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Socket Crystal Effect and Break Chance table for Magic Crystals
Any  Armor  Costume  Gloves  Helmet  Secondary Weapon  Shoes  Weapon  

Ancient Magic Crystal - Agony - Weapon

Attack Speed +1 Casting Speed +1
Very Low
Ancient Magic Crystal - Carmae - Weapon

Critical Hit Rate +1 Attack Speed + 1
Low
Ancient Magic Crystal - Cobelinus - Armor

Max HP +100 Weight Limit +20LT
Low
Ancient Magic Crystal - Crimson Flame - Weapon

Critical Hit Rate +2
Very Low
Ancient Magic Crystal - Destruction - Weapon

Attack Speed +2
Very Low
Ancient Magic Crystal - Enchantment - Weapon

Casting Speed +2
Very Low
Ancient Magic Crystal - Harphia - Helmet

Max HP +50 HP Recovery +5
Low
Ancient Magic Crystal - Hystria - Shoes

Weight Limit +20LT Movement Speed +1
Low
Ancient Magic Crystal - Temptation - Weapon

Attack Speed +1 Critical Hit Rate +1
Very Low
Ancient Magic Crystal - Viper - Gloves

Attack Speed +1 Casting Speed +1
Low
Awakened Spirit's Crystal - Secondary Weapon

Max HP +150 AP +5
Low
Black Magic Crystal - Carmae - Weapon

Critical Hit Rate +1 Attack Speed +1 AP +2
Low
Black Magic Crystal - Cobelinus - Armor

Max HP +100 Weight Limit + 20LT Damage Reduction +2
Average
Black Magic Crystal - Harphia - Helmet

Max HP +50 HP Recovery +5 Evasion +2
Low
Black Magic Crystal - Hystria - Shoes

Weight Limit +20LT Movement Speed +1 Endurance +150
Average
Black Magic Crystal - Viper - Gloves

Attack Speed +1 Casting Speed +1 Accuracy +2
Average
Black Spirit Crystal - Secondary Weapon

Max HP +100 AP +5
High
Breakthrough Crystal: Attack Speed - Costume

Attack Speed Limit +1
None
Breakthrough Crystal: Casting Speed - Costume

Casting Speed Limit +1
None
Breakthrough Crystal: Critical Hit - Costume

Critical Hit Rate Limit +1
None
Breakthrough Crystal: Fishing - Costume

Fishing Limit +1
None
Breakthrough Crystal: Gathering - Costume

Gathering Limit +1
None
Breakthrough Crystal: Luck - Costume

Luck Limit +1
None
Breakthrough Crystal: Movement Speed - Costume

Movement Speed Limit +1
None
Red Battlefield Crystal: Adamantine - Shoes

Knockdown/Bound Resistance +25% Stun/Stiffness/Freezing Resistance +5%
Average
Red Battlefield Crystal: Carmae - Weapon

Critical Hit Rate +1 Attack Speed +1 Additional Damage to Humans +3
Average
Red Battlefield Crystal: Comeliness - Armor

Max HP +100 Weight Limit +20LT Additional Damage to Humans +2
Average
Red Battlefield Crystal: Harsha - Helmet

Max HP +50 HP Recovery +5 Additional Damage to Humans +2
Average
Red Battlefield Crystal: Hysteria - Shoes

Weight Limit +20LT Movement Speed +1 Additional Damage to Humans +2
Average
Red Battlefield Crystal: Power - Weapon

Attack +5 Additional Damage to Humans +2
Average
Red Battlefield Crystal: Swiftness - Costume

Movement Speed +2
None
Red Battlefield Crystal: Viper - Gloves

Attack Speed +1 Casting Speed +1 Additional Damage to Humans +2
High
Red Spirit Crystal - Secondary Weapon

Max HP +100 Attack +5 Additional Damage to Humans +3
Average
Ancient Magic Crystal - Healing - Armor

Max HP +50 HP Recovery +3
Low
Ancient Magic Crystal of Abundance - Armor - Armor

Damage Reduction +5
Low
Ancient Magic Crystal of Abundance - Patience - Armor

Max MP/WP/SP +100
Low
Ancient Magic Crystal of Abundance - Resonance - Armor

Max MP/WP/SP +50 MP/WP/SP Recovery +3
Low
Ancient Magic Crystal of Abundance - Vigor - Armor

Max HP +100
Low
Ancient Magic Crystal of Crimson Flame - Carnage - Weapon

Additional Damage to Beasts +4
Low
Ancient Magic Crystal of Crimson Flame - Demihuman - Weapon

Additional Damage to Demihumans +4
Low
Ancient Magic Crystal of Crimson Flame - Human - Weapon

Additional Damage to Humans +4
Low
Ancient Magic Crystal of Crimson Flame - Power - Weapon

AP +5
Low
Ancient Magic Crystal of Enchantment - Agility - Helmet

Evasion +5
Low
Ancient Magic Crystal of Enchantment - Intimidation - Helmet

Knockdown/Bound Resistance +25% Evasion +3
Low
Ancient Magic Crystal of Enchantment - Vision - Helmet

Evasion +3 Vision Range +10m
Low
Ancient Magic Crystal of Nature - Adamantine - Shoes

Knockdown/Bound Resistance +25%
Low
Ancient Magic Crystal of Nature - Mass - Shoes

Weight Limit +50LT
Low
Ancient Magic Crystal of Nature - Swiftness - Shoes

Movement Speed +2
Low
Ancient Magic Crystal of Perfection - Any

Luck +2
Low
Ancient Magic Crystal of the Sun - Assault - Gloves

Attack Speed +2
Low
Ancient Magic Crystal of the Sun - Memory - Helmet

Casting Speed +2
Low
Ancient Magic Crystal of the Sun - Sturdiness - Gloves

Grapple Resistance +25% Fall Damage Reduction
Low
Ancient Magic Crystal of the Sun - Valor - Gloves

Critical Hit Rate +2
Low
Black Magic Crystal - Adamantine - Shoes

Knockback/Floating Resistance +10% Knockdown/Bound Resistance +5%
High
Black Magic Crystal - Agility - Helmet

Evasion +2 Knockdown/Bound Resistance +5%
High
Black Magic Crystal - Armor - Any

Damage Reduction +2 Stun/Stiffness/Freezing Resistance +10%
High
Black Magic Crystal - Ascension - Shoes

Jump Height +35 Knockback/Floating Resistance +10%
High
Black Magic Crystal - Assault - Gloves

Attack Speed +2 Grapple Resistance +5%
High
Black Magic Crystal - Boulder - Gloves

Weight Limit +15LT Grapple Resistance +5%
High
Black Magic Crystal - Carnage - Weapon

Additional Damage to Demihumans +2 Ignore All Resistances +10%
High
Black Magic Crystal - Carnage - Weapon

Additional Damage to Humans +2 Ignore All Resistances +10%
High
Black Magic Crystal - Carnage - Weapon

Additional Damage to Beasts +2 Ignore All Resistances +10%
High
Black Magic Crystal - Energy - Shoes

Endurance +250
High
Black Magic Crystal - Experience - Helmet

Combat EXP +10% Knockdown/Bound Resistance +5%
High
Black Magic Crystal - Falling - Shoes

Fall Damage -15% Knockback/Floating Resistance +10%
High
Black Magic Crystal - Healing - Armor

HP Recovery +5
High
Black Magic Crystal - Intimidation - Helmet

Knockdown/Bound Resistance +10% Stun/Stiffness/Freezing Resistance +5%
High
Black Magic Crystal - Memory - Helmet

Casting Speed +2 Knockdown/Bound Resistance +5%
High
Black Magic Crystal - Patience - Armor

Max MP/WP/SP +50 Stun/Stiffness/Freezing Resistance +10%
High
Black Magic Crystal - Power - Weapon

Attack +2 Ignore All Resistances +10%
High
Black Magic Crystal - Precision - Weapon

Accuracy +2 Ignore All Resistances +10%
High
Black Magic Crystal - Precision - Gloves

Accuracy +2 Grapple Resistance +5%
High
Black Magic Crystal - Resonance - Armor

MP/WP/SP Recovery +5 Stun/Stiffness/Freezing Resistance 10%
High
Black Magic Crystal - Sturdiness - Gloves

Grapple Resistance +10% Knockback/Floating Resistance +5%
High
Black Magic Crystal - Swiftness - Shoes

Movement Speed +2 Knockback/Floating Resistance +5%
High
Black Magic Crystal - Valor - Gloves

Critical Hit Rate +2 Grapple Resistance +5%
High
Black Magic Crystal - Vigor - Armor

Max HP +50 Stun/Stiffness/Freezing Resistance +10%
High
Black Magic Crystal - Vision - Helmet

Vision Range +15m Knockdown/Bound Resistance +5%
High
Magic Crystal - Agony - Weapon

Critical Hit Rate +2 Attack Speed -1
Low
Magic Crystal - Crimson Flame - Weapon

Critical Hit Rate +1
Low
Magic Crystal - Destruction - Weapon

Attack Speed +1
Low
Magic Crystal - Enchantment - Weapon

Casting Speed +1
Low
Magic Crystal - Meditation - Weapon

Casting Speed +2 Critical Hit Rate -1
Low
Magic Crystal - Temptation - Weapon

Attack Speed +2 Critical Hit Rate -1
Low
Magic Crystal of Perfection - Any

Luck +1
High
Magic Crystal of Infinity - Absorption - Weapon

HP Recovery +1 on Attack
High
Magic Crystal of Infinity - Adamantine - Shoes

Knockback/Floating Resistance +10%
High
Magic Crystal of Infinity - Agility - Helmet

Evasion +2
High
Magic Crystal of Infinity - Air Attack - Secondary Weapon

Air Attack Damage +1
High
Magic Crystal of Infinity - Armor - Any

Damage Reduction +2
High
Magic Crystal of Infinity - Ascension - Shoes

Jump Height +35
High
Magic Crystal of Infinity - Assault - Gloves

Attack Speed +2
Very High
Magic Crystal of Infinity - Back Attack - Secondary Weapon

Back Attack Damage +1
High
Magic Crystal of Infinity - Carnage - Weapon

Additional Damage to Demihumans +2
High
Magic Crystal of Infinity - Carnage - Weapon

Additional Damage to Humans +2
High
Magic Crystal of Infinity - Carnage - Weapon

Additional Damage to Beasts +2
High
Magic Crystal of Infinity - Counter Attack - Secondary Weapon

Counter Attack Damage +1
High
Magic Crystal of Infinity - Critical - Secondary Weapon

Critical Hit Damage +1
High
Magic Crystal of Infinity - Down Attack - Secondary Weapon

Down Attack Damage +1
High
Magic Crystal of Infinity - Durability - Weapon

Durability Reduction Resistance +10%
High
Magic Crystal of Infinity - Energy - Shoes

Max Stamina +150
High
Magic Crystal of Infinity - Energy - Shoes

Max Energy +10
Very High
Magic Crystal of Infinity - Evasion - Armor

Special Attack Evasion +10%
High
Magic Crystal of Infinity - Experience - Helmet

Combat EXP +10%
High
Magic Crystal of Infinity - Extraction - Weapon

MP/WP/SP Recovery +1 on Attack
High
Magic Crystal of Infinity - Falling - Shoes

Fall Damage -15%
High
Magic Crystal of Infinity - Heal - Armor

HP Recovery +3
High
Magic Crystal of Infinity - Ignore Grapple Resistance - Secondary Weapon

Ignore Grapple Resistance +10%
High
Magic Crystal of Infinity - Ignore Knockback Resistance - Secondary Weapon

Ignore Knockback Resistance +10%
High
Magic Crystal of Infinity - Ignore Knockdown Resistance - Secondary Weapon

Ignore Knockdown Resistance +10%
High
Magic Crystal of Infinity - Ignore Stun Resistance - Secondary Weapon

Ignore Stun Resistance +10%
High
Magic Crystal of Infinity - Intimidation - Helmet

Knockdown/Bound Resistance +10%
High
Magic Crystal of Infinity - Magic Attack - Gloves

Magic AP +2
High
Magic Crystal of Infinity - Magic Defense - Armor

Magic Damage Reduction +2
High
Magic Crystal of Infinity - Melee Attack - Gloves

Melee AP +2
Very High
Magic Crystal of Infinity - Melee Defense - Armor

Melee Damage Reduction +2
High
Magic Crystal of Infinity - Memory - Helmet

Casting Speed +2
Very High
Magic Crystal of Infinity - Patience - Armor

Max MP/WP/SP +35
High
Magic Crystal of Infinity - Power - Weapon

AP +2
High
Magic Crystal of Infinity - Precision - Weapon

Accuracy +2
High
Magic Crystal of Infinity - Precision - Gloves

Accuracy +2
High
Magic Crystal of Infinity - Ranged Attack - Gloves

Ranged AP +2
High
Magic Crystal of Infinity - Ranged Defense - Armor

Ranged Damage Reduction +2
High
Magic Crystal of Infinity - Resonance - Armor

MP/WP/SP Recovery +3
High
Magic Crystal of Infinity - Siege - Armor

Siege Weapon Evasion +10%
High
Magic Crystal of Infinity - Speed Attack - Secondary Weapon

Speed Attack Damage +1
High
Magic Crystal of Infinity - Strength - Gloves

Weight Limit +15LT
High
Magic Crystal of Infinity - Sturdiness - Gloves

Grapple Resistance +10%
High
Magic Crystal of Infinity - Submergence - Shoes

Breath Gauge +15sec
High
Magic Crystal of Infinity - Swiftness - Shoes

Movement Speed +2
Very High
Magic Crystal of Infinity - Valor - Gloves

Critical Hit Rate +2
High
Magic Crystal of Infinity - Vigor - Armor

Max HP +35
High
Magic Crystal of Infinity - Vision - Helmet

Vision Range +15m
High
Magic Crystal of Abundance - Armor - Any

Damage Reduction +1
High
Magic Crystal of Abundance - Healing - Armor

HP Recovery +2
High
Magic Crystal of Abundance - Patience - Armor

Max MP/WP/SP +25
High
Magic Crystal of Abundance - Relaxation - Any

Additional Damage Against 'Ferocious' Monsters +1
High
Magic Crystal of Abundance - Resonance - Armor

MP/WP/SP Recovery +2
High
Magic Crystal of Abundance - Vigor - Armor

Max HP +25
High
Magic Crystal of Crimson Flame - Carnage - Weapon

Additional Damage to Demihumans +1
High
Magic Crystal of Crimson Flame - Carnage - Weapon

Additional Damage to Humans +1
High
Magic Crystal of Crimson Flame - Carnage - Weapon

Additional Damage to Beasts +1
High
Magic Crystal of Crimson Flame - Power - Weapon

AP +1
High
Magic Crystal of Crimson Flame - Precision - Weapon

Accuracy +1
High
Magic Crystal of Enchantment - Agility - Helmet

Evasion +1
High
Magic Crystal of Enchantment - Experience - Helmet

Combat EXP +5%
High
Magic Crystal of Enchantment - Intimidation - Helmet

Knockdown/Bound Resistance +5%
High
Magic Crystal of Enchantment - Memory - Helmet

Casting Speed +1
High
Magic Crystal of Enchantment - Vision - Helmet

Vision Range +10m
High
Magic Crystal of Nature - Adamantine - Shoes

Knockback/Floating Resistance +5%
High
Magic Crystal of Nature - Ascension - Shoes

Jump Height +25
High
Magic Crystal of Nature - Energy - Shoes

Stamina +100
High
Magic Crystal of Nature - Falling - Shoes

Fall Damage -10%
High
Magic Crystal of Nature - Swiftness - Shoes

Movement Speed +1
High
Magic Crystal of the Sun - Assault - Gloves

Attack Speed +1
High
Magic Crystal of the Sun - Boulder - Gloves

Weight Limit +10LT
High
Magic Crystal of the Sun - Precision - Gloves

Accuracy +1
High
Magic Crystal of the Sun - Sturdiness - Gloves

Grapple Resistance +5%
High
Magic Crystal of the Sun - Valor - Gloves

Critical Hit Rate +1
High
Dim Magical Crystal: Alchemy - Armor

Alchemy EXP +3%
High
Dim Magical Crystal: Combat - Helmet

Combat EXP +3%
High
Dim Magical Crystal: Cooking - Armor

Cooking EXP +3%
High
Dim Magical Crystal: Farming - Armor

Farming EXP +3%
High
Dim Magical Crystal: Fishing - Armor

Fishing EXP +3%
High
Dim Magical Crystal: Gathering - Armor

Gathering EXP +3%
High
Dim Magical Crystal: Hunting - Armor

Hunting EXP +3%
High
Dim Magical Crystal: Karma - Helmet

Karma Recovery +3%
High
Dim Magical Crystal: Processing - Armor

Processing EXP +3%
High
Dim Magical Crystal: Trade - Armor

Trade EXP +3%
High
Dim Magical Crystal: Training - Armor

Training EXP +3%
High




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