Diablo 4 Early Access
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Diablo 4🔥 BETA Datamine - All Possible Nightmare Dungeon Affixes in Diablo IV


Affix↕️ Effect↕️
Berserking Monsters become strong the longer they stay in combat.
Blizzard Random blizzard storms that move around.
Cold Enhanced Monster hits have 30% chance to chill targets.
Destabilizing Enemy hit has a chance to teleport you randomly.
Empowered Elites (Waller) More elites spawn in this dungeon, Elites always have \Waller\ affix.
Fire Enhanced Monster hits have 30% chance to burn targets.
Frozen Pulse
Haste Monsters move 30% faster.
Lightning Enhanced Monster hits call down thunder upon you and slow you heavily. You recover from the slow overtime.
Major_Avenger Killing a monster enrages monsters near it, making them dealing more damage.
Major_Blood Blister Monster death will sometimes spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage.
Major_DeathPulse When a monster gets killed, it releases a deadly lightning pulse after a short delay.
Major_Drifting Shade Drifting shades chase their targets. They explode for heavy damage upon reaching their target, creating nightmare fields that Daze victims.
Major_Empowered Elites (Electric Lance) Elites always have \Electric Lance\ affix.
Major_Empowered Elites (Frost) Elites always have \Cold Enchanted\ affix.
Major_Empowered Elites (Nightfall) Elites always have \Nightfall\ affix.
Major_Empowered Elites (Poison) Elites always have \Poison Enchanted\ affix.
Major_Empowered Elites (Shadow) Elites always have \Shadow Enchanted\ affix.
Major_Empowered Elites (Suppressor) Elites always have \Suppressor\ affix.
Major_Empowered Elites (Teleporter) Elites always have \Teleporter\ affix.
Major_Lightning Storm Lightning gathers above the player. Get into the protection dome to avoid severe outcomes.
Major_Nightmare Portal While in combat, nightmare portals open randomly near players, pouring out dangerous monsters.
Major_StormbanesWrath Stormbane's Wrath chases players around, releasing deadly pulses when reaching a player.
Major_Volcanic While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of players.
Minor_Monster_AntiCC_Legendary Monster Crowd Controlled duration is reduced by 40%.
Minor_Monster_AntiCC_Magic Monster Crowd Controlled duration is reduced by 20%.
Minor_Monster_AntiCC_Rare Monster Crowd Controlled duration is reduced by 30%.
Minor_Monster_AntiCrit_Legendary Monsters take 60% less Critical Strike damage.
Minor_Monster_AntiCrit_Magic Monsters take 30% less Critical Strike damage.
Minor_Monster_AntiCrit_Rare Monsters take 45% less Critical Strike damage.
Minor_Monster_AntiOverpower_Legendary Monsters take 60% less Overpower damage.
Minor_Monster_AntiOverpower_Magic Monsters take 30% less Overpower damage.
Minor_Monster_AntiOverpower_Rare Monsters take 40% less Overpower damage.
Minor_Monster_AntiVulnerable_Legendary Monsters have 60% reduced Vulnerable duration
Minor_Monster_AntiVulnerable_Magic Monsters have 30% reduced Vulnerable duration.
Minor_Monster_AntiVulnerable_Rare Monsters have 45% reduced Vulnerable duration
Minor_Monster_AttackBehind_Legendary Monsters near the player deal 200% more damage striking from behind.
Minor_Monster_AttackBehind_Magic Monsters near the player deal 100% more damage striking from behind.
Minor_Monster_AttackBehind_Rare Monsters near the player deal 150% more damage striking from behind.
Minor_Monster_AttackFaster_Legendary Monsters attack 25% faster.
Minor_Monster_AttackFaster_Magic Monsters attack 15% faster.
Minor_Monster_AttackFaster_Rare Monsters attack 20% faster.
Minor_Monster_BarrierKiller_Legendary Monsters deal 100% more damage to Barriers.
Minor_Monster_BarrierKiller_Magic Monsters deal 50% more damage to Barriers.
Minor_Monster_BarrierKiller_Rare Monsters deal 75% more damage to Barriers.
Minor_Monster_Barrier_Legendary Monsters gain 30% Maximum Life as Barrier.
Minor_Monster_Barrier_Magic Monsters gain 20% Maximum Life as Barrier.
Minor_Monster_Barrier_Rare Monsters gain 25% Maximum Life as Barrier.
Minor_Monster_ChanceSlow_Legendary Monster attacks from a distance have 50% chance to slow targets.
Minor_Monster_ChanceSlow_Magic Monster attacks from a distance have 30% chance to slow targets.
Minor_Monster_ChanceSlow_Rare Monster attacks from a distance have 40% chance to slow targets.
Minor_Monster_DrainResource_Legendary Monster attacks from a distnace burn 16% of your Primary Resource.
Minor_Monster_DrainResource_Magic Monster attacks from a distance burn 8% of your Primary Resource.
Minor_Monster_DrainResource_Rare Monster attacks from a distance burn 12% of your Primary Resource.
Minor_Monster_ExtraBleeding_Legendary Monsters deal an additional 30% of their Physical damage dealt as Bleeding over 5 seconds.
Minor_Monster_ExtraBleeding_Magic Monsters deal an additional 15% of their Physical damage dealt as Bleeding over 5 seconds.
Minor_Monster_ExtraBleeding_Rare Monsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds.
Minor_Monster_ExtraBurning_Legendary Monsters deal an additional 30% of their Physical damage dealt as Burning over 5 seconds.
Minor_Monster_ExtraBurning_Magic Monsters deal an additional 15% of their Physical damage dealt as Burning over 5 seconds.
Minor_Monster_ExtraBurning_Rare Monsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds.
Minor_Monster_ExtraCold_Legendary Monsters deal an additional 20% of their Physical damage dealt as Cold.
Minor_Monster_ExtraCold_Magic Monsters deal an additional 10% of their Physical damage dealt as Cold.
Minor_Monster_ExtraCold_Rare Monsters deal an additional 15% of their Physical damage dealt as Cold.
Minor_Monster_ExtraCorruption_Legendary Monsters deal an additional 30% of their Physical damage dealt as Shadow over 5 seconds.
Minor_Monster_ExtraCorruption_Magic Monsters deal an additional 15% of their Physical damage dealt as Shadow over 5 seconds.
Minor_Monster_ExtraCorruption_Rare Monsters deal an additional 22% of their Physical damage dealt as Shadow over 5 seconds.
Minor_Monster_ExtraFire_Legendary Monsters deal an additional 20% of their Physical damage dealt as Fire.
Minor_Monster_ExtraFire_Magic Monsters deal an additional 10% of their Physical damage dealt as Fire.
Minor_Monster_ExtraFire_Rare Monsters deal an additional 15% of their Physical damage dealt as Fire.
Minor_Monster_ExtraLightning_Legendary Monsters deal an additional 20% of their Physical damage dealt as Lightning.
Minor_Monster_ExtraLightning_Magic Monsters deal an additional 10% of their Physical damage dealt as Lightning.
Minor_Monster_ExtraLightning_Rare Monsters deal an additional 15% of their Physical damage dealt as Lightning.
Minor_Monster_ExtraPoison_Legendary Monsters deal an additional 30% of their Physical damage dealt as Poison over 5 seconds.
Minor_Monster_ExtraPoison_Magic Monsters deal an additional 15% of their Physical damage dealt as Poison over 5 seconds.
Minor_Monster_ExtraPoison_Rare Monsters deal an additional 22% of their Physical damage dealt as Poison over 5 seconds.
Minor_Monster_ExtraShadow_Legendary Monsters deal an additional 20% of their Physical damage dealt as Shadow.
Minor_Monster_ExtraShadow_Magic Monsters deal an additional 10% of their Physical damage dealt as Shadow.
Minor_Monster_ExtraShadow_Rare Monsters deal an additional 15% of their Physical damage dealt as Shadow.
Minor_Monster_HPBonus_Legendary Monsters gain 30% extra life.
Minor_Monster_HPBonus_Magic Monsters gain 20% extra life.
Minor_Monster_HPBonus_Rare Monsters gain 25% extra life.
Minor_Monster_HPRegen_Legendary Non-boss monsters regen 1.5% Maximum Life per second.
Minor_Monster_HPRegen_Magic Non-boss monsters regen 1.5% Maximum Life per second.
Minor_Monster_HPRegen_Rare Non-boss monsters regen 1.5% Maximum Life per second.
Minor_Monster_LessAOE Monsters take 30% less AOE damage.
Minor_Monster_LessBleeding_Legendary Monsters take 60% less Bleeding damage.
Minor_Monster_LessBleeding_Magic Monsters take 30% less Bleeding damage.
Minor_Monster_LessBleeding_Rare Monsters take 45% less Bleeding damage.
Minor_Monster_LessBurning_Legendary Monsters take 60% less Burning damage.
Minor_Monster_LessBurning_Magic Monsters take 30% less Burning damage.
Minor_Monster_LessBurning_Rare Monsters take 45% less Burning damage.
Minor_Monster_LessCold_Legendary Monsters take 40% less Cold damage.
Minor_Monster_LessCold_Magic Monsters take 20% less Cold damage.
Minor_Monster_LessCold_Rare Monsters take 30% less Cold damage.
Minor_Monster_LessCorruption_Legendary Monsters take 60% less Corruption damage.
Minor_Monster_LessCorruption_Magic Monsters take 30% less Corruption damage.
Minor_Monster_LessCorruption_Rare Monsters take 45% less Corruption damage.
Minor_Monster_LessFire_Legendary Monsters take 40% less Fire damage.
Minor_Monster_LessFire_Magic Monsters take 20% less Fire damage.
Minor_Monster_LessFire_Rare Monsters take 30% less Fire damage.
Minor_Monster_LessLightning_Legendary Monsters take 40% less Lightning damage.
Minor_Monster_LessLightning_Magic Monsters take 20% less Lightning damage.
Minor_Monster_LessLightning_Rare Monsters take 30% less Lightning damage.
Minor_Monster_LessMelee_Legendary Monsters take 40% less damage from close targets.
Minor_Monster_LessMelee_Magic Monsters take 20% less damage from close targets.
Minor_Monster_LessMelee_Rare Monsters take 30% less damage from close targets.
Minor_Monster_LessPhysical_Legendary Monsters take 30% less Physical damage.
Minor_Monster_LessPhysical_Magic Monsters take 15% less Physical damage.
Minor_Monster_LessPhysical_Rare Monsters take 22% less Physical damage.
Minor_Monster_LessPoison_Legendary Monsters take 60% less Poison damage.
Minor_Monster_LessPoison_Magic Monsters take 30% less Poison damage.
Minor_Monster_LessPoison_Rare Monsters take 45% less Poison damage.
Minor_Monster_LessRanged_Legendary Monsters take 60% less damage from distant targets.
Minor_Monster_LessRanged_Magic Monsters take 30% less damage from distant targets.
Minor_Monster_LessRanged_Rare Monsters take 45% less damage from distant targets.
Minor_Monster_LessShadow_Legendary Monsters take 40% less Shadow damage.
Minor_Monster_LessShadow_Magic Monsters take 20% less Shadow damage.
Minor_Monster_LessShadow_Rare Monsters take 30% less Shadow damage.
Minor_Monster_LifeSteal_Legendary Non-boss monsters gain 15% Life Steal.
Minor_Monster_LifeSteal_Magic Non-boss monsters gain 10% Life Steal.
Minor_Monster_LifeSteal_Rare Non-boss monsters gain 12% Life Steal.
Minor_Monster_ReduceDodge_Legendary Monster attacks from a distance reduce dodge chance by 12% for 6 seconds, stacking up to 60%.
Minor_Monster_ReduceDodge_Magic Monster attacks from a distance reduce dodge chance by 8% for 6 seconds, stacking up to 40%.
Minor_Monster_ReduceDodge_Rare Monster attacks from a distance reduce dodge chance by 10% for 6 seconds, stacking up to 50%.
Minor_Monster_ReduceHealing_Legendary Monster attacks from a distance have 30% chance to disable healing potion for 2 seconds.
Minor_Monster_ReduceHealing_Magic Monster attacks from a distance have 20% chance to disable healing potion for 2 seconds.
Minor_Monster_ReduceHealing_Rare Monster attacks from a distance have 25% chance to disable healing potion for 2 seconds.
Minor_Monster_ReduceResistance_Legendary Monster attacks from a distance reduce resistance by 10% for 6 seconds, stacking up to 50%.
Minor_Monster_ReduceResistance_Magic Monster attacks from a distance reduce resistance by 6% for 6 seconds, stacking up to 30%.
Minor_Monster_ReduceResistance_Rare Monster attacks from a distance reduce resistance by 8% for 6 seconds, stacking up to 40%.
Minor_Monster_ReflectNonPhysical_Legendary Monsters reflect 8% Non-Physical damage.
Minor_Monster_ReflectNonPhysical_Magic Monsters reflect 4% Non-Physical damage.
Minor_Monster_ReflectNonPhysical_Rare Monsters reflect 6% Non-Physical damage.
Minor_Monster_ReflectPhysical_Legendary Monsters reflect 5% Physical damage.
Minor_Monster_ReflectPhysical_Magic Monsters reflect 3% Physical damage.
Minor_Monster_ReflectPhysical_Rare Monsters reflect 4% Physical damage.
Minor_Monster_SunderArmor_Legendary Monster attacks from a distance reduce your armor by 7% for 6 seconds, stacking up to 35%.
Minor_Monster_SunderArmor_Magic Monster attacks from a distance reduce your armor by 5% for 6 seconds, stacking up to 25%.
Minor_Monster_SunderArmor_Rare Monster attacks from a distance reduce your armor by 6% for 6 seconds, stacking up to 30%.
Minor_Monster_Unstoppable_Legendary Monsters become Unstoppable when life drops below 30%.
Minor_Monster_Unstoppable_Magic Monsters become Unstoppable when life drops below 15%.
Minor_Monster_Unstoppable_Rare Monsters become Unstoppable when life drops below 22%.
NewLabel Monster attacks from a distance burn 5% of your Primary Resource.
Physical Enhanced Monster hits tear your muscles. Movement will bleed you out.
Poison Enhanced Monster hits have 30% chance to poison targets.
Positive_AttackMoveSpeedOnKill_Legendary Killing a monster grants 2.0% Attack and Move Speed. Stacking up to 20%.
Positive_AttackMoveSpeedOnKill_Magic Killing a monster grants 1.0% Attack and Move Speed. Stacking up to 10%.
Positive_AttackMoveSpeedOnKill_Rare Killing a monster grants 1.5% Attack and Move Speed. Stacking up to 15%.
Positive_CCReduction_Legendary The duration of CC's against you are reduced by 9%.
Positive_CCReduction_Magic The duration of CC's against you are reduced by 3%.
Positive_CCReduction_Rare The duration of CC's against you are reduced by 6%.
Positive_CooldownReductionOnKill_Legendary Kiliing a monster reduces your cooldowns by .1 seconds.
Positive_CooldownReductionOnKill_Magic Kiliing a monster reduces your cooldowns by .06 seconds.
Positive_CooldownReductionOnKill_Rare Kiliing a monster reduces your cooldowns by .08 seconds.
Positive_DamageReductionForMissingHealth_Legendary Gain 6% damage reduction for every 10% Health you are missing.
Positive_DamageReductionForMissingHealth_Magic Gain 4% damage reduction for every 10% Health you are missing.
Positive_DamageReductionForMissingHealth_Rare Gain 5% damage reduction for every 10% Health you are missing.
Positive_EvadeLeavesPoison Using Evade leaves a pool of Poison behind that damages enemies.
Positive_EvadePushesEnemies Using Evade pushes enemies back.
Positive_FireDamage_Legendary You deal 15% more Fire damage.
Positive_FireDamage_Magic You deal 5% more Fire damage.
Positive_FireDamage_Rare You deal 10% more Fire damage.
Positive_FireResistance_Legendary You take 12% less Fire damage.
Positive_FireResistance_Magic You take 4% less Fire damage.
Positive_FireResistance_Rare You take 8% less Fire damage.
Positive_FrostDamage_Legendary You deal 15% more Frost damage.
Positive_FrostDamage_Magic You deal 5% more Frost damage.
Positive_FrostDamage_Rare You deal 10% more Frost damage.
Positive_FrostResistance_Legendary You take 12% less Frost damage.
Positive_FrostResistance_Magic You take 4% less Frost damage.
Positive_FrostResistance_Rare You take 8% less Frost damage.
Positive_GoldFind_Legendary You find 30% more gold.
Positive_GoldFind_Magic You find 10% more gold.
Positive_GoldFind_Rare You find 20% more gold.
Positive_IncreasedCritChance_Legendary Your Critical Strike chance is increased by 9%.
Positive_IncreasedCritChance_Magic Your Critical Strike chance is increased by 3%.
Positive_IncreasedCritChance_Rare Your Critical Strike chance is increased by 6%.
Positive_IncreasedHealing_Legendary Your Healing Received is increased by 15%.
Positive_IncreasedHealing_Magic Your Healing Received is increased by 5%.
Positive_IncreasedHealing_Rare Your Healing Received is increased by 10%.
Positive_LightningDamage_Legendary You deal 15% more Lightning damage.
Positive_LightningDamage_Magic You deal 5% more Lightning damage.
Positive_LightningDamage_Rare You deal 10% more Lightning damage.
Positive_LightningResistance_Legendary You take 12% less Lightning damage.
Positive_LightningResistance_Magic You take 4% less Lightning damage.
Positive_LightningResistance_Rare You take 8% less Lightning damage.
Positive_MagicFind You find more items from enemies.
Positive_PeriodicLightning You occasionally call down lightning strikes that damage nearby enemies.
Positive_PhysicalDamage_Legendary You deal 15% more Physical damage.
Positive_PhysicalDamage_Magic You deal 5% more Physical damage.
Positive_PhysicalDamage_Rare You deal 10% more Physical damage.
Positive_PhysicalResistance_Legendary You take 12% less Physical damage.
Positive_PhysicalResistance_Magic You take 4% less Physical damage.
Positive_PhysicalResistance_Rare You take 8% less Physical damage.
Positive_PoisonDamage_Legendary You deal 15% more Poison damage.
Positive_PoisonDamage_Magic You deal 5% more Poison damage.
Positive_PoisonDamage_Rare You deal 10% more Poison damage.
Positive_PoisonResistance_Legendary You take 12% less Poison damage.
Positive_PoisonResistance_Magic You take 4% less Poison damage.
Positive_PoisonResistance_Rare You take 8% less Poison damage.
Positive_ShadowDamage_Legendary You deal 15% more Shadow damage.
Positive_ShadowDamage_Magic You deal 5% more Shadow damage.
Positive_ShadowDamage_Rare You deal 10% more Shadow damage.
Positive_ShadowResistance_Legendary You take 12% less Shadow damage.
Positive_ShadowResistance_Magic You take 4% less Shadow damage.
Positive_ShadowResistance_Rare You take 8% less Shadow damage.
Positive_StunCausesBurning Being hit by Crowd Control effects creates an explosion around you.
Positive_Thorns_Legendary Your Thorns are increased by 491.
Positive_Thorns_Magic Your Thorns are increased by 112.
Positive_Thorns_Rare Your Thorns are increased by 249.
Proximity Shield Random monsters gain proximity shield, preventing any damages from outside the shield.
PvP_Dungeon_MonstersBalance
PvP_Dungeon_MonstersDropNoLoot
Rampart
Resource Drain You no longer passively generate or lost resource. Your resource drains while moving, and gains while standing still.
TEST_BONUS1 Description for Test Bonus Affix 1.
Trial_AbyssalGrowths Destroy 10 Abyssal Growths before they hatch to earn a special reward.
Trial_DemonicIdol Keep the Demonic Idol intact to earn a special reward.
Trial_EventMastery Complete the Mastery of 2 Dungeon Events to earn a special reward.
Trial_NoWipe Complete the Dungeon Objective without the Party wiping to earn a special reward.
Trial_ProtectNPC Keep the Cursed Wanderer alive until the Objective is Complete to earn a special reward.
Trial_TimedRun Complete the Dungeon Objective in 10 minutes to earn a special reward.
Trial_UniqueSentries Find and slay 5 Unique Sentries before they escape to earn a special reward.
Wild Regeneration Monsters aggressively regenerate health while moving.


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