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An alchemist can create magical potions and deadly poisons. |
An Archer is trained in the use of bows and arrows. The greater the skill, the more deadly the shot. |
Sneaking is the art of moving unseen and unheard. Highly skilled sneaks can even hide in plain sight. |
The art of blocking an enemy's blows with a shield or weapon. Blocking reduces the damage and staggering from physical attacks. |
The art of combat using one-handed weapons, such as daggers, swords, maces and war axes. Those trained in this skill deliver deadlier blows. |
The art of combat using two-handed weapons, such as greatswords, battle axes, and warhammers. Those trained in this skill deliver deadlier blows. |
The art of creating and improving weapons and armor from raw materials. |
The art of Lockpicking is used to open locked doors and containers faster and with fewer broken lockpicks. |
The more powerful the enchanter, the stronger the magic he can bind to his weapons and armor. |
The School of Alteration involves the manipulation of the physical world and its natural properties. This skill makes it easier to cast spells like Waterbreathing, magical protection, and Paralysis. |
The School of Conjuration governs raising the dead and summoning creations from Oblivion. This skill makes it easier to cast these spells as well as Soul Trap and bindings. |
The School of Destruction involves the harnessing the energies of fire, frost and shock. This skill makes it easier to cast spells like Fireball, Ice Spike, and Lightning Bolt. |
The School of Illusion involves manipulating the mind of the enemy. This skill makes it easier to cast spells like Fear, Calm and Invisibility. |
The School of Restoration involves control over life forces. This skill makes it easier to cast spells like Healing, Turn Undead, and magical Wards. |
The stealthy art of picking an unsuspecting target's pockets. A skilled pickpocket is less likely to be caught and is more likely to find valuables. |
This skill of persuasion can be used to get better prices from merchants, and persuade others to do as you ask. |
Those trained to use Heavy Armor make more effective use of Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors. |
Those trained to use Light Armor make more effective use of Hide, Leather, Elven, and Glass armors. |
Track to see how long since the Player last did a favor for this NPC. |
Track to see how many favors the player has done for this NPC per day. |
Track to see if player is doing a Favor for this Actor |