| Haste | Monsters move 30% faster. | |
Lightning Enhanced | Monster hits call down thunder upon you and slow you heavily. You recover from the slow overtime. | |
Major_Avenger | Killing a monster enrages monsters near it, making them dealing more damage. | |
Major_Blood Blister | Monster death will sometimes spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage. | |
Major_DeathPulse | When a monster gets killed, it releases a deadly lightning pulse after a short delay. | |
Major_Drifting Shade | Drifting shades chase their targets. They explode for heavy damage upon reaching their target, creating nightmare fields that Daze victims. | |
Major_Empowered Elites (Electric Lance) | Elites always have \Electric Lance\ affix. | |
Major_Empowered Elites (Frost) | Elites always have \Cold Enchanted\ affix. | |
Major_Empowered Elites (Nightfall) | Elites always have \Nightfall\ affix. | |
Major_Empowered Elites (Poison) | Elites always have \Poison Enchanted\ affix. | |
Major_Empowered Elites (Shadow) | Elites always have \Shadow Enchanted\ affix. | |
Major_Empowered Elites (Suppressor) | Elites always have \Suppressor\ affix. | |
Major_Empowered Elites (Teleporter) | Elites always have \Teleporter\ affix. | |
Major_Lightning Storm | Lightning gathers above the player. Get into the protection dome to avoid severe outcomes. | |
Major_Nightmare Portal | While in combat, nightmare portals open randomly near players, pouring out dangerous monsters. | |
Major_StormbanesWrath | Stormbane's Wrath chases players around, releasing deadly pulses when reaching a player. | |
Major_Volcanic | While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of players. | |
Minor_Monster_AntiCC_Legendary | Monster Crowd Controlled duration is reduced by 40%. | |
Minor_Monster_AntiCC_Magic | Monster Crowd Controlled duration is reduced by 20%. | |
Minor_Monster_AntiCC_Rare | Monster Crowd Controlled duration is reduced by 30%. | |
Minor_Monster_AntiCrit_Legendary | Monsters take 60% less Critical Strike damage. | |
Minor_Monster_AntiCrit_Magic | Monsters take 30% less Critical Strike damage. | |
Minor_Monster_AntiCrit_Rare | Monsters take 45% less Critical Strike damage. | |
Minor_Monster_AntiOverpower_Legendary | Monsters take 60% less Overpower damage. | |
Minor_Monster_AntiOverpower_Magic | Monsters take 30% less Overpower damage. | |
Minor_Monster_AntiOverpower_Rare | Monsters take 40% less Overpower damage. | |
Minor_Monster_AntiVulnerable_Legendary | Monsters have 60% reduced Vulnerable duration | |
Minor_Monster_AntiVulnerable_Magic | Monsters have 30% reduced Vulnerable duration. | |
Minor_Monster_AntiVulnerable_Rare | Monsters have 45% reduced Vulnerable duration | |
Minor_Monster_AttackBehind_Legendary | Monsters near the player deal 200% more damage striking from behind. | |
Minor_Monster_AttackBehind_Magic | Monsters near the player deal 100% more damage striking from behind. | |
Minor_Monster_AttackBehind_Rare | Monsters near the player deal 150% more damage striking from behind. | |
Minor_Monster_AttackFaster_Legendary | Monsters attack 25% faster. | |
Minor_Monster_AttackFaster_Magic | Monsters attack 15% faster. | |
Minor_Monster_AttackFaster_Rare | Monsters attack 20% faster. | |
Minor_Monster_BarrierKiller_Legendary | Monsters deal 100% more damage to Barriers. | |
Minor_Monster_BarrierKiller_Magic | Monsters deal 50% more damage to Barriers. | |
Minor_Monster_BarrierKiller_Rare | Monsters deal 75% more damage to Barriers. | |
Minor_Monster_Barrier_Legendary | Monsters gain 30% Maximum Life as Barrier. | |
Minor_Monster_Barrier_Magic | Monsters gain 20% Maximum Life as Barrier. | |
Minor_Monster_Barrier_Rare | Monsters gain 25% Maximum Life as Barrier. | |
Minor_Monster_ChanceSlow_Legendary | Monster attacks from a distance have 50% chance to slow targets. | |
Minor_Monster_ChanceSlow_Magic | Monster attacks from a distance have 30% chance to slow targets. | |
Minor_Monster_ChanceSlow_Rare | Monster attacks from a distance have 40% chance to slow targets. | |
Minor_Monster_DrainResource_Legendary | Monster attacks from a distnace burn 16% of your Primary Resource. | |
Minor_Monster_DrainResource_Magic | Monster attacks from a distance burn 8% of your Primary Resource. | |
Minor_Monster_DrainResource_Rare | Monster attacks from a distance burn 12% of your Primary Resource. | |
Minor_Monster_ExtraBleeding_Legendary | Monsters deal an additional 30% of their Physical damage dealt as Bleeding over 5 seconds. | |
Minor_Monster_ExtraBleeding_Magic | Monsters deal an additional 15% of their Physical damage dealt as Bleeding over 5 seconds. | |
Minor_Monster_ExtraBleeding_Rare | Monsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds. | |
Minor_Monster_ExtraBurning_Legendary | Monsters deal an additional 30% of their Physical damage dealt as Burning over 5 seconds. | |
Minor_Monster_ExtraBurning_Magic | Monsters deal an additional 15% of their Physical damage dealt as Burning over 5 seconds. | |
Minor_Monster_ExtraBurning_Rare | Monsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds. | |
Minor_Monster_ExtraCold_Legendary | Monsters deal an additional 20% of their Physical damage dealt as Cold. | |
Minor_Monster_ExtraCold_Magic | Monsters deal an additional 10% of their Physical damage dealt as Cold. | |
Minor_Monster_ExtraCold_Rare | Monsters deal an additional 15% of their Physical damage dealt as Cold. | |
Minor_Monster_ExtraCorruption_Legendary | Monsters deal an additional 30% of their Physical damage dealt as Shadow over 5 seconds. | |
Minor_Monster_ExtraCorruption_Magic | Monsters deal an additional 15% of their Physical damage dealt as Shadow over 5 seconds. | |
Minor_Monster_ExtraCorruption_Rare | Monsters deal an additional 22% of their Physical damage dealt as Shadow over 5 seconds. | |
Minor_Monster_ExtraFire_Legendary | Monsters deal an additional 20% of their Physical damage dealt as Fire. | |
Minor_Monster_ExtraFire_Magic | Monsters deal an additional 10% of their Physical damage dealt as Fire. | |
Minor_Monster_ExtraFire_Rare | Monsters deal an additional 15% of their Physical damage dealt as Fire. | |
Minor_Monster_ExtraLightning_Legendary | Monsters deal an additional 20% of their Physical damage dealt as Lightning. | |
Minor_Monster_ExtraLightning_Magic | Monsters deal an additional 10% of their Physical damage dealt as Lightning. | |
Minor_Monster_ExtraLightning_Rare | Monsters deal an additional 15% of their Physical damage dealt as Lightning. | |
Minor_Monster_ExtraPoison_Legendary | Monsters deal an additional 30% of their Physical damage dealt as Poison over 5 seconds. | |
Minor_Monster_ExtraPoison_Magic | Monsters deal an additional 15% of their Physical damage dealt as Poison over 5 seconds. | |
Minor_Monster_ExtraPoison_Rare | Monsters deal an additional 22% of their Physical damage dealt as Poison over 5 seconds. | |
Minor_Monster_ExtraShadow_Legendary | Monsters deal an additional 20% of their Physical damage dealt as Shadow. | |
Minor_Monster_ExtraShadow_Magic | Monsters deal an additional 10% of their Physical damage dealt as Shadow. | |
Minor_Monster_ExtraShadow_Rare | Monsters deal an additional 15% of their Physical damage dealt as Shadow. | |
Minor_Monster_HPBonus_Legendary | Monsters gain 30% extra life. | |
Minor_Monster_HPBonus_Magic | Monsters gain 20% extra life. | |
Minor_Monster_HPBonus_Rare | Monsters gain 25% extra life. | |
Minor_Monster_HPRegen_Legendary | Non-boss monsters regen 1.5% Maximum Life per second. | |
Minor_Monster_HPRegen_Magic | Non-boss monsters regen 1.5% Maximum Life per second. | |
Minor_Monster_HPRegen_Rare | Non-boss monsters regen 1.5% Maximum Life per second. | |
Minor_Monster_LessAOE | Monsters take 30% less AOE damage. | |
Minor_Monster_LessBleeding_Legendary | Monsters take 60% less Bleeding damage. | |
Minor_Monster_LessBleeding_Magic | Monsters take 30% less Bleeding damage. | |
Minor_Monster_LessBleeding_Rare | Monsters take 45% less Bleeding damage. | |
Minor_Monster_LessBurning_Legendary | Monsters take 60% less Burning damage. | |
Minor_Monster_LessBurning_Magic | Monsters take 30% less Burning damage. | |
Minor_Monster_LessBurning_Rare | Monsters take 45% less Burning damage. | |
Minor_Monster_LessCold_Legendary | Monsters take 40% less Cold damage. | |
Minor_Monster_LessCold_Magic | Monsters take 20% less Cold damage. | |
Minor_Monster_LessCold_Rare | Monsters take 30% less Cold damage. | |
Minor_Monster_LessCorruption_Legendary | Monsters take 60% less Corruption damage. | |
Minor_Monster_LessCorruption_Magic | Monsters take 30% less Corruption damage. | |
Minor_Monster_LessCorruption_Rare | Monsters take 45% less Corruption damage. | |
Minor_Monster_LessFire_Legendary | Monsters take 40% less Fire damage. | |
Minor_Monster_LessFire_Magic | Monsters take 20% less Fire damage. | |
Minor_Monster_LessFire_Rare | Monsters take 30% less Fire damage. | |
Minor_Monster_LessLightning_Legendary | Monsters take 40% less Lightning damage. | |
Minor_Monster_LessLightning_Magic | Monsters take 20% less Lightning damage. | |
Minor_Monster_LessLightning_Rare | Monsters take 30% less Lightning damage. | |
Minor_Monster_LessMelee_Legendary | Monsters take 40% less damage from close targets. | |
Minor_Monster_LessMelee_Magic | Monsters take 20% less damage from close targets. | |
Minor_Monster_LessMelee_Rare | Monsters take 30% less damage from close targets. | |
Minor_Monster_LessPhysical_Legendary | Monsters take 30% less Physical damage. | |
Minor_Monster_LessPhysical_Magic | Monsters take 15% less Physical damage. | |
Minor_Monster_LessPhysical_Rare | Monsters take 22% less Physical damage. | |
Minor_Monster_LessPoison_Legendary | Monsters take 60% less Poison damage. | |
Minor_Monster_LessPoison_Magic | Monsters take 30% less Poison damage. | |
Minor_Monster_LessPoison_Rare | Monsters take 45% less Poison damage. | |
Minor_Monster_LessRanged_Legendary | Monsters take 60% less damage from distant targets. | |
Minor_Monster_LessRanged_Magic | Monsters take 30% less damage from distant targets. | |
Minor_Monster_LessRanged_Rare | Monsters take 45% less damage from distant targets. | |
Minor_Monster_LessShadow_Legendary | Monsters take 40% less Shadow damage. | |
Minor_Monster_LessShadow_Magic | Monsters take 20% less Shadow damage. | |
Minor_Monster_LessShadow_Rare | Monsters take 30% less Shadow damage. | |
Minor_Monster_LifeSteal_Legendary | Non-boss monsters gain 15% Life Steal. | |
Minor_Monster_LifeSteal_Magic | Non-boss monsters gain 10% Life Steal. | |
Minor_Monster_LifeSteal_Rare | Non-boss monsters gain 12% Life Steal. | |
Minor_Monster_ReduceDodge_Legendary | Monster attacks from a distance reduce dodge chance by 12% for 6 seconds, stacking up to 60%. | |
Minor_Monster_ReduceDodge_Magic | Monster attacks from a distance reduce dodge chance by 8% for 6 seconds, stacking up to 40%. | |
Minor_Monster_ReduceDodge_Rare | Monster attacks from a distance reduce dodge chance by 10% for 6 seconds, stacking up to 50%. | |
Minor_Monster_ReduceHealing_Legendary | Monster attacks from a distance have 30% chance to disable healing potion for 2 seconds. | |
Minor_Monster_ReduceHealing_Magic | Monster attacks from a distance have 20% chance to disable healing potion for 2 seconds. | |
Minor_Monster_ReduceHealing_Rare | Monster attacks from a distance have 25% chance to disable healing potion for 2 seconds. | |
Minor_Monster_ReduceResistance_Legendary | Monster attacks from a distance reduce resistance by 10% for 6 seconds, stacking up to 50%. | |
Minor_Monster_ReduceResistance_Magic | Monster attacks from a distance reduce resistance by 6% for 6 seconds, stacking up to 30%. | |
Minor_Monster_ReduceResistance_Rare | Monster attacks from a distance reduce resistance by 8% for 6 seconds, stacking up to 40%. | |
Minor_Monster_ReflectNonPhysical_Legendary | Monsters reflect 8% Non-Physical damage. | |
Minor_Monster_ReflectNonPhysical_Magic | Monsters reflect 4% Non-Physical damage. | |
Minor_Monster_ReflectNonPhysical_Rare | Monsters reflect 6% Non-Physical damage. | |
Minor_Monster_ReflectPhysical_Legendary | Monsters reflect 5% Physical damage. | |
Minor_Monster_ReflectPhysical_Magic | Monsters reflect 3% Physical damage. | |
Minor_Monster_ReflectPhysical_Rare | Monsters reflect 4% Physical damage. | |
Minor_Monster_SunderArmor_Legendary | Monster attacks from a distance reduce your armor by 7% for 6 seconds, stacking up to 35%. | |
Minor_Monster_SunderArmor_Magic | Monster attacks from a distance reduce your armor by 5% for 6 seconds, stacking up to 25%. | |
Minor_Monster_SunderArmor_Rare | Monster attacks from a distance reduce your armor by 6% for 6 seconds, stacking up to 30%. | |
Minor_Monster_Unstoppable_Legendary | Monsters become Unstoppable when life drops below 30%. | |
Minor_Monster_Unstoppable_Magic | Monsters become Unstoppable when life drops below 15%. | |
Minor_Monster_Unstoppable_Rare | Monsters become Unstoppable when life drops below 22%. | |
NewLabel | Monster attacks from a distance burn 5% of your Primary Resource. | |
Physical Enhanced | Monster hits tear your muscles. Movement will bleed you out. | |
Poison Enhanced | Monster hits have 30% chance to poison targets. | |
Positive_AttackMoveSpeedOnKill_Legendary | Killing a monster grants 2.0% Attack and Move Speed. Stacking up to 20%. | |
Positive_AttackMoveSpeedOnKill_Magic | Killing a monster grants 1.0% Attack and Move Speed. Stacking up to 10%. | |
Positive_AttackMoveSpeedOnKill_Rare | Killing a monster grants 1.5% Attack and Move Speed. Stacking up to 15%. | |
Positive_CCReduction_Legendary | The duration of CC's against you are reduced by 9%. | |
Positive_CCReduction_Magic | The duration of CC's against you are reduced by 3%. | |
Positive_CCReduction_Rare | The duration of CC's against you are reduced by 6%. | |
Positive_CooldownReductionOnKill_Legendary | Kiliing a monster reduces your cooldowns by .1 seconds. | |
Positive_CooldownReductionOnKill_Magic | Kiliing a monster reduces your cooldowns by .06 seconds. | |
Positive_CooldownReductionOnKill_Rare | Kiliing a monster reduces your cooldowns by .08 seconds. | |
Positive_DamageReductionForMissingHealth_Legendary | Gain 6% damage reduction for every 10% Health you are missing. | |
Positive_DamageReductionForMissingHealth_Magic | Gain 4% damage reduction for every 10% Health you are missing. | |
Positive_DamageReductionForMissingHealth_Rare | Gain 5% damage reduction for every 10% Health you are missing. | |
Positive_EvadeLeavesPoison | Using Evade leaves a pool of Poison behind that damages enemies. | |
Positive_EvadePushesEnemies | Using Evade pushes enemies back. | |
Positive_FireDamage_Legendary | You deal 15% more Fire damage. | |
Positive_FireDamage_Magic | You deal 5% more Fire damage. | |
Positive_FireDamage_Rare | You deal 10% more Fire damage. | |
Positive_FireResistance_Legendary | You take 12% less Fire damage. | |
Positive_FireResistance_Magic | You take 4% less Fire damage. | |
Positive_FireResistance_Rare | You take 8% less Fire damage. | |
Positive_FrostDamage_Legendary | You deal 15% more Frost damage. | |
Positive_FrostDamage_Magic | You deal 5% more Frost damage. | |
Positive_FrostDamage_Rare | You deal 10% more Frost damage. | |
Positive_FrostResistance_Legendary | You take 12% less Frost damage. | |
Positive_FrostResistance_Magic | You take 4% less Frost damage. | |
Positive_FrostResistance_Rare | You take 8% less Frost damage. | |
Positive_GoldFind_Legendary | You find 30% more gold. | |
Positive_GoldFind_Magic | You find 10% more gold. | |
Positive_GoldFind_Rare | You find 20% more gold. | |
Positive_IncreasedCritChance_Legendary | Your Critical Strike chance is increased by 9%. | |
Positive_IncreasedCritChance_Magic | Your Critical Strike chance is increased by 3%. | |
Positive_IncreasedCritChance_Rare | Your Critical Strike chance is increased by 6%. | |
Positive_IncreasedHealing_Legendary | Your Healing Received is increased by 15%. | |
Positive_IncreasedHealing_Magic | Your Healing Received is increased by 5%. | |
Positive_IncreasedHealing_Rare | Your Healing Received is increased by 10%. | |
Positive_LightningDamage_Legendary | You deal 15% more Lightning damage. | |
Positive_LightningDamage_Magic | You deal 5% more Lightning damage. | |
Positive_LightningDamage_Rare | You deal 10% more Lightning damage. | |
Positive_LightningResistance_Legendary | You take 12% less Lightning damage. | |
Positive_LightningResistance_Magic | You take 4% less Lightning damage. | |
Positive_LightningResistance_Rare | You take 8% less Lightning damage. | |
Positive_MagicFind | You find more items from enemies. | |
Positive_PeriodicLightning | You occasionally call down lightning strikes that damage nearby enemies. | |
Positive_PhysicalDamage_Legendary | You deal 15% more Physical damage. | |
Positive_PhysicalDamage_Magic | You deal 5% more Physical damage. | |
Positive_PhysicalDamage_Rare | You deal 10% more Physical damage. | |
Positive_PhysicalResistance_Legendary | You take 12% less Physical damage. | |
Positive_PhysicalResistance_Magic | You take 4% less Physical damage. | |
Positive_PhysicalResistance_Rare | You take 8% less Physical damage. | |
Positive_PoisonDamage_Legendary | You deal 15% more Poison damage. | |
Positive_PoisonDamage_Magic | You deal 5% more Poison damage. | |
Positive_PoisonDamage_Rare | You deal 10% more Poison damage. | |
Positive_PoisonResistance_Legendary | You take 12% less Poison damage. | |
Positive_PoisonResistance_Magic | You take 4% less Poison damage. | |
Positive_PoisonResistance_Rare | You take 8% less Poison damage. | |
Positive_ShadowDamage_Legendary | You deal 15% more Shadow damage. | |
Positive_ShadowDamage_Magic | You deal 5% more Shadow damage. | |
Positive_ShadowDamage_Rare | You deal 10% more Shadow damage. | |
Positive_ShadowResistance_Legendary | You take 12% less Shadow damage. | |
Positive_ShadowResistance_Magic | You take 4% less Shadow damage. | |
Positive_ShadowResistance_Rare | You take 8% less Shadow damage. | |
Positive_StunCausesBurning | Being hit by Crowd Control effects creates an explosion around you. | |
Positive_Thorns_Legendary | Your Thorns are increased by 491. | |
Positive_Thorns_Magic | Your Thorns are increased by 112. | |
Positive_Thorns_Rare | Your Thorns are increased by 249. | |
Proximity Shield | Random monsters gain proximity shield, preventing any damages from outside the shield. | |
PvP_Dungeon_MonstersBalance | | PvP_Dungeon_MonstersDropNoLoot | | Rampart | | Resource Drain | You no longer passively generate or lost resource. Your resource drains while moving, and gains while standing still. | | TEST_BONUS1 | Description for Test Bonus Affix 1. | | Trial_AbyssalGrowths | Destroy 10 Abyssal Growths before they hatch to earn a special reward. | | Trial_DemonicIdol | Keep the Demonic Idol intact to earn a special reward. | | Trial_EventMastery | Complete the Mastery of 2 Dungeon Events to earn a special reward. | | Trial_NoWipe | Complete the Dungeon Objective without the Party wiping to earn a special reward. | | Trial_ProtectNPC | Keep the Cursed Wanderer alive until the Objective is Complete to earn a special reward. | | Trial_TimedRun | Complete the Dungeon Objective in 10 minutes to earn a special reward. | | Trial_UniqueSentries | Find and slay 5 Unique Sentries before they escape to earn a special reward. | | Wild Regeneration | Monsters aggressively regenerate health while moving. | | | | |