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Season 4
🔥🔥

Diablo 4🔥 Season 1 - Nightmare Dungeon Affixes


Affix↕️ Desc↕️
BerserkingMonsters become strong the longer they stay in combat.
BlizzardRandom blizzard storms that move around.
Cold EnhancedMonster hits have 30% chance to chill targets.
DestabilizingEnemy hit has a chance to teleport you randomly.
Empowered Elites (Waller)More elites spawn in this dungeon, Elites always have \Waller\ affix.
Fire EnhancedMonster hits have 30% chance to burn targets.
Frozen Pulse
HasteMonsters move 30% faster.
Lightning EnhancedMonster hits call down thunder upon you and slow you heavily. You recover from the slow overtime.
Major_AvengerKilling a monster enrages monsters near it, making them dealing more damage.
Major_Blood BlisterMonster death will sometimes spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage.
Major_DeathPulseWhen a monster gets killed, it releases a deadly lightning pulse after a short delay.
Major_Drifting ShadeDrifting shades chase their targets. They explode for heavy damage upon reaching their target, creating nightmare fields that Daze victims.
Major_Empowered Elites (Electric Lance)Elites always have \Electric Lance\ affix.
Major_Empowered Elites (Frost)Elites always have \Cold Enchanted\ affix.
Major_Empowered Elites (Nightfall)Elites always have \Nightfall\ affix.
Major_Empowered Elites (Poison)Elites always have \Poison Enchanted\ affix.
Major_Empowered Elites (Shadow)Elites always have \Shadow Enchanted\ affix.
Major_Empowered Elites (Suppressor)Elites always have \Suppressor\ affix.
Major_Empowered Elites (Teleporter)Elites always have \Teleporter\ affix.
Major_Lightning StormLightning gathers above the player. Get into the protection dome to avoid severe outcomes.
Major_Nightmare PortalWhile in combat, nightmare portals open randomly near players, pouring out dangerous monsters.
Major_StormbanesWrathStormbane's Wrath chases players around, releasing deadly pulses when reaching a player.
Major_VolcanicWhile in combat, enemies periodically cause gouts of flame to erupt beneath the feet of players.
Minor_Monster_AntiCC_LegendaryMonster Crowd Controlled duration is reduced by 40%.
Minor_Monster_AntiCC_MagicMonster Crowd Controlled duration is reduced by 20%.
Minor_Monster_AntiCC_RareMonster Crowd Controlled duration is reduced by 30%.
Minor_Monster_AntiCrit_LegendaryMonsters take 60% less Critical Strike damage.
Minor_Monster_AntiCrit_MagicMonsters take 30% less Critical Strike damage.
Minor_Monster_AntiCrit_RareMonsters take 45% less Critical Strike damage.
Minor_Monster_AntiOverpower_LegendaryMonsters take 60% less Overpower damage.
Minor_Monster_AntiOverpower_MagicMonsters take 30% less Overpower damage.
Minor_Monster_AntiOverpower_RareMonsters take 40% less Overpower damage.
Minor_Monster_AntiVulnerable_LegendaryMonsters have 60% reduced Vulnerable duration
Minor_Monster_AntiVulnerable_MagicMonsters have 30% reduced Vulnerable duration.
Minor_Monster_AntiVulnerable_RareMonsters have 45% reduced Vulnerable duration
Minor_Monster_AttackBehind_LegendaryMonsters near the player deal 200% more damage striking from behind.
Minor_Monster_AttackBehind_MagicMonsters near the player deal 100% more damage striking from behind.
Minor_Monster_AttackBehind_RareMonsters near the player deal 150% more damage striking from behind.
Minor_Monster_AttackFaster_LegendaryMonsters attack 25% faster.
Minor_Monster_AttackFaster_MagicMonsters attack 15% faster.
Minor_Monster_AttackFaster_RareMonsters attack 20% faster.
Minor_Monster_Barrier_LegendaryMonsters gain 30% Maximum Life as Barrier.
Minor_Monster_Barrier_MagicMonsters gain 20% Maximum Life as Barrier.
Minor_Monster_Barrier_RareMonsters gain 25% Maximum Life as Barrier.
Minor_Monster_BarrierKiller_LegendaryMonsters deal 100% more damage to Barriers.
Minor_Monster_BarrierKiller_MagicMonsters deal 50% more damage to Barriers.
Minor_Monster_BarrierKiller_RareMonsters deal 75% more damage to Barriers.
Minor_Monster_ChanceSlow_LegendaryMonster attacks from a distance have 50% chance to slow targets.
Minor_Monster_ChanceSlow_MagicMonster attacks from a distance have 30% chance to slow targets.
Minor_Monster_ChanceSlow_RareMonster attacks from a distance have 40% chance to slow targets.
Minor_Monster_DrainResource_LegendaryMonster attacks from a distnace burn 16% of your Primary Resource.
Minor_Monster_DrainResource_MagicMonster attacks from a distance burn 8% of your Primary Resource.
Minor_Monster_DrainResource_RareMonster attacks from a distance burn 12% of your Primary Resource.
Minor_Monster_ExtraBleeding_LegendaryMonsters deal an additional 30% of their Physical damage dealt as Bleeding over 5 seconds.
Minor_Monster_ExtraBleeding_MagicMonsters deal an additional 15% of their Physical damage dealt as Bleeding over 5 seconds.
Minor_Monster_ExtraBleeding_RareMonsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds.
Minor_Monster_ExtraBurning_LegendaryMonsters deal an additional 30% of their Physical damage dealt as Burning over 5 seconds.
Minor_Monster_ExtraBurning_MagicMonsters deal an additional 15% of their Physical damage dealt as Burning over 5 seconds.
Minor_Monster_ExtraBurning_RareMonsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds.
Minor_Monster_ExtraCold_LegendaryMonsters deal an additional 20% of their Physical damage dealt as Cold.
Minor_Monster_ExtraCold_MagicMonsters deal an additional 10% of their Physical damage dealt as Cold.
Minor_Monster_ExtraCold_RareMonsters deal an additional 15% of their Physical damage dealt as Cold.
Minor_Monster_ExtraCorruption_LegendaryMonsters deal an additional 30% of their Physical damage dealt as Shadow over 5 seconds.
Minor_Monster_ExtraCorruption_MagicMonsters deal an additional 15% of their Physical damage dealt as Shadow over 5 seconds.
Minor_Monster_ExtraCorruption_RareMonsters deal an additional 22% of their Physical damage dealt as Shadow over 5 seconds.
Minor_Monster_ExtraFire_LegendaryMonsters deal an additional 20% of their Physical damage dealt as Fire.
Minor_Monster_ExtraFire_MagicMonsters deal an additional 10% of their Physical damage dealt as Fire.
Minor_Monster_ExtraFire_RareMonsters deal an additional 15% of their Physical damage dealt as Fire.
Minor_Monster_ExtraLightning_LegendaryMonsters deal an additional 20% of their Physical damage dealt as Lightning.
Minor_Monster_ExtraLightning_MagicMonsters deal an additional 10% of their Physical damage dealt as Lightning.
Minor_Monster_ExtraLightning_RareMonsters deal an additional 15% of their Physical damage dealt as Lightning.
Minor_Monster_ExtraPoison_LegendaryMonsters deal an additional 30% of their Physical damage dealt as Poison over 5 seconds.
Minor_Monster_ExtraPoison_MagicMonsters deal an additional 15% of their Physical damage dealt as Poison over 5 seconds.
Minor_Monster_ExtraPoison_RareMonsters deal an additional 22% of their Physical damage dealt as Poison over 5 seconds.
Minor_Monster_ExtraShadow_LegendaryMonsters deal an additional 20% of their Physical damage dealt as Shadow.
Minor_Monster_ExtraShadow_MagicMonsters deal an additional 10% of their Physical damage dealt as Shadow.
Minor_Monster_ExtraShadow_RareMonsters deal an additional 15% of their Physical damage dealt as Shadow.
Minor_Monster_HPBonus_LegendaryMonsters gain 30% extra life.
Minor_Monster_HPBonus_MagicMonsters gain 20% extra life.
Minor_Monster_HPBonus_RareMonsters gain 25% extra life.
Minor_Monster_HPRegen_LegendaryNon-boss monsters regen 1.5% Maximum Life per second.
Minor_Monster_HPRegen_MagicNon-boss monsters regen 1.5% Maximum Life per second.
Minor_Monster_HPRegen_RareNon-boss monsters regen 1.5% Maximum Life per second.
Minor_Monster_LessAOEMonsters take 30% less AOE damage.
Minor_Monster_LessBleeding_LegendaryMonsters take 60% less Bleeding damage.
Minor_Monster_LessBleeding_MagicMonsters take 30% less Bleeding damage.
Minor_Monster_LessBleeding_RareMonsters take 45% less Bleeding damage.
Minor_Monster_LessBurning_LegendaryMonsters take 60% less Burning damage.
Minor_Monster_LessBurning_MagicMonsters take 30% less Burning damage.
Minor_Monster_LessBurning_RareMonsters take 45% less Burning damage.
Minor_Monster_LessCold_LegendaryMonsters take 40% less Cold damage.
Minor_Monster_LessCold_MagicMonsters take 20% less Cold damage.
Minor_Monster_LessCold_RareMonsters take 30% less Cold damage.
Minor_Monster_LessCorruption_LegendaryMonsters take 60% less Corruption damage.
Minor_Monster_LessCorruption_MagicMonsters take 30% less Corruption damage.
Minor_Monster_LessCorruption_RareMonsters take 45% less Corruption damage.
Minor_Monster_LessFire_LegendaryMonsters take 40% less Fire damage.
Minor_Monster_LessFire_MagicMonsters take 20% less Fire damage.
Minor_Monster_LessFire_RareMonsters take 30% less Fire damage.
Minor_Monster_LessLightning_LegendaryMonsters take 40% less Lightning damage.
Minor_Monster_LessLightning_MagicMonsters take 20% less Lightning damage.
Minor_Monster_LessLightning_RareMonsters take 30% less Lightning damage.
Minor_Monster_LessMelee_LegendaryMonsters take 40% less damage from close targets.
Minor_Monster_LessMelee_MagicMonsters take 20% less damage from close targets.
Minor_Monster_LessMelee_RareMonsters take 30% less damage from close targets.
Minor_Monster_LessPhysical_LegendaryMonsters take 30% less Physical damage.
Minor_Monster_LessPhysical_MagicMonsters take 15% less Physical damage.
Minor_Monster_LessPhysical_RareMonsters take 22% less Physical damage.
Minor_Monster_LessPoison_LegendaryMonsters take 60% less Poison damage.
Minor_Monster_LessPoison_MagicMonsters take 30% less Poison damage.
Minor_Monster_LessPoison_RareMonsters take 45% less Poison damage.
Minor_Monster_LessRanged_LegendaryMonsters take 60% less damage from distant targets.
Minor_Monster_LessRanged_MagicMonsters take 30% less damage from distant targets.
Minor_Monster_LessRanged_RareMonsters take 45% less damage from distant targets.
Minor_Monster_LessShadow_LegendaryMonsters take 40% less Shadow damage.
Minor_Monster_LessShadow_MagicMonsters take 20% less Shadow damage.
Minor_Monster_LessShadow_RareMonsters take 30% less Shadow damage.
Minor_Monster_LifeSteal_LegendaryNon-boss monsters gain 15% Life Steal.
Minor_Monster_LifeSteal_MagicNon-boss monsters gain 10% Life Steal.
Minor_Monster_LifeSteal_RareNon-boss monsters gain 12% Life Steal.
Minor_Monster_ReduceDodge_LegendaryMonster attacks from a distance reduce dodge chance by 12% for 6 seconds, stacking up to 60%.
Minor_Monster_ReduceDodge_MagicMonster attacks from a distance reduce dodge chance by 8% for 6 seconds, stacking up to 40%.
Minor_Monster_ReduceDodge_RareMonster attacks from a distance reduce dodge chance by 10% for 6 seconds, stacking up to 50%.
Minor_Monster_ReduceHealing_LegendaryMonster attacks from a distance have 30% chance to disable your Healing Potion for 2 seconds.
Minor_Monster_ReduceHealing_MagicMonster attacks from a distance have 20% chance to disable your Healing Potion for 2 seconds.
Minor_Monster_ReduceHealing_RareMonster attacks from a distance have 25% chance to disable your Healing Potion for 2 seconds.
Minor_Monster_ReduceResistance_LegendaryMonster attacks from a distance reduce resistance by 10% for 6 seconds, stacking up to 50%.
Minor_Monster_ReduceResistance_MagicMonster attacks from a distance reduce resistance by 6% for 6 seconds, stacking up to 30%.
Minor_Monster_ReduceResistance_RareMonster attacks from a distance reduce resistance by 8% for 6 seconds, stacking up to 40%.
Minor_Monster_ReflectNonPhysical_LegendaryMonsters reflect 8% Non-Physical damage.
Minor_Monster_ReflectNonPhysical_MagicMonsters reflect 4% Non-Physical damage.
Minor_Monster_ReflectNonPhysical_RareMonsters reflect 6% Non-Physical damage.
Minor_Monster_ReflectPhysical_LegendaryMonsters reflect 5% Physical damage.
Minor_Monster_ReflectPhysical_MagicMonsters reflect 3% Physical damage.
Minor_Monster_ReflectPhysical_RareMonsters reflect 4% Physical damage.
Minor_Monster_SunderArmor_LegendaryMonster attacks from a distance reduce your armor by 7% for 6 seconds, stacking up to 35%.
Minor_Monster_SunderArmor_MagicMonster attacks from a distance reduce your armor by 5% for 6 seconds, stacking up to 25%.
Minor_Monster_SunderArmor_RareMonster attacks from a distance reduce your armor by 6% for 6 seconds, stacking up to 30%.
Minor_Monster_Unstoppable_LegendaryMonsters become Unstoppable when life drops below 30%.
Minor_Monster_Unstoppable_MagicMonsters become Unstoppable when life drops below 15%.
Minor_Monster_Unstoppable_RareMonsters become Unstoppable when life drops below 22%.
NewLabelMonster attacks from a distance burn 5% of your Primary Resource.
Physical EnhancedMonster hits tear your muscles. Movement will bleed you out.
Poison EnhancedMonster hits have 30% chance to poison targets.
Positive_AttackMoveSpeedOnKill_LegendaryKilling a monster grants 2.0% Attack and Move Speed. Stacking up to 20%.
Positive_AttackMoveSpeedOnKill_MagicKilling a monster grants 1.0% Attack and Move Speed. Stacking up to 10%.
Positive_AttackMoveSpeedOnKill_RareKilling a monster grants 1.5% Attack and Move Speed. Stacking up to 15%.
Positive_CCReduction_LegendaryThe duration of CC's against you are reduced by 9%.
Positive_CCReduction_MagicThe duration of CC's against you are reduced by 3%.
Positive_CCReduction_RareThe duration of CC's against you are reduced by 6%.
Positive_CooldownReductionOnKill_LegendaryKiliing a monster reduces your cooldowns by .1 seconds.
Positive_CooldownReductionOnKill_MagicKiliing a monster reduces your cooldowns by .06 seconds.
Positive_CooldownReductionOnKill_RareKiliing a monster reduces your cooldowns by .08 seconds.
Positive_DamageReductionForMissingHealth_LegendaryGain 6% damage reduction for every 10% Health you are missing.
Positive_DamageReductionForMissingHealth_MagicGain 4% damage reduction for every 10% Health you are missing.
Positive_DamageReductionForMissingHealth_RareGain 5% damage reduction for every 10% Health you are missing.
Positive_EvadeLeavesPoisonUsing Evade leaves a pool of Poison behind that damages enemies.
Positive_EvadePushesEnemiesUsing Evade pushes enemies back.
Positive_FireDamage_LegendaryYou deal 15% more Fire damage.
Positive_FireDamage_MagicYou deal 5% more Fire damage.
Positive_FireDamage_RareYou deal 10% more Fire damage.
Positive_FireResistance_LegendaryYou take 12% less Fire damage.
Positive_FireResistance_MagicYou take 4% less Fire damage.
Positive_FireResistance_RareYou take 8% less Fire damage.
Positive_FrostDamage_LegendaryYou deal 15% more Frost damage.
Positive_FrostDamage_MagicYou deal 5% more Frost damage.
Positive_FrostDamage_RareYou deal 10% more Frost damage.
Positive_FrostResistance_LegendaryYou take 12% less Frost damage.
Positive_FrostResistance_MagicYou take 4% less Frost damage.
Positive_FrostResistance_RareYou take 8% less Frost damage.
Positive_GoldFind_LegendaryYou find 30% more gold.
Positive_GoldFind_MagicYou find 10% more gold.
Positive_GoldFind_RareYou find 20% more gold.
Positive_IncreasedCritChance_LegendaryYour Critical Strike chance is increased by 9%.
Positive_IncreasedCritChance_MagicYour Critical Strike chance is increased by 3%.
Positive_IncreasedCritChance_RareYour Critical Strike chance is increased by 6%.
Positive_IncreasedHealing_LegendaryYour Healing Received is increased by 15%.
Positive_IncreasedHealing_MagicYour Healing Received is increased by 5%.
Positive_IncreasedHealing_RareYour Healing Received is increased by 10%.
Positive_LightningDamage_LegendaryYou deal 15% more Lightning damage.
Positive_LightningDamage_MagicYou deal 5% more Lightning damage.
Positive_LightningDamage_RareYou deal 10% more Lightning damage.
Positive_LightningResistance_LegendaryYou take 12% less Lightning damage.
Positive_LightningResistance_MagicYou take 4% less Lightning damage.
Positive_LightningResistance_RareYou take 8% less Lightning damage.
Positive_MagicFindYou find more items from enemies.
Positive_PeriodicLightningYou occasionally call down lightning strikes that damage nearby enemies.
Positive_PhysicalDamage_LegendaryYou deal 15% more Physical damage.
Positive_PhysicalDamage_MagicYou deal 5% more Physical damage.
Positive_PhysicalDamage_RareYou deal 10% more Physical damage.
Positive_PhysicalResistance_LegendaryYou take 12% less Physical damage.
Positive_PhysicalResistance_MagicYou take 4% less Physical damage.
Positive_PhysicalResistance_RareYou take 8% less Physical damage.
Positive_PoisonDamage_LegendaryYou deal 15% more Poison damage.
Positive_PoisonDamage_MagicYou deal 5% more Poison damage.
Positive_PoisonDamage_RareYou deal 10% more Poison damage.
Positive_PoisonResistance_LegendaryYou take 12% less Poison damage.
Positive_PoisonResistance_MagicYou take 4% less Poison damage.
Positive_PoisonResistance_RareYou take 8% less Poison damage.
Positive_ShadowDamage_LegendaryYou deal 15% more Shadow damage.
Positive_ShadowDamage_MagicYou deal 5% more Shadow damage.
Positive_ShadowDamage_RareYou deal 10% more Shadow damage.
Positive_ShadowResistance_LegendaryYou take 12% less Shadow damage.
Positive_ShadowResistance_MagicYou take 4% less Shadow damage.
Positive_ShadowResistance_RareYou take 8% less Shadow damage.
Positive_StunCausesBurningBeing hit by Crowd Control effects creates an explosion around you.
Positive_Thorns_LegendaryYour Thorns are increased by 491.
Positive_Thorns_MagicYour Thorns are increased by 112.
Positive_Thorns_RareYour Thorns are increased by 249.
Proximity ShieldRandom monsters gain proximity shield, preventing any damages from outside the shield.
PvP_Dungeon_MonstersBalance
PvP_Dungeon_MonstersDropNoLoot
Rampart
Resource DrainYou no longer passively generate or lost resource. Your resource drains while moving, and gains while standing still.
TEST_BONUS1Description for Test Bonus Affix 1.
Trial_AbyssalGrowthsDestroy 10 Abyssal Growths before they hatch to earn a special reward.
Trial_DemonicIdolKeep the Demonic Idol intact to earn a special reward.
Trial_EventMasteryComplete the Mastery of 2 Dungeon Events to earn a special reward.
Trial_NoWipeComplete the Dungeon Objective without the Party wiping to earn a special reward.
Trial_ProtectNPCKeep the Cursed Wanderer alive until the Objective is Complete to earn a special reward.
Trial_TimedRunComplete the Dungeon Objective in 10 minutes to earn a special reward.
Trial_UniqueSentriesFind and slay 5 Unique Sentries before they escape to earn a special reward.
Wild RegenerationMonsters aggressively regenerate health while moving.

In game names and variable names

Affix↕️ Desc↕️
BlizzardBlizzard
Cold EnhancedCold Enhanced
DestabilizingDestabilizing
Empowered Elites (Summoner)Empowered Elites (Summoner)
Empowered Elites (Waller)Empowered Elites (Waller)
Fire EnhancedFire Enhanced
Frozen PulseFrozen Pulse
HasteHaste
Lightning EnhancedLightning Enhanced
Major_AvengerAvenger
Major_Blood BlisterBlood Blister
Major_DeathPulseDeath Pulse
Major_Drifting ShadeDrifting Shade
Major_Empowered Elites (Electric Lance)Empowered Elites (Electric Lance)
Major_Empowered Elites (Frost)Empowered Elites (Cold Enchanted)
Major_Empowered Elites (Nightfall)Empowered Elites (Nightfall)
Major_Empowered Elites (Poison)Empowered Elites (Poison Enchanted)
Major_Empowered Elites (Shadow)Empowered Elites (Shadow)
Major_Empowered Elites (Suppressor)Empowered Elites (Suppressor)
Major_Empowered Elites (Teleporter)Empowered Elites (Teleporter)
Major_Lightning StormLightning Storm
Major_Nightmare PortalNightmare Portal
Major_StormbanesWrathStormbane's Wrath
Major_VolcanicVolcanic
Minor_Monster_AntiCCMonsters Resist Crowd Control
Minor_Monster_AntiCritMonsters Resist Critical Strikes
Minor_Monster_AntiOverpowerMonsters Resist Overpower Effect
Minor_Monster_AntiVulnerableMonsters Resist Vulnerable Effect
Minor_Monster_AttackBehindMonsters Deal More Damage From Behind
Minor_Monster_AttackFasterMonsters Attack Faster
Minor_Monster_BarrierMonsters Gain Barrier
Minor_Monster_BarrierKillerMonster Deal More Damage To Barrier
Minor_Monster_ChanceSlowMonster Ranged Attacks Slow Targets
Minor_Monster_DrainResourceMonster Ranged Attacks Burn Primary Resource
Minor_Monster_ExtraBleedingMonsters Deal Extra Bleeding Damage
Minor_Monster_ExtraBurningMonsters Deal Extra Burning Damage
Minor_Monster_ExtraColdMonsters Deal Extra Cold Damage
Minor_Monster_ExtraCorruptionMonsters Deal Extra Corruption Damage
Minor_Monster_ExtraFireMonsters Deal Extra Fire Damage
Minor_Monster_ExtraLightningMonsters Deal Extra Lightning Damage
Minor_Monster_ExtraPoisonMonsters Deal Extra Poison Damage
Minor_Monster_ExtraShadowMonsters Deal Extra Shadow Damage
Minor_Monster_HPBonusMonsters Gain Extra Life
Minor_Monster_HPRegenMonsters Gain Life Regen
Minor_Monster_LessBleedingMonsters Take Less Bleeding Damage
Minor_Monster_LessBurningMonsters Take Less Burning Damage
Minor_Monster_LessColdMonsters Take Less Cold Damage
Minor_Monster_LessCorruptionMonsters Take Less Corruption Damage
Minor_Monster_LessFireMonsters Take Less Fire Damage
Minor_Monster_LessLightningMonsters Take Less Lightning Damage
Minor_Monster_LessMeleeMonsters Take Less Close Damage
Minor_Monster_LessPhysicalMonsters Take Less Physical Damage
Minor_Monster_LessPoisonMonsters Take Less Poison Damage
Minor_Monster_LessRangedMonsters Take Less Distant Damage
Minor_Monster_LessShadowMonsters Take Less Shadow Damage
Minor_Monster_LifeStealMonster Attacks Steal Life
Minor_Monster_ReduceDodgeMonster Ranged Attacks Reduce Dodge Chance
Minor_Monster_ReduceHealingMonster Ranged Attacks Disable Healing Potion
Minor_Monster_ReduceResistanceMonster Ranged Attacks Reduce Resistance
Minor_Monster_ReflectNonPhysicalMonsters Reflect Non-Physical Damage
Minor_Monster_ReflectPhysicalMonsters Reflect Physical Damage
Minor_Monster_SunderArmorMonster Ranged Attacks Sunder Armor
Minor_Monster_UnstoppableMonsters Unstoppable at Low Life
Physical EnhancedPhysical Enhanced
Poison EnhancedPoison Enhanced
Positive_AttackMoveSpeedOnKillAttack and Move Speed on Kill
Positive_CCReductionYour CC Duration is Reduced
Positive_CooldownReductionOnKillReduce Cooldowns on Kill
Positive_DamageReductionForMissingHealthDamage Reduction for Missing Health
Positive_EvadeLeavesPoisonEvade Leaves a Poison Pool
Positive_EvadePushesEnemiesEvade Pushes Enemies
Positive_FireDamageYou Deal Extra Fire Damage
Positive_FireResistanceYou Take Less Fire Damage
Positive_FrostDamageYou Deal Extra Frost Damage
Positive_FrostResistanceYou Take Less Frost Damage
Positive_GoldFindYou Find More Gold
Positive_IncreasedCritChanceIncreased Critical Strike Chance
Positive_IncreasedHealingIncreased Healing
Positive_LightningDamageYou Deal Extra Lightning Damage
Positive_LightningResistanceYou Take Less Lightning Damage
Positive_MagicFindYou Find More Items
Positive_PeriodicLightningYou Occasionally Call Down Lightning
Positive_PhysicalDamageYou Deal Extra Physical Damage
Positive_PhysicalResistanceYou Take Less Physical Damage
Positive_PoisonDamageYou Deal Extra Poison Damage
Positive_PoisonResistanceYou Take Less Poison Damage
Positive_ShadowDamageYou Deal Extra Shadow Damage
Positive_ShadowResistanceYou Take Less Shadow Damage
Positive_StunCausesBurningBeing Crowd Controlled Causes an Explosion
Positive_ThornsYou Have Extra Thorns
Proximity ShieldProximity Shield
PvP_Dungeon_MonstersBalancePH PvP: Monsters Balance
PvP_Dungeon_MonstersDropNoLootPH PvP: Monsters Drop No Loot
RampartRampart
Resource DrainResource Drain
TEST_BONUS1PH Test Bonus 1
Trial_AbyssalGrowthsPH Trial: Abyssal Growths
Trial_DemonicIdolPH Trial: Demonic Idol
Trial_EventMasteryPH Trial: Event Mastery
Trial_NoWipePH Trial: No Wipe
Trial_ProtectNPCPH Trial: Cursed Wanderer
Trial_TimedRunPH Trial: Timed Run
Trial_UniqueSentriesPH Trial: Unique Sentries
Wild RegenerationWild Regeneration


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