The Elder Scrolls 5 Skyrim SE Special Edition Game Searchable Database v1.5.3



250 Results For LSCR:DESC 250 Max
"Blood and silver are what flows through Markarth...." -- popular saying
"But our brethren, the Dwemer, scorned the Daedra, and mocked our foolish rituals, and preferred instead their gods of Reason and Logic." -- Vivec
"I am the Queen of Solitude, daughter of the Emperor! Summon the daedra! I'll trade the soul of every last subject of mine for a little comfort." -- Queen Potema, 3E 97
"Maw unleashing razor snow, Of dragons from the blue brought down, Births the walking winter's woe, The High King in his Jagged Crown." -- Ancient Nord Verse
"Nothing changes in the city of stone...." -- Amanda Alleia, A Sellsword's Guide to Markarth
"Out of this time also rose one of the most legendary of all Tamrielic figures, Ysgramor, from whom all Nordic kings to this day are descended." -- Unknown, Pocket Guide to the Empire
"Pelagius III, sometimes called Pelagius the Mad, was proclaimed Emperor in the 145th year of the Third Era." -- Stronach k'Thojj III, Brief History of the Empire vol. II
"Questing heroes of all stripes seek after the fabled Daedric artifacts for their potent combat and magical benefits." -- Haderus of Gottlesfont, from Modern Heretics
"Skyrim, also known as the Old Kingdom or the Fatherland, was the first region of Tamriel settled by humans... " -- Unknown, Provinces of Tamriel
"Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear." -- chant from the Dark Brotherhood's Black Sacrament
"The best techniques are passed on by the survivors." -- Gaiden Shinji, 1E 490
"Tradition has it that the Nords came to Tamriel from the continent of Atmora in ancient days." -- Unknown, Pocket Guide to the Empire
A Dark Brotherhood assassin practices the art of murder, and must be willing to pay for that crime... with gold, a jail sentence, or even more bloodshed.
A greatsword swings faster than a battleaxe, and a battleaxe swings faster than a warhammer.
A guard may stop combat if his attacker sheathes any weapons. But even if the yield is accepted, the guard will still attempt an arrest.
A Magic Wall spell creates a barrier that hurts anything that moves through it.
A magical Ward protects the caster from offensive spells, but takes a few seconds to charge up to full power.
A native uprising in Markarth was put down 20 years ago. The survivors are known as the Forsworn.
A power attack against an opponent who is blocking will break through the block, without staggering the attacker.
A power attack might stagger an opponent, preventing him from immediately counteracting.
A readied arrow will be put back into its quiver if the bow is sheathed.
A recent string of murders has many Windhelm residents fearing for their lives...
A successful power attack has a chance to stagger an opponent who is not blocking.
A successful power attack will always break an opponent's block, and cause a stagger.
After you use a Shout power, the compass outline will glow brightly. It fades from the center, indicating the time until you can Shout again.
Agents of the high elven Aldmeri Dominion are known as Thalmor. They maintain an embassy in Skyrim, and have been known to secretly capture and imprison any Nords who question their doctrines or beliefs.
Akatosh is the god of time and the chief deity of the Nine Divines. He is depicted as a dragon, and chose that form to battle Mehrunes Dagon in the Oblivion Crisis.
Alchemy labs can be used to combine ingredients into useful potions and deadly poisons.
All currently active magic effects, including diseases and armor enchantments, are shown in the Magic inventory, under "Active Effects."
Although much of Skyrim is cold and unforgiving, Windhelm is the snowiest city in the province.
Although they later became the dedicated protectors of the Emperor of Tamriel, the Blades began their existence as renowned dragonslayers.
Among the Companions' most treasured artifacts are the fragments of Wuuthrad, the axe that Ysgramor himself wielded when leading the Five Hundred.
An Arcane Enchanter can be used to learn new enchantments from weapons and armor, but any item experimented on is destroyed in the process.
An excessively high bounty will cause a Hold's guards to attack the wanted person on sight.
And the Scrolls have foretold, of black wings in the cold, That when brothers wage war come unfurled! Alduin, Bane of Kings, ancient shadow unbound, With a hunger to swallow the world! -- Song of the Dragonborn
And the Scrolls have foretold, of black wings in the cold, That when brothers wage war come unfurled! Alduin, Bane of Kings, ancient shadow unbound, With a hunger to swallow the world! -- Song of the Dragonborn
Any attacks done while both sneaking and undetected will do extra damage.
Any inventory item marked with a small arrow indicates it is probably more effective than what you currently have equipped.
Any map locations that have been discovered and visited can be fast traveled to, from any area outdoors.
Any poison applied to an equipped weapon will be used on the next hit.
Any weapon or piece of armor can be improved at a smithy, regardless of the material type or the smith's skill or perks. Smithing perks increase how much the item is improved.
Arcane Enchanters are worktables used by mages to enchant weapons and armor.
Argonians are the reptilian natives of the province of Black Marsh.
Argonians can breathe underwater and are 50% resistant to diseases. Their Histskin power allows them to regenerate health quickly, for a short time.
Arkay is the god of burials and funeral rites. His priests root out undead and necromancy wherever it may be found. Every Skyrim city has a Hall of the Dead dedicated to him.
Astrid is the leader of the Dark Brotherhood Sanctuary, and her word is law.
At the center of the Dunmer province of Morrowind lies the Red Mountain, the largest volcano in all of Tamriel.
Attacks can be blocked with either a shield or a weapon, but shields are much more effective.
Azura is the daedric prince of dusk and dawn, and one of the few not considered to be inherently evil.
Bashing with a shield will stagger an opponent. If timed properly, it will also interrupt a power attack.
Become friends with someone, and they may allow you to take certain items from their home.
Blocking with a shield or weapon will recoil an attack, and stagger the attacker.
Boethiah is the daedric prince of deceit, conspiracy, and secret plots of murder. Many dark elves consider him to be their god-ancestor.
Breton blood grants a 50% resistance to magic. Bretons can use Dragonskin to absorb magicka from hostile spells, for a short time.
Bretons are natives of High Rock. It is home to the oldest known structure in all of Tamriel, the Adamantine Tower, also known as Direnni Tower.
Cancel a charged spell by "sheathing" or lowering your hands.
Cast Soul Trap on an enemy during combat, and his soul will be captured in one of your empty soul gems, when he dies.
Clavicus Vile is the daedric prince of power. He is fond of enticing mortals with tempting pacts... which they later come to regret.
Cloak spells surround the caster with a dangerous aura that harms anyone that gets too close.
Combat difficulty can be modified at any time - even in the middle of battle - in the Gameplay section of the Settings screen.
Combat-based magic only improves when used against valid opponents.
Daedric princes are god-like beings that inhabit the plane of Oblivion. Most are considered evil, forcing their worshippers to build their shrines far from civilized places.
Dark Elf blood grants 50% resistance to fire. They can use Ancestor's Wrath to cloak themselves in fire, for a short time.
Dark elves, also known as Dunmer, are natives of Morrowind - a land many consider alien and inhospitable.
Dawnstar is the capital of the Pale, known for its rich mines and harbor.
Dibella is the goddess of beauty. She has a temple in Markarth that is devoted to women.
Dragonsreach earned its name when the ancient Nord hero Olaf One-Eye imprisoned his foe, the great dragon Numinex, within the palace.
Dual wielding potentially doubles melee damage output... but prevents any kind of blocking.
Dwarven ruins are dangerous to explore because of devious traps and hazardous machinery, to say nothing of the denizens that may dwell within...
Each Hold tracks its crime separately. A wanted criminal in Whiterun might have no bounty in Solitude, and so on.
Each of the nine Holds is governed by a Jarl. The Jarls are largely independent, but they swear fealty to Skyrim's High King.
Each time you level up, you may pick a perk. You can save your perk choice for later if you don't quite meet the requirements of the perk you want.
Eat an ingredient to learn its properties and slightly raise the Alchemy skill.
Enemies are displayed onscreen differently than friends when you cast Detect Life or Detect Dead.
Falkreath has been the site of many battles throughout history. The town's graveyard holds the remains of many Nord warriors who fell in those battles.
Few creatures match the cunning, depravity and repulsiveness of the Hagravens. A terrible conjoining of woman and bird, they will take through savagery what they cannot win through guile.
Fire burns for a while after the target is hit, doing extra damage, and is useful against all types of opponents.
General Tullius commands the Imperial army from the stone-walled Castle Dour, while Solitude's Jarl, Elisif, resides in the Blue Palace.
Giants are generally peaceful creatures, so long as potential threats keep their distance... and leave their mammoths unharmed.
Heavy Armor absorbs more damage, but it also weighs more than Light Armor.
Hermaeus Mora is the daedric prince of fate, knowledge and memory. In his rare dealings with mortals, he often chooses to appear as a grotesque mass of tentacles.
High elves are born with extra Magicka. They can use Highborn to regenerate Magicka quickly, for a short time.
High elves, also known as Altmer, are natives of Summerset Isle. It is an ancient land shrouded in mystery.
Horses and horse-drawn carriages are common means of transportation in Skyrim. Both can handle the harsh terrain with ease.
If you have an enchanted weapon equipped, its current enchantment level is shown above your Stamina bar or Magicka bar.
If you have too many quest targets, check your journal to see if you have more than one active quest. In the Miscellaneous category, you can turn each objective on or off.
Imperials are natives of Cyrodiil, the cosmopolitan heartland of the Empire.
Imperials are natives of Cyrodiil, the cosmopolitan heartland of the Empire. Once a day, they can use the Voice of the Emperor ability to calm an angry opponent for a short while.
In 3E 389 Emperor Uriel VII was imprisoned by his Imperial Battlemage, Jagar Tharn, who then impersonated him for years.
In addition to doing regular damage, Frost attacks deplete the target's Stamina, and slow them down. Use them to prevent enemies from doing as many power attacks.
In addition to doing regular damage, Shock spells also deplete the target's Magicka. They're particularly useful against wizards.
In days of old, when dragons ruled the earth, there lived mortal men who worshipped the beasts as gods. These Dragon Priests are long since dead... but something has awoken them from their ancient slumber.
In some of Skyrim's darkest recesses, where the living fear to tread, the bones of the dead still walk. These Skeletons feel no pain or remorse... and deserve no mercy.
Inns are a great place to pick up rumors. The innkeeper can usually point you to local quests.
It is said that rumors of the Dark Brotherhood's demise may have been premature, as members of the shadowy organization have been sighted near Dawnstar...
It is said that the only way to join the Dark Brotherhood is to be contacted directly, and the shadowy group of assassins is very selective in its recruiting...
Items can be stored safely in any containers in your own home. But items kept in any other containers may not be there later when you go to retrieve them...
Julianos is the god of wisdom and logic. Usually associated with magic, he is often revered by wizards. He has a shrine in the Temple of the Divines in Solitude.
Khajiit are a feline race native to Elsweyr. It is infamous for producing Moon Sugar, which can be refined into Skooma.
Khajiit have deadly claws that can be used in unarmed combat. They can use Night Eye to see better in the dark.
Kodlak Whitemane is the Harbinger of the Companions. He does not give orders, but his word is highly respected both inside Jorrvaskr and through all the nine Holds.
Kynareth is the goddess of the air, wind and sky. She has a temple in Whiterun.
Legend holds that the highest ranking Dragon Priests were granted magical masks - strange artifacts that defy the laws of time, and grant their wearers powerful enchantments.
Leveling up grants a bonus to your choice of Health, Magicka, or Stamina. Choosing Stamina also increases your carrying capacity.
Like many of Skyrim's woodland settlements, Falkreath's economy is heavily reliant on the production of lumber.
Little is known of the mysterious Spriggans, save that they revere Skyrim's forested regions, and will defend these regions with their lives.
Look for Forges and Grindstones in the world. You can use them to make new weapons and armor, and improve what you already have.
Magic weapons lose power with each successful hit, but can be recharged with filled soul gems.
Magicka is the energy used to power spells. The higher the magicka, the more spells that can be cast.
Malacath is the daedric prince of curses and the spurned. Many orcs worship him as their god-king.
Mammoths are a common sight in the tundra of Skyrim, and are often herded by the Giants that also call that region home. They are generally peaceful creatures, unless provoked.
Many of Skyrim's Nords harbor a bitter resentment of all elvenkind, who they've battled with throughout history. The Great War may be over, but its horrors are still fresh in the minds of the conflict's survivors...
Many of Skyrim's waterways are home to Slaughterfish, whose razor-sharp teeth have claimed the lives of many careless swimmers.
Many species of bear roam Skyrim's wilds. They are fearsome creatures, but will often avoid attacking unless provoked.
Many Steam Animunculi remain active, making the exploration of dwarven ruins a dangerous prospect.
Mara is the goddess of love and compassion. She has a temple in Riften.
Mara is the goddess of love and compassion. She has a temple in Riften.
Markarth is built on the foundations of an ancient dwarven city.
Mehrunes Dagon is the daedric prince of destruction, revolution and ambition. He caused the Oblivion Crisis when he attempted to enter Tamriel in his true, and terrible, form.
Mephala is the daedric prince of lies, secrets and plots... and thoroughly enjoys meddling in the affairs of mortals.
Meridia despises undead in any form, and is one of the few daedric princes not considered to be wholly evil.
Mortals often represent Sithis as a skeletal being, to signify His relationship to death. In truth, the Dread Lord is formless, and infinite as the Void.
Morthal is said to be named after the great Nord hero Morihaus, though none alive today are sure of the connection.
Morthal's small population and relatively remote location have kept it distant from most major conflicts in recent years.
Most friends and hirelings that are following you can be ordered to interact with the world. They can unlock doors, pick up objects, go to specific locations, or attack enemies.
Most Nords of Skyrim assumed the dragons were only a legend. Until now.
Most Nords of Skyrim assumed the dragons were only a legend. Until now.
Most of the dogs in Skyrim are domesticated, and serve as faithful companions to their Nord masters.
Most of the shipping in Solitude is run by the Imperial-financed East Empire Company.
Most of Winterhold was lost to the sea in the Great Collapse of 4E 122, but the College was left mysteriously unharmed.
Most shops are open from about 8am to 8pm. If a shop is closed, wait until morning... or pick the lock and break in.
Moving while holding down Attack results in a power attack. Moving in different directions creates different power attacks.
Namira is the daedric prince of darkness and revulsion, and is frequently associated with disease, spiders, insects, slugs and other repulsive creatures.
No one is quite sure why the Draugr walk the halls of Skyrim's burial crypts, but some believe they once served the dragons ages ago... and have been cursed with undeath for their treachery.
Nobody knows who built the Skyforge, where the Companions' weapons are made. Its discovery led to the building of Jorrvaskr and the Companions as we know them today.
Nocturnal is the daedric mistress of stealth and shadow, and a patron to thieves.
Nord belief holds that the honored dead live forever in Sovngarde.
Nords are 50% resistant to cold damage. They can use Battlecry to make their enemies flee, for a short time.
Of all the automatons left behind by the ancient Dwemer, the Dwarven Centurions are among the most technologically impressive... and deadly. They guard Dwemer ruins as if their masters still walked the halls.
Once a source of pride for the people of Winterhold, the College is now shunned and feared.
Once the capital of Skyrim, Winterhold has been all but abandoned in the last few hundred years.
Once you've helped someone, they will like you. Some people may even be willing to follow you and carry out your orders.
Once, the dragons sought to eliminate or enslave all mortal races. If given the chance, they would surely do so again...
Only by signing the peace treaty known as the White-Gold Concordat was the Empire able to survive the onslaught of the high elven Aldmeri Dominion, and thus end the Great War.
Orcs can use Berserk to do double damage while only taking half damage, for a short time.
Orcs, also known as Orsimer, are natives of Orsinium, a small mountain kingdom between Hammerfell and Skyrim. It has been sacked and rebuilt many times.
Pelagius III, also known as Pelagius the Mad, was Jarl of Solitude before ascending to the throne of the Emperor in 3E 145.
Peryite is the daedric prince of tasks, order and pestilence. He is considered one of the weakest of the princes, despite being depicted as a dragon.
Pick someone's pocket by activating them while sneaking. Looking at their inventory is harmless - taking anything is a crime.
Playing upon the historical significance of their town's graveyard, the merchants of Falkreath have adopted names for their businesses that reflect themes of death and mortality.
Potions that restore Stamina or Magicka should be used during combat, to increase the number of available spells and power attacks.
Power attacks use Stamina. If the Stamina bar is flashing, any attempted power attack becomes a regular attack instead.
Redguards are 50% resistant to poison. They can use Adrenaline Rush to regenerate Stamina quickly, for a short time.
Redguards are natives of Hammerfell. Its cities hug the edges of the great Alik'r Desert.
Riften has earned quite a sinister reputation, mainly due to the Thieves Guild's presence in the sewers beneath the streets.
Riften has earned quite a sinister reputation, mainly due to the Thieves Guild's presence in the sewers beneath the streets.
Riften is home to the Black-Briar Meadery, one of the largest and most successful businesses of its kind.
Rune spells create magical traps, but only on surfaces close to the caster.
Sanguine is the daedric prince of hedonism, debauchery and dark indulgences. He is more likely than most princes to take an interest in mortal affairs.
Serving jail time causes some skills to lose their accumulated progress to the next value. The longer the sentence, the more skills that are affected.
Several factors determine whether you'll remain undetected while sneaking, including: enemies' line of sight, the weight of worn armor, speed of movement, and the Sneak skill itself.
Sheogorath is the daedric prince of madness. He is utterly unpredictable, and may hinder or help any mortal unlucky enough to cross his path.
Shrines in the city temples will heal any disease, and confer a blessing. Accepting the blessing of one shrine will remove the blessings of any others.
Skeevers are large, rat-like creatures that make their nests in caves, sewers, and underground warrens. While easy to kill, they can be a challenge in groups, and carry debilitating diseases.
Skills improve with use: Weapon skills improve when you hit opponents. The Sneak skill improves when you successfully sneak. Spell skills improve when you cast spells.
Skyrim is engaged in a bloody civil conflict between the rebel Stormcloaks and soldiers of the Imperial Legion.
Skyrim is home to the Nords, a fierce, hardy people that value honor and prowess in battle.
Skyrim is in turmoil because the Stormcloaks believe their Nord way of life is at risk, while the Imperials believe Skyrim is a part of the Empire, and must follow its laws and customs.
Skyrim legend tells of a hero known as the Dragonborn, a warrior with the body of a mortal and soul of a dragon, whose destiny it is to destroy the evil dragon Alduin.
Skyrim's Horkers are often hunted for their tusks and meat.
Sleeping in a bed applies the Rested bonus. Sleeping in a bed you own applies the Well Rested bonus.
So long as there is a Listener to hear the Night Mother's voice, the Dark Brotherhood will endure...
Solitude has traditionally had strong ties to the Empire, and many of the city's Jarls were connected to the Septim bloodline.
Solitude is a major shipping port and important Imperial supply line.
Solitude is the center of Imperial power in Skyrim. It is also home to the famous Bards College.
Solitude sits on a natural arch, giving its port much needed shelter from the strong winds of the Ghost Sea.
Soul gems with souls in them are used to create and recharge magic weapons and armor.
Spellbooks can be purchased from the court wizard in the Jarl's palace.
Stamina is used to sprint and execute power attacks. Sprinting in Heavy Armor uses more stamina than sprinting in Light Armor or clothing.
Stendarr is the god of righteous rule by might and merciful forbearance. He has a shrine in the Temple of the Divines in Solitude.
Successfully bashing with either a shield or weapon will always stagger an opponent.
Swords swing faster than axes, and axes swing faster than maces.
Talos is the hero-god of mankind. His worship is currently banned by the Empire, but that hasn't stopped the Nords of Skyrim from revering him.
Tamriel's Fighters Guild has no presence in Skyrim. Instead, warriors seeking adventure and kinship may join the Companions, in Whiterun.
The Alchemy skill determines the creation and potency of potions and poisons.
The ancient and long-dead Dwemer built many devices and automatons that continue to function even today, thanks to their advanced magic and technology. The Dwarven Spider is one such construct.
The Apprentice Stone ability doubles your Magicka and regeneration speed, but makes you twice as susceptible to spells.
The Archery skill improves the use of bows and arrows. The greater the skill, the more deadly the shot.
The artifact Volendrung, also known as the Hammer of Might, was forged by the ancient Dwemer in an age long since forgotten.
The Atronach Stone ability allows you to absorb some Magicka from enemies' spells and gives you extra Magicka, but it slows your Magicka regeneration.
The Black-Briars of Riften are one of the most influential and well-connected clans in Skyrim.
The Blades have long since disbanded, and the organization's few remaining members have gone into hiding. The Emperor is now protected by a special security force - the Penitus Oculatus.
The Block skill reduces the damage and stagger from physical attacks when blocking with either a shield or weapon.
The canal that spans the length of Riften was once a major thoroughfare for merchants and fishermen, but it now sits neglected and stagnant.
The charge level of a staff is based on the corresponding skill of the mage wielding it. For example, a wizard with a high Destruction skill would get a lot of uses from a staff of Fireball.
The Circle is a small group of the most trusted and accomplished warriors from among the ranks of the Companions.
The College of Winterhold is an independent organization, and thus was not affected by the dissolution of the Mages Guild at the beginning of the Fourth Era.
The common Mudcrab can be found by the northern shoreline or along the banks of any lakes or rivers. When not moving, it is easy to mistake for a rock, and uses this natural camouflage to ambush unwary prey.
The Companions trace their legacy back to the original Five Hundred Companions of Ysgramor, who led the first humans to Skyrim and eventually settled all of Tamriel.
The cow is one of Skyrim's most common domestic animals. It provides the native Nords with meat, milk, and furs.
The daedric prince Hircine is also known as the Huntsman of the Princes, and the Father of Manbeasts. He can call upon the Wild Hunt to punish those who defy him.
The Dark Brotherhood Sanctuary in Dawnstar is now an ancient ruin, its ominous Black Door feared and avoided by the city's residents.
The Dark Brotherhood was once bound by a set of rules called the Five Tenets, but they have long since been abandoned.
The Dark Brotherhood was once greatly feared and respected, but the organization is now but a shadow of its former self.
The dwarves of Tamriel disappeared millennia ago and are presumed extinct.
The dwarves were actually a race of elves known as the Dwemer, which roughly translates to "deep elves."
The Falmer are twisted, evil creatures that dwell in Skyrim's deepest reaches. They have but one desire - to destroy the surface world, and any who dwell above.
The Fourth Era began 200 years ago when Martin Septim sacrificed himself to save the world from the Oblivion Crisis.
The Frost Troll is the most fearsome of its kind found in Skyrim, and is at home in the province's most frozen regions.
The Frostbite Spider is one of Skyrim's most fearsome and loathed native creatures. It will attack anyone relentlessly with both poison and fangs, and is as deadly as the affliction for which it was named.
The great statue of Irkngthand is the only known visual representation of a Snow Elf, before centuries of subterranean slavery twisted the race into the vile Falmer.
The Greybeards of High Hrothgar follow the teachings of Jurgen Windcaller, who believed the power of the Voice was a means of attaining enlightenment.
The High King of Skyrim, Torygg, was recently killed by Ulfric Stormcloak, who used the ancient power of the Thu'um to nearly shout Torygg to pieces.
The higher the Enchanting skill, the stronger the magic that can be bound to weapons and armor.
The highest mountain in all of Tamriel is Skyrim's Throat of the World. The reclusive Greybeards live near the top, in the ancient monastery of High Hrothgar.
The horses of Skyrim are hardy and strong, and make up for in endurance what they lack in speed.
The Jarl of Falkreath is Siddgeir. Among the youngest of the Jarls in Skyrim, Siddgeir took the place of the former Jarl, his uncle Dengeir.
The Jarl of Windhelm, Ulfric Stormcloak, claims to be the High King of Skyrim, and is leading the rebellion against the Empire.
The Labyrinth for which Labyrinthian is known was built by Archmage Shalidor in the First Era, though the ruins themselves are much older.
The large tree in Whiterun's Wind District is called the Gildergreen, and is considered sacred by worshippers of Kynareth.
The Light Armor skill allows for more effective use of Hide, Leather, Elven, and Glass armors.
The Lockpicking skill is used to open locked doors and containers faster and with fewer broken lockpicks.
The longer you hold down the Powers button, the more powerful your Shout.
The Lover Stone ability lets you learn all skills a little faster, but not as much as the Thief, Warrior or Mage Stones.
The Mage Armor perks make defensive spells more effective for anyone wearing clothes instead of armor.
The Mage Stone ability lets you learn magic skills more quickly.
The Magicka cost to cast a spell goes down as your skill increases and you pick relevant perks.
The most famous hero of Skyrim is Tiber Septim, who conquered all of Tamriel and founded the Septim dynasty of emperors.
The Nords first conquered Markarth from the native people of the Reach thousands of years ago.
The One-Handed skill improves the use of weapons such as daggers, swords, maces and war axes.
The Pickpocket skill is used to take things from an unsuspecting target's pockets... and not get caught in the process.
The Plains District of Whiterun is home to the city's shops and market, while the Wind District is mostly residential. The Jarl's palace, Dragonsreach, dominates the Cloud District.
The poor in Markarth live in the Warrens, and are almost exclusively natives of the Reach.
The power from the Lady's Stone lets you regenerate Health and Stamina much faster for a while.
The Ritual Stone power lets you temporarily resurrect nearby corpses to fight for you, once a day.
The Sabre Cat of Skyrim is a giant, ferocious predator, and will often ambush travelers who stray too far from the roads, and into the wilds.
The Sanctuary in Skyrim's Pine Forest is the Dark Brotherhood's last remaining refuge in all of Tamriel.
The School of Alteration focuses on the manipulation of the physical world, and is used to cast spells like Waterbreathing, Magical Armor and Magelight.
The School of Conjuration is used to raise the dead, summon creatures from one of the planes of Oblivion, and soul trap opponents killed in combat.
The School of Destruction focuses on the mastery of fire, frost and shock, and is used to cast spells like Fireball, Ice Spike, and Lightning Bolt.
The School of Illusion focuses on the manipulation of an enemy's mind, and is used to cast spells like Fear, Charm and Invisibility.
The School of Restoration focuses on the mastery over life forces, and is used to cast spells like Healing, Turn Undead, and Lesser Ward.
The Serpent Stone power lets you paralyze and poison a target once a day.
The Shadow Stone power lets you become invisible once a day.
The Smithing skill is used to create weapons and armor from raw materials, or improve existing non-magical weapons and armor.
The Sneak skill makes it more difficult to be detected, which in turn allows for deadly stealth attacks.
The Speech skill is used to get better prices from merchants and persuade, intimidate, or even bribe others.
The Steed Stone ability lets you carry more, and not be slowed down by your armor.
The Thief Stone ability lets you learn stealth skills more quickly.
The Thieves Guild has a strong presence in the city of Riften, and has been known to recruit those gifted in the art of stealth.




First, however, note the incandescent particle field across the exit.

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