The Elder Scrolls 5 Skyrim SE Special Edition Game Searchable Database v1.5.3



511+ (250 Max) Results
For MGEF:DNAM

RECEDIDText
MGEF:DNAMAbAtronachCloakFireFor seconds, opponents in melee range take points fire damage per second. Targets on fire take extra damage.
MGEF:DNAMAbAtronachCloakFrostFor seconds, opponents in melee range take points frost damage and stamina damage per second.
MGEF:DNAMAbAtronachCloakShockFor seconds, opponents in melee range take points shock damage and magicka damage per second.
MGEF:DNAMAbDamageHealRateVisibleHealth regenerates % slower.
MGEF:DNAMAbDamageStaminaRateVisibleStamina regenerates % slower.
MGEF:DNAMAbFortifyBowStaggerArrows stagger targets.
MGEF:DNAMAbFortifyStaminaRateStamina regenerates % fastser.
MGEF:DNAMAbFortifyUnarmedDamageUnarmed strikes do additional damage.
MGEF:DNAMAbGhostPotionEffectAppear spectral for seconds.
MGEF:DNAMAbResistDisease% resistant to disease.
MGEF:DNAMAbResistPoison% resistant to poison.
MGEF:DNAMAbsorbHealthConcAimedAbsorb points of health per second from the target.
MGEF:DNAMAbsorbHealthConstantAbsorb points of health from the target.
MGEF:DNAMAbsorbMagickaConcAimedAbsorb points of magicka from the target.
MGEF:DNAMAbsorbMagickaConstantAbsorb points of magicka from the target.
MGEF:DNAMAbsorbStaminaConcAimedAbsorb points of magicka from the target.
MGEF:DNAMAbsorbStaminaConstantAbsorb points of stamina from the target.
MGEF:DNAMAbVampireMuffleYou move more quietly.
MGEF:DNAMAbVampireSunDamage01Your Health, Magicka, and Stamina recover more slowly during the day.
MGEF:DNAMAbVampireSunDamage02Your Health, Magicka, and Stamina recover more slowly during the day.
MGEF:DNAMAbVampireSunDamage03Your Health, Magicka, and Stamina recover more slowly during the day.
MGEF:DNAMAbVampireSunDamage04Your Health, Magicka, and Stamina recover more slowly during the day.
MGEF:DNAMAbWaterbreathingCan swim underwater without drowning.
MGEF:DNAMAlchCureDiseaseCures all diseases.
MGEF:DNAMAlchCurePoisonStops poison's continuing effects.
MGEF:DNAMAlchDamageHealthCauses points of poison damage.
MGEF:DNAMAlchDamageHealthDurationCauses points of poison damage for seconds.
MGEF:DNAMAlchDamageHealthRavageCauses points of concentrated poison damage.
MGEF:DNAMAlchDamageMagickaDrains the target's Magicka by points.
MGEF:DNAMAlchDamageMagickaDurationDrains the target's Magicka by points per second for seconds.
MGEF:DNAMAlchDamageMagickaRateDecrease the target's Magicka regeneration by % for seconds.
MGEF:DNAMAlchDamageMagickaRavageConcentrated poison damages magicka by points.
MGEF:DNAMAlchDamageSpeedTarget moves at 50% speed for seconds.
MGEF:DNAMAlchDamageStaminaDrain the target's Stamina by points.
MGEF:DNAMAlchDamageStaminaDurationDrain the target's Stamina by points per second for seconds.
MGEF:DNAMAlchDamageStaminaRateDecrease the target's Stamina regeneration by % for seconds.
MGEF:DNAMAlchDamageStaminaRavageConcentrated poison damages stamina by points.
MGEF:DNAMAlchFortifyAlchemyPotions you mix are % stronger for seconds.
MGEF:DNAMAlchFortifyAlterationAlteration spells last % longer for seconds.
MGEF:DNAMAlchFortifyBarterYou haggle for % better prices for seconds.
MGEF:DNAMAlchFortifyBlockBlocking absorbs % more damage for seconds.
MGEF:DNAMAlchFortifyCarryWeightCarrying capacity increases by for seconds.
MGEF:DNAMAlchFortifyConjurationConjurations spells last % longer for seconds.
MGEF:DNAMAlchFortifyDestructionDestruction spells are % stronger for seconds.
MGEF:DNAMAlchFortifyEnchantingFor seconds, items are enchanted % stronger.
MGEF:DNAMAlchFortifyHealRateHealth regenerates % faster for seconds.
MGEF:DNAMAlchFortifyHealthHealth is increased by points for seconds.
MGEF:DNAMAlchFortifyHeavyArmorIncrease Heavy Armor skill by points for seconds.
MGEF:DNAMAlchFortifyIllusionIllusion spells are % stronger for seconds.
MGEF:DNAMAlchFortifyLightArmorIncreases Light Armor skill by points for seconds.
MGEF:DNAMAlchFortifyLockpickingLockpicking is % easier for seconds.
MGEF:DNAMAlchFortifyMagickaMagicka is increased by points for seconds.
MGEF:DNAMAlchFortifyMagickaRateMagicka regenerates % faster for seconds.
MGEF:DNAMAlchFortifyMarksmanBows do % more damage for seconds.
MGEF:DNAMAlchFortifyOneHandedOne-handed weapons do % more damage for seconds.
MGEF:DNAMAlchFortifyPersuasion+ Speechcraft for seconds.
MGEF:DNAMAlchFortifyPickpocketPickpocketing is % easier for seconds.
MGEF:DNAMAlchFortifyRestorationRestoration spells are % stronger for seconds.
MGEF:DNAMAlchFortifySmithingFor seconds, weapon and armor improving is % better.
MGEF:DNAMAlchFortifySneakYou are % harder to detect for seconds.
MGEF:DNAMAlchFortifyStaminaStamina is increased by points for seconds.
MGEF:DNAMAlchFortifyStaminaRateStamina regenerates % faster for seconds.
MGEF:DNAMAlchFortifyTwoHandedTwo-handed weapons do % more damage for seconds.
MGEF:DNAMAlchInfluenceAggUpCreatures and people up to level will attack anything nearby for seconds.
MGEF:DNAMAlchInfluenceAggUpComboOpponents up to level attack anything nearby for seconds while taking <2>damage.
MGEF:DNAMAlchInfluenceAggUpComboCOPY0000Opponents up to level attack anything nearby for seconds while taking <2>damage.
MGEF:DNAMAlchInfluenceConfDownCreatures and people up to level flee from combat for seconds.
MGEF:DNAMAlchInvisibillityInvisibility for seconds.
MGEF:DNAMAlchParalysisTarget is paralyzed for seconds.
MGEF:DNAMAlchResistFireResist % of fire damage for seconds.
MGEF:DNAMAlchResistFrostResist % of frost damage for seconds.
MGEF:DNAMAlchResistMagicResist % of magic for seconds.
MGEF:DNAMAlchResistPoisonResist % of poison for seconds.
MGEF:DNAMAlchResistShockResist % of shock damage for seconds.
MGEF:DNAMAlchRestoreHealthRestore points of Health.
MGEF:DNAMAlchRestoreHealthAllCompletely restore Health.
MGEF:DNAMAlchRestoreMagickaRestore points of Magicka.
MGEF:DNAMAlchRestoreMagickaAllCompletely restore magicka.
MGEF:DNAMAlchRestoreStaminaRestore Stamina.
MGEF:DNAMAlchRestoreStaminaAllCompletely restore stamina.
MGEF:DNAMAlchWaterbreathingCan breathe underwater for seconds.
MGEF:DNAMAlchWeaknessFireTarget is % weaker to fire damage for seconds.
MGEF:DNAMAlchWeaknessFrostTarget is % weaker to frost damage for seconds.
MGEF:DNAMAlchWeaknessMagicTarget is % weaker to magic for seconds.
MGEF:DNAMAlchWeaknessPoisonTarget is % weaker to poison for seconds.
MGEF:DNAMAlchWeaknessShockTarget is % weaker to shock damage for seconds.
MGEF:DNAMArmorFFSelf0Improves the caster's armor rating by points for seconds.
MGEF:DNAMArmorFFSelf100Caster ignores <80>% of all physical damage for seconds.
MGEF:DNAMArmorFFSelf25Improves the caster's armor rating by points for seconds.
MGEF:DNAMArmorFFSelf50Improves the caster's armor rating by points for seconds.
MGEF:DNAMArmorFFSelf75Improves the caster's armor rating by points for seconds.
MGEF:DNAMBanishFFActor50Weaker summoned daedra are sent back to Oblivion.
MGEF:DNAMBanishFFActor75Powerful summoned daedra creatures are are sent back to Oblivion.
MGEF:DNAMBarrierFireConcAimedSprayed on the ground, it creates a wall of fire that does <50> points of fire damage per second.
MGEF:DNAMBarrierFrostConcAimedSprayed on the ground, it creates a wall of frost that does <50> points of frost damage per second.
MGEF:DNAMBarrierFrostConcAimedIceWraithCreates a wall of frost that does damage per second.
MGEF:DNAMBarrierShockConcAimedSprayed on the ground, it creates a wall of lightning that does <50> points of shock damage per second.
MGEF:DNAMBladesAbBlessingGives bonus 10% critical hit chance vs. dragons
MGEF:DNAMBladesAbDragonDragons do 25% less melee damage.
MGEF:DNAMBladesAlchPotionGrants you the Dragon Infusion perk.
MGEF:DNAMBoundBattleAxeFFSelfCreates a magic battle axe for seconds. Sheathe it to dispel.
MGEF:DNAMBoundBowFFSelfCreates a magic bow for seconds. Sheathe it to dispel.
MGEF:DNAMBoundSwordFFSelfCreates a magic sword for seconds. Sheathe it to dispel.
MGEF:DNAMBoundSwordRightHandFFSelfCreates a magic sword for seconds. Sheathe it to dispel.
MGEF:DNAMChillrendEnchFrostDamageFFContactTarget takes points of frost damage.
MGEF:DNAMChillrendParalysisFFContactChance to paralyze the target for seconds.
MGEF:DNAMCircleProtectionFFSelfUndead up to level entering the circle will flee.
MGEF:DNAMCircleVitalityFFSelfAny allies inside the ring will regenerate health per second.
MGEF:DNAMClairvoyanceEffectShows the path to the current goal.
MGEF:DNAMCommandFFActorPowerful summoned and raised creatures are put under your control.
MGEF:DNAMcrAtronachFireDamageFFContactBurns the target for points. Targets on fire take extra damage.
MGEF:DNAMcrAtronachFrostDamageFFContactTarget takes points of damage, and twice as much Stamina damage.
MGEF:DNAMcrAtronachStormDamageFFAreaTarget takes points of damage, and twice as much Magicka damage.
MGEF:DNAMcrAtronachStormDamageFFContactTarget takes points of damage, and twice as much Magicka damage.
MGEF:DNAMcrChaurusBiteFFContact points of damage for seconds.
MGEF:DNAMcrChaurusSpitFFAimed points of damage for seconds.
MGEF:DNAMcrFireDamageConcAimedA gout of fire that does points per second. Targets on fire take extra damage.
MGEF:DNAMcrFrostDamageConcAimedA blast of cold that does points of damage per second to Health and Stamina.
MGEF:DNAMcrShockDamageConcAimedLightning that does points of shock damage to Health and Magicka per second.
MGEF:DNAMcrSpiderBiteFFContactA blood-freezing poison that does points of damage to Health and Stamina per second.
MGEF:DNAMcrSpiderSpitFFAimedA blood-freezing poison that does points of damage to Health and Stamina per second.
MGEF:DNAMcrSprigganClawFFContactSaplike poison does points of damage for seconds.
MGEF:DNAMcrVampireAbsorbHealthConcAimedAbsorb points of health per second from the target. Only equipped in the left hand.
MGEF:DNAMcrVampireAbsorbMagickaConcAimedAbsorb points of magicka per second from the target.
MGEF:DNAMcrVampireAbsorbStaminaConcAimedAbsorb points of stamina per second from the target.
MGEF:DNAMcrVampireInvisibillityYou can become invisible.
MGEF:DNAMDA02AbArmorShadowFor seconds, opponents in melee range take points fire damage per second. Targets on fire take extra damage.
MGEF:DNAMDA02ArmorPoisonCloakYou are able to move more quietly, and opponents that get too close take <5> points poison damage per second.
MGEF:DNAMDA07MehrunesRazorMagicEffectHits have a small chance to instantly kill.
MGEF:DNAMDA08EbonyBladeMagicEffectVictim does not treat an attack with this weapon as assault.
MGEF:DNAMDA08EbonyBladeMagicEffect2Strengthened by the blood of deceit
MGEF:DNAMDA08EbonyBladeMagicEffect3Strengthened by the infamy of its bearer
MGEF:DNAMDA08InfluenceAggDownFFSelfModerately powerful creatures and people won't fight for seconds.
MGEF:DNAMDA09EncDawnbreakerTurnUndeadFFMassSelfAreaSets even powerful undead on fire and makes them flee for seconds.
MGEF:DNAMDA09EnchDawnbreakerEnchFireDamageFFContactBurns for points, and when killing undead, a chance to cause a firey explosion that turns or destroys nearby undead.
MGEF:DNAMDA09LightBeamEffectTarget takes points of Health and Magicka damage per second.
MGEF:DNAMDA10ReanimateEffectReanimate a dead body to fight for you for seconds.
MGEF:DNAMDA11NamiraBlessingEffectStamina is increased by points. Feeding on corpses grants you increased Health and Health regeneration.
MGEF:DNAMDA13SpellbreakerwardEffectWhile blocking, creates a ward that protects against spells for up to points.
MGEF:DNAMDA14SummonDremoraSummons a Dremora for seconds.
MGEF:DNAMDA15WabbajackFFA blast from Wabbajack with an unpredictable effect.
MGEF:DNAMDA16TorporMagicEffectEnter "The Dreamstride" for an unknown length of time.
MGEF:DNAMDamageHealthConcSelfDamages the caster points per second.
MGEF:DNAMDBEnchBackstabDouble sneak attack damage with one-handed weapons.
MGEF:DNAMDBSpectralAssassinEffectSummons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated.
MGEF:DNAMDetectLifeEnemyInteriorConcSelfNearby living creatures, but not undead, machines or daedra, can be seen through walls.
MGEF:DNAMDetectLifeEnemyInteriorSelfFFNearby living creatures, but not undead, machines or daedra, can be seen through walls.
MGEF:DNAMDetectLifeFriendInteriorConcSelfNearby living creatures, but not undead, machines or daedra, can be seen through walls.
MGEF:DNAMDetectLifeFriendInteriorSelfFFNearby living creatures, but not undead, machines or daedra, can be seen through walls.
MGEF:DNAMDetectLifeWerewolfVisionNearby living creatures, but not undead or daedra, can be seen through walls.
MGEF:DNAMDetectUndeadEnemyInteriorConcSelfNearby dead and undead can be seen through walls.
MGEF:DNAMDetectUndeadFriendInteriorConcSelfNearby dead and undead can be seen through walls.
MGEF:DNAMDisDamageHealthVampireReduces Health by . Progresses to Vampirism.
MGEF:DNAMDisDamageMagickaDrains points from magicka.
MGEF:DNAMDisDamageMagickaRegenMagicka regenerates points more slowly.
MGEF:DNAMDisDamageOnehandedTwohandedYou are % less effective with melee weapons.
MGEF:DNAMDisDamagePickpocketLockpickPicking locks and picking pockets is % harder.
MGEF:DNAMDisDamageStaminaDrains points from stamina.
MGEF:DNAMDisDamageStaminaRegenStamina regenerates points more slowly.
MGEF:DNAMdoomRitualEffectTemporarily reanimates corpses in the immediate area.
MGEF:DNAMdoomSerpentDoTEffectTarget takes damage per second for seconds.
MGEF:DNAMdoomSerpentParalyzeEffectTarget is paralyzed for and takes 25 points of damage over seconds.
MGEF:DNAMdoomShadowEffectInvisibility for seconds. Activating an object or attacking will break the spell.
MGEF:DNAMdoomSteedEffectCarrying capacity increased by , and no movement penalty from armor.
MGEF:DNAMdoomTowerEffectPlayer can unlock any Average or lower lock.
MGEF:DNAMDragonPriestMaskFireCloakFFSelfFor seconds, opponents in melee range take <8> points fire damage per second. Targets on fire take extra damage.
MGEF:DNAMDraugrMagicAxeStreakAbsorb points of health.
MGEF:DNAMDraugrMagicBowStreakAbsorb points of magicka.
MGEF:DNAMDraugrMagicSwordStreakAbsorb points of stamina.
MGEF:DNAMdunAnsilvundDamageFFContact points of extra damage which ignores armor.
MGEF:DNAMdunBluePalaceWabbajackFFIt's all you've got...
MGEF:DNAMdunClearspringTarnDmgFFContactAnimals take points of extra damage.
MGEF:DNAMdunFolgunthurMikrulAbsorbHealthAbsorb points of healt per second from the target.
MGEF:DNAMdunFrostflowAbyssBoonEffectHealing spells cure 10% more.
MGEF:DNAMdunHagsEndSoulTrapFFContactIf target dies within seconds, it fills a soul gem.
MGEF:DNAMdunHalldirAggDownFFAimedAreaCalms less powerful opponents for seconds, and traps their souls should they die.
MGEF:DNAMdunHaltedStreamDamageFFContact points of extra damage to Animals.
MGEF:DNAMdunHighGateSummonFlamingThrallFFAimedSummons a familiar that will charge the nearest enemy and explode.
MGEF:DNAMdunHonningbrewSkeeverBite points of damage for seconds.
MGEF:DNAMdunHunterQSTAmuletEffectDamage taken from animals is reduced 10%.
MGEF:DNAMdunLostValleyDamageFFContact points of extra damage to Nords.
MGEF:DNAMdunMarkarthWizard_SpiderControlEffectDirects Aicantar's Spider to the target.
MGEF:DNAMdunMarkarthWizard_SpiderControlEffectFakeDirects Aicantar's Spider to the target.
MGEF:DNAMdunMiddenLightFFStaticBall of light that lasts seconds and sticks where it strikes.
MGEF:DNAMdunRannveigSummonGhostSummons a Subjugated Ghost for seconds wherever the caster is pointing.
MGEF:DNAMdunReachwaterRockReforgeSpellSets even powerful undead on fire and makes them flee for seconds.
MGEF:DNAMdunReanimateSelfEffectReanimate a dead body to fight for you for seconds.
MGEF:DNAMdunRedEagleTurnUndeadFFContactUndead up to level are set on fire and flee for seconds.
MGEF:DNAMdunSilentMoonsEnchFFContactWhile the moons are out, burns the target for points.
MGEF:DNAMdunTargeOfTheBloodedMEDoes bleeding damage for seconds.
MGEF:DNAMdunTransmogrifyFFAimedTurns a low level enemy into a harmless creature for 30 seconds or until they take damage.
MGEF:DNAMdunTrevasSpectralArrowDamageFFAimedFires a Spectral Arrow at the target doing points of damage and staggering the target.
MGEF:DNAMdunVolunruudPickaxeEffectRaises the wielder's Smithing abilities, and does shock damage to enemies on hit.
MGEF:DNAMdunVolunruudPickaxeEquipEffectRaises the user's Smithing abilities by points.
MGEF:DNAMEnchAbsorbHealthFFContactAbsorb points of health.
MGEF:DNAMEnchAbsorbMagickaFFContactAbsorb points of magicka.
MGEF:DNAMEnchAbsorbStaminaFFContactAbsorb points of stamina.
MGEF:DNAMEnchBanishFFContactSummoned Daedra up to level are sent back to Oblivion.
MGEF:DNAMEnchDragonPriestUltraMaskEffectWhen low on health, has a chance to heal wearer and damage nearby enemies, or summon a powerful Dragon Priest defender.
MGEF:DNAMEnchDragonPriestWoodMaskEffectThe wooden mask hums with an unfamiliar energy.
MGEF:DNAMEnchFireDamageFFContactBurns the target for points. Targets on fire take extra damage.
MGEF:DNAMEnchFortifyAlchemyConstantSelfCreated potions are % more powerful.
MGEF:DNAMEnchFortifyAlterationConstantSelfAlteration spells cost % less to cast.
MGEF:DNAMEnchFortifyArcheryConstantSelfBows do % more damage.
MGEF:DNAMEnchFortifyArmorRatingSelfIncreases Armor Rating by points.
MGEF:DNAMEnchFortifyArticulationSpeechcraft is % better.
MGEF:DNAMEnchFortifyBlockConstantSelfBlock % more damage with your shield.
MGEF:DNAMEnchFortifyCarryConstantSelfCarrying capacity increased by points.
MGEF:DNAMEnchFortifyConjurationConstantSelfConjuration spells cost % less to cast.
MGEF:DNAMEnchFortifyDestructionConstantSelfDestruction spells cost % less to cast.
MGEF:DNAMEnchFortifyDmgResistVampire+ damage resistance, if wearer is undead.
MGEF:DNAMEnchFortifyHealRateConstantSelfHealth regenerates % faster.
MGEF:DNAMEnchFortifyHealthConstantSelfIncreases your health by points.
MGEF:DNAMEnchFortifyHeavyArmorConstantSelfIncreases Heavy Armor skill by points.
MGEF:DNAMEnchFortifyIllusionConstantSelfIllusion spells cost % less to cast.
MGEF:DNAMEnchFortifyLightArmorConstantSelfIncreases Light Armor skill by points.
MGEF:DNAMEnchFortifyLockpickingConstantSelfLockpicking is % easier.
MGEF:DNAMEnchFortifyMagickaConstantSelfIncreases your Magicka by points.
MGEF:DNAMEnchFortifyMagickaRateConstantSelfMagicka regenerates % faster.
MGEF:DNAMEnchFortifyMagickaVampire+ magicka, if wearer is undead.
MGEF:DNAMEnchFortifyOneHandedConstantSelfOne-handed attacks do % more damage.
MGEF:DNAMEnchFortifyPersuasionConstantSelf+ Speechcraft.
MGEF:DNAMEnchFortifyPickpocketConstantSelfPickpocket success is % better.
MGEF:DNAMEnchFortifyRestorationConstantSelfRestoration spells cost % less to cast.
MGEF:DNAMEnchFortifyShoutTimerConstantSelfTime between shouts is reduced 20%.
MGEF:DNAMEnchFortifySmithingConstantSelfWeapons and armor can be improved % better.
MGEF:DNAMEnchFortifySneakConstantSelfSneaking is % better.
MGEF:DNAMEnchFortifySpeechcraftConstantSelfPrices are % better.
MGEF:DNAMEnchFortifyStaminaConstantSelfIncreases your stamina by points.
MGEF:DNAMEnchFortifyStaminaRateConstantSelfStamina regenerates % faster.
MGEF:DNAMEnchFortifyTwoHandedConstantSelfTwo-handed attacks do % more damage.
MGEF:DNAMEnchFrostDamageFFContactTarget takes points of frost damage to Health and Stamina.
MGEF:DNAMEnchInfluenceConfDownFFContactHighCreatures and people up to level flee from combat for seconds.
MGEF:DNAMEnchInfluenceConfDownFFContactLowCreatures and people up to level flee from combat for seconds.
MGEF:DNAMEnchInfluenceConfDownFFContactMedCreatures and people up to level flee from combat for seconds.
MGEF:DNAMEnchMagickaDamageFFContactDoes points of Magicka damage.
MGEF:DNAMEnchMG02FortifyAlterationSpells cost <3>% less to cast.
MGEF:DNAMEnchMuffleConstantSelfWearer is muffled and moves silently.
MGEF:DNAMEnchParalysisFFContactChance to paralyze the target for seconds.
MGEF:DNAMEnchResistDiseaseConstantSelfIncreases Disease Resistance by %.
MGEF:DNAMEnchResistFireConstantSelfIncreases Fire Resistance by %.
MGEF:DNAMEnchResistFrostConstantSelfIncreases Frost Resistance by %.
MGEF:DNAMEnchResistMagicConstantSelfIncreases Magic Resistance by %.
MGEF:DNAMEnchResistPoisonConstantSelfIncreases Poison Resistance by %.
MGEF:DNAMEnchResistShocktConstantSelfIncreases Shock Resistance by %.
MGEF:DNAMEnchRobesFortifyAlterationConstantSelfAlteration spells cost % less to cast.
MGEF:DNAMEnchRobesFortifyConjurationConstantSelfConjuration spells cost % less to cast.
MGEF:DNAMEnchRobesFortifyDestructionConstantSelfDestruction spells cost % less to cast.
MGEF:DNAMEnchRobesFortifyEnchantingConstantSelfIncreases Enchanting skill by points.
MGEF:DNAMEnchRobesFortifyIllusionConstantSelfIllusion spells cost % less to cast.
MGEF:DNAMEnchRobesFortifyMagickaRateConstantSelfMagicka regenerates % faster.
MGEF:DNAMEnchRobesFortifyRestorationConstantSelfRestoration spells cost % less to cast.
MGEF:DNAMEnchRobesResistFireConstantSelfIncreases Fire Resistance by %.
MGEF:DNAMEnchRobesResistFrostConstantSelfIncreases Frost Resistance by %.
MGEF:DNAMEnchRobesResistMagicConstantSelfIncreases Magic Resistance by %.
MGEF:DNAMEnchRobesResistShocktConstantSelfIncreases Shock Resistance by %.
MGEF:DNAMEnchShockDamageFFContactTarget takes points of shock damage, and half as much Magicka damage.
MGEF:DNAMEnchSoulTrapFFAimedAreaIf target dies within seconds, fills a soul gem.
MGEF:DNAMEnchSoulTrapFFContactIf target dies within seconds, fills a soul gem.
MGEF:DNAMEnchStaminaDamageFFContactDoes points of Stamina damage.
MGEF:DNAMEnchTrollsbaneFireDamageFFContactBurns Trolls for points.
MGEF:DNAMEnchTurnUndeadFFContactUndead up to level flee for seconds.
MGEF:DNAMEnchWaterbreathingConstantSelfCan swim underwater without drowning.
MGEF:DNAMFireCloakFFSelfFor seconds, opponents in melee range take <8> points fire damage per second. Targets on fire take extra damage.
MGEF:DNAMFireDamageConcAimedA gout of fire that does points per second. Targets on fire take extra damage.
MGEF:DNAMFireDamageConcAimedCloakA gout of fire that does points per second. Targets on fire take extra damage.
MGEF:DNAMFireDamageFFAimedA blast of fire that does points of damage. Targets on fire take extra damage.
MGEF:DNAMFireDamageFFAimed75A blast of fire that does points of damage. Targets on fire take extra damage.
MGEF:DNAMFireDamageFFAimedAreaA fiery explosion for points of damage in a 15 foot radius. Targets on fire take extra damage.
MGEF:DNAMFireDamageFFSelfArea100A point fiery explosion centered on the caster. Does more damage to closer targets.
MGEF:DNAMFireDamageStormFFAimedA blast of fire that does points. Targets on fire take extra damage.
MGEF:DNAMFireDamageStormFFAimedAlduinDeathA blast of fire that does points. Targets on fire take extra damage.
MGEF:DNAMFireDamageStormNoDamageAimedThis is a blank Script Effect spell made to look like the Fire Bolt Storm but without damage.
MGEF:DNAMFoodDamageStaminaRateStamina regenerates % slower for seconds.
MGEF:DNAMFoodFortifyHealthHealth is increased by points for seconds.
MGEF:DNAMFoodFortifyMagickaMagicka is increased by points for seconds.
MGEF:DNAMFoodFortifyMagickaRateMagicka regenerates % faster for seconds.
MGEF:DNAMFoodFortifyStaminaStamina is increased by points for seconds.
MGEF:DNAMFoodRestoreHealthRestore points of Health.
MGEF:DNAMFoodRestoreHealthDurationRestore points of Health per second for seconds.
MGEF:DNAMFoodRestoreMagickaDurationRestore points of Magicka per second for seconds.
MGEF:DNAMFoodRestoreStaminaRestore points of Stamina.
MGEF:DNAMFoodRestoreStaminaDurationRestore points of Stamina per second for seconds.
MGEF:DNAMFortifyBlockFFSelfBlock % more damage with your shield.
MGEF:DNAMFortifyHealthFFSelfIncreases your health by points.
MGEF:DNAMFortifyMagickaFFSelfIncreases your Magicka by points.
MGEF:DNAMFortifyMagickaRateFFSelfMagicka regenerates % faster.
MGEF:DNAMFortifyPersuasionFFSelf+ Speechcraft.
MGEF:DNAMFortifyRestorationFFSelfHealing spells restore % more.
MGEF:DNAMFortifyShoutTimerFFSelfTime between shouts is reduced %.
MGEF:DNAMFortifySneakFFSelfYou are % harder to detect.
MGEF:DNAMFortifySpeechcraftFFSelfPrices are % better.
MGEF:DNAMFortifyStaminaFFSelfIncreases your stamina by points.
MGEF:DNAMFortifyStaminaRateFFSelfStamina regenerates % faster.
MGEF:DNAMFrostbiteVenomFFSelfA blood-freezing poison that does points damage to Health and Stamina for seconds.
MGEF:DNAMFrostCloakFFSelfFor seconds, opponents in melee range take <8> points frost damage and Stamina damage per second.
MGEF:DNAMFrostDamageConcAimedA blast of cold that does points of damage per second to Health and Stamina.
MGEF:DNAMFrostDamageConcAimedCloakA blast of cold that does points of damage per second to Health and Stamina.
MGEF:DNAMFrostDamageFFAimedA spike of ice that does points of frost damage to Health and Stamina.
MGEF:DNAMFrostDamageFFAimed75A spear of ice that does points of frost damage to Health and Stamina.
MGEF:DNAMFrostDamageFFAimedAreaA freezing whirlwind that does points of frost damage per second to Health and Stamina.
MGEF:DNAMFrostDamageFFSelfArea100Targets take points of frost damage to Health and Stamina.
MGEF:DNAMFrostDamageHazardArea20Targets take points of damage per second, and twice as much Stamina damage.
MGEF:DNAMFrostDamageHazardArea30Targets take points of damage per second, and twice as much Stamina damage.
MGEF:DNAMFrostDamageHazardArea40Targets take points of frost damage for seconds, plus Stamina damage.
MGEF:DNAMFXBleedMagicMediumA gout of fire that does points per second. Targets on fire take extra damage.
MGEF:DNAMGreybeardsAbFeimWhile Ethereal, you recover health 25% faster
MGEF:DNAMGreybeardsAbFusYou stagger 25% less and foes stagger 25% more
MGEF:DNAMGreybeardsAbYolFire Breath shout deals 25% more damage
MGEF:DNAMGuardianCircleFFSelfUndead up to level entering the circle will flee. Caster heals <20> health per second inside it.
MGEF:DNAMHowlWerewolfDetectLifeEffect1Nearby living creatures, but not undead or daedra, can be seen through walls.
MGEF:DNAMHowlWerewolfDetectLifeEffect2Nearby living creatures, but not undead or daedra, can be seen through walls.
MGEF:DNAMHowlWerewolfDetectLifeEffect3Nearby living creatures, but not undead or daedra, can be seen through walls.
MGEF:DNAMHowlWerewolfSummonWolvesEffect1Werewolf howls calling for companions.
MGEF:DNAMHowlWerewolfSummonWolvesEffect2Werewolf howls calling for companions.
MGEF:DNAMHowlWerewolfSummonWolvesEffect3Werewolf howls calling for companions.
MGEF:DNAMInfluenceAggDownFFAimedCreatures and people up to level won't fight for seconds.
MGEF:DNAMInfluenceAggDownFFAimedAreaCreatures and people up to level won't fight for seconds.
MGEF:DNAMInfluenceAggDownFFSelfArea250Creatures and people up to level nearby won't fight for seconds.
MGEF:DNAMInfluenceAggUpFFAimedCreatures and people up to level will attack anything nearby for seconds.
MGEF:DNAMInfluenceAggUpFFAimedAreaCreatures and people up to level will attack anyone nearby for seconds.
MGEF:DNAMInfluenceAggUpFFSelfArea250Creatures and people up to level will attack anyone nearby for seconds.
MGEF:DNAMInfluenceConfDownFFAimedCreatures and people up to level flee from combat for seconds.
MGEF:DNAMInfluenceConfDownFFAimedAreaCreatures and people up to level flee from combat for seconds.
MGEF:DNAMInfluenceConfDownFFSelfArea250Creatures and people up to level flee from combat for seconds.
MGEF:DNAMInfluenceConfUpFFAimedTarget won't flee for seconds and gets some extra health and stamina.
MGEF:DNAMInfluenceConfUpFFAimedAreaTargets won't flee for seconds and get extra health and stamina.
MGEF:DNAMInvisibillityFFActorTarget is invisible for seconds. Activating an object or attacking will break the spell.
MGEF:DNAMInvisibillityFFSelfCaster is invisible for seconds. Activating an object or attacking will break the spell.
MGEF:DNAMInvisibillityPhantomCaster is invisible for seconds. Activating an object or attacking will break the spell.
MGEF:DNAMLightFFAimedBall of light that lasts seconds and sticks where it strikes.
MGEF:DNAMLightFFSelfCreates a hovering light that lasts for seconds.
MGEF:DNAMMarriageAlchFortifyHealRateHealth, Magicka, and Stamina regenerate <25>% faster.
MGEF:DNAMMarriageFoodMagicEffectIncreased Health, Magicka, and Stamina recovery.
MGEF:DNAMMarriageSleepAbIncreased Health, Magicka, and Stamina.
MGEF:DNAMMG01FireDamageFFAimedA blast of fire that does points. Targets on fire take extra damage.
MGEF:DNAMMG02AmuletSpellEffectTarget takes points of damage, and twice as much Magicka damage.
MGEF:DNAMMG02FortifyAlterationSpells cost <3>% less to cast.
MGEF:DNAMMG07StaffEffectAbsorb points of Magicka per second from the target.
MGEF:DNAMMG07StaffEffect02Absorb points of Health per second from the target.
MGEF:DNAMMG08AncanoDamageConcAimedTarget takes points of damage per second to Health and Magicka.
MGEF:DNAMMG08FireDamageFFAimedAreaA fiery explosion for points of damage in a 15 foot radius. Targets on fire take extra damage.
MGEF:DNAMMGR21AlterationEffectLowers the cost and increases the duration of Alteration spells for seconds.
MGEF:DNAMMGR21ConjurationEffectIncrease the duration and decrease the cost of Conjuration spells for seconds.
MGEF:DNAMMGR21DesrtuctionEffectIncrease the damage and decrease the cost of Destruction spells for seconds.
MGEF:DNAMMGR21IllusionEffectIncrease the duration and decrease the cost of Illusion spells for seconds.
MGEF:DNAMMGR21RestorationEffectLowers the cost and increases the potency of Restoration spells for seconds.
MGEF:DNAMMGRAppBSpell01EffectEverything is green!
MGEF:DNAMMGRArniel03FireDamageConcAimedBurns the target points per second. Targets on fire take extra damage.
MGEF:DNAMMGRitual02EffectSee what others cannot.
MGEF:DNAMMGRJZargoFireCloakFFSelfFor seconds, opponents in melee range take points per second fire damage. Targets on fire take extra damage.
MGEF:DNAMMGRJzargoFireDamageConcAimedBurns the target points per second. Targets on fire take extra damage.
MGEF:DNAMMGRSummonArnielEffectSummons the Shade of Arniel Gane for seconds wherever the caster is pointing.
MGEF:DNAMMGRSummonDremoraEffectSummons an unbound Dremora for seconds.
MGEF:DNAMMGTimeFreezeEffectHeals the caster points.
MGEF:DNAMMGTimeTeleportInEffectHeals the caster points.
MGEF:DNAMMGTimeTeleportOutEffectHeals the caster points.
MGEF:DNAMMuffleFFActorTarget moves more quietly for seconds.
MGEF:DNAMMuffleFFSelfYou move more quietly for seconds.
MGEF:DNAMNightEyeEffectImproved night vision for seconds.
MGEF:DNAMNightEyeEffectDispelYou can see better in the dark.
MGEF:DNAMNN01PerkEffectThere is a <25>% chance of creating a duplicate potion when using your alchemy skill.
MGEF:DNAMParalysisFFAimedTargets that fail to resist are paralyzed for seconds.
MGEF:DNAMParalysisFFContactTarget is paralyzed for seconds.
MGEF:DNAMParalysisFFSelfAreaAll targets in the area that fail to resist are paralyzed for seconds.
MGEF:DNAMPerkExtraPocketsConstantSelfIncreases how much you can carry by points.
MGEF:DNAMPerkMuffleConstantSelfYou move more quietly.
MGEF:DNAMPerkOblivionBindingFFContactSummoned targets up to level are sent back to Oblivion.
MGEF:DNAMPerkSoulStealerFFContactIf target dies within seconds, fills a soul gem.
MGEF:DNAMPerkTurnUndeadFFContactUndead up to level flee for seconds.
MGEF:DNAMPlayerVampireAbsorbHealthConcAimedAbsorb points of health per second from the target.
MGEF:DNAMPowerDarkElfFireCloakFFSelfFor seconds, opponents that get too close take <8> points per second of fire damage.
MGEF:DNAMRaceBretonAbsorbSpellChanceAbsorb % of the magicka from hostile spells for seconds.
MGEF:DNAMRaceHighElfFortifyMagickaRateRegenerate magicka faster for seconds.
MGEF:DNAMRaceImperialPacifyCalms nearby people for seconds.
MGEF:DNAMRaceKhajiitUnarmedDamageKhajiit claws do four times the damage of a man's punch.
MGEF:DNAMRaceNordBattleCryEffectTargets flee for seconds.
MGEF:DNAMRaceOrcBerserkEffectYou take half damage and do double damage for seconds.
MGEF:DNAMRaceRedguardFortifyStaminaRateStamina regenerates 10x faster for seconds.
MGEF:DNAMRaceWoodElfCommandAnimalMake an animal an ally for seconds.
MGEF:DNAMReanimateFFAimed0Reanimate a weak dead body to fight for you for seconds.
MGEF:DNAMReanimateFFAimed25Reanimate a more powerful dead body to fight for you for seconds.
MGEF:DNAMReanimateFFAimed50Reanimate a powerful dead body to fight for you for seconds.
MGEF:DNAMReanimateFFAimed75Reanimate a very powerful dead body to fight for you for seconds.
MGEF:DNAMReanimateFFTargetActor0Reanimate a dead body to fight for you for seconds.
MGEF:DNAMReanimateFFTargetActor25Reanimate a dead body to fight for you for seconds.
MGEF:DNAMReanimateFFTargetActor50Reanimate a dead body to fight for you for seconds.
MGEF:DNAMReanimateFFTargetActor75Reanimate a dead body to fight for you for seconds.
MGEF:DNAMReanimateThrallFFAimedReanimate a dead body permanently to fight for you. Only works on people.
MGEF:DNAMRestoreHealthConcActorHeals the target points per second, but not undead, atronachs or machines.
MGEF:DNAMRestoreHealthConcSelfHeals the caster points per second.
MGEF:DNAMRestoreHealthFFActorHeals the target points, but not undead, atronachs or machines.
MGEF:DNAMRestoreHealthFFSelfHeals the caster points.
MGEF:DNAMRestoreHealthFFSelf50Heals the caster points.
MGEF:DNAMRestoreHealthFFSelfAreaHeals everyone close to the caster points.
MGEF:DNAMRuneFireFFLocationCast on a nearby surface, it explodes for points of fire damage when enemies come near.
MGEF:DNAMRuneFrostFFLocationCast on a nearby surface, it explodes for points of frost damage when enemies come near.
MGEF:DNAMRuneShockFFLocationCast on a nearby surface, it explodes for points of shock damage when enemies come near.
MGEF:DNAMShockCloakFFSelfFor seconds nearby opponents take <8> points of shock damage and half magicka damage.
MGEF:DNAMShockDamageConcAimedLightning that does points of shock damage to Health and Magicka per second.
MGEF:DNAMShockDamageConcAimedPerkLightning that does points of shock damage to Health and Magicka per second.
MGEF:DNAMShockDamageFFAimedA bolt of lightning that does points of shock damage to Health and half that to Magicka.
MGEF:DNAMShockDamageFFAimed75A Thunderbolt that does points of shock damage to Health and half that to Magicka.
MGEF:DNAMShockDamageFFAimedAreaLightning bolt that does points of shock damage to Health and half to Magicka, then leaps to a new target.
MGEF:DNAMShockDamageMassConcAimedTarget takes points of shock damage per second to Health, and half that to Magicka.
MGEF:DNAMSoulTrapFFActorIf target dies within seconds, fills a soul gem.
MGEF:DNAMSpellTomeArmorFFSelf0Equip and cast to learn the Oakflesh spell
MGEF:DNAMSpellTomeBoundSwordFFSelfEquip and cast to learn the Bound Sword Spell
MGEF:DNAMSpellTomeFireDamageFFAimedEquip and cast to learn the Firebolt spell
MGEF:DNAMSpellTomeLightFFSelfEquip and cast to learn the Candlelight spell
MGEF:DNAMSpellTomeReanimateFFAimed0Equip and cast to Learn Raise Zombie
MGEF:DNAMSprigganBugDamageConcAimedA swarm that does poison damage for seconds.
MGEF:DNAMSprigganMatronBugDamageConcAimedA swarm that does poison damage for seconds.
MGEF:DNAMSummonDragonPriestSummons a Dragon Priest for seconds.
MGEF:DNAMSummonDremoraLordSummons a Dremora Lord for seconds.
MGEF:DNAMSummonFamiliarSummons a Familiar for seconds wherever the caster is pointing.
MGEF:DNAMSummonFlameAtronachSummons a Flame Atronach for seconds wherever the caster is pointing.
MGEF:DNAMSummonFlameThrallSummons a Flame Atronach permanently.
MGEF:DNAMSummonFlamingThrallFFSelfA fiery explosion for points of damage in a 15 foot radius. Targets on fire take extra damage.
MGEF:DNAMSummonFrostAtronachSummons a Frost Atronach for seconds wherever the caster is pointing.
MGEF:DNAMSummonFrostThrallSummons a Frost Atronach permanently.
MGEF:DNAMSummonStormAtronachSummons a Storm Atronach for seconds wherever the caster is pointing.
MGEF:DNAMSummonStormAtronachNPCSummons a Storm Atronach for seconds wherever the caster is pointing.
MGEF:DNAMSummonStormThrallSummons a Storm Atronach permanently.
MGEF:DNAMSummonStormThrallPotentSummons a Storm Atronach permanently.
MGEF:DNAMTelekinesisEffectCan pull an object to you from a distance. Add it to your inventory or throw it.
MGEF:DNAMTestPolymorphSkeeverEffectTake on the form of a skeever.
MGEF:DNAMTG05KarliahInvisibilityTarget is invisible for seconds. Activating an object or attacking will break the spell.
MGEF:DNAMTG08AbWaterbreathingCan swim underwater without drowning.
MGEF:DNAMTG08BInvisibillityFFContactCaster is invisible for seconds. Activating an object or attacking will break the spell.
MGEF:DNAMTG08BShockwaveEffectdamage.
MGEF:DNAMTGNightingaleShadowEffectWhen entering sneak mode, you become invisible.
MGEF:DNAMTGNightingaleShadowEffectMercerCaster is invisible while in shadows for seconds. Activating an object or attacking will break the spell.
MGEF:DNAMTGNightingaleShadowFFSelfFor seconds you automatically become invisible while sneaking.
MGEF:DNAMTGNightingaleShadowPerkEffectWhen entering sneak mode, you become invisible.
MGEF:DNAMTGNightingaleStrifeEffectInstantly absorb points of Health from the target.
MGEF:DNAMTGNightingaleStrifeEffectMercerAbsorb points of Health per second from the target.
MGEF:DNAMTGNightingaleSubterfugeEffectPeople and creatures in the spell's area of effect will attack anyone nearby for seconds.
MGEF:DNAMTGNightingaleSubterfugeEffectMercerPeople and creatures in the spell's area of effect will attack anyone nearby for seconds.
MGEF:DNAMTransmuteOreMineralEffectTransmutes one piece of unrefined Iron ore to Silver, or Silver ore to Gold if the caster is carrying any.
MGEF:DNAMTrapDisDamageMagickaDrains points of Magicka.
MGEF:DNAMTrapDisDamageMagickaRegenMagicka regenerates % more slowly.
MGEF:DNAMTrapDisDamageOnehandedTwohandedYou are % less effective with melee weapons.
MGEF:DNAMTrapDisDamagePickpocketLockpickPicking locks and picking pockets is % harder.
MGEF:DNAMTrapDisDamageStaminaDrains points of Stamina.
MGEF:DNAMTrapDisDamageStaminaRegenStamina regenerates % more slowly.
MGEF:DNAMTrapExplGasEnchFireDamageFFContact01Burns the target for points. Targets on fire take extra damage.
MGEF:DNAMTrapExplGasEnchFireDamageFFContact02Burns the target for points. Targets on fire take extra damage.
MGEF:DNAMTrapExplGasEnchFireDamageFFContact03Burns the target for points. Targets on fire take extra damage.
MGEF:DNAMTrapExplGasEnchFireDamageFFContact04Burns the target for points. Targets on fire take extra damage.
MGEF:DNAMTrapExplGasEnchFireDamageFFContact05Burns the target for points. Targets on fire take extra damage.
MGEF:DNAMTrapExplGasEnchFireDamageFFContact06Burns the target for points. Targets on fire take extra damage.
MGEF:DNAMTrapFireDamageConcAimedA gout of fire that does points per second. Targets on fire take extra damage.
MGEF:DNAMTrapFireDamageFFAimedA blast of fire that does points of damage. Targets on fire take extra damage.
MGEF:DNAMTrapFireDamageFFAimedAreaA fiery explosion for points of damage in a 15 foot radius. Targets on fire take extra damage.
MGEF:DNAMTrapFrostDamageConcAimedA blast of cold that does points of damage per second damage to Health and Stamina.
MGEF:DNAMTrapFrostDamageFFAimedA spear of ice that does points of frost damage, and twice as much Stamina damage.
MGEF:DNAMTrapFrostDamageFFAimedAreaA freezing whirlwind that does points of damage per second, and twice as much Stamina damage.
MGEF:DNAMTrapPoisonFFContactEffectCauses points of poison damage for seconds.
MGEF:DNAMTrapRuneFireFFLocation01Triggered by nearby enemies, the rune explodes for points of fire damage.
MGEF:DNAMTrapRuneFireFFLocation02Triggered by nearby enemies, the rune explodes for points of fire damage.
MGEF:DNAMTrapRuneFireFFLocation03Triggered by nearby enemies, the rune explodes for points of fire damage.
MGEF:DNAMTrapRuneFireFFLocation04Triggered by nearby enemies, the rune explodes for points of fire damage.
MGEF:DNAMTrapRuneFireFFLocation05Triggered by nearby enemies, the rune explodes for points of fire damage.
MGEF:DNAMTrapRuneFireFFLocation06Triggered by nearby enemies, the rune explodes for points of fire damage.
MGEF:DNAMTrapRuneFrostFFLocation01Triggered by nearby enemies, the rune explodes for points of frost damage.
MGEF:DNAMTrapRuneFrostFFLocation02Triggered by nearby enemies, the rune explodes for points of frost damage.
MGEF:DNAMTrapRuneFrostFFLocation03Triggered by nearby enemies, the rune explodes for points of frost damage.
MGEF:DNAMTrapRuneFrostFFLocation04Triggered by nearby enemies, the rune explodes for points of frost damage.
MGEF:DNAMTrapRuneFrostFFLocation05Triggered by nearby enemies, the rune explodes for points of frost damage.
MGEF:DNAMTrapRuneFrostFFLocation06Triggered by nearby enemies, the rune explodes for points of frost damage.
MGEF:DNAMTrapRuneLightningFFLocation01Triggered by nearby enemies, the rune explodes for points of shock damage.
MGEF:DNAMTrapRuneLightningFFLocation02Triggered by nearby enemies, the rune explodes for points of shock damage.
MGEF:DNAMTrapRuneLightningFFLocation03Triggered by nearby enemies, the rune explodes for points of shock damage.
MGEF:DNAMTrapRuneLightningFFLocation04Triggered by nearby enemies, the rune explodes for points of shock damage.
MGEF:DNAMTrapRuneLightningFFLocation05Triggered by nearby enemies, the rune explodes for points of shock damage.
MGEF:DNAMTrapRuneLightningFFLocation06Triggered by nearby enemies, the rune explodes for points of shock damage.
MGEF:DNAMTrapShockDamageConcAimed
MGEF:DNAMTurnUndeadFFAimed25Undead up to level flee for seconds.
MGEF:DNAMTurnUndeadFFAimed50Undead up to level flee for seconds.
MGEF:DNAMTurnUndeadFFAimed75Undead up to level flee for seconds.
MGEF:DNAMTurnUndeadFFAimedArea50All affected undead up to level flee for seconds.
MGEF:DNAMTurnUndeadFFAimedArea75All affected undead up to level flee for seconds.
MGEF:DNAMTurnUndeadFFMassSelfAreaSets undead up to level on fire and makes them flee for seconds.
MGEF:DNAMVampireAbFortifyUnarmedDamageUnarmed strikes do additional damage.
MGEF:DNAMVampireChangeEffectVampire powers awaken.
MGEF:DNAMVoiceAuraWhisperDescriptionNearby creatures, including undead, machines and daedra, can be seen through walls for seconds.
MGEF:DNAMVoiceCallofValor1Calls a hero from Sovngarde for seconds.
MGEF:DNAMVoiceCallofValor2Calls a hero from Sovngarde for seconds.
MGEF:DNAMVoiceCallofValor3Calls a hero from Sovngarde for seconds.
MGEF:DNAMVoiceDragonFireballEffect1Burns the target points per second. Targets on fire take extra damage.
MGEF:DNAMVoiceElementalFuryEquipped weapon swings faster for seconds.
MGEF:DNAMVoiceKynesPeaceDetectLife1Nearby animals will not attack, and their life forces are visible for seconds.
MGEF:DNAMVoiceKynesPeaceDetectLife2Nearby animals will not attack, and their life forces are visible for seconds.
MGEF:DNAMVoiceKynesPeaceDetectLife3Nearby animals will not attack, and their life forces are visible for seconds.
MGEF:DNAMVoiceKynesPeaceEffect2
MGEF:DNAMVoiceMakeEtherealYou become invulnerable, but unable to attack. However you recover magicka and stamina.
MGEF:DNAMVoiceSlowTimeEffectSlows time for seconds.
MGEF:DNAMVoiceStormCallEffect1SelfCalls a storm for seconds with lightning that strikes friend and foe alike.
MGEF:DNAMVoiceStormCallEffect2SelfCalls a storm for seconds with lightning that strikes friend and foe alike.
MGEF:DNAMVoiceStormCallEffect3SelfCalls a storm for seconds with lightning that strikes friend and foe alike.
MGEF:DNAMWardConcSelf0Increases armor rating by points and negates up to points of spell damage or effects.
MGEF:DNAMWardConcSelf25Increases armor rating by points and negates up to points of spell damage or effects.
MGEF:DNAMWardConcSelf50Increases armor rating by points and negates up to points of spell damage or effects.
MGEF:DNAMWaterbreathingConstantSelfCan swim underwater without drowning.
MGEF:DNAMWaterbreathingFFSelfCan breathe water for seconds.
MGEF:DNAMWerewolfChangeEffectTake on the form of the wolf.
MGEF:DNAMWerewolfChangeFXEffectTake on the form of the wolf.
MGEF:DNAMwerewolfFullMoonRisingEffectEnhanced stats while the moons are full.
MGEF:DNAMWispFrostConcShortRangeA blast of cold that does points per second damage to Health and Stamina.
MGEF:DNAMWispIceVolleyEffectA volley of frozen shards that do points of damage, and twice as much Stamina damage.



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