The Elder Scrolls 5 Skyrim SE Special Edition Game Searchable Database v1.5.3



303+ (250 Max) Results
For PERK:DESC

RECEDIDText
PERK:DESCAdeptLocks50Adept locks are much easier to pick.
PERK:DESCAdvancedArmorsCan create Scaled and Plate armor at forges, and improve them twice as much.
PERK:DESCAgileDefender00Increase armor rating for Light armor by 20%.
PERK:DESCAgileDefender20Increase armor rating for Light armor by 40%.
PERK:DESCAgileDefender40Increase armor rating for Light armor by 60%.
PERK:DESCAgileDefender60Increase armor rating for Light armor by 80%.
PERK:DESCAgileDefender80Increase armor rating for Light armor by 100%.
PERK:DESCAlchemist00Potions and poisons you make are 20% stronger.
PERK:DESCAlchemist20Potions and poisons you make are 40% stronger.
PERK:DESCAlchemist40Potions and poisons you make are 60% stronger.
PERK:DESCAlchemist60Potions and poisons you make are 80% stronger.
PERK:DESCAlchemist80Potions and poisons you make are twice as strong.
PERK:DESCAlchemySkillBoostsUnified perk for applying alchemy effects
PERK:DESCAllure10% better prices with the opposite sex.
PERK:DESCAlterationAdept50Cast Adept level Alteration spells for half magicka.
PERK:DESCAlterationApprentice25Cast Apprentice level Alteration spells for half magicka.
PERK:DESCAlterationDualCastingDual casting an Alteration spell overcharges the effects into an even more powerful version.
PERK:DESCAlterationExpert75Cast Expert level Alteration spells for half magicka.
PERK:DESCAlterationMaster100Cast Master level Alteration spells for half magicka.
PERK:DESCAlterationNovice00Cast Novice level Alteration spells for half magicka.
PERK:DESCAnimageIllusion spells now work on higher level animals.
PERK:DESCApprenticeLocks25Apprentice locks are much easier to pick.
PERK:DESCArcaneBlacksmithYou can improve magical weapons and armor.
PERK:DESCArmsman00One-Handed weapons do 20% more damage.
PERK:DESCArmsman20One-Handed weapons do 40% more damage.
PERK:DESCArmsman40One-Handed weapons do 60% more damage.
PERK:DESCArmsman60One-Handed weapons do 80% more damage.
PERK:DESCArmsman80One-Handed weapons do twice as much damage.
PERK:DESCAspectOfTerrorFear spells work on higher level opponents. Cumulative with Kindred Mage and Animage.
PERK:DESCAssassinsBladeSneak attacks with daggers now do a total of fifteen times normal damage.
PERK:DESCAtromancyDouble duration for conjured Atronachs.
PERK:DESCatronachAbsorb 30% of the magicka of any spells that hit you.
PERK:DESCAugmentedFlamesFire spells do 25% more damage.
PERK:DESCAugmentedFlames60Fire spells do 50% more damage.
PERK:DESCAugmentedFrostFrost spells do 25% more damage.
PERK:DESCAugmentedFrost60Frost spells do 50% more damage.
PERK:DESCAugmentedShockShock spells do 25% more damage.
PERK:DESCAugmentedShock60Shock spells do 50% more damage.
PERK:DESCAvoidDeathOnce a day, heals 250 points automatically if you fall below 10% health.
PERK:DESCBackstabSneak attacks with one-handed weapons now do six times damage.
PERK:DESCBarbarian00Two-Handed weapons do 20% more damage.
PERK:DESCBarbarian20Two-Handed weapons do 40% more damage.
PERK:DESCBarbarian40Two-Handed weapons do 60% more damage.
PERK:DESCBarbarian60Two-Handed weapons do 80% more damage.
PERK:DESCBarbarian80Two-Handed weapons do twice as much damage.
PERK:DESCBenefactorPotions you mix with beneficial effects have an additional 25% greater magnitude.
PERK:DESCBladesman30Attacks with swords have a 10% chance of doing critical damage.
PERK:DESCBladesman60Attacks with swords have a 15% chance of doing more critical damage.
PERK:DESCBladesman90Attacks with a swords have a 20% chance of doing even more critical damage.
PERK:DESCBlockRunnerAble to move faster with a shield raised.
PERK:DESCBoneBreaker30Attacks with maces ignore 25% of armor.
PERK:DESCBoneBreaker60Attacks with maces ignore 50% of armor.
PERK:DESCBoneBreaker90Attacks with maces ignore 75% of armor.
PERK:DESCBriberyCan bribe guards to ignore crimes.
PERK:DESCBullseye15% chance of paralyzing the target for a few seconds.
PERK:DESCCatalystPotions you take that have only beneficial effects are 50% stronger.
PERK:DESCChampionsStancePower attacks with two-handed weapons cost 25% less stamina.
PERK:DESCConcentratedPoisonPoisons applied to weapons last for twice as many hits.
PERK:DESCConditioningHeavy Armor weighs nothing and doesn't slow you down when worn.
PERK:DESCConjurationAdept50Cast Adept level Conjuration spells for half magicka.
PERK:DESCConjurationApprentice25Cast Apprentice level Conjuration spells for half magicka.
PERK:DESCConjurationDualCastingDual casting a Conjuration spell overcharges the spell, allowing it to last longer.
PERK:DESCConjurationExpert75Cast Expert level Conjuration spells for half magicka.
PERK:DESCConjurationMaster100Cast Master level Conjuration spells for half magicka.
PERK:DESCConjurationNovice00Cast Novice level Conjuration spells for half magicka.
PERK:DESCCorpusEnchanterHealth, magicka, and stamina enchantments on armor are 25% stronger.
PERK:DESCcrDragonResistNPCsNegate 50% of incoming damage, except from the Dragonborn.
PERK:DESCCriticalChargeCan do a one-handed power attack while sprinting that does double critical damage.
PERK:DESCCriticalShot3010% chance of a critical hit that does extra damage.
PERK:DESCCriticalShot6015% chance of a critical hit that does 25% more critical damage.
PERK:DESCCriticalShot9020% chance of a critical hit that does 50% more critical damage.
PERK:DESCCushionedHalf damage from falling if wearing all Heavy Armor: head, chest, hands, feet.
PERK:DESCCustomFit25% Armor bonus if wearing all Light Armor: head, chest, hands, feet.
PERK:DESCCutpursePickpocketing gold is 50% easier.
PERK:DESCDA11CannibalismAllows feeding from corpses.
PERK:DESCDaedricSmithingCan create Daedric armor and weapons at forges, and improve them twice as much.
PERK:DESCDarkSoulsReanimated undead have 100 points more health.
PERK:DESCDBBackstabDouble sneak attack damage with one-handed weapons.
PERK:DESCDBWellFitted+25 Armor bonus if wearing all Shrouded Armor
PERK:DESCDeadlyAimSneak attacks with bows now do three times damage.
PERK:DESCDeadlyBashBashing does five times more damage.
PERK:DESCDeepFreezeFrost damage paralyzes targets if their health is low.
PERK:DESCDeepWounds30Attacks with greatswords have a 10% chance of doing critical damage.
PERK:DESCDeepWounds60Attacks with greatswords have a 15% chance of doing more critical damage.
PERK:DESCDeepWounds90Attacks with greatswords have a 20% chance of doing even more critical damage.
PERK:DESCDeflectArrowsArrows that hit the shield do no damage.
PERK:DESCDeftMovement10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest, hands, feet.
PERK:DESCDestructionAdept50Cast Adept level Destruction spells for half magicka.
PERK:DESCDestructionApprentice25Cast Apprentice level Destruction spells for half magicka.
PERK:DESCDestructionDualCastingDual casting a Destruction spell overcharges the effects into an even more powerful version.
PERK:DESCDestructionExpert75Cast Expert level Destruction spells for half magicka.
PERK:DESCDestructionMaster100Cast Master level Destruction spells for half magicka.
PERK:DESCDestructionNovice00Cast Novice level Destruction spells for half magicka.
PERK:DESCDevastatingBlowStanding power attacks do 25% bonus damage with a chance to decapitate your enemies.
PERK:DESCDisarmingBashChance to disarm when power bashing.
PERK:DESCDisintegrateShock damage disintegrates targets if their health is low.
PERK:DESCdoomSteedEncumberPerkIncreases the player's maximum carry weight as well as removes the penalty to movement from being encumbered.
PERK:DESCdoomSteedPerkIncreases the player's maximum carry weight as well as removes the penalty to movement from being encumbered.
PERK:DESCDragonArmorCan create Dragon armor at forges, and improve them twice as much.
PERK:DESCDualFlurry30Dual wielding attacks are 20% faster.
PERK:DESCDualFlurry50Dual wielding attacks are 35% faster.
PERK:DESCDualSavageryDual wielding power attacks do 50% bonus damage.
PERK:DESCdunFrostflowAbyssPerkHealing spells cure 10% more.
PERK:DESCdunHunterQstPerkDamage taken from animals is reduced by 10%.
PERK:DESCDwarvenSmithingCan create Dwarven armor and weapons at forges, and improve them twice as much.
PERK:DESCEagleEye30Pressing Block while aiming will zoom in your view.
PERK:DESCEbonySmithingCan create Ebony armor and weapons at forges, and improve them twice as much.
PERK:DESCElementalPotencyConjured Atronachs are 50% more powerful.
PERK:DESCElementalProtectionBlocking with a shield reduces incoming fire, frost, and shock damage by 50%.
PERK:DESCElvenSmithingCan create Elven armor and weapons at forges, and improve them twice as much.
PERK:DESCEnchanter00New enchantments are 20% stronger.
PERK:DESCEnchanter20New enchantments are 40% stronger.
PERK:DESCEnchanter40New enchantments are 60% stronger.
PERK:DESCEnchanter60New enchantments are 80% stronger.
PERK:DESCEnchanter80New enchantments are 100% stronger.
PERK:DESCExperimenter50Eating an ingredient reveals first two effects.
PERK:DESCExperimenter70Eating an ingredient reveals first three effects.
PERK:DESCExperimenter90Eating an ingredient reveals all it's effects.
PERK:DESCExpertLocks75Expert locks are much easier to pick.
PERK:DESCExtraEffectCan put two enchantments on the same item.
PERK:DESCExtraPocketsCarrying capacity is increased by 100.
PERK:DESCfenceCan barter stolen goods with any merchant you have invested in.
PERK:DESCFightingStancePower attacks with one-handed weapons cost 25% less stamina.
PERK:DESCFireEnchanterFire enchantments on weapons and armor are 25% stronger.
PERK:DESCFireMasteryFire spells cost less to cast.
PERK:DESCFistsOfSteelUnarmed attacks with Heavy Armor gauntlets do their armor rating in extra damage.
PERK:DESCFrostEnchanterFrost enchantments on weapons and armor are 25% stronger.
PERK:DESCFrostMasteryFrost spells cost less to cast.
PERK:DESCghostExtraDamagePerkTurn weapons do 2x damage to ghosts
PERK:DESCghostHalfDamagePerkGhosts take half damage.
PERK:DESCGlassSmithingCan create Glass armor and weapons at forges, and improve them twice as much.
PERK:DESCGoldenTouchFind more gold in chests.
PERK:DESCGreatCriticalChargeCan do a two-handed power attack while sprinting that does double critical damage.
PERK:DESCGreenThumbTwo ingredients are gathered from plants.
PERK:DESCHackAndSlash30Attacks with war axes cause extra bleeding damage.
PERK:DESCHackAndSlash60Attacks with war axes cause more bleeding damage.
PERK:DESCHackAndSlash90Attacks with war axes cause even more bleeding damage.
PERK:DESCHaggling00Buying and selling prices are 10% better.
PERK:DESCHaggling20Buying and selling prices are 15% better.
PERK:DESCHaggling40Buying and selling prices are 20% better.
PERK:DESCHaggling60Buying and selling prices are 25% better.
PERK:DESCHaggling80Buying and selling prices are 30% better.
PERK:DESCHeadsmanChance to decapitate with a dual wielding power attack.
PERK:DESCHuntersDisciplineRecover twice as many arrows from dead bodies.
PERK:DESCHypnoticGazeCalm spells now work on higher level opponents. Cumulative with Kindred Mage and Animage.
PERK:DESCIllusionAdept50Cast Adept level Illusion spells for half magicka.
PERK:DESCIllusionApprentice25Cast Apprentice level Illusion spells for half magicka.
PERK:DESCIllusionDualCastingDual casting an Illusion spell overcharges the effects into an even more powerful version.
PERK:DESCIllusionExpert75Cast Expert level Illusion spells for half magicka.
PERK:DESCIllusionMaster100Cast Master level Illusion spells for half magicka.
PERK:DESCIllusionNovice00Cast Novice level Illusion spells for half magicka.
PERK:DESCImpactMost destruction spells will stagger an opponent when dual cast.
PERK:DESCImprovedRemedyAble to eliminate harmful effects when making potions.
PERK:DESCImprovedVirulityAble to remove beneficial effects when making poisons.
PERK:DESCInsightfulEnchanterSkill enchantments on armor are 25% stronger.
PERK:DESCIntenseFlamesFire damage causes targets to flee if their health is low.
PERK:DESCIntimidationIntimidation is twice as successful.
PERK:DESCInvestorCan invest 500 gold with a shopkeeper to increase his available gold permanently.
PERK:DESCInvulnerableActorZeroIncomingDamageMake actor immune to incoming damage to block skill uses being added
PERK:DESCJuggernaut00Increases armor rating for Heavy Armor by 20%.
PERK:DESCJuggernaut20Increases armor rating for Heavy Armor by 40%.
PERK:DESCJuggernaut40Increases armor rating for Heavy Armor by 60%.
PERK:DESCJuggernaut60Increases armor rating for Heavy Armor by 80%.
PERK:DESCJuggernaut80Increases armor rating for Heavy Armor by 100%.
PERK:DESCKeyMasterPickpocketing keys almost always works.
PERK:DESCKindredMageAll Illusion spells work on higher level people.
PERK:DESCLightFingers00Pickpocketing bonus of 20%. Item weight and value reduce pickpocketing odds.
PERK:DESCLightFingers20Pickpocketing bonus of 40%. Item weight and value reduce pickpocketing odds.
PERK:DESCLightFingers40Pickpocketing bonus of 60%. Item weight and value reduce pickpocketing odds.
PERK:DESCLightFingers60Pickpocketing bonus of 80%. Item weight and value reduce pickpocketing odds.
PERK:DESCLightFingers80Pickpocketing bonus of 100%. Item weight and value reduce pickpocketing odds.
PERK:DESCLightFootYou won't trigger pressure plates.
PERK:DESCLightTouch00Picking locks is 20% easier.
PERK:DESCLightTouch20Picking locks is 40% easier.
PERK:DESCLightTouch40Picking locks is 60% easier.
PERK:DESCLightTouch60Picking locks is 80% easier.
PERK:DESCLightTouch80Picking locks is twice as easy.
PERK:DESCLimbsplitter30Attacks with battle axes cause extra bleeding damage.
PERK:DESCLimbsplitter60Attacks with battle axes cause more bleeding damage.
PERK:DESCLimbsplitter90Attacks with battle axes cause even more bleeding damage.
PERK:DESCLocksmithPick starts close to the lock opening position.
PERK:DESCMageArmor30Protection spells like Stoneflesh are twice as strong if not wearing armor.
PERK:DESCMageArmor50Protection spells like Stoneflesh are 2.5 times as strong if not wearing armor.
PERK:DESCMageArmor70Protection spells like Stoneflesh are three times as strong if not wearing armor.
PERK:DESCMagicResistance30Blocks 10% of a spell's effects.
PERK:DESCMagicResistance50Blocks 20% of a spell's effects.
PERK:DESCMagicResistance70Blocks 30% of a spell's effects.
PERK:DESCMasterLocks100Master locks are much easier to pick.
PERK:DESCMasterOfTheMindIllusion spells work on undead, daedra and automatons.
PERK:DESCMasterTraderEvery merchant in the world gains 1000 gold for bartering.
PERK:DESCMatchingSetAdditional 25% Armor bonus if wearing a matched set of Light Armor.
PERK:DESCMatchingSetHeavyAdditional 25% Armor bonus if wearing a matched set of Heavy Armor.
PERK:DESCMerchantCan sell any type of item to any kind of merchant.
PERK:DESCMisdirectionCan pickpocket equipped weapons.
PERK:DESCMQ101BearReduceDamageReduce attack damage by 80%
PERK:DESCMQ101IncreaseDetectionDouble Detection
PERK:DESCMQ101ReduceAttackDamageReduce attack damage by 50%
PERK:DESCMQ101ReduceDamageReduce incoming damage by 50%
PERK:DESCMQ101SpiderReduceDamageReduce incoming damage by 50%
PERK:DESCMQ304IncreaseAlduinDamageIncrease incoming damage from Alduin by 10x
PERK:DESCMQBladesBlessingGives bonus 10% critical hit chance vs. dragons.
PERK:DESCMQBladesDragonInfusionDragons do 25% less melee damage.
PERK:DESCMQGreybeardsFeimWhile Ethereal, you recover health 25% faster
PERK:DESCMQGreybeardsFusYou stagger 25% less and foes stagger 25% more
PERK:DESCMQGreybeardsYolFire Breath shout deals 25% more damage
PERK:DESCMS02ReduceDamageReduce incoming damage by 75%
PERK:DESCMuffledMovementNoise from armor is reduced 50%.
PERK:DESCMysticBindingBound weapons do more damage.
PERK:DESCNecromageAll spells are more effective against undead.
PERK:DESCNecromancyGreater duration for reanimated undead.
PERK:DESCNightThief+25% chance to pickpocket if the target is asleep.
PERK:DESCNoviceLocks00Novice locks are much easier to pick.
PERK:DESCOblivionBindingBound weapons will banish summoned creatures and turn raised ones.
PERK:DESCOrcishSmithingCan create Orcish armor and weapons at forges, and improve them twice as much.
PERK:DESCOverdraw00Bows do 20% more damage.
PERK:DESCOverdraw20Bows do 40% more damage.
PERK:DESCOverdraw40Bows do 60% more damage.
PERK:DESCOverdraw60Bows do 80% more damage.
PERK:DESCOverdraw80Bows do twice as much damage.
PERK:DESCParalyzingStrikeBackwards power attack has a 25% chance to paralyze the target.
PERK:DESCPerfectTouchCan pickpocket equipped items.
PERK:DESCPerkSkillBoostsUnified perk for applying skill benefits from perks
PERK:DESCPersuasionPersuasion attempts are 30% easier.
PERK:DESCPhysicianPotions you mix that restore Health, Magicka or Stamina are 25% more powerful.
PERK:DESCPlayerWerewolfFeedFeed on dead NPCs to retain the beast form.
PERK:DESCPoisonedSilently harm enemies by placing poisons in their pockets.
PERK:DESCPoisonerPoisons you mix are 25% more effective.
PERK:DESCPowerBashPerkAble to do a power bash.
PERK:DESCPowerShotArrows stagger all but the largest opponents 50% of the time.
PERK:DESCPurityAll negative effects are removed from created potions, and all positive effects are removed from created poisons.
PERK:DESCQuickHandsAble to pick locks without being noticed.
PERK:DESCQuickReflexesTime slows down if you are blocking during an enemy's power attack.
PERK:DESCQuickShotCan draw a bow 30% faster.
PERK:DESCQuietCastingAll spells you cast from any school of magic are silent to others.
PERK:DESCRageFrenzy spells work on higher level opponents. Cumulative with Kindred Mage and Animage.
PERK:DESCRangeOfMovementReduced movement penalty in light armor.
PERK:DESCRangerAble to move faster with a drawn bow.
PERK:DESCRecovery30Magicka regenerates 25% faster.
PERK:DESCRecovery50Magicka regenerates 50% faster.
PERK:DESCReflectBlows10% chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands, feet.
PERK:DESCRegenerationHealing spells cure 50% more.
PERK:DESCRespiteHealing spells also restore Stamina.
PERK:DESCRestorationAdept50Cast Adept level Restoration spells for half magicka.
PERK:DESCRestorationApprentice25Cast Apprentice level Restoration spells for half magicka.
PERK:DESCRestorationDualCastingDual casting a Restoration spell overcharges the effects into an even more powerful version.
PERK:DESCRestorationExpert75Cast Expert level Restoration spells for half magicka.
PERK:DESCRestorationMaster100Cast Master level Restoration spells for half magicka.
PERK:DESCRestorationNovice00Cast Novice level Restoration spells for half magicka.
PERK:DESCRuneMasterCan place runes five times farther away.
PERK:DESCSavageBlowsDual wielding power attacks do extra damage.
PERK:DESCSavageStrikeStanding power attacks do 25% bonus damage with a chance to decapitate your enemies.
PERK:DESCShadowWarriorCrouching stops combat for a moment and forces distant opponents to search for a target.
PERK:DESCShieldChargeSprinting with a shield raised knocks down most targets.
PERK:DESCShieldWall00Blocking is 20% more effective.
PERK:DESCShieldWall20Blocking is 25% more effective.
PERK:DESCShieldWall40Blocking is 30% more effective.
PERK:DESCShieldWall60Blocking is 35% more effective.
PERK:DESCShieldWall80Blocking is 40% more effective.
PERK:DESCSilenceWalking and running does not affect detection.
PERK:DESCSilentRollSprinting while sneaking executes a silent forward roll.
PERK:DESCSilverTongueSmall favors are free.
PERK:DESCSkullcrusher30Attacks with warhammers ignore 25% of armor.
PERK:DESCSkullcrusher60Attacks with warhammers ignore 50% of armor.
PERK:DESCSkullcrusher90Attacks with warhammers ignore 75% of armor.
PERK:DESCSnakeblood50% resistance to all poisons.
PERK:DESCSoulSiphonDeath blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon.
PERK:DESCSoulSqueezerSoul gems provide extra magicka for recharging.
PERK:DESCSoulStealerBound weapons cast Soul Trap on targets.
PERK:DESCStabilityAlteration spells have greater duration.
PERK:DESCSteadyHand40Zooming in with a bow slows time by 25%.
PERK:DESCSteadyHand60Zooming in with a bow slows time by 50%.
PERK:DESCStealth00You are 20% harder to detect when sneaking.
PERK:DESCStealth20You are 25% harder to detect when sneaking.
PERK:DESCStealth40You are 30% harder to detect when sneaking.
PERK:DESCStealth60You are 35% harder to detect when sneaking.
PERK:DESCStealth80You are 40% harder to detect when sneaking.
PERK:DESCSteelSmithingCan create Steel armor and weapons at forges, and improve them twice as much.
PERK:DESCStormEnchanterShock enchantments on weapons and armor are 25% stronger.
PERK:DESCStormMasteryShock spells cost less to cast.
PERK:DESCSummoner30Can summon atronachs or raise undead twice as far away.
PERK:DESCSummoner70Can summon atronachs or raise undead three times as far away.
PERK:DESCSweepSideways power attacks with two-handed weapons hit all targets in front of you.
PERK:DESCTempPers1Can bribe guards to ignore crimes.
PERK:DESCTempPers2Can bribe guards to ignore crimes.
PERK:DESCTestFireMageFire spells do more damage.
PERK:DESCTestFrostMageFrost spells do more damage.
PERK:DESCTestLightningMageShock spells do more damage.
PERK:DESCTG00PickpockethelperPickpocketing bonus of 30%. Only for use in TG00 on Brand-Shei.
PERK:DESCTGNightingaleShadowPerkThis Perk is applied automatically when Nightingale Shadow Ability is chosen.
PERK:DESCTGSkeletonKeyPerkLockpicks never break.
PERK:DESCTGWellFitted+25 Armor bonus if wearing all Nightingale Armor
PERK:DESCTowerOfStrength50% less stagger when wearing only Heavy Armor.
PERK:DESCTreasureHunter50% greater chance of finding special treasure.
PERK:DESCTrickShot25% chance to disarm an opponent.
PERK:DESCTwinSoulsYou can have two atronachs or reanimated zombies.
PERK:DESCUnbreakableLockpicks never break.
PERK:DESCUnhinderedLight Armor weighs nothing and doesn't slow you down when worn.
PERK:DESCVampireFeedAllows feeding from NPCs when they're asleep.
PERK:DESCwardAbsorbWards recharge your magicka when hit with spells.
PERK:DESCWarmasterBackwards power attack has a 25% chance to paralyze the target.
PERK:DESCWaxKeyAutomatically gives you a copy of a picked lock's key if it has one.
PERK:DESCWellFitted25% Armor bonus if wearing all Heavy Armor: head, chest, hands, feet.
PERK:DESCWindWalkerStamina regenerates 50% faster in all Light Armor: head, chest, hands, feet.



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