The Elder Scrolls 5 Skyrim SE Special Edition Game Searchable Database v1.5.3



21 Results For AVIF:DESC 250 Max
An alchemist can create magical potions and deadly poisons.
An Archer is trained in the use of bows and arrows. The greater the skill, the more deadly the shot.
Sneaking is the art of moving unseen and unheard. Highly skilled sneaks can even hide in plain sight.
The art of blocking an enemy's blows with a shield or weapon. Blocking reduces the damage and staggering from physical attacks.
The art of combat using one-handed weapons, such as daggers, swords, maces and war axes. Those trained in this skill deliver deadlier blows.
The art of combat using two-handed weapons, such as greatswords, battle axes, and warhammers. Those trained in this skill deliver deadlier blows.
The art of creating and improving weapons and armor from raw materials.
The art of Lockpicking is used to open locked doors and containers faster and with fewer broken lockpicks.
The more powerful the enchanter, the stronger the magic he can bind to his weapons and armor.
The School of Alteration involves the manipulation of the physical world and its natural properties. This skill makes it easier to cast spells like Waterbreathing, magical protection, and Paralysis.
The School of Conjuration governs raising the dead and summoning creations from Oblivion. This skill makes it easier to cast these spells as well as Soul Trap and bindings.
The School of Destruction involves the harnessing the energies of fire, frost and shock. This skill makes it easier to cast spells like Fireball, Ice Spike, and Lightning Bolt.
The School of Illusion involves manipulating the mind of the enemy. This skill makes it easier to cast spells like Fear, Calm and Invisibility.
The School of Restoration involves control over life forces. This skill makes it easier to cast spells like Healing, Turn Undead, and magical Wards.
The stealthy art of picking an unsuspecting target's pockets. A skilled pickpocket is less likely to be caught and is more likely to find valuables.
This skill of persuasion can be used to get better prices from merchants, and persuade others to do as you ask.
Those trained to use Heavy Armor make more effective use of Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors.
Those trained to use Light Armor make more effective use of Hide, Leather, Elven, and Glass armors.
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