The Elder Scrolls 5 Skyrim SE Special Edition Game Searchable Database v1.5.3



479+ (250 Max) Results
For MESG:DESC

RECEDIDText
MESG:DESCAltarAkatoshMsgBlessing of Akatosh added
MESG:DESCAltarArkayMsgBlessing of Arkay added
MESG:DESCAltarDibellaMsgBlessing of Dibella added
MESG:DESCAltarJulianosMsgBlessing of Julianos added
MESG:DESCAltarKynarethMsgBlessing of Kynareth added
MESG:DESCAltarMaraMsgBlessing of Mara added
MESG:DESCAltarNocturnalMsgBlessing of Nocturnal added
MESG:DESCAltarRemoveMsgOther blessings removed
MESG:DESCAltarStendarrMsgBlessing of Stendarr added
MESG:DESCAltarTalosMsgBlessing of Talos added
MESG:DESCAltarZenitharMsgBlessing of Zenithar added
MESG:DESCAnimalDismissMessageYour dog heads back to his home.
MESG:DESCArenaCombatantNamePit Fighter
MESG:DESCArenaNobodyLeavesMessageYou cannot leave the Pit during combat.
MESG:DESCArenaWagerDoorMessageYou cannot enter the Pit without making a wager.
MESG:DESCbarredDoorMSGThis door is barred from the other side.
MESG:DESCbarredDoorOpenMSGYou must raise the bar to open this door.
MESG:DESCBeastBloodMessageYour beast blood keeps you from restful sleep.
MESG:DESCBookShelfFirstActivateMESSAGEBooks put here will be placed on the shelf.
MESG:DESCBookShelfNoMoreRoomMESSAGEYou can't place that many books on this shelf
MESG:DESCBookShelfNotABookMESSAGEYou can only place books on this shelf.
MESG:DESCBookShelfRoomLeftMESSAGEYou can place %.0f more books on this shelf.
MESG:DESCC00AelaShieldAela's Shield
MESG:DESCC00VilkasSwordVilkas's Sword
MESG:DESCC01TempMessageYour Shield-Sibling turns into a werewolf here, and you hear the sounds of carnage from the other side. When he or she next appears, imagine they're covered in blood, having opened that barred door on the left.
MESG:DESCC03InductionScene1MessageAela and Skjor transform into werewolves. You may drink from the font to join in their fellowship.
MESG:DESCC03InductionScene2MessageA cool spectacle happens and you pass out.
MESG:DESCC03KrevTheSkinnerNameKrev the Skinner
MESG:DESCC06BurialChamberDescriptionStrom Wolfbane, having followed you in, rushes by and performs a ceremony to pull Ysgramor's spirit from Sovngarde. As it finishes, he turns on you.
MESG:DESCC06OutsideTombMessageKodlak, wearing the relics of Ysgramor, does a chant in Old Nordic. Light traces around the entrance to the tomb, and it emits heavy wisps of dust as it opens.
MESG:DESCCharGenActivateBodyPress [Activate] to loot bodies.
MESG:DESCCharGenActivateOpenPress [Activate] to open containers.
MESG:DESCCharGenAttackPress [Right Attack/Block] to attack with your right hand.
MESG:DESCCharGenAttackwithPowerPress [Right Attack/Block] to attack. Hold [Right Attack/Block] to power attack.
MESG:DESCCharGenBlockPress [Left Attack/Block] to attack/block with your left hand.
MESG:DESCCharGenBlock02Press [Left Attack/Block] to block.
MESG:DESCCharGenBookUse [NextPage] and [PrevPage] to turn the pages.
MESG:DESCCharGenCombatTutorialYou're in combat. Press [Right Attack/Block] to attack. Press [Left Attack/Block] to block. Hold [Right Attack/Block] to power attack.
MESG:DESCCharGenFavoritesPress [Favorites] to access your favorites menu.
MESG:DESCCharGenItemChargePress [ChargeItem] to charge this item.
MESG:DESCCharGenItemLeftEquipPress [LeftEquip] to equip this item in your left hand.
MESG:DESCCharGenItemRightEquipPress [RightEquip] to equip this item in your right hand.
MESG:DESCCharGenItemRotateUse [Rotate] to rotate the selected item.
MESG:DESCCharGenItemZoomPress [Item Zoom] to zoom in on the selected item.
MESG:DESCCharGenJournalPress [Journal] to access your journal.
MESG:DESCCharGenJumpPress [Jump] to jump.
MESG:DESCCharGenLockpickPress [Activate] to pick locks.
MESG:DESCCharGenLookUse [Look] to look around.
MESG:DESCCharGenLookPCUse [Mouse Move] to look around.
MESG:DESCCharGenMapLocalPress [LocalMap] to toggle the local map.
MESG:DESCCharGenMapLookPCHold [MapLookMode] and move the mouse to rotate the map.
MESG:DESCCharGenMapPlayerMarkerPress [PlacePlayerMarker] to create a custom marker on the map.
MESG:DESCCharGenMapPlayerPositionPress [PlayerPosition] to center the map on your current position.
MESG:DESCCharGenMenuAcceptPress [Accept] to confirm your selection.
MESG:DESCCharGenMenuCancelPress [Cancel] to exit out of the menu.
MESG:DESCCharGenMenuLeftRightPress [Left] or [Right] to navigate through sub-menus.
MESG:DESCCharGenMenuScrollPress [Up] and [Down] to scroll through selections.
MESG:DESCCharGenMoveUse [Move] to move.
MESG:DESCCharGenMovePCUse [Forward][Strafe Left][Back][Strafe Right] to move.
MESG:DESCCharGenMoveSprintUse [Move] to move. Hold [Sprint] to sprint while moving.
MESG:DESCCharGenMoveSprintPCUse [Forward] [Back] [Strafe Left] [Strafe Right] to move. Hold [Sprint] to sprint while moving.
MESG:DESCCharGenOpenInventoryPress [Tween Menu] to access your inventory and magic.
MESG:DESCCharGenPausePress [Pause] to pause the game.
MESG:DESCCharGenPOVPress [Toggle POV] to switch between first person and third person.
MESG:DESCCharGenPowerPress [Shout] to use powers.
MESG:DESCCharGenPowerAttackPress and hold [Right Attack/Block] to power attack.
MESG:DESCCharGenReadyWeaponPress [Ready Weapon] to ready your weapon.
MESG:DESCCharGenRotateLockHold [RotateLock] to twist the lock.
MESG:DESCCharGenRotatePickUse [RotatePick] to rotate the lockpick.
MESG:DESCCharGenShowOnMapPress [ShowOnMap] to show this objective on the map.
MESG:DESCCharGenSneakPress [Sneak] to start sneaking.
MESG:DESCCharGenSprintHold [Sprint] to sprint while moving.
MESG:DESCCharGenWaitPress [Wait] to access the wait menu.
MESG:DESCCharGenZoomUse [Zoom Out] and [Zoom In] to zoom out and in.
MESG:DESCCR06CriminalTagCriminal
MESG:DESCCrimeBountyMSGCurrent Bounty: %.0f
MESG:DESCCureDiseaseMsgAll diseases cured
MESG:DESCCursedBanditNameCursed Bandit
MESG:DESCCWCampaignOutcomeLostAttackMsgImperialThe Imperials failed to gain control of .
MESG:DESCCWCampaignOutcomeLostAttackMsgSonsThe Stormcloaks failed to gain control of .
MESG:DESCCWCampaignOutcomeLostDefenseMsgImperialThe Imperials lost control of .
MESG:DESCCWCampaignOutcomeLostDefenseMsgSonsThe Stormcloaks lost control of .
MESG:DESCCWCampaignOutcomeWonAttackMsgImperialThe Imperials gained control of .
MESG:DESCCWCampaignOutcomeWonAttackMsgSonsThe Stormcloaks gained control of .
MESG:DESCCWCampaignOutcomeWonDefenseMsgImperialThe Imperials kept control of .
MESG:DESCCWCampaignOutcomeWonDefenseMsgSonsThe Stormcloaks kept control of .
MESG:DESCCWCampaignTruceCivil War: The Imperials and Sons of Skyrim have ceased hostilities.
MESG:DESCCWCampaignWonFalkreathImperialsImperial forces have won control of Falkreath.
MESG:DESCCWCampaignWonFalkreathSonsSons of Skyrim forces have won control of Falkreath.
MESG:DESCCWCampaignWonHjaalmarchImperialsImperial forces have won control of Hjaalmarch.
MESG:DESCCWCampaignWonHjaalmarchSonsSons of Skyrim forces have won control of Hjaalmarch.
MESG:DESCCWCampaignWonPaleImperialsImperial forces have won control of the Pale.
MESG:DESCCWCampaignWonPaleSonsSons of Skyrim forces have won control of the Pale.
MESG:DESCCWCampaignWonReachImperialsImperial forces have won control of the Reach.
MESG:DESCCWCampaignWonReachSonsSons of Skyrim won have gained control of the Reach.
MESG:DESCCWCampaignWonRiftImperialsImperial forces have won control of Rift.
MESG:DESCCWCampaignWonRiftSonsSons of Skyrim forces have won control of Rift.
MESG:DESCCWCampaignWonWhiterunImperialsImperial forces have won control of Whiterun.
MESG:DESCCWCampaignWonWhiterunSonsSons of Skyrim forces have won control of Whiterun.
MESG:DESCCWCampaignWonWinterholdImperialsImperial forces have won control of Winterhold.
MESG:DESCCWCampaignWonWinterholdSonsSons of Skyrim forces have won control of Winterhold.
MESG:DESCCWMission03ForgedDocumentsDisplayNameMsgForged Documents
MESG:DESCCWMission08FeedCowMsgDo you wish to feed the cow an apple to get it to follow you?
MESG:DESCCWSiegeDoorAttackMessageYou must help the soldiers reach the door before taking the attack to the city.
MESG:DESCCWSiegeDoorDefendMessageYou must help the soldiers defend the city before you can enter.
MESG:DESCDA02ElisifDoorMessageThe door is barred from the inside.
MESG:DESCda03TEMPscene1Message(temp until effects are in) Barbas magically disappears Statue in Vile's shrine changes so Barbas appears on the statue as well. Dialogue from Barbas and Vile continue, but both now come from statue.
MESG:DESCDA04BloodHarvestMessageHarvest blood?
MESG:DESCDA04HermaeusMoraNameMessageHermaeus Mora
MESG:DESCDA04OghmaInfiniumChoiceMessageThe sea of knowledge rolls before you. Choose the section you wish to read.
MESG:DESCDA05QuestingBeastNameAspect of Hircine
MESG:DESCDA05SkinSindingMessageTear the skin from Sinding's body?
MESG:DESCDA06FailMessageYou are now hostile with the Orcs of Largashbur.
MESG:DESCDA11CorpseofVerulusEatMessageThe player starts feasting on Brother Verulus's entrails, bites down on something hard, and pulls out the Ring of Namira from his mouth.
MESG:DESCDA11CorpseofVerulusMessageBrother Verulus's still warm body lies before you.
MESG:DESCDA13VesselClueYou do not have the necessary ingredients.
MESG:DESCDA14TempFadeInMessageScreen slowly lightens from black and resolves from blurry images into normal view. Sanguine's voice fades out and is replaced by priestesses'.
MESG:DESCDA14TempFadeOutMessagePlayer drinks. Over remaining lines of scene, the screen goes fuzzy and fades to black as Sanguine continues talking.
MESG:DESCDA15RiddlePrizeMessageCommon Sense skill increased.
MESG:DESCDA15Temp155Message(temp placeholder) Puzzle-fight with Pelagius, involving use of the Wabbajack At the end, Pelagius disappears in a flash of light and is replaced by a skeever, which scurries off.
MESG:DESCDA15TempDerveninEnterMessage(temp placeholder) Sheogorath snaps his fingers and Dervenin appears in a puff of smoke.
MESG:DESCDA15TempDerveninExitMessage(temp placeholder) Sheogorath snaps his fingers and Dervenin disappears again in a puff of smoke
MESG:DESCDA15TempExitMessage(temp placeholder) Player learns to use the Wabbajack in various situations, and to solve puzzles to progress through level. Then, approaching the end, the exit door disappears, and the ghost of Pelagius walks in through the wall.
MESG:DESCDA15TempPelagiusLeavingMessage(temp placeholder) Pelagius's ghost gets up and walks away through a wall.
MESG:DESCDA16SkullMessage dreams remain in the Skull of Corruption.
MESG:DESCDA16TorporBadMessageThis potion only functions within Nightcaller Temple.
MESG:DESCDarkBlackDoorMessageWhat is the blood that courses through the Dark Brotherhood?
MESG:DESCDB06TakeScheduleMessagePlaceholder Test Message - you took Agallon's schedule. This is running on an old script because the Papyrus equivalent isn't available - it needs to be switched over at a later time.
MESG:DESCDB08KillGourmetMessagePlaceholder Test Message - you killed the Gourmet.
MESG:DESCDB08TakePapersMessagePlaceholder Test Message - you took the Gourmet's Identity papers. This is running on an old script because the Papyrus equivalent isn't available - it needs to be switched over at a later time.
MESG:DESCDBSealedLetterMessageBreak the seal and read the letter?
MESG:DESCdefaultLackTheItemMSGYou lack the required item
MESG:DESCDemoQuestMsgBossFailI cannot rest until I have my ancient sword and helm...
MESG:DESCDemoQuestMsgBossSuccessYou have brought me the long-lost sword and helm! Now I can rest in peace...
MESG:DESCDemoQuestMsgQuestgiverI need you to fetch the WOOZLE from the NEARBY DRAUGR CRYPT.
MESG:DESCDemoQuestMsgStartThe demo radiant quest has started.
MESG:DESCdoomAlreadyHaveMSGYou already have the blessing of this stone.
MESG:DESCdoomApprenticeMSGThose under the sign of The Apprentice recover Magicka faster, but are more susceptible to Magicka damage. You may only have one sign blessing at a time.
MESG:DESCdoomApprenticeRemovedMSGApprentice Stone removed.
MESG:DESCdoomAtronachMSGThose under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly. You may only have one sign blessing at a time.
MESG:DESCdoomAtronachRemovedMSGAtronach Stone removed.
MESG:DESCdoomLadyMSGThose under the sign of The Lady regenerate Health and Stamina more quickly. You may only have one sign blessing at a time.
MESG:DESCdoomLadyRemovedMSGLady Stone removed.
MESG:DESCdoomLordMSGThose under the sign of The Lord are more resistant to both Magicka and physical damage. You may only have one sign blessing at a time.
MESG:DESCdoomLordRemovedMSGLord Stone removed.
MESG:DESCdoomLoverMSGThose under the sign of The Lover always feel a Lover's Comfort. (All skills improve faster.) You may only have one sign blessing at a time.
MESG:DESCdoomLoverRemovedMSGLover Stone removed.
MESG:DESCdoomMageMSGThose under the sign of The Mage will learn all magic skills 20%% faster. You may only have one sign blessing at a time.
MESG:DESCdoomMageRemovedMSGMage Stone removed.
MESG:DESCdoomRitualMSGOnce a day, those under the sign of The Ritual can reanimate nearby corpses to fight for them. You may only have one sign blessing at a time.
MESG:DESCdoomRitualRemovedMSGRitual Stone removed.
MESG:DESCdoomSerpentMSGOnce a day, those under the sign of The Serpent can use a ranged paralyzing poison on opponents. You may only have one sign blessing at a time.
MESG:DESCdoomSerpentRemovedMSGSerpent Stone removed.
MESG:DESCdoomShadowMSGOnce a day, those under the sign of The Shadow can become invisible for an extended period. You may only have one sign blessing at a time.
MESG:DESCdoomShadowRemovedMSGShadow Stone removed.
MESG:DESCdoomSteedMSGThose under the sign of The Steed can carry more and do not suffer a movement penalty from armor. You may only have one sign blessing at a time.
MESG:DESCdoomSteedRemovedMSGSteed Stone removed.
MESG:DESCdoomThiefMSGThose under the sign of The Thief will learn all stealth skills 20%% faster. You may only have one sign blessing at a time.
MESG:DESCdoomThiefRemovedMSGThief Stone removed.
MESG:DESCdoomTowerMSGThose under the sign of The Tower have the option to automatically open Expert or lower locks. You may only have one sign blessing at a time.
MESG:DESCdoomTowerRemovedMSGTower Stone removed.
MESG:DESCdoomWarriorMSGThose under the sign of The Warrior will learn all combat skills 20%% faster. You may only have one sign blessing at a time.
MESG:DESCdoomWarriorRemovedMSGWarrior Stone removed.
MESG:DESCDunBlindCliffBossNamePetra
MESG:DESCdunBlindCliffDoorTextBlind Cliff Towers
MESG:DESCdunDeadMensRespiteSealedDoorMessageThe door is sealed by a magical barrier.
MESG:DESCdunDustmansCairnLeverMSGThis lever is stuck.
MESG:DESCdunFolgunthurActivatorNoObjMSGIvoryYou need the Ivory Claw to use this.
MESG:DESCdunFolgunthurDragonKeyholeActivatorMSGYou can't use this during combat.
MESG:DESCdunFrostmereCryptMessageYou do not have the correct sword for this stand.
MESG:DESCdunIronBindBossNameWarlord Gathrik
MESG:DESCdunLabyrinthianCemetaryTabletHere Lie the Hallowed Dead of Bromjunaar May Ever Their Souls Be Their Own
MESG:DESCdunLabyrinthianDenialMSGYou lack the item required to use this door.
MESG:DESCdunLabyrinthianEntranceTabletHail All - Brave City Bromjunaar Forever These Walls Shall Stand May Enemies See Her Majesty May All Quake to Behold Her
MESG:DESCdunLostEchoCaveBurnMushroomMessage01You do not have the correct ingredient.
MESG:DESCdunLostEchoCaveBurnMushroomMessage02You place a Glowing Mushroom onto the smoldering ash
MESG:DESCdunMarkarthWizardPressurePlateFailMessageIt's not heavy enough.
MESG:DESCdunMarkarthWizardSpiderControlFailMessageThe Control Rod only works in Calcelmo's Laboratory.
MESG:DESCdunMiddenIndexObjectMSGSomehow, this object will not budge.
MESG:DESCdunMiddenNamesMenuMSGDaedric Relic
MESG:DESCdunRagnLockedCoffinMESSAGEThis sarcophagus has been locked shut. It will require two items to open it.
MESG:DESCdunRaldbtharButtonMSGButton does not have power.
MESG:DESCdunReachwaterRockFailMessageYou need another fragment for this pedestal.
MESG:DESCdunRebelsCairnNoSwordMessageNone of your weapons fit in this slot.
MESG:DESCdunShriekwindJailorNameVampire Jailor
MESG:DESCdunShriekwindOverlookMSGShriekwind Overlook231
MESG:DESCdunSleepingTreeCampBanditNameGob
MESG:DESCdunSleepingTreeCampHarvestFailMSGYou have failed to harvest anything.
MESG:DESCdunSleepingTreeCampHarvestMSGYou successfully harvest Sleeping Tree Sap.
MESG:DESCdunSouthfringeBossNameBashnag
MESG:DESCdunSouthfringeQuestObjectiveHelp Selvani Nethri escape Boulderfall Pass.
MESG:DESCdunVolskyggeNothingHappensMSGThe handle is locked in place
MESG:DESCdunVolunruudBossNameKvenel the Tongue
MESG:DESCdunVolunruudDoorMessageTwo recessed slots are hidden in the surface. They appear designed to accept specific weapons.
MESG:DESCdunYngolBossNameYngol's Shade
MESG:DESCFavorJobsBeggarMessageThe Gift of Charity added
MESG:DESCFollowerBlockedMessageYour follower cannot accompany you here.
MESG:DESCFollowerDismissMessageYour follower leaves your service.
MESG:DESCFollowerDismissMessageCompanionsYour Companion replaces your follower.
MESG:DESCFollowerDismissMessageCompanionsFemaleYour Shield-Sister replaces your follower.
MESG:DESCFollowerDismissMessageCompanionsMaleYour Shield-Brother replaces your follower.
MESG:DESCFollowerDismissMessageWaitYour follower tires of waiting and leaves.
MESG:DESCFollowerDismissMessageWeddingYour follower leaves for your wedding.
MESG:DESCFreeformKolskeggrToDoMessageThe Civil War activates Kolskeggr's Mine's destructible object at this time.
MESG:DESCFusedDoorMSGThe door has melted shut.
MESG:DESCHallofStoriesNoObjMSGYou do not have the object needed to activate the keyhole.
MESG:DESCHallofStoriesNoObjMSGCoralYou need the Coral Claw to activate the keyhole.
MESG:DESCHallofStoriesNoObjMSGDiamondYou need the Diamond Claw to activate the keyhole.
MESG:DESCHallofStoriesNoObjMSGEbonyYou need the Ebony Claw to activate the keyhole.
MESG:DESCHallofStoriesNoObjMSGEmeraldYou need the Emerald Claw to activate the keyhole.
MESG:DESCHallofStoriesNoObjMSGGlassYou need the Glass Claw to activate the keyhole.
MESG:DESCHallofStoriesNoObjMSGGoldenYou need the Golden Claw to activate the keyhole.
MESG:DESCHallofStoriesNoObjMSGIronYou need the Iron Claw to activate the keyhole.
MESG:DESCHallofStoriesNoObjMSGIvoryYou need the Ivory Claw to activate the keyhole.
MESG:DESCHallofStoriesNoObjMSGRubyYou need the Ruby Claw to activate the keyhole.
MESG:DESCHallofStoriesNoObjMSGSapphireYou need the Sapphire Claw to activate the keyhole.
MESG:DESCHarvestNirnrootMESSAGEYou successfully harvest Nirnroot.
MESG:DESCHelpAlchemyLongAlchemy Labs allow you to create potions and poisons by combining ingredients that you find in the world. All ingredients have four effects. You can learn the first effect of any ingredient by selecting it in your inventory and eating it. To learn the other effects, experiment with it. At an Alchemy Lab, you can combine any two or three ingredients and attempt to make a potion with them. If the ingredients share at least one effect, you succeed: you get the resulting potion or poison and learn all of the effects that matched. If none of their effects match, crafting fails and you lose the ingredients. The resulting item is a potion if its strongest effect is beneficial, and a poison if its strongest effect is harmful. Potions may have weaker harmful effects, and poisons may have weaker beneficial effects-it all depends on the effects of the ingredients you used. To use a poison, activate it in your inventory to apply it to your equipped weapon. To use a potion, activate it in your inventory to drink it. If you drink two potions with the same effect, only the most powerful is applied, so wait for one potion to wear off before drinking the next. As you discover ingredients with matching effects, the Alchemy Lab menu will remember the matches for future use. Continue to experiment to learn new effects and find better combinations.
MESG:DESCHelpAlchemyShortYou can create potions and poisons by combining two or more ingredients that share a common effect. Experiment with different ingredients to learn their effects.
MESG:DESCHelpArcheryLongConsolePress and hold [Right Attack/Block] to draw the bow. Release [Right Attack/Block] to fire, or press [Ready Weapon] to cancel the shot. You can also perform a weak bash by tapping [Left Attack/Block]. It takes a moment to fully draw the bow. A partially drawn bow does less damage. When you equip a bow, the weakest available arrows are automatically equipped as well, though you can select a different set of arrows if you prefer. You can select Archery perks that let you hold [Left Attack/Block] while the bow is fully drawn to slow down time and zoom in on your target.
MESG:DESCHelpArcheryLongPCPress and hold [Right Attack/Block] to draw the bow. Release [Right Attack/Block] to fire, or press [Ready Weapon] to cancel the shot. You can also perform a weak bash by tapping [Left Attack/Block]. It takes a moment to fully draw the bow. A partially drawn bow does less damage. When you equip a bow, the weakest available arrows are automatically equipped as well, though you can select a different set of arrows if you prefer. You can select Archery perks that let you hold [Left Attack/Block] while the bow is fully drawn to slow down time and zoom in on your target.
MESG:DESCHelpArcheryShortConsolePress and hold [Right Attack/Block] to draw the bow. Release [Right Attack/Block] to fire, or press [Ready Weapon] to cancel the shot. You can also perform a weak bash by tapping [Left Attack/Block]. It takes a moment to fully draw the bow. A partially drawn bow does less damage.
MESG:DESCHelpArcheryShortPCPress and hold [Right Attack/Block] to draw the bow. Release [Right Attack/Block] to fire, or press [Ready Weapon] to cancel the shot. You can also perform a weak bash by tapping [Left Attack/Block]. It takes a moment to fully draw the bow. A partially drawn bow does less damage.
MESG:DESCHelpArmorBenchLongUse Workbenches to improve the armor rating of armor. All improvements require components, like metal ingots or leather strips. The components required to improve an item appear below the item on the right side of the screen. If you have a component, it is displayed in white; if not, it is displayed in grey. The amount of improvement depends on your Smithing skill and perks.
MESG:DESCHelpArmorBenchShortUse Workbenches to improve armor. All improvements require materials. The amount of improvement depends on your Smithing skill.
MESG:DESCHelpAttackLongConsolePress [Ready Weapon], [Left Attack/Block], or [Right Attack/Block] to draw your weapons. Press [Ready Weapon] to sheathe them again. To perform a regular attack, tap [Right Attack/Block] to attack with your right-hand weapon, or [Left Attack/Block] to attack with your left-hand weapon. To perform a power attack, hold [Left Attack/Block] or [Right Attack/Block]. Power attacks do significantly more damage than regular attacks and have a chance of staggering enemies. Move in different directions (left, right, back, or forward) to execute different power attacks. All power attacks cost stamina. If your stamina is too low, any power attacks you attempt become regular attacks instead. If you have two weapons equipped, you can't block. However, you can hold [Left Attack/Block] and [Right Attack/Block] simultaneously for a dual power attack which does extra damage. STRATEGIES Once an opponent is staggered by a power attack, follow up with a quick succession of regular attacks for the kill. Once combat has ended, or if you need to run, always sheathe your weapons so you can move more quickly.
MESG:DESCHelpAttackLongPCPress [Ready Weapon], [Left Attack/Block], or [Right Attack/Block] to draw your weapons. Press [Ready Weapon] to sheathe them again. To perform a regular attack, tap [Right Attack/Block] to attack with your right-hand weapon, or [Left Attack/Block] to attack with your left-hand weapon. To perform a power attack, hold [Left Attack/Block] or [Right Attack/Block]. Power attacks do significantly more damage than regular attacks and have a chance of staggering enemies. Move in different directions (left, right, back, or forward) to execute different power attacks. All power attacks cost stamina. If your stamina is too low, any power attacks you attempt become regular attacks instead. If you have two weapons equipped, you can't block. However, you can hold [Left Attack/Block] and [Right Attack/Block] simultaneously for a dual power attack which does extra damage. STRATEGIES Once an opponent is staggered by a power attack, follow up with a quick succession of regular attacks for the kill. Once combat has ended, or if you need to run, always sheathe your weapons so you can move more quickly.
MESG:DESCHelpAttackShortConsolePress [Right Attack/Block] to attack with your weapon. Press and hold [Right Attack/Block] for a power attack.
MESG:DESCHelpAttackShortPCPress [Right Attack/Block] to attack with your weapon. Press and hold [Right Attack/Block] to perform a power attack.
MESG:DESCHelpBarsHealthLowYour health is low. You should drink a potion or use a healing spell to recover.
MESG:DESCHelpBarsMagickaLowYour magicka is low, which may prevent you from casting spells. Drink a potion or wait for it to recover.
MESG:DESCHelpBarsStaminaLowYour stamina is low, which may prevent you from sprinting or using power attacks. Drink a potion or wait for it to recover.
MESG:DESCHelpBarterLongConsoleWhen buying or selling items, your Speech skill and perks improve the prices you get. Trading with merchants also improves your Speech skill. Merchants have a limited pool of gold to spend when purchasing items. This pool increases as they sell items, and will refresh every few days of game time.
MESG:DESCHelpBarterLongPCWhen buying or selling items, your Speech skill and perks improve the prices you get. Trading with merchants also improves your Speech skill. Merchants have a limited pool of gold to spend when purchasing items. This pool increases as they sell items, and will refresh every few days of game time.
MESG:DESCHelpBarterShortConsoleItems above the divider line belong to the vendor; items below the line belong to you. To buy or sell an item, select it and press [Activate].
MESG:DESCHelpBarterShortPCItems above the divider line belong to the vendor; items below the line belong to you. To buy or sell an item, select it and press [Activate].
MESG:DESCHelpBlockLongConsoleYou can block attacks with a shield or equipped weapon by holding [Left Attack/Block]. You can only block with a one-handed weapon if the weapon is in your right hand and your left hand is empty. If you are wielding two weapons, you can't block at all. A blocked blow or arrow will still do some damage, and use up some stamina. Enemy power attacks cannot be fully blocked, though their damage and staggering effects will be reduced. Shields are more effective at blocking than weapons, and can also block arrow damage. As your Block skill increases, you can block attacks more effectively, and with less of a stamina cost. You can also select perks that allow you to reduce the damage of spells and dragon breath attacks. While blocking, you can perform a bash attack. Continue to hold [Left Attack/Block] and tap [Right Attack/Block] to perform a Quick Bash that has a chance of staggering enemies. Hold [Left Attack/Block] and hold [Right Attack/Block] to perform a stronger Power Bash that sends enemies flying. Both kinds of bashes require Stamina; if your Stamina bar is too low, you cannot bash. STRATEGIES Block quick, lighter attacks. Bash power attacks, or when an enemy's defenses are down, then quickly counterattack with a flurry of light attacks or a power attack of your own.
MESG:DESCHelpBlockLongPCYou can block attacks with a shield or equipped weapon by holding [Left Attack/Block]. You can only block with a one-handed weapon if the weapon is in your right hand and your left hand is empty. If you are wielding two weapons, you can't block at all. A blocked blow or arrow will still do some damage, and use up some stamina. Enemy power attacks cannot be fully blocked, though their damage and staggering effects will be reduced. Shields are more effective at blocking than weapons, and can also block arrow damage. As your Block skill increases, you can block attacks more effectively, and with less of a stamina cost. You can also select perks that allow you to reduce the damage of spells and dragon breath attacks. While blocking, you can perform a bash attack. Continue to hold [Left Attack/Block] and tap [Right Attack/Block] to perform a Quick Bash that has a chance of staggering enemies. Hold [Left Attack/Block] and hold [Right Attack/Block] to perform a stronger Power Bash that sends enemies flying. Both kinds of bashes require Stamina; if your Stamina bar is too low, you cannot bash. STRATEGIES Block quick, lighter attacks. Bash power attacks, or when an enemy's defenses are down, then quickly counterattack with a flurry of light attacks or a power attack of your own.
MESG:DESCHelpBlockShortConsoleHold [Left Attack/Block] to block. While blocking, tap [Right Attack/Block] to bash, or hold [Right Attack/Block] to perform a power bash. Time a bash or power bash when an enemy is in mid-swing to stagger them, giving you a chance to counterattack.
MESG:DESCHelpBlockShortPCHold [Left Attack/Block] to block. While blocking, tap [Right Attack/Block] to bash, or hold [Right Attack/Block] to perform a power bash. Time a bash or power bash when an enemy is in mid-swing to stagger them, giving you a chance to counterattack.
MESG:DESCHelpBrawlIn dialogue, you can sometimes choose to Brawl someone. A brawl is a hand-to-hand fistfight between you and another character. Neither of you can die during this fight. However, if you use a weapon or cast a spell, the fight will turn into a live combat, and you may be guilty of a crime.
MESG:DESCHelpBribeIn dialogue, you can sometimes choose to Bribe someone. The Bribe option displays the amount of gold needed to successfully bribe the other character; if you can pay the price, the bribe succeeds. The price of a bribe is based on your level and Speech skill. At higher levels, bribes become increasingly expensive, although a high Speech skill can offset this.
MESG:DESCHelpBuyingHouseAfter you become well-known in a Hold and befriend its Jarl, you may be offered the chance to buy a house. Houses are for sale in each major city. Once you purchase a house, you can furnish it. Talk with the Jarl's steward for more information. After purchasing a house, you can safely leave your items inside- they will always be there when you return.
MESG:DESCHelpContainerLongConsoleWhen you open a container, the Containers menu appears. Items above the divider line are in the container, and items below the line are in your inventory. To take an item from the container, select it and press [Activate]. To take everything in the container, press [XButton]. To store an item in the container, select it in your inventory and press [Activate]. WARNING! Do not leave things in containers you do not own! They may not be there when you come back for them. If you want a place to store items permanently, consider buying a house.
MESG:DESCHelpContainerLongPCWhen you open a container, the Containers menu appears. Items above the divider line are in the container, and items below the line are in your inventory. To take an item from the container, select it and press [Activate]. To take everything in the container, press [XButton]. To store an item in the container, select it in your inventory and press [Activate]. WARNING! Do not leave things in containers you do not own! They may not be there when you come back for them. If you want a place to store items permanently, consider buying a house.
MESG:DESCHelpContainerShortConsolePress [Activate] to take an item from a container, or [XButton] to take everything in the container.
MESG:DESCHelpContainerShortPCPress [Activate] to take an item from a container, or [XButton] to take everything in the container.
MESG:DESCHelpCookingPotsCooking Pots allow you to cook food that restores your health or provides other temporary effects. Each recipe requires specific culinary ingredients that can be found throughout Skyrim.
MESG:DESCHelpCrimeLongThe following actions are considered crimes and are reported if you are detected: - Stealing items or horses - Pickpocketing items - Trespassing - Picking a lock - Starting a fight (defending yourself is not a crime) - Killing a non-aggressive character When a crime is reported, a Bounty is placed on your head for the Hold you are in. The amount of that Bounty depends on the seriousness of the crime. Anyone that sees you commit a crime will become a witness. If you manage to eliminate all of the witnesses to a crime shortly after it has been committed, the Bounty will not take effect. When you have a bounty, guards will approach and arrest you. If you run, they'll come after you. If you escape to a different Hold where you do not have a Bounty, the guards there will ignore you. If caught by the guards, you typically have the following options: - Pay your Bounty. Any stolen items in your inventory will be confiscated, including items you stole while undetected, but you are otherwise free to go. - Go to Jail. After being sent to jail, you can attempt to pick the lock of your jail cell and escape. To serve your time, activate the bed in your cell and you will appear outside when your time is served. You will lose progress towards skill increases depending on how long your sentence is. - Resist arrest. Guards will attack you if you resist. If you escape, the Bounty will remain on your head, and guards will try to arrest you if you return. If you yield by sheathing your weapon, the guards may stop attacking, but they will still attempt to arrest you.
MESG:DESCHelpDiseaseLongCreatures, spells, and traps can infect you with diseases. Diseases have a range of debilitating effects that range from light to severe. Open the Magic menu and check the Active Effects list to see which diseases you are infected with and what their effects are. To cure yourself, drink a Potion of Cure Disease or seek healing at a temple or shrine. The effects of diseases are cumulative, so they will add up over time if left untreated.
MESG:DESCHelpDiseaseShortYou've contracted a disease. To see what diseases you have and what their effects are, open the Magic Menu and check the Active Effects list. Drink a Potion of Cure Disease, or seek healing at a temple or shrine to cure yourself.
MESG:DESCHelpDualWieldingOne-handed weapons can be equipped to either your right or left hands. When wielding two weapons, you can perform special power attacks, but cannot block. Spells can also be equipped to either hand. Some Perks give you the ability to Dualcast (cast the same spell with both hands simultaneously) for a stronger effect.
MESG:DESCHelpEnchantedWeaponsYou can find enchanted weapons in the world, or create them yourself at an Arcane Enchanter (see Enchanting). Enchanted weapons use up soul energy with each successful hit and need to be recharged when drained. To recharge an enchanted weapon, select it in your inventory and press [ChargeItem]. Then select a filled soul gem from the list to recharge the weapon with it.
MESG:DESCHelpEnchantingLongUse Arcane Enchanters to enchant weapons and armor. Enchanting an item requires three things: an enchantment, a filled soul gem, and a weapon or piece of armor that does not already have an enchantment. You can learn enchantments by disenchanting (destroying) enchanted weapons and armor at an Arcane Enchanter. Once you have learned an enchantment, you can use it to enchant any number of items. You can find soul gems throughout the world, and buy them from many merchants. They come in a variety of sizes: larger soul gems can hold the souls of more powerful creatures, which yield stronger enchantments. Most soul gems start off empty, and must be filled with a creature's soul before they can be used. To fill a soul gem, cast the Soul Trap spell on a creature and kill it before the spell wears off. If you have a soul gem of the appropriate size (or larger) in your inventory, the gem will absorb the creature's soul. Any Weapon Enchantment can be applied to any weapon. Select the weapon you want to enchant, the soul gem you want to use, and then the enchantment. A slider bar allows you to select the power level of the Enchantment. Stronger enchantments consume more charges per hit, which means you will have to recharge the weapon more frequently. Some Armor Enchantments can only be applied to specific pieces or types of armor. Select the armor you want to enchant, then choose from the available enchantments, or vice-versa. The soul gem you use determines the strength of the enchantment. Armor Enchantments are permanent and do not need to be recharged.
MESG:DESCHelpEnchantingShortTo enchant an item, you must know an enchantment and have a filled soul gem to power the enchantment. Enchantments are learned by disenchanting (destroying) enchanted items.
MESG:DESCHelpFastTravelFast travel is available from the world map. On the map, dark markers indicate locations you know about but have not yet visited, while light markers indicate locations you have discovered. Select any light marker to travel there. You cannot fast travel from interiors or while in combat. While fast traveling, time moves forward depending on how far you go. If you have a horse, it will fast travel with you. If you fast travel to a city, your horse will be placed in the nearest stable.
MESG:DESCHelpFavoritesConsoleItems in your inventory can be added to the favorites menu for quick and easy access during gameplay. To add an item to the favorites menu, select it in your inventory and press [YButton]. To remove a favorite, select it and press [YButton] again. While playing, the favorites menu can be accessed by pressing [Favorites]. When the menu appears, you can equip an item with [Activate], [LeftEquip], or [RightEquip], or use it with [Activate]. You can also hotkey an item on the favorites menu by pressing [Left] or [Right] while the item is selected. This gives you instant access to it in game without having to bring up the favorites menu at all.
MESG:DESCHelpFavoritesConsoleShortWhile in game, press [Favorites] to open the favorites menu, which allows you to quickly use or equip items you have marked as your favorites.
MESG:DESCHelpFavoritesPCItems in your inventory can be added to the favorites menu for quick and easy access during gameplay. To add an item to the favorites menu, select it in your inventory and press [YButton]. To remove a favorite, select it and press [YButton] again. While playing, the favorites menu can be accessed by pressing [Favorites]. When the menu appears, you can equip an item with [Activate], [Left Attack/Block], or [Right Attack/Block], or use it with [Activate]. You can also hotkey an item on the favorites menu by pressing [1]-[8] while the item is selected. This gives you instant access to it in game without having to bring up the favorites menu at all.
MESG:DESCHelpFavoritesPCShortWhile in game, press [Favorites] to open the favorites menu, which allows you to quickly use or equip items you have marked as your favorites.
MESG:DESCHelpFollowerCommandTutorialYou've entered the command state. To issue a command to your follower, move the reticle until a command appears, then press [Activate] to give that order. To exit the command state, press [Cancel].
MESG:DESCHelpFollowerLongFollowers are characters who agree to join you on your adventures. Some are trained Hirelings, mercenaries who fight in exchange for gold. Others might be ordinary townspeople inspired by your example who agree to follow you if asked. Most followers can be issued commands. Target your follower, then press and hold [Activate] to enter the command state. While in the command state, you can tell your follower to: - Wait at a specific spot on the ground. - Use an object in the world, such as a lever or chair. - Attack an enemy. - Open a locked door or container. - Pick up items in the world. - Exit the command state by pressing [Cancel]. Note that not all followers can be commanded, and some commands may not be carried out, either because they are physically impossible for your follower (such as picking a lock that is beyond their skill), or because they object to the command (such as being asked to attack a member of their family). Be warned, the guards will hold you responsible for any crimes you command a follower to commit! While followers will attempt to remain at your side, there are some places in Skyrim where they cannot accompany you (such as jail). They will wait outside for you to reappear, but after waiting 3 days, your follower will leave. Should a follower ever leave your service, they will return to their normal lives. You can always ask them to come with you again (although Hirelings may demand a new fee).
MESG:DESCHelpFollowerTutorialYou now have a follower that will obey your commands. Press and hold [Activate] to enter the command state. You can issue orders until you exit the command state by pressing [Cancel].
MESG:DESCHelpGrindstoneLongUse Grindstones to improve the damage rating of weapons. All improvements require components, like metal ingots or leather strips. The components required to improve an item appear below the item on the right side of the screen. If you have that component, it is displayed in white; if not, it's displayed in grey. The amount of improvement depends on your Smithing skill and perks.
MESG:DESCHelpGrindstoneShortUse the Grindstone to improve weapons. All improvements require specific materials, which you can buy or find in the world.
MESG:DESCHelpHirelingsLongHirelings are mercenaries found in the major cities of Skyrim. There is one hireling in each city, usually found in the tavern. Because of their combat experience, hirelings are among the most capable followers. Each hireling has a unique personality and skill set. Unlike other followers, Hirelings work only for money. If you dismiss the hireling, replace them with another follower, or leave them waiting for too long (such as while serving a jail sentence), you have a small window of time during which you can hire them back at no cost. Otherwise, you will have to pay their fee to hire them again.
MESG:DESCHelpHorsesTo ride a horse, approach it and press [Activate]. To purchase a horse, visit the stables outside any major city and speak to the stablemaster. Riding a horse you do not own is a crime, and will put a Bounty on your head. When you fast travel to a city, your horse is left for you at the stables outside the city gates.
MESG:DESCHelpIncreasingSkillsThere are three ways to increase a skill: - Use a skill repeatedly. The lower the skill, the faster it increases from use. The higher the skill, the longer it takes to increase. You can see how far you are from increasing a skill by checking the bar under each skill in your Skills Menu. - Train with another character. You can pay some characters to increase your skills. - Find a Skill Book. Skill Books increase a particular skill when read.
MESG:DESCHelpInventoryLongConsoleYour inventory allows you to view, equip, use, and drop items you are currently carrying. To view an item, select it and move [Left Thumbstick] to rotate and examine it, or press [Right Thumbstick] for a closer view. Some items have clues and additional details that are not immediately visible. To equip or unequip an item, select it and press [Activate], [LeftEquip], or [RightEquip]. To add an item to your favorites menu, select it and press [YButton]. To remove a favorite, select it and press [YButton] again. To use an item, select it and press [Activate]. To drop an item, select it and press [XButton].
MESG:DESCHelpInventoryLongPCYour inventory allows you to view, equip, use, and drop items you are currently carrying. To view an item, select it and move the mouse to rotate and examine it, or press [C] for a closer view. Some items have clues and additional details that are not immediately visible. To equip or unequip an item, select it and press [Activate], [LeftEquip], or [RightEquip]. To add an item to your favorites menu, select it and press [F]. To remove a favorite, select it and hit [F] again. To use an item, select it and press [Activate]. To drop an item, select it and press [R].
MESG:DESCHelpInventoryShortConsoleTo equip or unequip an item, select it and press [Activate], [LeftEquip], or [RightEquip]. To use an item, select it and press [Activate]. To mark an item as one of your Favorites, select it and press [F].
MESG:DESCHelpInventoryShortPCTo equip or unequip an item, select it and press [Activate], [LeftEquip], or [RightEquip]. To use an item, select it and press [Activate]. To mark an item as one of your Favorites, select it and press [F].
MESG:DESCHelpJailShortTo serve out your time, sleep in the bed in your cell. When you are released, your bounty will be removed, and all of your non-stolen items and equipment will be returned. If you serve your time, you will lose progress toward skill increases depending on how long your sentence is. If you escape, your bounty will not be removed. You can retrieve your items from the jail's personal belongings chest. Your stolen items are placed in the jail's evidence chest.
MESG:DESCHelpJailTutorialMost jails allow you to serve your time by sleeping in your cell's bed. You can also try to escape. Your equipment can be found in a personal belongings chest somewhere in the jail.
MESG:DESCHelpJournalLongConsoleQuests are listed on the left side of your journal, while each quest's current objective is displayed on the right. To mark a quest as active, select it and press [Activate]. Activating a quest adds its quest target(s) to your compass and world map. Pressing [XButton] will open the world map and display the location of the quest target. The Miscellaneous category includes special objectives that might lead to new quests, locations and rewards. Like quests, you can select a miscellaneous objective and press [Activate] to add its quest target(s) to your map.
MESG:DESCHelpJournalLongPCQuests are listed on the left side of your journal, while each quest's current objective is displayed on the right. To mark a quest as active, select it and press [Activate]. Activating a quest adds its quest target(s) to your compass and world map. Pressing [XButton] will open the world map and display the location of the quest target. The Miscellaneous category includes special objectives that might lead to new quests, locations and rewards. Like quests, you can select a miscellaneous objective and press [Activate] to add its quest target(s) to your map.
MESG:DESCHelpJournalShortConsoleThe Quest Journal lists your quests and objectives. Select a quest and press [Activate] to make it the active quest, which adds its quest target to your compass and world map.
MESG:DESCHelpJournalShortPCThe Quest Journal lists your quests and objectives. Select a quest and press [Activate] to make it the active quest, which adds its quest target to your compass and world map.
MESG:DESCHelpLevelingLongTo raise your level, increase any combination of your skills multiple times. To increase a skill, use it repeatedly. The lower the skill, the faster it increases from use. The higher a skill, the longer it takes to increase. Increasing higher-value skills levels you up faster. You can check how far you are from raising your level by looking at the bar on your Skills Menu. When your level increases, you must choose whether to increase your Health, Magicka, or Stamina. You also gain a perk selection, which you can use then or save for later.
MESG:DESCHelpLevelingShortWhen your level increases, you must choose to increase your Health, Magicka, or Stamina. You can also select a new perk at this time, or save it for later. Available perks are highlighted in each constellation.
MESG:DESCHelpLockpickingLongUse [RotatePick] to rotate the lockpick, then [RotateLock] to rotate the lock. When you rotate the lock, the closer the lockpick is to the correct position, the more the lock will rotate before the lockpick breaks. Only when the lockpick is in the correct position will the lock fully rotate and open. Lock difficulty ranges from Novice (easiest) to Master (very hard). The more difficult the lock, the smaller the correct spot is. The better your Lockpick skill, the larger the correct spot will become.
MESG:DESCHelpLockpickingShortUse [RotatePick] to rotate the lockpick, then [RotateLock] to rotate the lock. The closer the pick is to the correct position, the more the lock will rotate before the pick breaks. Only when it is in the correct position will the lock fully rotate and open.
MESG:DESCHelpMiningYou can find ore veins in mines, caves, and throughout the world. Use a Pickaxe to mine these veins for ore and gems. You can convert raw ore into metal ingots by using smelters.
MESG:DESCHelpMovementLongConsolePress [Move] to walk or run, or [Jump] to jump. To sprint, hold down [Sprint]. Sprinting drains your stamina.
MESG:DESCHelpMovementLongPCPress [Forward]/[Back]/[Strafe Left]/[Strafe Right] to walk or run, or [Jump] to jump. To sprint, hold down [Sprint]. Sprinting drains your stamina.
MESG:DESCHelpPersuadeIn dialogue, you can sometimes choose to Persuade someone. Your success at using the Persuade option depends on your Speech skill.
MESG:DESCHelpPickpocketingLongIn order to pick a character's pockets, you must be sneaking. Approach the target from behind, and press [Activate] to bring up their inventory. Choose the item from their inventory you'd like to steal and select it. Once you've selected the item, it will be added to your inventory provided you weren't detected by the target. It isn't a crime to look in another character's pockets. But any time you steal an item, there's a chance you may be detected. The higher your pickpocket skill, the lower the chance that you'll get caught. It's also possible to plant an item into the target's inventory while pickpocketing. Just select the item from your own inventory, just like you would put something into a container.
MESG:DESCHelpPickpocketingShortIn order to pick a character's pockets, you must be sneaking. Approach the target from behind, and [Activate] them to bring up their inventory. If you want to steal something, select it; if you aren't caught, the item will be added to your inventory.
MESG:DESCHelpPotionsPotions can be found, purchased, or created. You can create potions at an Alchemy Lab using ingredients you have collected in the world. See the Alchemy section for details.
MESG:DESCHelpPowersLongConsolePress [Shout] to use an equipped power. Each race starts with a unique power; you may acquire additional powers over the course of your adventure. Only one Power can be equipped at a time, and most can only be used once per day.
MESG:DESCHelpPowersLongPCPress [Shout] to use an equipped power. Each race starts with a unique power; you may acquire additional powers over the course of your adventure. Only one Power can be equipped at a time, and most can only be used once per day.
MESG:DESCHelpPowersShortConsolePress [Shout] to use your equipped Power or Shout. Most Powers can only be used once a day. Shouts must recharge before being used again. A Shout has finished recharging once the compass bar stops flashing.
MESG:DESCHelpPowersShortPCPress [Shout] to use your equipped Power or Shout. Most Powers can only be used once a day. Shouts must recharge before being used again. A Shout has finished recharging once the compass bar stops flashing.
MESG:DESCHelpRechargeShortYour weapon has been fully drained of charges. To recharge it, select it in your inventory and press [ChargeItem]. Select a filled soul gem to use and press [Accept] to confirm. Your weapon will be recharged and the soul gem will be consumed.
MESG:DESCHelpShoutsConsolePress and hold [Shout] to use a shout. The longer the button is held, the more words of the shout are used. After using a shout, there is a small delay before you can use another. This is indicated by a glow on your compass: when the compass returns to normal, you can shout again. Each Shout is made up of three words. You must learn these words by finding Word Walls scattered throughout the world. After learning a word, you must unlock it with a dragon soul before you can use it. Dragon souls are absorbed by slaying dragons.
MESG:DESCHelpShoutsPCPress and hold [Shout] to use a shout. The longer the button is held, the more words of the shout are used. After using a shout, there is a small delay before you can use another. This is indicated by a glow on your compass: when the compass returns to normal, you can shout again. Each Shout is made up of three words. You must learn these words by finding Word Walls scattered throughout the world. After learning a word, you must unlock it with a dragon soul before you can use it. Dragon souls are absorbed by slaying dragons.
MESG:DESCHelpShoutsShortConsoleDragon Souls are used to unlock Words of Power. Select the word to unlock and press [Activate] to spend a dragon soul.
MESG:DESCHelpShoutsShortPCDragon Souls are used to unlock Words of Power. Select the word to unlock and press [Activate] to spend a dragon soul.
MESG:DESCHelpSmeltingLongRaw ore can be found throughout the world, primarily in mines. At a smelter, you can smelt this ore into metal ingots, which are needed to forge and improve weapons and armor. The ore or other components required to smelt an ingot appear below it on the right side of the screen. If you have a component, it is displayed in white; if not, it is displayed in grey.
MESG:DESCHelpSmeltingShortAt a smelter, you can smelt ore and raw materials into metal ingots, which are required to create and improve weapons and armor.
MESG:DESCHelpSmithingLongUse Blacksmith Forges to craft new weapons and armor. Your Smithing perks determine which materials you can use to forge new items. Forging weapons and armor require components, like leather or metal ingots. The components required to create an item appear below it on the right side of the screen. If you have a component, it is displayed in white; if not, it is displayed in grey.
MESG:DESCHelpSmithingShortThe Blacksmith Forge is used to create new weapons and armor from raw materials.
MESG:DESCHelpSneakLongCrouch to enter sneak mode. While sneaking, your current stealth state is displayed on the reticle: - A closed eye means that no one can see you. - An opening eye means that enemies have become alert and are searching for you. - A fully open eye means that someone has detected you. - If the reticle displays DETECTED, an enemy has spotted you and is about to attack. - If the reticle displays HIDDEN, enemies have lost track of you and stopped searching. If you attack while the eye is partially closed, your attack is a considered a Sneak Attack and does additional damage. Your ability to sneak successfully is determined by a number of factors: - Movement: You are hardest to detect while motionless, and easier to spot while moving. - Line of Sight: Enemies are much less likely to detect you if they can't see you. - Light Level: The darker it is, the harder it is for enemies to see you. - Sound: Attacking or casting spells makes noise, which may alert enemies to your presence. Heavier weapons make more noise. Spells produce both sound and light. - Armor: Heavier armor makes more noise when moving. Enemies will react to other sounds in the environment, like arrow impacts or traps. You can sometimes use this to your advantage to lure an enemy out of position.
MESG:DESCHelpSneakShortCrouch to begin sneaking. While sneaking, your stealth state is displayed on the reticle: a closed eye means that no one can see you, an opening eye means that enemies are searching for you, and an open eye means that you have been detected. If you attack without being detected, you perform a Sneak Attack, which does additional damage.
MESG:DESCHelpSoulGemsSoul Gems are stones that can store the souls of living creatures. Filled soul gems are used to create and recharge enchanted items. Soul Gems come in different sizes. The larger the stone, the larger the soul it can store, although larger gems can also hold smaller souls. To fill a soul gem, cast the Soul Trap spell on a creature, then kill it before the spell wears off. If you have an empty Soul Gem in your inventory that can hold the creature's soul, the soul will be bound to the gem. If you have several Soul Gems, the creature's soul will be stored in the smallest gem that can hold it. Note that most Soul Gems can only hold the souls of living creatures. Only Black Soul Gems can hold the souls of humans. Undead, Dwarven constructs, and some other creatures don't have souls you can capture.
MESG:DESCHelpSpellsLongConsoleTo equip a spell, open the Magic Menu and find the spell you want to equip. Use [LeftEquip] or [RightEquip] to assign the spell to a specific hand. You can equip a spell in one or both hands, or different spells in each hand. All spells cost Magicka. The cost of a spell is determined by your skill and perks in that spell's school of magic. If you don't have enough Magicka, you can't cast the spell. Many spells take a moment to prepare. Hold down [Left Attack/Block] or [Right Attack/Block] until the hand position changes, then release [Left Attack/Block] / [Right Attack/Block] to cast the spell. You can hold a spell 'ready' as long as you like, but your Magicka will not regenerate during this time. Other spells require active concentration. To cast these spells, hold [Left Attack/Block] or [Right Attack/Block]. The spell is usually cast immediately, and continues until you release [Left Attack/Block] / [Right Attack/Block] or you run out of Magicka. Some spells are cast at the location of the reticle. If the spell has a limited range, the reticle will turn red if it is over an invalid location.
MESG:DESCHelpSpellsLongPCTo equip a spell, open the Magic Menu and find the spell you want to equip. Use [LeftEquip] or [RightEquip] to assign the spell to a specific hand. You can equip a spell in one or both hands, or different spells in each hand. All spells cost Magicka. The cost of a spell is determined by your skill and perks in that spell's school of magic. If you don't have enough Magicka, you can't cast the spell. Many spells take a moment to prepare. Hold down [Left Attack/Block] or [Right Attack/Block] until the hand position changes, then release [Left Attack/Block] / [Right Attack/Block] to cast the spell. You can hold a spell 'ready' as long as you like, but your Magicka will not regenerate during this time. Other spells require active concentration. To cast these spells, hold [Left Attack/Block] or [Right Attack/Block]. The spell is usually cast immediately, and continues until you release [Left Attack/Block] / [Right Attack/Block] or you run out of Magicka. Some spells are cast at the location of the reticle. If the spell has a limited range, the reticle will turn red if it is over an invalid location.
MESG:DESCHelpSpellsShortConsoleYou can equip spells in either or both hands. Casting spells uses Magicka. Most spells take a moment to prepare; hold down [Left Attack/Block] or [Right Attack/Block] for a moment to charge the spell, then release to cast it. Other spells are cast immediately when you hold [Left Attack/Block] or [Right Attack/Block], and continue as long as you hold it.
MESG:DESCHelpSpellsShortPCYou can equip spells in either or both hands. Casting spells uses Magicka. Most spells take a moment to prepare; hold down [Left Attack/Block] or [Right Attack/Block] for a moment to charge the spell, then release to cast it. Other spells are cast immediately when you hold [Left Attack/Block] or [Right Attack/Block], and continue as long as you hold it.
MESG:DESCHelpSprintLongHold down [Sprint] to sprint. Sprinting will drain your stamina.
MESG:DESCHelpTanningLongThe Tanning Rack is used to turn animal hides into leather, and to cut leather into strips, both common components required for forging and improving weapons and armor. Different types of animal hides will result in different amounts of leather. As a general rule, the larger the animal, the more leather you can create from its hide.
MESG:DESCHelpTanningShortThe Tanning Rack is used to turn animal hides to leather, and to cut leather into strips. Both leather and leather strips are used in creating and improving weapons and armor.
MESG:DESCHelpTrainingFor a price, some characters can train you to improve your skills. There are a limited number of these characters for each skill, and few can teach the skill at higher levels.
MESG:DESCHelpWorldMapLongConsoleIcons on the world map represent cities, towns, dungeons, and other places of interest. An area you have learned about, but not visited, has a dark icon. Areas you have discovered have white icons. The world map also indicates your current location and direction, and the location of your quest targets. You can place a custom marker on the map by selecting an open space or dark icon and pressing [Activate] You can also fast travel to a location you have discovered by selecting its icon and pressing [Activate]. You cannot fast travel from interiors or while in combat.
MESG:DESCHelpWorldMapLongPCIcons on the world map represent cities, towns, dungeons, and other places of interest. An area you have learned about, but not visited, has a dark icon. Areas you have discovered have white icons. The world map also indicates your current location and direction, and the location of your quest targets. You can fast travel to a location you have discovered by selecting its icon and pressing [Activate]. You cannot fast travel from interiors or while in combat. You can also place a custom marker on the map by selecting an open space or dark icon and pressing [Mouse1]. Press [Mouse1] again to move or remove the marker.
MESG:DESCHelpWorldMapShortConsoleOn the world map, locations that you have discovered have light icons, while locations that you have only heard about have dark icons. You can select any location you have discovered to fast travel to it.
MESG:DESCHelpWorldMapShortPCOn the world map, locations that you have discovered have light icons, while locations that you have only heard about have dark icons. You can select any location you have discovered to fast travel to it.
MESG:DESCHelpYieldingIf you get into a fight with a friend or guard, you can yield by sheathing your weapon. If your opponent is willing, he will stop the fight. Guards may accept your yield, but they will still try to arrest you if you have a bounty.
MESG:DESCJailBedMsgDo you want to serve your time? (%.0f days)
MESG:DESCMannequinActivateMESSAGEManage equipment on the Mannequin or change it's pose?
MESG:DESCMannequinArmorWeaponsMESSAGEYou can only place Armor on the Mannequin.
MESG:DESCMarriageRestedMessageYou awaken feeling your Lover's Comfort.
MESG:DESCMG01TestCastMessageHere's where the player would cast the appropriate spell.
MESG:DESCMG01TestWardMessageHere's where the player successfully wards spells cast by Tolfdir.
MESG:DESCMG02TestOrbMessageTolfdir and player do dungeon-crawly stuff and eventually come upon the Eye...
MESG:DESCMG02TestSceneMessageEverything freezes, monk appears and scene runs
MESG:DESCMG02TestTransitionDoorMessageTEMP -- here's where Tolfdir would place the amulet in the door, at which point it unlocks and opens.
MESG:DESCMG02TestWallMessageWall collapses when player takes amulet, opening up a new chamber.
MESG:DESCMG04TestMonkSceneEndMessageTEMP: There's another flash of light, and everything goes back to normal.
MESG:DESCMG04TestMonkSceneMessageThere's a flash of light, we throw up some cool image shaders, and everything stops...
MESG:DESCMG04TestRitualMessageAren gets close, there's a huge flash, and everything goes 'boom' Screen will fade to black, then fade back in for the start of MG05
MESG:DESCMG04TestStage60MessageThe player and Mirabelle go to the Great Hall, where the ritual is already underway.
MESG:DESCMG06TestDoorMessageAren and Ervine take down the barrier, with or without the player's help.
MESG:DESCMG06TestTelescopeMessageHere's where the player does the stuff with the telescope to make it work, revealing the location of the staff.
MESG:DESCMG07TestPriestMessagePlayer meets Dragon Priest, player kills Dragon Priest. For now just pick up the staff on the floor.
MESG:DESCMG07TestWaveMessageDragon Priest is heard, wave of energy sweeps over player and drains all his magicka.
MESG:DESCMG08TestEndMessageThe monks perform a big fancy ritual spell, and they, along with the eye, disappear.
MESG:DESCMG08TestMonkFrozenMessageThe monk is frozen and unresponsive.
MESG:DESCMG08TestTandilFreeMessagePlayer uses staff to revive Tandil.
MESG:DESCMGR02ActivateBadSpellFocal point cleansed -- harmful spell placed on player.
MESG:DESCMGR02ActivateCreatureFocal point cleansed -- an Ice Wraith attacks!
MESG:DESCMGR02ActivateGoodSpellFocal point cleansed -- beneficial spell placed on player.
MESG:DESCMGR02ActivateNoActionFocal point cleansed.
MESG:DESCMGR02ActivateSoulGemFocal point cleansed -- Soul Gem found.
MESG:DESCMiningDepletedMessageThis ore vein is depleted.
MESG:DESCMQ101KeepDoorMessageThe door is blocked from the other side.
MESG:DESCMQ101PickpocketMessageThis person can't be pickpocketed.
MESG:DESCMQ101TempChooseSidesMessageWho did you befriend while escaping from Helgen?
MESG:DESCMQ101TempChooseSidesMessageKeepYou rode the cart into Helgen with Ulfric Stormcloak and his men. Just before you were executed, a dragon attacked, and you escaped in the confusion, with the help of Ralof (a fellow prisoner) and Hadvar (one of the Imperial soldiers). You arrive at the keep - Ralof and Hadvar are both there, asking you to follow them. Who do you go with?
MESG:DESCMQ101TempMessage1Display race/face menu.
MESG:DESCMQ101TempMessage2The cart's door opens, and Imperial soldiers start herding the prisoners out.
MESG:DESCMQ102FriendTutorialSome kind of tutorial message will go here, explaining what it means to have a friend -- regard, reputation, favor points. In particular, that you can use favor points to take their stuff without them getting mad at you.
MESG:DESCMQ104LearnShoutMsgUse the Shouts section of the Magic Menu to equip your Unrelenting Force Shout.
MESG:DESCMQ104ShoutMsgUse [Shout] to Shout.
MESG:DESCMQ105ShoutMsgPress [Shout] to Shout. The longer you hold it, the more words that will be spoken.
MESG:DESCMQ201EmbassyCourtyardOverrideLabelEmbassy Inner Courtyard
MESG:DESCMQKillDragonTempMsgImagine something really cool happening.
MESG:DESCMQKillDragonTempMsg2You just got more Voice Power points.
MESG:DESCMQpathToHHShrineBlessingTextVoice of the Sky Added
MESG:DESCMQpathToHHShrineText01EMBLEM I Before the birth of men, the Dragons ruled all Mundus. Their word was the Voice, and they spoke only for True Needs. For the Voice could blot out the sky and flood the land.
MESG:DESCMQpathToHHShrineText02EMBLEM II Men were born and spread over the face of Mundus The Dragons presided over the crawling masses Men were weak then, and had no Voice
MESG:DESCMQpathToHHShrineText03EMBLEM III The fledgling spirits of Men were strong in Old Times Unafraid to war with Dragons and their Voices But the Dragons only shouted them down and broke their hearts
MESG:DESCMQpathToHHShrineText04EMBLEM IV Kyne called on Paarthurnax, who pitied Man Together they taught Men to use the Voice Then Dragon War raged, Dragon against Tongue
MESG:DESCMQpathToHHShrineText05EMBLEM V Man prevailed, shouting Alduin out of the world Proving for all that their Voice too was strong Although their sacrifices were many-fold
MESG:DESCMQpathToHHShrineText06EMBLEM VI With roaring Tongues, the Sky-Children conquer Founding the First Empire with Sword and Voice Whilst the Dragons withdrew from this World
MESG:DESCMQpathToHHShrineText07EMBLEM VII The Tongues at Red Mountain went away humbled Jurgen Windcaller began His Seven Year Meditation To understand how Strong Voices could fail
MESG:DESCMQpathToHHShrineText08EMBLEM VIII Jurgen Windcaller chose silence and returned The 17 disputants could not shout Him down Jurgen the Calm built His home on the Throat of the World
MESG:DESCMQpathToHHShrineText09EMBLEM IX For years all silent, the Greybeards spoke one name Tiber Septim, stripling then, was summoned to Hrothgar They blessed and named him Dohvakiin
MESG:DESCMQpathToHHShrineText10EMBLEM X The Voice is worship Follow the Inner path Speak only in True Need
MESG:DESCMS03TempWarningAlarms go off and Louis Letrush opens secret passage to Ratway. For testing, now proceed with Louis to MS03LetrushHideoutMarker
MESG:DESCMS07CannotMessage(temp for testing) The lamp is enclosed in a locked case.
MESG:DESCMS07LightAlreadyOutMessage(temp for testing) The light is extinguished and surprisingly hard to re-light.
MESG:DESCMS07LightOutMessage(temp for testing) With some difficulty, you extinguish the massive lighthouse lamp.
MESG:DESCMS07OpenChestMessage(temp for testing) Inside is treasure! (quest ends)
MESG:DESCMS10DefeatingStigMessageStig tells you that the Blood Horkers are at Filcher's Island. You help him up and all is well.
MESG:DESCMS10KillingHaldynMessageUpon killing Haldyn, the bombardment begins. It's all terribly exciting.
MESG:DESCMS10ShipDepartMessageLeave for Japhet's Folly with the East Empire Company?
MESG:DESCMS10ShipScuttleMessageYou set a fire on board the ships. That should occupy the pirates for a bit.
MESG:DESCMS11InvestiationInfo1From the marks on the floor, it looks like this box was pushed against the wall recently.
MESG:DESCMS11InvestiationInfo2From the dust, these look left over from when the previous occupant moved out.
MESG:DESCMS11InvestiationInfo3These haven't been used for ages. Nothing but skeever droppings and cobwebs inside.
MESG:DESCMS11InvestiationInfo4This shelf is filled with more of those "Butcher" fliers from around the city. One pile looks misshapen.
MESG:DESCMS11InvestiationInfo5This perfectly good wardrobe was left behind for some reason.
MESG:DESCMS11InvestiationInfo6This wardrobe seems to be nailed to the wall for some reason.
MESG:DESCMS11InvestiationInfo7This altar is built to some unknown magic. It looks like someone is using body parts towards some gruesome end.
MESG:DESCMS11InvestiationInfo8The chair is stacked on the bed in an odd fashion.
MESG:DESCMS11InvestiationTarget1Chest
MESG:DESCMS11InvestiationTarget2Mead
MESG:DESCMS11InvestiationTarget3Pots and Pans
MESG:DESCMS11InvestiationTarget4Small Shelf
MESG:DESCMS11InvestiationTarget5Wardrobe
MESG:DESCMS11InvestiationTarget6Altar
MESG:DESCMS11InvestiationTarget7Bed and Chairs
MESG:DESCMS12NurelionDyingMessageNurelion is asleep and dying.
MESG:DESCMS12RefillMessageThe White Phial has refilled.
MESG:DESCPickaxeFailureMessageYou need a pickaxe to use this.
MESG:DESCPlayerWerewolfCureAreYouSureCast the witch's head into the flames to cure your lycanthropy forever?
MESG:DESCPlayerWerewolfExpirationWarningAbout to change back...
MESG:DESCPlayerWerewolfFeedMessageBloodlust extended
MESG:DESCPlayerWerewolfSpiritName's Wolf Spirit
MESG:DESCPotionRackFirstActivateMESSAGEPotions put here will be placed on the rack.
MESG:DESCPotionRackNoMoreRoomMESSAGEYou can't place that many potions on this rack.
MESG:DESCPotionRackNotAPotionMESSAGEYou can only place potions on this rack.
MESG:DESCPotionRackRoomLeftMESSAGEYou can place %.0f more potions on this shelf.
MESG:DESCRemovableTorch01MessageAddYou placed a torch in the sconce.
MESG:DESCRemovableTorch01MessageRemoveYou removed a torch from the sconce
MESG:DESCResourceObjectSabotageReadyMsgThe sawmill is already sabotaged.
MESG:DESCResourceObjectSawmillBusyMsgYou can't load another log right now.
MESG:DESCResourceObjectSawmillReadyMsgThere's already a log ready to cut.
MESG:DESCResourceObjectSawmillRepairMsgWould you like to repair the sawmill?
MESG:DESCResourceObjectSawmillSabotageMsgWould you like to sabotage this sawmill?
MESG:DESCRestedMessageYou awaken feeling Rested.
MESG:DESCSilverHandLabelSilver Hand
MESG:DESCSilverHandLeaderLabelSilver Hand Leader
MESG:DESCSR06VictimSleepingMessageThis person seems to be in a magically induced sleep.
MESG:DESCSU01ObjectiveMessage1Go to DUNGEON_NAME and find LOSTFRIEND_NAME or... Go to Bleak Falls Barrow and find Orgnar.
MESG:DESCSU01ObjectiveMessage2Give the healing potion to LOSTFRIEND_NAME or... Give the healing potion to Orgnar.
MESG:DESCSU01ObjectiveMessage3Escort LOSTFRIEND_NAME back to QUESTGIVER_NAME at PLACE_NAME or... Escort Ognar back to Hod at Riverwood.
MESG:DESCSU01ObjectiveMessage4Talk to QUESTGIVER_NAME or... Talk to Hod
MESG:DESCSU01ObjectiveMessage5Quest Completed!
MESG:DESCT01PerkMessageAgent of Dibella added
MESG:DESCT02AmuletWithFenrigMessageAmulet of Mara (Possessed)
MESG:DESCT02PerkMessageAgent of Mara added
MESG:DESCT02RukiFenrigAscensionMessageTEMP: Ruki and Fenrig embrace, then slowly rise up into the air. Their spirits grow brighter as they ascend, until they become two bright points in the night sky, forever circling each other.
MESG:DESCT03CannotCutRootMessageThe root is immovable.
MESG:DESCT03CutRootMessageUse Nettlebane to cut the root out of the way?
MESG:DESCTG01UrnShattersMessageThe urn shatters.
MESG:DESCTG02HiveDestroyedMessageThe bee hive is destroyed.
MESG:DESCTG03BoardsDoneMessageYou have already loosened the boards enough.
MESG:DESCTG03BoardsLoosenMessageYou loosen the boards over the storage room door.
MESG:DESCTG03MeadBarrelBeforeMessageYou shouldn't remove the barrel until the Honningbrew has been poisoned.
MESG:DESCTG03SkeeverNestAfterMessageYou've already poisoned the nest.
MESG:DESCTG03SkeeverNestBeforeMessageYou apply the poison to the nest.
MESG:DESCTG03VatAfterMessageYou've already poisoned the vat of Honningbrew.
MESG:DESCTG03VatBeforeMessageThe Honningbrew has been poisoned.
MESG:DESCTG03VatMessageDo you wish to poison the Honningbrew?
MESG:DESCTG05TempSceneMessage01Player is struck. Imagespace effect blur/fades to black. Imagespace returns normal and Player is moved to marker. Player will be 1st Person lying on ground looking up at the action.
MESG:DESCTG06StoneHeavyMessageThe stone is too heavy to lift.
MESG:DESCTG06StoneRubFailMessageYou don't have the items required to make a copy of the inscription.
MESG:DESCTG06StoneRubFailMessageAltYou will need charcoal and paper in order to make a rubbing.
MESG:DESCTG06StoneRubMessageYou create a rubbing.
MESG:DESCTG07BarDoorOpenMSGThe bar is locked into place and cannot be opened.
MESG:DESCTG07VaultDoorMessageYou unlock the Guild Treasury Door.
MESG:DESCTG08AGateMessageYou can't use this right now.
MESG:DESCTGBanAssaultMessageYou've assaulted a member of the Thieves Guild!
MESG:DESCTGNMessageYou must wait a full day before altering your Nightingale Agent status.
MESG:DESCTGRLedgerMessageThere's nothing to change in the ledger.
MESG:DESCTransmuteFailureMSGYou have no ore that can be transmuted.
MESG:DESCTrapBearMessageArmedThe bear trap is armed. What would you like to do?
MESG:DESCTrapBearMessageDisarmedThe bear trap has been sprung. What would you like to do?
MESG:DESCTrapLockpickingTEMPPlaceholder for trapped doors and chests. Select the lockpicking outcome.
MESG:DESCValthumeUrnMessageWhich part would you like to place?
MESG:DESCVampireDiseaseMessageYou have a vision of someone sleeping peacefully in his bed, when a shadowy, gaunt figure silently enters the room. Approaching the bed, the figure leans down and sinks its fangs into the sleeping person. After a few moments, the pale figure rises, blood dripping down his chin. As color flows back into the vampire's face, and his features fill out, you recognize the face as your own.
MESG:DESCVampireFeedMessageYour vampiric powers recede as you feed.
MESG:DESCVampireSleepMessageYour blood boils and your vampiric powers awaken.
MESG:DESCVampireStage4MessageAs a Blood-Starved Vampire, you are hated and feared.
MESG:DESCVampireStageProgressionMessageYour vampiric powers grow as you hunger.
MESG:DESCVampireSunMessageYour vampire blood boils in the sunlight.
MESG:DESCVampireSunriseMessageYou feel weaker as the sun rises.
MESG:DESCVampireSunsetMessageYou feel a strange thirst as the sun sets.
MESG:DESCWeaponRackActivateMESSAGEWhen a Weapon Rack is activated it will place your currently equipped weapon on the rack.
MESG:DESCWeaponRackActivatePlaqueMESSAGEWhen a Weapon Plaque is activated it will place your currently equipped weapon on the plaque.
MESG:DESCWeaponRackNoBowMESSAGEYou cannot place a bow on this weapon rack.
MESG:DESCWeaponRackNoDaggerMESSAGEYou cannot place a dagger on this weapon rack.
MESG:DESCWeaponRackNoShieldMESSAGEYou must have a shield equipped to place it on the rack.
MESG:DESCWeaponRackNoWeaponMESSAGEYou must have a weapon equipped to place it on the rack.
MESG:DESCWeaponRackOnlyDaggerMESSAGEYou must have a dagger equipped to place it on this rack.
MESG:DESCWellRestedMessageYou awaken feeling Well Rested.
MESG:DESCWEMercenaryMessageMercenary
MESG:DESCWEPrisonerMessageBoxFree Prisoner?
MESG:DESCWIAssault02LetterTextReplaceMsgLetter from
MESG:DESCWICourierItemsAddedMsgItem(s) added
MESG:DESCWIRemoveItem01BountyMessage10 Crime Gold Added
MESG:DESCWoodChoppingFailureMessageYou need a woodcutter's axe to use this.
MESG:DESC_HelpBarterThe Barter menu displays the other character's inventory above the dividing line, and your inventory below the line. To buy or sell an item, select it and press [Activate].
MESG:DESC_HelpChargenRaceYou can play as any of the 10 major races of Skyrim. Each race has its own unique abilities and powers.
MESG:DESC_HelpDialogueWhen you speak with another character, you can often ask about a variety of topics. Some topics are followed by (Persuade), (Intimidate), (Bribe), or (Brawl), which indicate that the topic is a special speech challenge. - Persuade: Success is based on your Speech skill. The difficulty of the challenge is determined by the character and situation. - Intimidate: Success is based on your Speech skill and level. The difficulty of the challenge is determined by the character and situation. - Bribe: In selecting this topic, you must pay the indicated amount of gold. The bribe cost is determined by your Speech skill and level. - Brawl: Selecting this option ends the dialogue and begins a fight with the character. Neither of you can be killed during the brawl, but if you use any weapons except your fists, the brawl will turn into a fight to the death (and you have probably committed a crime). Win the brawl to advance the dialogue.
MESG:DESC_HelpInventoryBasicYour Inventory includes everything you are carrying. You can view a complete list of items or filter the list by types. You can also equip items and select favorites in this menu.
MESG:DESC_HelpMapMenuMap Markers will appear on your World Map as you learn about or discover locations. Once you have discovered a location, select it to fast-travel there.



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