960 There's an alliance with Madulf and his mercenaries. The mayor's allowed them to trade with the village in return for protection from orcish raids from the Umar Hills. |
33961 Many blame the murders in the village on the band of wolves that have been active in the region for the last several years... supposedly led by an actual werewolf. |
33962 I have no doubt your service will be exemplary. If all goes well, we shall all receive exactly what we deserve. My lands are on your map; the Windspear Hills await. |
33963 Shepherds and farmers from outlying areas are relieved that the wolf pack has been disbanded and the werewolf destroyed... flocks will be safe once again. |
33964 Some say the witch Umar has surfaced again. She vanished seven hundred years ago, but legend holds that every century or so, her reign of murder and torture begins again. |
33965 The ranger-protector Merella has vanished from her cabin west of the village. If another ranger doesn't replace her, Imnesvale is without a defender. |
33966 A few centuries ago, bands of mithral were discovered and mined. Temples sprung up, and wealthy Amnian families bought land... it was all abandoned when the mithral ran out. |
33967 You are the choice I make, and the offer stands whether you go now or not. There is no other decision that makes sense. |
33968 Imnesvale's mayor, Lloyd Wainwright, needs more adventurers to seek the source of the village's problems. A group led by the knight Mazzy Fentan disappeared several weeks ago. |
33969 Herders have returned to the fields and farmers to their holds now that the strange shadow menace has been halted. The entire village is grateful to those responsible. |
33970 The Lurraxols and the Alibakkars, two of the wealthiest families in Trademeet, have been at each other's throats for generations. |
33971 A month ago, Lady Lilith Lurraxol convinced the Athkatlan council to sell her the sole license for fur sales in Trademeet. Lord Skarmaen Alibakkar was reportedly incensed! |
33972 We've had three wolf attacks in the last week, and two huge black bears thundering through the streets before that! Those druids will pay! |
33973 Word has it that the Great Druid was evil. Lord Logan says everything is okay now that she's dead. I'll believe it when I see it. |
33974 Old lady Adratha, who lives near the grove and sells potions, hasn't been heard from in some time. Probably killed by the druids' beasts. |
33975 Lord Logan's sister, Lady Aura, is the leader of the Riatavin rebels. The council's giving him heat over this... that's why Trademeet hasn't had any help from the capital. |
33976 The monsters of the Sythillisian army are destroying everything in their path. Everyone fears they'll march through Imnescar and Trademeet next summer. |
33977 There's always been talk about a link between this isle and some dark underground city, but then, what do you expect on an isle of braggarts and madmen? |
33978 Ask anyone around; they'll tell you that they don't mind livin' under Spellhold. Of course, they ain't the ones dragged off to be healed there. |
33979 Spider |
33980 Spellhold ain't no place to heal. Seen mage after mage go in, as well as a whole lot of "difficult" people, but ain't seen a one of them come back out. |
33981 Spider |
33982 There's been a few wrecks lately. The last was an old sea vet that knew the water well and true. It's as if the seas just took him on a whim. |
33983 Desharik leads here, and does it well enough... though the occasional rival gets sent to Spellhold. A bit too concerned about his own goals, but who isn't? |
33984 Spellhold weren't first built as a jail, but that ain't stopped them locking people up in it. Enchanted through and through... it takes mages to hold mages. |
33985 Talk to Madame Galvena if you're looking for recreation in town, though you have to be into that sort of thing. Not everyone in her employ is there by choice. |
33986 So be it. It has been amusing to travel with you. If you have further need of me, you can find me in the Graveyard District of Athkatla... away from murderous rivvil eyes. |
33987 Tch! I am through with your worthless, cowardly presence as it is! Oloth plynn dos, you worthless excuse for an abbil. If we meet again, it will be in battle, I assure you! |
33988 Aye, were times and circumstances different than what they are, I might let a petty purse-thief pass. |
33989 Aye, then we are well met. I am a humble servant of the Most Noble Order of the Radiant Heart, and I believe I am to meet you here. Our quests are linked. |
33990 The evil of which I spoke, its presence is quite strong and, unsurprisingly, it emanates from somewhere deep below us. |
33991 They always have, for some reason. They always have... |
33992 Something has been preying on the priests and knights of my Order, friend, so I fear I cannot let you pass. If you wish to fight, then draw what steel you wish. |
33993 I am Keldorn, servant of the Most Noble Order of the Radiant Heart. |
33994 As for the evil of which I speak, I know only that it has preyed upon my brothers in faith. I have heard that the other churches have suffered similar losses of late. |
33995 Only that whatever evil lurks about, it does so far below these simple sewers. I have not yet found a downward exit to this place, but I am sure that is where the evil sleeps. |
33996 And with an attitude like that, you'll never reach my age at all, friend... |
33997 I am Keldorn, servant of the Most Noble Order of the Radiant Heart. I have been sent here to root out an evil that has preyed twice on my brothers in faith. |
33998 I have found little here, save the presence of evil's stench. Whatever it is, it is very powerful and has created about itself some perverse guise of faith. |
33999 It is below us somewhere... Deep. That is all I know. |
34000 Certainly, though it is not so much a question of kindness as one of prideâ€â€one of my many failings, I fear. |
34001 The Most Noble Order of the Radiant Heart is among the most prestigious of knightly orders. It honors not only distinguished service in the name of the church, but also the wisdom of age. |
34002 The Order has always granted me a certain degree of autonomy in my dealings. If it is to do battle against the pressing dark, then I shall be humbly present at your side. |
34003 Ha, faith is not something from which you can retire, friend. It sparks your imagination and holds you forever in its passions. |
34004 I am one of the lucky ones in that my body still serves. But when it fails me, as someday it must, then I shall offer myself up to the courts and teach nobles to use their power gently and with grace... |
34005 Beasts! Curs! Your terror ends here! |
34006 Can't we talk about this? |
34007 No! Yours is the evil that will be crushed here today! |
34008 Wait! I would speak at you! |
34009 You'll be dead before my words are through echoing in your head, monster! |
34010 There will be no talk! We shall not deal with monsters that have no concept of honor! No more words! Attack! |
34011 Brave words from one so foul, but you cannot win in the face of our divine righteousness! |
34012 No more words! Your lies will taint this land no longer; your crimes will trouble the people not a second more! |
34013 You would call me a monster?! You have nerve for such a beast! Fight, and know that your death is inevitable! |
34014 Here in this note I beseech the noble knights of the Most Noble Order of the Radiant Heart to answer my call of desperation. There are, at this moment, beasts of huge size and ferocity rampaging on my lands. Ogres and their fell kin have killed my peoples and tenants, and I have not the means to rout them. For all that is good, will you descend upon them with your righteousness? I await your response. Lord Jierdan Firkraag |
34015 You are awfully eloquent for a beast of your size. We should talk a moment. |
34016 Ahh, you have arrived. I thought you might. Best that you learn all you can of your situation before you go off getting killed. You have been cruelly tricked. |
34017 You skip many of the entries of times and places far removed from your current worries. Flamerule 7 Kaatje came to visit again. A sweet child, eager to learn my ways with the wild creatures. Flamerule 12 Dark creatures roam the forests. Several townspeople have been slain by some unknown predator. Everyone seems to have their own opinion of what is doing the killing. The strangest thing is that the bodies are disappearing in the morning. This leaves me baffled, for most signs point to a pack of wolves that have been in the area for a long time. Wolves don't steal bodies. Flamerule 13 Or perhaps I should say wolf-like creatures. At night while I've been patrolling, I've often caught shadowy glimpses of these "wolves" running alongside me. I've tried to attract their attention, but they ignore me. I find this most strange, as if the pack is being controlled by someone else. Years ago, I spoke with the pack leaders, and they were cordial. Now they either flee from me or, and I fear to say this, they stalk me. Flamerule 21 It is near noon and still the wood outside my cabin seems full of shadows. I've been hard-pressed to hear birds, and most of the larger animals have long fled. I plan to find the wolves' den (this afternoon). I've drawn a map to it. All signs point to them as being the culprits, but what wolves act like these? They are wolves with the cunning of men. And there is something else, a whispering in my mind. It is faint now, in the waking hours, but while I sleep, I dream only of this voice and the face behind it. Whether it is connected to the voices, I do not know. I suspect by the time that the sun sets tonight I'll have answers to my questions. |
34018 Note |
34019 Note |
34020 Web Sack |
34021 Brannel |
34022 Brannel |
34024 Hanz |
34025 Hanz |
34026 Goshan |
34027 Goshan |
34028 Kretor |
34029 Kretor |
34030 Morsa |
34031 Morsa |
34032 Varia |
34033 Varia |
34034 Jariel |
34035 Jariel |
34036 Joster |
34037 Joster |
34038 Rattell |
34039 Rattell |
34040 Lathan |
34041 Lathan |
34042 Ama |
34043 Ama |
34045 Amnian Official |
34046 Amnian Official |
34047 I knew you would not let me down. The compound is not far from here... a dry-docked boat just across the way on the east side of the slums. |
34048 It may be risky to approach openly. There was talk of a secret passage to the sewer connecting the Coronet to the slaver base, but I do not know where it might be. |
34049 The compound is not far from here... a dry-docked boat just across the way to the east side of the slums. |
34050 It may be risky to approach openly. There was talk of a secret passage to the sewer connecting the Coronet to the slaver base, but I do not know where it might be. |
34051 My honor is tainted by this disgrace. I must redeem myself in the eyes of my god. |
34052 Your kindness is welcome. How did you come to happen by when you did? |
34053 This slandering of my reputation is unbearable. You cannot know my pain. |
34054 I will destroy whoever has done this to me. They will not survive my anger! |
34055 I'm sure you will have your chance. Take heart that you are not the first to have your name unfairly maligned. I too have been through such circumstance. |
34056 You are not the first to suffer because of falsehoods and trickery. I have undergone the same, though my trial was less bloody. |
34057 I can. Do not think yourself alone in this, for I have weathered similar trials. Our situations are similar, yours and mine. |
34058 Save your rage until you know your target, or it will eat you up inside. I know this all to well, for I have suffered similar pains. |
34059 I was once lord of this land and had many holds across the heart of Amn. Taken from me, it was. It was almost overnight, and I still bear the scars in my dreams. |
34060 I am content now, having found solace in the quiet of the wood, but I will forevermore curse the name of Lord Jierdan Firkraag. |
34061 I know this name. It was he that bid me rid his land of its ogre menace. |
34062 Firkraag! Then it was he who plotted my downfall! He was the one who hired me! |
34063 It is true to his style, organizing an elaborate plot to discredit a rival. I do not understand why he would target you, however. My case was obvious. |
34064 He sought my lands, so he discredited me. There were missing people only he could find, banditry only he could stop. Solutions to problems I am sure he caused. |
34065 In the end, my properties were razed in a single night. The people lost faith in me, and my influence crumbled. Now, it would seem, he has targeted you. |
34066 So he undermined your barony, but why would he come after me? |
34067 He sounds like a right evil monster, and I will seek his end for these crimes! |
34068 I do not know. Perhaps you slighted him in some way, without even knowing. He seems quite single-minded in his purposes. |
34069 This is mere speculation, but perhaps you slighted him in some way, without even knowing. He seems very single-minded in his grudges. |
34070 Lilarcor |
34071 What I do know is that he is not the worst of your worries. The Most Noble Order of the Radiant Heart will seek your death if something is not done quickly. |
34072 I have friends among the Order. I will speak with them as quickly as possible. Perhaps I can persuade them to look on you with mercy. I can but try. |
34073 I thank you for this. You are most kind. |
34074 Your efforts are appreciated, but I cannot pay you for this service. |
34075 How do I know you won't turn me in? You might use me as leverage to regain status. |
34076 It is not a problem. I have found peace where I am, but any enemy of Lord Jierdan's is a friend of mine. Make my home yours until I return with good news. |
34077 I would not ask for payment. Any enemy of Lord Jierdan's is a friend of mine. I will return as soon as possible. Make my home yours; I won't be long. |
34078 I no longer worry about where I was, I have found peace where I am. Worry not, I will return as soon as possible with news. Make my home yours for now. |
34079 You have brought happiness to my father again. It has been some time since he has been able to help anyone in need. Please, do not disappoint him. |
34080 Father has much faith in you, that you are genuinely pained at what has happened. Faith is very important to him. Please do not disappoint him. |
34081 I would not dream of it. He is an honorable man. |
34082 I will try, though my destiny is quite beyond my control at the moment. |
34083 He takes his chances. I am not responsible for where he puts his faith. |
34084 Perhaps too honorable. He could not match the tactics of Lord Jierdan and now hides his shame. Please, I would ask you to shame this Firkraag as he shamed my father. |
34085 That is how my father felt. He claims he has found his way again, but I know he doubts. If you can, give the doubt back to Jierdan. Father would not ask, but I will. |
34086 He has little left to believe in, and breaking his trust would not strengthen him. His failure haunts him, and I would ask you to repay Jierdan for this. |
34087 Lord Jierdan Firkraag deserves to be hurt. I trust you will do your best, if not for my father, then for yourself. |
34088 My lady, you honor us. Forgive the stars in my eyes, but you are just as I imagined a Bringer of Light. Father has told of your shame, and I offer sympathies. |
34089 Chapter 1 My old friend Imoen has rescued me from imprisonment. I don't remember how I was brought here, and neither do I know who would wish us locked up. My mind aches, and my memory is a haze... what has happened? Where am I? |
34090 Lawrence Lilarcor was well-known, not for being brave, but for being an idiot. As the tale goes, the boastful Lilarcor left his village at the urging of his friends so that the "great hero" could do battle with a devious treant. He walked for days in the dead of winter until, feverish, he found his target and began an epic wrestling match. Unfortunately (or perhaps luckily), the "treant" was nothing more than a craggy old normal oak. His friends had been jesting, not actually expecting that Lilarcor would go fight the fictitiously dangerous tree. That might have been the end of it, but Lilarcor, not really knowing what a treant was in the first, didn't realize the truth. He eventually uprooted the oak and, marching proudly home, he declared himself a hero. Thus was born a laughing stock of epic proportions, and over time the name of Lilarcor became the sacrificial fool in many tales of "less than brilliance." It is not known whether this enchanted weapon is Lilarcor himself, perhaps imprisoned by an evil mage or some other odd coincidence of fate, but it certainly acts in a manner consistent with his level of competence. If it is he, he has never bemoaned his captivity. He might not realize, or care, that he is no longer a human. As a weapon, Lilarcor has its uses, but many a warrior has eventually given it away. Banter such as "Ouch, that musta hurt," "Oh yeah! Got 'im good," and "Beware my bite for it might... might... might really hurt or something" is a constant barrage on a warrior's psyche. STATISTICS: Equipped abilities: – Immunity to charm – Immunity to confusion THAC0: +3 Damage: 1d10+3 (slashing) Speed Factor: 8 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength Weight: 10 |
34092 Helping Irenicus's captive dryads I have agreed to help a trio of dryads return their acorns to the Fairy Queen. Somewhere in the dungeon is a dwarf by the name of Ilyich who has the acorns. |
34093 Helping Irenicus's captive dryads In order to free the captive dryads from their imprisonment, I must bring their acorns to the Fairy Queen, who is apparently located in an area called the Windspear Hills. |
34094 When you return, and I have no doubt that you will, you may find me at my cabin to the south. I am Garren Windspear, once lord of this region. Good luck. |
34095 I shall be honored to accept your hospitality. |
34096 Follow behind me. My cabin is but a short distance south of here. I will meet you there. |
34097 My son is gone! I left this place in your care! I... no, no, I know it was not you. I know my enemies. Damn Jierdan Firkraag, what is his grief with me?! |
34098 It must be horrible for you, a paladin, to suffer this abuse; to have your will corrupted with trickery must be a great affront. Know that I wish you well in this. |
34099 Freeing the djinni To retrieve what is in possession of the djinni Malaaq, I must first secure his release by obtaining the twin to the flask he is bound to. He informed me that the flask is kept close to his master... either in his chambers or in the possession of some dryads or golems. |
34100 Ah, but I must seem a simpering fool. Forgive me, but I have long admired those called "paladin." You are as impressive in person as in story. |
34101 I do not feel impressive. I have lost my honor to a lie. |
34102 Your words flatter, but I am undeserving. |
34103 Save your words for tales around the campfire. There is no glory in what has happened. |
34104 I strive to be a role model. Even in this time of trial I will stand tall. |
34105 Find a way to release Jaheira from her cell Jaheira is kept captive in the same room that I was, in a cage closed with a magical lock. It does not look as if it can be picked. Perhaps there is a key elsewhere in the dungeon. |
34106 Find a way to release Minsc from his cell Minsc too is kept captive in the same room I was. Obviously our captors fear his strength, as his cell is welded shut; there is no lock to pick and no key to find. I don't know how I will get him out. |
34107 Get the golem to open the dungeon doors It appears the sewage golem will open the doors in the dungeon if I find an activation stone... it is on a table near someone named Rielev. |
34108 Find the key to release Frennedan. I have agreed to free Frennedan from his glass cage. Apparently, there is a key in one of the chests in the same room that will open his door and let him out. |
34109 You may be downtrodden, but remember what it is to be a paladin. You suffer that others might not. You live a life of hardship that others might enjoy freedoms. |
34110 Investigate the circus tent Something has occurred in the circus tent in Waukeen's Promenade... No one that goes in comes back out. The guard in front has agreed to allow me to enter to investigate. |
34111 Investigate the circus tent I have agreed to acquire a sword... from dangerous illusionary peasants... in order to free a winged elf from the illusion that binds her. |
34112 Find the boy's mother inside the circus tent A little boy is lost outside of the circus tent while his mother is apparently trapped inside. I will see if she is still within. |
34113 Find the boy's mother inside the circus tent I have found the mother of the boy outside the tent. Now I must see if I can restore her to her original form... along with the rest of this mad circus. |
34114 Investigate activities in the Copper Coronet's rooms The proprietor of the Copper Coronet has given me permission to enter the "back rooms" of his inn. I wonder what sort of secret and illegal services the man is offering back there... |
34115 Yes, yes, so you say, but you do not know. You are only an observer in this. |
34116 Your words ring true, but as a dishonored paladin, I am limited in what I can do. |
34117 You know nothing of me. You base your assumptions on storybooks and legend. |
34118 Free Hendak and the slaves It appears that the Copper Coronet is keeping slaves to perform its entertainments... I have talked to a slave by the name of Hendak and agreed to free his people. I will need a key that is currently held by the beastmaster located across the arena. |
34119 Free Hendak and the slaves I have freed the slaves of the Copper Coronet... only to find that there are yet more slaves being held in a dry-docked ship on the east side of the slums. Hendak mentioned there was a tunnel in the sewers that leads from the inn to the ship, but he didn't know exactly where it was. |
34120 Hide In Shadows |
34121 Detect Illusion |
34122 Set Traps |
34123 DETECT ILLUSION: While an adventurer searches for traps, <PRO_HISHER> well-trained eyes also allow <PRO_HIMHER> to detect the minor inconsistencies caused by illusion spells. This skill is the percentage chance per round of dispelling a nonfriendly illusion spell within 30 ft. |
34124 SET TRAPS: A Thief's skill in disarming traps allows <PRO_HIMHER> to create snares of <PRO_HISHER> own. |
34125 But observers take heart in your plight. You are the example, the unachievable goal that is forever ahead. Forgive my melodrama, but I believe it warranted. |
34126 You are never limited. You will fight on, as a warrior of light should. I am sorry if I sound melodramatic, but it is beings like you that have inspired me. |
34127 But the storybook is open before me, and the legend plays out around. I am sorry if I seem too melodramatic, but it is true. At least, to me it is. |
34128 My lady, I would restore your faith if I could, but all I can offer is lodging and perhaps my prayers. Have you a betrothed? If not, perhaps that is all you lack? |
34129 Er, not as such. |
34130 Yes, yes, I do, in fact. |
34131 You are not suggesting that you will fill the role, are you? |
34132 Then I shall be your betrothed. I will pine for your return while you smite evil in my name. That is, if you don't mind. I've read it's a very "paladin" thing to do. |
34133 Ahh, then our affection for each other will be all the more tragic and courtly. It's a very paladin-like thing to do, or so I've read. |
34134 I would never presume to make such a designation, but it would be a very "paladin" thing to do. Smiting evil in the name of your unattainable love. Or so I've read. |
34135 I do not seek to establish a relationship; I only sought to exercise a time-honored paladin tradition. I have not the means to organize a joust, you understand. |
34136 Then I shall take heart and strive on, knowing you believe in the acts I do. |
34137 Stealth |
34138 I appreciate the effort, but it is hollow comfort in this time. |
34139 I know you will persevere. I am sure of it. |
34140 He has been kind to me so far. I would not wish him harm. |
34141 He has taken a risk in helping me. It is up to him what happens next. |
34142 If his offer to help lands him in trouble, so be it. It is not my concern. |
34143 STEALTH: This skill allows the Ranger to move and escape detection. |
34144 Solve the riddle in the sewers A man named Quallo has mentioned something about a blade and clues being hidden in the sewer. I am to seek out these clues elsewhere in the sewer, presumably where the water drains from above. |
34145 Good day to you. ... You'll understand if I refuse to speak with you? I can discuss business only with the new guildmaster. |
34146 BASTARD SWORD: The bastard sword is a double-edged sword and can be wielded with one or two hands. It does more damage than a long sword but less than a two-handed sword. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34147 LONG SWORD: The long sword is perhaps one of the most common weapons in Faerûn. Skill with the long sword will allow your character to have access to a widely available and cheap weapon. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34148 SHORT SWORD: The preferred weapon of many a Thief and halfling, the short sword is a light but useful weapon. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34149 AXE: There are two varieties of axes: throwing axes and battle axes. This proficiency class allows your character to use either. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34150 TWO-HANDED SWORD: The hallmark of the traditional musclebound warrior is the two-handed sword. This proficiency class allows your character to use these heavy swords to mangle your opponents. NOTE: Magical two-handed weapons are more powerful than their single-handed counterparts. This counterbalances the fact that you can't use a second weapon or shield when using a two-handed weapon. The Holy Avenger and Vorpal Sword are examples of weapons that are two-handed. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34151 KATANA: The katana is the finest example of the swordsmith's craft, and requires great care to use. As skill develops, the wielder and blade become a single being, dedicated completely to the art of warfare. These weapons are hard to find outside of Kara-Tur, so care must be taken when considering this proficiency. After all, skill with the katana is only helpful if you can find one. WARNING: Magical katanas are very rare in Baldur's Gate 2! <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34152 SCIMITAR/WAKIZASHI/NINJATŌ: This weapon class allows the character to use various oriental swords, including the scimitar, the wakizashi, and the ninjat�. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34153 DAGGER: The dagger is generally used by Mages and Thieves. A small weapon, the dagger is still extremely useful, and many warriors take a proficiency slot in it just in case their larger weapons are stolen or destroyed. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34154 I am glad. He is a trusting sort. That is why Lord Jierdan Firkraag was able to usurp his lands. My father languishes while Jierdan lives the high-life. |
34155 He thinks you are a safe bet, though he was wrong before about Lord Jierdan Firkraag. I don't want him to be wrong again. He has to feel better about his life. |
34156 WAR HAMMER: This weapon class allows the character to use throwing hammers and war hammers. Both of these weapons are often associated with dwarven warriors, and it is the dwarven people who make the finest quality hammers. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34157 SPEAR: The spear is a useful weapon, giving the attacker the "reach" against most opponents. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34158 HALBERD: These long weapons are often carried by Fighters working as guards. The reach of the weapons allows crowds to be pushed back without much danger to the guard. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34159 FLAIL/MORNING STAR: The flail and morning star are blunt weapons used to knock your enemies senseless. They are difficult to use but with skill and practice these weapons are very useful. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34160 MACE: The mace is most often associated with Clerics. It is a powerful blunt weapon, similar to the club but designed to do more damage. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34161 QUARTERSTAFF: A simple weapon, but in the hands of a skilled warrior, whether Mage or Paladin, the quarterstaff can lay flat any foe. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34162 CROSSBOW: The crossbow, although smaller and easier to use than the longbow, is just as deadly in the hands of a skilled shot. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34163 LONGBOW: This weapon class allows the character to use longbows, both normal and composite. The longbow gives the archer maximum reach, and each arrow delivers a substantial amount of damage. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34164 SHORTBOW: This bow is often used by those classes (such as Thieves) who cannot use the larger longbow. It is more easily concealed than a longbow and, in the hands of a skilled user, just as deadly. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34165 DART: Darts are small missile weapons, thrown from the hand. Mages often use darts, as they are one of the few missile weapons Mages can employ. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34166 SLING: Although the sling is commonly thought of as a toy weapon, its lethality should not be underestimated. A strong bullet thrown from a sling by an experienced user can tear a hole through a man's skull. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
34167 BLACKJACK: This weapon class allows the character to use Blackjacks. |
34168 Solve the riddle in the sewers The ring I acquired from the skeletons, according to Quallo, belongs in neither the first nor the third pipe. |
34169 ARQUEBUS: This weapon class allows the character to use certain types of archaic firearms. |
34170 BRAWLING: This proficiency teaches the character how by using only their hands they can deflect their enemies attacks. They also learn how to attack, inflicting far more damage with just their hands than many can do with weapons. |
34171 TWO-HANDED: This fighting style allows the character to use a two-handed melee weapon and receive special bonuses. Proficient (1 slot): The wielder gets a +1 bonus to damage rolls, a -2 bonus to Speed Factor, and the ability to score critical hits on a roll of 19 or 20 (instead of just 20) when using a two-handed weapon. Specialized (2 slots): The wielder gets a further -2 bonus to Speed Factor. NOTE: Magical two-handed weapons are more powerful than their single-handed counterparts. This counterbalances the fact that you can't use a second weapon or shield when using a two-handed weapon. The Holy Avenger and Vorpal Sword are examples of weapons that are two-handed. |
34172 Solve the riddle in the sewers According to Quallo, Vallah's hand represents suffering... which is of prime importance. Presumably, he is referring to its order in the pipes. |
34173 SWORD AND SHIELD: Anyone can pick up a shield and get its basic protection bonuses, but by spending slots on this fighting style, an adventurer can maximize the benefits received. Proficient (1 slot): The wielder gets a -2 bonus to AC against missile weapons. Specialized (2 slots): The wielder gets a -4 bonus to AC against missile weapons. NOTE: Despite the name of this style, any one-handed melee weapon in combination with a shield will receive the aforementioned bonuses. |
34174 SINGLE-WEAPON: This fighting style is for characters who do not wish to use a shield but want some bonus when using a one-handed melee weapon. Proficient (1 slot): The wielder gets a -1 bonus to AC and inflicts critical damage on an attack roll of 19 or 20. Specialized (2 slots): The wielder gets a -2 bonus to AC and inflicts critical damage on an attack roll of 19 or 20. |
34175 It should be your concern. Please, we've had enough trouble from selfish people. Lord Jierdan Firkraag took advantage, and I will not have you do it too. |
34176 TWO-WEAPON: This fighting style allows the character to use two melee weapons at the same time with fewer penalties. A character wielding two weapons without a slot in this fighting style would incur a -4 penalty to attack rolls with the main weapon and a -8 penalty with the off-hand weapon. Proficient (1 slot): The wielder's penalties are reduced to -2 with the main weapon and -6 with the off-hand weapon. Specialized (2 slots): The wielder's penalties are reduced to 0 with the main weapon and -4 with the off-hand weapon. Master (3 slots): The wielder's penalties are reduced to 0 with the main weapon and -2 with the off-hand weapon. |
34177 You could do much to bolster my father's spirit. Bringing that Firkraag to task would help a lot. Please, if not for my father, then for yourself. |
34178 By Abbathor's arse! Who in the Hells are you? |
34179 You must be the Gorje that Unger spoke of. I've Unger's permission to be here. |
34180 'Tis none of your affair. Stand aside! |
34181 I am <GABBER>. Who are you? |
34182 Solve the riddle in the sewers The staff I acquired from the kobold shaman will "seal the deal," according to Quallo. |
34183 Collect the fee for Gaelan Bayle In the Athkatla slums, I met Gaelan Bayle, who seemed to know something about Imoen's capture. He has led me to his home in the far eastern side of the Slums District and bade me to enter, where we might discuss an offer of aid. |
34184 My lord, your presence is a boon to my heart. You are just as I pictured a Bringer of Light. Your shining spirit will guide us, even in your time of darkness. |
34185 Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing. Magical enchantments have improved the protective abilities of this particular suit. STATISTICS: Armor Class: 6 (8 vs. piercing and missile) Requires: 4 Strength Weight: 5 |
34186 Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing. Magical enchantments have improved the protective abilities of this particular suit. STATISTICS: Armor Class: 5 (7 vs. piercing and missile) Requires: 3 Strength Weight: 5 |
34187 Collect the fee for Gaelan Bayle Gaelan Bayle will connect me with a group who will aid in finding Imoen, but the price is 20,000 gp! A steep cost, but he did mention that it entailed crossing the Cowled Wizards, not something to be done lightly. Once I have the 20,000 gp, I am to speak to him again. |
34188 Meeting with Valen's mistress A strange woman has approached me and told me that another party is interested in aiding me, alluding to the fact that my current allies are not to be trusted... if I am interested, I am to meet her mistress at night in the Graveyard District and speak with her further. |
34189 Meeting with Valen's mistress A woman by the name of Valen has approached me, alluding that my current allies are untrustworthy and that her mistress can tell me more. She would not answer any of my questions, however, saying that her mistress would be the one to satisfy my curiosity. If I am interested, I am to meet her mistress at night in the Graveyard District. |
34190 Gorje Hilldark |
34191 Gorje Hilldark |
34192 I cannot imagine the horror, having had your will usurped in the trickery my father described. I know you will prevail though. Your spirit must surely be boundless. |
34193 I am sorry, I did not mean to gush, but I was raised on tales of paladins and chivalry. To meet one in person is exhilarating. You are as impressive as one in any storybook. |
34194 Find proof of Mae'Var's treachery Renal Bloodscalp, leader of the Shadow Thieves, has hired me to infiltrate the guild house of one of his underlings, a man by the name of Mae'Var. I am to find proof of Mae'Var's treachery while I work under him. Renal has given me papers that will allow me to pass as a member of the Shadow Thieves. I am to report to Gorch in Mae'Var's storefront. Once I have the proof, I am to return to Renal. |
34195 You will find the tales more epic than fact. I do not feel very heroic right now. |
34196 Your words are flattering, to be sure, but I am undeserving. |
34197 I thank you. I do try to be a model for others to emulate, even in times of trial. |
34198 Find proof of Mae'Var's treachery I have gained access to Mae'Var's guild through Gorch, his storefront operator. There is a door in the back of the store that apparently leads to the rest of the guild house. So far, so good... |
34199 Your image of me is from a fairytale. There is no glory in what I endure now. |
34200 Even now you should not despair. A true paladin takes heart in his suffering, knowing that others take strength in his example. Remember what you are to people. |
34201 Find proof of Mae'Var's treachery Mae'Var has accepted me into his guild readily enough... and has given me my first task: Steal a golden statuette from the temple of Lathander. It must be done quietly, and I am to return to Mae'Var with it once the deed is done. |
34202 You see things through inexperienced eyes, m'lady. I only wish it were so. |
34203 Few will take strength from a dishonored paladin. There is little I can do. |
34204 I am not a simple storybook character. My situation is much more complicated. |
34205 Find proof of Mae'Var's treachery Mae'Var has accepted me into his guild readily enough and has given me my first task: Steal the amulet from the Weathermistress of the church of Talos. A difficult task, although Mae'Var seems certain that the Weathermistress removes the amulet at night. I am to return to Mae'Var once I have it. |
34206 But it can be. You are a champion of light despite your trials. Your sweet sorrow will strengthen your faith. I do not wish to stoop to theatrics, but it is warranted. |
34207 Find proof of Mae'Var's treachery I have completed Mae'Var's task, and he seems content with me, for the moment. He has sent me to see his assistant, Edwin, who is on the third floor of the guild house. |
34208 There is nothing you can do to sway opinion, save acting as your heart directs. As a champion of light, you can do no other. I may be melodramatic, but it is still true. |
34209 Only as complicated as you make it. Your battle against darkness is not measured in people's opinions. You go on because of faith. Sorry for my theatrics, but it is true. |
34210 pick for me |
34211 Find proof of Mae'Var's treachery Mae'Var's assistant has turned out to be none other than the Thayan wizard I met on the Sword Coast. He has set me a task to kill one Rayic Gethras, a Cowled Wizard who lives in a three-story gray building on the west end of the Docks District. I will know that Gethras is home if his door is open. |
34212 I wish I could restore your name and spirit with will alone, but that is something you must do. All the stories of paladins I have read speak of such trials. |
34213 You have all that you need from a classical standpoint: trials to survive, evils to eradicate, and innocence to protect. Wait, perhaps that is it. Have you a betrothed? |
34214 No, m'lady, I have not established such a relationship. |
34215 Yes, I suppose that I have. |
34216 A quaint notion. You are not suggesting that you would fit the role, are you? |
34217 Find proof of Mae'Var's treachery Edwin has given me a second task. This time I am to go to the Sea's Bounty in the Docks District and obtain some documents from Marcus, a merchant, by whatever means I deem necessary. |
34218 Find proof of Mae'Var's treachery I have returned Marcus's documents to Edwin, who tells me there is one further job to be performed before Mae'Var will trust me. I am to speak to the guildmaster forthwith. |
34219 Then that is all you are missing. A paladin needs tragic love to inspire him. Go forth knowing that you smite evil in my name. If, of course, it's all right with you. |
34220 Find proof of Mae'Var's treachery I am to track down a traitorous thief by the name of Embarl, who Mae'Var informs me can be found at the Sea's Bounty on the second floor. I am to bring back the man's dagger as proof that he is dead. Perhaps this is my chance to obtain proof of Mae'Var's guilt! |
34221 Then consider ours a tragic affection that will never be realized. Just as the tales of courtly love are all about unrequited romance. |
34222 It is not my decision, though it would certainly be a paladin-like thing to do. You could "play the role" if it would make you feel more like your old self. |
34223 It is a time-honored tradition, or so the books say. I just want to restore some grandeur to your position. You shoulder the weight that others might walk unencumbered. |
34224 I will take great comfort in your faith. |
34225 A hollow gesture, though well-intentioned. |
34226 You will prevail. Of this I am sure. |
34227 You walk in my realm now, <CHARNAME>. Come to me, and this will end. Your crime against me will be answered, even in your ignorance. Come, to your death. |
34228 Come, paladin, and know who has destroyed you, piece by piece. Your crime against me will be answered, even as you are ignorant of the deed. Let us play. |
34229 Festule the Alchemist's Potion |
34230 Festule the Alchemist's Potion |
34231 The return to Harper Hold I met up with Jaheira at the Harper Hold, and she relayed to me that the Harpers there were not truly Harpers anymore... the lack of the specters on the second floor attested to this. She suggested that perhaps this was a splinter group seeking revenge, but was not sure. I was willing to take her out of the place, but not to have her rejoin my group. Disappointed and perhaps angry that I would leave her in a trap, she left to escape on her own. I doubt I will see her again. |
34232 Find proof of Mae'Var's treachery I have allowed Embarl to leave, alive, and have taken his dagger to bring to Mae'Var. Hopefully Mae'Var is not having me followed so closely as to notice this small, merciful deception. |
34233 Find proof of Mae'Var's treachery Embarl mentioned that he had overheard Mae'Var planning on assassinating Renal... I wonder if this is something Renal would want to hear. Regardless, I've no proof to offer him. |
34234 Find proof of Mae'Var's treachery Embarl is dead, for good or ill... I will need to bring Mae'Var his dagger in order to prove that the deed is done. |
34235 Find proof of Mae'Var's treachery Mae'Var trusts me well enough and has accepted me into the guild. Perhaps now I have time to look around and see if there is any evidence to be had. Edwin might know something, but only if it is in his best interests, I am sure. |
34236 Find proof of Mae'Var's treachery Edwin knows of my deception in joining Mae'Var's guild and has given me the key to a box in Mae'Var's quarters, which is on the second floor. The box probably has the evidence that Renal needs. Edwin himself has gone to the Copper Coronet. |
34237 Find proof of Mae'Var's treachery Edwin knows of my deception in joining Mae'Var and has opted to join with me. He said there may be a letter contained in a strongbox in Mae'Var's quarters. This would be evidence enough for Renal, I am sure. |
34238 Find proof of Mae'Var's treachery Edwin assures me that the letter I have taken from Mae'Var's room is the right one... and has bade me go to Renal with great speed! |
34239 Find proof of Mae'Var's treachery Renal Bloodscalp refuses to give me my due reward for exposing Mae'Var unless I also eliminate the guildmaster and his thieves! I have refused, but Renal told me he would wait, for a while, for me to change my mind. |
34240 Find proof of Mae'Var's treachery Renal approved of the letter I brought him as sufficient evidence to damn Mae'Var and has asked that I be the one to go and end the guildmaster's life. After the deed is done, I must return to Renal and collect my just reward. |
34241 Find proof of Mae'Var's treachery As I suspected, the tale of Embarl's alone is not enough to damn Mae'Var. Renal has sent me back to the guild to collect actual, physical evidence of the guildmaster's treachery. |
34243 Find proof of Mae'Var's treachery Mae'Var has been exposed and his execution ordered... once he is dead, I must return to Renal and tell him that the deed is done. |
34244 Seek out and investigate the Fallen Paladins Ryan Trawl of the Most Noble Order of the Radiant Heart has hired me to seek out and ally myself with a group called the Fallen Paladins. They are reported to be in the Bridge District and led by a former knight named Anarg. If I think the group is a threat, I am to do whatever is necessary and then report back to Sir Ryan. |
34245 Seek out and investigate the Fallen Paladins I have spoken to Reynald de Chatillon, a member of the Fallen Paladins, who promises to introduce me to Anarg if I can get ahold of a cup that belonged to Anarg and is still in the possession of the Order. The cup, it seems, is largely ceremonial but important to Anarg personally. |
34246 Seek out and investigate the Fallen Paladins Ryan Trawl has agreed to give me Anarg's Cup, although he did so only reluctantly. Once the mission is done, he expects the Cup to be returned to the Order. |
34247 Solve the "skinner" murders in the Bridge District The lieutenant mentioned that there was a series of grisly murders occurring in the Bridge District. Someone is murdering the poor in the streets and removing their skins in a hideous fashion. He mentioned that a child, Faraji, saw the most recent victim... and also mentioned a beggar, Rampah, and a courtesan, Rose, as being involved in his investigation somehow. |
34248 Ah! Run! Hide! There is trouble, I am sure! |
34249 Solve the "skinner" murders in the Bridge District The courtesan, Rose, thought she remembered a smell at the murder scene... she said it was akin to guril berries, but couldn't place it exactly. She directed me to Bel, a merchant, who she stated would know more about things that smelled like the berries and offered to differentiate between the odors that Bel thought of. |
34250 Slow down, Jum, you'll alarm our guests. What is wrong? |
34251 Quiet yourself, Jum; you don't want to alarm our guests. What is the matter? |
34252 Bandits! I saw them! Coming! They try not to be seen, but I saw them! Nearly here! Hide and run! |
34253 Bandits? I'll make short work of them. |
34254 I wonder what they are up to. I'd better go look. |
34255 If they are not bothering anyone, they are of no concern. |
34256 Good and good! Garren away, so no one here to guard the home. I'll go hide in the hills, I think! |
34257 Good and good, because I'm not going near them myself, and there's no one else here to protect the home. I'll go hide in the hills, I think! |
34258 They a concern to me! I'm not going near them again, and nobody else is here to protect. I'll go hide in the hills, I think! |
34259 Now, Jum, I can help if need be. We also have our guest, so I doubt there will be trouble. A fine opportunity and I'm sure he'll take care of everything. |
34260 <CHARNAME>, I give you the opportunity to earn back your honor, and more. This game is interesting, but it drags on and on. Come, let us meet and decide who is the better "person." In the northeast is our battleground. You will know it to see it. Yes, I think you will know. |
34261 Killer Mimic |
34262 Chunk of Illithium Alloy |
34263 Chunk of Illithium Alloy |
34264 Killer Mimic |
34265 Solve the "skinner" murders in the Bridge District I was able to get a piece of strange leather from the beggar, Rampah, who claimed that it was not human flesh. He found it near one of the victims, however, and suggested that I speak to the "seller that buys," which I assume to mean a merchant, to find out exactly what it is. |
34266 Solve the "skinner" murders in the Bridge District The boy, Faraji, claimed that the victim who was killed was a man by the name of Bilver, and that the fellow had no enemies to speak of. The boy seemed sure that the person responsible was a "witch" by the name of Missus Cragmoon and that I should go and speak to her... although her so-called crimes seem fairly innocent. |
34267 Solve the "skinner" murders in the Bridge District I spoke to Missus Cragmoon... it seems that, while she is a magic-user (the boy was apparently right about the witch part), she doesn't seem to have anything at all to do with the murders. |
34268 Mimic Glue |
34269 Solve the "skinner" murders in the Bridge District The merchant, Bel, identified the strange piece of leather as elephant hide. Certainly difficult to find in this city, although Bel thought that a tanner might be able to get ahold of some. He also mentioned that a circus was in town... While he didn't know if they had elephants or not, the circus animal tamer might also be one who could get such a hide. |
34270 Mimic Glue |
34271 Solve the "skinner" murders in the Bridge District Bel told me that there were three things that smelled like guril berries: guril berries themselves, oak bark, and solik berries. He gave me a sample of each... with which I can probably go back to Rose and get her to compare the odors. |
34272 I am not incapable of defense, though this might be a task more suited to our guest. She has a score to settle, perhaps? I'm sure everything will be fine. |
34273 Githyanki |
34274 Degardan |
34275 Degardan |
34276 Solve the "skinner" murders in the Bridge District The courtesan, Rose, tested the three samples Bel gave me and identified the oak bark as the one that the murderer smelled of, only much stronger. The bark is used to make tannin, so it is likely that the murderer worked with leather in some way. |
34277 Solve the "skinner" murders in the Bridge District I informed the lieutenant that the murderer had tannin on him and that elephant hide had been found near the scene. The lieutenant decided that the tanner must be responsible for the murders and left to check the matter out. He went by himself... I certainly hope that the lieutenant will be all right. |
34278 Mimic Acid |
34279 We have taken Garren's child! Now it is time for his bothersome friends to die! |
34280 Mirror is mine, manling! Mine! |
34281 Solve the "skinner" murders in the Bridge District It appears that the tanner, Rejiek, is the one responsible for the murders. He made some comment about his "craft" or "work," but it is obvious that he must be made to pay for his heinous crimes. |
34282 Planar Stone |
34283 Planar Stone |
34284 Can we not talk? Why have you stormed this peaceful home? |
34285 What manner of bandits are you? You have orcs among your number! |
34286 What? Why are you here? Did that Lord Jierdan send you? I would speak with him! |
34287 Solve the "skinner" murders in the Bridge District Rejiek was obviously responsible for the murders, according to his own words... and the wizard, Vellin Dahn, in the back of his shop was allied with him and spoke of a larger work that was being performed. I am unsure if this ends here or not, but the tanner has certainly escaped for now. The mage must have spirited him away. |
34288 Minister Lloyd |
34289 Minister Lloyd |
34290 Help Vittorio collect his debt I've agreed to help a poor fellow named Vittorio collect a debt owed to him by a fellow named Dennis. I am to go to the second floor of Delosar's Inn and confront the man with Vittorio. |
34291 Recover Dennis's mother's gong It seems that Dennis isn't quite the culprit Vittorio made him out to be. Vittorio stole the man's gong... or at least his mother's... and I have agreed to go and find the gong and return it. Vittorio says that he sold it to a fence by the name of Roger, who has his shop in the sewers. Dennis will hold on to Vittorio until I return with the gong, apparently. |
34292 Mistress Eina |
34293 Mistress Eina |
34294 Kill Roger's sea troll I have agreed to hunt down and kill a sea troll that has been plaguing Roger the Fence down in the sewers. |
34295 Recover Dennis's mother's gong Lovely. It seems that Roger sold the gong to a troll shaman by the name of Grae who lives in a troll mound near Trademeet. She's not likely to be alone, either. What a troll shaman would want with a gong I can't even begin to imagine. |
34296 Recover Dennis's mother's gong Grae the troll shaman doesn't seem to have the gong, either. She sold it to Drush, an ogre mage who lives in a tower northeast of the troll mound. I just can't wait to find out who HE sold it to. |
34297 Nelleck |
34298 Nelleck |
34299 Recover Dennis's mother's gong Well, finally! Drush the ogre mage DOES have the gong... he's using it to shovel cow dung, of all things (and, really, what else is a gong good for?) and he's not about to part with it for anything less than a wand of frost. He suggested that Adratha, a witch who lives next to him, might have one... but any wand of frost would really do. |
34300 Recover Dennis's mother's gong Drush gave me the gong (and WHEW does it stink!)... I suppose all that remains now is to return it to Dennis at Delosar's in Athkatla. |
34301 Find the kidnappers who buried Tirdir Tirdir mentioned that three people kidnapped him and buried him alive, but he doesn't know their names. The one that brought him here was dressed all in bright red. Tirdir tore a scrap off his cloak. Perhaps it will assist me in identifying the culprit. |
34302 Find the kidnappers who buried Tirdir Tirdir also said there was a second man present when he was buried. He thought that it might be the gravekeeper, but he wasn't sure. The gravekeeper must surely know something, regardless. |
34303 Ander |
34304 Ander |
34305 Daar |
34306 Daar |
34307 Find the kidnappers who buried Tirdir The gravekeeper, Sethle, made a habit of looking the other way when the kidnappers buried people alive here. The man in red was his contact, but Sethle could only say that he is sometimes in the Bridge District. |
34308 Yes, very busy. And so are your clothes... very vividly red, in fact. |
34309 Sorry to bother you. |
34310 Yes, well, think twice about it next time! Hmph! |
34311 Find the kidnappers who buried Tirdir I found the man in red responsible for Tirdir, but he seems to fear his partners more than any punishment at my hands. He fled into a house, and no doubt that is where his fellow conspirators will be. |
34312 To shatter the peace, to ruin your name, to torment that old fool Garren. Above all, we are to deliver a message, a message to you! A challenge is given! |
34313 We have all that serve Lord Firkraag, regardless of race. If it serves to distract, all the better! Your destruction will continue regardless, at Firkraag's request! |
34314 You seek Lord Firkraag? He seeks you as well, though only once you are destroyed! A challenge is issued, if you live to face it! |
34315 Find the kidnappers who buried Tirdir I found the hideout of the kidnappers who were burying their victims in the graveyard. I freed the current victim, Lady Elgea, who was relieved to be free and offered her eternal gratitude. |
34316 Lord Firkraag watches with amusement as you die a public death again and again! So much more entertaining than simple killing! |
34317 That friends of yours wronged him is all that matters. The magnitude is irrelevant! Now you are destroyed, and your reputation fails! Revenge against you is revenge against those that are safe in the arms of death! |
34318 But what have I done to offend him? What crime could be so great? |
34319 I will answer his threats in kind! He cannot harm me! |
34320 He already has! Your reputation is defiled, and if we kill you now, your memory will live on in shame! This is revenge against those beyond reach, against friends of yours that were enemies long past! |
34321 He already has, fallen one, and he will do so again! Each strike to your reputation is revenge, revenge against those that knew you and wronged him! If we kill you, your memory will still live on in shame! Die! |
34322 I will answer his threats in kind! He cannot harm me! |
34323 Detonate |
34324 Find the kidnappers who buried Tirdir The kidnappers had another victim imprisoned and were awaiting the ransom for her. Perhaps I might collect the ransom for this Lady Elgea, rather than just release her. |
34325 Ballistic Attack |
34326 But what have I done to offend him? What crime could be so great? |
34327 I will answer his threats in kind! He cannot harm me! |
34328 I will answer his threats in kind! He cannot harm me! |
34329 Lady Jysstev, I must ask a favor of you. There is a little girl that is sick, and I think that you may have knowledge that can help her... I need to find the Hidden. |
34330 Who might you be, and why are you in my estate? |
34331 My daughter is gone! I left this place in your care! I... I... no, no, I know it was not you... I know who my enemies are. Damn that Jierdan Firkraag! What is his grief with me?! |
34332 Ego Whip |
34333 This must end! I cannot live under the shadow, underâ€â€his heel! |
34334 I would see it end as well. I will rescue your child, no matter the risk. |
34335 I would know what he wishes with me as well! I will seek him for both our sakes! |
34336 What of your contact in the Radiant Heart? Am I still to be killed? |
34337 Put the spirit of the child Wellyn to rest I encountered the restless spirit of a small boy, Wellyn, in the graveyard and agreed to return his stuffed bear to him so that he might be at peace. According to the spirit, the bear (named Littleman... I suppose every halfling child must have a toy named Littleman, if you think about it) is in the possession of the thief who murdered the child... the thief's name is Llynis and is in one of the rooms at the Copper Coronet. |
34338 I thank you, though I don't know where you will find him. His hooligans prevent searching. I don't know... Perhaps the ruins in the northeast? I don't know... |
34339 What? Is that your only concern? My child is taken, and you think only of yourself? Are you sure it was the illusions that dishonored you? |
34340 Githyanki |
34341 Fine, I shall rescue my family on my own. You are free to walk where you will. My petitions on your "virtue" were answered positively. Enjoy your "honor." |
34342 I will find your kin, rest assured! |
34343 I will take vengeance for you as well, no matter where he hides! |
34344 I will find your child, rest assured. I was just being thorough. |
34345 My primary goals are own interests. Now I will take vengeance for us both. |
34346 I thank you. You will travel unmolested, for my pleas of your virtue were heard at the Radiant Heart. They demand justice for the slain, so that is your task now. |
34347 I just want my child. Oh, you will travel without interference from the Radiant Heart. They demand justice for the slain, and you are to carry it out. |
34348 I will believe you for now, but only if you return my child to me. Please, help me. |
34349 Please rescue my child. I cannot bear to think of what Jierdan Firkraag might do. Please, end this. |
34350 They say not to tell Garren, so I don't. This message meant for you. Bandits give it to me, and then let me live. It is for you. I'm leaving now. |
34351 I'm sure you will take care of everything. |
34352 I'm sure you'll be able to handle everything. |
34353 Thank the gods! Free me, and we shall away! I fear the locks are magical; the mage that brought me had some sort of key. I don't know how you might obtain it. |
34354 Thank you! We must away from this place! Meet me back at my father's cabin. |
34355 I knew you would come! Free me, and we shall take flight! I... think the locks are magical. The mage that brought me had a sort of key, but I don't know how to get it. |
34356 Thank you! Now, before I pass out from fear, I must escape this place. Meet me back at my father's cabin. |
34357 I cannot believe that it is over! You have done the unimaginable! My rescue, and the destruction of Firkraag... it is astounding! |
34358 I cannot believe that it is over! You have done the unimaginable! My rescue, and the destruction of Firkraag... it is astounding! |
34359 We are safe once again, but for how long? Something is... unfinished in this. A powerful evil lurks in the dark. I shall sleep restlessly from now on, I think. |
34360 We are safe once again, but for how long? Something is... unfinished in this. A powerful danger lurks in the dark. I shall sleep restlessly from now on, I think. |
34361 Your honor is no doubt restored, and your name will inspire generations! Such an epic; I knew you had it in you! You shall be the Bringer of Light in my storybooks now. |
34362 You have gone above and beyond the call, I think. An epic battle that will be remembered for ages. I thank you. |
34363 Your honor is no doubt restored in full! Such an epic, I knew you had it in you! You shall be the Bringer of Light in my storybooks now. |
34364 You have gone above and beyond the call, I think. An epic battle that will be remembered for ages. I thank you. |
34365 My heart is free, and I have you to thank. With the creature gone, my lands are free, and the dead that fell before you are avenged. I thank you as they would. |
34366 Your honor and my child are restored. I thank you. The creature lives; I will not rest easy at night, but I have my child and I could not ask for more than that. |
34367 What of my child? What has happened? |
34368 How goes your search? What has happened? |
34369 Well, it's like this. Jierdan was a dragon. He is now dead. Sadly, so is your child. |
34370 I... uh... sorta got your child killed. My bad. |
34371 I freed this land from a great and terrible menace! Oh, and your child is dead. |
34372 What kind of end is this?! Get out! Get out! I... I cannot remain hereâ€â€I must leave! Why do the gods torment me so?! |
34373 Actually, Lord Jierdan is a dragon, and your child is dead. |
34374 I got your kid killed. Jierdan is still alive as well. Sorry. |
34375 Ehh, all gone to hell in handbasket. Your child is dead, and the villain lives. |
34376 I rejoice at Jierdan's death, but... but what kind of end is this if the child dies? I ask you... I... I must go. P-please... excuse me... |
34377 The hero retreats! You are very bad at this game, <CHARNAME>. Cower as you will, I will wait and watch while you live with your cowardice. I have the patience of a thousand years behind! |
34378 The wise <PRO_MANWOMAN> retreats! Go, hero, and tell people of your failure! Live with it! Hold and caress it, for it is truly yours! I will watch and wait, and welcome you back when you regain your nerve! I am very patient. Very patient. |
34380 None shall see me... though my battle cry may give me away. |
34381 I turned to shield Boo and have lost my spell. I am NOT sorry. |
34382 Locate a caretaker for the orphan Risa I ran into a priest of Lathander named Arenthis, who is looking for a guardian for his young charge, Risa. If there were only someone noble enough who were free and willing to take care of the girl, I would recommend them. |
34383 Locate a caretaker for the orphan Risa A priest of Lathander is in the graveyard looking for someone to take care of his orphaned charge, Risa. I think it is doubtful that even I could find someone to actually take the girl in. |
34384 Locate a caretaker for the orphan Risa Arenthis, the priest, seems to think that the paladin I encountered... Kamir was his name... might make an excellent guardian for his orphaned girl. Kamir thinks himself responsible for his son's death... perhaps he might see this as some kind of atonement... who knows? |
34385 Help Kamir the paladin There is a paladin in the graveyard named Kamir who is mourning the loss of his adopted son, whom he failed to protect and, in so doing, broke a vow. The paladin seemed to be a complete wreck over the matter. |
34386 A cult of the eyeless? Some form of new religion or cult has been formed in the city, centered on a god called "the Unseeing Eye." A priest of some kind whose own eyes were missing spoke to a crowd, calling on them to shed their "false sight" and join in the worship of this new god. |
34387 Investigate and destroy the cult of the eyeless After viewing the eyeless priest's speech, I was approached by a cleric of Talos obviously offended by his words. He commanded that I be the vessel of Talos's revenge. He ordered me to present myself at the temple of Talos to speak to him further on this matter. |
34388 Investigate and destroy the cult of the eyeless After witnessing the eyeless priest's speech, I was approached by a priest of Helm who expressed a need to investigate this new cult further. He asked me to follow him to the temple of Helm to discuss the matter further. |
34389 Wellyn: 10 years our son until he was most foully slain. He is missed. |
34390 Jeeves: A gentleman and a butler. |
34391 Investigate and destroy the cult of the eyeless After witnessing the eyeless priest's speech, I was approached by a cleric of Lathander who bade me to come to the temple of Lathander to speak with him further regarding performing a service for the temple and investigating this new cult. |
34392 That twit! Did he send you to rescue me? |
34393 No. I'm looking for illithium. |
34394 Uh... yes. |
34395 Idiot! This is my stake. Go feed yourselves to the beast below us! |
34396 The beast? |
34397 Fine. I'm leaving. |
34398 Good riddance, surface scum! I'm for finding a new place to hide. Your type disgusts me. |
34399 Investigate and destroy the cult of the eyeless I have agreed to work for Nallabir, the head cleric of the Temple of Talos in Athkatla. I must find the temple of this "Unseeing Eye" and determine the truth about what is occurring. I should "get in through lies or force, whichever is suitable," and eliminate the cult if it is a threat. Nallabir said that the temple was far below the ground, and access to it likely exists in the sewers through some passage. The Talassans will help me in whatever fashion they can, although the temple's Talons cannot aid me directly as they must defend the temple against true attack, should it come. |
34400 Gorje Hilldark is the name. I own this place along with no-good brother, Unger. |
34401 So all of these orcs and so forth are your servants? |
34402 Nice to meet you. I'll be going now. |
34403 Why are you here? |
34404 Illithium?! He told you? That drunken fool! That simpering idiot! That ale-guzzling worm farmer! Where is he? I'll kill him! (Won't rescue me, but will send a bunch of surfacers to loot the place...) |
34405 So the illithium is here. Relax, I just want a little bit and I'll be on my way. |
34406 Your brother is at the Copper Coronet pining for his lost cavern of riches. How is it that you are still here with all of the monsters about? |
34407 Investigate and destroy the cult of the eyeless I have agreed to investigate this cult of the "Unseeing Eye" for Oisig, cleric of Helm. He has offered the services of his temple for healing and equipment, and in exchange I must look into this cult and see what is occurring. The temple of the cult is below ground, and access to it is likely to be found through the sewers, although Oisig could not say exactly where. I should infiltrate them "as friend or conqueror." |
34408 As you must know, these ruins have been invaded by a group of beasties, and something enormous has made its home below us. Is the way clear behind you? Is there a safe way out? |
34409 What is this enormous thing that you speak of? |
34410 I'm sorry. I barely snuck by the beasts myself. Unless you're willing to fight your way out, you're stuck here. |
34411 The path is clear. You can escape. |
34412 I'm not sure what it is. It burned its way through the very earth and now has made its home in a cavern below us. I'm happy to avoid it. Now tell me, is there a safe way out of this prison? |
34413 Investigate and destroy the cult of the eyeless I have agreed to investigate the cult of this "Unseeing Eye" for Mornmaster Arval, high priest of the temple of Lathander. I must investigate as I see fit, infiltrating "as friend or foe." The temple of the cult lies far below ground, apparently, and there should be a passage to it from the sewers... although the Mornmaster could not say exactly where. The Mornmaster also offered me the services of his church with regards to healing and equipment, should I need them. |
34414 I'm sorry. I barely snuck by the beasts myself. Unless you're willing to fight your way out, you're stuck here. |
34415 The path is clear. You can escape. |
34416 Investigate and destroy the cult of the eyeless I have spoken to Gaal, leader of this cult. His "god" is nothing more than a blind beholder. I can't imagine a beholder without its eyes, but it seems to be the case. In order to gain admittance, I have agreed to descend to the lower levels of the dungeon the cult inhabits and return with a particular rod for the beholder. The rod sits on an altar, apparently, but nothing more was said about it. Gaal gave me a key that allows access to this area. |
34417 Investigate and destroy the cult of the eyeless I have informed the cleric of Talos of the nature of this beholder cult, and he has commanded me to return to the temple and find a way to destroy the creature. |
34418 Investigate and destroy the cult of the eyeless I have informed Oisig of the nature of this beholder cult... and he has commanded me to return to the temple below and destroy the creature. I am unsure how this is to be accomplished, but it must be done somehow. |
34419 Investigate and destroy the cult of the eyeless I have informed the Mornmaster about the nature of the beholder cult, and he has commanded me to destroy the creature and stop the blindings and enslavement of its followers. I do not know how this can be done, but I must find a way. |
34420 Investigate and destroy the cult of the eyeless I've stumbled across Sassar, who was once the high priest for the beholder until he learned of the creature's true intentions. It has come to this place to recover a piece of a powerful rod that lies in the dungeons below, the match to the piece it already has. Many in the cult have been sent below to make the attempt, and all have apparently failed. Sassar claims that the gods cursed the rod because of its great power, but he couldn't tell me more. He did say, however, that the only way to destroy the beholder would be to use the rod against it. I must retrieve the part of the rod below, and then Sassar will tell me how to steal the other half from the beholder. |
34421 Keep laughing at poor Gorje, abandoned by his fear-filled twerp of a brother. Listen, fool! These creatures are the reason why this cavern of ours has no more value. Our shipping routes are closed unless you've carved a path to the door. |
34422 Investigate and destroy the cult of the eyeless I have encountered the so-called guardians of the dungeon below. They seem to have forgotten why they are there or what they are guarding. The one I spoke to did not believe I could do anything to free him. According to him, the guardians are trapped here, bound by a duty that has long since lapsed into redundancy. They cannot even remember which god did this to them... or they will not speak his name out of spite. They have nothing but loathing for whomever that might be. |
34423 Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. Extra protection is given by magical enchantments placed on this armor. STATISTICS: Armor Class: 3 (1 vs. slashing, 5 vs. crushing) Requires: 8 Strength Weight: 10 |
34424 I'm sorry. I barely snuck by the beasts myself. Unless you're willing to fight your way out, you're stuck here. |
34425 The path is clear. You can escape. |
34426 I'm here because my ruins have been invaded, and my brother has left me to die, the drunken idiot. |
34427 Your brother, Unger, I have seen at the Copper Coronet in Athkatla, pining for his lost illithium. |
34428 Why don't you leave? The path to the door has been cleared of beasts for the time being. |
34429 I'm afraid you're stuck. I barely made it here alive as it is. |
34430 Unger is an even bigger fool than you for thinking that one as incompetent as you could rescue me. I shall have to find a way out before I go mad. |
34431 At last! I'm leaving for my kin-hold and my idiot brother. I don't suggest that you try to steal my illithium. The wards shall surely destroy you. |
34432 If you want illithium, you'll have to make it through the wards. Good luck. I should wish to see you die, but it is too dangerous. I'll find a safer place to hide until you're dead. |
34433 You are here to have me cure this girl, Jaella. |
34434 Yes, I am. |
34435 I wish nothing from you. |
34436 We are something of which you have no right to have knowledge. Someday, I shall find a way to deal with Gerhardt's ravings. For now, what do you wish? |
34437 I wish to ask a boon of you. |
34438 I want nothing from you. |
34439 I remind you that you wished to have this meeting. I do not take such interruptions lightly, nor do I let a useless person see me and live. |
34440 It was not a question, fool. I do this because you have an aura of usefulness about you. Do a task for me, and I shall heal the damage done to the girl's mind. |
34441 Agreed. |
34442 What is the task? |
34443 Jan returns home to help his former love, Lissa I have met with the Hidden in the sewers... a strange and mysterious creature that knew why I was there before I even said anything. He directed me to kill two evil creatures that are hunting him. I can locate them through a contact of theirs... the proprietor of an inn in the Docks District called the Sea's Bounty... he will know me as legitimate if I tell him that I am a "Seeker." Once I have done the deed, I am to return to him and he will cure the girl. |
34444 How do you know Gerhardt? Is he a part of the Enlightened Ones? |
34445 No more stupid questions. |
34446 Good. I am being stalked by two creatures of evil intent. You will destroy these two for me, and you will do it well. Is that clear? |
34447 Why are they hunting you? |
34448 It is clear. |
34449 I said without question. Try to wrap your mind around the concept and listen. |
34450 This chase has gone on too long, and I grow bored. The two have a contact in the proprietor of a dingy flophouse in the Docks District called the Sea's Bounty. |
34451 He will not believe that you have found me without the code words. Tell him that you are a Seeker. He will tell you where the two lie, waiting for word of my whereabouts. |
34452 Betray me to them and I assure you, both the girl and you shall die before I do. Go now, and return when they are dead. |
34453 You return without results. Do the job or I shall leave the girl to her fate. |
34454 Well done. The girl is healed. Leave me now. |
34455 Wait! Who are you that you should have githyanki on your trail? |
34456 How do I know she is healed? |
34457 Goodbye. |
34458 If others should come looking for me, you know nothing. Tell them otherwise and I will kill you. I shall go. |
34459 Fool! Do you not yet understand? |
34460 There is your answer. Puzzle through it at your leisure. |
34461 I am a Seeker. |
34462 So you've found something, mate? These blokes'd be interested in it. Go to the Five Flagons tavern in the Bridge District, in a room on the second floor. |
34463 The blokes that want to hear what ye can tell them are in there. |
34464 Ho, Seeker. What information do you have of our prey? |
34465 (A voice rings out within your mind.) Hold, brother! I sense treachery! |
34466 You dare to betray the githyanki, manling? Taste righteous death and know that your master will be next! |
34467 I only wish to ask you a question, Lady Jysstev. |
34468 I'm sorry to bother you. I will leave. |
34469 What is it? Make it quick; I've a tea to arrange. |
34470 I need to find someone called the Hidden. |
34471 The Hidden? But you are not one of the Enlightened Ones! |
34472 Please, I must find him. There is a girl who is very ill, and I've been told that he can help her. |
34473 Who are the Enlightened Ones? |
34474 I shall find the man myself. |
34475 But it is forbidden to speak of him. |
34476 Look, m'lady. I already know of him. What harm could it be to tell me where to find him? |
34477 Fine. I shall find him myself. |
34478 I should not have said anything. Please! You must go before I get myself into any more trouble. |
34479 Look, m'lady. I already know of him. What harm could it be to tell me where to find him? |
34480 Fine. I shall find him myself. |
34481 There is a girl who is ill? I should not say anything. |
34482 A girl called Jaella. You can help her be healed by telling me where the Hidden can be found. |
34483 Forget it. I shall find the man myself. |
34484 I do not know where he is. Perhaps I can arrange a meeting. Oh, he shall be so angry! |
34485 Listen, then. Below the cursed hole of avarice called the Copper Coronet, there lies a maze of sewer shafts. Find the place if you can. The entrance lies within the tavern somewhere. |
34486 I shall ask the Hidden to meet you there, but I do not know where he will be or if he will show up at all. This is all that I can do. Go now before you are seen here! |
34487 There is nothing more that I can do. Find the sewers beneath the Copper Coronet and perhaps the Hidden will grant an audience. |
34488 Yes, I will try to find the Hidden and a cure for Jaella. |
34489 I'm afraid I cannot. |
34490 I'm glad it worked. |
34491 Thank you for everything! Jaella is well. |
34492 Yes, thank you! Jan, I have to go downstairs now. Perhaps you should wait up here. |
34493 Lissa, what's going on? Why should I wait up here? |
34494 You wouldn't understand, Jan. Vaelag is here to get Jaella and me. |
34495 Vaelag! Why? What is happening? |
34496 I need to know some details about what is going on in the village. |
34497 Investigate the deaths in the Umar Hills With the ogres eliminated as a possible source of the murders, Minister Lloyd has suggested that perhaps I go to the ranger Merella's cabin to the southwest of the village and look for clues there. |
34500 I think it unlikely you would be captured or wooed to the enemy. If you go to the docks and bolster the guard on the shipments, it will strengthen our position. |
34502 The wizard is dead, and you are free... whoever you are. |
34503 Pretty words, and you're free to fly, if you wish. I would rather that you were my friend, all things considered. |
34504 I have no intention of searching through this place, Haer'Dalis. Begone, if that is your wish. |
34505 You're too late. Jaella is dead. She wasted away while you were gone. |
34506 I'm truly sorry, Jan. I tried to save her. |
34507 Who cares? It's just a child of a man you hate. |
34508 It doesn't matter. She's dead, and Lissa has left. I might as well go with you. I have nowhere else to go. |
34509 I welcome you back, Jan. I'm sure you'll be back to your old chipper self soon enough. |
34510 I think you should stay here with your family. You're in no shape to go adventuring. |
34511 Perhaps you're right. I'll be here if you need me. |
34512 I care because she was also the daughter of the woman I love. |
34513 Hello, my friend. The girl has been saved, but only temporarily, I fear. Lissa has taken her daughter back to the man who abused her. There is nothing I can do. |
34514 I think it would be better if you stay here. |
34515 Welcome back. |
34516 Finally, you have arrived. Let us return to the trail. |
34517 Welcome back. |
34518 What happened to you, Jan? What was the emergency? |
34519 I think that you should stay at home for the time being. |
34520 I don't want to speak of it. Shall we go? |
34521 We shall. Welcome back. |
34522 I think that you should stay here. |
34523 May I remind you that we have to go and see my family? It sounds urgent. |
34524 I'm no longer fond of you, you turnipless boob. Get thee to a brewery! |
34525 To the Government District then. Some clerk will know these mages. |
34526 I will find my own way, and... *cough*... and damned if I won't live to see you die on this path you've chosen. Ah, I will waste no more breath on you! |
34527 Where's that blasted chicken? Methinks he swiped me sausage. |
34528 You wish me gone! I *cough* I shall seek help on my own. A word before I go: Beware your friends. No doubt they will eventually treat you as you treat them. |
34529 He was irredeemable when he was on trial. He lives because he "donated" to the state. I will make good use of our next meeting, but not just because of his attack. |
34530 A dream. A dream of many things, of friends and family. These things always mean something... |
34531 Don't they? |
34532 Do you remember these doors? I remember... I think... |
34533 Yes, this was my home for so long, but it is too late to go back. They wouldn't have you now. They wouldn't have me. Had no use... |
34534 Someone else does. He wants something; I... I don't know why. Those in the cowls don't even know. Why don't I know? |
34535 Do you remember Gorion? Or the others? I think I do. They were... no... Wait... |
34536 They were the guidance, and there was much more to learn, but it's too late now. They are so far away... |
34537 You are far away... too far away to help... Why? Memories should stay, but he digs deeper... pushes everything aside. |
34538 I don't remember any of you. |
34539 Two of our men, Jaylos and Caehan by name, are planning to leave our little community and join with our enemies. Greener grass and all of that, I suppose. |
34540 They are to meet their contact on the second floor of the Five Flagons tavern in the Bridge District. Go there and pose as one of our enemy's new recruits. |
34541 I want to know where our enemy's lair is. We have yet to find it. This recruiter could arrive at any time so I suggest that you go to the Five Flagons now. |
34542 Do you remember Sarevok? Or any other? I... I don't know... |
34543 They sought your death and mine. They seemed so important at the time, but I... I don't remember them at all. Something else is... |
34544 Something else is more dangerous... closer... I can feel it... |
34545 They may prove unreasonable, so prepare yourself for hostility. Return when you have the information we need. |
34546 Do you remember... me? I... I can almost see... I want to, but I... Too late. You will come too late... |
34547 She resists. She clings to her old life as though it actually matters. She will learn. |
34548 What have you to report of Jaylos and Caehan? |
34549 The contact and your defectors are dead. They spoke of the Graveyard District. |
34550 What is this place? What is this all about? |
34551 Conjure Lesser Fire Elemental |
34552 Phantom Blade |
34553 Magic Tattoo |
34554 I have nothing to report yet. |
34555 The Graveyard District? Undoubtedly they have made their lair within the crypts below. From what we have seen of their dark nature, I am not surprised. |
34556 Well, hurry and get to the Five Flagons! We may have already missed the moment. |
34557 It is a portrait of what has happened and what may happen. Do you cling to the past, or can you see through the pain? |
34558 Combat Protections Dispelled |
34559 Contingency Removed |
34560 Battleground Effects Removed |
34561 Offensive Damage Dispelled |
34562 Disabling Effects Removed |
34563 You feel the potential within, don't you? Will you cringe from what you know you want, what you can take as your own? |
34564 Combination Spell Removed |
34565 Non-Combat Spell Removed |
34566 You know what you want. It is you, after all, which has brought us to the dream. Nothing is real... yet. |
34567 Arkanis Gath |
34568 Treasury Key |
34569 Decaying |
34570 Acid |
34571 Mantle |
34572 Don't forget that clerics can turn and possibly destroy undead (shadows, wraiths, mummies). |
34573 Conjure Lesser Air Elemental |
34574 Conjure Lesser Earth Elemental |
34575 Minor Spell Turning |
34576 Protection From Magic Energy |
34577 Mislead |
34578 Pierce Magic |
34579 True Sight |
34580 Monster Summoning IV |
34581 Protection From Magical Weapons |
34582 Power Word, Silence |
34583 Improved Haste |
34584 Death Fog |
34585 Chain Lightning |
34586 Contingency |
34587 Spell Deflection |
34588 Wyvern Call |
34589 Conjure Fire Elemental |
34590 Conjure Air Elemental |
34591 Conjure Earth Elemental |
34592 Carrion Summons |
34593 Summon Nishruu |
34594 Spell Turning |
34595 Protection From The Elements |
34596 Project Image |
34597 Ruby Ray of Reversal |
34598 Khelben's Warding Whip |
34599 Cacofiend |
34600 Mantle |
34601 Tattoos of Power |
34602 Spell Sequencer |
34603 Sphere of Chaos |
34604 Delayed Blast Fireball |
34605 Finger of Death |
34606 Prismatic Spray |
34607 Power Word, Stun |
34608 Mordenkainen's Sword |
34609 Summon Efreeti |
34610 Summon Djinni |
34611 Summon Hakeashar |
34612 Control Undead |
34613 Mass Invisibility |
34614 Spell Shield |
34615 Protection From Energy |
34616 Simulacrum |
34617 Pierce Shield |
34618 Summon Fiend |
34619 Improved Mantle |
34620 Spell Trigger |
34621 Incendiary Cloud |
34622 Abi-Dalzim's Horrid Wilting |
34623 Maze |
34624 Otto's Irresistible Dance |
34625 Power Word, Blind |
34626 Spell Invulnerability |
34627 Spell Trap |
34628 Spellstrike |
34631 Gate |
34632 Sandform |
34633 Absolute Immunity |
34634 Chain Contingency |
34635 Time Stop |
34636 Imprisonment |
34637 Meteor Swarm |
34638 Power Word, Kill |
34639 Wail of the Banshee |
34640 Energy Drain |
34641 Black Blade of Disaster |
34642 Shapechange |
34643 Protection Circle (Enchantment) Level: 1 Range: Touch Duration: 1 turn/level Casting Time: 6 Area of Effect: 1 creature Saving Throw: None ???????? |
34645 Invisible Stalker |
34646 Globe of Invulnerability |
34647 Tenser's Transformation |
34648 Flesh to Stone |
34649 Death Spell |
34650 Disintegrate |
34651 Stone to Flesh |
34653 Symbol, Fear |
34654 Enrage |
34655 Offensive Spin |
34656 Defensive Spin |
34657 Anomen returns home after his sister's death I have advised Anomen to take revenge on Saerk for the death of his sister. Saerk can be found in a large mansion in the center of the Bridge District. |
34658 Anomen returns home after his sister's death I advised Anomen not to seek revenge for his father. Instead, we will visit Magistrate Bylanna Ianulin and see if this matter can be resolved within the boundaries of the law. The magistrate can be found in the government building in the Government District. |
34659 Anomen returns home after his sister's death Since it seems that the courts can do nothing regarding the death of Anomen's sister, I have advised him to seek out this Saerk and take vengeance. Saerk can be found in a large mansion in the Bridge District. |
34660 Keldorn wishes to visit his wife and family Keldorn has become anxious to return to his estate in Athkatla... apparently, he has not seen his family in over a season. I have agreed to go with him. His estate can be found in the Government District, and Keldorn will point it out when we pass. |
34661 Keldorn wishes to visit his wife and family Keldorn has become anxious to visit his estate and family in the Government District of Athkatla. I get the feeling that if I do not go with him soon, he will decide to go by himself. |
34662 Keldorn wishes to visit his wife and family Keldorn's wife has betrayed him by spending her time with another man... a crime that can only be answered by imprisonment. Keldorn wishes to handle the grave task alone... he will return to the Most Noble Order of the Radiant Heart building in three hours or so, and I can meet him there then. |
34663 Keldorn wishes to visit his wife and family Keldorn is full of grief at discovering that his wife has been spending time with another man. He cannot talk to her... but he can join me in tracking down this Sir William of Thorpe and confronting him. Keldorn said that Sir William frequents the Mithrest, an inn in Waukeen's Promenade. |
34664 Keldorn wishes to visit his wife and family Keldorn has left the party to seek out Sir William on his own. He said that if he is not at the Most Noble Order of the Radiant Heart within two days' time... then he is likely dead. Either way, I should look for him there then. |
34665 Keldorn wishes to visit his wife and family Keldorn has left the party to reconcile with his wife. He said he would return to the Most Noble Order of the Radiant Heart after he was finished, perhaps after three days or so. I will look for him there then. |
34666 Keldorn wishes to visit his wife and family Regardless of how I might feel about the matter, Keldorn has obviously decided to set affairs right with his wife... and not take retribution against Sir William. I suppose he will want to return to his estate to speak with her soon. |
34667 Keldorn wishes to visit his wife and family Keldorn has decided to reconcile with his wife, blaming himself for the situation which has developed between them. He wishes to return to his estate as soon as possible so that he might speak to her. |
34668 Mazzy has challenged Gorf the Squisher Mazzy has apparently challenged an ogre pit fighter named Gorf to a duel... to be carried out at the Copper Coronet inn. We should head there as soon as possible. |
34669 Mazzy has challenged Gorf the Squisher I have acquired a potion from a fellow named Festule the Alchemist to help fight against the ogre. I now have to somehow arrange to have Gorf drink the potion before the fight... Festule suggested that I speak to Bunkin, Gorf's main squeeze. |
34670 Despite the effectiveness of the enchantments on this shield, it is otherwise nondescript and defies precise identification. Such standardization makes it likely that it is from the militia of some forgotten barony, though it is hard to be certain. STATISTICS: Equipped abilities: – Armor Class: +3 – No protection against missile attacks Requires: 4 Strength Weight: 2 |
34671 What do you want now? Unless you've something new to discuss, I have nothing more to say. |
34672 A shield of the elite Calimport Standing Dragoons mercenary company, a group long since disbanded due to political backstabbing. Having the best of equipment, their shields were extremely light and powerfully protective in combat. The size of the shield precludes the use of the shield hand for anything else. STATISTICS: Equipped abilities: – Armor Class: +3, an extra +1 vs. missile attacks Requires: 10 Strength Weight: 4 |
34673 Save Mazzy's sister, Pala Danno, the betrothed of Mazzy's sister, Pala, seems to have bought a love potion for the halfling that has poisoned her instead. I have agreed to go with Mazzy to help her sister, who resides in Trademeet. |
34674 You are still here? Go, and do not darken this place further. Has our loathing and indifference not been reason enough to go? |
34675 What manner of beast is in the temple? It did not fear physical attack. |
34676 I won't go without the item I came for. Help me get past the creature in the temple. |
34677 Sewage Golem |
34678 Sewage Golem |
34679 What do you speak of? There is nothing there: no gods or monsters. For a deity to appear would require the shaping of our prayers, but we send none, only loathing. Such is our wounded faith. |
34683 Save Mazzy's sister, Pala Pala was poisoned by a potion that was purchased from a gnomish peddler named Wallace... I have agreed to go with Mazzy quickly to the market square here in Trademeet to find the man. |
34686 Perhaps I am grateful that I do not see. What manner of beast could be formed from such bleeding? It would be the very essence of spiritual injury. |
34687 Save Mazzy's sister, Pala After tracking down Wallace the peddler, we discovered that he had changed his supplier of potions to an acolyte in the Trademeet temple to Waukeen by the name of Barl. Mazzy suggests we speak to the temple superior regarding his subordinate's activities. |
34688 Haven't you bothered us enough? Leave us be. |
34689 Kill it! Kill it quick before they're all gone! |
34691 Save Mazzy's sister, Pala The temple superior at the Waukeenar temple agreed to search Barl's chambers and returned to report that he had found alchemical equipment... as well as a holy symbol to Talona, the goddess of poisons. Barl as much as admitted his guilt and attacked us. |
34692 Save Mazzy's sister, Pala The temple superior will neither listen to us nor search Barl's quarters for evidence of his poisoning until we gather a donation for the temple in the amount of 300 gp. |
34693 This is a magical stone that will activate a sewage golem so that it might perform its duties. |
34694 Save Mazzy's Sister, Pala. Now that Barl is dead, we must take his cure back to Mazzy's sister, Pala, as quickly as possible. |
34695 Save Mazzy's sister, Pala After confronting the evil cleric at the Waukeenar temple, Barl, the antidote was found on his body... Pala has been cured, and Mazzy has asked for the evening to remain with her. She says that she will be ready to leave by the next morning, if we are ready by then. |
34696 Save Mazzy's sister, Pala After confronting the evil cleric at the Waukeenar temple, an antidote was found on his body... Pala has been cured, and Mazzy wishes to remain with her sister for an additional day. I cannot afford to wait around, so Mazzy has told me she will remain in Trademeet until I need her again. |
34697 A typical cell key that one might find in any jail. This one may fit Jaheira's cell. STATISTICS: Weight: 0 |
34698 A strange key that feels cold to the touch. STATISTICS: Weight: 0 |
34699 This statuette depicts the swirling form of an air elemental. STATISTICS: Weight: 2 |
34700 This key seems to squirm in your hand as if it is alive. STATISTICS: Weight: 0 |
34701 This flask is an exact replica of Malaaq's flask. STATISTICS: Weight: 0 |
34702 An intricate key, presumably once owned by the lover of your captor. STATISTICS: Weight: 0 |
34703 Aren't you afraid of the creature in the temple? Is that what keeps you here? |
34704 I can't leave until I get past the beast in the temple. What do you know of it? |
34705 There's nothing in there. Hasn't been for years. Don't tease me with your stories... We all got over the hurt long, long ago, like when a cut scabs over but doesn't heal. |
34706 That's all that's in there now, just the pain from an old cut. A little itch when you hit it now and then. Don't know what you saw, but that place is just a cut that won't heal. |
34707 Railed against the beast, have you? Struggled against hate, did you? You cannot fight hate with hate. Only resolving the pain can defeat hate. Only healing can truly destroy the loathing. |
34708 This key gives you a small shock when you touch it. STATISTICS: Weight: 0 |
34709 This key gives off a foul odor. STATISTICS: Weight: 0 |
34710 Summon Spirit Animal |
34711 The Book of Kaza is a famed tome written by the lich Kaza. It is said to deal with the darkest secrets of necromancy, though the pages appear to be blank when you look at it. Kaza was destroyed during the upheaval of Netheril's final days. The book was brought to what is now Amn by Kaza's disciples. How it has come to its present location after so many years is anyone's guess. STATISTICS: Weight: 3 |
34712 Jan returns home to help his former love, Lissa After meeting up with his cousin Beeloo, Jan was informed that he is needed back at his home in the Slums District. Apparently, there is some kind of trouble with a former love of his that married herself to another man. I have agreed to go with him. |
34713 This key resembles a tiny Wand of Magic Missiles. STATISTICS: Weight: 0 |
34714 This key resembles a tiny Wand of Magic Missiles. STATISTICS: Weight: 0 |
34715 These are the dryads' magical acorns that you've obtained off of the duergar leader Ilyich. STATISTICS: Weight: 0 |
34716 These are the dryads' magical acorns that you've obtained off of the duergar leader Ilyich. STATISTICS: Weight: 0 |
34717 Jan returns home to help his former love, Lissa The problem at Jan's home appears to be that his former love, Lissa, has arrived to stay... bringing with her sick daughter. She needs Jan's help, according to his mother, and he needs to go to his old room to speak with her. |
34718 Jan returns home to help his former love, Lissa Lissa's daughter seems to have come down with a mysterious illness of the mind. Jan's uncle, Gerhardt, told Lissa that Jan could heal the girl, but Jan doesn't seem to agree. He has asked me to go to the basement and ask his uncle what he knows about the little girl's illness. |
34719 Jan returns home to help his former love, Lissa Jan's uncle seems to think that we need the aid of something called "the Hidden" to heal Lissa's daughter. He directed me to the Lady Jysstev, who lives in an estate in the Government District, saying that she could lead me to it. I should go and tell Jan of this news immediately. |
34720 Jan returns home to help his former love, Lissa Jan will stay behind to nurse Jaella, and has bid me to talk to Lady Jysstev and find the Hidden. He estimates I have ten days at most before the young girl dies. I must head off to the Government District and the Jysstev estate as soon as possible! |
34721 Jan returns home to help his former love, Lissa I was able to convince Lady Jysstev to arrange a meeting between myself and the Hidden. She tells me that I need to go to the sewer maze beneath the Copper Coronet and that the Hidden should meet me somewhere there. She could not give an exact location, nor was she sure if the Hidden would come, but she did seem very sure that he would be angry, as I am not one of "the Enlightened Ones," whatever they are. |
34722 This key fits the door to the glass room that Frennedan is locked in. STATISTICS: Weight: 0 |
34723 How do I know you will keep your side of the bargain and heal the girl once I am done? |
34724 I am a Seeker. |
34725 Jan returns home to help his former love, Lissa The innkeep at the Sea's Bounty directed me to the Five Flagons Inn in the Bridge District... On the second floor, my two targets are in a room where they will wait to hear from me. |
34726 Jan returns home to help his former love, Lissa Now that the hunters of the Hidden... the githyanki... are dead, I should return to the sewers and inform him quickly. |
34727 An ogre with a woman's voice has asked for this sword, claiming that it will break the illusion cast over her. STATISTICS: Damage: 2d4 (slashing) Speed Factor: 8 Proficiency Type: Long Sword Type: One-handed Requires: 3 Strength Weight: 10 |
34728 This is the key to the captive chambers in the slaver compound. It was found on the body of Captain Haegan and should open all of the doors in the building. STATISTICS: Weight: 0 |
34729 Haegan's Key |
34730 This is a letter given to you by Renal Bloodscalp. It will gain you access to Mae'Var's guild house so that you may infiltrate his guild and find proof of his treachery. |
34732 Embarl's dagger will prove to Mae'Var that Embarl has been "dealt with." STATISTICS: Damage: 1d6 (piercing) Speed Factor: 2 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 2 |
34733 A letter from Mae'Var to the Night Knives assassins requesting the death of Renal Bloodscalp. This is just the kind of proof that Renal requires. |
34734 Shapeshift: Baby Wyvern |
34736 I just wanted ask you about this place again. What is it you guard? |
34737 Nothing, I will disturb you no more. |
34738 These documents were obtained from a merchant called Marcus at the request of Edwin. Edwin has made it clear that the contents are none of your business. |
34739 The assembled rod would surely destroy the beast. You must use the item upon the beast and then return it to me. Use it but once or you will perish under its power. |
34740 A beautiful depiction of the Morninglord. The statue is primarily silver adorned with sunstones and emeralds. STATISTICS: Weight: 1 |
34741 This necklace is made of heavy discs strung together with wire. The central disk is made of silver and inlaid with the symbol of chaos. STATISTICS: Weight: 1 |
34742 The beastmaster's key should open the cells of the gladiators. STATISTICS: Weight: 0 |
34743 Shapeshift: Fire Salamander |
34745 Ohâ€â€! Iâ€â€I just wanted to help! |
34746 Damn thy soul, upstart! I've not finished with you! |
34747 Fael |
34748 Fael |
34749 Elence Fielding |
34750 Elence Fielding |
34751 Spirit Bear |
34752 Min Minling |
34753 Min Minling |
34754 Beherant Diir |
34755 Beherant Diir |
34756 Dale the Herder |
34757 Dale the Herder |
34758 Groos the Herder |
34759 Groos the Herder |
34760 Margie |
34761 Margie |
34762 Atta |
34763 Atta |
34764 Kaatje |
34765 Kaatje |
34767 Spirit Bear |
34768 Storm Shield |
34769 Dirbert |
34770 Dirbert |
34771 Valsben |
34772 Valsben |
34773 Neler |
34774 Neler |
34775 Stable Boy |
34776 Stable Boy |
34777 Madulf |
34778 Madulf |
34779 I, however, am not glad to see you. Pack your things and get out. |
34780 No harm done in the long run. I'm sure to earn the occasional enemy. |
34781 Just you make damn sure you don't set me up for such again! |
34782 You cannot mean this! I... I will be cast from the guild. None other will trust in me. Please, <PRO_SIRMAAM>, give me another chance. I am your dedicated servant. |
34783 I would add that it is doubtful that anyone will be chosen to fill my vacancy. Yours is an unproven guild, and manpower is short. There will be no more reports on guild concerns without me. Please, reconsider. |
34784 Orc |
34785 Orc |
34786 And this Kretor is ready to accept my commands? |
34787 Unfortunately, Kretor has quit. He could not keep up with the demands of the quota you set because his own thieves were stealing from the guild. |
34788 Kretor has quit, unfortunately. He was covering the quota out of his own pocket because some of his own thieves were stealing from the guild coffers. |
34789 Seeking Sword |
34790 Seeking Sword |
34791 Seeking Sword |
34792 Very well, but I want no more mistakes on your part. |
34793 No, I have made up my mind. Get out. |
34794 I assure you that I shall be ever vigilant with guild concerns. I shall bring them to your attention as soon as I have them. |
34795 Perhaps, but I shall be ever vigilant in keeping you apprised of any shady goings-on here in your guild. |
34796 Very well. I leave the guild in your capable hands, though there will be very little for you to do without a proper assistant. It is your choice though. |
34797 Yes, and I have made it. Goodbye. |
34798 And I think I have strung you along long enough. You will stay and assist me. |
34799 Goodbye then. |
34800 Boon of Lathander |
34801 Kretor has a problem that he has been keeping from you. He has been filling in his quota with his own gold because someone in his ranks of pickpockets is skimming off the top. |
34802 Kretor claims that the thieves know which one it is, though they will not say. He has asked me to deal with this since you are new and he does not quite trust you yet. These matters are your responsibility though. |
34803 Right you are. I will take an active hand in my guild. |
34804 I suppose such things are required of me now. |
34805 I will explain what is happening. Kretor has four thieves under him. They are a young group with little experience and not much respect. They feign innocence, but they know who is stealing. |
34806 The first is Darronal Gwin II, a spoiled child of a noble family. I think he works for Kretor out of boredom, or perhaps he's slumming. He doesn't really need the money, but he is pretty obstinate. |
34807 Spirit Wolf |
34808 Spirit Wolf |
34809 The second is a boy named Thrand. Don't know much about him, except that he came from the south. Presumably his parents were slaves, and he has little to his name. He might be stealing to buy his parents out of slavery. |
34810 The third is a lass named Shadel. Had a rough home life, as near as I can figure. Joined up with Kretor because she had nowhere else to go. She could be skimming to pay for passage out of Athkatla, but I don't know. |
34811 Spirit Snake |
34812 Spirit Snake |
34813 The last is a pompous little twit named, get this, Blood Nightmaster. He's a thief under Kretor because he thinks he's the best little rogue in the world. He could be stealing from us because he thinks it's daring. |
34814 So, which do you think it could be? |
34815 A motley lot. Each could be the one. |
34816 It could be any of them, yes. I particularly don't like that "Blood" idiot, but that is my personal bias. You have several options open to you at this point. Here is what I propose. |
34817 Spirit Lion |
34818 You can kill them all, which may be extreme. Or kill one, to serve as an example. Or you can dock all their pay. This may make the one steal more, but it will make the others more likely to turn them in. |
34819 Spirit Lion |
34820 I will do nothing. It is Kretor's mess; if he can't sort it out, he will cover the losses. |
34821 Kill them all. I will not have the taint of this in my guild. Kretor will replace them. |
34822 Kill one of them. This will scare the rest, and we may get the right one. |
34823 Dock their pay, all of them. I won't have Kretor pay the cost for their treachery. |
34824 I doubt Kretor will be pleased, but he will continue to pay the quota out of his own pocket until this is settled. I will let you know how the matter played out in half a tenday. |
34825 That... that is your decision to make. I will have the order carried out immediately. It is unfortunate, really, and I'm not sure they can be replaced any time soon. I will have this matter be settled in half a tenday. |
34826 Shadow Thief |
34827 Shadow Thief |
34828 That will certainly spur some unrest in their little clique. They all require gold for their own reasons. I will have the matter taken care of within half a tenday. |
34829 Very well. Do you have a preference for which one should be killed? I prefer to leave such choices to the guild leader. Helps me sleep at night, you understand. |
34830 Shadow Thief |
34831 Shadow Thief |
34832 Shadow Thief |
34833 Shadow Thief |
34834 Grimwarder |
34835 Grimwarder |
34836 Grimward Archer |
34837 Grimward Archer |
34838 Jaylos |
34839 Jaylos |
34840 Caehan |
34841 Caehan |
34842 Guild Contact |
34843 Guild Contact |
34844 Shadow Thief |
34845 Shadow Thief |
34846 Vulova Guard |
34847 Vulova Guard |
34848 Vulova Wizard |
34849 Vulova Wizard |
34850 Senior Armagaran Vulova |
34851 Senior Armagaran Vulova |
34852 I don't know. Kill that Darronal Gwin. He's probably the one. |
34853 Kill Thrand. I'm sure the sob story of his family is a fake anyway. |
34854 Oh, just kill that Shadel person. She's probably the thief. |
34855 Kill that pompous Blood Nightmaster. That wannabe is probably the thief. |
34856 Perhaps I should consider the other options again. |
34857 Palern Flynn |
34858 Palern Flynn |
34859 Shadow Thief |
34860 Shadow Thief |
34861 Crate |
34862 Smuggled Shipment |
34863 If that's what you wish, that's what will be done. I will report back to you in half a tenday with the results. |
34864 Wooden Stake |
34865 Wooden Stake |
34866 Shadow Thief Dagger |
34867 Shadow Thief Dagger |
34868 Well, it has been over five days now, and your plan of inaction has indeed resulted in some very startling results. I'm not sure it will be exactly what you were hoping for though. |
34869 Shadow Thief Cloak |
34870 Well, it has been five days or so since your order to have all the thieves suspected of skimming funds killed, and the results have been predictable. That section of the guild has been decimated. |
34871 Well, it has been five days since your order to kill Darronal Gwin II, and not a coin has gone missing since. Either you have killed the right one, or you have scared the rest straight. |
34872 Well, it has been five days or so since your order to kill one of the thieves under Kretor for their suspected stealing from the guild coffers, and I must say that perhaps the results could have been better. |
34873 Well, the thieves under Kretor have had a week to live with the reduction in pay that you ordered, and some startling results have been achieved. You certainly provoked a reaction. |
34874 The stealing of our funds has indeed stopped, but it is because Kretor has quit and closed down that section of your operations. He could not afford to continue funding the quota out of his own purse. |
34875 Not the result you might have wished for. Better luck next time, I suppose. |
34876 Why did you not warn me this would happen? |
34877 Ah well, we shall get on without him as best we can. |
34878 Have him killed, will you? I will not tolerate deserters. |
34879 You may have stopped the stealing, but Kretor could not afford to fill the quota on his own, so he has quit. It is a shame, really. |
34880 For now, all is well. We cannot help but prosper if everything goes as planned. |
34881 clear |
34882 Well done. It shall be business as usual for all concerned. |
34883 And I hope we shall not have this problem again. |
34884 A nasty bit of business, and I am glad it is over. |
34885 Iltha |
34886 You! I know why you're here! You shall not get this shipment under my watch! Arkanis! Help me! |
34887 Iltha |
34888 Taar |
34889 Taar |
34890 Derg the Orc |
34891 Derg the Orc |
34892 Flaylan the Orc |
34893 Flaylan the Orc |
34894 The one killed was not the culprit, and Kretor has been paying extra now for both the lost manpower and the stolen coin. He has had enough, and has told me he has quit. |
34895 Darronal Gwin II has turned up dead. It would seem that the others did not appreciate him hurting their wages for his gain. Excellent decision, I should say. |
34896 Greater Wraith |
34897 Greater Wraith |
34898 I'm sure that all concerned have learned from this. I will apprise you when another matter requires your attention. |
34899 The events were perfectly predictable, <PRO_SIRMAAM>. I am your mouthpiece, not your mentor. You will have to make these decisions as you see fit. |
34900 As you see fit, <PRO_SIRMAAM>. A strange end to an unfortunate bit of business, then. |
34901 I ain't happy, not one bit. This business with them underlings stealing is only getting me the shaft. Ain't gonna go on long. |
34902 You handled that there business with them thieving underlings of my like a pro. You keep up the good work and we'll get on fine. |
34903 Kretor has unfortunately quit your service. This branch of your guild has been closed. |
34904 I prithee, my lady... it fills me with no small amount of wonder that you have not asked me of my journeys ere we met? We have traveled a short while, and yet we know next to nothing of each other. |
34905 I am not interested in hearing of your travels, Anomen. |
34906 And that's exactly the way I like it. |
34907 All right, then... tell me of your journeys, if you wish. |
34908 Sorry, Anomen, this is no time to speak. |
34909 I am interested in hearing something of yours, however, my lady. I have been told a little of your deeds in the Sword Coast, albeit they do sound quite fanciful and exaggerated. |
34910 No more than your tales do, Anomen. |
34911 Well, most stories do grow with the telling, Anomen. My story is no more exceptional than anyone else's. |
34912 I assure you, whatever you have heard is likely true. |
34913 As you wish, my lady. 'Tis disconcerting to me that you wish to remain so secretive and mysterious, but not completely unexpected from a woman. |
34914 There is precious little to tell, although my few adventures have been glorious indeed. The path to knighthood is a long one, however... hence the need for my travels. |
34915 But a few of my deeds have reached the ears of bards. Battle is commonplace enough throughout Amn, and the Order has fielded its army many times in recent years. |
34916 Most recently, however... let me think... I was with our men when the orcs came down into the Ommlur Hills once again. |
34917 Troll Cook |
34918 Troll Cook |
34919 In great numbers, they are a force to fear... but individually, they are no match for a warrior. I myself was able to fight through many of them alone and take the head of one of their foul chieftains. |
34920 That sounds very impressive. |
34921 That hardly sounds likely. |
34922 I have little patience for such foolishness and lies, Anomen. |
34923 Grancor |
34924 Aye, perhaps you are right, my lady. The broadening of our acquaintance will have to be moved to another time, it seems. |
34925 Grancor |
34926 You wound me, fair lady. I may focus on my deeds more than those of some of my brothers-in-arms, but they are the truth. Is there reason for you to doubt me so? |
34927 Falik |
34928 No, I suppose not. |
34929 There may be some truth in your tales, Anomen, but the truth is in the essence only. I cannot imagine anyone accomplishing the feats you describe. |
34930 Falik |
34931 Your tales have the ring of self-importance and an overblown imagination, Anomen. |
34932 Adventurer |
34933 Aye, that has a ring of truth. I did not think that you truly stopped a war in the north on your own, skilled as you might be. Rumor brings exaggeration, I am told. |
34934 Adventurer |
34935 Actually, that part is true. I did stop a war with Amn several months ago. |
34936 Actually, I did stop a war with Amn several months ago... but I didn't do it on my own, of course. |
34937 You speak the truth, as always. |
34938 Hmph. I find it hard to believe that one woman alone could have performed such deeds. Perhaps you are not aware of the scope of the tales that I have been told. |
34939 You find it hard to believe that I have done such things... or is it solely because I am a woman? |
34940 I didn't do it alone, Anomen, but my life has been nothing but danger and adventure since I left Candlekeep. |
34941 Perhaps you're right... the tales have probably grown larger as time has passed. |
34942 You'll keep your insulting comments to yourself, priest, or you'll lose your tongue. |
34943 Aye, it has been a struggle to prove my worth to the Order. I wish nothing more than to ride into battle with the crest of the Radiant Heart flying over my head. |
34944 Lord Jierdan |
34945 Lord Jierdan |
34946 But I speak too much of my own deeds. One would think me preoccupied with pride. I would not blame you were you not interested in hearing tales of my prowess, truly. |
34947 Firkraag |
34948 Firkraag |
34949 You wound me, lady. I have gone to great pains to prove my worth to the knights, performing feats greater than those of ordinary men. I do not exaggerate. |
34950 Have I given you reason to treat me so harshly? Perhaps I speak too much of myself. 'Tis a vanity that will be my downfall. I do not blame you if you are uninterested in my history. |
34951 Chapel Key |
34952 Chapel Key |
34953 Then I would thank you to give me the benefit of the doubt. You once told me you were a force righteous, and I have allowed the possibility no matter my occasional doubts. |
34954 I apologize if I am not as charming as some. I had to fight for my place as a squire without the benefit of a patron father and the wealth that goes with it. |
34955 I apologize if I am not as charming as Keldorn here. I had to fight for my place as a squire, without the benefit of a patron father and the privilege that goes with it. |
34956 Orcish Cookbook |
34957 Orcish Cookbook |
34958 My prowess is true, dear lady. One must perform great feats to attain knighthood in the Order, and I am no liar. |
34959 Who are you? Damn, I knew we'd be followed! |
34960 I cannot imagine why you injure me so. I have done nothing but serve your cause faithfully. If this is what you truly think, then I would prefer to ride in silence. |
34961 Ease up, Jaylos. Maybe they is just here for the same reason we are. Lots were talking about making the switch. |
34962 Could be, I suppose. You there! What are you doing here? Speak, and be quick about it. |
34963 I've come to kill a couple of traitors to the Shadow Thieves. Seen any around? |
34964 Just wandering by, really. It's a public tavern. Something wrong with that? |
34965 You... you here to meet with the contact too? I was worried you were here to kill me. |
34966 You... you here to meet the contact? I... ah... thought you might be here to kill me. |
34967 Well, of course you had fellow companions who aided you then as now. And together you performed deeds as great as those I hope to accomplish in your service. |
34968 A wondrous thing, indeed. Perhaps you will tell me more, <CHARNAME>, as we walk... I would hear more of these former companions of yours and your valiant tales of the Sword Coast. |
34969 Oh, you are funny. Think we'll just lay down and die?! We're getting out, and we're doing it while the getting is good! |
34970 Kill 'em before Gracen gets here or they'll never take us! |
34971 I suspect a taint of sarcasm in your voice, my lady. I do not discount your deeds entirely... I have seen you in action, and you are quite impressive; do not misunderstand me. |
34972 Perhaps another time, <CHARNAME>, when you are less suspicious of me, you might relent and tell me more of your former companions and a tale or two from your time in the north. |
34973 Maybe it is, but this room is taken, <GIRLBOY>. Maybe you should run along before we get tired of looking at you. |
34974 Yeah, tired! |
34975 No need for that. I was just looking for some traitors to the Shadow Thieves. Seen any? |
34976 How about a round of drinks? I'm just looking for some friendly bar talk. |
34977 Maybe I should stay for a bit. I think we might be waiting for the same person. |
34978 Maybe. Although I know that you are capable of impressive feats yourself, my lady. I have been bewildered by your competency while in action. 'Tis most wondrous, for a woman. |
34979 But I mean no criticism by it. I have had little experience with the fairer sex in my time and likely speak as a blunt tool. Perhaps some other time you will tell me more of your own feats. |
34980 I think I'll stay. It looks like we're waiting for the same... ah... person. |
34981 I mean no insult, my lady. I have little enough experience with the fairer sex; I likely speak as a blunt tool. I have witnessed your prowess with my own eyes. |
34982 You too?! I thought we'd be... |
34983 Keep your damn voices down! Cripes, you'd think the whole guild was going. We've just got to sit and wait then. You keep your mouths shut and stay still! |
34984 And what person might that be, "friend"? |
34985 You know. The contact for the other guild. |
34986 His name escapes me at the moment. You know the one. |
34987 Why? Don't you know? You trying to pry information outta me? You a spy?! Huh?! |
34988 Are you now? Well, maybe we don't want any friendly bar talk. Maybe I'm starting to think you are getting a bit too close for comfort. Maybe you ain't here just for drinks at all! |
34989 Sorry, Jaylos, I was just glad to see someone else doing the same thing. |
34990 Stop using my name, dammit! Maybe they are, maybe they aren't. We'll just have to see. All right, friend, just who is it you think we are going to meet? |
34991 Come on, stop playing games. The contact. The one for the other guild. |
34992 I have forgotten his name, but I was to meet him here. |
34993 Why? Don't you know? You trying to pry information outta me? You a spy?! Huh?! |
34994 Calm down. All right, maybe I'm here to meet the same person you are. |
34995 Enough of this! You will tell me who your contact is or face Shadow Thief justice! |
34996 Look, if it's going to cause trouble, I'll just leave. Is that all right? |
34997 No, I don't think you'll be going anywhere. I think you're a spy, and I think it's time for you to die! |
34998 How much do you know of my Order of the Most Radiant Heart? |
34999 Yes, the contact for the other guild. What is his NAME? You know, the name that is to be used as the password? The one you should know if you are really here to meet him? |
35000 Aw cripes, they don't know the name! They are spies sent to kill us! Aw, we are so dead! |
35001 You have forgotten the name? The name that was the contact word to ensure no spies got this far? You have forgotten the password? Or maybe you just never knew it at all! |
35002 What? No... no, I know it. I ain't no spy! Shut up or they'll just kill us instead of taking us! |
35003 Aw geeze, they think we're spies. We're gonna die! |
35004 All right, everyone just calm down! |
35005 You don't know the naa-aame, you don't know the naa-aame. |
35006 Maybe I know the name very, very well! Maybe it's MY name! Maybe I'm the contact! |
35007 Maybe I know the name very, very well! Maybe it's MY name! Maybe I'm the contact! |
35008 Listen to your pal, friend. You are in big trouble. |
35009 Imp |
35010 Shut up, shut up, shut up! I've had enough! I don't care who you are, you are going to die! |
35011 Imp |
35012 Caehan, you are SUCH an idiot! |
35013 Maybe the contact is a man, and you are a woman! Nice try, but you are gonna die! |
35014 Aw geeze, Jaylos, what if he is the contact? We are so dead. |
35015 He... he could be. I didn't get a description. Dammit, this is all falling apart! |
35016 Maybe not. Just give me the name and I'll know you are the ones I am here to get. |
35017 What fools! What are you going to do now that you've angered your new guild? |
35018 Guess you should have stayed with Aran Linvail instead of wandering, eh? |
35019 Shut up, Caehan! We're going to... we're gonna... |
35020 Yeah! What are we going to do?! |
35021 We're gonna kill this idiot and turn his corpse over to the Shadow Thieves! We'll be heroes! Sorry, Gracen, but time for you to die! |
35022 Not very much, I'm afraid. |
35023 A little. |
35024 You... you aren't from the new guild! Nobody knows that name except longtime Shadow Thieves! You've been toying with us! Oh! I am gonna kill you SO bad! |
35025 All I know is that it is full of arrogant and pompous knights like yourself. |
35026 I don't care to discuss this right now, Anomen. |
35027 All right, maybe you are the contact. I guess we'll know soon enough. The name is... |
35028 The name is Gracen, and we want to join with the new guild. The offer is just too good. |
35029 What's going on here? I'm Gracen. Were all of you to meet me here? |
35030 Quasit |
35031 Quasit |
35032 You have been given <number> extra percentage points to distribute among your INACTIVE skills. These are talents granted by the INACTIVE class of your character. The base skill percentages are determined by your race and base ability scores. |
35033 You have been given <number> proficiencies to give to your character's INACTIVE class. Choose from the above list any of the highlighted proficiencies. If your character is a Fighter, <PRO_HESHE> will be able to choose the same proficiency twice. This will grant <PRO_HIMHER> specialization with the weapons listed. Keep in mind that a character can use any weapon available to <PRO_HISHER> race and class whether <PRO_HESHE> has proficiency with it or not. However, if <PRO_HESHE> attacks using a weapon that <PRO_HESHE> is not proficient with, <PRO_HESHE> suffers a minus to <PRO_HISHER> attack roll. |
35034 You're Gracen? But... Oh, by the Hells, spies are here! Kill them! |
35035 Yes, spies! Kill them before they expose you! |
35036 I'll dispense with all of you traitors, and then I'll get your masters! |
35037 I suggest that you all give yourselves up and tell me where your masters are! |
35038 What? No, you're the spies! Help us kill them, Gracen! |
35039 No, you are the spies! Let's get them, Gracen! |
35040 My, but this has been fun. Now I'll dispose of all of you traitors! |
35041 Enough of this! The deal is off! I will kill all of you! |
35042 Fun is fun, but I think you should all give up and tell me where your masters are. |
35043 What is the meaning of this? I could hear this fight from the street outside! What is going on here? |
35044 Nothing, Gratin, just... ah... some spies that had to be dealt with. |
35045 Nothing, Gravis, just some nasty spies that had to be dealt with. |
35046 Nothing, Gralen, just a little trouble with some spies before we could meet. |
35047 Nothing, Gracen, just some spies that had to be dealt with before we could meet. |
35048 Nothing, Gracen, just some spies that had to be dealt with before we could meet. |
35049 Nothing, Gravy, just some spies that had to be dealt with before we could meet. |
35050 Nothing, Gracele, just some spies that had to be dealt with before we could meet. |
35051 Oh, to the Hells with it! I know you were meeting traitors here! Where are your masters?! |
35052 No, I don't think you are what you say you are. Time to die, fools! |
35053 No, no, I don't think I believe you. You don't lie very well. I'll kill you just to be on the safe side! |
35054 You'll not find out from me! Fight, and I shall make sure you cannot report what you have seen! |
35055 I see. Well, a necessary commotion then, though we should not wait here long. Your new berth is beneath the Graveyard District, behind the blue stone doors. |
35056 That's all we needed to know. Now you shall feel the wrath of the Shadow Thieves. |
35057 Might I ask what our reward was to be again? I would like it clarified. |
35058 Well, we shall be on our way then. Give our regards to Lassal. |
35059 You'll not live to tell what you have learned! |
35060 You have been well schooled in this already. You are not who you say you are! You will die here before you can tell what you have learned! |
35061 You have no cause to know that name! You are not who you say you are! I will kill you here before you can tell what you have learned! |
35062 Gracen, You have been given all the funds necessary for your duties, so you are to act without hesitation. The coin we have offered to the gravekeeper should be more than sufficient to keep him out of the crypts. Funds must also be offered to keep the city exterminators from hunting the spiders. If they find that blasted Pai'Na and her pets, they cannot help but find us as well. See to these instructions with all haste. Lassal |
35063 Inactive Class |
35064 What do you want? This is important work you're interrupting. |
35065 Get on with you. I ain't getting distracted talking to you. Gotta protect the shipment, or it's our arses in a sling. |
35066 Sorry, I'll leave you to your duty. |
35067 What's in the shipment, anyway? What is so valuable that they need you? |
35068 Expecting trouble? |
35069 Good. I ain't gonna blow this. |
35070 Don't know, and I don't care. Ain't my business. I just guard who and what I'm told to. |
35071 Only from you if you don't stop yapping. Get on. |
35072 Just making small talk. |
35073 I was just wondering what you thought was in the shipment. |
35074 I wanted to know if you can handle any trouble that comes. You tough? |
35075 Well, make it a little smaller. I don't have time. |
35076 Don't know. Weapons maybe, or jewels. Doesn't matter 'cuz I'll never see it. Just guard it and go, that's what I do. |
35077 Tough enough. That's why I do what I do. Don't mind smashing the odd skull, especially nosy talkative ones. |
35078 You got business here, you do it and get out. I have my eye on you. |
35079 Talk fast if you got stuff to say, and best you be polite. I bounce the troublemakers, and I bounce 'em hard. |
35080 Portal Gem |
35081 Portal Gem |
35082 Senior Vulova does not want to talk to anybody at this time. If you would like to speak with him, I suggest you return at a later time. He does not, however, deal with common street merchants or customers that do not buy in volume. |
35083 Remove yourselves, and do not return without due purpose. |
35084 What? Who are you? I demand to know what you are doing in here! |
35085 Fine. I am here to kill you and to blame your murder on the Shadow Thieves. |
35086 Nothing. Sorry to have disturbed you. I'll be going now. |
35087 I have been sent to kill you, but if you hide yourself for a time, I may not have to. |
35088 Wh-what? But... my guards! They will stop you! |
35089 Impaler +3 |
35090 Not likely. They haven't stopped me yet. Consider your options here. |
35091 No one will stop me! You die now! |
35092 Frostreaver +3 |
35093 Halcyon +1 |
35094 Good that you are. I should hate to have you killed for simple trespassing. |
35095 Stonefire +3 |
35096 What? What are you talking about? Guards! Expel this fool! |
35097 That's not likely to happen. They haven't stopped me yet. You have no options. |
35098 Fine! You will die here and now! |
35099 Stiletto of Demarchess +2 |
35100 Duskblade +2 |
35101 My... options...? Please! Please don't kill me! I have a wife and two... |
35102 Three! Three children! Oh, and they are beautiful! And they love their father! And they have shining futures! Please don't kill me! Oh please! |
35103 Blackblood +3 |
35104 No! Guards! To my side! Please! |
35105 Bone Club +2, +3 vs. undead |
35106 Then you should be made aware of it, certainly. It is the greatest force for righteousness in Faerûn... an army of knights and paladins ready to combat evil wherever it may be found. |
35107 We exist to serve, but we follow no commands except those of our hearts and our conscience. 'Tis a rare thing that can stand up to the full array of the Order's armies, my lady. |
35108 I do not understand why the Order does not take control of the council, personally. It could do far more to turn this into a fair and equitable land, don't you think? |
35109 *sigh* Once again, Anomen, you follow pride rather than your head. The Order remains free of corruption because we don't take part in the politics you mention. |
35110 If we allowed administration to conflict with our righteous hearts, where would we be? Even the council has its place in this land; surely you know that. |
35111 I mean... think of all the suffering your average commoner must endure. The hunger, the inequity and injustices... the rebellions in the south. All things of chaos. |
35112 Surely these things would not occur with the Order placed in command... a force of true goodness and honest brotherhood? It baffles me why more people don't see it. |
35113 You have heard of it? That is good. I have always been in awe of the Order, ever since I was a child... a force of righteous knights and paladins in a brotherhood of arms. |
35114 I... I apologize most humbly, my lady, if I have given offense. I did not mean to come across as such an overbearing lout. I shall refrain from bothering you further. |
35115 Golem |
35116 Golem |
35117 Ah. You are a quiet one, <CHARNAME>, it seems. Well, I'll not drag your tongue along the ground. Let us continue our journey quietly, then. |
35118 I have long since passed the time when I needed a knight of the Order to answer my every thought, Sir Keldorn. I have heard many express the idea you repeat, and I disagree with it. |
35119 There is far too much inequity and injustice for the common man... the Order could do much to eradicate such hopeless existences. What do you think, my lady? |
35120 I agree with Keldorn. Your Order must remain separate to maintain its purity. |
35121 I think you're right... there's a lot more the Order could do. |
35122 Calm down. I won't kill you. You hide for a while, perhaps in some other town. |
35123 Pathetic. No, I'm sorry, but I've no other choice. |
35124 Worthless worm! You will die here and now! |
35125 Thank you ever so much! You won't regret this! You won't! |
35126 Guards! Kill them while I run! Now! |
35127 I have no opinion on the matter. |
35128 What in blazes is this?! You have made a grand mistake barging in here! You will never counter our secret weapons of fear, surprise... uh... ruthless efficiency and... Oh, forget it! Just kill them! |
35129 I think you're an idiot, Anomen. |
35130 I agree... there is a lot more that the Order could do. |
35131 I disagree... the Order should remain separate from such things. |
35132 I have no opinion on the matter. |
35133 You... you saved me? W-why? You're not debt collectors, are you? I swear, I had the gold and I meant to get it to you, but... |
35134 You're an idiot, Anomen. It's no wonder you haven't become a knight yet. |
35135 Aye, you see the right of it, I think. It is something I shall keep in mind once I pass the Test... the Order must become more active beyond simply combating the most obvious evils. |
35136 Just run. NOW! |
35137 Get going, you're free now. |
35138 I don't know you at all, and you don't know me. Let's keep it that way. |
35139 Hmph. You're entitled to your opinion, my lady, but I think there is more that can be done to fight chaos than simply combating the most obvious evils with a sword. |
35140 Thank you, thank you, thank you! Free! Hurray! |
35141 You are a foreigner and a wanderer, true... but surely, my lady, you must think that evil can be fought with more than just a sword. |
35142 Right. Well then. Thank you, whatever your reasons. |
35143 An idiot, am I? If you've such a low opinion of me, then I shall simply remain silent... and watch you most carefully. |
35144 Fools! The mistress knew you would come! Fight then, and know you die for nothing! |
35145 The Order has its place, Anomen... and government is not it. Your vision is flawed, and you would do well to think most carefully before you do anything rash. |
35146 Come then, come to your doom! Dare you breach the inner sanctum? I think not! |
35147 <CHARNAME> shows wisdom, good Anomen, in remaining silent on a matter with which she is not well informed. You would do well to follow her example. |
35148 Think yourself brave enough to stand before me? Perhaps bravery is not enough! |
35149 Perhaps, Sir Keldorn. I shall ponder your words, but I still believe the flaw exists in those who do not think of new ways to combat chaos. |
35150 Bravery, stupidity, whatever gets the job done! |
35151 It shall be enough this day to end your evil life, beast! |
35152 You are on the defensive and yet you taunt! Such gall! |
35153 A galling response! Cattle such as you will spoil the herd! Your blood will remain stale on the stone of the floor when I am through! You are not worthy of being fed upon! |
35154 I have thought well on the matter, Sir Keldorn, and do not need your guidance. Let us return our attention to our travels. |
35155 You cannot destroy me! I am your better in all things! Your blood will fill the halls of this place! You are not worthy of being fed upon! |
35156 I understand that Gorion was very much like a father to you. ...What was your relationship with him like? |
35157 The gall is yours to think I am on the defensive when I have led you as a mantis her prey! You will fall here, and you death shall be... delicious! |
35158 He was a kind and patient man, and a great mentor. |
35159 For Mistress Bodhi, I will eviscerate you! She shall have tapestries of your sinew and bone! Come! Come to your end! |
35160 Gorion was a good man who meant well. I shall miss him. |
35161 I do not wish to discuss Gorion with you, Anomen. |
35162 Our relationship was nothing special, Anomen, and I am glad to have moved on. |
35163 Ah, I see. I must admit, my lady, that I am rather jealous of you. My own father, Lord Cor, is nothing like your Gorion, and he and I did not have a good relationship. |
35164 If Lord Cor was not deep into his cups, he was demanding that I uphold the family honor... or telling me what a worthless son I had become. |
35165 EeeeeAAAARRRGHGHGHGHHH |
35166 He was derisive of my choice to join the Order. He wanted me to take over his mercantile business... something I truly had no stomach for. |
35167 ggrrrrlglAAAAARRRRGHGHGHG! |
35168 (The man looks at you blankly for a moment and then speaks.) I serve only Master Mekrath. |
35169 I would have given much for my father to be my mentor... but instead, I endured his abuse until I was able to squire for the Order. I fled as quickly as I was able to. |
35170 Why are you telling me this? |
35171 That's horrible, Anomen. You must be glad to be away from him. |
35172 You should have stood up to him. I would have. |
35173 I see no need to endure this whining over your father. Get a backbone, Anomen. |
35174 Ah, I see. Then your relationship with Gorion was not so special after all. I suspect that it was still better than mine with my father. At least Gorion wanted you there, yes? |
35175 I think I understand. I do not wish to intrude on your memories, <CHARNAME>. My own relationship with my father left plenty to be desired. |
35176 I... I suppose I am telling you this because you remind me a little of my sister, Moira. She is young and determined... I miss her... perhaps the only thing of my family I miss. |
35177 I regret abandoning her to her fate, alone with Lord Cor... but there was... little I could do. She... I am sure she... |
35178 No. Never mind. I do not wish to speak further about this, <CHARNAME>... excuse me. |
35179 Gnasher +2 |
35180 Whining, is it? I simply mean to talk, and you wound me so casually? Very well, then... I shall henceforth keep my thoughts to myself and away from your barbed tongue. |
35181 I think you might have at that. I could not... I just never could stand up to him. He raises his voice, and suddenly I am a little boy hiding in the pantry once again. |
35182 Crossbow of Affliction +4 |
35183 Iâ€â€I do wish to apologize for so abruptly ending our conversation yesterday. I meant no offense by it. |
35184 There was no offense taken, Anomen. |
35185 Watch yourself then, Anomen. |
35186 This is not a good time to speak of such things... let us just continue on. |
35187 Heavy Crossbow of Searing +1 |
35188 I am glad to hear of it. I... I think of my sister sometimes, alone in the manor with my father. From the last letter I received, it seemed as if she was bearing up well. |
35189 I think she was merely trying to ease my guilt, though. It cannot be easy for her, and I wish that I could take her away and send her somewhere where she would be happy. |
35190 Why don't you, then? |
35191 Why do I remind you of her? |
35192 I shall try. My sister used to curse my temper and the arguments that I would get into with Father because of it. If we were ever civil, it was only due to Moira's intervention. |
35193 I wonder sometimes what has become of her... alone in that mansion with my father. From the last letters I have received, she seems to be bearing up fairly well. |
35194 Yes... yes, of course, my lady. It pains me that you are always so silent, but I will abide by your wishes. |
35195 Flasher Launcher |
35196 I tire of your constant whining... let's just continue on. |
35197 The Order does not pay well, my lady. And even had I the wealth, Moira would refuse to go anywhere. She stays to take care of him, even at his drunken worst. |
35198 There is a sense of her in your bearing, my lady. Moira can be stubborn... she refuses to leave our father's side even at his drunken worst, staying to take care of him. |
35199 Since our mother died, I think she can hardly imagine doing anything else. I hope that old bastard does not treat her too harshly. |
35200 I am told that you have something of a sister as well, my lady. Imoen, I believe the name is. You are close to her? |
35201 If I am such a burden and a caustic presence to you, my lady, perhaps you would prefer it if I sought my adventures elsewhere. I've no wish to disturb you... nor to be insulted. |
35202 Fine, leave. I don't care. |
35203 No, you don't have to leave, Anomen. Just keep quiet. |
35204 I'm sorry, Anomen... I didn't mean to insult you. Please forgive me. |
35205 Flasher Master Bruiser Mate |
35206 Imoen isn't really my sister, but we did grow up together and we are very close. |
35207 She's a bit of a brat, but I'm fond of her. |
35208 We grew up together and I've tolerated her presence... beyond that, she's proven herself useful occasionally. |
35209 I've no wish to discuss my feelings for Imoen. Let's just continue on, shall we? |
35210 That is good. It is a terrible thing, then, that she has been taken away. Let us continue your quest, then, and strive to seek her freedom. |
35211 Ah. If Moira were to be placed in the same situation as your Imoen, I... I am not sure what lengths I would go to free her. I would give my own soul, if need be. |
35212 I'm sure you have your reasons for seeking Imoen's rescue... even if it is just to find this wizard. I shall devote myself to seeking her freedom. |
35213 Of course, <CHARNAME>. |
35214 I had not thought you so thoughtless, my lady. So be it. I shall return to that foul inn and seek my fortunes with other, more amenable companions. |
35215 You are a cruel woman, <CHARNAME>. So be it. I shall continue on, for now, and be silent. |
35216 Very well, <CHARNAME>. I am as quick to forgive as I am to give offense. Let us continue on, as you suggested. |
35217 *sigh* Speaking of my father has left me plenty of time to think. Perhaps too much. It is as if an ill wind has blown across my soul. |
35218 Why? What are you thinking of? |
35219 I've no time for your melancholy, Anomen. |
35220 This is no time for reminiscing, Anomen. Let us continue on. |
35221 I speak of memories that are best put aside, <CHARNAME>, lest they fester at my heart. I find, sometimes, however, that I cannot. |
35222 I remember when I first achieved the rank of squire. It had been a difficult task... my father had refused to be my patron, so I was no better off than a commoner would be. |
35223 Most knights would not take me in, since I had no coin to pay for my equipment. I had to prove myself. A knight by the name of Sir Blethyn took pity on me and had me squired. |
35224 I was proud during the ceremony, and happy... but it was not to last. My father, Lord Cor, stumbled into the Order's headquarters... he was filthy drunk and full of rage. |
35225 He began shouting at the knights... at Sir Ryan Trawl, no less... that I had been stolen from him. That I was a worthless and weak son who should not be in the Order. |
35226 Sir Ryan Trawl told him that I had proven myself... but the old bastard would hear none of it. They were finally forced to drag him out of the headquarters, kicking and screaming. |
35227 Leave it to Lord Cor to stain the one moment of pure pleasure I was able to steal during my time in the Order, the one thing I had achieved despite all of his opposition. Bah! |
35228 You should not let your father eat away at you like this, Anomen. |
35229 That's awful! I'm sorry that happened like that. |
35230 Are you finished whining? Can we continue on, here? |
35231 You stab at me with your words when I simply thought to find comfort in speaking to another. Perhaps you would prefer if I left your company! |
35232 I don't care what you do, Anomen. Leave if you must. |
35233 No, don't go. Just keep quiet. |
35234 No, I'm sorry, Anomen. I meant nothing by it. Please... tell me what you were thinking of, if you still wish to. |
35235 *sigh* As... as you wish, my lady. I was hoping to speak to another for a moment, but I've no desire to burden you. |
35236 Then I shall. I have no desire to be ridiculed. Likely I will find better companions among the rats at the foul inn where I met you. Farewell, <CHARNAME>. |
35237 You've left me little choice, my lady. So be it... so long as you remain a force for righteousness, I shall remain by your side, silent. For now. |
35238 Well... as you wish. I have often been accused of a worrisome tongue and a quick temper myself. I accept your apology, my lady. |
35239 'Tis difficult, my lady. Since the death of my mother, my father has been a cancer in my soul... a force against which I have struggled for years to prove myself. |
35240 As am I. Since my mother's death, my father has been the force against which I have always struggled to prove myself... an invisible cancer which I cannot vanquish. |
35241 Ah, but listen to me. What a pathetic knight I must seem, blubbering like a boy to you over such a thing as my father's disapproval. You must think me a fool, my lady. |
35242 I... yes, I am finished with my whining, my lady. My... apologies... for burdening you with my dark thoughts. I shall refrain in the future. |
35243 No, I don't think you a fool, Anomen. |
35244 Don't be ridiculous, Anomen. You've overcome many obstacles... you should be proud of your accomplishments. |
35245 I think you should harden yourself, Anomen. If you cannot get over such a small thing as that, you will never achieve what you want. |
35246 A bit of a fool, yes. |
35247 You are kind to say so, my lady. Thank you. |
35248 Yes... I should harden myself. I suppose you are correct. Let us... continue on our journey here, my lady. |
35249 Ah, I see. I apologize for burdening you with my foolish thoughts, then. I shall refrain in the future. |
35250 Have I told you how I became a priest? |
35251 Mimic's Blood |
35252 Beljuril |
35253 Beljuril |
35254 No, but I'd like to hear the tale. |
35255 No, and I've no interest in hearing about it. |
35256 I thought you were trying to become a knight. |
35257 Merella |
35258 Merella |
35259 As I've said before, I approached the Order without the benefit of my father's sponsorship. Most young lords come to the Order with patrons paying for their armor and such. |
35260 I had possession of not even a sword, and the knight-trainers would not accept me without my father's permission. |
35261 My mother, however, was a follower of Helm and known to Sir Ryan Trawl. She... petitioned the knight commander on my behalf, begging him not to turn me away. |
35262 So Sir Ryan Trawl allowed me to enter as a novitiate to Helm. I trained as a cleric and learned my sword arts from the guardians of the temple... and was able to eventually squire. |
35263 A long road it has been for me, <CHARNAME>... but I am pleased to serve in the Order under Helm's name. And I trust that Helm is pleased with me as well. |
35264 As you wish. Perhaps I shall tell you of it some other time. |
35265 I am. But that is not the way it has always been, my lady. One does not show up young and penniless and begin a career to knighthood straight away... not within the Order. |
35266 What of you, then, <CHARNAME>? You are a force for righteousness and honor... why do you not join the Most Noble Order of the Radiant Heart and achieve glory as well? |
35267 What of you, then, <CHARNAME>? You told me once that you were a force for righteousness... does that still hold true? Do you still seek to defend the lands against evil? |
35268 What of you, then? You told me once that you were righteous, but I have hardly seen evidence of this. Will you seek to improve and defend the land from evil? |
35269 I would be interested in doing so, if they would have me. |
35270 I doubt they would have me, Anomen... besides that, I am hardly interested. |
35271 I have no interest in joining an organization of such pompous fools. |
35272 Of course I do; that hasn't changed. |
35273 I'll do whatever I need to... I hold myself to no tenets, Anomen. |
35274 I resent your implication, Anomen. Why not judge for yourself? |
35275 I've always tried the best that I can. |
35276 I'll do what I want to, Anomen, and nothing more. |
35277 Hah! What do you know, fool? Your head's so high up in the clouds you wouldn't know evil if you found it! |
35278 Glinden |
35279 Glinden |
35280 Eluno |
35281 Eluno |
35282 Rania |
35283 Rania |
35284 Malario Soldier |
35285 Malario Soldier |
35286 Hmph! It is that easy, is it? A simple desire to do so, and you think the Order would just take you in? You've got to do a lot better than that, my lady! |
35287 Bah! I tire of all this talk... let us just continue your quest here in silence for a while. |
35288 Hardly interested, eh? Well, you are likely right, my lady. They would not be interested in one who could not even muster a sufficient desire to halt the tides of chaos! |
35289 Ti'Vael |
35290 Ti'Vael |
35291 Acolyte Vilon |
35292 Acolyte Vilon |
35294 Pompous fools, are we? We strive to save those who are in need and uphold virtue and honor, and that makes us tiresome to you? Obviously, I was mistaken to think you valiant! |
35295 It is that easy, is it? I see little evidence of you protecting anything or placing much effort into maintaining your valor. All I see is someone interested mostly in themselves. |
35296 Dawnmistress |
35297 Dawnmistress |
35298 Weather Master |
35299 Weather Master |
35300 Aye, and that is how it shall be, is it? No worries and no morals either. You care neither for evil or good, it seems to me. |
35301 I do judge for myself. You must try harder, for I see little evidence of your fight against evil! All I see is one with purely self-interest, and that interests me not! |
35302 I think I know it well enough, woman, for I see evidence enough of it before me! You had best improve your ways soon, or it will quickly be the last you see of me! |
35303 Inspector Ardis |
35304 Inspector Ardis |
35305 Gijjal of the House Malario |
35306 Gijjal of the House Malario |
35307 Cotirso |
35308 Cotirso |
35309 Shame about the guild, eh? We had a good thing going for a while. If you want it back, Renal might consider reinstating you... with a hefty fine, of course. |
35310 I'd like to keep working for you, but without the support of the larger guild of Shadow Thieves, it's just not possible. Maybe Renal would reinstate you if you asked nicely. |
35311 My lady, I... I feel most terrible about my burst of temper the previous day. Would... would you allow me the opportunity to apologize and try to explain? |
35312 Very well... I will listen to what you have to say. |
35313 You can apologize, but I don't want an explanation. |
35314 Forget it, Anomen. I'm not interested in hearing your apologies. |
35315 Anomen, this is not the appropriate time to talk about this. |
35316 Hobgoblin Slayer |
35317 Hobgoblin Slayer |
35318 Assassin |
35319 I am most thankful, <CHARNAME>. Sometimes, you see... my zeal for justice and valor can become too much. There is an anger in my heart that I... cannot seem to control. |
35320 Assassin |
35321 I see injustices everywhere, my lady, and... and I wish to do nothing but strike out against them. But even when I do... I keep on striking out... the hate and anger only grow... |
35322 When I spoke to you of fighting against evil... I became angry, but it... it was more anger at my own inability to... to be as good and lawful as I might wish to be. |
35323 I am sorry, <CHARNAME>, truly I am. I am unworthy of my vows. |
35324 I accept your apology, Anomen. |
35325 Everyone feels at least a little as you do, Anomen... I am sure even the most noble paladin feels anger and hate. |
35326 You are not unworthy... you just need to strive harder to achieve self-control, Anomen. |
35327 I cannot believe how weak and pathetic you are. Stop crying over your feelings and get a backbone, will you? |
35328 But I must. An apology alone is not enough... this harsh zeal overtakes me at times. There... there is an anger inside me that I cannot seem to control, <CHARNAME>... |
35329 Illon |
35330 Illon |
35331 Lette |
35332 Lette |
35333 Metrich Yeoman |
35334 Metrich Yeoman |
35335 Please, my lady... you must hear me through. Allow me to explain my actions or you shall leave me to feel truly unworthy! |
35336 Metrich Footman |
35337 Fine. I'll listen. |
35338 Metrich Footman |
35339 That's too bad; you should have thought of that earlier. |
35340 I... I see. Please... accept my most humble apology, then, and we can... continue on, and I shall remain silent. |
35341 I am glad that you are so kind to me. Not many have given me the benefit of the doubt, my lady, and do not believe that I do not appreciate it. |
35342 Again you remind me of my sister, Moira. She too has a decent soul and a benevolent heart. You should meet her sometime, <CHARNAME>... I truly think you would like each other. |
35343 I... do not think that is true. The paladins in the Order speak only of contentment... and I have none of that. But I thank you for your kind words, regardless. |
35344 Tyrianna |
35345 Tyrianna |
35346 I suppose you are correct, my lady. I must... struggle... to continue my battle against evil. And I must struggle to achieve this contentment that others speak of. |
35347 Perhaps a time will come when such a thing will come naturally to me, I do not know. The Test will be the final arbiter of it. |
35348 You... you wound me, my lady. I had thought to find a sympathetic soul to confess my sin... you are far less like my dear Moira than I thought. |
35349 Very well, then. I shall burden you no further with my weaknesses. Let us continue our journey in silence, and I will earn my accolades with my skill at arms instead. |
35350 Sorcerous Amin |
35351 You are correct, of course. I was a fool to let my anger overtake me... but I had hoped you might be able to discern my true intentions. I shall leave you be then, my lady. |
35352 Sorcerous Amin |
35353 Baron Metrich |
35354 Baron Metrich |
35355 I... I have done something most heinous. This killing of Saerk and his... his daughter. I am not sure that I have done the right thing. |
35356 Petr |
35357 Petr |
35358 The whole business has left the taste of ashes in my mouth. I have defended my family's honor, but I cannot help feeling that I have also betrayed the tenets of my Order. |
35359 Lanka |
35360 You... you suggested that I take this course of action, my lady. I need your reassurance that there was nothing else that could be done... please. |
35361 Lanka |
35362 Saerk was not going to be brought to justice, Anomen, and you know that he was responsible for your sister's death. She had to be avenged! |
35363 You had to uphold your family's honor, Anomen... nothing is more important than that. |
35364 Saerk was an evil man, and his family were accomplices. You know they had to be punished. |
35365 I cannot support what you did, Anomen. You took your vengeance too far, I think. |
35366 Now is not the time to discuss such matters, Anomen. You must come to terms with this on your own. |
35367 Alfons the Tax Collector |
35368 Alfons the Tax Collector |
35369 Fire Giant |
35370 Fire Giant |
35371 Yes... yes, you speak the truth, and I am glad to hear it. That monster would never have paid as he should have for Moira's death! |
35372 Regardless of what my father did during his long feud with Saerk, it was Saerk who murdered an innocent. And that forced myself to become involved. |
35373 But... still, my lady... it does not sit well with me that I gave into my great hate so easily. Nor that I enjoyed it so much. I thank you for speaking with me of it, though. |
35374 Yes, I suppose you are correct. I know not how much honor my father has, but I have a duty to my family that I cannot ignore. I... had to do it for Moira, if nothing else. |
35375 Yes, Saerk had to be destroyed. I am... uncomfortable with the thought of having killed his daughter, but it was his actions that forced me to those extremes. |
35376 Too far? I did only what I had to... and what you suggested! If I... if I killed the girl, it was only because Saerk forced my hand. It was his fault! |
35377 I... had a duty to protect my family... to avenge my sister's death. Saerk... had to understand what he had done. I... did my best, <CHARNAME>... and now you abandon me... |
35378 I no longer know what I should do. I... shall have to think on this. Let us... walk on for now. |
35379 I shall try, my lady. I had hoped to receive your good council again as I did to resolve my conflict before. Perhaps... perhaps another time. |
35380 My anger has built to the point when I am shaking with pure rage. Iâ€â€I must speak to you! I must gain some reassurance! |
35381 Giant Troll's Head |
35382 Giant Rock |
35383 My father... that rude, drunken bastard! He has cast me out of the family when I was only doing what I must! I cannot take vengeance when there is no proof, and he knows it! |
35384 And yet... my heart cries out for vengeance! That my sister should lie murdered and the murderer laugh, untouched...! I am so full of hate I can barely control it! |
35385 Please, my lady... you are the one I turned to for guidance when I was torn. Did I do the right thing? Should the dictates of honor truly overcome duty and justice?! |
35386 Of course, Anomen... how would you feel if you killed Saerk and found him to be innocent after the fact? |
35387 It is not your place to seek justice... that is the duty of the law. You did all you could. |
35388 You must learn to control this anger, Anomen. You knew this was the right path... and it is the way of the Order as well. |
35389 I cannot answer you. This is for you to figure out. |
35390 This is not the time for us to discuss this, Anomen. You will have to come to terms with this yourself. |
35391 Aye... aye, that would be a stain to my honor I surely could not bear. But I still feel so helpless. Surely... surely Saerk will pay eventually for what he has done. |
35392 I feel a little better now, my lady. My thanks for your consolation. Nothing, however, will take away this burning pain in my heart. *sigh* Let us just move on. |
35393 Aye, but it feels so wrong that the law will find no one guilty of my sister's murder. I feel helpless, watching as my family has been beaten down and vanquished most cruelly. |
35394 I know what you say is true, my lady. But my sister lies cold and unavenged, and the murderer laughs free. Surely the gods will... make him pay. *sigh* I know I cannot. |
35395 But you were the one who advised me! How can I rest when I know that there was no other course than for me to avenge my sister?! The murderer is free, and my heart cries out for his blood! |
35396 And my father turns me away as well. My family truly is destroyed now, and what would the Order say of that? Do nothing. And now you abandon me as well. |
35397 I... I will have to think on this. It was... the path of honor, and I should be content. But... but... *sigh* No. I will not speak to you of this. Let us move on now. |
35398 My lady? Might I bend your ear for a moment? |
35399 Certainly, Anomen. What would you like? |
35400 If you must. |
35401 This really isn't the time, Anomen. |
35402 I have been thinking much on my Test of late. It will dictate my entire future, as the Order will decide whether or not I will be allowed into their ranks. |
35403 It is everything I have strived for... after years spent proving myself. I... don't know what I would do if I failed the Test... |
35404 And yet, suddenly I am quite sure that I will fail it. It is my heart that will betray me. I feel faithless and worthless in my soul... and they will know of it. |
35405 What do you think, my lady? Am I really so terrible? I have tried so hard, and yet it all seems to come to naught. Do you... do you think I will fail the Test as well? |
35406 No, I don't think you will fail, Anomen. You worry too much. |
35407 You may... and you should be prepared for such an eventuality. |
35408 You must be confident that you follow the right path, Anomen. If you follow your conscience, how can they refuse you? |
35409 I have nothing to say, Anomen. I cannot help you. |
35410 I don't see how you think you could pass. |
35411 *sigh* When is it the time, then? My heart rends in two with worry, and you have not even a minute for me. As you wish, my lady. |
35412 You... you truly think so, my lady? It is a pleasure to hear you say such, but I somehow doubt it will be so simple. Even if you are just reassuring me, I do thank you for it. |
35413 Aye, I must always be prepared. For failure. That is what comes to me most naturally, I suppose. If I pass the Test, perhaps it will be because the Order is blind. |
35414 Aaahh... the Test will come for me soon enough, I suppose. And I doubt there is much more I can do between now and then to rectify my failings. What will come will come. |
35415 Because I do not know my own conscience, my lady. I would not turn to others for guidance if I did... but I do thank you humbly for your counsel. You are most kind. |
35416 I suppose that is expected... You cannot counsel my heart, can you? I simply wish that I knew what my own conscience dictated. A worthy knight would know, yes? |
35417 No? There is nothing that you see that is worthy in me? Harsh words, but likely true. Always must I be prepared for failure, as that is all I ever seem to achieve. |
35418 You have made it plain for me, my lady. As plain as your thinly disguised contempt for my heart. I will pass or fail the Test, I suppose... but it will be no thanks to you. |
35419 I have come to understand a few things of your past, and I have a questionâ€â€if I might be permitted to pose it... |
35420 Go ahead and ask. |
35421 What exactly have you heard? |
35422 I'm not interested in discussing my past with you. |
35423 Now is not the time, Anomen. |
35424 I have been told a few things of your travels in the north and in Baldur's Gate in particular. Your adventures are... impressive, my lady. The equal of any great heroine. |
35425 Most in particular, however, I have been told of your defeat of the man Sarevok and the ruin of his plans for stirring war and strife in the area. |
35426 This man, Sarevok... I am told he was your brother. Is this true? |
35427 Not exactly, no. I didn't consider him any relative of mine. |
35428 Well... he was my half-brother, more or less. We... had the same father. |
35429 He was my brother in that I am a child of the god Bhaal, and so was he... if that's what you mean. |
35430 I am not about to discuss Sarevok with you. I killed him and destroyed his plans, and that's the end of it. |
35431 Ah, I see. I meant no offense, my lady. I suppose we all have things in our past that we do not wish all to know of. Please forgive my intrusion. |
35432 Of course, <CHARNAME>. I will not bother you with it, then. |
35433 You... speak so carefully, my lady, because you have been accused of some manner of relation with the dead god of murder, yes? He who was named Bhaal? |
35434 You need not deny it. I was surprised, however, since you have maintained an honorable existence. I... I cannot imagine what impulses your heritage must fill you with... |
35435 You need not deny it... I see evidence of this from some of your more base impulses. I do not judge you, however. I myself can lay claim to no pure heart. |
35436 This Sarevok was a man of great power and of similar godly heritage... and yet you maintained the higher road and saved the north from great chaos and destruction. |
35437 And yet surely the blood calls to you in some manner. How did you maintain your sense of good under such conditions? Did you see this as a test of your own, my lady? |
35438 Yes, I know of this. And I can see the signs. I cannot imagine what it must be like... and I can claim no purity myself, so I can only judge your actions. |
35439 I killed him because he feared me and forced my hand, no other reason. |
35440 I have always tried to do the right thing, regardless of any influence by my blood. |
35441 If it was a test, then I passed it. And that is all that need be said. |
35442 CLUB: This weapon class allows the character to use clubs. <DOTS1> <DOTS2> <DOTS3> <DOTS4> <DOTS5> |
35443 I am not discussing Sarevok with you, Anomen... or my activities in the Sword Coast. |
35444 Your situation is nothing like that of Sarevok and I, Anomen, so forget about it. |
35445 Club |
35446 Aye... and were that I could be so calm about my own. I do wish you would trust me with more details, but I have no need to pry. Forgive me, my lady. |
35447 Hmm. I suppose that is what I should expect, but your actions speak for themselves, regardless of your motivations. Perhaps this is something I should think on. |
35448 Come... let us continue on your journey so that I may think. |
35449 But you have not always succeeded, yes? I suppose calls of the blood do not need to rule one. Your actions belie whatever motivations you might have... something to ponder. |
35450 Then I shall leave you be, my lady, and quit disturbing you. 'Twas not my intent to pry. |
35451 There are more similarities than you might think, my lady. Just because my tale is not so epic makes it no less harsh. I shall have to think on this some more. |
35452 My lady... I have been pondering your situation for some time, this matter of your peculiar heritage... and I find myself filled with admiration and wonder for youâ€â€truly! |
35453 The blood of the former god of murder flows through your veins... and yet you are an honorable woman. You have done many great things and have earned respect. |
35454 How is it that you are able to do these things, my lady? Is there no internal struggle against urges you cannot control? Do you not feel awash in a sea of evil impulses? |
35455 My path is quite clear, Anomen. There is no internal struggle... I am not controlled by my blood. |
35456 There is always a struggle against my blood, but I do what I must. |
35457 There is nothing so melodramatic about it, Anomen. Get over yourself already. |
35458 I do not feel comfortable discussing this. |
35459 There is no struggle, you say? |
35460 A fine thing for you! How easy it must be not to have any emotion at all, to walk through life without any difficulty in controlling your darker urges! |
35461 I suppose I should just ride off now and impale myself on a spear and save the rest of the world the trouble, that I cannot walk through life as easily as you! |
35462 Just... just stand away from me, woman! I stand on the precipice of a test that will decide whether my dream dies, and you are not helping! Away from me, so that I might think! |
35463 Yes... always a struggle. And yet, you always manage to come out on top, do you not? |
35464 It must be so easy for you, my lady... you are a force for good, and this blood seems to have no powerful influence over you. "Always a struggle"? Bah! |
35465 If I had such evil blood in me, I would be writhing on the ground! I... I could not do what you do! Why must I constantly endure this?! |
35466 Melodramatic. I stand on the precipice of a test that will decide whether or not my life's dream dies, and I am being melodramatic. |
35467 I am full of an anger that I cannot quench, yet one that places my soul in peril... and this is something that I should get over? You are a cruel woman, <CHARNAME>. |
35468 Stand away from me, so that I might think in peace. Obviously, going to you for any sort of assistance was a mistake. |
35469 I thought we had become better confidantes than this. I stand on the precipice of a test that will decide whether my dream dies, and you are hesitant to even help me? |
35470 My lady, I have been pondering your situation for some timeâ€â€this matter of your peculiar heritageâ€â€and I find myself filled with questions that I am almost loath to ask. |
35471 Borok Thundercracker was a dwarven hero that led several campaigns against giants and other "tall vermin" that had plagued his people in a number of their communities. This hammer was his blessed weapon, which his elven allies called his "little iron fist," though not to his face. STATISTICS: THAC0: +2 Damage: 1d4+3, +1 electrical damage Damage type: Crushing Speed Factor: 2 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength Weight: 5 |
35472 I see in your actions, at times, the urges that I can only assume to be from an evil god's blood. Yet you are not abandoned to this, or you would be indistinguishable from Sarevok. |
35473 Is there a struggle inside you, my lady? Do you have your rage bottled up inside you, as I do? Is there... is there a fight against evil in your heart? |
35474 There is no struggle, Anomen. I do what I like because I want to, that is all. |
35475 Of course there is a struggle. I do what I must to fight it. |
35476 It is nothing so melodramatic, Anomen. Get over yourself already. |
35477 I do not feel comfortable discussing this with you. |
35478 No struggle? So you lie to me yet again. What am I supposed to think of this? I, who am always full of struggle, know it when I see it in another. |
35479 How easy it must be for you, then, to wander through life without a care. I cannot have it quite so easy. I must worry over each action and its effect on my immortal soul. |
35480 Are... are you the one I am to speak to? I am... I am not sure what to do, and I... and I do not usually seek the guidance of the church. |
35481 I stand on the precipice of a test that will decide the fate of my dream, and now you have abandoned me to it! Stand away from me, then, and let me worry on my own! |
35482 Ah. I see. Things are that simple for you, are they, my lady? |
35483 I... I have always felt a kinship with the benevolence of Lathander, but today I am... I am unsure what to do. Please... don't say anything yet. Just... hear me out. |
35484 The adherence to duty has always made me feel a kinship with Helm, though others do not seem to share my feelings. Listen, please, and I will tell you my problem. |
35485 The chaos of my life has led me to Talos, though I do not know if anyone can help me. Please, just listen and I will tell you my problem. |
35486 This struggle against your blood is just chalked up to "trying harder" to fight against it? If only I could have it so easy. I am not so strong as you claim to be. |
35487 Had I your blood, I would be writhing on the ground in agony and calling to Helm in the sky to end my torture. Why must I be forced to endure this? Bah! |
35488 My wife and I... were always close, but lately my business has taken much of my time. It has been difficult, and I knew she was unhappy but... I... |
35489 I have found my wife in the arms of another. I am made a cuckold, and I don't know what to do. She was my guiding light, and now I am aimless. What do I do? Please, <PRO_SIRMAAM>, what do I do? |
35490 I... I am truly sorry, my lady. I asked a question of you, and my response to your answer was nothing short of reprehensible. Please... please forgive me. |
35491 Very well, Anomen. I suppose I can understand your situation. |
35492 Of course... it is no trouble. |
35493 Forget it, Anomen. I've received enough abuse from you... and more than enough apologies. |
35494 Fine, fine... but let's get moving. We haven't time for chitchat right now. |
35495 Laen Torg |
35496 The answer is obvious. Your honor has been maligned. Kill them both for their trespass! |
35497 She will realize where she belongs, I am sure. Do not make a crisis of this. |
35498 The sanctity of your vows are the highest duty. She must be reminded of this. |
35499 Forgive her, and let her move on if the time has come. It may be best. |
35500 Kill... kill them? Are you sure this is the right path? I do not dispute that some laws consider infidelity a crime, but is such a punishment deserved? |
35501 You must think me very odd to speak about my feelings and urges in such plain ways, but in the Order it is paramount to control these things. They have been part of my training. |
35502 And the more that time passes, the more I feel that I am not worthy to join the Order. My rage gets so out of control, often, that it shames me. What will the Order think? |
35503 This is how I have interpreted the word of Lathander. Do you dispute my wisdom? |
35504 I believe Helm decrees it through my interpretation of his word. Do you dispute this? |
35505 Laen Torg |
35506 Talos demands nothing less! You have asked and I have told! |
35507 *sigh* I wish I had your strength of resolve, my lady. Sometimes I think it would be so much easier to just give up on my dream and spare myself the worry. |
35508 Perhaps it is a bit harsh. Do nothing, and I am sure she will come back to you. |
35509 Then speak to her of duty, and she will realize she must obey her vows. |
35510 Then forgive her and move on. Nothing lasts forever. |
35511 Then that is the path I shall take. Yes, it becomes so clear to me now. I thank you, <PRO_SIRMAAM>. You have helped me make the decisions I knew I must. |
35512 Do nothing? Yes, perhaps it is a minor tryst and not the crisis I had imagined. She will realize who is important. She will. Thank you. |
35513 Joining the Order is important to you, Anomen... you should remain vigilant and steel yourself. |
35514 Duty is all. Yes, I had thought as much. She will realize that her place is within the confines of the vows we swore. Thank you, <PRO_SIRMAAM>. I feel much better now. |
35515 Joining the Order is important to you, Anomen... you should remain vigilant and steel yourself. |
35516 You should not worry about these things so much, Anomen. Nothing is worth that much agonizing. |
35517 Perhaps... perhaps that is for the best. I would have her happy, wherever she chooses to be. Thank you, <PRO_SIRMAAM>; this was a difficult realization to come to. |
35518 You should not worry about these things so much, Anomen. Nothing is worth that much agonizing. |
35519 Maybe you should just give up, then. |
35520 I have nothing to say about it, Anomen. This is something you'll have to resolve yourself. |
35521 Your wisdom has helped. I shall think well of the church. |
35522 Aye, perhaps that is so. I have abused our friendship badly, and you must think me a very strange sort to speak so plainly about my urges and feelings. |
35523 'Tis the training of the Order, my lady. I must watch my every deed, my every thought, in the battle to keep myself pure. And it is a battle I fear I am losing. |
35524 I had simply thought that you were a kindred sort, <CHARNAME>. I see a similar struggle in you... and thought that, as a friend, you might understand me a little. |
35525 Perhaps I was hasty, then. I do wish to be your friend, Anomen. |
35526 Kindred or not, I've no need to hear your constant whining. |
35527 Fine, fine. Let's just continue on... we've no time for this chitchat. |
35528 Y-yes... thank you for your understanding, I suppose. I simply wish we had more time to speak. More important matters press, however... let us continue your journey. |
35529 You tell me this now, my lady? It was your suggestion that I seek vengeance on Saerk and his family. How vigilant do I seem with his family's blood on my hands? |
35530 I appreciate your assistance, but it is most confusing. I shall... try to remain vigilant, as you suggest, but I think I will need to work it out for myself. |
35531 Please leave me be. This is something that requires my own thoughts. I shall bother you no further. |
35532 I am not to worry over joining the Order? Fine advice, now that I sit and regret not paying my duty to my family. Saerk sits alive... on your advice, I might add. |
35533 I appreciate your assistance, <CHARNAME>, but it is most confusing. Perhaps the Order is not worth such agony... it is something I must devote some thought to on my own. |
35534 Aye. Your advice has always been constant, pointing me back towards the good. Saerk is alive, which is sad but is the lawful course. And... and the Order is my dream. |
35535 I shall try to remain vigilant, my lady. I have come this far already; it will not be much longer now. |
35536 Thank you, <CHARNAME>... your kind words gladden me more than I can say. Your advice means much... you are a... a dark flame, my lady, that I am drawn to almost against my will. |
35537 But 'tis a most pleasurable experience. You have been kind despite my own boorishness. Perhaps one day... we will speak of other things. I... I think I would like that. |
35538 Mmm. Your view of the Order's tenets are obvious. You advised me to do my duty by my family... and justice was brought to Saerk and his family, as it should have been. |
35539 Sir Greshal |
35540 Perhaps the Order is not all I have always thought it to be. Perhaps you are right to advise me to worry less... no doubt I would be happier. |
35542 Sir Greshal |
35543 I shall think on this. 'Tis a new thought that deserves exploration. |
35544 This is the advice I receive from you, my lady? To simply give up? No matter my worth to the Order or the Order's deservedness of my oath? |
35545 It seems that you know little of me after all. I had thought you a kindred spirit. Perhaps... perhaps I was wrong. *sigh* Let us just... continue, and I shall handle my problems myself. |
35546 Aye, which is no less than I expected. Always I must struggle on my own. You are wise, my lady... as always. I had simply hoped for... for more. |
35547 Let us just... move on then and continue your quest. It will not be long now anyway before my Test comes and my questions will be answered for myself. |
35548 I am glad to hear that, my lady. I see within you one who goes through a similar struggle as I do... although you do not complain about it half as much as I. |
35549 Then you shall not, disappointed as I am. I had thought you a friend and a kindred spirit. I see I was wrong. Let us move on, then, and I shall remain silent. |
35550 I'm here to see Jan Jansen. |
35551 Contact's Note |
35552 Contact's Note |
35553 Freedom |
35554 You! Thank you ever so much! You have saved my marriage! My wife, she was so touched that I cared for her happiness over my own. She has come back to me! |
35555 Freedom (Abjuration) Level: 9 Range: Special Duration: Instant Casting Time: 9 Area of Effect: Special Saving Throw: None NOTE: Cast this spell in an area where you know someone is imprisoned, and they will be released. This is the reverse of the spell Imprisonment. When a creature is imprisoned, <PRO_HESHE> is trapped in a sphere far beneath the surface of the earth. If this spell is cast in the area where <PRO_HESHE> was imprisoned, it will instantly free <PRO_HIMHER> and <PRO_HESHE> will reappear exactly where <PRO_HESHE> was standing when <PRO_HESHE> was imprisoned. This spell will also cancel the effects of the spell Maze and return any characters trapped in the labyrinth of planes. |
35556 Energy Drain (Necromancy) Level: 9 Range: Touch Duration: Permanent Casting Time: 3 Area of Effect: 1 creature Saving Throw: None The casting of this spell opens a channel between the caster's plane and the Negative Energy Plane. The caster of the spell acts as a conduit between the two planes, sucking life from a victim and transferring it to the Negative Energy Plane, draining <PRO_HIMHER> of 2 levels of experience. The target of this spell loses levels, Hit Dice, Hit Points, and abilities permanently. These levels can only be restored by a priest's Restoration spell. |
35557 We are happy once more, and we owe it to you. Thank you. |
35558 My Test is coming very soon, my lady. I will need to go to the headquarters of the Order and speak to Ryan Trawl. I... I am not looking forward to the judgment I shall receive there. |
35559 Why not? Are they not fair? |
35560 I think I understand. |
35561 I'm tired of hearing about your Test, Anomen. Talk to someone who cares. |
35562 This is not a good time to speak, Anomen. |
35563 They are fair, my lady. I am not unsettled by the chance they will make the wrong decision... I am unsettled by the chance that they will make the right one. |
35564 I... have been thinking on what we have spoken of. I have studied to join the Order as long as I can remember, and suddenly I am unsure if I should even want to. |
35565 I have done as you said, and my wife and I are together once more. She was shamed by her breach of our vows, so we are united in our duty to the sanctity of our commitment again. |
35566 What if I am accepted into the Order and I find I have no true place in it? And what if I am refused... and I discover the future has no place for me? |
35567 Part of me is already sure of the answer to it. It seems like it would be so gratifying to throw off the shackles of hopeless duty, and yet the mere thought makes me ill. |
35568 There is not the spark we once had, but this is a more realistic pairing now. We have put out the fires of our youth. Thank you again. |
35569 I know, deep down inside, that I have maintained good faith. But... perhaps I am wrong. Perhaps I will only discover too late where my heart truly lies. |
35570 I... I have done nothing, and... and the situation with my wife is unchanged. She grows ever distant. I... thought you should know. |
35571 Goodbye. I shall not enter these halls again. |
35572 I'm sure everything will work out as it should, Anomen. |
35573 I... I have done as you advised. She... they are dead. It was... satisfying. Thank you, I owe you... so much. Perhaps I shall repay you... some night. |
35574 Perhaps you're right. I wouldn't want to be in your shoes. |
35575 Let's just move on, Anomen. |
35576 I'm sure it won't be that bad... everything will work out as it should. |
35577 Perhaps you're right. I wouldn't want to be in your shoes. |
35578 Let's just move on, Anomen. |
35579 I had thought that to be you, my lady. Obviously, I was mistaken. My apologies for offending you. |
35580 Of course, my lady. I shall keep my own counsel, then, so we can continue your journey. |
35581 <CHARNAME>! Over here! I have words for you about your duties within the church! |
35582 You will have new tasks now that you are among the true faithful. You have many perks within the church, and payment in service is the exchange. We shall try you on some basic duties first. |
35583 As a favored of Talos, you will hear questions from the mewling dogs that seek the guidance of the Storm Lord. These weaklings seek guidance, and you are to give it. |
35584 None of us do, of course! These worms are barely worthy of stepping upon the floor of the house of the Storm Lord! Nevertheless, you will hear them! |
35585 What if I do not want to help them? |
35586 How long will this service last? |
35587 A pleasure to serve in any way I can. |
35588 We all take our turn guiding the foolish. I shall send a few your way, and if you do well, perhaps you will not need to speak to any more. We shall see. |
35589 You will not think so after a few whining fools try to beg for gold or some other paltry service. |
35590 For now, guide them in the way of Talos. You must do what is best for the church, and that is all. Anything less and you will have your honors stripped. Clear? I will check on you after each one. |
35591 Well, let's just see how you've managed to stumble along, shall we? How does the wisdom you dispense measure up to Talos and his goals? |
35592 I hope that you are right, my lady. I have depended on your counsel up until this point, and it has always been good. Still, I am troubled within. |
35593 Let us go to the Order's headquarters in the Temple District as soon as possible, <CHARNAME>. I know it is time, and I would be glad to have it all over with. |
35594 You jest with me, my lady. I think you would do far better in my position. You are a strong woman. I, on the other hand, am too susceptible to my own desires. |
35595 *sigh* Of course, <CHARNAME>. But we must make a detour as soon as possible to the Order's headquarters in Athkatla. I know it is time for the Test. |
35596 I have been thinking about Sir Cadril and the Order, and I have decided I am well rid of them! I cannot believe I wasted so much of my life on such ignorant fools! |
35597 All the work and training, countless times proving myself over and again, only to discover that a life of denial and good deeds was not for me! I feel cheated, my lady. |
35598 But, then again, I also feel as if my burden has vanished. My chains have been lifted, and I can finally experience the things in life that I have always denied myself! |
35599 Do you understand me, <CHARNAME>? Good food, wine, and women! Adventuring without the need to prove myself! I am free! Ha ha! |
35600 Sounds like you have sour grapes. |
35601 That's good to see... you could use a little freedom, I think. |
35602 Are you sure you won't miss the Order at all? |
35603 Greater Restoration |
35604 Greater Restoration (Necromancy) Level: 7 Sphere: Necromantic Range: Touch Duration: Permanent Casting Time: 3 Area of Effect: 1 creature Saving Throw: None When this spell is cast, the life energy level of the recipient is raised. This reverses any previous life energy level drain of the creature by a force or monster. A Greater Restoration spell will also restore the Intelligence score of a creature affected by the Feeblemind spell and negate any form of insanity, such as confusion or berserk. It fully heals the target and cures any diseases or poisons. The casting of this spell is very draining on the priest, and <PRO_HESHE> will likely require rest immediately afterward. |
35605 Halfling Warrior |
35606 Halfling Warrior |
35607 Excuse me, but Acolyte Vilon said I should speak with you. He seemed to think you might have something to say to me. |
35608 Good for you. Now let's get going. |
35609 Yes? What is it you would like guidance on? I have wisdom for all who follow Talos. |
35610 I've done my charity for today. Take a walk. |
35611 If you've something to confess, I'm listening. |
35612 Hm, perhaps you are right, my lady. 'Tis difficult to lose even the worst of kinships after such a long association. But I do feel better than in a long while. |
35613 Look at me, then, and tell me truly, my lady: Am I not better this way? Unfettered and ready to experience life? A ready smile and a laugh on my heart? |
35614 No, I really don't think you understand. My name is Inspector Ardis, and I work for the city guard. Vilon and I have had an... understanding in the past. |
35615 No, I liked you better before. |
35616 Yes, this is much better. |
35617 I don't have an opinion either way. |
35618 Aye, I could at that! Too long has this poor knight frowned and growled... I've enough of it, to tell the truth. I long to laugh and do as I like... and, by Helm, I shall! |
35619 Miss that cadre of ne'er-do's and shan'ts? Miss the pedantic lectures and knights looking down their noses at me? Miss the constant badgering of goodness and law? |
35620 Well... perhaps a little. I have been part of the Order too long to shrug it off. But I know what is better for my heart. I feel lighter than I have since... since ever, I suppose. |
35621 So quick to move onwards, my lady? I know there is much that is urgent, but have you no desire to stop and look about you? The blue skies and fragrant flowers await us! Ha! |
35622 But I won't keep a beautiful woman waiting for me to quit my childish gazing about. I've no need to linger and look at pretty things so long as I am traveling with you, my lady. |
35623 Why do you look at me so? 'Tis true and fairly said. You've the grace of a painting and a confidence to win any man. Let us go, then, and complete your quest posthaste. |
35624 Ah, then you'll be waiting a long time for him. The stiff branch stands here no longer. I cannot imagine the appeal of my worrisome old self, but then I know the mind of a lady not. |
35625 I've come to this point partly from your own advice, <CHARNAME>. You do not like it? Fair enough... I do, and 'tis more than enough for me. |
35626 Well said and much appreciated by this formerly dour knight, my lady! 'Tis a grand thing to be complimented by a beautiful lady, especially one with your grace. |
35627 There's much I'd like to see and do... but for now, it will suffice to keep the company of such a grand woman as yourself. Come, let us complete your quest posthaste. |
35628 No opinion, eh? Shall I dance a jig for you, my lady? Perhaps some flowers picked from the field to please you and make you laugh? |
35629 I have become what I am partly at your urging, <CHARNAME>. I am a free creature now, and one that will win you away from your "no opinion" with a smile. |
35630 My lady, I have been watching you most intently these past few hours, and I have come to a conclusion about you... Would you like to hear my thoughts? |
35631 I overlook certain... aspects of your church's activities in exchange for information about some of your less important followers. I ask again, did you have something to say to me? |
35632 I will not speak of events that were told to me in confidence! Go away! |
35633 Oh, then you should know about Glinden. He's a murderer. Is there a reward? |
35634 Very well, though this is a bit of a change. The system has proven profitable in the past, but suit yourself. Goodbye. |
35635 A conclusion about me? What kind of conclusion? |
35636 If you must. |
35637 Ah, I see we will get along fine then. Glinden, eh? A merchant, isn't he? Shameful. I wonder what drove him to it? Yes, there shall be a reward. I will have it given to the church. No doubt you will see a share. |
35638 I'm not interested, Anomen. |
35639 When I first met you, my lady, I knew there was something about you that drew me. Some measure of your heart, some hint of darkness behind the light of your soul... I am not sure. |
35640 Thank you kindly. I'll be in the Government District if you want to speak further about other matters to come. Yes, we'll get along just fine. |
35641 I refrained from telling you how I felt, of course... it is not proper for a knight of the Order to be so unbecoming. But I am under no such restrictions now. |
35642 I have opened myself to you more than once, and I have followed your good advice. I have claimed you as a friend, and yet yearned for more than that. |
35643 You are a beautiful woman, <CHARNAME>... full of a life that I have always desired. I wish to experience new things, now that I am free... and I wish to be closer to you. |
35644 Turn me away or scorn me, I'll not fall away so easily. You have captured my heart with your enchanting spirit, <CHARNAME>, and there is naught that I can do to resist you. |
35645 Will you allow this poor, fallen knight to lay his rose at your feet, my lady? Allow me one kiss on your petal lips, and I shall be to heaven bound... |
35646 Ha ha! You may do as you like, good Anomen. |
35647 And what would you have me do for you, young Stormlord? This had better be important. |
35648 A kiss? I... I suppose so... |
35649 You can recite poetry as much as you wish, Anomen, but you'll not get a kiss from me. |
35650 Sorry to have bothered you. |
35651 Get your hands away from me, you lumbering lummox! I'll not have you pawing me like some overgrown boy! |
35652 Please be sure you actually have a point in coming to see me. Our relationship is not exactly the most socially acceptable. |
35653 Yes, yes, that's all very nice and happy. WHAT IN THE HELLS ARE YOU DOING?! Do you speak for Talos or do you not?! Talos is the Destroyer, the Raging One! |
35654 And you consider this a success? Do you understand the faith you are to promote? Talos is the god of destruction, of conflict! Where is the conflict in your solution? |
35655 Yes, that was a desirable choice. Their petty problems are hardly worth the ear of the church. Still, I'm sure there could have been greater destruction in the result. Keep this in mind in future. |
35656 Excellent. A lovely bit of destruction in the name of Talos, and I am sure the Storm Lord is pleased, though you did not take it the final step. |
35657 Ha HA! Marvelous! Death, destruction of vows, and coin for the church coffers on top! A fine coup against the forces of order. You will make a fine Stormlord. Here is your share of the reward. |
35658 Unholy Word (Conjuration/Summoning) Level: 7 Sphere: Combat Range: 0 Duration: Special Casting Time: 1 Area of Effect: 30-ft. radius Saving Throw: None Uttering an Unholy Word spell creates magic of tremendous power. The priest acts as a bridge between <PRO_HISHER> god and the Prime Material Plane, causing a small explosion centered on the priest and reaching up to a 30-ft. radius. It affects only creatures of any good alignment that are caught in the area of effect. The effects vary depending on the target's Hit Dice: Hit Dice / Levels  Effects of Unholy Word Less than 4  Death 4 to 7  Stunned for 1 turn 8 to 11  Slowed for 1 turn with a 75% chance of spell failure 12 and up  Deafened for 1 turn with a 50% chance of spell failure There is no Saving Throw. The effects are instantaneous and last for the duration of the spell or until dispelled. Note that priests of good alignment may not cast this spell. |
35659 But I am most interested, my lady. Be affronted, if you will, but the new Anomen will open his heart to the woman he follows into the jaws of death daily. |
35660 I advised a merchant to forgive his wife her transgressions. They are happy now. |
35661 I advised a man to remind his wife of her duty to their vows. It seems to have worked. |
35662 I told a man to not make a big production about his wife's infidelity. They still despair. |
35663 I advised a man to murder his wife and her lover. This seemed best. |
35664 I advised a man to murder his wife and her lover, and then turned him in for the reward. |
35665 Then close your eyes, and I shall do the same... we shall meet for a moment as if we were two innocents coming together in the dark. A single brush of our lips, a kiss... |
35666 ...and there... I shall savor this, my dear, this most sweet favor of yours. I know many pretty lines of poetry from my teachings, but I have never known the favor of a woman. |
35667 Of all the things I might wish to experience, this is the one I most longed for. A promise for what is to come. Let us... continue on now lest the others begin to stare. |
35668 I know many pretty words, my lady, from my long studies. But I have never known the favor of a woman as yourself. |
35669 You could turn the world aside with your power and skill as easily as you brush aside my advances... I follow you willingly and with vigor, and I shall continue to do so. |
35670 You've refused me, of course... no less than I expected. I am a poor excuse for a courtier and a poorer excuse for a lover, but I shall not give up so easily, my lady. |
35671 You may have captured me, but I am not so helpless... one day, I shall capture you, too. Either that or I am the simple fool that I appear to be, hmm? We shall see. |
35672 Now... let us catch up with our companions before their stares grow more curious. |
35673 Hah! You wound me with your words, my lady, but I am not so easily dissuaded. I know many pretty words, but I have never known the favor of a beautiful woman. |
35674 While the others retire to their sacks, might I persuade you to come with me somewhere away from their ears? My words are for yours alone. |
35675 Nowhere did Talos mention this "They are happy now"! No, I really do not think you understand the edicts of the Talassan faith! |
35676 I am sorry to say that it is my recommendation that you be stripped of your specialty priest status! You are no Stormlord! |
35677 Very well, I will go with you. |
35678 As you wish... but no funny business. |
35679 I am tired, Anomen... I wish only to sleep. |
35680 Forget it. Go somewhere by yourself if you want to be alone. |
35681 You disgust me. Get out of my sight. |
35682 This is not a total loss, for I am sure they chafe within the confines of their duty and will eventually succumb to their inner sorrow. That will have to do, I guess. |
35683 Come aside, then, and let us talk in earnest. I... I spoke to you earlier of my feelings for you, <CHARNAME>. If you thought that I was being facetious, then I apologize. |
35684 Still, I would have you remember that you are a servant of Talos, and his will must be demonstrated in yours. Do try harder. |
35685 Nothing would make me happier than to please you... and to lie with you tonight. I have dreamt about this moment, my lady, and I believe the moment is right. |
35686 I will summon another supplicant that wishes the church's ear. Listen well, and guide him in Talos's will. I will speak with you again in three days. You can tell me of the outcome then. |
35687 Here... in this place. Let me remove my tunic, and you may gaze upon my body, honed through years of exertion... and you may decide for yourself if I am worthy of you. |
35688 You are, Anomen... |
35689 I came here to talk, not to spend the night. |
35690 Forget it, Anomen. I'm not falling for a few lines. |
35691 Say no more, Anomen. You needn't exert yourself so just to warm my bed... |
35692 Come with me, then, for I consider nothing I have to say or offer to be funny. If you consider me flippant, then I apologize... my yearning for you is both true and honest. |
35693 There is time enough for all of us to sleep, my lady. But the time for an embrace comes seldom enough to those who face death on a moment's notice. |
35694 I had arranged for Inspector Ardis to meet with you. He has in the past been most cooperative, especially in dealing with those that confess to certain acts. |
35695 Please reconsider, <CHARNAME>. I cannot stand alone a moment longer, looking upon you without touching... Come aside with me, and let me speak plainly of these things. |
35696 Very well, I will go with you. |
35697 Fine... but no funny business. |
35698 Forget it... I said I wasn't interested, and I meant it. |
35699 Still, a fine result and one to be proud of. You begin to seem more a Stormlord each day. |
35700 I do not wish to be alone, my lady... I wish to be with you! For ones such as we, the time for solitude and love comes so seldom... do not turn me aside, <CHARNAME>, I beg of you. |
35701 Very well... I will go with you. |
35702 Fine... but no funny business. |
35703 No, Anomen... and I mean it. |
35704 Glad I am to hear it, my love. Never has a moment been more anticipated. Let me hold you tight through the night, then, as I show you how gentle a man may be... |
35705 This is talk, my lady... this is me telling you both of my desire and my love for you... I want to enfold you with my strength and feel yours. I want to listen to your heartbeat and feel it. |
35706 This is talk, my lady... this is me telling you of my desire and my love. I want to listen to your heartbeat, and I want you to feel mine. |
35707 I want to experience passion, <CHARNAME>, and I want to experience it with you. Please do not deny me this... I do not think I could stand it. |
35708 That's too bad. I'm going back to rest. |
35709 Very well then, Anomen... you've won me over. |
35710 These are not "lines," my lady. These are feelings honestly expressed. But if you cannot conceive of it, then I'll not bother you further. |
35711 I shall find another, <CHARNAME>. One day, perhaps... and I hope she will be as beautiful and alluring as you. |
35712 That saddens me, for my feelings were truly meant. If you cannot conceive of passion with me, however, I'll not force it upon you, nor bother you further. |
35713 I... ah... I wanted someone to talk to... about... some things? Can you spare a moment? |
35714 Hmm. I have been thinkingâ€â€I am still a bit bitter at being rejected by the Order, but... in many ways, I have never felt so... happy. Ha! Is that not odd? |
35715 Of course. Say what you must. |
35716 Yes, yes, it is my duty after all. |
35717 Speak! And make it quick! |
35718 Sometimes I find myself capable of believing anything. |
35719 And why are you so happy, Anomen? |
35720 Y-yes, I... ah... have a problem. I have... done something wrong. I... |
35721 Hmph. You're happy because we laid together, is that it? |
35722 Not now, Anomen. This is not a good time. |
35723 Aye, I know what you mean. I've seen much in recent days that easily rivals and even surpasses anything I have encountered before now. |
35724 But it is not just that. Not a month ago, I never would have foreseen this. Rejected by the Order, I would have thought my life over. But the freedom... it is most intoxicating. |
35725 I killed a man. It wasn't... it wasn't self-defense. Others have said it was, but I know better. He... he did issue a challenge, and we did fight, but he said such things... |
35726 I need no longer restrict myself to dusty codes of conduct and goodness. No more worrying about honor... I may do as I please and live life as I wish. And I have found you. |
35727 I am glad that I listened to your direction, that you chose to push me onto this path, my lady. I never would have rested with Moira's death being unavenged. |
35728 And I know that I have not done anything untoward. Helm has not been offended... he accepts my worship still. The Order has turned me aside, but my god knows better. |
35729 Things have gone well, I think. Helm has worked a mysterious trick on my destiny. We are meant to be together, you and I... I am interested to see what will come of it. |
35730 I agree... we are meant to be together. |
35731 I do not think you should talk so flippantly of what Helm is thinking... overconfidence can be dangerous. |
35732 He would not be quiet, and taunted me as we fought. I had the battle won, but I kept fighting. I could have let him yield, but I did not. I... I killed him. |
35733 I don't know if we're meant to be together, really. |
35734 Don't go making plans... you may not be around to see them through. |
35735 Anyone with combat knowledge would know from the description that I did not let him yield, that I beat him down with no remorse. I don't know what to do... |
35736 Simple. Kill all the witnesses. It was an innocent duel if no one is left to say differently. |
35737 You must turn yourself in. The word of law will dictate what your act really was. |
35738 You must make things right with restitution. Take responsibility and provide for his family. |
35739 This is not a matter for the courts. A simple duel gone awry. Let it pass. |
35740 This is not the solution I was looking for. Such a step is yet more despicable than I have already become. |
35741 Lathander speaks in mysterious ways on some matters. Trust me, I know best. |
35742 Helm would not have a duel spoiled by such accusations. Trust me on this. |
35743 Talos will delight in such destruction. If you seek direction from the church, this is it. |
35744 Then you must turn yourself in. The word of law will dictate what your act really was. |
35745 Then do what you must and make restitution. Take responsibility and provide for his family. |
35746 This matter will pass with no intervention on your part. It will be forgotten. |
35747 Then I shall do what I must. None will remain that can see to my dishonor. I thank you for your insight, <PRO_SIRMAAM>. I shall have need of it again, I am sure. |
35748 That is the only course I can take, isn't it? It is my duty to face justice for my actions, and I shall be spared only if I am worthy of being spared. |
35749 Thank you. I will do what I must and hopefully live to be the wiser for it. Thank you. |
35750 Yes, I will make amends with the people that matter most. Locking me up will not ease their pain, so I shall seek their forgiveness with my servitude. |
35751 That is what I keep telling myself. Perhaps I am right. It was his challenge, after all. Yes, I see your point. Thank you for your understanding. |
35752 Unholy Word |
35753 Hmm. Do you suspect me of still being bitter against the Order, then, my lady? Perhaps a little, I am... but moreover I am glad to be rid of the yoke of that sad group of men. |
35754 Ha! That is part of my reasoning, perhaps, but not in the manner that your glare suggests. I have been touched by your heart and am the better for it by far, believe me. |
35755 Yes, yes, of course. I suppose I can espouse theories on the cause of my delirium at any time. Come, then, and let us continue our meanderings. |
35756 Well, I'm pleased to hear you say that, my lady. I've become quite used to your company over our time together... and I have no wish to see us part ways. |
35757 I think I know what Helm approves or disapproves of better than some, my lady. He has not abandoned me... at least not yet. |
35758 Deny it if you wish, my lady, 'tis destiny and there is no denying it. But... you are likely correct. Fate likely has a few surprises in store for us yet. |
35759 Aye. Death may come at any time for either of us, 'tis true. No one may know what fate has up its sleeve... but I'll make a wager on it regardless, my lady. |
35760 We are to rest now, are we? Well, that is good. Come, my lady... I wish to speak with you for a moment away from the ears of others. |
35761 I... have something I must say to you, <CHARNAME>. I do not wish you to think me flippant or lacking in sincerity... I mean this most honestly, what I will say. |
35762 I love you. A profound declaration, I know, but never have I felt its like. You have been patient and yet strong. You have set the recent course of my life, and I am the better for it. |
35763 My... my life is full of chaos now, and I wish for there to be one thing that is permanent. So I offer my heart to you, along with my service and my companionship. |
35764 I wish to remain with you until fate tears us apart, and even then I will brave death itself to be together with you. Will you have me, <CHARNAME>? Will you accept my heart? |
35765 This is one part of the Gesen Bow, a powerful shortbow created by Gesen Khan... and used on its own creator when it was stolen by the Shadow Thieves. Legend relates that the bow fires bolts of lightning instead of arrows, and it has been highly sought in the past by Shadow Thieves for use by their assassins and by Cowled Wizards for study. STATISTICS: Weight: 0 |
35766 Mounted knights cannot effectively use pole arms while on horseback, and as a result, many weapons have been altered so they may be used one-handed. The horseman's war hammer is made entirely of steel and has a shaft about eighteen inches long. Powerful magical energy flows through this weapon, though its origins are nondescript. STATISTICS: THAC0: +2 Damage: 1d4+3 (crushing) Speed Factor: 2 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength Weight: 5 |
35767 I will accept it gladly, Anomen. |
35768 If that is what it will take to keep you at my side, I accept. |
35769 Death may take either of us at any moment, Anomen. I cannot accept your pledge. |
35770 No, Anomen... I do not love you. |
35771 Don't be ridiculous. You are out of your mind, fool, if you think I would ever accept such a pledge. |
35772 Most wondrous occasion! I will shout my love to the heavens themselves! I shall be your faithful servant and your lover... let nothing else come between us. |
35773 I... I hope that means that I have some measure of affection from you as well. If that is so, then I agree to your acceptance. I shall be your faithful servant for as long as fate allows. |
35774 Yes. Yes, you tell the truth of it. It matters not, my love... I shall remain at your side until this quest of yours is completed. And... perhaps then your mind will have changed its course. |
35775 Ahhhh... the truth burns my soul, to hear such words from your lips! |
35776 But... better to have it said now than to suffer at length. Turned away from the Order and my love both... 'tis my fate, it seems. |
35777 I shall say it only one more time, then... I love you, <CHARNAME>. I love you faithfully and truly, and that shall never end. And... and I shall bother you no more. |
35778 I am out of my mind, yes. Out of my mind with love and adoration. And yet, to be scorned so by you... it burns my soul to hear such. |
35779 I... I thought that there was more between us. Or perhaps you mean to drive me away, I am unsure. If so... you are successful in your plan. |
35780 I... I cannot stay, for I love you still and cannot remain in your sight knowing that you scorn me so. Farewell then, my love... you will see me not again. |
35781 A glorious day it is, m'lady! I have achieved my dream, and I owe much of that to your assistance and counsel. I... I am most grateful to you for it. |
35782 Thank you... I was happy to help. |
35783 I had nothing to do with it, Anomen. You were proving yourself long before I came. |
35784 You seem quite pleased with yourself. |
35785 Good for you... now we need to get moving. |
35786 And help you did. Meeting your group of fellows has affected me in the most fortunate way. To think I had such grave doubts... that seems like another time for me now. |
35787 I spoke to Sir Ryan Trawl before I left the headquarters... he wishes me to lead an expedition to the far south. I will have my own soldiers under my command, <CHARNAME>! |
35788 I was also told that they plan on giving me a squire or two, that I might teach my prowess to young initiates. That, and my own quarters within the Order building as well. |
35789 Fools! The mistress knew you would come! Fight then, and know you die for nothing! |
35790 Sir Ryan Trawl also mentioned that my duties with the Order could be put aside for the moment so that I might continue my travels with you. |
35791 The term "short sword" does not exist in sword classifications, but has come to describe the earliest type of sword, a double-edged blade about two feet in length. There are etched runes on the surface of this weapon that glow during combat, indicating it has undergone some form of enchantment, but no identifying marks can be recognized. STATISTICS: THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 1 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 2 |
35792 Very few novices are given such permission after they achieve the rank of knight. I feel quite privileged. Come... let us continue your journey and save your sister, yes? |
35793 This hideous torture room is dominated by a blood-encrusted drain in the center. It appears as if victims are thrown in the room to bleed out their lives on the cruelly spiked floor. Why the blood is collected in this drain remains a mystery. |
35794 Perhaps so, my lady, but my doubts almost derailed me from my quest. You led me through that dark path, and I have you to thank for it, modest as you might be. |
35795 Aye, I truly am. The recent days with my doubt and dark musings seem far enough away, like an unpleasant memory. Your advice and aid was what brought me through that. |
35796 Aye, indeed we do. Sir Ryan Trawl has told me I may remain with you for a while yet to complete the quest you have started. Lead on, fair lady, and I will follow faithfully. |
35797 You see this flower I have picked here? 'Tis a rare find... a crimson rhodelia, if I am not mistaken. |
35798 Barl's Antidote |
35799 Barl's Antidote |
35800 Fairy Dust |
35801 Fairy Dust |
35802 What of it? |
35803 It's a pretty enough flower. |
35804 Do you always go around picking flowers, Anomen? |
35805 'Tis a most stately flower, my lady. Its color has the most fiery temperament, yet its aroma is sweet. It is the flower of lovers, yet it is also the flower of vengeance and warriors. |
35806 It reminded me of you, my lady. Beautiful to look upon, yet with a powerful nature. I find myself drawn to its scent, giving myself over almost to distraction. |
35807 I would ask that you do not try to open it yourself... I sense great evil from it. And I do wish my brethren and I to remain safe here. |
35808 Oh, I pray that my god will someday forgive my great trespass and restore my sight! |
35809 I warned you not to open the sarcophagus! Run, my friends, run! |
35810 You are quite the flatterer, Anomen. |
35811 The vampire retreated to this coffin once you defeated it. If you have a wooden stake, you can try to kill it. |
35812 I dislike being compared to a simple flower. |
35813 Do not be an idiot, Anomen. I am no flower, and your poetry fills the area with an aroma far more powerful than any plant. |
35814 Not normally, no. And you may stare at me oddly, if you wish; I do not mind. I have grown accustomed of late to doing many odd things. Such as finding this rhodelia. |
35815 Nonsense, my lady. Flattery would imply that I was exaggerating. I find instead that this flower is but a pale imitation of the attraction you hold for me. |
35816 You may find what I say forward. And if you find it unwelcome, I shall desist. But I have discovered my feelings for you to have grown beyond that of mere friendship or alliance. |
35817 I have said many times how grateful I am, but I have never told you that I was attracted to you from the start... your heart and your bright soul, not to mention your beauty. |
35818 Do... do my words offend you, my lady? Have I overstepped myself? |
35819 And rightly you should be. It is but a pale comparison to your true beauty and possesses not a tenth of your merits... but it is the closest to you that I have found. |
35820 I... I was not trying to be an idiot, as you say, my lady. I was seeking to speak pretty words to you, as pretty words I know well. |
35821 But if I am... if I am being foolish, then I shall desist. Please forgive me for overstepping my bounds, my lady. I... I meant no harm. |
35822 No, I take no offense. I rather like it. |
35823 I take no offense, Anomen, but I rarely tolerate such foolishness. |
35824 You have, and I'll have no more of it. |
35825 I... I came back to say that I did what you said. None remain that saw the deed. It was a small merchant company, and few will notice their passing. |
35826 I am pleased. I know little in the way of pretty women such as yourself. My experience being thus, I'll express myself as best I am able, and be thrilled by your response. |
35827 Come, then, good lady. Let us continue on your quest... We can talk more at a later time, and I shall be free to compliment you at your leisure. |
35828 I was hoping not to appear foolish, my lady. I know little as to the favor of a pretty woman. My experience being thus, I try to express myself as best as I am able. |
35829 Do not tease me, though... I mean well and am honest when I speak of you, my lady. But I shall push no more... Let us continue our travels... we can speak more later of it. |
35830 I... I see. It was not my intent to offend you, my lady. I shall bother you no more with my sorry courting, then. Please... please forgive me. |
35831 Might I be able to draw you away from the others for a while as they prepare to sleep? I have something to speak to you of, and 'tis for your ears only. |
35832 Come then, come to your doom! Dare you breach the inner sanctum? I think not! |
35833 Very well, I shall go with you. |
35834 I'll go with you, Anomen... so long as there's no funny business. |
35835 Forget it, Anomen... I just want to sleep. |
35836 One ambush you have survived, but the battle is far from over. Find me upstairs in the room of blood and blades. |
35837 Think yourself brave enough to stand before me? Perhaps bravery is not enough! |
35838 Bravery, stupidity, whatever gets the job done! |
35839 It shall be enough this day to end your evil life, beast! |
35840 You are on the defensive, and yet you taunt! Such gall! |
35841 A galling response! Cattle such as you will spoil the herd! Your blood will remain stale on the stone of the floor when I am through! You are not worthy of being fed upon! |
35842 You cannot destroy me! I am your better in all things! Your blood will fill the halls of this place! You are not worthy of being fed upon! |
35843 The gall is yours to think I am on the defensive when I have led you as a mantis does her prey! You will fall here, and you death shall be... delicious! |
35844 For Mistress Bodhi, I will eviscerate you! She shall have tapestries of your sinew and bone! Come! Come to your end! |
35845 Crypt King |
35846 Crypt King |
35847 You pound the stake through the vampire's foul heart. The creature shall prey no more on the blood of others. |
35848 Now that we are alone, I wish to tell you my adoration of you is sincere. I have met no one like you before, my lady, and I suspect that I will meet no one like you again. |
35849 The vampire is truly dead, and the coffin reeks of carrion. There is nothing else you can do with it. |
35850 You have become the captain of my soul, and have kept me on the path of righteousness and good... and aided me in achieving a dream I had nearly thought to be impossible. |
35851 I... I wish to become closer to you, <CHARNAME>. I wish to feel you in my arms, to caress your skin and lie with you in the night. |
35852 Am I being too forward with you, my lady? Would you find a poor knight such as I an acceptable lover? I... would not be offended if you did not; I yearn only to be with you. |
35853 You are not being too forward, Anomen... I wish to be with you as well. |
35854 I have no objections, so long as you stay with me. |
35855 I came here to talk, Anomen, nothing more. |
35856 Forget it, Anomen... I've no interest in this. |
35857 I find nothing funny in what I wish to speak to you of, my lady. Know that all I say comes from my heart and is not meant to be frivolous or flippant. |
35858 You feel very uneasy as you approach the sarcophagus. The lid looks heavy, but you could remove it if you wish to. |
35859 The stench of death assaults your nostrils as the lid slides back. A feeling of raw evil power emanates from four golden bones that lie within, two complete arms and two complete legs of a golden skeleton. Magical energy swirls in the air around you, and a creature appears. |
35860 There is time enough for sleep, is there not? We have little enough time in our dangerous lives to steal a moment for ourselves... can I not persuade you to consider what I say? |
35861 Very well, Anomen. I will go with you. |
35862 Fine. But nothing funny. |
35863 No, Anomen... I said no, and I meant it. |
35864 The sarcophagus is now empty. |
35865 I am glad to hear it, my love. Come to me, then... I shall remove my too-worn armor, and we can lie together for the eve... and I shall show you the love that I hold for you... |
35866 I would yearn to hear words of reciprocation... but I shall accept your agreement for now. I hope, in time, you will feel the same passion for me that I do for you. |
35867 For now, however, I shall be content to show you passion... let me remove my worn armor, and we may lie together, and I will be content for a time, with you... |
35868 This is talk, my lady... this is me telling you of my desire and my love. I want to listen to your heartbeat, and I want you to feel mine. |
35870 I want to show you the depth of the passion I feel for you, my lady. If you... if you truly do not wish it, however, I will understand. |
35871 Very well, Anomen... show me your passion, if you wish. |
35872 I do not wish it. I would prefer to go back to the camp now. |
35874 Don't be a fool, Anomen. I said no, and I meant it... and I resent having to tell you twice! |
35875 The pool is filled with what is obviously blood. You can enter the pool if you dare. |
35876 As you wish, my lady. Perhaps the time is not right, or... perhaps you do not feel the same as I. I wish no answer just yet. I am content to remain at your side, a follower and companion. |
35877 You enter the blood pool and find a mace at the bottom. The blood makes you feel sick, however. |
35878 There is nothing else of interest in the pool. |
35879 I... I meant no offense. I only wished to express myself, and I seem to have done a poor job of it. I shall bother you no further, then, with my clumsy and inexperienced efforts. |
35880 I have been thinking of many things now, as we travel. I must admit that I never have felt happier and more content... and yet a week ago I would not have thought this even possible. |
35881 At last, you've arrived. These spiders were starting to make me nervous. Allow me to open these doors for you. |
35882 Haz |
35883 Haz |
35884 Alphonse |
35885 Fleshy! Go forth and open the doors! Now, you stupid creature! Now! <CHARNAME>, I trust you're prepared. |
35886 Why are you so happy? |
35887 I'll believe just about anything these days. |
35888 Good for you... now let's keep moving. |
35889 Talos delights in the destruction. You have done well, but you are not finished. |
35890 Let's keep this straight, son. I did not tell you to do this. I only suggested advice. |
35891 Then your problem is at an end, unless someone else accuses you. |
35892 You too will die for disturbing my rest. |
35893 Not finished? What do you mean? I dearly wish this matter to be ended! |
35894 Soon, when I take your murderous head to the authorities, Talos will profit in your death. |
35895 And ended it is. Go, and never return lest you draw attention to our exchange. |
35896 Ahh, but what if someone were to accuse you? Someone you could not kill? |
35897 But you speak with the will of the church, do you not? Have I not acted as I should have? I came to you for guidance, and now I am to be cast aside? |
35898 I am ruined! I sought your help, and I am ruined! My soul is damned over this! |
35899 This matter is closed. Go, and never return lest you draw attention to our exchange. |
35900 There is no one else. I have done what I must, and there is no one left except... except you. You would not turn me in, would you? It was your guidance that shaped my actions! |
35901 I offered only advice on a possible course. You did what you did of your own volition. |
35902 Of course I wouldn't, but I hope that your fear will cause you to reform. |
35903 I might turn you in, though not without giving you opportunity to change my mind. |
35904 Never return? Is the church not pleased with what I have done? It was your recommendation, after all. I will go, but you have not eased my worries. |
35905 What? But it was your advice! No, I'll not let you! I'll not! |
35906 I am simply glad, my lady, that things have worked out as they have. I am a full member of the Order, as I have always wished, and my heart has never felt so calm. |
35907 I have also been thinking of Saerk... and I am glad that you pushed me to refrain from taking vengeance on the man. There was no real evidence of his involvement, was there? |
35908 It would have been wrong of me to listen to my father's ravings. Moira... she would not have wanted me to take bloody vengeance for her, not if it wasn't true. |
35909 And, if... if Saerk did those things... well. Well, he will pay for them. Someday... I suppose. The gods will see to that. |
35910 You don't sound very convinced of that. |
35911 Aye, I know what you mean. I have seen things in recent days that easily rival and surpass the few adventures I have had throughout my life. But that is not the entirety of it. |
35912 Aye, perhaps now is not the best time to talk. I only wished to thank you, my lady... for pushing me towards keeping the righteous path during that business. |
35913 It... it would not have been right for me to take vengeance. And I achieved my dream in the Order, after all that. Father... will just have to be satisfied with things as they are... yes. |
35914 Ah, but yet I ramble on, don't I? Come, impatient woman... let us keep moving, then. |
35915 Hm? Perhaps I don't at that. I simply find myself thinking of my father, alone in the mansion and drinking himself away with bitter thoughts of myself and my sister. |
35916 I hope that he will find it in himself to forget about Saerk and rebuild what he has lost. Perhaps he can find a new wife... lose the hatred that festers in his heart as I have. |
35917 Ahhhh, it is a simple hope, is all. But not likely. Perhaps Father will speak to me again when I next return to him. Moira... Moira would want me to, I think. |
35918 *sigh* But the thought saddens me now when I wanted to think of glad things. Such as you. Come, my love... let us move on now. |
35919 We are going to rest here, are we? Then let us away to a secluded corner for a moment. I am eager to express something to you that I have been mulling over all day. |
35920 Tassa |
35921 Tassa |
35922 Booter |
35923 Booter |
35924 Pelanna |
35925 Pelanna |
35926 Ti'Vael's Head |
35927 Ti'Vael's Head |
35928 I just came back to thank you, <PRO_SIRMAAM>. You have saved my honor and my soul. I have made partial restitution to the family of the man I dueled, and they have forgiven me. |
35929 His death was not the terrible loss I had imagined, for he was as abrasive to his kin as he was to me. I have made the effort to fill the hole left by him, a hole he had not tried to fill in some years. |
35930 I owe you greatly. I will follow the example you have set with your wisdom. Thank you again. |
35931 I have returned to evaluate your performance with those that seek the advice of our lord Talos. What have you to tell me about Ti'Vael the dwarf? How did his problem work out? |
35932 I told him to kill the witnesses of a crime he committed. Then I killed him for it. |
35933 I am not done with him just yet. I have plans to speak with Inspector Ardis. |
35934 I told him to kill the witnesses to his crime, then turned him in for the reward. |
35935 I told him to kill the witnesses to his crime, then killed him and gave his head to the guards. |
35936 I told him to kill the witnesses of a crime he committed, then told him to never return. |
35937 Interesting solution, and quite favorable in the eyes of Talos, I am sure. I wonder if there couldn't have been a way to profit more from it, but the destruction of the man's life is reward enough. |
35938 You have done well in service to the Storm Lord. I will have another young hopeful sent to you as soon as possible. I will return in a few days to review your accomplishments. |
35939 Be quick about it. I have to report on your value as a "servant" of the people. |
35940 Well done! Death and destruction all around, a man's life ruined, and profit for the church as well. That he lives to suffer is even more fitting. |
35941 Excellent! Destruction, death, and the damning of a soul to torment. Talos surely approves. |
35942 You have settled in, I trust? I will be your tutor in your duties here as one of Helm's chosen. You have many things you are responsible for. |
35943 You have many benefits that others of the order do not, so you will provide extra service as payment. There are some basic duties you will be given, but they are also very important. |
35944 As a favored of Helm, you will hear questions from those that seek guidance in their duty. You will steer them on the true path to Helm's grace. |
35945 Is this necessary? I do not know what I would have to offer. |
35946 How long will this service last? |
35947 I will honor my duty as best that I am able. |
35948 You have the wisdom that has secured your position within the church. You will dispense it to those that are needy. This is a sacred trust that you are given. Do not disappoint. |
35949 It shall last until it is completed. We all take our turn offering guidance. This is a sacred trust, and you should take honor in the opportunity. |
35950 I thought you might. It is a sacred trust, and you should be proud to be able to offer help to those that seek their place in life. |
35951 We will proceed with caution at first. I shall evaluate you following the results of each session. Usually, the faithful return in a few days to tell how they made out. I shall return when this is so. |
35952 Now I ask you how you have fared with your first assignment. What is the result of the meeting you had with Glinden? |
35953 I advised him to forgive his wife her transgressions. They are happy now. |
35954 I advised him to remind his wife of her duty to their vows. It seems to have worked. |
35955 I told him to not make a big production about his wife's infidelity. They still despair. |
35956 I advised him to murder his wife and her lover. This seemed best. |
35957 A fortuitous result, though you advised him improperly. To simply walk away from the sanctified vows of marriage is an affront to duty. You got lucky, but in the future, you must stress the importance of responsibility. |
35958 I will have another young worshipper sent to you. Be sure to advise them as pleases Helm. The results are important, but the means are more so. I will return to you in three days. |
35959 Of course it has. They merely needed to be reassured that duty is above all, and that reverence for such duty is the way to happiness. |
35960 Of course they do! You should have stressed the importance of their duty to one another. They have nothing if they do not have this responsibility. You have not done well in this matter. |
35961 While the crime she committed was dire, and the abandonment of her vows is an affront to duty, death was far too harsh a punishment. You have failed in this matter and must do better. |
35962 I have returned to evaluate your performance of your duty to Helm. What have you to tell me about Ti'Vael the dwarf? How did you advise him to deal with his problem? |
35963 The katana is a single-edged, slightly curved sword that ends with a chisel point. The katana is perhaps one of the finest swords ever made, the steps to its creation a long and secret process that is more art form than anything else. This blade is an important facet of Kara-Turan culture. To touch or wield a samurai's katana is to insult the samurai and to incite his wrath. For a gaijin, or foreigner, to own such a blade is a rare occurrence. Either the gaijin is a greatly honored friend of an important minister, or the gaijin has murdered a samurai. STATISTICS: Damage: 1d10 (slashing) Speed Factor: 4 Proficiency Type: Katana Type: One-handed Requires: 6 Strength Weight: 6 |
35964 I told him to kill the witnesses of a crime he committed. Then I killed him for it. |
35965 I told him to kill the witnesses of a crime he committed and never return here. |
35966 It... uh... worked out for the best. Yes, he's much better now. |
35967 It... uh... worked out for the best. Yes, he's much better now. |
35968 Nishruu |
35969 Nishruu |
35970 This is not the way of Helm! There were innocent souls requiring help, and you led them down the path of chaos! You have failed in your duty! This is inexcusable! |
35971 You have misrepresented the Watcher and made a mockery of your role as a protector! I have no choice but to recommend you be stripped of the honor of specialty priest! |
35972 You are no longer welcome here as a favored of Helm. Go, and ponder the honor you have lost! |
35973 I see. You do realize that you have been under close scrutiny in your time here? Not only have you failed in your duty, you have led innocent souls down the path of chaos! |
35974 Your duty to the church is finished here. Go, and do not darken these halls again. |
35975 Hello there, I am Lara, and I shall be your tutor. Not that you need schooling, but you might be unfamiliar with the duties you are to perform. |
35976 In exchange for the many benefits you will enjoy as a favored of Lathander, you will have a few tasks to perform while here. They are humble, but very important. |
35977 You are to lend your wisdom to the wounded and afflicted, those that are suffering from a misdirection of the heart. Guide them in the light of the Morninglord's glory. |
35978 I am but a humble <PRO_MANWOMAN>. What could I offer? |
35979 How long must I render such service? |
35980 It will be a joy to serve. |
35981 You were placed above others for a reason. I am sure that you have the experience to guide others through their troubles. It's an honor to be asked. |
35982 We all take our turns, <CHARNAME>, so it is not a permanent designation. It is considered an honor to be asked though. |
35983 I'm sure it will. We have all done it in the past, and will do so again. It is an honor to be asked. |
35984 We shall introduce you slowly to the work. I shall send you someone that needs the guidance of Lathander, and then we shall evaluate how you have done. I will return when appropriate. |
35985 Well, <CHARNAME>, shall we see how you have done with your task? What was the result of your meeting with the troubled Glinden? |
35986 I advised him to forgive his wife her transgressions. They are happy now. |
35987 I advised him to remind his wife of her duty to their vows. It seems to have worked. |
35988 I told him to not make a big production about his wife's infidelity. They still despair. |
35989 I advised him to murder his wife and her lover. This seemed best. |
35990 This was best, in Lathander's eyes. Forgiveness is a great healing agent, and it can conquer the hardest heart. You have done very well in this matter. Your judgment is sound. |
35991 I shall have another young worshipper sent to you soon. You will continue to school them in the ways of Lathander. I know you will not fail us. I will return to evaluate you once again. |
35992 Ahh, but such a reliance on the vows themselves may make strains upon the heart. If they can function as a unit by following this course, then all is well, but perhaps it could have been better. |
35993 As well they might. Ignoring the problem will not cause it to go away. I shall have some counseling arranged for them. In the future, please advise more active solutions. |
35994 By the Morninglord! In whose estimation did you think this best?! I cannot imagine a greater lapse in judgment! You are not fit to guide people in the ways of Lathander! |
35995 Consider yourself stripped of the title of Morninglord! You are no longer a priest of this or any other temple. Get out! |
35996 Do not darken the eternal dawn of this place with your presence. Get out. |
35997 Once more I have come to examine the advice you have given those in need. Tell me, how did you fare with Ti'Vael the dwarf? How did you advise him? |
35998 I told him to kill the witnesses of a crime he committed. Then I killed him for it. |
35999 I told him to kill the witnesses of a crime he committed and never return here. |
36000 It... uh... worked out for the best. Yes, he's much better now. |
36001 It... uh... worked out for the best. Yes, he's much better now. |
36002 But... that is monstrous! Do you claim to walk in Lathander's light while dispensing such direction?! No, we will not tolerate this behavior... this lack of judgment! |
36003 I had hoped you would at least reveal the ugliness you have perpetrated, but no, you choose to lie! You have been watched, albeit too late to change what you have wrought! |
36004 No need to tell me how your latest piece of advice turned out. You sent a man to confess his crimes to ease his soul and satisfy his sense of duty. I have only one thing to say. |
36005 What are you thinking? You missed a great opportunity here! He could have been provoked into more destruction, or some way might have been found to profit from his misfortune! |
36006 I will have another supplicant sent to you, but you have to remember to keep your advice within the tenets of the guidance of Talos. I will return to evaluate you in a few days. |
36007 You make me sick! Many witnessed your little display with that dwarven fool! This is not the way of Talos! Where is the destruction? Where is the mayhem? |
36008 You may think you have nothing to report to me about your advice to the dwarf Ti'Vael, but I know better. A friend in the guard has informed me that he is dead. |
36009 He apparently was killed by a group hired by the family of the man he murdered. They were only to find out what really happened, but the group got a little... excited. |
36010 So your benign advice put him off his guard and got him killed. I question the method, but the results please the church. In the future, try to expand upon the chaos caused. |
36011 I have been advised by friends in the guard that you sent your last confidant to turn himself in. He apparently said that you made him aware of a greater duty he had to fulfill. |
36012 You have done exceptionally well. By taking responsibility, he has spared his soul a most dreadful anguish. This adherence to a higher law is very agreeable to Helm's teachings. |
36013 I will have another person sent to you for guidance. Teach them in the ways of the Watcher. You will serve them well, I am sure. I will return in a few days for the result. |
36014 I have heard of the direction you gave the dwarf, Ti'Vael. You were perhaps a bit naive in your judgment of the situation. All has ended well, though the greater law has still been breached. |
36015 He has taken responsibility for the kin of his victim, and I suppose that is enough. Very good, though perhaps it could have been better. We shall see how you fare in the future. |
36016 A friend in the city guard has informed me about a sad occurrence. The dwarf you gave guidance to has turned up dead. It would seem that he thought his crime would go unpunished. |
36017 He was killed by a group of mercenaries. The kin of the man he murdered apparently could not afford professionals, and their cut-rate cutthroats got a little overzealous in gathering facts. |
36018 No deed goes unpunished, especially when you do not take responsibility. Keep this in mind in the future when giving suspect advice, <CHARNAME>. |
36019 I have been speaking with some followers that belong to the guard, and they tell me that the dwarf Ti'Vael turned himself in on your advice. |
36020 While the law is served in this case, I cannot help but wonder if the actual victims could not have been better provided for. Still, Ti'Vael will pay what penalty he thinks he must. |
36021 I shall have another of the faithful sent to you soon. School them in the ways of Lathander. I will return in a few days to see the outcome. |
36022 When I first met you, my lady... there were many things that went through my head. The possibility that you were not what you seemed, for instance. |
36023 But what was most striking was the immediacy with which you afflicted my heart. I ignored it, denied it... until recently. And now it consumes my every waking moment. |
36024 I am completely in love with you, <CHARNAME>. I follow you into battle, trust your wisdom without reservation, and would, without hesitation, give my life to protect you. |
36025 You are a fine sight for my eyes, <CHARNAME>. I heard of what you did for Ti'Vael, and I can't think of a more fitting end to this scenario. You have done Lathander proud. |
36026 There is so much chaos in your... in our... life, I find myself yearning for something that is permanent. I... would not ask you to promise anything you could not give, my lady. |
36027 I have spoken to some of the faithful that work in the city guard, and they tell me that Ti'Vael, the dwarf you counseled, has turned up dead. |
36028 There is death waiting around every corner for us, I know. All I ask, then, is that you accept me as your servant... that in the days to come, we shall struggle to remain together... |
36029 That we shall not abandon each other. If I continue to remain with you, my love... I could not bear our parting. If... you cannot see that for us... please... tell me now... |
36030 He was killed by a group of mercenaries. The kin of the man he murdered apparently could not afford professionals, and their cut-rate cutthroats got a little overzealous in gathering facts. |
36031 Really, <CHARNAME>, the advice you gave him could have been a little more proactive and could have prevented this. If he had taken responsibility... well, what is done is done. |
36032 I love you too, Anomen... and I do not want us to part either. |
36033 I do not know what the future will bring, Anomen... but I do not want you to leave me. |
36034 The future is too uncertain, and I have too much else that I must do. I cannot accept your pledge. |
36035 I am sorry, Anomen, but I do not love you. |
36036 Don't be ridiculous, Anomen! You must be out of your mind to talk like this! |
36037 That you say this... pleases me more than I can express. Suddenly I have the desire to shout my love to the heavens themselves. But I shall refrain... for now, at least. |
36038 Let us return to the others, then, and spend the night together... and when we awake, we shall continue on your quest. |
36039 I had hoped that your affection would rival mine, but it would be too much. I am glad to remain... and I will bear up under the possibility that you may grow to love me yet. |
36040 I will prove myself worthy to you, my love. Let us... let us return to the others so that we may continue on your quest tomorrow. |
36041 Aye, you speak the truth of it. This knight shall remain at your side regardless, because he loves you yet... I shall protect you regardless of your desire. |
36042 And I shall bear the hope that, one day, you shall change your mind. Let us return to the others, then, and rest as we should. Tomorrow, we can continue the journey anew. |
36043 Ahhhh, to hear the words from your lips burns my heart! |
36044 But you are a merciful lady, 'tis true. Better to tell me now and be quick with it. I shall tell you only once more then, and I shall be silent afterwards... I love you. |
36045 And now I shall bother you no more. Let us... let us return to the others so that we might get our rest. |
36046 I... I am out of my mind. I am out of my mind with love and with passion. You occupy it completely, and to hear you scorn me so hurts... hurts me more than I can bear. |
36047 That you have led me this far saddens me... I trusted you, my lady. I trusted you, and I gave you my heart, and you have abused it. Was I... was I so unworthy? |
36048 But you have spoken your will, and I shall not disregard it. But... nor can I stay. I shall say this only once more, then, and then I shall be on my way... I love you. |
36049 And now I shall bother you no more. I... I am sorry, my love, that... that this did not work out between us. Fare you well... |
36050 Wait, now, who approaches here? |
36051 Anomen Delryn, son of Lord Cor... I have found you at last. I have been looking for you for quite some time. |
36052 Well, you have found me now, messenger. Out with your news. |
36053 I have a letter for you... it is from your father, Lord Cor. |
36054 The drunken bastard sends you to track me down simply to deliver a letter? It must be dark news, then. Hand it over, boy. |
36055 Aye... your father bade me to track you down wherever you might be. With good gold as well. Here is the letter... and I shall leave you then, my commission done. |
36056 Yes, yes, as you wish. |
36057 Now, as for this letter... |
36058 ... |
36059 ...no... no, Helm's mercy, no! |
36060 What is it, Anomen? What's wrong? |
36061 My... my father writes, here: "...the authorities have found Moira's murderers... a pair of disgruntled workers who were once under my employ..." |
36062 "...not finding anything of worth, they demanded valuables from your sister and killed her when she could produce nothing. The men have been caught and confessed all..." |
36063 "...I hear that you have failed the Order, so this should come as no burden to you. Your assistance with Saerk has restored my business regardless, so I suppose I should thank you..." |
36064 "...but, my fortunes restored, I cannot afford to have a scandalous son hanging about. A murderer and a failure... so I have declared that you are no longer my son..." |
36065 "...it is not that I am ungrateful, but it just will not do to have myself associated with such a pathetic personage. Bad for business, you see. Regards... Lord Cor Delryn..." |
36066 I... I lost everything I worked towards to perform my duty for my family... at his insistence... and he disowns me! He disowns me! |
36067 That's terrible! I feel so awful for you! |
36068 Forget him, Anomen. He's not worth your anger. |
36069 You must go and take vengeance on him immediately! |
36070 You... feel awful... |
36071 Not... not worth my anger... |
36072 ...vengeance... |
36073 NO! I am not about to listen to you! Ahhh, foulsome wench! I... I have murdered an innocent man and his daughter! I lost the Order! And ALL OF IT AT YOUR URGING! |
36074 You are the one that has pushed me down this path! I... I cannot believe I have done all of this! For you! For my father! |
36075 You blame me?! Why are you doing this?! |
36076 Anomen, I did not mean for this to happen! |
36077 Do not blame me for what you have done, Anomen! I did not push you into this! |
36078 Do not turn your anger on me, Anomen, or you'll regret it! |
36079 I... I am doing what I must, <CHARNAME>. I love you... and I have lost everything. You... you did what you thought right... I forgive you, my love. But... but my father... |
36080 ...my father and I have a reckoning that will not be stopped. Him I do not forgive, nor will I ever. I am sorry, <CHARNAME>, but I must go to Athkatla now... |
36081 ...I must go and atone for what I have done. And my father will atone with me. Fare... fare you well... |
36082 Aye, but it is happening anyway. As it must, for I have lost everything. You... you I forgive, for you meant well. But my father... |
36083 Aye... aye, you are right in that. You meant well and are not responsible for my heart. I cannot blame you, my love. But... my father... |
36084 Aye... you do not deserve my anger. What you did... you meant well by me, at least. I cannot blame you, my love. But... my father... |
36085 This is the end, Father. Your thoughtless cruelty destroyed Mother, it destroyed Moira, and it destroyed me! I shall atone for my evil acts, and so shall you! |
36086 I am no priest, my former son... you'll not see me bowing before any altars! Best be on your way before I get angry! |
36087 You'll atone, Father, whether you like it or not. I shall kill you... we shall die together and end this madness as it should be ended! |
36088 You... you would kill me?! Bah! You're too weak to go through with such an act! |
36089 It is no act. Prepare yourself, Father, for I... what?! <CHARNAME>? What are you doing here?! |
36090 I came to stop you, Anomen. You cannot kill your father. |
36091 I came to see what you intended to do. |
36092 I came to help you. |
36093 Why not, my love?! Tell me why he should not die! |
36094 He is not responsible for what happened to you, Anomen. And you know it. |
36095 This will take you further down the path toward evil, Anomen... do not do it. |
36096 It's time for all this hate to end, Anomen... and you have to be the one to stop it! |
36097 Because I love you, and I don't want you to do this to yourself! |
36098 You have seen, then. And you know. Do you intend to stop me? |
36099 Yes, I do. You must not do this. |
36100 No, do as you will. |
36101 Actually, I intend to help you. |
36102 I intend to do this myself. I do not want you to dirty your hands, my love... but I will not stop whatever you intend. As I said before, then, Father... prepare yourself! |
36103 Very well, then. I... I had no wish for you to see this, but it matters not. I am atoning for what I have done... and Father... as I said before... prepare yourself! |
36104 Aye... aye, you speak the right of it. Father is not responsible solely for what I have done... it has always been I... |
36105 There is an evil in my heart. I have always known this, and I spoke of it to you. Hate and anger, twisted and black... and I... I cannot control it. But... nor can I live with it... |
36106 What can I do, <CHARNAME>? How am I supposed to go on with what I have done, with this in my heart? How will I know it will not overcome me one day?! |
36107 Because I love you, and I will be there with you. |
36108 Because you will be stronger, then... because we will be together. |
36109 I cannot speak for you, Anomen. It is your struggle. |
36110 Aye. Aye, you speak the right of it. I do not wish to go down this path, no matter what my father has done to me. But... I may have no choice, my love. |
36111 I... I cannot, my love. My heart overflows with rage, and it always has. I cannot live with this... and there is only one way to quench it, one way to atone. I am sorry... |
36112 Aye... I love you, too. But it is already done. There is a hate in my heart and only one way to quench it, to atone for what I have done. I... I am sorry, my love... |
36113 Then... then that is enough for me. I will live on the hope that your love... will one day quench my hate. I thank you, <CHARNAME>, for... for stopping me. |
36114 Bah! I always knew you were too much of a pansy to go through with it! I was right to disown you as I did... weak and pathetic, you are, since a boy, even! |
36115 I could have been more, Father, had you cared. I... I always loved you. And I still do. |
36116 You...? |
36117 Aye. And still I do. We are so much alike, you and I. More than you will ever know. We... could have been so much more. |
36118 Go, then. Go and tend to your petty schemes; I'll have no more of it. Perhaps one day, if you find some shred of enlightenment... perhaps, then, we'll speak again. |
36119 ...aye... perhaps... |
36120 I am sorry, my love, for all of this disturbance. You have a quest to attend to... and I intend to be there to assist you. Now... and forevermore... |
36121 We had a murderer among the flock. Here is his head. I trust there is a reward? |
36122 One among us is a murderer. Ti'Vael, the dwarf. I trust there will be a reward? |
36123 <CHARNAME>, Goodbye. No sappy farewells or crying over how things must be; I do neither of these things well, nor would I wish to. I have made a decision, one that is not ideal, but it is necessary. I can go nowhere without this shadow, and I wish to leave it behind. I am returning to the Harper Hold that I might face judgment there. I will plead the case as we saw it for whatever they accuse, and if they do not see reason, then I will suffer what I must. Galvarey had detractors as well as allies, so I believe I can end this in my favor. If not, at least it will be an end. I do not ask you to follow. I do this for myself, and there will be little or no gain for you. You may still be a target of violence, but perhaps their interest in you will wither beside the capture of a "traitor." For better or worse, I am taking control once more. I hope to see you again in better times. With nature's love and mine, Jaheira |
36124 Together. Together, yes... but do you love me, <CHARNAME>? Am I only your companion, or will I have your strength to draw on? |
36125 I do love you, Anomen. |
36126 No... I do not love you in that way. |
36127 Then what is done is done. I have always loved you, <CHARNAME>, but it ends here. I... I am sorry... |
36128 Well, I'm not accustomed to getting such presents like this. I will have it looked into, and should a reward be appropriate, I will have it delivered to the temple. |
36129 It is done. My father is dead. |
36130 I knew we would have a beneficial friendship. Now get out of here before people start to talk. |
36131 <CHARNAME>. I... I do love you, as I have said so many times. It is true. But... it is not enough. Not enough to assuage my dark soul. |
36132 I cannot stay here, after what I have done. And I cannot stay with you. I... must go elsewhere. I am sorry... truly sorry. |
36133 Fare you well, my love. |
36134 Hold on now, I won't hand over a reward just like that. I will have this Ti'Vael investigated, and then, if a reward is warranted, I will have it sent by the church. They will compensate you. |
36135 There... the fool is dead, and good riddance. I always knew he was weak, and now I've proved it. |
36136 You there... you are the harlot that Anomen adventured with, I see. What are your intentions, then? |
36137 I intend to finish what Anomen started! |
36138 I will leave you, Lord Cor... but I want you to know that you destroyed a good man. I hope you can live with that. |
36139 I have no intentions toward you at all. |
36140 And you'll die as pathetically as he did then! |
36141 You may believe that, I suppose. But you're nothing but his wench, and I'd expect no better. I know my son, and he deserved what he got. |
36142 Excuse me? I... I seek the guidance and wisdom of the clergy... I... I have lost my way... |
36143 Now get out. |
36144 Then leave. I have a thriving business to attend to. |
36145 Kill, kill, kill! Yeah, cool! |
36146 I told you to leave. I expect you to do so at once. |
36147 I feel my faith waning... I need... I need some reassurance that this is the right way... that there is a point to all of... this. I'm saying... I've lost my faith. |
36148 Heretic! I'll not have unbelievers in the sight of the temple! Die here and now! |
36149 Now, child, remember your duty to the church. You have a responsibility here. |
36150 Perhaps you need time. There is no wrong in that. Take what time you need. |
36151 There is no place here for unbelievers. Leave, and never darken this place again. |
36152 What? No! Please! Ahhhh! |
36153 But it is that responsibility that causes me doubt. Is there no flexibility? Perhaps I am just not right for this. I... I should go. |
36154 Thank you for your help, but I don't think it's been any help at all. |
36155 Thank you. It is that kind of flexibility that I have been wanting. I... I will think on things. Knowing that I am allowed to have doubts helps. It helps a lot. |
36156 I think I shall take some time off from church services and study a bit. Thank you for your time, <PRO_SIRMAAM>. |
36157 W-what? That's it? No... no room for choices or doubts, just get out? I... I don't feel so bad about leaving if that's the case. Goodbye! |
36158 Word has reached me, <CHARNAME>, of how you dealt with the troubled girl that expressed doubt in her faith. I thought I should have a few words with you over it. |
36159 I cannot imagine a more vile act than what you have done! This is unimaginable! You ordered the death of someone that sought our understanding? I question whether you comprehend Lathander's teachings at all. |
36160 You did well in reminding her of the responsibility that comes with service to the church, but a more caring approach might have yielded better results. If we are not right for her, then we should see her provided for by another. |
36161 I wanted to thank you for the caring way in which you advised the young lady. Even if she decides that service to Lathander is not for her, she will remember the charity she received. |
36162 I was shocked to hear that you demanded her exile. Such a harsh stance is not the way of Lathander, and I should like you to consider carefully how you advise people from now on. |
36163 I will have another seeker sent to you shortly. Please be sure that your advice is consistent with the Morninglord's wont. I will return to see what has come of this in a few days. |
36164 I would have a word with you, <CHARNAME>, and I think you should heed my words very carefully. |
36165 This is not a matter of faith or conviction on my part. This is about you coming in here as a newcomer and bypassing the proper chain of advancement. |
36166 Of course. Anything for the younger members of the faithful. |
36167 I shall listen, but the results of our talk are not mine to decide. Faith will lead. |
36168 If I must. Speak, and spare no tawdry detail of your confession. |
36169 I have been slaving away here for some years, and I find it a great insult that you have been promoted above me. It is inexcusable, and also quite perplexing. |
36170 Perhaps it is a deficiency in your worship. How devout are you? |
36171 I am sorry, I meant no offense. |
36172 This is not my concern. If you have a problem, I suggest you file a complaint. |
36173 There is no deficiency! I perform exactly as I should, and I deserve to be rewarded appropriately! You have prevented this by being here! |
36174 And yet you have offended, simply by being here! I perform as I should, and I deserve to be compensated! |
36175 I am filing one. I am filing it with you. You have prevented my rightful advancement simply by being here, and it is not right. |
36176 I demand satisfaction, and I demand it now. You have made offense, albeit indirectly, and now you will duel me, and you will die. |
36177 Then you will die! None that slander my name can be allowed to live! |
36178 Whatever position I have is yours if you wish. I was not aware I had one of importance. |
36179 Whatever position I have is yours if you wish. I was not aware I had one of importance. |
36180 Whatever position I have is yours if you wish. I was not aware I had one of importance. |
36181 The wakizashi, or companion sword, is extremely important to the samurai. It is worn at all times, even indoors, and is near the samurai when he sleeps at night. As finely made as the katana, the wakizashi, a shorter sword with a length between twelve and twenty-four inches, is a dangerous weapon in the hands of a skilled user. STATISTICS: Damage: 1d8 (piercing) Speed Factor: 3 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 5 Strength Weight: 3 |
36182 Jaheira's Note for <CHARNAME> |
36183 Jaheira's Note for <CHARNAME> |
36184 I would speak to you a moment, <CHARNAME>, about how you dealt with the young woman, Rania, and her lack of faith. |
36185 Your behavior has been totally unacceptable. Ordering the killing of someone for simple doubts is hardly enough reason. Straying from the fold is serious, but it does not warrant death. |
36186 Though she has walked away from the church, you were correct in stressing the duty that accompanies faith. If she could not live up to that duty, then her loss is regrettable, but necessary. |
36187 You were much too lenient with her. The duty that accompanies the security of faith is not to be shucked off so easily. It will perhaps be best if she does not return. I understand your concern, though. |
36188 You were too harsh on her. Though a lack of faith is a dangerous thing for a member of the church, it does not warrant banishment. She could have been made to see reason. |
36189 Elite Guard Captain |
36190 Elite Guard Captain |
36191 I will have you advise another person soon, and I will return to see the result in a day or two. Continue to keep the will of Helm in mind. |
36192 Terminsel |
36193 Terminsel |
36194 It is time to evaluate you once more, <CHARNAME>. I would have words with you about how you dealt with the young woman suffering from a lack of faith. |
36195 Fine work! We will not tolerate any display of questioning! If a follower of Talos appears weak, they are to be culled from the herd. |
36196 You did well in chastising her for losing faith, though an outright beating might have been more persuasive. I heard her retort was abrasive; perhaps we should have the faithful school her in manners. |
36197 What kind of advice do you purport to give? It is certainly not the word of Talos! I may have to send a Talon to clean up your mess. We cannot appear as weak as you have portrayed us! |
36198 You were right to order the banishing of the spineless wretch. The followers of Talos cannot appear to waiver in their faith. Better that she be cast out, or even killed! |
36199 I would be careful though, as I am sure her death will cause someone to ask questions eventually. Nothing you can't take advantage of though, I am sure. |
36200 I will have another worthless toad sent to you for your wisdom shortly and check back on you in a day or so. Talos demands your service continue. |
36201 Visual candy for the misled image to cast, does nothing, looks pretty. |
36202 Umar Witch Project Journal |
36203 Umar Witch Project Journal |
36204 Chaos Tome |
36205 Chaos Tome |
36206 You may open this sarcophagus if you wish. |
36207 An undead thing pulls itself from the sarcophagus, mumbling angry words in some alien tongue. The thing turns its dead eyes towards you as you recoil in horror. |
36208 There is nothing else you can do with this sarcophagus. |
36209 Contingencyâ€â€Minor Spell Turning |
36210 I'll give you what you want... for now. Careful something doesn't happen to your precious reputation. |
36211 You'll not threaten me. I'll take this to Vilon! |
36212 We shall see who dies! Come! You will fall here! |
36213 It is of importance to me. Stand aside then, if you are too cowardly to duel! I will simply take my rightful place! |
36214 It is of importance to me. Stand aside then, if you are too cowardly to duel! I will simple take my rightful place! |
36215 You'll not threaten me. I'll take this to Byron! |
36216 You'll not threaten me. I'll take this to Lara! |
36217 It is of importance to me. Stand aside then, if you are too cowardly to duel! I will simple take my rightful place! |
36218 Go scheme your schemes somewhere else. You can do nothing to me; my reputation is impeccable. Bah! Run away. Go cry to the guards or some such! |
36219 Why don't we just do that then?! When he sees my desire for the job, he'll oust you in a second! Of this I am sure! Vilon! Where in the Hells are you?! |
36220 Then let us bring this to his attention now! Byron! Where in blazes are you?! Come settle this mess! |
36221 Then we shall set this before her now! Lara! Where in the Hells are you?! Come settle this matter now! |
36222 What is all this mess about?! How dare you bring a personal grievance to the floor of the temple, Cotirso! Have you not received a clear enough message as is? |
36223 That is what I want sorted out! This worm practically rolls over when I demand the position I was denied. This proves I want it more and that I am better suited for it! |
36224 It proves you are an ass that cannot accept rejection! You were passed over because we consider you incompetent! You would not have what you want even if you were the last acolyte in Athkatla! |
36225 But... but I have worked so hard here! |
36226 And we have bled you dry and cast you aside! Since you cannot take a hint, I shall make a more forceful suggestion! <CHARNAME>! Stop bending over for this fool and kill him! For Talos! |
36227 No! I'll have <PRO_HISHER> head for this! |
36228 What is this yelling about?! You will upset the parishioners if they think there is no peace in the Watcher's own home! Cotirso! You were told to keep your grievance out of the temple! |
36229 This matter is not settled! <CHARNAME> clearly does not want this honor as much as I; <PRO_HESHE> was ready to hand it over to me! That proves I am the better choice! |
36230 If you were the better choice, you would have the position! You were denied it fairly, not for any conspiratorial reason! Now you have made a personal claim of this against <CHARNAME>. |
36231 <CHARNAME>, you have been challenged to a duel, with Cotirso knowing full well your resources. This matter will be a short one to deal with if you accept. What say you? |
36232 I will duel him here and now! He should not have slandered me! |
36233 I have no wish to fight him. |
36234 Very well. Defend yourself, Cotirso! You have brought this upon your own head! |
36235 I see. Very well then, Cotirso, your challenge is refused. You have no recourse here now. Get out of the house of Helm until you can conduct yourself with decorum! |
36236 This is not the last of this! |
36237 Yes, it IS! Go! |
36238 You should have answered his challenge, <CHARNAME>. Cotirso is troubled, but he has the right to choose his method of expulsion. Perhaps he will be able to recover as he is, but I do not know. |
36239 Enough excitement. I will have another supplicant sent to you soon. |
36240 Please! What is the yelling about? The Morninglord's home should be tranquil; you will drive away the prayers of the needy with your current noise. Cotirso, I thought our problem settled. |
36241 This matter is not settled! <CHARNAME> here clearly does not want this honor as much as I do and was all too ready to hand it over to me! That proves I am the better choice! |
36242 If you were the better choice, you would have the position. You were denied it fairly, not for any conspiratorial reason. Now you have drawn <CHARNAME> into a matter that should not have been their problem. |
36243 By being here, <PRO_HESHE> has made it <PRO_HISHER> problem. |
36244 No, Cotirso, <PRO_HESHE> has wisely chosen not to fight. You will not have your battle fought here today, nor will you have an easy out for your bruised ego. Cotirso, you should go home. |
36245 But this is not over! It's not! |
36246 Ahh, but it should be. Go home, Cotirso. We will speak when you have calmed. |
36247 Please! What is the yelling about? The Morninglord's home should be tranquil; you will drive away the prayers of the needy with your current noise. Cotirso, I thought our problem settled. |
36248 I would have settled it in a duel with this fool. but <PRO_HESHE> insists on bringing it to your attention. Worried about me hurting <PRO_HIMHER>, I think. Unsure of <PRO_HISHER> ability and faith, I think! |
36249 <CHARNAME> has no need to fight you, though <PRO_HESHE> could have spared you the aggravation of demanding arbitration. So be it. If it is a clear and final decision, then you have it. |
36250 Things stay as they are. Go home, Cotirso. |
36251 But this is not over! |
36252 But it should be! Cotirso, your pride makes you vulnerable, and you will not serve the Morninglord by railing against what you cannot change. Go, please, and we will speak another time. |
36253 Leave me be. You can do nothing to harm me. Go crawl to your guard friends. I hear you have been dealing with those that would be the enemies of chaosâ€â€our enemies. |
36254 What is it you would speak with me about? Got another tip for the guards? Perhaps we could do each other a favor? |
36255 Nothing. Sorry to have bothered you. |
36256 A follower killed an innocent girl! The fiend's name is Cotirso! You can find him at the temple! |
36257 I see. This follower didn't happen to wrong you in some way, did he? Have you been "encouraged" to report him? Should I gag him on arrest to avoid hearing what he might say? |
36258 No matter. I will get the praises of my superiors for bringing him in, and you will be heralded at your temple for sowing chaos and securing profit from it. I told you our relationship would be beneficial. |
36259 I'll have some men pick this Cotirso up immediately. Go now, before someone thinks our meeting is suspicious. |
36260 Well, <CHARNAME>, haven't you been busy? Quite the bit of skulduggery you have perpetrated. Talos cannot help but chuckle at the lengths you are willing to go for him and the spirit of destruction. |
36261 Turning Cotirso in for a crime you committed was sheer genius. Oh no, the church is not mad at all. He was a troublesome gnat anyway. No, you have helped us yet again. |
36262 Now that this bit of ridiculousness is out of the way, it is time for a true test of your faith in the ways of Talos. You shall have the honor of a great and holy task, a grand destruction to relish for ages. |
36263 This has been a regrettable series of events, hasn't it? Poor Cotirso. He could not understand the will of Helm in this matter. Still, he chose his own fate, and that is empowering. |
36264 You did as you should have in the situation. Helm looks on with favor at your continued service. Take heart that while your duty is not always easy, it is always appreciated. |
36265 I would like to send you back to your regular duties, but there is a matter of much more importance that requires immediate attention, one that the Watchers cannot ignore. |
36266 That was unpleasant, to be sure. <CHARNAME>, you should have taken the duel. Your very work for Helm was being questioned. Take pride in what you do, and take your reputation seriously. |
36267 Still, a life was saved, though I don't hold much hope for what he will do with it. For now, all is well again. |
36268 An unfortunate turn, this event with Cotirso. He chose the path he wished and followed it far from the light of Lathander. You had little choice in the matter, though it is still a shame. Such a shame. |
36269 Now there is a more serious matter to attend to. There is trouble ahead for the entire temple if we do not act. I'm sure you will agree when you hear what I have to say. |
36270 You were wise not to fall into the hole that Cotirso has dug for himself. He will need plenty of time to find his way back up to the light of Lathander. You may have saved him in the long run. |
36271 Well, that was unpleasant. <CHARNAME>, in the future, please do not aggravate those that are clearly not in control of all their wits. Cotirso needs a guide to the light of Lathander, not a shovel to help him dig. |
36272 Again you sow beautiful chaos and destruction right here in the home of Talos! If only Cotirso's destruction could have been extended, to make it all the more enjoyable. |
36273 I cannot fathom how you, a promising young Stormlord, would almost submit before that Cotirso fool. The one saving grace is that he is now dead. |
36274 Did you really need the advice of another to tell you how to deal with that Cotirso fool? The one saving grace is that he is now dead. |
36275 In the future, kindly remember the power you are supposed to wield in the name of Talos. Let no one malign your work or claim they could do it better. No one. |
36276 You are familiar with the teachings of Talos, are you not? Do not cringe at the name; Lathander prevents the Stormlord from seeing within these walls. Unfortunately, we have a more direct intrusion to worry about. |
36277 We have received word that we are to be attacked. In the spirit of true destruction, the Talassans have planned an all-out assault upon the Dawnbringer's house! We must move to prevent this at all costs! |
36278 I certainly agree! What can I do? |
36279 What can we possibly do against an invasion of such a sort? |
36280 Should we seek a peaceful solution? Would they even listen? |
36281 We must move against them in a way they will respect and fear. We must destroy their plans before they are finished. We must counter attack as a preliminary move. |
36282 This duty falls to you, <CHARNAME>. It is a task I had hoped I would never give, but it seems our two temples are destined to collide. The unfortunate thing is that the Talassans will delight in the destruction whether they win or not. |
36283 Tonight, <CHARNAME>, You must enter the Talassan temple and... and remove the threat to the coming of dawn. Kill Weathermistress Ada. She longs for our destruction, and she has given the order. You have little time, and the odds are great. Perhaps if Ada is struck down in the middle of their temple, they will think twice before attacking us. Be careful. |
36284 You must eliminate every threat to the Morninglord. It is not a pretty job, but this once, it is vital to our survival! Weathermistress Ada must be struck down! |
36285 <CHARNAME>. <CHARNAME>, you bear the wounds of battle and a great weight on your shoulders. I fear we set you a gruesome task, one that we had to wish on our gravest enemy. |
36286 To serve is the finest of honors, despite the horrible ordeal of the job. |
36287 It is a great pleasure to destroy evil! Talos shall not trouble us again for some time. |
36288 It was far more taxing on the soul than the body. The dawn is stained red. |
36289 And through it all, you maintain the gait of a chosen of Lathander. You have earned some time for yourself. You need not concern yourself with duties here for a time. |
36290 Please continue to enjoy the safety and convenience of the temple. I would ask that, though you are free of servitude for a time, keep the values of Lathander close to your heart and actions. |
36291 From the Stormlord? They have coexisted with us for so long... |
36292 No doubt it shall be murderous in nature if the Raging One is involved. |
36293 You know of Talos and his destructive teachings, don't you? His followers delight in chaos, and that delight is about to turn into the greatest crime we have known in years. |
36294 No doubt it shall be murderous in nature if the Raging One is involved. |
36295 The Stormlord is a dangerous foe. I pity those in his path. |
36296 We have received word that they are to assault the temple of the Morninglord, Lathander. We cannot allow this to come to pass, no matter how destined their conflict. |
36297 We must be guardians to both lest they destroy each other completely. |
36298 Would they even respond to reason? The Talassans are always ready to destroy. |
36299 What can be done? What can stand in the path of all of this? |
36300 It falls to us to prevent a massacre, though the cure will be no less bloody than the disease. We must put ourselves between the two forces so that neither are obliterated. |
36301 You must protect the temple of Lathander, repelling all that try to kill those within. Failing that, you must convince the Lathanderites not to launch a revenge attack. Righteous fury can be as deadly as villainy. |
36302 Tonight, <CHARNAME>, you must act as saviors to those that might not wish to be saved. None of the invading force can be allowed entry or retreat. This is a deterrent. It must be. |
36303 You must ferret out the entire invading force of Talassans such that they respect the borders between them and the house of the Morninglord. It is bloody, but it will prevent more death in the long term. |
36304 Your harsh duty is fulfilled, <CHARNAME>. There are casualties, but at least there are some participants left to mourn them. It is not easy to stand in the path of anger, but you have stood tall. |
36305 It was my duty. I could do no other than what Helm does bid me. |
36306 It was like standing between two squabbling children, a hand on each of their heads. |
36307 I should not wish to experience such again. |
36308 Such is the burden of the Watchers, those that protect and guide. <CHARNAME>, you have shown your worth to Helm a hundredfold over. Now you may take some time for yourself. |
36309 Your place is here whenever you wish it, even if you do not actively serve. Remember that you remain in the gaze of the Vigilant One, and that your actions reflect upon him. Go with honor. |
36310 You have served beyond the call. You are welcome in the light of the Morninglord like few others. |
36311 Thank you for stopping the war. Helm watches over you and through you. You are favored like few others, and are always welcome here. |
36312 Your help has been greatly appreciated here, servant of Helm, but now that the brunt of the assault is over, it is time for the dawn to bring retribution. We shall kill that foul Weathermistress! Such evil cannot be permitted! |
36313 Neither can this continuing slaughter. The Great Guard must step in to stop this! |
36314 I agree, but an assassination is not the answer. This is a city, not the frontier. Innocents will die. |
36315 One of the earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. When the civilized races mastered metals, spearheads were made from iron and steel. Having reached this end, weaponsmiths began experimenting with different types of spearheads, thus leading to the development of certain polearm types. Another line of tinkering led to the integration of magic with spears. Tribal shamans would enchant the spears so that they would hit more often and do greater damage to their wielder's opponents. STATISTICS: THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 4 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 3 |
36316 You cannot condone what they have tried to do! You would stand in the way of righteousness? Of justice? Does not Helm stand for justice? |
36317 There is no justice in slaughter. Due process applies to the divine like all others. |
36318 Helm stands for protection, and in this case, we must protect you from yourselves. |
36319 Then we shall stand down for now, though we shall be vigilant where once we trusted. You are a voice of reason, and I thank you. <CHARNAME>, isn't it? May Lathander smile upon you for your wisdom. |
36320 Do you know well the name of the Morninglord, Lathander? Remember it well, for it is the name of the enemy. On them you will call down the thunder in the holy cause of death and mayhem. |
36321 The time has come to flex the might of the Talassan faith! A great and flowing destruction must be made to fall on the enemies of the church! You will be the instrument of chaos! |
36322 It will be a pleasure. What is the occasion? |
36323 Any excuse to howl the name of Talos is welcome. |
36324 Tell me what I must do! Guide me, and I shall destroy! |
36325 The time for talk is over! What would you have me do? |
36326 All fear us now. What more must I do? |
36327 You must go to the Lathanderian temple and strike at the sun snake's head. Kill Dawnmaster Kreel and show the sun fools the true fury of Talos! |
36328 Go! And do not return until you have stilled the heart of Kreel. |
36329 You have not yet killed Dawnmaster Kreel! Do not return until he is dead! Go! You are the instrument of doom! |
36330 The rumblings of what you have done travel to the far realms of the planes themselves. Imagine the rage of the Morninglord! It is beautiful! Talos screams in laughter! |
36331 You! You are the scythe that cuts away the filth and waste that inhabits the dawn. You have served and earned a truly respectable number of enemies! Your life shall be the model of Talassan chaos! |
36332 I did what I was bid. It was my duty. |
36333 It was a wonderful slaughter! My boots are thick with blood! |
36334 The fool's death was effective. We are truly feared! |
36335 Now, consider your duties here beneath you. They are not worthy of your time. You have sanctuary here, but feel free to take time for yourself in all things. No more mewling supplicants for you. |
36336 Go with Talos, and let your footfalls crush the hopes of the peaceful everywhere! |
36337 The destroyer returns! Welcome, Stormlord. Know your very shadow is respected here. Just don't stay too long lest your many enemies track you here. No offense. |
36338 A derivative of the long sword, the two-handed sword is significantly longer, both in blade and hilt. Its primary function is cleaving mounted knights and breaking up pike formations. This magical version is even more capable of such functions, serving as a fearful reminder of what comes of the union between weapons and sorcery. STATISTICS: THAC0: +2 Damage: 1d10+2 (slashing) Speed Factor: 8 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength Weight: 10 |
36339 Waitâ€â€one approaches, and his appearance seems... familiar to me... |
36340 Sir Anomen, the former son of Lord Cor... I have found you at last. I have been looking for you for quite some time. |
36341 Ah, yes... you are the messenger who brought me tidings of my sister. 'Tis not more grim news you bear, is it? |
36342 Aye, I believe so. I have a letter for you here from the magistrate Bylanna Ianulin. |
36343 A letter? You came all this way to deliver me a letter? |
36344 I did. The magistrate bade me to find you, wherever you were, so that her news might reach you before rumor did. I prithee, sir, take the letter and discharge me of my duty. |
36345 Very well... give me your missive then, and be gone with my thanks. |
36346 Now, as for this letter... |
36347 ... |
36348 ...no... no, Helm's mercy, no! |
36349 What is it, Anomen? What's wrong? |
36350 The... the magistrate... she writes: "...it is my regret to inform you that your father, Lord Cor, was killed in an attempt to take vengeance on the merchant, Saerk, on his own..." |
36351 Set Snare |
36352 "...your father was reacting to recent evidence uncovered proving that Saerk Farrahd was indeed responsible for the hiring of the men that killed your sister, Moira..." |
36353 "...As a member of the Most Noble Order of the Radiant Heart, I trust that you will not take vengeance into your own hands. The law will deal with Saerk Farrahd..." |
36354 "...I grieve for the loss of your family and will do everything in my power to see that justice is done. I hope this letter finds you before rumor does. Sincerely, Bylanna Ianulin." |
36355 That... that merchant was responsible for Moira's death after all... and Father... he took it upon himself to take vengeance. And... he is dead... all because of Saerk... |
36356 That's terrible, Anomen. I feel sorry for you. |
36357 You should forget about Saerk, Anomen. Let the law deal with him. |
36358 You must go and take vengeance on Saerk, Anomen! Justice must be done! |
36359 ...you... you feel sorry... |
36360 ...forget... about Saerk... |
36361 ...justice... be done... |
36362 ...nay! I speak of Saerk's involvement in this disaster, and yet I forget about yours! It was you who pushed me not to avenge my sister when I had the chance! |
36363 I abandoned my family when they needed me, and now they are destroyed! Destroyed completely! At the hands of an evil man who wished nothing other than to ruin my father! |
36364 I TOLD you that Saerk was responsible, <CHARNAME>! And... and you had me turn it over to the law! The law! Saerk has so much gold that the law will never touch him! |
36365 Aaaah, I cannot believe I have done this! For the Order, for you! I turned my back on my family, on my duty... and look what has happened! |
36366 You're blaming me? Why are you doing this?! |
36367 I never meant for this to happen, Anomen! |
36368 Do not try to blame me, Anomen. You are responsible for your own actions! |
36369 Do not attempt to blame me, or you'll regret it! |
36370 I... I am doing what I must. Of all the vows I spoke, none of them can compare to the twisting in my heart now. My father... dead... doing what I should have done... |
36371 You... you I can forgive, at least, my love. What you did... you meant well by me. But Saerk... Saerk I cannot forgive. The law will not provide justice on one as rich as he. |
36372 We have a confrontation that is inevitable, he and I. I shirked my duty once, and I will not do it again. I... I must leave you, <CHARNAME>, and do what I should have long ago. |
36373 The Order and everything else be damned, Saerk will die when I find him. Fare... fare you well then, my love. I... I am sorry to do this to you... |
36374 Aye, but it is happening anyway. I spoke vows to the Order, but they mean nothing now to the twisting of my heart. My drunken father... dead for doing what was my duty... |
36375 Aye. Aye, you speak the right of it. 'Twas my own decision, and it was wrong. Now I must seek to make it right. My father is dead because I failed my duty. |
36376 I regret much, and now I must act on it no matter my vows. My father is dead because I did not do my duty... dead because of an evil man's desire for wealth. |
36377 I agree! I was supposed to stop you from retaliating, but this crime demands revenge! |
36378 Saerk! It is I, Anomen Delryn, son of Lord Cor and brother of Moira! You will pay for your crimes against my family! |
36379 Then we will march on the Talassan temple this night! They shall fall before the wrath of the Morninglord! Stand aside and let the light batter down the darkness! |
36380 One of the earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. When the civilized races mastered metals, spearheads were made from iron and steel. This spear trembles from the powerful magic used in its creation. STATISTICS: THAC0: +3 Damage: 1d6+3 (piercing) Speed Factor: 3 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 3 |
36381 Perhaps we should destroy them, to protect more in the long term. |
36382 <CHARNAME>, you were to stop the hostilities. You were to ease tensions once the initial attack was over. What have you done? There is death all around! |
36383 Hah! You shall die like a mewling ass then, just as your father did! |
36384 The Talassans needed to be put in their place! This is better in the long term! |
36385 The fallen needed to be revenged! Are we to abandon them? |
36386 No, it is not! This was not the only outpost of the Talassan faith, and despite their feelings, the Lathanderites were not completely devastated. The attack began as a minor, though bloody, mischief. |
36387 I am no miserable drunk, fool. Nor am I an innocent girl. By all that is holy, you shall pay for what you have done with your life! |
36388 Now we have the beginnings of a holy war, where both sides will not back down from insult! There will be much more death when their numbers are both reinforced. |
36389 You wouldn't dare! You're a member of the Order! I know; one of my agents reported it to me. There's no way you'd raise a sword against me! |
36390 And what of the fallen on the Talassan side? Repelling their attack was one thing, but now we have added insult to injury! They will bolster their numbers, and this will escalate! |
36391 Spear of the Unicorn +2 |
36392 I see that you are no paladin of the Order after all. Just as I suspected! A brutish lout who cannot handle the competition, just as your father was! |
36393 No, <CHARNAME>, this is a tragic failing on your part. I had thought to give you more time for yourself out of respect, but now I must relieve you in shame. |
36394 Speak not of my father! And I will not sit idly by and watch as you bribe and cajole your way into... into... what? <CHARNAME>?! What are you doing here?! |
36395 Others will clean up this mess in time. Your work here is done. Go, and keep Helm in your heart as much as you are capable. |
36396 I fear your welcome will be a little cold, <CHARNAME>. We are still feeling the effects of the war you have let begin. |
36397 I came to stop you from doing this. |
36398 I came to see what you intended to do. |
36399 I came to help you. |
36400 Why, my love?! Tell me why this man should not die for what he has done?! |
36401 Because this is not about what he has done, Anomen, nor about whether or not the law will touch him, and you know it! |
36402 Because this is evil... this will take you down a path that will destroy you forever! |
36403 Because it is time for all this hate to end. You will end up like your father otherwise, unless you are the one to stop it! |
36404 Because I love you, and I don't want you to do this to yourself! |
36405 You have seen then, and now you know. Do you intend to stop me, then? |
36406 Yes, I do. You cannot do this. |
36407 No, do as you will. |
36408 Actually, I intend to help you. |
36409 I... I had intended to do this myself. There is no need for both of us to perform a necessary evil, my love. But I... I will not stop whatever you intend. |
36410 Put up your sword then, Saerk! It grieves me that it has come to this, but it is my own fault that this did not occur sooner! For Moira... and my father! |
36411 Aye... aye, you speak the right of it, my love. It... it is the guilt that crushes me beneath its weight. That I walked away from my duty and my abominable father took it up! |
36412 There is an evil in my heart. I have always known this, and I spoke of it to you. Hate and anger, twisted and black... and I... I cannot control it. |
36413 My heart tells me to kill this demon... and my guilt will be assuaged. I... I cannot live like this, <CHARNAME>... At any moment, all I believe in I could betray... |
36414 What can I do, <CHARNAME>? How am I supposed to go on with this in my heart? How will I know it will not overcome me one day?! |
36415 Because I love you, Anomen, and I will be there with you. |
36416 Because we will be together, Anomen, and you will be stronger. |
36417 I cannot answer that, Anomen. I do not know. |
36418 Aye... 'tis an evil thing. I am sorry, but my heart calls out for nothing less. My family is destroyed, and I have lost everything. I will not be avenged until this demon is dead. |
36419 I... I would put an end to this hate, my love. If I could. It destroyed my father, and now it threatens to destroy me. But yet I do not know if I can... |
36420 I love you too... but 'tis already done. My family is dead, and I am destroyed. I am sorry... but my black heart demands nothing less than this demon's death! |
36421 Then... then that is enough for me. I will live on the hope that your love... will one day quench my hate. I thank you, <CHARNAME>, for... for stopping me. |
36422 Bah! I knew you did not have the guts to do this! Your father died far better! |
36423 And I hope you derived some measure of satisfaction from my father's death, for I shall see to it personally that the law has its full measure with you, merchant. |
36424 In the pursuit of coin, you not only ruined my father... but you killed an innocent girl. You have a daughter, do you not, Saerk? |
36425 ...err... yes... |
36426 I hope you will be able to look your daughter in the eye when you are in prison... and I hope you will think on what you have done ere you go to the gods for judgment. |
36427 ...I... |
36428 There is nothing more that needs to be said. Go now, and count your precious coins until the garrison comes for you. |
36429 I am sorry, my love, for all of this disturbance. You have a quest to attend to... and I intend to be there to assist you. Now... and forevermore... |
36430 Together. Together, yes... but do you love me, <CHARNAME>? Am I only your companion, or will I have your strength to draw on? |
36431 I do love you, Anomen. |
36432 I'm sorry, Anomen, but I cannot say what isn't true. |
36433 Then there is nothing more that needs to be said. I will follow the dictates of my heart, though it leads me into darkness. I... I am sorry, my love. |
36434 It is done. The murderer of my father and my sister is dead. |
36435 Modron |
36436 Modron |
36437 <CHARNAME>... I do truly love you, as I have said so many times before. But it is not enough to assuage my dark heart. |
36438 I... I have ruined myself in the Order. There is no place for me there anymore. I... I am too much my father's son. |
36439 I must go away, <CHARNAME>. I must go somewhere into seclusion and see if I can live with this hate... try to... to quench it. But I cannot stay with you. |
36440 I am sorry, my love. But there is no other way. Farewell... |
36441 Wand of Activation |
36442 Wand of Activation |
36443 You there! You came in with this fool... what are your intentions?! |
36444 I intend to finish what he started! |
36445 Only to tell you that you will pay for what you have done... according to the law. |
36446 I have no intentions at all towards you. |
36447 Then you shall die as he did! |
36448 Bah! So you people keep telling me! We shall see how innocent my vast wealth shall make me. Now leave at once! |
36449 Then get out! |
36450 Deactivated Guardian Golem |
36451 The exit has vanished! |
36452 Deactivated Guardian Golem |
36453 I... I am sorry, m'<LADYLORD>. All of the Delryns are dead an' gone, I fear... Lord Cor was killed by 'is son, that failed knight. Then 'is son went an' killed himself. Pity, that. Tsk. |
36454 Head of Cotirso |
36455 I am sorry, my <PRO_LADYLORD>... there is no one available at the house. A former knight of the Order of the Radiant Heart broke into the house recently and murdered the merchant Saerk. |
36456 Head of Cotirso |
36457 It was all quite terrible, especially since Lord Saerk was about to be released from charges against him. We were all so hopeful. |
36458 I understand that knight has gone into deep seclusion within the Order. They should arrest him, is what they should. A pity, truly. |
36459 The morning star is a wooden shaft topped with a metal head covered by a spiked iron sheath. Morning stars have an overall length of about four feet. Enchantments have made this morning star lighter, faster, and far more deadly than a normal weapon of this kind. STATISTICS: THAC0: +1 Damage: 2d4+1 (crushing) Speed Factor: 5 Proficiency Type: Flail/Morning Star Type: One-handed Weight: 9 |
36460 The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. This particular flail has been magically enhanced. STATISTICS: THAC0: +2 Damage: 1d6+3 (crushing) Speed Factor: 5 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 12 |
36461 Here, a key to the Shadowmaster. Find the secret door on the first level of the Shadow Thieves' guild in the docks, an orange brick building west of the area entrance. |
36462 Remember, it's northwest in the Docks District. As unlikely as it seems, the Shadow Thieves will prove to be the least of all evils you will encounter. |
36463 Now, there's no reason for ye t' be hangin' around me here. Ye has business with the Shadowmaster, and ye've paid for it well. |
36464 As I said, the secret door ye're lookin' for is in a closet just to the right o' the door when ye enters the Shadow Thieves' guild. Use the key to open it. |
36465 Me, my business with ye is done. I hope ye finds wot ye're lookin' for. A pearl to ye, m'<LADYLORD>. |
36466 You will fall here, interloper! I did not build this sanctuary for you to tear it down in passing! Feel the wrath of the arachnids, of the divine eight-legged! |
36467 That you have a drow in your party is all the more galling! Does the bitch support the killing of spiders? No wonder she walks the surface! You will all die! |
36468 **PLACEHOLDER FOR MOVIE** Disaster comes on the heels of your victory in Baldur's Gate, and you are captured while resting outside the city. You know nothing of your assailant, save that you were beaten senseless with apparently minimal effort, and now you lie in a strange prison, awaiting your fate. Vague memories of torture and experimentation haunt you, leaving you battered and without hope. You do not know from where, or even if, help will come; the fate of your comrades is as much a mystery as your own current location. |
36469 Hold! Do you be a new trainee here? |
36470 Yes, I am, in fact. |
36471 Actually, I'm looking for Aran Linvail. |
36472 No, I'm not. What is this place? |
36473 Hmm. I don't seem to recall anyone being scheduled with me. Aran certainly hasn't mentioned anything... Mind you, he's too busy with that tart of his. What is your name? |
36474 I am <CHARNAME>. |
36475 My name is none of your business. |
36476 Actually, I'm looking for Aran Linvail. |
36477 Out of my way, woman! I have no business with you! |
36478 Eh? Looking for Aran, are you? Well, he doesn't meet with just anyone... you'll have to tear him away from the clutches of Tassa first, and that won't be easy. |
36479 Just who are you, and what is your business with Aran? |
36480 My name is <CHARNAME>... and I was told that Aran could help me. |
36481 My name is <CHARNAME>... and I paid a great deal for Aran's help. |
36482 My name is none of your business... nor is my purpose. |
36483 This is the training run for the Shadow Thieves, my friend. I am Sergeant Pelanna, Mistress of the Run. If you're not here to see me, then what are you here for? |
36484 I'm here to see Aran Linvail. |
36485 Holy Sword |
36486 It's none of your business. |
36487 Hmph! You'll have business with me soon enough, friend, if you keep up that tone! Why are you here? |
36488 I'm here to see Aran Linvail. |
36489 I'm here to receive training. |
36491 <CHARNAME>, is it? Fair enough. I am Pelanna, Mistress of the Run. This here is part of the training facility for the Shadow Thieves. Did... did Renal send you here? |
36492 Yes, he did. |
36493 No, Gaelan Bayle did. |
36494 Actually, I'm here to see Aran Linvail. |
36495 *sigh* I get far too many of your type arriving these days. I don't care how mysterious you are, you know. I am Pelanna, Mistress of the Run... I'll be in charge of your training here. |
36496 It IS odd, though, that I don't recognize you. Did Renal send you? Did he give you access to the door? |
36497 Yes, he did. |
36498 No, Gaelan Bayle did. |
36499 Actually, I'm looking for Aran Linvail. |
36500 Aran could help a great many people... the question is whether he will want to or not. Hmm. Well, you've been given access, so I won't stop you. |
36501 You can find Aran in his quarters in the southeast corner of this level of the guild. Eh, I'd better give you better directions than that. He keeps it hidden well. |
36502 Ah. I've never known Aran to treat gold as anything more than water... but if he's demanded a payment, likely he wants to see you regardless. Very well, I won't stop you. |
36503 My name is none of your business... nor is my purpose. |
36504 Spirit of the Grove |
36505 Hmph. Very well, then... it's not exactly me place to stop you. You've been given access and look the decent sort, I suppose. |
36506 Spirit of the Grove |
36507 Recently, one of our highest-ranking officers was implicated in smuggling slaves. His name is Anarg, and though he was once a friend, he was expelled from the Order. |
36508 Sorry, friend... I don't know your face, and you don't look trustworthy. Either tell me what your business is with Aran or you'll deal with me... and the rest of the guild... |
36509 I was sent by Gaelan Bayle... he said Aran could help me. |
36510 I paid a great deal of gold for Aran's help! |
36511 I doubt Aran Linvail... the Shadowmaster... would appreciate your sticking your nose into his business. Perhaps we can ask him together? |
36512 Forget it, I don't have to tell you anything. |
36513 We thought that the end of it, but Anarg took others when he left. He is a charismatic man, and some of the younger knights were swayed by his words. |
36514 That's it! Time to die, my friend! |
36515 I don't like where this is going. Goodbye. |
36516 So he has stolen some of your members? |
36517 Hold on one moment, Pelanna... don't be a fool. |
36518 We could tolerate their loss, but they masquerade as paladins, abusing our good name. They extort, smuggle slaves, and spit on all that we honor. |
36519 What? What do you mean by that, tart?! |
36520 I mean that Aran is expecting <CHARNAME> here. Avidly expecting <PRO_HIMHER>, in fact. He sent me to tell you. |
36521 You might have told me that sooner, wench! |
36522 Yes, well, I got distracted. It happens. |
36523 *growl* I'll gut that little harpy soon, I swear it. Fine, then... you, <CHARNAME>. You might have told me your purpose and spared me the aggravation. |
36524 The Shadowmaster can be found in his quarters in the southeast corner of this level of the guild. Eh, I'd better give you better directions than that. He keeps it hidden well. |
36525 Wait... wait a minute. I remember now. Bah! You might have saved me some aggravation and told me you were here to see Aran right off. He's expecting you. |
36526 I will not be shown up by the likes of you, fool! I am the training mistress here and Aran's confidante! And I, my young friend, am about to teach you a lesson! |
36527 This is the training run for the Shadow Thieves, my friend. My domain. If you have business with the Shadowmaster, you'll find him in his quarters. |
36528 Hmmm... so you're that <CHARNAME> that Aran was talking about. My, my, but aren't you a cutie! I just love pretty things... don't you think I'm pretty? *giggle* |
36529 Hmmm... so you're that <CHARNAME> that Aran has been talking about all the time. I thought you'd be so much prettier. But that's okay... *giggle*... I like you anyway! |
36530 Aran's in his chambers, yummy little <PRO_MANWOMAN>... go ahead and talk to him. I'm finished with him... for now. *giggle* |
36531 You know where to go, don't you? That cow, Pelanna, told you, I'm sure. Well, you just go on and talk to him then, yummy little <PRO_MANWOMAN>... I'm done with him, for now. *giggle* |
36532 Oh... you don't want to talk to me, silly! You don't have half as much money as my Aran baby! You need a lot of gold to keep Tassa's attention. *giggle* |
36533 Oy... I'm Booter, th' official torturer of th' guild here. 'Tis a foin job, ye sees... an' it requires more skill than anyone thinks, aye? |
36534 But... ye don't wanna be listenin' to me talk, I be sure. Ye're here t' talk to the Shadowmaster, ain't ye? He's not much fer me skills, but he appreciates 'em, shore enough. I wouldn't get 'im mad, aye? |
36535 If ye want 'im, though, 'e's in his room... probably with 'is little girl there, Tassa. Mmmmm... I'd shore like t' listen to 'er scream... |
36536 ...oh! Errr... excuse me. Drifted off fer a moment. Ye just goes off an' sees 'im now. Booter will be gettin' back t' work. |
36537 Torture's a foin job... requires just the right touch, ye sees? Don't want t' put the nails in too far, aye? Or burn too much flesh? Tsk. It jus' wouldn't be roit. |
36538 One time, the Shadowmaster brought someone down 'ere, aye? I kept 'im alive for sixteen days, I did. Screamed so much he died of a sore throat! Ha ha ha... jus' kiddin', really. |
36539 Ain't nothin' worse 'en cleanin' an iron maiden, ye knows? Tsk. |
36540 Ye jus' gets on with yer business... unless ye'd like a demonstration, aye? Care t' try the rack... stretch ye out a bit? |
36541 Where'd I leave me pliers...? Must be around 'ere somewhere... |
36542 Holy Sword |
36543 My captor lies dead... I can feel it! ...and the sparrow spies his glorious saviors! Oh, what grand joy! Poetry o'erwhelms this sparrow's heart! |
36544 Ooh, you are a fine one. New meat for the larder, I assume. Oh, but perhaps you are the one the mistress spoke of? Are you in her service as a... domestic... or are you muscle? |
36545 So be it, my dark hound of rescue. Your job is done but mine is not. I was here to recover a certain gem of my own, but yon corpse stole it from my keeping. |
36546 I do not have time to waste with you, lap dog. I serve with Bodhi, not her lackeys. |
36547 I am in her service for some special task. What is your role, if I might ask? |
36548 Muscle, I assume. What of it? |
36549 Ha, so you know her well, then... Forgive the harsher tones with which she paints her present canvas, friend. As the old witch's tale goes, desperate times call for desperate measures... |
36550 Oh, of course, of course. I did not mean to anger anyone with the mistress's ear. I am her most humble servant, and yours as well if you will it. |
36551 "The proud ones fade from the world like leaves fallen from the tree of life; the blossoms of their eyes close and vanish like a dream of winds." |
36552 Do try to keep in mind though, that should your... position... change, it will be I that has your comfort to grant or rescind. I care for those that serve in a less grandiose manner than you currently do. |
36553 So wrote Darius Noh, the greatest dramatist of the Quasi-Elemental Plane of Dust, and you would do well not to forget it... |
36554 Nothing, nothing, I meant no offense. Far be it from me to anger one with the mistress's ear. I am her humble servant in all things, and I am yours as well if you wish it. |
36555 I am a Planeswalker, berk, and a member of the Doomguard. I can hold my own... |
36556 Ha, the critics drag us through those coals daily, as it is. What doesn't kill you wears you down... Raelis must be worried about me, however, so I had best return. |
36557 Oh, so polite in your manner. I trust you do not conceal an edge behind your words? One can never be sure. The mistress does tend to find... interesting associates. I am her servant, and yours if you wish. |
36558 Very well. There be only one job left undone, then. Mekrath stole a certain gem from me and has hidden it in an altar here, I believe. |
36559 I mean you no trouble. I am here to fulfill a duty, and then I shall go. |
36560 Can the other servants not take care of themselves? I question their worth if not. |
36561 Yes, yes, ill tidings for the future. I do not plan to be here that long. |
36562 Ahh, but that is what we all think at some time or another. It is funny how the fates slip a bag over your head and take you away on occasion. Yes, funny. Good will to you. I shall see you later. |
36563 All things rot and all things die, my dark birds. Entropy, chaos, decay... these are the gifts we are left with when we finally slip between the fingers of this world as surely as the sands of time. |
36564 If it comes for this poet, rest easy, for I have brought it upon myself... |
36565 Ahh, but with some their service is more intangible, and requires less effort from them. Not the lot in life they might have expected, but never does one know what to expect. |
36566 That's funny. Because I am... Now get me my swords from that chest over there, and let's get down to business: |
36567 I will get to the floors as soon as you will it, mistress. You're looking as lovely as the ages, mistress. How might I make your home more pleasant, mistress? |
36568 Honor-bound and honor-branded, then, is it? Very well, lawyer, you have set me free, and for that I thank you. |
36569 If they be anything like her, fool, you would not last a second! |
36570 Are you all right? You have mistaken me for your... ah... "mistress"? |
36571 Get away from me. I will not associate with mere servants. |
36572 What is this place? What is your role here? |
36573 ...sorry... You have drawn my ire. For whatever reasons, Raelis has chosen you above others, and I shall respect her judgment above my own... |
36574 Will you have need of my tending this eve, mistress? I should retire early otherwise, mistress. Mister Cohn has kept me well busy, mistress. |
36575 Beneath this petty poet's skin, I am a planeswalker and a Doomguard, berk. I am the best swordsman of the Prime Material, second only to Drizzt himself. |
36576 In Sigil, only one can best me, and she is my half-sister. I have survived the Outer Planes and a year of service in the retinue of a balor. |
36577 Your chambers are as you wished, mistress. Master Antenos has bid me visit you as requested, mistress. Is there anything else you require, mistress? |
36578 What is your name that I might acknowledge you with respect? |
36579 What is your purpose here? |
36580 You have mistaken me for someone else. Are you well? |
36581 And grateful I am to join it. Now let this be the first service I render to you: Before his timely demise, Mekrath sequestered a certain gem within an altar in this place... |
36582 It is, is it? Very well, then. I must return to my mistress, a certain Raelis Shai of the Sigil theater troupe. Should you wish to speak with me again, my chaos birds, you may find me at her side. |
36583 I will get your notes when you require them, mistress. I am at your call at all times, mistress. Might I serve you, mistress? |
36584 Will you be dining in this eve, mistress? Should I prepare for two, mistress? Master Cohn does so enjoy when you allow him to join you, mistress. |
36585 Ah, you are not a denizen of the planes, then, are you...? |
36586 We are the guardians of decay, the saboteurs of meaning, the agents of destiny. And that destiny is that all things falter, all things fail. The multiverse is a snake that has caught its tail in its mouth... and begun to swallow. |
36587 You are the cook, I presume. Shall I come to you for meals as well? |
36588 Are there many people to feed here? |
36589 Are you well? You seem a touch out of sorts. |
36590 I will be ready when you will it, mistress. Master Cohn is always punctual, mistress. Will Laune see to herself as usual, mistress? |
36591 Friendship, then. You have freed me from one set of chains, but there is another task I must perform before that freedom is complete... |
36592 I was to deliver an important gem to my mistress, Raelis Shai of the Sigil theater troupe, but the late Mekrath chose to "relieve" me of its possession. |
36593 Very well. Truly spoken and truly heard... I must depart, then, for my mistress is no doubt anxious for my return. |
36594 I was to bring her a certain gem, but Mekrath has stolen it from me and I do not have the time to search for it among his belongings... although I seem to remember it being in an altar here. |
36595 Between comrades, no apologies are needed. Instead, let me offer you a gift: Upon my capture, Mekrath took from me a certain gem and hid it in this place... in an altar, if I remember right... |
36596 Chains shall rust and ropes will fray. It is merely a question of which decays first, they or I. Nevertheless, my night ravens, it shall be as you wish. |
36597 I ask only one favor of you: Here in this place... in an altar, I believe... rests a gem that was stolen from me by yon mage. While the buzzards and the grave robbers shall have his body, I must have that gem. |
36598 Then go I shall, my rescuing raven, but not without passing on to you a token of my gratitude: When Mekrath captured me, I had upon my person a certain gem of great importance. |
36599 Away from me, dog. I will not have you touch me. |
36600 You are gracious beyond belief and well beyond the vagaries of my circumstance. One such as you I shall gladly join, and I shall sing your praises without mockery. |
36601 No need for that. I'm sure we're all on the same side here. |
36602 Is it your disrespect that has made the servants so placid? |
36603 I go where I wish. I am here at the behest of Bodhi, so I am no mere servant. |
36604 As for how you can help me, I can ask but one favor: Upon my capture, Mekrath stole from me a most important gem... I only have a hazy recollection of it being in an altar here. |
36605 Aye, the flower chooses not its wilting, nor metal rusting, nor us the inevitable rot of aging. You have hit upon the truth of things, my friend... |
36606 I will go then, as my mistress no doubt waits for me at the playhouse of the Sigil theater troupe. But please, before I go, let me beg of you one last seed of destiny... |
36607 They are placid because they are not worthy of speaking their minds. They serve, as will you in the end. Bah! Why Mistress Bodhi insists on dealing with meat such as you I do not... |
36608 That is to say, while I have my... reservations, I do not mean to... countermand the orders of the mistress. You are... welcome here. Now... now get out of my sight. |
36609 I... but I... very well. |
36610 Do not presume you are of so great a value. There are always more breathers such as you, and replacements can certainly be found! Why Mistress Bodhi insists on dealing with meat such as you I do not... |
36611 You are barely on the same plane of existence as one such as I! Never presume you are more than that to me! Honestly, why Mistress Bodhi insists on dealing with meat such as you I do not... |
36612 Go away. I will tolerate your presence as I must, but I will not acknowledge you any more than I notice the ants under my feet. |
36613 Greetings. I trust you have found your welcome adequate, if not exactly warm. I am Master Cohn Ta'glaen. If you choose to address me, call me Master Cohn. |
36614 Well then, Master Cohn, what is your purpose here? |
36615 I will call you what I wish, if that's all right. How about Tag? Or Ta'g if you prefer. |
36616 I am <CHARNAME>. May I ask what your function is here? |
36617 I am permanent, and you are not. That should suffice. I have the mistress's ear more than any other, as I have been with her since before she came to this place. |
36618 Forgive my aloof nature, but you are transient. I think young Meredath may even be temporary, as she will not survive her awkward years. I have myself to blame. |
36619 Oh, this chat has taken a downward turn. Despite the wishes of the mistress, I shall not deal with you. Laune is even more standoffish, though she is young. |
36620 Go walk amongst the others of your station. They will not care what you call them, for they are named each day for their tasks, to keep things simple. Leave. |
36621 Ahh, but I will say no more. Walk amongst the others of your station. They are named for their daily tasks, to keep things simple. Leave me. |
36622 I have nothing more to say until the mistress bids it. Feel fortunate, for we do not often even bother acknowledging our disregard for such as you. |
36623 Good, I'm glad you think so, but let's get something straight: I'm not your slave, I'm not your whipping boy... I'm someone whom you're going to need. |
36624 Before your dear friend Mekrath threw me into chains, he took from me a certain gem that I was delivering to a close acquaintance of mine, Miss Raelis Shai of the Sigil theater troupe. |
36625 Aye then, your slave I am, and let the slave enrich the master: Mekrath has squirreled away a gem of great value within this place. It was once mine, and I was to deliver it to Miss Raelis Shai of the Sigil theater troupe... |
36626 Yes, master, aye, master, your will ever be done... Ha, your spine is weak, friend, but do not worry: I shall make it strong. There be a gem hidden within these chambers, squirreled away in an altar. |
36627 All right, my rescuing ravens, I shall ally myself to your cause, whatever it may be. But in return, I ask that you ally yourself to mine: When he imprisoned me, Mekrath took from me a most important gem. |
36628 Aye, I was a Doomguard once and perhaps I am one still. Though I have left the planes behind me, 'tis true they have not left me. |
36629 May our lives be epic, then... But first, let us start small, let us shrink our world down to a petty jewel: If I were a jewel, where would I hide, where would foolish Mekrath have put me for safekeeping? |
36630 Then make it neither fate nor luck. Come visit me by choice and by the force of will triumphant. I am an actor under Raelis Shai of the Sigil theater troupe and was to deliver to her a certain costume gem. |
36631 Alas, upon my undue confinement in this place, yon wretched mage stole that most important gem from where I had hidden it 'neath my cap and secreted it within an altar here, if I remember right. |
36632 Aye, rhetoric has its many sorrows. I will go then, but not without a final favor asked: 'Midst Mekrath's petty detritus, in an altar, there lies a gem... his theft of which I was a victim. |
36633 If you can find it, I pray that you return it to me at the playhouse of the Sigil theater troupe, beneath the Five Flagons Inn, for it is there that I abide. |
36634 You give yon mage too much credit. He is too busy reading Volo's Guides! He has no more sense of culture than your average ooze or jelly! |
36635 Nay, he merely captured me because I held a gem that he was coveting. I was to deliver it to Miss Raelis Shai of the Sigil theater troupe, beneath the Five Flagons Inn. |
36636 Very well. In fact, perhaps you could help me with my engagements. Upon my capture, Mekrath stole a certain costume gem from me, and I must have it back. It rests in an altar here, if I remember. |
36637 You are bloody passive-aggressive, has anyone ever told you that? Honestly, you'd think I was the one who rescued you... |
36638 Tell you what: I must return to Mistress Raelis Shai of the Sigil theater troupe, with whom I have been associated now for many years. I was delivering a gem to her when yon mage abducted me into his keeping. |
36639 Well spoken, my dark and rescuing raven. I have an appointment to keep with Miss Raelis Shai of the Sigil theater troupe, but perhaps you could assist me yet. |
36640 It is, my raven, it is... Now allow me to add a mystery of my own to your cabal. Prior to my capture by yon corpse, I was delivering an important gem to Miss Raelis Shai of the Sigil theater troupe beneath the Five Flagons. |
36641 Ah, then allow me to arrange for another meeting that might be in your interest: Prior to my capture by yon corpse, I had in my possession a certain gem of great personal value. |
36642 I would like that, and perhaps I have the excuse for just such an encounter: Prior to my capture at the hands of yon corpse, I carried with me a gem of great personal value. |
36643 Just as you have your orders, I had mine: I was to deliver that gem to Raelis Shai, the mistress of the Sigil theater troupe beneath the Five Flagons Inn. |
36644 I was Laudanus in Shertzwin's "Necropoli," Monsignor D'Artuzzi in "The Saving of New Crecia," Elminster himself in Master Geddarm's "To Flay a Mage," and a yugoloth butler in "A Comedy of Terrors." |
36645 Pity... Please, if you'll excuse me, I must return to our playhouse under the Five Flagons Inn as Raelis Shai, our Stagemistress, is no doubt vexed by my absence. |
36646 I was to bring her a certain piece of costume jewelry, but yon mage has taken it from me and hidden it in an altar here, I think. If you happen to come across it, I have no doubt that Miss Raelis will reward you for the effort. |
36647 Alas, the part was not as grand as it might seem. The venerable old fart is killed not three minutes into the first scene... |
36648 In return for your kindness, then, allow me to make you an offer: I seem to remember that in an altar here in the wizard's lair, there lies a gem of great importance. He took it from me upon my capture. |
36649 Aye, we are all ravens of despair one moment and howling, joyous hounds the next. Let me depart, then, but not without some token of thanks for your kind rescue: |
36650 Prior to my capture by yon mage, I carried with me a gem of great personal significance. I seem to remember it in an altar here... Find it and my mistress at the playhouse, Raelis Shai, will reward you greatly for its delivery. |
36651 I put no faith in chance, my hounds, only in destiny and decay, and the two are not so different. If you wish it, I shall leave, but our fates may be more entwined than you might wish. |
36652 You see, Mekrath took from me a certain gem of great importance and placed it in an altar here. I would like to impress upon you the fact that it might be in your interest to retrieve that gem and deliver it to me at my playhouse. |
36653 A bit part, I'm afraid, and the show was terrible. Amn is no place for satire, but at least it be safer than the planes... |
36654 Well, if you'll not have me, the Sigil theater troupe surely will... But let there be no hard feelings between us: You have given me my freedom, and for that I am grateful. |
36655 Look, Mekrath stole a gem of great personal value from me and secreted it in an altar here, if I remember. Perhaps you would be so kind as to deliver it to me at the playhouse under the Five Flagons Inn. |
36656 Very well, but let us stay a moment more. Upon my confinement here, Mekrath took from me a certain jewel that I hesitate to do without. I believe he stored it in an altar, if memory serves... |
36657 I would not have it any other way. Who among us know the vagaries of fate? You are here and, if you will have me, I shall stay with you until I choose otherwise. |
36658 The only thing I can be sure of is that all things fall, all things decay, and even the stones shall turn to dust. If I do so in your company, how is that different from doing so in another's? |
36659 Let us turn to more practical matters, then. Prior to falling into Mekrath's foul grasp, I carried with me a gem of great importance. I was to deliver it to Raelis Shai, mistress of the Sigil theater troupe. |
36660 You do yourself an injustice, friend, but no matter. I must depart, though it is with reluctance. In an altar in this place is a gem that holds a certain importance for me... |
36661 Aye, but isn't that the rub of it? We come in parcels to this life, limb to limb and nerve to nerve, even an umbilicus to tether the aged to the newly born. If you do not want the whole of me, my ravens, then you shall not have the half of me... |
36662 Though I suppose a piece of me still is missing: Upon my capture, I was stripped of a certain gem, which the wizard placed in an altar here, if hazy memory still serves. I long for its return. |
36663 I am my own master, and I shall render my life however short I wish it! There are greater beings in this world than either you or me so, forgive me, but this grub sees little point in bowing to the ant! |
36664 You've never walked the planes, then, have you? Never seen the horrors of the Abyss, never fallen under the gaze of the Lady of Pain, never marched through the quasi-elemental Plane of Dust in the retinue of a balor... |
36665 Aye, the distaste was mutual. He stole a gem from me upon my capture, placing it in an altar here, and should the ant ever care to perform a service for the grub, you may deliver it to me at the playhouse of the Sigil theater troupe. |
36666 The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end. The shaft of this magical mace seems to guide the wielder, becoming an extension of <PRO_HISHER> hand. STATISTICS: THAC0: +2 Damage: 1d6+3 (crushing) Speed Factor: 5 Proficiency Type: Mace Type: One-handed Requires: 10 Strength Weight: 7 |
36667 Aye, another chance at slavery, full of yelling and belligerence, built on hollow threats that you have neither the will nor soul to enforce. Oh, I have every sense of what I'm missing, and I assure you, my raven of slavery, I want it not. |
36668 No, I shall return to my mistress with the Sigil theater troupe, and should you ever care to renegotiate our mutual distaste for each other, I suggest you bring a gift... |
36669 He had no name, or at least none he chose to give... He was just another balor in the Blood War, and I marched endlessly in his retinue through the quasi-elemental Plane of Dust... |
36670 I sang burlesque songs about the parentage of his enemies and so he let me live. It was that simple and that complex... I was his favorite and he, perhaps, was mine. |
36671 Very well. My memories are hazy, but I believe it to be in an altar here. Once it is recovered, we must bring it to Raelis Shai, mistress of the Sigil theater troupe, for she will reward us handsomely for such a service. |
36672 Very well then, as a token of my trust, I will leave you here in the presence of my gem. Should you have an ounce of wit or honor about you, I would like to see it returned to me. |
36673 I shall be staying at the playhouse of the Sigil theater troupe, currently beneath the Five Flagons Inn, where my mistress shall reward you most admirably for the safe conduct of the jewel. |
36674 Fine, fine, take the gem and with my blessing. It is a petty costume jewel that I was to deliver to Mistress Raelis Shai of the Sigil theater troupe. |
36675 Pawning it will bring you but a paltry sum of gold, far less than what Miss Shai can offer. By whatever route it reaches her, as long as it does so, I am happy. If you wish to find it, I believe it to be in an altar here. |
36676 Mayhaps you shall, mayhaps you shan't. Afore this ruffled raven flies, I must tell you of one thing: In an altar here in the mage's lair is a most important gem. |
36677 Prior to my capture, I was to deliver it to Mistress Raelis Shai of the Sigil theater troupe, currently beneath the Five Flagons Inn. If you find it, please make the delivery in my stead as it is important that she receives it. |
36678 A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. This particular weapon has been enchanted with an aspect of life from the Plane of Air, harnessed by a master sorcerer. The aspect acts as a guiding hand, directing bolts to strike true and for more damage than normal. STATISTICS: THAC0: +2 Damage: +4 (missile) Speed Factor: 8 Proficiency Type: Crossbow Type: Two-handed Requires: 12 Strength Weight: 11 |
36679 Antenos |
36680 Antenos |
36681 Chore |
36682 Chore |
36683 Food |
36684 Food |
36685 Fetch |
36686 Fetch |
36687 Cohn Ta'glaen |
36688 Cohn Ta'glaen |
36689 Meredath |
36690 Meredath |
36691 Aye, you will do as you must. I never could stop you. I owe our savior more than parting words, however. <CHARNAME>, here are the deeds to the playhouse in Amn. |
36692 Few are, my raven. So few are. For the merest moment, two destinies converge, two fates collide, two dreams entwine as one before unraveling to spiral off into the ether... |
36693 Oh, Haer'Dalis, you were always too in love with poetry and not enough with me. But alas, ye Doomguard, I know you well enough not to steal you from your tragedy. |
36694 <CHARNAME>, if we be parting ways, then let me give to you the deeds to the playhouse in Amn. May it be yours, and may all who serve you do so gallantly... |
36695 Few are, my raven. So few are. For the merest moment, two destinies converge, two fates collide, two dreams entwine as one before unraveling to spiral off into the ether... |
36696 Oh, Haer'Dalis, you were always too in love with poetry and not enough with me. I will not steal you from your tragedy. If only you will remember me in mine. |
36697 It's just like I thought it would be: helping others and doing good things. |
36698 This isn't right. We're supposed to be better than this. |
36699 If we don't change our ways, I'm going to have to leave. I cannot tolerate this. |
36700 You... you're nothing like I thought! I will have no part of you! |
36701 I shall strive to help all those under me. |
36702 *sigh* I'm not accustomed to these long days. Could we stop and rest? *yawn* |
36703 I could sit around doing nothing back at the keep. Let's get going. |
36704 For the needy! |
36705 In my father's name! |
36706 I will do what I must! |
36709 Iâ€â€I'm afraid I'm the needy one now... Help me, please. |
36710 I am not used to such wide-open spaces. Aunty never went anywhere that wasn't carpeted. |
36711 I don't like cities much. They are built on the backs of the unfortunate. |
36712 Iâ€â€I really don't like this. How are we helping the less fortunate trudging around in here? |
36713 Another day of freedom! I never felt like this back in the ballrooms of home. |
36714 Ah, Mekrath's prize! It shall be our salvation yet! Here, <CHARNAME>: 300 gold for the rescue of my bard and a further 700 for the gem. |
36715 Yes, Miss Raelis. Ah... my ravens, there be a tale between us that is long overdue: Forgive me if I led you to believe that yon gem was just a worthless bauble for the stage. |
36716 In truth, it be something far more interesting: a planar jewel... a nexus between the Astral Plane and the Prime Material Plane, in which we are currently. |
36717 Oh my, time is short and here I am to give a lecture on the nature of the multiverse... |
36718 As you are well aware, this playhouse in which we stand is property of the Sigil theater troupe, which is to say Miss Raelis, myself, and our company of fellow actors. |
36719 Yes, well... Travel between these planes is not the easiest thing, especially into and out of what we call the Prime Material Plane, which the Sword Coast and the whole world of Faerûn is but an infinitesimal part... |
36720 "A Comedy of Terrors," it was called, and the fact that the playwright wished to remain anonymous should have been sufficient clue. |
36721 Little did we know that the sordid tale of lust between two certain planar beings might hold a mirror to the truth. Within hours, the theater was left in ruins and a price was placed upon our fleeing heads. |
36722 Aye, my questioning hounds, one does not satirize Duke Rowan Darkwood, factol of the Fated, and expect to live a life of safety... |
36723 A wretched cambion hunts us as we speak and has apparently tracked us down to the Prime Material, though he has yet to make his move. |
36724 To travel from between planes, we birds of flight can pass through what are called young conduits, whipping snakelike tubes that writhe within the Astral Plane, their heads and tails clinging to different pieces of the multiverse. |
36725 The planar stone acts like a charmer's pipe upon these conduits, bringing them to us that we might enter and pass through. |
36726 Haer'Dalis, everyone, gather 'round. The stone is ready to begin the summoning... |
36727 As the conduits open, they will bring something with them. We will do what we can to hold off whatever beasts come, the better to determine which route be safest. |
36728 Yes, Miss Raelis. Ah... my ravens, there be a tale between us that is long overdue: Forgive me if I led you to believe that yon gem was just a worthless bauble for the stage. |
36729 In truth, it be far more interesting a planar jewel, a nexus between the Astral and the Prime Material. |
36730 Oh my, time is short and here I am to give a lecture on the nature of the multiverse... |
36731 As you are well aware, this playhouse in which we stand is property of the Sigil theater troupe, which is to say Miss Raelis, myself, and our company of fellow actors. |
36732 Yes, well... Travel between planes is not the easiest thing, especially into and out of what we call the Prime Material Plane, which is this one which the Sword Coast and the whole world of Faerûn is but an infinitesimal part... |
36733 "A Comedy of Terrors," it was called, and the fact that the playwright wished to remain anonymous should have been sufficient clue. |
36734 Little did we know that the sordid tale of lust between two certain planar beings might hold a mirror to the truth. Within hours, the theater was left in ruins and a price was placed upon our fleeing heads. |
36735 Aye, my questioning hounds, one does not satirize Duke Rowan Darkwood, factol of the Fated, and expect to live a life of safety... |
36736 A wretched cambion hunts us as we speak and has apparently tracked us down to the Prime Material, though he has yet to make his move. |
36737 To travel between planes, we birds of flight can pass through what are called young conduits, whipping snakelike tubes that writhe within the Astral Plane, their heads and tails clinging to different pieces of the multiverse. |
36738 The planar stone acts like a charmer's pipe upon these conduits, bringing them to us that we might enter and pass through. |
36739 'Tis true, I lied to you and not once as you might think, but twice... |
36740 The stone was not even mine but Mekrath's, and I was sent to steal it. He never coveted what was mine, for I never had anything to covet! |
36741 A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). This magical crossbow is elegant and light in the hand, with little recoil. STATISTICS: THAC0: +2 Damage: +2 (missile) Speed Factor: 3 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength Weight: 5 |
36742 You are welcome because you travel with <CHARNAME>, but I will not speak of matters meant for another. <CHARNAME>, <PRO_HESHE> is the honored servant. |
36743 Cannot cast Protection From Magical Weapons when already protected from normal weapons. |
36744 It is good to see you again, my dear. It does these old bones good to see you out of this circus and seeing the world. I knew I couldn't keep you here forever. |
36745 Ahhh, I knew the child should have gone sooner. Now she's dead, and all she knew was this circus. It does a poor gnome's heart ill to have outlived her. |
36746 I have heard much of your deeds, <CHARNAME>. You have done well as a paladin without a patron. Garren speaks well of you, and he had a recommendation. |
36747 I thank you, my good <MANWOMAN>, for helping us. Kalah was a fine illusionist... just more deluded than anyone knew. Take care of my Aerie, then, will you? |
36748 The Unseeing Eye is my savior and our deity. Lathander, Helm, and all the rest are but paltry and false gods before him. He who is sightless sees and knows all! |
36749 He wished you to be recognized for your heroics. You truly exemplify the paladin spirit, and I would have you demonstrate it further. |
36750 I was not forced to put out my eyes, foolish heretic. I did so to add to my enlightenment and to please the Unseeing Eye. |
36751 I am your dreaded savior! I am the fire that shall light the path to your redemption, faithless one! |
36752 Oh, quake you will in your boots if you refuse the benevolent gift of the Unseeing Eye! |
36753 The Unseeing Eye has come to us and shown us the true path! I have stricken my eyes only to see what has never been before revealed... |
36754 I speak of those false orbs within your head! Your eyes, fool! You are one of the faithless, and you shall be stricken by the Unseeing Eye when he passes judgment upon you all! |
36755 Oh, ye shall surely burn, you will! The foul sight that you linger on to shall draw his holy presence before you, and you shall be cast from this world as a blight of evil! |
36756 It would be an honor to serve in any way that I can. |
36757 I follow the path that I must. There is no other for a paladin. |
36758 I do not demonstrate. I simply do. |
36759 Then you shall continue under the guidance of the Most Noble Order of the Radiant Heart. You could ask for no better a patron. |
36760 Go, I bid you speak with William Reirrac. He shall be our liaison. The tasks you are given shall be for the causes of justice. Give them the attention they merit. |
36761 Then I set my life in your hands. Direct it as you see fit, my liege. |
36762 I will follow as I must, as long as the cause is just. |
36763 I cannot accept this honor at this time. I have personal matters to attend to. |
36764 Your life is still yours; do not neglect your own quests and crusades. But treat your assignments with the utmost urgency. Go speak to William Reirrac. |
36765 The cause shall be just if you perform as you should. Do not neglect your own quests, but treat your assignments with urgency. Go to William Reirrac now. |
36766 I am not asking you to forever forgo your own agenda, just set it aside for a short time. This offer will not be made again. Decide well and forever. |
36767 I accept this honor and all the responsibility that goes with it. Direct me. |
36768 I regret that I cannot accept this honor. Perhaps another time... |
36769 There is no other time. I wish you well as a homeless paladin, for they make up the meat of our war against evil. You have our blessing, but not our support. |
36770 I look forward to the reports of your achievements. I'm sure you will not betray our faith in your ability. |
36771 What's so important about this cup? |
36772 When a new paladin joins our Order, he is given a cup. It is a symbol of the unity between the Order and the paladins who serve the Order. |
36773 Anarg wants to maintain a link to the Order using the cup, but I see that it is necessary for you to give it to him in order to gain his trust. |
36774 Can I trust you to return it to me after your mission is completed? |
36775 Yes, we will return it. |
36776 Sea Zombie |
36777 Good day to you, <CHARNAME>. |
36778 It is a great shame that you did not wish to join the Order. You would have been a great asset, though I am sure you still serve the cause of righteousness. |
36779 You have disgraced the order and all that it stands for. Find your way as you will, but you will get no help from here. |
36780 You have done much for the cause of good, even while mistakenly under the guise of a villain. Speak with the prelate, for he would have the Order make amends. |
36781 I welcome you within the fold. I am sure you will bring great honor upon your name and ours. |
36782 Your refusal is mystifying. Go with our good graces, but remember what you have lost here today. |
36783 You have proven unworthy of association with the Order, and I cannot say you will be missed. |
36784 Your name is spoken well of by those that matter most. Go to the prelate, for he has much to say. |
36785 Welcome to the great Order. Torm guide you in your duties. |
36786 I cannot fathom why you would turn down such an honor, but my hopes go with you in your travels regardless. |
36787 You have proven unworthy of the Order. Go and seek your fortune elsewhere, for you will find no sanctuary here. |
36788 Tyr does live in your actions. Go to the prelate, that your peers might honor you. |
36789 You are welcome within our fold. I am sure you will serve the cause of justice as best you are capable. |
36790 I heard of your service to the cause of goodness, but you will not be taking orders from me on this matter. Go to the prelate; I will speak of other things later. |
36791 Welcome to the ranks, <CHARNAME>. I am sure you will serve well. Speak with William Reirrac for your tasks and duties. |
36792 That you would turn down such a great honor is baffling. Many work for years to be considered. |
36793 I cannot imagine why you would throw away the honor and respect of your peers. You shall find no sanctuary here. |
36794 Your presence was tolerated while <CHARNAME> was among our honored membership. Now that <PRO_HESHE> is no longer worthy, neither are you. Leave this place. |
36795 Welcome. I have been awaiting you. You should know the particulars of your service here and what being a member of the Most Noble Order of the Radiant Heart really means. |
36796 I am ready to serve in whatever capacity is needed, no matter how humble. |
36797 I will serve as long as the cause is just. I will not do common mercenary work. |
36798 I hope the Order agrees with me. My beliefs are very strict. |
36799 Oh, you are not meant for humble service. We have many a hopeful squire for such duties and that. No, you are of a caliber that demands challenge and sacrifice. |
36800 No, a paladin is not to be squandered on trifling problems. They are rare beings and... transitory enough that they must be placed where they do the most good. |
36801 If discipline is your wish, you shall have it. The order is very clear about what it demands of its servants, as failure may result in the loss of innocents. |
36802 I will make short mention of what you will receive here, as I have but a small amount of time. Your first task is urgent; you must set out within the hour. |
36803 Behind me is your private room. Not all members get such a privilege, but you are an honored guest as well. Stow what you must, as more important things await. |
36804 Tell me what is needed, and I shall act. Wait no longer! |
36805 I will do what I can. Speak what you would have me do. |
36806 Speak the task, and I shall see if I am able to help. |
36807 You are aware of the conflict with the Sythillisian Empire? There have been invasions into Amnian lands. We have been monitoring outposts, and all is not well. |
36808 One outpost reported an imminent attack because an enemy unit needed their supplies. A runner barely made it with the information, and we fear the worst. |
36809 You must leave immediately for the furthest lengths of the Umar Hills. You must join the combat and rescue our knights, for they are surely outnumbered. |
36810 I will go this instant! Others of the Order will not fall while I stand idle! |
36811 Are you certain of this? Should not others go as well? |
36812 I will leave as soon as I restock and rest up. |
36813 Good. We would send others as well, but we have concerns about a suspected war between the churches. Go, and rescue whom you can. You have little time. |
36814 Many of our order must stay to protect the city. Opposing churches are threatening war and must be quelled. No, you must go, and you must go now. |
36815 There is no time. Our warriors may be battling even now, and travel to the area is not instantaneous! You must go and go quickly if we are to save them! |
36816 You have returned, as have our observing runners. The battle was bloody and fierce, and the outcome all but certain. |
36817 You were not even seen in the area! Our brave warriors... slaughtered without you! We lost some experienced swords today, as well as a hopeful squire. A squire! |
36818 All of our warriors fell on the field, despite you being seen in the area. I am sure you fought at their sides to the sadly bitter end. |
36819 You fought well, but the odds were overwhelming. Shamus survived, but we have lost two treasured members. Let us speak their names in remembrance. |
36820 There was little more that could be done against such odds. Grady will live to see many more years, but the others... Let us speak their names in remembrance. |
36821 Despite your efforts, many died, and yet there is hope. Elotte, a squire, still lives. She will carry the names of the fallen. Say them now, in remembrance. |
36822 Only one of our order fell once you joined the fray, though it is a sad loss. She was a squire, the future of the order, and barely knew life's fleeting wonder. |
36823 There was but one loss on the field once you joined. Elotte and Shamus will carry the memory of him in their future battles, as will the many that knew of him. |
36824 All but one was saved. Grady will carry his memory, and Elotte will follow in his spirit. Speak of him now in remembrance, and serve the cause he died for. |
36825 With drive and conviction, we have prevailed! All our fine warriors have come home, leaving the despotic to scurry away and lick their wounds! |
36826 You have betrayed us with your slothfulness. Did you think me not serious when I said that time was of the essence? You are hereby expelled from the order. |
36827 Is there nothing I can do? I am sincere in my apology. |
36828 It was a mere three people! Am I to be cast aside for such minuscule losses? |
36829 Then I will go. No sense in making this difficult for anyone. I will atone elsewhere. |
36830 Sea Zombie |
36831 Nymph |
36832 Nymph |
36833 We shall speak no more except in tribute. Grady, a veteran; he served during the Time of Troubles and saw his lord with his own eyes. He takes those memories with him. |
36834 Shamus, a second-generation member... The father began settlements reclaimed from evil. Shamus followed, and shall be buried beside The father. Their lineage ends here. |
36835 And Elotte... Elotte... a squire eager to prove herself. She sought a life in Helm's service, though the clergy was not for her. Her light will be missed. |
36836 Now we must move on. There are sinister things that must be dealt with, despite our sorrow. We must ensure that others do not fall in pointless deaths. |
36837 Grady, a veteran... he served during the time of troubles and saw his lord with his own eyes. He takes those memories with him. We shall miss his wisdom. |
36838 And Elotte... Elotte... a squire eager to prove herself. She sought a life in Helm's service, though the clergy was not for her. Her light will be missed. |
36839 Shamus, a second-generation member... The father began settlements reclaimed from evil. Shamus followed, and shall be buried beside The father. Their lineage ends here. |
36840 And Elotte... Elotte... a squire eager to prove herself. She sought a life in Helm's service, though the clergy was not for her. Her light will be missed. |
36841 Shamus, a second-generation member... The father began settlements reclaimed from evil. Shamus followed, and shall be buried beside The father. Their lineage ends here. |
36842 Grady, a veteran... he served during the time of troubles and saw his lord with his own eyes. He takes those memories with him. We shall miss his wisdom. |
36843 Let us speak of Elotte in tribute; her life was brief, but not without glory. She sought to serve Helm, though the clergy was not for her. Her light will be missed. |
36844 Shamus, a second-generation member... The father began settlements reclaimed from evil. Shamus followed, and shall be buried beside The father. Their lineage ends here. |
36845 You have the respect of your peers today, for those you saved were well liked. Elotte is a particular favorite; her exuberance has proven quite catching. |
36846 But we cannot rest upon our laurels for long. There is still much for our kind to do, as the villainous do not rest while we do. |
36847 Ask the dead if anything will take away their pain. No, you have failed. Take your belongings and go, for you will find this place quite cold to you in the future. |
36848 A mere three people? A veteran, a young warrior, and a squire with hope in her heart... these people are gone, and with them any respect you may have earned. |
36849 May the gods grant you mercy, as you will find none here. Take your belongings and go, for you will find this place quite cold to you in the future. |
36850 Zombie Lord |
36851 Zombie Lord |
36852 Listen, you little maggot! I want to know how you got your collar off, right now... or you'll find there are far worse things than being a slave! |
36853 Thank you ever so much for coming to our aid. I shudder to think of the result of the area if none of us were here. Even now the cost has been too high. |
36854 Thank you for arriving when you did, though I'm sure the glory of the True God would have seen me through. |
36855 I must thank you for your assistance here today. Things might have been much worse if you had not come along, though they are bad enough now. |
36856 N-no! No! I don't care what you say! I w-won't be a slave any more! |
36857 Well, if that's the way you |
36858 T'rael! Hold! Others have come through the portal! |
36859 What? Others? Ah... the primes. How foolish of you to have followed your actor friends here. Von'ith, close the portal, please. |
36860 I thank the Watcher that all my comrades will return from the battle today. I have you to thank. Are you one of the Order? I do not recognize you. |
36861 I... I must be thankful for my life and the life of Shamus. Poor Grady... He was my elder in experience, but his spirit was young... such stories he told... |
36862 I... I must be thankful for my life and the life of Grady. Poor Shamus... He was barely a year older than I. Oh, the plans he had for his life... |
36863 I... I... Helm, Great Guard, take these spirits unto Everwatch, while I take their names with me in life. I will fill the void... the void... |
36864 Heh. Do you have any idea at all where you are, primes? |
36865 It doesn't matter... I'm here to rescue my friends. |
36866 I assume I'm on another plane, naturally. |
36867 I'll remember to ask you when you're bleeding and at the point of my sword, fool! |
36868 Not really... just came through for a bit of sightseeing, really. |
36869 How touching, truly. Your actor friends are already imprisoned and at the whim of the cambion until they're transported to the duke. You are far too late to help them. |
36870 This place is one of the finest prisons in the planes. There is no way out of here... except at the whim of the cambion. What fools you must be to come here of your own volition. |
36871 I am new to the Order. My name is <CHARNAME>. |
36872 There is no time for this. I must return to the Order and report what has happened. |
36873 I am not surprised. You do not seem very competent. |
36874 No matter. I expect you'll bring a grand price from the cambion as new thralls. Hunters... take <PRO_HIMHER>! |
36875 Oh, you are a sharp one, prime. I'm afraid it's much, much worse than that. |
36876 Thankful... must be thankful. You... ahem... you have the bearing of one of the Order, but I do not recognize your face. Are you a member? |
36877 Hah! Witless and full of bravado as well. You've experience in your bearing, of that I have no doubt... but if you think your arrival will help your friends, you are quite wrong. |
36878 Then you are more witless than I mistook you for. This is a poor choice for a sightseeing trip, prime... as it will likely be your last. |
36879 I am new to the Order. My name is <CHARNAME>. |
36880 There is no time for this. I must return to the Order and report what has happened. |
36881 I am not surprised. You do not seem very competent. |
36882 <CHARNAME>... I do not know it, but I am just a squire. You must have impressed the prelate if you are a full member. I... I should go. There is much to report... |
36883 Ah, of course. I am but a squire and still unsure as to how far I might take liberties talking. I will go report these horrible circumstances. Thank you again. |
36884 I... I am but a squire. Grady knows of my worth... he and Shamus... My feelings must wait until I report these horrible events. Thank you, but I... must go. |
36885 Thank Grimjaws we are all unscathed and that these fell creatures have received their due. Elotte will be a fine knight come time, and Shamus is more than capable. |
36886 Thank the Wounded One for saving Shamus today; I feared his wounds too grave. Elotte, however... I will weep for her. She would have made a fine knight. |
36887 The Just God has seen to it that Elotte survive. A fine knight she will be, in time. And Shamus... I shall take his name into battle with me. |
36888 I must take solace in the teachings of the Maimed God, for I share his pain. Elotte and Shamus... they shall be missed by all that knew them. |
36889 And you, our allies when all was dark, where do you call home? You have the bearing of our Order, but I know you not. I am quite used to knowing everyone. |
36890 I am <CHARNAME>, and I am new to the Order. I wish I could have helped more. |
36891 No time for pleasantries. I must return to the Order and report of this event. |
36892 Perhaps you are getting as forgetful as you are weak in your old age. |
36893 You have come away alive. There will be other battles. The fallen will be mourned, while the living fight on. If I cried for all I missed, I should be awash in tears. |
36894 We must reflect on what we have done. Action without thought is mere instinct, and there is no righteousness in that. You will learn this in the Order. Go if you must. |
36895 Perhaps, though I know enough to respect my elders... as you should. Then they might show respect if they have to bury you. |
36896 I must speak of these villainous events to the Order... to mourn the losses and exalt the successes. This is the hardest part of the journey. Fear it, young one. |
36897 Today, we have fought well and lived to tell, yes <PRO_SIRMAAM>. Now old Grady will pull some wisdom out of his tail end, and young Elotte will be wide-eyed for days. |
36898 Poor Elotte. Grady will be heartbroken. She tried hard, I'll give her that. Very sad. The next crusade I'm on I'll undertake in her name. |
36899 Damn shame about Grady. Elotte will mourn him greatly. I hope it doesn't jade her. Rage must go to fighting villainy, rather than stewing in one's gullet. |
36900 I'm alone here, aren't I? I'll dread this walk home, I assure you of that. Elotte and Grady... I shall have their names mounted upon a placard when next I battle. |
36901 And you? What of you? Only the Order knew of our predicament. Did they send you? Are you mercenary, or are you new to the fold? |
36902 I am <CHARNAME>, and I am new to the Order. I tried to help as best I could. |
36903 I have no more time for this chatter. I have done what I must, and now I will go. |
36904 Perhaps. They may need replacements for cocky upstarts such as yourself. |
36905 'Tis a case of the pot calling the kettle black, I would think. Suit yourself. I must pick up the pieces and go on, to honor the fallen. |
36906 Of course you did. I always dread the walk home. The glory of the fight is more fulfilling than picking up the pieces afterwards. Farewell. |
36907 I see. Can't say I blame you. Cleaning up the mess, both physically and spiritually, is quite a task indeed. Me, I try and be civil while doing it. Farewell. |
36908 <CHARNAME>, we have been commissioned by a local barony. Such service to political figures is good for the Order, and you will serve quite well in the task. |
36909 I... I thank you, my <PRO_LADYLORD>, for your timely rescue. I am afraid I did not give much thought as to what I would do after I removed my collar. |
36910 It was foolish of me, I suppose, but I would rather be dead than remain enslaved to the cambion forever. There has to be a way out of here somewhere! |
36911 Cannot cast other protection spells on a character with Protection From Magical Weapons. |
36912 What do you mean by your collar? |
36913 What is this cambion you speak of? |
36914 Surely there must be a way out of here! |
36915 Do you know where I can find Haer'Dalis and his troupe? |
36916 Well, good luck. I have to be on my way. |
36917 The warden keeps a large number of slaves here... prisoners that have been turned into thralls by a magical collar that they wear that controls them. They are next to impossible to remove. |
36918 Mine had a small flaw in it, and I was able to squirm out of it not long ago... only to find that there was almost nowhere for me to go here and danger down every corridor. |
36919 What was this cambion you mentioned? |
36920 Nowhere to go? Is there no way out of here? |
36921 Do you know where I might find Haer'Dalis and his troupe? |
36922 Well, I suppose I'll be on my way, then. |
36923 The cambion? The cambion here is the warden of this prison. I know not his true name, but he is a cruel and evil master who delights in the suffering of his thralls. |
36924 He is a powerful demon as well. You may have defeated his bounty hunters, but if I were you, I would find a way out of here and avoid him entirely. |
36925 What did you mean when you mentioned your collar? |
36926 You said there was no way out of here? Surely that is incorrect. |
36927 Do you know where I might find Haer'Dalis and his troupe? |
36928 I'll be on my way, then. |
36929 The only sure way out of this planar prison is through the dark magic of the cambion himself. But I doubt he would transport anyone out of here willingly. |
36930 There be no physical exit that I know of. The portals lead only to other rooms within the prison, and there are no doors or windows... if indeed there is even an outside to speak of here. |
36931 No... the only way one can leave is through the use of magic. Powerful magic that only a few might have, to attract a conduit to this dim and forsaken place. |
36932 What is this cambion you speak of? |
36933 You mentioned a collar... what did you mean by that? |
36934 Do you know where I might find Haer'Dalis and his troupe? |
36935 I'll be on my way, then. |
36936 A contingency spell has been triggered |
36937 One of the spells has failed. |
36938 Fell Ghast |
36939 Fell Ghast |
36940 Hello, Father. |
36941 And hello to you, my youngest daughter. I trust all is well? |
36942 Yes, Father. I suppose so. |
36943 Hello, Father. Are you... are you coming home for a while? |
36944 I am not sure yet, my sweet. I must speak to your mother. |
36945 Oh, all right. |
36946 You are friends of the actors? Ahhh... then you may as well begin mourning them, my <PRO_LADYLORD>. They are in the warden's cells, awaiting transport to Duke Rowan's tower, I am told. |
36947 The warden is directly north of here, through the hallway... but I would advise against going down that path. |
36948 You will see on the floor markings that the tanar'ri have left with their magic... portals that transport you to the other rooms of this prison. |
36949 The ones in the hallway to the north you cannot avoid, and they bring you to the barracks where the warden keeps his personal soldiers and thralls. 'Tis a most dangerous path to take. |
36950 There is another way to reach the warden... a safer way, perhaps, that may serve your purpose and perhaps mine as well. Might I tell you of it? |
36951 Very well, I'm listening. |
36952 I've no interest in hearing your thoughts. Excuse me. |
36953 I'm not about to trust a supposedly free and definitely desperate slave. I'll be on my way. |
36954 Er... if you could but tarry a moment, my <PRO_LADYLORD>, I could perhaps offer you some small assistance... something that would aid me as well. |
36955 Very well, I'm listening. |
36956 I've no interest in hearing this. Excuse me. |
36957 I'm not about to trust the words of a desperate free slave. I'll find my own way. |
36958 Ku |
36959 The passage to the east leads to the chambers of the Master of Thralls... a lesser tanar'ri who holds a device that I know allows him to control the collars. |
36960 Destroy that device and the thralls are freed. The warden is vulnerable... and I will be able to contact my newly freed friends. Some of them are mages who will teleport us away. |
36961 As well, the portals on the floors to the east may be avoided... they lead only to other cells, I understand, and are full of naught but violent and dangerous creatures. |
36962 I... I would not offer this chance, my <PRO_LADYLORD>, if I did not think you might have a chance against the warden himself. I can think of no other way for either of us to escape this place, truly. |
36963 The warden is powerful by himself, true, but he is also protected by the many thralls under his control through the collars they wear. |
36964 Why do I not simply free your thralls and have them teleport us away? Why must I fight the warden? |
36965 There are many old and powerful magics in this prison, my <PRO_LADYLORD>. We might get away briefly, but the prison's magic would track us... and the warden would send powerful hunters very quickly. |
36966 But the prison's magic dies with the warden. It is the only way. |
36967 Very well. I will find this Master of Thralls and do as you suggest. |
36968 Forget it... I will try to find my own way out of here. |
36969 I'm not about to trust the word of a desperate slave. You could be setting me up for a trap. |
36970 Then... then I wish you well, my <PRO_LADYLORD>. I myself shall remain here where it is safe... for now. |
36971 Khollynnus Paac |
36972 Then all hope is lost. I... I hope you find some way out, my <PRO_LADYLORD>, I truly do. |
36973 Kuo-toan Lieutenant |
36974 Most excellent, my <PRO_LADYLORD>. Luck is smiling on me, truly, that the mere chance for true escape arrived with you through that conduit. I wish you every success. |
36975 It is necessary for us to be accessible in local concerns lest we seem above the people. In this case, a baron has petitioned us to solve a land dispute. |
36976 Of course, I shall do what I can. |
36977 I care not for bureaucratic types, but I serve the will of the Order. |
36978 Hello, m'lord. Your father is angry. Enter at your own peril. |
36979 Be most careful, my <PRO_LADYLORD>! I understand the Master of Thralls to be a fearsome opponent! But... but you must destroy his device! The thralls must be free! |
36980 You have destroyed the orb, my <PRO_LADYLORD>? I... I almost did not believe it possible! How wondrous! |
36981 My friends have likely fled to the farthest corners of the prison or teleported away foolishly. I will tell them to prepare themselves once the warden is dead! |
36982 You must destroy the cambion now, my <LADYLORD>! It is our only chance! |
36983 Who in the blazes are you? |
36984 Is... is there something that I can do for you, my <LADYLORD>? I shall do anything I can, in return for the kindness you have paid me. |
36985 Baron Metrich wishes some squatters removed and has cited violence against his men as reason for it. Go to his lands, restore order, and bring favor to us. |
36986 Kuo-toan Lieutenant |
36987 You are to restore order on Baron Metrich's lands. Go with all haste to meet with the baron in the tavern in the Umar Hills. |
36988 The baron waits in a neutral meeting place. He is in a tavern in the Umar Hills, in the village of Imnesvale. Go now. |
36989 Kuo-toan Warrior |
36990 Tell me where I might find Haer'Dalis and his troupe, if you can. |
36991 Kuo-toan Whip |
36993 Kuo-toan Whip |
36994 You mentioned a plan you had to get us out of here... tell me about it, please. |
36995 No thanks, I'm going to keep looking. |
36996 Kuo-toan Monitor |
36997 Kuo-toan Monitor |
36998 You can rot there for all I care. |
36999 As you wish, my <LADYLORD>. |
37000 I see. Well... I shall wish you luck regardless in escaping this place. |
37001 Aerial Servant |
37002 Aerial Servant |
37003 Receptionist |
37004 Receptionist |
37005 Ah... I see you have the orb with you, my <LADYLORD>. I think the brazier in the room just east of here might serve to destroy it... if anything can. |
37006 Usher |
37007 Usher |
37008 Samuel Thunderburp |
37009 Strangers...? Here? No! Go, strangers! We cannot control our actions so long as we wear these cursed collars! |
37010 Samuel Thunderburp |
37011 Uda the Cook |
37012 We... we... attack them! Attack them and kill them all! |
37013 Uda the Cook |
37014 Ercias |
37015 Ercias |
37016 Belle |
37017 Belle |
37018 Thalia Thunderburp |
37019 Thalia Thunderburp |
37020 H'rothgar Firehammer |
37021 H'rothgar Firehammer |
37022 Jerry Jamtoes |
37023 Jerry Jamtoes |
37024 Lord Sterk |
37025 Lord Sterk |
37026 What is this? What is this? Are the prisoners escaping?! |
37027 We must protect the warden's pet! |
37028 Yes! He will be ever so angry if anything happens to his favorite! |
37029 Away with you, prisoners! Return to your cells or the warden will be most displeased! |
37030 Hmmm... vermin, I see. Come, my pretty thralls. These are no escaped prisoners... these are invaders! We must destroy them for my master! |
37031 *sob* Please, my husband! Try to understand! |
37032 Kuo-toan Priest |
37033 <CHARNAME>, I cannot do this! I must be away from my wife lest I go mad! Please, I must be away! |
37034 You! You are the ones who have brought such disruption to this prison and my thralls, eh? Well, this will be the end of that! |
37035 Aaaah! Please leave me be! I have done nothing! |
37036 You... you have killed the master! You have killed him! By Clangeddin's axe, I thought such a thing not even possible! |
37037 Kuo-toan Wizard |
37038 Kuo-toan Wizard |
37039 Can you tell me where the warden is? |
37040 Do you know what device this creature has that controls the thralls? |
37041 Do you know of a way out of here? |
37042 Well, it is. I'll be moving on now. |
37043 Y-yes... the warden is in the great chamber just west of here, down the hall. B-but... do you not want to destroy the orb first? |
37044 Why would I want to do that? |
37045 Why don't you destroy it yourself? |
37046 How would I destroy it? |
37047 No, I'll be going. |
37048 Y-yes... it is the orb he carries... the orb of mastery! I... I cannot touch it so long as I wear this collar. But if you wish to destroy it, you can... |
37049 You must take the orb to the room south of here with the magical brazier in the center... the flames will surely destroy the orb and free all the thralls here in the process! |
37050 I... I must flee before the warden discovers that the Master of Thralls is dead! Please... destroy the orb if you are able! I beg you! |
37051 There... there is no way out! No way at all! Unless... unless you destroy the orb, I suppose. That... that would free all the thralls... |
37052 Why would I want to do that? |
37053 Why don't you destroy it yourself? |
37054 How do I destroy it? |
37055 No, I'll be on my way now. |
37056 The thralls could... we could remove our collars... and the warden would be unprotected. Killing the warden is... is the only way out, I think. I... I don't know... |
37057 Why don't you destroy the orb yourself? |
37058 How do I destroy it? |
37059 Very well, I will make the attempt. |
37060 Forget it, I have no need to do such a thing. |
37061 I cannot touch the orb so long as I wear the collar... and I cannot remove the collar without the orb's destruction... |
37062 Tell me why I should destroy the orb, then. |
37063 How do I destroy it? |
37064 Very well, I shall make the attempt. |
37065 Forget it, I have no need to do such a thing. |
37066 There... there is a room to the south... you can reach it through the chambers of the warden's pet. Although... although I suppose you already came through that way... |
37067 But... beyond it is a chamber with a brazier in the center. The magical flames might... might serve to destroy the orb. It is the only way I can think to do this... |
37068 Why do you not destroy it yourself, then? |
37069 Why should I do that? |
37070 Very well, I shall make the attempt. |
37071 Forget it, I have better things to do. |
37072 Y-yes... that is the only way. I wish you well... if you take on the warden... |
37073 Ah... you are the pitiful group of fools from the Prime Material Plane, I see. Well, you will disturb my prison no further. No one escapes this place... no one. |
37074 Guards! Guards! The thralls are escaping! The fools! |
37075 Call on the Master of Thralls... I wish to know what is occurring here. I will tear this plane apart to have those filthy slaves returned! I will flay the skin from their... |
37076 ...what is this? You are not my guards! It... it is you! You are causing these problems! I shall take the rest of eternity to make you suffer! |
37077 You talk to Baron Metrich, and you be polite. |
37078 I'm just an adviser to the baron. You talk to him if you want anything, not to me. |
37079 But we must go before the duke marshals his forces. I will use what powers I have remaining to open another conduit. Are you ready, Haer'Dalis? |
37080 You... you have defeated the warden and freed us all. I wish I had some better way to thank you, my <PRO_LADYLORD>, but I have little doubt you will find a way home on your own. |
37081 Aww, blazes! It ain't enough that the baron has all his thugs here, he's gotta hire outside mercenaries? You ain't gonna be too welcome among the farmers if the baron gets his way. |
37082 Please... accept my most heartfelt thanks. The thralls who were once imprisoned here shall always remember you. |
37083 I have been sent to preserve order in this barony. I will do what I must. |
37084 I have clear orders. The baron will have my support, no matter the circumstance. |
37085 I am of the Most Noble Order of the Radiant Heart, and I will support the side of right. |
37086 Order! Is that what the Baron Metrich calls it? I suppose he would think so, but he wasn't here first. His order is a lot different than this place used to be. |
37087 Of course. His word is golden because his coffers are as well. I understand. No matter what he's done, eh? His word over the "squatters" that were actually here before him! |
37088 Bah, my word don't matter, I didn't see nothin' first hand, but others did. Not even Lanka can speak true. He's kept his nose clean and missed it all. |
37089 Are you now? Then maybe you'll be a voice of reason. Not like anyone has cared up until now. Brush the squatters away, even if they were here before. |
37090 You want the whole story, you ask around. Go to your meeting with all sides known and make your mind up then. Do that, and maybe we'll get what we deserve. |
37091 Go on, you'll be late for your little chat. I ain't got anything else to say. |
37092 I shoulda headed north instead of hiding around here. You spotted me clear as day. You're too bright to be Metrich's men... are you hired swords sent to kill us off? |
37093 I am well worried by what has gone on in this place. Though the choice seems clear and right, I am hesitant to take it. |
37094 What grievance have you with the baron? I was told he has been attacked. |
37095 I am supposed to move you, not necessarily kill you. I will do what I must. |
37096 I was sent to restore order, and your death will help. All squatters will be terminated. |
37097 As do I. Why should I be any different than you? Oh, that's right. I'm poor, so I must be a brigand. Do you even care what has been really going on here? |
37098 And what, exactly, has been going on? I was told only of attacks on the baron's men. |
37099 No. I have my orders. |
37100 We will fight! We fought the baron's tyranny, and we'll fight you too! We have nothing else we can do! |
37101 Perhaps you speak the truth, yet I find myself loath to cast off the vows that I have made to the Order so easily. |
37102 Aye. This is right. I feel it in my bones. I've lived under the bitterness of my father's spirit my entire life. It has tainted me to the point where I am willing to partake in it. |
37103 Oh, we attacked his men when they burned our fields! Lanka won't even acknowledge it happened. She's not the woman she once was. |
37104 We shall take this matter before the magistrate. My father's revenge be damned! I have sworn to uphold the law, and unlike him, I shall do so. |
37105 Baron Metrich took over just recently. He's been trying to run us out, preferring private hunting grounds to our farms. He's taxed, burned, and raided! |
37106 They have always been mortal enemies. If my sister was indeed murdered, then the magistrate would have investigated. |
37107 My father's revenge be damned! I have sworn to uphold the law, and unlike him, I shall do so. |
37108 Do you understand nothing? He killed her because he could! |
37109 She can be avenged, Anomen. You must kill Saerk and his son. It is the only way that Moira's spirit can be at rest. |
37110 I'd be at the meeting now, but the baron's men have orders to kill me on sight... don't like me organizing people. I was surprised to find the Order siding with him. |
37111 It seems we have been given only half the story. I will discuss this at the meeting. |
37112 It is not my decision to make. I will side with the group I have been told to support. |
37113 It's not surprising. You are probably lying to protect yourself, and I will believe no more. |
37114 And here... I have procured a key for the place from one of his servants. Take it, Anomen. Go... go and avenge our Moira. Let justice be done. |
37115 Discuss it until you're blue in the face. We'll continue to fight. We will oust this pretender. Violent talk, but there is little left we can do. |
37116 Perhaps it is for the best. With Saerk dead, I can once again resume my shipments to Calimshan. |
37117 Then we shall be on opposite sides when the inevitable confrontation happens. I had hoped for more, but it is obvious we must take care of ourselves. |
37118 What?! W-what do you want? Just a simple farmer here, nothing to worry about. All the important people are in the meeting. Yes, <PRO_SIRMAAM>, in the meeting. |
37119 I am supposed to be in the meeting as well. Have anything I should bring up? |
37120 The meeting is about troublemaking squatters like you. Perhaps I should act now instead. |
37121 Then I shall go there. The Most Noble Order of the Radiant Heart would not wish I miss it. |
37122 Seeing her face would drive me to madness, <CHARNAME>. To be in her presence right now is to abandon every virtue I've ever held sacred. |
37123 Sir William of Thorpe... He's a foreign noble establishing trade here in Athkatla. He was a good manâ€â€at least I always thought so until... until now. |
37124 Oh, <CHARNAME>, nothing is clear to me anymore... |
37125 Would you? Would you really? The guild house is right here in the city, but even then I never see you. It's always Radiant Heart this, Radiant Heart that! |
37126 You do not love me anymore? ...I... I have always loved you, and I always shall. However well I hide it, every day I spend without you is a day that's lost forever. |
37127 You have planted a seed in my brain, and already its roots course through every aspect of my flesh. If you will not go with me to seek out Sir William, then I shall go myself! |
37128 If you have need of me, I shall be seeking the solace of my Order at the guild house. |
37129 Forgive me. I have no choice but to leave your side for a small time. These wounds of the heart can wait no longer for love's attention. |
37130 I'm not comfortable wandering around in the dark. The shadows could hold anyone... anything. |
37131 How can I help? |
37132 Am I needed? |
37133 Please, let me help. |
37134 I'm ready for anything. |
37135 Just ask and I'll do it. |
37136 Where can I be of most use? |
37137 I will do what I can. |
37138 Glad to be of assistance. |
37139 Always willing to try. |
37140 I'll certainly try. |
37141 Of course. |
37142 It's almost beneath me. |
37143 W-why would I? You spoke to Mereno, didn't you?! What did he tell you? Lies! I never... we didn't... oh, what's the use? The baron will have me killed regardless. |
37144 What?! No! Damn that Moreno, I told him the baron would have our heads! We killed his other hired muscle, and now he's gone and got you to finish what they started! |
37145 I will not harm you without cause. I am from the Most Noble Order of the Radiant Heart. |
37146 And what exactly did they start? Speak! I would know the reason behind this conflict! |
37147 But that is how I was in the circus when I was kept in aâ€â€a cage. It was horrible, Valygar, but Quayle came and healed me... healed my sores where... |
37148 He healed where my wings had come off... He taught... he taught me magic, and it freed me. It's not spells that change people. Good people do good things... |
37149 Golden Torso |
37150 Golden Torso |
37151 The arms and legs seem to be melded with the sarcophagus. You may not remove them while their guardian still lives. |
37152 Psychic Drain |
37153 When you touch the bones, a wave of nausea and fear washes over you. Covering your hands, you carefully place the arms and legs in your pack. |
37154 You push the heavy lid aside, and the foul stench of rot nearly overcomes. Strangely, nothing lies within but the gilded torso of a skeleton. Power surges, and a creature appears. |
37155 Well, by Aunt Petunia's beard! A ghost from my past? Looking to buy some turnips, perhaps? |
37156 Thanks, but no thanks. I have sought you out to have you join my party. |
37157 I cannot stop to chat. Another time, maybe. |
37158 Adventuring, eh? I don't know... I'm making close to 6 gp per week in this exciting field of black-market veggies. What would people say? |
37159 As you will. Remember, there's no turnips like Jansen turnips. Farewell. |
37160 As Uncle Scratchy used to say, "A true friend is a bald-faced liar." Let us depart then, my companion. I've an itch to pepper a few hobgoblins with crossbow bolts. |
37161 If it makes you happy, you can tell your friends that I've pressured you into joining. |
37162 I'm not going to waste my time trying to cajole you, Jan. Goodbye. |
37163 Sir William Reirrac |
37164 This weapon has been created by the enchanted weapon spell. It behaves as a +3 weapon in all respects. STATISTICS: Weight: 0 |
37165 Mace |
37166 Axe |
37167 Long Sword |
37168 Short Sword |
37169 Quarterstaff |
37170 Morning Star |
37171 Quarterstaff +3 |
37172 *gasp* Who are you? Oh, whoever you are, you must flee this place at once! He's... he's killed everyone else who has come into this placeâ€â€a-almost! Oh, please, run! |
37173 Who are you talking about? Who's killed everyone? |
37174 How can a monster such as you have such a sweet voice? |
37175 I'm not going anywhere until I get an explanation. |
37176 I'm not about to believe a foul creature such as yourself! Have at you! |
37177 Kalah! Oh, I don't know what he's done, exactly, or how... but everything here is an illusion! But it's magic that can hurt you, if you believe in it... |
37178 Oh, you probably don't understand, do you? I... I don't know what he's done to the tent or with the others who have come in, but their deaths are real! You must run! |
37179 Just who are you? How is it a monster has the voice of a young woman? |
37180 I'm not going anywhere until I get a full explanation. |
37181 You're likely trying to trick me, eh, beast? Well, I won't fall for it! Die! |
37182 Perhaps you're right, then. I should go... |
37183 Perhaps you're right, I should go... |
37184 I... I'm not a monster! I'm an elf, a winged elf... or at least I was... |
37185 This... this covering you see is some kind of illusion, but if you believe in it, then it becomes real! P-please believe me! Now go before something happens to you, I beg of you! |
37186 I've never heard of a winged elfâ€â€what are you talking about? |
37187 Who is behind all of this? Who has killed everyone? |
37188 I demand some kind of explanation before I go anywhere! |
37189 Perhaps you're right, then... I should go. |
37190 Oh, I hope you don't end up like... like the others! But, all right... m-my name is Aerie. I... work in the circus with my uncle, Quayle... |
37191 I don't know exactly what happened, but everything changed a few days ago... everything became chaos and turned into what you see here. Although it all isn't real; it's an illusion... |
37192 The minions... they all say they serve Kalah, so I know he's behind all of this... He's an illusionist in the circus, but I don't understand how he was able to do all of this! |
37193 He must be stopped! Before he hurts any more people! Please... if... if you release me from my chains, I can help you stop him! |
37194 Helping Tiris in Trademeet I spoke to Tiris, and he described he and his girlfriend, Raissa, being kidnapped by a man and a skinless creature. Tiris escaped, but he wants me to find his girlfriend. I told him I have no time for such nonsense right now. |
37195 Chains? I don't see any chains on you. |
37196 How do I release you, then? |
37197 Why can I not just dispel the illusions of this place? |
37198 Sorry, but I don't have time to help you. I had best confront this Kalah quickly... |
37199 I have no interest in helping you. I think it's time for me to leave. |
37200 No! No, you don't underst... RrrrRRAARGH! I WILL KILL YOU ALL! |
37201 Yes! Go, if you can! I... I don't want to see any more people hurt! |
37202 I... I come from a race of winged elves... although there aren't many of us left. From Faenya-Dail in the south. My wings were cut off a long time ago, though... |
37203 But... but that isn't important! This place is too dangerous! Go back to the city and warn everyone what is happening here! You must flee! |
37204 Who is behind all of this, first? |
37205 I need to know exactly what is happening here first! |
37206 I'm not about to be deviled by your silver tongue, monster! Have at you! |
37207 Perhaps you're right. I will go... |
37208 The chains are invisible... covered by the illusion. And... and they are magical... they prevent me from casting my own spells, and they maintain the illusion which is placed on me... |
37209 Very well, how do I release you from them? |
37210 Why can I not just dispel the illusions here? |
37211 Sorry, but if I'm to stop this Kalah, it's best if I do it on my own. |
37212 I have no interest in helping you. I think it's time for me to leave. |
37213 You... you need the key to these chains. But... but it won't look like a key! There are a couple of... commoners... in the north side of this chamber... |
37214 Don't be fooled by the illusion, though... they are monsters! They have a sword which is actually my key... if you get it from them, I can remove the chain and regain my normal form! |
37215 But please be careful! You... you can't trust anything you see here! |
37216 I don't know... I tried earlier, when this first happened. Kalah's spells are too powerful somehow. He's... he's never been that good, though, so I don't know what he's done... |
37217 If you free me, though, together we can find out and stop him! And... and hopefully rescue my uncle, Quayle... |
37218 But I don't see any chains on you... |
37219 How do I release you, then? |
37220 Sorry, but I don't have the time to help you. I had better confront this Kalah quickly... |
37221 Perhaps it is better if I just leave now... |
37222 All right, then... but be careful! And don't trust anything that you see! And... and please save my uncle, Quayle! Please! |
37223 You... you aren't going to help anyone? But... well, if you must... if that's safest... |
37224 If... if you're not going to flee, then maybe you can help free me from the chains that keep me bound in this formâ€â€and then maybe I can help you! |
37225 I will do what is just. I am from the Most Noble Order of the Radiant Heart. |
37226 Perhaps. Perhaps I am here to do the job. |
37227 Y-you are from the Order? Then we are not forgotten? I... I was so worried! The word was that the baron had mercenaries coming, but if you are here, perhaps we will get a fair shake after all. R-right? |
37228 I don't see any chains... what are you referring to? |
37229 How do I free you, then? |
37230 Why can I not just dispel the illusions here? |
37231 I'm not about to believe your silvery words! Your death is all that is warranted! |
37232 I'm sorry, but I have no time to help you... I must confront this Kalah quickly! |
37233 Actually, I have decided to leave instead... |
37234 Youâ€â€you haven't found the sword? Oh, please, hurry! The peasants who have it are on the north side of the chamberâ€â€but they aren't what they seem! |
37235 I tire of your mewling. I am here to remove you squatters, and I should just start now. |
37236 Most definitely. What is your grievance here? |
37237 If you can justify your actions, then yes. Explain yourselves. |
37238 Me drinkin' buddies often talk about a magical sword hidden beneath the Copper Coronet. |
37239 T-then you wish to know our side as well? I had thought no one cared and we were abandoned. Perhaps there is hope after all. Isn't there? You'll be impartial, r-right? |
37240 I tire of your mewling. I am here to remove you squatters, and I should just start now. |
37241 Most definitely. What is your grievance here? |
37242 If you can justify your actions, then yes. Explain yourselves. |
37243 Ooh, then I shall be here forever! *sob*... |
37244 Have... have you found Quayle? |
37245 We have not yet, but we will continue to try. |
37246 No, and I have no intention of continuing the search. I am leaving. |
37247 Not yet... and I would appreciate your help. Please join me, and we will look together. |
37248 Oh, please! I couldn't bear the thought of anything happening to Quayle! |
37249 Yes, this is it... this is the planar sphere here in the slums. We should... climb the stairs and find some manner of entrance. ...If I am right, my blood... my presence should open the sphere. |
37250 I have been denied the Material Plane! I will have my revenge! |
37251 I am dying... and I wish to die there. Under my own sun. |
37252 In return... in return, I shall tell you how to return the sphere to our own plane. I... I am glad that you entered the sphere when you did. |
37253 I was able to keep from the force... the fact that the sphere had a defense against intrusion. It would automatically travel to another plane... |
37254 A trap... that would allow me to deal with the intruders... at will. But... that was another time. Bring me home, Valygar Corthala, and I will tell you how... |
37255 Very well. The sphere... the sphere is powered by the heart of a powerful demon. Our last trip now would have depleted the power source of the last heart the sphere had... |
37256 You need to go out into the plane... and acquire the heart of another demon. I... know not how, but you must... |
37257 Bring the heart to the engine room of the sphere and place it inside the golem there... and I will preset the controls while you are gone. |
37258 But go quickly, Valygar... there are things that will stir in the planes and take notice of the sphere now that it is here! Go! And I... will try to hang on long enough... |
37259 We have returned to our home plane, have we? Then I... then I shall complete Lavok's request. Excuse me, <CHARNAME>... I will go outside with my ancestor... |
37260 Is that all? Iâ€â€I'd hoped for more. |
37261 I can do more if you need. |
37262 If only I could do as much for all in need of me. I try so hard... |
37263 I met up with that evil presence long, long ago during my planar travels. He has possessed me ever since, trying to find its way somewhere where it could do the most harm. |
37264 I have had an age and more to consider my sins. If I could call it all back... if I could call back my brother and my son... my granddaughter and grandsons... I... |
37265 But I cannot, of course. Death will be a blessed release after my overlong and cursed life. |
37266 The... the sphere has been moved. I can sense this. It was... an automatic defense against intrusion that I kept hidden from the presence... |
37267 I knew we wouldn't get a fair shake! I knew it! Ahh! |
37268 He waited for one to open the door and enter. I knew that would cause the sphere to automatically travel the planes as a defense and drain the last of the power. My only hope... |
37269 But now that the presence is gone, you need to return to your home plane. I... I shall tell you how, in return for one thing... one small thing... |
37270 I have been traveling for so long... I wish to see my home one last time. When... we return to the Prime, take me outside, and let me die under the sky of the place I was born... |
37271 Very good. The... the sphere is powered by the heart of a powerful demon. Or... or at least it was. You must go outside of the sphere... and get another heart. |
37272 I know this will be difficult, but you defeated the presence... so I hope that you will have strength enough for this last task. Get a heart... and return... |
37273 Go to the engine room and place it in the golem that serves as the power source. I will... preset the controls... so that we shall return to the Prime... |
37274 But go... go quickly. I do not know how much longer I can maintain my existence... |
37275 Then... then you will be stuck here on this plane. As will I. I... I hope you will think about this, <PRO_RACE>, and think quickly. I have as little wish to die here as you do... |
37276 But you are... no longer... on your home plane. Bargain with me, stranger... and I shall tell you how to return... |
37277 Not on our plane? What are you talking about? |
37278 Very well... let me hear what you wish. |
37279 Nevertheless, I shall find another way. |
37280 So... have you decided differently? Have you seen that there is no other way home? |
37281 How is it that we are in some other plane? How did we get here? |
37282 What do you wish in return for telling us how to return, necromancer? |
37283 I have not given up hope yet, Lavok. |
37284 As... as you wish. But I would not wait much... longer... |
37285 You must find the heart of a demonâ€â€you must! It... it must be strong enough to power the sphere! Go, <RACE>! |
37286 Yes... yes! That heart will do! Go to the engine room... and place it within the golem! Go, quickly! |
37287 We... we are returned to our own plane. Please, please, stranger. As per our bargain, let me see my sun one last time... |
37288 Aye, I will do as you ask. |
37289 No, I do not trust you... you may yet pull some trick! |
37290 ...I am most grateful. If you could but carry me... My strength has all but fled... my last moments are upon me... |
37291 Aye, it is nothing less than I expected... I deserve nothing more, I suppose, after all my evil... |
37292 ...I... I wish I had... had... ah... |
37293 ...I... I sense within you... a kindred power. You... you are a wizard, yes? |
37294 Yes... I see that you are. I... I grant you the sphere, wizard. Do... do with it far... far better than I ever did. It is yours... to use wisely... |
37295 If you can think of another reason they fled to th' town with their chickens and nothin' else, I'd be glad t' hear it. |
37296 No, thanks. |
37297 Why not? We can't leave th' farm to rot completely... we have t' eat, aye, me <LADYLORD>? |
37298 Then don't be botherin' goodfolk who have nothin' else but fear to look at. |
37299 Are you sure? I could offer a good price for them. |
37300 Then I'll just hack them apart until I find what I want! |
37301 Very well, if you say so. |
37302 Er... talk to Erlin if you wish t' discuss the chickens, me <LADYLORD>. I'll have nothin' t' do with it. |
37303 You will do no such thing! Fie on you! |
37304 Aye, I do. Speak to Erlin if ye feels differently about it. |
37305 What can you tell me about the murders here? |
37306 Why do you have all these chickens? |
37307 How much are you asking for the chickens? I'll buy them off you. |
37308 I know your secret, old man... Give me the chicken, or there's going to be trouble. |
37309 Very well, I'll be going. |
37310 I can tell ye nothin'. We're just frightened and wants nothin' but to go home again. Just leave us be, me <LADYLORD>. |
37311 'Tis none of yer concern, me <LADYLORD>. They're nothin' but chickens for eatin', is all. |
37312 They are not for sale. |
37313 Are you sure? I can offer you a good price for them. |
37314 I'm only interested in one chicken, truly... a chicken that swallowed something quite valuable... |
37315 Never mind the ruse, old man. I know what those chickens hide! Hand it over! |
37316 As you wish. |
37317 I... you're a terrible, evil <MANWOMAN>, you are! 'Tis all I have left of my daughter! All we have in the world, dead! Dead! |
37318 That's too bad. Hand it over. |
37319 I'll pay you fairly for it... then you don't have to hide it anymore. |
37320 I've no wish to deprive you of anything from your daughter. Keep it if you must. |
37321 Go, then, and leave us be. |
37322 What are you implyin', stranger? I said they're not for sale. |
37323 I know there's something valuable in one of those chickens, and I'm willing to buy it off you, is all. |
37324 Give up the ruse, old man... I know your secret. Hand over the chicken! |
37325 Very well then, I'll be going. |
37326 *sigh* I s'pose it's best not t' be hangin' onto it any longer. Eventually someone will come an' take it from us. What... what can ye pay me for it, me <LADYLORD>? |
37327 Nothing. Hand it over, or there's going to be trouble. |
37328 10 gold pieces sounds like a fair price. |
37329 I'll give you 50 gold pieces for it. |
37330 100 gold pieces... more than fair, I am sure. |
37331 Forget it... I've changed my mind. |
37332 If it must be, it must be. Someone would have stolen it sooner or later. |
37333 No, Erlin! Don't! |
37334 Nay, Enna, there be no sense in causin' trouble over it. Here you go, stranger... I hope it makes you happy wi' yourself. |
37335 'Tis a terrible price, seein' as me daughter paid for it with her life. But if it must be, it must be. Here... an' I hope it makes ye happy with yerself. |
37336 Aye, you're more than fair, I suppose. Take it, then. Me wife an' I shall find some other way t' remember our daughter. |
37337 Aye... aye, 'tis more than fair. This will pay for a fine headstone for our daughter an' more. A better tribute than a hidden gem in a chicken. Take it, then... you've been more an' kind. |
37338 As ye wish, then, me <LADYLORD>. I would ask ye not t' be tellin' anyone else of it, but I s'pose ye'll do as ye wishes. |
37339 Wait! Wait! Please, oh, please, you are my only hope in this matter! |
37340 My daughter, she is gone! She was home when I left, and now she is gone! There is debris about my home, and this note was there... and there is blood! |
37341 My son, he is gone! He was there when I left, but now... This note was at the scene, and there is debris about my home and... and there is blood! |
37342 I had... left to speak with the Radiant Heart on your behalf, and when I returned I... I knew you were worth helping but... what am I to do? |
37343 I would see it end as well. I will rescue your child, no matter the risk. |
37344 I would know what he wishes with me as well! I will seek him for both our sakes! |
37345 What of your contact in the Radiant Heart? Am I still to be killed? |
37346 You click the button and hear a door open off in the distance. |
37347 I will find your child, rest assured. I was just being thorough. |
37348 My primary goals are own interests. Now I will take vengeance for us both. |
37349 I will find your kin, rest assured! |
37350 I will take vengeance for you as well, no matter where he hides! |
37351 Ah, the old codger's tale be true, then: "What is bred in the bone shall out in the flesh." |
37352 You charge ahead, of valor born, the best of your parental blood commingled here within you, their very destinies made true by your every righteous act! |
37353 I delight so at the sparrows twittering above, and look... there passes a prancing squirrel, all delighted by the softness of our approach! |
37354 That fortune... brought us no end of grief, however. My family eventually took up his pastime as well, to my sorrow. |
37355 I have no greater wish than to see such magic wiped from Faerûn. What's dead is dead, and that should be the end! Tampering with life goes against all reason! |
37356 Pretend? My dear and mourning dove, 'tis not pretending! We are all frail as birds and mad as hounds, each one of us... Aye, each one of us, but you, somehow... |
37357 Garh! You early! Troop need kick in arse to get ready! Firkraag be warned, though I think he not care! |
37358 ...and a body built for untold pleasures that I would fall for such an old ploy? Blow a little sunshine and I will fall all over myself to gain your favor? Best think again, dark one. |
37359 Now we make stand! Make Firkraag proud he served by Stuck-in-Craw Clan! |
37360 You're a dreamer, bard. I'm sure you can imagine lots of wonderful scenes... but they would not exceed the truth in intensity, depravity, or tenure, I assure you. |
37361 Hello again, stranger. *sigh* |
37362 Who are you again? |
37363 Still upset, eh? Why's that? |
37364 What can you tell me about the murders around here? |
37365 I'll be on my way. |
37366 (A voice sounds within your head.) Wizard! Your sphere is not a fitting grave. Your golem be damned, I shall escape! |
37367 Why have you been left alone? If you have wounded, would not the orcs just kill you? |
37368 Yes! The ambush worked for first time ever! Falik never believe that it would work, and now we feed! |
37369 But you said you were adventurers. Why have you made deals with the orcs? |
37370 And they let you keep your wounded around here indefinitely? |
37371 Khollynnus Paac |
37372 Yes, you do. You should follow in here. It is safe. The orcs let us be safe in there. You should come in. |
37373 But you said you were adventurers. Why have you made deals with the orcs? |
37374 And they let you keep your wounded around here indefinitely? |
37375 We... ah... deals? We... |
37376 I'm waiting... |
37377 I don't want to cause you further stress when you are so obviously upset. I'll follow. |
37378 Ah... You wait no longer! Ambush stupid when you are already in the lair! Firkraag be damned, I kill you for food! |
37379 Ah, yes, you see, it is a very good deal. No more talk. You just walk in to help the wounded. Yes. |
37380 You make deals with orcs? What kind of adventurers are you? |
37381 Very well. We should not keep your wounded waiting. |
37382 Gosh... you're an adventurer, aren't you? Hey, Dirbert... this <PRO_MANWOMAN>'s an adventurer! Wow! |
37383 Hmph! You don't impress me so much. So what if ye're an adventurer? |
37384 Hmph. I'm gettin' impatient. So are ya goin' to get us our stuff, or what? |
37385 You are not even worthy of the lowest sponges; they remain nature's children in their lowest of forms while you degrade yourself by choice! |
37386 The life of a squire, though far better than the life I lived 'neath my father, is not a place where one garners respect, no matter how deserved they are of such. |
37387 Take it to mean what you will. I merely say that the life of a squire, though far better than my life at home, is not a place where one gains respect, no matter how deserved. |
37388 Aye, it is. I've worked all my life to become a knight. I've studied the holy books, and I've taken the foot-soldier training and combat courses offered by the paladins. |
37389 In the position that I fill now, even with my training among the clergy, I am little more than a glorified squire. At best, they would make me a field commander during a war. |
37390 It is not any one thing that pushed me into knighthood. My father's cruelty and the death of my mother gave me more than enough reason to leave home. |
37391 You would have to meet my father to truly understand. |
37392 Suffice it to say, he is a cruel and overbearing man. He is also a heavy drinker, and as a child, I'd lie awake, listening to him destroy his chambers in a drunken rage. |
37393 How so? |
37394 You have met my father, <CHARNAME>... surely you have some inkling, from his manner alone if nothing else. |
37395 En route, we were attacked by a wyvern. Overcome with fear, the battle plans that had been drilled into my compatriots fell apart as the first man was killed by the beast's claws. |
37396 Shut up, dog! I've listened to your pompous lessons all my life, and it's gotten me nowhere. Self-righteous preacher! |
37397 Handsome? Viconia, I'm flattered. What drew me? What I do is not for whim, prank, or jape. It is not because of duty or allegiance. |
37398 I disagree, <CHARNAME>. You're over there, I'm over here, and Viconia is most certainly interested in what I may have to offer her. |
37399 And who would be foolish enough to cast blame? After all, we are all fully cognizant of this group dynamic, and are equally informed of who the true leader is here, <CHARNAME>. |
37400 You needn't be so impudent, child. The woman is pleasing to the eye and doth stir the loins, and I was merely complimenting upon her comeliness. |
37401 I take no pride in my wounds, only in the battle won. That I have the opportunity to sacrifice my body for right, that does not mean I wish to. |
37402 Anomen, you are a brash youth. If you learn to curb these outbursts, you shall be an excellent knight. |
37403 Shar is a perverse travesty, drow! Her cult is seething with evil and bitter yield. She's a coven for the morose and pathetic. |
37404 Ho, Haer'Dalis, your poetry ennobles me far beyond my worth. I am a simple man, and by simple decisions, I have made my way about this earth. |
37405 Infamous? Miss Nalia, we servants of the Radiant Heart pride ourselves on bringing a little good into this dark world. |
37406 My lady Nalia, understand this: Any soul of any social rank may join the Holy Orders and therein be judged by the purity of their heart, male or female. |
37407 Ha! There are countless books within our holy libraries where bored and dreamy scribes have penned petty blasphemies into the margins. |
37408 "I knew a girl from a distant world across the planar deep, and to her place to see her face across the void, I'd creep. Though time... though time..." |
37409 Oh dear, I hope I didn't write that one down for posterity! Heh... you should be proud of yourself, Yoshimo: You've just made an old knight blush. |
37410 The very gods granted us dominion here, and Ao placed the races that they might flourish and be fruitful. It is a destiny made manifest, druid. |
37411 Hm... I know it has not been the case in your experience, but not all magic is there to serve the darker gods or circumvent the good. |
37412 Cowardly creature, have some dignity in death even if you had none in life. |
37413 We all have a tendency to divide the pantheons, to pray to deities that are easiest to appease or have the greatest impact on us and then ignore the rest... |
37414 Oh, <CHARNAME>, leave our worries at the door for once... I have been watching you and... and praying for you over this past while... |
37415 I had thought as much. We cannot help what we are, but we can help what we become... |
37416 I am old, but in what time I have left to me, I shall do all in my power to maintain the sanctity of your soul... |
37417 I know that you bring with you a troubled past and a painful heritage, but for all the friendship that has formed between us, I cannot turn from such transgressions forever. |
37418 I promised I would safeguard your soul and so I shall, even now. Forgive me, <CHARNAME>, but we must each obey our destinies, no...? |
37419 I apologize for bothering you. I have brought some acorns from your dryad sisters. They have been trapped by an evil mage for many years. |
37420 I've been waiting for you. Ulene, Cania, and Elyme must have their trees replanted so that they might be free. Give the acorns to me, <PRO_BROTHERSISTER>. |
37421 There is always hope, but no one can know what is in store for you or your kin. I have been in contact with my the Order, asking them to research prophecies... |
37422 A Hell of countless levels and depths where damned souls wail for eternity... It is possible that, for all your goodness, your very parentage will damn you yet. |
37423 Maybe a handful, maybe as many as all the stars in all the skies. No doubt Bhaal would have wanted to create as many of you as possible. |
37424 Sisters! We've longed to see you again, loves! |
37425 My queen! <CHARNAME> has saved us. Can our trees be saved? Has Irenicus doomed us? |
37426 Nay, little sister. You are not doomed. Come, Llylla! Plant our sister's seeds that they may again taste the wind. |
37427 Ulene, Cania, and Elyme. Follow Llylla and she shall bring you back to the safety of the forest. Go well, and know that I shall protect you forevermore. |
37428 Thank you, my queen. |
37429 Thank you, <CHARNAME>. The forest welcomes you. There has been evil near here, and I pray for your safety as you travel. Goodbye! |
37430 I apologize for bothering you. I have brought some acorns from your dryad sisters. They have been trapped by an evil mage for many years. |
37431 Gah! No fun! Help meeeees! |
37432 Dig...? You torment wit funny words and projecting voice. You gonna kill, just says so. I scream now. Gaaaahh! |
37433 Gaaah! Run and scaredy-hide! Run! |
37434 This is a waste of time. Out of my way, worthless creature. |
37435 I know this already, fool. You have told me nothing of value. Die as you should! |
37436 More! I would know more of this place! Tell me what defenses Lord Jierdan has! |
37437 Defenses? Lord Firkraag no need defenses. You silly to think so. We hunt the feed an' guard the home, but he not need us protect him. |
37438 Then I will destroy the overconfident fool. He should have prepared for me. |
37439 Then he will not mind when I kill you all to make my point! |
37440 Then I shall be especially careful when I face him. He sounds sure of himself. |
37441 Prepare? Oh, he not need prepare. You go and fight, you will die. I go other way so I not accidentally killed too. I go now. I go fast. |
37442 He sure you gonna die. Me sure too. Me sure I should run other way so I not killed too by accident. He get mad, bad things happen. |
37443 Perhaps that peculiar urgency of yours could be put to better use passing out noonmeats to vagabonds and coins of the realm to every cutpurse, hmm? |
37444 Your pity and endowments only serve to perpetuate their condition and diminish their motivation to improve their lot. |
37445 Perhaps it's calculated ease, but your nimble wit belies something else, something unclean. I can't say I trust your balmy charm. |
37446 Your joviality is a clever cloak to hide agenda and ambitions... but I'll be sure to armor my back to deflect the blade you'll surely aim there. |
37447 The mandate of your loyal order is deception and ruse, so misery is just another disguise for your gang of holy thugs' agenda is my guess. Yes? |
37448 Have you any new and lewd burlesque tunes that you might regale me with, musician? |
37449 The skeletal torso doesn't move when you pull on it. You may not remove it until the guardian is dead. |
37450 When you touch the torso, a horrible feeling of weakness and despair brings you to your knees. With care, you use a cloth to place the torso in your pack. |
37451 The lid of the sarcophagus moves easily aside despite the dour warnings and guardian runes written on the side. Within rests a golden skull. As you reach for it, it seems to move. |
37452 close container |
37453 A chittering noise emanates from the writhing tentacles of the illithids. |
37454 You awaken upon a hard stone floor. What tortures the mind flayers have in store for you is unknown, but a sense of dread falls over you nevertheless. |
37455 It seems to me, if memory serves, that our sphere of influence was quite close to your Bloodaxe clan's stronghold near Talthalra Wern'nt Szithla Har'oloth. |
37456 The past is part of the future, woman, and I think, somehow, that you have scaled the barest part of your fate... but that is only my opinion. |
37457 You... you really wish to know? Then listen carefully. I know we have not been behaving well, and we have, in fact, k-killed a number of the baron's guards, but it has not been unprovoked! |
37458 Our lands were ours before he expanded his rule, and now he wishes us forced out. We are taxed and taxed, and if we do not pay, our crops are burned. |
37459 Yes! |
37460 Moreno has had us... take action, and it has been bloody. I just wish the whole situation was over with. Over and done. |
37461 I will see what can be done at the meeting. You have my word. |
37462 If you had complied with the baron, there would be no bloodshed. The conflict is your fault. |
37463 We shall see. I will go to the meeting and make my wishes known. |
37464 Ah, heck! |
37465 You speak well for a troll. |
37466 My mother tried hard to give me good learning. She sent me to live with these hobgoblins here. They smart. Trained me how to cook real good. |
37467 They smell bad, but they're okay. They can be mean sometimes. Chief DigDag sometimes cuts my fingers off and throws them onto the grill. Says they taste like sausages. |
37468 Do you like these orcs? |
37469 Doesn't that hurt? |
37470 Yep. But I'm a troll. Fingers cut off. Fingers grow back. Now quit talking and start broiling! Chief DigDag doesn't like me talking to the food. |
37471 We killed Chief DigDag. |
37472 Oh. Me sad. But fingers happy! If DigDag is dead, I free free free! Been nice cookin' you! |
37473 I'm not letting you cook me, you crazy troll! |
37474 Pleased that ye think so, dog-flogger. I had t' act on a couple occasions... out o' necessity, like when we happened upon a hive of giants. |
37475 Twenty or so infested the hills up at Saradush. Families o' them ravaged farms with no mercy. We heard it from a pointy-ear in the Forest of Mir, so fate called. |
37477 A great melee ensued. Ol' Widowmaker sent six over to the Hells that day, but Hogbelly, bless his deformed visage, got under a toppling mountain o' man. |
37479 So I held 'im whilst two swings from Widowmaker put him cold. Our bag of tricks, Scrooloose, closed the wounds. |
37480 But then he wouldn't stop groaning. I got tired of it, an' that night put me knife in his belly. |
37481 He stopped moaning after that. But my work weren't done yet. |
37482 I had to make it look like trolls or gnolls grabbed him unawares, to throw suspicion off o' me. |
37483 As fer that House of yers, I burned it and relieved meself on the embers and dead. And the necklace of dark-elf ears fetched me a king's ransom in Waterdeep. |
37484 It is too bad that you won't take Aerie with you. She should see the world. Think about it, my good <PRO_MANWOMAN>... talk to her when you get the chance. |
37485 My poor girl is dead, I see. I hoped she would see the world with you, and not die fighting Kalah's pathetic vanity. It breaks an old gnome's heart, truly... |
37486 I ask that you take Aerie with you again, to see the world... but it is your affair, after all. It does my heart ill to see her cooped up here, though. |
37487 I'm glad to hear that you're helping poor Jan. |
37488 Please help my daughter! |
37489 This is the way, I just knows it! A southern tomb within the opened cavern. Bloody old, it be. |
37490 That's one fine mess that I done cleaned up. They did the killin', but I ends up with the gold, the book, and the satisfaction o' kickin' their tails. Ah. A good day. |
37491 Something is wrong here... |
37492 What in the Hells do you want in here? I don't deal with common streetwalking trash. I got clientele that makes appointments, and I ain't got time for you. |
37493 I just wanted to see what wares you had for sale. |
37494 You'll make time! You've got something that belongs to me! So says that worm Travin. |
37495 I thought you might want to talk to me. Travin said you have something I want. |
37496 I told you, that ain't the kinda goods I deal in. Get lost. |
37497 'Ere you, what do you want? Can't a man walk the streets at night without bein' bothered? Get off. |
37498 Oh, but I think you and I should talk. Is your name Travin, by chance? |
37499 I think you are the one that has done something to bother me. You Travin? |
37500 W-what of it? You... you from them Talassans? I gots what you be looking for, but only for a price. |
37501 Of course. Tell me what your fee is, and I'll make sure you get it. |
37502 Talos sends me to take what is to be his. Give it to me now or suffer! |
37503 I am the coming light of justice, a servant of Lathander in this matter! |
37504 I ain't gonna wait for payment. Now or never, that was the deal. 400 gold or no ring. |
37505 Fine. Here you go. Now, I will take the ring, please. |
37506 You will hand it over now, or I will have your head on a platter! I command it! |
37507 I was not told of this large price. Are you lying to me? Do you wish to anger the gods? |
37508 Thank you. Now, go to the red brick house with red shingles on the roof of the Copper Coronet and speak with Borinall. He will give you the ring. |
37509 What?! You don't have it with you?! I smell a scam! Hand it over now! |
37510 Very well, though if it is not there, I will find you, and I will slice you stem to stern. |
37511 Hey, can't blame me for trying to make a buck. Go to the red brick house on the roof of the Copper Coronet. Speak to Borinallâ€â€he's the man. I'm just the contact. |
37512 Wh... oh... I didn't do it! I'm just a messenger! I'll tell you where to go! There's a house with red slate shingles on the roof of the Copper Coronet. Talk to Borinall! |
37513 If you are lying, you will suffer the vengeance of the Morninglord! |
37514 Very good. Now, repent your sins in service to the less fortunate. Your soul will thank you. |
37515 I can only make it my faintest hope that this definition doesn't include you as well. |
37516 There is no place for friendship or compassion in the theater of gods, <CHARNAME>... as I am sure you are beginning to learn, if not understand. |
37517 Shed your wealth and harvest the fields. You no more walk in the shoes of those you pity than I would, and I pity everyone. The only shoes I wish are mine own! |
37518 My own thoughts, my own shoes, my own BODY! These are all that matter! |
37519 Save your amateurish insults for one who will be offended. Your opinion means nothing to me. |
37520 I... I don't have it, I swear. I'm just the contact! Talk to Borinallâ€â€he'll give it to you. Honest! |
37521 No need for that. I'm just a middleman trying to make a buck. Go on. |
37522 Y-yes, of course. I am very, very sorry. Very sorry. |
37523 Good. Now leave, and consider how close you have come to death. |
37524 Good boy. Now die as Talos rips his due from your soul! |
37525 Good little man. Now die as Lathander wreaks his vengeance on your soul! |
37526 Our time together has been vile! When next we meet, it will not be under the guise of friendship! |
37527 What? I've done as you asked! Damn it! I knew I shouldn't have gotten in the middle of a deal with Talassans! You'll not have me! |
37528 What? But I did as you... Damn it! I knew I shouldn't have taken a job stealing from a church! Too dangerous by far! You'll not take me! |
37529 Good, now return my gold and reflect on how close you have come to death! |
37530 Good boy. Now die as Talos rips his due from your soul! |
37531 Good little man. Now die as Lathander wreaks his vengeance on your soul! |
37532 No way, it's mine fair and square. Damn, I knew I shouldn't have ripped off a church. Fanatics are dangerous! I'm gettin' out of here! |
37533 If that's what you wish to do, my raven, I'll not be one to cause dissent. This sparrow can find other diversions to please his eye. |
37534 If you have the need of me again, you'll find me at the Five Flagons inn, where the playhouse once was... or not, as the whim takes me. Farewell, my wandering raven! |
37535 Treat our kinship as if it never was... for we'll not see one another again. This sparrow flies... farewell or not, I do not care. |
37536 Aye, I expected this... and verily I am half glad that the time has come for our parting, my sour raven. I tire of your antics and would be done with them. |
37537 I've witnessed enough of your crass behavior, my raven, and my interest has waned. Another day, perhaps! |
37538 I've things to do on my own, truly enough... if you fancy to speak to me again, I might be in the Five Flagons Inn. Or not, as the muse takes me. |
37539 I see my wandering raven has come to light once again on the sparrow's perch! A greeting to you, <CHARNAME>. Have you business with this Doomguard-born? |
37540 I would like you to join us again, Haer'Dalis. |
37541 I'm sorry for what happened before... will you join me again, Haer'Dalis? |
37542 No, just saying hello. |
37543 I need your help, Haer'Dalis. |
37544 Aye... the raven and the sparrow together! It will be good to voyage with you, <CHARNAME>! |
37545 Aye, but 'tis always such. Nay, I have other things more pleasant than traveling with one such as you. Find another, my raven. |
37546 Mmmm... very well, <CHARNAME>. Let it not be said that this actor has no heart. I can forgive... and besides, it is exciting to voyage with you. Let us go, then, my raven! |
37547 Aye, and greetings to you too. I have business to attend to, however... and I suspect so do you. 'Til we meet again, my raven. |
37548 I paid Travin 400 gold to find you, so you damn well better talk to me. |
37549 Well, I'm sorry to have to tell you, but you've been ripped off. He's just an errand boy, and you paid him gold he wasn't due. My fee is derived directly from the church, not some back-alley hand-off. |
37550 So... the rescuers of our beloved Haer'Dalis have come to us at last. Haer'Dalis has preceded you and spoken of you well. Here is a reward for his return. |
37551 Now... do you have the gem he spoke of, child? The portal gem that Mekrath had in his keeping? |
37552 No, I don't... but I intend on getting it. |
37553 Perhaps... how much is the stone worth to you? |
37554 I do. Here you go. |
37555 Then his soul is surely to be doomed for cheating a servant of the church. |
37556 I shall rend him limb from limb! He will not even live to regret cheating me! |
37557 Curse me for a fool. I was told of no fee, so I should not have paid it. |
37558 Yes, well, regrets to be dealt with another day. You say you have come to take delivery of something? |
37559 That would be the Dawn Ring, would it not? I shall be glad to be rid of it. I have felt the eyes of the celestial upon me each and every minute I have had it. Just one more simple test before you go. |
37560 I do not have time for games! |
37561 What is your request? |
37562 Can we dispense with this? I am expected back. |
37563 This will only be but a moment. I must be sure I am giving it to the proper person; when dealing with Talassans, a mistake would be the death of me. It is a simple matter, really. Swear your devotion to Talos. |
37564 What game is this? Why would you ask me this? |
37565 And what would you gain by my refusal? |
37566 Why do you ask such a thing? |
37567 It is a simple matter, really. I am to deliver this to a servant of Talos. If you are said servant, you will not balk at declaring your allegiance; you would most likely revel in it. |
37568 You have returned, my brilliant hound. Have you brought the gem with you? |
37569 But if you are NOT a follower of Talos, you will not swear to him even in jest. To do so would be to deny your own faith, or even worse, to bring the attention of Talos upon you. |
37570 We... we still do not have it, Miss Raelis, try though I might to convince my raven of its import. I shall endeavor to speed the process, if you will it. |
37571 Teos |
37572 Teos |
37573 Robe of the Apprenti |
37574 Dagger of <CHARNAME> |
37575 So I ask you. Are you currently in service to Talos? Are you loyal to him and him alone? And may he strike you down if you are lying. |
37576 I assure you that I am a servant of Talos in this matter. May he strike me down if I am lying. |
37577 I assure you that I am a servant of Talos in this matter. May he strike me down if I am lying. |
37578 I cannot speak the words you wish to hear. |
37579 Feel the avenging wrath of a servant of the Morninglord! This charade stops here! |
37580 Very well. You have satisfied me. Here is your ring, and good riddance to it. I've felt watched ever since I received it. Good day to you. |
37581 Then you will not have the item. Leave me. |
37582 I beg of you, give me the item anyway. I must return it. |
37583 No! The item will be returned! You will give it or suffer my wrath! |
37584 I am not unprotected! If you wish a fight, you will have one! To my side! |
37585 In a word, no. You are not who I was to meet, and now you know my crime. You will not leave here. Our business is finished. Permanently! |
37586 HA! I wonder why that happened. Divine wrath is usually subtle: a little bad luck here, a curse or two there. But Talos, he's a god that means business. |
37587 I am afraid I must add injury to insult. You are obviously not who you claim to be, and I cannot let you leave and return strengthened. You will not leave here. You cannot. |
37588 Thank you for helping me. |
37589 I'll believe it when I see it. The baron has his gold, so his word carries all the weight. Good on you if you do help us, but I'm not holding my breath. |
37590 So we will get no satisfaction out of you, I see. I thought as much, really. We cannot match the baron's gold, so we are second class to him and whatever he wishes. Go on, do what you must. |
37591 Who are you? Who dares interrupt our meeting? This is a private discussion for the lord of this land and his advisers. |
37592 I am only Lanka's assistant. If you wish something, best you speak to her or the baron directly. |
37593 I ain't here to talk. Keeping my blade at the ready in case you tries somethin'. |
37594 Calm yourself, Lanka. They are the dedicated knights of the Radiant Heart, and they... er... you look a bit less "ornamented" than I had pictured. |
37595 The Order has sent me in response to your call. I am to assist in this matter. |
37596 Despite your notions of how I should look, I am from the Order. |
37597 Good, good, good, I thank you for coming. Now I can have my lands cleared with authority, since OTHERS in my employ are not capable of the task. |
37598 I done said it weren't our faultâ€â€it's them attacks by the farmers what slowed... |
37599 Try not to speak unless spoken to, young man. You are now expendable. Now that the Order is involved, I am sure these pesky squatters will leave quickly. |
37600 As you would have it, Baron Metrich. Tell me what has been your trouble. |
37601 I will do what is right once I have heard the circumstances. |
37602 You will not dictate to me. I will determine the proper action. |
37603 Yes, it is a simple matter now that you are here. I require some squatters removed from my lands. They will respect the word of the Order and go. |
37604 My own people have received nothing but scorn, and recently they have even been attacked. It has been a difficult time, and I would like this matter closed. |
37605 Then these people have simply shown up and taken portions of your land? |
37606 The Order was insistent that I support you, and that is what I intend to do, whatever the details. |
37607 I have a small problem. One of the farmers claimed the land was theirs, not yours. |
37608 More than one source told me that you are trying to take land that is rightfully theirs. |
37609 Why quibble about who came first? I am here now, and I carry some weight in business circles within Athkatla. The Order is always looking for patrons, are they not? |
37610 You would not wish to disappoint a potential friend of the Order, would you? These louts have assaulted my men. Deal with them in the proper fashion. |
37611 I should really speak with someone from their side to get a balanced idea of the situation. |
37612 Then I will do what you will, and no questions asked. I will move these squatters. |
37613 Then speak with Lanka. She was a member of the "community" they built and has served as my voice to them. Once I made my position clear, she was very cooperative. |
37614 Ahh, but you have proven reasonable yourself in responding to my concerns. I am content to aid you in this. |
37615 I can verify much of what the baron says, and I would concur in his recommendation that the settlement be ousted off his lands, such that they might be returned to their natural splendor. |
37616 So you agree with him? Then I see no need for further inquiries. I will oust these squatters. |
37617 Perhaps it would be better if I spoke with someone a little less biased. |
37618 I assure you, I have the best interests of the land at heart. I am thinking of the larger picture. |
37619 You have spoken with everyone that you need to. I would have you state your intent with no more delays! |
37620 I will oust these squatters from your land. It's the best choice for all concerned. |
37621 Greater Mummy |
37622 I will not aid you. Despite their attacks, these people may have a legitimate claim here. |
37623 Then I shall tell the Order you failed me. My men have been attacked, and you do nothing! I asked you to come here and act. |
37624 I will have my men continue without your aid. Your authority could have made the expulsion more diplomatic, but my men will do what they must. Leave here! |
37625 I'm sure that, as we speak, the nobles argue over the relative benefits of white and red Evermeet wine, merely 1,000 gold pieces per glass. |
37627 Only birth and death are destiny; all else is choice and consequence... Come, the sun is setting, and it casts long shadows on our thoughts. |
37628 As well, I would suggest you treat the party with civility lest someone arrange for such an occurrence to happen. Perhaps nearer the zoo. |
37629 To disarm it, you need to pull the wood back just enough to slip a dagger between the plate and the springs. It requires finesse and patience, my young one. |
37630 You are right, bard, I am twice rewarded: Once because I am richer in <CHARNAME>'s care, and twice because I am richer here than rotting in some prison of the damned. |
37631 She's been fun, I must say. If ye want to hook up again, I'll most likely be tending my turnips in the slums. Look for the tower. You can't miss it. |
37632 So be it! You're a tactless bunch of idiots anyway! I've more important things to do. Excuse me. |
37633 No, I will deal with you no more. You have made your intentions known. Go, report to your supervisors. I'm sure they will be "delighted" about your stand. |
37634 Of course you will. Since you have declared it here, the farmers will not oppose a member of the Order as they have opposed me. |
37635 Lanka? Have they assembled outside? I was told they might. |
37636 It would appear so, though they are more armed for battle than debate. |
37637 There will be neither now that the Order has stated its position. Go, knight, and tell them to get off my land. |
37638 Your help has been appreciated, but I no longer have cause to speak with you. Lanka and I must set about building my regulated hunting range. |
37639 It is better than the slow death to wilderness that cultivating the soil brings. My former brethren will not think so, but that is their loss. |
37640 Stop your feeding, my spiders! New victims await! Protect your home! |
37641 But why do we need to continue this discussion? You have already begun cleansing the area. One dead? Two? No matter. It will put fear into them. |
37642 Regardless, you have earned my gratitude. With this simple, brutal act you have solved my problem. Go now, and tell your masters that I am pleased. |
37643 It was a regrettable thing, but I had a duty to fulfill. |
37644 I had little choice in the matter, though I will take pleasure in a job well done. |
37645 I expected more diplomacy from a member of the Order, though the result is to my liking. It is better the baron have his wild lands, rather than the farmers slowly bleeding the soil to death. |
37646 Do not quibble over details. All is well. |
37647 Your simpleminded brutality was just what we needed here. The farmers will be gone in short order. All is well. |
37648 Very few wanted to come and see what happened at the meeting. You need not tell us your decision; I can tell from the looks we received through the windows. It would seem the Order has no help to offer us. |
37649 Moreno... no. Would you have us fight against the Most Noble Order of the Radiant Heart? Metrich's men are one thing, but knights of the Order? No. |
37650 It is over, Moreno, just as the baron hoped it would be. We cannot fight such a group as the Order. The word of law has been passed here, and we are on the losing side. |
37651 You are successful, <CHARNAME>, but not right. You have won, but I don't know how you can bear the cost. |
37652 We'll fight you! Here and now if we have to! |
37653 But we can win! We... |
37654 Who have you spoken to? Moreno? Pardo? Hooligans! Mere bandits! They have attacked my men and harassed me! |
37655 Then I will add my voice to yours and have them ousted. All the squatters will be gone. |
37656 They make claim that they were here first and that you have been burning their crops. |
37657 Lanka? Is this true? |
37658 I... I don't know. Metrich, is what <PRO_HESHE> says true? Have you been attacking their homes? This was to be as peaceful as possible. |
37659 What would be your concern? Your hands are far from clean in this matter, my dear. Your precious animals and environment have made you a turncoat. |
37660 The state of the land is important, but I did not agree to this. |
37661 My... my father was injured in one of those fires. You did this? He did this?! |
37662 This is not open for discussion! What matters is the land I want and the people that must get off it! |
37663 And I will help you, despite what I have learned. It is my duty. |
37664 I think this is a matter of you trying to pirate this land away from its rightful owners. |
37665 You are not here to think! Leave the thinking to your betters! |
37666 I begin to think you are not such a good steward for the lands after all. |
37667 Are all of you imbeciles thinking now?! Who asked what you think?! I've bought and sold better than you at market! No, this will go no further! |
37668 I tried to play the caring figurehead, but you just kept pushing! Fine! We'll do it the old-fashioned way! I claim this land because I'm bloody rich and you're not! |
37669 Now just calm down, and we'll straighten this all out. |
37670 You will not threaten anyone else in my presence! |
37671 You will respect my authority! |
37672 Well, the side you have chosen to support is now quite obvious, I think. I would have preferred a peaceful solution, but if this is the way it must be, I do appreciate being on the winning side. |
37673 What Brunson is trying to say is, thanks for killing that son of a bi... |
37674 Ah, what Moreno is trying to say is, thank you for ending this. |
37675 Regardless, this matter is resolved. We will try to bring our lives back to some semblance of normality. We will also try to resolve what guilt we feel for what we did during this incident. |
37676 I had hoped to bring a peaceful end to this matter. Make sure some good comes of this. |
37677 Neither side was without fault, though the baron was the source of much of this. |
37678 This whole incident has not filled me with respect for human nature. |
37679 I'm sure everything will be fine. Thank you. |
37680 True, though we let ourselves sink to his level. Everything will be fine in time. Thank you again. |
37681 I understand, though there will be room for healing now. Everything will be fine in time, I am sure. |
37682 You have returned, though not quite as I expected. I must say that your visit to the Metrich barony has yielded some surprising results. |
37683 I have received word that your refusal to help the baron forced him to send his own men against the squatters on the disputed land. The result was a slaughter. |
37684 You helped the baron rid his land of the supposed squatters, but word comes that they appeared to be nothing more than farmers. The baron may have been untrue. |
37685 You helped the baron rid his land of the squatters, but I hear they appeared to be naught but farmers and the baron had been harassing them for some time. |
37686 I am told you killed the squatters in cold blood. I am certain there could have been a bloodless way to end this, if indeed they had to be moved at all. |
37687 The baron is dead, and it will shock the business community of Athkatla. We must ready to defend against the scrutiny to come. Did you have cause to kill him? |
37688 Greater Mummy |
37689 I did not find evidence of such atrocity while I was there. I just didn't trust him. |
37690 The dog! I should have killed him there and then! I did not trust him. |
37691 This has been an embarrassing failure, and you have been found lacking. Your role was peacemaker, and instead you left the problem for others to deal with. |
37692 Perhaps if you had spoken to the squatters, the ones the baron said attacked, we might have found signs of the carnage to come. It could have been prevented. |
37693 It is resolved, but it does not sit well. I have worries about continuing your service, but as it happens, we are in desperate need of a paladin immediately. |
37694 What's done is done; the squatters have dropped their claims and dispersed. You fulfilled your original mission, though there may have been more at stake. |
37695 The matter should be closely studied, but we've no time. We need an able paladin and cannot spare you to investigate things that cannot be changed. |
37696 There was evidence of that, but my duty was to the task I was sent to achieve. |
37697 Aiding the baron was better for the Order. It was a peaceful solution as well. |
37698 I... knew of no such evidence. The squatters were quite clearly belligerent. |
37699 Word has come to me that all involved in this matter, from the baron to the squatters, have been killed! Was this your intent? Is this how you restore order? |
37700 It was true to the original mission, but events should have changed your focus. We champion goodness beyond the letter of the law. We must also be flexible. |
37701 We had no business supporting the baron if he was in the wrong. His patronage is valuable, but not as much as the faith we lost from those that were wronged. |
37702 The farmers have apparently gone separate ways, so making amends would prove difficult. Regardless, our relationship with the baron will be discontinued. |
37703 You knew of no such evidence? <CHARNAME>, you have just turned an unfortunate mistake into a fundamental wrong! I see through your falsehood! |
37704 You supported the baron despite the accusations against him, and now you have demonstrated complicity with his evil by lying to me! This I cannot ignore. |
37705 You are hereby removed from the Most Noble Order of the Radiant Heart. You are a paladin without a patron, relieved of any service we might have required. |
37706 You are disgraced in the eyes of the Order. Do not return to my sight. |
37707 It would seem they were merely farmers, and that they thought themselves defending their claim to lands that the baron was trying to steal. |
37708 You were to restore order, not assist a despot in killing farmers. No, you have not demonstrated an understanding of what proper conduct for a paladin should be. |
37709 There was evidence of that, but my duty was to the task I was sent to achieve. |
37710 I... knew of no such evidence. The squatters were quite clearly belligerent. |
37711 Word has come to me that the baron is a highly suspect character, and perhaps our assisting him was in the wrong. Doubly so now that it ended in such a way. |
37712 I did. His claim was a lie. The "squatters" were farmers on land he wished to steal. |
37713 He deserved no less. He went berserk after I revealed his theft of the land. |
37714 Then we will stand by you. If what you say is true, and I am confident that it is, then we have done a service to the land despite the confusion it will bring. |
37715 You will have no time to experience any unrest, however, as we have a vital mission for you that must take precedence over all else. |
37716 None were innocent. I purged them all that their taint would be removed. |
37717 It was unavoidable. Unfortunate, but unavoidable. |
37718 You were to restore order, not kill everyone without question. No, you have not shown an understanding of what proper conduct for the Order should be. |
37719 We have received word of a great atrocity, one that must not be completed. There has been... murder is too weak a word. An entire family has been decimated. |
37720 The Athkatla Morningales have been a model of decency in this city, and their work in opposing the slave trade has earned them renown across the land. |
37721 It also earned them many enemies. This past tenday has seen the family murdered in their homes, almost to the last. It would seem they were made examples of. |
37722 Such a crime is unforgivable! I will lead an army down the throats of those responsible! |
37723 What is it you wish from me? Am I to deliver retribution? |
37724 The time for justice will come, but what is important now is that someone survived, praise Helm. Tyriannaâ€â€she hid in a cellar while all others were executed. |
37725 She must be protected until escorted from the city. Her survival will be a symbol to persevere in the fight against slavery, despite the ferocity of the enemy. |
37726 She will not come to harm while in my care. |
37727 I would rather deal with these curs directly in a language they understand. |
37728 I am certain she will not. It would be a tragedy if she did, one that we would be hard-pressed to explain, so you will take great care in her well-being. |
37729 You will get your chance, but you will do it with her safety in mind. Her loss would be a great tragedy, one that we would be hard-pressed to explain. |
37730 You will go to a safe house we have set up, and you will make sure she remains secure. It is as secret as we could make it, though nothing is ever absolute. |
37731 In the morning, her godparent will arrive. He is from Baldur's Gate and will accept no other guards besides his own. You will see that she reaches his care. |
37732 She will have nothing to worry about. |
37733 I will guard her and kill any that dare to pose a threat. |
37734 When she is *safe* with her godparent, you will have succeeded. Go to the building beside the temple in the docks and await him. She should be safe in his care. |
37735 You must see that Tyrianna Morningale is delivered to her godparent. Hurgis Baltezan will arrive tomorrow. The safe house is beside the temple in the docks. |
37736 Please... now that you have half of the device, you must go at once and destroy the creature before he kills us all! |
37737 I have already retrieved the rod from below, in fact. |
37738 It... it is true, I can sense it! Oh, by the mercy of the gods... you must use the artifact to destroy the beholder! You must! |
37739 How do I do that? |
37740 I have no intention of doing anything of the sort. |
37741 You... must retrieve the second half of the rod. It was split apart long ago by the gods... in order to keep the world safe from its power. |
37742 I will tell you how to gain the second half... if you agree to use it to destroy the beholder. The device cannot be taken from here lest its curse strike you down. |
37743 I agree. I will use the device to kill the beholder, if you will tell me where the other half is. |
37744 Pfah! I do not need your help. I will do as I will. |
37745 You... you have killed the creature who has enslaved so many. Of that, I am thankful. But... I see you still hold the rod... the Rift Device... yet unused. |
37746 Be warned, my <LADYLORD>... the device cannot be taken above the ground. My findings here have taught me that. It will surely destroy you if you do... |
37747 Far better if you returned it whence you came, my friend. Do not toy with the power of the gods... |
37748 You have destroyed the creature who has enslaved so many, and for that, I am more grateful than I can say. |
37749 I sense you have the Rift Device... the rod. You have used it? I must caution you not to take it to the lands above... its power would consume you. |
37750 Far better that you return it whence it came, for the safety of us all, my <LADYLORD>... |
37751 You have freed our brother! For that, I would lay roses at thy feet, my <PRO_LADYLORD>! But... there is still the matter of the... ah... gem, is there not? |
37752 I thank you, my <PRO_LADYLORD>... you have done much for us all. |
37753 You have saved my Rodrigo! My thanks to you and all your ancestors, little <PRO_RACE>! Truly it is a glorious day! |
37754 There is naught we could do to repay you for all you have done for this troupe, my <PRO_LADYLORD>. Truly, thou'rt a wonder. |
37755 Our poor sparrow lies broken. All is darkness now for us all... regardless of what occurs... |
37756 Ahhh... our brother is dead. Poor Haer'Dalis, truly he had little in the way of luck. Leave us be, prime... we must mourn for our fallen comrade... |
37757 He... he's free, is he? That's good... Raelis says I still have a long time before I am ready to be a full actor. But I don't mind... it's my dream, and I'll work hard! |
37758 Raelis has asked me to come along and join the troupe! Imagine that... me, a prime, traveling the planes! And acting! Truly acting! |
37759 Haer'Dalis is dead... that means... that means I have to continue acting. Ooooh, I feel ill... |
37760 If you want to know more, you might speak to an actual tanner. There's one not far from here... in the houses to the south. Rejiek, if I remember his name. |
37761 There's a tanner, Rejiek Hidesman, who has his shop near here... he might have some tannin; I'm not sure. Might be worth it to ask him. |
37762 Ya got rid of that old witch, huh? That's good. No more icky cookies from her, no <SIRMAAM>. |
37763 Halt! This place is under the protection of the Most Noble Order of the Radiant Heart. You will leave immediately or suffer the consequences! |
37764 I am here with <CHARNAME>. I am to help protect the girl. |
37765 Out of my way, I've business here and you have no right to stop me. |
37766 Yes, yes, very scary. Now stand aside and let me commence my duties. |
37767 Your excuses are much easier said than verified! I will relinquish my post to <CHARNAME> and <CHARNAME> alone! |
37768 Halt! You will go no further while I am... Oh, forgive my outburst, <CHARNAME>. I was told you were coming to relieve me, but I have been getting rather edgy. It has been a long day. |
37769 I would imagine so, what with the threat that an attack could come at any time. |
37770 Then consider yourself relieved. I am sure I will bear the long hours well. |
37771 Has the threat of attack been that constant? |
37772 I have planned this for too long only to have my plans shattered by some inbred northern adventurers! I... I just wanted to be respected... |
37773 Good. I believe I left him in the north storeroom, counting rice or some nonsense. Go and claim him; he is yours. Do whatever you wish with him, I care not. |
37774 Go and claim your little thief, then. I left him in the north storeroom, counting rice. Warn him not to bother me again, or I shall be much harsher. |
37775 I solved the Bridge District murders. Tanner Rejiek did it, and killed the inspector too. Here is the body. |
37776 I solved the Bridge District murders. Tanner Rejiek did it, and killed the inspector too. |
37777 This... this is Aegisfield, all right. *sigh* It is too bad... he was a fine and just man. Here... give his body to me. |
37778 Your story seems odd... but I can tell if someone's lying. I will check your story... but for now you have the city's thanks for the service you have done us. |
37779 We'll hunt down the murderer, have no fear. He'll not escape justice. I thank you, citizens, for your help. I trust this reward will be ample compensation. |
37780 It is good the tanner is dead... though I would have liked to speak to him first. No matter. I trust this reward will compensate you... thank you again, citizens. |
37781 I solved the Bridge District murders. Tanner Rejiek did it, and killed the inspector too. Here is the body. |
37782 I solved the Bridge District murders. Tanner Rejiek did it, and killed the inspector too. |
37783 I have solved the murders that were occurring in the Bridge District... but the murderer killed Inspector Aegisfield. I have his body with me here. |
37784 I have solved the murders that were occurring in the Bridge District... but the murderer killed Inspector Aegisfield. |
37785 Oh... by the gods, that IS the inspector! Quickly, my good <PRO_LADYLORD>, bring the body to Chief Inspector Brega immediately! |
37786 Oh... oh, my. I think you should speak to Chief Inspector Brega, however... he is here in this building, and I think he should know of this immediately! |
37787 I have solved the murders that were occurring in the Bridge District... but the murderer killed Inspector Aegisfield. I have his body with me here. |
37788 I have solved the murders that were occurring in the Bridge District... but the murderer killed Inspector Aegisfield. |
37789 Damn and done, this crypt looks to be well looted already! The rank, stinking bastards beat us here! Those scoundrels'll dine on me sup of cold steel afore I'm through with 'em! |
37790 But with all things there are two sides. Oppose injustice, but do so wisely. Some rich may act as they do because in their lives they are told or even forced. |
37791 Nalia... no offense, but you are not poor; your children will not starve. You empathize, but you may be blinded by the romance of saving the impoverished. |
37792 Comely lasses of the village were taken for his personal harem, and he taxed heavily to pay for his pleasures. His guards kept order under threat of death. |
37794 Kalos himself killed the baron, and holding Dana, his rage passed. Then he saw the richness of the manor, and thought of how unfairly and poorly he had lived. |
37795 He took the golden chain of rank, placed it on his own head, and sent his young men out to collect his taxes, for was not he now the baron? |
37797 You have been warned, Edwin. Do not think to test my resolve; I will act for the best of the group. |
37798 Perhaps your smarm impresses the brazen strumpets at the Coronet, but you have to do better than that with this girl, beardy. |
37799 Relax, I think I have found the key to release you. |
37800 Well, I think I have opened your cage, and there aren't any traps present. |
37801 Look, an imaginary griffon beats an old nag any day, and... a friend like you beats any halfwit squire who would stoop so low as to help a halfling on her horse... You see? |
37802 Then we shall be quick to find him. Your cage is unbarred; let's go. |
37803 Then I will unlock your cage quickly. I think I found the key. |
37804 Surely such a thing would not be allowed if I were following the wrong path? This shall be my rebirth... after I rest for a bit. |
37805 By Arvoreen, I swear that you shall go no further. Stand and fight, if you have the courage. |
37806 I am merely taking a new path, one that is better suited to my needs. |
37807 Forgive my ill-timed jesting. Your cage is open. You appear to be free. |
37808 Forgive my ill-timed jesting. I think I have the key to your cell. I will open it quickly. |
37809 Ha! You do not frighten me, tiny pretend-paladin. I've had taller footstools and am little concerned with whatever brawn your diminutive form could muster. |
37810 I will decide what course is best. I have already seen to your cage. |
37811 I will decide what course is best. First, I shall see to your cage. I think I have the key. |
37812 How can someone who's so clever be so shortsighted? |
37813 Certainly. I have already seen to your cage. It is open, and you are free. |
37814 Certainly. I believe I have the key for your bars. |
37815 Ahh, he likes it. Cheer up, I've already seen to opening your cage. |
37816 Ahh, he likes it. Cheer up, I believe I have the key to your cell. |
37817 Forgive my manner; you are right, of course. I have opened your cage. What now? |
37818 Forgive my manner; you are right, of course. I have the key for your cell. What now? |
37819 Let us just say that he is less than pleased by the loudness of your voice and the fact that you are currently standing on his cache of nuts. |
37820 Shar and her ilk revere entropy, revenge, and darkness. Viconia, you and I will never see eye-to-eye, and that covenant should be respected and maintained. |
37821 And to answer your question, yes... we do care. |
37822 But what you call barbarism is, in truth, a harmony. Man with beast and with plant and with the earth that bears them all. There need be no discrepancy. |
37823 Take a bird in the hand, leave two in the bush, and keep none in the home. Balance, and everything in its proper place. |
37824 Convenience is a trait of the city, wherein people forget how to fend for themselves. Wild nature is a hard mistress, but all the sweeter is her fruit. |
37825 This means more land that can be ravaged by winds and lose topsoil in the long term. Meanwhile, there are fewer animals in the smaller forest. |
37826 Many would still starve in the wood though surrounded by food. We must tell of the wonder, but also of what she requires. |
37827 Urrr... you... you <PRO_RACE> no attack? |
37828 We... we go now. We no work for fat human. Gurgh be sick... me go get him better now. |
37829 Greetings to you, my <LADYLORD>. I am afraid that I am waiting for another at the moment... perhaps some other time? |
37830 Wand of Apprenti |
37831 (A voice sounds within your head.) Mortals come to feed my hunger. Your deaths await you. |
37832 Because of you, we have lost the greatest social coup this city has yet seen! Sir Sarles is gone before we could show him off! Get out of here! |
37833 You worthless toads. You have ruined the reputation of my hospitality. Sir Sarles will most likely carry word of his treatment here for months, and my name will bear the social stigma of it. |
37834 You have my apologies. I tried to please him, but to no avail. |
37835 I take no responsibility for his unreasonable nature. |
37836 Social smegma might be more appropriate in the case of Sir Sarles. What a grouch. |
37837 Get out, you filthy-mouthed peasant! I'll not have you here! |
37838 His artistic and gifted nature, fool! Bah, what could a malcontent like you understand about his genius? Get out of my sight. |
37839 And I curse you for trying! How could gutter trash such as yourself hope to please a man of his caliber? Get out, and leave me be! |
37840 Here... I'll mark the location on your map. We should head there immediately. Be careful not to be spotted. I hope everything is all right! |
37841 Well... I've been thinking, and I'm pretty sure they would have left someone alive. Daleson... he would be tending the stable. You should try to reach him. |
37842 Then I wish you luck finding it. I will go on my own. |
37843 I would rather have us work together. We know not how powerful our foe shall be, and your sword would be welcome. |
37844 We heard you killin' our brethren outside! Damn your filthy blades for cuttin' that fool down! I'll do you right for that! |
37845 Not me, Camitis. Our deal is blown! I'm heading for the hills! |
37846 I will take the cells and revive the other servants. Have peace at last. |
37847 I don't need these cells or crystals to escape this place. I will not help you. |
37848 I thank thee. Go and leave me to oblivion at last. Sweet sleep... |
37849 You are heartless. I again feel hate. |
37850 He's... he's dead now? This pathetic creature... |
37851 I can't look away, <CHARNAME>. I have seen death in our scuffles before, but here I did nothing but watch his life end... |
37852 I can't look away. |
37853 Yet another corpse in my wake. Nothing odd about that. Let's go. |
37854 Death is not always to be feared, I guess. I would not wish to live like that. |
37855 We've no more time for your morbid fascinations. Let's get moving. |
37856 Death is... pretty. Why would I think that? Oh, <CHARNAME>, I've got to get out of this place. |
37857 This poor creature wishes to die? Right here? We should... |
37858 We should help... we should... we should see what happens now! |
37859 What are you doin' here, you drunken lout?! I thought you were well enough banned from this place! |
37860 Aye, then. 'Tis as if you knew me not. Yon gem still needs delivering, so it looks like I shall deliver it myself. |
37861 Off with you then. If you wish to find my prize, you had best hurry. |
37862 Aye, then, I shall go. But the gem I mentioned still needs taking from Mekrath's lair. I shall await your arrival at the playhouse beneath the Five Flagons Inn... bring the gem there, I beg of you! |
37863 Since Hendak has promised us a discount, I'd like to see what you have on tap here. |
37864 You have sullied your honor and that of your church. Get out! |
37865 You have shamed us all. You shall not again feel the smile of the Morninglord. Get out! |
37866 Weak-willed fool! Get out of my sightâ€â€lest I bring the fury of the Stormlord down upon you! |
37867 I... I have done as you advised. She... they are dead. It was... satisfying. Thank you, I owe you... so much. Perhaps I shall repay you... some night. |
37868 I have heard of your activities. Your disservice to the faithful means I must tell you that any task we may have asked of you is now null and void. |
37869 Your service is no longer required. Leave the house of the Morninglord. |
37870 Your service is no longer required here. Such as you are not worthy of serving in the name of Helm. All church tasks you have been involved in are considered finished. |
37871 Leave, and make no claim to be in our graces. You are not of us anymore. |
37872 Sickening little worm, you have no business here any longer. Any task we may have asked of you has been given to someone worthy. You serve no more. |
37873 Go. The sight of you offends mine eye. |
37874 I have received word from your institution that you are no longer speaking for them in this matter. Since you are now no one of importance, I suggest that you leave. |
37875 Ah, but it is not merely that. You shall understand, I am sure. I formally transfer responsibility for the situation to you, <CHARNAME>. May Helm watch over you in this. |
37876 And Tymora as well. |
37877 Franco, what was that... oh, he has been relieved. Good, I found his manner insulting. Be a dear and fetch me some ale. |
37878 Hurgis Baltezan is his name, and a more upright citizen you will not find. He earned the title "Hand of Torm" in his service to the god of duty. |
37879 He shall not be disappointed with my service. She will be safe. |
37880 I will see to his needs as an ambassador of the Order. |
37881 Then I shall impress him with the moral strength of the Order. |
37882 Do what you must, but do not expect great reward from him. He has high expectations of people. Deliver the girl when he arrives, and that shall be enough. |
37883 Once again, the house is directly beside the temple in the Docks District. Helm watch over you, and Torm guide you. |
37884 I'll die of boredom before this night is through. Mother just couldn't leave well enough alone. Better things to spend our gold on than stupid slaves. |
37885 I am not to leave this place, Tyrianna. To do so would mean your death. |
37886 'Tis better to keep our heads clear, I think. The future is uncertain. |
37887 Remain in your room, if you please. I do not wish you to be endangered. |
37888 You sound all soggy-headed just like Mother. Future this, goodwill that, why can't I just spend our gold on normal things like good food and fine silks? |
37889 Oh, little <PRO_SIRMAAM>-business. Fine, I shall remain upstairs paying for mother's stupid causes. Why can't we just spend our money on silks and wine? |
37890 Stuffy old paladins are all alike. Same as father and my uptight godparent, Hurgis. I am not looking forward to living with him. Stupid "champions of morality." |
37891 All you people got my "best interests" at heart, but I don't want to be a symbol... I just want to get on with my life! Whatever. Stay doggie. Guard. Heel. |
37892 You should be grateful that he would take you in. He can keep you safe. |
37893 That's just about enough. I've a job to do, and I'd prefer you went back upstairs. |
37894 If you are through venting, get your spoiled butt back upstairs. |
37895 Get back to your little post, paladin-<PRO_GIRLBOY>. I don't have to enjoy your company even if I am stuck here. |
37896 It's bad enough I have to suffer those paladins without their hired help bugging me too. Go back to guarding, doggie. |
37897 You awake or what?! I saw something go by outside! Do your job and kill it! |
37898 So you do need help after all, hmm? |
37899 Get back upstairs and keep away from the windows! |
37900 I'll do my duty as I see fit! I'll not be ordered about by a spoiled little girl! |
37901 Stow it, bucket-helm. |
37902 Eww, there's blood on the carpet. Shoddy tapestry anyway. You couldn't clean this place up a bit, could you? Doesn't matter, I guess. I'll be leaving now anyway. |
37903 You'll leave when I say it's safe and not before! |
37904 And where do you think you will be going? You've seen what is waiting for you. |
37905 You are no longer required. There's torches outside... my godparent is here. As bad as living with him will be, it's better than this! |
37906 Greetings to you, my <LADYLORD>. You are a friend of our ranger here, correct? You are very welcome here in Imnesvale. |
37907 Your friend... our former ranger... is no longer welcome here, I can assure you. I think it would be best if you all left. |
37908 You are most welcome here, ranger. Anything my husband or I can provide for you, we will do so most gladly. |
37909 I see you have proven yourself yet again, my <PRO_LADYLORD>. My husband was lucky indeed to have found you to protect us. |
37910 I... despite all you have done for us, you are no longer worthy of being the village's ranger. I find it very... very sad, what you have done. You should be ashamed of yourself, my <PRO_LADYLORD>. |
37911 Oy! A friend o' our ranger is a friend of ours, truly said! Are ye here for somethin' to whet yer whistle, me <LADYLORD>, or can I get ye something else? |
37912 I would like to see your services. |
37913 No, that's fine. |
37914 In an instant, for you. Quick, boy, stand alert... we gots our best guests present an' in the house! |
37915 Aww... ye're not gonna make me work, are ye? |
37916 No lip outta you, boy! You'll do as I says! |
37917 As ye wishes, me <LADYLORD>. All th' best to ye. |
37918 No matter wot anyone else says, yer friend the ranger helped us out mighty fine. Ye're welcome in my inn, I says. |
37919 Izzat why ye're whisperin' there, Vinny? 'Fraid the minister might walk in, aye? |
37920 You'll mind yer tongue, boy! An' stop callin' me "Vinny." *ahem* Would ye like to see me services, then, me <LADYLORD>? |
37921 Sure. |
37922 No, thanks. |
37923 Certainly, me <LADYLORD>. Anythin' the house can offer, aye? |
37924 Well, if it ain't our own ranger an' protector, like! Pleased am I t' see ye, me <PRO_LADYLORD> <CHARNAME>! Things have... been going well, I assume? |
37925 It's just th' bleedin' ranger, more like. Ye didn't fawn like this over Merella, now, did ye? |
37926 Went an' shooed off 'at feller who was diggin' all th' holes in the forest west o' here. Some lord or somethin'. Good riddance, says I. |
37927 Right. Like ye didn't knows about 'em orogs... or whatever they were. They would o' liked this inn, I'm sure of that! |
37928 Killed yer precious Umar, too. Hehehe... an' here you were screamin' like a banshee, sure as sin that she'd come back now t' kill ye! |
37929 When did Merella ever save us? 'Sides from those orcs that time. An' that black wolf feller. An'... oh, mind yer business, boy! May I help ye, me <PRO_LADYLORD>? |
37930 Aye, same here. Didn't need 'em types here when there were mithral in the hills, an' we don't need 'em now. Something I can get for ye, me <PRO_LADYLORD>? |
37931 Well, they wouldn't 'ave been welcome, I assure ye. They would have eaten ye, boy... ye're gettin' mighty portly. Er... something I can get ye, me <PRO_LADYLORD>? |
37932 Ye'll be minding yer tongue, boy, lest somethin' other than th' witch decides to part ye from it! Ah... er... somethin' I can get for ye, me <PRO_LADYLORD>? |
37933 I'd like to see your services. |
37934 Not really. |
37935 I'd like to see your services. |
37936 Not really. |
37937 I'd like to see your services. |
37938 Not really. |
37939 I'd like to see your services. |
37940 Not really. |
37941 Ah... it is ye, me <PRO_LADYLORD>. Is there... does ye wish to rent a room... perhaps? |
37942 I'd like to see your services, yes. |
37943 No, thanks. |
37944 I see. Um... as ye wish... |
37945 Very well. |
37946 Some... somethin's got t' be done! Somethin' does! She's comin' t' kill us all! Oooh, I knew this would happen! I shouldn't have stayed here! |
37947 Relax there, Vinny... she ain't gonna come an' kill ye personally just 'cause ye're selling those books. |
37948 Yes... yes... that's right... she won't come just after me. Er... did you... did you wish somethin', me <LADYLORD>? |
37949 I'd like to see your services. |
37950 What can you tell me about this Umar... do you know anything specific? Weaknesses? Magical powers? |
37951 No, thanks. |
37952 Oh... ah... certainly! Right away! |
37953 Well... ah... there is... there is certain legends that say that... ah... |
37954 He don't know nuthin'... |
37955 It HAS been over seven centuries since she existed in the valley, me <LADYLORD>! The legends... they don't even agree on what she looks like! |
37956 As... as you wish... oooh... maybe I should think about settin' up a caravan now. How long t' Athkatla? ...hmmm... |
37957 So ye're a ranger... 'at doesn't impress me none. Shoot, my gramma could kick yer arse, sure enough. |
37958 Well, now ya gone an' done it. 'At was my meal ticket there, ye bleedin' fool. *sigh* Now wot am I gonna do? |
37959 Greetings to you, my <LADYLORD>... I must tell you how grateful I am that you saved us all from those awful... shadows... or whatever they were. |
37960 I suppose I was wrong about that... that Madulf fellow... and those other creatures as well. They saved Atta from those ogrons! And... and so did you as well, of course! |
37961 And... and now you've saved us from that person who pretended to be Umar, of all things. You truly are a marvel! |
37962 Good day, my <LADYLORD>. I... I don't care what other people say... you saved us all once, no matter what your friend did. You have my blessing. |
37963 Greetings to you, ranger. I hope you find yourself warmly welcome in our village... especially after all you have done for us. |
37964 Good day to you, my <PRO_LADYLORD>. |
37965 Something has to be done about that... that witch, Umar! She's threatened to kill us all unless we leave... we cannot abandon our village! Please, you must do something about her! |
37966 There are a bunch of... of creatures trying to attack the village, my <LADYLORD>... but that ogre, Madulf, has been holding them off! Please protect us, please! |
37967 There are a bunch of... of creatures threatening to attack the village! That... that ogre has held them off... or tried to eat them, I don't know! Oh, help us, please! |
37968 Ye're one o' the friends of our ranger, aye? Mighty pleased to see you again here. Hope you all feel at home in our village. |
37969 Yer friend is no longer deservin' of the position <PRO_HESHE> had... wouldn't it be best if ye all just left now? Imnesvale is not such a place fer folks like you an' that ranger. |
37970 Mighty pleased t' see ye, ranger... hope ye're findin' our village to yer likin'. We all appreciate havin' someone like you t' replace Merella an' all. Such a tragic thing, her dyin'. |
37971 Greetings to ye, ranger. Might I say we're mighty pleased to have a fine <PRO_MANWOMAN> like yerself helpin' us all? Ye've proven yerself... I hope the gods continue t' smile on ye, truly. |
37972 Ye has no place here, ranger. Best ye goes somewhere more t' yer tastes, where ye'll be welcome. |
37973 That foul witch, Umar... or whoever it might be... has cast her shadow over us all. It's up to you... an' yer friends... t' save us all. Go an' speak to the minister, if ye haven't already. |
37974 I wouldn'a believed it if I hadn't seen it myself... that ogre's lived up to his word and saved us all from the initial attack. It's up t' you though, now... ye has to go to the cave near here and save him. |
37975 I can't believe it... that ogre an' his creatures... they went an' protected us from those ogrons come from th' hills. But now they're in trouble... you plannin' on helpin' him out o' this trouble? |
37976 Ogrons have come down from th' hills an' are plannin' to attack us... you must help the village, ranger! Go, quickly! |
37977 There are a group of those... those creatures preparing to attack the village! The herders say they are near the caves! Oh, you must help us, please! |
37978 I thank you for bringing my family closer together. Please, hurry with your quest that my husband might come home. |
37979 My dear <GIRLBOY>, I don't know you from Drizzt. Leave me be. |
37980 Ye may have helped protect us, but ye ain't the ranger o' the village. We've a long history o' havin' a ranger here. Glad I don't have t' protect th' place. |
37981 Maybe ye all should just go... an' take yer former ranger friend there with ye. Our village... we'll find our way just fine without the likes o' <PRO_HIMHER>. |
37982 Ye're doin' a fine job there, my <PRO_LADYLORD> ranger... Merella would o' been proud, in fact. Is there anythin' ye're needin' help with? |
37983 What do you know about what's going on in the forest to the west? |
37984 Have there been any problems with Madulf and his followers? |
37985 How has the alliance with Madulf been working out? |
37986 I trust there's been no further trouble from Lord Igen and his men? |
37987 I trust no one has come to take vengeance for Lord Igen, or continue his disturbance of the wilderness? |
37988 I take it everyone is thankful for the alliance with Madulf now? |
37989 I take it people have changed their minds here about Madulf and his followers? The alliance goes well? |
37990 There have been no further sightings of the ogrons, I take it? |
37991 The village has been quiet since the Umar business, I take it? |
37992 You know quite a bit about the area's history, Nelleck... what can you tell me about it? |
37993 No, thanks. |
37994 Not much, my <PRO_LADYLORD> ranger... that noble came an' didn't even talk to the minister. Just marched on over there with 'is men, easy as ye please. |
37995 There was lots o' relics and such left from th' days when mithral was mined in th' hills... but most of it's long gone. I don't think he'll find none. |
37996 'At don't mean he won't disturb the forest, or burn it down while he's goin' about 'is business. Tsk... a real shame. Me pa said that area's all holy ground. |
37997 None. Like I've said before... Madulf an' 'em are pretty quiet an' keep t' themselves, mostly. I don't think they wants any trouble. |
37998 Better than ye'd think, my <PRO_LADYLORD>. Madulf and a couple o' others have been in an' out a few times... buyin' food an' usin' the inn. |
37999 Folks were scared at first, but they've been real polite. Keepin' a low profile too... as low as 'em big 'uns can get, anyway. The merchants like it, anyhow. |
38000 Nay. They're long gone... an' good riddance. Got what they came for, didn't they? Heh... |
38001 Nay... no one's come. Nasty bugger wasn't liked much even by them other nobles, I guess. The sacred ground will stay as it is, more or less undisturbed. |
38002 Aye. Even Johanna went an' thanked Madulf personally. And now Imnesvale's got defenders like no one else. Who'd 'ave thought, aye, m'<PRO_LADYLORD>? |
38003 Be a dear... ferry my belongings outside. Then you can go back to polishing your helm, or whatever it is you paladins do when you're not saving the helpless girl. |
38004 Mist Horror |
38005 Aye. No one expected Madulf and his followers t' actually help anyone. They been by t' trade things an' such... real polite. People are mighty thankful. |
38006 Nay, my <PRO_LADYLORD>. No sightings. Been a long time since them orcs attacked... an' I think they'll think twice now 'fore they try it again. |
38007 Get back upstairs, brat! I'll decide when it's safe for you to leave! |
38008 I would appreciate it if you would go back upstairs. It is for your own safety. |
38009 Aye, things have been going very well an' smoothly, like. We're all mighty grateful to have ye here, my <PRO_LADYLORD> ranger. |
38010 Whatever. Got some real control issues to work out, I think. Sound like Mother, you do. I'll probably get more from Hurgis too. Moralizing old coot. |
38011 Well... the village has been here for centuries, my <PRO_LADYLORD>. Even during Umar's rule... although it was a darker place then, an' mostly just farms an' such. |
38012 There was a rush a few centuries back... found mithral in th' hills. Temples and such were built all o'er the place, then abandoned when the mines ran dry. |
38013 All the nobles an' priests left, an' everythin' they built has fallen into ruin. Lots o' creatures moved into them dark places... 'at's why we needed a ranger. |
38014 Whatever. Got some real control issues to work out, I think. Sound like Father, you do. I'll probably get more from Hurgis too. Moralizing old coot. |
38015 Some spells have changed since BG1. Check the spell descriptions. |
38016 As ye wish, my <PRO_LADYLORD>... anythin' ye wish, I'll always be glad t' help ye. |
38017 Despite all ye've done fer us, ye're no longer welcome here, my <PRO_LADYLORD>. Yer type... well, maybe ye'd better just be on yer way. |
38018 There's ogrons come from the hills, my <LADYLORD>... orcs with ogre blood in 'em. They're gathered near the cave north o' the river, plannin' to attack the village. |
38019 There are many spells available that can be used to dispel invisibility and illusions (such as Mirror Image). Check the manual. |
38020 You can add your own sounds to a character. Check the Readme file to see how this is done. |
38021 Throughout the game, there are hidden artifact pieces. A dwarf named Cromwell can forge these into a complete item. |
38022 We'll have t' leave the village unless somethin' is done. Maybe ye should go an' talk to the minister, if ye haven't already. |
38023 There's ogrons come from th' hills, my <LADYLORD>... orcs mixed with ogre blood. That ogre, Madulf, an' his followers... they've been fightin' them for the village. |
38024 Be a dear... ferry my belongings outside. Then you can go back to polishing your helm, or whatever it is you paladins do when you're not saving the helpless girl. |
38025 Get back upstairs, brat! I'll decide when it's safe for you to leave! |
38026 Madulf's given us some time, but the ogrons have him holed up in the cave north o' the river. He needs help... talk to the minister, if ye haven't already. |
38027 I would appreciate it if you would go back upstairs. It is for your own safety. |
38028 Whatever. Got some real control issues to work out, I think. Sound like Mother, you do. I'll probably get more from Hurgis too. Moralizing old coot. |
38029 Whatever. Got some real control issues to work out, I think. Sound like Father, you do. I'll probably get more from Hurgis too. Moralizing old coot. |
38030 There's ogrons come from th' hills, my <LADYLORD> ranger... orcs mixed with ogre blood. Madulf an' his followers, they've kept their word and fought against 'em. |
38031 They've bought us some time... but the ogrons cornered 'em in a cave north o' the river. They need help. Best go an' see the minister, if ye haven't already. |
38032 Good morrow to you. I have been informed that this is where I am to take custody of my goddaughter. I trust she is well. |
38033 My <LADYLORD>! The... the witch, Umar, has returned an' warns us all to leave 'fore she murders us all! I can hardly believe it t' be true! |
38034 The minister has asked for ye... go an' speak to him, if ye haven't already. He knows where the witch to be... ye must protect us, my <LADYLORD>! |
38035 You may refer to me as Lord Baltezan, or "sire." I will not accept any delay in the delivery of this child into my care. Tell her it is time to go. |
38036 Good morrow, to you. I have been informed that this is where I am to take custody of my goddaughter. I trust she is well. |
38037 She is safe and sound, as promised. I trust you can verify your identity. |
38038 No thanks to her own efforts. You are welcome to her, if you truly are Hurgis. |
38039 Mist Horror |
38040 She is safe and sound, as promised. I trust you can verify your identity. |
38041 No thanks to her own efforts. You are welcome to her, if you truly are Hurgis. |
38042 Wandering Horror |
38043 Petrified |
38045 Ahhh... good day to you, then. Is there something that you need? |
38046 I'd like to see what you have in stock. |
38047 You may refer to me as Lord Baltezan, or "sire." I will not accept any delay in the delivery of this child into my care. Tell her it is time to go. |
38048 No, thanks. |
38049 Of course. Help yourself. |
38050 As you wish. |
38051 Yes, sire, I will tell her immediately. Will she recognize you when she sees you? |
38052 I apologize for my impudence, sire. I merely wished to confirm who you were. |
38053 Yes, sire, I will tell her immediately. Will she recognize you when she sees you? |
38054 I apologize for my impudence, sire. I merely wished to confirm who you were. |
38055 Watch your tone with me, gnome. |
38056 *sigh* Well... ye are the local ranger here. Very well, I'll keep me brusqueness to meself, if it offends ye. Now... did ye want t' buy somethin' or nay? |
38057 Yes, please. |
38058 No, not really. |
38059 As ye wish then. But you'll get no discount here... I nae be givin' me shelves o' goods away. |
38060 Then be on yer way, <PRO_RACE>. |
38061 I don't serve the likes o' you. Find somewhere else t' spend yer coin, <RACE>. |
38062 Astral Hound |
38063 Astral Hound |
38064 Is there... is there something that you need? |
38065 I'd like to see what you have in stock. |
38066 No, not really. |
38067 Very well. |
38068 As you wish. |
38069 I doubt she will, though I attended her birth. No, you have only my word and the word of your superiors. That should suffice for a creature of duty such as you. |
38070 I doubt she will, though I attended her birth. No, you have only my word and the word of your superiors. That should suffice for a creature of duty such as you. |
38071 You have my word and the instruction of your Order. That should be enough. You value your service to the Order, do you not? Of course you do. |
38072 You have my word and the instruction of your Order. That should be enough. You value your service to the Order, do you not? Of course you do. |
38073 Greetings, <GABBER>. We have not forgotten what you or our ranger have done for us, certainly... you are welcome to stay in our village as long as you like. |
38074 Now inform the child that I am here for her. I do not wish to tarry in this place, for it is known to her enemies. Be quick now. |
38075 Now inform the child that I am here for her. I do not wish to tarry in this place, for it is known to her enemies. Be quick now. |
38076 I cannot wait long; assassins will be rallying. True safety will only come back at my estate in Baldur's Gate. Deliver my goddaughter as ordered. |
38077 I cannot wait long; assassins will be rallying. True safety will only come back at my estate in Baldur's Gate. Deliver my goddaughter as ordered. |
38078 Actually... this is a matter I really must talk to our <PRO_LADYLORD> ranger about, my <LADYLORD>. No offense... |
38079 Actually... the matter of the ogrons is something I really must talk to our <PRO_LADYLORD> ranger about, my <LADYLORD>. No offense... |
38080 Of course, sire. Forgive my cautious nature. |
38081 I must insist on some verification of your identity. I must be sure. |
38082 And what if you turn out to be some cutthroat in disguise? Can I trust you? |
38083 Of course, sire. Forgive my cautious nature. |
38084 I must insist on some verification of your identity. I must be sure. |
38085 And what if you turn out to be some cutthroat in disguise? Can I trust you? |
38086 Despite all you and our former ranger have done for us... you are no longer welcome within our village. It... it is a pity. I wish you all well. |
38087 Greetings, my <PRO_LADYLORD> ranger. I trust all goes well in your cabin and your adventures elsewhere? Feel free to come and go as you like, of course. |
38088 Caution must give way to action eventually, <PRO_GIRLBOY>. Worry all you wish, but bring the child now or all is lost. |
38089 Caution must give way to action eventually, <PRO_GIRLBOY>. Worry all you wish, but bring the child now or all is lost. |
38090 Have you no instincts? Do you serve the Order without your heart's guidance? Bah, I have no time for doubters. Be swift and bring my goddaughter. |
38091 Have you no instincts? Do you serve the Order without your heart's guidance? Bah, I have no time for doubters. Be swift and bring my goddaughter. |
38092 Well? Is she coming down or is she not? I do not have all night to waste. |
38093 Well? Is she coming down or is she not? I do not have all night to waste. |
38094 What now? Is he finally here? Can I go? |
38095 Yes, he is here. Go downstairs and he shall take custody of you. |
38096 Wandering Horror |
38097 He is, though I would appreciate it if you could positively identify him for me. |
38098 At last. His place will be little better, but at least I'll be away from the Order. What a bunch of stiffs. |
38099 Greetings, my <PRO_LADYLORD> ranger... I trust you have already been approached by the forest spirit? I am afraid there is little that I can do. |
38100 Figurine |
38101 The spirit spoke of Lord Igen Tombelthen of Athkatla. He claims an ancestor left a cache of mithral in the west... He intends to tear the land apart to find it. |
38102 We have lived in peace with the spirits of the forest... I am afraid what this lord might do. Do you... intend to stop him, my <PRO_LADYLORD>? |
38103 I will do what I can, Minister. |
38104 I will cut him to ribbons if he doesn't stop this nonsense. |
38105 No, I have no intention of doing anything of the sort. |
38106 That is good... I am very relieved. Lord Igen is currently in the same area as those... that Shade Lord was earlier. I suggest you go quickly. |
38107 That is... a little more than I expected, my <PRO_LADYLORD>. But, I suppose you are correct... Lord Igen must be stopped, no matter what occurs. |
38108 But... be careful, my <PRO_LADYLORD> ranger. You must adhere to a code of conduct, no? I would not want you to become a fallen ranger on my account. |
38109 Go swiftly, then, and be safe... Lord Igen is in the land that the Shade Lord was in until recently... to the west. |
38110 But... you cannot simply stand idly by! You... you are a ranger, my <PRO_LADYLORD>! Have you... have you not already told this spirit you would do this? |
38111 Regardless, I intend to do nothing. And I never agreed to perform any duties for you, remember? |
38112 Very well... I will keep my word. This time. |
38113 Of course you are right, Minister... please forgive me. |
38114 As... as you say, my <PRO_LADYLORD>. The Lord Igen is in the lands to the west of here... in the area once occupied by that Shade Lord. Be... be careful. |
38115 Then... then you are unworthy to be the ranger of our village! By Mielikki, I've never seen a ranger of your sort! How you are not fallen is beyond me! |
38116 Go, then, and leave us be. The cabin is no longer yours, my <PRO_LADYLORD>. We will find another ranger who believes in their duty. |
38117 Go, my <PRO_LADYLORD> ranger! Go to the lands in the west and aid the forest spirit, as you have promised! |
38118 I am grateful, <CHARNAME>, that you sent away Lord Igen without bloodshed. I could not be more pleased than to have you as our ranger. |
38119 It is too bad you had to resort to violence with Lord Igen... but at least the sacred land of the forest spirit has been preserved. I am grateful, <CHARNAME>. |
38120 It is a relief to see you, my <PRO_LADYLORD> ranger... Delon is safe? We are in danger, <CHARNAME>. Ogrons have come down from the hills to attack the village. |
38121 Madulf has kept his promise and kept them from crossing the river, until now. I believe things go badly for the ogre, however... |
38122 We would already have been attacked... but that ogre, Madulf, and his followers drove the ogrons back briefly... although I fear things go badly for the ogre... |
38123 The ogron band is collected outside of the cave... on the north shore of the river. I beg of you, <CHARNAME>... please deal with this menace! |
38124 ...he is trapped in a cave with one of our shepherd boys, Atta, who wandered into the area. Madulf scooped the boy up and took refuge in the cave. |
38125 The boy must be saved, <CHARNAME>... and Madulf must not die in vain! Please... deal with this menace, I beg you! Or we will all be forced to flee our village! |
38126 ...the fighting has driven him back into a cave. Rescue him, <CHARNAME>, and deal with this menace... or the whole village must flee for our lives! |
38127 Yes, he is, but this is too convenient for my tastes. Something could be wrong. |
38128 I have no desire to fight ogrons... deal with this yourselves. |
38129 Very well, Minister... I will do what I can. |
38130 No, I killed the bastard. This was too easy, so I figured he was lying. |
38131 But... but, <CHARNAME>! You are our ranger! You... you must help us outâ€â€we are in desperate need! |
38132 That's too bad. I'll be going now. |
38133 Farsight |
38134 Very well... I'll see what I can do. |
38135 Farsight (Divination) Level: 4 Range: Special Duration: 3 rounds + 1 round/level Casting Time: 4 Area of Effect: Special Saving Throw: None When Farsight is cast, the caster is able to view an area of an unexplored map. After casting the spell, simply click on a section of the map that you want to view. For the duration of the spell, the caster can spy on that area, noting creatures and fortifications. |
38136 I had to kill him. There was something about his manner that I did not trust. |
38137 Of course you are right, Minister. I will help, if I can. |
38138 The village would be grateful, <CHARNAME>... Go, then... the cave is on the north shore of the river. I... I do not know how many ogrons there are... Good luck. |
38139 How do I do that, hmm? I've haven't seen him since I was born. You're the protector here, so is it safe to go downstairs or not? Make up your mind. |
38140 I am most relieved! Go, <CHARNAME>... the cave is on the north shore of the river! I do not know how many ogrons there are, but I wish you well. |
38141 Look, I don't care about your "feelings." I just want to know if I can leave. I'm sick of this place. Now make up your mind; do I go downstairs or do I not? |
38142 I have no interest in fighting these ogrons, Minister. |
38143 I'm sure Madulf can handle himself. I'm not needed here. |
38144 Very well, Minister... I will help, if I can. |
38145 But... but <CHARNAME>, there is a boy whose life is in danger! And you are a ranger, are you not? How can you abandon us like this? |
38146 That's tough, isn't it? I'll be on my way. |
38147 *sigh* Very well, then... I'll see what I can do. |
38148 Of course you are right, Minister. I apologize. I will help, if I can. |
38149 I... I do not believe he can, <CHARNAME>. Please... a boy is in danger, and the ogre must not die for helping us. You are a ranger... will you not aid us? |
38150 Sorry, no can do. |
38151 Very well. I'll see what I can do. |
38152 Sorry, I have no interest in fighting ogrons, Minister. |
38153 I'm not about to rescue an ogre, Minister. Let him deal with it himself. |
38154 Very well... I will help, if I can. |
38155 But the ogre is in danger, <CHARNAME>... and he fought valiantly to aid us! You... you are a ranger? Have you less honor than an ogre? Will you not help us? |
38156 Yes, I am sure it is safe for you to go. |
38157 No, wait here a moment more. |
38158 Yes, I am sure it is safe for you to go. |
38159 No, wait here a moment more. |
38160 Very well, Minister... I will see what I can do. |
38161 Of course you are right, Minister... I apologize. I will help, if I can. |
38162 Fine! Just you be quick about it! I want to get out of here! |
38163 Sorry, I have better things to do. |
38164 Well? What's the hold up?! |
38165 I am sorry for the delay. It is safe for you to go now. |
38166 The cave is on the north side of the river, <CHARNAME>, not far to the northwest of here... you will find the ogrons there. Go quickly! |
38167 I cannot let you go while I am still unsure. I am sorry. |
38168 Shadow Thief |
38169 Brunson |
38170 I killed the bastard. There was something wrong about this, I just know it. |
38171 We are more than grateful for your handling of the ogrons, my <PRO_LADYLORD> ranger. No doubt they will think twice before coming again. I commend you, truly. |
38172 I had to kill him. I am certain that the situation was still unsafe. I did not trust him. |
38173 <CHARNAME>, we are in dire straits. Umarâ€â€or someone claiming to be herâ€â€has returned. She came several days ago, ordering all the villagers to leave at once. |
38174 We were unsure what to do. This... this sorceress shot great balls of black flame from her hands, my <PRO_LADYLORD>... and summoned demons to stand at her side. |
38175 What? That was your solution? You had better hope you are right, because if you aren't, you are going to be in sooo much trouble. |
38176 Everyone was so frightened... This Umar then shouted with a great booming voice, saying she was reclaiming her land and that we were trespassers... |
38177 She has given us only a few days, my <PRO_LADYLORD>. A few days to leave forever, or she will kill us. You... you will help us, yes? |
38178 Be that as it may, you are still safest staying here. My relief will arrive soon. |
38179 I did what was best. I know this in my heart. I am certain. Stay here while I report of this. |
38180 Sorry, Minister, but this isn't my fight. |
38181 What kind of reward might I be looking at for this? |
38182 *sigh* I wonder how long I'll have to live like this? Well... all the assassins are dead now, no matter what you've done. I know how they work. You should probably go back to the Order and report this... I'd rather be alone. |
38183 I'll do what I can... where can this supposed "Umar" be found? |
38184 But you are a ranger, <CHARNAME>... you are our protector. How can you abandon us now? We cannot fight a force such as this! |
38185 I cannot keep coming to your rescue, Minister. You'll just have to deal with it. |
38186 Well, I might change my mind with a reward... |
38187 You are right, Minister. I will help, of course. Where can I find this sorceress? |
38188 A... a reward? Did you become a ranger to become rich, <CHARNAME>? You have a duty! Will you abandon us now and leave us to face this witch? |
38189 I will, unless you can cough up some kind of reward. |
38190 I suppose you're right... I'll see what I can do. Where is this "Umar"? |
38191 Of course not... I'm sorry, Minister. Where can I find this sorceress? |
38192 Shepherds followed her to the lands in the west. She... went into the dungeon where you found the Shade Lord. That is where you should start. |
38193 I am grateful for your aid, <CHARNAME>... I trust the gods will look out for you... and Imnesvale... once again. |
38194 Sure, sure. My father was certain too that his enemies wouldn't stoop to this. Well, whatever. I know how these assassins work... they're not coming back. Go back to the Order and report whatever you have to. I will be fine. |
38195 There is not much time, <CHARNAME>! Please... go to the dungeon in the west, where you found the Shade Lord, and stop her before she carries out her threat! |
38196 I'll be fine. There won't be any more assassins tonight. You've done your job and then some, so get lost. Maybe you killed my real uncle and they'll hang you... that would be worth seeing. |
38197 You have saved my village time after time, <CHARNAME>. You are welcome to the cabin, and we are proud to have you as our ranger. |
38198 I will go get her directly. Sorry to have kept you waiting. |
38199 Are you certain you have no proof of your identity? |
38200 I do not trust you, and I will not turn her over to you. |
38201 Despite all that you have done for us, <CHARNAME>, you are not worthy of your ranger status. |
38202 I will go get her directly. Sorry to have kept you waiting. |
38203 Are you certain you have no proof of your identity? |
38204 I do not trust you, and I will not turn her over to you. |
38205 Not at all. I would be cautious as well, but I would also carry out my duty with all haste. |
38206 Not at all. I would be cautious as well, but I would also carry out my duty with all haste. |
38207 I need no proof of who I am, for I already know. Look, either go and get her or state that you will not, but be prepared to endure the consequences! |
38208 I need no proof of who I am, for I already know. Look, either go and get her or state that you will not, but be prepared to endure the consequences! |
38209 Are you disobeying the direct orders of your superiors? Are you refusing your duty? Consider your next words. I will fight to take charge of my goddaughter! |
38210 Are you disobeying the direct orders of your superiors? Are you refusing your duty? Consider your next words. I will fight to take charge of my goddaughter! |
38211 I will go and fetch her directly. Sorry for the delay. |
38212 I do not trust you or this situation! |
38213 I will go and fetch her directly. Sorry for the delay. |
38214 I do not trust you or this situation! |
38215 I will go and get her directly. Forgive my obstinate nature, but I had to be sure. |
38216 I do not trust you. I choose to fight, and I will deal with the consequences later! |
38217 So be it! You will die in shame! |
38218 I will go and get her directly. Forgive my obstinate nature, but I had to be sure. |
38219 I do not trust you. I choose to fight, and I will deal with the consequences later! |
38220 So be it! You will die in shame! |
38221 I thank you for what you have done here. I have been served well and will say so to your superiors. Tyrianna will be safe; you can be sure of that. |
38222 I thank you for what you have done here. I have been served well and will say so to your superiors. Tyrianna will be safe; you can be sure of that. |
38223 You there... you are the <PRO_RACE> who has become the ranger for this place? My name is Mairyn... I am a spirit of this forest, and I am in desperate need of your aid! |
38224 This has been a confusing matter with the Morningale family, one that bears close examination. |
38225 There are... other humans... in my sacred lands to the north of this place where the temple of the sun god once stood. They have come recently, digging and tearing down the trees... |
38226 I have begged them to stop, good ranger... I have pleaded with them that they are destroying not only me, but many of the other forest spirits as well. The humans have refused. |
38227 I implore you... go to the forest in the north and do whatever you can to stop these humans from further desecrating my forest! |
38228 We were lucky. He did not say at the time, but Hurgis informed us after that a group intent on delaying him had confronted him. That was why he was so curt with you. |
38229 It is quite evident that you saw no trouble, but that changes nothing. You failed, and the girl is dead. The man you handed her over to was NOT Hurgis Baltezan! |
38230 And we are baffled as to how you could have made such a mistake! You have killed one of the most respected servants of Torm in the realms! |
38231 And you are to be commended. The real Hurgis contacted us and said that he had been ambushed and delayed. No doubt the assassins hoped to fool you. |
38232 I realize the odds were against you, but that is your lot: to fight the odds and win for justice. I am sorry, but I must rescue the reputation of the Order. |
38233 More than that, you have lost the favor of the gods. Your status as paladin is gone, as are the benefits. I can only imagine what happened to cause this. |
38234 I cannot imagine what happened under your watch. I am told that Tyrianna and Hurgis are dead? Is there an excuse that could possibly justify this? |
38235 What has happened. <CHARNAME>? I am told that the child is dead and that an imposter of Hurgis Baltezan was also found killed. |
38236 I have no interest in doing this. Find another to aid you. |
38237 Who are these people? Why are they doing this? |
38238 What kind of reward are you offering for my help? |
38239 Very well, Mairyn... I will do what I can to help. |
38240 I delivered the child to her godparent just as was planned. I see no trouble. |
38241 I delivered the child to her godparent just as was planned. I see no trouble. |
38242 No interest? You are a ranger, are you not? You are a defender of the wild... and I am in desperate need of your assistance. Will you turn your back on me, ranger? |
38243 I will. As I said, find another to help you. |
38244 You are right... I will help you, if I can. |
38245 Perhaps if there were some kind of reward, I might be more inclined to help you out. |
38246 I know not who these humans are... they claim, however, to be searching for something. Something I do not know the location of. They... threatened me, ranger. I was forced to flee. |
38247 You must go to them, and seek out the nature of their quest, if you wish. Whatever you do, however, you must stop them. |
38248 I have no interest in doing this. Find another to help you. |
38249 What might the reward be for doing this? |
38250 Very well... I will go and help you, if I can. |
38251 Reward? You are the first ranger I have heard of who has desired something in compensation for <PRO_HISHER> duty. I... I have nothing to offer you, ranger, other than my gratitude. |
38252 Then you are on your own. |
38253 Very well... I will see what I can do. |
38254 I ask nothing more of you. Go to the forest near here, with the shadowy ruins of human origin... there you will find the humans and their many tools. Go, I beg you, and stop them. |
38255 Then you are not worthy of your station. This village has chosen unwisely in replacing the human who protected here before you. |
38256 I will tell them of their mistake... and I will deal with the humans in the west as best I can. Go, unworthy ranger... go and be a simple warrior or mercenary, if you must. The forest needs not one such as you. |
38257 I shall wait by your cabin for you to bring word of what has occurred. May Mielikki shine on you, good ranger. |
38258 I... I sense that the humans yet continue their desecration of my sacred forest. What is it, good ranger? Is there a problem? |
38259 I talked to the noble, Lord Igen, and he refuses to stop. |
38260 I have agreed to find what the noble, Lord Igen, was looking for... but I cannot seem to find it. |
38261 There is no problem, Mairyn... I will continue trying. |
38262 Yes, there is. I cannot make the lord stop his search... I can do nothing more to help you. |
38263 Yes, there is. I have changed my mind... I do not have the time to help you. |
38264 All turned out well, though he said it was mere fortune that got him to the house. Things could have been very different, <CHARNAME>. |
38265 Tyrianna is safe, and she will be a symbol to those that strive against slavery... even if she is perhaps not the best voice. We all have our duty, though. |
38266 You are free to pursue your own goals for a time. The Order requires no more service from you just yet and rewards you with a suit of powerful armor for all that you have done so far. Carry on with your good works, <CHARNAME>. |
38267 Nothing to report to you just yet, though you are always welcome in this hall. |
38268 But how is this possible? You said he would arrive! |
38269 He had proper bearing and authority. Nothing indicated he was not who he said! |
38270 The real Hurgis was delayed by an ambush. Evidently, the assassins replaced him. You met an imposter. You gave the child to an imposter. |
38271 She was found just outside the city. You have failed, <CHARNAME>. You have failed. |
38272 This is very frustrating! What else could have been done?! |
38273 But there was nothing amiss! I don't understand how this happened! |
38274 We were chosen for this because as paladins, we have an affinity for detecting evil. You failed. It grieves me, but I must take steps to ease public opinion. |
38275 But you must find a way to stop him, ranger... you must! He cannot continue his actions! He gives no thought to the consequence of what he does! |
38276 I killed that imposter, Hurgis. Simple as that. I did not trust his hostile manner. |
38277 I will not harm him, Mairyn... and I cannot help you. |
38278 Very well... I will keep on trying. |
38279 What is it that this human lord seeks? |
38280 He seeks a cache of mithral hidden by an ancestor... but he has only half of the directions to where it lays. |
38281 I do not know where this human might find this mithral. I truly do not. I might suggest that you look to the human temple beneath the ground... the place where you yourself banished the shadows. |
38282 But this is not possible. He was confrontational! He was suspicious! |
38283 How can this be? I was certain of this! |
38284 Perhaps you might find what you seek there... I cannot say for certain. |
38285 Mielikki bless you, good ranger... I will continue to wait here. |
38286 You were wrong, and I don't really know what to do. It was your job to protect the last of the Morningales, and instead you have snuffed out a great light. |
38287 You do not take your duties very seriously, for a ranger, <PRO_RACE>. You have sworn to uphold your tenets, have you not? I implore you to think again, to help one in need that falls under your charge! |
38288 Very well... I will try again. |
38289 Sorry, but you're on your own, Mairyn. |
38290 You were chosen for this because as a paladin, you have an affinity for detecting evil. Certainly there was none within Hurgis. I must take steps, <CHARNAME>. |
38291 I already sense that the violation of my forest has ceased, good ranger. I... I am sorry that it had to come to violence. You have protected your charge nevertheless, and I am grateful. |
38292 I will return to my home now and thank Mielikki that one who is true to her service has taken up a station here... that justice is upheld in this woodland. Bless you, good ranger. |
38293 I killed that imposter, Hurgis. Simple as that. I did not trust his hostile manner. |
38294 You successfully detected the evil they were trying to perpetrate, and for that you have earned the respect of your peers and the community. |
38295 No need to say another word. I have failed in this, I know. |
38296 I already sense that the violation of my forest has ceased, good ranger. You have chosen your course wisely, and you have protected your charge. I am most grateful. |
38297 I will speak to the ranger and no other, <RACE>. |
38298 Hurgis demands your head, but his word is not law here. No, you have earned a more humane reward, though perhaps it is no less painful. |
38299 Good ranger... it is I, Mairyn, and once again I must ask you for help. The witch who has threatened your village... her dark and foul magics have also begun to poison the woodland! You must do something! |
38300 I cannot offer an excuse for what happened. The child is dead. |
38301 The child is dead, and you are disgraced. I hope the two are not linked; that would be monstrous. I will take what action I can and leave your soul to karma. |
38302 Threatened the village? What are you talking about? |
38303 Brunson |
38304 Sorry, but I have no time to help you. |
38305 Very well... I will seek her out and stop her. |
38306 I didn't trust Hurgis, and the child was a spoiled brat not worth my time. |
38307 He was not to be trusted, I know it! The girl was an unfortunate happenstance. |
38308 Pardo |
38309 Yes, I already know of her... I will do what I can, Mairyn. |
38310 Do you claim the moral high ground for these actions? Your audacity clinches what must be done! Get out of my sight! Return at your peril! |
38311 I did not trust that Hurgis fellow, so I killed him. I cannot explain the girl. |
38312 I killed them both. He was not to be trusted, and she was a spoiled brat. |
38313 Yes... well... The Hurgis imposter... killed her. Yes, that's it. Then I killed him. Yeah. |
38314 Certainly a great evil was committed today, but not from where we expected. Leave and never return. Only your previous service has stayed your execution. |
38315 You are lying, of course. Did you think a house of paladins could not detect it? The child is dead by your hand, or by those under you; it makes no difference. |
38316 You do not know? A witch has come into the area very recently... a human witch... and she has threatened your village with her magic. Either they leave... or she will kill them. |
38317 Already she gathers her dark powers in the buried human temple... that place where you destroyed the Shade Lord. Her magic seeps into the earth and poisons it with evil. |
38318 You must stop this creature, good ranger. Save your village and the forest both. |
38319 Sorry, but I have no time to do this. |
38320 I must go to Imnesvale and see what has occurred there. |
38321 Very well, I will stop this witch now. |
38322 You refuse to help me? And you refuse to aid the village you have been sworn to defend? How is it that you are a ranger and yet will turn your back on the helpless? Would you truly do this? |
38323 Yes, as I said... I have more important things to do. |
38324 Very well... I will see what I can do. But I must go to Imnesvale first. |
38325 Very well, I will see what I can do. |
38326 Do so, ranger! Go into the dungeon below and seek her out. I will wait here for you. |
38327 She lies below, good ranger, and the need is most urgent... but if you must go to your village first, then do so quickly. I will wait here for you. |
38328 Please, good ranger! Do not give up yet! This sorceress must be stopped! |
38329 I sense that the sorceress is dead... the foul presences she has conjured have ceased. You have done well, good ranger. |
38330 You have served the natural order with honor and strength, good ranger. I... I have something to give you. It is a present from Mielikki, a most rare thing... |
38331 ...an idol of the moon dog to help when you struggle. Take it, <PRO_RACE>, and be thankful that a goddess smiles upon you. |
38332 Oh! There you are, my <PRO_LADYLORD> ranger! I... I've been looking all over the place for you! You... you've got to come to Imnesvale! |
38333 Why? What is occurring there? |
38334 I have no time for any side trips. |
38335 There's orcs... big ones! Nelleck says he saw them coming down from the hills. Soon they'll attack! The minister sent me to find you, my <PRO_LADYLORD>! |
38336 I'll be there as soon as I can, then. |
38337 I have no time to go to Imnesvale, I'm afraid. |
38338 Tell them to find someone else to deal with it... it's not my problem. |
38339 But... but you're a ranger! You're the protector that replaced Merella, aren't you? You've got to come! We've got nobody else to turn to! |
38340 Oh, please, my <PRO_LADYLORD>! Please! Everyone's so scared that they're going to have to flee the village! I... I thought rangers were supposed to help people... |
38341 Madulf... he said he would do what he can, but Nelleck says there's too many! Oh please, my <PRO_LADYLORD>! Please! I... I thought rangers were supposed to help people... |
38342 Nelleck says that they'll be at the village soon... no later than three or four days from now. You've got to hurry! |
38343 I'll run back and tell Minister Lloyd that you're coming! Everyone will be so relieved! |
38344 I do help people. I simply have something more important to do right now. |
38345 You heard wrong, boy. Now get lost. |
38346 Perhaps you are right. What is going on in the village, exactly? |
38347 Very well. I'll be at Imnesvale as soon as I can, then. |
38348 I do help people. I simply have something more important to do right now. |
38349 You heard wrong, boy. Now get lost. |
38350 Perhaps you are right. What is going on in the village, exactly? |
38351 Very well. I'll be at Imnesvale as soon as I can, then. |
38352 What... what could be more important than this?! Oooh... Nelleck says that the orcs will be on us within four days at the most... maybe less... |
38353 ...I... I'll go an' tell Minister Lloyd that you may not be coming. I do so hope you change your mind, my <PRO_LADYLORD>! I was sure you would help us... |
38354 If you... if you change your mind... please hurry... |
38355 I... I thought rangers were good people... that they protected people. I... I can't believe you won't help us anymore... |
38356 Orcs... big ones... are comin' down from the hills. Nelleck saw 'em, and the minister sent me to find you. They'll be at the village in four days... maybe less! |
38357 Madulf says he'll help, but Nelleck says there's too many... even for him and those other creatures of his. The minister says you should come quickly, my <PRO_LADYLORD>. |
38358 We haven't got anyone t' turn to, except you. And... and you replaced Merella, right? You'll come, then, right? |
38359 I... I've found you again, my <PRO_LADYLORD>! It's... it's so hard to find you sometimes! The... the village is in danger again! The minister has asked for you! |
38360 What's going on there now? |
38361 Go and tell the minister I will be there right away. |
38362 Sorry, I don't have time to help. |
38363 It's Umar! The witch! She's come back, and she's threatened to kill everyone if they don't go an' leave right now! The... the minister says he will tell you everything! |
38364 Umar? Very well, go and tell the minister I will be there as soon as I can. |
38365 I don't have time for this. Tell him to find someone else. |
38366 Okay! I'll go right now! Hurry, my <PRO_LADYLORD>, there isn't much time! |
38367 Don't have time? But... but you helped us fight those orcs... and you saved us all before that. Why... why would you abandon us now? I thought you were a ranger... |
38368 I am a ranger. Now go. |
38369 Perhaps you are right... what is happening in the village? |
38370 Very well. Go and tell the minister I will be there as soon as I can. |
38371 I... I can't believe you won't help us. If you... if you change your mind, please come and help! I don't think we can fight this... |
38372 It's Umar! The witch! She's come back, and she's threatened to kill everyone if they don't go an' leave right now! The... the minister says he will tell you everything! |
38373 I'll go and tell him that you're going to come, my <PRO_LADYLORD>! You must hurry! |
38374 Yes? You look like one of the locals, my good <MANWOMAN>. Is there something that you need? |
38375 What exactly are you looking for here? |
38376 You've got to stop all this digging and destruction that you are causing here. |
38377 Who are you, anyway? |
38378 No, I'll be on my way. |
38379 Ah, yes, you've noticed my little crew, have you? Yes, well, it's a rather long story, and I'd rather not get into it. Time for you to be on your way, peasant, as we have much to do here. |
38380 Well, what you're doing is destroying the forest... You have to stop. |
38381 Just who are you, anyway? |
38382 I'll not be spoken down to. I suggest you mend your manners, sir, before I get angry. |
38383 Very well, I will be on my way. |
38384 I'll do no such thing. I'll have you know that much of this land here is owned by my family. At least technically. And I'll tear every tree and rock in this area up until I find what I'm looking for. |
38385 Which is? |
38386 You'll not do that while I'm here, you won't. |
38387 Is there nothing that can dissuade you from this? |
38388 Very well, I'll be going, then. |
38389 I am Lord Igen Tombelthen, one of the last of a very prestigious and wealthy Amnian family. And since you are obviously a commoner, I would be pleased if you would just move along now. |
38390 Sorry, but I'm here to stop you from all this digging and destruction you're causing. |
38391 What exactly are you looking for here? |
38392 Very well, I'll be going, then. |
38393 Very well, then... off you go, peasant. |
38394 And I suggest you mind your station before I'm the one who gets angry. Speak your business, peasant, and be done with it. |
38395 You must stop all this damage and desecration you're causing here. |
38396 Forget it. I'll be going. |
38397 I do not think it is any of your affair. This is my land, and if I want to burn every tree here and slaughter every bear and squirrel, I will do so. I care not for your concerns, so begone. |
38398 I'm sorry, but I cannot allow you to do that. |
38399 Is there nothing that can persuade you to stop? |
38400 Very well, I'll be going, then. |
38401 And what, exactly, do you intend to do about it? |
38402 I am warning you... your life is forfeit if you continue this desecration. |
38403 I would prefer a peaceful resolution. Is there nothing that can convince you to stop? |
38404 There is not. I will stay until I find what I am looking for, and I will not depart a moment sooner. Your sorry concern for this overgrown patch of trees and monsters means nothing to me. |
38405 If I found this thing for you, would you leave? |
38406 That is not acceptable. Not while I'm here. |
38407 As you wish. I will be going, then. |
38408 You're not going to continue what you're doing... I'm here to see to that. |
38409 And yours will be forfeit if you continue this blatant hostility. Another careless word from you, commoner, and I'll be wearing your tongue as a souvenir. |
38410 That's too bad. Time for you to die, then. |
38411 This doesn't need to happen. Is there nothing that will persuade you to desist? |
38412 Hmmm. I might at that. It would certainly save me a great deal of trouble... and spare me the danger of facing the monsters here. Are you serious about this, woods<PRO_MANWOMAN>? |
38413 I am, so long as you stop your destruction. |
38414 No, I am not about to do your work for you, I think. |
38415 No... I doubt you would keep your deal anyway. It would be far better to kill you now. |
38416 Spoken like the usual dishonorable commoner. As you wish, then. Men! Take <PRO_HIMHER>! |
38417 I am willing to put off the search... at least for a while, to give you time to look for it. I'm sure my men will be glad of the break, at any rate... and it really costs me nothing. |
38418 You are a ranger, aren't you? I should have guessed from the attitude and the clothing. Very well then, ranger. I will leave here forever, if you find what I am looking for. You have my word. |
38419 But I suppose some explanation is in order here, is it not? |
38420 I recently came across part of a journal belonging to an ancestor of mine, Idras Tombelthen. It was his fool notion to buy this land, back when there was mithral here. |
38421 He was not alone back then. Many nobles came... and there was not enough for all, certainly. I had always assumed that Idras had found nothing, but his journal suggests otherwise. |
38422 He mentions that he hid a cache of mithral here, away from the eyes of bandits. This was before he died, I assume, which is why he never brought it out again. |
38423 The part of the journal I have only mentions this area in general... nothing specific. Hence the large search I have undertaken. Here... I have a copy that was printed out. You may need it. |
38424 The other half of his journal may be around here... I certainly couldn't say where it might be, though, and I'm not about to waste effort looking for it. |
38425 So... there you have it, ranger. My men will set up camp here, and we will give you some time to search. It means little to me, but for your sake, I wish you well. |
38426 Then you might have spared me your insolence sooner. Away with you, foolish little <PRO_MANWOMAN>. |
38427 You're a Tombelthen? Well, perhaps this medallion belongs to you, then. I found it with this note not far from here. |
38428 You're a Tombelthen? Well, perhaps this medallion belongs to you, then. I found it with a note penned by an Idras Tombelthen not far from here. Apparently, this was all the mithral he could find here. |
38429 What? Let me see that note... |
38430 ...I see. So this medallion is the sum of all he found? The fool! Ahhh, then this whole expedition has been a waste. It cannot be that valuable that all this effort has been worth it. |
38431 Very well then, ranger. That medallion is rightfully mine, but I'm willing to reward you for your effort. I'll give you 1,000 gold for it, and then I'll not disturb your precious forest any longer. |
38432 This was not easily come by. I will sell it to you for 2,000 gold, no less. |
38433 This was not easily come by. I will sell it to you for 2,000 gold, no less. |
38434 Very well... 1,000 gold and your departure is enough for me. |
38435 It is yours by right, Lord Igen. Take it and leave. |
38436 I would prefer to hang onto it, actually... it might be worth more than you say. |
38437 I might remind you, commoner, that the medallion is mine by right. And I do not have such coin as you ask. 1,000 gold, no more. |
38438 Very well, 1,000 gold and your departure will be enough for me. |
38439 I suppose I do not need your coin... it is yours by right, as you say. Take it and leave, then. |
38440 Sorry... 2,000 or you don't get it. |
38441 Do not test my patience, peasant. It is mine by right, and I will not be trifled with. I will give you 500 gold... and do not presume to bargain with me further. |
38442 500? Now you're insulting me. Forget it. |
38443 Perhaps you are right. 500 it is... so long as you leave as well. |
38444 I do not need your coin, at any rate. It is yours, as you say. Take it and go. |
38445 Aye. I am a man of my word, ranger. I have found what I desired... such as it is... and I shall go. Come, men... we are returning to the city. |
38446 You are generous, then. I see the rangers are as noble as their reputation. Very well, then... I am also a man of my word. Come, men... we return to the city. |
38447 I warn you, peasant. That is my property... and I shall use force, if necessary, to take it from you. I offer 500 gold... accept or face the consequences. |
38448 If that's the way you're going to be, you're not going to get it at all. |
38449 I've no desire for trouble... 500 it is. |
38450 Never mind, Lord Igen... I've no need for your coin. It's yours, as you said. Take it and go. |
38451 So be it. Men! Take <PRO_HIMHER>! |
38452 You again? What is it that you want now, woods<PRO_MANWOMAN>? My patience with your disruptions wears thin. |
38453 Hmmm... a commoner <PRO_MANWOMAN>. Away with you... I doubt we have any business, the two of us. |
38454 I demand to know what you're looking for. |
38455 Pardo |
38456 Is there nothing that will convince you to stop this desecration? |
38457 The rituals of ascension still rule here. Cernd will challenge you for leadership. |
38458 That's too bad... you will not continue this desecration so long as I am here. |
38459 Just who are you, anyway? |
38460 Nothing... I'll be on my way. |
38461 Moreno |
38462 I will speak for myself! Faldorn, for crimes upon this grove and her surrounding peoples, I challenge you! By the rites laid down ages ago, you cannot refuse! |
38463 Why would I refuse? I took this grove by force, and I shall keep it. Did you think I would retreat? Oh no, Cernd, this is your end. Prepare! |
38464 Well, how is it with you then, ranger? Have you found Idras's store of mithral? |
38465 I found this medallion, along with this note from Idras. Apparently, this is all you've been searching for. |
38466 I found this medallion, along with a note from Idras. Apparently, he didn't have much luck... he used all his mithral to make this. |
38467 I haven't... but I have found the other half of Idras's journal here. Will you accept that instead? |
38468 Not yet, but I intend to keep looking. |
38469 No... and I have decided not to continue looking. |
38470 It doesn't matter... I doubt you can be trusted anyway. It is better to kill you now. |
38471 Certainly not. I do not know where you got those writings, ranger... they might not even be authentic. And even if they are... use them to find the cache yourself. |
38472 I'm sorry, could you give me the long version of our history? It's like we just met. |
38473 After all... it is you who is so concerned about my men leaving tracks in your precious landscape, not I. |
38474 Oh, all right, but then we have to get going. It isn't safe here. |
38475 We lived at Candlekeep. It was the safest place, what with you having that Bhaal blood. You were with Gorion. I guess I came along later. |
38476 Very well, I will continue looking for your treasure. |
38477 Forget it, then... I am not about to continue this fool's errand. |
38478 I have my doubts as to whether you would even keep your word... Forget your task, noble. Killing you is the only option. |
38479 As you wish. You can look no better than I, I suppose... I shall continue to bide my time here. I'll even keep my men off the grass. |
38480 I think they let us stay because Gorion had powerful friends. I wish he had said where I was before that, but he thought it wasn't important, so I didn't worry too much. |
38481 That is not good enough. You know too much about what I look for. In fact... you could already have found the cache and intend to keep it for yourself. Continue the search... or face the consequence. |
38482 Very well... I'll keep looking. |
38483 Forget it! You likely wouldn't keep your word anyway! |
38484 Do so... and return once you have it. And do not force me to come looking for you either, peasant... |
38485 Gorion was like a father, but I preferred old Winthrop. He was the innkeep, and he taught me about keeping out of sight and such. |
38486 We left when Sarevok killed Gorion. I was sorry I couldn't help, but we got him in the end. Remember that? That Sarevok turned out to be a child of Bhaal, like you? |
38487 Anyway, now we're stuck in this place after getting captured by some creep that has been torturing us! Now, can we please go? |
38488 I am no one you need to concern yourself with, traveler. I am here to ensure the safety of Lord Igen, and that is all. |
38489 If you have business with Lord Igen, I suggest you talk to him. |
38490 You have agreed to undertake Lord Igen's search for him? Then you are foolish indeed. He will not stray from his quarry... and I doubt you have the ability to complete the task. |
38491 Can I trust you? I still don't really remember a thing. |
38492 Doing tests? Torturing? What do you mean? |
38493 All right, I'm moving. I ache all over though. |
38494 You have business with us? Speak to Lord Igen. Otherwise, leave me to do my work. |
38495 Don't mind the break here at all. You all just watch yourselves... any funny business with Lord Tombelthen and that'll be the end of you. |
38496 Youse must kill the ogrons, <RACE>! Lil human must be protected! Go an' kill ogrons... Madulf wounded. Madulf stay and protect lil human... |
38497 Youse must kill ogrons! Madulf try, but Madulf wounded... Madulf hold off ogrons from here. Go, <RACE>... kill ogrons! Protect human village! |
38498 Moreno |
38499 Franco |
38500 Franco |
38501 Ogrons dead? Youse done good, <RACE>. Youse kill all 'em ogrons good... Madulf try, but Madulf's friends get hurt and run. Then lil human came, and Madulf had to protect lil human. |
38502 Madulf pick up lil human and run for cave. Ogrons shoot arrows... hurt Madulf. Youse okay though, lil human? Youse not hurt? |
38503 Hurgis Baltezan |
38504 I... my name's Atta... and I'm fine, Mister Ogre, sir... |
38505 Hurgis Baltezan |
38506 That good. Then youse go home, if youse not hurt. Youse be careful, lil Atta... |
38507 ...okay... um, thank you, Mister Ogre... |
38508 Squire Elotte |
38509 Squire Elotte |
38510 Madulf say he protect village, so he try kill ogrons. Ogrons very strong, though. Madulf kept word, though... Madulf hold ogrons back so ogrons no attack too soon. Youse get here just in time. |
38511 Madulf go now... Madulf must find his friends, see if friends dead or wounded, maybe. Madulf see now if humans in village be nicer to Madulf and friends. |
38512 Youse a good <RACE>... Madulf thanks you for saving Madulf. |
38513 Madulf knows Madulf never promise to protect village... but Madulf not watch village humans be hurt. Madulf and friends... we hold ogrons back. Youse get here just in time. |
38514 Ogrons dead? Youse done good, <RACE>. Youse kill all 'em ogrons good... Madulf try, but Madulf's friends get hurt and run into hills. |
38515 Madulf fight ogrons on own, but ogrons shoots arrows... arrows hurt Madulf, so Madulf run for cave. |
38516 Are... are all those bad monsters gone, <SIRMAAM>? I... I'm so scared... |
38517 What?! Blast! And here I thought scaring those poor fools with Umar's name would prevent them from sticking their noses here until I was done setting up my demesne. |
38518 Obviously, I was wrong. But I will not allow intruders here, fool! I claim this place! It's mine! Mine! |
38519 I am relieved, my <PRO_LADYLORD>! You have saved us again! And... that ogre, Madulf, saved Atta. I was surprised enough to see him protecting the village! |
38520 Maybe we were wrong about him and his... his followers. There may be a chance of an alliance... I will speak to him about it when I see him next. |
38521 Thank you again, <CHARNAME>... the gods have smiled on us indeed to allow us you as our ranger. |
38522 I am relieved, my <PRO_LADYLORD>! You have saved us! And... that ogre, Madulf, fought to protect us! I was shocked to see it with my own eyes! |
38523 I am relieved, my <PRO_LADYLORD>! You have saved us again! And Madulf and his friends kept their word... they repelled the first wave, before you arrived. |
38524 And he saved little Atta. This changes my mind about him, and others in the village will feel the same. We are blessed to have him, and you, as protectors. |
38525 Well... this changes my mind about him, and I hope others in the village will feel the same. We are blessed, truly, to have him... and you... as our protectors. |
38526 I am very relieved, my <PRO_LADYLORD>! You have saved us yet again! Truly we are blessed to have you as our ranger and protector! |
38527 We had to call the Knights of the Most Noble Order of the Radiant Heart to help... but they arrived too late to save many. You could have done much to prevent it. |
38528 You are not welcome here, any longer, and the cabin is no longer yours to occupy. I think it would be best if you just left. |
38529 Black Spider Figurine |
38530 Jade Hound |
38531 Horn |
38532 Horn of Blasting |
38533 Silver Horn of Valhalla |
38534 Berserk Warrior |
38535 Berserk Warrior |
38536 Imoen! Quickly, child, bring <CHARNAME> to me. I would have words with <PRO_HIMHER> if <PRO_HESHE> is able. |
38537 I can help you too. Should I not try? I hate to see you cooped up like that. |
38538 Of course, but if <CHARNAME> is here as well, I should speak with <PRO_HIMHER>. |
38539 Minsc, that is horrible! I am so sorry for you. |
38540 Bronze Horn of Valhalla |
38541 Iron Horn of Valhalla |
38542 I won't cry for the dead! I won't! Okay, maybe a little, but I will staunch the flow of tears with righteous fury! Lullaby and goodnight, evil! Minsc will make you pay! |
38543 Eww, I... really don't want to think about that too much. |
38544 I... I know this room. I've been in here... we both have. He... There are things in these tanks. They used to be people... |
38545 Horn of Silence |
38546 You must invade their lair one last time. You must kill Aran Linvail, the Shadowmaster. Do this for me, and our arrangement will be fulfilled. |
38547 Glasses of Identification |
38548 Aran is in the basement of the Shadow Thief guild house, so you need a key. The lock is likely unpickable. What good is a lock in a thieves' guild if any thief can pick it? |
38549 Perhaps your former contact, Gaelan, could be "persuaded" to give you his key. I leave the details to your discretion. Go now and return when Linvail is dead. |
38550 Back so soon? Return only when Aran Linvail is dead. |
38551 Uninjured |
38552 Barely Injured |
38553 Injured |
38554 Badly Injured |
38555 Near Death |
38556 Soldier |
38557 Soldier |
38558 Bandon |
38559 What kind of monster is this guy? Captures us easy as pie, kills whoever he wants... that could have been us in those glass things. |
38560 We'll get him back, Imoen. We'll make him pay for all of this. |
38561 Quit your whining. We're free now. |
38562 I'm sure we'll find him soon enough. I want to know what he wants with me. |
38563 I don't know about that, Minsc, but he sure is a cute little fuzzy wuzzy. Aren't you, Boo? |
38564 Animal Friendship |
38565 Animal Friendship (Enchantment/Charm) Sphere: Animal Range: 30 ft. Duration: Permanent Casting Time: 1 hr. Area of Effect: 1 animal Saving Throw: Neg. By means of this spell, the caster is able to show any animal of animal intelligence to semi-intelligence (i.e., Intelligence 1-4) that <PRO_HESHE> desires friendship. If the animal does not roll a successful Saving Throw vs. Spell immediately when the spell is begun, it stands quietly while the caster finishes the spell. Thereafter, it follows the caster about. The spell functions only if the caster actually wishes to be the animal's friend. If the caster has ulterior motives, the animal always senses them (for example, if the caster intends to eat the animal, send it ahead to set off traps, etc.). The caster can teach the befriended animal three specific tricks or tasks for each point of Intelligence it possesses. Typical tasks are those taught to a dog or similar pet (i.e., they cannot be complex). Training for each such trick must be done over a period of one week, and all must be done within three months of acquiring the creature. During the three-month period, the animal will not harm the caster, but if the creature is left alone for more than a week, it will revert to its natural state and act accordingly. The caster can use this spell to attract up to 2 Hit Dice of animal(s) per experience level <PRO_HESHE> possesses. This is also the maximum total Hit Dice of the animals that can be attracted and trained at one time: no more than twice the caster's experience level. Only unaligned animals can be attracted, befriended, and trained. |
38566 Endure Cold/Heat |
38567 Cloak of Fear (Conjuration) Level: 4 Sphere: Charm Range: 0 Duration: Instant Casting Time: 6 Area of Effect: The caster Saving Throw: Neg. Cloak of Fear empowers the caster to radiate a personal aura of fear out to a 3-ft. radius. All other characters and creatures within this aura must roll a successful Saving Throw vs. Spell or run away in panic for 4 rounds. Party members are immune to the effects, although the aura of fear may still disturb them. |
38568 Cloak of Fear |
38569 False Dawn |
38570 False Dawn (Evocation) Sphere: Sun Level: 6 Range: 0 Duration: 5 rounds Casting Time: 9 Area of Effect: 30-ft. radius Saving Throw: None False Dawn calls into existence a bright reddish light, as if a sunrise were occurring, within the area of effect. All undead creatures within a False Dawn suffer 6d6 points of damage. There is no Saving Throw. Affected undead also act confused on the round after the False Dawn appears. |
38571 Dolorous Decay |
38572 Dolorous Decay (Alteration, Necromancy) Sphere: Combat, Necromantic Level: 6 Range: 30 ft. Duration: Special Casting Time: 1 Area of Effect: 1 creature Saving Throw: Special This spell affects a single living creature. Dolorous Decay is a rotting and withering of the body that spreads throughout the afflicted creature quickly. The target creature will automatically be slowed for 2 rounds. Furthermore, if the target fails a Saving Throw vs. Poison with a -2 penalty, <PRO_HESHE> will suffer 1 point of damage per second until a total of 50 points of damage are inflicted. |
38573 Wondrous Recall |
38574 Wondrous Recall (Alteration) Sphere: Charm, Creation Level: 6 Range: 0 Duration: Instant Casting Time: 9 Area of Effect: The caster Saving Throw: None This spell enables the caster to bring back to memory 2 spells that have been previously cast. If no spells have been cast yet, nothing happens. Wondrous Recall cannot recall 6th-level or higher spells. |
38575 Bolt of Glory |
38576 Bolt of Glory (Invocation/Evocation) Sphere: Combat, Summoning Level: 6 Range: 60 ft. Duration: Instant Casting Time: 9 Area of Effect: 1 creature Saving Throw: None By casting this spell, the priest channels a bolt of divine energy against the target. No attack roll is needed. Creatures struck suffer varying damage, depending on their plane of origin: Creature Type Damage Prime Material Plane 6d6 Elemental 3d4 Undead 8d6 Demon 10d6 |
38577 Physical Mirror |
38578 Physical Mirror (Alteration) Level: 6 Sphere: Numbers Range: 90 ft. Duration: 9 rounds Casting Time: 6 Area of Effect: Special Saving Throw: None This spell causes a localized folding of space. The folded space takes the form of an invisible disk that protects the caster. Any missile weapon that intersects this disk is instantaneously reversed in direction. Melee factors such as speed, range, and damage are unaffected; the direction of the object or force is simply rotated through a 180-degree arc. The sender of the missile finds <PRO_HIMHER>self the target of <PRO_HISHER> own attack. The caster of the mirror may direct missile attacks normally through the space occupied by the mirror. |
38579 Sol's Searing Orb |
38580 Sol's Searing Orb (Invocation) Sphere: Sun Level: 6 Range: 90 ft. Duration: Instant Casting Time: 6 Area of Effect: 1 creature Saving Throw: Special When the spell is completed, it creates a glowing stone. This gem must be immediately thrown at an opponent, for it quickly becomes too hot to hold. It is not possible for the priest to give the stone to another character to throw. The priest must make an attack roll with +3 bonus and no penalty for lack of weapon proficiency. In addition, the glowing gem can be used to strike any creature, even those hit only by magical weapons, although there is no damage bonus. When it hits, the gem bursts with a brilliant, searing flash that causes 6d6 points of fire damage to the target and blinds <PRO_HIMHER> for 1d6 rounds. The victim is allowed a Saving Throw vs. Spell for half damage and to avoid being blinded. Undead creatures suffer 12d6 points of fire damage and are blinded for 12 rounds (if applicable) upon a failed Saving Throw; otherwise, they receive 9d6 points of damage and are blinded for 6 rounds. |
38581 Zone of Sweet Air |
38582 Zone of Sweet Air (Abjuration) Level: 3 Sphere: Wards Range: 0 Duration: Instant Casting Time: 3 Area of Effect: Special Saving Throw: None Zone of Sweet Air repels all noxious elements from poisonous vapors (including magically created vapors such as Cloudkill). This spell will dismiss all clouds in the entire area that the caster is currently in. The spell offers no protection against poisonous vapors created by a dragon's breath weapon (such as the chlorine gas of a green dragon). |
38583 Alarm |
38584 We don't even know where we are, and my head is still doing funny things... He said something... something about potential. |
38585 Alarm (Abjuration, Evocation) Range: 30 ft. Duration: 4 hrs. + ' hr./level Casting Time: 1 rd. Area of Effect: Up to 20-ft. cube Saving Throw: None When an alarm spell is cast, the wizard causes a selected area to react to the presence of any creature larger than a normal ratâ€â€anything larger than about ' cubic foot in volume or more than about three pounds in weight. The area of effect can be a portal, a section of floor, stairs, etc. As soon as any creature enters the warded area, touches it, or otherwise contacts it without speaking a password established by the caster, the alarm spell lets out a loud ringing that can be heard clearly within a 60-foot radius. (Reduce the radius by 10 feet for each interposing door and by 20 feet for each substantial interposing wall.) The sound lasts for one round and then ceases. Ethereal or astrally projected creatures do not trigger an alarm, but flying or levitating creatures, invisible creatures, or incorporeal or gaseous creatures do. The caster can dismiss the alarm with a single word. |
38586 Spook |
38587 Spook (Illusion/Phantasm) Level: 1 Range: 30 ft. Duration: 3 rounds Casting Time: 1 Area of Effect: 1 creature Saving Throw: Neg. A Spook spell enables the wizard to play upon natural fears to cause the target creature to perceive the caster as someone or something inimical, which then appears to advance upon it in a threatening manner. If the creature does not make a successful Saving Throw vs. Spell, it turns and flees at maximum speed as far from the wizard as possible. The creature suffers a Saving Throw penalty of -1 every 2 levels of the caster, up to a maximum of -6 at 12th level. Although the caster does not actually pursue the fleeing creature, a phantasm from its own mind does. Undead are completely unaffected. |
38588 Melf's Minute Meteors |
38589 Melf's Minute Meteors (Evocation) Level: 3 Range: 0 Duration: Special Casting Time: 3 Area of Effect: The caster Saving Throw: None This spell creates several small globes of fire, one for each experience level the wizard has obtained, which are held in the wizard's hands in place of <PRO_HISHER> usual weapons. The meteors can be hurled at targets up to 270 feet away and are treated as missiles with a +5 bonus to the attack rolls. Each meteor bursts into a 1-ft. diameter sphere upon impact, inflicting 1d4+3 points of damage plus an additional 3 points of fire damage to any creature struck. The wizard may hurl up to five missiles per round. |
38590 Contagion |
38591 Contagion (Necromancy) Level: 4 Range: 90 ft. Duration: Permanent Casting Time: 4 Area of Effect: 1 creature Saving Throw: Neg. This spell causes a major disease and weakness in a creature. The afflicted individual is immediately stricken with painful and distracting symptoms: boils, blotches, lesions, seeping abscesses, and so on. Strength, Dexterity, and Charisma scores are reduced by 2. The afflicted character is also Slowed. These effects persist until the character receives a Cure Disease spell. |
38592 Deafness |
38593 Deafness (Illusion/Phantasm) Level: 2 Range: 180 ft. Duration: Special Casting Time: 2 Area of Effect: 1 creature Saving Throw: Neg. The Deafness spell causes the recipient to become totally unable to hear any sounds. The victim is allowed a Saving Throw vs. Spell to negate the effect. Deafened spellcasters have a 50% chance to miscast any spells. This deafness can be done away with by means of a Dispel Magic spell or a Cure Disease spell. |
38594 Glitterdust |
38595 Glitterdust (Conjuration/Summoning) Level: 2 Range: 30 ft. Duration: 4 rounds Casting Time: 2 Area of Effect: 30 ft. Saving Throw: Neg. This spell creates a cloud of glittering golden particles within the area of effect. All enemies in the area must roll a successful Saving Throw vs. Spell or be blinded (-4 penalty to attack rolls and Armor Class) for 4 rounds. In addition, all enemies who fail their Saving Throw are covered by the dust, which cannot be removed and continues to sparkle until it fades, thus revealing invisible creatures. The dust fades in 4 rounds. |
38596 Wizard Eye |
38597 Wizard Eye (Divination, Alteration) Level: 4 Range: Visual range of the caster Duration: 1 round/level Casting Time: 9 Area of Effect: Special Saving Throw: None When this spell is employed, the wizard creates an invisible sensory organ that sends <PRO_HIMHER> visual information. The wizard eye can see with normal vision up to 60 ft. away in brightly lit areas. The wizard eye can travel in any direction as long as the spell lasts. It has substance and a form that can be detected (by a Detect Invisibility spell, for instance). Solid barriers prevent the passage of a wizard eye. The powers of the eye cannot be enhanced by other spells or items. The caster is subject to any gaze attack met by the eye. A successful Dispel Magic cast on the wizard or eye ends the spell. |
38598 Limited Wish |
38599 Are we? Horrible, horrible things surround us, and my head still hurts like crazy. I want to know what he did to me. I remember... something about potential. |
38600 Limited Wish (Conjuration/Summoning, Invocation/Evocation) Level: 7 Range: Unlimited Duration: Special Casting Time: 9 Area of Effect: Special Saving Throw: None The Limited Wish is a very potent but difficult spell. It will fulfill literally, but only partially or for a limited duration, the utterance of the spellcaster. Thus, the actuality of the past, present, or future might be altered (but possibly only for the wizard unless the wording of the spell is most carefully stated) in some limited manner. The use of a Limited Wish will not substantially change major realities. The spell can, for example, restore some Hit Points lost by the wizard. Greedy desires usually end in disaster for the wisher. Lastly, the wiser the wizard, the better chance that <PRO_HESHE> will choose the right wording. Wizards with low Wisdom will more often than not meet with disaster when asking for a wish. |
38601 She can only be a vampire, and I suspect many of her servants are as well. The time has come to strike back to protect our people and the city she has invaded. |
38602 He said it about you too: something about power that can be unleashed. I don't care; I just have to get out. Can we leave this room? It bothers me. |
38603 I want to know what he did to me too. My head still hurts really bad. He said... said something about potential... about you too. |
38604 There you shall find a set of blue doors just north of a spider den. The doors are too heavy for any mortal to open, but the vampires likely pass with ease. |
38605 I shall send a mage to meet you there and arrange for the doors to be opened. Here, you shall need these stakes if you are to truly finish these creatures. |
38606 Wow, a golem. Powerful magic stuff. Odd that it's not hostile. I suppose its maker didn't expect us to escape, so it never got orders for restraining us. |
38607 Prisoners... you must not escape... the master does not will it. |
38608 This flail has been in the care of Lord de'Arnise for some time, a relic of his adventuring youth. It has been kept disassembled, the individual pieces stored in separate locations, and only used in the direst of emergencies. Lord de'Arnise was likely concerned about the powerful magic that the weapon radiated when compiled, and rightfully so. A trail of destruction has followed it through history, leading straight back to the original owners. The flail was the creation of the warlike rakshasa, a race of vengeful spirits that crave human meat, and used as an adaptable weapon that could suit any battle. During a particularly violent hunt, the flail was lost, only to be returned when they used their affinity for magic to locate its powerful aura. They discovered that the weapon had found its way into the hands of a great human warrior, and the battle that followed was truly splendid. They have since used the item as bait countless times, "losing" it again and again. Powerful items gravitate towards powerful people, and powerful people yield the most glorious battles. STATISTICS: Combat abilities: – 33% chance of slowing target for 20 seconds THAC0: +3 Damage: 1d6+4, +1 acid damage, +1 cold damage, +1 fire damage Damage type: Crushing Speed Factor: 4 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 10 |
38609 Flail of Ages +1 |
38610 Flail Head (Cold) |
38611 They only do exactly what they are directed to; they don't really think. If it hasn't been told to keep quiet, we might get some information out of it. |
38612 What...? What is this place? It'sâ€â€it's beautiful! Oh... there is simply no way that this space belongs to the same person that owns those horrible glass containers. |
38613 Flail Head |
38614 This is a head for a flail. |
38615 Flail Head (Fire) |
38616 Flail Head (Acid) |
38617 It is unlikely that our captor would rent out space. It must be his. |
38618 Perhaps it is simply a side of him we have not seen. |
38619 No, it can't be. Not the person I know. This... this bed, that table... I know of them. He would... he would speak of them while... while he... |
38620 It's for a lost love, kept in perfect condition. She... she despises him. This is his monument to her. He spoke of all of this, but... but his voice was cold... |
38621 No emotion at all, not even remembered. He spoke of these things even while he cut... he cut... and the spells that wove through my brain... cold, ugly things! |
38622 He cannot hurt you now. You are among friends. |
38623 Calm down, you'll attract attention to us. |
38624 It still hurts... his sick fingers are still in my head, doing whatever it was he started. I see blood... and death... behind my eyes... Irenicus... |
38625 This room: If he could care for anything, he would care for this room. Above the lives of all of us. It makes me sick. I feel... I feel... so much hate. |
38626 I would burn this place, but it is nothing. Even as it means so much, it is nothing. Let's do what we must and get out of this place; it is making me sick. |
38627 We are nothing; that's why the golems don't care. Why bother worrying about gnats? Besides, he doesn't need to catch us. I can tell. I can feel it. |
38628 Duergar, I think. Kind of evil, I guess, so I'm not surprised they would be working for our captor. |
38629 Quite the little setup down here. Got everything he needs, including smiths. |
38630 He tolerates some company, or are they little more than skilled packhorses to him? |
38631 For the knives, probably. The knives... he has a lot of them... I'm going to have a couple of scars from this... looks like you will too. |
38632 I doubt he cares for anything more than the quality of knives they make. He has a lot of them... I'm going to have scars from this... looks like you will too. |
38633 Jaheira... I wanna say how sorry I am about Khalid. I... I know this is hard... |
38634 No! You do not know. This is not the time for this conversation, child. |
38635 Stop calling me "child." I'm as old as <CHARNAME>, and besides, I can tell you that Khalid did not suffer. |
38636 What are you babbling about, Imoen? I am not in the mood. |
38637 I'm not babbling! I saw him do this! Khalid was dead when our captor started... doing those things to him! |
38638 You saw this? You watched as it was done? |
38639 He... he showed me. He cut and... and showed me. He forced my eyes open and made me look as he... |
38640 Stop, I don't want to hear this. |
38641 He said I should see, so I would understand, but I don't know what he wanted! He would cut and say "Do you see?" Cut and say "Do you see?" |
38642 Be quiet, child! No more! |
38643 I am not a child! I'm as old as <CHARNAME>, and I've... I've seen. I can see... |
38644 You've seen some horrible things best forgotten. We all have, in our day. This will pass when we... avenge the fallen and... bury this son of a bitch. |
38645 I see now... in my head... cut, "yes, I see..." |
38646 Imoen! Enough! Let's go! |
38647 So beautiful! I used to dream of dryads and their beautiful trees. |
38648 You are welcome among us, girl. Youthful exuberance is music that we have not heard in such a long time. |
38649 I used to dream... but he doesn't. Your charms don't work on him anymore, do they? |
38650 How do you know of this? He has touched you as us, hasn't he? Irenicus searches for something he cannot find, and he looks within those that have no more idea than he. |
38651 Irenicus... |
38652 A name that is synonymous with death and ugliness. |
38653 No, death sounds different. He showed me... I spit on his name. I spit on this place. |
38654 Live as you can where you must, young woman. You will not survive if you give in. We have learned this. |
38655 I have learned... something different. So beautiful you are. I almost can't see you. I just want to go home. Oh, <CHARNAME>, when can we go home? |
38656 The name of our captor, though we are no nearer to understanding his motive. |
38657 The name of our captor, but we are no closer to his motive. |
38658 A name for our captor, though I still do not understand his motive. |
38659 We are supposed to instill emotion, but he is barren inside. I am not sure what he expects. |
38660 We are supposed to instill emotion, but he is barren inside. I am not sure what he expects. |
38661 I've gotta hand it to you... you sure have some kind of courage to sleep in this place. I would've run screaming a dozen times over if you weren't here. |
38662 We needed rest to succeed. We had to take the chance. |
38663 It seemed safe enough. No one has taken serious notice of our escape. |
38664 I know what you mean. This place worries me too. |
38665 I guess I should be used to sleeping with both eyes open. I don't deal with this well. We're alike because of Gorion, but I prefer being in the background. |
38666 Do you remember much about him? My memory is still fuzzy. |
38667 Perhaps, though I remember you not hesitating to step up front when needed. |
38668 This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick! |
38669 That's your preference. I prefer to lead. Speaking of which, we should get going. |
38670 Verily... of that I have no doubt, Minsc. But the question is hypothetical and requires an answer born of the wisdom of <CHARNAME>, not your impatience. |
38671 He was a great mage, and supposedly a great adventurer. It's funny; we lived with him for years, and Jaheira seems to know more about him. |
38672 I guess he was a big friend of the Harpers. Even got a visit from Khelben "Blackstaff" once. Real powerful mage. Talked to Gorion like an equal. |
38673 But we have done nothing to you, lady. We have only just come upon you... perhaps if you calm yourself, we could |
38674 I wish we could go back to those days, before all this fuss and bother. Before I learned... Well, we've seen so much. Candlekeep seems so small now. |
38675 We have done nothing to you. I see that you are an elf... We are prisoners here, as are you. Perhaps if we could |
38676 Nonsense, he was secretive with everyone. We just had... mutual acquaintances. |
38677 Lies! Lies! |
38678 Dog Meat |
38679 Dog Meat |
38680 Dog Stew |
38681 Keep Key |
38682 Dog Stew |
38683 Yes, but then to me it always did. It was home, but I outgrew it. |
38684 There wasn't much to go back to with Gorion gone. |
38685 You have to move on eventually. Speaking of which, we should get going. |
38686 Seems like we're not important enough to worry about. I'm just not up to this like you. We're alike because of Gorion, but I prefer being in the background. |
38687 Do you remember much about him? My memory is still fuzzy. |
38688 Perhaps, though I remember you not hesitating to step up front when needed. |
38689 That's your preference. I prefer to lead. Speaking of which, we should get going. |
38690 Does it? Then I feel better. I figured I didn't deal with this as well as you. We're alike because of Gorion, but I prefer being in the background. |
38691 Keep Key |
38692 So... I see we have a name for our captor at last. Irenicus, is it? Tell me, dryads, why this Irenicus would go to such lengths to keep you three here? |
38693 Do you remember much about him? My memory is still fuzzy. |
38694 Perhaps, though I remember you not hesitating to step up front when needed. |
38695 That's your preference. I prefer to lead. Speaking of which, we should get going. |
38696 Irenicus? There is a special place in my bootprint for him, and I shall fill it in the name of Dynaheir! Such evil to keep forest spirits locked away! |
38697 Well, when people are in danger, sure. Winthrop taught me how to get out of trouble, but Gorion always said there are times when it's worth getting into it. |
38698 Dragon Claw |
38699 Surely you won't refuse them the chance to return to their forest, <CHARNAME>? It takes no effort from us and would be a kindness to them. Think it over. |
38700 While your cursor is over a monster, you can press Tab to look at the monster's general Hit Point status. |
38701 Well, right now we're in danger, and I guess we should work on getting out. Let's go. |
38702 Do you remember much about him? My memory is still fuzzy. |
38703 Yeah, you're right. I don't want to spend a second more in this place than I have to. My head still hurts, and I keep seeing things in corners and such. |
38704 We won't be able to just walk away, you know. The guy that captured us... he knows about you. He said something about potential, something about great power. |
38705 Funny, that. I was sorry to go, but I couldn't let you wander off on your own, now could I? After Gorion d... died, you needed all the help you could get. |
38706 Not that I'm much help right now. My head still aches, and I keep seeing things. Too much death around here, everywhere. It's in everything, even me. |
38707 We still had friends there. They were proud, even if they didn't show it. Winthrop said so. He always thought Gorion was too stuffy. I don't know though. |
38708 Ooh, my head still hurts, and I keep thinking I see... things in the corners. Too much death here for my liking. It's in everything, even us. |
38709 This hidden forge seems to work by the mind's will alone. Its magic is such that it will fix the Flail of Ages merely by your wishing it to do so. The forge has a handle with several chains attached. You shall have to find the heads of the flail and bring them to this forge. |
38710 Sparky |
38711 Sparky |
38712 You place part of the flail on the forge and the work begins. The hammer begins to pound as invisible forces bring up a chain to attach to the magical ball. A short time later, the flail is ready. |
38713 Rex |
38714 Rex |
38715 Rover |
38716 Rover |
38717 Spot |
38718 Spot |
38719 There is no further use for the forge. The Flail of Ages is totally repaired. |
38720 It is monstrous that one would do such a thing to a servant, to lock him away in an eternity of pain. It offends nature. |
38721 de'Arnise Guard |
38722 de'Arnise Guard |
38723 I would hate being forgotten in a bottle. It might depend somewhat on the type of bottle, but overall I expect the effect would be similar. It is not right. |
38724 Captain Arat |
38725 Captain Arat |
38726 Nature does not intend her creations to live past their allotted time. Certainly not this forgotten servant, tormented and then left for dead, but not dead. |
38727 Glaicus |
38728 Glaicus |
38729 I wonder how this master came to live such a life that he abandons much of it? The fault of ill-considered magic, no doubt. We shall see when we find him. |
38730 Troll Shaman |
38731 Troll Shaman |
38732 Giant Troll |
38733 Giant Troll |
38734 What a tortured creature that clone thing was. She was a copy? A copy of another person? |
38735 I wonder why Irenicus made her? I doubt he took pleasure in her company; he's beyond that. He's fascinated with death. He showed me... over and over... |
38736 Well, I'm not about to refuse you a coin or two, you poor soul. We have plenty, I think... and a few gold can do them a lot more good than it does you, <CHARNAME>! |
38737 I'm not accustomed to such loads. I've had to drop something. |
38738 Silence, child! Allow the fool to make his judgment. |
38739 Be glad ye can walk, ye stinkin' gullet, lest I take care o' that problem for ye so all who pass pity ye plenty more! |
38740 That was a nice thing to do, <CHARNAME>. Although I'm sure you could spare a lot more... What are you saving up for? A golden sword? |
38741 We've no money to waste on vagrants and beggars, m'lady. They would be far better served fending for themselves for once. |
38742 <CHARNAME> will do as <PRO_HESHE> decides is best. While kind enough to give the beggar a coin, there is no need for <PRO_HIMHER> to give away everything <PRO_HESHE> owns. |
38743 Now, now, Nalia. A golden sword wouldn't be so bad... except maybe for the weight. And the softness. Pretty much only good for one swing, actually. Hmmm... Tell me, <CHARNAME>, just why are you planning on buying a golden sword, anyway? Sounds pretty useless to me. |
38744 I never said I was going to |
38745 Oh, don't go and tell me you don't want one. I've heard you mumbling in your sleep, you chatty little <PRO_MANWOMAN>. But never mind... I'd like to see you try and fight with one. |
38746 I have made the pinch, and none are the wiser. |
38747 I am hidden from any that would see. |
38749 A simple wood range with a cauldron. This could be used to cook something if you had reason to do so. |
38750 You empty the dog meat into the cauldron to be stewed. |
38751 "The measure of our hearts is taken by the kindness we show to the least of our brethren." Aye, 'tis truly so. |
38752 We dared not approach. |
38753 You need more dog meat to fill the cauldron. |
38754 The cauldron is full enough to feed six umber hulks, and the dog stew is ready. |
38755 My spell is lost! |
38756 The trap is set. Watch your step! |
38757 You have no further use for the range. |
38758 As you pick up the weapon, two of the golems come to life and attack. |
38759 You would question even a kindness, Lady Nalia? Truly, you should think on your words more carefully. |
38760 Money has far more uses than to simply be given away, Nalia... I'm sure that is exactly what <CHARNAME> has in mind. |
38761 For shame, <CHARNAME>, that you could speak to a child so. Have you no compassion for the helpless? |
38762 All will be done that can be done. |
38763 You will defile no more! |
38764 We must help this child! I will find who took his mother and teach them a thing or three about decency, respect, and keeping their hands off of people's parents! |
38765 It might not hurt to see where the child's mother is... if it's on our way, that is. But it's your call, <CHARNAME>. |
38766 Do you know where I am? |
38767 I think I recognize the place. Like I told you when we met, I think this is Athkatla. Is that right? Is this the City of Coin itself? |
38768 Aye, it surely is. |
38769 And the fight between the wizard and those men... you saw the whole thing? |
38770 Do you know where I am? |
38771 And where would here be? |
38772 Do you know where I am? |
38773 Take care, <CHARNAME>. I have heard of these Cowled Wizards. Spellcasters of the highest order, the only magic-users allowed here in Amn, I believe. |
38774 Owl wizards? |
38775 No, tall one. The Cowled Wizards. They are permitted by the council to use their foul arts... they watch for any signs of sorcery here in the city. |
38776 Accept your deserved retribution! |
38779 It is no risk! Not so long as we have swords and braveness to the brim of the tall glass of goodness! Right, Boo? |
38780 We should be careful, <CHARNAME>... There's no telling what is going on within if the city guard can't handle it. "Be prepared for anything" is what I always say. |
38781 You'll find no better prices in Amn. I guarantee it. |
38782 Uh, regardless, in the end, he came willingly. |
38783 Have a look at my wares. I trust you'll find them all in satisfactory condition. |
38784 Well, you look like the sort who has more than two gold pieces to rub together! |
38785 Calimshites, Tethyrians, Waterdhaviansâ€â€they all make their way here eventually to Amn, they do. |
38787 Oh... this reminds me so much of Candlekeep. Dusty old tomes all over, bookcases nearly spilling. It's... like we never left... |
38788 But we did, didn't we? <CHARNAME>, I just want to go home again. It doesn't matter where it is, just so long as I can call it home. |
38789 Harp |
38790 Harp of Discord |
38791 Azlaer's Harp |
38792 Methild's Harp |
38793 Book of Infinite Spells |
38794 Ah, I see whom I must talk to. No offense, <GABBER>, but I am curious how <CHARNAME> will react to me! <CHARNAME>, I have questions! Be not afraid! |
38795 <GABBER>, welcome! You have escaped somewhat later than I had hoped. I am Aataqah. |
38796 And you are, of course, the spirited traveling companion of <CHARNAME>. I had hoped to speak with <PRO_HIMHER>, but you are certainly worthy. Yes, I am sure of that. |
38797 I had hoped to speak with <CHARNAME>... <PRO_HESHE> is such fun to watch. But you, <GABBER>, now I turn to you. |
38798 To what end? Why do you need to ask me a question? |
38799 To what end? Why do you need to ask me a question? |
38800 The paths before <CHARNAME> branch a thousand times. It is strangely difficult for me to see what comes. |
38801 Searing Orb |
38802 Searing Orb |
38803 This stone was created with the spell Sol's Searing Orb. STATISTICS: Combat abilities: – Blinds living target for 1d6 rounds (Save vs. Spell negates) – Blinds undead target for 12 rounds (Save vs. Spell for 6 rounds) THAC0: +3 Damage: 6d6 fire damage vs. living (Save vs. Spell for half), 12d6 fire damage vs. undead (Save vs. Spell for 9d6) Speed Factor: 0 Weight: 0 |
38804 Lavok's Tome |
38805 Lavok's Tome |
38806 Wand of Wonder |
38807 Mastery Orb |
38808 Collar |
38809 Thrall Collar |
38810 Key |
38811 Planar Prison Cell Key |
38812 Bounty Hunter Leader |
38813 Bounty Hunter Leader |
38814 Tagget |
38815 Tagget |
38816 Thrall Leader |
38817 Thrall Leader |
38818 Thrall Fighter |
38819 Thrall Fighter |
38820 Female Thrall |
38821 Female Thrall |
38822 Master of Thralls |
38823 Master of Thralls |
38824 Dwarf Thrall |
38825 Dwarf Thrall |
38826 Warden's Thrall |
38827 Warden's Thrall |
38828 Prison Captain |
38829 Prison Captain |
38831 Thrall |
38832 Thrall |
38833 Prison Captain |
38834 Prison Captain |
38835 Warden |
38836 Warden |
38837 Ettin |
38838 Ettin |
38839 This chair looks to be more of a device of torture than anything else. |
38840 Rod |
38841 Rod of Absorption |
38842 You! Have you ever been cheated here? I bet ye have! |
38843 You! Have you ever been cheated here? I bet ye have! |
38844 No one would dare to cheat me, fool. Now, out of my sight before I demonstrate what I do to those who cross me. |
38845 Who... me? N-no... I've never done much in the way of shopping. I'm not even sure I would know, exactly, if someone were trying to cheat me, sir. |
38846 Rod of Resurrection |
38848 Greetings, good customer. A pearl to you. |
38849 But of course. Feel free to have a look around, my friend. |
38850 As ye wish, friend. |
38851 Ribald Barterman at yer service. I |
38852 Well, if it isn't me favorite halfling lass. How does ye be, girlie? |
38853 Well, then I does owe yer friend a debt of thanks for keeping a fine lass like ye among us. I trust the adventuring goes well? |
38854 You can press Tab while on the main screen, and your party members' Hit Points will appear above their heads. |
38855 Ah, ye're sweet t' say so. I don't miss it much, though, to say fer certain. Have a look about me new venture, lass, and don't be so long in yer visits next time. |
38856 Ribald? Ribald... is that really you? |
38857 Fairly well, good friend, thanks to <CHARNAME> here. See, <PRO_HESHE>'s a good <PRO_MANWOMAN> at heart and saved my life from a shadow fiend in the hills. |
38858 Well enough, although I might say that the Life misses your noble presence, Ribald. |
38859 I wouldn't dream of it, good friend. |
38860 Rod of Terror |
38861 Ribald Barterman at yer service. I |
38862 Greetings to you, good sir. I trust all is well? |
38863 It is... well enough, Miss Jaheira. Ye'll not bring Harper trouble to me doorstep, good lady... might I remind ye that me days of involvement with yer kin are long over? |
38864 I am not here in an official capacity, suspicious one. There is no need to worry. |
38865 With your kin, there always be a need to worry... but I should mind me manners. Please excuse me. |
38866 *flees in terror* |
38867 Aye, I see it. The subtle exclusion of those born into wealth. You've a good eye on you, old man. Do you belong here, then? |
38868 Mists swirl deep within this hole, perhaps a portal to elsewhere. |
38869 The wyvern's perch twitches as if it lives and is soft and organic to the touch. |
38870 I'm sure it's not so... so terrible... as you describe. If you dislike it so much, what are you doing here? |
38871 Rod of Smiting |
38872 Rod of Lordly Might |
38873 This mace has been created via the Rod of Lordly Might. Use this item's special use to change it back into the Rod to choose another weapon. STATISTICS: Combat abilities: – Target must save vs. Spell at +5 or panic for 4 rounds THAC0: +2 Damage: 1d6+2 (crushing) Speed Factor: 5 Proficiency Type: Mace Type: One-handed Requires: 10 Strength Weight: 7 |
38874 The brazier glows with a searing heat. An arm reaches from the fire as if waiting to grasp something and draw it into the heat. |
38875 What... what a pitiful little man. Everyone did laugh at him... but they didn't deserve to die. I... I just can't hate him, despite all he's done. |
38876 You place the orb in the outstretched arm and watch as the orb is drawn into the searing heat. For a moment, nothing happens. You hear a cracking noise, and the orb bursts. |
38877 The gnome is dead. How he was able to perform these great feats of illusion will have to remain a mystery, it seems. |
38878 With the mastery orb destroyed and the collars useless, the warden's thralls should cause no more trouble for you. |
38879 Is... is that you, Jansen? |
38880 Now, I thought your name sounded familiar when I heard it. Now I'm certain that it is. Queasy! My old friend Queasy, after all this time! |
38881 Now, that's a name I haven't heard in a while. |
38882 It was well earned. Have you ever told <CHARNAME> how you acquired it? No? Well, let me start by saying that the cockatrice is a rather pernicious breed of chicken, and not one that takes lightly to being plucked. And I suppose I should mention that you actually can make a pretty decent glue out of a bit of spit and goblin droppings, no matter what the old wives tell you. Well, anyway, Queasy here decides to |
38883 Come, now, Jan... we're in mixed company here, and I'm sure that's not a tale for certain ears, if you take my meaning. |
38884 Well now, I suppose you're right, Queasy. They got the stain out anyway, so no permanent damage was done. So... joined the circus, eh? Good choice. Thought of it myself. |
38885 Ah, but a life of thievery and barter was too appealing, I see. Heh heh... it is good to see you too, Jansen. |
38886 Hello again, Jansen. Try not to steal the circus while you're here, will you? |
38887 Wouldn't think of it. Although I've always had a fondness for those spinning wheels of yours... I've always thought they would make excellent dinner tables. Especially when Aunt Beatrice is cooking... just give 'er a spin and hope for the best, if you take my meaning. |
38888 Khan Zahraa |
38889 Khan Zahraa |
38890 Taquee |
38891 Taquee |
38892 Faafirah |
38893 Faafirah |
38894 Ihtafeer |
38895 Ihtafeer |
38896 Saadat |
38897 Saadat |
38898 Jalaal |
38899 Jalaal |
38900 Peddler |
38901 Peddler |
38902 Guildmistress Busya |
38903 Guildmistress Busya |
38904 I am seeing a lot, Uncle Quayle... and I want you to meet Minsc as well. He's my protector, I suppose... he says I'm his "witch." |
38905 Roddy |
38906 Roddy |
38907 Ah. You must be from Rashemen then, I suppose. Big fellow, aren't you? |
38908 Pipe |
38909 Well, that's good to know. Nice meeting you, Minsc. Always good to know there are people looking out for Aerie. |
38910 Take care of Aerie, Minsc. She's delicate... I wouldn't want anything happen to her. I'm sure you'll do everything in your power to protect your witch, right? |
38911 I will protect my witch! EVIL SHALL SUFFER AT THE HANDS OF MINSC AND HIS WITCH! WOE TO THOSE WHO WOULD BRING DANGER TO AERIE! |
38912 Ahh, yes... that's what I meant, I suppose. |
38913 Perhaps you should work a little on your approach, my dear lady. Perhaps a bit of a limp in your step, hunch down a bit more... there, now you have it. Nothing wrong with improving your display, see? |
38914 I can't believe the conditions here. The nobility allows the poor to live like this just so long as they are out of their sight... it... it makes me furious! |
38915 Why do you dote so on an obviously fraudulent beggar, <CHARNAME>? I would not give such unlicensed conning a second glance. |
38916 Wealth is wasted on such. It will be spent in a moment and forgotten. If nothing else is done to help such barren souls, giving them coin is not a preferable alternative. |
38917 I can't believe you are so unfeeling, Anomen! |
38918 I wonder if you would think that if you were on the other side of the transaction, knight. Perhaps some perspective is all you need. |
38919 I agree. Only with self-determination will such rabble amount to anything, rivvil or no. It makes my stomach reel to see anything relying on the limited pity of others. |
38920 That was unbecoming of you, <CHARNAME>, to be so forceful with one of such a lesser station. But I suppose you shall do as you wish regardless. |
38921 I've heard of the place. It is the large central building here in the slums. Best be careful inside... although if you are looking for other adventurers, no place is better. |
38922 Hmph. If someone's going up against the Shadow Thieves, they're in for a short tenure here in Athkatla. They rule the docks if not the entire city. |
38923 Martur |
38924 Martur |
38925 It is about time someone stood up to those foul thieves. This city could be scoured clean of them by Helm himself, and they would return to infest in minutes like cockroaches. |
38927 Ye can go ahead an' search Shagbag's corpse... the blasted fool. Th' bleedin' book might still be worth something if it's intact. |
38928 I don't think I've seen... so many destitute people. Can... can we just leave here, <CHARNAME>? It makes me cold all over to think that people live like this... |
38929 Well, that isn't exactly true, is it, <CHARNAME>? Let's just forget our pockets are brimming with gold here in the house of the god of mercy. Hmph. |
38930 I... I have a coin for you, beggar. Praise be to Ilmater, may the gods look kindly on you, human. |
38931 The very sentimentality of this place affronts me, <CHARNAME>. That any deity could not recognize the need for this pathetic rabble to care for themselves fills me with bile. |
38932 If you wish me to leave your service, so be it. I shall return to the Order and see if they require my service. That is where I shall be if you have need of me. |
38933 The fact that the city barely patrols this area is offensive enough, but the lack of honor in the guards that do... accepting money to overlook offenses, completely reprehensible! |
38934 Oh yes... these are the guards I remember. Blind as a bat once a few coins get placed over their eyes. Tsk. |
38935 If you no longer require my assistance, I will return to my family. I am sure they would understand if you needed my service in the future. I will be there if you do. |
38936 <CHARNAME>! We must aid him! Evil stands before me and demands a quick kick in the posterior! |
38937 I cannot stand idly while such a travesty unfolds before my eyes. Justice is demanded, and in Torm's name, it shall be delivered! |
38938 We must aid the unfortunate, <CHARNAME>! Our honor demands our intervention! |
38939 Oh no! We must do something to help that poor man! I... I can't just stand here and watch this! |
38940 I'll not abide such obvious deceit from you, filth! Such an affront to humanity can only be answered with steel! |
38941 It sounds like there is a trade of flesh going on, <CHARNAME>, but questioning this man will get us nowhere. Perhaps a more thorough inquiry is called for. |
38942 Such dealings will not go on without response! And you... you vile excuse for a guard... your blind eyes shall be the first put out! <CHARNAME>! Take the others! |
38943 I will not stand and watch men carting slaves! THEY SHALL FEEL MY BLADE AND BOOT AND BACKHAND AS WELL! GO FOR THE EYES, BOO, GO FOR THE EYES! |
38944 I doubt this man is a prisoner, <CHARNAME>. More likely a slave, prohibitions notwithstanding. A revolting practice wherever it is carried out. |
38945 I don't know if you want to get involved in this, <CHARNAME>... from what I've heard, the slavers in the slums here are not to be trifled with. But it could be fun, I suppose... |
38946 Kitthix |
38947 Kitthix |
38948 Hey! Hey, you there! Fella in the dusty coat! |
38949 I take it you're talking to me, hm? |
38950 Yes, you! See this mighty fine sphere here? You can have it for your very own for a mere 500 gold pieces! What do you say? |
38951 I'd say that, technically, I already own the damnable sphere... and if you continue your irritating attempt to con passersby, you'll find yourself on the end of my blade. Got it? |
38952 Joolon |
38953 Er... ah... got it, ah, yes I sure do... |
38954 Joolon |
38955 Glabrezu |
38956 Pretty...? You don't mean me, do you? |
38957 Yes, you! See this mighty fine sphere here? You can have it for your very own for a mere 500 gold pieces! What do you say? |
38958 Hey! You there! The pretty young lady in the hood! |
38959 I'd say you're a pathetic man who should seriously consider finding some honest work for once. Honestly... who do you expect to fall for that line? |
38960 Hmmm... the sphere is awfully big for only 500 gold pieces. It might be a good bargain. What say you, Boo? |
38961 Glabrezu |
38962 You know, I always wanted a sphere like that. Something the gods might play marbles with... it would make a good conversation piece sitting out on the lawn. Hmmm. I would hate it if it rolled over the house, though... |
38963 Oh, never mind... |
38964 Oh... *erp*... you really must excuse me. I just... *erf*... don't have the stomach for this, much... |
38965 I... I'm supposed to be Booter's apprentice, but I'm beginning to have second thoughts... |
38966 Come on back t' the table, boy! Looks like I got another one for ye t' clean up after. And... oh, yeah... bring th' saw. |
38967 Oh... oh no... I... *erp*... I can't...! |
38968 Traitor! I would've helped ye! Die! |
38969 Heh... I lose more good apprentices that way, it seems. Ah well. There was always that fella wi' the pug nose. He jus' vomited at th' screamin'. |
38970 Y-you... you should have heard 'im screamin' earlier... and there was all th' blood... and then there was the hooks... and... and... *erp*... excuse me... I think I'm going t' be sick... |
38971 Eh? I kin hardly remember the last time someone actually came in an' talked t' me... musta bin, what? Six years ago? |
38972 Seven years ago. |
38973 Ahhhh, like ye kin keep good tack o' time here! |
38974 Yup. Sure kin. I've been scratching th' walls t' mark th' days go by. |
38975 An' that works? |
38976 Sure. 'Cept when ye runs out o' wall. Then it's jus' guessin'. |
38977 Eh. When ye figure ye're gonna run outta wall? |
38978 'Bout two years ago. Give or take a year, eh? Heh heh heh... |
38979 Ahhhh, leave me alone. Aran ain't e'en thought o' me in years; he ain't about t' let me outta here. Unless ye gots some good bread there... does ye gots good bread? |
38980 Ehhh? Is it dinner already? I haven't scratched my nose yet, and I always scratches my nose before dinner... |
38981 Come on, mate... does <HESHE> look like Bingham? You think <HESHE>'s bringin' ye food? |
38982 Ye never knows. They changes the guards sometimes. It happens. |
38983 Yeah, I s'pose so. Like Rickard... 'member him, twenty years ago? |
38984 Yeah... he were a good fella. Slipped us extra bread now an' again. |
38985 Cuchul |
38986 'Til Aran locked 'im in here, with us. Fat boy, I 'member... looked mighty tasty. Er... if'n you're into that sorta thing... |
38987 Cuchul |
38988 Trissa |
38989 Yeah... but ye sure <HESHE> ain't here wi' food? |
38990 Trissa |
38991 Yup. Don't look like it, none. |
38992 Then go away, you. Now I don't know if'n I'm gonna scratch me nose or not! Look what ye've done! |
38993 Mitsu |
38994 Mitsu |
38995 Achon |
38996 Achon |
38997 *grumble* Is it night or day yet? I wouldn't mind seein' th' sun or somethin'. Mebbe a picture o' th' sun. Or some heat... yeah... like a blanket... |
38998 Apprentice Torturer Douglas |
38999 Heh... welcome to the guild, friend. We haven't met yet... me name's Cuchul. Burglar extraordinaire. Best rooftop crawler this side o' Waterdeep, aye. |
39000 Apprentice Torturer Douglas |
39001 Lady Merana |
39002 Lady Merana |
39003 I remember when I wandered into what looked like a mighty temptin' house... large, with lots o' windows. Turned out it were a house o' ill repute, if ye catch me drift. |
39004 Caught one o' the girls changin'... she didn't mind none. Yup... 'twas a good night. Came out even too, helpin' the girls throw out the drunks. Some of 'em was rich drunks. |
39005 You just mind yer manners when ye're around Aran. He's had more than a few close scrapes o' late. Assassination attempts... foolish ones, too. |
39006 Still can't believe Achon actually tried it. Foolhardy, if ye asks me. An' he was Aran's second an' everything. Goes t' show ye just can't tell these days. |
39007 Neeber |
39008 This here's the lounge, in case ye were wonderin'. Ain't much in the way of service, but it's a place t' sit when ye ain't training. Ye gotta watch out fer that Pelanna... she'll work ye t' the bone, if she cares to. |
39009 Neeber |
39010 Ye're plannin' on usin' the courses, maybe? Huntin' someone in the crawl or tryin' out the rafters? Watch out fer the trap room, though... the guildmaster there is a bit o' a sadist, if ye asks me. |
39011 Don't know why Aran bothers with that Tassa... Now Pelanna... there's a gal with th' business goin' on, if ye knows what I mean. She can whip me inta shape any time! |
39012 Heh... ye should'a seen the face on the mark I had last night. Big, round fella, right? Snorin' like there's no tomorrow, an' I sees he's got all this food on 'is belly. Fell asleep eatin' in bed, I guess. |
39013 Trainee |
39014 Anyway, I sneaks around and lifts everythin', right? An' as I'm leavin', I'm thinking, "Boy, I is sure hungry." So I grabs some cake off 'is belly, an' he starts awake! |
39015 Trainee |
39016 His eyes are as big as plates, right? An' he starts hollerin' an' having a seizure an' all. An' I jus' calmly tips me hat to 'im an' says all polite-like, "Thank you fer the cake, fella." |
39017 Vyatri |
39018 Vyatri |
39019 You think he says he's welcome or anythin'? Nope. But that's people for ya... it's all goin' downhill, if ye asks me. |
39020 Shadow Thief |
39021 Shadow Thief |
39022 Ulma |
39023 Ulma |
39024 Militia Soldier |
39025 Militia Soldier |
39026 Militia Captain |
39027 Militia Captain |
39028 Lurraxol Guard |
39029 Lurraxol Guard |
39030 Arkanis Gath |
39031 Arkanis Gath |
39032 Alibakkar Guard |
39033 Alibakkar Guard |
39034 Sir Parick |
39035 Sir Parick |
39036 Mistress Mera |
39037 Mistress Mera |
39038 Hoi, greetings to ya. Me name's Mitsu, an' don't go tryin' to make it rhyme with any funny nicknames, now, because I'm small an' such. I'm a Shadow Thief, just as you are. |
39039 Well, now that that business is out o' the way, let me give ya a proper greetin'. Welcome to the guild, right an' true. I suppose ye're here to either train or meet Aran, eh? |
39040 Me, I'd take the trainin'. Aran Linvail is not a man t' be messed with, an' it's best to avoid him altogether just in case ye're messin' with him by accident, see? |
39041 But I'm sure ya will do just fine. |
39042 I'm sure ye're wondering just what Mitsu is doing amongst the Shadow Thieves. They don't have many halflings here, right? Well, that's true... but not many halflings take their thievery so seriously. |
39043 Me, I do. And the fact that I can pass fer a human child... a helpless, cute human child... gives me the edge when I want to rob a mark. |
39044 All I have t' do is bat me eyes, see? And I make a moue and say, "Please, sir... I can't find my way home? Can you help me?" Ha! Works like a charm! |
39045 Cuchul, you'll keep yer wanderin' eyes t' yerself if ya knows what's best for ya... |
39046 Heh... of course I shall, if ye wish. I jus' can't help starin' at the wee curves of yer leather, is all. Stirs the heart, it does. |
39047 I knows what it stirs, boy. Jus' keep it locked up, and there won't be any need for me dagger to get itchy. |
39048 Ya know... I was just in the Graveyard District the other day, leanin' against a tombstone an' counting coins from a mark I'd hit in the promenade, right? |
39049 An' this nobleman walks up to me... I'm in me little girl dress, mind... an' he asks if I'm lost. So I goes with it, cryin' and shiverin' and actin' all helpless, like. |
39050 He brings me to 'is mansion in the bridge and puts me up for three days, havin' his servants cosset me head and toe. 'Twas a marvelous thing, milk baths an' shiny sheets, smellin' sweet as ya please. |
39051 I gave 'im a kiss on the forehead, too, 'cause he's such a gentleman. 'Course... that's when I had him tied up in his chair and robbed his safe an' all. Good haul. Nice man. |
39052 Don't let that Tassa order ya around none. She's just Aran's mistress... and while that means ya don't touch her and don't piss 'er off too much, it doesn't mean ya has to listen to her, s'right? |
39053 Are ya plannin' on running the crawl? 'Tis a maze of pipes down there, an' dangerous with all th' Shadow Thieves huntin' each other in the dark. Tsk. Haven't done it meself in a while. |
39054 What about you, Cuchul? When's the last time ye've run the crawl? |
39055 Hmmm... must be nigh on three months now. But I've been avoidin' Pelanna like the plague. She won't be convinced me trainin's done 'til I'm on me deathbed. |
39056 Ha! Really? Must be just you, Cuchul. Me, she leaves alone jus' fine. I runs the course only if I feels like it. Maybe some of our trainin's just more advanced than others', s'right? |
39057 Pfeh! Ye know 'tis just that the lovely sergeant has a thing for the Cuchul and little else, wee one. |
39058 I truly wish Aran would find another place fer Booter to tend his work. 'Tis a distraction when ye're trainin', listenin' to the screams and smellin' those bits he doesn't clean up. |
39059 Hold the string closer to your arm! Your shot can be easily disrupted. |
39060 Hmm... 'course, he could be doin' it purposeful-like as well. Keeps ya mindful of certain things, s'right? |
39061 Good shot! |
39062 Good work today, Phealos. Go and hit the baths. |
39063 Hmph. I suppose that you must be one of Aran's new favorites. You don't have the look of one who's worked <HISHER> way up through the ranks of the guild. |
39064 You there! Move to the side. We're in the middle of training. |
39065 Who I am is none of your business. |
39066 I've earned my place amongst the Shadow Thieves, just as the rest of them. |
39067 I'm here to acquire Aran's help, not that it's any of your business. |
39068 Don't speak to me, prisoner, or you'll be dangling from the ceiling by your tongue. |
39069 Aye... I suppose nothing that occurs in the guild is any of my business. At least, not any longer. Not once Aran got through with me. |
39070 Hah! You feel that your position is something that has some particular meaning or value? That it has any permanence beyond Aran's whim? Not likely, fool. |
39071 Aran's help? Aran's help is like his harm; there is little difference between the two, for the most part. He'll turn on you in a second if it amuses him, mark my words. |
39072 There's nothing you can say that will frighten me, little <MANWOMAN>. My fate here has been sealed by Aran himself. And I shall suffer much more than your disagreeable presence before I am allowed to die. |
39073 I am Achon... I was once Aran's lieutenant, his chief assistant and right-hand man. I was loyal to the guild above all, and that was my greatest fault. I thought I was doing the guild a favor by trying to assassinate Aran. |
39074 Perhaps I was right, perhaps I was wrong. Perhaps Aran will not destroy our guild. Perhaps the other guild run by that... that woman... will be eliminated. I suppose I shall never know. |
39075 The only thing I am certain of now is that my punishment shall be more agonizing and prolonged than anything you can dream of. |
39076 Now leave me be, newcomer. There is nothing you can do for me or to me, and I have nothing left but to await my fate at Aran's whim. |
39077 Did you not listen to me before? Leave me to my fate. With luck, I shall not live long. |
39078 Amac |
39079 Amac |
39080 Eh? Who are you? I don't recognize you? Are you here to take me to me execution, finally? |
39081 Lise |
39082 Lise |
39083 'Twould be a relief, I think. Aran's had me here for over a month. At least... I think it's been a month. I'd hate to think I'd just be left here to rot, forever... |
39084 I don't suppose you even know why I'm here, do you? Aran sent me on a mission, and I failed him. *sigh* I tried my best, though, I really did. How did I know his nephew would die? |
39085 Aran sent me to sneak into a fort in Murann... bring someone who was there back out. I was the best, and he told me the mission was important. Just... just not how important, though. |
39086 I made it to the fort and even snuck inside under cover of midnight. I got fumbled in a gas trap, though. Didn't even see it coming. My lungs burned as I fought to stay conscious... but I lost. |
39087 Came to with some knight or other glaring down at me. They just threw me out, spouting some nonsense about honor or such. I wish now that they had just killed me. |
39088 You see... the one I was sent to retrieve was Aran's nephew. They had him prisoner there. And... and he was executed the next morning, by the time I stumbled back to the guild. |
39089 *sigh* If only I'd known. I never would have come back. Although I suppose they'd have found me eventually. |
39090 It's so... so cold down here. And the other prisoners are bleaker than a dark pit in the Abyss. I just... I just wish Aran would take pity on me and have it over with. |
39091 Jenia |
39092 Jenia |
39093 I just made one mistake. Before that, I was the best the Shadow Thieves had. Thought I was irreplaceable, too. Hmph. |
39094 You'd best be careful not to cross Aran, if you ever work for him. The Shadow Thieves are deadly assassins... and they're completely at his beck and call. |
39095 Gristor |
39096 There's that other guild now, isn't there? One run by some woman. I wonder... I wonder if she would get me out of here. I'd work for her, for sure... and I bet there's others that would be willing to as well. |
39097 Gristor |
39098 But who am I kidding? There's no hope for me... or any of us here. Just... go away, whoever you are. |
39099 ...uhhhh... UHHH... n-n-noOOOO, PLEASE!... |
39100 Now, what's all th' bloody noise about? It's not like I'm goin' to remove the red-hot poker simply 'cause you start pleadin' for mercy, now, is it? |
39101 NO! NO, PLEASE! I'M BEGGING YOU! DON'T DO THIS! |
39102 Now, now, ye should have thought about that before you went and murdered your guild partners and their families. Now careful, your moving might cause real damage here, an' then where would I be? |
39103 *gasp* N-nooOOOO... Gggh... ngh... uuuhhhHHHAAAIIIIIEEE! |
39104 Tsk. I don't think you really appreciate the level of craftsmanship you're receiving here. We've been at this for, what? Four days? And you've only passed out twice. |
39105 Do you know how hard that is? Ahhhh... the lack of appreciation sometimes. |
39106 Hmmm. Douglas... find me th' pliers. Time our guest here found some respect for the craft. |
39107 Raissa |
39108 Raissa |
39109 Oh... oh, oh... *erf*... I... I don't think I can... |
39110 ...uhhhhn... hnghhh... *erf* |
39111 Come, now, Douglas. How're you supposed t' learn anythin' if ye doesn't watch, aye? Are ye being sick in th' corner? Again? Well, ye're goin' to have t' clean it, this |
39112 AYYYYYAHHHHHHhhhh... hhnh... nn... |
39113 Tiris |
39114 Tarnation! Loviatar's bane! Look what yer distraction 'as done now, Douglas. I wasn't lookin', an' now 'e's dead. Tsk. Shoddy, just shoddy. |
39115 Tiris |
39116 ...s-sorry, Master Booter... |
39117 Well, you'll learn. We all did, 'ere. No loss, this fellow. Killed his fellows over a mere pittance of gold. A thief is a thief, but he was plain old scum. |
39118 Ha! Finally! I hate these stupid trap courses. I'll simply press this idiot button and... |
39119 Lady Lilith Lurraxol |
39120 Lady Lilith Lurraxol |
39121 Hee hee! They always fall for that! Pelanna! I need a new trainee! |
39122 Hmm... I've heard about you. You've done a lot of fighting... deadly, they say, and powerful. Lots of talk. Care to... listen to an offer, hmmmm? |
39123 Sure, I'll listen. |
39124 Forget it, I've got other things to do. |
39125 Good, good. Now... as I figure it, you can't be too loyal to Aran Linvail just yet, right? You must realize that his position is ripe for the plucking! Anyone with guts could take it now! |
39126 The whole guild could be ours! Ours! Just think of it! I... I think... |
39127 You there! I hear what you're saying! Treachery! Treachery against the guild! |
39128 Oooo... I didn't see him there... |
39129 Fool! Face your death! And you there... unless you wish the same, you'll assist me! |
39130 That's what becomes of traitors. They are all fools to think the Shadowmaster is weak, simply because another guild fights against us. The Shadowmaster will prevail. |
39131 I must report this now. Excuse me... |
39132 The door seems to be barred from the other side. You cannot get through it. |
39133 Lord Skarmaen Alibakkar |
39134 Other things? Other things?! Certainly not more important than this! |
39135 Lord Skarmaen Alibakkar |
39136 The Shadowmaster's position hangs by a thread! A thread, I tell you! The slightest touch could topple him! And... and you could do it! I've heard about you! |
39137 We could... you could rule the entire guild! You could do it! And I could tell... I could... er... |
39138 Alenina |
39139 Alenina |
39140 Beware, guild member. There's trouble about; I can sense it. |
39141 I admit I never thought the bitch Bodhi would have the courage to invade. No matter. You shall be the first to fall! |
39142 Oh... oh no! What have I done?! I... I've got to flee! Flee! |
39143 Kich |
39144 Now... where did he go? I could have sworn I saw him come through this part of the crawl only a second ago! |
39145 Kich |
39146 Ha! You never could find your target in the shadows, Krin! Not with a bonfire and an automatic crossbow! |
39147 You can't evade me forever! The crawl is only so big! I'll get you yet! |
39148 Itona |
39149 Don't make me laugh, Krin. I practically snuck up behind you twice in there and breathed on your ear. |
39150 Itona |
39151 *pant* All right... all right then. Are you ready for another match? |
39152 I think so. *pant* Maybe we should rest for a while first? |
39153 And risk Pelanna catching us? Not on your life. Ready or not, then, let's begin! |
39154 S-stop! Stop! I... I concede. *pant* Whew... you really got me there. |
39155 Militia Wizard |
39156 Well, you should be more careful which spells you choose to rely on. And besides, sometimes the sword is just faster. |
39157 Now you're sounding like Pelanna. |
39158 Heh... well, you never know. She could be listening from the shadows, right? Nothing wrong with a few extra brownie points, if you know what I mean. |
39159 Militia Wizard |
39160 You are such a suck-up. Let's go, then. I think there's a scroll up in the archive that has my name on it... and then that sword of yours won't do you much good. |
39161 Well, we'll see, heh. |
39162 Sorry, but we're rather busy at the moment. |
39163 Sorry, my friend... Pelanna has us training together at the moment. She'd murder us if she saw us chatting. Perhaps another time? |
39164 I'm not going with him! I'm not! Help me! Please! |
39165 Fool! You missed the opportunity to work for me when you gave your ill-gotten gold to the Shadow Thieves. We will meet again! |
39166 Combat between men, is it? Such a practice is vile, <CHARNAME>... surely we will not stand idly and allow such practices to continue? |
39167 They watch people fight each other here? For pleasure? Why would they do that? Those men... they don't do that willingly, do they? |
39168 To witness bloodshed brings a rush to those who do not indulge themselves. They fatten their egos upon the sweat of their captives. A practice my own people enjoy far too much. |
39169 Pfah! 'Tis nothing wrong with a good and bloody fight, yer clan ringing their cries to the roof in yer support. I've heard of the entertainment here, but ne'er seen it for meself. |
39170 Har! Har! Har! Truly, it reminds me o' the time I caught me cousin Kraggor unawares in the chamber with me woman. He were red as a beet and flustered as a bloody hen! |
39171 I swore at him, and he ran off with his trousers 'tween his legs, shuffling madly. Har! Har! I had to rip out his innards for it later, o' course, but 'twas funny nevertheless. |
39172 Ah, I see. We've interrupted something, I see. Hmmm... Why, aren't you Lord Havrelock? I believe I've seen you somewhere... with Lady Havrelock, I do believe... |
39173 Ah! Er... no, no, no... that's not me... or him... or... er... |
39174 <CHARNAME>! Don't be so cruel... he... he is just a little human boy! What has he done that you should treat him so? |
39175 He's just a boy, <CHARNAME>, who can't do you any harm. There's no need to treat him so harshly, is there? He's just looking for help. |
39176 Yer bleeding heart is leaking all o'er the floor, girlie. Staunch the flow, for I can nae stand the smell of it. |
39177 By the pits of the Abyss! Ye've agreed to run off into th' bloody forest on the whinings of a whelp, have ye? Have ye lost yer senses? Bah! |
39178 There is nothing wrong with a noble task duly undertaken. And perhaps it will be enjoyable to see you in a greener setting, dwarf. |
39179 A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using <PRO_HISHER> shield hand for anything other than carrying the medium shield. Medium shields are usually made of metal, range from three to four feet in diameter, and can be of any shape, from round to square to a dragon's spread wings. A typical medieval shield resembles a triangle with one point facing downward. This is a magical shield. STATISTICS: Equipped abilities: – Armor Class: +3 Weight: 5 |
39180 Lovely, just lovely. If ye're plannin' this trip with that one, it be best if ye keeps us apart. I've an aching head already... |
39181 I hope you intend to go to this village soon, <CHARNAME>. A visit to greener lands would be welcome after our trek through this crowded city. |
39182 We shall go and save the village for the boy! I will crush the evil! All of the evil! Even the small, rodent-sized evil... although that is more Boo's job. |
39183 Greetings to you! I hope you have enjoyed your stay at the Ducal Palace. |
39184 I'm sorry to hear that you wish to move on, but it's not a great surprise. A <PRO_MANWOMAN> of your profession would not be comfortable cooped up in a castle such as this. |
39185 But before you leave, it is my duty to make sure you are prepared for what awaits you in the world of Baldur's Gate II: Enhanced Edition. |
39186 Baldur's Gate II: Enhanced Edition uses 2nd edition AD&D rules. This might seem overwhelming at first, but I will familiarize you with the basic rules and interface of the game. |
39187 We'll begin with the pause feature. Pause the game at any time with the SPACE BAR or by LEFT-CLICKING on the clock at the lower left of the screen. |
39188 Unpausing occurs the same way. |
39189 Pausing is most useful during combat where it gives you the time to carefully orchestrate your party's next attack. While paused, issue your commands. |
39190 When you unpause, your characters will carry out the orders you have given. If you do not use the SPACE BAR, you may find the game very difficult to play. |
39191 Why don't you experiment with pausing right now by using the SPACE BAR and giving your character some movement commands? When you have finished, LEFT-CLICK on me to resume our conversation. |
39192 My next topic is on how to differentiate enemies from people you want to talk to. Enemies have red circles; people you want to talk to have blue circles. |
39193 Interaction with NPCs defaults to Talk for neutral targets and Attack for hostile ones. Talk to neutral characters (identified by blue circles), by LEFT-CLICKING on them. |
39194 To attack hostile NPCs, simply LEFT-CLICK on them. If you want to attack a neutral NPC, select a Weapon icon from the bottom of your screen and LEFT-CLICK on the target. |
39195 Let's test this out now. LEFT-CLICK on my servant and you will start a conversation. Servant Jospil! Come here at once. |
39196 Hey there! Wasn't that easy? What I'm going to do now is turn hostile. My circle will turn red, and then you can LEFT-CLICK on me to attack. |
39197 When you press the button, you hear a door slam open in the distance. |
39198 There is no point in pressing the button again. |
39199 All right then! Let's go... hit me if you can! |
39200 Well done! That was a good hit. Belt will talk with you now. |
39201 I now want to talk to you about the Inventory page. |
39202 You can look at your Inventory page by RIGHT-CLICKING on your character portrait or by pressing the backpack icon on the left side of the screen (hotkey "I"). |
39203 Take a quick look at your Inventory page. To get out of your Inventory page, simply press the return to game button at the top left of your screen (hotkey "G"). |
39204 Equip items by placing them in the appropriate slots around your character on the Inventory page. |
39205 Once equipped, select the weapon by LEFT-CLICKING on the Quick Weapon slot at the bottom of the main gameplay screen. A green box will appear around the weapon that is in your character's hands; an orange box indicates combat mode. |
39206 I am going to give you a weapon now, and I want you to try and equip it. |
39207 You haven't equipped your weapon yet. Remember, just RIGHT-CLICK on your character portrait and you will find your weapon at the bottom of your screen in your Inventory. |
39208 Dedral |
39209 Dedral |
39210 Key to Aran's Lair |
39211 Shadow Thief Prison Key |
39212 LEFT-CLICK on the weapon and you will grab it with your cursor. Drag it over to the character doll and LEFT-CLICK again. You can also drag it to a specific slot on your character. |
39213 Good job! It's time for us to go upstairs now. Press on the stairway to go there. |
39214 When your cursor changes, it means that you are about to perform an action other than moving. |
39215 If you LEFT-CLICK on the stairs, your character will walk over to the stairs and move up to the next level. |
39216 What's taking you so long? Go up the stairs. |
39217 Now to the next part of your lesson: the Journal. I want you to check your Journal. |
39218 To assist in recording important information, many details will automatically be entered in your Journal. To access the Journal, LEFT-CLICK the quill icon on the left side of the screen (or press the hotkey "J"). |
39219 Entries are cataloged according to the story chapter in which you encountered them. They are also divided up into quests and main story entries. |
39220 Main story entries will remain in your Journal forever, and they are a reminder of all of the major events in your character's life so far. |
39221 Quest entries are entered in your Journal when a quest begins and removed when the quest ends. The entry then appears in the Done Quests section. |
39222 If you check your Journal right now, you will notice that an entry has been placed to remind you to finish combat training. When your training is done, the entry will disappear. |
39223 All right then. Now your first combat lesson. My combat teacher, Brevin, is going to be coming right up the stairs. I want you to hit him with your staff, and then check your Journal. |
39224 Good job! I want you to check your Journal and see how it has been updated. Check both the Quests and Journal buttons, as they will contain different kinds of information. |
39225 Now I want you to check your Map screen. To access it, just click the Map icon on the left side of your screen. This will show a view of the area you are currently in. |
39226 Intruders! Disable the guillotines! I need to come through! |
39227 Once on the Map screen, you will notice a World Map icon at the top right. LEFT-CLICKING this will take you to the world map, which displays all of the game areas you currently know about. |
39228 You may also annotate your Map screen by RIGHT-CLICKING where you want to make a note. Your cursor will change and you can type a short message to yourself. |
39229 You've walked right into our web, fool! Take no prisoners! We must protect Aran! |
39230 I'll give you a few seconds to try all of this out. Try placing a map note saying "Training level 2." |
39231 I can't believe the fools let you through! Ah well... if it takes a torturer to kill you, then so be it! |
39232 Another page you might be interested in is the character sheet. This can be accessed by clicking on the head icon on the left side of the screen. |
39233 The Record sheet has everything you need to know about your character. You will also find an export button and an information button on this page. |
39234 You've been sent by Bodhi, haven't you? Kill that cursed torturer and free me! Booter has the keys! I'll tell you everything I know! |
39235 The Export button will export your character for use in a new game. This is NOT a save game, but rather a way of transferring a favorite character from game to game. |
39236 The Information screen shows your character's history and combat statistics. |
39237 The last icon that you need to know about is the Options icon. You can also find it on the left side of the screen. On the Options screen, you will be able to save and load games as well as modify graphics, sound, and gameplay. |
39238 You've been sent by Bodhi, haven't you? Please let me out! I can help you penetrate Aran Linvail's defenses! |
39239 Praise Mask! Thank you for freeing me. My former guild isn't as friendly as I had hoped it would be. |
39240 Other characters can join you on your adventures. In fact, without companions, you will find Baldur's Gate II: Enhanced Edition almost impossible to finish. |
39241 I will now introduce you to Xan, an elven mage. He will join your party and then show you how to memorize and cast spells. |
39242 Hello. I am Xan, a mage from Evereska in the north. I am going to join your party and show you how to cast and memorize spells. |
39243 My first lesson for you is on how to cast spells. |
39244 Select my (Xan's) Cast Spell button, choose a spell, and LEFT-CLICK on your target. My Cast Spell button is the Spell icon on the bottom of the screen. You need to have me (Xan) selected for you to have access to my spells. |
39245 You can also configure Quick Spells by RIGHT-CLICKING on a Quick Spell slot. This summons a list of memorized spells to choose. If no spells are listed, the character either does not have any spells memorized or cannot cast until higher levels. |
39246 To cast the Quick Spell, LEFT-CLICK on the appropriate Quick Spell slot and then select your target. |
39247 I want you to try and cast a spell now. Select any spell in your repertoire and cast it on Belt. |
39248 Tizzak |
39249 Tizzak |
39250 You must be the Tizzak that Bodhi mentioned. |
39251 You haven't cast a spell on Belt yet. Select my (Xan's) Cast Spell button, choose a spell, and LEFT-CLICK on your target. |
39252 Good job! I am now going to teach you how to memorize spells. |
39253 One more thing: Tizzak, an employee of mine, is missing, and the Thieves may have him. Find him, and he may tell you how to access Aran's sanctum. Go now! |
39254 Any spellcaster (besides Sorcerers and Shamans) must memorize spells using the Rest button on the left panel after choosing their spells on the Mage Book or Priest Scroll pages. Select the Mage Book or Priest Scroll icon that appears on the left edge of the screen. |
39255 Choose the spells you want to memorize and then click on the Rest button. Once your rest is completed, you will have memorized all of your spells. |
39256 I want you to try and memorize some spells right now. |
39257 You haven't slept yet. You can access your Rest button from either your Memorization screen or your Inventory screen. Or the main screen. |
39258 Tell me how to find Aran Linvail or I'll slit your throat! |
39259 Good job! I'm now going to teach you how to LEARN spells. I have a Flame Arrow scroll in my inventory. |
39260 I am, and well met! I used to be a Shadow Thief until Bodhi recruited me. My loyalty only goes as far as the power of my employer goes. Bodhi has sent you to kill Aran Linvail? |
39261 Yes, she has. How can I get to his inner sanctum? |
39262 RIGHT-CLICK on the scroll and it will bring you to the Item History screen. On the bottom of the screen, you will find a button that says "Write Magic." Press this and your Mage (me) will now be able to cast Flame Arrow (once I memorize it, that is). |
39263 No more questions. I have to get my work done. |
39264 You haven't had me learn the spell yet. Remember, just RIGHT-CLICK on the scroll, then on the Write Magic button at the bottom of the Item History page. |
39265 They will force this man to fight? Justice is cried for here, <CHARNAME>. We cannot sit idly and allow this to continue! |
39266 They're going to... they're going to make him fight a wild animal! Oh no! I d-don't think I can watch this... it's horrible! |
39267 Be calm! I want him dead as much as you do. |
39268 Good job. Now I'm going to teach you how to identify items. When you find a magical item, you won't automatically know what it does. To find out, you must first RIGHT-CLICK on the item. |
39269 Aran's inner sanctum is protected by two magical doors. They can be neither picked nor bashed. You shall have to find a button for the first and a key for the second. |
39270 They throw this man into a pit with a wild beast? This is a crime against man AND nature! They will surely feel my wrath for this travesty! |
39271 On the bottom of the item's history screen, you will find a button labeled "Identify." LEFT-CLICK on this. If whoever has the item in their inventory has an Identify spell memorized or has an Identify scroll, then the item will be identified. |
39272 Bards and very intelligent characters can sometimes automatically identify an item when they pick it up. |
39273 The button can be found somewhere to the north, at the end of a heavily trapped hallway. |
39274 I have an unidentified shield in my inventory. I also have an Identify spell memorized. I will give you a moment to try and identify the shield. |
39275 As to the key, I know not where it is, but I do know that Aran's most trusted advisor is a wizard called Haz. He might have a key if he is in the compound. |
39276 I am somewhat worse for wear, so I shall have to take my leave of you. Best of luck, and thanks for saving me. |
39277 It is good that you do not trust this piece of rabble, <CHARNAME>. He and his kin are not to be trusted, and we've no time to waste on them. |
39278 Have you no compassion for the weak, Anomen? I find this course of action most dishonorable... it leaves a dark taste in my mouth. |
39279 Have you no heart, knight? These are men with nothing! And we are in a position to help them! |
39280 They are desperate criminals, at the very least, who would trample us if they were actually set free. <CHARNAME> has the right of it. |
39281 If I may be so bold as to offer a bit of advice, I will tell you how to get to Aran. |
39282 You may wish to reconsider your refusal, <CHARNAME>. This may be a way to overcome the slavers here for good. It is the honorable path, if you are interested. |
39283 To the Abyss with the honorable path, druid. We've nae business here, an' <CHARNAME> knows it. |
39284 Aye... giving these destitute men their freedom is only the right thing to do. Are you sure we should not trust them? |
39285 Now that you know everything about using Mage spells, I'm going to introduce you to a Cleric. Her name is Branwen, and she'll be teaching you how to use Cleric abilities. |
39286 I wondered if you might eventually drag yourself over to me. I'm afraid your Mistress Bodhi shall have to remain in her graveyard lair. Your little invasion shall end here and her plans with it! |
39287 I think it's the right thing to do, to free these people. I was... once something of a slave myself, locked away in a tiny cage. It... it isn't right. |
39288 We are going to free this warrior and his people? This is a task of great honor! We shall be great heroes for this, heroes doing heroic things for all to see! |
39289 Greetings and goodwill. I am Branwen, and I follow the ways of Tempus, god of war. I am going to join your party and teach you how to use Cleric abilities. |
39290 You cast Cleric spells in the exact same way that you cast Mage spells. I'll refresh your memory in case you've forgotten. |
39291 Select my Cast Spell button, choose a spell, and LEFT-CLICK on your target. My Cast Spell button is the spell icon on the bottom of the screen. You need to have me selected for you to have access to my spells. |
39292 I want you to cast a spell on Belt now. He is slightly wounded from the other spell you cast on him, so you should use one of my healing spells. Go ahead, cast a healing spell on Belt, or anyone else for that matter. (You can rest to restore a healing spell if necessary.) |
39293 You haven't cast a spell yet. Select my Cast Spell button, choose a spell, and LEFT-CLICK on your target. If you don't have a healing spell memorized, then you can rest to memorize it. |
39294 Good! Now I'll give you a short overview on how to memorize Cleric spells. |
39295 Any spellcaster (besides Sorcerers and Shamans) must memorize spells using the Rest button on the left panel after choosing their spells on the Mage Book or Priest Scroll pages. Select the Mage Book or Priest Scroll icon that appears on the left edge of the screen. |
39296 Choose the spells you want to memorize and then LEFT-CLICK on the Rest button. Once your rest is completed, you will have memorized all of your spells. |
39297 I want you to try and memorize some spells right now. |
39298 You haven't slept yet. You can access your sleep button from either your Memorization screen or your Inventory screen. |
39299 Good job. (The spells you have selected will be rememorized each time you rest, replacing any you may have used.) Now, on to another ability. A very important skill to the Cleric class is the turning of undead creatures. |
39300 Paladins also have the ability to Turn Undead. Activating this icon will cause many undead creatures to flee or even be destroyed. |
39301 When in this mode, the character can move wherever they wish. Any other action, such as attacking or casting a spell, will deactivate the ability. |
39302 I am now going to teleport in a skeleton. Try to destroy it using my Turn Undead ability. |
39303 You haven't destroyed the skeleton yet; what's wrong? My Turn Undead button is the skull on the bottom of your screen (if you have me selected). |
39304 Good job on destroying the skeleton. Now I'm going to introduce you to a surprise visitor. It's your childhood friend, Imoen! |
39305 Heya! How are things going? You know, ever since you fought that Sarevok, you're all that the monks back at the keep can talk about. |
39306 She and I will be waiting on the next floor, so hurry on up there. |
39307 Anyway, I'm supposed to teach you about how to use Thief skills, but only after I join your party. |
39308 So anyway, I'll start with the Pick Pocket ability. |
39309 To use this ability, you must press the Thieving button on the bottom of the screen. This button obviously won't be there if a Thief is not selected first. The Thieving button is represented by an eye mask icon, which Thieves are occasionally known to wear. |
39310 Once you've selected the Thieving button, LEFT-CLICK on the person whose pocket you want to pick. |
39311 To give this a try, attempt to pickpocket a gem from Belt's pocket. |
39312 You haven't got the gem yet. What's taking you so long? To use this ability, you must press the Thieving button on the bottom of the screen. Once you've selected the Thieving button, LEFT-CLICK on the person you want to pickpocket. Remember: The Thieving button is represented by an eye-mask icon. Steal the gem from Belt! |
39313 Very good! Now I'm going to teach you how to detect and disarm traps. |
39314 To detect a trap, you must press the Find Traps button on the bottom of your screen. While it's active, any traps in the area that you detect will be highlighted in red. The Find Traps button is represented by an icon of four triangles. |
39315 Ervo |
39316 Ervo |
39317 When in this mode, the character can move wherever they wish. Any other action, such as attacking or casting a spell, will deactivate the ability. |
39318 To disarm a trap, you must press the Thieving button. You must then LEFT-CLICK on the red highlighted trap. Watch out! If you fail in disarming the trap, the trap might be sprung. |
39319 There is a harmless trap on the west side of this room. I want you to detect and disarm it using my skills. Remember, press the Find Traps button to begin searching for traps. This button is represented by an icon of four triangles. It may take several moments for me to find the trap after I begin searching. |
39320 What's taking you so long to disarm the trap? Hurry up! Remember, to disarm a trap, you must press the Thieving button. You must then LEFT-CLICK on the red highlighted trap. The Thieving button is represented by an eye-mask icon. |
39321 Good job! You should also know that when you're in Detect Traps mode, you'll also be able to detect secret doors AND illusions. |
39322 The next ability you need to learn is the ability to Open Locks. To pick a lock, you must select the Thieving button and then LEFT-CLICK on whatever locked container you want to open. Once again, the Thieving button is represented by an eye-mask icon. |
39323 There is a locked chest on the west side of this floor. Use my abilities to pick the lock of the chest and steal the gem inside. |
39324 What's taking you so long? To pick a lock, you must select the Thieving button and then LEFT-CLICK on whatever locked container you want to open. Once again, the Thieving button is represented by an eye-mask icon. |
39325 Good job! The next ability I'm going to teach you is one of the most important a Thief can do: the ability to be stealthy. |
39326 Stoneskin |
39327 You will notice that at the bottom of the screen is a Stealth button. Simply LEFT-CLICK the button and your character will attempt to "hide in shadows." The Stealth button is represented by a face half in shadows. |
39328 When in this mode, the character can move wherever they wish. Any other action, such as attacking or casting a spell, will deactivate the ability. |
39329 I now want you to try and put me into Stealth mode. |
39330 All right! Now that we've finished experimenting with Stealth, let's go to the last Thief ability: the Set Traps skill. |
39331 To set a trap, you must first access your special abilities. This is done by LEFT-CLICKING the Special Abilities button on the bottom right of your screen. This button has a four-cornered star icon. |
39332 When you press the Special Abilities button, it should bring up all of your special skills. One of those skills will be marked "Set Snares." Simply press the button and then LEFT-CLICK on the point where you want to set the trap. |
39333 Try setting a few traps. Belt will start you on the next part of your lesson in a few moments. |
39334 You've been doing very well. Now I'm going to introduce you to two more party members: Minsc and Jaheira. |
39335 They'll be teaching you a few more things, and then it will be time for your last test. |
39336 Hello there. I hope you've understood your lessons so far; they'll be of utmost importance when you get into the real world. |
39337 Minsc and I are going to join your party and tell you about your remaining skills. |
39338 Minsc and Boo! You FORGOT Boo! |
39339 Umm... yes, Minsc, I forgot Boo. Okay then, Minsc, BOO, and I are going to join your party and tell you about your remaining skills. |
39340 Boo has many pointers on how to adventure. He is a very wise hamster. |
39341 You will notice that there is a Special Abilities button on the bottom right of your screen. If you press this, the selected character's special skills will come up. |
39342 Different classes have different skills. Druids have the ability to Shapechange, Rangers have the ability to Charm Animals, and Paladins have the ability to Lay on Hands and Cure Disease. |
39343 The Bard also has an extra ability, but you do not have to access the special abilities to use it. |
39344 When you have your Bard character selected, a harp icon will appear in the middle bottom of your screen. Pressing the button activates the Bard Song. |
39345 Bards can inspire their comrades in combat by use of the Bard Song. They are able to move when singing, but any other action will end the song. |
39346 Why don't you take a few moments to experiment with our abilities? |
39347 You've done a fine job so far, but there is still more to come. You'll notice that when you have a group of characters selected, there is a list of Party Formation buttons on the bottom of the screen. |
39348 Just select one of the formations, and whenever you walk your party around as a group, they will walk in that formation. |
39349 You can access even more formation types by RIGHT-CLICKING on one of the Formation buttons. |
39350 I'm going to give you a little time to experiment with the formation types. Then we'll go to your final test. |
39351 All right then. Enough lessonsâ€â€time for the test. |
39352 I'm going to allow you entry to the basement now. This is where your final test is to take place. |
39353 This man is a great evil if he does such things! The shining blades of goodness must be raised against him! Justice demands a painful, pointy thrashing! |
39354 I've... heard rumors about the owner of this place before, but I never thought that the truth went to this extent. This place... is repulsive. We must do something! |
39355 Hmph. He could nae be that great a warrior if he were captured, I think. |
39356 Aye now, there it is. There be no profit in this. Let us leave the barbarian be, <CHARNAME>... |
39357 Bah! Must we listen to such sniveling?! It sickens the stomach! |
39358 Aye... and naturally, he shall not put the profits of the inn into depraved entertainments similar to the current ones. Aye, surely we can believe a filthy barbarian. |
39359 Such suspicion is misplaced, good knight. Were you on the other side of these bars, I am sure you would feel similarly. |
39360 Such a comment is unworthy of you, Anomen. We've more reason to trust this man than to trust you, it seems. |
39361 Profit does not lie in coin alone, my brawny dwarf. Let us consider the man's offer, for there may be much that we could potentially gain. |
39362 Do not overly concern yourself with the pursuit of precious metals alone, Korgan. There are other matters that we must consider here. |
39363 If I wanted t' be listening to a braying mule, elf, I'd go listen to a braying mule. |
39364 Ah, a chance to strike at the heart of slavery here in Athkatla. Think of it, <CHARNAME>; you could make a difference, if you wish. At least for a while. |
39365 More children kept as slaves! Boo is outraged by the evil that leaps about this city like a hot-footed weasel! We must save the children, <CHARNAME>, we must! |
39366 Take on the slavers themselves? On their home ground? I don't know... do it if you must, <CHARNAME>, but don't think it will be easy. |
39367 The man's not simply going to confess his crimes. Perhaps there might be some way to get him to allow us access to the entertainments without seeming too... obvious. |
39368 The man is guilty without question, <CHARNAME>. I say we expedite justice now and ask questions later. Surely you see the need for this. |
39369 Cerebus |
39370 Cerebus |
39371 As always, <CHARNAME>, I am here to serve you, if but only for a short time. |
39372 A thoroughly despicable man... and an equally despicable place. This is the sort of thing that comes naturally with civilization, it seems. |
39373 Hah! I would enjoy partaking, as he puts it. I have heard of th' pleasures to be found here... but ye seem nae the type for it, <CHARNAME>, being yellow and such. |
39374 Oh! You... you are such a disgusting man! |
39375 Your base appetite will be your downfall, dwarf. You have no honor for one of your kind... I am surprised and dismayed. |
39376 Do not bait me, knight. I am nae th' one that created such pleasures; I only be th' one that takes what the gods have offered. Be dismayed on that, if ye wish. |
39377 Your base appetites will be your destruction, dwarf. I am dismayed that <CHARNAME> has allowed such a creature as you to walk amongst us. |
39378 Isn't there always? My cousin Urnist... bad speller, by the way, always been the curse of that particular branch of the family... once owned a tavern that opened up into a pancake factory in the back. Best pancakes this side of the vales, too, and you wouldn't know it if you drank there. Mind you, after the Pancake Famine, things were never quite the same at the factory again. I'll have to tell you about it sometime. |
39379 Of course there is. Isn't there always? |
39380 <CHARNAME>, my <PRO_LADYLORD>! You cannot be seriously considering such a depraved practice! You are... just looking for information... correct? |
39381 I see the desires of the flesh have their way even with you, <CHARNAME>. This is good to see. I was beginning to think your libido as barren as that of a northern monk's. |
39382 Pit Fiend |
39383 Pit Fiend |
39384 Greetings, my <LADYLORD>. I am Madame Nin, and I am here to ensure you are pleasantly accompanied. Are you interested in companionship, my <LADYLORD>? |
39385 No, thank you. I am not interested in such activities at the moment. |
39386 Well, that depends. How much does this companionship cost me? |
39387 I suppose I am. How does one go about arranging this? |
39388 I suppose I am. How does one go about arranging this? |
39389 I suppose I am. How does one go about arranging this? |
39390 Um... perhaps I had best be on my way. Please excuse me. |
39391 Greetings, my <LADYLORD>. I am Madame Nin, and I am here to ensure you are pleasantly accompanied. Are you interested in companionship, my <LADYLORD>? |
39392 Greetings, my <LADYLORD>. I am Madame Nin, and I am here to ensure you are pleasantly accompanied. Are you interested in companionship, my <LADYLORD>? |
39393 Greetings, my <LADYLORD>. I am Madame Nin, and I am here to ensure you are pleasantly accompanied. Are you interested in companionship, my <LADYLORD>? |
39394 Greetings, my <LADYLORD>. I am Madame Nin, and I am here to ensure you are pleasantly accompanied. Are you interested in companionship, my <LADYLORD>? |
39395 No, she is not! Away with you, foul temptress and purveyor of flesh! You will not corrupt the lady with your filthy business! |
39396 I see. Perhaps you should reconsider where you are then... and remember not to bother other customers with your puerile attitude. |
39397 Demon Fear |
39398 No, he is not. He has no interest in anything you might have to sell, woman. |
39399 N-no! No, he isn't! <CHARNAME> has more than enough company, and no need for your... your... filth! |
39400 Keep your disease-ridden women well away from <CHARNAME>, seller of flesh, before I flay the skin from your bones. This is your only warning, rivvil. |
39401 Nobody knows why we're being attacked... we've done nothing to deserve this. We're not even positive the druids are responsible. They've never done anything like this before. |
39402 Druids would not attack a town without cause. It would be a very extreme reaction, <CHARNAME>, and is definitely something we should investigate. |
39403 It cannot be! I would sooner tear out my eyes than strike down innocent animals! Well, perhaps only one eye... but do not think me any less incensed! |
39404 Jansen Spectroscopes |
39405 Ah, the smell of adventure is nigh! Or is that the ale spilled on the floor? You know, come to think of it, there's not too much difference between the two. One usually follows the other, if you take my meaning. Unless you happen to be Uncle Prebar, who took a milk bath both before and after an adventure. Ahhhh, poor Uncle Prebar. If it weren't for those baths, he might still be with us. |
39406 Well, nothing... unless you happen to be attempting to sneak through a dungeon filled with hobgoblins and you have a few dozen cats noisily following the smell of sour milk and meowing all the time. Tsk. Well, at least the smell prevented them from eating him. The hobgoblins, I mean, not the cats. |
39407 Hmph. Well, the pay best be bloody well worth it if I'm to be wandering through the wilderness, hacking away at bears and squirrels and other such beasties. |
39408 I will if I wish to, ye blasted tree-hugging, pansy-eating dirt-lover. I'll bite th' head off a bloody dove if th' thought crosses me mind! |
39409 I care not, ye blasted twit! Open yer mouth once more an' ye'll have an axe hilt in it! I'll nae be mocked by forest vermin! |
39410 You will not! I will fight to save each and every creature, dwarf! The forest feeds and nurtures, and I will not hesitate to put a birch up your backside! |
39411 Why? I have never heard such head-biting villainy, except perhaps in the larger cities, but what passes for entertainment these days is not for me to decide. |
39412 Your strange jest is wearing thin, dwarf. I suggest you sate yourself with chicken in the proper place and time, and leave the woodland creatures as they were. |
39413 You will not, Korgan. There is a disturbance in nature that we are to restore... I will not have you swinging about, heedless of the consequences. |
39414 You may wish to reconsider, Korgan. Doves can carry several diseases, and I wouldn't wish you vomiting and cramps simply for being an ignorant lout. |
39415 You're welcome to try, but you are not the only one trained in martial skill. Remember that in the forest, you are in my domain and at an extreme disadvantage. |
39416 Why? What's wrong with milk baths? |
39417 I almost hate to ask this... what, exactly, is wrong with milk baths? |
39418 Why? What's wrong with milk baths? |
39419 You insult <CHARNAME>, and you insult Minsc! There will be liberal butt-kicking now! |
39420 <CHARNAME>! Surely you will not stand for this slight to your honor! |
39421 Oh, <CHARNAME>, is... is this really necessary? Can't you just ignore him? |
39422 I thought such childish antics to be above you, <CHARNAME>. But if it makes you feel better, I suppose I cannot stop you. |
39423 Pfeh, get out of my sight and go comfort your pansy-<PRO_GIRLBOY> there. Heh heh... |
39424 I cannot believe you would partake in such cruelty, <CHARNAME>. I refuse to watch this. |
39425 You pay for dogs to fight in this filthy place? You cannot imagine my anger! I shall find properly heroic companions elsewhere if you continue such outrages! |
39427 This ancient tome creaks as you open it. Each page of the Book of Infinite Spells contains a spell described in layman's terms, easy enough for a thief, a cleric, or even a fighter to understand and cast it. Each spell on a page can be cast once per day. A second function of the book is to turn to a different page of the book. This allows for the possibility of getting a better spell. However, once the page has been turned, the previous spell is lost forever unless it happens to appear again. Be warned: Once you turn to the last page of the book, you are stuck with that spell. The spell on this page is: Fireball (Evocation) Level: 3 Range: 40 ft. Duration: Instant Casting Time: 3 Area of Effect: 30-ft. radius Saving Throw: 1/2 A Fireball is an explosive burst of flame, which detonates with a low roar and delivers damage proportional to the level of the wizard who cast itâ€â€1d6 points of damage for each level of experience of the caster (up to a maximum of 10d6). The wizard points <PRO_HISHER> finger and speaks the range (distance and height) at which the Fireball is to burst. A streak flashes from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball (an early impact results in an early detonation). Creatures failing their Saving Throws each suffer full damage from the blast. Those who roll successful Saving Throws manage to dodge, fall flat, or roll aside, each receiving half. |
39428 This ancient tome creaks as you open it. Each page of the Book of Infinite Spells contains a spell described in layman's terms, easy enough for a thief, a cleric, or even a fighter to understand and cast it. Each spell on a page can be cast once per day. A second function of the book is to turn to a different page of the book. This allows for the possibility of getting a better spell. However, once the page has been turned, the previous spell is lost forever unless it happens to appear again. Be warned: Once you turn to the last page of the book, you are stuck with that spell. The spell on this page is: Invisibility (Illusion/Phantasm) Level: 2 Range: Touch Duration: Special Casting Time: 2 Area of Effect: 1 creature Saving Throw: None This spell causes the creature touched to vanish from sight and be undetectable by normal vision or even infravision. Of course, the invisible creature is not magically silenced, and certain other conditions can render the creature detectable. Even allies cannot see the invisible creature or its gear, unless these allies can normally see invisible things or employ magic to do so. Items dropped or put down by the invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. The spell remains in effect until it is magically broken or dispelled, until the recipient attacks any creature, or until 24 hours have passed. The caster cannot perform any actions that manipulate the environment around <PRO_HIMHER>, such as opening doors, disarming a trap, or opening a chest. The caster can, however, cast defensive spells on <PRO_HIMHER>self and fellow party members. And if <PRO_HESHE> attacks, <PRO_HESHE> immediately becomes visible, although the invisibility enables <PRO_HIMHER> to attack first. |
39429 This ancient tome creaks as you open it. Each page of the Book of Infinite Spells contains a spell described in layman's terms, easy enough for a thief, a cleric, or even a fighter to understand and cast it. Each spell on a page can be cast once per day. A second function of the book is to turn to a different page of the book. This allows for the possibility of getting a better spell. However, once the page has been turned, the previous spell is lost forever unless it happens to appear again. Be warned: Once you turn to the last page of the book, you are stuck with that spell. The spell on this page is: Protection From Evil (Abjuration) Level: 1 Range: Touch Duration: 2 rounds/level Casting Time: 1 Area of Effect: 1 creature Saving Throw: None When this spell is cast, it creates a magical barrier around the recipient at a distance of one foot. The barrier moves with the recipient and has two major effects: First, all attacks made by evil or evilly enchanted creatures against the protected creature receive a penalty of -2 to each attack roll. Second, summoned demons cannot target the protected creature. |
39430 This ancient tome creaks as you open it. Each page of the Book of Infinite Spells contains a spell described in layman's terms, easy enough for a thief, a cleric, or even a fighter to understand and cast it. Each spell on a page can be cast once per day. A second function of the book is to turn to a different page of the book. This allows for the possibility of getting a better spell. However, once the page has been turned, the previous spell is lost forever unless it happens to appear again. Be warned: Once you turn to the last page of the book, you are stuck with that spell. The spell on this page is: True Seeing (Divination) Level: 5 Sphere: Divination Range: 0 Duration: 1 turn Casting Time: 8 Area of Effect: 70-ft. radius Saving Throw: None When this spell is cast, an area roughly 70 ft. in radius around the caster will be affected. Instantly and once each round for 1 turn after this spell is cast, all hostile Illusion/Phantasm spells in the area of effect will be dispelled. The spells that are affected by this are Reflected Image, Invisibility, Mirror Image, Non-Detection, Improved Invisibility, Shadow Door, Mislead, Project Image, and Simulacrum. The area of effect is roughly a 70-ft. radius around the caster. The target's Magic Resistance, if any, does not come into effect with this spell. This spell only affects enemies; thus, it is unable to dispel the invisibility from a party member. |
39431 Aye, we've seen him, wench. He be in the back rooms, making time with his lovely as not, heh heh... |
39432 Hmmm... actually, dear woman, your husband is fondling another of your kind in the back rooms. A much younger member of your kind, rather... |
39433 This ancient tome creaks as you open it. Each page of the Book of Infinite Spells contains a spell described in layman's terms, easy enough for a thief, a cleric, or even a fighter to understand and cast it. Each spell on a page can be cast once per day. A second function of the book is to turn to a different page of the book. This allows for the possibility of getting a better spell. However, once the page has been turned, the previous spell is lost forever unless it happens to appear again. Be warned: Once you turn to the last page of the book, you are stuck with that spell. The spell on this page is: Farsight (Divination) Level: 4 Range: Special Duration: 3 rounds + 1 round/level Casting Time: 4 Area of Effect: Special Saving Throw: None When Farsight is cast, the caster is able to view an area of an unexplored map. After casting the spell, simply click on a section of the map that you want to view. For the duration of the spell, the caster can spy on that area, noting creatures and fortifications. |
39434 This ancient tome creaks as you open it. Each page of the Book of Infinite Spells contains a spell described in layman's terms, easy enough for a thief, a cleric, or even a fighter to understand and cast it. Each spell on a page can be cast once per day. A second function of the book is to turn to a different page of the book. This allows for the possibility of getting a better spell. However, once the page has been turned, the previous spell is lost forever unless it happens to appear again. Be warned: Once you turn to the last page of the book, you are stuck with that spell. The spell on this page is: Spell Turning (Abjuration) Level: 7 Range: 0 Duration: 3 rounds/level Casting Time: 7 Area of Effect: The caster Saving Throw: None This powerful Abjuration spell causes the spells cast against the wizard to rebound upon the original caster. This affects a total of 12 spell levelsâ€â€including spells cast from scrolls and innate spell-like abilitiesâ€â€but excludes the following: area effects that are not centered directly upon the wizard, as well as area effects that are stationary, such as Cloudkill and Stinking Cloud. As long as the spell is cast directly at the wizard, it will be reflected back upon the caster as long as there are levels remaining. For example, if there is only 1 level left and a 3rd-level spell is cast at the wizard, the spell will be reflected while canceling the Spell Turning. This spell will not protect the caster from Dispel Magic, but it will not be dispelled by Dispel Magic either. |
39435 This ancient tome creaks as you open it. Each page of the Book of Infinite Spells contains a spell described in layman's terms, easy enough for a thief, a cleric, or even a fighter to understand and cast it. Each spell on a page can be cast once per day. A second function of the book is to turn to a different page of the book. This allows for the possibility of getting a better spell. However, once the page has been turned, the previous spell is lost forever unless it happens to appear again. Be warned: Once you turn to the last page of the book, you are stuck with that spell. The spell on this page is: Wyvern Call (Conjuration/Summoning) Level: 6 Range: 120 ft. Duration: 1 round/level Casting Time: 9 Area of Effect: Special Saving Throw: None When this spell is cast, the wizard opens up a magical channel that will summon a wyvern to <PRO_HISHER> aid. The creature will live and die at <PRO_HISHER> command until the spell's duration expires. |
39436 This ancient tome creaks as you open it. Each page of the Book of Infinite Spells contains a spell described in layman's terms, easy enough for a thief, a cleric, or even a fighter to understand and cast it. Each spell on a page can be cast once per day. A second function of the book is to turn to a different page of the book. This allows for the possibility of getting a better spell. However, once the page has been turned, the previous spell is lost forever unless it happens to appear again. Be warned: Once you turn to the last page of the book, you are stuck with that spell. The spell on this page is: Stinking Cloud (Evocation) Level: 2 Range: 90 ft. Duration: 1 turn Casting Time: 2 Area of Effect: 30-ft. radius Saving Throw: Neg. When casting a Stinking Cloud spell, the wizard creates a billowing mass of nauseous vapors up to 90 ft. away from <PRO_HISHER> position. Any creature caught within the cloud must roll a successful Saving Throw vs. Poison at +2 or be sent reeling and fall down for 1d2 rounds. Those who make successful Saving Throws can leave the cloud without suffering any ill effects, although those remaining in the cloud must continue to save each round. A Dispel Magic will remove the nausea on a particular character, but if they remain in the cloud, then they are still subject to its effects. |
39437 This ancient tome creaks as you open it. Each page of the Book of Infinite Spells contains a spell described in layman's terms, easy enough for a thief, a cleric, or even a fighter to understand and cast it. Each spell on a page can be cast once per day. A second function of the book is to turn to a different page of the book. This allows for the possibility of getting a better spell. However, once the page has been turned, the previous spell is lost forever unless it happens to appear again. Be warned: Once you turn to the last page of the book, you are stuck with that spell. The spell on this page is: Lightning Bolt (Evocation) Level: 3 Range: 120 ft. + 30 ft./level Duration: Instant Casting Time: 3 Area of Effect: Special Saving Throw: 1/2 Upon casting this spell, the wizard releases a powerful stroke of electrical energy that inflicts 1d6 points of damage per level of the caster (maximum damage of 10d6) to each creature within its area of effect. A successful Saving Throw vs. Spell reduces this damage to half (round fractions down). The bolt begins at a range and height decided by the caster and streaks outward in a direct line from the casting wizard (e.g., if a 40-ft. bolt was started at 180 ft. from the wizard, the far end of bolt would reach 220 ft. (180+40)). If the Lightning Bolt intersects with a wall, it will bounce until it reaches its full length. |
39438 This ancient tome creaks as you open it. Each page of the Book of Infinite Spells contains a spell described in layman's terms, easy enough for a thief, a cleric, or even a fighter to understand and cast it. Each spell on a page can be cast once per day. A second function of the book is to turn to a different page of the book. This allows for the possibility of getting a better spell. However, once the page has been turned, the previous spell is lost forever unless it happens to appear again. This is the last page of the book. The spell on this page is: Burning Hands (Alteration) Level: 1 Range: 0 Duration: Instant Casting Time: 1 Area of Effect: The caster Saving Throw: 1/2 When the wizard casts this spell, a jet of searing flame shoots from <PRO_HISHER> fingertips. The wizard's hands must be held so as to send forth a fanlike sheet of flames: <PRO_HISHER> thumbs must touch each other and the fingers must be spread. The burning hands send out flame jets of 5 ft. length in a horizontal arc of about 120 degrees in front of the wizard. Any creature in the area of the flames suffers 1d3 points of damage, +2 points for each level of the caster, to a maximum of 1d3+20 points of fire damage. Those successfully saving vs. Spell receive half damage. |
39440 This door has a control panel on it which appears to be missing a vital piece. |
39441 You insert the lever and proceed to pull it. |
39442 The lights went out for a few moments, then the ship rumbled. |
39443 This hammerâ€â€not to be confused with the elven made Dwarf Throwerâ€â€is only usable by dwarves. In the capable hands of a dwarven warrior, the hammer may be thrown at an opponent. The magic in the hammer draws it back to the hand of its wielder. If it hits an opponent, it does double the normal damage that a hammer would normally do. Against giants and ogres, the hammer does an additional +8 damage due to the special hatred that dwarves hold against these races. STATISTICS: Combat abilities: – Returns to the wielder's hand when thrown THAC0: +3 Damage: 2d4+3, +8 extra vs. giants and ogres Damage type (melee): Crushing Damage type (thrown): Missile Speed Factor: 1 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength Weight: 4 |
39444 A dwarven smith, Silverblade, forged this hammer and two other items: a girdle of frost giant strength and a pair of gauntlets of ogre power. His intention was to gift them to his son, who was then a high officer in the dwarven armies, fighting the giant and ogre tribes of the area. Unfortunately, Silverblade's son died just after the completion of the three items and before they could be gifted to him. In grief, Silverblade himself donned the girdle and the gauntlets. Taking up the Hammer of Thunderbolts, he went to battle against the giant folk. He died valiantly. Alone, the Hammer of Thunderbolts is a powerful magical weapon, but when merged with the gauntlets of ogre power and the girdle of frost giant strength, the hammer is transformed. This transformation requires magical assistance. The Hammer of Thunderbolts is then capable of doing an additional +8 damage as well as instantly killing any giant or ogre that it strikes. STATISTICS: THAC0: +3 Damage: 2d4+3 (crushing) Speed Factor: 1 Proficiency Type: War Hammer Type: One-handed Requires: 18 Strength Weight: 4 |
39445 Coal |
39446 This furnace requires coal for it to work. |
39447 This furnace has now been activated. From the flames, a fire elemental forms and attacks! |
39448 The furnace is now functioning. |
39449 This ancient bronze sword is set with six matching bloodstones and was apparently forged for Azoun the First, a long-dead king of Cormyr. It saw little use and eventually found its way to a favored of the king's guards. Despite the aid of its illusionary magic, that unnamed soldier fell in a later battle, and the sword was lost to brigands or scavengers. STATISTICS: Charge abilities: – Mirror Image once per day Duration: 1 turn THAC0: +1 Damage: 1d6+1 (piercing) Speed Factor: 2 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 2 |
39450 One of many created in the name of the mage who first discovered how to enchant a blade in this manner, this was the weapon of the outlaw Garno, and many a cleric died at its edge. Garno became disillusioned with the gods when his family was put to the torch by clerics of Loviatar, and spent his life seeking revenge. Despite his focused hatred of the devout, it is thought that one of the gods of chaos had a hand in Garno's acquisition of this sword, delighting in the havoc that followed the young man. STATISTICS: Equipped abilities: – Immunity to hold and paralysis Charge abilities: – Haste once per day Duration: 2 rounds THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 1 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 2 |
39451 This weapon has a bloody history, having been used to exercise its namesake many times. Popular among the assassin trade for its size and enchantment, it has been in the possession of many of the realms' more dangerous citizens, though seldom remaining in one place for any length of time. STATISTICS: THAC0: +4 Damage: 1d6+4 (piercing) Speed Factor: 1 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 2 |
39452 Scimitar of Speed +2: Belm This enchanted scimitar bears the mark of Taka Kobe, an honored swordsmith of Kara-Tur, though how it came to be here is unknown. Perfectly balanced, it affords quick recovery in combat and even allows the wielder time for an additional attack. STATISTICS: Combat abilities: – 1 extra attack per round THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 0 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 10 Strength Weight: 3 |
39453 Sunblade: Daystar Whether created specifically for use in the service of Torm or appropriated at some point in the long history of the church, paladins of the Loyal Fury have made good use of Daystar in their battles against evil undead. Through magic or blessing it is empowered with the Sunray, a force of pure life energy so potent that it slays both living and unliving. STATISTICS: Charge abilities: – Sunray once per day Damage: 3d6 (Save vs. Spell or be blinded for 1 turn) Undead: An additional 1d6 points of damage per level of caster (Save vs. Spell or be destroyed) Range: 20 ft. Area: 30-ft. radius THAC0: +2, +4 vs. evil creatures Damage: 1d8+2, +4 vs. evil creatures, does double damage against undead Damage type: Slashing Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 2 |
39454 Beroalf was a barbarian who traveled from the cold north in search of adventure. He sought treasures and glory, but soon all he wanted were companions to share in the excitement of battle, much like those he had left behind in his faraway village. Unfortunately, his coarse remarks and rudimentary hygiene repelled most travelers he met, until he expressed his thoughts to a sympathetic mage. The mage, for a price, constructed Ras, the dancing blade. Though not quite what Beroalf had in mind, he was thrilled nonetheless and wielded the sword for many years. How they were ultimately separated is not known. STATISTICS: Combat abilities: – Dancing sword can attack on its own for 4 rounds THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 3 |
39455 Basalin was a large man, rumored, far from his hearing, to be a werebear. He long wielded the sword Albruin in the protection of his village, slaying giant spiders that plagued the area. The sword protected him from their poison and also allowed him to see invisible Red Wizards who controlled some of the more fantastic variants. The reason for their enmity is unknown. STATISTICS: Equipped abilities: – Immunity to poison Charge abilities: – Detect Invisibility once per day THAC0: +1 Damage: 2d4+3 (slashing) Speed Factor: 7 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength Weight: 8 |
39456 This blade belonged to Dabbar, a long-dead servant of Bhaal that exercised control over his minions in the most brutal of ways. In addition to strengthening the mind against the guile of others, the sword absorbs life energy from an opponent with each successful hit, healing the user. Dabbar considered it a failure of his officers if he returned from battle in less than perfect health, and as the rest of the company watched, he would administer beatings until fully healed. STATISTICS: Equipped abilities: – Immunity to charm and domination spells Combat abilities: – Each hit heals the wielder 1 Hit Point THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 3 |
39457 Also known as Neversleep, this ancient blade is thought to have been present at some of the most influential conflicts in Faerûn's history. Sightings have been noted as far north as Thay and as south as the jungles of Chult, though documentation is oddly lacking regarding the details. It is perhaps a result of the sword's ability to silence all sound within a large radius, removing the effectiveness of attacking mages but also preventing any discussion that might have followed. STATISTICS: Charge abilities: – Silence, 15' Radius three times per day (Save vs. Spell at -5 to negate) Duration: 1 turn THAC0: +2 Damage: 1d8+4 (slashing) Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 3 |
39458 Dungeon-delving Lehorgan was lucky indeed to discover this Halruaan blade in the ruins of the ancient sorcerer Kullon's haunt, for it would save his life that very day. The ghost of Kullon himself attacked the intruder, but the flames that followed only singed, absorbed into the glowing Bloodbrand. Concealing himself, Lehorgan watched in amazement as the ancient sorcerer tried to divine his location, and again the sword protected him. Surviving this brush with death, the young man used this second chance and the gold from selling the blade to, as he put it, "get the hell out of adventuring." STATISTICS: Equipped abilities: – Fire Resistance: +50% – Non-detectable by magical means such as Detect Invisibility and scrying THAC0: +1 Damage: 2d4+1 (slashing) Speed Factor: 7 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength Weight: 7 |
39459 This blade belonged to Ho Mang, a traveler from Kara-Tur who accepted dubious service at courts throughout Faerûn. Skilled in "persuasion," he would use this sword to perform the "Death Of A Thousand Cuts," an ancient ritual from his homeland involving a lengthy series of small, painful incisions. The properties of the blade prevent blood from clotting, and the victim slowly bleeds to death. The sword was stolen, and its whereabouts have been a mystery until now. STATISTICS: Combat abilities: – 2 extra damage every round until 10 Hit Points of damage done THAC0: +2 Damage: 2d4+2 (slashing) Speed Factor: 6 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength Weight: 7 |
39460 The benefits inherent in this sword are plain to see: It is exceptionally accurate, and a lick of flame follows every blow, searing the target in addition to the normal damage received. It is an efficient troll-killer, though it has not yet been heralded as such in song or legend. STATISTICS: THAC0: +3 Damage: 2d4+3, +1 fire damage Damage type: Slashing Speed Factor: 5 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength Weight: 5 |
39461 This blade possesses an unearthly splendor, and it is likely that Sune, the goddess of beauty and passion, had a hand in its creation. The effect it has on the wielder is immediate, and more than once in its history has this sword been the secret behind a lackluster soldier's sudden elevation at court. STATISTICS: Equipped abilities: – Charisma: +2 THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 3 |
39462 A sword of standardized enchantment, powerful though it is. The great southern nations are said to have once had legions of their soldiers armed in such a fashion, a force that must have appeared truly imposing on the battlefield. The days of such extravagance are long past though. STATISTICS: THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 3 |
39463 Not only has a smith made this sword so that it is better balanced and more durable than a standard blade, powerful enchantments have also been placed on it. It is faster, more accurate, and hits for far more damage than the standard of its type. STATISTICS: THAC0: +2 Damage: 2d4+2 (slashing) Speed Factor: 6 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength Weight: 7 |
39464 To enchant a katana is no simple process. Unlike conventional weapons, the katana is already a near-perfect fighting sword. To improve it usually requires a sacrifice, perhaps a dying samurai might beg a Wu Jen to infuse his fighting spirit into the spirit of the katana. The wielder of an enchanted katana, such as this one, must respect the customs of Kara-Tur and of the samurai who once carried this blade into battle. Not doing so could drastically change one's luck for the worse. STATISTICS: THAC0: +1 Damage: 1d10+1 (slashing) Speed Factor: 3 Proficiency Type: Katana Type: One-handed Requires: 6 Strength Weight: 5 |
39465 This sleek katana radiates magical energy when carried. The Malakar, or "Dueling Steel," was used by a less-than-honorable samurai during duels against other samurai. As if of its own volition, it will swoop down and deflect the slashing attacks of other weapons. It is perfect for the warrior concerned about defense as well as offense. STATISTICS: Equipped abilities: – Armor Class: +2 vs. slashing weapons THAC0: +2 Damage: 1d10+2 (slashing) Speed Factor: 2 Proficiency Type: Katana Type: One-handed Requires: 6 Strength Weight: 4 |
39466 The wakizashi, or companion sword, is extremely important to the samurai. It is worn at all times, even indoors, and is near the samurai when he sleeps at night. Wu Jen masters have concealed within this wakizashi great power, unleashed only when the wielder is in the thick of battle. How or why this wakizashi made it to Faerûn is unknown, but if the samurai who owned it still lives, he will certainly be looking for it. STATISTICS: THAC0: +1 Damage: 1d8+1 (piercing) Speed Factor: 2 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 5 Strength Weight: 2 |
39467 The sword of the ninja, the ninjat�, is of lower quality than other Kara-Turan blades such as the katana. The ninjat� is short with a straight blade, making it ideal for subterfuge. The ninjat� is also more suited to fighting in closed places, sometimes giving the ninja an advantage over the longer blades that the samurai use. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 4 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 6 Strength Weight: 5 |
39468 Saito Kagizu, or "Cat of the East" as the thieves of Athkatla called him, brought several of these ninja swords with him when he arrived in Faerûn. They were part of his personal collection, ninjat� that he either "collected" from rivals or designed himself. When he died, his mistress gave away the swords to her other lovers, all of them powerful thieves in their own right. STATISTICS: THAC0: +1 Damage: 1d8+1 (slashing) Speed Factor: 3 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 6 Strength Weight: 4 |
39469 This scimitar is of rather poor quality, but beneath its surface lies great power and evil. Created for the sole purpose of slaying Harpers, Shazzellim is more than capable of that task. With one strike of the blade, a Bard must make a Saving Throw vs. Spell or die. Crafted by a Red Wizard of Thay, the sword also has the ability to vocalize, which is why it was often given to fighter/mages in the service of the Wizards. Needless to say, possession of this sword would not be looked upon very highly by Harpers. STATISTICS: Equipped abilities: – Vocalize Combat abilities: – Any Bard hit must save vs. Spell at -4 or die THAC0: +1 Damage: 1d8+1 (slashing) Speed Factor: 4 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 10 Strength Weight: 3 |
39470 When the hero Trueblood destroyed the Harbinger, a demon gorging itself on the blood of peasant folk near Luskan, he bound its essence in the only vessel capable of holding it, his fabled sword, Deliverance. Though the evil creature was dominated by the will of the semi-sentient blade, it was not truly defeated, and it transformed the weapon from within. Now it acts much like any other enchanted weapon, but when it strikes, there is a small chance that a fireball erupts, a sign that the demon within still rages at its imprisonment. There is also a chance that any ogre it hits will be turned to stone. Whether this is an ability of the demon or a vestigial power of the original blade is not known. STATISTICS: Combat abilities: – Fireball: 5% chance per hit that a 10d6 fireball explodes, centered on the target – Flesh to Stone: All struck ogres must save vs. Spell or be turned to stone THAC0: +3 Damage: 1d10+3 (slashing) Speed Factor: 7 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength Weight: 10 |
39471 A social faux pas placed upstart Andor Licon in a duel with Baron Eeirk, heir to a warrior king. Though they seemed of even skill, Andor grew oddly weaker with each hit of the Baron's family blade. Panicking, he bade his bodyguards kill Eeirk. Despite his claims of morality, some noted that the young noble had positioned his men before the duel was even underway, and though he professed disdain for its dark magic, Andor made a tidy fortune off the sale of the evil blade. STATISTICS: Combat abilities: – Each hit makes the target receive a cumulative 2 point penalty to their THAC0 for 2 turns THAC0: +4 Damage: 1d10+4 (slashing) Speed Factor: 6 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength Weight: 10 |
39472 This large sword is an enchanted version of the barbaric swords of the northern tribes. Forged during battle and dipped in the blood of the brave fallen, the enchantment granted to the blade by the barbarian gods is incredible. STATISTICS: THAC0: +4 Damage: 1d12+4 (slashing) Speed Factor: 6 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength Weight: 11 |
39473 The Holy Avenger: Carsomyr Carsomyr is a weapon of legend, perhaps one of the most powerful blades ever forged on Faerûn, though its origin and history is thought purposefully forgotten so that the sword itself shall never overshadow the importance of the struggles that must be fought today. It is infused with the very essence of virtue, and requires as much from any Paladin that would hope to wield it. The evils of the realms must truly stand aside when this weapon is brought to bear, their magic dispelled with a word, steadfastly resisted with ease. Carsomyr also harbors a special distaste for the forces of evil and chaos, and such creatures must fear additional damage from its touch in battle. STATISTICS: Equipped abilities: – Magic Resistance: 50% Combat abilities: – Dispel Magic at level 30 on each hit Charge abilities: – Dispel Magic at level 15 three times per day Range: 40 ft. Area of Effect: 30-ft. radius THAC0: +5 Damage: 1d12+5, +5 extra vs. chaotic evil Damage type: Slashing Speed Factor: 5 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength Weight: 7 |
39474 The title does not refer to the blade itself, but rather to the woman who originally wielded it in the icy hinterlands of Faerûn. Her name was Carerra, and she was a veritable firestorm that swept across arctic trolls and the northern orcish tribes. She was a hated enemy of many a shaman whose magic often floundered against her fury. After a lifetime of raucous battle, it was old age that eventually claimed her. The sword was passed to her granddaughter, an adventurer, who presumably brought it to Amn. STATISTICS: Equipped abilities: – Magic Resistance: +10% THAC0: +2 Damage: 1d10+2, +4 extra vs. chaotic evil Damage type: Slashing Speed Factor: 8 Proficiency Type: Two-handed sword Type: Two-handed Requires: 14 Strength Weight: 10 |
39475 This graceful spear is carved to resemble the elongated horn of the unicorn. Wielders of this spear are immune to charm and hold spells, just as a unicorn might be. Whether the horn is or isn't an actual unicorn horn is the subject of much debate. STATISTICS: Equipped abilities: – Immunity to charm and hold – Save vs. Death: +3 THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 4 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 3 |
39476 The Impaler has a palpable aura of magic that hints at the vicious nature of the weapon and why it has been a favorite of several powerful orc chieftains in the past. When a victim is struck they are, as one would guess, very nearly impaled, run through as the massive enchantment does its dirty work. STATISTICS: THAC0: +3 Damage: 1d6+3, +10 piercing damage Damage type: Piercing Speed Factor: 3 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 3 |
39477 The electrum-plated shaft of this weapon hums with magical power. Occasionally, blue bolts of energy run down the length of the spear, charging it. In battle when it hits an opponent, it strikes for additional electricity damage. STATISTICS: THAC0: +1 Damage: 1d6+1, +1 electrical damage Damage type: Piercing Speed Factor: 5 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 3 |
39478 This heavy mace was created for a very specific purpose: to slay undead. Any such creature hit by it not only feels the sting of the weapon, but also has a chance of being simply blasted from existence. There are legends that speak of a priest so holy a single glancing touch could send a vampire to oblivion, but whether the weapon empowered her or she empowered it is a topic for theologians. STATISTICS: Combat abilities: – Undead must save vs. Death at -4 or be utterly destroyed THAC0: +1 (strikes as a +3 weapon) Damage: 1d6+2, 2d6+4 vs. undead Damage type: Crushing Speed Factor: 6 Proficiency Type: Mace Type: One-handed Requires: 10 Strength Weight: 8 |
39479 This belonged to Ssitalc, an uncharacteristically evil elf known as the Slaver of the Sword Coast. Until his sudden death several years ago, Ssitalc commanded a large force of human, dwarven, and gnomish brigands, using the Sleeper to keep them in line. It has a chance to incapacitate any human, dwarf, gnome, or halfling by inducing deep slumber, though elves are conveniently immune. STATISTICS: Combat abilities: – Any human or demihuman, excluding elves, hit by the Sleeper must save vs. Poison with a +4 bonus or fall asleep for 3 rounds THAC0: +2 Damage: 2d4 +2 (crushing) Speed Factor: 5 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 11 Strength Weight: 9 |
39480 The morning star is a wooden shaft topped with a metal head covered by a spiked iron sheath. Morning stars have an overall length of about four feet. Enchantments have made this morning star lighter, faster, and far more deadly than a normal weapon of this kind. STATISTICS: THAC0: +2 Damage: 2d4+2 (crushing) Speed Factor: 5 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 11 Strength Weight: 9 |
39481 The large spike at the head of this morning star is actually the lethal stinger of a wyvern. The fighter/mage Sedej created this weapon, using his magical abilities to keep the stinger capable of producing poison. The magic he used has actually made the Wyvern's Tail a living weapon that pulses with life in the hands of its wielder. STATISTICS: Combat abilities: – Hit target must save vs. Poison or take 5 Hit Points of poison damage THAC0: +2 Damage: 2d4+2 (crushing) Speed Factor: 5 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 11 Strength Weight: 9 |
39482 This mace is permanently bloodstained, a telltale trace of its many years spent bashing heads. The weapon would have been the bane of humanoids throughout its history, but those that wielded it seem to have been purposely left out of historic record. STATISTICS: THAC0: +3 Damage: 1d6+4, +2 extra vs. humanoids Damage type: Crushing Speed Factor: 4 Proficiency Type: Mace Type: One-handed Requires: 10 Strength Weight: 6 |
39483 Jurrg the Mauler was proud chieftain of a northern tribe, but feared he would be the last of his family to lead. His son Kullen was sickly and clearly couldn't meet the traditional requirements of strength for a chieftain. Jurrg knew that wise leadership took more than brawn, however, so he bargained to enchant this mace such that it would cover Kullen's weakness. Who Jurrg made the deal with is unknown, but the cost was apparently high. Kullen came to rule soon after. STATISTICS: Equipped Ability: – Strength: 18 THAC0: +2 Damage: 1d6+3 (crushing) Speed Factor: 5 Proficiency Type: Mace Type: One-handed Weight: 7 |
39484 Located in the basement is a valuable STAR SAPPHIRE. You are to retrieve this item from the treasury. |
39485 The treasury is locked and warded against thieving skills, so you'll first have to find a key. To succeed, you're going to have to use all of your skills. |
39486 Ardulia the Agile was a man whose speed and skill at knife play made him exceptionally lethal in battle, and he repeatedly proved it by leading raids on settlements along the Sword Coast. He would often challenge the village leader for possession of the town, and with his speed, the duels were always quickly decided in his favor. Ardulia met his match one spring morn however, when he battled the priest Itgan, who wielded this mace. Ardulia seemed to stagger under each blow, slowing his pace to recoup and regain his breath. Without his speed, Ardulia was lost, and fell to the measured attacks of Itgan. STATISTICS: Combat abilities: – Hit target must save vs. Spell at +3 or be slowed for 2 rounds THAC0: +1 Damage: 1d6+2 (crushing) Speed Factor: 6 Proficiency Type: Mace Type: One-handed Requires: 10 Strength Weight: 8 |
39487 When you go down the stairs, the game will AUTO SAVE. This happens whenever you move from one major area to the next. You can therefore restart your game from the point where you made your last major area transition. |
39488 All right then, the door to the basement is open. Remember, if you die while you're in the basement, you can reload using your Auto Save slot. |
39489 There could be traps down here. You should use my skills to find out if there are any. Remember that it takes a moment for the traps to become visible to me. |
39490 This oak club is coated with darkened, dried globs of a tar-like substance. During battle, this substance glows black with an inner light and becomes thick and fluid. When the club strikes an opponent, it delivers additional acid damage from the liquid splashing over the victim. STATISTICS: THAC0: +3 Damage: 1d6+3, +3 acid damage Damage type: Crushing Speed Factor: 4 Proficiency Type: Club Type: One-handed Requires: 5 Strength Weight: 3 |
39491 This is a potion of extra healing. To use a potion, simply RIGHT-CLICK on it, and then press "Drink." You can also place your potion in your Quick Item slot and use it from there. |
39492 I'm kinda wounded. You should use Branwen's Cure Wounds spells to heal me. |
39493 This vicious club was created hundreds of years ago, reportedly by a shaman on a quest for revenge. His family had fallen to undead, and so personal was his rage that he amputated his own leg, using the femur for the body of the weapon. Magical runes empower it, though it is likely the sheer force of the shaman's hatred would have served on its own. STATISTICS: THAC0: +2, +3 vs. undead Damage: 1d6+2, +3 vs. undead Damage type: Crushing Speed Factor: 4 Proficiency Type: Club Type: One-handed Requires: 5 Strength Weight: 3 |
39494 This is a wand. You should give it to Xan and have him use an Identify spell to figure out what kind of wand it is. Wands can be placed in your Quick Item slot (if your class allows their use). |
39495 Makal of the Pine, a devious druid, carved this club and bonded it with the spirit of his wolverine companion. Like that tenacious creature, Gnasher is a dangerous weapon in the hands of a skilled user. When the club strikes, sharp splinters dig into the victim's flesh, causing extreme pain and even extra damage that continues for some time after the blow. Makal used the club successfully on several occasions, earning the anger of orc loggers threatening his forests. STATISTICS: THAC0: +2 Damage: 1d6+2, slivers add 2 points piercing damage each round for 4 rounds Damage type: Crushing Speed Factor: 4 Proficiency Type: Club Type: One-handed Requires: 5 Strength Weight: 3 |
39496 I am seriously wounded. You should use my own Cure Wounds spell to heal me. |
39497 This is an unidentified suit of armor. You should give it to Xan so that he can identify it. |
39498 I'm wounded. You should use Branwen's Cure Wounds spells to heal me. |
39499 I have suffered a grievous injury and given Boo rather a large fright. Branwen should heal my wounds lest you be left with an orphaned hamster. |
39500 A fine sword. A fine SHINY sword! Use it well, for it is surely enchanted. Boo's got an eye for such things. |
39501 A scroll of monster summoning. You should have me learn the spell. |
39502 I'm wounded. Oh! You should use Branwen's Cure Wounds spells to heal me. |
39503 Though hard to verify, it is claimed that the bowstring of this crossbow is made from the hair of a frost giant. Whatever the truth, the weapon is incredibly hard to draw, although its accuracy and subsequent damage are well worth the strain required (Strength of 15 or greater). STATISTICS: THAC0: +3 Damage: +5 (missile) Speed Factor: 7 Proficiency Type: Crossbow Type: Two-handed Requires: 15 Strength Weight: 11 |
39504 Bower Necaradan crafted this masterpiece almost thirty years ago, lacing strong enchantments within both the wood and the string. It is said he only fired it once, just to see if it performed as true as he had hoped. He was reportedly not disappointed, but a local nobleman sought the bow soon after, and it eventually fell into the hands of bandits. STATISTICS: THAC0: +3 Damage: +3 (missile) Speed Factor: 2 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength Weight: 5 |
39505 This is Jan Jansen's crossbow, and such is its complexity that only he can use it. Likewise, only he can make the special ammunition it is capable of firing. Substantial tinkering on this launcher has made it especially accurate. STATISTICS: THAC0: +1 Speed Factor: 3 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength Weight: 10 |
39506 A devastating weapon, this crossbow unfortunately draws its power directly from the wielder. Some bowmen have used it regardless, and many to great effect, but the drawbacks must be carefully considered. Its most famous owner, Guil de Lyons, made good use of it fighting bandits in remote areas of Faerûn, but he ultimately fell when he lacked the strength to defend against a rare assailant that got within striking distance. STATISTICS: Equipped abilities: – Strength: -2 THAC0: +4 Damage: +4 (missile) Speed Factor: 6 Proficiency Type: Crossbow Type: Two-handed Weight: 9 |
39507 A marvel of engineering, this crossbow covers bolts in oil and sets them alight when fired. It is enchanted as well, likely to keep the mechanism working smoothly. It bears the hallmarks of the inventor's god, Gond. STATISTICS: THAC0: +1 Damage: +3 (missile), +2 fire damage Speed Factor: 9 Proficiency Type: Crossbow Type: Two-handed Requires: 12 Strength Weight: 10 |
39508 This composite longbow was one of many made by a half-elven craftsman whose name has been lost to history. At one time there were several hundred in use, a favorite of scouts who patrolled the Anauroch desert, but many have been lost or destroyed. Only a few are still known to exist, and they see little use due to the tremendous strength they require. STATISTICS: THAC0: +3 Damage: +2 (missile) Speed Factor: 5 Proficiency Type: Longbow Type: Two-handed Requires: 18 Strength Weight: 8 |
39509 Good job! Your training is now complete. You are now ready to start your adventure. |
39510 Legends say that craftsman Pinn O'Reffen fashioned this bow from the heart of a treant, though how he came to possess such material is unknown. He certainly did not anticipate the enchantment within, magic that makes the archer's aim almost infallible for a short period every day. Pinn claimed his skill was responsible, but it is more likely that some aspect of the soul of the treant is still within the wood. This bow requires a Strength of 18 to use. STATISTICS: Charge abilities: – Aim: +7 to hit once per day Duration: 9 seconds THAC0: +4 Damage: +2 (missile) Speed Factor: 4 Proficiency Type: Longbow Type: Two-handed Requires: 18 Strength Weight: 7 |
39511 This massive bow was the property of the ranger Bearpaw, who reportedly received it from a strangely benevolent ogre. The reason for the gift was never discussed, but he earned the respect of everyone he met, and likely befriended the creature while patrolling the Cloakwood Forest. Bearpaw could draw back the bow without the slightest effort, but when he died it was bequeathed to his wife and sons, and not a one could draw the string even halfway. They eventually sold it to a merchant heading south. STATISTICS: THAC0: +3 Damage: +3 (missile) Speed Factor: 5 Proficiency Type: Longbow Type: Two-handed Requires: 19 Strength Weight: 8 |
39512 This yew bow is more a work of art than a weapon of war: Fine engravings dance over the polished wood, and the bowstring gleams of gold, almost singing when drawn. This was a ceremonial bow in the Elven Court for a thousand years, though that is scarcely a single lifetime in elven terms. Every 50 years or so it was granted to someone who had performed a great service, the recipient eventually choosing who would hold it next. Two centuries ago, a human, Yin Pon, rescued an elven prince and was gifted the bow, which he carried with him to Baldur's Gate, where it was subsequently lost. STATISTICS: THAC0: +4 Speed Factor: 4 Proficiency Type: Longbow Type: Two-handed Requires: 6 Strength Weight: 2 |
39513 Kestsa was given this longbow many years ago by the Cowled Wizards as reward for his exemplary service in the Athkatla city guard. He was tireless in bringing to justice those who unlawfully used magic. The bow served him well in his cause, granting resistance to damage from arcane energy. STATISTICS: Equipped abilities: – Magic Damage Resistance: +20% THAC0: +5 Speed Factor: 3 Proficiency Type: Longbow Type: Two-handed Requires: 6 Strength Weight: 2 |
39514 Don't be stupid. I'm your teacher; stop trying to attack me. |
39515 The Tuigans are a nomadic people widely dispersed across the steppe regions of Faerûn but bound together by a common bloodline. The bows they make are especially tailored for their mobile warriors, and the process used is carefully guarded, but the result is well known: Any bow of Tuigan origin can be fired faster than is possible with a normal one. STATISTICS: Combat abilities: – 3 shots per round THAC0: +1 Damage: +1 (missile) Speed Factor: 5 Proficiency Type: Shortbow Type: Two-handed Requires: 6 Strength Weight: 2 |
39516 The thin, frayed string of this bow appears unusable, but when it is drawn, a solid but invisible arrow becomes tangible. The lich Tansheron gave this bow to his Watcher, the guardian of his keep who stood atop a tower with neither entrance nor exit. When anyone approached, down would fall a never-ending rain of phantom arrows until they were dead or fled. How this bow was wrested from the Watcher's hand is not known, but would probably make a great tavern story. Note: Avoid equipping normal arrows on your character, else the bow will fire these instead of the phantom arrows. STATISTICS: Combat abilities: – When no arrows are equipped, the bow fires missiles that are treated as +3 for the purposes of determining what enemies they can damage. The missiles receive +3 to hit, including the bonus listed below, and deal a total of 1d6 missile damage THAC0: +3 Speed Factor: 3 Proficiency Type: Shortbow Type: Two-handed Requires: 6 Strength Weight: 2 |
39517 This longbow is marked with the seal of a sunburst. It probably once was a bow used by guards in the service of the god Amaunator. These guards would use the enchanted bows to keep the priests of that long-dead faith safe. Few of these bows still exist, so they are sought after by many archers looking to improve both their accuracy and their lethality. This bow requires a Strength of 18 to use. STATISTICS: THAC0: +3 Damage: +1 (missile) Speed Factor: 5 Proficiency Type: Longbow Type: Two-handed Requires: 18 Strength Weight: 8 |
39518 Talk to my servant, not to me. |
39519 None know better than halflings the value of a well-placed stone when confronting a larger foe. This particular weapon was the property of a young woman named Arla Surestep, one of the few small folk that leave the hearth to seek adventure. Legend speaks of the diminutive Arla using this sling to place a well-sharpened pebble through the skull of a green dragon in mid-flight, though the same tale in another tavern places the stone squarely in the creature's hindquarters for more humorous than lethal effect. It would seem that halflings prefer entertainment over accuracy when it comes to their history. STATISTICS: THAC0: +3 Damage: +3 (missile) Speed Factor: 3 Proficiency Type: Sling Type: One-handed Requires: 3 Strength Weight: 0 |
39520 This sling is blessed by the halfling god Arvoreen. The weapon was granted to the heroic Tuckerby Lettleworp after the Battle of Moor Road, in which an invading army of yuan-ti were slain by Lettleworp's forces, saving his halfling village. The sling has the ability to rend the senses of the wielder's enemies with a wall of sound said to be the voice of the god himself. STATISTICS: Charge abilities: – Sonic Boom once per day (Save vs. Spell or be stunned for 3 rounds) Area of Effect: 30-ft. radius THAC0: +4 Damage: +4 (missile) Speed Factor: 2 Proficiency Type: Sling Type: One-handed Requires: 3 Strength Weight: 0 |
39521 Unlike most other slings, the Sling of Seeking does not require ammunition of any kind. With no missiles equipped, the sling fires magical ammunition in the form of +1 bullets, making it an ideal weapon to use against magically protected foes. It can also fire normal ammunition. STATISTICS: Combat abilities: – When no bullets are equipped, the sling fires missiles that are treated as +1 for the purposes of determining what enemies they can damage. The missiles receive +2 to hit, including the bonus listed below, and deal a total of 1d4+2 missile damage THAC0: +2 Damage: +2 (missile) Speed Factor: 4 Proficiency Type: Sling Type: One-handed Requires: 3 Strength Weight: 0 |
39522 If this weapon had a lofty beginning, it has been overshadowed by the exploits of its most famous owner, Hangard the dwarf. Hangard made a habit of trying to knock melons and apples off the heads of comrades. He missed more often than not, due in part to an unfortunate fondness for ale. STATISTICS: Combat abilities: – Returns to the wielder's hand when thrown THAC0: +2 Damage: 1d6+2 Damage type (melee): Slashing Damage type (thrown): Missile Speed Factor: 2 Proficiency Type: Axe Type: One-handed Requires: 4 Strength Weight: 3 |
39523 This axe of hurling is one of the most heavily enchanted weapons of its type. Its markings are vaguely dwarven, but no dwarf yet encountered on Faerûn has claimed a kinship with the maker. This causes some to speculate that it may not be the product of a terrestrial dwarven hand, rather some extraplanar variant. Dwarves laugh this off, of course, claiming the maker likely has no time for nosy scholars. STATISTICS: Combat abilities: – Returns to the wielder's hand when thrown THAC0: +3 Damage: 1d6+3 Damage type (melee): Slashing Damage type (thrown): Missile Speed Factor: 1 Proficiency Type: Axe Type: One-handed Requires: 4 Strength Weight: 2 |
39524 Gulen Rockfire, Slayer of Undead, crafted this powerful throwing axe expressly for reinforcing his claim to his namesake. Blessed by a cross-section of gods, this weapon does phenomenal damage against creatures unwisely rebelling against their deceased status and can potentially destroy them in a single blow. Obviously Gulen no longer carries Azuredge, and it is rumored that he died fighting a powerful vampire years ago, only to rise as one himself. This may have softened his stance regarding the undead, at the very least prompting a change of name. STATISTICS: Combat abilities: – Returns to the wielder's hand when thrown – Undead must save vs. Death at -4 or be utterly destroyed Damage: 1d6, 2d6+4 vs. undead Damage type (melee): Slashing Damage type (thrown): Missile Speed Factor: 1 Proficiency Type: Axe Type: One-handed Requires: 4 Strength Weight: 2 |
39525 The Stonefires were an old lineage of dwarves, and the eldest male of the line carried this axe, an heirloom of utmost importance. Unfortunately, they were decimated in 1150 DR, falling in a mere two years to a mysterious plague. Ulgan, keeper of the axe, fled in hopes of escaping the inevitable, but he died several weeks later. His body was found in the Cloakwood Forest, but the axe was missing. STATISTICS: THAC0: +3 Damage: 1d8+3, +2 fire damage Damage type: Slashing Speed Factor: 4 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 7 |
39526 This was the axe of Illgarth, a frost giant that terrorized northern communities long ago. It is not known where he acquired the weapon, but he took a perverse pleasure in unleashing it upon small folk, particularly halflings. Ice and acid maimed those not killed, and the giant would laugh coldly if he recognized his handiwork from a previous visit. Ultimately a group did manage to kill him, and at the request of his victims, Frostreaver was buried with him. STATISTICS: THAC0: +3 Damage: 1d8+3, +1 cold damage, +1 acid damage Damage type: Slashing Speed Factor: 4 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 7 |
39527 Fullen Woolspinner, an ambitious halfling from a well-to-do family, left his home to spend several years adventuring. During his travels, he ended up staying with a family of dwarven weaponsmiths. Much impressed by their throwing axes, which always returned to the hands of their wielder, Fullen sought to make a dagger that could do the same. With the help of his dwarven friends, he succeeded, creating several of the famous Fullen Boomerang daggers. STATISTICS: Combat abilities: – Returns to the wielder's hand when thrown THAC0: +2 Damage: 2d4+2 Damage type (melee): Piercing Damage type (thrown): Missile Speed Factor: 1 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
39528 Dagger of Throwing +3: Firetooth This throwing knife is imbued with magical fire, and was supposedly carved from an extracted red dragon tooth. Tavern tales suggest that the beast is still alive, her anger fueling the enchantment within the weapon. Though fanciful, the story is consistent, and it is said the dagger returns to the thrower "as though on wings." STATISTICS: Combat abilities: – Returns to the wielder's hand when thrown THAC0: +3 Damage: 2d4+3, +1d2 fire damage Damage type: Missile Speed Factor: 1 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
39529 The Pixie Prick almost appears to be a toy, so fine and delicate is the workmanship of the blade and handle. Yet when wielded and the command word "Sleep" intoned, the tiny dagger glows with a blue nimbus. Upon striking an opponent, the Pixie Prick releases a surge of powerful magic, potentially inducing a deep slumber. Legends say that the ancient sprite knight Alfonso de Noble wielded the Pixie Prick, not as a dagger but as a two-handed sword. STATISTICS: Combat abilities: – Hit target must save vs. Poison or fall asleep for 2 rounds THAC0: +3 Damage: 1d4+3 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
39530 This seemingly simple dagger, steel blade and bone handle, is an incredibly powerful weapon. Forged by an unfortunate duergar smith centuries earlier, the handle was carved from a tooth of a black dragon and the blade was tempered in the blood of its creator. How it has made its way to you is anyone's guess. STATISTICS: THAC0: +4 Damage: 1d4+4 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
39531 This was the weapon of Thorvin Dukal, one of seven self-proclaimed Dragonslayers who spent years railing against what they called "an insidious dragon infestation that threatened Faerûn." Thorvin had this weapon enchanted at great expense and used it on many occasions, though of dragons only a single white has fallen to it. The Dragonslayers met their match in a cantankerous ancient red who slew the entire group in an epic battle. This weapon did not end up in the beast's hoard, however, as the creature returned to its lair to recuperate and when it emerged, the field of combat was well scavenged. STATISTICS: THAC0: +3 Damage: 1d10+3, +6 vs. dragons Damage type: Piercing Speed Factor: 6 Proficiency Type: Halberd Type: Two-handed Requires: 13 Strength Weight: 12 |
39532 Trying to profit from the strength of greater beings, many years ago the mage Ullion founded a dragon-worshipping cult under the moniker "Son of Drago." Attracting followers with promises of conquest, he sought to secure his authority by enchanting this symbolic weapon for his bodyguard, Jaramor Bold. When the Dragon's Breath strikes an opponent, it releases the harsh flames of a red dragon, the poisonous vapor of the green dragon, the blue dragon's lightning bolt, a spray of a black dragon's acid, and the white dragon's penetrating cold. Unfortunately, Ullion was the first to feel its effects, slain by the ambitious Jaramor, who sought to rule. There was no real power to be had without the mage, so the entire organization soon collapsed on itself. STATISTICS: THAC0: +4 Damage: 1d10, +1 cold damage, +1 fire damage, +1 electrical damage, +1 acid damage, +1 poison damage Damage type: Piercing Speed Factor: 5 Proficiency Type: Halberd Type: Two-handed Requires: 13 Strength Weight: 12 |
39533 This was the weapon of Dominique Harl, a sightless paladin who frequently traveled Faerûn. When attacked, Dominique would unleash the black mist that is this halberd's namesake, potentially blinding all within 10 feet. This often gave him the advantage, for he lived in darkness all his life, seeing only with the inner light of faith. Dominique eventually fell, his body found in a dark forest, slain by a creature of the night even more at home in the shadows than he. STATISTICS: Charge abilities: – Blindness three times per day (Save vs. Spell negates) Duration: 2 hours Area of Effect: 10-ft. radius THAC0: +4 Damage: 1d10+4 (piercing) Speed Factor: 5 Proficiency Type: Halberd Type: Two-handed Requires: 13 Strength Weight: 10 |
39534 Though once a simple halberd, this weapon spent many hundreds of years in a tomb next to the soul phylactery of a powerful lich. The creature was eventually erased from existence, purportedly by another of its kind, but such close proximity to that concentrated evil has imbued this blade with the very essence of night and the chill of darkness, energy that becomes deadly in combat. It is a foul weapon, and a warrior should use it with caution. STATISTICS: THAC0: +2 Damage: 1d10+2, +2 points of cold damage Damage type: Piercing Speed Factor: 7 Proficiency Type: Halberd Type: Two-handed Requires: 13 Strength Weight: 12 |
39535 While working for the Shadow Thieves, Fargon Fol collected thousands of small poisonous snakes to create the Asp's Nest. Fargon took each snake and with her powerful magic she made a dart of each. She made the dart so that when it strikes its opponent, the snake returns to life, biting and inflicting poison damage on the target. The title Asp's Nest refers to the entire collection of darts, most of which have vanished, either destroyed in use or lost on a long forgotten battlefield. STATISTICS: Combat abilities: – Hit target must save vs. Death or take 1 point of damage every 3 seconds until 40 Hit Points of damage has been inflicted THAC0: +1 Damage: 1d3+1 (missile) Speed Factor: 1 Proficiency Type: Dart Type: One-handed Weight: 0 |
39536 This armor has been worn by many a fine soldier, but among the best known, and for whom it was named, was Delver Kinlake. He was a vagabond whose strong sword arm and keen wits made him a respected general to the Lords of Waterdeep. A gift from Lord Baeron, the armor served Delver well for thirty years, and after his death, it passed to his eldest son. It has since made its way into the hands of a variety of adventurers. STATISTICS: Armor Class: 1 (-2 vs. slashing) Requires: 12 Strength Weight: 25 |
39537 Named by Adarius Shin, the Doomplate is deserving of its foreboding title. He had hoped to strike fear in his enemies, but Adarius set a grim precedent when he mysteriously died soon after donning the suit, just as every adventurer who has worn it since has done. It might be said, however, that most adventurers die in their armor and are not known for their longevity. STATISTICS: Armor Class: 0 (-3 vs. slashing) Requires: 12 Strength Weight: 27 |
39538 Hunting gorgons is a highly dangerous drow sport. Often, after a successful hunt, the blood of the gorgon is taken and used in the creation of a new suit of plate. This special type of drow plate is actually able to withstand the light of the surface world. STATISTICS: Equipped abilities: – Fire Resistance: +15% – Acid Resistance: +15% Armor Class: -1 (-7 vs. slashing) Requires: 12 Strength Weight: 30 |
39539 Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. With its magical enchantments, this suit of full plate is ideal for warriors. STATISTICS: Armor Class: -1 Weight: 35 |
39540 Not many suits of this armor, originally used by the legions of Unther, remain in use today. The few suits that exist are usually in the hands of rich collectors. Simply finding a suit of this armor is enough to earn an adventurer a small fortune. STATISTICS: Armor Class: -1 (-5 vs. slashing, -4 vs. piercing and missile) Requires: 15 Strength Weight: 40 |
39541 Few suits of armor in all the realms are the equal of this full plate. All that remains of the origin of the Hart are folktales and legends. The most popular of these is that an impossible battle was once fought against an army of orcs surging through the Three Trees Pass. Arngor of the Oak led the armies of men and elves, and it is said that he dueled with the orc commander till the sun set and the land was bathed in a bloody mist. Finally the orc fell, but Arngor had sustained wounds too vast for any to save him. His blood soaked through the armor he wore, infusing it with his courage and nobility. Thus the Armor of the Hart became known to men. STATISTICS: Armor Class: -2 (-6 vs. slashing, -5 vs. piercing and missile) Requires: 15 Strength Weight: 45 |
39542 In his aging years, Baron T'rachie coveted the wife of the lowly foot soldier Libol. Instead of openly pursuing her and causing a scandal, he instead created this suit of armor. He gifted it to the soldier. This armor's curse sickened Libol and hideously disfigured him, and his wife fled from him in disgust. Libol, trapped in the armor but not certain of T'rachie's treachery, asked to be sent to the wastes for a dangerous tour of duty against marauding ogres. He never returned, and Baron T'rachie was free to pursue Libol's widow. This armor is cursed and requires powerful magic to remove. STATISTICS: Equipped abilities: – Constitution: -2 – Charisma: -5 – May only be removed with a Remove Curse spell Armor Class: -2 (-5 vs. slashing) Requires: 12 Strength Weight: 35 |
39543 Dragon scale armor is light of weight, strong, and resistant to fire. Because of these properties, it is much sought after, but finding, let alone slaying, a powerful ancient dragon is near impossible. It is usually easier to search for an existing suit, such as this one. One should be careful wearing it near dragons, however, particularly red ones. STATISTICS: Equipped abilities: – Fire Resistance: +50% Armor Class: -1 (-4 vs. slashing, -2 vs. piercing and missile) Requires: 8 Strength Weight: 30 |
39544 Scale Armor |
39545 You cannot go back downstairs. |
39546 You cannot use these stairs at this point in the tutorial. |
39547 A clever thief, Damien Oneknife always tried to gain from the assets of his enemies, no matter the circumstances. After an intense battle with several ghouls in which two of his companions perished, Damien decided to even the odds in future encounters. He skinned one of the undead creatures and brought the hide to a halfling armorer talented in enchanting leather. When the suit was finished, it was magically protective against physical attacks and paralysis. Not very epic perhaps, but practical. STATISTICS: Equipped abilities: – Save vs. Death: +3 Armor Class: 4 (6 vs. piercing and missile) Requires: 3 Strength Weight: 4 |
39548 Originally blessed by Shar, this armor has a long and interesting history. Only the greatest of thieves have ever owned this heavily enchanted armor. The essence of night has been woven into the dark set of armor so that it feels like normal armor but encloses the wearer in a mass of twisting shadows. STATISTICS: Equipped abilities: – Hide In Shadows: +20% Armor Class: 3 (5 vs. piercing and missile) Requires: 3 Strength Weight: 5 |
39549 This is the standard armor given out to griffon riders and other warriors who use mounted steeds. It is lightweight but offers good protection, especially with the extra magical protections crafted upon it. STATISTICS: Armor Class: 5 (3 vs. slashing, 4 vs. piercing and missile) Requires: 6 Strength Weight: 8 |
39550 This ghastly armor was taken from an orc camp destroyed by barbarians. Instead of standard metal rivets, like normal studded leather, this orc leather is instead laced with hundreds of fire-hardened bones. Finger bones, ribs, and skulls cover the armor, acting much like the traditional metal rivets. Powerful orcish enchantments give the armor special resistance to missile attacks, but the repulsiveness of the armor reduces the wearer's Charisma. STATISTICS: Equipped abilities: – Charisma: -1 – +10% resistance to missile damage Armor Class: 4 (2 vs. slashing, 3 vs. piercing and missile) Requires: 6 Strength Weight: 7 |
39551 Enchanted ebony rivets adorn the black leather of this armor. Umberlee the Sea Queen granted this armor to Dami Darn, a rogue who slew the conjurer Looxil. The assassination pleased Umberlee, for Looxil had betrayed her in years past. Dami Darn died years later, a knife to the back from her successor in the thieves' guild. STATISTICS: Armor Class: 3 (1 vs. slashing, 2 vs. piercing and missile) Requires: 6 Strength Weight: 7 |
39552 This armor's namesake is a serpent only in manner, referring to the drow assassin Raroh. Poison was his trademark, and when he discovered this suit's susceptibility to venom, he gifted it to Avlorm, a promising novice assassin within his own guild. When Avlorm's power eventually threatened his own, Raroh easily dispatched him, thanks to the weakness of the armor he still wore. STATISTICS: Equipped abilities: – Save vs. Death: -2 Armor Class: 2 (0 vs. slashing, 1 vs. piercing and missile) Requires: 6 Strength Weight: 6 |
39553 This suit of armor is formed from interlocking shadow dragon scales. Elegant workmanship and practical considerations make this armor both beautiful and useful. The shadow dragon scales grant the wearer extra protection from acid. STATISTICS: Equipped abilities: – Acid Resistance: +50% Armor Class: 1 (-1 vs. slashing, 0 vs. piercing and missile) Requires: 6 Strength Weight: 10 |
39554 This heavy and thick bear hide is all that remains of the fabled Aeger. Several hundred years ago, the Aeger, a giant bear, terrorized hundreds of small villages up and down the Sword Coast. The bear was invulnerable to fire, cold, or acid. Finally the young men and women of several villages banded together, forming a militia almost two hundred people strong. The Aeger was surrounded and finally slain. Less than a dozen villagers survived, and they carved the Aeger's hide amongst themselves. Out of one of the pieces this armor was created. STATISTICS: Equipped abilities: – Cold Resistance: +15% – Fire Resistance: +15% – Acid Resistance: +15% – Immunity to confusion Armor Class: 3 (5 vs. piercing and missile) Requires: 6 Strength Weight: 35 |
39555 Made from human skin and treated with the blood of a noble dragon, this armor emits the stench of bitter death. The malevolent armor can only be used by a truly evil person. STATISTICS: Equipped abilities: – Saving Throws: +4 – Magic Resistance: +20% – Move Silently: +20% Armor Class: 3 (5 vs. piercing and missile) Requires: 3 Strength Weight: 5 |
39556 This is a tunic made from the badly sewn together human flesh that you took from the tanner's house in the Bridge District. If completed it may make serviceable armor, albeit only the most evil of humans could wear such a vile item. STATISTICS: Armor Class: 7 (9 vs. piercing and missile) Requires: 3 Strength Weight: 5 |
39557 Whether by design or through exposure to intense heat in battle, the chain links of this armor are coal black throughout. While legends usually speak of knights in shining armor facing great beasts, the fire resistant enchantment on this suit suggests equally great, if unheralded, battles with fire-breathing creatures. STATISTICS: Equipped abilities: – Fire Resistance: +20% Armor Class: 2 (0 vs. slashing, 4 vs. crushing) Requires: 8 Strength Weight: 9 |
39558 Friends of Dekirh Fasthands, a bard who insisted on playing the rowdiest towns on the Sword Coast, gave him this suit of magical chain as a gift. The chain mail was given to protect Dekirh from the drunken spectators who often threw rotting produce, chairs, and even knives at Dekirh. The bard appreciated the gift but painted it with wild colors to better fit into his show. STATISTICS: Armor Class: 1 (-1 vs. slashing, 3 vs. crushing) Requires: 8 Strength Weight: 8 |
39559 The dark red metal used to make this chain is said to come from a hidden mine in the Cloudpeaks. At one time the Bloodway, a band of evil adventurers, all wore armor of this kind, but the other suits have long been lost. STATISTICS: Armor Class: 0 (-2 vs. slashing, 2 vs. crushing) Requires: 8 Strength Weight: 7 |
39560 The delicate yet sturdy craftsmanship of the elven races allows them to design many beautiful yet utilitarian goods. Among these is elven chain mail, which is so finely wrought that it can be worn under normal clothing without revealing its presence. This and its lightness allows it to be worn by Thieves and Fighter/Mages with few restrictions. STATISTICS: Equipped abilities: – Open Locks: -5% – Find Traps: -5% – Pick Pockets: -20% – Move Silently: -10% – Spellcasting is not disabled Armor Class: 5 (3 vs. slashing, 7 vs. crushing) Requires: 5 Strength Weight: 7 |
39561 Woven by the finest of elven craftsmen, this mail feels more akin to cloth than to metal. The armor may be worn by Thieves with few penalties and by Fighter/Mages without removing their spellcasting ability. STATISTICS: Equipped abilities: – Open Locks: -5% – Find Traps: -5% – Pick Pockets: -20% – Move Silently: -10% – Spellcasting is not disabled Armor Class: 4 (2 vs. slashing, 6 vs. crushing) Requires: 5 Strength Weight: 8 |
39562 This light but strong mail is of sylvan elf construction, and therefore its elegance is only exceeded by its rarity. Normally granted only to especially brave elves, seldom is this armor be found outside of a wood elf tribe, and rarer still on someone not of elven lineage. STATISTICS: Equipped abilities: – Open Locks: -5% – Find Traps: -5% – Pick Pockets: -20% – Move Silently: -10% – Spellcasting is not disabled Armor Class: 3 (1 vs. slashing, 5 vs. crushing) Requires: 5 Strength Weight: 10 |
39563 The Bards of Melody were a small band of half-elf bardic warriors who entertained and defended scattered elven communities throughout Calimshan. Enchantments allowed only minstrels to wear their armor, the magical links sliding together to produce beautiful melodies as they danced or fought. Unfortunately, the Bards of Melody were disbanded hundreds of years ago, and the secret of "playing" the armor faded with them. STATISTICS: Equipped abilities: – Open Locks: -5% – Find Traps: -5% – Pick Pockets: -20% – Move Silently: -10% – Spellcasting is not disabled Armor Class: 2 (0 vs. slashing, 4 vs. crushing) Requires: 5 Strength Weight: 12 |
39564 The lore of this suit is difficult to determine, either due to the exotic circumstances from which it sprang or the wish of its previous owner to conceal its location. Secrecy would certainly be desirable, as even rumors of such a mail as this could provoke deadly interest. It is the pinnacle of elven craft and a truly blessed item. STATISTICS: Equipped abilities: – Open Locks: -5% – Find Traps: -5% – Pick Pockets: -20% – Move Silently: -10% – Spellcasting is not disabled Armor Class: 1 (-1 vs. slashing, 3 vs. crushing) Requires: 5 Strength Weight: 15 |
39565 Instead of metal strips, this armor uses wyvern scales bound to a chain backing by means of a magical fire. The resulting armor is ash-gray in color and more flexible than standard splint mail. A ranger, Usher Skacan, made this armor after slaying several wyverns that were killing all the deer and elk in his forest. STATISTICS: Armor Class: 2 (0 vs. crushing, 1 vs. piercing and missile) Requires: 8 Strength Weight: 18 |
39566 This was the armor of Seffer Ekr, and a sign of the goddess Mielikki's favor. She had rewarded the ranger's loyalty with the promise that he would never die in battle, and he defied death for many years, holding orcish hordes back from his home forest. A heart attack claimed him when his time was done, not an enemy's blade. STATISTICS: Equipped abilities: – Saving Throws: +1 Armor Class: 1 (-1 vs. crushing, 0 vs. piercing and missile) Requires: 8 Strength Weight: 15 |
39567 This helm is made of polished steel and set with diamonds, rubies, and fire opals. The gems glow with an internal light, the source of which can only be magical. The helm makes the wearer resistant to fire as well as giving the wearer some spell abilities. These include Fireball, Prismatic Spray, and Sunray. STATISTICS: Equipped abilities: – Fire Resistance: +40% – Protects against critical hits Charge abilities: – Fireball once per day Damage: 6d6 fire (Save vs. Wand for half) Range: 90 ft. Area: 30-ft. radius – Prismatic Spray once per day Effects vary as per the 7th-level wizard spell – Sunray once per day Damage: 3d6 magic (Save vs. Spell or be blinded for 1 turn) Undead: An additional 1d6 points of fire damage per level of caster (Save vs. Spell or be destroyed) Range: 20 ft. Area: 30-ft. radius Weight: 2 |
39568 The mad necromancer-lich N'Ashtar Nikadeemus forged this helmet from the bones of his own parents. His highest ranked general would wear it when he rode into battle, using it to instantly slay the commanders of the opposing army. After that, the skeletal armies of N'Ashtar would overrun their demoralized enemies. When N'Ashtar finally fell, the Skull of Death was supposedly destroyed. STATISTICS: Equipped abilities: – Protects against critical hits Charge abilities: – Death Spell Slays creatures with fewer than 8 Hit Dice Range: 50 ft. Area of Effect: 30-ft. radius Weight: 2 |
39569 Legend tells us that this particular type of ioun stone is crafted with the enslaved soul of a troll. This pearly white ioun stone will grant the wearer the ability to regenerate at a rate of 2 Hit Points per turn. STATISTICS: Equipped abilities: – Regenerate 2 Hit Points per turn Weight: 0 |
39570 This ioun stone glows with a dusty rose hue, hinting at calming images and sensations. While pleasing, it does not appear to enhance the basic protection enchantment upon it. STATISTICS: Equipped abilities: – Armor Class: +1 Weight: 0 |
39571 On his deathbed, aged hero Rigar Trueblood begged one last request of his mage companion Spectorial: that his skill and fortitude as a warrior live on. The reluctant friend consented and transferred these traits to an item, knowing the warrior's soul would then be lacking them. This pale green ioun stone now holds these essences, and grants the owner Trueblood's health and skill. STATISTICS: Equipped abilities: – THAC0: +1 – Hit Points: +10% Weight: 0 |
39572 The skillful hand of the warlock Wormsor carefully worked several dragon scales into this powerful helmet. Red, white, and green scales overlap, protecting the wearer from normal blows as well as fire, cold, and electricity. It is hard to determine whether the benefits originate within the scales or the spells of the mage. STATISTICS: Equipped abilities: – Protects against critical hits – Cold Resistance: +25% – Fire Resistance: +25% – Electrical Resistance: +25% Weight: 2 |
39573 Another powerful item created by the warlock Wormsor, this shield consists of red dragon skin stretched over a steel frame. Green and white dragon scales adorn the red background in a pattern that, when looked in the right way, reveals the face of an ancient dragon. STATISTICS: Equipped abilities: – Armor Class: +3 – Cold Resistance: +25% – Fire Resistance: +25% – Electrical Resistance: +25% Requires: 12 Strength Weight: 5 |
39574 A century ago, astronomers noted an unexpected comet coming to earth offshore of the Sword Coast. An odd occurrence, it was made stranger by the lightweight fragments of metal found days later by blacksmith Huffum Fuiruim, who cared little about celestial events. He fashioned the bulk of it into this shield, though the forging took months and the aid of several enchanters. "From the heavens? Nay, from my hammer!" STATISTICS: Equipped abilities: – Armor Class: +5 Requires: 12 Strength Weight: 3 |
39575 This shield, as tall as a man, is aptly named. With it, Phil Pious, a paladin of the Most Noble Order of the Radiant Heart, once held a marauding battalion of hobgoblin and kobold archers at bay till they exhausted their arrows. As the shield is almost as useful in melee as it is at range, he then slew each and every creature. STATISTICS: Equipped abilities: – Armor Class: +4, an additional +7 vs. missile attacks Requires: 15 Strength Weight: 3 |
39576 Thought only a decoration from some forgotten festhall, this shield languished in the backroom of a shop until a young noble purchased it as parade armor. Its dormant enchantments were discovered when a later attempt on his life was foiled, as the shield reflected each attack back at the would-be assassins. Subsequent study has linked it to Myth Rhynn or perhaps some other ancient excavation. STATISTICS: Equipped abilities: – Armor Class: +2 – No protection against missile attacks – Reflects missiles back at their user Requires: 4 Strength Weight: 3 |
39577 Audn of the Field, Knight-Champion for the wizard Kekkim, carried this shield for most of his life. It protects the bearer from most forms of mind control, a benefit for a wizard who needed warrior allies to stay faithfully at his side. Both Kekkim and Audn have long since returned to the earth, leaving the shield to whomever might recover it from Kekkim's tower. STATISTICS: Equipped abilities: – Armor Class: +3 – No protection against missile attacks – Immunity to charm, confusion, domination, and hold Requires: 4 Strength Weight: 2 |
39578 This odd shield was constructed by nomads that once inhabited the forest of Mir, a group long since absorbed into "civilized" society and forgotten. Examination reveals fine weaving of animal and human hair bound together by enchantment, though how this was done is lost to time. STATISTICS: Equipped abilities: – Armor Class: +3 – Magic Resistance: +5% Requires: 12 Strength Weight: 5 |
39579 Once a very powerful shield used by the clerics of Bane, most of the enchantments fled with their god's demise. The basic magical protection still remains, making it useful for any adventurer. STATISTICS: Equipped abilities: – Armor Class: +4 Requires: 12 Strength Weight: 4 |
39580 A standard magical shield given to elite troops and bodyguards, this particular shield is relatively new. Forged recently by Taerom Fuiruim of Beregost, this shield has few stories to tell. Perhaps it will take a brave young warrior performing legendary deeds while wearing it to finally give it a history. STATISTICS: Equipped abilities: – Armor Class: +3 Requires: 12 Strength Weight: 5 |
39581 When you touch this rune, it begins to glow. You feel as if you have done something right. |
39582 When you touch this rune, it begins to glow. You have a sinking feeling that you have done something wrong. |
39583 Ancient writing encircles the floating obsidian sphere. "These four runes are the key to opening the door to the lower levels. Touch each rune in the correct order. Fail and be punished by the guardian." |
39584 You hear a noise to the side as the door unlocks and opens on its own. |
39585 You have already pressed the button. |
39586 Control Panel |
39587 Control Panel |
39588 You have initiated planar travel. The inner door will now open. You may not leave the sphere until the master allows it. |
39589 The mouth of this statue seems to be screaming. |
39590 So... I see we have a name for our captor at last. Irenicus, is it? Tell me, dryads, why this Irenicus would go to such lengths to keep you three here? |
39591 Irenicus? There is a special place in my bootprint for him, and I shall fill it in the name of Dynaheir! Such evil to keep forest spirits locked away here! |
39592 Jospil |
39593 Jospil |
39594 An item out of fables, the Ring of Djinni Summoning is highly sought after. Once a day, the wearer of this beautiful ring can summon a djinni who will do as the ring wearer commands. If the djinni should die while in the service of its master, the ring will be destroyed. STATISTICS: Charge abilities: – Summon Djinni once per day Range: 20 ft. Duration: 1 turn Weight: 0 |
39595 This burnished red ring is engraved with depictions of flames and lava coils. Mages and other planar travelers use these rings to protect themselves while visiting the Elemental Plane of Fire and to command fire elementals to do their bidding. STATISTICS: Equipped abilities: – Fire Resistance: +50% Charge abilities: – Charm Fire Elemental once per day (Save vs. Spell at +2 negates) Range: Touch Duration: 45 seconds Area of Effect: 1 fire elemental – Burning Hands once per day Damage: 1d3+2 fire Range: 5 ft. Area of Effect: The caster – Flamestrike once per day Damage: 6d8 fire (Save vs. Spell for half) Range: Visual range of the user Area of Effect: 1 creature Weight: 0 |
39596 Air elementals make for powerful foes, but with this ring, they can become valuable allies. Dark tales tell of groups of Red Wizards, all with rings of elemental command, descending upon small villages with no warning and destroying every living thing in sight. Although the truth of these rumors is questionable, the fact remains that a ring of this power in the wrong hands is dangerous. STATISTICS: Charge abilities: – Charm Air Elemental once per day (Save vs. Spell at +2 negates) Range: Touch Duration: 45 seconds Area of Effect: 1 air elemental – Improved Invisibility once per day Range: Touch Duration: 1 turn Area of Effect: 1 creature Weight: 0 |
39597 If the songs of bards are correct, all one must do is wear this ring and they will gain the ability to control earth elementals at will. Of course, earth elementals are not easily controlled and care must be taken when commanding one. An angry earth elemental can make short work of an inept adventurer. STATISTICS: Equipped abilities: – Armor Class: +1 Charge abilities: – Charm Earth Elemental once per day (Save vs. Spell at +2 negates) Range: Touch Duration: 45 seconds Area of Effect: 1 earth elemental – Stone to Flesh once per day Range: Touch Area of Effect: 1 creature Weight: 0 |
39598 For seven years, Count Fisfnilt searched the realms for a suitable bride for his son Ewnin. Unfortunately, all the women that Fisfnilt found were not up to the standards set by Ewnin, an impossibly spoiled man. Desiring an heir and impatient with his son, the Count had the court mage fashion this ring. He gifted the ring to a woman of no small courtly influence and Ewnin was instantly smitten. They wed three weeks later. STATISTICS: Equipped abilities: – Charisma: 18 Charge abilities: – Charm Person once per day (Save vs. Spell at +3 negates) Range: 60 ft. Duration: 100 seconds Area of Effect: 1 creature Weight: 0 |
39599 A lowly-ranked Red Wizard named Huhhus is said to have discovered the perfect way to distill troll flesh to make a potion that provided the same regenerative ability as that of the troll. Few were willing to drink the vile liquid, however, and decades later a student of Huhhus created this ring by building upon the foundations of knowledge laid by Huhhus. Within the hollow cavity of the jade ring floats the ichor and brains of a troll, providing a limited regenerative capability to the wearer. STATISTICS: Equipped abilities: – Regenerate 1 Hit Point per round Weight: 0 |
39600 Also known as the Breaker of Castles, with one word, this ring can unleash fantastic and deadly powers. When it is triggered, a barely discernible ram-like shape billows forth from the ring. This force can potentially knock opponents off of walls, destroy castle gates, or crush enemies, but it is damaging as well in its own right. STATISTICS: Charge abilities: – Ram once per day Damage: 5d6 magic Special: Pushes target away from user Range: 60 ft. Area of Effect: 1 creature Weight: 0 |
39601 Derek Drak, one of the most talented burglars in the Shadow Thieves' guild, wore this ring on many of his scores. The ring enhanced Derek's already impressive lockpicking abilities. In the city of Athkatla, there wasn't a door that could not be unlocked by Derek. To activate the ring, the proper command word must be known, at which point the garnet stone on the ring will polymorph into the shape of a key that closely fits the lock. STATISTICS: Equipped abilities: – Pick Locks: +25% Weight: 0 |
39602 Nizzuf's Maze was a grand hedge maze created by the archmage Nizzuf for his amusement. The maze boasted hundreds of magical traps, most of them extremely lethal. Nizzuf posted a reward big enough to buy a kingdom to the man or woman brave enough to enter the maze and reach its core. Thousands tried and died. But one, Oteg Verm, completed the maze, thanks mainly to this ring which let him "see" where the traps were hidden. STATISTICS: Equipped abilities: – Detect Traps: +25% Weight: 0 |
39603 Baron Tiri of the North commanded ten of these bracers to be made, one for each of his bodyguards. The Baron thought it amusing when banditsâ€â€thinking them easy targets for they wore no armorâ€â€would attack him and his men as they made excursions across the land. The Guards of Tiri swiftly dealt with the would-be attackers. Of course, Baron Tiri himself never wore a set of bracers, and it was this unfortunate oversight that led to his death at the hands of an assassin's poison dagger. STATISTICS: Equipped abilities: – Armor Class: 5 Weight: 2 |
39604 Sometimes known as Gauntlets of Chain Mail, these bracers were first worn by Tapid Gornoak. He was still an active warrior at the age of seventy-five, but the weight of his armor was getting harder and harder to bear. A companion, the sorceress Nadalarin, created these bracers for him. She also cast a permanent illusion over him so that his men would think he still wore his heavy chain. Tapid died twenty years later, his hands wrapped around the neck of an orc chief when old age took him. STATISTICS: Equipped abilities: – Armor Class: 4 Weight: 2 |
39605 Grinning Glen, the Knight of Fools, wore these bracers while competing in jousting tourneys. With his skill, charm, and bravadoâ€â€no man other than he would joust without armorâ€â€he soon became a favorite to the ladies that watched the events. Too much of a favorite, it would seem, for one afternoon he was caught frolicking with a knight's betrothed. A challenge was issued, but in his rush, Glen forgot to don his bracers. Glen died with a confused grin on his face as the knight's sword struck him, never knowing his own folly. STATISTICS: Equipped abilities: – Armor Class: 3 Weight: 2 |
39606 Knight Wesic of the Most Noble Order of the Radiant Heart often said, "Attack swiftly and your enemy will be so overwhelmed that the battle will be yours." He lived this principle through these bracers. Before engaging in righteous battle, he would unlock the magic of the Blinding Strike and quickly rush at his enemy. More often than not, his opponent would fall within the first few seconds of battle. STATISTICS: Charge abilities: – Improved Haste once per day Duration: 20 seconds Area of Effect: The user Weight: 2 |
39607 A few years back, Fong Moo, a famous cutpurse known in both Baldur's Gate and Athkatla, was found dead on the road between the Gate and Beregost. Seems he'd stolen an artifact from a powerful mage and tried escaping, with little success. His possessions went to a nephew, who took up the same trade as his uncle and became especially good at pickpocketing. Whether these gloves were magical before falling into Fong's hands or if they are somehow imbued with the master's essence is not known. STATISTICS: Equipped abilities: – Pick Pockets: +20% Weight: 2 |
39608 Foik Morur demonstrated the effectiveness of these gloves at a community fair near Beregost several years back. He paid a local Archer to fire arrows at him. As the arrows approached, Foik's hands would move of their own accord, either knocking the arrow away or catching it. He earned more than a few pieces of gold for his troubles, and these earnings attracted some shadowy figures to Foik's tent that evening. The next morning, Foik was found dead and the gloves missing. STATISTICS: Equipped abilities: – Armor Class: +2 vs. missile attacks Weight: 2 |
39609 These gloves are usually given to novices of the Most Noble Order of the Radiant Heart who have yet to acquire the ability to cast spells. For anyone outside of the Order to wear these gloves is a rare honor. STATISTICS: Charge abilities: – Heal up to 10 Hit Points of damage and any poison effects, once per day Weight: 2 |
39610 Commissioners working for the Athkatla city council often wear these amulets while searching for spell users. The amulet provides some small protection against devious mages who resist any efforts at being imprisoned or killed. STATISTICS: Equipped abilities: – Magic Resistance: +5% Weight: 3 |
39611 This particular amulet has the initials KP on its back surface. KP, or Kaligun Poonil, was the general of a small force sent into the woodlands to clear out Red Wizards. Being particularly fearful of magic, he wore this amulet into battle. Overconfident in the protection offered by this amulet, Kaligun finally died when he foolishly ambushed three high-level Red Wizards who lowered his Magic Resistance before destroying him with their spells. STATISTICS: Equipped abilities: – Magic Resistance: +10% Weight: 3 |
39612 This periapt is a large gemstone hanging on a thick golden chain. Eunuchs from Kara-Tur would wear this particular periapt when sampling their emperor's food. STATISTICS: Equipped abilities: – Immunity to poison Charge abilities: – Cure Poison once per day Range: Touch Area of Effect: 1 creature Weight: 1 |
39613 A heart-sized sapphire sits at the end of a thin silver wire. When worn, this periapt radiates life energy, infusing the wearer with power. The inscription on the back reads: "Against Death we must all fail, but with this gem we may still prevail!" STATISTICS: Equipped abilities: – Save vs. Death: +3 Weight: 3 |
39614 Dydaar'a of the Altered was a witch of great temper who rewarded the slightest insult with harsh punishment. Often this meant several weeks transformed into some form of wild beast, which of course earned her many enemies. It is recorded that she once fought a mage named Maxell who had previously suffered such a fate. For his return, he had prepared this necklace, designed to prevent her changing his form, but he could not shield those around him as well. Apparently an impromptu army of farmers-turned-bears eventually overwhelmed him. STATISTICS: Equipped abilities: – Save vs. Polymorph: +5 Weight: 3 |
39615 A favorite item of protection for a mage entering a magical duel, this amulet provides protection against spells, but does not interfere with the mage's own spellcasting. STATISTICS: Equipped abilities: – Save vs. Spell: +2 Weight: 3 |
39616 Only those with a gambling streak dare use this wand in battle. When triggered, it is, at best, unpredictable and, at worst, suicidal. The whimsical mage Malimak created it as a gift for a rival, though more as a prank than with hurtful intent. The recipient's reaction is not known, though Malimak relocated shortly thereafter. It should be used with caution, or not at all. STATISTICS: Charge abilities: – Random effects appear each time the wand is used. Weight: 1 |
39617 This rod acts as a magnet, drawing magical spells of any nature (priest or wizard) into itself. It then nullifies their effects. The magic absorbed must have been directed at the character possessing the rod. To activate this absorption ability, the user must use the wand, after which time they will be protected for 4 rounds or until the absorption disappears. The rod will absorb nine levels of spells (and can defend against spells up to 9th level in power). Each use of the rod expends one charge. STATISTICS: Charge abilities: – Spell Absorption Duration: 4 rounds Area of Effect: The user Weight: 3 |
39618 Rods are about three feet long and as thick as your thumb. They are normally found in cases or similar storage places. Rods can be fashioned from metal, wood, ivory, or bone. They can be plain or decorated and carved, tipped, or not. Rods are powered by charges, unless noted otherwise in the description of a particular rod. Each time the rod is used, one or more charge may be expended. STATISTICS: Weight: 3 |
39619 Also called the Wrath of Three Kings, though not associated with any named king in particular, this rod was likely made in 1090 DR. It saw use during the Battle of the Bones, but for which side is uncertain, as it was found amongst the dead after a larger skirmish. Three buttons unlock the rod's magic: The first transforms it into a fearsome enchanted mace; the second, a hypnotic flaming blade; the third, a barbed spear. Only warriors can properly use its exotic mix of weaponry. STATISTICS: Combat abilities: – This rod may transform into any of the following weapons when used. Each weapon may also change back into the rod at will. Mace +2 Special: Target must save vs. Spell at +5 or panic for 4 rounds THAC0: +2 Damage: 1d6+3 (crushing) Flaming Long Sword +1 Special: Target must save vs. Spell at +5 or be held for 5 rounds THAC0: +1 Damage: 1d8+1 (slashing) Spear +3 Special: Target must save vs. Spell at +6 or take 2d4 points of magical damage THAC0: +3 Damage: 1d6+3 (piercing) Weight: 5 |
39620 This rod enables anyone to resurrect the dead as if they were of high enough level to cast the resurrection spell and if they were a priest. No rest is required, as the rod bestows the life-giving effects. Each use of the rod expends one charge. STATISTICS: Charge abilities: – Resurrection Special: Raised target is fully healed Range: Unlimited Area of Effect: 1 creature Weight: 3 |
39621 This long, thin rod can be wielded as a staff. This rod has been designed to destroy golems. Any golem struck by the rod must make a Saving Throw or be destroyed. In the hands of any other than a cleric or mage, the rod becomes unusable. STATISTICS: Combat abilities: – Struck golems must save vs. Death or be destroyed THAC0: +3 Damage: 1d8+3, +10 vs. golems Damage type: Crushing Speed Factor: 1 Proficiency Type: Quarterstaff Type: Two-handed Weight: 3 |
39622 When activated, this rod may be used as a staff +3. Any creature hit by the rod must make a Saving Throw vs. Spell or flee in terror, fearing the wielder as if he or she were a flesh-eating demon from the Abyss. There is a drawback to using this rod, however: Each time the rod is used, there is a 20% chance that the wielder loses one point of Charisma permanently. STATISTICS: Combat abilities: – Target must save vs. Spell at +4 or flee in terror for 4 rounds – 20% chance per use of the wielder losing 1 point of Charisma permanently THAC0: +3 Damage: 1d6+3 (crushing) Speed Factor: 1 Proficiency Type: Quarterstaff Type: Two-handed Weight: 3 |
39624 This humble staff radiates powerful magic, and was likely the simple-seeming weapon of a traveling mage or cleric. It would certainly prove more than ample for dealing with most threats encountered on the road. STATISTICS: THAC0: +3 Damage: 1d6+3 (crushing) Speed Factor: 1 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 4 |
39625 The staff allows the user to dominate another creature, each use draining one charge. This item is of the kind used by nefarious people seeking to sway others to follow their ways. STATISTICS: Charge abilities: – Domination (no save) Range: 40 ft. Duration: 12 hours Area of Effect: 1 creature THAC0: +2 Damage: 1d6+2 (crushing) Speed Factor: 1 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 3 |
39626 Torm is said to manifest these items during times of great trouble, granting them to priests who care for the wounded, diseased, and poisoned. It is not to be taken for granted however, as the enchantment, though useful, is fleeting. It must be used with all due care. STATISTICS: Equipped abilities: – Armor Class: +2 Charge abilities: – Cure Special: Heals 3d6+3 Hit Points and cures disease and poison Range: Touch Area of Effect: 1 creature THAC0: +1 Damage: 1d6+1 (crushing) Speed Factor: 3 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 4 |
39627 This type of staff is thoroughly linked to the image of the spellcasting profession, rare though it is. It is among the most powerful tools that a wizard can possess, the culmination of complex enchantments and endless study. This particular example is good in melee, grants invisibility, and offers protection from charms and evil. It can also cast Spell Trap and Dispel Magic and launch a Fireball-Lightning Bolt combination. The quintessential Mage item. STATISTICS: Equipped abilities: – Armor Class: +2 – Saving Throws: +2 – Invisibility – Immunity to charm – Protection From Evil Combat abilities: – Dispel Magic at level 30 on each hit Charge abilities: – Fireball-Lightning Bolt three times per day Fireball: 10d6 fire damage to all in a 30-ft. radius (Save vs. Spell for half) Lightning: 10d6 electrical damage to all in its path (Save vs. Spell for half) Range: 150 ft. – Spell Trap once per day Duration: 8 hours or until 30 spell levels have been trapped Area of Effect: The user THAC0: +1 (strikes as a +5 weapon) Damage: 1d6+1 (crushing) Speed Factor: 1 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 4 |
39628 A mage's staff is far more than just a gilded walking stick, most being enchanted to an impressive degree. This one is no exception, and whoever the previous owner was, they were powerful indeed. It enables a mage to better escape hostile magic and avoid physical blows, and can erect a Globe of Invulnerability (one charge). Offensively it can be used in melee very well, and cast a Lightning Bolt (one charge). STATISTICS: Equipped abilities: – Armor Class: +2 – Saving Throws: +2 Charge abilities: – Globe of Invulnerability Special: Immunity to 1st- through 4th-level spells Duration: 1 round/level Area of Effect: The user – Lightning Bolt of Paralyzation Damage: 10d6 electrical to all in its path (Save vs. Spell for half) Special: Stuns target for 5 rounds Range: 100 ft. THAC0: +2 Damage: 1d6+2 (crushing) Speed Factor: 1 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 3 |
39629 There are stories that tell of these staves sprouting in the growth around druid groves when the forest is threatened. Fanciful tales, but truth or not, this staff is a powerful tool. It draws energy from storms, and there is a chance that any blow might trigger a thunderclap that knocks enemies down. It casts Lightning Bolt, and if circumstances warrant it, it can summon a lightning storm to blast enemies to dust. Some abilities are limited by charges. STATISTICS: Combat abilities: – Thunderclap: 10% chance of stunning hit target for 2 rounds (Save vs. Spell negates) Charge abilities: – Lightning Bolt Damage: 10d6 electrical (Save vs. Spell for half) Area of Effect: Path of bolt Range: 25 ft. – Call Lightning Damage: 3d8 electrical per strike Range: 80 ft. THAC0: +2 Damage: 1d6+2 (crushing) Speed Factor: 2 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 4 |
39630 Known only as the "Wild Man of the Wood," the man that carried this staff was a legendary figure near Trademeet until the day he died and returned to the soil. Those who saw him remember his dark, bark-like skin, a feature that would fade if the staff were set aside. He would harass irresponsible loggers and poachers, and old-timers tell of mercenaries chasing him with a dozen hunting dogs or more. The animals seemed ready to rip the poor druid to pieces, but he quickly turned them on their former masters. Rushing forward in hopes of ending his influence, the men-at-arms saw the final power of the staff, and as the vegetation trembled with the "Wild Man's" magical calling, there formed a green, rotting mix of life and death that shambled overtop of the terrified soldiers, killing them all. STATISTICS: Equipped abilities: – Barkskin: Armor Class set to 3 – Save vs. Death: +1 – Save vs. Wand: +1 – Save vs. Polymorph: +1 – Save vs. Breath: +1 Charge abilities: – Summon 8-HD Shambling Mound Range: 40 ft. Duration: 100 seconds – Enhanced Charm Animal (Save vs. Spell at -4 negates) Range: 40 ft. Duration: 1 hour THAC0: +4 Damage: 1d6+4 (crushing) Speed Factor: 1 Type: Two-handed Requires: 5 Strength Weight: 2 |
39631 Staff of Air This staff seems to draw from elven artistic traditions, though tied less to the forest than is usually customary. It was apparently designed to control air elementals, being able to summon one as a servant to the wielder and potentially destroying creatures of the same type in a single blow. When necessary, it can also spawn a cloud of gas, causing anyone within the area of effect to fall into a deep slumber. Some effects are limited by charges. STATISTICS: Combat abilities: – Struck air elementals save vs. Spell or be destroyed Charge abilities: – Summon 8-HD Lesser Air Elemental once per day Range: 20 ft. Duration: 1 hour – Sleep Cloud (Save vs. Death negates) Range: 40 ft. Duration: 3 rounds THAC0: +2 Damage: 1d6+2 (crushing) Speed Factor: 2 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 3 |
39632 Linked to the Plane of Earth, this staff may have been fashioned by an ancient druidic sect. It can summon an earth elemental, though it also has the potential to slay such creatures in a single blow, possibly hinting at how difficult it is to control them. It can also free a person from the earth by casting Stone to Flesh. Some abilities are limited by charges. STATISTICS: Combat abilities: – Struck earth elementals must save vs. Spell or be destroyed Charge abilities: – Summon 8-HD Lesser Earth Elemental Range: 20 ft. Duration: 1 hour – Stone to Flesh Special: Revert effects of a petrification attack Range: Touch THAC0: +2 Damage: 1d6+2 (crushing) Speed Factor: 2 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 3 |
39633 This staff bears an ancient rune that may link it to the wizards of faraway Halruaa, but it is impossible to be certain. Drawing from the Plane of Fire, it can erupt in a Fire Shield that damages attackers, it can summon a Fire Elemental under the control of the wielder, and it can potentially draw all the energy from any fire elemental that it hits, destroying them instantly. Some abilities are limited with charges however. STATISTICS: Combat abilities: – Struck fire elementals must save vs. Spell or be destroyed Charge abilities: – Summon 8-HD Lesser Fire Elemental Range: 20 ft. Duration: 1 hour – Fireshield (Red) Fire Resistance: +50% Special: Any who strike the user within a 5-ft. radius suffers 1d8+2 fire damage Duration: 13 rounds Area of Effect: The user THAC0: +2 Damage: 1d6+2 (crushing) Speed Factor: 2 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 3 |
39634 The simplest of staff weapons is the quarterstaff, a length of wood six to nine feet in length. High quality quarterstaves are made of stout oak and are shod with metal at both ends. Powerful enchantments during the making of this staff have improved its accuracy and the damage it can cause, but they bear no signature. STATISTICS: THAC0: +2 Damage: 1d6+2 (crushing) Speed Factor: 2 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 3 |
39635 This simple staff radiates a powerful enchantment, though its plain design suggests a simple origin. It reflects the quiet strength that faith brings, and was likely the modest weapon of a priest or cleric. STATISTICS: THAC0: +3 Damage: 1d6+3 (crushing) Speed Factor: 1 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 3 |
39636 There was a time when magic was distrusted even more so than now, and the burning of "heretics" was woefully common. Delmarey, a witch from the swamplands near Myth Rynn, faced just such a fate when she was blamed for an unseasonable drought. Taken by surprise and sentenced by a mob, she was put to the torch in the village square. With her dying breath she uttered a foul curse, fueling the fire to an unstoppable magnitude. By dawn, the entire village was reduced to black coal, save the burnt remnant of the pole Delmarey had been bound to. This staff has been imbued with some remnants of Delmarey's power, making it a highly enchanted weapon. STATISTICS: THAC0: +4 Damage: 1d6+4 (crushing) Speed Factor: 1 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 3 |
39637 This plain belt makes the wearer as strong as a hill giant, but does not make him or her giant size. Many a cocky warrior has been surprised by a much smaller opponent with remarkable strength. More often than not a belt such as this is the reason. STATISTICS: Equipped abilities: – Strength: 19 Weight: 2 |
39638 As a young boy, Stewart Elttil was kidnapped by raiding kobolds after his family was slain. However, en route to their den, the kobolds surprised a family of stone giants. These giants rescued Stewart and raised him as their own. It soon became apparent that the boy, no matter how hard he tried, could not compete in the family rock-throwing contests. The stone giant father bartered with a local wizard for this girdle, which made Stewart as strong as his brothers and sisters. When Stewart met an untimely end, the girdle was stolen away. STATISTICS: Equipped abilities: – Strength: 20 Weight: 2 |
39639 This belt is actually the woven hair from a frost giant's beard. When worn, the belt greatly increases the wearer's Strength, making <PRO_HIMHER> as strong as a frost giant. STATISTICS: Equipped abilities: – Strength: 21 Weight: 2 |
39640 This girdle greatly increases the wearer's Constitution. King Violos used it when leading an expedition against marsh trolls. He'd been severely sickened the past winter and was no longer the healthy man he once was. The belt gave extra years to his life and inspired his men to renew their confidence in their king once more. STATISTICS: Charge abilities: – Constitution: 18 Duration: 8 hours Weight: 2 |
39641 When worn, this belt creates a dense curtain of air around the wearer. This curtain or barrier provides superior protection against breath attacks as well as magic. By the scorch marks on the worn leather, it is obvious that this belt has been worn at least once against a dragon. STATISTICS: Equipped abilities: – Save vs. Breath: +5 – Resistance to Missile Damage: +25% – Resistance to Magic Damage: +50% Weight: 2 |
39642 When worn, this belt creates a dense curtain of air around the wearer. This curtain or barrier provides superior protection against breath attacks as well as magic. By the scorch marks on the worn leather, it is obvious that this belt has been worn at least once against a dragon. STATISTICS: Equipped abilities: – Save vs. Breath: +5 – Magic Resistance: 50% Weight: 2 |
39644 These modified boots of speed were originally intended to boost the wearer's speed rating to even greater rates: They make the wearer as fast as if a Haste spell had been cast upon someone wearing normal boots of speed. Unfortunately, the wearer cannot attack, and the strain of rushing around so fast quickly tires even the most stalwart of heroes. Their nickname is "Heel of the Coward," for that summarizes their most obvious use: running away. STATISTICS: Equipped abilities: – Double-strength Haste spell – Unable to attack or cast spells Weight: 3 |
39645 Why these boots were ever made has long been the subject of speculation among the sages of Candlekeep. Some suggest that a certain noblewoman was gifted them by an ethereal lover so that she could join him for a tryst. Others simply point out that the boots are useful for any mage to become intangible to attacks while devastating an opponent with offensive magic. STATISTICS: Charge abilities: – Etherealness once per day Special: Wearer is immune to normal weapons. Spells may still be cast, and weapons may still be used. Duration: 5 rounds Weight: 3 |
39646 This green cloak resembles a normal cloak. Wearing it makes any person able to hide in shadows with astonishing ability. As per the Thief ability though, the moment the wearer attacks or otherwise makes his/her presence known, the wearer must leave the shadows. STATISTICS: Equipped abilities: – Hide In Shadows: +50% Weight: 3 |
39647 Thalanta the Fair created many types of cloaks, all known as Cloaks of the Stars. This particular version is simple, with three stars down each sleeve. Once per day, each star can be removed and thrown as a dart. The star disappears, only to return the next day. STATISTICS: Charge abilities: – Create six +5 darts once per day Weight: 3 |
39648 For a sewer-dweller like Ivan, survival meant going where others refused. Hiding from thugs, Ivan went so deep into the sewers beneath Baldur's Gate that he found natural caves, some of which opened to the ocean. Within one cave, Ivan discovered what he thought was a ruined cloak, all torn and stained. He tossed it into the fire he started, but it would not burn. Curious, he donned it, and with some prying, he discovered its hidden abilities. With the right command, he could shift into a rat, a troll, or a mustard jelly. STATISTICS: Equipped abilities: – Armor Class: +1 Charge abilities: – Polymorph Self once per day Special: The wearer can change into a rat, a troll, or a mustard jelly Weight: 3 |
39649 This robe was created by your apprentices, working busily away within the planar sphere. STATISTICS: Equipped abilities: – Armor Class: 3 Weight: 3 |
39650 This potion will supposedly incapacitate an ogre. The small handwritten label warns against feeding it to anything other than an ogre, as the taste has been perfectly designed to appeal to said race. In other words, the potion is disgusting and will induce vomiting in anyone other than an ogre. STATISTICS: Weight: 1 |
39651 When this bottle is rubbed, an efreeti will appear. The efreeti will attack any enemies of the user, staying for up to one turn. STATISTICS: Charge abilities: – Summon Efreeti once per day Range: 20 ft. Duration: 1 turn Weight: 0 |
39652 Bottle |
39653 This is a small animal figurine. STATISTICS: Weight: 0 |
39654 This small figurine is a perfect replication, in miniature, of a lion. When the command word is spoken, the lion grows to normal proportions, becoming a living, breathing, giant cat named Joolon. The lion obeys the summoner's commands and remains for one hour or until slain, at which point it once again becomes a figurine. STATISTICS: Charge abilities: – Summon Joolon once per day Range: 20 ft. Duration: 1 hour Joolon is hasted, immune to normal weapons, and attacks three times per round at 1d12+2 (piercing). Weight: 0 |
39655 Anything you need, I can likely provide, I assure you. |
39656 This black spider figurine fits in the palm of your hand. When the command word is spoken, the figurine comes to life as a semi-intelligent spider called Kitthix. The huge spider will obey its master's commands for the duration of the spell or until slain. After one hour, regardless of whether the spider lived or died, the figurine returns. It takes a day to recharge the figurine. STATISTICS: Charge abilities: – Summon Kitthix once per day Range: 20 ft. Duration: 1 hour The spider can phase during combat. It can also use its Web Tangle ability, which sprays a stream of webbing at one target. If the target fails its Save vs. Spell at -2, it will be held by the webbing for 2 rounds. Kitthix's melee attack inflicts 1d8 damage (piercing), occurs 3/2 times per round, and is poisonous (Save vs. Poison at +1 negates). Weight: 0 |
39657 The origin of this item is tied to a melancholy ode popular in human taverns, about a young elven boy lost in a great wood. A spirit supposedly befriended him, providing companionship through the astral hound summoned by this figurine, but the boy eventually succumbed to loneliness anyway. Critics may ask how an elf could get lost in his own wood, but that and other discrepancies have not stopped the story from being retold. The item's real history has been buried beneath the fiction. STATISTICS: Charge abilities: – Summon astral hound once per day Range: 20 ft. Duration: 1 hour The hound has 3/2 attacks per round at 2d4 each (piercing). Each attack has a 20% chance to level drain (Save vs. Death at +1 negates) and a 20% chance to slow (Save vs. Spell at -2 negates), noncumulative. Weight: 0 |
39658 While many army engineers spent their time perfecting siege equipment, Julius Baggar delved into magical tomes for his engineering insights. Therein he found ancient scriptures that detailed how to make, control, and wield sound waves. The Horn of Blasting was his first and only attempt at taking the theoretical magical knowledge to create a practical new technology. An apprentice blew through the Horn, aimed in the direction of Julius, who had insisted on a "useful experiment." The resulting shockwave that emanated from the horn first stunned and then tore poor Julius apart. STATISTICS: Charge abilities: – Sonic Wave once per day Damage: 2d10 crushing (Save vs. Death for half) Special: Stun for 2 rounds (Save vs. Paralysis negates) Area of Effect: All in area Weight: 3 |
39659 This is a small horn. Horns are typically made of bone or metal and can produce a large variety of sounds. STATISTICS: Weight: 1 |
39660 In the halls of Valhalla rest the most valiant of warriors. Their service to war during their lives has rewarded them with honored positions in Valhalla. As part of their service, these warriors must offer their service to any who blow a horn of Valhalla. This horn will summon forth a 5th-level berserk warrior who will fight for the summoner for 1 turn. The horn may be used once per day. STATISTICS: Charge abilities: – Summon 5th-level warrior once per day Duration: 1 turn Weight: 1 |
39661 In the halls of Valhalla rest the most valiant of warriors. Their service to war during their lives has rewarded them with honored positions in Valhalla. As part of their service, these warriors must offer their service to any who blow a horn of Valhalla. This horn will summon forth a 7th-level berserk warrior who will fight for the summoner for 1 turn. The horn may be used once per day. STATISTICS: Charge abilities: – Summon 7th-level warrior once per day Duration: 1 turn Weight: 1 |
39662 In the halls of Valhalla rest the most valiant of warriors. Their service to war during their lives has rewarded them with honored positions in Valhalla. As part of their service, these warriors must offer their service to any who blow a horn of Valhalla. This horn will summon forth a 9th-level berserk warrior who will fight for the summoner for 1 turn. The horn may be used once per day. STATISTICS: Charge abilities: – Summon 9th-level warrior once per day Duration: 1 turn Weight: 1 |
39663 Fool! Did you believe that you could betray the Cowled Wizards and live to tell the tale?! |
39664 You forged the path, and we followed with ease through the doors you opened! We shall continue without you! Now learn why the wrath of the Cowled Wizards is feared! |
39665 When this odd horn is blown, no sound issues forth, making most people discard it as being useless. However, if the proper command word is known, the horn is capable of silencing all within the area of effect, providing that they fail a Saving Throw vs. Breath Weapon. This horn may be used three times a day. The most common use of the Horn of Silence is as a weapon against Mages. Fighters often employ the horn, silencing enemy Mages and drastically improving their own chances of success against the frail magic users. STATISTICS: Charge abilities: – Silence three times per day (Save vs. Breath negates) Duration: 1 turn Area of Effect: All in area Weight: 3 |
39666 Fools! Did you believe that you could betray the Cowled Wizards with impunity?! Now you will be rewarded with nothing but death, and Valygar will be ours! |
39667 Idiot! You should have run much further! We have followed through the doors you opened, using you as we saw fit! Now suffer our wrath! |
39668 Harps are stringed instruments often used by bards. This small harp is ideal for the traveling warbler or tales and ballads. STATISTICS: Weight: 1 |
39669 Even the most talented bard cannot get this harp to play in tune. Each stroke of the harp's strings results in a harsh, off-key note. If the bard attempts to play a proper ballad upon the harp, its magical effects are released. All creatures, other than the bard and his/her party, must make a Saving Throw vs. Spell or be confused for thirty seconds. STATISTICS: Charge abilities: – Confusion three times per day (Save vs. Spell negates) Duration: 1 turn Area of Effect: All within listening range save the bard and fellow party members Weight: 6 |
39670 So, you are the fools Valygar duped into helping him. Unfortunate. We have followed through the doors you opened, and now all involved will be eliminated. Face the wrath of the Cowled Wizards! |
39671 In the twisted court of Azlaer, a bizarre ritual was enacted every night of the full moon. Within Azlaer's massive palace lay a courtyard open to the sky above. This courtyard housed a large pool full of man-eating sharks. For amusement, Azlaer would invite well-known citizens from nearby towns to his estate for an evening of dining and entertainment. This entertainment consisted of Azlaer playing this harp, the effects of which removed any fear from his guests. Randomly, Azlaer would single out a guest and have him or her walk into the shark-filled pool. When in a particularly sadistic mood, Azlaer would first toss in blood, inciting the sharks into a frenzy that ended with the death of the helpless guest. Devotees of Helm finally lashed out against Azlaer and his cruel practices, destroying the estate, slaying Azlaer, and appropriating the harp for more beneficial uses. STATISTICS: Charge abilities: – Dispel Fear Range: 25 ft. Area of Effect: 30-ft. radius Weight: 6 |
39672 In a valley far from most civilized lands, there once was a tiny kingdom called Chilldion. One winter evening a trio of evil witches overtook the valley and imprisoned the royal family by casting spells of holding upon them. The witches planned to eat the family one by one. Later that evening, the witches were exhausted after a hard day of slaying innocents and desecrating the palace, so they called for the court bard to play them a song. Methild the bard was loyal to his king and the king's family and so he used the special powers of his magic harp. As he played, he focused his attention first on the king. As the song played on, the spell of holding upon the king dissipated, and the noble liege slowly crept away. One by one Methild freed his patrons, being careful to keep the witches' attention drawn his way. Finally, once all the family was free, the bard could play no longer and the witches saw his treachery. Poor Methild, unlike his lieges, did not escape and was served on the supper table in their place. STATISTICS: Charge abilities: – Dispel hold-like effects three times per day Range: 25 ft. Area of Effect: 1 creature Weight: 6 |
39673 Wearing these glasses allows the user to see magical items as they truly are. The proper instructions to activate the object appear like floating words before the wearer of these glasses. The glasses may be used three times per day. The glasses act much like a scroll of Identify, in that to identify an item you right-click on that item. A menu will appear and from here you choose the "Scroll" option. The item will now be identified. STATISTICS: Charge abilities: – Identify three times per day Weight: 0 |
39675 Neither did we... He wore a mask and met with us in the alleyways. It doesn't matter... Come, my bards. It appears 'tis time to make our reckoning. |
39676 Certain Options settings can remove these circles during unpaused gameplay so that their presence does not distract from the mood of the game. The circles are always present when the game is paused, however. |
39677 The strange fleshy trap has sucked a party member down into another chamber below. |
39678 Peridan +2 |
39679 Dragonslayer: Peridan Few dare to create items such as this, for who does not fear the wrath of dragons, and what action would more tempt their reckoning? Yet, at a time lost in Faerûn's past, there was a need, and this sword was forged in answer. Tempered by a wizard's skill, this blade protects the wielder from the fear they should rightly feel while staring down a dragon's maw. It also bolsters with regeneration, dispels the trickery of illusions, and dares to do double damage against the greatest creatures of the realms. STATISTICS: Equipped abilities: – Immunity to fear – Regenerate 1 Hit Point every 1 turn Charge abilities: – Detect Invisibility once per day THAC0: +2 Damage: 1d8+2, double damage against dragons Damage type: Slashing Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 3 |
39680 Fledgling Vampire |
39681 Hmm... I had hoped it would not come to this, but you are set in your path, aren't you? |
39682 There are no more intruders... this servant may rest for a time. |
39683 It's nothing personal. Killing you is just business. |
39684 It's a job I must do. Destroying you is just a bonus. |
39685 What would you know of my "path"? |
39686 I will always come into conflict with creatures like you! |
39687 Silver |
39688 Silver |
39689 As you are told, but by who? Employers that cloak themselves in shadow, disguising their motives. Do you know any less of me? |
39690 And how do you choose which evil to destroy? You do seem to overlook whichever is convenient to do so. Take your employers, cloaked in shadow, hiding intentions. |
39691 I know about many things: about you, your employers, what they intend. Can you say as much? Do you truly know these people cloaked in shadow? |
39692 You will say anything to try and talk me out of this. I will not listen. |
39693 You must know I will view anything you say now with great suspicion. |
39694 You will say anything to try and talk me out of this. I will not listen. |
39695 You must know I will view anything you say now with great suspicion. |
39696 You will say anything to try and talk me out of this. I will not listen. |
39697 You must know I will view anything you say now with great suspicion. |
39698 You may believe what I say or not; I have little concern about the matter. It would seem you are determined to make a nuisance of yourself regardless. |
39699 Tell me, have the Shadow Thieves done more than promise? Have they delivered anything, or have they simply made certain you are always within reach? |
39700 I imagine they are confused as to what their goals are. Have they said why they sought your service? Why they offered to help you? |
39701 Their service has not come cheaply. I have paid more than enough for it. |
39702 I don't care. I will take advantage of what they offer and then move on. |
39703 Perhaps they have some sympathy for my plight. The rescue I wish is a worthy cause. |
39704 Just keep quiet and wait. |
39705 Have you? Was the gold so important to them? Or were you being observed, your capabilities mapped and charted? |
39706 And is your ego so great that you think yourself the only one capable of such a plan? What use are you, do you think? |
39707 Perhaps it is worthy. Perhaps your goals are golden, but I doubt very much they are as much a concern to others as they are to you. |
39708 Ask yourself what you bring to the equation. Gold? Gold is never in short supply for long. Service? Possibly, but there are others that would serve as well. |
39709 Do they really? Are you certain? What if their interest in you was more than simply mercenary? What if they knew full well who you are... and what you are? |
39710 Say what you must, and be quick about it! This will only end in battle anyway! |
39711 And what would you suggest? That I join with you instead? |
39712 I trust them because it is convenient to do so. They know little about me. |
39713 Cloak of Reflection |
39714 Vorn Druidslayer crafted this cloak and used it with great success in his campaign to eliminate the druids from all the woods south of Baldur's Gate. His campaign ended abruptly when he encountered a flock of wyverns, who were attracted by the cloak's sheen. They killed Vorn and used the cloak to cover their nest, serving to protect their young during electrical storms. STATISTICS: Equipped abilities: – Electrical Resistance: 100% – Reflects all electrical damage back to the source Weight: 3 |
39715 Cloak of Mirroring |
39716 Though it feels much like normal cloth, this shimmering cloak has on occasion been described as "woven water." Its true enchantment becomes apparent when the wearer is attacked directly by magic, and all damage caused by spell effects is returned to the caster. STATISTICS: Equipped abilities: – Reflects all spell damage back to the source. This includes offensive spells like Magic Missile, but not disabling (non-damage) spells such as Hold Person. Weight: 3 |
39717 Oh no, I am quite sure this will end in violence. You are too volatile for my purposes. I merely wondered if you knew the extent to which you were being used. |
39718 No one uses me! The Shadow Thieves know as much as I choose to tell them! |
39719 The Shadow Thieves seem to be honest in their dealings so far. |
39720 You look surprised. I know what you are, child of Bhaal. Irenicus told me. He might have learned more, awakened your power, but the Thieves interrupted him. |
39721 Fledgling Vampire |
39722 Only one spell sequencer may be in use at a time. |
39723 What do you know of Irenicus?! I owe him a debt for what he has done! |
39724 What do you know of my capture?! |
39725 I know more than your brain could hold in a lifetime. There is so much beneath your nose, so much you do not see. Why, even Imoen escaped your notice. |
39726 Imoen was taken from me! I will find her! And I will find this Irenicus! |
39727 This Irenicus did not seem the type to have anyone close to him. Why were you there? |
39728 What did he want with us?! What power did he speak of?! |
39729 You might have done both were circumstances different, but now I am afraid there is only one possible end to this discussion. |
39730 I was there because I chose to be, the duty of any good "sister." Of course, you are not familiar with such virtues since those around you fail at them so terribly. |
39731 Perhaps you are asking the wrong person these questions. It is irrelevant now, of course, as you will not be leaving here alive. |
39732 I grow tired of this conversation. You have asked your questions and made your threats, and I have indulged them both. Now this will end. |
39733 Good! I am so sick of wordy opponents! |
39734 There is more I should ask. You could shed so much light on my situation. |
39735 So you are to destroy me? Has this Irenicus lost interest in me then? |
39736 There will come a time when you understand the value of words. Of course, battle can teach as well. Come then, let us each learn a thing or two. |
39737 I do not believe I have ever been accused of "shedding light." No, I am not here as teacher, though battle educates well. Come, let us both learn a thing or two. |
39738 There is much to be learned through duress. Such a curiosity you are. Come, let us both learn a thing or two. |
39739 But Irenicus was taken at the same time Imoen was. Should we not work together? |
39740 Irenicus allowed himself to be overcome in his rage. He has recovered and is no one's prisoner. Your Imoen is not as strong, though I am told she has... potential. |
39741 There is much to learn about her, and you as well. Battle will be my laboratory. Come, let us both learn a thing or two. |
39742 Well, that certainly was... educational. I have seen enough, and I am done with you... for now. |
39743 You'll not walk away from me so easily! |
39744 What manner of creature are you? Is this all a game to you? |
39745 Crawl back to your master then. I will see him soon enough. |
39746 Oh yes, yes, I will. I see no reason to finish this here. You can still be useful to Irenicus where he is. Fight on; I have seen what I have come to see. |
39747 Perhaps, but games can be deadly serious, especially when I keep the rules to myself. Fight on, and seek your lost Imoen; I have seen what I came to see. |
39748 Oh, I am not crawling away for fear of your wrath. By all means, coddle, develop, and direct it. Fight on, and seek your lost Imoen; I have seen what I came to see. |
39749 Stay back! If you come in this cell without the planar prison key, the defensive magics will destroy you! |
39750 There is a chance for failure when trying to learn a new spell. Failure means that the scroll is used up and the Mage does not learn the spell. I will not fail with this one, but in the real world, your Intelligence stat will determine whether you succeed or not. |
39751 You have our thanks for destroying our collars. If you are in search of the newest captives, you can find them in the northwest part of the complex. Perhaps they will have a way to save us from this forsaken prison. |
39752 Stricken by a foul disease |
39753 As though on the wings of pigs, I have been granted a fanciful tale of daring and danger amidst the wood. Are you the servants of the wild who have restored the balance to this place? |
39754 Hello, and well met to you. I am Cernd, though my identity is surely no secret after the fuss I have caused here. |
39755 Well, I take it that your grim visages are to be my escorts to whatever fate the merchants have decided upon? I have feared your coming. |
39756 Hello again! Have you come here on business, or just to sample the rich beauty of nature? I find myself doing much of the latter as Verthan has handled the transition to leadership very well. |
39757 This is the land of merchants, good friend... a veritable paradise for those with coin. |
39759 Cured! Cured of my wretched condition! Degardan, I owe you my health, wealth, and well-being. I am reborn! |
39760 Your words baffle, though I am certain some insult has taken place. Keep your distance from this one, Boo. He is definitely unstable. |
39761 Those dwarves that attacked usâ€â€I read about them when you were skipping out of lessons back in Candlekeep. |
39762 Please, hurry to the keep and find Daleson. Iâ€â€I don't have anything else to tell you for now, unless... unless you want me to come with you. |
39763 If that is what you wish... it will be safer than waiting here. I will wait outside by the palisade. |
39764 These soft boots make the wearer move as silently as the woodland elves. Thieves love to get their hands on these boots, but the elves are reluctant about exporting them, fearful that they may be used for illegal purposes. STATISTICS: Equipped abilities : – Move Silently: +30% Weight: 3 |
39765 Boots of Phasing |
39766 This item is cursed and can only be removed with a remove curse spell. Whether by mistake or malicious purposes the creator of these boots enchanted them with dangerous magic. When worn the wearer is constantly teleported from opponent to opponent, until either the wearer or all opponents in sight are slain. However, due to the boots' ability to phase the wearer receives a +2 AC bonus. STATISTICS: Equipped abilities: – Armor Class: +2 – May only be removed with a Remove Curse spell Combat abilities: – Wearer phases to a random enemy every 2 rounds (when an enemy is within sight) Weight: 3 |
39767 Melf's Minute Meteor |
39768 Melf's Minute Meteor |
39769 This glowing meteor was created with the spell Melf's Minute Meteors. STATISTICS: Equipped abilities: – Sets attacks per round to 5 THAC0: +5 Damage: 1d4+3, +3 fire damage Damage type: Missile Speed Factor: 0 Weight: 0 |
39770 It is done... isn't it? *sigh* But... what is left for... My father dead, my home in shambles... Someone put these creatures up to this... but... but who...? |
39771 Aye now... so you're the <PRO_MANWOMAN> whom Mistress Nalia has brought to help us, eh? Well, you've got your work cut out for you, sure enough. |
39772 And just who might you be? |
39773 Why? What exactly happened here at the keep? |
39774 Do you know how I might get access to the keep? |
39775 Well, I'll be going, then. |
39776 I am Captain Arat, garrison commander under Lord de'Arnise... until the trolls drove us out. Those you see here are all that survived. |
39777 Oh! There was something else as well! I don't know if it will help, but I'd best tell you anyway. The big troll, he's got a whole pack of nasty-looking monsters that dig like mad. |
39778 *sigh* Mistress Nalia may be all the family has left. I tried to find Lord de'Arnise and his sister, but I could not. Nalia may be the last. |
39779 Can you tell me what, exactly, happened here? |
39780 Do you know how I might gain access to the keep? |
39781 Why? What will happen if Nalia dies? |
39782 Well, I'll be on my way, then. |
39783 Has Mistress Nalia not told you? We were beset by trolls and yuan-ti two tendays ago... had tunneling beasts with them, so we were attacked from above and below. |
39784 'Twas little that could be done, truly enough. We fought room to room, barricading ourselves in when need be. To the last man we fought, practically. |
39785 Once Lord de'Arnise disappeared, it was hopeless. I tried to find him, but there was naught to be done. Leading what few soldiers remained out was battle enough. |
39786 The trolls and those yuan-ti have shut the keep up tight. I'm hoping they will merely demand ransom for our lord... but my hope has been quickly dwindling. |
39787 If you can do as Mistress Nalia asks and rid the castle of the vermin, we'd be mighty grateful. As would Lord de'Arnise... if he still lives within. |
39788 Who might you be, that you are leading these men? |
39789 Do you know how I might gain access to the keep? |
39790 Well, I'll be on my way, then. |
39791 Nalia has told you of the secret entrance, has she not? 'Tis to the north of the palisade here, hidden in the wall of the keep behind some bushes. |
39792 I should have told you previously, but others abandoned me when they found out. We are beset by trolls. The main assault began just a few nights ago. |
39793 Lord de'Arnise knows of it... I've been watching to see if he escapes and uses it to flee. But I've not enough men here to attempt any kind of rescue. |
39794 The trolls and yuan-ti have shut up the gate... the secret entrance is the only way in. Best be careful. If they know about it, there'll be no end of trouble for you. |
39795 And just who might you be, then? |
39796 What, exactly, has happened here? |
39797 I'll be on my way, then. |
39798 Just be sure you've acid or fire at your disposal. Trolls will not fall to anything else. May the gods go with you. Take these arrows; they might help. |
39799 Pfeh! Then the land will fall to the family Roenall. Despite her objections, the Mistress Nalia is betrothed to a Roenall, and they will use that to lay claim. |
39800 I've no wish to work for them, however. They be a family of a distinctly cruel bent. I could not take it after serving an honorable man for so many years. |
39801 What can you tell me about what's happened here? |
39802 How do I gain access to the keep, then? |
39803 Well, I'll be on my way. |
39804 Hmph. So you be the vagabonds Mistress Nalia has brought to aid us. Hehhh... I suppose we cannot be choosy now. I hope the young lass knows you better than I. |
39805 And just who are you? |
39806 What do you know about what's gone on here? |
39807 There's a way into the keep... where is it? |
39808 If I'm here to help, then you'd best keep your snide comments to yourself. |
39809 I'll be going. |
39810 Aye. True enough. You have my apology, <SIRMAAM>. But I'll trust you plenty more if you actually do decide to aid us. |
39811 Just who are you, then? |
39812 What can you tell me about what's happened? |
39813 Where is the way into the keep? |
39814 I'll be going, then. |
39815 As you wish. Anything you could do would be appreciated. Make sure you have acid or fire at your disposal, though. Trolls will not fall to anything else. |
39816 The Mistress Nalia is dead? Surely you can take her to be raised? Please do so, for without any knowledge of her father's fate, her survival is most vital. |
39817 I'll do that after I've finished this business in the keep. |
39818 Very well... but raising her from the dead isn't cheap. |
39819 Why? Why is it so vital? |
39820 It is not right that we should have so much simply because of our breeding. The peasants deserve what extra I can give. They serve well and deserve dignity. |
39821 I'll do that right now, then. |
39822 As you say, then. Had she told you of the way into the keep? The secret entrance lies in the wall north of the palisade here, hidden behind some bushes. |
39823 If you could do what you can, then do so... we would all appreciate such assistance. But return quickly, good <MANWOMAN>, for much is at stake. |
39824 That is true. I've no coin to offer... but the Lord de'Arnise has coin aplenty. If he be dead, the Mistress Nalia can reward you herself, once the keep be retaken. |
39825 Dawn Ring These rings are often found in possession of those who worship Lathander the Morninglord. Lathander espouses the principles of creativity and prosperity and believes that pride is a sinful trait that requires smothering. STATISTICS: Weight: 0 |
39826 Then I shall complete this business with the keep... and raise her afterwards. |
39827 Why is it so vital she be raised? |
39828 I shall go right now, then. |
39829 Why? Aside from the fact that she is a young innocent, she is dear to the heart of my lord. And if he be dead, she is the last of her family true. |
39830 I will not see it used as such again. There is no excuse. How did they... Daleson, did you tell these beasts of the cellar? |
39831 Despite her wishes, Nalia be betrothed to the Roenall family... a wealthy house renowned for their cruelty. I've no desire to work for such as them. |
39832 I will finish this business with the keep first, then, and raise her later. |
39833 I'll go and do that right now, then. |
39834 Go, then... and return quickly, for much is at stake. |
39835 It doesn't sound like it'd be worth the trouble. |
39836 You've a heart of stone. She be a young innocent and the last of her line. I shall take her body to place in her family's tomb... once we gain access to it. |
39837 It doesn't sound like it's worth the trouble. |
39838 That's too bad, because raising her sounds like too much trouble. |
39839 If you've no wish to aid her, or us, then begone... there be too much at stake here to deal further with the likes of you. |
39840 It is a tragedy the young lass be dead. Her father will be grieved to discover it, if he yet lives. Might you... finish the task that Mistress Nalia bade you? |
39841 Yes, I will see what I can do. |
39842 No, I've other things to do. |
39843 I am relieved... perhaps the lass was right to go to you. Go, then... the secret entrance lies to the north of the palisade here, hidden behind some bushes. |
39844 Go within and pay a terrible vengeance upon the creatures for the lass. Find the Lord de'Arnise and Lady Delcia, if you can. May the gods go with you. |
39845 Then begone. If you'll no longer help the lass or her family, I've no time to deal with your ilk. |
39846 You have not finished the task yet, I see... is there something more that you need of me, good <MANWOMAN>? |
39847 I want to know who you might be. |
39848 I would like to know about all that's happened. |
39849 Tell me where the entrance to the keep is again. |
39850 No, thank you. |
39851 A terrible business, this, my lady Nalia. I... I did all I could to find your father. I hope he remains well within. |
39852 I hope he is too. My new friends and I intend to find out and ensure that my home is cleared. Don't worry, Captain Arat, you'll be back at your post in no time. |
39853 Remove Magic |
39854 I am worried about your father, not regaining my post... but I hope you are correct. Take care within, Miss Nalia. Trolls can only be dispatched with fire or acid. |
39855 It is... it is very sad that this has happened to your father. I... I shall serve wherever I am required, my lady. |
39856 You have destroyed the soldiers and performed your task... but with the Lady Nalia dead, you have only delivered us to the Roenall family, who will take this keep. |
39857 I... I hope that the lord died well. And that he shall rest in peace with his daughter and wife at his side. Fare you well, good <PRO_MANWOMAN>. |
39858 The Mistress Nalia is dead? And her father too? Then... you must take her quickly to be raised. She must be restoredâ€â€it is most vital! |
39859 Why is it so vital? |
39860 Very well... I will do so immediately. |
39861 Raising the dead is not cheap, you know. |
39862 Forget it... I've done what I came here to do. You raise her. |
39863 Why? Aside from the fact that she is a young innocent, she was dear to the heart of my lord. And as he is dead, she is the last of her family true. |
39864 My lord... betrothed her to the youngest of the Roenall family. The Mistress Nalia did not approve, but the betrothal exists yet. |
39865 If the lady is not restored, the Roenalls will use the betrothal to take the keep away. They are... a cruel family. I would not wish to serve under such people. |
39866 Perhaps Lady Nalia has different ideas, I know not... but she will have to be raised for us to find out. |
39867 Raising the dead isn't cheap, you know. |
39868 Very well... I will go and do this now. |
39869 Forget it... I've no need to involve myself in any more of this matter. Raise her yourself. |
39870 You are correct. But if you did not find the coin within the keep, I have none to give you. I am sure that Lady Nalia would repay you had she the ability to speak. |
39871 Why is it so vital she be raised? |
39872 Very well... I'll go and get her raised. |
39873 Forget it... raise her yourself. I've other things to do now. |
39874 You've a heart of stone, then. I'll take her "troublesome" body from you, and... somehow... we shall raise the money to restore her. |
39875 If you've no further desire to help, then begone. There is much we need to do. For freeing the keep, at least, I thank you... |
39876 I am most thankful! Please do so quickly before a Roenall decides to come and claim this place as their own! |
39877 You have my sincere thanks for all you have done. The Lady Nalia shall reward you suitably. It is... sad, however, that my poor lord died during this attack. |
39878 I feel most sorry for the lass. If you are good friends, I trust you will keep her occupied before the funeral. |
39879 I can barely believe that we got out of the keep alive! So... so many of my fellow guardsmen were killed... slaughtered... |
39880 The trolls were so strong! And more often than not, even after we would strike one down, they would get back up again! You... you have to use fire... or acid... to kill them once and for all... |
39881 I cannot believe that the lord and his sister still live within... They must be dead, they must! And... perhaps that would be a mercy... |
39882 Why have the trolls chosen to attack us? Why here? It makes no sense... what do they want?! |
39883 We are grateful for all that you have done... you have destroyed the beasts that have murdered our lord. |
39884 I am at your command, Mistress Nalia. |
39885 Hold! How did you get in here?! Who are you?! |
39886 I think I could ask you the same question. |
39887 I am <CHARNAME>... I have been hired by Nalia to clear out this keep of its invaders. |
39888 None of your business, fool. |
39889 I... I have remained to guard the Lady Delcia. We... we have been barricaded here for days! |
39890 But I will listen to no more until I know... are you friend or foe?! |
39891 I am a friend... I have been brought here by Nalia to save this keep. |
39892 I'm not going to answer that. |
39893 I'm not about to trust anyone I see in this castle... foe it is! |
39894 Oh! Thank the gods! You... you cannot believe how relieved I am to see you, then. Not only have I been barricaded in here, fighting against trolls... |
39895 (...but you cannot BELIEVE the audacity of this woman! The Lady Delcia is the lord's sister... and she is a... a trial, to say the least! I have been tempted to strangle her myself more than a dozen times!...) |
39896 ...er... I suggest you speak to the Lady Delcia further. She will decide what to do, I suppose. (...and it will be the first break I've had from her in days...) |
39897 Then I must protect the lady yet again. Have at you, then! |
39898 I will stay with the Lady Delcia, where she decides to go. This is my duty, and I can help you no more beyond this. (...despite what a pain in the behind the hag has turned out to be...) |
39899 Hold! How did you Mistress Nalia! Is it... is it really you?! |
39900 I barricaded us in here to protect your aunt, my lady. I have fought few trolls... I think they are not interested in either of us. What they are doing, I cannot say. |
39901 I will go where your aunt goes. I have sworn to protect her, and I have maintained my oath thus far. It is... it is just... |
39902 ...well... yes... |
39903 Hendron? You're alive! What are you doing here? |
39904 We are here to deal with the invaders, Hendron, and save whoever remains. I... am glad Aunty is still safe. Will you go to the palisade with her, Hendron? |
39905 Aunty is a real pain, huh? |
39906 Don't worry. I'll talk to her. |
39907 For the glory of my new master, whose sorcery has shown me the way, I shall destroy you! |
39908 G-glaicus? Is that you? Oh no, <CHARNAME>... he must be charmed! He's one of my father's most loyal guardsâ€â€he would never do this otherwise! |
39909 (Uhhh...) Wh... what's going on? What's happening here? |
39910 Here is the problem as I see it. My father... had regular dealings with the Roenalls, though at times I am sure he viewed them with as much distaste as I do. |
39911 All others are treated as dirt. My father had dealings with them, but he was not like them. They tolerated him because of his wealth and willingness to conform. |
39912 You were charmed, I believe, by the trolls... |
39913 Yes... yes, I remember now. It was... it was horrible! Oh, thank you so much for freeing me from that enchantment! |
39914 You... you must find the leader of the trolls... TorGal, I believe his name is. You must find him and kill him! If he falls, the rest of his minions will flee. |
39915 I am afraid that I do not know where he is, though... or where Lord de'Arnise is, exactly. I... I wish I did. But I think I do know something that might help you... |
39916 My father earned his living while others squandered. The Roenalls sought to increase their links to him through marriage. They are powerful, and he reluctantly agreed. |
39917 Lord de'Arnise was looking for a flail that belongs to him... it was disassembled long ago and the heads spread throughout the keep. I was helping him search when we were captured. |
39918 He said it had powers of flame and acid and the like... things that would have aided us greatly against the trolls had we found them in time. I... have the first of the heads with me, still... you may have it. |
39919 I cannot thank you enough for releasing me. I... I would help you, more, but I simply cannot face them again. I... I wish you well... |
39920 I propose a partnership, in secret of course, wherein you assume title to this place. You will become the figurehead of the keep, and I will be a ward of sorts. |
39921 The troll leader is dead? That is... that is good. I must find Captain Arat... and see if anyone else is alive here. P-please... excuse me... |
39922 You have known us for so short a time, yet you have bought our freedom with blood. My child, my friend, it is a debt I can never repay... |
39923 Accept? No, they could not do much. It is not uncommon for a fighting <PRO_MANWOMAN> to take possession of a keep once the lord of the manor is... is dead. |
39924 Ring of Vampiric Regeneration |
39925 Naught but your strength of... character. It's not uncommon to take over a keep once the lord is... is dead. The heirs must merely declare it so. |
39926 This will benefit us both! You gain status while my home is maintained as befits my father. It is not uncommon to take over a keep when the lord is... is dead. |
39927 We can leave, though you are welcome to inspect or organize as you see fit. The servants will return this place to order. Again, I thank you. |
39928 If my rights to control of my father's dealings are void, then why are the conditions that built those dealings not? Do you plan to release control of the keep to me? |
39929 I take it that my job here is done? Am I free to leave now? |
39930 I cannot ease your pain. I have done what I could, but there is little else for me to do here. |
39931 I feel as though my work is not done. I could not save your father, and I am sorry. |
39932 Sorry that I can't stick around to figure it out. You did say something about a reward? |
39933 I have done what I can. Might I expect a reward? I do not mean to appear crass. |
39934 Oh, of course. You have done just as asked, and I wish you well. I will see what there is to pay you and then I will... I will... oh no. Might I ask you to... |
39935 No, no it is foolish to think such things. I will pay you and return to the life that I must. |
39936 Speak, Nalia. I will lose no sleep wondering what you might have said. |
39937 What is it? There is no harm in asking. |
39938 It is the matter of what is to become of me. My... my father, lord of this place, is dead. In the circles of nobility, the title of lord falls to the male heir. |
39939 So you obviously want me to assume the role. A marriage of convenience perhaps? |
39940 I would assume the role if I could, but obviously I cannot help you in this matter. |
39941 And what is it that you wish of me? |
39942 I know little of such things. Speak your mind and speak it plain. |
39943 What? Oh no, no, no, nothing like that. Goodness no. Perish the thought. Really. That would cause no end of scandal. |
39944 I intend to leave. There is little else for me here. I am... betrothed to a brat of a man, who will certainly try to usurp control of this place from me. |
39945 Perhaps it's best just to leave. My father always said you could tell a person by their actions, not their possessions. Quaint, but it will help me sleep at night. |
39946 You do not wish to fight for your home? Is there nothing I can do? |
39947 You are welcome to accompany me if you wish. They will not trouble you on the road. |
39948 I have no need of your company anymore. You will have to do what you can here. |
39949 Hostility would only bring soldiers. They are not criminals, just repugnant. If you were more a fighting sort, you might serve as figurehead, but you are not. |
39950 No, I should leave. Could I seek sanctuary in your adventuring company? I yearn to go out among the needy and help them. Life was so sheltered here. |
39951 You can seek sanctuary with me, if you like. The road is a hard life though. |
39952 I only wanted to have you in the group until your keep was freed. You should leave now. |
39953 Good, then. I will go with you. It will be sad to see this place go to bad use, but I've no choice. I will not serve the Roenall family in their snobbish deals. |
39954 There is little hope for my future. I will be pampered until I am what I hated. Go then, and live your life of adventure. I will waste away here. |
39955 A gift to Derek Poodon, apprentice warrior, this ring was his salvation when he stumbled upon two Red Wizards traveling through the Cloakwood Forest. Enraged at being disturbed, the mages unleashed a score of Magic Missiles at the seemingly helpless Derek, but to their brief surprise, the assault reflected back and killed them both. Thereafter, without having lifted his blade, Derek was rather sheepishly known as Derek the Red Slayer. STATISTICS: Charge abilities: – Minor Spell Turning once per day Special: Rebounds spells of 4th level or lower cast directly at the user Duration: 15 rounds or until 4 spell levels have been rebounded Weight: 0 |
39956 Symbol, Stun |
39957 Symbol, Stun (Conjuration/Summoning) Level: 8 Range: 90 ft. Duration: Special Casting Time: 9 Area of Effect: 30-ft. radius Saving Throw: Neg. Symbol, Stun is a powerful enchantment that allows the wizard to inscribe a symbol on the ground or any other surface. The symbol will remain there until someone comes too close, at which point it will explode, causing all those within the area to make a Save vs. Spell at a -4 penalty or be stunned for 2 rounds + 1 round for every 3 levels of the caster. |
39958 If you find the other two heads, you could assemble the weapon. Lord de'Arnise and I were heading to the hidden forge. He said it was behind a secret door in the armory on the keep's first floor. That might be a good place to look. |
39959 If you enter the castle, there is one way that my men and I can assist you. If you lower the drawbridge from inside, we can draw out the enemy and engage them... |
39960 That will give you the time to search for Lord de'Arnise and Lady Delcia. I suggest you get to the courtyard and open the drawbridge as soon as possible. |
39961 It's an offer, anyway... I dislike the idea of sitting out here while someone else goes within and takes all the risks. But you are free to do as you wish. |
39962 That's an excellent idea! Thank you, Captain Arat; you have served my father well. <CHARNAME>, we should open the bridge quickly when we've entered. |
39963 Intruders! TorGal shall be pleased with the gift of your corpse... I do so regret that I shall have to dirty my hands in obtaining it. |
39964 Sunfire |
39965 Sunfire (Evocation) Level: 5 Range: 0 Duration: Instant Casting Time: 3 Area of Effect: 30-ft. radius Saving Throw: 1/2 A Sunfire is like a Fireballâ€â€an explosive burst of flame, which detonates with a low roar and delivers damage proportional to the level of the caster: 1d6 points of damage per level of the caster, up to a maximum of 15d6. The wizard gestures with <PRO_HISHER> hand, and the entire area around <PRO_HIMHER> erupts in flames, striking everyone except the caster <PRO_HIMHER>self. Creatures failing their Saving Throws take full damage from the blast; those who roll successful Saving Throws manage to dodge, fall flat, or roll aside, each taking half damage. |
39966 Symbol, Death |
39967 Symbol, Death (Conjuration/Summoning) Level: 8 Range: 90 ft. Duration: Special Casting Time: 9 Area of Effect: 30-ft. radius Saving Throw: Neg. Symbol, Death is a powerful enchantment that allows the wizard to inscribe a symbol on the ground or any other surface. The symbol will remain there until someone comes too close, at which point it will explode, causing all those within the area to make a Save vs. Death or die. Creatures with more than 60 current Hit Points are immune to this effect. |
39968 Spell Triggerâ€â€Fired |
39969 Spell Sequencerâ€â€Fired |
39970 A buckler is a small shield of wood or metal that fastens to the forearm. Because of its size it is light and can be worn with very little restriction to movement. This buckler has some form of generic enchantment, making it more resistant to blows. STATISTICS: Equipped abilities: – Armor Class: +2 – No protection against missile and piercing attacks Requires: 4 Strength Weight: 2 |
39971 Buckler +1 |
39972 Temple Ruins |
39973 de'Arnise Hold |
39975 Missy |
39976 Missy |
39977 Greetings to you... Your Grace. I, ah, understand from Mistress Nalia that you are to be the new proprietor of the keep and the surrounding farmlands, yes? |
39978 Yes, that's right. |
39979 Very well then, I am the majordomo of the castle, or at least, I served as such under Lord de'Arnise. I am certainly willing to serve you in the same capacity. |
39980 I can vouch for him, <CHARNAME>. He's served my family for a long time, and well... and there's nobody else, really, who can do his job around here anyway. |
39981 I can vouch for him, <CHARNAME>. He's served my family for a long time, and well... and there's nobody else, really, who can do his job around here anyway. |
39982 As the lady says, I suppose. I run day-to-day operations in the keep, handling servants and any minor problems that occur with the farmers or others on your land. |
39983 I also ensure that taxes are collected and kept in the coffers here. If you wish to change taxes from how they were under Lord de'Arnise, just tell me. |
39984 A large amount of the coin will go into rebuilding the keep's depleted force of men-at-arms and into maintaining the keep and its staff. |
39985 But I estimate you will still gather, say, 500 gold pieces per week. If you wish to access that, you have but to come to me. |
39986 As for the major decisions, well, I suggest you return at least every couple of weeks. If there is anything critical, a runner will find you if they can. |
39987 There is... nothing that requires immediate attention. The servants will be cleaning up, and I am sure funeral arrangements have yet to be made for Lord de'Arnise. |
39988 Have you... any questions, then? |
39989 Is there no money in the coffers right now? |
39990 I would like to raise extra taxes... I am in need of coin right now. |
39991 So... the keep is all mine, then? |
39992 How big is this land, anyway? |
39993 No, I don't have any questions. |
39994 Hmm... the trolls took a lot from the keep, as far as I can tell. Unless you found some of these things while you were, ah, recovering the keep, there is nothing. |
39995 But if you wait a week or so, the crops in the farmlands will start making profit. As I said, 500 gold is the average that Lord de'Arnise gathered through taxes. |
39996 I would like to raise extra taxes... I am in need of coin right now. |
39997 So... the keep is all mine, then? |
39998 How big is this land, anyway? |
39999 I'll be on my way, then. |
40000 If... if you wish, I can certainly arrange for a levy to be applied. The men can gather the funds quickly and have the coin here... but, ah... |
40001 The people won't stand for much in the way of extra taxes right now, <CHARNAME>... we've just gotten over an invasion by trolls, remember? |
40002 Er, yes... that. The people will... do as you say, of course, my <PRO_LADYLORD>, but they cannot afford much. Are you... sure you wish to do this? |
40003 ...the people have just recovered from invasion. They will do as you say, my <PRO_LADYLORD>, but they can't afford much. Are you... sure about this? |
40004 Yes, of course. |
40005 No, I suppose not. |
40006 Yes, of course. |
40007 No, I suppose not. |
40008 Yes, my <PRO_LADYLORD>, all yours, as Mistress Nalia stated. A few servants remain, and some new ones have been hired. You are free to explore as you will. |
40009 Is there no money in the coffers right now? |
40010 I would like to raise extra taxes... I am in need of coin right now. |
40011 How big is this land, anyway? |
40012 I'll be on my way, then. |
40013 Well, I am sure you have seen the keep itself. You will also lord over a large area of surrounding land. There are no settlements per se, but there is rich farmland. |
40014 Lord de'Arnise always got on well with his people, as did most of his forebears. It is peaceful here... usually. You should have little problem, I would think. |
40015 Is there no money in the coffers right now? |
40016 I would like to raise extra taxes... I am in need of coin right now. |
40017 So... the keep is all mine, then? |
40018 I'll be on my way, then. |
40019 As you say, <PRO_LADYLORD> <CHARNAME>. I am sure you can find your bedroom if you wish to stay the night, and arrangements can be made for your friends. |
40020 Lady Nalia, of course, shall remain here in her old quarters. If you wish to speak to her, I am sure you will be able to find her there. |
40021 And... and Lady Delcia... ah... |
40022 If you need anything else of me, then, my <PRO_LADYLORD>, do not hesitate. I can usually be found here in the audience chamber. |
40023 I most certainly will NOT stay here! You cannot expect me to spend another minute in this place with these... these... ruffians! |
40024 You... you've done it? They're all dead? What of... what of my father? Is he well? |
40025 I am sorry, no. I was not able to save him. |
40026 Dead. Sorry about your luck. |
40027 Dead... he is... |
40028 I'm sorry, I must take a moment to collect myself. You have been most kind. Please, let me pay you what I can and then... and then... |
40029 Oh no... ah, I don't suppose I could convince you to remain here for a while? I really need... no, no, it is my own problem. I'll deal with it as best I can. |
40030 It's a very awkward situation, and I'm not quite sure if I'm ready to deal with it. I don't have much choice though, now that Father is gone. |
40031 Say your piece, Nalia. I'll not lose sleep wondering what you might have said. |
40032 There's no harm in asking, whatever it is. |
40033 That may be so, dear niece, but that does not mean <PRO_HESHE> possesses any noble blood to rule this land. I would sooner see an acceptably noble Roenall rule here than this... this... imposter! |
40034 I am betrothed, you see. Yes, some powerful associates of my father roped me into that tired custom. I am to wed a brat of a man named Isaea Roenall. |
40035 Do not think you truly rule here, <CHARNAME>. Proper noble hands will return. I consider my home to be no better off than when it was occupied by the trolls. |
40036 I think Father regretted it, but that is the way wealthy families gain status in business. He seemed quite willing to stall the inevitable, but now he is gone... |
40037 Aunty! <CHARNAME> saved our keep from being overrun by trolls! And <PRO_HESHE> is helping keep our home from being taken over by the Roenalls! |
40038 The Roenalls, mainly Isaea, have been pressuring. They knew I was the only heir, and traditionally titles fall to a male. I fear Isaea will take control and abuse our wealth. |
40039 Aunty! <CHARNAME> saved our keep from being overrun by trolls! And <PRO_HESHE> is helping keep our home from being taken over by the Roenalls! |
40040 Regrettable. What is left for you to do? |
40041 Yes, yes, very sad. What is required of me? |
40042 I have worked to forge a relationship with those beneath me, but it will not continue with the Roenalls in power. They are snobbish, snooty, and oh so arrogant. |
40043 I'm sorry, <CHARNAME>... it's... it's my right to do as I wish with the land, and I trust you. She'll get over it. I'll be in my room, if you need me for anything... |
40044 I'm sorry, <CHARNAME>... it's... it's my right to do as I wish with the land, and I trust you. She'll get over it. |
40045 Poor Nalia, coddled in wealth. Yes, that would be horrible. What is it you want?! |
40046 Not the type of person I would associate with either. What can I do? |
40047 I need a way to get out of the betrothal, and I need to do it soon. They respect the old traditions, and I think I know a way to use one to our mutual advantage. |
40048 You wish a marriage of convenience then? Seems logical to me. |
40049 This gong has seen better days. It's covered with a thin layer of cow dung that you can never seem to wash off. It does have a pleasant ring despite the manure. STATISTICS: Weight: 5 |
40050 If you mean a marriage of convenience, I don't think I am suited. Being female, you know. |
40051 Shambling Mound |
40052 I could kill this man. It would solve your problem in a timely manner. |
40053 Speak on. What is it you are proposing to avoid the proposal? A disappearance? |
40054 Speak on. What is it you are proposing to avoid the proposal? A disappearance? |
40055 Oh no, no, no, nothing quite so distasteful... er... scandalous as that. That would be laughable. No one would believe that for a second. |
40056 No, no, I don't think he is villainous enough for that. No, he is merely morally repugnant, not criminal. At least to my knowledge. |
40057 No, what I really wish is to take advantage of an old tradition, where a fighting soul would become the lord of a manor once the current lord had passed on. |
40058 Actually, I wanted to come with you. My father... my father always told me that possessions were fleeting... happiness mattered more. Let the Roenalls come. |
40059 You are versed in combat; you would be an impressive obstacle to Isaea. I ask that you assume title to the keep. You will be a figurehead, and I will be a ward of sorts. |
40060 It is my right as heir to choose who shall lead. I do not know if I could stand before the Roenalls, but you, with your... erh... talents, would prove a daunting figure. |
40061 The Roenalls would accept this? I find that hard to believe. |
40062 And what would I have to do to assume this role? What would be needed of me? |
40063 To be <PRO_LADYLORD> <CHARNAME>. I like the sound of that. |
40064 You are just trying to saddle your troubles on me! |
40065 They will complain, but there is no real reason why you could not do this. Often a fighting soul will take possession of a keep when the lord is... is dead. |
40066 Please, this will ensure that the Roenalls do not take control of my home. They are oppressive nobles and will not direct this place in a way that will honor my father. |
40067 Just your strength of... er... character. Often a fighting <PRO_MANWOMAN> will take possession of a keep once the lord is... dead. It is a matter of the heirs declaring it. |
40068 As well you should, and it is a natural progression. It is not uncommon for a fighting soul to take possession of a keep when the lord is... is dead. |
40069 Please, this will benefit us both! You will gain status, and my home will be safe. Often a fighting <PRO_MANWOMAN> will take possession of a keep when the lord... is dead. |
40070 It will be an honor to guide this place through its troubles. I shall strive to see it flourish. |
40071 I'll take your offer, and damn those that stand in our way. I'll see this place run proper. |
40072 I cannot accept. There are others that would suit it better, I am sure. I am sorry. |
40073 I'm not having anything to do with this. Find yourself another stooge. |
40074 Wonderful! Now they can't force me out. You are master of this place, within reason. I remain the sole heir and can take away what has been given. |
40075 But... very well then. I will remain here to do what must be done. This is exactly what the Roenalls want. I hope you're happy with the misery you leave behind. |
40076 Shall we go? No need to wait around, though you are welcome to organize the place as you see fit. The servants will return this place to order. Again, I thank you. |
40077 If you were a warrior of some sort, we could have abused some traditions and installed you as <PRO_LADYLORD>. Ah well, it does not matter. Will you have me in your group? |
40078 You do not wish to fight for your home? Is there nothing I can do? |
40079 You are welcome to accompany me if you wish. They will not trouble you on the road. |
40080 I have no need of your company. You will have to do what you can here. |
40081 Hostility would only bring soldiers. They are not criminals, just repugnant. If you were a warrior, you might serve as figurehead to reinforce my hold, but you are not. |
40082 No, I should leave this place. I would seek sanctuary in your company, if I might? I yearn to go out among the needy and help them. Life was so sheltered here. |
40083 Then there is little hope for my future. I will be pampered here until I become what I have hated. Go then, and live your life of adventure. I will waste away here. |
40084 Good then. It will be... a sad thing to see this old place go to bad use, but I have no other choice. I will not serve the Roenall family in their snobbish deals. |
40085 You can seek sanctuary with me, if you like. The road is a hard life though. |
40086 I have no need of your company. You will have to do what you can here. |
40087 Have you given any more thought to my offer? Time is short, and... I do not know how long I can stall the Roenalls. |
40088 Yes. If you are still willing, I will lend my name to this place as its <PRO_LADYLORD>. |
40089 Yes, you are welcome to travel with me and flee the snobbish boors that would spoil you. |
40090 No, my mind has not changed in regards to this matter. |
40091 Err... I'm afraid I have very little to say to you. I trust that you're enjoying your time at the keep? |
40092 Good day, Miss Nalia. All is going well with your, ah... adventuring? I must say that you remind me of your father very much as of late. |
40093 Greetings, Your Grace. Is there something that I can do for you? |
40094 Is there nobody here to see me? |
40095 I would like to access whatever has been collected through the taxes. |
40096 How are things going around here? |
40097 I need coins, quickly... I would like to raise some taxes. |
40098 No, nothing at the moment. |
40099 As word of Lord Roenall's death spreads through the ranks of the opposing army, their morale breaks and groups begin to disperse in panic. Lone groups of holdouts are quickly surrounded by your cheering forces and dealt a quick death, while others flee as they will, dropping their weapons and returning to the Roenall lands as failures. The walls have held, and through your actions, the forces of the keep have achieved victory. As your men begin to realize this, they raise their voices in exultation, cheering your name loudly and repeatedly. The day has been won, and the Roenall family has been dealt a lesson it will not soon forget. This land is yours alone to rule now... and from this day forth. |
40100 No, my <PRO_LADYLORD>. I have dealt with a few issues of justice and land matters... minor things, truly, but no one is currently requesting an audience with you. |
40101 Is there anything else that you might need from me? |
40102 I would like to know if anyone is here to see me. |
40103 I would like to access whatever has been collected through the taxes. |
40104 Incensed at your decisions, a crowd of angry peasants has stormed the gates of the keep, let in by mutinous guardsmen who also thought you abused your power as ruler of the land and manor. As cries of rage traveled the halls, you were forced to reluctantly escape through a side passage... Even with your skills, a crowd of both peasants and guardsmen could not have been held off for long. By the time you left the keep, the gentlefolk of the land had taken control of the building... likely waiting for knights from the Most Noble Order of the Radiant Heart or even a new lord to come from nearby. Either way, rule of the de'Arnise Keep has been stripped from you... permanently. |
40105 I need coins, quickly... I would like to raise some taxes. |
40106 Tell me how things fare. |
40107 No, nothing at the moment. |
40108 Yes, of course. I have stored all taxes collected so far in the library cabinet on the second floor, my <PRO_LADYLORD>. That is generally where I store it. |
40109 Mm, I am afraid that there is nothing at the moment, my <PRO_LADYLORD>. You will have to wait 'til the end of the week, unless you desire a special levy, that is. |
40110 I... can certainly do this, my <PRO_LADYLORD>. You must be careful, however. Your citizenry will do as you command, but they have very little to give. |
40111 I don't think it's a major problem, <CHARNAME>... just don't do it too often, is all I would suggest. |
40112 This will not please the citizens, <CHARNAME>. You should be careful about taxing them too much! |
40113 I've heard that the people are quite upset. I wouldn't tax them any more, <CHARNAME>... you don't want them to revolt, do you? Father always treated them fairly. |
40114 You can't tax them any more! The people are near revolt already, and well they should, considering what you've been doing here! |
40115 Are you sure... you wish me to do this? |
40116 Wha... what happened...? I remember getting hurt and... and then I fell over... where...? |
40117 *cough* Wha... what happened...? I remember getting hurt and... and then I fell over... where...? |
40118 I... I was dead... wasn't I? That was definitely not a pleasant experience. Was I gone long? |
40119 You are back now, and that's all that matters. |
40120 Yes, yes, very traumatic. Can we get moving now? |
40121 What... what of my home? Are the invaders driven from my family's keep yet? Please, we must go there with all haste if the threat remains. |
40122 I... I was dead... wasn't I? That was definitely not a pleasant experience. Was I gone long? |
40123 You are back now, and that's all that matters. |
40124 Yes, yes, very traumatic. Can we get moving now? |
40125 What... what about my family's home...? My memory is fuzzy. What happened? Were the invaders routed? |
40126 That has all been taken care of. Your home is free. Your father... is dead though. |
40127 Old news. Your home is free, but your father is dead. Tough break. |
40128 Yes, of course. |
40129 No, I suppose not. |
40130 As you wish, then. I will direct the men-at-arms to collect the extra levy, which will be completed right away. |
40131 The de'Arnise keep has been invaded I have met a young woman by the name of Nalia who is desperate to find help for her family's keep, which is under siege by some force that she hasn't yet explained. I have agreed to take her into my party, but we are to travel to this keep (she has marked the area on my map) as soon as possible to assist. |
40132 Shambling Mound |
40133 That has all been taken care of. Your home is free. Your father... is dead though. |
40134 Old news. Your home is free, but your father is dead. Tough break. |
40135 Your struggle to find and kill Lord Roenall takes too long, and almost belatedly you realize that your forces about you have become thinner and are falling back despite themselves. Other portions of Lord Roenall's army have already begun to surmount the walls of the keep, and within moments the sounds of struggle can be heard from within. Your forces buckle under the strain of the renewed Roenall assault, and finally break. Panic sets in, and even though you valiantly try to issue orders and gather your troops, it is too late to stop a full rout. Within a short time, Lord Roenall himself has surrounded what few people you have left and is rather smug as he takes you captive. You have lost the day. |
40136 Bandon |
40137 I am... relieved to hear that, my <PRO_LADYLORD>. The Roenalls would bleed the land dry, and I know that is what the people most feared of them. |
40138 I shall do so, my <PRO_LADYLORD>. Word shall be sent out to your men-at-arms right away to stop the collection. |
40139 Not much has changed. I have kept the same forms that Lord de'Arnise wished, arranged minor matters of justice, but... that is merely here at the keep. |
40140 As for the farmers and such, they are overjoyed. You are as fair as Lord de'Arnise, if not more so. They are recovered from invasion and look forward to your rule. |
40141 As for the farmers and such, they are pleased with your rulership so far. They are still trying to fully recover from the trolls... but things go well overall. |
40142 As for the people of your land... they do well enough. Much has yet to be done to recover from the troll invasion, which I am sure you will eventually see. |
40143 The farmers and such, however, are a bit angered by your policies. 'Tis nothing, my <PRO_LADYLORD>. They mourn Lord de'Arnise, but will get over their hostility soon enough. |
40144 The people of your land, on the other hand, are a little restless. They expect a fair <PRO_LADYLORD> and are not very pleased. But... I do not have to tell you such things... |
40145 As for the people on the land, there have been some protestations over taxes, and I have dealt with various disruptions. But it is not... of overt concern, my <PRO_LADYLORD>. |
40146 As for the land, the people are very angry. An assassin was found hiding in the keep, and several mobs of farmers have been turned from the gates. You must be... most careful. |
40147 As for the people... there is revolt in the air. It will take very little to set things aflame. They... will march on the keep if this continues, my <PRO_LADYLORD>... |
40148 As you wish, my <PRO_LADYLORD>. |
40149 I be Olma, you cook, my <PRO_LADYLORD>. And might I be saying that I be very proud to be serving you, yes? |
40150 I be Olma, you cook. Supper be not ready yet, my <PRO_LADYLORD>. I work hard for you, yes? |
40151 I be Olma, you cook. I be hired after trolls be taking over, but I think maybe Olma should go. People be angry here at you. |
40152 I cook for you, yes? But I think I be going soon. All people here, they say you not good <PRO_LADYLORD>. They say trolls were better, even. Tsk. It is shame. |
40153 I be new cook, Olma. I cook only for <PRO_LADYLORD> <CHARNAME>, yes? You wish eating, you be finding kitchen. |
40154 Oh! H-hello, <PRO_LADYLORD> <CHARNAME>. I... I am Chanelle, one of the keep's maids. I must say... I miss Lord de'Arnise terribly, but you've done such a fine job here, nobody can complain, really. |
40155 I am Chanelle, my <PRO_LADYLORD>. I... I have been in the keep here for as long as I can remember. Lord de'Arnise was... was my guardian since I was very young. I shall miss him terribly. |
40156 I am one of your maids, Chanelle, my <PRO_LADYLORD>. I... I can't believe all the terrible things they're saying about you. After you freed us all from the trolls... it just isn't fair! |
40157 I am Chanelle, one of the keep's maids, my <PRO_LADYLORD>. I am afraid to say that I shall likely be leaving... soon. The people here are so angry... there may be a danger to us all. |
40158 Oh... hello, Mistress Nalia. I... I just want to say that I am terribly sorry about your father. I too shall miss him terribly. He... he was like a father to me... |
40159 Greetings to you, <PRO_SIRMAAM>. I am Chanelle, one of the keep's maids. I trust that there is nothing you need currently? |
40160 Hullo to you, m'<PRO_LADYLORD>. I am Talira, one of the new maids here in your keep. I have heard nothing but good word of you... a good thing, as my last employer was a terrible, terrible man. |
40161 Hullo, m'<PRO_LADYLORD>. Talira, I be... one of your new maids. I hope that there be no more trouble like them trolls... I had more than enough excitement working for my last lord, a tyrant of a man. |
40162 A good day t' you, m'<PRO_LADYLORD>. I must say, I do not like the words that the folk here speak of you. It reminds me too much of my last lord, who was a cruel man. |
40163 It is I, Talira, one of your maids, m'<PRO_LADYLORD>. People speak ill of you... they say you are a nasty <PRO_MANWOMAN> and a terrible ruler. I am saddened to find myself working for another such distasteful noble. |
40164 Hullo to you. I be Talira, the new maid here in the keep. I will get to your quarters soon enough, have no worry. The majordomo has given me plenty of other work to busy myself at the moment. |
40165 If you are here at her request, then you might at least mean well, though we shall see if you actually accomplish anything. Miss Nalia is a caring noble, but she is still a noble by any measure. |
40166 Greetings, my <PRO_LADYLORD>. I am the new butler, Metigo. May I say how proud I am to work for such a benevolent and well-liked <PRO_LADYLORD>? It is a good thing that you continue this keep's traditions. |
40167 Greetings to you, my <PRO_LADYLORD>. I am Metigo, the new butler that has been hired. I look forward to a long and fruitful service for you, and I trust you will be satisfied with my efforts. |
40168 (Ahem!) Greetings, my <PRO_LADYLORD>. I am Metigo, your butler. I understand there has been some unrest amongst the populace of the area. A shame, really. |
40169 I am Metigo, my <PRO_LADYLORD>... your butler. It is a terrible thing that you have driven the people of the area to this state. Consider this my immediate resignation. |
40170 Greetings, honored guest. I am Metigo, the butler of this keep. If you are in need of anything, do not hesitate to ring for me, yes? |
40171 I ain't no threat to the likes of you. If you're here to loot the place, can I ask that you at least kill enough of those trolls so's the rest of us can get away? |
40172 A shame Captain Arat retired, my <PRO_LADYLORD>. He felt he had failed Lord de'Arnise somehow... I am Cernick, and I have taken his place as the captain of the guard. |
40173 I don't know. I seen a few make a break for it, but they were killed as they ran. Maybe a few are hidden here or there. I know Lord de'Arnise is still aliveâ€â€at least, he was this morning. |
40174 All is well, my <PRO_LADYLORD>. You have the favor of the people and the guard... as well-loved as Lord de'Arnise was. Hopefully, no coming trouble will change that. |
40175 All is calm, my <PRO_LADYLORD>. The restoration of the guard has begun... a long process. Hopefully, there will be no trouble like the trolls headed our way. |
40176 There is resentment among the people, my <PRO_LADYLORD>... Perhaps you should follow Lord de'Arnise's benevolent exampleâ€â€the people will not stand a tyrant. |
40177 She means well... a little too well. Thinks she's gotta help all of us "peasants." She sneaks out now and then and skulks around our taverns and such, as if it makes her "understand" us. |
40178 If you do see Miss Nalia, let her tag along. She knows this place better than anyone, or at least thinks she does. One's as good as the other sometimes, and it's better than going blind. |
40179 My men are grumbling, my <PRO_LADYLORD>. They think you ill-suited to follow Lord de'Arnise's rule. Continue on this path and they might not follow you any further. |
40180 Good day, Mistress Nalia. It is good to see you hale and traveling. I grieve for your father... and I hope you made the right choice with our new <PRO_LADYLORD>. |
40181 Greetings to you. I am Captain Cernick of the keep's guard. I am always pleased to meet one of <PRO_LADYLORD> <CHARNAME>'s associates. |
40182 Good day to you, my <PRO_LADYLORD>. You remember your stable boy, Daleson? Glad t' see you carryin' on after Lord de'Arnise... an' not them Roenall folks. |
40183 Well, my <PRO_LADYLORD>, maybe Nalia made a mistake puttin' you in charge. Hopefully, she changes her mind before you ruin everythin'. I ain't stayin' though. |
40184 Hullo, Nalia. Good t' see you're in good health an' all. You done well for Lord de'Arnise, you have... Hopefully, this <CHARNAME> rules as good as your father did. |
40185 Nalia... don't you think this has gone on far enough? <CHARNAME> ain't no <PRO_LADYLORD> t' follow yer father. Almost rather'd see a Roenall here than that sort. Think about it, girl. |
40186 Hullo to you, <SIRMAAM>. Just Daleson, the stableboy here. |
40187 I... I won't stand for this! This is far worse than if the Roenalls had taken over the keep! I won't let you take my family's land and run it into the ground! |
40188 You can't just kill someone! You think you have that right because you run the keep?! What kind of monster ARE you?! Well... I won't stand for it! |
40189 I had to feed 'em, and nothing gets between them and their food. Abandoned their post for the dog stew I made. Had to kill four dogs per meal. Disgusting! |
40190 They guard the main room of the dungeon, but they feed in one of the cells... to the south down the hall, in the back of the room where they first broke in. |
40191 Greetings, Your Grace. I actually have a rather angry merchant by the name of Tolmas Bendelia that has been demanding to see you. |
40192 It might have something to do with his caravan being waylaid by bandits passing through the region, but he refuses to speak to anyone but Your <PRO_LADYLORD>ship. |
40193 He is an influential merchant in this area; I believe he owns the deed to more than one local farmhold. Will you grant this man an audience, my <PRO_LADYLORD>? |
40194 Just wanted to warn you about them. They almost killed me, and all I was doing was dropping their food in the cell. Nothing keeps them from their food. |
40195 Certainly. Show him in. |
40196 No, I have no time for this... Send him away. |
40197 As you wish, my <PRO_LADYLORD>... although I have no doubt that the merchant will be very displeased. But if you think it wise, I will have him sent away. |
40198 Thank you, Daleson. I'll be on my way now. Good luck to you. |
40199 Chain Contingencyâ€â€Mirror Image |
40200 Excellent, my <PRO_LADYLORD>. I shall send for him immediately. |
40201 Thank you Daleson. Now get out of here. I don't want you getting hurt. |
40202 Yes, Miss Nalia. Before I go, remember to use fire against trolls when they fall down, otherwise they'll get up again. |
40203 I hope this all works out. Be hard finding another place as comfortable as this. Remember to use fire on the trolls when they fall down, otherwise they'll get up again. |
40204 You! You there! Are you the one who has replaced Lord de'Arnise in this land?! I demand immediate restitution for this... this outrage! |
40205 I suggest you calm yourself, Mister Bendelia... and perhaps start by explaining to <PRO_LADYLORD> <CHARNAME> exactly what sort of outrage you are referring to. |
40206 Pfaw! As if you did not know! I am well aware that this land was overrun by those filthsome trolls... but that business is now over with and done! |
40207 Bandits have invaded the passes in the southern reaches of your land! Bandits! I have had my caravans traveling through this area for the past ten years, and I have never heard of bandits here! |
40208 You're responsible for the safety of this area... these fiends burned my caravan and took all my goods! I demand restitution, and a guarantee that these bandits will be eliminated as soon as possible! |
40209 If you do not... if you ignore me, I swear that not only shall I not travel through these lands again, but that I shall foreclose on every farmhold I hold a debt for! I swear I shall! |
40210 I've never seen it used. He never said why he didn't wield it more often. We should seek it out if he didn't have it with him. He was taken to the "cellars" then? |
40211 As you would have it, Miss Nalia. |
40212 Hey! Hey, you! Give me your damn coat... NOW! |
40213 My coat? Why do you want my coat? |
40214 But I don't have a coat... |
40215 I'm not giving you anything... so back off! |
40216 Why else would I want it, huh? I'm Missy... the coat check girl! And I'm the best damn coat check girl that Aran's ever had! Nothing stolen here, I watch them coat like a HAWK! |
40217 Don't you lie to ME! I'm Missy, the coat check girl... and I'm the best damn coat check girl that Aran's ever had! No coats go missing hereâ€â€I watch 'em like a HAWK! |
40218 Rotten little kobold! Think you can push Missy around? I'm the best coat check girl that Aran's ever had! So when I say I want your coat, GIVE ME YOUR DAMN COAT! |
40219 All the trainees around here... they slink around like they think I can't see 'em. They try to steal things out of the coat, try to steal the coats themselves! But that only works once on ME, <PRO_GIRLBOY>! |
40220 Last time I left my post even for a SECOND, I come back and ALL the coats are gone. Not even a speck of dust left! Well, no one's making a fool out of Missy anymore! NO ONE! |
40221 So for the last time: Hand... over... the... COAT! |
40222 I don't have a coat to give you. |
40223 I have a cloak, if you want it... |
40224 I've had enough of this... |
40225 What?! You don't have one?! You think they put a coat room in this place for NOTHING?! Get out of my sight, weirdo! What kind of coatless thief do you think you are, anyway?! BAH! |
40226 A cloak?! This is a COAT room, not a CLOAK room! You think I don't have enough problems that I have to expand my enterprise here?! Watch over cloaks, too?! Get outta my sight! BAH! |
40227 YOU'VE had enough?! I've had enough of you, you coatless little weirdo! Go ahead... go ahead and think you'll be a good enough thief if you don't even have a coat... see if I care! BAH! |
40228 Are you bothering me again?! And what the hell is THAT?! Some kind of furry glove? I don't watch gloves, so get it outta here! |
40229 Oh, so now this is a HAMSTER check room?! Why, I oughta... |
40230 What? No, Boo is no glove! Boo is a hamster, and far more than a handful if he wishes, tiny woman! |
40231 Take a hike, honey. Even if you had a coat, I sure wouldn't handle it! You think I want to be poisoned by a drow?! As IF! |
40232 HEY! Hey, you! I know your type... you just keep your eyes off my coats, okay? I got a dagger here with your weaselly little eyes all over it! |
40233 You needn't be so threatening, little one... I was just admiring your selection, that is all. |
40234 What now?! Are you gonna give me a coat, shorty, or do I have to knock you over the head, huh? You think I got nothing better to do?! |
40235 Oh, if I had a coat to give you, I certainly would. I had a coat checker in the family once... Cousin Jowen, although he did that only as a sideline. Brewing turnips was he primary occupation, and checking coats was just something he did to prove to the tax people that he earned his money legally. Said they were all tips, you see. |
40236 All the other coat checkers were all envious of Cousin Jowen's tips. They used to harass him and try to steal his coats and get him into trouble. Cousin Jowen was too smart for them, though. You know what it takes to brew turnips properly? A good, solid mind, that's what. And some very strong rabbits, too, but that's neither here nor there. In fact |
40237 Aaaauuugh! Never mind, never mind! I don't want your coat! |
40238 Outbursts like that won't get you any tips. I'll have to write Cousin Jowen and ask him to send you some pointers. |
40239 What?! Are you bothering me AGAIN?! If you don't have a coat, don't hang around here! Or... or maybe you're scoping out my coats, huh? You think you're gonna steal 'em? You think so, huh?! Well, FORGET IT! |
40240 Chain Contingencyâ€â€Mislead |
40241 Spell Sequencerâ€â€Stoneskins |
40242 Spell Sequencerâ€â€Improved Invisibility |
40243 Spell Sequencerâ€â€Fireshield Red |
40244 Spell Triggerâ€â€Stoneskins |
40245 Spell Triggerâ€â€Globe of Invulnerability |
40246 Spell Triggerâ€â€Minor Spell Turning |
40247 Chain Contingencyâ€â€Simulacrum |
40248 Spell Triggerâ€â€True Sight |
40249 Spell Triggerâ€â€Dispel Magic |
40250 Spell Triggerâ€â€Fireball |
40251 Spell Triggerâ€â€Disintegrate |
40252 Contingencyâ€â€Protection From Magical Weapons |
40253 Hmm... as I said, he cannot be easily ignored. Many will be upset if their farms are foreclosed, and the bandits will have to be dealt with sooner or later. |
40254 We do not have the strength yet to face them; our patrols simply have too few men. Obviously, the bandits have noticed. We would need mercenaries, my <PRO_LADYLORD>. |
40255 I know a few reliable mercenary companies we could acquire for 500 gold. That would handle this problem. Mm... we could go as low as 250, but that would take longer. |
40256 Enough of this chatter! I demand an answer! Will I have my restitution or not?! |
40257 How much was your caravan worth, merchant? |
40258 I will not recompense you. But nor will I have my people threatened. I will purchase the farmholds' debts from you. |
40259 Your risks are your own, merchant. If you did not have your merchandise underwritten, then you are a fool. |
40260 Hmph. 1,000 gold pieces. Easily. |
40261 Very well then. 1,000 gold pieces it is. |
40262 I will offer you 500 gold, but no more. |
40263 I will offer you 500 gold, but no more. |
40264 I will not pay you 1,000 gold, merchant. But I will buy the debts of my farmers. |
40265 1,000! You ask for too much! You will get nothing from me, fool! |
40266 Well... if that is what you wish to do, I suppose I might be convinced. But their debts are worth around 1,000 gold... the same as was the worth of my caravan. So it makes little difference. |
40267 It makes a difference to me. I will pay you the 1,000 gold. |
40268 I will offer you 500 gold pieces for the debts... no more. |
40269 I will not pay you 1,000 gold, and you are a fool to ask for it! You will get nothing from me, merchant. |
40270 A fool, am I? We shall see how your farmers feel about that when I foreclose on their properties to recover my losses! |
40271 City Gates |
40272 How about I have you executed? Then you will do nothing of the sort. |
40273 Your business is your own, merchant. Do as you wish. |
40274 You are very generous, my <PRO_LADYLORD>... you know the value of business to your land, I see. And as for the bandits? What is to be done of them? |
40275 I intend to spend 500 gold to hire mercenaries. They will be driven from my land quickly. |
40276 I will spend 250 gold to hire mercenaries. It will take time, but they will be driven off eventually. |
40277 I can do nothing about them currently. We must build up our forces... once that is done, they will be dealt with. |
40278 Hmmm... hmmm. I... I suppose it is better to have something than nothing, yes. Very well, my <PRO_LADYLORD>, I accept. And, might I ask, what do you intend to do about the bandits? |
40279 I intend to spend 500 gold to hire mercenaries. They will be driven from my land quickly. |
40280 I will spend 250 gold to hire mercenaries. It will take time, but they will be driven off eventually. |
40281 I can do nothing about them currently. We must build up our forces... once that is done, they will be dealt with. |
40282 500?! That is simply not enough! I am not here to bargain! Either you will take responsibility or you won't! |
40283 Fine. 1,000 gold it is. |
40284 Then I will buy the debts of my farmers from you, if 500 gold is not enough. |
40285 I am not your underwriter, merchant. If you will not accept what I offer, then you are a fool. |
40286 No! That is a loss of money for something that you have no right to! Either pay the 1,000 gold for the debts or compensate me for my caravan. Pfaw! Is it so difficult to understand?! |
40287 Very well. 1,000 gold for the debts it is. |
40288 I'll compensate you for the caravan, then. But I will only pay half: 500 gold. |
40289 I'll compensate you for the caravan, then. But I will only pay half: 500 gold. |
40290 Then you shall get nothing from me... you are a fool to refuse what I offer. |
40291 Kamikaze Explosion |
40292 These are one of the two types of berries that you have obtained from Bel Dalemark. Rose Bouquet has said that the berries smell something like a man who may be the murderer that stalks the Bridge District. She would like to smell them again to be sure. STATISTICS: Weight: 1 |
40293 Malvolio |
40294 Malvolio |
40295 My... my partners will do it if I am executed, regardless. But... I have no wish to offend you, my <PRO_LADYLORD>. This is a matter of business only, s-surely you understand...? |
40296 No, I do not. Take him away, men, and show everyone what I think of being threatened by petty merchants. |
40297 I might reconsider, then. Perhaps I will purchase the debts of my farmers from you. |
40298 Very well, then. How much were your losses? |
40299 Very well. I shall give you 500 gold to compensate for your caravan. But we are even then. |
40300 I do. You shall not be executed, then... but you will still receive nothing from me. |
40301 I see. Very well, then. And what do you intend to do about the bandits? |
40302 I intend to spend 500 gold to hire mercenaries. They will be driven from my land quickly. |
40303 I will spend 250 gold to hire mercenaries. It will take time, but they will be driven off eventually. |
40304 I can do nothing about them currently. We must build up our forces... once that is done, they will be dealt with. |
40305 Good work opening the bridge. My people will engage them as long as possible. I hope we will draw enough of them out. Destroy TorGal for us, we beg of you! |
40306 Good enough, then. Perhaps I shall return through this area and continue supplying the locals with goods. So long as you keep to your promises, my <PRO_LADYLORD>. |
40307 Hmph. Perhaps I shall return to the area, then, when the bandits are defeated. Until that time, your people will have to find somewhere else to buy supplies. |
40308 Then it is unlikely I will be returning to this area soon. I suppose your people will just have to find someone else to purchase supplies from. Good day, my <PRO_LADYLORD>. |
40309 WHAT?! You will st-still...? No! NOOO! |
40310 Very well, my <PRO_LADYLORD>. We shall do as you command. And what do you wish done regarding the bandits? |
40311 Spend the 500 to hire the mercenaries. Deal with them quickly. |
40312 Spend 250. It may take some time, but that should be enough. |
40313 Nothing yet. Once we build our forces enough, we can deal with them then. |
40314 As you wish, and I shall send out invitations to some of the area's merchant guilds... perhaps we can find another who will sell supplies to the people soon. |
40315 Take him away, guards, as the <PRO_LADYLORD> commands. |
40316 No, you can't d-do this! NOOOOO! |
40317 Greetings, Your Grace. There is a matter that Captain Cernick wishes to take up with you, which is of a delicate nature. Do you wish to see him? |
40318 Yes, show him in. |
40319 No, I don't have time to see him. |
40320 If that is your wish, my <PRO_LADYLORD>, then I shall tell Captain Cernick to deal with the situation as he sees fit. |
40321 As you say, my <PRO_LADYLORD>. I will send for him immediately. |
40322 Greetings, my <PRO_LADYLORD>. I am not sure if you have been aware, but we have been experiencing a number of thefts in the keep over the past couple of weeks. |
40323 Small things. A goblet, some silverware, a few coins from the servants' quarters. All of these things have value, although none of them were major thefts. |
40324 Still... I investigated. Lastin here is one of the new guards. I caught him red-handed, attempting to take a necklace that belonged to the late Lady de'Arnise. |
40325 Lastin has confessed his crime. I am unsure how to punish him, my <PRO_LADYLORD>, so I have brought this before you. |
40326 He is your subject, my <PRO_LADYLORD>, so yours is the right to decide punishment, but you are also... being watched carefully by those who oppose your rule, however. |
40327 I think the matter of justice is clear. I cannot allow thefts in the keep. Execute him immediately. |
40328 I cannot permit a servant of the keep to steal. Expel him from the guards... send him back to his farm. |
40329 I would like to hear Lastin's side of the story first. |
40330 What is your opinion, Cernick? Has this ever happened before? |
40331 As you wish, my <PRO_LADYLORD>. Justice will be done. You heard <PRO_HIMHER>, Captain? |
40332 I did. It shall be done immediately... and it shall serve as a fine warning to all those who might try similarly. |
40333 I... I only meant... |
40334 Silence! The <PRO_LADYLORD> has spoken. Follow me, and retain some dignity in your death at least, Lastin. |
40335 As you wish, my <PRO_LADYLORD>. He shall be removed from the ranks of the keep's guard immediately. You heard, Captain? |
40336 I did. I do not like that he goes without punishment... but if <PRO_LADYLORD> <CHARNAME> has decided to be merciful, then so be it. |
40337 I... I thank you, my <PRO_LADYLORD>... I truly expected to... to... |
40338 Enough. Follow me, Lastin. We shall go to the barracks and collect your personals... and then I shall have the guard escort you from the keep. |
40339 It has not happened while I've been at the keep, but Arat told me of one of the servants helping himself to the tax money. He was executed, naturally. |
40340 Then, if that is the proper punishment, the matter is clear. Execute this man immediately. |
40341 I will not have this man executed. His crimes seem minor. Expel him from the guard instead, and send him away. |
40342 I see. I would like to hear what Lastin has to say in his own defense. |
40343 Me, my <PRO_LADYLORD>? I... I'm sorry, my <PRO_LADYLORD>, I never meant for this to |
40344 If you have any sort of excuse for your actions, Lastin, I suggest you say it quickly before the <PRO_LADYLORD> loses patience. |
40345 Well... I never intended to steal from you, my <PRO_LADYLORD>. But... my wife... she's come down awfully sick. I've had healers and priests come to see her, but they say a simple spell won't do. |
40346 Special medicines are needed, expensive ones. I... I could never afford such an expense. But... but I CAN'T just watch my wife DIE! |
40347 I'm so sorry, my <PRO_LADYLORD>... I just thought... a few things won't be missed. Small things. Maybe... maybe I would be able to sell them... and save up enough to... to... |
40348 I see. That is not an excuse. Take this man away and execute him immediately. |
40349 I see. I shall be lenient, then, and only expel you from the guard. Take him away. |
40350 I think I understand. I shall forgive you this once, Lastin. But any further thefts, and your life is immediately forfeit. |
40351 How much are these medicines, Lastin? |
40352 You... you intend to forgive him completely, my <PRO_LADYLORD>? |
40353 And... and I can keep my job here? Oh, th-thank you, my <PRO_LADYLORD>, thank you! I... I will never do it again, I promise! |
40354 *sigh* Fine, then. You are lucky that the <PRO_LADYLORD> is so kind, Lastin. Come with me back to the barracks. |
40355 They are... they come to 500 gold pieces, my <PRO_LADYLORD>. I... I shall never be able to afford such an amount. Not if I... live... to be a hundred. |
40356 Then I shall pay for the medicines myself to spare this woman. Next time, come and ask me yourself. |
40357 That is a very large sum indeed. I wish I could help you. |
40358 That's a tough break. Did you really think you could collect all that from the keep? You are a fool. |
40359 You... you will? Oh, thank you, my <PRO_LADYLORD>! THANK YOU! You... you are more generous than I could have possibly dreamed! |
40360 But there is still the matter of your crime. I cannot overlook it. You must be executed immediately. |
40361 But there is still the matter of your crime. You cannot serve in the guard any longer. Expel him, and take him back to his home. |
40362 I shall let the matter of your crime pass for now. If it happens again, that will be a different story. Next time... use better judgment, Lastin. |
40363 I... I know, my <PRO_LADYLORD>. I wish I could help my wife. |
40364 I cannot overlook your actions, however. Take him away and execute him immediately. |
40365 I cannot overlook what you have done. You are expelled from the guard, Lastin. Go home. |
40366 You will not help her by stealing. I shall overlook what you have done... this time. Any further thefts and you will pay with your life. |
40367 I... yes, my <PRO_LADYLORD>. A... desperate... fool. I only wanted to... to save her. To try. |
40368 Be that as it may, I cannot overlook your crime. Execute him immediately. |
40369 You can still try, but not in this keep. You are hereby expelled from the guard, Lastin. |
40370 Indeed. I shall forgive your actions for now since they were borne of desperation. Do not do this again, Lastin. |
40371 If... if it means my wife is to be cured, I will gladly accept my punishment. I wish... I wish I had known you were a kind <PRO_MANWOMAN> sooner, my <PRO_LADYLORD>... |
40372 Come with me, then, Lastin. Justice shall be done, and all who follow you will know better than to try such a thing again. |
40373 You... you are most generous, my <PRO_LADYLORD>. I shall never forget what you have done for me... never! |
40374 I... I shall, my <PRO_LADYLORD>, I shall! Th-thank you! I shall never forget this! |
40375 *sigh* Can't say I agree with it, but... I suppose I might have done the same. Hope it all works out well with the wife. Follow me back to the barracks, Lastin. |
40376 Greetings, Your Grace. There is a... man... who has been waiting for some time for an audience with you. Shall I admit him or send him away? |
40377 I will see him. |
40378 What does he want? |
40379 Send him away, I don't have time to see anyone. |
40380 I shall do so immediately, my <PRO_LADYLORD>. I apologize for the disturbance. |
40381 I am... unsure, my <PRO_LADYLORD>. He claims to be a cleric of Tempus, but comes across as rather the burly and uncouth sort. He says he will only speak to you... |
40382 Show him in, then. |
40383 Send him away, then. |
40384 As you wish, my <PRO_LADYLORD>. I shall have him brought in immediately. |
40385 Ho! How does it go with you, my <PRO_LADYLORD>? I trust all is well? Hah! You must be wondering what someone like me is doing here, yes? |
40386 My name be Bolumir, priest of Tempus, the god of battles! Hahr... it has been some time since I have rested my feet in any place, to tell the truth. I've been wandering for many a year now. |
40387 And I do be hearing of a great battle that was done in this place! Trolls defeated, a land liberated... it stirs my heart to hear of such valiance. |
40388 The traveling does wear on me, to tell the truth. I've come to ask if you've a chapel that a priest of Tempus might set himself up in... bring the good Word to the folk of the area. |
40389 What do you say, eh? If my manner does not strike you as offensive, I would be glad to be chaplain of your wee keep here. |
40390 I've heard of this man, <CHARNAME>... he be a good and honorable priest, even if he possesses a fierce and loud nature. I would see no reason to refuse him. |
40391 Hmm. If this be the Bolumir I have heard tales of, you should refuse him. He is nothing but trouble, a thorn you shall not be able to remove once he is under your cushion! |
40392 This... cleric. Now that I know his name, I recall a word or two about him. I understand he was ejected from his last parish in a village to the south, in Tethyr... |
40393 Aye! That be a truth, what the small man says. I do not claim to be a nice man... simply a pious man. And the church he speaks of was not one to my liking. |
40394 I can help your people here much while I stay. But I do not promise to stay for long. Either you accept me or you don't, my <PRO_LADYLORD>... that is your choice, and I'll not begrudge it you. |
40395 Well... if you accept him, the family chapel in the lower level is unacceptable, but... the small chapel on the floor above us would serve. It is up to you. |
40396 Very well. Put him up in the chapel and let us see how it goes. |
40397 I'm not about to take a stranger into the keep... especially a questionable one. |
40398 Begone, cleric. You must think me a fool to offer you safe harbor here. |
40399 Ahhr! You're a good sort, my <PRO_LADYLORD>, as I suspected you were, from the stories! It will be good to have a place to preach the word of Tempus once again, truly! |
40400 I... will show you, then, to... |
40401 Don't bestir yourself, laddie. I can find it just fine. You can come speak to me anytime, <PRO_LADYLORD> <CHARNAME>... any of me services I'll be glad to offer, if you've the need. |
40402 I suppose I'd do the same. Not to worry, my <PRO_LADYLORD>... as I said, I'll not hold it against you. I'll be on me way, then, wishing you well. |
40403 Not a fool, certainly. But if you've no manners about you, it's just as well that I'm not staying. I'll wish you well enough, then, and be on me way. |
40404 Good to see you again, my <PRO_LADYLORD>. 'Tis a fine keep you have here... and a fine people, too. It feels good to be spreading the word. Something you need, eh? |
40405 I would like to see your services. |
40406 Everything is going well, I take it? |
40407 I think it's time for you to go. |
40408 No, I'm fine. |
40409 At your command, o' course... |
40410 Aye, 'tis well and grand enough. These people here haven't had a local cleric since... since, well, I don't know when. A bit o' faith, even Tempus, looks good on them, truly. |
40411 I'd like to see your services, then. |
40412 I think it's time for you to go, Bolumir. |
40413 I'll be on my way, then. |
40414 Time t' hit the road again, eh? Already? Well, if that's your wish, I won't begrudge it. You sure I can't change your mind, though, eh? |
40415 I'm sure. |
40416 Well... I suppose perhaps a little longer... |
40417 Well an' good enough. 'Tis too bad, though... I was starting to like it here. Wasn't meant to be, though. I wish you well, <CHARNAME>... hope you're finding what you're lookin' for. |
40418 Hahhr! Now 'at's what I likes to hear. I'm beginning to like this place, truly enough. But if I gets too much under your skin, you just lets me know. |
40419 As you wish, then. Tempus walk with you, my <PRO_LADYLORD>. |
40420 My <PRO_LADYLORD>! My <PRO_LADYLORD>! I've found you, I have! You... you've got to come quickly! The majordomo has sent for you to come! |
40421 He says that Lord Roenall... Lord Roenall himself!... is waiting to see you! Just come quickly, my <PRO_LADYLORD>! |
40422 It is good you have come, <PRO_LADYLORD>! Lord Farthington Roenall himself has arrived to speak with you. He has been... agitated... by the wait, and does not seem pleased. |
40423 I do not know what he wants... he demanded to see you and no one else. I... I hope there will be no violence! Shall I... show him in, my <PRO_LADYLORD>? |
40424 Of course, let's see what he has to say. |
40425 I've no need to see him. Send him away. |
40426 Wh-what? Are... are you sure, my <PRO_LADYLORD>? Lord Roenall will be... most offended! |
40427 Awww... that's too bad, isn't it? |
40428 I don't care. Do it anyway. |
40429 *sigh* Very well... show him in. |
40430 I shall get him and his small entourage right away... |
40431 I... I see. I shall send word to him right away, then. |
40432 Your Grace! You return! I... I am sorry, but you are too late to speak to Lord Roenall. He was furious at having to waitâ€â€he left in quite the huff. |
40433 But he did... leave word with me. He does not recognize your claim to the keep... or Mistress Nalia's ability to give it. He said he would return... with an army. |
40434 Captain Cernick said he would do all he could to build your forces, but there is little else that can be done. Lord Roenall may be bluffing, but I am... not sure. |
40435 At any rate, Captain Cernick has sent scouts to the borders of your land. We will know immediately if Lord Roenall moves... I will send word if it comes to that. |
40436 My lord has bade me to come within and give you this message, since you are arrogant enough to refuse him at the door. |
40437 He says that he will not allow you to keep playing at being the <PRO_LADYLORD> of this keep which is rightfully his. Lady Nalia had no legal right to give Roenall land to someone else. |
40438 And since you will not be reasonable about this, Lord Roenall will return... with an army. That is all. |
40439 Your Grace! You return! I... I had thought it would come to this. I have already taken the liberty of speaking to Captain Cernick, my <PRO_LADYLORD>... |
40440 All right, let's make this quick, peasant. Nalia de'Arnise was betrothed to a Roenall by her father. Whether or not that wedding is going to happen, this land is ours by right. |
40441 Nalia is too young to decide for herself to just give the land away. And the very idea is preposterous at the least! So... I'm going to be a gentleman and give you the choice to decide your fate for yourself. |
40442 Give up this castle. You will never rule it in the long run, at any rate... you have no noble blood. Give it up now, and all will be forgiven. What do you say, peasant? |
40443 Forget it. Now get off my land. |
40444 Fine. I wasn't interested in this much anyway. |
40445 Fine. I wasn't interested in this much anyway. |
40446 Hmph. I see you are as stubborn and stupid as any other peasant. Very well. The next time I return, it shall be with my army at my back. |
40447 No! <CHARNAME>, you can't let him do this! You can't just give him my father's keep! Please! |
40448 I'm not going to fight a war over this, Nalia. Forget it. |
40449 I suppose you're right... I suppose the answer will just have to be no, Lord Roenall. Too bad for you. |
40450 Keep Messenger |
40451 I... I suppose my faith in you was misplaced then. Well... I'm not going to stick around and watch this happen! Thank you for nothing, <CHARNAME>! |
40452 Keep Messenger |
40453 This scroll contains a brief confession written by Quataris. You can use this confession to have Haer'Dalis cleared. The scroll reads like this: "I, Quataris, do hereby swear that I have, with Malice and Forethought, framed one Haer'Dalis for the Theft of a certain Bust of Sune. I obtained the services of one Janos to steal the Bust for me. In doing so, he took the Appearance of Haer'Dalis and, without my knowledge or consent, most foully Murdered the Owner of the Bust, the gentleman Acton Balthis. I swear the Events within this Letter to be True and Clear." The scroll is signed in the cramped quill-work of Quataris. |
40454 Well. It seems that you may have a bit of sense in you after all. All right, then, I'm sure you've done enough damage running this land... out of my keep, all of you. |
40455 Greetings, Your Grace. We have a small problem here at the keep, one that I doubt that you would be aware of at all. |
40456 I am unsure if you have met Chanelle... She has been a maid here most of her life. She was an orphan, and the de'Arnise family took her in as a servant when she was young. |
40457 As <PRO_LADYLORD> of the keep, you are technically her guardian. Ordinarily, that would not be a problem, but there are two men who desire her hand in marriage. |
40458 A small but exquisite bust depicting the goddess, Sune. It was found in the possession of a shady art dealer called Quataris. STATISTICS: Weight: 1 |
40459 It is... up to you, my <PRO_LADYLORD>, to give her away and decide which of the men has your blessing for the marriage. |
40460 An elegant, gold-framed mirror. This mirror, although broken, still exudes an aura of power. It is obviously the mirror that Mekrath has asked you to obtain. STATISTICS: Weight: 1 |
40461 Shall I bring them in to see you, my <PRO_LADYLORD>? If you refuse, then... no one shall be permitted to marry Chanelle. And I am sure that is not what she wants. |
40462 Certainly. Bring them all in. |
40463 Well, that's too bad, then. I've got no time to see them. |
40464 As... as you wish, my <PRO_LADYLORD>. I shall send Chanelle the unfortunate news. |
40465 I shall send for them immediately, my <PRO_LADYLORD>. It should just be a moment. |
40466 *sigh* This, of course, is Chanelle... one of the maids in the keep, Your Grace. |
40467 H-hello... |
40468 Perhaps you could explain to the <PRO_LADYLORD> exactly in your own words what the problem is. |
40469 Oh... all right. Umm... Jessup here has been courting me for some time. He's... a ranger from the local forests. And... Malvolio is a landowner from over in the Roenall lands. |
40470 Malvolio too has been courting me... although I can't say that I'm all that interested... |
40471 I am a man of affluence, my <PRO_LADYLORD>! I can care very well for Chanelle's needs, and she will have nothing to worry about for her future! |
40472 The same cannot be said for this... this lout, Jessup! He is a drunk and a fool! On top of that, he is a penniless pauper! No doubt he wishes to marry Chanelle only to gain access to your coin! |
40473 What?! How dare you say that! I love Chanelle! I've loved her far longer than you! And she doesn't even want you, you slobbering pig! |
40474 But I have no need of a dowry from the <PRO_LADYLORD> here. In fact, I am willing to offer <PRO_HIMHER> 500 gold pieces as a gift to show how much I am willing to take care of our Chanelle. |
40475 I... I'm not marrying her only because of the dowry! But... but it would... |
40476 It was promised by Lord de'Arnise to me, my <PRO_LADYLORD>. I... I don't expect you to keep his promise... but I was hoping you would. It would make a world of difference to Jessup and I! |
40477 Hmm. That was his promise, I believe... and by tradition, it is the correct one. It is up to you, my <PRO_LADYLORD>, whether or not you wish to give a dowry. |
40478 There's no need! And besides, she would be miserable with that drunkard! |
40479 I am not a drunkard, Malvolio! Stop saying that! |
40480 This round and polished stone glows with a fierce light and seems to dispel the shadows around you. STATISTICS: Weight: 0 |
40481 Well... you DO drink quite a lot, Jessup... |
40482 Chanelle! No, don't say that! What about the |
40483 Enough! <PRO_LADYLORD> <CHARNAME> will decide the issue. |
40484 Malvolio would obviously provide a better future for her... better than she has here, at least. He is the better choice. |
40485 I'll not stand in the way of Chanelle's heart. She may marry Jessup, if that is her wish. |
40486 I rather think both of them to be entirely unsuitable. You may marry neither of them, Chanelle. |
40487 Thank you, my <PRO_LADYLORD>. Obviously, you are a <PRO_MANWOMAN> of uncommon sense. I will care for Chanelle as no other. And here, of course... take my gift of the 500 gold... |
40488 She is not for sale, Malvolio. I give her to you because you represent a better future. If you are unkind, however, I will hear of it... |
40489 Very well. Leave the gift, and take Chanelle with you. I trust you will make an excellent husband. |
40490 I... I see. Of course, my <PRO_LADYLORD>, of course... |
40491 Th-thank you, my <PRO_LADYLORD>. You are... too kind. |
40492 No! You... you can't do this! |
40493 Oh, get off, pauper! Let us go then, my bride-to-be... |
40494 Al... all right. |
40495 Oh, thank you, my <PRO_LADYLORD>, thank you! |
40496 I am grateful as well, my <PRO_LADYLORD>. But... we will need some kind of start. Have you... er... given any thought to the dowry? |
40497 I made no promise to Chanelle. You both will make it on your own, or not, as you will. |
40498 I suppose a small dowry might be in order. 100 gold pieces should more than suffice. |
40499 500 gold. It is little enough to me, but will mean a good life for you both. Live well. |
40500 Oh... |
40501 It... it's all right, Jessup! Our love will see us through! |
40502 Hmph! |
40503 This wardstone is a virtual area of darkness and seems to suck the very light from space around it. The shape of the stone is hard to discern, cloaked in shadow as it is. STATISTICS: Weight: 1 |
40504 That... that's wonderful! Thank you again, my <PRO_LADYLORD>, you are very kind! |
40505 Yes... very kind, I suppose... |
40506 This is a dark and delicately crafted meerschaum pipe used for smoking particular roots and odorous plants. It appears to have been carved from felsul root itself and smells faintly of brimstone and cinnamon. STATISTICS: Weight: 1 |
40507 These are the bones of the child-prophetess Amuana. The bones have been defiled and gnawed-upon by the shade wolves. STATISTICS: Weight: 20 |
40508 Five...? My <PRO_LADYLORD>, you are too kind! You are so generous! How can we thank you?! |
40509 We can build a home... Oh thank you, my <PRO_LADYLORD>. I am grateful that you kept Lord de'Arnise's word... it means so much to me... |
40510 No! N-no! Why are you doing this to me?! Oooh... |
40511 What?! You're just going to deny her the chance to get married?! What kind of monster are you?! |
40512 Hmph. Obviously, you aren't a very good ruler. Even a blind man would have seen that I was the best chance she ever had. |
40513 This is a long staff made of thick, sturdy oak. It is crawling with a strange, black radiance and feels quite warm and tingly to the touch. Small runes of arcane origin have been carved in various places at both ends. STATISTICS: Damage: 1d6 (crushing) Speed Factor: 4 Proficiency Type: Quarterstaff Type: Two-handed Weight: 4 |
40514 Greetings, Your Grace. There are... there are a couple of people who arrived recently, asking for an audience with you. A man and a woman, well-dressed. |
40515 They have not stated their business, however, preferring to speak to you. Shall I... grant them an audience, my <PRO_LADYLORD>? Or shall I just send them away? |
40516 Bring them in. Let's see what they want, at least. |
40517 Just send them away. I have no time for strangers. |
40518 This chunk of alloy was created for you by Jerlia the Ore Merchant. You hope that it will do in the stead of real ore, which is nearly impossible to obtain. Jerlia assures you that Sir Sarles will not tell the difference. As to the alloy itself, it has an... interesting shape that looks vaguely like something though you can't put your finger on what that something might be. STATISTICS: Weight: 150 |
40519 This is the shipment that Bodhi has asked you to procure for her. The crate is filled with sharpened wooden stakes. Each stake comes with a vial of what seems to be mere water. Why anyone would smuggle these things into the city remains a mystery. Why they would need them at all is even more of a puzzle. STATISTICS: Weight: 40 |
40520 A sharpened wooden stake that is marked with the holy symbols of Selûne. Legend has it that staking a vampire will put them permanently to rest... although likely the vampire would have to be immobile (at rest) in order to do so properly. STATISTICS: Weight: 0 |
40521 Most excellent, my <PRO_LADYLORD>. I shall do so immediately. |
40522 Sapphire |
40523 Hm. Very well, my <PRO_LADYLORD>. I shall have them brought in. |
40524 A portal gem is used to open up portals between the planes. Few know how to use these gems, and they are said to occasionally have undesirable side effects. This particular gem was found on an altar in the house of Mekrath. STATISTICS: Weight: 0 |
40525 A good day to you, my <PRO_LADYLORD> <CHARNAME>. I am sure you are wondering what brings us here before you... |
40526 Just tell him and get it over with! |
40527 In my own time, in my own time. Introductions first. My colleague and I are moneylenders, you see, from Athkatla. We have come here to collect a debt that is owed by the late Lord de'Arnise. |
40528 A debt in the amount of 2,000 gold pieces. |
40529 The blood of a mimic which you have killed. Mimic's blood is often used in the creation of golems. STATISTICS: Weight: 0 |
40530 We do know that the late lord is quite dead... but the debt is attached to his property. So, I believe, it falls on you to repay it, <PRO_LADYLORD> <CHARNAME>. |
40531 Preposterous! There is no such debt! I would know of it! |
40532 But, on the contrary, there is. |
40533 In fact, we have a scrip here asserting such... and it has his seal upon it. Fully documented and legal, I assure you. |
40534 What?! Let me see that! |
40535 ...hmmm... |
40536 Lord de'Arnise's seal was lost during the troll invasion, along with other things. These people could have gotten hold of it, and used it to forge these documents... |
40537 It is Lord de'Arnise's signature all right, my <PRO_LADYLORD>. The wax has been pressed with his seal. But there is no way to determine precisely when this was done. |
40538 It is not a forgery. We did not come here to cause any trouble, just to collect a simple outstanding debt. |
40539 This is an antidote to the poison that Barl has made and foully distributed. STATISTICS: Weight: 0 |
40540 Of course, if you do decide to refuse... well, we will simply have to take exception to that. We can't let debts slide, especially debts made by nobles. We would be out of business! |
40541 So... if you refuse to honor this scrip, we will be forced to take other measures. There are at least, oh, perhaps a dozen locals who owe us upward of 1,000 crowns. |
40542 I understand that a merchant recently made a similar threat, and we can do the same... we will call in those debts immediately if you refuse. |
40543 The head of Ti'Vael. STATISTICS: Weight: 7 |
40544 So, <PRO_LADYLORD> <CHARNAME>... what will it be? |
40545 This journal seems to be that of an apprentice mage, telling the tale of her expedition into the Umar Hills with two other apprentices in the search for evidence of the fabled witch. The tale is hard to believe, but seems to relate the group's horror at getting lost and being hounded by an unseen predator during the nights. The script is in a panicky, feminine hand, and the last page can barely be made out as follows: "...sorry to Joshellus's mother. I'm sorry about what happened to Michaelus. There's something out here with us. We thought it to be peasants, but peasants aren't this clever. Joshellus says it's the witch. I hear her when I sleep. I don't want to sleep. I don't want to sleep. I don't want..." The journal ends here. |
40546 And, of course, we can have this done... even if something were to, say, happen to us. |
40547 Very well. I will pay you your 2,000 gold pieces. |
40548 I am not Lord de'Arnise. But I will pay you, say, 1,000 gp to get rid of you and protect my people. |
40549 I am not Lord de'Arnise. But I will pay you, say, 1,000 gp to get rid of you and protect my people. |
40550 I will not be threatened. And I believe you are crooks. Take them away immediately and execute them! |
40551 You will get nothing out of me. Begone, before I have you executed! |
40552 Very good, <PRO_LADYLORD> <CHARNAME>. You are a sensible <PRO_MANWOMAN>. Your debt is hereby paid in full. |
40553 We thank you. |
40554 Hmm. I suppose we should take what we can get, considering that the old lord is dead and gone. |
40555 A partial recovery is better than we expected. |
40556 Very well, <PRO_LADYLORD> <CHARNAME>... we will take what you offer and consider the matter settled. Thank you and good day. |
40557 But the amount owed to us is 2,000 crowns, my <PRO_LADYLORD> <CHARNAME>. |
40558 Why would we take only half of what is owed? I suggest you think about it again, and keep in mind the angry peasants who will blame you for their predicament. |
40559 Very well. 2,000 crowns it is. |
40560 You ask for too much, and you will get nothing from me. Begone! |
40561 You are obviously crooks, and I will not abide it. Execute these two immediately! |
40562 Wh-what?! |
40563 You said this wouldn't happen! You said <PRO_HESHE> was an easy mark! |
40564 You'll pay for this, <CHARNAME>! Your people owe us the money, and it WILL be collected! |
40565 Well... now that those two are dealt with, there is the matter of their threat. If there are locals who owe them money, they will be angry if they are forced to pay immediately. |
40566 Is there anything you might wish to do about that, my <PRO_LADYLORD>? |
40567 If people borrowed from those crooks, then they are responsible. Let them find their own way out. |
40568 Give them 500 gold... I'm willing to help out and pay half, but they will have to come up with the rest themselves. |
40569 I will pay the full 1,000. I won't have people being hurt because some crooks tried to take advantage of me. |
40570 Yes. I suppose you are correct, my <PRO_LADYLORD>. At least those criminals will not gain from their deed. |
40571 I do not know if they have 500 gold amongst them, but you are certainly being more than fair. I will make the arrangements immediately, my <PRO_LADYLORD>. |
40572 You are more than generous... Very sensible of you, my <PRO_LADYLORD>, not to invite further blackmail. I will make the arrangements immediately. |
40573 You have not heard the last of us, then, <CHARNAME>! |
40574 Just wait until your people become angered when they find out who is the source of their misery! Just you wait! |
40575 My <PRO_LADYLORD>! *pant* It is a good *pant* thing that I have found you once again...! |
40576 There has been a terrible flood on yourâ€â€*pant*â€â€on your land! There's so much devastation! The majordomo asks that you come to the keep *pant*... as quickly as possible! |
40577 I've got to run back now and *pant* tell him I've found you! Please come quickly! |
40578 Your Grace! You have arrived! It is terrible, is it not? Did you see the destruction of the flood from the road? There are many put out from their farms... |
40579 'Twas the old dikes, my <PRO_LADYLORD>. Lord de'Arnise was planning on building new ones to replace them, but it was always a project for the next year, it seems. |
40580 And now it has caught up to us. There are many locals who have demanded to speak with you... so many are upset! I have limited their number to but a few... |
40581 <PRO_LADYLORD> <CHARNAME>! You're here t' protect folks like us... we were assured that the dikes would be fixed, so there'd be no more floods! |
40582 An' this one was worse than all the others! All of them! My farm was completely sotted! |
40583 My son was killed! The water came so quickly... it was all we could do to get away with our lives! |
40584 I've... I've lost everything. Many of us have. We... we know that you are not our Lord de'Arnise. But you are our <PRO_LADYLORD>... We have paid you our taxes, and now we need your help... |
40585 Need <PRO_HISHER> help?! We demand <PRO_HISHER> help! You want to be our <PRO_LADYLORD>, then you need to fix this problem! |
40586 Oh, there's no need to talk like that... I'm sure <PRO_LADYLORD> <CHARNAME> is willing to help us, to do what's right... |
40587 Well, either the dike needs to be fixed, or all of our farmholds have to be rebuilt. Or both. Or there's going to be a LOT of angry people! |
40588 Calm down, everyone! <PRO_LADYLORD> <CHARNAME> shall do as <PRO_HESHE> feels is best, and there is no altering that! Please... just remain calm... |
40589 Now, my <PRO_LADYLORD>, I've determined the cost for damages and rebuilding the dike. You will need to choose what, if anything, will be done right now. |
40590 The damage to the land is costly. It is too bad we do not have access to Lord de'Arnise's coffers, because the cost to rebuild is over... er... 5,000 gold... |
40591 If that is what it takes to rebuild, I will pay the full amount. 5,000 gold it is. |
40592 I can only pay for a portion of the rebuilding cost, not the full amount. |
40593 The people will have to be responsible for the rebuilding of their own farmholds. I feel for them, but I can do nothing. |
40594 You're... very generous, my <PRO_LADYLORD>. That will go a long way towards restoring things to the way they were. |
40595 Thank you... |
40596 And what about the dikes? Are you going to rebuild those? |
40597 The dikes are... almost as costly, hence the reason Lord de'Arnise kept putting them off. 2,000 gold to rebuild them, my <PRO_LADYLORD>... a harsh expense, I know... |
40598 If it will prevent future problems, then it should be done. Spend the 2,000 gp and rebuild the dikes. |
40599 It cannot be done at the moment, but it will soon. For now, we must concentrate on rebuilding the farmholds. |
40600 Cast Spell: Simulacrum |
40601 Very good, my <PRO_LADYLORD>... I will see that reconstruction begins immediately on the new dikes. |
40602 As... you wish, my <PRO_LADYLORD>. It can wait another year if necessary, but I do not think it good to wait longer than that. Lord de'Arnise already put it off too long. |
40603 You have been more than fair with us, my <PRO_LADYLORD>. How can we ever thank you for all that you have done? |
40604 Indeed. I do not think Lord de'Arnise himself would have been as generous to his people... |
40605 Let us go, then, and start our rebuilding... with <PRO_LADYLORD> <CHARNAME> ruling over us now, we will surely prosper... |
40606 Well, let's get back, then, and start rebuilding what we can... |
40607 I... I just want you to know, <PRO_LADYLORD> <CHARNAME>, that I think you've done... a fine job. Better than we thought you would... |
40608 Let us go, then, and do what we can. We appreciate what assistance you've given us, my <PRO_LADYLORD>. |
40609 Bah! What I would not give to have Lord de'Arnise back amongst us! At least he was a fair man who treated us well! |
40610 You've done little else here than add to our miseries, <PRO_LADYLORD> <CHARNAME>! |
40611 Let us leave <PRO_HIMHER> be, then, and get back to rebuilding what we can... |
40612 That's it! We've had enough of your tyranny, <PRO_LADYLORD> <CHARNAME>! |
40613 You're no <PRO_LADYLORD> fit to rule us! |
40614 Mistress Nalia was a fool! Let us go and tell the rest of us that <CHARNAME>'s time of rulership is at an end! |
40616 This is Cotirso's head. STATISTICS: Weight: 20 |
40617 This is the body of Valygar. STATISTICS: Weight: 70 |
40618 And how much of the 5,000 do you wish to give to them, my <PRO_LADYLORD>? |
40619 Actually, give them the full 5,000 gold pieces. I've changed my mind. |
40620 Give them 4,000 gp. It is all I can afford. |
40621 Give them 3,000 gp. It is all I can afford. |
40622 Give them 2,000 gp. They will have to come up with the rest themselves. |
40623 Give them 1,000 gp. They will have to come up with the rest themselves. |
40624 This is a tax assessment for one Valygar Corthala. It lists holdings in the city of Athkatla and a cabin in the Umar Hills. |
40625 Actually, I don't think I can give them anything. They will have to make do on their own. |
40626 What?! This is an outrage! |
40627 You... you are our <PRO_LADYLORD> and you intend to do NOTHING?! |
40629 You have been a stranger's hero throughout all of this. I thank you with my blessings, and I offer safe lodgings if ever you return this way. Thank you. |
40630 You have shown great compassion placing yourself in danger for my sake. I have no reward to offer that would suffice. Perhaps I can grant a service instead. |
40631 Well... I suppose that's better than nothing... |
40632 Go to the Most Noble Order of the Radiant Heart. Speak with the prelate. I have no doubt they would gladly accept you into the Order, if you are willing. |
40633 Hardly! We've been left with plenty to try an' come up with on our own! |
40634 This figurine of wondrous power calls forth from the ether the moon dog Cerebus. Cerebus will obey the owner of the figurine if he so chooses. Unlike similar figurines, Cerebus serves through his desire to combat evil and forward the cause of righteousness and is not bound by the magic of the figurine. STATISTICS: Charge abilities: – Summon Cerebus once per day Range: 20 ft. Duration: 1 hour Cerebus attacks once per round at 3d4 (piercing, strikes as +4 weapon). He is immune to charm, domination, morale failure, poison, and weapons of +1 enchantment or lower. Cerebus has the following innate powers: – Mirror Image (3/day): As per the spell – Improved Invisibility (1/day): As per the spell – Moon Dog Sight (3/day): The moon dog can see through (and therefore dispel) all forms of illusion and invisibility, detecting traps and evil in the vicinity – Healing Lick (3/day): Heals 20 Hit Points and cures disease, deafness, blindness, and poison – Moon Dog Howl (1/day): Damages and instills fear in enemies who are evil while also dispelling fear and casting Protection From Evil on party members Weight: 0 |
40635 That's it?! That's all you're going to give us?! That will barely cover any of the expense! |
40636 Do you not understand, my <PRO_LADYLORD>?! We've been wiped out! You... you've GOT to help us! |
40637 This is a piece of the Wave, a powerful halberd created as a weapon of vengeance by a cult worshipping Umberlee. It apparently draws water out of its victims and is able to slay creatures of fire almost instantly. Tales say the Wave was lost long ago to the fire giants of the Storm Horn Mountains, but was eventually found by the adventurer Arganon of the Long Reach. He either lost the weapon to a wager in the planar city of Sigil, or it rests with his bones when his ship was sunk during a great storm in the Sea of Swords. No one knows for sure. STATISTICS: Weight: 8 |
40638 This is a small depiction of a moon dog of proud and noble bearing. The figurine is made of moonstone that glows at both dusk and dawn. |
40639 This is a piece of a Silver Sword, a vorpal two-handed sword used by the githyanki and considered holy by them. It is magically sharp and can sever limbs and heads with ease. If the whole weapon could be found, it could be magically reforged. STATISTICS: Weight: 3 |
40640 A bloody piece of dog meat. STATISTICS: Weight: 2 |
40641 The tome is a mishmash of ideas, sketches, and scribbles. One section on iron golem creation draws your eye: "I am sick to the stomach with traveling the planes! Nearly every place I stop I manage to pick up some dangerous passenger that dents my guardian here when he goes to throw them out. Don't these demons and their ilk realize that iron golems are tedious to maintain? Regardless, he's nearly fixed now. If I can only remember where I've placed the arm and the head. I haven't really been feeling like myself lately. It's probably nothing. Note to self: Once the other two golem parts are found, REMEMBER to START the FURNACE. Get some damned coal! Recall the unfortunate week spent dodging the balor whilst agonizing over why the cursed activation machine wouldn't run!" The tome continues for a few more pages, although the writing makes less and less sense. Lavok seems to have been going mad. |
40642 My <PRO_LADYLORD>! The... the worst has happened! The majordomo has sent me to find you... and I have! |
40643 He says that Captain Cernick has sighted the Roenall forces mobilizing! They... they're coming, my <PRO_LADYLORD>, they're coming! They're going to wage war on us! |
40644 You've got to come to the keep as quickly as you can! The majordomo says you must hurry! Hurry! |
40645 Noble pursuits are well and good, but I can't let you throw yourself at Firkraag. Please, do not risk your life needlessly. Get the key from the mage, and we can flee. |
40646 Your Grace! You return! Thank goodness that you have arrived here when you did! The forces of Lord Roenall are almost upon us! |
40647 I... I did not truly believe that Lord Roenall would actually attack. Captain Cernick spotted their forces and has moved to engage... or at least to slow them... |
40648 Our forces are fewer, and they are all newly recruited... we cannot hope to win! Oh, they will be on us in no time... Lord Roenall will take this keep by force! |
40649 If one only knew how to use it, this mastery orb would give power over any who wear a thrall collar. As it is, the only thing that you could do would be to find some way to destroy the orb and free the thralls. STATISTICS: Weight: 5 |
40650 I have seen Firkraag. Do not risk yourself for my sake. Find a way to get the key from the mage, and we shall flee this place. |
40651 That... that bastard! He can't trick us out of it, so he's going to do it by force?! And the council won't do anything if he's already conquered it! |
40652 I've only received word from the front line about two hours ago... Captain Cernick says that the battle |
40653 A simple metal collar. It was found on one of the warden's thralls. STATISTICS: Weight: 5 |
40654 <PRO_LADYLORD> <CHARNAME>! Lord Roenall and some of his forces have pushed through the lines! They are attacking the gate! |
40655 You've got to come quickly! If their forces aren't stopped soon, they will overtake the walls and all will be lost! |
40656 You must fight Lord Roenall! If he is killed, his army will dissolve around him! But you must do it before the walls fall! Come, my <PRO_LADYLORD>! To the gate! |
40657 This is a pile of coal. STATISTICS: Weight: 1 |
40658 It seems you are now master here, oh wizard of great power. I ask you to turn your will towards getting my fellow knights and me back to where we belong. |
40659 A red orb which, although seemingly powerful, seems to do nothing. STATISTICS: Weight: 5 |
40660 You must kill Roenall, my <PRO_LADYLORD>! Do it quickly! |
40661 Aha! There you are, my pathetic little peasant! Prepare to lose your precious keep, fool! |
40662 And just how do you expect me to do that? |
40663 I will see what can be done, but I do not think the sphere is capable of it. |
40664 You have not experienced this plane of existence yet. Perhaps you would like it. |
40665 Prepare to die! |
40666 You will not harm my Lord Roenall! You will die first! |
40667 Die, fool! Die! You will suffer long before my lord is touched! |
40668 Prepare to die! |
40669 I serve Lord Roenall and his family... You will bow before his presence and remove yourself from his land unless invited. |
40670 For the Roenalls! |
40671 You are not a Roenall... or one of his servants. Remove yourself from this area at once. |
40672 I... I am trying as best I can! There are too many of them! |
40673 Greetings to you, <SIRMAAM>. |
40674 They are too many! I strike down one, and another comes! Help us! |
40675 I serve only <PRO_LADYLORD> <CHARNAME>! |
40676 You are a fool, <CHARNAME>, to have even attempted to stand against one of true noble birth. And you have caused unnecessary loss of life. |
40677 I am the new lord of this keep... and your presence is no longer desired or welcome. Take yourself from here... and never return. |
40678 The forces of Lord Roenall have been routed thanks to your efforts, Your Grace. Once again, the keep and surrounding lands have been saved by your hand. |
40679 We all wish to express our gratitude... and let you know that we would desire nothing more than for you to remain our ruling <PRO_LADYLORD> for as long as you desire to. |
40680 We hail you, <PRO_LADYLORD> <CHARNAME>... we hail you and bow before your presence. We accept you as our sovereign now and forevermore... |
40681 Mistress Nalia informed us that all she wishes is to remain in this keep... but that without your aid, she would have nothing to rule, at any rate. |
40682 This is what I want, and I've told them all, <CHARNAME>. I wouldn't have a castle at all if it weren't for you. It's my home... but it's your right to rule here. |
40683 I am glad you remain in the keep... and that you survived. Lord Roenall deserved everything he got. We're all happy we don't have to serve scum like him. |
40684 Lord Roenall arrived in this land before you did... and he aided the folk here, who were desperate for some relief from that flood. |
40685 They've all decided that you're not worthy of ruling the keep, which has been turned over to Lord Roenall. You are no longer welcome within. |
40686 The Roenalls have conquered this keep... and this has been ratified by the council. You are no longer welcome within. |
40687 This keep is the property of the Roenall family... begone! |
40688 This keep is no longer your property... it belongs to Nalia de'Arnise, and none of you are welcome here. Begone at once! |
40689 This keep is not your property! The Council of Six has taken it over and will assign it to the proper nobility. You are unwelcome here... begone at once! |
40690 Spell Protections Removed |
40691 I don't know. I am not knowledgeable in magic, but there must be some way. If you do not know, at least make some inquiries. I beg of you, this is not our home. |
40692 I will see what can be done. Now leave me. |
40693 Don't bother me with your problems. I do as I like. |
40694 That is all we can ask. We have little choice. |
40695 I do not dispute that. I only ask that you see what can be done. |
40696 Spell Sequencerâ€â€Strength |
40697 Spell Sequencerâ€â€Haste |
40698 Red Dragon Breath |
40699 Majordomo |
40700 Majordomo |
40701 Olma the Cook |
40702 Olma the Cook |
40703 Chanelle the Maid |
40704 Chanelle the Maid |
40705 Talira the Maid |
40706 Talira the Maid |
40707 Metigo the Butler |
40708 Metigo the Butler |
40709 Captain Cernick |
40710 Captain Cernick |
40711 Moneylender |
40712 Moneylender |
40713 Tolmas Bendelia |
40714 Tolmas Bendelia |
40715 Citizen |
40716 Citizen |
40717 Lastin |
40718 Lastin |
40719 Jessup |
40720 Jessup |
40721 Bolumir |
40722 Bolumir |
40723 Temple |
40724 You. I had thought YOU would be taller. |
40725 Get your hands off me! So help me, I'll... |
40726 Revolt Gate Guard |
40728 Revolt Gate Guard |
40729 Revolt Gate Guard |
40730 Roenall Gate Guard |
40731 Roenall Gate Guard |
40732 Lord Roenall |
40733 Lord Roenall |
40734 My local is 1. |
40735 My local is 2. |
40736 My local is 3. |
40737 My local is 4. |
40738 My local is 5. |
40739 My local is 6. |
40740 My local is 7. |
40741 My local is 8. |
40742 My local is 9. |
40743 My local is 10. |
40744 My local is 11. |
40745 My local is 12. |
40746 My local is 13. |
40747 My local is 14. |
40748 My local is 15. |
40749 My local is 16. |
40750 My local is 17. |
40751 My local is 18. |
40752 My local is 19. |
40753 My local is 20. |
40754 My local is 21. |
40755 My local is 22. |
40756 My local is 23. |
40757 My local is 24. |
40758 My local is 25. |
40759 My local is 26. |
40760 My local is 27. |
40761 My local is 28. |
40762 My local is 29. |
40763 My local is 30. I'm done. |
40764 Roenall Soldier |
40765 Roenall Guard |
40766 Roenall Soldier |
40767 Roenall Guard |
40768 I beg your pardon? Have we met? |
40769 Funny. He who laughs last was probably killed over the joke. Take a hint? |
40770 What are you doing here?! Who the hell are you?! |
40771 I am here as a contact and a master, and I will thank you for keeping your tone civil. I am Teos, and I have been assigned to offer you... a special deal. |
40772 You just recently took this sphere, and by all rights we should have it, but my superiors said to offer an alternative. It would seem we have need of you. |
40773 Your colors are those of the Cowled Wizards! I have had quite enough of them! |
40774 I have just killed some of your number. Why would a Cowled Wizard offer me anything? |
40775 You are the ones that took Imoen from under my nose! Explain why I should trust you! |
40776 Magic is all but banned in the city, making me an outlaw. Why would you offer anything? |
40777 I readily agree there is little reason to trust, but I have been ordered to speak with you regardless. It would seem that events of late are to be reevaluated. |
40778 I am told that member Tolgerias is no longer to be spoken of. Either he was working for himself, or something of greater importance requires it to be so. |
40779 In any case, as distasteful to me as it is, I am to inform you of the details of the partnership to which you are now a member. |
40780 Partnership? I want nothing to do with any of you! |
40781 You assume a great deal. I was not aware I was joined with you. |
40782 Such gall to think I would accept anything said to me by a Cowled Wizard. |
40783 You have no real choice in the matter. It's a simple bit of business, one that is not without benefit. Listen to what I say, and you will see what I mean. |
40784 You are in possession of a notable artifact, this sphere. That you neutralized it was of great service, and apparently enough for my superiors to overlook the past. |
40785 That said, they would like to offer an exchange. You may operate in this awkwardly placed sphere if you agree to certain duties for the Cowled Wizards. |
40786 I'm listening. |
40787 This is a waste of time, you know. Speak if you must, but it will not matter. |
40788 It is simple: You may have this place and act freely as a wizard. In exchange, you do the odd task for us, acting when we can't because of political or other reasons. |
40789 There may be more conditions on the offer, but I don't know them. Take my word for whatever you think it's worth, and realize that this is best for all involved. |
40790 You speak of trust when you are the ones that took Imoen from me? Return her, then we will talk. |
40791 I shall accept this deal for now, though if the benefits are not as you say, I will reconsider. |
40792 Imoen? I don't know the name. This is a large city, and the Cowled Wizards have many subdivisions and such. Taken because of unauthorized magic use? |
40793 I will inquire to my superiors about her if you wish. Until then, I would advise that you act in accordance with this agreement. |
40794 This is all to be discreet, you understand, so much so that I am forbidden from telling my fellow Cowled Wizards. They will treat you as they always have. |
40795 If you display magic in the streets, you will be censured accordingly. The lives of a few brethren are apparently an acceptable price for your assistance. |
40796 I cannot say that I agree with this, but it is not my place to say. |
40797 I will go along with this for the moment. |
40798 This stinks of treachery, and I will be watching all of you very closely. |
40799 Do what you must, but this is how things must be. I will return tomorrow with details of your duties and any extra information I can pry from my superiors. |
40800 They are no doubt some unfortunate travelers that got caught in this sphere? No one here will miss them. I say kill them and save the headache. |
40801 Prove your intent. Help me return the Solamnic Knights to their proper plane of existence. |
40802 But if you must help them, I suggest speaking with Ribald at the Adventurer Mart. He seems to have all sorts of things for unique situations such as this. |
40803 Beyond that, the Most Noble Order of the Radiant Heart deals with knights; I do not. Just one of the problems you are sure to encounter in this place. |
40804 Well, <CHARNAME>, I return with your first duty under the yoke of the Cowled Wizards. I trust you have made yourself at home in this place? |
40805 As well as can be expected. What is it that you want? |
40806 Say what you must and then leave. This is not a relationship I am fond of. |
40807 I need to ask you about these Solamnic Knights. How can I send them to their proper plane? |
40808 Some unfortunate travelers that got caught in this sphere? No one here will miss them. I say kill them and save yourself the headache. |
40809 But if you must help them, I suggest speaking with Ribald at the Adventurer Mart. He seems to have all sorts of things for unique situations such as this. |
40810 Beyond that, the Most Noble Order of the Radiant Heart deals with knights; I do not. Just one of the problems you are sure to encounter in this place. |
40811 Enough chatter. You are to forgo your own concerns and do the task I set, though I do not understand why you have been chosen. It hardly seems worth the trouble. |
40812 I bring three young mages. They have shown potential and have been removed from their homes that they might be cultivated into productive Cowled Wizards. |
40813 These apprentices shall serve and observe while you direct their schooling. This will not require much, and they may even supply you with things you need. |
40814 Introduce them then. I will see what I can do. |
40815 Name the whelps. I will see if they deserve tutelage. |
40816 The first is Morul, and he speaks for the others. He is the son of a wealthy merchant, and his father would be most upset if something happened to his gifted child. |
40817 Kaol |
40818 Crolus |
40819 I'm sure. Next is Larz. He found some old magic texts and studied without his parent's knowledge. They feared the stigma he would bring and cast him out. |
40820 Samia |
40821 Samia |
40822 Kaol |
40823 Speak when spoken to, child. Next is Nara, from the area of Trademeet. She was given to a temple as a foundling and has since developed a taste for magic. |
40824 I will serve as best I can, <CHARNAME>. |
40825 Nothing less is expected. <CHARNAME>, they will receive their instruction from the Cowled Wizards directly, but you will determine the basics of their study. |
40826 H-hello, <CHARNAME>. It will be an honor to study in your shadow. |
40827 Cowards. I have found others that appreciate me now. |
40828 Shaping these young wizards will hardly be a chore. I thank you for the opportunity. |
40829 And what can they do for me? What do I get out of this? |
40830 That is all? I doubt I was allowed to keep the sphere because I would make a good teacher. |
40831 Chak |
40832 Chak |
40833 Legdoril |
40834 Legdoril |
40835 Ferric Ironblade |
40836 Ferric Ironblade |
40837 Mask. |
40838 Piece of Burial Mask |
40839 <CHARNAME>! A runner told of your coming! I am to direct you to where you are needed! We must hurry if we are to save our besieged knights! Come, this way to the battle! |
40840 Here! Here is the fight! I regret that I cannot join the fray, as I must report to the Order the enemy's numbers and tactics! Even if all my friends should fall, someone must live to report of this. |
40841 Fight well, <CHARNAME>, and see our brethren safely home. |
40842 You, you are <CHARNAME>, are you not? I am Crolus, and I am to direct you to the meeting with Baron Metrich. If you would follow me, you are expected. |
40843 Keep close by my side. The baron would prefer it if you did not speak to any of the squatters before the meeting. He fears your view of him would be... tainted. |
40844 The baron expects you. Turn your ears away from the jabbering of the squatters and seek his audience with all haste. |
40845 Hold! I warn you, I have killed many of your brethren to get this... Oh, forgive my manner. I feared you were another grouping of orcs come to harass me. |
40846 Perhaps you should fear me more than any orc. You do not know me. |
40847 I have been called many things, but never "orc." Who are you? |
40848 I have been beset by those foul creatures as well. We are in the same situation. |
40849 This ancient well seems to still be in working order. If you wanted, you could winch up the water pail. |
40850 You begin to operate the winch, slowly lifting the bucket from the bottom of the well. After a few moments, the bucket is within reach. You pull a strangely shaped helmet from the murky water in the bucket. Before you are able to examine it, a wind rushes up from the depths of the well. |
40851 *sigh* We've made it in. We should find Daleson first, if he's still alive, and then make our way to the courtyard and open the drawbridge. |
40852 And neither do you know me. I would suggest that it is not profitable for us to be suspicious of each other though, as we are in the same predicament. |
40853 We'll have to find my aunt's bedroom. There's a secret passage within that leads to the cellar entrance. Down there is probably where the leader is. |
40854 My apologies. I am Samia, and it would seem we are in the same situation. Have you come searching for the tomb as well? I was not aware of another expedition. |
40855 It would seem so. I am Samia. Are you here searching for the tomb as well? I was not aware of another expedition. |
40856 Are you here seeking the tomb as well? I was not aware of another expedition. |
40857 Expedition? No, I know nothing of this. I am here seeking a villain named Firkraag. |
40858 What could you be seeking in such a place as this? It must be valuable. |
40859 Uh, yeah, that's why I'm here. Yeah. The tomb. |
40860 Expedition? No, I know nothing of this. I am here seeking a villain named Firkraag. |
40861 What could you be seeking in such a place as this? It must be valuable. |
40862 Uh, yeah, that's why I'm here. Yeah. The tomb. |
40863 Expedition? No, I know nothing of this. I am here seeking a villain named Firkraag. |
40864 What could you be seeking in such a place as this? It must be valuable. |
40865 Uh, yeah, that's why I'm here. Yeah. The tomb. |
40866 Ho, friends! I heard much commotion and have come down to investigate. What transpires here? |
40867 My name isn't Samuel Thunderburp if there isn't something odd going on. Tell me... where are Raelis Shai and her actors? What have you done with them? |
40868 I haven't done anything with them. They went home to Sigil, which is on another plane. |
40869 Raelis and her friends have left, permanently... although I'd rather not go into the details. |
40870 Why is it any of your business, halfling? |
40871 Ah, I see. It is too bad, then... I knew they would travel onward eventually, but I did not think it to be too soon. Has Raelis mentioned anything at all to you of what she wants done with the playhouse? |
40872 She did. She gave it to me, in fact... I have the deed here. |
40873 I am to run it, if it's any business of yours. |
40874 Ahhh... returned to their own plane, have they? Or did you not think I knew about that? No matter. Did Raelis mention at all what she wishes done with the playhouse? |
40875 She did. She gave it to me, in fact... I have the deed here. |
40876 I am to run it, if it's any business of yours. |
40877 It's my business plenty and then some, <PRO_RACE>. I am the owner of this inn and, technically, this playhouse as well. At least until I sold it to Raelis and her troupe. |
40878 I'd be willing to bet that she's gone on to her home plane, eh? If that was the kind of gate I think it is, at least. It is too bad. Did Raelis mention what she wishes done with the playhouse? |
40879 She did. She gave it to me, in fact... I have the deed here. |
40880 Raelis gave the deed to me... although I doubt I have the time to run a playhouse. |
40881 Raelis gave the deed to me... although I doubt I have the time to run a playhouse. |
40882 Raelis gave the deed to me... although I doubt I have the time to run a playhouse. |
40883 She gave the playhouse to you, eh? I didn't take you for a storyteller or artist or any such... but I should know better than anyone else that appearances can be a bit deceiving. |
40884 Well, so be it. I've heard a little about your exploits, though... glory hound, aren't you? No need to deny itâ€â€I was the same way in my adventuring days. Ahhh, to be back on the road... |
40885 Go, and rescue who you can. You have not much time. |
40886 Well, never mind. Point is, I bet you'll be wanting to do plenty of other things beside run the day to day matters of setting up plays, yes? Just so happens there's someone here who you may want to see. |
40887 A fellow's been in the inn for the past couple of days. Meeting with Raelis, I think... a director of some note, as I was told. He was at the bar last night, mentioning he was between projects. |
40888 He could be just the sort of person who could run the playhouse for you while you're busy doing other things. Lliira knows I don't want this place to stop putting on plays... good for business, you know. |
40889 Anyway... I'll go upstairs and see if I can't roust him up and send him down. Good meeting you... Come up and drink at the bar anytime, if you feel like it. |
40890 It's plenty of my business. I own the inn and, technically, the playhouse as well. At least until I sold it to Raelis and her troupe. |
40891 She gave the playhouse to you, eh? I didn't take you for a storyteller or artist or any such... but I should know better than anyone else that appearances can be a bit deceiving. |
40892 I know how the adventuring bit goes... I was once inclined to that life myself, before I married and opened the Five Flagons. Ahhh... those were the days, to tell the truth... |
40893 Well, never mind. Point is, I know what you mean by not having the time to run a playhouse. There's someone that you might wish to speak to right away, then. |
40895 Hmm... I was approached by a Lord Jierdan Firkraag. He seemed to suggest that I would need his approval if I were to make it through here. |
40896 I haven't had much trouble though. There were a few orcs, but they seemed to be afraid of this area. |
40897 Greetings, greetings, greetings! I am Higgold, director of fine theatricals, musicals, and other entertainments. Most recently from Calimport, where I needn't return quickly due to the sensitivity of one particular huzzah... |
40898 ...but we needn't get into that. Goodman Thunderburp has told me your situation, and I would be pleased to offer my service as director of this fine concern! |
40900 They might be in league with Firkraag. He is here somewhere with a kidnap victim. |
40901 All the better for us then. What are you looking for? |
40903 Now, let's see... yes, mm-hm... yes, this looks like a fine playhouse. Athkatla hasn't had many of these. Traveling troupes? Yes. Permanent playhouses? No. |
40904 I know a few actors that aren't working, but it'll take some time to find them, as well as a worthy play to put into production. A week for that, I think. |
40905 About six weeks after that for rehearsing and then this playhouse of yours should start making decent coin, so long as all goes well. |
40906 Historically speaking, yes. I am an academic, not some cutesy well-bosomed relic hunter. You may be able to help me. Care to talk about a partnership of sorts? |
40907 Your part, my good <PRO_MANWOMAN>, is to provide the investment to stage the play as well as make important decisions. You'll also reap the majority of the profits. |
40908 Is what you are seeking... valuable? |
40909 So... what do you say, then? Do we have a deal? |
40910 I see. Well, I am glad to have the company of a fellow academic. Perhaps we should team up for a time, maybe form a temporary partnership. |
40911 All right... a deal it is. |
40912 No, I'm not interested. |
40913 Excellent! I'll start looking for actors and a play right away. It shouldn't take more than half a week, and I'll send word as soon as I'm ready to go. |
40914 So... a few days it is. When you come next, bring some coin for investment... and then we can get this playhouse rolling once again! |
40915 Then it is good I refused his sponsorship. It has, however, left me lacking support. Perhaps a temporary partnership? We could benefit each other quite nicely. |
40916 What do you intend to do, then? You do not know where to find the actors, and Goodman Thunderburp says you've other business to take care of! |
40917 I seek the tomb of King Strohm III of Tethyr. He lost his life to treachery, a sad end for a noble man. I hope to find texts in his tomb that will detail his life. |
40918 'Tis the dream of any bard to be a patron for an established playhouse, no? And without me, you'd certainly have to give up your wandering life, to be sure. |
40919 If you put it that way, how could I refuse? |
40920 Well, if it isn't the proprietor of my own playhouse! Good and well met, friend! Things are going well in the theater, I assume? Ah, I certainly hope so. |
40921 Fighter |
40922 Fighter |
40923 But Samuel Thunderburp is pleased to offer the service of his bar, whether you be here to celebrate or drown a sorrow. Tell me, what I can do for you? |
40924 I'd like to see your services, please. |
40925 Well, do come back soon, as you feel up to it. The playhouse brings me plenty o' business as it stands, and I'd like to keep you as happy as you can be! |
40926 What do you know about the murders in this area? |
40927 But I cannot pass beyond this area. I have the key, but something prevents my entry. Perhaps the magic was attuned to stop those of a certain heritage. |
40928 I'll be on my way. |
40929 Probably a hold-over from at time of war, They did not want enemies defiling the tomb. You can guess what I am going to ask, can't you? |
40930 Well, if it isn't the former proprietor of my playhouse! Well met and good day! I trust life treats you well enough, even though I notice an extra scar or two. |
40931 Ah, ye're one of the folks that's taken over the playhouse, aren't you? Well, I don't know why Samuel even lets that place out. All folks around here do is criticize it... no offense. |
40932 You wish me to enter and retrieve what I can? I will be glad to help. |
40933 You wish me to risk my neck while you wait back here. Is that the idea? |
40934 I'm afraid I cannot help you. I have other things to do. |
40935 Please! I've had enough of your unbathed posturing for one lifetime. Leave me be! |
40936 I thank you. Here is a key which opens the first door. Inside you should find the tomb, though I doubt it will be unguarded. |
40937 The texts I seek should be in his burial chamber. Once you get them, return to me and I shall compensate you. Good luck... you'll likely need it. |
40938 Idiot! There lies my niece, stone dead by your incompetence! Take her to a temple and have her raised, you fool! With her father dead, this family needs its heir! |
40939 That is my suggestion. I shall compensate you, of course. I have come so far, and I should hate to leave empty-handed. |
40940 Oh, all right, I'll help. |
40941 I am sorry, but I cannot help. |
40942 So, you did manage to stumble your way into victory. Expect no reward beyond what you've undoubtedly stolen from my home. The sooner you're away from here, the better. |
40943 Why can't you help? I should think an adventuring sort like you would jump at the chance to help someone in need. Are you sure you will not change your mind? |
40944 Well done, Nalia. These boorish peasants you've found quite outdid themselves with an unexpected level of competence. Now get rid of them! |
40945 I apologize, but I cannot spare the time right now. |
40946 Very well. I will see what I can do. |
40947 This treasure must be valuable. Perhaps I should take it for myself. |
40948 Oh... ye're that <CHARNAME> that I'm supposed to find, right? Ye matches the description an' everything... ye ARE <CHARNAME>, aye? |
40949 Anyway... I's Meck, an' I work fer Higgold. An' you too, I guess. Higgold sent me to find ye... he says that he's got everyone together at the playhouse, if ye want t' drop by an' see. |
40950 Higgold says don't take too long. Or take all year, if ye likes, but the playhouse won't make any coin if ye does that. Anyway... I's told ye, an' now I's done. |
40951 Blast. I hoped to get you to do the grunt work. I'll do it, but not with you at my back. You'd leave me dead and take whatever I found... that's what I was planning. |
40952 You can turn off party A.I. by pressing the 'lantern' button on the bottom right of the main screen. |
40953 Akae! The plan did not work! Strike now! |
40954 The adventure does not have to end once you have finished BG2. |
40955 Oh no, you'll not threaten me. Think you'll get me to do the work and then take what I earn? No, <SIRMAAM>. I won't fall for my own plan. |
40956 Spell Absorbed by Harper Pin |
40957 I thank you for your help. How have you been faring? |
40958 All goes well. I am simply taking my time to lessen the risk overall. |
40959 I have changed my mind. This will take far too much of my time. Take your key back. |
40960 I am thinking I will take everything for myself. It is pointless for you to wait here. |
40961 Wise, very wise. I await your return eagerly. |
40962 What? Blast, why did I waste my time on this idiotic plan? Did you hear that, Akae?! Your stupid plan has failed! We'll be doing it ourselves, just as I thought! |
40963 Get out here and help me finish this fool! I'll not have <PRO_HIMHER> wandering around while I risk my own neck! |
40964 You have done well. I had my doubts about this plan, but it worked. Get some fool to take the risks, and then we take the treasure and bury them in the tomb! |
40965 Sorry to crush any illusions you had about this academic adventure, but I'm more concerned with how much I can sell these little trinkets for. |
40966 You! You may have killed Samia, but I'll not let you leave with treasure rightfully ours! Do you hear?! I'll not! |
40967 I am the gatekeeper. Here is the fallen king, laid low by his enemies as the Year of the Burning Sky fell to the Year of the Harvest of Scales. My eyes see all to guard as I should. |
40968 Two Levels Drained |
40969 Three Levels Drained |
40970 I just love this Turmish play! I wonder where the curse came from... maybe the sorcerer in it is real? Do you think, perhaps? |
40971 Things are quite different now that Higgold has the playhouse. We're preparing for a very large production that's going to run most of next year... Higgold says he's going to make me the star! |
40972 This is just wonderful! The official playhouse of Athkatla! What an honor! I am so glad I listened to Higgold and came here! Oooh... what play are we going to do next?! I can't wait! |
40973 Eh? Excuse me... I'm trying to get into character! Can't you see that?! |
40974 The cursed play... and we're right in the middle of it. 'Tis the actor's dream to have it done well, though it seldom is... |
40975 Things always go wrong during a run of the Turmish play. Always. You can count on it. Someone crossed the sorcerer whom this play laments, you can be sure. |
40976 Higgold is a good enough man to run the playhouse. He does a fine turn at acting, too. Hmph. I simply wish he would stop bedding Wynn and making the girl promises he won't keep. |
40977 'Tis a grand thing to have the council anoint the playhouse so. And an even greater honor to be a part of the troupe that done it. This will be a great place someday... a fine, honorable theater. |
40978 Oooh... Sometimes I get such bad stage fright, I can barely stand it! |
40979 Four Levels Drained |
40980 I knew it! I knew it! Things always go wrong during the Turmish play! Oh, I just wonder what's going to go wrong, now that the play will be going on for a long time... |
40981 *sigh* Higgold has been spending so much time with Wynn. I just know that I'm not going to get a big part next year. I wish you all had stayed as the owners. |
40982 Ooooh, this is SO wonderful! Actors are never looked on highly here, but this... this is SUCH an honor! I... I could become famous! |
40983 *sniff* Being an actress is quite difficult. One must get into character... see into the motivation of the role. Capture the essence, so to speak. But I'm sure you wouldn't know anything of that. |
40984 We are tempting the fates by putting on this play. I even heard Higgold say its real name. Ah well, I suppose this was all fine while it endured. |
40985 I knew this would happen. You could have asked me, and I would have told you. If this play does well, it will only be due to my talent. |
40986 Hmph. As long as Higgold continues to pay well, I suppose I will stay. But he had best hire some other good performers, aside from myself, for the next season if he has hopes of surviving. |
40987 I knew my talent would one day bring me this honor. To be part of an official playhouse in Amn... truly, this was my destiny. |
40988 Why is everyone is such a fuss? Just a few lines to memorize and some prancin' about on stage. No big matter. |
40989 You know... one of the stage gnomes fell off the scaffolding during out last rehearsal. 'Tis the curse. Should be a chuckle to see what happens next. |
40990 You are not of the scale, but you are also not of the family. You have passed the door, but shall not go further. Down, down to the ground in reverence for the dead. |
40991 Come! Come and listen to my damnable speech. Hear what I must say due to terms of service. Then you shall die out of duty and out of hate. |
40992 I am a guardian of the king that has fallen. Here lies he that cleared the air, that pulled the scale with his life and limb. Here lies he that saw the fire, and here lies ye that would disturb his rest! |
40993 I am a guardian; I rot with the bones of a king. His rule pulled the Scale, for he alone saw the coming fire. He gave his life to the fire, to weaken the Scale and triumph in death. |
40994 I... I feel a lump coming on. In my throat. Do you think it's the curse? Hmph. Maybe we shouldn't have done this play. |
40995 Grr... I am a guardian. Many a drow did fall in the cleansing, but red came a Wing to their call and their aid. |
40996 I suppose Higgold can keep on doing whatever he was before. And just as well, too. Except that he spends money like a Calishite. |
40997 It's a mighty great honor to be chosen by the council... I'm rather glad I came to this playhouse. Thinking I might just be here for a while, actually... |
40998 I'm... I'm just the understudy, more or less, <PRO_SIRMAAM>. And I do some of the stage backgrounds... painting, mostly. Higgold says I might make a real actor someday. |
40999 Ew, there's going to be trouble now, isn't there? The cursed play... always wanted to see it. Didn't dare, though. Make you blind, I hear. |
41000 Er... I'm trying my best to help out, <PRO_SIRMAAM>. Really, I am. Being an actor, though... I don't know... at least the play is really wonderfully written. |
41001 I didn't know they ever kept a steady playhouse in Athkatla. People here... aren't the real theatergoing type. Can't show off your wealth enough, I guess... |
41002 Change Chicken |
41003 We're all going to be famous! Next year should be even better! |
41004 I am a guardian. Pulled was the Scale and deep fled the foe, but mourned did a people for their fallen king. Victory's cost was the end of a rule. |
41005 I am... a guardian. Dead... dead was the king and covered was he, that the scars of victory not frighten the living. |
41006 None shall follow, save those that see as far and as clear as he. |
41007 The path past the fire leads to rest well deserved; the path past the fire is clear to his eyes. |
41008 I must thank you for the timely rescue. I was worried my life was at in its last moments. Please, let me pay you something that I might show my gratitude. |
41009 I think I'll be taking everything you have, actually. Hand it all over. |
41010 No, I refuse to accept anything. I was only helping as any decent person would. |
41011 You are too kind. I thank you for anything you can spare. |
41012 What?! You are no more a hero than those blasted monsters! What has become of this land?! |
41013 You are far too noble, but if that is your wish, so be it. I thank you and will speak well of you in my travels. |
41014 It is my pleasure. I am only too happy to trade my life for a few paltry coins or trinkets. Safe travels to you. I cannot thank you enough. |
41015 I did not think we deserved an audience. Dispatching these creatures was well and truly easy. |
41016 Perhaps so, perhaps so, but are we not amazing in combat? Even in these frail and hairless skins? |
41017 Hairless perhaps, but frail? Perhaps you should speak for yourself. |
41018 Now now, do not fight amongst yourselves. We have plenty to struggle against without turning upon each other. |
41019 Indeed. I readily agree. |
41020 You would. Anything he says is perfectly acceptable to you. We all know where your loyalties lie. |
41021 Oh, just because you are bitter about being too weak to lead, you question everyone that follows as they should. |
41022 I said to stop the bickering. Have I not made myself clear? |
41023 Indeed. Bad form for a pack to appear as such. |
41024 Are we worried about our appearance when it is no more permanent than the shifting of day or night? |
41025 Here we go with the philosophical questions again. Can you not just be happy with the hunt? Must you analyze us all? |
41026 Uh, excuse me? Are you in need of assistance? I was worried about the gnolls... |
41027 Stop all the blasted chatter! Can I get a word in edgewise here?! |
41028 You are all obviously busy. I'll leave you to your hunting. Plenty of gnolls out there. |
41029 You should be worried about the gnolls. Desperately stupid canines. No sense of self-worth outside of combat. |
41030 And how would you know? You've never engaged one in anything BUT combat. |
41031 You can see it in their bearing, in the way they hold their tails. |
41032 Oh, you cannot. The only thing in their tails is what they sat in yesterday. Filthy things. |
41033 You are one to talk. Smell yourself in the morning lately? |
41034 That's it, I'm going to kill him. |
41035 No, you are not! If you must have blood, then take it from these whelps here. They are the kind we are hunting, after all. |
41036 The hunt! I had forgotten. Meat for us all. Pretty clothes for the masquerade. Yes, they are ideal. |
41037 They look about our size, and we do go through so many sets of clothing each night. |
41038 If you would change before you change, you would not have the problem. |
41039 Are you quite through? I'll be leaving now. |
41040 What are you bloody well talking about? |
41041 No, I'm afraid you won't be going anywhere. I vote we stop playing with the food. |
41042 I do feel a bit peckish. |
41043 Yes, yes, enough with the chatter. |
41044 Finally. |
41045 I'm not eating a thing you touch. |
41046 You really tick me off, you know? |
41047 Yes, actually, I do. |
41048 Oooh, now I've really got to kill something. |
41049 Well that was rude. I'm not sure <HESHE> is to my tastes at all. |
41050 Since when are you so picky? |
41051 He's always been like that. Won't even hunt if he's having a bad fur day. |
41052 He refuses to hunt? That's not his decision; he should follow the will of the pack. |
41053 Like a good little puppy, hmmm? |
41054 I am not responsible for granting it. This stinks of make-work, but it is not for me to decide. I will return in future tendays with additional duties. |
41055 Have you discovered anything about the whereabouts of Imoen? I must know. |
41056 The name brings uncomfortable shifts from those in leadership. I will see if there is any more to learn and return when I have something worthwhile to say. |
41057 You get some freeloading magelings to make you trinkets. It stinks of make-work. Do what you can; I will return when I have something of value to say. |
41058 Y-yes, teacher? Have you valuable instruction to give us? |
41059 It is good to see you again, my patron. I have managed to gather together a play as well as a troupe of actors, as I promised. |
41060 They are a fine lot. I have worked with some, and they should serve well. As for the play, I have come across a translated copy of, uh, "The Sorcerer's Bane." |
41061 Samia's Key |
41062 You will like it, my <PRO_LADYLORD>. A grand epic about the pride of a great sorcerer and the love that is his downfall. Seldom performed, but well attended when it is. |
41063 The only problem I am having is deciding who will play Karenina, the lead female role. There are two actresses in the troupe who are desperate for the part. |
41064 I know them both well and cannot decide, so I shall leave the choice to you. Here... I shall introduce you to both of them, as well as the rest of the actors. |
41065 Do you see? Do you see how our enemies fall? Obey your new guild, <CHARNAME>, and it will not be necessary for you to join the thieves in death. Obey, and you shall benefit Mistress Bodhi and yourself. |
41066 Samia's Key |
41067 Now, here they are. The first two are Wynn and Ketrick; they play several minor roles between them. A fine pair I stole from a traveling troupe a day ago. |
41068 No, you are not to see this yet. You have not chosen your side. When the time comes, obey. Obey, or you will join the thieves in death. Such is the will of the mistress. |
41069 Greetings, <PRO_LADYLORD> patron. |
41070 Their end shall be yours, for you have joined with the cattle. This failure will be your undoing. |
41071 As he says, my <PRO_LADYLORD>, Wynn and I play the minor roles. I am a little concerned myself about the curse attached to the play, though... |
41072 Pfeh! Pay no attention to that, <CHARNAME>. 'Tis only actor superstition and nothing more. There is no curse on "Sorcerer's Bane," of that you can be sure. |
41073 Higgold! Do not mention its name! Call it "the Turmish play" if you must. It is a masterpiece of theater, but the curse is real and you should heed it! |
41074 I will call it "the Turmish play" if you wish, but this curse talk will just make us all more upset. It is a play worthy of this troupe, and we will do it. |
41075 Yes, that's me. I look forward to learning more of the craft, my <PRO_LADYLORD>. |
41076 Aye. And the first of our potential Kareninas is an actress that I have worked with before. A fine actress from Murann by the name of Jenna. |
41077 One more of these treacherous things put to rest, though there is still you. Do you see what is in store for you, <CHARNAME>? No guild will challenge the Shadow Thieves, no matter whom or what they call members! |
41078 Oh... yes. Greetings to you, <PRO_LADYLORD> patron, of course... |
41079 Higgold? Is all of this nonsense really necessary? You know that I am a far, far better actress than this Jenna is. Why not simply say I am Karenina and be done with this? |
41080 What makes you a better actress than me, Iltheia? |
41081 *sigh* I am an elf, my dear. I've had centuries of practice... and the talent, well, is just there to begin with. Don't take it personally, Jenna, that's just the way it is. |
41082 Hmph. There's no need to be arrogant about it! |
41083 It's not arrogance, merely fact. And the Turmish play is far too difficult a piece for an amateur. Now, Higgold, tell me this is not all necessary! |
41084 Now my dear, our patron will be the, ah, one who makes the final decision, not me. Mmm... so, yes, this one is Iltheia. A fine talent from Waterdeep, in fact. |
41085 But I really want to be Karenina, Higgold! I'm perfect for the role! Iltheia... Iltheia isn't the type! Karenina is innocent... naive... |
41086 While you possess those qualities in abundance, child, that matters little. It is called acting, my dear... and that requires talent and skill and not mere enthusiasm. |
41087 That's, ah, quite enough, ladies. I will tell you shortly what our <PRO_LADYLORD> patron has to say about it. Now, if you all go backstage, I will speak to you anon. |
41088 So, you've seen both, and you can see my problem. Jenna is perfect for the role and more than willing, but, to tell the truth, Iltheia is a far better actress. |
41089 But Iltheia is... how shall I put this... difficult, <CHARNAME>. She is a handful, but a sheer delight to watch. She could bring us great reviews, you see? |
41090 Jenna will be less of a problem and will allow the other actors to shine... if she can do the role properly. And who knows? She may surprise me. |
41091 What do you think, <CHARNAME>? Which of the two would you like to see in the role? |
41092 I don't think we want problems on our first production. Have Jenna play Karenina. |
41093 We need a star for our first play... if Iltheia will shine, then have her take the stage. |
41094 Vampire Fear |
41095 Yes... yes, you are correct. Jenna will do adequately as Karenina, and the playhouse does not need the disruption that Iltheia would hand us. I agree. |
41096 Remember this battle. Remember that the Shadow Thieves protect their friends and exact painful penance from their rival guilds, no matter how strong or guarded. |
41097 This is the nature of the enemy, <CHARNAME>. This is the rival guild that has been stealing away our membership. Show them no mercy when the chance is yours. |
41098 *sigh* Somehow I knew that was what you would say, and it is the right choice, even if I didn't want to admit it. Very well... Iltheia shall play Karenina. |
41099 There is one other matter that must be handled before we begin. It is, of course, the investment required. Actors, props, criersâ€â€all of this requires coin. |
41100 At minimum, a bare-bones production, we can get by on 1,000 gold pieces. Of course, extra would make the play that much more presentable. |
41101 I am not willing to put in 1,000 gp, Higgold. |
41102 I do not have 1,000 gp to put into this, Higgold... |
41103 Very well. I suppose 1,000 gp is good enough... but I am willing to part with no more. |
41104 I can afford to put in a bit more than 1,000 gp, I suppose. |
41105 Ah. I thought... well, no matter. We shall have to get some of our items on credit and pay the actors from the proceeds. It will be very bare-bones indeed. |
41106 You will only get half the usual profits as a result, but I am sure we'll earn enough to pay all involved, and we can use any profit to fund next season, yes? |
41107 Are you sure of that, <CHARNAME>? 1,000 gold will yield a small production with few props. More will make all the difference here... |
41108 1,000 gold is all I wish to spend, Higgold. |
41109 I suppose I could afford more than 1,000 gp. |
41110 That is a relief. A finely wrought production should make a tidy profit in this culture-starved city. So, how much do you think would suffice? |
41111 Actually, perhaps 1,000 gp is enough after all. |
41112 I can afford 2,000 gp. |
41113 I can afford 3,000 gp. |
41114 I will put in 4,000 gp, Higgold. |
41115 I will put in 5,000 gp, Higgold. |
41116 10,000 gp, no more. |
41117 If that is what you wish. We will skimp on the extras... and minimal props... but it can be done. Hopefully, the acting is good, and you might yet make a profit. |
41118 You know this is the only choice. Be sensible. |
41119 Most excellent, <CHARNAME>. The extra gold will do well put towards spreading the word of the play and buying extra props and backdrops. |
41120 Wonderful! We can have some very elaborate costumes made, then, as well as some fine props! This should be a most excellent production! |
41121 This should be a first-class production then. Costumes, props, proper artists to do backdrops, and criers will shout across Athkatla for opening night! |
41122 Hareishan |
41123 Hareishan |
41124 Del |
41125 Del |
41126 Salia |
41127 Salia |
41128 Parisa |
41129 Parisa |
41130 Tanova |
41131 Tanova |
41132 Arkanis |
41133 Arkanis |
41134 Sansuki |
41135 Sansuki |
41136 Ryokoi |
41137 Ryokoi |
41138 I didn't suggest otherwise. But they say that the sorcerer that the play mocks really existed... and that he cursed the play for mocking him. |
41139 I joined for the chance to be part of this play, to play the sorcerer himself. Not many attempt it. But I won't have the curse taken lightly... |
41140 I shall treat it with caution, Zaren. *sigh* That, <CHARNAME>, was Zaren, our Turmish sorcerer Velden. A fine actor from Scornubel that I managed to entice. |
41141 And let's see... Marcus, isn't it? A journeyman actor still learning. He will play apprentice Whitten, some minor parts, as well as work with props and such. |
41142 The ruins to the east of the den have long been a place of foreboding to my pack and me. We had no desire to tread the ground of the fallen temple. |
41143 You do paint a rather pretty picture, but I heard some nasty stuff about what happens to those that join. |
41144 The temple was once dedicated to Amaunator, a god of the sun, and a great prophetess is buried within. It was holy ground once, though now it is fouled. |
41145 Rumors and hearsay. I am here before you as the proverbial horse's mouth. You may take what I say at my word, or you will end like all the others will. |
41146 It is obvious that Amaunator's power has waned, for if this were still his consecrated ground, my doom would never have arisen from the bowels of the temple. |
41147 See, there you go threatening. Though I suppose my own guild has threatened no less. I just don't know. |
41148 Go on. |
41149 Your tale rings false. I am the only doom that you need worry yourself with. |
41150 Some weeks ago, muted rumblings were heard beneath the temple. We paid little heed to them until the skies darkened and the shadows deepened. |
41151 Well then, now that business is resolved, we shall begin rehearsals at once. There will be much, much to do, naturally, and only six or seven weeks to do it in. |
41152 If any problems require attention, <CHARNAME>, I will send Meck to find you, but please visit as you wish. This is, after all, your playhouse and home. |
41153 Before I run off, however, and slap this sorry group of actors into shape, perhaps you'd like to ask a question or two? |
41154 It was high noon when it happened, and the pack gathered so that I might calm them. I thought it to be an eclipse. It was not. |
41155 When do I start making money? |
41156 How often do you need me to be present here? |
41157 What's the real story behind this curse? |
41158 No, I think I'll be on my way. |
41159 Heh. We have to rehearse first, my <PRO_LADYLORD>. Once the play opens, profits will come, not to worry. It will, though, depend on how well opening night goes. |
41160 How often do you need me to be present here? |
41161 What's the real story behind this curse? |
41162 I'll be going, then. |
41163 As often as you are needed, <CHARNAME>... which should not be too much. Considering that we are doing the Turmish play, you can never be certain. |
41164 And you will, of course, need to be present for the dress rehearsal before the play opens, to approve it. I'll keep you abreast of any problems aside from that. |
41165 When do I start making money? |
41166 What's the real story behind this curse? |
41167 What happens if you can't get ahold of me? I travel a fair amount. |
41168 Well, I'll be going, then. |
41169 Hmm, well, if you can't return soon enough, I will make my own judgment. For large problems, though, I may have to wait until your return. We shall see. |
41170 When do I start making money? |
41171 What's the real story behind this curse? |
41172 Well, I'll be going, then. |
41173 Ah... it's a long story, really. Zaren is rightâ€â€the tale says there was an actual Turmish sorcerer named Velden and that he cursed the play out of anger. |
41174 The Shade Lord came among us then. He dominated my wolves, my children, with a glance. I changed form and leapt at his darkness, but he merely laughed. |
41175 Stories have abounded of troupes abandoning the play due to strange mishaps and deaths and such, but these are stories and nothing more. |
41176 The playwright, Brode, was a master. It is a fine play, one that will bring acclaim if we get it off the ground. That is why I chose it, the curse be damned! |
41177 "Anath," he said, "Bend to my will. You shall be the means of my revenge." He walked amongst the terrified wolves and killed them all with a touch. |
41178 When do I start making money? |
41179 How often do you need me to be present here? |
41180 Well, I'll be going, then. |
41181 As you wish, then. I shall get started and see you when next you stop in, <CHARNAME>. |
41182 Once they were all dead, his darkness reached out to the corpses of my children and animated them as shade wolves. Numb with terror and sorrow, I ran. |
41183 You know. You just haven't said it out loud yet. |
41184 Greetings, my patron. Everything is proceeding fairly well... although it is still quite early in the rehearsal stage, naturally. Nothing to worry about yet. |
41185 Good to see you, my patron. We had a problem with Iltheia angering the others, you see... but the situation has been... handled... as best as I was able. I had to do something. |
41186 Good to see you, my patron. We had a problem with Iltheia sabotaging Jenna, but... it has been dealt with, more or less. I made a decision as best as I was able. |
41187 Hmph! Women! Anyway, the situation has been resolved. All is proceeding normally, except perhaps for some hurt feelings. Nothing new to the theater, though. |
41188 I fear a problem has arisen. Zaren was improvising dialogue... said his was better. I said to stop, and he isn't happy. I had to make a decision on my own, though. |
41189 The play is proceeding, my patron. There have been a few hiccups, as is to be expected, but I am sure we will finish the play without further problems. |
41190 A problem has arisen, I fear. Strange noises and things going missing, <CHARNAME>. The actors are spooked... they think it's the curse. |
41191 Perhaps, but I... wait, someone is listening to us! Get out of here before they see us! Go! We'll take care of these spies. |
41192 There's no end of complications, are there? If it weren't for the curse, everything would be running fine! *sigh* This had better all be worth it, that's all I can say. |
41193 A problem has arisen, I fear. Some of the troupe isn't happy with Zaren. He seriously wants to rewrite portions of the play! |
41194 There's no end of complications, are there? The cast is jittery, mad, sniping at each other... HAH! Actors are like children, but the play WILL be ready, my <PRO_LADYLORD>. |
41195 A problem has arisen, I fear. The musician we had hired disappeared, oddly... debt problems, I hear. And he took the music score with him. |
41196 There's no end of complications, are there? Bloody actors! Bah! All I ask is for them to ACT! You'd think they'd be willing to do THAT! |
41197 There's no end of complications, are there? There were Turmish fanatics here, protesting the play. They ruined a lot of props before the guard ousted them. |
41198 Eh, the play is coming along... rather well, my patron. The dress rehearsal is tomorrow, once we clean up this mess. Best you go get some rest and let me take care of this. |
41199 Greetings, patron. Opening night is soon; the actors are quite excited. Me, I just hope it goes well. It will do wonders for my reputation. |
41200 Greetings, my patron, it is good you are here! I didn't foresee troubles so soon, but the girlsâ€â€ah, it will be easier if I call them out. A moment, patron. |
41201 Good, the <PRO_LADYLORD> patron is here! Now maybe <PRO_HESHE> can do something about you! |
41202 Do something about me? Why, child, whatever are you talking about? I have done nothing. |
41203 Nothing?! You upstage me whenever you get the chance! You speak your lines like you're a queen, you stand in front of me on the stage... and last night you knocked me down with that... that arm flourish of yours! |
41204 A coincidence. And my style is my own; do not be so petty. Perhaps if you were a better actress, you would not worry so. |
41205 A better...! Ahhh! Higgold, do you HEAR this?! I can't take any more of this! All she wants to do is soak up the front of the stage! |
41206 I am simply trying to put all I can into a minor role. I don't know why you gave me such a small role... it could be so much better. Luna could do so much more to make the play more emotionally charged. |
41207 It simply seems so constricting to be exiled to a small role and watch this... this amateur fumble about with Karenina. I can't abide it. |
41208 Enough! Both of you! |
41209 <CHARNAME>, this has been going on for days! They will not listen to anything I say! Please tell me what I should do... so that they will listen! |
41210 Oh, good... it's the <PRO_LADYLORD> patron. Now, maybe <PRO_HESHE> can do something about you and your attitude. |
41211 The edges of this pit are scratched and torn, as if some large creature has moved through here recently. The darkness of the pit is a black so deep it strains your eyes just to see it. |
41212 MY attitude? I think you are mistaken, little one. I am not the one with an attitude here. Perhaps you should consider paying more attention to your betters. |
41213 What?! You are not my better, Iltheia! All you do is strut about like you're a queen ever since you got placed in the lead! And yet you still find time to complain constantly! |
41214 Karenina is the major role in the play, and I have much to concern myself with. It is a role that only I can play properly, and yet I receive almost no recognition for it! |
41215 Recognition? What, you want us all to lie at your feet now?! |
41216 No, no. But I do think I deserve more monetary compensation. I AM playing Karenina, after all... and my stellar performance will make this theater shine. |
41217 You've got a lot of nerve! I bet that I could play Kar |
41218 Well... Iltheia does have more talent, experience, and drive. Perhaps she should be in the lead. |
41219 Iltheia, play your role as it is meant to be! Any more nonsense and you'll be out on the street with NO part at all! |
41220 Perhaps Iltheia's role could be expanded a little. It will give her a chance to shine and perhaps help the play overall. |
41221 I will not suffer a prima donna, Iltheia; it will hurt the play. Jenna, you will play Karenina from now on. |
41222 You are an excellent actress, Iltheia... Perhaps you are deserving of a bit more pay as a result. But only if I see results. |
41223 I will not allow this nonsense, Iltheia. Any more and you will have no role at all! |
41224 This is just petty bickering. There's no reason for me to get involved... let them settle it by themselves. |
41225 Good enough. The decision has been made, girls, and I will not hear another word about this! Back to rehearsals, both of you! |
41226 Wh-what?! You... you would just... take it away from me? But it isn't my fault! |
41227 Obviously, a <PRO_MANWOMAN> possessing a great deal of common sense. |
41228 I... I see. I suppose I have little choice, seeing as my role is small enough as it is. You waste my talents, patron. |
41229 I think your only talent lies in your overestimation of your ability... |
41230 *sigh* I suppose that is better than nothing at all. |
41231 But... but that goes against what the play is supposed to be about! You can't just give into her like this! |
41232 You fool! You hand the role over to an amateur?! Have you no sense?! |
41233 Well, <PRO_HESHE> has a sense of justice, at least, and I can play the role just fine, thank you. I'll do it better just to spite you, if I have to. |
41234 You will see results, patron. I am as talented as you have heard, and I am worth it. I would like an additional 500 gold. |
41235 500? Forget it. Jenna will play the lead instead if you're going to pull that. |
41236 Don't be absurd! You'll get nothing, then! And if I hear of any more of this idiocy, you'll be out on the street with no role to play! |
41237 I didn't do anything. I'm just out here enjoying the night. |
41238 I'll give you 100 gold, no more. Take that and be happy with it. |
41239 500... very well. I expect to see your best performance ever. |
41240 Hello there, friend. Something I can do for you? |
41241 Be quiet, fool! We... we don't want to alarm this... Wait a minute. |
41242 I see. |
41243 Wonderful! Now she will be completely impossible to live with! |
41244 I know you! You are <CHARNAME>, or at least part of <PRO_HISHER> group. I don't think I met <PRO_HIMHER> in person, but I heard what happened. Joined with that other guild, <PRO_HESHE> did. |
41245 I've been told about you. The Shadow Thieves are interested in you something fierce, but then the new guild is too. There will be some blood over that, I'm sure. |
41246 I... I know you. You're that <CHARNAME>, or you're in <PRO_HISHER> group at least. I heard about the deal with the Shadow Thieves, the... ah... guild that we two are proud members of. |
41247 *sigh* I suppose it will have to do. Very well, I accept your offer and will play the role as I am expected. |
41248 You... you're going to LET her blackmail you?! |
41249 I guess we don't have to worry about you turning us in to the Shadow Thieves. Hey, if you can give us a good word in the new guild, we would appreciate it. |
41250 The Shade Lord seems to be the true source of this evil. We will help you kill him. |
41251 And you shall. I shall astound the heavens themselves for you, patron. |
41252 We'd better get out of here for now. No telling who's watching us. |
41253 I go to face him now. If you value the pitiful man-things of Imnesvale, you will follow me to the temple and kill him if I fail. Good hunting! |
41254 Better pick the right side when it comes time to choose. I know I am. Good luck to you. |
41255 What?! You're going to do NOTHING?! |
41256 And why should <PRO_HESHE>? This problem lies entirely in your head, Jenna. With some more experience, you will see that things are not always as you assume them to be. |
41257 Enough, ladies. You heard the <PRO_MANWOMAN>... solve it between yourselves. And I don't want to see any more displays that disrupt the show! Off you go! |
41258 Yes. Proud. |
41259 Yeah... Aw heck, <HESHE>'s not buying it, I just know it. I guess we make our choice now then! |
41260 Help! You've got to help! Please! |
41261 Oh no. They're here! They've caught me! |
41262 What? What is the matter? |
41263 Get away from me. I don't have to do anything for anyone. |
41264 If you are in need of aid, I am available for hire as a mercenary. |
41265 Pretty, pretty cattle, you cannot run. Ahh, you have found some helpers to aid in your chase. I wonder if your saviors will prove as useful as you hope. |
41266 Stand aside, <CHARNAME>. You are a member of the mistress's guild and are spared our wrath, but you will not interrupt our sport or feeding. |
41267 Ahh, I know of this one. <CHARNAME>, I believe. You are spared our wrath because of choices to come. Leave this place, and leave this creature to us. You are allied to neither of us yet. |
41268 Ahh, <CHARNAME>, creature of shadow, or at least, Shadow Thieves. A pity you had not made a different decision when the time came to choose. A pity your taste in guilds was not different. |
41269 As you will. I'm sure this thieving scoundrel deserves his fate. |
41270 I cannot allow this to come to pass in my sight. Leave him be. |
41271 Let's have some more sport with him then. Allow me the kill. |
41272 Wisely decided. Leave us to do what we must. |
41273 We are in no mood to be patient! If you must cower with cattle, you will die with the cattle! |
41274 You are of a like mind, but the kill is ours to take. It is our way. Go, and tend to what guild business you can. |
41275 Then he is yours. I have no stake in your conflict. |
41276 I will not allow this killing. That I am uninvolved does not make it right. |
41277 Kill him then. I shall watch and enjoy the show. |
41278 You share a streak of cruelty with us, but we do not know you yet. Leave us to do what we must. The kill is ours. |
41279 <CHARNAME>, it is good that you have come. I have a... crisis with Zaren. He thinks he is too good to follow the scriptâ€â€well, he should be here to defend himself. |
41280 Aha! Talking about me, are you? |
41281 I've told you a hundred times to stop your damn improvising! Since you won't listen, I asked the <PRO_LADYLORD> patron to come and tell you the same! |
41282 But I know that my character can be better than what's written here! Do you honestly think that the lines I put in don't make the play better? |
41283 No matter. You will fall with your current brethren. You will die for the fate of a single little thief. We shall feast tonight! |
41284 That's not the point! The other actors never know what you're going to do! They don't improvise as well as you do, and this is not the place for it anyway! |
41285 I... I thank you for saving me. I thought I was dead for certain. |
41286 But my lines ARE better, aren't they? And this is the perfect place for it! This is the theater! Whatever makes the play better is best for all of us! |
41287 Better for you, perhaps. But the other actors can't keep up with you, man! |
41288 Then let me make changes to the script! I know I could do it! I know I could, and it would be a better play! Velden needs more of an edge... and the romance with Karenina could be so much more... more passionate! |
41289 *sigh* See, <CHARNAME>? There's no reasoning with him. It's been a disruption for more than a week now. You'll just tell him to stop this nonsense, right? |
41290 Actually, there's no reason that we shouldn't let Zaren make changes to the script if he believes in it so much. |
41291 I did not expect charity from a member of their selfsame guild. I thank you for this, though next time we meet we shall probably be at each other's throats. |
41292 You do not seem to have the same cruel streak through you that these creatures displayed. Remember that when you choose your allegiance in future. Once again, I thank you. |
41293 Good to see that you are willing to risk your neck for a fellow ally of the Shadow Thief guild. Looks like you were well worth the risk. Again, I thank you. |
41294 I see nothing wrong with improvisation... especially if the lines are good. The others will just have to keep up. |
41295 Of course. The play isn't just about you, Zaren... you're part of a troupe. And the script is a good one... follow it. |
41296 YES! You are a wonderful <PRO_MANWOMAN>, patron! I won't let you down! The play will be the better for it, just you wait and see! |
41297 *sigh* I doubt the other actors will be happy. Rewriting the Turmish play? It's... well, you've made your decision, <CHARNAME>. I'll support it. |
41298 Off you go then, Zaren... and don't gloat or I'll be rewriting your scenes myself. |
41299 There! See, Higgold? I told you that the <PRO_LADYLORD> patron knew what the theater was all about! |
41300 Fine, fine... just... DON'T make it harder on the other actors! They're angry enough as it is. There's no need to further aggravate them with your nonsense. |
41301 If you want to change something, let me know first. I'll support <CHARNAME>'s decision. Maybe there is... some... room for creative improvisation. |
41302 *sigh* I know. I've always loved the Turmish play and wanted to play the lead. It's just that... now that I'm here, I just KNOW I could do so much more with it... |
41303 I'll... do as you say, <PRO_LADYLORD> patron. I just don't know if my heart will be fully into it. |
41304 It had better be. And at least this will calm the rest of the troupe down for once. Off you go, Zaren, and remember, this is still a masterful play you're in. |
41305 <CHARNAME>! Thank Milil you've come! I... I've a rebellion here! The actors are all in such a state, and I can do nothing with them! You must help me! |
41306 Aha! The <PRO_LADYLORD> patron is here! Finally! |
41307 Patron! You must do something about all these changes that Zaren is making to the script! They are... are... reprehensible! You cannot change the Turmish play! |
41308 And why not?! It's better, isn't it? |
41309 You really should reconsider. You know it is in your best interests. |
41310 Patron! You must do something about all this... this... improvisation! It is ghastly! We never know what is going to happen next! What is the point of memorizing our lines?! |
41311 There's nothing wrong with some imagination! If it feels right, you do it! You could use some real emotion in your acting, Iltheia! |
41312 I have told you that I have no interest in betraying my guild! I do not believe your lies. I have heard the stories... |
41313 Mere stories, told to frighten you into staying with a dying organization. Why would they fear competition? Because they are weak. |
41314 Patron! Zaren has mentioned to you his desire to change things in the play. And some of us are beginning to feel the same! |
41315 No, we have lost some members, but I have heard that many did not go willingly. |
41316 Aye! Iltheia has some ideas for her character... and I still know that Velden could be a much more powerful presence on the stage! |
41317 Nonsense. They were as free in their wills as you are now. As you are now. |
41318 This play is a masterpiece! You have some gall thinking you can change it for the better! |
41319 Well... some of the lines are better, I think. But... it's changing all the time! Every day it's something new! |
41320 And something better! Why not?! |
41321 Because we have to be finished for rehearsal, you fool! We... we cannot live like this! We do not get paid enough to put up with this! |
41322 If something isn't done, we're walking out! Jenna feels the same, and Wynn is tired of it too! |
41323 You dare?! I am a professional, and I cannot continue to work with all these constant changes! |
41324 But if it makes the play better, then it's a good thing! |
41325 Some of it's better... but every day, it's something new! Every day, something gets changed! We don't get paid enough for this! We'll walk out if something isn't done! |
41326 I'm sick of this! You even got Jenna thinking about making changes! Enough! Every day, it's something new! |
41327 And what is wrong with that? Afraid of a few changes? You are not enough of an actor to cope, Ketrick? |
41328 I just want a finished play! Something final! Make all the damn changes you want, but I just can't work like this! I don't get paid enough! |
41329 If something isn't done, patron, we're walking out. None of us can take any more of this one way or another. |
41330 You see? Do you see what I have been putting up with? Put an end to this, <CHARNAME>, please! |
41331 Everything will be fine! You have to trust in Zaren and in the artistic process! He has my support. |
41332 As you are now. There, isn't that better? Whom do you follow now? Shhhh, yes, I know. |
41333 I see you lurking about over there! I think it would be best if you moved on. No need in you losing your life over something as simple as this. |
41334 Everything will be fine! You have to trust in Zaren and in the artistic process! He has my support. |
41335 There will be no changes, as I said, and I trust each of you will do a fine job. It is good you care so much... now put that passion into your work! |
41336 Ahh, it is you, <CHARNAME>. The recruiting of Shadow Thief guild members continues quite well, don't you think? This spry little fellow has decided to join the mistress's cause. |
41337 Ahh, I know of you. This is your end if you fail the choosing when the time comes. Ours shall be the stronger guild, and you shall serve it well. Remember. |
41338 You? I know of you. I fear you are in the wrong place at the wrong time, and certainly acting for the wrong side. This is the fate for all of you. Shall I make him dance? Yes, I think so! |
41339 There will be no changes, as I said, and I trust each of you will do a fine job. It is good you care so much... now put that passion into your work! |
41340 Things will proceed as I have said; I expect each of you to stop all this. You are here because I pay you... perhaps a bonus of 500 gp will convince you. |
41341 If you want to walk out, then fine. Go. But you'll not be paid a copper. This is my playhouse, and things are done as I wish. |
41342 I'll end this right now. I'll rewrite the play myself, and that will be the version that gets used. No arguments. |
41343 I'll end this right now. I'll rewrite the play myself, and that will be the version that gets used. No arguments. |
41344 I'll end this right now. I'll rewrite the play myself, and that will be the version that gets used. No arguments. |
41345 Not a prize specimen, perhaps, but every little bit shall help, I am sure. I am sure the plan is epic in design. Good eve to you, <CHARNAME>; I must return to the mistress's chambers. |
41346 Attack them, slave! Attack those you would call <PRO_BROTHERSISTER>! |
41347 I... suppose the patron is correct. |
41348 You! Stand and declare your allegiance! Are you Shadow Thief? |
41349 Now that is the best thing I have heard this week. Now... back to work, all of you! |
41350 What? Why are you asking? |
41351 Out of my way. I have no time for this. |
41352 A yes or no is all that is required! Declare your allegiance! Are you Shadow Thief? |
41353 Hmph. We are just supposed to listen to this and all will be better? |
41354 Yes, I currently work for the Shadow Thieves. |
41355 Yes, I currently work for the Shadow Thieves. |
41356 Yes, I currently work for the Shadow Thieves. |
41357 *sigh* What would you rather, Iltheia? That we are out on the street? |
41358 I do not have allegiance to any such guild. |
41359 I do not have allegiance to any such guild. |
41360 I do not have allegiance to any such guild. |
41361 I work for Mistress Bodhi. Are you threatening me? |
41362 Proclamation of warning to all guild members: The Shadow council itself decrees that all chapters should be on their guard against the upstart assassins' guild usurping our membership. The lure of coin is naught but bait, and it is suspected that the end of those that have defected has been most bloody. No guild can rival the Shadow Thieves, so any that claim as such must have darker motives. You have been warned of the cost of treachery. |
41363 The Shadow Thieves weaken day by day and cannot even protect their own members from the night they claim to know so well. What do your guild dues pay for, besides the opulence of the Shadow Council? Join with us and receive what you know you are worth. We meet when the night is half past. You know the place. |
41364 Then you are to renounce your guild and join with us, or you will die! Is that... wait... I know you. You are <CHARNAME>, and you serve the mistress. |
41365 You will die for your association! We would recruit you, but our last have not been shipped yet. Let havoc serve as well as defecting members. Die and feed us! |
41366 Then flee this place. Our hunt continues, and if we do not find what we wish, we may take it out upon those that stand by. Wait, I know you. |
41367 Then run, and do not turn back. If we do not find the prey we seek, we may have to turn upon those standing by. |
41368 Well... gold isn't really the reason that we're complaining... |
41369 But it will serve as an excellent reason not to. Come, Ketrick... remember your days as a starving actor and be thankful. |
41370 So. That's how it is to be, then. |
41371 I see. |
41372 Well... we can't walk out. We need the coin, and the traveling troupes have already moved on... |
41373 You are wise to keep your link to her secret, but now is not the time. We would have had to kill you for certain. Go. We will continue our hunt elsewhere. |
41374 Well, this is the script we're using, and that's final. I don't want to hear any complaints about it, so off you go. |
41375 This? This script you have written, patron, is hardly better! |
41376 This isn't what I wanted! I wanted more... more... |
41377 I suppose this script will do. It has... just about... everything I wanted in it. |
41378 And finally something we can actually learn! I can't believe we're making changes to the Turmish play, though... |
41379 This... this script is wonderful, patron! |
41380 I agree. If anything, you have made the Turmish play better than it was. Congratulations, patron. You have done the impossible. |
41381 Lies. We have observed all that come and go from the guild of shadow. The question was to allow you honor in death. It is wasted, I see. |
41382 Certainly not, but such tactics serve to spook even the most stalwart Shadow Thief. The hunt has been good tonight. Go, and see the mistress's will be done. |
41383 This is one of three flail heads belonging to Lord de'Arnise. Not all three heads are required to assemble the flail. STATISTICS: Weight: 2 |
41384 This yellowed sheet of parchment describes the process used by the ancient dwarven smith Silverblade to forge the original Hammer of Thunderbolts, as well as the means by which he intended to continue to shape the weapon into its ultimate form. By the combining of the Hammer of Thunderbolts, gauntlets of ogre power, and a girdle of frost giant strength... and using the power of the hammer's true name "Crom Faeyr"... an ultimate weapon of destruction could still be completed using this scroll. |
41385 This is your cat familiar, currently curled up and safe within your backpack. The cat familiar is a master scout, able to move in the shadows with the ability of a master thief. It is also difficult to hit in combat, and the magic of the spell has made this cat resistant to both physical and magical attacks. STATISTICS: Hit Points: 24 Armor Class: 0 Magic Resistance: 50% Combat: 2 attacks per round at 13 THAC0 for 1d3 damage Special Abilities: – 30% in Pick Pockets – 99% in Move Silently/Hide in Shadows – Immune to level drain, sleep, and petrification Weight: 1 |
41386 This one-headed flail causes acid damage. If the other heads for the Flail of Ages could be found, they would make this weapon more powerful. STATISTICS: Damage: 1d6+2, +1 acid damage Damage type: Crushing Speed Factor: 6 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 10 |
41387 This one-headed flail causes fire damage. If the other heads for the Flail of Ages could be found, they would make this weapon more powerful. STATISTICS: Damage: 1d6+2, +1 fire damage Damage type: Crushing Speed Factor: 6 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 10 |
41388 This one-headed flail causes cold damage. If the other heads for the Flail of Ages could be found, they would make this weapon more powerful. STATISTICS: Damage: 1d6+2, +1 cold damage Damage type: Crushing Speed Factor: 6 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 10 |
41389 This two-headed flail causes fire and cold damage. If the other head for the Flail of Ages could be found, it would make this weapon more powerful. STATISTICS: Damage: 1d6+3, +1 fire damage, +1 cold damage Damage type: Crushing Speed Factor: 5 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 10 |
41390 At them, lads! We'll not let these worthless scags take away our night! |
41391 There! More of that damnable Bodhi's goons! The fight is falling out of our favor! Fall back, fall back to the guild and we will prepare for another day! |
41392 Stand ye well back from the battle, fool. You are not involved in this! |
41393 You! I recognize you as one of our own! Aid me and my Shadow Thief brethren! Take these foul creatures down! |
41394 You damnable fool! I would rid these creatures from our streets for the safety of us all! You've tipped the balance, so deal with the monsters yourselves! Retreat! |
41395 One less cadre of nightcrawlers to pester our membership. Hell, if this is the best they can do, we Shadow Thieves will not have a competing guild for long. |
41396 Back to the guild to bandage and prepare for another day. We'll hunt again when moon is bright. |
41397 Yes, retreat like the cowardly fools you are! Your guild is doomed to wither and die! |
41398 Do you see, <CHARNAME>? Do you see the cowardice? Whatever the mistress is planning cannot help but succeed. The Shadow Thieves are weak. The hunt continues! |
41399 Look on, bystander, and see who is the stronger here today. Remember this should you ever be in a position to choose your path. Onward to the hunt! |
41400 You are alone to face us now! Fight, and know you die for our cause, not yours! |
41401 There's no need for such formality. What exactly have you been studying? |
41402 Just stay out of my way. You do that, and you'll have it easy. |
41403 Ahh, the eagerness of youth. I shall give of my wisdom, and you shall flourish. |
41404 Very well. May I ask if there is anything in particular you would want us concentrating on? |
41405 Ah, you are here! You... would not believe what has been occurring. We are finally making progress in rehearsals, and now... other things are happening... |
41406 We've had props inexplicably fall from tables! A cistern broke and ruined an entire backdrop! Jenna slipped yesterday and almost broke her foot! |
41407 There's been other strange things, too... noises during the night, creakings and moanings. One of the stage gnomes almost died falling out of the rafters! |
41408 All the actors are frightened; they believe the curse is assailing us, and I... am beginning to believe it too. Oh, what a fool I was to disregard it! |
41409 These are all coincidences, Higgold. Mishaps happen in every theater production. |
41410 This sounds quite ominous... what do you want me to do? |
41411 You aren't just trying to get more money out of me, are you? |
41412 I know that, <CHARNAME>, and I was willing to chalk up most of these as accidents... but so many? Every day, something else happens to frighten us. |
41413 Even if it is coincidence, the actors don't think so. They are so jittery and nervous they are forgetting lines. Marcus is frightened almost to leaving... |
41414 The... the props and such we mostly recovered or replaced. But Zaren came across someone who has offered to help, and I don't think I can turn down the offer... |
41415 The only problem is, er, the expense. But perhaps you should meet her first before I say anything more... |
41416 Well... you are the <PRO_LADYLORD> patron of the playhouse... I need you to... No, no. I can't say it just like that. You must think I am insane, <CHARNAME>... |
41417 Err... not quite, my <PRO_LADYLORD> patron, but, in a way, yes. Oh, I should not say it just like that... I do have an explanation! You must think me insane. |
41418 All an' well hails to ye. May de Bright Lady shine upon our meeting today. |
41419 Err... <CHARNAME>, this is Shvanana, a... Turmish priestess from Alaghon, here on pilgrimage. Shvanana, this is <CHARNAME>, patron of the playhouse. |
41420 You be dealin' with bad magic, I see. Bad magic come callin' upon this place... you be crossin' de oldest one, aye? Like de other fools, putting on mummeries to cross 'im? |
41421 Yes, well. Er... Shvanana says that she can dispel the curse... or at least protect us from it, while we put the play on. For a price, which |
41422 Shvanana can stave off de oldest one's anger for a while, to save you mummers, but dusts is costly, an' so is Shvanana's time. 1,000 golders, an' I do it. |
41423 I know it seems like a... large amount, <CHARNAME>, but the cast is incredibly excited about it! They... we would all be relieved if Shvanana would do this... |
41424 Shvanana's time, it be limited as well as valuable... you be making up your minds now, yes? |
41425 Very well... I'll pay you the 1,000 gold if you'll do this. |
41426 I'll pay you 500 gold, Shvanana... no more. |
41427 I'll pay you 500 gold, Shvanana... no more. |
41428 I have a companion in my party who is a cleric as well. They can rid the play of this curse just as easily as you can. |
41429 I'll not deal with a charlatan... this curse is only in your mind, Higgold. Send the priestess away and tell the actors to ignore their fears and get on with the show! |
41430 Then I will be doing it, an' you mummers will be protected. Shvanana must go now and collect de dusts that be needed. Shvanana will return soon, and you will see. |
41431 Oh, thank you, <CHARNAME>! Thank you so much! We... the actors will be substantially relieved! Maybe now we can all get back to work! |
41432 You! I sense the stench of Talos upon you! I warn you, I am here to purge this place of the evil that has been claiming innocents, and if you are involved, I will see you dead! |
41433 I seek the same as you, old man, so if you stay out of my way, we should get along fine. |
41434 I do not take kindly to threats! Withdraw your words before I feed them to you! |
41435 Can we not work together on this? I have been sent by the church to investigate. |
41436 Does ye be seein' a merchant here before ye, patron-of-mummers? Shvanana is not one to bargain. I says that this is what the rituals cost, and this is what they cost. |
41437 Then I suppose I will have to pay you the 1,000 gold. |
41438 If you are as you say, then I wish you well, though I will not have you at my back. Go, and search where you must. I shall take another route away from you. |
41439 Well, I don't need you, really. I have a companion who is a cleric, and who can dispel the curse as easily as you. |
41440 I will do no such thing. I sense the taint in you. If you wish to make an issue of it, then we shall come to blows. Move carefully here. I have seen no crime, so we may yet pass peacefully. |
41441 I doubt I should want any part of your church. No, if you must be here, then go your own way. I shall take a different route where you are not at my back. Farewell. |
41442 Then go on your way. I will find what I seek without your meddling, paladin. |
41443 I will not have you wandering behind me waiting to pounce. Raise your weapon! |
41444 I'll not deal with a charlatan, then... this curse is only in your mind, Higgold. Send the priestess away and tell the actors to ignore their fears and get on with the show! |
41445 As you would have it. I will not mourn the loss of your taint, even though there are greater battles to be fought. |
41446 Hmm-mmmh. All right, then. Shvanana will be doing as you ask, but only because Shvanana thinks you have great need. Ye mummers should not cross de oldest one if ye does not be needin' to. |
41447 Shvanana must be going now, to collect de dusts and prepare. But Shvanana will be comin' back soon, not to be worryin'. |
41448 They can be tryin', if it be makin' ye feel better. But I am sure they not be Turmish, aye? And they be knowin' nothing of the oldest one? Well, then. They can certainly be tryin'. |
41449 Fine, I get your point. Here is 1,000 gold, then. |
41450 I'll offer you 500 gold to do this, then... no more. |
41451 I'll offer you 500 gold to do this, then... no more. |
41452 And they will try... and I trust them a lot more than I do a priestess from some strange Turmish cult. Off you go. |
41453 I'll not deal with a charlatan... this curse is only in your mind, Higgold. Send the priestess away and tell the actors to ignore their fears and get on with the show! |
41454 As ye wish. Shvanana did not be comin' here on her own. Shvanana was asked, she was. And she can just as easily be leavin'. |
41455 N-no, Shvanana, wait! No, please! We... we can work something out! |
41456 I do not be thinkin' so, boyee. Yer patron-of-mummers has said <PRO_HISHER> word, an' so it be. Shvanana does be wishin' you well. |
41457 Ooh... why did you do that, <CHARNAME>? I... I will do as you say and speak to the cast, but none of us will feel safe until this play is over and done with! |
41458 If that be your wish. Your cleric can be tryin' to match th' power of de oldest one, Shvanana is sure. Shvanana was asked to come; she did not be comin' here on her own. |
41459 I suppose the actors will feel better knowing that a proper cleric has, er, blessed the playhouse. I will tell them, and we will get back to the rehearsals... |
41460 I'll... I'll try to remove whatever curse is here, but I don't really feel anything. I don't think there's real magic involved. But... some prayer wouldn't hurt, I suppose... |
41461 Hmph. I feel little here in the way of an actual curse. No doubt it exists only in their heads. But I will pray to Helm for their benefit, if it will ease their frail minds. |
41462 Shar will not dispel the despair of these actors. There is no curse here, no magic. But I would be pleased to go through the motions for you if it eases the cries of these frail rivvin. |
41463 I cannot afford to pay this priestess, Higgold. Best you send her on her way and tell the actors that they must face their fears as best they can. |
41464 I cannot afford to pay this priestess, Higgold. Best you send her on her way and tell the actors that they must face their fears as best they can. |
41465 *sigh* You be lookin' like a good sort. Perhaps Shvanana will make an exception this one time. Shvanana will go now and collect de dusts she be needin'... but she be back soon. |
41466 You will not steal my vengeance! |
41467 <CHARNAME>, it's a trap! Use the mirror... to the left of the crystal there... to gather what light is left and avenge my pack! |
41468 <CHARNAME>, we have a disaster on our hands! I... I don't know if it's a curse or just bad luck! Ohh, barely more than a week to opening and THIS happens! |
41469 Thank Milil! The <PRO_LADYLORD> patron is here! Maybe <PRO_HESHE> can sort this whole mess out now. |
41470 The... the musician we hired to perform the score... he has disappeared! I heard rumors of him having debt problems, but regardless, he is gone! |
41471 And it gets worse! Not only is it too late to replace him, but he vanished with the original score! I... I have no copy and don't know where to get one! |
41472 No music! And no score to follow even if we did have music! Oooh, this is a disaster! A disaster! |
41473 But Higgold, I told you that I do know of someone who is here in Athkatla who could replace your musician! In fact, I've already talked to him! |
41474 No, I told you that we can't ask the <PRO_LADYLORD> patron to spend more! We can't, especially when the play is... is going nowhere! |
41475 Don't... don't be so hard on yourself, Higgold... |
41476 Well, I will tell <PRO_HIMHER> myself, then. Patron! I know a rather famous harpist from Scornubel who happens to be in Athkatla currently. |
41477 His name is Balmitance... and he's available if you wish to hire him. Better yet, he already knows the score to the Turmish play from memory. |
41478 The only drawback... well, I did say he was famous. And he is a wonder to beholdâ€â€he would add such beauty to the play! But... he asks 500 gold to do the task... |
41479 No, no... ignore that, <CHARNAME>, it is too much to ask, too |
41480 I... I can play the harp. I have taken many lessons... |
41481 Don't... er... what did you say, Marcus? |
41482 I can play the harp. Really well, in fact. |
41483 That's great... but it doesn't solve our problem about not having the score, however. |
41484 Well... I don't know the score much. But I know it a little. I... I suppose I could try to write a new score. It wouldn't be so bad... |
41485 That's... an option and wonderful news, but... <CHARNAME>, you are skilled in bardic arts! Perhaps you could write the score... from memory? What do you think? |
41486 I say let us hire this Balmitance fellow... Not only does he know the score, he is a fine musician, yes? |
41487 I don't know if I trust my memory... If Marcus is willing to play, let him write the score. |
41488 If Marcus is willing to play, I am happy to test my intellect and rewrite the score. |
41489 If Marcus is willing to play, I am happy to test my intellect and rewrite the score. |
41490 If Marcus is willing to play, I am happy to test my intellect and rewrite the score. |
41491 If Marcus is willing to play, I am happy to test my intellect and rewrite the score. |
41492 If Marcus is willing to play, I am happy to test my intellect and rewrite the score. |
41493 My daughter? You mean young Nalia? She is my niece. Her mother passed when Nalia was but two seasons. Caught some pestilence from those peasants she so loved to coddle. |
41494 Oh well, those that beg cannot afford to be choosy. At least, that is the phrase as I have heard it. Shall we get to the business of a rescue? I assume that is what you are here for. |
41495 One Level Drained |
41496 I fear your attempt at eloquence masks a simple mind. No doubt you refer to Nalia, my niece. She might seek your company... that is my constant fear. |
41497 Such manners only serve to illustrate what I already knew by the smell of you. You are filthy peasantry, come to ingratiate yourselves by rescuing your betters. |
41498 You would hire the harpist Balmitance? That is wonderful news! You are almost too gracious, <CHARNAME>... Balmitance will have the audience enthralled! |
41499 Please keep quiet?! Such insolence could only come from a lout of the lower classes. Who let you in here? A silly question on my part, I suppose. |
41500 That's most excellent. And this means it all doesn't fall on you, eh, Marcus? |
41501 ...I suppose... |
41502 You... you would allow me, <PRO_LADYLORD> patron? Oh joy! I will do my absolute best, I promise! |
41503 Well... at least the problem has been solved. We'll have to see exactly what Marcus comes up with, though. Off you two go, then. Crisis over. |
41504 It is their lot to serve, and it is my lot to be served by them. Those that did not strive to protect this place will be docked wages for their laziness. |
41505 Excellent! Excellent! Marcus, get your harp! Zaren, get <CHARNAME> some proper parchment! Oh, this is almost too much to hope for! |
41506 Excellent! Excellent! Marcus, get your harp! Zaren, get <CHARNAME> some proper parchment! Oh, this is almost too much to hope for! |
41507 Excellent! Excellent! Marcus, get your harp! Zaren, get <CHARNAME> some proper parchment! Oh, this is almost too much to hope for! |
41508 ...well... this is not unlike the original score, I suppose... |
41509 It's as good as anything I could come up with, for sure... |
41510 And we're using it! Take the pages, Marcus, and don't lose them or your life is forfeit! *sigh* Thank you, <CHARNAME>... you are a lifesaver, truly. |
41511 Your role is to rescue such as me and to be thankful for the opportunity. Or do you intend to save only those that fit your ideal? I was not aware that heroes were allowed to be so choosy. |
41512 And if you would, Lord de'Arnise is still at the mercy of the beasts below. He is Nalia's father, and I believe they are trying to get him to reveal something about a cache of gold. |
41513 I'll tell you the same as your leader: You'll get no more from me than condemnation. Marching into a home as though you belong... what is the world coming to? |
41514 Do try to keep the dignity of your station above such things, will you? Ahh, my words are for naught, or you would not be here at all. What dregs have you brought to our home this time? |
41515 Very well. Let us cross. |
41516 If only that were possible, good <PRO_MANWOMAN>. I would accept the release from my long duty gratefully. |
41517 No. First, tell me what you know. If the information is sound, I will then take you across. |
41518 But it is not possible. We were servants to the beloved Amuana, her guardians and protectors... and we failed our task. Until our lady is at peace, we cannot and will not leave her. |
41519 I was a minion of the Shade Lord. You seek to destroy him, do you not? I can help you do it if you only free me from this place. |
41520 You must aid our lady! Our lady whom we have failed so horribly... and for whom we have waited here for so long for one to aid us... |
41521 Of course they did, and that is their duty. Am I to extend extra gratitude for a task that should be relished? It is their lot to serve, and it is my lot to remain above them and be served. |
41522 Those that do not extend such a service should be docked wages for their laziness. Thank your stars that you are not in a position of power over such creatures. They are simply impossible to manage. |
41523 You must put our beloved Amuana at rest! She is defiled by the Dark, and we can do nothing but watch in our horror. Only once Amuana is at rest will we go on! |
41524 Very well. I shall help you. |
41525 I think not. |
41526 We... we have waited so long for one who can possibly aid us! I beg it of you! You must assist our sweet Amuana! You must help her where we failed! |
41527 We are shamed by what we cannot do! Please... we will not leave this plane until our prophetess is at rest! She is defiled! Defiled! |
41528 Of course you measure worth that way; you have no choice. Realize, however, that your scale is within the larger truth: Some are born to rule, others to follow. |
41529 Let us go. |
41530 I would never help a shadow. |
41531 Uh... freedom from his domination... thank y... (The ranger's words trail off. She is dead.) |
41532 Who is this Amuana and why is she not at peace? |
41533 Why should I help you? |
41534 I have no time to offer you aid, spirits. |
41535 Who is this Amuana and why is she not at peace? |
41536 Why should I help you? |
41537 I have no time to offer you aid, spirits. |
41538 Who is this Amuana and why is she not at peace? |
41539 Why should I help you? |
41540 I have no time to offer you aid, spirits. |
41541 Enough chatter. I shall wait in a safer place. Coming, Nalia? No, I don't suppose you are. We will discuss this at a later time. Do as your... "friends" wish for now, but try to keep clean. |
41542 Amuana was the young prophetess of our people, Child of Light and servant to our lord Amaunator... |
41543 Once, long ago, this was a place of darkness and vile creatures that spilled into this world from the blackness. Amaunator invaded this place, brought his light to it and drove away the shadows! |
41544 The Yellow God set up temples here... and wards to keep the darkness forever at bay. Once, there were priests who shouted his names to the heavens and kept the wards strong! |
41545 But our Amaunator has lost his power over the ages. The Keeper of the Sun is no longer worshipped as he once was... and the wards began to weaken. |
41546 Amuana was born to our people a child prophetess... the Child of Light who would fight against the darkness that was once more beginning to spill into these lands. |
41547 But it was too late... too late. |
41548 The wards were destroyed, and the shadows crept over the temples and murdered us all. A Shade Lord now rules here, and even a vile shadow dragon stalks these halls. |
41549 Amuana was overwhelmed by the Shade Lord. We could... could not protect her as he took her body and... threw her bones to his dark wolves... |
41550 They gnaw on her remains, good <PRO_MANWOMAN>... the shade wolves defile her with their teeth and saliva. We... we failed our task. |
41551 Please, I beg of you... retrieve Amuana's bones from the wolves... save her from the contempt of the Shade Lord! Bring the bones to us so that at last she may be at peace! |
41552 Very well. I will retrieve the bones of your Amuana if I can. |
41553 Why should I do this for you? |
41554 I have no time for such a task. |
41555 We have nothing to offer you. No gold or silver, nothing that the living would desire... we possess nothing but our lost duty... |
41556 But our beloved Amuana may be able to assist you. We know that the shadows once again rule here... the magic of the Child of Light may yet help you from beyond the veil. |
41557 But this we do not know... we simply beg you to assist our charge in the name of the Keeper! |
41558 Very well. Tell me of this Amuana, then. |
41559 I have no time to help you, spirits. |
41560 But our Child of Light may possess the power to aid you against the darkness! And we cannot call her without her bones! |
41561 You will have to pass the dread guardian, the shadow dragon... and without the aid of Amuana, how will you do this? Please, we beg you! Help us! Help Amuana! |
41562 Very well. Tell me of this Amuana, then, and how I can help. |
41563 I said I had no time, and I meant it. Begone! |
41564 We are most grateful for your kindness! Go, then, and help our poor Amuana! |
41565 Her bones yet remain in the lair of the shade wolves... find them and bring them to us, we implore you! |
41566 We have nothing to offer you. No gold or silver, nothing that the living would desire... we possess nothing but our lost duty... |
41567 But the Child of Light may help you yet from beyond the veil. Alas, we cannot call her without her bones to guide us. Please... we beg of you to aid our poor Amuana! |
41568 Very well... I will retrieve her bones if I can. |
41569 I have no time to do this for you. |
41570 No, no... it cannot be! You will not aid us? |
41571 All we ask is that you bring the bones, the remains, of our poor lost charge to us. That is all we ask! We have waited so long for someone... anyone... |
41572 You do not have our beloved Amuana's remains? |
41573 Please... find them! Bring them to us from the wolves' lair so that we may end our duty at long, long last! |
41574 You come to us once more! Does... does this mean that you have changed your mind, good <MANWOMAN>? Will you aid our poor Amuana? |
41575 Perhaps. Tell me of this Amuana and how I may assist. |
41576 Yes, I will help you if I can. |
41577 No, I do not have the time to assist you. |
41578 Ahhh! Amaunator's blessing! You have the bones of Amuana with you, the remains of our beloved Child of Light! |
41579 Her defilement at the hands of the Shade Lord is now ended! Our duty is at an end. Please... Amuana... forgive us! Forgive our lapse and let us cross over at last! |
41580 Wh-what is this? Visitors! Visitors at long last! |
41581 You have returned... yet, alas, I do not sense her bones with you... |
41582 Ah, <MANWOMAN> of the sun lands, you have returned! |
41583 You have returned to us... and I sense the remains of our Child of Light are with you! Salvation at last, at long last! |
41584 He was trying to get the parts for his flail. He kept it in pieces and would never say why he left it like that. Wasn't my place to ask, really. |
41585 But I have some power. I have power enough to elude the attention of their guardians, if necessary, and I can give this to you. A wardstone... carry it and the dreaded shadow dragon will not notice your passing. |
41586 Do not attack the beast or otherwise draw its attention, and you shall be safe. Safe enough, at least, to stand against that foul Shade Lord that has spread his hand over my once-glorious temple. |
41587 Ah, a most wondrous job, patron! You have recovered the score almost exactly! |
41588 I... I wish I could do something like that! It's better than anything I could have done... in a million years, even! |
41589 P-patron? You... you are a genius! This is wondrous music... I would daresay it is even better than the original score... |
41590 And I will get to play it! Thank you, patron... I surely wish I were a bard and I could write such a work of art... |
41591 Ah! <CHARNAME>! This is unbelievable! There are... a group of Turmish fanatics in the playhouse! They have taken it over! |
41592 They charged in and scared the cast to death yelling nonsense about not permitting the play! They said they would sooner burn the playhouse than allow the show! |
41593 And the dress rehearsal is supposed to be tomorrow! Gah! <CHARNAME>, you've got to do something! Stop them, please! |
41594 You! You are the one behind this disgrace to the eldest?! It is not permitted! Death will come to all who allow such lies to seek the ears of others! |
41595 We who are exalted shall stop you with our blood, if need be! |
41596 Most excellent, <CHARNAME>, I knew you would get rid of those... those barbarian pests! *sigh* It will take at least a day to clean up, though. |
41597 We will still have dress rehearsal tomorrow. We will need you, as our patron, to see the trial before we open, so come anytime tomorrow and we will be ready. |
41598 Hoy! You'd be the one I's watchin' for, aye? Uncle Gaelan told me to give you a bit o' help to find some work. Listen up, eh! |
41599 Okay, then... make sure to stay close, 'cause I don't have time to wait for ya. |
41600 My companions and I were hired by Minister Lloyd of Imnesvale to find the ranger Merella as well as look into the rash of killings that has plagued the area. |
41601 We found Merella's journal, which mentioned the unholy darkening of this land. The local legends tell of how the Shade Lord was struck down by Amaunator ages ago. |
41602 We entered the temple ruins and found it infested with shadow magic. The shade wolves here are from the wolf packs that roamed these hills mere weeks ago. |
41603 Through tomes and other clues, my party learned of a perverted altar of Amaunator which can only be reached through the bowels of this place. |
41604 The Shade Lord commands a shadow dragon... a most deadly foe. We were struck down as he laughed, and I am unsure of how to defeat such a creature. |
41605 Most horrible of all, the Shade Lord took the life force of my friends and turned them to members of his cursed army. My beloved Patrick has become a hideous shadow! |
41606 Here ye be. I'm sure ye can find the rest of yer way from here, aye? Off ye go. |
41607 I would gladly have sold my life with my friends, but the Shade Lord would not let the dragon kill me. He wants me to be what he calls "his consort." |
41608 He is not a creature of this plane and must possess a body, feeding on its life. He inhabits Merella now... and planned to use my own body once Merella grows weak, I suspect. |
41609 I have come to believe that this altar, which the shadow dragon guards, is the secret of this place. A way must be found to pass this beast, for he cannot be killed by such as us. |
41610 Ah! It is the <PRO_LADYLORD> patron! Come, everyone, places! Time for the dress rehearsal! |
41611 We open our play in the land of Turmish, in the highest peaks of the Aphrunn, the nearest town away by weeks... |
41612 A dark and neglected castle sits amidst the blowing drifts of snow... a silent sentinel that watches the path of histories far below... |
41613 And in this castle, my master lives. A sorcerer of the kind that time forgives, vaults of ancient knowledge in his thoughts... but his aged heart twists and rots. |
41614 My master taught me much of magic and spell, but I learned much more when winter fell... |
41615 For with the snow came a woman lost... Karenina she was, a naive lamb, but 'twas she and my master both that paid the cost... |
41616 Five Levels Drained |
41617 The typical throwing dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger. Unlike a dagger, this one has a smaller handle and is balanced perfectly. A thin coating of poison has been applied to each poisoned throwing dagger, making it a lethal tool in the hands of trained assassins. STATISTICS: Combat abilities: – Hit target must save vs. Death at -1 or suffer 2 points of poison damage per second for 10 seconds Damage: 1d4 (missile) Speed Factor: 2 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 0 |
41618 You shall not die here this day, woman of the lands below. I have seen you wander through the wind and through the snow. And, though I wished it not, you made your way here... |
41619 I shall call my servant to tend to you, quickly. But then you must go, I would fear. |
41620 This two-headed flail causes acid and cold damage. If the other head for the Flail of Ages could be found, it would make this weapon more powerful. STATISTICS: Damage: 1d6+3, +1 acid damage, +1 cold damage Damage type: Crushing Speed Factor: 5 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 10 |
41621 This two-headed flail causes fire and acid damage. If the other head for the Flail of Ages could be found, it would make this weapon more powerful. STATISTICS: Damage: 1d6+3, +1 fire damage, +1 acid damage Damage type: Crushing Speed Factor: 5 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 10 |
41622 Ask no more questions, woman, but come inside from the cold. The keep is warm enough for now, and the boy will come as he was told. |
41623 The polished glass of this ruined window catches some of the weak light that the darkened gem puts forth. You could arrange the pane in such a manner that it would reflect all of the light if you so wish. |
41624 When you turn the pane of polished glass, it reflects the light from the gem and the area brightens. |
41625 I... am the wizard Velden. Does this frighten you? |
41626 There is no other use for this glass. |
41627 This gem burns with an inner light that is faint but noticeable. It seems that this too has been affected by the darkness that infects this land. |
41628 What... what transpires here? A ruin, a castle... is it abandoned and empty? Is there no one to tell me where I am? Oh, I shall die here alone... |
41629 Wait, good sir! What do you mean? Why must I leave? |
41630 But... have you no name, good sir? Is my savior a blank enchantment in this place? |
41631 No, for I know the name not, Your Grace. But I... I am Karenina. |
41632 Why do you turn me away, good Velden? Why are you so cold? |
41633 You do not understand, my dear. I have watched centuries... ages... unfold. You are but a passing flame, soon extinguished... and one day, just a name. |
41634 I cannot embrace you as you wish, Karenina; this cannot be. |
41635 But why? I do not see! Will you live your years in this empty hall, barren and friendless? Is that your life? Is that all? |
41636 Take your passion while you may, good Velden! Accept my love and warm your hearth this once! |
41637 To accept... would be a pain for me I cannot speak. Do not do this, good Karenina; I beg you, fly away... |
41638 No, my love! Be touched by pain and be alive! Accept this... kiss... Forget your endless years and thrive... |
41639 I do not understand, my master... why do you cry so? What have you done to Karenina? |
41640 The kindest and cruelest act that I could summon, good pupil. The lass is gone. Now go. |
41641 Gone? She is dead, then? |
41642 Karenina wished to join me in my never-ending life, good Whitten. But even I could not wish upon another such a fate. But, truer still, I could not bear to part with her... my wife. |
41643 You... you are married, my master?! |
41644 Aye. Married now and forevermore. Karenina will stand forever for me to look upon... and she will not suffer the long years or the pain that would make her weep... |
41645 For Karenina is now eternal stone... and in that blessed stone, forever shall she sleep... |
41646 Now go, my pupil... leave me with my bride. I shall touch her cold and unrelenting cheek once more... tonight a part of me has died inside. |
41647 Death by pieces, small and many though they are... |
41648 What crueler a fate... could await an eternal star? |
41649 Well now! Was that not something, then? I think it should be a marvelous show, with the audience all about! |
41650 Well, well... not too bad, really. A few bumps, but hopefully we can iron them out before the play goes on. |
41651 Hmph. Not... not the best play I've ever seen. I tried my best, <CHARNAME>. *sigh* Well... we'll see how she plays in front of an audience, at least. |
41652 We have barely over a week before the show opens. Announcements are sent, and street urchin criers are shouting the fact that the Turmish play is set to begin. |
41653 I can't wait! This is... this is so exciting! |
41654 I just wish I had more time to practice my lines. This isn't exactly what I was expecting... |
41655 Grow up, Ketrick! This is the theater... it never goes quite how you'd expect it to, and you can NEVER prepare enough. |
41656 If there be a truth said, then Zaren has said it! On that note, I want all of you practicing your lines... our opening night must be our best performance! |
41657 As for you, my <PRO_LADYLORD> patron, I will send Meck to tell you when opening night will occur. It should be no more than a week... perhaps a bit more. |
41658 If you would like to come to the opening performance, I'm sure all of us would like to see you there. At any rate, there is much to do, so I will speak to you then... |
41659 Patron! <PRO_LADYLORD> patron! Master Higgold says that you are to come right away t' see him. Some bloody important business or other, I'm sure. |
41660 Ho, patron! Master Higgold says to come right away! He's got some bloody problem with one of thar actors or some such. Har! He's so red in th' face I kin hardly stand it! |
41661 Patron! Master Higgold says he needs you again! Says t' come quick. |
41662 My <PRO_LADYLORD> patron! There's... there's strange things goin' on in the playhouse! Oy'm bloody scared t' sleep there now... Master Higgold says come quick! |
41663 Patron! Master Higgold says he needs t' speak wi' you. Some problem or other with th' bloody music. Just gets yourself a lute's wot I says... |
41664 Patron! Patron! There's... there's barbarians or somethin'! Taken over the playhouse, they have! You've... you've got to come quick! Master Higgold is in a tiz! |
41665 There you are, my <PRO_LADYLORD> patron. Hmph. Master Higgold says th' bloody rehearsal for dresses or somethin' is ready. He an' the crew are waitin' for ye now. |
41666 Ahhhh! Patron, patron! *pant* I found you! *pant* Master Higgold... he says... come quick! Quick! It's... *pant*... some opening night emergency! *pant* |
41667 Ooooh... my <PRO_LADYLORD> patron... <CHARNAME>... We have a real problem. A very large problem. A gigantic problem! |
41668 One of... one of the council members is here... or, at least, I believe he is one! On opening night! This... this could make or break the playhouse! |
41669 And Zaren... Zaren is ill! Deathly ill! He cannot even move from his bed! |
41670 <CHARNAME>, we have no Velden! |
41671 I... I see only one chance, <CHARNAME>... you must play Velden. You are a bard, naturally gifted... and you are the only one who looks the part! |
41672 Please, <CHARNAME>, I'm begging you! This could be the biggest chance for all of us! And... and we mustn't upset the council member! PLEASE, you must do it! |
41673 Very well. I will do my best, Higgold. |
41674 No! Never! I barely know the part! We will either have to get someone else to play Velden or cancel the opening night. |
41675 Oh, thank Milil! Quickly, now! They are almost ready to begin! |
41676 No, you can't! Marcus... Marcus could never do it! And who would be Whitten?! Ketrick has too many other parts! We CAN'T cancel with a council member here! |
41677 Fine. I will do my best, then. |
41678 Forget it, then. We will have to cancel opening night. |
41679 I... I... very well, <CHARNAME>. It is your playhouse, after all. |
41680 We open our play in the land of Turmish, in the highest peaks of the Aphrunn, the nearest town away by weeks... |
41681 A dark and neglected castle sits amidst the blowing drifts of snow... a silent sentinel that watches the path of histories far below... |
41682 And in this castle, my master lives. A sorcerer of the kind that time forgives, vaults of ancient knowledge in his thoughts... but his aged heart twists and rots. |
41683 My master taught me much of magic and spell, but I learned much more when winter fell... |
41684 For with the snow came a woman lost... Karenina she was, a naive lamb, but 'twas she and my master both that paid the cost... |
41685 What... what transpires here? A ruin, a castle... is it abandoned and empty? |
41686 Is there no one who might tell me where I am, in this desert of ice and snow? Oh, I shall die here alone... |
41687 You shall not die today, woman of the lands below. I shall call my servant to tend to you, but then you must be quickly gone, I fear. |
41688 You shall not die here this day, woman of the lands below. I shall call my servant to tend to you, quickly. But then you must go, I fear. |
41689 Wait, good sir! What do you mean? Why must I leave? |
41690 Er... wait! Wait, good sir! What do you mean? Why must I leave? |
41691 Ask no more questions, woman, but come inside from the cold. The keep is warm enough for now, and the boy will come as he was told. |
41692 Ask no more questions, woman, just do as you're told. The keep is warm enough for now, and only fools stay out in the cold. |
41693 Ask no more questions, woman, but come inside from the cold. The keep is warm enough for now, and the boy will come as he was told. |
41694 Ask no more questions, woman, just do as you're told. The keep is warm enough for now, and only fools stay out in the cold. |
41695 But... have you no name, good sir? Is my savior a blank enchantment in this place? |
41696 I... am the wizard Velden. Does this frighten you? |
41697 I... am the wizard known as Velden. Does this scare you? |
41698 No, for I know the name not, Your Grace. But I... I am Karenina. |
41699 Er... no, for I... know the name not, Your Grace. But I... I am Karenina. |
41700 Why do you turn me away, good Velden? Why are you so cold? |
41701 You do not understand... I have watched centuries... unfold. You are but a passing flame. I cannot embrace you as you wish, Karenina; this cannot be. |
41702 You do not understand... I have watched ages unfold. You are but a passing flame. I cannot love you as you ask... Karenina; this cannot be. |
41703 But why? I do not see! Will you live your years in this empty hall, barren and friendless? Is that your life? Is that all? |
41704 Take your passion while you may, good Velden! Accept my love and warm your hearth this once! |
41705 To accept... would be a pain for me I could not bear. Do not do this to me, good Karenina; I beg you, flee from here... |
41706 To accept... would be a pain for me I cannot speak. Do not do this, good Karenina; I beg you, fly away... |
41707 No, my lord! Be touched by pain and be alive! |
41708 Er... no, my lord! Be... touched by pain and be alive! |
41709 Accept this... kiss... forget your endless years and thrive... |
41710 I do not understand, my master... why do you cry so? What have you done to Karenina? |
41711 The kindest and cruelest act that I could summon, good pupil. The lass is gone. Now go. |
41712 The kindest and cruelest act that I could summon, good pupil. The lass has gone. |
41713 Gone? She is dead, then? |
41714 Karenina desired to join me in my eternal life, good Whitten. But I could not wish upon another such a fate. Truer still, I could not bear to part with... my wife. |
41715 Karenina wished to join me in my never-ending life, good Whitten. But even I could not wish upon another such a fate. But, truer still, I could not bear to part with her... my wife. |
41716 You... you are married, my master?! |
41717 I... ah, you... you are married, my master?! |
41718 Aye. Married now and forevermore. Karenina will stand forever for me to look upon... and she will not suffer the long years or the pain that would make her weep. For Karenina is now eternal stone... and in that blessed stone, forever shall she sleep... |
41719 Aye. Married now and forever. Karenina will exist forever for me to gaze upon... and she will not endure the long years or the pain that would make her weep. For Karenina is now stone... and in that kind stone, forever shall she sleep... |
41720 Aye. Married now and forevermore. Karenina will stand forever for me to look upon... and she will not suffer the long years or the pain that would make her weep. For Karenina is now eternal stone... and in that blessed stone, forever shall she sleep... |
41721 Aye. Married now and forever. Karenina will exist forever for me to gaze upon... and she will not endure the long years or the pain that would make her weep. For Karenina is now stone... and in that kind stone, forever shall she sleep... |
41722 You... you did that...? |
41723 Now go, my pupil... leave me to my stony bride. I shall caress her cold and hard cheek once more... for tonight a part of me has died inside. |
41724 Now go, my pupil... leave me with my bride. I shall touch her cold and unrelenting cheek once more... for tonight a part of me has died inside. |
41725 *cough* |
41726 Death by pieces, small and many though they are... What crueler a fate... could await an eternal star? |
41727 Death by inches, small and many though they are... What crueler a destiny... could await a heavenly star? |
41728 Yes, well, be that as it may, would you care to direct us in what we should be doing? Our lessons are already covered, but you decide the nature of our assignment. |
41729 Uhh, will there be a test on this? |
41730 Shhh, <PRO_HESHE>'s being thoughtful and prosaic. |
41731 Little useless trinket enchantment. |
41732 Oh hush! At least we are getting instruction. |
41733 Stop it! We have to start somewhere. <CHARNAME>, if you would direct us in what our next assignment should be, then we can begin. |
41734 Yeah, instruction on how to waste your talents. |
41735 Oh, all right. What has your course of study included so far? |
41736 No. Leave me be. I do not want this little duty, and I do not need you here. |
41737 Certainly, certainly. What have your studies included so far? |
41738 No, no, no, you should do this on your own. Best way to learn. |
41739 But we need guidance. We do not yet know the limits of these gifts of magic we have received. |
41740 Stow it, Nara. I say we try our hand at making wands of death! ZeeOWWW! That'll show 'em. |
41741 Is that before or after you fix the hole you burned in Teos's roof? |
41742 That was just a slip of the wrist, and you know it. |
41743 Exactly. We need direction so we don't slip even worse. |
41744 Settle down. <CHARNAME>? We really need your help here. I can pull some random lessons from the tomes, but I would prefer your guidance. |
41745 Very well. What is it that you are studying right now? |
41746 Nonsense. Go your own way and see what comes! Trust me, you'll do fine. |
41747 I want nothing to do with your "lessons." Use what you must, but don't bother me. |
41748 Yes! Now we can really cut loose! |
41749 This isn't going to go well at all. |
41750 Very well. I shall determine what would be best for our learning environment. |
41751 Big stuff, big stuff, big stuff! |
41752 Couldn't I work on my cantrips and minor spells? |
41753 Big stuff, big stuff, BIG STUFF! |
41754 Or maybe a little basic levitation? |
41755 BIG STUFF, BIG STUFF, BIG STUFF! |
41756 QUIET DOWN! *ahem* I'm sorry Nara, but I think Larz is right. |
41757 WOO HOO! |
41758 Yes, well, I think we should really stretch ourselves. We should do something that will really show what we can do. I think we should... I think we should... |
41759 What, what, what? |
41760 I think we should enchant a ring of wizardry. |
41761 Yes! Big stuff! |
41762 Yes, it is, so we should be really careful. Understand? Now get to work. We've read the theory and know the basics. Let's get to it. |
41763 Thank you, <CHARNAME>. We won't bother you again. |
41764 No need for you to worry. We won't bother you at all while here. I think the lesson is going well. |
41765 I don't like this at all. I can barely understand the runes in the tomes. Still, it is fun to know that we are on our own. Very exciting. |
41766 Ohhh, this is going to be sooo good! Now, if I could just figure out if I am holding the tome upside-down or not. Eh, what's the difference. I know your magic words. Klaatu, Barada, Ni*cough*do. That's close enough. |
41767 We have some choice in this, or rather, you do. You will be the owner of whatever we make. In minor enchantments, we have a couple of useful things. |
41768 There's a little something I like to call "the Wand of the Apprenti"! When used, it randomly shoots fire, ice, or lightning. Very nasty. Materials will cost 1,000 gold. |
41769 No, no, I suggest we make a dagger for our new teacher. We'll call it the "Dagger of <CHARNAME>." How about that? It would only cost about 250 gold for supplies. |
41770 Very good, though I would prefer something a little more practical still. A ring of protection is a standard test in this discipline. It is... a little risky though. What say you, <CHARNAME>? It would cost 2,000 gold. |
41771 I think you should make me the Wand of the Apprenti. I could use that. |
41772 The Dagger of <CHARNAME> sounds really nice. |
41773 You should try for the ring of protection. Very useful. |
41774 Yes! Consider it done! |
41775 It will take a while to do it properly. I think a few days will do it. Yes, that will suffice. In that time, you will have your item, <CHARNAME>. Wish us well. |
41776 M-mine? Well, I am flattered... that you would want to be flattered. I'll try to have it as soon as possible. |
41777 Very good. Like I said, there is some danger, so Larz will probably like it, but we're sure to have it for you in a reasonable amount of time. |
41778 It will take a while to do it properly. I think a few days will do it. Yes, that will suffice. In that time, you will have your item, <CHARNAME>. Wish us well. |
41779 It will take a while to do it properly. I think four or five days will do it. Yes, that will suffice. In that time you will have your item, <CHARNAME>. Wish us well. |
41780 It will take a while to do it properly. I think four days will do it. Yes, that will suffice. In that time, you will have your item, <CHARNAME>. Wish us well. |
41781 It will take a while to do it properly. I think four days will do it. Yes, that will suffice. In that time, you will have your item, <CHARNAME>. Wish us well. |
41782 It will take a while to do it properly. I think four days will do it. Yes, that will suffice. In that time, you will have your item, <CHARNAME>. Wish us well. |
41783 That wand will be ready soon enough. Frankly, if it were up to me, we would take longer on all weapons. |
41784 The dagger is coming nicely. I would have preferred the ring, but a dagger will teach just as well, I'm sure. |
41785 I've got the basics of the ring figured out, but it is still a dangerous bit of magic. I worry about that sometimes. |
41786 We'll have that nasty little wand ready as soon as possible. The dagger would have been nicer, though. |
41787 I've got the form of your dagger all worked out in my head already, <CHARNAME>. It's going to be beautiful. |
41788 One ring of protection, just as you asked. I still think the dagger would have been better though. |
41789 Yes, <PRO_SIRMAAM>, one Wand of the Apprenti coming right up. Simple, easy, and I really hope it works. |
41790 Working on your little dagger, just like you said. I'm sure it will be cute. |
41791 One ring of protection coming up. Yes, <PRO_SIRMAAM>, you'll be nice and safe and bored. |
41792 You mean you haven't done this before? |
41793 Whatever. Just don't blow the place up. |
41794 What? No. That's kinda what apprentice means, isn't it? Anyway, I'm sure it will be fine. Just you wait. |
41795 Heh, no problem. This is little baby-magic. Wait until we do the good stuff. |
41796 Sorry, but I don't bother talking to people I don't have to. <CHARNAME> is my teacher. It's <PRO_HIMHER> or nothing. |
41797 Just as long as it is functional. That's all that matters. |
41798 What powers will it have? Its enchantment should match the beauty. |
41799 What? Oh sure, it will do something. I think. |
41800 Oh, I always leave such things to the last. It seems so much more... magical to me that way. |
41801 I really must apologize, but apprentice mages are not allowed to speak with the friends of the master. Please, I can only talk to <CHARNAME>. |
41802 You'll do fine, I know it. Just do your best. |
41803 I don't blame you. Too many mistakes and you'll never make it as a mage. |
41804 I appreciate that, but I still worry. |
41805 Great. Now I'll never get to sleep. |
41806 I really must get back to my work. I cannot waste time speaking with just anyone. Only <CHARNAME> should be interrupting my studies. |
41807 Well, that was an interesting lesson. |
41808 What Larz means, teacher, is that we were successful in our studies. I present to you the Wand of the Apprenti. Just... keep it pointed somewhere else. |
41809 What Nara is trying to say is that we successfully made the dagger you requested. It was certainly a challenge, and we are all pleased of the results. |
41810 I... I am sorry, Nara. <CHARNAME>, we had a... little accident. |
41811 Larz is dead. There, I've said it. It's not as if you couldn't tell, what with the stain where he... |
41812 We made the ring. That's good, isn't it? Have to break some eggs, and all that? |
41813 We... we also failed to make the ring. Larz was trying to infuse the metal and... |
41814 We completely kicked that wand's a... |
41815 ...and this one's for Grandma, who said I'd never amount to anything more than a butter knife! |
41816 Regardless, we must now move on to another lesson and task. If you would be so good, <CHARNAME>, as to approve the next project? |
41817 We did it! Hurrah! |
41818 The name! Tell <PRO_HIMHER> about the name! |
41819 Yes, yes, <PRO_HESHE> already knows it's got <PRO_HISHER> name on it, you teacher's pet. |
41820 I'm just happy. Leave me alone. |
41821 Yeah, it's really got a bite to it. |
41822 I don't like it. It came out ugly. |
41823 You just wanted it to fail because it wasn't your stupid dagger. |
41824 You be quiet. |
41825 My name is Habib! |
41826 Is that what you call it? Interesting? It was horrible! |
41827 Little? Spilled milk is little. A wet baby is little. This is... is... |
41828 Oh, that's very funny. Larz is vaporized, and you're making jokes. That's real sweet. |
41829 Look, magic is dangerous! He knew it! You know it! I... I know it too. Let's... I'm sorry. There's nothing I can do. |
41830 Like that's important at all. He's dead! Who cares about your stupid ring?! This isn't supposed to happen. It's not! |
41831 I'm afraid we did not succeed in making the wand. |
41832 The... the dagger didn't work out the way it should have, <CHARNAME>. |
41833 It was Larz. He dropped the tome with the incantation while in the middle of infusing the metal of the shaft. |
41834 Oh, and I suppose you choosing an inferior ruby had nothing to do with it! |
41835 It... it was a good one... I was sure... |
41836 It doesn't matter! What matters is that we learned from it. |
41837 We learned not to let her choose the ruby. |
41838 If we fall behind, we'll never catch up. You know that. No, we've got to keep the pressure up. <CHARNAME>, here is what we must work on next. |
41839 It was Nara's fault. She spent too long on the hilt. I had no time to work the blade properly. |
41840 Working it? Is that what you call what you were doing? Check the wall, <CHARNAME>. It may as well be a dartboard. |
41841 Now see here! I... I know what I was doing! |
41842 Already? Are you sure we shouldn't take some time...? |
41843 We'll be inscribing new spells this tenday. This is the most basic function of working with magic. The only question really is how difficult of a task should we try? |
41844 There is a mislead scroll which will cost 250 gold in supplies, Abi-Dalzim's horrid wilting at 1,000 gold, and meteor swarm at 2,500 gold. That is also the order of difficulty. |
41845 I imagine this will be the safest one. Try to make the mislead scroll. |
41846 This is a good middle ground for difficulty. Horrid wilting is the scroll to make. |
41847 Go for the hard one. What's life without risk...? Besides long. Meteor swarm. |
41848 Very well. We'll start working on the mislead scroll. |
41849 Horrid wilting it is, then. |
41850 We shall try and make meteor swarm for you. |
41851 We should be able to handle that. |
41852 All right, but we need to take our time. |
41853 Okay, this is getting scary. That's no small task. |
41854 Yes, we'll be done before we know it. A few days, I think. |
41855 Yes, we'll be done before we know it. Another four days, I think. |
41856 We'll be okay. We've got to learn this stuff sooner or later. Four or five days from now and we'll be laughing about how hard we thought it was. |
41857 We'll be okay. We've got to learn this stuff sooner or later. A few days from now and we'll be laughing about how hard we thought it was. |
41858 Scary or not, we've got to do it. We have to learn. That's all there is to it. |
41859 Scary or not, we've got to do it. We have to learn. That's all there is to it. |
41860 This isn't much of a challenge, but perhaps it is best we go the safe route. |
41861 I'm comfortable with this. I think everything will be all right. |
41862 This really makes me nervous, but if you want to be a powerful mage, I guess you have to work with powerful magic. |
41863 I like this. Nice and safe, I think. I may not learn about powerful magics today, but I'll certainly live to learn it in the future. |
41864 I hope this works. I know you'll put our efforts to good use. |
41865 I... I have a really bad feeling about this. Everything is going to be all right, isn't it? It's hard to concentrate when you know it's so dangerous. |
41866 Wow. this sure is... exciting. Next, I shall make the broom dance. Be still, my heart. |
41867 When are we going to risk it all? This is easy stuff! |
41868 I love this. I feel like Elminster when the magic arcs through my hands. Sure, they are numb for a few hours, but it's still great. |
41869 Hello, <CHARNAME>. I am ready to tell you exactly what happened with our last task. |
41870 We did pretty well, if I might say so. |
41871 The result was less than I had expected, but it still taught us something. |
41872 We did quite well! |
41873 We... did not do as well as I had hoped, though it was a difficult task to ask for. |
41874 I'm afraid... I'm afraid that Nara... |
41875 No use dancing about the subject. An explosion took her. She is dead, and there is nothing that can be done. Such force... |
41876 I would agree. A nice result to a nice safe task. I could do this again. |
41877 A blind, one-armed monkey could do this again. |
41878 Yes, well, that said, it is time to move on to the final leg of the tasks set out in the tomes. There are no more preparatory lessons. Now comes the real test. |
41879 It taught me that we should respect failure and accept it as a learning tool. |
41880 Egad, I'm going to puke. |
41881 Yes indeed! I was worried, but we managed to create the spell with only a few bumps and bruises. I am amazed at how competent we seem. |
41882 And I'm amazed at how we manage to stand ourselves, what with us being cowards. |
41883 And there was danger as well. I could have lost a finger, or gotten some sort of rash. |
41884 Quit making excuses. What it boils down to is that we stink. |
41885 Boom. My ears are still ringing. Unpleasant. Very unpleasant. More so for her, I guess... |
41886 All for naught. All for naught. The inscription failed... violently... No spell, and no more Nara. I... I don't know... what went wrong... |
41887 We made the spell. It worked. It all seemed good, and then a slip of the tongue... a twitch in a casting finger... |
41888 I think she sneezed. Gotta be it. Couldn't have been... anything else. |
41889 Couldn't take the pressure, I guess. Yeah, it must have been something she did. Something. |
41890 We... uh... couldn't take a break for a bit? We're moving pretty... pretty quick here. |
41891 The pace must be kept up if the lessons are to properly teach the rigors of magic. <CHARNAME>, here are the details of the next lesson. |
41892 Now comes serious enchantment. These items are powerful, and also potentially deadly if not constructed properly. They show the true benefits of magical infusion. |
41893 I don't know if they are appropriate for apprentices to make, but it is time to find out. The first is the Robe of the Apprenti and uses many principles of magic. It will cost 250 gold to make. |
41894 The second is the ring of wizardry. Such rings are legendary in their usefulness. Usually, only masters make them, but I would like to try. It will cost 3,000 gold to make. |
41895 The third is... is from the advanced class. I borrowed a tome from a friend of mine who said no one has attempted it in years. It is armor for a mage. It is a staff of power, and will cost... 10,000 gold. |
41896 There is risk in all of these, particularly the last one. I think they are doable, but the making will be difficult, almost assuredly deadly. |
41897 Which will it be, <CHARNAME>? Which should it be? |
41898 Whoa! That's crazy talk! You are out of your mind! I like a challenge, but I also like living! Do you know the power involved in that? |
41899 Are... are you sure about this, Morul? That's pretty... extreme. It's part of the discipline, I know, but if the advanced classes won't even try it... |
41900 Well, if it does prove deadly, I should like the Robe of the Apprenti to remember you by. |
41901 The ring of wizardry is a must. I just know you can do it. |
41902 If you are willing, then I say go for the staff of power. It will be glorious. |
41903 This is all too risky. The best lesson to learn is when to back away. Stop this. |
41904 Are you sure of this? I imagine this will not be viewed as a failure, but it is certainly an anticlimactic way to end an apprenticeship. |
41905 I am resolute in this. I'll not have you risk it. |
41906 Then make the Robe of the Apprenti, and it shall serve as your legacy. |
41907 Then make me the ring of wizardry. I know you can do it. |
41908 Then go for the glory. Attempt the staff of power, and may the fates be damned! |
41909 Then the apprenticeship is over. I... I thank you for the opportunity to study under you. |
41910 Yeah, I guess it was a fun time. I... aw shucks, I don't do goodbyes well. |
41911 Farewell, <CHARNAME>. I thank you for this. All of it. |
41912 Teos will tell you if there are to be graduation ceremonies. I hope you will come if there are. |
41913 Then the Robe of the Apprenti is what it shall be. This may take another tenday to figure out, but I'm sure you will be pleased in the end. |
41914 A ring of wizardry. This shall be the hardest thing I have ever attempted to construct. It will be a fine... conclusion to an apprenticeship. It will take a few days. |
41915 Then... then the staff of power it shall be. A half-week. Check back then. You'll know in a few days if it worked. |
41916 This is all too expensive for now. I'll get back to you on this. |
41917 Very well, but do not take too long. We have academic deadlines we must meet. |
41918 Ready to direct our lessons, <CHARNAME>? The choices available were the Wand of the Apprenti for 1,000, the Dagger of <CHARNAME> for 250, and the ring of protection for 2,000. |
41919 I think you should make me the Wand of the Apprenti. I could use that. |
41920 The Dagger of <CHARNAME> sounds really nice. |
41921 You should try for the ring of protection. Very useful. |
41922 This is all too expensive for now. I'll get back to you on this. |
41923 Come on with the gold, <CHARNAME>. We can't wait forever. |
41924 I understand your hesitation about the price of the item, but certainly it is much less than actually trying to buy it. |
41925 Wait for a bit until I raise enough gold. I don't want you using cheap supplies. |
41926 Very well, but please hurry. We do not want to fall behind in our lessons. |
41927 Hello again, <CHARNAME>. Do you wish to continue our studies into the researching and scribing of spells? |
41928 There is mislead which will cost 250 gold in supplies, horrid wilting at 1,000 gold, and meteor swarm at 2,500 gold. That is also the order of difficulty. |
41929 I imagine this will be the safest one. Mislead. |
41930 This is a good middle ground for difficulty. Horrid wilting. |
41931 Go for the hard one. What's life without risk...? Besides long. Meteor swarm. |
41932 Wait for a bit until I raise enough gold. I don't want you using cheap supplies. |
41933 Wait, wait! I must raise the gold for these things. |
41934 Very well. Please, return before I regain my senses and decide these things are better left to archmages. |
41935 Well, <CHARNAME>? Are you able to supply the needed gold? 250 for the Robe of the Apprenti, 3,000 for the ring of wizardry, or... or 10,000 for the staff of power. |
41936 Well, if it does prove deadly, I should like the Robe of the Apprenti to remember you by. |
41937 The ring of wizardry is a must. I just know you can do it. |
41938 If you are willing, then I say go for the staff of power. It will be glorious. |
41939 This is all too risky. The best lesson to learn is when to back away. Stop this. |
41940 Wait, wait! I must still raise the gold for these things. |
41941 Wait, I will return when I have enough gold for these things. |
41942 I assure you that it shall be a work worthy of you. Despite its low cost, it is sure to be of exceptional quality. |
41943 I assure you that it shall be a work worthy of you. Despite its low cost, it is sure to be of exceptional quality. |
41944 With the polished glass reflecting the light from the gem back upon itself, the illumination is significantly brighter. |
41945 Now, if you will excuse me? There is work to be done. |
41946 Now, if you will excuse me? There is work to be done. |
41947 Now, if you will excuse me? There is work to be done. |
41948 This tomb has been cracked open, and anything of value has been removed. Looters have broken the fingers of the corpse, no doubt to take something it was holding. |
41949 Amulet of Power |
41950 This amulet bears the signature enchantments of Conster Damon, an archmage that fell in the Year of the Dracorage (1018 DR). The crispness of its etchings may have faded with fire and time, but it still echoes his famous defiant cries: "Your magic denied!" "I will be heard!" "Defeat comes swiftly!" "Take nothing from me!" It has seen much use, and changed hands many times through blood and battle. STATISTICS: Equipped abilities: – Vocalize – Magic Resistance: +5% – Immunity to level drain – Decrease spellcasting time by 1 Weight: 3 |
41951 Now, if you will excuse me? There is work to be done. |
41952 I assure you that it will be everything you wish it to be. Such rings are always in demand, and likely always will be. |
41953 I assure you that it will be everything you wish it to be. Such rings are always in demand, and likely always will be. |
41954 Now, if you will excuse me? There is work to be done. |
41955 Now, if you will excuse me? There is work to be done. |
41956 If this gambit succeeds, the accomplishment will be nothing short of legendary. Send a good word towards Tymora, will you? |
41957 If this gambit succeeds, the accomplishment will be nothing short of legendary. Send a good word towards Tymora, will you? |
41958 This door is barred from the other side. |
41959 has become a shadow. |
41960 Please don't disturb me. The robe may seem basic, but it is actually quite tricky. |
41961 Rings such as this are delicate and dangerous. Please leave me to my efforts. |
41962 This is difficult enough without your interruptions. Please, leave me until the staff is complete. |
41963 All this trouble for a robe. Dangerous perhaps, but hardly interesting. |
41964 This is a fine task for a final project. I certainly hope the ring functions properly. |
41965 This is stretching our luck, even for me. I really don't even understand half of the conjuring I'm doing. Perhaps this was a mistake. |
41966 I hope you enjoy the robe when it is done. I put much of myself into it. I hope it will be worth it. |
41967 This ring will be beautiful. I really wish I understood it better though. I'm going through the motions, but I don't understand them. |
41968 I'm really worried, <CHARNAME>. I feel like I am in way over my head, and I keep getting dragged further. This is really scary stuff we're working with. |
41969 Now, if you will excuse me? There is work to be done. |
41970 Well... I must say I am relieved to be talking to you. I wish I could say the same for all of my compatriots. |
41971 Larz is dead. The energies we were dealing with overwhelmed him. I wish I could say I fully understand what happened. |
41972 Nara and Larz are both dead, leaving me alone. Head of the class now, I guess... I... guess. |
41973 Level Drain |
41974 has stopped time! |
41975 Higgold |
41976 Higgold |
41977 Zaren |
41978 Zaren |
41979 What happened? We overreached ourselves, that's what happened. And now he's dead. He's dead! |
41980 And nothing will change that! Nara... |
41981 Don't talk to me. Nobody talk to me. |
41982 She will be all right, <CHARNAME>. It will just take time. |
41983 All is not lost today. The robe was constructed as planned. The cost just involved more... more blood than I had planned. Here. |
41984 I fear the day was a total loss. Friends gave their blood for an enchantment that fouled in their absence. The robe did not come to be. |
41985 At least their deaths have been for something. The ring of wizardry turned out wonderful. It cost... 3,000 gold... and two lives. I suppose that is a bargain. |
41986 Their deaths... their deaths were for nothing. The ring fouled when I lost their voices from the incantations. 3,000 gold and... and two lives. Gone. |
41987 Well... this ends the apprenticeship. I must say that... that I enjoyed my time here. I wish things could have turned out differently, I really do. |
41988 Safe travels to you, <CHARNAME>. I will have Teos send word if there are to be graduation ceremonies. |
41989 Yes, I thank you for allowing me to stay here. It was... certainly educational... if I must call it something. |
41990 Well, <CHARNAME>, it would appear as though you have wiped out an entire class of young mages. Excellent tutoring. |
41991 I tried my best. I am saddened by their fate. |
41992 Entirely their own faults. I tried to guide them properly, but they took risks. |
41993 These things happen. Am I to face some sort of punishment? |
41994 I am sure you are, as will their parents. I'm not sure what my superiors were expecting though. I told them this was a bad idea. |
41995 I am certain you did your best, though what my superiors expected that to be, I do not know. I told them this was a bad idea. |
41996 I doubt it. As incompetent as I think you are, apprentices die all the time. That is the hazard of learning what you can and cannot control. |
41997 I will report the fates of these youths to the proper people, and you will see no more of me for a time. |
41998 And before you ask, no, I have not learned anything new about your Imoen friend. I have not forgotten. You must be patient. |
41999 I will return when I can. Until then, try to stay inconspicuous. |
42000 Yes, yes, do what you can. |
42001 Can you help send these Solamnic Knights to their own plane? |
42002 Some unfortunate travelers that got caught in this sphere? No one here will miss them. I say kill them and save yourself the headache. |
42003 But if you must help them, I suggest speaking with Ribald at the Adventurer Mart. He seems to have all sorts of things for unique situations such as this. |
42004 Beyond that, the Most Noble Order of the Radiant Heart deals with knights; I do not. Just one of the problems you are sure to encounter in this place. |
42005 I need to send a group of Solamnic Knights back to their plane. Can you help? |
42006 Well, now that is something I am not asked everyday. Another plane, you say? Strangeness indeed. |
42008 Please, if you can help, I would appreciate it. |
42009 Do you or do you not have means to help them? |
42010 Hmm... I may have something that fits yer bill perfectly. Yes, yes, I believe I do. |
42011 I know a mage, a fine mage. She has been known to do a favor on occasion. Yes, the more I think of it the more I am sure she can do exactly as you have asked. |
42012 That is excellent! What are we standing around here for then? |
42013 Well, quit stalling and get her over here then. |
42014 Yes, she can do exactly as you have asked... for a fee. I recall her banishing a planar creature before... that was quite costly. |
42015 That was a single creature, and you say you have multiple ones? I think the enterprise will cost you... oh... 9,000 gold. |
42016 9,000 gold! That is outrageous! |
42017 All right then! Here is your damn gold! |
42018 I cannot afford that. |
42019 That depends on who you ask. These knights of yours might think it quite reasonable. Take it or leave it. |
42020 Fine, I'll take it. |
42021 I cannot afford it. |
42022 Then return when you can afford it. I can go no lower for the services of someone else. |
42023 For the glory of Amn! |
42024 I have come back regarding the Solamnic Knights and your criminal price. |
42025 A pleasure doing business with you. You are in that wondrously odd sphere, are you not? I'll have my friend come by there tomorrow. |
42026 How did you know where I needed your mage to go? |
42027 She had better not be late! |
42028 I have ears all about town. Besides, where would planar creatures tend to be? The weirdest place in town, I'll wager. Go on, she'll be there tomorrow. |
42029 Not at these prices, she won't be. |
42030 Bravo! *clap* *clap* Bravo! |
42031 (Why is he clapping? The play was... was... horrendous!) |
42032 Boo! Booo! |
42033 (I've never seen such a terrible performance of the Turmish play! These actors are awful!) Boo! Hiss! |
42034 (Well... it was all right, I suppose.) *clap* *clap* |
42035 (I saw it done better in Calimport, actually.) |
42036 *clap* *clap* Excellently done! |
42037 (I've... never seen the Turmish play done better!) Bravo! Encore! |
42038 A masterpiece! *clap* *clap* |
42039 Wonderful! Absolutely wonderful! *clap* *clap* *clap* |
42040 Attention, everyone! The honorable Pehllus Tanislove is about to speak! |
42041 Yes. Well. Despite what I might think about the rest of the play, I must admit that the performance of the lead actor... that wizard fellow... was really quite spectacular. |
42042 It is with talent like this that the city of Athkatla will continue to shine amongst other cultural centers in Faerûn. |
42043 As a result, I am awarding the gift of Azlaer's Harp to this actor... a fine instrument that will show the rest of the lands that Athkatla supports its artists. |
42044 The rest of the play was... fine, I suppose. If stilted... and a bit awkward. Considering the potential this playhouse has, however, I have decided to award it 1,000 gold to help improve their next production. |
42045 The rest of the play was quite well done. I look forward to future productions from this playhouse and its members... and commend you for a daring first choice. |
42046 The rest of the play was most excellent. I do not think I have seen "Sorcerer's Bane" performed quite this well... and I have seen it performed many times. |
42047 This playhouse is obviously an establishment of excellence and distinction... and I intend to recommend that it be named the official playhouse of Athkatla for next year. |
42048 Bravo! Well done, actors, well done! |
42049 Yes. Well. Despite what I might think about the rest of the play, I must say that the performance of the lead actor... that wizard fellow... has some potential. Excellent talent, if an uneven performance. |
42050 Yes. Well. Despite what I might think about the rest of the play, I must say that the performance of the lead actor... that wizard fellow... was quite awful. He really brought down the level of the play. *sigh* |
42051 Well. The play was a flop... we had our chance and it didn't please Lord Tanislove or the audience. *sigh* I suppose we needn't bother continuing the show. |
42052 At least we can commend our <PRO_LADYLORD> patron for a fine performance as Velden... it is just too bad that the rest of us weren't up to <PRO_HISHER> level. |
42053 We can thank our <PRO_LADYLORD> patron for <PRO_HISHER> valiant attempt at filling in for Velden... but I suppose this curse was simply too much for us. |
42054 I... I can't believe we actually got booed! |
42055 I have never been part of such a travesty. I regret that I ever lowered myself to be a part of this troupe. |
42056 Oooh... I wish *sniff* I could have been there... this sickness came on me so suddenly. Thank you, <CHARNAME>, for helping out. *sniff* I just wish I could still play Velden... |
42057 At any rate, <CHARNAME>, the play isn't going to continue. I tried my best... and I am sorry to say I failed you. |
42058 Some of us have accepted positions with a troupe traveling through town... I understand that they're going on to Riatavin. Others... are just moving on. |
42059 And... Goodman Thunderburp asked me to give you something. He said there is no point in having an empty playhouse... so he plans to turn it back into a cellar. |
42060 To make up for the inconvenience, he asked me to give you this... 5,000 crowns. To buy out the playhouse. |
42061 But now it's time to leave. Good luck, everyone, and fare well in your future roles. And... good luck, <CHARNAME>. I hope you find what you're looking for. |
42062 Well... I'm glad Lord Tanislove at least enjoyed the play, and that it went over fairly well. Considering what we went through, it's a bloody miracle. |
42063 I... I messed up a few of my lines, especially in the last scene... |
42064 But it still went well overall. At least we didn't get booed and Lord Tanislove didn't walk out on us... |
42065 Well, still. We could have done a lot better. Let's not pick a play with a curse attached next season, eh? |
42066 We can congratulate our <PRO_LADYLORD> patron for such a good job on short notice! Zaren would have loved to be on stage, but <CHARNAME> did fine. |
42067 We must thank our <PRO_LADYLORD> patron especially for filling in for Zaren as well on such short notice. I shudder to think what might have happened otherwise. |
42068 *sniff* I wish I could have been there... bloody sickness just... *sniff*... washed over me. It has to be the curse! *sniff* Oh, well... at least I'll get to play Velden still. |
42069 Aye, good job, everyone... just remember that this is only the first performance... We have plenty more to come, and I want to see this play improve each time. |
42070 Er, there is one more thing, <CHARNAME>. I've noticed you are a traveler, an adventurer. I was wondering if the life of a patron was really what you wished... |
42071 I say this because I've grown rather fond of this playhouse and would like to make you an offer for it. 10,000 crowns, to be exact. |
42072 If you don't wish that, it's perfectly all right. I can continue to run the playhouse for you and turn over the weekly profits. What do you think, <CHARNAME>? |
42073 I don't need the headaches, Higgold. If you want to own the playhouse, I'd be pleased to sell it to you. |
42074 I'd prefer to remain the owner of the playhouse, Higgold. I'm rather fond of it myself. |
42075 A pleasure, as always. Ahh, but such a waste to watch your blood drain to the sewers. Can you hear them? The rats are singing. |
42076 Ahh, <CHARNAME>, I see you are enjoying the night as well. I do not often participate in the hunt myself, but once in a while... |
42077 Hello there, <CHARNAME>. Yes, I heard your approach, and I know your name. We will meet again in the future, but for now, there are only a few simple things you need remember. |
42078 Hello, <CHARNAME>, I heard you approach. Did you appreciate the performance? Was it to your liking? I should hope so. You will see it again in future. |
42079 I am most thankful, <CHARNAME>! I... I did not suspect that I would own a playhouse of this potential not three months ago... |
42080 I am a creature of habit, I suppose. Sorry I cannot stay to chat, but we shall see each other soon enough. |
42081 I live, my followers live, and those that oppose us do not. Remember this in your search for Irenicus... and Imoen. |
42082 Yes, I believe you shall. |
42083 All right, everyone... time to get back to work! We've got performances to prepare for! |
42084 I understand perfectly, <CHARNAME>. Perhaps it will be worth more to you in the long run at any rate, yes? |
42085 A wonderful evening! Excellent performances! And to think, this will be the official playhouse of the city for the next year! The crowds will be enormous! |
42086 The playhouse will be packed! We've a reputation to match now, so we'll all be busy. And of course, there's next season to start preparing for as well! |
42087 A truly commendable effort on all of our parts. I did not think I had joined true peers of mine when I came to this troupe, but obviously I was mistaken. |
42088 Oh, this is so exciting! The official playhouse! We could all become stars of the theater! |
42089 Oh my... I already got an invitation to a noble's estate for dinner! This... this is going to be all so very strange... |
42090 I... I messed up a few of my lines, especially in the last scene... but I'm glad it turned out okay! |
42091 And we have, in large part, our own <PRO_LADYLORD> patron to thank for our great success! That <PRO_HESHE> would take the role on such short notice and do so well is outstanding! |
42092 And we must not forget to thank our <PRO_LADYLORD> patron, who took up the role of Velden without preparation... without <PRO_HIMHER>, tonight would not have even been possible! |
42093 I... I wish I could have been part of that success. I was SO looking forward to it. *sniff* But, of course, that damn curse had to inflict me with a bloody illness. At least I will get to play Velden still. |
42094 A toast to everyone for a job well done! And a toast to our patron, the patron of the official playhouse of Athkatla! |
42095 Hear! Hear! |
42096 Hurrah! |
42097 Well. I, for one, cannot believe that we blew our biggest chance to make a name for ourselves and the playhouse. Our reputation is ruined. |
42098 I... I saw the councilor storming out of the theater... he was SO angry! |
42099 Why couldn't you have done the role, <CHARNAME>? You... you're a bard, aren't you? I thought that... |
42100 You should have done it. Now you have made fools of us all. |
42101 And ruined all the planning that went into this. There will be no more plays. The curse, if there was one, has overwhelmed us. |
42102 And that, of course, means that there is no point in our staying. I tried my best for you, <CHARNAME>... I would have at least liked the chance to succeed. |
42103 This... this play is not going well at all! Everyone is so angry and upset... oh, I don't know if anything's going to improve! I... I can barely remember my lines! |
42104 Oh! Excuse me... I'm trying to rehearse my lines. I've got so many little parts to play, you know... |
42105 Everything is going so well! This... this is going to be a wonderful play, I just know it! I'm so excited I could pee! |
42106 I wouldn't have thought it possible... the cursed play, and it's going to be a masterpiece! I can feel it in my bones! |
42107 I'm so frustrated, I'm ready to tear my hair out! This is going so wrong, everything's wrong! I... I can barely sleep! How am I going to act?! |
42108 This is going to be wonderful... everyone here is butting heads all the time, but there's this... feeling... that we're doing something great. |
42109 Ohhh, I've got to get these last lines down pat! Why do I keep forgetting them? Everything's got to be perfect! |
42110 There's a good sense here... we've a fine group of actors assembled in this playhouse. Haven't been part of a troupe like this in quite some time... |
42111 I... I know I'm going to do well on stage. I'm convincing myself of that... I WILL do well! |
42112 This is one of the finest troupes I have been part of. Truly, they deserve my presence here. We will do well with this play, I think. |
42113 Ach, this play is going to be an embarrassment, I just know it! Awful, awful! Why did I ever listen to that horrid little Higgold?! |
42114 I am very excited about being a part of this play... it is going to be remembered fondly by anyone who sees it if things continue this well! |
42115 Things are not going well. This play is going to be a dark stain on my career... I should have stayed in Scornubel. It's the curse, I know it! |
42116 I never thought that being part of an acting troupe would be like this! This... the play is wonderful! Beautiful! I am so happy I met Higgold! |
42117 Everybody's... so mad. And they're all blaming each other. Is this what the theater is like? Nothing feels... right about this. |
42118 Know, noble heroes, that you are not forgotten. May this altar always stand as a monument to your unselfish courage. Farewell! <CHARNAME>, the inscription if you would. |
42119 It is done, and the world of the living continues. We should retire to Imnesvale, friend, and inform the good minister that the shadow is lifted. Let us go. |
42120 Sssssthhh... Mazzy... you left us here... no matter... join the delightful darknesss... (The shadow chitters in a most disturbing manner.) |
42121 Patrick! ...No, not Patrick, only his twisted spirit! My poor friends, what has he done to you? |
42122 He's given us back... our existence... sssthhh... we're all here, Mazzy. Join us... embrace the master... |
42123 All right, I'll do as I've agreed, but you should know that my ultimate goal is to rescue an old friend of mine, above and beyond anything else. |
42124 Ha! Excellent, my servant. Ha ha! Our Lady Knight shall embrace the darkness and give the gift of flesh that I might keep my hold on this mortal plane. |
42125 Okay, let's go. |
42126 An old friend? Who's that? |
42127 Balmitance |
42128 Her name is Imoen, and she's been taken prisoner by the Cowled Wizards... and I'm not about to leave her to their mercy. |
42129 If she needs help, then of course I'm willing to help you find her, if you want me to. But we have to take care of my family's situation first, that's all I ask! |
42130 That's none of your concern. |
42131 Well, if that's your attitude, I don't know how I can help! Just help me with my family's keep first, and we can discuss all that later, okay? |
42132 Far from it, fiend. I am the light that shall dispel your darkness. |
42133 All right, I'll do as I've agreed, but you should know that my ultimate goal is to rescue an old friend of mine, above and beyond anything else. |
42134 You shall have to kill me first. We've gotten past your pet wyrm. What do you think we shall do to you and your altar? |
42135 Okay, let's go. |
42136 Bravado, of course. Your kind grows tiresome and predictable, yet you may be of some use to me. |
42137 I shall not be used by the likes of you! |
42138 Just one thing, Nalia... you have to know that my goal is to rescue an old friend of mine, first and foremost. Everything else is secondary. |
42139 Oh, but you shall, mortal. This body that I inhabit grows tired. You shall make an excellent replacement. Come, my shades! Open the portal! This brash fool has some strength. |
42140 All right, let's go. |
42141 There's something you should know first, Nalia. I intend to rescue an old friend of mine who has been taken hostage by the Cowled Wizards... it could be quite dangerous. |
42142 Okay, then, let's go. |
42143 I don't mind a bit of danger, <CHARNAME>. Who's the old friend? |
42144 Her name's Imoen... I grew up with her in Candlekeep, and I'm not about to leave her to those wizards' mercies. |
42145 That's none of your concern. |
42146 Well, if she's in need of help, I'd be happy to assist you! I think it's a noble cause to help a friend... so let's go, already! |
42147 Well, if that's your attitude, I don't know how I'll be able to help. I owe you, though, for all the help you've given me, so I'll do all I can. |
42148 I should tell you first, Edwin, that my ultimate goal is to rescue Imoen... which may be quite a dangerous task. |
42149 All right, then, let's go. |
42150 And it is considerably less dangerous, now that I am with you. But why does the mewling little snippet need rescuing, if I might hazard the question? |
42151 She's been taken hostage by the Cowled Wizards for using magic in the city, and I'm not about to leave her with them. |
42152 That's none of your business. |
42153 You are a fool to pit yourself against such an organization for the benefit of that brat. Fortunately for you, I still choose to accompany you for now. |
42154 The answer I would expect from one whose brain has the consistency of running mud. I will still join your ranks despite your fool's errand... for now. |
42155 You shall not free the master's consort, mortal! |
42156 In the name of the council, I am here to keep order! |
42157 Magic is prohibited. You will not be warned again. |
42158 I think you should know, Aerie, that my ultimate goal is to rescue a friend of mine... Imoen... who has been captured by the Cowled Wizards. It could be dangerous. |
42159 Right... let's go. |
42160 Oh, I would be glad to help you, truly I would... but we simply must help Uncle Quayle first! We must! |
42161 I think you should know, Aerie, that my ultimate goal is to rescue a friend of mine... Imoen... who has been captured by the Cowled Wizards. It could be dangerous. |
42162 You'd be welcome. Let's go. |
42163 Imoen...? If... if she means as much to you as Uncle Quayle did to me, I'd... I'd be glad to help you look for her, no matter what the danger is! |
42164 You should know, Aerie, that my goal is to rescue a friend of mine... Imoen... who has been captured by the Cowled Wizards. It could be dangerous. |
42165 All right, let's go then, Aerie. |
42166 Balmitance |
42167 If this friend of yours... if she's in danger, then I'd be glad to help you look for her. It's the least that I owe you, no matter what the danger is! |
42168 I think you should know, Aerie, that my ultimate goal is to rescue a friend of mine... Imoen... who has been captured by the Cowled Wizards. It could be dangerous. |
42169 Okay, let's go. |
42170 I think you should know, Aerie, that my ultimate goal is to rescue a friend of mine... Imoen... who has been captured by the Cowled Wizards. It could be dangerous. |
42171 Very well... let's go. |
42172 There's nothing left for me here. And I am not defenseless... Uncle Quayle taught me well. It's a noble thing to help a friend, so... I'd be glad to help you find her. |
42173 Excellent! Adventure and honor await us both! |
42174 I should tell you first, perhaps, that I seek to rescue an old friend who is being held hostage by the Cowled Wizards. There may be significant risk. |
42175 All right, let's go. |
42176 Truly? It sounds like a worthy cause to pursue. But who is this friend that you speak of? |
42177 An old friend... Imoen. We grew up together at Candlekeep, and I'm not about to abandon her to these wizards. |
42178 That's none of your concern right now. |
42179 Ah, the rescue of a childhood companion! Come, then, my new friend! Let us strive to find this Imoen of yours and challenge all the dangers that bar our way! |
42180 Hm. Then I hope that your friend's imprisonment be unjust, for to seek otherwise would bring my wrath upon you. But I trust that it is... so let us begin your valiant quest anon! |
42181 One thing first... I should tell you that I intend to rescue an old friend of mine named Imoen, and this takes precedence over anything else. |
42182 Fine, let's go. |
42183 Harumph. So long as we be headin' to the tomb, I have nae a care what ye does afterwards to find yer girlie. Mmm... what does the lass need rescuing from, if ye be tellin'? |
42184 She's being held prisoner by the Cowled Wizards, and I'm not about to leave her there. |
42185 Har! I've nae a liking fer base dabblers in the blacker arts. Mayhap I might be joinin' ye to slaughter a few of the bastards, eh? But yon book comes first! |
42186 That's none of your concern. |
42187 Aye, so it's like that, is it? We gather yon book first, then... and if ye still wishes me to be helpin' ye with the girlie, I'll decide it then! But off we go! |
42188 It is Dawn, O Seeker of Light. What is thy first duty? |
42189 Let us depart then, my new companion. I've an itch to pepper a few hobgoblins with crossbow bolts. |
42190 I should probably tell you first that my goal is to rescue an old friend of mine, Imoen, who is being held hostage by the Cowled Wizards. |
42191 All right, let's go. |
42192 Ahhh, the plot thickens. Not unlike a good bowl of turnip soup if you've let it sit out for the proper amount of time. Traditionally, that's a week, although Pappy used to complain about the smell so much that we just went and shortened it to a day and a half. It doesn't taste quite the same, though, which just goes to show you that you can't buck tradition. I'll make you some, and Imoen too, if time allows. You won't regret it! |
42193 I should probably tell you first that my goal is to rescue an old friend of mine, Imoen, who is being held hostage by the Cowled Wizards. |
42194 Okay, let's go. |
42195 One thing, though, Viconia... you should probably know that Imoen is being held hostage by the Cowled Wizards, and that I intend to rescue her. |
42196 All right, let's go. |
42197 I remember the insipidly cheerful girl you mention. You would risk such danger to recover her annoying presence? Why would you bother, <CHARNAME>? |
42198 I would no more abandon her to the Cowled Wizards than leave you to those fanatics, that's why. |
42199 I'm not about to explain it to you, Viconia. |
42200 It seems that my own circumstance leaves me little choice. Very well, <CHARNAME>, let us rescue the girl if it means so much to your misguided senses. |
42201 It would not be adequate regardless. I suspect magical torture would make her much easier to tolerate, but I am sure you will do as you wish. So be it. |
42202 One thing, though, Viconia... you should probably know that Imoen is being held hostage by the Cowled Wizards, and that I intend to rescue her. |
42203 All right, let's go. |
42204 I should tell you, I think, that I have another mission as well. I seek to rescue an old friend of mine named Imoen who has been captured by the Cowled Wizards. |
42205 Very well, let's go. |
42206 I know little of the wizards except that they meddle in the affairs of others far too often. Aid me first in this cause, my friend, and I will then strive to aid you in yours. Let us be off. |
42207 I should tell you, I think, that I have another mission as well. I seek to rescue an old friend of mine named Imoen who has been captured by the Cowled Wizards. |
42208 Very well, let's go. |
42209 I feel I should tell you first that I plan to rescue an old friend of mine named Imoen. She is held captive by the Cowled Wizards, and there could be considerable danger. |
42210 All right, let's go. |
42211 The presence of danger does not deter me. And as for the wizards, I know little of them beyond their reputation for suspicious activities. Let us begin this task, then, of freeing your friend. |
42212 Where are the mirrors, the switches to pull to show where he is hidden...? *sob* Khalid...! |
42213 Damn... damn you... |
42214 I... no. |
42215 This... this is Khalid? What has happened to him? |
42216 This isn't real, is it? He couldn't be dead? |
42217 Looks like the fool finally got himself killed. |
42218 Damn you! I will have the heart of who has done this! I will tear their blackened heart from their... I will... |
42219 Shut up! No more words! Words are nothing! |
42220 I knew him not, but I mourn for your loss. |
42221 Stranger! Nobody! I will not hear your words! Leave me! |
42222 A brave man has fallen here, but that is no cause to hurl insults at the living. Here, Boo shall comfort you. |
42223 No words! No more words! Save your speeches, save your proverbs! The only voice I wish to hear is... is dead! No more! No... |
42224 Imbecile! Affront to nature! What do you and your rodent know?! What can you know?! |
42225 No... |
42226 Khalid of my heart, let my love... my love guide the way... |
42227 Khalid? Silvanus, let him hear my vow... If I must, I shall empty this city of all within to find his killer... So do I swear. |
42228 Well, that was certainly morbid. Are you going to talk to him often? |
42229 A fine sentiment. I will aid as best I can. |
42230 We have other things to worry about too. Don't waste your time. |
42231 It is my wont to do this, and I shall see that it is done properly. If you would assist, more the better. If not, be prepared to stand aside. |
42232 If there is nothing else, I bid you farewell. |
42233 There is nothing. Thank you for your time. |
42234 I seek a home for a group of Solamnic Knights. They are trapped in this plane. |
42235 Good day. |
42236 Solamnic Knights? We have heard of such a group through the visions of Helm and Torm. |
42237 I regret that I do not know how they could be sent home, but if what you say is true, they would be honored guests here. |
42238 Have them come, and I shall give them lodgings. There is always evil to strive against, even if they are not in their home plane. They can do their work here. |
42239 Good. That will get them out of my way. |
42240 I thank you, though they would rather go home. |
42241 What has become of the Solamnic Knights? |
42242 They have settled here. I am certain they miss their proper plane, as any of us would, but they can do much good wherever they are. |
42243 You did good sending them to me. They will have productive lives and leave a fine legacy. I am sure they thank you. Good day. |
42244 Magic abominations! I recognize your forms and smell your treachery! I will kill you and remove your taint, and use your corpses as evidence to banish the Cowled Wizards! |
42245 Then come to your fate! I will see this matter finished! |
42246 Can we not talk about this? |
42247 What do you want from me? Why do you hate mages? |
42248 Your vile tongue can spew what it likes; I am deaf to those such as you. Vile abominations! Fall! |
42249 Hello, <CHARNAME>. Ribald has told me you wish some people sent to their proper plane? Knights of some sort? Are we ready to do this? |
42250 Let us ask the Knights themselves if they are ready to go. |
42251 No, you are no longer needed. Can I get my money back now? |
42252 Wait just a moment, will you? I'll get back to you. |
42253 Very well. But please make it quick. |
42254 Let me ponder upon the answer a moment. Ah, no. A deal is a deal, and you have wasted my time here. Farewell. |
42255 We are ready, of course. Our home beckons from beyond the walls of dimensions. |
42256 Yes, well, be that as it may, this might sting a bit. Farewell, then. And farewell to you, <CHARNAME>. A pleasure doing business with you. |
42257 Wait! One last second. <CHARNAME>, we know this was not an inexpensive gift that you give to us. That is why we have something for you in return. |
42258 And with that, we are gone. |
42259 Courtier |
42260 Take this. It is a small token of our gratitude. Well met and safe travels. |
42261 Hello, <CHARNAME>. Have you a good word for us? Is there anything that can be done for us? Can we be sent home? |
42262 I do not know yet. I will try and see what can be done. |
42263 I have arranged for a mage to come and send you home. It was quite expensive. |
42264 I spoke with the prelate of the Order of the Radiant Heart. They would love to have you. |
42265 Then we are in your debt. I cannot say how happy this makes me feel. I eagerly await their arrival and our departure. Again, thank you. |
42266 I see. You are suggesting that we make what lives we can within this paladins' order. Perhaps... perhaps we should. |
42267 The likelihood of our return home is minimal. We must move on. We will go to this Order, and we will offer our lives to their cause. |
42268 Thank you, <CHARNAME>, I am grateful, if not happy. It is not home, but it will serve. |
42269 You there! You are <CHARNAME>, are you not? I have a message, a message from the Cowled Wizards. |
42270 Well, <CHARNAME>, how did you find the experience of tutoring? I trust you gave your apprentices proper instruction? |
42271 I did, though they were hard to teach. They made mistakes that cost them dearly. |
42272 I am afraid I could have done better. They paid a high price for my inexperience. |
42273 I found it very rewarding. I feel I have contributed to the future of magery. |
42274 It was a constant pain in the buttocks! Why was I given this menial task? |
42275 Yes, well, I am sure no one really cares one way or another. To be honest, I think they were merely dumped upon you to keep you busy. |
42276 But, seeing as how they all survived, you are cordially invited to their graduation, which we will be holding right here. |
42277 They are a small class, and renting a hall would be excessive. I hope you are dressed for it; you are the only guest. It starts in... oh, about five minutes. |
42278 But, seeing as how at least some of them survived your tutelage, you are cordially invited to the graduation ceremony, which will be held right here. |
42279 Oooh, I'm all nervous. |
42280 When I was asked to speak with the graduating class of 1369 DR, I was of course flattered. To see the new generation spread their wings... is a wonderful thing. |
42281 Of course, a few feathers have been plucked... but that is to be expected. Nary a graduating class can escape losing a student or two. Why, my own class had its roster drastically cut, but no one was really to blame. |
42282 That all of the students lived is an even more remarkable thing. Why, in my very own class, there were several fatalities, and I must reiterate that no one was really to blame. |
42283 Well, wasn't that heartwarming? I'll leave you to reflect upon that while I go see to some business of my own. |
42284 Wait, I need to know if you can help me send these Solamnic Knights home. |
42285 That's it? You've nothing else for me? What about my friend Imoen? |
42286 Very well. I await your next assignment. |
42287 Some unfortunate travelers that got caught in this sphere? No one here will miss them. I say kill them and save yourself the headache. |
42288 But if you must help them, I suggest speaking with Ribald at the Adventurer Mart. He seems to have all sorts of things for unique situations such as this. |
42289 Courtier |
42290 Beyond that, the Most Noble Order of the Radiant Heart deals with knights; I do not. Just one of the problems you are sure to encounter in this place. |
42291 And before you ask, no, I have no information about Imoen. I will ask again, because I know you will pester me. |
42292 I find it annoying too, but it is as though we are having trouble contacting all of our resources. I will ask what is going on. Until then, take care. |
42293 I am afraid I have no more to tell you than I did before, which is nothing. I am getting nowhere with official channels. |
42294 You do that. I will return. |
42295 Return to your planar sphere at once. Teos awaits you there with urgent news. Make haste, or all is lost. |
42296 There! Get them! All must die! For the glory of Argrim! |
42297 Hello, <CHARNAME>. |
42298 Well? |
42299 Well what? |
42300 Quit playing games. What did you want? |
42301 Don't waste my time, Teos. Why am I here? |
42302 What? I got a message that you needed to speak to me. That is why I am here. I sent you no message. |
42303 What is going on here? |
42304 Well, that was certainly unpleasant. Sorry I... sorry I wasn't much help, but Iâ€â€I sprained a casting finger. Ha ha... |
42305 Oh, all right! So I'm a coward! So what?! There are more important things to think of right now, so stop looking at me like that. |
42306 Keep talking, worm. |
42307 Just speak. What was this all about? |
42308 You are not the only one with enemies. The Cowled Wizards have many. Some are incredibly fanatical as well. |
42309 We have relegated magic to something that only our guards are allowed to do in public. That is not enough for some people. |
42310 One man in particular is a danger. Lord Ketlaar Argrim. He is an anti-magic fanatic and wants us all confined or killed. |
42311 Obviously, he views this planar sphere as a big magical slap in the face, and he would probably prefer you removed from the city... in a box. |
42312 Hence the attack. What can I do? |
42313 Can he be reasoned with? |
42314 I'll kill the bastard. That will solve the problem. |
42315 We have thought about this for some time, and we have devised a plan. I suppose it is time to unleash it and see what happens. |
42316 He will not listen to reason, and if we kill him, he will be a martyr for his cause. No, we must simply... make him disappear. |
42317 I do not mean kill him, I mean disappear. Forever. With a specially attuned rune of imprisonment. If a mage could use it on him... well, he would be gone. |
42318 Obviously, the Cowled Wizards cannot be implicated. That is where you come in. |
42319 I see. I will take care of your problem for you. |
42320 I'll gladly try it. I'll not let him continue this little crusade of his. |
42321 And if I refuse? |
42322 It's your problem as well now. More attacks will come. Besides, I'd hate to have to take the sphere away from you now. You've made a home here. |
42323 That is unfortunate. Such an abrupt end to this long relationship. I will almost miss you. Almost. Farewell then. |
42324 Take the damn thing. I'll not be your stooge anymore! |
42325 All right, I will help. |
42326 You are now barred from entering the sphere. It's a little spell we've been working on. So sorry. |
42327 Good and good. Here is the rune. Be careful; it will only work on Lord Argrim, and it has a frightfully long casting time. |
42328 You'll have to keep him occupied while you use it. Go to the city gates and find a place called the Crooked Crane. Upstairs, you will find our enemy. Good luck. |
42329 You had this ever-so-special rune on you? I smell a rat. |
42330 I will do what I can for the benefit of mages everywhere. |
42331 Well, perhaps he was encouraged to find you, but that changes nothing. It's him or you. Good luck. |
42332 That's the spirit. |
42333 How have you been doing? Is the deed done? Is Argrim imprisoned? |
42334 I have not yet done it. It will take some time. |
42335 Unfortunately, I killed him. |
42336 I imprisoned him! Here is the rune! |
42337 Whatever, just do it. If he continues, magic use will be grounds for torture and executions, not imprisonment. He is the greater of two evils. |
42338 You fool! Now a hundred more will follow in his wake! Fanatics breed off the death of their comradesâ€â€it's their bread and butter. |
42339 That is good. His disappearance will appear more an act of cowardice than anything. Perhaps we will take the steam out of the extremists' plans now. |
42340 Then we shall travel together as companions. With Arvoreen's blessing, our partnership shall be a fruitful one. |
42341 I should tell you first, perhaps, that I intend to rescue an old friend of mine named Imoen after this is done. It could be quite dangerous. |
42342 All right, let's go. |
42343 Truly? Another is held captive below by the Shade Lord? |
42344 No, no. Imoen was taken hostage by the Cowled Wizards in Athkatla. I intend to free her from their clutches. |
42345 No, not by the Shade Lord. But it doesn't matter right now... Let's just go. |
42346 A noble cause that I shall be glad to help you with. |
42347 As you say, then... we fight the dark evil that has infested this place, and then we stride forth as new companions to complete your quest. |
42348 I should probably tell you before you agree that I intend to rescue an old friend of mine, Imoen, who has been taken hostage by the Cowled Wizards. It could be dangerous. |
42349 All right, let's go. |
42350 There is strength in numbers with you. And if you wish to have my help in exacting a toll against the Cowled Wizards that stand in your way, you'll hear no complaint from me. |
42351 I think I should tell you as well that my ultimate goal is to rescue an old friend of mine named Imoen, who has been taken hostage by the Cowled Wizards. It could be quite dangerous. |
42352 All right, let's go. |
42353 Then you need my help? If you aid me in completing the quest I have begun, I have no qualms about aiding you in yours. It might be an exciting diversion. |
42354 I think I should tell you as well that my ultimate goal is to rescue an old friend of mine named Imoen, who has been taken hostage by the Cowled Wizards. It could be quite dangerous. |
42355 All right, let's go. |
42356 I think I should tell you as well that my ultimate goal is to rescue an old friend of mine named Imoen, who has been taken hostage by the Cowled Wizards. It could be quite dangerous. |
42357 All right, let's go. |
42358 I think I should tell you as well that my ultimate goal is to rescue an old friend of mine named Imoen, who has been taken hostage by the Cowled Wizards. It could be quite dangerous. |
42359 All right, let's go. |
42360 I think I should tell you as well that my ultimate goal is to rescue an old friend of mine named Imoen, who has been taken hostage by the Cowled Wizards. It could be quite dangerous. |
42361 All right, let's go. |
42362 I think I should tell you as well that my ultimate goal is to rescue an old friend of mine named Imoen, who has been taken hostage by the Cowled Wizards. It could be quite dangerous. |
42363 All right, let's go. |
42364 I think I should tell you as well that my ultimate goal is to rescue an old friend of mine named Imoen, who has been taken hostage by the Cowled Wizards. It could be quite dangerous. |
42365 Okay, let's go. |
42366 I think I should tell you that my ultimate goal is to rescue an old friend of mine named Imoen. She's a captive of the Cowled Wizards. |
42367 All right, let's go, unless more is to be done here. |
42368 Hmm, I know little of these Cowled Wizards, but enough to believe that your friend may be in real danger. I would be happy to help, regardless of the risk. |
42369 I think I should tell you that my ultimate goal is to rescue an old friend of mine named Imoen, who has been taken hostage by the Cowled Wizards. It could be quite dangerous. |
42370 All right, let's go. |
42371 The de'Arnise keep has been invaded I have met a young woman by the name of Nalia, who is desperate to find help for her family's keep, which is under siege by a force that she has not yet explained. She has agreed to tell us all if we meet her by the keep, which she has marked on our map... but we must travel there quickly if we are to be any help at all. |
42372 You must move closer to the creature in the tank to converse with it. |
42373 Then you seem to make a career of freeing the imprisoned from their cages, my raven... and so you should, as you do it well. Might I inquire as to the identity of this hostage? An old lover? A relative, mayhap? |
42374 It is an old friend, as I said. Her name is Imoen, and I grew up with her at Candlekeep... and I'll not abandon her to those wizards. |
42375 That's not important. Let's go. |
42376 Ah, the raven springs off to rescue <PRO_HISHER> lost friend! I know this type of tale well, berk, and this sparrow will be pleased to join you in your quest. Off we go, then! |
42377 This sparrow exists but to serve you, my raven. Our travels together should prove interesting, at the very least... |
42378 Sewer Key |
42379 Sewer Key |
42380 Before I go, I was wondering if I might ask a question of you? |
42381 You're welcome. I shall take my leave of you now. |
42382 Before I go, I was wondering if I might ask a question of you? |
42383 You're welcome. I shall take my leave of you now. |
42384 Then I wish you well. Safe journeys to you, my friend. |
42385 Certainly. Any information I have I would be glad to provide. |
42386 I am searching for an old friend of mine who is being held hostage by the Cowled Wizards. Do you know of them? |
42387 Do you know anything about a wizard named Irenicus? |
42388 Hmm. Perhaps I will just be on my way. |
42389 I know only very little about the Cowled Wizards, as does anyone. They are a powerful and secretive group that operates with the approval of the Amnian council. |
42390 But that is probably not news to you. If you seek to recover your friend, I doubt they will hand her over gladly. You will need to operate against them. |
42391 All I can suggest is that you go to one of the other powerful organizations in Amn. Exactly who that would be, I don't know. |
42392 But my suggestion is all the information I can provide. I am sorry if it is nothing you do not already know. |
42393 Do you know anything about a wizard named Irenicus? |
42394 Then I shall be on my way, thank you. |
42395 The name does not sound familiar. Is this one of the Cowled Wizards? I'm sorry, but I cannot help you with this. |
42396 I am searching for an old friend of mine who is being held hostage by the Cowled Wizards. Do you know of them? |
42397 Then I shall be on my way, thanks. |
42398 I was wondering... do you know anything of the Cowled Wizards? I have a friend who is being held by them. |
42399 Have you ever heard of a wizard named Irenicus, perhaps? |
42400 I'll be on my way, then. |
42401 Best of luck to you. |
42402 Then you're unlikely to find this friend. The Cowled Wizards don't give anything up, and nobody knows where to find them... except those who can't talk. |
42403 But that's unlikely to deter you, aye? I'm sorry... I don't really know anything about them that might help you. |
42404 Have you heard of a wizard named Irenicus, perhaps? |
42405 I'll be on my way, then. |
42406 No. Magic-users aren't to be trusted... I don't know why Mistress Nalia dabbles in those arts myself. |
42407 Do you know anything of the Cowled Wizards? I have a friend who is being held by them. |
42408 I'll be going, then. |
42409 Before I go, I was wondering if I might ask a question of you? |
42410 If it is within my power to answer and does not conflict with my faith, I shall strive to provide it to you. What do you wish to ask? |
42411 Before I go to Acolyte Byron, I was wondering if I might ask a question of you? |
42412 I am searching for a friend named Imoen who is being held by the Cowled Wizards. Do you know anything of them? |
42413 Can you tell me anything of the Shadow Thieves here in Athkatla? |
42414 Nothing, I suppose. I shall take my leave of you. |
42415 As you wish. May the Watcher guard you. |
42416 Nothing that you do not know already, I suspect. The council outlaws magic, and yet the cowled ones act upon whatever plots they wish. |
42417 They must cooperate with the council, but likely provide no information of their activities. We do not associate with these wizards, so I know little of them. |
42418 Can you tell me anything of the Shadow Thieves here in Athkatla? |
42419 I shall be on my way, then. |
42420 Helm's followers do not associate with brigands, and we are concerned about the war with another guild the Shadow Thieves seem to have engaged in. |
42421 It is troubling that we know nothing of this other group. They are a mystery, though they are obviously competing with the Shadow Thieves. |
42422 If Amn is fortunate, they will destroy each other and Helm will not be forced to watch the backs of his helpless faithful. |
42423 I am searching for a friend named Imoen who is being held by the Cowled Wizards. Do you know anything of them? |
42424 I'll be on my way, then. |
42425 May I ask you a question before I go? |
42426 Before I go, I was wondering if I might ask you a question? |
42427 Very well. I shall take my leave of you, then. |
42428 Very well, I shall take my leave of you, then. |
42429 Ask, if you must. You have performed well enough that I may well provide you a truthful answer. |
42430 I am searching for an old friend who is being held by the Cowled Wizards. Do you know anything of them? |
42431 Can you tell me anything of the Shadow Thieves here in Athkatla? |
42432 Perhaps I will just take my leave now. |
42433 Go, then, and be wary of the Storm Lord's wrath. |
42434 Pfeh! If your friend is a captive of the cowled ones, there is little point in searching. The wizards have many secrets, and they guard them all jealously. |
42435 Chances are you would not find the wizards themselves, never mind a prisoner. Woe to them, however, should they ever cross the Storm Lord! |
42436 Can you tell me anything of the Shadow Thieves here in Athkatla, then? |
42437 I shall be on my way. |
42438 Talos is pleased with the chaos they bring to this city, as well as anywhere they touch... although it would be far better if they served him directly. |
42439 The Shadow Thieves are in difficulty, however; they struggle against a force unknown to us. If the battle escalates, it should prove amusing to watch. |
42440 I am searching for an old friend who is being held by the Cowled Wizards. Do you know anything of them? |
42441 I shall be on my way, then. |
42442 Before I go, may I ask you a question or two? |
42443 Before I go, may I ask you a question? |
42444 Thank you, I shall take my leave of you now. |
42445 I shall take my leave of you now, then. |
42446 Of course, my <PRO_BROTHERSISTER>. If I know the answer, I shall certainly provide it to you. |
42447 I am searching for a friend named Imoen who is being held by the Cowled Wizards. Do you know anything of them? |
42448 Can you tell me anything of the Shadow Thieves here in the city? |
42449 Perhaps I will just be on my way. |
42450 As you desire. May Lathander light your way, my <PRO_BROTHERSISTER>. |
42451 Nothing that you do not know of them already, I suspect. The council outlaws magic here, and yet the wizards roam freely and act upon whatever plots they wish. |
42452 They act for the council, but they do as they wish. We do not associate with them at all, so I know little else. I grieve if your friend has suffered. |
42453 Lathander's faithful do not associate with brigands, but we are pleased that the Shadow Thieves are entangled in a war with another organization in the city. |
42454 But it is troubling that we know nothing of this other organization. They are a mystery, even though they are obviously competing with the Shadow Thieves. |
42455 If Amn is fortunate, both of these organizations will destroy each other and we shall have some peace here at last. |
42456 I am searching for a friend named Imoen who is being held by the Cowled Wizards. Do you know anything of them? |
42457 Can you tell me anything of the Shadow Thieves here in the city? |
42458 I shall take my leave of you, then. |
42459 I shall take my leave of you, then. |
42460 I was wondering... is there anything you can tell me about this wizard, Irenicus? Or about the Cowled Wizards who hold Imoen? |
42461 I'll be on my way, then. |
42462 Heh, you are a tricky one. Didn't Gaelan already tell you that the Shadow Thieves would be perfectly willing to help you out at the correct price? |
42465 I cannot confirm anything else about the deal, except to confirm that yes... we can look into the locations of both Irenicus and your friend Imoen. |
42466 I shall sing a hymn to the Sun Lord. |
42467 Prying such information from the Cowled Wizards will be difficult, hence the cost. That is all I will say. Raise your money for Gaelan. You will not be disappointed. |
42468 I shall say a prayer to the Light. |
42469 I shall recite the Tenets of Faith. |
42470 I was wondering... is there anything you can tell me about this wizard, Irenicus? Or about the Cowled Wizards who hold Imoen? |
42471 Thank you... I'll be going, then. |
42472 What shall you do second in the Ritual? |
42473 I was wondering... is there anything you can tell me about this wizard, Irenicus? Or about the Cowled Wizards who hold Imoen? |
42474 Thank you... I'll be going, then. |
42475 I was wondering... is there anything you can tell me about this wizard, Irenicus? Or about the Cowled Wizards who hold Imoen? |
42476 Thank you... I'll be going, then. |
42477 I shall raise my hands to the light. |
42478 I shall hold high my children that they might see the Sun. |
42479 I shall raise my hands to the Light. |
42480 I shall hold high the Holy Book that the Sun might bless it. |
42481 How shall the Ritual end? |
42482 I shall reflect on the glory of the Light as it conquers the Dark. |
42483 I shall rejoice at the dominance of Light. |
42484 I shall mourn and weep as the Sun gives way to the Darkness. |
42485 That is incorrect! Mock not the Ritual! Ignorance is thy companion! |
42486 Child of the Sun, shall you take the test of the Holy Ritual? You must prove your conviction before the Sun Lord shall offer up his Symbol. |
42487 I am prepared to be tested. |
42488 I am not yet ready to take the test. |
42490 I am prepared to take the test. |
42492 I am prepared to take the test. |
42493 I do not yet wish to be tested. |
42494 So be it. The Sun Lord will not yet bless thee until thy faith is known. |
42495 It is well. Prove your faith and be blessed. |
42496 The Sun is high. Noon is upon us. How shall thee honor the Lord? |
42497 I shall lift my voice in joyful prayer. |
42498 I shall recite the Tenets of the Faith. |
42499 I shall sing a hymn of praise to Amaunator. |
42500 How shall you next welcome the zenith of the Sun? |
42501 I shall raise my hands to the Light. |
42502 I shall hold up my children that they might see the Sun. |
42503 I shall lift the holy book that the Sun might bless it. |
42504 How shall the Noontide Ritual end? |
42505 I shall rejoice at the dominance of Light. |
42506 I shall mourn and weep as the Sun passes and Dark again prevails. |
42507 I shall reflect on the Glory of the Sun as it conquers the Dark. |
42508 You said you could look into Imoen's location for me if I did as you asked, and I have done it. |
42509 I have done as you asked and proven myself to you... now, I want to know what you've done with Imoen. |
42510 So ends the Morning Ritual. |
42511 Very well, I'll be on my way, then. |
42512 Return when thy faith is ready to face the final tests. |
42513 The Tests have ended. Amaunator in His Glory offers thee this symbol. Use it and its brothers to form the Symbol of Amaunator. That is the ward required to open the door to the Lair of the Dark One. |
42514 Yes, I did say that I would look into that, didn't I? Very well. I will tell you what I know, although no doubt you will be displeased by my answer. |
42515 Do not get presumptuous with me, <PRO_GIRLBOY>... you do not want to provoke the wrath of the Cowled Wizards. But I have heard a little of what you speak. |
42516 The girl... Imoen... was detained with a powerful wizard named Irenicus. He has caused... problems since his capture, striking fear into the heart of my order. |
42517 The Cowled Wizards will not release any information until the issue is resolved. Your girl is tied up in this, so in effect I can tell you nothing. |
42518 And even had this not occurred, you could not arrange her freedom, fool. She broke the law, and it is final. The Cowled Wizards do not give second chances. |
42519 Now... I have told you all I know. Do not bother any of my order further with your ignorant questions, for you shall learn no more than I have given you. |
42520 The scourge has been purged? I can tell that the deed is done, for even now the land sighs with relief. This has been a great service to nature, and she shall not forget. |
42521 Now will come rebuilding. Faldorn's invulnerability came with great cost, and the land bonded with her will suffer immeasurably. |
42522 Verthan will serve as challenge master until the healing is done. His reverence for the land will not allow him to be corrupted if temporarily granted control. |
42523 When the scars are healed, he can step aside. A new Great Druid will need to be chosen at some time. More turmoil ahead, but for now we can rest. |
42524 What of you, <CHARNAME>? You are likely off to travel? Would you... mind my company? My duty here is done, and I do love to see the land. Shall we join? |
42525 A fine pairing, I think. Come, there is much to see. |
42526 No, I have no need of you. |
42527 Very well, I will remain here and help reorganize. If you wish my company, I will be near the grove. I look forward to our next meeting. |
42528 A new season comes and growth is renewed. I am grateful for your indulgence. |
42529 Hail, good people, I welcome you to Trademeet. Mind not the worried stares of our citizens while you are here. Strangers are not easily trusted these days. |
42530 Perhaps you could tell me something about the Shadow Thieves in the city. |
42531 I'm searching for a friend of mine who has been captured by the Cowled Wizards... do you know anything of them? |
42532 Well, that's a big subject. I'm sure you already know plenty, right? They have a big influence in the city... too much, maybe... and they run the docks. |
42533 There's some trouble too between them and some new group. Rival guild, maybe, although they can't match the Shadow Thieves in sheer size. |
42534 Hail! I welcome you to Trademeet. I trust you will not earn the worried stares you have received so far? |
42535 But who knows? Maybe one'll destroy the other. One thing's for sure, we're going to look into it and make sure it turns out the way it's s'posed to. |
42536 I see. Care to give me a tour of the place? |
42537 Hmm. Been with the Harpers long? |
42538 I'm searching for a friend of mine who has been captured by the Cowled Wizards... do you know anything of them? |
42539 A bit young, aren't you? For this type of work, I mean. |
42540 I see. Well, I'll be going then. |
42541 Hm. Big organization of wizards with their hands in everything. Not my field, though... Meronia could probably tell you a lot more about them. |
42542 I see. Care to give me a tour of the place? |
42543 Been with the Harpers long? |
42544 Perhaps, then, you could tell me something about the Shadow Thieves in the city. |
42545 A bit young, aren't you? For this type of work, I mean. |
42546 I see. Well, I'll be going then. |
42547 I'm searching for a friend of mine who has been captured by the Cowled Wizards... do you know anything of them? |
42548 I'm searching for a friend of mine who has been captured by the Cowled Wizards... do you know anything of them? |
42549 Perhaps you could tell me something about the Shadow Thieves in the city. |
42550 Perhaps you could tell me something about the Shadow Thieves in the city. |
42551 Perhaps finances are not my best skill, but the guard has benefited from my discipline, and I have improved security. There is only so much that can be done, however. |
42552 What can you tell me of the Shadow Thieves here in the city? |
42553 I'm searching for a friend who has been taken by the Cowled Wizards... do you know anything about this? |
42554 The Shadow Thieves will seek to manipulate you to their own ends. They are an organization with no sense of morality with their goals. Stay away from them. |
42555 I've noticed that you're wearing a necklace the same as the others here. Is there a purpose to that? |
42556 What's so dangerous about the second floor? |
42557 Mmm. Is this the person who was abducted at the same time as the wizard, Jon Irenicus? |
42558 The very land is against us. Animals attack, and even the foliage strangles. It began subtly, but now we suspect a dark mind behind it. |
42559 I'm searching for a friend who has been taken by the Cowled Wizards... do you know anything about this? |
42560 I'll be on my way, then. |
42561 Yes, her name is Imoen. |
42562 Then your friend is likely in grave danger. This man, Irenicus, is extremely powerful... the Cowled Wizards have likely bitten off far more than they can chew by taking him captive. |
42563 Our sources say the wizards are terrified of his power. Where your friend... or this Irenicus... might be, however, I do not know. |
42564 I've noticed that you're wearing a necklace the same as the others here. Is there a purpose to that? |
42565 What's so dangerous about the second floor? |
42566 What can you tell me of the Shadow Thieves here in the city? |
42567 I'll be on my way, then. |
42568 Until recently, we did not know where to place blame, but now the people have found a target. The last group attacked saw several figures directing the chaos. |
42569 What can you tell me of the Shadow Thieves here in the city? |
42570 What can you tell me of the Shadow Thieves here in the city? |
42571 I'm searching for a friend who has been taken by the Cowled Wizards... do you know anything about this? |
42572 I'm searching for a friend who has been taken by the Cowled Wizards... do you know anything about this? |
42573 A friend of mine has been captured by the Cowled Wizards... do you have any information on them? |
42574 What do you know about the Shadow Thieves? |
42575 Hardly. Tensions have just made people quick to judge. If you had appeared a tenday ago, you would have found your welcome colder still. |
42576 The Cowled Wizards? A powerful and influential organization, which is hard to believe with the attitudes that exist in Amn against the use of magic. |
42577 Not that people don't use magic. It requires a license from the Cowled Wizards, and they react harshly against those who practice without their permission. |
42578 Their vigilance is likely just to eliminate competition, and they keep the location of their prisoners very secret. Wherever your friend is, no one will find them. |
42579 But if you were foolish enough to move against the Cowled Wizards, now would be the time. They've snared the proverbial lion, a powerful wizard named Jon Irenicus. |
42580 He claims to be investigating the druids himself, and I can tell that he speaks the truth. He remains in custody more for his own protection. |
42581 I don't know how much longer I can keep him safe. Many of the merchants have called for a burning and have challenged my attempts to stop them. |
42582 Council Member |
42583 He's caused them all sorts of problems, I understand, and they've closed ranks, so no one knows anything about their weakness. But it's there, believe me. |
42584 Council Member |
42585 Could you perhaps tell me a little about the Harpers? |
42586 Who are you, and what do you do here? |
42587 Nothing less than a public burning will satisfy an angry mob. This druid remains behind bars as much for his own protection as anything else. |
42588 What is this place? |
42589 What do you know about the Shadow Thieves? |
42590 I'll be going now. |
42591 The Shadow Thieves are nearly equal to the council, perhaps even sitting as council members. They're under siege, though, by another group we know little about. |
42592 Renal the Bloodscalp runs the guilds, but he is not in charge. Aran Linvail is the Shadowmaster of Amn, but you'll never see either unless they want you to. |
42593 Ketrick |
42594 Ketrick |
42595 I am anxious about this new group. It is rumored that it is lead by a woman, but we know nothing of her, not even her name. |
42596 Better to know your enemy than not, I say. Others might feel differently... at the very least, we can hope that the Shadow Thieves are weakened by this. |
42598 Could you perhaps tell me a little about the Harpers? |
42599 Who are you, and what do you do here? |
42600 What is this place? |
42601 A friend of mine has been captured by the Cowled Wizards... do you have any information on them? |
42602 I'll be going now. |
42603 Jenna |
42604 Jenna |
42605 A friend of mine has been captured by the Cowled Wizards... do you have any information on them? |
42606 A friend of mine has been captured by the Cowled Wizards... do you have any information on them? |
42607 Wynn |
42608 A friend of mine has been captured by the Cowled Wizards... do you have any information on them? |
42609 Wynn |
42610 A friend of mine has been captured by the Cowled Wizards... do you have any information on them? |
42611 A friend of mine has been captured by the Cowled Wizards... do you have any information on them? |
42612 A friend of mine has been captured by the Cowled Wizards... do you have any information on them? |
42613 Meck |
42614 What do you know about the Shadow Thieves? |
42615 Meck |
42616 What do you know about the Shadow Thieves? |
42617 What do you know about the Shadow Thieves? |
42618 What do you know about the Shadow Thieves? |
42619 What do you know about the Shadow Thieves? |
42620 What do you know about the Shadow Thieves? |
42621 Iltheia |
42622 Iltheia |
42623 So ends the Noontide Ritual. |
42624 Many of our citizens have already made up their minds on the matter, however, and he remains behind bars if only to avoid a public burning. |
42625 Bodyguard |
42626 Bodyguard |
42627 It is dusk, and as the Darkness moves in, the Evening Ritual must be said to ward off evil. What is the first step? |
42628 I will recite the Tenets of the Faith. |
42629 I will recite the Tenets of the Faith. |
42630 I will say a prayer to the Sun. |
42631 I will sing a hymn to the Lord. |
42632 The shadows grow longer. What must be done second? |
42633 I will raise my hands to the light. |
42634 I will hold the Holy Tome up to the Sun that it might be blessed. |
42635 I will allow you to pass so you can speak with the druid. He may leave under promise of your care. Thank you again. |
42636 Turmish Leader |
42637 Turmish Leader |
42638 I will hold high my children that they might see the Sun. |
42639 How shall the Evening Ritual end? |
42640 I shall reflect on the glory of Light as it reigns over Darkness. |
42641 I shall mourn as I watch the Sun give way to the onslaught of night. |
42642 Turmish Thief |
42643 I shall rejoice as Light conquers Darkness. |
42644 Turmish Thief |
42645 A reward? It is not enough to save a fellow being in need? Bah! Very well... you shall have a reward in gold for your efforts and something else as well... |
42646 The Evening Ritual is completed. |
42647 Turmish Thug |
42648 Turmish Thug |
42649 Turmish Sorceress |
42650 Turmish Sorceress |
42651 Shvanana |
42652 You know where Irenicus is?! I demand that you tell me now! |
42653 Shvanana |
42654 Never! I will take the secret with me to the grave! Give me my Monty, and you can have your irritating little thief back, "friend"! |
42655 Very well... I will do as you wish. |
42656 Just how am I supposed to sneak into this base when Montaron couldn't?! |
42657 Forget it... I don't believe you know where he is anyway. |
42658 Then to the grave you go! |
42659 We thought druids to be behind our troubles, but we have had a few gifts of reparation from them now, and all has been smoothed over. |
42660 A question for you... I'm looking for a friend of mine who has been captured by the Cowled Wizards. Do you know anything about them? |
42661 Would you do me a favor? The merchants captured a druid believing him linked to the attacks. I never believed he was guilty, and now it seems our troubles are over. |
42662 Hmm, I am not a local here, but even I have heard of the Cowled Wizards. This amounts to little beyond what many know, however. |
42663 They are powerful and secretive, and they are the only group permitted to use magic openly, because they police it in the city. |
42664 If your friend is their captive, I can only offer condolences. Maybe another powerful group, like the Shadow Thieves or the churches, could tell you more. |
42665 A question for you... I'm looking for a friend of mine who has been captured by the Cowled Wizards. Do you know anything about them? |
42666 I shall keep an ear out for you, though, and let you know if any information turns up. You never know what a bartender might hear, yes? |
42667 He seemed less prone to rash action, though the merchants had little reason to trust me. I arrived not long after an attack, so it must have seemed suspicious. |
42668 I should have crept quietly as the vine instead of blustering as the wind. On occasion, I forget the subtleties that allows nature to progress. |
42669 You bluster as the coming storm, but you do not show the same signs and cannot fool me. Mercenary you may be, but the merchants have not sent you. |
42670 I am Cernd, as I said, sent from the north to investigate why the druid order of this region has severed its ties with the traditional hierarchy. |
42671 I know many druids in this region, and they would not support such actions without due cause. I suspect that there has been a change in leadership here. |
42672 I have my services as a druid to offer. No doubt the people here will add their gratitude to the reward, though none of them know it yet. |
42673 Then you seem to make a career of freeing the imprisoned from their cages, my raven... and so you should, as you do it well. May I inquire as to the identity of this hostage? An old lover? A relative, mayhap? |
42674 It is an old friend, as I said. Her name is Imoen, and I grew up with her at Candlekeep... and I'll not abandon her to those wizards. |
42675 That's not important. Let's go. |
42676 It looks as if a violent struggle has taken place here. Someone was killed and dragged out of the cabin. There are a few footprints in the blood. They appear to be dog or wolf prints. |
42677 Ah, the raven springs off to rescue his lost friend! I know this type of tale well, berk, and this sparrow will be pleased to join you in your quest. Off we go, then! |
42678 This sparrow exists but to serve you, my raven. Our travels together should prove interesting, at the very least... |
42679 Unfortunate. We would be stronger together. Like snowflakes on the bough, if we were many, it might snap it with ease. |
42680 The Roenalls have been waiting like vultures over a carcass. I wouldn't be surprised if they have their wagons loaded and ready to move in. |
42681 You only make the task more difficult. Perhaps this is best left to druids, but I see no reason why outsiders we disrupt shouldn't be part of the solution. |
42682 I find your decision suspect, especially since you are a druid yourself. It is distressing you do not act the part. You would do well to reconsider in time. |
42683 Nature rewards her servants well, but she also punishes when she must. What you are is more than a title, your duties more than smelling the occasional rose. |
42684 We must go to the druid grove and investigate, though I wish circumstances were better. Every druid goes eventually; some challenge for Great Druid status... |
42685 An odd condition to place since you are a druid yourself. If you dislike this so much, I think you will find progressing in your skills to be rather difficult. |
42686 My, but she has fire, does she not? She is a fine child of the wood. No, you need not accompany me, but perhaps you can meet me near the grove. |
42687 Your intent will not matter if the results are good. I regret involving others, especially if they are not totally willing, but one does what one must. |
42688 Very well, though I would have preferred to accompany you. Sometimes nature needs her servants to act as one. |
42689 I trust you will do what you can even if you do not walk with me. Perhaps you will fare better than I, though I am sure traveling together would have been better. |
42690 Investigate the druids here and learn what you can. I must know how deep the taint flows. Go, and remember that your own party demands success of you. |
42691 No? As a druid yourself, you have little choice in the matter. Even if you do not confront these druids on my behalf, you will have to do so at some point. |
42692 Beyond a certain level, druids must come to the grove to challenge for title and status. If you do not act now, you may not be able to utilize it later. |
42693 I fear Jaheira will not let this matter rest. If you wish to keep her company, you will have to act. Until then, I await here. |
42694 Then it is as I feared. Shadow Druid violence is a disgrace to nature, and now that they have a hand in this area, they will not stop their advance. |
42695 We must issue a challenge on behalf of the virtuous. Unfortunately, only one attuned with the ways of the druids will be able to face Faldorn. |
42696 It is doubtful she will leave the sanctity of the druid grove, and if she has surrounded herself with its protective magics, she will be nearly invulnerable. |
42697 That will not be an option. Shadow Druids only accept their own kind; if she hinted at that, it was likely just to lure you into a trap you would not survive. |
42698 First, I doubt Jaheira would let you live through that decision. Second, Shadow Druids never accept outsiders. You would be seen as tainted by civilization. |
42699 If this Faldorn hinted at such an offer, it was probably only to place you in a more vulnerable position, a trap you would surely have not survived. |
42700 It is as though the field has sown itself. I am free of my duties in this regard then, though I have no pressing need to travel to the north once more. |
42701 I am not needed at the grove if the danger has passed. Likely they have appointed Verthan to challenge master, and he will perform admirably. |
42702 Karenina |
42703 Hold! Trademeet is not a safe area for visitors at the moment! Unless you have business, strangers, I suggest you return whence you came! |
42704 Wait a minute... what has occurred here? Why have all these animals been slaughtered? |
42705 Why? Is there something going on that I should know about? |
42706 I do have business... I have been told about these animal attacks and have been asked to help. |
42707 I'll travel where I like, and am not about to be stopped by you or anyone. |
42708 Very well, I'll be going, then. |
42709 We do not fight woodland creatures just to sharpen our skills! I am the Trademeet militia captain, and our town has been besieged for weeks by these creatures. |
42710 They come in waves, and we can barely stop them with arms alone. We can't even explain it... it is as if the beasts wish to drive us out of our homes. |
42711 No one is safe in Trademeet; many are panicking. They blame the druids, and no druidâ€â€or any outsiderâ€â€is welcome within the town at the moment. |
42712 So heed my warning when I say it again. Turn about if you've no business here. This is a dangerous place for you, strangers. |
42713 Your ruin continues with the devastation of Garren Windspear in your name. Away goes his child from under your nose, and I wonder who shall bear the blame! |
42714 You think we slaughter forest animals merely for sport? Mmm, I guess you could not know. I am the captain of the Trademeet militia. Our town is under siege. |
42715 We have been under attack by deadly woodland creatures for weeks. They assault us repeatedly... as if nature herself has turned against us. |
42716 Help would be a welcome relief at this point, although I am unsure what you can do to assist us. We fight against a revolt of nature herself in this place. |
42717 But if you are serious, go ahead and enter the town. Seek out the home of the High Merchant, Lord Logan Coprith. He can tell you more than I. |
42718 But beware, strangers. The townsfolk are suspicious of outsiders. They blame druids for their miseries and see strangers as druid servants and spies. |
42719 I myself am reserving judgment on that point... but I will take any help that we can get. I welcome you to Trademeet, for what it's worth. |
42720 I'd prefer to go in anyway. I can handle myself. |
42721 Perhaps I can be of some help to you in solving this problem. |
42722 Very well, I'll be going, then. |
42723 With that kind of attitude, you're going to stir up trouble. We've enough problems as it is. Outsiders aren't welcome here, so listen to me and begone. |
42724 Why? What kind of trouble are you talking about? |
42725 Ahh, you return. I take it that your... hunt was successful? I'm sure it was a fulfilling chase, one that I certainly wish I had seen. |
42726 I might be able to help, have you considered that? |
42727 Don't tell me what to do. As I said, I go where I like. |
42728 Fine, I'm going. |
42729 Smart decision. Once this problem has been solved, everyone will be more than welcome back, I'm sure. |
42730 You have complied with my conditions, met my challenges, and have proven your ability to me and my cause. What cause is this, you may ask? I shall tell you. |
42731 I am a druid myself... I can hardly believe that nature would turn against you without reason! |
42732 I am a ranger myself... I can hardly believe that nature would turn against you without reason! |
42733 It's not you I'm worried about, <PRO_SIRMAAM>â€â€it's the townsfolk becoming upset at a stranger's presence and doing something they might later regret. |
42734 I don't want the trouble. Not now, with all these other problems we can barely deal with. So get back to where you came from, that's all I'm going to say. |
42735 I'm not going to be ordered about... if I want to go into town, I will do it with or without your permission. |
42736 Perhaps I can be of some help to you. |
42737 Very well. I'll go, then. |
42738 I'm sure there is a reason... but it isn't anything we've done. Trademeet is a peaceful town where business is conducted fairly... blessed by Waukeen herself! |
42739 We've always gotten along just fine with you forest folk... there happens to be a druid grove near here, and there's never been a problem. Until now, that is. |
42740 Saying stuff like that in town will cause trouble. We've already arrested one druid just to keep him safe from the crowds... I don't need any more problems. |
42741 Well, I intend to look into this for myself... so stand out of my way. |
42742 Perhaps I could be of some help to you. |
42743 Fine, I will go, then. |
42744 Hmmm... you might cause more harm, but I won't turn you away. You look like adventurers... just the kind of folk we need right now, if you mean what you say. |
42745 Yes, I mean it. I'll help if I'm able. |
42746 I'll help if there's sufficient reward in it for me. |
42747 No, I doubt I have the time, really, to help you out. |
42748 No... you won't. My resources may be limited by these attacks, but I won't let a group of bandits enter my town unopposed. Back off and turn about, <PRO_SIRMAAM>. |
42749 Greater people than you have tried and failed to do the same thing. |
42750 I have been your entertainment for long enough! Fulfill our deal! |
42751 You were capable of the battle and the chase. Are we through with games now? |
42752 I have done as you asked. Is there anything else you wish? |
42753 Tell me about these attacks of yours. |
42754 Perhaps I could help... have you thought of that? |
42755 No need to raise your hackles... I'll go. |
42756 I don't know what kind of reward the mayor is offering, but that's a possibility. The town would be grateful to be rid of this menace, that much I know. |
42757 Then be on your way, <PRO_SIRMAAM>, and don't come to Trademeet until we've got this whole thing sorted out. |
42758 My duty is still to stop you, brigand. Put up your weapons, then, and let's get this over with. |
42759 Greetings again, <PRO_SIRMAAM>. The town is still under siege by the forest beasts, so I trust you'll keep a low profile. One wrong move here could be your last. |
42760 The disruption of the Shadow Thieves was the pulling of a splinter, more a happy side effect to your evaluation for service. Certainly useful, but not the true calling of either of us. |
42761 Greetings, <PRO_SIRMAAM>. The High Merchant tells me you've agreed to help us. I wish you luck... anything that brings relief to Trademeet is welcomed by me. |
42762 Ah, it is you! You must have solved our problem with the animals, since they've suddenly stopped attacking! It is good to know that heroes still exist. |
42763 You seek Imoen, your lost comrade. I am prepared to give you her location and the means with which to reach her. |
42764 You have done much for us, my <PRO_LADYLORD>. You've made my job much easier and restored peace to the town... I hope you always feel welcome here. |
42765 There be more than a few problems here in Trademeet, my friend. Best you be wary not to make yourself overly known, if you take my meaning. |
42766 You're not from here, are you? You'd best be careful, then, my <PRO_LADYLORD>. We've already arrested one druid for being in the wrong place at the wrong time. I'm sure you don't want to be the next one, aye? |
42767 Get on with it then! |
42768 I thank you for this. |
42769 There is a caveat, however. When you find Irenicus, he is to be mine as well. His death is not to come until we have both been satisfied. |
42770 I used to hunt some of the forest animals when I was younger. I... I wonder if that's why they're attacking us. Getting revenge and the like. |
42771 You mentioned some of this long ago. What do you know of this fiend? |
42772 He will not survive the meeting when I find him! He is dead once I know what he knows! |
42773 I know much and will share it. You do not know the full picture of the man, and I cannot blame you for your cautiousness. |
42774 So it was them druids all along... and we'd always gotten along just fine with their grove. I wonder if that sort of thing can happen again? |
42775 I understand your anger, but you do not know the full measure of the situation. Allow me to expand upon what has happened. |
42776 At least now we soldiers can finally relax and get some rest, thanks to you. Do you know what it was like to beat back enraged bears and such at all hours of the night? |
42777 It is true that Irenicus was your captor, and indeed, your stay in his care was not the most comfortable, but there were circumstances that you are not aware of. |
42778 Now if only someone could take them Dao and run them out of town, everything in Trademeet would be restored to normal. Heh... an' maybe Waukeen herself would come back too. |
42779 Irenicus requested a service of the Shadow Thieves, for which they demanded your capture as payment. You are of great interest to them, as you probably know. |
42780 I know, <CHARNAME>, that you are a child of Bhaal. Bhaal, among other things, was Lord of Murder. Irenicus has a fascination with death, so you were of interest. |
42781 Ahh, Trademeet is back to the bustling town it's supposed to be. I suppose you're the one to thank, aye? |
42782 I am the first to say that I do not endorse the experiments that were done, but you should know there was a reason to them. |
42783 It's always good to talk to a true hero... Trademeet will always be thankful for everything you've done for us. Have you ever thought about joining the militia? |
42784 Yes, yes, enough history. What were the reasons then? |
42785 Reasons be damned! He tortured me and Imoen. Why? |
42786 So he tracked me and did what he wished. Why torture my companions? |
42787 Hmph. Those genies were doing nothing but causing problems. It's good to see that they've been dealt with at last. I don't think we could have done it ourselves. |
42788 I will get to that in a moment. While you were in Jon's... "care," he discovered the potential you have and resolved to aid your development. |
42789 Be careful, citizen... Trademeet is a place where fair trade has been ordered by Waukeen herself. We don't tolerate cheating here. |
42790 Fairness in trade is enforced here, with magic to detect lying if necessary. I suppose that's why the other trade towns get more business than we do. |
42791 You mistook the unfortunate effects of his experiments for torture. More might have been revealed to you, but he had a... confrontation with the Shadow Thieves. |
42792 I am a member of the militia here... but I am also a magic-user. Mostly, my magic is used to enforce fair play amongst the merchants, a practice set for us by Waukeen. |
42793 Best watch yourselfâ€â€thievery and fraud are not permitted in this town, and you'll get away with neither. |
42794 Trademeet is a peaceful town... we haven't even had the Sythillisian Empire to worry about yet. And yet we are attacked by wild animals... it is almost beyond belief! |
42795 I understand a Shadow Druid was responsible for our problems. *sigh* Between such as her and the wizards of the Twisted Rune, magic-users are given a poor name in Amn. |
42796 Of course, you saw the outcome of that battle, with your own Imoen spirited away. You seek her, and I seek Irenicus. Both of us could benefit by his return, and hers. |
42797 Those genies were powerful... there was little we could do to stop their monopoly while the town was under siege. We are thankful for all your help, truly. |
42798 What exactly are you asking me to do? Hand him over to you? |
42799 I will do what I must to get Imoen, but I make no promise for the safety of this Irenicus. |
42800 What do you mean, both of us? What do you want out of this? |
42801 I doubt very much you would put serious effort into his safe return to me. No, that is not what I truly seek. |
42802 I require several things, but please, allow me to clarify. I know full well that your efforts to retrieve Irenicus would not be gentle. |
42803 Irenicus is the only remnant of family that I have. We have survived through different means, but he is, for all intents and purposes, my brother. |
42804 Ya know... I used t' be a ranger meself. Mm-hmm. And I know why it is that all these animals are turnin' on us, I do. |
42805 That said, he has certain things that I want. I cannot access much of his knowledge while he is incarcerated. I would have him released, and pliable to my will. |
42806 And why would that be? |
42807 You don't know what you're talking about. |
42808 Excuse me, I've got to go. |
42809 It's... it's the gods! They've turned on us all! We've done wrong here in Trademeet! We're supposed t' be fair an' all. Waukeen herself commanded it... |
42810 Oh? |
42811 But now Waukeen's gone, an' everyone thinks that means they can go ahead an' cheat you. Nothin' here but cheats, thieves, and liars now, yep. |
42812 I seek his return so I might use his knowledge. His condition will be irrelevant, and what I learn from him will benefit you as well. This is what I can offer. |
42813 And which would you be? |
42814 Hanj |
42815 What does that have to do with you being a ranger? |
42816 It doesn't seem so bad here. |
42817 But I do! I do! Listen to me... it won't stop with the animals. Soon, the floods will come... an' the storms! Trademeet will be washed away, you'll see. |
42818 So why is all this going to happen, do you think? |
42819 Okay. Whatever. |
42820 Ahhh, ye're just going t' be washed away with the rest o' this blasted town. Just you watch. Hmph. |
42821 Nothin'. Jus' wanted you t' know that I was a good person... before I fell an' all. But I was cheated! Right here, which is worse. But it's all ending now! |
42822 You don't know what you're talking about. |
42823 I don't think it's so bad here, despite what you say. |
42824 It won't end if I have anything to say about it. |
42825 Ending like your story, that is. I'll be going now. |
42826 But it is... Trademeet's thick with thieves now! Genies 'ave come an' stopped all th' trade, takin' it for themselves. Druids killin' us... it's mighty bad. |
42827 Well, I'll put a stop to all of that. |
42828 Ooookay, I'll just be going, then. |
42829 Hmph. You can't stop th' gods. Trademeet's goin' to the Abyss in a handbasket, an' that's all I gots t' say. |
42830 Hmph. Okay, so all th' animals have stopped attackin' us, but it's still jus' forestallin' the inevitable. We're still doomed. An' I gots proof, I do. |
42831 So you would betray your "brother" even as you rescue him? He deserves worse. |
42832 Perhaps I can help you, just so long as this does not interfere with my own goals. |
42833 Pitch |
42834 What was the nature of the fight with the Shadow Thieves? |
42835 It is possible they even suspected my relationship to him. I have become quite the thorn in their sides. |
42836 And what proof would that be? |
42837 Oh, never mind. I'll be going. |
42838 That I cannot tell. Likely they wished to observe or interrogate. Either way, they wished you alive. That has probably changed with your recent actions, however. |
42839 Needs proof, do you? Them genies... they're infernal creatures, runnin' the show here. Takin' all the trade for themselves, and for what? I knows what for. |
42840 They're jus' waitin' for the big genie to come an' kill us all. The gods are angry. If not the genies, it'll be them Sythillisian ogres. One or the other. |
42841 You're jus' like all th' others. The gods're going t' kill you too, as a blasphemer. An' then they're gonna kill me. Hmph. |
42842 You ask too much of me. I have already paid a large amount of gold for your help. |
42843 I ask much, that is true, but this will benefit us both. You give him to me, and I give you what he has learned about you. Think of your potential. Think of Imoen. |
42844 What genies are you talking about? |
42845 Sythillisian ogres? |
42846 You don't know what you're talking about. |
42847 You don't know about th' genies holdin' all o' Trademeet hostage? They owns everythin'... gold, supplies, food. An' they won't give none of it up. |
42848 You must have been close to Irenicus before. Why did you not use him then? |
42849 He is powerful, as you saw. I doubt I could have "convinced" him to reveal secrets while he was at full strength. Now he is weakened by rage and combat. |
42850 An' what can we do 'bout it? Even if we weren't bein' attacked by th' animals, you can't fight that magic. Waukeen has abandoned us. We're doomed, doomed! |
42851 Just outside o' Riatavin... thousands of monsters, all under a bunch o' ogres. Taken over half of Amn. Just let 'em all in to deal with the genies, I says. |
42852 Waukeen protected Trademeet once, but now she's all gone. Gone, gone. An' the gods are mad at us, that's what. |
42853 Perhaps he does, and perhaps he will get it. What happens is entirely dependent on your willingness to help. Do it for Imoen, and yourself. |
42854 It will not interfere. You will reach Irenicus and Imoen with ease, for they are both in the same place: a horrible place designed to hold the strong-willed. |
42855 Well... I've spoken with the, er... with Madulf. They just want to live in peace, and in exchange, we'll have someone to protect us. |
42856 Perhaps I can help you, just so long as this does not interfere with my own goals. |
42857 Quivering Palm |
42858 What was the nature of the fight with the Shadow Thieves? |
42859 You ask too much of me. I have already paid a large amount of gold for your help. |
42860 You must have been close to Irenicus before. Why did you not use him then? |
42861 And the... the merchants are looking forward to it, too. Madulf wants to come to town to purchase, ah, supplies and things. That should be quite a sight! |
42862 But... thank you, <CHARNAME>. I wouldn't have thought of... negotiating... with those creatures. This will be better for Imnesvale all around. |
42863 Perhaps I can help you, just so long as this does not interfere with my own goals. |
42864 So you would betray your "brother" even as you rescue him? He deserves worse. |
42865 Stunning Blow |
42866 What was the nature of the fight with the Shadow Thieves? |
42867 You ask too much of me. I have already paid a large amount of gold for your help. |
42868 Perhaps I can help you, just so long as this does not interfere with my own goals. |
42869 So you would betray your "brother" even as you rescue him? He deserves worse. |
42870 Barbarian Rage |
42871 What was the nature of the fight with the Shadow Thieves? |
42872 You must have been close to Irenicus before. Why did you not use him then? |
42873 Perhaps I can help you, just so long as this does not interfere with my own goals. |
42874 So you would betray your "brother" even as you rescue him? He deserves worse. |
42875 What was the nature of the fight with the Shadow Thieves? |
42876 You ask too much of me. I have already paid a large amount of gold for your help. |
42877 You must have been close to Irenicus before. Why did you not use him then? |
42878 Yes, I have. Has Minister Lloyd not arrived yet? |
42879 Huh? Human lord is-a coming? No, no coming yet. But Madulf is pleased that youse did what you say. Madulf thanks youse. |
42880 Perhaps I can help you, just so long as this does not interfere with my own goals. |
42881 So you would betray your "brother" even as you rescue him? He deserves worse. |
42882 Doomed |
42883 You ask too much of me. I have already paid a large amount of gold for your help. |
42884 You must have been close to Irenicus before. Why did you not use him then? |
42885 The Cowled Wizards took them to the one place that mages in Athkatla truly fear, a place where power is stripped and examined, where minds are laid open for study. |
42886 Things are all right in Trademeet. I knew it... I tried t' tell everyone, but they never listens t' me. |
42887 It... it's a sign! A sign! Waukeen is coming back, she is! An' she's goin' t' drive out every last one o' you cheats! |
42888 You! You're the ones that have been behind all o' the town's troubles! I knew you were nothing but trouble th' first time I laid eyes on you! |
42889 I'm told you're a hero. Hmph. You don't look like a bleedin' hero. |
42890 We're still doomed. I just knows it, I do. |
42891 The polite bureaucrat calls it a "residence for the magically deviant," but mages just call it "Spellhold." It is an asylum where people are sent to disappear. |
42892 Then it is a simple matter of retrieving Imoen from this place. |
42893 What sort of place is this that no one knows of it? |
42894 I shall storm its walls and break down its gates. |
42895 If it were as simple as walking to the gates and demanding entrance, it would have been done a dozen times over for the sake of other inmates. |
42896 Spellhold is an asylum, a place designed to hold mages and other... talented people. Even in this magically repressive society, it would be considered cruel. |
42897 The island it is located on is under its own rule, and even the Cowled Wizards are not certain what becomes of those sent there. |
42898 It is considered a necessary evil, and like so many other evils, no one really wanted to deal with it once it began. |
42899 I have used your gold to secure passage to the isle. You will have to contend with the asylum itself, and with the pirates that run the isle. |
42900 You will not be coming? I am certain I could use the help. |
42901 Then I will set sail this instant. Ready the ship, and I shall be on my way. |
42902 Then I will go as soon as I have restocked my supplies. Have the ship wait. |
42903 I will be going, though I do not enjoy... the movement of the water. Once we are there, I will ascertain what my involvement should be. |
42904 Then I will set sail this instant. Ready the ship and I shall be on my way. |
42905 Then I will go as soon as I have restocked my supplies. Have the ship wait. |
42906 Return quickly to me. The longer you wait, the more lost Imoen shall become. A stay in Spellhold is not a gentle one. |
42907 The ship awaits your arrival. A safe journey to you, <CHARNAME>. May you find what we both seek. |
42908 I trust you will waste no more time here? The ship awaits. Imoen awaits. Irenicus awaits. |
42909 I am not ready to go yet. |
42910 Yes, have the ship ready its sails. I am ready to go. |
42911 So, you've returned. My advance spies said that you confronted Bodhi in her lair. It must have been a bloody affair. |
42912 Hanj |
42913 At least, that is what the wisdom of the courts decided. |
42914 At least, that is what the wisdom of the courts decided. |
42915 Anyway, it is with great honor that I welcome our graduates to the... er... stage. Morul, Larz, Nara, you are mages today. |
42916 I just want to thank <CHARNAME> for helping guide us. Without <PRO_HIMHER>, we would have not had this opportunity. |
42917 Duh. We'd be dead. |
42918 Oh, shush. <CHARNAME>, we certainly appreciate this. |
42919 Yes, I can see how you would. Well, now you take a step into the real world, a world where you are actually restricted from using the skills you have studied. |
42920 But under the benevolent yoke of the Cowled Wizards, you will be somewhat protected from arrest. Go forth into that brave new world, quietly and carefully. |
42921 The graduating class of 1369 DR, we salute you. |
42922 Thank you again, <CHARNAME>. We wouldn't have had a chance without you. |
42923 Yeah, thanks, I guess. I owe you one. |
42924 Can I... use you for a reference? Sorry, sorry, just thinking ahead. Thanks, <CHARNAME>. |
42925 Hehe, oh those wacky kids. Celebrations all around! |
42926 Regardless, it is a happy day for at least some of the class. Let's let them have their say on this fine day, shall we? |
42927 Let's welcome the honorary valedictorian, by virtue of him being the only surviving member. Morul, have you a few words for your mentor? |
42928 Morul, have you a few words for your mentor? |
42929 Very well. <CHARNAME>, thank you for not getting me killed as well. Is that good enough? Can I go now? |
42930 Oooh, that burns. Anyway, that's it for our ceremonies. Morul, you can now look forward to a long career under the benevolent yoke of the Cowled Wizards. |
42931 Go softly and quietly into the real world, and I'm sure you will be mostly safe from arrest and persecution. |
42932 Happy day. Happy, happy day. Is it over yet? |
42933 Graduating class of 1369 DR, we salute you. |
42934 Uh, sure. Thank you, <CHARNAME>, for not getting me killed as well. |
42935 Oooh, that burns. |
42936 Ahh, stow it, fat man. This is no time to be celebrating. |
42937 Well... that would conclude our ceremony. You are officially mages and are about to begin your lives under the benevolent yoke of the Cowled Wizards. |
42938 I really don't feel like celebrating today. Could we just go? |
42939 Well, I guess we will have to make the best of it. Not an ideal solution by any means. |
42940 Regardless, I have some news of your friend Imoen. I said I would tell you what I could, and since you have performed well, I think I owe you that much. |
42941 She and the others involved in the disturbance were taken into custody, that much you know. They proved too unruly for simple incarceration. |
42942 They are no longer in the city. I could get nothing further from my superiors, and I expect that asking for more would yield a harsh response. |
42943 I can tell you no more, and likely will not deal with you again. I have but one word for you, and do not ask me its meaning. |
42944 "Spellhold." I know you have other means for finding your friend, and I suggest you exploit them. The Cowled Wizards are no longer in control of the situation. |
42945 I think this shall be your last task for the Cowled Wizards. You are becoming more well known here and will be a risk for us if we continue. |
42946 Enjoy the sphere for now. I am sure you will use it responsibly, if it still functions at all. Good luck, <CHARNAME>, I wish you well. |
42947 Hold, traveler. What is your business here in Athkatla? |
42948 I am a simple merchant. I deal in spices and silks. |
42949 Spices? Is that a fact? Stand and deliver whilst I search you. |
42950 Now really, there is no cause for that. |
42951 I think there is. Here then, is this some of your spices? |
42952 Why yes, yes, they are... though if you were to think them suspect... would a few gold and a sample turn your eye? |
42953 A few gold you say? Hmm... I don't know... |
42954 I think you will find my spices well worth it. It is especially difficult to acquire lotus petals of such a dark hue. Almost... black. |
42955 You've a deal. On your way then. |
42956 Thank you very much, good sir. |
42957 Hail, traveler, be advised that you are at the edge of the limits of Athkatla's guard. Within the city, you abide by laws that protect you and that do not extend outside. |
42958 What should I be wary of if traveling outside the city? |
42959 Am I in complete safety within the city walls? |
42960 The gem that sits on the pedestal easily penetrates the unnatural shadows of this place. You could take the gem if you wish to. |
42961 There are many dangers, though if you are alert, you should be quite safe. Wild beasts are always a concern. |
42962 There may also be the occasional raiding party of bandits, or a wayward troop of scum from the Sythillisian Empire. There is a major skirmish happening with them, but it is far to the south and will not reach us. |
42963 Within the bounds of the law, yes, you are. Athkatla is a safe city, kept clear of major assaults and magical deviants. |
42964 Is there anything else you wish? I must return to my post. |
42965 Nothing. Thank you. |
42966 Might I ask what you are doing with "black lotus"? I couldn't help but overhear. |
42967 Mind your own business, fool. Move along. |
42968 Keep the gate clear. Move along. |
42969 Get away, you! I won't pay! |
42970 You'll pay, you will, or yous get a face full of fist. That's pretty clear, isn't it? |
42971 Bully all you want, but I don't have time for it. Leave... leave me be. |
42972 I ain't letting you go anywhere. You pay up, or I starts to smashing. |
42973 The guards won't care. They'll still lock you up. These people here might even kill you for it. |
42974 You'll do nothing of the sort! Leave that merchant be! |
42975 Well, this should be fun to watch. |
42976 Fight! Kill him! |
42977 Huh? Who are you? Get lost; this don't matter to you none. |
42978 I say that it does. Leave that merchant alone, or I shall be forced to harm you. |
42979 I'm not doing a thing. It's amusing, so I'm going to watch. |
42980 It matters if you do it wrong. Go on, kill him. Hurry up about it! |
42981 What? You don't need to go threatening me. I wasn't gonna hurt him. I was just threatening. |
42982 What? No, I didn't mean... I'm leaving. I don't want no trouble. |
42983 Get lost, you gullywart. |
42984 What? Well, okay, but you stay back. Don't want to fight you too. |
42985 That's it? You're not going to help? What kind of people are you?! |
42986 They's the kind that don't mind me threatening you. Now hands over your gold. |
42987 All right, all right! Here's your damned gold. I hope you choke on it. Now leave me be. |
42988 Sorry, the gamblin' tables aren't running today. If you want anything to drink, then just head downstairs and talk to the bartender. |
42989 Heh, today is a good day. |
42990 What? But I didn't wanna... I don't mean to... |
42991 So you're all bluff and no bite, eh? Get outta here before I tie your toes in a knot! |
42992 Today ain't a good day at all, no sir. |
42993 I knew that fool was all bluster and no muster, but thanks for your help all the same. |
42994 Here, maybe I can offer you something cheaper than my normal fees. I don't do this for just anyone, mind you. |
42995 It was. I destroyed many of her followers, but she herself eluded me. |
42996 It was, though I am more interested in what she had to say. |
42997 You still keep secrets! Bodhi said it was you that attacked Irenicus in the first place! |
42998 The slaughtering of thieves serves her purpose? What is the point of it? |
42999 Yes, yes, I know. No need to overdo it. |
43000 I follow because it suits me. You may stumble blindly, but I will question if I want. |
43001 The mistress will not appreciate such an attitude, though she has given you more slack than I would have already. Watch your step, <CHARNAME>. |
43002 That is not for you to ask. Your questions are impudent, and the mistress will not appreciate them. Already she has given you more slack than I would have. Step carefully, <CHARNAME>. |
43003 What are you talking about? Why were you fighting these people? |
43004 Are you threatening me? I will not fall as easily as those you have already killed. |
43005 Such things are not for you to know... yet. When the time comes, you will know much, and if the mistress bids it, you may also live. |
43006 I know that well enough. The mistress is counting on it. Go, and forget what you have seen. This was not for you yet. |
43007 Can we not discuss this? I do not need to be your enemy. |
43008 I know you not, but you are the enemy of those that would help me! |
43009 Come and get it, night-sucker! You'll see the sunrise today, I think! |
43010 That is no longer true. Choices have been made. You are one side, we are another! |
43011 You have chosen the weaker allies. You will all fall in the end! |
43012 That is of no consequence. That her guild was destroyed is what truly matters. We should see a decline in the disappearance of our members now. |
43013 I see. And what was it she said? I trust you are aware of the deceptive nature of her kind? |
43014 No more so than you! Why did you attack Irenicus? His capture deprived me of my revenge! |
43015 That is why I am asking gently. Why did you attack Irenicus? It was that fight that took Imoen from me. |
43016 A Note from Mazzy Fentan |
43017 When you take the gem from the pedestal, the illumination lessens considerably and the shadows of the room deepen. |
43018 There is nothing else on the pedestal. |
43019 Ferg Patoo |
43020 Ferg Patoo |
43021 You have done well, and for that I am grateful. We had a deal, and I am certain you are eager to see it fulfilled. |
43022 Such a tone will not help anyone in this matter. You have proven reliable, and I am quite willing to explain what happened. |
43023 Helpful Man |
43024 Helpful Man |
43025 Standing Man |
43026 You have proven worthy of an explanation. Certainly you have fulfilled all that we have asked, and I shall answer as best I can. |
43027 Runner |
43028 Runner |
43029 The lessons are completed. One key has been given. All three keys shall thee need to form the Symbol of Amaunator and pass into the Darkness. The Dark Altar and Shade Lord must be destroyed. Such is the will of Amaunator. |
43030 First must come an admission of sorts, and I certainly hope you can see beyond it. We should not dwell on the old when the new is so threatening. |
43031 It was the Shadow Thieves that attacked Irenicus in Waukeen's Promenade. We have followed you ever since then. |
43032 I am sorry I have not been fully honest, but we had to be sure you were not working for him. I assure you that we are still on the same side. |
43033 Your map has many notes and locations marked on it. If you ever get lost, using it is a sure way to get back on course. |
43034 You were in league with him? No, he was fighting hooded figures. |
43035 Bastards. That attack ruined everything. I was free to find him! |
43036 Make sure to use your Quick Weapon and Quick Spell slots. These slots will make you more efficient when in combat. |
43037 Try using different party formations to protect your weaker party members. |
43038 Whenever party members are off the screen, you can find them by double-clicking on their portrait. |
43039 If a battle is difficult, do not be afraid to use your potions, wands, or other limited charge items. They will make a huge difference. |
43040 You can turn down the feedback levels (circles under your character etc.) in the Options page to suit your playing style. |
43041 This stone may be used to control the sewage golem. STATISTICS: Weight: 1 |
43042 Wing Buffet |
43043 Lesser Clay Golem |
43044 Lesser Clay Golem |
43045 King Strohm's mask We have discovered all of the six pieces of King Strohm's burial mask, finally. All the pieces were brought to me, and I have reassembled the mask myself. Finding out exactly what to *do* with it may be another matter. |
43046 Spell Triggerâ€â€Mislead |
43047 Spell Triggerâ€â€Fire Shield Red |
43049 When an (improved) invisible creature attacks, it becomes partially visible. You CANNOT target it with spells until you dispel the invisibility. |
43050 Chain Contingencyâ€â€Improved Mantle |
43052 Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. STATISTICS: THAC0: +1 Damage: 1d10+1, +1 fire damage Damage type: Piercing Speed Factor: 8 Proficiency Type: Halberd Type: Two-handed Weight: 14 |
43053 Ring of Acuity |
43054 Bodhi is in league with Irenicus and indeed may even be a relation. It was at his order that she sought to fool our members into accepting her guild. |
43055 He must be found, and that is best facilitated by helping you find Imoen. They were taken to the same place, you see. |
43056 The Cowled Wizards took them to the one place mages in Athkatla truly fear, a place where their power is stripped and examined, their minds laid open for study. |
43057 I have heard it called a "residence for the magically deviant," but mages just call it "Spellhold." It is an asylum where people are sent to disappear. |
43058 Then it is a simple matter of retrieving Imoen from this place. |
43059 What sort of place is this that no one knows of it? |
43060 I shall storm its walls and break down its gates. |
43061 You must realize that it is not as simple as launching an assault. Spellhold is a fortress asylum, designed to hold mages and other... talented people. |
43062 The island it is located on is under its own rule, and even the Cowled Wizards are not certain what becomes of those sent there. |
43063 No one wanted to be associated with it once it began. It is difficult enough just to book passage. That is what your gold was for. |
43064 Once on the island, you will be on your own to contend with the asylum defenses and with the pirates that run the place. Return with Imoen as you wish. Kill Irenicus if you can. |
43065 Jalin Tix |
43066 If Irenicus is in the asylum, isn't he no longer a danger? |
43067 I am ready to go then. No more time can be wasted. Let's set sail. |
43068 I will go very soon then. Just wait a moment for me to restock my supplies. |
43069 No trouble out of you. |
43072 The seas are sure rough this time o' year. |
43073 Nothin' like some time ashore... all I needs is some grog an' a good lass on me lap. |
43074 We are not sure. Spies within the Cowled Wizards tell us that they have not had direct contact with the isle for some time. |
43075 It is truly a place where the troublesome are forgotten. The incident with Irenicus was to be ignored lest people demand more sanctions against mages. |
43076 I am ready to go then. No more time can be wasted. Let's set sail. |
43077 I will go very soon then. Just wait a moment for me to restock my supplies. |
43078 Jalin Tix |
43079 Return to me as soon as possible. The captain of the ship may take a different job if left to wait. He is not exactly thrilled to be going to the isle. |
43080 Excellent! The ship awaits. Good luck to you... I hope we all find what we are looking for. |
43081 Have you properly supplied yourself for the trip, <CHARNAME>? We must get you on your way as soon as possible. |
43082 Just a while longer. |
43083 I am ready to go now. |
43084 Hello there, friend. Sorry if I disturbed your chain of thought, but you looked new to the city, and I wondered if I might lend you a hand? |
43085 I look new? How do you mean? |
43086 What do you mean by "help"? What advice do you think you can give? |
43087 Get lost. I can take care of myself. |
43088 I didn't mean anything bad by that. You just don't have the look of one of the locals. Shows in the way you wear your tunic, or maybe how you stand. |
43089 Just thought I'd offer a friendly word or two before you experienced otherwise. This place can treat newcomers quite rude sometimes. |
43090 Ahh, a welcoming committee of one. Very well, what words of advice do you have? |
43091 Leave me alone. I'll find my own way around. |
43092 All right, I'll leave if you want. Just thought I'd welcome a stranger to the city. You take care, and watch out for shadows and the guilds that fight them. |
43093 Oh, not much. I don't claim to be an authority or anything. Just like meeting new people. I say one thing though, I don't go out much at night. |
43094 We've got this thieves' guild, see? They ain't so bad, but there's another guild that's fighting them. I've seen people get caught in the middle, and it isn't pretty. |
43095 Mostly only happens at night though, and the city is so much more impressive during the day anyway. |
43096 There, you've told me. Feel better? Get lost now. |
43097 Thanks for the word of warning. Anything else? |
43098 Nope. Have a good stay in Athkatla. Safe travels, friend. |
43099 I tell you it's only going to get worse! |
43100 And you can't tell who they are by looking at them. This one here was in my tavern just last night. |
43101 Hush up, you. He was a man like any other. Just because he was in with that Shadow Thief crowd doesn't mean you should refuse to serve him. |
43102 Got his own trouble anyway, without you helping. Have to refuse half the city if you bar Shadow Thieves. Probably end up dead, too. |
43103 They don't scare me. Look at this bunch. Dead as they can get, and their black little hoods didn't help them one bit. |
43104 What killed them was a lot more than you could handle. Look... look at the marks on them. |
43105 If this is a guild war like they say, it's just going to get worse. |
43106 Yeah, yeah, you said that already. Maybe... maybe I should close up shop for a few tendays. I could use a break. |
43107 You close up when someone spills salt or forgets to knock on wood, you old worrywart. Business as usual for me. |
43108 We'll see. Guild wars just mean trouble. Lots of trouble. |
43109 At ease, soldier! I'll not have you running around accosting people on my watch! |
43110 Halt! Drop your weapons and keep your hands and fingers where I can see them! |
43111 Are you sure that's some of them? Don't look like them. |
43112 I ain't taking any chances. You saw what happened to the commander. Look at the way they are equipped. It could be them. |
43113 Sir! He was just making sure they were not a threat. |
43114 These people are not who we are looking for, I am certain. We'll cause panic if we accuse everyone. You! Have you seen anything suspicious or unnatural lately? |
43115 What do you mean? I'm not sure what you are looking for. |
43116 I don't have to answer your questions. Stop harassing me. |
43117 Other than your two friends here? No. |
43118 Not to my knowledge. Trouble in the city? Perhaps I could help. |
43119 There have been reports of fighting in the streets at night. Something to do with the supposed Shadow Thief guild and a rival. |
43120 If you do see something, just keep your distance. I've already had uninvolved people go missing, and I don't need any more. |
43121 Keep out of the streets at night, citizens. All the decent folk are asleep at those hours anyway. |
43122 You are not under investigation at the moment, so there is no cause for an attitude. It is a simple question, and I would appreciate an answer. |
43123 I'm not sure what you mean. What are you looking for? |
43124 Take a walk, cap'n. I've nothing to say. |
43125 You'll not egg me into a fight, fool; I've more important things than you to worry about. I'll not have you distract me from a bloody guild war. |
43126 Pretty pretty walks the night, pretty pretty fears the light. Pretty pretty has no soul. Pretty pretty black as coal. |
43127 Get away from me, jester. I've no time for merriment. |
43128 A fine verse, foole. Is it part of a larger work? |
43129 I'm sorry, but I've little appreciation for street theater. |
43130 Step in shadow, left a husk, killed in moments after dusk. Step in shadow, you are prey, pray you live to see the day. |
43131 Sleep the street and see the dark, death becomes a lyric lark. Walk in Shadow as the guild, see the war that leaves them killed. |
43132 Very good, now leave me be. I'm in no mood for such nonsense! |
43133 Um, did you want something? Are you telling me this for a reason? |
43134 You should take this to the theater district. They would be a better audience. |
43135 See the flow from wound and neck! Was that your friend? Well, best you check! Members gone and guild will fail! Best you fight the tooth and nail! |
43136 That's enough! Get away from me, you freak! |
43137 What? What are you saying? Is this a riddle or something? |
43138 Uh, are you quite all right? You seem... unstable. |
43139 Run you can't, the war will find! To haunt your dreams and haunt your mind! Watch your friends and watch the death! Watch their eyes and hold your breath! |
43140 A man has warned me about some sort of "guild war" that has made it very dangerous to be out and about at night. |
43141 Join or die! You cannot flee! Watch the death... in front of me... in front of... me... |
43142 Run you can't! The war will find! Run you can't! The war will find! AHHHHHhahahahah!! |
43143 Beware the streets at night, my children. There are strange things taking from the coffers of your lives. Best invest in the day to be certain of many returns. |
43144 Are you trying to warn people? Of what? |
43145 No one seems to be paying you any mind, sir. Perhaps if you spoke clearer? |
43146 Get away from me. I am not interested in your pamphlet prophecies. |
43147 Of the darkness that threatens the trade of day, as the takers of coin face bloodletters foul. Walk not the streets beyond the last call of day. |
43148 Welcome. You have come as I wanted. It has been an interesting game, but to tell the truth... I tire of it. |
43149 Monster! Why have you done this to me? Why try to ruin my reputation? |
43150 So here I am. Why have you done this? Why have you forced this confrontation? |
43151 As do I. I do not even know the reason for it! |
43152 For my amusement, for my curiosity, and for my memory of transgressions long since pastâ€â€all of this spurred me on, but *sigh* I grow bored with you. |
43153 Very well, an in-depth response. *sigh* Your fathers are my interest. Your lineage crosses the mortal and spiritual, and both concern me somewhat. |
43154 What are you speaking of? Explain! |
43155 This tells me nothing. You meander around the truth like a cat taunting a mouse. |
43156 Gorion raised you. I know this from my spies and followers. They are subtle when I wish it. Gorion was as much your father as anyone. |
43157 He was also an adventurer in his day and crossed my path long ago. Him and his Harper friends. I bear the scars of that meeting. |
43158 He is beyond my revenge, being dead as he is, so I settled for the next best thing. I can torment his spirit by destroying you. *chuckle* Wherever he is, he is *seething*. |
43159 That cannot be the whole of it. Such an old debt must seem hollow. |
43160 All of this over a grudge with a dead man? Are you mad? |
43161 I had toyed with forgetting the transgression, though it has not been that long in dragon terms. It was your other father that made me curious, however. |
43162 You are a child of Bhaal. What an interesting subject to study, or so I thought. Really, you are not so different, despite your little personal struggles. |
43163 For now, you bore me. I will taunt you no more. This has been such sport that I bear you no ill will. You may go. |
43164 Oh no, this is not over! You owe me! |
43165 I cannot leave without Garren's child. You know this. |
43166 That is it? A dismissal? I fear I cannot let it end so peacefully. |
43167 Well then, I will take this opportunity to leave and not bother you further. |
43168 Do I now? And what is it that I owe you? An explanation? You have had one. A promise of absolution? You have that as well. |
43169 You cannot? That would be unfortunate. Certainly you would not survive any such confrontation. It would be a pity to lose your life here. |
43170 Perhaps your demands are better sated with the rescue of Garren's child. Yes, perhaps that would better suit your needs. |
43171 The child has proven no more interesting than its father. I had finished taunting him some years ago really. It was only your arrival that brought him into this. |
43172 Here, rescue the child from my servant and feel fulfilled. Do not think it will be easy. I test my subjects thus all the time, and they know that failure is death. |
43173 I think he is actually happier now that the burden of leadership has been lifted. Such resilience took all the fun out of his downfall. All that is left for me to do is kill him and take the deed to the land. |
43174 Conster! Go to the child! If <CHARNAME> fails to take it from you, kill it. |
43175 His suffering has never ended. You took his lands. |
43176 Then I regret coming. I did not wish to compound his worries. |
43177 I will save the child and return for you in the future, Firkraag. I swear it. |
43178 I thank you for this act of charity, disguised though it is. |
43179 I'll rescue Garren's child after I kill you, monster! |
43180 Do I know this? Do I really? Oh, very well. The brat was but a byproduct of my scrutiny of you anyway. |
43181 Oh, and before you go, do rescue that blasted brat of Garren's. It was only a byproduct of my scrutiny of you anyway. |
43182 Karenina |
43183 What will be interesting is your conflict with Jon Irenicus. That is something I would very much like to see. So I leave you your life. Do with it what you will. |
43184 What do you know of Irenicus?! |
43185 I suppose you are league with that sadist, aren't you? It would not surprise me. |
43186 I will have no dealings with that creature. I am merely interested in YOUR confrontation with him. Yes, that will be something to see. |
43187 Do as you must; it does not interest me until the "future" becomes "now." If you wish to make a confrontation inevitable, you know where I lie in wait. |
43188 Now walk away and see to your little rescue efforts. Take your time. Enjoy life. You have much to face. |
43189 Do not think me soft because of this. I am capable of far more than you can imagine. Of course, you are destined to experience worse. |
43190 I again give you the chance to rescind your decision. I have expressed no desire to confront you and have gone so far as to give you reason to leave. |
43191 Do you still demand a battle? You shall have one, if you wish, but you will not win. Do not be foolish, <PRO_GIRLBOY>. |
43192 I will leave for now, but I will return. |
43193 I will fight you, and I shall win. I can do no other. |
43194 It is, as they say, your funeral. Now I am afraid that you must feel the wrath of the most ancient of Faerûn's species. Do you think your divine blood enough to match? I highly doubt it. |
43195 You return? Oh, WHY do you insist on bothering me? Oh, you would think that the children of the gods would have something better to do... |
43196 This barrier is made from magical shadows. It can be neither picked nor opened. You shall have to find some way to dispel it. |
43197 I have returned, as I said I would. Your menace must end! |
43198 Sorry to have bothered you. I'll be going. |
43199 A wise move. You will live to be a nice, cowardly old <PRO_MANWOMAN>. |
43200 It has been a pleasure adventuring with you. Well met, and farewell. |
43201 Goodnight, ladies; ladies, goodnight. |
43202 Alas, we must part ways. Until next time then. |
43203 I regret that I must leave the party. It has been a joy to serve in your company. |
43204 Fine, cast me aside just because my player took a hike. Nice, real nice. Probably stripped me naked too. |
43205 Fare thee well, <CHARNAME>. It has been an honor serving in your company. |
43206 You'll miss me when I'm gone. You know that, don't you? |
43207 Fine, you just leave me here. I'll find someone else to do some serious gaming with. Wouldn't that just cheese you right off if I finished the game for you, eh? |
43208 I wish you safe travels. Hopefully, you can prevail against the odds set before you. |
43209 Is this the end for me? I suppose it was inevitable. Very well. No tears, no regrets. Now get outta here, ya big lug. |
43210 I wish it were within my power to offer you a reward more suitable than this, but Trademeet has another problem we have not been able to solve, exactly. |
43211 I wish I could offer a more substantial reward... but you understand our situation with the Dao genies. The guildmistress said you would look into the problem. |
43212 Normally, we would have addressed this situation, but between the vanishing of Waukeen and the druid problems, we couldn't do anything. Now it is too late. |
43213 If you could indeed help us with these genies, I am sure all of the merchants of Trademeet would be extraordinarily grateful. |
43214 You see, Trademeet was once favored by the goddess of trade, Waukeen. We were a place of fairness, where one would not fear for his life or possessions. |
43215 And it was so, I assure you. Waukeen herself has disappeared; we have no patron goddess, and things have, ah, deteriorated. Thieves have come... and worse. |
43216 A group of Dao genies from Calimshan arrived while we were enmeshed in the druid business. They and their gold were welcome enough at first... |
43217 But in only weeks, they have taken all business and put a stop to it. They are hunting a rakshasa named Ihtafeer and insist that she is present in the town. |
43218 The genies will allow no trade to occur until Ihtafeer is found and her head given to them. Why... why they have chosen this particular tactic, I am unsure. |
43219 Without proper trade, however, the merchants are penniless. Soon, the food resources will dry up as well, so something must be done... and done soon. |
43220 I didn't think that you could deal with the druids so easily; perhaps... perhaps you might be able to look into this for us, as well? |
43221 I will do what I can to help. |
43222 What kind of reward might I be looking at for this? |
43223 This is a mass of living shadow. You may not pass through it. |
43224 No, I'm not interested in doing anything else right now. |
43225 You are too kind, my <PRO_LADYLORD>. Guildmistress Busya in the next room can tell you more about what needs to be done. |
43226 I have little to offer, but Guildmistress Busya of the Merchant Guild may offer more. She knows what must be done and can offer a reward, I am sure. |
43227 All right, then. I will help, if I can. |
43228 I have no time to help you. |
43229 That is too bad. If you change your mind, please seek Guildmistress Busya just outside my office. She will be most interested in hiring someone, I am sure. |
43230 Greetings, <CHARNAME>. I trust all is going well? I wish I had more time to speak, but the genie problem is taking all of my attention. |
43231 I have decided to help you, if I can. |
43232 Tell me what the problem is again? |
43233 Very well... I'll leave you to it, then. |
43234 The problem? Well... it is a bit of a long story, of course, but if you wish it told again, I have nothing against it. |
43235 Thank you. I shall speak with you another time. |
43236 Ah, you have returned! Have you dealt with the genies yet, <CHARNAME>? |
43237 I have agreed to find this Ihtafeer for the Dao and return her head to them. |
43238 Yes, I have. I found this Ihtafeer they were looking for and brought her head to them. They have decided to leave now. |
43239 Yes. It was difficult, but I have destroyed all of the Dao genies. |
43240 No, I haven't yet. |
43241 Ah, is that so? I was unaware the genies could be reasoned with. Well, I hope you find this rakshasa soon, <CHARNAME>; food stores are getting low. |
43242 Excellent news! What a wonder you are... you have come into our town and delivered us from what I had thought to be insurmountable problems! |
43243 I trust the guildmistress showered you with rewards... and if not, she should! I, for one, think it is high time to give you the hero's welcome you deserve! |
43244 Then I pray that you do so quickly. Trademeet is as lost as if it were swallowed whole by that Shadow Druid's plot if these genies are not stopped. |
43245 You are a stranger to this town, are you not? I am surprised you were allowed to come within the walls. You will find yourself unwelcome here. |
43246 And indeed... if you came to Trademeet to take advantage of our excellent markets, then you have come in vain. Between the druids and... other problems... there is nothing to purchase here. |
43247 What other problems are you referring to? |
43248 Nothing to purchase? You mean people won't sell to me? |
43249 I see. I'll be on my way. |
43250 Just who are you, anyway? |
43251 It is nothing you need concern yourself with, stranger. It is enough to say that our town is in danger of collapsing... there is nothing here for you to purchase. |
43252 Nothing to purchase? You mean people won't sell to me? |
43253 Just who are you, anyway? |
43254 I see. I'll be on my way. |
43255 No, I mean there is nothing for you to buy. At least, not from the merchants and peddlers that have traditionally sold things here in Trademeet. |
43256 If you are... truly desperate... you can go to the Dao djinn that have set up their tents outside of the main gates. Hmph. Their prices are exorbitant, but they own everything there is to sell. |
43257 The caravans will not come because of the danger... and the few that have come only do so at the behest of the vast amounts of gold that the Dao seem to have flowing from their pockets. |
43258 What other problems were you referring to? |
43259 Just who are you, anyway? |
43260 I see. I'll be on my way. |
43261 My name is Busya, and I am the mistress of the Merchant Guild in Trademeet. Once, we promoted fair and honest trade here, but of late my title is rather meaningless. |
43262 What other problems were you referring to? |
43263 When you said there was nothing to purchase here, did you mean because people won't sell to a stranger? |
43264 I'll be on my way. |
43265 Is there nothing you can do about these Dao? |
43266 Hmph. Until these animal attacks are stopped, there is no point. If you are truly serious about helping, come and talk to me once that business is ended. |
43267 What other problems were you referring to? |
43268 Just who are you, anyway? |
43269 I'll be on my way. |
43270 As you wish, stranger. |
43271 I speak the words of the spirit, in the form that I must. If it does not prove plain enough, the listener must examine their faith. |
43272 In addition, you solved our problem with the djinn and restored prosperity to the merchants of my town, a problem I thought to be nearly insurmountable! |
43273 Ah! You are the stranger who I am told has solved a rather thorny problem for us, whether you are aware of it or not. |
43274 Those Dao djinn you dispatched came here recently from Calimshan, in the pursuit of a rakshasa, I am told. They decided to set up shop here and proceeded to take over all business. |
43275 They bribed all the caravans to go to them only... ruining any of our other merchants. Nothing could be done, especially with all these animal attacks keeping Lord Coprith busy. |
43276 But you have solved this problem for me, and I am most thankful. Now, if only the druids could be dispatched so easily, Trademeet could return to the prosperity it once knew! Regardless, you are due a reward. |
43277 Good day to you, hero. |
43278 Please! I must speak to your leader. |
43279 Ah! You are the hero who has saved us from the druids, yes? Already, things have begun to be restored to normal once again in our town, and you have helped us in yet another way, whether you knew it or not. |
43280 Ah! It is the hero who has saved us from the druids. I give you my thanks... our town is in less trouble now than it was, and perhaps proper trade will soon be restored. |
43281 There is yet one problem that plagues us, however, and Lord Coprith has informed me that you have agreed to help us with it. Nothing would relieve me more. |
43282 There is yet one problem that plagues us, however, and that is the matter of the Dao djinn who have usurped trade in the entire town. |
43283 They arrived recently from Calimshanâ€â€in search of a criminal rakshasa, they said. But then they decided to stay, and bribed all the caravans who come to Trademeet to supply only them. |
43284 Their prices are exorbitant, and we cannot match their endless supply of gold to buy supplies of our own. They demand this rakshasa be turned over to them, but we have no idea where it might be found! |
43285 Our merchants have nothing to sell, and even the supply of food is dwindling... I beg of you to assist us! We are saved from the druids only to be strangled by the djinn if you do not! |
43286 What exactly do you expect me to do? |
43287 What kind of reward am I looking at for this? |
43288 I have freed up Sir Logan's men; why does he just not deal with them himself? |
43289 I am sorry, I have no time to help you. |
43290 The Dao stay in their tents just outside of the town entrance... I ask that you go there and convince them to leave. Either find their rakshasa or... or destroy them, I suppose, as dastardly as that might sound. |
43291 In return, I offer you a reward of gold, as well as an item of some power that the guild has in its stores. No doubt the djinn also have plenty of wealth of their own as well. |
43292 We don't desire trouble with such powerful beings, but we cannot last without supplies any longer. Their demands are unfair. Please... do what you can, I beg of you. |
43293 We do not know where their rakshasa is, nor can we continue much longer without proper supply. Either you must convince them to leave somehow, or... or destroy them, I suppose, as dastardly as that might sound. |
43294 I do not wish trouble with them, but their demands are unfair. *sigh* If Waukeen were still with us, she would never have allowed this to happen here in Trademeet! |
43295 What kind of reward am I looking at for this? |
43296 I have freed up Sir Logan's men; why does he just not deal with them himself? |
43297 Very well, I will see what I can do. |
43298 No, I do not have the time to do this. |
43299 I still have gold and magical items in the guild's possession, which I will offer as a reward... and I am sure the djinn themselves possess wealth in abundance, should you wish to take it from them. |
43300 What exactly do you expect me to do? |
43301 I have freed up Sir Logan's men; why does he just not deal with them himself? |
43302 Very well, I will see what I can do. |
43303 No, I do not have the time to do this. |
43304 The number of men under Sir Logan's command has dwindled from the animal attacks. The djinn are also quite powerful... But... if you could defeat the druids... surely you could do this? |
43305 What exactly do you expect me to do? |
43306 What kind of reward am I looking at for this? |
43307 Very well, I will see what I can do. |
43308 No, I do not have the time to do this. |
43309 *sigh* Well, if that is what you decide, I can do little about it. Come back and speak to me if you change your mind. |
43310 I am relieved to hear you say that. The Dao have their tents just outside of the entrance to town... Go, please, and do what you can. |
43311 You are back! Have you changed your mind regarding the Dao? We are in desperate need, my <PRO_LADYLORD>... |
43312 What is it, exactly, that you wish me to do? |
43313 What kind of reward am I looking at? |
43314 Why do Lord Logan's men not handle this? They no longer have to deal with the animal attacks. |
43315 Very well... I'll help, if I can. |
43316 No, I still cannot help you. |
43317 Then why do you speak to me? Is it your wish to torment me? Begone! |
43318 Lord Logan has told me that you've agreed to aid us with the Dao... I cannot tell you how relieved I am to hear this. You have saved us from the druids... you are my only hope with this. |
43319 I have taken care of the problem for you... I have destroyed all of the genies. |
43320 I have taken care of the problem for you... I have convinced the genies to leave. They will bother you no further. |
43321 I have actually spoken to the genies and agreed to find their rakshasa for them. If I do, they have agreed to leave. |
43322 So, have the djinn been dealt with? Have you been successful? |
43323 I have destroyed all of the djinn... they will bother you no further. |
43324 I found the rakshasa that the Dao were looking for, and they have agreed to leave. |
43325 Not quite yet. I have agreed to look for the rakshasa that the Dao wish to find... in return, they will leave. |
43326 No, I haven't yet. But I intend to. |
43327 No... and I have decided that I don't have the time to continue this. |
43328 No, I haven't... and I don't have the time to do this anymore. |
43329 Hmm, that is disappointing, but I am sure you have your reasons. I shall try another way to deal with them. If you change your mind, come and see me again. |
43330 Ah, so it is done. I would have hoped it could have been done peacefully... there is no telling whether more of their kind will come now... but what is important is that their monopoly has been ended. |
43331 You have the sincere thanks of Trademeet's merchants and, I am sure, all of its citizens. Here is the reward that I promised you. |
43332 You should go and find Lord Logan, I think, and tell him of your deed. No doubt he will be overjoyed to hear of it... You have earned a hero's welcome here in Trademeet, my <PRO_LADYLORD>. |
43333 I myself have much to do at the moment. The caravans must be contacted and brought in immediately to give us the supplies we need. Thank you once again. |
43334 Ah, so it is done. And you have found the peaceful solution as well... that means we do not have to fear a visit by more of their kind. Your good reputation is well deserved, I think. |
43335 That is excellent. A peaceful way to make these creatures leave would be preferable. Please find this rakshasa, then, as quickly as you can. |
43336 Very good. Please do so quickly, for we are all depending on you. |
43337 You don't? Ah, that is too bad. I wish... I wish there were someone else we could turn to. If you change your mind, please do come and speak to me. |
43338 No... and I have decided that I don't have the time to continue this. |
43339 Then... then you should go and speak to Lord Logan, I think, and tell him that this is what you have decided. I beg you to reconsider, however... there is nothing we can do about these Dao without your aid! |
43340 Hmph. I dinna recognize ye... ye be a stranger here, I think, aye? Then ye're either daft t' come to a town reviled by nature or ye're an accomplice, one o' the two! |
43341 Either way, I've nae the goods to sell ye. I be a peddler without wares, thanks to the damnable djinn that have set themselves up outside the city gates. |
43342 If it be a sale ye're lookin' for, go an' speak t' them. Otherwise, begone from me sight. |
43343 Wait... I dinna know ye. Where did ye be comin' from? Ye're in league with th' bleedin' druids, aren't ye?! A spy! Get away, ye blasted spy, 'fore I call the militia t' have ye arrested! Away! |
43344 Hmph. The guildmistress does be tellin' me that ye're th' folk responsible fer closin' down them blasted djinn. I still think ye're in league with th' druids, but I can make an exception this once. |
43345 Bah! I care not that ye killed them bloody djinn! Ye're in league with th' druids, I say! Ye're what's sicced 'em beasties on us, I say! Away from my cart, you scoundrel! |
43346 Hmm. Ye've done a fine thing, right as rain, helpin' us with them druids. T' think we might've killed 'em all, when it were only the one. Tch. |
43347 I'd be glad to open me peddlin' cart for ye and sell you what I can, but there be nothin' on the shelf an' then some. All the caravans comin' in are goin' to them blasted djinn outside the gate. |
43348 Either you pay their prices or ye has nothin', that's the way it be. Mayhap ye'll speak to Guildmistress Busya if ye wants to do somethin' about that. |
43349 Ah! If it aren't the heroes o' the town, come to take advantage of me peddlin', no doubt. I be more'n pleased to sell ye what I can, now that me cart be full once again. A tip o' me hat to ye, <SIRMAAM>. |
43350 That said, I don't suppose there is much harm in stating plainly that walking the streets at night are a danger. |
43351 Greetings, patron. Not local, eh? Be careful around here... people won't be pleased to see you, what with the animal attacks and all. |
43352 Tell me about these animal attacks. |
43353 Why wouldn't people be happy? I thought this was a trading town? |
43354 I'd like to see your services, please. |
43355 I'll be on my way. |
43356 I'd like to see your services, please. |
43357 You don't know about the attacks? I assumed the militia would have told you... ah, no matter. Indeed, Trademeet has been under attack for weeks. |
43358 Hungry wolves, we thought at first. A bear wandering too close to town. My brother-in-law was nearly mauled by a jaguar while traveling through the woods. |
43359 But it started to happen more and more. Animals came in packs, and even the plants writhed and grabbed at us. Awful, it is. There is a dark force at work here. |
43360 Most blame the druids of the local grove, but I don't know. We've always gotten along fine with them before. But they haven't come to deny the charge either. |
43361 In fact, a druid was seen during an attack, controlling the animals... or so they say. They arrested him, sure enough. The entire town's expecting a hanging. |
43362 They arrested a druid? Where would he be? |
43363 Why would people be frightened of me, then, if they suspect the druid grove of all this? |
43364 I'd like to see your services, please. |
43365 I'd like to see your services, please. |
43366 I'll be going, then. |
43367 People aren't sure of who's behind all this evil. They suspect the druid grove, but they see spies and dark magic everywhere. I'm just saying be careful. |
43368 Tell me about these animal attacks, then. |
43369 I'd like to see your services, please. |
43370 I'd like to see your services, please. |
43371 I'll be on my way. |
43372 Sorry... since those Dao genies arrived, none of the merchants have been able to get supplies. And Trademeet's almost out of food! |
43373 Genies? Why would you have no supplies because of them? |
43374 Tell me about these animal attacks. |
43375 Why would people here be unhappy to see me? I thought this was a trading town? |
43376 I'll be going, then. |
43377 Certainly. I understand that you're the reason I have anything on my shelves at all, so you're more than welcome to buy as you please. |
43378 All right, then. Be careful on the streets, <SIRMAAM>... you never know when those creatures will attack next. |
43379 We don't keep many prisoners here, but the ones we have are usually kept in the High Merchant's manor... until they're sent to Athkatla, that is. |
43380 The High Merchant? |
43381 Why would people be frightened of me, then, if they suspect the druid grove of all this? |
43382 I'd like to see your services, please. |
43383 I'd like to see your services, please. |
43384 I'll be on my way. |
43385 They've bribed all the caravans to go only to them. They're in those tents outside of the town, if you want to buy something... but the prices are outlandish. |
43386 They're not interested in real commerce. As I understand it, they want something from the High Merchant. They're holding the town ransom until they get it. |
43387 I don't know much about them, really. Guildmistress Busya knows far more, and she's hopping mad about them, too. Talk to her if you're curious, I suppose. |
43388 Tell me about these animal attacks. |
43389 Why would people here be unhappy to see me? I thought this was a trading town? |
43390 I'll be going, then. |
43391 Yup. That would be Lord Logan Coprith, brother to the Lady of Riatavin herself. He is the mayor of Trademeet and a good man, so I hear. |
43392 Rune of Imprisonment |
43393 Why would people be frightened of me, then, if they suspect the druid grove of all this? |
43394 I'd like to see your services, please. |
43395 I'd like to see your services, please. |
43396 I'll be on my way. |
43397 I have no desire for suspicious strangers to be seen near me. That's all I need... an angry crowd gathering here. Away with youâ€â€I will sell you nothing! |
43398 Greetings! A hero of our town in my very own shop! I am pleased to see you and offer you my own personal thanks for what you've done for us. |
43399 Could I see your services, please? |
43400 Could I see your services, please? |
43401 I'll be on my way. |
43402 You certainly may! Now that we've the caravans coming into town once again, Trademeet is once again an appropriate name for our town, heh. |
43403 William "Bill" Williamson |
43404 William "Bill" Williamson |
43405 Hm. I'd like to help you, seeing as how you saved us from the druids, and all... but I'm afraid I can't. I literally have nothing to sell you. |
43406 The genies from Calimshan that set up their tents outside the town gate... they're getting all the supplies from outside of town. Bribed them, I would suppose. |
43407 I hear they made a demand of the mayor, and they'll keep hold of our trade until the demand is met. You can go buy from them, but their prices are outlandish. |
43408 I don't know much else about them, other than that Guildmistress Busya wants them gone. I'd go speak to her, if you're curious about it. |
43409 Fare you well, then. |
43410 Greetings to you, wayfarer! I am Khan Zahraa of Calimshan, a Dao djinn, at your service! |
43411 Dao djinn? |
43412 What would Calishite genies be doing here in Trademeet? |
43413 I have been sent by Lord Coprith to persuade you to leave. |
43414 I have been sent by the town's merchants to persuade you to leave. |
43415 What do you know about these animal attacks on the town? |
43416 Well, I'll be going. |
43417 The clans of djinn are beyond the ken of most mortals, this I understand. It is a complicated thing, wayfarer. Suffice it to say that I am a djinni of the family Dao, yes? |
43418 What would Calishite genies be doing here in Trademeet? |
43419 I have been sent by Lord Coprith to persuade you to leave. |
43420 I have been sent by the town's merchants to persuade you to leave. |
43421 What do you know about these animal attacks on the town? |
43422 Well, I'll be going. |
43423 Yes, this does beg a question, mortal, does it not? The Dao would not normally choose to make such a place our home, even temporarily, indeed. |
43424 Suffice it to say that we have come on a service, hunting a criminal of some repute from Calimshan... a rakshasa by the name of Ihtafeer. |
43425 Rakshasa, if you have never encountered them, are devious shapeshifters and thieves. We have followed this particular prey for quite some months now, and she has eluded us at every turn. |
43426 We have grown tired of this chase. We know that Ihtafeer lies hiding in this area in mortal form, and so the Dao have taken over the trade of this town. |
43427 We Dao buy all that comes here, you see, and charge prices too high for the mortals to afford... and we will not relinquish it until the mortals find this rakshasa for us. |
43428 Eventually, they shall run out of their food and such, and they will become desperate enough to do it. Or not. Regardless, the hunt is less taxing and far more amusing this way, don't you agree? |
43429 Explosion |
43430 You have monopolized the trade of this town? No, I don't think that's amusing at all! |
43431 No, I don't. I have been sent by Lord Coprith to persuade you to stop. |
43432 No, I don't. I have been sent by the merchants of Trademeet to persuade you to stop. |
43433 Sounds like you're having fun. |
43434 What would you say if I found this rakshasa for you? |
43435 Ah! At last the mortals have sent an emissary, then. Truly they are of limited intelligence to have waited this long. No doubt they quaver in fear of our power, and rightly so! |
43436 But if you have come to plead and persuade, mortal, then your breaths are wasted. The Dao do not intend to leave until we have what we came for. |
43437 Then I shall have to destroy you! |
43438 And what would that be, exactly? |
43439 Yes, I have heard... the rakshasa. What would you say if I found this creature for you? |
43440 Nothing at all. We do not concern ourselves with the affairs of these mortals overmuch. They are being attacked by beasts, are they? Most amusing! |
43441 What did you mean when you called yourself a "Dao"? |
43442 What are genies doing here in Trademeet, anyway? |
43443 I have been sent by Lord Coprith to persuade you to leave. |
43444 I have been sent by the town's merchants to persuade you to leave. |
43445 Well, I'll be going. |
43446 Good day to you, <CHARNAME>. |
43447 If that is what you wish, wayfarer, may you have pleasant diversions in your travels. |
43448 Can I take a look at your goods for sale, then? |
43449 That is a very precocious statement, for a mortal. What do you intend to do about it, then, little one? How do you intend to dissuade us from this activity? |
43450 By destroying you! |
43451 What would you say if I found this rakshasa for you? |
43452 Er... nothing at all. |
43453 Indeed we are! The Dao grew tired of chasing this little rakshasa... one does not always have to do things the difficult way, after all. |
43454 Still... you've monopolized the trade in this town, and I don't like it. |
43455 I have been sent here to persuade you to stop, no matter how much fun you're having. |
43456 I would like to see what you have for sale. |
43457 What would you say if I found this rakshasa for you? |
43458 Aha! This wayfarer is a potential customer! While you may find our prices high, little mortal, you will not find a better selection in this town, that is certain! Ha ha! |
43459 Hmmm. I would say, mortal, that I wish the head of this rakshasa returned to me... and once that was done, despite the amusements we have found here, the Dao would return to Calimshan. |
43460 Do you have any idea where this rakshasa might be? |
43461 Most excellent! Dao djinn, we have sport attending us today! |
43462 Ha ha ha! Most bold of you, little mortal, most bold! We are fortunate that you choose to visit us in our tent today, for we have not had our fill of amusement just yet! |
43463 Truly amusing you are, wayfarer. As a payment for our laughter, we award you this ring as a token of our appreciation! |
43464 But off you go, funny mortal. I am sure you have other things to divert your attention than us mere extraplanar merchants. Ho ho! |
43465 If we knew where she was, we would go and collect her, yes? As a shapechanger, I am sure she hides in the form of yet another tiresome mortal. It is a tactic her kind use often. |
43466 It is doubtful that she and her companions actually reside in the town itself. The appetites and predilections of the rakshasa would not keep her hidden among you for very long. |
43467 But we are sure she is somewhere in the area. Perhaps hidden and preying secretly upon you mortals, as the rakshasa do. But who knows, really? She could be anywhere. |
43468 Why, little mortal? Do you intend to bring Ihtafeer's head to us and end our stay in this dreary little place? We would look forward to a mortal finally ending this business. |
43469 Very well. I will attempt to find this rakshasa and bring her head back to you. |
43470 Might there be a reward involved? |
43471 Very well. I will attempt to find this rakshasa and bring her head back to you... if that means you will leave Trademeet. |
43472 No, I don't think so. |
43473 Ah, this is a good thing! The Dao wish you well on your hunt, then, and await eagerly the sight of Ihtafeer's head! |
43474 It is agreed! The Dao wish you well on your hunt, then, and await eagerly the sight of Ihtafeer's head! |
43475 Oho! You are a demanding little mortal, aren't you? But of course... we Dao have plenty of treasures we could offer you should you do this for us. So, then, what do you say? |
43476 Very well. I will attempt to find this rakshasa and bring her head back to you. |
43477 Very well. I will attempt to find this rakshasa and bring her head back to you... if that means you will leave Trademeet. |
43478 No, I don't think so. |
43479 Ah, this is saddening. You are the most promising mortal to perform this task, however... I will bide my time for your attitude to change on this matter. |
43480 Ah! It is one of our wayfarers once again. Tell me, what can the Dao do for you this time, my friend? |
43481 If such is your wish, then you shall have it. I bid you safe business. |
43482 This seems quite like common sense to me. Is there more to it than the obvious? |
43483 Blood of a Silver Dragon |
43484 Your advice is common sense. Leave me to walk as I see fit. |
43485 Why do you call yourselves "Dao"? |
43486 I would like to know what you're doing here in Trademeet. |
43487 It would seem to be a war between dark and darker, one that I am hesitant to say who should win. I know little more than this. |
43488 I have been sent by Lord Coprith to persuade you to leave. |
43489 I have been sent by the merchants of Trademeet to persuade you to leave. |
43490 What do you know about these animal attacks on the town? |
43491 I would like to see what you have to sell. |
43492 Nothing. I'll be going. |
43493 I am not of much help, but if a single person quickens their step because of my word of warning, then I have done well. Safe travels, friend. |
43494 All right, I've listened, and I can make no sense of it. Leave me to my travels. |
43495 Sounds more like dogma than a coherent warning. Speak plain your concerns. |
43496 Oh? One of our intrepid mortal adventurers approaches the Dao once again. Have you changed your mind, mortal? Will you seek Ihtafeer's head for us? |
43497 This is to be your transport, and I trust you will try to get along with the crew. That may prove... difficult from time to time, but your effort would be appreciated. |
43498 No, I would just like to see what you have to sell. |
43499 No... I have come here to destroy you instead! |
43500 I would like to know if there is a reward first. |
43501 Yes. I will attempt to find the rakshasa and return her head to you. |
43502 Yes. I will attempt to find the rakshasa and return her head to you... if that means you will leave Trademeet. |
43503 No. I'll just be on my way. |
43504 Mmm... you return to the Dao, mortal, and yet I do not sense the head of the rakshasa Ihtafeer in your possession. Have you perhaps changed your mind? |
43505 No, I haven't... I just want to see your services. |
43506 No, actually. I found and killed Ihtafeerâ€â€I just don't have her head with me. |
43507 Yes, I have. I've decided to destroy you instead! |
43508 Yes, actually. I don't have the time to do this for you. |
43509 No, I haven't. I'll be going now. |
43510 Ah, of course! Our goods are always available to an intrepid mortal adventurer! |
43511 Hmm... this is promising news, mortal. Promising indeed. But if you wish your reward, you must bring the head of the rakshasa to us. We shall await its delivery! |
43512 Wondrous! Find the dreaded rakshasa, mortal... bring us her head, and the Dao shall be pleased! |
43513 Ahhh... I sense that you possess the head of our little Ihtafeer with you as agreed! Astounding, even for a mortal! |
43514 Here, then, is a scimitar that you may find useful. It has been mine own for some time, but I am sure I shall find another. Use it well, wayfarer! |
43515 As for you, my little Ihtafeer, you have been a very naughty creature eluding us as you have! What a brave mortal to bring you to us! |
43516 Come, then, my Dao... we return to Calimshan and fulfill our service! |
43517 Come, then, my Dao... we return to Calimshan and fulfill our service! And you, mortal, may tell your patrons that their town is free of our little terror, yes? We shall not return. |
43518 Hmm. I see you have the head of our quarry with you... the head of the rakshasa, Ihtafeer! Whether you knew this or not, mortal, this is our entire reason for being in this dreary place! |
43519 How wondrous that you have brought this to us on a silver platter, as it were! I shall relieve you of it now and replace it with something that shall serve you better, I think! |
43520 Ha ha! You are a strange one, mortal! You are... <MALEFEMALE>, are you not? I have not seen many of your kind. |
43521 If you have business with us, mortal, you must speak to our khan... oh, yes, I am sure he will be more than willing to deal with you! |
43522 Would you do a little dance for me, mortal? I do so love to watch your forms writhe! It does so remind me of the jann of home! |
43523 Yes! Yes! Bring us the head of Ihtafeer! Bring us the head of the flesh-eating shapeshifter! |
43524 You must be careful, mortal one! Ihtafeer is a ruhk... she is a wondrous being of magic and may only be struck by powerful magic herself! Cautious, cautious, little mortal! |
43525 Oooh, poor mortal you are! Too timid to find the mighty rakshasa ruhk for us! It is a sad, sad thing to see you here. |
43526 Oh, come now, mortal! It is only a ruhk rakshasa and her companions we seek! You are a strong and powerful being yourself, are you not? |
43527 Heeeee... I do not speak with the lesser mortal creatures, such as yourself. I be not here by choice, indeed. |
43528 Begone from me, mortal, lest you serve the khan... speak to he, if you dare. |
43529 Heeee... you will find our little rakshasi, will you? More likely you will die, mortal! Ihtafeer is a ruhk, a knight, and far too much for you! |
43530 We be here only as a service to our summoner, mortal! Find this rakshasi quickly, bring her head... I wish to begone! |
43531 Ahhh! If it is not a lovely <RACE> come to see an old woman in the woods, eh? Perhaps you have come, like so many others, to partake of my potions, yes? |
43532 Just who are you, anyway? |
43533 Certainly. Let me see your potions. |
43534 I know who you are! You are the rakshasa that the genies are looking for! |
43535 No, I don't think so. |
43536 Oh, just an old woman, dearie. My name is Adratha... one who likes herbs and mixing things, that is all. The druids here have left me pretty much alone, they have. |
43537 Well, let me see your potions, then. |
43538 Are you not bothered by the animal attacks in this area? |
43539 I know who you are! You are the rakshasa that the genies are looking for! |
43540 Are you not bothered by the animal attacks in this area? |
43541 Oh good! I do so enjoy someone coming by to look at my mixes! The townsfolk always come, but none have come lately... the business with the animals, I suppose... |
43542 Well, I'll be going, then. |
43543 What?! You do not have the stench of the djinn on you! How do you know this?! Bah! |
43544 You are fools! We will devour you! |
43545 Oh, no, no. I have no troubles with the beasties here. And if I did, I have my boys Saadat and Jalaal to handle it, yes I do. |
43546 Just who are you, anyway? |
43547 Let me see what potions you have, then. |
43548 I know who you are! You are the rakshasa that the genies are looking for! |
43549 I'll be going, then. |
43550 Well, all right dearie, on your way, then. I have much to do. |
43551 You! You have the stench of those filthy djinn about you! I know what you have come for! |
43552 You dare to attack us?! You dare! You are not even one of the filthy djinn who hunt us! |
43553 I have nothing to say to you. If you must speak, speak to... to Grandmother. Yes. |
43554 You dare to attack us?! You dare! You are not even one of the filthy djinn who hunt us! |
43555 You dare to attack us?! You dare! You are not even one of the filthy djinn who hunt us! |
43556 Our... grandmother... is the one who makes potions. The locals often come by here to buy them from her... you must speak to her if you wish one. |
43557 Hail, my good <PRO_MANWOMAN>! Stop and speak a moment with me, if you would! |
43558 My name is Itona, and I represent the Shadow Thieves here in this town. You are familiar with us, yes? I, for one, am quite familiar with you and your activities throughout Amn so far. |
43559 I approach you now only because we both need the other's help. Might you be interested in hearing me out, or shall I go back whence I came? |
43560 I'll hear you out. What would I need your help for? |
43561 I have had poor dealings with the Shadow Thieves in the past... speak your piece and speak it quickly. |
43562 I'll have nothing to do with you! Begone! |
43563 You have talked to the Dao genies outside of the gates, yes? And you have agreed to find the rakshasa that they hunt for? |
43564 No need to deny it; we already know this to be the case. The genies seem remarkably unconcerned about us mere mortals spying on them. But that is neither here nor there. |
43565 The point is, we believe we know where the rakshasa is hiding. And you may be the only one who can defeat her, we believe... if you intend to do so, we will tell you where she is. |
43566 How much is it going to cost me? |
43567 Why would you do this? |
43568 Not at all, Saemon, though at times you can be a little... trying on the nerves. I certainly meant no offense. |
43569 I don't trust you... forget it. |
43570 Very well. Tell me. |
43571 As you wish. You have agreed to find the rakshasa for the Dao's khan, correct? We know this to be true, so do not deny it. |
43572 Then you are more of a fool than I had believed. Hunt on your own then, if that is what you wish to do. |
43573 It won't cost you a copper. Consider this free advice, if you will, in return for a service done for both our benefits. |
43574 Why would you do this? |
43575 Free advice from the Shadow Thieves? No thanks... I'm not that stupid. |
43576 All right, I'll take it for what it's worth. Tell me. |
43577 It's very simple. The genies have all of the wealth in Trademeet currently, and we certainly cannot steal it from them. We want the genies gone so that the wealth is once again... distributed evenly. |
43578 You understand, yes? Everyone benefits this way... and we see no one else who can fight rakshasas in Trademeet at the moment. So that makes you the beneficiary of our largesse. |
43579 All right... so how much is this going to cost me? |
43580 Largesse? I don't trust that... forget it. |
43581 Fair enough. Tell me, then. |
43582 Excellent. There is an old woman by the name of Adratha who lives in the woods near the druid's grove. The woman has been there for some time, selling potions and phials and such to the locals. Harmless. |
43583 Blood of a Silver Dragon |
43584 Lately, however, many of the people who have gone to see this woman have disappeared utterly. And we have also spotted two men who are with the woman now who were not there previously. |
43585 Some of the locals who have returned say that the woman claims these are her grandsons... but we have it on record that Adratha had no relatives, and said so often. |
43586 Rakshasas eat the flesh of humans and are masterful shapeshifters. We believe that they have replaced the potion-seller and are luring locals to their lair to consume. |
43587 Go to the witch's house then... on the way to the druid's grove, but northeast instead... and you shall find the genies' rakshasas. |
43588 And there you have it. Do this, and the Shadow Thieves will be pleased enough. |
43589 No, I haven't. In fact, I know where Ihtafeer is. |
43590 *sigh* I thought I had made this clear earlier, mortal. You short-lived creatures do have such difficulty with your hearing. |
43591 We have no intention of chasing down this crude rakshasa ourselves. It is much more preferable to wait here and amuse ourselves and have another do it for us. |
43592 So if you know where the ruhk lies, excellent! I suggest you go forth and retrieve her head for us, yes? We shall await your return! |
43593 Ahh! I... I thought that druid had been arrested! He... he's going to kill us all! Ahhhhh! |
43594 I... I don't know who you are! You... you're with the druids, aren't you?! You're one of them! |
43595 We... we don't welcome strangers here. Not anymore! Not with all the beasts turning against us! It's... it's Waukeen's revenge! We've done something wrong! |
43596 Well... I suppose you're all right. Seeing as how you're... not really with the druids and all. And saved us from them, I suppose. |
43597 If you're such a hero then, why don't you do something about those genies, huh? It's all fine and well to have us saved from being eaten by wolves, only to have us starved out! |
43598 Those genies are taking over everything! Everything! I... I was foolish to sell them my shop, I was. All that gold... it all just up and vanished the next day! |
43599 You think you're so great, I suppose. My daughter ran off to be a hero too... and now she's dead and forgotten, just like every other adventurer! |
43600 *sigh* I should never have given up my shop. Now there's no genies, no gold, and no shop... and Trademeet's going to be restored to prosperity now. |
43601 Don't tell my wife I sold the shop to those genies! Now that they're gone and Trademeet's been restored, we have nothing! She'll... she'll kill me! |
43602 Rune of Imprisonment |
43603 Rune of Imprisonment |
43604 Oh! It... it's the druid! Run! Somebody call the militia! |
43605 Er... you're one of the ones that saved the town? I was attacked by a horde of rabbits when I was in my wagon, coming back from Hilltop. It was horrid! |
43606 The genies are hoarding all the food! I... I went to them yesterday, and they were charging four coppers for a loaf of bread! I'm soooo hungry... |
43607 Eeek! I... I'm just a little halfling! Please don't hurt me! |
43608 It was bears the last time... five of them just lumbered into town. Poor old Missus Berrybreath... swallowed whole, she was. *shudder* |
43609 Hmph. Now that this is all over, I went and bought all the jarred food I could find and stored them in my burrow. Won't happen again to THIS halfling, no <PRO_SIRMAAM>! |
43610 Arvoreen's mercy, you're one of the heroes of the town! Pleased to meetcha! |
43611 No more animal attacks? I suppose that means no more fresh meat either. We're gonna have to buy everything from the genies... |
43612 When you're this short, nobody calls you "mister." |
43613 Gaaah! We're under attack! The druids have returned! |
43614 Trademeet was set aside by Waukeen to be a place for peace and fairness in trade. But since the goddess left us, there's been nothing but problems. Thieves, genies, feuds... it's been awful. |
43615 You saved us from the animals, didn't you? Why don't you do something about those genies? Go... go and kick them out or something. Someone has to do something! |
43616 Get away from me! I don't know who you are, but... but I'm not about to associate with a druid spy! |
43617 You don't live here, do you? Then why have you come?! Don't you know the town's under siege by nature itself? We're all doomed! |
43618 Ahh. It is nice to have some peace restored for once. I know it's thanks to you, but I can't help wondering if Waukeen has returned... |
43619 You will always be welcome here. Perhaps Lord Logan will name you High Merchant so he can join his sister in Riatavin... stranger things have happened. |
43620 My wife will be pleased now. They had to salt her garden a month ago because it started to attack us. I never did like her bedelias anyway, but that was ridiculous. |
43621 Maybe things will start looking up for us now. If only there weren't those thieves around here... seeing them in Trademeet just churns my stomach. |
43622 Oh no! It's the druid they arrested! He's come to get me! Eeek! |
43623 Oh, I know that... that it must have been very difficult. To save us from the beasts, I mean. But... but we are no better off. Not so long as those genies hoard our very food... |
43624 Thank the gods that the animals have stopped attacking! One day, those awful druids sent a horde of rats through the town. I... the memory still makes me shiver. |
43625 Go away! Just go away! |
43626 Excuse me, but I really shouldn't be talking to you. There's... there's nothing to buy in Trademeet anymore, and no one has money to sell. So... you'd be better off just leaving! |
43627 If only something could be done now about the founding families. The Lurraxols and the Alibakkars have been feuding for years... and yet the council does nothing about it! |
43628 You will always be a welcome sight here in this town, <SIRMAAM>. Maybe they'll build a statue of you! |
43629 Did you know... a few friends of mine have gone out to the old witch in the woods and haven't come back? I've bought phials from her before... I wonder what's wrong? |
43630 I heard that a few people have disappeared lately right out of the city... and they're saying that it wasn't from the animals either! Oh, I wish Waukeen would return to us... |
43631 Why, Mistress Bodhi, you speak of our relations as though they've been unkind to you! I sincerely hope that's... not the case. |
43632 This extravagant statue depicts King Esmel, the Shoonite general who unified the emirates to form the country that is now known as Amn. |
43633 I would not dream of taking any such offense to you, Mistress Bodhi. You're a delight to work with in... all things! |
43634 This is the ammunition for Jan's crossbow (the Flasher Master Bruiser). These skulls are filled with a special powder that does a little bit of damage and has a chance to stun an opponent (Saving Throw vs. Spell or be stunned for 2 rounds). STATISTICS: Combat abilities: – Hit target must save vs. Spell or be stunned for 2 rounds THAC0: +1 Damage: 1d2+1 (missile) Launcher: Flasher Master Bruiser Requires: 9 Intelligence Weight: 0 |
43635 Again I sense a hesitation in your voice, Mistress Bodhi, such that I must seriously consider reexamining the way in which I conduct myself. |
43636 Adherent |
43637 Distress and woe! I had best make well and sure that your cargo reaches the isle safely lest your opinion of me lower to positively subterranean levels. |
43638 <CHARNAME>, this is Saemon Havarian, and he is the captain of this vessel. His word is law aboard ship... within reason, of course. |
43639 You are as incapable of change as a mountain vista. Careful nudging over a thousand years might create a crack, but you would simply turn to show an unblemished side. |
43640 My opinion of you is firmly entrenched among the stars, Saemon Havarian. Now, explain the voyage to come. What, pray tell, is the name of your ship this season? |
43641 It changes with whim and a gust of the wind. Never do I seem to affix the nameplate with proper resin. For now, "Galante" will suffice. |
43642 As for the journey, I trust m'lady will be spending the bulk of it below decks? I know your ever-alabaster skin finds the sunlight and moving water to be an irritant most caustic. |
43643 That is my concern alone, Saemon, and no more will be said of it. To the details of the voyage, if you please. |
43644 The druid! Oh! |
43645 You are a great <MANWOMAN> to have saved us from the druids, but things are still not right. People are... disappearing. And those genies... I'm tempted to go back to halfling lands. |
43646 We had always gotten along so well with the druids of the grove. To think it could all have changed so quickly... |
43647 I am a simple halfling lass... Iâ€â€I have nothing you want! |
43648 You aren't working with the druids, are you? Oh, I know it sounds silly, but it is hard not to be fearful when the world has turned against us! |
43649 It has been quite some time since I felt safe to walk the streets of Trademeet. I suppose I have you to thank for that. |
43650 Those genies are gone? Oh good... they were so, so frightening! I went to them once, and the way they looked down at me... I might as well have been an insect to them. |
43651 I cannot believe that we all were so ready to kill that poor druid. We forced Lord Logan to arrest him and everything! I suppose we were very desperate to blame... somebody. |
43652 I wonder why they maintain the church here for Waukeen. She... she's dead, is she not? And Lliira is her regent. Why do they not turn the church over to her? |
43653 Of course, Mistress Bodhi, of course. <CHARNAME>, being inexperienced with the sea as you are, I suggest you pay careful heed to my words. |
43654 The journey shall be swift, for I have a good ship and a fine crew, veterans both and well seasoned. You may scarcely notice the passing of the voyage. |
43655 Then speak and be done with it. I wish to be underway as soon as possible. |
43656 You are the captain, and I shall listen attentively to your warnings. |
43657 Bodhi? Am I to be subservient to this foppish milksop? |
43658 Do not anger him, <CHARNAME>. No other captains would dare the voyage. |
43659 Cowards all, I should say. No stomach for the vivid taste of adventure. A touch sour to the palate, perhaps, but ripened by the gold you have paid. |
43660 My family is one of the wealthiest in Athkatla... we have interests in the gold mines up north and the shipwrights here in the city. So I will thank you not to stand too close. |
43661 I don't suppose you're from one of the mercantile companies, are you? No... I didn't think so. |
43662 If you ever travel to Riatavin or Trademeet, my friend, beware of the Copriths. That family will be the ruin of Amn, I swear by Helm's beard! |
43663 I'm having a difficulty with the workers at one of our gold mines, and I'm not leaving until I speak to a councilor about it. |
43664 Begone, peasant! I am the lord of one of Amn's great families, and I'll not have your rude stench assaulting my nostrils! |
43665 *sniff* I didn't realize they let wilderness erudites in here without hosing them down first. |
43666 And well you should. No other captain would dare the voyage. |
43667 Hmm... hmm. Yes, you'll do. You... the pretty elf there. I need a new mistress, and I think you'll do nicely. |
43668 That is not to say there are not dangers. A sudden squall or hidden reef could prove deadly, though we are more likely to encounter pirates of ill repute. |
43669 As opposed to the pirate of good repute which we have hired. |
43670 Mistress Bodhi, you do me great harm. To suggest I would stoop to such behavior is a grievous falsehood, the very stuff of fantasy. |
43671 Oh, <CHARNAME>, I shall have someone go to Merella's cabin... uh, YOUR cabin... and clean and stock it with things the grateful townsfolk will offer. |
43672 Very well, though I trust that you know the pirates' hunting grounds well enough to see us safely through. |
43673 Er, of course. A stalwart captain is always prepared for any eventuality. |
43674 Then we are ready and should set sail at once. |
43675 Then I trust the trip will be uneventful. I will hold you to that promise of safety. |
43676 Indeed, <CHARNAME>. It would be unfortunate if we mistook an attacking pirate for one in our midst. |
43677 I am not sure I approve of the tone of this discourse. Best that we direct our thoughts to the voyage ahead and set our sails. More shall be said on arrival. |
43678 Hold fast, the journey begins. |
43679 Adherent |
43680 With a reminder that any loss of time due to attacks will be exacted off the end of the captain's life. |
43681 Citizens of Trademeet! We are gathered here today to honor the heroes of our small town, led by the <PRO_LADYLORD> <CHARNAME>. |
43682 They have not only stopped the assault of nature upon us by removing the evil druid that had taken over our local grove, but have also spared us from the recent domination of the genies! |
43683 We have arrived! And in good time, I might add. Congratulatory remarks for all the crewâ€â€and to our visitors for their delightful company. |
43684 You are once again free to walk the streets of Trademeet, and new caravans have already been hired to bring supplies to our local merchants. |
43685 It is good to know that even though we do not have our beloved Waukeen looking out for us, we still have people like this who we can turn to in a time of need! |
43686 From this day forth, I declare that these companions be known as the Heroes of Trademeet! Their likenesses shall be displayed on the fountain forevermore! |
43687 Bravo! BRAVO! |
43688 Hear, hear! |
43689 You have saved us all! |
43690 Oh yes, most excellent work, hero! |
43691 Indeed! |
43692 You will always be welcome here, no matter what your reputation might be elsewhere. May the gods smile on you for all you have done. |
43693 You will always be welcome here. You are a true hero who has shown true valiance to my people. I thank you, and hope that the gods smile on your journeys. |
43694 You will always be welcome here. Obviously, you are deserving of your glowing reputation as a true hero. May the gods smile on your journeys. |
43695 Greetings to you. I am Lady Lilith Lurraxol, the head of the noble family that founded this town long, long ago. I am pleased to make your acquaintance. |
43696 It is pleasing to know that there are heroes of real mettle here in Trademeet, ones with both courage and ability. As it so happens, I have need of such people. |
43697 Please, if you are interested in the reward for performing such a task, do come and speak to me at my mansion. I look forward to seeing you there. |
43698 Hmph! I see that that vicious harpy has already pounced upon you. Ignore whatever she says... she is a conniving witch and a liar. |
43699 I am Lord Skarmaen Alibakkar, and it is MY family that founded Trademeet, NOT hers. So I greet you in the name of the town's premiere family. |
43700 No doubt Lady Lilith has asked you to perform a service for her... I happen to need the same service done, so I ask that you come to see me in my home so that we may discuss it further. |
43701 If you are foolish and work for the Lurraxols, however, you will not be welcome in my home! Think carefully on this. |
43702 *sigh* I am sorry they chose to involve you in their schemes. The Lurraxols and the Alibakkars are old and powerful families here, and they have been feuding for generations. |
43703 Be careful in your dealings with them; that's all I can say. I have here a reward that the town merchants have gathered for you. Don't forget to go and see the statues that have been conjured in your image. They're in the center of town at the fountain. |
43704 You are a stranger here in Trademeet, and you have entered my home unwelcomely. Begone with you, before I tell my guards to throw you out! |
43705 You may be something of a hero here in Trademeet, but I am Lady Lilith Lurraxol... and you shall not enter my home uninvited. Please leave immediately. |
43706 You are responsible for the death of the head of one of Trademeet's finest families! No matter what they might have done, you are unwelcome here. |
43707 We do not condone murder here, especially of members of our fine noble families! Men! Arrest them now! |
43708 Ah! It is the hero of Trademeet, come to see me at last. I trust that all is well? That pig, Skarmaen, did not speak too harshly about me, I trust? No matter. He is a stubborn, deluded fool. |
43709 Our families have been at odds for generations, you see. The Alibakkars refuse to acknowledge the fact that we are the only true noble family in Trademeet, having founded it. |
43710 Why they would think themselves higher than they are is beyond my ken. What is unfortunate, however, is that my family has never had actual, physical proof of the truth of our claim. |
43711 That has changed, however. A tome has recently been uncovered... an old tome belonging to my family... that states there is proof right here in Trademeet under our noses. |
43712 In the graveyard, here in town, lies the crypt of the founder... my ancestor. With him lies the Mantle of Waukeen. A pretty name for an old gold circlet. |
43713 That circlet, however, would prove my claim once and for all and shut those Alibakkars up. I would get it myself, but the tomb is haunted, you see. |
43714 You are a hero who might enter that tomb and retrieve the circlet for me, if you are willing. In return, I will pay you 1,000 gold. What do you say, my <LADYLORD>? |
43715 Very well... I will try my best. |
43716 I think a larger reward is required here. |
43717 Token of Amaunator |
43718 I'm not sure about disturbing a tomb or the buried dead... |
43719 No, I don't think so. |
43720 Excellent! Here is the key to the tomb... the fact that we possess it is yet more proof of our legitimacy. Use it to enter and obtain the mantle, and then return to me when you are done. |
43721 I am sure there are riches enough for you in the tomb. Alibakkar will pay you no more, of that you can be certain, and 1,000 gold is more than adequate for a rusted circlet! |
43722 All right, then. I'll retrieve this mantle for you. |
43723 Forget it, then. I haven't the time. |
43724 I'm still not sure about desecrating a tomb and the buried dead, however... |
43725 The tomb was abandoned long ago because of this... haunting problem. I'm positive the town will look upon it as yet another favor done by you. And trust me, my ancestor would want me to have the mantle! |
43726 Very well. I'll do it. |
43727 I think a larger payment is necessary. |
43728 No, I don't think so. |
43729 *sigh* If that's how you want to be, then fine. Do come back if you change your mind, <GABBER>. But if you go to that Alibakkar with this, you'll no longer be welcome here, I can assure you of that! |
43730 I have heard of your deal with that pig, Skarmaen! You are a fool to work for him! Begone from my home! |
43731 Mmm... have you changed your mind, <GABBER>? 1,000 gold, easily earned for such a skilled adventurer such as yourself. |
43732 All right... I'll do as you ask. |
43733 I think a larger payment is needed to change my mind. |
43734 I am still not sure about desecrating a tomb. |
43735 No, I don't think so. |
43736 <GABBER>! It is good to see you once again. Do you have the Mantle of Waukeen with you? I have been waiting anxiously to see it. |
43737 No, I don't have it yet, but I intend to get it. |
43738 No, I don't have it... and I'm not going to get it either. |
43739 Ah. I am a little disappointed, but I am glad that you intend to continue. I will wait a little longer, I suppose. |
43740 What?! You are very rude, for a commoner. Very well, if that is how you wish to be, I cannot stop you. If you change your mind, do come and speak to me again. |
43741 I do not know you! For all I am aware, you may even be behind all this nonsense with the beasts attacking the town! Get out of my home! Out! Out! |
43742 Hmph. I am Lord Skarmaen Alibakkar, and I think some manner of courtesy is required here. Even though you may have defeated those awful druids, an invitation is required to enter my home. So begone. |
43743 Hello once again, <CHARNAME>! It is pleasing to see that you did not respond to the call of that harlot, Lady Lilith. The woman is too deluded to see the truth, as I said. A commoner that has risen above her station. |
43744 Our two houses have been feuding for generations. The Lurraxols seem to be possessed of the notion that their family founded this town... what an absurd thought! |
43745 Why they would even presume to suppose such a thing, I have no idea. It is sad, however, that the Alibakkars have never had the evidence to prove our claim to them... though it galls me that we would need it. |
43746 All that has recently changed. An old tome belonging to my family states that there is proofâ€â€that proof can be found right here in Trademeet. |
43747 In the graveyard is a tomb that has been long abandoned... but which also houses the founder of the town. My ancestor. With him lies a large circlet called the Mantle of Waukeen. |
43748 Possessing that circlet would be all the proof I need, so I wish to acquire it. I would do so myself, but there happens to be a good reason the tomb is abandoned. It is... haunted, so they say. |
43749 The exact nature of its danger I do not know... but you are a hero who surely could face its perils and return safely with the mantle, yes? In return, I shall pay you 1,000 gold. |
43750 Very well... I will try my best. |
43751 Very good. I shall give you the key, then, which will allow you into the tomb... the key itself having been in my family for some time as well. More proof, yes? Go, then, and return with the mantle. |
43752 I think a larger reward is required here. |
43753 Hmph. I am sure there is treasure to be found in the tomb, if you look for it. And if you are thinking of going to the Lurraxol witch, I doubt she can pay more. No... 1,000 gold is all I offer. |
43754 All right, then. I'll retrieve this mantle for you. |
43755 I'm still not sure about desecrating a tomb and the buried dead, however... |
43756 Do not be squeamish, <CHARNAME>! You have done this before, no? And besides... the haunted tomb has long been a nuisance. I am sure the town will look on this as yet another feat of your heroism. |
43757 Very well. I'll do it. |
43758 I think a larger payment is necessary. |
43759 No, I don't think so. |
43760 Hmph. If you change your mind, I shall be here to speak to you. But if you go to that Lurraxol bitch with this information, you will not be welcome back! |
43761 Forget it, then. I haven't the time. |
43762 I'm not sure about disturbing a tomb or the buried dead... |
43763 No, I don't think so. |
43764 Bah! Did you think I would not hear of your deal with the witch?! Begone from my house, fool! I will not stand for your presence! |
43765 I knew you would change your mind. Or have you? 1,000 gold is not so easily come by, and I am sure this would be no trial on your abilities. |
43766 All right... I'll do as you ask. |
43767 I think a larger payment is needed to change my mind. |
43768 I am still not sure about desecrating a tomb. |
43769 No, I don't think so. |
43770 Ah, I see you have returned. I await the sight of my prize, if you have it. |
43771 No, I don't have it yet, but I intend to get it. |
43772 Hm. Then what are you waiting for? Go to the tomb and retrieve it. |
43773 No, I don't have it... and I'm not going to get it either. |
43774 I see. How you gained your vaunted reputation, then, is beyond my knowledge. But I can do nothing about it. If you courage changes, however, do come and see me again. |
43775 Yes, Saemon Havarian, it was particularly wily of you to distract those other ships we saw in the distance. I take it that your signals in the night were some type of warning? |
43776 Yes, well, I thought they might be pirates, so I merely displayed a series of lights that mirrored their own. I wished to appear as though I were one of their own. |
43777 A masterful job of camouflage: It seemed that they truly believed your signal meant there would be trouble if they attacked. |
43778 Ah well, one must always be prepared for such elements upon the sea. Fortunately, they are short of wit, though long of blade. |
43779 Regardless, you are now safely at your destination, and I shall cheerfully take my leave of you. It has been a pleasure, Mistress Bodhi. |
43780 I shall need a guide about town. Perhaps you would accompany us for a while? |
43781 Good, I am glad to see you go. I do not trust you in the slightest. |
43782 Fare thee well, then. I bid you safe travels. |
43783 An excellent idea, <CHARNAME>. In fact, was that not part of our original deal, Saemon? Yes, I think it was. |
43784 Of... of course, Mistress Bodhi, it had merely slipped my mind for the moment. |
43785 Luckily, I reminded you. Saemon will tell you what you need to know of this place, <CHARNAME>. I have business of my own I must attend to. |
43786 Find out how to safely breach the asylum and rescue your comrade, Imoen. I shall await the inevitable ruckus and meet you afterwards. |
43787 <GABBER>! It is good to see you once again! Do you... have... aaaah. I see that you do possess the mantle. For such an old object, it has retained much of its beauty, yes? |
43788 He cannot depart just yet. He has to tell you what you need to know of the place. Was that not part of our original deal, Saemon? Yes, I think it was. |
43789 Good luck, <CHARNAME>. I look forward to our next meeting. |
43790 Mistress Bodhi does have a way of making her words cut you with their very vowels, hmm? A heart of gold, though only because it has been ripped from her chest and gilded such. |
43791 This is a glorious day! Finally, that pig-headed Skarmaen will see that the Lurraxols are the true noble family of Trademeet... and the Alibakkars nothing but well-dressed peasants! |
43792 If you feel that way, why did you help us? Your tone is very different now. |
43793 You insult her? Guide me as you should, or I will tell her what you said. |
43794 How do you know of her? You do not seem like her usual lackeys. |
43795 Do not be so sure, witch! That mantle rightfully belongs to my family! You have stolen it from us! |
43796 Stolen it?! It was with the body of the founder of Trademeet... my ancestor! The circlet belongs to me! |
43797 The founder is MY ancestor, not yours! |
43798 Don't be ridiculous! The founder was part of MY family! |
43799 Bah! You have no claim to the mantle! You are deluded, woman! You shall never have the mantle to yourself! |
43800 No, it is you who are wrong! YOU shall never have it! The Lurraxols are the only true nobles here! <CHARNAME>... I command you to give it to me NOW! |
43801 No, <CHARNAME>... it is MINE! Give it to ME! |
43802 You won't get it, Skarmaen! I'll take it from the hero's dead hands before I let you have it! |
43803 Not if I get it first, witch! |
43804 You are back? Do you have the mantle with you? Ah... I see that you do. Rather unremarkable, isn't it, for something that is worth so much? |
43805 This is a grand, grand day! Finally, that Lurraxol witch will know for certain that it is the Alibakkars who are supreme here and her family nothing but a band of pretenders! |
43806 Did you think I would be so stupid as to allow you to plunder my ancestor's grave unnoticed?! I had the hero watched, naturally! You will not get away with this! |
43807 Ahhh... you are the one who has killed our dear Lord Skarmaen, no? You may not have known it, dear <PRO_MANWOMAN>, but our families have always been at odds here in Trademeet. |
43808 And now the fool is dead, as he deserves. No doubt Lord Logan will be most displeased with your actions, but I am not. |
43809 Here, then, is a reward for your service... whether it was asked for or not. And I thank you, good <PRO_MANWOMAN>, once again. I trust your journeys will go well. |
43810 Ahhh... you are the one who has killed our dear Lord Skarmaen, no? You have, no doubt, heard of the feud between our families. Skarmaen was convinced that the Alibakkars were the founding family of Trademeet. |
43811 I had asked you to come here to recover proof for my family of that fact, but it is needed no longer. Still, a reward is due for your kind actions. |
43812 Despite what Lord Logan might think, I appreciate what you have done. May your journeys go well, my good <PRO_MANWOMAN>. |
43813 Greetings, my good <PRO_MANWOMAN>. You are welcome in my home for now due to your past services for my family. Do not... make yourself too comfortable, however. |
43814 Hah! I hear you actually killed that Lurraxol witch! Good for you! Did you know that our families have had a long-standing feud? Hmmm... perhaps you did not. |
43815 Regardless, you deserve a reward for such a good deed, and here it is. Don't listen to that fool, Coprith... you are gold in my books, heh. |
43816 Hah! I hear you actually killed that Lurraxol witch! Good for you! I suppose the long-standing feud between our families is over, hey? |
43817 I had intended to have you search for proof of my family's true nobility, but that is no longer needed. The only one I had to prove it to was that witch anyway. |
43818 You deserve a reward, no matter what Coprith might say, and here it is. Good luck on your travels, my friend... you're gold in my books. |
43819 I agree, but I must ally with her to achieve my goal. A necessary evil. |
43820 Proper respect must be given to ensure future prospects. She knows well how I feel, and I doubt she trusts me any more than I do her. |
43821 Aye, you're welcome enough in my home, for all that you've done. Don't frighten the servants and you can stay as long as you like. |
43822 She would not care. Words are mere playthings to her; she does not feel their sting as we might. I am another matter, however, and would ask you to change your tone. |
43823 Symbol of Amaunator |
43824 I met her some years ago, when I was in the unfortunate position of being held by the constabulary of Zazesspur. She effected my release in exchange for a favor. |
43825 I have worked with her and her brother on occasion since then, though I am mostly left to my own meanderings. I have been well paid for helping you. |
43826 Regardless of the feud between the Alibakkars and Lurraxols, I do not appreciate murder. For all you have done, I will not arrest you... but you are not welcome here. |
43827 Mistress Bodhi is a delicious evil, one that I am better for having known. I merely mention her coldness to test your own thoughts. |
43828 Hold in the name of order! I demand that you desist at once! |
43829 Thy work is done. Amaunator's Blessing upon thee. |
43830 I merely broached the subject to test your own perceptions, to see if they are to my liking. They will do. The payment for my service was such that I worried about your nature. |
43831 Ah... I see that this has already ended. *sigh* It is much as I thought it would be, truly. I tried to warn you, <CHARNAME>, but you did not listen to me. |
43832 And now both of our most noble families are dead simply because they could not accept the fact they descended from the same family. How very unfortunate. |
43833 Enough of this for now; I must carry out my duties and see to your entrenchment within the town. |
43834 Greetings again, <CHARNAME>. I trust that your journeys go well? Remember that you are always welcome in Trademeet. |
43835 Step close, for there are ne'er-do-wells at each turn. The tavern is the surest place to find what you need. |
43836 Herein you shall find what you need. I will go no further lest I be recognized and harm your efforts. The Vulgar Monkey tavern should hold what you are looking for. |
43837 Greetings again, <CHARNAME>. Lady Lilith and Lord Skarmaen are not annoying you overmuch, I hope? Again, I urge you to be cautious. |
43838 I shall return to my ship and leave you to whatever trials you must face. My best advice is to be polite to all you meet here. |
43839 Oh, Light! Can it be? You come, <MANWOMAN>, bearing the bones of the Child Prophetess Amuana! Her defilement is at an end. |
43840 These old bones? I found them being gnawed upon in a room full of shade wolves. You may have them if you wish. |
43841 Explain yourselves. Who are you, spirits, and who is this Amuana whose bones you say I possess? |
43842 Once, long ago, this was a place of darkness and vile creatures that spilled into this world from the blackness. Amaunator invaded this place, brought his light to it and drove away the shadows! |
43843 The Yellow God set up temples here... and wards to keep the darkness forever at bay. Once, there were priests who shouted his names to the heavens and kept the wards strong! |
43844 But our Amaunator has lost his power over the ages. The Keeper of the Sun is no longer worshipped as he once was... and the wards began to weaken. |
43845 Shadow Druid |
43846 Amuana was born to our people a child prophetess... the Child of Light who would fight against the darkness that was once more beginning to spill into these lands. |
43847 But it was too late... too late. |
43848 Amuana was overwhelmed by the Shade Lord. We could... could not protect her as he took her body and... threw her bones to his dark wolves... |
43849 Shadow Druid |
43850 The bones of the child you have brought to us! |
43851 Bodhi said you were to guide me in this city. You risk her anger with your laziness. |
43852 Good. I do not wish you near me. I can handle this place by myself. |
43853 Is that all the help you can give? I do not know this place at all. |
43854 Oh, Light! Can it be? You come, <MANWOMAN>, bearing the bones of the Child Prophetess Amuana! Her defilement is at an end. |
43855 These old bones? I found them being gnawed upon in a room full of shade wolves. You may have them if you wish. |
43856 Explain yourselves. Who are you, spirits, and who is this Amuana whose bones you say I possess? |
43857 With all the trouble we are experiencing here in the town, stranger, I doubt you will be welcome here in the Lurraxol household. |
43858 This is the manor of Lady Lilith Lurraxol, the family that founded Trademeet. Lady Lilith is not expecting you, however. |
43859 I believe the Lady Lilith is expecting you. You may go on in and speak to her, if you wish. |
43860 Begone, dog! We know full well that you work for the Alibakkar, so take your presence away from our Lady's house! |
43861 Do not think of my actions as such, as it is another matter entirely. Laziness is but one of my motivators. |
43862 Well done! I hear that the Lord of the Alibakkar is dead! Surely Lady Lilith will wish to reward you! |
43863 I have a name about this town that is not spoken in polite company. My presence would prove more hindrance than help. |
43864 Wise thought dictates I return to my vessel and scan the horizon for... anything that might prove troublesome. The vantage from my hammock is the best, I think. |
43865 You will have to, my independent friend. My presence would be more hindrance than help regardless. |
43866 The town is under siege by beasts, stranger. Lord Alibakkar is not admitting people into his home while the danger lasts. |
43867 You have come to the home of Lord Skarmaen Alibakkar. Lord Skarmaen is not expecting visitors, however, so I would ask that you leave. |
43868 I have been told that Lord Skarmaen expects you. You may enter. |
43869 Away with you! You are a lackey of the Lurraxols and not welcome here! |
43870 We hear that the bitch Lurraxol is dead. Have you talked to Lord Skarmaen? I am sure he will wish to reward you. |
43871 Speak with Sanik inside. He has little love for me, but there is scant about this town that does not pass his notice. |
43872 This shall be your ship to the island. The bulk of your gold purchased your passageâ€â€as well as the silence of the crew. |
43873 Ah, there you are! I see that you've weathered the storms of this place with reasonable pluck and health. It does me good to see you alive. |
43874 Aye... ye looks like a reasonable sort. With all o' the goods here in Trademeet squandered by th' genies, perhaps you'd be interested in acquirin' some goods from a less... legitimate... source, yes? |
43875 Note from Imnesvale |
43876 This is a note left at your cabin on behalf of the citizens of Imnesvale. "Dear <CHARNAME>, Our sincere thanks for all that you have done for us. We gratefully offer you these meager gifts which you shall find about the cabin. It is our humble wish that you shall make this place your home and offer your considerable talents as our new ranger. We are in your debt," The note is signed by Minister Lloyd and various other citizens of the village. |
43877 Boots of the West |
43878 These are the boots that were once owned by the famous woodsman, Randy of the West. STATISTICS: Equipped abilities: – Charisma: +1 – Immunity to disease Weight: 4 |
43879 Shadow Prison Key |
43880 Symbol of Amaunator |
43881 Ihtafeer's head |
43882 Mantle of Waukeen |
43883 Trademeet Tomb Key |
43884 Having trouble? Ha ha! I should've thought that those in Mistress Bodhi's employ would be more adept at caring for their own needs. |
43885 I have no need of your assistance. Continue with your lounging. |
43886 I am having trouble finding a way into the asylum. Any thoughts? |
43888 I intend no other. |
43889 I really cannot shed any light upon this problem, beyond sending you to Sanik as I have already done. Have you spoken with him? He is in the tavern. |
43890 Thanks, I will try to speak with him. Return to your lounging. |
43891 He was of no help. Have you any other advice? |
43892 When you place the three symbols together, they meld into the Symbol of Amaunator. This should be the key that will gain entrance into the lower dungeon. |
43893 There is little I could do, even if I were of the predisposition to do it. I will tell you what I know, though it is no more than what Sanik would say. |
43894 I have heard that the Pirate Lord has had people admitted to the asylum before. If you proved your insanity to him, he might extend you the service. |
43895 There is a representative of the Cowled Wizards here as well. I know that he comes and goes whenever he pleases, so he must have a key or some such. |
43896 The light in the area is normal sunlight now. |
43897 That is all that I can say. If you have other concerns, you will have to address them yourself. |
43898 Though a silence more symbolic than anything, as you may well find my men a boisterous lot at all hours. I encourage general revelry. |
43899 Adratha the Witch |
43900 The personal habits of your crew are your business, Captain. Just as long as they perform as they should and deliver my people in good time. |
43901 Never a fear nor worry should cross your thoughts this eve, m'lord. I have traveled this sea a good many times, and I foresee no troubles. |
43902 Then let us proceed to introductions. <CHARNAME>, this is Captain Saemon Havarian. He and his ship will... Mr. Havarian, what is your ship called? |
43903 Ahh, the name changes as do the winds, mainly as I never seem to affix the plate with the proper resin. She is the Galante for now, until whim takes me elsewhere. |
43904 As for the voyage, heed my words, <CHARNAME>, as there are dangers to the sea you may not be aware of. |
43905 I am all ears, Captain. Yours is the voice of experience and I will listen. |
43906 Speak if you must, but keep it brief! We should sat sail as soon as possible! |
43907 Aran, are you entrusting my safety to this foppish oaf? I do not trust his smile. |
43908 The altar has had its evil shattered. The golden sheen of its former homage to Amaunator can be seen beneath the grime. |
43909 Cowards for captains, all of them. Certainly there are dangers, but your gold has removed much of fear's sting. One must consider all options, however. |
43910 Do not anger the captain, <CHARNAME>; there is little choice to be had in this matter. No other ship would dare the crossing. |
43911 A sudden squall or hidden reef could prove deadly to the unwary, though we are more likely to encounter pirates of ill repute. |
43912 That is why I have included some protection for this voyage. |
43913 Protection? I was not aware of any such plans. The captain should be consulted on all such matters. |
43914 Certainly. I am providing an extra crew member, one that will attempt to improve the overall safety of the voyage. |
43915 This is Sime, and she will be staying very close to you, Saemon Havarian. For your safety, of course. |
43916 Of course. |
43917 I shall make certain that, should we be surprised at sea, death will not come from a surprise source. Do I make myself clear? |
43918 As clear as clear could be, m'lady, though I am not sure I approve of your tone. I assure you, nothing untoward will happen during our crossing. |
43919 Sime shall also advise you, <CHARNAME>. She is acquainted with a few of the inhabitants of the island. |
43920 Then we are fully staffed and ready to sail. Best that we get underway as soon as possible. Disembark, m'lord, and we shall away. |
43921 Hold fast, the journey begins. |
43922 We have arrived! And in good time, I might add. Congratulatory remarks for all the crewâ€â€and to our visitors for their delightful company. |
43923 A particular congratulations to you, Captain. It was fortunate you distracted those other ships we saw in the distance. Your signals in the night; were they some type of warning? |
43924 Yes, well, I thought they might be pirates, so I merely displayed a series of lights that mirrored their own. I wished to appear as though I were one of their own. |
43925 Again, my compliments. It did seem that they truly believed your signal meant there would be trouble if they attacked. |
43926 It merely proves how short of wit they can be. One must always be a step ahead of their adversaries. |
43927 Regardless, we have arrived. I leave you to your mission, whatever it may be. It has been a pleasure sailing in your company, but now, I take my leave. |
43928 I do not trust this pirate, <CHARNAME>. His manner is that of a fool, but his behavior during the voyage betrays a cunning mind beneath. |
43929 He has delivered us as promised. There are more important things to worry about. |
43930 Kill him if you wish. I don't care either way. |
43931 He seems amiable enough to me. Come, you'll feel better once off the ship. |
43932 Agreed. Be prepared, this place is dangerous enough even without my suspicions of Saemon. |
43933 We may need his ship for our return. No, just be on your guard. He is probably the least of our worries in this place. |
43934 I fear I cannot allow you to leave my presence just yet. While I must admit to a certain fondness for you all... I have little choice in what I must do. |
43935 I do not like the tone of your voice. What do you intend? |
43936 Save your words! I did not trust you from the start! I am ready for your treachery! |
43937 What? Why such an obvious ambush? You have my gold already. |
43938 My apologies, as I said. This was not my intention at all, but one must do what good business dictates. |
43939 You will recognize those that face you now. I do hope they make short work of this encounter; I have no tolerance for violence, really. |
43940 I knew he would prove treacherous. Our threats were sufficient to keep us safe while afloat, but there must be someone here that he fears even more. |
43941 Certainly this was Bodhi's doing. These creatures would not have followed Saemon of their own will. His weakness would disgust them. |
43942 Unfortunately, he fled the battle. I shall be sure to repay him if I see him again. |
43943 We should find him, track him to his lair! He has earned his death from this! |
43944 Forget him. I have no fear of him or any scheme he might come up with. |
43945 There are more important things to worry about right now anyway. I must see that you are able to enter the asylum. |
43946 Go to the tavern. Speak with a man named Sanik. If there is a way in to the asylum, he will know it. |
43947 I will scout around a bit and meet you at the pass leading to the asylum itself. Work with haste, <CHARNAME>. Our enemies know we are here. |
43948 How goes your search, <CHARNAME>? Have you found means to enter the building yet? |
43949 The search has not gone well. I do not know how to get inside. |
43950 Sanik refused to speak without payment. I cannot afford his price. |
43951 I believe so. A man named Golin gave me a couple of options. |
43952 I have a ward token that will unlock the gates. |
43953 I have not learned much either. Go to Sanik and speak with him. He will have some information, I am sure. |
43954 I would go myself, but I am... known to some of these people. Our stay would be short if I were recognized. |
43955 Sanik refused to speak without payment. I cannot afford his price. |
43956 Always did have a mercenary's heart. I probably helped him cut it out. Nevertheless, here. Take this. It should be enough to pay him off. |
43957 Oh no, you've already told me this. I gave you more than enough to pay him off. That was out of my own pocket, too. |
43958 No, you go and pay him or find some other means to enter this place. I can't help you much more than that. Try the Cowled Wizard or some such. |
43959 Then act on them. Your entry is in there somewhere. |
43960 Then get going. I'll try and get a message to Aran about what has happened. Perhaps we can get some help now that the way is clear. |
43962 A loud gong sounds, and you fear you may have failed in the task that the drow has given you. |
43963 This magical lock will only open for a specific key. No amount of tinkering will help. |
43964 Elven Warrior |
43965 Elven Warrior |
43966 Elhan |
43967 Elhan |
43968 Elven General |
43969 Elven General |
43970 Squire Cathras |
43971 Squire Cathras |
43972 The game you selected contains no importable characters; please select another. |
43973 Eric Vanstraaten |
43974 Eric Vanstraaten |
43975 Kalden |
43976 Kalden |
43977 Nerit |
43978 Nerit |
43979 Levin Rayn |
43980 Levin Rayn |
43981 Branet Al-Thon |
43982 Branet Al-Thon |
43983 William Reirrac |
43984 William Reirrac |
43986 Yeanasha |
43987 Yeanasha |
43988 Alyra |
43989 Alyra |
43990 Kachiko |
43991 Kachiko |
43992 Natas |
43993 Natas |
43994 Gofus |
43995 Gofus |
43996 Cleric Of Lathander |
43997 Cleric Of Lathander |
43998 Cleric Of Helm |
43999 Cleric Of Helm |
44000 Cleric Of Talos |
44001 Cleric Of Talos |
44002 open container |
44003 Ellie |
44004 Ellie |
44005 Lathander save me! |
44006 Gold Vanishes! |
44007 Dizzy! |
44008 Elven Mage |
44009 Elven Mage |
44010 Go away. The Pirate Lord sees no one without appointment. |
44011 I have urgent business to discuss with him. Captain Golin referred me. |
44012 Saemon Havarian said I might find what I need here. |
44013 How does one get an appointment? |
44014 "One" gets an appointment by being worthy of it! Ain't just anyone that can get in here! Gotta be referred here by someone he knows. |
44015 Unless... |
44016 Unless you care to pad my palm. I might be able to get you in. Maybe. Possibly. What say you? |
44017 And how much would this cost? |
44018 Is there no one here that speaks for free? What is YOUR damnable price? |
44019 Uh... okay... how about 300? You willing to pay that? |
44020 But I have urgent business to discuss with him. Captain Golin referred me. |
44021 But Saemon Havarian said I might find what I need here. |
44022 All right, I'll pay the stupid price. Just get the door open. |
44023 I cannot afford that. |
44024 And what if I don't pay? What then? |
44025 Well, I guess you don't get in. You push it, and I'll have to make you sorry. That's kinda my job as the door guard. Get lost. |
44026 What? Hey, sure, you bet. Usually, people just go find someone to name-drop, but if you want to pay, go right in. Just made my wage for the season! |
44027 Golin. He's in good stead. You musta impressed him, or paid him well. All right, you can go in, but don't make trouble or out you go. |
44028 Saemon? Saemon Havarian? Uh, all right, you can go in if you really want to. |
44029 You're okay by me, friend. Go where you want. |
44030 You can go in, but I don't know why you would. Ain't smart claiming friendship with Saemon Havarian. |
44031 Golin is a good one. If he said you could come through here, chances are you will be of interest to Desharik. |
44032 What is the meaning of this intrusion? Who are you? |
44033 I am <CHARNAME>. I paid your door guard for a meeting with you. |
44034 I am <CHARNAME>. Saemon Havarian suggested I speak with you. |
44035 <CHARNAME> is my name. I was referred by Captain Golin. |
44036 I see. He's a shrewd one then, as I usually see any who are referred by someone I know. Well, you are here. What is it that you want? |
44037 Saemon... Havarian... That name is not one that I am fond of. A scoundrel of the lowest order, I should think. |
44038 Tell me, why should I not have you killed where you stand? It is the fate in store of Saemon. What do you want here? |
44039 The altar has been cleaned and inscribed by Mazzy. It now stands as a monument to her brave companions, who gave their lives in an attempt to defeat the Shade Lord. |
44040 No! No, you don't want to kill me. You want... to send me to Spellhold! |
44041 Note from Imnesvale |
44042 Golin? Why would he send you to me? What is it that you think you want here? |
44043 I need to gain entrance to the asylum. Can you help me? |
44044 I need you to send me to Spellhold! I must be sent there! |
44045 I seek entry to the asylum. Can you help with this? |
44046 I must be sent to Spellhold! I cannot be allowed to run loose! |
44047 I require entry to the asylum. Could you help? |
44048 Spellhold? Why would you want to go there? Hardly a sociable place for decent folk. |
44049 I seek a friend that is trapped there. Please help me release her. |
44050 All you need to know is that I wish to go there. I will pay for your help. |
44051 A friend is there. I would storm the place and kill her captors! |
44052 I... I need to be admitted. I need... I need help. I need to be confined. |
44053 I have a nice relationship with those that run the asylum. They provide a great deal of protection for this port and the ships that dock here. |
44054 I have no interest in angering them and no interest in releasing people that may well belong there. Your pleas are worthless to me. Leave me. |
44055 Fine! Do not help! Have me committed instead! I will go mad if I cannot get in! |
44056 I will pay for your assistance. |
44057 Do not make me stoop to threats. Help me. |
44058 I have no interest in your gold. The security of my position on this island is worth more in the long run. No, helping you holds no benefit. |
44059 You will not have to stoop if I remove your legs. Do not attack when you are not in the better tactical position. My guards are all around us. |
44060 Then have me committed! I would have to be insane to threaten you! |
44061 Please, I will pay for your help. |
44062 Ihtafeer's Head |
44063 Please, I seek to release a friend of mine. |
44064 If you will not help, then have me committed! I will go mad if I get no help! |
44065 You wish me to have you thrown into the asylum? That is certainly an odd request, though not in itself an indication of madness. |
44066 Mantle of Waukeen |
44067 You seek to release a patient, so you are a threat to my allies in Spellhold. I will not allow it, and I will tell the Cowled Wizards of your intention. Get out. |
44068 Do not make me stoop to threats. Help me. |
44069 I seek the release of a friend of mine. She must be free of the place. |
44070 What are you trying to accomplish? I can indeed have people committed to Spellhold, but why would you request it? |
44071 You are clearly a threat to those that run the asylum... and as such are a danger to my security. Leave this island before I have you removed! This ultimatum is the only charity you will receive from me. |
44072 Because I have a friend that is held there. I must get in to rescue her. |
44073 I am clearly deranged. Look who I travel with! Minsc, meet the Pirate Lord! |
44074 Because I must be confined. I can feel myself losing my grip on reality. |
44075 Pirate Lord? Such a name does not conjure images of righteous behavior. Stand still a moment and let Boo have a look at you. |
44076 Er, why is your friend pointing a hamster at me? |
44077 Boo will soon have you figured out. You certainly seem friendlier than I would think a Pirate Lord would be. And where is your peg? |
44078 My... what? |
44079 Your peg. A proper pirate has a peg, whether a leg, arm or... uh... some other expendable extremity. And a parrot. |
44080 A parrot? |
44081 Certainly! As I have my Boo, so too must you have your parrot. Boo likes parrots. They could wrassel. |
44082 I've seen enough. Congratulations, you are on your way to Spellhold. You are clearly a danger to the general community. |
44083 By the gods, I think I'm stupider for talking to you. Stupider? More stupid? Get them out of my sight, all of them. They may all have his disease of the mind. |
44084 And this makes you a threat to yourself? I know a great deal of people that do not know their arse from a hole in the ground. They function reasonably well. |
44085 I have delusions! I dream of godhood, that my father was a deity! |
44086 Look, I'll level with you. A friend of mine is being held there. Please help me. |
44087 But look at the company I keep! Minsc! Meet the Pirate Lord! |
44088 Do you now? I am no student of the mind, but perhaps these are just your wishes to become more than you are? |
44089 I feel as though I am in a fight for myself! Like I must battle my own thoughts! |
44090 Minsc! Tell the Pirate Lord how much I should be in the asylum! |
44091 I wish to be nothing! I am mad, I tell you! Mad! Send me to the blasted asylum! |
44092 Well now, that would seem alarming. You certainly seem convinced of this. |
44093 No, I'm not believing this. You are raving, but it seems calculated to me. Likely you bear a grudge against the asylum and seek entry to wreak havoc. |
44094 You lack the presence to promote your lies. Pathetic, but an amusing tale to tell my woman. I'm leaving, but my men will be watching to make sure you stay in line. |
44095 Convinced? I am lost within it! I am the child of a god, and I will destroy you all! |
44096 Convinced? I am lost within it! I am the child of a god, and I will destroy you all! |
44097 Convinced? Minsc, tell the Pirate Lord how convinced I am! |
44098 Your raving would seem forced coming from a less charismatic person, but you certainly seem genuinely distraught. All right then, I shall do as you ask. |
44099 You will not be grateful for long, however. I would not call Spellhold an adequate place for healing. Still, if it is your wish. |
44100 It is! It is! |
44101 Actually, perhaps I should think about this. |
44102 Then that is where you will go, along with any that traveled with you in case they share your sickness. May the gods protect you, because no one else will. |
44103 Think about it? A moment ago, you were raving and desperate; now you wish to think? I believe you are trying to trick me. |
44104 If you are not genuinely ill, then you plot against the asylum, and I cannot allow that. Leave before I have you removed. Now excuse me, I must meet a lady friend. |
44105 Is it time once again for the experiments? I await your instruction, warden. |
44106 You! Are you of the Cowled Wizards? I demand something from you! |
44107 Hello there. I am <CHARNAME>, and I have some things to ask you. |
44108 I wonder if I might have a moment of your time? I seek information. |
44109 ...<CHARNAME>? <CHARNAME>? |
44110 <CHARNAME>! If the subject is encountered, do not hesitate to test <PRO_HISHER> limits! These are valuable parameters for study! |
44111 Test of limits. Yes, test of limits! |
44112 He looks... odd. It is as though his will is not his own. Be careful, I don't think he's thinking for himself. |
44113 This isn't right. I don't think he's in control of himself. Maybe dominated or... something? |
44114 This fool is not thinking for himself. A stronger mind has dominated his. Look at his eyes. |
44115 Now settle down. Are you in control of yourself? Perhaps I can help you. |
44116 Quit speaking in riddles, you Cowled bastard! Where is Imoen?! |
44117 Hello. I am here with <CHARNAME>, and I have some things to ask you. |
44118 Demand? No, no one demands except the warden. Demands... |
44119 A moment? No, all the moments are together. All together and with another. I have no moments. |
44120 You are... you are in the company... with <CHARNAME>. The likenesses of who to recognize... have been given to me... in my head. |
44121 Proceed to the recreation area. Enjoy your time out; you go back under key when night comes. |
44122 What is this place? |
44123 No, I don't belong here. I'm just here looking for someone else. |
44124 Who are you? |
44125 What is this place? Strange question coming from you. It was my understanding that you wanted to be confined here. |
44126 But I suppose you ARE out of your mind, so I will explain. This is Spellhold, I am Lonk, you are an inmate, and this is recreation time. Frolic, if you please. |
44127 You really have no idea how often I hear that, do you? Of course you belong here. It was my understanding that you requested being here. |
44128 I am Lonk, Lonk the Sane. The surname is not my given, but it certainly serves to keep things straight around here. Now frolic as you will. This is recreation time. |
44129 You will find this time is the most relaxing of the day. Examinations may follow, and you will want to be well-rested. |
44130 Who are all of these people here? |
44131 What is your job here? |
44132 Do you know of an inmate named Imoen? |
44133 Mages mostly, driven insane by the energy they tried to unleash, or the energy they were made to unleash once here. Result is the same. |
44134 Of course, some were a little crazy to begin with. I think you have to be crazy to be a wizard. Too much energy in the head. |
44135 And your job here? |
44136 Do you know of an inmate named Imoen? |
44137 Thank you. I guess I'll join the others. |
44138 How does someone get out of here? |
44139 How does someone get out of here? |
44140 My job? Taking care of crazies like you. Making sure you don't go and hurt yourselves with your deviant powers. And cookies, I make cookies. |
44141 And all of these people? Who are they? |
44142 Do you know of an inmate named Imoen? |
44143 How does someone get out of here? |
44144 Thank you. I guess I'll join the others. |
44145 Imoen? I think so. Hard to say. There is a girl here that used to answer to that. Don't think she remembers it anymore. |
44146 She's down the hall. Be careful though; she almost killed two other inmates the other day. She's got a vicious streak that is downright scary. |
44147 And your job here? |
44148 Who are all of these people here? |
44149 How does someone get out of here? |
44150 Thank you. I guess I'll join the others. |
44151 The quick way? Dying. Actually, so far that's been the only way. Unless you have friends high up in government. Otherwise, get used to the place. |
44152 Who are all of these people here? |
44153 What is your job here? |
44154 Do you know of an inmate named Imoen? |
44155 Thank you. I guess I'll join the others. |
44156 You go do that, and try to relax. The warden will be by soon enough. Then cookies. |
44157 Do you know of an inmate by the name of Irenicus? |
44158 Do you know of an inmate by the name of Irenicus? |
44159 Do you know of an inmate by the name of Irenicus? |
44160 Do you know of an inmate by the name of Irenicus? |
44161 Do you know of an inmate by the name of Irenicus? |
44162 Irenicus? How do you know that name? Hmm, no matter. You'll be seeing him soon enough. He sees everybody. |
44163 Who are all of these people here? |
44164 And your job here? |
44165 Do you know of an inmate named Imoen? |
44166 How does someone get out of here? |
44167 Thank you. I guess I'll join the others. |
44168 Try to stop pestering me. It's hard enough keeping an eye on all of these weaving robes of spellcasters. |
44169 Oh, please try to stay away from Wanev. He's very excitable. Still sore about losing his position here. I tell him he shouldn't dwell on it, but he's quite inconsolable. |
44170 Whoâ€â€who... who is that? Keep back... Keep back! |
44171 Imoen, it's <CHARNAME>. I'm here to rescue you. Do you remember? |
44172 Stop fooling around, Imoen, I don't have time for it. |
44173 You don't remember, Imoen? What about Minsc? Remember Minsc and Boo? |
44174 You must remember Jaheira. Come on, Imoen, do you recognize her? |
44175 Who is Imoen? I don't know that name. I don't know that name! She's not here! |
44176 Little Imoen, it is Minsc. See, here's Boo... Boo, stop that. It's Imoen. Sure she looks a bit... stressed, but it's still her. |
44177 I don't know what's wrong. Boo is all jittery. Something is different about Imoen. |
44178 She seems distant. Those are not Imoen's eyes. Not the one we knew, anyway. |
44179 Get away from me! I'll... I'll kill you! I'll rip your eyes from your filthy faces! Do not tempt my wrath! Do not... |
44180 I... she's not here. I do not know that... name. |
44181 You just rest, Imoen. I'll get you out of here. I swear it. |
44182 Damn that Irenicus. This is his doing. I'll see him dead for this. |
44183 Well, that was interesting. Somehow I envisioned our reunion as more... heroic. |
44184 I see... yes... I see... She's not here... Someone else will come... |
44185 *groan* I will... see death... come... Oh, so empty inside. I feel... I feel weak... |
44186 Hello! You are new. Those your faces? Funny. Ha! Maybe change them. |
44187 What is your name, young one? |
44188 Trademeet Tomb Key |
44189 What do you mean by "change them"? What's wrong with my face? |
44190 I'm Dili today. Tomorrow, I'll be something else. Who are you today? |
44191 <GABBER> is my name. |
44192 Ah, maybe I'll just let you enjoy your break here. |
44193 <GABBER>? Okay, I'll be <GABBER> tomorrow. I've seen you, so now I can take your face. Don't worry, you can keep it too. |
44194 Nothing. Don't you change your face? That's okay, I'll take it and change it for you. Don't worry, you can keep it too. Who are you today? |
44195 <GABBER> is my name. |
44196 Ah, maybe I'll just let you enjoy your break here. |
44197 I like taking puppy's face, but it scares him. He's not here though. |
44198 Shouldn't walk away from people. Harder to give your face back if I take it. I should know your name, too. I should know... |
44199 What?! What do you want? Stand up straight! I want that report by dawn! I want this hall cleaned! Don't you stare at me! |
44200 You are now beginning the tutorial for Baldur's Gate II: Enhanced Edition. This is a simple walk-through of some of the basic skills you will need to play and enjoy the game. Once the tutorial area has loaded, an NPC (non-player character) will guide you through fighting monsters, casting spells, the use of thieving abilities, and some of the more common interactions you will experience in the game world. If you have played the original Baldur's Gate, you may already be familiar with many of these functions, though the tutorial is still a convenient way to refamiliarize yourself with the interface in a safe environment. |
44201 Most who take up the trade of murder for hire do so for reasons other than personal pleasure, but not so the Lady Demarche. She took special pleasure in the torture of her targets... which is why she made this dagger. With but one touch of its polished blade, an opponent was rendered immobile, incapable of so much as screaming, yet the victim could watch and feel all that happened to them. While her opponent was thus held, the Lady would slowly bleed them, sometimes taking several hours before allowing her subject to succumb to the final agony of death. The Lady finally fell victim to her own evil; disarmed by a rival and struck by her own stiletto, her fate was soon sealed. STATISTICS: Combat abilities: – 20% chance per hit that the target must save vs. Death or be held for 2 rounds THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
44202 Darsidian Moor |
44203 Hehehehehehe! It's all right. Tired of working here, wanted a holiday, was thinking of retiring, probably going to die! Time to move on under down... down down. |
44204 Relax, I just wanted to ask you a few things. |
44205 Did you just say that you used to work here? Why are you with the inmates? |
44206 Shut up! No questions! Make an appointment! The Coordinator speaks to no one! No one... speaks the Coordinator... |
44207 He rules all, he does! You?! Ohâ€â€you are but the left bunion of his wondrous idol! You be grateful for the chance! |
44208 Tiax rules all from this throne room! You are all servants of his majesty, even as you feign ignorance! |
44209 Tiax? Is that you? I haven't seen you in ages. What have you been up to? |
44210 Oh great, I thought I was rid of this ridiculous gnome back in Baldur's Gate. |
44211 The heavens move because he waves his hand! The waters stir as he twiddles his toes! The wind blows as he passes! And on a whim, he can break them all. |
44212 World domination goes well then, does it? Good to hear. Goodbye. Don't write. |
44213 Shut up, you ridiculous creature! Can you see how small you are?! |
44214 If you are so powerful, why don't you leave this place? |
44215 Tiax takes no notice! Go and spread word of his mighty stature! Tiax rules all! Just ask 'im, and you shall see. |
44216 Ahe-hem... er... huh... |
44217 ...um... hmm... |
44218 I trust you have good reason to be entering this place? It's <CHARNAME>, isn't it? |
44219 You know my name? How? |
44220 Spare your words! I am here for Imoen! Where is she?! |
44221 You made inquiries in town. I have agents and eyes. Security is quite important when dealing with an institution such as this. |
44222 I know why you have come; you have been observed since you arrived on the isle. No doubt you are brimming with concern for your "Imoen." |
44223 She is in good health, and if you will permit me, I will direct you to her. This is not a prison, but an institution of healing... and learning. |
44224 Then release her to me. |
44225 Then why the overzealous security measures? |
44226 She was taken here against her will! |
44227 It is not as simple as that, though it never is, is it? Still, I'm sure you will understand more once I have explained. |
44228 Perhaps at first, for her own safety. The incident she was involved with was violent and distressing, and she needed help. |
44229 We deal with dangerous subjects. Imoen was brought here for her own safety, and it would not do for her to be endangered while here, would it? |
44230 Please, you have worked so hard to come here. Allow me to show you what I mean. I shall let you examine the facilities, and Imoen, for yourself. |
44231 Lead on then, but I shall be wary of any treachery. |
44232 Take me to her now! I will not tolerate any delays! |
44233 Darsidian Moor |
44234 Well, it would seem that my visitor has awakened! It is as I predicted. It all has been. |
44235 This crude dwelling is perched precariously over the abyss below. |
44237 This way, <CHARNAME>. I will explain as we go. |
44238 The Residence for the Magically Deviant houses many people, all of whom can benefit from a structured environment. |
44239 They can also be studied, such that what they are capable of is understood better. Take young Dili here. She was cast from her family for her talents. |
44240 At a remarkably young age, she learned how to shape magical energy, allowing her to change her form as she wishes. |
44241 Have you a new face today? I think you do. I can see the real one. Tomorrow, I will be you, okay? |
44242 Here, she is safe, and others have learned something of what she does. It is invaluable information. |
44243 This is Wanev. He used to be the asylum coordinator before I took the post. Too much exposure to magical forces, I suspect. |
44244 What?! What do you want?! Is this not enough? I want this hall cleaned! Don't you stare at me! |
44245 His mind could not handle the energies that circulate this place. A bad reaction to a particular spell unhinged him quite dramatically. |
44246 No one foresaw it, but with study, we can prevent it happening again. His career is over though. |
44247 This is Naljier Skal. Once a great bard of some repute, though now he is little more than a child. |
44248 I fear I have had an advantage over you; I have planned your coming from the start. It could be no other way. |
44249 A bit of treachery by Saemon and a spell component goes into a soup or some other dish. Undetectable, and nothing more than a seasoning until my casting. |
44250 But don't worryâ€â€you won't have to think about any of this or that. Your life ends today. |
44251 What are you doing, Irenicus?! What is all of this? |
44252 Release me! I will kill you, I swear it! |
44253 Where is Imoen?! What have you done to her?! |
44254 What do you mean, "squandered by the genies"? |
44255 I thought Trademeet only had fair business dealings. |
44256 Sure, let me see what you have. |
44257 No, thanks. |
44258 Begone with you, thief, lest I call the guard! |
44259 Well... heh... have ye nae tried to buy anythin' from the local merchants? Ye'll find them a little low on their stock, my friend. |
44260 All legitimate sources o' goods have been bribed by them genies to supply them alone. Loaded with gold, them genies... wish I could get me hands on it all... |
44261 I thought there was only fair business in Trademeet. |
44262 Well, let me see what you have, then. |
44263 I'll be on my way. |
44264 Hm. May have been that way once here, but that was when Waukeen was still alive, aye? With her gone, anythin's fair game in Trademeet. |
44265 What did you mean "squandered by the genies"? |
44266 I see. Let me see what you have, then. |
44267 I'm on my way, then. |
44268 Good, good. Always on th' lookout for reasonable customers, I am... |
44269 As ye wish, then. Try an' buy from the genies, if that's yer pleasure. |
44270 No need t' be hasty... I'll leave ye well enough alone... |
44271 Hmph. Now that th' bloody genies are up an' gone, me business has more than halved. Ah well, I suppose it was either that or th' folk here got starved out of house an' home, aye? |
44272 So what about it, friend? Ye be wishin' to buy some not-so-legitimate goods from a down on 'is luck Shadow Thief, hmm? |
44273 Sure, let me see what you have. |
44274 No, thanks. |
44275 Begone from my sight, thief, lest I call the guard! |
44276 Excellent! Perhaps I am not done for just yet! |
44277 Well, I figured as much. So be it. |
44278 By faith an' begorrah, ye'll nae be stayin' here long, methinks. Have ye no ken o' what th' attacks be all about? Have ye nae seen the animals as they mass an' launch themselves on us? |
44279 I be one that stays in the shadows, by sure, but that be nae o' any use when the bloody rats themselves come huntin' for ye with their eyes aglow. |
44280 The people here are frightened... an' if ye be a stranger, they'll be all th' more frightened o' you. Best ye be on yer way. |
44281 Clangeddin's axe! If that don't be the druid arrested in the street not two weeks ago, I'll be an addled dwarf, I will! Ye be fools t' parade him about! Begone with him! |
44282 Well, it be fine an' well that ye've taken care o' the assault o' nature on this town... but I will nae be joinin' in the celebration. With them genies hoardin' the gold, me trade is a mite constricted, aye? |
44283 Aye, ye've taken care o' the druids, just as everyone does be sayin'. There be little for me to be doin', however, an' no one to practice on so long as them genies keeps all the merchants poor. |
44284 A fine day it be, an' ye certainly do be deservin' o' the heroic title! Good job, <MANWOMAN>! Ye've saved th' ailing career of a dwarven cutpurse, ye have! |
44285 Aye, I'll buy ye a drink in the tavern, if ye has the time! Ye've done a fine thing here, restorin' this town to its glory. A fine, fine thing! |
44286 Yes, I believe that you would. I can't blame you, really, not when I wish the death of others for similar reasons. A pity one of us must be denied. |
44287 Hmm. I'll have t' be a mite more careful now, aye? With the militia no longer distracted by yon forest beasts, they'll be on the lookout for such as me, ye can be sure of that! |
44288 That is not for you to know. Suffice to say that I regret what must occur. I know the rage you will feel once I am done. I seek the death of others for similar reasons. |
44289 Don't worry, Imoen has already suffered what she must for my cause. She even survived, and this bodes well for you. You are stronger, more focused, and you are *aware*. |
44290 You're just asking for trouble bringing that druid in here, and I don't want any part of it. I'll ask you nicely, now, to leave my inn peaceably before there's any damage. |
44291 Greetings to you, strangers. We don't get many travelers here, with the troubles and all. I'll be happy to offer you a room, but you'd best keep yourself as low profile as possible. I don't want any trouble here. |
44292 What do you know about what's going on here? |
44293 Do you have any supplies for sale? |
44294 Do you have any supplies for sale? |
44295 I'd like to see your services, please. |
44296 I'll be on my way. |
44297 About as much as you do, I'd expect. The inn's been pretty quiet since the attacks started gearing up... at first, there was just some odd occurrences: a bear attack, some hungry wolves, and the like. |
44298 Since then, there's been masses of creatures that have assaulted the walls, and the militia can barely keep up. People have been getting quite out of hand with their fear. |
44299 There's been stories of hooded figures amongst the animals, and everyone thinks that means the druids have turned against us. Don't know why... we've always gotten on well enough with the grove. |
44300 But there's no explaining that to folks, not when their lives are in danger. They saw a druid during the last attack and would have stoned him to death had Lord Coprith not arrested him. |
44301 He might be dead yet, if people have their way. I don't know what Lord Coprith is going to do with him... or how long he can keep up with these attacks. People will start leaving soon, I think. |
44302 Can't say that I do... but, then, I can't say that anyone does around here. If Waukeen were alive, she'd be sad to see the state that Trademeet's come to. |
44303 The goddess had established Trademeet to be a place of fair business only, where shady deals were punished and such. No thieves, no liars, no fraud. |
44304 Now, we not only have thieves here, but a group of genies has camped outside of the gates and swallowed all the local business... bribed all the caravans, I understand. |
44305 No end to their gold... and they charge an arm and a leg for a loaf of bread, so the town's being starved out, you see. Waukeen would have stopped them. Now, not even Lord Coprith can do anything. |
44306 What else do you know about what's going on around here? |
44307 I'd like to see your services, please. |
44308 I'll be on my way. |
44309 I don't... but since them genies are gone now, I suppose the local peddlers will have been restocked. You can find them around, and they should have everything you need, friend. |
44310 What do you know about what's going on in town? |
44311 I'd like to see your services. |
44312 I'll be going. |
44313 Well, there isn't much to be had right now... but you're welcome to some ale and a clean room. I certainly have lots of them available right now, that's for sure. |
44314 I'll be here if you need me again, friend. |
44315 Do you have any supplies for sale? |
44316 Do you have any supplies for sale? |
44317 I'd like to see your services, please. |
44318 I'll be on my way. |
44319 Well, if it isn't the heroes who have saved the town! Well met, my <LADYLORD>! Do come in and have a seat... you are more than welcome in Vyatri's inn! What can I do for you? |
44320 What can you tell me about the feud between the Lurraxols and the Alibakkars? |
44321 What's the story with this haunted tomb? |
44322 What do you know about these genies? |
44323 I'd like to see your services, please. |
44324 Nothing. I'll be going. |
44325 Ahhhh, both of those families are fools. Rich fools. Nobody but them really cares which is the true founding family... and if Lord Logan is correct, they stem from the same family anyway. |
44326 But they'll never believe that. Their relations and guards have been battling for many years, sometimes to open violence. One of these days, they will take it too far. |
44327 What's the story with this haunted tomb? |
44328 What do you know about these genies? |
44329 I'd like to see your services, please. |
44330 I'll be on my way. |
44331 Hmmm, now that is a good question. The tomb in our graveyard has been abandoned for many, many years. The stories say that an evil wizard was locked in there while he was alive, and there he died. |
44332 The town waited months to reopen the tomb, and when they did, the corpse of the wizard vowed revenge and tried to escape. The priests of Waukeen turned him within and resealed the tomb. |
44333 And so it has remained. Personally, I give the stories short shrift... there's never been as much as a peep from that tomb, and it is a small thing within, I am told. |
44334 But you would not find me venturing within, that is for sure, eh? |
44335 What can you tell me about the feud between the Lurraxols and the Alibakkars? |
44336 What do you know about these genies? |
44337 I'd like to see your services, please. |
44338 I'll be on my way. |
44339 Little enough. They call themselves the Dao, and when they came, they set up their tents and demanded from the High Merchant Lord Coprith that a rakshasa be found and turned over to them. |
44340 A rakshasa, I am told, is an evil creature who changes shapes and feeds off the flesh of people. How Lord Coprith is supposed to find one I am not sure. |
44341 Apparently, though, the genies seem to think he can do it. And they've bought up all the supplies and business in the meantime to starve us out until he does. |
44342 What can you tell me about the feud between the Lurraxols and the Alibakkars? |
44343 What's the story with this haunted tomb? |
44344 I'd like to see your services, please. |
44345 I'll be on my way, then. |
44346 Of course! Anything for the heroes of Trademeet! |
44347 As you wish, my friend. See you soon, I hope. |
44348 Hello there! You're adventurers, aren't you? I want to be an adventurer! |
44349 Where'd you get that cloak? I want one! |
44350 I like that sword! Do you have to sharpen it? |
44351 Can you sign my shirt? |
44352 Are you gonna kill the druids? Can I watch? |
44353 I killed a rabid rabbit! I'm experienced now! |
44354 Have you been many places? Mind if I tag along? |
44355 People say I ask too many questions. Do you think so, too? |
44356 What's a cleric? |
44357 Do you have to study spells? Can I see one? |
44358 We should go find Waukeen! That'd be a great adventure! |
44359 Have you ever seen a dragon? WOW! |
44360 I want to see Athkatla! I hear the streets are made of gold! |
44361 I wanna go to the Underdark! I've heard there's cool stuff there! |
44362 Have you killed the genies? I can go tell them that you're gonna! |
44363 You aren't going to throw rocks at me now, are you? |
44364 You've been really nice to me. I'll give you some rocks that other people threw at me. You just gotta promise not to throw 'em. Here. |
44365 If you're bringing that druid in here, you can forget being served! Out you go! |
44366 Hmph. You're probably working for those druids and have come to kill us all, haven't you? Weellll, I suppose if Vyatri's willing to serve you, I can too. |
44367 Greetings to you, patron. This is Vyatri's inn, and I'm willing to serve you your drinks so long as there's no groping, pinching, or other unpleasantness. |
44368 I suppose you folk are heroes or something, hm? Well, that won't get you your drinks any faster. Sit down, I suppose... or talk to Vyatri. |
44369 You look familiar... do you know Mazzy Fentan? She's a famous adventurer from here in town. I think maybe she's mentioned you. |
44370 Mazzy Fentan is our best adventuress... a real fighter, and that's something... for a halfling. She grew up here, you know. |
44371 If you folk are so brave, why don't you do something about those genies? Then we could get some real wine here again for once. |
44372 All anyone does now is complain about those genies. Food's becoming scarce... I suppose there's no pleasing people, is there? |
44373 Begone with you, rabble. There are enough problems in this town without you ruffians adding to things, do you not agree? |
44375 You seem like an agreeable enough sort of <MANWOMAN>... but with these attacks on the town, one can never be sure. I would rather we did not speak. |
44376 My name is Lady Merana, and I am awaiting a gentleman here. I am sure that is no business of yours, however. |
44377 Hmmm... I am waiting for a particular gentleman friend, but if you are so inclined, I would be more than willing to spend the evening with such a handsome man as yourself... |
44378 I already have company, sir, which I am waiting for. Please do not embarrass yourself by making overtures which will only certainly be rebuffed. Hmph. |
44379 Oh, how do you do, miss? I understand you and your companions are some kind of heroes, yes? That is all very... interesting, I suppose. |
44380 What cheek! How dare a disgusting ruffian like yourself make advances on a noblewoman! Oo! |
44381 *hic* Yeah, I used t' be an adventurer... like yerself, o' course. 'Cept that I had the ladies flockin' to me allll the time... yeah... *hic* |
44382 There was this one time... *hic*... my party and I were travelin' through the elven woods down in, uh, Tethyr. *hic* We got drunk with a whole group o' elves... *hic* |
44383 And... and... my party once fought a powerful lich! *hic* Yup... boy, he was tough. *hic* We ran like a flock o' frightened chickens, we did... *hic*... no, wait, uh, we fought 'im! Yeah, we fought 'im! |
44384 I betcha I was a better fighter 'an you when I was an adventurer. *hic* |
44385 If I was younger... *hic*... an' sober... *hic*... I could kick yer butt... |
44386 Heeeey, baby... *hic*... y'know, I was a great adventurer once. Betcha I could give you aaaallll kinds of advice, yup. *hic* |
44387 Why don't ye sit down next t' me, darlin'? *hic* |
44388 Lemme tell you about this time me an' my fellow adventurers... *hic*... we decapitated an ogre, we did! Yup! We were mighty strong... *hic* |
44389 How about I buy ye an ale, darlin'? *hic* |
44390 Aaahhh... lemme alone... *hic*... can't a man drink in peace, aye? *hic* |
44391 Lliira's patience! You bring that... that... DRUID... in here?! |
44392 I came here to listen to Alenina's music, and that be all. It is one of few pleasures we have, with the town practically under siege. |
44393 You are one of the adventurers that dealt with the druids, yes? I am thankful, then. Perhaps the streets will be safer now when I return to my home. |
44394 Trademeet will not be safe for long anyway, I think. You have heard of the Sythillisian Empire, yes? My cousin tells me we will be overrun by ogres and orcs within a month or so. |
44395 There are far more things to fear in the forest beside the druids alone. Be cautious, my <PRO_LADYLORD>. I am told such things as werewolves and giants wander the land lately. |
44396 A good friend of mine recently went to buy a potion from the witch who lives near the druid grove... and she hasn't come back. I do hope she was not attacked by the animals. |
44397 My husband is in the militia, and he told me they found someone in the town with his skin flayed from his bones... you do not think an animal was responsible for that, do you? |
44398 Bah! Begone from my sight and take that old man druid with you 'ere I gather up another group of locals and finish the job we started! |
44399 You be a stranger, <SIRMAAM>. I'll tell ye quick that we don't be trustin' strangers here any longer. |
44400 Fair enough. Ye've proven yerself, stoppin' them druids an' all. Ye be welcome enough here in town, if it be up t' me. |
44401 So the druids are back to their normal selves, are they? I never cared for them an' their like anyway. They should stay in the forest and be silent. |
44402 Ah, the druids be not our only problem. It is just the first of many, I'm afraid. But ye've done well enough, bein' adventurers and all. |
44403 Did ye know that some animals were skinnin' their victims? Aye... a friend in the militia says he's found three bodies in an' out o' town, all with their skins missin'. Tsk. |
44404 I be only here t' drink an' listen to the lady play. If ye wish an ale, speak to Vyatri, aye? |
44405 Greetings, strangers. I play what melodies I can to calm the folk of this town, but to tell it truthfully, it is not an easy task... the fear here fills the air like a sickness. |
44406 I am Alenina, a minstrel from Tethyr. If you are traveling further south, you may wish to reconsider. I had difficulty passing the Sythillisian lines myself, and now it would be even less likely to do so. |
44407 As a bard, I am usually welcomed wherever I travel... but this has been one place where even I am looked upon with suspicion. Amn appears to be a nation in difficulty, I would think. |
44408 These people would do well to look upon the druids with less suspicion than they do. Even if the druids are at fault, they do not know the full story. Such has ever been the tale of simple folk, I fear. |
44409 Aware? Aware of what? |
44410 So you used her relationship with me to get me here, but why torture her? |
44411 You want me because I am a child of Bhaal. Let her go and then we'll talk. |
44412 I am told that you are one of those responsible for aiding this town in its time of need. I congratulate you on your courage. I am Alenina, a bard... I intend to write your tale into song, if I may. |
44413 You... are the one who performed those deeds up in the Sword Coast, yes? I thought you seemed familiar. I have heard a few wondrous tales passed from a fellow bard named Garrick. |
44414 Would you care to sit and listen to me play? I am but a poor bard... so any few coins you might wish to give to show your appreciation would not be snubbed. |
44415 Aaaaah! Strangers! Strangers! |
44416 My mum says the genies own everything. She says that her bread costs too much now. |
44417 My mum says that the genies are gonna kill us all. You too, huh? |
44418 My mum says you're a hero. Can I be a hero too if I try reeeeaaaal hard? |
44419 My mum says we're gonna be overrun by ogres soon. There's an army of 'em coming, she says. What's an ogre? |
44420 Eeek! |
44421 Are you a genie? The genies are rich and powerful, you know. |
44422 Did you know that the High Merchant is scared of the genies? I did. |
44423 Wow... you saved Trademeet, didn't you? Didn't you? |
44424 *giggle* |
44425 My... my mother an' father were killed by wolves, they were. Now I gotta go to an orphanage, they say. |
44426 Begone, child. I dislike brats, and I dislike maudlin brats even more so! |
44427 That's too bad. I feel sorry for you. |
44428 That is tragic, child. Here... take these coins. Perhaps it will help. |
44429 I... I... I didn't mean to... *sob* oh, never mind, <SIRMAAM>... |
44430 I... watched as the wolves, they... they... oh, 'scuse me... *sob* |
44431 Th-thank you, <SIRMAAM>. B-but... I'm not here to beg. I'm... I'm just waiting for the priest t' come an' take me to the orphanage. But... thank you anyway... |
44432 The priest will b-be here... soon. He's going t' take me to the orphanage. It's... far away, he said. |
44433 I miss my mother. Do... do you have a mother, <SIRMAAM>? |
44434 I wish I could just g-go home. But... they said it all burnt down when the wolves... attacked. *sniffle* |
44435 I wonder what the orphanage will be like... maybe somebody nice will come and take me away. Maybe. |
44436 That's that nasty druid that my daddy said they were gonna burn! Ye're gonna pay, nasty druid! |
44437 You... you're in league with them druids! There's gonna be a burnin', and you're gonna pay, you are! |
44438 Nyah, nyah! Betcha can't catch me! |
44439 Ahhh! Ye're those people with the swords an' spells an' scars an' stuff! Ahhh! |
44440 My daddy says ye're gonna kill everyone! Yahhhh! |
44441 Run away! Run away! Ha ha ha! |
44442 Oh, no! Parick, it is that druid, is it not? The one who attacked the town with those horrid animals?! |
44443 Do not fear, my love! I shall protect you! Get away from us, foul druid! Leave us innocents well enough alone! |
44444 Get away from us, druid! I know well enough who you are, and I see you plainly! You should be imprisoned, no? Get away! |
44445 Yes! Shoo! Shoo! |
44446 I do not know you, <SIRMAAM>. Do you know this <MANWOMAN>, my lovely Mera? |
44447 No, darling. There's no telling who <HESHE> may be. Perhaps one of those awful druids come to kill us? |
44448 Not to fear, darling. I shall protect you. |
44449 Oh, dear... it's a stranger, my darling. Probably come to accost us or rob us or some dreadful thing... |
44450 Do not worry, Mera. I am here, and I shall protect you if they mean ill. You there, strangers! Leave us be! We have nothing you wish, I assure you! |
44451 Ah... it is one of those heroes who got rid of the druids, or some such. Good day, hero... I am Mera, and this is my consort, Sir Parick. |
44452 Charmed, I'm sure. |
44453 If you'll forgive us, there's an engagement that we simply have to attend. Perhaps you are already invited, yes? We may see you there! |
44454 I, for one, cannot wait. |
44455 Look, Mera, it is one of the heroes who saved the town. How very... brave of them, don't you think? |
44456 Oh, Parick, you silly man! You are just jealous, aren't you? You wanted to jump in and save the town yourself! |
44457 I could have done it, darling. If these rabble did it, I could have. |
44458 Silly fool, I would have none of it! Tee hee... I want you only to myself and never in danger! Excuse us, <SIRMAAM>, please... we have an engagement to attend... |
44459 I understand we have you to thank for being able to stroll about Trademeet without fear of attack by... by dogs and such, yes? |
44460 Of course it's one of them, my darling Parick! Look at <HIMHER>â€â€<HESHE>'s positively bristling with weapons! |
44461 True. Well, <SIRMAAM>, don't let me keep you from your, ah, weapon-sharpening and such. |
44462 Oh, Parick! Tee hee! You are such a cad! |
44463 Yes? Oh, wait... one of those adventurers, I think. The one who got rid of all the attacks on the town. How delightful! |
44464 You will find that <HESHE> is nothing but a <MANWOMAN>, dear Mera. Nothing to get overly excited about. |
44465 Yes, but DARLING... this is a true hero! |
44466 And I am not, my love? |
44467 Oh, don't let it prick your pride, my love. You will always be my hero. Don't mind him, dear <LADYLORD>... my Parick is a touch sensitive about these things. |
44468 You dare to bring that... that evil druid before me?! |
44469 Get away from me, rabble! I do not associate with... with... druids and their ilk! There's no telling what you are here to do, is there?! |
44470 Hmph. Yes. I hear that you are the one who stopped these attacks. Good job. Now go and do something about those genies, yes? |
44471 I suppose you are a hero and should be congratulated, my good <MANWOMAN>. You have my thanks, even though you are not dressed as appropriate company. |
44472 You are involved in that business with Lady Lilith and Lord Skarmaen, aren't you? Bah! Those families would destroy this town just to prove who is more respected! |
44473 I do not associate with murderers... especially murderers of nobility! Begone! |
44474 Hmph. I suppose it was inevitable that those families would kill each other eventually. You are still to be praised, however, for all that you have done for this town. Bravo, <SIRMAAM>. |
44475 Bah! I do not associate with common criminal rabble! |
44476 Aware of what you are, child of Bhaal. You are aware, and she is not. That makes you more able to focus. You didn't know? |
44477 Oh! It's the druid that was arrested! He's going to kill us all! |
44478 Oh, dear... more strangers here in town?! Have you no sense?! |
44479 You are the one who saved us from those dreadful beasts! Please... speak to the merchant guildmistress now and do something about those genies. All my wealth and I can buy nothing... awful! |
44480 I do so hope that Lord Coprith recognizes you now as the proper hero that you are. You have my personal thanks for all that you have done for us! We are all very grateful! |
44481 Hmm. It would be troubling to choose between the Lurraxols and the Alibakkars. The Alibakkars are wealthier by far, but Lady Lilith does have a certain grace, no? Take care with them both is my advice. |
44482 Eeek! Murderer! Murderer! |
44483 *sigh* It is sad that two such great families should come to such an ignoble end... but it does not reflect on you, my <LADYLORD>. Truly, you are a hero in this town and worthy of praise. |
44484 Do you really think I would associate with such a base commoner such as yourself? I am a woman of refinement and taste, good <MANWOMAN>. |
44485 Hmph. Begone! I have many duties to perform and no time to waste on one such as you! |
44486 Yes... heroes, are you? Well, heroes, go and do something heroic and leave me well enough alone! |
44487 You must have suspected. Perhaps she felt no symptoms, but the taint was there. She is of similar age and was apparently secluded as a child, just as you were. |
44488 This Gorion of yours should have told you about yourselves early on. You might have learned not to fear what you are. |
44489 (The halfling woman is sleeping fitfully, sweating and stirring as if dreaming of disturbing things. She does not awaken.) |
44490 Imoen was more than bait, and has served just as you will. She is like you in many ways, and in one very special one. |
44491 Trademeet has been under siege by nature for many weeks, and the people are fearful. We will show you hospitality here, if you find none elsewhere. |
44492 You have done a wondrous thing, and the entire town should thank you for it! The attacks have stopped, and peace has returned at long last! |
44493 Imoen is indeed a child of Bhaal. I suspect her innocent charm and humor suppressed the darkness. She showed no symptoms because there was no place for shadow in her spirit. |
44494 I had to show her some very dark shadows indeed. It is unfortunate that it had to be done, but it was necessary to get what I needed. Now I must focus on you. |
44495 I am told you are true heroes in Trademeet... nothing could make me happier that Mazzy stands as one amongst you. |
44496 Mazzy has told me about you, <SIRMAAM>. Thank you for your help in healing my illness. |
44497 My sister is dead. Nothing you could do, no deed you could perform, would bring her back to me. Please... if you are kind, leave us to our grief. |
44498 There is a sense of holiness about the altar. |
44499 You feel the statue's eyes upon you as if it were a living thing. |
44501 Are you suggesting that she is a child of Bhaal as well? That is just not possible. |
44502 This small altar is bowl-shaped and sits atop a small pillar. It glows with a warm light that reminds you of the sun, driving away the cool drafts that intrude elsewhere in this dark underground land. |
44504 This temple appears neglected and dusty, its beauty a forgotten memory. |
44505 Are you suggesting that she is a child of Bhaal as well? That is just not possible. |
44508 Harper's Call |
44509 Please! My <PRO_LADYLORD>! May I... may I speak to you? |
44510 My name is Jenia, and I come to you on behalf of my son, Tiris. He... he is very frightened, my <PRO_LADYLORD>. Too frightened to even leave our home! |
44511 Please! You... you are such a hero of this town. I beg of you to come and speak to him! To see what has frightened him so and perhaps help him! |
44512 I will help him if I can. Where is he? |
44513 I do not have time to help him right now... perhaps later. |
44514 I have no desire to coddle frightened children. Leave me alone. |
44515 Oh, thank the gods that you are so merciful! Tiris is at our home, the one just north of the Alibakkar Estate. |
44516 Please come as soon as you are able to! I so despair seeing him like this! |
44517 Oh, I did not mean to impose on you, my <PRO_LADYLORD>, truly I did not! It is just that... I do not know who else to turn to. He will not speak to the militia, the poor boy... |
44518 If only it were such a simple manner, my <PRO_LADYLORD>. But Tiris is not normally like this... I fear something dreadful has happened to him, but he refuses to go to the militia. |
44519 I had... I had thought that, since you were such a great hero, that you might come and see what is wrong. But I cannot force you to, of course. |
44520 I beg of you to change your mind! If... if you do, please come to our home... it is the one directly north of the Alibakkar estate. |
44521 Oh, thank you for coming, my <LADYLORD>, thank you! Please speak to Tiris... find out what is wrong with him! Maybe you can help! |
44522 Our boy is in trouble, my <LADYLORD>. Anything you could do to help him would be appreciated, truly. |
44523 Oh! Y-you are... are one of the heroes that everyone is talking about, aren't you? You... stopped the druids and the genies. M-maybe... maybe you could help me... |
44524 It... it's all so terrible, I hardly know where to begin. |
44525 My... my love, Raissa, and I... we were coming home two days ago, not far from here. It was late... and I heard a strange noise come out of the shadows. |
44526 I thought perhaps it was another attack by the animals, but a large man leapt out of the darkness at me and knocked me out. I... I remember nothing until I woke up... |
44527 When I did, I saw a man tying Raissa to a chair. He was the one who had leapt at me. I... I stirred, as my head ached, and I was not immediately aware that someone else was in the room... |
44528 I suppose the other must have heard me, because he approached. I... I saw him, my <LADYLORD>, I turned and I saw him! He was a... a man, or a creature that looked like a man... but he had no skin! |
44529 All I saw was his... his muscles and sinew! He hissed, a dreadful sound, and tried to grab me. I was frightened, and I leapt back, barely out of his reach. |
44530 The man by Raissa yelled at him to grab me, and the skinless creature shouted back at him, angry... and I fled as quickly as I could. I heard someone running behind me, but I didn't dare look! |
44531 I heard it shout behind me once... it said that it would get me, that it would find me. And... and when I stopped running eventually, I didn't hear it any more. |
44532 I came here to hide, my <LADYLORD>. I am frightened to go out... What manner of creature could this be? What kind of magic would create a horror such as this?! |
44533 I don't know who to turn to. The militia... they can do nothing against such a creature, I am sure. And... and I feel so ashamed... I left my Raissa behind, left her to die! |
44534 Please, my <LADYLORD>... will you help me? Will you find my Raissa and bring her back to me? |
44535 I will try, but I need more information. |
44536 What kind of reward would I be getting? |
44537 No, I have no interest in this. |
44538 Th-thank you, my <LADYLORD>, I am very grateful... if you could do whatever you can... |
44539 I have nothing, my <LADYLORD>. Nothing to offer you at all, save my thanks and the thanks of my love, I am sure. Please, I beg you to help her! |
44540 Very well. But I need to know a little more. |
44541 Sorry, I don't have time for this. |
44542 Oh. I do not know how much longer Raissa will live in those creatures' hands... if she is even still alive. I beg you to change your mind, my <LADYLORD>. If... if you do, please come and tell me. |
44543 As for more information, well, let me think. The... the skinless creature did say the name of the man with the knife. He shouted it when the man told the creature to grab me... he called the man "Rejiek." |
44544 Rejiek? Are you sure? |
44545 Yes, <SIRMAAM>. Very sure. Why? Do... do you know that name? |
44546 Rejiek Hidesman is a murderer from Athkatla whom I exposed, and who escaped before he could be captured. |
44547 Yes, but you needn't concern yourself. Do you remember where you were brought? |
44548 Oh... oh no! Then you must find Raissa soon! If... if he has not already killed her! Oooh, I should have saved her when I had the chance! I should have tried! |
44549 Please! The creature brought me to the woods near the southwest gate. |
44550 Go there, I beg you, and find out what has become of her! Perhaps... perhaps this man and his creature yet remain there! |
44551 Er... yes, yes, I do! The creature brought me to the woods near the southwest gate. |
44552 It... it is you! My <LADYLORD>! Have you changed your mind? Will you look for Raissa? Please, she could already be dead! |
44553 Very well, but I will need some more information on all this. |
44554 I would prefer some kind of reward here. |
44555 No, I haven't changed my mind. |
44556 Then why have you come?! Why do you torture me?! Oh, they will find me for sure... and Raissa, poor Raissa, will die! |
44557 Have... have you found out anything? Have you found Raissa?! |
44558 No, I have found nothing yet, but I will keep trying. |
44559 I went to the place you described, but she was not there. I met someone who told me where she might be, however. |
44560 Why turn to me? I won't help you. |
44561 So you cast her aside and try to take me? You are vile indeed! |
44562 I am strong; strong enough to stop you! |
44563 I found Raissa, but she has been... changed. I need a restoration spell in order to return her to her original form, and I do not have one. |
44564 Hold! I would know what manner of creature you be before I lower my guard! |
44565 I am a simple <PRO_RACE>, nothing more. |
44566 I could ask you the same question. |
44567 I'll be the one who asks the questions here! |
44568 Hmm. You did not attack me on sight, so you are not the creature I seek. Its base cunning would not allow it to go without attacking a lone victim. |
44569 Ha! Fairly said! You have not attacked me, a lone victim, so it is unlikely you are the creature I seek anyway. Its base evil cunning would not be so bold. |
44570 I see. Since you have not already attacked, I know you are not the creature I seek. Its evil cunning would cause it to instantly attack a lone victim. |
44571 That said, it is quite fair to say you do not know who I am and may attack me regardless... especially if you are at all aware of the capabilities of my prey. |
44572 I am Darsidian Moor, and I hunt a creature known as the skin dancer, a man-like beast without true flesh of its own. Now, will you reveal your name? |
44573 I am <CHARNAME>, and I seek a victim who may be held by the creature you seek... and a murderer named Rejiek. |
44574 My name is none of your concern, but I may be hunting the same creature you speak of. |
44575 I seek to rescue a woman named Raissa, who was kidnapped by a murderer and a man without skin. |
44576 No, I will not. Speak your peace, and I shall decide if I let you live. |
44577 I see. The murderer I do not know... but if he is aiding the skin dancer, then he is as much my target as the creature itself. |
44578 Are you? That is hard to believe, for never before had I heard of a creature like this. How do you know of the skin dancer? Does it have victims here? |
44579 The murderer I do not know, but the creature you describe is none other than my quarry. And if he has this woman in his possession, then we must move quickly. |
44580 I have spoken all I need to. If you have no information on the skin dancer, then I will follow what leads I have found here and combat the creature on my own. |
44581 He would only capture a victim if he meant to use his dark magic to create another like himself. Otherwise, he would have consumed her flesh on the spot. |
44582 No, I must follow the leads I have found here and confront this creature once and for all. Tell me, then, will you aid me in killing this creature of evil? |
44583 It does... a woman by the name of Raissa. |
44584 I know of a creature without flesh... and it aids a murderer named Rejiek in capturing a local woman. |
44585 My business is my own... Speak your peace, and let us be done with it. |
44586 I would go with you, for I have reason to fight this creature as well. |
44587 Tell me where the creature lies... he has a victim that I intend to rescue. |
44588 You will go nowhere! I do not trust your motives! |
44589 Very well... go, if you wish. |
44590 Tell me where this creature is first. My only intention is to rescue his victim. |
44591 Yes, I will go with you... the murderer who is with this skin dancer must be stopped as surely as the creature itself. |
44592 No, you go... rescue the girl, if you can. |
44593 I don't trust your motives... I'm not about to go anywhere with you! |
44594 A noble cause, but not easily accomplished. The skin dancer's lair is just north of the east gate, in a walled-off section of town with an orange pavilion. |
44595 I intend to travel ahead and scout out the area. Meet me there as soon as possible... I could certainly use your aid. |
44596 Excellent. I know now who you are... you are the recently anointed saviors of this town, yes? Obviously, you have earned your reputation through good deeds. |
44597 I have found several clues. I suspect the creature's lair is just north of the east gate, in a walled-off section of town with an orange pavilion. |
44598 Very well, although I doubt the skin dancer will give her up to me willingly. I recognize you now... you are the recently anointed heroes of this town, no? |
44599 If you are the skilled adventurers that everyone speaks of, I could certainly use your help. The skin dancer is a powerful foe. |
44600 As you wish. I have not asked for your trust, only your help, as I now recognize you as the recently anointed heroes of this town. |
44601 I shall. I recognize you now, however, as the recently anointed heroes of this town. Who else would travel about with such an arsenal? |
44602 I... overheard you talking to Tiris a little. Please, my <LADYLORD>... please reconsider your refusal to help! I know we are poor and have nothing to offer, but we beg you to help our son! |
44603 You are very kind to help my son. I overheard you talking... a little. Please, my <LADYLORD>, do what you can. Just knowing a hero like yourself is helping us makes me feel much better. |
44604 <CHARNAME>! You have come! The creature was about to kill the maiden here, and I was forced to intervene. His human accomplice is only unconscious, however! |
44605 I... I knocked him out! H-he... he was going to kill me! |
44606 Quickly, <CHARNAME>! I have been badly hurt, and I do not know if this human accomplice will rise soon or not... kill him now while we have the chance! |
44607 Yes! Kill him, please! |
44608 Wh-what do you want with me?! Please! You must go and kill that horrible man! |
44609 Quickly! Do not stall, <CHARNAME>! You must kill him before he rises! I do not know how powerful he truly is! |
44610 Very well, I will do as you suggest. |
44611 Where is this skin dancer you spoke of? |
44612 He is unconscious. Let us tie him up and turn him over to the authorities. |
44613 You are right! Rejiek deserves to die, and there's no telling how dangerous he truly is! |
44614 Go, then, and finish him! (Ungh!) I dare not open myself to another assault. The skin dancer has wounded me badly! |
44615 It is dead, as I said! Its... its body has crumbled... that is its nature... |
44616 Enough! I can take no more of this! Your plan was a moronic one, Darsidian! |
44617 Hsss! Rejiek, you fool! This was your only chance to fake your death and escape once and for all! |
44618 I have no patience for it! Let us kill them and take their skins... and we can announce my death anyway! Come, it ends here! |
44619 N-no! He must die, <CHARNAME>! He... he's a murderer... and... |
44620 You assume you are a volunteer, but I don't need your cooperation. I will take the essence of you regardless. |
44621 ...uhhh... wh-what? Tiris? Is that... is that you? |
44622 What are you doing, <CHARNAME>?! Kill him now! |
44623 I am done with her. You should be more concerned about yourself. There is a very good chance you are about to die. |
44624 Enough, Darsidian! The hero will not slay her now! I knew your plan was doomed to failure! I should never have gone along with it! |
44625 No, <CHARNAME>, you are not. It is much more likely that you are about to die. Unfortunate, but unavoidable. |
44626 Th-that's it, then? He's dead now, just like that? |
44627 We were fortunate that he was not given a chance to come to. There is no telling what he was capable of. |
44628 My thanks, <CHARNAME>, for your help... as quick as the actual fight here may have been. Without you, however, things could have turned out differently. |
44629 I will escort the lady Raissa home, if you have no objection. I am sure her family will be glad to see her. |
44630 Very well. And I will return to Tiris and tell him he is free to leave once again. |
44631 Just one thing... where exactly is the skin dancer? |
44632 His last research project was into the nature of the universe and what lies beyond the gods. Something apparently didn't like him looking. |
44633 All right. I have things to take care of anyway. |
44634 I used to have pretties piled high to the sky... don't remember where they are though... Mm, pretties... |
44635 Somehow he retains his spellcasting abilities, however, and is incredibly dangerous if unsupervised. |
44636 Excellent. Come along then, Raissa. You are safe now. |
44637 Oh, that's good. And... oh, <CHARNAME>, is it? If you see my beloved Tiris... tell him that I will see him... soon. Very soon. |
44638 This is Aphril, and she sees a bit too much as well. Experiments with planar travel have given her sight that extends beyond the world we know. |
44639 Unfortunately, she can also see the denizens of those other realms. They are quite numerous, apparently, and she is never truly alone. |
44640 I killed it, <CHARNAME>, as I said. As, er, for its body... well, the skin dancer's magical nature forces its body to crumble on its, ah, death, and... |
44641 Idiot! Idiot! |
44642 No, Rejiek! You fool! We were almost successful! |
44643 I should have known your plan was doomed, Darsidian! Fake my death, eh? Well... let us take these heroes' skins, and I can announce my death anyway. |
44644 Either way, it ends here! |
44645 All around... all around... behind... above... all around! Ahh! |
44646 She does not sleep much. What use are eyelids when you can see through the planes? She will be studied so that some good may come of her condition. |
44647 Bah! I knew this plan of yours was doomed to failure, Darsidian! |
44648 This is Tiax. Not too much is known about him. He was found raving on the side of some road. |
44649 But... how could they have known?! Rejiek, we were so close! |
44650 We were not close at all, you fool! If I wish to fake my death, it shall be in the skins of these heroes. Come, then, let us take their flesh... it ends here! |
44651 Tiax rules all! You are but grease for the wheels of his rule. Silence the squeaking of those that protest! He rules all. |
44652 Obviously a danger, as you can see. |
44653 An aged elven mage is this cell's occupant. Very powerful, though he is incapable of trusting a soul. Dradeel is his name. |
44654 Y-you... you killed those monsters? It was so... horrible! They turned me into one of them. Peeled my skin from m-my bones and... and now I've put it back! |
44655 Bad dog! Bad dog! Werewolves all! Back! Back with you! |
44656 Obviously, he has had some sort of traumatic experience in the past. He cannot be allowed to roam with the power he possesses. |
44657 And lastly... the one you seek. She is quite well, considering the circumstances. |
44658 So empty... empty... |
44659 Imoen! It's <CHARNAME>! I'm here for you! |
44660 What have you done to her?! She looks a mere shadow of herself! |
44661 She does not seem willing to respond right now. Her consciousness comes and goes. It is fortunate you arrived when you did. |
44662 Yes, it is. I'll be leaving with her right now! |
44663 You monsters! I'll not leave until you tell me what you have done to her! |
44664 I'll kill you for what you've done here! |
44665 Oh, you misunderstand. It is fortunate for *me* that you arrived when you did. I'm quite through with her for the moment. It is *you* that I am after. |
44666 I knew you would seek her, and so the path was difficult, but not impossible. All designed to test your potential. |
44667 The Cowled Wizards no longer run the asylum. With Bodhi's aid, I was able to take control quite quickly. She is a fine sibling, if a touch predatory. I trust you remember my name now? |
44668 What are you talking about? Is this another Cowled Wizard trick? |
44669 A foolish plan! I am quite capable of countering any Cowled Wizard ambush. |
44670 Typical. If I had a sense of humor left, I might find that funny. I do not, on both accounts. |
44671 That I do. You are Irenicus, and I owe you a great debt of pain. |
44672 The monster Irenicus that I have sworn to kill! |
44673 A lowlife knobgoblin that deserves only death! |
44674 You are intent on revenge or justice or whatever. I care not. You can do nothing I do not wish. |
44675 You will find you are powerless. I have taken precautions that you will not be damaged. Rage would be wasted. |
44676 There is no battle, no heroics. Only sleep. |
44677 Hello... have ya come to play? I like to imagine stories of far away. Farther than you can see... or should. |
44678 How do you come to be here? |
44679 Do they treat you well here? |
44680 Do you know a way out of here? |
44681 How do we come to be anywhere? I asked that once. Looked all the way beyond the stars... pretty stars. |
44682 What do you mean, "turned you into one of them"? |
44683 Shouldn't look so far... it looks back... but now I don't care. I collect my pretties. Shiny things... pretty... |
44684 Well, you should be okay now. They're dead. |
44685 They turned me into one of them. He took my skin like it was some kind of coat, and put it on. He told me that now I was a skin dancer too. |
44686 They take my pretties... and the exams hurt. Questions about the far away... I don't want to go back far away. |
44687 N-no, I'm not okay. Rejiek said he normally kills his victims, uses their flesh for... for a "grand project," but he had another fate in store for me. |
44688 I know the way out of this place... this realm... this plane... don't go back that far... not good... |
44689 What? What do you want? I see you! I see you all! |
44690 What? What do you see? |
44691 Can you see a way out of this place? |
44692 What have they done to you here? |
44693 I... I can feel the dark magic coursing through me, changing me. He laughed at me, said I had been given a gift, if only for a short time... |
44694 Everything... everyone! Across the planes! All the time! My eyes do not close when closed! |
44695 He told me it was an honor when a skin dancer assumed a new form. He said he needed to change his identity, but that he didn't want heroes chasing after him. |
44696 And they are next to you, and me, and everyone! Always! More and more creatures from everywhere and every time! |
44697 He meant you, didn't he? He knew you were here. He meant to use both me and... and Tiris, but Tiris got away, so their plan had to change. |
44698 Never alone, even when alone. You just cannot SEE! |
44699 Thank the gods you found out, but I... I cannot go anywhere like this! I can feel that magic, that evil, growing inside of me! Please, my <PRO_LADYLORD>... help me! |
44700 I see through the walls, for there are no walls when you are somewhere else! I walk through them all, and they walk through me! |
44701 Harper's Call (Necromancy) Level: 5 Sphere: Necromantic Range: 30 ft. Duration: Permanent Casting Time: 9 Area of Effect: 1 creature Saving Throw: Special This spell is only available to Harpers. Harper's Call restores a comrade to life to further service the cause of the Harpers. This spell functions similarly to Raise Dead, with the following exceptions: The Harper must transfer a small portion of her life essence (10 Hit Points) to successfully raise the deceased person; the person has but 1 Hit Point when raised and must regain the rest by natural healing or curative magic; and the raised person suffers a -5 penalty to all ability scores except Constitution for one minute, making this spell virtually useless in combat. |
44702 Questions, tests, questions, tests. Are they here, or are they there? I don't know... I don't know if you are here, or you are there. |
44703 You! Do I know you? No, I don't know anyone! Back! Bad dog! Play dead! |
44704 What can I do? |
44705 Sorry, I've done all I came here to do. I can do no more. |
44706 No more tests! No more questions! No more! Back! Bad dog! |
44707 If this evil is taking you over, I can only offer you a merciful death. |
44708 Wh-when he was... taking my skin, Rejiek said the only way to stop the process was a spell of restoration. B-but he laughed, saying I would never receive it. |
44709 If... if you could find that spell, could you not cast it upon me? Maybe... maybe the temple superior at the Waukeenar temple would have something! |
44710 Only... I have no coin. I know such magic is very expensive... but if you could find it in your heart to save me, I would be eternally grateful! |
44711 I do not think I can help you, then. You are on your own. |
44712 I may have that spell on me here... I will check. |
44713 Do you see the Shadow Thieves in the other chambers? They are the fruits of Bodhi's guild war, and their deaths shall force the divine soul from you. |
44714 I will go to the temple and see if I can get this restoration spell you speak of. Wait here. |
44715 Oh no! No! I... I cannot stay like this! These... urges... they overwhelm me! If you cannot help me, then... then I must flee! |
44716 D-death? I suppose it is better than living like this... Oooh, the evil... it's building in me! The urges! Aaah, y-your flesh! I must have your flesh! |
44717 The origins of this ring are unclear, and while its enchantments share similarities with historical examples of Rings of Wizardry, there is something strange in how it feels, either in the weight of the metal or in the aura it projects, and it does not function the same. It was likely found on some distant plane and, as such, its maker will remain a mystery to you. STATISTICS: Equipped abilities: – The wearer can memorize 2 extra 2nd-level spells, 1 extra 3rd-level spell, and 1 extra 4th-level spell Weight: 0 |
44718 Be quiet, woman. He is worthless to me. Take him or throw him out with the trash; I care not. |
44720 Please! Please, if you have the spell or can get it... I beg you to help me! |
44721 Do... do you have the restoration spell? Can you help me? |
44722 I cannot get the spell you need. I cannot help you, Raissa. |
44723 I cannot get the spell. All I can offer you is a quick death. |
44724 I do have the spell, yes. |
44725 No, I don't yet... but I intend to. |
44726 Then, please... cast it upon me! Please! |
44727 Please hurry! I... I don't know how much longer I can resist these... these urges! |
44728 It... it is good to be back in, in my own skin! Ahhhh, I c-cannot believe I am doing this! *sob* |
44729 Oooh... I can feel it! I can feel my... my skin turning back to normal! Oh, thank you! Thank you! |
44730 I've got to go home! I've got to see Tiris! Thank you again, you wonderful, wonderful <PRO_MANWOMAN>! |
44731 Don't be afraid, <CHARNAME>. I suspect this will be mercifully quick. |
44732 Do... not... fight... To fight... is... to lose... Come to me... find me... |
44733 Imoen? Where are you? |
44734 I do not trust you! This is another trick! |
44735 I can face any danger! I will win any fight! |
44736 Raissa is dead, Tiris. But the creatures which had used her in their plot are dead as well. |
44737 Within... find me within... You cannot fight alone... you cannot... Find me within... |
44738 I pray that you find her alive and well... please, Helm, let it be so! |
44739 No, and I have no time to continue looking. |
44740 You know where she is! Then please, by all means, go there and find her! Oh, I pray that she is safe! If only I had not been such a coward! |
44741 She has been... changed? You do not mean... into that, that skinless creature, do you? Oh no! |
44742 This is... this is terrible! But... you said she needs a restoration spell? Surely the temple superior has one! But I am sure it is expensive, isn't it? |
44743 If I had money to give you, my <LADYLORD>, I would gladly give it! Please, I am begging you... can you not get this spell from the temple superior? Can you not do something to help restore her?! |
44744 I cannot get the spell she needs, Tiris. I am sorry, but I cannot help her. |
44745 The most I could give her is a quick death. I am sorry. |
44746 I will try to do what I can. |
44747 You expect too much of me! I refuse to do more! |
44748 Ah, I see. That is... devastating news, my <LADYLORD>. But... but at least it is over. Thank you... thank you for everything you have done for me. |
44749 If... if you will excuse me, I must go with my parents to Raissa's home. Her... her parents will need to know what has happened... |
44750 Ah. Then... then there is no hope, is there? I cannot force you to look for her... and I cannot leave, out of fear for that creature. |
44751 I... I see. Then I shall go to her and try to help her myself. I... I do not know what I can do, but I must try to do something. Th-thank you, anyway... for finding her. |
44752 No! N-no... no, I will go to her and... and see what I can do. If I can do anything. I owe her that much. Th-thank you, my <LADYLORD>, for finding her at least... |
44753 Thank you! I will await here eagerly for news! |
44754 If you are truly the heroes I think you are, I beg you to look for her anyway! Please, before she runs out of time! Please! |
44755 I understand that we are not important people, my <LADYLORD>, but I would ask that you reconsider... Help my boy, if you can. |
44756 Thank you, my <LADYLORD>... You are very kind to help my son. |
44757 It is very strange, my <LADYLORD>... very odd indeed... |
44758 Thank you, my <LADYLORD>, thank you! You saved my son's love and have made him quite happy! Raissa came here, and the two are off to be married! |
44759 Tiris has... has gone to Raissa, hasn't he? He's gone to find her? |
44760 Raissa... she came here to speak to Tiris. And... and she was so odd, acting so unlike her normal self. Tiris noticed it too, but he was too happy to see her... |
44761 She wanted to go for a walk... and they left. And they haven't been back since. |
44762 He... h-he isn't coming back, is he? *sob* Oh, something terrible has happened! Something's gone wrong, I just know it! |
44763 Th-thank you for all you've done... or tried to do, my <LADYLORD>. I... I am sure you did all you could... |
44764 Shut yer yapper there, smelly! These guards is only mostly crooked. Ye wanna see the goods or not? |
44765 Raissa came back, and she was overjoyed! She told us everything that happened... You are a marvel, my <LADYLORD>, a true hero for having saved them! |
44766 And now they are to be married... what wonderful news. Thank you again, my <LADYLORD>. I cannot express my gratitude enough for everything you have done here. |
44767 Tiris... he went to find Raissa, didn't he? |
44768 You bastards! That be one o' the bloody killer druids! He belongs on the stake, he does! He'll murder us all! |
44769 Aye, so ye've saved us from the druids. But there be no food that I can buy to feed me babes on account of them djinn. How about you do something about that?! |
44770 Aye, so ye're a tough one, stopping forest animals. Hmph. Go and do the same to them bloody djinn in their tents, I dares ya! |
44771 I'll have nothing to do with yer likes! |
44772 Ye're a fool, wanderin' about as if nothin' were happening. We be under siege by druids! Go ask th' druid Lord Coprith locked up what happens to fools, aye? |
44773 So Lord Coprith has labeled ye a blasted hero. Does 'at mean I'm supposed to scrape an' bow now, does it? Hmph. Out of me way, I've got laundry t' do. |
44774 Hmph. Folks're talkin' like they're gonna build a stachew o' you yardapes. You never did nuthin' for me! I still has t' scrape t' feed me babes. |
44775 I earn all me money by gatherin' herbs an' sellin' them to the old witch in th' hut by the grove. Now she acts like she don't even knows me. A pox on her! |
44776 The witch in the grove who sells potions an' such... suddenly, she don't know me none! An' she never mentioned no kids, but suddenly she's got sons! Old bat. |
44777 Fine. Let me see what you carry. |
44778 Oh my! It's the druid that they arrested! Waukeen preserve me! |
44779 You must be fine enough folk... I am the wife of the temple superior, and I am pleased to meet you. Perhaps you will talk to Lord Coprith and continue to aid our fair town, yes? |
44780 Maybe some other time. |
44781 Oooh, you must be careful of those godless genies! If Waukeen were still with us, Ao preserve her, she would not allow those creatures to usurp our fair trade as they have! |
44782 P-please! Leave me alone! |
44783 I... I am the wife of the temple superior. Y-you mustn't wander about like this, truly! Strangers just lead to trouble right now! |
44784 You are such a marvelous <MANWOMAN>! To be so young and be such a hero! Waukeen bless you, truly! |
44785 You have become so famous here... I must warn you not to get involved with the noble families. The temple superior... my husband... is always forced to intervene between them! It is so awful, how they fight! |
44786 The locals seem to skit away from this building almost instinctively. |
44787 This building's windows are dark and uninviting. |
44788 Fine. Fine. Fine. Be seein' ye. |
44789 Ye should've learned to keep yer nose out of our affairs! |
44790 Zzzzz *snort*... |
44791 Little timeâ€â€you cannot fight alone... To fight is to lose... Find me... within... Find me within... |
44792 You cannot face this alone... Find me within... find me within... |
44793 This path is to the core... the depths of your soul. Only through sacrifice can you achieve such insight. |
44794 Do you give of yourself that you will know yourself? Do you let go of what you are, that you might see from a distance? |
44795 Choose what you will sacrifice to know yourself, to walk within. Give of your health, your mind, your wits, or your youth. |
44796 I give of my skill, forgetting some of what I have learned. |
44797 I give of my health, becoming less hardy. |
44798 I give of my mind and my capacity to learn. |
44799 I give of my wits and the wisdom I have learned. |
44800 I give of my youth, sacrificing my agility of movement. |
44801 Ahhhh... *hic*... now, I nae be recognizin' ye. Should I be? Are ye kin, mayhap, come t' take me home? |
44802 That depends... where is your home? |
44803 No, old man, you'll stay right where you are. |
44804 Actually, I'd like to ask you what you know about the killings around here. |
44805 I'll be on my way. |
44806 Well... Vincenzo's inn here be as good a home of mine as any. Sometime, I do sleep in a barn or on a haystack. Sometime, I do sleep in thar woods. |
44807 Of late, with these murderin's an' all, Vincenzo does let poor Travor sleep in the attic, he does. *hic* He be a good man, that Vincenzo. |
44808 Well, if this is your home, why were you asking if I was going to take you there? |
44809 What do you know about these "murderings," as you call them? |
44810 I'll be going, then. |
44811 Hmph. As is well an' good, I suppose. *hic* With all th' bloody murderin's out there, a town drunk doesn't want t' be sleepin' in the road anymore, now, does he? *hic* I'll be right here, yes, <SIRMAAM>! |
44812 Ehhh, I know that the streets nae be a safe place for a poor drunk t' nap in, that's for sure. Vincenzo took me in, dear man that he be, so I nae be taken by the Umar witch, aye? |
44813 Meself, I nae be knowin' if the Umar witch is back. I seen black shapes movin' in the nights, like livin' shadows... but then I be the town drunk and nobody listens t' what I has t' say. |
44814 Truth be told, I be more 'n a little frightened to sleep outside these days. *hic* But then, this inn is where you'd find me likely as not, so little 'as changed, aye? |
44815 Well, 'ave a drink on me. Tell Vincenzo t' put it on Travor's tab. Heh heh heeee... |
44816 Please find the flask that is the twin of the one in which I am bound. Do this for me, and I shall give you a weapon of power. |
44817 I was wonderin' if ye were kin, not if this were me home, blasted <GIRLBOY>. Y' think a drunk can properly remember if someone be kin or not? *hic* Not this one. |
44818 Well, what do you know about the killings around here? |
44819 I'll be on my way. |
44820 Well, if it nae be one o' the folk who've saved the village! 'Allo to ye, me <GIRLBOY>! 'Ave a drink on me... jus' tell that fusspot Vincenzo t' put it on Travor's tab... heh heee... |
44821 Hmm... I hear ye're responsible fer all them shadows leavin', ye are. *hic* Good job, <PRO_GIRLBOY>! Too bad ye're nae a ranger, as ye'd make a mighty fine protector for this town now 'at poor Merella be dead. |
44822 Ahhh, she were a fine, fine soul! *hic* To our dear, departed Merella! May she rest in peace, aye! I'll drink t' that! |
44823 So. *hic* Ye be the <PRO_GIRLBOY> who's replaced Merella, eh? Well, I be the town drunk, Travor... so if I wanders o'er to yer cabin at night fer a place t' sleep, ye won't skewer me, will ye? *hic* |
44824 Yes, I'll help, if I can. |
44825 Very well... I'll help you, if I can. |
44826 Do you know anything about a cabin in these parts? |
44827 I give nothing! You ask too much of me! |
44828 I will fight you! Stand aside! |
44829 I am but the guardian at the door, to stop you from stumbling within. To fight me is to fight yourself: fruitless. I will not be moved. |
44830 Then the door holds fast, for you would do more damage stumbling through than any outside force another could muster. |
44831 Then you shall go back over territory you have already walked, the experience of the journey relived through loss. |
44832 Then through your weakness you shall suffer, knowing yourself better for the effort you must extend. |
44833 Then you shall become less clouded by facts, and be closer to the emotions of your soul. |
44834 Then you shall come to know yourself through your mistakes, when you undoubtedly falter with foolishness. A fool can learn much that a scholar does not see. |
44835 Then you shall come to know humility, and as the world speeds to pass you by, you shall know patience. |
44836 You shall know more of yourself through what you have lost. A gesture of your intent within. Pass as you should, and do not fear what comes. |
44837 I... I can see you there... Wait... and we can win... |
44838 Imoen? Are you all right? |
44839 How do we get out of here, Imoen? |
44840 What are you doing here? Last I saw, you were incapacitated. |
44841 Shhh... Before the shadows return to me, I have seen what is to come... One alone cannot fight... |
44842 Together we must battle your instinct... Alone, you would fall whether you win or lose... but here, in my sight... we can defeat it. |
44843 Lead the creature hereâ€â€lead it to meâ€â€and we shall fight it together. Together... he does not expect us together... but he has shown me how... |
44844 Go and lead the beast here. It is your only chance... and my last... |
44845 Now! It is in my sight! I will add my will to yours! He has shown me... how to make it vulnerable! |
44846 Fall to your kneesâ€â€you can do no other! I am within you. I am your essence. |
44847 I do not wish to fight you. If you are within me, I want your power. |
44848 What do you want here? |
44849 You wish to battle within me? Catch me if you can! |
44850 You may as well ask to live without blood or deny you breathe air! I am of you and within you; I am what you should have been! |
44851 You were not born to replace; you are fuel for the return! I shall act as you were born to! You will surrender to the instinct! To the blood! |
44852 Monster! Get out of my head! I banish you! |
44853 What do I want?! Your life, your soul, your body! I am the instinct that will fuel the father! I am the blood! |
44854 You cannot run from yourself; you cannot defeat yourself! I am the blood! I am the instinct! |
44855 Well, you are a strong one indeed! You resist beyond all reason! A pity you are dead on the inside. |
44856 I don't know what you faced while mired within the spell, but here in the world of the living, my plans have gone just as I wished. |
44857 Whatever creature you conjured, I have defeated it. You shall be next. |
44858 Your plans have failed. Release me, and I shall be lenient. |
44859 You cannot turn me against myself. I have strengths you cannot see. |
44860 I have drained youâ€â€drained you of the very thing that made you special. It is the worst of curses, and I should know. |
44861 What do you intend, Irenicus? What are you up to now? |
44862 I will fight you at every turn, Irenicus! Whatever you are planning! |
44863 I will not let you harm Imoen further. I will free us both. |
44864 No, you warrant no villain's exposition from me. You are barely sentient now; I have taken your very divinity and drained you of your soul. |
44865 I have no doubt you would, but you are no longer a living threat. I have taken your very divinity and drained you of your soul. |
44866 Bodhi, remove this nothing... and Imoen as well. We are restored at their expense and need them no longer. Our revenge to come is now all the sweeter. |
44867 As you would have it, my brother. |
44868 Of course. See to it as quickly as possible. I will tell our friends in the dark of our coming. We will plan our assault from here. |
44869 I bid you farewell, child of Bhaal; we shall not meet again. |
44870 I have no time for this, woman! Utter another word, and it shall be your last! |
44871 Spell Sequencerâ€â€Protection From Evil |
44872 And so your life does come to an end. A pity. You have proven resilient beyond all expectation. It is appealing to me. |
44873 Spare me your words and do as you have been ordered. Like a good girl. |
44874 Appealing enough that you should allow me to live? |
44875 You waste my time. I am not here for your amusement. |
44876 Oh, but you are. My amusement is all that is keeping you alive. Irenicus wishes you dead, and he is very rarely denied his wishes. |
44877 Irenicus does indeed wish you dead, but I am not his lapdog and you are now subject to *my* will. |
44878 Your taunts will foster no resentment towards my brother, but I also need not obey him just yet. |
44879 Not quite so much as that, though I am quite willing to postpone your death for the sake of my own goals. |
44880 Your abilities have piqued my interest, and since you are to die, I would have you do it in an entertaining fashion. |
44881 Irenicus can be so dour when he wishes. He is set upon revenge for his banishment and can think of nothing else. A failing of his mind remaining flesh, I suspect. |
44882 Undeath has given me focus, and an interest in the abilities of powerful creatures. An interest in you. I will make your death glorious, as well as entertaining. |
44883 I will not perform for you! |
44884 What do you have in mind? |
44885 Do your worst, Bodhi. I do not fear you. |
44886 Oh, but you will. You have no choice. You will run my gauntlet, and you will do so on the slim chance that you will make a difference. |
44887 A game that you have no choice but to play. You will run my gauntlet, and you will do so because of the slim chance that you can make a difference. |
44888 You should. You must run my gauntlet to prolong your life. You must do so knowing you have but the slimmest chance to make a difference. |
44889 Do you see this passage before you? It is the darkest part of the asylum and its history: a test of clarity for its prisoners, by a director that delighted in dissecting the mind. |
44890 It has been some time since I have given chase to a worthy foe. Enter the maze of this place and seek an exit. I give you time to run, after which I will come to feed. |
44891 But you are not running solely for my benefit. I give you reason as well, to make the hunt more desperate. You may yet foil Irenicus, though the chance is small. |
44892 His plans will take time, just about as long as my hunt. Run my gauntlet and your life ends... or is freed. The hunt begins. |
44893 The time is at hand! You gave merry chase, but have failed to escape! I come reinforced, for you are not worthy of single battle! |
44894 I am sorry, really I am. You had no other option than to meet my deadline. I offered a chance, but I am not foolish. This is your end. |
44895 I am your instinct, yet you deny me?! Fight me within your own mind?! I should devour you! How do you stand?! |
44896 I sense your soul... It has taken form to guide from within! You are strange among your kin! |
44897 But it... it is weak and will not help again! You are empty inside! There is nothing within but the instinct! |
44898 Something is wrong... I... no... not again! Not again! AughHHHHH! |
44899 Spell Sequencerâ€â€Confusion |
44903 This spell heals the character by 27 Hit Points. |
44905 This spell heals the character of all injuries, diseases, and blindness. It can also dispel feeblemind and cure mental disorders. |
44907 Resurrection returns a character to life and heals him or her of all wounds. |
44909 This spell restores life energy back to an energy-drained character (all drained levels are restored). Greater Restoration also dispels feeblemind and fully heals the character. |
44910 Fire Salamander |
44911 Fire Salamander |
44912 This key will allow you to open the doors to the prison in which Garren's child is held. STATISTICS: Weight: 0 |
44913 Breathe Fireball |
44914 Black Dragon Breath |
44915 An inscription on the demonic statue reads: Place an animal sacrifice before great Demogorgon, and awaken his children from their long sleep. |
44916 Saving Throws Lowered |
44917 Temple of Umberlee |
44918 Dark Cave |
44919 I face treachery at every turn! Tell me why I shouldn't kill you! |
44920 And what do you wish from me? |
44921 Stand aside! I will not hesitate to kill you. |
44922 Such hostility, and I wager it is well earned. It is, however, misdirected. I do not wish to be your enemy here. |
44923 I wish nothing from you, save the satisfaction that you succeed in your goal. The winds are changing, and I must heed their gentle push. |
44924 Ahh, but a single moment of hesitation will not alter your course. I wish only that you heed my words, for they are worth the wait that you can spare. |
44925 Irenicus pushes ever forward, though I cannot see how I will profit. The blade he gave me is hardly compensation. Better that this place were free for the looting. |
44926 I offer advice to foster a trust, and you may determine the value as you wish. It is simple enough for the moment and will save you in the long run. |
44927 Irenicus is a power indeed. I have seen no chips in his armor of spells. You would need an army to face him, and I suggest that there is one to be had. |
44928 Speak then, and I will listen. |
44929 Make your words count. They will determine your lifespan. |
44930 The inmates of this place are a resource to be tapped. Release them, and their anger and frustrations will strike at Irenicus. |
44931 That is my suggestion, and I leave the workings of it to you. Upstairs, your army awaits. Use it, or you will perish. |
44932 Gone and off like the shadow flees the morn. You aren't gonna let him fall away so easy, are you? |
44936 This is a small and fairly unremarkable silver pendant in the shape of a miniature sword, hanging on a delicate chain and meant to be worn around the neck and next to the skin. STATISTICS: Weight: 1 |
44937 This dagger was created for <CHARNAME> by <PRO_HISHER> apprentices. STATISTICS: THAC0: +1 Damage: 1d4+1 (piercing) Speed Factor: 1 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
44939 These doors are obviously meant to test a thief's lockpicking ability. |
44941 Iron Skins |
44943 Iron Skins (Alteration) Sphere: Elemental Level: 5 Range: 0 Duration: 12 hours Casting Time: 9 Area of Effect: The caster Saving Throw: None When a Druid casts this powerful spell upon <PRO_HIMHER>self, an outer skin of iron will move up from the ground, completely covering <PRO_HIMHER>. This skin is, of course, magical and will hinder the Druid in no way. The effect of this is to protect the Druid from physical attacks such as melee weapons and projectiles. For every 2 levels of the caster, an additional skin is gained upon casting. For example, a 10th-level Druid would receive 5 skins. For each skin the Druid possesses, the spell will stop one attack, so a 10th-level Druid would be protected from the first 5 attacks made against <PRO_HIMHER> but the 6th would affect <PRO_HIMHER> normally. The skins will remain on the Druid until <PRO_HESHE> is affected by a Dispel Magic, all of the skins are removed due to physical attacks, or the spell's duration expires. It is important to note that this will not protect the Druid from any area attacks such as Fireball; however, it will protect <PRO_HIMHER> from physical magical attacks such as Magic Missile. |
44945 Pixie Dust |
44946 Nature's Beauty (Illusion/Phantasm) Sphere: Elemental Level: 7 Range: 0 Duration: Instant Casting Time: 6 Area of Effect: 5-ft. radius Saving Throw: Neg. When this spell is cast, the caster appears to undergo a remarkable transformation. The caster becomes the very ideal of beauty: For a male, this is usually a nymph; for a female, it varies. As with a nymph, anyone viewing the disguised caster must make a Saving Throw vs. Spell with +3 bonus or die of longing for the denied illusion. Even if the Saving Throw is successful, hapless viewers of the transformed Druid are all instantly smitten with permanent blindness (until dispelled). The transformation is instantaneous, but lasts only seconds, affecting those near the caster (excluding fellow party members). |
44948 Nature's Beauty |
44950 The many pipes and passages below seem to be part of some labyrinth. |
44952 Mystra, the goddess of magic and a reputed friend of the Harpers. |
44953 This is an elaborate indoor aviary, filled with exotic plants as well as numerous strange birds. |
44954 This building smells strongly of... turnips. |
44955 What do you mean by a "guild war"? |
44956 This "building" is a ship that was run aground and has been built around since then. |
44957 Did you say something about a "guild war"? What is that about? |
44958 It's one o' the reasons why smart folk stay indoors at night, though none o' the guards will say one thing or another about it. Bad for the image of the city. |
44959 This gigantic sphere seems to have "phased" into the surrounding buildings, neatly cutting them off. |
44960 I knows 'cuz I'm close to the streets. There's a war between the thieves and a new guild. Don't know much, but lots of people have gone missin'. |
44961 Not much other to say about that. You need anythin' else? |
44962 What did you mean by a "guild war"? What is that about? |
44964 What city was this? |
44965 What city was this? |
44966 Did you see what happened here? |
44967 I was with a woman named Imoen. Who took her and that mage? |
44970 Excuse me, I've got to be going. |
44971 The meaning of the controls that surround this station is too complicated to even begin to comprehend. |
44972 The smell of salt water is everywhere, and when you step, your feet sink slightly and murky water pools about them. |
44974 This entire room hums with an unearthly tone, vibrating the metallic floor beneath your feet. Gurgling and hissing sounds can be heard from each of the three devices that are present, and you can feel the waves of heat that emanate from them. |
44975 The device in this room appears to be like the inside of a clock. |
44976 Why do you mention guilds? Is this not excitement enough? |
44977 Did you say something about guilds? Why would you mention that? |
44978 Did you mention guilds? Why? Are they as violent as the display here? |
44979 Pure cold seems to emanate from this hissing device. |
44980 Trademeet |
44981 Waves of dry heat throb throughout the entire chamber from this device. |
44982 You mentioned guilds? Why would you associate that with the violence here? |
44983 You mentioned guilds? Why would you associate that with the violence here? |
44984 You mentioned guilds? Why would you associate that with the violence here? |
44985 You mentioned guilds? Why would you associate that with the violence here? |
44986 You mentioned guilds? Why would you associate that with the violence here? |
44987 You mentioned guilds? Why would you associate that with the violence here? |
44988 You mentioned guilds? Why would you associate that with the violence here? |
44989 This mass of black evil seems weakened and looks ready to dissipate. |
44990 I am not as distanced from the workings of the city as some nobles might be. I have heard the mutterings of our stable boy and his kin. |
44991 Thieves rule the nights and war against those that would take it from them. It would not be unusual for it to spill unto the day. |
44992 Could you tell me if you know the wizard who was taken away from here? |
44993 Could you perhaps tell me where I am? |
44994 I'm a friend of the girl who was taken from here. Do you know who took her? |
44995 Did you see much of what happened earlier? |
44996 Thank you. I'll be on my way. |
44999 Druid Grove |
45003 A ship was recently attached to this platform and made a hasty getaway into the cavern's depths. |
45006 This store-room contains a large number of props and other sundries used in the theater. |
45007 Pixie Dust (Illusion/Phantasm) Level: 5 Sphere: Combat Range: 0 Duration: Special Casting Time: 9 Area of Effect: 30-ft. radius Saving Throw: None This spell creates a small handful of pixie dust that the caster can use to toss into the air. Anyone hit by the dust becomes invisible (the range of the dust is about 30 ft.). Of course, the invisible creature is not magically silenced, and certain other conditions can render the creature detectable. Even allies cannot see the invisible creature or its gear, unless these allies can normally see invisible things or employ magic to do so. Items dropped or put down by the invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. The spell remains in effect until it is magically broken or dispelled, until the caster or recipient cancels it, until the recipient attacks any creature, or until 24 hours have passed. Thus, the invisible being can walk around and cast defensive spells; however, if <PRO_HESHE> attacks, <PRO_HESHE> immediately becomes visible, although the invisibility enables <PRO_HIMHER> to attack first. |
45008 These canvassed wagons have been brought inside and converted to decoration. |
45009 This cavern leads downward and seems to pulse slightly, almost as if it were breathing. |
45010 This tall structure would barely fit inside the promenade, never mind within the tent you just entered. |
45011 This windmill's only function seems to be to keep the air flowing rapidly in this windy place. |
45012 Looking over the side shows only a dark, windy void that descends endlessly below. |
45013 You cannot enter the prison area until you have Lord Logan's permission. |
45014 The Temple of Waukeen |
45015 This badly neglected statue is of no god that you recognize. |
45018 This is a painting of one of a group of young adventurers from long ago, this one a ranger... all of whom were attempting to return to their homeland far away. Word has it they died horribly at the hand of the dragon Tiamat. |
45019 Another painting of a party of young adventurers from long ago... this one a diminutive barbarian. Rumor has it that this barbarian had a pet unicorn smaller than he... also swallowed by Tiamat, it is presumed. |
45020 This solemn monument has been erected to appease the Lord of the Dead... the god Kelemvor. |
45021 This pyramid-like structure is rather majestic... but also appears long neglected. |
45022 Oh... uh... normally that works... |
45023 What? What are you doing here? You should be in your cells with the rest of the wackos! Lonk the Sane takes care of you, but you had better show respect! |
45024 Everyone gets locked down tonight. Too many people getting agitated. Always happens when the boss experiments. Makes them angry, I guess. |
45025 Open the cells, Lonk! I'm releasing everyone! |
45026 Don't trouble yourself. Give me the keys, and I'll lock myself up. |
45027 Makes them angry, does it? What would happen if they got loose? |
45028 This tomb appears to be long neglected and is covered with cobwebs and dust. |
45029 This dome appears organic and exudes a dry, musty smell. |
45032 This standing sarcophagus is long sealed by stone. |
45033 The central pool is full of fresh, constantly flowing blood from an unknown source. The room is thick with its smell. |
45034 This small ship is some form of gondola, subtly humming with a strange energy. |
45035 The jars and other receptacles here contain things like preserved hearts and other organs. |
45037 Now just you wait a moment! Do you know what would happen if you released these people all at once? |
45038 There ain't but one "key," and you ain't getting it. Now get to your cell before I get angry. More tests for you if I get angry! |
45039 You're one of them; what would you do? Individually, they can be bullied around, but all together? They get too excited to control! |
45045 Summon Insects |
45047 Summon Insects (Conjuration/Summoning) Level: 3 Sphere: Animal Range: 90 ft. Duration: 7 rounds Casting Time: 9 Area of Effect: 1 creature Saving Throw: Neg. The Summon Insects spell attracts a cloud or swarm of normal insects to attack one enemy of the caster. This swarm gathers at a point chosen by the caster within the spell's range and attacks any single creature the caster points to. The victim may make a Saving Throw vs. Breath Weapon with a -4 penalty to escape the swarm; otherwise, the victim receives 1 point of damage every 2 seconds for the duration of the spell. Moreover, the victim fights with a -2 penalty to <PRO_HISHER> attack roll and a -2 penalty to <PRO_HISHER> Armor Class. The swarm will repeatedly bite the target, making it very difficult to cast spells (50% chance of spell failure). |
45048 This is a representation of Torm, the god of loyalty and obedience. |
45050 Insect Plague |
45051 Insect Plague (Conjuration/Summoning) Sphere: Combat Level: 5 Range: 360 ft. Duration: 6 rounds Casting Time: 5 Area of Effect: 30-ft. radius Saving Throw: Special When this spell is cast by the priest, a horde of creeping, hopping, and flying insects gather and swarm. This swarm will jump first to the target, then to the nearest allies of the target's, until up to 6 creatures have been affected. Spellcasting within the swarm is impossible (100% chance of spell failure). Creatures in the insect plague sustain 1 point of damage every 2 seconds they remain within regardless of their Armor Class, due to the bites and stings of the insects. Invisibility is no protection. Due to the suffocating nature of the writhing insect swarm, each victim must make a Saving Throw vs. Breath Weapon or run away in fear for 1 round. |
45054 Earthquake |
45055 Earthquake (Alteration) Level: 7 Sphere: Elemental (Earth) Range: 360 ft. Duration: 3 tremors Casting Time: 9 Area of Effect: 40-ft. radius Saving Throw: Special When this spell is cast, a local tremor of fairly high strength rips the ground. The shock is over in several rounds. The earthquake affects all creatures in its area of effect. There are 3 tremors that are caused by the earthquake: 1st: All creatures affected take 6d6 points of damage and fall to the ground for 4 rounds. A successful Saving Throw vs. Spell with a -6 penalty halves the damage and negates the fall. 2nd: All creatures affected take 3d6 points of damage. A successful Saving Throw vs. Spell with a -2 penalty halves the damage. 3rd: All creatures affected take 2d6 points of damage. A successful Saving Throw vs. Spell halves the damage. This spell will affect both enemies and friends of the caster's, so care must be taken in its use. Finally, earth elementals dislike mere mortals toying with the land and there is a small chance that casting this spell will cause an earth elemental to appear and attack the party. |
45057 A bouquet of slightly wilting lilies rests on top of this shrine. The name "Moira" has been carved into the marble. |
45058 Symbol, Death (Conjuration/Summoning) Level: 7 Sphere: Guardian Range: 90 ft. Duration: Special Casting Time: 9 Area of Effect: 30-ft. radius Saving Throw: Neg. Symbol, Death is a powerful enchantment that allows the priest to inscribe a symbol on the ground or any other surface. The symbol will remain there until someone comes too close, at which point it will explode, causing all those within the area of effect to make a Saving Throw vs. Death or die. Creatures with more than 60 current Hit Points are immune to this effect. |
45059 Symbol, Stun (Conjuration/Summoning) Level: 7 Sphere: Guardian Range: 90 ft. Duration: Special Casting Time: 9 Area of Effect: 30-ft. radius Saving Throw: Neg. Symbol, Stun is a powerful enchantment that allows the priest to inscribe a symbol on the ground or any other surface. The symbol will remain there until someone comes too close, at which point it will explode, causing all those within the area of effect to make a Saving Throw vs. Spell with a -4 penalty or be stunned for 2 rounds + 1 round every 3 levels of the caster. |
45060 This is the first king of Amn, Esmel Torlath, who established the country after the breakup of the Shoon Empire almost a thousand years ago. The throne below the statue is long unoccupied. |
45061 You're looking to be difficult, aren't you? I can accommodate that. I don't watch over this place because I'm helpless. |
45062 That's just what I'm hoping for. Release them all now! |
45063 Well, I'd better just go to my cell then. Give me the keys, and I'll leave you be. |
45064 What would it be worth to get you to release them? |
45065 Release them all now! I won't ask again! |
45066 What would it be worth to get you to release them all? |
45067 This statue commemorates the surrender of Ulatos, the native Maztican city in New Amn. |
45068 All right, I'll go. |
45069 That's a good <PRO_GIRLBOY>. Cookies if you're good. |
45071 This statue of Tyr towers over a private shrine with de'Arnise ancestors mounted on the wall behind it. |
45072 Worth to me? How much is a life going for these days? That new director Irenicus would have me quartered in his experiments. He's done it before. |
45073 Then die at my hand instead of his! |
45074 You only follow him out of fear. I'll destroy him with the help of the inmates. |
45075 You only follow him out of fear. I'll destroy him with the help of the inmates. |
45076 I'll offer you 200 gold to help me. |
45077 How about 2,000 gold? Is that worth it? |
45078 10,000 gold will change your tune. |
45079 No, no, I really don't think you can pull it off. You are just not convincing enough in your manner. Back to your cells before I get in trouble. |
45080 You think... you could? Hmmm... That's a new way to look at it. I don't like him much, and he's never been less than rude to me. |
45081 You know, I really preferred Wanev as director. It was a shame what Irenicus did to him. I will help you, I think. You may do as you wish with the inmates. I'll be back when this mess is cleared up. |
45082 That's not worth even talking about it! You get back to your cell on the double! |
45083 2,000! That's... that's a fortune! I could get pretty far on that... yes, <PRO_SIRMAAM>... hmmm. |
45084 All right, if you want them out so badly, I'll let them out. I'd better head straight for the docks and get out myself though. Irenicus is going to be incensed. |
45085 No, I don't think I'll take it. I just don't like you that much. Don't trust what you'll do. Get back to your cell. |
45086 Then I'll kill you where you stand! |
45087 All right, I'm going. |
45088 Then I'll kill you where you stand! |
45089 All right, I'm going. |
45090 Then I'll kill you where you stand! |
45091 All right, I'm going. |
45092 10,000?! You *are* out of your mind. I have never even seen that much gold. Get back to your cell before I get mad. |
45093 2,000 then! How about that? |
45094 How about 10,000? A fortune! |
45095 10,000 then! Think of it! |
45096 Then I'll kill you where you stand! |
45097 All right, I'm going. |
45098 What do you want now? I've told you to get back in your cell. Don't make me restrain you. I don't usually like to do that. |
45099 Open the cells, Lonk! I'm releasing everyone! |
45100 Don't trouble yourself. Give me the keys, and I'll lock myself up. |
45101 All right, I'll go. |
45102 What would it be worth to get you to release them all? |
45103 Tonight I'm someone free? What face should I wear for this? |
45104 You will wear what face Tiax orders! Today, he rules all! |
45105 Silence yourself, diminutive one! Do you not hear the howling?! Around on all sides they are! |
45106 You will regret the day you crossed the will of Tiax! My conquest of all is not something to be mocked! |
45107 Is that the rule of all you survey or beyond? W-w-what of those that walk inside and around and through? That stand where you stand now? |
45108 None stand where Tiax stands... lest he walk atop them! Mm-hm! |
45109 As I see you do now, and beneath others. Do you not see?! See them inside and behind and beyond?! |
45110 No... y-you speak too much of what can be seen. I wish to see only my pretties again. I won't look too far... I promise. |
45111 Bah! Tiax is surrounded by fools and madmen! Who is to blame for this outrage? Who shall Tiax smite?! |
45112 HeeheeheeHEEheehee... He did this... HE did this! I wiâ€â€uh, *we* must find him! He is the cause! He is the one that brings the tests! *snicker* |
45113 You will smite whom I tell you! Irenicus is your target! |
45114 Why, there is only one man that stands between you and your rule. Irenicus. |
45115 Settle down, all of you. If you want out of here, we have to confront Irenicus! |
45116 Irenicus? Oh... I took his face once. His punishment was... |
45117 Tiax shall face him alone. Tiax judges you not worthy of helping him. Though you may watch... if you wish. |
45118 *shudder* To look at him is to see too far... I cannot look to him! |
45119 He is cold through all the planes... none walk where he does, though they see him not! |
45120 I would prefer to face the dogs of fire themselves! This Irenicus is surely a tool of the Gibbering Twelve! |
45121 I will not rest until his head is mine and mine and mine alone! |
45122 That's the spirit. All of us can take him on. Downstairs is where we must go! |
45123 He has tortured the lot of you! Aid yourselves and help me defeat him! |
45124 Yes, yes, now would you crazies please just get downstairs?! |
45125 Follow all... follow and we fight... he will enjoy this test, I know. I will teleport us directly in front of him and we'll surprise him! |
45126 DOWN to the dogs! Bad dogs! |
45127 Hmph. I've nothing to sell ye, strangers... nor would I, had I the goods to do so. Go back to wherever it is ye came from. |
45128 *sigh* Ye've done a fine thing for our town indeed, gettin' rid of all them beasts attacking us. But I can't open me fletcher shop yet. Not with 'em genies takin' up all the caravans. |
45129 If ye want t' buy somethin', ye'll have to be talkin' to them. And believe me, I like it no better than ye. |
45130 So ye went an' got rid of them genies. That's fine an' well, but I'm not openin' my fletcher shop to ye. Ye could still be workin' for them druids, an' they means t' kill us, they does! |
45131 I... I suppose I could offer ye somethin', if ye be interested in me fletching goods. 'Cause if ye are here t' chat, I've no interest in talkin' to strangers. |
45132 This place... destroyed the work *I* did... but now... I shall have him! Restore me I will! |
45133 Yes, let me see what you have in stock. |
45134 No, thanks, I'll be going. |
45135 It still ain't much... them genies haven't been gone for long, ye see. But... I s'pose it be better than nothing, aye? Take a look, as ye bide. |
45136 As ye wish. Well met, me <LADYLORD>. |
45137 Tiax will have the glory of the kill. He shall build his throne with the skulls of his enemies. |
45138 Ah! If it weren't the hero o' Trademeet come to me fletchin' stand. Thanks to ye, I've got me fletchin' back up an' goin' once again. Does ye wish t' buy something, mayhap, me friend? |
45139 Yes, everyone will have their respective revenges. Into the chamber to face him! |
45140 Just remember who it is you are fighting. Don't hit your friends by accident. |
45141 Into his lairâ€â€we must stop his ritual! I certainly hope this works. |
45142 Sure, let me see what you have. |
45143 No, I'll be on my way. |
45144 Hmph. I'm sure you adventurers would like to have access to my goods, with my being a blacksmith and all... but I'm afraid there's nothing to be done. The genies have all the ore that's in town. |
45145 They'll sell, surely enough, but at ungodly prices. Talk to Guildmistress Busya if you think you can do something about it, that's all I can really say. |
45146 Sorry. I don't want trouble here. You may have gotten those genies to leave, but people are still mighty nervous of the druids. Please leave me be. |
45147 Hmm. I suppose you seem like good enough folk. You probably need a blacksmith quite often, right? Well... fine. I can sell you what I have, if you like. |
45148 Yes, let me see what you have in stock. |
45149 Certainly. Take your time looking about, if you like. |
45150 No, thanks, I'll be going. |
45151 Very well. A pearl to you, <SIRMAAM>. |
45152 I may be a blacksmith, but I have nothing in stock... and I don't want any trouble at my shop. You are strangers, and you're dangerous. |
45153 Welcome to my blacksmith shop, <SIRMAAM>. Do you need anything today? I'd be more than happy to help you out if you do. |
45154 Sure, let me see what you have. |
45155 No, I'll be on my way. |
45156 In some planes, we've already won... in others, we are mere head lice. Who knows what comes? |
45157 It matters not! All will fall... eventually. |
45158 Bodhi has disappointed me by letting you live, but the results are the same in the end. You should've fled when you had the chance to do so. |
45159 I best not be gone long... 'fore me captain has me hide. |
45160 You were a fool to think you could attack me without help. I know you inside and out. I've taken your very soul. I've no use for the rest of you! |
45161 'Tis the killer druid! And he has brought allies this time! Run for your lives! |
45162 Went and took care of that druid problem, eh? That simple, is it? How do we know you weren't behind the whole thing?! Hmph. You must think we're such simple folk, I suppose. |
45163 I hear the druids don't even have a leader yet. For all your heroics, this could just as easily happen again, couldn't it? And those genies are still outside... you haven't saved anyone, believe me. |
45164 Back, cretin! I'll have nothing to do with your like! |
45165 Stand away from me... how do I know you're not working with those druids? You're out to kill us all, I bet. Hmph. Strangers should just stay away, I think. |
45166 I... suppose you're all right. Although I still think you could have planned all of this just to look like a hero, you know. |
45167 At least those genies are gone. Now maybe my husband's money doesn't have to go to waste on every little thing. And you think you've got it hard, I suppose? Hmph. |
45168 Hmph. So the druids are quiet now. I think they should still be killed for everything they did anyway. Do you know how many people died here?! |
45169 Oh, go away. We're a town without a goddess, with Waukeen dead. Trademeet will fall apart sooner or later, mark my words. |
45170 What is this? You have released all of my test subjects? How wonderfully mad of you. I did not expect this in the least, so dangerously risky it is. |
45171 I am glad I amuse you. Now I will end your plans and your life! |
45172 They have rallied around me! We shall all defeat you! |
45173 I don't need them, but I thought it fitting that those you tortured help in your fall! |
45174 As overeager as ever, but your boasting is wasted on me. You are no threat, not even with your army of madness. |
45175 Your fate has been sealed with the curse I transferred to you. I have the souls of both you and Imoen, and they have healed Bodhi and myself. You will die in our place, or worse. |
45176 Someone summon the guards! The druid is free once again! |
45177 Hmph. You think you're trustworthy? We have enough problems here in Trademeet, even without those druids. |
45178 Well, it's all fine and well that the animal attacks have stopped. I suppose you want us to bow down to you or something, now, hm? Well, forget it. |
45179 Nope. You don't look like the trustworthy type at all. Go away, stranger! |
45180 I don't know why you're even here, you. There's nothing to buy, and no one has money to buy anything from you. Just leave us be. |
45181 I bet you set all those things up, just so you'd come out looking like a hero. Nobody's that good, nobody! |
45182 I suppose you got a reward for being a "hero," right? Yeah... someone's always doing it for something. Now we're even poorer than before, I suppose. |
45183 Oh, you think everything is just fine now, don't you? Well, I hear there's people being found without their skins. Go solve that one, why don't you? |
45184 The weather's foul, and my feet hurt, and I really don't feel like talking to strangers. Go away. |
45185 Bodhi tells me you have exhibited a... transformation. With your will slowly fading, perhaps the essence of Bhaal will rise to take you. That would be a sight, I am sure. |
45186 I'll take back what is mine now! I'll take it back! You perverted this place, and I'll take it back! |
45187 You tortured those here long before I arrived. I merely had more purpose to do it. Bah, I speak with madmen when I should be at my revenge! |
45188 If you're here to see Lord Logan, he is within his office at the moment. He does not turn away those without appointments, so you may go in and speak to him if you wish. |
45189 Die, all of you! I have restored my soul and will work my revenge without your interference! |
45190 I serve Lord Logan here. Don't make any trouble, and I won't make any for you either. |
45191 Damn you all! Why do I fight over this place when my plans may be laid anywhere?! I must start anew! |
45192 Well met, <SIRMAAM>. I hope everything is well with you? Lord Logan is still inside, I believe. |
45193 Have your victory here then, but know that you are dying on the inside even now! Many will join you before I am doneâ€â€my home will feel my wrath! |
45194 Begone, <SIRMAAM>. We don't take to murderers here in Trademeet. |
45195 Here! Fight amongst the mindless assassins I would sacrifice! I shall find others to serve my needs! This place is yours! I hope it is your tomb! |
45196 Welcome to the temple of Waukeen, supplicant. Is there something that I can do for you? |
45197 I thought Waukeen was dead. How can you still worship her? |
45198 I'd like to see your services, please. |
45199 You aren't going to turn me away because I'm a stranger? |
45200 Nothing. I'll be going. |
45201 Contrary to the belief of some, my <GIRLBOY>, Waukeen is not dead. She is simply missing. The goddess of joy, Lliira, grants power to her worshippers in her stead for now. |
45202 Sorted by date |
45203 Some have indeed abandoned the Waukeenar faith for Lliira, Shaundakul, and Tymora, thinking she will never return. But this town was founded by Waukeen... we cannot abandon her. |
45204 I have faith, child. And that is more than enough for most here in this town, you will see. |
45205 You aren't going to turn me away because I'm a stranger? |
45206 I'd like to see your services, please. |
45207 I'll be on my way. |
45208 Certainly not, my <GIRLBOY>. Waukeen is the goddess of trade... how would it look if I turned you away simply because we have never met? |
45209 No, you are welcome in the home of the merchant's friend. Of the rest of the people in this frightened town... I cannot speak for them. I simply pray that things will change. |
45210 They are good people, child, who have been through much. Do not think too harshly of them. |
45211 I thought Waukeen was dead. How can you still worship her? |
45212 I'd like to see your services. |
45213 I'll be on my way. |
45214 Of course. The Waukeenar are always willing to serve... at a fair and honest price, of course. |
45215 May fortune seek you, child. |
45216 Get away from me, Alibakkar scum! I'll not have your filthy hands upon me! |
45217 Do not flatter yourself, Lurraxol pig. If I were to touch you, it would be to throw you out and that is all! |
45218 Do not speak to me like that! I serve the first noble family of Trademeet! |
45219 The Lurraxols are nothing more than peasants! I laugh at your ignorance, fool! |
45220 Laugh at me, eh? I'll show you who's the commoner, Alibakkar whoreson! |
45221 Hah! That shows him! The Lurraxols are the only true noble family in Trademeet and should be respected as such! |
45222 The fool! He should have known better than to take on an Alibakkar better! I spit upon his foul body! Ptoo! |
45223 *sigh* I suppose this had to happen. Now that things have been restored to normal, the feud begins once again. |
45224 Those two families have been nothing but problems in this town. I am surprised Lord Logan doesn't order their death... they certainly are asking for it if scenes like this continue! |
45225 Attention, everyone! There will be no further brawling in this area, or any involved will be arrested! You all know how the Lurraxols and Alibakkars can be, yes? |
45226 Do not get involved, I warn you! Lord Logan will be informed of this incident immediately! Calm down and return to your business at once! |
45228 Sorted by name |
45230 I must defend my witch! |
45232 Drow equipment will disintegrate as soon as it is hit by sunlight. |
45233 The wizard spell Pierce Magic can be used to remove spell protections (Spell Turning, etc.) on a magic user. |
45234 The 5th-level wizard spell Breach can be used to remove combat protections (Stoneskin, etc.) from a wizard. |
45237 Thieves' guild stronghold Renal has rewarded me for the death of Mae'Var by granting me the guild that Mae'Var once ran. Renal has already sent new guild members there to serve and advise me, and I should check in as soon as possible to get things running. Renal did mention that a quotamaster would be coming by the guild every now and again to collect his tithe... failure to pay will result in a loss of the guild. But anything else I can make with the guild is my own profit. |
45238 The portrait you had previously was not found; please pick a new one. |
45239 INACTIVE CLASS KIT |
45240 Spells can be stored in a (Minor) Spell Trigger so that they may be used faster and without interruption during combat. |
45241 The mage spell (Minor) Spell Turning can be used to reflect spells back on an enemy magic-user or priest. |
45242 Protection From Evil, 10' Radius should be cast on the party before any demon-summoning spells are cast. |
45243 The durations of the charm-, domination-, and confusion-type spells have been reduced for Baldur's Gate II. |
45245 The mage spell Limited Wish works much better if you have a high Wisdom. |
45247 The 3rd-level priest spell Zone Of Sweet Air will remove all cloud area effect spells such as Stinking Cloud. |
45248 Why would you encourage me so? You were in his service! |
45249 I won't let any of you get away. You helped them, and will join him in death. |
45250 What are you doing here? Your cowardly masters didn't take you with them? |
45251 I ruined his plans for the moment, but he has escaped with my soul. I intend to follow him. |
45252 That I was, but only for the favors of Mistress Bodhi. Powerful people cast off powerful things, and a blade of novelty to them is a fine sight to such as me. |
45253 But she has no doubt fled with her "brother" and master, leaving me to deal with the mess they have abandoned. There is no profit in this for the likes of me. |
45254 So I will offer my service to you, in the hopes that we can benefit one another. I'm sure you can understand the motives of self-preservation. |
45255 Before you bring your anger to bear, please take pause to hear my words. My situation has changed drastically and I pose no threat. |
45256 It is true that Bodhi employed me, but she is fled now, and I owe her "brother" no loyalty. The trinket blade they gave is nice, but I have other needs. |
45257 A truly admirable goal, and I would aid you if you permit it. You may view me with suspicion, but please take a moment to see my situation for what it is. |
45258 What could you possibly offer me? |
45259 Your tongue may as well be forked. I trust nothing you say. |
45260 So you propose an allegiance? I only see a benefit for you in this. |
45261 Of course, I would not impose this upon you without a proper offering of peace. Let me first inform you of the ways you might escape this place. |
45262 Irenicus left by a magic portal... it could be trapped, and it may even lead into the Underdark. Not a safe place to go. |
45263 He sealed the doors, but I think I can get us to the surface. I suggest we go back to my ship. I know where he's *headed*... we may even cut him off. |
45264 That seems convenient. What is the catch? |
45265 And what will you require in return? I suppose gold or the like? |
45266 There are no secret conditions on my help. I merely seek your friendship, or at least your pardon. I require allies if I am to survive. |
45267 Fletcher |
45268 So, will you try the portal or accompany me to the surface? Perhaps I will throw in the blade I was paid, to show you my good intent. |
45269 I think I'll take the portal. Dark or murky, it is clearer than your motives. |
45270 I'll find my own way and kill you as well! |
45271 Very well. Lead the way out, and we shall take your ship. |
45272 Besides, I know a little of his plans through a peek or two at his journal. It's little enough, but I figure we're all in trouble if he isn't stopped. |
45273 As you approach the letter-tiled floor, a voice intones, "Only the Name of the Master shall keep thee from the Power of the Darkness!" |
45274 No doubt he feels a villain is always undone in the exposition. I cannot say I blame him. I have many a dead friend that boasted when silence would have served. |
45275 What plans does Irenicus have? He has proven tightlipped so far. |
45276 His goal is a mystery to me. I know only that he plans to use my divinity in some way. |
45277 From what I saw of his journal and from overhearing chats with Bodhi, I know his destination to be an elven city in the Forest of Tethir... Suldanessellar. |
45278 What he plans on doing there, exactly, I don't know, but he seems to expect to become more powerful than anything... than the gods even, and that can't be good. |
45279 As you wish, though I fail to see a benefit. It is the magic portal a level below us. The passage to the portal requires the key in his chambers, near the asylum's former exit. Fare ye well. |
45280 That would be a harsh response to my act of charity. I fear I must deny you the pleasure. Fare ye well, I must away. |
45281 A sensible choice. Allow me to use my magics to penetrate Irenicus's wards and then teleport us to surface and sun. |
45282 Step up, step up, and test your luck upon the wheel. A simple game with simple goals! |
45283 What is the game? |
45284 I will play. What are the wagers? |
45285 Thanks, but no thanks. |
45286 Step back then, and make room for men and women that have courage and faith in their gaming skill. The door is that way. |
45287 A wheel of roulette, from the southern climes. Simple in its form: You lay your money and take your chances. 1 will get you 32! |
45288 1 gold is my wager. |
45289 1 gold is my wager. |
45290 5 gold is my wager. |
45291 5 gold is my wager. |
45292 I've changed my mind. I don't want to play. |
45293 10 gold is my wager. |
45294 10 gold is my wager. |
45295 Fletcher |
45296 Round and round the spire she goes, and where she stops, Tymora knows. |
45297 Round and round the spire she goes, and where she stops, Tymora knows. |
45298 Round and round the spire she goes, and where she stops, Tymora knows. |
45299 Round and round the spire she goes, and where she stops, Tymora knows. |
45300 Ladies and gentlemen, we have a winner at the table! A bet of 1 has returned 32! See how easy it is! Step up! |
45301 A winner! A bet of 5 has returned 160! A fortune in an instant for any working man or woman! Step up! |
45302 Astounding! The house pays out the maximum! 10 has given 320! See how fortunes are made! Step up! |
45303 The Lady giveth, and the Lady taketh away. No winner; step back. |
45304 I cannot afford to play. Can you spot me a round or two of the wheel? |
45305 Step back from the table before I have you removed. Don't waste my time, <BROTHERSISTER>. |
45306 Sorry, my friend, but you and any you travel with are no longer allowed at the table. Someone wins too much and people start calling foul. No chances taken here. |
45307 'Ey, step up. Don't be afraid of the table, my friends. Roll your luck and see what comes. |
45308 What's the game? |
45309 No, thanks. |
45310 You'll always be a loser if you don't play, that's my motto! Stand well back and watch a braver <MANWOMAN> play. |
45311 A roll of the dice to get higher than the house. Simple and elegant, a working man's game. 1 gold will get you 2, so bet confident and bet often. |
45312 1 gold on my roll. |
45313 1 gold on my roll. |
45314 5 gold on my roll. |
45315 I can't afford to play. Spot me a few rolls? |
45316 No thanks. I changed my mind. |
45317 Not a chance in all the planes. Take a walk, pauper. |
45318 5 gold on my roll. |
45319 Hands where I can see them, everyone. Let the dice roll where they may! |
45320 Hands where I can see them, everyone. Let the dice roll where they may! |
45321 Hands where I can see them, everyone. Let the dice roll where they may! |
45322 The house is high, the dice are low! No winner. Try again if you've the will. |
45323 The dice are high, the house is low! 1 gold has got you 2! These dice are charmed to win for sure! |
45324 The dice are high! 5 has got you 10! Step up while the dice are hot! |
45325 Sorry, but you and anyone with you are off this table. You won too much. People will think the dice are weighted. |
45326 Thish is one sorry excush for a bar, I tell you. Cut a man off after five or six, just because he's out o' coin. |
45327 What? What ish you staring at? Never seen a man... uh... before? |
45328 Sorry to bother you. I'll leave you be. |
45329 Blacksmith |
45330 You look like a man of the world; what's going on around here? |
45331 Anything exciting happening around here? |
45332 You look like a man of the world; what's going on around here? |
45333 You just go do that. Gots me an appointment to... uh... somethin'. |
45334 Goin' on? Nothin' at all. This here is the outskirts of Athkatla, so nothin' real important goes on. |
45335 Well, not unless you count Tiiro and Aulava. Fighting lots lately. Local celebrities, really. |
45336 Yes, <SIRMAAM>, ain't a soul in this place that ain't watchin' them. Best you leave them alone though. Let nature do its work on 'em. |
45337 Yep, used to be nice kids. Don't know what went *burp* wrong. 'Scuse me. |
45338 I 'spose you'd call it excitin'. That Tiiro and Aulava is back together. Couple of outlaws they are, eggin' each other on. |
45339 They were fightin', and we hoped they would split and go the straight an'... uh... narrow. No luck though. |
45340 Been on a spree o' crimes. They dedicated most o' what they've done to the person that got them back together. |
45341 I'd like to give a kick to that person, I tell you. That... uh... ah, lost my thought. Better relax for a bit, I think... |
45342 Pretty quiet since them two Tiiro and Aulava was killed. You heard o' them? Right famous bandits, and they lived near here! |
45343 Someone took some justice out of their hides. Strange though; some people miss 'em. Celebrities they were. |
45344 I don't care though. Safe streets is better. Safe streets fer sleepin... ah... I'm gettin' tired... leave me be. |
45345 How's my new friend there? Smile and stay a day or two. You got a coin, you'll always be welcome. |
45346 Not the fanciest lodging, but I'll lay a blanket in the stables for you if you need. It's more comfortable than it sounds. |
45347 That will be fine if I stay. Let me see what else you've got first. |
45348 You offer your stables to people to sleep in? Is that healthy? |
45349 No, thank you. Some other time. |
45350 You ever heard of a horse being called "healthy as a hearty <RACE>?" No, I didn't think so. They keep just fine, and so would you. |
45351 Suit yourself. The door is always open if need be. |
45352 I'm sure it would be fine. Let me see your services. |
45353 If it's all the same to you, I'll pass on that offer for now. |
45354 If you need an ale or whatnot, you'll have to get it from Groncaner at the bar. Our patrons serve themselves. |
45355 I don't require anyone to wait upon me. I'll serve myself like the rest when I buy. |
45356 Is this their choice, or is the service here just that bad? |
45357 A bar full of commoners. No one knows who should serve whom. |
45358 You'll fit right in then. We treat everyone equally in here, mostly because they are. The nobles stay in the city. |
45359 There is no service at all, if you must know. Everyone is equal in here. The nobles and landowners stay in the city. |
45360 If you must pretend to have a grand stature, go do it where they appreciate it. |
45361 They're breaking up! Tell your neighbors! Aulava and Tiiro! It finally happened! |
45362 What are you yelling about, sir? Who are Aulava and Tiiro? |
45363 Cease your screaming! You are not helping my nerves with your shouts! |
45364 You are not from here if you are not excited by my words. Disregard them if they mean nothing to you. I will tell those that do care. |
45365 That won't be me. I don't care at all. |
45366 I will listen intently if you will tell. |
45367 So fill me in. I am interested in many things. Perhaps you need my help? |
45368 I don't care one whit whether you care about what I care... Why am I wasting my time on you? Goodbye. |
45369 Don't you go meddling! We don't need any strangers going near those two! The best thing for their families is if they stop seeing each other. |
45370 It's not something that should concern an outsider. You're not one of those nosy adventuring types, are you? |
45371 Can you tell me anything about Aulava and Tiiro? |
45372 That isn't your affair. Suffice to say that they aren't welcome in here while they are together. Leave it be; they don't concern you. |
45373 Don't worry, I didn't mean any harm. I was just curious. |
45374 The families are conspiring to keep them apart? Why? |
45375 A romance that threatens to set families at each other's throats? How classic. |
45376 You don't know anything about it, and I suggest you keep it that way. We don't want to draw attention to this. |
45377 It would be a shame to involve the guards in this. They're good kids, just misguided. You stay out of it. |
45378 So, Aulava... that's it then? |
45379 Tiiro... I... I guess so. Nobody wants us together. Guess we shouldn't be. |
45380 That's what... my family says too. I didn't think we did that bad. A few scraps here and there... |
45381 It was fun... while it lasted. I guess I have to settle down though. |
45382 Yeah. Father said he can't keep it quiet any longer. Don't know what the fuss is about though. |
45383 It's not like it's their lives. Guess they're embarrassed. |
45384 Yeah... I guess. |
45385 Hey, looks like we have an audience. Hey you! Get a portrait painted; it lasts longer! |
45386 Sorry to have bothered you. It's really none of my business. I'll leave. |
45387 I'm <CHARNAME>. I heard about your families trying to split you two up. |
45388 That's right. None of your business. Get lost. |
45389 Yeah, I'd hate to have to hurt you or something. |
45390 Yeah! Tell <PRO_HIMHER>! Then we should... no... no, it's over. Goodbye, Tiiro. See you... sometime? |
45391 Maybe. Sometime. |
45392 Word certainly gets around. Hear that, Aulava? We're famous. |
45393 Your father couldn't keep it totally quiet. I like that. I feel important. |
45394 It is kind of interesting. What did you hear, stranger? What are they saying? |
45395 Actually, it's really none of my business. I'll just leave you to do what you must. |
45396 It sounded like they were embarrassed that you two were together. |
45397 It doesn't matter. Don't listen to them. Love is all that matters in the end. |
45398 That's one word for it. Embarrassed, horrified, outright angry. |
45399 They don't like the way we act when we're together. They say we'll just end up in trouble and they won't be able to help. |
45400 Not like they've been help so far. They've just had guards following us, making sure we don't do anything wrong. |
45401 What do you do? Do you have a trade? |
45402 Used to farm. Did some trading. Not no more though. Barn burned down. Classic, eh? Now I *imbibe*. Sounds classy, eh? *burp* |
45403 Can't watch us all the time though, hmm? We slipped away for a bit. Old man Maunu's barn was never the same. |
45404 Oh, hush up, you. You know we're not supposed to talk about that. Father kept it quiet. |
45405 Maybe I don't want to be quiet. How about you, stranger? Should I be quiet? |
45406 This is *really* none of my business. I should just leave you two alone. |
45407 It sounds like your families think you're not the best influence on each other. |
45408 No, of course not. Sing your love to the four winds! That's all that matters. |
45409 Well, that's true enough, but what do they know? It's not their lives. |
45410 I know, I know, but are we ready to go it alone? I mean, your father has kept what we do quiet. |
45411 I know. I'm not sure. |
45412 If you don't think you're ready, then that's your answer. Not my business though. |
45413 You seem to know what you want. You don't need to hear it from me. |
45414 Risk it! How you feel is all that should matter to you young lovers! |
45415 Yeah. Yeah! The complete and total stranger is right! |
45416 You know, I think so too. What do we care what others think? This life is too short to worry about it. |
45417 Wonderfully short and getting shorter. Damn them all. Damn them all, let's go for it! |
45418 You are so right, Aulava! Let's make our time short and sweet! Like we planned! Larger than life! |
45419 Thanks, <CHARNAME>! We owe this all to you! |
45420 That's right. Everything we do we'll dedicate to you. |
45421 Absolutely. Damn the parents; we'll let people know what a stranger has done for us! |
45422 Is it? Is that all that matters? Even if you do things that others don't approve of? |
45423 Things that they think are very bad and try to cover up so people don't find out? |
45424 If you have to ask, then you already know they are right. Not my business though. |
45425 It sounds like your families think you're not the best influence on each other. |
45426 What did I just say about love?! It's all that matters! Live the dream! Love! |
45427 You! You are <CHARNAME>, aren't you?! I warned you! I told you not to get involved! |
45428 Slow down, I'm sure we can work out whatever is wrong. |
45429 Stop right there! I don't take kindly to people yelling at me! |
45430 You had to go sticking your nose in where it didn't belong, didn't you?! They were splitting up! They were finally listening to their parents! |
45431 But you had to encourage them! Aulava and Tiiro have dedicated everything they do to you! We tried to keep it quiet, but you encouraged them! |
45432 Your little matchmaking endeavor has got a dozen people robbed and beaten! At least one house has been set alight as well! |
45433 They were just a couple of kids in love. What's the harm? |
45434 I'm not sorry at all if their little relationship is embarrassing for the families. |
45435 They knew what they wanted. I just gave an encouraging word or two. |
45436 They are a bad influence on each other, see? A bad seed in two parts. When they are together, they just don't stop to think. |
45437 We weren't keeping their relationship quiet, we were trying to stop people from reporting them to the guards for torching Maunu's barn! |
45438 They didn't seem at all odd to you? A little too... driven? They didn't mention the trouble they get into? They aren't shy about it. |
45439 They certainly aren't shy about saying who got them back together. Your name is mud around here. |
45440 They seemed like they were in love. That was the most important thing. |
45441 I didn't push them into anything! They knew what they wanted. |
45442 The most important thing? You don't know them. You don't know their parents. How could you claim to know what was best? |
45443 They're lost causes now. Wild as animals. If you ever see them again, do yourself a favor and kill them. A bad seed in two parts, I tell you! |
45444 They wanted to run wild for as long as they could, causing as much destruction as they could. They wanted to be outlaws like the stories of old. |
45445 Aulava! Look! It's <CHARNAME>! Our benefactor! |
45446 Wonderful! Tell us, <CHARNAME>, what is the word on us now? We were famous before; are we infamous now? |
45447 We've been enjoying life, just like you suggested. Burning bright as we can! |
45448 Burn as bright as you want, but stop telling people it's because of me! |
45449 I didn't realize the evil you would cause. I have no choice but to end this now. |
45450 I can't have my name linked to your rampage! Prepare to die! |
45451 Perhaps it would have been better if you broke up. Have you thought about that? |
45452 But it is, and we are grateful! We can't last much longer, but it's been wonderful so far! |
45453 Aulava is right. This is all for you. |
45454 What? Aulava, I don't think <CHARNAME> appreciates how we feel. In spite of all <PRO_HESHE> has done, I think we should deal with <PRO_HIMHER>. |
45455 Do you think we can? I mean, <PRO_HESHE> looks awfully powerful. |
45456 I don't know. What does it matter? Maybe we live, maybe we don't. |
45457 Oh, you make it sound so tragic, so epic. Let's go! |
45458 Yes, let's! |
45459 I don't want it to be all for me! Stop telling people I put you up to this! |
45460 Do not use me as an excuse for your immorality. I won't have it! This ends now! |
45461 I don't care! I'll kill you for dragging my name through the mud! |
45462 You know, maybe I should give you some more advice. You should really split up. |
45463 We haven't given a thought to that since we talked with you. We realized we were the only ones who mattered. |
45464 The only ones! And if we love each other, it doesn't matter what we do. |
45465 And if we want to go out in a blaze of glory, that's our business! |
45466 But slandering my name is *my* business. I didn't think your would act like this! |
45467 I cannot let this continue! This is just not right! |
45468 You'll pay for this! I'll not have my name dragged down with you! |
45469 Blacksmith |
45470 Lord Logan's Guard |
45471 Lord Logan's Guard |
45472 Anvil of the Right |
45473 Fletcher's Feathers |
45474 Waukeen's Wares |
45475 I have a question to ask you. A friend of mine has been imprisoned by the Cowled Wizards... do you know where they keep people they capture? |
45476 What do you know about the Shadow Thieves here in Athkatla? |
45477 Hmm. Crossed the Cowled Wizards, have you? Beware, <CHARNAME>. They have deep roots here in Athkatla. |
45478 If they've taken someone, that person is gone. Best just to accept it. Your only other chance would be to get help from an organization just as powerful. |
45479 Not much. They rule the docks, so some say, and the local guard won't even go there. Probably the safest part of town, if you ask me. |
45480 I've heard some nonsense about someone challenging them, but I don't put stock in it. The Shadow Thieves have as much power as the Cowled Wizards, you know... |
45481 If someone's challenging them, the Bloodscalp... that's what they call their leader, I hear... he'll deal with them, sure enough. I wouldn't get involved, were I you. |
45482 I have a question to ask you. A friend of mine has been imprisoned by the Cowled Wizards... do you know where they keep people they capture? |
45483 What do you know about the Shadow Thieves here in Athkatla? |
45484 I don't want any trouble from you here. I saw you enter with those folk... just a good thing for you that only that girl used magic, otherwise you'd all be in prison. |
45485 quests |
45486 done quests |
45487 user |
45488 add |
45489 I need to find that girl you mention... do you know where the Cowled Wizards would have taken her? |
45490 What do you know about the Shadow Thieves here in the city? |
45491 They're nothing for you to worry about, citizen. I wouldn't suggest you involving yourself with their type. |
45492 I need to find that girl you mention... do you know where the Cowled Wizards would have taken her? |
45493 She wouldn't have been brought to the city's prison. We don't have the facilities to keep such powerful deviants. The Cowled Wizards, on the other hand, do. |
45494 Where they would keep magic-using prisoners, I don't know. No one does. And I doubt they would tell you... the use of magic is illegal, and that means she's a criminal. |
45495 What do you know about the Shadow Thieves here in the city? |
45496 I have a question... a friend of mine has been imprisoned by the Cowled Wizards. Do you know where they might be keeping her? |
45497 I have a question... what do you know about the Shadow Thieves? |
45498 No problem. |
45499 Well, they would have imprisoned her wherever they keep their magic-using criminals, and they keep the location of their prison a secret. Sorry about your friend, but that's the way it is. |
45500 What do you know about the Shadow Thieves, then? |
45501 I'll be on my way, then. |
45502 They are a power here in the city, and they're everywhere you look. If you intend to deal with them, friend, be wary. |
45503 A friend of mine has been imprisoned by the Cowled Wizards... do you know where they would be keeping her? |
45504 I'll be going, then. |
45505 Very good, citizen. You have my thanks once again. |
45506 I was wondering if I could ask you a couple of questions. |
45507 You certainly can. What's on your mind? |
45508 A friend of mine has been taken prisoner by the Cowled Wizards. Do you know where she would be kept? |
45509 Any ideas on how I might gather a lot of coin? I need it to free a friend from the Cowled Wizards. |
45510 What can you tell me about the Shadow Thieves? |
45511 Nothing. Never mind. |
45512 Ahhh, too bad. A friend came in from Riatavin about a year back, a mage named Terce. His mule had gone lame, and he'd summoned a floating disc to carry his supplies. |
45513 They captured him, of course. Terce should have known better... I'm sure he thought a disc was harmless enough, but those wizards are strict about their licenses. |
45514 I tried looking for him, but the Cowled Wizards aren't easy to find... nobody knows where they stay here. And they never let out where their magical prison is. |
45515 It's a travesty that the council gives them so much power. Mystra only knows what they do with their prisoners. Wish I could help you more, but I never heard from Terce again. |
45516 Any ideas on how I might collect a lot of coin? I need it to free a friend from the Cowled Wizards. |
45517 What do you know about the Shadow Thieves? |
45518 I see. I'll be on my way. |
45519 Hmm. Saving up for a bribe? Might work, you never know... not even those damned Cowled Wizards are infallible. |
45520 Good to see your person well and sound. As you can see, the way is clear and we are free. Now, to the business at hand. |
45521 As for ideas, I'm sure there are plenty of ways for an intrepid adventurer like yourself to make some money. Rewards are for the taking here, in my opinion. |
45522 If you haven't already looked in the Copper Coronet in the slums, I would try one of the temples. Or even the Shadow Thieves in the docks, if you're willing to work with that sort. |
45523 A friend of mine was captured by the Cowled Wizards. Do you have any idea where they might be keeping her? |
45524 What do you know about the Shadow Thieves? |
45525 I see. I'll be on my way. |
45526 It's not an area I keep up with. They run the docks... the man to talk to is called the Bloodscalp. Word has it they're in some kind of fight right now, but who knows? |
45527 A friend of mine has been imprisoned by the Cowled Wizards. Do you know where they might keep her? |
45528 I need to get ahold of a lot of coin to save a friend from the Cowled Wizards. Any ideas? |
45529 I see. I'll be going, then. |
45530 All right. Store'll be here when you return, I'm sure. Heh. |
45531 Priest of Cyric |
45532 Priest of Cyric |
45533 Eh? I'm sure I wouldn't know about that. I always thought the cowled ones killed whoever used magic. You think they imprison them? |
45534 A friend of mine has been imprisoned by the Cowled Wizards... do you have any idea where their prisoners would be kept? |
45535 What do you know about the Shadow Thieves in the city? |
45536 Ah, you best stay clear of them. The Shadow Thieves are in a war, I hear... although I know not with whom. Chances are they're in a spiteful mood. |
45537 Perhaps you could tell me where I could find a suitable inn. |
45538 Could you perhaps direct me to a temple or such where I might receive healing? |
45539 I'm looking for quality goods, perhaps magical items and such. |
45540 Show me what services you have. |
45541 What do you know about the Shadow Thieves in the city? |
45542 I'll be on my way. |
45543 Perhaps you could tell me where I could find a suitable inn. |
45544 Could you perhaps direct me to a temple or such where I might receive healing? |
45545 I'm looking for quality goods, perhaps magical items and such. |
45546 Show me what services you have. |
45547 A friend of mine has been imprisoned by the Cowled Wizards... do you have any idea where their prisoners would be kept? |
45548 I'll be on my way. |
45549 A friend of mine has been captured by the Cowled Wizards, and I'm looking for where she's being kept prisoner. |
45550 I'm looking for information on the Shadow Thieves. |
45551 Ah, then you're out of luck, my friend. From what I hear, they appear when they want. They could be coming from Waterdeep for all you know. |
45552 To steal a prisoner back from them, you'd need someone just as powerful. Like the Shadow Thieves themselves, I suppose. Heh... now that'd be a feat to pull off. |
45553 Are ye, now? Can't say I knows much about 'em. Hopefully, they don't know too much about me, if you take my meaning. |
45554 I hear, though, that if you want to deal with them, you have to go through the Bloodscalp himself. Frightening prospect, that. But if anyone has real power in this city, it's them. |
45555 Take my advice, though, as a man of limited wisdom: Watch your back. There's more friends of the Shadow Thieves floating in the Alandor River these days than enemies, or so they say. |
45556 Maybe you know where the Cowled Wizards might keep people they take prisoner? |
45557 Tell me if you know anything about the Shadow Thieves. |
45558 Go about the town and get what supplies you need. We shall meet at the tavern and make our plans for the voyage when you are ready. |
45559 Sure, heh, they keeps 'em up in a glass tower up in thar clouds. Har... nay, I should not be botherin' ye. I nae be knowin' nothing about them wizards. |
45560 I seen plenty, I have. They at war, my <LADYLORD>, at war with another guild tryin' to take 'em over. Only get worse, it will. Blood in th' streets, I says. |
45561 I'm glad to see you, though our meeting is colored by the unfortunate events I must relate. I had hoped them settled, but... I am denied. |
45562 I have no ship with which to offer passage. It has been scuttled in an act of the purest malice! Such villainy I am subjected to! |
45563 A friend of mine has been taken captive by the Cowled Wizards. Do you know where they keep their prisoners? |
45564 I've heard that the Shadow Thieves are at war. Do you know anything about that? |
45565 Hm. 'Tis a tough question ye're askin'. The wizards keep such a thing close to their breasts, they do. Can ye imagine if everyone knew where sorcerous criminals be kept, aye? |
45566 But if anyone could be helpin' ye with that, it'd be the Shadow Thieves themselves. They could pry the secrets from a dead roach, if ye're willin' to pay the price, heh... |
45567 Now... ye got more questions, or am I sellin' ye somethin'? Prices are low, mate, and 'tis a limited time offer, if ye takes me meanin'. |
45568 All right, let me look at what you have to sell. |
45569 A friend of mine has been taken captive by the Cowled Wizards. Do you know where they keep their prisoners? |
45570 I've heard that the Shadow Thieves are at war. Do you know anything about that? |
45571 No, I'm not interested. |
45572 I heard some fool woman has been gatherin' together all th' survivin' thieves that won't work under the guild... She'll be dead soon enough, I reckons. |
45573 But I don't know much else. Heh... mayhap if ye're of a mind, why don't ye go an' ask the Bloodscalp himself? He be only off in th' docks, not far from here. |
45574 No, actually. A friend of mine has been taken captive by the Cowled Wizards. Do you know where they keep their prisoners, maybe? |
45575 I'm looking for information on the Shadow Thieves, actually. |
45576 Oohhhh, I don't know mush about them wishards, no, no. The counshel doeshn't throw 'em in jail, though, even though they casht magic. Tch. 'Tish awful, my <PRO_LADYLORD>, simply awful. |
45577 Do you know anything about the Shadow Thieves, perhaps? |
45578 What "entertainments" were you talking about earlier? |
45579 Thanks, I'll be going. |
45580 Well, the obvious course would be to exact a revenge of sorts to procure another ship, and it just so happens that I have the perfect mark in mind. |
45581 The Shadow thievesh... theysh at war, so saysh everyone, aye? All the thievesh dyin'... tsk, tsk. When will it end, I ashk you? |
45582 I see. And what would you suggest as an alternate plan? |
45583 No worse than the lies that I must suffer! Do you have a plan for escape at all? |
45584 Then it is back to Spellhold and the magic portal to the Underdark. |
45585 I will find someone else with a ship, then. |
45586 A friend of mine has been taken captive by the Cowled Wizards. Do you know where they keep their prisoners, maybe? |
45587 What "entertainments" were you talking about before? |
45588 Thanks, I'll be going. |
45589 Maybe I could ask you a question or two? |
45590 If you make it quick, sure. Shoot. |
45591 A friend of mine has been kidnapped by the Cowled Wizards. Do you know where they keep their prisoners? |
45592 I've heard something about a war between the Shadow Thieves and someone else. Do you know anything about that? |
45593 It does my spirit harm that you think I would try and cheat you of your rescue. Perhaps I did not have my ship on hand, but my intentions were well and true. |
45594 My sole purpose is to find you transport, and by the luck of the draw, it is best done by procuring me a new ship. We should hurry lest enemies return. |
45595 Actually, never mind. |
45596 Nobody does, and the council likes it that way. All the magic-users caught are put out of sight and forgotten about... no matter what the wizards do to them. |
45597 I would not risk it. Besides, the only ship that is fit for sailing at the moment belongs to a man that shares his cabins with no one. The Pirate Lord, Desharik. |
45598 And what would this plan of yours entail? |
45599 No, I'll take my chances back in the magic portal under Spellhold. |
45600 I think I'll find someone a little more forthright to charter a ship from. |
45601 The Harpers might know. If I were you, I would track them down here in the city. Beware, though... their aid rarely comes without a price attached. |
45602 This is an isle populated solely by pirates, and they are all too happy to charter their ships, only to fling the customer overboard once at sea. |
45603 Well, it's your copper, as they say. |
45604 Then what is your plan? |
45605 Back to the magic portal under Spellhold then. |
45606 Only the whispers that come through here, which are hard to believe, really. Most of them agree that the Shadow Thieves are at war with a new, rival guild. |
45607 Beyond that, I'm not sure of the truth. If you go to talk to Renal Bloodscalp, the head of the guild, be careful: Many have been killed in his schemes. |
45608 Do you know anything about the Shadow Thieves and their war? |
45609 I guess that's it, then. |
45610 A friend of mine is being held captive by the Cowled Wizards. Do you know anything about where they hold their prisoners? |
45611 That's it, then. |
45612 I'll see what's on tap, thank you. |
45613 Could I maybe ask you a question or two? |
45614 Are you sure of this stance? The portal is murky, and worse, and you may lose your life without seeing your attackers. |
45615 All right. What alternative plan do you have for getting a ship? |
45616 I am certain. I will go back to the asylum and see where the portal leads. |
45617 Then I wish you well, but I will not accompany you. Return unto me if you have a changing; I will not be going far. |
45618 Ah! You return! I take it that you have reconsidered your foolish trek beneath the earth? I am still willing to transport you if you help me secure a ship. |
45619 What plans do you have to replace the ship that was stolen from you? |
45620 I am certain that the portal is the best course out of here. |
45621 The Pirate Lord, who so maliciously disabled my vessel, has a perfectly serviceable ship of his own. If we could make off with it, we would be set for sure. |
45622 His ship is moored at the docks. Under cover of night, we could take it most easy. We simply have to make sure the sea gate is opened for the bay to be clear. |
45623 Tell me more. |
45624 I've heard enough. I'm not crossing the Pirate Lord. I'll go back to the portal. |
45625 If you could get the horn that signals the gateman, we could blow it at night and be gone before anyone is the wiser. |
45626 That is your plan? What of guards? We will be seen for sure. |
45627 And I suppose I will have to steal the horn? Where will you be? |
45628 The plan could work. I agree to do it. Tell me the details. |
45629 This won't work. I'm going back to the portal under Spellhold. |
45630 Nary an eye will turn towards us. Ships leave at all hours, especially the Pirate Lord's. His nefarious business often goes through the night. |
45631 I will not be idle in this task either. I will see to clearing the docks of those that would report us. Come now, what say you to this? |
45632 It sounds possible. I will help as best I can. Give me the details of the task. |
45633 This won't work. I'm going back to the portal under Spellhold. |
45634 Kayardi |
45635 The portal is murky and brooding. Here, at least you can see where you head. Will you reconsider? |
45636 Very well. Give me the details of the plan. |
45637 No, my mind is set. |
45638 I will not be idle while you tend to the horn. I will secure the docks and prepare the ship for launch. |
45639 We will have clear sailing once the guards are gone. Ships leave at all hours, especially the Pirate Lord's. |
45640 Fine, I will attempt your plan. Give me the details of it. |
45641 This is nonsense. I'm going back to the portal under Spellhold. |
45642 The matter is simple, though stealth will be required. The horn is ornate and beautiful, and the Pirate Lord lets his lady, Cayia, keep it safe. |
45643 Had I the luxury of time, I might try to woo her for it, as she is of suspect morality. So I have heard, at least. |
45644 Retrieve the horn from her abode under cover of darkness and come to me aboard the ship by the docks. |
45645 Why don't we have the "luxury of time"? Why the rush? |
45646 Won't her pirate lover be there at night? |
45647 Very well, I will set out under cover of night and retrieve the horn. |
45648 The longer I stay in this charming town, the more likely I am to join my first ship at the bottom of the harbor. The sooner we leave, the better. |
45649 Very well, I'll do it. |
45650 I'll chance the portal under Spellhold instead. |
45651 Possibly. You may wish to step lightly once inside her home. A risk, yes, but not as risky as the dark of the portal beneath Spellhold. |
45652 All right, I'll do it. You get that ship ready though. |
45653 I'll chance the portal instead. |
45654 All right, but if it's more difficult than you say, I'll take it out on your hide. |
45655 Yes, for your good, I shall add it to your incentive for a quick and stealthy action. We shall be away with all haste, and you shall take this blade from me for services rendered. Go now, and do what must be done. |
45656 During the day, the horn is in the care of the well-guarded Pirate Lord, but at night, it hangs in Cayia's room. |
45657 I know enough not t' be crossin' them. The Shadow Thieves have skilled assassins at their beck an' call... with poisons that will stop yer second breath, they will. |
45658 Nay. If the Bloodscalp feels ye've done him wrong, ye won't see yer death comin'. Deal with the Shadow Thieves only if ye've an eye in the back o' yer head. |
45659 What do you know about the Shadow Thieves, exactly? |
45660 I hears that there's a woman behind it all, but nobody knows 'er name. She's been collectin' all the thieves she can, recruitin' amidst the ranks of the thieves not welcome in the guild. |
45661 And the young... and the retired, too. I was approached not so long ago. Too tired t' bother with it, even though 'twas a sweet enough deal. |
45662 Don't know what she plans to accomplish, that one. The Shadow Thieves be planted firm in the city. All that can come of it is blood, I think. Blood an' death, plenty o' both. |
45663 What do you know about this guild that's challenging the Shadow Thieves? |
45664 What are you doing here without the horn? The sea gates are steadfastly locked until it is blown. |
45665 Perhaps you could answer a few questions for me instead. |
45666 I suppose I could at that. But information is not my usual trade. Give me... mmm, let's say 50 gold... and I'll be more than happy to tell ye what I know. |
45667 Very well... 50 gold it is. |
45668 I don't have 50 gold to give you, I'm afraid. |
45669 You'll answer my questions or meet your end, thief! |
45670 You'll answer my questions or meet your end, thief! |
45671 Never mind, then. |
45672 I have managed to masquerade as a deck hand and can act as soon as you are ready, but I cannot do so for long. Get the horn under cover of night. |
45673 Let's see, now... ten, twenty, thirty... ah, yes. All here. Very well then, <PRO_SIRMAAM>. What is it that you wish to know? |
45674 What do you know about the Shadow Thieves? |
45675 I've heard about a war between the Shadow Thieves and another guild. What do you know about that? |
45676 A friend has been taken captive by the Cowled Wizards... do you know where they keep their prisoners? |
45677 Kayardi |
45678 Forget it, I'll be on my way. |
45679 Then you likely can't buy me goods either. So be it, me poor <PRO_MANWOMAN>... we can be talkin' once you've some coin in yer pocket. |
45680 Mmm, do you sleep? The time to rise comes soon. |
45681 Must I go so early? The morning is far away. |
45682 Stay for a moment then, but know you must go come the dawn. The risk of you being discovered here is too great, then. |
45683 Aye, I know, but it was not I that made it so. |
45684 That was uncalled for. You are my choice of the moment. The past does not matter. |
45685 Ehhh... I've no wish to be on bad terms with ye, me good <PRO_MANWOMAN>. There be no need to wave yer weapons, heh. Ehhh... what is it ye wish to know? |
45686 It does if we are caught. Desharik is suspicious of you, ever since he caught you with that Saemon. |
45687 What do you know about the Shadow Thieves? |
45688 I've heard about a war between the Shadow Thieves and another guild. What do you know about that? |
45689 A friend has been taken captive by the Cowled Wizards... do you know where they keep their prisoners? |
45690 Forget it, I'll be on my way. |
45691 Ugh, speak not his name. |
45692 As ye wish. I'll be here should ye decide ye're in need of me services. |
45693 You thought well enough of it to take him as a companion. |
45694 A foolishness of my youth. His words were pleasing to hear. He is very good with them. |
45695 That is what you said about me. |
45696 Then go if you are so offended. |
45697 I am not. I know where I stand. |
45698 You stand where I tell you to. If that is not enough, I will seek companionship elsewhere. |
45699 Heh. I know plenty of 'em. They rule the docks... if not the city itself. I hear the Grandmaster o' the Shadow Thieves sits on the Council of Six, in fact. |
45700 You will anyway. Ah... forgive me, I... I did not mean to offend. |
45701 I am beyond offense. I live with the mighty Desharik, Pirate Lord of the isle. That offends me well enough. |
45702 Taibela |
45703 Taibela |
45704 Then let us forget I brought it up. |
45705 But they be more than a single guild... Renal the Bloodscalp heads all o' the guilds and be the man to speak to if ye wish to deal with the Shadow Thieves. |
45706 His guild be here in the docks. But ye'll not be able to get in. Either ye meet with one who can arrange an introduction, or ye're lost. |
45707 Mogadish |
45708 I've heard about a war between the Shadow Thieves and another guild. What do you know about that? |
45709 A friend has been taken captive by the Cowled Wizards... do you know where they keep their prisoners? |
45710 Mogadish |
45711 I'll be going now. |
45712 Hmm. Aye, there be another guild recruitin' thieves to stand against the Shadow Thieves. It be unbelievable, but they may have a chance as well. |
45713 Blood has already been taken on either side, an' it will be a full-out war soon enough, I think, if it isn't one already. |
45714 There must be some terrible power behind this other guild. No ordinary group o' muggers could stand against the Shadow Thieves for more 'an a heartbeat. |
45715 An' if ye're thinkin' of contacting this guild, I can't. Me friends say if they wish t' contact ye, someone will appear out o' the mist itself to talk to ye. |
45716 What do you know about the Shadow Thieves? |
45717 A friend has been taken captive by the Cowled Wizards... do you know where they keep their prisoners? |
45718 I'll be going now. |
45719 Now that be a secret that the Cowled Wizards share with no one. Only the wizards 'emselves would know... and the council, though no one knows who they be. |
45720 Aside from them two, no one knows. But a powerful ally could find out, aye? Like the Shadow Thieves. Or maybe this other guild, if ye be of risky bent. |
45721 What do you know about the Shadow Thieves? |
45722 I've heard about a war between the Shadow Thieves and another guild. What do you know about that? |
45723 I'll be going now. |
45724 Cayia? |
45725 zzzZZzzz... |
45726 *sigh* Message received... sleep then... |
45727 Spell Triggerâ€â€Death Spell |
45728 Spell Triggerâ€â€Flesh to Stone Spell |
45729 Who... who is there?! Guards! To my aid! Intruders in my quarters! |
45730 Sahuagin Priestess |
45731 I have a question... a friend has been taken captive by the Cowled Wizards. Do you know where they keep their prisoners? |
45732 Sahuagin Priestess |
45733 Do you know anything about the war between the thieves' guilds? |
45734 What is this?! Men! To my side! Intruders! |
45735 He does seem to care for you though. Look at the guard he provides you with. |
45736 They watch over his possessions, including me. My own guard keeps them at a distance. |
45737 I have a question... a friend has been taken captive by the Cowled Wizards. Do you know where they keep their prisoners? |
45738 Do you know anything about the war between the thieves' guilds? |
45739 An interesting question. Unfortunately, I cannot answer. All I know is that the Cowled Wizards did not build their magical prison inside of this city. |
45740 There you are, my friend. Have you secured the sea-gate horn? I'm eager to flee this wretched isle. |
45741 The wizards hired many followers of Gond to make their prison a trap with no exit... but Gond's faithful would never reveal the details of the bargain. |
45742 If you cannot convince the wizards to return your friend, then your quest may be hopeless. But do not give up... the information you seek must exist. |
45743 Spell Triggerâ€â€Chaos |
45744 Aawill |
45745 Can you tell me about Oghma? |
45746 What do you know about this war between the thieves' guilds here in the city? |
45747 I'd like to see your services. |
45748 I'll be going. |
45749 I am aware that the Shadow Thieves are extremely powerful in Amn. Their power goes beyond mere brute force and subtle influence as well. |
45750 Aawill |
45751 If there is someone standing against such a group, they must have something to aid them... perhaps powerful magic. |
45752 Can you tell me about Oghma? |
45753 A friend has been taken captive by the Cowled Wizards... do you know where they might keep their prisoners? |
45754 I'd like to see your services. |
45755 I'll be going. |
45756 I do not have the horn yet. |
45757 Yes, I have acquired the horn. Here it is. |
45758 Belak |
45759 I think I'll try the portal under the asylum instead. |
45760 Then I wish you well, but I won't go with you. I'll stay here and try to complete my plan on my own. |
45761 I've heard the Shadow Thieves are at war with another guild. Do you know anything about that? |
45762 Very good indeed. I've convinced the men on board that they should accompany me, and they will ready the ship for launch. We will be underway long before... |
45763 I've heard whispers of a thieves' war... I don't know how there could be another guild as powerful as the Shadow Thieves, but maybe it is so. |
45764 Stand ready, I will signal the opening of the gates. This may draw some attention. |
45765 It's strange. This other guild... I've heard nothing of it, but it has come into being so quickly and become so powerful... there must be more to it. |
45766 I see. Well, let me see what services you have. |
45767 Perhaps you could tell me where I could find a suitable inn. |
45768 Thank you. I'll be on my way. |
45769 As I thought it might. All right, I'll make sure any followers are dealt with. |
45770 You said that ships leave at all hours! You said we would not be noticed! |
45771 You had best hope not. If this is a trick, I'll kill you first. |
45772 I've a question... a friend has been taken captive by the Cowled Wizards. Do you know where they keep their prisoners? |
45773 Certainly not. It must be wondrously devious, to hold those powerful sorcerers... unless the Cowled Wizards do not simply... ah... kill them. |
45774 Show me what services you have. |
45775 Perhaps you could tell me where I could find a suitable inn in this area. |
45776 I've heard rumors of thieves running the docks... do you know anything about that? |
45777 Thank you, I'll be on my way. |
45778 I've a question... a friend has been taken captive by the Cowled Wizards. Do you know where they keep their prisoners? |
45779 Fucknut Rodriguez |
45780 I would like to ask a question. Do you know where the Cowled Wizards might keep their prisoners? |
45781 I have a friend who's been taken captive by the Cowled Wizards. Do you know where they keep their prisoners? |
45782 A friend of mine has been taken captive by the Cowled Wizards... do you know where they keep their prisoners? |
45783 What do you know about the war between the thieves' guilds? |
45784 Do I look like someone who could answer that for you? If they got ahold of some fool magician, those wizards could skin 'im alive and I wouldn't care less. Now get outta here. |
45785 Hmph. That's a story that would take more time than I have t' tell. But I s'pose I can spare you a little. |
45786 Some guild's sprung up as o' late. Spreadin' gold around like there's no end to it, recruitin' whoever they can lay their hands on. Assassins, thieves, fighters, you name it. |
45787 I've even seen a couple of 'em recruiting here. Silent-like. Very sure o' themselves. Seen one of 'em give a fella a bag full of gold, too. Must've been at least a thousand pieces. |
45788 This new guild ain't in it for the gold. They already GOT the gold. Must be in it for the power... |
45789 So that means it's gonna come down to a fight, y'see. Heard some of it's started already. An' that means it's gonna be bad fer all o' us normal folk. |
45790 If ye're smart, you'll keep yer head outta either of them guilds and your feet off o' the streets at night. 'Cause there'll be blood spilled aplenty, trust me. |
45791 So, I've warned ye now and done my bit. Now, unless ye're plannin' on actually orderin' somethin' and not just takin' up my time, get a move on. I gots things t' do. |
45792 You must hear things... a friend of mine has been taken captive by the Cowled Wizards. Do you know where they keep their prisoners? |
45793 Perhaps you could tell me about the war between the thieves' guilds I've been hearing about. |
45794 Could I ask you a few questions, perhaps? |
45795 Nope. Answerin' questions only leads one into trouble. At least, that's been my experience. Excuse me, then, if I go stand somewhere else. |
45796 Hmm. You know... I heard once, long ago, that the Cowled Wizards hired a bunch of Gondar engineers to build a prison to hold the magically inclined. |
45797 But it wasn't in the city, I recall. Hmm... let me think. It was in my adventuring days, and I was actually trying to get the location of a particular tomb. |
45798 Well. I THINK it was somewhere in the Nelanther... the pirate isles to you, I suppose. But I guess that doesn't help you very much. |
45799 But even if you did know, how in Arvoreen's name would you get there? The Cowled Wizards don't take intrusion lightly. Sorry about your friend, my <PRO_LADYLORD>. |
45800 I'd like to see what you have available. |
45801 What do you know about the murders in this area? |
45802 You said something about having "all" types of drinks... that isn't true, is it? |
45803 Perhaps you could tell me about the war between the thieves' guilds I've been hearing about. |
45804 I'll be on my way. |
45805 I don't pay much attention to that myself. If the thieves are fighting amongst themselves, it would probably be better for everyone if they finished the job. |
45806 I'd like to see what you have available. |
45807 What do you know about the murders in this area? |
45808 You said something about having "all" types of drinks... that isn't true, is it? |
45809 You must hear things... a friend of mine has been taken captive by the Cowled Wizards. Do you know where they keep their prisoners? |
45810 I'll be on my way. |
45811 Your transgressions against the Cowled Wizards have come to an end. Prepare to feel the wrath of the highest members of our order. |
45812 Zallanora |
45813 Zallanora |
45814 Khollynnus Paac |
45815 Khollynnus Paac |
45816 Priest of Mask |
45817 Priest of Mask |
45818 I may have been somewhat optimistic in my estimation, but the plan is still sound. Don't get worried just yet. |
45819 A question: Do you know anything about the Cowled Wizards? Perhaps where they might keep their prisoners? |
45820 We are almost free of this place. One blow on the horn and we can set our sails to the winds! Here we go! |
45821 Dispel Magic (Abjuration) Level: 3 Range: 40 ft. Duration: Instant Casting Time: 5 Area of Effect: 30-ft. radius Saving Throw: None A Dispel Magic spell removes magical effects upon anyone within the area. This includes effects given from spells, potions and certain magical items such as wands. It does not, however, affect enchanted magical items or spell protections such as Spell Turning and Spell Deflection. The chance of the dispel succeeding is determined by the level of the caster and the level of the magic being dispelled. The base chance of successfully dispelling is 50%. For every level that the caster of the Dispel Magic is above the original caster, <PRO_HISHER> chance of success increases by 5%. For every level that the caster of Dispel Magic is below the original caster, <PRO_HISHER> chance of success decreases by 10%. However, despite the difference in levels, there is always at least a 5% chance of success or failure. Thus, if a caster is 10 levels higher than the magic <PRO_HESHE> is trying to dispel, there is only a 5% chance of failure. Similarly if the caster is 4 levels lower than the magic <PRO_HESHE> is trying to dispel, there is only a 10% chance of success. Intuitively, this spell is almost useless if the target is 5 or more levels higher than the caster. Note: While this spell dispels the individual effects of Grease, Web, Stinking Cloud, and other such spells, it does not dispel the area of effect. |
45822 The gates are rising! They've fallen for our ruse! Ready yourselvesâ€â€we'll be away in a moment! |
45823 Eh? Well, not unless their prisoners are amongst the bodies in the river... haven't caught one for a while. But I HAVE caught fish... |
45824 Tarnor the Hatchetman |
45825 Good and good. I am certain the bulk of our enemies will be unable to approach in time. Better safe than sorry. |
45826 There is no call for that. I have been working with the best of intentions. There may be opposition, but they will not be here at my request. |
45827 Now, on yer way then. People might think ye're buying my whole stock the way you stand around here. FISH! GET YER FRESH FIIIISSSHHH! |
45828 Stand fastâ€â€I see lights approaching! |
45829 Saemon Havarian! |
45830 A friend has been imprisoned by the Cowled Wizards, and I need to find out where she's being kept. Do you know anything about that? |
45831 Maybe you could tell me a little about the war between the thieves' guilds I keep hearing about. |
45832 Heh. You know, there's all sorts of nasty stories about what the Cowled Wizards do with the mages they imprison. |
45833 But finding the Cowled Wizards themselves can be a feat, never mind finding their prisoners. They could be atop the Cloud Peaks for all anyone knows. |
45834 My advice? Talk to the Shadow Thieves. If anyone knows, or could find out, it'd be them. Trick would be gettin' them to help, but HEY, you didn't say it had to be easy. |
45835 You've heard about that, have you? Well, my hat's off to whoever could pull together a guild to rival the Shadow Thieves. |
45836 But make no mistake: That other guild won't survive long. The Shadow Thieves aren't about to let them be kicked out of another city, not after Waterdeep. |
45837 But who knows? Maybe this other guild just has the drop on them. I just wish we knew more about what to expect should this other guild come into power. Could affect me plenty, you know? |
45838 A question: A friend has been imprisoned by the Cowled Wizards. Do you know where they keep their prisoners? |
45839 What do you know of the war between the thieves' guilds here in the city? |
45840 What the what? Strangers walking in our midst! Whose blasted job was it to keep watch? Spoiled our hidin' for sure! |
45841 Tarnor the Hatchetman |
45842 Greetings. I must be on my way. |
45843 Blank stares all around! All right then, I alone get the spoils! You there! Hand over your loot, or I split your skulls wide! 1,000 gold will do! |
45844 Not a chance. I'm not paying for simply walking by! |
45845 I don't want any trouble. Can't we just part amiably? |
45846 All right, here's your damned gold. |
45847 I think you had best hand over your own, or I'll end your life where you stand! |
45848 Then you will fall before the might of my axe! Maybe I'll let Gallchobhair and Draug have a piece of you as well! |
45849 sorcerer |
45850 The answer would be no, and I now demand a yes or no answer from you! 1,000 gold or your lives! Will you pay? |
45851 monk |
45852 All right, yes! |
45853 No, I will not! |
45854 My answer will be the heads of your friends on a pike! |
45855 barbarian |
45856 Sorcerer |
45857 A wise move! Now run along, greener, and flee to your momma's arms! We've business to discuss! |
45858 Monk |
45859 Barbarian |
45860 Sorcerer |
45861 Monk |
45862 Draug Fea |
45863 Barbarian |
45864 Draug Fea |
45865 Gallchobhair |
45866 SORCERER: Sorcerers are practitioners of magic who were born with the innate ability to cast spells. It is thought that the blood of some powerful creature flows through their veins; perhaps they are the spawn of the gods themselves, or even dragons walking in humanoid form. Regardless, the Sorcerer's magic is intuitive rather than logical. They know fewer spells than Mages, and acquire spells more slowly, but they can cast spells more often and have no need to select and prepare spells ahead of time. Sorcerers cannot specialize in magic the way Mages do. Other than these differences, a Sorcerer is very similar to a Mage. CLASS FEATURES: – May not wear any armor. – May only use the following weapons: dagger, quarterstaff, dart, sling. – May only become Proficient (one slot) in any weapon class. – May not place any slots in any fighting style. – May cast arcane spells. – May not scribe spells into their spellbooks as Mages do. Instead, Sorcerers learn a small number of spells at each level, which they can cast daily without memorization. – Hit Die: d4 |
45867 MONK: Monks are warriors who pursue perfection through contemplation as well as action. They are versatile fighters, especially skilled in combat without weapons or armor. Though Monks cannot cast spells, they have a unique magic of their own: they channel a subtle energy, called ki, which allows them to perform amazing feats. The Monk's best known feat is their ability to stun an opponent with an unarmed blow. CLASS FEATURES: – May not wear any armor. – May only use weapons available to the Thief class (except two-handed). – May only become Proficient (one slot) in any weapon class. – May only become Proficient (one slot) in Single-Weapon Style and may not put slots into any other style. – Moves 2 points faster than other characters. Movement rate further improves by 1 every 5 levels. – May make 1 unarmed attack per round. An additional 1/2 attack per round is gained every 3 levels. Damage dealt by unarmed attacks increases with level as follows: Level 1-2: 1d6 Level 3-5: 1d8 Level 6-8: 1d10 Level 9-14: 1d12 Level 15+: 1d20 – At level 9, unarmed attacks are treated as a +1 magical weapon and gain a +1 bonus to hit and damage rolls. This enchantment improves to +2 at level 12, +3 at level 15, and +4 at level 25. – Receives a +2 bonus to Saving Throws vs. Spell. – Deflect Missiles: +1 bonus to AC vs. missile attacks every 3 levels. – Starts with an Armor Class of 9 at 1st level and gains an additional +1 bonus every 2 levels. – May use the Stunning Blow ability once per day. Gains one use at level 1 and an additional use every 4 levels thereafter. STUNNING BLOW: All successful attacks within the next round force the victim to save vs. Spell or be stunned. This special ability automatically modifies normal attacks; no targeting needs to be done. – 5th level: Becomes immune to all diseases and cannot be slowed or hasted. – 7th level: May use the Lay On Hands ability on <PRO_HIMHER>self to heal 2 Hit Points per level. – 8th level: Gains a -1 bonus to Speed Factor. – 9th level: Gains a +1 bonus to all Saving Throws and becomes immune to charm. – 11th level: Becomes immune to poison. – 12th level: Gains another -1 bonus to Speed Factor. – 13th level: May use the Quivering Palm ability once per day. QUIVERING PALM: The next successful attack forces the opponent to save vs. Spell or die. This special ability automatically modifies normal attacks; no targeting needs to be done. – 14th level: Gains 3% Magic Resistance per level (starting with 42% at 14th level). – 20th level: Becomes immune to non-magical weapons. – Alignment restricted to lawful. – Hit Die: d8 |
45868 Gallchobhair |
45869 BARBARIAN: A Barbarian can be an excellent warrior. While not as disciplined or as skilled as a Fighter, the Barbarian can willingly throw <PRO_HIMHER>self into a berserker rage, becoming a tougher and stronger opponent. CLASS FEATURES: – May not wear armor heavier than splint mail. – May not exceed Specialization (two slots) with any weapon class. – May achieve Specialization (two slots) in any fighting style and allocate three slots in Two-Weapon Style. – Moves 2 points faster than other characters. – Immune to backstab. – May use the Rage ability once per day. Gains one use at level 1 and an additional use every 4 levels thereafter. RAGE: The enraged status lasts for 5 rounds and provides a +4 bonus to Strength and Constitution, a -2 penalty to Armor Class and a +2 bonus to Saving Throws vs. Spell, as well as immunity to all charm, hold, fear, maze, stun, sleep, confusion, and level drain spells. – 11th level: Gains 10% resistance to crushing, slashing, piercing, and missile damage. An additional 5% is gained at levels 15 and 19. – Hit Die: d12 |
45870 I cannot say that I do. Even if the Order wished to find the location of their prison, the Cowled Wizards would not tell us. They fear little. |
45872 And I am afraid there is little that the Order... or even the council... can truly do to say otherwise. I hope that Tyr smiles on your friend and that he is safe, if he is truly guiltless. |
45873 Gaius |
45874 Little, but anything that curtails the influence of the Shadow Thieves is a boon. I would eject them from Athkatla the same as Waterdeep, had I the power. |
45875 I am no fool, however. I know little of this other guild and have no delusion that replacing one serpent with an unknown would be a better thing. |
45876 In the matter of their war, I am content to have the Order watch and ensure that their struggle does not consume innocents in its progress. And that is all. |
45877 Berkref |
45878 As you wish. If you desire any service, <CHARNAME>, I would not hesitate to render it. |
45879 Rengaard |
45880 I'm afraid not. But I've a question... a friend of mine was taken by the Cowled Wizards. Know where she might be? |
45881 No. But I'm wondering if you can tell me about the war between the thieves' guilds. |
45882 The Cowled Wizards keep their own counsel on that matter, I'm afraid. They keep their own prison, I imagine, but its location is kept a secret. |
45883 If your friend was taken, it must have been for using magic in the city. A clear crime, though not worthy of indefinite imprisonment, in my opinion. |
45884 But the Cowled Wizards keep their own opinions on that too. My only suggestion is to speak to my own superiors at the main building in the Government District. |
45885 Either Chief Inspector Brega or Magistrate Bylanna Ianulin may help, but even they have limited influence over the Cowled Wizards. It's just the way it is. |
45886 Hmph. I myself am more worried about innocents being killed rather than rogues going and killing each other. Although it is no less a violation of the law. |
45887 All I can do is tell you to be careful, especially in the Docks District. This rival guild and the Shadow Thieves are at war, and it will get bloodier before it's over. |
45888 What do you know about the murders in the area? |
45889 Find Familiar (Conjuration/Summoning) Level: 1 Range: n/a Duration: Special Casting Time: 9 Area of Effect: 1 familiar Saving Throw: None This spell enables the caster to attempt to summon a familiar to act as <PRO_HISHER> aide and companion. Familiars are typically small creatures. A creature acting as a familiar can benefit a wizard, conveying its sensory powers to its master, conversing with <PRO_HIMHER>, and serving as a guard/scout/spy as well. A wizard can have only one familiar at a time, and <PRO_HESHE> has no control over what sort of creature answers the summoning, if any come at all. (Note: This spell may only be cast by the protagonist.) The creature is always more intelligent than others of its type (typically by 2 or 3 Intelligence points), and its bond with the wizard confers upon it an exceptionally long life. The wizard has an empathic link with the familiar and can issue it mental commands. The caster receives half the familiar's total Hit Points (rounded down) as bonus Hit Points. However, the caster must take care to treat <PRO_HISHER> familiar well, for if the familiar should die, the caster loses the bonus Hit Points and half the familiar's Hit Points again as damage. Also when a familiar dies, the caster loses 1 point of Constitution PERMANENTLY. Example: A Mage has 12 Hit Points and casts Find Familiar. The imp summoned has 18 Hit Points, so the caster gets a bonus of 9 Hit Points. The caster now has 21 Hit Points. If the familiar dies, the caster loses those 9 Hit Points (putting <PRO_HIMHER> back at 12), loses 1 point of Constitution permanently (which may cause additional Hit Point loss), and takes 9 damage. Here is a list of the familiars that the player receives according to alignment: LAWFUL GOOD, NEUTRAL GOOD: Pseudo Dragon – Hit Points: 24 – Armor Class: -2 – Magic Resistance: 50% – Combat: 2 attacks per round at 13 THAC0 for 1d3 damage, save vs. Death or be rendered unconscious for 2 turns – Special Abilities: Can cast Blur once per day. Regenerates 1 HP/round. Immune to level drain, sleep, and petrification. LAWFUL NEUTRAL: Ferret – Hit Points: 24 – Armor Class: 0 – Magic Resistance: 50% – Combat: 2 attacks per round at 13 THAC0 for 1d3 damage – Special Abilities: Has 75% in Pick Pockets, 40% in Hide in Shadows/Move Silently, and 20% in Detect Traps. Can cast Blur once per day. Immune to level drain, sleep, and petrification. LAWFUL EVIL: Imp – Hit Points: 18 – Armor Class: 2 – Magic Resistance: 25% – Combat: 1 attack per round at 15 THAC0 for 1d6 damage – Special Abilities: Has 100% resistance to fire, cold, and electricity. Can cast Polymorph Self once per day. Regenerates 1 HP/round. NEUTRAL: Rabbit – Hit Points: 24 – Armor Class: 1 – Magic Resistance: 65% – Combat: 2 attacks per round at 13 THAC0 for 1d2 damage – Special Abilities: Has 50% in Detect Traps and 30% Hide in Shadows/Move Silently. Has 75% resistance to fire, cold, and electricity. NEUTRAL EVIL: Dust Mephit – Hit Points: 24 – Armor Class: 6 – Magic Resistance: 10% – Combat: 2 attacks per round at 13 THAC0 for 1d2 damage – Special Abilities: Has 100% resistance to fire and 50% resistance to slashing, piercing, and missile damage. Can cast Glitterdust once per day and Glass Dust twice per day. Regenerates 1 HP/round. Immune to level drain, sleep, and petrification. CHAOTIC GOOD: Fairy Dragon – Hit Points: 24 – Armor Class: 4 – Magic Resistance: 32% – Combat: 2 attacks per round at 13 THAC0 for 1d2 damage – Special Abilities: Can cast Mirror Image and Invisibility, 10' Radius once per day. Immune to level drain, sleep, and petrification. CHAOTIC NEUTRAL: Cat – Hit Points: 24 – Armor Class: 0 – Magic Resistance: 50% – Combat: 2 attacks per round at 13 THAC0 for 1d3 damage – Special Abilities: Has 30% in Pick Pockets and 99% in Move Silently/Hide in Shadows. Immune to level drain, sleep, and petrification. CHAOTIC EVIL: Quasit – Hit Points: 24 – Armor Class: 2 – Magic Resistance: 25% – Combat: 3 attacks per round at 13 THAC0 for 1d6 damage – Special Abilities: Has 100% resistance to fire, cold, and electricity. Can cast Horror and Blur once per day. Regenerates 1 HP/round. |
45890 A friend of mine has been imprisoned by the Cowled Wizards. Do you know, perhaps, where they might have taken her? |
45891 What do you know about the war between the thieves' guilds here in the city? |
45892 Very little, aside from their rather gruesome nature. My sources say the flaying is far too precise to be the fault of a simple creature. |
45893 One of the city's inspectors is near here. A Lieutenant Aegisfield, as I recall. Just off to the east, by the gate. He would know far more than I. |
45894 I hope Inspector Aegisfield finds the culprit soon. In the Bridge District, we've always been something of a family, and it pains me to see everyone full of paranoia now. *sigh* |
45895 Ah. Well, perhaps I misspoke myself. I know many businesses, but not much about the magical business. I'm afraid I can't help you very much on that point. |
45896 But I can say that I've been told the Cowled Wizards keep a special prison for the mages they capture. Off in the ocean, so the story goes. |
45897 Too bad stories like those don't give out specifics, eh? Like coordinates or names. Best of luck, though, in tracking down your friend. You'll need it. |
45898 Aw, hell. Uh... Iâ€â€I'll be below deck securing the... um... s-something, ah... |
45899 Only thieves could have a war in plain sight without leaving a trail of bodies, eh? But if you know about the war, you probably know about who's involved. |
45900 You got the Shadow Thieves on one hand and a new, upstart guild on the other. The upstarts have one advantage... nobody knows anything about them. |
45901 You can't even approach them. They approach you, their recruiters appearing out of nowhere. I hear the upstarts have powerful dark magic too. |
45902 And it makes sense, too. What else could make the Shadow Thieves pause for more than a second? Simple thief rivals would be squashed flat. |
45903 Not to discount the Shadow Thieves, though. They've got power enough in Athkatla to take on anyone... even the Cowled Wizards. I'll just wait this out. |
45904 What do you know about the murders in the area? |
45905 I have a friend who's been imprisoned by the Cowled Wizards. Any idea where that prison might be? |
45906 I've heard a lot about a war between the thieves' guilds in the city. Do you know anything about that? |
45907 Wizard Eye |
45908 Wizard Eye |
45909 You may only have one explorer active at a time. |
45910 You'll stand where you are, Havarian! You've gone too far this time! |
45911 If I have wronged you in some fashion, I am dreadfully sorry. I was not aware of any offense... |
45912 Your pretty words are wasted on me, cur. I have seen your like a dozen times over and buried them all! |
45913 I am lord of this isle, and yet you have undermined my authority at every turn! Trading falsehoods, cuckoldry, and now my ship suffers your touch! |
45914 Kill the scoundrel, Desharik! His mouth will spew nothing but lies! |
45915 Your mouth is no better! How else would he have got the gate horn if not by taking your company again?! |
45916 B-but... Desharik, dear, you know my feelings for you... |
45917 Madam, you are a ravening ditch pig. |
45918 You have brought me to the brink of madness, Saemon Havarian, and now I will repay you! |
45919 Sir, you must believe that I am totally sincere when I sayâ€â€<CHARNAME>! GET HIM! |
45920 Your lackeys will not save you! |
45921 Even my woman suffered your scrutiny. My honor is thoroughly offended, ditch pig though she was. |
45922 You're half right, Desharik! Cast off! We set sail immediately! As for you, <CHARNAME>, I know you are not one of my henchmen, and I should not order you about so. |
45923 Saemon! You will live to regret this! |
45924 Cast off the mains! We are away! Set sights on the mainland! As for you, <CHARNAME>, I know you are not one of my henchmen, and I should not order you about so. |
45925 <CHARNAME>! You have been invaluable in service to me! |
45926 That's all well and good, but I have been more use to you than you to me. |
45927 Stow it, Saemon. You have used me. |
45928 I have enjoyed it, despite the confusion and death. |
45929 Your captain is dead, and my ship is safely moored! Flee while you can! There will be no passage off this isle by any ship at my port! |
45930 Please, allow me to show some appreciation. I am accustomed to paying my debts, at least in some form or another, and I will not make exception. |
45931 Here is a fine weapon I acquired in my past. I know not its origins, but it is spectacular in weight and cut. |
45932 It is yours. I give it to you without reservation or hesitation. |
45933 A token gesture, but I will accept it as partial payment. |
45934 Thank you, Saemon. It looks a fine weapon. |
45935 If you insist, though I have weapons enough now. |
45936 Enjoy it as you will. Now, we are all but away. Gather what loot you can, for the sea will surely wash all bodies overboard once we hit open water. |
45937 Be quickâ€â€we have but seconds before we clear the sea gate! |
45938 Ready yourselves... I know not who these ruffian pirates are... Desharik's men, perhaps? |
45939 The githyanki demand! You have the relic of holies! |
45940 Pardon? I am sorry, but I do not know what you are talking about. Ehâ€â€speak clearly that I might understand. |
45941 Understand! We see all that you do! Say mon HaVaran, you have trespassed and taken what is not yours! |
45942 Please, the name is spoken with more of a flourish, and a good deal less spittle. |
45943 Your name will be spoken with blades for tongues! You took the relic of holies! We will follow as we must! |
45944 Now who would be foolish enough to steal from the githyanki...? Er... if that is what you are. |
45945 I plead innocence, and demand you search me that I might prove it! Search all aboard if you wish! |
45946 That is the intent! Inside and out! |
45947 Just a minute, here! I protest! |
45948 Search if you must. We delay our journey needlessly! |
45949 I will not have anyone going through my possessions! |
45950 Now, <CHARNAME>, you'll have to trust me on this matter. I will provide for all those concerned. |
45951 Search away, Captain! You'll not find any such object on me. |
45952 Although I don't know about these ruffians on deck! I don't like the look of them. Give them a thorough look! |
45953 Blind Priest |
45954 Blind Priest |
45955 Saemon! |
45956 Just providing for those concerned... me. My apologies, <CHARNAME>. |
45957 The blade belonging to the githyanki is aboard! Detection does not lie! All will perish for this insult! |
45958 But you can search and take the true thieves! Take the whole crew if you must! |
45959 Examples must be set! None must tempt such a crime again! Destroy them all! |
45960 This just isn't a good tenday. |
45961 Prepare to abandon ship! She takes on water! |
45962 Sahuagin board us! This ship is doomed! Ready yourselves for the water... |
45963 A friend of mine, Imoen, was taken captive by the Cowled Wizards for using magic in the city. Is there anything I can do to free her? |
45964 What can you tell me about the war between the thieves' guilds that I've been hearing about? |
45965 I see. But your friend used magic within the city limits. You are aware that this is a violation of Amn law? We do not allow magic-users to go unchecked. |
45966 But how long is she to be imprisoned? Imoen is no evil sorceress! |
45967 The Cowled Wizards go unchecked, don't they? |
45968 I demand that she be released! We were attacked and kidnapped by a wizard, and Imoen did not even know that she was in Amn! |
45969 Is there nothing that can be done? Is there no way I can speak directly to the Cowled Wizards? |
45970 It has been our experience that magic corrupts. Did you see the result of your friend's battle in the promenade? An entire section collapsed! |
45971 The Cowled Wizards will have taken your friend for... rehabilitation. And she will not be released until that process is completed. |
45972 But Imoen wasn't responsible for what happened in the promenade. That was another wizard; we got there at the end of the battle. |
45973 What kind of rehabilitation are you talking about? How long does that take? |
45974 But the Cowled Wizards are allowed to use their magic, aren't they? Aren't they corrupt, in your estimation? |
45975 I demand that she be released! We were attacked and kidnapped by a wizard, and Imoen did not even know that she was in Amn! |
45976 Is there nothing that can be done? Is there no way I can speak directly to the Cowled Wizards? |
45977 We allow the Cowled Wizards to practice their magic so long as they put down the illegal use of magic around the city. And they do a fine job. |
45978 How long is Imoen supposed to be imprisoned, then? She's no evil sorceress! |
45979 I demand that she be released! We were attacked and kidnapped by a wizard, and Imoen did not even know that she was in Amn! |
45980 Is there nothing that can be done? Is there no way I can speak directly to the Cowled Wizards? |
45981 You must be joking! The Cowled Wizards run the show, and you can't even admit it! |
45982 Ignorance of the law is no excuse, dear <PRO_MANWOMAN>. And if you were kidnapped by a wizard, that just shows how dangerous such powerful magic can be, correct? |
45983 If the Cowled Wizards arrested your friend, they did so with justification. She has been imprisoned legally, and angry demands will not change that. |
45984 But how long is she to be imprisoned? Imoen is no evil sorceress! |
45985 But the Cowled Wizards are just as dangerous then! How can you justify allowing them to use magic and no one else? |
45986 Is there nothing that can be done? Is there no way I can speak directly to the Cowled Wizards? |
45987 Tell me where she has been imprisoned, at least. I would like to see her. |
45988 You wish to speak to the Cowled Wizards? Well... you can't. They're not an official arm of our government and not... subject to normal legal procedure. |
45989 Er... if you are asking what legal recourse you have, there is little anyone can do. Your friend will be imprisoned until her... rehabilitation is complete. |
45990 What kind of rehabilitation are you talking about? How long does that take? |
45991 This is outrageous! Are you saying that you allow the Cowled Wizards to kidnap people, and there is nothing you can do about it? |
45992 I see. I will find my own way to free her, then. |
45993 Another wizard or your Imoen, it matters not. She used magic... the Cowled Wizards cannot stop to sort out who was directly responsible for the damage. |
45994 But if this Imoen you speak of is a good and responsible user of her abilities, then... then I imagine that her rehabilitation would... not take long. |
45995 What is this rehabilitation you're talking about? How long does it normally take? |
45996 So Imoen doesn't even get a trial? Are you saying the Cowled Wizards can simply take her and do as they please? This is outrageous! |
45997 I see. I'll find my own way to release her, then. |
45998 It would... well... *sigh* I will not lie to you, <PRO_SIRMAAM>. We do not normally concern ourselves overmuch with the prisoners that the Cowled Wizards take. |
45999 For the most part, these magic-users they capture are dangerous or psychotic... protecting us from these people is a valuable service. |
46000 If... if they have taken someone out of zealousness, because she was a mage present at a major magical disturbance... well, I can do nothing. |
46001 The Cowled Wizards are not under our command. They do us a service, but they do as they wish. Their prison is a secret, even to us, as are their methods. |
46002 I see you have made yourself at home. I didn't think you would feel out of place here. |
46003 The seas are calm, but the voyage is tense, and Saemon spends much of his time below decks. He acts as though he expects some great tragedy and that by avoiding you, he can escape its influence. The course he has set is true though, and you think you will make the mainland in a few days. On the fourth morn, a ship is spotted to the east, and a visibly shaken Saemon orders a change of course. The winds are against him, however, and the other vessel makes steady and remarkable progress towards you. Saemon grows increasingly nervous, and rightfully so: The ship looks odd, and you swear it may not even be resting upon the water. Inevitably, it pulls alongside and reveals a crew like no other. Saemon orders everyone to have weapons at the ready... |
46004 Fovem |
46005 Fovem |
46006 I am sorry, my good <PRO_MANWOMAN>, but there is truly nothing that we can do for you. Hopefully, the Cowled Wizards will see their error and release your friend. |
46007 That is not... not quite correct, dear <PRO_MANWOMAN>. But I will not lie to you. We normally do not concern ourselves overmuch with the prisoners the wizards take. |
46008 End Spell |
46009 I cannot tell you where the prison is, for I do not know. Normally, dear <PRO_MANWOMAN>, we do not concern ourselves overmuch with those the Cowled Wizards take... |
46010 I would suggest that you wait, if you can. The Cowled Wizards may realize their mistake, perhaps, and release your friend. |
46011 But I cannot otherwise offer you help. I am sorry... I wish it were otherwise. Good luck in finding her. |
46012 Hmm, I am aware that another guild of thieves has supposedly arisen to challenge the Shadow Thieves, but my only concern is the safety of the city. |
46013 Thievery must not run rampant, and I do not wish for innocents to be hurt by their war. Beyond that, I don't see how this is your concern, dear <PRO_MANWOMAN>. |
46014 A friend of mine, Imoen, was taken captive by the Cowled Wizards for using magic in the city. Is there anything I can do to free her? |
46015 What can you tell me about the war between the thieves' guilds that I've been hearing about? |
46016 Do not look so surprised; you must have expected to find me near your Imoen. |
46017 I am surprised that you are allowed to walk around freely. I would have killed you. |
46018 You are foolish to approach me so brazenly! No wonder you are in this asylum! |
46019 You are an afterthought. My concern is Imoen, not your imprisonment. |
46020 What is it worth? I need to save up enough coin to rescue a friend being held by the Cowled Wizards. |
46021 Oh, but I'm not incarcerated hereâ€â€no, I am the new coordinator, and you are in my care... once again. |
46022 Is there a reward? I need to gather coin to aid a friend being held captive by the Cowled Wizards, you see. |
46023 It is fortunate you arrived when you did. I am eager to resume my experiments and was growing tired of the waiting. |
46024 Suppose I decide to help you. I need to gather coin to aid a friend being held by the Cowled Wizards... is there a reward involved? |
46025 What are you talking about? Is this another Cowled Wizard trick? |
46026 A foolish plan. I am quite capable of countering any Cowled Wizard ambush. |
46027 The Cowled Wizards no longer run the asylum. With Bodhi's aid, I was able to take control quite quickly. She is a fine sibling, if a touch predatory. |
46028 You'll pay for what you've done, Irenicus! I owe you a great debt of pain! |
46029 Whether inmate or master, you are the monster that I have sworn to kill! |
46030 I have come for Imoen, and nothing you can do will prevent me from saving her! |
46031 You are intent on revenge or justice or whatever, but I don't really care. You can't do anything I don't wish you to. |
46032 You will find you are powerless. I have taken precautions that you will not be damaged. Your rage is for naught. |
46033 There is no battle, no heroics. Only sleep. |
46034 Well... I need to gather coin to save a friend that's been imprisoned by the Cowled Wizards. Is there a reward, perhaps? |
46035 Perhaps, if there's a reward involved. I need to gather coin to rescue a friend imprisoned by the Cowled Wizards. |
46036 I might. But I need to gather coin to rescue a friend imprisoned by the Cowled Wizards. Is there a reward? |
46037 I am saving coin to rescue a friend imprisoned by the Cowled Wizards, so I will need a reward. |
46038 I might. But I am saving coin to rescue a friend imprisoned by the Cowled Wizards. Is there a reward? |
46039 I am gathering coin to rescue a friend, so if there's a reward, I suppose I could. |
46040 I am saving coin to rescue a friend... what would the reward be for this task? |
46041 You're a Cowled Wizard? Perhaps you could tell me where the Cowled Wizards keep their prisoners. A friend of mine is being held. |
46042 Hmph. I seem to recall that my order had a prison built by the Gondars somewhere to house deviants, but I've no idea where it is. I cannot be bothered to keep track of such irrelevant matters. |
46043 And even if I did know, I wouldn't tell you. That is Cowled Wizard business. Now... unless you've business of your own, leave me to my project. |
46044 If you're a Cowled Wizard, why don't you do something about all the killings around here? |
46045 Perhaps you could tell me what you know about the killings in this area. |
46046 What is this... thing... you're making? |
46047 Er... Daar didn't send me, but I did talk to him. Why don't you give him a break? |
46048 Why would you be upset if I was sent by this Daar fellow you mentioned? |
46049 I'll be going, then. |
46050 You're a Cowled Wizard... do you know where the Cowled Wizards keep the prisoners that they take? |
46051 I need to collect a large amount of coin to rescue a friend... might there be a reward if I did this task for you? |
46052 I need to collect a large amount of gold to rescue a friend... so I want to know if there is a reward first. |
46053 I need to save up a large amount of gold to rescue a friend being held by the Cowled Wizards. Is there a reward, perhaps? |
46054 I need to gather a large amount of gold to rescue a friend being held by the Cowled Wizards. Might there be a reward involved? |
46055 I could. But I need to gather a large amount of gold to rescue a friend. Is there a reward? |
46056 I need to gather a large amount of gold to rescue a friend being held by the Cowled Wizards, so I'll need a reward. |
46057 Or go north from here to the river and find that Madulf and his beasts. I have little doubt that they are responsible for all of this, but we must be sure! |
46058 I am relieved you have decided to help us. You have the run of the village, my <PRO_LADYLORD>. If you... need anything else... do not hesitate to come to me. |
46059 You will need to obtain the Symbol of Amaunator to open this door. The inscription on the door says that the symbol has been broken into three parts so that the darkness will never escape this prison. |
46060 Carmine of the Wheel |
46061 Several men went to her cabin southwest of the village... and they found no sign of her. It is not like her to be absent for so long. I... I fear the worst. |
46062 Soon after, shepherds and farmers from the outlying holds began disappearing. People heard strange noises at night... and we have no ranger to turn to! |
46063 Carmine of the Wheel |
46064 I am trying to do something! I just... Everyone remain calm! Panic will not help! I... I am going to return to my home now. Everyone, go home... please... |
46065 Her cabin is west of the village, in the valley. It... it should not be hard to find. There are other, older cabins in the hills... abandoned for many years. |
46066 You'll pay, you will. I'll see to it! |
46067 I stand by me claims. A pox on yer father's father if you think otherwise. |
46068 I've never been so insulted in all my born days. You, sir, are a rotter! |
46069 It's just to the west of the village, out in the valley. Nobody wants to go out there now because they're all scared. But I know I saw something, <SIRMAAM>. |
46070 Stow it in yer aft deck, milksop. |
46071 Gentlemen, if you please? I have three other duels to govern today, and I haven't time for the particulars of each. |
46072 Quite all right from my standpoint. His commentary on my lineage demands blood. |
46073 Madulf also be thinking about what you say, that humans being killed just like Madulf's fellows. Very bad. Bad things around this place. |
46074 And his constant blathering demands me boot to his backside. |
46075 I'll do you for that, right straight I will. |
46076 Then bring your weapons to bear, gentlemen. I will duly record the outcome and prevent any investigation of impropriety. |
46077 Huh? |
46078 He means he'll make sure I don't get in trouble for killing your sorry posterior. |
46079 Madulf remembers, though... Madulf see something happen by cabin that is'a west of human village. Cabin that once belonging to Merella-ranger, Madulf thinks. |
46080 That's the last I hear from yer pompous tongue, I swear! |
46081 Madulf sees from a distance, sees small man fighting giant wolf. Wolf with arms and legs. It is evil, Madulf knows, and Madulf see wolf kill the man. |
46082 Then Madulf run. But maybe youse go to cabin and see if wolf still there. Maybe... maybe not. But Madulf see and remember... wolf could be part of badness all around. |
46083 That all Madulf think of for now. Youse go now, and Madulf give you his thanks. |
46084 Andrew of the Dice |
46085 Andrew of the Dice |
46086 Groncaner |
46087 Gwera |
46088 Tiiro |
46089 Aulava |
46090 Rilmi |
46091 Maunu |
46092 Groncaner |
46093 Gwera |
46094 Tiiro |
46095 Aulava |
46096 Rilmi |
46097 Maunu |
46098 I need to gather a large amount of gold to rescue a friend, so I'd be interested to know if you're offering a reward. |
46099 I may be able to help you. But I need to gather a large amount of gold to rescue a friend, so I'd be interested in knowing what you offer as payment. |
46100 I need to gather a large amount of gold to rescue a friend... so your payment had best be worth my time. |
46101 Very well. I need to gather a large amount of gold to rescue a friend, so I'll join you. |
46102 This has been too much to take in. Let us get away from here and away from him. Lead on. |
46103 Fine, then. Free it is. So long as we get a portion of the treasure to help Imoen. |
46104 A quick prayer to Umberlee is all that stands 'tween me an' the sea's bottom, sure enough, eh? |
46105 Ye've seen your last tea biscuit, dandy boy. |
46106 Culture will defeat you loutish brutes each and every time. |
46107 Well sported, sir. I shall have Desharik apprised of the results. |
46108 I have the gem, but I need more gold for it... a friend of mine is captive to the Cowled Wizards, and I need gold to rescue her. |
46109 I need to gather a large amount of gold to rescue a friend of my own, so I would be interested in a reward. |
46110 I see. I need to gather a large amount of gold to rescue a friend of my own, however, so I would be interested in some kind of reward. |
46111 I need to collect a large amount of gold to rescue a friend of my own, so any reward you could offer would be appreciated. |
46112 I need a large amount of gold to rescue a friend of my own, so I would like to know what reward you are offering first. |
46113 This alcove is empty and leads nowhere. |
46114 This dagger is used by Shadow Thieves. STATISTICS: Damage: 1d4 (piercing) Speed Factor: 1 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
46115 My friend Imoen was taken by the Cowled Wizards. Do you know where she is or where I could get help? |
46116 Perhaps you could tell me about the war between the thieves' guilds I've heard so much about. |
46117 If you ask me, those damnable wizards have far too much leeway to come and go as they please. The council gave an inch, and they took the proverbial mile. |
46118 And that also means, regrettably, that we can do nothing if we oppose their actions. And still the council deludes itself thinking the Cowled Wizards obey them. |
46119 Bah! You know better, I am sure. Allowing those wizards to take a man indefinitely or worse for casting a magic missile is hardly justice in my eyes! |
46120 But I can't help you or your friend. Nobody knows where the wizards keep their prison, either. All I can say is speak to the magistrate, Bylanna Ianulin. |
46121 She is in this room, but I doubt she can help much either, despite what she might suggest. I... am sorry. I hope this Imoen is well and the wizards take pity. |
46122 There is little we can do. The Shadow Thieves are entrenched, and this new guild has more power than expected. Both, however, are adept at avoiding authority. |
46123 The best we can hope is to prevent the city going up in flames in the meantime... and that whichever of them remains will be weak enough to push out. |
46124 If you are thinking of dealing with either, don't. A number of bodies have turned up... recruits by either side. I am sure you don't want end like that. |
46125 So take heed and stay off the streets at night. I am sure this will all be over soon enough. |
46126 My friend Imoen was taken by the Cowled Wizards. Do you know where she is or where I could get help? |
46127 Perhaps you could tell me about the war between the thieves' guilds I've heard so much about. |
46128 I must gather a large amount of gold to rescue a friend of mine, so any reward you could offer would be appreciated. |
46129 I do need the gold, even if only to help my friend Imoen. |
46130 I need to gather a copious amount of gold to rescue an old comrade... so I require a reward from you for this. |
46131 I will take your gold, as I have unfinished business with Imoen and that wizard. No other reason. |
46132 I may do this, but I am gathering a large amount of gold to rescue a friend and would need a reward. |
46133 I'm wondering something first. I need gold to rescue an old friend... is there a reward for capturing this murderer? |
46134 Hmph, I am hardly one to promote vigilantism in the city, but I suppose the answer would be yes. There would be a reward if you uncovered the murderer. |
46135 But I want evidence, not more deaths on my hands. If you can't aid my search with a bit of tact, I would rather you kept out of it altogether, understood? |
46136 I'm wondering something... might there be a reward for finding this murderer you speak of? |
46137 Hakeashar |
46138 Hakeashar |
46140 N'ashtar |
46141 N'ashtar |
46142 Chandrilla |
46143 Chandrilla |
46144 Simbja |
46145 Simbja |
46146 Damien |
46147 Damien |
46148 Boz |
46149 Boz |
46150 *quaffs a potion* |
46151 Help! |
46152 Slay the child of darkness! |
46153 *uses a scroll* |
46154 I also have it on authority of Isaea Roenall that Nalia was distraught after the death of her father, and that he has placed her under his care as a protective measure. |
46155 I am afraid it is his word against yours, and no matter what you think Nalia has said of her motivations, Isaea is the more credible claimant. |
46156 Even an accusation can be harmful when a man's honor is at stake. I will listen if you have other concerns, but best you have proof to back them up. Good day. |
46157 Isaea is an officer in good standing. I will not see a man's name dragged through the mud without good reason. |
46158 Remember that nothing is proven. Any number of factors could place his insignia there and not directly involve him. Whatever the truth is, we will be sure to expose it. |
46159 If the allegations you have made are true, we owe you a debt. Such bad apples are a very destructive influence on our effectiveness. |
46160 Nalia, my dear, I must reiterate what a shame it is your father is no longer with us. He was a fine man despite his eccentricities. |
46161 He spoke well of you too, Lord Farthington. |
46162 Yes, well, mutual respect, despite our little spats. That was the key to his success. My sympathies again, Nalia. |
46163 Lord de'Arnise certainly kept varied company. I recognize very few people, least of all yourself. If you would excuse me... |
46164 What do you want? Nobody gets on the Pirate Lord's ship. Not no one. |
46165 Look, I'm not supposed to speak to anyone. You can talk all day about whatever you want, but no one gets aboard the ship. That's all there is to say about that. |
46166 What if I offered you gold just to look around? Would you be open to that? |
46167 No need to get testy; I'll leave. |
46168 I bet he's just fussy about keeping his poop deck clean. |
46169 Where can I find this Pirate Lord? |
46170 It was good of you to come, Nalia. I know your father would have appreciated it. |
46171 I hope so. I'm sure quite a few of his business partners could do without seeing me. |
46172 That may well be, but today is not the time for such things. We are celebrating a life in this place, and all grievances should be put aside. |
46173 I will try, Minister Adelain. |
46174 Again, your father would have appreciated it. Wander and speak with the others, and talk of how you felt about him. |
46175 I have told everyone else to do as much. Your father would prefer the honest talking of friends over prewritten speeches. |
46176 Enjoy the company of others in the remembrance of Lord de'Arnise. He gave much to life while he lived. |
46177 Welcome to this place for this somber occasion. Mingle and celebrate the life of Lord de'Arnise. He would have everyone speak as equals. |
46178 Oh, Lord de'Arnise did fraternize with some... colorful company, I must say. Not what I would expect from a gentleman's funeral. |
46179 Oh, Nalia, I have heard how you have been in dreadful straits since your father's death. I can only imagine the horrors you have endured. |
46180 But my dear, the wandering like a gypsy, the company you have had to keep... Isaea has painted quite the unsavory picture. |
46181 Miss Tandolan? I'm not sure what you mean. |
46182 Oh, he has, has he? He talks far too much for my comfort, Miss Tandolan. If you would excuse me? |
46183 Of course, my dear. I wish you peace. |
46184 I'm rather glad I came. This is turning into quite the place to be seen. |
46185 Strange that more have not come to the funeral, though the market has fluctuated lately and many nobles are absorbed in their figures and books. |
46186 I would have hoped they could have made time. |
46187 Oh, Nalia, I quite agree. He may not have been the most cutthroat of businessmen, but your father deserved respect. |
46188 Thank you for that, Lord Donderbeg. |
46189 My pleasure, my dear, though the honor to say such is mine. I hope I can aspire to gauge my integrity by comparison to your father's. |
46190 You always were one of the more understanding of father's friends. |
46191 I thank you, my dear. Now go, and don't let the dark cloud above this place seep into your heart. |
46192 Not that you would be able to relate to that. Then again, perhaps it is rather better that you do not. You at least showed up, whoever you are. |
46193 Would that Lord de'Arnise were here now. He always brightened a room with his antics. |
46194 Damn ye for dyin', Arnise! Ye still owed me a keg and a hunt since me last visit. To your health, wherever you are! |
46195 Bonchy? Is that you? |
46196 Who would know me nickname? Little Nally Nalia! Oh, you are a sight for my eyes, I tell you! Oh, but girlie, I am sorry for what has happened. |
46197 Don't be sorry. Father would love that you came. You scare the nobles something fierce. |
46198 That I do, and rightfully so! Someone has to liberate the people beneath the yoke of the nobles! Soon comes the time to strike! |
46199 Bonchy! |
46200 Heheheee, look at 'em squirm around the room. Oh, I don't mean nothing, but they don't know that. |
46201 Thanks, Bonchy. You've made me smile. |
46202 Then my work is done for the tenday. I will leave on this good note, before we start to crying and backslapping. |
46203 If you must, Bonchy. Safe travels. |
46204 Aye, I gotta. May your heart and troubles both be light, Nally Nalia. |
46205 A pity they must bury him amidst this pompous place, hmm? Me and him, we buried many a friend under a calm tree, not monuments and such. |
46206 Those were the days, I tell you... |
46207 Yo ho ho for the lads now at rest! Yo ho ho so they say! We'll drink for the lads that have sunk to their rest, and we'll drink for the living just the same! |
46208 You might also wish to pry into his personal records. They may reveal something of his fondness for gems. |
46209 I cannot tell you more. They will question me if we are seen together. Rememberâ€â€Isaea values his name over all else. Sully that and his life is in your hands. |
46210 <CHARNAME>, I have reviewed this matter extensively. |
46211 The indignity! I demand satisfaction! |
46212 You have not been wronged here, Isaea. There has been no slander if the allegations are true. |
46213 You believe the lies this ditch rat is spewing? Need I remind you how respected I am? I am Isaea Roenall. |
46214 This is preposterous! |
46215 And if it turns out to be true that you have done what this person says, I will have you stripped of your rank, regardless of how "respected" you may be. |
46216 The Crooked Crane |
46217 The matter is closed until further investigation! Nalia, you are free to go. Isaea, you are not to leave Athkatla. |
46218 An outrage! |
46219 Don't whine, Isaea. It makes you seem even less of a man. |
46220 This is not over by any means! |
46221 Thank you for your help. You have helped me again, and I am grateful. |
46222 Think nothing of it. |
46223 It's getting a little tedious helping you, actually. |
46224 Yes, yes, can we go now? |
46225 I will try to be less of a burden on the group in the future. I... I trust you still want my company in the party? |
46226 Yes, join and we shall be on our way again. |
46227 No, I've decided I don't need you right now. |
46228 Thank you, <CHARNAME>, I needed to feel welcome. |
46229 Very well. I will remain here until you have changed your mind. |
46230 Oooh, my head is barely on my legs today. Too much of the miller's tales and his damn home-brew. |
46231 There are a large number of scales salvaged from the red dragon. Legend has it they can be magically forged into powerful armor. STATISTICS: Weight: 15 |
46232 Intruders! We have intruders within the house! Kill them! A trial would bring too much scrutiny! |
46233 If I wished a scene, I would have you flogged where you stand. For now, I will leave this be. It is unfinished, however. |
46234 I did not tell you this... and I certainly did not say his records are in his home northwest of the main government building in the Government District. |
46235 Nalia! I would ask that you drop this foolishness at once and return to your proper duties! Honor the commitment you made to me! |
46236 I made my opinion of you quite clear, Isaea. I will not change my mind now. |
46237 Then I have little choice but to forcefully show you the error of your ways. Nalia de'Arnise, I place you under arrest by order of the Amnian army. |
46238 What?! |
46239 You are a danger to yourself and your lands. You have not been thinking straight since your father died. It is for your own good! |
46240 Who are you to decide that?! By what right?! |
46241 I have every right. I am an officer in the army and a liaison to the nobility. It is my function to see that everyone is well in their proper station. |
46242 You have demonstrated that you are under some strange influence, and I must act to protect you. |
46243 This is madness! <CHARNAME> will stop you! |
46244 No, <PRO_HESHE> will not. I act with full sanction of the military. Even if you were the type to attack guards, you would not survive the result. |
46245 No, I am simply going to walk away, and there is nothing you can do. To attack would mean your death, as I am a respected officer. |
46246 I will find a way to stop you! This affects me personally now! |
46247 I will risk all manner of death to stop you! |
46248 This will delay my own plans considerably! You have made a dangerous enemy! |
46249 Bleat as you must, but Nalia is under arrest. I will secrete her away so that you and your ilk can no longer poison her mind. |
46250 Don't take it so hard; I am just better than you. Oh, feel free to lodge a complaint to the proper authority. That... would be me. |
46251 There is no risk! It is a certainty! I am the word of law at this moment! You cannot touch me! This is my will, and you will obey it! |
46252 Mourners in search of the Lord de'Arnise ceremony? If you are, please enter the door behind me. |
46253 Lord de'Arnise was quite important, and his service is to be held on the upper partition of the tombs. |
46254 Do stand away from me; I find your presence here an insult as it is. Lord de'Arnise slummed around entirely too much, if you ask me. |
46255 We had to find sun gems so the doors of darkness that the Shade Lord had placed along our path could be opened. They can be acquired if one passes Amaunator's tests. |
46256 We searched for the three parts of the key to the door that leads to the horror that the Shade Lord commands. |
46257 Ta'risslysa, ss'uri! Ssivilis y russyla! |
46258 Vass, ss'uri! Vass! Illuryssallya mer temas vur pasynar ssaraii! |
46259 Lady Tandolan of Um |
46260 Lady Tandolan of Um |
46261 Lord Farthington Roenall |
46262 Lord Farthington Roenall |
46263 Lord Milsire Donderbeg |
46264 Lord Milsire Donderbeg |
46265 Shur'e... |
46266 Es ss'uri net rylliaren. A'sook, Feerlattiys. |
46267 Vass mae'nyarlu, sya ss'uri muss rylliaren! |
46268 A'sook, a'sook... |
46269 Minister Adelain |
46270 Minister Adelain |
46271 So can it understand me now, High Priestess? It must be able to understand! The king awaits! |
46272 Isaea Roenall |
46273 Barg |
46274 I heard you the first time, Feerlattiys. And yes, I have called on Sekolah to grant these beings the ability to understand our tongue. |
46275 Barg |
46276 So... it understands, High Priestess? Is... is it dangerous to us? Shall we be forced to collar it? |
46277 The surface beings are varied in their ways, Feerlattiys, but they are quite intelligent. You can, I am sure, speak to the creatures directly. |
46278 My apologies. Captain Feerlattiys performs well as protector of our Shark-Father's temple, but has little experience with your kind. |
46279 I am sure this must come as a shock to you after your recent harrowing experience. You must brace yourselves, soft ones, for your journey gets no easier. |
46280 High Priestess, we must take the surface beings before the king! He commands it! |
46281 In good time, Feerlattiys. Allow them to gain their bearings and discover why we have brought them here. Otherwise, they may resort to hostilities. |
46282 No... no, that must not be allowed... |
46283 Indeed. Sekolah has spoken of these ones to us, so let us treat them not as prisoners for the banquet table. Let us instead make them welcome. |
46284 I shall introduce myself to you. I am Senityili, royal high priestess of Sekolah. And you are in the City-of-Caverns, one of our most ancient places. |
46285 Activates an item |
46286 Minor Spell Sequencer |
46287 Isaea's Financial Statements |
46288 Isaea's Financial Statements |
46289 Isaea's Signet Ring |
46290 Isaea's Signet Ring |
46291 You are fortunate, surface-dwellers. In the normal course of things, creatures captured from the sun lands would be dinner for our plate. |
46292 This once, however, is different. Sekolah has told of your coming in an ancient prophecy, and I have scried that you are whom the Shark-Father speaks of. |
46293 The most exalted King Ixilthetocal calls for the presence of the prophesied ones now, but there is time for you to ask questions if you have the desire. |
46294 What manner of creature are you? |
46295 This document contains a register of slaves recently sold to this outpost of slave lords located in the Temple District. It also bears a signature in wax, pressed by a signet ring. It is the greater crest of the family Roenall, along with the individualized markings of Isaea Roenall. This is damning evidence if it is to be believed. |
46296 What is this prophecy you speak of? |
46297 Where is this City-of-Caverns? Where am I, exactly? |
46298 I demand to be released at once! I will not submit to whatever you plan for me! |
46299 Your kind has many names for us, I believe. We are called the sea devils and our eel-kin the anguiliians, although I believe the merman word is most prevalent: sahuagin... |
46300 We are the raiders of the shores and hunters without equal, surface <PRO_MANWOMAN>. We please the Shark-Father with our ruthlessness and our cunning. |
46301 As I said, you are lucky to live... and it galls us that the prophecy calls on surface-dwellers to aid us. |
46302 What is this prophecy you speak of? |
46303 Where is this City-of-Caverns? Where am I, exactly? |
46304 I demand to be released at once! I will not submit to whatever you plan for me! |
46305 You are in a great cavern of air, far beneath the surface of the sea. This is where we have made our city and where we have ruled for countless generations. |
46306 There is no escape, surface-dweller. The only exits from the City-of-Caverns lie up through the depths in which you cannot live... or down into the Underdark. |
46307 What manner of creature are you? |
46308 What is this prophecy you speak of? |
46309 I demand to be released at once! I will not submit to whatever you plan for me! |
46310 Calm yourself, surface <PRO_MANWOMAN>. There is no escape, and you live only at my insistence that you are the ones Sekolah has called to us in his prophecy. |
46311 Continue to agitate yourself, and I will be forced to admit that I was wrong. The consequences could be... harsh... for us both. |
46312 Very well. Tell me what manner of creature you are, then. |
46313 Tell me exactly where I am, then. |
46314 I wish to know more of this prophecy you speak of, then. |
46315 What do you mean, "for us both"? |
46316 I shall take my chances! Put up your arms, then, if you have the courage! |
46317 Ah, yes, the prophecy. Sekolah visited the City-of-Caverns long ago... all raised their arms in rejoicing as the Great Shark's song filled our hearts. |
46318 Sekolah told of a time when the City-of-Caverns would be no more. He also told of signs that would precede the arrival of surface-dwellers in the depths. |
46319 Sekolah said these surface-dwellers would be all that stood between the City-of-Caverns and destruction, and we would do well to watch for them. |
46320 We... sahuagin, as you call us... have watched and waited from our temples here in the city. The signs have come, surface <PRO_MANWOMAN>, and now you are here. |
46321 You have come... and the City-of-Caverns does, indeed, stand on the brink of destruction. You will save us, as Sekolah has promised. |
46322 Most sacred Senityili, the most exalted one will wait no longer! We must bring the surface beings to him quickly lest we be punished! |
46323 The most honored Ixilthetocal will not punish us, good Feerlattiys. But... we must hurry lest Tlyysixxous convince the king of her views in my absence. |
46324 So, surface <PRO_MANWOMAN>. You have heard me tell of the prophecy and your role in it. Will you see the king of the sahuagin to hear more? Or will you struggle? |
46325 I will go voluntarily for now. |
46326 I have more questions to ask of you first. |
46327 I will not save an evil race such as yourself! You shall release me or die! |
46328 Amongst the sahuagin, to be wrong is to be dead. Not all of my kind believe you are the ones that Sekolah has promised, and I have staked much upon my claim. |
46329 Prove me wrong, and I will die. But you will die first, surface <PRO_MANWOMAN>. |
46330 Very well. Tell me what manner of creature you are, then. |
46331 Tell me exactly where I am, then. |
46332 I wish to know more of this prophecy you speak of, then. |
46333 I shall take my chances! Put up your arms, then, if you have the courage! |
46334 Then Sekolah calls for boldness from us! Kill them! Kill all of the surface creatures! |
46335 There is no time for more questions, surface <PRO_MANWOMAN>. You will learn more, in time, if you are intelligent. The most exalted beckons for your presence. |
46336 Very well, I will go with you. |
46337 No! I refuse to go! I shall fight you all, if I must! |
46338 Good. Captain Feerlattiys, we shall now proceed to the royal chambers. Lead us. |
46339 At once, most sacred one! I shall also bring the equipment collected from the sunken ship. If they pass the test, they may have any of the things that I've found. |
46340 We are here, most honorable Ixilthetocal... at your command. |
46341 And these... (hee hee!)... these are the strange creatures from the surface? (Hee hee!) These are the ones you claim the mighty Sekolah has promised us? |
46342 They are, most honorable one. The leader amongst them, here, is what I believe they refer to as a "<PRO_RACE>." |
46343 It seems most... most strange! They have no scales! Look how small and puny their teeth are! |
46344 You must kill it, most exalted one! They should not have remained alive! You must kill them, sacrifice them to the Shark-Father! |
46345 So you keep telling me, Baron Thelokassyil. Shall we turn away a gift of Sekolah, do you think, then? |
46346 The surface creatures are not sent by Sekolah, most exalted Ixilthetocal. They are not the ones spoken of in the Shark-Father's prophecy. |
46347 Oh? |
46348 They are nothing more than spurious beasts that have fallen into our lap. We should sacrifice them and feast upon their meat! |
46349 No! Most honorable Ixilthetocal, the signs were clearly seen! All has come to pass as Sekolah had foretold! |
46350 Not ALL the signs have come, Senityili. |
46351 I do not see what I wish to see, Tlyysixxous. I see only what Sekolah has shown me, and these ARE the saviors of the City-of-Caverns! |
46352 So... (hee hee!) We have a disagreement, do we? The high priestess and consort of my Baron Thelokassyil contests the belief of my own high priestess, does she? |
46353 I do, most honorable one. |
46354 Hello, friend. I see you enjoy a drink or two along with your fresh sea air? |
46355 Are you Barg? I am looking for a man named Barg. |
46356 Stand still, villain! I would talk to you about your master, Isaea! |
46357 She does. It is as we have been trying to tell you, Ixilthetocal... these creatures are no more worthy than a meat crab, meant for consumption and nothing more! |
46358 You... you have that right, <SIRMAAM>. Never met a bottle I didn't like. Nothing wrong with that, is there? |
46359 No, Ixilthetocal! Do not listen to them! They are sent by Sekolah, I swear! To refuse them is to pledge the City-of-Caverns to its destruction! |
46360 No, no, I was just wondering who provides it for you. Must be expensive. |
46361 Nothing, though I wonder who would employ you in such a state? |
46362 Oh, I shall be the judge of that, good Senityili. Oh, yes, I most surely shall! |
46363 (Tee hee hee!) |
46364 Not unless it comes from illegal sources. What say you about that? |
46365 Let me think now... er... yes! Yes, that is my name. What can I do for you, friend? |
46366 What do yoooouuu think, <PRO_RACE>? Yes, you. Do you think you are more worthy than a sea crab, hmmm? Do you think you are who the prophecy speaks of? |
46367 This ring bears the greater crest of the family Roenall, along with the individualized markings of Isaea Roenall specifically. STATISTICS: Weight: 0 |
46368 Isaea's Slavery Document |
46369 Isaea's Slavery Document |
46370 Ohhh, don't yell quite so loud. Isaea? What do you want to know about him? Never liked the fellow much. Smells funny. |
46371 My source is as true with me and my fellows as can be. Nothing under the table there. Simple business arrangement. |
46372 Of course, the whole matter is not viewed as such by the guards, but it's an honorable trade amidst ourselves. |
46373 Isaea foots the bill. *hic* He's a right gent, if a bit too much fop in the britches. Want me to set you up with a job? |
46374 What does he pay you to do? |
46375 What business is he in? |
46376 Pirating, of course. Oh, the others'll be all quiet about it, but *hic* but I'm right proud. Keeps them merchants on their toes, hehe. |
46377 Bolumir of Tempus |
46378 Of course, that Isaea is into other things too, but me and the boys don't go in for slavery and such. |
46379 Me, I've never talked to that slaver contact, Dirth. Hey, what do you suppose they pay to get the guard to look the other way? |
46380 Well, I don't... |
46381 Must be thousands to overlook it. Wow, that's a lot. Anyway, I've never even talked to Dirth *hic* even though I spend hours in the Sea's Bounty. Ain't even far from here. Wanna drink? |
46382 Sure. What is it that you actually do? |
46383 What does that scoundrel pay you to do?! |
46384 Do you work for Isaea? What does that bastard pay you to do? |
46385 You are not my friend. Tell me, who pays for your bottles? |
46386 Thanks for the help. That's more than I needed to know. |
46387 You should think twice about your vocation. I'd hate to have to kill you for it. |
46388 I'm through with you, filthy pirate. Time to answer for your crimes! |
46389 *hic* Almost more than I know my... myself. Good travels to you, stranger. |
46390 I could be. I will help you if I can. |
46391 Don't *hic* go getting mad and all. Never harmed a soul in my life. Relieved a few of their purses, but never harmed 'em. |
46392 I don't know. |
46393 No, I don't. I would sooner slice you open than help your evil kind. |
46394 Ahh, you wouldn't understand. |
46395 Hey, what? *hic* Don't go getting mad! I never hurt a soul! Honâ€â€*hic*â€â€honest! |
46396 Err... yes, I am! Killing me would be a mistake! |
46397 Aha! Well now, that sounds promising. I wasn't aware we needed such help, but you never know when a tasty <PRO_RACE> might come in handy! |
46398 Rattell the Fence |
46399 You don't know if you have more worth than a sea crab? It's tempting to taste for myself. But then, a scrumptious <PRO_RACE> might come in handy... |
46400 Traveler's Rest |
46401 Well, the <PRO_RACE> has an admirable zest, I'll give it that. Sekolah would like such a vicious attitude, I think. |
46402 Well, now. Then it appears to be settled, doesn't it? By the <PRO_RACE>'s own petite mouth, it admits Sekolah has sent it. |
46403 Peddler |
46404 I don't suppose either of the most favored priestesses will change their minds? (Hee hee!) Relinquish their position in this arbitration, perhaps? |
46405 Most certainly not! |
46406 No, most honorable Ixilthetocal. |
46407 Ah, I didn't think so. |
46408 Khan Zahraa |
46409 So be it! We shall decide this with a challenge, we will! Although... not a challenge between our dear priestesses. That would solve nothing! |
46410 We wish to see if these surface beasts are truly the ones the Shark-Father has spoken of, yes? So I shall offer them the chance to prove their power! |
46411 Well, <PRO_RACE>? Will you take this challenge? Will you fight a creature of my choosing, a slave from the surface... and see if you survive? |
46412 Very well. I accept the challenge. |
46413 But... my colleagues and I are in need of rest and healing. Some of us were wounded during the ship battle... |
46414 And if I refuse? |
46415 Forget it! I would rather leave now! |
46416 Excellent! Excellent! Sport for us all! Take them away, and let us see what they do against our freakish surface slave! |
46417 Sekolah demands perseverance, strength, and self-reliance! But not stupidity... The priestesses shall heal you before you fight, surface <PRO_RACE>. |
46418 But rest you shall not get. We dislike sorcerous powers here, <PRO_RACE>, and you shall have no time to study them. Healing should be more than sufficient. |
46419 So, then! Do you agree, my tasty <PRO_RACE>... or... (hee hee!)... do you refuse? |
46420 I agree. |
46421 What happens if I refuse? |
46422 Pen and Parchment |
46423 I refuse! To the Abyss with you all! |
46424 Then you are not the ones the prophecy tells of. That would make you intruders, and intruders die. Oh, yes, they certainly do! |
46425 Very well... I shall accept your challenge, then. |
46426 But my colleagues and I are in need of healing and rest... some of us were wounded during the battle on the ship. |
46427 Then I refuse! And we shall see who dies... |
46428 Ooo! It seems you are proven wrong, Senityili! But we shall deal with you later, oh yes! |
46429 For now... (hee hee!)... kill the surface <PRO_RACE>! Kill them all! I wish their hearts on my dinner platter! |
46430 Congratulations, my wondrous little <PRO_RACE>! You are indeed a mighty specimen... and the one sent to us by Sekolah, I might add. |
46431 Wizard Eye |
46432 Deafness |
46433 Limited Wish |
46434 No! Most exalted Ixilthetocal, you cannot be serious! |
46435 Spook |
46436 Oh, stop complaining, Baron. So your high priestess lost the challenge; that's too bad. There's no need to go on whining about it. |
46437 Time to take her away for sacrifice! Try not to get caught in Sekolah's teeth, Tlyysixxous. I'm sure he wouldn't appreciate it. |
46438 Remove Magic |
46439 I... I see. Of course, most exalted Ixilthetocal. |
46440 Ahhh... Now that that little dispute is over with, perhaps we can get down to real business, eh? (Hee hee!) Are you bitter, Thelokassyil? |
46441 Contagion |
46442 N-no, most exalted one. As... as long as the prophesied ones deal with the rebels, they will have served the purpose Sekolah intended... |
46443 The rebels! That's right! And here I was on my coral throne, forgetting all about those rebels. That is an excellent task to set these surface-dwellers on! |
46444 Freedom |
46445 If... if I may speak, most honorable one, as to the Shark-Father's intentions? |
46446 Eh? Are you still here, Senityili? Didn't I just have you sacrificed? |
46447 That was Tlyysixxous, honorable Ixilthetocal. |
46448 Oh. How disappointing. Well, I suppose you can speak, then. |
46449 I urge you not to listen to the baron. He would have you destroy the rebels when there is a far greater need for them in the City-of-Caverns. |
46450 Our numbers dwindle, honorable Ixilthetocal. You have... exiled many. The hatcheries are barren, and there are too few females... |
46451 In short, our bloodline grows thin. We need these rebels to join us, to add their blood to ours so that the City-of-Caverns may grow strong again! |
46452 I see what you say, Senityili. Oh yes, I do. |
46453 We should have the rebel and his army join us... in principle. The drow and the illithids take more each year. I've no wish to retreat to the depths... |
46454 But, no. I'd rather have the rebel's heart. |
46455 But... but, honorable Ixilthetocalâ€â€! |
46456 Excellent decision, our king! |
46457 I thought you would like that, my baron, but I am not doing it for you. The rebel will invade with his army of exiles if he isn't stopped, you know. |
46458 So it comes down to you, surface <PRO_RACE>! I am sure you have no wish to help a race such as us. But if you've no objection to killing a few... |
46459 Hunt down the rebel leader for me, my <PRO_RACE>... bring me his heart, and I shall reward you with great riches! |
46460 Your kind does not object to sorcery? We have collected much that is magical during our raids. You are welcome to it ALL, if you bring me his heart. |
46461 So... what do you say to that, my surface <PRO_RACE>, chosen of Sekolah? |
46462 Who is this rebel, and where would I find him? |
46463 I would prefer to negotiate a peace, as the high priestess suggests. |
46464 I can't fight this rebel if I'm a prisoner. |
46465 Forget it. I shall do nothing for you, madman! |
46466 Oh, this particular one is a former rival for my position that I sent away years ago. What was his name again, my baron? |
46467 Prince Villynaty, exalted one. |
46468 Right. Villynaty. You can find the rebels outside the city. He should be no match for one as powerful as you, my little <PRO_RACE>. |
46469 Lady Yuth |
46470 Very well. I shall seek him out and return his heart for the reward you promised. |
46471 Lady Yuth |
46472 I would prefer to negotiate a peace, as the high priestess suggests. |
46473 I can't fight this rebel if I'm a prisoner. |
46474 Well, I don't want a peace. I want his heart. You're the chosen of Sekolah, after all. And the rewards would be magnificent, I can assure you. |
46475 Who is this rebel, and where would I find him? |
46476 I can't fight this rebel if I'm a prisoner. |
46477 Forget it. I shall do nothing for you, madman! |
46478 Very well. I will seek out this rebel and return his heart for the reward you've offered. |
46479 Hello there. I've been watching you since you entered... I suspect you may have need of my wares. |
46480 Prisoner? (Hee hee!) You are the chosen of Sekolah, my little surface <PRO_RACE>! You have been sent to us by the prophecy! |
46481 What is it that you sell? |
46482 After we're done here, you can wander off on your way... rest, rearm yourselves... whatever it is that you surface people enjoy doing, I suppose. |
46483 Soon, you'll leave the city and kill this rebel prince, saving the City-of-Caverns as the prophecy foretells! And I shall reward you with great riches! |
46484 Until that time, you will have the free run of the City-of-Caverns. Go where you wish, my good <PRO_RACE>. |
46485 B-but... but, most honored one! You wish to let them loose in the city?! |
46486 They are doing us a great service, my baron. I want everyone to treat them like... like... like oddly colored, small-toothed, skinny fellow sahuagin. Yes. Like that. |
46487 Very well. I will try to find this rebel you speak of and return his heart to you. |
46488 Who is this rebel, and where would I find him? |
46489 I would prefer to negotiate a peace, as the high priestess suggests. |
46490 Forget it. I shall do nothing for you, madman! |
46491 Oh well. I suppose it's the dinner plate for you, then. And I thought you were actually sent by Sekolah, too. Tsk. Kill them. |
46492 Good. The less rebels running about, the better. You shall save the city and be rewarded... everybody will be happy! Except for Villynaty. |
46493 And then you'll be free to go off to the Underdark, if that's where you're headed. Unless you'd care to try the oceans again, my little <PRO_RACE>! |
46494 But off you go, chosen ones. I desire meat now, and the king always dines in private. |
46495 Before you leave the city, surface beings, come to the temple and speak to me again. I can tell you things that will make your job much... easier. |
46496 Yes, our priestess shall tell you how to gain access to the rebel camp. The rebels are locked away with magic, you know. Go now and destroy them. (Hee hee!) |
46497 I refuse to do as you ask! I would rather take my chances and carve my way out of here with my blade. |
46498 Sahuagin Treasury Key |
46499 Treasury Key |
46500 Rebel's Orb |
46501 Rebel's Orb |
46502 Rebel's Heart |
46503 Rebel's Heart |
46504 King Ixilthetocal |
46505 King Ixilthetocal |
46506 Royal High Priestess Senityili |
46507 Royal High Priestess Senityili |
46508 Captain Alyittyl |
46509 No. I do not wish to speak to you, whatever you are. Send my favorite little surface <PRO_RACE> to speak to me. I find that one more amusing. |
46510 Captain Alyittyl |
46511 Aha! My favorite surface <PRO_RACE> wishes to speak to me once again! Do you have the heart of that rebel? I would so enjoy eating it now. |
46512 Yes, I have it here. The leader of the rebels is dead. |
46513 Senior Priestess Sallinithyl |
46514 Prince Villynaty |
46515 No, I do not have it yet. But I intend to get it. |
46516 No... but I wanted to tell you that your high priestess, Senityili, is plotting with the rebels to overthrow you. |
46517 Travel safely, then, and beware the Cowled Wizards. |
46518 No, I don't. And I refuse to do your bidding any longer, fish-man. |
46519 I don't think so, maybe another time. |
46520 Magical scrolls. Illegal, of course, which is why I must charge so much for them. |
46521 Oh! Ohhhh! The rebel prince is dead! Dead dead dead dead DEAD! You are a wonderful <PRO_RACE>! Isn't <PRO_HESHE> wonderful, my baron? |
46522 Er... yes, most honorable Ixilthetocal. A wonderful... er... <PRO_RACE>. |
46523 Exactly what I just said! Why are you repeating me? Ahhh, never mind. The point is, you've earned everything I'm giving you as a reward. |
46524 Have you no fear of the Cowled Wizards? |
46525 Prince Villynaty |
46526 I'll take a look at what you're offering. |
46527 Those pompous fools? They are as corrupt as anyone else in this city, if you know who to talk to. Now, are you interested or not? |
46528 Yes. |
46529 Spell Canceled: Cannot target spells on invisible or sanctuaried creatures. |
46530 Peddler? Bahâ€â€I have no need of fools like yourself. Good day. |
46531 Good. Take your time; magic is not something that should be rushed. |
46532 And since I received signs from Sekolah that you were returning, I had three of the guards sacrificed promptly for good measure. |
46533 Rebel |
46534 There. Now I suppose you want to know how to get to the surface. Well... if you haven't found it already, I'll show you the way. Follow me. |
46535 Rebel |
46536 Yes, yes, yes, YES! I knew this was coming, yes, I did. My men reported your return, and I asked Sekolah if it was done, and he told me that it was! |
46537 High Priestess Tlyysixxous |
46538 High Priestess Tlyysixxous |
46539 Captain Feerlattiys |
46540 Captain Feerlattiys |
46541 So I sacrificed a few hatchlings and a guard to the Shark-Father... and I had the rest of the guards prepare for the festival... there will be a feast tonight! |
46542 Baron Thelokassyil |
46543 Baron Thelokassyil |
46544 Not that we were planning on feasting on you, my favorite little <PRO_RACE>. No, no. You weren't planning on eating my <PRO_RACE>, were you, Baron? |
46545 Err... no. No, I wasn't planning on it, most honorable Ixilthetocal. |
46546 Liar. I heard you talking earlier. So go be a good baron and get the reward for my little <PRO_RACE> here. It has certainly deserved one, oh yes! |
46547 Oho! It is my surface <PRO_RACE>, come to me once again! And does it have... why, yes, I think I smell the ichor of a rebel! You have the heart with you! |
46548 Senior Priestess Sallinithyl |
46549 Most exalted one! Alarm! Alarm! The rebels... the prince... they have crept into the City-of-Caverns, and they are attacking! |
46550 What?! You... you have betrayed me, my <PRO_RACE>?! This cannot be! |
46551 I told you that the surface beasts could not be trusted! |
46552 Oh, shut UP, Thelokassyil! Just kill them! Kill them! I WANT ALL OF THEIR HEADS ON MY PLATE! |
46553 I knew my high priestess could not be trusted to speak for the Shark-Father. I smelled her treachery, my <PRO_RACE>! Senityili is dead... I was right all along! |
46554 Well, what are you waiting for?! The rebel awaits! I would like to BE there when he sees your hairy hides... but a king can't have everything. *sigh*... |
46555 What?! You must be joking! Is this some manner of surface-lander, hairy-skinned <PRO_RACE> joke? Is it joking with me, Baron? |
46556 Ah... no, most honorable one. I do not believe the <PRO_RACE> is speaking in jest... |
46557 Oh, what do you know?! *sigh* But the <PRO_RACE> IS the chosen of Sekolah, so it should know. Have the treacherous Senityili brought before me. |
46558 I have brought the sacred one, most honored Ixilthetocal, as you have commanded. |
46559 What is the meaning of this? Why have I been brought here?! |
46560 Well... it seems, Senityili, that you have been a very naughty... er, what does the <PRO_RACE> refer to us as again, Baron? |
46561 Sahuagin, most honorable one. |
46562 That's it! You have been a naughty sahuagin, Senityili... plotting with rebels. Tsk tsk. A good thing Sekolah has sent us loyal surface beings! |
46563 By Sekolah, <PRO_RACE>?! You have betrayed me? Why have you done this?! To what possible end would this serve you?! |
46564 And she admits her guilt! Ho hum. Well, kill her now, guards. |
46565 Amongst our kind, the strong rule... and I am far stronger than you, Senityili. |
46566 Now... go and kill that rebel, my little surface <PRO_RACE>. All this bloodletting has only served to whet my appetite. (Hee hee!) |
46567 That is most vicious of you, my little <PRO_RACE>. I like this side of you! But it is tiresome, too. Go hunt for the rebel, or I shall become annoyed. |
46568 Very well... I shall try my best. |
46569 I'll take my chances! I'd rather see you dead than continue to do your dirty work! |
46570 Good. Off you go then. I'm not getting any younger, you know. |
46571 Oh, all right, then. *sigh* I was so looking forward to making a meal of the rebel. I suppose you'll do, in a pinch. |
46572 Well, then! Here you go, my fortunate favored. The entrance to the Underdark. (Hee hee!) It goes a fair ways down, but it reaches the surface once again. |
46573 We could take you straight up, of course, but that would only bring you to the middle of the ocean... with none of your surfacer ships that you so depend on. |
46574 So... this is the only way back to your home. You seem to be in good with Sekolah, so you should do well against the drow and illithids and such. (Hee hee!) |
46575 You have killed the rebel, Prince Villynaty? Ahhh, I am a fool. |
46576 You are not the one who was prophesied to save us. Indeed, you have destroyed us! The prince and the exiles were our last chance to keep our bloodline strong! |
46577 You have sent us to a slow, rotting death, <PRO_RACE>! We shall grow weak and wither under the rule of our mad king! |
46578 I hope you are pleased with your treasure, and I pray that the damnable illithids feast upon your brain slowly! May Sekolah find you in a dark part of the ocean! |
46579 You killed the rebel, Prince Villynaty, didn't you? Ahhh, Senityili, my mother, was a fool! |
46580 You are not the one who was prophesied to save us. Indeed, you have destroyed us! The prince and the exiles were our last chance to keep our bloodline strong! |
46581 You have sent us to a slow, rotting death, <PRO_RACE>! We shall grow weak and wither under the rule of our mad king! |
46582 I hope you are pleased with your treasure, and I pray that the damnable illithids feast upon your brain slowly! May Sekolah find you in a dark part of the ocean! |
46583 Ahhh, yeees... So I am now the king of the City-of-Caverns! The mad tyrant is dead, and we are well rid of him! May Sekolah gnaw upon his bones for an eternity! |
46584 You have done our people a great service, <PRO_RACE>! |
46585 Greater perhaps than you even know. With Ixilthetocal dead, the exiles can now return to the City-of-Caverns. Where once our people grew weak, now they can become strong again. |
46586 Their blood will return to mix with the old, and only together can we protect our city from the advances of the illithids and the drow. Ixilthetocal was too mad to see what he was doing. |
46587 And now the City-of-Caverns is saved. The prophecy is completed... even if not quite the way that pale eel thought it would be, eh? |
46588 We owe you a debt, <PRO_RACE>. We are unfamiliar with your kind, but you are welcome amongst us. And you did more than was asked, bearing the brunt of the battle. |
46589 For that, I give you the first spoils of war. Take the treasury key from Ixilthetocal's corpse... use it to enter the city's treasury and take what you will. |
46590 I am feeling generous today... To enter the Underdark, you need the magic rope from the king's corpse. Use it to go down the pit behind my former throne. |
46591 Ah. It is good you have come to see me before you left. The king has made it clear I should instruct you as to how you may enter the prince's base. |
46592 Our king is mad. Surely your audience with him showed you this. |
46593 He is the result of... poor breeding. Like his father, he has executed or exiled far too many of our kind. |
46594 Our numbers are too few, our blood too thin. We must regain what we have lost. Prince Villynaty, the exiles' leader outside the city, is our only hope. |
46595 With the prince on the throne, we would be strong again... to fight the illithids and the drow. I have been in contact with the rebels, and now is the time to strike! |
46596 An offering for you, Sekolah! Open your mighty jaws and take this, your former servant, as sustenance for you! |
46597 We are mighty, Shark-Father! We strike without fear and without remorse! Take this gift as a measure of our power! |
46598 NOOOoooo! |
46599 What do you say, <PRO_RACE>? Surely you hold no love for our mad king. Help us survive lest we be swept away by the denizens of the Underdark! |
46600 What do you need me to do, exactly? |
46601 What makes you think I won't tell the king of your scheme? |
46602 The king's offered me a reward to kill this rebel... what are you offering me? |
46603 I've no interest in helping your race, period. |
46604 I only ask that you talk with Prince Villynaty, that is all. Listen to what he has to offer, and decide then what you shall do. |
46605 I will give you an orb the rebels will recognize... they will bring you to Villynaty. That is, of course, if you agree to talk instead of kill. |
46606 What makes you think I won't tell the king of your scheme? |
46607 The king's offered me a reward to kill this rebel... what are you offering me? |
46608 Very well... I agree to talk to this prince. |
46609 Forget it. I've no interest in this plan of yours. |
46610 You are not of our race... you owe him no allegiance. You have seen Ixilthetocal's state of mind... he may decide to kill you in the end anyway. |
46611 But if you do take this to the king... I cannot stop you, <PRO_RACE>. It will doom both myself and perhaps the City-of-Caverns as well, but I cannot stop you. |
46612 What do you need me to do, exactly? |
46613 The king's offered me a reward to kill this rebel... what are you offering me? |
46614 Very well. I shall do as you request. |
46615 Forget it, then. I've other plans. |
46616 I can offer you nothing myself. And I know that the exiles have little in the way of gold or magic that you might see as a suitable reward. |
46617 Still, I ask that you speak to the prince. Perhaps... perhaps he has some reward in mind. I... I beg of you, <PRO_RACE>! Do not let our mad king destroy my people! |
46618 What do you need me to do, exactly? |
46619 What makes you think I won't tell the king of your scheme? |
46620 Very well, I shall do as you ask. |
46621 I don't care what happens to your evil race, and I've no interest in your plan. |
46622 Then... then we are doomed. Go, then, and earn your reward from our king if you must. If he truly plans on giving it to you. |
46623 But if you have a change of heart, then I beg of you to return and tell me... and I shall arrange for a meeting with Villynaty. I... I pray that you do. |
46624 Good. Here is the orb. Keep it in your possession when you leave the City-of-Caverns. You will be approached by an exile to be brought to the prince. |
46625 I pray that you and the prince can come to an agreement... for the sake of all of my people. Go, then, and may Sekolah guard you from harm. |
46626 You return, surface <PRO_RACE>. Do you come to mock me, or have you had a change of heart? Will you speak to the prince as I have asked? |
46627 What is it, exactly, that you want me to do? |
46628 What makes you think I won't go and tell the king of your scheme? |
46629 Is the reward you offer greater than the king's? |
46630 Yes, I have changed my mind. I will speak to the rebel leader. |
46631 No, I haven't changed my mind. |
46632 Then begone lest I show you how truly dangerous a follower of Sekolah the Shark-Father can be. |
46633 You are not the leader, surface being. I shall deal with the one who makes the decisions... the <PRO_MALEFEMALE> <PRO_RACE> I spoke to earlier. And that is all. |
46634 You return... have you not spoken to the prince yet? Is something wrong, surface <PRO_RACE>? Can you not find the way? |
46635 Drow Elven Chain +3 |
46636 Nothing is wrong. I still intend to meet the prince. |
46637 I have decided not to talk to the prince. |
46638 Good. I suggest you go quickly, then. There is no telling what the king might decide to do should you give him time enough. |
46639 Then there is no hope for my people. You have the orb... the exiles will attempt to speak to you. The choice is yours, <PRO_RACE>. |
46640 This drow armor's lightness allows it to be worn by Thieves and Fighter/Mages with few restrictions. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: Armor Class: 5 Requires: 5 Strength Weight: 7 |
46641 The delicate yet sturdy craftsmanship of the elven races allows them to design many beautiful yet utilitarian goods. Among these is elven chain mail, which is so finely wrought that it can be worn under normal clothing without revealing its presence. This and its lightness allows it to be worn by Thieves and Fighter/Mages with few restrictions. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. This magical drow chain mail gives the wearer a bonus of 5% to Magic Resistance and takes 1 off of the Speed Factor of all spells cast by the wearer of the armor. STATISTICS: Equipped abilities: – Magic Resistance: +5% – Improves casting time by 1 – Open Locks: -5% – Find Traps: -5% – Pick Pockets: -20% – Move Silently: -10% – Spellcasting is not disabled Armor Class: 2 (0 vs. slashing, 4 vs. crushing) Requires: 5 Strength Weight: 12 |
46642 You have the orb, surface creature. This means only that the most sacred Senityili could have given it to you. |
46643 She has sent us word of your intentions. Do you wish to be brought to the most honorable Villynaty, he who has saved us? I am willing to lead you to him, surface beast. |
46644 Yes... take me to see this prince of yours. |
46645 Take me to see him... but I shall remain on guard against any treachery, so do not try anything! |
46646 No. I've no interest in speaking with your prince. |
46647 Drow Adamantine Chain +5 |
46648 Excellent. Follow me, then... it is not far from here. |
46649 It is not our intention to commit violence against you, surface being. But we certainly put no trust in you... as you have no trust in us. No matter. Follow me, and I shall take you to the prince. |
46650 Then we shall assume you are here to kill us. Very well. We shall prepare for your arrival, surface creature! |
46651 Ahhh, so it seems the surface creatures we have heard soo much about have finally come to see us. Are these the ones that your mother spoke of, Sallinithyl? |
46652 They are, most honored Villynaty. The most sacred Senityili was most specific in her description. |
46653 Hah! I do not think the description had to be all that specific. As if they would be anyone else, ugly as they are. Their flesh, it is so soft and scaleless... |
46654 But your hideous appearance means little. As does this nonsense about Sekolah sending you, as Sallinithyl and her mother seem to believe so strongly. |
46655 What matters is that mad Ixilthetocal has sent you surface beings to collect my heart. He is so certain of your success that now is the perfect time to strike! |
46656 We have a heart, surface <PRO_RACE>... a heart that you can return with to Ixilthetocal and claim as Villynaty's. The guard of the City-of-Caverns will be down, and we will be able to strike. |
46657 The sturdy craftsmanship of the drow allows them to design many beautiful yet utilitarian goods. Among these is drow chain mail, which is so finely wrought that it can be worn under normal clothing without revealing its presence. This and its lightness allows it to be worn by Thieves and Fighter/Mages with few restrictions. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: Equipped abilities: – Open Locks: -5% – Find Traps: -5% – Pick Pockets: -20% – Move Silently: -10% – Spellcasting is not disabled Armor Class: 0 (-4 vs. crushing) Requires: 5 Strength Weight: 12 |
46658 Do not attack any guards. This will tip off Ixilthetocal to your treachery. Wait for our attack, then launch your own assault on the king and his baron. |
46659 I will come as soon as I can. Once Ixilthetocal and Thelokassyil are dead, I shall take the throne of the City-of-Caverns. The madman shall be dead! |
46660 And the City-of-Caverns shall be saved with the return of its exiled blood. |
46661 Yes, yes. Whatever. The throne is what is important here. |
46662 So, surface creature. Assuming that you are capable of intelligent thought, do you agree to this plan? Or shall we be forced to engage in simple slaughter? |
46663 Drow Scimitar +3 |
46664 The king has offered me a reward for your heart... is your deal better than his? |
46665 The long, curved, single-edged blade is characteristic of both the saber and the scimitar, even though their origins lie in different parts of Faerûn. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 5 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 10 Strength Weight: 4 |
46666 Can't you and the king come to a peaceful resolution? |
46667 The long, curved, single-edged blade is characteristic of both the saber and the scimitar, even though their origins lie in different parts of Faerûn. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 2 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 10 Strength Weight: 3 |
46668 Will I be free to go once this is over? |
46669 I agree to your plan. I shall return to the king with your fake heart. |
46670 I think I would rather kill you now. |
46671 Bah! You get to live, you hideous, finless thing... is that not enough for you?! |
46672 Drow Long Sword +3 |
46673 Most honorable Villynaty... we are trying to gain the cooperation of these creatures. We NEED their help. Do not... do not agitate them, I beg of you! |
46674 Sekolah grants power to those who take it... not those who rely on the assistance of weaker beings! How can you believe that Sekolah has sent them? |
46675 These swords are usually referred to as double-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from thirty-five inches to forty-seven inches. In the latter case, the blade is known to take up forty inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 5 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 4 |
46676 These swords are usually referred to as double-edge swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 2 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 4 |
46677 *sigh* But an attack is impossible without them. Very well... I suppose some reward is called for. But I have nothing to give until the throne is taken. |
46678 How do I know you'll keep your word, then, after it is done? |
46679 By far the oldest and most often used polearm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: Damage: 1d10 (piercing) Speed Factor: 9 Proficiency Type: Halberd Type: Two-handed Weight: 15 |
46680 Can't you and the king come to a peaceful resolution? |
46681 Will I be free to go once this is over? |
46682 I agree to your plan, then. I shall take your fake heart to the king. |
46683 I refuse, then. Time to give up your real heart, rebel. |
46684 Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. Magic has been used to forge this particular weapon, gifting it with enhanced abilities to slaughter foes. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: THAC0: +3 Damage: 1d10+3 (piercing) Speed Factor: 6 Proficiency Type: Halberd Type: Two-handed Requires: 13 Strength Weight: 15 |
46685 Drow Halberd +3 |
46686 I haven't given you my word, creature. You shall be rewarded as I see fit, no better. Do not seek to be presumptuous. |
46687 Drow Flail +3 |
46688 The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: Damage: 1d6+1 (crushing) Speed Factor: 7 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 15 |
46689 Can't you and the king come to a peaceful resolution? |
46690 The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: THAC0: +3 Damage: 1d6+4 (crushing) Speed Factor: 4 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 15 |
46691 Will I be free to go once this is over? |
46692 I agree to your plan, then. I shall take your fake heart to the king. |
46693 Not good enough. Time to die, sahuagin! |
46694 You have met Ixilthetocal. What do you think, haired one? If, of course, you are capable of coherent thought. |
46695 Lance |
46696 No. There can be no peaceful resolution. The king is mad... he does not see reason, and that will be his undoing. |
46697 Drow Lance +3 |
46698 One of the earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. This drow lance is a superior version of the traditional spear, often used by drow foot soldiers. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: Damage: 1d6 (piercing) Speed Factor: 6 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 5 |
46699 The king has offered me a reward for your heart... is your deal better than his? |
46700 One of the earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. This drow lance is a superior version of the traditional spear, often used by drow foot soldiers. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: THAC0: +3 Damage: 1d6+3 (piercing) Speed Factor: 3 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 5 |
46701 Will I be free to go once this is over? |
46702 I agree to your plan, then. I shall return to the king with your fake heart. |
46703 Drow Crossbow of Speed |
46704 A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: Speed Factor: 5 Proficiency Type: Crossbow Type: Two-handed Requires: 9 Strength Weight: 7 |
46705 Of course. Your kind does not belong here with us, and we are not like the vicious drow that we would turn even on those who would offer to help us. |
46706 A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: Combat abilities: – 1 extra attack per round THAC0: +3 Damage: +3 (missile) Speed Factor: 1 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength Weight: 5 |
46707 Drow Shield +3 |
46708 A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using <PRO_HISHER> shield hand for anything other than carrying the medium shield. Medium shields are usually made of metal, range from three to four feet in diameter, and can be of any shape, from round to square to a dragon's spread wings. A typical medieval shield resembles a triangle with one point facing downward. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: Equipped abilities: – Armor Class: +1 Requires: 12 Strength Weight: 7 |
46709 A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using <PRO_HISHER> shield hand for anything other than carrying the medium shield. Medium shields are usually made of metal, range from three to four feet in diameter, and can be of any shape, from round to square to a dragon's spread wings. A typical medieval shield resembles a triangle with one point facing downward. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: Equipped abilities: – Armor Class: +4 Requires: 12 Strength Weight: 7 |
46710 Drow Piwafwi Cloak |
46711 The cloak can be made in every possible shape with just about every type of fabric. The most common forms are a circular piece of fabric with a hole in the center for the head, and fabric draped from neck, connected by a chain, brooch, cord, or pins. Talented drow weavers have woven strands of adamantine into the cloak, thus rendering it useless if exposed to the lightâ€â€the effect of which will turn the cloak to dust. STATISTICS: Weight: 3 |
46712 The cloak can be made in every possible shape with just about every type of fabric. The most common forms are a circular piece of fabric with a hole in the center for the head, and fabric draped from neck, connected by a chain, brooch, cord, or pins. Talented drow weavers have woven strands of adamantine into the cloak, thus rendering it useless if exposed to the lightâ€â€the effect of which will turn the cloak to dust. STATISTICS: Equipped abilities: – Move Silently: +75% – Hide In Shadows: +75% – Save vs. Breath: +6 Weight: 3 |
46713 Adamantine Dust |
46714 Adamantine Dust |
46715 This is a pile of adamantine dust, most likely the end result of exposing a drow item to the light of day. STATISTICS: Weight: 3 |
46716 Drow Bolt +1 |
46717 Quarrels or bolts are the ammunition fired by crossbows regardless of the weapon's size. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: Damage: 1d8 (missile) Launcher: Crossbow Weight: 0 |
46718 Quarrels or bolts are the ammunition fired by crossbows regardless of the weapon's size. However, this bolt has been imbued with a small amount of magical properties which enhances performance in flight, almost as if the bolt was guided towards its target. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: THAC0: +1 Damage: 1d8+1 (missile) Launcher: Crossbow Weight: 0 |
46719 Drow Bolt of Sleep |
46720 A target hit by this bolt must save vs. Poison or fall asleep for 4 rounds. The drow often use these bolts when capturing slaves. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: Combat abilities: – Hit target must save vs. Poison or sleep for 4 rounds THAC0: +1 Damage: 1d8+1 (missile) Launcher: Crossbow Weight: 0 |
46721 Drow Bolt of Stunning |
46722 A target hit by this bolt must save vs. Death or be stunned for 4 rounds. This item, like most drow equipment, is created using adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. STATISTICS: Combat abilities: – Hit target must save vs. Death or be stunned for 4 rounds THAC0: +1 Damage: 1d8+1 (missile) Launcher: Crossbow Weight: 0 |
46723 After Ixilthetocal is dead and you have been given your reward, you may leave the City-of-Caverns and go off into the Underdark... if that is your wish. |
46724 The king has offered me a reward for your heart... is your deal better than his? |
46725 Can't you and the king come to a peaceful resolution? |
46726 I agree to your plan, then. I shall return to the king with your fake heart. |
46727 I don't trust you. I refuse to take part in your plan. |
46728 Maybe you are intelligent enough... for a surface species. Take this heart and bring it to Ixilthetocal. I shall set up my forces and prepare for the attack. |
46729 This is the only way to save our people, <PRO_RACE>. I pray that you are indeed the one promised by Sekolah... and that we shall all meet with success. |
46730 No! Do not do this! Stop, I beg of you! |
46731 It is too late, Sallinithyl. You and your mother are fools to have placed your trust is these thin, scaleless creatures. Run if you must, but they die now! |
46732 I do not trust you, sahuagin. I will not take part in your plan. |
46733 You have the heart I have given you, creature. Go to Ixilthetocal and tell him the heart is mine... unless you have decided to renege and cross blades with me now. |
46734 You shall always be welcome in the City-of-Caverns, surface creatures. I hope your journey in the Underdark goes well for you. |
46735 Eh? Haven't you wandered off into the Underdark by now? (Hee hee!) Do you want one of my citizens to mistake you for dinner? Off you go, surface <RACE>! |
46736 This is the creature the mad king has sent to destroy us. Kill it! Kill it now! The exiles must live. |
46737 We have long yearned to return to the City-of-Caverns since our exile by Ixilthetocal. If you can bring about that return, it does not matter that you are a surfacer... we shall thank you regardless. |
46738 You shall die now, surfacer! We shall never bend our knee to the will of Ixilthetocal! |
46739 I am most grateful, surfacer. My people shall thrive now that we exiles have been restored. We shall not have to flee from the drow to the black depths of the ocean. |
46740 The most sacred Senityili would wish to speak with you as soon as you can, surface creature. I ask that you seek her out. |
46741 I pray to Sekolah that your strange surface mind changes soon. The most sacred Senityili only seeks the salvation of our people. |
46742 You have the orb? I hope that your meeting with the rebel leader goes well. May Sekolah guard your back. |
46743 The most sacred priestess of the temple, Senityili, has been sacrificed to the Shark-Father. Alas, I hope that does not herald the end of my people as well. |
46744 The most sacred Senityili is dead, but she has been proven right. You are the chosen of Sekolah's prophecy. May fortune follow you, <RACE>. |
46745 Stand away from me, surface creature. Your scaleless features fill me with more than a little revulsion. Do as the most honored Ixilthetocal has commanded you and I shall be content. |
46746 You have done what you came here for and the honorable Ixilthetocal has rewarded you for it. Now begone. |
46747 I pray for your success, <RACE>. You must go quickly lest the king become aware of your meeting with Villynaty! |
46748 I shall take my mother's place and be the high priestess for Villynaty as he restores the City-of-Caverns. You have done well, <RACE>... May Sekolah bless you with strength for your service to us! |
46749 You are... the surface creatures. I have fought many of your kind on raids to the surface shores. The most exalted one has commanded your safety... for now. |
46750 You are most worthy, for a surface creature. The rebels shall not attack us now, and we shall not be weakened. The City-of-Caverns shall stand, and Sekolah will be proud of our strength. |
46751 Many of your kind have died well on the end of my blade, and their meat has tasted all the better for the victory. I shall not kill you, however, until the most exalted one commands it. |
46752 The exiles deserved their fate, and we shall remain strong now that they are gone. You have done well, <RACE>... for a surface beast. |
46753 If we must rely on a surface creature to end our exile into the depths, then so be it. If you betray the honored Villynaty's trust, however, you shall die at the point of my spear. |
46754 Our exile has ended. You are truly Sekolah's favored, sent to us as the prophecy has declared. Strange... that a surface being as small as yourself could be so powerful... |
46755 I will only trust you and let you live, surfacer, if the most honored Villynaty commands it. You must speak to him first. |
46756 Do not fail us, surfacer. I would sooner see us fight the mad Ixilthetocal on our own... but the honored Villynaty commands otherwise. |
46757 You are indeed the ones sent by Sekolah's prophecy. Our race harbors a long memory, <RACE>... you shall not be forgotten in the City-of-Caverns. |
46758 Speak to the most honored prince, <RACE>. Speak not to me. |
46759 You have our thanks, surfacer. Sekolah's prophecy has come true, and our race has been saved. The drow and illithids shall rue the day of your coming! |
46760 I bow before the prophesied ones. You are strong indeed... stronger than we might have thought small surface ones to be. |
46761 You shall always be welcome in the City-of-Caverns, surface creature. |
46762 The most exalted Villynaty will lead us to the days when the City-of-Caverns was teeming with our race and Sekolah was proud! |
46763 Yoou shhhalll nnot esssscape thisss place, mmmmortalsss! Preeepare tooo join ussss! |
46764 Visitors! It has been some time since I have had anyone but the mad little sahuagin come to this place... and that one is not full of riveting conversation. |
46765 Ahâ€â€but I see you hesitate. No doubt you have heard of my kind before, or even met some. You call us beholders... yes, I think that is the term you use. |
46766 I am but a spectator beholder, however, and not quite like others you may have met. I am set in this place to guard one thing and one thing only. |
46767 I will not attack you... unless you try to touch what I guard. Touch anything else you'd like! Provided you weren't driven insane by the imps back there. |
46768 What is it, exactly, that you guard? |
46769 How is it that you came to be in this place? |
46770 What's with those imps, anyway? |
46771 Maybe I should just be on my way... |
46772 I shall not allow an evil creature such as yourself to live! Prepare to meet your end, beast! |
46773 Just the one chest behind me. You are welcome to open the others with the imps, or do whatever else... I'm not here to do anything about them in the slightest. |
46774 I think the sahuagin looted the other chests long ago. They might have put some stuff of theirs around here, though, thinking I would scare off thieves. |
46775 ...oh, that reminds me. I promised that mad little sahuagin that I would make an effort to scare off intruders... |
46776 So... boo! |
46777 And that's about as much effort as I'm willing to put into that. *sigh* It's been a pretty lonely experience so far, you know. |
46778 Do you know what's in that chest you're guarding? |
46779 Is there no way I can release you from your task? |
46780 Just how did you end up here, anyway? |
46781 What's with those imps in the other room, anyway? |
46782 Perhaps I should be on my way. |
46783 No matter your demeanor, you are a beholder still and I shall destroy you! |
46784 Mmm. I was summoned by a mad little drow who took over this part of the sahuagin city a long time ago. This chest was extremely important to him, apparently. |
46785 This cell appears to be where the umber hulks gained entrance to the castle. Several stew pots lie in the tunnel area directly behind the cell, which seems to be their feeding area. Putting more food in there might draw the umber hulks; it is uncertain. |
46786 The sahuagin were attacking, and he didn't want them to get the chest after he died... so "POOF!", in I came, attached to a ninety-nine-year contract. Only forty years to go. |
46787 The drow wasn't much more entertaining than the sahuagin, really. He smelled better, though. I don't think I'll ever be able to stomach fish again... yech. |
46788 To top it off, I got stuck with the drow's imps too, which are bound here but keep teleporting away from the sahuagin. I wish they would just go away. |
46789 I mean, I can only play "I spy" and "peek-a-boo" so many times without getting tired of it, but not THEM, oh no. Rotten impish bastards. |
46790 Er... just how can you smell without a nose? |
46791 Is there no way I can release you from your task? |
46792 What is it, exactly, that you guard? |
46793 What's with those imps, anyway? |
46794 Maybe I should just be on my way... |
46795 No matter your demeanor, you are a beholder still and I shall destroy you! |
46796 Oh, they've been here since the drow who summoned me was slaughtered... Sixty years with only two imps and a mad fish-king for company. Is this Hell? |
46797 There's a chest in there that the sahuagin put something valuable in. Always whispered the incantation to open it, though. Like *I* would care. |
46798 The imps figured out the incantation. I suppose they told you, if you didn't squish 'em on the spot. Not that I would be sad, exactly, to see them gone... |
46799 What is it, exactly, that you guard? |
46800 How is it that you came to be in this place? |
46801 Maybe I should just be on my way... |
46802 No matter your demeanor, you are a beholder still and I shall destroy you! |
46803 If you have to go, you have to go. I'll be here if you need to chat... for the next forty years, anyway. After that... well, I got this great tomb lined up... |
46804 Some action! Finally! Rules are rules, though. If you're not going to touch the chest, you have to take the first shot at me... so make it a good one! |
46805 This dog stew that you have placed will most likely draw any umber hulks in the area to this feeding room. It might be wise to vacate the cell. |
46806 Not a clue. I wouldn't recommend touching it, though. I haven't had any real excitement in a long, long time, but I've no compulsion towards killing, you know. |
46807 Is there no way I can release you from your task? |
46808 Just how did you end up here, anyway? |
46809 What's with those imps in the other room, anyway? |
46810 Perhaps I should be on my way. |
46811 Well, I intend to have what's in that chest, so it's time for you to die! |
46812 Awww, that's sweet. Short of death, there isn't any way to shorten the forty years I have left... and I'm not eager to greet the Beyond just yet. |
46813 Do you know what's in that chest you're guarding? |
46814 Just how did you end up here, anyway? |
46815 What's with those imps in the other room, anyway? |
46816 Perhaps I should be on my way. |
46817 Eager or not, prepare to die! |
46818 What, you think I can't smell just because I got the one-big-eye thing going? How much do you know about magic, anyway? You're almost as bad as those imps. |
46819 Is there no way I can release you from your task? |
46820 What is it, exactly, that you guard? |
46821 What's with those imps, anyway? |
46822 Maybe I should just be on my way... |
46823 I will not stand to be insulted by a creature of evil! Prepare to die! |
46824 If you're going to ask me for a game of peek-a-boo, I'm not interested. |
46825 No, no. I'm just wondering which of these chests you actually guard. |
46826 I'd like to know how you ended up here. |
46827 I'd like you to tell me about those imps, if you can. |
46828 Is there no way I can convince you to let me see what's in that chest you guard? |
46829 Well, I'll be on my way, then... |
46830 I'd rather kill you than play games, beholder! |
46831 What? Are you in desperate need or something? You have a dying relative that desperately needs what's in this chest? |
46832 OH, I get it! You just HAVE to have what's in this chest, right? Because if a beholder's guarding it, it HAS to be cool! |
46833 Keep in mind that the drow who summoned me was mad. But, hey, who am I to judge, I suppose. I've been playing tic-tac-toe with a pair of imps for sixty years. |
46834 ...sigh... |
46835 Oh... in case you didn't hear an answer in that: No, you CAN'T look at what's in the chest. The drow specifically summoned me to guard *this* chest. |
46836 What, you were actually going to ask me to play peek-a-boo? For a supposedly smart <RACE>, you don't have much imagination with the eye jokes, do you? |
46837 Oh, promises, promises. My eye's bigger than your whole head, you creepy little <RACE>. |
46838 Another mission for the temple The thief, Travin, has directed me above the Copper Coronet in the Slums District, saying there is a house with red brick wall and red slate shingles. There I will find someone named Borinall, who has the ring I seek. |
46839 Find the Nether Scroll for Edwin Edwin remembered a tale about something called "the Nether Scroll," possibly hidden in one of the tombs in the Graveyard District of Athkatla. |
46840 Edwin is being hunted by the Red Wizards? A Red Wizard by the name of Degardan appears to be hunting Edwin... our mage seems to have a hefty price on his head for angering his former colleagues. I have covered for Edwin for now, but I have the feeling this is not the last time I've seen Degardan. |
46841 Finding Irenicus in Hell I encountered my "half-brother" Sarevok, or at least his spirit. He offered to show me how to summon the power to become the Slayer at will, the pure avatar of Bhaal, and I have accepted. Sarevok was glad... he wanted to battle what he considered an equal, and he has certainly found one in me. |
46842 Raelis Shai asks for aid It seems the playhouse beneath the Five Flagons is in need of some adventurers. A woman by the name of Raelis Shai has asked for any interested to go backstage and speak to her about the matter. |
46843 Free Haer'Dalis from imprisonment by Mekrath Mekrath has released Haer'Dalis to my care, telling me that the man is in the north storeroom in the wizard's tower. He is likely confused, so I should go and speak to him immediately. |
46844 Retrieve Mekrath's stolen mirror from his imp I have completed Mekrath's task, and the wizard has "rewarded" me with a slave of his. He says that the man is in the north storeroom in his tower... I suppose I should go and see who this person is, at least. |
46845 Retrieve Haer'Dalis's gem. Haer'Dalis assures me that I have the gem he was looking for and urges me to go to the playhouse beneath the Five Flagons Inn in the Bridge District to speak to the mistress there, Raelis Shai. |
46846 Rescue Raelis and Haer'Dalis from the planar prison It appears I have come through the portal only to enter some strange kind of prison that appears to be in another dimension. Haer'Dalis and his troupe are nowhere in sight, but I did confront the bounty hunters... and have found a gnome by the name of Tagget who has apparently escaped from somewhere in this place. |
46847 Rescue Raelis and Haer'Dalis from the planar prison Tagget told me that the warden of this prison keeps slaves who are controlled mentally through the magical collars that they wear. I should be wary of such devices if I find them. |
46848 Rescue Raelis and Haer'Dalis from the planar prison Bad news. Tagget has informed me that there is no actual physical exit from the prison... the only way out is through the warden himself or through other powerful magic, such as the type Raelis demonstrated when she summoned the conduits. |
46849 Rescue Raelis and Haer'Dalis from the planar prison Haer'Dalis and his troupe are being kept in cells with the warden, in a room directly north of where I entered. Tagget warned me to be wary, however... some of the hallways have markings that will teleport you to other rooms in the prison. If I head directly north, the markings lead to rooms full of the warden's guards. |
46850 Rescue Raelis and Haer'Dalis from the planar prison I have accepted Tagget's plan of an alternate route that may lead to a way out of here. Going east, Tagget suggests I find the Master of Thralls and destroy his orb... the device that allows control over the slaves through their collars. That done, the warden will not be protected and will be far easier to defeat... which, it seems, must be done lest the warden track any who leave. Including us. |
46851 Rescue Raelis and Haer'Dalis from the planar prison The Master of Thralls's dwarven slave has told me how to destroy the orb: A room I passed through contains a magical brazier in its center, the flames of which will destroy the item and release those who wear the collars... leaving the warden unprotected. |
46852 Running the Five Flagons playhouse Well, it seems that Raelis has given me the deed to the playhouse beneath the Five Flagons... although I've no actors, no director, no play, or anything else to do with it, for that matter. Owning a playhouse is a far cry from singing songs in taverns. Fortunately, the owner of the inn, Samuel Thunderburp, seems to know a director who came to see Raelis, and is going to send him my way. |
46853 Running the Five Flagons playhouse The director is a strange little man named Higgold, whom I've agreed to put in charge of staging a play. He said it would take about a week to roust up some actors and a decent play to put into production, and bade me to return after that time... with some coin, naturally, to invest. |
46854 Running the Five Flagons playhouse Higgold has gathered together his actors and introduced me to them. His choice of play, "The Sorcerer's Bane," seems to be cursed in some manner, according to the actors. Higgold scoffs at the idea, and hopefully, he's right. |
46855 Running the Five Flagons playhouse Higgold asked me to pick between two actresses for the lead role, Karenina. I chose Jenna, as she seems far less trouble... hopefully, my choice is sound. |
46856 Running the Five Flagons playhouse Higgold asked me to pick between two actresses for the lead role, Karenina. I chose Iltheia. While she seems a bit of a diva, she is the better actress by Higgold's own admission... and I am sure I can handle whatever problems she causes. |
46857 Running the Five Flagons playhouse With the matter of financing settled, the play is ready to begin rehearsals. Higgold has said he will send someone to find me if there are any problems that require my attention. Rehearsals should take six to seven weeks, so I suppose I shouldn't travel to any other dimensions in the meantime... that might make me difficult to find, heh. But it's official regardless. I am the patron of an actual theater. |
46858 has gained <EXPERIENCEAMOUNT> quest experience points. |
46859 Cernd's Baby |
46860 Cernd's Baby |
46861 I should have liked to stay, but it is not to be, I shall return to my home in Trademeet. If you have need of me again, I shall be happy to join with you again. Farewell. |
46862 Well met, <CHARNAME>. I trust that, by your being here, you've defeated the Shade Lord. |
46863 We have indeed defeated him. Did your journey home go well? |
46864 The journey went well, though the thought of my slain companions weighed heavily on me. It is good to know that you've avenged their foul end. |
46865 To be honest, I don't care about your useless friends. I killed the Shade Lord only for the joy of it. |
46866 That is a cruel thing to say. Perhaps it is better that I did not join you back in that evil cave. If this was a social visit, then it has ended. Begone from my abode! |
46867 Many souls were avenged when we destroyed the Shade Lord. What do you do now? |
46868 At present, I am on sabbatical. I find myself missing the road, and I long again for adventure. Does your party require another sword arm? |
46869 Not at this time, good halfling. Though, should we have need, we shall surely call on you. |
46870 I do grow weary of being about the house, and I long to adventure once more. Should you require me in the future, I shall be here. |
46871 I would be pleased to have you join my party. |
46872 I am happy to join your party. |
46873 The creature is dead, no thanks to you. |
46874 That is a cruel thing to say. It would have done no good to face him without your support. If this was a social visit, then it has ended. Begone from my abode! |
46875 You have returned, I see. What is it that you need? |
46876 We need nothing at this time. |
46877 I should be honored to have you join my party. |
46878 In truth, since we last met, I have considered again raising up a party on my own, though it is a terrible bother. I shall come with you, then. |
46879 How can you leave me like this while my sister lies dying? Will you not reconsider? I need your help! |
46880 That is a good point, Mazzy. My apologies. I will help you and your sister. |
46881 I'm sorry, but this isn't my concern. |
46882 Are you still here, halfling? Run along now. You grow tiresome. |
46883 You brutish <PRO_RACE>! I shall never wish to see you again! I will find an antidote for Pala's poison myself! |
46884 An isolated slip of logic, I'm sure. |
46885 Good fortune to you! I hope you are enjoying Trademeet despite our recent troubles. Excuse me, I must return to my studies. I'm learning the ancient secrets of Untherian cask-making. |
46886 Hullo, Mazzy! Been slaying dragons, have you? |
46887 <CHARNAME>, this is Danno Fairfoot. He is my sister's sweetheart. |
46888 Rashad's Talon +2 |
46889 Named for Prince Rashad, former ruler of a minor principality to the east, this blade and many of the prince's possessions were taken by disgruntled palace guards after his death. The role of the guards in the unfortunate affair was never determined, but rumor has it that all died within a year, slain by this very weapon. STATISTICS: THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 3 Proficiency Type: Scimitar/Wakizashi/Ninjat� Type: One-handed Requires: 10 Strength Weight: 4 |
46890 Danno! It is good to see you. Have you finished your apprenticeship? |
46891 Nay, not yet. The road to barrel-making journeymanship is a long and difficult one. That reminds me, I should get back to studying. Pala must be happy to see you at home. You should visit more often. |
46892 For your bravery, I present you with the Staff of Thunder and Lightning. Use it with wisdom and respect. Remember to pick up any equipment that was dropped before the challenge. |
46893 Go now and worry no more about these woods and the druids who protect them. Remember to pick up any equipment that was dropped before the challenge. |
46894 I should at that, Danno. Farewell! |
46895 Return in a few hours. I must wait until Pala awakens before I can go. |
46896 This is the key that was found on Am-si's body. You suspect that it opens the door to his dwelling. STATISTICS: Weight: 1 |
46897 Hullo, <CHARNAME>. Welcome to Trademeet. Excuse me, I must get back to my studies. |
46898 This is the key that was found on Am-si's body. You suspect that it opens the door to his dwelling. STATISTICS: Weight: 1 |
46899 This writ decrees the innocence of Haer'Dalis in the murder of Acton Balthis. It is signed by Chief Inspector Brega. You may use it to obtain Haer'Dalis's freedom from the city jail. |
46900 This writ decrees the innocence of Haer'Dalis in the murder of Acton Balthis. It is signed by Chief Inspector Brega. You may use it to obtain Haer'Dalis's freedom from the city jail. |
46901 Thank you for helping Pala. I am forever in your debt! |
46902 Please help Pala! I don't know what I have done! |
46903 Wallace is a good person. Perhaps he didn't realize that his love potion was poisoned. Please help Mazzy find some way to bring my Pala back! |
46904 Thank you, <GABBER>, for helping Pala. She is resting now. With luck, she will be awake soon. |
46905 Thanks to you, my daughter Pala has awakened. I shall hold you dear in my heart, <CHARNAME>. |
46906 Mazzy, my daughter! It is so good to see you home. I am always worried that you will be hurt in your adventures. |
46907 Fear not, Mother. I always have stalwart friends at my side. Regardless, danger is always present for those who wish to follow the righteous life. |
46908 I know, my dear. I do reserve the right to worry. It is a mother's place to do so. Pala will be happy to see you. I welcome you and your friends. |
46909 Thank you, Mother. |
46910 You must be friends of Mazzy's, decked out in adventurers' garb as you are. It is a pleasure to meet you. |
46911 Please leave. I do not wish to be rude, but I have just received word of my daughter's passing. Our family wishes to be alone. |
46912 'Tis a sad household you see before you. My betrothed's sister has passed on. Perhaps it is best if you leave. |
46913 I can stay with you no longer. My sister is dying as we speak, yet you refuse to come with me to Trademeet to see her. Your callousness is *very* offensive. Goodbye. |
46914 <CHARNAME>, I must insist that we find Wallace the peddler. Only through him will we be able to discover how it is that my sister was poisoned. |
46915 <CHARNAME>, I must insist that we find Wallace the peddler. Only through him will we be able to discover how it is that my sister was poisoned. |
46916 <CHARNAME>, I must insist that we find Wallace the peddler. Only through him will we be able to discover how it is that my sister was poisoned. |
46917 Your refusal to help me find the peddler Wallace shows a callous disregard for the fate of my sister. I am quitting this group. |
46918 Perhaps your idea is not so ludicrous after all. I have found some suspicious paraphernalia in Barl's chambers. An alchemy set and a symbol of Talona, the Lady of Poison. |
46919 Members of the faith have strayed during Waukeen's absence, but never to these sorts of depths. I know not what to say, Mazzy. Let us summon Barl and see what he has to say about this. |
46920 Barl, approach us, please! These good people would speak with you. |
46921 What is it, Overgold? I am quite busy. |
46922 Barl, I have just returned from your chambers. What do you think it is that I've found? |
46923 You should never have entered my chambers, old man. |
46924 But enter them I did, Barl. I found alchemists' poisons, bottles, and a holy symbol of Talona. You have betrayed Waukeen. |
46925 I refuse to listen to this. Get rid of these fools, Overgold. |
46926 Indeed! Here is a bottle! It might not work, but what other choice do we have? The poison resists normal and magical cures. |
46927 I am very sorry, Mazzy. We had a viper in our midst and did not know it. I wish Waukeen's blessing upon your sister. Perhaps that bottle is indeed an antidote. |
46928 That is our only hope. <CHARNAME>, let us return to my house. |
46929 Welcome back. I am ready to leave if you are. |
46930 Pala is better, I see. |
46931 We no longer have need of your services. |
46932 Indeed. My thanks for your assistance in this difficult time. |
46933 Then let us depart. We have much to accomplish out in the world. |
46934 I wish you well, in that case. There is no need for you to join the party at this time. |
46935 As you will it, so shall it be. If you have need of me in the future, I shall be here. I thank you again. |
46936 I am happy to join you. |
46937 I should just like to remind you that my sister is quite ill, and the answer may lie in the Waukeenar temple in Trademeet! We must go there as soon as possible! |
46938 I should just like to remind you that my sister is quite ill, and the answer may lie at the Waukeenar temple in Trademeet! We must go there as soon as possible! |
46939 Your callous disregard for my sister's illness is disturbing. You should have taken me to the temple superior by now. I am quitting this group. |
46940 You've the rank smell of Golodon the Unmanned! ...Bastard! |
46941 Hello, friend. Would you care to see my wares? |
46942 I would like to see what you have for sale. |
46943 No, thanks. |
46944 As you will. Farewell. |
46945 Alas, my friend. I'm afraid I have no wares to show you; the cursed genies have taken over all of Trademeet's mercantile enterprises. Perhaps another time. |
46946 Um, who are you, and why are you in my house? |
46947 Hello, sister! It is nice to see you home. |
46948 It is nice to be back. I see that Danno has all but moved in to our house. Perhaps he has... feelings for you? |
46949 I wouldn't be adverse to that. A cask maker would be a fine catch, nay? |
46950 Danno Fairfoot is indeed a fine catch, Pala. Let no one tell you differently. We shall speak more later. |
46951 We have recently received word of my sister's passing. Please leave us be. |
46952 Let all who oppose nature meet their doom at her hands! |
46953 Thank you for removing Faldorn from power. All of us wished that we could challenge her, but she was too powerful. May the Earthmother bless you. |
46954 The earth has been raped and plundered for too long! Harsh justice shall prevail under Faldorn's hand! |
46955 You are a savior to us all. Thank you for destroying Faldorn's reign of terror. Truly, this was a terrible time for us all. We must make amends to the townspeople of Trademeet. |
46956 The creature is not yet dead. |
46957 This is not good. If you will take me, I will rejoin you, and we shall hunt the Shade Lord down and destroy him. |
46958 Thank you, but I have no need for your help. |
46959 An excellent idea, Mazzy. Join with me, and we shall conquer! |
46960 I hardly need you to fight a battle. Stay at home and bake or something. |
46961 As you will. I wish you luck. |
46962 I am happy to join you. |
46963 What a foolish thing to say! You should think before you allow such drivel to come from your lips. Leave my house! |
46964 You're the last person that I wish to see. How rude can one be? |
46965 I realize that I've been less than polite. I've come back to apologize and ask you to join my party. |
46966 I care not, halfling. |
46967 I realize that I've been less than polite. I've come back to apologize and ask you to join my party. |
46968 I accept your apology. Occasionally, a bit of goodness shines through your mask of indifferent rudeness. I shall rejoin, but I warn you against being so offensive in the future. |
46969 It may be as you say, yet your reputation precedes you. Prove yourself worthy and return to me when you are known to be righteous to the world at large. |
46970 Leave my house! |
46971 Well met. I trust that, by your being here, you've defeated the Shade Lord. |
46972 We have indeed defeated him. Did your journey home go well? |
46973 The creature is dead, no thanks to you. |
46974 The creature is not yet dead. |
46975 The journey went well, though the thought of my slain companions weighed heavily on me. It is good to know that you've avenged their foul end. |
46976 To be honest, I don't care about your useless friends. I killed the Shade Lord only for the joy of it. |
46977 Many souls were avenged when we destroyed the Shade Lord. What do you do now? |
46978 That is a cruel thing to say. Perhaps it is better that I did not join you back in that evil cave. If this was a social visit, then it has ended. Begone from my abode! |
46979 At present, I am on sabbatical. I find myself missing the road, and I long again for adventure. Does your party require another sword arm? |
46980 Not at this time, good halfling. Though, should we have need, we shall surely call on you. |
46981 I would be pleased to have you join my party. |
46982 I do grow weary of being about the house, and I long to adventure once more. Should you require me in the future, I shall be here. |
46983 I am happy to join your party. |
46984 That is a cruel thing to say. It would have done no good to face him without your support. If this was a social visit, then it has ended. Begone from my abode! |
46985 This is not good. If you will take me, I will rejoin you, and we shall hunt the Shade Lord down and destroy him. |
46986 Thank you, but I have no need for your help. |
46987 An excellent idea, Mazzy. Join with me, and we shall conquer! |
46988 I hardly need you to fight a battle. Stay at home and bake or something. |
46989 What a foolish thing to say! You should think before you allow such drivel to come from your lips. Leave my house! |
46990 Welcome to my home. What is it that you need? |
46991 We need nothing at this time. |
46992 I should be honored to have you join my party. |
46993 You are the last person that I wish to see. How rude can one <PRO_RACE> be? |
46994 I realize that I've been less than polite. I've come back to apologize and ask you to join my party. |
46995 I care not, halfling. |
46996 I realize that I've been less than polite. I've come back to apologize and ask you to join my party. |
46997 I accept your apology. Occasionally, a bit of goodness shines through your mask of indifferent rudeness. I shall rejoin, but I warn you against being so offensive in the future. |
46998 It may be as you say, yet your reputation precedes you. Prove yourself worthy and return to me when you are known to be righteous to the world at large. |
46999 Leave my house! |
47000 The evil is dispelled, halfling. Your imprisonment is over, and you are free to go. |
47001 Arvoreen be praised! These are good tidings indeed. Who are you, friend? How is it that the Shade Lord has met his doom? |
47002 I am <GABBER>. This party has destroyed the Shade Lord and lifted the blanket of evil that has lain over these lands. |
47003 I should ask who you might be to have ended up a prisoner in this dark place? |
47004 I have no time to answer your questions. You are free and that is enough. |
47005 Well met! A true act of heroism! The Shade Lord's destruction was also my intent and that of my party. Alas, his shadow dragon guardian has slain all of my friends. |
47006 (Mazzy pauses and seems to be fighting back tears.) They were slain most foully and turned into shadows by the fiend! I'm sorry, it is difficult to speak about it. |
47007 I sorrow to hear of your loss. Your friends have been well and truly avenged. |
47008 What do you intend to do now? |
47009 It is a pity. I must take my leave. You are free to go. |
47010 I have you to thank for that. Life must go on, and evil is still rampant in this world. Have you need of another warrior, my friend? I sense that you are a good <MANWOMAN>. |
47011 I would be happy to have a valiant companion. Welcome! |
47012 I have no need of another companion at this time. Farewell. |
47013 With my companions slain and their killer slain by you, I am unsure of what path to take. Evil is still rampant in this world... have you need of another warrior, my friend? |
47014 I would be happy to have a valiant companion. Welcome! |
47015 I have no need of another companion at this time. Farewell. |
47016 The Shade Lord's destruction was my party's intention. We were hired by Minister Lloyd of Imnesvale. Alas, the shadow dragon guardian has slain all of my friends. |
47017 As you will. Thank you for your assistance. Should you ever need a brave companion, I reside in Trademeet with my family. Ask for me at the tavern. I am well known. Fare thee well. |
47018 Yes, you are free to go. The Shade Lord is dead. |
47019 Do what you wish. I care not. |
47020 I shall leave, then. You are a contemptible person. |
47021 Hah! Unless you've come to Trademeet for the view and maybe some watered-down ale, if you can afford it, there is nothing for you here. |
47022 Between the attacks on the town by all the forest animals and these genies swallowing up all trade, there's nothing that can be done for this place. You'd best begone. |
47023 I was driving a caravan through the forest just west of here, and we were attacked by a horde of bears. Bears! All that trouble an' then Raafee goes and sells everything to those genies. |
47024 No need to talk to us. We're just the caravan drivers here. If you have business, you'd best talk to Raafee. He's the caravan master. |
47025 Well, the animals are gone... that'll make the next trip a lot safer. That is, if the caravan even comes back here. With those genies about, I just don't know... |
47026 Until those genies are gone, no one in this town is truly safe. I hear they're hoarding all the food that comes in here. |
47027 'Tis a pleasant enough place now that the forest has stopped attacking. Our caravans still aren't making a copper penny though, thanks to those djinn. |
47028 We should be heading out and returning very quickly with loaded wagons! The merchant guild in town has charged us with buying all the supplies Trademeet can handle! 'Tis wonderful! |
47029 Business should return to normal very soon now. We caravan drivers have our livelihood back now that those genies are gone. Thanks to you, I hear. |
47030 We'll keep on supplying the town now... at least, until the Sythillisian Empire comes and invades the entire region. But at least there's a chance. |
47031 Greetings. I am Raafee, the caravan master for our group. At least, I was until those damned djinn drove me out of business. |
47032 Waukeen would never 'ave allowed this to happen if she were still alive to watch over us. Those genies have moved in and swallowed all the trade routes. |
47033 They mesmerizes every caravan that comes in, including mine. They makes ye take a poor penny for all yer goods, and there's nothing Lord Logan Coprith can do. |
47034 Bah! It makes my mouth swim with bile. I don't know if I'll even have enough coin to have the caravan return to Murann now. |
47035 I can do little for ye until them genies be gone... and then I must find supply for this town. Talk to the head o' the merchant guild... Busya be her name. |
47036 Raafee thanks ye, my <LADYLORD>. I'll soon be restorin' this town to proper business... despite the danger from these animal attacks. But we'll fare well enough. |
47037 Ye're a true hero... the roads be safe, an' now Raafee can refill the shops of Trademeet. The merchant guild has paid me well to ply the trade lanes once again. |
47038 Ye've saved me family from destitution, friend. I wish there were some way I could repay ye. Hopefully the lord o' this place has rewarded ye well. |
47039 I be sorry, but I can't talk now. I must ready the drivers to head back to Murann. Now that the troubles are over, we've been commissioned to restock the town! |
47040 Good day to you, stranger. I am Salahee, wife of Raafee, who runs the caravans here. I... I wish we could offer you better hospitality, but with those genies here, it's all we can do to stay alive. |
47041 It has been troubling. The genies mesmerized the merchants in the caravans so they sell their goods to them very cheaply, and no one else may buy. No one can do a thing about it. |
47042 Between the attacks of the animals on our wagons and the genies who hoard our goods, my husband has gone nearly bankrupt. I... I fear for his health. |
47043 You are welcome here. We are not as suspicious as the people of the town, although I think they have every right to be fearful. |
47044 It is wonderful! The genies are gone! We still fear attacks by animals on the roads, but at least my husband now has a chance! Th-thank you! |
47045 On behalf of my husband and I, I thank you for everything you have done. Our caravans have been restored to prosperity. Wherever we go, we shall tell of your good deed, dear <MANWOMAN>! |
47046 The people here be very unfriendly to the Rom... We come only to find a home, and they fling stones at us and accuse us of bringing down the wrath of nature upon this town. They are crazy, I tell you! |
47047 Greetings to you, good <MANWOMAN>. You are welcome amongst our family of Rom, and I offer you whatever hospitality I may. My name is Mastav... Perhaps you wish to have your fortune told by my wife, yes? |
47048 Do not listen to what the people of this strange town might tell you. We have nothing to do with these attacks of animals. We are in as dire straits here as they! |
47049 We Rom were forced to flee from the deeper forests by the attacks of forest creatures. My brother was... killed... most horribly by a pack of wolves. They are directed by evil, I tell you... although I know not what. |
47050 The attacks from the animals have stopped, and the people have stopped their accusations. For once, we Rom are safe... We thank you for this, good <MANWOMAN>. |
47051 You are welcome in our tent, you who are a hero in this place. We will soon return to our forests, I think, now that the creatures do not attack us Rom any longer. |
47052 Luck shines upon you, I think, and the Rom always welcome those who are favored by luck. If the gods smile upon you, they may smile upon us as well, eh? |
47053 I greet you, strangers, on behalf of my family and in accordance with Rom tradition. I am Kveroslava, the mother of this family and its heart. |
47054 If you wish, I can tell you something of your place in the future. A mere 10 gp should you desire the benefit of my gift of insight, good <MANWOMAN>. |
47055 Certainly. 10 gp it is. |
47056 I am sorry, but I don't have that much gold to offer you. |
47057 No, thank you. |
47058 I've no interest in foolishness or parlor tricks. Restrict your subterfuge to those who are gullible, woman. |
47059 As you wish. Come and sit beside me, good <MANWOMAN>, and I shall take ahold of your hand. Close your eyes and let Kveroslava feel your aura... |
47060 It is no worry, stranger. My talent is but a simple one, and nothing you need desire if you are light of purse. Join us for a song, if you will. |
47061 Perhaps you are the smarter one, then, not to desire to see your fate before its time, eh? No doubt it is better this way. |
47062 It is no trick, and you are very insulting in your tone. I do not deserve such an attitude, stranger. If you cannot be civil, then begone. |
47063 I have nothing further to say to you or your friends. You are welcome in our camp because we are Rom, but I have no desire to speak further with you. |
47064 Hello to you, dear <MANWOMAN>. Kveroslava bids that you are welcome in our camp, as all are. |
47065 I... I cannot reveal your future. You all have a powerful destiny, one which clouds my visions... and frightens me. I wish you good fortune, dear <MANWOMAN>. |
47066 You are a strong <PRO_MANWOMAN>. You have powerful blood and a... a destiny that shines so brightly. It is... it is the blood of a god that flows in you... |
47067 But you are not alone... there is another. Another who calls to you for help... and I see a man, a dark man whose life has been taken from him... |
47068 I see this other... she screams! She screams! There is a beast... a beast of terrible power! And... a dark man... the Exile. He smiles! He smiles! |
47069 I... I... NO! No more! P-please forgive me, good <PRO_MANWOMAN>. Your path has overwhelmed my limited gifts. You... frighten me. I wish you... good fortune. |
47070 Your aura is strong, ranger... but hate festers within. Conquer this to restore your life. Look to love. Find the strength within to overcome your long, long past. |
47071 My past is not so long, and I have no love to speak of. 'Tis simple words that could apply to anyone, dear woman. Ahhh, but I shall think on them nonetheless. |
47072 You seek a rare bond with your goddess, child. Virtue and honor you hold close to your heart. Cherish them, for they will protect you in the end. |
47073 I... see. Well spoken, gypsy woman. It is almost as if Arvoreen himself were perched on your shoulder... |
47074 You are a man of great pride, to match your strength and honor. Banish your prideâ€â€or lose all that is important to you! Your greatest challenge yet awaits. |
47075 I, for one, do not like to ponder overmuch the possibilities that the future may hold for me. But I shall heed your words, lady. |
47076 You have lost someone close to you. Another world has been opened, but the price is the allegiance you hold most dear. Be wary, Harper, for all is not as you believe. |
47077 An excellent warning, if vague. I shall think on your words, though I doubt I shall alter my course. What will come will come. |
47078 I... I am sorry. I can sense nothing distinct in your future, good <MANWOMAN>. Perhaps I am tiredâ€â€please forgive me... here are your coins returned to you. |
47079 You strive to be noble, but blackness is in your heart. Beware lest it consume all you love. Soon you shall stand on a precipice... to overcome, or drown in darkness forever. |
47080 I... see nothing of myself in your words, woman. A waste of my coin and nothing more. |
47081 Such a wonderful, naive child. Do not lose that, dear girl... you are a bright gem filled with compassion. Do not become darkened by the need of others... |
47082 Wh-what does that mean? I don't understand! I had... I had just hoped you would tell me I would fly again someday. But I guess that's not possible, is it? |
47083 You are an evil, bitter man lusting for power. Guard against the unknown and mark your friends... Your friends, not your allies, shall save you at the end. |
47084 The end? The end of what?! Bah! Useless premonitions! Why do I even bother asking such unshaped talent?! |
47085 You are far from home, dark one. Know this: You shall return home soon. It calls you. Soon you will face a choice harder than you ever thought it could be. |
47086 Home? I have no wish to return home, woman. If the priestesses of Lolth wish to come for me, they shall return me to the Underdark as a corpse and nothing more. |
47087 Your future is unclear, ranger. You are a gentle man with a will of iron. A goddess fondly looks down on you. Continue your fight against evil... it shall serve you well. |
47088 Oooh! This is most goodness of news, is it not, Boo?! |
47089 I am sorry you got mixed up in this matter. You could have prevented the carnage, but I do not blame you for it. I shall... send men to clean this up. Good day. |
47090 A moment of your time, <CHARNAME>. I understand that you have... taken a commission from a noble family to enter the tomb and retrieve something from it. |
47091 I have no objection. The tomb has been a sore point for far too long, and if anyone can do something about that, I am sure you are the one. |
47092 But I am concerned about what you may retrieve. The mantle... it belongs to an ancestor of two families, although each is sure to claim it as theirs alone. |
47093 This can end only in bloodshed. I cannot offer the gold that the nobles have, but in the name of peace, I ask that you bring the mantle to me once it is found. |
47094 I will not force you to, however... perhaps things are not as bad as I fear. But I shall leave your actions to your conscience. |
47095 Greetings, <CHARNAME>, how goes the... quest in the tomb? Do you bring the mantle to me, so that this feud of the Lurraxols and the Alibakkars may be ended? |
47096 No, I do not have the mantle with me. |
47097 I have the mantle, but I cannot give it to you, Lord Logan. |
47098 Yes, I have the mantle... take it so that my involvement with these families is done. |
47099 Ah, I see. I pray that you will be able to retrieve it, <CHARNAME>. Trademeet has seen enough bloodshed; we do not need these nobles adding to it. |
47100 I... see. As you wish, <CHARNAME>. You have done enough for my town that I am forced to trust your instincts. I simply hope that nothing ill comes of this. |
47101 Thank you. Here is some coin... I know it is not as much as you might have received from those families. Still... it is the right thing to do. Thank you. |
47102 Begone from my sight, <CHARNAME>. You have given the mantle... my own family's property... to Lord Logan. He has no right to it, and you are a fool... and not welcome in my home. |
47103 Get out of my house! You gave the mantle to Lord Logan, didn't you?! Fool! What is HE supposed to do with it?! Now we'll never get what is rightfully ours! Bah! |
47104 Well, I'll be on my way, then. |
47105 Well, I'll be on my way, then. |
47106 As you wish. Stay out of trouble, you, or you'll be facing the consequences. |
47107 Brus'll be waiting for ye outside. He's me nephew, an' he'll show you to the Copper Coronet. Ye'll find work easily enough there, ye will. |
47108 Fare ye well, then... an' give me greetings to Lehtinan if ye happens by 'im, heh... |
47109 When casting the reverse of healing spells (such as Cause Wounds), the priest must roll to hit the target. Otherwise, the spell is wasted. |
47110 A Mage will lose 1 point of Constitution permanently if <PRO_HISHER> familiar dies. |
47111 Halfling Man |
47112 Suit yerself, I s'pose. I gots better things to do, 'at's fer sure! |
47113 Halfling Man |
47114 Err... yes. Hello. My name be Salvanas... you would not have any sensuously beautiful female companions I might become familiar with, hmmm? |
47115 I am Salvanas, conqueror of women and renowned around Faerûn for my skill at love... but obviously, you and I have nothing further to say to one another, I am sure. |
47116 Ain't got much time for talking. It's business as usual 'round here. If you want service, just ask. |
47117 Actually, maybe I'll just see what you have on tap. |
47118 Actually, maybe I'll just see what you have on tap. |
47119 Let me see what you have on tap, then. |
47120 Let me see what you have on tap, then. |
47121 Let me see what you have on tap, then. |
47122 Let me see what you have on tap, then. |
47123 This is a simple stuffed children's toy. It depicts the mischievous Littleman from halfling legend. STATISTICS: Weight: 1 |
47124 This is a simple stuffed children's bear. It depicts the mischievous Littleman from halfling legend. STATISTICS: Weight: 1 |
47125 It's somewhat difficult to tell, but you suspect that this is the body of Inspector Aegisfield. It looks as if the tanner caught him off guard when the inspector entered the house to investigate your findings. STATISTICS: Weight: 50 |
47126 This is a piece of red cloth that Tirdir claimed to have torn off of his captor's clothing. Perhaps you should keep watch for a man in red as you move through the city. STATISTICS: Weight: 0 |
47127 A high-quality pair of silver pantaloons. This was the ransom paid by Welther for the release of Lady Elgea. STATISTICS: Weight: 1 |
47128 A vial of blood collected from Quallo's pet carrion crawler. You can't help feeling guilty for having had to kill his true friend. STATISTICS: Weight: 1 |
47129 This is the ring that you've obtained from two entwined skeletons. It was on the finger of the woman's remains. STATISTICS: Weight: 1 |
47130 This is a desiccated hand that you found in the sewers. Despite the moisture, the flesh has not rotted away. STATISTICS: Weight: 1 |
47131 This is a Staff of Goodberries that belonged to the kobold shaman in the sewers below the slums. STATISTICS: Charge abilities: – Create Goodberries once per day Damage: 1d6 (crushing) Speed Factor: 4 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 4 |
47132 This is the body of Montaron, the compatriot of Xzar the wizard. It looks as if the Harpers hid it so that they could trick Xzar into taking the bird that became his demise. STATISTICS: Weight: 60 |
47133 This is a lock of Jaheira's hair. Somehow, this was used by the baron to curse her. STATISTICS: Weight: 1 |
47134 This is the key given to you by Gaal. It will open the door to the lower levels of the dungeon where you can find one half of the Rift Device. STATISTICS: Weight: 0 |
47135 A holy symbol is a physical representation of a god's power. This symbol depicts a worshipper raising his hands to the sky. A beam of light envelops the worshipper. This piece seems to be one third of a circle. If you find the other two pieces, you will have the complete symbol. STATISTICS: Weight: 1 |
47136 Sun Ray Symbol |
47137 Dawn's Light Symbol |
47138 A holy symbol is a physical representation of a god's power. This symbol depicts a stylized sunrise. This piece seems to be one third of a circle. If you find the other two pieces, you will have the complete symbol. STATISTICS: Weight: 1 |
47139 Lightstone Symbol |
47140 A holy symbol is a physical representation of a god's power. This symbol depicts a lightstone on a pedestal. The rays from the lightstone destroy creatures of shadow. This piece seems to be one third of a circle. If you find the other two pieces, you will have the complete symbol. STATISTICS: Weight: 1 |
47141 This is the key that you found in the ruined chapel of the complex in the Windspear Hills. STATISTICS: Weight: 0 |
47142 Gold has been placed in your keep. |
47143 Once the Ogre's Sword was returned to Aerie, the illusion was dispelled. You can now see the sword for what it actually is: the key to Aerie's chains. STATISTICS: Weight: 0 |
47144 This is the master key to Nalia's keep. It should open most of the doors in the fortress. STATISTICS: Weight: 0 |
47145 Disc |
47146 A simple metal rod. You can't fathom what use it might have. STATISTICS: Weight: 1 |
47147 This rod is actually a key of strange design. This key was found on the warden's body in the strange extraplanar prison the Raelis and Haer'Dalis were taken to. It is most likely the key to the prisoners' cell. STATISTICS: Weight: 1 |
47148 This is a metal key of unique design. Judging from its shape, the lock that it fits must be impossible to pick. STATISTICS: Weight: 0 |
47149 This odd key fits a secret door in the Shadow Thieves' lair. This door leads to the Shadowmaster, Aran Linvail's, abode. STATISTICS: Weight: 1 |
47150 Shadow Thief Prison Key |
47151 This key was found on the Shadow Thief jailor, Booter. It most likely is the key to the cells. STATISTICS: Weight: 1 |
47152 This is the key to the tomb of King Strohm III. STATISTICS: Weight: 0 |
47153 This key was obtained from the Shadow Jailor. It can be used to open the prison cells in the Shadow Dungeon. STATISTICS: Weight: 0 |
47154 The three holy symbols connected to form this disc, the Symbol of Amaunator. STATISTICS: Weight: 1 |
47155 An ornate, leather-bound tome. STATISTICS: Weight: 3 |
47156 This is a magical gem of some sort. Raelis Shai from the Five Flagons Tavern in the Bridge District is said to desire gem of this description and will reward whomever brings it to her. STATISTICS: Weight: 1 |
47157 This is a Planar Stone, an item of some power. The gem can open a lesser conduit between the planes for those that know how to use it. However, planar travel by this means isn't as safe as spells of similar nature. Raelis Shai from the Five Flagons Tavern in the Bridge District is said to desire the gem and will reward whomever brings it to her. STATISTICS: Weight: 1 |
47158 This key will open the sealed tomb in the Trademeet Cemetery. The tomb used to be the place of burial for Trademeet's elite but has been sealed off for many years because of "trouble" from within. STATISTICS: Weight: 0 |
47159 A golden circlet found within the sealed tomb in Trademeet's cemetery. The circlet is tarnished with age but one can still make out Waukeen's symbol on the circlet. STATISTICS: Weight: 1 |
47160 This is a flask of blood taken from the body of a silver dragon. The blood is unusually heavy and swirls in a peculiar manner. STATISTICS: Weight: 5 |
47161 This is the head of the rakshasa Ihtafeer. STATISTICS: Weight: 12 |
47162 This catapult looks as if it has seen recent use, but is now battered beyond repair. |
47163 Slice onion, crush garlic, peel chestnuts, and cut boar into tiny cubes. In a greatpot over large flame, heat oil; when it begins to smell hot, toss in the elk feces, then pour in horse urine. Mmmmmm... can you smell great food already? Maybe use different stuff for stew if boar not available. Flesh of genies from tomb would work well. Could use wolf men in west dungeon. Hmmm. If only I could avoid air monster in the well, then the well treasure would be MINE! Then could buy any stuff for stew I wanted! |
47164 Rabbit |
47165 At first look, this seems to be just a shattered piece of pottery. Closer examination reveals that this is a single piece of King Strohm the Third's burial mask. With all of the pieces, it would be possible to reconstruct the mask. What good this would do, you do not know. STATISTICS: Weight: 1 |
47166 Rabbit |
47167 Moose |
47168 Moose |
47169 Snake |
47170 Snake |
47171 Completed Mask |
47172 Completed Mask |
47173 This is the reconstructed mask of King Strohm the Third. When you place it on your face, the entire world becomes tinted with odd colors. Perhaps this mask will allow you to see something that you hadn't been able to before, but its use beyond that seems questionable. STATISTICS: Weight: 1 |
47174 Boo needs to know, did you want us to remain with the group? |
47175 Yes, Minsc. Don't go anywhere. |
47176 No, I think you should go. |
47177 Lair of the Cult Outcasts |
47178 Caravan Driver |
47179 Caravan Driver |
47180 Raafee |
47181 Raafee |
47182 Salahee |
47183 Salahee |
47184 Mastav |
47185 Mastav |
47186 Kveroslava |
47187 Kveroslava |
47188 Jidek |
47189 Jidek |
47190 Rinin |
47191 Adamantite Golem |
47192 Rinin |
47193 Adamantite Golem |
47194 And be sure you've fire or acid at your hand. Trolls cannot be dispatched by any other means. |
47195 You look funny. Mama says you're not one of the Rom. |
47196 Papa says we're going to be going home soon. I like the forests better. The trees are so big, and the elves people treat us real nice. |
47197 We used to have great big parties with the other Rom families. Papa says a lot of them have died now. Killed by wild animals, Papa says. Why would the animals do that? |
47198 I don't like it here. The people aren't Rom, and they're mean. |
47199 You're not an elf, and you're really short. And you got hair on your feet. What kind of person are you? |
47200 Trolls are dangerous enough... I have heard they are permanently killed only by fire or acid. I don't know a thing about the other creatures. |
47201 Have you never seen a halfling before, child? Sweet Arvoreen, I didn't think that would be possible in this part of the world. |
47202 Mama doesn't let me go out much. Mama says she doesn't want me to learn city ways. |
47203 Juggernaut Golem |
47204 Juggernaut Golem |
47205 You look like an awfully mean person. Mama says you can see a lot about someone by the shape of their face, and you got a mean-shaped face, mister. |
47206 They are nasty, right? I know trolls can only be permanently killed by fire or acid, but those snake things look even meaner. Why would they come here? |
47207 Comment on the shape of my face again, brat, and you'll quickly discover just how mean I can be! (Observant little urchin, isn't he?) |
47208 We had lots of elves back home in the forests, but none like you. Why is your skin so black? Why aren't any of the other elves a pretty black like you? |
47209 That is more of a question than you know, child. Suffice it to say that a tiny rivvil like yourself would not wish to meet more of my kind. |
47210 Sand Golem |
47211 You're an elf! We had lots of elves in the forest! They were real nice. I don't remember any of them being sad, though... why are you so sad? |
47212 Sand Golem |
47213 Sad? Oh... oh, what a darling boy you are. I'm not that sad, really... it is not for a young boy such as you to worry about. You should think of happier things. |
47214 Hoi there, my <LADYLORD>. You all are adventurers, aren't you? My name's Jidek, and I intend to be a great warrior adventurer, just as soon as my parents let me leave. |
47215 Something strange up here. Be careful, this place has all manner of dangerous devices in it. I don't know what they do, but I know we would be safer if we shut them off. |
47216 I can't wait to get out of here, stranger. I, for one, think that the Rom life is boring. |
47217 We should look in that room to the west first, west and just a bit north. I think I saw some weapons in there. It's a room off the corner of this one. |
47218 You don't know anything, boy. You will regret leaving our people... just as we would be saddened by the loss of a strong lad like yourself. |
47219 I know you keep saying that, Papa, but I need to learn it for myself. There's a whole world out there that I've never seen! |
47220 Do you smell that? Smells like lightning, but indoors? That can't be right. I think I remember. Look to the right... the machine making the storm... |
47221 Well, if you think life out there is so wonderful, boy, then perhaps you should go! |
47222 *sigh* I don't think it's wonderful, Papa, I... I... oh, never mind. |
47223 Have you seen many wonderful things in your travels, stranger? I hear the city of Athkatla is so huge it could hold a million people! And the streets there are littered with gold coins that the nobles just throw away! |
47224 Do not be silly, my son. Athkatla is a dark and dirty place where the Rom are not welcome. You would be disappointed, I think. |
47225 Well, how do you know, Mama, if you've never been there? |
47226 Don't speak to your mother in such a manner! |
47227 Butâ€â€! I never talked to her likeâ€â€! I just |
47228 No! Enough, Jidek! |
47229 I know because I know, my son. One day, you will be old enough that you may go there, if you wish. But you will see that I am telling the truth. |
47230 Well, what do you think, stranger? Is the City of Coin really so bad as my mother says? |
47231 Yes, it is. You would do well to stay away from there. |
47232 It is a difficult and dirty place, Jidek. But it is not a terrible place to live, if one chooses to. |
47233 No, it's not so bad at all. I prefer the big cities myself. |
47234 I don't think it's my place to involve myself in this argument. |
47235 Oh. I... had pictured it being something wonderful... |
47236 Do not be so crestfallen, my son. It would be wrong to plant false ideals in your mind. In time, you will learn there is a place for everything in this world. |
47237 I suppose you are right, Mama. I... I'm going to go for a walk. I won't go into the town though, and I won't be long. |
47238 Of course, my son. Be safe. Remember... you have many years ahead to do all the things you wish, and you will have the wisdom, then, to deal with them. |
47239 Oh? I had thought it would be so... beautiful. But if it is not such a bad place, I... I think I would like to visit it someday. |
47240 But not today, my son. You are young yet, and such a journey can wait. |
47241 See? The stranger knows the truth of it! I should go and see this city! |
47242 No! It is too dangerous for you, boy! I won't allow it! |
47243 If I want to go, you can't stop me! I wish to see the big city for myself, Papa! And I'm going! |
47244 *sigh* I suppose it was too much to hope for that you would stay. You have always been so full of curiosity, Jidek. |
47245 Be safe, my son. And... if the city does not agree with you, you will always be welcome here with your family. |
47246 Thank you, Mama. And I'll be fine... I know the forests like the back of my hand. I can travel safely enough, alone. And... I'll send word as soon as possible. |
47247 So... goodbye, Mama. Goodbye, Papa. Rinin. I will return one day, and I'll be rich, even... you'll see. |
47248 Oh... |
47249 Ho, friend! Welcome to the tent of pleasure, haha! I've been here for over a week myself, and I can tell you that the prices are well worth it! |
47250 Who are you? |
47251 Just how is it that you are able to afford these prices? |
47252 I'll be going, then. |
47253 The name's Wilfred. Wilfred the Red of Luskan, although I'm sure you've probably heard of me. Heh. Adventurer extraordinaire and currently living off the excesses of my most recent plunder. |
47254 It's quite a story. A tale for the ages, you might say... you wouldn't happen to be a bard, would you? Well, I'd be happy to regale you with the story anyway, if you're willing. |
47255 I'm listening. |
47256 Never mind, I have to go. |
47257 Aha! Glad you asked! You are looking at one of the finest adventurers ever to hail from the city of Luskan, my friend! I am just recently come from a fine exploit that has left me considerably richer! |
47258 Well, I was glad to meetcha anyway. |
47259 Actually, I'd rather rob you blind, if you're really so rich. |
47260 Great! So anyway, there I was traveling through the Troll Hills, right? I come across this large cavern, warm steam coming out of it and the forbidding smell of brimstone and such... |
47261 A dragon, I think to myself. And being Wilfred the Red the great adventurer, I walk in and challenge the dread beast! |
47262 Thirty feet high he was, with a wingspan easily three times that! Red as blood and eviler than a cockatrice in Mirtul! |
47263 I slew the beast, naturally, after a valiant struggle. A few minor scorch marks were all I suffered for felling the beast, and its hoard was mine! More gold than you could possibly imagine! |
47264 Too bad I was by myself at the time. I could only gather as much gold as I could carry. Still, it was enough to make me plenty wealthy. Plus, it was a good deed, which is my forte. |
47265 That's very impressive. |
47266 You don't look like someone who could single-handedly slay a dragon! What's the real story here? |
47267 I'm wise enough to see right through your story, Wilfred. You're lying. |
47268 Well, perhaps you wouldn't mind if I relieved you of most of your wealth, then... ever been robbed? That'd be a good tale to tell your friends... |
47269 Well, I'll be on my way now. |
47270 Wh-what?! You... you can't do that! |
47271 Why not? If you killed a dragon, surely you can handle me. |
47272 Scared, are you? I knew your story was full of holes. What's the real deal with all your coin, anyway? |
47273 Not only can I, I'm going to! |
47274 I know, isn't it? But don't take my word about this place... talk to Mistress Jeanne and experience it for yourself. This is THE place to be if you've got coin to spare! Well, I've got to go. |
47275 N-no, no, I did! I did! I am the great warrior Wilfred the Red of Luskan! |
47276 Well, perhaps you'd like to have a duel. I'd be willing to match my skills against someone so powerful. |
47277 Really? Let's see how great you are! Put up your weapon, Wilfred, and prepare to die! |
47278 Right. I think I'll just help myself to your wealth myself. Ever been robbed before, Wilfred? |
47279 Fine, fine. If that's what you want to believe. I'll be on my way. |
47280 I... I... oh, all right. *sigh* |
47281 I was... traveling through the Troll Hills with my caravan, and I, uh, got separated from them when I responded to a, uh, call of nature... |
47282 I was lost, and when I thought I heard them close by, I ran to catch up. I, er, stumbled and fell into a cave of sorts. There was a dragon there... a small one... and he was, uh, sleeping. |
47283 So I... helped myself to some of its gold. And I, er, got out as quickly as I could. |
47284 Mistress Jeanne |
47285 Please don't tell anyone! I... I've got a reputation to uphold! I'll do anything! Oh, oh! Here... take this! Just... just don't tell anyone! Ooooh, I'm so embarrassed! |
47286 Mistress Jeanne |
47287 No, no violence! Please! I... I'm no great warrior! There! I admit it! Please don't hurt me! I... I... I'll tell you what really happened! |
47288 Caravan Merchant |
47289 Aaaah! No, no! GUARDS! HAAALLLP! |
47290 Caravan Merchant |
47291 Oh, er, all right. Nice to, um, meet you... |
47292 Hello there again! Ahhh, I was just musing over my tale of heroism with the lovely Annalynn there. It's nice to be a hero, isn't it? |
47293 Just who are you again? |
47294 What tale of heroism are you talking about? |
47295 I'll be going. |
47296 Wilfred the Red |
47297 Hello there, my good <MANWOMAN>! Always a treat to meet a fellow adventurer. Anything I can do for you? |
47298 I was just thinking about your story... You couldn't possibly kill a dragon all by yourself. What's the real tale here? |
47299 I was just thinking about your story, and I'm wise enough to know when someone is lying. And you definitely are. |
47300 Wilfred the Red |
47301 You can empty your wealthy pockets, for one. Ever been robbed, Wilfred? |
47302 I was just thinking that, since you're such a great warrior, perhaps we should duel. That way I could learn from someone of such skill. |
47303 No, I don't think so. |
47304 Well, it was nice to see you again regardless, my good <MANWOMAN>. Feel free to stop by anytime... heh, this place is too good to just leave, you know. |
47305 Patricia |
47306 Mencar Pebblecrusher |
47307 Mencar Pebblecrusher |
47308 Sorcerous Amon |
47309 Sorcerous Amon |
47310 Pooky |
47311 Pooky |
47312 Smaeluv Orcslicer |
47313 I see the desires of the flesh have their way even with you, <CHARNAME>. This is good to see. I was beginning to think your libido as barren as that of a northern monk's. |
47314 <CHARNAME>, my <PRO_LADYLORD>! You cannot be seriously considering such a depraved practice! You are... just looking for information... correct? |
47315 Smaeluv Orcslicer |
47316 Brennan Risling |
47317 Brennan Risling |
47318 *uses a ring of invisibility* |
47319 Alatelo De Bonito |
47320 Alatelo De Bonito |
47321 Saemon Havarian |
47322 Saemon Havarian |
47323 Silver Sword |
47324 Silver Sword |
47325 Wardstone for Asylum |
47326 Opal Stone |
47327 Opal Stone |
47328 Ruby Stone |
47329 Ruby Stone |
47330 Sapphire Stone |
47331 Sapphire Stone |
47332 Kurtulmak's Crystal Shard |
47333 Kurtulmak's Crystal Shard |
47334 The Hand of Dace |
47335 Vampire Blood |
47336 Vampire Stake |
47337 Vampire Stake |
47338 This rune has had a special enchantment placed upon it, allowing a mage to cast a very special version of the Imprisonment spell. This item is specifically attuned to Lord Ketlaar Argrim and will function against him and him alone. STATISTICS: Weight: 5 |
47339 This is a well-crafted locket, obviously made with care, and typical of keepsake items often given to loved ones. A minor enchantment has attempted to capture the likeness of both <CHARNAME> and Jaheira within, making it a thoughtful gift of remembrance. One side has suffered some smudging, but it is a sweet gift nonetheless. STATISTICS: Weight: 1 |
47341 Sime |
47342 Sime |
47345 A woman on the high seas has t' be tougher than any mate. |
47346 The portal violently teleports you to another level of the dungeon. You have to take a few moments to catch your breath upon arrival. |
47347 Ahh, don't look at me like that or I'll gut ye where ye stand! |
47348 Greetings to you, patron. I am Mistress Jeanne, proprietor of this pleasure tent. If you are intent on hiring a companion and taking advantage of our services... you have come at a poor time. |
47349 The genies that have come to our poor town have deprived almost everyone of coin. I have had to send most of my girls away for lack of customers. |
47350 *sigh* Perhaps something will be done about those creatures soon. You would expect that the mayor, Lord Logan, would do something. |
47351 All we have left is this... this Wilfred fellow. He claims to have killed a dragon, which is far from likely. My girl tells me the man is built like a pair of twigs and couldn't lift a sword, never mind wield one. |
47352 But he has coin, at least, unlike every other soul in this town. And he has hired my last girl, Annalynn, for his exclusive use. Sorry to disappoint. |
47353 My last girl, Annalynn, has requested a break now that that Wilfred fellow is finally gone... I can't thank you enough, by the way... so I shall have to see if I can find a replacement or two. |
47354 Until those genies are gone, however, I'm not sure any of the girls will even want to come back. Ah well. The life of a madam, hm? |
47355 I understand that I have you to thank for the lack of the genie yoke upon this town. That is good. Already, I have had inquiries from customers who wish to return. |
47356 I shall have to contact my girls and see how many of them are willing to return. That Wilfred fellow... I don't know how poor Annalynn suffers the dolt... has hired my last girl exclusively. |
47357 But at least there is a chance now for my tent to return to its proper state of business. Thank you, my <LADYLORD>. |
47358 I shall have to contact my former girls and see if any will return. In Trademeet, you have to be fair, you know... poor Annalynn asked for time off after that Wilfred fellow finally left, and I granted it to her. |
47359 Hmph. Sorry, my <LADYLORD>... my time is currently purchased up by the boor who claims to have killed a dragon over there. All he does is tell me his stupid story over and OVER. *sigh* |
47360 Well, it's about time that moron finally left. He's given me such a headache all I want to do is sleep. I'm taking some time off of this racket. |
47361 Don't look at me like that. I want to work here. In Trademeet, all employees are treated fairly... That's Waukeen's rule: fair trade. It's good coin for an independent woman, you know. |
47362 Can't talk. Doin' my nails. |
47363 You know, that Wilfred guy wasn't all that bad. At least he tipped good when I pretended to be interested. I'm thinking of taking a vacation in Waterdeep, maybe. |
47364 Now that those genies are gone, I hear Mistress Jeanne is going to reopen the tent! Woo hoo, I'm first in line! |
47365 *sigh* I'd sell ye some of the goods from the caravan, but there be none to sell. The genies keep magicking Raafee into selling them everything we have. |
47366 Until those genies are gone, we merchants can't sell anything to the town... and the town's merchants won't have anything to sell anyone. An' now Raafee's broke. It's a terrible state. |
47367 Good news, my friend! The genies have been dealt with, I hear, and we've been able to reload on our supplies! If you wish to look at my goods, now would be the time... before I go into town, that is. |
47368 Sure, let me see what you have. |
47369 No, thanks. |
47370 As you wish. Maybe I be a bit excited, is all, about having the caravan's business restored. Another time, perhaps. |
47371 Yes, yes! It is wonderful to have the caravan restored! Come... buy whatever you wish! And sell, by Waukeen, yes, sell! We'll take anything you have! |
47372 Well, it is a good thing those genies are gone now. As soon as the roads are made safe from the marauding animals, Raafee plans on resupplying the town in full. Here's to hopin', anyway. |
47373 Oh, lovely. Yet another member of the male species come t' drink himself into a stupor, no doubt, and vomit upon me perfectly clean floors. Hmph. What be it, exactly, that ye want? |
47374 Why is this place called the "Den of the Seven Vales"? |
47375 I'm not a "male"... I'm a <RACE>! |
47376 I'm not a "male"... I'm an <RACE>! |
47377 You must hear things... mind if I ask you a question or two? |
47378 I'd like to see your services. |
47379 Nothing. I'll be on my way. |
47380 Hullo, miss. It's about time some other women came into me inn. All I seem t' get lately are stupid males... loud, brash, and disgusting. Bah! What can I get for ye? |
47381 Sorry. I don't serve your kind here, drow. Get out. |
47382 I would be careful with that sharp tone, rivvil, lest you lose the tongue that shapes it. Fortunately, I've no particular need of your slophouse and its stench of sweat. |
47383 Why, exactly, is this place called the "Den of the Seven Vales"? |
47384 You must hear things... mind if I ask you a question or two? |
47385 I'd like to see your services. |
47386 Nothing. I'll be on my way. |
47387 It served to draw ye in, didn't it? Now don't be botherin' me with useless questions. I'll only stand here so long and suffer yer stench, male. |
47388 I'm not a "male"... I'm a <RACE>! |
47389 I'm not a "male"... I'm an <RACE>! |
47390 You must hear things... mind if I ask you a question or two? |
47391 I'd like to see your services. |
47392 Fine, then I'll go. |
47393 Yeah, yeah, yeah. I've heard it all before. Human, elf, dwarf... ye're all the same. Walkin' about with a swagger like ye own the place and nary a brain to be found except what's 'twixt yer legs. |
47394 So does ye have an inclination to actually buy something, or was ye thinkin' instead of taking yer male attitude elsewhere? |
47395 Why is this place called the "Den of the Seven Vales"? |
47396 You must hear things... mind if I ask you a question or two? |
47397 Perhaps I did seek simpler things, but I meant no harm and thought I provided well enough. Please, I should go find my old home. Let us go. |
47398 I'd like to see your services. |
47399 Fine, I'll go. |
47400 I would not wish her inconvenience. She is a good woman, and I will do what I can. Perhaps I just wanted different things. Come, I must find my old home. |
47401 Yeah, yeah, yeah. I heard it all before. Just because ye're an elf, ye thinks all that prancin' around in the forest an' singings makes ye a better man? Well, I think ye're dirt. An' not in the good sense. |
47402 'Course I mind. Ye think I have nothing better to do? Ye want questions answered, go find some oracle or some such an' leave me be. |
47403 Why is this place called the "Den of the Seven Vales"? |
47404 I'd like to see your services. |
47405 I'll be on my way, then. |
47406 Fine. But I take yer coin up front. An' don't be wheedling me for a tab either, because I'll not be providing ye with one. |
47407 Right. Ye see these little tears wellin' up in me eyes? Them's for ye. |
47408 Well, the truth be told, me late husband... rest 'is soul... called the place the Seven Veils. He had them belly dancers workin' here back then, an' while I let them go, I didn't have the heart to change the name but a little. |
47409 The same drunken sods keep coming in here, though. 'Tis like they aren't even aware the belly dancers have left. Bah! I don't know how my poor Richard put up with their like! |
47410 You must hear things... mind if I ask you a question or two? |
47411 I'd like to see your services. |
47412 I'll be going, then. |
47413 I don't go listenin' much to gossip... though the men here yak more on other people's business than any women I've seen. But ye surely can ask, miss. |
47414 We are looking for a friend who has been taken captive by the Cowled Wizards. Perhaps you've heard where they keep their prisoners? |
47415 Do you know anything of the Shadow Thieves here in Athkatla? |
47416 Never mind... perhaps if I could just see your services instead? |
47417 No, I'll be on my way. |
47418 O' course. Haves yerself a seat if ye wish, miss, an' I'll be with ye anon. |
47419 Come again, as ye wish. |
47420 Pfeh! Nay, I don't listen to any hogwash about wizards and such. Any word that comes from the men here is only meanderings about things they don't understand, at any rate. |
47421 Do you know anything of the Shadow Thieves here in Athkatla? |
47422 Perhaps if I could just see your services, then? |
47423 I'll be on my way. |
47424 Hmph. I hear news that there be a war on, everywhere in the city. The Shadow Thieves have themselves a rival, although word about them is as farfetched as ye can imagine. |
47425 The guards of the city ignore it well enough for their own safety, an' if one's as smart as them, ye'd do the same. Involving yerself will only get ye killed, that's my thoughts. |
47426 We are looking for a friend who has been taken captive by the Cowled Wizards. Perhaps you've heard where they keep their prisoners? |
47427 Perhaps if I could just see your services, then? |
47428 I'll be on my way. |
47429 Don't be stupid, <CHARNAME>; I'm in no mood for a fight. I'll give you some time to regain your senses. |
47430 Hah! If it daren't be a puny <RACE>, dressed up as a mighty adventurer, I'd say! Har har! Did yer mama let ye out from under her skirt, little one? Best ye be runnin' back now! |
47431 Hah! *hic* That be a good jest, Mencar my friend! Hah! |
47432 A good jest, says Smelly! A good jest, he says! |
47433 Amon! Ye tell yer stinkin', fart-smellin' imp to stop calling me Smelly! The name be Smaeluv Orcslicer! If he does say it again, I'll smash him into impish goo! |
47434 Papa! Papa! Smelly is threatening me again, he is! Threatening! |
47435 Calm yourself, Pooky. As for you, you barbarian knucklehead... threaten my familiar once again and you'll spend the rest of the evening as a toad, am I understood? |
47436 Whaaat?! You DARE besmirch the honor of Smaeluv Orcslicer?! I willâ€â€! |
47437 ENOUGH, blast it! I tire of yer bickering! Now... as for ye, little <RACE>... ye'd best take yerself somewhere where ye're more welcome. This bar be big enough only for us and nae more. |
47438 All right, I'm leaving... no need to get upset. |
47439 How about I buy you a drink? There's no need for us to be on harsh terms. |
47440 Watch it, dwarf. I'll not take your insults for long. |
47441 Hah! Off ye go then, cur! Hang yer tail 'twixt yer legs and scurry off like the cowardly dog that ye are! Har har! |
47442 Ye can take yer drink an' shove it where the sun won't be shining, ye blasted lily <RACE>! I'll nae associate with a quivering weakling in me own bar, so be off with ye! |
47443 Hah! You is so funny, Mencar! Smaeluv laughs heartily at your insulting manner! |
47444 Really, Mencar... is all this necessary? Must you agitate everyone who comes into this bar? |
47445 Blasted right I must! We be celebrating, Brennan, and I'll be damned if I'm going to drink while the odor of yon <RACE> offends me nostrils! Now be off, <RACE>, before ye has a taste of me axe! |
47446 Fine... I'll leave you and your group alone. |
47447 That's it! I'm not going to take your insults anymore, dwarf! |
47448 Ye'll take whate'er I have to give ye! Come, my friends... let's teach the whelp what it be to cross Mencar and his band, eh! Have at ye! |
47449 Har! If it isn't the mighty Korgan, as brash as ye please! Ye've a mighty gall, Bloodaxe, to walk in the open with yer chin high! |
47450 Hah! If it isn't me old friend, Mencar Pebblecrusher. I'll walk where I like, ye stunted excuse fer a dwarf. An' there be nae a thing ye can do about it. |
47451 Of all the bloody insults hurled at me, this be the blackest! Ye're a traitorous, backstabbing liar, Korgan... after a double-cross like yours, I be surprised ye've nae fled for the hills! |
47452 Whaaat?! THIS be the Korgan you speak of, Mencar?! Smaeluv will ring down righteous blows upon this dwarf for his foulness! |
47453 oooOOOps! Smelly's getting mad, Papa! Smelly's getting mad! |
47454 Amon! Ye tell yer stinkin', fart-smellin' imp to stop calling me Smelly! The name be Smaeluv Orcslicer! If he does say it again, I'll smash him into impish goo! |
47455 Calm yourself, Pooky. As for you, you barbarian knucklehead... threaten my familiar once again and you'll spend the rest of the evening as a toad, am I understood? |
47456 You DARE besmirch the honor of Smaeluv Orcslicer, mage! Smaeluv will crush yourâ€â€! |
47457 ENOUGH, blast it! Korgan... ye either coughs up the gold I be owed, or there'll be blood between us! Decide and decide quickly! |
47458 There be nothing to decide, Mencar! I've nae to fear of yer yellowed belly! Come an' be cleaved in two, if ye've the courage! |
47459 So be it! Come, friends! Let us teach this cur the meaning of true honor! |
47460 Papa! Papa! Smelly be threatening me again! Threatening! |
47461 I told ye to begone, cur, an' not to be bothering me again! Unless ye've courage enough to raise yer hand, ye'd best do as I say and flee while ye can! |
47462 All right, all right, I'm going. |
47463 I'm not going to take this, dwarf! |
47464 Then go, blast it! I'll nae warn ye again! |
47465 Sanik |
47466 Sanik |
47467 That's it! That's it! I've warned ye and yer friends nae to be coming into this place and disturbing me with yer stench, but ye've ignored a fair warning! Now ye die! |
47468 You'd best be on your way, as Mencar suggests. I am Sorcerous Amon of the Purple Brotherhood, and I stand behind my dwarven comrade... and I am not to be treated lightly. |
47469 Desharik |
47470 Desharik |
47471 GAAaaaAAAHHhhhHH! P-POOKY! M-my... my heart... it feels as if it has been ripped from my chest! NnnooooOOOOO! |
47472 Pirate Door Guard |
47473 Pirate Door Guard |
47474 Heeheehee! I stole somethings from Smelly, I did! |
47475 Pirate |
47476 Pooky stole Smelly's brains while he sleeping! Heeheehee! Smelly won't miss 'em! |
47477 Blast you, imp! I shall grind you into powder if you continue these taunts! And my name is Smellyâ€â€er, Smaeluv! Arrhhhh! |
47478 What?! What did you steal from Smaeluv, devilish imp?! |
47479 Pirate |
47480 Begone! *hic* Smaeluv Orcslicer be gorging himself mightily on mead and ale and cannot be bothered by talk! *hic* |
47481 *sigh* I would apologize for my comrades... but they represent a great profit for me and my thiefly abilities. It would be better if you left, I suppose... Mencar is always serious with his threats. |
47482 That's it. I'm not dying for your simple stupidity, Mencar. Brennan Risling has better things to do than court your arrogant pride... |
47483 Lonk the Sane |
47484 Lonk the Sane |
47485 Hello, hello! Welcome to... ah... what time is it? It's <DAYNIGHTALL>? Then welcome to the <DAYNIGHTALL> showing of the talents of Alatelo De Bonito! |
47486 Dili |
47487 A rousing wave of indifference from the crowd yet again. Ah well, if I let such things bother me, I would have given up the stage years ago... |
47488 Dili |
47489 ...as per the wishes of most of my audience, unfortunately. At least the occasional dwarf applauds. Well, doesn't swear and leave, anyway. |
47490 Wanev |
47491 Wanev |
47492 (Hmm... let's see...) A tale of familial woe to tantalize your tears and tempt your time and interest... *ahem* |
47493 "Raised of spells and casting well, but always wanting better, To sing of knights and days of yore, to leave the robes that... that fetter! A wizard prone to song and prose, though oft accused of failing, I shall sing despite the odds..." |
47494 Naljier Skal |
47495 Naljier Skal |
47496 Will you shut yer bloody wailing?! |
47497 Well finished, Missus Patricia. You've a fine ear for rhyme, though... I would hope you'd be more supporting of your own employees... |
47498 I support you sticking to spells and figures. You are security and a financial advisor, not the entertainment. Hit the road if you want a forum for your singing! |
47499 *sigh* Very well, Missus Patricia. Thank you for your indulgence thus far. |
47500 Aphril |
47501 Aphril |
47502 I would regale you with songs of daring, my <LADYLORD>, but I fear the room is a touch hostile towards mages that encroach into bardic territory. |
47503 *sigh* With Missus Patricia gone, I imagine reaction to my rhythmic efforts will become ever more violent. Pity the poor mage that would sing with bards. |
47504 Duelist |
47505 Duelist |
47506 Duel Coordinator |
47507 Duel Coordinator |
47508 Bhaal |
47509 Bhaal |
47510 Demon |
47511 Demon |
47512 A Harper pin is a treasured item, signifying that the bearer is an honored and trusted member of the Harpers. It grants the wearer exceptional protection against many different kinds of attacks. Harper pins are not attuned to any particular person, but you would be hard-pressed to find someone that would lend such an item or even let it out of their sight. It is quite literally a badge of honor. STATISTICS: Equipped abilities: – Save vs. Spell: +5 – Electrical Resistance: 100% – Non-detection – Immunity to Magic Missile Weight: 0 |
47513 Coordinator |
47514 Freeing the djinni I have retrieved the flask from the dryads... all that remains now is to go back to the genie and return it to him. |
47515 Freeing the djinni I freed the genie Malaaq by retrieving a flask from three dryads and giving it to him. In return, he returned some equipment that he was keeping in storage for the wizard Irenicus. |
47516 Coordinator |
47517 Free Rielev from his life support Rielev has been released from his overlong life. I took the crystal that apparently powered the device that he floated in, but not before he said that it might be used to activate other servants in similar devices. |
47518 Find a way to release Minsc from his cell Minsc has freed himself with his anger-heightened strength, bursting from his cage. Obviously, our captor underestimated the wrath of a man and his hamster. |
47519 Find a way to release Jaheira from her cell I have freed Jaheira from her cell with the key I found. |
47520 Githyanki Captain |
47521 Githyanki Captain |
47522 Get the golem to open the dungeon doors With the activation stone in my possession, the sewage golem has agreed to go about its duties... among which is the opening of the magically sealed doors in this level of the dungeon. |
47523 Find the key to release Frennedan. Frennedan has been released from his cage with a key that I found in the main room outside his prison. |
47524 Cayia |
47525 Cayia |
47526 Algor |
47527 Body |
47528 Investigate the circus tent The gnome illusionist who converted the circus into his own personal domain has been killed, and the tent has reverted back to normal. |
47529 Dunbar |
47530 Dunbar |
47531 Find the boy's mother inside the circus tent The mother who was trapped inside the circus tent has been returned to her normal form now that Kalah is dead. She left immediately to reunite with her son. |
47532 Free Hendak and the slaves I have dealt a blow to the slave trade in Athkatla, freeing both Hendak and the other gladiators from their prison in the Copper Coronet, as well as the slave children in the slaver compound in the slums. No more gladiators will be purchased for the Copper Coronet now that Lehtinan is dead and Hendak is in charge. |
47533 Dead! Die, you beast! I will clear this place of any taint you left behind! ...I will... I will... |
47534 Let's get out of here. I don't want to see my home in this state. We have done what we can... |
47535 I must think... I will speak more when we have left this place... |
47536 Solve the riddle in the sewers I have solved Quallo's riddle in the sewers and received a strange sword which seems to have been trapped magically here for quite some time. |
47537 Collect the fee for Gaelan Bayle I have given Gaelan Bayle the gold he asked for, and in return he has given me a key which will admit me to see the head of the Athkatlan Shadow Thieves. I am to go to the thieves' guild, it seems, and use the key on a secret entrance which is immediately to the right as I enter. |
47538 Find proof of Mae'Var's treachery Mae'Var has been killed as Renal Bloodscalp wished. Chalk one up for the integrity of the Shadow Thieves, I suppose. |
47539 What do you be wanting here, hmm? This ain't the friendliest place for strangers to be walking about. |
47540 Sorry to have bothered you. I'll be leaving now. |
47541 I've coin in my purse and a will to spend it. Are you going to turn me away? |
47542 Not at all, not at all. There may be unfriendly faces around, but a paying customer is always welcome here. |
47543 Step lively then. I've no interest in dawdling with you. |
47544 You looking for a place to stay, or are you just taking up space? I'm a busy man, you know. |
47545 Find proof of Mae'Var's treachery I have killed Mae'Var, although I did it without the evidence that Renal needed and without his approval. Even though I got the job done, Renal was not pleased with my performance. |
47546 Sorry for bothering you. I'll be leaving. |
47547 I'm not here to waste your time. Let me see your services. |
47548 Right you are. Forgive my rudeness, but I usually have to give dawdlers the rush out of here. |
47550 Fresh customers? Good and good. The locals have seen my wares thrice over and are mighty shy with their coin. |
47551 As am I. I'll pass for now. Good day. |
47552 I'm willing to spend. Let's see what you have. |
47553 Bah, come back when you won't waste my time. |
47554 You again? Have you coin to spend, or are you just loitering? |
47555 Let's see what you have available. |
47556 Just looking for now. I'll leave you be. |
47557 Statue of Riddles |
47558 Statue of Riddles |
47559 The Bitch Queen of the Deeps welcomes you to her house, mortals. Do you seek her favor in your travels? |
47560 I do. What services have you available? |
47561 I do not have need of your services. |
47562 Joye |
47563 Joye |
47564 You would be foolish to spurn her gifts, but it is your life to take in your hands as you see fit. |
47565 Face a face and answer you. Exit with the answer that frees. Pain is the price of failure. |
47566 Lighter than what I am made of, more of me is hidden than is seen. I am the bane of the mariner, a tooth within the sea. Speak my name. |
47567 Sharks. |
47568 Whales. |
47569 Ice. |
47570 Pirates. |
47571 Sails. |
47572 Stone. |
47573 The stars. |
47574 The shore. |
47575 Solve the "skinner" murders in the Bridge District While I was not able to catch the murderer Rejiek Hidesman, I did stop his reign of terror in Athkatla. The lieutenant who was investigating the murders, Aegisfield, has been informed of my success in tracking the man down. Hopefully, this is where it ends. |
47576 Your answer is satisfactory. The wit is matched for this round. |
47577 Your answer is not satisfactory. |
47578 Solve the "skinner" murders in the Bridge District While I was not able to catch Rejiek Hidesman, I have at least stopped his reign of terror in Athkatla and sent him fleeing. The matter of Lieutenant Aegisfield, the guard whom I inadvertently sent to his death, has also been dealt with. I wonder if this ends now or if I will meet this disgusting murderer once again. |
47579 You are freed. Return and face another if you dare. |
47580 You have answered true the twelve in stone. Rewarded are you for the wit of ages. |
47581 Recover Dennis's mother's gong I've returned the gong to Captain Dennis, who let Vittorio go on his way. At least the whole chase was not entirely in vain. Still... the next time some drunken lout stumbles up to ask me for aid, I might have to consider more carefully. |
47582 A spirited jig it dances bright, banishing all but darkest night. Give it food and it will live; give it water and it will die. |
47583 The fool. |
47584 The air. |
47585 Wheat. |
47586 The desert. |
47587 The gods. |
47588 Earth. |
47589 Laughter. |
47590 Fire. |
47591 Your answer is satisfactory. The wit is matched for this round. |
47592 This answer is not satisfactory. |
47593 The man who invented it doesn't want it for himself. The man who bought it doesn't need it for himself. The man who needs it doesn't know it when he needs it. |
47594 Your answer is satisfactory. The wit is matched for this round. |
47595 A chariot. |
47596 Fire. |
47597 A wife. |
47598 Food. |
47599 A coffin. |
47600 Good will. |
47601 Sanctuary. |
47602 The gods. |
47603 This answer is not satisfactory. |
47604 The life I lead is mere hours or less; I serve all my time by being consumed. I am quickest when thin, slowest when fat, and wind is the bane of the gift that I bring. |
47605 Your answer is satisfactory. The wit is matched for this round. |
47606 This answer is not satisfactory. |
47607 A candle. |
47608 A wisp. |
47609 A cloud. |
47610 A child. |
47611 Good intentions. |
47612 Time. |
47613 Speech. |
47614 Daybreak. |
47615 The more that there is, the less that you see. Squint all you wish when surrounded by me. |
47616 Your answer is satisfactory. The wit is matched for this round. |
47617 This answer is not satisfactory. |
47618 The gods. |
47619 The sun. |
47620 Bliss. |
47621 Drink. |
47622 Fire. |
47623 Breath. |
47624 Darkness. |
47625 Hope. |
47626 They come to witness the night without being called, a sailor's guide and a poet's tears. They are lost to sight each day without the hand of a thief. |
47627 Your answer is satisfactory. The wit is matched for this round. |
47628 This answer is not satisfactory. |
47629 Eyes. |
47630 Mourners. |
47631 Doves. |
47632 Stars. |
47633 Relatives. |
47634 The gods. |
47635 Good intentions. |
47636 Lovers. |
47637 They follow and lead, but only as you pass. Dress yourself in darkest black, and they are darker still. Always they flee the light, though without the sun there would be none. |
47638 Your answer is satisfactory. The wit is matched for this round. |
47639 This answer is not satisfactory. |
47640 Ravens. |
47641 Good intentions. |
47642 Ghosts. |
47643 Wheat. |
47644 Lovers. |
47645 Stars. |
47646 Shadows. |
47647 Willow. |
47648 I have holes throughout, from back to front and top to bottom to core. More nothing than something within, and yet I still hold water. |
47649 Your answer is satisfactory. The wit is matched for this round. |
47650 This answer is not satisfactory. |
47651 Help Vittorio collect his debt A drunken man by the name of Vittorio had approached me in the street, claiming a Captain Dennis owed him money. Turns out it was more the other way around, and the drunken lout ended up killed in the bar. A pity. |
47652 A well. |
47653 A sponge. |
47654 Cupped hands. |
47655 A glass. |
47656 The ocean. |
47657 The sky. |
47658 Tears. |
47659 A stream. |
47660 I am free for the taking through all of your life, though given but once at birth. I am less than nothing in weight, but will fell the strongest of you if held. |
47661 Your answer is satisfactory. The wit is matched for this round. |
47662 This answer is not satisfactory. |
47663 Good will. |
47664 A blade. |
47665 The sky. |
47666 Water. |
47667 Breath. |
47668 A hand. |
47669 Language. |
47670 Spirit. |
47671 Alive as you but without breath, as cold in my life as in my death; never a thirst though I always drink, dressed in a mail but never a clink. |
47672 Your answer is satisfactory. The wit is matched for this round. |
47673 This answer is not satisfactory. |
47674 Specter. |
47675 Fish. |
47676 Wealth. |
47677 Poetry. |
47678 Water. |
47679 Sails. |
47680 The plague. |
47681 Winter. |
47682 Of all your possessions, I am the hardest to guard. If you have me, you will want to share me. If you share me, you no longer have me. |
47683 Your answer is satisfactory. The wit is matched for this round. |
47684 This answer is not satisfactory. |
47685 A secret. |
47686 Your life. |
47687 Good intentions. |
47688 Water. |
47689 The gods. |
47690 Air. |
47691 Music. |
47692 Hatred. |
47693 I can have no color, though there may be darkness within. I have no weight and hold nothing, and if placed in a container, it becomes all the lighter. |
47694 Your answer is satisfactory. The wit is matched for this round. |
47695 This answer is not satisfactory. |
47696 Air. |
47697 Faith. |
47698 Fellowship. |
47699 A rope. |
47700 A hole. |
47701 Love. |
47702 Water. |
47703 Poetry. |
47704 Help Vittorio collect his debt A drunken man by the name of Vittorio had asked me to assist him in recovering a debt from a Captain Dennis... who, it appears, was owed much by Vittorio himself. Regardless, Captain Dennis and his men ended up dead in the inn for all their bluster, and the drunken lout beat a hasty retreat. |
47705 Put the spirit of the child Wellyn to rest I restored a toy bear to the spirit of a murdered halfling child named Wellyn, who I presume has returned to his final rest. Hopefully, the boy will remain at peace. |
47706 Found your way into the secret of places? What should we do with you? |
47707 Found your way to this place, did you? What, I wonder, drove you here? |
47708 Found your way to this place, did you? What, I wonder, drove you here? |
47709 Found your way to this place, did you? What, I wonder, drove you here? |
47710 Locate a caretaker for the orphan Risa I managed to bring together two people whom I met in the Graveyard District... a paladin named Kamir whose son had died and a little girl named Risa whose parents had died. The paladin agreed to raise the girl, and they left together. |
47711 Wandering to the edges of madness, did you expect to find sense and reason? |
47712 Investigate and destroy the cult of the eyeless I completed the task for the church and found the source of the cult of this Unseeing Eye. The cult was run by a blind beholder, yet the creature was still immensely powerful, and I was lucky to be able to destroy it. The entire cult has been routed as a result of the beholder's death. |
47713 None in this place, no matter how thorough the searching. |
47714 To even suggest such a thing from the departed and deranged... |
47715 Aye, it suggests imbalance even in the asking. |
47716 No sense to be had. Let us see how far into the strangeness you can stride. Answer me this, and decide where you end. |
47717 Then what is the proper fate? |
47718 Answer nonsense with nonsense. Let a backstep of logic move them forward. |
47719 It does, though not enough. One last wordplay to see if you think as we. Then you shall get what you could not have had. |
47720 It is better than the best of things and worse than the worst of things. You love it more than life. You fear it more than death. The rich have need of it, and the poor have it in endless supply. |
47721 Gain the services of Sir Sarles for the temple I managed to secure the services of the artist, Sir Sarles, for the church... although it was certainly not easy. He had demanded to use pure illithium, which I had to obtain from a murderous gnome named Neb. Still, the task is done. |
47722 There is a single word written in blood on the altar: SACRIFICE. Most likely the altar is a place where trolls sacrifice to their gods in an effort to receive blessings of some sort. |
47723 Gain the services of Sir Sarles for the temple The illithium alloy that Jerlia created did not fool Sir Sarles. Luckily, however, the head of the temple mistook the amorphous lump of metal as an actual piece of sculpture and was impressed by it, and the cleric who asked me to perform the service was too embarrassed to tell his superior otherwise. Everything turned out well. |
47724 When the head is placed on the altar, the room rumbles and the head disappears. A gruff voice speaks a word in a guttural language, and an item appears on the altar. |
47725 Seek out and investigate the Fallen Paladins I have killed the rogue paladin, Anarg, and dispersed the group of Fallen Paladins for Sir Ryan Trawl, the leader of the Most Noble Order of the Radiant Heart. My good reputation has increased, along with a significant amount of Sir Ryan's goodwill. |
47726 Another mission for the temple As charged, I have retrieved the ring that was stolen from the temple of Lathander from the fence, Borinall, and returned the item to its rightful owners. |
47727 Life. |
47728 Good intentions. |
47729 Nothing. |
47730 Breath. |
47731 Gold. |
47732 Faith. |
47733 Respect. |
47734 Something. |
47735 Another mission for the temple I have retrieved the Dawn Ring from Borinall and brought it to its rightful place in the temple of Talos... my superiors were very pleased with my actions. |
47736 Help Korgan recover the Book of Kaza The book has been recovered from Korgan's old party members, Shagbag and company (all of whom are now dead). Of course, there is no one to give it to now, so any gold from its sale is ours. |
47737 Help Korgan recover the Book of Kaza Korgan's ex-party members (Shagbag and company) have escaped with the book in their possession. Korgan offhandedly avowed that they would pay for it later. |
47738 Giddy I am with the clarity of your perception, but free you are not. Have my fellows questions for this young mad<MANWOMAN>? |
47739 A failure in your fathoming of the task at hand. The question is done, as are your wanderings in the secret places. |
47740 Find the Nether Scroll for Edwin We have found the Nether Scroll. Edwin intends to study it thoroughly. |
47741 Back, back to the path through hardship and pain. No extras for the wandering mad. |
47742 Edwin is being hunted by the Red Wizards? A Red Wizard by the name of Degardan managed to turn Edwin back into a man... which should forestall his complaints at least temporarily. Edwin turned on the mage, naturally, as soon as he was exposed. Why the Red Wizards are hunting Edwin remains a mystery. |
47744 That is more than certain. Another path of words to wander through and seek and end. |
47745 It runs as it will, but never does it walk. There is a mouth to see, but never does it talk. A bed it surely owns, but never does it sleep. Possesses it a head, but not a one that weeps. |
47748 Slime. |
47749 Health. |
47750 Respect. |
47751 The sky. |
47752 The gods. |
47753 A river. |
47754 Children. |
47755 Old age. |
47756 An answer that moves you forward, though only if you know where you began. Answer another from my kind to progress. |
47757 A failure. Unfortunate, though the loss is hard to measure when you do not know your starting point. |
47758 And know that though there is no sense, progression is measured by a scale unknown. Move on, move on. |
47759 Rescue Haer'Dalis and his gem from Mekrath I have returned the gem to Raelis Shai, the mistress of the playhouse beneath the Five Flagons Inn and companion to Haer'Dalis, the bard I rescued from the enforced servitude of the wizard Mekrath. |
47760 I make you weak at the worst of all times, but in the end, I keep you safe. You'll sweat in my presence even as you grow cold. I dwell with the weak, rarely the brave, but without me, who could tell the difference? |
47761 Rescue Raelis and Haer'Dalis from the planar prison Although it was not a simple matter, Raelis and her troupe have been freed from the extraplanar prison that they were brought to. Raelis and her troupe fled the place, but she had magic enough to open another conduit and return us home. |
47762 The machine has six levers arrayed on a console. They are ruby, jade, mithral, onyx, emerald, and sandalwood. The machine can only be activated by pulling all six levers in the proper ranking. |
47763 Which lever would you like to pull first? |
47764 Pull the ruby lever. |
47765 Pull the jade lever. |
47766 Pull the mithral lever. |
47767 You pull the mithral lever, and the machine begins to hum. Which lever will you pull next? |
47768 Pull the onyx lever. |
47769 Pull the emerald lever. |
47770 Pull the sandalwood lever. |
47771 Faith. |
47772 Good will. |
47773 Respect. |
47774 Milk. |
47775 Plague. |
47776 Doubt. |
47777 Fear. |
47778 Wealth. |
47779 Helping Irenicus's captive dryads I have returned their acorns to the Fairy Queen, Vaelasa, and the dryads captive in Irenicus's dungeon have been freed. All have left to plant the acorns and allow their trees to grow once again, and Vaelasa herself expressed both her welcome and gratitude for my deed. |
47780 Energy shoots from the machine, and you jump back. It appears as if you have the levers ranked incorrectly. All of the levers return to their original positions. You shall have to begin again. |
47781 A success that moves you towards goals you cannot know. Does it satisfy? Who can say? |
47782 A failing of your mind to comprehend what it was not supposed to. Unfortunate, though you lose nothing you should have had. |
47783 Aran's tasks to receive the Shadow Thieves' aid It seems the gold I paid Gaelan got an audience with Aran Linvail, but not necessarily his immediate aid. Aran requires me to perform a few services for him to ease the damage that the guild war has caused. Unless these tasks are done, the Shadow Thieves will be in no shape to help me. The first mission is to bolster the guard on a warehouse belonging to the Shadow Thieves. Aran is sure it will be attacked, so I am to go to the docks in this district at night and look for Mook. Mook will direct me further, and once we are through, I am to report any occurrences to Aran. I may find the chore tedious, but he has eased my mind with a few magical items. His word is at least good for that. |
47784 Unfortunate, in the least. Still, you have gained what you could not. Onward, to see if you will be rewarded for your guile. |
47785 Back to where you would have been had you not slipped into the secrets. Back, and yet forward. Such is madness. |
47786 It brings back the lost as though never gone, shines laughter or tears with light long since shone. A moment to make, a lifetime to shed, valued when, but lost when you're dead. |
47787 Pictures. |
47788 Respect. |
47789 Memory. |
47790 Greed. |
47791 Health. |
47792 Love. |
47793 Honor. |
47794 Responsibility. |
47795 Stop using the machine and read the book for clues. |
47796 You step back from the machine, and all of the levers return to their original position. You shall have to restart the process on your next attempt. |
47797 Your thoughts are clear and flowing, and free you are from here. Onward, to places secret and rewarding. |
47798 Oh, I fear you have fallen at the feet of your task. Here is the end of what was asked. |
47799 Yes, onward, and leave this festive place. You will see the unknown, and if willing, receive its gifts. |
47800 That makes very little sense at all. |
47801 Then it is more than I would have hoped from a room of the maddened dead. |
47802 Back then, but still further than you would have come. Not the best outcome, but not the worst. |
47803 That makes no sense to the right-thinking person. |
47804 What more would you ask of the maddened dead? It will suffice. |
47805 Aran's tasks to receive the Shadow Thieves' aid I found Mook at the docks, who reported to me seeing a man pass by several times, casing the place. When he appeared again, she challenged him... and he killed her. We defeated the man... or whatever he is... and he turned into mist before our eyes, cursing us as he fled. No doubt that this would classify as an "occurrence" that Aran might wish to know about in the morning. |
47806 Aran's tasks to receive the Shadow Thieves' aid I informed Aran Linvail of the events on the docks, and he is even more concerned than before. His next task for me is to go to the top floor of the Five Flagons Inn in the Bridge District... There, I will find two Shadow Thieves named Jaylos and Caehan who plan to defect to the rival guild. Perhaps I can pretend to be another recruit, just as they are. If all goes as planned, I might even fool their contact as well. Hopefully, I will get the location of the rival guild's headquarters and then Aran can stop them from disrupting his people. Then we can get to the business of finding Imoen. He seems sincere in this. |
47807 Pull the ruby lever. |
47808 Pull the jade lever. |
47809 Pull the onyx lever. |
47810 Pull the emerald lever. |
47811 Pull the sandalwood lever. |
47812 Stop using the machine. |
47813 You pull the ruby lever, and the machine lights up. Which lever will your pull third? |
47814 Here begins the tests of madness, of sanity and clarity. Presented with nonsense, how will you proceed? |
47815 Pull the jade lever. |
47816 Pull the jade lever. |
47817 Pull the onyx lever. |
47818 Pull the emerald lever. |
47819 Pull the sandalwood lever. |
47820 Stop using the machine. |
47821 You pull the emerald lever, and you can hear gears grinding within the machine. Which lever shall you pull fourth? |
47822 Pull the jade lever. |
47823 Pull the onyx lever. |
47824 Pull the sandalwood lever. |
47825 Stop using the machine. |
47826 You pull the sandalwood lever, and the machine grows louder and begins to release steam. Which lever will you pull fifth? |
47827 Pull the jade lever. |
47828 Pull the onyx lever. |
47829 Stop using the machine. |
47830 You pull the jade lever, and the machine begins to shake and groan. A chute pops open, and the sound of whirring can be heard within. |
47831 Aran's tasks to receive the Shadow Thieves' aid The defectors from the Shadow Thieves have been killed, and the contact who had come to collect them attacked me. I discovered that the rival guild is based in the Graveyard District, but little else. Hopefully, this is all the information that Aran Linvail requires. |
47832 Pull the onyx lever. |
47833 The contact and your thieves are dead. A letter spoke of the Graveyard District. |
47834 You wish to test me? But this place is derelict. The directors are dead. |
47835 Entangled |
47836 What is going on here? I demand to know! |
47837 Aran's tasks to receive the Shadow Thieves' aid While my information was of use to Aran, it appears he had a few other sources as well. The rival guild's leader, named Bodhi, is most certainly a vampire... and my investigation has confirmed that she and her undead minions can be found in the network of tombs beneath the Graveyard District. I am to go to these tombs and destroy Bodhi and her guild. I am to receive assistance from a mage and his golem, who will open an unmovable set of blue doors that are just north of a nest of spiders in the underground tomb. The final assault on these vampires will occur there, and Aran has given me four wooden stakes with which to put these vampires to their final rest. |
47838 Aran's tasks to receive the Shadow Thieves' aid I have defeated the rival guild, full of vampires as it was, and have faced Bodhi. She claimed to know something of Imoen and seemed to be judging me in some manner before she left in gaseous form. All that remains now is to return to Aran and tell him that the guild is gone, even if their leader remains unkilled. I will have questions for him as well. One more troubling thing... Bodhi knew. She knew I am a child of Bhaal. |
47839 Aran's tasks to receive the Shadow Thieves' aid I have completed the tasks Aran Linvail set out for me, and at last the location of Imoen has been revealed. This did not come, mind you, without some revelations. The Shadow Thieves have been interested in me from the beginning. They were aware of my capture, but thought it nothing more than a simple kidnapping and none of their business. However, soon after that, Bodhi appeared and their members started disappearing. They thought another guild was converting them, making a bid for control of the city's underground, and directed an attack against what they thought was the guild headquarters, Irenicus's dungeon below Waukeen's. They were totally unprepared for how strong Irenicus was. After the battle, they set their sights on me because I was the only thing that came out of that dungeon alive. Since I was of such interest to Irenicus, they needed to know what I was up to. Once they realized that Irenicus was a threat to us both, they sought to aid me, while also aiding themselves. Their intentions were good, despite their selfish motive. They believe that Irenicus is still very much a threat. Both Irenicus and Imoen have been taken to an island asylum called Spellhold where mages are imprisoned and studied. And yet it sounds doubtful that Irenicus has been so easily overcome. Bodhi and her rival guild are tied to him in some manner... and his purpose in studying both myself and Imoen is still unknown. Imoen still remains in that place, however. The Shadow Thieves have arranged a ship to take me to the isle at no small expense, hoping in that retrieving Imoen I might rid them of their other problem as well. Whatever happens, I am sure my biggest challenge yet awaits me on this isle. |
47840 The procedures laid down proceed regardless of time or circumstance. Such is the nature of this place. Protests are futile. |
47841 This area works on its own, allowing the directors to watch in safety. You are here, and there is no other way out. Comply or die. You are sane enough to understand that. |
47842 Now, when madness beckoned, how did you answer? Now comes the judgment, when we decide your fitness for life outside. |
47843 Then ask away, and I shall pass. I will not resist if it speeds the process. |
47844 Very well, do as you must, specter. I will not protest if it is pointless. |
47845 I refuse! This is pointless! Your purpose has long since expired! |
47846 I will battle you to the last! |
47847 Very good. Restraint is a good sign. Perhaps you are closer to release than I thought. We shall see. |
47848 Bring the poisoned man to his friends I have stumbled across a poisoned man by the name of Renfeld, whom I have agreed to take to friends who are not far. There is a building in the southwest part of the Docks District with a man in front of it by the name of Rylock, who will tend to him. |
47849 Unfortunate that you insist on being difficult. There is no recourse. I am quite beyond your threats, and if you refuse the tasks, you will languish here. |
47850 I will arrange suitable punishment for your outburst. You will find that such obstinance is painful and that your path becomes more difficult. |
47851 Bring the poisoned man to his friends I found Rylock, even though it was too late. Renfeld was already dead. Rylock was grateful nonetheless and gave me a small reward before disappearing into the building with Renfeld's body. |
47852 Now comes a test of sense. A test... to see if madness... pollutes... |
47853 'Twas in the wood that I got it, so I sat me down to seek it. I could not find it no matter how hard I looked, and so I took it home with me. What is it? |
47854 Bring the poisoned man to his friends The poisoned man, Renfeld, has been turned over to Rylock, who was quite happy to see his friend. |
47855 What is this? I do not understand your question. |
47856 Do not taunt me with nonsense! I will answer such insults with violence! |
47857 A willow? |
47858 A wood nymph? |
47859 The earth? |
47860 A splinter? |
47861 A hawk? |
47862 Find out what happened to Montaron I've run into none other than Xzar, who tells me that not only is the place I just delivered the poisoned man to a Harper stronghold, but that his companion Montaron sneaked in several days before and has not come out. I have agreed to approach these Harpers and see if I can find out what has become of the annoying halfling thief. |
47863 Find out what happened to Montaron In return for allowing me within their base, I am required to perform a small task for the Harpers. There is a small house in the center of the district, the home of a mage named Prebek. Within are supposed to be creatures of some kind... the result of someone's experiments. I am to kill these creatures and return. |
47864 Find out what happened to Montaron I have been admitted to the Harper base... but Rylock warns me I must keep to the first floor. If I go to the second floor, I will be killed, and he implied that not even the Harpers could stop that from happening. |
47865 The sun? |
47866 Find out what happened to Montaron In conversation with the Harpers, it was mentioned that the second floor is protected by guardians of some nature... who would not recognize me as a Harper and were very dangerous. |
47867 Then you are right not to answer. It was but a sprig of madness, a lapse of reason. I will ask a proper question of you. |
47868 Hostility is dangerous in the face of the confused or irrational. You will receive a proper response, and your path grows harder. |
47869 You have answered madness with inaccuracy, a dangerous thing to do. If you do not understand the ravings, best that you ignore them. |
47870 But then, you are likely deranged yourself. I will adjust my perceptions accordingly. Now, to punishment. The path grows more difficult. |
47871 Clarity! You see through a muttering to pull the single piece of intelligence within... a sign of sanity? Or of understanding madness? More questions amidst the secret places! |
47872 Perth the Adept |
47873 Find out what happened to Montaron The guardians on the second floor do not seem to attack those who are wearing the Harper pins. I asked about Montaron, but all I got as a response was that "those who defile Harper soil are forbidden to touch it. They are above the soil, that they might see it and know loss." ...whatever that means. |
47874 Find out what happened to Montaron The guile of the Harpers has lived up to their reputation. Xzar and I were tricked into believing that the bird I retrieved from the Harper base would be Montaron. It was actually a Harper assassin. Xzar's Zhentish background made him a target, and I have been led the entire way, a dupe. I don't know what actually became of Montaron, although it seems likely that the evil thief is dead. |
47875 When you look to the ground, what do you see? |
47876 Now comes a test of sense. A test... to see if madness... pollutes... |
47877 'Twas in the wood that I got it, so I sat me down to seek it. I could not find it no matter how hard I looked, and so I took it home with me. What is it? |
47878 What is this? I do not understand your question. |
47879 Do not taunt me with nonsense! I will answer such insults with violence! |
47880 A willow? |
47881 A wood nymph? |
47882 The earth? |
47883 A splinter? |
47884 A hawk? |
47885 The sun? |
47886 Then you are right not to answer. It was but a sprig of madness, a lapse of reason. I will ask a proper question of you. |
47887 Hostility is dangerous in the face of the confused or irrational. You will receive a proper response, and your path grows harder. |
47888 You have answered madness with inaccuracy, a dangerous thing to do. If you do not understand the ravings, best that you ignore them. |
47889 But then, you are likely deranged yourself. I will adjust my perceptions accordingly. Now, to punishment. The path grows more difficult. |
47890 Clarity! You see through a muttering to pull the single piece of intelligence within... a sign of sanity? Or of understanding madness? More questions amidst the secret places! |
47891 What springs from this muck to your mind? |
47892 Here, among the filth and bile of the mire where your hostility and foolishness has lead you, what do you see? |
47893 I refuse to answer your questions. You have no business knowing my mind. |
47894 I see the fertile earth that deserves respect. From this all else springs. |
47895 Perth the Adept |
47896 I get my food from the market. I have nothing to take from this place. |
47897 Anyone could take what they wished from here. Better it were fenced in. |
47898 I refuse to answer your questions. You have no business knowing my mind. |
47899 A primitive place, of no use to me. I would spend no more time here than I must. |
47900 The land around this place would be fertile. It is not to be discounted. |
47901 It smells. What else would you have me make note of? |
47902 A useless mire. Fill it in that it might be better appreciated. |
47903 Here, among the fertile ground that produces the food that sustains you, what are your thoughts? |
47904 Turnips! |
47905 What? |
47906 Turnips! I see fine soil that could keep a man in tubers for life. Of course, I guess it's more for <CHARNAME> to say. |
47907 One voice is as good as another when searching for clarity. You speak from the soul. Your path is made easier. Proceed. |
47908 If I might, it is the most basic of land. |
47909 Is it? |
47910 Within are stagnant smells and shades, but all around would bloom. A mire is useful in the proper place. <CHARNAME> would voice this better, I am sure. |
47911 Your voice does well enough. Wisdom and clarity speak well of sanity. Your path is somewhat easier now. Proceed. |
47912 I offer civilized discourse, and you counter with obstinance. Unfortunate. Your path is the hard one. |
47913 I offer civilized discourse, and you counter with obstinance. Unfortunate. Your path is the hard one. |
47914 Constrained, controlled, and combative. Perhaps a bit paranoid. Not good. You are not acting receptively. The path grows harder. I wouldn't want to encourage this behavior. |
47915 I am not familiar with farming. I would need help judging it. |
47916 Open to new ideas while acknowledging failings. A good sign. Perhaps you are not lost after all. We shall see. The path is a little easier. |
47917 Perhaps a bit too much praise, but the thought is peaceful and appealing. You show the proper reverence. The path shall be easier. |
47918 And if the market were to close? You show an unwillingness to change. Not good. The path will be a little harder. |
47919 Far too dismissive. You show inflexibility. Not desirable. The path will be harder still. |
47920 You see a wider part of the picture. Such focus is good. Perhaps you are not lost after all. The path grows easier. |
47921 Nothing more than you would see. Such a narrow view is not good. You could be prone to fixation. The path grows harder. |
47922 Dismissive, but proactive. I will allow the answer, though my judgment is subjective. The path is a little easier. |
47923 A simple task. You are quick of foot and respond well. I applaud, though my approval means little. |
47924 Tell me, were you fearful of the trap? Did you hesitate? My queries are to clarify your state of mind. Answer true and clear. |
47925 Are you mad, specter? That trap was vicious! By what right did you endanger me? |
47926 I was fearful, but not to the point of faltering. I had to proceed, as you have said. |
47927 Why don't you wander through it yourself and see how fearful it is? |
47928 An interesting contraption. Would that I had more time to study it. |
47929 And now comes judgment. Have your thoughts been focused by your ordeal? Have you gained clarity? |
47930 Who can say? It has been quite some time since the process has been refined. Really, I do not think you were intended to survive. |
47931 But I will fulfill my purpose as best I can and use your own words to judge your fate. |
47932 Your will is satisfactory. You have passed what tests I had to offer. This session is now done. You are free. |
47933 You have failed to measure up to the standards I have applied. A final test then, to determine your worth. |
47934 Defeat a creature of mind, the embodiment of control over the mental. Do this, and you shall perhaps see the light of day. |
47935 This is all I am capable of judging. You are free of this place, having conquered the madness of it. Go. |
47936 This place is a momentary relapse. It has little to do with the testing. That you found your way here at all is interesting. |
47937 We shall see how this affects your final evaluation. You are to proceed to judgment when ready. |
47938 Your demands are unproductive. I must ask that you respond in a helpful manner while you are evaluated. |
47939 You have no more choice than I. The spells that guide me have been in place for years. If you have issue with them, you should take it up with the builder. |
47940 In the meantime, your path is harder. |
47941 You display acceptance of circumstance and have dealt with it as best you could. A good sign, as far as I am capable of judging. |
47942 The path becomes smoother to reflect your state. Smooth, but not without all danger. |
47943 The desolation of this place reflects the choices you have made. Tell me, what thoughts have you on this barren landscape? |
47944 I refuse to speak to you anymore. You are little more than a mindless golem. |
47945 It is wasted as it is. Would that it had the fertile nature of the previous room. |
47946 I shall raze the entire building to this condition. |
47947 I have no insight as to why it is like this. Should I worry over what I cannot help? |
47948 That may well be, but I must still fulfill the duty that I am assigned. Were I living and breathing, your fate would be the same. The path gets harder still. |
47949 A naive view, but a hopeful one. Had I a soul, I am sure I would be moved. So be it; I will take this as a good sign, though I find your mind to be more complicated than these simple tests illustrate. |
47950 The path is made easier, though not totally without hazard. |
47951 Unproductive. You are not responding to these evaluations well at all. Would that I had a director here to study you properly. |
47952 As it stands, I can only discourage the thoughts. The path gets harder. |
47953 I suppose this view is unavoidable, since I reinforce it by subjecting you to the tests in the first. |
47954 Very well. This acceptance shall be taken as a good sign. The path is made easier. |
47955 I have no test to give you in this place. That you are here at all is problematic, though it does show some measure of ingenuity on your part. |
47956 Indicate when you are finished. Since I have no idea how you should be tested here, I leave it to you to decide when you should leave. After this comes judgment. |
47957 I am ready to leave. |
47958 I am not ready to leave just yet. |
47959 Then we shall proceed to your evaluation. |
47960 As you would. |
47961 Are you through just yet? We must proceed to judgment. |
47962 I am ready to leave. |
47963 I am not ready to leave. |
47964 You have passed though all that was set before you. Judgment comes next, though you have proven more sophisticated than the tests. |
47965 I question whether these trials were meant to be survived, though I can still only act as directed. It makes me question the minds of the builders. |
47966 I wonder how they would have fared in their own evaluations. Ahh, but my musings are pointless. I can only judge and move on. |
47967 Amongst the strangest of environments, you appear quite sane. I begin to question the point of the tasks. |
47968 I can only do as directed, and you shall be judged accordingly, but I begin to wonder how the builders would fare in their own evaluations. |
47969 There is no point to my musings; I can act only as directed. Should the directors return, I will have words for them. For now, judgment. |
47970 Save Jaheira from Baron Ployer's curse We have run into an old "friend" of Jaheira's... a man named Baron Ployer who was a slaver that Jaheira ruined in the course of her Harper activities. The man has obviously been plotting his revenge, as he has created some manner of curse which he has laid on Jaheira... and which he claims will kill her. |
47971 Save Jaheira from Baron Ployer's curse Jaheira has already begun to weaken from this curse of the baron's. She suggested three possible courses: First, that we might find the baron in the poorest section of the city (namely the slums), as he is now living in squalor. Second, that the mages who cast the spell upon her might be identified by asking around at the government building in the Government District. Third, that the bartender Bernard at the Copper Coronet in the Slums District might know something about Belgrade, a friend of hers that the baron mentioned. |
47972 Save Jaheira from Baron Ployer's curse One of Jaheira's old enemies managed to place a curse on her that I just don't have the time to track down a cure for. I let her leave the party so that she might find a cure on her own. She was not pleased, to say the least. |
47977 Stop using the machine. |
47978 You pull the onyx lever, and a pair of bracers drop down the chute. A small explosion rocks the machine, and the entire device grinds to a halt. It lets out one last chug of smoke and is silent. |
47979 This machine has given its last magic item. There is nothing else that you can do with it. |
47980 Summoned to the Harper Hold I have found Jaheira once again at the Harper Hold in Athkatla, and she has rejoined the party so that we may go together to present ourselves before the Harpers... for what reason, I still do not know. |
47981 Summoned to the Harper Hold I presented myself before the Harpers at their base and discovered that I was there only to bolster the ambitions of a man by the name of Galvarey. Imprisoning the "child of Bhaal" to restore the balance, as he claimed, would improve his position amongst the Harpers and bolster his chance of obtaining the position of Herald. Jaheira had apparently brought me there to show Galvarey my true nature, but the decision had obviously already been made. Jaheira fought with me against the Harpers, disgusted by their treatment of me and becoming a traitor to her own kind... and now Galvarey is dead, his petty ambitions along with him. |
47982 Summoned to the Harper Hold I presented myself before the Harpers at their base and discovered that I was there only to bolster the ambitions of a man by the name of Galvarey. Imprisoning the "child of Bhaal" to restore the balance, as he claimed, would improve his position amongst the Harpers and bolster his chance of obtaining the position of Herald. Jaheira had apparently brought me there to show Galvarey my true nature, but the decision had obviously already been made. She was upset, but could not take arms against her own kind. She fled as I fought against Galvarey and his fellow Harpers. I won... but Jaheira is now gone. |
47983 Jaheira renounces her Harper status We have met with yet another Harper... this one, apparently, a former tutor of Jaheira's by the name of Dermin. He told Jaheira that he was sent to execute her for the deaths at the Harper Hold, and while he did not attack, Jaheira renounced her life as a Harper in anger over the injustice. |
47984 Jaheira renounces her Harper status We have met with yet another Harper... this one, apparently, a former tutor of Jaheira's by the name of Dermin. He told Jaheira that he was sent to execute her for the deaths at the Harper Hold, and while he did not attack, Jaheira renounced her life as a Harper in anger over the injustice of it all. She was so wrapped up in the gravity of her decision that she blew up when I urged us to continue on and left for good. Perhaps just as well, considering all the trouble she brought me. |
47985 The return to Harper Hold A strange man showed up and handed me a note from Jaheira, indicating that it was quite important. On reading, I discovered that Jaheira has left for Harper Hold in Athkatla on her own, deciding to spare me the revenge of the Harpers, and has forbidden me from following her. |
47986 The Harper plot revealed The plot with the Harpers has finally come clear... Galvarey was not a true Harper at all, simply an opportunist who used his position to gain power. Jaheira's former mentor was one of his compatriots, and both were counting on the fact that my own status as a child of Bhaal would make any accusations made against me believable. One must wonder if the rest of the Harpers will continue their vendetta against Jaheira and me. |
47987 Free Jan Jansen from prison Well, Jan Jansen's fine has been paid to the jailkeep... who was eager enough to see the garrulous gnome leave that he lent me 200 gp. He does expect to be paid back, though. I suppose the only thing to do now is to tell Jan he's free. |
47988 Free Jan Jansen from prison The jailkeep who lent me the 200 gp toward Jan's fine has been paid back. |
47989 Free Jan Jansen from prison Jan, the gnome with a quick hand and a quicker mouth, has been freed from prison and become part of my party. |
47990 Free Jan Jansen from prison Jan, the gnomish peddler with the large mouth, has been freed from prison and gone back to his home in the slums. He will be there if I need him. |
47991 Jan Jansen returns to his home in the slums I managed to get a garrulous con-artist gnome out of a jam with the local authorities, and he has offered to join my party in the future should I wish to track him down at his home in the slums. Selling turnips, he said... but somehow I doubt that. |
47992 Jan returns home to help his former love, Lissa Jan has met up with a friend of his named Beeloo, who told him he was needed back at his home in the Slums District. I could not accompany him, so Jan went on his own and bid me to come and find him there at a later time once he has dealt with the problem. |
47993 Jan returns home to help his former love, Lissa The child of Lissa, Jan's childhood sweetheart, is dying and is expected only to live ten days. It likely stems from this husband of Lissa's, Vaelag. Jan has sworn to do what he could, but I could not stay and help him. He bid me to return after a couple of weeks if I wish to seek him out. |
47994 Jan returns home to help his former love, Lissa I have left Jan to deal with his family problem on his own. He said that he might be ready to travel again, should I wish, in a week or two and that I could seek him out at his home. |
47995 Jan returns home to help his former love, Lissa According to the Hidden, Jaella has been cured of her illness. He left to go elsewhere into the dark sewers, I assume, telling me in no uncertain terms that I am not to speak of his presence. All that remains is to return to Jan and tell him the good news. |
47996 Jan returns home to help his former love, Lissa The young girl, Jaella, has been cured of her illness... but even after all that, Jan's sweetheart, Lissa, decided to return to her cruel husband, Vaelag. Jan has sworn to take vengeance on the gnome if he ever hears of him hurting her again... but for now, he has rejoined my party. |
47997 Jan returns home to help his former love, Lissa The young girl, Jaella, has been cured of her illness... but even after all that, Jan's sweetheart, Lissa, decided to return to her cruel husband, Vaelag. Jan is brokenhearted, to say the least, and does not wish to remain at home... so he has rejoined my party once again. |
47998 Jan returns home to help his former love, Lissa The young girl, Jaella, has been cured... but even after all that, Lissa has agreed to return to her cruel husband, Vaelag. Jan is brokenhearted and wanted to return to my group, but I told him that it is best if he remains at home for a while. Jan will be available in the future should I have need of him. |
47999 Jan returns home to help his former love, Lissa Jan's personal business appears to be completed, although he is much the grimmer for it and obviously eager to be away from his home, should I have need of him in my party. |
48000 Jan returns home to help his former love, Lissa Lissa's daughter, Jaella, is dead... a cure could not be found in time to save her from her illness. Lissa has left Jan's home, and the dispirited, sad gnome seems more than willing to rejoin the party just to be away from there. |
48001 Yoshimo escapes the dungeon on his own I met a thief in this dark place who named himself Yoshimo. I didn't trust him enough to take him with me, but he did say that if I get out of this dungeon (as does he), that I should try and find him, perhaps at the closest tavern. |
48002 Keldorn wishes to visit his wife and family Apparently, Keldorn maintains a mansion of his own in the Government District here in Athkatla and has asked that we visit the place so that he may introduce me to his family. |
48003 Keldorn wishes to visit his wife and family After being reminded of his home in Athkatla, Keldorn has apparently found himself eager to return there. It seems he has not seen his family in quite some time. I told him I could not go with him, so Keldorn has left on his own. He bid me to find him at the headquarters of the Radiant Heart when he is done. |
48004 It seems there are always more questions than answers. Your captor, Irenicus, met your escape, though he was already in battle, bested, and taken by wizards in cowls of purple before you could do much of anything against him. Worse still, Imoen was also taken, apparently for the "crime" of using dangerous magics. Now you stand in the square of a great city, the bustle of commerce already absorbing the disturbance you witnessed. You will have to determine what happened to both your missing friend and the man that so callously used you. What was this Irenicus that it took so many to subdue him? And what could *you* do if you found him again? The uncertainty of your situation is unnerving. Hopefully, the citizens of this place will prove friendly. |
48005 CHAPTER TWO The deal is made, and you have a goal, albeit a distant one. Your new "friend" has assured you that passage to Imoen can be bought... though you are certain the final tally will include much more than gold. Any help is welcome, however, and while the cost may be steep, your path is clear. Finding Imoen will lead to Irenicus... and to answers long overdue. |
48006 Chapter 2 |
48007 Chapter 1 |
48008 *sigh* Well, the question to be asked is whether we allow entropy to rend the group asunder? Is it time to move on? |
48009 No, stay with the group, please. |
48010 Yes, it is time for us to go separate ways. |
48011 Key to Mae'Var's strongbox. STATISTICS: Weight: 0 |
48012 Keldorn returns to his wife and family After discovering that his wife had taken up with another man during his long absences, Keldorn has come to the conclusion that he is to blame... and I have urged him to leave my companionship and attempt a reconciliation with her. I wonder if I shall see him again? |
48013 Keldorn dies defending Sir William Keldorn's odd sense of justice and honor forced him to defend Sir William, the very man whom his own wife has been betraying him with. Now, the Lady Maria is not only an adulteress, but a widow as well. |
48014 Keldorn returns to his wife and family After discovering that his wife, Maria, had taken up with another man during his long absences, Keldorn came to the conclusion that he was to blame and sought a reconciliation with her. I chose not to stand in the way of the knight leaving my company and instead spending time repairing his relationship with his family. |
48015 Keldorn returns to his wife and family After discovering that his wife, Maria, had taken up with another man during his long absences, Keldorn decided that it was he who was at fault... and sought a reconciliation. Keldorn promised to resign from the Order, and I urged him to spend a day with his family, rebuilding their relationship... after which Keldorn told me that I could find him at his estate once again. |
48016 Keldorn returns to his wife and family After discovering that his wife, Maria, had taken up with another man during his long absences, Keldorn came to the decision that it was he who was to blame. He has reconciled with his wife, promising that his mission with me shall be his last and that after he returns, he shall resign from the Order... a promise which she has accepted. |
48017 Keldorn wishes to visit his wife and family Keldorn's wife had betrayed him by spending time with another man during his absences... and while he might feel otherwise, the only proper thing for Keldorn to do was to bring both her and her lover to justice. |
48018 Keldorn wishes to visit his wife and family Keldorn took vengeance upon the man with whom his wife had betrayed him. As a result, Maria has left Keldorn and taken her children with him. The knight is devastated, obviously... but claims he is ready to return to my company so he can forget about these events. |
48019 Sir Keldorn returns to the Radiant Heart I encountered a paladin of the Most Noble Order of the Radiant Heart in the sewers beneath the city, apparently searching for the source of this cult as I am. He invited me to seek him out later at the Radiant Heart headquarters in the Temple District, once the cult business is finished. |
48020 The wrong person completely, though I might be willing to listen to you anyway. |
48021 Lost one point of Dexterity |
48022 Yes, you are likely correct in this, my friend. It wrenches my heart that Moira's death should go unpunished, but there is little that can be done. |
48023 I should not take vengeance upon a man my father believes is guilty only because of his pride. It could just as easily have been a... a burglar, perhaps. |
48024 'Tis not a pestering that I wish. I merely thought you might be an inquisitive sort. My sources said as much, and they are seldom wrong. |
48025 And if it is this Saerk, the gods will punish him even if the courts will not. |
48026 I wish I could return to my father and convince him that this is the best way, but I am sure he will not even see me. He is a stubborn, vile man. Perhaps, in time, he shall see the truth of this matter. |
48027 Am I wrong, thinking you might want some particulars about the town? Or about why certain things happen as they do? Or how to find lost friends and enemies? |
48028 At least... that is my hope. Ahhhh, <CHARNAME>... let us continue on your quest and leave this behind us. It leaves an ashen taste in my mouth that I would sooner forget. |
48029 Casts Timestop |
48030 I find where I need to be just fine. Have you something to say to me or not? |
48031 A flat, emotionless voice whispers in your head: "Three bright stones shall be the key. When the Portal opens, none can say whether it is your doom or your salvation that shall be put forth..." |
48032 Chremy |
48033 Chremy |
48034 Who is this group, exactly? |
48035 Ason |
48036 It's too much to ask when I don't even know who will be getting it. |
48038 You might think so, but the offer I make is good whether you act on it now or not. You will come to see the reasonable nature of it, I am sure. |
48039 It's too much to ask when I don't even know who will be getting it. |
48040 That seems like quite a lot to spend on people unknown to me. |
48041 Spend not a coin now, then. Seek your fortune about the town, but remember that here is where your help is. Strangers are not always to be feared. |
48042 Ason |
48043 You mentioned selling some of my goods... Where is a good place to do it? |
48044 Very well, I'll be back with the money. |
48045 You find an opened book beside a body on the floor. |
48046 Is there no help to be found elsewhere? |
48047 It's too much to ask when I don't even know who will be getting it. |
48048 To the Lower Reaches |
48049 There was a girl in the Copper Coronet by the name of Nalia. She might have some work for a fighting <PRO_MANWOMAN> like yourself. |
48050 You should try Renal Bloodscalp for some employment. He's 'round the docks in the Shadow Thieves' guild building. Tell them I sent you. |
48051 There was some fellow named Madeen looking for adventurers. Don't know much about him, but he's at the Government District if you're interested. |
48052 You might try the Temple District if you are looking for employment. A <PRO_MANWOMAN> of faith like yourself could do well there. |
48053 There might be employment for you in the Copper Coronet. A Lord Jierdan was inquiring about you, I think. |
48054 If you need work, I remember a boy from the Umar Hills looking for help. I think he was wandering the central park of the Government District. |
48055 I'd check the Five Flagons in the Bridge District if you are looking for bardic work. There's a playhouse downstairs. |
48056 You may want to head south of Trademeet. I hear there is a druid grove down that way. Talk to Flydian in the City Gates District. |
48057 Aye, mate, bend yer ear fer a secon'... Whaddaya call a fish wit' no eyes? |
48058 Fssshhh! Har, har, har, ye're a landlubber if e'er I saw one, mate! |
48059 Ahoy there, mate! Pull ye up a chair an' let us carouse together! We all here be sailors of the Bleedin' Mary, testin' our land livers while on shore leave. |
48060 The Bleeding Mary? |
48061 From where do you hail, sailor? |
48062 Aye, she's a fine ship who moves at a fast clip; there's ne'er been better, you have my word. We'd 'ave outsailed Balduran 'imself were 'e still 'ere to meet th' challenge! |
48063 She us'd t' be called the Yawnin' Mary, but she din't exactly strike fear into th' 'earts o' our victims. |
48064 What's dat? Aye, I be a salt-encrusted citizen of the High Seas, I be, an' a ten-time survivor of the scurvy wastin'. |
48065 Of course. |
48066 Fascinating, but I really must be going. |
48067 I'll be seein' ye in th' drunk tank! |
48068 Argh, I won't lie t' ye. We come fro' Baldur's Gate. Sailors we wuz, but pirates we'll be! Unfortunate business with our employer, ye understand. |
48069 A nasty bugger by th' name o' Sarevok. Killed poor Zack, 'e did! We 'ad t' skip town right quick when a <PRO_MANWOMAN> called <CHARNAME> up and killed 'im. Now we be pirates! |
48070 I flounder an' den I lobster... I flounder an' den I lobster... But wit' all my sole, I know She'll be a-swimmin' home to me... |
48071 What do ya do wit' a drunken sailor? What do ya do wit' a drunken sailor? What do ya do wit' a drunken sailor Er-lye in the marnin'? |
48072 Put 'im in the lockup till 'e's sober! Put 'im in the lockup till 'e's sober! Put 'im in the lockup till 'e's sober, Er-lye in the marnin'! |
48073 Strap 'im to the anchor an' throw 'im over! Strap 'im to the anchor an' throw 'im over! Strap 'im to the anchor an' throw 'im over, Er-lye in the marnin'! |
48074 Strip 'im to 'is skivvies an' piss all over! Strip 'im to 'is skivvies an' piss all over! Strip 'im to 'is skivvies an' piss all over, Er-lye in the marnin'! |
48075 Stuff 'im in a crate an' send 'im to 'is mother! Stuff 'im in a crate an' send 'im to 'is mother! Stuff 'im in a crate an' send 'im to 'is mother Er-lye in the marnin'! |
48076 Fer 'e's a jolly good fellow, Fer 'e's a jolly good fellow, Fer 'e's a jolly good felloooow... Dat nobody can deny! |
48077 Dat nobody can deny! Dat nobody can deny! Ooohhh... |
48078 I'se th' b'y that builds the boat, And I'se th' b'y who sails 'er, And I'se th' b'y that catches th' fish, And brings 'em home to Liza! |
48079 Argh! |
48080 Argh! |
48081 Argh! |
48082 Argh! |
48083 Argh! |
48084 Fairly warned be thee, says I. |
48085 Fairly warned be thee, says I. |
48086 Uhhhghh... Sally? S'at you? Where's th' monkey...? |
48087 I'se the b'y that burns the boat, And I'se the b'y who loots her... Mmmm... looting... |
48088 Are ya talkin' to me? |
48089 Excuse me there, Lerta. I'm feelin' a wee bit woozy. |
48090 Rrrrrrrrrrr... *snort* |
48091 Nnng... nargh... Ma, I didn't loot Da's wagon! ...zzzzzz. |
48092 Zzzz... Aye, Captain, I'll put him in the hold 'til he' sober... zzzzz... |
48093 Uhhhhhhhhhhh... |
48094 Mighty fine weather we've been having. Only been raining for eight hours per day or so. Good fer fishing, I says. |
48095 'Twas a nice town before the filthy pirates moved in. Scoundrels! A man's children aren't safe around that sea filth. |
48096 I hope Desharik's men move out soon. They're tearing up the town in an orgy of drunkenness. |
48097 You don't seem the type to be visiting here for the fine sea air. I'd suggest finding a way off this island and quick! |
48098 Cursed nets! If I spent as much time fishing as I spend mending nets, I'd be a wealthy man. Aye, that I would. |
48099 Welcome to Brynnlaw, friend. I'd offer you our hospitality, if the pirates hadn't already stolen it. |
48100 I hate fish. I hate fishing. I hate pirates. I hate this climate! |
48101 If another drunken pirate lays his stinking paws on me, I swear that I'll scream. |
48102 Brynnlaw is a great place to raise children, if you don't mind boatloads of vile drunks stealing candlesticks to buy grog. |
48103 Good folk best be watching their step around Brynnlaw. There's trouble at every corner. |
48104 Poor Ginia and Ason. They don't deserve what lot life has given them. |
48105 Hey, sailor! Ready for a little shore leave adventure? |
48106 If you have a gold coin, then I have a heart of gold! |
48107 You may be wanting to see my male counterpart. He'll give you what you desire. I can't be obliging you. |
48108 I wish I had a keg of rum. |
48109 Please, <SIRMAAM>, do you have any money to spare? I can't go back to the guild until I have something. |
48110 Why don't you find employment? Am I a charity to be hounded by the unwashed? |
48111 Of course I can spare a coin. Why is it that you worry about returning home empty-handed? |
48112 Here is a coin, girl. Dry your tears. |
48113 I am... employed, <SIRMAAM>. *sob* I can't bear to have another drunken pirate pawing me in a dark room! But I need at least a coin... he'll hurt Ason! |
48114 Very well. Here is a coin. Dry your tears; I must be off. |
48115 I'm afraid that I have no money to spare. |
48116 Why don't you tell me who's threatening you? Perhaps I could help. |
48117 I'm afraid that I have no money to spare. |
48118 You seem like a good person, <SIRMAAM>. I will tell you if you promise not to tell Chremy. |
48119 Thank you, my <LADYLORD>. It will, perhaps, stave off another beating. |
48120 Of course. I wouldn't want to get you in trouble. |
48121 I don't even know this Chremy. Speak on, girl. |
48122 I can't make that promise if I haven't heard the tale. |
48123 Who is Chremy? |
48124 *sob* Very well. Excuse me. |
48125 I should begin with my name... Ginia. I grew up here in Brynnlaw. My father was a tailor until he was killed, and my mother is long dead. |
48126 My <LADYLORD>, things have not always been like this. Brynnlaw was once a pleasant town, though my memories may be influenced by happier times in my own life. |
48127 Go on. |
48128 I have no time to listen to the rest of this. Perhaps another time. |
48129 Regardless, life was hard... but it had its pleasures. We lived on fish and our produce. The asylum offered employment to many of us. |
48130 Chremy is the source of my troubles, <SIRMAAM>. Count yourself all the luckier if you don't know him. I wish I didn't. |
48131 Then the pirates arrived, led by the despot Desharik. Desharik had lost a war with another pirate king. Forced to this island, his ships invaded the town. |
48132 They took our homes. Desharik killed our mayor and dumped his body into the sea. We were forced out into the streets. |
48133 He tried to get back into our house and was executed for breaking the law of the pirates. Once they've stolen something, the owner has no claim on it. |
48134 Desharik said that we would have to pay for our father's "crime." He gave us to Chremy, his lieutenant, as a reward for service. |
48135 He put me to work as a courtesan for the drunken pirates. It's horrible, <SIRMAAM>! He says that he'll kill my brother Ason if I don't do it. |
48136 This is outrageous! Worry not, girl. Only point the way and Chremy shall worry you no more! |
48137 Why have you not gathered your brother and run away from this man? |
48138 I'm sorry to hear it, but I can't get involved. |
48139 We begged the asylum to offer us shelter, but the wizards within locked the doors against us. My father could take no more injustice. |
48140 What's the point, <SIRMAAM>? If Chremy dies, you will only get in trouble and Desharik will just give us to someone else... or kill us. |
48141 I can handle the trouble, girl. Perhaps I could help you escape as well. Do you have any exit at all? |
48142 Very well, I'm sorry that I cannot help you. |
48143 There is no escape for Ason and me. There is a smuggler who will take us, but we cannot afford to pay him. There is nowhere to run on this island. |
48144 Where is this smuggler? I will pay for you and your brother's passage. I will also ensure that Chremy never bothers you again. |
48145 I am at a loss. I'm sorry that I could not assist you. |
48146 Chremy can be found near the inn. The smuggler's name is Calahan. He will be near the docks. Thank you for your offer, but please be careful! |
48147 I hope that Calahan will take us with him when you kill Chremy. He said he could set us up with jobs in Ulgoth's Beard, near Baldur's Gate. |
48148 Have you spoken to Calahan? Will he take us to safety when you kill Chremy? |
48149 He will take you and your brother. It only cost 200 gold pieces. |
48150 Thank you, <GABBER>. I am in your debt. Please get rid of Chremy so that we will be free to leave. |
48151 Please, <SIRMAAM>, if you cannot help me leave me be. |
48152 I have decided that I will help you. Could you tell me your story again? |
48153 I will help you. I will kill Chremy and free you and your brother. |
48154 I shall leave you be. |
48155 Please get rid of Chremy, <GABBER>, so that my brother and I will be free to leave. |
48156 Is Chremy gone, <SIRMAAM>? Can he hurt us no longer? |
48157 He is dead, Ginia. You and Ason are free of his clutches. |
48158 Then he is dead, but Desharik shall merely give us to someone else. You have done so much already, but could you arrange passage with Calahan for us? |
48159 I shall arrange it. Where can Calahan be found? |
48160 I cannot afford to help you. |
48161 Ason and I owe you so much. Calahan can be found by the docks most days. |
48162 Is Chremy gone, <SIRMAAM>? Can he hurt us no longer? |
48163 He is dead. You and Ason should go to see Calahan immediately. He will put you on the next ship to Ulgoth's Beard. |
48164 I do not know how to express my gratitude, <GABBER>. You have saved us in every sense of the word. Thank you so much. I shall go to tell Ason. Farewell! |
48165 It has been done already. I suggest that you find your brother and go to see Calahan immediately. |
48166 'Allo, mate! Wha's the good word, then? Calahan I be, scourge of the seven seas! |
48167 Well met. What is it that you do here in Brynnlaw? |
48168 Don't I know you? |
48169 Hello, Calahan. I'm here to speak to you about Ginia and Ason. |
48170 I just wanted to see if our deal is still on. Will you take care of Ason and Ginia? |
48171 Smugglin', mostly. A bit o' petty theft when I be bored. Ye know. Th' usual. |
48172 A criminal, are you? You have admitted it! |
48173 Of course. The usual. What do you know about the asylum? |
48174 Calahan don't be owin' ye money, do he? |
48175 Probably not. You just look familiar. |
48176 I do know you! Are you not Calahan the Sailor lately of Ulgoth's Beard? You warned me about Mendas. |
48177 Forget that I asked. Tell me, what do you know of the asylum? |
48178 Aye, good kids... sad tale. Ye be involved in this somehow? 'Tis the first that I be hearin' of it if ye are. |
48179 I want to help them escape this island. Can you offer them passage? |
48180 Forget that I asked. |
48181 As ye'd have it. Darnta get yer pantaloons in a knot. |
48182 Excuse me. I haven't the time to speak with you. |
48183 Aye, 'tis true. I'll take 'em to Ulgoth's Beard and set 'em up with a woman called Therella. Don't ye worry yerself none. |
48184 Typical of this city. I'm just a poor businessman, but I'll be jailed just for my shadowed face. This bastard that robbed me looks like a rock gnome, so he's welcomed with open arms. |
48185 They wouldn't guess at what a fiend he is. After I hired him, I found out what he had done. I suppose that's why he cheated me and took off. |
48186 Nothin', <SIRMAAM>. I don't be dealin' with such an' like. Calahan'll smuggle some olive oil for ye, if ye wish. |
48187 Don't you worry. Just point me in the right direction. |
48188 I'm sure he's just terrible. Now where is he? |
48189 Yes, yes, life is unfair. I'll take care of him. |
48190 Forget it. Is there anything of interest happening here in town? |
48191 I judge by actions. You seem harmless enough, really. |
48192 Yes, well, you can go after him if you like. Last I heard, he was holed up in the Bridge District. A derelict little place bought with my gold... here, I'll even mark it on your map there. |
48193 I'll be on my way, in that case. |
48194 Darnta be a fool. This here town is owned by pirates. Ye wouldn't be here unless ye're foolish or a criminal in yer own right. When in Thesk, do as the Theskians do an' all dat. |
48195 He won't be moving much. He was on the run from Baldur's Gate when I met him. Oh, I suppose you'll want his name as well. |
48196 The name was Neb. He left a few families crying, or so I hear. Tell his corpse that Unger Hilldark sent you. |
48197 I refuse to deal with a criminal. Get back, man! |
48198 I apologize. I didn't realize what sort of town this was. Are there any interesting things happening in town? |
48199 Aye, could be. I been all over, I have. Lately came out of Ulgoth's Beard. Mistress Mallory certainly 'ad it out for me, she did. Nasty business, that. |
48200 What happened? You were forced to leave? |
48201 Tell me, do you know anything about the asylum? |
48202 Flee you from my home, will you? Honest citizen I am. Just a gnome trying to make a living. |
48203 The very same! Mistress Mallory is a mean one, she is. |
48204 Have you reason to be here? I do not recall summoning such as you. Do I... know you? I do not think it is so. |
48205 Do I... know you? No, no, I do not believe so. Leave lest I include you in my mathematical studies. Interruptions are costly. Think of the children. |
48206 What happened? Were you forced to leave? |
48207 It's nice to see you again. What can you tell me of this town? Anything interesting happening? |
48208 I'll be going then. Sorry to have bothered you. |
48209 Is your name Neb? |
48210 I am here to take what you stole from Unger Hilldark! |
48211 That I can. For 100 gp per head. If ye can pay, I'll take 'em to Ulgoth's Beard. Therella will take care o' 'em. |
48212 Farsight |
48213 Why, friend, who told you my name? Who... who is it that sent you here? |
48214 No one. Sorry to have bothered you. |
48215 I am here to take back what you stole from Unger Hilldark! |
48216 I hear that you are on the run from Baldur's Gate. |
48217 That sounds fair. I'll pay for their passage. |
48218 Why don't you just take them out of the goodness of your heart? |
48219 I'm a bit short. |
48220 That's ridiculous! I won't pay such an amount. |
48221 Aye, 'tis a place of adventure, Brynnlaw is. If by adventure ye mean drinking an' other shore leave activities. Why, the crew of the Bleedin' Mary just got in. Drinkin' up a storm, they is! |
48222 I think you lie. You have no cause to know my name unless you were sent by the law! Do vengeful families cry out for my capture? |
48223 That does sound exciting. I'll be leaving now. |
48224 Come then, attack! And your deaths shall be a riddle for some other fool to solve! |
48225 Unger? So you support the morally gray with the slaughter of the morally red? Think of what my death will mean. Think of the children, hehehee. |
48226 So, my former life does come back to haunt? So be it, though I shall miss the children so. Ah yes, the children... |
48227 A sad, sad tale 'tis that ye're about to hear. Mistress Mallory got it into her 'ead that Calahan was spreading malicious rumors 'bout her. |
48228 I admit that I may o' been a bit free with th' tongue-waggin', but 'tisn't like my stories be untrue. Mallory has... connections on account o' her... activities. |
48229 She had Scotty McAverstein give ol' Calahan a sound beating an' a ticket to Brynnlaw. Here I been ever since. I found me place in th' smuggling trade. Things could've been worse. |
48230 I suppose. Is there anything of interest happening here in town? |
48231 Tell me, Calahan, what do you know of the asylum? |
48232 I must be going, Calahan. |
48233 Then we be agree'n. Their passage is assured if ye can get them away from that bastard Chremy. Send 'em to ol' Calahan when ye've got things arranged. |
48234 I tell ye, <SIRMAAM>, I would like to offer 'em passage for free, but I got neither money nor a ship. Someone'll have t' pay. How's about ye payin'? |
48235 Fine, I shall pay. |
48236 I cannot pay that amount. |
48237 'Allo, <CHARNAME>! Darnta worry none. Ginia an' Ason are safely aboard a ship. I won't be tellin' anyone where they is! |
48238 Should we continue as before, or is this a turning point? |
48239 Please, remain in the group. |
48240 It is time we moved on. It's time for you to go. |
48241 It is time we moved on. It's time for you to go. |
48242 Excuse me, <SIRMAAM>. I didn't mean to bump into you. |
48243 I gotta go! |
48244 Hold it, son. Why have you taken money from me? |
48245 Thief! You shall pay for this, pickpocket! |
48246 Go if you wish. You wouldn't take my money if you didn't need it more than I do. |
48247 I'm sorry, <SIRMAAM>. I gotta do it, or he'll hit me again! |
48248 Explain yourself, boy. Who will hit you if you don't steal my money? |
48249 What do I care? Give me back my money, and you may escape without a tanned hide! |
48250 I gotta go! I'm sorry about your money... I don't like stealing... I gotta go! |
48251 Here! Take it! |
48252 I can't say, <SIRMAAM>. I don't want to die! I gotta go! |
48253 Long has been the solitude, long has been the wait for release. Now come you. |
48254 My duty is simple. A gift for you that have broken the seal. Ask no more, for I am freed. |
48255 Meat and grog, innkeep! |
48256 Blasted crew! Think they can drink me under the table! I'll show 'em! |
48257 By Umberlee's teat, where is my meat and grog? |
48258 Cursed Desharik! Charging fees like a stuffed-tunic harbormaster... he won't be a pirate lord forever, says I! |
48259 Very well, though I would not turn down the offer to walk with you again. If you wish me, I shall be at my parents' home in Trademeet. |
48260 Then our travels are done with. I shall seek my way with those that are more alike in belief. I am sorry it did not work out. Farewell. |
48261 Shall we continue on, or has this ended our travels? |
48262 We go on as before. Let's go. |
48263 It's time we went our separate ways. |
48264 It's time we went our separate ways. |
48265 Well... are we to separate on this note? |
48266 No, we shall travel together as before. |
48267 It's time we moved on, Jan. Time to go separate ways. |
48268 Magnetized |
48269 Good. We've much to see. |
48270 I tell you, friend, after two nights in the crow's nest near Waterdeep, you'll be looking forward to an ice bath just so you can warm up. |
48271 With weather like this, the captain will want to ship out soon. |
48272 Too bad about that privateer. He should never have betrayed his old crew. |
48273 I hates fishes. Gimme a bit o' beef any day of th' week. |
48274 Ye're new around here, ain't ye? I never seen such a landlubber in Brynnlaw. |
48275 Brynnlaw's a pleasant town for a sailor. One o' th' calmest bays along the Sword Coast. |
48276 Stand here, sailor! |
48277 I'm not the last, pirate scum! |
48278 Save it. Your time on this life is over. |
48279 We will not stop until you're wiped from the face of Toril! You cannot continue to get away with murder! |
48280 Executioner! |
48281 Desharik is no match for the privateers, pirate. You tell him that. |
48282 Aye, sir! |
48283 Are you ready? |
48284 Shall we travel as before? |
48285 Tell him that his death is coming. Tell him the privateers are coming! |
48286 Yes, Let's get going. |
48287 No, I think we should split up for now. |
48288 No, I think we should split up for now. |
48289 Do your duty, executioner! |
48290 For Amn! |
48291 Well done, man! I'll meet you in the Vulgar Monkey. |
48292 Aye aye, sir! |
48293 Keep movin', friend. I don't have time to talk. I'm waiting for my... employees. |
48294 I'm a busy man, friend. Why don't you go and bother someone else? |
48295 Then I will go to the Harper Hold in Athkatla. Much must be done to make people respect the reputation of the Harpers again. I will be there if you seek me. |
48296 Then I take my leave. I do not like the way you have been leaning lately, and no doubt we would have eventually fought. I bid you farewell. |
48297 There's no need for that. I've found the man I'm looking for. |
48298 I'm sorry to bother you. |
48299 Just try to keep it from happening again. |
48300 To Athkatla Sewers |
48301 No, I think we should split up for now. |
48302 Why would you be looking for me? I don't even know you. |
48303 But you do know Ginia and Ason, do you not? |
48304 It isn't worth the time it takes to give you reasons. Suffice to say, I will kill you. |
48305 No, I think we should split up for now. |
48306 I am sure you want to continue as we were? |
48307 Yes, let's get going, Aerie. |
48308 No, I think we should split up for now. |
48309 Entrance to the Cult Domain |
48310 Good. There isn't anywhere else I would rather be. |
48311 Back to the grind, eh? Are we off? |
48312 Yes, let's go. |
48313 No, I think we should go our separate ways for now. |
48314 To the Lair of the Unseeing Eye |
48315 Good and good. There's gold aplenty to be had together. |
48316 I trust you wish to continue our journey? |
48317 Yes, let's get back to our travels. |
48318 No, it would be best if we went separate ways for now. |
48319 Click again to turn the yellowed pages of this ancient tome. |
48320 To receive a reward, insert 10 gold. |
48321 It is best. There is much to do. |
48322 Then I take my leave of you lot. I am sure we would have come to blows had we traveled much further. You are sliding down a path I cannot condone. Farewell. |
48323 We must continue our travels. |
48324 Yes, let's get going, Anomen. |
48325 No, it would be better to split up for now. |
48326 Here is your reward. |
48327 Good. There is much left to do. |
48328 What is the meaning of this? Those leeches are my property. Stay away from them! |
48329 I will not allow you to abuse those two any longer. |
48330 You're right. I won't bother you any longer. |
48331 Do we flower anew, or is the fall upon us? |
48332 Uh, just stay with the group and let's go. |
48333 I think it best that we split up for now. |
48334 You may rotate this horseshoe-shaped wheel. |
48335 You're messing with the wrong man, fool! |
48336 That is what I intended. Onward then. |
48337 Then I shall return to the druid grove and do nature's work from there. That is where I'll be if you wish to find me. |
48338 Grog. Grog an' a bath. Aye... |
48339 *sigh* Are we through? I should like to know if we are to continue. |
48340 Yes, let's go. |
48341 No, we should split up for now. |
48342 The Pit of the Faithless |
48343 Do we continue? Or are we through with each other? |
48344 We go on as before. Let's go. |
48345 It is time that we took separate paths. |
48346 Good. There are few other people that would welcome me as you do. |
48347 Are we to continue our travels together? |
48348 Yes, let's go. |
48349 No, we should split up for now. |
48350 Good. Let's not waste time here. |
48351 Sunfire |
48352 To the Cult Compound |
48353 To the Upper Reaches |
48354 Ancient Temple |
48355 To Ghoul Town |
48356 Prebek's Home |
48357 Temple of Oghma |
48358 Valygar's Home |
48359 Mae'Var's Guildhall |
48360 Sea's Bounty Tavern |
48361 Rayic Gethras's Home |
48362 Galvarey Estate |
48363 Down to the Shipyard Docks |
48364 District Exit |
48365 Entrance to the Sphere |
48366 The Planar Sphere |
48367 The Copper Coronet |
48368 The Jansen Home |
48369 Slaver Stockade |
48370 Gaelan Bayle's Home |
48371 Derelict Home |
48372 Festhall Ladies |
48373 The Bar |
48374 The Arena |
48375 Entrance to the Sewers |
48376 Exit |
48377 To the Copper Coronet |
48378 To Slaver Stockade |
48379 Furnace Room |
48380 To the Power Core |
48381 To Navigator's Room |
48382 Exit |
48383 Panel to Open Inner Door |
48384 Estate of Saerk Farrahd |
48385 Five Flagons Inn |
48386 Temple of Helm |
48387 Tanner Shop |
48388 Delosar's Inn |
48389 Merchant's Square |
48390 Balthis Estate |
48391 To the Outer World |
48392 Locked Portal |
48393 Teleport Portal |
48394 Prison Cells |
48395 Adventurer Mart |
48396 Circus Tent |
48397 Temple of Ilmater |
48398 Spell Store |
48399 Mithrest Inn |
48400 Armorer/Fletcher |
48401 Enge's Shop |
48402 Cernd's Former Home |
48403 Den of the Seven Vales |
48404 Tunnel Out of Promenade |
48405 Exit to Surface |
48406 To Southern Dungeons |
48407 High Hall of the Radiant Heart |
48408 Entrance to the Sewers |
48409 Temple of Talos |
48410 Temple of Lathander |
48411 Temple of Helm |
48412 Pimlico Estate |
48413 Prison |
48414 Government Park |
48415 Council of Six Building |
48416 Firecam Estate |
48417 Deril Estate |
48418 Jysstev Estate |
48419 Vulova Estate |
48420 Roenall Estate |
48421 Delryn Estate |
48422 Valygar's Cabin |
48423 Ranger Cabin |
48424 Jermien's Home |
48425 Minister Lloyd's Home |
48426 Umar Inn |
48427 Umar Cave |
48428 Windspear Cabin |
48429 Dungeon Entrance |
48430 Faerie Grove |
48431 Dungeon Exit |
48432 Entrance to the Maze |
48433 Entrance to the Cavern |
48434 Side Entrance |
48435 The Fort |
48436 Gate Lever |
48437 Dog Kennels |
48438 Basement Exit |
48439 Exit to Outside |
48440 Exit to Courtyard |
48441 Stairs to Second Floor |
48442 Kitchen |
48443 Stairs to Basement |
48444 Stairs to First Floor |
48445 Stairs to Roof |
48446 Wolf Cave |
48447 Exit to Surface |
48448 The Smithy |
48449 Fentan Home |
48450 Mayor's House |
48451 Temple of Waukeen |
48452 Vyatri's Pub |
48453 Alibakkar Estate |
48454 Lurraxol Estate |
48455 Entrance to Druid Grove |
48456 Entrance to Adratha's Cottage |
48457 Entrance to Troll Mound |
48458 Altar |
48459 Altar |
48460 O-okay! Thank you again, <PRO_SIRMAAM>! I am sure the Lady of Joy will smile on you! |
48461 That is a wonderful thing you did, <CHARNAME>. A lesser <PRO_MANWOMAN> would have just let those children free to wander the streets, hungry and penniless. |
48462 *sigh* The trouble is, knowing this city the way I do it is more than likely that the girl will be robbed of her coin before the day is out. A pity how this world works. |
48463 Bah! It be a waste of good gold to give it to yon girlie! What be the point of adventuring if ye gives all yer wealth to waifs and the needy? |
48464 Don't be getting yer slippers in a pinch, girlie. The gold does the lass little good. More than likely we will come across her corpse within a fortnight, robbed. |
48465 Aye, that I am, lass! An' were ye shorter and bearded I would be showing ye just how I acquired me reputation amongst the women of me clan! |
48466 Have you no sense of charity, dwarf? What is the sense of freeing such children only to subject them to starvation and destitution, then? |
48467 That's a horrible thing to say! I am sure we have enough gold that we can spare a little... It makes a huge difference to them, and your share won't be any the less! |
48468 You are such a horrid beast, Korgan! |
48469 You... you are a horrid person, Korgan! I can't believe you say such things! |
48470 They... they would bring the children in here to be assaulted by such creatures? H-how... how is such a thing possible? Why?! |
48471 That's probably not something you want to think about too closely, Aerie. Some parts of the world are very ugly places, and more often than not, the journey to them is a short one. |
48472 Aye, lass. It is a terrible thing to ponder. But have we not done our part in ending this base tyranny? Cling to that, if you can. |
48473 Grow up, girl! Must we endure your mewling every time you confront human nature? (Hmm, I have to wonder what she'll be like in twenty years. Maybe with my help...) |
48474 That such outrageous slavery has been allowed to exist in this city for so long sickens me to the stomach. It is a good thing that heroes such as we exist, no? |
48475 Really, <CHARNAME>, couldn't you have spared a little gold for the child? You may have rescued them only to subject them to starvation and worse. |
48476 A nearby rumbling noise signals a massive door opening. |
48477 You will question <PRO_HISHER> good actions now, druid? One wonders sometimes if you have a true stand on any point of righteousness! You make me ill, half-elf! |
48478 Despair, mortal, for you have disturbed my rest. |
48479 What?! Give up our hard-earned gold on a waif who will most like be robbed of it afore the day be out? Ye be daft, druid. |
48480 And one wonders how long you have been able to hide your arrogance and disregard behind a semblance of honor, Anomen. Helm would disapprove, I think. |
48481 I do not fear you, knight! Any moment you wish to meet on the field of battle, I will be there! |
48482 Do not mock me, woman, or mock my faith! I have killed many an infidel in the past, and it would not concern me overly to add another to the list! |
48483 The hand of the staked creature comes loose in your grasp. |
48484 Stand and speak that I would hear your lies! That Bodhi sent you, didn't she?! Are you to kill me, or are you as damned as I? |
48485 It comes as no surprise to me that an immoral dwarf such as you has a heart of stone, Korgan. I simply expect better from <CHARNAME>. |
48486 Knock it off, you two! |
48487 Go to Hell, Jaheira! I saved them, didn't I? |
48488 Maybe you're right. I'll think on your words. |
48489 Let's just get out of here. |
48490 Eh? We be nae but bickering, <CHARNAME>. No need to get yer girdle in a bind. |
48491 That you did, <CHARNAME>, but there is a responsibility that comes with such actions as well. You might decide to ponder that at some point in the future. |
48492 Now ye're going to be hanging on every word that tree-hugging, flower-eating half-elf be saying? Bah! Ye're a yellow kobold, ye are. |
48493 Courtesan |
48494 Enough, Korgan. Knock it off. |
48495 Heh... that's pretty funny, Korgan. |
48496 Just ignore him. |
48497 Just ignore him. |
48498 Quiet! Let's get moving. |
48499 Aw, it be nothing more than a wee jest, <CHARNAME>. No need to get yer girdle in a twist o'er it. |
48500 Isn't it, though? It may not be looking so, but when I travel amongst me clan, the lasses fling themselves at me feet! Har! |
48501 A-all right, <CHARNAME>, but I don't know how much longer I can put up with this... this brute! |
48502 Hmph. Easy for you to say, <CHARNAME>. He isn't staring at your rear end all day while we march. |
48503 Wha-aat?! I be innocent, I swear! Har har! |
48504 What?! They have no shame in trading lives of others?! Evil, meet my trusty sword! Sword: MEET EVIL! |
48505 Th-they... they admit that they are slavers?! This is disgusting! We shall destroy you all, you disgusting men! |
48506 Bah! Even I would nae trade children an' women as if they were cattle! Let us plant an axe firmly in their skulls, <CHARNAME>! |
48507 This is a coffin. |
48508 Kill me if you must, impatient ones, but it shall place the blade in thy greedy hands no faster! |
48509 Enough! If there be treasure to be had, ye shall place it in our hand with none of this nonsense and riddles lest my axe find yer tongue! |
48510 We have no patience for riddles, sewer filth! If you know something of a special blade, you will tell us now! |
48511 Your evil ways disgust me. You should tread carefully from now on. |
48512 How sad, to have been kept prisoner in such a state. And by what? The presence in the sword? It does not make sense. |
48513 At... at least he's free now. What a poor, poor man. |
48514 Well... he's free now, at least. I wonder how long he's been down here... in the sewers. What an awful thing to have happen to you! |
48515 A puzzle, obviously. We must find the four things spoken of to unlock whatever mystery is hidden here. Who would hide something in such a fashion, I wonder? |
48516 Ah, yes, the old puzzle-box trick. Ma Jensen used to hide the keys to the breadbox the same way, not that it ever stopped us. "Jan," she used to say, "one of these days, you're going to have one too many sweetbreads!" I never did, although my cousin Arfie once did that day he exploded. Sad story, that. |
48517 We should probably go to this Quallo fellow and ask him about this riddle. Someone went to a lot of trouble to secure something away here, and my whiskers are itching to find out what! |
48518 <CHARNAME>, can this possibly be worth the endless trekking through slime and filth? I say we torture this Quallo for answers and then we leave this stench-ridden place for good! |
48519 Funny. One would figure you'd be right at home amongst the slime, Viconia. |
48520 How interesting. I would have thought you'd feel right at home in this slime, Viconia. |
48521 Do not think to jest with me, male, lest you lose your tongue. |
48522 Odd. I would have thought you'd be right at home amongst the slime, Viconia. I thought I even saw a cousin of yours back there a ways. |
48523 No, I don't want you to leave just yet, Yoshimo. |
48524 We don't need your services right now. Sorry, Yoshimo. |
48525 Ooh! To take swords against monsters of great evil! Already I feel Boo wriggling in excited anticipation! |
48526 Of course it is Boo. Boo is always happy when opportunities for heroism come! We shall crush these ogres, and rangers and hamsters everywhere shall rejoice! |
48527 Are you sure it's your rodent, Minsc? I once felt excitement before impending doom fell upon me, and it turned out later to be a mild case of indigestion. You should get that checked, you know... I was laid out for weeks in bed, eating nothing but ice cream and porridge, and we wouldn't want you turning into a chubby berserker, now would we? |
48528 Hmm. Are you sure you're talking about your rodent there, Minsc? Not a heart attack? I've seen you get pretty excited, after all... |
48529 Well... I've heard of this Lord Jierdan, <CHARNAME>, if it's any help. He has the coin to back up his offer. He's not reputed to be the nicest noble in Amn, but then who is? |
48530 I think it would be an excellent idea to get outside of the city and administer justice on such evil creatures. Tyranny is best matched with equal force. |
48531 Pfeh! I know ye, druid. Ye wants nothing more than to return to yer tree-hugging ways an' nothing more. More than likely ye'll turn tail at the first sight of yon ogres! |
48532 Ye're welcome to try it any time, half-elf... |
48533 I... I don't know, Jaheira, I've heard about this Lord Jierdan. He's brutal; it's not like him to be so protective of his people. I don't like the sound of this. |
48534 I've fought many an ogre in the past, dwarf, and many other powerful evil creatures aside from such. You should be wary that I do not add you to the list. |
48535 We go on as before. Let's go. |
48536 If the bloody noble wishes to reward us with a plunder of gold, why must you nicker about his motives, girlie?! Let us be off, <CHARNAME>! Ogre blood beckons me axe! |
48537 Perhaps we should go our separate ways. |
48538 Enough, girl! Whether the ogres prey upon the weak or upon this noble's businesses, it is still an evil that must be crushed! Let us deal the justice that is called for. |
48539 We stand together against the greatest foe of all, my friend! Come, then, dragon! With my last breath, if need be, I shall defy you! |
48540 You... you want us to fight a dragon?! You moronic fool! I'll not follow you into an idiotic death! Be eaten by the reptile, for all I care! |
48541 So, you want me back, do you? |
48542 Yes, I need your skills. |
48543 No. |
48544 I knew you'd come to your senses. |
48545 Fine, talk to me when you've come to appreciate what I can offer. |
48546 I'm glad to finally be rid of you idiots! |
48547 So is this to be it, then? (Only a true fool would not realize my importance.) |
48548 Yes, we no longer have need of your services. |
48549 No, don't leave. |
48550 Fine! If you ever come to your senses (as unlikely as that may be), where exactly would you like to meet me, mm? |
48551 Ah, Gorion once said that he and some Harpers dealt a humiliating blow to a dragon in the Stormhorn Mountains. I was not aware this was the same one. |
48552 We... we cannot let it end like this, can we? This is a foul beast of legend... surely we will not let it get away with its manipulations! Too many have suffered at its whim! |
48553 Perhaps you are right, paladin... but there is always another time to face your foes. Especially ones as strong as this creature. We shall do your cause no good if we are dead. |
48554 I, for one, would rather leave this place with my hide. But it is up to <CHARNAME>, of course... if <PRO_HESHE> says fight, then I shall do my best. |
48555 Do as the dragon suggests, <CHARNAME>! Nothing is served by attacking this beast! What is the saying...? Ah... discretion is the better part of valor! |
48556 Pfeh! What would you know of valor, wizard? You listen only to your first instinct, which is to turn tail and run! |
48557 What would you know of valor, mage? Your pale and thin skin is all that is important to you, and we are all more than aware of that fact. |
48558 Do not address me in such a manner, fool! I am only concerned with our lives in the presence of an ancient force that you could NEVER understand! Bah! |
48559 I... would strike for goodness, <CHARNAME>... but this dragon is so... so... It would not be cowardice to come back another day with bigger swords! |
48560 Yes... I think you are correct, <CHARNAME>. Their appearances are bloodied, but I believe we gaze upon slain members of my own Order before us. |
48561 One of them I recognize as a knight who ranged far up the Sword Coast... by the name of Ajantis. What a wicked deed this is that we have been tricked into performing. |
48562 It appears that I have been tricked into killing these knights! |
48563 It appears that I have been tricked into killing these knights! |
48564 <CHARNAME>, you should think on this for a moment. This is the only one who can attest to our innocence. I doubt the Order will believe our story without his aid. |
48565 You have a point, Keldorn. I will hear this man out. |
48566 Should I wish to hear your opinion, I will ask for it. |
48567 I have never known you to be pointlessly rude, <CHARNAME>, so I shall be brief. The Order will be relentless in their search, and without someplace to hide, we WILL be found. |
48568 I know what I'm doing, Keldorn. |
48569 Very well, I will hear this man out. |
48570 You must excuse me if I do not accept your version of the events. Are you mad? |
48571 I do not believe you. |
48572 Enough! I can take no more of your company! |
48573 I am sure you have your reasons, <CHARNAME>, but be not quick to turn down an offer of sanctuary. I am not eager to battle paladins without need. |
48574 I have been at the tip of self-righteous justice before. If these human knights believe you have murdered their number, they will hunt you with more determination than they would even a drow. |
48575 I hope you have another plan. I've seen the Order at work when they get roused, and it is not a pretty sight. |
48576 You turn the wheel with all your strength. From the west, you hear a loud creaking as if a door were being opened. |
48577 Minotaur Horn |
48578 Umber Hulk Horn |
48579 Murderer |
48580 Murderer |
48581 Now I remember why I had heard of him! He became wealthy and powerful too quickly to be legitimate. I wonder why he's turned his attention to us? |
48582 Aye, that makes sense. I have heard of his name mentioned in some less-than-reputable circles in the past. This Jierdan seems to be a special case. |
48583 Is there nothing you can do to aid us, sir? |
48584 We would be most appreciative of any aid you could render, Garren Windspear. |
48585 <CHARNAME>, we must find this fiend who steals children and disguises knights as monsters and apply a butt-kicking for goodness! All must be avenged! |
48586 For once, I agree with the addled ranger. I dislike being manipulated and would be interested in Lord Jierdan's reasons, though I care nothing about a rescue. |
48587 The foolish barbarian speaks like a dolt, but he has the right of it. We must pay a visit to this man who manipulates us like dolls, <CHARNAME>, and repay his insults in kind. |
48588 We have to find Garren's child! He... he's cleared our name with the paladins; it's the very least we could do! We have to try! |
48589 Ah, yes, off to rescue the kidnapped victim to restore one's good name! Sounds like a tale my Aunt Bertha once told me... although it was her turnip pie recipe that was being held hostage. Still, turnips are a serious business where I come from. You should have seen Aunt Bertha ride in, armed to the teeth, battling Aunt Binny for the right to her pie. The entire village almost went to war over that one... worst crisis since the griffon famine in '22. Ahhh, nostalgia... |
48590 This is a sensitive matter, and I cannot tell all to every curious soul. I must have your commitment that you agree to the task. |
48591 Do not be a fool, <CHARNAME>. These mages will hold you to a commitment regardless of what they want! We do not need them or their machinations! |
48592 Indeed. They seek your agreement before telling you what they wish you to do. The Cowled Wizards are not to be trusted, <CHARNAME>, as you well know. |
48593 I don't know... I have never taken a commission in the past before knowing what it is I was to perform. But the Cowled Wizards can reward with the best of them, I hear. |
48594 Pfeh! If you believe any of that, I have a bridge in Anauroch I'd like to sell you. Do not trust him, I say! |
48595 Methinks he plays a sweet melody, my raven, but we have still yet to hear the chorus. Shall we dance to the mage's tune, do you think? I, for one, am intrigued. |
48596 Out with it, wizard! If there be treasure to be had, I wish to know of it! |
48597 Are we to stoop to hunting for bounties now, <CHARNAME>? Even if we do not murder this man, would turning him over to the Cowled Wizards be any less of a sentence?! |
48598 This task does not sit easily in my stomach, <CHARNAME>. I do not approve of it. |
48599 While surely all murderers must be brought to task, I wonder what manner of justice the Cowled Wizards would apply. It is something to consider. |
48600 What?! You know what selfish purpose the wizards intend for Valygar and still you tell?! You are a contemptible person, and I shall take no more part of this! |
48601 I am disappointed that you take such a step, <CHARNAME>. I believe the Cowled Wizards to be the fiends in this plot. I cannot, in conscience, remain with you any longer. |
48602 Why... why would you do this to Valygar? He is a good man, and you've betrayed him! You... you aren't the person I thought you were, <CHARNAME>. I... I have to leave... |
48603 Be on your way, then. I doubt we shall see each other again. |
48604 I feel dirty, <CHARNAME>. I didn't realize journeying with you would involve such grim activities. Let's... let's avoid this kind of thing in the future, okay? |
48605 Well, there goes the wizard with a body in tow. Not the sort of thing you see every day unless you happen to be living with a necromancer. I did once, when I was working for Golodon. He used to come into the tower every second day with a body over his shoulder. I would look at him all suspicious-like and ask him where he found it, and he would just shrug and say vaguely, "Oh... around." |
48606 It took me a while, but eventually I decided Golodon wasn't being entirely aboveboard with me on the body issue. Since then, I've never trusted a wizard with more arms and legs than he was born with... unless he's been polymorphed, of course, but even then it's usually wisest to keep your distance. |
48607 Finally, dealings with the Cowled Wizards are over! (Although I would have liked to have seen exactly what they were going to use the ranger for.) |
48608 I have done nothing but defend myself from greedy wizards who only wish to plunder the magical wealth of my dread ancestor. Anything they have told you is mere contrivance. |
48609 Oh... so this is why they want your body. To get inside that sphere and... and take its treasure. We... we can't support this, <CHARNAME>! |
48610 Ah, yes, the mystery is finally solved. Yes, the Cowled Wizards would stop at nothing to get inside that sphere. I sympathize with their stand, of course. |
48611 Oho! They want to use your blood to get inside the planar sphere, do they? Not that I would mind their removing it. Takes up quite the bit of the scenery from my home, like a giant marble just fell out of nowhere. Funny they didn't mention that, but then every wizard I've ever known has had a terrible memory. Golodon used to forget to put on pants at least once a week, and his familiar, Binky, would collapse into hysterics every single time. |
48612 They... they want to use you to get into the sphere. I knew those Cowled Wizards couldn't be trusted! But... they'll hold us to our word, won't they? |
48613 This news leaves me even more ill at ease than before. I cannot, in truth, contemplate the murder of an innocent simply to further the plans of these wizards. |
48614 These wizards hunt you like a dog... simply to gain access to this sphere? How is it that no one stands up to these fiends?! |
48615 This changes everything! A fellow ranger plunged into peril by evil wizards! Even Boo cringes at what we have been sent to do! <CHARNAME>, this cannot be! |
48616 This is a ranger, <CHARNAME>, and therefore a man of honor. I believe we can trust what he says. And I become even less convinced that obeying the wizards is possible. |
48617 A ranger would not lie to us, <CHARNAME>... and there must be some reason that the Cowled Wizards would hunt this man so, for I do not judge him capable of murder. |
48618 A fellow brother of the woods! Is this the man the wizards have sent us to kill? <CHARNAME>, tell me it is not so! |
48619 I... I cannot stand with you in this, <CHARNAME>! Many good things you have done indeed, but this act I cannot condone. Forgive me, but I must leave you... |
48620 You... you would kill this man? At the request of wizards far less honorable than he? I was obviously mistaken to follow you, but no longer! This man I shall defend! |
48621 This is a good man, <CHARNAME>. I cannot commit this act in your name or any other. |
48622 I have suspected you of evil, <CHARNAME>, and now I know it to be true! This is a ranger, a man of honor... and I will not allow you to murder him! |
48623 You... you would not lead Boo and me astray! We do good things; we are heroes! This man lies, I say, and I shall fight with <CHARNAME>! |
48624 No! I will not allow you to kill a fellow brother of the woods! You have become evil, and I have allowed it to happen! No longer will I stand by! |
48625 I... I can't let you do this, <CHARNAME>! I don't want to be a murderer of good people! I won't! |
48626 I say this man lies with his every breath! He is a murderer that will say anything to avoid justice! I fight with <CHARNAME>! |
48627 Are... are you sure this is right, <CHARNAME>? I... I suppose he could be lying. I will fight with you, I suppose... |
48628 Let us be moving, then. More than likely the Cowled Wizards will hear of my movements... and the fact that you accompany me... soon enough. We shall have to be ready. |
48629 You'd better know what you're doing, <CHARNAME>. You just pit us against the Cowled Wizards. The Cowled Wizards! Bah! |
48630 We will have to be careful with the Cowled Wizards now at our heels. But it is a righteous cause, and another companion to stand at our side is always welcome. |
48631 Be welcome, brother of the woods! Together, you and Boo and I shall stride forward to crush all evil in our wake! Woe betide evil! |
48632 It is good to see another protector of nature within our ranks, Valygar, and if the devious Cowled Wizards seek to use you, I will stand against them! |
48633 Ooo, there's none so desirable a trinket as one you cannot see. Are you sure I can't just have a peek or two? |
48634 As I said, not until Gaelan wills it. Good day. |
48635 I am not certain I would find your wares palatable regardless. I suspect they are ill-got in origin. |
48636 You will have to hold your judgment until Gaelan wills it, as I said. |
48637 Well, I don't understand... why wouldn't he want us to actually go and cure his mother? Then he wouldn't have to stand out here and beg, right? |
48638 You can't possibly be that naive, Nalia. What did they teach you in that castle of yours? |
48639 I feel quite ill myself. I... I should like to leave this horrid place. |
48640 Are you serious, Nalia? Are you being sarcastic, or do you seriously not know what the hell you're talking about? |
48641 You are as naive as you are foolish, girl. The beggar speaks excuses to indulge himself in wine, most likely, and little more. Even you should be able to figure such a thing out. |
48642 Hold fast, boy. You'll warm to the job in the end. Misery is a fine subject of study. |
48643 Hah! A liar exposed for the fraud that he is! To use such an excuse as an ill mother only to be revealed... it sickens my stomach to witness such base cunning. |
48644 Weakling male, relish your work. It is an honored position you have. |
48645 And well you should be. This is coward's work, despicable to the core. |
48646 Ye're a weak stick of a lad then. It comes natural to better men than you. |
48647 Shadow Thief Cellar Key |
48648 MUST you keep handing out gold coins like they grow on trees?! We will be swarmed! (And besides, <PRO_HESHE> could always give them to ME!) |
48649 I have naught for you, dog. Weak ye are if ye rot in here! |
48650 This passing of our wealth to the poor is an affront to self-determinism, <CHARNAME>. These wretched fools would be far better off fending for themselves. |
48651 Poor creatures! <CHARNAME>, I can watch no more. Get me out of here. |
48652 No doubt you are deserving of your punishment, though this place is probably far emptier than it should be... |
48653 Heh... I do believe you've just been forced into committing an act of charity, <CHARNAME>. |
48654 Well now, that's quite a trick. Oh... you mean you didn't intend to give your gold to the beggar anyway, <CHARNAME>? That's odd... the way you presented your pocket, I could have sworn that's what you had intended. Ah well. |
48655 Did... did you see that?! He took our gold anyway! How rude! |
48656 Such a languishing end... Here lies the embodiment of all the universe, though it is sure to be small comfort to him. |
48657 Best you hope that I never spy you at your trade, thief. I am here of necessity, but I shall not be blind. |
48658 This vorpal Silver Sword radiates a dark aura when you examine it, and the blade is so finely sharpened it could likely sever a head in a single blow. STATISTICS: Combat abilities: – 25% chance per hit that target must save vs. Death at -2 or die THAC0: +3 Damage: 1d10+3 (slashing) Speed Factor: 7 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength Weight: 15 |
48659 Rooftops! I would slide along the odd wall, but never had the will to go higher. |
48660 I could show you a thing or three, m'lady, if you wished. Perhaps... over dinner? |
48661 Er, no, thank you. |
48662 Why does he keep whipping those poor creatures? Oh, this is horrid! I can't watch this! |
48663 <CHARNAME>, I know we have little choice, but could we stay away from the more criminal of these people? Conflict is inevitable otherwise. |
48664 It makes me ill to witness such a display. Does this fool not realize that these monsters he whips could pummel him into a pulp should they care to? |
48665 I most assuredly am not! This partnering is by necessity alone! |
48666 I do not share that name! I would be against the lot of you were our association not dire necessity. |
48667 The merchant is a fool for having such monsters here in the city to begin with, but I'll not allow them to shed his blood! Come, <CHARNAME>, we must stop them! |
48668 You are mistaken. I do not bear that name, and I will not. The greater balance bids me here. |
48669 You have proven yourself to be a person of few morals. I'm happy that I am leaving. |
48670 Oho! It seems the tables have turned on yon merchant, eh? Well, never let it be said that Korgan turned down a good party! |
48671 I respect your size just as I hope others respect mine, but I will not take that name. Our association is temporary. |
48672 Well, there's a lesson in there somewhere, I suppose. Never whip a sick ogre? Never tell someone twice your size to pick something up? Never boss someone around unless you can run faster than they can? Aha! If you're going to hire ogres, give them sick days and benefits or they will kill you. Yes... that about sums it up, I think. |
48673 This statue is missing its horns. |
48674 A despicable ruse, abusing the charity of others. Vile in every respect. |
48675 Har har har! Methinks the fat merchant should have stuck to hiring beasts that he could outrun! |
48676 A door has been opened. |
48677 No doubt you thought them cheaper than hiring regular poor folk. You disgust me. I almost wish the ogres had finished the job. |
48678 You are lucky we did not allow the creatures to complete what they started. You are a fool, merchant, and should think with your head instead of your purse. |
48679 Such treachery and deceit! An outrage to right-thinking people! |
48680 Are you sure that you wish me to leave? There is still much good that we need to accomplish in this place. |
48681 Wretched rivvil! You should be on your knees, thanking us for saving your miserable hide! A hundred lashes at the end of your own whip might put some sense into your head, fool! |
48682 I would rather have you stay with the party. |
48683 I think it best that we go on alone. |
48684 Ooo, you're an uppity one. I bet you're a firebrand when your anger is... aroused. |
48685 I do not care for your tone, woman. |
48686 So be it. Bye bye, mon cowboy. |
48687 I think it best that we go on alone. |
48688 Commendable acceptance of your fate, sir. I leave you to it. |
48689 *sigh* I tells ye, what I wouldn't give t' be able to just twiddle me fingers and conjure up some fish. The fishin's just been too bloody hard lately. |
48690 I would have liked to stay. Please, at least avenge my friends and destroy the Shade Lord. I shall return to my home in Trademeet. Farewell and good luck. |
48691 You free the inmates and prepare for your battle with Irenicus. |
48692 If that is the limit of your imagination when it comes to magic, fool, then it is no wonder your countrymen are idiotic enough to outlaw it! |
48693 I think I should like to walk through this place when we no longer need anything from the devil we know. |
48694 Perhaps it is a result of your blasphemy that the gods deny you prosperity! Get yourself to a temple, commoner, and pray for forgiveness for your vile mouth! |
48695 Aaaah, the gods must have somethin' against me, truly. I work an' work, but we be nothin' ever but poor, poor, poor! Bloody gods! |
48696 I'm happy that you've returned. Shall I rejoin you now? |
48697 I would be happy to have you in my party. |
48698 Not at this time. You are safe enough here. I will return if I need you. |
48699 Indeed. It is a dark place in need of some cleansing light. |
48700 I see you there, gnome! You and your ilk are nothing but drunken garbage, keepin' me husband away all hours of the night with yer tales! Begone! |
48701 To the Hells with you, drow! I would not sully myself with your presence! |
48702 So be it. I expected nothing else. |
48703 I don't even know your husband, ma'am. Or do I? Was he that short fellow who bought the case of turnip beer from me about two weeks back? If that's the case, then you'll find him two blocks west singing "Fair Evermeet" in a poor baritone and falling down constantly... but you didn't hear that from me. |
48704 I beg your pardon? I would gather up every vagrant and criminal in the city if I could, dear woman. Would that the world could be changed so easily. |
48705 You there! Struttin' around in yer fancy armor! Why doesn't ye go do something useful and gather up all the street thieves and cutpurses, eh?! |
48706 Bah! I hear there's books about magic everywhere. They should round them all up and burn them! Eradicate all that vile knowledge forever! |
48707 Hmph. I used to love reading at the castle; it's what got me interested in magic. I can't imagine knowledge being destroyed... it just seems so wrong! |
48708 Uncle Quayle showed me so many wonderful things about magic, I... I can't even imagine a world without it. It would be so... so mundane. |
48709 You know... everything that's gone wrong with the world is due to magic. I believe we'd all be better off if it were all gone. |
48710 Indeed, I will agree with that. Justice is rarely harsh enough for most to have its memory last longer than a moment. A true pity. |
48711 There be no justice in the world. If there were, there'd be no thieves, I think. |
48712 Well, he were askin' for it, halfling! Put his wee hand into me pockets, he did, so I had to remove it with me axe. An' I'll thank ye not to bring it up again. |
48713 Me? No, Boo would never allow such a thing! My sword is meant only for being firmly planted in the heart of evil! |
48714 Y-you! I remember you! You sliced poor cousin Bobby into ribbons three weeks ago! Eeeek! |
48715 Y-you... you're awfully big, even for a big person. You aren't going to hurt a little halfling like... like me, are you? |
48716 Greetings to you, faithful Anomen. I trust that all goes well in the Order? |
48717 Greetings to you... Wh-what is this? You bring a dark elf into the house of the Watcher? Why would you do this?! |
48718 It goes well enough, Guardian. I am eager to take my test, but until then, I am content in the service of the Great Guard, proving my name with my fellow adventurers here. |
48719 Shar and your unsleeping god are often at odds, priest, but I seek no conflict here. I will be out of your worried sight before you begin a fit, so do not agitate yourself. |
48720 Greetings to you, Sir Keldorn. We are honored to have a servant of Torm walk these halls. You are well known amongst your Order, and Helm respects those with such a devotion to duty. |
48721 The honor is mine, Guardian. Helm holds a special place in the hearts of all who join the Order. |
48722 Helm watch me, but I was sure I just had me coin purse just a minute ago! Where could it have gone? |
48723 Aye now... you there... ye almost looks like an elf t' me, but there is something strange about you. Are ye from far away, perhaps? |
48724 Hmmm... you wouldn't be talking about this purse, would you? I just found it on the ground. It's got quite a hefty clink to it. You should be a little more, ah, careful... |
48725 Aye, berk. I am from far and farther away than a simple man like you could likely imagine. If my countenance disturbs you, forgive me... my kind are rarer than red diamonds here. |
48726 Well, I'll be... ye're the bloody gnome I bought that gizmo from! Fourteen coppers and the blasted thing doesn't even work! Give me my money back, ye thief! |
48727 Er... no... |
48728 You there... in them dirty leathers... ye aren't one of them Corthalas, are ye? I thought ye and yer kind were all dead an' buried by now. Least, that's what I've heard. |
48729 Now, now. Did you go and oil it every morning like I told you to? |
48730 Then what are you blaming ME for? Hair restoration is a very delicate process, you know. Go back and try oiling it, and after another week, if it still doesn't work... why, then you'll be more than entitled to a full refund! |
48731 *sigh* No... not all of us are dead, not yet. Hold your celebration until after I pass on, if you please. |
48732 Hm... you there, miss! Didn't I see ye in the circus down in Riatavin? But... ye had, ah... |
48733 Y-you... I remember you there! |