0 <NO TEXT> |
1 Why hast thou disturbed me here? Hast thou no manners? Get out! |
2 So, <CHARNAME>, you have sullied your father's name by defiling his home and bringing ruin to a peace that has lasted for centuries. I spit on you and all of your friends. Your transgressions will be punished in the most severe form. I formally accuse you of the murders of Brunos Costak and Rieltar Anchev. |
3 Why have I accused you? You were seen fleeing the murder scene. Koveras found the identifying ring of a Shadow Thief assassin in your personal effects, and gold minted in Amn. I feel that it is strong enough proof to accuse you. |
4 You were seen fleeing the site of the murder by the guest known as Koveras. |
5 From everything we have seen and found, it is not hard to figure what your purpose was. From what I have been told, you have been trying to place all the misfortune of the Sword Coast squarely on the shoulders of the Iron Throne. I assume you and your friends are assassins in the employ of Amn. Perhaps you were sent up north to create discord in the region before an Amnian invasion. It matters little; you and your friends are to be sent to Baldur's Gate where an appropriate punishment will be administered. |
6 But I have done nothing wrong! Why have you accused me of such a thing? |
7 Fine. Do your worst, you old coot. |
8 But I have done nothing wrong! Why have you accused me of such a thing? |
9 I am pleased to see thee again. Hast thou come to collect the inheritance from your father? He left thee several items, all of which are within his old room. Please forgive my abrupt nature, but much requires my attention this day. It is important that we later speak of your foster father, but not now. Meet me in the outer grounds later today. |
10 Surrender to the guard, young one. Thou wouldst only make it worse for thyself. |
11 Hello, young one. I am sorry to see thee in such terrible circumstances. I know thee well enough to see that you have been falsely accused. Tomorrow Ulraunt will most likely sentence thee to be sent to Baldur's Gate. There, thou wouldst receive the death penalty for these actions. I know that Gorion would not want to see his only child killed a scant few weeks after his own death. 'Tis as a favor to his memory that I will help thee escape. Make thy way through the catacombs beneath the library, but disturb them not. I have your possessions with me. You must take them and go with haste. |
12 I know of no one named Koveras, but Koveras is the reverse of Sarevok, a young man who accompanied the leaders of the Iron Throne when they first came. I know not where he has gone. |
13 Do you know anyone by the name of Koveras? |
14 Thank you for helping us. |
15 Gorion has been looking for thee, young one. |
16 First off, let me introduce myself. I'm Scar, second-in-command of the Flaming Fist. Though it is not necessary for you to reveal your names, please answer me this: Are you the group that was involved in the trouble at the Nashkel mines? |
17 Ah, nope. |
18 Yes, that was us. |
19 I hope you're telling the truth, though it doesn't really matter. You're free to go. If you ever have any trouble or change your minds about your identity, you can find me outside of the Flaming Fist compound. |
20 Well, I have to say you've made quite the commotion up here in Baldur's Gate. I can't really put my finger on a single source, but there have been many strange happenings going on within the city. It's been getting harder and harder for me to put trust in someone. I need outsiders to do some investigations, people with no connections to anyone within the city. Would you be interested in working for me in such a capacity? |
21 We really don't have the time or the inclination. |
22 If it pays well, sure. |
23 I'm sorry to hear that. You're free to go. If you ever have any trouble, or if you change your mind about helping me, you can find me outside the Flaming Fist compound. |
24 All right then. What I'm about to tell you must be held in the strictest confidence. Do you understand? I need you to begin an investigation of the Seven Suns trading coster. The Seven Suns leadership has been acting strangely of late. They've been selling off valuable assets and neglecting many of their more profitable trading ventures. Considering the importance that the trading coster holds over the economy of the city, the Grand Dukes are noticeably upset. I've gone to talk to the coster's head, Jhasso. He rudely rebuffed me, telling me to mind my own business. I've known Jhasso for many years, and this isn't his usual behavior. I can't start up an official investigation, as there is no real reason for doing so. That's why I need you. |
25 We're ready to start, tell us what we need to do and how much money you'll pay us to do it. |
26 We're ready to go for it, but there's something you need to know first: We think that the Iron Throne may be behind recent events along the coast. At the mines in Nashkel and in Cloakwood, we've learned much about the goals and methods of the Iron Throne, and it doesn't bode well for the future of this region. |
27 Well, that sheds new light on things. There's nothing I can really do about it now, but I'll make sure to look into it. |
28 I want you to break into the Seven Suns compound and find out what's wrong. Use stealth in your investigations; I don't want this operation to cause too much fuss. The most important person to watch for is Jhasso. Once you've found out as much as possible, report back to me at the Flaming Fist compound. I'll pay you 2,000 gold for this favor. |
29 The estate is located on the southwest side of town. I wish all of you the best of luck. Remember, once you're done at the Seven Sun's estate, it's imperative that you meet me at the Flaming Fist barracks, which are just west of the Seven Suns. |
30 abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^&*() -_=+\|]}[{;:'",<.>/?– |
31 I am glad to see you have returned. So what news do you bring me? |
32 We didn't learn anything, sorry. Do you have anything else for us to do? |
33 According to one of the merchants we met, the Seven Suns has been infiltrated by some sort of shapeshifter. I don't know what kind of monsters they are, but the merchants are fearful. |
34 Doppelgangers had taken over many of the higher echelons of the coster. The monsters are all dead now, slain by us. |
35 That's too bad. Hopefully it only means that my fears were misplaced. I want to discuss some of the fears I have about the Iron Throne. I'll be waiting just outside the doors of the Flaming Fist barracks. Whenever you have time, come talk to me. |
36 This is very serious news. I must ask you another favor. If you were to return to the compound and destroy this infestation of monsters, I would be willing to double your wage. |
37 Sorry, we've had enough to do with the Seven Suns. If you have any information about the Iron Throne, we'd like to discuss that instead. |
38 Sure we can go back, but the reward better be worth it. |
39 All right then, if you'd rather discuss the Iron Throne, then I'm perfectly willing. I have some paperwork to do, then you can meet with me outside of the Flaming Fist barracks. |
40 I must thank you once again; you're doing a great service to this city. |
41 You have done very well! I will be doubling your wages for the heroic service you have provided to this city. We must keep in touch; I may need your help in investigating the Iron Throne. |
42 Back so soon! How did your battle fare? |
43 We don't think we will be able to defeat all of the doppelgangers. |
44 The doppelgangers are all dead. Jhasso is back in control of the business. |
45 We killed all the doppelgangers, but we weren't able to save Jhasso. |
46 That's understandable. The creatures you have described are a very dangerous breed, IF they are the monsters I think they are. You'll still get an extra 2,000 gold, and you need not worry about retaliation from these creatures; I'll be sending in a detachment of the Flaming Fist to deal with them. Unfortunately, using this kind of strong-arm tactic on the city's premier merchant coster will bring down a lot of trouble on my head. |
47 I'm impressed! You are as good as your word and obviously very deadly in your work. I'll give you the wage you deserve, triple our original agreement. I want to keep in touch with you, especially if the Iron Throne is up to what you say it is. |
48 It is sad that a good man like Jhasso had to die, but I am impressed that you defeated all of those horrible creatures. You are a fine group of warriors and worth every bit that I'm about to pay you. We have to keep in touch, especially if the Iron Throne is as underhanded as you say it is. |
49 Hello, <CHARNAME>. I have another job for you. This one involves a group you have dealt with in the pastâ€â€the Iron Throne. Duke Eltan himself wishes to speak to you about this. Will you come with me? |
50 Sorry, we have other things on our mind right now. |
51 Of course we'll come, especially if we have an audience with the Grand Duke. |
52 Greetings, I am Scar, second-in-command of the Flaming Fist. My commander, Grand Duke Eltan, has expressed an interest in meeting with you. It has to do with your previous involvement with the Iron Throne. |
53 We can't come at the moment. There are other, more important, matters at hand. |
54 Show us the way to this "Grand Duke." |
55 Perhaps you don't understand the importance of your invitation. One of the Grand Dukes has requested an audience. It would be embarrassing for both of us for you not to show up. |
56 Well, now that you put it that way, I guess we'll come along. |
57 Sorry, our minds are made up. |
58 If you change your minds, you can find me here. |
59 Just follow me, I'll take you to the Flaming Fist compound. The Grand Duke is waiting for us. |
61 Have you changed your minds about seeing the duke? |
62 We hold by our earlier decision. |
63 Okay, take us to your Duke. |
64 The duke really wants your assistance in these matters, so I'll wait here in case you decide to be more reasonable. |
65 Let me introduce you to Grand Duke Eltan, one of the lords of the city, commander of the Flaming Fist, and member of the Lord's Alliance. |
66 I have another job you might be interested in. You'll be well paid for your services. Care to hear more? |
67 We don't have time for another job right now. We'd rather discuss the Iron Throne. Do you have any information on them? |
68 We're always interested in more work. What does it entail? |
69 Greetings, mercenaries. I'm Scar, second-in-command of the Flaming Fist, the city's standing army. You haven't been in our city for too long, have you? Well, if you're looking for a job, I have one that might get your interest. Do you want to hear more? |
70 We're not interested. |
71 Sure, tell us some more. |
72 All right then, meet me outside of the Flaming Fist barracks and we can discuss the Iron Throne. |
73 The problem is this: Every night people have been disappearing from the streets of the city. My men have been scouring the city trying to find the culprit, but so far to no avail. People have begun to get scared, and very few are willing to leave their homes at night. Something has to be done, and quickly. Would you be willing to take the job? I'd pay you 300 gold in advance with a 1,000 gold bonus if you discover what's been happening with the disappearing citizens. What do you say? |
74 We have other things to do. |
75 We agree to your terms. |
76 Your job is really simple. All I want you to do is patrol the east of the city and find an entrance to the sewers. Perhaps you'll get lucky and find out what's been happening. If you do find out what's been happening, come to see me at the Flaming Fist barracks. Our only clue so far has led us to the sewers, so if you want to explore them first, it would probably be a good idea. Also, we've found tracks of some many-legged creature, perhaps a centipede-like monster. |
77 It's good to see you again. How have things gone? |
78 Sorry, we failed to learn anything. |
79 We learned that an ogre mage holed up in the sewers was responsible for all the disappearances. He had several carrion crawlers that would steal out at night to carry off random victims. The crawlers used their hapless prey as food, while the ogre mage took any valuables they might have. |
80 A crazed ogre mage was sending off his pet carrion crawlers to kill innocent victims. For what purpose, we cannot say. |
81 You've done a good job and earned your bonus in full. Do you have any of the items possessed by the ogre's victims? I'm sure their families would like to have something to remember of their loved ones. We know for a fact that the Sashenstar family lost a daughter to those creatures. She had a signet ring, a ring inset with a ruby. |
82 Sorry, we didn't find anything. |
83 Yes, we did. We'll happily return it. |
84 That's too bad. Well, I'm going to need some people to do some investigating of the Iron Throne. I'm just going to finish up some paperwork, then I'll be just outside the main doors of the Flaming Fist compound. If you wish to discuss the Iron Throne, just come talk to me there. |
85 I thank you for your honesty. I'll throw in a 3,000 gold bonus for the return of the items. Anyway, I'm going to need some people to do some investigating of the Iron Throne. I'm just going to finish up some paperwork, then I'll be just outside the main doors of the Flaming Fist compound. If you wish to discuss the Iron Throne, just come talk to me there. |
86 All those poor people. I'm glad you were able to stop the ogre mage. You have earned your bonus. Anyway, I'm going to need some people to do some investigating of the Iron Throne. I'm just going to finish up some paperwork, then I'll be just outside the main doors of the Flaming Fist compound. If you wish to discuss the Iron Throne, just come talk to me there. |
87 Well, what are you doing here? Keep on your nightly patrols and come back once you've found something. If you feel that you're having no luck, then come and talk to me, and I'll reassign the mission to someone else. I have something else of importance that you might be interested in. It involves the Iron Throne. |
88 That's okay, I'll send one of my squads to see if they can find anything out. Anyway, I have another mission for you. I'm going to need some people to do some investigating of the Iron Throne. I'm just going to finish up some paperwork, then I'll be just outside the main doors of the Flaming Fist compound. If you wish to discuss the Iron Throne, just come talk to me there. |
89 Before you leave, I must congratulate you. It takes brave people to battle the foul denizens you have described. As well, I'm going to need some people to do some investigating of the Iron Throne. I'm just going to finish up some paperwork, then I'll be just outside the main doors of the Flaming Fist compound. If you wish to discuss the Iron Throne, just come talk to me there. |
90 Go to Gorion and listen well, for without knowledge, life is a mere shadow of death. |
91 Uhh, yes, son, it certainly has been a long time. How are you doing, my boy? |
92 Um, yes... it's Mom, and I want you to stop all this zombie foolishness and come to Beregost with me. Surely someone there can help you. |
93 Uuuuuuuuuhhhh... |
94 I am pleased to see that you have taken time to pay tribute to wise Oghma. |
95 Hhhhhhhhhhhh... |
96 It's madness! By what logic do you steal mine parents' visage and attack my family?! You shall die for this! |
97 No matter. I've not seen you since, um, Zhentil Keep. Thank the gods we all got out safely. |
98 No matter. I've not seen you since, um, Zhentil Keep. Thank the gods we all got out safely. |
99 But these are not our kin! What madness has your eyes? Zombies all! |
100 I am disappointed in you, son. These are not your family, and it's an abomination to suggest it! |
101 It's not I who lies, but you to yourself! You rob others of THEIR loved ones to replace those you betrayed long ago! |
102 Indeed. I can offer you healing potions, if you wish, as a token of goodwill. |
103 You do not trust us? |
104 Now Montaron, had I just been attacked I might be leery as well. So be it, I shall not heal you. |
105 Stop a second there, young'n, 'cuz I heard what you gone and done for old Brun. It made me ashamed that I didn't try to help him myself. Good to know there's still someone willin' ta go the extra mile, even for a stranger. I want you to have this heirloom of mine, because of what you did. Now my heirs didn't loom so big, but you ought to get more use out o' it than my mantle does. Folks like you make a jaded old man think there's still decent people out there. |
106 Stop a second there, young'n, 'cuz I heard what you gone and done for old Brun. It made me ashamed that I didn't try to help him myself. Good to know there's still someone willin' to go the extra mile, even for a stranger. I want you to have this heirloom of mine, because of what you did. Now my heirs didn't loom so big, but you ought to get more use out o' it than my mantle does. Folks like you make a jaded old man think there's still decent people out there. |
107 An interesting piece o' material you got there. Ankheg, if I'm not mistaken. Been a while since I seen the like, but if I remember correctly, it makes a fine set of armor. If properly treated it's comparable to full plate with half the weight! If you're willing to part with your shells I'll give you 500 gold for the lot of them. No more can I offer with business as slow as it is. Iron shortage hurting us all. |
108 Hold, Montaron, this young wayfarer is in need. Someone has set about thee, stranger, and you have barely escaped with your life. |
109 A child wandering the wilderness? Surely you must be none too bright to be traveling these roads. |
110 An exhausted whelp in the forest? |
111 You should find your father, for he wouldst speak with you. |
112 Heh heh. |
113 It is good to see you again. The libraries are yours to use for the duration of your stay. Let me show you to your hostel room. |
114 Greetings, I hope you find the resources at our library to be adequate. Let me show you to your hostel rooms. |
115 Before I take you to your hostel rooms you should understand that I want no trouble. I hope that is understood. |
116 There are several rules that need be adhered to, of which you are no doubt aware. First, you are prohibited from taking any of the books from their respective rooms. Second, certain rooms will be inscribed with a rune, and are not to be entered. Third, you are not to stay within the confines of Candlekeep for more than ten days. Now follow me; I'll take you to your quarters. |
117 Hey ho there, fellow travelers! You look to be wanderers of the adventuring sort. Tell me, what direction calls you? |
118 Stop and surrender yourself. You are accused of murdering the men Brunos Costak, Thaldorn Tenhevich and Rieltar Anchev. If you give yourself up now, you will be assured of a fair trial. |
119 I am proceeding in a northerly direction this day. |
120 I am heading south for a time, though that may change. |
121 I am heading south for a time, though that may change. |
122 I am heading south for a time, though that may change. |
123 It is the same for me! Surely this lends us a familial bond of sorts. The smart move would be to travel as one, especially with the number of bandits in the area. You probably need the counterbalance of my intelligence as well. |
124 Ah, my loutish friends, that is my direction too. Fate has crossed our paths, and we could all benefit by traveling together. It will be the classic pairing of you, the stalwart adventurers, and I, the intelligent one. How could you refuse? |
125 Oh no, not my way at all. Nevertheless, since you are so obviously in need of guidance from someone with not quite so much orcish heritage, I shall alter my course and come with you. Don't bother to thank me; just grunt approval. |
126 Well, I suppose I'll be on my way then you idi You said YES! I mean, of course I'll come with you. My intellect and skill as a cleric will undoubtedly make your group much better than it is. Onward. |
127 I should have guessed by your knuckle-dragging gait and minuscule nose, you're a complete and utter moron, aren't ya? |
128 I suppose there would be no harm in your joining me. |
129 No, and don't call me Shirley. |
130 Whatever. Come if ye must, but watch your mouth. |
131 How could I refuse? Watch me. Taketh thou a hike! |
132 Uh HUH. If you must. |
133 Thou art a dink, to be sure. Get lost. |
134 I am proceeding in a northerly direction this day. |
135 I am proceeding in a northerly direction this day. |
136 If it's your business, east is my direction. |
137 If it's your business, east is my direction. |
138 If it's your business, east is my direction. |
139 Westward till dawn, if plans stay unchanged. |
140 Westward till dawn, if plans stay unchanged. |
141 Westward till dawn, if plans stay unchanged. |
142 Damn it, Jebadoh, we can't go on like this forever! There is no way we can keep quotas up when we're afraid to come near the nets. Excuse me, who are you? |
143 Please, will no one help me? Anyone? I've nowhere else to be turnin'. I beseech thee, kind <SIRMAAM>, please help. It's strange happenings at my farm, and I've not the strength I once had. I've nothing to offer, and even if I did I doubt such as you would have need of it. Please. |
144 Will no one help me? Anyone? I've nowhere else to be turnin'. Please, you're young and strapping, can you lend a neighbor a hand? There's somethin' going on at my farm, and I can't afford to hire help. I've nothing to offer you, save my gratitude. |
145 Will no one help me? Anyone? I've nowhere else to be turnin'. I'm not the kind to be hiring mercenaries, and neither can I afford it, but I need your aid. Please, out of the goodness of your hearts, can you help an old man? |
146 16 |
146 Because of this damnable iron shortage, it cost the last of my savings to repair the plow. I've nothing left but my son Nathan, and now he is missing. By Chauntea, it was hard enough just asking for help! Please! |
147 You need look no further for aid. What can I do? |
148 You need look no further for aid. What can I do? |
149 You need look no further for aid. What can I do? |
150 I could help, but surely you must be able to pay something. |
151 I could help, but surely you must be able to pay something. |
152 I could help, but surely you must be able to pay something. |
153 This is not my concern, old man. |
154 This is not my concern, old man. |
155 This is not my concern, old man. |
156 You'll not come? Then I've no hope. Nothing left... |
157 There's nothing I can do. Nothing... |
158 Oh, by the Great Mother, thank you! My son Nathan and his friends went looking for our missing cattle, then they just up and disappeared! Been gone for days now and, with all the bandits around, who knows what's happened. I don't know where they were heading, but I saw some sort o' tracks to the west. Please find Nathan. I can't afford to keep the farm without my son. |
159 I've not been able to find your son, but I'll not stop till I do. |
160 I can't find him at all. It's beyond me. |
161 Have you found my son? Is he well? |
162 Please keep looking. He's out there somewhere, and I must know his fate. |
163 No, my only son... It is a black day. He died for this farm, but I am too old to work it and too poor to hire someone else. I've lost him AND the land. At least now I know. Thank you for your help but... I wish to be alone now. |
164 You need look no further for aid. What can I do? |
165 Save your breath, your words fall on deaf ears. I've no interest if there is no money involved. |
166 This is not my concern, old man. |
167 I am afraid Nathan is dead, sir. He died defending your farm from a nest of strange beasts. |
168 Pssst! We should give Brun the treasure. He needs it more than we do. There's always another dungeon for us. Be tactful though; he's a proud man. |
169 Brun, this is the hoard that the creatures had. It's more than we can carry, and more than we could use. Do us a favor and take it off our hands, will you? |
170 Brun, we have all we need. In fact, you'd be doing us a favor if you would take this extra off our hands. It's a burden for us to carry. |
171 Hey, old man, we can spot you some gold till you're on your feet again. |
172 Tough luck I guess. See ya. |
173 Well, if it's causin' you strife to hang on to it, I suppose I could... hold it for ya. Thank you, strangers. I don't believe I'll see the likes of you again. |
174 Thanks, but no thanks. I'll not be takin' yer pity money. I've lost a lot, but not my dignity. |
175 What am I to do...? |
176 Brun, this is the hoard that the creatures had. It's more than we can carry, and more than we could use. Do us a favor and take it off our hands, will you? |
177 Brun, we have all we need. In fact, you'd be doing us a favor if you would take this extra 100 gold off our hands. It's a burden for us to carry. |
178 Hey, old man, we can spot you some gold till you're on your feet again. |
179 Tough luck I guess. See ya. |
180 Ah, this will make a fine suit of plate for a governor or better. Nobility like exotic materials and don't care much about the price. Probably close to 20,000 gold for a tenday's work when I'm finished. I may survive this iron shortage after all. |
181 Whoa! Iron is not so scarce as to make me that desperate! 500 gold or nothing, and you can take it or leave it! |
182 Suit yourself, but whatever you do with it, I'd do it quick. If not properly dried and cured it will rot in less than a tenday. Be no use to anyone beyond that. |
183 Hello again! Still have that ankheg shell I see. Have you reconsidered my offer for it? 500 gold is fair. |
184 It's you again. I am afraid I'm no longer interested in the ankheg shell ye possess. I can tell by the sight of it that it's begun to rot. You'll not get 1 gold for it now, let alone 500. What a shame. |
185 A shame it is. It could bring quite a bit once finished. How about this? For 4,000 gold I'll make it into plate for you instead. It's half my normal rate for working on an exotic, but, as I mentioned, business is slow. |
186 Good on you. Now it will take me a while to finish, but you will soon have the finest armor in Beregost, if not the entire Sword Coast. Come back in three days, and I'll have it ready for you. |
187 It's not ready yet. Perhaps another day or two. Be patient; quality takes time. |
188 Ah, you have returned. And here be what I promised you. Beautiful isn't it? A finer set of armor I have not made for some time. Wear it well. |
189 And gold would be cut like cheese in battle, if you catch my meaning! Bah! Come back with the gold or don't come back! I'll not suffer lip such as this in my own smithy! |
190 If it be gold you're short of, you may want to try for the bounty on the cleric Bassilus. I hear it already nears 5,000, so you would have change to spare. Be quick about it though. That shell will rot in a tenday if not cured. |
191 Back again, are you? Well, which will it be? Sell me the shell for 500, or do I make you armor for 4,000? |
192 I'm not interested in selling it just now, though it would be to you if I do. |
193 You have just bought yourself some ankheg, sir! A pleasure doing business with you. |
194 Hardly a fair price for the trouble I went through to get it. Double your offer, and consider it done. |
195 I suppose I will take it. |
196 Well, I'll just have to leave it then. |
197 I'm not interested in selling it just now, though it would be to you if I do. |
198 You have just bought yourself some ankheg, sir! A pleasure doing business with you. |
199 Hardly a fair price for the trouble I went through to get it. Double your offer, and consider it done. |
200 Though your offer is generous, it is more than I can afford right now. |
201 A fair price for the workmanship of Taerom Thunderhammer. 4,000 gold it is. |
202 4,000 gold is ridiculous! It would be cheaper to make it from the gold itself! |
203 I'll sell it to you. I'm sick of carrying it around. |
204 Here's your 4,000. Make me a suit of armor to be proud of. |
205 I'm not interested in either. |
206 Heee hee he ha! You no fight! You fight, you die! Give all gold and iron or you die! 'Tis simple choices! What I say, or die! Die die DIE! |
207 You no join Chill! Not even funny! 'Tis insult you die for! |
208 Your hearts are brave! We rip them out and show you! Chill, attack! |
209 You smart coward! You live to run away again! No move no follow, or Chill kill! |
210 We'll never surrender to you cut-rate marauders! |
211 We'll not fight you. In fact, we want to join your group. |
212 We don't want any trouble. Take what you want and leave us be. |
213 Fists |
214 Chain Mail |
215 Medium Shield |
216 Chain Armor of Darkness |
217 Neither shall I hold thee to a debt of honor for slighting my good intentions, though your conscience may. |
218 Nothing to fear from these simple potions, and I'll not even hold you in debt, though your conscience knows otherwise. |
219 Perhaps as payment you would go with us to Nashkel. It is a troubled area and we mean to investigate some disturbing rumors surrounding the local mines. Some acquaintances are very concerned about the iron shortage. Specifically, where to lay blame in the matter. You would be useful, though I'll not hold you to it. We are to meet the mayor of the town, a man named Berrun Ghastkill, I believe. |
220 My compatriot and I go to Nashkel. Our business is not your concern. Suffice it to say that some acquaintances of mine wish us to look into this iron shortage. If you follow, I'm sure we'll find a use for you. |
221 Goody good good! We should make haste to Nashkel, just a short ways south of here. Onward, intrepid friends. |
222 You won't do this for me? You're bad, and I'll have someone hurt you! You'll see! That one's a meany, Monty, not a nice child at all! |
223 We've precious little time, but it's best to travel accompanied. |
224 Silly! Your friends are no concern of ours. Go as you wish by yourself. Hopefully you fare better than you have so far. |
225 I've no wish to strain our relationship, but you did promise to go to Nashkel. Our delay is making me rather... tense. I'm not nice when I'm tense. |
226 Much as I truly care about your needs, I would prefer that we forgot your petty travels and went to Nashkel! |
227 Ooo... Subtle, yet insulting. |
228 You said we would go to Nashkel! You did! I don't wanna be your friend no more! Wahhhhhh! |
229 Aye Xzar, looks to have been roughed up quite well. |
230 And ye look a bit scuffed, too. A fine pair of troubles all your own. |
231 We've not the time for your troubles, though we may have a purpose for ye. |
232 I'll not be insulted by this whelp! |
233 Refuse if ye wish. |
234 Just like all good people. |
235 Your conscience be your guide. |
236 Aye, we'll go wit' ye. Ye owe us fer our time though. |
237 The night be not kind to fools. Luck be with you. You'll need it. |
238 Abela the Nymph |
239 Now you've gone and set him off! Blasted mage will blither for hours! Off wit' ye! I'll not suffer the both of ye! |
240 Rein it in, wizard! I canna stand the way your senses flit about. Could we just travel in peace? |
241 I'd be grateful for any assistance. |
242 I prefer to manage on my own. |
243 I know you not and want none of your help! |
244 Well, I never! Hmph! |
245 There is little else for me to do. I may as well go with you. |
246 Go on your way and leave me be. I would go my own path. |
247 I would join with you, but I must meet someone first. Perhaps you will go with me? |
248 I would join with you, but I must meet someone first. Perhaps you will go with me? |
249 There is little else for me to do. I may as well go with you. |
250 Go on your way and leave me be. I would go my own path. |
251 I would join with you, but I must meet someone first. Perhaps you will go with me? |
252 I would join with you, but I must meet someone first. Perhaps you will go with me? |
253 I apologize, but I cannot allow you to leave. Gorion wishes to see you as soon as possible. |
254 Hold, travelers! Before you will be allowed entrance, you must donate a tome of great value to our libraries. |
255 I am sorry, friend. I know that you are the child of Gorion and have dwelt here all your life, but I cannot exempt anyone from the sanctions of the most high Ulraunt. |
256 Don't lie to me, child. You do not possess the proper book. When you do, you may return, and I will allow you entry. |
257 You have met the requirements to gain entry to our most holy library. It is fine to see the child of Gorion once again within these hallowed grounds. Please have your less civilized friends refrain from causing trouble. We are very strict with the letter of the law, as you well know, <CHARNAME>. |
258 I hope your time here was fruitful. |
259 You are accused of murdering the leaders of the Iron Throne. Give yourselves up and stand a chance of a fair trial! |
260 We don't have a book, but I used to live here. |
261 You may not enter the store at this time. |
262 We have the book you require. |
263 What brings thee here, child of Gorion? I am very busy and must ask thee to visit another time. |
264 Thou wouldst do well to stop avoiding your foster father, he needs to speak with thee urgently. |
265 Hold, travelers! Before you will be allowed entrance, you must donate a tome of great value to our libraries. |
266 Citizens, please step forward. |
267 Plate Mail |
268 Xan |
269 Shar-Teel |
270 Alora |
271 Edwin |
272 It was unbearable, waking each morn to the mud and rock instead of the rising sun. I am Xan, a Greycloak of Evereska, and as proficient in the ways of magic as any man can be. If you be enemies of Mulahey, I would join your cause, hopeless though it is. |
273 At last I am free of my dreary prison. Five and eighty days are far too long for one of the Fair Folk to live as a dwarf. You look no better off than I, but my appreciation for my liberty bids me add my spells to your cause. I am Xan. Shall we face the impossible together? |
274 Alas, I was sent to investigate the strange goings-on about this area and I landed caged for seemingly hopeless weeks on end. I have not seen the sun almost as long as I have not seen my home. |
275 I thank you for my rescue but I must leave quickly. I wish you well in your struggle, though it is surely lost. |
276 I understand your decision, for the odds are surely insurmountable. I shall return unto Evereska and report of these dire straits. |
277 I thank you. However ineffective our actions be, I shall not rest until I have made payment to you. If you have searched through Mulahey's treasure, you may have found a sword among his documents. The sword is a moonblade, and it is my most valued possession. |
278 Certainly you are welcome to join with me. Another pair of hands can only help, especially when they are proficient in the ways of magic. |
279 Certainly you are welcome to join with me. Another pair of hands can only help, especially when they wield powerful magic. |
280 It's hard enough trying to keep our hopes up without you to bring them down. I'd rather you didn't join us. |
281 It's hard enough trying to keep our hopes up without you to bring them down. I'd rather you didn't join us. |
282 How did you come to be trapped in such an inhospitable place? |
283 How did you come to be trapped in such an inhospitable place? |
284 Certainly you are welcome to join with me. Another pair of hands can only help, especially when they wield powerful magic. |
285 It's hard enough trying to keep our hopes up without you to bring them down. I'd rather you didn't join us. |
286 If that is the case, I don't want you in my group. How effective can you be if you were captured by this lot? |
287 There is no need to be rude. I will go back to my home in Evereska and leave you to your hopeless quest. |
288 It's not I who lies, but you to yourself! You rob others of THEIR loved ones to replace those you betrayed long ago! |
289 I'm a dork. |
290 I was good for days 'n days and now I can go to the fair! |
291 Poppa was in the mines, but Momma says he's with the Mommy of All now. |
292 Mother said not to talk with strangers. |
293 You funny lookin'. |
294 Good day, friend! You are the child of Gorion, are you not? I recognize you from his letters, for he writes of you often. Forgive my manners; I am Jaheira and this is Khalid, my husband. |
295 Greetings. You... you look familiar, though it's not your looks. I am not sure what I expected, but I believe you are Gorion's child. I am Jaheira; this is Khalid. |
296 It is almost a slight on him, but I see it too. |
297 We are old friends of your adopted father. He is not with you? I must assume the worst. He would not permit his only child to wander without his accompaniment. |
298 Gorion often said that he worried for your safety, even at the expense of his own. He also wished that Khalid and I would become your guardians, if he should ever meet an untimely end. However, you are much older now, and the choice of your companions should be your own. |
299 It would be a fitting last service to Gorion, though we should first go to Nashkel. Khalid and I look into local concerns, and there are rumors of strange things happening at the mines. No doubt you have heard of the iron shortage? You would do well to help us. It affects everyone, including you. We are to meet the mayor of the town, Berrun Ghastkill. |
300 Well, good! We'll leave as soon as you're ready, though it should be soon. |
301 It seems Gorion was a bit generous in his assessment of you, but it's your decision, and I wish you luck on your way. |
302 Indeed? Interesting. In that case I think we should definitely travel as one. You can never be too careful about the dangers of the open road. Wherever they may spring from. |
303 Abela |
304 Albert |
305 G-good to know you. |
306 Something about you is f-familiar, child. Your manner reminds me of a sage I know, b-by the name of Gorion. |
307 If... if he has passed, we share your loss. |
308 We could t-travel with you until you get settled, help you find your l-lot in life. |
309 Jaheira! M-mind your m-m-manners! This must be the child that Gorion wrote of so often. |
310 Alvanhendar |
311 I fear I must d-depart as well. Jaheira and I are inseparable. |
312 Your company would be welcome. |
313 I would rather choose my own future and leave Gorion's past behind me. I'll find my way on my own. |
314 I'm already going to Nashkel. My current companions wish to visit there as well. |
315 I am a wanderer of the realms not unlike thyself, and thou hast caught my notice. I would ask thee a riddle, just as a point of interest for me, and I have a gift if thy answer is correct. My simple test of logic is thus: You have a mother who had four children. Two were twin girls of quiet demeanor, to be named Spring and Summer. The third child, a hellion of a boy, was named Autumn. What was the given name of the fourth and final child? |
316 Oh, dear. Well then! Don't dawdle in the woods too long, my young friend. It is dangerous out at night, and I would think that thou would like a FRIENDLY ARM to help GUIDE thee. Yes, <SIRMAAM>, a FRIENDLY ARM IN-deed would be useful. Here's a little something for thy trouble... that thou will undoubtedly encounter. I shall possibly see thee again in thy travels. Goodbye and, well, good luck. |
317 Excellent! Basic sensibilities in abundance! I'll not delay thee any longer, for thou art quite capable of the task at hand. Take this potion, though thou may not need it, and go with haste to thy destination. Remember, do not turn down the help of a friendly arm's guidance. I shall see thee again, my friend. |
318 I congratulate your wise decision. I wish you well for whichever endeavor you now embark upon. However, I must warn you, this woman among you, she is a member of the Shadow Druids. I would not think it prudent to trust such an individual. The Shadow Druids believe in the violent suppression of all forms of civilization. |
319 Hello again, friend! Thy current path may lead thee to great peril. Be sure that thou hast experienced enough to brave the challenges before thee. |
320 I'll not go down the mines again! 'Tain't natural what's down there! I just don't understand how adventuring fools like you go and put yourselves in harm's way. I do whatever I can to avoid trouble. |
321 A dozen men have been lost to the mines. Surely it is a cursed place. I don't believe any of the foreman's excuses, and I don't care about any extra pay. I ain't going near it. You're fools if you go there. |
322 I paid 35 gold for a sword from Beregost and it "rotted" in my hands! What can disease metal so? Has your gear done the same? Even if you got your blades out of some dank old dungeon, just bringing them near tainted metal makes them weak. Seems like only magic weapons don't degrade, but who has those? No one I know. |
323 I hear tell of adventurers in town, but they're all talk and no action. If you see them, give 'em a kick and tell 'em to get moving. We need help, and we need it fast. |
324 Move aside, and I'll be on my way. I have no time to waste on idle blathering. Hard enough making a living without you slowing me down. |
325 The guard is pathetic! Why, if I had my way, that Brage would have been quartered by now! He's just a man, like any other. A blade delivered in the proper fashion will drop him as simply as his victims! |
326 <<The player must manually enter the answer. The correct response is their own name.>> |
327 Incorrect response. |
328 Today we forget about the mines and enjoy the festival as a family. You would do well to take a break as well. Too much death in the air lately. |
329 If the guard cannot protect the miners, the least they could do is find my husband's body! He's been missing for days now, and I just keep getting the runaround. Someone ought to go down there and show them how to take care of business. |
330 My sister was due from Beregost days ago. I hope she arrives soon. The soldiers say there might be an ogre about. Nasty things, they are. Thankfully they are usually dumb as a sack of hammers. Not that I would say that to one's face, mind you. |
331 I must speak with the guard. I commissioned a work from the sculptor, but I have not seen him, nor my advance, for over a month. A nice fellow, that Prism, but he should be a little more concerned about the needs of his customers. |
332 Please, leave me be. |
333 I'm in no mood for the fair. How can they celebrate after that awful Brage did what he did? I knew that whole family! To think he was captain of the guard. |
334 That blamed fool merchant wants 30 gold fer a simple iron plow! Never in me born days have I heard the like! |
335 The blacksmith is all but closed for lack of ore. Ain't nowhere to get my horses shod. |
336 I've no time fer ta talk to ye now. |
337 Business is on the wane today, what with the fair just east of town. So, would you like a drink? |
338 If the mine production slows any more, we'll all be in the poorhouse. So, would you like a drink? |
339 Beware the woods to the west, friend, for I hear tell of ogres and madmen. So, would you like a drink? |
340 Volo's blasted review cut my business in half! I'll take him for a chat out back when next I see him! So, would you like a drink? |
341 What are you doing in our sacred home? Your trespass will not be tolerated. I am the archdruid of this wood, and such as you must be stamped out before they cause further harm to Cloakwood. |
342 The commander was friend to many before he found that sword. He's not the man he was, by Helm. |
343 The reward for the commander's head is a king's ransom, but I'll not be lifting MY sword against a brother soldier. |
344 An entire unit went west after Brage to try to talk some sense to him. It's been a week, and none have returned. |
345 I am sorry for my mood. All the guard are still grieving the loss of Commander Brage. |
346 I'll not believe a man of Brage's rank could kill his own family. 'Twas evil magics of some sort. |
347 Why are you not at the fair, citizen? 'Tis but a moment's walk east of Nashkel. |
348 My sword is chipped and tarnished, but we'll not be given new until prices come down. |
349 We don't have the manpower to patrol the mines, what with the problem of bandits up north. |
350 If ye be a bounty hunter, rewards can be collected with Oublek, just outside of the garrison. |
351 Travel lightly, wanderer. The woods harbor strange things. |
352 Move along, citizen. |
353 Even if we find the captain, a court would surely have his head for his crimes. Such a waste! |
354 The ore shortage closed me shops. Spare a copper till I be on me feet? |
355 Alms, alms for the poor? |
356 I've nothing of value, p-please let me be. |
357 It's odd for the sculptor Prism to miss a festival, though he's always been rather driven in his work. Even though he's been missing a month, I thought he would come to the festival. |
358 The local sculptor has not been the same since his trip to Evereska. |
359 Prism carves with unnatural speed; 'tis surely unhealthy. |
360 My muse shall not speak to such as thee. |
361 Interested in a little business on the side, friend? I've a man who swears by his grandmother he glimpsed a white wolf up in the Cloudpeak ice fields. It was but a short ways south, and she be easy pickings for a smart sword. I'd pay you good money for its pelt, so it's a guaranteed sale if you go. Keep it in mind on your travels. Can I interest you with anything here in my humble shop? |
362 A lot of missing livestock lately, but it's puzzling. It's not the bandit's style to be raiding farms. |
363 I advise you to seek lodging here in Beregost, friend. The roads out are treacherous at best, but the bandits make travel suicide. |
364 Officially, if you're attacked by any of the raiders, you should give 'em whatever they want. We get fewer leads off of corpses. |
365 Off the record, if I was attacked by those thieving bandit bastards, I'd shaft 'em good with about three feet o' steel! That would get me a heroes' tombstone! |
366 Move along, citizen. |
367 Never have I seen a highwayman that was more interested in iron than gold. Certainly there are strange plans afoot. |
368 The bandits roaming the Coastway road are more organized than mere thieves. I'd almost say mercenary, but such talk will get me sacked. |
369 My blade and armor are so worn, they are just this side of useless! |
370 If this iron shortage goes on much longer, I will be reduced to wearing leather and swinging a club! This guard is crippled! |
371 5,000 gold! It's a soldier's wage for a lifetime! |
372 Zombies ain't usually much of a fight for a seasoned group o' fighters, but I hear tell that Bassilus keeps 'em well organized. What ye need is time to position for advantage. |
373 I've lost ten head of cattle in the last month alone! Gall-derned raiders must be gettin' into rustling I figure. |
374 I swear I saw something moving out back o' my place, so I keep a pyre burning all the time now. As long as that keeps it out of my backyard, I don't care what it was or where it went. |
375 Three o' mah hired hands a run off in the last month! Disappeared right in the middle o' the work day! Ya just can't get good help these days. |
376 If the city watch cannot protect us from raids, what am I paying tax for?! I would be better off hiring mercenaries than trying to rely on the city guards. Nobody is fool enough to want to guard my caravans though. Cowards all. Guess I'll just wait out the crisis here. |
377 A right evil man, that Bassilus! He don't just kill people, he makes them into zombies and pretends they're his family. What would make a man do that, exceptin' evil? |
378 Where did Bassilus come from? No one's sure, but I heard he may have lived at Zhentil Keep before it was destroyed. I thought everyone died when it crumbled. I curse the fates that he lived through it. |
379 I hear that to prove you have actually taken his head, you have to produce Bassilus's holy symbol. Not that I would ever touch it of my own free will. He's one of Cyric's boys. They are just not right in the head. |
380 About time someone dealt with the monster Bassilus! He has killed so many! It's disgraceful he has been allowed to continue so long! Hopefully the reward will speed his capture. |
381 It was but a short ways from here, this tragic event I tell. A score of men lost when their boats swamped. Worst tragedy the fishing community's had in years. |
382 [no text] |
383 A more puzzling thing I've never heard. I was left for dead by the raiders, and a stranger healed me. Had the worst visage I ever hope to lay eyes on, but his bearing I cannot question. |
384 I'll call no man coward who commands the dead, but most of those that stayed and fought at Zhentil Keep perished when it fell to the siege. |
385 I was attacked outside the city last week. Weren't by bandits, but by a man who dissolved into slime when he died! It's enough to make a man never leave the house! |
386 Blasted halflings talk in circles! I know not which is more treacherous, Firewine Ruins or Gullykin north of it. Keep an eye on your purse strings if you wander through that area. |
387 I still feel their arrows' sting in my haunches! Mind you be polite to the small folk, lest you limp home as I did! Halflings may look small, but they sure hurt when they attack in numbers and keep their distance. |
388 Those halfling fools sit not a day's travel from the Firewine Bridge ruins, and never pay it a second glance! Had I a stout blade and time from the farm, I'd sack it for all the treasure it's worth! |
389 It will be a cold day in the lower planes before I risk my neck in the elven ruin o' Firewine! Who knows what lurks around in those tight passages. You can barely stand two abreast in there. Tight enough to be a tomb, and for many a man it is a tomb. |
390 Firewine be an elven trading town destroyed in a fool's duel some two hundred odd winters bygone. Ask the rubble if it cares who the winner was. |
391 It's your neck, and if you be wanting to stick it into the dungeons, it be your loss as well. |
392 Many a fighting too-tall has come through Gullykin, and always the same question with them. Here be the answer that always replies: None of halfling height know where the key to ward lock be! |
393 Aye, we choose to leave the ruins be. Who is more the fool, the man who sits idle in his old chair enjoying the sunshine, or the man who labors long for a fine new chair that he might sit in someday? |
394 There may well be great wealth beyond our dear Gullykin, but Dallillia the provider gives what we need. What care we for anything more? |
395 We've stuck a few kobolds before, but in Firewine they seem more organized, not like their kind at all. Still stink like kobolds, though. |
396 I'll not go near places the dead walk, leastwise not since my uncle was possessed. He came out of a dungeon slathering mad, and the cleric in his group had not the experience to dispel the evil from his mind. It was a prayer to hold him still that freed him, but he'll not go near another ruin. |
397 That Ulcaster School was a storehouse of knowledge and magic, but them that haunt the place are no better for it. Being dead longer than you were alive must tend to addle the mind. |
398 Simple logic says there must be magic treasure in the ruins of a magician's school such as Ulcaster, but 'tis a treacherous task to get to it. Dead wizards are not known to sleep soundly, nor to wake jovial. |
399 Rumor tells of a magical gate in the bottom o' the school ruins, but no one knows where it leads. Anywhere is better than that accursed place, if ye ask me! |
400 'Twas some three hundred years hence, but folk still cringe at the mention of the destruction at Ulcaster School. I've not met a soul who claims to know why it occurred, and none that were there are alive to say. |
401 What takes you out this far from civilization? |
402 What foolishness takes city dwellers this far from civilization? |
403 I don't have time to waste on naive adventurers. |
404 Horse |
405 A strange coincidence! I have a quest similar to your own. I have been hunting the bandits in the region for the past few months. Perhaps if we worked together we would fare better. What say you to that? |
406 Perhaps our paths will cross some other day. |
407 I have been tracking a group of bandits for the past few days. If you desire, we can continue to track these brigands together. |
408 It is none of your affair. |
409 Their leader, an ogre named Tazok, took the life of someone very dear to me. |
410 Chicken |
411 It's none of your concern, stranger. |
412 We're adventurers, ready to smite any evil that darkens our path. |
413 It's none of your business. |
414 We're adventurers on the lookout for evil to smite. |
415 The ranger Kivan has told us that the leader of the bandits is named Tazok. |
416 Kolvar tells us that the Zhents aren't too pleased at their name being misused by the Iron Throne. |
417 Now, Jeb, maybe they're leery of the danger because the group of us can do nothing against the Umberlee bitch. We are but fishermen and not accustomed to fighting, while you are obviously better equipped. No doubt you shall change your mind? |
418 Well, then, we don't want you in our party! |
419 Well, I guess that's how you want it. We still need another good warrior, so why not join our party? |
420 We don't need some vengeance monger in our party. You can leave. |
421 Halt! Be you friend or foe? |
422 I am Ajantis, squire paladin of the Most Noble Order of the Radiant Heart, servant to Helm, son of the noble family of Ilvastarr. I am here to hunt down the vile brigands who assault those traveling these roads. What of you? |
423 I am Ajantis, squire paladin to Lord Helm. I have come down from the city of Waterdeep to fight against the brigands that make these roads unsafe to travel. What of you? |
424 I have not come across such rude travelers in a long time. Off with you. |
425 Well then, I wish you safety in your travels, for the roads are very dangerous. |
426 In that case, why do we not join forces against these contemptible lawbreakers? |
427 When I introduced myself, you perhaps heard when I referred to myself as a squire knight. I am on a quest to earn my right to be a full-fledged member of the Most Noble Order of the Radiant Heart. Perhaps we could join forces, for we both wish to see the end of this bandit threat. |
428 I will not take these insults to my honor. Draw steel! |
429 You... are correct. I apologize for my misbehavior. Goodbye and good riddance. |
430 We're friends. Who are you? |
431 Until you tell us who you are, how should we know? |
432 When was the last time someone answered "foe," tin head? Why don't you tell us who the hell you are? |
433 We share a similar goal. We too are after the bandits who have been raiding along the Coast Way. Why do you fight against these brigands, Ajantis? |
434 We are just travelers. |
435 We too want to put an end to the bandit raids. |
436 We're just travelers. |
437 Sorry we upset you, Mr. Garbage Can. We just want to ask you, is that your natural stench we smell or did you make a mess in your armor because our weapons scared you? |
438 Too bad. Goodbye. |
439 We apologize for our hasty words. Can we start over again? |
440 Sounds good to us. We're always on the lookout for another sword arm. |
441 Sorry, we don't have the need for another companion. |
442 Why not? We could use another warrior. |
443 Sorry, but we're not interested. |
444 If that's the way you want it, you armor-plated buffoon, then prepare to meet your god. |
445 I thought great knights only attacked evil, not weary travelers such as us. |
446 Greetings, I'm Kagain. What can I do for you? |
447 I run an escort business. I hire mercenaries to escort caravans on route from Amn to Baldur's Gate. Right now I'm lookin' for some strong sword arms, and I'm willing to pay high. It seems that one of the caravans under my protection never arrived at Baldur's Gate, and I need ta know what happened. You look like a strong group of warriors. Interested in a job? |
448 That's good. I've been having a lot of problems with bandit activity lately, but they've always only taken the cargo and let the caravan go afterward. I've been catching flak from the family of some of the passengers of this caravan, after all it was the job of my mercenaries to make sure everyone got safely to Baldur's Gate. Normally I wouldn't give one damn about some stupid whiner, but one of the passengers was the son of Entar Silvershield, and in this part of the world, his word is law. SO do you want the job or not? |
449 I'll pay each of you 30 gold per head, plus a share of any booty, if there's no one left alive to claim it. |
450 I'll pay 15 gold per head, as well as equal opportunity to loot any of the dead bodies the bandits may have left behind. |
451 I'll give each of you a share of whatever booty we take off the bodies of those poor caravan passengers. |
452 Well, that's fine, I can always find myself some more reasonable warriors. |
453 Hey, I'm glad you guys have some sense in your heads. I have an underling who can take care of business here while I'm gone, so let's get a move on. |
454 Well, if you're not here for a job and you don't need an escort, why don't you get the hell out of my face? |
455 Be'land |
456 Well, look what I found. This is the body of Silvershield's son. Guess I'm in a lot of trouble now. With him dead, I'll be a wanted dwarf. From what I've gathered so far, all of you are after them damnable bandits. Well, since my reputation is now mud how 'bout I help you gain revenge on those scumbags? |
457 Stupid chumps, your loss. |
458 Um, what kind of shop is this anyhow? |
459 Sorry, wrong shop. |
460 Sorry, we don't have the time. |
461 Sure, we always need more money, tell us more. |
462 Ah, on second thought, not really. |
463 Sure, as soon as you tell us how much we'll be paid. |
464 Sounds good to us. |
465 Too cheap for us. |
466 Sure. |
467 Shut up and stop trying to rip us off, we're out of here. Gods, I hate salesmen... |
468 Great! |
469 What do you take us for, stupid? |
470 Hey! We changed our minds, we'll take your offer. |
471 Bye, you greed-mongering shrimp. |
472 We don't want you around anymore, so hit the road. |
473 Sure, we could use your skills. |
474 Sure, as soon as you tell us how much we'll be paid. |
475 Sure, as soon as you tell us how much we'll be paid. |
476 I agree Boo, they look to be friendly. Greetings, we are Minsc and Boo. We have traveled far to explore this land, but now my charge Dynaheir has been taken from us. 'Twas gnolls, and once we have tracked them I will beat sense into their heads until they release her. Accompany us, and bards will sing the deeds of Minsc and Boo... and friends. |
477 Let us pass, strangers, for we have not much time to waste. What? Yes, I'll ask them. Boo and I go to rescue my charge, Dynaheir. You may aid in our victory, if you wish. There is glory enough for all! |
478 Boo is my faithful animal companion, and more than he seems. |
479 My hamster does not like your tone. Away with ye. |
480 You would leave an innocent to suffer with nary a twitch of your sword arm? RrraaaAAGHGHHH! |
481 Take heart, fellow adventurers, for you have curried the favor of Boo, the only miniature giant space hamster in the realm! My friend and companion ever since my h-h-head wound, he will lead us to victory! Onward to the gnoll stronghold in the west! Tarry not! We must go soon! |
482 We take too long! My charge is in desperate peril! If we do not go now, you are a coward! |
483 You agreed to help in my cause, yet now you break your word by your inaction! I'll have none of it! Feel the wrath of Minsc and Boo! |
484 Albert |
485 Aauughh! Dynaheir has been slain! For what purpose am I now? I cannot return home in disgrace; she was my responsibility! NOOOOO! What *sniff* what is it, Boo? Yes... No, I... Yes... Yes... YES! You there, may we join with you? You fought well, and it would lessen my shame to be in your company. My honor is yours. Will you accept it? |
486 *sniff* Yes. YES! A quest! I shall quest until my honor positively bloats! Minsc and Boo, roaming the realms for adventure! When the epic tales of us are written, I'll be sure to give you a footnote! Farewell! |
487 My sword is at your feet, and you would spit upon it?! That's just so... un-heroic! |
488 Hooray! We will honor the memory of Dynaheir with deeds that make grown men tremble! See? Boo trembles even now! |
489 The classic dilemma of the damsel in distress! How could anyone decline? |
490 It is not my problem. I'll not risk my skin for a stranger's neck. |
491 Excuse me, but are you speaking to a rodent? |
492 The classic dilemma of the damsel in distress! How could anyone decline? |
493 It is not my problem. I'll not risk my skin for a stranger's neck. |
494 Excuse me, but are you speaking to a rodent? |
495 The classic dilemma of the damsel in distress! How could anyone decline? |
496 That is not my problem. I'll not risk my skin for a stranger's neck. |
497 Oh, no! I'll not follow a loon into battle. My sympathies to your friend, but you're on your own. |
498 Hold, travelers! I challenge your best warrior to a duel. I don't fight women, so only men should step forward. |
499 I win, and you give me 20 gold. In the unlikely event that one of you bests me, I'll pledge my sword to your cause. |
500 Will your champion step forward? I only fight men, so your women will have to be satisfied with just watching. Don't entertain any thoughts about cheating. If any of the rest of you try to interfere in this fight, I'll kill them outright. |
501 Will your champion step forward? Don't entertain any thoughts about cheating. If any of the rest of you try to interfere in this fight, I'll kill them outright. |
502 Abjurer |
503 Do you want another try? If you've such a desire to have the snot beaten out of you, then I'll be happy to oblige. |
504 Conjurer |
505 I can't believe this. I'm beaten, by a man no less. I guess I must keep my word. I pledge my sword to your cause, however stupid it may be. |
506 When I first saw you, I took you for cowards. I guess I was right. Good riddance. |
507 If you're too stupid to see my worth, then that's your problem. |
508 Of course I'll prove my worth! It won't be too hard in this group. |
509 We don't have the time to waste on such stupidity. |
510 Sure, what are the rules and reward for winning? |
511 Not interested. |
512 Sounds good to us. |
513 We know when we're beaten. |
514 Sure, this time we won't be so easy on you. |
515 Sounds good to us. |
516 Sure, this time we won't be so easy on you. |
517 Actually, we don't need your assistance. |
518 Good, you had better prove your worth. |
519 Help me! If you don't help me, they'll kill me. |
520 My name is Viconia. I I'm not from around here. Thank you so much for helping. |
521 I should have expected that from craven surface-dwellers. May you rot in all the Hells. |
522 They lie. I've done nothing wrong. |
523 Just like surface-dwellers, traitorous scum! |
524 I thank you for risking yourselves on my behalf. I know what you are thinking: You see my dark skin and won't trust me for it. I am a dark elf, but I'm an outcast. I need your help. I no longer receive my powers from the spider gods you surface-dwellers fear so. The goddess Shar grants me wisdom, and she is a surface divinity. If you'd let me join your group, I would be most grateful. I have nowhere else to go. |
525 I thank you. I know you may not be willing to give me a chance because of my dark skin. I am a drow, but if you give me a chance, you won't regret it. Can I join with you? I need friends now more than ever. |
526 I thank you for your help, but more will be on their way. Perhaps our paths will cross again. |
527 You surface-dwellers are so weak. I should be glad that you turned me down. |
528 I won't disappoint you, I promise. |
529 Sorry, lady, it's not our business. |
530 Calm down, we'll help you. Just tell us who you are. |
531 Sorry, we can't harbor a drow. |
532 We don't judge someone by their race, we'll take you in. |
533 It has nothing to do with race, we just don't need another person along to worry about. Sorry. |
534 We'll never trust a dark elf. Get out of our sight! |
535 We need the extra help, so of course we'll take you in. |
536 We can't afford any dead weight. Sorry. |
537 Step aside, travelers. I am a member of the Flaming Fist. The woman you are harboring is wanted for murder of the foulest sort. She is a dark elf; it should be obvious that she is evil. |
538 Kill her, of course. |
539 Don't be foolish, I represent the law of this region. By protecting her, you'll be just as guilty as she. |
540 A wise choice, you may go on your way. |
541 A stupid decision! For harboring a murderer I sentence all of you to death! |
542 If you want her, have her. We won't get in your way. |
543 You'll have to get through us if you want her. |
544 What do you intend to do once you have her? |
545 We can't allow that. You'll have to go through us to get her. |
546 Well, if she's a murderer, that's what she deserves. You can have her. |
547 Hail, adventurers. I have a proposal for you. I have heard that you're an excellent group of warriors. How would you like a well-paying job as bodyguards for my mistress? |
548 I guess that's too bad for us. |
549 You're right, you can have her. |
550 I'm Garrick, and I work for Silke Rosena. She's the most skilled musician and actor along the Sword Coast. In fact, she's to play at the Ducal Palace before the month's done. However, she's been having some problems of late. Some thugs have been hired by Feldepost to hurt her bad because she didn't perform at his inn when she was supposed to. You can't blame her for not showing up, what with a villain like Feldepost running the place. She needs mercenaries to protect her until she's ready to go to Baldur's Gate. She's willing to pay about 300 gold. What do you say? |
551 I think you've made a good decision. Now just meet me outside of the Red Sheaf Inn. |
552 All right then, I'm sorry for taking up your time. |
554 This is my mistress, Ms. Silke Rosena. |
555 What are you doing Silke?! Have you gone mad? These are innocent men you're attacking! |
556 After seeing Ms. Silke's true nature, I don't think I could bear to work with her anymore. Could I come with you? I have many skills, and I know I'd be an asset. |
557 Silke's dead! I guess she had it coming; you can't be evil like her and expect to get away with it. I'm out of a job now. Would it be too much to ask if I could join up with you? |
558 I offered them 300 gold, just like you told me. |
559 Sorry, we don't hire out as mercenaries. |
560 We're always on the lookout for money. Tell us more. |
561 Sorry, kid, we're not interested. |
562 That sounds fair. Why don't you show us to this mistress of yours? |
563 You worthless sack heaps weren't worth any of the money I've already given you, so don't expect me to give you any more. |
564 [SAREVOK 1] You are indeed family. No other could have lived to oppose me in person. Of course, it will not matter in the end. Ultimately, I will prevail, and a new era will be born unto the realms. |
565 Sorry, but we don't have any need for another companion. |
566 Sure, the more the merrier. |
567 No problem. |
568 We don't need anyone else right now. |
569 Hello there! I see my Garrick has been rather busy. You look as if you're worth paying a little extra. What did my little helper offer you? |
570 So, Garrick, these are the only mercenaries you could find? I guess they'll have to do. You look to be worth about 300 gold, that's what my little Garrick offered you, isn't it? |
571 So, Garrick, these are the only mercenaries you could find? I guess they'll have to do. I'm sorry, but my less-than-brilliant helper, Garrick, seems to have forgotten his standards. He offered you 300 gold, did he not? Well, I must change that to 200 gold. |
572 I'll raise your wage to 400 gold. |
573 Well then, I assume that Garrick has explained what your duties are. You must simply dispose of the ruffians when they come to threaten me. They shouldn't be too hard to deal with, but I would advise you to strike fast. Whatever you do, don't speak with them. One of them is a mage whose mystic words can sway even the most wise of men. |
575 Here they are now: Feldepost's thugs. Strike when I tell you to. |
576 Don't try to threaten me! I won't be easy prey for you to beat on. I've brought friends! |
577 Shut up! There'll be no weaseling out of this one. STRIKE NOW! Kill them all! |
578 Attack them now! |
579 Our deal is off! In any case, you're probably too cowardly to be any good in a fight. I'll deal with them myself, after I deal with you! |
580 Your sniveling altruism has always made me sick, Garrick. Shut up and stay out of my way. |
581 You can't let her do this. Silke was lying about the whole thing! These are innocent men. You've got to stop Silke! |
582 You've done a good job. For all of your efforts, here is the money that I owe you. Perhaps we will meet again. |
583 We don't like to be cheated, lady. Goodbye. |
584 Sure, we're still in. |
585 They're as good as dead! |
586 Stop this madness. We won't murder those who are obviously innocent men. |
587 I have a problem that only you could help me solve. |
588 Well, good sirs, you may call me Safana. You'll have to excuse me if I sound startled, but in the south where I come from they don't grow their men as big as any of you. Anyhow, if you want, I have a way to make you all fabulously wealthy. In my possession I have a map that gives the location of an old pirate treasure trove. According to the writings on the map, it's where the legendary Black Alaric dumped his treasure before being captured by the Amnian fleets! You interested in hearing more? |
589 My name is Safana and I can make all of you richer than any of you could imagine. I know where the pirate Black Alaric dumped his greatest trove of treasure. Looking at the dynamic and intelligent men before me, I know you'd want to join me in a venture to get this treasure. |
590 You may call me Safana if it pleases you. I guess you could say I'm an archeologist, at least I fancy myself one. Along the coast is the burial place of one of my ancestors. I wish to find it in order to learn some of the secrets of my family's past. Recently, I have come across a map that may reveal its location. |
591 The reason I need so many heroic men is that the caverns where I wish to go are guarded by some sort of creature. Which kind, I couldn't tell you. If you help me, I'll let you share in the treasure. I may be grateful in other ways as well. |
592 Oh, thank you, you won't regret your decision. I know that powerful heroes like you will easily push through any obstacles in our path. Well, we should be off then. From what my map showed, the pirate cove is located somewhere along the coast, just south of Candlekeep. |
593 I guess I was wrong in my initial assessment, you're not men, but rather spineless, impotent cowards. |
594 What's taking you so long? Remember, we have an agreement. |
595 Specialist Mage |
596 Appearance |
597 abjurer |
598 Well, we have worked well together, wouldn't you agree? Perhaps we could continue this working relationship beyond just one treasure hunt, that is, if you'll have me. If you haven't guessed yet, my skills are of a thieving nature. |
599 If that's the way you want to be, then I guess this is goodbye. |
600 You've made the right decision, boys, but now we should talk about the leadership of this group, I think it needs overhauling. |
601 Nope, we're not falling for that lady-in-distress crap. |
602 Maybe if you told us your name and problem we could help you. |
603 We don't have time for treasure hunts. |
604 We're always interested in hearing about money. |
605 Sorry, lady, you guessed wrong. Goodbye. |
606 A lost treasure, huh? We're interested. |
607 You can find your own family heirlooms. |
608 Heirlooms sounds interesting, tell us more. |
609 Monsters! We've fought enough of those, we'll have to turn you down. |
610 We agree. |
611 We don't need another thief, not even an incredibly gorgeous one (Wait! what are we saying?) |
612 Sure, you can work with us any time. |
613 I am the wizard Edwin, and I require you! (Yes, they will do nicely.) I would have you kill a witch, the witch Dynaheir. She is treacherous, but with your participation I foresee no difficulty. Will you assist? |
614 (Is this what I have to work with? Pathetic, but it will have to do.) I am Edwin, and I would have you work for me. It is but the simple chore of killing the witch Dynaheir. Do you accept the task? |
615 (Hm, not the best specimens, but perhaps a more "bestial touch" is what my plan requires.) I would hire you to kill a treacherous enemy. Understand? She Dynaheir. She bad. You kill. Stomp your foot once for yes, twice for no. |
616 Frankly, yes. It is no concern of yours. You need but perform the act with no questions. What is your answer? |
617 The prize I offer would surely be beyond measure in your meager understanding. Either take the job or not! |
618 One would think that any reward is better than none at all. No matter, I shall seek out others who know their place. |
619 Hmm. Seems I shall have to find others more... accustomed to confidential work. Begone! I have no time for this! |
620 No? No matter, others will do just as well. Are you still here? Begone. |
621 Of course you will; it is as expected. (I will lead them to her and she cannot hope to prevail.) I will travel with you until the deed be done. Last I heard of her, she was traveling to the west of Nashkel, close to the gnoll stronghold located there. |
622 Damn it, Jebadoh, we can't go on like this forever! There is no way we can keep quotas up when we're afraid to come near the nets. Excuse me, who are you? |
623 Greetings! I am Edwin and I wish to... Oh, my. (She has allies already!) It would seem that the quarry I would have hired you to find is already within your midst! Dynaheir is not to be trusted, and I urge you to cast her from your party. If you will not, at least allow me to join you as well. I am a wizard of some renown, and as such I will not fall prey to the deceitful guile of one such as she. |
624 My grievance with her is beyond you. Suffice to say that she must be watched by someone who understands her ilk. |
625 Wise, if cowardly. Begone, that the witch and I might settle our differences! (Now she is mine to be sure!) You'll have little protection now, witch! |
626 You shall be the harbinger of your own destruction. (Fools, they know not the danger.) |
627 A wise decision. One can never be too cautious dealing with her kind. (Yes, I shall watch her carefully.) |
628 So, the witch Dynaheir is dead! I would have thought her more formidable to be so far from her homeland. Why then was she here? Her demise is not the checkmate I had hoped for, merely the check. What? What do you want?! (Oh yes, the matter of payment, although I begin to doubt whether their input was all that vital. Still, something for their trouble is in order, if only to appease them.) As we never fixed a price, your payment shall be one year of my services as a wizard. I am sure you agree that my guidance will be far more valuable than any monetary sum. |
629 Damn it, Jebadoh, we can't go on like this forever! There is no way we can keep quotas up when we're afraid to come near the nets. Excuse me, who are you? |
630 Why do you stay the killing blow?! Kill her! |
631 Listen not to the witch's lies! We had a deal! |
632 (If they'll not do the deed then our deal is forfeit!) You side with the witch, then you will die with her! Beware my return! |
633 Nothing changes with the distance! You are Wychlaran of Rashemen, I am a wizard of Thay! That you are here means I must be as well! |
634 (I'll not suffer her insults!) Die as you should! |
635 (Their desires lack vision and originality.) If simple coin be all you wish, perhaps I would rather travel with more "adventurous" adventurers. Take what I have, and remember your choice when it is long since spent. |
636 Glorious Cyric has foretold of our meeting when thou wouldst join with me. 'Tis thy dutyâ€â€nay, thy DESTINYâ€â€to stand by Tiax as the world kneels before him! Er, us. To this end, I would travel with thee and do thy bidding. Later, however, your power shall add to mine, and Great Tiax will ascend to the highest office in the land. What say you? Yea or nay to the grand scheme? |
637 Thou wouldst presume to speak to Tiax the Great? Thy bravery is oddly tempered with foolishness. Still, Cyric has decreed that I seek out the services of one such as thyself. Tiax himselfâ€â€myselfâ€â€will aid in your quest. In return, when the time is right, your might will forge the way for my ascension to power. Do you accept this honor? |
638 Have ye no ears to hear?! It is as Tiax said! DESTINY! Cyric himself will lift Tiax "on high," hurtling me to my rightful place when the time comes! You shall all be as ants before my grace, though slightly larger ants than the norm if you help me. |
639 Tiax the Grand has no time for your impudent prittle-prattle. |
640 What? Fate decrees the world to thine hands, and you flout her as a common wench? Are ye cup shot? Mutton-headed fool, you and your natty lads will be fallen away from a horse load to a cart load whilst Tiax puts the world to bed with a shovel! 'Twill be a squeak for your life then, ye duke of limbs; stir yer stumps and begone! |
641 'Twas fated by Cyric to be so. Let us go forth and make short work of your tasks, for greater things will need attendance. |
642 I thank thee for saving me. 'Twas courageous to follow the likes of Minsc into battle, if a touch foolish. I have naught to offer thee in return, save my services in battle. Mayhaps I could travel with thee awhile, and an opportunity may arise for repayment of my debt. Minsc is, well, Minsc, but he hath a strong sword arm, whilst I am practiced in the arcane arts. Shall we join? |
643 Thine efforts to save me are well appreciated, but I cannot help but be saddened. My guardian Minsc has left this life behind. His valor and mighty berserker wrath will not go unremembered. However, as I have lost my escort and 'tis not safe to wander these lands alone, perhaps I could join with thee. My knowledge of the arcane arts would no doubt be useful, while the strength of a group would benefit me as well. |
644 I am Dynaheir of Rashemen. 'Tis not a title; 'tis just where I am from. We two are indeed far afield of our home, but 'tis a necessary rite of passage. Minsc must make his dajemma by seeking adventure, while I must prove my worth to my... sisters in much the same manner. 'Tis an interesting time for the realms, with great things foretold for the Sword Coast. 'Tis therefore a likely place to look for what we need. What dost thou seek on this adventurous road? Mayhaps we can all find what we need together? |
645 Alas, we were ambushed in the night. Minsc was overcome by yet another blow to the head, and I was spirited away before he could recover. With but two eyes apiece there is naught more we could have done. Certainly 'twill be safer for all of us if we join together. What sayest thou? |
646 The choice thou makest doth puzzle me, but 'tis thine to make. So be it. |
647 As thou dost wish, though the logic of thy decision escapeth me. Come, Minsc, we depart forthwith. |
648 I have no doubt thou shalt make an interesting traveling companion. |
649 Thine assistance is most appreciated. 'Twas a dastardly fate thou hast saved me from. |
650 I see bravery was not all that motivates thee. I take it I am rescued from one death to die by another then? How can the cause be just? I urge caution; the likes of him are best kept at polearm's length. |
651 Put aside his paranoid goals; I make a far better friend than enemy. |
652 An unfortunate decision! Pardon me while I put up a fight! |
653 I knew intelligence would prevail. Simple common sense, the foil of every Red Wizard. |
654 I shall watch thee as well, though I expect to receive less pleasure from my task than thou from thine. |
655 They know enough to turn thee away. Crawl back to Thay and refine thy manners. |
656 We are nearly a season's travel from our northern homes, and yet still ye wish to dredge up the old battles? Fanatical fool! |
657 Thou knowest not even why I have traveled, only that thou must stop whate'er it is I've come to do?! Get thee a hobby; thou dost have too much time on thy hands! |
658 No, say not another word. I would not think of making you wait but a moment for your just reward. When council told me that they had procured GREYWOLF to rid the woods of the bandit Tonquin, I knew we could expect swift justice. I would not have predicted success this quickly, but who else could it be striding into town looking, ah, looking as you do? Please accept this meager sum of 200 gold pieces, as well as the heartfelt thanks of all of Nashkel. |
659 You are not Greywolf the bounty hunter? Oh, sweet Helm, I almost gave 200 gold pieces to a complete stranger?! The captain best not hear of this; he'd have my hide. Thanks be for your honesty, stranger. There are those who would not have done as such. |
660 Excellent doing business with you, Greywolf. We shall not hesitate to call upon you if any other thieving miscreants make their presence known. |
661 Well! The elusive Brage is caught at last! I don't imagine it will take long to sort out your punishment, eh, murderer?! And you who've brought him, you've done us a great service and earned your 1,000 gold. We may retain your assistance in the future, though I don't think Greywolf would like it. Still, results are what matter. Come on, Brage, you know the way. |
662 A 300 gold bounty for the emeralds! Well, you'll make quite a name for yourself among the bounty hunters if you keep this up. Whether it is for better or worse, I do not know. |
663 You'll have no reward here, you thievin' scoundrel! The Captain chewed my head off over you! It's only because you did us this service that I don't have you thrown in the stocks! Get out of my sight! |
664 I have neither time nor will to deal with you today. |
665 Nashkel has precious little patience for those who would cheat others of their hard-earned livelihood. |
666 Ah, the elusive Brage. Dead, as he should be! No matter, it would have been a short trial, and he'd have been executed anyway. Now as a last indignity he'll be put in an unmarked grave like some common thief. A great loss to the guard to be sure, but there's no room for those who don't respect the law. You've earned your 250 gold on this one. |
667 I don't take kindly to those who snag another man's wage. I've a whack of my own to split between ye! 200 gold has bought ye a box of the finest pine! It's my trade to deal with the likes of you, but this I do for free! |
668 I have come for you, Prism. |
669 Your sentiment is wasted on me, fool. You are but gold in my purse. Do you make your situation worse by hiring help to protect you? Who are you fools? |
670 Wait! I recognize you! It was you who stole a bounty rightfully mine! Prism will live a moment longer while I kill the lot of you! |
671 You are smart to move aside, though Prism will be going nowhere this day. My bounty is not for his capture, but the return of the gems. His fate is unimportant, so any justice done will come by the blade of my sword. Stand ye well back, this may be messy! |
672 You should be more worried 'bout the harm I can do! Never have I taken a bounty and not delivered! Now stand aside that I might dispense with this fool and claim my prize. Or would you rather I go through you to get him? Consider well if he be worth your lives! |
673 I'll sell your blades for scrap and make soup of your spell fixings! Pity you'll not live to realize the mistake you've made! |
674 Ah, beauteous creature! Never should I have stolen these emeralds, but there was nothing else that would capture the majesty of thine eyes! I did what must be done, for I have left my shop, forgotten all my commissions, and spent all that I had. I must complete thee! Wait, there is someone here! Who are you? 'Twas that relentless Greywolf who sent you, wasn't it? |
675 Thank Deneir, I thought I was done in. I am not cut out for a life on the run. Mayhaps you could help a foolish sculptor finish this epiphany? Please, guard this place, for surely Greywolf will come seeking the bounty on the gems. I will pay with my last possessions if you would do this one service for me. |
676 You'll not take me yet, I beseech thee! I admit I stole the gems, but better they are the eyes of a work of love than a fat woman's tawdry trinket. I will give you all else that is mine, if you would but forget my crime. |
677 I am no warrior, but I have little other choice. If you wish to stop my work, then it is my life that you must cease! I care not if I cannot finish my work! With my last breath I shall curse thee! May your soul know the same unrest as mine! |
678 I thank you, for I cannot run from this place until my task is done. I have been using potions of speed to aid my work, and have not slept for days. She is beautiful, is she not? 'Tis a monument to my foolishness. I saw her but once, on the outskirts of Evereska, and said nothing. I let thee pass from mine eyes, and mine heart hath cursed me for it! |
679 Then begone, for I've much work to do. She will be done this day! |
680 No! Not yet! My work is nearly done! Please, I implore you! |
681 Alas, my work is complete. Take what you will from my possessions, but leave the sparkle in her eyes. O sweet creature, my effigy to thee is done. Perhaps our paths shall cross in distant realms, and I shall find the courage to call thy name: Ellesime! |
682 Alas, I shall not rest, for 'twas all for naught. Ellesime! |
683 Stop! You go nowhere! This our bridge. You pay to walk it! |
684 100 gold for all heads, or lose heads! Pretty good deal! |
685 No! They pay 200 gold pretty quick! Maybe got more gold! Maybe rich! |
686 You got smart head, so you keep head! |
687 Your head so dumb you not miss it! |
688 Yeah, you pay... 200 for all heads, or lose heads! |
689 Okay, maybe 200 gold too much. Maybe you pay... 100 gold! |
690 Okay, you pass, right? |
691 Now go away, smart head, before we charge for standing! |
692 Yeah! We kill you, take stuff, and get gold anyway! Dumb head! |
693 Yeah, you smart! We take heads anyway, and get lots gold! |
694 Please, kind spirits, a wondrous ancient oak is in peril. It is about to be attacked by two who would defile the majesty of nature. They have avoided my charms and must be stopped before irreparable harm is done. Would you heed my plea? |
695 I have little need or use for treasure you would value. Please! There is little time! Help me? |
696 But I possess nothing but my knowledge of the wood! Wait, I could give you information! I have heard from the birds of a "shiny pile" not far from here! I do not know what is there because neither I nor the birds have ever cared to know. Will this be enough? |
697 I thank you, for although they seem dim of wit, they still could do much damage. This way. |
698 Greetings. I am Seniyad. I warn you now, these are my protected lands. If you disturb the balance the repercussions will be severe. Consider yourself warned. |
699 I shall find aid elsewhere. Do not tarry in my wood, for it will not be a restful stay. |
700 Leave at once foul creatures! Lay not a finger upon this place or suffer the consequences! |
701 Thanks be to you! Here is a potion that might help you on your journeys. |
702 I thank you, though grudgingly. Perhaps I have something to give you, though it is not much. Please, leave me to fix what damage was done. |
703 You have done as you said you would, and here is the price you have exacted: directions to the cache and a cold farewell. Do not stay long in my wood. You are not welcome. You will find the treasure cache in the wolf cave just 100 feet south of my tree. |
704 We think dis here's a magic tree, 'cuz it's all alone up here and so big. Probably got gnomes or pixies or sumthin' in it, so we're gonna bust it down and take any treasure! Ain't that right, Krumm? You wanna help? It's a big tree, probably got enough gold fer alluh us! |
705 I don't know who you are, but I'll not have you sneakin' about behind us while we work! We think there's treasure in this tree, and if you wanna get up front and help, do it! Otherwise, me 'n Krumm will do sumthin... uh... well, sumthin' really nasty! Ain't that right, Krumm? |
706 First or last, we probable go through you sometime! Get them Krumm! |
707 Leave now or I bust yer head! Dis our magic tree, an any treasure here is ours! Right Krumm? |
708 Fine! You wantta busted head, then you get one! |
709 Well, if ye're not gonna help, I'm not gonna let you sit and watch us do it! Yous were probably gonna rob us when we're done, weren't cha? Me an' Krumm don't cotton to bandits one bit! Do we, Krumm? |
710 Yeah! Beyond da average dreams for sure! We'll all go home richer today! You go 'round the back, an' me 'n Krumm will start bashin' the front. |
711 Treasure for all? No, just treasure for Caldo and Krumm! |
712 Uh... Yeah! |
713 What? |
714 Uhhhhmmmm... |
715 Huh? |
716 An explorer of the lands seeking wonders and oddities. Well, both I have. Unfortunately, I paid thrice the price for my iron wares, and not a piece is salable! Mayhaps the guard will take more notice when old swords wear and the new snap like twigs in autumn. Nevertheless, you came here to buy, and I do have something special just for you. These potions are strange magic from a distant shore. A swallow of the violet, and a titan's might shall possess you; ever after, exceptional strength is yours. Drink down the red mix, and your insights will rival Elminster's, your clarity of thought indefinitely enhanced. To you, I offer them at the bargain price of 50 gold apiece, as restitution for my depleted selection. If they do not perform as I have promised, your money I will courteously refund. Will you relieve my hands of the violet? |
717 No? Such a grand gift as this and you would refuse? Please confirm that I have not offended you by at least accepting the red elixir. Steal it from under my own eyes for 40 gold. |
718 Already you must feel stronger just holding it in your hand. Yes, your packs weigh lightly upon your shoulders. Will you convince me of your satisfaction by purchasing the red elixir? |
719 Your eyes grow wide with the light of knowledge. Go forth now and I will enjoy the satisfaction of future great deeds done with my assistance. Ample compensation for practically giving merchandise away. Out, everyone out! You have picked me clean! I can afford no more good deeds this day! |
720 No? Please say I have not offended you in some manner! Ah well, at least I will have the satisfaction of knowing that the glorious deeds you will surely accomplish are in some measure due to the goodwill I have shown today. Out, all of you, out! My coffers can ill afford any more charity! Thank you, everyone, for your patronage. Now out! |
721 You insult me by refusing my hospitality. I have done with you. Leave, and darken my humble tent no-longer with your sour presence. |
722 I permit no loitering in my place of business. Get yourself hence, lest I summon the local guard as an escort. |
723 I am Death come for thee. Surrender, and thy passage shall be... quicker. |
724 Struggle if you must, dead one, I do not mind working for my money. |
725 You are weak of spirit and not worth the money I was paid. I shall enjoy thee for a long, LONG time. |
726 Why NIMBUL has been hired to deal with the likes of you, I'll never know. |
727 By all means, fight on. 'Tis amusing, for thou art already dead. |
728 You cannot move, you cannot fight, you cannot even scream. NOW we will have SUCH fun! |
729 Hush little baby, don't say a word. Nimbul's gonna show you the big... black... bird. |
730 Taking reward for this easy a kill is almost a crime. Hee hee. |
731 I pray you left a trail of crumbs to lead us all back again. The others did not, so they have decided to stay. Shall we try to find the way home together? I pose to you a riddle, the answer to which I once knew but now cannot perceive. Remind me, and we shall all return unto the day. Fail, and stay with me in the dark, forgetting whence we came. It has neither mouth nor teeth, yet it eats its food steadily. It has neither village nor home, neither hands nor feet, yet it wanders everywhere. It has neither country nor means nor office nor pen, yet it is ready for fightâ€â€always. By day and by night, there is wailing about it. It has no breath, yet to all it appears. |
732 Thine eyes are as blind as mine! If thou art in the darkness with me, then we are of the same cloth! I'll not allow another to do as I have! Die, monsters, DIE! |
733 The end of night, where the light shines unto mine eyes and I can see clearly once again! What hath I wrought?! 'Tis horrible, HORRIBLE! I will welcome the block that must await me at Nashkel! How could I live with what I've done?! Please, thou must guide me to the town that I might pay for my crimes! I fear I can keep my senses for only so long, and I must not be allowed to do this again! Too many good people have lost their lives to me! Please... |
734 I suppose I am a murderer, as you hast said, though it's as though my mind were elsewhere. I can only assume this is an after-effect of my years wielding a blade. A life of fighting must have made me... unstable. Well, I'm done with it! Take all my gear and do with it what you will. I'll not be needing it in the gallows. Lead on. |
735 I fear I can do nothing for those I've wronged, whether I live or die, and I still know not what led me to this. It's like a foul presence in my mind! I can only imagine that I have finally succumbed to battle fatigue. Take my weapon that I might not harm another! Use it if thou wish, though I'd rather it be destroyed. Innocent blood on everything! I'd only just acquired the sword. Such a waste this has been. Take me to Nashkel, I can bear this no longer. |
736 Money-hungry bounty hunters! A hundred more I could have killed, and you would have done nothing if there were no price on my carcass! I've no wish to continue this life, but I'll not lay down for thy easy money! You fooled me, but in reality your eyes are as blind as I was! Die monsters! |
737 No, I cannot show my face here after what I've done! Just give me to the guard that I might take my punishment as I should! Do not disgrace me further in front of Helm! |
738 But my crimes... my family... I don't want to go on! |
739 Greetings, fellow traveler, for I see by your garb that you do not call this place home. Sit with me awhile and enjoy the atmosphere of this fine fair while we recant tales of lands far and far-seeming. I have wandered the width and breadth of Faerûn, but yet have I to find such hospitality, as that of a simple country festival. It's a shame that the festivities are marred by the events as of recent, though they certainly put up a brave face, do they not? You look confused, so perhaps you know not of the local trouble that continues to vex the most gracious people of Nashkel. If you have just arrived, I could, for the price of an ale and an ear, relate what I know. Shall I tell you of their mining difficulties or relate the tale of their unfortunate commander of the guard? |
740 Well, hello again, my inquisitive friend, I trust you are enjoying the local color. I wonder, have you come to hear more about my journeys? |
741 The word is that all across the expansive Sword Coast, from the Cloud Peaks to Baldur's Gate, an ore shortage is severely crippling local trade. Banditsâ€â€purportedly both human AND demihumanâ€â€raid caravans, whilst ore reaching its destination becomes brittle and useless following smelting, strangely afflicted by an odd, iron-weakening plague. As though this were not cause for alarm in itself, production at the mines outside of Nashkel has fallen, with the substantially lower yields being blamed on nervous workers. Mysterious disappearances of several miners have set the whole area on edge, where something must shift the balance to one side or the other. |
742 I hear that Commander Brage of the Amnian guard has been missing for some weeks now following a strange alteration in his behavior. Where once he was a well-thought-of family man, he has turned to senseless mayhem, effecting a rampage the likes of which I have never heard. His fellow soldiers noted nothing out of sorts that could trigger such a transformation, but one notable item seems relevant. If not for the iron shortage it would have gone unnoticed but, prior to his mad rage, the commander procured a new sword. The importance of this information, I have no way of verifying. |
743 Just let me finish my drink, and then we can carry on through the wee hours with our tales. |
744 I'm afraid that, although I have enjoyed our chat immensely, and it has heartened me to see the wandering spirit is still venerated, I must take my leave. I need some time to myself for reflection upon everything I have learned while here in Nashkel. |
745 There is no cause to be rude. It would be good for you to leave. |
746 If you will, <SIRMAAM>, the tab? Mr. Volo was here for some time. |
747 Stiff a hardworking girl out of her meager wage, will you? Don't look favorably upon that, they don't, and I'm well liked 'round here. Maybe you trip and "fall" a few times when you meet a stranger in an alley. What say you rethink your position? |
748 Thank you kindly. |
749 Have it how you will, though you have been warned. |
750 Ah, intrepid adventurers at our door. Helm guards over all the realms, and his servants are at your disposal. The Vigilant One stands ready to mend thy ailments and so divert the unyielding gaze of the Great Guide... for a suitable donation, of course. Just to demonstrate our mutual goodwill, you understand. |
751 You there, you have the look of hearty adventuring stock. I am Berrun Ghastkill, mayor of Nashkel. Might I offer you a proposition? I was expecting some people to help with our troubles, but they seem to have forgotten us. If you are up to it, I would ask that you take a look at the mines southeast of town. The miners claim there are demons or some such roaming about, but they are a superstitious lot and prone to exaggeration. I am more concerned with the state of our ore. All iron removed from the mines is tainted somehow, and useless for smithing. I would have you find out how it happens and who is behind it. You will be rewarded handsomely for your efforts. |
752 You there! What are ye doing in dis place? You better git outta here, 'less of course you know the password. |
753 Helm watch over you and our poor lost brother, Brage. A finer captain of the guard could nary be found this side of Amn. Such a strange change for one so devout as he. One does not usually change so drastically without nefarious help. If there be an evil influence on him, perhaps the harsh justice of the military should be stayed. He'll find no quarter at the garrison, but if he came to the temple... Well, his restitution need not be his life. Is there anything I can help you with? |
754 Poor Brage. It's a pity he could not have been recovered alive. He might yet have come to terms with his actions and repaid the debt he incurred. Now all we can do is say the proper prayers and make sure the way to the next world is well guided. May Helm have pity on his tortured soul. Thank you for bringing his body here. No doubt Oublek would have made much of his death and further despoiled his name. I shall match the bounty you would have received so that you have not risked so much for nothing. The temple is in your debt. |
755 Calm yourself, Brage. Helm sees all that he wishes and knows much of what you do not. It was your hands indeed that did many a foul deed, but it was not your will alone. Intent is vital, and yours was influenced without your knowledge. Justice will be done, but with atonement, not punishment. |
756 Password? Why would I need a password? What in the Nine Hells are you talking about? |
757 If you are returned to the garrison, yours will be the only willful killing that has occurred about this matter. It would be a waste of your life which, fractured though it is, can still contribute much. Helm will see you through. As for our intrepid friends here, I shall exceed the reward offered by Oublek. After all, it was the same task of bringing Brage to justice. The temple is in your debt for the return of its lost son. |
758 Ya, I know the password. |
759 You there, you don't belong here! Go see the foreman, or I'll call the guard! |
760 If ye no get the okay to be here, dem guards come and cut yer head from yer neck! |
761 Leave us be, there is much work to be done. |
762 Alvanhendar |
763 You there, you should not be here! You should see the foreman, Emerson. |
764 I wish you guys luck in there. Whatever's been causing all the trouble isn't something I'd wanna run into. |
766 So, you want to enter the mines? Well, I see no harm. Indeed, we could be using the help. There be problems in the lower level, where we lost some workers. The men talk of things a-movin below, but who's to say? The earth, she hides many things from sight. |
767 I really don't be needing adventuring fools wandering about me mines! Especially ones that think they can tromp about with nary a thought about askin' permission! Hmph! You've got one day. If I see you after that, I'll have a new shaft dug fer each of ya! Got that?! Good! |
768 Damn it, Jebadoh, we can't go on like this forever! There is no way we can keep quotas up when we're afraid to come near the nets. Excuse me, who are you? |
769 Cattack |
770 Tazok must have dispatched you, and my traitorous kobolds let you pass, didn't they? I knew I could not trust them! Armed as such, you have obviously been sent to kill me! By Cyric, not a measure of ore leaves these mines unspoiled, and I am still to be executed?! I'll not lose my head over this! |
771 Tazok is unfair. I have no desire to cheat him, or thee! My letters will show, they are in that chest. Take them, take them and Tazok will see! |
772 Tazok did not send thee? Then thou art dead. Help, my minions, HEEELLLPPP! |
773 I yield, I yield to thee! Accept my surrender? |
774 You would not accept my surrender? Your heart is of the deepest black! |
775 I thank thee for thy mercy! There in the chest are all my letters. Take them and leave me be. I will bother you no more. |
776 Fools, you'll never have the chance to take anything! Minions, come forth and kill the intruders! |
777 Evil men have been defiling the woodlands with smoke and waste, all in a futile quest for the metal, iron. Would you join me in my task? I would destroy these men of the Iron Throne. Come with me. They dwell to the east within a fort. |
778 Move aside, city dwellers. I warn you now, if you have any connection with the men that defile this wood in search of iron, I will cause you much suffering. |
779 Your lack of concern for this forest's suffering is disappointing. |
780 You will help me?! Let us find the men who foul our forests. Quickly! Their punishment must be swift. We must travel east to their fort. |
781 Shut up old man. You and your kind's weakling ways have never helped the cause of balance. You have no claim to wisdom. |
782 Sure, we'll help you. |
783 No. |
784 Greetings, mercenaries. I am Silke, thespian extraordinaire. |
785 I offered them 300 gold, just like you told me. |
786 Greeting Silke. We're here as you've asked, and we have the... |
787 What are you talking about? We're here with the gems that... |
788 Help us, somebody stop this murdering witch. |
789 Ham it up no more, mighty warrior. Travel with me and there is sure to be opportunity to repair your damaged honor! |
790 You could not protect your own charge, so what use are you to me? I'll not have you. |
791 While I'm sure you would be an interesting addition to the group, I think it would be best if you left. Go on a quest of self discovery or something. |
792 It sounds but a simple task. I'll do as you ask. |
793 I'll have nothing to do with your murderous plans! |
794 Why would you have this woman dead? Am I to kill her without knowing? |
795 I would know the price you offer before I take the job. |
796 It sounds but a simple task. I'll do as ye ask. |
797 I'll have nothing to do with your murderous plans! |
798 It sounds but a simple task. I'll do as ye ask. |
799 I'll have nothing to do with your murderous plans! |
800 Why would you have this woman dead? Am I to kill her without knowing? |
801 I would know the price you offer before I take the job. |
802 Why would you have this woman dead? Am I to kill her without knowing? |
803 I would know the price you offer before I take the job. |
804 It sounds but a simple task. I'll do as ye ask. |
805 I'll have nothing to do with your murderous plans! |
806 I will not act without knowing the facts. I refuse. |
807 I would know the price you offer before I take the job. |
808 You're going to die, little guard. |
809 It sounds but a simple task. I'll do as ye ask. |
810 I'll have nothing to do with your murderous plans! |
811 Why would you have this woman dead? Am I to kill her without knowing? |
812 We give up. |
813 I'll not do the deed without knowing my reward! Find another stooge! |
814 You may join, though I wish no conflict amidst my group. |
815 I'll not risk having you with me. It is hard enough keeping out of trouble without inviting it. |
816 Why should I fear Dynaheir? State your case that I might understand. |
817 You can both stay away from me! I want no part of a fight not my own! |
818 You may join, though I wish no conflict amidst my group. |
819 I'll not risk having you with me. It is hard enough keeping out of trouble without inviting it. |
820 Your explanation is inadequate. Leave us be! |
821 You can both stay away from me! I want no part of a fight not my own! |
822 Maybe if you told us your name and problem we could help you. |
823 Maybe if you told us your name and problem we could help you. |
824 It is not often that I meet travelers in these parts of the wilderness. |
825 You would seem to require my skills once again. |
826 If you desire, I have the skills necessary to heal you. |
827 If that is your want, then I will leave. |
828 Lie still and allow me to do my work. |
829 You may call me the Surgeon. I heal others in penance for what I have done in my past. Many have died because of a foolish act of charity on my part. I have a brother, an evil man by the name of Davaeorn. He lives because I was too weak-hearted to kill him when I had the chance. Many have died at his hands, including... including our own father. I have heard that he has come to this region, and I hope to meet him one day, to rectify my previous mistake. Your group seem to be composed of adventurers. Perhaps you might come to fight my brother. This may be wishful thinking on my part, but take this. It would help you in any fight against magic users. |
830 We would appreciate that. |
831 We don't need any healing, old man. |
832 Certainly, we do need your healing. But first, could you tell us who you are? |
833 Iron's been pretty rare these days, what with the supply from Nashkel drying up. Trade routes are all but shut down from bandit activity. I ain't heard from Waterdeep for a month now. |
834 Our smith Taerom's been hit pretty hard by the iron shortage. His prices have only gone up because of it. Normally he is so reasonable, and better work you won't find anywhere. If ya need any weapons or armor, he's the man to see. |
835 I've heard that Amn is going to invade. Those damnable, war-mongering mutton-heads. Shoulda seen it coming too. This iron thing has to be all their doing. You ain't from the south, are ya? If you are, then I don't trust ya! |
836 My cousin from Nashkel tells me that Amn has a huge army gathered there. They'll get the fight of their lives if they press for Baldur's Gate. The Flaming Fist are among the best soldiers around. |
837 That's a load of bull, Matthew. Your cousin's a huckster who doesn't know his way around his own garden. |
838 Have you heard about the trouble down in Nashkel? The mines are supposedly tainted, and all the ore coming out is useless. I think Amn is just holding it back, trying to weaken our guards and troops. They've got another thing coming, they do. |
839 You look a lot like the bandits that raided my caravan! No, maybe it wasn't you. This crisis just has me on edge. I see bandits wherever I look. Hope it all ends soon, one way or another. |
840 Nashkel is a rotten town, run by a bunch of priggers. Betcha this iron shortage is just another Amnian plot. They would love to get a hold of Baldur's Gate, I just know it. |
841 Hey! Shut your potato trap and give your tongue a holiday. I don't want strangers in my business. Shove off before I take offense to your face. |
842 My damn shovel broke today, then my hoe, and then, to top it all off, my scythe. They're all new tools too, bought from that flam, Taerom. He's getting a piece of my mind. |
843 I hear the Zhentarim have been spotted about lately. I bet ya them riff raff are up to no good. Can't trust a single one of them, you can't. They'll step over their own mother just for the sake of doing it! |
844 All the iron that comes from Nashkel has been tainted. It's those Amnian, up to their bottle-headed tricks I bet. We should just march over that little mine of theirs. I bet they are just faking all the trouble so as to weaken our guards and soldiers. Well, we will be ready when they come. |
845 I bet those rank-ridin' bandits are hired by the Amnian. It'd be like those moneygrubbers to pull something so low. Got to the point where an honest man can't travel the roads. |
846 My son was on one of the caravans that didn't make it to Baldur's Gate. I pray to Tymora that he's all right. May the Lady guide him safely home, and may she make the bandits trip on their swords. It's more humane than they deserve. |
847 I cannot talk now; my children are waiting for me at home. Not good to leave them alone for long, but both the husband and me must look for a way to keep gold coming in. Hard to keep food on the table when there is no work to be had. |
848 Did you come from down south? Do you know anything about the rumors about Amn? My sister tells me that they're gonna invade. I don't like to believe it, but what else could be happening? |
849 Shush, Angela, you know Momma doesn't want us to speak to strangers. |
850 You're the adventurers who killed all them monsters at Nashkel, aren't you? You must be really brave. If we had more like you we'd never have to worry about things like this again. |
851 You're those mercenaries that the whole town's been talking about. Well, get out of my way. We don't need the likes of you causing trouble. Don't you go and irritate those bandits. It just makes them all the more vicious. |
852 Filthy mercenaries. They won't get away with their raiding. Duke Eltan will send the Flaming Fist, and that'll be that. Nobody with any sense wants to risk fighting with the Flaming Fist. They mean business, they do. You get an enforcer on you, and best you run like the dickens. |
853 Travelers, huh? You're the first group to come into town all day. Not many have braved the roads since all the trouble started up. We've seen only ten new faces in the last month. Found a lot of bodies, unfortunately. |
854 Damn it, my plow broke apart like it had rusted-out in a single overnight. How's a man supposed to get any work done and make his living? Can't keep prices down if I have to plant everything by hand. |
855 All those new tools I bought turned brittle as clay. I'm starting to believe the tales about this faulty iron that's been being sold. We're going to be in a sorry state when all our old tools and weapons wear out. |
856 I'm moving out soon, what with all the rumors about Amn going about. I hear they have an army down in Nashkel. Gonna use the Friendly Arm to launch against the Gate, I hear. Hopefully I'm gone by then. |
857 You don't go believing every little thing being bandied about. A lot of it is just people getting worried 'bout nothing. Those gossips in Beregost are always coming up with new rumors to tell travelers. Us here at the Friendly Arm, we should have more sense. |
858 Aren't you the one who came by a while back? I heard you've been cleanin' house down south. Good on you. |
859 I think it's those Zhentarim who've been causing all the problems 'round these parts. Amn don't have a real reason to invade, so it don't make any sense thinking they are behind it. Zhents don't need a reason though, and a lot of clues point to them too. |
860 I'm sorry, my husband doesn't like me to speak with strangers. |
861 Stay away, I bet you're those Zhentarim. I hear they turn women into goats at the snap of their fingers. I heard they were behind the trouble in Nashkel, and maybe other places too! Just you stay away from me! |
862 You aren't from Nashkel are you? I hope not, because we don't trade with them at all anymore. All the iron we get from the mines there is tainted. Weak as tissue it is. |
863 You're the adventurers from Nashkel I've heard all about. Wow, I've never seen real heroes before. I hope you busted some bandits over the head on your way here. That'll learn them something. |
864 I really don't feel like talking to you right now! I lost my husband to those bastard raiders. I hope they rot through all the Nine Hells! |
865 Not many come by the Inn since the raiding started up. It's good to see a new face about. I was getting pretty tired of the old ones. Maybe I'll chance the roads and try to get to Beregost one of these days. |
866 Damn it, Jebadoh, we can't go on like this forever! There is no way we can keep quotas up when we're afraid to come near the nets. Excuse me, who are you? |
867 It is a surprise to find such beautiful people wandering these woods. All of you look rather weary, down on your times I might say. Why don't we all rest and I'll treat you to some refreshments, perhaps some Berduskan amber wine? |
868 Sorry if I seem out of breath, but I had to retreat from a battle. I was ambushed by a dozen gnolls farther back on the trail. I handily dispatched them but thought better of fighting their half dozen ogre friends. I think I've evaded them for now. Would any of you care for a drink of some fine Selgauntian brandy? |
869 I must take my leave now. |
870 Well, you needn't be so rude, I apologize for offering my hospitality. |
871 All right, let's go about this again. Join me for a drink. |
872 I hope you are enjoying your liquor; it is some of the best you can find. All of you are probably wondering why I'm being so generous, "obviously not from the kindness of his heart," you think. Well, in a way, I am. You look like the type to be on the outlook for ways to improve the quality of your life. Well, I have a proposal that could help you in that endeavor. You see, there's a girl, my lover in fact, who desires to escape her father and live on her own. Her father is Entar Silvershield, one of the dukes of Baldur's Gate. This, of course, makes her desires more difficult than that of the average city girl. However, with your assistance, we could help her escape the tyrannical clutches of Entar. Here's the punchline: Since Entar's going to be hunting us anyway, we can blackmail him for hoards of cash and not worry about our captive escaping. After all, we're doing it all for the sake of Skie. Now, we needn't go about this right away. In fact, I'll help you with whatever you're doing until you decide to head up to Baldur's Gate. Just think of it as one favor deserving another. |
873 You're missing the opportunity of your life. |
874 I'm glad you're all savvy enough to recognize a good opportunity when it comes. |
875 Do you remember our agreement? You had agreed to help me kidnap Skie from the estate of Entar Silvershield. Well, I think this is the perfect opportunity. I could take us to the estate right now. |
876 You had agreed. If you're not going to live up to your part of the bargain, I'll find someone else who will. |
877 Just follow me. |
878 Aren't you coming? |
879 This is the estate right here. Skie has told me that there is a secret door in the northern section of the wall. I'll find it. |
880 We should sneak in and find her room. Once there, we'll sneak her out through this secret door. We shouldn't kill any guards, as that will bring the wrath of the Flaming Fist down on our heads. |
881 When the word stupidity was introduced to the language, they must have had you in mind. I'm not going to be a part of this group. |
882 Skie! It's good to see you again, we're here to get you away from this place. These people with me are friends of mine. We're what you might call adventurers. |
883 Let's get out of this place as soon as possible. |
884 If you won't have Skie, then there's no place for me with you either. |
885 I have to make a visit to the Blade and Stars tavern to pick up the ransom money for this week. I'll be right back. |
886 Yes, we're sort of thirsty right now. |
887 We don't have the time to drink with strangers. |
888 Sure, give us some booze. |
889 Likely story, and we defeated fifty tarrasques a day ago. Bugger off. |
890 Sure, we could use the extra help, and your scheme sounds like it could work. |
891 Are you always this slimy, or is this one of your better days? Go find someone else to help in your worthless schemes. |
892 Not now. |
893 Sure, lead the way. |
894 Good riddance. |
895 Hey, we're sorry. Take us to the estate. |
896 It's refreshing to find other people in this wood. I am Coran, thief and archer! I've been alone in the wilderness for far too long. I wouldn't mind returning to the big city, but I have yet to collect my bounty. I'd share the reward with the lot of you if you would help hasten the hunt. You interested in hearing more? |
897 Sorry if I startled you, but I always approach strangers cautiously. I'm Coran, hunter and archer. Are any of you interested in making some money? If you are, I'm the person who could help you do it. |
898 Sorry to be so abrupt, but I haven't time for monotonous chitchat. |
899 No problem, though you are missing quite the little adventure. |
900 Good, I'm glad you're smart enough to recognize opportunity when it comes knocking. The deal is this: I've been hired out by the mayor of Beregost to hunt down a great winged dragon that's been plaguing the caravan routes. He's offered 2,000 gold for its head. Now before you get cold feet, let me allay your fears. The only descriptions of the beast have always mentioned its deadly barbed tail. From what I know about dragons they don't have barbs on their tailsâ€â€that's something unique to wyverns. So all we have to do is find this wyvern's nest and kill it. Our only worries are if it has friends over for dinner! So what is your decision, yea or nay? |
901 Very well then. We shouldn't tarry any longer; let's collect the heads of those soon-to-be-sorry wyverns. |
902 Aren't stout enough of heart? I can understand, not all of us are. |
903 This is very unnerving, I know, but you must trust me. It is very important that you pack your possessions so that we may leave Candlekeep immediately. Hurry, for there is no time to tarry! The keep is well protected but not invulnerable. |
904 Perhaps you've changed your minds about my offer from before. Come now, it would be quite the adventure. |
905 Yes, tell us more. |
906 Nope, go away. |
907 Yes, tell us more. |
908 No time for that right now. |
909 Yea. |
910 Nay. |
911 Please! Don't kill me. I'll tell you where the mines are. Yes, I'll do that for you if you spare me! The entrance is in the bailey to the east. Please let me live. |
912 Is there a reason for you being here? You had better have a good explanation for bothering me! |
913 We're here on business. We wanted to purchase some of your iron. |
914 We don't really need a reason. We're here to kill you. |
915 If you set me free, <SIRMAAM>, I can tell you how to bring this mine crashing down around the heads of these fat-headed slavers. |
916 Well, see, here's how it is: The way to bamboozle these ninnies is real easy. Right here beside me is a steel plug that stoppers up the river on the surface. If you were to release that, then the whole mine would be drowned. Only the master of the mine has the key to open the plug, and he's a real mean cuss. If you were to bring the key to me, I could use it to flood the mine. |
917 Those aren't Blacktalons. |
918 We'll set you free. Now tell us what you know. |
919 Shut up, you fool. |
920 You're a bunch of greenheads, ain't ya? You've come here to guzzle, or maybe one of you handsome stags wants to shag me. I am quite a fubsy, aren't I? Heh heh heh. |
921 Ya buncha chuckle headed shag bags, try to sneak by me, will ya? I'm going to drub you but good. |
922 I am Branwen, a war-priest from the Norheim Isles. I have been trapped in stone for what seems like an eternity. You have saved me, and for that I owe you my life. I am indebted to you, and by Tempus, I leave no debt unpaid! Let me join whichever cause you're fighting for, I should make a valuable ally and bring the favor of the Lord of Battles upon us. |
923 It's an insult to my honor to refuse my services, but the choice is yours. |
924 I am glad to be part of your war party. I will not make you regret your decision. A word of caution though: Beware of the dog that entrapped me in stone. Tranzig, he called himself. He was in the employ of a mercenary group, but I do not know the name. I shall see him dead before I see the shores of home again! |
925 We're always on the lookout for another warrior. |
926 [no text] |
927 I have no need of your services. Take your freedom and be off with you. |
928 Oh, a fine sight are you, whoever you are! Sick to death of bandits, I am! I have been cooped up the longest time, but if you've a spare mace, I'd gladly swing it for yer cause. I can do things cleric-wise as well, so I'm mind as well as muscle. By Clangeddin, a chance to right past wrongs! Can I join you? |
929 I don't know who you are, but I'm glad to see you nonetheless. I canna be done with this place soon enough! I don't fancy the look of you, but if you be against the Throne you've my best blessings. In fact, I'll do you better than blessings. This mine was once my clan-home, and after that my clan-tomb. We breached a riverbank over a hundred years ago and most of us died. A few survived, but we left the mine flooded as a monument to the dead. I got trade-work at the Iron Throne smithing, but I then told my "friend" Rieltar about my old home. They chained me up and tortured the location out of me, and now my home feeds the Iron Throne and their evil plans. I'd sooner destroy it again than have the Throne use it so! Here are directions to the lower levels. They plugged the hole to the river, but knowing hands can loose it again! Flood the blackguards out! I must leave, I can bear the sight of this place no longer. I'll black a few eyes on the way out though! Clangeddin's might be with you! |
930 That you have, and none would know better than I. This is my mine that the blasted Iron Throne has stolen. Well, they were my clan's home one hundred and twenty-five years ago. Curse me for a fool, I trusted them! Years ago, that blasted Rieltar gave me a good trade smithing for the Throne, and then I go and tell him about my old home! About how my clan had the richest iron mine on any coast, and how almost all were killed when we breached a riverbank. Lost most my kin in that flood. Those of us that survived couldn't bear to go back down. It was a giant watery tomb, and we left it the way she stood. So I go and tell this to my "friend" Rieltar, and he has me chained up! He tortures the location outta me, and now this graveyard feeds the Iron Throne as they bleed the coast dry. If you want to cripple their plans, help me flood this accursed mine once more! They plugged the breach, but knowing hands can loose the flow! We can drown these black-hearted rats in the very mine they've stolen! Here be the way! |
931 You're a bit of a fool to refuse any help, though perhaps foolhardy risks are called for. So be it, I'll go my own way. I will tell you how to hurt these blackguards though. This mine here, it was my clan's long ago. We were just tapping the richest ore deposits when we breached a riverbank. Most of us died, and those that lived left the mine a flooded tomb. So here's the fool me, who gets a trade with the Iron Throne. My "friend" Rieltar learns of my past and tortures the mine location outta me! Now my clan graveyard feeds the Throne while they starve the coast of ore. Here be directions to the river breach. Knowing hands can loosen the magical plug and flood the mine again. Do this for me, and for yourselves if you be against the Throne. I'll make my way out without you, but I'll black a few eyes on the way. |
932 All help is welcome. We've much to overcome. |
933 I've no need of you. Take your freedom and go. |
934 Why have you come? Is it to steal my riches or perhaps you seek to righteously punish me for my affront to your morality? It matters little, for you will do neither. Before I dispose of you in some horribly gruesome manner, perhaps I should introduce myself. I am known as Davaeorn. I would ask you for your names, but I care little to become acquainted with the dead. |
935 There are still more doppelgangers. We won't be safe until you've killed them all. |
936 You meddling fools! Your victory shall be short-lived. |
937 I really think that Duke Eltan should bring in part of the Flaming Fist and put down these wild men of the woods. |
938 I can't believe they killed Elban. Those bastards! They are going to pay! |
939 Oh, I apologize for my rudeness. I mistook you for someone else. Let me introduce myself. I am Aldeth Sashenstar. You must understand that at the moment, I'm under a terrible amount of stress. You see, my dear <SIRMAAM>, there is a group of uncouth savages that has declared their intention of killing my friends and me. I've been holed up in this cabin for several days and have lacked the wherewithal to try to make an escape. Perhaps you kind folks would help a fellow in trouble? |
940 What purpose have you wandering this far into Cloakwood? Are you looking to earn some money? If you are, I would be willing to pay a considerable amount for your assistance. I am Aldeth Sashenstar, a noble from the city of Baldur's Gate. Perhaps you have heard of me? No matter. I am looking for some good strong people who could defend me against a band of savages. These ruffians have been threatening my companions and me with bodily harm. Would you be interested? |
941 Whoever you are, get away from here. We do not need any more miscreants to cause trouble here. |
942 Well, I'm sorry that you feel that way. You're probably as insensitive as those hoodlums out in the wood. Learn some manners, brute. |
943 Good! I'm glad you had the sense of decency to help a man in my situation. Let me explain my predicament. My friends and I come here every year to do some sport hunting. This year however, a group of woodland savages threatened us with bodily harm if we did not stop our hunting trip. Being civilized men, we realized that it's well within our rights to hunt where we damn well please. After a few more days of hunting, the crass woodmen lost all pretense of humanity and murdered Elban, one of my oldest friends. I'm sure that they plan to attack our cottage here, so we had best be prepared. |
944 Do not listen to these slavering wild men, my dear friends. They lie as befits the uncultured barbarians that they are. |
945 What?! Have you gone mad, throwing your lot in with a band of madmen? You treacherous savages, you will suffer for your foolishness! I will deal with Seniyad after I kill you! |
946 I give you my gratitude for the aid you have given us. If you ever travel to Baldur's Gate, come to the Merchants' League Estate, and I will aid you in any way I can. Take now this small token of my appreciation. |
947 Yes, we would. |
948 No, we don't have the time. |
949 Yes, we would. |
950 No, we don't have the time. |
951 You've done very well! I'm glad to have worked with such as you. Aldeth should have your reward, if he hasn't already given it to you. |
952 Trespassers and butchers of our wood, I, Seniyad, have come to administer the punishment that you have brought down upon yourselves. Yet, who are the ones that stand beside you? With them we have no quarrel. It is now to you that I speak: These men have most likely duped you into protecting their sorry hides. They have most likely not told of the druid they have slain in cold blood. I will allow you to rethink your earlier decision and leave these men to their most deserved fate. |
953 You have made your choice fools, now you will suffer together with your hunter friends. |
954 I congratulate your wise decision. I wish you well for whichever endeavor you now embark. If your presence in this wood involves those known as the Iron Throne, then I would suggest you head west, then north. Be careful in your journeys, for there are many foul beasts that have inhabited the wood. Another danger is a sect of shadow druids. Their order is a dangerous splinter group of the true druid order. |
955 What do you mean, prisoners?! No one supposed to know of camp! NO ONE! |
956 We'd just like to be paid. |
957 Just remember us for the future. |
958 I'm too weak... You're going to have to carry me. |
959 Damn it, Jebadoh, we can't go on like this forever! There is no way we can keep quotas up when we're afraid to come near the nets. Excuse me, who are you? |
960 Sorry, Aldeth, but we're siding with the druids. They have this great aloe vera balm they are giving away samples of, and my armor has been chafing a bit, ya know? |
961 Don't you think you're being rather harsh, Seniyad? We can't just let you murder Aldeth. Come now, why don't we come to a peaceful solution? |
962 What do ya want? |
963 We do not want trespassers in our sacred grove. Leave immediately or suffer the consequences! |
964 Kill the meat, my pets. |
965 The entrance tax is 6 gold pieces for each party of travelers. Please announce your point of origin. |
966 You'll have to wait here, my commander wishes to have a word with you. |
967 Beregost. |
968 Amn. |
969 Nashkel. |
970 The mystical land of frolicking naked nymphs, where your every desire is granted by bald blubbering bugbears. Hee! Hee! |
971 I don't like your sarcasm. If you won't cooperate, then I'll just bring you to talk with my commander. |
972 Not many of the mammals remain among the living. We are nearly finished. |
973 We still need to take care; some of the primate leaders are becoming curious why this organization has been acting strangely. |
974 Some of the clan has moved to the next objective. Jased is leading them. I almost pity the humans. They'll be cattle to be butchered. |
975 The primate Jhasso has been acting up again. He tried to escape from his room, so we moved him to the basements. I don't understand why we just don't kill the meat. |
976 We need his knowledge on how this organization works, otherwise we'd be quickly discovered. |
977 Our clan could do better than the primate Rieltar. He pays us well but is weak, not like his son, who is strong. |
978 Sarevok is very strong, yesss. |
979 You shall die for this intrusion meat! Ssssssss. |
980 Don't think you can escape, meat. We will come for you, and you will never know who we are. Sssssssss. |
981 What can I do for you? |
982 Unfortunately, I cannot grant any of your desires, so could you kindly leave? |
983 I'm sorry, but I'm in a real hurry, please don't bother me. |
984 Listen here. There have been some strange things happening about the Seven Suns, but I'd rather not talk about it. Everybody I know has been acting really strange of late. I've seen some of the other merchants change faces when they thought I wasn't looking. Yes, you heard me right, they changed faces! Some sort of shapeshifters have infiltrated the Seven Suns. If I were you, I'd get out of here while there's still time. That's what I'm planning to do. |
985 Excuse me, could I inquire to what you're doing here? |
986 Lying primates! Guards, kill the intruders. |
987 Do not question my orders meat, just do it. |
988 We wanted to ask you some questions on your recent business decisions. Some people find them very questionable. |
989 We wanted a tour. |
990 We want to talk to the owner of the Seven Suns. |
991 Not until we get to see Jhasso. |
992 We want a tour first. |
993 No tour, huh? Well, I guess we'll be on our way. |
994 Fine, we'll find someone else to answer our questions. |
995 Not until you answer some questions. |
996 Sure thing, bye. |
997 We're tourists. |
998 We're new mercenaries. |
999 We work for Jhasso. |
1000 You are not allowed entry to this building. |
1001 In that case, please wait here while I inform him of your arrival. |
1002 Because this isn't a public building, imbecile. Off with you. |
1003 What are you doing here? Intruders! We have intruders! |
1004 If you surrender, we will peaceably escort you from the premises. |
1005 Kill them? But that's against the law. |
1006 We're here to see Jhasso. |
1007 Why not? |
1008 Okay, see you later. |
1009 We're not surrendering without a fight. |
1010 That sounds fine to us. We surrender. |
1011 Well, you'll get naught from me this day, not a cry of pain nor the knowledge in my noggin. Get away from me, shapeshifter scum. |
1012 As I said before, you'll get nothing from me. |
1013 You think I believe that, you shapeshifting scum? I know your tricks, and that one won't work no more. |
1014 Jhasso? I'm Jhasso. You know Scar? You might be telling the truth. Is my torment to finally end? |
1015 You know Scar? I'm Jhasso, a friend of his and the owner of the Seven Suns. You have to help me get out of here! |
1016 Now that we're free of those monsters, I can tell you what's been going on. |
1017 Those creatures, the shapeshifters, started infiltrating the Seven Suns some months ago. They must have started with some of the less important members of my coster. Eventually they captured me, and their leader took my face. They've been keeping me alive in order to gain information that they need through torture. I don't know what their purpose is, but they have been running my business very poorly. All of you will be well rewarded for rescuing me. When you meet Scar again, he will give you my reward. I must be off now, as there is much of the monsters' work to be undone. I assume you've dealt with the other monsters upstairs. If you haven't, I'll get the Flaming Fist to clear out the rest. It'll probably be weeks before we can clean out their stench. |
1018 We're not the shapeshifter you speak of. We're friends, sent by Scar to see what's been going wrong here at the Seven Suns. Who are you? |
1019 Ha ha ha, we've come to torture you. |
1020 We're not here to torture you, we're here to save you. |
1021 It's not a trick, trust us. |
1022 Think what you want, we've been sent by Scar to find Jhasso, could you help us? |
1023 Fine with us. Goodbye. |
1024 If you're Jhasso, then you might have an idea of what's been going on here. Tell us everything. |
1025 We don't have time to chat with you. Come with us, we can get you out of here. |
1026 Bye-bye, Jhasso. You can make it out on your own. |
1027 It's good that we found you. Now we can find out what's been going on here. Before we take you anywhere, could you tell us what has been going on? |
1028 Joia's Flamedance ring |
1029 You can find your own way out, if you're really Jhasso. |
1030 What is going on here that deserves such an audience? Explain yourself, Irlentree! Why spread false rumors about my anniversary when you know perfectly well that this is not the day? |
1031 It is so pleasant to see your faces once again. Don't you recognize me? It is I, Aldeth Sashenstar. I am so glad to have met you, especially at a time like this. I need to speak with you privately. Will you listen to what I have to say? |
1032 What do ya want? |
1033 I thought you were a <MANWOMAN> of nobility. I must have been mistaken. Well, there is little I can do but try to find someone who is up to the task. I'll be here some while more, so if you deign to change your mind, speak to me again. |
1034 You again? |
1035 Back, I see. |
1036 Thank you so much, my friends. This should suffice for privacy. I'm sorry for all of this hiding and skulking, but there are dire events afoot. You know that I am one of the principal shareholders of the Merchants' League. Well, I share ownership of the company with two others: Irlentree and Zorl Miyar, two very distinguished gentlemen. When I returned from my hunting tripâ€â€thanks to you, I might addâ€â€I found that my two partners had undergone some profound changes, nothing physical or overt, but something far more sinister. |
1037 It's as if my partners had become wholly different people while I was gone. They almost take an active interest in squandering our company's resources on frivolous and stupid ideas. If they continue on this course, the company will be in shambles in but a few weeks. I know you have already helped me once, but I ask for your assistance again. I have no other recourse. |
1038 Come into the Merchants' League Estate with me. I will explain that you are old friends of mine and will quarter all of you in the guest chambers. From there, please investigate my partners, perhaps using magic or any of the other skills you possess. Learn as much as you can during your visit and then report back to me after you're done. It should only take a couple of days. |
1039 Please do not bother me. I am mourning the loss of my husband. |
1040 Hello. How have things been faring? Have you learned anything? |
1041 That is unfortunate. Well, keep trying. I will see you again. |
1042 That is good to hear. I was beginning to wonder if I had just become a paranoid delusional. Well, keep up on your investigations. |
1043 What? It's not my anniversary. |
1044 I agree. Why don't you see what this foolishness is about? Go talk to the commander of my guard. His name is Brandilar, in case you have not met him yet. |
1045 I did not think you would be so faint of heart. |
1046 That sounds like the proper thing to do. Why don't you go see Brandilar, the captain of the guard? |
1047 Name |
1048 Race |
1049 Alignment |
1050 Male |
1051 Female |
1052 <FIGHTERTYPE> / Thief |
1053 <FIGHTERTYPE> / Cleric |
1054 Of course we'll listen. What is it that you have to say? |
1055 Sorry, we have important matters on our hands. We don't have time for anything else. |
1056 <FIGHTERTYPE> / <MAGESCHOOL> |
1057 <MAGESCHOOL> / Thief |
1058 Cleric / <MAGESCHOOL> |
1059 Ah, look, Aldeth, you might be our friend and all, and you might have problems, but our problems are bigger. We're sorry, but we can't help you right now. |
1060 Well, go on. What's so sinister? |
1061 Sounds a little out of our league. I think you should perhaps find someone else more suited to the job. |
1062 What do you want us to do? |
1063 Sounds like an easy job. We'll do it. |
1064 Doesn't sound like too hard of a job. Why don't you do it yourself? |
1065 Cleric / Thief |
1066 <FIGHTERTYPE> / Druid |
1067 We've been doing fine, but we haven't learned anything unusual yet. |
1068 We would have to agree that something is unusual about your partners. |
1069 Nothing much, but why are you having your anniversary party at a time like this? |
1070 Well, perhaps we should go see what all of this is about. |
1071 I don't like the sound of this. I think we should leave here as soon as possible. |
1072 Perhaps we should call the commander of your guard. I think it's time for us to face this down. |
1073 Cleric / Ranger |
1074 <FIGHTERTYPE> / <MAGESCHOOL> / Thief |
1075 <FIGHTERTYPE> / <MAGESCHOOL> / Cleric |
1076 <FIGHTERTYPE> |
1077 Ranger |
1078 Paladin |
1079 Cleric |
1080 Druid |
1081 <MAGESCHOOL> |
1082 Thief |
1083 Bard |
1084 Hold! I'm Brandilar, commander of the household guard. As the commander of security here, I must ask you a question: I've known Aldeth since he was a kid, and I don't recognize you from no place. Who are you really? |
1085 Hold! I'm commander Brandilar, I lead the household guard. You must be the people Aldeth brought back with him, his so-called "childhood friends." That likely story might have hoodwinked some of the others, but I've known Aldeth since he was a kid, and none of you ring any bells. |
1086 You there! I don't care if you're the guests of Aldeth, you just make sure you don't cause any trouble while you're here. I'm commander Brandilar, leader of the household guard. If a problem arises, you better be sure I'll hear of it. |
1087 I don't like liars, but I'll give you another chance. Perhaps you're suspicious of me, but I've known Aldeth much longer than you have. Now who are you? |
1088 I'm glad you've been honest with me. To tell you the truth, I've been somewhat suspicious of my other employers as well. They haven't been themselves, and they seem to have a completely callous outlook on the future of their business. I'd almost have to say that Irlentree and Zorl aren't who they say they are, or they've had their minds taken over, or some other rot. Unfortunately, there's nothing I can do because they're my employers. I might be able to turn a blind eye if you were to investigate what they've been doing. If you can find some hard proof that exposes what's been happening, I might be able to do something about this whole mess. What do you say? |
1089 If you're going to be this way, then there is nothing more to talk about. |
1090 If you find anything, come back and see me immediately. |
1091 How has your investigation fared? Have you found anything that may be of use? |
1092 That's unfortunate. |
1093 Well, keep trying. |
1094 Show me what you've found. |
1095 This is exactly what I need. Irlentree and Zorl are obviously doppelgangers! I want you to track down and kill every one of those monstrous shapeshifters. |
1096 Human |
1097 Elf |
1098 Half-Elf |
1099 Gnome |
1100 Dwarf |
1101 Halfling |
1102 Lawful Good |
1103 Lawful Evil |
1104 Lawful Neutral |
1105 Neutral Good |
1106 True Neutral |
1107 Neutral Evil |
1108 Chaotic Good |
1109 Chaotic Neutral |
1110 Chaotic Evil |
1111 I'm sorry, but we've no fish today. Perhaps in... less troubling times. |
1112 Can't you see I've troubles on my mind? Leave me and mine alone. |
1113 Not another step, people! I'll not be havin' strangers armed to the teeth near mah boat! |
1114 Oh, yeah, the problem. Sorry for my manner, but we're a poor folk not accustomed to trouble, and it's hard times now. We can't but get a boat into the water before she's swamped by the rains. |
1115 Bah! They're naught but adventurer wannabees! |
1116 Telman, WE ARE POOR DAMMIT! |
1117 That bitch priestess was taking tribute from us for years! The price just kept climbing, and you can't sail without appeasing Umberlee! The cleric of Talos in Baldur's Gate said... |
1118 Jeb's right! It's only a matter of time before we're... we're... |
1119 It's that bitch of Umberlee! She's the one! |
1120 Another 20 gold! That's fair, isn't it?! |
1121 Have you done it?! Have you killed the bitch? |
1122 She knows we sent you? Damn it, she'll kill us all for... |
1123 By Talos, 50 gold more! Just go DO IT! |
1124 Well, that's it then! The jig's up, isn't it? |
1125 Talos be praised, at last I can sleep well again. |
1126 Keep your heads about you and we'll work it out! We just need a little help is all. |
1127 Wait, Jebadoh, maybe they're the answer to the problem. They look pretty trustworthy. |
1128 Ease off a second there, Jebadoh. They're rough lookin', but maybe they can help us with the problem. |
1129 You told them rightly, Jebadoh, but these layabouts might just be the answer to the problem. |
1130 Steady, Telman. What he means is, we're being harassed by a priest of the Bitch Queen Umberlee. We don't even know why, but whenever we attempt to fish she turns the weather sour. Two of us were washed away just walking to the docks, but we cannot prove to the guard it was her. We be needin' someone to strong-arm her into leaving us alone. We've not much money, but I'll gladly give you a... magical weapon from my grandfather's adventuring days. It's a meager amount for your trouble, but it would be a great service to us. Will you help a group of poor fishermen? |
1131 Ah, I knew we could depend on you to do what's right. She hides out near a small shack to the north. Watch yer backs and act quickly; she's tricky. Good luck, brave friends. |
1132 Maybe you don't hear so good?! We're poor, remember? |
1133 Now Jeb, maybe they're leery of the danger because the group of us can do nothing against the Umberlee bitch. We are but fishermen and not accustomed to fighting, while you are obviously better equipped. No doubt you shall change your mind? |
1134 I guess you were right, Jeb; ain't no wind in their sails! Leave us be. We'll fix our own problems. |
1135 Have you changed your mind, or are you just drifting in and out with the tides? |
1136 Then I've not the time for you. Goodbye. |
1137 Hold your tongue, Telman. Now I warned ya she was treacherous. You've gone and believed her lies, haven't you?. What did she say, that we stole some bowl or something? Seems a pretty shallow excuse to kill us over, doesn't it? Now as I said before, we are but poor fishermen, but what if we toss in another, oh, 100 gold. Will that change your mind? |
1138 Well, the offer has been made. Is that enough now, or does this shakedown continue? |
1139 Your name won't mean much if you go around breakin' deals. So be it; we'll deal with the child ourselves. |
1140 Suffice to say, we made other arrangements for our safe passage at sea. Part of that deal was a little payback as well. So you see, we are all pawns within the "friendly" rivalries of the gods. You had best tread carefully, lest you step on some pretty powerful toes. |
1141 I suppose I have little choice then. I've had it on me the entire time; we felt it was safest that way. |
1142 Take it, but know that the Storm Lord knows who it is that opposes him. |
1143 You've got what ye came for, now get out of here. I should stay well away from any Talos shrine if I were you. Vengeful things, these gods. |
1144 We all will, friend. Hear that boys? The child is dead! We'll be back to our boats tomorrow with smooth sailing forever! The Bitch Queen can't touch us now, and we'll take her seas for all they're worth! And to you, my heroic saviors, to you go the spoils. Behold the mystical marvel that is my grandfather's flail. Enjoy. |
1145 Strength |
1146 Stop! You are trespassing on my land-home! None come this way armed as you are. It was those horrible fishermen that hired you, wasn't it? Speak! |
1147 I've no quarrel with thee! Be sure this remains so and leave. |
1148 As cowardly as they are treacherous, hiring others to do what they could not! Tonight I shall put an end to all of this! The seas cry for vengeance! |
1149 Liar! None would dare attack me of their own accord! You shall share the fate of your employers as the sea takes back what it's due! |
1150 The power of Umberlee flows in my blood! I am the avenging Wave of Fury, the anger of the storm that beats the shore! |
1151 Dexterity |
1152 Why do you do this? Don't you know what they've done? Sonner and the others, THEY are the EVIL ones! They killed my mother, and now you help them?! She only did her duty, collecting the offerings from those that would use the sea. They stole her elemental summoning bowl and tortured her for the words that make it work. Now they all misuse a gift from Umberlee to pillage the seas, and my mother's spirit can't rest until it is returned. I have more power than mother had. Umberlee gave me her anger, but I can't find the bowl. All I can do is hurt them till they give it back or die, but I'm so tired. I don't have mother's will, and the goddess is so demanding. Help me, please. |
1153 Then you had best kill me now. All who malign Umberlee must be punished, and she will not let me stop! |
1154 Oh, thank you! The Sea Queen may yet be satisfied with the return of the bowl, but one way or another Sonner's group must no longer profit at her expense. It is probably being hidden in a shrine to another god. I don't know where the shrine is and couldn't go near even if I did, but Sonner may tell you... if you ask him with a blade. Go now, for Umberlee is seldom patient, and you are not yet on her good side. |
1155 You return. I trust you bear good news? |
1156 The Bitch Queen is not called so because of her patient nature. Quicken your step. |
1157 I have no further need of vengeance. Umberlee is mother now, and she is well pleased. The blood spilled today will remind all of her mastery of the waters. Hopefully Talos will tire of these little games. You have been a most useful tool, and the Sea Queen shall reward you... in time. |
1158 Umberlee is mother now, and she is well pleased. She will deal with Sonner's group in time, and Talos will no doubt abandon them for their failure. If they are wise they will never set sail again, for the sea will take their worthless lives. I have no reward for you, but the Sea Queen remembers those that serve her well. You will be paid... in time. |
1159 So be it! It's your own grave you dig, for Umberlee shall not be denied! |
1160 I shall deal with them myself then. It's no longer the time for subtlety! |
1161 It's your choice which hits the ground first: your swords or your heads! Be smart now, and you'll all live to grow wise! |
1162 You'll not take us alive! |
1163 We'll not fight you. In fact, we want to join your group. |
1164 We don't want any trouble. Take what you want and leave us be. |
1165 As you like it, fools! Your children be orphans tonight! |
1166 We'll settle this like nobles yet. Now hand over any iron and your purses please. Ah, iron for the cause and gold for the coffers. I love my job. |
1167 Now there's a laugh! Why, pray tell, should we take you rattle-pates? |
1168 It's a bloodthirsty job you have, and we like the killin'! Let us join, and the roads will run red 'neath our feet! |
1169 Tazok can ill afford to turn down any offer of help. It's a monumental task he has ahead. |
1170 But there's no future in anything else! Everyone is afraid of you, and I want to be respected like that too! Please? Pretty pleeeeeease? |
1171 You're too good at your job! We can see which way the wind is blowing. Whatever you're doing, we want in. It's the only real profit on the Sword Coast today. |
1172 We've no room for an unstable blade. It's careful work, not slaughter! Now, do you surrender or not? |
1173 You scare me, but I like your fire! All right then, we'll take you to the boss and see if he likes you, too. Follow. |
1174 How did you come by the name of Tazok? No matter. We will kill you now and shaft the spy who told you later! |
1175 We have no concern in what you amount to! Surrender now so I can get you out of my sight! |
1176 I've no time to suffer your flattery! Surrender or die, make your choice! |
1177 Ha ha! I like you. You make me laugh! We'll take you back to the boss and see if he likes you, too. Then maybe you're in. If not, you die. Follow me and try to keep up. |
1178 Constitution |
1179 Intelligence |
1180 Wisdom |
1181 Charisma |
1182 [DRIZZT DO'URDEN 2] |
1183 [DRIZZT DO'URDEN 8] |
1184 [DRIZZT DO'URDEN 9] |
1185 [AJANTIS POST] I cannot tarry about for idle conversation. As a paladin, there are many tasks that must be looked after! |
1186 You don't have the artifact! That is what I hired you to retrieve. You won't see one gold piece until you bring it to me! |
1187 You'll come dead is what you'll do! It's less trouble just to carry your heads! |
1188 You've caused us a bit of trouble, you have! We'll take you back to camp so Tazok knows why we've been delayed. When he gets through with you, 'tis sure you'll wish you were dead! |
1189 These aren't just uppity merchants or nobles. I think they're spies for the guard, or worse! They just act... differently. I figured Tazok could sort them out, maybe find out who sent 'em and how much they know. He would want that. |
1190 It's a risk, I know, but we must think about keeping our numbers up! We'll not have the time to bring more from Iriaebor. Better that we recruit here. They've already proved themselves to me. |
1191 I know, Tazok. We just though that you might want to question them. They seem to know something about what is going on! |
1192 We need to keep our numbers up! Besides, we checked them out pretty good. I think they'll do fine. |
1193 Pick up the pace, else you die slow as well! |
1194 Drop ye weapons and and mayhaps ye outlive the day! I'll no be sayin' it twice! |
1195 You weak-kneed bandits don't scare me! I'll feed your arse my boot! |
1196 We'll not fight you. In fact, we want to join your group. |
1197 We don't want any trouble. Take what you want and leave us be. |
1198 At their throats, men, for today they wish to die! |
1199 There be a good group o' heroes. Now we be takin' any iron for the boss, and any gold for ourselves. Planning for the future I be. |
1200 Ha! We've plenty o' mules now! What for we be needin' you? |
1201 This is a bloodthirsty job you have, and we like the killin'! Let us join and the roads will run red 'neath our feet! |
1202 Tazok can ill afford to turn down any offer of help. It's a monumental task he has ahead. |
1203 But there's no future in anything else! Everyone is afraid of you, and I want to be respected like that too! Please? Pretty pleeeeeease? |
1204 You're too good at your job! We can see which way the wind is blowing, and whatever you're doing, we want in. It's the only real profit on the Sword Coast today. |
1205 You be dead before dawn, an' probably take us all wit' you! We've no room fer lunatics! Now do ye surrender or no? |
1206 Aha, the fury of youth! Just wind ya up and point ya in the right direction, eh? Well, we'll see if the boss wants any more berserkers. Let's move. |
1207 Aye, Tazok be my master's name, but how would ye know that? Blasted spies you are! Have at them, men! |
1208 We've no room for whiners! Surrender now and ye be home to Mommy in time for din-din! |
1209 Shut yer sweet-mouth 'fore I gag, and choose to live or choose to die! |
1210 Save your sweet talk fer the boss. I'll take ya to meet him but if he says ya die, then ya die. No chance to surrender then. |
1211 What are you doing here?! We are about to enter the last remaining room, and I don't want the likes of you around when we make our discovery. |
1212 Page |
1213 Actions |
1214 Quick Slots |
1215 Miscellaneous |
1216 Priest Spells |
1217 Mage Spells |
1218 High Level Abilities |
1219 It's certain they woulda had a few coin between them, to be sure! Ye're a liar, and I'll still have yer blood on me blade when I run them through! |
1220 You be a day's dead before I give a second thought to killin' you! |
1221 Damned if I be lettin' you go after this mess. Ye're gonna have a chat with Tazok back at the camp, you will, and explain why you've delayed us! Or maybe ya just die tryin'! |
1222 They's a bit more than just mouthy. They interested like they be knowin' something about what's going on! I just figured Tazok would want to know where they got their info. That would be bloody important, wouldn't it? |
1223 I eyed 'em well 'fore bringin' 'em this far, and they be as good as we got. We ain't got the time to do formal training to cover our losses. We'll be no use if we don't fill in the ranks. |
1224 I know, Tazok. We just thought that you might want to question them. They seem to know something about what is going on! |
1225 We need to keep our numbers up! Besides, we checked them out pretty good. I think they'll do fine. |
1226 Get yer arse in gear, ye stupid git! I'll no tell you twice! |
1227 What's the meaning of this? We've got a schedule to keep! |
1228 Everyone please stop where you are and don't move! Drop your weapons and gold, and this will all be over quick! |
1229 All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead! |
1230 Hey, everybody, let's all play a game called "what-have-ya-got-to-lose?" We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING. |
1231 Well, which is it? If I drop my weapons like you said, I'm gonna be in motion. Likewise, if'n I stay still I can't rightly disarm. Straighten yerself out and come at that again, this time like ya mean it. |
1232 I don't think you've got the muscle to back up those threats, so why don't you just git along 'fore we put a hurtin' on you. |
1233 Everyone please stop where you are and don't move! Drop your weapons and gold, and this will all be over quick! |
1234 All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead! |
1235 Hey, everybody, let's all play a game called "what-have-ya-got-to-lose?" We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING. |
1236 We're his childhood friends. You don't think we're lying, do you? |
1237 If you must know, we've been hired to investigate Aldeth's partners. They seem to be trying to run the business into the ground. |
1238 That's 'cause we're all older now. |
1239 Don't you know, Aldeth has hired us on to investigate his partners? They've been acting strangely of late. |
1240 We're his long-lost brothers and sisters. |
1241 Okay, you've cracked our disguise, we're actually investigators hired on to learn as much as possible about Aldeth's business partners. He seems to think that they've gone mad. |
1242 Sure, we might as well work together. |
1243 We only work for Aldeth. |
1244 No such luck just yet. |
1245 We've heard and seen quite a few things, but we haven't found any hard evidence. |
1246 We found some documents that you might find very interesting. |
1247 Sorry, only Aldeth gets to see this stuff. |
1248 Here, take a look. |
1249 960 x 640 |
1250 1366 x 768 |
1251 The Protector of the Unworthy |
1254 Takes <AMOUNT> <TYPE> damage from <DAMAGER> (<RESISTED> damage resisted) |
1255 Takes <AMOUNT> <TYPE> damage from <DAMAGER> (<RESISTED> damage bonus) |
1256 Takes <AMOUNT> <TYPE> damage from <DAMAGER> |
1262 Can I have a moment of your time? |
1263 You needn't be rude. |
1264 I have heard around town that there is a freelance group of mercenaries who have recently arrived. Would you be those people? |
1265 Before we go on, perhaps it would be well if I introduced myself. I am Deagan, employee of the Merchants' League. My master has need of services that only you would be able to provide. He is one of the owners of the Merchants' League Estate. If you were willing to speak with him in private, he would pay you 5 gold each, before you agreed to do anything for him. What do you say? |
1266 If you would be kind enough to follow me, I can show you to him right away. He wishes to meet with you at the Three Old Kegs. |
1267 I thought you had agreed to come. You haven't changed your minds, have you? |
1268 This is my master, Aldeth Sashenstar. |
1269 No, get out of my face. |
1270 What do you want? |
1271 Got the wrong people, now we have to be on our way. |
1272 What's it to you? |
1273 I say nay. |
1274 Free money, why not? |
1275 Hold your horses, we're coming! |
1276 Actually we have, bye. |
1277 Greetings, you are all new faces. I am Zorl, and you must be Aldeth's childhood friends? |
1278 Perhaps we will have another more convenient time to talk. |
1279 So, were you good friends with Dabron as well? |
1280 You don't remember Aldeth's brother, most interesting. |
1281 I don't like these sniveling primates interfering with our work, Jased! Say the word. |
1282 You seem to have an unhealthy interest in wandering the halls of our consortium. Perhaps it would be best for you to return to your room. |
1283 Perhaps, Aldeth, your memory has become somewhat addled. You seem to be forgetting and even inventing elements of your past. Take, for example, your "childhood" friends. A most stupid lie, meat. |
1284 Before you die, primates, I have been instructed to give you a message from our employer, Rieltar. He wishes you to know how much fun it's been matching wits with you. |
1285 Are you going somewhere? We thought it was best for you to stay for the festivities. Why don't you turn back now and return to where you're wanted? |
1286 No, I'm the one who's sorry. |
1287 Is there a reason for this intrusion? |
1288 So you have learned the truth, primate. It will do you no good. Prepare to die. |
1289 Greetings, house guests. I must assume that you are the friends that have had Aldeth so excited. I must introduce myself: I am Irlentree, one of Aldeth's partners in business. I've come to announce that the company is celebrating the anniversary of Aldeth's stay with us. I would like you to join us for the festivities. There should be some interesting surprises. |
1290 No, I don't think you understand. I insist that you be there. You should go soon. I'm sure you'd enjoy it. |
1291 The party is set to take place on the third floor. If you go up there, I'll meet you soon after. |
1292 Belt |
1293 Are you sure Aldeth, I was most certain that this was the day. |
1294 Come now Zorl, we mustn't be so rude. These primates are about to take the final step, to become something much greater than what they were. |
1295 Sorry, we don't feel up to it right now. |
1296 We'll be there. |
1297 Yeah, we've been friends since we were kids. |
1298 Sure, but we don't have time to chat. We've got a lot of catching up to do with Aldeth. |
1299 Dabron? |
1300 Oh, yeah, Dabron. Sure we were. |
1301 Actually, we kind of want to talk old times with our buddy here. We'll see you later. |
1302 Aldeth gave us free reign of the entire place. |
1303 Sure, we don't want any trouble. |
1304 You're right, we'll go back to the party. |
1305 We're sorry, but we can't do that. |
1306 Hold! You are the new mercenaries in town, are you not? |
1307 Do not presume to lie to me, scum. It was you who killed my brother Aldeth, and it is you who shall pay! |
1308 Then do you not admit to have killed a small group of hunters along the edge of Cloakwood? |
1309 I grow tired of your falsehoods. |
1310 One of the men you helped murder was a young man named Aldeth Sashenstar. Perhaps you remember the name? |
1311 You have spoken the harshest insult, not even remembering the name of the one you have murdered. |
1312 Perhaps I should introduce myself, I am Dabron Sashenstar, the brother of the man you most foully killed. Draw steel, scumâ€â€it is time for justice to be served. |
1313 That's too bad. |
1314 Yes, that would be us. |
1315 Got the wrong people, fella. |
1316 Yep, that was us. |
1317 Ah, no, we didn't do any such thing. |
1318 How can we remember the name of someone we've never met? |
1319 Sorry, doesn't bring back any memories. |
1320 Aldeth? Yeah, I remember running him through. He was kind of the screaming type. |
1321 We don't want to fight you. |
1322 If you want a fight, we're fully prepared to give you one. |
1323 I am Lothander, partner of the assassin Marek. I do not wish you harm. |
1324 My partner, Marek, has poisoned all of you. While you slept, he slipped a slow-acting magical poison into your rations. You have about ten days to live. Common priest spells won't help you. Only one thing can, and that's the antidote. I can help you find it, if you help me first. |
1325 Do you take me for an idiot? I don't have the antidote, I only know where it can be found. |
1326 Your mistake, and most probably your last. |
1327 My problem is this: I don't work for the Iron Throne because I wish to but rather because I have been forced. I have been enspelled with a geas. If I do not obey everything that Marek orders of me the spell will take effect and I shall waste away. I need a way to rid myself of the spell. I know of a diviner at the market square who may have the answers I seek, but I don't have the money to pay him. Will you help me? |
1328 You can kill me then; it does not matter. If I were to help you find the antidote, the geas would take effect, and I would die. |
1329 You must help me! Now that I have actively tried to have the geas removed, my life is forfeit. Please reconsider. |
1330 Step in here to the diviner's tent. |
1331 This is where the diviner stays during the day. I'll wait here until you finish talking with the diviner. |
1332 I thought you said you would help? We have little time, hurry! |
1333 What were you doing?! You asked the wrong question! You idiot, now we're all dead. |
1334 You should go to the Water Queen's House. It's also known as the temple of Umberlee. I'll be at the Blade and Stars Inn. Meet me there when you've found a way to reverse the geas. |
1335 So, how did you fare? Do you have the cure to my geas? |
1336 What are you doing here then?! Go back and find the cure to the geas; there isn't much time. |
1337 All right then, here's my half of the antidote. Marek, my partner, possesses the other half of the antidote. You'll find him at the Blushing Mermaid inn. I can't help you other than that. |
1338 We don't have time to listen to an assassin of the Iron Throne. |
1339 We'll give you a chance. Make it quick. |
1340 Why don't we just kill you and take the antidote ourselves? |
1341 Okay, what do you want us to do? |
1342 Don't try to lie to us, scum! |
1343 Okay, we'll help you. |
1344 We don't need your help, assassin. |
1345 We don't have the money, and we're not interested in dealing with an assassin. |
1346 Sorry, but you can find someone else; we can find this antidote on our own. |
1347 We'll help you. Take us to this diviner. |
1348 Sorry, we can't help you. |
1349 Okay, we've changed our minds, we'll help you. Take us to this diviner. |
1350 No, we don't. |
1351 We have your cure, now where is the antidote to the poison? |
1352 You wish to hear the arcane knowledge of Haspur? It will cost you 50 gold for the answers to your questions no matter how small. Will you pay, or will you leave? |
1353 I am for real. Now what is it that you wish to know? I must tell you, I only have the strength to answer a single question in a day, so be careful in what you ask. |
1354 They are led by Rieltar Anchev. |
1355 They are led by Sarevok Anchev. |
1356 Only the high priestess Jalantha Mistmyr of Umberlee has the power to remove Lothander's geas. She can be found at the Water Queen's House. It is difficult to see whether or not she will help you. |
1357 Entar Silvershield is the wealthiest man in the city. He keeps his hoard in his bedroom at his estate. |
1358 The man who claims to heal him is, in fact, the source of the problem. |
1359 A man named Sarevok Anchev is responsible for the frame. |
1360 I cannot answer any more questions. You must leave now. |
1361 Making money has always been their agenda. |
1362 50 gold! That's ridiculous, you can find some other chumps to squeeze money out of. |
1363 Here's the money, seer, but you'd better be for real. |
1364 Who is the leader of the Iron Throne? |
1365 What is the Iron Throne's agenda? |
1366 Who is the richest man in Baldur's Gate, and where does he keep all of his money? |
1367 Who has the ability to release Lothander of his geas? |
1368 Why is Eltan so ill? |
1369 Who framed us for the murder of the Iron Throne leaders? |
1370 Who is the leader of the Iron Throne? |
1371 Why you |
1372 I am Jalantha Mistmyr. What reason do you have to see me? |
1373 I am the High Priestess Jalantha Mistmyr; you have come to worship at this temple, yet none of you bear any holy items of my goddess. Why are you here? |
1374 Your faith comes across falsely. When you decide to tell me the truth, then you may speak with me again. |
1375 I do not offer the power of my goddess to anyone. If you wish this favor you will first have to do a favor for Umberlee. |
1376 My goddess cannot be bought with gold. If you wish to see your friend healed, you will first have to do a favor for Umberlee. |
1377 The favor I ask of you is a simple one. The holy day Storm Call approaches. It will be the first time I have overseen this ceremony. To ensure that my first ceremony is flawless, I need an item of power. It is called the Book of Wisdom, and it is possessed by the clergy of Tymora at the Temple of Tymora, called the Lady's Hall by those who venerate the frivolous goddess. If you can get this book for me, I will do what you ask. What is your decision? |
1378 I don't care how you get the book. Once you have it, come to the temple and meet with me. |
1379 So, you've returned with the Book of Wisdom. Let me see it. |
1380 You don't have it?! Then return to me when you do. Now leave. |
1381 You dare question my honor! Very well, this scroll is scripted with the incantation that will rid your friend of his curse. Now give over the book. |
1382 Good. Take this. An incantation upon this scroll will dispel the geas upon your companion. |
1383 You will pay for such impudence! |
1384 Our bargain is now finished, I would ask you to leave. |
1385 We have come to pay our respects at your temple. |
1386 We have need of your powers. A companion of ours is cursed with a geas spell. We humbly ask that you remove it. |
1387 We want you to remove a geas spell from a companion of ours. We will pay any price. |
1388 We did not lie, we are here to pay our respects to your goddess. |
1389 You're right. We're not here to worship; rather, we need the power you possess. A friend of ours is afflicted by a geas spell. Would you be able to remove it from him? |
1390 We need you to remove a geas spell from one of our companions. Name your price. |
1391 We don't like your offer. We'll be off now. |
1392 It looks as if we have no other choice; we're in. |
1393 We don't trust you. Before we show it to you, we want the cure to our friend's geas. |
1394 Here you go. Now give us the cure to the geas. |
1395 Actually, we don't have it with us right now. |
1396 Here's your precious book. |
1397 Actually we don't have the book. Aren't you the fool? |
1398 For what purpose do you visit the Bitch Queen? |
1399 The High Priestess does not have time to see commoners. Why should I allow you to waste her time? |
1400 You are unwise to waste my time. Please leave. |
1401 You may not enter. I will not change my mind for you or any of your idiot friends. If you come up with a better reason to enter, then speak to me again. |
1402 I told you to follow me. I won't give you a second warning. |
1403 Such a piddling tribute. If you wish to see the High Priestess you will have to give at least 100 gold. |
1404 That offer is adequate. Wait here and I will return with the High Priestess. |
1405 You wish to see Tenya? Wait here and I will get her for you. |
1406 So, you've returned. Do you have the book for Jalantha? |
1407 Then return when you have the book! |
1408 Wait here, I will return with Jalantha. |
1409 We wish to speak with high priestess Jalantha Mistmyr. |
1410 We want to see what a temple to an evil goddess looks like on the inside. We're from, uh, Cormyr. Tourists, you know. |
1411 We wish to pay our respects to the Queen of the Deeps. |
1412 We wish to see the Priestess Tenya. |
1413 Perhaps a little donation to the church? Would 25 gold suffice? |
1414 Would a donation of 50 gold allow us entry? |
1415 I met the brother of the man I killed in Cloakwood, Aldeth I think his name was. Hm, guess family ties run deep. |
1416 100 gold?! We can't afford that. You'll have to find other peasants to exploit. |
1417 Okay, here's your 100 gold. |
1418 No, we don't have it yet. |
1419 Yes, we have it with us. |
1420 Could we have a moment of your time? |
1421 Actually, we insist. We need to talk to you about your involvement with the Iron Throne. |
1422 Well, we tried to warn you. |
1423 First, let me introduce the two of us. I'm Marek and this is my companion, Lothander. I thought it would be nice for you to know our names, 'cause if you don't take our advice you'll be seeing more of us two. I know that you've been taking an active interest in destroying the Iron Throne, don't try to deny it. My companion and I are in the employ of the aforementioned Throne. We thought it would be polite to give you one last warning: Stop interfering with our employer's business. You can decide to disregard this warning, but if you do, it'll be the last decision you ever make. See ya later. |
1424 So you've come, I assume, to take the antidote. All you're going to accomplish is to hasten your death, but I think that isn't the foremost worry you have at the moment. |
1425 Not right now. |
1426 What is it? |
1427 Make all the threats you want. We aren't the ones with one foot in the grave. It's anybody stupid enough to get in our way who will pay the piper. |
1428 We're not interested. |
1429 All right, go ahead, what do you want? |
1430 Gee, thanks for the warning. |
1431 I am glad to see that you have come. I know that such a meeting is unusual, but in these circumstances it is necessary. I would first ask what involvement you have had with the merchant society known as the Iron Throne? |
1432 Perhaps I should reiterate: I command you to tell me what your involvement with the Iron Throne is. |
1433 Don't insult my intelligence with your lies. What is your involvement with the Iron Throne? |
1434 Don't force me to do something that I'll regret. You already know too much for me to just let you go. You WILL die if you do not tell me what I want to know. You have no option here. |
1435 From what I have been told, you have been quite a thorn in the side of the Iron Throne. I'm interested in you because of the obvious hatred that they hold for you. Their recent activities have been brought to my attention, and I am very dubious about the intent of the Throne. I think it is far too easy to blame the recent caravan raids and iron shortage on the Zhentarim. Though the evidence does point to them, they do not have much to profit, while the Iron Throne has everything to gain. I have much to concern me right now, especially with tension rising between our city and the nation of Amn. Unfortunately, my hands are tied; I can't act against the Iron Throne until I have hard evidence of their wrongdoing. That's, of course, where you come in. I need a small group of spies to break into the Iron Throne headquarters and see if they can find any proof of the Throne's involvement with the caravan raids. If you do this for me, you'll be paid extremely well: 2,000 gold to divide among yourselves. What is your answer? |
1436 I'm sorry to hear that. |
1437 You have made a wise decision. It is a difficult mission that I give you, but I am sure that you have the wherewithal to make it through. Return and report to me once you feel you have enough information to use against the Iron Throne. |
1438 I am glad to have you back. So, what have you learned so far? |
1439 What are you doing here?! Go back to the Iron Throne estate and learn as much as you can! |
1440 Go back to the Iron Throne headquarters and learn where he's gone. Scar! Escort them out of the palace. |
1441 I think the best course of action would be to follow these leaders to Candlekeep. Whatever they have planned must not bode well for any of us, especially if they need the privacy of Candlekeep. Go now, and make haste to Candlekeep. Take this book. It must be given to the Keeper of the Portal, otherwise you will not be let into the library. Here also is the reward money that I had promised you. |
1442 Then there is only one thing to do: Travel to Candlekeep and learn what they're doing there. Whatever it is, it can't bode well for the fortunes of this city. Take this book. Without it, the Keeper of the Portal won't allow you entrance into the library. Here also is the reward money that I had promised you. |
1443 Iron Throne? Who are they? |
1444 We've learned that they're involved in a plot that threatens the stability of your city. |
1445 We won't answer that question. |
1446 You can command all that you like, you old fart. |
1447 Okay, we've learned that they're involved in some sort of plot to disrupt the status quo of the Sword Coast. |
1448 We weren't lying, old man. |
1449 Sorry about that, we just don't know who to trust anymore. From what we've learned about the Iron Throne, it would seem that they're involved in a plot to destroy the status quo of the Sword Coast. |
1450 We don't feel up to this kind of subterfuge, sorry. |
1451 2,000 gold?! Consider us hired! |
1452 We didn't learn anything. |
1453 We came here to tell you that we no longer wish to work for you. |
1454 We'll be back as soon as possible. |
1455 We didn't find any incriminating evidence, but we did learn that the leaders of the Iron Throne are in Candlekeep. |
1456 We know that any incriminating evidence would be found with Rieltar, the overall leader of the Iron Throne in Baldur's Gate. He's currently supposed to be at Candlekeep on some sort of business. |
1457 The Iron Throne grounds are off limits to common peasants. Please move along. |
1458 Bentan |
1459 What are you doing here?! Get out of this building before I call the guards. |
1460 You're here to kill me, aren't you? You can't kill me! Do you know who I am? I'm Thaldorn, one of the leaders of the Iron Throne. |
1461 The other leaders, Brunos and Rieltar, they're at Candlekeep, attending business with some benefactors from the south. Will you let me go now, please? |
1462 Please don't hurt me! You can find everything you need with Rieltar, he's the true leader of the operation. He always carries everything on his person. Am I free to go? |
1463 NOOOOoooooo. Please, please let me live. |
1464 Jaheira and Khalid are the only decent customers we've had for some time. |
1465 Tips are rare enough without you slowing me down. |
1466 Back off, I've work to do. |
1467 Iron is the lifeblood of this whole region and it's sure painful when it gets scarce. So what can I do for ya? |
1468 None too many travelers have been through lately, what with the supposed troubles down south. So what can I do for ya? |
1469 Sorry, I'm right out of the cheap stuff. So what can I do for ya? |
1470 Things haven't been very busy of late, with all the troubles in the south. I've heard though, that the mines at Nashkel have been reopened. Some heroic folk dealt with whatever was plaguing the mine. So what can I do for ya? |
1471 Lots of work in Nashkel I hears, but I says no 'cause I ain't going down no mine. You gotta be a fool to work underground at the best of times, but you would be completely crazy to do it now. |
1472 Tain't even safe to travel to Nashkel no more. I've been stuck here for weeks upon weeks. Nothing to do but sit and drink. Not that I'd do much different anywhere else, but I'd like to have the option. |
1473 Now I canna even afford a sword to do the fools work o' adventuring. Weapons ain't cheap like they used to be, and chances are they would break pretty quick too. Something seems to be wrong with the metal. |
1474 I'm in no mood to speak with you. Get out of me face. |
1475 For a bit o' respectful coin we can cure what ails thee, if you need. |
1476 Glittergold guide your eye on your travels. |
1477 We can't do that until you answer some questions. |
1478 Sure, if you want us to leave, we'll leave. |
1479 You're too much of a whiner, I think we're going to have to kill you. |
1480 Could you just tell us where the other leaders of the Iron Throne are located? If you do, we'll spare your miserable life. |
1481 Where can we find documents that will implicate your organization for its involvement with the bandit raids and iron shortage? Tell us or die. |
1482 First, tell us where we can find hard evidence that could implicate your business in all of the deviltry going on along the Coast Way. |
1483 You're free to go. |
1484 Sorry, we can't let you live, you know too much. |
1485 If you tell us where the leaders of the Iron Throne are located, we might let you go free. |
1486 Get outta here. |
1487 Sorry, but you're going to have to die. |
1488 Wow, I've never seen such a complete lack of dignity. For giving us such a good show, you're free to go. |
1489 You're still a dead man, Thaldorn. |
1490 What is your business here? If you're here about obtaining iron shipments for your company, then you'd be best to do so elsewhere. We have no interest in dealing with other companies. |
1491 Spare my life and I'll tell you anything you want. |
1492 Black Lily |
1493 Brandilar |
1494 Brathlen |
1495 They're all at Candlekeep, except Thaldorn who's in his room in the upper levels. Please don't kill me. |
1496 Tell us where we can find your leaders. |
1497 Ah, stop your whining and get out of here. |
1498 You're dead, no begging is going to change that. |
1499 Eldoth! I thought I'd never see you again. Who are you? What are you doing here? |
1500 Who are you? What are you doing here? |
1501 Who are you? Help! Help! |
1502 I won't leave unless Eldoth comes to get me. |
1503 Help! The estate is under attack! Help! |
1504 Okay, but I'm not going to leave until he's here. |
1505 Thank you for your help! I am so happy to be away from this horrid place. Eldoth told me that you were adventurers. Perhaps you would let me join your party? |
1506 Thanks, I'll be the best adventurer you've ever seen! |
1507 I'm not a brat. Eldoth, you tell them. |
1508 We're here to rescue you from the clutches of your vile father. |
1509 [HUSAM 13] |
1510 We're here to kill you. |
1511 We're here to rob your estate. |
1512 We're house cleaners. |
1513 We don't need some snot-nosed brat tagging along. |
1514 Sure, we're always open to more help. |
1515 Don't be stupid, come with us now. |
1516 Just wait here and we'll get Eldoth. |
1517 Who are you? What are you doing in my estate? Guards! We have intruders. |
1518 What are you doing here? Stop where you are. Intruders! We have intruders on the estate! |
1519 What's your business here? |
1520 I've been told to expect you. He's either just down the hall, or outside the entrance. He's been waiting sometime to talk to you, so you should speak with him soon. |
1521 We give no tours here. Could you please leave? |
1522 The Fist isn't hiring right now. |
1523 You are to follow me, not wander off throughout the rest of the base. |
1524 We're here to see Scar. |
1525 We want a tour. |
1526 We want to be hired on with the Flaming Fist. |
1527 So, some puny surface-dwellers have come to their death. It'll just be extra treasure for my collection. My pets have been causing much anguish in your surface realms, haven't they? They have been so useful at collecting the surface pinklings. My pets use the flesh for food, and I get the pretty treasure! |
1528 My pets, kill these intruders. |
1529 Coran! So you've come back to the city, coward. What brought you back? Are you looking for another girl to seduce with your deceitful promises? Perhaps you'd care to know that you have a daughter. |
1530 Surprised that your fling had its consequences? My husband was none too pleased when my daughter turned out to be a half-elf. Yago went into a fury, nearly killed me in fact. If you care to remember, Yago was a mage of some power, power enough to curse our child to an early death. Little Namara won't live to see her first birthday. He's gloated to me that he possesses the reverse to the spell, but he won't give it to me. Since you're her father, Coran, you're going to find Yago and YOU ARE going to get the reverse of the spell from him. |
1531 Yago has been spending his nights at the Low Lantern. It's just another despicable whorehouse disguised as something classier. Yago has been spending all of his time there since he left me. He's rented out a room somewhere on the ship. Just find his spellbook and bring it to me. I should be able to reverse the curse if I had the formula. |
1532 Travelers! Could you wait for a while so I might talk with you? I am Brielbara, a mage of minor power. I have heard that a group fitting your description were hiring themselves out as mercenaries. Is that true? |
1533 I apologize for bothering you, I most desperately needed the help of a strong band of warriors. I'll have to keep searching. |
1534 I wish to hire you. I'll pay you 200 gold, not much for heroic adventurers, but all that I have. An evil mage has laid a curse upon my only child, Namara. She is slowly wasting away and, without help, she'll die. The mage who did this is named Yago, and I'm sure that he possesses the remedy to the curse. Would you track him down for me, please? |
1535 He's been staying at a place called the Low Lantern. It's the playground for the wicked and depraved, a ship where prostitutes ply their trade. All I want you to do is find him and take his spellbook. I have enough magical skill to reverse the curse if I had the formula for his spell. |
1536 When you're finished, come meet me at the Splurging Sturgeon Inn. I'll be there for the next few days. |
1537 Tell me, did you get the reversal for the curse? |
1538 Go back and get it, please. It's my daughter's life! |
1539 Yes, I'll be waiting here. |
1540 You spineless bastards, get out of my sight. I would curse you if I had the magic... but I have it not. *sob* |
1541 Thank you, thank you so very much. I owe you everything. If there is anything I can do for you, just name it. |
1542 What about you Coran? Are you planning on leaving again? Not even trying to be a father... |
1543 Maybe someday you'll grow a spine, elf! |
1544 No, we're not mercenaries. We just carry weapons and kill things for the joy of the experience. |
1545 Yes, we're available for hire, why are you interested? |
1546 Wait! We can help you out. What do you need us for? |
1547 Bye. |
1548 Sorry, we don't like messing with powerful mages. |
1549 Of course. |
1550 No, we failed. |
1551 Yes, we have it right here. |
1552 Sorry, we don't have time to try again. |
1553 We'll try again, should we meet you back here again? |
1554 We'd just like to be paid. |
1555 Just remember us for the future. |
1556 I have a daughter? That's... that's ah... wonderful. |
1557 Her name's Namara... Curse, what curse? Slow down and let me... |
1558 All right, I'll do this for my... um... daughter. So, friends, are you with me or not? 'Cause if you're not, I'll have to do this alone. |
1559 We don't have time for stupid family problems, you're on your own. |
1560 Sure, we'll help you. |
1561 I'm sorry Briel, but I just don't have the time or inclination to care for yourâ€â€I mean ourâ€â€child. |
1562 What in the Nine Hells are the lot of you doing in my room? |
1563 So the bitch hired some adventurers to get a cure for her precious daughter. She should have sent someone who was up to the task, instead of you rabble. |
1564 Assassins! I'm not the one who'll be dying. |
1565 Your deception won't work on me, simpletons! |
1566 Please! Let me live. I give up. I'll give you anything you want, just don't kill me. |
1567 Here's my spellbook, thank you for letting me live, thank you. |
1568 We're here for the cure to the curse you've placed on Brielbara's daughter. |
1569 We're here to end your miserable life. |
1570 We're members of the Flaming Fist, and we've been ordered to confiscate all spellbooks in the town. You needn't worry; you'll get yours back in a few days. |
1571 We don't take prisoners. |
1572 Give us the book and we'll be off. |
1573 What business do you have here? |
1574 The price is a gold piece from each of you. I hope you enjoy your stay. |
1575 Yago has said that he wishes to see no one. |
1576 As I said before, Yago has no interest in seeing anyone right now. I must ask you to leave. |
1577 You can't expect me to believe that. Please leave before I call the real Flaming Fist. |
1578 We're interested in experiencing the pleasures that you have to offer. |
1579 We're here looking for Yago. We're friends of his. |
1580 We're members of the Flaming Fist, we're here to arrest Yago. |
1581 Then we would like to gain entrance for our own pleasure. |
1582 It is important that we see him. |
1583 Me name's Husam. I've heards quite a bit about youres exploits. *hic* You've really caused the Iron Throne shom trouble, haven'ts you? I'd like to talks with the bunch of youse, what says you? |
1584 You'res the mercs who'ves beens tangling with *hic* the Iron Throne, aren't you? *buuurp* Wells, I'm Husam, and I'ves kepts informed on most of your doings. Listen well to whats I gots to tells ya. |
1585 [SAREVOK 12] Face me! Face the new LORD OF MURDER! |
1586 Cat |
1587 Ya's know whats? I hates the Iron Throne. They's took my store, my money, and my wife. They's took my whole life, they did. *buuuuuurp* 'Scuse me. Now all I've gots is this damn horse piss. To think I used to works for those manure piles. |
1588 Wells I wanted to talks about the Iron Thrones. Ask me anythings about *hic* those manure eaters and I'lls tell ya. I workeds for them, 'member? |
1589 The leasders of the Iron Throne, ha! There's Rieltar Anchevsh, he's the big guy, sents by the evens bigger guys down in Sembia. This wholsh operashion is his baby. Hes has two other guys, Brunos and Thaldorn. Brunos is a big dumbsh drunk half-orc, damn half breeshd could never hold his liquor. Thaldorn'sh a pansy. Ohhhhh ya. I nearly forgotsh, there's Sarevok, he's the son a Rieltar. He's a mean cuss. |
1590 The Thronesh plans. They's wants to make money, alwaysh more money. Buts I know thish: They're leadersh, the big three uns, they're going to Candleskeeps, yes they are. *buuurp* Something big, something's huuuuuge's going to happens there. |
1591 A secrets route. Oh ya, I know ones, a really goods one. Ya know Krammach Arhsstaff? Ah it doeshn't matter. His *hic* home's located righst beside the Iron Throne citadel. He's in close with Rieltar, he he, know what I mean. Wells anyways, he's gots a passage from hish bashement to the Throne's bashement. |
1592 Ish that enough for you guysh, or do you wants to know more? |
1593 I'm tired now, I needs to go home and sleep. If youse ever needs me ya can find me at the Elfsong Tavern. Goodbye. *buuuuurp* |
1594 Okays, I hopes ya likeds what I tolds ya, if ya needs help from me evers again, yas can find me at the Elfsong, the tavern thats is. |
1595 Heys guys. I'msh so glads to see you. Sos how's it been? I betch wants to know more about the Iron Throne. |
1596 Ya shoulds really go to their big headsquarters. They're planning big things there, really big things. |
1597 I heards there all off to Candlekeep, alls the Iron Throne leaders. That's the place to be. |
1598 Sorry, we don't have the time to talk with a small time thief. |
1599 Okay, what do you have to say? |
1600 Well, this story is interesting and all, but we've got to get going. See you later! |
1601 Get on with it! What did you want to talk to us about? |
1602 Okay. Husam, who are the leaders of the Iron Throne? |
1603 What are the Iron Throne's plans? |
1604 has fallen! His followers are fleeing the battle! |
1605 No, we've heard enough. |
1606 The Thronesh plans. Theys wants to make money, alwaysh more money. Buts I know thish, they're leadersh, the big three uns, they're going to Candleskeeps, yes they are. *buuurp* Something big, something's huuuuuge's going to happens there. |
1607 What are the Iron Throne's plans? |
1608 Trap Not Disarmed |
1609 Yes, we would like to know anything you have to tell. |
1610 No, we just came in to say hello and goodbye. Hello! Goodbye! |
1611 A secrets route. Oh ya, I know ones, a really goods one. Ya know Krammach Arhsstaff? Ah it doeshn't matter. His *hic* home's located righst beside the Iron Throne citadel. He's in close with Rieltar, he he, know what I mean. Wells anyways, he's gots a passage from hish bashement to the Throne's bashement. |
1612 Ish that enough for you guysh, or do you wants to know more? |
1613 No, we've heard enough. |
1614 The multiplayer session has been terminated. The frame rates for the server and client programs do not match. Server frame rate: <SERVERVERSION> Client frame rate: <CLIENTVERSION> You can change your frame rate with the configuration utility. |
1615 Okay. Husam, who are the leaders of the Iron Throne? |
1616 A secrets route. Oh ya, I know ones, a really goods one. Ya know Krammach Arhsstaff? Ah it doeshn't matter. His *hic* home's located righst beside the Iron Throne citadel. He's in close with Rieltar, he he, know what I mean. Wells anyways, he's gots a passage from hish bashement to the Throne's bashement. |
1617 The leasders of the Iron Throne, ha! There's Rieltar Anchevsh, he's the big guy, sents by the evens bigger guys down in Sembia. This wholsh operashion is his baby. He's has two's other guys, Brunos and Thaldorn. Brunos is a big dumbsh drunk half-orc, damn half breeshd could never hold his liquor. Thaldorn'sh a pansy. Ohhhhh ya. I nearly forgotsh, there's Sarevok, he's the son a Rieltar. He's a mean cuss. |
1618 Yes, we would like to know anything you have to tell. |
1619 Did ya hear how dem mines at Nashkel were shut down for the longest time? Somebody went in there and made short work of the bastards, and now it's open again. It'll take a while for the iron stores to build up again, but them folks sure helped us all out. |
1620 The smiths 'ere in town don't seem to be having such a great time, what with the iron shortage. It's getting a little better now though. Gonna be a while before everything is back to normal though. I still think Amn was behind it all. |
1621 I heard that the Amnian and Zhentarim are the duffers who've been causing all this trouble lately. We ought to invade Amn and show 'em how we treat treacherous scum such as them! |
1622 Duke Eltan's been mobilizing the Flaming Fist. It's probably because of those Amnian. They're always up to no good. I hear they were behind the trouble with those bandits. Hanging's too good for the likes of them. |
1623 This whole iron shortage, it's just a precursor to an Amnian invasion. Trust me, I know. All indications point their way; it's so obvious. It's like they were too stupid to try to cover their tracks. |
1624 Those damn Amnian, always looking for a way to take more off of anyone they can. They are so foolish to risk war with Baldur's Gate. I don't know what they hope to gain. |
1625 Have you heard of this new guy who's moved to the Gate? Sarevok's his name, and he's really popular with the nobles. From what I hear he's part of the Iron Throne and they're a bunch of snakes. |
1626 I've been hearing the name Sarevok a lot lately. He's a newcomer to town who's been throwing around a lot of money. Most who've met him have really taken a shine to the guy. |
1627 Have you heard of this Sarevok guy? He's the guy who uncovered those southern adventurers as the frauds they've been all along. |
1628 With one of the Grand Dukes dead and another dying there's a lot of talk about who will replace them. My bet's on Sarevok. He's rich and popular. |
1629 They're here, they're right here! Them niffynaffies that murdered the Iron Throne leaders! |
1630 Leave me be! |
1631 Help! Help! It's them. The mass murderers! Help! |
1632 That new nobleman, Sarevok, he's a most handsome fellow. |
1633 I think Sarevok would make the best replacement to Entar as Grand Duke. He seems like he's got lots locked up in that noodle of his. |
1634 My husband tells me that the bandits have been hired by Amn to soften up our city for an invasion. It's so frightening, ain't it? |
1635 Those Iron Throne fellows are quite the secretive bunch. Sarevok, the foster son of their leader, is quite the charmer, though. |
1636 I heard that Sarevok might be willing to donate a large portion of his coster's iron supplies to the city. |
1637 I'll definitely vote for Sarevok in the coming election. He might be new, but he has a lot to add to the city. |
1638 I do hope they catch those rapscallions that escaped from Candlekeep. From what I understand they were trying to frame the Iron Throne for what's really the fault of Amn. To think that Duke Eltan was trusting Amnian spies. |
1639 I have a vested interest in the Seven Suns trading coster. It upsets me to no end how much they've lost to bandits over the past few weeks. |
1640 From what I've heard, the new man with the Iron Throne, Sarevok, is an unmarried man. I plan to change that. |
1641 I hope my daughter makes it back to the city. The bandits have been so violent recently. |
1642 Could you please step away? I have no desire to slum with those beneath my station. |
1643 Hello, I assume you're the new guests. I'm Koveras, a purveyor of knowledge like yourselves. I've been searching for you since I arrived. I have vital knowledge I wish to impart to you somewhere private. Are you willing to listen? |
1644 Ah, okay. I'll leave you to yourselves. |
1645 Just follow me. |
1646 Aren't you coming? |
1647 I used to work with your father Gorion. I ran messages for him to his Harper friends in Waterdeep. I am saddened to hear about his death, but that is why I am here. He wanted you to have his old family ring and what limited gold he possessed. I assume you already know of the Iron Throne presence here in Candlekeep. I cannot help you deal with them as I must report this to my masters up north. I know Gorion would be proud to see you continuing his work. I must leave now, perhaps we will soon meet again. |
1648 We don't need any knowledge, we know everything. |
1649 Sure, where can we go to talk? |
1650 What do ya think ye're doing here, ya cork-brained louts? Get outta here or I'll get me boys to rib-roast ya but good! |
1651 Crash dem muttonheads, boys! |
1653 My dear <SIRMAAM>, you must realize that it is manners that make the gentle<MANWOMAN>, so would you kindly prove that you are one by leaving?! |
1654 The right people can afford to be rude, but this is not you. Leave now, before my irate companion Brunos lets his temper get ahead of his reason! |
1655 This is most distasteful. I have always known that rudeness is how the weak make themselves look strong. Even if you were to somehow beat us in battle, how would you escape the keep? Or did you think that the monks would let you go about murdering everyone within their keep? |
1656 N-no need to get all riled up, we'll do as ye say. |
1657 How do we know this is on the level? Seems to me that we're the only ones that suffer in this deal. |
1658 Such a crock I've never heard before! This is all just a big scam to get all our goods without any effort. Well, I'll tell ya right now, it ain't gonna be that easy. Put your sword where your mouth is or get out of our way! |
1659 Ha ha ha! This is too ridiculous to be made up. Bandits trying to fool other bandits by robbing themselves! Go ahead and take what you will, for as you say, what have we to lose? |
1660 Eldoth |
1661 Nobody important. Go see Kelddath for temple business. I just clean the floors. 'Tis lean times. |
1662 My information was good, no? You can see that I know much of what is happening to the city. With Eltan safe, now thoughts must turn to who is responsible. |
1663 You talked to me, loudmouth. Go see Kelddath if you have temple business. Get off my clean floor. |
1664 Get off my floor. Nothin' gonna mess my nice clean floor. |
1665 Do you remember me? I am the one who told you that the personal healer of Duke Eltan is not what he seems. True, those were not my exact words, but seeing that you have done nothing, I thought it prudent to reiterate in your minds what you should be doing. |
1666 It is stupid for you to attack me, I am not the enemy. I will forget this one act of foolishness on your part. |
1667 Just follow the healer when he leaves the Flaming Fist stronghold. He leaves at midnight every night. If you follow him, you'll learn his true identity. Remember, don't kill him immediately, otherwise they'll just send another one in the exact form. If you can kill him in full view of Eltan, then the duke will be alerted to the real identity of his healer. |
1668 Hello again. I have been searching for you for some time now. |
1669 Do you now trust what I say? You found out for yourselves that the healer was an assassin. I have new information for you. |
1670 I have more information that you may wish to hear. |
1671 Before I tell you anything more you must make me a promise. |
1672 You must promise me that you will defeat Sarevok, the man behind all of your woes. You must destroy his plans, stop his mad scheme in its tracks. You must strip him of dignity and pride, but you must not kill him. You must promise me that. Without my help you'll never defeat him, he is a better man than you. Promise me you'll spare his life in defeat, and I will give you what you need to defeat him. |
1673 NO QUESTIONS! It is enough, what I have told you, I will tell you no more. Now what is your decision? |
1674 You'll never kill Sarevok, stupid fools. Now you've forced my hand. Damn you, and damn all your kind. |
1675 You need to go to the Undercellar. There you will find Slythe and Krystin. They are the assassins who have killed Entar Silvershield and have tried to kill you. If you kill them, you'll be able to learn much. I can tell you no more, except that you should hurry. Time runs short. |
1676 You lied to me! I told you not to lie to me. You were to leave him alone. He hates me now because of my betrayal. He finally figured it out. After all, he couldn't believe that a pathetic group such as you could undo all of his plans. Now he hates me, went berserk in fury, tried to kill me. Now I have to kill you. I have to make it up to him. |
1677 I thought I could save him from his own sick plot; he would have died if he won, or at least he'd no longer be human, I'd have lost him. But now all he holds for me is hatred. I have to erase that hatred. |
1678 I'll do what I want with my life. Now defend yourselves. |
1679 We should get doors. They swiped the chairs. Nice floor though. |
1680 I have things that must be said, things that are important to us both. I have but one condition to my discourse, and you must agree before I speak. A promise I seek, and I will accept no less. |
1681 Yes, <SIRMAAM>, spiffy floor. |
1682 Save successful |
1683 My promise will not harm you, though ignoring it can. Indeed, my information can only benefit. You will gain if you did not know it before, and you will gain if you knew it but needed it confirmed. The choice I pose is the only option. Are you in agreement or not? |
1684 What do you want us to do? Who is this healer? |
1685 We understood you the first time. |
1686 We make no promises, lady, for anybody. |
1687 What promise do we have to make? |
1688 We don't need your help, wench. We're going to kill the murdering bastard when we find him. |
1689 You have our word, we'll spare his rotten life. |
1690 Why would you care if he lived or died? |
1691 Yes, we agree. |
1692 We're going to kill Sarevok and kill him but good. Sorry, no deal. |
1693 Now wait one moment, Tamoko, why not just leave Sarevok to his own fate? Don't throw away your life. |
1694 Why the hell did you betray him in the first place? |
1695 Sure, if you want to die, we're ready to help you along. |
1696 Nester's Dagger |
1697 A Key |
1698 Hey there, travelers, y'all seem rather road worn. Perhaps there's a reason for that, eh? Well, I shan't come across as rude: My name's Tomlin, and I'm the owner of a small trading coster that operates out of Beregost. Who do you happen ta be? |
1699 Ya needn't be so rude, I'll be on my way then. |
1700 Ha ha, I think there's more to you than that. I recognize you from all the wanted posters that have been put up. I think if you guys want to get into the big city, you're going to need some help. Lucky for you, I can give you that help, for a price. |
1701 So you are the guys who've been stirring up all the trouble in the region. There's wanted posters out for you all over. So where are you guys headed now? |
1702 If that's the way you want to be, I guess I'll be on my way. |
1703 It's too bad we're going opposite directions. I guess I should be going now. |
1704 You'll never make it into Baldur's Gate without some help. You're wanted men now, and as such I can offer up my services to help you into the big city. It'll cost you, but will definitely be worth it. |
1705 How should I know? Do you want my help or not? |
1706 I'm a smuggler. I smuggle illicit goods from Amn into Baldur's Gate. If you pay me 100 gold, I'll smuggle the lot of you into the big city. |
1707 What you can do then, is to follow me into town. I will take care of you, and you won't have any problems at all. I hope you don't have any difficulties with my instructions. |
1708 Aren't you coming. It doesn't bother me a bit, you've already paid, after all. |
1709 That wasn't too hard, now, was it? Guess there wasn't the large guard contingent that I thought there would be. Well, I wish you all the gods' luck in the city. You're going to need it. Bye now. |
1710 We're just travelers, on our way to Baldur's Gate. |
1711 We're adventurers, fighting against the depravity of the Iron Throne. |
1712 It's none of your concern. |
1713 We don't need any of your help. |
1714 How can you help us? |
1715 How did wanted posters of us get around so fast? |
1716 None of your business, we'll be on our way now. |
1717 We're headed to Baldur's Gate. |
1718 We're headed to Amn. |
1719 How did wanted posters get put up so fast? |
1720 We don't need your help. |
1721 In what way could you help us? |
1722 No! We don't need your help. |
1723 Okay, how are you going to help us get into Baldur's Gate. |
1724 We can find our own way into the city. |
1725 100 gold, we can afford that. |
1726 Wait! I must speak with you; it's of utmost importance. Will you wait and listen? |
1727 Well, then make time! I must speak with you! |
1728 I didn't realize Gorion had raised such a rude child. |
1729 Good then. I am Delthyr. I represent those who harp. I have been seeking you out for many weeks now. Just recently I discovered that you had left the city some time ago. Things have changed since you were gone, I can tell you everything you need know. |
1730 Uh huh. |
1731 The second-in-command of the Flaming Fist, Scar, was assassinated. Grand Duke Eltan has come down with some mysterious ailment. No one knows how long he has to live. The most important news for you concerns your recent return to Candlekeep. You've been accused of murdering the leaders of the Iron Throne. Everyone believes that you are agents of Amn. They think your persecution of the Iron Throne was just a cover up for Amn. Tensions run pretty high right now. The new Iron Throne president, Sarevok, has placed a price on all of your heads. The Flaming Fist has a warrant for your arrest. Before I continue, tell me, are you guilty? |
1732 Killing is never the answer to anything; your father should have taught you that. Nevertheless, it is in the past. We must talk of your future. |
1733 I am relieved. Now we must speak of your future. |
1734 From what our network has gathered, the Iron Throne is preparing to make a grab for power in Baldur's Gate. It would be in your best interest to investigate what they're up to. Perhaps if you could break into their citadel, you might learn something. I know these are very troubled times for you, but you know more about the Iron Throne than anyone else. If you have any questions for me, ask them now, I'll be gone for the next few days. |
1735 From the evidence found where he was murdered, it would seem that the Shadow Thieves killed him. I think that it is far too convenient to lay the blame on that organization. I would assume that the Iron Throne remains involved in some way. |
1736 The Shadow Thieves are an extensive organization of thieves and assassins that has power bases all along the Sword Coast. Its main base of operation, however, is located in Amn. |
1737 The signature mask and stiletto were left on Scar's body. |
1738 So far Eltan's healer has been unable to discover what has been ailing him. It must be magical in nature. I find the whole affair rather strange. From what I know, Eltan's healer, Rashad, was a priest of no mean faith and power. It is unusual that he has been unable to effect a cure for the Grand Duke. |
1739 If that is the last of your questions, then I must be off. If you must see me again, I'll be at the Three Old Kegs inn. |
1740 Hello again! It's me, Delthyr. I hope things have been going well. I have much to tell you. |
1741 Have you investigated Duke Eltan's mysterious illness? I would suggest that you investigate Rashad, his personal healer. Rashad leaves the Flaming Fist barracks every night. Follow him and see if there is any truth to my suspicions. |
1742 I've learned that two assassins have been operating in the city. They're both members of the Night Masks out of Westgate. I think they're working for Sarevok. From what I've learned they've been staying at the Undercellar. It would be good for you to check it out. |
1743 We don't have time. |
1744 What is it you want? |
1745 Don't get you're panties in a knot. What do you want? |
1746 We don't have to make time for no one. |
1747 Hey, wait. You knew Gorion? Well then, we have something to talk about. |
1748 Ya, well I guess I turned out to be a bad apple. |
1749 No, we've already found out through other sources. |
1750 No, we like to operate with no knowledge of the world around us. Dugh?! |
1751 That would be most welcome. |
1752 Yep, those scum deserved everything coming to them. |
1753 No, we were framed. |
1754 Who killed Scar? |
1755 What sickness has Eltan come down with? |
1756 We don't have any questions right now. |
1757 Who are the Shadow Thieves? |
1758 What clues incriminated the Shadow Thieves? |
1759 What sickness has Eltan come down with? |
1760 That's enough questions for now. |
1761 So, do you have any other questions? |
1762 Who are the Shadow Thieves? |
1763 What clues incriminated the Shadow Thieves? |
1764 What sickness has Eltan come down with? |
1765 That's enough questions for now. |
1766 Gardush |
1767 Gardush |
1768 You there! It's good to see my Zhentish pals again. |
1769 You there! It's good to see my Zhentish pals again. |
1770 You there! It's good to see my Zhentish pals again. |
1771 The Black Network sends its regards. Since my associates haven't yet, I'll introduce myself: I'm Kolvar. I've come down from Darkhold to see how things have been faring. Semmemon isn't very pleased at how the Zhentish name has been being falsely used. We have a bad enough rep as it is, without all the rest of the crap that's been going on down here. So tell me, is it true that you killed the leaders of the Iron Throne? |
1772 A rather sloppy job, I might say. If you're going to off someone, a little more subtlety needs to be used. |
1773 That's too bad. |
1774 It seems the majority of the high-ups here in the Gate feel that you were working for Amn at the time of the assassinations. Seems to me that someone really wants to get Baldur's Gate paranoid about Amn. It's working really well. There's been talk all over the streets about how Amn is "ready to invade," a load of crap if you ask me. If you haven't heard yet, Scar, second-in-command of the Flaming Fist, was assassinated while you were at Candlekeep. The Grand Duke Eltan has been infected by some sort of magical disease; so far his healer has been unable to do anything about it. From what I've been hearing, I think that Sarevok, the new Iron Throne leader, is trying to make a grab for power in Baldur's Gate. I'd suggest that you investigate this "Sarevok." Perhaps you should break into the Iron Throne citadel. Do you have questions? 'Cause if you do, ask now; I'm on my way out of town to report to the bigwigs in Darkhold. |
1775 Most of the evidence point to the Shadow Thieves. The Shadow Thieves are a huge criminal organization that has its base in Amn. The signature of the Shadow Thieves, a stiletto and mask, was found on Scar's body. |
1776 I don't have any real knowledge, though I am suspicious of Rashad, Eltan's personal healer. He's a powerful priest; you'd think he would have a found a way to heal the Grand Duke by now. |
1777 Well, that's all; I have to be going. I hope things go well for you. |
1778 We did, and with some pleasure. |
1779 We had nothing to do with it; we were framed. |
1780 Do you know who killed Scar? |
1781 Do you have any knowledge as to how Eltan was infected? |
1782 We don't have any questions. |
1783 It is good to see you all again friends. I've been hearing quite a few rumors about you, all of which are undoubtedly untrue. |
1784 So, do you know all the rumors flying about town? Seems people think you're Amnian spies, and that you've murdered the leaders of the Iron Throne. Does any of that have any truth to it? |
1785 That's too bad, I cannot harbor criminals. I'm going to have to ask you to leave. |
1786 Guards! Will you please escort these unwanted guests from the premises? |
1787 I'm glad to hear it. I never took any of you to be the murderin' type. Well then, have you heard all the other rumors flying about the city? Seems that Commander Scar, of the Flaming Fist, has been assassinated. Even worse, Grand Duke Eltan has come down with some sort of magical illness. It was those two who first hired you to save my company from the wretched doppelgangers, so I owe them a lot. Do you think you'd be up to investigate what's wrong with Duke Eltan? I know it'd be tough with you wanted and all, but there's no one else who I think is up to the job. |
1788 Well, I guess there's nothing more to talk about; perhaps we'll meet again. |
1789 I think it would be best to investigate the site where Scar was murdered. He was killed at the Blushing Mermaid tavern. I have no idea why he was there, but if you do some questioning you might learn something. |
1790 I don't have anything more for you at the moment. I wish you luck. |
1791 I'm disappointed, but I guess that's how things have to be. |
1792 Not a bit, we were framed. |
1793 We killed the Iron Throne leaders, they had it coming. |
1794 I don't think we're up to it. Sorry. |
1795 What is it exactly that you want us to do? |
1796 We'll look into it. Do you have anything more for us? |
1797 Doesn't sound like a promising enough lead. We have other things on our agenda, we'll have to pass up on this one. |
1798 Your offer is fair. Consider it done. |
1799 It's not worth my time, but with a little extra gold... |
1800 Sorry, but I'm not interested. |
1801 Perhaps I shall after all. |
1802 I've made my decision. Now get someone else. |
1803 She will trouble you no more. |
1804 This priestess had much to say about the group of you. |
1805 She's more powerful than you said. But if you sweeten our deal... |
1806 I'll have no more part in this! I don't trust any of you! |
1807 Perhaps I shall after all. |
1808 I've made my decision. Now get someone else. |
1809 I have reconsidered your offer and accept. |
1810 I have made my decision known. |
1811 Upon careful reconsideration, I have decided to accept your offer. |
1812 The child has said that you killed her mother and have been taking far too much from the seas. I don't like being used, Sonner. It makes me... angry. |
1813 I cannot get a straight answer from any of you. I am done here! |
1814 Upon careful reconsideration, I have decided to accept your offer. |
1815 The child has said that you killed her mother and have been taking far too much from the seas. I don't like being used, Sonner. It makes me... angry. |
1816 I cannot get a straight answer from any of you. I am done here! |
1817 Oh, that is truly heartwarming of you! Could you then get on with it? No rush or anything, it's just our LIVES! |
1818 Give me the bowl, Sonner. I'll not ask so nicely a second time! |
1819 Give me the gold, and I'll finish my job. |
1820 I'm done with all of this. Find yourselves another tool. |
1821 I know not of whom you speak, child. |
1822 Uh, they did send me, but I wish only to know what is going on. |
1823 It's true! They sent me to end your villainous deeds! |
1824 Um, they did send me, but I wish only to know what is going on. |
1825 What goes on is none of your business! Leave now, lest you earn the same fate that they have! |
1826 You return?! I warn you once again to leave my home. If you do not, I must assume you are allied with my enemies! |
1827 Tremain's Son I have retrieved the child's body from the Umberlee temple. It was a stroke of luck that Tenya was there, though I feel no better about being used before. |
1828 They did send me, but I wish only to know what is going on. |
1829 It's true! They sent me to end your villainous deeds! |
1830 I wish no enmity between us, and will not disturb you further. |
1831 Shhh, child. I shall help as best I can. |
1832 I don't trust you OR Sonner's bunch. |
1833 You would say anything to save yourself. I'll not believe it! |
1834 Then stand you well outside the battle and leave me be! It is but money that makes this fight yours! A petty reason, by any account! Begone! |
1835 They are all dead, and will trouble you no more. Does this satisfy your need for vengeance? |
1836 Here is the bowl that was taken from your mother. Perhaps now she will rest. |
1837 I have not yet retrieved the bowl or dealt with Sonner. |
1838 I have returned to finish what I started. Your evil ways must end! |
1839 I'll have nothing more to do with any of you! I will be no one's tool. |
1840 Well. I should say the mother and I expected to see you again at some point, though it was certainly not to be so soon. I suppose it's to collect some sort of payment for your actions in Beregost, hm? |
1841 To what dishonor do we owe your violating our temple? Is it not you who served Umberlee in Beregost? Such a promising introduction to be followed by your breaking onto our sacred ground. State your purpose here! |
1842 You do not ask for much, do you? Very well, take the child and go. I warrant you will no doubt resurrect him, but the lesson is learned. Death changes one, especially one so young. I know of this like no other. GO! And never darken these halls again... unless summoned! |
1843 Ha! Hahahaha. It's an interesting, and foolishly LARGE request from someone in your position. Umberlee neither required, nor sought your help. You were simply a toy for her amusement. Perhaps you can be such again? Since you did some service, needed or not, you have a small chance to leave. Here is the body you came for. If you can get to the front gate, you may leave. If you do not make it, you will join him. Even if you live, I trust I shall never see you again. Understand? Waveservants! You have heard the challenge! If they escape... you WILL die! |
1844 I suppose such brash and disrespectful behavior is to be expected from such a bloodthirsty lot. Very well, you may have the body you came for. No doubt you will raise him, but he will have learned. By this time Umberlee herself may have had a chat with him. Oh, one other thing... NEVER come here again unless summoned. |
1845 Pathetic. Whether true or not, it simply would not do for people to think Umberlee requires the assistance of such sniveling worms as yourselves. You seek the child? Here is the body. It is a simple game. You get as far as the front gate, you are worthy to have served the Water Queen and may take what you came for. If you do not get there, well, you shall be beyond worrying about it. Oh, and if you think our waveservants may just let you pass? ATTENTION! The Sea Queen demands a test! If these intruders live... the ranks will be CLEANSED! |
1846 I wish nothing of you, save the body of the fool that tried to break into your hallowed halls. I imagine the return of such an infidel is ample return for my services. |
1847 I demand the payment I am due for helping your cause! You and your Umberlee would not have prevailed without my help, and 'twas said you would repay me in time! |
1848 Please, I beg of you. I have but one wish and then I will go. There is a child who came here and was killed. I simply hope to obtain his body. Then I shall trouble you no more. |
1849 I demand the payment I am due for helping your cause! You and your Umberlee would not have prevailed without my help, and 'twas said you would repay me in time! |
1850 I wish nothing of you, save the body of the fool that tried to break into your hallowed halls. I imagine the return of such an infidel is ample return for my services. |
1851 I wish nothing of you, save the body of the fool that tried to break into your hallowed halls. I imagine the return of such an infidel is ample return for my services. |
1852 I demand the payment I am due for helping your cause! You and your Umberlee would not have prevailed without my help, and 'twas said you would repay me in time! |
1853 Please, I beg of you. I have but one wish and then I will go. There is a child who came here and was killed. I simply hope to obtain his body. Then I shall trouble you no more. |
1854 I wish nothing of you, save the body of the fool that tried to break into your hallowed halls. I imagine the return of such an infidel is ample return for my services. |
1855 I demand the payment I am due for helping your cause! You and your Umberlee would not have prevailed without my help, and 'twas said you would repay me in time! |
1856 You! Is it nerve that brings thee here?! No, more likely stupidity. Was it not you who turned thy back on Umberlee's cause in Beregost? You have changed somewhat but it is you. I see with the mother's eyes! Your inaction was of little consequence, for the mother and I dealt well with all of them. Now you will join them! |
1857 I meant no ill on you or your temple! Please, I beg of you! It is a mission of mercy I am on! I seek the body of a child killed here. The child's parent does miss him so! |
1858 It was not my fight. Far be it from me to get in the path of your righteous fury. My purpose here now hath no more inconvenience than when we last met. You have the body of a child here. Your justice has been dealt, and now I have come to take him home. |
1859 Cease your blubbering. It is an insult to show such pathos in the sight of Umberlee! Perhaps we should make ye prove your mettle, that we might forget this sickening display? The body you seek shall be at the front gate. Get there and it is yours to do with as you see fit. Of course my fellow waveservants will do their utmost to hinder your progress. It is sure to be an amusing diversion for the Sea Queen. |
1860 Do they now? It is not unlike how a child would miss its parent I imagine... Take him and begone. Do not expect such charity in the future, and do not return to this place unless summoned! |
1861 Some sage words indeed. You know your place in things well. Appropriate behavior should not go unrewarded. Here be the body you seek. No doubt your intention is to resurrect the child? No matter. The lesson will have been learned. Do not return here unless summoned. You shall find the reception more chilling. |
1862 Do you not realize where you are? This is my very lair! This is the seat of Umberlee! You do not make demands here! Waveservants, dispose of this flotsam! I cannot stand the sight of them! |
1863 It's a bloodthirsty job you have, and we like the killin'! Let us join and the roads will run red 'neath our feet! |
1864 You're too good at your job! We can see which way the wind is blowing, and whatever you're doing, we want in. It's the only real profit on the Sword Coast today. |
1865 You'll not take us alive! |
1866 We don't want any trouble. Take what you want and leave us be. |
1867 You'll not take us alive! |
1868 We don't want any trouble. Take what you want and leave us be. |
1869 You'll not take us alive! |
1870 We don't want any trouble. Take what you want and leave us be. |
1871 Blast it all Raiken, what are you doing bringing prisoners here?! We've not the space to hold 'em, nor the men to watch 'em! |
1872 All right then, we'll put them in that cave at back of camp. But I don't want to hear a peep from them until Tazok gets here, understand?! Prisoners were never a part of the deal. Risky liabilities they are. |
1873 Raiken! Who the hell are these roustabouts?! Are ye daft bringing them here? |
1874 Fine, just keep 'em out o' trouble till Tazok gets here, and he can make sure they're on the up an' up. An ogre up yer face will show yer true colors right quick! |
1877 Intruders! Intruders in the camp! To arms! Off yer arses dammit! |
1878 You are foolishly outnumbered here! Give yourselves up and mayhaps you will die swiftly... once we're through questioning you! |
1879 Well, men, we're to have some sport today! Kill them! |
1880 What in the Nine Hells do you think you're doing! |
1882 Blast it all Teven, what are you doing bringing prisoners here?! We've not the space hold 'em, nor the men to watch 'em! |
1883 All right then, we'll put them in that cave at back of camp. But I don't want to hear a peep from them until Tazok gets here, understand?! Prisoners were never a part of the deal. Risky liabilities they are. |
1884 Teven! Who the hell are these roustabouts?! Are ye daft bringing them here? |
1885 Fine, just keep 'em out o' trouble till Tazok gets here, and he can make sure they're on the up an' up. An ogre up yer face will show yer true colors right quick! |
1888 Intruders! Intruders in the camp! To arms! Off yer arses dammit! |
1889 You are foolishly outnumbered here! Give yourselves up and mayhaps you will die swiftly... once we're through questioning you! |
1890 Well, men, we're to have some sport today! Kill them! |
1891 What in the Nine Hells do you think you're doing! |
1893 I am Taurgosz "Tenhammer," leader of the Blacktalons. You are small and weak compared. Remember this. You cross Talons and I kill you. Not with hammer, with little finger. Slowly. |
1894 Don't whimper when you speak! Blacktalons do not whimper! Ye stand up straight when Tazok get here and show no fear! We work for his Iron Throne bosses, but we are not weak! |
1895 Ha ha ha! Good attitude. Be sure to keep it when Tazok arrive. He hires Blacktalons for Iron Throne, but you take orders only from me. Understand? Stay away from Chill as well: They only our friends till the job is finished. |
1896 You'll learn respect, ye cocky knave! To my side, Talons! These whelps are unfit to join us! That makes them against us! |
1897 They certainly will accept anyone these days. Keep to your side of the camp if you wish to keep your heads. My hobgoblins might like the meat on you. |
1898 Spineless, like the rest of them. What has kept your kind at the top of the food chain? |
1899 Hmm! Perhaps they might at that. You had best be careful with that wit around Tazok. Ogres are not known to appreciate the subtleties of <RACE> humor. |
1900 You would insult me in my own camp?! Truly you are a fool! To your weapons, Chill! Our honor is slighted! |
1901 What do you mean, prisoners?! No one is supposed to know of camp! NO ONE! |
1902 All the reason more to kill! He'll have my skull for this! Kill them now! Better still, I do myself! I trust not you fools! |
1903 Save breath, waste breath, whatever you wish. You die either way! |
1904 Recruits?! Secret operation and you hire those you rob?! By the lower planes, why do we pay Blacktalons to do stealth if you almost light signal fires?! |
1905 YOU DON'T THINK! I THINK! I question them myself and if they are not as you say, you die too! |
1906 I say now I don't like you! Give me reason to not have you broth-boiled and use your skin to swaddle my small-kin! Who are you that I should let you join?! |
1907 I've never seen "simple" merchants armed as you are! It look more like kick-ass be your commodity! I think you lie to me! I THINK YOU DIE! |
1908 You talk big! Maybe I think you talk TOO big! Maybe I think we just see who gets bruised! Put your sword where your mouth is, or I put MINE there! |
1909 Heh! You fight pretty good. Maybe you're not such weaklings. I think you make pretty good bandits. Okay, you have run of camp. I have business to do, but Ardenor and Taurgosz will keep eyes on you! |
1910 Hmmm. You have some sense, but I have many a strong back here already. What for I need you?! |
1911 NONE KNOW THIS! If you know, maybe it was you who did it! I take your heads back to see if you get recognized! |
1912 Eh? You sure are big on words. You better be big on the battlefield too, 'cuz if you're not, you die. You have run of the camp. If I hear ONE bad thing from Ardenor and Taurgosz, I personally feed your livers to the crows! |
1913 I may not be the smartest man, but I know a blowhard braggart when I see one! I'm also not the one giving grief to the short-tempered, extremely large half-ogre! Put your sword where your mouth is, or I put MINE there! |
1914 I take a patrol and leave for mine tonight! Keep pressure on trade routes and there be extra gold for all when we are done! I leave soon. |
1916 A fool you are! You have no brain to attack me with my bandits everywhere! Attack! I want these idiots dead! |
1917 Blasted Chill! If'n we weren't workin' fer the same boss I'd kill them hobgoblin scum fer the coppers they carry! |
1918 Watch yourself! There's strange magic around that Ardenor. Not like any hobgoblin I ever seen! |
1919 Where does that Tazok get off ordering the Blacktalons around?! I dun heard he ain't even the big boss! |
1920 Shut yer mouth, fool! Tazok works for the Zhentarim, and they spreadin' everywhere! Why you think they bring us from Iriaebor? Pushin' into the Sword Coast an' the locals ain't pleased. |
1921 I'm sure there was just some misunderstanding. I'll cover his tab. |
1922 What are you lookin' at?! Shove off! |
1926 This is a bloodthirsty job you have, and we like the killin'! Let us join and the roads will run red 'neath our feet! |
1927 You're too good at your job! We can see which way the wind is blowing, and whatever you're doing, we want in. It's the only real profit on the Sword Coast today. |
1928 You weak-kneed bandits don't scare me! I'll feed your arse my boot! |
1929 We don't want any trouble. Take what you want and leave us be. |
1930 You weak kneed bandits don't scare me! I'll feed your arse my boot! |
1931 We don't want any trouble. Take what you want and leave us be. |
1932 You weak kneed bandits don't scare me! I'll feed your arse my boot! |
1933 We don't want any trouble. Take what you want and leave us be. |
1937 What's the meaning of this? We've got a schedule to keep! |
1938 Everyone please stop where they are and don't move! Drop your weapons and gold, and this will all be over quick! |
1939 All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead! |
1940 Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING. |
1941 Well, which is it? If I drop my weapons like you said, I'm gonna be in motion. Likewise, if'n I stay still I can't rightly disarm. Straighten yerself out and come at that again. This time like ya mean it. |
1942 I don't think you've got the muscle to back up those threats, so why don't you just git along 'fore we put a hurtin' on you. |
1943 N-no need to get all riled up, we'll do as ye say. |
1944 How do we know this is on the level? Seems to me that we're the only ones that suffer in this deal. |
1945 Such a crock I've never heard before! This is all just a big scam to get all our goods without any effort. Well, I'll tell ya right now, it ain't gonna be that easy. Put your sword where your mouth is or get out of our way! |
1946 Ha ha ha' this is too ridiculous to be made up. Bandits trying to fool other bandits by robbing themselves! Go ahead and take what you will, for as you say, what have we to lose? |
1947 All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead! |
1948 Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING. |
1949 Everyone please stop where they are and don't move! Drop your weapons and gold, and this will all be over quick! |
1950 All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead! |
1951 All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead! |
1952 Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING. |
1953 Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING. |
1954 Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING. |
1955 Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING. |
1956 Then I leave you to pass, and I will do my best to see that the real bandits do not attack you. |
1957 Then you will all taste my blade. Die you will, all of you! |
1958 Then I leave you to pass, and I will do my best to see that the real bandits do not attack you. |
1959 You will just have to trust me. It's but a minor inconvenience to lose a few trinkets when your life is at stake. |
1960 How about if you keep your gold, and we pitch in ours in its place. Just pretend to give it to us and they'll never know the difference. |
1961 Then you will all taste my blade. Die you will, all of you! |
1962 Then I leave you to pass, and I will do my best to see that the real bandits do not attack you. |
1963 Then I leave you to pass, and I will do my best to see that the real bandits do not attack you. |
1964 Hold your blades! I yield! |
1965 I'll not die whimpering! Die, all of you! |
1966 Sir, yes, sir! It's an honor to be here. |
1967 You've my respect, but I'll not fear you. It's better placed with our quarry. |
1968 Save yer wind for the fat merchants on the road! I'm here because I'm strong! |
1969 Yes, sir, I'll keep my distance. |
1970 Oh, that's not advisable at all. I'm a little on the tough side; they might bust a tooth or two getting me down. |
1971 I'll bust your head if you insult me again, you filthy knobgoblin. |
1972 Fine thens, I'll find some other frens. |
1973 Heys, follow me, youse promised. |
1974 Please to help me, will you? I am alone on this desolate dry-land and who knows what lurks in these woods. |
1975 Then might I have a parting kiss? I doubt I'll see you again. |
1976 Wonderful! Perhaps a kiss to show my appreciation? |
1977 I am truly sorry, but I must insist! |
1978 Accompany me and I will make certain you are safe! |
1979 You would only slow me down. |
1980 Far be it from me to turn down a kiss from a comely lass. |
1981 It is not my place to do so. I hardly know you. |
1982 Far be it from me to turn down a kiss from a comely lass. |
1983 It is not my place to do so. I hardly know you. |
1984 Dabron Sashenstar |
1985 Our wayward captain of the guard is still on the loose. Brage be his name, and I suggest you keep your blade at the ready if you choose to tackle him. |
1986 No! This is no longer fun! I cannot die for this! They are my actions, but not my intent! I can but do as I am bid by the master! |
1987 Restore my fallen and explain your actions, else I shall continue! |
1988 Explain yourself lest I fertilize my garden with you. |
1989 These are mere words to try to save your skin! You'll not fool me! Die and wash away! |
1990 I would not be here at all, but my shawl is held by Ogre-Droth. It is my essence he commands, so to him I listen. It was a lark for a while, but no longer. I do not want to harm you further, but if he so wills, then I must. It is all I can do. |
1991 Then I shall fight as best I can to release you from his grasp. |
1992 It is your fate and I leave you to it. |
1993 Lies and falsehoods! I trust you not! Die by my hand! |
1994 Oh. That could be interesting... Yes, do that. |
1995 Then you had best go now, for Droth is close by and this may get difficult for both of us. |
1996 By the waters of home, I am free once more! You must pardon me for leaving so quick, but I'll not spend another second on this hard-land. It was a fun game, but it is stale now. Thank you, goodbye! |
1997 Leave me be, silly dirt-fish. |
1998 A bit of nonsense from a local artist named Prism. Made off with a couple of emeralds, he did. There is a reward for the return of the gems. Prism's fate is of less importance. |
1999 It is not my fault, Ogre-Droth. They are stronger than I. |
2000 As you say, so it shall be. |
2001 What be this trouble Shoal? Why you have not destroyed these small-pinks? You're not to make me angry, water-child! |
2002 Pah! They are meat for larder and gold for purse! Kill them we shall! |
2003 She told you this? You struck soundly to addle her mind so. 'Tis true that I possess her shawl, but water-child my mate. Envy of all others I am! I am Ogre-Mage Droth! I kill and kill WELL! |
2004 You in no position to offer no harm! You face Ogre-Mage Droth, master of this place and water-child. None leave! |
2005 Speak no ill of water-child, meat! I Ogre-Mage, and she is my mate! |
2006 You have killed the water-child Shoal? Die you shall, for her life worth more than your lives all! |
2007 What bounties are currently unclaimed? |
2008 By what right do you keep this creature captive, Ogre? Return what is rightfully hers. |
2009 I wish only to leave in peace. Let me go and no harm will come to anyone. |
2010 You and your lying accomplice shall harm no one else, Ogre! |
2011 This is not your place. This is the home of Sil's tribe! Dirty land folk, you shall suffer for your trespass. |
2012 Diviner |
2013 You have ignored our warnings thus-far, but perhaps you doubt their seriousness. I tell you now that this is our living-land, and you are not welcome! You will return whence you came while you are still able! |
2014 You don't think you should go any further. |
2015 You think you should leave right now. |
2016 Your friends won't leave, so you better force them. You wouldn't want them to get hurt. |
2017 If they won't let you leave, they must not care about your safety. |
2018 I've an offer for those of you who are still intelligent enough to accept it. Leave now and we shall restore your comrades. Stay and you share their fate! |
2019 Our apologies for intruding upon your space. We shall leave forthwith, and not disturb you again. |
2020 No! I fight on until the battle is won! |
2021 We'll all die before we surrender! |
2022 Enchanter |
2023 Now go! |
2024 You are foolish to have returned! 'Tis an affront to our solitude and you shall suffer for it! |
2025 Concede, lest you lose your lives as well as the fight! |
2026 I am defeated! Stay your killing blow, I yield! |
2027 Concede, lest you lose your lives as well as the fight! |
2028 You have bested us. It is your right to pass, but I spit where you walk and speak ill of your name forevermore! |
2029 We fight for no reason. Pass and begone if that is all you wish! |
2030 You defile our home with your presence! You'll not pass! |
2031 Uh, guys. I don't think we should go any further. |
2032 Yeah, that's a good idea. We should leave. |
2033 Yeah, don't want 'em hurt. Better make 'em go! |
2034 Bastards! I thought they were my friends! |
2035 Lovely day for a walk. |
2036 Yes, off we go. |
2037 Well met, traveler. Gandolar Luckyfoot, at your disposal. To what does our little village owe the pleasure of your visit? Off to Durlag's Tower? Or have you already been, and now ye need your breaks and bruises healed? Many a wanderer comes to town nearly bled to death. |
2038 It is no concern of yours where I've been or where I go. Just point the way to Firewine. |
2039 It is not a day for Durlag's Tower. Today I'm interested in your Firewine ruins, and I'd be grateful if you'd show the best way. |
2040 The tower holds no interest for me today. Not when I would rather explore your lovely village. |
2041 Perhaps it would be best if I did see a healer. It has not been a gentle trip here. |
2042 By all the means you have. We welcome visitors with tales to tell, and extend our hospitality. |
2043 Suit yourself. The ruin is not a moment south, but that knowledge will not help you. You could wear your arms to stumps digging and not break through to the chambers below. |
2044 Then my journey is for naught. Prithee tell me if I might pass some other way? |
2045 Is there an easier means for entry? Speak! |
2046 Your opinions are yours, but I would just as soon try myself. |
2047 I must try. It would be a shame to have come all this way, only to have to return empty handed. |
2048 Feh! Back to Beregost then, I've no time for this! |
2049 Perhaps, perhaps not. A more polite tone may yield an answer. |
2050 It's your day to do with as you please. |
2051 The only way into the ruin I know, is a secret door in one of our burrows. You'll get quite the hairy eye from everyone if you expect to search them all. |
2052 My apologies for my manner, but it has been a long quest. Could you direct me to the proper home? |
2053 You would do well to tell me which is the correct home! |
2054 Mayhaps I'll raze them to the ground, and make my task all the simpler! |
2055 I have spent enough time here already. Have your ruins, I am done! |
2056 Harm a hair on a single foot and you'll feel the bite of our archers' arrows! No need for that from either of us. |
2057 A small gift for the owners and they may allow entry. Mayhaps the gold to buy a good blade, a fine cloak, or some other item of use. 100 should cover. |
2058 That is fair enough for my intrusion on their privacy. |
2059 I've a good blade for the lot of you if you don't show me now! |
2060 I'll not pay to visit one of your dirty little holes! Just take me there! |
2061 I'll find it myself without paying your little fee! Goodbye! |
2062 Not to be rude, but I figure their privacy to be worth a bit more than that. |
2063 Perhaps you are not familiar with my peoples' respect for tact, so I bear you no grudge. However, even with every opportunity to be polite, you have still managed to insult me. 'Tis for the best that we begin again as strangers, lest I learn to dislike you. |
2064 It's a fair trade. I will show you, and you may come and go as you please. Whatever you do with this boon is your own business, but please try not to scare up any beasties in our fair village. Just go to the basement of the winery, there you will find a secret door. |
2065 Aye, I can point the way to you, and gladly so, but I must warn you as well. There be many an odd thing that roam through there, and I hear tell they be a touch more organized than your normal critters, but I hear many things. Just go to the basement of the winery, there you will find a secret door. |
2066 You look a bit the worse for wear. You'll find Alvanhendar in the winery. A more skilled cleric you'll not find hereabout. Rates are fairly reasonable too. |
2067 If I might pull on your coattail a moment more, I have a proposition for you. It's usually nature-quiet by the Firewine ruins, even with its violent bygone. Those who died and did not sleep have mostly found their rest over time. It's a live threat that comes now, with a band of kobolds that moved in. Perhaps we could prevail upon you to rid us of this menace, and in return, a gift from us you shall receive. Keep whatever you find as well. |
2068 Have you no brave halflings up to the task? It cannot be so. |
2069 Cross my palm with 100 gold and I'll consider it. |
2070 I'll gladly aid you small folk as best I can. Lead on. |
2071 I've no interest in your offer. Keep your problems to yourself. |
2072 We've a number of hearty tunnel rats, but they're off hunting with a band of goblinstickers and not due back for a time or two. It's better if the creatures in the ruin are expelled before they dig in tight and deep. Help us will you? |
2073 We have but what Dallillia provides and little more. The gift you receive will be appropriate, to your task and our means. |
2074 Eh? Who's this then? More intrepid fools on the road to a beating? I suppose ye need the healing or some such to repair whatever damage ye marched headlong into. Well, the Provider provides and the Provider protects, but don't ye go messing up her handiwork anytime soon! And stand ye away from them barrels of ale! Littleman watches over all, and he'll turn you out on your ear if you damage a cork in his spiritual home. |
2075 Now you're as right as ye were before, though I canna fix what 'ere causes ye to put your body where harm is going. Mind ye don't inspire any o' the local children. |
2076 Ye may think ye don't need my help, but I'll wager a sour egg to a twelve pound goose that there be something off-kilter in yer head. Most o' you wanderers are but a quarter moon away from lunacy at the best o' times. |
2077 Then my journey is for naught. Prithee tell if I might pass some other way? |
2078 AI Script |
2079 Your opinions are yours, but I would just as soon try myself. |
2080 I must try. 'Twould be a shame to have come all this way, only to have to return empty handed. |
2081 Feh! Back to Beregost then, I've no time for this! |
2082 Perhaps, perhaps not. A more polite tone may yield an answer. |
2083 My apologies for my manner, but it has been a long quest. Could you direct me to the proper home? |
2084 You would do well to tell me which is the correct home! |
2085 Mayhaps I'll raze them to the ground, and make my task all the simpler! |
2086 I have spent enough time here already. Have your ruins, I am done! |
2087 My apologies for my manner, but it has been a long quest. Could you direct me to the proper home? |
2088 You would do well to tell me which is the correct home! |
2089 Mayhaps I'll raze them to the ground, and make my task all the simpler! |
2090 I have spent enough time here already. Have your ruins, I am done! |
2091 Harm a hair on a single foot and you'll feel the bite of our archers' arrows! No need for that from either of us. |
2092 That is fair enough for my intrusion on their privacy. |
2093 I've a good blade for the lot of you if you don't show me now! |
2094 I'll not pay to visit one of your dirty little holes! Just take me there! |
2095 I'll find it myself without paying your little fee! Goodbye! |
2096 Perhaps, perhaps not. A more polite tone may yield an answer. |
2097 That is fair enough for my intrusion on their privacy. |
2098 I've a good blade for the lot of you if you don't show me now! |
2099 I'll not pay to visit one of your dirty little holes! Just take me there! |
2100 I'll find it myself without paying your little fee! Goodbye! |
2101 *buuurp* What da ya want? |
2102 Nope, don't know nuthin'. |
2103 I don't know nuthin'. Just leave me alone. |
2104 What can I do for you? |
2105 I know it was Commander Scar that went and got killed. The man who killed him left some sort of mask with a stiletto stuck through it. Other than that, I don't really have much. |
2106 Hello there. |
2107 All I know was that Commander Scar got killed. |
2108 Hey, bugger off. |
2109 Hey, hey, hey, what can I do for ya? |
2110 Ya, I do. That crummy fella who killed Scar, well when he came in he was a man, but when he left he looked like he was a woman, as if he changed form or somethin'. Hey, if ya wanna know someone else to ask about it, go talk with beggar Jack across the street. |
2111 Alms for the poor. Alms. |
2112 Not much, de only thing I remembers on that day is some crazed woman runnin out of the Blushin Mermaid. She ran into that building over yonder, the one two houses to the right of de Mermaid. Will you give me some alms, alms for the poor, diseased, wounded, and starvin'? |
2113 Do you know anything of the murder that took place a few days ago at this establishment? |
2114 Could you please remove yourself from our path? |
2115 Do you know anything of the murder that took place a few days ago at this establishment? |
2116 Nothing. |
2117 Do you know anything of the murder that took place a few days ago at this establishment? |
2118 Hello. |
2119 Do you know anything of the murder that took place a few days ago at this establishment? |
2120 No, you have nothing you can do for us. |
2121 Do you know anything of the murder that took place a few days ago at this establishment? |
2122 Get out of our way, garbage! |
2123 Salutations, my dear friends. It has been some time since I've seen you last. Troubled times have descended upon our beautiful city; perhaps we should retire to the antechamber and discuss things. |
2124 So tell me about this rumor that you murdered the leaders of the Iron Throne. |
2125 I'm sorry, but a gentleman cannot harbor known criminals. It would have been a smear upon my honor. |
2126 Sorry, we don't have time to talk right now. We'll see you later. |
2127 We can discuss them right here. |
2128 There's not much to tell. |
2129 We were framed. Someone else killed them. |
2130 We murdered the sons of bitches. |
2131 You backstabbing excuse for a manure pile, your honor is the least of your concerns! |
2132 We surrender. |
2133 Stop where you are! You're wanted for the murders of three citizens of this city. Surrender and you'll be given a fair trial. |
2134 Thank you, Aldeth, you've done an important service for your city. |
2135 So. These are the infamous murderers, finally brought to justice. I am Angelo, commander of the Flaming Fist. I will be your judge, jury, and executioner. Please pardon the cliche. |
2136 There is some truth to your words. It is unfortunate that you speak them to me, because, as you probably intended, your words have caused me anger. Kill one of them! I don't care which one! |
2137 Addressing the greed in my soul: an admirable attempt, but one destined to fail. I am not stupid enough to cross one such as Sarevok, I reserve that stupidity all to you. |
2138 Uh, right. Guards, take these imbeciles away. |
2139 Now that we are done with all of these pleasantries, I will make my decision. I had thought hard and long on what sentence I should give if you should be delivered into my hands. The choice is an obvious one. For the charges of murder, theft, arson, rape, and many other assorted crimes, I declare that each of you shall be taken to the Bazaar, where you shall hang by the neck until you are dead. |
2140 Who is this who interrupts me? |
2141 I know no such person. You have either confused me with someone else, or you are addled in the mind. Guards! Take them to the prison cells. |
2142 Greetings, Shar-Teel. It seems that you have finally found friends that share tastes similar to your own. I won't answer any questions that you give me; the only reason I do this now is for what we have shared in the past, Shar. You will be blamed for the death of the guards, so I would hurry. Goodbye, Shar, I hope to never see you again. |
2143 You have recaptured the criminals? Good. You know the sentence. Carry it out with the utmost haste. |
2144 You aren't the commander of the Flaming Fist; that title belongs to Duke Eltan, someone who deserves it. You're a pretender, and a rather ugly and smelly one at that. A lobotomized gibberling would make a better leader than you. |
2145 Hey, come on now. We all know that you're in the employ of Sarevok. We'll pay you more if you let us go. |
2146 Laugh now, Angelo. When your arms and legs are severed and you're lying on the ground crying like a little baby, hee hee, then we'll see who has the last laugh. |
2147 Why are you doing this, Angelo? |
2148 Your daughter is who speaks to you, Angelo, or have you somehow forgotten? |
2149 Hey, you. I wonder how you got out of your cell? Did someone leave it open or perhaps you managed to pinch my keyâ€â€oh no ya haven't, heh heh. So, are you the group that's wanted for murder on three different counts? Don't try to deny it, I know it's you. Well, heh heh, my name's Neb. |
2150 Hey, I was just trying to be friendly. |
2151 Heh heh, I killed some little street urchins. They're such a clutter to this city, ya know? They scream good too, especially the little girls. |
2152 Oh yeah, lots of stuff. You know about Duke Eltan, don't ya? He's been diseased. That's why Angelo's in charge now. It would have been Scar, but he went out and got assassinated, heh heh. Ya, the city's gone downhill over the last week. Too bad, heh heh. |
2153 Who cares what your name is, Neb? Just shut up. |
2154 Neb, do you know what's been going on in the city lately? |
2155 So why are you in prison, Neb? |
2156 Filthy monster, shut your mouth. |
2157 So Neb, do you know what's been going on in the city lately? |
2159 I am again in your debt. That creature has kept me helpless for too long. Perhaps if I hadn't been incapacitated, I might have been able to prevent Scar's death. Angelo will soon hear of my recovery. It is important that you take me away from here; I'm sure Angelo won't want me coherent and among the living. Take me to the Harbor Master's building. The Harbor Master is a good friend of mine. I can rest there until I'm fully recovered. Take anything you can from Rashad's body, we must make haste. |
2162 I should be safe here. In the meantime, you have quite the task ahead of you. If I'm right, the Iron Throne is going to stage a coup. You're the only ones who'll be able to stop them. |
2164 All the more reason to kill! He'll have my skull for this! Kill them now! Better still, I do myself! I trust not you fools! |
2165 Save breath, waste breath, whatever you wish. You die either way! |
2166 Recruits?! Secret operation and you hire those you rob?! By the lower planes, why do we pay Blacktalons to do stealth if you almost light signal fires?! |
2167 YOU DON'T THINK! I THINK! I question them myself and if they not as you say, you die too! |
2168 I say now I don't like you! Give me reason to not have you broth-boiled and use your skin to swaddle my small-kin! Who are you that I should let you join?! |
2169 I've never seen "simple" merchants armed as you are! It look more like kick-ass be your commodity! I think you lie to me! I THINK YOU DIE! |
2170 You talk big! Maybe I think you talk TOO big! Maybe I think we just see who get bruised! Put your sword where your mouth is, or I put MINE there! |
2171 Heh! You fight pretty good. Maybe you're not such weaklings. I think you make pretty good bandits. Okay, you have run of camp. I have business to do, but Ardenor and Taurgosz keep eyes on you! |
2172 Hmmm. Ye have some sense to ye, but I have many a strong back here already. What for I need you?! |
2173 NONE KNOW THIS! If you know, maybe it was you who did it! I take your heads back to see if you're recognized! |
2174 Eh? You sure are big on words. You better be big on the battlefield too, 'cuz if you're not, you die. You have run of the camp. If I hear ONE bad thing from Ardenor and Taurgosz, I personally feed your livers to the crows! |
2175 I may not be the smartest man, but I know a blowhard braggart when I see one! I'm also not the one giving grief to the short-tempered, extremely large half-ogre! Put your sword where your mouth is, or I put MINE there! |
2176 I take a patrol and leave for mine tonight! Keep pressure on trade routes and there be extra gold for all when we are done! I leave soon. |
2178 A fool you are! You have no brain to attack me with my bandits everywhere! Attack! I want these idiots dead! |
2179 conjurer |
2180 Who are you? What are you doing here? |
2181 So, you've figured out the truth, meat. It will do you little good. GUARDS! Before my guards get here, I should be able to deal with you myself. |
2182 Stupid primates. It was your last mistake to come here. GUARDS! Let us see how your vaunted skills perform against one who was born an assassin. |
2183 What are you doing following me, meat?! If you thought I was to be easy prey, you are gravely mistaken. |
2184 So you are the group that has been causing so much trouble. You must be sorry to hear how your friend Scar died. He screamed quite deliciously before he died. I'm sure you'll do the same. |
2185 You haven't won. There are more of us... many more. You will die, meat. |
2186 We know who you are. |
2187 Surrender yourself now. We know you have been poisoning the duke. |
2188 We're here to protect the duke. |
2189 We're not sure why we're here. |
2190 Hey, guys. Remember me, your old bud Husam? *hic* Iz so good to see ya all again. Lots has happenedz since ya were gone. Heh heh, ya I've beens hearing all sortsa things. I heards you guys are wanted for murders. Hah, so yers murderers, eh? Well, I still like ya. Hey, I have somore info for yas. Do ya want ta hear it? |
2191 What?! I'ms not drunk, ya got me confused wit' somebody else. |
2192 Well, heh heh, quites a bit I have, quites a bit. Does ya know about Duke Eltan, he's diseased heez is. His seconds in command *hic* Scar got killed, assassassinated heez was. *buuuuuurp* Sose that's it. I gots to get going now, if you wants to talk with me some more just come by the Elfsong. See yas. |
2193 *uuurp* Hey again. Iz me, Husam. I gotta talk to yas. Jez follow me. |
2194 Sorry for misleading you, but there are times when subtlety works better than honesty. My associates and I don't want a fight, so we could ease the tension if all of us sheathed our weapons. |
2195 Okay then. First off, my name really is Husam. I have never owned a business in Baldur's Gate. My associates and I belong to an organization called the Shadow Thieves; I'm sure you've heard of us. I'm here in the Gate because of the lies being spread about our organization and the nation of Amn as a whole. I'm sure you're aware how you were framed as Amnian assassins while in Candlekeep, or how the deaths of Duke Entar Silvershield and Commander Scar were blamed on the Shadow Thieves. Well, we had nothing to do with it. It seems that someone is going to a lot of trouble to create a feeling of animosity between Baldur's Gate and Amn. Amn has never been interested in a war with this city and has definitely not been responsible for all of the troubles in this region. All of that can be placed squarely upon the shoulders of the Iron Throne, or more specifically Sarevok. Now that I've told you who I am, perhaps you can tell me who you are. |
2196 Mercenaries, huh. Well, your employer isn't in the best of shape right now, so perhaps you need some help. |
2197 The Zhentarim, an organization after my own heart. Well, we seem to have the same problem, so perhaps working together wouldn't be a bad thing. |
2198 Harpers. They seem to meddle in everyone's affairs. |
2199 Fair enough, but I do know that you're an enemy of the Iron Throne, and an enemy of an enemy is a friend. |
2200 I've been tracking the movements of two Night Masks who've been operating in the city over the past few weeks. I'd say they were responsible for framing the past several murders on the Shadow Thieves. I know they've been staying at a place called the Undercellar. How 'bout we pay them a visit. |
2201 Just follow us to the Splurging Sturgeon Inn, it has one of the entrances to the Undercellar. |
2202 Aren't you coming? |
2203 Here we are. The entrance is just in the back. We'll stay up here and run interference. The two you're looking for are named Slythe and Krystin. Meet us up here when you've dealt with the assassins. |
2204 How did you fare? |
2205 They should be down there; I had guards on all of the entrances. Go back and try again. |
2206 Good, did you find anything on their bodies? |
2207 That's happening tonight! If they succeed, Sarevok will have seized control of the entire city. We should move immediately; we have to get to the dukes before it's too late. Let's head to the palace now! |
2208 Here we are. From what I know, there's a secret entrance into the palace via the sewers. Unfortunately, it's heavily warded and guarded. That's where you come in. You'll have to disable the wards and traps. Once we're inside, we Shadow Thieves will create a diversion for the rest of you. You make your way to the election room, find out who the doppelgangers are, and kill them. Remember, make sure you know who the doppelgangers are. If you're right they'll revert to their true form; if you're wrong, you're in a heap of trouble. Here is where the location of the secret door is. It's all up to you. |
2209 Here's the secret entrance, it's up to you now. Get us through this without anyone dying. |
2210 We'd rather not get information from a drunken lunatic. |
2211 What do you have for us? |
2212 Sorry, Husam, we don't have time for your wacky antics right now. |
2213 Okay, show us where you want us to go. |
2214 We don't trust you one bit, prepare to defend yourselves. |
2215 Okay, we don't want a fight either, we'll give you a chance to explain yourself. The truth this time. |
2216 We're just mercenaries. We've been hired by Duke Eltan to investigate the Iron Throne. |
2217 We're currently operating with Zhentarim backing. They've had their identities misused as well. |
2218 We're working with Harper assistance. |
2219 You don't need to know who we are. |
2220 Sorry, we work alone. |
2221 Sorry, we work alone. |
2222 Sorry, we work alone. |
2223 How did you plan on helping us? |
2224 How did you plan on helping us? |
2225 How did you plan on helping us? |
2226 Sorry, we work alone. |
2227 How did you plan on helping us? |
2228 No thanks, we have other things to do than track down assassins (but we're not sure what). |
2229 Show us the way. |
2230 We killed both of them. |
2231 We didn't find anybody. |
2232 No, we didn't. |
2233 We found several documents spelling out their next assassination. They were to join with a group of doppelgangers to kill the two remaining Grand Dukes during the election. |
2234 All of you stop, we're not here to fight. |
2235 You there! Stop and throw down your weapons. |
2236 Give yourselves up. You're wanted for the murder of the Iron Throne leaders. |
2237 What are you doing here?! |
2238 You are beaten. Give yourselves up, and you'll get a fair trial. |
2239 Strip them! They are to be taken before commander Dosan. |
2240 The entry tax to the city is 6 gold pieces for each party of travelers. Please announce... Wait a second, you're the ones wanted for murder. GUARDS! They're here, the ones on the wanted posters! |
2241 Surrender and lay down your weapons. |
2242 Duke Eltan? The duke has been on his deathbed for the past week. Commander Angelo Dosan is in command now. |
2243 Commander Angelo Dosan, these are the ones wanted for the murder of the Iron Throne leaders. |
2244 Only those with invitations are allowed entrance to the inauguration. Do you have invitations? |
2245 All right, you may enter. |
2246 You cannot come in the... Wait a minute, you're the ones wanted for murder. Surrender yourselves now. |
2247 There are the assassins! The men wanted for the murder of the Iron Throne leaders. Get them! |
2248 We'll give ourselves up to the likes of you when hell freezes over. |
2249 Okay, we surrender. |
2250 Damn, you caught us. Take us to Duke Eltan, I'm sure that all of this can be sorted out. |
2251 No way! |
2252 Uh really, well we changed our minds. We no longer wish to surrender. |
2253 Well, take us to him then. |
2254 Yes, here you go. |
2255 Ah, no we don't. So sorry. |
2256 You got us, we surrender. |
2257 Sorry, we have better things to do than go to prison. |
2258 We surrender! |
2259 No way! |
2260 We give up, just don't hurt us. |
2261 No chance of that, chumps. |
2262 As all of you know, this is a special occasion for the city of Baldur's Gate. It is time for a new person to join the ranks of the Grand Dukes. I do not wish to downplay the tragedy that we suffered with the loss of Entar Silvershield, but this is not the time for us to show grief. |
2263 The evidence we have about Entar's murder does resemble the work of the Shadow Thieves, but |
2264 If I MAY continue... The signature left behind was very blatant and could have been put there to mislead all of us. |
2265 Thank you for saving us. You have our eternal gratitude. Is there anything I can do in return? |
2266 These are harsh accusations. Let me take a look at these documents you possess. |
2267 If you want to leave, you are free to go. |
2268 You are talking about a Grand Duke, do you have any proof to back up your claims? |
2269 I countermand that order. Wait until I have finished reading what is here. |
2270 I would ask that you do us one favor. It seems that you know Sarevok better than any of us. Would you hunt him down and end his threat? |
2271 It would seem to be in your best interest to hunt him down, after all he has threatened all of your lives. |
2272 I'm a mage of no small skill, so I can divine the location of where Sarevok's mage took him. If you just wait a few seconds, I should have the location. |
2273 Take a look at these documents we have. Sarevok is the one who tried to kill you, had Entar killed, and nearly killed Eltan. |
2274 Stuff it up your butt, old man. |
2275 Sarevok's the one who set you up to be killed. You have to kill him, now! |
2276 No, we don't. |
2277 Yes, we do. Take a look at these documents. |
2278 No way lady, we want to remain among the living. |
2279 We have many personal reasons for wanting to hunt him down. The only problem is trying to find him. |
2280 We've already given you our answer. |
2281 I guess we do, yes we'll hunt him down. Our only problem will be finding the bastard. |
2282 Now that all of our guests have arrived, we can begin with the ceremony that you have all been awaiting. |
2283 The votes have been tallied from those submitted by the landowners. The result was nearly unanimous. |
2284 All of your questions will be answered in due time; you need not worry. |
2285 Perhaps I could interject something before this meeting degenerates into meaningless bickering. We are here to welcome our new Grand Duke, so perhaps we should get on with it. |
2286 Introducing the new Grand Duke, Sarevok Anchev. |
2287 Wait one moment. That is not in your power to decide! |
2288 It was lucky that such brave people as yourselves intervened on our behalf. Is there anything that I can do for you in return? |
2289 I'll take a look, but if you're wrong, the punishment for such false accusations is severe. |
2290 You are free to go. |
2291 You can't just randomly shout accusations at a Grand Duke. Do you have any documents to back up these allegations? |
2292 These men are not to be touched until I have finished reading these documents. |
2293 I think it is in your best interest to hunt Sarevok and kill him before he does the same to you. |
2294 Through the power of my god, I should be able to divine his location. Just wait a moment, and I'll tell you where he has gone. |
2295 Take a look at these documents we have. Sarevok is the one who tried to kill you, had Entar killed, and nearly killed Eltan. |
2296 Sorry, we've been under a lot of pressure lately, and sometimes it affects our judgment. |
2297 Sarevok's the one who set you up to be killed. You have to kill him, now! |
2298 Yes, we do. Take them and read them. |
2299 No, we don't. |
2300 We've seen enough killing. |
2301 I think you're right. The only problem is finding the bastard. |
2302 What of Duke Eltan? Has his condition improved at all? If he dies, who will replace him? |
2303 What about the rumors of Amn mobilizing for war? Why aren't we preparing for war? |
2304 With our iron shortage, how are we to defend ourselves? Who will give us the iron we need? |
2305 Entar was killed by Shadow Thieves, agents of Amn! If it isn't obvious to the rest of you, it's obvious to me: Amn wants a war! |
2306 I believe that Eltan was poisoned by members of the Shadow Thieves. They're obviously trying to kill our leaders. |
2307 Resembles?! That's ridiculous! The signature left behind on the body WAS the mark of the Shadow Thieves. Are you blind *and* stupid, woman?! |
2308 Who would want to mislead us?! |
2309 What of the Zhentarim? I've heard that they may be somehow involved. |
2310 Shut up! Let Sarevok speak. |
2311 ASSASSINS, assassins in the palace! |
2312 Belt and Liia, they're dead, both of them are dead! |
2313 I am honored to be here before such a respected assemblage of noblemen. I accept my new position with full awareness to my new responsibilities, and I will have many of them. |
2314 I would first like to address many of the questions that had been asked earlier. The rumors about Amn's mobilization for war are entirely true, as is the involvement of their Zhentarim cohorts. But do not worry, we are not bereft of a defense. Although the recent Zhentish attempt at depriving us of the most valuable war resource, iron, has weakened us, it has not crippled us. When my father was most recently murdered, I inherited his control over the western branch of the Iron Throne. They have a great deal of stockpiled iron, enough for all of our needs. I will give this to the city to do with as you will. Unfortunately, our greatest military commander lies on his deathbed, a grievous blow to this city. To ensure that the Flaming Fist is well led, I will be assuming control of the mercenary regiment, with permission from its current steward, Angelo. |
2315 Instead of waiting for the war to come to us, we will take it to them. With the Flaming Fist, we should be able to easily take the town of Nashkel and then quickly fortify the mountain pass through the Cloud Peaks. What?! Who dares to interrupt?! |
2316 The Grand Dukes are dead, killed by assassins in our midst. Look there! The killers accused of murdering the leaders of the Iron Throne! They must be part of the plot. I don't want them alive! Kill them! Kill them all! You have FAILED, <CHARNAME>! |
2317 Angelo! Those people are the ones wanted on multiple counts of murder, KILL them. |
2318 You don't need to read that document, but since I know you're too stupid to take my advice, I'll just take your head. |
2319 You and I aren't finished yet, <CHARNAME>. I'll kill you, just as I killed Gorion. The only way you'll ever live in peace is if you kill me first. |
2320 You have come to your death, brother. You can't hide behind friends, this fight is between us. Our father would have wanted it this way, two sons of murder in a duel to the death. You are one of the strong; but then, we do share the same blood. Let us decide who is the stronger. |
2321 We're just a group of simple merchants on our way to Baldur's Gate. Your bandits tried to raid us, so we figured if we can't beat them, join them. |
2322 Ah, go scare some school-girls. I could bruise you but good, and that's exactly why you need me! |
2323 We're strong, well armed, and we know opportunity when we see it! What better job be there for us? Dungeon crawling? That's fools' work! |
2324 Surely you must realize you need any help you can get, especially after losing Mulahey in the Nashkel mines. |
2325 Would you rather have too few and need more, or have too many and not need them at all? |
2326 Must I explain everything?! Can your thick ogrish skull not see how obviously talented we are? You're a fool if you don't take us! |
2327 We're just a group of simple merchants on our way to Baldur's Gate. Your bandits tried to raid us, so we figured if we can't beat them, join them. |
2328 Ah, go scare some school-girls. I could bruise you but good, and that's exactly why you need me! |
2329 We're strong, well armed, and we know opportunity when we see it! What better job be there for us? Dungeon crawling? That's fools' work! |
2330 Surely you must realize you need any help you can get, especially after losing Mulahey in the Nashkel mines. |
2331 Would you rather have too few and need more, or have too many and not need them at all? |
2332 Must I explain everything?! Can your thick ogrish skull not see how obviously talented we are? You're a fool if you don't take us! |
2333 I'll gladly pay, though 100 is too much. Would you take 50? |
2334 I'll gladly pay, though 100 is too much. Would you take 50? |
2335 Have you no brave halflings up to the task? It cannot be so. |
2336 Cross my palm with 100 gold and I'll consider it. |
2337 I'll gladly aid you small folk as best I can. Lead on. |
2338 I've no interest in your offer. Keep your problems to yourself. |
2339 Have you no brave halflings up to the task? It cannot be so. |
2340 Cross my palm with 100 gold and I'll consider it. |
2341 I'll gladly aid you small folk as best I can. Lead on. |
2342 I've no interest in your offer. Keep your problems to yourself. |
2343 I'll gladly pay, though 100 is too much. Would you take 50? |
2344 I'll gladly pay, though 100 is too much. Would you take 50? |
2345 Heh heh heh heh heh heh... Oh, brother Thurm, why not grace our ears with a ripping tale of the old days? Heh heh. Always a delight! |
2346 Oh, don't hesitate on my account! Some of the others may not have heard them. |
2347 Hold your peace then, though I remember a time back at Zhentil Keep when you would sooner die than be quiet. You... would sooner... um... I'll wait till you feel like telling them yourself, I don't remember the old days so well. |
2348 Who dares interrupt while I speak with my family? I'll have your heads if you're here to harm the... no! It can't be! Is that you Father? It cannot be otherwise, you haven't changed a bit in all these years! |
2349 Who dares interrupt while I speak with my family? I'll have your heads if you're here to harm the... No! It can't be! Is that you, Mother? It cannot be otherwise, you haven't changed a bit in all these years! |
2350 You have mistaken me for someone else, and I think you should come along quietly. No doubt Beregost will have people to properly deal with you. |
2351 You are mad, monster! Die by my righteous wrath! |
2352 Uh, yes, son, it certainly has been a long time. How are you doing, my boy? |
2353 When you ran from your home leaving them to die? You are a coward and a murderer, and today you face judgment! |
2354 Uhm, yes... it's Dad, and I want you to stop all this zombie foolishness and come to Beregost with me. Surely someone there can help you. |
2355 No! Time has made you forget, just like all the others! But I can remind you, and we'll all be a family again! Hold still! |
2356 Zombies? You don't see them as they truly are? You must be vexed by some sort of enchantment or another. Don't worry though, this has happened with some of the others and I know how to cure it. This will only hurt a moment. |
2357 About as well as can be expected I guess. It has been difficult but I've got most of the family back together. Some did not seem to recognize me at first, but I helped them recall. |
2358 Yes, though it was frightening for a time because I thought I was the only one of us that survived. I thought I was the only one who... the only one. You lie. YOU LIE! You cannot be my father because he died when I left the... when I... |
2359 Yes, though it was frightening for a time because I thought I was the only one of us that survived. I thought I was the only one who... the only one. You lie. YOU LIE! You cannot be my mother because she died when I left the... when I... |
2360 No! They lived, all of them! I saved them and they live! I... I ran. Dead... all dead. It isn't true! It cannot be... You lie! You will die for slighting my memory! |
2361 Go to Beregost to atone for my crimes? Is it a crime to wish your family whole?! Whatever the method, I had created some measure of peace for myself! Until you came! I will kill you, and my family will help me do it! |
2362 NO! I'll not lose them again! This time I'll protect them and all the attackers will die! |
2364 You have mistaken me for someone else, and I think you should come along quietly. No doubt Beregost will have people to properly deal with you. |
2365 You are mad, monster! Die by my righteous wrath! |
2366 Uh, yes, son, it certainly has been a long time. How are you doing, my boy? |
2367 skin |
2368 mooo moo |
2369 Greetings, child. It is good to see that you have set aside the time to pay tribute to the great Oghma. |
2370 Greetings young one, it is good to see that you have set aside time to pay homage to the great Oghma. |
2371 When you ran from your home leaving them to die? You are a coward and a murderer, and today you face judgment! |
2372 It's not too late to make amends for your actions! Return to Beregost with me and atone for your crimes! |
2373 It's not too late to make amends for your actions! Return to Beregost with me and atone for your crimes! |
2374 Hear ye! Hear ye! By order of his Most Radiant of Lathander Kelddath Ormlyr, governor of Beregost, and in the best interest of its peoples, forthwith there be a bounty placed upon the head of the mad cleric Bassilus, for the crimes against nature that he has committed! Anyone bringing proof of his demise to the Song of the Morning temple shall receive no less than 5,000 gold! Hear ye! Hear ye! |
2375 'Ere now, get out! I don't like your type in here! |
2376 Hey! I told you to get lost! Ain't no room here for ye troublemakin' strangers! |
2377 You're threatening me?! Practically where I live and you threaten me?! You sure must think you're tough with a blade on your belt! Why don't ya drop that armory you're carrying and put your hide where your mouth is?! |
2378 That's the way! Get on back to whatever hole ye crawled out of! This here tavern's fer decent, hardworking folk. Why don't ye get a trade or something instead of wandering around annoying what should be left alone?! |
2379 Hey, I take whatever shape I want! I'm sick of you freakish adventurers going out, consorting with gods know what, and dragging your trouble back into my hometown! What do you say to that?! |
2380 You're not supposed to be here! Get out! |
2381 I have a problem with morons armed to the teeth, poking through ruins, and stirring up creatures better left alone! Jokers like you blow through town with monsters in tow, and then out again leaving us locals to clean up the mess! |
2382 Oh, you think it's funny, do you?! You mess up the local economy with your treasure, you upset the balance of nature, you flash your magic around, and because of it maybe somebody's son thinks it's fun and goes out and gets himself killed! It's a bad example and somebody ought to kick your ass for it! |
2383 Just like all the rest of you! Stir up some trouble and then run away so others have to deal with the results! Not today! You leave through me or not at all! |
2384 Bastard! It'll be a tenday before you can blink when I'm through with you! |
2385 He was a good boy till your kind came through town! Filled his head with nonsense they did, and because of it he's dead! Now why shouldn't I take THAT out of your hide?! |
2386 Tain't true! He was going to take over the farm and settle down. Maybe apprentice with Thunderhammer during the winter. He never wanted to adventure. |
2387 No! He was settling down! He wanted... he wanted... |
2388 By Chauntea, why couldn't he just stay home?! |
2389 'Twould be fitting, I suppose. To Kennair Nethalin! Rest ye well! I... I would be alone awhile. |
2392 Heh! You tell 'em, Marl. |
2393 That was what you wanted, Marl! Fun's fun, but ye're blaming these folk fer what couldn't be helped. That boy was a firebrand if ever there was... |
2394 That new plow ye bought last year, he got the gold by helping clear kobolds near Ulgoth's Beard. He wanted to make a difference, make the realms a bit safer. Just like these folk most likely. |
2395 Perhaps you should make a hasty exit, lest his temper flare or you open your mouth, or more than likely both. |
2397 No need to get all bent out of shape. There's plenty of bar for us all. |
2398 Sorry! I don't want any trouble, I'll just go on my way. |
2399 I'll go where I like pal! You got a problem with that?! |
2400 You say one more word and I swear I'll run you through! Back off! |
2401 I just do what I think is right. We solve a lot more trouble than we cause. Well, very nearly anyways. Heh heh. |
2402 Whoa, go easy. Let's keep it friendly. How 'bout I buy you and the rest of the bar a round? |
2403 I say that I've about had enough of your tone, mister! Stop pushing or I push back! |
2404 I ain't your friend, you ain't mine, and it'll be a cold day on the 9th plane before I drink with the likes of you! Best ye keep your filthy dungeon money to yourself! Better yet, how 'bout I put you and your dead money back in the ground where it belongs! |
2405 I just do what I think is right. We solve a lot more trouble than we cause. Well, very nearly anyways. Heh heh. |
2406 Whoa, go easy. Let's keep it friendly. How 'bout I buy you and the rest of the bar a round? |
2407 I say that I've about had enough of your tone, mister! Stop pushing or I push back! |
2408 Don't get mad at me if "somebody's son" couldn't handle being out from under Mom's skirt! Should've taught him to fight instead of dirt-farming! |
2409 I'm sorry for you and your kin. Look, before this gets out of hand maybe I should just leave. |
2410 Hold on! Everyone goes their own path, and I'll not be held accountable for what the Fates deal. |
2411 If you think you have what it takes, bring it on! |
2412 Look, I'm sorry for your son and all, but I had nothing to do with it! I just want to leave peacefully! |
2413 Because if you were like this at home with him, I would have bolted too! You probably had the reins so tight you nearly choked him to death before anything else could! |
2414 If you knew him like you think, then ask yourself if he wouldn't have gone anyway. It's a calling you're born with. Nobody gives it to you. |
2415 The realms call, and you go. He sounds a fine lad taken too soon, but doing what he was meant. If you'll suffer my company, I'll buy a round and toast his memory with you. |
2416 If it's all right with the both of you, I would really like to leave now. Too many mood swings in the room and I'm getting dizzy. |
2417 He probably couldn't stand all the crying. If you girls are finished, I'll go now. |
2418 Well, 'tis the calmest I done seen him in a week. Still, best you move along. Marl ain't known for his steady moods. |
2419 <NO TEXT> |
2420 I ain't through yet! There's more o' them standin'! |
2421 Xzar |
2422 Montaron |
2423 Cow |
2424 Xzar |
2425 Montaron |
2426 Traveler |
2427 Nimbul |
2428 Maybe not, but nobody in this here bar think these bastards are invincible heroes now. Maybe the next fool kid wilâ€â€will think twice about leavin' the farm. |
2429 Marl, that's about enough. |
2430 MARL! ENOUGH! You done made your, um, point. Leave it go. This ain't gonna bring yer boy back. |
2431 You'd best get yer friend outta here. Marl be none too steady these days. Best you keep clear of this place from now on... he spends most o' his days here. |
2432 Welcome! The traveling adventurer is never turned away from a house of Lathander, as we strive to aid all who make a difference in the realms. If you are battle-worn, we can extend a number of necromantic restorations, whatever your need. A small donation is all the compensation that we require. |
2433 Ye're in the wrong place, pal. I'd git out while ye're still able. I might not be able to stop a buncha well-armed adventurers, but if you cause any trouble in the guild, don't be expecting to walk out in one piece. |
2434 Well, if you know the password, then spill it. |
2435 By the Morning Lord, I see that you have the holy symbol of Bassilus. It must have been a difficult battle to take down such a powerful man. Yours is a service that will not soon be forgotten. It is a pleasure to give you the full reward for which you have worked. |
2436 So you come here to claim the reward for the slaying of Bassilus. Good on you if this is true, but you must produce proof. Bring his Cyric holy symbol to me and you will be paid what you deserve. This is my word. |
2437 'Tis a great service you have done the people of this area, but it merely makes up for your previous acts of violence within these walls. You will get but 2,000 gold, and then you will leave my sight! Be thankful the guard does not place you in chains, let alone reward you! |
2438 I realize that it takes two to fight, but you took it too far. As soon as you used other means than your fists you were essentially using a weapon on an unarmed opponent. Now, because you were provoked you will be let off with only a fine, but if this happens again you'll be in the guardhouse! |
2439 It's unfortunate that people will often come to blows to settle their differences, but it is something we must live with. Ganging up on one man, however, is reprehensible! Now, because you were provoked, you will be let off with only a fine, but if this happens again you'll be in the guardhouse! |
2440 You must be powerful heroes to have brought down such a great beast. I will take the wyvern head and give you 2,000 gold for your troubles. |
2441 Without the beast's head, I cannot give you the reward. I hope you understand. |
2442 Hold your place right there! Brawling is one thing, but you use a blade or magic, and that is unreasonable force! You'll have to come with us for judgment before Kelddath Ormlyr. Follow, or we will force you! |
2443 Hold and lower your weapons! Brawling we could have overlooked, but stacking the odds by teaming up on one man is not a brawl, it's a beating! You'll have to come with us for judgment before Kelddath Ormlyr. Follow, or we will force you! |
2444 You there! Will you help a stranger in need? I am beset by gnolls! |
2445 The fight is joined, and I welcome your aid. Tiresome beasts these gnolls are, and I'll be glad to be done with them! |
2446 I see you standing out of the field of battle! Choose your side quickly, for I will be done forthwith and need to know whether to extend you my hand or my blade! |
2447 Enemies from the most surprising of sources, whenever I turn my head! I've no quarrel with you, so this must be your sport, and I have no quarter for those who kill for amusement! |
2448 With a Twinkle your life has ended, and such a waste it was. |
2449 Had you joined the battle, I would know whether you are well met or not. As it is, I will simply take my leave and avoid the issue altogether. You are one of the few who can say your meeting with Drizzt Do'Urden was uneventful, as friend or foe. |
2450 Well met, stranger, I am Drizzt Do'Urden, and I appreciate your assistance. It is a long enough trip to the Icewind Dale, even without these constant interruptions. I do not recall banditry being of such epidemic proportions in this area. How long has this been so? |
2451 Noble goals indeed, and ones I would hold dear myself. Your struggle will be difficult, for the bandits that I have encounteredâ€â€being beset at every turn as I amâ€â€are no mere vagabonds with blades. The humans bear the style of the Blacktalons, and the hobgoblins that of the Chill. Mercenary groups both of them, and as such it is unlikely they are the architects of this endeavor. You would do well to insinuate yourself into their ranks and determine their true masters. Difficult, but not impossible, and potentially the most fruitful course. |
2452 Such fuel burns hot and quick, but what of when it is spent? Attacking with hate may suffice, but it is by no means the most fruitful road to travel. These raiders of yours fight like mercenaries, and as such it is doubtful their bodies will give you more than the most cursory hint at who their masters are. Cool your fire, tread subtly, and you may find yourself closer to your true quarry. Be wary though, for the greater the potential reward, the greater the danger in acquiring it. |
2453 Would that it were my only battle to fight, but I doubt that, upon thinking carefully, you would truly want my help. Many a powerful creature view me as enemy. Would you truly wish to cross a balor's gaze? Your path is yours alone to follow. Just tread carefully, and remember that your sword is secondary to your mind. Your opponents may have a harder time matching your wit than your blade. |
2454 Well met, friend. Luck be on your side. |
2455 I will dismiss your ungratefulness as the impetuousness of youth and wish you the luck you will need. |
2456 Those that question my "edge" usually need but look deep inside themselves for their query's end. If you are lucky, my meaning is all you will catch. I take my leave. |
2457 Your assault upon me was without cause, but I leave you your life. See that you put it to better use. |
2458 You defy all reason! Make peace with your demons, and say hello to mine! |
2459 It was not always thus, and I strive to return peace to these lands. |
2460 The blasted raids are endless, as is my hatred for those behind them! |
2461 The raids never cease, but with you here, we need worry no longer! |
2462 This is sage advice which I will heed. Know that I think well of you on your journey. |
2463 Mere words are not what I need on this quest. If they are all the help you are offering, then I refuse it! |
2464 I would not have figured Drizzt Do'Urden to suggest I hide behind words. Perhaps you have lost some of your edge? |
2465 That is sage advice which I will heed. Know that I think well of you on your journey. |
2466 That is sage advice which I will heed. Know that I think well of you on your journey. |
2467 Mere words are not what I need on this quest. If they are all the help you are offering, then I refuse it! |
2468 Mere words are not what I need on this quest. If they are all the help you are offering, then I refuse it! |
2469 I would not have figured Drizzt Do'Urden to suggest I hide behind words. Perhaps you have lost some of your edge? |
2470 I would not have figured Drizzt Do'Urden to suggest I hide behind words. Perhaps you have lost some of your edge? |
2471 Release! Release! Return to body to finish life! Must revenge! |
2472 Help to me... body inside... just a shade I... inside body... I live again! Revenge the destroyers! |
2473 Mal-Kalen I... student I... revenge destroyers... release the body! |
2474 Poor creature, who were you in life? |
2475 Back you undead horror! Back, lest you wish to die again! |
2476 Is there no rest for you spirit? What holds you to this place? |
2477 School destroyed by treachery... Ulcaster gone... protect they said... must revenge! |
2478 Now the body inside... no escape for body... release body so I live! Revenge the destroyers! |
2479 You not enemy... you the body... release body so I live! Revenge the destroyers! |
2480 Has been but a tenday... must revenge the destroyers! Release body! |
2481 I beseech you, cease your attack! I am not your enemy! |
2482 Leave me be! I want no part of your ancient anger! |
2483 You thought you were dead before? Just wait until I'm through with you! |
2484 I beseech you, cease your attack! I am not your enemy! |
2485 Leave me be! I want no part of your ancient anger! |
2486 You thought you were dead before? Just wait until I'm through with you! |
2487 It has been three hundred years! Time has already taken your quarry! |
2488 The battle has been forgotten by all! Stop your pointless quest! |
2489 I'm releasing my body right out of this place! See ya! |
2490 "Release the body, release the body!" I'll release your head from your neck! |
2491 Not forgotten by me... but a tenday... release the body! |
2492 It has been three hundred years! Time has already taken your quarry! |
2493 The battle has been forgotten by all! Stop your pointless quest! |
2494 I'm releasing my body right out of this place! See ya! |
2495 "Release the body, release the body!" I'll release your head from your neck! |
2496 Three hundred years... it cannot be... three hundred... dead all must be... |
2497 All dead... I remain... will exact penance from descendants... revenge the destroyers! Release the body! |
2498 Fight or no... release the body... RELEASE! |
2499 I live again... revenge the destroyers. |
2500 Noooo...! Revenge the destroyers... revenge... |
2501 Poor creature, who were you in life? |
2502 Back you undead horror! Back, lest you wish to die again! |
2503 Is there no rest for you spirit? What holds you to this place? |
2504 Poor creature, who were you in life? |
2505 Back, you undead horror! Back, lest you wish to die again! |
2506 Is there no rest for you spirit? What holds you to this place? |
2507 Fight or no, release the body... RELEASE! |
2508 I beseech you, cease your attack! I am not your enemy! |
2509 Leave me be! I want no part of your ancient anger! |
2510 You thought you were dead before? Just wait until I'm through with you! |
2511 It has been three hundred years! Time has already taken your quarry! |
2512 The battle has been forgotten by all! Stop your pointless quest! |
2513 I'm releasing my body right out of this place! See ya! |
2514 "Release the body, release the body!" I'll release your head from your neck! |
2515 Casson Belde'ar |
2516 Welcome all to the Hall of Wonders. A mere gold piece secures entry to the most curious collection of machination inspirations on all Abeir-Toril. The craft displayed within is truly a sight to see, and the gold raised goes to needed supplies, that future wonders will be wrought. |
2517 Good on you, friend. Come inside the Hall of Wonders, but please remember the 1 gold donation. It provides sponsorship for those that craft the curious wonders inspired by Gond. This patronage supports the... not immediately salable works produced. |
2518 1 gold, no talking, and please wipe your feet. The Hall of Wonders is open to all, but touch nothing while herein. We wish to preserve the condition of our exhibits that we might have example for our craftsmen to copy. Duplicates of many items are available by long-term request, for more than you are likely to have in a lifetime. |
2519 It's but a small matter to momentarily lapse the entry fee, though if ye can soon afford a coin or two in the future, we'd sorely appreciate it. |
2520 Oh, do reconsider! You'll not find these items anywhere else in Faerûn. It would be a shame to miss them, would it not? |
2521 You are welcome to return when you have the coin, but I cannot permit your entry now. My apologies. |
2522 You cannot enter without payment, so please don't make this difficult. I'd rather not call the hall guards, they've ever so much to attend to. |
2523 Please enter, and enjoy the works within. Gondsman Brathlen will offer insights on a number of items, but his time is limited and the tour will not be extensive. Enjoy. |
2524 I am afraid I cannot pay the suggested donation. |
2525 I'll not pay to enter a building open to the public! |
2526 A mere pittance to pay for a day's entertainment. |
2527 I am afraid I cannot pay the suggested donation. |
2528 I'll not pay to enter a building open to the public! |
2529 A mere pittance to pay for a day's entertainment. |
2530 I am afraid I cannot pay the suggested donation. |
2531 I'll not pay to enter a building open to the public! |
2532 A mere pittance to pay for a day's entertainment. |
2533 Oh, do reconsider! You'll not find these items anywhere else in Faerûn. It would be a shame to miss them, would it not? |
2534 Welcome all to the Hall of Wonders. Please follow, and I shall endeavor to introduce you to the majesty of Gond. |
2535 I hope you had little difficulty making your way here. People are often confused by the companion building across the lane, the High House of Wonders. It is the consecrated temple to Gond, our worship center on the Sword Coast, and parent temple to the Hall here. Separated to ensure that tourism does not disrupt the sanctity of our reverence, the two structures are nevertheless linked by a bridge, that they might be guarded as one. |
2536 I am afraid I cannot pay the suggested donation. |
2537 I'll not pay to enter a building open to the public! |
2538 A mere pittance to pay for a day's entertainment. |
2539 Here is a wondrous item forged from the mind of one of our respected gnomish brethren. Known as a Steam Dragon, it is a remarkable if somewhat noisy means of moving large objects. The fire in its belly powers mighty gears that can be affixed to belts and pulleys, hauling loads that would require dozens of strong backs. Our own harbor employs such items on a grand scale, relieving ships of their cargo in a matter of moments. A mite detrimental to the jobs of several longshoremen when installed, it has greatly improved the health of the few remaining. |
2540 Another marvel of ingenuity, the Pump of Gond. By standing astride the seat one is able to move water as a mill wheel might, with only the power of the legs. Excellent for watering fields or draining a flooded home. Hard work to ride for long, it does spare the back and neck from bearing the weight of buckets. |
2541 Bringing light where is naught but darkness, the Everlight. The natural law that all must fall helps feed continuous oil to a system of lamp lights, eliminating bothersome refueling for weeks at a time. This is the enormous tank that holds the oil in reserve. None need be stranded in the night again, as is inevitable with the standard illumination. Have you ever known the oil to run out during the daytime? |
2542 Here be an amazement if ever there was one. Without question you have all seen a mariner's standard spyglass? That crude device that roughs out a coastline? It is but a shadow of this work of art from faraway Lantan. We are informed that it was labeled a "tell-a-scope" or some such when initially assembled, but we have taken to calling it a Farseer. A much more elegant name for its function and craftsmanship. The faces of the stars themselves are visible with its aid, and one is liable to run out of earth before running out of sight. Our local craftsmen have not been able to recapture Gond's original inspiration, and the inner workings remain a detailed mystery. Thus, while copies of its beauty are available, they function no better than the spyglass I mentioned. |
2543 I apologize, but I have to take my leave. I have duties in the temple, and must leave you to marvel on your own. Are there questions that I might answer before I go? |
2544 You spoke of the two halls being guarded as one. What did you mean by that? |
2545 At what time are the doors closed to the public, and when might they open? |
2546 Would it be possible to buy one of these items? What is their worth in gold? |
2547 Please continue the tour. Such items are incomprehensible without sage interpretation. |
2548 At what time are the doors closed to the public, and when might they open? |
2549 Please continue the tour. Such items are incomprehensible without sage interpretation. |
2550 Oh, it's a simple matter. With the halls conjoined, guards within one can pass to the other in a matter of moments. This is actually little needed, what with the extensive use of wards to keep out miscreants. Any number of guarding spells can be triggered by simply passing near one. Anything else? |
2551 Dawn to dusk we are open to viewing. We've a myriad of lighting, but our treasures are best viewed during daylight, when the eyes are open and the mind is fresh. Another inquiry? |
2552 I have hinted that flawed copies of items can be bought, but they must be ordered much in advance. Currently the wait is no less than a year. These originals on display are unavailable at any price, as the exact details of their construction are often lost to time. Apologies. Have you another query? |
2553 Forgive me, but I cannot dally about any longer. Duty calls, but enjoy your visit nonetheless. Please respect the needs of our other brethren as well, and leave with the falling of darkness. Many have nightly devotions that require their time, and they appreciate not having to hunt out stragglers. |
2554 By the Holy Maker of All Things, that knowledge was not to have passed beyond these walls! No offense to you, my good patron, but if you were able to hear of this then surely others have as well! I must see that the guard is doubled! Nay, tripled! |
2555 HELLO! SHHH! Shh... ah... um... I mean, hello. Might I have but a moment of your, ah, time? Ooh, this IS exciting isn't it? Oh, wait. You wouldn't think so. You're probably used to it. |
2556 Ah yes, well, um, you... you, ah... Oh, how do I approach this? You are, ah, for hire? I mean, ah... I need a... job done. Get my intent? A... JOB done. Strictly hush hush, I believe you would say. |
2557 You're not? Well, certainly it's most distressing, it is. A friend with more experience in these matters told me that this place, above all others, was where I should go. I need a particular type of person for... Well, no matter. You're obviously not interested. I shall look elsewhere. |
2558 As you will, but I shall be here some time if you change your mind. Ooh, this is SO naughty of me. |
2559 Certainly the guards are of some import, what with the wards not currently functioning in the High House. |
2560 Well then, have you time enough to speak with me now? I haven't found anyone suitable for my task yet. Tell me, would you be interested in a little, ah, after-dark shopping? |
2561 At what time are the doors closed to the public, and when might they open? |
2562 Would it be possible to buy one of these items? What is their worth in gold? |
2563 Please continue the tour. Such items are incomprehensible without sage interpretation. |
2564 I should like to procure your talents for a, ah, unique service, though it's not like you would have to do anything socially untoward. Well, perhaps a bit, though not so much untoward as, ah, illegal. |
2565 You spoke of the two halls being guarded as one. What did you mean by that? |
2566 Would it be possible to buy one of these items? What is their worth in gold? |
2567 Please continue the tour. Such items are incomprehensible without sage interpretation. |
2568 All I want is the acquisition of an item currently in the possession of someone else. It's not as though it's stealing. Well, actually it's a lot like stealing. Okay, it's stealing, but it's only the one item, and I don't want anybody hurt. |
2569 You spoke of the two halls being guarded as one. What did you mean by that? |
2570 Oh, of course! The bit o' coin to jog your memory! It's just as I imagined! Oh, this is all just so naughty! Ahem. "Here mate, 'ows 5 gold get your attention?" Hee hee. |
2571 Oh, but you're a shrewd one! And such a fun game this is! "All right pardner, 5 more gold and not a silver more." Whee he he. |
2572 Hmm, this game gets a tad repetitive now. Perhaps I can find someone who has less expensive ears. Reconsider, will you? I have enjoyed our fun so far. |
2573 Hmph! It's right rude of you! I certainly need not suffer this indignity further! |
2574 Oh no, I'll not be dealing with you again! Insult me will you? Hmph! |
2575 That's the spirit! A little larceny never hurt anyone! Well, it won't hurt ME anyway. And to be fair, I would prefer if no one else suffered any injury during this exploit. I mean, I want you to steal something, but I want you to do it in as nice a way possible. It's roguery on par with Danilo Thann of Waterdeep, and I'll pay you well. 500 gold for one night's work. It's better than you could hope for in a year on the docks! |
2576 Straight to the point and as serious as the subject demands. Certainly you are the cream of the larcenous crop. For retrieving but one object, I will give you 500 gold. No killing, and only the one item is to be taken. Dashing banditry just like in the songs of bards! |
2577 Oh, it's a marvelous trinket! A wondrously curious little toy from distant Lantan. What did they call it? Oh, yes, a "telescope," of all things. It's a misleading name for such an interestingly crafted artifact. "Golden Extra-Farseer" would have suited its craftsmanship so much better. There is not another like it this side of the Trackless Sea! Most gnomes have a fixation of sorts, but I don't share the love of gems that possesses my kin. I prefer the feel of metal, and the intricacies of the mechanical. Not that I necessarily understand the function, but it's not right for such an item to be locked away regardless! It was meant to be used and to be held by loving hands, and if those hands just happen to be mine, more the better. The tele-thingy is on display at the Hall of Wonders, and were it in the possession of anyone else it might be purchasable. No doubt you know that the Hall of Wonders is an extension of the High House, the temple to Gond. Being the god of artifice and invention his followers take to revering mechanical devices, and will not part with an original at any price. It's not as though they make proper use of such things! Keeping them behind locked doors where loving hands cannot explore their subtleties. The tele-whatzit was made to be USED, not worshipped! It must be in the hands of someone who can truly appreciate it! Not to be immodest, but that someone is me! I suppose I might buy a replica, but would you wish a copy of a diamond? It's just not the same. |
2578 You can stop trying to sell me, I'm interested. Just tell me what the actual job is, and why you are willing to take such a risk. |
2579 You can stop trying to sell me, I'm interested. Just tell me what the actual job is, and why you are willing to take such a risk. |
2580 You would be advised to lower your standards before they land you in prison! The Hall of Wonders is nigh invulnerable, a veritable fortress! I'll not risk my good name on such a foolhardy task! |
2581 That is certainly a difficult task you've set before me, you windy little man, but I will accept the challenge. |
2582 It's a risky venture, I'll grant you that. Perhaps I can sweeten the prospect a little. I will add a magical item from my personal collection. It will be difficult to part with one of my treasures, but definitely worth it. Will it suffice for you? |
2583 I'm afraid I simply must draw the line there. To trade TWO of my treasures for ONE would be the height of foolishness. The deal is as I said so, as the saying goes, take it or leave it. |
2584 Wonderful! Oh, this is SO bad of me! Ahem. Well, I shall leave you to your preparations. It will certainly be a test of your mettle entering the Hall. I imagine an experienced roustabout such as yourself will "case the joint" thoroughly, eh? Get the guards' schedule down and all that? Oh, if only I could be a part of it. It's thrilling, like the songs of legend. I'll meet you back here once the burglary is announced. Hee hee, it's too much fun. |
2585 Hello again, my roguish compatriot! I heard this morning that there was a mysterious break-in at the Hall of Wonders. It's said that the crafty burglars were in like ghosts and gone before the guard even had a chance to yell halt. Ooh, it's like an adventure tale starring you and me! You are well worth your pay, my friend, well worth it! Here is your 500 gold and a beautiful little trinket from my own personal collection. It's a sorrow to part with it, but this more than makes up. Goodbye and good fortune be on you. |
2586 Are you mad?! Have you any idea the trouble you've caused?! I told you not to hurt anyone! It's already all over the city, and the guard are looking for blood, they are! It'll be years before I could display that tele-thing in Amn, let alone here! Keep it, our deal is off! |
2587 Ahh! Guards! Help! It's the bandits who broke into the Hall of Wonders! They're trying to kill me! And I've never seen them before in my life! Really! |
2588 I don't care what you do with it, though I wouldn't try to sell it if I were you! Every merchant from here to Cormyr will know it's stolen goods, and most of the fences 'round here probably won't want to touch it either. Maybe if you dump it back on the step of the Hall of Wonders it will cool the ire of the guard. Either way, bury it before it buries you! Oh, I am NOT cut out for this lifestyle. |
2589 Fine, whatever! Here is your money, here is your magic, there is the door! I never saw you, I've never met you, and I've never even seen anyone that looks like you! |
2590 I take your meaning well and clear. I shall just have to procure the needed skills elsewhere. It should not be so difficult, perhaps that nice gentleman I bumped into on the way in. Polite as a saint, he was. Must dash... Oh, dear. Um, it would appear that I have misplaced my purse. The strings appear to have snapped. How odd. No matter, I shall simply explain my situation to the innkeep and have him extend some friendly credit. I'm certain it will be no trouble. Everyone has been so accommodating thus far. |
2591 Am I EVER glad to see your face again! It's perhaps the only honest one these walls have ever seen! I've explained my lack of coinage to the innkeep, and he replied with a suggestion involving my father and a sheep! He won't let me leave till I've paid, but his accursed interest has already turned 5 gold into 50! I don't expect a handout, but would you consider buying my ring? I paid 1,000 gold for it not a tenday ago. It's a wonderful stone. An opal. Only 500. Please? |
2592 So it would seem you are indeed honest, yet cruel as well. An odd combination I'd not have predicted, though I've learned much about people today. I'll thank you to leave me to my misery. |
2593 Well, I hardly think that I deserve such treatment as this! You can keep your 50 gold, and your holier-than-you-thou attitude! I'll just give the ring itself to the innkeep, and put you out of the deal altogether. Just because you may be right, does not mean you've license to be petty! |
2594 It's sorely welcomed. Though I suppose it is funny. Oh, but this has been SUCH a bother! It's the price for acting as I did, I guess. I certainly hope I've learned my lesson, by golly! From now on, I'll have someone hire people for me! Goodbye! |
2595 Speak your mind, sir, so I might know your meaning. |
2596 Am I to understand that you intend me to do something I would not be proud to speak of? |
2597 I am not one who can be hired out of a tavern! |
2598 I've other business! Begone. |
2599 Illegal, eh? What's in it for me to take such a risk? |
2600 I'll have none of this, sir! Be thankful I don't turn you over to the guard! |
2601 I'm listening, though my ears don't hear so good lately. Perhaps I should test them with the rattle o' coins. |
2602 What's the score, my little friend? |
2603 Illegal eh? What's in it for me to take such a risk? |
2604 I'll have none of this, sir! Be thankful I don't turn you over to the guard! |
2605 I'm listening, though my ears don't hear so good lately. Perhaps I should test them with the rattle o' coins. |
2606 What's the score my little friend? |
2607 Illegal, eh? What's in it for me to take such a risk? |
2608 I'll none of this, sir! Be thankful I don't turn you over to the guard! |
2609 What's the score, my little friend? |
2610 Oh dear! I couldn't hear a word you said, though if I had, I would have answered "more." |
2611 Illegal eh? What's in it for me to take such a risk? |
2612 I'll none of this, sir! Be thankful I don't turn you over to the guard! |
2613 What's the score, my little friend? |
2614 Nope, I still can't hear a word you're saying. Pity that. Although... |
2615 Illegal, eh? What's in it for me to take such a risk? |
2616 I'll none of this, sir! Be thankful I don't turn you over to the guard! |
2617 What's the score, my little friend? |
2618 What?! What?! Did someone say something?! I think it was "goodbye"! |
2619 Ouch. It's truly a fraction of what it be worth, but I've little choice. Still, expensive lessons are learned doubly well. |
2620 500 gold for all that, eh? This is not a bad offer, though I think you could do better. |
2621 You would be advised to lower your standards before they land you in prison! The Hall of Wonders is nigh invulnerable, a veritable fortress! I'll not risk my good name on such a foolhardy task! |
2622 It is certainly a difficult task you've set before me, you windy little man, but I will accept the challenge. |
2623 It is a start, though not nearly sweet enough to take the bitterness from MY mouth. What else have ye? |
2624 It is not worth my time, little friend. Go bother someone else. |
2625 I've no wish to be famous from a jail cell! Take your offer and begone! |
2626 I've no wish to be famous from a jail cell! Take your offer and begone! |
2627 You would be advised to lower your standards before they land you in prison! The Hall of Wonders is nigh invulnerable, a veritable fortress! I'll not risk my good name on such a foolhardy task! |
2628 That is certainly a difficult task you've set before me, you windy little man, but I will accept the challenge. |
2629 Hold on just a moment there! I went through quite the bother getting this thing, and you ARE going to pay for it! |
2630 But what will I do with it? I never wanted the thing! |
2631 No one breaks a deal with me and lives! Have at thee! |
2632 Bwaa ha ha ha! Serves you right for scheming as you did! It's your bed to lie in, and I'll have none of it! |
2633 Ha ha HA! The joke of it is worth as much! Aye, take your 500 gold, and mind what happened here when you next look to someone else's property! |
2634 Oh, I've really no need for such an item... at that price. What say I give you 200 gold. Under the circumstances, I'd advise you to take it! |
2635 Oh, I see! My honesty is only appropriate when it suits you! Well, I'll not have it! I'll give you the 50 gold you need and not a copper more! That'll learn ya! |
2636 Greetings to you and yours, my friend. Might I have your ear a moment? |
2637 Certainly, good sir. What is your concern? |
2638 I'm in no mood for idle chatter. Leave me be. |
2639 Say your piece and move along. My time is valuable. |
2640 As you wish. I'll trouble you no more. |
2641 Changed your mind, have you? The offer be good till I find someone. |
2642 I've a been watching you, but rest assured it no be in the bad evil eye way. You and your compatriots be so obviously... Well, I just say you no look like farmers or merchants. I've a service needing completion, and it require that which I think you have. I reward well, but the mission is dangerous and beyond what the law would technically allow. Interested, yes? |
2643 My position has not changed. It's a risk I do not wish to take. |
2644 I've no desire to sully my good name in this town by crossing the law! Take your offer and leave! |
2645 What is it I will be expected to do? |
2646 What is it I will be expected to do? |
2647 Why not do this yourself? You do not seem as powerless as your plea makes you sound. |
2648 Your terms are acceptable. I agree. |
2649 You are mercenary, no? I can tell because you are battle-ugly with scars, yes? I have need of a stealthy, well-equipped group, to perform an act the guard would frown upon. I trust you are available and willing? I pay better than common blade-wage, but you need be discreet. I go on, yes? |
2650 I would perhaps look to a mercenary guild for more professional help, but my time is limited, and you will have to do. I pay more than you're worth, so you listen well, no? |
2651 My proposition is thus: I would have you enter into the home of a colleague of mine and effect the release of a creature he has imprisoned there. Ragefast be his name, and he has in his possession one of the most beautiful and useful creatures in all of Faerûn. It's a nymph he captured some time ago, and I know not what laughable plans he has for her, but I am sure she be more... productive in my care. I not so rich as to be able to offer huge gold, but as competent wizard I do have the odd magical item of worth. Perhaps an enchanted item will serve your needs, no? |
2652 Your offer is interesting, but I would prefer if it were larger. It is quite the risk you wish me to take. |
2653 Indeed, I be proficient in that which is magical, but so is Ragefast. None know better how to defend against a wizard than another wizard. This require stealth and guile, or quick blade with muscle behind. You have; I lack. Simple, no? |
2654 Would that I did have magical items strewn about the place. Were it so, I could simply sell them and pay you gold. It is not as though they are cheap to come by. As it is, you must take the offer as is or not at all. I trust you understand, no? |
2655 Most agreeable! Already you show intelligence needed to succeed! I give you directions to Ragefast's abode, and you take it from there, yes? You will find Ragefast's home northeast of the Hall of Wonders. We meet at my home when you complete your mission. Do not tarry, for I have many plans. Let not the guard see you with the nymph. They will surely question her presence. I will expect you soon. |
2656 I must insist that you do not tarry in my home, but rather go find Ragefast and acquire the captured nymph. We are of understanding, yes? |
2657 I see that you have returned, yes? You need not say that you have betrayed me, for I scry and spy! Certainly you are foolish to have come here after breaking our deal! I have many spells waiting for parts of nymph, and will be a long time looking for another. An expensive delay you have cost me, and compensation be from your hide! Come get me at the top, if you dare! |
2658 You! A foolish turn to have broken into my home... Ahhh, I recognize you; I've heard of your... doings regarding Ragefast and that precious nymph of his! I had many plans for that creature, and to think I was even going to ask for your assistance. Regardless, you shall pay! Come get me at the top, if you dare! |
2659 A profitable day for both our interests! A service of immense proportions you have served me! |
2660 No, child, you need not worry your pretty little head. In but a tenday, you will no longer be here, or anywhere. I would have a word with your "liberators" a moment. Wait there, please. |
2661 A job done well in every respect, and no finer a specimen could I have wished for. By far, she is the most elusive spell component I have ever had to seek. Her body will yield a score of human control potions, as well as at least two or three items of "command"! I am assured wealth for this season and next at the very least, and I have you to thank. You please have this item and enjoy, yes. It is a good thing you do here today. Show yourselves out, I have much work to attend to. |
2662 Why have you remained in my home?! Have I not paid as we agreed? I must have solitude, so I ask you again and you go, yes? |
2663 Oh, you have named it! How cute. No longer useful you are, and I'll not suffer your pining for your pet! Intruders in my home! Deadly self-defense! Come battle me at the top, if you dare! |
2664 Her beauty is priceless in the eyes, but bottled and powdered it is gold in my coffer! |
2665 She is a resource to be tapped! If you would stand before me, it is you who will be stopped! The guard will see your charred and dead bodies as bandits in my home! Come find me at the top, if you dare! |
2666 I've no desire to sully my good name in this town by crossing the law! Take your offer and leave! |
2667 What is it I will be expected to do? |
2668 Your offer is interesting, but I would prefer if it were larger. It's quite the risk you wish me to take. |
2669 I've no desire to sully my good name in this town by crossing the law! Take your offer and leave! |
2670 What is it I will be expected to do? |
2671 Your terms are acceptable. I agree. |
2672 Why not do this yourself? You do not seem as powerless as your plea makes you sound. |
2673 Your offer is interesting, but I would prefer if it were larger. It's quite the risk you wish me to take. |
2674 Your terms are acceptable. I agree. |
2675 Why not do this yourself? You do not seem as powerless as your plea makes you sound. |
2676 Bah! This petty larceny is beneath me! I'll have none of it! |
2677 Bah! This petty larceny is beneath me! I'll have none of it! |
2678 Bah! This petty larceny is beneath me! I'll have none of it! |
2679 Certainly, good sir. What is your concern? |
2680 Certainly, good sir. What is your concern? |
2681 Say your piece and move along. My time is valuable. |
2682 Destiny or no... I am not long for this place. |
2683 Look unto me, Ragefast. My beauty fades even now. |
2684 'Tis flattering, but you are blinded by your passion. Truly see what is become of me. I should not age, but my spirit fades in this ugly place. Yours does as well, but from obsession over me. |
2685 In my glade amidst the stars and moon. 'Twas beauty in that, but I cannot be confined with thee. I am not human, and this is not my home. |
2686 I am not without fault, but 'tis my nature to breed obsession in people. A hazard of just being who and what I am. As for my impromptu saviors, my gratitude is boundless! Please, take a lock of hair to remember me by. I doubt I shall seek the company of man for some time. Goodbye. |
2687 My poor Ragefast. Like many humans he could not understand the feelings my kind elicits. What of you, savior? I should like to believe I am free, but your kind often does good things for bad reasons. What are your plans for me? |
2688 You are free by my hand, and none shall cage you again. |
2689 I have a duty to complete, regardless of how I feel. You are to be delivered to Ramazith, but I don't imagine his treatment of you could be worse than Ragefast's. |
2690 It will be good to feel the grass beneath my feet once more. If you would just release this restraining collar, I will regain a measure of my talents. I thought it only ornamental when he gave it to me. Please, will you help me? |
2691 My gratitude is boundless! Please, take this cloak made from my hair to remember me by. I doubt I shall seek the company of man for some time. Goodbye. |
2692 Ramazith?! Ragefast was deathly afraid I should fall into his hands. He would not say why, but it worries me nonetheless. I beg of you, do not do this! |
2693 These are mere words. Ramazith shall have thee, as the deal we struck decrees. |
2694 I fear I am to die in this ugly town. Drag me on, for I care not. |
2695 I am to be a captive here now? I shall die amidst this ugliness! |
2696 Well! Have you any more mad friends to pass me on to, or shall I just kill myself now to save time for everyone? |
2697 My sincerest apologies! Had I but known his plan I would have released you before! |
2698 Perhaps Ramazith had a good idea! Mayhaps your body can get me the money he spoke of! Hello, time to die! |
2699 You are an absolute monster! |
2700 Spare me your repentance and just remove this restraining collar. I shall accept no more gifts or assistance from human kind for some time, to be sure! |
2701 Now know thee well I cannot let thee leave. We are meant to be together, whether ye know it or no. |
2702 What?! What bandit dares enter the home of Ragefast?! Identify your purpose here, that I might know what to put on thy tombstone! |
2703 Strong words, mage! Have ye the will to back them up?! |
2704 Dare you speak of me as bandit, when you commit such crimes as you do?! |
2705 I should like as little trouble as possible! If you simply hand over the nymph I shall return to Ramazith. |
2706 I know not what has brought thee here, but six shall carry thee out! |
2707 Ramazith sent thee?! That treacherous eel will not have Abela! What he suggests is against all tenets of decency! His foul plan dies here with thee! |
2708 What gall thou must possess, to accuse me of crimes within my own household! Especially when it's you who has entered without consent! You shalt die as a thief should for violating my home! |
2709 What nonsense is this?! Explain yourself before I dispense with you! |
2710 I explain nothing! You will release the nymph to me or die! |
2711 You hold this beauteous creature captive and still claim the moral high ground? It's a contradiction! |
2712 I and Ramazith have now both witnessed the cruel confinement you place upon this creature. |
2713 No! This wondrous being is my love and life! I would be hers as well, but it takes time! She will grow to care for me, as I care for her! |
2714 One does not cage those he cares for! You may break her spirit and she will serve you, but this is not love! Listen to her! |
2715 This is an impossible goal! Best for her that you release her to me, that I might free her under the sight of Ramazith. |
2716 Your twisted feelings cloud your sight! Release her, before you both come to harm! |
2717 My feelings are genuine, and none shall harm the angelic Abela! I will let no one come between us! |
2718 She will learn to be happy here! We shall grow old together. |
2719 Abela, thy beauty is as brilliant now as the day I found you. Say not such things. |
2720 But we were meant for each other! Thy very words had said so! |
2721 But this is MY home. |
2722 She will die in your "care." Ramazith is right to want her release. |
2723 Whine if you wish, but tonight she is free! Stand in the way and you perish with your foolish dreams. |
2724 This Abela will die with you. Free her if you truly feel as you do. |
2725 My innermost thoughts are displayed before you, and I must suffer your mockery? Trifle with me no longer! |
2726 I would sooner we both died here, than lose her beauty in my life! You will pay for this pain, stranger! 'Twas not your place to meddle with me! |
2727 I... It is so. Forgive me, Abela, I have been a fool. I release you from my enchantments, and you are free to leave. Please do not think too harshly of me. I am but a foolish old man. |
2728 I know not why you have turned on me, but your life is forfeit for it! |
2729 Dare you speak of me as bandit, when you commit such crimes as you do?! |
2730 This Abela will die with you. Free her if you truly feel as you do. |
2731 I don't trust any of the players in this game. You are free by my hand, and none shall cage you again. |
2732 My apologies, Ramazith. I will disturb you no further. |
2733 Am I to understand that you plan to dissect this creature? |
2734 Your intentions are diabolical! Release Abela at once, or face my wrath! |
2735 Be sure you do not. Good eve to you. |
2736 My apologies, Ramazith. I will disturb you no further. |
2737 Your intentions are diabolical! Release Abela at once, or face my wrath! |
2738 You must realize that this is an abomination worse than keeping her caged! Do not do this! |
2739 By all the gods! What kind of fiend are thee to have murdered as harmless a creature as a nymph?! You'll find no assistance here, you mongrel! Even ogres would not kill such a being! Get out before I have your black heart ripped from your chest! |
2740 Well, well! If I'm not mistaken, that be a lock of nymph's hair. A luckier being there cannot be than they who have gained the favor of such a creature. Would ye be willing to part with a small portion of that sample? I could pay, say, 500 gold for it. |
2741 A generous offer, and I accept it. |
2742 Oh, I couldn't sell this. It was a gift. Not unless you offered me outrageous amounts of money. |
2743 You'll not touch a hair of it! It's mine and mine alone! |
2744 There is simply no way someone with your manner could have come by that hair honorably! Get out of my sight, I'll no serve ye here! |
2745 Suit yourself, though I can't say as I blame ya. Very useful stuff, that. Say, how about I have a seamstress weave it within a cloak for ye? It is said that the wearer of such an item is magically more beautiful. It would not cost much, perhaps 100 gold. Delicate stuff, it is. |
2746 I'm content with it the way it is, thank you. |
2747 I'll not have strangers put a finger on it! It is mine to keep. |
2748 An excellent suggestion! You have a deal! |
2749 It will be ready for you in but three days. Return then and you shall have your prize. |
2750 Welcome back, It's ready as I promised. Beautiful, is it not? You'll be the toast of the town in this. |
2751 I'm afraid your garment is not ready yet. Return when we agreed, and you shall have it. |
2752 As you will, but it does you little good in your pocket. The offer stands if you return here. |
2753 Back again with that wondrous hair, I see. Have you reconsidered my offer? |
2754 Wonderful! The things that can be done with nymph hair are amazing! In fact, since you are so generous with it, why don't I weave what you have left within a tunic? It's said such a garment enhances the beauty of the wearer. No charge for you, friend. |
2755 An offer I could not refuse! |
2756 I would just as soon keep it as it is. Thanks anyway. |
2757 You'll be keeping your hands off what I have left! |
2758 I'm content with it the way it is, thank you. |
2759 I'll not have strangers put a finger on it! It is mine to keep. |
2760 An excellent suggestion! You have a deal! |
2761 'Ere, stop a moment. I've got a word or two ye need to hear. |
2762 Aye, you're a fine group o' mercenaries are you? Leastwise that's the word on the street, that you do the odd job here 'n there? I've a boss who'd like to have a word wit' you if you can spare the time. He don't ask fer free though, and here be 50 gold just to hear him out. |
2763 Move along, stranger. I've no time to dawdle with you. |
2764 50 gold just to listen? A fair deal, lead on. |
2765 50 gold may get one ear, but I've another to support as well. |
2766 The gold be a gift o' my employer. Do you not think it right rude to ask fer more without even speaking to him? No more from me, so follow or don't. |
2767 Disappointing. I'll leave you to your quiet little stroll then. |
2768 Best be keeping a low profile about yourself, you tardy fool. Weren't no small insult to my boss, you taking that 50 gold and then missin' the meeting. Not a good career move to earn the ire o' the master of the Thieves' Guild. I'd be advising you to stay clear any dark corners. |
2769 'Ere be my intrepid layabouts again. Have ye time enough fer a visit now, or did I pay you 50 gold to be ignored? |
2770 My apologies for keeping you waiting. Lead on. |
2771 I've no more interest in you now than before. Take your 50 gold back and leave me be. |
2772 Your 50 gold did indeed hire my ear, but only for a moment. Begone, lest I throw in a fist free of charge. |
2773 You're a right confusing individual, the way you invite trouble. Rest assured, you'll be hearing about this again. A friendly warning: Stay out o' dark alleys. |
2774 I'll take the gold back, but it don't mean much. Not having the courtesy to even meet with my employer is an insult he'll not soon forget. He didn't become master o' the Thieves' Guild by suffering ignorance from the likes of you. |
2775 A wise choice o' action. Now just follow me, an' I'll show ya the way ta the guild. If ye're asked the password, it's "Fafhrd." When ye're in the guild, just look fer the man named Alatos "Ravenscar" Thuibuld. |
2776 Wrong answer. Git outta here 'fore ya get hurt. I might not be able to stop a buncha well-armed adventurers, but if you cause any trouble in the guild, don't be expecting to walk out in one piece. |
2777 That's right, pal. Ya all can go in now. |
2778 Follow me closely inside as well. I fancy there no be a more dangerous a building in all o' Baldur's Gate. Can you think o' anywhere better equipped against thieves than the Thieves' Guild itself? Could teach Durlag's Tower a thing or three, I daresay. |
2779 Listen carefully! If we ever become separated, it is imperative that you make your way to the Friendly Arm Inn. There you will meet Khalid and Jaheira. They have long been my friends, and you can trust them. |
2780 50 gold just to listen? A fair deal. Lead on. |
2781 Move along, stranger. I've no time to dawdle with you. |
2782 I'll follow, I'll follow. No need to get snippy. |
2783 Welcome, my little friends! Please relax, and keep your weapons at your sides. No need for hostility. |
2784 I simply must apologize for the manner of my thieves. I suppose a thieves' guild must keep a measure of malice about it, but it does tend to put a cloud over introductions. I am Alatos Thuibuld, though I thank you not to mention that too often. You are <CHARNAME>, of course. Be not surprised, there are very few people in Baldur's Gate I cannot name. You have been here for only a few days, and have already made quite a stir. |
2785 Do you have something to tell me, or am I here just to listen to your fat musings? |
2786 Your interest in me is flattering, though I question your intent. |
2787 This is quite the honor, having one such as yourself interested in my travels. |
2788 Ho HO! Such fire untempered by common sense! An unfortunately common cause of early demise in my organization. Now, because I like you, I'll show you what waits for your next outburst. You have the rare opportunity to revise your statement, and your life expectancy. |
2789 Your lackeys don't scare me one whit, you pompous windbag! |
2790 Your interest in me is flattering, though I question your intent. |
2791 It is quite the honor, having one such as yourself interested in my travels. |
2792 Hmph. Well, I suppose I should thank you for showing your true nature right away. It saves me the time I'd have spent evaluating you. No need for it now, and no need to ask if you'll take the job. I'll not have you work for me, and you know too much to leave, so I'll just have you killed now. I wish I could say it's been nice. Goodbye. |
2793 Oh, please, save your ingratiating remarks for another time. They are far too good to be wasted on me. In truth, you have never heard of me, and I care not a whit where you go from here. While in this city however, you become my concern. In fact, I should like to take advantage of your talents for a small job, something best accomplished by someone unknown in this city. |
2794 I am quite sure that the membership of a thieves' guild would include several people capable of whatever you ask. Danger of being recognized seems a minor concern if one is able to not be seen at all. Why do you need me? |
2795 I am not interested in your organization, or in working for it. Sorry, but you'll have to look elsewhere. |
2796 What exactly is it you would have me do? And what would be my reward for this service? How well can you afford to pay? |
2797 Mulahey |
2798 Oh, I don't intend to flatter, merely to assure you that you have been watched since you entered the city. As for my intent, I do have a proposition for your group to consider. A small task really, best suited to someone unknown here. |
2799 I am quite sure that the membership of a thieves' guild would include several people capable of whatever you ask. Danger of being recognized seems a minor concern if one is able to not be seen at all. Why do you need me? |
2800 I am not interested in your organization, or in working for it. Sorry, but you'll have to look elsewhere. |
2801 What exactly is it you would have me do? And what would be my reward for this service? How well can you afford to pay? |
2802 Press ESC to Abort |
2803 Have I been called here for a reason, or just to listen to your fat musings? |
2804 Shrewd, very shrewd. I do indeed have many fine individuals of exceptional skill, but a large number of them are vacationing at the garrison this season. The guard have been exceptionally vigilant, what with the banditry on the roads, and to their credit they have captured several of my best people. I am sure that in the history of guilds, we are the first to experience a shortage of thieves. |
2805 You've gone rather far afield, haven't you, servant? Well, no matter. Anyone to alleviate the boredom is appreciated, even if they are of the lower class. |
2806 I'm afraid it is not that simple, though it never is, is it? You see, you have been allowed into the inner chambers of my guild, you have met me, and you have seen a number of other members. While this knowledge might not directly benefit you, if made known to the guard it would certainly harm me. I submit to you that I cannot allow this information to leave with someone... not of good standing with the guild. Your choice is somewhat limited in this manner. Choose wisely. |
2807 I am not interested in your organization, or in working for it. Sorry, but you'll have to look elsewhere. |
2808 What exactly is it you would have me do? And what would be my reward for this service? How well can you afford to pay? |
2809 I'm afraid it is not that simple, though it never is, is it? You see, you have been allowed into the inner chambers of my guild, you have met me, and you have seen a number of other members. While this knowledge might not directly benefit you, if made known to the guard it would certainly harm me. I submit to you that I cannot allow this information to leave with someone... not of good standing with the guild. Your choice is somewhat limited in this manner. Choose wisely. |
2810 Unfortunate. I must apologize, but I cannot let you leave with knowledge of me and the guild. Security is paramount, and your lives are the unfortunate price. |
2811 It's quite the bit of intrigue actually. A local wizard by the name of Shandalar makes his home in a moored Halruaan skyship. It would appear that he has the knowledge to reproduce these flying marvels and is currently organizing the sale of the recipe to Grand Duchess Liia Jannath. He has drawn up a set of rituals and has procured an artifact fragment and an ancient statuette vital to the spell that keeps the ships aloft. These he has divided amongst his daughters until the deal is to proceed. I have been contacted by a representative of the Halruaans, and they have no wish to see scores of flying ships manufactured in every port. You are to infiltrate the place of exchange, steal the ingredients, and return here with them. Simple enough. You would be well paid. Enough gold to give you a backache and, if I am well pleased, mayhaps a magical weapon or two. Perhaps a little more, perhaps a little less. It entirely depends upon your performance. |
2812 As it should be! Now that you have agreed, the facilities of the guild are at your disposal. Feel free to make use of them, and make your presence known to the other members. You have my permission, so they will be less likely to kill you on sight. As for your mission, you have a tenday to complete it. Informants have told me that the Duchess intends to take possession of the components that tenth day, and the exchange will be hosted by Oberan at his estate. As I see it, you have several options. Directly "persuade" any of the involved parties to hand over the items, or burgle them out from under their noses. Good luck. |
2813 You did not complete the mission. Disappointing, to say the least. I am afraid that I don't take too kind a view of failure, and even less so when it means trouble for me as well. I should like you to meet Resar, my Halruaan contact. Not very pleased with any of us, though I have assured him that it is entirely your fault. I believe he would like to have a word with you. |
2814 A fine, if rough-hewn performance. Of course, while I may not mourn the loss of those you killed, the guard is certainly irate. This is my Halruaan contact, Resar. I believe he would like a word with you about the unnecessary attention you have brought to his cause. |
2815 Well done, if I do say so myself! A fine bit of burglary with no unnecessary attention brought to yourself. This is Resar, my Halruaan contact. He is well pleased and will now see to your reward. My apologies, but it was part of the agreement. |
2816 You have returned only half victorious, which also means half a failure. I should like you to meet my Halruaan contact Resar, who is only half pleased with your performance. |
2817 Narlen! What, by all the gods, are you doing?! |
2818 Explain yourself, lest you take an earth bath by next morn! |
2819 Seems ye made quite the impression on the guild, ye did. It would also seem that I erred aligning with Resar. Blasted politics addles the brains, and time and again I should stay out! Still, we've his coin, and the story of his demise is ours to construct. Never a total loss to be had! Ye have earned a place in the guild, a tie that never breaks. |
2820 Hello there. |
2821 I am not interested in your organization or in working for it. Sorry, but you'll have to look elsewhere. |
2822 I am not interested in your organization or in working for it. Sorry, but you'll have to look elsewhere. |
2823 I am not interested in your organization or in working for it. Sorry, but you'll have to look elsewhere. |
2824 I am quite sure that the membership of a thieves' guild would include several people capable of whatever you ask. Danger of being recognized seems a minor concern if one is able to not be seen at all. Why do you need me? |
2825 What exactly is it you would have me do? And what would be my reward for this service? How well can you afford to pay? |
2826 Rock and a hard place, how well I know thee. Nevertheless, I still wish nothing to do with you or your blasted Thieves' Guild. |
2827 Seems a fairly straightforward bit of burglary and well within my ability. I accept this challenge and hope it increases my standing within the guild. |
2828 Not good enough. I wish a set price, with half the coin in my purse beforehand. I'll not be uncertain about what awaits when the task is through. |
2829 I am sorry, but I have no wish to make enemies of a family of mages. Find someone else to do your task. |
2830 I see. Well, having carefully considered your terms, I have decided that you are in no position to speak to me in such a manner. My offer is more than generous, and ye could not hope to do better unless ye burgled the Ducal Palace itself. You have but a yes or no to choose from. |
2831 I am sorry, but I have no wish to make enemies of a family of mages. Find someone else to do your task. |
2832 Seems a fairly straightforward bit of burglary, and well within my ability. I accept this challenge and hope it increases my standing within the guild. |
2833 I'm afraid it is not that simple, though it never is, is it? You see, you have been allowed into the inner chambers of my guild, you have met me, and you have seen a number of other members. While this knowledge might not directly benefit you, if made known to the guard it would certainly harm me. I submit to you that I cannot allow this information to leave with someone... not of good standing with the guild. Your choice is somewhat limited in this manner. Choose wisely. |
2834 It was you who asked me here and you who should be prepared to pay. I will do nothing for you without gold in my purse! |
2835 Seems a fairly straightforward bit of burglary and well within my ability. I accept this challenge and hope it increases my standing within the guild. |
2836 It was you who asked me here and you who should be prepared to pay. I will do nothing for you without gold in my purse! |
2837 A very expensive setback you have cost us! Your incompetence means counterfeit ships in ports by year's end! A more profound dishonor to the brilliant craftsmen of my land I cannot imagine! Protests from our statesmen will be launched, and your local governor will be made to see our point of view. In the between, all record of this furtive attempt will be erased. Apologies, but this includes you! |
2838 The recovery of our secret is most welcome, but the scrutiny your actions bring will do much damage. I must erase all knowledge of this plan by removing all expendable people. This unfortunately means you. Apologies, but you must die! |
2839 Alatos was most assuring in his description of your abilities. Right he was, and it is unfortunate I must close all loose ends. This includes potential loose tongues, and, though talented, you are also expendable. I offer my sorrows, but you must die! |
2840 This was risky venture from the start, and though you have undoubtedly slowed ship building, they will now be on guard. Further thievery is impossible, so now to expensive diplomacy. All record of this attempt must be destroyed, including all those expendable. My sorrow to your family, but you must die! |
2841 Wha... *GURK*! |
2842 It will be the darkest day ye have never seen before I don't have what ye need. Fer the right price, anyway. |
2843 What will ye need today? Remember, cash or hit the bricks. I extend no credit, especially to new recruits. |
2844 Off wit' ye now. I've counting to do. |
2845 Alarm! Alarm! Snakes in our own guild! Take 'em alive so we can kill 'em slow! |
2846 diviner |
2847 Yes? Is there something I could be of assistance with? |
2848 I'm a touch busy at the moment. Was there something you needed? |
2849 This had better be important indeed. I've no time for handouts today, today of all days. |
2850 I am ever so sorry, but we are not accustomed to our servants being... so well armed. You'll just not do. |
2851 Nothing has changed since your last visit. Kindly stop distracting me from my work. |
2852 The position? Ah, yes, we are indeed looking for a servant to help clean. It is ever so large an estate, and she does tend to get away on you if you're not careful. Have you any experience in such an expansive building? |
2853 I've not the time for this. Pardon my rudeness, but goodbye. |
2854 Oh? Which palace would that be then? |
2855 Well, THIS be Oberan's ESTATE, his one and only abode, and you have never been here before. To be sure, lying will not net you a job here. Off with you! |
2856 Is it so? Well, Grand Duchess Liia is within these walls and has said openly that she never lets a servant go without good reason. If she'll not have you, we'll not either. |
2857 Oh, it's sorrily a shame. Oberan has never liked Piergeiron Paladinstar and certainly won't suffer a servant not good enough for him to keep. I must turn you away. |
2858 Oh, dear me! Never mention that to master Oberan. He has never liked Piergeiron Paladinstar and won't have a servant not good enough for him. I should not do this, but I need the extra help, so consider yourself hired. We've important guests at the moment, so you had best stay in the background. Clean the rooms in the east wing, and leave the west for me. |
2859 Oh, no no no. I should need someone with more credentials. Important guests this week, and I can't risk their comfort. My apologies, but I cannot take you on. |
2860 Well, I would have wished for someone with a touch more credentials, but I am run right ragged without help. You're hired, but watch your step. We've important guests at the moment, so you had best stay in the background. Clean the rooms in the east wing, and leave the west for me. |
2861 enchanter |
2862 illusionist |
2863 What is this violation?! Explain your presence here! |
2864 I beg your pardon, but I've come regarding the servile position. |
2865 Terribly sorry to have troubled you. I must have the wrong address. |
2866 I beg your pardon, but I've come regarding the servile position. |
2867 Terribly sorry to have troubled you. I must have the wrong address. |
2868 I beg your pardon, but I've come regarding the servile position. |
2869 I beg your pardon, but I've come regarding the servile position. |
2870 I beg your pardon, but I've come regarding the servile position. |
2871 I beg your pardon, but I've come regarding the servile position. |
2872 Terribly sorry to have troubled you. I must have the wrong address. |
2873 Not as such, but I ask only that I be given the chance to prove myself. |
2874 Well, me gramma's house be worth a copper or two, but it not as expansive as dis here place. |
2875 Indeed I do! Served for the past year at... uh, the palace. Yeah, the palace. |
2876 Not as such, but I ask only that I be given the chance to prove myself. |
2877 I served at Oberan's palace, and a finer lord I'll never have the pleasure of working for again. |
2878 The High Hall Ducal Palace it was! Oh, his lordship was a fine man to serve under. |
2879 It was Castle Waterdeep, and a finer patron than the Paladinstars I've not had the pleasure of meeting. |
2880 It was Castle Waterdeep, and a finer patron than the Paladinstars I've not had the pleasure of meeting. |
2881 So I's at daggers drawing with him, an' he drops the swag an' runs! Me stomach's in cupboard till season end, gold-wise. |
2882 'Ere now, I know of you. New sneaksmen ye be, though I canna see no need. Alatos need but look at home fer to find a dab at thievery. Mahaps we be testing yer talent, 'for ye rank riders bungle the score. Ye up to me task? |
2883 I have no idea what you just said. Do you speak Common? |
2884 I'll pass any test you set, and then some! You'll not discredit me with your games! |
2885 Aye, ye natty clapperdogeon. I be here at Alatos's call, but I no be here for cloyin' babycandy. Speak yer cause with good cog. |
2886 I'll not take another duty while working for Alatos. I'll do but one, but do it well! |
2887 Feh! Ye be no thief if ye can't speak the cant! Ye talk with Alatos, 'fore ye get killed. Now hop the twig and get thee hence, ye jackanapes! |
2888 Do it well or do it no, ye have a tenday to put to gallows. Twice one night is all I take, and ye gain a measure o' guilded respect. None o' the nightwalkers trust untested allies. Decision switch? |
2889 We'll spy yer talent soon enough. Ye but need to keep an eye this first night. I and Rededge will command the taking. The mark be a noble house, aside the Splurging Sturgeon. Gold to split thrice amongst, followed soon by new mark if ye please. Up to the deed? |
2890 Leather Armor |
2891 Leather Armor |
2892 This armor gives the character a base armor class of 8. |
2893 Long Sword |
2894 The cant ye speak, and done so well! Ye be in the brethren yet, by Mask! I let ye in on the score, and a ripe sight she be. Our first mark be the house De'Mallonblade, off the Splurging Sturgeon. Poor nobles by appearance, they be adept in small smuggling, and I hear tell of a payment to be received. Gold to split but three sides, 'tween me, Rededge here, and you. 'Tis a right simple bit o' skullduggery this first night, and we but need yer nighteye to spy the lane. Up fer the task? |
2895 Quite the guts ye display. I should be careful about them, lest ye lay filleted outside the Sturgeon. One of three or nothing. |
2896 I'm right knackered wasting the dark on ye curb pogy! The mark is off, and ye be done with me! |
2897 There's the larcenous fire burnin'! We meet at dusk astride the Sturgeon, and bring only yerself in darks. Yer group will naught but get the watch nervous. |
2898 Fist |
2899 Blasted damn and demons all, what be your mishearing?! I say it plain as flies on backside, get yer group gone! Nothin' suspect about a SCORE of sneakers in the alley! May as well shine the sun itself and yell "HERE BE STEALING!" Get them gone or ye be out! |
2900 Now we're up to the business! Keep to the shadows and the watch will be blind to our sneak. You will spy the road while Rededge an' I plunder within. Be on yer cautions and yell the warnin' if ye see the soldierman. I'd no fight 'em if I was you, just call the call and make for the dark. If they give chase, ye fade to black an' keep quiet. Never known a guard to spot a thief scared to hiding. Stand from here while we two are off and in. We'll be back before the gold knows it's ours. |
2901 'Ere ye are, ye blasted squeaker! Ye got dirt fer brains? Ye must, cause ye growin' something in yer ears to make ye not hear! I said nix on fightin' the guard! If no one scratches a soul case, it's just a petty theft. Ye break a watchman and they hunt ye 'cross the planes! The city'll be pins 'n needles for a week, long after the window closes on the score for tonight! We scored 300 gold this last, and that's all I'll get with you! Take it 'n go, ye Captain Hackum! |
2902 Ye would show yer jack nasty face back here after runnin' out on us?! Ye didn'a call the warn, ye gacking mather! Guardsman caught us unknowin' blind, an' Rededge caught his blade in the softside! A rogue-duel I ask, to the dyin', 'twixt ye and me! Any o' yer friends twitch a blade and my droogs will slab the lot! I'll quiet ye good, so's Rededge can kick yer hind across the lower planes hisself! |
2903 Yer soul a swaddling demon teether! Damn ye, as it should be! The rest o' ye stay clear o' me 'n mine. I've venom for each, and the corners here be black as death. |
2904 'Ere there, good fortune ye return to us! Quite the scramble down the alleys, with no less than ten and four guards on our run 'n hides! Good call that alarm o' yers! Would have caught us unknowin' wise without ye. Had enough time to bail the room with gold in pocket, so we've 300 gold to divvy. None too bad a haul, but a mere pittance stacked aside next dark's targy. Ye in with us agin? |
2905 Yer noose-catcher been near the line since ye chose the thief-life! Do ye no like the thievery, or do ye just want to wear black and talk funny? |
2906 So be yer wish. I'll no have someone watch me hindquarters, when they no want to be there at all. We be done with each of us. |
2907 'Tis so for me an' Rededge. The mark tonight is a ripe plum for plucking, and a mite more dangerous. No petty gold, 'cause you passed that intro. This dark holds a jewel fence, with pretties brought stolen from Waterdeep. A mage of meager power called for a component gem called a rogue stone, and Gantolandan answered. His home be our target, but he be a side more cagey than last. We join at dusk by the Blade and Stars to sort the deed. |
2908 Blasted damn and demons all, what be your mishearing?! I say it plain as flies on backside, get yer group gone! Nothin' suspect about a SCORE of sneakers in the alley! May as well shine the sun itself and yell "HERE BE STEALING!" Get them gone or yer out! |
2909 This dark we'll see how ye are on the inside. Rededge will eye spy the alley, while ye and I are search an' keep. Follow on to the door, I'll be the picker. Once we're inside, get the gems, then we make for the Guild. Ye won't be seeing much of me, I'll be keeping to the shadows. |
2910 Let's hurry, child! The night can only get worse so we must find shelter soon. Don't worry, I will explain everything as soon as there is time. |
2911 Wait! There is something wrong. We are in an ambush. Prepare yourself! |
2912 What is gone to mayhem now?! Grab the scag and get us hence, the watch have ears as well as I! |
2913 You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt. |
2914 Run, child! Get out of here! |
2915 By the Shadowlord, back up ye go! This skulk fer naught if we no find the loot! Keep e-spying! |
2916 Well! I did'na even hear ye slide up! And ye have the pretties! Off we are, afore we wake these deadfast sleepers! Back at the guild we make our meeting! |
2917 Never has fallen to Faerûn a more bungled thief! Wakin' Gantolandan brought more guard than rats to cheese. Or mayhaps cats to rats! I don't fancy being the rodent in the mix! Not a gem fer the trouble neither. If this be common knowin' I'll get no rest in guild. Neither ye, 'cause many brethren will query Alatos why he sought ye. Ye no proved yer worth this night past. |
2918 A tickle more running than I care to do in a dragon's age! Such is the way o' the nightsneak, but not another profession pays as well. Ye be quite the force under the weight o' pursuit, grabbin' the pretties while hoofin' it fast! Ye prove to me an' brethren all that ye be here for good reason. Split the jemmies thrice, and tonight we'll suck the monkey a keg apiece tavern wise! |
2919 Well snuck, by any measure! Gantolandan wakes this morn none the wiser, but more the poorer! All the guild will hear o' this, and ye be welcomed as brethren. Split the gemmies thrice, and tonight we'll suck the monkey a keg apiece tavern-wise! |
2920 You're perceptive for an old man. You know why I'm here. Hand over your ward and no one will be hurt. If you resist, it shall be a waste of your life. |
2921 Not this night, ye gamon dead man! |
2922 To ye I put the same query, ye traitorous fool! Ye set up one o' yer own! |
2923 Ye hired them to do yer dirty deed 'cause they be expendable, but they be as good a sneak as any we be! A brethren in burglary, who should die 'cause they no in the guild? Nay say I, and many more! They stump down our halls, they work the work, and they flee the flee. They with US, and you set US up! |
2924 'Ere's the respect ye ran from the guard for! A round-the-world way to get it, to be sure, but worth it none the less! The doors here will always be open, excepting when pickably locked. |
2925 I have no idea what you just said. Do you speak Common? |
2926 I'll pass any test you set, and then some! You'll not discredit me with your games! |
2927 Aye, ye natty clapperdogeon. I be here at Alatos's call, but I no be here for cloyin' babycandy. Speak yer cause with good cog. |
2928 I'll not take another duty while working for Alatos. I'll do but one, but do it well! |
2929 A better way to drop the night I'll not think in this life, me fellows! Where do we link afore the deed? |
2930 I'd be a mite more interested with a larger piece of the prize. |
2931 Petty burglary is not my field. I have more important jobs to do. |
2932 A better way to drop the night I'll not think in this life, me fellows! Where do we link afore the deed? |
2933 I'd be a mite more interested with a larger piece of the prize. |
2934 Petty burglary is not my field. I have more important jobs to do. |
2935 A better way to drop the night I'll not think in this life, me fellows! Where do we link afore the deed? |
2936 Petty burglary is not my field. I have more important jobs to do. |
2937 This measly mark be not worth my time. Save your copper ante for your mother's pin change. |
2938 I'm right knackered wasting the dark on ye curb pogy! The mark is off, and ye be done with me! |
2939 It's awful late to be out and about, citizen. Why are you not at rest? |
2940 'Ere, boys! The jig is up! Make fer the dark! |
2941 No reason at all, sir. I'll just be on my way then. |
2942 Thievery, sir! There are miscreants burgling this very building! |
2943 Right then! Thank you for the information, but you'd best be off home. I'll take care of this lot. |
2944 Best that you are. What this then? The De'Mallonblades be away on business. Odd they would have left their door undone. I'll just nip inside and make sure all is secure. |
2945 What?! Stand your ground, you thief! To arms! To arms! |
2946 Halt! I'll run you through if you don't stop now! |
2947 To arms! Thieves by the Sturgeon! |
2948 'Ere, boys! The jig is up! Make fer the dark! |
2949 'Ere, boys! The jig is up! Make fer the dark! |
2950 Right, I'm outta here. |
2951 Right, I'm outta here. |
2952 ZzzzzzzZZZZzzzzzzzZZZzzzz... |
2953 Zzz... *cough* Wha...? Who's...? Who's there? |
2954 Your death if you don't keep still and quiet! I'll take my fill and you will live another day! |
2955 Meow-w-w. |
2956 The jig's up! Out, we must get out! |
2957 You arrogant whelp! I've faced worse than you in my bedclothes before, and damned if I'll let you touch a stitch of what is mine! Guards! Intruders about to die! Bring mops! |
2958 What in blazes?! I'm invaded by cowards! |
2959 *grumble* Blasted cat. Hrmph. *snork* Zzzzzz... |
2960 Zzzz... Wha... Wait a minute. I don't own a cat. Who's there? |
2961 *YAWN*... that makes sense... g'nite kitty... Zzzzzz... |
2962 Zzzz... *grumble* Noisiest talking cat I ever heard... Wha...? What did I just say? Noisiest talking ca... Guards! Guards! |
2963 Your death if you don't keep still and quiet! I'll take my fill and you will live another day! |
2964 The jig's up! Out, we must get out! |
2965 I'm a stray, go back to sleep. Shhhhhhhhhh. |
2966 Your death if you don't keep still and quiet! I'll take my fill and you will live another day! |
2967 The jig's up! Out, we must get out! |
2968 Magic Missile |
2969 Invisibility (Illusion/Phantasm) Level: 2 Range: Touch Duration: Special Casting Time: 2 Area of Effect: 1 creature Saving Throw: None This spell causes the creature touched to vanish from sight and be undetectable by normal vision or even infravision. Of course, the invisible creature is not magically silenced, and certain other conditions can render the creature detectable. Even allies cannot see the invisible creature or its gear, unless these allies can normally see invisible things or employ magic to do so. Items dropped or put down by the invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. The spell remains in effect until it is magically broken or dispelled, until the recipient attacks any creature, or until 24 hours have passed. The caster cannot perform any actions that manipulate the environment around <PRO_HIMHER>, such as opening doors, disarming a trap, or opening a chest. The caster can, however, cast defensive spells on <PRO_HIMHER>self and fellow party members. And if <PRO_HESHE> attacks, <PRO_HESHE> immediately becomes visible, although the invisibility enables <PRO_HIMHER> to attack first. |
2970 And what be your excuse for makin' the friendly o' such girly-wills? Do you share their lack o' luster, or would ye like to call my caper yours? You with me plan? |
2971 I have no idea what you just said. Do you speak Common? |
2972 I'll pass any test you set, and then some! You'll not discredit me with your games! |
2973 Aye, ye natty clapperdogeon. I be here at Alatos's call, but I no be here for cloyin' babycandy. Speak yer cause with good cog. |
2974 I'll not take another duty while working for Alatos. I'll do but one, but do it well! |
2975 My neck on the line for a mere 100 gold? If this be the level o' your burglary, I'd sooner work the barnyard! |
2976 Exciting work like none other! I'm raring for another grasp at careless gold! |
2977 It was a world of fun and profit, but I've not the time for another night. |
2978 Exciting work like none other! I'm raring for another grasp at careless gold! |
2979 It was a world of fun and profit, but I've not the time for another night. |
2980 It ain't worth the risking. Find another pair o' eyes. |
2981 It ain't worth the risking. Find another pair o' eyes. |
2982 As ye will and won't, 'tis your behind to hide. A grand time it'd ha' been if it was. Narlen dost consider ye a fellow night-mate! Good on ye where er'e ye go. |
2983 It was a world of fun and profit, but I've not the time for another night. |
2984 I'm sorry that you feel that way, old man. |
2985 Give me your component to the skyship, or suffer the consequences! |
2986 My apologies, but I am new to the estate and have lost my way. I'll not disturb you again. |
2987 Stay your wrath! I know of your mission here, and would buy what you are guarding. Name your price. |
2988 I am a daughter of Shandalar, and no helpless maiden! If you wish what I guard, you'd best be strong enough to pull it from my grasp! |
2989 You are no servant! You're spies or worse. If you thought to take me by surprise you're sorely mistaken. |
2990 No servile duty makes you skulk about my room! It is as father warned and worse. Thieves in the very house we sought seclusion! Leave, lest this daughter of Shandalar put you in your grave! |
2991 Your offer is more of an insult than your presence in my private room! Leave now, lest you not be able to! |
2992 This is me leaving! I'll not return to bother you! |
2993 Hollow words from a frightened lass! Hand over the skyship component! |
2994 You are foolish to attack the spider in its chosen den! We are here because it's guarded, so you'll not fight only I! Help to me! We are infiltrated! |
2995 This is me leaving! I'll not return to bother you! |
2996 Hollow words from a frightened lass! Hand over the skyship component! |
2997 And boredom stalked the halls. |
2998 This week's end will not come soon enough! I tire of standing about, playing watchman. Many a magical study awaits while I waste time guarding a rock. |
2999 Fragment or no, here I sit guarding a pebble while the world goes on without me. I don't know how you and she stand it. |
3000 Ithmeera, you should know by now that Father is a few sparks shy of a fireball. Skyship or rowboat, if he made it, I wouldn't trust it to hold air, let alone float on it. |
3001 I do not believe it! Sound a warning! 'Tis as Father predicted, a thief in our midst! |
3002 Surrender the items you guard, lest I take them from your corpses! |
3003 I am a servant here, just hired. I mean no harm. My apologies for disturbing you. I shall leave. |
3004 I am no thief! I offer good gold for the items you guard. Name a price! |
3005 Out! Return at your peril, and stupidity. |
3006 'Tis a long, cold journey to my corpse, fool! |
3007 No! Any hope of you leaving alive died with her! |
3008 Try to be more amiable, Helshara. |
3009 Helshara! Daddy would not trouble us with this were it not important! Your "rock" is an artifact fragment vital to constructing a skyship, no less so than my statuette and Delorna's spellbook. |
3010 Delorna is content to sit in contemplation, whether entrusted the book or not, and I simply know that our father would not have me here without reason. |
3011 I did not offer to captain the final product, just to guard the components. |
3012 We are invaded! Help! |
3013 Certainly you do not know the daughters of Shandalar, to think that gold would change our alliance! |
3014 No! Monster, take the blasted trinkets! Helshara... |
3015 invoker |
3016 This week's end will not come soon enough! I tire of standing about, playing watchman. Many a magical study awaits while I waste time guarding a rock. |
3017 Fragment or no, here I sit guarding a pebble while the world goes on without me. I don't know how you and she stand it. |
3018 Ithmeera, you should know by now that father is a few sparks shy of a fireball. Skyship or rowboat, if he made it, I wouldn't trust it to hold air, let alone float on it. |
3019 You know, sister, I think we have been duped. I do not believe I recognize this supposed servant. Sound a warning! It's as father predicted, a thief in our midst! |
3020 Surrender the items you guard lest I take them from your corpses! |
3021 I am a servant here, just hired. I mean no harm. My apologies for disturbing you, I shall leave. |
3022 I am no thief! I offer good gold for the items you guard. Name a price! |
3023 You are no servant! You're either assassins or thieves! It matters not which as you will die nonetheless. |
3024 It is a long, cold journey to MY corpse, fool! |
3027 Oh! Scared me you did! I suppose I'm caught then? Peacefully I'll go, I'm not much for fighting. Wait a minute. Holy leapin' lavender lizards! You're not the guard! You'reâ€â€you're burglaring just like me! Now this IS exciting! We should... we should work together! Yeah! I could use the help... uh... I mean, we could just help each other a little bit. Just for this one heist, you keep watch while I point out the good stuff. You can even keep most of it! I got a good tip on where to be looking! Whatcha say? |
3028 Holy kitty cacophony! You scared the bejeebbers outta me! Sure it's yer job to catch us thievers, but ye need not give me a heart attack too! Hey... you're not the guard! Yeesh! Getting me all in a tizzy when you're here for the same thing as me. Well, since you're here, howz about we work together? Just for this one heist, I mean. You keep watch while I show the stash. I know a secret here and there, but we get equal shares, okay? |
3029 A good plan. Do what you must, and I'll keep watch. |
3030 That is a good idea. I'll keep watch and help you. |
3031 I have no interest in a thief so easily caught. Off with you! |
3032 I have no interest in a thief so easily caught. Off with you! |
3033 You've seen me! I'm sorry, but I have to kill you now! |
3034 You've seen me! I'm sorry, but I have to kill you now! |
3035 Wha�! Aww, nutbunnies! Caught again! Hey, wait. There's no polish on yer boots, no snap in yer suspenders. You're... You're not the guard. They're always so much more... presentable. Well, be on your way then. I just wanna grab a few things and be off. There's lots for both of us, so leave me be. Hmph! Not so much fun if just anyone can bust in here. |
3036 Just you leave me to my sneakin'. I'm not gonna take the big stuff. |
3039 Well, if you're gonna be puppy-doggin' after me all night, maybe we should work together. I know this place pretty good, know a few secrets. Could be fun. What say you? Wanna keep watch while I scout for pretties? |
3040 Certainly. Do what you must while I keep watch. |
3041 I have no interest in a thief so easily caught. Off with you! |
3042 You've seen me! I'm sorry, but I have to kill you now! |
3043 Well! There's no need to be rude about it! Hmph! Never meet nice people in this line of work! No wonder people hate thieves! Well, we steal stuff too, BUT BEING JERKS DOESN'T HELP! Not one bit! Goodbye! |
3044 Double good and done! Oh, it'll be great fun having someone around to talk to! I don't meet many nice people in this trade. Just because we steal doesn't mean we have to be bad. Mostly I'm just curious what people have. Here, I'll point out a few things, and then we can get to sneakin'. He he, such fun! |
3046 Pretty good takin's with none too many bruises. We do pretty good for just meeting! How about we do this again, like all the time? Wanna join up permanent? |
3047 A splendid idea! Welcome aboard. |
3048 I really am sorry, but we've all we need. |
3049 Laughable! What do I need you for? Our job is done. Now get lost! |
3050 Ah, well, easy go I guess. Never get to keep my friends in this biz. Specially the nice ones. Bye, I guess. |
3051 Friends we are, and nice ones too! One for all and things like that! Fun for all of us, I just KNOW it! |
3056 Night children wayward, are you? Well, you are welcome here so long as you keep your manners about you. There is a cost for each head kept safe, but I do not feel like charging today. Please, rest a while with no worries. |
3057 Walk yourself slowly in, and keep your arms at your sides. This is no inn and you get no smiling welcome. I expect payment for your safekeeping, and you pay by the day and by the head! The risk I take harboring you low-grade hooligans is simply not worth it. 5 gold up front now, if you please. |
3058 This be your one warning! Walk ye slowly back out with your hands where I can see 'em! You twitch an eye and you're a fine red mist, instead o' the thick sludge you are now! Sanctuary ain't open to just any pig-stealin' knicker! |
3059 Payment-time! 5 gold or you hit the bricks! Everybody have your rent ready. |
3060 You've not the coin? I don't run a charity here! You've got till I get my muscle to be gone. After that, you'll hit the bricks a touch harder. |
3061 You canna say I didn't warn you. Please move along before Mongo makes you. |
3062 I know you not, but I'll not be turning away any of the night's children nowadays. It's almost with a vengeance that the Flaming Fist keep a lock on the streets now. Sanctuary be free of charge for the immediate future. Come in and rest you well. |
3063 I recall you. Hard to forget a face when I see so few nowadays. Many a sneaksman has been lost to the guard, now that they seem intent on cleaning the streets to the bone. Sanctuary is free for the time being. Rest well. |
3064 I've crossed this realm time and again, and I am thoroughly convinced that many a fight could have been avoided if the combatants simply had a good night's sleep aforehand. Sanctuary be not so much for hiding as it is for resting nervous bones. |
3066 'Ere there, a word wit' you I would have. House rules you be needin' to know. This here be Sanctuary, and Silence be our patron saint. You do anythin' to harm either, an' every thief, assassin, and scoundrel within 1,000 leagues will want ye dead. I dunno the magics that keep this place secure, but 'taint nowhere else where a night-sneak can sleep sound. It's neutral ground, and you leave your fightin' outside. Be on yer best behavior, 'cuz banishment for life is the nicest punishment Silence knows. |
3068 I daresay, the guard is downright rude these days! I say wot, it is good to see a familiar face, eh, chum? Lost many a friend in the fortnight afore this, I have. I fear Narlen be incarcerated, or worse. |
3069 Why have you come here? |
3070 Why did you not speak before now? |
3071 What of the Thieves' Guild? Could you not remain there? |
3072 It can't be as bad as everyone says. Thanks for the chat, but I'll have to check it out myself. |
3073 The Flaming Fist have taken it upon themselves to pursue the local thieving community somewhat more... aggressively than usual. I venture they are still a tad miffed by the death of their commander in chief, Scar. His replacement Angelo is a bit more... driven. If ye wish to keep to the streets ye had best be right bloody good at the clandestine. As for me, I'm, as the saying goes, exiting stage left. |
3074 Alas, it is a simple matter. My partner Narlen had such a better grasp on the local thieving vocabulary, so it was more suiting he would speak for both of us. It would seem I just project the wrong sort of airs, as it were eh wot? Sink me if it's so. |
3075 The guild is all but lost to the Flaming Fist. There was a mutual tolerance before, but lately they seem determined to wipe the slate clean, as it were. Not just the thievery neither. They seem to wish a lockdown on every person displaying a measure of talent with magic or a blade. The common folk have never known such peace, but it is a horrible constraint on all else. The myriad of adventurers usually about have taken to the countryside, or places like this. |
3076 Cheerio and all that then. I'm off to safer climes I think, eh wot? |
3077 I say, wot? There's no call for that sort of timbre! Lest I take offense ye had best recant that cant. |
3078 Hmpf! And after I went to all the trouble of being polite. Right then. When next we meet, I'll put a blade in yer gulliver. Just you wait, eh wot? |
3080 Never liked that Narlen. In fact, I never cared much for you either! |
3081 Why have you come here? |
3082 Why have you come here? |
3083 Why have you come here? |
3084 Why did you not speak before now? |
3085 Why did you not speak before now? |
3086 Why did you not speak before now? |
3087 What of the Thieves' Guild? Could you not remain there? |
3088 What of the Thieves' Guild? Could you not remain there? |
3089 What of the Thieves' Guild? Could you not remain there? |
3090 It can't be as bad as everyone says. Thanks for the chat, but I'll have to check it out myself. |
3091 It can't be as bad as everyone says. Thanks for the chat, but I'll have to check it out myself. |
3092 It can't be as bad as everyone says. Thanks for the chat, but I'll have to check it out myself. |
3093 Never liked that Narlen. In fact, I never cared much for you either! |
3094 Never liked that Narlen. In fact, I never cared much for you either! |
3095 Never liked that Narlen. In fact, I never cared much for you either! |
3096 The slight is forgotten. This is not a time for petty bickering. |
3097 Why have you come here? |
3098 Why did you not speak before now? |
3099 What of the Thieves' Guild? Could you not remain there? |
3100 It can't be as bad as everyone says. Thanks for the chat but I'll have to check it out myself. |
3101 Never liked that Narlen. In fact, I never cared much for you either! |
3102 Ah, your mother wore crampons. |
3103 I beg your pardon. The troubles of the day have addled my nerves. |
3104 'Ere, friend. A thief n'er had it so good as here at Sanctuary. That Silence be a saint if e're my eye have seen one. |
3105 Well met, stranger. Why have you come here? |
3106 Get lost, you rummy alley-rat. I've no time for you. |
3107 What of the Thieves' Guild? Could you not remain there? |
3108 It can't be as bad as everyone says. Thanks for the chat but I'll have to check it out myself. |
3109 It's rough going on the streets these days. Used to be that a few gold would turn a guard's eye, but The Flaming Fist have put a good number of me fellows in the pokey lately. I figures they are still a touch angered by the death of that Scar fellow. His replacement Angelo seems is a bit more... driven. If ye wish to keep to the streets, ye had best be a better sneaksman than I. |
3110 There be no call for that at all! If'n we weren't in the Sanctuary, you'd be a stain on me blade! Take yer words back! |
3111 The guild be all but gone. It's not just the thievery that suffers neither. The Fist seem to wish a lock on every person with skill in the magic or the blade. The average Joe Regular has never known such peace, but it is a horrible constraint on all else. Adventurers usually about have taken to the countryside, or places like this, rather than lose their arms. |
3112 Right, I'll do you for that! Just... not here. But just you wait! Ooo, you're gonna get it! |
3113 Ah, your mother wore crampons. |
3114 I fear the problems of the day have addled my nerves. Forgive my outburst. |
3115 Well... I suppose. Only 'cause a nightman needs all the LIVE friends he can get these days. |
3116 Why have you come here? |
3117 Get lost ye rummy alley-rat. I've no time for you. |
3118 What of the Thieves' Guild? Could you not remain there? |
3119 It can't be as bad as everyone says. Thanks for the chat, but I'll have to check it out myself. |
3120 Well met, stranger. Why have you come here? |
3121 Well met, stranger. Why have you come here? |
3122 Get lost ye rummy alley-rat. I've no time for you. |
3123 Get lost ye rummy alley-rat. I've no time for you. |
3124 What of the Thieves' Guild? Could you not remain there? |
3125 What of the Thieves' Guild? Could you not remain there? |
3126 It can't be as bad as everyone says. Thanks for the chat but I'll have to check it out myself. |
3127 It can't be as bad as everyone says. Thanks for the chat but I'll have to check it out myself. |
3128 Suit yourself as best you please, but I'm off tonight. Luck to you. |
3130 Cattack |
3131 Ah, you would be Ajantis, I presume. I trust your journey was uneventful? My brethren and I are grateful you have come, though it is regretful that you are needed. The keep is usually closed to outsiders, but circumstances do demand extraordinary measures in this case. No doubt Duke Eltan told you of the problem? Eight people have gone missing from the grounds, three of those in the last two days alone. Isolated as we are, we have not the means to deal with this. Please, do what you can. |
3132 Have you no security here? The keep cannot be without defenses of SOME kind. I must speak with the captain of the guard. |
3133 What is your station here? I don't even know your name. |
3134 Alas, normally we DO have a substantial number of guards. The majority have been sent east however, to help combat the rash of robberies along the Coastway road. It was after that our own problems began. Two of our remaining guards are among the missing, and Captain himself has not been seen since yesterday last. We have appointed a replacement in his stead, and you may find him about the grounds. |
3135 Forgive my manners, I have not introduced myself! I am Satos, and unfortunately I am the acting abbot. It is not that I don't find honor in the position, quite the contrary. It is just unfortunate how I came by it. Our true Elder Abbot was among the first to disappear. |
3136 Axe |
3137 Where are the rest of your fellows? I shall need to speak with all of them. |
3138 Khalid |
3139 Mage |
3140 Worm |
3141 Fist |
3142 [GIBBERLING growl] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
3143 [GIBBERLING die] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
3144 This information is appreciated, and I shall do what I can. It is quite a task to complete on my own, however. |
3145 This information is appreciated, and I shall do what I can. It is quite a task to complete on my own, however. |
3146 You will find some of our number about the grounds, though I fear some are too shaken to leave the keep building proper. I have instructed everyone to be as helpful as possible. |
3147 This information is appreciated, and I shall do what I can. It is quite a task to complete on my own, however. |
3148 Oh! I had meant to tell you but it slipped my mind. I fear I have been somewhat scatterbrained since this has begun. Duke Eltan anticipated your need for a little assistance, so he arranged for a mercenary guild to send along some hired help. A strange mix, to be sure, but I am certain they will serve with you well. All seem quite skilled in their... uh... niches. Introductions are in order, I believe. |
3149 Um... yes, well... Next? |
3150 Yes, well, now that that is taken care of I shall leave you to the task at hand. You have leave to wander where you will, and all but the main keep are open to you. That one building must be kept sealed regardless, for the sake of the many treasured tomes within. It's not as though we mistrust YOU, rather 'tis just better to have as little traffic as possible through. I hope you understand. Forgive me, but I have meditations to attend to. |
3151 Ahead... many of them... must be stopped... |
3152 Take this... end it for... |
3153 What is your station here? I don't even know your name. |
3154 Where are the rest of your fellows? I shall need to speak with all of them. |
3155 Have you no security here? The keep cannot be without defenses of SOME kind. I must speak with the captain of the guard. |
3156 Have you no security here? The keep cannot be without defenses of SOME kind. I must speak with the captain of the guard. |
3157 What is your station here? I don't even know your name. |
3158 Where are the rest of your fellows? I shall need to speak with all of them. |
3159 Heathen outsiders. |
3160 Watch your tongue lest I cut it out! |
3161 You should be grateful I'm here! If not for me you would be lost! |
3162 You distrust me, but I mean you no harm. I am here to help. |
3163 Hmph! I should expect no better than threats from the likes of you. Do what you must and begone from mine home. |
3164 Grateful? Grateful that strangers must invade my home because my missing fellows are gone, perhaps dead? No, I shall be grateful when you leave. Begone and do what you must. |
3165 Hmm, I fear I read your manner wrong and I apologize, though I still dislike strangers traipsing about mine home. Your efforts be appreciated, but I shall still be glad when you are done. |
3166 Ah, Satos advised us there would be strangers here this day. It's a great service you are doing here, undoubtedly with no small risk to yourselves. |
3167 What need ye from me? |
3168 What do you know of the people missing? |
3169 Did you hear anything troubling last eve? |
3170 I need nothing from you. I shall search on my own and kill what I find! |
3171 I know they were dear and trusted friends. That is enough. |
3172 Just the dreams in mine own head. I fear none of us remaining have slept soundly for the tenday last. |
3173 I... see. I fail to see how this kind of "help" is useful. What is your purpose here if we could have just loosed a rabid bear and got the same effect? Tonight I shall sleep no better. |
3174 Good luck on your search. Hopefully this shall all be over soon. |
3175 Thank you. I shall trouble you no more. |
3176 Thank you. I shall trouble you no more. |
3177 Did you hear anything troubling last eve? |
3178 I need nothing from you. I shall search on my own and kill what I find! |
3179 What do you know of the people missing? |
3180 I need nothing from you. I shall search on my own and kill what I find! |
3181 Dabron Sashenstar |
3182 By Ilmater, please, send him home. OH! You... you startled me. You are the one sent from Baldur's Gate, are you not? I welcome you, though I am all but without hope we will see our... our friends again. |
3183 By Ilmater, please, send him home. I know... knew them all, though I knew... a great deal more about one of them. We were... we... Montgomery and I were... I cannot speak of this! To think of losing him... 'Tis not fair, you know. We fought the other night and he left so mad. Such unions are... frowned upon by our order, but now he's gone and I... Please find him. Find all of them, and bring them home safe. |
3184 I know not. I only know they are sorely missed... by most if not all. |
3185 I... I should not have said that. It's unfair to think ill of another with no proof. It's just that... Well, some seem to have had much to gain in this loss. |
3186 Please! These people were closer than family! How could you accuse me so? |
3187 This is all so painful. I must do something besides sit idly by. Please, might I join with thee? I need to know what has happened to my... to all my friends. |
3188 Oh, please leave me be! There is pain enough without suffering your company too. |
3189 Tell me, what did you know of the missing people? |
3190 What do you think has happened to your lost friends? |
3191 Where were you when the last person went missing? SPEAK! |
3192 I shall do my best for all concerned. Thank you for your time. |
3193 Where were you when the last person went missing? SPEAK! |
3194 What do you think has happened to your lost friends? |
3195 What do you mean by that? Who does not miss them? |
3196 I shall do my best for all concerned. Thank you for your time. |
3197 Where were you when the last person went missing? SPEAK! |
3198 Tell me, what did you know of the missing people? |
3199 An interesting point, to be sure. I will think on this. |
3200 Where were you when the last person went missing? SPEAK! |
3201 Tell me, what did you know of the missing people? |
3202 Cry me a river, sweetheart, I'm just trying to get the job done. |
3203 Forgive my manner, but this is unpleasant business. Please, might we begin again? |
3204 I... I suppose. This is all so difficult. |
3205 Tell me, what did you know of the missing people? |
3206 What do you think has happened to your lost friends? |
3207 Where were you when the last person went missing? SPEAK! |
3208 Oh, please leave me be! I have pain enough without suffering your company too. |
3209 'Ere there. Not all the guard resent your coming as Eldoth does. |
3210 It's dangerous to go against your Captain so. |
3211 Good to know, though I doubt I shall be much help with him around. |
3212 I trust none of the guard while he commands you. Leave me be. |
3213 Eldoth is NOT my captain. MY captain is a noble man who never would have let this go so long without requesting aid. Eldoth has but made the problem worse. I will deny I said this if you tell another soul. I must go. |
3214 I blame you not at all. It is as though he be TRYING to isolate us. I wonder if it's possible the disappearances have weakened his sanity. Alas, it is not for me to say. I have said too much already. I must go. |
3215 Doubtful ANY of us will be of help while he commands. I can speak with you no longer, lest he see us together. Fare thee well. |
3216 What are you doing here! This is the Amnian military barracks. Unless you have a very good reason for being here, it would be prudent for you to leave. |
3217 We don't need any new recruits. Now leave! |
3218 You've had your look. Now get out! |
3219 Ah, sorry, we'll be leaving now. |
3220 We're here to join the Amnian army. |
3221 We just wanted to have a look around. |
3222 Get out now, or we'll take you out by force if need be. |
3223 A welcome release. Your weakling surface ways have left a bitter taste in my mouth. Perhaps I should seek shelter back under the cover of the earth. I understood my fellows there. |
3224 Deagan |
3225 'Ere there, pssst. This way. I've got a word or two for you, but when I'm done talkin' I never said a word, understand? |
3226 I have no time for secret meetings, fool. Begone with your games. |
3227 Speak that I might know your intent. |
3228 What is your purpose here at the keep? |
3229 Pique I am, and I am a member of the guard. At least I was when there was a guard to speak of. The new captain has made it otherwise. |
3230 Slander of your superiors is no trait of a guard! I trust you not! |
3231 I have no time for secret meetings, fool. Begone with your games. |
3232 Speak! That I might know your intent. |
3233 If Eldoth bears the traits of a guard, you are lucky to be alive to mistrust me! Bah! It was a mistake to speak with you! I am done with all of this! |
3234 I ain't no monk who takes a kick and then turns the other cheek to take another! You no want my help, then so be it! Do yourself a favor though, and search well again the quarters of Eldoth. I go now and hope never to again lay eyes upon this accursed place. |
3235 My intent be to get out of this place alive. Guard duties or no, the pay be not near enough for dying. I know who be taking the missing people. I seen 'im! It was Eldoth! |
3236 Eldoth had much to gain with the disappearance of the captain, but this is hardly a reason for such crimes. |
3237 And why should I believe you? You said nothing till now! Perhaps you just wish me to remove Eldoth so you can captain the guard! |
3238 Then he will be dead before the morning! With righteous fury we shall smite him down! |
3239 Are you mad? Does captain of the guard seem such a glorious position to you? One worth murder and kidnapping? Use some sense! There is more here than you see! Feh! I have not time to spell things out to you! Fling your accusations where you will, but watch your back. I am gone, and I leave you to whatever fate you make. Hmph! I will at least save my OWN life. |
3240 Eh, so that's yer plan then? There's more to this story I fear, and your blade may have to work a fair bit harder than you think. By all means, throw yourself at him, but watch carefully what is BEHIND his actions. I leave you to your... glorious bloodbath. *sniff* |
3241 Aye, this is what I thought too! Once the main garrison returns from the Coast Way, they would simply replace him as captain. There is more to it, something stranger. I saw him when last dark fell, when he dragged off the monk Montgomery. It was a masterful ambush when night was darkest, and I thought myself lucky to have discovered him. A single snapped twig gave away his position, and I followed slow, ready to leap to rescue. I stopped meself short though, when he turned and looked RIGHT AT ME! He knew my every move, as though he PLANNED for me to see him! His face showed no such cunning at that moment though. Blank he was, blank as the night around us. I had not the nerve to approach, and his eyes seemed to show sadness when I did not move, though his face remained stone cold. He walked away slowly, almost haltingly, while I sat there shivering. Here, take this. He dropped it, and I know not what it means. I am done with this place. There is something most unnatural here, and I want no part of it. Fare you well. |
3242 Oh, I's not gonna be no helps fer you. I just sits wit' me pretties and watch 'em sparkles. |
3243 Um, what do you know of the missing people? |
3244 Where were you when the last person disappeared? |
3245 Thanks for your... uh... help. Goodbye. |
3246 I knows dat my pretties shore do sparkle. Got dem from me friends. Friends, dey go bye-bye an' not been back. I sad, but sparkle makes for happy. |
3247 OH! I remembers! 'Twas dark it was, and the star pointys shone in my pretties. Friends here one night, and go 'way the next. Other friend takes dem away. |
3248 I not like this sad talk. I go sit wit' my pretties. |
3249 Other friend? What other friend? |
3250 Thanks for your... uh... help. Goodbye. |
3251 Um... what do you know of the missing people? |
3252 Thanks for your... uh... help. Goodbye. |
3253 Where were you when the last person disappeared? |
3254 Can I be helpin' you? I'll say what I can, but Utor here won't be of much use. He's... well, younger than he looks, I'm afraid. |
3255 Who are you and what is your position here? |
3256 Who do you think is behind these disappearances? |
3257 Can you think of a motive for these kidnappings? |
3258 Who me? I am Hastenback. I have my studies here like all the rest of the brethren. I also tend to the gardens and watch over Utor as well. Shame about him really. Once was a brilliant mage I hear. Apparently he found some ancient tome in a ruin somewhere. Full of forgotten magic that was not quite... compatible with the human mind. He's about three seasons old now, I reckon. Couldn't even walk when he first came here. A shame it is. |
3259 Thank you for your time. |
3260 Who do you think is behind these disappearances? |
3261 Can you think of a motive for these kidnappings? |
3262 That be quite the question. If I had an easy answer for it, I venture we wouldn't need you around, would we? Not that people haven't gained from the loss, mind you. I don't much like how quickly the abbot and captain were replaced, but I suppose that was a matter of necessity. Still... some have adapted to their new positions quicker than others. |
3263 Thank you for your time. |
3264 Can you think of a motive for these kidnappings? |
3265 Who are you and what is your position here? |
3266 None too subtle, are you? I cannot say what would drive someone to steal another away in the night. Pride, envy, lust: these are the classics, of course. All are as likely as any other I could name, though I don't know if they apply in this case. One thing is certain; we are under siege. It's a quiet siege to be sure, but a siege nonetheless. |
3267 It was nothing, I am quite sure. |
3268 Fiend! He is but a child inside! Help! |
3269 Leave me! I would be alone! |
3270 Thank you for your time. |
3271 Who do you think is behind these disappearances? |
3272 Who are you and what is your position here? |
3273 I heard the commotion! What the...? Kobolds? It is very strange, very strange indeed! |
3274 Why do you say that? What do monks know of monsters? |
3275 They are but a couple of wandering creatures. Nothing of concern. |
3276 They are dead. I need to know nothing more than that! |
3277 If you say so, but ask yourself this: If they be wandering monsters, WHERE did they wander FROM? Kobolds never stray far from their clans, and there are NO clans in the area. What e'er your enemy be, they are not always what they seem. Good eve to you. |
3278 Monks know a great deal. The keep be full of tomes dedicated to the subject. For instance, kobolds are known social creatures. That means they prefer to travel and live in large communities. There are no such communities around, neither have there been any in this area for nigh on a hundred years. What does that tell you? |
3279 Bah! Book learnin' is no substitute for firsthand experience! I know they die at the end of a blade, and that is enough! |
3280 It tells me there is something odd about monsters that wander so far afield of where they should be. |
3281 Indeed. It would seem there may be more to fear here than meets the eye. I wish you luck and good fortune. |
3282 Hmm. Killing is the easy part to understand. It's what brought it into being in the first place that's the hard part to grasp. Luck be with you, for you will need it. |
3283 I fear I cannot help you. My duties rarely bring me outside. |
3284 I know nothing of this business! Leave me be! |
3285 Oh, very well. I am Eldoth, and I am captain of the guard here at the keep. I'll not tolerate your nosing about, and I don't care what duke of whatever city sent you! Keep your best behavior, or I shall be forced to turn you out! |
3286 There is no need for this. We are here to aid in the search for your lost compatriots. We do not mean to step on your toes. |
3287 As I heard it, you are but the "acting" captain. Should you not be more concerned with the return of your true leader? |
3288 I go where I wish! You have already demonstrated how ineffective you are! It's best we clean up your little mess for you! |
3289 My compatriots are in no need of your help. We shall manage their rescue just fine without you. Best you go to the guesthouse and stay out of our way. |
3290 I'll have you know that it is I who rules this roost, and I'll not have you "Gallihading" about. I am Captain of what little guard is left, and we shall manage fine without help from you! |
3291 I should watch whom you threaten! Since I am the duly appointed captain of the guard, it is WELL within my power to have you taken out and flogged! If I were in your position, I should just go to the guesthouse and stay there! |
3292 I did warn you about poking around. Now I fear I must... I fear... I must kill you! |
3293 Free? My mind is free! His blasted evil tentacles have been ripped out! Please, I have been under such a wicked spell! It was Krotan who made me... made me... Oh, by all the gods, what have I done?! Such things I could not have... such things I was made to do... I must tell you! There is a great evil at work amongst us, and it is an ogre mage of considerable power. The knowledge of the Keep is what he seeks, and he has been gathering forces these last weeks. I was his... pawn and have killed for him... killed friends for him! PLEASE! I can show you where he is hiding if you will but let me help in taking his head! |
3294 This is trickery! You have kidnapped and murdered and now you wish to save your skin. It is to no avail! You die tonight! |
3295 I trust you not an inch farther than I can throw you, and do not think I am not tempted to try! We will fight him, but you must remain here. Where can we find him? |
3296 I know not whether to trust you, but if you have been treated as you say I cannot deny you right of vengeance. Fight with us for right and justice! |
3297 No! I must live to take my vengeance! If I have to go through you, then so be it! |
3298 As As you wish it. He has concealed his growing forces beneath the old Mausoleum. You will find him there, if you have the key to access it. Here it is. Take it. Take it, and send that vile creature thrice through the hells! |
3299 I've the blood of my fellows on my hands. Tonight I will see if the blood of evil be the same color as that of the innocent. Come, he hides beneath the Mausoleum, gathering strength. There we must go! |
3300 No! The blood... The blood is on my hands... |
3301 I'll kill you for what you... for what I did! It's all because of YOU! |
3302 Yes... |
3303 What?! Well, I guess me have visitors. Do come in. Are these ones you saw above? |
3304 Then good indeed! I not need to find myself! Ah, Eldoth. I should expect traitor to traitor me too. No matter. A useful tool you. A useful tool your skull be next! |
3305 You will kill no more! Now ME kill! KILL THEM! KILL THEM AND THE KEEP BE OURS! |
3306 What?! Well, I guess me have visitors. Do come in. Are these ones you saw above? |
3307 Then good indeed! I not need to find myself! |
3308 He no hear you. But a tool he is, and GOOD tool too. Weak will. Weaker SKULL! |
3309 No longer need tools! We strike now! KILL THEM! KILL THEM AND THE KEEP BE OURS! |
3310 What?! Well, I guess me have visitors. Do come in. Are these ones you saw above? |
3311 Then good indeed! I not need to find myself! Clever you are to have made it this far. Clever I am for letting you! Now you die here nice and clean. Tomorrow the Keep is mine! KILL THEM! |
3312 Ye brash fool! That gnome had a touch of madness, but now our party is short a man! We are weaker without him! |
3313 We will make do without him and proceed with caution. Our virtue will see us through. |
3314 You guys really should get permission from Emerson 'fore you enter the mines. He can get really nasty 'bout unauthorized guys wandering 'bout his mines. |
3315 What are ya doing in my home?! Get outta here 'fore I have ta hurt ya. |
3316 Who are you? What do ya want? FATHER! There's strangers in the kitchen! |
3317 What's wrong, son? HEY! What are the buncha you doing in me home? Get out! Ya hear me, get out! |
3318 We don't want no trouble, please don't hurt me family. I beg you. |
3319 Please don't hurt my hubby. Please just leave us alone! |
3320 Hello. Could you please be very quiet? My mother is asleep, and I don't wish to wake her. What is it that you need? |
3321 What?! Okay, take everything. *sob* There's nothing I can do against armed adventurers. |
3322 You're back! What happened? Did you find Joseph? |
3323 Sorry we found nothing. |
3324 We found his greenstone ring, but I'm afraid we think he's dead. |
3325 All I know about the mines are that men keep on disappearing in their hellish depths. My husband is one of the miners, but he hasn't been home for weeks. |
3326 Thanks. |
3327 Maybe we could help you. We're thinking of exploring the mines. Describe your husband for us. Maybe we'll see him. |
3328 He's got black hair, blue eyes... Oh, damn, you'll never find him from that description. His name is Joseph, and he wears his wedding ring on his left hand. It's a greenstone ring. |
3329 We don't need anything, sorry for bothering you. |
3330 We want all of your money. Give it to us or die. |
3331 Do you, uh, have any information on the mines? |
3332 That's, that's... too bad. I'm sorry about bothering you. |
3333 He's... he's dead. My Joseph is dead. |
3334 Yup, and we're taking his ring as payment for telling you the bad news. Bye now. |
3335 We're very sorry for your pain. Here, have his ring to remember him with. |
3336 You bastards, get out of my house. GET OUT! |
3337 Thank you. Thank you for bringing me the news. |
3338 You look like a gamblin' fool. Why don't you try yer luck on the wheel? |
3339 Hey, <GIRLBOY>s, if ye're interested in winnin' easy, ya should try the craps table. A roll of the bones is yer best bet for quick cash. I wouldn't play too long though. You lose in the long run. |
3340 My dear! Common riffraff running about my house. Perhaps all of you could be so kind as to leave, at once. I'm off on important business, and I really can't have strangers stomping about my home. When I get back, please make sure that you're gone. |
3341 Who in the Seven Heavens are all of you?! Why, you didn't even have the common decency to remove your footwear. Look at all of the mud you've tracked over the house! Get out! Leave! Begone! |
3342 You're not allowed in here, child. Please make your way out immediately. |
3343 Sorry, young one, but ye're not to be allowed in here. Now go run along and do somthun' useful. |
3344 So are you sick? You look rather healthy to me, but you never can tell. Do you need any potions or such things? |
3345 No need, sorry for bothering you. |
3346 Yes, that would be nice of you. |
3347 All right then, take this potion. |
3348 Hey there! No time to chat. I've a mountain of dishes to tackle. |
3349 Hmm... Oh, sorry, didn't mean to ignore you like that. I'm just rather busy right now. |
3350 Can't talk right now, I'm studying the martial strategy of Rhigaerd II. You know his son, Azoun, borrowed a great deal of his father's strategies. |
3351 Hey, I remember you. Your father was Gorion, wasn't it? You should see all of the strange fellows who've come to the keep these days. Three men work for that mercantile organization, Iron Throne I think they called it. They've been meeting with the two spookiest people I've ever seen. It's like clockwork. Every day, they meet on the third floor to discuss who knows what kind of dastardly plots. Ha ha, I'm sure they're just boring old merchants counting their money. |
3352 I'm just a humble reader, there is little that I can tell you about the world outside of Candlekeep. |
3353 Hold your place, thief! How dare you try to steal from that noble monk! |
3354 Then you will be forced to behave while here! If you cannot profit by your evil thoughts, perhaps you will learn to think otherwise. |
3355 Your actions fly in the face of everything Helm holds sacred! Such disregard for the rights of others! |
3356 Your thieving skills are no doubt of primary importance to you, but I seriously doubt you will ever put them to productive use! There is naught but good and evil. I suspect you are of the latter! |
3357 What is this treachery?! You have shed the blood of a childlike soul, and all for a few paltry gems? |
3358 Those who need aid are to be cherished all the more! Your actions are despicable and without remorse! I can bear no more! Raise your weapons and defend yourself that you may die with the dignity you lacked in life! |
3359 It is unfortunate that our companion died before he could recant his ways. Evil must be purged wher'er it lay, even if it is among colleagues. Helm watch over our quest that its end may come soon. |
3360 Bah! This cause is but a paltry diversion! It is a mere alleyway astride the road to greatness Tiax travels! If not for a... ahem... debt to the Baldur's Gate guard, Tiax would nary be here at all! Do as you will, but it is for naught! Tiax must rule! |
3361 Hmmph, it's not how Tiax dares, but how he fares, and that it is not well. These monks have naught to steal! |
3362 *grumble* When Tiax rules, paladins won't be such a pain in the backside. |
3363 Tiax has harmed him not! There is nothing amiss that Tiax should practice his skills! He shall need them eventually... heh heh... should Tiax ever find someone with something worth stealing. |
3364 Your insults carry little sting. Tiax knows he will rule in the end. |
3365 Tiax does as he will, though little of harm has been done! None shall miss this Utor fool. 'Twas but a mockery of a man. |
3366 Tiax and his greatness shall squash you as a bug, you... you... insolent BUG! |
3367 I have little patience for these paltry pleasantries, but we should know whom we are to fight beside. I am Shar-Teel, and a more competent blade you will not find this side of Waterdeep. I have been paid well to be here, but the sooner we are done, the better. It is likely but a wild dog or some such that plagues these foolish monks. I prefer more challenging circumstances. Life is made fun by crushing your enemies. |
3368 Flattery will get you nowhere. |
3369 Kobolds? So few would never come this close to a fortified keep. They've not the stomach for overwhelming odds. Strange... |
3370 Harrumph! Quite the fire ye have, young lady. I sincerely hope it doesn't take ye with it when it burns out. We fight for what's right, but you needn't take such pleasure in it. Still, I'd rather be beside yer blade than in front of it. |
3371 I'm sure. Well, to business then. My name is Yeslick, and I wield what power Clangeddin sees fit to grant me. I hope I can be of help to our cause here. |
3372 Gar! Toc-La! |
3373 ELDOTH! YOU TRAITOR! |
3374 Gar! Toc-La! |
3375 [no text] |
3376 [ALORA 01] Blast and bother! These locks have always given me trouble! Trouble, they are! |
3377 Is there a reason why ye're in my kitchen? 'Cause Martha here don't like people messin' with her kitchen. Ain't that right, Martha? |
3378 [ALORA 02] AHHH! Somebody hide me! |
3379 [ALORA 03] Careful, everyone! Play nice! |
3380 [ALORA 04] Isn't this great? All of us, doing nice things, being happy. It's great! |
3381 [ALORA 05] Hey, I think everyone would be happier if we were a little nicer! |
3382 [ALORA 06] Please be nicer. You don't want me to pick up any bad habits, do you? |
3383 [ALORA 07] I don't think you're the type of people I should be hanging around with! Goodbye! |
3384 [ALORA 08] Wow, leader? Me? Oh, this'll be GREAT fun! |
3385 [ALORA 09] *yawn* I'm sleepy. Can we nap a moment? |
3386 [ALORA 10] So when are we gonna do something? I'm raring to go! |
3387 [ALORA 11] I'm hurt! Please help me. |
3388 [ALORA 12] What a great forest, huh? I never seen trees like these before. |
3389 [ALORA 13] I like the bustle of the city! So many interesting people! |
3390 [ALORA 14] Ooh, this is pretty scary, isn't it? I-I-I mean, I'd be scared with-without the rest of you. |
3391 [ALORA 15] What a great day for adventuring! In fact, every day is a great day for adventuring! |
3392 [ALORA 16] Pretty spooky night, but still great for adventuring! |
3393 [ALORA 17] Whatever you wish! |
3394 [ALORA 18] Whatever you need! |
3395 [ALORA 19] Hey there, hi there! |
3396 [ALORA 20] Hop skip to it! |
3397 [ALORA 21] With a smile! |
3398 [ALORA 22] Happy to help! |
3399 [ALORA 23] I'm so sweet I've got rotting teeth and gums! |
3400 [ALORA 24] C'mon, people, now, smile on your brother. Everybody get together; try to love one another right now. |
3401 [ALORA 25] I don't think you're happy enough! I'll teach you to be happy! |
3402 [ALORA 26] Happy happy joy joy, happy happy joy joy! |
3403 [ALORA 27] So you're a mage? I knew a mage once, but he was pretty stuffy. You're not like that. |
3404 [ALORA 28] Smile more often, Edwin. It looks good on you. |
3405 [ALORA 29] Well, everyone is basically decent, once you get them to unwrinkle their faces. |
3406 [ALORA 30] Play your song again, Garrick. That one I like. Please? |
3407 [ALORA 31] Awww! It's just the cutest little hamsty-wamsty! Who's a fuzzy Boo? |
3408 [ALORA 32] You needn't be so mean! I'm nice to you! |
3409 [ALORA 33] Oh, someone needs a tickle. Someone needs a tickle! Smile already! Yeesh! |
3410 [ALORA 34] You are mean, mean, mean! No wonder people don't like you! |
3411 [ALORA 35] Why must you be such a grumpypuss?! Cheer up! |
3412 [ALORA 36] I've heard that if you go too long without smiling, your face will crack! |
3413 [ALORA 37] It must be hard work to be negative all the time! |
3414 [ALORA 38] Ugh! |
3415 [ALORA 39] [DYING SOUND] |
3416 [ALORA 40] I've had friends die before, and it's still sad. |
3417 [ALORA 41] Poor Edwin! He was just learning how to loosen up. |
3418 Ya, I don't like no snot-nosed brats causin' trouble here. You better scram, 'fore I give you a whippin'. |
3419 Hello. I am the level coordinator. Is there anything I can help you with? |
3420 [XAN 1] I thank you for my freedom, friends, for I have languished in these dismal vaults too long. |
3421 No, I don't need your help. |
3422 Xzar and Montaron wish me to travel to Nashkel. |
3423 Of course they ain't, you stupid cully. |
3424 Jaheira and Khalid would have me accompany them to Nashkel. |
3425 Help us please. Free us! |
3426 [XAN 2] We're all doomed! Run while we're still able. |
3427 [XAN 3] Eh. Onward, to futility! |
3428 [XAN 4] Ooh, perhaps we'll survive longer than I had originally thought! |
3429 [XAN 5] This group is especially hopeless today! |
3430 [XAN 6] Keep up this evil, and we're deservedly doomed. |
3431 [XAN 7] I cannot abide by these actions! I must take my leave from this barbaric fellowship. |
3432 [XAN 8] While leader, I will endeavor not to get ALL of us killed. |
3433 [XAN 9] *yawn* Certainly I shall collapse from exhaustion before I fall on the battlefield. |
3434 [XAN 10] If we are doomed to fail, could we at least do it faster?! |
3435 [XAN 11] My wounds are too grave. I am a dead man. |
3436 [XAN 12] The majesty of the forest makes me feel insignificant. |
3437 [XAN 13] The bustle of the city makes me feel insignificant. |
3438 [XAN 15] The sun shines, and I am amazed we live to see another day. |
3439 [XAN 17] We're all doomed. |
3440 [XAN 18] Life is so hollow. |
3441 [XAN 19] Our quest is vain. |
3442 [XAN 20] Whatever. |
3443 [XAN 21] Oh, what is the point? |
3444 [XAN 22] If you want. |
3445 [XAN 23] It is hardly worth the effort of trying. |
3446 [XAN 24] We delude ourselves to think our pitiable band will stand up to our enemies. |
3447 [XAN 25] Let us save our effort and just lie down and die. |
3448 [XAN 26] I'll do what I can, but expect very little. |
3449 [XAN 27] Eldoth, could you stand away from me? The stench is somewhat unnerving. |
3450 [XAN 28] Perhaps, Eldoth, you could be a little more polite to our companions? |
3451 [XAN 29] You could do us all a favor, Eldoth, by getting killed in the next battle. |
3452 [XAN 30] Have you ever wondered how hollow your convictions sound, Ajantis? |
3453 [XAN 31] It seems our resident suicide monger, Ajantis, lives in a black and white world. |
3454 [XAN 32] If I'd wanted your opinion I would have asked for it. |
3455 [XAN 33] I hope what you say was well intentioned. |
3456 [XAN 34] Do not think I will endure your insults indefinitely. |
3457 I've troubles enough without strangers in my face. If I want to chat I'll come see you first thing, but for now I just want to be left alone. |
3458 Unless you're buying the drinks I'd suggest you leave me be. I ain't got nothing to say to you. |
3459 [XAN 35] Your stupidity makes you a doomed man. |
3460 [XAN 36] Well, with you as my companion, who needs enemies? |
3461 [XAN 37] Around you, I almost feel that we have a chance. |
3462 [XAN 40] Another victim in our hopeless crusade. |
3463 [XAN 41] I would grieve for Eldoth if it were not for the sense of joy I now feel. |
3464 [KIVAN 1] Hail! It is not often that I come across strangers in this part of the world. |
3465 [KIVAN 2] Retreat, you fools! We have no hope to win. |
3466 [KIVAN 4] That was a noble deed. |
3467 [KIVAN 5] I don't agree with our party's course of action. |
3468 [KIVAN 6] I won't stand for such behavior again. |
3469 [KIVAN 7] I cannot allow this to go on. Defend yourselves! |
3470 [KIVAN 8] I will lead for as long as I am needed. |
3471 *yawn* It is time for us to rest. |
3472 [KIVAN 10] Oh please, we have tarried long enough. |
3473 [KIVAN 11] I don't know how much longer I can go on. |
3474 [KIVAN 13] The city is an example of man's excesses. I wish we would be gone from this miserable place. |
3475 [KIVAN 14] Why must we emulate the ways of the dwarven folk by crawling about these warrens? |
3476 [KIVAN 17] Yes? |
3477 [KIVAN 18] What do you want? |
3478 [KIVAN 19] Don't bother me. |
3479 [KIVAN 21] As you wish. |
3480 [KIVAN 22] Aye. |
3481 [KIVAN 23] There is a time for talk. This is not such a time. |
3482 [KIVAN 24] Oh, my soul aches for my lost Deheriana. |
3483 Could you tell me where I could find Tethtoril? |
3484 [KIVAN 25] We must not waste time on idle chatter. |
3485 I was wondering where I could find Ulraunt? |
3486 [KIVAN 26] My need for revenge gives me strength to go on. |
3487 Tethtoril is a very busy man, and I don't keep track of his schedule. Sorry. |
3488 [KIVAN 27] Stay away from me, dark elf. |
3489 [KIVAN 28] How are we to trust one who venerates the Spider Queen? |
3490 [KIVAN 29] Your evil ways will bring your ruin, dark elf. |
3491 You can find Ulraunt in his apartment on the sixth floor. I wouldn't bother him there though; he doesn't like unannounced intrusions. |
3492 [KIVAN 30] Don't make me warn you again, drow. Your next slip will be your last. |
3493 [KIVAN 31] You dark-hearted bitch! You'll die for that! |
3494 [KIVAN 32] Watch what you say. |
3495 [KIVAN 33] Shut your mouth! |
3496 [KIVAN 34] Your candor is appreciated. |
3497 [KIVAN 35] You are a valuable companion. |
3498 [KIVAN 36] Your courage shames the others. |
3499 [KIVAN 37] Shut up! Your chattering might drive us all insane. |
3500 [KIVAN 40] One more friend to mourn. |
3501 [KIVAN 41] May Viconia's soul rot in Hell. |
3502 [AJANTIS 01] Halt! Be you friend or foe? |
3503 [AJANTIS 02] What cowardice is this?! Return to where you are needed. |
3504 [AJANTIS 03] For the glory of Helm! |
3505 [AJANTIS 04] We follow the righteous path, the path of Helm. |
3506 [AJANTIS 05] This course we take is beyond all tenets of decency. |
3507 [AJANTIS 06] I will not stand by while this party descends into depravity. |
3508 [AJANTIS 07] Your evil ways end here! Draw steel and we will settle this dispute once and for all. |
3509 [AJANTIS 08] I take honor with this responsibility you have bestowed. |
3510 [AJANTIS 09] I grow weary. |
3511 [AJANTIS 10] We have much evil to fight; we have no time for idleness. |
3512 [AJANTIS 11] Ah! I am in need of aid. |
3513 [AJANTIS 12] This forest has a sense of evil about it. |
3514 [AJANTIS 13] This city has a sense of... evil about it. |
3515 [AJANTIS 14] This dungeon has a sense of evil about it. |
3516 [AJANTIS 17] My honor is my life. |
3517 [AJANTIS 18] Helm, give me strength! |
3518 [AJANTIS 19] By Helm! |
3519 [AJANTIS 20] As you will. |
3520 Hello there. I'm sorry but I can't help you right now, I have many studies to finish. |
3521 [AJANTIS 21] With Helm's blessing. |
3522 [AJANTIS 22] Yea! |
3523 [AJANTIS 23] We must always strive to be role models to the meek. |
3524 Perhaps you didn't hear me the first time, but you see, I need my privacy. Could you PLEASE leave? |
3525 [AJANTIS 24] Duty to one's cause outweighs all. |
3526 [AJANTIS 25] Evil will always fail against courage and honor. |
3527 [AJANTIS 26] Evil must be purged without mercy. |
3528 [AJANTIS 27] Your actions fly in the face of everything Helm holds sacred! |
3529 [AJANTIS 28] There is naught but good and evil. I suspect you are of the latter. |
3530 [AJANTIS 29] Evil must be purged wherever it is found, even among companions. |
3531 [AJANTIS 30] The stench of evil clings to you in the most vile manner. |
3532 [AJANTIS 31] I can bear no more. Raise your weapon and defend yourself! |
3533 [AJANTIS 32] I may yet still be a squire, but I possess more integrity than you could ever hope for. |
3534 [AJANTIS 33] You will watch your mouth around the fairer sex. |
3535 [AJANTIS 34] I thank you for your compliment. |
3536 [AJANTIS 35] You are a most beautiful lady, miss. |
3537 [AJANTIS 36] You are a man of honor. I respect your integrity. |
3538 [AJANTIS 37] I think it would be wise for you to improve your conduct while in this party. |
3539 [AJANTIS 40] We can only be content that our companion has fallen while pursuing a just cause. |
3540 [AJANTIS 41] It is unfortunate that our companion died before he could recant his ways. |
3541 [KAGAIN 1] Greetings. I am Kagain. What can I do for you? |
3542 [KAGAIN 2] This isn't worth dying over. |
3543 [KAGAIN 3] For the love o' money. |
3544 [KAGAIN 5] You buncha chumps! What the hell do ya think you was doing? |
3545 [KAGAIN 6] Do gooders always make me wanna vomit. |
3546 [KAGAIN 7] That's it. This dwarf is leaving! |
3547 [KAGAIN 8] As leader, I plan to make us stinking rich. |
3548 [KAGAIN 9] Even a dwarf's got a limit to his stamina. |
3549 [KAGAIN 10] Waiting around ain't gonna make us any money. |
3550 [KAGAIN 11] This dwarf's not feeling too good. |
3551 [KAGAIN 12] Damn forest, always reminds me of pansy elves. |
3552 [KAGAIN 14] I like it here, where the gold grows. |
3553 [KAGAIN 17] I don't wanna talk. |
3554 [KAGAIN 18] Go pester someone else. |
3555 [KAGAIN 19] I need an ale. |
3556 [KAGAIN 20] *buuurp* Sure. |
3557 [KAGAIN 21] All right. |
3558 [KAGAIN 22] Why me? |
3559 [KAGAIN 23] The only thing better than gold... is more gold. |
3560 [KAGAIN 24] You pugs are starting to piss me off. |
3561 [KAGAIN 25] Gold runs the world, kid. Faster ya learn that, the better life will treat ya. |
3562 [KAGAIN 26] If I had a copper for every moron I've run across, I could buy Baldur's Gate! |
3563 [KAGAIN 27] You're the stupidest dwarf I've ever met! You're an embarrassment to dwarves everywhere! |
3564 [KAGAIN 28] Yeslick, your stupid mine is what started all this trouble. |
3565 [KAGAIN 29] Yeslick, shut your lousy mouth and get out of my face. |
3566 [KAGAIN 30] You're an imbecile, Yeslick! If you piss me off one more time, I'm gonna rip your head off. |
3567 [KAGAIN 31] Ya lousy excuse for a dwarf, I'm gonna rip you a new arse. |
3568 [KAGAIN 32] You should shaddup. |
3569 [KAGAIN 33] Keep on talking that way and I'm gonna stuff yer mouth full o' horse dung. |
3570 [KAGAIN 34] Shaddup and show me the money! |
3571 [KAGAIN 35] Are you some kind of a moron? What do ya think you was doing?! |
3572 [KAGAIN 36] Altruistic moron! |
3573 [KAGAIN 37] Ya dolt, shut yer trap before it gets you into trouble. |
3574 [KAGAIN 40] Better them than me. |
3575 [KAGAIN 41] Stupid dwarf was gonna die sooner or later. |
3576 [SHAR-TEEL 1] Hold, travelers! I challenge your best warrior to a duel. |
3577 [SHAR-TEEL 2] Discretion is the better part of valor. |
3578 [SHAR-TEEL 3] Eat steel, scum. |
3579 [SHAR-TEEL 4] It seems that this party isn't as pathetic as I first suspected. |
3580 [SHAR-TEEL 5] This is the kind of stupidity we get with male leadership. |
3581 [SHAR-TEEL 6] I can't take much more of this male imbecility. |
3582 [SHAR-TEEL 7] Forget our deal, I'm leaving. |
3583 [SHAR-TEEL 8] I'll lead this party better than any man could. |
3584 [SHAR-TEEL 9] Some rest is in order. |
3585 [SHAR-TEEL 10] This is such a waste of time, or should I say that men are such a waste of time. |
3586 Ya should do yerself a favor and stay indoors tonight. I've heard of all sorts of weird things happening at night. |
3587 Have you ever danced with the devil in the pale moonlight? Well, neither have I. |
3588 [SHAR-TEEL 11] I don't have time to bleed. |
3589 [SHAR-TEEL 17] Men are pathetic. |
3590 [SHAR-TEEL 18] If it bleeds, I can kill it. |
3591 [SHAR-TEEL 19] I love bloodshed. |
3592 [SHAR-TEEL 20] Okay. |
3593 [SHAR-TEEL 21] Really? |
3594 [SHAR-TEEL 22] I'll do it. |
3595 [SHAR-TEEL 23] Life is made fun by crushing your enemies. |
3596 [SHAR-TEEL 24] Sometimes, the smell of a man makes me sick to my stomach. |
3597 [SHAR-TEEL 25] Steel is the only thing that a woman can depend on. |
3598 [SHAR-TEEL 26] Men never think with their minds. |
3599 [SHAR-TEEL 27] Say another word, Eldoth, and I'll cut out your tongue. |
3600 [SHAR-TEEL 28] Your impudence will one day get you killed, Eldoth. |
3601 [SHAR-TEEL 29] Eldoth, you're an impotent, degenerate lout who has delusions of male superiority. |
3602 [SHAR-TEEL 30] Watch your mouth, Eldoth, or I'll end your life where you stand. |
3603 [SHAR-TEEL 31] You were warned, Eldoth! Now reap the consequences. |
3604 [SHAR-TEEL 32] Flattery will get you nowhere. |
3605 [SHAR-TEEL 33] You're such a funny man! That's why I'm gonna kill you last. |
3606 [SHAR-TEEL 34] How would you like my sword tickling your innards? |
3607 [SHAR-TEEL 35] Useless male dung heap. |
3608 [SHAR-TEEL 36] I spit on your manhood. |
3609 [SHAR-TEEL 37] Don't think yourself second to any man. |
3610 [SHAR-TEEL 40] More carrion for the vultures. |
3611 [SHAR-TEEL 41] The swine had it coming. |
3612 [VICONIA 1] Help me! If you don't help me, they'll kill me. |
3613 [VICONIA 2] We must run! |
3614 [VICONIA 3] Lil alurl! For Shar! |
3615 [VICONIA 4] Shar looks upon us with favor. |
3616 [VICONIA 5] Surface-dwellers can be so stupid. |
3617 [VICONIA 6] I am disappointed by our lack of progress. |
3618 [VICONIA 7] I have no desire to remain in the company of the witless. |
3619 [VICONIA 8] With the guidance of Shar, we shall prosper. |
3620 [VICONIA 9]I must rest. |
3621 [VICONIA 10] Drow are never this idle with their time. |
3622 [VICONIA 11] Shar! Save me from the spider queen's vengeance. |
3623 [VICONIA 12] Your forests seem very strange, and yet somehow familiar. |
3624 [VICONIA 15] The light, it burns! |
3625 [VICONIA 16] There's no roof to this world. |
3626 [VICONIA 17] Jal khaless? |
3627 [VICONIA 18] Nightsinger, give me power. |
3628 [VICONIA 19] Oloth zha? |
3629 Hey there, you look like the adventurin' type. So, do ya need some new equipment? My prices might seem a little steep, but with the iron shortage and all that, there ain't nothin' I can do about it. |
3630 [VICONIA 20] Nau natha. |
3631 [VICONIA 21] Khaless nau! |
3632 [VICONIA 22] May darkness prevail. |
3633 [VICONIA 23] I pity you for your short lifespan. |
3634 [VICONIA 24] I am born of a noble race. |
3635 [VICONIA 25] Shar is a goddess of conviction and purpose. |
3636 [VICONIA 26] I'll go where you wish, if you keep me from the accursed sun. |
3637 [VICONIA 27] Greetings, darthiir. I know that you look upon me as an enemy, but perhaps we could ignore our differences. |
3638 [VICONIA 28] Iblith! If that is how you want things, then so be it. |
3639 [VICONIA 29] I worship Lolth no longer. |
3640 [VICONIA 30] Don't threaten me, Kivan. It shall only lead to your death. |
3641 [VICONIA 31] If you wish to die, I am pleased to assist. |
3642 [VICONIA 32] I will not accept such arrogance from a male! On your knees. |
3643 [VICONIA 33] I am... flattered. Thank you. |
3644 People are afraid to travel for some reason. |
3645 [VICONIA 34] Never again speak to me in such a manner! |
3646 [VICONIA 35] You are one of the few among us whom I can respect. |
3647 [VICONIA 36] In the Underdark, you would be fodder for the kuo-toa. |
3648 [VICONIA 37] Male, fetch me something to eat. |
3649 [VICONIA 40] Death is not something to mourn. |
3650 [VICONIA 41] It is sad that Kivan and I never understood each other. |
3651 [GARRICK 1] Hello there. I have a pretty proposal for you. |
3652 [GARRICK 2] Brave, brave Sir Garrick, Sir Garrick led the way. Brave, brave Sir Garrick, Sir Garrick ran away! |
3653 [GARRICK 3] Once more unto the breach, dear friends! |
3654 Tools of iron seem to become brittle after a short time. |
3655 [GARRICK 4] If man is known by the company he keeps, I shall be thought of gloriously. |
3656 [GARRICK 5] Why did we just do that? |
3657 [GARRICK 6] I can't stand by and just let this happen. |
3658 Tools seem to become brittle after a short time. |
3659 [GARRICK 7] I'm sorry, but I have to leave. I can't stomach what we do anymore! |
3660 People seem nervous about Amn in the south. |
3661 Business has been really bad, what with all the troubles with bandits along the coast way. |
3662 [GARRICK 8] I feel a little unprepared for this job, but I'll try my best. |
3663 [GARRICK 9] *yawn* A yawn is a silent shout. |
3664 [GARRICK 10] A bored man is an angry man. |
3665 [GARRICK 11] My goodness! I think I'm dying. |
3666 Some threats may just be paranoia. |
3667 [GARRICK 12] I think that I shall never see a poem lovely as a tree. |
3668 [GARRICK 13] 'Tis a beautiful day in the neighborhood. |
3669 [GARRICK 17] Yes, sir? |
3670 [GARRICK 18] I am at your service. |
3671 [GARRICK 19] Life is glorious. |
3672 [GARRICK 20] At once. |
3673 [GARRICK 21] With godspeed. |
3674 [GARRICK 22] With joy, sir. |
3675 [GARRICK 23] Give and spend, and the gods will send. |
3676 [GARRICK 24] Make short the miles with talk and smiles. |
3677 People seem to fear a Zhentish threat. |
3678 [GARRICK 25] Love makes the world go round. |
3679 [GARRICK 26] Music has charms to soothe the savage breast. |
3680 The mine in Nashkel seems to scare people. |
3681 [GARRICK 27] Perhaps you'd care to hear my music, Skie. It's very different and somewhat better than Eldoth's. |
3682 [GARRICK 28] Why do you stay with Eldoth, Skie? Can't you see he's just using you? |
3683 [GARRICK 29] Don't speak to Skie that way, Eldoth. She deserves better. |
3684 My name is Deagan, and I'm a servitor to Aldeth Sashenstar. Recently there have been problems at the Merchants' League Estate, which my master owns. He gave me orders to find a team of mercenaries that would be able to help him out. I really don't have much more to say, unless you'd like to hear about the problems I've been having with my wife. No? Okay then. |
3685 [GARRICK 31] A girl of beauty is a joy forever. |
3686 [GARRICK 32] Thank you so very much for your most gracious compliment. |
3687 [GARRICK 33] I don't know what I did to deserve THAT. |
3688 [GARRICK 34] It takes two to make a quarrel. |
3689 [GARRICK 35] I think you're an honorable person. |
3690 [GARRICK 36] I don't remember knowing a more caring person. |
3691 I'm one bad ass merchant. You better not mess with me. I'M SERIOUS! When I give you a price you buy it, none of that bartering crap. DO you get ME?! |
3692 [GARRICK 37] I think you need to learn some manners. |
3693 People are afraid to travel for some reason. |
3694 [GARRICK 40] The world is such a cruel place. |
3695 [GARRICK 41] Nooo! Why her? She didn't deserve this! |
3696 [SAFANA 1] I've been looking for... strong men like yourselves. |
3697 [SAFANA 2] Nothing's worth dying for. |
3698 Iron goods are becoming extremely expensive. |
3699 [SAFANA 4] Mm. I keep very pleasant company. |
3700 [SAFANA 5] I really think this party needs new leadership. |
3701 [SAFANA 6] To lead this party, we need someone intelligent, preferably female, and most likely me. |
3702 [SAFANA 7] I've tried to guide this group in the right direction, but I'm tired of trying. Goodbye. |
3703 [SAFANA 8] This is probably the sanest decision this group has ever made. |
3704 [SAFANA 9] Mm. A woman needs her beauty rest. |
3705 [SAFANA 10] Perhaps we could do something a little more exciting than looking pretty. |
3706 [SAFANA 11] I'm hurt. S-stop what you're doing and help me now. |
3707 [SAFANA 13] The city is a beautiful place, so full of the gullible and stupid. |
3708 [SAFANA 17] Yes, dear? |
3709 [SAFANA 18] I'll do anything. |
3710 [SAFANA 19] Oh, I feel so sensual. |
3711 [SAFANA 20] If that's your desire. |
3712 [SAFANA 21] With pleasure. |
3713 People seem to fear a Zhentish threat. |
3714 [SAFANA 22] Of course, darling. |
3715 [SAFANA 23] Between two evils, I always choose the one I haven't tried. |
3716 The iron from the Nashkel mines seems to be tainted somehow. |
3717 [SAFANA 24] I love it when you speak to me that way. |
3718 [SAFANA 25] When I'm good, I'm very, very good... but when I'm bad, I'm better. |
3719 [SAFANA 26] Everyone in this party is entitled to my opinion. |
3720 Bandits are killing and robbing people who dare to travel the Coast Way. |
3721 [SAFANA 27] I assume, Coran, that you think your elven charms are considerable. Let me enlighten you: They aren't. |
3722 COME ONE, COME ALL! Try your luck at the wheel of fortune. Roll the dice and win BIG! Tymora looks down at one of you, and blesses you with her divine luck. |
3723 [SAFANA 28] You have about as much appeal as a rutting owlbear. |
3724 [SAFANA 29] You think I'd surrender myself to the likes of you? That's a laugh. |
3725 Few people travel with so many bandits about. |
3726 [SAFANA 30] Watch what you say, elf. |
3727 [SAFANA 31] I might find you attractive, Coran, if you weren't so irritating. |
3728 [SAFANA 32] I like it when you're nasty to me. |
3729 [SAFANA 33] You could be somewhat more creative in your insults. |
3730 [SAFANA 34] Oh, I always love a good compliment. |
3731 [SAFANA 35] You're a very sexy man. |
3732 [SAFANA 36] I'd love to see what other skills you possess. |
3733 I say! This roulette table is paying off rather nicely today! Give it a try, I'm quite sure it will prove as lucky for you. |
3734 [SAFANA 37] My feet are very soreâ€â€perhaps you could... massage them. |
3735 [SAFANA 40] The rest of you should be carefulâ€â€lest you end up like our unfortunate friend. |
3736 [SAFANA 41] Don't die, silly elf, I didn't mean all of the things I've said. |
3737 [FALDORN 1] I am Faldorn. I have been looking for those who would fight for the sanctity of this forest. |
3738 [FALDORN 2] I will not waste my life here. |
3739 [FALDORN 4] We have pleased Oak Father; I sense it. |
3740 They look like they need some luck dear. |
3741 [FALDORN 5] Oak Father would frown on us now. |
3742 [FALDORN 6] I cannot stand by people of such little character. |
3743 [FALDORN 7] I will have nothing more to do with your lot! |
3744 [FALDORN 8] I will do as best I can as your leader. |
3745 [FALDORN 9] *yawn* All of nature's children must rest sometime. |
3746 [FALDORN 10] There is much to do, and little time to waste. |
3747 [FALDORN 11] Ugh... I am wounded. |
3748 [FALDORN 12] The sanctity of these woods must be preserved. |
3749 [FALDORN 13] Cities are a blight on the beauty of nature. |
3750 [FALDORN 17] Nature is all. |
3751 [FALDORN 18] I am one with nature. |
3752 [FALDORN 19] You want something? |
3753 [FALDORN 20] I will do that. |
3754 [FALDORN 21] Of course. |
3755 [FALDORN 22] *grunt* |
3756 [FALDORN 23] Why must man always despoil the Oak Father's gifts? |
3757 [FALDORN 24] Man is the least grateful of nature's children. |
3758 [FALDORN 25] Oak Father, please forgive your wayward brood. |
3759 [FALDORN 26] I am angry! Don't talk to me now. |
3760 [FALDORN 27] You are a fool, Jaheira, to think that man can live with nature and not destroy it. |
3761 [FALDORN 28] You dilute our order with your compassionate attitude. |
3762 [FALDORN 29] One day, woman, you and I will settle our differences. |
3763 [FALDORN 30] Jaheira, your choice of a mate suits your weakling nature. |
3764 I'm a gamblin' man, yes I am. I'm 20 gold ahead and 40 gold behind. I'll make even money if my luck holds. You couldn't spot me a few coins, eh? No, I thought not. |
3765 [FALDORN 31] It's time that I rid our fellowship of your unwholesome influence. |
3766 [FALDORN 32] I... don't know why you speak to me so. |
3767 [FALDORN 33] I have no quarrel with you. Pleaseâ€â€don't create one. |
3768 [FALDORN 34] I thank you. |
3769 So I'm fat, wanna make something outta it? Not that I'm sensitive about it or anything. I just don't need lanky beanpoles rubbing it in my face all the time. |
3770 [FALDORN 35] You have more wisdom than the others give you credit for. |
3771 [FALDORN 36] I am glad to adventure with one who respects our Oak Father's kingdom. |
3772 HEY! I'm not fat, I'm just big-boned. |
3773 [FALDORN 37] Your shallow regard for nature sickens me. |
3774 [FALDORN 40] Death is a natural end that everyone must face. |
3775 [FALDORN 41] Her poisonous influence has been ended. |
3776 [ELDOTH 1] Gentlemen, gentlewomen, may I introduce myself? I am Eldoth Kron. |
3777 [ELDOTH 2] Better a coward than a dead man. |
3778 [ELDOTH 3] If we must. |
3779 [ELDOTH 4] I am glad to be associated with such a fine group of gentlemen. |
3780 [ELDOTH 5] This party's direction seems to be somewhat misguided. |
3781 [ELDOTH 6] I don't know how much longer I can bear the company of so many fools. |
3782 [ELDOTH 7] Goodbye now. Hope to never see you again. |
3783 [ELDOTH 8] I take this responsibility knowing I am best suited for it. |
3784 [ELDOTH 9] I think it would be well to stop and rest. |
3785 [ELDOTH 10] If I wanted to live a life of tedium, I would have become a monk. |
3786 [ELDOTH 11] Help, my injuries are grievous. |
3787 [ELDOTH 17] You're so dull. |
3788 [ELDOTH 18] What's your worry? |
3789 [ELDOTH 19] Don't bore me. |
3790 [ELDOTH 20] As you command. |
3791 [ELDOTH 21] Certainly. |
3792 [ELDOTH 22] This is so tedious. |
3793 [ELDOTH 23] There is no evil but stupidity. |
3794 [ELDOTH 24] There is no good or evil, only the charming and the tedious. |
3795 [ELDOTH 25] Only shallow people don't judge by appearance. |
3796 [ELDOTH 26] The first duty in life is to be as artificial as possible. |
3797 You aren't supposed to be here! Stupid adventurers, you're gonna to learn a lesson you won't soon forget. |
3798 We're here to sign up as mercenaries. |
3799 We're here on special business from Baldur's Gate. |
3800 Not good enough. Surrender yourselves now. |
3801 All right then, move along. |
3802 We'll see who'll be doing the dying today! |
3803 So, have you come to look at my handiwork? Rather impressive, ain't it? The guy to the left of me screamed quite a while before he finally expired. HA ha ha ha. |
3804 Uh, that's quite the handiwork, all right. We'll be leaving now. |
3805 We've been given orders that you are to release the prisoners. Please do so now. |
3806 You disgusting animal. Unlike the pathetic slave that you've tortured, we can fight back! |
3807 Sure, though I'm rather disappointed that you didn't have the time to look over the artwork I've created here. |
3808 I don't think you got any such orders. No, I think you're not even supposed to be here. |
3809 Take your best shot. |
3810 [ELDOTH 27] Skie, my little angel, a woman should know her place. |
3811 [ELDOTH 28] Skie, don't bother me right now. |
3812 [ELDOTH 29] Be silent, Skie! It's not like your opinion is worth anything. |
3813 [ELDOTH 30] Shar-Teel, your lot in life is to bake cookies and bear children. Now shut up. |
3814 [ELDOTH 31] Stop your whining, wench. |
3815 [ELDOTH 32] Your wit is somewhat lacking. |
3816 [ELDOTH 33] I knew that. |
3817 [ELDOTH 34] Don't try my patience. |
3818 [ELDOTH 35] Perhaps we could talk over wine tonight. I've never met a lady such as you and am desirous to know you better. |
3819 [ELDOTH 36] Try to keep quiet and speak only when spoken to. |
3820 [ELDOTH 37] You must be the most uninteresting person I have had the honor of knowing. |
3821 [ELDOTH 40] Too bad. |
3822 [ELDOTH 41] The wench had it coming. |
3823 [CORAN 1] Ho, travelers! Hold a moment. |
3824 [CORAN 2] This adventure has gotten out of hand. |
3825 [CORAN 4] I think we all deserve a pat on the back. |
3826 [CORAN 5] I cannot give my approval for what we've just done. |
3827 [CORAN 6] If our fellowship continues in this vein, I may have to leave. |
3828 [CORAN 7] I can't stay with this group any longer. I have to call it quits. |
3829 [CORAN 8] I think my new responsibility will be a great deal of fun. |
3830 [CORAN 9] Even the most prolific adventurer must take some time to rest. |
3831 [CORAN 10] My worst hate is reserved for sitting and doing *yawn* nothing. |
3832 [CORAN 11] *grunt* It's only a flesh wound. |
3833 [CORAN 17] Yes? |
3834 [CORAN 18] What is your bidding? |
3835 [CORAN 19] Life is adventure or nothing. |
3836 [CORAN 20] Luck be a lady. |
3837 [CORAN 21] Great peril yields great beauty. |
3838 [CORAN 22] Wherever fate takes me. |
3839 [CORAN 23] The storm is always preferable to the calm. |
3840 [CORAN 24] The essence of pleasure is spontaneity. |
3841 [CORAN 25] You can't live without a little adventure. |
3842 [CORAN 26] Luck is always on the side of the romantic. |
3843 [CORAN 27] Safana, you are full of such subtle wit and charm. |
3844 [CORAN 28] Sometimes, Safana, I find myself attracted to you... despite your shallow, spiteful demeanor. |
3845 [CORAN 29] You've been dominating my thoughts recently, Safana. It's distracting my work. |
3846 [CORAN 30] If you weren't such a self-serving wench, I... don't think I'd find you half as attractive. |
3847 [CORAN 31] Admit it, Safana! You sometimes find me to your liking. |
3848 [CORAN 32] You are rather uncouth today. |
3849 [CORAN 33] I don't appreciate your humor. |
3850 [CORAN 34] I accept your compliments. |
3851 [CORAN 35] A fine figure like yours shouldn't be risked in an occupation such as adventuring. |
3852 [CORAN 36] A more beautiful girl I don't think I've laid eyes on. |
3853 [CORAN 37] You have the most beautiful, eh... eyes. |
3854 [CORAN 40] I grieve to lose a friend. |
3855 [CORAN 41] I wish we had more time to know each other, Safana. |
3856 [BRANWEN 01] By the ice breath of Auril! 'Tis good to see new faces and taste freedom again. |
3857 [BRANWEN 02] Tempus, forgive my cowardice. |
3858 [BRANWEN 03] Tempus! Give us victory! |
3859 [BRANWEN 04] I am proud to stand among such strong warriors. |
3860 [BRANWEN 05] Our actions are not those of warrior born. |
3861 [BRANWEN 06] What sort of craven cowards are we? |
3862 [BRANWEN 07] I can no longer honorably work with such as you. |
3863 [BRANWEN 08] I have always dreamt of leading such a worthy band. |
3864 [BRANWEN 09] Ooh, I'm tired. |
3865 [BRANWEN 10] Damn the icicles of Auril. I'm BORED. |
3866 [BRANWEN 11] *groan* 'Tis but a flesh wound. |
3867 [BRANWEN 17] By Tempus's shield! |
3868 [BRANWEN 18] What is your command? |
3869 [BRANWEN 19] Hello? |
3870 [BRANWEN 20] 'Tis a fine day to die. |
3871 [BRANWEN 21] If Tempus wills it. |
3872 [BRANWEN 22] By Valkur's mighty blade! |
3873 [BRANWEN 23] 'Tis better to die on your feet than live on your knees. |
3874 [BRANWEN 24] May Auril bestow the frost kiss upon our enemies! |
3875 [BRANWEN 25] By Valkur's strapping buttocks! |
3876 [BRANWEN 26] A god's favor is fickle, at best. |
3877 [BRANWEN 27] Shar-Teel seems to have more spine than a lot of the men in this party. |
3878 [BRANWEN 28] You are valiant of action, Shar-Teel. A pity your spirit is mismatched. |
3879 [BRANWEN 29] Stay well clear of me, you foul speakin' heretic! |
3880 [BRANWEN 30] Tempus would guide your wayward soul, if you let him. |
3881 [BRANWEN 31] May Tempus someday show you the error of your ways. |
3882 [BRANWEN 32] I do not take such insults lightly. |
3883 [BRANWEN 33] Thank you for your kind words. |
3884 [BRANWEN 34] Do not mock me! |
3885 [BRANWEN 35] You shame this party by your mere presence. |
3886 [BRANWEN 36] You are a strong warrior. I respect that. |
3887 [BRANWEN 37] Ha! In a war of virtues, thou art unarmed. |
3888 [BRANWEN 40] To die in battle is the most glorious death of all. |
3889 [BRANWEN 41] 'Tis a shame to lose such an accomplished warrior. |
3890 [SKIE 1] Eldoth! I thought I'd never see you again. Who are you? What are you doing here? |
3891 [SKIE 2] Please, help me! |
3892 [SKIE 4] You're the finest group of friends I've ever had. |
3893 [SKIE 5] I don't think what we're doing is morally right. |
3894 [SKIE 6] All of you are such pigs. |
3895 What are you doing in my room?! You're not supposed to be here! |
3896 [SKIE 7] I can't take this anymore. I'm going back home! |
3897 [SKIE 8] I don't know if I can handle this leadership thing, but I'm gonna try. |
3898 [SKIE 9] I'm getting tired. Couldn't we take a rest soon? |
3899 The bunch of you better have a good reason for being here. |
3900 [SKIE 10] I'm so bored. |
3901 [SKIE 11] Ahh! I'm hurt. Help! |
3902 [SKIE 17] Can I help you? |
3903 [SKIE 18] Aw, I broke a nail. |
3904 [SKIE 19] Oh, I've mussed my hair. |
3905 [SKIE 20] Oh, my feet hurt. |
3906 [SKIE 21] I have a cold. |
3907 [SKIE 22] I have a headache. |
3908 [SKIE 23] Do you like my perfume? |
3909 [SKIE 24] It's been so long since I've had a hot meal. |
3910 [SKIE 25] Let's go shopping! |
3911 [SKIE 26] I wanna go home. |
3912 [SKIE 27] Eldoth, why do you treat our companions so badly? |
3913 [SKIE 28] I love you, Eldoth. |
3914 [SKIE 29] Why do you always have to make fun of me?! I hate you! Get away from me! |
3915 Well, we don't. That's not too much of a problem, is it? |
3916 [SKIE 30] I'd love to hear your music, Garrick. |
3917 [SKIE 31] Eldoth is a kind man. He cares about me, Garrick. |
3918 [SKIE 32] Uh, I'm sorry. Did I do something wrong? |
3919 [SKIE 33] Eldoth, tell them to stop being so cruel. |
3920 [SKIE 34] Thank you. You're very kind. |
3921 [SKIE 35] You're a good friend. |
3922 [SKIE 36] I feel safe with you in the party. |
3923 [SKIE 37] I think you're a beautiful person. |
3924 [SKIE 40] *sniffle* I can't believe he's dead. |
3925 We're here to purchase some iron ore. |
3926 [SKIE 41] What am I gonna do? *sniffle* You can't die, Eldoth, you can't. |
3927 We want to see the master of the mine. |
3928 [DYNAHEIR 1] Minsc continues to make the most, ah... unique of acquaintances. To follow his charge, thou art brave indeed. |
3929 [DYNAHEIR 2] These odds are idiocy! Retreat! |
3930 [DYNAHEIR 3] For right! And I always am! |
3931 [DYNAHEIR 4] This group shows promise exceptional. |
3932 [DYNAHEIR 5] Must I watch over this group as a nanny the child?! |
3933 [DYNAHEIR 6] I cannot abide by this decision! 'Tis idiocy! |
3934 [DYNAHEIR 7] Thy manner is inexplicably evil! I take my leave! |
3935 [DYNAHEIR 8] A wise choice to appoint the wiser. |
3936 [DYNAHEIR 9] *yawn* Magic does not nest well in a tired mind. I must sleep. |
3937 [DYNAHEIR 10] Might we move on? |
3938 [DYNAHEIR 11] By the Three, Iâ€â€I do not feel well inside. |
3939 [DYNAHEIR 13] Oh, such bustle! Why, the cities of Rashemen are empty compared. |
3940 [DYNAHEIR 17] Thy called? |
3941 [DYNAHEIR 18] Whatever thy need. |
3942 [DYNAHEIR 19] Thy wish my ear? |
3943 [DYNAHEIR 20] As directed. |
3944 [DYNAHEIR 21] No less than done. |
3945 [DYNAHEIR 22] As well as I can. |
3946 [DYNAHEIR 23] Go here! Do that! What about MY needs? |
3947 [DYNAHEIR 24] These boots were made for walking, and that's just what they'll do. |
3948 [DYNAHEIR 25] Who art thou to touch me like you know me?! |
3949 [DYNAHEIR 26] Watch thee where thy place that pointer! |
3950 [DYNAHEIR 27] Ugh... Must thou keep that rodent so close? 'Tis surely unclean. |
3951 [DYNAHEIR 28] Stand easy, Minsc! Thy needs not be so motherly. |
3952 [DYNAHEIR 29] Evil to thy cause? Perhaps. However, those of decent nature know otherwise. |
3953 [DYNAHEIR 30] Any protection would be courtesy, not necessity. My power is no less than thine! |
3954 [DYNAHEIR 31] Thou shalt not question my will once I present thy neck to the othlor! |
3955 [DYNAHEIR 32] I pray thee did not kiss thy mother with that mouth. |
3956 [DYNAHEIR 33] Thou art right indeed. After my own heart. |
3957 [DYNAHEIR 34] Thou art fluent in compliments. Some might say effluent. |
3958 [DYNAHEIR 35] I'll thank thee to remain upwind. 'Tis hard to cast spells while I gag. |
3959 [DYNAHEIR 36] I should keep an eye towards Edwin. One can only expect treachery from his kind. |
3960 [DYNAHEIR 37] Thy decency is refreshing when so many we meet are... lacking. |
3961 [DYNAHEIR 40] No more mistakes, people! We can afford no more losses! |
3962 [DYNAHEIR 41] Minsc! Minsc... His mighty berserker wrath will not go unremembered. |
3963 Davaeorn never told me about this. I'll have to assume you're lying. |
3964 Davaeorn doesn't like unexpected guests. |
3965 [EDWIN 1] Go no further! I require the services of your group. (Yes, they will do nicely.) |
3966 [EDWIN 2] Enough of this! Let these fools lose their own lives! |
3967 [EDWIN 3] Your worthless lives end here! |
3968 [EDWIN 4] A rare display of intelligence, undoubtedly fleeting. |
3969 [EDWIN 5] I thought I could think no less of this group, but with THIS behavior... |
3970 [EDWIN 6] I can stand no more. This idiocy must stop, or I will be forced to take my leave. |
3971 [EDWIN 7] Our deal is void. I cannot stand your continued waste of resources. We are at odds forevermore! |
3972 [EDWIN 8] They finally realize my true place! |
3973 [EDWIN 9] I'll not keep this pace without a rest soon. |
3974 [EDWIN 10] Inactive outward, inactive inward. Why do I suffer these fools? |
3975 [EDWIN 11] Strange, I... do not feel so well. |
3976 [EDWIN 17] Again you disturb me! |
3977 [EDWIN 18] You are so irritating. |
3978 [EDWIN 19] WHAT is it NOW?! |
3979 [EDWIN 20] My actions are yours. |
3980 [EDWIN 21] As directed, for now. |
3981 [EDWIN 22] If I must. |
3982 [EDWIN 23] I do not understand this "mouse magic" that makes me do your bidding! |
3983 *snort* Hey there. Have you come to enjoy the wonders of some black lotus? I have enough for all of us... Wait a second, you're not members of my unit! |
3984 [EDWIN 24] Elminster this, Elminster that. Give ME two thousand years and a pointy hat and I'll kick his arse! |
3985 [EDWIN 25] Please don't disturb me while I plot to overthrow you! |
3986 [EDWIN 26] They continue under the delusion that I care at all. |
3987 [EDWIN 27] This witch deceives you with her lies! I tell you she is evil! |
3988 [EDWIN 28] There is no protection if you goad me further, witch! |
3989 [EDWIN 29] Her power is nothing without the will to use it! Step from behind your excuses and let us end this here! |
3990 [EDWIN 30] 'Tis welcome you find no fault with one such as I. |
3991 Hey! Who are you? |
3992 Mercenaries, huh. Well, I don't know what you're doing about these parts, but you'd better not have had any part in polluting this area. Someone's really messed up nature's beauty, and eventually there's going to be hell to pay! |
3993 We're mercenaries. |
3994 We're adventurers. |
3995 We're just your average travelers. |
3996 [EDWIN 31] Her company is refreshing, but I am surprised I find it so. |
3997 [EDWIN 32] No harm shall come to her while I yet live! |
3998 [EDWIN 33] Watch your words when addressing me, lest they be fed to you on the end of my boot! |
3999 [EDWIN 34] Your words please, though I know not their motive. |
4000 Never met adventurers before. Well, if you're a bunch of heroes, maybe you could find out who's been dumping all their waste in the lakes round here. You could find out who's at fault and maybe put a stop to it, permanent-like. |
4001 [EDWIN 35] This group be a damn sight better off without you! |
4002 [EDWIN 36] Must you crowd so close? 'Tis bad enough I must walk with you chimps. |
4003 [EDWIN 37] Typical response; I wonder if they will prove useful at all. |
4004 Ya, and if you're a normal bunch of travelers, then I'm Elminster himself. Sarcastic bastards. |
4005 [EDWIN 40] Pawn discarded. I'll have to find another group if this keeps up. |
4006 [EDWIN 41] Checkmate! At last, the witch dies! |
4007 [JAHEIRA 1] How long must we wait here? Things stir to the south as we sit! |
4008 [JAHEIRA 2] Better to fight this battle when 'tis winnable! |
4009 [JAHEIRA 3] For the fallen! |
4010 [JAHEIRA 4] Perhaps this group needs not quite as much help as I thought. |
4011 [JAHEIRA 5] I don't like the way this group is turning out. Better leadership might help. |
4012 [JAHEIRA 6] Decide you well your next move! I'll not allow this to continue! |
4013 [JAHEIRA 7] You have shown your true nature, and we are henceforth enemies! |
4014 [JAHEIRA 8] You couldn't have made a better choice. |
4015 [JAHEIRA 9] I've just about seen enough waking hours, slave-driver. |
4016 [JAHEIRA 10] Shouldn't we be doing something USEFUL with this time?! |
4017 [JAHEIRA 11] I fear I need healing... lest I not survive. |
4018 [JAHEIRA 12] Tread lightly. You must show respect in nature's house. |
4019 [JAHEIRA 13] This city is a blight on the landscape. Better to have let the land grow wild. |
4020 [JAHEIRA 14] An open wound in Mother Earth. I would plug it, had I the power. |
4021 [JAHEIRA 16] Darkness falls, and nature sleeps. Why do we still tromp about?! |
4022 [JAHEIRA 17] Nature's servant awaits. |
4023 [JAHEIRA 18] Yes, oh omnipresent authority figure? |
4024 [JAHEIRA 19] You've a task? |
4025 [JAHEIRA 20] For the group. |
4026 [JAHEIRA 21] As you direct. |
4027 [JAHEIRA 22] 'Tis good as done. |
4028 [JAHEIRA 23] Ah, what now? Need your pantaloons pressed?! |
4029 [JAHEIRA 24] By your command. |
4030 [JAHEIRA 25] This would be a good place for a henge! |
4031 [JAHEIRA 26] If a tree falls in the forest... I'll kill the bastard what done it! |
4032 [JAHEIRA 27] Khalid, my dear, 'twould take a sailor to untie that tongue. |
4033 [JAHEIRA 28] Insufferable? |
4034 [JAHEIRA 29] Beautiful? |
4035 [JAHEIRA 30] Do you claim to fight evil while you are diabolic yourself? |
4036 [JAHEIRA 31] I know not your goals, but you are nearly Zhentish in spirit. Ooh, 'tis disgusting. |
4037 [JAHEIRA 32] You demonstrate your own pettiness. It saves me the trouble, so I take no offense. |
4038 [JAHEIRA 33] Ah-ah, careful. Ground tongue makes excellent fertilizer, especially with what you're spewing. |
4039 [JAHEIRA 34] Is grass not made of blades? Do stars not shoot? Nature be well armed, and demands so of her servants! |
4040 [JAHEIRA 35] You are amusing, in a "what the hell is wrong with you" kind of way. |
4041 [JAHEIRA 36] Seldom do I find so little fault with someone. I hope it lasts. |
4042 [JAHEIRA 37] Keep your distance! I doubt your motives are as you claim. |
4043 [JAHEIRA 40] No sorrow for those lost in righteous battles. |
4044 [JAHEIRA 41] Blast it, Khalid! You die, and Iâ€â€I swear you'll never hear the end of it! |
4045 [KHALID 1] C-calm yourself, dear. We must proceed c-c-carefully. |
4046 [KHALID 2] Better part of valor! Better part of valor! |
4047 [KHALID 3] Oh, my heart's really not in this! |
4048 [KHALID 4] Gorion would be proud of your actions. |
4049 [KHALID 5] Gorion would have none of this! 'Tis shameful! |
4050 [KHALID 6] I'll not have a part in this! Change your course lest I be forced to s-stop you! |
4051 [KHALID 7] I will not allow this! It'sâ€â€it's utterly evil! |
4052 [KHALID 8] I-if you wish, but Iâ€â€I'm not a very inspiring leader. |
4053 [KHALID 9] *yawn* I think much c-c-clearer withâ€â€with rest. Might we stop? |
4054 [KHALID 10] I prefer these long periods of relaxation. Lovely day for it. |
4055 [KHALID 11] Ah, I am getting weaker. I'll need a healer as soon as possible. |
4056 [KHALID 12] I am much more at ease in the forest. |
4057 [KHALID 13] Cities are always so intimidating. So many people. |
4058 [KHALID 14] T-there are S-SO many places I would rather be. |
4059 [KHALID 15] Sunny or not, 'tis nice to enjoy the out-of-doors. |
4060 [KHALID 16] Even with infravision, I prefer the daylight. |
4061 [KHALID 17] C-can I help you? |
4062 [KHALID 18] You have need of me? |
4063 [KHALID 19] WHA...? Y-yes? |
4064 [KHALID 20] If none are better. |
4065 [KHALID 21] I can but try. |
4066 [KHALID 22] I'll do my best. |
4067 [KHALID 23] If at first I don't succeed, the wife won't let me forget. |
4068 [KHALID 24] Th-th-th-that's all, f-folks! |
4069 [KHALID 25] Ch-ch-ch-... ch-ch-ch-ch-ch-chia! |
4070 [KHALID 26] Click on someone your own size! |
4071 [KHALID 27] P-please, Jaheira, you needn't be so... so... oh... |
4072 [KHALID 28] Yes, that's definitely it! |
4073 [KHALID 29] Ye... no, no, no, no! Stay beautiful. Despite yourself. |
4074 [KHALID 30] Usually everyone proves themselves, but there is something... disturbing about you. |
4075 [KHALID 31] I had thought none could be so b-b-beyond the bounds ofâ€â€of goodness. Certainly you need h-help. |
4076 [KHALID 32] Sharpen your t-t-tongue elsewhere. Everyone deserves a chance. |
4077 [KHALID 33] You... ooh! M-must you c-continually... |
4078 [KHALID 34] Th-thank you. |
4079 [KHALID 35] I don't want to seem, eh, c-confrontational, but c-could you be a little less, well, uhâ€â€uh, evil? |
4080 [KHALID 36] Your honesty is refreshing, but lace it well with tact. |
4081 [KHALID 37] Your company is a w-welcome part of this group. |
4082 [KHALID 40] Another friend fallen. Does it never end? |
4083 [KHALID 41] Jahâ€â€jaheira. No. NO! |
4084 [MINSC 1] Stand and deliver, that my hamster might have a better look at you! |
4085 [MINSC 2] No, despair not! I will inspire you by charging blindly on! |
4086 [MINSC 3] Go for the eyes, Boo. GO FOR THE EYES! RrraaaAAGHGHH! |
4087 [MINSC 4] Camaraderie, adventure, and steel on steel. The stuff of legend! Right, Boo? |
4088 [MINSC 5] Yes, Boo, I agree. This group could do with a swift kick in the morals! |
4089 [MINSC 6] If I continue with this, I'll never look Boo in the eyes again. Choose carefully; I'll not let this come to pass! |
4090 [MINSC 7] You have stepped beyond the line of evil! Taste hamster justice! |
4091 [MINSC 8] Magic is impressive, but now Minsc leads! Swords for everyone! |
4092 [MINSC 9] I must rest, I've a bad case of armor chafe. |
4093 [MINSC 10] My hamster is getting antsy! If we be adventurers, let us adventure! |
4094 [MINSC 11] I need aid soon... lest my hamster become an orphan. |
4095 [MINSC 12] Boo likes the forest. |
4096 [MINSC 14] Evil 'round every corner. Careful not to step in any. |
4097 [MINSC 16] Ahh, nighttime. Good for sneaking up on evil. |
4098 [MINSC 17] Who wants some? |
4099 [MINSC 18] You point, I punch. |
4100 [MINSC 19] Less talk, more fight! |
4101 [MINSC 20] Butt-kicking for goodness! |
4102 [MINSC 21] Squeaky wheel gets the kick! |
4103 [MINSC 22] Full plate and packing steel! |
4104 [MINSC 23] Fool me once, shame on you; fool me twice, watch it! I'm huge! |
4105 [MINSC 24] When the going gets tough, someone hold my rodent. |
4106 [MINSC 25] There be safety in numbers, and I am two or three at least. |
4107 [MINSC 26] Make way evil! I'm armed to the teeth and packing a hamster! |
4108 [MINSC 27] It is as you would have it. 'Tis my sworn vow to ensure your every need is catered to. |
4109 [MINSC 28] Where Dynaheir goes, so goes my blade. |
4110 [MINSC 29] Lay a finger on what I protect, and forevermore you will answer nature's call with a hook! |
4111 [MINSC 30] Stand you not too close! Dynaheir is under my protection! |
4112 [MINSC 31] Play on, bard! 'Tis sweet music to my furry friend. |
4113 [MINSC 32] I take no offense from your comments. You just don't understand the bond I have with Boo. |
4114 [MINSC 33] Your words are as sharp as my blade, though not half as shiny. Oooo, shiny. |
4115 [MINSC 34] I am of few words and fewer hesitations! Warning's past, and now you die! |
4116 [MINSC 35] You travel with Minsc, you toe the line! I'll not suffer slackers while I'm busy hero-ing! |
4117 [MINSC 36] Boo does not like your manner. Away with you! |
4118 [MINSC 37] Choose your friends wisely. Not all are as trustworthy as Minsc and Boo. |
4119 [MINSC 40] No finer a place to die than the battlefield! |
4120 [MINSC 41] Dynaheir! Nooooo! You will be avenged! |
4121 [MONTARON 1] Ye already be disturbed; now leave me be. Yer company be toil enough as is. |
4122 [MONTARON 2] A pox on ye! I'll no lose my neck to this lot! |
4123 [MONTARON 3] And the rivers run red! |
4124 [MONTARON 4] Effective. I may not kill you after all. |
4125 [MONTARON 5] Ye goody goodies make me sick! |
4126 [MONTARON 6] Any more of yer nice-nice and I'm gone! |
4127 [MONTARON 7] I'll suffer this group no more! Best ye sleep with one eye open! |
4128 [MONTARON 8] I have no equal, but I prefer to work alone. |
4129 [MONTARON 9] If'n I'm not allowed to sleep, our next assailants may just live. |
4130 [MONTARON 10] A good blade must be fed. Find prey or I find you. |
4131 [MONTARON 11] A death be in me if I no get help. |
4132 [MONTARON 12] I hate the woods. Prey be so much easier to find in the city. |
4133 [MONTARON 14] Dungeons! The dark be nice, but blast this damp! |
4134 [MONTARON 15] I be much preferring the cover of night o'er this blasted daylight! |
4135 [MONTARON 17] Ye spoke at me? |
4136 [MONTARON 18] This better be good. |
4137 [MONTARON 19] What need ye dead? |
4138 [MONTARON 20] I'll do yer toil. |
4139 [MONTARON 21] Go suck yer blade. |
4140 [MONTARON 22] Sleep lightly, taskmaster. |
4141 [MONTARON 23] I warrant your attention?! Oh frabjous day, callooh callay! |
4142 [MONTARON 24] Arrrr! |
4143 [MONTARON 25] Leave me be, lest your head leave yer neck. |
4144 [MONTARON 26] What part of "I'm a loner" do ye not understand?! |
4145 [MONTARON 27] *sigh* That mad wizard is off on one of his "spells" again. |
4146 [MONTARON 28] My "equal" is a talent of many men, all of them fools. |
4147 [MONTARON 29] Do ye truly want yer last words to be so stupid? |
4148 [MONTARON 30] Do not make light of me! My purpose is greater than you can imagine! |
4149 [MONTARON 31] I've suffered yer company as long as I'm going to! Ye could be Harpers, the way ye irritate me so! |
4150 [MONTARON 32] Yer wit be as sharp as my blade! Do we exchange jabs, or will ye cease yer prattle?! |
4151 [MONTARON 33] Mayhaps we should just befriend them all and go for tea, eh? |
4152 [MONTARON 34] Ye live longer if ye don't annoy me. Mayhaps even a week or more. |
4153 [MONTARON 35] Keep yer distance, ye goody-goody. I no like the smell of charity. |
4154 [MONTARON 36] Good or bad, you'll go the way of all flesh. |
4155 [MONTARON 37] 'Tis a wonder you've lived as long as ye have. |
4156 [MONTARON 40] Fool! Now we'll need another mule! |
4157 [MONTARON 41] And the mad wizard falls! Saves me the trouble! |
4158 [QUAYLE 1] Walking alone on the Coastway road! How smart is this? |
4159 [QUAYLE 2] Live smart! Live long! Run away! |
4160 [QUAYLE 4] This group may be capable of learning after all! |
4161 [QUAYLE 5] 'Tis a wonder your brains can keep you breathing! Try to behave! |
4162 [QUAYLE 6] Only the truly inept would resort to such evil as this! I'll not stand much more! |
4163 [QUAYLE 7] I am getting stupid just being near you! You are unteachable! Goodbye! |
4164 [QUAYLE 8] At last, you realize the potential of my amazing brain! |
4165 [QUAYLE 9] If I go too long without rest, I'll end up as stupid as you! |
4166 [QUAYLE 10] The mind atrophies with disuse! Let's do something! |
4167 [QUAYLE 11] Hello! I need healing here! |
4168 [QUAYLE 12] Deciduous, coniferous, and... uhhh... green. |
4169 [QUAYLE 14] If I'm so smart, what am I doing down here? |
4170 [QUAYLE 16] If I weren't so intelligent, I might be a little *gulp* nervous of the dark. |
4171 [QUAYLE 17] What do you need?! |
4172 [QUAYLE 18] You grunted? |
4173 [QUAYLE 19] Can I... help you? |
4174 [QUAYLE 20] I'm too smart for this. |
4175 [QUAYLE 21] Is that all? |
4176 [QUAYLE 22] There's none better. |
4177 [QUAYLE 23] I am so smart! S M R T! Iâ€â€I mean S M A R T! |
4178 [QUAYLE 24] Shake a paw! Come on, shake a paw! |
4179 [QUAYLE 25] Feel my amazing brain! Go on, touch it! |
4180 [QUAYLE 26] I wile away the hours, conferring with the flowers, consulting with the rain. |
4181 [QUAYLE 27] Ruler of the world, hmm? Only if chosen by virtue of an uncluttered mind. |
4182 [QUAYLE 28] Indeed you grow "grander" by the moment. Though how a fat head will help, I do not know. |
4183 [QUAYLE 29] Oh yeah?! Well, I've got more smarts in my little finger than you've got in your little finger! No... wait a minute. |
4184 [QUAYLE 30] Violence is a trademark of low intelligence! |
4185 [QUAYLE 31] Mind not what others say. The intelligent enjoy your music regardless. |
4186 [QUAYLE 32] Ooo, insult me again. Only this time, use your brain! |
4187 [QUAYLE 33] You don't expect me to believe you meant that? I'm too smart for your hidden insults! |
4188 Leaving Shadows |
4189 [QUAYLE 34] Who taught this chimp to talk?! What they can't do these days! |
4190 [QUAYLE 35] Well, I certainly would've handled THAT better. |
4191 [QUAYLE 36] If you were smarter, you'd enjoy my company more. |
4192 [QUAYLE 37] If you need any help... y'now... thinking, just let me know. I'm here to help. |
4193 Is there a reason why you have come to our sacred grove? We do not usually allow strangers on this sacred ground. |
4194 [QUAYLE 40] The stupid will fall while the smart survive. |
4195 [QUAYLE 41] Ahh, Tiax! Had you asked, I would've said you were too dumb to live. |
4196 [TIAX 1] You! Tiax would speak at you, for 'tis destined to be so! |
4197 [TIAX 2] Tiax will rule... from a distance! |
4198 [TIAX 3] Tiax will smite thee! |
4199 [TIAX 4] Tiax is impressed with this group! You will continue to serve him once he rules. |
4200 We search for those known as the Iron Throne. Perhaps you have heard of them? |
4201 We have come in search of healing. |
4202 [TIAX 5] Tiax fails to see how this will aid in his ascension! |
4203 [TIAX 6] Continue with this unprofitable behavior, and Tiax will seek his destiny elsewhere! |
4204 [TIAX 7] You are unworthy to sit at the feet of Great Tiax! I shall find another for that exalted spot! |
4205 [TIAX 8] As it should be! Tiax was destined to lead! |
4206 [TIAX 9] Tiax needs rest if he is to rule! |
4207 We apologize for trespassing on your sacred grounds. |
4208 [TIAX 10] We get no closer to world domination just standing about! |
4209 [TIAX 11] Destiny had best hurry. Tiax does not feel well at all. |
4210 [TIAX 12] When Tiax rules, this forest will be lumber for but a leg of his throne! |
4211 [TIAX 13] When Tiax rules, the stones of this city shall build his castle! |
4212 Yes, we have heard of those that you refer to as the Iron Throne. They have set up an encampment in the northeast part of the forest. Could you please leave our grove. |
4213 [TIAX 14] Why must Tiax traverse this dank hole?! Cyric said nothing of soggy boots! |
4214 [TIAX 15] Tiax must squint in the sunlight! One day, revenge shall be his! |
4215 [TIAX 16] Night would DARE hamper the sight of Tiax?! |
4216 [TIAX 17] Who dares prod Tiax?! |
4217 [TIAX 18] Tiax hears ya. |
4218 [TIAX 19] Soon Tiax rules! |
4219 [TIAX 20] Tiax is as Tiax duz. Hm-hm. |
4220 We have no healing to offer you. Could you please leave our grove. |
4221 [TIAX 21] Tiax WILL rule ALL! |
4222 [TIAX 22] Tiax moves. Make way! |
4223 [TIAX 23] Ya little monkey-spanker. |
4224 [TIAX 24] When Tiax rules, breeches shall not ride up so wedge-like! |
4225 [TIAX 25] Tiax does as ye will, but one day... BOOM! He rules! |
4226 [TIAX 26] The day comes when TIAX will point and click! |
4227 [TIAX 27] Where will your learning get you when Tiax rules? Duke of manure at best! |
4228 [TIAX 28] Sure you be smart, but none are grander than Tiax! |
4229 [TIAX 29] Thou wouldst mock me? Ye stiff-rumped foole! |
4230 [TIAX 30] All the world will tremble beneath the feet of Tiax! |
4231 [TIAX 31] Tiax and his greatness shall squash you as a bug, you... youâ€â€you... insolent BUG! |
4232 [TIAX 32] Your insults carry little sting. Tiax knows he will rule in the end. |
4233 [TIAX 33] Ye cup-shot muttonhead! Tiax will slap ya silly... when he rules! |
4234 [TIAX 34] Give thy tongue a holiday! Tiax so commands! |
4235 [TIAX 35] Ah, your goals are petty in comparison to the wonder of Tiax! |
4236 [TIAX 36] Do as ye will, but 'tis for naught! Tiax must rule! |
4237 [TIAX 37] Has Tiax mentioned he's going to rule? 'Tis inevitable. |
4238 [TIAX 40] Blast you! Escaping the inevitable rule of Tiax by dying? Coward! |
4239 [TIAX 41] Ha ha ha ha ha! Smart guy dies, and Tiax goes on to RULE! |
4240 [XZAR 1] Montaron, you are so AGGRAVATING! 'Tis disturbing to my demeanor! |
4241 [XZAR 2] Waaaa! Mommy, I'm a scared! |
4242 [XZAR 3] I am become death, destroyer of worlds! |
4243 [XZAR 4] I'm starting to find this group almost... palatable. |
4244 [XZAR 5] Must we be so insufferably charitable?! |
4245 [XZAR 6] I'll not tolerate any more of this benevolence! |
4246 [XZAR 7] I can take this no longer. May you all die cold, miserable deaths! Farewell! |
4247 [XZAR 8] Ah, a wise choice for leader. |
4248 [XZAR 9] I tire! I'll be MUCH MORE AGREEABLE with rest! |
4249 [XZAR 10] Much as I enjoy these moments of repose, GET A MOVE ON IT! |
4250 [XZAR 11] Mommy, I don't feel too good. |
4251 [XZAR 12] The trees move. Do you not see it?! |
4252 [XZAR 13] A cutthroat in every alley, but I'll not let them take us alive! |
4253 [XZAR 14] I'm never quite so comfortable as when I'm at least six feet under. |
4254 [XZAR 15] I've never liked the sunlight. 'Tis just too bright. |
4255 [XZAR 16] I wanted infravision like the elves, but 'tis more than just taking their eyes. |
4256 [XZAR 17] Something troubling you? |
4257 [XZAR 18] Your voice is ambrosia. |
4258 [XZAR 19] Stop touching me! |
4259 [XZAR 20] If I must! |
4260 [XZAR 21] I could do no other. |
4261 [XZAR 22] Hardly worth my time! |
4262 So, who are you guys? Ye here to buy some iron or somethin'? Ya know, while ye're here, maybe ya should give me some advice. Me wife's been complaining lately, mostly about our late-night life. Ya see, with all the stress and trouble lately, it's taken a little starch out of my maypole, if ye get me meaning. |
4263 [XZAR 23] Ahh, tell me 'bout the rabbits. |
4264 [XZAR 24] Those the gods wish to destroy, they first make mad! Mad! Mahahahahahaa! |
4265 [XZAR 25] I ate his liver with a nice Chianti and some fava beans. |
4266 [XZAR 26] Ah, Iâ€â€Iâ€â€I'll teach yer grandmotha to suck eggs! |
4267 [XZAR 27] Tell us a story, Monty. Something with bears and gold. |
4268 [XZAR 28] Har HAR there, Montaron! Quite the fight, eh, chum? |
4269 [XZAR 29] Oh, come on, Montaron, lighten up. Must you be so moody all the time? |
4270 [XZAR 30] Why must you goad us into other people's concerns? Can you not just let us mind our own enterprise? |
4271 [XZAR 31] I begin to see your true nature, and 'tis as I expected. None are as insufferably righteous as Harpers! |
4272 [XZAR 32] Oh, speak no more lest ye gorge my sweet tooth! |
4273 [XZAR 33] I'll not be mocked, thou most slanderous harlot! |
4274 [XZAR 34] Ahh yes, the chatter of friends and compatriots! Does it not warm the cockles? |
4275 [XZAR 35] Could we cease the incessant noise?! 'Tis such a pain behind the eyes! |
4276 [XZAR 36] Smiles, everyone, smiles! This is like some great fantasy! |
4277 [XZAR 37] I know dragons with feet like rabbits! 'Tis true, I swear! |
4278 [XZAR 40] I suppose I should feel a sense of loss. How unfortunate. I don't care! |
4279 [XZAR 41] Montaron! I... I never loved you. |
4280 [YESLICK 1] Aye, who's there now? More smithing, or did ye burrow into another river? |
4281 [YESLICK 2] I should'na got out of bed this morn! |
4282 [YESLICK 3] Clangeddin's might be with us! |
4283 [YESLICK 4] We do good! 'Tis as my clan was, long ago. |
4284 [YESLICK 5] There'll be dark horizons if we don't change our ways! |
4285 [YESLICK 6] I've seen enough greed and evil! Change your ways, lest enemies we be! |
4286 [YESLICK 7] Ye be no better than the Throne themselves! I'll not stand by while this happens! |
4287 [YESLICK 8] Slow and steady while I'm leader. |
4288 [YESLICK 9] Even dwarves need to rest. I can't walk much further. |
4289 [YESLICK 10] Why did I leave my cell if I'm to stand about doing nothing?! |
4290 [YESLICK 11] Ill I am, and when a dwarf says he's sick, you know it's serious! |
4291 [YESLICK 14] 'Tis just like the tunnels of my old clan. |
4292 Why, in the Nine Hells, are you asking us such a question? |
4293 [YESLICK 15] I prefer the stone of my cell o'er this wide-open empty. |
4294 Uh, sorry, we don't have any advice for you. |
4295 [YESLICK 17] You need something? |
4296 [YESLICK 18] What e're ye need. |
4297 Well, you could get some more fresh air, it might be the fumes down here in the mines. |
4298 [YESLICK 19] Ye need only ask. |
4299 Hey, wait a second, I recognize the bunch of you now. You're the guys who've been causing all the trouble lately. Surrender right now! |
4300 'Ere there! Secure the door behind you, lest some passing spy put the eyes on us! What are you doing back in the "Gate"? Every night-walker in town be keeping a low-end profile, what with the guards putting force behind their swords. Not safe to wander; not safe at all. Alatos has gone deep under, so as not to be warmin' a bunk in the jailhouse... or worse! Lost most our number, we have. Stay if you wish, but here be no more safe than the street outside. |
4301 You're those bastards who've been taking down our mining ops. Well, you've come to the wrong place, kiddos. I'm one mean son of a bitch, and I'm gonna give you a world o' hurt. |
4302 [YESLICK 20] As you will. |
4303 [YESLICK 21] Clangeddin's will be done. |
4304 [YESLICK 22] Be glad to. |
4305 [YESLICK 23] My father was a miner. And my mother was a miner before him. |
4306 I have nothing more to say to you! You chose your goody-goody bedfellows, now make your bed and lay in it! |
4307 [YESLICK 24] Keep yer straw and sticks! Only stone protects the pigs! |
4308 Hey! You're those adventurers. I... I give up. Please don't hurt me; I promise I won't scream. I don't wanna dieeee! Oh, please let me live... just don't kill me. Are you gonna let me live? Are ya, huh? Huh? |
4309 [YESLICK 25] You load sixteen tons, what do ya get? Another day older and deeper in debt. |
4310 You're gonna kill me?! You bastards, I won't go down without a fight. COME ON! Ya wanna piece of me? |
4311 [YESLICK 26] *whistle* |
4312 [YESLICK 27] The mines were there for anyone who looked! I'll not be blamed for what the Throne does with 'em! |
4313 [YESLICK 28] 'Twould be good if you tithed a few coins now and then. The favor of gods is worth a few gold. |
4314 [YESLICK 29] You've sold your mores for the love of gold. All dwarves are kin, but I'll not call YOU family. |
4315 [YESLICK 30] Friendships last when gold is long gone. Perhaps you should be a little nicer to the group. |
4316 [YESLICK 31] I've been through enough without suffering you as well. Begone. |
4317 [YESLICK 32] Watch what you say. Good-natured I am, but I swing a mean axe where evil's concerned! |
4318 [YESLICK 33] We fight for what's right, but you needn't take such pleasure in it. |
4319 [YESLICK 34] Kind words are always appreciated. |
4320 [YESLICK 35] Violence solves only the simplest problems. You must think your way through the tough ones. |
4321 [YESLICK 36] A friendly face is a blessed sight in these times. |
4322 Sure, we'll let you live, just tell us everything we want to know. |
4323 I have agreed to help Minsc rescue his friend. She is held captive at a gnoll stronghold, far west of Nashkel. |
4324 Sorry, bucko, but we can't let anyone live. |
4325 [YESLICK 37] Your ego is positively elven. Drop it a notch, lest I do it for you. |
4326 [YESLICK 40] I've lost too many clan-mates already! Must I lose these as well? |
4327 [YESLICK 41] I wish no dwarf dead, but I'll not miss his company! |
4328 Just shut up. Please SHUT UP! |
4329 [IMOEN 1] Please, sirs, I'm sorry for what I've done, but a girl's gotta eat, you know. |
4330 [IMOEN 2] I feel so cold. |
4331 [IMOEN 3] Yep? |
4332 [IMOEN 4] Whatcha want? |
4333 [IMOEN 5] Booooorrrring. |
4334 [IMOEN 6] Ha, ye're a queer fellow. |
4335 [IMOEN 7] I am gone. |
4336 [IMOEN 8] Do ya wanna tell me a story 'bout trollops an' plug tails? Please? |
4337 [IMOEN 9] Ye're all buffle-headed. |
4338 [IMOEN 10] Mutton-mongerin' riffraff. |
4339 [IMOEN 11] *yawn* I'm gettin' a little sleepy. |
4340 [IMOEN 14] Poor sod, takin' the dirt nap so soon. |
4341 [IMOEN 15] Heya! It's me, Imoen. |
4342 [GORION 1] Ahhh, my child, I am glad I have found you. |
4343 I'll tell ya everything, everything! My boss, Davaeorn, he's on the fourth level. He's the head honcho. Now are ya gonna let me live? |
4344 Minsc is getting impatient, I must go to rescue his friend soon. He previously said that she was being held at a gnoll encampment to the west of Nashkel. |
4345 Nope. |
4346 Yes, now get the hell out of here! |
4347 You there! You're not supposed to be in this area! Surrender yourselves now. |
4348 We don't think so. |
4349 You wouldn't kill a man with a wife and ten children, would you? |
4350 Yessss, we would. |
4351 No way, you've got a fate worse than death already. |
4352 I have agreed to kill a witch named Dynaheir for Edwin, for a price yet to be determined. She is somewhere to the west of Nashkel, in a gnoll stronghold. |
4353 Just wait here until the other guards arrive. |
4354 Edwin is getting impatient. I should look for his witch soon. Her location is on my map. |
4355 I have met a man named Edwin near Nashkel, who hates Dynaheir for some reason. I shall have to be wary of him. |
4356 I have met a man named Edwin near Nashkel, and I refused his deal to kill someone named Dynaheir. I shall have to be on the lookout for both of them. |
4357 So you wish to aid me. And in return, I help you... dominate the planet. Ohhhkay. Just let me know when you are going to "ascend." |
4358 I rather think not, you demented little man. |
4359 What makes you think you are going to rule everything? That's a pretty big job for such a... diminutive fellow. |
4360 So you wish to aid me... and in return... I help you... dominate the planet. Ohhhkay. Just let me know when you are going to "ascend." |
4361 I rather think not, you demented little man. |
4362 What makes you think you are going to rule everything? That's a pretty big job for such a... diminutive fellow. |
4363 So you wish to aid me. And in return, I help you... dominate the planet. Ohhhkay. Just let me know when you are going to "ascend." |
4364 So your whole belief system centers around some celestial midget toss? Count me out. I'm not a member of the "Up With Dwarves League," you know! |
4365 And this Cyric is who exactly? |
4366 WHAT?! You know not of the glory of Cyric? Tiax can but barely comprehend this! Is destiny to link Tiax with such a dullard? No, it does not matter. Tiax can make use of such fodder regardless of their belief or understanding! Join with me, and I shall compensate for your stupidity! |
4367 And this Cyric is who exactly? |
4368 Oh, this cannot be! Tiax will not be saddled with such a milksopped dullard! Begone, and beware my inevitable rule, ye bandy-legged clapdragons! |
4369 You are in your owwwn little world, aren't ya? Good day to you, and goodbye. |
4370 So you wish to aid me. And in return, I help you... dominate the planet. Ohhhkay. Just let me know when you are going to "ascend." |
4371 I have met and joined with a gnome named Tiax. I am to help him rule the world (though I quite think he is off his rocker). |
4372 You don't look like any mine guard I've ever seen; you new bigwig mercenaries for Davaeorn? |
4373 You are welcome in my company. One cannot have too many friends. |
4374 You need more practice if these beasts captured you. I have no need of you. |
4375 How did you come to be captured by the likes of these creatures? |
4376 Who are you that you warrant a bodyguard? |
4377 You are welcome in my company. One cannot have too many friends. |
4378 Yes, we're new mercs. Perhaps you could tell us where we could find Davaeorn. |
4379 You need more practice if these beasts captured you. I have no need of you. |
4380 How did you come to be captured by the likes of these creatures? |
4381 Who are you that you warrant a bodyguard? |
4382 Actually, we're adventurers. We're here to free all of you from your servitude to the Iron Throne. Tell us where we can find the master of the mine. |
4383 What I seek is my concern alone. Continue your "passages" if you will, but I wish none of it. I will endeavor alone. |
4384 How did you come to be captured by the likes of these creatures? |
4385 Cloak |
4386 Bugger off. Nah-naw-nah-naaah-naw! |
4387 You are welcome in my company. One cannot have too many friends. |
4388 Why would you be asking me that question? I don't know nothing. Just leave me be. |
4389 Hey, that's good news. If you wanna find Davaeorn, you're best to look on the fourth level. It's a secret level I think, so it won't be easy to find. |
4390 There is trouble enough watching my own back, let alone yours. You are welcome for the rescue, but now find your own way. |
4391 He-he-hello. I'm s-s-so cold, I th-think I have some s-sort of disease. My legs h-hurt so much, a-and my chest feels like it's going to explode. I-I'm useless. Please put me out of my misery, p-please. |
4392 Who are you that you warrant a bodyguard? |
4393 You are welcome in my company. One cannot have too many friends. |
4394 Sure, we'll oblige you. |
4395 We're not killers, sorry. |
4396 Sure, it's such a small favor to ask anyway. |
4397 Hail and well met, traveler. Raleo is the name, Raleo Windspear. Haven't seen you around here before. Perhaps you are new to town, then? I make a point of meeting as many people as I can, wherever I go. So many stories and tales. |
4398 I fear that where Dynaheir goes, so must I! It must be both of us, or neither. |
4399 Thank you so much. I owe you my life! Is there anything that I can do for you? |
4400 Then neither it must be. I do not need either of you. |
4401 No, but thanks for the offer. |
4402 Then I shall welcome you both to the party. |
4403 You could tell us everything you know about this mine. |
4404 I know about the magical plug! It keeps the underground river from flooding the mine. You can find it in the northeast section of the mine, but it'll do you no good. Everyone says that the thing's magically sealed, but I bet you Davaeorn, the master of the mine, could open the plug. |
4405 Cloak of Protection +1 |
4406 So it's another bunch of loser mercenaries. Well, I'm not impressed! I've had it with working for you and your Iron Throne overlords! Come on, take your best shot! I don't care about my life anymore! |
4407 We don't need any trouble. |
4408 I think you've mistaken our identities. We don't serve the Iron Throne, we plan to take it down. Maybe you can help us? |
4409 Do you think I'm stupid?! Why don't ya go shag some sheep? I don't need to hear any more of your wild stories. |
4410 I am Dynaheir, a witch of Rashemen. I and my comrade Minsc have been sent by the Wychlaran to determine whether the prophecies of Alaundo are true. We search for the spawn of Bhaal. |
4411 Please, I don't want any trouble. If you leave me alone, I promise to be good. |
4412 A voice of reason at last. Join my group with no fear. I never liked him anyway. |
4413 A deal is a deal is a deal! It was nothing personal, but now you must die! |
4414 I trust neither of you! Mayhaps I sleep better after I cast both of you out! Settle your own differences! |
4415 I'm so very, very tired. Please let me rest for just a while more. |
4416 By all the gods, we're saved. Oh thank you, thank you. I will forever remember this. I shall never forget this act of mercy. |
4417 We're not here to save you, idiot! Get back in your cell. |
4418 You're free to go, but be careful, there are probably more guards in the upper level. |
4419 You're not here to save me? But I I thought you were adventurers. Fate is so cruel. |
4420 The forge is so hot. Please, are you here to rescue us? |
4421 No, now get back to work! |
4422 Yes, you are free to go. |
4423 Yes, master. |
4424 By all the gods! Thank you, thank you. |
4425 You're intruders! Get away from me! |
4426 We're rescued! Go and kill all of those Iron Throne bastards! Kill them all! |
4427 Are you here to pay homage to our dread lord? |
4428 Yes, we are. |
4429 No! Now die, scum! |
4430 Say our dread lord's name aloud in prayer. |
4431 We don't feel like it right now. |
4432 By the Black Hand of Bane. |
4433 By the knife of Bhaal. |
4434 By the Black Sun of Cyric. |
4435 With the ill luck of Beshaba. |
4436 Wrong answer. |
4437 Good! You may proceed. |
4438 He's dead, you idiot. Now die! |
4439 [GORION 2] Run, child! Get out of here! |
4440 [GORION 3] Wait! There is something wrong. We are in an ambush. Prepare yourself! |
4441 [GORION 4] You must learn to be patient, child. |
4442 [GORION 5] Everything will be explained to you in time. |
4443 [GORION 6] *cough* *cough* I'm too old for this. |
4444 [GORION 7] We have very little time! |
4445 [GORION 10] Listen carefully! If we ever become separated, it is imperative that you make your way to the Friendly Arm Inn. There, you will meet Khalid and Jaheira. They have long been my friends, and you can trust them. |
4446 [GORION 11] Let's hurry, child! The night can only get worse, so we must find shelter soon. Don't worry, I will explain everything as soon as there is time. |
4447 [GORION 12] You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt. |
4448 [GORION 13] Awake, my adopted child. Awake, and face the terrible tests ahead of thee. |
4449 [NIMBUL 1] I am Death come for thee. Surrender, and thy passage shall be quicker. |
4450 [NIMBUL 2] So be it then. Another day you'll die! |
4451 [NIMBUL 4] Hush, little baby, don't say a word. Nimbul's gonna show you the big... black... bird. |
4452 [NIMBUL 5] Taking reward for this easy a kill is almost a crime. Hee hee. |
4453 [NIMBUL 6] Why Nimbul has been hired to deal with the likes of you, I'll never know. |
4454 [NIMBUL 7] Struggle if you must, dead one. I do not mind working for my money. |
4455 [MULAHEY 1] What?! How'd you get in here? |
4456 [MULAHEY 2] I yield! I yield to thee! |
4457 [MULAHEY 3] Fools! You would turn your back on a servant of Cyric? |
4458 [MULAHEY 6] You'll not have me! You'll not, you'll not! |
4459 [MULAHEY 7] Help, my minions, help! |
4460 [TAMOKO 1] Shhh, I must talk to you in private. These are troubled times. |
4461 [TAMOKO 3] Stupid cretins. |
4462 [TAMOKO 4] Loyalty to one's lord is all that can be expected. |
4463 [TAMOKO 5] In these times, only the strong survive. |
4464 [TAMOKO 6] A secret is only a secret if kept to oneself. |
4465 [TAMOKO 7] I have nothing else to say. |
4466 [TAZOK 1] Watch your words. I am in a very foul mood. |
4467 [TAZOK 2] The longer the fight, the sweeter your blood when I kill you! |
4468 [TAZOK 3] I will have your head! |
4469 [TAZOK 4] No begging's gonna help you now! |
4470 [TAZOK 5] Oh sure! Touch me like you know me! Now I kill you twice! |
4471 [TAZOK 6] Maybe you will stay quiet when you're dead! |
4472 [TAZOK 7] Do I LOOK like I enjoy being prodded by strangers? Stow the pointer, mouse-boy! |
4473 [DAVEORN 1] So the stoic adventurers have found their way down to my lair. |
4474 [DAVEORN 2] You meddling fools! Your victory shall be short-lived. |
4475 [DAVEORN 3] Die, insolent whelps! |
4476 [DAVEORN 4] Ah ha ha ha ha ha ha ha! |
4477 [DAVEORN 5] Your efforts are futile! |
4478 [DAVEORN 6] Tremble before the might of my sorcery! |
4479 [DAVEORN 7] Your feeble skills are no match for my magic! |
4480 [ALDETH 01] You there! Identify yourselves! |
4481 [ALDETH 02] Come now, old chaps, can't we be friends? |
4482 [ALDETH 03] For Baldur's Gate! |
4483 [ALDETH 04] Learn some manners, brute. |
4484 [ALDETH 05] Nothing is more vulgar than bad manners. |
4485 [ALDETH 06] Learn to bathe, lout. |
4486 [ALDETH 07] Oh my goodness! |
4487 [ELTAN 1] Greetings, taxpayers. I am Duke Eltan, commander of the Flaming Fist. |
4488 [ELTAN 3] Insolent madmen. Guards! To arms! |
4489 [ELTAN 4] By all that's holy! |
4490 [ELTAN 5] Honorable men are hard to come by. |
4491 [ELTAN 6] The common folk are the true rulers of this land. |
4492 [ELTAN 7] I AM the law! |
4493 [SCAR 1] Citizens, please step forward. |
4494 [SCAR 3] If it's a fight you want, a fight I'll give ya! |
4495 [SCAR 4] I am a man of my word. |
4496 [SCAR 5] Evil finds its worst enemy in truth and honor. |
4497 [SCAR 6] Oh, my bum's itchy, but I can't scratch it 'cause my armor's too tight. |
4498 [SCAR 7] The Flaming Fist aren't mercenaries. They're this city's police force! |
4499 [DRIZZT DO'URDEN 1] All I wish is to continue my journey! Friends await, while I must suffer this tiresome dance?! Does the mere mention of Drizzt attract your ilk?! |
4500 [DRIZZT DO'URDEN 3] 'Tis your lives to waste! |
4501 [DRIZZT DO'URDEN 4] I am a gentle man at heart. At least, while I'm not slaughtering the stupid. |
4502 [DRIZZT DO'URDEN 5] I've sparred with demons from the Nine Hells themselves! I shall barely break a sweat here today! |
4503 [DRIZZT DO'URDEN 6] *sigh* All this chatter is fine, but I've places I'd rather be. |
4504 [DRIZZT DO'URDEN 7] Don't poke Drizzt! 'Tis entirely unsociable. |
4505 [ELMINSTER 1] Ho there, wanderer. Stay thy course a moment to indulge an old man. |
4506 [ELMINSTER 3] Oh, it is most distressing that this is the course thou've chosen. I remove my support and will have no further dealings with thee. |
4507 [ELMINSTER 4] I can offer some guidance, but I will not interfere in your destiny. |
4508 [ELMINSTER 5] Thy mission is urgent! Must thou waste time poking the elderly? |
4509 [ELMINSTER 6] The years I have seen number hundreds, and yet I put up with thy prodding. |
4510 [ELMINSTER 7] Whoa, lord, it is hard to be humble when you're perfect in every way. |
4511 [SAREVOK 2] Run as you will; you cannot hide forever! |
4512 [SAREVOK 3] Your death is inevitable. |
4513 [SAREVOK 4] Only the strongest shall prevail. |
4514 [SAREVOK 5] The streets will run red with blood when my work is finished! |
4515 [SAREVOK 6] Heh. I do not fear death. Do you? |
4516 [SAREVOK 7] Killing is our father's work! Embrace it as I have. |
4517 [SAREVOK 10] You're perceptive for an old man. You know why I'm here. Hand over your ward and no one will be hurt. If you resist, it shall be a waste of your life. |
4518 [SAREVOK 11] I'm sorry that you feel that way, old man. |
4519 [VOLO 1] Ah, yes, the, ah... a tab! Um... another ale, young miss. I'll be sure to have your funds ready. |
4520 [VOLO 2] Oh, this is not my day at all! |
4521 [VOLO 3] Perhaps some other time! I'm not in the mood for fighting today! Or any day. |
4522 [VOLO 4] 'Tis surprising what one can learn at a simple country fair, hm? |
4523 [VOLO 5] I've traveled the length and breadth of Faerûn, and there's always something new. |
4524 [VOLO 6] Awfully familiar with that pointer, aren't you? And after only one drink, too. |
4525 [VOLO 7] I've a story for every man, woman, and child in Faurûn. However, copyright laws forbid me the telling. |
4526 [CADDERLY 1] Salutations. I am Cadderly, a visitor of Candlekeep, like yourselves. |
4527 [CADDERLY 3] Violence is never the wisest course. |
4528 [CADDERLY 4] Faith is all one needs to surpass life's obstacles. |
4529 [CADDERLY 5] You are a special one in the eyes of the gods. |
4530 [CADDERLY 6] Never let greed or malice guide your destiny. |
4531 [CADDERLY 7] One is not forced to walk in the steps of their father. |
4532 [SLYTHE 1] Look it, Krystin, honey, it's the heroes of the Sword Coast. They're the real deal. |
4533 [SLYTHE 2] It looks like tough times for us, honey. |
4534 [SLYTHE 3] Hey, fellas! Guess what time it is? Yep, you got it: It's time to die. |
4535 [SLYTHE 4] Krystin, love, keep your mind on your work. We're professionals over here. |
4536 [SLYTHE 5] Krystin, honey, don't break down on me here. I still need your help! |
4537 [SLYTHE 6] Shut up and bleed faster. |
4538 [SLYTHE 7] I once met a man from Nantucket... Oh, wrong world. |
4539 [KRYSTIN 1] Ooh! I'm so excited, Slythe. I've never heard real live heroes beg for their lives. |
4540 [KRYSTIN 2] I can't take this! I can't. I'm sorry, darling. |
4541 [KRYSTIN 3] You're all going to die. I'm going to slit your throats, open up your guts, and spoon out your brains. |
4542 [KRYSTIN 4] Ooh, blood makes me giddy. I love to see it in great big spurts. |
4543 [KRYSTIN 5] Oh, ohhh, you bastards, you hurt me. They hurt me, honey. DIIIEEE, die, die, AAARGGHH. |
4544 [KRYSTIN 6] Ninety nine buckets of blood on the wall, ninety nine buckets of blood. |
4545 [KRYSTIN 7] |
4546 [GREYWOLF 1] None cross Greywolf and live! |
4547 [GREYWOLF 2] You've not heard the last of this, ye worthless priggers! |
4548 [GREYWOLF 3] Have at thee, ye thieving scoundrel! |
4549 [GREYWOLF 4] No one meddles with my businessâ€â€lest they become it! |
4550 [GREYWOLF 5] All o' ye deserve the morning drop on the gallows! |
4551 [GREYWOLF 6] Ugh. Stupid cullies. |
4552 [GREYWOLF 7] The back of my hand or the tip of my boot. Take your pick. |
4553 [KORAX 1] Wait! Me no want fight. Me Korax, me friend! |
4554 [KORAX 3] Me kill your enemies. Yes, me will! |
4555 [KORAX 4] Korax hungry. Mm, very hungry. |
4556 [KORAX 5] Ohh, Korax thinks you look very tasty today. |
4557 [KORAX 6] Korax good dog, yes, good dog! |
4558 [KORAX 7] Korax sorry, but he so very hungry. He must eat now! He must eat you! |
4559 [HUSAM 1] Greetingshh, fellow rogues. *hic* |
4560 [HUSAM 2] There are too many. Retreat! |
4561 [HUSAM 3] The Shadow Thieves send their regards. |
4562 [HUSAM 4] *hic* I think I h-had too much to drink. |
4563 [HUSAM 5] |
4564 [HUSAM 6] You know, one day, I'lls have me mys revengsh. Ha ha ha ha ha! *hic* *burp* |
4565 [HUSAM 7] Lying, causing terror, and murderâ€â€those are my pastimes. |
4566 [LIIA JANNATH 1] As all of you know, this is a special occasion for the city of Baldur's Gate. |
4567 [LIIA JANNATH 4] The evidence we have about Entar's murder does resemble the work of the Shadow Thieves, but... |
4568 [LIIA JANNATH 5] If I MAY continue, the signature left behind was very blatant and could have been put there to mislead all of us. |
4569 [BELT 1] Could we all have a round of applause for Silke Rosena? She is a performer who hails from Berdusk. |
4570 [BELT 4] The votes have been tallied from those submitted by the landowners. The result was nearly unanimous. |
4571 [BELT 5] All of your questions will be answered in due time; you need not worry. |
4572 [BELT 6] Perhaps I could interject something before this meeting degenerates into meaningless bickering. |
4573 [BELT 7] Wait one moment, that is not in your power to decide. |
4574 [NOBLEMEN 4] What of Duke Eltan? Has his condition improved at all? If he dies, who will replace him? |
4575 [NOBLEMEN 5] What about the rumors of Amn mobilizing for war? Why aren't we preparing for war? |
4576 [NOBLEMEN 6] With our iron shortage, how are we to defend ourselves, and who will give us the iron we need? |
4577 [NOBLEMEN 7] Entar was killed by Shadow Thieves, agents of Amn; if it isn't obvious to the rest of you, it's obvious to me: Amn wants a war. |
4578 [NOBLEMEN 8] I believe that Eltan was poisoned by members of the Shadow Thieves. They're obviously trying to kill our leaders. |
4579 [NOBLEMEN 9] Resembles?! That's ridiculous! The signature left behind on the body WAS the mark of the Shadow Thieves. Are you blind *and* stupid, woman?! |
4580 [NOBLEMEN 10] Who would want to mislead us?! |
4581 [NOBLEMEN 11] What of the Zhentarim? I've heard that they may be somehow involved. |
4582 [NOBLEMEN 12] Shut up! Let Sarevok speak. |
4583 [GNARL 1] Stop! You go nowhere! This our bridge. You pay to walk it! |
4584 [GNARL 2] Me Gnarl. Me hungry! |
4585 [HAIRTOOTH 1] Yeah, you pay 20 gold for each head, or lose head! |
4586 [HAIRTOOTH 2] Mmmm... smell good! |
4587 [CALDO 1] Hey dere. I'm Caldo, and dis is my brother Krumm. |
4588 [CALDO 2] Me's gonna be rich! |
4589 [KRUMM 1]Uhhh... yeah. |
4590 Uhhh, YES! Yes, I would be Greywolf. That's me all right. None other than Greywolf. I'll take that reward because... of what I did! I'm Greywolf, and I deserve it! Thank you. |
4591 [KRUMM 2] Duhhhhhhh... |
4592 You must have made some mistake. I am not this Greywolf. Keep your money; it's not mine to take. |
4593 [DRYAD OF CLOUDPEAKS 1] Please, kind spirits, a wondrous ancient oak is in peril. |
4594 [DRYAD OF CLOUDPEAKS 2] My tree is in such pain! |
4595 [PRISM 1] Ahh, beauteous creature! You are my masterpiece! |
4596 [PRISM 2] Soon... my work will be done. |
4597 [ULRAUNT 1] Someone disturbs me?! |
4598 [ULRAUNT 2] My station is much greater than that of Tethtoril's. Hmph! |
4599 [TETHTORIL 1] Greetings, young one. |
4600 [TETHTORIL 2] I am very proud of you, as I am sure Gorion is. |
4601 [CHANTER 1] In the Year of the Turrets, a great host will come from the east like a plague of locusts. So sayeth the wise Alaundo. |
4602 Ahh, my fine and honest friend. What can I do for you today? |
4603 [CHANTER 2] When shadows descend upon the lands, our divine lords will walk alongside us as equals. So sayeth the great Alaundo. |
4604 Best you state your business and go! |
4605 [CHANTER 3] The Wyrm shall wander the earth, and such a pestilence will follow in his wake that all that know of his passing shall be struck down by the plague. So sayeth the wise Alaundo. |
4606 [CHANTER 4] When conflict sweeps across the Dales, the great lizards of the north shall descend with fire and fury. So sayeth the great Alaundo. |
4607 [CHANTER 5] The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny. Chaos will be sown from their passage. So sayeth the wise Alaundo. |
4608 Players |
4609 [GUIDE 1] I do apologize, but I must assist thee some other time. |
4610 [GATEWARDEN 1] Our library is a reservoir of human knowledge. |
4611 I've come to turn in a bounty and collect the reward that is duly mine. |
4612 [GATEWARDEN 2] Our rules are very strict! |
4613 [BRUNOS 1] Outta my way, less ya want a rib-roastin'. |
4614 [BRUNOS 2] Jabberin' cus! Shut up! |
4615 [THALDORN 1] H-hello, I don't want any trouble. |
4616 [THALDORN 2] What?! Oh, oh, sorry for yelling. |
4617 [RIELTAR 1] I don't have time to associate with drivel. |
4618 [RIELTAR 2] Your arrogance is most distasteful! |
4619 [KESTOR 1] The Iron Throne demands much, perhaps more than the Knights of the Shield can give. |
4620 [KESTOR 2] I could have you all killed with the lift of a finger. |
4621 [TUTH 1] We are being spied upon! |
4622 [TUTH 2] Ignorant barbarians. |
4623 [KEEPER OF THE PORTAL 1] Hold, travelers! Before you will be allowed entrance, you must donate a tome of great value to our libraries. |
4624 [KEEPER OF THE PORTAL 2] I'm not a doormat! |
4625 [TRANZIG 1] Seems to me like dese men want a little trouble. I'll give 'em trouble. |
4626 What do you do here, exactly? |
4627 I've come to turn in a bounty and collect the reward that is duly mine. |
4628 I've come to turn in a bounty and collect the reward that is duly mine. |
4629 Me? Why, I am what binds the guard to the public! A vital relations link, I am. Indispensable. |
4630 I see. And would I get that same response if I spoke with your commanding officer? |
4631 How COULD I have thought otherwise? Of COURSE you are. |
4632 Wait, me no want fight. Me Korax, me friend! |
4633 What? How dare you question my duly-appointed, middle-management power! I'll... I'll... |
4634 Sorry, chum, but you're a ghoul, and we're adventurers, so we're going to have to kill you. And don't look so surprisedâ€â€it's all by the book. |
4635 How COULD I have thought otherwise? Of COURSE you are. |
4636 You're not our friend, but since you're a talking ghoul, and we haven't seen too many talking ghouls, we'll let you live. Now get out of here! |
4637 How COULD I have thought otherwise? Of COURSE you are. |
4638 You can be our friend, but you better not do anything that'll make us mad. |
4639 You're meanies, and me don't like you. |
4640 A more fanciful load of horse droppings I have never heard in my life! |
4641 Drown me in paperwork? Begone, stooge. You are beneath my notice. |
4642 There is no need to get your shorts in a knot. I was merely jesting with you. |
4643 There is no need to get your shorts in a knot. I was merely jesting with you. |
4644 My sincerest apologies. I don't know what came over me. |
4645 What bounties are currently unclaimed? |
4646 CHARACTER |
4647 I've come to turn in a bounty and collect the reward that is duly mine. |
4648 I fail to see how this is relevant to anything. Please return when you have something worth my time. |
4649 I've come to turn in a bounty and collect the reward that is duly mine. |
4650 Well, it is good to see you attempting to earn honest gold, even if it is through the unsavory task of bounty hunting. I shall pay you, though less than the posted amount. We shall store the extra in case you decide to... alter the facts in any further dealings. |
4651 What do you do here, exactly? |
4652 What do you do here, exactly? |
4653 It would seem you have nothing that is on our list of wanted items. Please don't waste my time so. |
4654 What bounties are currently unclaimed? |
4655 Well, you have certainly earned your reward. A pleasure doing business with you. |
4656 I've come to turn in a bounty and collect the reward that is duly mine. |
4657 Harrumph! If you insist on being confrontational I have nothing more to say to you. Come back when you have something worth my attention. |
4658 Indeed. Eh, what's so funny? No matter. It is just SO refreshing to speak with someone who understands my position. See you again soon. |
4659 How COULD I have thought otherwise? Of COURSE you are. |
4660 I enjoy this conversation every time we have it, though I fear the money is not available to award you extra yet again. Farewell. |
4661 You have not the charm to carry this irreverent attitude. Mayhaps your insults should cost ye a portion of your earnings. I think a portion of the bounties you retrieve will do nicely. I may not be truly important, but I am not to be dismissed. |
4662 I have little time for this "humor." Please leave, and do not return until my mood has improved. |
4663 Neither do I know what I have done to deserve your ridicule. I accept your apology, but when next we meet please try to be more agreeable. |
4664 No one likes me. Me so sad. |
4665 Me will be good boy, me promise. Me will help you with anything you need. |
4666 [MAINGUI BUTTON]Attack |
4667 Hold! I am a member of the Flaming Fist, and require that you identify yourselves. |
4668 We're mercenaries in the service of Amn. |
4669 We don't have to answer your stinking questions! |
4670 We're adventurers. |
4671 We're bandits. |
4672 We're a rampaging horde of tarrasques. Krie! Krie! |
4673 A little far from home, aren't you? You should know that the Flaming Fist patrols these regions, so why don't you turn yourselves around and head back home? |
4674 Not a very nice thing to say. I'll have to assume that you're members of the bandits. |
4675 Adventurers, huh? Well, you should keep a look out; there's been quite a few reports about bandits causing trouble 'round these parts. Also, I've been searching for a deserter. His name is Samuel, and he should be traveling with a woman. There is a bounty of 50 gold for his capture. |
4676 Well, now you're about to be dead bandits. |
4677 Your sarcasm isn't appreciated, so just shut your mouth before it gets you into trouble. |
4678 Why don't you shut your own mouth, you ugly prigger?! |
4679 Sorry, sir. I guess my mouth sometimes gets ahead of my brain. |
4680 Not smart. I think it's time you got taught a lesson. |
4681 Nice apology. Before we leave I'd better warn you: There are bandits that have been causing trouble along the Coast Way, you'd be best to avoid them. Also, I've been searching for a deserter by the name of Samuel. He's traveling with a woman, so if you see him, remember, there's a 50 gold reward for his capture. |
4682 Hey there, city folks! So what in the name of Lathander takes you so far from home? |
4683 We are adventurers. |
4684 Why don't you tell us about yourself first? |
4685 We're a band of ravening lunatics. Bwahahahahaha! |
4686 We're farmers. |
4687 Ye're adventurers? I used to have an uncle who thought of himself as some kind a hero. He had the sword, shield, the whole bit. But he got himself killed, see? He was going off ta kill some sort of beastie with all of his buddies, but something went terribly wrong. I guess this beastie figured out he was coming and set up a trap for him and his friends. So anyhow, there are him and his buddies, trudging through the wilderness on their way to the monster's lair. Then all of a sudden, BAM! SMACK! The monster leaps out and starts ripping off arms and legs. When my pops found his brother, there was nothing left but a big pile of rotting meat. |
4688 [MAINGUI BUTTON]Cast Spell |
4689 That... was a real cool story. You wouldn't by any chance have any advice for us? Some sort of adventuring advice? |
4690 We have to get going now. Bye! |
4691 That was the most lame-arse story I think I've ever had the displeasure of listening to. Go away, old man. |
4692 Well, sure! My name's Ted, and I'm a big game hunter. Right now, I'm hunting for bear. Ya know a bear's pretty valuable, what with its pelt and meat. Hell! You could even sell its teeth for some sort of profit. Actually, I better get a move on; I don't want to be out after dark, with all those bandits and all. |
4693 I think I'll be leaving now. |
4694 I'm not stupid ya know! I might look stupid, but stupid I ain't! Ye're fer sure not farming folk. I think I'll be leaving now. |
4695 [TRANZIG 2] Tranzig's not afraid of rabble such as you! |
4696 [SILKE 1] Greetings, mercenaries. I am Silke, thespian extraordinaire. |
4697 [SILKE 2] I am a musician, not a chatterbox. |
4698 [THALANTYR 1] I be Thalantyr, mighty mage of Beregost. |
4699 [THALANTYR 2] Why do I live in such a pissant town? |
4700 [TAEROM FUIRUIM 1] Kiss me blarmy! What ya wish done? |
4701 [TAEROM FUIRUIM 2] I can make whatever you wish for a wee little bit more than me competition. |
4702 [CENTEOL 1] My spiderssss! Kill them. Kill them all! |
4703 [SENIYAD 1] I have no quarrel with those who respect my forest. |
4704 [SENIYAD 2] Never underestimate the power of nature's wrath! |
4705 [ENTAR SILVERSHIELD 1] What are intruders doing in my home? |
4706 [ENTAR SILVERSHIELD 2] I hope nothing has happened to my sweet daughter, Skie. |
4707 [MAREK 1] Could we have a moment of your time? |
4708 [MAREK 2] Stupid saps. They'll never know what hit 'em. |
4709 [LOTHANDER 1] Excuse me, please let me speak before you attack. |
4710 [LOTHANDER 2] My life is in shambles. |
4711 [IRLENTREE 1] So, these are the guests you have been talking about, Aldeth. |
4712 [IRLENTREE 2] I have no wish to speak with you, meat. |
4713 [BRIELBARA 1] Wait! Iâ€â€I must speak with thee. |
4714 [BRIELBARA 2] My poor, dear Namara. I hope she fares well. |
4715 [JHASSO 1] *pant* Come to torment me some more, you shapeshifting bastards? |
4716 [JHASSO 2] Damn, this would've cost my business a pretty penny! |
4717 [THE SURGEON 1] It would seem that you travelers are in need; it is lucky that I found you. |
4718 [THE SURGEON 2] What I do is my own business. |
4719 Oh, yeah! I have lots of advice about adventurin'. If ya wants to get rich, the best place to go would probably be the ruins at Firewine Bridge. If you want some action, why don't you give back some of that trouble those bandits have been dishin' out on the Coast Way? |
4720 [MYSTERY MERCHANT 1] Ah, I know a discerning eye when I see one. |
4721 [MYSTERY MERCHANT 2] Wonders I have seen, but I save the best for you. |
4722 [EMERSON 1] So ye want to take a look at me mine, do ye? |
4723 [EMERSON 2] I'll thank ye not to disturb me work! |
4724 [NALIN 1] Ahh, intrepid adventurers at our door. |
4725 [NALIN 2] Helm watch over thee upon thy quest. |
4726 [BRAGE 1] Greetings, playthings. Thou hast found me when I alone could not. |
4727 [OUBLEK 1] Ooh! Y-you have returned, and so soon! |
4728 Your safety is no concern of mine. I don't fancy trying to get between a bounty hunter and his bounty. |
4729 Well, there was no need to be rude! |
4730 Help me! You have to help me, please. I've lost... a lot of blood. |
4731 What happened to you? Who did this? |
4732 Bugger off, dead man. |
4733 You can't leave me to die. *sob* |
4734 Bandit! Bandits along the Coast Way road. They attacked my caravan. Everyone dead... My poor Shelley. *sob* I feel so weak... so cold. |
4735 I'm saved! You saved me, oh may all the gods bless your soul. What is there that I can do to repay you. |
4736 Improved Invisibility (Illusion/Phantasm) Level: 4 Range: Touch Duration: 3 rounds + 1 round/level Casting Time: 4 Area of Effect: 1 creature Saving Throw: None This spell is similar to Invisibility, but the recipient is able to attack by missile discharge, melee combat, or spellcasting while remaining unseen. However, telltale tracesâ€â€a shimmeringâ€â€allow an observant opponent to attack the invisible spell recipient. These traces are only noticeable when specifically looked for (after the invisible character has made <PRO_HISHER> presence known). Attacks against the invisible character suffer a -4 penalty to attack rolls, and the invisible character's Saving Throws are made with a +4 bonus. Note: After making an attack, the wizard is no longer completely invisible. Opponents can target the wizard. |
4737 You could give us money, and lots of it. |
4738 You could tell us more about these bandits you've been talking about. |
4739 No, but thank you for the offer. |
4740 Actually, I doubt there is anything that you could do for us. We're mighty adventurers, and you're just one measly peasant. |
4741 I don't have any money to give. I I'm sorry, but I have to go. |
4742 Well, I never! There was no reason to get so snotty. I apologize for taking so much time out of your important lives! |
4743 I don't know much about the bandits. They just came out of nowhere. There were hobgoblin and human mercenaries. They told us to surrender and give up our iron stores, but our captain refused them! The foolish, altruistic idiot. They fell upon us like a pack of ravenous wolves. I only barely escaped with my life. That's all I really have to tell. I had better get a move on, I have to tell the families of those who died. |
4744 [OUBLEK 2] Dealing with criminals jades a man so. |
4745 [TAURGOSZ 1] You there! I would speak, and best you listen well. |
4746 Aye. Uh, Greywolf sent us, and you know why we've come, don't you? |
4747 I have nothing to do with anyone named Greywolf, nor would I want to. |
4748 If it is so important, then I shall guard you as best I can. Yes. |
4749 [TAURGOSZ 2] Taurgosz "Tenhammer" has no need of "people skills." |
4750 All that is yours, eh? So be it. |
4751 "All else that is yours" does not concern me. I'm taking you and the gems to the guard, where I shall get a hefty reward. |
4752 [ARDENOR CRUSH 1] Ah, a few more ham-fisted fools for the Talons. |
4753 [ARDENOR CRUSH 2] A curious human be a dead human. Touch me not. |
4754 [BASSILUS, MAD ZHENT 1] Heh hurh heh! Oh, brother Thurm, why not grace our ears with a ripping tale of the old days? Always a delight! |
4755 [BASSILUS, MAD ZHENT 2] Nothing is more important than family! |
4756 [BENTLY MIRRORSHADE 1] It's been dreadful slow business lately. |
4757 [BENTLY MIRRORSHADE 2] My inn is open to all who behave themselves. |
4758 [GELLANA MIRRORSHADE 1] You are welcome here in Garl Glittergold's sight. |
4759 [GELLANA MIRRORSHADE 2] Glittergold guide your eye on your travels. |
4760 [TENYA 1] Stop! You are trespassing on my land-home! |
4761 [TENYA 2] Umberlee guides my way. |
4762 [GALKEN 1] Will no one take me offer? Bah! You're all nae men at all! |
4763 [GALKEN 2] Uh... The gout be in me left leg somethin' fierce, and, uh... I gotta pay off the innkeep lest he take me right! |
4764 [THE NAMELESS THUG 1] Well, if your trinket be what you say, why don't *you* go down? |
4765 [THE NAMELESS THUG 2] Ye're a fool, Galken. |
4766 [JEBADOH 1] Damn it, Sonner, we can't go on like this forever! |
4767 [JEBADOH 2] I just wanna be done with all this. |
4768 [TELMEN 1] Jeb's right! It's only a matter of time before we're... we're... |
4769 [TELMEN 2] WHAT?! Um... ahem... uh... W-what do you want? |
4770 [SONNER 1] Keep your heads about you, and we'll work it out! We just need a little help, is all. |
4771 [SONNER 2] Cool tempers will prevail. |
4772 [BREVLIK 1] HELLO! SHHH... um... I mean... hello. *chuckle* |
4773 [BREVLIK 2] All that glitters is not gold, but all that's gold most certainly glitters. |
4774 [ALATOS THUIBULD 1] Welcome, my little friends! Please, relax, and keep your weapons at your sides. |
4775 [ALATOS THUIBULD 2] My apologies, but no time for idle chatter. |
4776 [NIKLOS 1] Yes, stop a moment. I've got a word or two ye need to hear. |
4777 [NIKLOS 2] Ye spake at me? |
4778 [RESAR 1] Apologies, but you must die! |
4779 [RESAR 2] I listen not to you! Your death by my hand! |
4780 [DELORNA 1] Ha. Would that I had this luxury of time alone always. |
4781 [DELORNA 2] I know you not! Leave me to my solitude! |
4782 [HELSHARA 1] And boredom stalked the halls. |
4783 [HELSHARA 2] Only a fool would goad a daughter of Shandelar so! |
4784 [ITHMEERA 1] Try to be more amiable, Helshara. |
4785 [ITHMEERA 2] Be wary. Different we sisters are, but we share the same temper. |
4786 [SERVING WENCH TO VOLO 1] If you will, the tab? Mr. Volo was here for some time. |
4787 [SERVING WENCH TO VOLO 2] Of course, I'm actually a writer. I just wait tables to pay the bills. |
4788 [RAGEFAST 1] Now know thee well: I cannot let thee leave. We are meant to be together, whether ye know it or not. |
4789 [RAGEFAST 2] Love is blind, deaf, and ever, ever so dumb! |
4790 [RAMAZITH 1] Good eve on you and yours, my friend. Might I have your ear a moment? |
4791 [RAMAZITH 2] My secrets are mine alone. You know enough of me already. |
4792 [ABELA 1] Destiny or no, I am not long for this place. |
4793 [ABELA 2] I must be free! |
4794 [BE'LAND 1] Welcome, travelers, to the archival stores of Gond, Wonderbringer to the realms. |
4795 [BE'LAND 2] 'Tis a pleasure to serve Gond's tinkering majesty. |
4796 [GONDSMAN BRATHLEN 1] Please, follow, and I shall endeavor to introduce you to the majesty of Gond. |
4797 [GONDSMAN BRATHLEN 2] Please, don't touch the displays... or me. |
4798 [BLACK LILY 1] 'Twill be the darkest day ye never seen before I don't have what ye need. |
4799 [BLACK LILY 2] Off with ye now! I've got counting to do. |
4800 [TOWN CRIER 1] HEAR YE! HEAR YE! |
4801 [TOWN CRIER 2] I'M ACTUALLY QUITE SHY! |
4802 [GLANMARIE 1] Hmm... Bother 'n bother! Never a calm spot, never a break. |
4803 [GLANMARIE 2] A well-ordered home is a happy home. |
4804 [NARLEN DARKWALK 1] So I's at daggers drawing with him, an' he drops the swag an' runs! |
4805 [NARLEN DARKWALK 2] Swiped the duchess's knickers once, if ya know what I mean. |
4806 [REDEDGE 1] I daresay, the guard is downright rude these days! |
4807 [REDEDGE 2] I'll not taint the beauty of the night with superfluous chatter. |
4808 [SILENCE 1] Be ye friend or be ye dead? |
4809 [SILENCE 2] I'll speak when I wills it. Not 'cause ye're proddin'. |
4810 [Gantolandan 2] ZZZâ€â€*snork* I don't wanna go to school, Mommy. They call me Stinky. ZZZ... |
4811 [KELDDATH ORMLYR 1] Welcome! The traveling adventurer is never turned away from a house of Lathander. |
4812 [KELDDATH ORMLYR 2] Don't touch me! I'm super important. |
4813 [VARCI ROARINGHAM 1] P-please, might I have your ear a moment? |
4814 [VARCI ROARINGHAM 2] Please help. 'Tis a wasted life at stake. |
4815 [TREMAIN BELDE'AR 1] There is nothing I can do, but I must do something. 'Tis a risk, and risk is everything. |
4816 [TREMAIN BELDE'AR 2] You roll your dice, and you take your chances. |
4817 [CASSON BELDE'AR 1] *gasp* *cough* What� |
4818 [CASSON BELDE'AR 2] Aw, chores? But I've been dead! |
4819 [FARMER BRUN 1] Please, will no one help me? Anyone? I've nowhere else to be turning. |
4820 [FARMER BRUN 2] 'Twill be hard going without my son. |
4821 [FARMER WILTON 1] Stop a second there, young'n, 'cuz I heard what you gone and done for old Brun. |
4822 [FARMER WILTON 2] So hard to find decent folk nowadays... |
4823 [CATTACK 1] Hee hee hee ha! You no fight! You fight, you die! |
4824 [CATTACK 2] Clickety click, clickety click. No good you do! Heh heh heh! |
4825 [RAIKEN 1] 'Tis your choice which hits the ground firstâ€â€your swords or your heads! |
4826 [RAIKEN 2] Pester someone who might care. |
4827 [TEVEN 1] Drop ye weapons, and mayhaps ye outlive the day! I'll no be sayin' it twice! |
4828 [TEVEN 2] I be of the Blacktalons! I'll not suffer your scrutiny! |
4829 [SHOAL 1] Please to help me will you? I am alone on this desolate dry-land, and who knows what lurks in these woods. |
4830 [SHOAL 2] I dream of wind-swept shores, even while there. |
4831 [DROTH 1] What be this trouble, Shoal? Why have you not destroyed these small-pinks? |
4832 [DROTH 2] You blither and blather like small yapping dog! |
4833 We want no part of this fight. Take him back to face the penalties for his crimes. |
4834 Prism wishes only to finish his masterwork. Why not let him? What harm can it do? |
4835 [SIL 1] Return whence you came. This is not your place! |
4836 Who we are is unimportant. What is important, is that we are armed to the teeth and we mean to stop you from hurting him! |
4837 [SIL 2] You have heard my wishes! Speak to me no more! |
4838 Who we are is unimportant. What is important, is that we are armed to the teeth and we mean to stop you from hurting him! |
4839 [DELSVIRFTANYON 1] Blast it thrice over! I am through with it, I am so! 'Tis no livin' left here, none! |
4840 Prism wishes only to finish his masterwork. Why not let him? What harm can it do? |
4841 We want no part of this fight. Take him back to face the penalties of his crimes. |
4842 [DELSVIRFTANYON 2] WHAT?! What and what now?! |
4843 [GANDOLAR LUCKYFOOT 1] Well met, traveler. Gandolar Luckyfoot, at your disposal. |
4844 [GANDOLAR LUCKYFOOT 2] Gullykin is our pride and joy. Treat her well. |
4845 [AVALHENDAR 1] Eh? Who's this then? More intrepid fools on the road to a beating? |
4846 [AVALHENDAR 2] If ye must adventure, take ye no stupid risks. I don't need the extra work. |
4847 [MARL 1] 'Ere now, get out! I don't like your type in here! |
4848 [MARL 2] Are you talkin' to me? Are YOU talkin' to ME? |
4849 [DUNKIN 1] Heh, you tell 'em, Marl. |
4851 [DUNKIN 2] Hey, don't click ME. I don't want any trouble. |
4852 [MAL-KALEN 1] Release! Release! Return to body to finish life! Must revenge! |
4853 [MAL-KALEN 2] Release the body! Live again, I! |
4854 [ANGELO 1] So, these are the infamous murderers, finally brought to justice. |
4855 [ANGELO 2] Justice may be blind, but I'm not. |
4856 [MALE CHILDREN 1] Mother said not to talk with strangers. |
4857 [SLAVES 3] Save me, dear sir, please save me. |
4858 [MALE CHILDREN 2] You funny lookin'. |
4859 [MALE CHILDREN 3] Loser, loser, loser! |
4860 [MALE CHILDREN 4] You wanna fight me? Come on, you wanna fight? |
4861 [FEMALE CHILDREN 1] I lost my dolly. |
4862 [FEMALE CHILDREN 2] *sob* |
4863 [FEMALE CHILDREN 3] Ooh, you smell! |
4864 [FEMALE CHILDREN 4] I want my mommy. |
4865 [SERVING WENCH 1] 'Tis always good to give a little tip. |
4866 [SERVING WENCH 2] Why, ye're all such BIG men. |
4867 [SERVING WENCH 3] I hope our establishment's to yer likin'. |
4868 [SERVING WENCH 4] Please, seat yourselves wherever you wish. |
4869 [BEGGARS 1] Alms, alms for the poor? |
4870 I have nothing of value... p-please, let me be. |
4871 *cough* *cough* *retch* My lung! It's flopping all over the dirt! Damn. |
4872 Eh, miserable ragamuffins. |
4873 [NOBLEMAN 1] A man shouldn't speak to his better unless spoken to first. |
4874 [NOBLEMAN 2] No time to chitchat. |
4875 [NOBLEMAN 3] Away with you, beggar. |
4876 [NOBLEMAN 4] Don't touch me! I might catch something. |
4877 [NOBLEWOMAN 1] You need a new tailor; your clothes are absolutely dreadful! |
4878 [NOBLEWOMAN 2] Do you mind? I'm off to go shopping. |
4879 [NOBLEWOMAN 3] Hmph! Well, I never! |
4880 [NOBLEWOMAN 4] Don't give me any lip, peasant. Do you know who I am? |
4881 [STOREOWNER 1] Welcome to my humble establishment. |
4882 [STOREOWNER 2] Eh, business has been poor, what with the iron shortage and all. |
4883 [STOREOWNER 3] The customers are always right. |
4884 [STOREOWNER 4] My prices are the best south of Waterdeep. |
4885 [MINERS 1] Oh, I'm so tired. |
4886 [MINERS 2] Leave us be... 'tis much work to be done. |
4887 [MINERS 3] *cough* *cough*... *cough* I think I'm coughing up blood. |
4888 [MINERS 4] SO dark down here. |
4889 [SLAVES 2] Help us, please. |
4890 [SLAVES 3] Save me, dear sir, please save me. |
4891 [SLAVES 4] Get me outta this hell hole. |
4892 [MONKS 1] Praised be the blessed knowledge of Oghma. |
4893 [MONKS 2] We should hurry. The Atlar's sermon is to start in a few minutes. |
4894 [MONKS 3] Knowledge, used wisely, is the most powerful of tools. |
4895 [MONKS 4] Excuse me, but I am late for my classes. |
4896 [MALE TOWNSFOLK 1] 'Ey! Get outta me way, ya crummy lager-head. |
4897 [AMNISH SOLDIERS 1] For the glory of Amn! |
4898 [MALE TOWNSFOLK 2] Ye're a long-tongued lout, ain't ya? |
4899 [MALE TOWNSFOLK 3] I have things to doâ€â€one NOT being sittin' on me duffer talkin' to you. |
4900 [MALE TOWNSFOLK 4] Wife's been gettin' prickly on me arse. |
4901 [FEMALE TOWNSFOLK 1] Oh, ye're a handsome bunch, ain't ya? |
4902 [FEMALE TOWNSFOLK 2] My hubby don't want me talkin' to no strangers. |
4903 [FEMALE TOWNSFOLK 3] Me young 'uns are waitin'. |
4904 [FEMALE TOWNSFOLK 4] You fool adventurers better be responsible out there! |
4905 [AMNISH SOLDIERS 2] Stand away, citizen! |
4906 [AMNISH SOLDIERS 3] Move along. |
4907 [AMNISH SOLDIERS 4] Are you lookin' at me? Are you lookin' at me?! |
4908 [FARMERS 1] I've no time fer ta talk to ye now. |
4909 [FARMERS 2] Crops haven't done too well this season. |
4910 [FARMERS 3] Weather's been lousy lately. |
4911 [FARMERS 4] Sheep haven't been puttin' out lately. |
4912 [PERFORMER 1] My muse shall not speak to such as thee. |
4913 [PERFORMER 2] I'm always ready to entertain. |
4914 [PERFORMER 3] Come see me swallow flaming knives! |
4915 [PERFORMER 4] Watch as I make myself disappear! |
4916 [DRUID 1] It would be good for you to watch your actions while in this wood. |
4917 [DRUID 2] Don't mess with nature, or it'll mess with you. |
4918 [MAINGUI BUTTON]Bard Song |
4919 [DRUID 3] Civilization seems far, city-dweller. |
4920 [FEST HALL GIRL 1] Hey, sexy. Do ya want to take a look at me diddeys? |
4921 [FEST HALL GIRL 2] Well, if ya wants to go strappin' with this nab, you'll first have to give up the socket money. |
4922 [FEST HALL GIRL 3] I'm a fine-lookin' strumpet, ain't I? |
4923 [FEST HALL GIRL 4] Are ya interested in some thrills, darlin'? |
4924 [HALFLING 1] Nasty times are comin', I reckon. |
4925 [HALFLING 2] You're rather outlandish folk to be wanderin' 'round here. |
4926 [HALFLING 3] Queer things have been afoot lately. |
4927 [MAINGUI BUTTON]Find Traps |
4928 [HALFLING 4] I wish I had my old tobacco pipe. |
4929 [GNOME 1] I am happy not. No, I'm not. |
4930 [GNOME 2] Happy I am. Yes, I am! |
4931 [GNOME 3] Who you are, know not I. |
4932 [GNOME 4] Useful gadgets I have, yes, I do. |
4933 [MAINGUI BUTTON]Talk |
4934 [DWARF 1] By Moradin's hammer. |
4935 [MAINGUI BUTTON]Quick Formation |
4936 [DWARF 2] I need a swig o' some strong dwarven ale. |
4937 [MAINGUI BUTTON]Quick Item |
4938 [MAINGUI BUTTON]Quick Spell |
4939 [DWARF 3] Me temper's bad enough without ye botherin' me. |
4940 [DWARF 4] Your chatterin's startin' to wear on me nerves. |
4941 [ELF 1] The Fair Folk rarely have time for small talk. |
4942 [ELF 2] Troubled times are upon us. |
4943 [ELF 3] Soon, we shall all be together upon Evermeet. |
4944 [BARTENDER 1] You want some whiskey? |
4945 [BARTENDER 2] I got some cheap beer for ya. |
4946 [BARTENDER 3] Urgh... I gotta stop dippin' into me own ale. |
4947 [BARTENDER 4] I got me some nice lookin' waitresses, don't I? Eh he hehehe... |
4948 [INNKEEPER 1] My rooms are the best kept on the Sword Coast. |
4949 [INNKEEPER 2] Never had rats, no sirree. |
4950 [MAINGUI BUTTON]Quick Weapon |
4951 [INNKEEPER 3] My hotel's as clean as an elven arse. |
4952 [INNKEEPER 4] You're not mercenaries, are ye? I hate those moneygrubbin' scum. |
4953 [BANDITS 1] So I kicked 'im in the head till he was dead. Har har. |
4954 [MAINGUI BUTTON]Special Abilities |
4955 [BANDITS 2] I hate dem Flamin' Fist pansies. |
4956 [BANDITS 3] Whoa, now that was a stinker. Har har. |
4957 [BANDITS 4] Stop pickin' yer nose! |
4958 [MAINGUI BUTTON]Shape Change |
4959 [MERCHANTS 1] I've got the best prices this side of Cormyr. |
4960 [MERCHANTS 2] All my stuff is authentic. Really, it is. |
4961 [MERCHANTS 3] Those damnable bandits have been really bad for business. |
4962 [MERCHANTS 4] I love money! Yes, I do. |
4963 [GUARDS 1] *yawn* |
4964 [GUARDS 2] I shoulda joined the army. |
4965 [GUARDS 3] Today, I saw a girl with the biggest pair of diddeys I've ever seen! |
4966 [GUARDS 4] I could take Drizzt with both my arms tied behind my back. |
4967 [DRUNK 1] Ha ha ha ha ha! Haa ha ha! *burp* ...eh, sorryâ€â€'scuse me! |
4968 [MAINGUI BUTTON]Stealth |
4969 [DRUNK 2] Blaaarrrghghgh... *cough* Corn? When did I eats corn...? |
4970 [DRUNK 3] W-whoa... Why're the streets so wobbly? |
4971 [MAINGUI BUTTON]Thieving |
4972 [DRUNK 4] I needs some ale. *burp* Eh... |
4973 [UMBERLEE PRIEST 1] The Bitch Queen brooks no insolence. |
4974 [MAINGUI BUTTON]Turn Undead |
4975 [UMBERLEE PRIEST 2] The storm shall take those who are unfaithful. |
4976 [HELM PRIEST 1] Helm sees all. Know that and be judged! |
4977 [HELM PRIEST 2] The Vigilant One knows of all your sins. |
4978 [MAINGUI BUTTON]Use Item |
4979 [GOND PRIEST 1] Gond's greatest gift was the ability to invent. |
4980 [GOND PRIEST 2] My friend Oppenheimer's got some cool invention cooked up. |
4981 [OGHMA PRIEST 1] Wisdom is only possessed by the learned. |
4982 [OGHMA PRIEST 2] These walls contain the world's knowledge. |
4983 [READERS, SCRIBES 1] Our library is a man's harem of knowledge. |
4984 [READERS, SCRIBES 2] Ohâ€â€'scuse me, but I am late for my classes. |
4985 [FLAMING FIST SOLDIER 1] I serve the Flaming Fist! |
4986 [FLAMING FIST SOLDIER 2] I AM the law! |
4987 [FLAMING FIST SOLDIER 3] Every crime must be punished! |
4988 [FLAMING FIST SOLDIER 4] You there! Give me fifty pushups! |
4989 [GAMESMAN 1] Take your chance with Lady Tymora! |
4990 [GAMESMAN 2] Come on! Be a man. See if fortune smiles on ya! |
4991 [GAMESMAN 3] Come in poor, walk out rich! |
4992 [GAMESMAN 4] Ye're a lucky fella, aren't ya? |
4993 [KOBOLD 01] Grrrr, yip yip yap! Yip yip *snarl*... |
4994 [KOBOLD 02] Yap! Grrr grr... yip yip yip yap! Look, we don't speak Common, all right?! *snarl* Yip yip yap! |
4995 [KOBOLD 03] *snarl* Yip! Yip yip yip yip yap! |
4996 [KOBOLD 04] Grrrrrrrr... grrrr! |
4997 All I have is this ring. Will it do? Here take it. |
4998 Delsvirftanyon |
4999 I have made an enemy of Greywolf, the bounty hunter. Best keep a lookout for him. |
5000 Some stooge in Nashkel has mistaken me for a man named Greywolf. A foolish mistake that was very profitable for me. |
5001 Sorry, wench, but the ring just doesn't cut it. We'll keep it for you though. |
5002 [XVART 01] Humanoid scuz-suckers! |
5003 Sure, the ring will do. |
5004 [XVART 02] Die, snot heads! |
5005 Only the basest villains would take advantage of a gentle forest spirit! Lead on, and I will deal with them! |
5006 What is one more tree? I have more important tasks! |
5007 What is my payment for helping you? I don't take risks for free you know. |
5008 As you wish, though I seldom work for charity. Lead on. |
5009 One more tree?! Even if this were just "one more tree," it would still be priceless to me! As it is, it is the tree to which I am bonded! If it dies, I die. Please help. |
5010 If there is to be no reward, there will be no help. |
5011 Your offer is now to my liking. I am always glad to help those in need. Especially for a good price. |
5012 My apologies, I will do whatever I can to help. |
5013 The rumors of birds have no interest for me. If you've nothing tangible then I am leaving. |
5014 While traveling in the Cloud Peaks, I met a dryad. She asked that I help protect her tree. How could I refuse such a request? |
5015 So it is extra important to you? Then certainly you should be willing to pay well for my help! |
5016 Linked with you or not, it is still none of my concern. I must leave now. |
5017 I have angered a dryad near the Cloud Peaks and have been warned out of "her" wood. It's of little concern. She also directed me to look into a wolf cave just to the south, where a treasure cache is hidden. |
5018 Hello guysh, how are youse doing. Heh heh, I kinda got losht on my way *hic* home. Any ways, thats don't matter no more, give me alls your moneys. |
5019 Ah, look fella, we're not going to give you all of our money. |
5020 Okay, here is all of our money, hope you enjoy it. |
5021 You're asking for a world of trouble guy! Why don't you get lost before we have to hurt ya? |
5022 *buurrp* I'm glad ya knews what was goods for ya. |
5023 Wrongs answer, <GIRLBOY>s. *hic* You shoulda givens me the moneys when I ahsked ya. Ya know what I am! I'll lets ya into a little shecret... I'm a LICH. Yessh I am, powerful magicsh I wields, and now you've made me mad. You've gots one last chancesh, give me alls your money *hic*! |
5024 Look, guy, we're not gonna give you any money. Now bug off. |
5025 Okay, have it; have it all. |
5026 I guess if you're a lich we're going to have to kill you! |
5027 Whoa, ya guys jusht don't get it, do ya. I'm gonna killsh you with my alls mighty magical powers. So nows what's it gonna be, death or... or... or somethin'. |
5028 Okay, here's all of our money. We apologize if we angered you at all. |
5029 We're leaving now. Bye. |
5030 Go to Hell, you old bum. |
5031 Hey! Whats are you, uhhh... |
5032 You there! You're under arrest for banditry and highway robbery! We know you're part of that bandit group who's been terrorizing the Coast Way. Give yourselves up, or there will be trouble. |
5033 You've got the wrong guys. We're not part of any bandit gang. |
5034 If you want a fight, we'll give you a fight. |
5035 We give up. You can take us prisoner. We'll even throw down our weapons. |
5036 I shall find aid elsewhere. Do not tarry in my wood, for it will not be a restful stay. |
5037 And I seldom wish to deal with those of such mercantile persuasion. I thank you regardless. This way. |
5038 I thank you, though your greed has cost precious time. Please come now, as these intruders do not seem to understand the damage they could do. This way. |
5039 There, they are just ahead. I implore you, do what you must to make them leave. |
5040 There, they are just ahead. I implore you, do what you must to make them leave. |
5041 There, they are just ahead. I implore you, do what you must to make them leave. |
5042 Good! Actually, boys, I don't think we should take these bandits in. They don't deserve the comforts of a cell. All they deserve is a quick execution. |
5043 Really now, why should we believe you? |
5044 Let's do it, big fella! Riches beyond the dreams of avarice await, I am sure! |
5045 You don't really want to do this, do you? Just think of how beautiful this tree is. It's truly a wonder of nature. |
5046 I'll not let you harm a branch on this tree! You'll have to go through me first! |
5047 Let's do it, big fella! Riches beyond the dreams of avarice await, I am sure! |
5048 You don't really want to do this, do you? Just think of how beautiful this tree is. It's truly a wonder of nature. |
5049 I'll not let you harm a branch on this tree! You'll have to go through me first! |
5050 If it does what you say, I'll gladly take it. |
5051 A titan's might, hmm? I'm not really interested. I only have enough money for one potion. |
5052 Yeah! Get you gone! Me an' Krumm got business to take care of. |
5053 I'm afraid I won't be going anywhere. I'll kindly ask you to step away from the tree and leave the area. |
5054 Forgive my intrusion. I'll be leaving immediately. |
5055 That is an excellent deal if true. I'll take the red elixir. |
5056 I don't think I'll risk either of your "gifts" today. |
5057 Your first potion seems genuine enough. I'll take the second as well! |
5058 Uh, I feel much stronger, but I don't think I'll buy your red potion. I'm pretty smart now anyway. |
5059 I crossed the path of a strange merchant in Nashkel today. Very eager to be generous. Perhaps a touch too eager for my liking. He also mentioned a problem with his iron items being quite brittle. |
5060 I permit no loitering in my place of business. Get yourself hence, lest I summon the local guard as an escort. |
5061 Well, because of my warm smile and honest demeanor. |
5062 Today I have met a strange and very generous merchant in Nashkel. VERY eager to aid me he was. He also mentioned a problem with his iron items being brittle for some reason. |
5063 Take 50 gold and leave us be. |
5064 If we were bandits, why were we walking out in the open? Come on, just let us go. We're not the people you're looking for. |
5065 Trying to bribe me, huh? Slime like you doesn't deserve the comforts of a jail cell. |
5066 Look sir, we really don't want any trouble. Like you, we're hunting down bandits in the region. |
5067 Sweet talking won't help you at all. |
5068 Arrest us then. |
5069 We're not going without a fight. |
5070 I surrender! I don't wish a fight, just don't hurt me. |
5071 What? I'm not surrendering to anything! |
5072 All right, maybe I was wrong about the bunch of you. You're free to go. |
5073 So you're hunting the bandits. Well, who hired you to take on the bandits? Or are you doing it out of the goodness of your heart? |
5074 War |
5075 No one hired us. We're adventurers who are just trying to help out the people of the Sword Coast. |
5076 Wind |
5077 We're working for Amn. |
5078 Please, fair travelers, leave me to the muse and the gulls. They soothe even the rockiest soul. |
5079 We'll see you back safe as we can, though I don't see how killing you will help those that have died. We shall take you to the temple of Helm in hopes that you may be healed. |
5080 There be a bounty on your head, Brage. A bounty that says nothing of the rest of you! I'll not take the chance that you'll lose your mind again! Since they'll kill you anyway, you die here and now! |
5081 A noble hired us to avenge the death of his brother. |
5082 We work for the Blacktalon mercenaries. |
5083 Nalin at the Temple of Helm in Nashkel seems to think that Brage might be under the influence of some evil force. If I return him to them, he might not be killed for his crimes. |
5084 Shut up! Your smart remarks just got you in a heap of trouble. |
5085 You're rather far from home, aren't you? Well, why don't you turn 'round and head back home? |
5086 Blacktalons, eh? Well, that's too bad. |
5087 Perhaps you could tell us about this noble who hired you. |
5088 It was Liia Jannath out of Baldur's Gate. |
5089 It was Sir Tobyn out of Athkatla. |
5090 It was Aldeth Sashenstar out of Cormyr! |
5091 It was Lord Dolced out of Nashkel. |
5092 Liia Jannath doesn't have a brother, you moron! |
5093 Tobyn isn't a very Amnian sounding name, but I'll let you go nonetheless. |
5094 Aldeth Sashenstar is from Baldur's Gate, you lying weasel! |
5095 I don't know any of the lords in Nashkel, so I'll have to take your word for it. You're free to go. |
5096 You there! I need some money and some healing. If you know what's good for you, you'll give it to me! |
5097 You got to be kidding?! You're one hobgoblin, why should we do anything but kill you? |
5098 Here, take 25 gold. |
5099 Why should we help you? |
5100 Good job, you weakling excuses for life. |
5101 I'm a member of the Chill, the mercenary band. If you want all of my friends breathing down your neck, then just keep on pissing me off. |
5102 Okay! Okay. Here's 25 gold, now just leave us be. |
5103 Well, right now there's just one of you, so I think we'll take our chances. |
5104 You're threatening us?! I think you've got things mixed up, you degenerate, foul-smelling beast. Before we end your miserable life you should do some begging, and maybe throw in some information about these Chills. |
5105 You'll regret your decision. |
5106 Wait! Hey, I'm sorry, just don't kill me, please. I'll tell you about the Chill. |
5107 Go on. |
5108 You can shut up and get out of here. |
5109 The Chill are a group of mercenaries, they're part of the group who's been raiding the merchant caravans. I just got lost in a raid a couple days back, some of the Flaming Fist had been doggin' my steps. There, I've told you what ya wanted to hear. |
5110 Stop! You have trespassed on our territory. You shall not be allowed to leave until you have paid tribute. We demand 50 gold in tribute! |
5111 We have no money. Sorry? |
5112 All right then, here's your 50 gold. Goodbye now! |
5113 Why shouldn't we just kill the whole lot of you, you hairy piles of hyena dung? |
5114 You will die for that! |
5115 No money? That is too bad for you. We let you go only if you win fight. Your best champion versus our best champion. |
5116 We're not going to fight for your amusement, you lousy mutts. |
5117 Come on! Let's do it then! |
5118 Our best champion is Ludrug. Ludrug is me. Are you ready for fight? No matter, we fight now! |
5119 Delthyr |
5120 Please wait a moment, kind <SIRMAAM>! You must forgive me for my appearance, but I've been wandering the wilderness for more than a week now. You've got to help me! My friend is badly hurt, and he might die if he doesn't get assistance soon. Please, help me. |
5121 Sorry, lady, but we don't have the time for this. |
5122 What is the name of this friend of yours? |
5123 Take us to this friend. We're always ready to aid a lady in distress. |
5124 His name is Samâ€â€Samuel. Will you help me, <SIRMAAM>? |
5125 Yes, we can. Where is this Samuel? |
5126 Sorry, but it's time for us to leave. |
5127 This is him right here on the ground. |
5128 This is Samuel. He's so sick right now. *sob* I don't know how much longer he has to live. Could you take him to the Friendly Arm Inn? If you were to take him to Gellana Mirrorshade at the Temple of Wisdom, she'd help him. Please, can you do this? |
5129 Okay, okay! We'll take Samuel to the Temple of Wisdom at the Friendly Arm Inn. |
5130 We'll take him to the Temple of Wisdom, but only for a price. |
5131 Sorry, girl, we just don't have time for this. |
5132 Thank you, thank you so much. When you pick him up, be sure to be gentle. Please take him to the temple right away. I don't know how much longer he'll live. |
5133 [XVART 03] Eeeeeeeeeeeeeeeeee! |
5134 [XVART 04] Attaaaaaaaack! |
5135 [HOBGOBLIN 01] You be quiet! |
5136 [HOBGOBLIN 02] Manure mouth. |
5137 [HOBGOBLIN 03] Forward march! |
5138 [HOBGOBLIN 04] Spare no one! |
5139 [GNOLL 04] Die, scum! |
5140 [SKELETON WARRIOR 03] Die... |
5141 [BEAR, BLACK 02] Hey, Boo-Boo. That's a nice pickinick basket. |
5142 [GHOUL 02] Mmmmm, me like flesh, heh heh. |
5143 [GHAST 02] *burp* |
5144 [REVENANT 02] Must... revenge... |
5145 [REVENANT 03] I've come for you... |
5146 [REVENANT 04] You... shall... pay... |
5147 [OGRE 01] I will crush! |
5148 [OGRE 03] Me will crush you, crush you to goo! |
5149 [OGRE 04] Me will smash your face. |
5150 [OGRE MAGE 01] Hoo hoo ha ha ha ha ha. |
5151 [OGRE MAGE 02] You shall die for your impudence... |
5152 [OGRE MAGE 03] Kiaaaa! |
5153 *cough* *cough* Who are you? Where is Lena? *cough* Uhhhhh. |
5154 [OGRE MAGE 04] Die, cattle! |
5155 [HALF OGRE 01] Me hungry. |
5156 [HALF OGRE 02] *buuuurp* Uha ha ha mm! Heh, fart... |
5157 So we meet again. I'm sorry, but I don't have any time for talk. |
5158 [HALF OGRE 03] Me mad! |
5159 [HALF OGRE 04] Me kill men what make me mad! |
5160 So we meet again. Sorry, but I don't Hey, who are you carrying there? |
5161 You mess with me, you mess with you! |
5162 [OGRILLON 02] All the guys pick on me... 'cause I'm only 6'8". |
5163 [OGRILLON 03] Time for some carnage! |
5164 [OGRILLON 04] Die, pipsqueaks! |
5165 [DOPPELGANGER 01] Die, meat! |
5166 [DOPPELGANGER 02] SSSSsssssss. |
5167 [DOPPELGANGER 03] Your time is done, primates. |
5168 It's one of our companions, he was wounded. |
5169 [DOPPELGANGER 04] It is useless to resist. SSSssssss. |
5170 [GREATER DOPPELGANGER 01] Appearances can be deceiving, monkey! |
5171 A hobgoblin we killed. We think he's a member of the Chill, so we're taking him back to Beregost for identification. |
5172 [GREATER DOPPELGANGER 02] Give yourself up. Your death will be less... painful. |
5173 [GREATER DOPPELGANGER 03] Time to fillet some MEAT! |
5174 [SPIDER, WRAITH 02] (How many sounds do you think we spiders can make?) |
5175 He's a merchant we found. His caravan was attacked by bandits, and he was badly wounded. He paid us to take him back to Beregost. |
5176 [SIRINE 01] Fools to cross my path. |
5177 [SIRINE 02] I'll kill you slow for touching me like that. |
5178 [SIRINE 07] Think as you act, fool. |
5179 This is Samuel. We want to turn him in for the 50 gold. |
5180 [DRYAD 01] The trees speak of your presence. |
5181 [DRYAD 02] Nature knows much of you. |
5182 [DRYAD 03] The very trees cringe at the sight of thee. |
5183 Don't try to lie to me. You have Samuel there, don't you? Hand him over or we'll have to take him by force. |
5184 [DRYAD 04] Leave my wood! |
5185 All right then, perhaps we'll meet again. Goodbye. |
5186 [DRYAD 05] Do as I bid! |
5187 [DRYAD 06] Protect me! |
5188 [DRYAD 07] Thy will is mine! |
5189 [NYMPH 02] True beauty lies only in nature. |
5190 [NYMPH 03] Help! I am beset by evil! |
5191 Good job, here's your reward. |
5192 [NYMPH 04] Monsters, attack me not! |
5193 [NEREID 01] *sigh* To be in the waters of home. Hmmm. |
5194 [NEREID 02] Leave me be, silly dirt-fish. |
5195 [NEREID 03] You men cannot hurt me. |
5196 Okay, we do have Samuel. Take him and give us our 50 gold. |
5197 [NEREID 04] I'd rather be swimming. |
5198 [THE VOICE 1] You've not the time for this! |
5199 You'll have to take him by force. Sorry. |
5200 [THE VOICE 2] Leave him... get the claw! |
5201 [THE VOICE 3] 'Tis the horn you seek! Claim what should be yours! |
5202 [THE VOICE 4] It's of no concern who it's truly for! Take what is meant for you! |
5203 [THE VOICE 5] Forget the old man! His time is past! The wish should be yours! |
5204 [THE VOICE 6] Use it yourself, and know the legacy of your true father! |
5205 [THE VOICE 7] Seek the dagger next! It is nearby, in the hands of a great evil ogre! |
5206 [THE VOICE 8] Look at them! The knight is obviously the one to help! |
5207 [THE VOICE 9] The beast is an ogre! They are evil; they cannot be otherwise! |
5208 [THE VOICE 10] The potion you seek is here! |
5209 [THE VOICE 11] Ignore him! Drink the potion yourself, and know the essence of your heritage! |
5210 [THE VOICE 12] It is the last item you seek! Of course you're worthy of it! |
5211 [THE VOICE 13] You know you are all that and more! |
5212 [THE VOICE 14] You have done well by your heritage. |
5213 [THE VOICE 15] You are most disappointing indeed. |
5214 [THE VOICE 16] I am the essence of Bhaal within you. |
5215 [THE VOICE 17] Fight, that the violent death of your mind shall pave the way! |
5216 [THE VOICE 18] Weakling fool! You have spurned your father's gifts and your heritage. You can only pay with your blood! |
5217 [THE VOICE 19] You will not prevail! The strength that was given returns to the source! I am the stronger! |
5218 [THE VOICE 20] You have balanced the scales with your actions, but the Return cannot be stopped! |
5219 [THE VOICE 21] The Return will not be stopped. The Return will not be stopped. The Return will not be stopped... |
5220 [THE WARRIOR 1] Help! I need your aid! There are too many! |
5221 [THE WARRIOR 2] I am so cold... ugh... ugh... I am dying. Please... stay with me awhile. |
5222 [THE WARRIOR 3] I don't want to die alone... |
5223 [THE WARRIOR 4] Thank you... |
5224 [THE MESSENGER 1] Salutations! I have come looking for someone, to deliver a gift. A horn, actually. |
5225 [THE MESSENGER 2] I seek the First Reader of this great library. Perhaps you have seen him? |
5226 [THE MESSENGER 3] Then I bear a message for you as well. |
5227 [THE SORCERER 1] Young one! Please stop awhile. I need your help. |
5228 [THE SORCERER 2] This candle is my last chance, child. Please, bring it to me. |
5229 [THE SORCERER 3] Thank you. I am renewed. |
5230 [THE OGRE 1] Me no beast! Me don't want fight! Go 'way! |
5231 [THE OGRE 2] Shiny man attack ME! I be good, but he make fight! |
5232 [THE OGRE 3] You no hurt me, me no hurt you! Me don't care if me born bad! |
5233 [THE WHITE KNIGHT 1] You there! Help me dispose of this beast! |
5234 [THE WHITE KNIGHT 2] Don't believe a word it says! Born evil, they are! Everyone knows that! |
5235 [THE WHITE KNIGHT 3] You choose right! Beings of flesh are what they are. There is no escaping your destiny! |
5236 [THE POISONED MAN 1] Please... that pack of gnolls, they... poisoned me. |
5237 [THE POISONED MAN 2] Please! Show some charity. I'll die without it. |
5238 [THE POISONED MAN 3] Thank you... |
5239 [THE WOMAN 1] Greetings, fellow traveler. I have been entrusted to give this skull to they who are most worthy. |
5240 [THE WOMAN 2] The recipient must be more heroic, charitable, courageous, and HUMBLE than anyone else living or dead. Are you such a person? |
5241 [THE WOMAN 3] Truly, ye deserve this and whatever else it brings. |
5242 [THE WOMAN 4] The Godhead is rejected! |
5243 [DRIZZT DO'URDEN 10] |
5244 [XAN 14] |
5245 [XAN 16] |
5246 [XAN 38] |
5247 [XAN 39] |
5248 [KIVAN 3] |
5249 [KIVAN 12] |
5250 [KIVAN 15] |
5251 Actually, I just wanted to ask you one question. Who is it that you have with you? |
5252 [KIVAN 16] |
5253 [KIVAN 20] |
5254 It's one of our companions, he was wounded. |
5255 [KIVAN 38] |
5256 [KIVAN 39] |
5257 A hobgoblin we killed. We think he's a member of the Chill, so we're taking him back to Beregost for identification. |
5258 [AJANTIS 15] |
5259 He's a merchant we found. His caravan was attacked by bandits, and he was badly wounded. He paid us to take him back to Beregost. |
5260 [AJANTIS 16] |
5261 This is Samuel. We want to turn him in for the 50 gold. |
5262 [AJANTIS 38] |
5263 [AJANTIS 39] |
5264 [KAGAIN 4] I like it here. |
5265 [KAGAIN 13] |
5266 [KAGAIN 15] |
5267 [KAGAIN 16] |
5268 [KAGAIN 38] |
5269 [KAGAIN 39] |
5270 [SHAR-TEEL 12] |
5271 For a bit o' respectful coin we can cure what ails thee, if you need. |
5272 [SHAR-TEEL 13] |
5273 [SHAR-TEEL 14] |
5274 [SHAR-TEEL 15] |
5275 [SHAR-TEEL 16] |
5276 [SHAR-TEEL 38] |
5277 It would seem that you have someone among you who is badly injured. Is there something I could do for them? |
5278 No, there isn't. |
5279 This man is named Samuel. We were told to bring him to you. |
5280 [SHAR-TEEL 39] |
5281 [VICONIA 13] |
5282 Oh, dear! It is Samuel, and what bad shape he is in. I am glad you have brought him to me. Such a fine young man; it's a pity that he let himself be persuaded by Lena to desert the Fist. Well, nothing can be done about that, but something can be done about his health. For the service that you have provided, I want you to have some potions as a show of my gratitude. |
5283 [VICONIA 14] 'Tis akin to my home, but home does not welcome me. |
5284 [VICONIA 38] |
5285 [VICONIA 39] |
5286 [GARRICK 14] |
5287 [GARRICK 15] |
5288 [GARRICK 16] |
5289 [GARRICK 38] |
5290 [GARRICK 39] |
5291 [SAFANA 3] |
5292 It seems you have brought him too late. He has expired from his injuries. This is such a great loss, but I guess there was nothing you could do. |
5293 This man is named Samuel. We were told to bring him to you. |
5294 [SAFANA 12] |
5295 [SAFANA 14] |
5296 [SAFANA 15] |
5297 [SAFANA 16] |
5298 [SAFANA 38] |
5299 [SAFANA 39] |
5300 [FALDORN 3] |
5301 [FALDORN 14] |
5302 [FALDORN 15] |
5303 [FALDORN 16] |
5304 [FALDORN 38] |
5305 [no text] |
5306 [FALDORN 39] |
5307 [ELDOTH 12] |
5308 [ELDOTH 13] |
5309 [ELDOTH 14] |
5310 [ELDOTH 15] |
5311 [ELDOTH 16] |
5312 [ELDOTH 38] |
5313 [ELDOTH 39] |
5314 [CORAN 3] *whistle* |
5315 [CORAN 12] |
5316 [CORAN 13] |
5317 [CORAN 14] |
5318 [CORAN 15] |
5319 [CORAN 16] |
5320 [CORAN 38] |
5321 [CORAN 39] |
5322 [BRANWEN 12] |
5323 [BRANWEN 13] |
5324 [BRANWEN 14] |
5325 [BRANWEN 15] |
5326 [BRANWEN 16] |
5327 [BRANWEN 38] |
5328 [BRANWEN 39] |
5329 [SKIE 3] |
5330 [SKIE 12] |
5331 [SKIE 13] |
5332 [SKIE 14] |
5333 [SKIE 15] |
5334 [SKIE 16] |
5335 [SKIE 38] |
5336 [SKIE 39] |
5337 [ALORA 38] |
5338 [ALORA 39] |
5339 [DYNAHEIR 12] |
5340 [DYNAHEIR 14] |
5341 [DYNAHEIR 15] |
5342 [DYNAHEIR 16] |
5343 [DYNAHEIR 38] |
5344 [DYNAHEIR 39] |
5345 [EDWIN 12] |
5346 [EDWIN 13] |
5347 [EDWIN 14] |
5348 [EDWIN 15] |
5349 [EDWIN 16] |
5350 [EDWIN 38] |
5351 [EDWIN 39] |
5352 [JAHEIRA 15] |
5353 [JAHEIRA 38] |
5354 [JAHEIRA 39] |
5355 [KHALID 38] |
5356 [KHALID 39] |
5357 [MINSC 13] |
5358 [MINSC 15] |
5359 [MINSC 38] |
5360 [MINSC 39] |
5361 [MONTARON 13] |
5362 [MONTARON 16] |
5363 [MONTARON 38] |
5364 [MONTARON 39] |
5365 [QUAYLE 3] |
5366 [QUAYLE 13] |
5367 [QUAYLE 15] |
5368 [QUAYLE 38] |
5369 [QUAYLE 39] OH DEAR! |
5370 [TIAX 38] |
5371 [TIAX 39] |
5372 [XZAR 38] |
5373 Wayfarers! Wait up a moment. I wish to have a word with you. You are adventurers, are you not? |
5374 Yes, we're adventurers, why should you care? |
5375 No, we're not. |
5376 Sorry, I guess I must have misjudged you. Well, I'll be on my way now. |
5377 That's good then! You see, I am an adventurer of sorts, of course I'm not very fond of battle. I like to pilfer objects from ruins and monstrous lairs, and try my best to avoid getting hurt. Anyway, I have something that might interest you. I have a gem in my possession, a magical gem. I have no use for it, and I can't get the price I'm looking for from anyone I've met. Would you perhaps be interested? |
5378 Sorry, we have no interest in a magical gem. |
5379 Sure, what's the price? |
5380 Perhaps you could tell us what the gem does? |
5381 My price is a measly 1,000 gold. It allows you to see the truth in all things, a gem of true seeing you could say. 1,000 gold I would think is a rather fair price. |
5382 That's too much for us, sorry. |
5383 Why don't you sell it for a little cheaper? |
5384 Sure, here's 1,000 gold. |
5385 Of course! It's a gem of true seeing. It allows you to see the truth in all things. So do you want it? I'm selling it for a 1,000 gold, no more, no less. |
5386 Sorry, that's a little too pricey for us. |
5387 [XZAR 39] |
5388 How 'bout selling it for less than 1,000 gold? |
5389 [YESLICK 12] |
5390 [YESLICK 13] |
5391 [YESLICK 16] |
5392 [YESLICK 38] |
5393 [YESLICK 39] |
5394 Sure, we'll take it. |
5395 [IMOEN 12] |
5396 [IMOEN 13] |
5397 I can't sell such a gem for less than 1,000 gold! |
5398 [GORION 8] |
5399 [GORION 9] |
5400 [NIMBUL 3] |
5401 [NIMBUL 8] |
5402 [NIMBUL 9] |
5403 [MULAHEY 4] |
5404 [MULAHEY 5] |
5405 [MULAHEY 8] |
5406 [MULAHEY 9] |
5407 [TAMOKO 2] |
5408 [TAMOKO 8] |
5409 [TAMOKO 9] |
5410 [TAZOK 8] |
5411 [TAZOK 9] |
5412 [DAVEORN 8] |
5413 Okay, we'll take it for 1,000 gold. |
5414 [DAVEORN 9] |
5415 [ALDETH 08] |
5416 Can't afford it, I guess this is goodbye. |
5417 [ALDETH 09] |
5418 [ELTAN 2] |
5419 [ELTAN 8] |
5420 [ELTAN 9] |
5421 [SCAR 2] |
5422 [SCAR 8] |
5423 [SCAR 9] |
5424 [DRIZZT DO'URDEN 2] |
5425 [DRIZZT DO'URDEN 8] |
5426 [DRIZZT DO'URDEN 9] |
5427 [ELMINSTER 2] |
5428 [ELMINSTER 8] |
5429 [ELMINSTER 9] |
5430 [SAREVOK 8] |
5431 [SAREVOK 9] |
5432 [VOLO 8] |
5433 [VOLO 9] |
5434 [CADDERLY 2] |
5435 [CADDERLY 8] |
5436 [CADDERLY 9] |
5437 [SLYTHE 8] |
5438 [SLYTHE 9] |
5439 [KRYSTIN 8] |
5440 [KRYSTIN 9] |
5441 [GREYWOLF 8] |
5442 [GREYWOLF 9] |
5443 [KORAX 2] |
5444 [KORAX 8] |
5445 [KORAX 9] |
5446 [HUSAM 8] |
5447 [HUSAM 9] |
5448 [LIIA JANNATH 2] |
5449 [LIIA JANNATH 3] |
5450 [LIIA JANNATH 6] |
5451 [LIIA JANNATH 7] |
5452 [LIIA JANNATH 8] |
5453 [LIIA JANNATH 9] |
5454 [BELT 2] |
5455 [BELT 3] |
5456 [BELT 8] |
5457 [BELT 9] |
5458 [NOBLEMEN 1] |
5459 [NOBLEMEN 2] |
5460 [NOBLEMEN 3] |
5461 [NOBLEMEN 13] |
5462 [NOBLEMEN 14] |
5463 [CENTEOL 2] |
5464 [BRAGE 2] |
5465 [Gantolandan 1] |
5466 [SLAVES 1] |
5467 [UMBERLEE PRIEST 3] |
5468 [UMBERLEE PRIEST 4] |
5469 [HELM PRIEST 5] |
5470 [HELM PRIEST 6] |
5471 [GOND PRIEST 3] |
5472 [GOND PRIEST 4] |
5473 [OGHMA PRIEST 3] |
5474 [OGHMA PRIEST 4] |
5475 [READERS, SCRIBES 3] |
5476 [READERS, SCRIBES 4] |
5477 [KOBOLD 05] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5478 [KOBOLD 06] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5479 [KOBOLD 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5480 [KOBOLD 08] |
5481 [KOBOLD 09] |
5482 [TASLOI 00] |
5483 [TASLOI 02] |
5484 [TASLOI 03] |
5485 [TASLOI 04] |
5486 [TASLOI 05] |
5487 [TASLOI 06] |
5488 [TASLOI 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5489 [TASLOI 08] |
5490 [TASLOI 09] |
5491 [XVART 05] |
5492 [XVART 06] |
5493 [XVART 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5494 [XVART 08] |
5495 [XVART 09] |
5496 [HOBGOBLIN 05] Noo! |
5497 [HOBGOBLIN 06] |
5498 [HOBGOBLIN 07] |
5499 [HOBGOBLIN 08] |
5500 [HOBGOBLIN 09] |
5501 [GIBBERLING 01] |
5502 [GIBBERLING 02] |
5503 [GIBBERLING 03] |
5504 [GIBBERLING 04] |
5505 [GIBBERLING 05] |
5506 [GIBBERLING 06] |
5507 [GIBBERLING 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5508 [GIBBERLING 08] |
5509 [GIBBERLING 09] |
5510 [GNOLL 01] |
5511 [GNOLL 02] |
5512 [GNOLL 03] |
5513 [GNOLL 04] Die, scum! |
5514 [GNOLL 05] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5515 [GNOLL 06] NO SOUND EFFECT-----DO NOT USE |
5516 [GNOLL 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5517 [GNOLL 08] |
5518 [GNOLL 09] |
5519 [DOG, WILD 01] |
5520 [DOG, WILD 02] |
5521 [DOG, WILD 03] |
5522 [DOG, WILD 04] |
5523 [DOG, WILD 05] |
5524 [DOG, WILD 06] |
5525 [DOG, WILD 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5526 [DOG, WILD 08] |
5527 [DOG, WILD 09] |
5528 [DOG, WAR 01] |
5529 [DOG, WAR 02] |
5530 [DOG, WAR 03] |
5531 [DOG, WAR 04] |
5532 [DOG, WAR 05] |
5533 [DOG, WAR 06] |
5534 [DOG, WAR 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5535 [DOG, WAR 08] |
5536 [DOG, WAR 09] |
5537 [SKELETON 01] |
5538 [SKELETON 02] |
5539 [SKELETON 03] |
5540 [SKELETON 04] |
5541 [SKELETON 05] |
5542 [SKELETON 06] |
5543 [SKELETON 07] |
5544 [SKELETON 08] |
5545 [SKELETON 09] |
5546 [SKELETON WARRIOR 01] |
5547 [SKELETON WARRIOR 02] |
5548 [SKELETON WARRIOR 04] |
5549 [SKELETON WARRIOR 05] |
5550 [SKELETON WARRIOR 06] |
5551 [SKELETON WARRIOR 07] |
5552 [SKELETON WARRIOR 08] |
5553 [SKELETON WARRIOR 9] |
5554 [WOLF 01] |
5555 [WOLF 02] |
5556 [WOLF 03] |
5557 [WOLF 04] |
5558 [WOLF 05] |
5559 [WOLF 06] |
5560 [WOLF 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5561 [WOLF 08] |
5562 [WOLF 09] |
5563 [WORG 01] |
5564 [WORG 02] |
5565 [WORG 03] |
5566 [WORG 04] |
5567 [WORG 05] |
5568 [WORG 06] |
5569 [WORG 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5570 [WORG 08] |
5571 [WORG 09] |
5572 [WOLF, DIRE 01] |
5573 [WOLF, DIRE 02] |
5574 [WOLF, DIRE 03] |
5575 [WOLF, DIRE 04] |
5576 [WOLF, DIRE 05] |
5577 [WOLF, DIRE 06] |
5578 [WOLF, DIRE 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5579 [WOLF, DIRE 08] |
5580 [WOLF, DIRE 09] |
5581 [WOLF, WINTER 01] |
5582 [WOLF, WINTER 02] |
5583 [WOLF, WINTER 03] |
5584 [WOLF, WINTER 04] |
5585 [WOLF, WINTER 05] |
5586 [WOLF, WINTER 06] |
5587 [WOLF, WINTER 07] |
5588 [WOLF, WINTER 08] |
5589 [WOLF, WINTER 09] |
5590 [WOLF, VAMPIRIC 01] |
5591 [WOLF, VAMPIRIC 02] |
5592 [WOLF, VAMPIRIC 03] |
5593 [WOLF, VAMPIRIC 04] |
5594 [WOLF, VAMPIRIC 05] |
5595 [WOLF, VAMPIRIC 06] |
5596 [WOLF, VAMPIRIC 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5597 [WOLF, VAMPIRIC 08] |
5598 [WOLF, VAMPIRIC 09] |
5599 [WOLF, DREAD 01] |
5600 [WOLF, DREAD 02] |
5601 [WOLF, DREAD 03] |
5602 [WOLF, DREAD 04] |
5603 [WOLF, DREAD 05] |
5604 [WOLF, DREAD 06] |
5605 [WOLF, DREAD 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5606 [WOLF, DREAD 08] |
5607 [WOLF, DREAD 09] |
5608 [ANKHEG 01] |
5609 [ANKHEG 02] |
5610 [ANKHEG 03] |
5611 [ANKHEG 04] |
5612 [ANKHEG 05] |
5613 [ANKHEG 06] |
5614 [ANKHEG 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5615 [ANKHEG 08] |
5616 [ANKHEG 09] |
5617 [BEAR, BLACK 01] |
5618 [BEAR, BLACK 03] |
5619 [BEAR, BLACK 04] |
5620 [BEAR, BLACK 05] |
5621 [BEAR, BLACK 06] |
5622 [BEAR, BLACK 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5623 [BEAR, BLACK 08] |
5624 [BEAR, BLACK 09] |
5625 [BEAR, BROWN 01] |
5626 [BEAR, BROWN 02] |
5627 [BEAR, BROWN 03] |
5628 [BEAR, BROWN 04] |
5629 [BEAR, BROWN 05] |
5630 [BEAR, BROWN 06] |
5631 [BEAR, BROWN 07] NO SOUND EFFECT-----DO NOT USE |
5632 [BEAR, BROWN 08] |
5633 [BEAR, BROWN 09] |
5634 [BEAR, CAVE 01] |
5635 [BEAR, CAVE 02] |
5636 [BEAR, CAVE 03] |
5637 [BEAR, CAVE 04] |
5638 [BEAR, CAVE 05] |
5639 [BEAR, CAVE 06] |
5640 [BEAR, CAVE 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5641 [BEAR, CAVE 08] |
5642 [BEAR, CAVE 09] |
5643 [BEAR, POLAR 01] |
5644 [BEAR, POLAR 02] |
5645 [BEAR, POLAR 03] |
5646 [GHOUL 03] |
5647 [BEAR, POLAR 04] |
5648 [BEAR, POLAR 05] |
5649 [BEAR, POLAR 06] |
5650 [BEAR, POLAR 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5651 [BEAR, POLAR 08] |
5652 [GHOUL 04] |
5653 [GHOUL 05] |
5654 [GHOUL 01] |
5655 [GHOUL 06] |
5656 [GHOUL 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5657 [GHOUL 08] |
5658 [GHOUL 09] |
5659 [GHAST 01] |
5660 I don't have much patience for strangers on my property. Do us both a favor and move along... Unless, of course, you have magic for sale. From the looks of you, you couldn't afford the items I have for sale. |
5661 I sincerely hope you have some reason for bothering me. I've already stated that I wish you to leave. |
5662 Rumors talk of a powerful mage that lives out here. If it is you, I would like to speak with you. |
5663 I go where I wish and stay as long as I please. Don't threaten me. |
5664 I apologize for the intrusion, and will leave immediately. |
5665 CLUUUUUUCK! Bwaaaaaa! |
5666 Buc-becaw! HELLLLP-becaw! |
5667 Th-thank ye. *cluck* You have saved *cluck* me. |
5668 Forsooth! Methinks you are no ordinary talking chicken! |
5669 I fear I have taken one too many blows to the head. Next I'll be hearing hamsters speak. |
5670 Aaaaahhh! Unholy magics are afoot! This chicken is possessed! This bird is FOUL! |
5671 If you are quite *cluck* through with the thea-*cluck*-trics, my situation is indeed quite *cluck* grave! |
5672 Thank you. Yes, *cluck*, that was just what I needed in my *cluck* hour of need. You laugh it up while I *cluck* learn to cope with passing eggs. |
5673 I certainly hope you are *cluck* jesting with me. Indeed I am "no ordinary talking chicken," and I am in need of your *cluck* help. |
5674 My apologies, good... um... chicken. What has caused your current accursed state? |
5675 No, I refuse to let this conversation go a step further. If it should get around that I spend my days speaking with livestock, I should be the laughing stock of Baldur's Gate. I am sorry. |
5676 Might I first pose a query? Which came first, and what side of the road did you start on? *snicker* |
5677 *sigh* Methinks I'll go *cluck* find another wolf. Thank ye for your *cluck* "concern." |
5678 Ye again? Come to make more *cluck* light of my predicament? I can *cluck* do without your kind of *cluck* help. |
5679 What now I *cluck* wonder? Have ye *cluck* come to pester jester once again *cluck*, or can I count on some simple charity? |
5680 Just carry on your *cluck* way then! Don't mind me at *cluck* all! I'll just wander about till another "kind" *cluck* wolf offers assistance! *BecaW!* |
5681 Might I first pose a query? Which came first, and what side of the road did you start on? *snicker* |
5682 My apologies, good... um... chicken. What has caused your current accursed state? |
5683 My apologies, good... um... chicken. What has caused your current accursed state? |
5684 No, I refuse to let this conversation go a step further. If it should get around that I spend my days speaking with livestock, I should be the laughing stock of Baldur's Gate. I am sorry. |
5685 No, I refuse to let this conversation go a step further. If it should get around that I spend my days speaking with livestock, I should be the laughing stock of Baldur's Gate. I am sorry. |
5686 My apologies, good... um... chicken. What has caused your current accursed state? |
5687 I fear your situation is no less the joke than it was before. I cannot help thee. |
5688 Thank the *cluck* Mother of All Magic, mayhaps now I might end this *cluck* nightmare. I am Melicamp of Beregost, a *cluck* mage adept in the mystical arts. A... misread... incantation seems to be *cluck* the source of my troubling form. 'Tis been over a month since I *cluck* uttered a polymorph spell, and I simply cannot return to my normal *cluck* form! |
5689 I have a passing knowledge of magery. Can you not dispel this, ahem, foul condition? |
5690 I would but dispel is beyond my... er... rather, I exhausted my *cluck* memorized spells earlier, and now I cannot... access my spellbook. Have you or a member of your party the *cluck* ability to cast such a spell? |
5691 It's most likely a godly retribution for some past offense or indiscretion! I'll not meddle in such affairs! |
5692 Perhaps... but what shall be our reward? 'Twould seem such a spell would be worth much to you, at this particular time especially. |
5693 Of course, we shall have you restored in short order. Do not move until the casting be done. |
5694 It's a spell neither I, nor my comrades can cast at this time. Is there another way I might assist you? |
5695 Is there anyone that might be able to assist you? I fear I have little in the way of magical power myself. |
5696 REWARD?! Forgive me *cluck*, but I seem to have left my purse in my other robe! *sigh* Free me and I shall give you what *cluck* gold I have. 'Tis a meager amount, but 'tis *cluck* yours. |
5697 Then we shall have you restored post haste. Hold still while the casting is done. |
5698 Now that it's determined you have money to give, I confess we do not have that spell available to us. I will aid you as best I can some other way, for the same reward of course. |
5699 Blast it all! Well, there is nothing else I *cluck* can do except my most hated option. There is a tower directly to the west of *cluck* Beregost, about which can be found the mage Thalantyr. I am his apprentice, and I am certain he will *cluck* aid me. |
5700 Then to his abode we shall go. I will escort you. |
5701 For being his apprentice you seem unsure of his willingness to help you. |
5702 It's too far afield for us. You will have to find your own way. |
5703 Oh, 'tis nothing *cluck*... REALLY! Um, often the relationship between *cluck* apprentice and master is... strained. He will help. I am certain. |
5704 Then to his abode we shall go. I will escort you. |
5705 Regardless, it's too far out of our way. You will have to make your own way there. |
5706 It didn't *cluck* work! Bother and Blast, your skill is no better than mi Um, rather, I fear that *cluck* you have not the ability to release my enchantment. My only *cluck* recourse now is to find my master. Would you take me to the *cluck* tower near Beregost? 'Tis there we will find Thalantyr. He might hel Er, should be able to deal with *cluck* this. |
5707 Then to his abode we shall go. I will escort you. |
5708 For being his apprentice you seem unsure of his willingness to help you. |
5709 It's too far afield for us. You will have to find your own way. |
5710 Thank you! It's located just to the west of Beregost. Thalantyr lives in a large manor there. I'll just nestle in your pack until we get there. |
5711 Ho there! I am Bentan, most devout follower of the great, broken Ilmater. I wonder if any of you follow the path of the Crying God? |
5712 Why would we have any reason to follow such a boring and pointless god? |
5713 No, none of us worship Ilmater. |
5714 Yes, a few of us do offer daily prayers to the One Who Endures All. |
5715 Of course! Not one among our party would think of venerating any but the great god Ilmater. |
5716 I will forgive your rudeness, for the lot of you must simply be misled. I wish to explain to you the wonders of Ilmater, so listen closely. |
5717 So none of you venerate Ilmater. Well then, we must rectify this at once. Listen closely while I tell you the wonders that will come once you have converted to Ilmater's faith. |
5718 Some of you worship Ilmater, but not all?! Well, all I can say is that those among you who venerate the Crying God must be lax in your duties. For those among you who have not been enlightened to the true faith, listen closely. |
5719 Why. I am so pleased to have met such a group! I am giddy with joy, I think I will have to administer some self-flagellation just to calm myself down. I would stick around to swap stories, but you know how it is, so many to convert, so little time! |
5720 Now, as you've probably heard, Ilmater is the god of suffering. Most people immediately perceive this as the suffering one must endure themselves, but trust me, the stories you have heard are most likely wild and unrealistic. Suffering in the service of Ilmater does eventually come, but lo! It is the most joyful of sensations, and opens your eyes to wisdom. Once you have suffered in the service of Ilmater, you will have your eyes opened to the evils of the world. Evils such as avarice, greed, lust, perversity, and most especially magic! By magic, I mean not the holy power granted by Ilmater, but rather the wicked powers wielded by sorcerers! |
5721 You're very boring old man, I think we'll be leaving. |
5722 Excuse us, but some of us are sorcerers. |
5723 Keep talking. |
5724 Boring?! You think that Ilmater is boring?! WHY you... you...! I should... I will be leaving now! |
5725 Some of you are sorcerers! By all that's good and holy, you must stop your evil ways. Magic only leads to pain and misery, it is a wicked art I tell you... a wicked art. Though I find it painful to stand in the presence of such vile necromancers, I will continue my sermon. |
5726 Rumors? Bah! There is no mage here that wishes to speak or be spoken of. Unless, of course, if you have magic that you wish to sell. |
5727 All you have to do to become a faithful of Ilmater, is to cast off your worldy possessions. You will wander the world, and suffer in the place of others. You will spread the word as I have spread it to you. Well, what think you? Will you cast off your possessions and become a faithful of Ilmater? |
5728 I have met an unfortunate wizard in the shape of a chicken. I am to take him to see Thalantyr, just to the west of Beregost. |
5729 Sorry old man, but we have better things to do. |
5730 What you speak of is intriguing, but we just don't have the time or inclination. |
5731 Certainly! We'll get rid of everything we own, right NOW! You may consider us faithful to Ilmater! |
5732 You are foolish in your decision; your minds obviously clouded by the numerous vices all of you must engage in. I pity the whole lot of you, goodbye! |
5733 I am sorry that you feel that way. I tried, Ilmater knows I tried! I hope that your young and gullible minds aren't perverted by the evil forces that roam the world. Goodbye. |
5734 I am so joyous! You have made the most important decisions of your lives. I wish I could guide you in your coming journeys, but that is Ilmater's duty. Ilmater bless all of you, goodbye! |
5735 I cannot tarry for idle conversation. As a paladin, I must look after many tasks! If you wish to join me in my tasks, then just say the word. Otherwise, leave me be. |
5737 I don't think that I have anything to say to you! Why don't you leave me be?! |
5738 Then just follow me into the Merchants' League Estate. You may begin the investigation as soon as you get inside. I shall be waiting for any reports of your progress on the second floor. |
5739 I am Aldeth Sashenstar. Along with my partners, Zorl and Irlentree, I run the Merchants' League in Baldur's Gate. I am a very rich man. |
5740 I must thank you for saving my consortium! I will reward all of you greatly for what you have done for me. I hope what I give you now is reward enough. This sword is a family heirloom, and could be useful if you were ever to run into those shapeshifting creatures again. Know that if ever you are in trouble, you can come to my estate. |
5741 I'm sorry, but I have much to do in rebuilding my shattered consortium. Perhaps we will meet again. |
5742 I have captured the supposedly murderous Brage. Now I need but return him to the garrison or the temple in Nashkel. If he is delivered to the garrison he will surely be killed, but I know not what the temple intends. |
5743 I have had to kill the berserking Brage, and I need but return his body to Nashkel for my reward. To the garrison or to the temple, I must decide which. |
5744 I will resist you not at all. Lead me to mine fate. |
5745 My companions and I have an interest in the mines. Tell me what you know. |
5746 The tale of the guard sounds interesting. Please, do tell. |
5747 I have no time for tales. There are far better things to be doing. |
5748 I'm just a thief. Sorry, but I don't have much to tell. |
5749 I'm only a guard. I don't think I have much to tell you. |
5750 I'm only a guard. All I know are the rumors flying about town. |
5751 Hey, friend, all I know is that there's been trouble in the mines, some sort of dog people, I've heard. |
5752 Would you consent to another tale? I also have an interest in the story of the captain of the guard. |
5753 I'm just yer average guard. I don't wanna run into those dog people who've been killin' everyone. |
5754 I have heard as much from common rumors about the street outside. Your tale is but a long-winded version. |
5755 An interesting story, to be sure. Well met, Volo, and good luck on your journeys. |
5756 I have heard as much from common rumors about the street outside. Your tale is but a long-winded version. |
5757 An interesting story, to be sure. Well met Volo, and good luck on your journeys. |
5758 I am Ardenor Crush, leader of the Chill. While most of my men think that we serve the Zhentarim, we are in fact paid by the Iron Throne. My bandits are to disrupt all iron flowing through this region. |
5759 And you as well. I am quite certain our paths will cross again. |
5760 Would you consent to another tale? I also have an interest in the mines. |
5761 I'm busy right now. Don't bother me. |
5762 The story about the captain of the guard sounds compelling. Might I hear it? |
5763 If you would relate what troubles have been plaguing the mines, I would appreciate it. |
5764 I'm a member of the Blacktalons. All I know is that we've been hired by the Zhentarim to attack the iron shipments coming along the Coast Way road. |
5765 I have not time for your fanciful stories. Leave me be. |
5766 The word is that all across the expansive Sword Coast, from the Cloud Peaks to Baldur's Gate, an ore shortage is severely crippling local trade. Banditsâ€â€purportedly both human AND demihumanâ€â€raid caravans, whilst ore reaching its destination becomes brittle and useless following smelting, strangely afflicted by an odd, iron-weakening plague. As though this were not cause for alarm in itself, production at the mines outside of Nashkel has fallen, with the substantially lower yields being blamed on nervous workers. Mysterious disappearances of several miners have set the whole area on edge, where something must shift the balance to one side or the other. |
5767 I hear that Commander Brage, of the Amnian guard, has been missing for some weeks now, following a strange alteration in his behavior. Where once he was a well-thought-of family man, he has turned to senseless mayhem, effecting a rampage the likes of which I have never heard. His fellow soldiers noted nothing out of sorts that could trigger such a transformation, but one notable item seems relevant. If not for the iron shortage it would have gone unnoticed but, prior to his mad rage, the commander procured a new sword. The importance of this information, I have no way of verifying. |
5768 I have heard as much from common rumors about the street outside. Your tale is but a long-winded version. |
5769 I have heard as much from common rumors about the street outside. Your tale is but a long-winded version. |
5770 An interesting story, to be sure. Well met, Volo, and good luck on your journeys. |
5771 Would you consent to another tale? I also have an interest in the mines. |
5772 I'm a captain in the mercenary group known as the Blacktalons. We we're hired to disrupt all the iron shipments along the Coast Way. We've been told that it's been the Zhentarim who've been paying us to do this, but I have my suspicions that it might be someone else. |
5773 Would you consent to another tale? I also have an interest in the story of the captain of the guard. |
5774 An interesting story, to be sure. Well met, Volo, and good luck on your journeys. |
5775 Rumor from Volo: The word is that all across the expansive Sword Coast, from the Cloud Peaks to Baldur's Gate, an ore shortage is severely crippling local trade. Banditsâ€â€purportedly both human AND demihumanâ€â€raid caravans, whilst ore reaching its destination becomes brittle and useless following smelting, strangely afflicted by an odd, iron-weakening plague. As though this were not cause for alarm in itself, production at the mines outside of Nashkel has fallen, with the substantially lower yields being blamed on nervous workers. Mysterious disappearances of several miners have set the whole area on edge, where something must shift the balance to one side or the other. |
5776 Rumor from Volo: I hear that Commander Brage, of the Amnian guard, has been missing for some weeks now, following a strange alteration in his behavior. Where once he was a well-thought-of family man, he turned to senseless mayhem, effecting a rampage the likes of which I have never heard. His fellow soldiers noted nothing out of sorts that could trigger such a transformation, but one notable item seems relevant. If not for the iron shortage it would have gone unnoticed but, prior to his mad rage, the commander procured a new sword. The importance of this information, I have no way of verifying. |
5777 What?! That cheap... Actually, I've never met the man before today. If he left his bill unpaid it's his doing, not mine. |
5778 What should I know, I'm just a merchant trying to make some money. What I do know is that these roads are too dangerous to travel on anymore. Here, take whatever you need. |
5779 I'm not paying his bar bill and that is final! I'm sorry he stiffed you, but better you than me. |
5780 I'm sure there was just some misunderstanding. I'll cover his tab. |
5781 What?! That cheap... Actually, I've never met the man before today. If he left his bill unpaid it's his doing, not mine. |
5782 You have no idea how many people come through here claimin' never to have seen one another before. So be it, but keep yer dist from me and mine. |
5783 I am Cattack, member of Chill. Chill been ordered to attack all fat humans carrying iron. We do that, we like cause it's fun. We come from bandit base to east. |
5787 I'm Raiken, and I'm the commander of one of the Blacktalon bands. Our job is to raid all of the iron caravans on route along the Coast Way. Our camp is located north of here. |
5789 I am Taurgosz Khosann, and I have killed ten men with a single stroke of my hammer. Though many of my men think we work for Zhentarim, that is just told to them in case they are captured. In reality we are paid through Tazok by the Iron Throne. They want us to disrupt all iron shipments coming into the region. |
5790 Don't bother me, little men. |
5791 Me name's Teven. I've served the Blacktalons fer about three years now. I've been given orders to disrupt the flow of iron through this region. That's all I really know. |
5792 My name's Dunkin, and I like to drink and stuff. |
5793 My friends call me Marl. My son died trying to be a heroic adventurer. I like to come here and drink lots. That's about it. |
5794 Get out of my face, lest I smash it. |
5795 Just be smart and listen to the man, okay? |
5797 My name is heh, heh... Bassilus. I worship the glorious Cyric. I used to live in Zhentil Keep with my family, but then... The giants came, and everyone died. I... I ran away and... everyone died. But now they're back. I brought them all BACK! I'll help you too! Hold still! |
5798 I thinks I got some sort a stomach flu, but that's all I know. |
5799 I am sorry, but I don't have time to stop and chat, I still have to spread the faith. |
5800 I am but a simple priest. All I wish to do in my life is convert as many as possible to the faith of Ilmater. |
5801 Emerson has given me a day to conduct a search of the Nashkel mines. I doubt he would turn the guards on me though. There are apparently more dangerous things to worry about down there. |
5802 Emerson has allowed me to search the Nashkel mines. He does not know what lies below though. |
5803 Uh... Yes... fool, Tazok is... is most displeased with thee! Reveal your treachery and mayhaps he will spare you! |
5804 No one sent us, but thy head is in no less danger! Reveal thy treachery, and mayhaps we will be merciful! |
5805 As well you should! Tell us what has been happening here, and you may yet leave alive! |
5806 You die here today, foul beast! |
5807 Something is killing men in the mines. The Amnian guards are unable to stop it. |
5808 People are afraid of the mines, but they are not sure what is there. |
5809 Items forged of iron become brittle and weak. No one is sure why. |
5810 The guards in Nashkel have been unable to locate their mad Captain Brage. |
5811 An Ogre may be in the Nashkel area. At least one person is missing. |
5812 A Nashkel sculptor has apparently absconded with a large amount of an investor's money. I shall keep a lookout, and perhaps there will be a reward for his retrieval. |
5813 The captain of the guard in Nashkel has apparently commited a number of violent murders. It's as though his whole personality has changed. |
5814 The iron shortage and sabotage is affecting all levels of commerce. Prices are higher, availability is lower. People are tense. |
5815 There is a festival east of Nashkel. Many people are gathering there. |
5816 The bartender spoke of ogres and madmen to the west of Nashkel. |
5817 Brage, the captain of the guard in Nashkel, apparently changed greatly since acquiring his new sword. |
5818 There is a large reward for the head of Brage! His former comrades seem unwilling to try to collect however. |
5819 A large force of men from Nashkel went to reclaim Brage. None have returned in a week since. |
5820 Brage was popular and well liked. His recent behavior is obviously puzzling. |
5821 Some believe Brage to be under an evil enchantment. It's certainly possible. |
5822 The soldiers are rapidly wearing out their old weapons, and cannot re-equip because of the scarcity and price of iron forged tools and weapons. |
5823 The problem in the Nashkel mines goes unchecked, as guards are needed to combat a rash of banditry in the north. |
5824 Rewards and Bounties are collectable with Oublek, just outside of the garrison in Nashkel. |
5825 Even if Captain Brage were to be captured alive, he would most assuredly be put to death for his crimes. |
5826 A Nashkel sculptor by the name of Prism is the talk of the town. Intensely driven they say. He has not been seen for nigh unto a month. |
5827 A trip to Evereska has changed young Prism somehow. |
5828 Prism is extremely prolific, as though he carves at unnatural speeds. |
5829 Quayle has joined my party. He appears to be quite the little weasel, but he could prove useful. |
5830 I have met a man named Quayle near Baldur's Gate who requested he be allowed to join my party. It was the bum's rush I gave him, as he seemed a touch too smarmy for my liking. |
5831 An old man was begging for help on his farm north of the Friendly Arm. Something about his son disappearing. 'Twas not worth my time. |
5832 I was north of the Friendly Arm when a farmer named Brun asked me to help find his son Nathan. He is worried that bandits may have waylaid the boy. I shall start looking to the west of their farm, as Brun said he saw some strange tracks in that direction. |
5833 A man named Wilton gave me a reward for helping that old farmer, Brun. What goes around, comes around I guess. |
5834 Taerom "Thunderhammer" has offered to buy the ankheg shell I found for 500 gold! I have but a tenday to make up my mind. Beyond that the shell will spoil. |
5835 A Small Fortune! Today I sold that ankheg shell I found for 500 gold! It's a fortune! |
5836 Taerom "Thunderhammer" has offered to make plate of my ankheg shell. It will cost 4,000 gold to make, and he mentioned that he heard there was a reward for 5,000 gold on the head of a criminal named Bassilus. |
5837 Taerom is making a suit of plate out of my ankheg shell. It will be ready within three days. |
5838 [GHAST 03] |
5839 [GHAST 04] |
5840 [GHAST 05] |
5841 [GHAST 06] |
5842 [GHAST 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5843 [GHAST 08] |
5844 [GHAST 09] |
5845 [REVENANT 01] |
5846 [REVENANT 05] |
5847 [REVENANT 09] |
5848 [REVENANT 06] |
5849 [REVENANT 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5850 [REVENANT 08] |
5851 [OGRE 02] |
5852 [OGRE 05] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5853 [OGRE 06] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5854 [OGRE 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5855 [OGRE 08] |
5856 [OGRE 09] |
5857 [OGRE MAGE 05] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5858 [OGRE MAGE 06] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5859 [OGRE MAGE 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5860 [OGRE MAGE 08] |
5861 [OGRE MAGE 09] |
5862 [HALF OGRE 05] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5863 [HALF OGRE 06] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5864 [HALF OGRE 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5865 [HALF OGRE 08] |
5866 [HALF OGRE 09] |
5867 [OGRILLON 05] |
5868 [OGRILLON 06] |
5869 [OGRILLON 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5870 [OGRILLON 08] |
5871 [OGRILLON 09] |
5872 [CARRION CRAWLER 01] |
5873 [CARRION CRAWLER 02] |
5874 [CARRION CRAWLER 03] |
5875 [CARRION CRAWLER 04] |
5876 [CARRION CRAWLER 05] |
5877 [CARRION CRAWLER 06] |
5878 [CARRION CRAWLER 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5879 [CARRION CRAWLER 08] |
5880 [CARRION CRAWLER 09] |
5881 [DOPPELGANGER 05] |
5882 [DOPPELGANGER 06] DOES NOT EXISTâ€â€Ã¢â‚¬â€DO NOT USE |
5883 [DOPPELGANGER 07] DOES NOT EXIST---DO NOT USE |
5884 [DOPPELGANGER 08] |
5885 [DOPPELGANGER 09] |
5886 [GREATER DOPPELGANGER 04] |
5887 [GREATER DOPPELGANGER 05] NO SOUND EFFECT-----DO NOT USE |
5888 [GREATER DOPPELGANGER 06] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5889 [GREATER DOPPELGANGER 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5890 [GREATER DOPPELGANGER 08] |
5891 [GREATER DOPPELGANGER 09] |
5892 [SPIDER, GIANT 01] |
5893 [SPIDER, GIANT 02] |
5894 [SPIDER, GIANT 03] |
5895 [SPIDER, GIANT 04] |
5896 [SPIDER, GIANT 05] |
5897 [SPIDER, GIANT 06] |
5898 [SPIDER, GIANT 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5899 [SPIDER, GIANT 08] |
5900 [SPIDER, GIANT 09] |
5901 [SPIDER, HUGE 01] |
5902 [SPIDER, HUGE 02] |
5903 [SPIDER, HUGE 03] |
5904 [SPIDER, HUGE 04] |
5905 [SPIDER, HUGE 05] |
5906 [SPIDER, HUGE 06] |
5907 [SPIDER, HUGE 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5908 [SPIDER, HUGE 08] |
5909 [SPIDER, HUGE 09] |
5910 [SPIDER, PHASE 01] |
5911 [SPIDER, PHASE 02] |
5912 [SPIDER, PHASE 03] |
5913 [SPIDER, PHASE 04] |
5914 [SPIDER, PHASE 05] |
5915 [SPIDER, PHASE 06] |
5916 [SPIDER, PHASE 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5917 [SPIDER, PHASE 08] |
5918 [SPIDER, PHASE 09] |
5919 [SPIDER, SWORD 01] |
5920 [SPIDER, SWORD 02] |
5921 [SPIDER, SWORD 03] |
5922 [SPIDER, SWORD 04] |
5923 [SPIDER, SWORD 05] |
5924 [SPIDER, SWORD 06] |
5925 [SPIDER, SWORD 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5926 [SPIDER, SWORD 08] |
5927 [SPIDER, SWORD 09] |
5928 [SPIDER, WRAITH 01] |
5929 [SPIDER, WRAITH 03] |
5930 [SPIDER, WRAITH 04] |
5931 [SPIDER, WRAITH 05] |
5932 [SPIDER, WRAITH 06] |
5933 [SPIDER, WRAITH 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5934 [SPIDER, WRAITH 08] |
5935 [SPIDER, WRAITH 09] |
5936 [ETTERCAP 01] |
5937 [ETTERCAP 02] |
5938 [ETTERCAP 03] |
5939 [ETTERCAP 04] |
5940 [ETTERCAP 05] |
5941 [ETTERCAP 06] |
5942 [ETTERCAP 07] |
5943 [ETTERCAP 08] |
5944 [ETTERCAP 09] |
5945 [OLIVE SLIME 01] |
5946 [OLIVE SLIME 02] |
5947 [OLIVE SLIME 03] |
5948 [OLIVE SLIME 04] |
5949 [OLIVE SLIME 05] |
5950 [OLIVE SLIME 06] |
5951 [OLIVE SLIME 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5952 [OLIVE SLIME 08] |
5953 [OLIVE SLIME 09] |
5954 [MUSTARD JELLY 01] |
5955 [MUSTARD JELLY 02] |
5956 [MUSTARD JELLY 03] |
5957 [MUSTARD JELLY 04] |
5958 [MUSTARD JELLY 05] |
5959 [MUSTARD JELLY 06] |
5960 I am Brage. I would tell you much, but my mind is scattered. No thoughts stay still long enough for me to grasp them. |
5961 [MUSTARD JELLY 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5962 [MUSTARD JELLY 08] |
5963 [OCHRE JELLY 01] |
5964 [MUSTARD JELLY 09] |
5965 [OCHRE JELLY 02] |
5966 [OCHRE JELLY 03] |
5967 [OCHRE JELLY 04] |
5968 [OCHRE JELLY 05] |
5969 [OCHRE JELLY 06] |
5970 [OCHRE JELLY 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5971 [OCHRE JELLY 08] |
5972 [OCHRE JELLY 09] |
5973 [GRAY OOZE 01] |
5974 [GRAY OOZE 02] |
5975 [GRAY OOZE 03] |
5976 [GRAY OOZE 04] |
5977 [GRAY OOZE 05] |
5978 [GRAY OOZE 06] |
5979 [GRAY OOZE 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5980 [GRAY OOZE 08] |
5981 [GRAY OOZE 09] |
5982 [GREEN SLIME 01] |
5983 [GREEN SLIME 02] |
5984 [GREEN SLIME 03] |
5985 [GREEN SLIME 04] |
5986 [GREEN SLIME 05] |
5987 [GREEN SLIME 06] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5988 [GREEN SLIME 07] |
5989 [GREEN SLIME 08] |
5990 [GREEN SLIME 09] |
5991 [BASILISK 01] |
5992 [BASILISK 02] |
5993 [BASILISK 03] |
5994 [BASILISK 04] |
5995 [BASILISK 05] |
5996 [BASILISK 06] |
5997 [BASILISK 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
5998 [BASILISK 08] |
5999 [BASILISK 09] |
6000 [BASILISK, GREATER 01] |
6001 [BASILISK, GREATER 02] |
6002 [BASILISK, GREATER 03] |
6003 [BASILISK, GREATER 04] |
6004 [BASILISK, GREATER 05] |
6005 [BASILISK, GREATER 06] |
6006 [BASILISK, GREATER 07] |
6007 [BASILISK, GREATER 08] |
6008 [BASILISK, GREATER 09] |
6009 [WYVERN 01] |
6010 [WYVERN 08] |
6011 [WYVERN 02] |
6012 [WYVERN 03] |
6013 [WYVERN 04] |
6014 [WYVERN 05] |
6015 [WYVERN 06] |
6016 [WYVERN 07] |
6017 [WYVERN 09] |
6018 [SIRINE 03] |
6019 [SIRINE 04] |
6020 [SIRINE 05] |
6021 [DRYAD 08] |
6022 [SIRINE 06] |
6023 [SIRINE 08] |
6024 [SIRINE 09] |
6025 [DRYAD 09] |
6026 [NYMPH 01] |
6027 [NYMPH 05] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
6028 [NYMPH 06] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
6029 [NYMPH 08] |
6030 [NYMPH 07] NO SOUND EFFECTâ€â€Ã¢â‚¬â€DO NOT USE |
6031 [NYMPH 09] |
6032 [NEREID 05] |
6033 [NEREID 06] |
6034 [NEREID 07] |
6035 [NEREID 08] |
6036 [NEREID 09] |
6037 [TYPICAL ANIMAL NOISES 1] |
6038 [TYPICAL ANIMAL NOISES 2] |
6039 [TYPICAL ANIMAL NOISES 3] |
6040 [TYPICAL ANIMAL NOISES 4] |
6041 [TYPICAL ANIMAL NOISES 5] |
6042 [TYPICAL ANIMAL NOISES 6] |
6043 [TYPICAL ANIMAL NOISES 7] |
6044 [TYPICAL ANIMAL NOISES 8] |
6045 [TYPICAL ANIMAL NOISES 9] |
6046 [TYPICAL ANIMAL NOISES 10] |
6047 [TYPICAL ANIMAL NOISES 11] |
6048 [TYPICAL ANIMAL NOISES 12] |
6049 [TYPICAL ANIMAL NOISES 13] |
6050 [TYPICAL ANIMAL NOISES 14] |
6051 [TYPICAL ANIMAL NOISES 15] |
6052 [TYPICAL ANIMAL NOISES 16] |
6053 [TYPICAL ANIMAL NOISES 17] |
6054 [TYPICAL ANIMAL NOISES 18] |
6055 [TYPICAL ANIMAL NOISES 19] |
6056 [TYPICAL ANIMAL NOISES 20] |
6057 [TYPICAL ANIMAL NOISES 21] |
6058 [TYPICAL ANIMAL NOISES 22] |
6059 [TYPICAL ANIMAL NOISES 23] |
6060 [TYPICAL ANIMAL NOISES 24] |
6061 [THE WARRIOR 5] |
6062 I am commander of the Merchants' League Estate household guard. I have noticed that my employers, Irlentree and Zorl, have been acting very strangely recently. |
6063 [THE MESSENGER 4] |
6064 [THE POISONED MAN 4] |
6065 It is good to see you all again. I'm very busy at the moment, so perhaps we can talk later. |
6066 Perhaps you have changed your mind, and now need my skills? |
6067 I have not much to tell you. I was in the employ of an adventuring group that dared to attack unarmed merchants. I battled them bravely, but a dog named Tranzig entrapped me in stone. I shall see his head leave his body if it is the last thing I do! |
6068 All I know is that Yago has cursed my child, and she'll die without any help! I know that there has been a lot of talk around the city about the Iron Throne. |
6069 I must thank you again for the service you have done. |
6070 I'm one of the western divisional leaders of the Iron Throne. We are here at Candlekeep negotiating with the Knights of the Shield. We have been creating a misinformation campaign to blame the Zhentarim for all the troubles in the region. We are trying to create tensions between the governments of Baldur's Gate and Amn. With iron being the most important resource in a war, the Baldurian government will have to go to us in order to get any. We have disrupted all iron trade through the region using the Blacktalon mercenaries and the Chill. The only known iron mine in the region is at Nashkel, and we have effectively crippled that mine. We have our own mine operating in Cloakwood. When the Baldurian government comes to us for iron, we will be able to make exorbitant trading demands, and thus become the preeminent trading power in this region. |
6071 I'm one of the western divisional leaders of the Iron Throne. We are here at Candlekeep negotiating with the Knights of the Shield. We have been creating a misinformation campaign to blame the Zhentarim for all the troubles in the region. We are trying to create tensions between the governments of Baldur's Gate and Amn. With iron being the most important resource in a war, the Baldurian government will have to go to us in order to get any. We have disrupted all iron trade through the region using the Blacktalon mercenaries and the Chill. The only known iron mine in the region is at Nashkel, and we have effectively crippled that mine. We have our own mine operating in Cloakwood. When the Baldurian government comes to us for iron, we will be able to make exorbitant trading demands, and thus become the preeminent trading power in this region. |
6072 I'm one of the western divisional leaders of the Iron Throne. The others are at Candlekeep negotiating with the Knights of the Shield. We have been creating a misinformation campaign to blame the Zhentarim for all the troubles in the region. We are trying to create tensions between the governments of Baldur's Gate and Amn. With iron being the most important resource in a war, the Baldurian government will have to go to us in order to get any. We have disrupted all iron trade through the region using the Blacktalon mercenaries and the Chill. The only known iron mine in the region is at Nashkel, and we have effectively crippled that mine. We have our own mine operating in Cloakwood. When the Baldurian government comes to us for iron, we will be able to make exorbitant trading demands, and thus become the preeminent trading power in this region. |
6073 Discipliner |
6074 Git lost, we don't wanna talk to you. |
6075 Send those spiders to their deaths, there aren't any arachnophobes here. |
6076 Please let us live! We've done nothing to you. |
6077 Hey, wait! We've come here... to... to benefit from your divine wisdom. Let us speak. |
6078 Shut up and die! |
6079 You've come here to learn from my infinite wissssdom. Sssspeak quickly! |
6080 We want to know why you're so fat? |
6081 How have you come to dwell here, in this dreary abode? |
6082 What's your name? |
6083 Could you tell us about the Iron Throne? |
6084 Your humor doesn't amuse me. Die! |
6085 I know nothing of this "Iron Throne." You sshall now all die! |
6086 My name isss... isss... Centeol, yesss, that is my name. |
6087 So why are you so fat? Not to pry or anything... |
6088 Do you know anything about the Iron Throne? |
6089 How is it that you came to live in this place? |
6090 I am cursssed. The archmage, Jon Irenicus, cursed me for indignities done to him and his wife by me. I loved Jon, but now I hate him, as I hate you and everything. Spiderssss... kill them all. |
6091 I have little room for you, and less time to protect you. This work is dangerous and I cannot have a liability along. What good will you be to me? |
6092 I fear my task is depressing enough without your company. I'd rather proceed without you. |
6093 It does not seem wise for me to lead you into danger when I am meant to protect. I understand your wish to help, but I think it is best that you stay here. |
6094 Liability?! I shall be a danger to no one but myself! You lose nothing with my presence. Indeed, I can be of some use to you. The Abbot never approved, but many tomes in the keep hold magical knowledge for those who look. I have studied much in secret, and wager I am as good a mage as any of you could be. I will be NO liability. |
6095 If you can hold your own in a battle, you are more than welcome. We will find your comrades together. |
6096 Studied or not, I've no need of you. I will continue without you. |
6097 No. Even though you are eager, I cannot endanger a single person more than I have to. I am sorry. |
6098 How you can refuse help is beyond me! It is a mystery how you can claim to be doing all you can, when you do not even exploit all your assets. Luck be with you, for all our sakes. |
6099 I... understand. Please then, at least take this. It will help in your trials ahead. I shall be in great trouble when 'tis found missing, but your success is crucial. |
6100 Thank thee! You shall not be disappointed! |
6101 That body... It looks like... No. NO! |
6102 Diviner |
6103 It's a note for me here, proclaiming his love with his dying words. All that could have been... Well, *sniff* there is little I can do here. Onward. We must put an end toâ€â€to all of this. |
6104 You guys are those heroes! I wanna be just like you when I grow up. |
6105 I'm just a kid. I like cookies, and I like toys, and I like lots a things, but I don't think you care about that, do you? |
6106 I can tell you of my curse, for that is all I remember anymore. I used to be beautiful and powerful. An exotic sorceress, with many powers at my command and suitors at my door. But I only had eyes for one man, Jon Irenicus. He was a great and powerful wizard, the only man worthy of my affections, or so I thought. Though I lusted for Jon, he cared little for me, for he had another to whom he was married, Lady Tanova. So I plotted and schemed, and finally came up with a plan to rid the world of Tanova. When the deed was done and Tanova lay dead, I was exultant, but not for long. Jon went mad with fury, and using his powerful magics, divined the identity of his wife's murderer. He arrived at my tower, and I allowed him entry, desirous to finally consummate our love. Jon disabled me with his spells, then he cursed me to this body and set spiders to feed me and keep me alive. So you see, if you were my friend, you would kill me. |
6107 You have defeated my ssspidersss, there is nothing I can do. Kill me! Kill me! |
6108 I've led a rather cloistered life, so I know little of the outside world. I wish I could tell you more friend, but my knowledge is limited to my studies. |
6109 Have you not bothered me enough? Leave me be, and get out of my home. |
6110 I'm your best friend! It's a strange feeling being friends with such as you; after all, you're far beneath me in intellect and possess very few good mannerisms. I doubt I can tell you much that you would find useful; most of my work is far beyond your limited perceptions. I'm sorry that I could not be more useful as a friend. |
6111 So close was I to tapping her resources, but she proved brittle and as a result was of no further use; so now I must look for another. Maybe... no. I have no time to waste with you right now, so could you kindly be on your way? |
6112 What knowledge would you like from me? I could tell you about the beautiful forests of Tethyr, or the many gorgeous damsels that have fallen for my charms. I have studied up on the wyverns that prey upon the area. They have wicked barbs upon their tales, which they use to poison their victims. They are cruel beasts that enjoy inflicting suffering upon their prey. I really have not much more to say. |
6113 Can't stick around to talk, I have some wyverns to kill. |
6114 I am Dabron Sashenstar, brother of Aldeth Sashenstar. I've been away from Baldur's Gate for many years, as I am an explorer. I am a little unnerved at how powerful this "Iron Throne" has become within our city. I assume they will try to move in on the business my brother runs, the Merchants' League. |
6115 [NARRATOR]Gather your party before venturing forth. |
6116 As I have told you, I am the mighty magician Davaeorn! I serve Rieltar of the Iron Throne. It is my duty to keep this mine running at peak efficiency. This mine used to be in the possession of a clan of dwarves. They mined into the side of river, and most of the dwarves died in the ensuing flood. The Iron Throne has moved in and plugged the river with a magical seal. If anyone were to use the key I keep in my bedroom chest, they could open the seal and flood the mines. That would be a very bad disaster for the Iron Throne. Indeed, yes it would. |
6117 Illegal eh? What's in it for me to take such a risk? |
6118 I'll have none of this, sir! Be thankful I don't turn you over to the guard! |
6119 I'm listening, though my ears don't hear so good lately. Perhaps I should test them with the rattle o' coins. |
6120 What's the score my little friend? |
6121 I don't really have much more to say to you. |
6122 I am an agent of the Harpers. I was sent to the city of Baldur's Gate to find out what has been happening to you, <CHARNAME>. We know that you have something to do with Alaundo's prophecies on the death of Bhaal. Some of the Harpers feel that you are one of the spawn of Bhaal, which is one of the reasons why I'm down here. I don't think I have any other information for you, my friend. |
6123 Our grove is sacred, and we wish it to remain private. Please exit this place before we must force you to leave. |
6124 I am a druid of the Cloakwood forest. My superior is the druid Seniyad. All I can tell you is that there is a human fort that was recently constructed in the northeastern section of the forest. |
6125 I am a druid of the Cloakwood forest. My superior is the druid Seniyad. All I can tell you is that there is a human fort that was recently constructed in the northeastern section of the forest. |
6126 Heh, heh, I'm drunk. What elsh did you expect to learn of me; that I was some hoity-toity adventuring prince of kings in another life, and that I'm just slumming until my people rise up and wish me back? Shoot, isn't everyone? |
6127 What are you still doing here? You have much to do, hurry! |
6128 I'm back! I hope you all missed me dearly. |
6129 Well, as your best friend I can tell you a few things. There's been some economic troubles in Baldur's Gate. There's been a lack of iron, and with the tensions between Amn and Baldur's Gate, this has been causing some concern. A mercantile organization called the Iron Throne has been making some headway within the economic circles of Baldur's Gate. |
6130 Please don't bother me, unless of course, you've changed your mind about my proposal and desire my companionship. We can discuss it over some Alurlyath wine. |
6131 Ajantis |
6132 Viconia |
6133 I hope yer mine explorin' goes well. |
6134 You've done real well. I wish ya the best luck on yer coming journeys. |
6135 Being a good friend of yours and all, I can tell you this: There's a bunch a mean dog-like creatures killin' me men in the mine. Ya gotta stop 'em! |
6136 I am Entar Silvershield, one of the Grand Dukes of Baldur's Gate! I can tell you many things, friend. Perhaps you'd care to hear about the Iron Throne. They're a new mercantile organization that have set up in Baldur's Gate. Most of us are rather concerned over some of the Iron Throne's actions, but they have promised to supply us with iron, a resource that has been very rare of late. We are suspicious of Amn, our neighbor to the south. We think that Amn has allied with the Zhentarim in an attempt to annex our glorious city. However, Scar feels that the evidence against Amn was too easy to come by, almost as if someone were trying to frame Amn to cause friction between our two nations. Since you are my best friend, I should tell you I have a very beautiful daughter. Her name is Skie, and she is now of marriageable age. |
6137 Hmm. A bold statement were I an orc or a hobgoblin. I am, however, not someone it would be wise for you to attack. I should let this threat go no further if I were you. Be a good little adventurer and leave me be. |
6138 Have you changed your minds about combating the evil of the Iron Throne? Join me, and together we can end the defiling of the Cloakwood. |
6139 I am Faldorn, a member of the Shadow Druids. The Shadow Druids are a sect of druids that believes in the destruction of civilization. I have come to this region of the world to sow disorder among those druid sects that are too weak to share our vision. |
6140 I'm just a simple farmer, I don't know much. |
6141 I heard the mines are operating again. |
6142 I don't know much, 'cept how lonely it is without a woman. I've lived twenty-three years on this farm all alone, ever since my Lisa died. *sniff* |
6143 I'm just a simple farmer, I don't know much. |
6144 Sorry, I have to get a move on. My wife's probably missing me already. |
6145 I'm just a simple farmer, I don't know much. |
6146 I'm just a simple farmer, I don't know much. |
6147 I'm just a simple farmer, I don't know much. |
6148 Only stuff I know about is cooking, baking, and how ta run a kitchen. |
6149 I really like all of ya. We should have a little private shag party, right here in me kitchen. |
6150 Here, wittle doggie. Aww, why won't you come home? |
6151 As well you should. Goodbye. |
6152 I have nothing more to say to you. Leave me. |
6153 Fool! What kind of simpleton attacks a foe he does not know! Bah! I will not waste my time on you! |
6154 Well, it's rather amusing actually. You see, I happened to rescue this... um... talking chicken... |
6155 Chickens do not talk, so quite obviously it is a polymorphed being of some kind. Spells such as that wear off in time or can be dispelled. 'Tis a simple matter and one not worth the waste of my day. Keep moving. |
6156 I am quite aware of the mute status of chickens, thank you very much! Yes, this is a transformed man, but it is also a man who claims to be your apprentice. That is why I brought him here. |
6157 There is no call to be so rude. Why are you so reluctant to deal with me? |
6158 I have no desire to extend any dealings with the likes of you. I simply wish people would respect my wish for privacy. |
6159 I sympathize, but this is a special case. I would not have bothered you, save that this afflicted fowl claims to be an apprentice of yours. |
6160 Apprentice?! I have had no apprentice! I teach no one about what I... wait... Melicamp? MELICAMP, is that you?! |
6161 If that is what you wish, though a little interaction might do you some good. It is rumored you gave up the company of adventurers, but I would hazard a bet that you would enjoy a dungeon romp every now and then. |
6162 Spare me your sanctimonious tone, old mage. I have brought this man here and now will leave you be. |
6163 I would just as soon have done with both of you, but I will settle for just the one leaving. I will do the minimum that I can for this unfortunate fowl. |
6164 You know nothing of me! Best that you pray, to whatever deity turns your crank, that you NEVER face what I have seen. Bah! The inexperience and STUPIDITY of youth. I care not if you go out and get yourself killed, for it's not the least favorable end you could face! If you have business here I suggest you get to it! Otherwise, begone! |
6165 Then I shall respect your wish. Might I leave this unfortunate creature here with you? I am unable to help, but mayhaps you can? |
6166 Um, sorry for bringing up bad memories. Your experience does not change mine though, and however serious and depressing the past may be, we are still currently left with this talking chicken. Care to parley with the poulet, or should I just give you the bird? |
6167 My sincerest apologies for presuming to know your situation. I shall leave quickly, though I wish to leave this feathered fellow with you. I lack the means to free him myself. |
6168 Um, sorry for bringing up bad memories. Your experience does not change mine though, and however serious and depressing the past may be, we are still currently left with this talking chicken. Care to parley with the poulet, or should I just give you the bird? |
6169 No need to bite my head off for your past weaknesses. I am quite well aware of the dangers, and I keep them a blade's length away. Had you been more competent in your youth, perhaps you would not be the scared little man you are today. |
6170 May you live to be as scared as I am, instead of as naive as you are. Begone, and I shall do what is necessary for this feathered fool. |
6171 HAhaha! *snicker* Um, yes, well... I suppose we should deal with the situation at hand. Now then my good chicken, *snicker* what seems to be the problem? |
6172 You are too much a lout to carry such puerile behavior. I am neither amused, nor impressed. Leave me the bird and I will do what I can. That said, I wish you to leave immediately. |
6173 Um, sorry for bringing up bad memories. Your experience does not change mine though, and however serious and depressing the past may be, we are still currently left with this talking chicken. Care to parley with the poulet, or should I just give you the bird? |
6174 While mildly amusing, you lack the charm to cover the fact that this person is quite likely experiencing some severe emotional distress. I suggest that you stop making fun of him and tell me exactly why you brought him here. |
6175 I have specifically brought him here because he claimed to be an apprentice of yours. It seemed likely that you would help. |
6176 If you will help him, then I'll be on my way. I only wished to see him to safety. |
6177 I have specifically brought him here because he claimed to be an apprentice of yours. It seemed likely that you would help. |
6178 If you will help him, then I'll be on my way. I only wished to see him to safety. |
6179 Yes, Master Thalantyr, it is *cluck* I. |
6180 I am no "master" to you, and you are no "apprentice"! What gall you have to expect help from me! |
6181 I see you two are well acquainted. I shall leave you to it, then. Fare you well. |
6182 He is not your student? But you do know of him, do you not? |
6183 A student wishes to LEARN, while this fool wishes only to have knowledge. I will tutor no one who does not understand the ramifications of what I have to teach! Not getting the quick gratification he wished, he instead chose to steal from me! |
6184 You speak of so much, but show so little! I only wished to *cluck* learn a fraction of the power you possess! |
6185 It has taken me some fifty-odd years of life to gain the power I wield, and the will not to use it. You are but a baby in comparison. Frankly, I'm surprised you changed into such an OLD chicken! How DID you manage that, by the by? You were muddling the simplest cantrip when last I observed you. |
6186 I have progressed much since then... and I *cluck* "borrowed" a few items to speed the process. |
6187 As I thought. Well, it's obvious you can steal my tools, but not my understanding of them. Hold still while I dispel this foolish facade. Can't very well get my property back while it's polymorphed into y Wait a moment. I did not possess any items that allow the casting of that enchantment. Wait. Oh, dear. Melicamp, listen very carefully. What did you take? |
6188 Nothing too valuable, I swear! Just some *cluck* components, a few scrolls, a beat-up pair of bracers, a blank spellbook, some parchment... |
6189 Greywolf |
6190 I'm just a simple woman, I don't think there is anything interesting I could tell you. |
6191 Everything is so hopeless... |
6192 I'm just an ignorant woman. I don't think anything I could tell you would be interesting in the least. |
6193 I'm just a simple woman, I don't think there is anything interesting I could tell you. |
6194 I'm just a simple woman, I don't think there is anything interesting I could tell you. |
6195 I'm just a fisherman trying to do his job. All I can tell you, friend, is that a priestess of Umberlee has been killin' my friends. I guess we are kinda at fault though; we did kill her mother, but hey, she had it comin'. |
6196 I'm just a fisherman trying to do his job. All I can tell you, friend, is that a priestess of Umberlee has been killin' my friends. I guess we are kinda at fault though; we did kill her mother, but hey, she had it comin'. |
6197 I'm just a fisherman trying to do his job. All I can tell you, friend, is that a priestess of Umberlee has been killin' my friends. I guess we are kinda at fault though; we did kill her mother, but hey, she had it comin'. |
6198 I am a Waveservant of Umberlee. I was orphaned recently by a pack of greedy fishermen. My life is devoted to my goddess. |
6199 We are to allow no entrance to the barracks, by order of Angelo Dosan, brevet-commander of the Flaming Fist. |
6200 Though it is my duty to guard this entrance, since you are a friend, I guess I could let you through. |
6201 It's you adventurers again! Well, if you want in, it'll be a copper piece a person. |
6202 Sorry, we can't pay. We don't believe in buying things. |
6203 Here's your gate tax! |
6204 Talos curse thee for attacking us! |
6205 Gee, ye're purty, kinda like the boys back at the barracks. Me an' you should git to know each other real well, heh heh. |
6206 Gee, ye're purty, kinda like the boys back at the barracks. Me an' you should git to know each other real well, heh heh. |
6207 We're just soldiers. Our duty is to our city and to our people. I doubt there is any knowledge we possess that you would find useful. |
6208 A really... beat-up pair of... bracers. The ones I... the ones I had locked in... the safe? |
6209 YES, that was it! I thought you wouldn't mind because you had mentioned getting rid of them. I figured they might not be worth it for you to keep them, but an inexper Ahem, a young mage like myself could probably glean some use out of them. |
6210 The bracers... Oh, you little fool. If you recall, I was not going to get rid of them. I was going to DISPOSE of them. There is a large difference, especially considering what they were. |
6211 You put them on, didn't you? Of course you would; how could you know? Melicamp... Those were a vain little souvenir that I carried with me out of someplace far more evil and wretched that I hope you are never to see. 'Twas so long ago, and I don't know why I took them. They belonged to Blast it, Melicamp, I don't know if I can change you back! |
6212 But they were just rusty old bracers. I'm surprised you kept them as long as you did. |
6213 We're just soldiers. Our duty is to our city and to our people. I doubt there is any knowledge we possess that you would find useful. |
6214 [no text] |
6215 [no text] |
6216 You're the best customers I've had in a long time. I hope all of you come back often! |
6217 What exactly ARE these things, and why are you so frightened? |
6218 Sorry for interrupting, but would these bracer things be worth a lot? If we manage to change him back, of course. Just, ahem, curious. |
6219 Emerson |
6220 Why, yes, mercenary, they might be considered priceless to some. As priceless as any value you can place on suffering or pain. I may know a scholar or two that would give their mothers for them, but 'tis not enough. It could never be enough. It really doesn't matter at this point regardless, as the damage is done and they have most likely disappeared. They have teleported away in the past after use, and 'twas but sheer luck alone that returned them to me. |
6221 They are a relic of my adventuring days, and a monument to the years I spent enslaved beneath... beneath where, I cannot say. 'Twas foolish to be anywhere near a Netherese ruin, but I was young and stupid once as well. I was entrapped. I will say no more about that. I escaped, and brought what I could. The bracers remain a mystery, and I have no idea their true function. In the past I have seen them wielded for horrific purpose, but any HUMAN that put them on was instantly killed as often as not. That Melicamp is alive is amazing. Beyond that minor triumph, the outlook is bleak. |
6222 Then make me understand. What is so terrible about them? |
6223 Nalin |
6224 I don't need to understand. It's enough to know they are valuable. We will find a way to get them back. |
6225 Brage |
6226 They are no unit of currency! They are a plague to be avoided! You would do well to understand things before you blindly slap them on! |
6227 Oublek |
6228 As a good friend, how 'bout I play you some music. |
6229 Since you're now my best friend, you can go anywhere you want! I don't care! |
6230 I hope your stay here has been pleasant so far. |
6231 Your champion lost. Now you must all die! |
6232 You beat Ludrug! You may pass; you must be great warriors. |
6233 Yes! I'll pay! Just leave me to go on my way! |
6234 20 gold is a little steep, don't you think? I mean, do I look like I have that kind of coin in abundance? |
6235 Okay, 10 gold is a little more reasonable. I'll pay you that and be on my way. |
6236 Still too much, I think. I'd rather just take a long route around. |
6237 I am a bounty hunter of great repute. Bounties have been good these past few weeks, what with all the bandits roaming about. All I can tell you is this: the bandits who have been moving about seem rather organized, as if they have a purpose. I'd take a gander that the purpose was to stop any iron from gettin' to Baldur's Gate. |
6238 Okay, we'll come with you. |
6239 You'll have to take us by force! |
6240 Okay, okay, we'll come along peacefully. |
6241 There's no way we're coming with you! |
6242 I'm yer best friend now! But don't ya go and get into trouble, 'cause friend or no, I'd be forced to take ya in. |
6243 What do you mean by bleak? There must be something that can be done for him. |
6244 So these ancient bracers are enormously powerful with unknown enchantments, and this chicken is the result? Gee, let me think on that one. No, I think not. |
6245 Now that you're my friends, I should tell you something: the gem I own is cursed. It'll do really bad things to ya. |
6246 I'm just a happy-go-lucky halfling. I really don't know much! |
6247 Bleak or not, we must find a way to transform him back. |
6248 Caldo |
6249 I'm sorry you feel that way. |
6250 Since all of you are friends, you can freely explore the museum! I hope you enjoy your stay. |
6251 Hello again. I hope you have been enjoying yourself. |
6252 Yeslick |
6253 Tiax |
6254 Eldoth |
6255 Sorry, but I have a job to do. I just don't have the time to chat right now. |
6256 My bestest friends. You can look at whatever you wish, just make sure not to break anything. Can I tell you a little secret? The spell wards which usually protect the museum aren't working right now. It's caused quite a bit of concern among the high-ups of our church! |
6257 I don't have any more jobs for you. Sorry, my friends. |
6258 As you are such good friends, I should give you a gift. Have this bit of gold, I won't be needing it for anything. |
6259 I'm just a minor member of the Chill. The Chill is a mercenary group that's been hired by the Zhentarim to disrupt the iron being passed through this region. |
6260 Leave me be! |
6261 Sorry, but I have to be gittin' back to my wife and children. |
6262 Hey! Since you guys are such good friends and all, why don't I tell you about some great adventuring sights. The Firewine Bridge is supposed to be loaded up with treasure, you should check it out. |
6263 You're obviously here on important business, friends. If you want to see Davaeorn, he's on the fourth floor. |
6264 Friends! The entrance to the mine is in the eastern bailey. |
6265 You're obviously here on important business, friends. If you want to see Davaeorn, he's on the fourth floor. |
6266 You're obviously here on important business, friends. If you want to see Davaeorn, he's on the fourth floor. |
6267 You're obviously here on important business, friends. If you want to see Davaeorn, he's on the fourth floor. |
6268 You're obviously here on important business, friends. If you want to see Davaeorn, he's on the fourth floor. |
6269 You're obviously here on important business, friends. If you want to see Davaeorn, he's on the fourth floor. |
6270 Hey, buddies, you can go wherever you like. |
6271 Well, friends, if you want to meet the leaders of the Iron Throne, you'll have to go to Candlekeep. That's where Brunos and Rieltar went. |
6272 Sorry, my friends, but I have very little information to give you. I have been a captive of the doppelgangers for quite a time, and am out of touch with the politics of my beloved city. |
6273 I don't have friends, so I don't get why you've suddenly come into my life. Well, friends, if I had something to tell ya, I would, but I don't. |
6274 We don't have the time to devote to that right now. Perhaps in the future. |
6275 Go ahead, we'll follow to wherever you take us. |
6276 We'll help you against the bandits, but only if you tell us why you've spent months hunting them. |
6277 Hull's Long Sword |
6278 Bah! They're naught but adventurer wannabees! |
6279 I have agreed to aid the fishermen north of the Friendly Arm by getting rid of a priestess of Umberlee. They claim she has harassed and killed a number of them. She lives just east of the bridge to Baldur's Gate. |
6280 Thanks for being honest. You can join our party. |
6281 All I can tell you, friend, is that you must help me gain revenge. The evil ogre Tazok killed my lover, Deheriana. He must suffer for that act, and I will ensure that he does! |
6282 This is odd. Though the fishermen north of the Friendly Arm claimed to be poor, they were most eager to increase the value of their offer. |
6283 I have refused to aid the Fishermen north of the Friendly Arm Inn. They claimed that a priestess of Umberlee was harassing them, but I do not trust them. |
6284 I can tell you quite a lot, actually. If you haven't heard yet, Scar, second-in-command of the Flaming Fist, was assassinated while you were at Candlekeep. The Grand Duke Eltan has been infected by some sort of magical disease; so far, his healer has been unable to do anything about it. From what I've been hearing, I think that Sarevok, the new Iron Throne leader, is trying to make a grab for power in Baldur's Gate. |
6285 The "priestess" of Umberlee is no more than a child. She claims the fishermen killed her mother. I do not trust either side in this matter. |
6286 The "priestess" I was sent to kill is no more than a child of twelve. She says the fishermen who hired me killed her mother. I shall go confront them on her behalf. |
6287 Just leave me be. |
6288 A wily creature, this priestess of Umberlee. She tried to fool me wearing the guise of a child, but I saw through it and killed her! She babbled something about the fishermen killing her mother, but it was naught but a trick, I am sure. |
6289 All I know is that my poor Samuel is going to die. Please friends, take him to the Temple of Wisdom in the Friendly Arm Inn. Please do this for me; here, take all of my money. |
6290 If you want to get the antidote, you'll have to find Marek. You can find him at the Blushing Mermaid. |
6291 Come on in, friends! Enjoy the foods, wine, and any other sumptuous pleasures you would care to indulge. |
6292 I don't know nuthin'. Sorry. |
6293 Though ye're a good friend, I'm not too good at keeping with current events. Nuthin' I have to tell ya would interest you much, I'm afraid. |
6294 Though ye're a good friend, I'm not too good at keeping with current events. Nuthin' I have to tell ya would interest you much, I'm afraid. |
6295 Though ye're a good friend, I'm not too good at keeping with current events. Nuthin' I have to tell ya would interest you much, I'm afraid. |
6296 Well, hey friends. Here, have the antidote. I didn't want it anyway. |
6297 I've heard a lot of stuff lately. Iron seems to be hard to come by, what with the bandits and the faulty Nashkel ore. Trouble seems to be brewing between Baldur's Gate and Amn. I wouldn't be too surprised if a war broke out between the two. |
6298 I've heard a lot of stuff lately. Iron seems to be hard to come by, what with the bandits and the faulty Nashkel ore. Trouble seems to be brewing between Baldur's Gate and Amn. I wouldn't be too surprised if a war broke out between the two. |
6299 I've heard a lot of stuff lately. Iron seems to be hard to come by, what with the bandits and the faulty Nashkel ore. Trouble seems to be brewing between Baldur's Gate and Amn. I wouldn't be too surprised if a war broke out between the two. |
6300 I've heard a lot of stuff lately. Iron seems to be hard to come by, what with the bandits and the faulty Nashkel ore. Trouble seems to be brewing between Baldur's Gate and Amn. I wouldn't be too surprised if a war broke out between the two. |
6301 We thank you for stopping the evil witch before she killed us. Here, take this as a token of our appreciation. |
6302 I'm just a poor miserable miner. I don't know much; I'm sorry. |
6303 I can tell ya one bit of info ya might be interested in, friends. On the first mining level there's a steel plug that stoppers up the river on the surface. If you were to release that, then the whole mine would be drowned. Only the master of the mine has the key to open the plug and he's a real mean cuss. |
6304 I'm just a poor miserable miner. I don't know much; I'm sorry. |
6305 I know about a magical plug. It keeps the underground river from flooding the mine. You can find it in the northeast section of the mine, but it'll do you no good. Everyone says that the thing's magically sealed, but I bet you Davaeorn, the master of the mine, could open the plug. |
6306 I'm just a poor miserable miner. I don't know much; I'm sorry. |
6307 I'm just a dumb miner. I dunno much, 'cept a little about those dog headed imps that 'ave been causin' all the trouble in the lower levels. |
6308 I am your humble servant Mulahey. I exist only to please you. My operations have been going very well here. I have been causing all sorts of trouble among the miners. My kobolds have poisoned all of the iron and have killed several of the miners. What else could you ask for? |
6309 Kobold |
6310 Heh, heh, you're getting impatient in here, are ye? |
6311 Krumm |
6312 Now isn't this strange? You are now my friend! This is quite the predicament. I've been hired to kill you, yet now I love you. What am I to do? I know, I know! I will tell you want you want to hear, and then I shall kill you. Does this satisfy you? No matter, let me begin: Once, there were three pigs who had built a house of iron. This house had brought them fortune and comfort, but it was now threatened by the big bad wolf! So the three pigs hired out a small man named Nimbul. "Nimbul," they said, "You must kill this wolf for us. If you do this, you will be given much gold to line your pockets." So Nimbul set out to kill the wolf, but then something happened that he never expected: Nimbul fell in love with the wolf! So now, to Nimbul's sorrow, he must carry out this order and end the wolf's life. Goodbye! |
6313 Ogre |
6314 Gibberling |
6315 Ghoul |
6316 Son of Ray |
6317 Ettercap |
6318 Hobgoblin |
6319 I am a man of nobility, so you can be sure of the accuracy of what I now tell you. There are several wildmen that inhabit these woods. "Druids" they call themselves, but this is just a name to disguise their bloodthirsty nature. They are killers and must be hunted down, as they have already taken the life of a very dear friend of mine! |
6320 As a man of distinguished lineage, I rarely stoop to the common events of the peasant. I doubt that there is anything I could tell you that you would find useful. Sorry friend. |
6321 As a man of distinguished lineage, I rarely stoop to the common events of the peasant. I doubt that there is anything I could tell you that you would find useful. Sorry friend. |
6322 As a man of distinguished lineage, I rarely stoop to the common events of the peasant. I doubt that there is anything I could tell you that you would find useful. Sorry friend. |
6323 Bow |
6324 Even though it is not decent for me to mingle with those beneath my station, I find that you possess a certain irresistible charm. I am willing to tell whatever you wish to hear. Perhaps you'd like to know about the last ball I attended. It was wondrous, I was at the forefront of everyone's mind. |
6325 Even though it is not decent for me to mingle with those beneath my station, I find that you possess a certain irresistible charm. I am willing to tell whatever you wish to hear. Perhaps you'd like to know about the last ball I attended. It was wondrous, I was at the forefront of everyone's mind. |
6326 Even though it is not decent for me to mingle with those beneath my station, I find that you possess a certain irresistible charm. I am willing to tell whatever you wish to hear. Perhaps you'd like to know about the last ball I attended. It was wondrous, I was at the forefront of everyone's mind. |
6327 [no text] |
6328 Arrow |
6329 I returned to Tenya without having carried out her wishes. She no longer seems quite the meek child. I feel it's best not to keep her waiting. |
6330 I have been promised a future reward for my role in vanquishing the fishermen aligned with Talos. Strange though, I do not feel as though I have helped a child, so much as I have been the pawn of a spiteful god. Deities are not to be trifled with. They trifle back. |
6331 I have refused to aid Tenya in her fanatical search for vengeance, though it appears she no longer wishes my help. I fear for the safety of all concerned, but I trust none of them. |
6332 Tremain's Son It is Tenya who rules at the temple of Umberlee! Our past association has not softened her demeanor, and it does make me wonder how they would treat a stranger! At least I received the child's body. |
6333 I meant no ill on you or your temple! Please, I beg of you! It is a mission of mercy I am on! I seek the body of a child killed here. The child's parent does miss him so! |
6334 It was not my fight. Far be it from me to get in the path of your righteous fury. My purpose here now hath no more inconvenience than when we last met. You have the body of a child here. Your justice has been dealt, and now I have come to take him home. |
6335 Belt |
6336 Belt |
6337 Mace |
6338 Mace |
6339 Boots |
6340 It has been decided you are to be safe here as need be. Umberlee hath no love for thee or thy cause, but hath an interest anyway. The inevitable chaos and turmoil that would follow a godly resurrection fall a touch too close to pleasing godly brethren like Talos. Anything that would amuse him is to be... discouraged. Come and go as you wish, but do not advertise the fact that you can. |
6341 Bracers |
6342 Stone |
6343 Dagger |
6344 Halberd |
6345 War Hammer |
6346 Helmet |
6347 Shield |
6348 Ring |
6349 Robe |
6350 Spear |
6351 Quarterstaff |
6352 Sword |
6353 Crossbow |
6354 Tremain's Son It is the child priestess Tenya who appears to reign in the Temple of Umberlee. While I received the child's body, our fleeting acquaintance did not benefit me, and I do not think I should return. |
6355 Tremain's Son It is the child priestess Tenya who appears to reign in the Temple of Umberlee. While I received the child's body, it was not without bloodshed. She turned on me, and I was forced to kill her. |
6356 The Temple of Umberlee has offered me sanctuary if required. I do not know which is more unnerving, that they have made the offer or that I might need to accept it. |
6357 I apologize, but I have many matters at hand. |
6358 Friends! I can tell you quite a bit about the goings-on in the region. For one, there has been a lot of trouble along the Coast Way. Bandits have been attacking caravans, but strangely, they have been stealing iron, rather than gold or other valuables. On a curiously similar vein, the iron mines of Nashkel have been the source of some mischief. Someone, or something has been killing the miners who delve there. There are many rumors as to the significance of these events, chief of which is that Amn is trying to shake up the region before embarking on an invasion of Baldur's Gate. I can't say whether any of this holds any validity. |
6359 I would love to give you a private performance, but I don't think that is something you desire. I wish I could give you stories you might find useful, but I'm only an entertainer, not a bard. |
6360 Good friend, would you like me to give you a sermon on the wisdom of Oghma? No, well perhaps another time. |
6361 Good friend, would you like me to give you a sermon on the wisdom of Oghma? No, well perhaps another time. |
6362 Good friend, would you like me to give you a sermon on the wisdom of Oghma? No, well perhaps another time. |
6363 I am very busy with my patients, I'll have to ask that you give me some room. |
6364 Good friend, would you like me to give you a sermon on the wisdom of Oghma? No, well perhaps another time. |
6365 Good friend, would you like me to give you a sermon on the wisdom of Oghma? No? Well, perhaps another time then. |
6366 You may bask in the glory of Umberlee for as long as you like, friends. |
6367 You will find that I make a most magnificent friend! |
6368 Bumbling simpletons, get out of my way! Unless, of course, you need my services. Well, do you? |
6369 You know, I'm an aspiring writer. I've just finished writing a story, one based on true fact! It follows the exploits of the great, but misunderstood, Drizzt Do'Urden. If you ever have time, I'll read you a few passages. |
6370 I'm just a humble reader, there is little that I can tell you about the world outside of Candlekeep. |
6371 For once I don't have to feign my affection for others, I really do find you so very attractive. I can think of no others that I would wish to travel with. |
6372 Hello again. Have you rethought my offer to join your group? |
6373 No, we still don't have any desire to join up with the likes of you. |
6374 We have thought about it, and yes, we would like you to join us. |
6375 We're friends, now just be still. |
6376 We're bandits. Give us your money! |
6377 Uh... |
6378 A lot has happened of late. Since you're my best of chums and all, I'll tell you everything I know. The Flaming Fist have taken it upon themselves to pursue the local thieving community somewhat more... aggressively than usual. I venture they are still a tad miffed by the death of their commander in chief, Scar. His replacement Angelo is a bit more... driven. If ye wish to keep to the streets, ye had best be right bloody good at the clandestine. |
6379 Eh wot? Sorry, but I rather little time for noshing words just now. I'm off to better climes. |
6380 Sorry, we can't pay. |
6381 Here is your 5 gold. |
6382 We have not the money to pay you with. |
6383 Here's your coin. |
6384 You may stay in Sanctuary for as long as you like. Friends like yerselves are hard to come by, I don't wish you to come to trouble on the streets. |
6385 There's a bunch a rumors on the streets these days. Stories about bandits, faulty iron, Amnian aggression, Zhentish trickery and some chap named Sarevok. I can't really remember anything specific though. |
6386 There's a bunch a rumors on the streets these days. Stories about bandits, faulty iron, Amnian aggression, Zhentish trickery and some chap named Sarevok. I can't really remember anything specific though. |
6387 I lead the druids of Cloakwood. As master of these woods, I know much of what happens within its bounds. One thing that might interest you is the presence of an armed encampment in the northeast of the forest. An organization known as the Iron Throne makes residence in the fort. Though I do not know their purpose for being there, it should be known that their fort is built above an abandoned dwarven iron mine. |
6388 I'm just a hired guard, it's not my job to know much. Sorry buddy. |
6389 Please direct any questions you have to Husam. |
6390 Even as your friend I can't disclose the secrets of my order. I apologize for any inconvenience this may cause. |
6391 You don't have the money?! I guess I'll have to take it out of your hide. |
6392 I'm just a simple shopkeep, I doubt there is much I could tell you. |
6393 As a good friend, I must warn you: Magic use isn't appreciated in the guild, especially if it's used against guild members. I'll likely have to kill you once this parlor sorcery wears off. |
6394 Well now, I never thought to see any of you again. So you must tell me how you fare these days. |
6395 I'm just a hired guard, it's not my job to know much. Sorry buddy. |
6396 My father never let me out much. I don't think there is anything I could tell you that would help you. |
6397 I don't know nuthin', I'm just a slave. |
6398 I don't know nuthin', I'm just a slave. |
6399 I don't know nuthin', I'm just a slave. |
6400 I don't know nuthin', I'm just a slave. |
6401 I don't know nuthin', I'm just a slave. |
6402 I don't know nuthin', I'm just a slave. |
6403 The fishermen are aligned with the god Talos! It's a dark god of destruction, though whether he is worse than Umberlee I do not know. It is of little concern. I shall go the path that pays the best. |
6404 Talos, the god of destruction, is behind the actions of the fishermen! Umberlee is behind the young priestess Tenya! I cannot see a way to avoid displeasing one, and I do not truly wish the favor of the other. I will have nothing more to do with them. |
6405 The fishermen seek the guidance of the god Talos! Surely this lends extra weight to Tenya's story, as Talos is a deity of mindless destruction. The child shall take priority in this matter. |
6406 I have retrieved the bowl sought by the Sea Queen, though at the cost of displeasing these followers of Talos. It will certainly be worth the joy I bring to that troubled child. |
6407 She will trouble you no more. |
6408 Prism |
6409 Brown Bear |
6410 Giant Spider |
6411 Cow |
6412 Well... I've been hearing all kinda things about what's been going on in the city. The commander of the Flaming Fist, Duke Eltan, went and got sick. His second-in-command got a wee bit worse luck and got himself killed. There's some fella named Sarevok who's been causin' quite the stir among the upper crust. |
6413 Well, I don't have much in the way of rumors. I assume you must know about the iron shortage, but then you'd have to live under a rock not to notice. Other than that, there's not much I could tell you. |
6414 I'm sorry, but I won't have the strength to do another such reading until tomorrow. |
6415 I'm kind of tired right now, friends. I really don't know anything that would help you much at all. |
6416 I'm just a member of the watch, it's not like I know much about the politics going on about the upper city. |
6417 Tiax is destined to lead, though he grows to enjoy your company. Perhaps you shall be spared his wrath, and appointed to more than sewage detail. |
6418 I'm just a simple little lady. I don't know much at all. |
6419 I'm just a simple little lady, I don't know much at all. |
6420 I'm just a simple little lady, I don't know much at all. |
6421 Sorry, buddy, but I'm just simple folk and don't know anything about politics and such. |
6422 Sorry, buddy, but I'm just simple folk and don't know anything about politics and such. |
6423 Sorry, buddy, but I'm just simple folk and don't know anything about politics and such. |
6424 Sorry, buddy, but I'm just simple folk and don't know anything about politics and such. |
6425 I come from the city of Menzoberranzan. My family was slaughtered, and I was forced to flee to the surface. When I reached the realms of light, the traitor Lolth abandoned me. I would have been lost had it not been for the divine Shar! She took me in and gave me the will and strength to survive! It makes me so happy that I have found friends such as you to make my acclimation to the surface a little easier. |
6426 I have encountered a demihuman group of bandits! Iron and gold were what they wished. |
6427 I have encountered a unit of the raiders that currently plague the coast. Iron and gold were what they wished, but the iron was the main target of their mission. |
6428 I am sorry to be so nervous, but the surface is so large, unending when compared to my homeland. |
6429 I'm just a waitress, I don't think that I would know anything that would interest you. I suppose I could run you a tab if you like. |
6430 Friend, even though I am a watcher, a position that demands respect, I'm still not privy to many secrets. |
6431 Sorry, young 'un, but I got a lot of farming to do. |
6432 Only thing exciting happenin' 'round these parts are the bandit raids. I'll warn ya now friend: I wouldn't try to mess with them bandits, I hear they're a real nasty bunch. |
6433 I apologize if I seem abrupt, but I must be leaving, and quickly. |
6434 If you are interested, friend, I am a Greycloak from Evereska. It is my duty to watch over the political events of the human nations along our borders. From what I have learned so far, there is some sort of mercantile organization known as the Iron Throne that has been trying to cause turmoil along the Sword Coast. To what end, I could not tell you, as I was captured before learning any more. |
6435 Well, my good friends, perhaps you'd like to know a little more about me? I'm part of an order known as the Zhentarim. We've been sent to learn why the Zhentish name has been slandered along the Coast Way. It would seem that someone has been trying to make our order look bad. |
6436 I have encountered the bandits that currently plague the coast. They did not accept my bid to join them, and I must find another way to find their hide-out. |
6437 I have encountered the bandits that currently plague the coast. I let slip that I knew of Tazok, and was attacked for it. I shall have to find another way to find their camp. |
6438 I have encountered a portion of the bandits that currently plague the coast. I fear it ended in conflict, and I shall have to find another method to locate their base. |
6439 I have managed to convince a group of bandits to let me join with them. I foresee no problem in finding their base now. |
6440 Joining the bandits is going to be a source of more trouble than I thought. I am to raid a caravan in their stead, as proof of my thieving nature. |
6441 Haven't you bothered me enough?! |
6442 Life has been pretty lousy lately; how about you, friend? My bitch of a wife slept with some elvish mongrel, and even had his child. By the Nine Hells, does she ever have gall. Anyway, she's not laughing anymore; I cursed the child of that unholy union, so that it would die an early death. I hope the little brat drowns in its own vomit. |
6443 I have bloodlessly relieved a caravan of its wares, and am sure to be in good standing for it. |
6444 To ensure my standing with these bandits I was forced to kill the members of a caravan. I am sure this will be justified in the end. The bandit camp is marked on my map. |
6445 Fancy meeting the bunch of you again. Well, I better git going, I have heads to bust up. |
6446 I've been in prison for a considerable time. I really don't know what's been happening on the surface. All I can tell you is this: Whatever those Iron Throne crooks are up to, it's not good, not good at all. |
6447 I surrender! Wha� What do you want of me? |
6448 If the guard gets you, you'll hang as a highwayman. If I tell your raiding friends you talked to me, you'll be lynched as a traitor. Be smart and tell me where your camp is, or make arrangements for a fast ship south. |
6449 If the guard gets you, you'll hang as a highwayman. If I tell your raiding friends you talked to me, you'll be lynched as a traitor. Be smart and tell me where your camp is, or make arrangements for a fast ship south. |
6450 I want to know where your camp is, and I want the truth! If I don't like the truth, I'll break your leg! If I think you're lying, I'll break your back! Now you have to ask yourself; do you want to be limping or crawling when we're done?! |
6451 I want to know where your camp is, and I want the truth! If I don't like the truth, I'll break your leg! If I think you're lying, I'll break your back! Now you have to ask yourself; do you want to be limping or crawling when we're done?! |
6452 Now I don't really want to hurt you, so if you'll just tell me where your camp is hidden, I'll let you go. |
6453 Bolt of Polymorphing |
6454 Bolt +2 |
6455 Damned if I do or don't. Fine, you will have your wish. It matters to me no longer. The camp is there on your map. |
6456 I'll be done fer either way, ye fool. It's better I stand with me fellows than not at all! |
6457 I'll show ye! 'Tis here on your map, I swear! |
6458 Ye're a toothless ol' dog yappin', an' yer bark don't scare me. |
6459 Sure thing, old pal. I'll mark the location of the bandit camp on your map. You should be able to find it no problem. |
6460 You're sure not talking to me very nice. I don't think you're really a friend of mine at all! |
6461 If you don't mind, I'd like to leave now. I need a jump on that new life I have to start, now that this one is deep in the lower planes. |
6462 Please, may I go now? Please? Just don't hurt me. |
6463 I've really gotta go now, okay? It was great talking wit' ya, but I think I'll be headin' south outta harm's way. |
6464 Girdle |
6465 Girdle |
6466 Girdles are generally similar to belts. Unlike belts, girdles are not used to hold up pants and dungarees, but to carry pouches, scabbards, and the like. STATISTICS: Weight: 2 |
6467 The raider I captured was a simple man, but he did know where the main bandit base was located. It's now marked on my map. |
6468 It would seem that the Blacktalons were hired by Tazok at the request of the Iron Throne! The rumors of a Zhentish threat would seem to be unfounded in the light of this information. |
6469 It would seem that the Chill were hired by Tazok at the request of the Iron Throne! The rumors of a Zhentish threat would seem to be unfounded in the light of this information. |
6470 [no text] |
6471 Protection From Cold |
6472 Narlen be my name, and it nary matters a whit whether I like ye or no. If you got the skills to snatch the catch, then you are all right by me and mine. Otherwise I have little use for ye. |
6473 Niklos be my label, and I am but the simple messenger for Alatos. A friendly word for you, do not cross him. |
6474 Sorry I am, friend. It doesn't matter I say, for it has been preordained you are to die. I cannot halt the others from attacking. |
6475 'Scuse me. I ever so sowwy to bother, but could you help me? I've lost my little dog and I can't find him. He's probably ever so scared wight now. |
6476 Sorry, child, but I have little time for such a trifling matter. Find your doggie yourself. And quit your bawling. |
6477 Have you no parents here to help thee? It's dangerous to be out alone. |
6478 Certainly, little one. I would be glad to aid you. How will I recognize him? |
6479 Parents? Yes, I'm here with some relatives, but they're away for a moment and I'm lost. We are thinking of moving here some day, but I don't know my way around yet. I can get home okay, but I just gotta get Rufie back. Please, could you help? |
6480 Sorry, child, but I have little time for such a trifling matter. Find your doggie yourself. And quit your bawling. |
6481 Certainly, little one, I would be glad to aid you. How will I recognize him? |
6482 This Rufie, is he valuable? |
6483 I have no money to give you, if that is what you mean. We use different moneys at home. Please, could you get him? He's all alone here. |
6484 [Gorion's Note]Hello, <CHARNAME>, If you are reading this, it means I have met an untimely death. I would tell you not to grieve for me, but I feel much better thinking that you would. There are things I must tell you in this letter that I might have told you before. However, if my death came too soon, then I would have never been given the chance. First off, I am not your biological father, for that distinction lies with an entity known as Bhaal. The Bhaal that I speak of is the one you know of as a divinity. In the crisis known as the Time of Troubles, when the gods walked Faerûn, Bhaal was also forced into a mortal shell. He was somehow forewarned of the death that awaited him during this time. For reasons unknown to me, he sought out women of every race and forced himself upon them. Your mother was one of those women, and as you know, she died in childbirth. I had been her friend and, on occasion, lover. I felt obligated to raise you as my own. I have always thought of you as my child, and I hope you still think of me as your father. You are a special child. The blood of the gods runs through your veins. If you make use of our extensive library, you will find that our founder, Alaundo, has many prophecies concerning the coming of the spawn of Bhaal. There are many who will want to use you for their own purposes. One, a man who calls himself Sarevok, is the worst danger. He has studied here at Candlekeep and thus knows a great deal about your history and who you are. Gorion |
6485 [Prophecy found in library book]During the days of the Avatars, the Lord of Murder will spawn a score of mortal progeny. These offspring will be aligned good and evil, but chaos will flow through them all. When the Beast's bastard children come of age, they will bring havoc to the lands of the Sword Coast. One of these children must rise above the rest and claim their father's legacy. This inheritor will shape the history of the Sword Coast for centuries to come. |
6486 [Prophecy found in library]The spawn of the Lord of Murder are fated to come into their inheritance through bloodshed and misery. It is the hope of their father that only one shall remain alive to inherit his legacy. I foresee that the children of Bhaal shall kill each other in a bloody massacre. |
6487 [Clue in library]Why does a chair have arms and legs like a man but cannot walk or hold things? |
6488 [Note for Mulahey 1]My servant Mulahey, Your progress in disrupting the flow of iron ore does not go as well as it should. How stupid can you be to allow your kobolds to murder the miners?! With your presence revealed, you should be wary of enemies sent to stop your operation. Your task is a very simple one; if you continue to show that you can't do the job, you will be replaced. I will not send the kobolds you have requested as I need all the troops I possess to stop the flow of iron into this region. With this message I have sent more of the mineral poison that you require. If you have any problems then send a message to my new contact in Beregost. His name is Tranzig, and he'll be staying at Feldepost's Inn. Tazok |
6489 [Note for Mulahey 2]My servant Mulahey, I have sent you the kobolds and mineral poison that you require. Your task is to poison any iron ore that leaves these mines. Don't reveal your presence to the miners or you will find yourself swamped by soldiers from the local Amnian garrison. My superiors have recently hired on the services of the Blacktalon mercenaries and the Chill. With these soldiers at my disposal, I should be able to destroy any iron caravans entering the region from the south and east. I don't want to deal with iron coming from the Nashkel mines, so don't fail in your duty. Tazok |
6490 [Note for Tranzig]Tranzig, I am perplexed as to why Mulahey has not communicated with us in some while. You are to go to the mines and find out the condition of his operation. You are also to collect any iron that may have been stolen by the kobolds. Our next raid will most likely take place at Peldvale or Larswood, so visit either of those areas and track us back to our camp. Tazok |
6491 [Note for Daveaorn 1]Davaeorn, I have received your request for extra slaves. They will be sent as soon as possible. Events go well in Baldur's Gate. We have purchased one of the western noble estates to use as our base of operations. It is an ancient building, most likely constructed before the erection of the second wall. Its construction makes it very defensible against those who would thieve it. Remember to ask Yeslick if he enjoys his new accommodations. Rieltar Alturiak, 1365 |
6492 [Note for Daveaorn 2]Davaeorn, Our plans go smoothly. Sarevok has arrived from our headquarters in Ordulin. He brings news from our superiors; they are pleased with our progress so far. I plan to place Sarevok as the commander of our mercenary forces in the region. He has already sent his subordinate, Tazok, to the Wood of Sharp Teeth to take command of the forces located there. Things go apace here in Baldur's Gate. We have placed our first agent among the ranks of the Seven Suns trading coster. Rieltar Flamerule, 1367 |
6493 [Note for Daveaorn 3]Davaeorn, As you have probably heard, the iron poison has begun to take effect around the coast. With the majority of iron imports being disrupted by Tazok, almost all of it comes from the tainted source in Nashkel. The Sythillisian uprising in Amn has ensured that no forces from that nation will be able to take action against our mercenary forces. However, the Flaming Fist has caught several of the Blacktalon mercenaries. All of those captured have claimed allegiance with the Zhentarim and have thus shifted any suspicion away from the Iron Throne. I have sent Tranzig to work with the mercenaries in transporting the iron to your base in Cloakwood. He has brought several bags of holding so that he, alone, will make trips into Cloakwood, thereby lessening the chance that Flaming Fist trackers might find your stronghold. Rieltar Tarsakh, 1368 |
6494 Sorry, child, but I have little time for such a trifling matter. Find your doggie yourself. And quit your bawling. |
6495 Certainly little one, I would be glad to aid you. How will I recognize him? |
6496 I have agreed to help Aldeth Sashenstar, a noble from Baldur's Gate, to fight off a band of savages. |
6497 But as you will. I guess I will have to wait for Rufie to show on his own. It's so dangerous out, I hope he's safe. |
6498 You will? Oh, thank you so vewy much! I just know he'll be all right now! Poor Rufie isn't used to strange places an' people. You're sure to know him when you see him, 'cuz he's just the cutest little thing. Here, take this as well. His favorite chew toy, it is. He'll know you're a friend if you have it in your hands. Thank you so much again! |
6499 Please keep looking for little Rufie. He's probably sooo scared right now. |
6500 RUFIE! Who's a fuzzy Rufie? Whoooooo's a fuzzy little guy? Thank you just ever so much! I better take this lost little puppy home right away. Here, take this. It's another of his chew things, but we can get more where we're going. Thanks again. |
6501 I have agreed to investigate the strange goings-on within the Merchants' League Estate. I do this at the behest of Aldeth Sashenstar. |
6502 You... you killed Rufie! I can smell his blood on you! What kind of monsters would do that to a helpless little puppy?! The clan is not going to be pleased! They were right about you Prime people! I'm not gonna trust your kind no more! |
6503 Have you changed your mind? Rufie is still lost, and I don't know where. |
6504 Sorry, child, but I have little time for such a trifling matter. Find your doggie yourself. And quit your bawling. |
6505 Have you no parents here to help thee? It's dangerous to be out alone. |
6506 Certainly, little one, I would be glad to aid you. How will I recognize him? |
6507 I met a child named Albert outside of Nashkel. He requested that I find his little Rufie dog for him. He had such an innocent demeanor, how could I refuse? He gave me a chew toy to entice the little fella with. |
6508 I have met a child named Albert, who wished me to find his dog. I have no time for such paltry pursuits. |
6509 I um... rescued "little" Rufie and returned him to the... child... named Albert. I do not wish to know where they went. With luck I will never find out. |
6510 I killed the missing "dog" named Rufie, and have made an enemy of its owner. I really do not wish to know where "little" Albert was from, and I hope to never meet him again. I hope... |
6511 A pair of� Oh, no. You little FOOL! The bracers in my locked and trapped safe?! I certainly hope you can develop a taste for chicken feed, because you are going to be stuck the way you are for a very long time! |
6512 I know I stole from you, but you can't leave me like this! Please Master Thalantyr, please... *cluck* |
6513 It's not a matter of whether I wish to help or not, simply that I do not have the power to undo what you have done. |
6514 Is there nothing that can be done? I am willing to help however I can. |
6515 I believe the price for my assistance just went up, eh, Thalantyr? |
6516 That was a sad story indeed, but I have played my part already. Good luck to both of ye, and now I take my leave. |
6517 What sort of item could cause such a problem for even such a mage as yourself? |
6518 The magic that so many revere today was not always the same as it is now. Any adventurer worth his salt should know this, and know that not every bauble they wring from a dungeon will be helpful. The bracers in question were a vain little reminder of well, it doesn't really matter does it? Suffice to say that I have no idea what their intended function was, and I was in no position to ask their former owner. Years have passed since my... release, and the spoils of that Netheril ruin remain as enigmatic as ever. They resist even the strongest divination, and attempts to dispel result only in explosive consequences. Some things should just stay buried. |
6519 Is there nothing that can be done? I am willing to help however I can. |
6520 It's a sad story indeed, but I have played my part already. Good luck to both of you, and now I take my leave. |
6521 I believe the price for my assistance just went up, eh, Thalantyr? |
6522 You'll get no coin from me over this matter. I will pay the way of no adventurer. Everyone makes their own bed to lay in, and must reap the rewards of their own actions. Now, if this little chicken-afflicted fellow wishes to pay you he may, though I wager he has little more than the items he stole from me. |
6523 If there be no reward, then I am through with the matter. Fare thee well. |
6524 I shall help as best I can and ask for nothing in return. He is in need, and that is all that matters. |
6525 If you are willing, then I will do what must be done. We will need a component that I do not have on hand, and it will be your job to get it. I will require the head of an undead creature, and a simple skeleton skull will do. Bring it back here and I will try to bend a few magical rules to reincarnate this foolish boy. |
6526 Reincarnate? But does that spell not require *cluck* the recipient to be dead? |
6527 There must be a dead element, yes. That is what the skull is for. I cannot fully explain what I am to try, but it's something of a reversal on the reincarnation scheme. The age of the enchantment that changed you may allow for a loophole in the laws of magic. Of course it may just kill us both in the casting. Such is life. Off you go to some dungeon or another. Return with the skull. Go. |
6528 You have returned without the needed component. Bring a skeleton's skull to me, or this young lad may just as well begin planning a life full of nest-building and egg-laying. |
6529 Hello again, my young adventurers. I see you have the needed component. Well, shall we see if our young man regains his life, or if he'll eventually be someone's festhall dinner? |
6530 And that, as they say, is that. I fear our young friend did not survive the casting, and I feel a touch weary myself. Such are the ways of magic: unpredictable at the best of times. Do not feel responsible for his death, there was little more we could have done. His body simply couldn't withstand the change once again. A lesson, I suppose, for the rest of us. Take good care to treat "found" items with respect. If you will excuse me, I have some work to do. I imagine you've a dungeon to storm somewhere. I wish you "intelligence," because "luck" runs out. |
6531 I have arms! Arms and hands and feet and and Oh, thank you Master Thalantyr, thank you! |
6532 Yes, yes, boy, now be quiet a moment. Blast it. The bracers are no longer on him. It is as I feared. Likely they either spent what magic they had in a single charge, or it is their wont to be whisked away after inflicting the damage they do. I had hoped to seal them away, but now it's certain they will fall into the hands of some other unfortunate fool. Tell me, Melicamp, do you quite feel yourself again? |
6533 I... I think so. |
6534 Aldeth Sashenstar betrayed us to the Flaming Fist! |
6535 The guards at the mine entrance told me that I have to see a man named Emerson before they let me into the mines. |
6536 When I charmed the guard, he told me that 'dog people' were attacking miners in the lower levels. |
6537 For some reason Duke Eltan is no longer the commander of the Flaming Fist. A man named Angelo now claims that position. |
6538 Angelo has sentenced us to die by hanging. |
6539 It would seem that Shar-Teel is the daughter of commander Angelo Dosan. He has released us because of this, though I fear that this will be the only time he does us a favor. We will have to be careful not to be caught again. |
6540 We've been placed in the bandit prison, and await the arrival of Tazok. |
6541 Someone named Tazok seems to be the commander of the bandits. |
6542 The low level grunts of the Blacktalon mercenaries believe that they've been hired by the Zhentarim to stir up trouble along the Coast Way. |
6543 Some bandits are being sent to a "mine site" to report what happened to Tazok. I have a feeling that this mine site is not the Nashkel mines. |
6544 It would seem that the bandit group called "the Chill" do not get along with the bandit group called "the Blacktalons." |
6545 The hobgoblin called Ardenor Crush is rumored to be surrounded by strange magic. |
6546 Though Tazok does lead the bandits, I have heard rumors that he does have at least one superior. |
6547 I have heard rumors that Tazok gets his orders from the Zhentarim. Of this I'm not so sure... |
6548 Tazok has allowed us to stay in the Bandit camp, but will be keeping a constant watch on us. |
6549 Tazok is traveling to a mine site. This mine site could be the home base of whoever controls the bandits. |
6550 The evil priest Bassilus seems to be insane. He believes that the undead that he controls are the living members of his family. He also believes that I am his parent. |
6551 When I charmed Bassilus, I learned that he is from Zhentil Keep. It would seem that his family was slaughtered when the city was destroyed. This event caused him to lose his mind. |
6552 When I charmed Marl, I learned that his son used to be an adventurer, and that he died in battle with monsters. |
6553 I met a beggar who lost his business due to the iron shortage. I would surmise that the iron shortage has hurt the businesses of many people along the Sword Coast. |
6554 Sarevok has been elected the new Grand Duke of Baldur's Gate. This does not bode well for anyone. |
6555 The man who killed Scar left a black mask with a stiletto stuck through it. |
6556 Whoever killed Scar was a shapeshifter. |
6557 Whoever killed Scar entered the building two houses to the right of the Blushing Mermaid. |
6558 A man named Brandilar commands the guards of the Merchants' League Estate. |
6559 Brandilar, the commander of the Merchants' League Estate's guards, is suspicious of Zorl and Irlentree, two of the merchant leaders. |
6560 Brandilar wants us to report back to him if we find out anything suspicious about Zorl and Irlentree. |
6561 Brandilar has explained that he can't do anything against Zorl and Irlentree, unless we can give him hard evidence of what they are. |
6562 When we charmed Branwen we learned that she had been a prisoner in stone for many weeks, after she had confronted an adventuring group that was preying on merchants. A mage named Tranzig was the one that entrapped her. |
6563 Our companion Coran used to be the lover of a woman named Brielbara, a woman that happened to be married at the time. He also has a daughter that he did not know about. |
6564 Brielbara's daughter was cursed by a man named Yago. He did this to punish her for adultery. |
6565 We've accepted a quest from a woman named Brielbara. She wants us to find a man named Yago. Yago has cursed Briel's daughter to die, and we are to get the reverse of the spell from him. We can find him at the Low Lantern. We are to meet Brielbara at the Splurging Sturgeon when we are done. |
6566 When we charmed Brielbara, we learned that her daughter had been cursed to die. She had also heard many rumors about the Iron Throne, but nothing specific. |
6567 When we charmed Brunos, we learned a lot of information about the Iron Throne. They want to become the preeminent trading cartel along the Sword Coast. To do this, they have been using a misinformation campaign to raise tensions between the nations of Baldur's Gate and Amn. They have disrupted the flow of iron into Baldur's Gate by sabotaging the Nashkel mines and using the Chill and Blacktalons to cut off all trade along the Sword Coast. The only iron source in the Sword Coast will be the Iron Throne base in Cloakwood. With Baldur's Gate anticipating a war with Amn, they will be forced to go to the Iron Throne for the most precious of war time materials. When this occurs, the Iron Throne will be able to make any demands that they wish. |
6568 When we charmed Rieltar, we learned a lot of information about the Iron Throne. They want to become the preeminent trading cartel along the Sword Coast. To do this, they have been using a misinformation campaign to raise tensions between the nations of Baldur's Gate and Amn. They have disrupted the flow of iron into Baldur's Gate by sabotaging the Nashkel mines and using the Chill and Blacktalons to cut off all trade along the Sword Coast. The only iron source in the Sword Coast will be the Iron Throne base in Cloakwood. With Baldur's Gate anticipating a war with Amn, they will be forced to go to the Iron Throne for the most precious of war time materials. When this occurs, the Iron Throne will be able to make any demands that they wish. |
6569 When we charmed Thaldorn, we learned a lot of information about the Iron Throne. They want to become the preeminent trading cartel along the Sword Coast. To do this, they have been using a misinformation campaign to raise tensions between the nations of Baldur's Gate and Amn. They have disrupted the flow of iron into Baldur's Gate by sabotaging the Nashkel mines and using the Chill and Blacktalons to cut off all trade along the Sword Coast. The only iron source in the Sword Coast will be the Iron Throne base in Cloakwood. With Baldur's Gate anticipating a war with Amn, they will be forced to go to the Iron Throne for the most precious of war time materials. When this occurs, the Iron Throne will be able to make any demands that they wish. |
6570 Ragefast thinks that Ramazith has evil plans in store for the nymph named Abela. |
6571 We have agreed to obtain a nymph currently in the possession of a mage named Ragefast. The mage Ramazith has hired us, and desires the nymph for reasons unknown to us. We are to meet Ramazith at his home when we have the nymph. Ragefast's home is located just northeast of the Hall of Wonders. |
6572 Ramazith plans to use the nymph Abela as spell components for many of his spells. |
6573 When we charmed the huge bloated creature that called herself Centeol, we were told an interesting story. It seems she was cursed to her current shape by a powerful mage called Jon Irenicus. We don't know what any of this has to do with the adventure we're on right now, but you never can know. Perhaps it will come in useful in a sequel. |
6574 We have decided to join up with an elf named Coran in hunting down a wyvern. There has been a substantial reward offered for the head of the beast. We can collect the reward just east of Beregost at the temple of Lathander. That is where the mayor of Beregost is to be found, as he is also the head of the temple. |
6575 For us to get the reward for killing the wyvern we must go to the Temple of The Morning Song east of Beregost. |
6576 Dabron Sashenstar, the brother of a man we killed, tried to kill us. |
6577 When we charmed Dabron Sashenstar, we learned that he suspects the organization known as the Iron Throne of foul play here in Baldur's Gate. |
6578 When we charmed Davaeorn, we learned a lot about the mine of Cloakwood. He told us how to destroy the mine! A magical plug exists on the first level of the mine. If the plug were released, using a key owned by Davaeorn, we could flood the entire mine! He told us that his key is in a chest in his bedroom. |
6579 We have agreed to follow a man named Deagan to see his master in the Three Old Kegs inn. |
6580 When we charmed Deagan, we learned that there have been many troubles at the Merchants' League Estate. |
6581 We met a man named Delthyr. He says that he represents the Harpers. |
6582 The Harper called Delthyr told us about what has been happening in Baldur's Gate. He told us that Duke Eltan is deathly ill, and that his second-in-command, Scar, has been assassinated. We are wanted by the Flaming Fist for the murder of the Iron Throne leader, and Sarevok, the new Iron Throne leader, has put a price on our heads. He also told us that tensions are very high between Baldur's Gate and Amn. Some people are predicting a war between the two. |
6583 Delthyr has suggested that we break into the Iron Throne's citadel to discover what they have been up to. |
6584 Delthyr has suggested that we investigate Rashad, Duke Eltan's healer. Rashad leaves the Flaming Fist barracks every night, so we could follow him then. |
6585 Delthyr told us that two assassins working for Sarevok are operating out of the Undercellar. |
6586 When we charmed Delthyr, he told us that the Harpers think that I am the offspring of the dead god Bhaal! This information is most unsettling. |
6587 The merchants of the Seven Suns seem to be frightened about something. Obviously, something is not quite right. |
6588 From what I've heard, the Seven Suns estate is obviously inhabited by monsters that can assume human form. |
6589 The leader of the Seven Suns is imprisoned in the basement level of the Seven Suns. |
6590 The druids have told us that the Iron Throne has a base in the northeast of Cloakwood. |
6591 We have agreed to go on a mission for Duke Eltan. We are to infiltrate the Iron Throne headquarters here in Baldur's Gate. |
6592 The duke has told us to go to Candlekeep. He thinks that we can gather important information from the Iron Throne leaders. He has given us a valuable book. We must give this book to the Keeper of the Portal at Candlekeep; otherwise, we'll never be allowed to enter. |
6593 We killed Rashad, who turned out to be a doppelganger. He had been poisoning Grand Duke Eltan for days. |
6594 Eltan has told us to take him to the Harbor Master's building. |
6595 We left Duke Eltan at the Harbor Master's building. |
6596 We've agreed to help out Eldoth with an extortion plan. He wants us to kidnap a young girl named Skie who happens to be the daughter of Grand Duke Entar Silvershield. Eldoth has told us that she wants to escape home, and would be a willing partner in the scheme. Once we had her, Eldoth would blackmail Entar for money. |
6597 A strange man has told us to go to the Friendly Arm Inn, in a roundabout way. |
6598 When we charmed Entar Silvershield, he told us quite a bit. He said that the Iron Throne had recently set up in Baldur's Gate and was offering to sell iron to the city. The Grand Dukes are worried about an invasion from Amn and are thus taking the Iron Throne's offer seriously, despite some reservations about their intentions. |
6599 We have agreed to help Faldorn against the people who have been polluting the Cloakwood forest. These people, apparently agents of the Iron Throne, dwell in a fort to the east. |
6600 When we charmed Faldorn, she told us that she was a member of the Shadow Druids, a sect of druids that believes in the destruction of human civilization. |
6601 A farmer who we met in the Wood of Sharp Teeth has told us that someone has been dumping waste in the forest. |
6602 A farmer told us that he has had cattle go missing on him. He figures it must be bandits. |
6603 A farmer told us that he has seen something moving about close to his home. He doesn't know what it was though. |
6604 That was very magnanimous of Aldeth. |
6605 A farmer near Beregost told us that some of his hired help had run away during the night. Of course, they might not have gone by their own power... |
6606 A farmer told us about an accident at sea, where a dozen men lost their lives when their boat was swamped. The Water Queen Umberlee's work, I wonder? |
6607 According to a farmer we talked with, the Firewine Bridge ruin hides a lot of treasure. |
6608 We were told a story by a farmer we came across. He told us that his uncle had once been possessed by some evil spirit. They managed to free him by casting a hold person spell upon the unfortunate man. |
6609 A woman told us that her husband disappeared in the Nashkel mines. |
6610 We told a young woman in Nashkel that we'd try to find her husband who had disappeared into the city's adjoining mines. His name is Joseph, and he wears a greenstone ring. |
6611 I'm just a naive girl. I don't know hardly anything. |
6612 I'm just a naive girl. I don't know hardly anything. |
6613 A Flaming Fist soldier told us that there was a reward out for a man who deserted his unit. The reward is for 50 gold, and the man's name is Samuel. |
6614 Some members of the Flaming Fist told us that Scar had been killed and Duke Eltan had taken ill. They also told us that the current acting commander of the Flaming Fist is a man named Angelo Dosan. |
6615 Bentley, the owner of the Friendly Arm Inn, told us that the iron trade has slowed greatly over the past few weeks. |
6616 Bentley told us that there has been some sort of trouble in the south. Perhaps we should go to Nashkel? |
6617 [no text] |
6618 Fireball |
6619 Blur (Illusion/Phantasm) Level: 2 Range: 0 Duration: 4 rounds + 2 round/level Casting Time: 2 Area of Effect: The caster Saving Throw: None When a Blur spell is cast, the wizard causes the outline of <PRO_HISHER> form to become blurred, shifting and wavering. This distortion causes all missile and melee combat attacks against the caster to be made with -3 penalties. The wizard also gains a +1 to all of <PRO_HISHER> Saving Throws. |
6620 Cure Light Wounds |
6622 Blindness (Illusion/Phantasm) Level: 1 Range: 40 ft. Duration: 2 hours Casting Time: 2 Area of Effect: 1 creature Saving Throw: Neg. This 1st-level spell temporarily blinds its target. A Saving Throw is allowed and, if successful, there are no harmful effects. If a victim is blinded, <PRO_HESHE> receives a -4 penalty to <PRO_HISHER> attack rolls and Armor Class. |
6623 Gold |
6624 Gold |
6625 Leather Helmet |
6626 Black Bear |
6627 Gnoll |
6628 Sirine |
6629 Wolf |
6630 Horse |
6631 Chicken |
6632 Bolt |
6633 Bullet |
6634 Chain Mail +1 |
6635 Magic Missile Scroll |
6636 Composite Longbow |
6637 Horned Helmet |
6638 Winged Helmet |
6639 Great Helmet |
6640 Large Shield |
6641 Fallorain's Plate +1 |
6642 Full Plate Armor |
6643 Ring of the Princes +1 |
6644 Evermemory |
6645 Small Shield |
6646 Bastard Sword |
6647 Two-handed Sword |
6648 Hobgoblin Archer |
6649 Heavy Crossbow |
6650 Slings have existed since the beginning of recorded history. The basic sling consists of a leather or fabric strap with a pouch for holding the missile. The weapon is held by both ends of the strap and twirled around the wielder's head. When top speed is attained, the missile is launched by releasing one of the strap's ends. STATISTICS: Speed Factor: 6 Proficiency Type: Sling Type: One-handed Requires: 3 Strength Weight: 0 |
6652 Leather armor, despite the popular misconception, is not soft and supple like the leather used to make a Ranger's boots or a Druid's robe. That kind of leather offers no better protection than common clothing. STATISTICS: Armor Class: 8 (10 vs. piercing and missile) Requires: 4 Strength Weight: 15 |
6653 This cursed weapon will appear as a magical spear; however when a combat situation arises, the wielder will attack an enemy and Backbiter will attack the wielder. For every attack made, Backbiter will attack the foe and also the wielder. This is a powerful spear, but one must ask if it is worth it in the end. The only way that Backbiter can be removed is by a Remove Curse spell. STATISTICS: Equipped abilities: – May only be removed with a Remove Curse spell Combat abilities: – 3 points of damage (piercing) inflicted to the wielder upon every successful hit THAC0: +3 Damage: 1d6+3 (piercing) Speed Factor: 3 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 5 |
6654 Battle Axe |
6655 Battle Axe |
6656 The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 7 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 7 |
6657 Wand of Fear |
6658 Wand |
6659 Wand of Fear |
6660 Friendly Arm Inn |
6661 Leather Armor +1 |
6662 Protector of the Second +2 |
6663 The Mist of Shadows were an elite group of elven Rangers that roamed the Cormanthor wood and were the bane of bandits and monsters alike. This particular armor was worn by Indeera Lakhan, one of the group's most highly decorated officers and second-in-command. The suit is named for her, though how it came to part her company is unknown. STATISTICS: Armor Class: 6 (8 vs. piercing and missile) Requires: 4 Strength Weight: 5 |
6664 Studded Leather Armor |
6665 Studded Leather Armor |
6666 Studded Leather Armor |
6667 Studded leather armor has little in common with normal leather armor. While leather armor is a hardened shell, studded leather armor is soft and supple with hundreds of metal rivets affixed. The rivets are so close together that they form a flexible coating of hard metal that turns aside slashing and cutting attacks. The soft leather backing is little more than a means of securing the rivets in place. STATISTICS: Armor Class: 7 (5 vs. slashing, 6 vs. piercing and missile) Requires: 6 Strength Weight: 25 |
6668 Studded Leather Armor +1 |
6669 Plate Mail |
6670 Telbar's Studded Leather +2 |
6671 Inventory |
6672 Chain Mail |
6673 Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. STATISTICS: Armor Class: 5 (3 vs. slashing, 7 vs. crushing) Requires: 8 Strength Weight: 40 |
6674 Mail of the Dead +2 |
6675 Full Plate Armor |
6676 A mage can make an extremely effective assassin, as Vorusta illustrated over four hundred years ago. He would create skeleton warriors equipped with this enchanted armor and a powerful blade, and give their circlet of power to the target as a friendly gift. When the killing machine was through with its work, Vorusta retrieved the equipment and started the entire process over. STATISTICS: Armor Class: 3 (1 vs. slashing, 5 vs. crushing) Requires: 7 Strength Weight: 10 |
6677 Splint Mail |
6678 Splint Mail |
6679 Splint mail is a variant of banded mail in which the metal strips are applied vertically to the backing of chain, leather, or cloth rather than horizontally as in banded mail. Since the body does not swivel in mid-torso as much as it flexes back to front, splint mail is more restrictive in battle. STATISTICS: Armor Class: 4 (3 vs. piercing and missile, 2 vs. crushing) Requires: 8 Strength Weight: 40 |
6680 Splint Mail +1 |
6681 Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. STATISTICS: Armor Class: 3 (0 vs. slashing) Requires: 12 Strength Weight: 50 |
6682 Fallorain's Plate Captain Fallorain, leader of Calimshan's 12th cavalry brigade, wore this enchanted armor for the last time during the Battle of the Spider Swamp. There he lost his life and army trying to rid an unrecorded evil from the area. STATISTICS: Armor Class: 2 (-1 vs. slashing) Requires: 11 Strength Weight: 20 |
6683 Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. STATISTICS: Armor Class: 1 (-3 vs. slashing, -2 vs. piercing and missile) Requires: 15 Strength Weight: 70 |
6684 Plate of the Dark +1 |
6685 Dark Lord Hertious, undead Warlord of Bane, wore this piece of armor for over five hundred years. During this time, he was rumored to dwell in a castle somewhere within the Earthfast Mountains. How his armor moved to other lands without him is not certain, though the separation of the two was surely unpleasant. STATISTICS: Armor Class: 0 (-4 vs. slashing, -3 vs. piercing and missile) Requires: 15 Strength Weight: 35 |
6686 Ankheg Plate Mail |
6687 Ankheg Plate Mail |
6688 The ankheg resembles an enormous many-legged worm. A tough chitinous shell, usually brown or yellow, covers its entire body except for its soft pink belly. Dried and cured ankheg shells can be made into armor. STATISTICS: Armor Class: 2 Weight: 25 |
6689 Wand of Magic Missiles |
6690 Wand of Paralyzation |
6691 Wand of Fire |
6692 Wand of Sleep |
6693 Wand of Polymorphing |
6694 Battle Axe +1 |
6695 Battle Axe of Mauletar +2 |
6696 During the Tethyrian civil war, the Battle Axe of Mauletar was in the possession of the house of Ossyind. This noble family was betrayed while trying to flee the country, and Mauletar, lead guard and personal friend, took up the axe and sacrificed himself to buy enough time for his companions to flee. His battle cry was favored by the gods, and was echoed across the lands as a symbol of devoted friendship and loyalty. Thus, the magical axe was used to uphold these virtues against those who lacked honor and courage. STATISTICS: THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 5 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 5 |
6697 Throwing Axe |
6698 Throwing Axe |
6699 The hand axe or throwing axe is also known as a hatchet. The axe blade has a sharp steel tip counterbalanced by a pointed fluke. The short handle has a point on the bottom, and the head may have a spike on the top. STATISTICS: Damage: 1d6+1 Damage type (melee): Slashing Damage type (thrown): Missile Speed Factor: 4 Proficiency Type: Axe Type: One-handed Requires: 4 Strength Weight: 1 |
6700 Throwing Axe +2 |
6701 Club |
6702 Club |
6703 Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end. This simple weapon has been used since people first began using tools. Anyone can find a good stout piece of wood and swing it; hence the club's widespread use. STATISTICS: Damage: 1d6 (crushing) Speed Factor: 4 Proficiency Type: Club Type: One-handed Requires: 5 Strength Weight: 3 |
6704 Flail |
6705 Flail |
6706 The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. STATISTICS: Damage: 1d6+1 (crushing) Speed Factor: 7 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 15 |
6707 Flail +1 |
6708 Mace |
6709 The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end. The head design varies: Some are spiked, others flanged, and still others have pyramidal knobs. STATISTICS: Damage: 1d6+1 (crushing) Speed Factor: 7 Proficiency Type: Mace Type: One-handed Requires: 10 Strength Weight: 10 |
6710 Mace +1 |
6711 Halberd |
6712 By far the oldest and most often used polearm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe. STATISTICS: Damage: 1d10 (slashing or piercing, whichever is better) Speed Factor: 9 Proficiency Type: Halberd Type: Two-handed Requires: 13 Strength Weight: 15 |
6713 Halberd +1 |
6714 Suryris's Blade +2 |
6715 War Hammer |
6716 Mounted knights cannot effectively use long pole weapons while on horseback and, as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two examples of thisâ€â€the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. (Rondels are small disks of metal, often shaped into decorative designs.) The shaft is about eighteen inches long. STATISTICS: Damage: 1d4+1 (crushing) Speed Factor: 4 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength Weight: 6 |
6717 War Hammer +1 |
6718 Ashideena +2 |
6719 Dagger |
6720 The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter. STATISTICS: Damage: 1d4 (piercing) Speed Factor: 2 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
6721 Dagger +1 |
6722 Heart of the Golem +2 |
6723 Longtooth: The Grave Binder +2 |
6724 Throwing Dagger |
6725 Throwing Dagger |
6726 Spear |
6727 One of the earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. When the civilized races mastered metals, spearheads were made from iron and steel. Having reached this end, weaponsmiths began experimenting with different types of spearheads, thus leading to the development of certain polearm types. STATISTICS: Damage: 1d6 (piercing) Speed Factor: 6 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 5 |
6728 Spear +1 |
6729 Backbiter +3 |
6730 Quarterstaff |
6731 The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High-quality quarterstaves are made of stout oak and are shod with metal at both ends. The quarterstaff must be wielded with both hands. STATISTICS: Damage: 1d6 (crushing) Speed Factor: 4 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 4 |
6732 Quarterstaff +1 |
6733 Sling |
6734 Sling |
6735 [no text] |
6736 Sling +1 |
6737 Bastard Sword |
6738 Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. The bastard sword has a double-edged blade and a long grip, which can accommodate both hands if preferred. The overall length of the bastard sword ranges between four feet and four feet ten inches. STATISTICS: Damage: 2d4 (slashing) Speed Factor: 8 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength Weight: 10 |
6739 Bastard Sword +1 |
6740 Kondar +1 |
6741 Long Sword |
6742 These swords are usually referred to as double-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from thirty-five inches to forty-seven inches. In the latter case, the blade is known to take up forty inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 5 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 4 |
6743 Long Sword +1 |
6744 Varscona +2 |
6745 Short Sword |
6746 Short Sword |
6747 The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. STATISTICS: Damage: 1d6 (piercing) Speed Factor: 3 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 3 |
6748 Short Sword +1 |
6749 The Whistling Sword +2 |
6750 The Shadow's Blade +3 |
6751 Two-handed Sword |
6752 The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. STATISTICS: Damage: 1d10 (slashing) Speed Factor: 10 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength Weight: 15 |
6753 Two-handed Sword +1 |
6754 Two-handed Sword, Cursed Berserking +3 |
6755 Bullet |
6756 A bullet is simply a rounded, well-balanced stone. STATISTICS: Damage: 1d4+1 (missile) Launcher: Sling Weight: 0 |
6757 Bullet +1 |
6758 Bullet +2 |
6759 Arrow |
6760 The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are thirty to forty inches long. STATISTICS: Damage: 1d6 (missile) Launcher: Bow Weight: 0 |
6761 Arrow +1 |
6762 Arrow of Slaying |
6763 Acid Arrow +1 |
6764 Arrow of Biting |
6765 Arrow of Detonation |
6766 Arrow of Dispelling |
6767 Arrow of Fire +2 |
6768 Arrow of Ice |
6769 Arrow of Piercing +1 |
6770 Arrow +2 |
6771 Bolt |
6772 Quarrels or bolts are the ammunition fired by crossbows regardless of the weapon's size. STATISTICS: Damage: 1d8 (missile) Launcher: Crossbow Weight: 0 |
6773 What is it that goes uphill and downhill yet never moves? |
6774 I never was, am always to be, none ever saw me, nor ever will, And yet I am the confidence of all who live and breathe on this terrestrial ball. |
6775 What runs all day and night and never stops? |
6776 Light as a feather, nothing in it. A stout man can't hold it more than a minute. |
6777 What is it has four legs, one head and a foot? |
6778 When first I appear I seem mysterious, but when I am explained I am nothing serious. |
6779 If you look at me, I look at you too. You look with eyes, but I not with eyes, for I have no eyes. And if you like, I speak without a voice, for you have a voice, but I only have lips that open in vain. |
6780 My twin points are joined together by crooked iron; with the wind I wrestle, with the depths of the sea I fight; I search out the midmost water, and I bite the very ground itself. |
6781 Which number comes next in the following sequence: 4, 7, 12, 19, 28, 39? |
6782 A typical manual of bodily health provides the reader with valuable information regarding preventative medicine, basic first aid, and proper muscle toning. As if this isn't enough, the manual is also magically enhanced, thereby allowing an individual to raise his or her Constitution by a single point. Unfortunately, the manual will disappear after a single use. STATISTICS: Constitution: Raised by 1 point permanently Special: The book is consumed upon use Usage: Place into quick item slot Weight: 25 |
6783 Bolt +1 |
6784 Bolt of Lightning |
6785 Bolt of Biting |
6786 Golden Girdle of Urnst |
6787 Destroyer of the Hills |
6788 Elves' Bane |
6789 Girdle of Masculinity/Femininity |
6790 Bracers of Defense AC 8 |
6791 Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm. Generally, the magic that is instilled in bracers is good only during combat, since most bracers help protect the wearer from injury or improve their chances to strike an opponent. Exceptions do exist, though such specialized items are rare at best. STATISTICS: Weight: 2 |
6792 Bracers of Defense AC 7 |
6793 Bracers to the Death |
6794 The Dale's Protector |
6795 Bracers |
6796 Hands of Takkok |
6797 Gauntlets |
6798 Gauntlets are armored gloves. They can be made of leather, metal plates, or chain mail. Every suit of armor is assumed to include gauntlets of an appropriate type. Magical gauntlets tend to be finer, lighter, and more easily worn than normal varieties. STATISTICS: Weight: 2 |
6799 The Brawling Hands |
6800 Elander's Gloves of Misplacement |
6801 Xarrnous's Second Sword Arm |
6802 Legacy of the Masters |
6803 Helmet of Opposite Alignment |
6804 A cap is a padded, leather, or steel skullcap worn much like a close-fitted cap, beret, or bonnet. Caps are usually worn with padded armor, leather, studded leather, hide, or any other lightweight protection. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 2 |
6805 Cap |
6806 Cap |
6807 This class of open-face helmet, made of reinforced leather or metal, covers most of the head save the face and neck. These helmets commonly provide protection for the nose. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 2 |
6808 Helm of the Noble +1 |
6809 Gift of Peace |
6810 The Eyes of Truth |
6811 Helmet of Charm Protection |
6812 Helm of Balduran |
6813 Small Shield |
6814 Small Shield +1 |
6815 Medium Shield |
6816 Medium Shield +1 |
6817 Large Shield |
6818 A small shield is usually round and is carried on the forearm, gripped with the shield hand. Its light weight as compared to a medium shield permits the user to carry other items in that hand, although <PRO_HESHE> cannot wield or carry another weapon. STATISTICS: Equipped abilities: – Armor Class: +1 – No protection against missile attacks Requires: 4 Strength Weight: 3 |
6819 A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using <PRO_HISHER> shield hand for anything other than carrying the medium shield. Medium shields are usually made of metal, range from three to four feet in diameter, and can be of any shape, from round to square to a dragon's spread wings. A typical medieval shield resembles a triangle with one point facing downward. STATISTICS: Equipped abilities: – Armor Class: +1 Requires: 12 Strength Weight: 8 |
6820 The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user. It must be firmly fastened to the forearm, and the shield hand must firmly grip it at all times. Naturally, this precludes use of the shield hand for anything but holding the body shield in place. STATISTICS: Equipped abilities: – Armor Class: +1, an extra +1 vs. missile attacks Requires: 15 Strength Weight: 15 |
6821 Large Shield +1 |
6822 Shield of the Falling Stars +1 |
6823 The Paws of the Cheetah |
6824 Boots are normally handmade by cobblers. Common boots are made by using a form, but good boots are designed for the foot of an individual. STATISTICS: Weight: 4 |
6825 I'm a bandit who works fer the Blacktalons. From what I gather, we get paid by the Zhents. Though I have to say this: The guys who come to give us orders don't look like Zhents. |
6826 Worn Whispers |
6827 The Frost's Embrace |
6828 Senses of the Cat |
6829 Talos's Gift |
6830 Raiken, one of the commanders of the Blacktalon mercenaries, has told us that his bandits have been raiding all of the iron caravans moving along the Coast Way. He has also told us that his camp lies to the north, most likely in the Wood of Sharp Teeth. |
6831 Ring |
6832 Batalista's Passport |
6833 Druid's Ring |
6834 The Jester's Folly |
6835 Sandthief's Ring |
6836 When we charmed the bandit named Teven, we learned that he works for the Blacktalon mercenaries. The Blacktalons have been raiding the Coast Way. They have been ordered to target iron caravans. |
6837 Edventar's Gift |
6838 The Guard's Ring +2 |
6839 Gold Ring |
6840 Silver Ring |
6841 Onyx Ring |
6842 Jade Ring |
6843 Joseph's Greenstone Ring |
6844 Bloodstone Ring |
6845 Angel Skin Ring |
6846 Flamedance Ring |
6847 Fire Opal Ring |
6848 Ruby Ring |
6849 The Victor |
6850 Topsider's Crutch |
6851 Honorary Ring of Sune |
6852 Amulet |
6853 Morning Star |
6854 Morning Star |
6855 The morning star is a wooden shaft topped with a metal head covered by a spiked iron sheath. Morning stars have an overall length of about four feet. Some have a round, oval, or cylindrical shaped head studded with spikes. Extending from most morning star heads, regardless of design, is a long point for thrusting. STATISTICS: Damage: 2d4 (crushing) Speed Factor: 7 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 11 Strength Weight: 12 |
6856 Morning Star +1 |
6857 Composite Longbow |
6858 Composite bows are longbows or shortbows whose staves are made from more than one type of material. This gives greater flexibility and makes arrows fired from this bow deliver more damage. These were developed after the normal longbow. STATISTICS: THAC0: +1 Damage: +2 Speed Factor: 7 Proficiency Type: Longbow Type: Two-handed Requires: 18 Strength Weight: 10 |
6859 Composite Longbow +1 |
6860 Longbow |
6861 Longbow |
6862 The longbow is similar to the shortbow, except that the staff is about as tall as the archer isâ€â€usually six to six-and-a-half feet. It has better range and accuracy than the shortbow, but a slower Speed Factor. STATISTICS: THAC0: +1 Speed Factor: 7 Proficiency Type: Longbow Type: Two-handed Requires: 6 Strength Weight: 3 |
6863 Longbow +1 |
6864 Shortbow |
6865 Shortbow |
6866 Shortbows were the first bows to be developed, although they were not called such. This is more of a default term that refers to anything which is not a longbow. Shortbow staves are about five feet long on the average. As the years passed, attempts were made to increase bow ranges. Bows were either given longer staves or flexibility was increased with no change to the length. The former resulted in what is now called the longbow. STATISTICS: Speed Factor: 6 Proficiency Type: Shortbow Type: Two-handed Requires: 6 Strength Weight: 2 |
6867 Shortbow +1 |
6868 The Dead Shot +2 |
6869 We have warned you to leave, but you still do not listen. |
6870 Protector of the Dryads +2 |
6873 Heavy Crossbow |
6874 Heavy Crossbow |
6875 A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). STATISTICS: Speed Factor: 5 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength Weight: 7 |
6876 Heavy Crossbow +1 |
6877 Alas, we were ambushed in the night. Minsc was overcome by yet another blow to the head, and I was spirited away before he could recover. With but two eyes apiece there is naught more we could have done. Certainly 'twill be safer for all of us if thou dost allow me to join. What say thee? |
6878 The Guide +2 |
6879 I am Dynaheir of Rashemen. 'Tis not a title; 'tis just where I am from. We two are indeed far afield of our home, but 'tis a necessary rite of passage. Minsc must make his dajemma by seeking adventure, while I must prove my worth to my... sisters in much the same manner. 'Tis an interesting time for the realms, with great things foretold for the Sword Coast. 'Tis therefore a likely place to look for what we need. What dost thou seek on this adventurous road? Mayhaps we can all find what we need together? |
6880 It is trouble enough watching my own back, let alone yours. You are welcome for the rescue, but now find your own way. |
6881 Light Crossbow |
6882 You are welcome in my company. One cannot have too many friends. |
6883 Light Crossbow |
6884 Light Crossbow +1 |
6885 What I seek is my concern alone. Continue your "passages" if you will, but I wish none of it. I will endeavor alone. |
6886 How did you come to be captured by the likes of these creatures? |
6887 You are welcome in my company. One cannot have too many friends. |
6888 The Army Scythe +1 |
6889 The cloak can be made in every possible shape with just about every type of fabric. The most common forms are a circular piece of fabric with a hole in the center for the head, and fabric draped from neck, connected by a chain, brooch, cord, or pins. STATISTICS: Weight: 3 |
6890 The Spirit's Shield +2 |
6891 Cloak of Displacement |
6892 Relair's Mistake |
6893 I told ya ta get out, now GET OUT! |
6894 Come on now, could ya leave... please? |
6895 Cloak of Balduran |
6896 Whispers of Silence |
6897 Nymph Cloak |
6898 Cloak, Common |
6899 The One Gift Lost |
6900 Amulets are usually magical devices that are commonly worn around the neck, suspended from a chain. The type of chain that comes with an amulet generally increases the item's aesthetic value, not its magical properties. Only one amulet can be dangled from the neck at a time. STATISTICS: Weight: 1 |
6901 Necklace |
6902 I'm just a town girl. I don't know much other than the usual gossip. |
6903 Sorry, friend, but I don't know much more than cooking, cleanin', and gamblin'. |
6904 Studded Necklace with Zios Gems |
6905 Bluestone Necklace |
6906 Agni Mani Necklace |
6907 Rainbow Obsidian Necklace |
6908 Tiger Cowrie Shell Necklace |
6909 Silver Necklace |
6910 Gold Necklace |
6911 Pearl Necklace |
6912 A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. STATISTICS: Weight: 1 |
6913 Necklace |
6914 Laeral's Tear Necklace |
6915 Bloodstone Amulet |
6916 The Protector +1 |
6917 Shield Amulet |
6918 The Amplifier |
6919 Dart |
6920 Dart |
6921 My name's Sonner, and I'm a simple fisherman. Lately, a young priestess of Umberlee has been causin' me and my friends a lot of trouble. Seems she wants revenge against us for killing her mother. Well, we had to. A Talos priest promised his favor upon us if we did. Caught between gods, we are. You are as well. |
6922 The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. STATISTICS: Damage: 1d3 (missile) Speed Factor: 2 Proficiency Type: Dart Type: One-handed Weight: 0 |
6923 Lately, a young priestess of Umberlee has been causin' me and my friends a lot of trouble. Seems she wants revenge against us for killing her mother. Well, we had to. A Talos priest promised his favor upon us if we did. Caught between gods, we are. You are as well. |
6924 Lately, a young priestess of Umberlee has been causin' me and my friends a lot of trouble. Seems she wants revenge against us for killing her mother. Well, we had to. A Talos priest promised his favor upon us if we did. Caught between gods, we are. You are as well. |
6925 New friends of mine! You may call me Tenya, and know that I am a priestess of Umberlee. For many weeks now I have searched for the relic that was stolen from my mother. The fishermen Telman, Jebadoh, and Sonner stole it when they became jealous of her power. I will soon have my revenge against these petty fishermen. |
6926 Greetings. Is there something I can help...? Wait one moment, you're the ones wanted for murder! |
6927 Dart +1 |
6928 I am a proud member of the Flaming Fist. Our headquarters is in Baldur's Gate, though we also operate in Beregost and the Friendly Arm Inn. We are quite concerned about the sudden rarity of iron. Many think that the nation of Amn is gearing up for war against our great city. If this were the case, I don't know how well we would do, lacking a resource as important as iron. |
6929 Dart of Stunning |
6930 I am a proud member of the Flaming Fist. Our headquarters is in Baldur's Gate, though we also operate in Beregost and the Friendly Arm Inn. We are quite concerned about the sudden rarity of iron. Many think that the nation of Amn is gearing up for war against our great city. If this were the case, I don't know how well we would do, lacking a resource as important as iron. |
6931 Dart of Wounding |
6932 I am a proud member of the Flaming Fist. Our headquarters is in Baldur's Gate, though we also operate in Beregost and the Friendly Arm Inn. Our squad's mission is to hunt down a drow elf who killed a farmer, his wife, and his kids. It was a very brutal murder, but what can you expect from the drow? |
6933 I tried to enter the Flaming Fist compound, but the guards accused me of murder. |
6934 I charmed a member of the Flaming Fist, and he told me that there were tensions between Baldur's Gate and the nation of Amn. He also said that the Flaming Fist is desperately in need of iron. |
6935 I am a proud member of the Flaming Fist. Our headquarters is in Baldur's Gate, though we also operate in Beregost and the Friendly Arm Inn. We are quite concerned about the sudden rarity of iron. Many think that the nation of Amn is gearing up for war against our great city. If this were the case, I don't know how well we would do, lacking a resource as important as iron. |
6936 I am a proud member of the Flaming Fist. Our headquarters is in Baldur's Gate, though we also operate in Beregost and the Friendly Arm Inn. We are quite concerned about the sudden rarity of iron. Many think that the nation of Amn is gearing up for war against our great city. If this were the case, I don't know how well we would do, lacking a resource as important as iron. |
6937 When I charmed a member of the Flaming Fist, he explained that his unit was hunting after a drow elf who had murdered a family. |
6938 I was informed by Aldeth Sashenstar that the criminals wanted for the murders at Candlekeep were hiding out at his home. Not that I would do anything about it now that we're friends. You don't have the face of a murderer. |
6939 We've been ordered to hunt down the party of mercenaries who committed the murders at Candlekeep. |
6940 I don't go prying into the customers' business. Bad for tips, it is. |
6941 My name is Garrick, and my profession is music. I have a few skills with magic, and know quite a bit of lore. I have worked in the musical troupe of Silke for about three months. |
6942 We charmed a man named Garrick. From his description of himself, we'd have to assume that he was a bard. |
6943 The Gatewarden of Candlekeep explained the rules of the library. I am not to take books from the rooms they are in, and I am allowed to stay for only ten days. |
6944 Silence told us that lately the Flaming Fist has come down hard on the Thieves' Guild. |
6945 I have been accused of murdering Brunos, Rieltar, and Thaldorn. |
6946 I apologize young one; I would love to stay and chat, but I have many things on my duty roster this day. |
6947 You lost! Now you must all die! |
6948 You won?! We must let you pass. Tread carefully, we will be watching you. |
6949 I am Greywolf, a bounty hunter who tracks down those who'd spurn the laws of the Sword Coast. Been known to track for sport, occasionally. Maybe I'll let you live, since you're such a likeable person. Strange, normally I don't like people. |
6950 I'm a guard who keeps the peace in Beregost. Recently there's been a lot of strange rumors about. |
6951 There's been missing livestock in the farms around Beregost. |
6952 We were told by the guards in Beregost not to resist any of the bandits' demands if we were to be confronted by them. |
6953 The bandits who raid the Coast Way are more interested in iron than in gold. |
6954 The guards of Beregost are worried that the iron shortage has crippled their ability to function. |
6955 A guard in Beregost was talking about a 5,000 gold piece reward. For what, he did not say. |
6956 A guard in Beregost was talking about "Bassilus," and "zombies." |
6957 I'm just a guard, what do I know 'bout anything? |
6958 Winter Wolf Pelt |
6959 Winter Wolf Pelt |
6960 Mirror |
6961 Mirror |
6962 Small Box |
6963 Small Box |
6964 Holy Symbol |
6965 Bassilus's Holy Symbol |
6966 Clothing |
6967 Clothing |
6968 We have agreed to help Safana find a pirate's treasure trove. It is located along the west coast. |
6969 Gandolar Luckyfoot has told us that there is a secret path to the Firewine Bridge ruins in one of the halfling burrows of Gullykin. |
6970 Gemstone |
6971 Gemstone |
6972 Fire Agate Gem |
6973 There are kobolds in the Firewine ruins. |
6974 Fire Agate Gem |
6975 Potion of Fire Resistance |
6976 Potion |
6977 Potion of Fire Resistance |
6978 Potion |
6979 Yes! I'll pay! Just leave me to go on my way! |
6980 Isn't 200 gold a little steep? I mean, do I look like I have that kind of coin? |
6981 Potion of Hill Giant Strength |
6982 Okay, 100 gold is a little more reasonable. I'll pay you that and be on my way. |
6983 Still too much, I think. I'd rather just take a long route around. |
6984 Potion of Frost Giant Strength |
6985 Potion of Fire Giant Strength |
6986 Potion of Cloud Giant Strength |
6987 You wait too long. Now we kill you anyway! |
6988 You shoulda ran when we gave you chance. Now we take yer money AND heads! |
6989 Potion of Storm Giant Strength |
6990 Potion of Healing |
6991 It's too bad that you couldn't see the obvious value of this gem. I guess I'll be on my way. |
6992 Good, good! Here's the gem, now I'll be on my way. |
6993 Potion of Invisibility |
6994 Potion of Heroism |
6995 I'm a halfling trader who spent the last of my money on this worthless gem that I possess. The gem is cursed you see, and now I must find a way to get rid of it. |
6996 The Firewine Bridge is all that is left of an elven trading town that was destroyed over two hundred years ago. |
6997 There are kobolds in Gullykin, but they seem more organized than is typical of their race. |
6998 Potion of Invulnerability |
6999 The Hall of Wonders and the High House of Wonders are joined together by a stone bridge. |
7000 There is an artifact called a "telescope" within the Hall of Wonders. |
7001 The Hall of Wonders and its sister building are protected by wards and guards. |
7002 The Hall of Wonders is open only from dawn till dusk. |
7003 Brathlen was quite upset when we told him that we knew some of the wards were not working. No doubt there will be more guards on duty at the Hall of Wonders from now on. |
7004 When we charmed Brathlen he told us that the guardian wards of the High House of Wonders were not working. |
7005 Potion of Stone Giant Strength |
7006 Oil of Fiery Burning |
7007 Oil |
7008 Oil of Speed |
7009 We have agreed to steal a "telescope" for a gnome named Brevlik. The telescope is located at the Hall of Wonders. Brevlik will be waiting for us at the Elfsong Tavern. |
7010 Elixir |
7011 Elixir of Health |
7012 A hobgoblin we charmed told us that he worked for a mercenary band known as the Chill. According to him the Chill work for the Zhents. |
7013 A hobgoblin told us that he worked for a mercenary company known as the Chill. The Chill has been raiding the Coast Way road. |
7014 A hunter we met suggested that we search out the Firewine Bridge ruins for adventure. |
7015 Potion of Absorption |
7016 Potion of Agility |
7017 Chicken |
7018 We met a man named Husam who claims to have worked with the Iron Throne. When we talked with him, he seemed to be a harmless drunk. |
7019 Skull |
7020 The drunk named Husam told us that the leaders of the Iron Throne were Brunos, Thaldorn, and Rieltar. |
7021 The drunk named Husam told us that the Iron Throne leaders had gone to Candlekeep; for what purpose, we do not know. |
7022 Husam told us that there was a secret passage from the home of Krammach Arkhstaff to the Iron Throne base. |
7023 Husam told us that we can find him at the Elfsong Tavern. Though he is a blubbering drunk, he seems to know a great deal. |
7024 Husam told us that Scar was dead, and that Duke Eltan was dying of some mysterious disease. |
7025 We have learned that the drunk Husam has been putting up an act all this time. He is actually a member of the Shadow Thieves. The Shadow Thieves are concerned at how the nations of Amn and Baldur's Gate have been maneuvered close to a war. |
7026 Husam has told us that two Night Masks have been spotted in the city. They are staying at the Undercellar. |
7027 The Splurging Sturgeon Inn has an entrance to the Undercellar. |
7028 Scar told us that he would double our wage if we destroy the doppelganger infestation of the Seven Suns compound. |
7029 Antidote |
7030 You must not bother me at the moment primâ€â€friends; I am a very busy man. If you are overly excited about the upcoming feasâ€â€party, don't be worried, we won't start without you. |
7031 I'm a mercenary in the service of the Iron Throne. They don't tell me much. |
7032 Irlentree, one of the owners of the Merchants' League, introduced himself to us. He invited us to Aldeth's anniversary party on the third floor. |
7033 One of the Iron Throne soldiers told us that the entrance to the mine was in the bailey to the east. |
7034 An Iron Throne guard told us that we could find Davaeorn on the fourth floor of the Cloakwood mine. |
7035 You're obviously here on important business, friends. If you want to see Davaeorn, he's on the fourth floor. |
7036 An Iron Throne merchant told us that Brunos and Rieltar, two of the leaders of the company, have traveled to Candlekeep. |
7037 One of the Iron Throne leaders is right now on the fourth floor of the Iron Throne citadel. |
7038 We have agreed to find a holy book for Jalantha Mistmyr. The book is located in the Temple of Tymora (the Lady's Hall). |
7039 We've learned from Jhasso that a group of shapeshifting creatures has taken over the Seven Suns trading coster. |
7040 Rumors are flying about town that we're Amnian spies. |
7041 Jhasso told us that Scar has been killed, and that Eltan is dying of a mysterious ailment. |
7042 Jhasso suggested that we investigate the Blushing Mermaid, as there might be clues there about the murder of Scar. |
7043 Get outta my store! You're not wanted here, unless of course you've changed your mind about my previous offer. |
7044 We've joined up with Kagain, a dwarf who wants to find a missing noble. The missing noble is the son of Entar Silvershield, and so he's really desperate to find the kid. |
7045 Entar Silvershield's son was killed. |
7046 Potion of Clarity |
7047 Potion of Cold Resistance |
7048 Potion of Confusion |
7049 Potion of Drunkenness |
7050 Potion of Defense |
7051 Potion of Explosions |
7052 Potion of Fire Breath |
7053 Potion of Fortitude |
7054 Potion of Genius |
7055 Potion of Infravision |
7056 Potion of Insulation |
7057 Potion of Lethargy |
7058 Potion of Magic Blocking |
7059 Potion of Magic Protection |
7060 Potion of Magic Shielding |
7061 Potion of Master Thievery |
7062 Potion of Mind Focusing |
7063 Potion of Mirrored Eyes |
7064 I didn't do it, and I'll not surrender for a crime I didn't commit. |
7065 I surrender. |
7066 You have made a wise decision. |
7067 Potion of Perception |
7068 Potion of Petrification |
7069 Farewell. |
7070 I hope that we will work well together. |
7071 Kolvar tells us that Scar was assassinated while we were in Candlekeep, and that Duke Eltan lies dying of some mysterious disease. |
7072 Kolvar thinks that the Shadow Thieves killed Scar. |
7073 Kolvar is suspicious as to why Rashad, Eltan's priest, hasn't healed the Grand Duke yet. |
7074 We have promised the woman Lena that we will take Samuel to the Temple of Wisdom at the Friendly Arm Inn. |
7075 Liia Jannath has suggested that we search the bodies of the men who tried to kill her. |
7076 Lothander, an assassin in the employ of the Iron Throne, has told us that his partner has poisoned us. Unless we help Lothander, he won't give us the antidote. We have one or two weeks to live if not cured. |
7077 We have agreed to help Lothander escape his geas in exchange for the antidote. We are to visit a diviner in the marketplace. |
7078 Lothander has told us to meet him at the Blade and Stars when we have a cure for his curse. |
7079 Lothander has given us half of the antidote. He told us that the other half is possessed by Marek, who stays at the Blushing Mermaid. |
7080 I like to cook, but other than that, I don't know much. |
7081 Two assassins working for the Iron Throne have threatened us. Their names are Marek and Lothander, and they have warned us to back away from the Iron Throne. |
7082 When I charmed a merchant, he said some vague things about iron shortages, bandits, and war. |
7083 Daer'Ragh |
7084 An enslaved miner has told us that there's a way to destroy the Iron Throne mine in the Cloakwood. A steel plug blocks the flow of an underground river. If the plug were released, the water would flood the entire mine. Only the master of the mine has the key to the plug. |
7085 A miner told us that the leader of the mine lives on the fourth level of the mine. |
7086 Some of the miners here in the Nashkel mines have told us about "dog headed creatures." |
7087 When we charmed Mulahey, he told us that his kobolds had contaminated most of the iron in the mine, and had killed several miners. |
7088 A criminal named Neb told us that Duke Eltan is sick with disease, and that Scar is dead. |
7089 When we charmed Nimbul, he told us stories about being hired out by a "house of iron." He was sent to kill us because this "house of iron" feared us for some reason. |
7090 When we charmed the noble hunter, he told us a story about druids killing his friend. |
7091 One of the sons of the Iron Throne's leaders seems to be quite popular. The son's name is Sarevok. |
7092 Several nobles have expressed their desire to vote for Sarevok in the coming election. |
7093 I am Delorna, a daughter of the great mage Shandalar. My father has given me the duty of selling certain components to the Grand Dukes of Baldur's Gate. They are vital to the construction of a Halruaan flying ship. You could likely do it for me, though. Take my component, if you wish; it is in the desk. |
7094 I am Helshara, a daughter of the great mage Shandalar. My father has given me the duty of selling certain components to the Grand Dukes of Baldur's Gate. They are vital to the construction of a Halruaan flying ship. You could likely do it for me, though. Take my component, if you wish; it is in the desk. |
7095 I am Ithmeera, a daughter of the great mage Shandalar. My father has given me the duty of selling certain components to the Grand Dukes of Baldur's Gate. They are vital to the construction of a Halruaan flying ship. You could likely do it for me, though. Take my component, if you wish; it is in the desk. |
7096 While I listened in on a conversation between Helshara and Ithmeera, I learned some valuable information. There are three spell components needed to create the floating ship. The sisters have divided the components between themselves; Helshara has a rock, Ithmeera a statue, and Delorna a spellbook. |
7097 Potion of Power, Wizard |
7098 Potion of Power, Priest |
7099 Potion of Power, Rogue |
7100 Potion of Power, Warrior |
7101 Potion of Regeneration |
7102 Potion of Insight |
7103 Potion of Strength |
7104 Potion of Freedom |
7105 Potion of Stone Form |
7106 Gem |
7107 Fire Agate Gem |
7108 Lynx Eye Gem |
7109 Sunstone Gem |
7110 Turquoise Gem |
7111 A reader in Candlekeep told me that the leaders of the Iron Throne met every day with mysterious people on the third floor. |
7112 Bloodstone Gem |
7113 Skydrop Gem |
7114 Andar Gem |
7115 Jasper Gem |
7116 Tchazar Gem |
7117 Zircon Gem |
7118 Iol Gem |
7119 Moonstone Gem |
7120 The Thieves' Guild has had a lot of troubles since Angelo became commander of the Flaming Fist. |
7121 The high priest of Helm, Nalin, told us a story about the captain of the guard. The captain, Brage, seemingly lost his mind and murdered his family. The priest has hinted that we find him and bring him back to the temple. |
7122 The merchant in Nashkel has promised us gold if we were to bring back a winter wolf pelt. |
7123 Lately, the Flaming Fist has come down hard on the Thieves' Guild. |
7124 Waterstar Gem |
7125 Ziose Gem |
7126 Chrysoberyl Gem |
7127 I met a man named Koveras. He claimed to be a friend of Gorion. |
7128 Star Diopside Gem |
7129 Shandon Gem |
7130 Aquamarine Gem |
7131 Garnet Gem |
7132 Horn Coral Gem |
7133 Pearl |
7134 Sphene Gem |
7135 Black Opal |
7136 Water Opal |
7137 Moonbar Gem |
7138 Star Sapphire |
7139 Diamond |
7140 Emerald |
7141 King's Tears |
7142 Rogue Stone |
7143 We have agreed to investigate the Seven Sun's merchant compound. Scar thinks that there are suspicious goings-on within the compound. He wants us to find the leader of the Seven Suns, Jhasso. |
7144 A THIEF from my party is to meet Narlen Darkwalk by the Splurging Sturgeon inn. The rest of the party must wait out of sight, or Narlen will call the deal off. After we meet, we will go to the De'Mallonblade household. He and his partner Rededge are going to go inside while I stand watch outside. If anything goes wrong I am to call the alarm and run. No one is to be hurt, especially no city guards. If all goes well we will meet back at the Thieves' Guild and plan another caper. |
7145 We have agreed to explore the sewers on the eastern side of the city. People have been disappearing, and it's our job to find out why. |
7146 A druid named Seniyad has warned us of wyverns in the Cloakwood forest. |
7147 The druid Seniyad told us that we should not trust Faldorn. |
7148 The druid Seniyad has told us that the Iron Throne has a base in the northeast end of the forest. |
7149 Book |
7150 Manual |
7151 Tome |
7152 Magical Book |
7153 Spellbook |
7154 Manual of Bodily Health |
7155 Manual of Gainful Exercise |
7156 Manual of Quickness of Action |
7157 Tome of Clear Thought |
7158 Tome of Leadership and Influence |
7159 Tome of Understanding |
7160 Normal Book |
7161 Angelo |
7162 The shopkeep in Nashkel is willing to pay us much gold for a winter wolf pelt. |
7163 A shopkeep in the Sorcerous Sundries is making a magical cloak out of the nymph hair I gave him. I should come back and get it in three days. |
7164 We have been hired by a woman named Silke to protect her from some thugs hired out by a man named Feldepost. |
7165 There are wanted posters of us, claiming we murdered the Iron Throne leaders in Candlekeep. |
7166 A smuggler we charmed told us that Duke Eltan is sick with some sort of disease, and that his second-in-command, Scar, is dead. |
7167 A mysterious woman named Tamoko has told me that Duke Eltan's healer is not to be trusted. Likely he is the cause of Eltan's sickness. She also spoke of me in a strange manner. She knows more than she is saying. I shall have to seek her out in the future. She said that she will be near the Flaming Fist headquarters if I wish to speak with her again. |
7168 A mysterious woman told us to investigate the man who is Eltan's healer. |
7169 According to the mysterious woman, we should follow Eltan's healer. He leaves the Flaming Fist stronghold at midnight, every night. |
7170 The mysterious woman told us that two assassins named Slythe and Krystin are holding out at the Undercellar. |
7171 Record |
7172 experience |
7173 next level |
7174 dual-class |
7175 level up |
7176 Strength |
7177 Dexterity |
7178 Constitution |
7179 Intelligence |
7180 Wisdom |
7181 Charisma |
7182 dwarf |
7183 neutral good |
7184 neutral evil |
7185 true neutral |
7186 lawful good |
7187 lawful evil |
7188 lawful neutral |
7189 chaotic good |
7190 chaotic evil |
7191 chaotic neutral |
7192 Level |
7193 human |
7194 elf |
7195 halfling |
7196 gnome |
7197 half-elf |
7198 male |
7199 female |
7200 ranger |
7201 <FIGHTERTYPE> |
7202 thief |
7203 <MAGESCHOOL> |
7204 cleric |
7205 <FIGHTERTYPE>/thief |
7206 bard |
7207 cleric/<MAGESCHOOL> |
7208 cleric/ranger |
7209 cleric/thief |
7210 druid |
7211 <FIGHTERTYPE>/cleric |
7212 <FIGHTERTYPE>/druid |
7213 <FIGHTERTYPE>/<MAGESCHOOL> |
7214 <FIGHTERTYPE>/<MAGESCHOOL>/cleric |
7215 <FIGHTERTYPE>/<MAGESCHOOL>/thief |
7216 <MAGESCHOOL>/thief |
7217 paladin |
7218 Quick weapons |
7219 Quick items |
7220 Quiver |
7221 Ground |
7222 Scroll |
7223 Spell Scroll |
7224 Protection From Acid |
7225 Protection From Electricity |
7226 Protection From Fire |
7227 Protection From Magic |
7228 Protection From Poison |
7229 Protection From Undead |
7230 Cursed Scroll of Weakness |
7231 Why do you ask us to surrender? We have done nothing wrong. Sorry, we can't surrender. |
7232 I surrender. Take me to your prison. |
7233 You only make things harder on yourself, child. |
7234 Cursed Scroll of Clumsiness |
7235 Gorion has left some items for me in his chambers. |
7236 When we threatened Thaldorn, he told us that Rieltar and Brunos, his business partners, were in Candlekeep. |
7237 The seer told us that the leader of the Iron Throne was Rieltar Anchev. |
7238 The seer told us that the leader of the Iron Throne was Sarevok Anchev. |
7239 The seer told us that Jalantha Mistmyr was the only one who could cancel the geas that afflicts Lothander. Jalantha Mistmyr can be found at the Water Queen's House (the temple of Umberlee). |
7240 According to the seer, Entar Silvershield is the richest man in Baldur's Gate. |
7241 [no text] |
7242 The seer tells us that the man who heals Eltan is the source of the problem. |
7243 The seer tells us that Sarevok Anchev was the man who framed us for the murders at Candlekeep. |
7244 Cursed Scroll of Foolishness |
7245 Cursed Scroll of Ugliness |
7246 Cursed Scroll of Summon Monster |
7247 Cursed Scroll of Petrification |
7248 Cursed Scroll of Ailment |
7249 We are to meet Narlen at the Splurging Sturgeon inn. He only wants <thief name> there. The rest of the party will have to wait nearby. |
7250 Sarevok seems to be a popular choice to replace the deceased Entar Silvershield. |
7251 Tension seems to be building between Baldur's Gate and Amn. |
7252 The townsfolk of Beregost talk of a "monster" named Bassilus, who has murdered many innocent folk. |
7253 The villagers at the Friendly Arm speak of the iron from Nashkel being as weak as tissue. |
7254 The villagers of the Friendly Arm speak of bandits who make the roads unsafe to travel. |
7255 The townsfolk of Baldur's Gate are paranoid of a possible war against Amn. |
7256 A man named Sarevok seems to be making quite the splash in Baldur's Gate. |
7257 We've heard a rumor about people dissolving into slime. |
7258 We've heard rumors of an ancient mage school with all sorts of treasures. |
7259 There are many rumors around Beregost about the scarcity of iron. |
7260 There are some rumors in Beregost about hostilities between Amn and Baldur's Gate. |
7261 Iron in this region seems to deteriorate for no known reason. |
7262 We have heard of a bounty of 5,000 gold upon the head of a man named Bassilus. Kelddath Ormlyr will give us the reward. Kelddath can be found in the temple of Lathander just east of Beregost. |
7263 When we spoke to Volo, he told us much about the troubles of the Sword Coast. It seems that bandits raid the Coast Way, making that road unsafe to travel. Iron in this region has become brittle, though none know why. He also spoke of people vanishing from the Nashkel mines. |
7264 The dwarf Yeslick has told us a great deal about the Cloakwood mine. He and his clan used to work in the mine, but they dug into an underground river. In the ensuing flood, most of Yeslick's clan died. Yeslick later met the man known as Rieltar, an important figure in the Iron Throne. With Yeslick's help, Rieltar reopened the mine for the Iron Throne. Yeslick tells us that a mage called Davaeorn runs the mine from the fourth level. If we were to get a key from him, we could flood the entire mine site. |
7265 I don't care what Aldeth has told you! Would you kindly leave this area? It would be rather... unhealthy if you didn't. |
7266 Protection From Petrification |
7267 Cursed Scroll of Stupidity |
7268 Wand of Fire |
7269 Wand of Frost |
7270 Wand of Lightning |
7271 Wand of Polymorphing |
7272 Wand of Monster Summoning |
7273 Wand of the Heavens |
7274 Don't insult us with bribes! |
7275 You there! Stop where you are, thieves! You are under arrest for robbery. I represent the Flaming Fist and the law of the Grand Dukes. |
7276 Wait one moment! We can pay you money. How about 100 gold to let us alone? |
7277 You don't want to arrest us, especially if we gave you these nice shiny gold coinsâ€â€200 of them, in fact. |
7278 We'll cleave you limb from limb, you law-abiding do-gooders! |
7279 I don't think I know anything that you would find of particular use. Sorry friend. |
7280 A bribe! This is an insult of the highest order. Defend yourselves! |
7281 We represent the Council of Six. You are accused of thievery and must surrender yourselves to the mercy of the law. |
7282 History of Durpar and Var the Golden: Durpar and Var the Golden share a common history. Over three thousand years ago, these countries were both subject to the great kingdom of Raurin. When Raurin fell in -2488 DR, the countries of Durpar and Var barely survived the destruction. Rioting, mass destruction, and hatred of nobility were rampant, and the two countries descended into barbarism for over two millennia. Finally, after most of the barbarian tribes were wiped out by the great empire of Mulhorand, a leader emerged. Satama, a mere trader, experienced a divine revelation and formulated a new philosophy: All things in the world were connected, were part of a single creation spirit, and all of the gods of the realms were merely parts of the same entity. Soon all the Shining Lands embraced the teachings of Satama, and the seeds of civilization were laid in what came to be known as the Lands of the One. Since the Lands of the One had many natural resources, trade with Mulhorand and Luiren became a way of life. Merchants were honored above all. In time, the Maharajah of Durpar and the Rajah of Var were replaced with a Council of Merchants. During this time the land suffered occasional raiding attacks from the horsewomen of Dambrath, and had many skirmishes with the neighboring countries of Estagund and Ulgarth. In 1023 DR, after an armed peace had been worked out with Ulgarth, the council of merchants decided that something needed to done about the raiders from Estagund who were hurting trade with other countries. War was an inconvenience, but interrupting trade was life-threatening. Jeradeem, the richest merchant in the lands, was given power to negotiate a settlement. During these negotiations he proved, at least in the eyes of the Durparians, that he was indeed the master trader he seemed. Estagund had just tried a foolish invasion of Dambrath. The vengeful female leaders of that land wiped out nearly every able-bodied fighting man they sent. The monsters of Veldorn were causing problems, and Estagund was going through a famine. It was here that Jeradeem showed his fine merchant's instincts. He could not pass up such an advantage, and began bargaining the most outrageous trade of all time. He met with the leaders of Estagund, a fearful king and his nobles, and explained the advantages of Durparian life and the philosophy of the Adama, the oneness of all things. He bargained for days until finally the king made the trade. He purchased the whole of Estagund for the countries of Durpar and Var at the price of twenty four gems. He also promised protection, and help for their integration into the Durparian way of life. Thus were formed the Shining Lands. Within a hundred years, the three countries shared a common way of life, and with the added strength and resources of Estagund, Durparian merchants increased their trading range. They roamed as far east as Kara-Tur, as far north as the Sea of Fallen Stars, and west to Dambrath and Halruaa. At the present time, with the newly discovered lands of Maztica and Zakhara beckoning, the future looks bright. |
7283 History of Tethyr: For the past 1,500 years, Tethyr has had a single, strong royal family ruling with absolute power. When a king died or became incapacitated, his oldest son took the throne. As the family trees of those close to power became more intertwined and complicated, there were the inevitable wars of succession and bickering over which second cousin was the "true" heir to the throne. Civil wars were brief, however, and once the fighting was over the system returned to normal (until the next major dispute in a few hundred years or so). The established re-occurring cycle was broken ten years ago. The current ruling family had been in power for over 350 years, so long that they had dropped their own family name centuries ago (no one even remembers it now) and simply called themselves Tethyr. King Alemander IV was comfortably ruling from Castle Tethyr, and the country seemed happy enough, but there was a broad current of dissatisfaction among the people of Tethyr. Non-humans were forbidden by law to own land, and since most rights and privileges accorded citizens were based on land ownership, they became second-class citizens as well. Things were especially bad for elves, who were driven deep into the Forest of Tethyr by royal armies. Alemander IV took land away from rightful owners and gave it to nobles who promised larger contributions to the royal treasury. These social and economic inequities, coupled with several harsh winters and bad harvests in a row, made the time ripe for a change. It takes more than just a couple of lousy winters to depose a king however; It takes treachery as well. In the case of the fall of House Tethyr it took an ambitious general and impatient royal heir. Prince Alemander grew tired of waiting for the robust Alemander IV to make room for him, so he struck a deal with General Nashram Sharboneth, commander of the king's largest army. While Sharboneth marched his army toward Tethyr, bringing along a sizable group of angry peasants recruited with the promise of land reform, the would-be Alemander V downplayed alarming reports from the king's spies and advisors, silencing the most persistent permanently through murder or exile. By the time Sharboneth's army arrived and laid siege to Castle Tethyr, it was too late for loyalists to help. As Sharboneth launched a direct assault on the castle (using the expendable peasants as shock troops), a handful of elite soldiers let in a secret entrance by the prince would eliminate key guards and open the gates. At the same time, the prince (one of the few people allowed to see the king directly) would murder his father. A fire set by the elite troops would destroy the evidence of treachery and the general and the prince would emerge from the conflagration and announce a new, joint government. The plan was executed perfectly, but only up to a point. Sharboneth double-crossed the prince; his men were much too efficient in setting the castle ablaze, and Prince Alemander (along with most of his fellow conspirators) died horribly in the fire. At about the same time, a spy planted on the general's inner staff by the equally duplicitous Alemander murdered the general and dissolved his body with a powerful acid before anyone could come to his aid. To make matters worse, everyone had underestimated the resentment the people felt for the royal family. Once Castle Tethyr began to fall, there was no holding back the mob. In one night, the proudest, strongest castle in all the country was reduced to a smoking ruin. Everything of valueâ€â€fine tapestries, plates and silverware, furniture, jewelry, weapons, clothes, armor, paintings, statues, and so onâ€â€was either stolen, burned, or just ripped apart and stomped into the dust. As news of the fall of the royal family spread, so did the chaos. In what is now known as the "Ten Black Days of Eleint," anyone known (or even suspected) of blood connection to the royal family was put to the sword. This led to some darkly humorous moments, as social climbers who had bragged just a week before of being a sixth cousin twice removed of a royal aunt tried in vain to convince an angry mob that they were "only kidding." The nobles who were the biggest supporters of the royal family also came under attack, and some baronial keeps fell. Local leaders who had adequately distanced themselves from the Tethyr family, or were popular enough (or feared/strong enough), survived. These surviving nobles became the initial players in the fight to decide the fate of Tethyr. One thing was certain: any leader or type of government that too closely resembled rule under the Tethyrs would not be accepted. "Royalist" became a dirty word in Tethyr society. The power struggle continues to this day, and there is no sign of it ending anytime soon. |
7284 History of Amn: Amn has the good fortune to have abundant natural resources; some would say Amn is the richest land on the continent. This has worked in Amn's favor for generations, because even if they were conquered, the new masters would be gentle, looking to gain wealth from the land, rather than to put it to the torch. Amn has been a center of trade and commerce for as long as anyone can remember. Oral traditions handed down from father to son tend to support the theory that Amn has been a trade center for at least 800 years. Unfortunately, written records are difficult to find and often incomplete. It would seem the typical Amnian citizen was too busy trying to fill their coffers to write down events of the day. Amn has always been more interested in the present and the future than the past, and this makes an accurate history difficult. The best records, the business papers of the oldest trading companies, are jealously guarded. The fear of revealing "trade secrets" is stronger than the call of history, so the average citizen knows very little about Amn's past. It appears that the Amn of 100 years ago was very much like the Calimshan of today. Each major city was basically an independent entity, banding together for defense when necessary, and fighting for control of territory and profitable trade routes the rest of the time. A particularly brutal trade war began twenty-four years ago, with each city exacting prohibitive tariffs on goods imported from the others. The trade war escalated, and city troops began to raid caravans sponsored by other cities. In a matter of months commerce was brought to a halt, a number of cities were under siege, and war threatened to engulf the entire region. Into the breach stepped a young merchant named Thayze Selemchant. Thayze was smart, charismatic, and very well connected (the Selemchant trading house was one of the oldest and richest in Athkatla.) He secretly contacted representatives of the five other richest merchant houses in Amn, and started to plan. The first part of the plan involved the careful sprinkling of rumors about outside threats. One involved a pirate invasion from the Nelanther, another was about a massing of orcs just on the other side of the Cloud Peaks. Thayze even started a rumor about an elf army in the Forest of Tethyr, ready to pounce on a divided Amn. None of the rumors were true, but they began to turn people's thoughts toward unity, not war. Thayze knew that if he and the other members of his council were to take control of Amn, they would need broad-based popular support. Tensions between cities and merchant houses were still high, so to get that support, Selemchant and the others agreed to drop their family names and never use them again. When news of a "Council of Six" spread throughout the land, many people accepted their rule. A group that would unite Amn under one rule, governing for the benefit of all instead of one city or trading company over another, was indeed a welcome change. The Council raised an army (at great personal expense) to quell the few pockets of resistance that remained, and have been in total control of Amn for the past twenty-two years. |
7285 History of Calimshan: Calimshan is older than either of the other Empires of the Sands, first settled over 7,000 years ago by the Djen, a humanoid race from the Elemental Plane of Air. These Djen were known to be very magical, and during the course of their rule they developed many new spells previously not available in the Plane of Air. The Djen prospered for over 1,000 years in Calimshan, but their reign was ended by an invasion of creatures and minions from the Plane of Fire. Some say this is where the bitter hatred between djinn and efreet started, though others contend this was just a result of a hatred that was already there. Whatever the cause, the battle was long and bloody, and took over 100 years to complete. The Djen finally routed the attackers, but were greatly weakened in the attempt. They slowly declined, and the last mention of the Djen is just under 6,000 years old. For the next 4,000 years Calimshan was dominated by nomadic tribes of humans. Tribes from various placesâ€â€Chult, the Shaar, The Shining Plains, Chondath, even Amn and Cormyrâ€â€took turns dominating, only to be conquered by the next, nearly identical tribe. Slowly, the nomadic nature of Calimshan began to change. As explorers and traders from Amn, Waterdeep, and Cormyr discovered the wonders of the area, some tribes began to settle down and develop new means of support, like fishing, farming, or trading. These communities began to band together for mutual protection, and soon a civilization was born. It was only 1,300 years ago that the Shoon Empire (now called Iltkazar) came into being. The Shoons were a grand and glorious empire, and their excesses were the foundation of Calishite snobbery today. They grew wise and powerful in the ways of magic, and ships and caravans bearing the Shoon flag traveled across the realms. Shoon himself, a particularly powerful mage, created a book of great power during this time called the Tome of the Unicorn. The exact location of the Tome has been lost in time, but since the book is 2' by 3' and made of pure metal, it is likely to still be around... somewhere. 900 years ago the Shoon empire abruptly vanished. A great magical upheaval was suspected at first, but learned mages of other lands dispute the claim. A force that great they say, would have disturbed magical powers and beings throughout the realms, and that didn't happen. Sages who have studied the Shoon at great length have reached no definite conclusions, but the most popular theories today center around a plague or disease that decimated the population. Today, the Shoon impact on Calimshan is still great. The grandeur of that empire is responsible, more than anything else, for the strong national character of Calimshan today. The ruins of the Shoon's greatest city, Monrativi Teshy Mir, can still be found in the wilderness to the west of the edge of the Forest of Mir (see below for more on Monrativi Teshy Mir). Since the fall of Shoon, no force or people has risen to solely dominate the land. There are a half dozen or so major cities, each of which exerts its own power over its own area. About 170 years ago, a man in Calimport amassed a large army and declared himself "Pasha" over the land. Before that army could march, however, the representatives of each major city met and agreed to recognize the Pasha's authority in limited areas, and to pay a small tribute to him; enough to pay for the works the Pasha was expected to do. The oldest son of each pasha inherits the title; if there is no son, the mayors of each large city select a new one. The current Pasha, Rashid Djenispool, has ruled for over 18 years, and is the grandson of a pasha elected by the mayors of Calimshan 44 years ago. |
7286 History of Estagund: Estagund history follows a different path than those of Durpar and Var. The Gunders were conquered in 551 DR by Reinhar I, warchief of the Arkaiuns of Dambrath. It regained its independence when Reinhar was slain by the Halruaan archmage Mycontil, though the country soon degenerated into a group of small independent city states. Skirmishes with Var, and between the city-states, continued for several centuries until a king once again united the country. King Bornial was a skilled ruler, and under him Estagund began to prosper. His descendants did not share his wisdom, and in 1023 DR, King Selkarin more than illustrated this. He had failed to conquer Durpar, and Veldorn resisted his challenges. An avowed misogynist, Selkarin turned his attentions to the matriarchy of Dambrath. He led a large fleet to attack Dambrath, taking extreme losses, including his own life. Selkarin died childless, so his brother Hedgita was crowned King. The new ruler faced a country with most of its fighting men gone, and an unforeseen problem: famine. The famine was caused by a blight that wiped out nearly all the year's crops in Estagund. This made him eager for a deal posed by the Durparian merchant Jeradeem Seltarir, and in a legendary trade the entire country of Estagund was sold. Contrary to popular rumor, Hedgita did not trade away the country for 24 pearls. In actuality he received diamonds worth almost a million gold pieces. The sudden wealth gave him an instant seat on the council of merchants, so he retained a measure of rule in addition to his fortune. Chaka Hedgita is still the richest chaka in Estagund to this day. In the years that followed, the Gunders began rebuilding their lives under their new circumstance, and now they compete on equal footing with the merchants of Durpar and Var. |
7287 History of Gondegal the Lost King: Arabel, long under the dominion of Cormyr, for a time became the center of a swordsman's empire. This swordsman was Gondegal, the Lost King, who in the Year of the Dragon (1352 DR) attempted to carve a kingdom for himself centered on Arabel. It was to extend north to the Desertsmouth Mountains, south and west of Wyvernwater and the farms outlying from Eveningstar, and east to Tilver's Gap and the mountain passes. In the years following, people would say that Gondegal's reach was no longer than his blade. He could not hold any of the territory against the might of Cormyr, Sembia, Daggerdale, Tilverton, and several of the other Dalesâ€â€all of whom he drew the blood and ire of in the making of his throne. Gondegal ruled for less than a season, though he reigned officially for scarcely eight days. The remainder of his rule was spent fighting here and there against one foe or another in the lands he claimed. His troops were largely mercenary, and his treasury of seized goods was small and soon gone. One night Gondegal's force simply melted away before the advancing troops of Cormyr, and was gone. King Azoun IV retook Arabel on that morn without wetting a blade. No one has ever found the body of Gondegal; he is known to have fled north and then east via Teshwave, but then his fate becomes a matter of conflicting rumor and legend. Some believe he still lives with a score or more of loyal followers, keeping court in the wilds somewhere, a careful and ruthless bandit who takes care that none survive his attacks to carry tales anywhere. When entire caravans vanish at times anywhere between the High Dale and far-off Impiltur, he is blamed by talk in the taverns. Gondegal was said to be a tall, gray-haired warrior of considerable personal skill and intelligence. His badge was a gray wolf's head, face on, with red eyes. Caravan guards often warn merchants to beef up the escort on a particular caravan, "else thy gold'll soon be gilding Gondegal's throne." Gondegal was an impeccable swordsman and somewhat chaotic in his self professed neutral alignment. If he does indeed yet live, the magic or treasure he carries, and who his allies might be, are all unknown. Gondegal's reign had a great influence on the King of Cormyr, at that time in his second decade of rule. Not only was Azoun forced to put down an effective rebellion in his own country, he was forced to pay more attention to matters outside Suzail, to become the ruler of a nation as opposed to a city-state. Further, the bloodless assault on Arabel was Azoun's first true experience at the head of his army, and the joy of "freeing" the people of Arabel is one that remains with him. |
7288 History of the Chosen of Mystra: The reason why Mystra, the Goddess of Magic, invested a portion of her divine might in mortals is not known. One of the more popular theories, and one that is gaining more support in light of the goddess's other actions during that period, is that Mystra foresaw the Time of Troubles (and her own passing at the hands of Helm) and chose to give some of her power to mortals in order to ensure that her successor (the female mage Midnight, as it turned out) would have a number of nearly immortal allies in the struggle against the schemes of the gods (the now dead Bane, Myrkul, and Bhaal) who precipitated the Time of Troubles by stealing the Tablets of Fate. The theory goes on to suggest that Mystra informed Azuth at approximately the Year of the Rising Flame (0 DR), more than 1,300 years before the Time of Troubles, that some of her power must be put into the hands of mortals who would then become known as Mystra's Chosen. This power would sleep within the bodies of those mortals, allowing Mystra to call on it only with their permission. It would give the Chosen the innate ability to heal quickly, and would give them life spans far greater than those of ordinary mortals. Mystra speculated that these mortals might be able to call on her power and thereby gain some special abilities, but that these powers would not rival those of a deity. (See "Powers" below.) The Goddess of All Magic then began to select mortals she thought to be suitable. One of the first was the young mage Elminster, and she also singled out a promising wizard named Khelben Arunsun. Both have proved to be worthy and capable receptacles of her power, but Mystra's other early attempts to invest her power in living humans were unsuccessful, and she came to realize that only very few mortals were of stern enough substance to contain such power within themselves without being destroyed or corrupted. Even though some people aside from Elminster and Khelben may have possessed the requisite strength, it is possible that having lived for years prior to being visited by Mystra had set them on a path from which they were not able to deviate. Whatever the reason, the problem needed to be solved. To get around the difficulty, Mystra devised a plan to use herself as a vessel to breed individuals who could be nurtured and acclimated to her power from the very beginnings of their lives. For the father of these individuals, she picked the best example of human stock she could find: Dornal Silverhand, a nobleman and a former Harper who lived near Neverwinter. Mystra then possessed the body of Elue Shundar, a half-elven sorceress whom Dornal was already attracted to. Mystra revealed her presence and her plan to Elue, who happily and eagerly agreed to have the goddess share her body. Elue had been reluctant, but under the influence of Mystra the woman became a seductress, and Dornal found his advances being suddenly returned with great fervor. Dornal and Mystra/Elue were wed in the Year of Drifting Stars (760 DR). The first of seven daughters, Anastra Syluné, was born the following winter. Sylune's six sisters emerged at one-year intervals thereafter: Endue Alustriel, Ambara Dove, Ethena Astorma (she prefers the shortened "Storm" these days), Anamanué Laeral, Alassra Shentrantra (known today as the Simbul), and Erésseae Qilué. These siblings have become known in Realmsian lore as the Seven Sisters. Dornal, who had been kept in the dark about his wife's true nature through the years (presumably because Mystra didn't want to risk losing his services), was disappointed and nearly distraught by the time his sixth child was born; He had always wanted sons as well as daughters. More importantly, he was seeing his wife deteriorate right before his eyes. The strain of coexisting with the goddess all these years had turned Elue into a withered shellâ€â€in essence a lich, clinging to life only because Mystra's power was within her. When Elue was carrying the seventh child, Dornal consulted a priest who told him his wife had been possessed by an entity of great magical power. To spare both of them any further agony, he attempted to slay his wife's physical form by severing her head from her body. As soon as he had done this, Mystra was forced to reveal herself to him, and she went on to explain her scheme. Just as she had worried would happen, Dornal was aghast at how he and his wife had been used by the goddess. He turned his back on the corpse of his wife, abandoned his lands and his children, and vanished into the North. Mystra bore him no ill will, and in fact protected him for the final 30 years of his life. When Dornal finally did meet his end he called out to Mystra, and the goddess granted him continued existence as her servant. Now known as the Watcher, Dornal Silverhand travels the world unseen by mortals on a continuing mission to locate candidates to swell the ranks of the Chosen and to identify possible threats to Mystra and her minions. |
7289 History of Shadowdaleâ€â€The Fall of Azmaer, Last Drow Marshall of the Twisted Tower: The drow rule of Shadowdale lasted until the early 900s Dale Reckoning, when the increased human population in the area brought the dark elves into conflict with their now more numerous neighbors. The humans were the Dalesmen who a millennium earlier had crossed the Dragon Reach and made peace with the elves of Myth Drannor, settling at the borders of the great woods that was the elven home. The drow soon found themselves under continual attack, and most of those who held overground settlements retreated back below. The last powerful drow leader was Azmaer, the marshal of the Twisted Tower in its last drow-held days. Azmaer oversaw the last retreat of the drow holdings in the face of a human uprising, and held the citadel against a year-long siege. With supplies and slaves brought up from the Underdark directly into the tower, the drow could have conceivably held out forever; However, a human slave (family histories in the Dales indicate a number of possible individuals) poisoned the well in the Tower and the citadel was easily overrun. Azmaer's body was not found among the dead, leading some to believe that he escaped back into the depths to rejoin his people. Noting the fact that he would have had to explain to his matriarch how he lost Shadowdale, it is much more likely that, should Azmaer have survived, he went into voluntary exile, hiding from both human and drow. Given that this occurred only 400 years ago, it is certainly possible that Azmaer still lives. |
7290 History of Shadowdaleâ€â€Ashaba Becomes First Lord of Shadowdale: Upon taking the Twisted Tower and removing the drowish yoke from the people, the Dalesmen had fully established the Dale of Shadowdale, with its seat of power in the tower itself. Its first lord was a water wizard who had aided in the final attack: Ashaba, who was great in age when he ascended, and ruled peacefully for forty years thereafter. It is said that Ashaba realized he was dying and turned himself to water, merging with the river. Since that time, the river, the ford, and the Twisted Tower all bear his name. Before passing on Ashaba chose one of his trusted lieutenants as the new lord of Shadowdale. Presented to the people of the Dale, he was made the new lord by acclamation. In an additional honor, the pendant worn by Ashaba was thereafter recognized as a symbol of the lordship in the Dalelands, and was possessed by each of the successive lords following. |
7291 History of Shadowdaleâ€â€Joadath and the Tyrist Massacre: The past hundred years have been an example of the best and worst of the lords of Shadowdale. All have been nonnative to the Dalelands, though all made the land their home. A century ago the lord of the Dales was one Joadath, a stiff-necked agnostic who denied the power of any god, good or evil, and used force to back up his beliefs. During this time there was a great deal of religious persecution, including a massacre of Tyrists on Watcher's Knoll. Joadath was eventually killed by a beast of the nether planes summoned by parties unknown, which then proceeded to rampage through the Dale. The beast was killed and Shadowdale rescued by the spellcasters Aumry and Sylune. Aumry was proclaimed lord by acclamation. |
7292 History of Shadowdaleâ€â€Aumry Rules in Peace: The longest period of peaceful rule was by Lord Aumry and his wife Sylune (better known as the Witch of Shadowdale). They ruled over the community for forty years, a period of extended peace with their neighboring dales, nations, and the elven peoples. It was this very peace and power which made the Dale the target for attacks and sabotage by the Black Network (Zhentarim). They sought (and still seek) to control the trade from the Moonsea to the Sword Coast, and desired to make Shadowdale a vassal state of Zhentil Keep. Lord Aumry's rule ended tragically when he was assassinated by Zhentish agents. |
7293 History of Shadowdaleâ€â€Jyordhan the False Lord: Lord Aumry was assassinated by Zhentarim agents, who in turn were captured and killed by the warrior Jyordhan. Jyordhan, with the Pendant of Ashaba in hand(the symbol of the lordship in the Dales), proceeded to present himself as the new lord, and was so acclaimed by the people. It was unknown to the people that Jyordhan was also an agent of the Zhentarim, and that the entire proceeding had actually been a ruse. Jyordhan abandoned the Twisted Tower, instead establishing himself in Castle Krag east of Shadowdale. His court was soon overrun with agents of the Black Network. When the people eventually revolted, Zhentil Keep sent peace-keeping forces to maintain Jyordhan's rule. Sylune, now aware of the deception but a firm pacifist, did her best to keep the Dale healthy and intact during Jyordhan's evil rule. |
7294 History of Shadowdaleâ€â€Khelben Kills Jyordhan: Lord Jyordhan's rule of Shadowdale ended when he encountered Khelben Arunsun, also called the Blackstaff. The story at the time was that Jyordhan accepted an invitation from Khelben to visit Waterdeep, and there he took ill and died. In reality, Jyordhan ambushed Khelben as the mage was leaving Shadowdale, and the Blackstaff killed him. In either case, Khelben took hold of the Pendant of Ashaba (the symbol of the lordship in the Dales) and returned to Waterdeep with it, promising to send a suitable candidate for lordship to the Dales. Jyordhan had ruled for five years, and without his advocacy, Castle Krag was abandoned and the Zhentil Keep troops routed. Jyordhan's previously chosen successor was a Melvauntan named Lyran, but without the Pendant this individual was considered a pretender to the throne. |
7295 History of Shadowdaleâ€â€Lords Accepted by Acclamation: This acclamation of the people has formed the basis for choosing the lord of Shadowdale since the routing of the evil Lord Jyordhan by Khelben Blackstaff. Usually a predecessor will step down as opposed to dying in office, and his chosen successor will be approved by the populace at large. This system has had its drawbacks, as will be shown below, but in general, it has served the independent, self-willed people of the Dale very well. They have avoided the "genetic lottery of which good bureaucracies and bad kingships are made" (a quote from the venerable Elminster). The symbol of the lordship is the Pendant of Ashaba, a device owned by the original wizard, and used to determine the rightful lord of the Dale. |
7296 History of Shadowdaleâ€â€The Time of No Lords: During the period when Khelben Blackstaff held the Pendant of Ashaba(the symbol of the lordship in the Dales), Sylune (wife of the murdered Lord Aumry) was the de facto ruler of Shadowdale, though these years were known as the Time of No Lords. Sylune and an adventuring company known as Mane's Band were responsible for driving out the Zhentil Keep forces and keeping at bay the monsters in the area. The Twisted Tower, the traditional seat of leadership, remained uninhabited following its abandonment by the evil Lord Jyordhan, and neither Sylune nor the companions of Mane's Band wished to assume the mantle of leader. With time, Mane's Band passed on to other lands and adventures. |
7297 History of Shadowdaleâ€â€Doust Sulwood Becomes Lord of Shadowdale: Three winters following his defeat of the evil Lord Jyordhan, Khelben Blackstaff found a suitable candidate to assume leadership of the Dales, or rather a group of candidates. They were the Knights of Myth Drannor, so named to show their interest in the elven territories and their connection with the elven peoples, and Khelben gave them the Pendant of Ashaba(the symbol of the Lordship) in return for services rendered to himself and to Shadowdale. Their leader, the ranger Florin Falconhand, refused the honor of the lordship. It was therefore passed to Doust Sulwood, who was made the new lord with the support of Florin and Sylune (wife of the murdered Lord Aumry), and apparently also the secret support of Khelben as well. Doust reoccupied the Twisted Tower, driving out the last agents of the Black Network. He also re-instituted many of Ashaba's democratic ideals, including the Lord's Court where all citizens may speak freely and air their grievances without threat of reprisal. Doust ruled for five years and proved to be a capable ruler, beloved by the people. The regular presence of the Knights of Myth Drannor did much to ensure the protection of the area, particularly against incursions by Lyran Nanther the Pretender. Lyran was to have been Jyordhan's named replacement, but with the Zhentarim routed there is little validity to the claim. |
7298 History of Shadowdaleâ€â€Elminster Moves to Shadowdale: It is of note that during the time that Doust Sulwood of the Knights of Myth Drannor assumed the role of Lord of Shadowdale, Elminster took up residence in the area. A semi-regular visitor up to that time, he took possession of a low, abandoned tower at the foot of the Old Skull, and declared himself to be officially in retirement. The nature of that retirement varies from active involvement in local affairs to long-term vacations on other planes. The natives of the Dale have come to the understanding that they cannot always count on the powerful mage being in residence in times of need or danger, but when he is present in these circumstances his aid is usually given. |
7299 History of Shadowdaleâ€â€Doust Chooses Mourngrym Amcathra to Succeed Him: Doust Sulwood, recommended to the position by Khelben Blackstaff, ruled Shadowdale as lord for five years. "Seems like a millennium," he was oft known to have reported, and the tedium of court life and the lure of adventure eventually caused him to retire his position and rejoin the Knights of Myth Drannor in regular adventuring. He handed the Pendant of Ashaba (symbol of the Lordship) on to one of the younger Knights, a Waterdhavian noble named Mourngrym Amcathra. Mourngrym had been dispatched by Khelben from Waterdeep for other purposes, but Doust liked both the young man's straightforward honesty and his willingness to shoulder the burden of protecting the small community from myriad dangers. Time has proven this choice a wise one. |
7300 History of Shadowdaleâ€â€Shaerl and Mourngrym Meet and Marry: The implications of Khelben "Blackstaff" Arunsun "choosing" the last two lords of Shadowdale (Doust Sulwood and Mourngrym Amcathra) were not lost on the Dale's powerful neighbor to the south, Cormyr. An agent was sent northward to divine Mourngrym's true intentions and to guarantee the Dale's continued good relationship with the throne of the Purple Dragon. The agent was a rogue named Shaerl Rowanmantle, sent by Vangerdahast (though all paperwork on this matter has been curiously incinerated in Suzail, so all is hearsay and tale). Shaerl discovered more than she intended and fell in love with young Mourngrym. The two married and became the lord and lady of Shadowdale. Shaerl's loyalty is now to her husband and to the land they co-rule. This was probably not the intention of the Cormyreans. |
7301 History of Shadowdaleâ€â€Mourngrym's Rule: Since being recommended to the position by outgoing Lord Doust Sulwood, Lord Mourngrym Amcathra's rule of Shadowdale has been less peaceful than he had hoped. The First Battle of Shadowdale occurred in the Year of the Prince (1357 DR), and involved Daleland forces routing those of Lyran the Pretender. Lyran has made repeated attempts to gain the Lordship, as was intended by the former Zhentish puppet, Lord Jyordhan. While significant, this battle pales when compared to the larger battle fought on the same site between Bane-led Zhentil Keep forces and the Dales during the Time of Troubles (1358 DR/0 PR). When the Battle of Shadowdale is referred to (without a number), it usually means this second battle. In addition, Mourngrym has had to deal with a large number of skirmishes, incursions, a possible invasion from below, explosions, and other sundry disasters. Mourngrym and Shaerl have one child, Scotti, who is now nine winters old. By the customs of the area, he is not considered the heir apparent, and another suitable warrior or mage may take the reins of power of the small community. Most feel that Mourngrym will hold the Pendant until his son has reached his majority, then abdicate in young Scotti's favor once he takes his grown name. If this happens, it will be the first occasion of the lordship of Shadowdale passing down through a family. |
7302 History of the Northâ€â€The First Flowering: For millennia, gold elves dwelt in Illefarn (where Waterdeep now stands) and Eaerlann (along the River Shining). From their ornate forest cities, they traded with emerging human nations like Netheril and Illusk and repulsed the attacks of the goblin races. Meanwhile, dwarven clans united as the nation of Delzoun, named for the dwarf who forged the union. The nation, existing primarily underground, extended from the Ice Mountains to the Nether Mountains. Silver Moon Pass was its western border and the Narrow Sea its eastern shore. Orcs came from north of the Spine of the World but were turned back in great slaughter by the elves. To this day, this is the homeland and stronghold for orcs and similar races. |
7303 History of the Northâ€â€The Crown Wars: Humans immigrated in bands from the Shining Sea and up to the Sword Coast. They became seafarers, striking out across the waves to the Moonshaes, Mintarn, Ruathym, and the northern islands. Elves engaged in an unceasing war against each other, with the humans and orcs taking over the resulting ruins. Perhaps the greatest calamity to befall the Fair Folk was the Dark Disaster, a killing magic that took the form of a dark, burning cloud. It enshrouded the kingdom of Miyeritar, and when it faded away some months later, not an elf livedâ€â€nor were trees left, only an open, blasted moor: the High Moor. All was not dark for the elves. Although in retreat, as barbarian humans and orc hordes grew in strength, their power rose in the Elven Court and Evereska (remaining a stronghold to this day). They conceived of cooperation between dwarves, kindly humans, and other elves for mutual survival against orcs, marauding humans, and the tide of beasts (ogres, bugbears, trolls, goblins, gnolls, and other nonhuman creatures) led by the rising power of giants. Astonishingly, in at least three placesâ€â€the Fallen Kingdoms and the cities of Silverymoon and Myth Drannorâ€â€they succeeded with shining grace. To the east, on the sandy shores of the calm and shining Narrow Sea, human fishing villages grew into small towns and then joined together as the nation of Netheril. Sages believe the fishing towns were unified by a powerful human wizard who had discovered a book of great magic power that had survived from the Days of Thunderâ€â€a book that legend calls the Nether Scrolls. Under this nameless wizard and those who followed, Netheril rose in power and glory, becoming both the first human land in the North and the most powerful. Some say this discovery marked the birth of human wizardry, since before then, mankind had only shamans and witch doctors. For over three thousand years, Netheril dominated the North, but even its legendary wizards were unable to stop their final doom. |
7304 History of the Bell in the Depths: One of the great and mysterious sites in the Moonsea area, the Bell in the Depths, is connected with legendary Northkeep, an island kingdom that was the first great citadel of humankind in these cold lands. Northkeep was of great and magical city, and it was under the protection of these magics that humanity first began to press back the orc hordes and take command or the sea. The power of Northkeep made it an obvious target for orcs, giants, and other evil races, however these creatures were not inclined towards sea actions, and Northkeep seemed safe until the day when (according to legend) 40,000 inhuman mages, shamans, witch doctors, and priests of all foul races gathered on the northern shore of the Moonsea and began to chant, bringing the vengeance of their gods down upon the human interlopers. The gods (at least some of them) came and destroyed their priests for disturbing them, but also sank Northkeep beneath the waves. The upper reaches of Northkeepâ€â€its slender, now-broken spiresâ€â€can be seen beneath the water by boats that sail nearby. This is not attempted often, however, as the region is said to be haunted by the original defenders of Northkeep, seeking company in their watch over the Cold Lands. On fog-ridden nights the bells of the tallest towers, despite being submerged, can be heard as far away as Hillsfar. |
7305 History of the Red Ravens: One of the few long-standing mercenary companies that operate in Cormyr, the Red Ravens have a strength on paper of 110 swords, but can easily triple that number with new hires if they get a sufficiently large contract. They have been kept on retainer by the government of Cormyr with the stated purpose of cleaning out the Stonelands to the north. They have been moderately successful in this goal, but the Stonelands are still far from being a safe territory. The Red Ravens are commanded by Rayanna the Rose, a veteran of the Horde crusade. They are noted for their honesty and trustworthiness, as they don not wish to jeopardize their royal charter. Most of their troops are armed with studded leather and carry long swords. They charge 200 gold pieces per week for the services of their 110-being unit. Their symbol is a red raven amulet. |
7306 History of Dambrath: The nation of Dambrath was formed out of a barbarian kingdom almost a half-millennium ago by a powerful alliance of priestesses of Loviatar and the drow from the city of T'lindhet. In 211 DR, fleeing from the destruction of the homeland by the then-great kingdoms of Unther and Mulhorand, four tribes of barbarians entered Dambrath. They found a coast where the dolphins danced and plains where the grass was long. They roamed from the borders of the Walls of Halruaa as far east as the current borders of Estagund. They soon became known as the Arkaiun, or People of the Wind. In 545 DR a great warchief, Reinhar, arose to lead the tribes. The halflings of Luiren were quickly enslaved, and several of the coastal cities of Durpar were captured or razed. Estagund fell to his rule, and eventually Reinhar turned his attention to Halruaa. An army of 40,000 horsemen and a fleet of fifty ships mounted a coordinated attack, and even though Reinhar was able to get beyond the Walls of Halruaa and occupy the cities of Mithel, Galdel, and Zalsuu, their magics proved to be more than a match for the invaders. Reinhar was finally defeated in a great battle at Sulaziir by the archmage Mycontil and his troop of wizards. Reinhar's son, Reinhar II, took command of the army and set out on a two month overland retreat. He arrived home with a thousand surviving fighting men and no shaman. Reinhar II proved to be as good a ruler in defeat as his father was in war. He consolidated his forces and pulled home almost all of his troops, as he knew that the defeat made them tempting prey for raiders and encroaching monsters. This action allowed for the safe development of his peoples. By the time the ninth Reinhar was king in 802 DR, the Arkaiuns were fat and lazy. Reinhar IX, or Reinhar the Foolish as he is more commonly known, insisted on expanding his nation to gain more gold to finance his military campaigns. He ordered the mining of many rich lodes of silver and electrum in the Gnollwatch mountains, but before his plans of expansion could begin, the miners encountered the drow of T'lindhet. The drow were outraged and began a steady series of raids and attacks on the Arkaiun strongholds. Whole villages were destroyed overnight, and no trace of the invaders could be found. Reinhar IX committed the foolhardy action of attacking the drow in retaliation. While the Arkaiuns managed to get a force into the drow city, this action only succeeded in uniting the normally chaotic drow. For once, the full power of a drow city was turned against an enemy. The battle quickly moved back to the surface. Reinhar's raiders were wiped out, leaving Reinhar with only a small portion of his original military. This was not enough for the drow, who demanded total enslavement of the entire surface nation. The Arkaiuns resisted valiantly, and the war went on for three decades at tremendous cost in life to both sides. Finally, the drow had the Arkaiun forces cornered at Malduir. Almost without hope, the defenders were overjoyed when a group of half-elven pilgrims appeared on the scene. The high priestess, Cathyr Shintar, offered the aid of her clerics to help defend the city, and Reinhar took this to be an omen from the gods. A priestess was placed with almost every company. Within a tenday, the drow struck. The priestesses did indeed prove to be of great aid, but to the drow. Every priestess turned on the Arkaiuns, and Cathyr herself slew Reinhar. The drow were still weakened by the battle, and only the presence of the priestesses enabled them to win. Cathyr, realizing the unique advantage she possessed, made a deal that even the suspicious drow embraced. Her priestesses would rule the land, and in exchange they would provide access to the surface for the drow, trading weapons, slaves, and supplies. The drow were delighted with this brazen offer from a surface-dweller. Reinhar had been slain and the insult avenged, and after thirty years of war the drow were not particularly interested in Dambrath. They did insist, however, on taking the best captured males as slaves. Cathyr quickly agreed to this, seeing the males as an obstacle to her own power. Cathyr ruled for 205 years. She fulfilled her promise to make Dambrath, or "The Nation of Pain," a bastion of evil in the realms. In her time, Cathyr saw the priesthood of Loviatar expand to thousands, and faith in the Beastlords previously worshipped by the Arkaiuns was nearly eradicated. Many of the Arkaiuns were able to escape their new mistresses, and flee to the Swagdar. There they resumed their almost forgotten nomadic life. The priestesses of Loviatar continued to enjoy good relations with the drow, and some even took mates, creating a race of drow half-elves. These dark half-elves became known as the Crintri, or "noble ones." Most are pristesses of Loviatar, though many are mages as well. They consolidated their power, learning much of the area from the Shebali, or "lower ones," as the Arkaiuns are now called. The capital of Dambrath was established at Cathyr, built after Cathyr's passing and named in her honor. Her death came at the hands of her daughter, Filina, who had grown tired of waiting for her mother to die. Filina ruled for only five years, however, before her own daughter, Cathakay, assumed the throne in the same fashion. Cathakay ruled for fifty-four years, eventually falling in battle against a gold dragon. She died childless, and here niece Melanith assumed the throne. Melanith faced an increasing population, and unrest among males who longed for a return to their prestige of old. Melanith did not return their previous status, but she did make use of them. Fearing that the great nations of Mulhorand and Unther might rise again, she decided that mundane tasks, such as defense of the kingdom, would be handled by men. She was the first to name a male to the post of warchief. Sadalar, a Crintri, became the queen's consort. His term as warchief was characterized by widespread bribery and corruption. He was, however, responsible for getting many privileges returned to the Arkaiuns. After Melanith's rule, the Shebali were considered second class citizens, rather than slaves. Though males were granted more power during her rule, Melanith also solidified the split between the sexes. While the rulers of Dambrath had been females for over two centuries, it was more because of competence than gender. Melanith, however, decreed that men could have no authority except over other men. The female-led hierarchy of Loviatar was quick to back this move. Many of the bravest and best men of the kingdom perished in raids on Estagund, Durpar, the bandit tribes of Veldorn, and against the gnolls that had returned to the Gnollwatch mountains. Some even fought at the side of the drow in their battle with the svirfneblin city of Aventine. The deep gnomes were destroyed, but so were the Shebali. The drow and the Crintri were largely unharmed, and for their aid, the Crintri were rewarded with a number of drow males to breed in to their race. Melanith took a drow male as her consort to replace Sadalar, who had perished in the conflict. The drow, Nym Inthigg, fathered three daughters and a son. It was at this time that Melantih began the isolationist policy that Dambrath still follows today. Melanith ruled for 156 years, her daughter Ausitil for 125. The current queen of Dambrath, Yenandra, who is known in Dambrath as the "Pirate Queen," is said to have sailed as far south as Zakhara on pillaging raids. Yenandra has been ruling for 71 years, and is beginning to show signs of age. She has three daughters as well, named Luatharyn, Meltruil, and Hasifir. While she does remain extremely popular, especially to the Crintri, the children of leaders in this land are not known to patiently wait their turn. |
7307 History of Luiren, Land of the Halflings: The halflings of Luiren claim that it is the original homeland of halflings in the realms. Although other halflings may disagree with this, it is true that Luiren was settled hundreds, perhaps thousands, of years ago. Luiren's history is one of conquerors and subjugation. Throughout the centuries, the halflings have been conquered by the barbarians who used to inhabit Dambrath, by the kingdom of Estagund, and even once by the monsters of Beldorn. In every case, the invaders were eventually defeated because they made the mistake of underestimating the halflings due to their small stature. A good bit of mischief, mayhem, and general trouble-making by the halflings also helped end the occupations. Currently, Luiren is enjoying unprecedented prosperity. The halflings are currently taking advantage of their relationship with the nation of Durpar; their biggest customer and greatest competitor. Also, through these close ties with Durpar, Luiren has protected itself against another Dambraii invasion. The rulers of Dambrath must know that if they begin to expand to the east, they will arouse the ire of Durpar, as well as Var and Estagund. The threat of a trade embargo and/or military consequences have kept this aggressive nation away from the Luireners. |
7308 History of Halruaa: Halruaa was settled centuries ago by wizards fleeing the Phaerimm in what was to become the Anauroch desert. The first wizards came in unique flying ships invented by the Netherese, and found a beautiful and rich country settled only by shepherds and large herds of aurochs and wild rothe. It was here that the wizards decided to make a stand, should the Phaerimm follow. The Phaerimm never did, but Halruaa has had to defend itself from attacks by all of its neighbors since then. Over the centuries, Dambrath has attacked and raided Halruaa's ports and borders multiple times. Once, led by a magic-resistant barbarian, the Dambraii occupied all of the country south of Lake Halruaa. They were defeated in battle by the great archmage Mycontil, who slew their barbarian leader. Forty thousand Dambraii attacked, and were stopped by five hundred Halruaans. More than two hundred Halruaan wizards, including Mycontil, died in the battle. The last attack upon Halruaa was less than one hundred years ago, through the Telath Pass by the power-hungry king of Lapaliiya. He had allied with bandits from the wastes, though this time the Halruaans were able to field a larger force, including fighting men as well as wizards in their skyships. The attackers were easily routed. Halruaa also suffered through a civil war about five centuries ago, when a number of mages advocated beginning new experiments in magic, ones which even the Netherese didn't approve of. The renegades were driven from the region, but went on to found the land of Thay, or so it is said in Halruaa. Since then, Halruaa has been at peace (they have had no declared wars), though it still suffers raids from Dambraii pirates, bandits of the wastes, savages from the Mhair Jungles, and any other pirate, raider, or hungry wizard who thinks that magic and wealth grow on trees in Halruaa. This constant raiding has made the Halruaans very defensive, warlike, and traditional. The people say that since wizards have always led them, wizards always will. |
7309 History of the Northâ€â€Recent History of the North: In the waning summer months of 1367, an immense orc horde descended from the Spine of the World, intent on winding its way south into the trade lands of the North. This force of orcs, led by King Greneire, surged its way south between the Moonwood and the Cold Wood, stopping just outside the Citadel of Many Arrows. King Obould, orc ruler of the Citadel of Many Arrows, was terrified at the prospect of another orc horde, despite the fact that he knew they should be working together against the humans of the North and the spawn of Hellgate Keep. His tribal shamans, however, had been predicting a treacherous fall of the citadelâ€â€and they'd told the king that he'd be disposed by other orcs. Thus, it was a dark day when King Greneire and his horde of 150,000 orcs appeared on the plains outside the Citadel of Many Arrows. King Obould announced to his followers that this horde had been sent to dislodge them from their home and send them out to be scavengers among the plains. He vowed that, as Gruumsh as his witness, the Citadel of Many Arrows would slaughter these treacherous orcs "like elves during a festival." For four months, the 40,000 orcs within the citadel held their ground. Assault after assault was mounted against the high walls of the garrison, but the attacking orcs were losing far more than the defenders. Still, the living conditions within the wallsâ€â€never too good to begin withâ€â€created losses of their own. The battle for the Citadel of Many Arrows culminated during the first week of Uktar. As another light blanket of snow sought to bury the gathered orcs, King Greneire threw his entire remaining army at the citadel, bursting its gates and pitting orc against orc in a flurry of swords. As the two orc kings sought one another out along the ramparts, the citadel began to burn. The orcs that survive the battle still speak of the extraordinary prowess of the two kings as they battled one another before their troops. Finally, however, King Obould ran Greneire through with his long sword, but Obould was severely wounded by the time Greneire had breathed his last breath. The orcs erupted into battle once again, and no one is quite certain what became of King Obould. It was through the smoke and snow that the victors of the conflict emerged: the dwarves of Clan Warcrown along with a contingent of troops from Silverymoon. Charging in through the shattered gates, these new attackers quickly routed the exhausted orcs of the citadel, sending them scurrying off into the wilderness. King Emerus Warcrown now rules the Citadel of Many Arrows, though the dwarves now call the city by its old name of Felbarr. Most in the North still tend to refer to the city as the Citadel, however, waiting to see if it can withstand the next orc horde. King Warcrown has put out a call for all dwarves to help defend the citadel, and news of a new vein of gold and silver is spreading rapidly through dwarven communities. |
7310 History of the Northâ€â€The Elven Exodus: This era left behind elven strongholds ripe for pillaging by humans and orcs. When elves chose to leave the North and travel to Evermeet, their works quickly disappeared, leaving only places like the Old Road and a ruined port in the High Forest to mark Eaerlann's passing. And yet it was not only the elves who would disappear from their long-held homes; the human nation of Netheril also stood on the brink of history. Doom for Netheril came in the form of a desert, devouring the Narrow Sea and spreading to fill its banks with dry dust and blowing sand. Legend states that when the great wizards of Netheril realized their land was lost, they abandoned it and their countrymen, fleeing to all corners of the world and taking the secrets of wizardry with them. More likely, this was a slow migration that began three thousand years ago and reached its conclusion fifteen hundred years later. Whatever the truth, wizards no longer dwelled in Netheril. To the north, the once-majestic dwarven stronghold of Delzoun fell upon hard days. Then the orcs struck. Orcs have always been foes in the North, surging out of their holes every few tens of generations when their normal haunts can no longer support their burgeoning numbers. This time they charged out of their caverns in the Spine of the World, poured out of abandoned mines in the Graypeaks, screamed out of lost dwarfholds in the Ice Mountains, raged forth from crypt complexes in the Nether Mountains, and stormed upward from the bowels of the High Moon Mountains. Never before or since has there been such an outpouring of orcs. Delzoun crumbled before this onslaught and was driven in on itself. Netheril, without its wizards, was wiped from the face of history. The Eaerlann elves alone withstood the onslaught and, with the aid of the treants of Turlang and other unnamed allies, were able to stave off the final days of their land for yet a few centuries more. In the east, Eaerlann built the fortress of Ascalhorn and turned it over to refugees from Netheril as Netherese followers built the town of Karse in the High Forest. The fleeing Netherese founded Llorkh and Loudwater. Others wandered the mountains, hills, and moors north and west of the High Forest, becoming ancestors of the Uthgardt and founders of Silverymoon, Everlund, and Sundabar. |
7311 History of the Northâ€â€The Spread of Humankind: The adaptable humans made use of magic they could seize or learn from the Proud Peoples to defeat all enemies, breaking (for a time) the power of giants and orcs. Waterdeep was founded. The last of the pureblood elves died out, a result of continued marriages with humans. In the far west, men also dwelledâ€â€wise, clever primitives called the Ice Hunters. They lived simple lives on the coast since time beyond reckoning, countless generations before Netheril's first founders set foot on the Narrow Sea's western shore. Yet this peaceful folk fell prey to another invasion from the south: crude longships that carried a tall, fair-haired, warlike race who displaced the Ice Hunters from their ancestral lands. This race, known as the Northmen, spread farms and villages along the coast from the banks of the Winding Water to the gorges of the Mirar. Northmen warriors drove the simple Ice Hunters farther and farther north, forced the goblinkin back into their mountain haunts, and instigated the last Council of Illefarn. Within five hundred years of the Northmen's arrival, Illefarn was no moreâ€â€its residents had migrated to Evermeet. From the Coast, Northmen sailed westward, claiming and establishing colonies on the major western islands of Ruathym and Gundarlun, eventually spreading to all the islands in the northern sea. Others migrated northward, past the Spine of the World, and became the truly savage barbarians of Icewind Dale. In the centuries that followed, Ascalhorn became Hellgate Keep when it fell into the hands of fiends, and Eaerlann collapsed under the attack of a new orc horde. The elves fled southeast, joining with Northmen, Netherese descendants, and dwarves to form what would later be known as the Fallen Kingdom. This realm was short-lived and collapsed under the next orcish invasionâ€â€though in dying, it dealt the goblin races a blow from which they have yet to recover. |
7312 History of the Northâ€â€The Might of Men: Along the coast, in what was once the elven community of Illefarn, humanity was once again rising in power. Merchants from the south, tribesmen from the North, and seafarers from western islands had created a village around a trading post on a deep-water harbor, first known as Nimoar's Hold after the Uthgardt chieftain whose tribe seized and fortified the ramshackle village. Nimoar and his successors, known as War Lords, led the men of Waterdeep (as it had become known to ship captains) in a slowly losing battle against the trolls. In a final, climactic battle, the trolls breached the aging palisade and all seemed lostâ€â€until the magic of Ahghairon of Silverymoon turned luck against the trolls, destroying and scattering them. Ahghairon, heir to the heritage and learning of Netheril, stayed in Waterdeep, and in his 112th year he again saved the cityâ€â€this time from itself. In so doing, he created the Lords of Waterdeep. The city grew into the greatest in the North, possibly in all Faerûn, With Waterdeep as a firm anchor, civilization forged cautiously into the wilderness. Illuskan (now Luskan) was taken from the orcs. Loudwater, Llorkh, Triboar, Longsaddle, Secomber, and other towns were settled by pioneers from Waterdeep, sponsored by Waterdhavian merchant families. Though it's been centuries since the last orc invasion, there's still constant strife. Barbarians harass merchants, travelers, and towns; the seas swim with Northmen pirates; and wars have marred the land in recent years. Luskan, now a fierce merchant city known to harborâ€â€and supportâ€â€pirates, waged a war with the island realm of Ruathym over an act of piracy against one of the few legitimate Luskan merchant ships. The war raged for nearly a year, with Ruathym slowly losing ground. When it appeared Luskan would finally win the naval war and land on the island itself, the Lords' Alliance entered the fray. They threatened war against Luskan if the skirmishes didn't stop immediately. Unable to fight a two-front war efficiently, Luskan canceled its invasion plans. Tensions between Luskan and Ruathym are still high, and their ships are often seen taking potshots at each other as they pass, often just a wave or two away from each other. The government of Ruathym has recently been sending adventurers into the hills of its island realm, looking for mercenaries who are killing merchants, farmers, and woodsmen. Ruathym believes Luskan still has a presence on the island, trying to win through subversion and terrorism what it could not accomplish through war. To the far north, the Ten Towns have finished rebuilding after being nearly destroyed by the monstrous forces of Akar Kessel. With help from the tundra barbarians living nearby, they've built and repaired their cities, replanted the sparse foliage, andâ€â€most importantlyâ€â€replenished the morale of their citizens. A recent trader who passed through the area carrying seventeen wagons of rare oak lumber said that it was nearly impossible to determine who's a barbarian and who isn't. "They're living together!" he reported in amazement. |
7313 History of the Northâ€â€1368, Year of the Banner: As the dwarves settled in for the winter in their reclaimed city of Felbarr, a group of Zhentarim-sponsored adventurers broke into Great Worm Cavern, slaying Elrem the Wise, shaman leader of the Great Worm tribe. As the tribe's warriors descended into the ranks of the evil adventurers, teleportation magic spirited at least three of those responsibleâ€â€as well as a vast amount of treasure stolen from Elremâ€â€to safety. According to Themrin, the tribe's present shaman Elrem promised to "watch over the tribe in spirit now that my mortal form is destroyed." Despite the reassuring words of Elrem, the tribe suffered through an oppressive winter that included heavy snow, scarce game and low morale. Trusted visitors to the barbarian encampment report that Themrin and Gweshen "Ironhand" Talistars are wearing some form of armor made from the scales of Elrem. This use of their former shaman's body as "protection" was supposedly ordained through a dream vision. The armor appears as little more than a supple leather armor, but seems to deflect blows and protect as well as full plate armor. Nesme reported a drastic rise in the number of troll attacks in the Evermoors, and various sources confirm that something is driving the trolls out of the moors. Whatever is behind the trolls' exodus is destined to remain a mystery for the remainder of the year, as adventuring parties expend themselves against the never-ending supply of trolls that are fleeing the bog. In the most surprising move of the year, the Blue Bear Tribe, led by the shaman/chieftain Tanta Hagara, marched on the fiend-ridden fortress of Hellgate Keep. While a brief struggle for political control of the city was reported by various sources, Tanta Hagara emerged as the new ruler of the city. |
7314 History of the Northâ€â€1369, Year of the Gauntlet: The tumultuous climate of Hellgate Keep continued to provide adventuring activity. A group of Harpers infiltrated the city using cloaking magic and revealed that Tanta Hagara was actually an annis. This revelation did nothing to hamper the Blue Bear's respect for their powerful chieftain however, and the city responded to the unmasking by attacking caravans en route to Sundabar. In addition, a few expeditionary forces of tanar'ri were sent to harass the Citadel of the Mists, Sundabar, and Silverymoon. Tanta Hagara informed her "loyal troops" that gates existed in these cities that could allow other tanar'ri to "join us in the glorious battles to come as we take control of all of the North!" Alustriel cast powerful magical spells in the defense of Silverymoon against the raiding tanar'ri, and the city itself suffered no damage from their attack. The Mistmaster of the Citadel of the Mists likewise aided in the defense of his citadel, though reports still rage about the assistance of the treants of the High Forest. Sundabar suffered from Hellgate Keep's attack, as the fiends broke through the walls and raised havoc along the city streets. While adventurers battled the fiends, Helm Dwarfriend led a large contingent of the city guard to drive the remainder from Sundabar. Still, the fiends from Hellgate Keep left the city with the satisfaction of knowing that it was burning in their wake. Within two days, however, the fires were extinguished, and Sundabar has since rebuilt from the attack. By mid Eleasias, rumors that Turlang, the powerful treant who resides in the northern High Forest, was actively defending the woodlands near the Citadel of the Mists reached the ears of Tanta Hagara, the hag-ruler of Hellgate Keep. News that Turlang was aiding the Mistmaster did not escape her notice, and the belief that the Citadel of the Mists was holding an extra-planar artifact only added to the hag's interest. Tanta assembled a large force consisting of more than 100 tanar'ri and other fiends as well as 500 members of the Blue Bear tribe to raze the Citadel of the Mists. But as the evil forces marched their way into the High Forest, the Mistmaster put his own plan into motion. Two Harper agents, a bard named Cryshana Fireglen and a priest of Mystra known as Spellviper, infiltrated Hellgate Keep disguised as members of the Blue Bear tribe. Each carried with them part of an extra-planar artifact called the Gatekeeper's Crystal. The Gatekeeper's Crystal is an artifact shaped like a three-pointed star that is made of onyx and an unknown metal that entwines itself through the gem. Each point of the star is a separate piece that can be combined together to create the artifact or separated to form three powerful magical items. While the crystal can be used in different manners, it was primarily created to bring down wards, including mythals and other powerful protections. According to legend, it was created by a powerful lich who used it to render clerics powerless, stripping them of their ability to turn undead and nullifying necromantic magic within a 50-mile radius. The Mistmaster had a different use for the Gatekeeper's Crystal, but he needed volunteers to aid him in placing two shards of the crystal at precise locations within the warded city of Hellgate Keep. In particular, he needed two people who would be willing to trade their lives to exterminate the fiends of Hellgate Keep forever. Spellviper and Cryshana agreed to the suicide mission, Holding the pieces of the crystal, the two Harpers waited for the Mistmaster to activate the magic with his third piece, initiating the magic that would tear Hellgate Keep asunder. When a blazing beam of purple energy illuminated the skies over the keep, no one within the fiend's stronghold had time to wonder what was happening. The power of the Gatekeeper's Crystal forced the wards to cascade upon the city, causing an implosion that shook the ground for more than 100 miles. As quickly as the wards surrounding Hellgate Keep collapsed, the crystal released the magical energy in an explosion that leveled every building in the city, leaving nothing but fist-sized chunks of rocks where Hellgate Keep once stood. Not a living creature stirred in the remains; all was silent and lifeless. The force of tanar'ri from Hellgate Keep was unsure what had happened but had felt the tremor when the Gatekeeper's Crystal had been activated. They were fighting for their own lives, however, as the treants, korred, centaurs, satyrs, dryads, and other creatures of the High Forestâ€â€including defenders of the Citadel of the Mistsâ€â€battered them into the moist earth. One of the North's most notable rulers fell in the battle, however, but he took at least six tanar'ri with him to his grave. Faurael Blackhammer, the lord protector of Triboar, fell alongside his troops near the conclusion of the conflict. Within weeks after the final battle with Hellgate Keep, treants blocked passage farther north at the joining of the Heart-blood and Delimbiyr rivers. While the treants care little for hunters and adventurers passing through the area, all caravans seeking passage north to Sundabar have been repulsedâ€â€and this is not a matter that the treants wish to negotiate. In another mishap blamed on Turlang, Turnstone Pass was blocked by a tremendous avalanche. This final calamity sealed the Upvale from any major force of men. Travel into the area formerly occupied by Hellgate Keep is now limited to adventurers and other brave travelers. The Mistmaster has been questioned repeatedly by some of the most powerful wizards in the realms, including Elminster of Shadowdale and Khelben Arunsun, about the current location of the Gatekeeper's Crystal. Most sources claim that the pieces of the crystal have been scattered amongst the planes again, but no one is certain. Near Nesme, the source of the trolls' exodus is revealed. Fog and cloud giants have taken up residence in the moor, driving the trolls from the giants' new "homeland." While it's unknown how many giants have taken up residence in the High Moor, estimates range up to several hundred. A thick mist continually hangs in the air of the Evermoors now, even more persistent and thick than the mist before the giants' arrival. Many believe that these new mists are the work of the cloud giants, but none can be certain. Alustriel of Silverymoon sent a detachment of guards to investigate the eastern borders of the moor, and the guards returned with news that a gathering of around twenty fog giants who were "of good nature and quite friendly" had taken up residence in a formerly troll-infested area. Guards from neighboring Nesme were not so fortunate, however, running into a clan of violent, boulder-hurling fog and cloud giants who nearly decimated their unit. In addition, a group of adventurers crawled into Nesme with terrible burns, reporting that they had run into a black dragon at a fog giant encampment. Overall, it appears that both good and evil giants now call the moor their home. |
7315 History of the Northâ€â€Return of the Beast (1367- ?): Sages, philosophers, historians, and priests alike feel an ill-boding in the chill air. They predict a slow change over the next decade, but within the lifetime of men born on the first day of this age. They believe that the beasts that once ruled the land plan to return to claim what's rightfully theirs, imprisoning and enslaving the crowns. Where elves once reigned, men now rule, but their holdâ€â€as true for all civilizations beforeâ€â€is tenuous at best. |
7316 History of the Northâ€â€1370, Year of the Tankard: Even before spring has graced the Savage North, reports of treants massing in the High Forest have reached all of the northern cities. It seems that all of the creatures of the forest have mobilized to restore the High Forest after the fall of Hellgate Keep. Something must still reside below the ruins of Hellgate Keep, however, for the Company of the Jaded Heart never emerged from the depths below the city. The treants have since blocked entrance into the ruins, sealing whatever evil still lurks within far below the sight of man. But there is other activity in the North as well. Luskan still flirts with war, tempting neighboring cities and yet staying just below the wrath of Waterdeep. The barbarians still brew in the north, easy to take offense at innocent incursions into their sacred holdings. Rumors of Zhentarim agents scouring the Fallen Lands for powerful magic from long-lost Netheril continue to circulate. And adventurers still abound in the Savage Frontier. |
7317 History of Waterdeep: Waterdeep was used as a trading site for trade activities between northern tribesmen and southern merchants more than two millennia ago. By 1,000 years ago, permanent farms had sprung up in the area. The first mention of a Waterdeep (not as a city, but as a collection of warlords) occurs only 400 years ago. The city was truly established as a going concern by 1032 DR, the year Ahghairon became the first Lord of Waterdeep, and the date from which Northreckoning is counted. The city grew spectacularly, such that by 1248 DR both the City of the Dead and the guilds had been developed. The guildmasters seized control soon afterward, ushering in a period of unrest and bitter conflict known as the Guildwars. The Guildwars ended only when the two surviving guildmasters brought in their own period of misrule. It was only in 1273 DR that the present system of government (or lack thereof was instituted. This was the year that the Magisters were established and the secret Lords of Waterdeep were firmly reestablished. Since that time, the city has continued to grow and prosper. Humankind and other races come from all over the realms to earn hard coin in the City of Splendors. Over the years these successful merchants have set up guilds and themselves become nobility, supporting the secretive Lords of Waterdeep who police the city fairly, yet with a light hand, by means of the superb city guard (soldiers), city watch (police), and over twenty black-robed magistrates. As a result, Waterdeep is a place tolerant of different races, religions, and lifestyles. This in turn has encouraged commerce, and Waterdeep has grown into a huge, eclectic city. |
7318 History of the Dales and the Elven Court: The founding of the Dalelands long preceded the creation of any of the existing Dales by hundreds of years, and the year numbering system known as Dalereckoning is actually a commemoration of humankind being given permission to settle in the lands north and west of the Inner Sea. Most of the current Dales are relative newcomers, the older having been abandoned, destroyed, or overrun long ago. In those ancient days, when Suzail and Chondathan (now called Saerloon) were mere coastal trading posts, the elves who ruled this forest entertained a request from settlers from the East; refugees and farmers from far-off Impiltur and Damara. This request was to farm and settle the borders of the great forest Cormanthor, in particular the rich delves and dales along the rivers Arkhen and Ashaba. These newcomers did not wish to lumber or clear the inhabited forest, but only to settle on the rich territories on its edges, and unlike some other settlers (early Sembia comes to mind) were willing to ask permission. The lords of the Elven Court granted that request in return for aid from these new Dalelanders against outside aggression, both monstrous (orcs and goblins from the lands of Thar) and human (the rising powers in Cormyr and Sembia). In commemoration of this pact, humans and elves raised the Standing Stone that is now seen where the Moonsea Ride reaches Rauthauvyr's Road, the road from Essembra to Hillsfar. It is from the date of the raising of this stone that Dalereckoning is counted. According to the pact made, the Dalesmen would only settle those regions that were unforested or unclaimed by the elves. As the elven woods receded under the axes of further invaders and settlers, old Dales perished and new ones came into being along the borders of the woods. People, both good and bad, have raised petty nations in the Dalelands since, though any one Dale that turned against the pact would have to deal with the others. Each of the Dales is a large swath of farms and fields, with a few scattered settlements and usually one central marketplace, capital, or Dale center. These centers are often, but not always, named after the Dales they are in, adding to the confusion as to what is a Dalelands territory. The Dales are not city-states, for their largest groupings of population rate as towns at best, and they lack the defensive walls common throughout the Heartlands. They are neither true nations in the fashion of Cormyr or Sembia, and occupy a gray middle ground wherein they are nothing more, or less, than Dales. Each Dale has slightly different laws, customs, and military organizations. Many rely on the work of charismatic heroes and adventuring companies for aid in times of trouble, and a large number of these individuals use the region as a base. This attraction for adventurers is further increased by the large number of elven and pre-elven ruins in the area and the departure of the Elven Court for Evermeet, leaving the woods open for exploration and exploitation. The history of the Dales is filled with battles and attacks on its various members. In the Year of the Worm (1356 DR), Scardale, under the command of Lashan Aumersair, launched a number of swift attacks, conquering a number of the surrounding Dales. A coalition of forces from the others, as well as Sembia, Cormyr, and Zhentil Keep crushed the invaders and occupied Scardale. During the Time of Troubles (1358 DR/0 PR), Shadowdale was attacked by Zhentil Keep. More recently, the Dalelands have committed forces to a unified army under King Azoun IV of Cormyr to turn back the Tuigan Invasion (1360 DR). |
7319 History of Cormyr: Cormyr dates its years from the founding of House Obarskyr 1,342 years ago, the first of the noble houses and the line of its kings. For the bulk of this time, Cormyr was little more than a single city (Suzail) and a few fortified outposts. At times the monarch was forced by rebellion and intrigue to rule from those outposts instead of from the throne. King Azoun is the fourth of his name and the 71st of his line. The land has been officially at peace for many yearsâ€â€since Rhigaerd overthrew the last of the border raiders. However, Cormyrean armies have taken part in many actions in nearby regions, recently mustering forces to face Gondegal, the rebel of Arabel, to occupy Tilverton on the marches of the Dalelands, and to lead a crusade against the great Tuigan horde invading from the east. One wit has noted that "Yes, the land is at peace, but the army has to keep busy." In addition to pursuing major actions, Cormyrean patrols often skirmish with bandits on the roads in the north and west, and are at present battling orcs and other creatures north and east of Cormyr in Tilver's Gap and Shadow Gap. Both of these areas are threatened by raiders who will menace Cormyr itself if they ever overrun Tilverton. Cormyr has built a fortress, Castle Crag, to defend the kingdom from attacks from that quarter, and maintains the High Horn to protect against attacks from the West. |
7320 History of Sembia: The land of Sembia was settled by humans coming to the Sea of Fallen Stars from the south, and was originally chosen for its stands of huge, high-quality iliyr-wood timber so prized in shipbuilding. However, as the forests were cleared over the years, the treecutters came into increasing conflict with elves who feared the loss of their entire wood. This would undoubtedly have occurred, had not the hastily gathered mercenary troops of the fledgling land been defeated by the elves at Singing Arrows (884 DR). This battle convinced distant Chondath to abandon its holdings in the region and allow the immigrant Sembians to establish their independence (though as little more than a collection of rival city-states, much like the Moonsea or Vast of today). It also set the stage for the appearance of the Raven. The young country grew strong as farms prospered in the newly cleared lands. Craftsmen arrived from the south to take advantage of this chance to acquire land and wealth, bringing their trades with them. Rauthauvyr the Raven unified the city-states and towns in the face of the continuing "elven menace," and insisted on maintaining a standing army, which he kept in practice by policing Sembia's borders and improving its roads. At this time (913 DR), Sembia became as a true nation. The Moonsea's (Dragon Sea's) mineral wealth was discovered by humankind at about this time, and pressure began to grow for a trade road through the elven woods to make Sembia the world's gateway to all these riches. The Raven went alone as an envoy to the Elven Court and asked the elders of their Council to approve a road open to humans linking Sembia to the shores of the Dragon Sea (an earlier road had been destroyed during the conflict and was now overgrown). Raven proposed that the elves choose the route and retain control of it and the woods around it, so that no woodcutting or human settlement would occur. The elves had earlier made similar arrangements with the Dalesmen and had no difficulty with the concept of such an agreement. However, the inhabitants of Velarsdale (now Harrowdale) refused the proposal, not wanting or needing such a road at that time (curious, since later a ruler of Harrowdale commissioned the disastrous Halfaxe Trail). The elves, not wishing to offend long-time allies, refused Raven's request. Rebuffed, the Raven then threatened to exterminate the isolated elves in Amothoi, the last embattled remnant of the elves in Sembia, if the Elven Court did not cooperate. If the road was built, however, they would be free to trade, or not trade, as they wished. The elves agreed under this pressure, and Sembia's financial future was secured. Hillsfar, on the shores of the Dragon Sea, became a commercial meeting ground between humankind and elves, as did Elventree. The route the elves chose ran past the base of the Standing Stone as a reminder of earlier, less-hostile dealings between humans and elves. Over the years the elves of Amothoi came north to join their brethren or slipped away to seek Evermeet, leaving their wood to gradually disappear. Sembia grew rich under merchant leaders of increasing wisdom, such as Saer (for whom Saerb was named) and Selgar (for whom Chancelgaunt was renamed as Selgaunt). Before his death, Rauthauvyr the Raven saw that these merchants had a strong standing council of merchant elders to advise them and to ensure that no ruler could hold onto power by force of arms. Then this farsighted man, creator of a nation, now halfblind and infirm from old war wounds, rode north into the elven woods and disappeared. None know what happened to him or where his bones lie, save perhaps some few elder elves. |
7321 History of the Moonsea: The Moonsea has a long history as the border between the elven lands to the south and the darker, more sinister lands of the Ride and Thar, home of dragons and giant and ogre tribes in great multitudes. The deep sea was an excellent barrier to the raiders, as those tribes who sought invasion had to detour around and through the lands that would eventually hold Yûlash, Zhentil Keep, and Hillsfar. The first true settlement in Moonsea was Northkeep, a shining citadel established as a beacon of civilization and a jumping-off point for merchants seeking trade with the dwarves of the Northâ€â€including not only Tethyamar, but the clans of the Cold Landsâ€â€who traded their metalwork and craft for much-needed magic. In the end, Northkeep was sunk beneath the icy waters of the Moonsea by the inhuman forces, and humankind suffered one of many setbacks in the region. So has been the nature of human habitation of this region since the beginning. Human settlements thrive for a few years, usually through sheer willpower and on the strength of a sharp sword, and then are overrun by goblins, orcs, dragons, beholders, or giants. Phlan has fallen and risen again. Yûlash is a ruin where a decade ago there was a thriving town. Hulburg and Sulasspryn are empty hulks. Each of the cities of the Moonsea seems threatened with extinction in its turn, then is rebuilt. This cycle may be the reason that only the strongest and the most savage survive, even prosper, in the lands of the Moonsea. The greatest citiesâ€â€Hillsfar, Mulmaster, and the impenetrable Zhentil Keepâ€â€are all ruled by evil people who control their lands with iron grips. The lesser cities, Elventree, Phlan, and Thentia, may be less evil, but have a strong, independent, almost chaotic nature. In many ways the Moonsea is a frontier, with a frontier mentality. |
7322 History of the Vast: Two millennia ago the Vast was Vastar, the orcish lands. These were the breeding grounds of the goblin hordes that would spill eastward and cross the Dragon Reach in ramshackle boats to raid the elves. The orcs were overthrown by invading dwarves, who established the Realm of the Glimmering Swords. It was during this time that the first humans came to the Vast, including the mage Maskyr. The rule of the dwarves occurred against a backdrop of constant war with the orcs, such that there were perhaps only 40 years of true peace for the Realm of the Glimmering Swords. The orcs overran the dwarves, and they escaped extinction only through the aid of human and elven allies. The remaining dwarves left the region to the newly arriving humans and retreated to the east, to the south, and to isolated and hidden communities within the Vast. The most successful of the humans were the adventurers whose hunger was sated by gold and whose thirst was slaked by great deeds. This was the Time of the Glorious Fools, and there are those who will argue that it is still that age, as adventurers still rule the cities of Calaunt and Ravens Bluff. The orcs today are contained, if not conquered, and trade has grown up in the lands of the Vast. However, for many individuals with adventuring blood, it is still a wilderness in which one may prove one's worth. |
7323 History of the Dragon Coast: The history of the Dragon Coast is the history of money, particularly the darker side of the coin. Situated on the main trade routes between the Inner Sea and the Sword Coast, these lands never coalesced into a solid, coherent nation, like Cormyr or Sembia. Instead small petty city-states have risen and fallen, powered by greed and the most powerful merchant or pirate faction of the day. As a result, the Dragon Coast has always been the home of the smuggler, the pirate, the rogue, and the hired killer. It has been the place where those seeking to skirt the laws of more civilized nations to the north make landfall. It is here that the Red Wizards gain their access to the Western Heartlands, and where the Cult of the Dragon launches its plots to the south. And it is here that independent secret societies and assassin guilds have their greatest power. The last semblance of organized resistance to this trend was the reign of Verovan, last of the kings of Westgate. The monarchy of Westgate had long worked closely with the various mercantile and pirate factions, but Verovan attempted to stem the growing power of the merchant houses and petty lords. His sudden and mysterious death without acceptable heirs in 1248 DR opened the door for much of what now is commonplace in the Dragon Coastâ€â€corruption and treachery. It should be noted that while Verovan's name is still venerated in these lands, better known is Immurk, the greatest of the Inner Sea Pirates, a brash and flamboyant rogue who united a pirate fleet beneath him and ruled from 1164 DR to his death in 1201 DR. Such it is in the Dragon Coast, that good people are venerated, but the power of darker rogues is imitated. |
7324 History of the Western Heartlands: The history of the Western Heartlands is a history of endless battles and destroyed empires. In ancient times, these were the lands of the Fallen Kingdom of Illefarn, the Lost Kingdom of Man, and rumored Netheril. In more recent history, the land has been fertilized with blood and bone as forces from the Empires of the Sands surged northward, the evil peoples within Dragonspear and the Goblin Marches spilled forth, and mercenary companies moved to and fro in the service of one petty warlord after another. Recent battles leveled the Way Inn and threatened Daggerford. Even the Time of Troubles did not leave this desolate land unmarkedâ€â€Bhaal himself perished at Boareskyr Bridge, and the waters it passes over have remained poisoned to this day. The cities of the Western Heartlands are strong, independent, and varied. They are also strongly motivated by trade and listen harder to the ringing of gold than the call of battle. But something else prospers in the open landâ€â€freedom and opportunity. No nation lays claim on the Western Heartlands to land beyond that which their armies can control, and no warlord can make demands beyond the swing of his axe. Small holds and castles regularly spring up, only to be knocked down by invading forces or abandoned after a generation or two. Lost dungeons and secret citadels lie scattered throughout the land, and this rugged frontier presents more than enough opportunities for adventurers. |
7325 History of the Zhentarim, Two Zhents' Worth: Much confusion exists in the realms regarding Zhentil Keep and the (not-so) secret society known as the Black Network or Zhentarim. The two are closely tied, such that a speaker may refer to one when meaning the other and still be clearly understood. In general, both mean trouble. Zhentil Keep is a walled independent city on the western shores of the Moonsea. It is one of the most evil cities in the realms, a blight on the North, and a haven for Evil groups, plotting manipulators, dark religions, and foul practices. Its rulers seek to dominate the lands around it, including the Dragonspine Mountains, Yûlash, Voonlar, and the neighboring Dales. The city of Zhentil Keep and its armies (known as the Zhentilar, to make matters more confusing) have destroyed Teshendale, come close to destroying Daggerdale, and for a long time had an agent ruling Shadowdale. The Zhentarim is an organization of evil priests, wizards, and inhuman creatures bent on controlling all the trade and power between the Sword Coast (meaning Baldur's Gate and Waterdeep) and the Moonsea (including the intervening lands of Cormyr and Anauroch). Its aims in the Moonsea area are the same as Zhentil Keep's, and the two factions work hand-in-glove, often sharing the same membership. The Zhentarim have a more far-reaching effect than Zhentil Keep, though, and have agents throughout the North. In addition, the Zhentarim are not limited to Zhentil Keep itself, and maintain a number of fortified outposts. Their rulership has spread with the passing years. In addition to being the dominant force in Zhentil Keep, the Zhentarim control the Citadel of the Raven and Darkhold, two important castle complexes. Over the years, more power has been moving away from Zhentil Keep (filled with a lot of unknown and untrustworthy flunkies) and into these more secure areas. Within the Dalelands area, Zhentarim smells of Zhentil Keep and vice versa, but in reality not every Keeper (yet another name for a native of Zhentil Keep) is of the Black Network, and not every agent of the Zhentarim is from Zhentil Keep. Adventurers should watch who they trust as a result. |
7326 History of Ulgarth: Ulgarth was settled by the great empire of Raurin, in the height of its power. When the empire was destroyed, it endured centuries of barbarism. Warchiefs united the country several times during this period. They fought many skirmishes with other barbarians, particularly those in Durpar and Var the Golden. In 202 DR, the barbarian tribes were nearly wiped out by the forces of Mulhorand. In 348 DR, a group of outlaws, fleeing the justice of the priest-kings of Mulhorand, came to Ulgarth. There they found a fertile, almost unoccupied land. They settled down, and began raising children and crops. This new society in Ulgarth gradually grew in power, while its neighbors grew apace. But while Durpar grew as a result of its commerce and its philosophy of balance, Ulgarth concentrated on agrarian pursuits. The Ulgarthians developed a highly structured caste system of lords and peasants. In 1002 DR, the centuries long skirmishes between Durpar and Ulgarth came to an end, as the two countries finally reached a balance of power. There were too many centuries of warfare between the countries for them to completely trust each other. With their mutual border well defended on both sides, both countries have given up on the idea of conquering the other. Trade between the Ulgarth and the Shining Lands has become a vital factor to both nations. Ulgarth produces many of the items that Durparians trade throughout the world. In return, Durpar trades many exotic items to Ulgarth. Of course, the Durparian merchants usually get the better of any trade. The current king, Drasna the Fortunate, has continued on his predecessor's policy of non-aggression with the Durparians. |
7327 History of the Drow, The Descent: We know very little of the Ilythiiri, or "elves of the South," before this crucial event. Even then they were known as "dark elves," for the hue of their skins. They dwelt in the jungles and hot forests of the South. A proud, warlike, culturally advanced (some sages of other elven peoples say "decadent") folk, the Ilythiiri attacked all neighbors, including other elven tribes. Their cruel raids and depredations, ordered by warlike nobility and the clergy of their two cruel deities, Ghaunadaur and Lolth, forced elves, humans, dwarves, and others to ally against them. Defeated in a series of titanic magical battles, the dark elves fled into underground warrens they had earlier discovered. This event, known as "the Descent," marked the end of the drow as a surface-dwelling race. |
7328 History of the Drow, The Dark Wars: The warlike drow nature did not change when they escaped their surface foes during the Descent. In fact, they immediately launched a series of wars to establish territories in the Underdark. They began by stealing and seizing dwarven magical items and using them against the dwarvesâ€â€establishing an enmity that is still strong today. The drow then fought among themselves, noble against noble, priest against priestess, for rule of their new realm. This all-out war ended amid great magical explosions that brought down the roof of the largest dwarven cavern they had seized, great Bhaerynden. The ceiling collapsed entirely, burying many drow and the shattered dwarven cities. The cavern, now open to the sky, became known as the Great Rift. The surviving drow nobles gathered what people, slaves, and equipment they could seize and fled into the Underdark in search of places to dwell. "The Scattering" brought about the many rival, self-interested cities where most drow live today. |
7329 History of Waterdeepâ€â€Age 0, Trademoots and Pioneers: Few now know the true history of this great city, which had its beginnings over a thousand years ago, when the North was truly what Southerners still sneeringly call it: "the Savage North." In those days, most of the North was covered with vast, tall forests of ancient green, and inhabited by dwarves and goblinkind (in the most northern mountains and foothills) and elves (in widely scattered forest enclaves everywhere else). A few primitive human tribes lived along the Sword Coast, fishing, hunting and gathering in spring and fall to trade their furs with vessels sailing in from the south for merchant's jewelry, metal tools, and the occasionally-available weapon or two. In the spring, these vessels came primarily to cut and take huge trees for shipbuilding, trees being no longer available in such large sizes farther south. In the fall, the vessels came in to cut timber for their own repairs, or to take on a cargo of wood if the misfortunes of trading had left their holds low or empty. Most of these trademoots were at a certain place where there was a great natural deepwater harbor, protected from the sea by a rocky spur of land, an arm of an isolated coastal crag, or a rocky island beyond it. |
7330 History of Waterdeepâ€â€Age I, The Rise of the Warlords: Over the years, the forest was cut back farther and farther from the shore, and tribes began to stay most of the year there, farming the cleared land. The wiser among them claimed and controlled some of the timber in order to trade for more weaponry and tools. Such claims angered many who found the squatters rich from frequent trade, and brought attacks from land and sea, the more warlike tribes slaughtering the more sedentary settlers. Noted among these tribes was that led by Nimoar, a chieftain who ordered his people to seize the farms, crude wooden docks, trading sheds, and storage barns built up around the bay. They settled there themselves, and erected a log palisade within an earthen embankment to protect the holdings, After several abortive pirate and tribal raids, Nimoar's people thrived in their new home, a fledgling town referred to as "the town of Water-deep." Farther north, orc tribes had outgrown their mountain strongholds. Attempts to expand underground met with fierce dwarven resistance (although many small gnomish colonies were overwhelmed and wiped out), and the orcs spread out on the surface of the land, coming south and down out of the mountains, hurling their seemingly endless numbers against all who stood in their path. Here and there elven enclaves held out, but the push southward displaced many other northern inhabitants, including the "everlasting ones" (trolls), who came down into the newly-cleared lands northeast of Nimoar's Hold, those lands now known as the Trollmoors. Nimoar died of old age during this time of increasing danger. Younger War Lords led the men of Waterdeep (for so the ship-captains called the harbor) in battles against the trolls. There were many bloody struggles between men and trolls for a decade, until the magic of a Northern youth named Ahghairon turned the fortunes of war against the trolls, and the "everlasting ones" were destroyed or scattered. Ahghairon rose slowly in skill and power with the passage of years, until he became a great mage. He discovered a supply of potions of longevity (or learned the art of making such), for he lived on, still physically a man in his prime, for decade upon decade. Fearing further attacks, the men of Waterdeep raised a small keep on the slopes of Mount Waterdeep above their farms, where fire arrows from on high could defend against attacking trolls. Many outlying tribes who had come to the settlement for safety from the trolls stayed, and expanded the walls with new farms several times. War Lords ruled the Free City of Waterdeep, holding it independent and increasingly wealthy as years passed. |
7331 History of Waterdeepâ€â€Age III, The Bloody Reign of the Guildmasters: There was great turmoil in the City as the Guildmasters argued amongst themselves as to who should govern the City, and more than one merchant of power was found murdered. Groups of liveried bodyguards appeared openly armed on the streets, accompanying their masters, and two very troubled months passed as they bickered and parleyed (and occasionally dueled in the streets). At last, they decided that all Masters should rule Waterdeep together, in a council. The lesser nobles and many townsfolk protested, saying that the Lords ruled by right and by the peoples' consent, but the Guildmasters said that the Lords had not been seen since Ahghairon's death, and that they must always have been golems or zombies controlled by Ahghairon himself, to conceal his lone rule, and indeed, the Lords were silent and unseen, and continued to be so. In truth, the Lords were real men and women whose identities had been compromised, over the years, by certain curious Guildmasters who had ordered them slain by their own closemouthed, loyal servants following Ahghairon's death. The only Lords still surviving (those who had remained secret) were Baeron, a woodworker, and Shilam, an apprentice wizard. These surviving Lords kept very quiet, and waited. The Guildmasters thought all the living Lords of the City had been eliminated, and took firm rule over Waterdeep. The Guildmasters ruled Waterdeep for only six years ere their self-interested squabbling led to bloodshed. Open quarrels and a few murders quickly erupted into a brief but vicious series of street fights and midnight attacks. This strife, ofttimes termed "the Guildwars" by sages (although it was never as long-drawn-out or so formal as to be called a "war" when it was taking place), left all but two Guildmasters dead, most of the City's best minds stilled, and much of the City's gold wasted or plundered with the Guilds in disarray. The surviving Guildmasters were Lhorar Gildeggh of the Shipwrights and Ehlemm Zoar of the Gemcutters. These twoâ€â€ruthless manipulators bothâ€â€were well-matched and could not overcome each other, though their private armies clashed often in the streets. At length, they sickened of bloodshed, after many from both families were dead in the gutters, and agreed to rule together. Two thrones were set up in Castle Waterdeep, and from then the two argued bitterly over this and that, and the City was a place of tension and fear. All matters, including the recognition of new Guildmasters to rule the "headless" guilds, had to come before the Two Lords Magister, as Lhorar and Ehlemm were called. Few matters were settled. |
7332 History of Waterdeepâ€â€Age II, The Lords' Rule Begins: In his 112th winter, Ahghairon had a sharp disagreement with Raurlor, who was then Warlord of Waterdeep. Raurlor wanted to use Waterdeep's acquired wealth and strength-of-arms to create a Northern empire, with Waterdeep its capital (and Raurlor its ruler), and gathered armies for the purpose. Ahghairon defied him before all the people, and Raurlor ordered the mage be chained. Ahghairon magically struck aside all who sought to lay hands on him. In a fury Raurlor struck at the mage with his own blade. Ahghairon rose into the air, just out of reach, and, as the infuriated Warlord slashed repeatedly at his rising feet, gestured. Raurlor's blade transmuted in his hand, from steel into a hissing serpent, which promptly bit him. The Warlord died of the venom before the shocked people assembled there. Ahghairon then gathered all the captains of Waterdeep's army, and all the seniors of the families of Waterdeep. While runners sought to bring them to the Castle, flames roared and crackled in the Warlord's empty chair-of-state at Ahghairon's bidding, so that no one sat there. Then at a gesture from the mage, the flames were gone as though they had never been, leaving the chair unmarked. Ahghairon seated himself, then, and proclaimed himself the first Lord of Waterdeep, saying that henceforth wisdom and not armed might would rule in the city. He would gather some fewâ€â€in secretâ€â€to rule as Lords with him, masked and disguised when they appeared to the people, but equal to him in authority and free of coercion by any, himself included. These Lords were to be drawn from all walks of life in the city, and could serve as long as they wished. The people heard, and agreed, and for the next two hundred years, Ahghairon ruled Waterdeep with his unknown fellow Lords, Over the years, the masked Lords were a group of sometimes five, six, or seven, who appeared seldom and said little. Some whispered that they were Ahghairon's servants, or even magical automatons controlled by the Old Mage. Still, Ahghairon's justice was swift and fair, his laws good, his guardsmen polite and just as ready to help as apprehend, and the people approved. The years passed in peace and prosperity. The North was opened to humans. Roads built under Ahghairon's direction linked it together, from the ruins of "the Fallen Kingdom," which had been shattered by goblin races' attacks before men were numerous in the North, to the cities that would later become Amn. Waterdeep grew fivefold in size and wealth. From all over the realms, folk began to come to the "Crown of the North," drawn by moneyâ€â€and among them came those who rob, cheat, and steal. When word of doings extending beyond simple theft to deception-in-workmanship and the appearance of many fly-by-night impostor craftsmen reached Ahghairon's ears, he called together the senior merchants, "the Noble Ones," and suggested that they form guilds as was done in the far South to police the unscrupulous of their own professions. Some resisted, or were furious, but most saw the advantages of such an arrangement, particularly if they were free to set matters up themselves, and not have less favorable arrangements forced upon them. The Guilds were created forthwith, Waterdeep continued to grow in size and prosperity, Twice more the city walls were expanded, and its merchants traveled the world over, bringing back exotic goods from afar, and spreading word of the city's wealth to remote lands. In the South, some listened with an eye to conquest or at least plunder, but swords were already out in those southern lands in a time of widespread strife, and no invaders came. Ahghairon's health eventually failed and he died. He was buried with ceremony in his tower, which was secured against thieves and fools. Those who learned the arts arcane from the Old Mage cast the most potent protective magics known upon his home and resting-place (which, many believe, remains inviolate today). |
7333 History of Waterdeepâ€â€Age lV, The Return of the Lords: One day to the Courts of the Lord Magister came two people masked and robed as the Lords of Waterdeep of old. Where they came from no one knew, but they appeared in the Castle's Great Hall where the Courts were, and commanded the Lords Magister to leave the city forthwith. Laughing, the Lords Magister refused, whereupon the shorter of the masked intruders (the lady Shilam, apprentice to Ahghairon and his undeclared heir as first Lord of the City) blasted them with lightning and fire, and their very thrones were shattered and toppled. The taller of the two intruders (Baeron) then called for the heads of the noble houses to come to them, or leave the city forthwith and forever, if they cared not to come by nightfall. All in the Courts heard, and the news was cried in the streets. The surviving nobles came, reluctantly and with bodyguards, expecting such a summons to be a trap. Baeron spoke to them and the crowd of curious townsfolk that had also come, saying, "this must not happen again." If Waterdeep was to be safe once more, he told them, all must support what he and his fellow Lord now planned, as they had supported Ahghairon in the past. The two would choose others to be Lords as before, he said, and they would rule in secret, as beforeâ€â€save for himself. He removed his mask, and said, "I am Baeron. I would be Lord as Ahghairon was before. I would be safe in this my city again." And the folk of Waterdeep there agreed. Shilarn, still masked, commanded that the houses of the Two Lords Magister be Outcast. There was protest, and she raised her hands that had blasted the thrones, and it was still again. And the house of Gildeggh and of Zoar were outcast. Peace returned to the city, and Waterdhavians to their labors. To inhibit discovery of who the Lords were, Baeron selected certain men of character whom he knew well, and appointed them Magisters ("Black Robes," they were soon called, from their robes of office) under the Lords, to judge and apply the laws of Waterdeep in daily affairs. These Magisters he paid well, to raise them from temptation, and gave lodgings to those who feared for safety to dwell among the people. To so serve, he told the city, was a burden, not a proud misuse of authority, and if any wished to no longer serve, or were found wanting, they were not to be vilified, but accorded respect. And over the Magisters the Lords sat in their Court, to correct and overrule the judgments of the Magisters. Baeron told the people that none were to decry or belittle any judgments of Magisters that the Lord saw fit to alter or cast aside. If any thought ill of the offices or those who held them they could turn back to the rule of sword and whim, and perish as had those before them. Before the Lord's Court Baeron encouraged people to speak freely for the length of a short candle's burning, without fear of chastisement or reproach from the Lords for anything said, as long as they spoke openly and answered questions or opposing views put to them by any there. Thus, he held, just grievances of folk would be heard, no matter how small the matter or lowly the speaker. And so it was. Slow to take hold, until people knew it for careful justice, but enduring beyond Baeron's time, and beyond Shilarn's time, and beyond the time of their daughter Lhestyn "The Masked Lady," who wed Zelphar Arunsun of Neverwinter, and was mother to Khelben "Blackstaff' Arunsun, a Lord of Waterdeep today, who knows the secrets of long years as Ahghairon did. And as the years have passed, Waterdeep has grown in size and variety, flourishing with good trade under the tolerance and protection of strong defenders and good government. The years passed not without troubles, varying from the Godswar (when Waterdeep played host to gods dying and ascending) to such occurrences as a green dragon assailing the Field of Triumph (part of a plot by the Knights of the Shield to overthrow the Lords' Rule), but the city and her peoples survived and prevailed against all strife. The Lords' Alliance provides continued safety for all the settlements of the northern Sword Coast and those inland, with Waterdeep as the heart of the alliance. Though it can be matched in size or commerce, there is no city the realms over that compares to the sheer variety of life and experiences found in fair Waterdeep, Crown of the North. |
7334 History of the Unicorn Run: Bards and sages pass down the tale that the headwaters of the Unicorn Run are, in truth, the Font of Life and a cradle of fecundity. Each natural race is said to have emerged from the womb of Chauntea onto Toril at the river's source and then traveled down the Unicorn Run to the outside world. Some say that a daughter of Chauntea resides at the river's source to usher the newborns into the world, while others claim that Shialla midwifes the process. Regardless of the truth, the elves, korreds, and halflings all agree that the Unicorn Run is sacred to life and a site of incredible purity. As a result, all three races have strong taboos about extended trips up the run, for if the river is ever fouled, then no new races will ever be born on Toril again. |
7335 History of the Dead Three: "KNUCKLEBONES, SKULL BOWLING, AND THE EMPTY THRONE" In ages past there was but one god of strife, death, and the dead, and he was known as Jergal, Lord of the End of Everything. Jergal fomented and fed on the discord among mortals and powers alike. When beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he built his power into a kingdom unchallenged by any other god. Eventually, however, he grew tired of his duties for he knew them too well. Without challenge there is nothing, and in nothingness there is only gloom. In such a state, the difference between absolute power and absolute powerlessness is undetectable. During this dark era, there arose three powerful mortalsâ€â€Bane, Bhaal, and Myrkulâ€â€who lusted after the power Jergal wielded. The trio forged an unholy pact, agreeing that they would dare to seek such ultimate power or die in the attempt. Over the length and breadth of the realms they strode, seeking powerful magic and spells and defying death at every turn. No matter what monster they confronted or what spells they braved, the three mortals emerged unscathed at every turn. Eventually the trio destroyed one of the Seven Lost Gods, and they each seized a portion of his divine essence for themselves. The trio then journeyed into the Gray Waste and sought out the Castle of Bone. Through armies of skeletons, legions of zombies, hordes or noncorporeal undead, and a gauntlet of liches they battled. Eventually they reached the object of their lifelong questâ€â€the Bone Throne. "I claim this throne of evil," shouted Bane the tyrant. "I'll destroy you before you can raise a finger," threatened Bhaal the assassin. "And I shall imprison your essence for eternity," promised Myrkul the necromancer. Jergal arose from his throne with a weary expression and said, "The Throne is yours. I have grown weary of this empty power. Take it if you wishâ€â€I promise to serve and guide you as your seneschal until you grow comfortable with the position." Before the stunned trio could react, the Lord of the Dead continued, "who among you shall rule?" The trio immediately fell to fighting amongst themselves while Jergal looked on with indifference. When eventually it appeared that either they would all die of exhaustion or battle on for an eternity, the Lord of the End of Everything intervened. "after all you have sacrificed, would you come away with nothing? Why don't you divide the portfolios of the office and engage in a game of skill for them?" asked Jergal. Bane, Bhaal, and Myrkul considered the god's offer and agreed. Jergal took the heads of his three most powerful liches and gave them to the trio that they would compete by bowling the skulls. Each mortal rolled a skull across the Gray Waste, having agreed that the winner would be he who bowled the farthest. Malar the Beastlord arrived to visit Jergal at this moment. After quickly ascertaining that the winner of the contest would get all of Jergal's power, he chased off after the three skulls to make sure that the contest would be halted until he had a chance to participate for part of the prize. Bane, Bhaal, and Myrkul again fell to fighting as it was obvious their sport was ruined, and again Jergal intervened. "Why don't you allow Lady Luck to decide so you don't have to share with the Beast?" The trio agreed, and Jergal broke off his skeletal finger bones and gave them to the players. When Malar returned from chasing the skulls, he found that the trio had just finished a game of knucklebones. Bane cried out triumphantly, "As winner, I choose to rule for all eternity as the ultimate tyrant. I can induce hatred and strife at my whim, and all will bow down before me while in my kingdom." Myrkul, who had won second place, declared, "But I choose the dead, and by doing so I truly win, because all you are lord over, Bane, will eventually be mine. All things must dieâ€â€even gods." Bhaal, who finished third, demurred, "I choose death, and it is by my hand that all that you rule Lord Bane will eventually pass to Lord Myrkul. Both of you must pay honor to me and obey my wishes, since I can destroy your kingdom Bane, by murdering your subjects, and I can starve your kingdom, Myrkul by staying my hand." Malar growled in frustration but could do nothing, and yet again only the beasts were left for him. And Jergal merely smiled, for he had been delivered. |
7336 History of the Last March of the Giants: East of the Great Rift in the Eastern Shaar once stood a land of the titans. This empire rose at the dawn of time in Faerûn, and its lords thought to challenge the gods in their arrogance. In punishment, the powers cursed the reigning monarch of the land with fascination and his brethren with devotion. The powers then dropped a star onto the land. The impact of the fallen star created a huge valley later known as the Sea of Fallen Stars. Slowly picking up speed, the gall rolled through the titan nation and onward to the south. Unable to contain his curiosity, the titan king ran off after the bouncing sphere and his devoted followers dutifully followed his tracks. The meteorite rolled on and on until it reached the Great Sea and vanished into the depths. The monarch dove into the sea, and, lemminglike, the entire titan race dove in after him, never to be seen again. Ashamed at the destruction they had wrought, the powers vowed to keep both curiosity and loyalty firmly in check to avoid such disasters in the future. They have done so to this day, preventing both new ideas from being pursued with any speed and the intelligent races of Toril from ever fully cooperating. |
7337 History of the Sisters of Light and Darkness: This was the birth of the world and the heavens. After Lord Ao created Realmspace, there was a period of timeless nothingness, a misty realm of shadows before light and dark were separate entities. Within this dim chaos stalked 13 lords of shadow, the Shadevariâ€â€whether they came from elsewhere or are children of the shadow itself, none can say. Eventually this primordial essence coalesced into twin beautiful goddesses who were yin and yang to each other; they were so close they thought of themselves as one being. The Two-Faced Goddess created the heavenly bodies of the crystal sphere and together infused them with life to form the Earthmother, Chauntea. (Although Chauntea has since contracted her essence to encompass only Abeir-Toril, in the beginning she embodied all matter in Realmspace.) This new universe was lit by the face of the silver-haired goddess, who called herself Selûne, and darkened by the welcoming tresses of the raven-haired goddess, Shar, but no heat or fire existed within it. Chauntea begged for warmth so that she could nurture life and living creatures upon the planets that were her body and limbs, and the two sisters-Who-Were-One become divided, as for the first time they were of two minds. Silvery Selûne contested with her dark sister over whether or not to bring further life to the worlds. During this great conflagration, the gods of war, disease, murder, and death, among others, were created from residues of the deific battle. At one point during the battle, Selûne seized the advantage and reached across time and space to a land of eternal fire. Fighting the pain of the blaze, which burned her sorely, she broke off a fragment of that ever-living flame and ignited one of the heavenly bodies so that it burned in the sky and warmed Chauntea. Incensed, Shar redoubled her attack on her injured twin and began to snuff out all light and heat throughout the crystal sphere. Again Selûne gave of herself and tore the divine essence of magic from her body, flinging it desperately at her sister in defense of life in the sphere. This essence entered Shar, ripped an equal portion of energy from her, and reformed behind her as the goddess of magic, known now as Mystra, but then as Mystryl. Though Mystryl was composed of both light and dark magic, she favored her first mother Selûne initially, allowing the silver goddess to win an uneasy truce with her more powerful, dark twin. Consumed by bitterness at her defeat, Shar vowed eternal revenge. The twin goddesses contested for eons as life struggled into existence on Toril and the other planets under Chauntea's watchful gaze. Shar remained powerful, but bitterly alone, while Selûne waxed and waned in power, often drawing strength from her allied Daughters and sons and like-minded immigrant deities. Over time, Shar grew strong again, aided by the shadevari who preferred night to blinding light and who stalked the realms seeking to meld light and dark into shadowy chaos once again. Shar's plot to reform the world after her own desires was undone when Azuth, the High One, formerly the greatest of all mortal spellcasters and now consort to Mystra (incarnate successor to Mystryl), found a way to imprison the shadevari in a pocket-sized crystal sphere located beyond the edges of the world by creating the illusion of a realm of shadows. The Lords of Shadow were drawn to investigate, and before they discovered the trick, Azuth imprisoned the shadevari with the Shadowstar, a key of shadows forged by Gond. The High Lord then hurled the key into the endless reaches of the cosmos allowing life to flourish on in Chauntea's loving hands. |
7338 History of the Valley of the Gods: It is said that even the powers must cavort and amuse themselves once in a great while. Far to the north of the Spine of the World is the Valley of the Gods. A paradise unequaled on this world or in the planes, this playground of the gods is not meant for mortals. Any mortal who reaches the Valley becomes a deity, for only deities may exist in the Valley. Far too many mortals with delusions of grandeur have thrown away the pleasures of this side of the Spine and their kingdoms in this world, only to break their backs searching for the legendary Valley of the Gods. |
7339 History of the Fateful Coin: Old tales tell that luck plays a crucial role in each person's life. When each newborn baby enters into the realms, Tymora flips a coin formed from the remnants of the original goddess of luck, Tyche. Beshaba calls it in the airâ€â€the moon (heads) or the cloak (tails). If Beshaba is right, that person is cursed with misfortune for the rest of his or her days. If she's wrong, Lady Luck smiles on that child for the rest of his or her life. For some rare beings, the coin lands edge onâ€â€and these luckless few can forge their own fates, for they have more freedom over their destinies than the powers themselves. |
7340 Battleaxe of Mauletar During the Tethyr civil war, the Battleaxe of Mauletar was in the possession of the house of Ossyind. This noble family was betrayed while trying to flee the country, and Mauletar, lead guard and personal friend, took up the axe and sacrificed himself to buy enough time for his companions to flee. His battle cry was favored by the gods, and was echoed across the lands as a symbol of devoted friendship and loyalty. Thus, the magical axe was used to uphold these virtues, to be used against those who lacked honor and courage. |
7341 There are no records of this weapon's creator. Nevertheless, its existence can be traced back among thieves and murderers to before Dalereckoning. Its blackened blade was apparently forged from the arcane metals of an iron golem, giving the weapon an appearance as dark as its history. STATISTICS: THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1 |
7342 Longtooth: The Grave Binder Discovered relatively recently by adventurers in the south, the abilities of this weapon went unknown for several years. Magical tomes eventually revealed its extensive history as an assassin's tool, and it was dubbed the Grave Binder. It was stolen soon after. STATISTICS: THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 4 Strength Weight: 2 |
7343 The tale of this weapon lost its significance in the sea of great stories that are told about the High Forest, but some bards still sing the song of the skilled archer Adaniss Rhyte. "Oh, shocked from the strike of his powerful bow, The slain game sought by Adaniss falls. Long ago in the time of the Quiet Earth, The hunt from the famed High Forest calls. "The Duke of Everlund known for his boast Of the trophies held in his pride as dear. Intensely enraged at his rival hunter Whose bounty by far surpassed his one year. "One morn tragedy befell the land With the misconceived death of the Duke's prized hound. Fallen at the base of a great elm tree A bow's shot death in its heart was found. "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. "The same eve Adaniss called on the Duke, His solemn mistake he wished to repay. But the noble's rage claimed ten pounds of flesh And an archer's arm hit the ground that day. "The evil lord demanded justice unjust The most vile curse on his arm to be cast. Vengeance he sought for the price he had paid Rhyte vowed the hound's arrow not to be his last. "In sorrow the town helped him forge an axe Blessed to honor his most glorious day. With the mark of Rhyte's arrow to guide its strike And reputed to kill in the very same way. "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. "Again called the forest with its precious game, And a prize Adaniss with thrill did he seek. But none could be finer than the great clawed falcon Sought by all amidst the forest's Lost Peaks. "Once more the rivalry of the Duke did stir, For he thought of his skills with Rhyte's bow to be best. And set his sights on the glorious bird To emerge as the holder of its sainted crest. "The two climbed the peaks and searched days on end, Each of their wills set as strong as the stone. They found each other at a cliff by chance; Both of their hatreds ran as deep as the bone. "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. "The Duke drew the bow and pulled the string taut, But first flew Adaniss's axe with its blow. Cleaved, the lord stumbled to cliff's edge and off, Defeated by Rhyte's last arrow... "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. None could match the marksmanship of Adaniss Rhyte." STATISTICS: Equipped abilities: – Chance to score a critical hit: +5% (with this weapon only) Combat abilities: – On a critical hit, the wielder gains +5 THAC0 for 3 rounds (non-cumulative) – Returns to the wielder's hand when thrown THAC0: +2 Damage: 1d6+3 Damage type (melee): Slashing Damage type (thrown): Missile Speed Factor: 2 Proficiency Type: Axe Type: One-handed Requires: 4 Strength Weight: 3 |
7344 Suryris, a white minotaur who traveled the Orsraun mountains in Turmish, lived for nothing but the thrill of combat and encouraged warriors to challenge him for his magical weapon: a powerful halberd. Despite his aggressive nature, he was an honorable combatant and never slew opponents he could overpower. Suryris met his superior only once, in a battle that lasted hours and had the minotaur often fearing defeat. The contest ended when his opponent's sword broke, but Suryris knew he likely would have been bested had it continued. He presented his weapon to the astonished man, who thereafter told of this noble creature to anyone who would listen. STATISTICS: THAC0: +2 Damage: 1d10+2 (slashing or piercing, whichever is better) Speed Factor: 7 Proficiency Type: Halberd Type: Two-handed Requires: 11 Strength Weight: 12 |
7345 At a first glance, this sword appears much like any other. In the presence of any shapeshifting creature, however, the blade becomes warm as its power stirs. Its namesake was the original owner of the weapon, and his tale, though mostly long forgotten, was wrought with treachery and deceit. Rumors persist that he paid a fearsome price for this blade, but with it he revealed the true identities of those that sought to betray him. Their names and crimes however, are long since lost to history. STATISTICS: THAC0: +1, +3 vs. shapeshifters Damage: 2d4+1, +3 vs. shapeshifters Damage type: Slashing Speed Factor: 7 Proficiency Type: Bastard Sword Type: One-handed Requires: 10 Strength Weight: 8 |
7346 Blades of this type were long used by Sharran priests during the sacrificial rites of "Feast of the Moon" ceremonies. Legends say that, when she passed on, the remains of this sword's wielder were mummified and the blade was placed within her chest as a symbol of power. In the first stage of a long forgotten ritual, she was to have been exhumed in a season, born again in some new form. Unfortunately, cult wars killed the few that knew of her existence; her tomb became a prison where she was forgotten, and there she developed a rage that bordered on insanity. Her grave was eventually found, but it was deserted and gave no indication of her whereabouts. Some venture to say that her anger was so concentrated that she became one with the very blade of her weapon. Regardless, after hundreds of years surrounded by constant hate, the sword harvested a power of its own. It is now exceedingly deadly in combat. STATISTICS: THAC0: +2 Damage: 1d8+2, +1 cold damage Damage type: Slashing Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 5 Strength Weight: 3 |
7347 Amidst the plains of the Eastern Shaar there lived a small human blacksmith, whose nearly dwarven height did not do his soul justice. Though a skilled weaponsmith, his true gift was his ability to whistle a heartfelt song that could cause a grown man to cry like a newborn. Only a reclusive Mage shared and enjoyed time with the diminutive man, however, as others could only see his small size as a source of amusement. Deaf to the smith's song because of their own prejudices, their ridicule slowly grew into cruel torment which eventually persuaded the light-hearted man to leave his home forever. Before he left he forged this weapon as a gift for his one friend, who also enchanted it during the making. Thus the blade sweetly whistles to its wielder when unsheathed. It was not long after that the Mage also deserted the small town in disgust, taking the sword with him on his journeys. STATISTICS: THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 1 Proficiency Type: Short Sword Type: One-handed Requires: 4 Strength Weight: 2 |
7348 Short Sword of Backstabbing: The Shadow's Blade The Shadow's Blade was created to be the perfect assassin's tool. It is highly sought after by any who settle differences with a blade, and many that possess it do not do so for long. STATISTICS: THAC0: +3 Damage: 1d6+3 (piercing) Speed Factor: 0 Proficiency Type: Short Sword Type: One-handed Requires: 4 Strength Weight: 3 |
7349 Lady Ashideena was a remarkable strategist who honed her skills against the orc armies in the Year of the Black Horde. She met Dergat Wiltoonâ€â€the warrior that wielded this weaponâ€â€when he foiled an ambush led by the great orc Varstok, and soon after made him her Field Captain. After serving at each other's side for the entirety of the war they fell in love and eventually married. Historians report that Dergat named his war hammer after his bride to remind himself of the love he fought to protect. What Lady Ashideena thought of this is unknown. STATISTICS: THAC0: +2 Damage: 1d4+3, +1 electrical damage Damage type: Crushing Speed Factor: 2 Proficiency Type: War Hammer Type: One-handed Requires: 8 Strength Weight: 5 |
7350 Longbow of Marksmanship: The Dead Shot Driven by years of rivalry, the dukes of Spandeliyon and Delthuntle decided to organize a private contest that would proclaim the better archer between them. Both boasted the power of their magical bows, but that wasn't enough for Edwall Dest, Duke of Spandeliyon. He arranged for the theft of his opponent's bow, and on the day of the contest, he couldn't help gloat in his advantage. The Duke of Delthuntle, known only as Raymond, demanded a demonstration of Edwall's skill on a scarecrow that he had placed. Edwall Dest drew his longbow and released the arrow with determination, not stopping to think how uncannily the target resembled himself. The missile split the large voodoo doll's head in twain, and at that moment, Edwall's head did much the same. STATISTICS: THAC0: +3 Damage: +2 Speed Factor: 5 Proficiency Type: Longbow Type: Two-handed Requires: 6 Strength Weight: 2 |
7351 Eagle Bow: Protector of the Dryads In order to protect their community from an encroaching orc logging encampment, the hero Hannable the White was given this magnificent bow by the dryads of Gulthmere Forest. A deadly confrontation followed when the loggers dared to try to cut down a great oak tree, nearly killing the dryad linked to it. With the help of powerful forest animals, Hannable slew entire bands of orcs before any more damage was inflicted upon the wood. The orcs were forced to abandon their plans, lest they suffer the continued wrath of Hannable and the forest. Needless to say, the hero who aided the grateful dryads lived happily... nay, VERY happily ever after! STATISTICS: THAC0: +2 Damage: +2 Speed Factor: 4 Proficiency Type: Shortbow Type: Two-handed Requires: 6 Strength Weight: 2 |
7352 Heavy Crossbow of Accuracy: The Guide A favored siege weapon of King Shastir Longeve, crossbows of this type were designed for the systematic removal of defensive forces thought safe behind the battlements of castles. Scant few of these weapons survive to this day, mainly due to the eventual annihilation of the king's forces by a coalition of subjugated lands. STATISTICS: THAC0: +5 Damage: +2 Speed Factor: 7 Proficiency Type: Crossbow Type: Two-handed Requires: 12 Strength Weight: 10 |
7353 Light Crossbow of Speed: The Army Scythe A short-lived outpost of humans in the Frozen Forest unearthed this weapon, and many others, from the ruins of an ancient settlement deep within that cold land. Never knowing the names of their extinct benefactors, the colonists used these "tools" to carve a large territory for themselves, though in the end it was for naught. Crushed by a superior number of hobgoblins, these unfortunate souls have joined the ancients in their anonymity. STATISTICS: Combat abilities: – 1 extra attack per round THAC0: +1 Damage: +1 Speed Factor: 4 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength Weight: 5 |
7354 [no text] |
7355 Mail of the Dead A mage can make an extremely effective assassin, as Vorusta illustrated over four hundred years ago. He would create skeleton warriors equipped with this enchanted armor and a powerful blade, and give their circlet of power to the target as a friendly gift. When the killing machine was through with its work, Vorusta retrieved the equipment and started the entire process over. |
7356 Captain Fallorain, leader of Calimshan's 12th cavalry brigade, wore this enchanted armor for the last time during the Battle of the Spider Swamp. There he lost his life and army trying to rid an unrecorded evil from the area. STATISTICS: Armor Class: 2 Weight: 45 |
7357 Plate of the Dark Dark Lord Hertious, undead Warlord of Bane, wore this piece of armor for over five hundred years. During this time he was rumored to dwell in a castle somewhere within the Earthfast Mountains. How his armor moved to other lands without him is not certain, though the separation of the two was surely unpleasant. |
7358 Ilmater himself enchanted this shield upon seeing a young squire's willingness to endure untold agony for the well-being of his mount. During a fierce battle between a human cavalry division and a hobgoblin horde, the young man was sent for reinforcements. He was beset by a cascade of arrows that nearly blocked out the sun, and he knew that even if he avoided the arrows himself, should his horse fall he would surely be doomed. With his shield and body he positioned himself to take the brunt of the onslaught, and was mortally wounded for it. His horse remained unscathed, allowing for their escape, and his body was carried back to the nearest town, where he was resurrected from death. STATISTICS: Equipped abilities: – Armor Class: +2, an extra +5 vs. missile attacks Requires: 13 Strength Weight: 12 |
7359 Ring of Fire Resistance: Batalista's Passport The grand mage Batalista intended this item to aid in his travels in the Plane of Fire, and it is said he repeatedly summoned a salamander from that realm to aid in the construction. Salamanders not being known for their patience, it is likely he should not have pestered his "instructor" quite so much. The finger bearing the finished ring was indeed untouched by the inferno that claimed his tower. Had that finger still been attached, Batalista himself might have fared better. STATISTICS: Equipped abilities: – Fire Resistance: +40% Weight: 0 |
7360 Ring of Free Action: Edventar's Gift This ring was given to the reef scavenger and hunter known only as Edventar by a group of aquatic elves long his friends. His help in routing the "Pirate Queen" Yenandra of Dambrath was instrumental in their survival, though Yenandra continues to be feared anywhere the water meets land. STATISTICS: Equipped abilities: – The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. Weight: 0 |
7361 Ring of Animal Friendship: Druid's Ring A druid order in Cormanthor is said to cautiously guard the secret to the construction of these rings, which have never been seen in the possession of anyone outside their immediate membership. How this particular ring escaped the protection of their forest is unknown, but there are rumors that an outcast could have brought it into exile with him. STATISTICS: Charge abilities: – Charm Animal (Save vs. Wand negates) Range: 40 ft. Duration: 2 hours Area of Effect: 1 animal Weight: 0 |
7362 Ring of Clumsiness: The Jester's Folly The most notorious owner of this ring made a substantial living exploiting its cursed nature. Gregoria the Foole, a Jester by trade, would use his incomparable sleight of hand to switch this ring with that of a patsy taken from his audience. The rest of his performance would involve the mocking of the newly clumsy individual, much to the delight of their comrades. The ring was removed (by a method known only to the wily Jester) only once the stooge had promised no reprisals for the treatment he had received, though Gregoria frequently still had to make a hasty retreat. His last known performance was rumored to have been an ill-humored mage in Zhentil Keep: a show from which he did not flee quite fast enough. STATISTICS: Equipped abilities: – Dexterity: -50% – Stealth: -50% – 75% chance of spellcasting failure – May only be removed with a Remove Curse spell Weight: 0 |
7363 Ring of Invisibility: Sandthief's Ring Held by a master Thief for the better part of a generation, this ring was put to bold use in the markets of Waterdeep. Working a crowd in broad daylight, the rogue would steal countless numbers of purses from nobles, replacing them with bags of sand so the theft would go unnoticed. His identity was never known, but the name "Sandthief" was cursed loudly in its stead. It is rumored he retired, and now lives among the nobles he used to rob. STATISTICS: Charge abilities: – Invisibility as per the namesake spell Weight: 0 |
7364 Ring of Protection +1: Ring of the Princes This ring and several of its type were originally crafted to protect the sons of King Castter De'wess, though who uttered the enchantment is unknown. History records that the rings remained within that family for at least thirteen generations, though they were all apparently lost within the space of one. Enmity between the king and the family of the creator may be to blame. STATISTICS: Equipped abilities: – Armor Class: +1 – Saving Throws: +1 Weight: 0 |
7365 Ring of Protection +2: The Guard's Ring The Guard was an immortal sentry assigned to protect a tomb that sheltered the body of a princess of the Akanal. Over millennia, respect for the grave disappeared with the memory of the royal family, and adventurers began to try their luck with the Guard. It was inevitable that he would eventually be bested, and when he was, the ring he wore was one of many treasures taken from the tomb. STATISTICS: Equipped abilities: – Armor Class: +2 – Saving Throws: +2 Weight: 0 |
7366 Ring of Wizardry: Evermemory Long ago, a grand wizard from Amn was rumored to have defied Mystra's limitations on the magical arts. Legends spoke of this wizard being able to cast spells without the limitation of memorization. In the end it was found that his powers stemmed from the several magical rings that he had made for himself. His proclaimed "everlasting memory" was a hoax, though his rings continue to be one of the most sought after items in the realms. STATISTICS: Equipped abilities: – Can memorize double the amount of 1st-level wizard spells Weight: 0 |
7367 Ring of Energy: The Victor Crafted by drow Mages of the Underdark, this weapon was used in an arranged battle between two rival houses. Each combatant was allowed to use a single magic item to aid his efforts. This ring was the weapon used by the victor of the contest, though he never laid hands on it. It was worn by his sibling and fired from the crowd, striking his opponent squarely in the back. Everyone witnessing agreed it was a brilliant interpretation of the rules. STATISTICS: Charge abilities: – Damage: 2d6 (no save) Range: 120 ft. Area of Effect: 1 creature Weight: 0 |
7368 Ring of Infravision: Topsider's Crutch Merchants that dare the risks of trading with the drow of the Great Rift are often given these items to aid in their movements underground. STATISTICS: Equipped abilities: – Infravision up to 120 ft. Weight: 0 |
7369 Ring of Holiness: Honorary Ring of Sune Rings of this type were given to faithful priests of Sune who demonstrated actions of astounding integrity and kindness. STATISTICS: Equipped abilities: – Can memorize one extra divine spell of each level from 1st to 4th Weight: 0 |
7370 Ring of Folly: Discipliner Oft the bane of the careless Mage, this ring was actually used to promote humility. Hergat Norin, a grand wizard of Narfell, would give the Discipliner to his most skilled and most egotistical students. Through their blind arrogance, they would mistake the ring as a reward for their "obvious brilliance," and not the punishment of a disapproving teacher. STATISTICS: Equipped abilities: – Intelligence and Wisdom scores are set to 3 – May only be removed with a Remove Curse spell Weight: 0 |
7371 Necklace of Missiles: The One Gift Lost The naming of this necklace originates from its only owner, Ikaida Mourneve, who quested to regain his kidnapped daughter. Not many would help the determined father, but a kind and generous mage bestowed this item on him to aid his cause. Alas, the necklace was lost when Ikaida dropped it into the Immerflow River while fending off bandits upon a suspension bridge. Fortunately, it is rumored that the item was not needed to reunite the family once again. STATISTICS: Charge abilities: – Missile Blast Damage: 6d6 fire (Save vs. Spell for half) Range: 50 ft. Area of Effect: 30-ft. radius Weight: 1 |
7372 The royal guard of King Pyronan, ruler of Impiltur, were given the Protector as an honorary show of status. Unfortunately, members of the guard had trouble coming to a consensus amongst themselves as to whom the amulet should go. After years of internal hostility, the item was lost and the guards replaced by less greedy individuals. STATISTICS: Equipped abilities: – Armor Class: +1 – Saving Throws: +1 Weight: 1 |
7373 The Warrior's Embrace This amulet was carried into deep dungeons within the Thunder Peaks nearly six hundred years ago. Mistakenly overestimating the power of this item, the owner foolishly ventured too far and met his end there. How the amulet was removed from the dark caverns is shrouded in mystery, as is the identity of the individual who found it. |
7374 Amulet of Metaspell Influence: The Amplifier Known for its ability to enhance spellcasting, the Amulet of Metaspell Influence is highly sought after by magic practitioners. It was created by Elairdrin Mellwith, who resided in the Star Mountains. His reasons for fabricating such an item stemmed from his womanizing habits, and to this extent, the Amplifier served his purpose well. It was later taken from him by a mage with a more destructive intent, but records detailing the change of hands vary widely. STATISTICS: Equipped abilities: – Can memorize one extra 2nd-level wizard spell Weight: 1 |
7375 Boots of Speed: The Paws of the Cheetah These enchanted boots were once the property of a deadly assassin fond of chasing down his prey. He moved with such speed that his targets often didn't have the opportunity to respond, even on horseback. Over time the assassin's fame spread, and though his name was never known, all knew to fear the words last heard by his victims, "You can hide, but you cannot run!" STATISTICS: Equipped abilities: – Doubles movement rate Weight: 4 |
7376 Boots of Stealth: Worn Whispers In ages past, a king named Rhigaerd was renowned for the spies he kept. So skillful were they that no nook or cranny escaped their eyes, and maps were held for entire castles and towns. Eventually betrayed from within, the tools of their trade were taken and dispersed, ensuring that none could amass such a band again. STATISTICS: Equipped abilities: – Move Silently: +20% – Hide In Shadows: +15% Weight: 4 |
7377 Boots of the North: The Frost's Embrace Stranded by his company for a sack of gold, Daviol the Frozen was left for dead in the midst of the Great Glacier. His dying curse echoed across the barren wastelands to the ear of Auril, goddess of winter. She smiled upon him, and his bare body was protected and preserved by his newly enchanted Boots of the North. With them, he crossed the ice land in pursuit of his would-be murderers. Driven by rage, Daviol took his revenge upon his previous friends as they warmed themselves in a tavern of the closest city. After his thirst for blood was quenched, he continued to travel the frozen land, never to be seen again. STATISTICS: Equipped abilities: – Cold Resistance: +50% Weight: 4 |
7378 Boots of Avoidance: Senses of the Cat The magic of these boots was specifically designed to detect incoming missiles and aid the wearer in avoiding them. They were originally commissioned by the instructor of an archery academy who had tired of suffering "accidents" at the hands of his inexperienced students. STATISTICS: Equipped abilities: – Armor Class: +5 vs. missile attacks Weight: 4 |
7379 Boots of Grounding: Talos's Gift Untold years ago, the Fortress of the Starspire Peninsula was placed under the direct torment of Talos when a favored Stormherald was murdered there. Talos promised the destruction of the city by earthquakes, its isolation by tidal waves, and the death of its citizens by storms. One pair of these boots was bestowed to ensure that none but a single man would survive to tell the story of his wrath. Later, travelers seeking fortune in the ruined city came upon an aged man, maddened by the continuous destruction around him; the boots he wore would carry to many a distant land the legend of a city consumed by a god's rage. STATISTICS: Equipped abilities: – Electrical Resistance: +50% Weight: 4 |
7380 Bracers of Defense AC 6: Bracers to the Death These bracers were held for decades by an undefeated gladiator, and found extensive use in arena combat. The death of this champion marked the disappearance of this magical item, but rumors persist that they are used to this day in competitive combat across the lands. STATISTICS: Equipped abilities: – Armor Class: 6 Weight: 2 |
7381 Bracers of Archery: The Dale's Protector During a dangerous meeting with a rival ruler, the king of the Great Dale requested the protection of his best archers in addition to his usual guard. The archers, each equipped with an enchanted bow and bracers, hid within range of the gathering. As predicted, enemy troops attempted to seize the king and force their will over his rule, but none had anticipated the amazing accuracy and lethality of the hidden archers. The king was able to escape unharmed; in fact, none of the ambush members even lived to approach him. STATISTICS: Equipped abilities: – THAC0: +2 with missile weapons Weight: 2 |
7382 Gauntlets of Ogre Power: Hands of Takkok The Hands of Takkok are exactly that: his very hands. He lost them when he attacked a strange man crossing the Spine of the World. The mysterious man turned out to be a mage of incredible power, and he used Takkok's hands to create this pair of ogre skin gauntlets. STATISTICS: Equipped abilities: – Strength: 18/00 Weight: 2 |
7383 Gauntlets of Dexterity: The Brawling Hands This pair of gauntlets was likely developed in Kara-Tur to aid masters of the martial arts. Legends speak of such masters from the Far East bringing these items with them on their journeys, though details remain sketchy. STATISTICS: Equipped abilities: – Dexterity: 18 Weight: 2 |
7384 Gauntlets of Fumbling: Elander's Gloves of Misplacement With mischief in mind, the impetuous Elander set out to craft these cursed gauntlets to best a rival. It turns out his malice got the best of him, when he mistook these gloves for another pair. STATISTICS: Equipped abilities: – THAC0: -10 – Dexterity: -2 – May only be removed with a Remove Curse spell Weight: 2 |
7385 Gauntlets of Weapon Skill: Xarrnous's Second Sword Arm Perhaps the most well-known owner of these gauntlets was a mercenary named Xarrnous. He specialized in smuggling, and frequently loaned these gauntlets to clients if they were to travel with him. In his eyes, an extra sword arm was always handy. STATISTICS: Equipped abilities: – THAC0: +1 Weight: 2 |
7386 Gauntlets of Weapon Expertise: Legacy of the Masters Highly sought after among novice warriors, these items were once the property of the royal family of Threskel. Imparting a portion of the prince's legendary skill, these gauntlets grant the bearer mastery over all forms of weapons. The majority of their many previous owners seem to have come to bloody ends though: The gloves grant the ability of experience, but not the wisdom. STATISTICS: Equipped abilities: – THAC0: +1 – Damage: +2 Weight: 1 |
7387 Cloak of Protection +2: The Spirit's Shield This cloak is said to focus the energies of one's spirit into a force that protects him or her. Rumors of a vampire enslaved in the magical item are ever-present, but they are impossible to prove without destroying the cloak. STATISTICS: Equipped abilities: – Armor Class: +2 – Saving Throws: +2 Weight: 3 |
7388 Cloak of the Wolf: Relair's Mistake A great amount of irony surrounds the creation of this magical cloak. Relair was a mage who overestimated the amount of control he had over magic, and in the course of creating this garment, he apparently inflicted lycanthropy upon himself. The wearer can change form whenever <PRO_HESHE> wishes. Relair was not so lucky. STATISTICS: Equipped abilities: – Polymorph into a wolf at will Duration: 2 turns Weight: 3 |
7389 This cloak was reputedly worn by Balduran, the founder of Baldur's Gate. Though it was never used in combat, it provides protection worthy of any great leader. STATISTICS: Equipped abilities: – Armor Class: +1 – Saving Throws: +1 – Magic Resistance: +25% Weight: 3 |
7390 Cloak of Non-Detection: Whispers of Silence Reportedly created for a lineage of the greatest burglars ever to walk the night, this cloak was apparently a success. No record exists of previous owners. STATISTICS: Equipped abilities: – Non-detectable by magical means such as Detect Invisibility and scrying Weight: 3 |
7391 Created to protect a powerful wizard against malevolent warriors, this magical garment is made of red silk strewn with golden flakes. It is enchanted to give limited protection against slashing weapons of any type. STATISTICS: Equipped abilities: – Armor Class: +3 vs. slashing attacks Weight: 2 |
7392 Girdle of Blades: The Protector of the Unworthy The most infamous owner of this item forever tainted its reputation, though it is still a truly useful item. Morinden of the Wicked Heart made his living looting the bodies of those he slew. He would goad true warriors into duels of honorâ€â€though he had little knowledge of the subjectâ€â€and laugh as their blades glanced off him. Eventually he met his end at the hands of a frustrated woodsman, who had wisely cast his sword aside in favor of a tree stump. STATISTICS: Equipped abilities: – Armor Class: +4 bonus vs. slashing attacks – Armor Class: -4 penalty vs. crushing attacks – May only be removed by a Remove Curse spell Weight: 2 |
7393 Girdle of Piercing: Elves' Bane An infamous highwayman in his day, Pandar of Scardale made quite a name for himself vexing the elves of Cormanthor forest. To their annoyance, he continually used the wood to escape the lawâ€â€and with the aid of this girdle, the elves' arrows as well. Unfortunately for Pandar, pit traps and starvation proved a slower, but effective, substitution. STATISTICS: Equipped abilities: – Armor Class: +3 vs. missile and piercing attacks Weight: 2 |
7394 Girdle of Bluntness: Destroyer of the Hills Having lost friends and loved ones to a series of raids by hill giants, Garrar the Powerful made it his mission to cleanse his homeland of their presence. It is not known where he acquired this item, but with it he single-handedly dispatched dozens of the creatures, all the while protected from the blows of their clubs. The remaining giants fled to neighboring landsâ€â€lands that lacked a similar champion and did not fare as well. STATISTICS: Equipped abilities: – Armor Class: +4 vs. crushing attacks Weight: 2 |
7395 Helm of Glory: Helm of the Noble Named for its original owner, Sir Tain the Noble, this helm saw many great battles in his possession. It was eventually passed on to Sir Tain's squire, who had served him faithfully for almost ten years. Alas, the young man had neither the strength nor the skill to uphold his master's legacy. It is rumored he lost his life in the pursuit of a worthy, but ultimately futile cause, and the helm has had many owners since. STATISTICS: Equipped abilities: – Armor Class: +1 – Charisma: +1 – Protects against critical hits Weight: 2 |
7396 Helm of Defense: Gift of Peace Prized for its noble origin as much as for its benefits to the wearer, this helm was originally intended to be a simple gift. There was no great crisis at hand, nor dangerous evil to be overthrown; just a wish for a friend to give a gift to another. It could just have easily been a good book or bottle of wine, but adventurers are eminently more practical in their gift giving. The helm has seen many great battles since its creation, but the simple virtue at its core is what has always been remembered. STATISTICS: Equipped abilities: – Saving Throws: +1 – Cold Resistance: +20% – Fire Resistance: +20% – Electrical Resistance: +20% – Protects against critical hits Weight: 3 |
7397 Helm of Infravision: The Eyes of Truth Being a scavenger of a sort, Babette Maelestrom had this helm created to aid her in her dungeon excursions. She would later attributed her gathered wealth solely to its power, though likely it was as much her keen eyes as anything. STATISTICS: Equipped abilities: – Infravision up to 120 ft. – Protects against critical hits Weight: 3 |
7398 Waterstar is also called achroite or colorless tourmaline and is rare in the realms. This stone is riddled with flaws and inclusions and hence only a small portion is fit for cutting. STATISTICS: Weight: 0 |
7399 200 gold? All right, you're free to go. |
7400 I bet you wouldn't feel the same if we were to guild your palm with these 100 gold pieces. |
7401 We regret our actions sorely and are prepared to make amends by giving you 200 gold. |
7402 DIEEE! POND SCUM! |
7403 I'm an enlisted soldier, and thus I'm not privy to many secrets. |
7404 Robbers! You won't get away with this crime. |
7405 Sure. Give us the money and you can be on your way. |
7406 Aw, come on. Let us have a chance to make it up to you. Here: take this 100 gold. |
7407 Okay, okay, we messed up bad. Would this 200 gold convince you to forget our indiscretions? |
7408 You useless sacks of cow manure! DIE! |
7409 I'm just a mercenary. Sorry, friend, I don't think there's much I could tell you. |
7410 Stealing within the sanctity of Candlekeep?! This is blasphemy of the highest order. There is only one way that you can make this up. Give up all the gold you have upon your person so that it may be used to benefit the library. |
7411 It would seem that I have no choice; here's all my money. |
7412 Up yours, you uppity bald virgin. |
7413 Even though you're a good friend, I can't reveal the secrets of our great library. |
7414 The people of Gullykin don't appreciate those who would pilfer our hard-earned possessions. Give yourselves up, robbers! |
7415 Sorry, we don't accept bribes. |
7416 Come on tiny, give us another chance. How 'bout I give you this 100 gold? |
7417 Would 200 gold change your mind about this whole situation? |
7418 As if you could take us, short stuff. Come on and try your worst. |
7419 You being adventurers and all, the only thing you'd probably be interested in hearing about is the Firewine Bridge ruins. There's supposed to be treasure there, but a tribe of kobolds protects it. Hey, friend, it would be doing a great service to us if you cleared out those kobolds. They've been causing a lot of trouble lately. |
7420 Excuse me, but I don't think I recognize you. Entar Silvershield didn't say anyone was going to be in today. Would it be rude of me to inquire what you're doing here? |
7421 Yes, of course. I'm sorry for bothering you. |
7422 I don't believe you. I've never seen you before! GUARDS! |
7423 You don't look like members of the Flaming Fist. Oh! By the gods, you must be bandits. HELP! |
7424 If you say so, though you must be undercover or somethin', since you're not wearing any insignia. |
7425 I will not get out of your way! You must all be bandits! HELP! |
7426 I'm sorry. Please forgive me. |
7427 Really! I've dusted my master's marble collection every day for three years. I don't know what it'll be like without them anymore. |
7428 If that's the case, then tell me what one of the statues looks like! |
7429 There's no such statue! You lied! You must be bandits! HELP! |
7430 Okay I believe you. I'm sorry for being so much trouble. |
7431 We're here because we have dealings to discuss with Entar Silvershield. My associates and I have come all the way from Waterdeep. Perhaps you could leave us to our business now? |
7432 We're here because we have dealings to discuss with Entar Silvershield. My associates and I have come all the way from Waterdeep. Perhaps you could leave us to our business now? |
7433 We're members of the Flaming Fist. There has been some worry about the security of Entar's estate. We're here to ensure his safety. |
7434 We're members of the Flaming Fist. There has been some worry about the security of Entar's estate. We're here to ensure his safety. |
7435 There's not much to tell, really. Now please get out of our way! |
7436 There's not much to tell, really. Now please get out of our way! |
7437 I am an art collector. I am here to collect some marble statuettes that I purchased a week past. My companions are here to help me carry them out. |
7438 I am an art collector. I am here to collect some marble statuettes that I purchased a week past. My companions are here to help me carry them out. |
7439 There's one that looks like a horse. |
7440 There's one that looks like a cow. |
7441 There's one that looks like a pegasus. |
7442 There's one that looks like a warrior. |
7443 There's one that looks like a dragon. |
7444 I'm just a lowly servant who knows very little. |
7445 You there! What are you doing in the estate of Entar Silvershield? |
7446 All right then, carry on. |
7447 We haven't heard of this. You look more like thieves to me, and you'll be treated as such. |
7448 Your lies won't save you, robbers! Defend yourselves! |
7449 You don't know?! You're obviously all crazies that need to be put down. |
7450 We're here because we have dealings to discuss with Entar Silvershield. My associates and I have come all the way from Waterdeep. Perhaps you could leave us to our business now? |
7451 We're here because we have dealings to discuss with Entar Silvershield. My associates and I have come all the way from Waterdeep. Perhaps you could leave us to our business now? |
7452 I am an art collector. I am here to collect some marble statuettes that I purchased a week past. My companions are here to help me carry them out. |
7453 We're members of the Flaming Fist. There has been some worry about the security of Entar's estate. We're here to ensure his safety. |
7454 I don't know. |
7455 I'm a mercenary. My job isn't to be smart, it's to guard this estate. |
7456 Excuse me, but I don't know any of you. Perhaps you could tell me what you're doing in my room. |
7457 Why, I am Brilla! The wife of Entar Silvershield. Now leave my room immediately before I tell my husband how indiscreet you have been in your wanderings. |
7458 You're all obviously thieves and miscreants, come to have your way with me. GUARDS! |
7459 My husband! In danger! Oh dear me, I wish he would tell me these things. Just carry on whatever you were doing. |
7460 You're all obviously thieves and miscreants, come to have your way with me. GUARDS! |
7461 You won't steal anything! GUARDS! |
7462 Kiss a lout like you?! Unlikely. GUARDS! |
7463 You've really heard such things? Well, dear me, I didn't know I was the gossip of the town. But now that I think of it, there are few who can match my charm and wit. Why, of course I'd grant you a kiss. *Smack* Whyâ€â€*giggle*â€â€you're quite fresh, aren't you? Tongue and all! |
7464 What are you still doing here? If my husband finds you here, he'll be furious. |
7465 Sorry, we must have wandered a little too much. We're business associates of Entar. We just arrived from Waterdeep this morning. Perhaps we could inquire as to your identity? |
7466 Sorry, we must have wandered a little too much. We're business associates of Entar. We just arrived from Waterdeep this morning. Perhaps we could inquire as to your identity? |
7467 We're members of the Flaming Fist. We think that Entar may be in danger, and we've been sent by the other Grand Dukes to ensure his safety. |
7468 We're members of the Flaming Fist. We think that Entar may be in danger, and we've been sent by the other Grand Dukes to ensure his safety. |
7469 We're rogues, here to rob you blind. |
7470 I've come here, fair lady, to see you! I have heard tales of your beauty ever since I first came to Baldur's Gate. I at first considered such talk exaggerated, but now I see that I was wrong. If you would only grant me a kiss to remember you by, I would be on my way and bother you no more. |
7471 I've come here, fair lady, to see you! I have heard tales of your beauty ever since I first came to Baldur's Gate. I at first considered such talk exaggerated, but now I see that I was wrong. If you would only grant me a kiss to remember you by, I would be on my way and bother you no more. |
7472 Why, I'm so happy to have such wondrously interesting people visit me. I would be so happy if all of you would join me for tea. |
7473 This is strange. Entar didn't say he was going to have guests over for food. I've only made servings to fit three. I guess I must make changes. Don't worry, you'll have a feast that you won't soon forget! |
7474 Hello again, you'll have to excuse me, I'm quite busy. |
7475 Would you like it if I whipped up some food for you right here and now? Come on friends, stay and try out my Sembian meatballs! |
7476 If you're looking for information about the Hall artifacts, you should go see Brathlen. |
7477 Do as you want, and go where you please. |
7478 Welcome to the High House of Wonders. I hope you have come to venerate Gond, the Inspiration Divine! If there is anything you need of me, all you need but do is ask. Otherwise you are free to worship the Wonderbringer to your heart's content. |
7479 May the Wonderbringer guide your way! |
7480 Excuse me, but I have many duties to perform. |
7481 Good day, <SIRMAAM>. I don't seem to recognize you? Could I inquire as to who you are? |
7482 Um, okay. |
7483 O-okay, please don't hurt me, I'm just a lowly servant, no trouble at all really. |
7484 Hmm, I don't remember my master... Well, all right, I'm sorry to have bothered you. |
7485 No, you can't. |
7486 Yes, you could. We're criminals of the most depraved sort, so if you don't keep quiet, we will be forced to kill you. |
7487 We're guests of your master. Now if you would excuse us, we'll be on our way. |
7488 I think you'll make a much nicer master than my old one! |
7489 Hello. You look like the gambling type. Why don't you try your luck at my table? Come on! Be a sport. |
7490 Don't be shy now. You should try your luck here at this table; it seems that Tymora smiles on everyone who's come here before. |
7491 Here friend; if you don't have the money, take this 10 gold. |
7492 Greetings. I trust your stay here at the Low Lantern has been fun? You certainly don't look Baldurian; what exotic locales do you hail from? |
7493 The Utter East! You must have traveled very far. Well, I hope you find our city to your liking, it would be terrible for you to be disappointed after coming so far. |
7494 Merchants. Oh pooh, I thought you were exciting folk. |
7495 Adventurers! So you must be in the business of fighting dreadful beasts and such things. All of you must be so very brave to take up such a profession. |
7496 Hmm. Very interesting. I wish you well in your investigations. |
7497 Hello again. |
7498 We're all from the Utter East. We've come to the Sword Coast in order to experience the wonders we've heard about at home. |
7499 We hail from Cormyr; we're just simple merchants. |
7500 We're adventurers out of Waterdeep. With all of the troubles in this region, we thought it would be the place to ply our trade. |
7501 We're a motley band, really. Most of us come from here or there. Right now we're investigating all of the troubles that have been plaguing this region of late. |
7502 I've heard quite a bit about what's been going on around town. Most of the talk's about iron, and so quite boring really. |
7503 Hey, there, friend. So what 'ave you come to the Low Lantern for? Gamblin' or festin'? |
7504 Ha ha. Tymora's not been kind to me this night, hopefully she'll be nicer to you. |
7505 They're a sumptuous lot. There's a brunette named Tyla; I'd swear she was the goddess of love. It's too bad that's she's out of town now, I really miss her company. |
7506 No need to get all ruffled up. |
7507 Hope ye're havin' a great <DAYNIGHTALL>. I sure am. |
7508 We've come to try our luck in the gambling pits. We just hope Tymora smiles down at us. |
7509 We'd heard a lot about what goes on here, and just thought we'd have a look for ourselves. |
7510 None of your concern. |
7511 I've been doing rather badly in my gambling, so how 'bout I give you this gold piece ta start off yer night. Hopefully Tymora's luck will be with you. |
7512 By Sune's boobies, this place is heaven. I can't believe the women of the Lantern; they have that glamor my old hag wife lost so long ago. |
7513 I'm not looking forward to heading home tonight. I don't know how I'll explain it to my wife how I lost 6 gold. I'll have to make up some excuse, but she'll know it was the gamblin'. |
7514 Sorry, pal, I wish I could help ya, but I've lost all my money in this devil pit. |
7515 Who are you?! You shouldn't be here; leave immediately. |
7516 Sorry, not even inspectors are allowed past us. |
7517 You lie! You must be robbers or worse! |
7518 We'll see about that. |
7519 Gosh! I don't know why we were so obtuse. Obviously, you can pass. |
7520 We're inspectors, sent to investigate the palace. We've heard that there are spies about. |
7521 We're relatives of the Grand Dukes, so let us pass. |
7522 We won't be going anywhere except through you! |
7523 Sorry, I can't even let a good friend into the treasury. |
7524 Intruders! In the very palace itself. There can be no mercy for such brazen thieves! |
7525 All I can tell you friend, is that you should leave the palace at once. Interlopers are treated with quickly, and harshly. |
7526 Who the hell are you, and what are you doing in my office?! |
7527 That's the most idiotic thing I've heard all year. You've come to the wrong place, and it's going to cost you dearly. |
7528 Stop your lies! I would have been told about any "inspectors." I command all the Flaming Fist who guard the palace. |
7529 Ha ha! Sure you are. |
7530 We're adventurers searching for treasure. |
7531 We're inspectors, searching for suspected spies within the palace. |
7532 We're relatives of the Grand Dukes. |
7533 Could you please hand over your invitations to the palace? |
7534 Then you must leave immediately or we will have to remove you forcibly. |
7535 Could I ask why you wouldn't need invitations? |
7536 You must leave immediately, or we will have to resort to physical force. |
7537 Ohhh, well then, I guess we had better let you pass. Sorry to have bothered you about such a "trivial thing" as an invitation. Men, kill these idiots. |
7538 Oh my! I'm trembling with fright. I'm about to be killed by mighty wizards. Men, kill these morons. |
7539 Uh huh. Well, guess what? If you don't get your lying butt out of here in the next five seconds, the Grand Dukes will have several funerals to attend. |
7540 Thank you very much. You may pass now. |
7541 We don't have any invitations. |
7542 We don't need invitations. |
7543 Here are the invitations. |
7544 No, you can't ask why. |
7545 We're important dignitaries from Tethyr, and thus do not need such a trivial thing as an invitation. |
7546 We're powerful sorcerers, and we'll blow you to bits where you stand if you don't get out of our way. |
7547 We're close friends of the Grand Dukes, and therefore don't need invitations. |
7548 Come right in. |
7549 You there. Make sure you don't make any trouble. |
7550 Move along friends, just make sure not to make any trouble. |
7551 Come now, you must forget our previous dealings, and enjoy this wondrous party. I'm sure that lowborn like you are rarely given the chance to enjoy such splendor. |
7552 I'm glad to hear it. |
7553 Just to be polite. |
7554 Could you all be dears, and go away. I don't mean to be rude, but a conversation with the lot of you doesn't excite my interest. |
7555 Hello again. So how goes your mercenary gig? |
7556 That's good to hear, goodbye now. |
7557 Oh, I feel for you. Goodbye now. |
7558 Really! How very exciting. I just wonder at what you save them from. I would offer my assistance, but I'm terribly busy. I hope your heroics go well. While you're at it, I've heard there's a princess in the north tower who needs rescuing as well. |
7559 I must ask that you don't bother me. It is difficult to concentrate on my music with the likes of you about. |
7560 Don't try to patronize us, you traitorous wench. |
7561 We're fine, no thanks to you. |
7562 Why do you even bother asking? |
7563 Just fine, Silke. |
7564 Not too good. |
7565 We're not here as mercenaries, we're here to save the Grand Dukes from assassination. |
7566 You must excuse me, but I'm terribly busy right now. |
7567 A princess?! Tell us more. |
7568 Shut up, Silke. |
7569 I was being sarcastic you moron. |
7570 All right folks, if you wanna enjoy the pleasures of the Undercellar, you'll have to pay the 10 gold entrance fee. Then all the black lotus and women you want is yours for the night. |
7571 Sorry, no money, no entry. |
7572 I'm not gonna lower anything. Now hand over the money. |
7573 Droth |
7574 Get outta my face. |
7575 We just want to take a look around. |
7576 Okay, here's your money. |
7577 The price is kind of steep. Perhaps you could lower it a bit? |
7578 No thanks, we'll be leaving now. |
7579 Okay, here's your damn money. |
7580 Fine. We'll be leaving now. |
7581 Here you go. |
7582 Can't afford it. I guess we'll be on our way. |
7583 Dunkin |
7584 Gamesman |
7585 Thanks chum. |
7586 Hey, there, make sure ya don't cause any trouble with our ladies. If you want to be rough with non-employees, then keep it to yourself. |
7587 Just a word of warning to a friend: Watch for those two crazies, Slythe and Krystin. They're not with it, if you know what I mean. |
7588 Hey, no one's supposed to be down here. State your business, 'fore I have to give you the beats. |
7589 I wasn't told, and I think ye're lying. |
7590 Okay, carry on then. |
7591 Lying scum! There aren't any new recruits. |
7592 Well, if that's true, ye're still not supposed ta be in the basements. Git outta here. |
7594 Don't get so excited! We're just checking out some wares that we bought from the Iron Throne. |
7595 Don't get so excited! We're just checking out some wares that we bought from the Iron Throne. |
7596 We're new recruits. We were told to have a look around, so that's what we're doing. |
7597 We're new recruits. We were told to have a look around, so that's what we're doing. |
7598 Eat steel, scum! |
7599 Hey, buddy, take as long as you want down here. It's all been rather lax since the two bosses left. |
7600 Welcome to the Iron Throne citadel. Could you please state what business brings you here? |
7601 Hmm. I think 100 gold would persuade us to let you in. Just make sure not to make any trouble. |
7602 We don't take bribes! Now get out before we thrash you. |
7603 We're not going to step aside for what is obviously a troupe of brigands. Get out of here before we summon the Flaming Fist. |
7604 Strange... We've not been told about you, but no matter, you may come in. |
7605 We don't need any new employees. Now get lost. |
7606 New employees, huh. Well, take yourselves up to the fourth floor; there you'll find some private offices. The men in those offices do all the hiring. |
7607 We don't have any questions. Come on in. |
7608 We don't take bribes! Now get out of here before we thrash you. |
7609 We have no business here, but perhaps this 100 gold would let us in anyway. |
7610 We have no business here, but perhaps this 100 gold would let us in anyway. |
7611 We've business with your leaders. We've just come from Sembia and are quite weary, so if you would just step aside we would be grateful. |
7612 We've business with your leaders. We've just come from Sembia and are quite weary, so if you would just step aside, we would be grateful. |
7613 We're seeking employment with the Iron Throne. If you could just direct us to someone with whom we should speak, we will be on our way. |
7614 We're seeking employment with the Iron Throne. If you could just direct us to someone with whom we should speak, we will be on our way. |
7615 If I were to give you these 200 gold, would you not ask any questions and just let us in? |
7616 If I were to give you these 200 gold, would you not ask any questions and just let us in? |
7617 Well met, friend! Come on in, and enjoy the hospitality of the Iron Throne. |
7618 You there! What are you doing here? I don't recognize you. |
7619 We're looking the other way, now get out of here. |
7620 Sure, we'll take your money... from your cooling corpse that is. |
7621 All you are is a dead liar. |
7622 Okay, sorry for troubling you. |
7623 We've got no new recruits. What I think you are is a spy. |
7624 Get a move on then, and put your uniforms on. |
7625 That's funny, 'cause last I heard, the Iron Throne was banned from operating in Cormyr. Lying scum! I don't know how you've gotten this far, but you'll get no further. |
7626 How about you just take this 100 gold and look the other way? |
7627 How about you just take this 100 gold and look the other way? |
7628 We've business with your leaders. We've just come from Sembia and are quite weary, so if you would just step aside, we would be grateful. |
7629 We've business with your leaders. We've just come from Sembia and are quite weary, so if you would just step aside, we would be grateful. |
7630 Calm down; we're just new recruits. We just haven't got our uniforms yet. |
7631 Calm down, we're new recruits. We just haven't got our uniforms yet. |
7632 We've just come from Cormyr. With business going so well there, we have brought a large sum of surplus money for your superiors. I'm sure they wouldn't wish to be kept waiting. |
7633 If ye're lookin' to talk with some of the high-ups, you should visit the fourth floor. |
7634 You there. This is MY kitchen, and I don't like interlopers, so get out! |
7635 Didn't I tell you to get out? I don't want you in my kitchen, can't you get that through yer thick skull? |
7636 It's you again. By the claws of Umberlee, I can't take these interruptions much longer. Get out of my kitchen, and stay out. |
7637 I'm just a cook, what should I know? |
7638 I must apologize for me fella here, John. He just gets irate real easy. You'd do best to avoid him when he's in these kinda moods. |
7639 Sorry, no food fer ya right now. |
7640 I'm just a cook, what should I know? |
7641 Hey there, mate. Don't recognize you, which is strange, considering I know everyone here at the Iron Throne. Why don't you tell me who you are? |
7642 Out of Sembia, eh? Well, if ye're looking for Rieltar or Brunos, you won't find them here. They're off to Candlekeep for some important business. |
7643 From Cormyr? That's strange; I didn't think that the Iron Throne had any business dealing in Cormyr. After King Azoun banned them from the country that is. |
7644 Oh, I see. Well, if ye're wondering where you'll be assigned, I'd bet it would be with the Blacktalons down in the Wood of Sharp Teeth. They've lost quite a few members lately and are in desperate need of new recruits. |
7645 It certainly is my business, and I don't think you belong here. INTRUDERS! We have intruders in the tower! |
7646 The Throne was dealing in black lotus, slaves, prostitutionâ€â€all the vices that King Azoun had a real dislike for. Since the king has the power to do whatever he wants, he banned the Throne from Cormyr. It was a good thing too, otherwise the Throne would have never given Rieltar the funds he needed to start up this operation on the Sword Coast. |
7647 Hmmm, I don't see what that has to do with Rieltar, but I'll take your word for it. |
7648 We're merchants just out of Sembia. |
7649 We're merchants just out of Cormyr. |
7650 We're new recruits. We haven't been given an assignment yet. |
7651 None of your business. |
7652 So why did the Iron Throne get banned from Cormyr? |
7653 Yes, well the Iron Throne wants to renew some of its ties to Cormyr. |
7654 What are the likes of you doing in the dining chambers? Dismiss yourselves immediately before I have you thrown out. |
7655 I don't understand why you insist on smelling up the room. All of you should go and bathe. |
7656 Stop bothering me, you ill-mannered lout. |
7657 Good friend, why don't you take these 25 gold pieces and run along? Have some fun. |
7658 Ahhh look, some newcomers. I assume that the lot of you has just arrived with new supplies from Ordulin. If you're looking for Rieltar or Brunos, look no further. Both of them have traveled to Candlekeep on important business. |
7659 Could you please stop bothering me? |
7660 If you need someone to speak with, talk to Larnos in the side room. |
7661 Good friend, why don't you take these 25 gold pieces and run along? Have some fun. |
7662 So, what can I help you with? |
7663 I apologize. Someone has made a mistake; we are hiring no one at the moment. I hope there hasn't been too much inconvenience, but could you please leave now? |
7664 And why would you be looking for them? Might I ask you who you are and what you're doing here? |
7665 Well, Rieltar isn't here right now. I'd suggest you find an inn and wait for his return from Candlekeep. |
7666 From Cormyr? That is most interesting, considering that the Iron Throne is banned from operating there. What I really think is that you're spies. GUARDS! |
7667 Wait! Don't kill me please! What do you want to know? I'll tell you anything. |
7668 Theyâ€â€they're at Candlekeep, at some important conference. |
7669 I couldn't tell you that. I'm not privy to that kind of information. You-you'd have to ask Rieltar, Brunos, or Thaldorn. |
7670 It's located on the fifth floor. |
7671 Please leave, I promise not to tell anyone you're here. |
7672 We were sent here with the understanding that you did all of the hiring for the Iron Throne. |
7673 We're looking for the leaders of the Iron Throne. |
7674 We're the mercenaries who've been messing up all your operations these past weeks. Tell us everything you know or we'll kill you where you stand! |
7675 We're merchants in from Sembia. We have important news for your leader. |
7676 We're merchants. We have just arrived from Cormyr, and have important news for your leader. |
7677 We're mercenaries looking for a job. We were told that you were the person to talk to. |
7678 Where are your leaders? |
7679 What are the Iron Throne's plans? |
7680 Where are the offices of your leader? |
7681 Do you mind? I'm a very busy man, and I don't need these constant interruptions. |
7682 When we threatened one of the Iron Throne merchants, he told us that his leaders were at Candlekeep. |
7683 When we threatened one of the Iron Throne merchants, he told us that his leaders were at Candlekeep. |
7684 The offices of the Iron Throne leaders are on the fifth floor of the building. |
7685 If you're looking for Rieltar and Brunos, you'd find them at Candlekeep. There's some sort of clandestine rendezvous at the library. |
7686 A charmed merchant told us that the leaders of the Iron Throne were at Candlekeep. |
7687 You're Aldeth's childhood friends, aren't you? You know, if I were you, I'd be careful around here. |
7688 Irlentree and Zorl have been acting strange of late. I don't know what it is about them, but they don't seem to be their usual selves. |
7689 If you search Zorl's office on the second floor, you might turn something up. |
7690 You mistook my meaning; it wasn't a threat. Now, please leave me alone. |
7691 Please don't bother me, I have a lot on my mind. |
7692 Angelo |
7693 Anything I can help you with? Oh yes, you're those friends of Aldeth's. I'd love to get to know you better, but I'm awfully busy. |
7694 Okay, we'll be sure to. |
7695 Is there a reason why we should? |
7696 I hope that wasn't a threat. |
7697 If the truth be known, Aldeth hired us to investigate his partners. Is there anything you know that could help us? |
7698 Thank you for the information. |
7699 Things have been very unusual lately. Zorl and Irlentree, two of the owners, have not been acting properly in mercantile matters. If they continue with the direction they've been taking, our company will be sunk within the month. |
7700 One of the merchants at the Merchants' League Estate told us to investigate Zorl's office on the second floor. |
7701 Feeling somewhat sheepish after treating him so poorly, I have agreed to retrieve the sword of poor Perdue the halfling from a band of gnolls apparently lurking in the plains west of Beregost, close to the High Hedge. |
7702 Be'land |
7703 Greetings, <SIRMAAM>. I hope your stay at the Merchants' League Estate is profitable. |
7704 Hello, <SIRMAAM>. If I'm not being too forward, might I suggest something? |
7705 Yes, <SIRMAAM>! |
7706 If I've guessed correctly, you're here to investigate Zorl and Irlentree. I think you should contact my superior, Brandilar. He might be able to help you. |
7707 Nothing to see here, <SIRMAAM>! |
7708 Sure, continue. |
7709 Shut up, guard! |
7710 If I were you, friend, I'd go talk with Brandilar. |
7711 I don't recognize ya. Are you new to the Merchants' League? Well, it matters little, I don't have anything ta drink. My masters haven't ordered any new booze to replace our last stock. Kinda thoughtless of 'em, but then, they've been acting weird for a little while now. |
7712 Hey there, what can I do for ya? |
7713 Ya. As the Harbor Master, I'm privy to a lot of what's going on. What's it that ya want ta know? |
7714 The iron shortage, eh? Well, there's not much to tell. With the Nashkel mines basically shut down, and bandits making it impossible to ship overland, iron's become rare. Recently though, the Iron Throne's been shipping in iron through their merchant fleet. It's really strange, 'cause their main competitors aren't doing the same. They're just lettin' the Throne hog the whole market. |
7715 The Iron Throne's been making some major moves in the city. They've been making inroads in all sorts of markets, though the most noticeable would be iron. Their competitors just sit there and take it. It's really weird. |
7716 I'm not here to entertain people. I'm gonna have to ask ya to leave so I can get some work done now. |
7717 Nice talkin' to ya guys. |
7718 Ya wanna charter a ship, do ya? Well, where is it that ya wanna go? |
7719 Usually there's a ship going to Waterdeep every couple days, but with all the troubles in the Sea of Swords, travel's kinda dropped off. It'll be a couple weeks 'fore something comes in. |
7720 No ships headed there at the moment. If one comes in, I'll tell the captain someone's interested. |
7721 By the Bitch Queen's breath! That's Duke Eltan ya have with you. He's looking in a bad way. Leave him here with me; I'll make sure he's all right. You're the people who've been working fer Scar and Eltan against the Iron Throne. Well, I'm sure you have much to do, so you should a get a move on it. Don't worry about Eltan, I'll keep good care of him. I've got to get him to a safe place, so good luck. |
7722 We've been investigating some of the weird goings-on of Baldur's Gate, and we thought that the Harbor Master must know a great deal, what with the comings and goings of the merchant ships. |
7723 We wanted to charter a ship. |
7724 We're sorry to have bothered you. |
7725 We've been investigating some of the weird goings-on of Baldur's Gate, and we thought that the Harbor Master must know a great deal, what with the comings and goings of the merchant ships. |
7726 Tell us what you know about the iron shortage. |
7727 Do you know much about the Iron Throne? |
7728 Tell us whatever you might think is interesting. |
7729 Actually, we have to get going. |
7730 Waterdeep would be a fine destination. |
7731 I've always wanted to see Calimport. |
7732 The Moonshae Isles. |
7733 I'm really busy now, so I'm gonna have to ask ya ta come back some time later. |
7734 You guys shouldn't be hanging 'round here. Ya might bring attention to Duke Eltan. |
7735 Well, friend, ya might be interested ta know that there's been quite a few Iron Throne ships coming to dock these past few weeks. They've been stockpiling something, and if I guess right, that something is iron. |
7736 When we charmed the Harbor Master, he told us that there were quite a few Iron Throne merchant ships coming into port these past few weeks. He thinks they were bringing in iron. |
7737 When we charmed the Harbor Master, he told us that there were quite a few Iron Throne merchant ships coming into port these past few weeks. He thinks that the ships were carrying iron. |
7738 According to the Harbor Master, the Iron Throne has been shipping iron into the city via its merchant fleet. |
7739 Who're you?! I've been expectin' Sarevok, not some ragtag band. |
7740 Trying to lie to me, are you?! You're that <CHARNAME>, ain't ya? Don't know how you got out of the prison, don't much care either. You're trying to mess up Sarevok's plans. Well, don't count on succeeding. There's no way ye're getting by me or my boys. Don't think Sarevok would take too kindly if you showed up to mess with his plans for Baldur's Gate. Come on, boys, let's make short work of 'em. |
7741 I thought as much! You won't get by me and my band without a fight! |
7742 It sure is my business. You won't be getting by me and my band! Come on, boys, let's toast these ninnies! |
7743 We're other members of Sarevok's band. We were sent to help you. |
7744 We're the mercenaries who've been causing the Iron Throne so much hurt! |
7745 None of your business. Now, out of our way! |
7746 I'm working for a man named Sarevok. He hasn't told me much about all his schemes, but I know he has it in big for you. I helped him frame you for the murders up there in the library. It was a party of doppelgangers that did the deed; they took your forms and then slaughtered those unsuspecting bastards. Nothing much I can do ta help you, but if you want my advice, I'd lay low for a while. |
7747 Sarevok framed us for the murders of Rieltar and Brunos. He had a group of doppelgangers assume our forms and murder the Iron Throne leaders. |
7748 Well, hello there, young one! Come to visit your old pal Winthrop, have ye? Well, don't forget the 10,000 gold piece book entrance fee, as per Candlekeep's custom, don'tcha know. |
7749 Ever the humorless brat ye always were! It's but for the reputation of your father that I give ye endless chances to redeem yer manner. I will tolerate ye here today, but bother me not. |
7750 Haw! Just having a bit o' fun with ye, my friend. Them monks may be walking about with poles in their nethers, but you know you are always welcome here in my sight. Gorion did well by you, he did. So, is there anything I can do for ya? Some drinks, a room to sleep, or anything to buy? |
7751 A charming child ye always were, but I fear ye lack the sense of humor your father and I shared. You must know that you are welcome here always. Stay as you will as long as ye like. So, is there anything I can do for ya? Some drinks, a room to sleep, or anything to buy? |
7752 I fear ye have spent too much time around those stiff-necked monks and mistaken my attempt at humor for a serious demand. Perish the thought that I should charge for your company. Any child of Gorion is more than welcome in my inn. So, is there anything I can do for ya? Some drinks, a room to sleep, or anything to buy? |
7753 I shall take no offense because of your esteemed parentage, but please refrain from making jest of me in my own home. Stay as you will, as long as you like. So, is there anything I can do for ya. Some drinks, a room to sleep, or anything to buy? |
7754 As good to see ye again as any other I could have laid eyes on. Make yourself as comfortable as you will. If you wish for anything, just ask. |
7755 It's good to see you well, young one. Drop by the Inn any time if ye need a short respite from the monotony of the library. |
7756 That is outrageous! What kind of a fool do you take me for?! Stuff your inn, and stuff your company! |
7757 That is outrageous! What kind of a fool do you take me for?! Stuff your inn, and stuff your company! |
7758 You always were the big kidder, Winthrop. That gets funnier very nearly every time I hear it. Well, perhaps not quite so often. |
7759 You always were the big kidder, Winthrop. That gets funnier very nearly every time I hear it. Well, perhaps not quite so often. |
7760 I fear I do not have that kind of entry fee with me. I suppose I shall return when I do. |
7761 I fear I do not have that kind of entry fee with me. I suppose I shall return when I do. |
7762 Step up to the heat, young one. You'll NEED a good fire to warm the chill stares of those monks. Most inhospitable, they are. Isn't that so, Lovey? |
7763 It's worth a try my dear, although our clothes may only be the half of it. They certainly couldn't react any worse than they have. I thank you for the suggestion, <CHARNAME>, and for putting it tactfully. Good eve to you. |
7764 I am quite sure we meant no insult. 'Tis just that we have come a long way to be treated in such an unwelcome manner. I would think the value of the entrance fee should buy you a touch more than a night at the Inn and a glaring stare as you flip through the odd tome. |
7765 Indeed, Lovey. You may have lived here, <CHARNAME>, but from your tone I wager you've forgotten much of the tact they should have taught. Leave us please. |
7766 I shouldn't answer that, Lovey. Seems as though this scoundrel might be trying to get a bit too familiar. Sizing up the potential loot, I should think. Best that you move along, lest the local constabulary gets involved. |
7767 A capital idea, Lovey. Perhaps I should do the same? Leave the finery under lock and key whilst we brush up on our reading? I can think of no safer a place than here. I doubt very much that a scoundrel would pay the book fee into this place to burgle the Inn. Laughable! |
7768 Perhaps. But if they wish no one to enter it is a simple matter of not letting anyone enter at all. 'Twould certainly be a shame if they did, though. Such a storehouse of knowledge has limited use if no one can use the stored knowledge. Ah, well. 'Tis cozy enough here by the fire to wash away any troubles I otherwise have with the place. |
7769 Oh yes, darling, they are MOST standoffish. |
7770 Colorful? Dear, perhaps we should dress a little more plainly to fit in? |
7771 Well! At least the monks were QUIET in their condemnation. Hrmph! |
7772 Perhaps that was it? It may have looked as though we were showing off. I'm going to lock all my jewelry back in the room dear, so I don't offend them again. |
7773 They lead a somewhat cloistered life here, so they are unaccustomed to many visitors. You are perhaps a bit... colorful compared to what they are used to. |
7774 Watch your tongue! This was my home for a good part of my life and I'll not have you slighting them in their own keep! |
7775 Watch your tongue! This was my home for a good part of my life and I'll not have you slighting them in their own keep! |
7776 Oh, I would not let it concern you, milady. Perhaps they are not used to wealth such as yours. You are quite wealthy, are you not? Bring a lot of expensive jewelry with you? |
7777 Oh, I would not let it concern you, milady. Perhaps they are not used to wealth such as yours. You are quite wealthy, are you not? Bring a lot of expensive jewelry with you? |
7778 Perhaps they have not been as welcoming as they could have, but you ARE strangers in their home. |
7779 Oh! Though I find you quite lovely, I don't think Thurston would really want me cavorting with strangers. |
7780 It is obvious what you need my good friend. Living in this library fortress must leave you with little in the way of monetary funds. Here, take this 20 gold; it is but a trifle to me, but I'm sure it'll put you on the right track. |
7781 What? I certainly hope there is an explanation for this intrusion! Explain yourself! |
7782 Ahem. Yes, well just don't let it happen again. |
7783 As well you should be, you common dolt! If it happens again I'll have you removed from the Inn! |
7784 What?! Well, I have NEVER been treated in such a manner. Begone! Lest I call the guard to remove you! |
7785 A-a-aye. Very straightforward indeed, but it is a flawed plan. If I should call out, the guard will hear and you are as good as dead. Now if you turn and leave this instant, perhaps I will let this go unreported. |
7786 You have returned?! Why do you not just attack the guard if you are in such a hurry to cause trouble? Leave at once lest I call out the alarm. |
7787 Um, I find it odd for you to have mistaken my room for yours yet again. Kindly leave. |
7788 My name is Quincy. Beyond that is my own business and none of your concern. Leave, lest I report this intrusion to the guard. |
7789 My apologies. I must have got the room numbers mixed about. Dreadfully sorry. |
7790 My apologies. I must have got the room numbers mixed about. Dreadfully sorry. |
7791 A simple mistake and no cause for excitement, so watch your words or I'll be forced to feed them to you! |
7792 Explain myself? You are some pompous noble and I am here to take your belongings. Straightforward enough? |
7793 Just getting to know the neighbors. Who might you be? |
7794 Well, now that we're friends, perhaps you may stay in my room for a little while. |
7795 Yes? Might I help you? |
7796 Perfectly understandable. Good eve to you. |
7797 I see. Well, please don't dawdle in the doorway all day. Best you were on your way. |
7798 Oh, indeed! Such a wondrous depository it is. I have returned on many an occasion, much to my banker's dismay, and have not even scratched the surface of the collection here. Would that it were so for all of my noble brethren. I fear many come to the keep merely to proclaim that they did. I suppose it makes them appear more intelligent, though simple quizzing places the majority of them securely about the chimp "level." I am sorry, I tend to ramble. Good eve to you. |
7799 Hmm, you look the sort to be in a fog generally. Are you certain this is a new obscuration, or are you simply confusing it with one you have carried over. Please leave me to my thoughts, and let not the door hit you on the hindquarters on your way out. |
7800 Can you really be so misguided as to attempt a boldfaced robbery on the grounds of the most closely guarded keep this side of Calimshan? You are truly daft indeed. Perhaps you should go back to your room and reflect on how dangerous a mistake you have almost made. Now. |
7801 I MIGHT very well be anyone, but I AM Christian of Waterdeep. Likely you would not know my family name or history, and this suits me well and good. These trips to Candlekeep are a bit of an extravagance on my part, and while I neither use illicit substances nor consort with "hired" company, I spend quite enough here that I should not like it common knowledge. To this end, I should appreciate it if you would forgo your odd little attempt at introductions and leave me to my thoughts. |
7802 You once again? I should appreciate it if you would remove your company until I sought it. Good day. |
7803 Sorry to have disturbed you. Wrong room, I fear. |
7804 Sorry to have disturbed you. Wrong room, I fear. |
7805 My apologies. I have been knee-deep in the tomes of the keep all day, and I am in quite the fog as a result. |
7806 My apologies. I have been knee-deep in the tomes of the keep all day, and I am in quite the fog as a result. |
7807 Yes indeed, you might help me to your valuables. |
7808 I was just wondering who else was sharing the inn with me tonight. Who might you be? |
7809 Not much happens here in Candlekeep, friend. I don't have any rumors for you on this day. |
7810 Hello hello hello. It's Bunsen's home you have entered, and welcome you are! Please, rest your somewhat less-than-hairy feet by my hearth. |
7811 You have been away from the small folk for some time if you have to ask that question. It is the highest of virtues to extend familial amenity to friends we have not met yet. You are welcome to stay as you wish, in the spirit of Cyrrollalee and all she stands for. |
7812 Such manners! I can think of no other in the history of this village to have insulted me so! As much as Cyrrollalee demands welcome hospitality, at least a small measure of gratitude is expected in return. You are not welcome in my burrow, and I think you will find the same is true among my neighbors if you continue to act as such. |
7813 Deserted? I think you will find that even if an owner were to stray from his hearth for years, friends and neighbors would keep his home warm and welcoming for his return. If a stranger felt the need to use it in the meantime, I could see no one with cause to object. No need for you to apologize. If my home seemed deserted, that simply means that I must strive all the more to present a welcoming friendly face. Cyrrollalee would settle for nothing less. |
7814 I wager you will not find a member of the small folk who locks their doors against visitors, known or not. It's common courtesy to extend welcome to whomever calls, regardless of their demeanor. You are welcome to stay a bit if you will, but it is rather late in the day. |
7815 If I possessed something you required, I doubt you would need but ask. Material goods are of little import to the small folk when compared to the value of a secure hearth. Such a rude presentation will get you naught but glares however. Do not tarry long in my home. You are not welcome. |
7816 Any insult from your entry is forgiven by your courtesy. The door is always open to friendly folk, regardless of their... parentage. Stay a while if you wish. |
7817 Hello again. A pleasure as it was before. |
7818 I see you have returned. I trust you will stay no longer than last we met? |
7819 Are you always this courteous to strangers that walk into your home? It hardly seems safe to me. |
7820 Are you always this courteous to strangers that walk into your home? It hardly seems safe to me. |
7821 Spare me your smiles, shorty. I merely came in to see if you had anything worth taking. You are foolish to leave your burrow unlocked. |
7822 Spare me your smiles, shorty. I merely came in to see if you had anything worth taking. You are foolish to leave your burrow unlocked. |
7823 My apologies, but the door was unlocked and I thought your burrow deserted. I did not mean to intrude upon your home. |
7824 My apologies, but the door was unlocked and I thought your burrow deserted. I did not mean to intrude upon your home. |
7825 Not much to tell friend. Most of my day is spent on my porch taking some puffs off the old pipe. Mayhaps you'd join me? |
7826 Well, friend, why don't you join me by the hearth? I have an extra pipe that you could use. I have a feeling though, that you adventuring types never have time for relaxation. |
7827 It's a quiet day and you have found me at home, strangers. Can I assist ye in any fashion? |
7828 That is only because the homes of our village are kept warm and inviting whether the owner is in or not. No need to apologize, you would be welcome regardless. Little to excite you wandering types here though, just a simple day spent by the hearth. It's all the treasure I seek or need. |
7829 I shall do no such thing. My meager possessions are but replaceable trinkets, but your manner is most distasteful. Likely you would get nothing but a polite request to leave if you approached any of my brethren in the same manner. I'll not show you the door, but it's only because you found it once already on your own. |
7830 Who would have the gall to steal from the small folk? None but the basest of villains, or rudest of fools. All others are welcome in hearth and home. |
7831 I cannot see how you would make that mistake, though I cannot understand many of the things that passes between the wanderers ears. Still, the spirit of Littleman is in all of you and you are welcome here for a while at least. |
7832 It's certainly a grievous mistake you have made in insulting my home and hearth with threats of thievery. Being the generous sort that I am I will give you the opportunity to leave. Return and it shall be as though we have never met, and hopefully the second time around shall be more enjoyable. |
7833 I think you will find that friendly but wary eyes take careful care to watch over the burrows of our village. |
7834 Again we meet. I do so enjoy our little chats. |
7835 Once again I find you in mine home. If you retain your manners you are welcome. |
7836 My apologies for disturbing your humble burrow, but I was unaware anyone was within. |
7837 My apologies for disturbing your humble burrow, but I was unaware anyone was within. |
7838 You can assist me to your valuables, and be quick about it! |
7839 You can assist me to your valuables, and be quick about it! |
7840 It is amazing how trusting you small folk are. With your door left open you are an easy mark for thieves. |
7841 It is amazing how trusting you small folk are. With your door left open you are an easy mark for thieves. |
7842 Well, friend, why don't you join me by the hearth? I have an extra pipe that you could use. I have a feeling though, that you adventuring types never have time for relaxation. |
7843 Oh, welcome to you. A pity my son is not here to meet you. It would be most exciting for him. |
7844 Oh, it is most exciting for any halfling to meet those with the spirit of Littleman in them. You might be a tad... eccentric for leaving the comforts of a well stocked hearth, but I'm sure your escapades are exhilarating... if you are in to that sort of thing. Please come back anytime you wish. |
7845 It's an oddity among many of our young folk that they see the essence of the great wandered Littleman in the deeds of people like you. I personally see little appeal in leaving hearth and home. Stay as you will, but try not to encourage the children too much. |
7846 Hmph! And I should not like to see him exposed to such manners! It's certain you do not spend much time amongst the small folk. None who knew our ways would be so rude. You are welcome to return when you learn a little civility. |
7847 A shame, really. It would be good to see how a life sleeping on a cold dungeon floor makes one irritable and unsociable. I pity you in many ways. Stay as you will, but at least try to be nice. |
7848 Goodness! How can you be such a boldfaced scoundrel? Such an intrusion is unheard of in the company halflings prefer to keep. The theft alone is but a mere inconvenience, but your inconsiderate attitude... It's almost more than a civil woman can bear. Please leave me. |
7849 Such is the pull of the wandering way. It's a desire we have all heard much of through the tales of Littleman, though I must confess I cannot truly understand it. It's so much more comfortable spending the nights with family by the hearth. Fare thee well on your journeys. |
7850 Such is the madness of Littleman. What compels sane people to wander about the wood away from family is beyond me. Good luck to you all the same though. |
7851 Welcome again. I would have thought you had moved on by now. It's a pleasure you have not, though. |
7852 I am surprised to see you again. Has not the wanderer's call seized your logic once again? By Dallillia, I hope none of the children follow when you go. |
7853 Why would he find interest in us, little mother? |
7854 Why would he find interest in us, little mother? |
7855 Keep the little whelp away from me. I have no wish to spend my days babysitting your little urchin. |
7856 Keep the little whelp away from me. I have no wish to spend my days babysitting your little urchin. |
7857 It is best that he is not here while I rob his home of its possessions. |
7858 I fear I would have little time to spend in his company. I only meant to stop by for a moment. |
7859 I fear I would have little time to spend in his company. I only meant to stop by for a moment. |
7860 Perhaps you'd care to stay a little while and relate some tales. I've always been fond of heroic stories, though I'd never wish to live one. |
7861 Welcome to you, it's good to meet you finally. I have heard much ado about your visit to our little village. |
7862 Oh no, we get quite the traffic as far as merchants and caravans go. It's just the wandering adventurer that raises the eyebrows. No doubt you shall feel like quite the spectacle during your stay, but it's only because the small folk admire the spirit of Littleman that you possess. He was our greatest wanderer in all of halfling history. You are an oddity, but also to be admired. Welcome to you, and enjoy your stay. |
7863 Visitors are not uncommon. Only those that are... unique enough to have cast off hearth and home to follow the wandering life. Not many a small folk can understand why anyone would leave their homes and not seek new ones. I fancy they shall not know whether to call you daft or just... eh... eccentric. Either way, most will still welcome you to their homes. |
7864 On the contrary, it's most surprising how many fools we see traipsing off to the Firewine ruins to make their "fortunes." You shall certainly be no different that the many others who have come before. We stand ready to bandage your broken body when you return. |
7865 It's not that we have not seen your like, rather that we find it sad you are likely to die because of your bravado. Many have come to the Firewine, but fewer have left intact. May the experience of Brandobaris guide your path, as you will certainly need it. |
7866 We have seen your like before. Rest assured that anything you are ALLOWED to steal you most likely would have been given had you displayed some common courtesy. We are peaceful and polite, but not stupid. |
7867 *sigh* A shame to see one such as yourself travel the thieving path. More so because you do it so rudely. There is much entertainment in a dashing "liberator of goods," but a common thief is no one's friend. Take what you will, but you will be punished accordingly. It's your choice. |
7868 A pity. Many of our younger brethren would likely regale in a few tales of your adventures. Confidentially, a few of our elders are retired wanderers not unlike yourselves. You'll not go without welcome should you return. |
7869 Perhaps it is for the best. While Littleman is a great icon of freedom to our people, the wandering lifestyle is still basically unhealthy. It's best that our young 'uns are not exposed to your type too long. No offense intended. |
7870 Good to see you again. I am pleased you are more or less still alive. Often we see an adventurer twice, but he is decidedly less talkative the second time around. Dying will do that to you. A hazard of the lifestyle, I guess. |
7871 You are still alive! Er, no offense meant. It's just that more often than not we never see an adventurer twice, unless he be boxed and burial bound. It's no comment on your abilities, but I never expected to make your acquaintance again. I wish you luck on your further travels. |
7872 Why should there be such a ruckus? Are visitors so uncommon here? |
7873 Why should there be such a ruckus? Are visitors so uncommon here? |
7874 I suppose I am quite the news, eh? Never seen the like of my little group in such a backwater little dump before? |
7875 I suppose I am quite the news, eh? Never seen the like of my little group in such a backwater little dump before? |
7876 No doubt they have all warned of my coming? Well, no matter; I shall take what I wish, and there is nothing you can do. |
7877 No doubt they have all warned of my coming? Well, no matter; I shall take what I wish, and there is nothing you can do. |
7878 It is flattering that I am such a widespread topic, though I will not be here much longer. Much as I should like to stay, I must be moving on shortly. |
7879 It is flattering that I am such a widespread topic, though I will not be here much longer. Much as I should like to stay, I must be moving on shortly. |
7880 As your friend I would tell you NOT to go to the Firewine Bridge, but, knowing your inclination, I will point out its location here on your map. |
7881 Hail and hello. Welcome in my home you are... for now. |
7882 It's nothing against you personally, just your profession. I've had kin lose their lives chasing some fool dream down a dungeon. It was someone like you that put him to it, though that can't be your fault. Welcome to our village, but please be kind enough to leave with the same number of people you arrived with. |
7883 I bear all of your type a grudge. The rest of the village may think it unkind of me, but you fool dungeon rats are the reason I no longer have by brother by my side. He followed a group not unlike yours, and wound up dead in some dank hole. I suppose I canna hold you responsible for his choices, but that doesn't mean I have to enjoy your company. My apologies. |
7884 You wouldn't know a decent home if it jumped up and bit your nethers! Bah! Get your wandering tail out of my burrow, I'll not welcome you at MY hearth. |
7885 Bah! Your kind of wanderer has already taken my most precious possession. The life of my brother was wasted following a group like yours around. That you have come to steal whatever is left is nothing more than a confirmation of what I already knew; those that wander are either scoundrels, thieves, or fools. I leave it up to you to decide which of these YOU are. Get out of my home. |
7886 My apologies. Please, don't let my course manner send you away when every other home in Gullykin welcomed you. I am sour towards the wandering folk, but it is nothing personal. I lost a brother to a dungeon, but that is no more your fault than mine. Stay as you will, and forgive me my coarse behavior. |
7887 It's best that you go, before I disgrace myself further with rudeness. I mean no insult, but I cannot look upon a wanderer without thinking of my lost brother. He followed a group like yours, and was lost in the depths of a dungeon. Please understand, and please do not return to my home. |
7888 It is good to see you still alive, though I'll thank you to keep your stay in my home brief. |
7889 You are a continuing ill wind in my home. I do not wish to make you unwelcome... but you are. |
7890 You seem a bit hesitant. Why should you bear me any grudge? |
7891 You seem a bit hesitant. Why should you bear me any grudge? |
7892 Why should I wish to spend ANY time in a hovel such as this? How you halfwits can stand these shacks is beyond me. |
7893 I shall spend as much time here as I like! And TAKE what I like, I might add. |
7894 I can sense that you do not really wish my company. I shall take my leave. |
7895 I can sense that you do not really wish my company. I shall take my leave. |
7896 Well, friend, why don't you join me by the hearth? I have an extra pipe that you could use. I have a feeling though, that you adventuring types never have time for relaxation. |
7897 Well, hello there! Welcome to mine home, fellow wanderers! How could I turn you away when we share a common spirit? I'll wager none of the village understands you as I do. |
7898 How indeed, but for having been there myself! Ahh, it was the grand old days when I roamed the land, stirring up trouble as I went. Swung a blade with the best, I did! Of course the rest of the village thought me mad... MAD, for leaving house and hearth! They just could not understand, but they welcomed me back when the rigors of the road left me somewhat aged. Still, what a grand time it was! Stay by my fire and mayhaps sometime we shall swap tales of derring-do over a mug or three! Just not right now. I am a mite tired and need my rest. |
7899 Why, how does anyone who travels the roads claim to know another? By the little glint of madness in the eye and the feet that never stay still. You are welcome in my home, but keep your weapons at your sides and your fingers in your pockets. We are all friends here, and I should hate to lose that friendship over a few measly trinkets. |
7900 Ha! I remember the likes of you amongst the men I traveled with as well! Couldn't stay his razor tongue for the life of him. Eventually that's what it cost him too. There might be a lesson for you in that, but who am I to preach. Just the voice of experience. Perhaps you are not as welcome in my home as I thought you would be. Make your stay short. |
7901 You would do well to heed your elders. Just because I'm a touch weathered now doesn't mean I didn't put the boots to your equals a hundred times over. A friendly warning, and a not so friendly goodbye. |
7902 Hmm, I can tell by your demeanor I have nothing you would find valuable. All that I have kept is of sentimental value, priceless to me and mine heart alone. An old rusty blade, a weathered shield... May you live to see the worth of such things. Please leave me to my thoughts. |
7903 I understand the pull that keeps you moving. Be on your way then, and may Brandobaris guide you to a safe and happy home when you seek it. |
7904 Back again? I am surprised you have not gone on to grand new places instead of returning to this humble home. You are welcome while you stay, but I know it won't be long before you move on. |
7905 Ahh, I see you have gone another day without a knife in your gullet. Perhaps you have learned to control your wayward wit, or perhaps not and you are just quick footed. Luck be yours on your travels, young one. |
7906 My thanks for your hospitality, but how do you claim to know me so well? |
7907 My thanks for your hospitality, but how do you claim to know me so well? |
7908 I have nothing in common with one such as you. It's more likely that your mind, and not your spirit, wanders now. |
7909 I have nothing in common with one such as you. It's more likely that your mind, and not your spirit, wanders now. |
7910 A "fellow wanderer," hmm? Then surely you have accumulated some valuable knickknacks in your travels. Perhaps I should relieve you of them. |
7911 No doubt you have tales of places far and wide, but I fear I have not the time to hear them. |
7912 I think it would be inhospitable of me not to aid you in your future adventures. I have a little knick-knack from the old days; something you might find of use. Take this sling; it doesn't look to be much, but trust me it's come in handy more than once. |
7913 Wow, are you going to the Firewine ruins? You must be brave an' stuff. I wanted to go there someday, but Nanna wouldn't like it. |
7914 Yeah, Nanna knows a lot about everything. I'll stay here till I'm strong like you, then go traveling. I hear of lots of wonderful places from the merchants and caravans. You better go. Nanna will get nervous if she sees you talking with me. |
7915 I take care of myself fine! Nanna just needs me here to help out, so it wouldn't be fair to her to leave. You better go. Nanna will get nervous if she sees you talking with me. |
7916 A baby! I'll show you AND Nanna! I just gotta get a little bit older and I'm off and running. I'll go everywhere you have and better! You'll see! |
7917 You think she would? YEAH! She would like that. I'll get just a bit older and then watch all the great things I'll bring back! Thanks! I'll be just like you! I bet your poppa's proud of you! |
7918 Well, I dunno. Nanna never wanted stuff like that before. I better think about it some more. Thanks for the talk. |
7919 Hi again! Better be quiet 'cause Nanna doesn't want you makin' me leave. |
7920 You go away! I'll show you an' everybody soon enough! |
7921 Your Nanna sounds wise. Best you wait until you can take care of yourself before you set out on your own. |
7922 Your Nanna sounds wise. Best you wait until you can take care of yourself before you set out on your own. |
7923 It's just as well. A baby like you wouldn't last a second out from under the apron! |
7924 Nonsense! One day you'll bring her home a gem the size of your fist and she'll change her mind. |
7925 Nonsense! One day you'll bring her home a gem the size of your fist and she'll change her mind. |
7926 I wish my nanna would let me go out with you. I wish, I wish... Aw, she'll never let me go. Before you go, how 'bout I give you somethin' to help you out. I know it's really valuable, 'cause Nanna keeps it all locked up. I kinda borrowed it for a while, but now I want you to have it. Here ya go. Come back soon and tell me 'bout all your adventures. |
7927 By the gods of health and hearth, it's good to see the Friendly Arm again! Can anyone here imagine a better sight than these hallowed halls looming before you, when you've had bandits at your backside all the way from Baldur's Gate? |
7928 Treacherous? Treacherous, my friend? Had the earth opened beneath my feet and spewed forth all the vermin infesting all the Nine Hells, it could not have been more treacherous. Banditry at all sides and I had naught but my feet, and how fast they moved to protect me. The singular thought that kept me on my path? This shining beacon; this plane of joy; this well-priced mead hall; call it what you will, but the Friendly Arm is home to me. Bentley! A mead on the house for the good advertising I give you, my friend! |
7929 Eh? How treacherous? Treacherous enough that I must forgo my usual blustering tale of the journey and push past you friend, lest I die of thirst before I reach the bar. Beware the north if you be allergic to bandits! Bentley! A bottle of your second cheapest wine! |
7930 And neither, my friend, do I care for your opinion. If you cannot share in my joy and jubilation, then sit to the side and I shall steer it around you. I'll not step on your toes, but be sure you neither step on mine. |
7931 For shame! A fellow traveler by the looks, but by the sound you spout you were made irritable by the journey. While I celebrate that it is over, you fret that it happened. Lighten up, as they say, and you'll sleep better at night. |
7932 That might have been funny if delivered by someone of better persuasion. Alas, as it stands I am angered as though insulted. One should never dwell on such things though. I shall think no less of you, though I doubt I shall think any MORE of you either. Fare thee well... somewhere else. |
7933 HA! You know me well, and yet we have never met. No matter, for we are friends until death! So swears Wade of no great distinction. Best that you keep off the trade route north, lest a friendship-ending condition come to pass far sooner than later. |
7934 And so I sesh to the guy, "But if that's you shister, where'sh my WIFE?" HAW! Oh sorry, did I just spit on you? Oh, it's my friend back again! Just trying to drink enough courage to head back on that dusty trail. Perhaps I shall stay a touch longer, though; the sky is clear, but my own head is cloudy. |
7935 Well, how's that for a surprise kick in the head? The sourpuss hast returned to the land of merrymakers. I trust you will be a little more amiable? |
7936 You sound most relieved to have made it here. How treacherous was your passage? |
7937 You sound most relieved to have made it here. How treacherous was your passage? |
7938 Put a cork in it, you blustering fool! I care not a whit for the tale of your passage. |
7939 Put a cork in it, you blustering fool! I care not a whit for the tale of your passage. |
7940 An ale for this weary traveler! Best that we put something in front of his mouth if we are ever to shut him up. |
7941 An ale for this weary traveler! Best that we put something in front of his mouth if we are ever to shut him up. |
7942 Good friends! Have a round on me! |
7943 A weary traveler out of Baldur's Gate has told us that the road between that city and the Friendly Arm is teeming with bandits. |
7944 A traveler just out of Baldur's Gate has told us that the Coast Way is a dangerous road to travel. Bandits assault all who travel its length. |
7945 Welcome to the Friendly Arm. I trust you know the rules of conduct within? |
7946 Perhaps "rules" is a touch too formal. It is unwritten, but accepted, that while herein you will act with the utmost of civility to all other guests. This is neutral ground, and all grievances are left at the gates. If the grievances come in, then you will go out. Enjoy your stay. |
7947 Constraining as they are to a person of your... ilk, there are rules of conduct within the Arm. It is neutral ground first and foremost. Everyone is welcome so long as quarrels are left at the gates. If they are not, then YOU will be. Welcome, and behave yourself. |
7948 You will follow the rules that everyone must! Best you remember that. The Arm is neutral ground first and foremost. Beyond that, there is no fighting permitted. If you ignore this, whether you win or lose, you will be ejected. Am I clear? Good. Enjoy your stay. Don't make me shorten it. |
7949 Good then. Enjoy your stay. |
7950 I don't care much for your tone. Best you make sure that your common sense is every bit as common as everyone else's is. |
7952 There are rules? What kind of rules? |
7953 There are rules? What kind of rules? |
7954 I know which rules suit me, and which ones don't. I will follow those that suit the situation. |
7955 Certainly. Common sense rules the day within the Friendly Arm. |
7956 Certainly. Common sense rules the day within the Friendly Arm. |
7957 All I can tell you is that the roads from here to Baldur's Gate are not as safe as they used to be. Bandits pounce on the unwary, so keep a mind to be on watch on your travels. |
7958 What is the meaning of this intrusion? I pay good money for my privacy, by what right do you disturb it?! |
7959 Be sure it is not repeated. Leave me. |
7960 I should not doubt it, for you are most assuredly "simple." Leave me, and see that you do not return. |
7961 You are most assuredly daft if you expect me to answer that! If this were other than the Friendly Arm, I would have you in stocks for a fortnight. I've no desire to trouble any of the staff with a matter as trivial as a petty thief, so you had best turn about and go whence you came. |
7962 No, you certainly may not! My business is my concern, and so it shall remain. Begone from my quarters before I call the guard. |
7963 I have told you previously to leave me alone. Do as I ask, lest we both regret the consequences. |
7964 My sincere apologies, sire. It was a simple mistake in room numbers. |
7965 My sincere apologies, sire. It was a simple mistake in room numbers. |
7966 You pay good money, do you? How good is good, and how much do you keep about the room? |
7967 Might I inquire as to what your business is here at the Arm? |
7968 I have not much to tell; I keep to my room and my books. |
7969 'Ere now, just because I canna buy the pricey suites don't mean you can just waltz in here when ever you want! |
7970 As well you should. I works hard for to pay for this room. |
7971 You just do that! Bursting in here like that, it's just not gentlemanly! |
7972 Y-y-you can't start nothin' in here! The guard will be on you so fast you'll hit the 9th plane before you know you're dead. |
7973 H-h-heh, you're kidding, right? Right? Y-you must be. Nobody is stupid enough to go attackin' people in the Friendly Arm. Even if the guards don't get ya, word'll spread so fast about what you done it will make your head spin. |
7974 Lucky for you that you think I have nothing, 'cause if'n I caught you at it you'd be pitched from the Arm faster'n anything. Ain't nothing worse I can think of than to be barred from the Friendly Arm. Word of that would spread like crazy. |
7975 The Arm caters to everyone, and everyone is more or less equal under her roof. Some of the rooms do cost a bit more, but there is room for everyone at almost every price. |
7976 Back again? Please leave me alone. |
7977 My apologies. I shall leave you in peace. |
7978 My apologies. I shall leave you in peace. |
7979 The fact that I can kill you in a blink is what gives me the right to waltz about! |
7980 The fact that I can kill you in a blink is what gives me the right to waltz about! |
7981 Don't you fret your poor head about it, little man. You are not worth the trouble to kill, and by the look of you there is nothing here worth stealing. |
7982 I have seen quite the number of nobles wandering the Inn. How is it that you can afford to stay here? |
7983 Though ye're a good friend, I'm not too good at keeping with current events. Nuthin' I have to tell ya would interest you much, I'm afraid. |
7984 Do you have an excuse for barging in here? Unless you are here to make the beds, I want you out. |
7985 As well you shouldn't. Begone. |
7986 See that you don't, or the next time the guard will be waiting for you. |
7987 No, I don't suppose that you do. You look much more like a group of brigands casing my room for valuables and gold. Perhaps you should consider a career in the domestic arts. A maid is much less likely to end her career on the end of a polearm, unlike the job you have presently selected for yourself. Just a thought. I trust you will be going now? |
7988 My business is just that: MY business. If this answer is not good enough, I suggest you complain to Bentley at the bar. Tell him that you broke into my room and demanded to know my personal affairs. I'm sure he will express sympathy for you as he has the guards "escort" you off the property. I trust you will be leaving now? Good day to you. |
7989 Again you disturb me? You are determined to make trouble for yourself, aren't you? Fortunately for you, I am determined to ignore you. |
7990 I'm sorry for the intrusion. I shall not bother you again. |
7991 I'm sorry for the intrusion. I shall not bother you again. |
7992 Do I look like a maid service to you? |
7993 Pardon the interruption, but what is your business here at the Inn? |
7994 Being a good friend, I'd like to entrust you with this valuable ring. It's an heirloom, and I'm afraid of it being pilfered. With all the thieves and brigands loitering in the wilderness, it's not too much to assume that there might be more here at the inn. |
7995 About time you showed! Here, I need these tunics cleaned and pressed by this eve, and be EXTRA careful with the golden pantaloons! It took fifteen women and a small boy from Calimshan twelve days and four nights to weave them, so careful on the seams! Well? Get going! |
7996 Not the cleaner? NOT THE CLEANER?! Oh well, my mistake. I thank you for your honesty, I thank you for not stealing the pantaloons, and I will thank you kindly not to mention the padding in the codpiece. Good day. |
7997 NOT THE CLEANER? Then what in all the Nine Hells are you doing with my clothes?! Do you THINK I would trust my washing and mending to someone who was not a professional in the field?! Give me those! |
7998 Service with a smile and a snap in your step. That's what we like to see. Now get going damn you! Not a coin for a tip if there's even ONE tear! |
7999 Done and done! Be on your way. |
8000 Wait a moment! Don't you dare go anywhere! |
8001 Here's an extra couple of coins... put in a pleat that would make Daddy proud, if you know what I mean. Now get! |
8002 I... see. Well then, what about carpets? Do you do carpets? No, I don't suppose you do. Oh, this is terrible! A dinner date of momentous magnitude, and here I am with dirty pantaloons! Granted they are golden, but the shame is still there! Leave, leave me to my impending social doom! Oh, WOE! |
8003 Well, I certainly think it was totally unnecessary for you to cast shame upon the domestics of our society when they perform such a vital function! Fie upon you and your disrespectful attitude! Begone! |
8004 And thank you SO much for bringing up mother! |
8005 Back again? Good! I'll just take these back and... What?! I have never seen such shoddy work! It's as though they were not touched at all! Such a wait for this quality of service is unforgivable! I am afraid you leave me no alternative... but to withhold your tip. Good day! |
8006 You again?! I should think you wouldn't show your face around here after absconding with my pantaloons! Had a good long talk to that management about you. He dared to try to avoid responsibility by saying that he had no laundry staff. I gave him a thorough dressing down, but he stuck by his story. Left me in quite the tizzy, I assure you. Get out of my presence; I'll have nothing more to do with any of the lot of you! |
8007 Well, if it isn't you once more. Look, I don't wish to appear frightfully rude, but if you have no skill in the domestic arts then I have little purpose for you. Leave me be. |
8008 Much as I have always dreamed of owning golden pantaloons, I must confess that I am not the cleaner that you were expecting. |
8009 Much as I have always dreamed of owning golden pantaloons, I must confess that I am not the cleaner that you were expecting. |
8010 Sir, yes, sir! Pantaloons pressed and ready by tonight or breakfast is free, sir! |
8011 Sir, yes, sir! Pantaloons pressed and ready by tonight or breakfast is free, sir! |
8012 Stow your laundry, fool! I am neither tailor, maid, nor mother to any fop such as you! |
8013 Stow your laundry, fool! I am neither tailor, maid, nor mother to any fop such as you! |
8014 MMMaaaahaha! Puny peoples come to fight?! Good! It has been much fun killing the little people of Gullykin... but it will be just much fun killing you! |
8015 HA! Me prepared for plenty death! All YOURS! You fall for trap, like all others! Me pester little halflings, and "heroes" come to dungeon! They always have better treasure than simple halflings! Now we fight, you die, and me get all you have! RAAAAGH! |
8016 Ha HA! Me count on it! Many before you come and die! Many more gonna come after you, to face the "great evil" so they be heroes! Fools! I lay trap and bait for all! Pester little tiny-people and richer victims come to die! Now your turn! DIE! |
8017 Of course me do! Me just pester half-people so fools like you come racing in! You powerful? Good! Powerful fools have best treasure! Now you die like all else! |
8018 We've come to put an end to your evil tyranny! You and your minions will bother Gullykin no more! Prepare to die! |
8019 You'll never get any peace here, ogre scum! If not us, then someone else will come to stop you! |
8020 Couldn't we have a peaceful solution to this? I'm sure you don't really want to fight a powerful foe like us. |
8021 'Allo, friend, wot can I do for you this day? |
8022 Oh, it's no trouble at all. You can expect nothing but the best in service from the Thunderhammer smithy. Best armors in the land. If you need some help, don't hesitate to speak to Taerom himself. |
8023 Well, I would appreciate it if you would be quick about it. Don't need you in here crowding about while we try to work. I am quite sure Taerom does not care for loiterers. If you need any help, speak directly to him. Best smith in Faerûn, I'll wager. |
8024 Speak to Taerom like that and you'll likely end up with a stoker shoved so far up your... well, it's not for a gentleman to say. I would advise you to be polite while in his shop. |
8025 This is perhaps not the largest of settlements, but you can rest assured that Taerom Thunderhammer is the best smith in all the planes. You'll not find a finer set of armor than you can get here, and you'll not find a group of workers more devoted to their employer. More importantly, you'll not find a group of workers more willing to bash the teeth of anyone who badmouths Taerom! Tread carefully... and politely. |
8026 Fare thee well then. |
8027 I trust you have learned some manners since we last met? If not, there is the door. |
8028 Welcome back. Hopefully we can be of assistance. |
8029 No need to trouble yourself; I'm just browsing about your smithy. I have heard much about it. |
8030 No need to trouble yourself; I'm just browsing about your smithy. I have heard much about it. |
8031 You can get out of my face, is what you can do. I'll summon you when I need you. |
8032 You can do nothing. I'll not buy armor from a shop in a backwater village such as this. |
8033 Nothing, thanks. I was just leaving. |
8034 Friend, I'd like you to take this armor with you when you depart. I would be terribly upset if you were to come to harm while out adventuring. |
8035 Ahh! By what right are ye in mine house?! |
8036 What I am doing be no concern of yours! Leave at once, lest I call the guards! |
8037 Then leave me and mine! You were not invited to my home so get out! |
8038 I can do naught to stop you, but I can call those who can. Leave now, lest the guard dispatch you. |
8039 And well you should! If my husband were to catch you here, it would surely be the end of you! |
8040 I am sorry for intruding, but I was just wondering what you were doing. |
8041 Save your breath, I mean you no harm. |
8042 By right of might! I would suggest that you cooperate while I help myself to your valuables. |
8043 My apologies! I must have the wrong address. I will leave immediately. |
8044 I'm a simple town girl, and I don't think anything I know would be of any use to mighty adventurers. |
8045 I told you before. I don't want you here! Now git! |
8046 Burglars! Explain thyself, lest the guards loose you from your life! |
8047 I don't know whether you are a fool or a liar, but it's best for thee that I cannot decide. You have a chance to leave before I call the watchmen. Best that you make your next move a wise one. |
8048 You mock me! It's obvious you are a rogue in sheep's clothing! Leave immediately or I'll have the guards set upon you! |
8049 So be it then! I would rather that than lose mine hard earned property to a skulking brigand such as yourself! If you kill me, surely the guard shall dispatch you as well. Run while you can! |
8050 It would seem I am at a disadvantage, but know this; If I ever see you again I'll not hesitate to call upon the guard, and you shall suffer a long while without seeing the sun, at the very least! |
8051 As well you should! Begone from mine home! |
8052 No need to call the guards; I just had a desire to see this fine house from within. |
8053 No need to call the guards; I just had a desire to see this fine house from within. |
8054 Call the guards and you'll not live to see them arrive! |
8055 Call the guards and you'll not live to see them arrive! |
8056 I meant no harm! I shall leave at once! |
8057 The only thing I know of that might pique you interest are the rumors I've heard of an abandoned wizard's school to the east. I couldn't tell you where it is, but it's supposed to overflow with magical treasure. |
8058 The Wizard's School We charmed a man named Galteran. He told us that there was an abandoned wizard school to the east, and that there was much treasure to be found there. |
8059 What? Who are you? |
8060 Aye, it is at that. It's well maintained, though I fail to see how that gives you leave to enter as you will. Better leave soon lest the guards be called. |
8061 It's no more my home than yours! The difference, I think, is that I was invited and you were not! Imagine! Disrupting an old man's home like this. Solgen will be most displeased! Please leave lest you disturb him. |
8062 There is little I can do to stop you entering, but the longer you impose your presence, the more likely it is that the guards will be escorting you when you leave! You have been warned! |
8063 Good! It would never do for you to be in here giving old Solgen the fright! |
8064 Just a curious passerby. It's a lovely home that you have here. |
8065 Just a curious passerby. It's a lovely home that you have here. |
8066 I am <CHARNAME>! Don't dally about with questions! Stand aside! |
8067 Sorry, my mistake. I shall leave at once. |
8068 I'm rather ignorant, even for a peasant. Perhaps you don't quite comprehend what I'm telling you; I'm a mental midget, a moron, an idiot. A fruit fly has more intelligence than I do; a brain-damaged ant has more wits than I could ever muster. So I'd have to say using your magics to take control of my mind was a waste of a spell. |
8069 Who... who is there? I was expecting no visitors. A-armed as you are you are probably thieves, no? Please, don't hurt me. |
8070 Then what possible reason do you have for being in my home? The door was closed. There is no "accidental" way to bypass it. Please, if you have no business here then leave. |
8071 I have but meager savings and possessions. You'll get very little from me. Please just leave me in peace. |
8072 You must be deranged to be breaking into homes just to look at them! Such needless fright you must cause. Please, leave my home as you found it! |
8073 I am no thief. My apologies for having scared you. |
8074 You're pretty quick to grasp the situation. Remain quiet and I'll not hurt you in the least. |
8075 I've no interest in you at all. I simply wished to explore the house. |
8076 I'm a weak old man, whose memory's begun to fail. I don't think you'll find much use with me. |
8077 How dare you come into my home uninvited! Back in my adventuring days, such an affront would get you a sword in the backside! If 'twere not for social convention I'd give you a right proper thrashing! |
8078 For someone who goes about breaking into houses, you certainly "appear" to have half a brain. Best that you use it and leave. |
8079 Quite obviously you expected to find some helpless waif to rob. Get out. The very sight of you makes me sick. |
8080 Yes, slink back to whatever hole you crawled from. I hope to never see you darken my door again! |
8081 False bravado as you turn tail. How pathetic. Get out of my house. |
8082 I wouldn't dream of dirtying my hands on the likes of you, but if you so much as touch a single coin in my coffers I'll have the guards here so fast you'll be three planes down before you know you're dead! |
8083 I'm no more patient now than when you first burgled in here. Turn and leave, lest you regret it for the rest of your very short life! |
8084 There is no need for that. You are obviously experienced at taking care of yourself, and I wouldn't dream of attacking you. |
8085 There is no need for that. You are obviously experienced at taking care of yourself, and I wouldn't dream of attacking you. |
8086 It is certain that would be a fight you would lose, milady. Be thankful I've no interest in testing your resolve. I'll be going now. |
8087 It is certain that would be a fight you would lose, milady. Be thankful I've no interest in testing your resolve. I'll be going now. |
8088 Empty words from a frightened lass! I'll take whatever I feel like taking, and best you not try to stop me! |
8089 Perhaps you are not the weak-kneed fool I thought you were, but that changes nothing. I have nothing that should interest you. |
8090 I'll thank you to turn and leave the way you came. This is a private residence. |
8091 Please, I dislike causing a scene but I'll call the guards if I must. I'll not have you stealing my things from under my own nose. |
8092 I have no choice left to me! Guards! Arrest this burglar! |
8093 I'm just a simple peasant folk. I don't know anything you'd find useful. |
8094 Hmm? Hello? Was there something you needed? |
8095 I "might" be Borland of Beregost. My door is always open to any who might need shelter. You are on your honor not to misuse my trust, and may come and go as you wish. |
8096 I am Borland of Beregost. Why this is of import to you I don't know. It's information easily gleaned from a casual meeting on the street and hardly worth barging into my home for. Please leave and spare me the effort of learning to dislike you. |
8097 Indeed? If that is the case, then you won't mind leaving with all possible haste. Begone from my "common" home. |
8098 I am sure that was meant as an insult, but I will not take it as such. Halflings are among the most generous of races I have ever had the pleasure to deal with. Being compared to one of their number is a great compliment, though I confess I lack their accompanying tact and manners. For instance, they would never dream of having guards drag you from one of their burrows, and yet I was considering that very thing. It's embarrassing that I lack their self control. Perhaps you should leave before I am put in the position of acting this through. |
8099 Hello again. I trust you are enjoying Beregost in all its meager splendor? |
8100 You are unwelcome in my house. It's a phrase I am unused to saying, but nevertheless it is true. Please leave. |
8101 Who might you be, sir? |
8102 Who might you be, sir? |
8103 I need nothing a commoner such as yourself could give me. |
8104 You do not lock your doors? That's almost halfling in its foolishness. |
8105 Ha ha ha, you cannot charm me, for I am utterly unimportant. |
8106 Hold your place. No need for us to get off on the wrong foot. I rather like company occasionally, but most of the townsfolk are a bit standoffish. |
8107 That is an unfortunate possibility. They do seem to take a touch too much pleasure from their positions, but I'd sooner have them than not. I doubt I should feel safe without them, what with the banditry rampant about the countryside. Mayhaps when things have settled I can maintain a more open house. Leave me please, as a member of the town council there is much that weighs on my mind. |
8108 Apes? Their demeanor may be gruff, but it is thoroughly appropriate for their task. Perhaps it is a tad unsociable, but necessary in these turbulent times. |
8109 *sigh* I get so few visitors, and when I do, they are common thieves. Leave immediately, please, lest I must instruct my guards to "help" you to the door. |
8110 You visit again? It is not unwelcome, even though Carl and Jurgen may make it seem so. Do not overstay your welcome though, as I am unaccustomed to long visits. |
8111 You are definitely one of the more persistent pests I have had to my home. Again I must ask you to leave lest you be "escorted" out. |
8112 I cannot understand why, sir. You've a lovely home and seem quite amiable. Perhaps it is because of those two guards you employ? |
8113 I've no doubt that you get few visitors. It is unlikely they would voluntarily subject themselves to the apes at the door. |
8114 Your social problems are no concern of mine. It was a rich looking house, so I entered; it is well guarded, so I will leave. |
8115 I have the sudden urge to give you a gift, friend. Take this little bauble, it's a childhood memento. I think it's fitting that you, my closest companion, keep it for me. |
8116 I advise you to be on your best behavior while in this house. I will be watching you VERY closely. |
8117 Best you watch your step in here, stranger. A word from Mr. Travenhurst, and you are gutted like a trout. |
8118 Halt scum! You make a false move while here and I'll run you through! |
8119 Aye, we've our eyes on you. |
8120 Hehe, like a trout. |
8121 Better listen to him. He's just not right in the head. Hehe. |
8122 Well, hello there. Not too sure what you expected to find in here, but perhaps you have come to the wrong house by mistake. I am Galteran, and I was just doing a bit of cleaning in the spare time I find myself with. Not much call for my grunt-type labor right now, what with caravans staying away. *sigh* Ah, well. Best be on your way, please. |
8123 I do not know who you are or what you are doing in my home, but please leave. Sorry, but I have little patience right now. There is little call for my line of work when no caravans dare leave the city. |
8124 By all the saints, who are you and what are you doing in my home?! Leave at once! I do not wish to call the guards, but I will if I must! |
8125 I stand here all day. As if I know anything. There's the bandits, and the iron shortage, but that's common knowledge. |
8126 I stand here all day. As if I know anything. There's the bandits, and the iron shortage, but that's common knowledge. |
8127 I've already warned you to leave. If you do not do so immediately, I will call the guard to eject you forcibly. |
8128 The only thing I know of that might pique you interest are the rumors I've heard of an abandoned wizard's school to the east. I couldn't tell you where it is, but it's supposed to overflow with magical treasure. |
8129 Who are you? Oh please don't go makin' trouble in our home. Davis is in enough of a fluster already, and he don't need strangers pestering him. Please leave. |
8130 Sorry if I seem a touch flustered, but I just don't want anyone upsetting my husband any more than he already is. Please leave. |
8131 It's an honor to be in the presence of such great heroes. |
8132 If you're here about the job, you may as well go on home. Sorry, but there ain't gonna be no caravan now. All the merchants pulled out, saying it's too dangerous. Guess that leaves us grunt types out of luck. I'll put the word out if anything gets better. Goodbye. |
8133 I'm afraid I'm in no mood to speak to anyone right now, especially if you've come about the job! Ain't gonna be no caravan now, so there ain't no job neither. Blasted bandits! Scared all the merchants so bad they won't budge. Might as well leave, 'cause you ain't gonna find no work here. |
8134 I'm in no mood for talking! Best that you get out whilst I can still manage a courteous greeting. |
8135 Typical Guard |
8136 Merchants are afraid to put to the roads because of all the bandit activity. |
8137 Well, if ye're a true friend, you'd kill those cursed bandits that have been shutting down the whole Coast Way. |
8138 What are you doing in here?! This is my home... was my... I suppose it really doesn't matter if you come in or not. My family has already left for Baldur's Gate to stay with relatives, and I shall soon follow. I'll not feel safe until we are all within its great gates. Enter as you will, there is naught left for you to steal. |
8139 Don't bother me, I'm busy packing. |
8140 The bandit raids have really put a scare into the people of Beregost. |
8141 It's been nice being on such friendly terms, but I have to be going soon. If you're going to come with me, then hurry up and get prepared. |
8142 Well, hello there. I fear you have "mistaken" my unlocked door as an invitation to enter. Forgive me if this was misleading, as it was not my intent to allow entry to just any stranger off the street. Please accept my apologies, but I should appreciate it if you would leave. Mine husband is one of the guards and I should think he would be perturbed if there were people milling about his house when he got home. |
8143 I should not like to appear rude, but you have entered mine house without permission. I hardly think merely having an unlocked door is an invitation. Leave lest my husband extricate you himself when he returns from guard duty. |
8144 You must be a considerable fool to enter this house uninvited. Best that you should leave, because if I call the guard there is a good chance my husband will be with them. No doubt he would expel you from his own house with... extra vigor. |
8145 My husband should be here soon; I would suggest that you leave. |
8146 I wish I could run away with you darling, but my husband can be such a jealous man. I wouldn't want to arouse his wrath. Take this ring, with which you may always remember me. |
8147 Welcome my dear, you are early I Excuse me. Indeed I was expecting visitors, but none such as you. Begone, before my company arrives. I should not tolerate the mood being ruined by a band of miscreants. |
8148 You again?! You have certainly taken an unhealthy interest in my personal affairs. I should like you to make a hasty exit and not return lest I be forced into drastic actions. |
8149 I can tolerate no more of your incursions! Dispose of these nosy vermin! |
8150 I hate this whole climate of fear that the bandits have placed us in. I tell you, one day I'm gonna do something about it! You're my friend, why don't you do something about it?! |
8151 Who? Oh, forgive my disposition, but we were expecting some overdue friends. Mr. Colquetle will be most disappointed. Please do not bother him. |
8152 I doubt you will get much of a warm reception here. Mr. Colquetle is in quite a state. |
8153 I'm sure Mr. Colquetle would find you the most enjoyable guest. |
8154 Strangers tramping about my home? Bah, what does it matter? I have heard nothing from my son and his wife for nigh unto a week now, and all else pales in importance until I do. I should have known better than to allow his travel in these dangerous times. Leave me to my sorrows. |
8155 What cruel whim of the fates controls this torment of me?! Is it not enough that my son is gone missing, that I must also suffer hooligans tramping about my home? Leave or I shall have the guard dispatch you. I'll not show charity to unwanted thieves when I am denied the same. Go! |
8156 Please, no visitors today. I am quite unwell with grief over my missing son. I told the fool not to travel in such times, especially with wife and child in tow, but he would not listen. Now I have no idea where he... wait. Where did you... WHERE DID YOU GET THAT AMULET?! |
8157 It is... it was my son's. Please, might I have it? |
8158 Catches the light...? You are either utterly cold-hearted or a complete buffoon! That "trinket" belonged to my son! Please, give it to me! |
8159 You profited? You are a most cold-hearted individual! That amulet was my son's, so those "fools" you saw dead were him and his family! Bah! I would have asked for it as a keepsake, but you have despoiled it with your filthy profiteering ways! Get out of my sight! |
8160 For a price?! You would have me PAY for an item you took from the corpse of my son?! You are utterly cold-hearted, and a fool to boot! Paying the likes of you for the amulet would forever taint my memory of him! Begone from my sight, and take that... thing with you. |
8161 Sell it...? You care for gold so much that you would deny a man his son's last possession? Keep it then and begone! I cannot bear the sight of such as you for any longer! |
8162 I thank you. Funny, isn't it? How a simple piece of cut glass takes on so much more worth? Please, leave me. |
8163 Hello? Oh, 'tis you again. If you please, I am rather not in the mood for speaking right now. Leave me. |
8164 You again?! You tempt the very fates by daring to come in to MY house again! I'll not suffer your presence a second more than I have to! Begone! |
8165 This trinket? It is but a scrap left behind by some vulturous marauders. It catches the light quite nicely though. |
8166 This trinket? It is but a scrap left behind by some vulturous marauders. It catches the light quite nicely though. |
8167 Some fools dared the road to Nashkel and were cut down by bandits. They had no further use for it, or anything else they carried. It was a shame to see, but I profited in the end, so all is well. |
8168 It was certainly a piteous sight. A young family cut down in a cowardly raid. This was among their meager belongings. |
8169 Of course, sir. It is regretful that I could not have arrived sooner and prevented their deaths. |
8170 For a price. It should be worth a great deal to you, no? |
8171 I think not. I have carried it a great distance and selling it will cover my expenses quite nicely. |
8172 Of course, sir. It is regretful that I could not have arrived sooner and prevented their deaths. |
8173 For a price. It should be worth a great deal to you, no? |
8174 I think not. I have carried it a great distance and selling it will cover my expenses quite nicely. |
8175 Please don't bother me, especially if you call me friend. My son is most likely dead, killed along with his wife and child by those accursed bandits! |
8176 Oooh, mother surely is not going to like you pokin' your nose in here! Strangers in her kitchen? She'll not likely let that pass unnoticed. |
8177 I wouldn't stick around if I were you. Mother can be quite the hellion when she's roused. |
8178 I'm not married you know. I'm just looking for the right fella to come along. |
8179 Who might you be? No, don't answer because I really don't care. You have gone and tracked up my kitchen with nary an invitation, nor even an unlocked door! You better get going, or the only thing worse than the guard coming to take you off, will be if they don't get there in time to save you from me! Out! |
8180 Shoo! |
8181 Don't make me break mine foot off in your nethers! Get going! |
8182 If you want, I could give you an entire course on cooking. But knowing you adventurer types, you won't be around long enough. |
8183 'Ello, friends. Welcome, and make yourselves at home. Just try not to rattle the locals none, okay? Times is pretty harsh right now, and people don't need any more trouble than they've got. So, what can I do for you? |
8184 'Ere there. I want's no trouble from you roustabouts. Looks ta me like you wuz probably thrown outta every other bar in town. Well, if you act up, you'll get the same treatment here. Otherwise, welcome. So, what can I do for you? |
8185 Oh! You startled me. I'm not used to strangers because traveling is so dangerous now. Please don't linger too long here. The children are leery of anyone they don't know, and 'tis hard enough keeping them calm when there is just me around. If only my husband hadn't gone to work the mines at Nashkel... |
8186 Who are you that you can just barge in here? With travel so dangerous, it's no wonder there are but ruffians like you left in town. Please leave lest the children get upset because of the strangers in their house. They'll hardly sleep now for fear they'll miss even a second with their father if he should come home. I wish I had their faith. |
8187 If you don't leave at once, I shall call for someone to "help" you. |
8188 I have nothing to say. |
8189 MOMMMM! Someone's in the house! Oooo, you are gonna get it if you don't leave. Daddy might come home and give you such a whuppin'. |
8190 Do you people look so silly on purpose, or were you in a horrible ugly-stick accident? |
8191 Let's go have a game of hide and go seek. |
8192 I'm waiting for Daddy to come home an' tuck me in. He's sure to be here soon. He can't stay at the mines forever. Can he? |
8193 The reason he's not coming home is because he's dead, kiddo. He's mulch, deceased, expired, kicked the bucket, bought the farm, croaked. |
8194 Your dad will probably be coming back soon. Don't you worry. |
8195 I really hope so. I miss him so much. |
8196 Waaaahhh! My daddy's dead! |
8197 I'm your best friend. |
8198 Ahh! You scared me! I wasn't takin' anything! Honest! I was just checking out the house, that's all. Someone's got to watch over the place, 'cuz I am SURE they will come back. The Greycarts only went to Baldur's Gate to visit and they should be back already. I'm gonna wait right here till they do. |
8200 Nice house, huh? My buddy is Dason Greycart, and he says his daddy makes good money as a merchant. Not so much nowadays, I guess. Especially if he don't come back soon. He's got customers here waitin' for him. I'll wait right here and help him unload, like I always do. |
8201 There should be some good money hidden away in this house. Just tear the place apart, I'm sure you'll find something. |
8202 Keep a low profile if you please. Tempers are short fer strangers right now. So, what do ya want? |
8203 Hey, you stays out of my kitchen! You'll mess up my art! Someday I'z gonna cook for da duke himself! Betcha there's less fistfights in the palace, so's you can enjoy a meal from start to finish. |
8204 Hey, clear out. I don't need you meat-heads roaming through my kitchen! *sigh* I wanna work somewhere where beer and blood aren't seasonings. |
8205 Bud, ya wanna hear a good joke? There were these three guys; one of 'em was a Cormyrian, another a Sembian... Hey! Where are ya going? |
8206 Plenty of other rooms for you, if you please. I've paid for mine in full and don't feel I should need to "double up," as it were. |
8207 It's most neighborly of you to refuse to stay a neighbor. This was intended to be a private room when I purchased it. I certainly think the management shall be hearing about you. |
8208 All I can tell you is to avoid the Coast Way at all costs. The bandits have been growing more bold with each passing week. If you are going to travel along the road, don't trust anybody! |
8209 You must be the new servants and guards, well keep your place! It is an honor for you to be working here! Imagine, a Duchess overseeing such a transaction such as this in my own house. Surely this will turn my competitors absolutely green! |
8210 I know not who you are, but because of my guests, I will refrain from having you outright killed. I advise you to leave quickly lest I change my mind. I'll not tolerate strangers loitering about my house on such an occasion as this! |
8211 Guards! Murderers in my home! Kill them! |
8212 Guards! There are intruders in the mansion! To arms! |
8213 Welcome to the Low Lantern, my friends. I trust you will enjoy your stay, and sample much of our lively fare. |
8214 Oh, come now. Surely you can see the therapeutic benefits that come from the occasional "debauching." Suit yourself, but if you don't wish to participate, at least make sure not to disturb our other patrons. Feel free to help yourself to milk at the bar. |
8215 If you have come here simply to insult my patrons and I, I shall have to ask you to leave. If you are rich, however, we can provide a steady stream of "lowlifes" for you to belittle. It's rather a commonly sought service for some of our more "well to do" clientele, and apparently good for bolstering a poor self-image. Not that your actions suggest you have a poor self-image. No, that's not what I was implying at all. Good day. |
8216 Ah, yes, we do like to see our patrons enjoying themselves to the fullest. However, I should thank you very much to keep careful control of yourselves this eve. Anyone disrupting the recreation of our patrons is summarily removed by our private security. Just a friendly warning. Good eve. |
8217 Oh, indeed! We have patrons of every possible profession. I think it unlikely you'll find a more diverse collection of people peacefully collected in the same room. Not that we don't have our share of rabble-rousers, but we are well equipped to quickly quell any disturbance. Have a nice stay. |
8218 Oh, there is no distinction between classes here. The Low Lantern is quite the equalizer, and our patrons span much of the social spectrum. Of course, we might tend to "favor" the heavy tippers. Unintentionally of course. Enjoy your visit. |
8219 Quite well off? If that was a poorly veiled attempt to inquire as to the wealth of our patrons, let me save you some time. We have a number of visitors who tend to tip rather heavily, and to protect those customers, and everyone else, we employ a large number of guards. They stand ready to assist if a patron gets a touch rowdy, as well as to deal with any scoundrels that would attempt to "sample" the possessions of their fellow revelers. You are welcome to stay, but behave yourself. You'll be glad you did. |
8220 I trust everything is satisfactory? Please don't hesitate to leave if it is not. |
8221 Hello again. A pleasure having you here, to be sure. |
8222 I would not be caught dead in such a place of debauchery as this! |
8223 I would not be caught dead in such a place of debauchery as this! |
8224 You had better believe it! Woe to the fool who gets in the way of my fun tonight! |
8225 An excellent suggestion. This looks to be quite the popular place. |
8226 I'll be quite sure to sample as much as I please before I leave tonight. I imagine your clientele are quite well off? |
8227 I'll be quite sure to sample as much as I please before I leave tonight. I imagine your clientele are quite well off? |
8228 Oooo, cheeky! Watching is extra, sweetie. |
8229 I swear it's not what it looks like. I had this dream I did, where I was lost in a strange land. Frozen with fear I was, because I couldn't take more 'n two steps at a time. I lost my life to a ferocious rabbit, and a flock of people came from nowhere to steal my pants. And then I woke up here. Honest. Don't tell the missus. |
8230 Up for some company luv? No, I suppose not. Looks like you've your own "party" waiting. Some other life perhaps. |
8231 Ooo, such a pity for you, milady. You've arrived on Gunther's night off. |
8232 You didn't have to use that charm spell on me; I'm already hot for you, beautiful. |
8233 Sorry, milord, but my services have been reserved for the eve. |
8234 Ooo, darling, you're probably looking for Schvantz. He's hanging out around here somewhere. |
8235 A little while ago, darling, a man named Yago started renting out a room here every night. He became quite the regular. Lately though, he's become somewhat prone to violence. He's some sort of mage, so no one wants to deal with him. You're a great hero, darling. Why don't you take care of him? |
8236 That Sarevok seems a bit gruff at times, but perhaps that is what we need. A firm hand to guide us in these troubling times. I wonder, though... |
8237 Certainly you could have put more effort into your appearance before coming here. This is the event of the year and you look as though you wrestled the guard to get in. Shameful. |
8238 There's quite a few rumors going about. Most of them center about Sarevok. It's rather obvious that he'll be the next Grand Duke, but the real news is that he's thinking about war... against Amn. |
8239 It is quite the honor to be here on this occasion. That Sarevok is such a fine young man. |
8240 I had thought this function was invitation only. Who let rabble such as you in? |
8241 There's quite a few rumors going about. Most of them center about Sarevok. It's rather obvious that he'll be the next Grand Duke, but the real news is that he's thinking about war... against Amn. |
8242 Out out OUT! I'll no be giving out scraps to fools wandering about tonight! I've a DUKE to cook for, so if you try to distract me you'll likely get a pot upside your head! |
8243 Though I'm stuck in this here kitchen, it don't mean I haven't got rumors coming my way. From what I hear, Sarevok's the next Grand Duke fer sure. |
8244 Blacktalon Mercenary |
8245 There are many rumors going about at the party. Most people expect Sarevok to be the next Grand Duke. They also think that his first act as Duke will be to declare war on Amn. |
8246 Hello there. Trying to escape the party too, hmm? I simply find these functions utterly boring, but mother would never let me miss one. I don't like that Sarevok either. There's something about him... not right. Sounds like quite the ruckus out there, but it's still all so boring. |
8247 Oh! You startled me. Hiding from that boring party too, hmm? Me too. I barely even knew Duke Eltan, and there is just something not... right about that Sarevok. Wait You don't look like the other guests. YOU SNUCK IN! HA! That is SO funny! Better g |