The Elder Scrolls 5 Skyrim SE Special Edition Game Searchable Database v1.5.3



771+ (250 Max) Results
For QUST:CNAM

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QUST:CNAMBardsCollegeDrumGiraud Gemane of the Bards College has found a clue to the location of the legendary drum of Rjorn. He's asked me to go to Halldir's Cairn and retrieve it.
QUST:CNAMBardsCollegeLuteThieves stolen Finn's Lute from the Bards College over a year ago. Inge Six-Fingers has asked me to recover the lute from their stronghold.
QUST:CNAMC00If I want to become a member of the Companions, I have to speak to their leader, Kodlak Whitemane, in Whiterun.
QUST:CNAMC00The legendary warrior band of Whiterun, the Companions have agreed to let me join them, if I can handle some preliminary tasks for them.
QUST:CNAMC00I have joined the Companions, the legendary warrior band of Whiterun.
QUST:CNAMC01The Companions leaders say they don't have any more work for me, but that I should speak to Skjor about "the next steps."
QUST:CNAMC01The Companions have given me one final challenge before inducting me. I'm to retrieve a fragment of Wuuthrad, the Blade of Ysgramor, from while judges my valor.
QUST:CNAMC01I successfully retrieved a fragment of Wuuthrad, the Blade of Ysgramor, to earn my place in the Companions.
QUST:CNAMC02 says that the Companions have been waiting for my return. I'm supposed to follow .
QUST:CNAMC02I have been inducted as a full member of the Companions.
QUST:CNAMC03Aela and Skjor want to speak to me about some kind of special mission for the Companions.
QUST:CNAMC03Skjor and Aela say they have some sort of special assignment for me. I'm supposed to meet them underneath the Skyforge tonight.
QUST:CNAMC03I have ascended to the Circle which leads the Companions, and now share their blood as a werewolf. To celebrate my new status, Skjor and Aela have invited me to attack a Silver Hand camp nearby.
QUST:CNAMC03I have ascended to the Circle which leads the Companions, and now share their blood as a werewolf. Aela led me to a Silver Hand stronghold where Skjor fell in battle. She has enlisted me on her quest for revenge.
QUST:CNAMC04Kodlak Whitemane has caught wind of my secret missions with Aela and has asked to speak with me.
QUST:CNAMC04As part of his quest to cure his lycanthropy, Kodlak Whitemane has sent me to kill the Glenmoril Witches and bring back their heads.
QUST:CNAMC04I killed the Glenmoril Witches at the behest of Kodlak Whitemane, but he was killed by the Silver Hand before I could return.
QUST:CNAMC05Vilkas has come with me to avenge the death of Kodlak by wiping out the Silver Hand.
QUST:CNAMC05Vilkas and I avenged Kodlak's death by bringing ruin to the Silver Hand.
QUST:CNAMC06I should attend the funeral of Kodak Whitman, the late Harbinger of the Companions.
QUST:CNAMC06Eorlund needs the fragments of Wuuthrad to prepare them for remounting in Jorrvaskr.
QUST:CNAMC06As a member of the Circle, I need to convene in the Underforge to determine the next steps for the Companions following the death of Kodak Whitman.
QUST:CNAMC06The Companions believe there is a way to cleanse Kodlak's soul of the taint of the beast. We're going to the ancient Tomb of Ysgramor to perform the ceremony.
QUST:CNAMC06I helped grant Kodlak Whitemane the glory of Sovngarde, and took his place as Harbinger of the Companions.
QUST:CNAMCR01I've been tasked to clear the out of 's home in .
QUST:CNAMCR01I've cleared the out of 's home in .
QUST:CNAMCR02I've been asked to take care of a lair in .
QUST:CNAMCR02I cleared a lair in .
QUST:CNAMCR03I need to find s for the Companions.
QUST:CNAMCR03I found s for the Companions.
QUST:CNAMCR04 has been causing trouble for someone around . I need to rough up to remind of obligations.
QUST:CNAMCR04 won't be causing as much trouble for .
QUST:CNAMCR04I got carried away and killed .
QUST:CNAMCR04 was killed, through no fault of my own.
QUST:CNAMCR05A group of bandits has been causing trouble in . I've been asked to clear out .
QUST:CNAMCR05A group of draugr has been causing trouble in . I've been asked to clear out .
QUST:CNAMCR05A group of Falmer has been causing trouble in . I've been asked to clear out .
QUST:CNAMCR05A group of the Forsworn has been causing trouble in . I've been asked to clear out .
QUST:CNAMCR05A group of giants has been causing trouble in . I've been asked to clear out .
QUST:CNAMCR05A group of hagravens has been causing trouble in . I've been asked to clear out .
QUST:CNAMCR05A group of spriggans has been causing trouble in . I've been asked to clear out .
QUST:CNAMCR05A group of vampires has been causing trouble in . I've been asked to clear out .
QUST:CNAMCR05A group of warlocks has been causing trouble in . I've been asked to clear out .
QUST:CNAMCR05I cleared out , so is now a bit safer.
QUST:CNAMCR06A family in had a valuable stolen. They believe the culprits took it to , and I'm to retrieve it for them.
QUST:CNAMCR06I recovered a stolen from for a noble family in .
QUST:CNAMCR07There is an escaped criminal wandering . I'm supposed to track down and kill .
QUST:CNAMCR07I killed an escaped criminal in .
QUST:CNAMCR08 has been kidnapped and taken to . I need to get back to .
QUST:CNAMCR08I rescued from and escorted back to .
QUST:CNAMCR08I found in but died.
QUST:CNAMCR09We've heard rumors of a Silver Hand lieutenant camped at . With dead, their forces should weaken.
QUST:CNAMCR09I killed the Silver Hand leader at .
QUST:CNAMCR10We've heard rumors of a Silver Hand lieutenant camped at . If I can steal their plans, we could track down their chief hideout.
QUST:CNAMCR10I stole Silver Hand documents from .
QUST:CNAMCR11Aela has heard that the Silver Hand are holding a fragment of Wuuthrad at . I'm going to retrieve it.
QUST:CNAMCR11I retrieved a fragment of Wuuthrad from .
QUST:CNAMCR12Aela has tracked one of the Totems of Hircine to , and has come with me to retrieve it.
QUST:CNAMCR12Aela and I retrieved a Totem of Hircine from .
QUST:CNAMCR13 wants to be cured of lycanthropy, and has asked me to help him. We must take a Glenmoril Witch's head to the Tomb of Ysgramor to perform the same ceremony which cured Kodlak.
QUST:CNAMCR13 wants to be cured of lycanthropy, and has asked me to help him. We must take a Glenmoril Witch's head to the Tomb of Ysgramor to perform the same ceremony which cured Kodlak.
QUST:CNAMCR13I helped cure himself of lycanthropy.
QUST:CNAMCR14 has heard the rumors of dragons and wants to defeat one for himself. I'm going to accompany him to to slay the beast there.
QUST:CNAMCR14 and I killed a dragon at .
QUST:CNAMCW01AIn order to prove myself to Legate Rikke, I am to clear out the bandits living at Fort Hraggstad.
QUST:CNAMCW01BTo prove myself worthy of becoming a Stormcloak, Galmar Stone-Fist has sent me to kill an Ice Wraith at Serpentstone Isle.
QUST:CNAMCW02AI've decided to join the Imperial Legion in its fight to preserve the Empire. I should talk to Legate Rikke to get my first assignment.
QUST:CNAMCW02AI've decided to join the Imperial Legion in its fight to preserve the Empire. My first assignment is to help Legate Rikke recover the Jagged Crown from the ruins of Korvanjund.
QUST:CNAMCW02BI've decided to help the Stormcloaks drive the Empire out of Skyrim. I should talk to Galmar Stone-Fist to get my first assignment.
QUST:CNAMCW02BI've decided to help the Sons of Skyrim drive the Empire out of Skyrim. My first mission is to help Galmar Stone-Fist retrieve the Jagged Crown from the ruins of Korvanjund.
QUST:CNAMCW03I am to deliver a message to the Jarl of Whiterun. It is time for him to pick a side in the war.
QUST:CNAMCW03The Jarl of Whiterun has sided with the Empire. I am to inform Jarl Ulfric Stormcloak of this decision.
QUST:CNAMCW03Ulfric plans to make war on Whiterun. I should return and warn the Jarl.
QUST:CNAMCWFortSiegeFort has sent me to assist in taking from the enemy.
QUST:CNAMCWFortSiegeFortWe have succeeded in taking from the enemy.
QUST:CNAMCWMission03 has sent me to intercept the passing through the area and relieve him of his documents. I am then to return to base camp where I will receive forged documents that I, posing as an enemy courier, will deliver to the enemy commander in .
QUST:CNAMCWMission03I have successfully intercepted and turned in false documents to the enemy commander in
QUST:CNAMCWMission04 has sent me to . I am to meet up with some scouts who will help me break into the fort's prison. I will then break out some fellow Legionnaires held capitive there and take over the fort.
QUST:CNAMCWMission04 has sent me to . I am to meet up with some scouts who will help me break into the fort's prison. I will then break out some fellow Stormcloaks held captive there and take over the fort.
QUST:CNAMCWMission04We have rescued the prisoners and taken over .
QUST:CNAMCWMission07 has sent me to investigate the possibility of blackmailing . As 's Steward, might be able to provide important information and assets.
QUST:CNAMCWMission07 gave me information about a delivery of weapons and coin headed toward the enemy capital. I should return to camp and inform .
QUST:CNAMCWMission07 has sent me to meet with a scouting party that should be in the area of the enemy shipment. Together we will over power the enemy and secure the weapons and coin.
QUST:CNAMCWMission07I have successfully blackmailed and captured a shipment of enemy weapons and coin.
QUST:CNAMCWObjI will help General Tullius quell the Stormcloak rebellion and reunite Skyrim by restoring Imperial control.
QUST:CNAMCWObjI will help Ulfric Stormcloak liberate Skyrim from Imperial control.
QUST:CNAMCWObjWe have successfully quelled the rebellion by killing Ulfric Stormcloak and have reunited Skyrim under Imperial control.
QUST:CNAMCWObjWe have won the war by taking Solitude and killing General Tullius, and have liberated Skyrim from Imperial control.
QUST:CNAMCWSiegeObjUlfric Stormcloak has ordered me to join Galmar Stone-Fist in taking the city of Whiterun.
QUST:CNAMCWSiegeObjThe Stormcloaks are attacking Whiterun. I have been ordered to defend the outer walls and keep the rebels from taking the city.
QUST:CNAMCWSiegeObjI am to join Ulfric Stormcloak in the final attack on Solitude, putting an end to the Imperial Legion in Skyrim, once and for all.
QUST:CNAMCWSiegeObjI am to join General Tullius in the final attack on Windhelm, putting an end to the Stormcloak rebellion, once and for all.
QUST:CNAMCWSiegeObjWe have taken the city of Whiterun. Proving the righteousness of our cause and the fierceness of our warriors.
QUST:CNAMCWSiegeObjWe have successfully defended the city of Whiterun. Demonstrating the weakness of the rebels' cause and the excellence of the Imperial Legion.
QUST:CNAMCWSiegeObjWe have captured Solitude, killed General Tullius, and destroyed the final bastion of Imperial influence in Skyrim.
QUST:CNAMCWSiegeObjWe have captured Windhelm, killed Ulfric Stormcloak, and destroyed the rebellion..
QUST:CNAMDA01Aranea, a priestess of Azura, says I am destined to find "an elven man, who can turn the brightest star as black as night." She believes he is in Winterhold.
QUST:CNAMDA01Nelacar has told me that his old mentor, Maylyn Varen, was experimenting on Azura's Star. Malyn's last known location is Ilinalta's Deep.
QUST:CNAMDA01I have Azura's Star, but it's been corrupted by Malyn Varen's magic. I could take the Star to either Aranea or Nelacar to have it repaired.
QUST:CNAMDA01I am inside Azura's Star and must defeat Malyn Varen's soul in order for Azura to purify the Star and bring me out.
QUST:CNAMDA01I am inside Azura's Star and must defeat Malyn Varen's soul in order for Nelacar to bring me out and complete the Black Star.
QUST:CNAMDA01I have cleansed Azura's Star, the infinite Soul Gem. It is mine to do with as I see fit.
QUST:CNAMDA01I have completed the Black Star, an infinite Black Soul Gem. It is now mine to do with as I please.
QUST:CNAMDA02I found a book that mentioned a cult of Boethiah in the mountains near Windhelm.
QUST:CNAMDA02I have discovered a shrine to Boethiah in the mountains near Windhelm.
QUST:CNAMDA02I am to lead someone to the Shrine of Boethiah, instruct them to touch the Pillar of Sacrifice, and once trapped by it's magic, slay them. If I do this Boethiah will appear.
QUST:CNAMDA02Boethiah has appeared using 's corpse as a vessel. She will give a special task to whichever of her cultists are left alive after we fight to the death.
QUST:CNAMDA02Boethiah revealed herself to me. I am to slay her previous champion, and having done so, don the Ebony Mail. So doing, she will make me her champion.
QUST:CNAMDA02I have proven myself to Boethiah, and she has made me her new champion.
QUST:CNAMDA02KillObjLord Boethiah has sent me, her champion, to assassinate the Jarl of Solitude using guile, deception, and stealth.
QUST:CNAMDA02KillObjLord Boethiah has sent me, her champion, to assassinate the Jarl of Solitude using guile, deception, and stealth. I have successfully completed my mission.
QUST:CNAMDA03I ran in to a talking dog named Barbas who said he wanted my help. He's waiting outside Haemar's Shame.
QUST:CNAMDA03I ran in to a talking dog named Barbas who said he had a falling out with his master and wanted my help. He's waiting outside Haemar's Shame.
QUST:CNAMDA03I ran in to a talking dog named Barbas who had a falling out with his master Clavicus Vile. Clavicus has agreed to take Barbas back if Barbas and I retrieve the Rueful Axe.
QUST:CNAMDA03I ran in to a talking dog named Barbas who had a falling out with his master Clavicus Vile. I've retrieved the Rueful axe for Clavicus. I can keep the axe if I kill Barbas or I can return the axe, reunite Barbas and Clavicus Vile and receive the Masque of Clavicus Vile.
QUST:CNAMDA03I ran in to a talking dog named Barbas who had a falling out with his master Clavicus Vile. I've retrieved the Rueful Axe for Clavicus who offered me a deal. I decided to kill Barbas and keep the Rueful Axe.
QUST:CNAMDA03I ran in to a talking dog named Barbas who had a falling out with his master Clavicus Vile. I've retrieved the Rueful Axe for Clavicus who offered me a deal. I decided to reunite Barbas and Vile and received the Masque of Clavicus Vile.
QUST:CNAMDA03StartA guard outside Falkreath mentioned the Blacksmith Lod is looking for a Dog and offering a reward.
QUST:CNAMDA04I've been given a book of bizarre ramblings about Elder Scrolls, written by Septimus Signus. He claims to have spent time at the Winterhold Arcanaeum.
QUST:CNAMDA04I've learned that Septimus Signus, a preeminent scholar of the Elder Scrolls, is currently living in the far north, studying a dwarven artifact. He might know where I can find an Elder Scroll for Paarthurnax.
QUST:CNAMDA04I met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. He's directed me to a dwarven observatory that supposedly houses an Elder Scroll. He doesn't care about the Scroll itself, but wants me to use some kind of machine there to inscribe a dwarven lexicon with the Scroll's knowledge and bring it to him.
QUST:CNAMDA04I met Septimus Signus and brought him a dwarven lexicon containing the distilled knowledge of an Elder Scroll. With it, he believes he can open the lockbox he's been studying. He will contact me when he has the secret.
QUST:CNAMDA04I met Septimus Signus and brought him a dwarven lexicon containing the distilled knowledge of an Elder Scroll. With it, he believes he can open the lockbox he's been studying by creating a mixture of blood that will resemble dwarven. I need to collect blood from several different races if I want to help him.
QUST:CNAMDA04I met a strange hermit named Septimus Signus, who needed the knowledge of an Elder Scroll and a collection of blood to open a dwarven lockbox he had studied for years. I helped him open it. It did not contain what he had expected, but instead a book of great knowledge, the Oghma Infinium.
QUST:CNAMDA04I met and killed a strange hermit named Septimus Signus, who needed the knowledge of an Elder Scroll and a collection of blood to open a dwarven lockbox he had studied for years.
QUST:CNAMDA05There are stories in Falkreath of a strange vagrant who savagely killed a little girl.
QUST:CNAMDA05I've met Sinding, a werewolf who the Daedric Lord Hircine has punished by preventing his transformations. He's given me the ring he stole and asked me to entreat Hircine for forgiveness.
QUST:CNAMDA05I've met Sinding, a werewolf who the Daedric Lord Hircine has punished by preventing his transformations. Hircine has asked me to finish the job and gain his favor by killing Sinding.
QUST:CNAMDA05I've met Sinding, a werewolf who the Daedric Lord Hircine has punished by preventing his transformations. I'm going to defend him against the hunters that Hircine has sent to end his life.
QUST:CNAMDA05I met Sinding, a werewolf who the Daedric Lord Hircine had punished by preventing his transformations. I helped kill him as a service to Hircine, and have been rewarded with the Savior's Hide.
QUST:CNAMDA05I met Sinding, a werewolf who the Daedric Lord Hircine had punished by preventing his transformations. I defended him against the hunters that Hircine sent to end his life, and earned his friendship.
QUST:CNAMDA06I've heard rumors there's some kind of problem in the Orc settlement of Largashbur, southwest of Riften.
QUST:CNAMDA06The orcs of Largashbur are besieged by giants, and have been forbidden to leave their stronghold. Atub, the wise woman of the tribe, has asked me to find her Troll Fat and a Daedra Heart so that she may contact Malacath for guidance.
QUST:CNAMDA06Malacath has spoken to his followers and expressed disappointment in them. He is angry they allowed his shrine to be desecrated, and has commanded the chieftain of Largashbur, Yamarz, to return to the shrine and reclaim it.
QUST:CNAMDA06Despite being specifically instructed by Malacath to see to it himself, Yamarz wants my help in defeating the giants that have overrun Fallowstone Cave and the shrine of Malacath. He's promised to pay me in exchange for making sure he arrives there safely.
QUST:CNAMDA06After Malacath ordered him to retake the shrine in Fallowstone Cave, Yamarz insisted that I escort him there to make sure he arrived safely. Now he has offered to pay me even more in exchange for killing the giant myself, to which I have agreed.
QUST:CNAMDA06After escorting Yamarz to Fallowstone Cave and proving myself more worthy, Malacath has commanded me to return to Largashbur and deliver Shagrol's Hammer there.
QUST:CNAMDA06The curse placed on the Orcs of Largashbur is lifted. The tribe's leader, Yamarz, was revealed as a shiftless weakling in Malacath's eyes, and I have redeemed his actions by defeating the giant that had taken over the shrine in Fallowstone Cave. Malacath has named Gularzob as the new chief, and has named me his new Champion.
QUST:CNAMDA07Silus Vesuius, the owner of a museum dedicated to the Mythic Dawn cult, wants to hire me for a job. He'll give me the details inside his house in Dawnstar.
QUST:CNAMDA07Silus Vesuius is offering me gold to retrieve the three pieces of Mehrunes' Razor from their current owners. Drascua has the pommel, Ghunzul has the blade shards, and Jorgen has the hilt.
QUST:CNAMDA07Silus Vesuius now has all three pieces of Mehrunes' Razor and wants me to help him reforge it at the Shrine of Mehrunes Dagon.
QUST:CNAMDA07Mehrunes Dagon has asked me to kill Silus Vesuius. I will be given the reforged Razor if I succeed.
QUST:CNAMDA07I have killed Silus Vesuius for Mehrunes Dagon. I should speak to the Lord of Destruction through his altar.
QUST:CNAMDA07Mehrunes Dagon has promised to reforge his Razor if I place my hands on his altar.
QUST:CNAMDA07Silus is dead and Mehrunes' Razor is mine.
QUST:CNAMDA07I refused to kill Silus for Mehrunes Dagon. The Razor is forever out of my grasp.
QUST:CNAMDA07Silus is dead. Whatever plans he had have died with him.
QUST:CNAMDA08Balgruuf the Greater, Jarl of Whiterun, has a troubled child. He's asked me to help the boy.
QUST:CNAMDA08Mephala, the Lady of Whispers, has tasked me with releasing the Ebony Blade from its prison.
QUST:CNAMDA08I have received Mephala's Ebony Blade, but it lacks its legendary powers. To restore it, I must use it to slay those who are close to me.
QUST:CNAMDA08I have received Mephala's Ebony Blade, but it lacks its legendary powers. To restore it, I must achieve great infamy and hatred in this land.
QUST:CNAMDA08I have restored Mephala's Ebony Blade to its full potential.
QUST:CNAMDA09An otherworldly voice coming from Mount Kilkreath is commanding me to find a beacon and return it.
QUST:CNAMDA09I've found a strange gem. An otherworldly voice is commanding me to bring it to Mount Kilkreath.
QUST:CNAMDA09Meridia has commanded me to enter Kilkreath Ruins, destroy Malkoran, and retrieve the artifact Dawnbreaker. I will need to guide a beam of light through the ruins which will open the way for me.
QUST:CNAMDA09I have entered Kilkreath Ruins, destroyed Malkoran, and retrieved the artifact Dawnstar, which Meridia has bestowed upon me for my service.
QUST:CNAMDA10Tyranus, a Vigilant of Stendarr, is investigating an old, abandoned house in Markarth. He believes it was once a site of Daedric worship.
QUST:CNAMDA10I have met Molag Bal, the Lord of Domination. He has asked me to cleanse his altar in the abandoned house in Markarth by luring a priest of Boethiah to him.
QUST:CNAMDA10Logrolf is dead, and the Mace of Molag Bal is mine.
QUST:CNAMDA10Tyranus is dead. Whatever investigation he had in mind ended with him.
QUST:CNAMDA10Logrolf is dead. Whatever plans Molag Bal had for him are over now.
QUST:CNAMDA11Eola in Markarth wants me to join her in worshipping Namira, the Lady of Decay, by feasting on the flesh of the dead. She has something planned inside Reachcliff Cave.
QUST:CNAMDA11Eola wants me to lure Brother Verulus to the Shrine of Namira, so that her coven of cannibals can feast on his flesh.
QUST:CNAMDA11Brother Verulus is dead, and I've been asked to feast on his dead body to complete my initiation into Namira's coven.
QUST:CNAMDA11I have feasted on the body of Brother Verulus and have been rewarded with Namira's Ring.
QUST:CNAMDA11I killed Eola. Whatever she could have offered me was lost when she died.
QUST:CNAMDA11I killed Brother Verulus outside of the shrine of Namira's presence. The cannabilistic ritual to gain Namira's blessing has failed.
QUST:CNAMDA13A Khajiit named Kesh has offered to help me commune with Peryite. He asked me to acquire a deathbell flower, flawless ruby, silver ingot and some vampire dust.
QUST:CNAMDA13There is a fuming incense at the wilderness shrine to Peryite. Inhaling this is supposed to help me commune with the Daedric Prince.
QUST:CNAMDA13The Daedric Prince Peryite has solicited me to kill an elf named Orchendor.
QUST:CNAMDA13I have killed Orchendor, as instructed by Peryite.
QUST:CNAMDA14I have awoken in the Temple Of Dibella in Markarth. Sam and the staff he promised me have disappeared.
QUST:CNAMDA14"Sam" turned out to be the daedric prince of debauchery, Sanguine. He spurred me on during a drunken night of revelry that crossed all of Skyrim. I've acquired the Sanguine Rose for my troubles.
QUST:CNAMDA14I have awoken in the Temple Of Dibella in Markarth. Sam and the staff he promised me have disappeared. I have no idea how I got here but a priestess has told me I trashed the Temple. The priestess might tell me what happened to Sam and the staff if I pick up the place.
QUST:CNAMDA14I have awoken in the Temple Of Dibella in Markarth. Sam and the staff he promised me have disappeared. I have no idea how I got here but a priestess has told me I trashed the Temple. I have cleaned up the Temple, if I apologize to the priestess she might tell me what happened to Sam and the staff.
QUST:CNAMDA14I have awoken from a night of debauchery with no idea what happened. Sam and the staff he promised me have disappeared. The priestesses of Dibella have told me to ask about Sam in Rorikstead.
QUST:CNAMDA14I have awoken from a night of debauchery with no idea what happened. Sam and the staff he promised me have disappeared. Ennis in Rorikstead will tell me more about what happened once I return the goat I stole from him.
QUST:CNAMDA14I have awoken from a night of debauchery with no idea what happened. Sam and the staff he promised me have disappeared. Ennis in Rorikstead will tell me more about what happened once I return the goat I stole from him.
QUST:CNAMDA14I have awoken from a night of debauchery with no idea what happened. Sam and the staff he promised me have disappeared. A note of debt I gave to Ennis in Rorikstead has directed me to Ysolda in Whiterun, she might be able to direct me to Sam.
QUST:CNAMDA14I have awoken from a night of debauchery with no idea what happened. Sam and the staff he promised me have disappeared. Ysolda in Whiterun will give me more information about Same once I return the ring I borrowed from her to give to someone in Witchmist Grove.
QUST:CNAMDA14I have awoken from a night of debauchery with no idea what happened. Sam and the staff he promised me have disappeared. Ysolda in Whiterun will give me more information about Same once I return the ring I borrowed from her to give to a hagraven Witchmist Grove.
QUST:CNAMDA14I have awoken from a night of debauchery with no idea what happened. Sam and the staff he promised me have disappeared. Ysolda in Whiterun has told me to look for Sam in Morvunskar.
QUST:CNAMDA15Dervenin wants me to talk to his master about returning from vacation. To do so, I need to gain entrance to the Pelagius Wing of the Blue palace.
QUST:CNAMDA15Dervenin wants me to talk to his master about returning from vacation. His master should be somewhere in the Pelagius Wing of the Blue Palace.
QUST:CNAMDA15Dervenin wants his master Sheogorath to return from vacation. I have tracked Sheogorath and been transported by him in to Pelagius's mind. If I can find a way to home Sheogorath has promised to return home as well.
QUST:CNAMDA15I have helped Dervenin by convincing his master Sheogorath to return from vacation inside the mind of Pelagius. Sheogorath has rewarded me with the Wabbajack for my troubles.
QUST:CNAMDA16I've overheard two citizens of Dawnstar complaining about horrible nightmares. They seem to be relying on a priest of Mara named Erandur for assistance.
QUST:CNAMDA16I've made my decision and Erandur has died by my hands. I now possess the Skull of Corruption and look forward to performing my duties for Lady Vaermina.
QUST:CNAMDA16Erandur has assured me he can end the nightmares, the source of which seems to be within Nightcaller Temple, a place of worship for Vaermina. I have agreed to assist him in this endeavor and we are now on our way.
QUST:CNAMDA16Erandur has revealed that Nightcaller Temple contains the legendary Skull of Corruption, an artifact of great power. In order to end the nightmares, we must breach the inner sanctum and allow Erandur to perform a ritual on the Skull which will render it inert.
QUST:CNAMDA16From a tome obtained in the temple's library, Erandur has discovered a way to breach the inner sanctum. By obtaining a special liquid, we'll be able to perform a Dreamstride... travel a distance using another subject's dreams.
QUST:CNAMDA16With Vaermina's Torpor in hand, I am ready to undergo the Dreamstride. I must drink the liquid which will enable me to enter the dreams of those who still slumber within these walls and use them to breach the inner sanctum.
QUST:CNAMDA16I've found myself within the dreams of a priest of Vaermina. I am experiencing the Orc invasion of the temple over a decade ago. In the guise of the priest, I've been tasked with releasing the Miasma and placing everyone inside the temple in a deep sleep.
QUST:CNAMDA16After awakening from the Dreamstride, I was able to remove the barrier to the inner sanctum. I must now follow Erandur to the Skull of Corruption so it can be rendered inert.
QUST:CNAMDA16I've heard the words of the goddess Vaermina, who claims that Erandur will kill me after the ritual to destroy the Skull of Corruption is complete. I must make a choice; either allow Erandur to complete the ritual and destroy the Skull, or kill Erandur and wield the Skull of Corruption as my own.
QUST:CNAMDA16I've made my decision, and allowed Erandur to live. The Skull of Corruption has been destroyed and Erandur has offered his services as a companion if I should ever need his assistance.
QUST:CNAMDA16I've made my decision and Erandur has died by my hands. Unfortunately, the Skull of Corruption was destroyed before I could take his life. Such moments are the misfortunes of the indecisive.
QUST:CNAMDarkBrotherhoodSanctuaryRepairI should see Delvin Mallory in the Ragged Flagon in Riften, and see if he can help refit the Dawnstar Sanctuary.
QUST:CNAMDarkBrotherhoodSanctuaryRepairThe Dawnstar Sanctuary has been refitted and repaired to the extent of Delvin Mallory's capabilities. A new age has dawned for the Dark Brotherhood.
QUST:CNAMDarkwaterCrossingDerkeethusRescueQuestOne of the fisherman from Darkwater Crossing has gone missing, allegedly kidnapped by a group of Falmer nearby.
QUST:CNAMDarkwaterCrossingDerkeethusRescueQuestI rescued Derkeethus from the Falmer of Darkwater Pass, and he's returned to his home in Darkwater Crossing.
QUST:CNAMDB01I heard a rumor that a boy named Aventus Aretino, in Windhelm, has been attempting to contact the Dark Brotherhood. I should find this boy and speak with him, and find out why he wants to contact a guild of assassins.
QUST:CNAMDB01The mother of Aventus Aretino recently died, and the boy was sent to live at Honorhall Orphanage in Riften. He thinks I'm a Dark Brotherhood assassin, and wants me to kill the Orphanage's sadistic headmistress, Grelod the Kind.
QUST:CNAMDB01I killed Grelod the Kind, and Aventus Aretino rewarded me with a family heirloom. Now the boy can return to Honorhall Orphanage, and live out his childhood peacefully.
QUST:CNAMDB01MiscApparently there's a strange jester near the Loreius Farm, on the road north of Whiterun. It would seem he's transporting a coffin in a cart, but one of the wheels has broken of. It might be worth investigating.
QUST:CNAMDB01MiscI met a strange jester named Cicero, who is transporting his mother's coffin. One of the wheels of Cicero's wagon has broken off, and he wants me to ask a farmer named Loreius for help.
QUST:CNAMDB01MiscI have agreed to help the farmer Loreius get rid of the strange jester named Cicero, who keeps asking for his help. I'm to report Cicero to the nearby guard, and lie about his offense.
QUST:CNAMDB01MiscThe jester Cicero wants the farmer Loreius to fix his broken wagon wheel, but Loreius just wants Cicero to leave. I can either convince Loreius to fix the wheel, or report Cicero to the nearby guard.
QUST:CNAMDB01MiscI have reported Cicero to the guard, and lied about his offense. I must now speak to Loreius, and let him know I have assisted him.
QUST:CNAMDB01MiscI have spoken to Loreius, and convinced him to repair Cicero's broken wagon wheel. I need to report back to Cicero, and let him know help is on the way.
QUST:CNAMDB01MiscI have resolved the conflict between the jester Cicero and Loreius the farmer.
QUST:CNAMDB01MiscI have resolved the conflict between the jester Cicero and Loreius the farmer.
QUST:CNAMDB01MiscI have resolved the conflict between the jester Cicero and Loreius the farmer.
QUST:CNAMDB02Astrid, of the Dark Brotherhood, informed me that by killing Grelod the Kind, I have robbed her organization of a kill. I have been taken captive and moved to some remote shack. Astrid will only give me the key if I kill someone she has taken captive, to "repay my debt."
QUST:CNAMDB02I have killed one of the captives as Astrid instructed, and must now gain entrance to the Dark Brotherhood Sanctuary, which is located in the southern Pine Forest. Astrid has provided me with the correct passphrase - "Silence, my Brother."
QUST:CNAMDB02I have killed an innocent person, gained entrance into the Dark Brotherhood Sanctuary, and been officially welcomed into the Dark Brotherhood by Astrid. There's no turning back now.
QUST:CNAMDB02Astrid invited me into the Dark Brotherhood, but I killed her instead. I will now never be able to join the shadowy organization of assassins.
QUST:CNAMDB02aI must speak with Nazir, in the Dark Brotherhood Sanctuary, and receive my first assassination contracts.
QUST:CNAMDB02aI have spoken to Nazir and received my first set of contracts.
QUST:CNAMDB03Astrid has given me my first major contract. I am to contact Muiri, the apothecary's assistant in The Hag's Cure, in Markarth. Muiri has apparently performed the Black Sacrament, and is trying to contact the Dark Brotherhood.
QUST:CNAMDB03Muiri wants me to kill the bandit leader Alain Dufont, who is holed up with his gang of cutthroats in the dwarven ruin of Raldbthar. If Dufont dies, the contract will be completed, but Muiri will pay me some kind of bonus if I also eliminate Nilsine Shatter-Shield, in Windhelm.
QUST:CNAMDB03Alain Dufont is dead. I must now return to Markarth, and tell Muiri the deed is complete.
QUST:CNAMDB03I have spoken to Muiri, and been paid for the assassination of Alain Dufont. I must now report back to Astrid at the Dark Brotherhood Sanctuary.
QUST:CNAMDB03After contacting Muiri, the apothecary's assistant at the Hag's Cure in Markarth, I learned that she wished to hire the Dark Brotherhood to kill a slanderous ex-lover. I killed the man, the bandit leader Alain Dufont, and was rewarded for the contract.
QUST:CNAMDB04Astrid has heard Cicero speaking with someone, in whispered tones, in the chamber of the Night Mother. She fears they're conspiring against the Sanctuary, and wants me to eavesdrop on the conversation. I'm to sneak into the chamber, and hide in the coffin of the Night Mother.
QUST:CNAMDB04While eavesdropping on Cicero, I heard the voice of the Night Mother, who named me Listener. Astrid seems unsure what to believe, and needs time to process this latest development. In the meantime, I'm to see Nazir for more side contract work.
QUST:CNAMDB04While eavesdropping on Cicero, I heard the voice of the Night Mother, who named me Listener. Astrid seems unsure what to believe, and it's hard to tell what effect this will ultimately have on the Sanctuary.
QUST:CNAMDB04aI returned to Nazir, but he directed me to speak with Astrid immediately. Perhaps she's made up her mind about me seeing Amaund Motierre in Volundruud.
QUST:CNAMDB04aAstrid has agreed to let me see Amaund Motierre in the dungeon known as Volunruud, as commanded by the Night Mother. I'm to speak with Motierre, and find out what he wants.
QUST:CNAMDB04aAmaund Motierre has commissioned the Dark Brotherhood to kill several people, all of which will lead to the assassination of a primary target - the Emperor of Tamriel himself. I am to report this information back to Astrid.
QUST:CNAMDB04aI've given Astrid the amulet and sealed letter provided to me by Amaund Motierre. I'm to take the amulet to a fence named Delvin Mallory, in the Riften Ratway - to gain any information I can, and sell it if Mallory is willing to buy.
QUST:CNAMDB04aDelvin Mallory has informed me that the amulet provided by Amaund Motierre indicates he is a member of the Emperor's Elder Council. Mallory was willing to purchase the amulet in exchange for a letter of credit, which I must now deliver to Astrid.
QUST:CNAMDB04aAfter meeting with Amaund Motierre, I learned he is a member of the Elder Council, and wants the Dark Brotherhood to kill several people, all of whom lead to a primary target - the Emperor himself.
QUST:CNAMDB05I must journey to the Temple of the Divines in Solitude, attend the public wedding reception of Vittoria Vici and Asgeir Snow-Shod, and kill the bride. I'll receive a bonus if I kill Vici as she addresses the crowd.
QUST:CNAMDB05I have killed Vittoria Vici, the Emperor's cousin, at her own wedding, and everyone will assume it's related to the ongoing war. The Emperor will now be forced to visit Skyrim to deal with the aftermath, paving the way for his assassination.
QUST:CNAMDB06Astrid informed me that I should speak to Gabriella about my next contract, which has something to do with the Emperor's security.
QUST:CNAMDB06I must kill Gaius Maro, an agent of the Emperor's security force. Once he's dead, I must plant a letter on his body that will incriminate him in a plot to kill the Emperor. If I wish to earn a bonus, I must not kill him in Dragon Bridge, or on the road, but in one of the cities he visits.
QUST:CNAMDB06I have killed Gaius Maro, and planted the Incriminating Letter on his body. This will surely disrupt the security plan for the Emperor's visit, ruin Commander Maro emotionally, and make the Emperor believe the only plot to kill him has been foiled.
QUST:CNAMDB07Upon my return to the Sanctuary, I was informed by Gabriella that there was some kind of "incident" with Cicero. I need to speak to Astrid to find out what happened.
QUST:CNAMDB07While I was away, Cicero went berserk and tried to kill Astrid. He fled the Sanctuary, with Arnbjorn in pursuit. I need to locate them both, and then kill Cicero.
QUST:CNAMDB07After learning that Cicero went berserk and tried to kill Astrid, I was ordered to go to the Dawnstar Sanctuary, find him, and end his life. The matter has now been resolved.
QUST:CNAMDB08I must speak with Festus Krex about my next target, the renowned chef known only as the "Gourmet."
QUST:CNAMDB08I have been tasked with killing the Gourmet, but only one person knows the famous chef's true identity and location - a man named Anton Virane. I must get this information from Anton Virane, and then kill him.
QUST:CNAMDB08I must kill the Gourmet, who is actually an Orc named Balagog gro-Nolob. Once he's dead, I must steal his Writ of Passage. And, if I can manage to hide the body, I'll receive a bonus.
QUST:CNAMDB08The Gourmet is dead, and I'm now in possession of his Writ of Passage. Soon, I will take his place as chef for the Emperor...
QUST:CNAMDB09It would appear all the contracts leading up to the Emperor's assassination have been completed. I must now speak with Astrid, and receive further instructions.
QUST:CNAMDB09Using the Writ of Passage issued to the chef known as "The Gourmet," I must enter Castle Dour and play the part of the culinary master, who is scheduled to prepare a feast. This will be my opportunity to assassinate the Emperor, using any tools at my disposal.
QUST:CNAMDB09It was a trap! The Emperor was actually Titus Mede II's double, and Commander Maro said I had been betrayed by someone within the Dark Brotherhood. Despite his deal, Maro has sent troops to destroy the Sanctuary. I must return there and help my Family!
QUST:CNAMDB09After learning the Emperor was actually Titus Mede II's double, and being confronted by Commander Maro, I learned Maro had betrayed the betrayer, and sent troops to destroy the Dark Brotherhood Sanctuary. I returned there, to lend aid to my fellow Family members.
QUST:CNAMDB10I have returned to the Sanctuary in the midst of the Penitus Oculatus' assault. I must assist my fellow Family members any way I can.
QUST:CNAMDB10Not only have the Penitus Oculatus killed most of the Family members and burned the Sanctuary, Astrid also revealed herself to be the one who betrayed me. But there is still hope - the Emperor is still in Skyrim, and I have a chance to fulfill my contract with Amaund Motierre.
QUST:CNAMDB11The Night Mother has spoken to me once again. The true Emperor must be assassinated - the contract with Amaund Motierre must be completed.
QUST:CNAMDB11The Emperor has been assassinated. The Dark Brotherhood will, once more, be feared and respected the world over.
QUST:CNAMDBDestroyI have killed Astrid, the leader of the Dark Brotherhood. I should report her death to a guard.
QUST:CNAMDBDestroyI've spoken to a guard about Astrid's death. He told me I should share this information with Commander Maro, in the village of Dragon Bridge.
QUST:CNAMDBDestroyCommander Maro has tasked me with killing every assassin in the Dark Brotherhood Sanctuary! He has provided me with the pass phrase that will allow me to enter.
QUST:CNAMDBDestroyI have killed every assassin in the Dark Brotherhood Sanctuary. I should now report back to Commander Maro.
QUST:CNAMDBDestroyAfter killing Astrid, the leader of the Dark Brotherhood, I was commissioned by Commander Maro to wipe out the assassins' Sanctuary. I did so, and was rewarded for my efforts. Of course, it will now be impossible for me to join the shadowy organization...
QUST:CNAMDBEvictionI have broken the rules of the Sanctuary, and must pay Nazir a fine before I can proceed with any Dark Brotherhood business.
QUST:CNAMDBrecurringI am now the Listener and leader of the Dark Brotherhood in Skyrim. It is my duty to hear the words of our Unholy Matron, the Night Mother, and do as she commands...
QUST:CNAMDBSideContract01I must travel to the town of Ivarstead and kill the beggar Narfi. I may use any means at my disposal. When I am done, I am to return to Nazir at the Sanctuary and collect my reward.
QUST:CNAMDBSideContract01Narfi is dead, and I have collected my reward from Nazir at the Sanctuary.
QUST:CNAMDBSideContract02I must kill the ex-miller Ennodius Papius, at Anga's Mill. I may use any means at my disposal. When I am done, I am to report back to Nazir at the Sanctuary and collect my reward.
QUST:CNAMDBSideContract02Ennodius Papius is dead, and I have collected my reward from Nazir at the Sanctuary.
QUST:CNAMDBSideContract03I must go to Dawnstar and kill the mine boss, Beitild. I may use any means at my disposal. When I am done, I am to report back to Nazir at the Sanctuary and collect my reward.
QUST:CNAMDBSideContract03Betild is dead, and I have collected my reward from Nazir at the Sanctuary.
QUST:CNAMDBSideContract04I must travel to Half-Moon Mill and kill the vampire Hern. I may use any means at my disposal. When I am done, I am to report back to Nazir at the Sanctuary and collect my reward.
QUST:CNAMDBSideContract04Hern is dead, and I have collected my reward from Nazir at the Sanctuary.
QUST:CNAMDBSideContract05I must kill the bard Lurbuk, in the town of Morthal. I may use any means at my disposal. When I am done, I am to report back to Nazir at the Sanctuary and collect my reward.
QUST:CNAMDBSideContract05Lurbuk is dead, and I have collected my reward from Nazir at the Sanctuary.
QUST:CNAMDBSideContract06I must go to the shipwreck on the Northern Coast, and kill Deekus. I may use any means at my disposal. When I am done, I am to report back to Nazir at the Sanctuary and collect my reward.
QUST:CNAMDBSideContract06Deekus is dead, and I have collected my reward from Nazir at the Sanctuary.
QUST:CNAMDBSideContract07I must find and kill the Khajiit Ma'randru-jo, a merchant who travels with one of the caravans. I may use any means at my disposal. When I am done, I am to report back to Nazir at the Sanctuary and collect my reward.
QUST:CNAMDBSideContract07Ma'randru-jo is dead, and I have collected my reward from Nazir at the Sanctuary.
QUST:CNAMDBSideContract08I must kill the archer Anoriath, who can usually be found at his food stall in Whiterun, or hunting in the plains outside the city. I may use any means at my disposal. When I am done, I am to report back to Nazir at the Sanctuary and collect my reward.
QUST:CNAMDBSideContract08Anoriath is dead, and I have collected my reward from Nazir at the Sanctuary.
QUST:CNAMDBSideContract09I must kill the old woman Agnis, who serves as a servant in Fort Greymoor. I may use any means at my disposal. When I am done, I am to report back to Nazir at the Sanctuary and collect my reward.
QUST:CNAMDBSideContract09Agnis is dead, and I have collected my reward from Nazir at the Sanctuary.
QUST:CNAMDBSideContract10I must kill the wizard Maluril, who can be found investigating the Dwarven ruin of Mzinchaleft. I may use any means at my disposal. When I am done, I am to report back to Nazir at the Sanctuary and collect my reward.
QUST:CNAMDBSideContract10Maluril is dead, and I have collected my reward from Nazir at the Sanctuary.
QUST:CNAMDBSideContract11I must kill Helvard, the housecarl of Falkreath. I may use any means at my disposal. When I am done, I am to report back to Nazir at the Sanctuary and collect my reward.
QUST:CNAMDBSideContract11Helvard is dead, and I have collected my reward from Nazir at the Sanctuary.
QUST:CNAMDBSideContract12I must kill Safia, the pirate captain of the ship Red Wave, which is moored at the docks in Solitude. I may use any means at my disposal. When I am done, I am to report back to Nazir at the Sanctuary and collect my reward.
QUST:CNAMDBSideContract12Safia is dead, and I have collected my reward from Nazir at the Sanctuary.
QUST:CNAMDialogueTutorialGiraud Gemane of the Bards College has found a clue to the location of the legendary drum of Rjorn. He's asked me to go to Halldir's Cairn and retrieve it.
QUST:CNAMdunBlindCliffQSTThe Hagraven Melka is dead.
QUST:CNAMdunDarklightQSTI met a witch named Illia in Darklight Tower. She was supposed to obtain a sacrifice for her mother to perform an evil ritual, but rebelled. Illia wants me to help her get to the top of the tower so she can stop her mother.
QUST:CNAMdunDarklightQSTI met a witch named Illia in Darklight Tower. She was supposed to obtain a sacrifice for her mother to perform an evil ritual, but rebelled. Illia wants me to help her get to the top of the tower so she can stop her mother. At the top of the tower, Illia told me her plan. She planned to present me as the sacrifice to her mother to gain the element of surprise.
QUST:CNAMdunDarklightQSTI met a witch named Illia in Darklight Tower. She was supposed to obtain a sacrifice for her mother to perform an evil ritual, but rebelled. Illia wants me to help her get to the top of the tower so she can stop her mother. At the top of the tower, Illia told me her plan. She planned to present me as the sacrifice to her mother to gain the element of surprise. We attacked an killed her mother. Illia told me to take her mother's staff from as a reward.
QUST:CNAMdunForelhostQSTI have been asked to defeat the Dragon Priest in Forelhost and to bring back his Mask. A journal left by Skorm Snow-Strider may reveal a way past the collapsed areas.
QUST:CNAMdunForelhostQSTI have been asked to defeat the Dragon Priest in Forelhost and to bring back his Mask. I have found the journal of Skorm Snow-Strider, which may reveal how to bypass the collapsed areas.
QUST:CNAMdunForelhostQSTI have been asked to defeat the Dragon Priest in Forelhost and to bring back his Mask. I can reach the blocked off areas of the stronghold through the well.
QUST:CNAMdunForelhostQSTI have been asked to defeat the Dragon Priest in Forelhost and to bring back his Mask.
QUST:CNAMdunForelhostQSTI have defeated the Dragon Priest, Rahgot, and taken his Mask. I should return with it to Valmir.
QUST:CNAMdunForelhostQSTValmir has betrayed me and has been tricking soldiers into the ruins. He must die.
QUST:CNAMdunFrostmereCryptQSTOutside Frostmere Crypt, I found a group of bandits attacking one of their own. It seems she was implicated when one of her friends stole a sword from the leader of the gang.
QUST:CNAMdunFrostmereCryptQSTIn Frostmere Crypt, the bandit Ra'jirr stole a sword from the gang's leader in order to stop the 'Pale Lady', a mysterious figure haunting his dreams. He fled into the tunnels below the ruin, with the bandit leader in pursuit.
QUST:CNAMdunFrostmereCryptQSTIn Frostmere Crypt, the bandit Ra'jirr stole a sword from the gang's leader in order to stop the 'Pale Lady', a mysterious figure haunting his dreams. Ra'jirr ambushed and killed the bandit leader before heading into the underground forest.
QUST:CNAMdunFrostmereCryptQSTIn Frostmere Crypt, the bandit Ra'jirr stole a sword from the gang's leader in order to stop the 'Pale Lady', a mysterious figure haunting his dreams. She appeared and attacked before he could use it to seal her away.
QUST:CNAMdunFrostmereCryptQSTIn Frostmere Crypt, the spectral Pale Lady was released when a group of bandits stole the enchanted sword that sealed her tomb. By returning the sword to her altar, I returned her to her rest.
QUST:CNAMdunFrostmereCryptQSTIn Frostmere Crypt, the spectral Pale Lady was released when a group of bandits stole the enchanted sword that sealed her tomb. I killed her and claimed the sword as my prize.
QUST:CNAMdunGauldursonQSTIn Reachwater Rock, I found a cryptic message that said the tomb here had been sealed, and should be forgotten forever. What is the story of this place?
QUST:CNAMdunGauldursonQSTIn Folgunthur, I found a cryptic message on the body of a powerful Draugr, condemning him for his ancient crimes. What was his story? Why was he entombed with a broken amulet?
QUST:CNAMdunGauldursonQSTIn Geirmund's Hall, I found a cryptic message on the body of a powerful Draugr, condemning him for his ancient crimes. What was his story? Why was he entombed with a broken amulet?
QUST:CNAMdunGauldursonQSTIn Saarthal, I found a cryptic message on the body of a powerful Draugr, condemning him for his ancient crimes. What was his story? Why was he entombed with a broken amulet?
QUST:CNAMdunGauldursonQSTLong ago, the Archmage Gauldur was murdered, and his three sons were hunted down by King Harald's personal battlemage. The entire incident was covered up, their names struck from every record. But the legend survived. Perhaps someone still knows the truth of this ancient tale.
QUST:CNAMdunGauldursonQSTLong ago, the Archmage Gauldur was murdered, and his three sons were hunted down by King Harald's personal battlemage. The mage Daynas Valen spent his life searching for the truth of this tale, and came to Folgunthur with the key needed to unlock its secret.
QUST:CNAMdunGauldursonQSTLong ago, the Archmage Gauldur was murdered by his three sons, who stole his amulet of power and divided it among themselves. The brothers were hunted down in secret and sealed in tombs across Skyrim. To reclaim the amulet, I will need to seek out their final resting places.
QUST:CNAMdunGauldursonQSTLong ago, the Archmage Gauldur was murdered by his three sons, who stole his amulet of power and divided it among themselves. I defeated the brothers and reclaimed the fragments of the amulet. Perhaps Gauldur's tomb holds the secret to restoring it to its original form.
QUST:CNAMdunGauldursonQSTLong ago, the Archmage Gauldur was murdered by his three sons, who stole his amulet of power and divided it among themselves. I collected the fragments of the shattered amulet and brought them to Gauldur's tomb, where the ghosts of the three brothers ambushed me.
QUST:CNAMdunGauldursonQSTLong ago, the Archmage Gauldur was murdered by his three sons, who stole his amulet of power and divided it among themselves. I defeated the undead brothers, located the fragments of the shattered amulet, and forged it anew in Gauldur's tomb.
QUST:CNAMdunHighGateRuinsQSTFind Anska's scroll and return it to her for a reward.
QUST:CNAMdunHighGateRuinsQSTHelp Anska retrieve the scroll from High Gate Ruins.
QUST:CNAMdunHighGateRuinsQSTI have the scroll, I should return it to Anska for my reward.
QUST:CNAMdunHighGateRuinsQSTHigh Gate Ruins is clear and Anska has rewarded me with a powerful new fire spell.
QUST:CNAMdunHighGateRuinsQSTI have failed to protect Anska, now I'll never know what her scroll was for.
QUST:CNAMdunHillgrundsTombQSTI've agreed to help Golldir protect his ancestral tomb from the warlock, Vals Veran.
QUST:CNAMdunHunterQSTI met an old Nord named Froki who offered to guide me through the Sacred Trials of Kyne.
QUST:CNAMdunHunterQSTI met an old Nord hunter named Froki who told me about Kyne's Sacred Trials. He has marked me so that the guardian skeever, wolf and mudcrab should appear to me when I visit their lairs.
QUST:CNAMdunHunterQSTI met a hunter named Froki who sent me on Kyne's Sacred Trials. I have defeated the first three guardian beasts as instructed.
QUST:CNAMdunHunterQSTThe Nord hunter Froki is guiding me through the Sacred Trials of Kyne. I defeated the first group of guardians and have been tasked to seek out the guardian bear, sabrecat and mammoth spirits.
QUST:CNAMdunHunterQSTThe Nord hunter Froki is guiding me through Kyne's Sacred Trials. I have defeated several guardian spirits as instructed.
QUST:CNAMdunHunterQSTThe Nord hunter Froki is guiding me through the Sacred Trials of Kyne. I have defeated several spirit guardians and have now been asked to seek out the Troll guardian as my final challenge.
QUST:CNAMdunHunterQSTThe Nord hunter Froki guided me through the Sacred Trials of Kyne. I have defeated the final guardian, a troll spirit.
QUST:CNAMdunHunterQSTThe Nord hunter Froki is guiding me through the Sacred Trials of Kyne. I had to defeat the guardian spirits of many beasts, and was rewarded with the Blessing of Kyne.
QUST:CNAMdunNchuandZelQstI should try and find the researchers Alethius mentioned in his note.
QUST:CNAMdunNchuandZelQstI've discovered Stromm's corpse. Maybe if I venture deeper into Nchuand-Zel I can find the rest of the group. Hopefully they're still alive.
QUST:CNAMdunNchuandZelQstIt appears the entire party was wiped out trying to reactivate the city's defenses. I need to find the lever Staubs mentioned and activate it.
QUST:CNAMdunNchuandZelQstI've successfully activated the city's remaining automatons. They should be more then capable of driving the remaining Falmer out. I should see if anyone is looking for the expedition.
QUST:CNAMdunNchuandZelQstI've informed Calcelmo about the journal and received some gold for my efforts.
QUST:CNAMdunNilheimQSTI've found an injured merchant and agreed to escort him back to his camp.
QUST:CNAMdunNilheimQSTRetrieve your reward from Telrav.
QUST:CNAMdunNilheimQSTTelrav has doublecrossed me and he will pay.
QUST:CNAMdunNilheimQSTTelrav and his men are dead.
QUST:CNAMdunNilheimQSTI have killed Telrav and can no longer lead him to his camp.
QUST:CNAMdunRobbersGorgeQST;
QUST:CNAMdunShipwreck04QSTTrius has asked me to search the wreck below for a jewelry box. Any other loot I find is mine.
QUST:CNAMdunShipwreck04QSTI've given the box to Trius and he has rewarded me with a new spell.
QUST:CNAMdunTrevasWatchQSTI must find a way to reach the gate lever on the inside of Treva's Watch.
QUST:CNAMdunTrevasWatchQSTI must find a way to reach the gate lever on the inside of Treva's Watch.
QUST:CNAMdunTrevasWatchQSTI've opened the front gate, I should return to Stalleo for my reward.
QUST:CNAMdunTrevasWatchQSTI have discovered a back way into Treva's watch and was able to open the main gate from the other side.
QUST:CNAMdunValthumeQSTA spirit known as Valdar has asked me to collect three vessels in Valthume to defeat the Dragon Priest Hevnoraak.
QUST:CNAMdunValthumeQSTValdar has asked me to collect three vessels in Valthume to defeat the Dragon Priest Hevnoraak. I brought the vessels to Valdar who told me the vessels contained the blood of Hevnoraak. I am to use this blood in a ritual to defeat him.
QUST:CNAMdunValthumeQSTValdar has asked me to collect three vessels in Valthume to defeat the Dragon Priest Hevnoraak. I brought the vessels to Valdar who told me the vessels contained the blood of Hevnoraak. I used the blood to weaken and awaken Hevnoraak, and defeated him.
QUST:CNAMdunValthumeQSTVader has asked me to collect three vessels in Valthume to defeat the Dragon Priest Hevnoraak. I brought the vessels to Valdar who told me the vessels contained the blood of Hevnoraak. I used the blood to weaken and awaken Hevnoraak, and defeated him. Valdar told me to take his iron mask and faded away.
QUST:CNAMdunVolunruudQSTI may be able to recover two ceremonial weapons within Volunruud which will allow me to enter the Elder's Cairn.
QUST:CNAMdunVolunruudQSTI've found the ceremonial axe in Volunruud.
QUST:CNAMdunVolunruudQSTI've found the ceremonial Sword in Volunruud.
QUST:CNAMdunVolunruudQSTNow that I have both ceremonial weapons, I should be able to open the door to the Elder's Cairn.
QUST:CNAMdunVolunruudQSTI defeated an ancient draugr named Kvenel within Volunruud.
QUST:CNAMMG01I've found the College of Winterhold, where mages study the arcane arts in Skyrim. If I want to learn more about magic, I'll need to join their ranks.
QUST:CNAMMG01In order to join the College of Winterhold, I need to show I'm capable of simple magic by casting a Magelight spell..
QUST:CNAMMG01In order to join the College of Winterhold, I need to show I'm capable of simple magic by summoning a Flame Atronach.
QUST:CNAMMG01In order to join the College of Winterhold, I need to show I'm capable of simple magic by casting a Firebolt spell.
QUST:CNAMMG01In order to join the College of Winterhold, I need to show I'm capable of simple magic by casting a Fear spell.
QUST:CNAMMG01In order to join the College of Winterhold, I need to show I'm capable of simple magic by casting Healing Hands on Nirya at the entrance to the College.
QUST:CNAMMG01I've been allowed to join the College of Winterhold, and need to find Mirablle Ervine for a tour of the grounds.
QUST:CNAMMG01I have joined the College of Winterhold. Mirabelle Ervine has agreed to show me around in order to become familiar with the grounds.
QUST:CNAMMG01I have joined the College of Winterhold, and after a tour of the grounds need to find Tolfdir, who looks after the new Apprentices.
QUST:CNAMMG01After joining the College of Winterhold and speaking with Tolfdir, I've learned a bit about wards and will be accompanying some of the others on an expedition.
QUST:CNAMMG02Tolfdir has decided to take us to investigate the ruins of Saarthal to explore the more practical uses of magic.
QUST:CNAMMG02Tolfdir has asked the Apprentices to meet him at Saarthal, the site of an ongoing excavation by the College.
QUST:CNAMMG02In the College excavation at Saarthal, I've been asked to assist Arniel Gane with his work uncovering the ruins.
QUST:CNAMMG02I've been asked to assist Arniel Gane in his work at the excavation in Saarthal by collecting enchanted objects scattered around the ruins.
QUST:CNAMMG02While helping in the excavation in Saarthal by gathering enchanted items, I somehow triggered some sort of trap. It has revealed an unexplored section of the ruins, and Tolfdir would like me to follow him further in.
QUST:CNAMMG02While exploring the excavation in Saarthal, I somehow triggered some sort of trap. It has revealed an unexplored section of the ruins, and Tolfdir would like me to follow him further in.
QUST:CNAMMG02While following Tolfdir through an unexplored section of Saarthal, a vision from the Psijic Order has suggested that something has been set in motion by the exploration of Saarthal. Tolfdir should be warned.
QUST:CNAMMG02While in an unexplored area of Saarthal, I received a vision from someone in the Psijic Order saying there's something dangerous in Saarthal. Despite this, Tolfdir wishes to forge ahead and has asked that I follow him.
QUST:CNAMMG02During an expedition to Saarthal, I uncovered a new section of the ruins, and was warned by a vision from someone in the Psijic Order of danger within. Despite this, Tolfdir and I have explored further and found a strange orb buried deep within Saarthal. Tolfdir has asked that I take news of the discovery to the Arch-Mage.
QUST:CNAMMG02I've delivered word to the Arch-Mage that something interesting was found deep within Saarthal.
QUST:CNAMMG03With Tolfdir still occupied in Saarthal, I need to speak to Mirabelle Ervine to find out about researching the discovery in Saarthal.
QUST:CNAMMG03Since Tolfdir is not available, I've been asked by Mirabelle Ervine to look into information on the object we found in Saarthal by talking to Urag gro-Shub in the Arcanaeum.
QUST:CNAMMG03I've been asked to find more information on the object found in Saarthal. Urag suggested that useful books may have been stolen from the Arcanaeum by Othorn, a former Apprentice at the College. His last known location was Fellglow Keep.
QUST:CNAMMG03In attempting to track down books that may have information about Saarthal, I've been exploring Fellglow Keep and have located Orthorn, the former apprentice who stole the books in the first place. He's now a prisoner, and has begged me to free him.
QUST:CNAMMG03I've freed Orthorn from Fellglow Keep, and he has offered to help me find the books I'm looking for.
QUST:CNAMMG03I was asked to find books that may have information about the object discovered in Saarthal, and traveled to Fellglow Keep to retrieve them from Orthorn, a former Apprentice at the College. I've found the books and now need to see them returned to the College.
QUST:CNAMMG03I've returned to the College with the books from Fellglow Keep. One of the books, "Night of Tears", has some information about Saarthal that Urag found very interesting.
QUST:CNAMMG03_dunFellglowKeepQST;
QUST:CNAMMG04Urag has asked me to mention the Night of Tears book to Tolfdir.
QUST:CNAMMG04I've mentioned the Night of Tears book to Tolfdir, who seems distracted by the orb from Saarthal, and has some additional thoughts about it.
QUST:CNAMMG04While discussing the Saarthal orb with Tolfdir, Ancano interrupted and insisted I follow him.
QUST:CNAMMG04Ancano interrupted my conversation with Tolfdir to insist that I speak with someone claiming to be from the Psijic Order, who is waiting in the Arch-Mage's quarters in the College.
QUST:CNAMMG04I've been led to the Arch-Mage's quarters by Ancano, who was insistent that I speak to someone claiming to be from the Psijic Order. The monk, named Quaranir, has informed me that the "Eye of Magnus" is dangerous and that to learn how to deal with it, I need to speak with The Augur of Dunlain within the College. I should ask my fellow members where to find him.
QUST:CNAMMG04I've been led to the Arch-Mage's quarters by Ancano, who was insistent that I speak to someone claiming to be from the Psijic Order. The monk, named Quaranir, has informed me that the "Eye of Magnus" is dangerous and that to learn how to deal with it, I need to speak with The Augur of Dunlain within the College. He can be found in the Midden, beneath the College.
QUST:CNAMMG04After speaking with Quaranir from the Psijic Order and being warned of the danger of keeping the Eye of Magnus at the College, I sought out and talked to the Augur of Dunlain, who lives in the Midden underneath the College. The Augur told me that I'll need to find the Staff of Magnus, and to give that information to my superiors immediately.
QUST:CNAMMG04After speaking privately with a monk from the Psijic Order, I have been warned that the "Eye of Magnus" is potentially dangerous and must be dealt with. After consulting with the Augur of Dunlain beneath the College, I have brought word to the Arch-Mage that the Staff of Magnus needs to be located.
QUST:CNAMMG05Ancano has done something to the Eye of Magnus, causing the orb to release incredible amounts of energy, and possibly putting the area in danger. I need to find the Arch-Mage and make sure he's safe.
QUST:CNAMMG05Ancano has done something to the Eye of Magnus, causing the orb to release incredible amounts of energy, damaging the College and killing the Arch-Mage. The town of Winterhold may be affected as well, and needs to be secured.
QUST:CNAMMG05Winterhold now appears to be safe from the creatures attacking it. Mirabelle needs to be informed of what's going on.
QUST:CNAMMG05The town of Winterhold has been secured for now, but the Eye of Magnus cannot be reached and continues to jeopardize the College.
QUST:CNAMmg06I've been asked to speak with Mirabelle Ervine to follow up on the Staff of Magnus.
QUST:CNAMmg06Mirabelle has told me that members of the Synod recently visited the College, mentioning the Staff of Magnus. They were last known to be heading towards Mzulft; they may know more about where to find the staff.
QUST:CNAMmg06At Mirabelle's suggestion, I entered the ruins of Mzulft searching for the Synod researchers. I found one man who died, and suggested that more people may be inside at something called The Oculory. I should head further into the ruins to see what's going on.
QUST:CNAMmg06At Mirabelle's suggestion, I entered the ruins of Mzulft searching for the Synod researchers. I found Paratus Decimius, who appears to be the only surviving member of the Synod expedition, and who has insisted that a "focusing crystal" is necessary to finish his experiment but was stolen by the Falmer.
QUST:CNAMmg06Exploring Mzulft while looking for information about the Staff of Magnus, I've encountered Paratus Decimius, the sole surviving member of a Synod expedition. I've found the focusing crystal he needs to finish his experiment, and should return it to him.
QUST:CNAMmg06Paratus Decimius may know the location of the Staff of Magnus, but has asked for my help in completing an experiment in Mzulft. I need to follow him to the top of the ruins.
QUST:CNAMmg06Paratus Decimius may know the location of the Staff of Magnus, but has asked for my help in completing an experiment in Mzulft. I need to use magic to attenuate Paratus' focusing crystal, and then manipulate the dwarven machinery to line up the beams of light.
QUST:CNAMmg06Traveling to Mzulft in search of the Synod, I found Paratus Decimius who helped me learn that the Staff of Magnus is located in Labyrinthian. This information needs to get back to Savos Aren at the College immediately.
QUST:CNAMmg06After traveling to Mzulft and learning that the Staff of Magnus is located within Labyrinthian, I returned to the College to give the news to Arch-Mage Aren. Aren, however, is more concerned with the Eye of Magnus at the moment, since Ancano has locked himself in the Hall of the Elements with it. I need to help the Arch-Mage reach him at once.
QUST:CNAMmg06After finding the Synod in Mzulft, I learned that the Staff of Magnus can be found in Labyrinthian, and brought this news to the Arch-Mage.
QUST:CNAMMG07I need to retrieve the Staff of Magnus from within Labyrinthian and return with it to the College of Winterhold. Only the staff will help me put an end to Ancano's abuse of the Eye of Magnus.
QUST:CNAMMG07I have recovered the Staff of Magnus, and need to get it back to the College at once.
QUST:CNAMMG07I have recovered the Staff of Magnus.
QUST:CNAMMG08The Staff of Magnus has been recovered, and so it's time to assault the College of Winterhold and strike down Ancano.
QUST:CNAMMG08Ancano has been defeated, but there's still a tremendous amount of energy coming out of the Eye of Magnus. I need to talk to Tolfdir about what to do next.
QUST:CNAMMG08Ancano has been defeated. The Psijic Monks have removed the Eye of Magnus from the College, saying that the world is not ready for such a thing. With the crisis over, I have been named the new Arch-Mage of the College.
QUST:CNAMMGR01;player has accepted quest
QUST:CNAMMGR02Drevis Neloren has asked for my help in purifying the focus points for magical energy around the College. I've been given special Tuning gloves that I'll need to wear in order to cleanse the focal points. Drevis has warned that there may be side-effects to performing this task.
QUST:CNAMMGR02I've finished cleansing the focal points around the College, and should take the gloves back to Drevis.
QUST:CNAMMGR02I've successfully helped Drevis by cleansing the focal points around the College.
QUST:CNAMMGR10Sergius Turrianus needs an item picked up from in and returned to him so that he can enchant it.
QUST:CNAMMGR10I've received the item from and need to deliver it to Sergius at the College so he can enchant it.
QUST:CNAMMGR10I've finished the task that Sergius gave me, and have successfully picked up and delivered the item from so that it can be enchanted.
QUST:CNAMMGR11Sergius has asked for my help in restocking soul gems.
QUST:CNAMMGR11I've delivered the soul gems that Sergius requested.
QUST:CNAMMGR21Urag gro-Shub is looking for writings by the Arch-Mage Shalidor, so that he can translate them into something useful for the College. He's asked that I attempt to find another copy for him.
QUST:CNAMMGR21I've managed to find the writings of the Arch-Mage Shalidor that Urag gro-Shub was looking for. I should take them to him at the Arcanaeum so that he can translate them.
QUST:CNAMMGR21Urag gro-Shub asked me to bring him more of the writings of the Arch-Mage Shalidor. I was able to find another copy, and have brought it to him. He will translate it as soon as he's able, and then we'll see what we can learn from it.
QUST:CNAMMGR30There have been reports of some sort of magical anomaly in Skyrim. Tolfdir fears it is a side-effect of Ancano's meddling with the Eye of Magnus, and has asked that I look into it. He suggested I take the Staff of Magnus with me, just in case.
QUST:CNAMMGR30I have found and shut down the magical anomaly Tolfdir was worried about. I should return to him and let him know it's been dealt with.
QUST:CNAMMGR30A magical anomaly was reported in Skyrim; it seems to have been connected to Ancano's meddling with the Eye of Magnus. I successfully shut it down before it could become a greater problem.
QUST:CNAMMGRAppBrelyna01Brelyna Maryon has asked me to act as a test subject while she practices some new spells. Her first attempt ended badly, but she has assured me that if I let her try one more time, it will work out. I should find her once her spell has worn off.
QUST:CNAMMGRAppBrelyna01After two attempts at helping Brelyna with trying out new spells, she has agreed that perhaps she should work a bit more before trying anything else.
QUST:CNAMMGRAppJzargo01J'zargo has asked for help with a project he's been working on. I'm supposed to test out Flame Cloak scrolls he made, and report back to him when I've tried them out on several undead creatures.
QUST:CNAMMGRAppJzargo01I've informed J'zargo that the Flame Cloak scrolls he created don't work exactly as he intended. I doubt he'll be asking for additional help.
QUST:CNAMMGRAppJzargo01I told J'zargo that I ran out of the scrolls he'd given me, and he no longer wants my help.
QUST:CNAMMGRAppOnmund01Onmund has asked me to help him get an amulet with sentimental value back from Enthir.
QUST:CNAMMGRAppOnmund01Enthir insists that Onmund sold him the amulet in question, and he will not go back on a trade. If, however, I can recover a particular staff for Enthir, he'll give me the amulet. I'll need to search for the staff.
QUST:CNAMMGRAppOnmund01I have found the staff that Enthir wanted, and need to deliver it to him so that he'll exchange it for Onmund's amulet.
QUST:CNAMMGRAppOnmund01Enthir agreed to return Onmund's amulet to him, and has given it to me. I need to make sure it gets back to Onmund.
QUST:CNAMMGRAppOnmund01Onmund is grateful that I was able to deal with Enthir and return his amulet.
QUST:CNAMMGRArniel01Arniel Gane has asked for help with a special project he's working on. Although he won't tell me what they're for, he wants me to bring him a number of Dwarven Cogs.
QUST:CNAMMGRArniel01I've given Arniel Gane the Dwarven cogs he asked for, and he was quite grateful. He's suggested that there may be more I can help with in the future.
QUST:CNAMMGRArniel02Arniel has asked for more help with his project, though this time the request is very different. Enthir is apparently refusing to follow through on a trade; something Arniel needs for his work. He's asked that I go speak with Enthir on his behalf.
QUST:CNAMMGRArniel02Arniel asked me to deal with Enthir, who was supposedly refusing to complete a business arrangement. Enthir insists that he hasn't been paid, but will consider the deal done if I acquire a staff for him from .
QUST:CNAMMGRArniel02I've managed to complete the trade agreement between Enthir and Arniel, and have the object Arniel was interested in. It's some sort of soul gem, though Enthir believes it to be useless. I should deliver it to Arniel.
QUST:CNAMMGRArniel02I've successfully completed a deal between Enthir and Arniel that is somehow related to Arniel's special project. He claims to be making progress, though I have no idea what that means.
QUST:CNAMMGRArniel03Arniel has finally revealed to me that his secret project deals with the disappearance of the dwarves, though he hasn't been clear about how his work relates to it. He's given me a warped soul gem, and asked me to find several Dwarven Convectors in the various ruins around Skyrim. I'm supposed to place the gem inside a convector, and then heat it using a spell Arniel has taught me. When I've done this several times, I should return the gem to Arniel.
QUST:CNAMMGRArniel03I've successfully altered Arniel's warped soul gem, and should return it to him. It is somehow critical to his project regarding the disappearance of the dwarves; perhaps he'll explain exactly what he's up to.
QUST:CNAMMGRArniel03I've once again helped Arniel with his secret, and very vague, project relating to the dwarves. He implied that he's waiting for something else, and then finally maybe I'll see what this is all about.
QUST:CNAMMGRArniel04Arniel has once again asked me to speak to Enthir, who was supposed to deliver something else relating to Arniel's project.
QUST:CNAMMGRArniel04Arniel was convinced that Enthir was refusing to complete the trade the two of them had arranged, but it turns out that this time Enthir never received the item in question. The courier bringing the item never arrived. If I want to help Arniel finish his work, I'll need to find the courier myself.
QUST:CNAMMGRArniel04Arniel was distraught over being unable to finish his project, believing that Enthir was refusing to complete a trade the two of them had agreed upon. Instead, the courier that was supposed to deliver the item never arrived. I've tracked him down (sadly he did not survive) and have the package Arniel wanted. I should make sure it gets to Arniel as soon as possible.
QUST:CNAMMGRArniel04I've helped Arniel with the final piece of his project, by tracking down a missing courier who was supposed to be delivering an item from Morrowind. That item is Keening, a dwarven dagger that Arniel claims is very important. With it, he says he's able to finish his experiment and has asked that I observe what happens.
QUST:CNAMMGRArniel04Arniel's experiment is over, but I'm not entirely sure what has happened. He has vanished, leaving behind the dagger Keening. I may never know whether he succeeded in his work.
QUST:CNAMMGRejoinQuestI've been suspended from the College for my actions. I should speak with Tolfdir about having it lifted.
QUST:CNAMMGRejoinQuestI've been suspended from the College for my actions, and will need to pay Tolfdir 250 gold in order to have it lifted.
QUST:CNAMMGRejoinQuestI've been suspended from the College for my actions, and will need to pay Tolfdir 500 gold in order to have it lifted.
QUST:CNAMMGRejoinQuestI've been suspended from the College for my actions, and will need to pay Tolfdir 1000 gold in order to have it lifted.
QUST:CNAMMGRejoinQuestI have paid Tolfdir and my suspension from the College has been lifted.
QUST:CNAMMGRitual01I've asked Faralda about additional training in Destruction. She gave me a book called "Power of the Elements" and hinted that it could lead me to new, powerful spells. I should examine the book to see what I can learn.
QUST:CNAMMGRitual01I have followed the clues in Power of the Elements, allowing me to finish the book.
QUST:CNAMMGRitual02Drevis Neloren has told me that there are books hidden throughout the College of Winterhold that contain information about powerful Illusion spells. I need to use the spell he's given me, Vision of the Tenth Eye, to find them.
QUST:CNAMMGRitual02I have found the Master Illusion Texts hidden throughout the College and delivered them to Drevis Neloren. In return, he has given me one of the Master Illusion spells.
QUST:CNAMMGRitual03Phinis Gestor has told me that in order to inscribe powerful Conjuration spells, he'll need a sigil stone from an Oblivion gate. To get one, I'll need to summon an Unbound Dremora and bend it to my will.
QUST:CNAMMGRitual03Phinis Gestor requires a sigil stone to inscribe powerful Conjuration spells for me. I subdued an Unbound Dremora and had it retrieve one for me, which I should now take to Phinis.
QUST:CNAMMGRitual03I have subdued an Unbound Dremora and had him retrieve a sigil stone for me, which Phinis Gestor has used to inscribe the Master Conjuration spells. In exchange for doing this, he has given me the first of the spells.
QUST:CNAMMGRitual04I've asked Colette about additional training in Restoration. She suggested there are spells I don't yet know, but that the Augur down in the Midden is the keeper of that knowledge and I'd have to gain his approval before I can learn them.
QUST:CNAMMGRitual04I've passed the Augur's test, and have been granted the Bane of the Undead spell.
QUST:CNAMMGRitual05Tolfdir is working on a new Master Alteration spell, and has asked for my help. He wants to study dragon heartscales, but in order to collect them I'll first need to obtain a special dagger known as Kahvozein's Fang.
QUST:CNAMMGRitual05At Tolfdir's request, I've used Kahvozein's Fang to collect dragon heartscales. Hopefully this will help him to create the new Alteration spell he's been working on.
QUST:CNAMMGRitual05I've assisted Tolfdir in his research by collecting dragon heartscales, which he needed to figure out a new Alteration spell. As a reward for helping him, he's given me the first copy of the tome.
QUST:CNAMMQ101I have been captured by the Empire and sentenced to death alongside the Stormcloak rebels. We were taken to Helgen, but before I could be executed a dragon appeared and attacked the town. I need to find some way to escape.
QUST:CNAMMQ101I have been captured by the Empire and sentenced to death alongside the Stormcloak rebels. We were taken to Helgen, but before I could be executed a dragon appeared and attacked the town. I need to find some way to escape.
QUST:CNAMMQ101I have escaped both my execution and a dragon attack at Helgen. I now have my freedom to do as I see fit in Skyrim.
QUST:CNAMMQ102Hadvar suggested that I head to the nearby town of Riverwood. His uncle is the blacksmith there and should be able to help me.
QUST:CNAMMQ102Hadvar's uncle Alvor asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the Jarl to send soldiers to protect Riverwood. I delivered the news to Jarl Balgruuf in Whiterun, and he rewarded me for my help.
QUST:CNAMMQ102Ralof's sister Gerdur asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the Jarl to send soldiers to protect Riverwood. I delivered the news to Jarl Balgruuf in Whiterun, and he rewarded me for my help.
QUST:CNAMMQ102Ralof suggested that I head to the nearby town of Riverwood. His sister owns a lumbermill there and should be able to help me.
QUST:CNAMMQ102When I arrived in Whiterun, I told the Jarl about the dragon attack on Helgen, and he rewarded me for my efforts.
QUST:CNAMMQ102Hadvar suggested that we head to the nearby town of Riverwood. His uncle is the blacksmith there and should be able to help us.
QUST:CNAMMQ102Ralof suggested that we head to the nearby town of Riverwood. His sister owns a lumbermill there and should be able to help us.
QUST:CNAMMQ102Hadvar's uncle Alvor asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the Jarl to send soldiers to protect Riverwood.
QUST:CNAMMQ102Ralof's sister Gerdur asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the Jarl to send soldiers to protect Riverwood.
QUST:CNAMMQ102I've arrived in Whiterun. I should tell the Jarl about the dragon attack on Helgen.
QUST:CNAMMQ102I've arrived in Whiterun. I should tell the Jarl about the dragon attack on Helgen.
QUST:CNAMMQ102When I arrived in Whiterun, I told the Jarl about the dragon attack on Helgen.
QUST:CNAMMQ102When I arrived in Whiterun, I told the Jarl about the dragon attack on Helgen.
QUST:CNAMMQ103Jarl Balgruuf thinks I may be able to help Farengar, his court wizard, with something related to dragons.
QUST:CNAMMQ103Farengar Secret-Fire, Jarl Balgruuf's court wizard, has asked me to retrieve a Dragonstone from Bleak Falls Barrow, a stone tablet that he believes contains a map of ancient dragon burial sites. He hopes this will help him understand how and why dragons are returning to Tamriel.
QUST:CNAMMQ103Farengar Secret-Fire, Jarl Balgruuf's court wizard, asked me to retrieve a Dragonstone from Bleak Falls Barrow, a stone tablet that he believes contains a map of ancient dragon burial sites. He hopes this will help him understand how and why dragons are returning to Tamriel. He was pleased when I returned with it, and promised that the Jarl will reward me for my efforts.
QUST:CNAMMQ104I recovered the Dragonstone from Bleak Falls Barrow, as the Jarl of Whiterun requested. I should speak to him about my reward.
QUST:CNAMMQ104A dragon has been sighted near Whiterun. Irileth, the Jarl's housecarl, asked me to come with her to discuss the situation with Jarl Balgruuf.
QUST:CNAMMQ104A dragon has been sighted at a watchtower near Whiterun. Jarl Balgruuf has sent me along with his housecarl Irileth with reinforcements.
QUST:CNAMMQ104A dragon was sighted at a watchtower near Whiterun. Jarl Balgruuf sent me along with his housecarl Irileth with reinforcements. The dragon attacked us and we killed it. We should investigate its corpse to see if we can learn anything about where it came from.
QUST:CNAMMQ104A dragon was sighted at a watchtower near Whiterun. Jarl Balgruuf sent me along with his housecarl Irileth with reinforcements. The dragon attacked us and we killed it. When I approached the dragon's corpse, I absorbed some kind of power from it. I should return to Whiterun and tell the Jarl what happened.
QUST:CNAMMQ104A dragon was sighted at a watchtower near Whiterun. Jarl Balgruuf sent me along with his housecarl Irileth with reinforcements. The dragon attacked us and we killed it. When I approached the dragon's corpse, I absorbed some kind of power from it. When I returned to Whiterun, the Jarl rewarded me for my services. I am now a Thane of Whiterun with my own personal housecarl.
QUST:CNAMMQ105The Greybeards have summoned me to their monastery of High Hrothgar on the slopes of the Throat of the World. They seem to have learned of the mysterious power that I gained when I killed the dragon outside Whiterun.
QUST:CNAMMQ105The Greybeards summoned me to their monastery of High Hrothgar on the slopes of the Throat of the World. I spoke to Arngeir, one of the Greybeards, who believes that I am "Dragonborn", which means I am especially gifted in the use of the Voice. They have offered to help me learn to use my new abilities.
QUST:CNAMMQ105The Greybeards summoned me to their monastery of High Hrothgar on the slopes of the Throat of the World. Their leader, Arngeir, recognized me as "Dragonborn", and taught me more about my new Voice powers. After passing several tests, they sent me on one final trial, retrieving the legendary Horn of Jurgen Windcaller.
QUST:CNAMMQ105UstengravAfter demonstrating my ability to learn Words of Power and to Shout, the Greybeard Arngeir has sent me on a final trial - retrieving the Horn of Jurgen Windcaller from his tomb in Ustengrav, a burial mound in the marshes of Hjaalmarch.
QUST:CNAMMQ105UstengravAfter demonstrating my ability to learn Words of Power and to Shout, the Greybeard Arngeir sent me on a final trial - retrieving the Horn of Jurgen Windcaller from his tomb in Ustengrav. Unfortunately, when I reached the tomb, I found that someone had replaced the Horn of Jurgen Windcaller with a note asking me to meet them in the Sleeping Giant Inn in Riverwood.
QUST:CNAMMQ105UstengravAfter demonstrating my ability to learn Words of Power and to Shout, the Greybeard Arngeir sent me on a final trial - retrieving the Horn of Jurgen Windcaller from his tomb in Ustengrav. When I arrived, the horn was missing, and in its place was a note from Delphine asking me to meet her in Riverwood. Delphine has given me the horn, so I can now return to Arngeir and complete my training.
QUST:CNAMMQ105UstengravAfter demonstrating my ability to learn Words of Power and to Shout, the Greybeard Arngeir sent me on a final trial - retrieving the Horn of Jurgen Windcaller from his tomb in Ustengrav. When I arrived, the Horn was missing, and in its place was a note from Delphine asking me to meet her in Riverwood. Delphine gave me the Horn, and I returned it to Arngeir to complete my trial. The Greybeards then greeted me formally as Dragonborn, and High Hrothgar is now open to me.
QUST:CNAMMQ106Delphine, the innkeeper in Riverwood, is more than she seems. She was the one that left me the note in Ustengrav. She gave me back the Horn of Jurgen Windcaller. She went to a lot of trouble to get my attention. I should find out what she wants.
QUST:CNAMMQ106Delphine believes that dragons are coming back to life and that the next one will resurrect near the town of Kynesgrove. Once I've convinced her that I'm Dragonborn by killing the dragon, she promises to fully explain who she is and what she wants with me.
QUST:CNAMMQ106Delphine believes that dragons are coming back to life and that only the Dragonborn can stop them. Near Kynesgrove, we saw a dragon Shouting another one back to life. That dragon is dead, and now it's time for Delphine to give me some answers.
QUST:CNAMMQ106Delphine believes that dragons are coming back to life and that only the Dragonborn can stop them. It turns out that she was right. Near Kynesgrove, we saw a dragon Shouting another one back to life. After we killed the dragon and I absorbed its power, Delphine accepted that I was Dragonborn as she had hoped, and revealed that she is one of the last members of the Blades, an organization dedicated to protecting the Dragonborn and stopping the dragons.
QUST:CNAMMQ201It seems that things are worse than even Delphine thought. Dragons aren't just coming back to life, they're being resurrected by other dragons. Delphine suspects that the Thalmor might be bringing dragons back for some sinister purpose. She's going to talk to her contacts about how we can infiltrate the Thalmor Embassy.
QUST:CNAMMQ201It seems that things are worse than even Delphine thought. Dragons aren't just coming back to life, they're being resurrected by other dragons. Delphine suspects that the Thalmor might be bringing dragons back for some sinister purpose. She's going to help me infiltrate the Thalmor ambassador's manor and find out what they know about the dragons. I should meet with her contact, Malborn, in the Winking Skeever Inn in Solitude.
QUST:CNAMMQ201It seems that things are worse than even Delphine thought. Dragons aren't just coming back to life, they're being resurrected by other dragons. Delphine suspects that the Thalmor might be bringing dragons back for some sinister purpose. I met with her contact, Malborn, who is going to smuggle some of my equipment into the Thalmor ambassador's manor. I'm going to infiltrate the manor posing as a guest at the ambassador's party. Once inside, I need to meet up with Malborn and figure out a way to slip away from the party without being caught.
QUST:CNAMMQ201It seems that things are worse than even Delphine thought. Dragons aren't just coming back to life, they're being resurrected by other dragons. Delphine suspects that the Thalmor might be bringing dragons back for some sinister purpose. Her contact, Malborn, smuggled some of my equipment into the Thalmor ambassador's manor. I infiltrated the manor posing as a guest at the ambassador's party. Now I need to search the ambassador's office to find out what the Thalmor know about the dragons.
QUST:CNAMMQ201It seems that things are worse than even Delphine thought. Dragons aren't just coming back to life, they're being resurrected by other dragons. Delphine suspects that the Thalmor might be bringing dragons back for some sinister purpose. With the help of her contact, Malborn, I infiltrated the manor posing as a guest at the ambassador's party. I've now learned that the Thalmor are just as in the dark as we are - in fact, they're searching Riften for a Blade named Esbern, who they believe knows what the return of the dragons means.
QUST:CNAMMQ201It seems that things are worse than even Delphine thought. Dragons aren't just coming back to life, they're being resurrected by other dragons. Delphine suspects that the Thalmor might be bringing dragons back for some sinister purpose. With the help of her contact, Malborn, I infiltrated the manor posing as a guest at the ambassador's party. I learned that the Thalmor are just as in the dark as we are - in fact, they're searching Riften for a Blade named Esbern, who they believe knows what the return of the dragons means.
QUST:CNAMMQ201MalbornI met Malborn hiding out in Windhelm. He thinks there's a Thalmor assassin on his trail, a Khajiit, waiting for him outside the city. I promised I'd take care of this assassin, if there really is one.
QUST:CNAMMQ201MalbornI met Malborn hiding out in Windhelm. I killed the Thalmor assassin who was on his trail. I should let him know it's safe for him to leave Windhelm.
QUST:CNAMMQ202The Thalmor are just as puzzled as we are about why dragons are returning. I learned that they are looking for a Blade named Esbern, who Delphine says is an expert on ancient dragon lore. We need to find him before the Thalmor do.
QUST:CNAMMQ202The Thalmor are just as puzzled as we are about why dragons are returning. I learned that they are looking for a Blade named Esbern, who is supposed to be an expert on ancient dragon lore. I've learned that he's hiding out in the Ratway Warrens in Riften.
QUST:CNAMMQ202The Thalmor are just as puzzled as we are about why dragons are returning. I learned that they are looking for a Blade named Esbern, who is supposed to be an expert on ancient dragon lore. I found Esbern hiding in the Ratway in Riften, and convinced him to let me in to explain myself.
QUST:CNAMMQ202The Thalmor are just as puzzled as we are about why dragons are returning. I learned that they are looking for a Blade named Esbern, who is supposed to be an expert on ancient dragon lore. I found Esbern hiding in the Ratway in Riften, and convinced him to let me in to explain myself.
QUST:CNAMMQ203I've gotten to the Blades loremaster Esbern ahead of the Thalmor. I hope he's as knowledgeable about dragons as Delphine promised.
QUST:CNAMMQ203I found the Blades loremaster Esbern and brought him to Riverwood to talk to Delphine. He believes that the secret to defeating Alduin will be revealed by Alduin's Wall, an artifact created by the ancient Blades. We need to go to Sky Haven Temple to find Alduin's Wall and see what it can tell us.
QUST:CNAMMQ203I found the Blades loremaster Esbern and brought him to Riverwood to talk to Delphine. He believed that the secret to defeating Alduin would be revealed by Alduin's Wall, an artifact created by the ancient Blades. We went to the hidden Blades stronghold of Sky Haven Temple, and found Alduin's Wall inside. It showed that Alduin was defeated in the past by some kind of Shout.
QUST:CNAMMQ204With Esbern's help, I've deciphered Alduin's Wall in Sky Haven Temple. It revealed that Alduin was defeated in ancient times by a Shout of some kind. Maybe the Greybeards can teach me this Shout, or at least tell me how I can learn it.
QUST:CNAMMQ204With Esbern's help, I've deciphered Alduin's Wall in Sky Haven Temple. It revealed that Alduin was defeated in ancient times by a Shout of some kind. Arngeir knew the name of the Shout, "Dragonrend", but could not teach it to me. However, he has agreed to show me the way to reach Paarthurnax, the Greybeards' leader, who lives at the top of the Throat of the World. Arngeir says that Paarthurnax is the only one who may know this Dragonrend Shout.
QUST:CNAMMQ204With Esbern's help, I've deciphered Alduin's Wall in Sky Haven Temple. It revealed that Alduin was defeated in ancient times by a Shout of some kind. Arngeir sent me to talk to Paarthurnax, who he said was the only one who might know this Dragonrend Shout. It turns out that Paarthurnax is actually a dragon.
QUST:CNAMMQ204With Esbern's help, I've deciphered Alduin's Wall in Sky Haven Temple. It revealed that Alduin was defeated in ancient times by a Shout of some kind. Arngeir sent me to talk to Paarthurnax, the Greybeards' leader, who turned out to be a dragon. Paarthurnax didn't know the Dragonrend Shout, but believes that there's a way for me to learn it from the ancient heroes who used it against Alduin.
QUST:CNAMMQ205I met the master of the Greybeards, the dragon Paarthurnax. He told me that the ancient Nords used an Elder Scroll to cast Alduin forward in time. If I can recover that same Elder Scroll, I may be able to use it to learn the "Dragonrend" Shout directly from the ancient heroes.
QUST:CNAMMQ205I met the master of the Greybeards, the dragon Paarthurnax. He told me that the ancient Nords used an Elder Scroll to cast Alduin forward in time. If I can recover that same Elder Scroll, I may be able to use it to learn the "Dragonrend" Shout directly from the ancient heroes. Esbern suggested that someone at the College of Winterhold might know how to find this Elder Scroll.
QUST:CNAMMQ205I met the master of the Greybeards, the dragon Paarthurnax. He told me that the ancient Nords used an Elder Scroll to cast Alduin forward in time. If I can recover that same Elder Scroll, I may be able to use it to learn the "Dragonrend" Shout directly from the ancient heroes. Arngeir suggested that someone at the College of Winterhold might know how to find this Elder Scroll.
QUST:CNAMMQ205I met the master of the Greybeards, the dragon Paarthurnax. He told me that the ancient Nords used an Elder Scroll to cast Alduin forward in time. If I can recover that same Elder Scroll, I may be able to use it to learn the "Dragonrend" Shout directly from the ancient heroes. I've learned that a scholar named Septimus Signus might know where to find it.
QUST:CNAMMQ205I met the master of the Greybeards, the dragon Paarthurnax. He told me that the ancient Nords used an Elder Scroll to cast Alduin forward in time. Now that I've recovered that Elder Scroll, I may be able to use it to learn the "Dragonrend" Shout directly from the ancient heroes.
QUST:CNAMMQ206I've located the Elder Scroll that was used to cast Alduin forward into our time by the Nord heroes of old. If Paarthurnax is right, if I read it near the Time-Wound I will get a vision of the past, when the ancient Nords used the Dragonrend Shout against Alduin.
QUST:CNAMMQ206I read the Elder Scroll near the Time-Wound, and learned the Dragonrend Shout in a vision of the Nord heroes fighting Alduin in the distant past. Now I need to use Dragonrend to defeat Alduin in the present time.
QUST:CNAMMQ206I read the Elder Scroll near the Time-Wound, and learned the Dragonrend Shout in a vision of the Nord heroes fighting Alduin in the distant past. When I returned from the vision, Alduin attacked me, and I used Dragonrend to bring him down and defeat him.
QUST:CNAMMQ301After I defeated Alduin on the top of the Throat of the World, he fled from me. I need to locate his lair so I can finish him off, once and for all.
QUST:CNAMMQ301After I defeated Alduin on the top of the Throat of the World, he fled from me. One of his dragon allies may be able to tell me where he's gone. I've learned that Dragonsreach, the Jarl's palace in Whiterun, was once used to imprison a dragon. I need to persuade the Jarl of Whiterun to help me trap a dragon in Dragonsreach.
QUST:CNAMMQ301After I defeated Alduin on the top of the Throat of the World, he fled from me. One of his dragon allies may be able to tell me where he's gone. I've learned that Dragonsreach, the Jarl's palace in Whiterun, was once used to imprison a dragon. If I can arrange a truce in the civil war, the Jarl of Whiterun has agreed to help me trap a dragon in Dragonsreach. Then I can interrogate the dragon and learn the location of Alduin's lair so I can finish him off, once and for all.
QUST:CNAMMQ301After I defeated Alduin on the top of the Throat of the World, he fled from me. One of his dragon allies may be able to tell me where he's gone. The Jarl of Whiterun has agreed to help me trap a dragon in Dragonsreach. Now I need some way to lure a dragon into the trap. Esbern or Paarthurnax might be able to help.
QUST:CNAMMQ301After I defeated Alduin on the top of the Throat of the World, he fled from me. One of his dragon allies may be able to tell me where he's gone. The Jarl of Whiterun has agreed to help me trap a dragon in Dragonsreach. Then I can interrogate the dragon and learn the location of Alduin's lair so I can finish him off, once and for all.
QUST:CNAMMQ301After I defeated Alduin on the top of the Throat of the World, he fled from me. One of his dragon allies may be able to tell me where he's gone. The Jarl of Whiterun has agreed to help me trap a dragon in Dragonsreach. I've learned a Shout which is the name of one of Alduin's allies, which should serve to bring him to the Dragonsreach courtyard so I can trap him there. Then I can interrogate the dragon and learn the location of Alduin's lair so I can finish him off, once and for all.
QUST:CNAMMQ301After I defeated Alduin on the top of the Throat of the World, he fled from me. One of his dragon allies may be able to tell me where he's gone. With the help of the Jarl of Whiterun, I've trapped the dragon Odahviing in Dragonsreach. Now to interrogate Odahviing and learn the location of Alduin's lair so I can finish him off, once and for all.
QUST:CNAMMQ301After I defeated Alduin on the top of the Throat of the World, he fled from me. One of his dragon allies may be able to tell me where he's gone. With the help of the Jarl of Whiterun, I've trapped the dragon Odahviing in Dragonsreach. Odahviing revealed that Alduin's lair is located in the ancient temple of Skuldafn, which is only accessible by air. Odahviing has offered to take me there, in return for his freedom.
QUST:CNAMMQ302The Jarl of Whiterun won't help me capture a dragon as long as the civil war is raging. If I can get the Greybeards to host a peace council, I can try to convince the Imperials and the Stormcloaks to agree to a truce in order to defeat Alduin, who is a threat to both sides in the civil war.
QUST:CNAMMQ302The Jarl of Whiterun won't help me capture a dragon as long as the civil war is raging. Arngeir has agreed to host a peace council at High Hrothgar. I need to convince the Imperials and the Stormcloaks to agree to a truce in order to defeat Alduin, who is a threat to both sides in the civil war.
QUST:CNAMMQ302The Jarl of Whiterun wouldn't help me capture a dragon as long as the civil war was raging. Arngeir agreed to host a peace council at High Hrothgar. With Esbern's help, I persuaded General Tullius and Ulfric Stormcloak to agree to a truce in order to defeat Alduin, who is a threat to both sides in the civil war.
QUST:CNAMMQ303The captured dragon Odahviing has revealed that Alduin has escaped to Sovngarde, the Nord underworld, where he feeds on the souls of the dead. His portal to Sovngarde is located in the ancient dragon temple of Skuldafn, high in the Jerall Mountains. The only way to reach it is to set Odahviing free so he can fly me there.
QUST:CNAMMQ303The captured dragon Odahviing revealed that Alduin has escaped to Sovngarde, the Nord underworld, where he feeds on the souls of the dead. His portal to Sovngarde is located in the ancient dragon temple of Skuldafn, high in the Jerall Mountains. I set Odahviing free, and he flew me to Skuldafn as agreed. Now I just have to reach the portal.
QUST:CNAMMQ303The captured dragon Odahviing revealed that Alduin has escaped to Sovngarde, the Nord underworld, where he feeds on the souls of the dead. His portal to Sovngarde is located in the ancient dragon temple of Skuldafn, high in the Jerall Mountains. I set Odahviing free, and he flew me to Skuldafn as agreed. I fought my way to the top of Skuldafn, and entered Alduin's portal to Sovngarde.
QUST:CNAMMQ304I've passed through Alduin's portal into Sovngarde, the realm of Aetherius where the souls of Nord heroes go to feast and battle until the final reckoning. Now to find Alduin and defeat him once and for all.
QUST:CNAMMQ304I've passed through Alduin's portal into Sovngarde, the realm of Aetherius where the souls of Nord heroes go to feast and battle until the final reckoning. Alduin has laid some kind of soul-snare across the valley of Sovngarde, a mist where he hides and feeds upon the trapped souls. My only hope is to reach the Hall of Heroes.
QUST:CNAMMQ304I've passed through Alduin's portal into Sovngarde, the realm of Aetherius where the souls of Nord heroes go to feast and battle until the final reckoning. Alduin has laid some kind of soul-snare across the valley of Sovngarde, a mist where he hides and feeds upon the trapped souls. I reached the Hall of Heroes and met Gormlaith Golden-Hilt, Hakon One-Eye, and Felldir the Old - the three heroes who I saw defeat Alduin in my vision of the past. They have been permitted by Shor, the god of the underworld, to join me in my battle against Alduin.
QUST:CNAMMQ305Gormlaith Golden-Hilt, Hakon One-Eye, and Felldir the Old have come to help me try to defeat Alduin. Together we may be strong enough to dispel the evil mist in which he hides. Once that is gone, he will have no choice but to face us in open battle.
QUST:CNAMMQ305Gormlaith Golden-Hilt, Hakon One-Eye, and Felldir the Old have come to help me try to defeat Alduin. Together, we used Clear Skies to dispel the evil mist in which Alduin was hiding. Now he has no choice but to face us in open battle.
QUST:CNAMMQ305Gormlaith Golden-Hilt, Hakon One-Eye, and Felldir the Old have come to help me try to defeat Alduin. Together, we used Clear Skies to dispel the evil mist in which Alduin was hiding. We fought and defeated him. Sovngarde and Skyrim are now free from the fear of his return. I have fulfilled my destiny as Dragonborn.
QUST:CNAMMQPaarthurnaxDelphine and Esbern have discovered that Paarthurnax was one of Alduin's chief allies during the ancient Dragon War. They refuse to give me any more help until I kill Paarthurnax.
QUST:CNAMMQPaarthurnaxDelphine and Esbern have discovered that Paarthurnax was one of Alduin's chief allies during the ancient Dragon War. I killed him, as they requested.
QUST:CNAMMQReservedDummy entry to end this quest.
QUST:CNAMMS01I've received a note from a man named Eltrys in Markarth. He wants me to meet him at the Shrine of Talos, presumably to talk about the recent murder in Markarth's marketplace.
QUST:CNAMMS01Eltrys has asked me to uncover evidence surrounding the murder of woman in Markarth's marketplace, who was attacked in broad daylight by a man claiming to be a member of the Forsworn.
QUST:CNAMMS01Eltrys is dead, and I've been framed for his murder. My only option to clear my name is to let myself be imprisoned inside Cidhna Mine and locate Madanach, the King in Rags.
QUST:CNAMMS01Eltrys is dead, and I've been framed for his murder. My only option to clear my name is to let myself be imprisoned inside Cidhna Mine and locate Madanach, the King in Rags.
QUST:CNAMMS02I'm imprisoned inside Cidhna Mine, framed for Eltrys' murder. I have to find Madanach, the King in Rags, and clear my name.
QUST:CNAMMS02I have helped Madanach escape Cidhna Mine, and he and his Forsworn have taken credit for all my past crime, clearing my name in the Reach.
QUST:CNAMMS02Thonar Silver-Blood has granted me a pardon for killing Madanach. My name has now been cleared in the Reach.
QUST:CNAMMS03Louis Letrush wants a message taken to Sibbi Black-Briar.
QUST:CNAMMS03Louis Letrush wants me to ask Sibbi Black-Briar about Frost, a breeding horse Letrush is buying.
QUST:CNAMMS03Sibbi Black-Briar has asked me to steal Frost and deliver him to Louis Letrush.
QUST:CNAMMS03I have been rewarded by Louis Letrush for stealing Frost from Black-Briar Lodge.
QUST:CNAMMS03I have been rewarded by Louis Letrush for stealing Frost from Black-Briar Lodge.
QUST:CNAMMS04A disturbed Argonian named From-Deepest-Fathoms was wandering the Riften docks. She wanted me to take something she referred to as a Lexicon back to Avanchnzel.
QUST:CNAMMS04A disturbed Argonian named From-Deepest-Fathoms was wandering the Riften docks. She insisted I take the Lexicon she gave me back to Avanchnzel.
QUST:CNAMMS04I've returned the Lexicon given to me by From-Deepest Fathoms to Avanchnzel.
QUST:CNAMMS05I have applied at the Bards College. As part of the Application, Headmaster Viarmo wants me to find and bring to him King Olaf's Verse.
QUST:CNAMMS05I have applied at the Bards College. As part of the Application, Headmaster Viarmo asked me to retrieve King Olaf's Verse. Parts of the verse have decayed, I must help Viarmo reconstruct it so he can present it in court.
QUST:CNAMMS05I have applied at the Bards College. As part of the Application, I helped Headmaster Viarmo reconstruct King Olaf's Verse. I should go watch Viarmo present the verse to the court at the Blue Palace.
QUST:CNAMMS05I have applied at the Bards College. As part of the Application, I helped Headmaster Viarmo reconstruct King Olaf's Verse. The court has accepted the Verse I should speak to Viarmo about my application.
QUST:CNAMMS05I am to be inducted into the Bards College at the Burning of King Olaf festival. I've been told to speak to Jorn who is preparing the effigy of King Olaf.
QUST:CNAMMS05I am to be inducted into the Bards College at the Burning of King Olaf festival. Unfortunately the festival cannot begin until the effigy is done and Jorn will not complete it without General Tullius' Coat. I must steal the coat and return to Jorn.
QUST:CNAMMS05I am to be inducted into the Bards College at the Burning of King Olaf festival. I must speak to Jorn who is in charge of preparing the Effigy.
QUST:CNAMMS05I am to be inducted into the Bards College at the Burning of King Olaf festival. Unfortunately the festival cannot begin until the effigy is done and Jorn will not complete it without General Tullius' Coat. I must place the coat on the effigy.
QUST:CNAMMS05I am to be inducted into the Bards College at the Burning of King Olaf festival. I should attend the festival in the Bards College courtyard in Solitude.
QUST:CNAMMS05I have been inducted into the Bards College in Solitude.
QUST:CNAMMS06Potema has been summoned from beyond the grave and is gathering power. Falk has sent me to Styrr to get the key to Potema's Catacombs.
QUST:CNAMMS06Potema has been summoned from beyond the grave and is gathering power. Styrr has given me the key to Potema's Catacombs. I must enter the catacombs and prevent Potema from fully resurrecting by acquiring her bones.
QUST:CNAMMS06Potema has been summoned from beyond the grave. I've defeated her in the Catacombs and retrieved her bones. I must return them to Styrr for blessing and tell Falk Potema has been defeated.
QUST:CNAMMS06I have defeated Potema and been rewarded by Falk Firebeard.
QUST:CNAMMS06StartA representative from Dragon Bridge has appealed to the court in Solitude for help investigating Wolfskull Cave. Falk Firebeard is looking for someone to look into the issue.
QUST:CNAMMS06StartA representative from Dragon Bridge has appealed to the court in Solitude for help investigating Wolfskull Cave. Falk Firebeard has asked me to clear out the cave.
QUST:CNAMMS06StartI have confronted and stopped a group of necromancers attempting to summon Potema, the Wolf Queen, in Wolfskull Cave. I should return to Falk Firebeard with the news.
QUST:CNAMMS07Jaree-Ra on the Solitude docks has an offer for me.
QUST:CNAMMS07Jaree-Ra has asked me to put out the Solitude lighthouse fire.
QUST:CNAMMS07I've put out the Solitude Lighthouse Fire. I must return to Jaree-Ra and find out if a ship has crashed.
QUST:CNAMMS07I've put out the Solitude Lighthouse fire and the Icerunner has failed to dock. I am to head up Solitude's eastern shoreline to find where it's run aground and meet Deeja.
QUST:CNAMMS07I've put out the Solitude Lighthouse fire and the Icerunner has run aground. When I went to meet Deeja at the wreck things went horribly wrong. I must defeat Deeja to retrieve my share of the loot.
QUST:CNAMMS07Jaree-Ra has betrayed me and taken the loot from the Icerunner. I've defeated his sister Deeja, now I must track down Jaree-Ra.
QUST:CNAMMS07Jaree-Ra has betrayed me and taken the loot from the Icerunner to Camp Broken Oar. I must defeat Jaree-Ra.
QUST:CNAMMS07I have defeated Jaree-Ra and his bandits.
QUST:CNAMMS08A group of men calling themselves the Alik'r are looking for a Redguard woman in Whiterun.
QUST:CNAMMS08The barmaid at the Bannered Mare in Whiterun is apparently a fugitive noble from Hammerfell. She claims that she is on the run from assassins sent by rival houses in her homeland and needs someone to stop them before they find her.
QUST:CNAMMS08The leader of the so-called "assassins" I've been asked to eliminate claims that Saadia betrayed her people to the Dominion and they are here to bring her to justice. I've agreed to lead her into an ambush at the Whiterun stables.
QUST:CNAMMS08I've helped Saadia escape the clutches of the Alik'r sent after her. With their leader defeated, she believes the rest of them will scatter, affording her some much-needed safety for now.
QUST:CNAMMS08After making arrangements with Kematu, I've delivered Saadia to him. He assures me that she will be taken back to Hammerfell alive, though after that her fate is no longer in his hands.
QUST:CNAMMS09Fralia Gray-Mane in Whiterun is convinced that her missing son, Thorald, is still alive and being held captive. She's asked me to visit her at her home to speak privately about the matter.
QUST:CNAMMS09Avulstein Gray-Mane believes his brother Thorald has been taken prisoner, and that the Battle-Borns of Whiterun have proof. I need to find it and bring to Avulstein.
QUST:CNAMMS09After being convinced to help by the Gray-Mane family, I've found evidence that Thorald Gray-Mane is still alive, and is being held in Northwatch Keep. Avulstein will want to see this right away.
QUST:CNAMMS09After being convinced to help, and finding proof that he is still alive, I've offered to try and free Thorald Gray-Mane from Northwatch Keep to prevent bloodshed on either side.
QUST:CNAMMS09Now that I have found proof that his brother still lives, Avulstein Gray-Mane insists on assaulting Northwatch Keep to rescue Thorald. I've agreed to meet him outside the Keep to assist in the fight.
QUST:CNAMMS09Thorald Gray-Mane is indeed alive. Now I have to get him away from Northwatch Keep and make sure he stays safe.
QUST:CNAMMS09Thorald Gray-Mane has been successfully retrieved from Northwatch Keep. Fearing for the safety of his family, he cannot return to Whiterun, and has asked me to deliver a message to his mother: "Suffer the winter's cold wind, for it bears aloft next summer's seeds."
QUST:CNAMMS09Fralia Gray-Mane is grateful that her son Thorald is alive and well.
QUST:CNAMMS09Fralia Gray-Mane is grateful that her son Thorald is alive and well.
QUST:CNAMMS10The East Empire Company is being harassed by a group of pirates and would like me to help shut them down. If I do, the Windhelm office can re-open, and there should be some money in it for me.
QUST:CNAMMS10I've helped Orthus Endario to re-open the Windhelm Office of the East Empire Company by eliminating the Blood Horker base at Japhet's Folly.
QUST:CNAMMS11Windhelm is plagued by a shadowy killer. I've been asked to help investigate the latest murder.
QUST:CNAMMS11Windhelm is plagued by a shadowy killer. I've been asked to help investigate the latest murder. Jorleif, the steward, may have advice from time to time.
QUST:CNAMMS11I discovered that Wuunferth the Unliving was the Butcher of Windhelm, and helped bring him to justice.
QUST:CNAMMS11I discovered that Calixto Corrium was the Butcher of Windhelm, and helped bring him to justice.
QUST:CNAMMS11bThe Butcher has struck again in Windhelm, after Wuunferth the Unliving was imprisoned. It appears he may have been innocent. I need to find the real killer.
QUST:CNAMMS11bI discovered that Calixto Corrium was the true Butcher of Windhelm, helped bring him to justice, and exonerated Wuunferth.
QUST:CNAMMS12The alchemist of Windhelm, Nurelion, has asked me to find the legendary White Phial for him.
QUST:CNAMMS12I retrieved the White Phial for Nurelion, but it was damaged beyond repair. His assistant, Quintus, still paid me my reward, though.
QUST:CNAMMS12bNurelion's assistant, Quintus, believes he's found a way to repair the White Phial.
QUST:CNAMMS12bNurelion's assistant, Quintus, believes he's found a way to repair the White Phial, and has enlisted me to track down some materials for him.
QUST:CNAMMS12bI helped repair the White Phial in time for Nurelion to see it before he died.
QUST:CNAMMS13Lucan Valerius in Riverwood is offering me a gold reward if I retrieve his antique Golden Claw, stolen by bandits camped in Bleak Falls Barrow.
QUST:CNAMMS13Camilla Valerius in Riverwood is offering me a gold reward if I retrieve her antique Golden Claw, stolen by bandits camped in Bleak Falls Barrow.
QUST:CNAMMS13I've overheard a group of bandits talking about a golden claw that they've recently stolen. Apparently, one of the bandits has taken the claw further into Bleak Falls Barrow.
QUST:CNAMMS13I have returned the Golden Claw to Lucan, who rewarded me for my effort.
QUST:CNAMMS13I have returned the Golden Claw to Camilla, who rewarded me for my effort.
QUST:CNAMMS13Camilla and Lucan Valerius are dead. Any chance of getting a reward from them for retrieving the golden claw died with them.
QUST:CNAMMS13IntroJust a stage to turn it on
QUST:CNAMMS14A mysterious fire killed Hroggar's wife and child. Hroggar took Alva as a lover immediately after the fire, and many in the town think he did it. The Jarl might pay me to investigate it.
QUST:CNAMMS14Morthal's Jarl has asked me to investigate the house fire that killed Hroggar's wife and child. Hroggar took Alva as a lover immediately after the fire, and many in the town think he did it.
QUST:CNAMMS14Morthal's Jarl has asked me to investigate the death of Hroggar's wife and child. Hroggar took Alva as a lover immediately afterward. I suspect she may be a vampire, but I need proof for the Jarl.
QUST:CNAMMS14Morthal's Jarl has asked me to investigate the house fire that killed Hroggar's wife and child. The vampire Alva enslaved Hroggar and had his family killed in a house fire. Alva's master in Movarth's Lair plans to enslave the entire town.
QUST:CNAMMS14Morthal's Jarl asked me to investigate the house fire that killed Hroggar's wife and child. The vampire Alva enslaved Hroggar and had his family killed in a house fire. Alva's master in Movarth's Lair plans to enslave the entire town. The Jarl now wants me to destroy Movarth and put an end to his plot.
QUST:CNAMMS14Morthal's Jarl asked me to investigate the house fire that killed Hroggar's wife and child. The vampire Alva enslaved Hroggar and had his family killed in a house fire. Alva's master in Movarth's Lair planned to enslave the entire town.
QUST:CNAMNN01I've discovered an unusual ingredient called Crimson Nirnroot.
QUST:CNAMNN01I've discovered the remains of Sinderion, an alchemist from Skingrad in Cyrodiil. He was exploring Blackreach in search of the Crimson Nirnroot, and appeared to be on the brink of an amazing discovery.
QUST:CNAMNN01I have brought my Crimson Nirnroot to Avrusa Sarethi, a former student of Sinderion. She was overjoyed that I was able to complete Sinderion's field work and pledged to continue his research in his memory.
QUST:CNAMT01To appease the priestesses of Dibella, I have agreed to find the young girl who will be their next Sybil. It's been prophesied that she lives in the village of Karthwasten, to the north of Markarth.
QUST:CNAMT01To appease the priestesses of Dibella, I have agreed to find the young girl who will be their next Sybil. The girl must be rescued from the Forsworn who have kidnapped her.
QUST:CNAMT01After offending the priestesses of Dibella, I paid for my offense by rescuing their new Sybil from the Forsworn.
QUST:CNAMT01I stole a statue from the Temple of Dibella and sold it to the beggar Degaine.
QUST:CNAMT01DegaineFavorDegaine the beggar has asked me to steal a chalice from the Temple of Dibella in Markarth.
QUST:CNAMt02I've agreed to help the Temple of Mara help the cause of love throughout Skyrim.
QUST:CNAMT03I've agreed to help Danica Pure-Spring repair the Gildergreen, the large tree outside the Temple of Kynareth in Whiterun.
QUST:CNAMT03I helped Danica Pure-Spring repair the Gildergreen, a large tree central to the worship of Kynareth in Skyrim.
QUST:CNAMT03I brought a sapling to Whiterun that will one day be the new Gildergreen, a tree sacred to the Temple of Kynareth.
QUST:CNAMTG00Brynjolf in Riften seems to be involved in some nefarious activities and has convinced me to take part in one of his schemes.
QUST:CNAMTG00Brynjolf's scheme in Riften has ended and the promise of more coin has been made. This appears to be the beginning of profitable friendship.
QUST:CNAMTG00ArrestMonitor;
QUST:CNAMTG01Brynjolf has promised me more work if I'm able to locate him at a tavern called the Ragged Flagon. Judging from the dangerous nature of its location, it seems as though he's having me perform some type of initiation, but I can't be certain.
QUST:CNAMTG01After successfully locating the Ragged Flagon, Brynjolf has given me a new assignment. Three business owners in Riften are proving to be a thorn in his side and I'm supposed to teach them the error of their ways. I should speak to Brynjolf about these townspeople in the event that they prove to be as stubborn as I'm expecting them to be.
QUST:CNAMTG01I've dealt with the three troublesome business owners in Riften as Brynjolf had specified. Perhaps now that I've proven my worth to Brynjolf, I can discover more about this mysterious organization that he represents.
QUST:CNAMTG01ActorKillMonitor;
QUST:CNAMTG02Brynjolf is taking me to meet the leader of the organization he represents. He says more work and significantly more coin could be available if I join their ranks.
QUST:CNAMTG02Thanks to Brynjolf's support, I've been welcomed into the Thieves Guild by its Guild Master, Mercer Frey. I'm eager to receive my first task and prove that his recommendation wasn't in vain.
QUST:CNAMTG02My first task as a member of the Thieves Guild involves a honey operation located just outside of Riften called Goldenglow Estate. My actions there are in direct response to the owner's sudden silence and lack of cooperation with the Thieves Guild and Maven-Black-Briar, one of the Guild's most important clients.
QUST:CNAMTG02I've completed my task at Goldenglow Estate and discovered the owner's sudden lack of cooperation with the Guild was leveraged by an anonymous buyer of that very same location. Why this buyer purchased Goldenglow and is showing animosity towards the Guild is a mystery for the moment.
QUST:CNAMTG02BAfter speaking with Delvin Mallory and Vex, I've determined that the Thieves Guild appears to be in decline but neither of them seem to agree why. I should check in with them from time-to-time and undertake some of the extra jobs they offer in order to help get the Guild back on its feet and put some coin in my pocket.
QUST:CNAMTG03I've been sent to speak to Maven Black-Briar, head of the wealthiest most influential family in Riften. According to Brynjolf, she has a job of utmost importance for me and I need to follow her directions to the letter.
QUST:CNAMTG03Maven Black-Briar has sent me to Whiterun where I am to meet with someone named Mallus Maccius. Together, our goal is to bring down one of Maven's competitors, Honningbrew Meadery and discover where he obtained the financing to take her on.
QUST:CNAMTG03I've become a key component in a cunning plan to frame Honningbrew Meadery's owner, Sabjorn, and have him imprisoned. The first part of the scheme is to approach Sabjorn under the guise of assistance with a pest problem he's having thanks to Mallus's tinkering.
QUST:CNAMTG03Sabjorn has provided me with poison I'm to apply to the nests deep within the tunnels under Honningbrew Meadery. As Mallus predicted, I should be able to use the very same poison to taint Sabjorn's mead as well.
QUST:CNAMTG03The plan worked perfectly and Whiterun's Captain of the Guard was stricken with illness when he drank the poisoned mead. Sabjorn's been carted off to jail and Honningbrew Meadery is now closed.
QUST:CNAMTG03Now that Mallus's position as the owner of Honningbrew Meadery has been secured, I need to find any information explaining how Sabjorn was able to fund this costly operation.
QUST:CNAMTG03The information I obtained from Honningbrew Meadery points to the same anonymous buyer of Goldenglow Estate. If successful, this individual would have completely estranged Maven Black-Briar from the Guild and destroyed it economically. It's becoming painfully obvious that it's time to shed some light on our mysterious adversary before they have a chance to strike again.
QUST:CNAMTG03ActorKillMonitor;
QUST:CNAMTG04After the revelations at Honningbrew Meadery and Goldenglow Farm, it's time to put the pieces together and shed some light on the Thieves Guild's anonymous adversary.
QUST:CNAMTG04Mercer Frey has pointed to Solitude as my next destination. I'm to meet up with an old Argonian contact for the Guild named Gulum-Ei. It's hoped he'll be able to identify the Thieves Guild's anonymous adversary.
QUST:CNAMTG04As predicted by Mercer Frey, Gulum-Ei proved to be quite stubborn and refused to reveal any useful information. I have no choice but to shadow him during his daily routine and discover if he's up to anything that could be used as influence to make him divulge the truth.
QUST:CNAMTG04Thanks to Gulum-Ei's confession, a former member of the Thieves Guild named Karliah has been identified as its anonymous adversary. Worse still, I've discovered that she was the same Dunmer who murdered Gallus, the Guild's previous Guild Master and who's apparently resurfaced after all these years to do the same to Mercer Frey.
QUST:CNAMTG04ActorKiIllMonitor;
QUST:CNAMTG05I'm on my way to meet Mercer Frey at the ruins of Snow Veil Sanctum, Karliah's last known location. Together, Mercer and I intend to hunt her down and make her pay for Gallus's murder.
QUST:CNAMTG05The tables have unexpectedly turned, and Mercer Frey has been revealed as Gallus's killer. I now find myself in Karliah's care after Mercer tried to murder me, claiming I'd outlasted my usefulness by witnessing their conversation. I've also discovered that Mercer, Gallus and Karliah were members of some sort of group calling themselves "The Nightingales" - guardians in service to the goddess Nocturnal. What they're protecting or what this has to do with the Guild is still a mystery to me.
QUST:CNAMTG06Karliah believes the only proof that could expose Mercer's treachery can be found within the pages of Gallus's journal which she recovered from Snow Veil Sanctum. Unfortunately, the journal is written in some sort of code that needs to be deciphered. Our only hope is Enthir, one of Karliah and Gallus's former acquaintances who is a wizard at the College of Winterhold.
QUST:CNAMTG06Enthir has informed me that Gallus's Journal is written in Falmer. He's directed me to seek out Calcelmo, the Court Wizard in Markarth who is the foremost authority on them in hopes of obtaining a translation.
QUST:CNAMTG06Calcelmo has proven to be extremely stubborn and refuses to allow me access to his materials regarding the Falmer language. I'm left with little choice other than taking matters into my own hands and stealing his notes.
QUST:CNAMTG06Calcelmo's "notes" on the Falmer language are actually derived from a massive stone slab in his tower! It will be impossible to bring this item to Enthir to have him translate Gallus's Journal. I'll have to discover a way to make the information more portable.
QUST:CNAMTG06After Enthir successfully translated Gallus's journal, I've discovered that Mercer's motivations transcended simple greed or murder. As a member of the Nightingales, Mercer was tasked with guarding a place called The Twilight Sepulcher, the Temple of Nocturnal. According to Gallus, he defiled the temple and betrayed the Thieves Guild. Karliah insists we bring this information to Brynjolf immediately.
QUST:CNAMTG07I'm on my way back to the Ragged Flagon to meet up with Karliah. Using the information obtained from Gallus's journal as proof, I hope to convince Brynjolf of Karliah's innocence and Mercer Frey's betrayal.
QUST:CNAMTG07Brynjolf has been convinced of Karliah's innocence and Mercer's betrayal after investigating the Guild's treasure vault and finding it empty. Of greater mystery is the fact that the vault can only be opened with two keys and is utterly impervious to lockpicking. How Mercer Frey could have breached it is a mystery to us all.
QUST:CNAMTG07The hunt is on and I'm on my way to Riftweald Manor, Mercer Frey's estate in Riften, to locate a clue as to his current whereabouts.
QUST:CNAMTG07I've discovered some plans in Riftweald Manor. This must be where Mercer Frey is headed. I should bring these the Brynjolf as soon as possible.
QUST:CNAMTG07Brynjolf is convinced Mercer Frey intends to perform one final heist before departing Skyrim for good. According to the plans I discovered in Riftweald Manor, he's after the "Eyes of the Falmer," two gems of enormous value. If we have any hopes of intercepting Mercer, we need to proceed to their location immediately.
QUST:CNAMTG08ABefore intercepting Mercer Frey, Karliah wishes to speak to both Brynjolf and myself.
QUST:CNAMTG08AKarliah has indicated Brynjolf and I are to meet her at an old standing stone just outside the Southwest Gate of Riften. Her motivations for doing so are mysterious, but I suspect it has something to do with the Nightingales.
QUST:CNAMTG08AKarliah has informed Brynjolf and I that we're to join the elite ranks of the Nightingales and assist in reforming the trinity that was disrupted over twenty-five years ago when Mercer Frey murdered Gallus.
QUST:CNAMTG08AI've undertaken the Oath and I'm now a Nightingale, guardian of the Twilight Sepulcher and a dedicated sentinel of the goddess Nocturnal.
QUST:CNAMTG08AKarliah has finally revealed the fundamental mission of the Nightingales... the guardianship of the Skeleton Key of Nocturnal. This powerful artifact, normally kept safely within the Twilight Sepulcher, has been stolen by Mercer Frey. As a Nightingale, the duty to recover the Skeleton Key falls squarely upon my shoulders.
QUST:CNAMTG08BI'm on my way to Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer." Karliah and Brynjolf are waiting for me within. Together we hope to stop Mercer Frey from stealing the Eyes and escaping from Skyrim with the Skeleton Key of Nocturnal.
QUST:CNAMTG08BI've entered Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer." Karliah and Brynjolf are waiting for me within. Together we hope to stop Mercer Frey from stealing the Eyes and escaping from Skyrim with the Skeleton Key of Nocturnal.
QUST:CNAMTG08BKarliah and Brynjolf have joined me in my exploration of Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer." Together we hope to stop Mercer Frey from stealing the Eyes and escaping from Skyrim with the Skeleton Key of Nocturnal.
QUST:CNAMTG08BI've finally located Mecer Frey within the ruins of Irkngthand. He seemed to be expecting us, and I'm afraid he led us here with the express purpose of eliminating the Nightingales once and for all.
QUST:CNAMTG08BMercer Frey, betrayer of the Thieves Guild and Gallus's murderer is finally dead. Upon his death, a wave of magic issued from his body and has caused the already crumbling chamber to collapse and fill with water.
QUST:CNAMTG08BMercer Frey is dead and I've recovered the Skeleton Key of Nocturnal from his corpse. I need to escape Irkngthand before the place collapses around me.
QUST:CNAMTG08BSafe from the dangers below, Karliah, Brynjolf and I finally have a moment to breathe. Mecer Frey is dead, the Skeleton Key of Nocturnal is in my possession and, most importantly, the Nightingales have survived.
QUST:CNAMTG08BKarliah, Brynjolf and I have slain Mercer Frey, escaped Irkngthand and recovered the Skeleton Key. All that remains is returning the artifact to the Twilight Sepulcher where it belongs; a journey I must undertake alone.
QUST:CNAMTG09With the Skeleton Key of Nocturnal safely in my possession, I'm bound for the Twilight Sepulcher to return it to its resting place.
QUST:CNAMTG09Within the Twilight Sepulcher, I happened upon the spirit of Gallus, the Nightingale murdered by Mercer Frey. He warned me that removing the key from its resting place has corrupted the other resident Nightingale Guardian Spirits, distorting their morality and making them incredibly hostile.
QUST:CNAMTG09I've returned the Skeleton Key to its proper resting place within the Twilight Sepulcher and encountered Nocturnal herself. As a reward for my actions, she allowed me to become a true Nightingale Agent and imbued me with the appropriate ability befitting my station.
QUST:CNAMTGBanI've been banned from the Thieves Guild for breaking one of their cardinal rules. Once everyone in the Guild calms down, I should ask Vex what she recommends I do to make reparations.
QUST:CNAMTGBanI've paid my reparations and I have been reinstated to the Thieves Guild.
QUST:CNAMTGCrownIt was suggested that I show my Unusual Gem to Vex, a member of the Thieves Guild in Riften. However, I'll need to wait until I'm full member of the Guild before she'll be able to assist me.
QUST:CNAMTGCrownI've found an unusual gem which seems to exhibit magical properties. I should bring it to Vex at the Thieves Guild for an appraisal.
QUST:CNAMTGCrownThe unusual gem has turned out to be one of twenty-four "Stones of Barenziah." According to Vex, they have little value unless the set is complete.
QUST:CNAMTGCrownVex has revealed to me that the Crown of Barenziah is actually a paragon for the Thieves Guild. If I can recover the crown from Tolvald's Cave, she should be able to restore our paragon to its full strength.
QUST:CNAMTGCrownI've brought the Crown of Barenziah back to Vex, who has restored it to its original condition where it now serves as a paragon for the Thieves Guild.
QUST:CNAMTGCrownMiscI've found an unusual gem which seems to exhibit magical properties. I should bring it to someone knowledgeable in such goods for appraisal.
QUST:CNAMTGCrownMiscWith Maul in Riften no longer speaking to me, I'm going to have to continue my search for someone who can identify my unusual gem.
QUST:CNAMTGLarcenyI've discovered an unusual statue of a queen bee within Goldenglow Estate. I should take it to Delvin Mallory at the Ragged Flagon to determine its true value.
QUST:CNAMTGLarcenyI've discovered an unusual golden decanter inside Honningbrew Meadery. I should take it to Delvin Mallory at the Ragged Flagon to determine its true value.
QUST:CNAMTGLarcenyI've discovered what appears to be a shipping map for the East Empire Company. I should take it to Delvin Mallory at the Ragged Flagon to determine its true value.
QUST:CNAMTGLarcenyI've discovered the intricately crafted model of a sailing ship inside Snow Veil Sanctum. I should take it to Delvin Mallory at the Ragged Flagon to determine its true value.
QUST:CNAMTGLarcenyI've discovered an curious Dwemer-constructed puzzle cube inside Calcelmo's Quarters in Markarth. I should take it to Delvin Mallory at the Ragged Flagon to determine its true value.
QUST:CNAMTGLarcenyI've discovered the bust of a man named the Gray Fox inside Mercer Frey's House. I should take it to Delvin Mallory at the Ragged Flagon to determine its true value.
QUST:CNAMTGLarcenyI've recovered one of the Eyes of the Falmer from Irkngthand. I should take it to Delvin Mallory at the Ragged Flagon to determine its true value.
QUST:CNAMTGLeadershipI've been offered the position of Guild Master of the Thieves Guild. All that remains is to attend my installation ceremony in the cistern of the Ragged Flagon.
QUST:CNAMTGLeadershipWith the ceremony complete, I've become the Guild Master of the Thieves Guild. As a benefit of my position, I've received a suit of Thieves Guild Leader's Armor, the Amulet of Articulation and the key to the Guild Master's Tribute Chest.
QUST:CNAMTGRBEI've been told to retrieve the from in . I need to complete this job without killing any of the location's residents or getting caught and spending time in jail.
QUST:CNAMTGRBEI've retrieved the from in .
QUST:CNAMTGRBEI've successfully completed the job and received my share of the pay.
QUST:CNAMTGRBEBy killing a resident at the task's location, I've failed this job and was forced to forfeit my share of the pay.
QUST:CNAMTGRBEDuring the course of this task, I was arrested and sent to the local jail. I've therefore failed the job and was forced to forfeit my share of the pay.
QUST:CNAMTGRBEBefore the task could be completed, I decided to quit. I've therefore failed the job and forfeited any pay I might have received.
QUST:CNAMTGRDUI've been told to plant the in in . I need to complete this job without killing any of the location's residents or getting caught and spending time in jail.
QUST:CNAMTGRDUI've planted the in in .
QUST:CNAMTGRDUI've successfully completed the job and received my share of the pay.
QUST:CNAMTGRDUBy killing a resident at the task's location, I've failed this job and was forced to forfeit my share of the pay.
QUST:CNAMTGRDUDuring the course of this task, I was arrested and sent to the local jail. I've therefore failed the job and was forced to forfeit my share of the pay.
QUST:CNAMTGRDUBefore the task could be completed, I decided to quit. I've therefore failed the job and forfeited any pay I might have received.
QUST:CNAMTGRFOI've been told to forge false entries in the ledger at in . I need to complete this job without killing any of the location's residents or getting caught and spending time in jail.
QUST:CNAMTGRFOI've forged false entries in the ledger at in .
QUST:CNAMTGRFOI've successfully completed the job and received my share of the pay.
QUST:CNAMTGRFOBy killing a resident at the task's location, I've failed this job and was forced to forfeit my share of the pay.
QUST:CNAMTGRFODuring the course of this task, I was arrested and sent to the local jail. I've therefore failed the job and was forced to forfeit my share of the pay.
QUST:CNAMTGRFOBefore the task could be completed, I decided to quit. I've therefore failed the job and forfeited any pay I might have received.
QUST:CNAMTGRGFI've been told to pickpocket from in . I need to complete this job without killing the mark or getting caught and spending time in jail.
QUST:CNAMTGRGFI've retrieved from in .
QUST:CNAMTGRGFI've successfully completed the job and received my share of the pay.
QUST:CNAMTGRGFBy killing a resident at the task's location, I've failed this job and was forced to forfeit my share of the pay.
QUST:CNAMTGRGFDuring the course of this task, I was arrested and sent to the local jail. I've therefore failed the job and was forced to forfeit my share of the pay.
QUST:CNAMTGRGFBefore the task could be completed, I decided to quit. I've therefore failed the job and forfeited any pay I might have received.
QUST:CNAMTGRHCI've been told to clear in of valuables. I need to complete this job without killing any of the location's residents or getting caught and spending time in jail.
QUST:CNAMTGRHCI've cleared in of valuables.
QUST:CNAMTGRHCI've successfully completed the job and received my share of the pay.
QUST:CNAMTGRHCBy killing a resident at the task's location, I've failed this job and was forced to forfeit my share of the pay.
QUST:CNAMTGRHCDuring the course of this task, I was arrested and sent to the local jail. I've therefore failed the job and was forced to forfeit my share of the pay.
QUST:CNAMTGRHCBefore the task could be completed, I decided to quit. I've therefore failed the job and forfeited any pay I might have received.
QUST:CNAMTGRNTI've been told to steal gold in goods from without witnesses. Items I'm seen stealing won't count towards my total, so I need to keep out of sight. I need to complete this job without getting caught and spending time in jail.
QUST:CNAMTGRNTI've stolen gold in goods from .
QUST:CNAMTGRNTI've successfully completed this job and been allowed to keep everything I've stolen.
QUST:CNAMTGRNTDuring the course of this task, I was arrested and sent to the local jail. I've therefore failed the job.
QUST:CNAMTGRNTBefore the task could be completed, I decided to quit. I've therefore failed the job and forfeited any pay I might have received.
QUST:CNAMTGRSLI've been told to retrieve the from in . I need to complete this job without killing any of the location's residents or getting caught and spending time in jail.
QUST:CNAMTGRSLI've been told to retrieve the from in .
QUST:CNAMTGRSLI've successfully completed the job and received my share of the pay.
QUST:CNAMTGRSLBy killing a resident at the task's location, I've failed this job and was forced to forfeit my share of the pay.
QUST:CNAMTGRSLDuring the course of this task, I was arrested and sent to the local jail. I've therefore failed the job and was forced to forfeit my share of the pay.
QUST:CNAMTGRSLBefore the task could be completed, I decided to quit. I've therefore failed the job and forfeited any pay I might have received.
QUST:CNAMTGTQ01Endon, a silversmith residing in Markarth, has requested assistance from the Thieves Guild.
QUST:CNAMTGTQ01Endon had a silver mold stolen while it was en route to Markarth. The item in question was taken by a group of bandits led by Rigel Strong-Arm and brought to their hideout at Pinewatch.
QUST:CNAMTGTQ01The silver mold has been returned to Endon, and the Thieves Guild can now count on him as an influential ally in Markarth.
QUST:CNAMTGTQ02Erikur, a wealthy merchant residing in Solitude, has requested assistance from the Thieves Guild.
QUST:CNAMTGTQ02Erikur has been cheated by Volf, captain of a trading vessel named the Dainty Sload. In order to frame Volf for a crime he didn't commit, Erikur is requesting that a substance called Balmora Blue be stashed on board in the captain's footlocker.
QUST:CNAMTGTQ02The Balmora Blue has been stashed aboard the Dainty Sload, and the Thieves Guild can now count on Erikur as an influential ally in Solitude.
QUST:CNAMTGTQ03Olfrid Battle-Born, a wealthy Nord residing in Whiterun, has requested assistance from the Thieves Guild.
QUST:CNAMTGTQ03Olfrid Battle-Born has a good friend residing in Whiterun's jail who is slated for execution. In order to free him, a prisoner registry in the steward of Whiterun's quarters must be changed and a letter stolen from the Jarl's quarters in Dragonsreach.
QUST:CNAMTGTQ03Arn is now a free man and the Thieves Guild can now count on Olfrid Battle-Born as an influential ally in Whiterun.
QUST:CNAMTGTQ04Torsten Cruel-Sea, a wealthy merchant residing in Windhelm, has requested assistance from the Thieves Guild.
QUST:CNAMTGTQ04Torsten Cruel-Sea's daughter Fjotli was slain and robbed of a silver locket by a Thieves Guild hailing from Summerset Isle. Calling themselves "The Summerset Shadows," they are looking into expanding their influence in Skyrim.
QUST:CNAMTGTQ04Torsten's daughter wasn't slain by the Summerset Shadows, but their leader, Linwe, has them robbing the dead of their valuables. Linwe and the rest of his guild have established a hideout in Uttering Hills Cave.
QUST:CNAMTGTQ04I've slain Linwe and obtained Fjotli's Silver Locket. This ends the presence of the Summerset Shadows in Skyrim.
QUST:CNAMTGTQ04The locket has been returned to Torsten Cruel-Sea, and the Thieves Guild can now count on him as an influential ally in Windhelm.
QUST:CNAMVC01Falion in Morthal is rumored to have studied vampires. He might be able to cure the condition.
QUST:CNAMVC01Falion in Morthal can perform a ritual to cure vampirism. He requires a filled black soul gem. I should be careful not to be Blood-Starved when I meet with him or he won't trust me enough to help.
QUST:CNAMVC01Falion in Morthal can perform a ritual to cure vampirism. I need to meet him at the Black Marsh at dawn for him to perform the ritual. I should be careful not to be Blood-Starved when I meet with him or he won't trust me enough to help.
QUST:CNAMVC01Falion in Morthal has cured me of vamprism, if I ever contract it again I should contact him.




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