Accuracy_10 Eye for Injury | Crippling shots with a bow are more severe. Accuracy_20 Trick Shot | Shots fired from your bow will ricochet if you miss your target. Accuracy_30 Steady Hands | All ranged and thrown weapons now do 10% more damage. Accuracy_40 Crevice in the Armor | Increases the armor penetration of any weapon you wield by 50%. Accuracy_50 Shafted | Every headshot deals 50% more damage. Agility_10 Iron Endurance | Sprinting drains less stamina. Agility_20 Cat-like | Falling damage is halved. Agility_30 Effortless Leap | Jumping no longer costs stamina. Agility_40 Nimble Tumbler | When dodging, your armor counts as one weight-class lower than normal. Agility_50 Extended Leap | Jump while in the air to do a second jump. Encumberance_10 Balance and Counterbalance | You deal 10% extra melee damage while over-encumbered but swing using 10% less stamina when not over-encumbered. Encumberance_20 Sure-footed | Crippling effects are less severe. Encumberance_30 Pack Mule | Your max carry weight is increased by 10%. Encumberance_40 Deflection | You have a chance to ignore armor and shield durability loss when hit. Encumberance_50 Momentum | When over-encumbered, you can move at full speed. Grit_10 Strong Grip | You use 10% less stamina whenever you climb. Grit_20 Barbaric Tenacity | You gain an additional 10% stamina per regeneration tick. Grit_30 Iron-hard Muscles | You gain a natural resistance to damage. Grit_40 Fluid Swings | Your basic attacks cost less stamina. Grit_50 Artful Dodger | Dodging costs less stamina. Strength_10 Thuggery | Every blow you strike with a blunted weapon deals 100% more concussive damage. Strength_20 Salting the Wound | You now deal 25% increased damage to enemies affected by negative status effects (i.e. cripple, bleed, sunder). Strength_30 Slice and Dice | Each light attack you do inflicts 10% more damage. Strength_40 Brutal Strikes | Each heavy attack now inflicts 25% more damage. Strength_50 Blood-mad Berserker | Whenever your hitpoints fall below 25%, you deal 50% more melee damage. Survival_10 Raw and Bloody | You do not have to cook raw meat to avoid food poisoning. Survival_20 Hard Worker | You harvest resource nodes twice as fast. Survival_30 Efficient Butchery | Every animal harvested provides extra resources. Survival_40 Antidote of One | Invulnerability to poisons and diseases. Strength of detrimental status effects are reduced by 20%. Survival_50 Bronzed Physique | All direct combat damage you take is reduced by 10%. Vitality_10 Deep Breath | Your breath timer is doubled. Vitality_20 Impervious | All temperature effects are diminished. Vitality_30 Fierce Vitality | You gain passive health regeneration. Vitality_40 Receptive | Increases the healing effect of consumables and dancers by 100%. Vitality_50 Gluttonous Gains | Eating food now counts as a healing potion, and provides a healing burst at the end of the regeneration effect. |