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Skyrim SE Special Edition v1.5.3


303 Results
For PERK:DESC

NumberEDIDText
1AdeptLocks50Adept locks are much easier to pick.
2AdvancedArmorsCan create Scaled and Plate armor at forges, and improve them twice as much.
3AgileDefender00Increase armor rating for Light armor by 20%.
4AgileDefender20Increase armor rating for Light armor by 40%.
5AgileDefender40Increase armor rating for Light armor by 60%.
6AgileDefender60Increase armor rating for Light armor by 80%.
7AgileDefender80Increase armor rating for Light armor by 100%.
8Alchemist00Potions and poisons you make are 20% stronger.
9Alchemist20Potions and poisons you make are 40% stronger.
10Alchemist40Potions and poisons you make are 60% stronger.
11Alchemist60Potions and poisons you make are 80% stronger.
12Alchemist80Potions and poisons you make are twice as strong.
13AlchemySkillBoostsUnified perk for applying alchemy effects
14Allure10% better prices with the opposite sex.
15AlterationAdept50Cast Adept level Alteration spells for half magicka.
16AlterationApprentice25Cast Apprentice level Alteration spells for half magicka.
17AlterationDualCastingDual casting an Alteration spell overcharges the effects into an even more powerful version.
18AlterationExpert75Cast Expert level Alteration spells for half magicka.
19AlterationMaster100Cast Master level Alteration spells for half magicka.
20AlterationNovice00Cast Novice level Alteration spells for half magicka.
21AnimageIllusion spells now work on higher level animals.
22ApprenticeLocks25Apprentice locks are much easier to pick.
23ArcaneBlacksmithYou can improve magical weapons and armor.
24Armsman00One-Handed weapons do 20% more damage.
25Armsman20One-Handed weapons do 40% more damage.
26Armsman40One-Handed weapons do 60% more damage.
27Armsman60One-Handed weapons do 80% more damage.
28Armsman80One-Handed weapons do twice as much damage.
29AspectOfTerrorFear spells work on higher level opponents. Cumulative with Kindred Mage and Animage.
30AssassinsBladeSneak attacks with daggers now do a total of fifteen times normal damage.
31AtromancyDouble duration for conjured Atronachs.
32atronachAbsorb 30% of the magicka of any spells that hit you.
33AugmentedFlamesFire spells do 25% more damage.
34AugmentedFlames60Fire spells do 50% more damage.
35AugmentedFrostFrost spells do 25% more damage.
36AugmentedFrost60Frost spells do 50% more damage.
37AugmentedShockShock spells do 25% more damage.
38AugmentedShock60Shock spells do 50% more damage.
39AvoidDeathOnce a day, heals 250 points automatically if you fall below 10% health.
40BackstabSneak attacks with one-handed weapons now do six times damage.
41Barbarian00Two-Handed weapons do 20% more damage.
42Barbarian20Two-Handed weapons do 40% more damage.
43Barbarian40Two-Handed weapons do 60% more damage.
44Barbarian60Two-Handed weapons do 80% more damage.
45Barbarian80Two-Handed weapons do twice as much damage.
46BenefactorPotions you mix with beneficial effects have an additional 25% greater magnitude.
47Bladesman30Attacks with swords have a 10% chance of doing critical damage.
48Bladesman60Attacks with swords have a 15% chance of doing more critical damage.
49Bladesman90Attacks with a swords have a 20% chance of doing even more critical damage.
50BlockRunnerAble to move faster with a shield raised.
51BoneBreaker30Attacks with maces ignore 25% of armor.
52BoneBreaker60Attacks with maces ignore 50% of armor.
53BoneBreaker90Attacks with maces ignore 75% of armor.
54BriberyCan bribe guards to ignore crimes.
55Bullseye15% chance of paralyzing the target for a few seconds.
56CatalystPotions you take that have only beneficial effects are 50% stronger.
57ChampionsStancePower attacks with two-handed weapons cost 25% less stamina.
58ConcentratedPoisonPoisons applied to weapons last for twice as many hits.
59ConditioningHeavy Armor weighs nothing and doesn't slow you down when worn.
60ConjurationAdept50Cast Adept level Conjuration spells for half magicka.
61ConjurationApprentice25Cast Apprentice level Conjuration spells for half magicka.
62ConjurationDualCastingDual casting a Conjuration spell overcharges the spell, allowing it to last longer.
63ConjurationExpert75Cast Expert level Conjuration spells for half magicka.
64ConjurationMaster100Cast Master level Conjuration spells for half magicka.
65ConjurationNovice00Cast Novice level Conjuration spells for half magicka.
66CorpusEnchanterHealth, magicka, and stamina enchantments on armor are 25% stronger.
67crDragonResistNPCsNegate 50% of incoming damage, except from the Dragonborn.
68CriticalChargeCan do a one-handed power attack while sprinting that does double critical damage.
69CriticalShot3010% chance of a critical hit that does extra damage.
70CriticalShot6015% chance of a critical hit that does 25% more critical damage.
71CriticalShot9020% chance of a critical hit that does 50% more critical damage.
72CushionedHalf damage from falling if wearing all Heavy Armor: head, chest, hands, feet.
73CustomFit25% Armor bonus if wearing all Light Armor: head, chest, hands, feet.
74CutpursePickpocketing gold is 50% easier.
75DA11CannibalismAllows feeding from corpses.
76DaedricSmithingCan create Daedric armor and weapons at forges, and improve them twice as much.
77DarkSoulsReanimated undead have 100 points more health.
78DBBackstabDouble sneak attack damage with one-handed weapons.
79DBWellFitted+25 Armor bonus if wearing all Shrouded Armor
80DeadlyAimSneak attacks with bows now do three times damage.
81DeadlyBashBashing does five times more damage.
82DeepFreezeFrost damage paralyzes targets if their health is low.
83DeepWounds30Attacks with greatswords have a 10% chance of doing critical damage.
84DeepWounds60Attacks with greatswords have a 15% chance of doing more critical damage.
85DeepWounds90Attacks with greatswords have a 20% chance of doing even more critical damage.
86DeflectArrowsArrows that hit the shield do no damage.
87DeftMovement10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest, hands, feet.
88DestructionAdept50Cast Adept level Destruction spells for half magicka.
89DestructionApprentice25Cast Apprentice level Destruction spells for half magicka.
90DestructionDualCastingDual casting a Destruction spell overcharges the effects into an even more powerful version.
91DestructionExpert75Cast Expert level Destruction spells for half magicka.
92DestructionMaster100Cast Master level Destruction spells for half magicka.
93DestructionNovice00Cast Novice level Destruction spells for half magicka.
94DevastatingBlowStanding power attacks do 25% bonus damage with a chance to decapitate your enemies.
95DisarmingBashChance to disarm when power bashing.
96DisintegrateShock damage disintegrates targets if their health is low.
97doomSteedEncumberPerkIncreases the player's maximum carry weight as well as removes the penalty to movement from being encumbered.
98doomSteedPerkIncreases the player's maximum carry weight as well as removes the penalty to movement from being encumbered.
99DragonArmorCan create Dragon armor at forges, and improve them twice as much.
100DualFlurry30Dual wielding attacks are 20% faster.
101DualFlurry50Dual wielding attacks are 35% faster.
102DualSavageryDual wielding power attacks do 50% bonus damage.
103dunFrostflowAbyssPerkHealing spells cure 10% more.
104dunHunterQstPerkDamage taken from animals is reduced by 10%.
105DwarvenSmithingCan create Dwarven armor and weapons at forges, and improve them twice as much.
106EagleEye30Pressing Block while aiming will zoom in your view.
107EbonySmithingCan create Ebony armor and weapons at forges, and improve them twice as much.
108ElementalPotencyConjured Atronachs are 50% more powerful.
109ElementalProtectionBlocking with a shield reduces incoming fire, frost, and shock damage by 50%.
110ElvenSmithingCan create Elven armor and weapons at forges, and improve them twice as much.
111Enchanter00New enchantments are 20% stronger.
112Enchanter20New enchantments are 40% stronger.
113Enchanter40New enchantments are 60% stronger.
114Enchanter60New enchantments are 80% stronger.
115Enchanter80New enchantments are 100% stronger.
116Experimenter50Eating an ingredient reveals first two effects.
117Experimenter70Eating an ingredient reveals first three effects.
118Experimenter90Eating an ingredient reveals all it's effects.
119ExpertLocks75Expert locks are much easier to pick.
120ExtraEffectCan put two enchantments on the same item.
121ExtraPocketsCarrying capacity is increased by 100.
122fenceCan barter stolen goods with any merchant you have invested in.
123FightingStancePower attacks with one-handed weapons cost 25% less stamina.
124FireEnchanterFire enchantments on weapons and armor are 25% stronger.
125FireMasteryFire spells cost less to cast.
126FistsOfSteelUnarmed attacks with Heavy Armor gauntlets do their armor rating in extra damage.
127FrostEnchanterFrost enchantments on weapons and armor are 25% stronger.
128FrostMasteryFrost spells cost less to cast.
129ghostExtraDamagePerkTurn weapons do 2x damage to ghosts
130ghostHalfDamagePerkGhosts take half damage.
131GlassSmithingCan create Glass armor and weapons at forges, and improve them twice as much.
132GoldenTouchFind more gold in chests.
133GreatCriticalChargeCan do a two-handed power attack while sprinting that does double critical damage.
134GreenThumbTwo ingredients are gathered from plants.
135HackAndSlash30Attacks with war axes cause extra bleeding damage.
136HackAndSlash60Attacks with war axes cause more bleeding damage.
137HackAndSlash90Attacks with war axes cause even more bleeding damage.
138Haggling00Buying and selling prices are 10% better.
139Haggling20Buying and selling prices are 15% better.
140Haggling40Buying and selling prices are 20% better.
141Haggling60Buying and selling prices are 25% better.
142Haggling80Buying and selling prices are 30% better.
143HeadsmanChance to decapitate with a dual wielding power attack.
144HuntersDisciplineRecover twice as many arrows from dead bodies.
145HypnoticGazeCalm spells now work on higher level opponents. Cumulative with Kindred Mage and Animage.
146IllusionAdept50Cast Adept level Illusion spells for half magicka.
147IllusionApprentice25Cast Apprentice level Illusion spells for half magicka.
148IllusionDualCastingDual casting an Illusion spell overcharges the effects into an even more powerful version.
149IllusionExpert75Cast Expert level Illusion spells for half magicka.
150IllusionMaster100Cast Master level Illusion spells for half magicka.
151IllusionNovice00Cast Novice level Illusion spells for half magicka.
152ImpactMost destruction spells will stagger an opponent when dual cast.
153ImprovedRemedyAble to eliminate harmful effects when making potions.
154ImprovedVirulityAble to remove beneficial effects when making poisons.
155InsightfulEnchanterSkill enchantments on armor are 25% stronger.
156IntenseFlamesFire damage causes targets to flee if their health is low.
157IntimidationIntimidation is twice as successful.
158InvestorCan invest 500 gold with a shopkeeper to increase his available gold permanently.
159InvulnerableActorZeroIncomingDamageMake actor immune to incoming damage to block skill uses being added
160Juggernaut00Increases armor rating for Heavy Armor by 20%.
161Juggernaut20Increases armor rating for Heavy Armor by 40%.
162Juggernaut40Increases armor rating for Heavy Armor by 60%.
163Juggernaut60Increases armor rating for Heavy Armor by 80%.
164Juggernaut80Increases armor rating for Heavy Armor by 100%.
165KeyMasterPickpocketing keys almost always works.
166KindredMageAll Illusion spells work on higher level people.
167LightFingers00Pickpocketing bonus of 20%. Item weight and value reduce pickpocketing odds.
168LightFingers20Pickpocketing bonus of 40%. Item weight and value reduce pickpocketing odds.
169LightFingers40Pickpocketing bonus of 60%. Item weight and value reduce pickpocketing odds.
170LightFingers60Pickpocketing bonus of 80%. Item weight and value reduce pickpocketing odds.
171LightFingers80Pickpocketing bonus of 100%. Item weight and value reduce pickpocketing odds.
172LightFootYou won't trigger pressure plates.
173LightTouch00Picking locks is 20% easier.
174LightTouch20Picking locks is 40% easier.
175LightTouch40Picking locks is 60% easier.
176LightTouch60Picking locks is 80% easier.
177LightTouch80Picking locks is twice as easy.
178Limbsplitter30Attacks with battle axes cause extra bleeding damage.
179Limbsplitter60Attacks with battle axes cause more bleeding damage.
180Limbsplitter90Attacks with battle axes cause even more bleeding damage.
181LocksmithPick starts close to the lock opening position.
182MageArmor30Protection spells like Stoneflesh are twice as strong if not wearing armor.
183MageArmor50Protection spells like Stoneflesh are 2.5 times as strong if not wearing armor.
184MageArmor70Protection spells like Stoneflesh are three times as strong if not wearing armor.
185MagicResistance30Blocks 10% of a spell's effects.
186MagicResistance50Blocks 20% of a spell's effects.
187MagicResistance70Blocks 30% of a spell's effects.
188MasterLocks100Master locks are much easier to pick.
189MasterOfTheMindIllusion spells work on undead, daedra and automatons.
190MasterTraderEvery merchant in the world gains 1000 gold for bartering.
191MatchingSetAdditional 25% Armor bonus if wearing a matched set of Light Armor.
192MatchingSetHeavyAdditional 25% Armor bonus if wearing a matched set of Heavy Armor.
193MerchantCan sell any type of item to any kind of merchant.
194MisdirectionCan pickpocket equipped weapons.
195MQ101BearReduceDamageReduce attack damage by 80%
196MQ101IncreaseDetectionDouble Detection
197MQ101ReduceAttackDamageReduce attack damage by 50%
198MQ101ReduceDamageReduce incoming damage by 50%
199MQ101SpiderReduceDamageReduce incoming damage by 50%
200MQ304IncreaseAlduinDamageIncrease incoming damage from Alduin by 10x
201MQBladesBlessingGives bonus 10% critical hit chance vs. dragons.
202MQBladesDragonInfusionDragons do 25% less melee damage.
203MQGreybeardsFeimWhile Ethereal, you recover health 25% faster
204MQGreybeardsFusYou stagger 25% less and foes stagger 25% more
205MQGreybeardsYolFire Breath shout deals 25% more damage
206MS02ReduceDamageReduce incoming damage by 75%
207MuffledMovementNoise from armor is reduced 50%.
208MysticBindingBound weapons do more damage.
209NecromageAll spells are more effective against undead.
210NecromancyGreater duration for reanimated undead.
211NightThief+25% chance to pickpocket if the target is asleep.
212NoviceLocks00Novice locks are much easier to pick.
213OblivionBindingBound weapons will banish summoned creatures and turn raised ones.
214OrcishSmithingCan create Orcish armor and weapons at forges, and improve them twice as much.
215Overdraw00Bows do 20% more damage.
216Overdraw20Bows do 40% more damage.
217Overdraw40Bows do 60% more damage.
218Overdraw60Bows do 80% more damage.
219Overdraw80Bows do twice as much damage.
220ParalyzingStrikeBackwards power attack has a 25% chance to paralyze the target.
221PerfectTouchCan pickpocket equipped items.
222PerkSkillBoostsUnified perk for applying skill benefits from perks
223PersuasionPersuasion attempts are 30% easier.
224PhysicianPotions you mix that restore Health, Magicka or Stamina are 25% more powerful.
225PlayerWerewolfFeedFeed on dead NPCs to retain the beast form.
226PoisonedSilently harm enemies by placing poisons in their pockets.
227PoisonerPoisons you mix are 25% more effective.
228PowerBashPerkAble to do a power bash.
229PowerShotArrows stagger all but the largest opponents 50% of the time.
230PurityAll negative effects are removed from created potions, and all positive effects are removed from created poisons.
231QuickHandsAble to pick locks without being noticed.
232QuickReflexesTime slows down if you are blocking during an enemy's power attack.
233QuickShotCan draw a bow 30% faster.
234QuietCastingAll spells you cast from any school of magic are silent to others.
235RageFrenzy spells work on higher level opponents. Cumulative with Kindred Mage and Animage.
236RangeOfMovementReduced movement penalty in light armor.
237RangerAble to move faster with a drawn bow.
238Recovery30Magicka regenerates 25% faster.
239Recovery50Magicka regenerates 50% faster.
240ReflectBlows10% chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands, feet.
241RegenerationHealing spells cure 50% more.
242RespiteHealing spells also restore Stamina.
243RestorationAdept50Cast Adept level Restoration spells for half magicka.
244RestorationApprentice25Cast Apprentice level Restoration spells for half magicka.
245RestorationDualCastingDual casting a Restoration spell overcharges the effects into an even more powerful version.
246RestorationExpert75Cast Expert level Restoration spells for half magicka.
247RestorationMaster100Cast Master level Restoration spells for half magicka.
248RestorationNovice00Cast Novice level Restoration spells for half magicka.
249RuneMasterCan place runes five times farther away.
250SavageBlowsDual wielding power attacks do extra damage.
251SavageStrikeStanding power attacks do 25% bonus damage with a chance to decapitate your enemies.
252ShadowWarriorCrouching stops combat for a moment and forces distant opponents to search for a target.
253ShieldChargeSprinting with a shield raised knocks down most targets.
254ShieldWall00Blocking is 20% more effective.
255ShieldWall20Blocking is 25% more effective.
256ShieldWall40Blocking is 30% more effective.
257ShieldWall60Blocking is 35% more effective.
258ShieldWall80Blocking is 40% more effective.
259SilenceWalking and running does not affect detection.
260SilentRollSprinting while sneaking executes a silent forward roll.
261SilverTongueSmall favors are free.
262Skullcrusher30Attacks with warhammers ignore 25% of armor.
263Skullcrusher60Attacks with warhammers ignore 50% of armor.
264Skullcrusher90Attacks with warhammers ignore 75% of armor.
265Snakeblood50% resistance to all poisons.
266SoulSiphonDeath blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon.
267SoulSqueezerSoul gems provide extra magicka for recharging.
268SoulStealerBound weapons cast Soul Trap on targets.
269StabilityAlteration spells have greater duration.
270SteadyHand40Zooming in with a bow slows time by 25%.
271SteadyHand60Zooming in with a bow slows time by 50%.
272Stealth00You are 20% harder to detect when sneaking.
273Stealth20You are 25% harder to detect when sneaking.
274Stealth40You are 30% harder to detect when sneaking.
275Stealth60You are 35% harder to detect when sneaking.
276Stealth80You are 40% harder to detect when sneaking.
277SteelSmithingCan create Steel armor and weapons at forges, and improve them twice as much.
278StormEnchanterShock enchantments on weapons and armor are 25% stronger.
279StormMasteryShock spells cost less to cast.
280Summoner30Can summon atronachs or raise undead twice as far away.
281Summoner70Can summon atronachs or raise undead three times as far away.
282SweepSideways power attacks with two-handed weapons hit all targets in front of you.
283TempPers1Can bribe guards to ignore crimes.
284TempPers2Can bribe guards to ignore crimes.
285TestFireMageFire spells do more damage.
286TestFrostMageFrost spells do more damage.
287TestLightningMageShock spells do more damage.
288TG00PickpockethelperPickpocketing bonus of 30%. Only for use in TG00 on Brand-Shei.
289TGNightingaleShadowPerkThis Perk is applied automatically when Nightingale Shadow Ability is chosen.
290TGSkeletonKeyPerkLockpicks never break.
291TGWellFitted+25 Armor bonus if wearing all Nightingale Armor
292TowerOfStrength50% less stagger when wearing only Heavy Armor.
293TreasureHunter50% greater chance of finding special treasure.
294TrickShot25% chance to disarm an opponent.
295TwinSoulsYou can have two atronachs or reanimated zombies.
296UnbreakableLockpicks never break.
297UnhinderedLight Armor weighs nothing and doesn't slow you down when worn.
298VampireFeedAllows feeding from NPCs when they're asleep.
299wardAbsorbWards recharge your magicka when hit with spells.
300WarmasterBackwards power attack has a 25% chance to paralyze the target.
301WaxKeyAutomatically gives you a copy of a picked lock's key if it has one.
302WellFitted25% Armor bonus if wearing all Heavy Armor: head, chest, hands, feet.
303WindWalkerStamina regenerates 50% faster in all Light Armor: head, chest, hands, feet.


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