|
+<50> Magicka, and Destruction and Restoration spells cost <20>% less. |
+<50> magicka, Conjuration spells cost <25>% less to cast, Health and Stamina regen <75>% slower. |
All spells cost <15>% less to cast, +<50> magicka, and magicka regenerates <100>% faster. |
All spells cost <15>% less to cast, and magicka regenerates <100>% faster. |
Backstab does double damage. |
Backstab does double damage. |
Backstab does double damage. |
Causes the wearer to randomly become a werewolf |
Conjuration, Illusion and Alteration spells cost <20>% less magicka to cast. |
Immune to disease and poison. |
Increases your Health, Magicka, and Stamina by <30> points. |
Lockpicking, Archery, and Alchemy are <20>% better. |
Persuade checks in dialogue will almost always succeed and Speechcraft is <10>% better. |
Persuade checks in dialogue will almost always succeed and Speechcraft is <15>% better. |
Persuade checks in dialogue will almost always succeed and Speechcraft is <20>% better. |
Persuade checks in dialogue will almost always succeed and Speechcraft is <25>% better. |
Persuade checks in dialogue will almost always succeed and Speechcraft is <30>% better. |
Persuade checks in dialogue will almost always succeed and Speechcraft is <35>% better. |
Persuade checks in dialogue will almost always succeed and Speechcraft is <5>% better. |
Prices are <12>% better, and damage with One-Handed weapons is <12>% better. |
Prices are <20>% better, Carry 20 points more, and can breathe underwater. |
Provides additional transformations for werewolves |
Resistance against fire, frost and shock is improved. |
Spells cost 3% less to cast. |
Spells in all schools cost less magicka to cast. |
When bashing, does <3> points of bleeding damage for <5> seconds. |
When health is low, has a chance to heal wearer and damage nearby enemies. |