1 | +x Total STR. 'Total' here means that, for example, a +10% STR bonus from something else wouldn't affect this bonus. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | All Orange Passive Bubbles, which are the smaller sized ones, give a xx higher bonus to your warrior-based classes. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | +x% mining efficiency per power of 10 max HP that your character has. The perfect bonus for miners with infinite HP! | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Multi-Ore mining chance is increased by +x%, and your max Multi-Ore chance is 300% instead of 100%.5 | +x% Mining and Fishing EXP gain. Y'know what, I'll even DOUBLE that bonus for whichever skill has the lower level! | 6 | Increases base damage by +x. This bonus increases based on how much Max HP you have above 250. | 7 | Multi-Fish fishing chance is increased by +x%, and your max Multi-Fish chance is 300% instead of 100%. | 8 | The following tools give +x% more skilling Power than normal: $ | 9 | +x% more defence from Equipment. Also, +1 base Def per Class LV, up to +x. | 10 | +x% critical Damage. Badabing, badaboom! Or in Italian, Babadabinga, babadaboomahh! | 11 | +x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | 12 | +x% Construction EXP Gain. Also gives +50% Bug-Fixing speed if your username is LavaFlame2. | 13 | +x% Build Speed per Construction Level. | 14 | +x Talent Points for EACH tab! Yea, it's amazing right? But it's just for warriors, don't tell the other classes!! | 15 | The material costs of ALL orange bubbles are x% lower | 16 | +x% Cash from Monsters for every 250 STR. The pennies reflect your strength in themselves, thus making them more valuable! | 17 | The following orange bubbles give x higher bonus than what they display: 1st, 3rd, 5th, 8th, 15th | 18 | +x% Mining and Fishing AFK GAINS rate. Wow, how bias can you get... giving the warrior's bubble TWO afk gain bonuses. | 19 | +x% Gold Food Effect. Go on, its ok, I won't be offended. No seriously, go upgrade something else, I know I'm not a good upgrade... | 20 | +x% Food Non-Consume chance. Also, if your capped Non-Consume chance happens to be 98%, this changes it to 99%! | 21 | +x% more Weapon Power from your weapon, but only if its a Spear! | 22 | +x Mining and Fishing Power per 100 items found, shown on The Slab! | 23 | When claiming AFK Gains, +x% chance to gain an equal amount of time for Gaming progress! | 24 | +x Base STR per 100 items found, shown on The Slab! | 25 | +x% Total Damage per 250 STR, but only for warriors! No triple dipping into AGI and WIS! Also this, but for beginners with LUK! | 26 | The effect STR has on Damage is increased by +n% | 27 | +n Mining and Fishing Power. This bonus increases based on every 10 Class LVs you are above 500. | 28 | +n% STR for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc | 29 | +n% Red Essence Gain, this bonus increases based on the total level of ALL your warriors! | 30 | +n% Crop Evolution chance for every 2000 Tome Completion Points above 5000. | |
1 | +x Total AGI. Probably the lamest of the five stats... err, I mean four, hehe. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | All Green Passive Bonuses, which are the smaller sized ones, give xx more bonuses to your archer-based characters. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | You can now produce +1 more items at once in the anvil, and your production speed is increased by x%.4 | +x% Mastery. Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself! | 5 | Costs for buying Anvil Production Points is reduced by x%. This is just like a tax cut, so remember me as a hero! | 6 | Increases base damage by +x. This bonus increases based on how much Movement Speed you have above 110%. | 7 | The following tools give +x% more skilling Power than normal: $ | 8 | Multi-Bug catching chance is increased by +x%, and your max Multi-Bug chance is 300% instead of 100%. | 9 | Your secondary stat (WIS for warrior, STR for archer, AGI for mage) gives +x% more Accuracy than normal. | 10 | +x% critical Chance, as it increases the chance for your attack to hit the monster's privates, and for the monster to be male. | 11 | +x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | 12 | +1 Placeable Trap, and +x% Trapping Efficiency. | 13 | xx more likely to catch shiny critters when opening a trap. | 14 | +x Talent Points for EACH tab, but just for Archers! Well, and 'that' class, you know who you are! | 15 | The material costs of ALL green bubbles are x% lower | 16 | +x% Cash from Monsters for every 250 AGI. The extra agility allows the dollars to stretch in size and increase in value! | 17 | The following green bubbles give xx higher bonus than what they display: 1st, 7th, 10th, 13th, 15th | 18 | +x% Catching AFK Gains Rate. Now you too can dream about bugs in your sleep, just like I do all the time!!!! | 19 | +x% extra Kills for Deathnote and opening portals to new maps. Shoutout to my I.S. players who fondly remember 'Kill Per Kill'! | 20 | +x% chance for Double EXP when claiming AFK gains. You'll know this happens because it literally tells you it happened! | 21 | +x% more Weapon Power from your weapon, but only if its a Bow! | 22 | +x Catching and Trapping Power per 100 items found, shown on The Slab! | 23 | When claiming AFK Gains, +x% chance to gain an equal amount of time for Sailing progress! | 24 | +x Base AGI and LUK per 100 items found, shown on The Slab! Woah cool this is like a Archer Beginner crossover bubble! | 25 | +x% Total Damage per 250 AGI, but only for archers! No triple dipping into STR and WIS! | 26 | The effect AGI has on Damage is increased by +n% | 27 | +n% Green Essence Gain, this bonus increases based on the total level of ALL your archers! | 28 | +n Catching and Trapping Power. This bonus increases based on every 10 Class LVs you are above 500. | 29 | +n% AGI for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc | 30 | +n% Stealth (the stat that lowers detection rate in Sneaking) for every 2000 Tome Completion Points above 5000. | |
1 | +x Total WIS. Honesty the greatest bonus in any Idle Game, believe me. Absolutely incredible, everyone says so! | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | All Purple Passive Bonuses, which are the smaller sized ones, give xx more bonuses to your mage-based characters. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | +x% choppin efficiency per power of 10 max MP that your character has. Super diaper! Err, duper. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Multi-Log chop chance is increased by +x%, and your max Multi-Log chance is now 300% instead of 100%.5 | +x% Choppin' and Alchemy EXP gain. Y'know what, I'll even... actually, never mind. | 6 | Increases base damage by +x. This bonus increases based on how much Max MP you have above 150. | 7 | The following tools give +x% more skilling Power than normal: $ | 8 | Cranium Cooking lasts x% longer, gives x% more progress per kill, and has a x% lower cooldown. Also +x% Alchemy EXP! | 9 | +x% Brew Speed. This a multiplicative bonus, which means its ultra powerful, all the time! Even on Mondays, the worst day! | 10 | Attack Talents give +x% higher bonuses to Offline Gains than they normally do. So you might as well just AFK forever, bye! | 11 | +x% Total damage. This multiplies with other damage bonuses, but adds with the other '+% Total Damage' bubbles. | 12 | xx Worship Charge rate per hour. Also, xx Max Worship Charge! You bouta go super with all that charge... just sayin' | 13 | +x% Max Charge per 10 Worship levels. I guess you could say this upgrade doesn't come Free of Charge! | 14 | Sorry, mages don't get anything because you're lame.... Ok fine, you can have +x Talent Points for each tab, but I'm not happy about it. | 15 | The material costs of ALL purple bubbles are x% lower | 16 | +x% Cash from Monsters for every 250 WIS. Wisdom allows the nickel to trick others into thinking its a Dime, increasing its value! | 17 | The following purple bubbles give xx higher bonus than what they display: 1st, 3rd, 5th, 13th, 15th | 18 | +x% Choppin' AFK Gains Rate. Ain't nothin' like sittin' down at the ol' tree and havin' a snooze n' a sleep! | 19 | +x% Basic Attack Speed. Just like all other Basic Attack Speed bonuses, this boosts AFK kills/hr if you do enough dmg! | 20 | +x% Lab EXP Gain. Also +x% ineptitude to face the reality of what's REALLY going on behind the scenes... | 21 | +x% more Weapon Power from your weapon, but only if its a Wand! Or a fisticuff I guess... | 22 | +x Choppin and Worship Power per 100 items found, shown on The Slab! | 23 | +x% Divinity EXP Gain | 24 | +x Base WIS per 100 items found, shown on The Slab! | 25 | +x% Total Damage per 250 WIS, but only for mages! No triple dipping into STR and AGI! Also, beginners get this bonus, but for LUK | 26 | The effect WIS has on Damage is increased by +n% | 27 | +n Choppin and Worship Power. This bonus increases based on every 10 Class LVs you are above 500. | 28 | +n% Purple Essence Gain, this bonus increases based on the total level of ALL your mages! | 29 | +n% WIS for every 2000 Tome Completion Points over 5000. So you'd get one stack of this at 7000 pts, two at 9000, etc | 30 | +n% All Essence Gain for every 2000 Tome Completion Points above 5000. | |
1 | +x LUK. Also, this will increase your chances of winning the lottery in real life from 0.0% to 0.000%! I'm not even joking, it's true!! | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | +x% Drop Rate. Thanks to this upgrade, you can get even MORE angry when you keep not getting that rare pet drop from the boss! | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Leveling up a statue resets it's exp bar down to x%, instead of 0%. Staturrific! Yea... the jokes are only gonna go downhill from here lol | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Whenever you level up anything, x% chance to drop a gift! It could be an EXP balloon, a Gem for the gem shop, or something crazy weird!5 | The Prowess Bonus for every skill is multiplied by x. Prowess lowers the Efficiency needed to get multiple QTY per drop from resources. | 6 | Increases the Max Lv of the 'Toilet Paper Postage' Talent to x. You can unlock this talent by typing 'More like Poopy Pete' near Pete. | 7 | Reduces the material costs of all Alchemy Bubbles by x%. They are just bubbles though, how much could they even cost? 10 dollars? | 8 | Increases the Max Cap for every liquid by +$. This bonus increases based on the combined Alchemy LV of all your characters! | 9 | +x% Class EXP. The go-to active bubble for anyone who wants to reach max level faster and finally start playing the game! | 10 | Every time you upgrade an Alchemy bubble, there's a x% chance it'll upgrade 2 times, for no extra cost! Two fer one, getter dun! | 11 | +x% Cog Production speed. Cogs are great. I really really like cogs. I guess you could say I think they're pretty Coggers... | 12 | +x% Sample Size when taking samples for the 3d printer. Finally, your statisitcal analysis will be accurate! | 13 | Killing a Giant Monster has a x% chance to not decrease the Giant Mob Spawn Odds, which reset at the end of each week. | 14 | +x% Book Checkout speed, all thanks to this one little bubble that librarians do NOT want you to know about! | 15 | The material costs of ALL yellow bubbles are x% lower. | 16 | +x% Multikill per damage tier. Remember, damage tier is shown by the Purple Bar in AFK info, and multikill is bigtime for resources | 17 | +x% faster Egg Incubation Time in the Pet Nest. This will be an absolutely VITAL upgrade once you unlock pet egg rarity! | 18 | xx faster Meal and Fire Kitchen Speeds for every Meal at Lv 11+. This is when the meal plate becomes Diamond Blue, just so you know! | 19 | +x% Card Drop Chance for all card types, even Party Dungeon cards! | 20 | +x% Shiny Pet Chance for every new Rift level you reach. Go find the Rift Ripper, above the Octodars in World 4. | 21 | +x% Sailing Speed for all boats | 22 | xx higher bonus than displayed from the passive bonus of the deity you're linked to in Divinity. AKA bigger god passive! | 23 | +x% more bits earned in gaming per plant found, as shown in the Log Book found in the top right of the gaming garden! | 24 | +x% chance to not use up Divinity points when offering a gift! | 25 | +x% lower particle cost for upgrading all atoms | 26 | +n% Crop Evolution chance for EVERY map you unlock in world 6, across all characters! | 27 | +n% Yellow Essence Gain. This bonus doesn't increase based on anything | 28 | Your ninja twins do +n% more damage to doors! Knock knock, let 'em in, let 'em in! | 29 | nx Item Find chance for your ninja twin while sneaking! | 30 | The Jade Cost of 'Currency Conduit' scales n% slower, making it cheaper, allowing you to buy it more and get more JADE! | |