Number | EDID | Text |
1 | AdeptLocks50 | Adept locks are much easier to pick. |
2 | AdvancedArmors | Can create Scaled and Plate armor at forges, and improve them twice as much. |
3 | AgileDefender00 | Increase armor rating for Light armor by 20%. |
4 | AgileDefender20 | Increase armor rating for Light armor by 40%. |
5 | AgileDefender40 | Increase armor rating for Light armor by 60%. |
6 | AgileDefender60 | Increase armor rating for Light armor by 80%. |
7 | AgileDefender80 | Increase armor rating for Light armor by 100%. |
8 | Alchemist00 | Potions and poisons you make are 20% stronger. |
9 | Alchemist20 | Potions and poisons you make are 40% stronger. |
10 | Alchemist40 | Potions and poisons you make are 60% stronger. |
11 | Alchemist60 | Potions and poisons you make are 80% stronger. |
12 | Alchemist80 | Potions and poisons you make are twice as strong. |
13 | AlchemySkillBoosts | Unified perk for applying alchemy effects |
14 | Allure | 10% better prices with the opposite sex. |
15 | AlterationAdept50 | Cast Adept level Alteration spells for half magicka. |
16 | AlterationApprentice25 | Cast Apprentice level Alteration spells for half magicka. |
17 | AlterationDualCasting | Dual casting an Alteration spell overcharges the effects into an even more powerful version. |
18 | AlterationExpert75 | Cast Expert level Alteration spells for half magicka. |
19 | AlterationMaster100 | Cast Master level Alteration spells for half magicka. |
20 | AlterationNovice00 | Cast Novice level Alteration spells for half magicka. |
21 | Animage | Illusion spells now work on higher level animals. |
22 | ApprenticeLocks25 | Apprentice locks are much easier to pick. |
23 | ArcaneBlacksmith | You can improve magical weapons and armor. |
24 | Armsman00 | One-Handed weapons do 20% more damage. |
25 | Armsman20 | One-Handed weapons do 40% more damage. |
26 | Armsman40 | One-Handed weapons do 60% more damage. |
27 | Armsman60 | One-Handed weapons do 80% more damage. |
28 | Armsman80 | One-Handed weapons do twice as much damage. |
29 | AspectOfTerror | Fear spells work on higher level opponents. Cumulative with Kindred Mage and Animage. |
30 | AssassinsBlade | Sneak attacks with daggers now do a total of fifteen times normal damage. |
31 | Atromancy | Double duration for conjured Atronachs. |
32 | atronach | Absorb 30% of the magicka of any spells that hit you. |
33 | AugmentedFlames | Fire spells do 25% more damage. |
34 | AugmentedFlames60 | Fire spells do 50% more damage. |
35 | AugmentedFrost | Frost spells do 25% more damage. |
36 | AugmentedFrost60 | Frost spells do 50% more damage. |
37 | AugmentedShock | Shock spells do 25% more damage. |
38 | AugmentedShock60 | Shock spells do 50% more damage. |
39 | AvoidDeath | Once a day, heals 250 points automatically if you fall below 10% health. |
40 | Backstab | Sneak attacks with one-handed weapons now do six times damage. |
41 | Barbarian00 | Two-Handed weapons do 20% more damage. |
42 | Barbarian20 | Two-Handed weapons do 40% more damage. |
43 | Barbarian40 | Two-Handed weapons do 60% more damage. |
44 | Barbarian60 | Two-Handed weapons do 80% more damage. |
45 | Barbarian80 | Two-Handed weapons do twice as much damage. |
46 | Benefactor | Potions you mix with beneficial effects have an additional 25% greater magnitude. |
47 | Bladesman30 | Attacks with swords have a 10% chance of doing critical damage. |
48 | Bladesman60 | Attacks with swords have a 15% chance of doing more critical damage. |
49 | Bladesman90 | Attacks with a swords have a 20% chance of doing even more critical damage. |
50 | BlockRunner | Able to move faster with a shield raised. |
51 | BoneBreaker30 | Attacks with maces ignore 25% of armor. |
52 | BoneBreaker60 | Attacks with maces ignore 50% of armor. |
53 | BoneBreaker90 | Attacks with maces ignore 75% of armor. |
54 | Bribery | Can bribe guards to ignore crimes. |
55 | Bullseye | 15% chance of paralyzing the target for a few seconds. |
56 | Catalyst | Potions you take that have only beneficial effects are 50% stronger. |
57 | ChampionsStance | Power attacks with two-handed weapons cost 25% less stamina. |
58 | ConcentratedPoison | Poisons applied to weapons last for twice as many hits. |
59 | Conditioning | Heavy Armor weighs nothing and doesn't slow you down when worn. |
60 | ConjurationAdept50 | Cast Adept level Conjuration spells for half magicka. |
61 | ConjurationApprentice25 | Cast Apprentice level Conjuration spells for half magicka. |
62 | ConjurationDualCasting | Dual casting a Conjuration spell overcharges the spell, allowing it to last longer. |
63 | ConjurationExpert75 | Cast Expert level Conjuration spells for half magicka. |
64 | ConjurationMaster100 | Cast Master level Conjuration spells for half magicka. |
65 | ConjurationNovice00 | Cast Novice level Conjuration spells for half magicka. |
66 | CorpusEnchanter | Health, magicka, and stamina enchantments on armor are 25% stronger. |
67 | crDragonResistNPCs | Negate 50% of incoming damage, except from the Dragonborn. |
68 | CriticalCharge | Can do a one-handed power attack while sprinting that does double critical damage. |
69 | CriticalShot30 | 10% chance of a critical hit that does extra damage. |
70 | CriticalShot60 | 15% chance of a critical hit that does 25% more critical damage. |
71 | CriticalShot90 | 20% chance of a critical hit that does 50% more critical damage. |
72 | Cushioned | Half damage from falling if wearing all Heavy Armor: head, chest, hands, feet. |
73 | CustomFit | 25% Armor bonus if wearing all Light Armor: head, chest, hands, feet. |
74 | Cutpurse | Pickpocketing gold is 50% easier. |
75 | DA11Cannibalism | Allows feeding from corpses. |
76 | DaedricSmithing | Can create Daedric armor and weapons at forges, and improve them twice as much. |
77 | DarkSouls | Reanimated undead have 100 points more health. |
78 | DBBackstab | Double sneak attack damage with one-handed weapons. |
79 | DBWellFitted | +25 Armor bonus if wearing all Shrouded Armor |
80 | DeadlyAim | Sneak attacks with bows now do three times damage. |
81 | DeadlyBash | Bashing does five times more damage. |
82 | DeepFreeze | Frost damage paralyzes targets if their health is low. |
83 | DeepWounds30 | Attacks with greatswords have a 10% chance of doing critical damage. |
84 | DeepWounds60 | Attacks with greatswords have a 15% chance of doing more critical damage. |
85 | DeepWounds90 | Attacks with greatswords have a 20% chance of doing even more critical damage. |
86 | DeflectArrows | Arrows that hit the shield do no damage. |
87 | DeftMovement | 10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest, hands, feet. |
88 | DestructionAdept50 | Cast Adept level Destruction spells for half magicka. |
89 | DestructionApprentice25 | Cast Apprentice level Destruction spells for half magicka. |
90 | DestructionDualCasting | Dual casting a Destruction spell overcharges the effects into an even more powerful version. |
91 | DestructionExpert75 | Cast Expert level Destruction spells for half magicka. |
92 | DestructionMaster100 | Cast Master level Destruction spells for half magicka. |
93 | DestructionNovice00 | Cast Novice level Destruction spells for half magicka. |
94 | DevastatingBlow | Standing power attacks do 25% bonus damage with a chance to decapitate your enemies. |
95 | DisarmingBash | Chance to disarm when power bashing. |
96 | Disintegrate | Shock damage disintegrates targets if their health is low. |
97 | doomSteedEncumberPerk | Increases the player's maximum carry weight as well as removes the penalty to movement from being encumbered. |
98 | doomSteedPerk | Increases the player's maximum carry weight as well as removes the penalty to movement from being encumbered. |
99 | DragonArmor | Can create Dragon armor at forges, and improve them twice as much. |
100 | DualFlurry30 | Dual wielding attacks are 20% faster. |
101 | DualFlurry50 | Dual wielding attacks are 35% faster. |
102 | DualSavagery | Dual wielding power attacks do 50% bonus damage. |
103 | dunFrostflowAbyssPerk | Healing spells cure 10% more. |
104 | dunHunterQstPerk | Damage taken from animals is reduced by 10%. |
105 | DwarvenSmithing | Can create Dwarven armor and weapons at forges, and improve them twice as much. |
106 | EagleEye30 | Pressing Block while aiming will zoom in your view. |
107 | EbonySmithing | Can create Ebony armor and weapons at forges, and improve them twice as much. |
108 | ElementalPotency | Conjured Atronachs are 50% more powerful. |
109 | ElementalProtection | Blocking with a shield reduces incoming fire, frost, and shock damage by 50%. |
110 | ElvenSmithing | Can create Elven armor and weapons at forges, and improve them twice as much. |
111 | Enchanter00 | New enchantments are 20% stronger. |
112 | Enchanter20 | New enchantments are 40% stronger. |
113 | Enchanter40 | New enchantments are 60% stronger. |
114 | Enchanter60 | New enchantments are 80% stronger. |
115 | Enchanter80 | New enchantments are 100% stronger. |
116 | Experimenter50 | Eating an ingredient reveals first two effects. |
117 | Experimenter70 | Eating an ingredient reveals first three effects. |
118 | Experimenter90 | Eating an ingredient reveals all it's effects. |
119 | ExpertLocks75 | Expert locks are much easier to pick. |
120 | ExtraEffect | Can put two enchantments on the same item. |
121 | ExtraPockets | Carrying capacity is increased by 100. |
122 | fence | Can barter stolen goods with any merchant you have invested in. |
123 | FightingStance | Power attacks with one-handed weapons cost 25% less stamina. |
124 | FireEnchanter | Fire enchantments on weapons and armor are 25% stronger. |
125 | FireMastery | Fire spells cost less to cast. |
126 | FistsOfSteel | Unarmed attacks with Heavy Armor gauntlets do their armor rating in extra damage. |
127 | FrostEnchanter | Frost enchantments on weapons and armor are 25% stronger. |
128 | FrostMastery | Frost spells cost less to cast. |
129 | ghostExtraDamagePerk | Turn weapons do 2x damage to ghosts |
130 | ghostHalfDamagePerk | Ghosts take half damage. |
131 | GlassSmithing | Can create Glass armor and weapons at forges, and improve them twice as much. |
132 | GoldenTouch | Find more gold in chests. |
133 | GreatCriticalCharge | Can do a two-handed power attack while sprinting that does double critical damage. |
134 | GreenThumb | Two ingredients are gathered from plants. |
135 | HackAndSlash30 | Attacks with war axes cause extra bleeding damage. |
136 | HackAndSlash60 | Attacks with war axes cause more bleeding damage. |
137 | HackAndSlash90 | Attacks with war axes cause even more bleeding damage. |
138 | Haggling00 | Buying and selling prices are 10% better. |
139 | Haggling20 | Buying and selling prices are 15% better. |
140 | Haggling40 | Buying and selling prices are 20% better. |
141 | Haggling60 | Buying and selling prices are 25% better. |
142 | Haggling80 | Buying and selling prices are 30% better. |
143 | Headsman | Chance to decapitate with a dual wielding power attack. |
144 | HuntersDiscipline | Recover twice as many arrows from dead bodies. |
145 | HypnoticGaze | Calm spells now work on higher level opponents. Cumulative with Kindred Mage and Animage. |
146 | IllusionAdept50 | Cast Adept level Illusion spells for half magicka. |
147 | IllusionApprentice25 | Cast Apprentice level Illusion spells for half magicka. |
148 | IllusionDualCasting | Dual casting an Illusion spell overcharges the effects into an even more powerful version. |
149 | IllusionExpert75 | Cast Expert level Illusion spells for half magicka. |
150 | IllusionMaster100 | Cast Master level Illusion spells for half magicka. |
151 | IllusionNovice00 | Cast Novice level Illusion spells for half magicka. |
152 | Impact | Most destruction spells will stagger an opponent when dual cast. |
153 | ImprovedRemedy | Able to eliminate harmful effects when making potions. |
154 | ImprovedVirulity | Able to remove beneficial effects when making poisons. |
155 | InsightfulEnchanter | Skill enchantments on armor are 25% stronger. |
156 | IntenseFlames | Fire damage causes targets to flee if their health is low. |
157 | Intimidation | Intimidation is twice as successful. |
158 | Investor | Can invest 500 gold with a shopkeeper to increase his available gold permanently. |
159 | InvulnerableActorZeroIncomingDamage | Make actor immune to incoming damage to block skill uses being added |
160 | Juggernaut00 | Increases armor rating for Heavy Armor by 20%. |
161 | Juggernaut20 | Increases armor rating for Heavy Armor by 40%. |
162 | Juggernaut40 | Increases armor rating for Heavy Armor by 60%. |
163 | Juggernaut60 | Increases armor rating for Heavy Armor by 80%. |
164 | Juggernaut80 | Increases armor rating for Heavy Armor by 100%. |
165 | KeyMaster | Pickpocketing keys almost always works. |
166 | KindredMage | All Illusion spells work on higher level people. |
167 | LightFingers00 | Pickpocketing bonus of 20%. Item weight and value reduce pickpocketing odds. |
168 | LightFingers20 | Pickpocketing bonus of 40%. Item weight and value reduce pickpocketing odds. |
169 | LightFingers40 | Pickpocketing bonus of 60%. Item weight and value reduce pickpocketing odds. |
170 | LightFingers60 | Pickpocketing bonus of 80%. Item weight and value reduce pickpocketing odds. |
171 | LightFingers80 | Pickpocketing bonus of 100%. Item weight and value reduce pickpocketing odds. |
172 | LightFoot | You won't trigger pressure plates. |
173 | LightTouch00 | Picking locks is 20% easier. |
174 | LightTouch20 | Picking locks is 40% easier. |
175 | LightTouch40 | Picking locks is 60% easier. |
176 | LightTouch60 | Picking locks is 80% easier. |
177 | LightTouch80 | Picking locks is twice as easy. |
178 | Limbsplitter30 | Attacks with battle axes cause extra bleeding damage. |
179 | Limbsplitter60 | Attacks with battle axes cause more bleeding damage. |
180 | Limbsplitter90 | Attacks with battle axes cause even more bleeding damage. |
181 | Locksmith | Pick starts close to the lock opening position. |
182 | MageArmor30 | Protection spells like Stoneflesh are twice as strong if not wearing armor. |
183 | MageArmor50 | Protection spells like Stoneflesh are 2.5 times as strong if not wearing armor. |
184 | MageArmor70 | Protection spells like Stoneflesh are three times as strong if not wearing armor. |
185 | MagicResistance30 | Blocks 10% of a spell's effects. |
186 | MagicResistance50 | Blocks 20% of a spell's effects. |
187 | MagicResistance70 | Blocks 30% of a spell's effects. |
188 | MasterLocks100 | Master locks are much easier to pick. |
189 | MasterOfTheMind | Illusion spells work on undead, daedra and automatons. |
190 | MasterTrader | Every merchant in the world gains 1000 gold for bartering. |
191 | MatchingSet | Additional 25% Armor bonus if wearing a matched set of Light Armor. |
192 | MatchingSetHeavy | Additional 25% Armor bonus if wearing a matched set of Heavy Armor. |
193 | Merchant | Can sell any type of item to any kind of merchant. |
194 | Misdirection | Can pickpocket equipped weapons. |
195 | MQ101BearReduceDamage | Reduce attack damage by 80% |
196 | MQ101IncreaseDetection | Double Detection |
197 | MQ101ReduceAttackDamage | Reduce attack damage by 50% |
198 | MQ101ReduceDamage | Reduce incoming damage by 50% |
199 | MQ101SpiderReduceDamage | Reduce incoming damage by 50% |
200 | MQ304IncreaseAlduinDamage | Increase incoming damage from Alduin by 10x |
201 | MQBladesBlessing | Gives bonus 10% critical hit chance vs. dragons. |
202 | MQBladesDragonInfusion | Dragons do 25% less melee damage. |
203 | MQGreybeardsFeim | While Ethereal, you recover health 25% faster |
204 | MQGreybeardsFus | You stagger 25% less and foes stagger 25% more |
205 | MQGreybeardsYol | Fire Breath shout deals 25% more damage |
206 | MS02ReduceDamage | Reduce incoming damage by 75% |
207 | MuffledMovement | Noise from armor is reduced 50%. |
208 | MysticBinding | Bound weapons do more damage. |
209 | Necromage | All spells are more effective against undead. |
210 | Necromancy | Greater duration for reanimated undead. |
211 | NightThief | +25% chance to pickpocket if the target is asleep. |
212 | NoviceLocks00 | Novice locks are much easier to pick. |
213 | OblivionBinding | Bound weapons will banish summoned creatures and turn raised ones. |
214 | OrcishSmithing | Can create Orcish armor and weapons at forges, and improve them twice as much. |
215 | Overdraw00 | Bows do 20% more damage. |
216 | Overdraw20 | Bows do 40% more damage. |
217 | Overdraw40 | Bows do 60% more damage. |
218 | Overdraw60 | Bows do 80% more damage. |
219 | Overdraw80 | Bows do twice as much damage. |
220 | ParalyzingStrike | Backwards power attack has a 25% chance to paralyze the target. |
221 | PerfectTouch | Can pickpocket equipped items. |
222 | PerkSkillBoosts | Unified perk for applying skill benefits from perks |
223 | Persuasion | Persuasion attempts are 30% easier. |
224 | Physician | Potions you mix that restore Health, Magicka or Stamina are 25% more powerful. |
225 | PlayerWerewolfFeed | Feed on dead NPCs to retain the beast form. |
226 | Poisoned | Silently harm enemies by placing poisons in their pockets. |
227 | Poisoner | Poisons you mix are 25% more effective. |
228 | PowerBashPerk | Able to do a power bash. |
229 | PowerShot | Arrows stagger all but the largest opponents 50% of the time. |
230 | Purity | All negative effects are removed from created potions, and all positive effects are removed from created poisons. |
231 | QuickHands | Able to pick locks without being noticed. |
232 | QuickReflexes | Time slows down if you are blocking during an enemy's power attack. |
233 | QuickShot | Can draw a bow 30% faster. |
234 | QuietCasting | All spells you cast from any school of magic are silent to others. |
235 | Rage | Frenzy spells work on higher level opponents. Cumulative with Kindred Mage and Animage. |
236 | RangeOfMovement | Reduced movement penalty in light armor. |
237 | Ranger | Able to move faster with a drawn bow. |
238 | Recovery30 | Magicka regenerates 25% faster. |
239 | Recovery50 | Magicka regenerates 50% faster. |
240 | ReflectBlows | 10% chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands, feet. |
241 | Regeneration | Healing spells cure 50% more. |
242 | Respite | Healing spells also restore Stamina. |
243 | RestorationAdept50 | Cast Adept level Restoration spells for half magicka. |
244 | RestorationApprentice25 | Cast Apprentice level Restoration spells for half magicka. |
245 | RestorationDualCasting | Dual casting a Restoration spell overcharges the effects into an even more powerful version. |
246 | RestorationExpert75 | Cast Expert level Restoration spells for half magicka. |
247 | RestorationMaster100 | Cast Master level Restoration spells for half magicka. |
248 | RestorationNovice00 | Cast Novice level Restoration spells for half magicka. |
249 | RuneMaster | Can place runes five times farther away. |
250 | SavageBlows | Dual wielding power attacks do extra damage. |
251 | SavageStrike | Standing power attacks do 25% bonus damage with a chance to decapitate your enemies. |
252 | ShadowWarrior | Crouching stops combat for a moment and forces distant opponents to search for a target. |
253 | ShieldCharge | Sprinting with a shield raised knocks down most targets. |
254 | ShieldWall00 | Blocking is 20% more effective. |
255 | ShieldWall20 | Blocking is 25% more effective. |
256 | ShieldWall40 | Blocking is 30% more effective. |
257 | ShieldWall60 | Blocking is 35% more effective. |
258 | ShieldWall80 | Blocking is 40% more effective. |
259 | Silence | Walking and running does not affect detection. |
260 | SilentRoll | Sprinting while sneaking executes a silent forward roll. |
261 | SilverTongue | Small favors are free. |
262 | Skullcrusher30 | Attacks with warhammers ignore 25% of armor. |
263 | Skullcrusher60 | Attacks with warhammers ignore 50% of armor. |
264 | Skullcrusher90 | Attacks with warhammers ignore 75% of armor. |
265 | Snakeblood | 50% resistance to all poisons. |
266 | SoulSiphon | Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon. |
267 | SoulSqueezer | Soul gems provide extra magicka for recharging. |
268 | SoulStealer | Bound weapons cast Soul Trap on targets. |
269 | Stability | Alteration spells have greater duration. |
270 | SteadyHand40 | Zooming in with a bow slows time by 25%. |
271 | SteadyHand60 | Zooming in with a bow slows time by 50%. |
272 | Stealth00 | You are 20% harder to detect when sneaking. |
273 | Stealth20 | You are 25% harder to detect when sneaking. |
274 | Stealth40 | You are 30% harder to detect when sneaking. |
275 | Stealth60 | You are 35% harder to detect when sneaking. |
276 | Stealth80 | You are 40% harder to detect when sneaking. |
277 | SteelSmithing | Can create Steel armor and weapons at forges, and improve them twice as much. |
278 | StormEnchanter | Shock enchantments on weapons and armor are 25% stronger. |
279 | StormMastery | Shock spells cost less to cast. |
280 | Summoner30 | Can summon atronachs or raise undead twice as far away. |
281 | Summoner70 | Can summon atronachs or raise undead three times as far away. |
282 | Sweep | Sideways power attacks with two-handed weapons hit all targets in front of you. |
283 | TempPers1 | Can bribe guards to ignore crimes. |
284 | TempPers2 | Can bribe guards to ignore crimes. |
285 | TestFireMage | Fire spells do more damage. |
286 | TestFrostMage | Frost spells do more damage. |
287 | TestLightningMage | Shock spells do more damage. |
288 | TG00Pickpockethelper | Pickpocketing bonus of 30%. Only for use in TG00 on Brand-Shei. |
289 | TGNightingaleShadowPerk | This Perk is applied automatically when Nightingale Shadow Ability is chosen. |
290 | TGSkeletonKeyPerk | Lockpicks never break. |
291 | TGWellFitted | +25 Armor bonus if wearing all Nightingale Armor |
292 | TowerOfStrength | 50% less stagger when wearing only Heavy Armor. |
293 | TreasureHunter | 50% greater chance of finding special treasure. |
294 | TrickShot | 25% chance to disarm an opponent. |
295 | TwinSouls | You can have two atronachs or reanimated zombies. |
296 | Unbreakable | Lockpicks never break. |
297 | Unhindered | Light Armor weighs nothing and doesn't slow you down when worn. |
298 | VampireFeed | Allows feeding from NPCs when they're asleep. |
299 | wardAbsorb | Wards recharge your magicka when hit with spells. |
300 | Warmaster | Backwards power attack has a 25% chance to paralyze the target. |
301 | WaxKey | Automatically gives you a copy of a picked lock's key if it has one. |
302 | WellFitted | 25% Armor bonus if wearing all Heavy Armor: head, chest, hands, feet. |
303 | WindWalker | Stamina regenerates 50% faster in all Light Armor: head, chest, hands, feet. |