The Elder Scrolls The Elder Scrolls IV: Oblivion® Searchable Database



250 Results For QUST:SCTX 250 Max
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; 100 gold required to trigger TG03
; 1000 gold required to trigger TG11
; 17-20 ; Turn on Obelisk 17 SEObelisk17.setdestroyed 0 SEObelisk17.activate SEObeliskTurnOn 1 SEObelisk17EnergyRef.activate SEObeliskTurnOn 1 SEObelisk17PriestRef.MoveTo SEObelisk17Marker ; Turn on Obelisk 18 SEObelisk18.setdestroyed 0 SEObelisk18.activate SEObeliskTurnOn 1 SEObelisk18EnergyRef.activate SEObeliskTurnOn 1 SEObelisk18PriestRef.MoveTo SEObelisk18Marker ; Turn on Obelisk 19 SEObelisk19.setdestroyed 0 SEObelisk19.activate SEObeliskTurnOn 1 SEObelisk19EnergyRef.activate SEObeliskTurnOn 1 SEObelisk19PriestRef.MoveTo SEObelisk19Marker ; Turn on Obelisk 20 SEObelisk20.setdestroyed 0 SEObelisk20.activate SEObeliskTurnOn 1 SEObelisk20EnergyRef.activate SEObeliskTurnOn 1 SEObelisk20PriestRef.MoveTo SEObelisk20Marker
; 200 gold required to trigger TG04
; 300 gold required to trigger TG05
; 400 gold required to trigger TG06
; 5-90 is Main Passage battle
; 50 gold required to trigger TG02
; 500 gold required to trigger TG07
; 600 gold required to trigger TG08
; 700 gold required to trigger TG09
; 800 gold required to trigger TG10
; ??
; activate complex scene object SE13ComplexSceneREF.enable SE13SpeechREF.enable ; timer for third obelisk is set when one is shut down SE13Priest2Ref.moveto SE13Obelisk2Marker SE13Priest2Ref.pme Z003 set SE13Obelisk2Ref.respawnCount to 2 SE13Obelisk2Ref.setdestroyed 0 SE13Obelisk2Ref.activate SEObeliskTurnOn 1 ; allow more knights to spawn set SE13Obelisk2Ref.respawnCount to 1
; activate map marker ShowMap SE32VitharnMapMarker
; add dementia points Player.RemoveItem SE32Doll 2
; add dementia points Player.RemoveItem SE32Doll 2
; add mania points. Player.RemoveItem SE32Doll 2
; add mania points. Player.RemoveItem SE32Doll 2
; add player to cropsford faction so they like him player.setfactionrank cropsfordfaction, 0
; add to his study area CloudRulerMartinStudyClutterMaster.enable
; after conversation between Martin and Ocato, triggers packages ; to head for Temple EnablePlayerControls ; enable everything to do with the attack set MQ16.setupBattle to 1 ShowDialogSubtitles 0
; after Kathutet yells at player for killing minotaur KathutetRef.setfactionRank MQ15GuardFaction 1 KathutetRef.setav aggression 50 KathutetRef.moddisposition player -50
; all daedra dead ; captain approach gate MS94GuardCaptain.evp MS94GuardCaptain.SayTo player OblivionGateConv if getdeadcount MS94imperialarcher == 0 MS94GuardArcher.Say OblivionGateConv endif if getdeadcount MS94imperialsoldier == 0 MS94GuardSoldier.Say OblivionGateConv endif
; all done
; all done ms94guardcaptain.setalert 0
; all ghost Blades in position ; prepare to remove enchantment (MQ09Script)
; all inventory goes goodbye Player.UnequipItem MS05DreamworldAmuletDupe 1 Player.removeitem MS05DreamElementA 1 Player.removeitem MS05DreamElementB 1 Player.removeitem MS05DreamElementC 1 Player.removeitem MS05DreamElementD 1 player.removeallitems ; return player's "real" inventory setshowquestitems 0 MS05PlayerInventoryChest.removeallitems player ; move player back to the real world player.moveto MS05DreamworldReturnMarker henantierref.evaluatepackage henantierdreamref.disable
; Ambush A is over. Trigger Baurus to speak to Emperor UrielSeptimRef.setalert 0 GlenroyRef.setalert 0 BaurusRef.setalert 0 UrielSeptimRef.evp BaurusRef.evp GlenroyRef.evp
; Ambush B is over UrielSeptimRef.setalert 0 UrielSeptimRef.look player ; trigger conversation BaurusRef.evp set charactergen.speaker to 1 ; Baurus set charactergen.target to 3 ; Glenroy set charactergen.convCount to 30 ; make sure we're at the right spot set charactergen.convTimer to 3; pause before starting
; any final stuff (stables, fences, etc.) CropsfordFinalStageMarker.enable
; arrive at Cloud Ruler ; open gates CloudRulerMainGates.unlock ; unlock Cloud Ruler doors CloudRulerGreatHallDoor.unlock CloudRulerWestWingDoor.unlock CloudRulerEastWingDoor.unlock CyrusRef.evp JauffreRef.evp MartinRef.evp set MQ04.fQuestDelayTime to .001 set MQ04.convTimer to 30 ; safety net in case player interrupts conversation
; Assassin is dead BaurusRef.setalert 0 BaurusRef.evp BaurusRef.setav aggression 5
; at least one dremora attacker is dead set MQ16.fQuestDelayTime to 0
; Attackers reach the marker on the floor ; set faction reactions so Blades & MD will fight setfactionreaction MythicDawnCG BladesCG -100 setfactionreaction MythicDawnCG playerFaction -20 setfactionreaction BladesCG MythicDawnCG -100
; Audens escapes SetQuestObject AudensAvidius 1 AudensAvidiusRef.AddItem WeapIronDagger 1 AudensAvidiusRef.AddItem MS26AudensNote 1 AudensAvidiusRef.SetActorValue Aggression 25 AudensAvidiusRef.ModDisposition Player -100 AudensAvidiusRef.SetActorValue Responsibility 5 AudensAvidiusRef.MoveTo ImperialPrisonGateMarker
; Baurus asks you for class showclassmenu
; Baurus finished mourning Emperor BaurusRef.evp
; Baurus finishes patrol set charactergen.speaker to 3 ; Glenroy set charactergen.target to 4 ; Emperor set charactergen.convCount to 35 ; make sure we're at the right spot set charactergen.convTimer to 5 ; pause before starting
; Baurus gets to Marker J ; start Baurus telling Glenroy about the locked door set characterGen.speaker to 1; Baurus set characterGen.target to 3 ; Glenroy
; Baurus greets Martin
; Baurus warns player not to follow BaurusRef.evp ; enable rats CGRatA1.enable
; Beggar directions to Jaken house
; Blades hail Martin as Emperor CyrusRef.setalert 1 CyrusRef.evp SteffanRef.sayTo MartinRef MQVoice BelisariusRef.sayTo MartinRef MQVoice RoliandRef.sayTo MartinRef MQVoice JenaRef.sayTo MartinRef MQVoice CarolineRef.sayTo MartinRef MQVoice
; Both Ruslan and Luronk have testified to Itius Hayn.
; Brother Holger reached destination
; Burd finishes speech, heads into gate BurdRef.evp BurdRef.setalert 1 MQ10BrumaGuardRef01.stoplook MQ10BrumaGuardRef02.stoplook MQ10BrumaGuardRef03.stoplook MQ10BrumaGuardRef04.stoplook MQ10BrumaGuardRef05.stoplook MQ10BrumaGuardRef01.evp MQ10BrumaGuardRef02.evp MQ10BrumaGuardRef03.evp MQ10BrumaGuardRef04.evp MQ10BrumaGuardRef05.evp MQ10BrumaGuardRef01.setalert 1 MQ10BrumaGuardRef02.setalert 1 MQ10BrumaGuardRef03.evp MQ10BrumaGuardRef04.evp MQ10BrumaGuardRef05.evp
; Burd starts speech BurdRef.startconversation MQ10BrumaGuardRef05 MQ10BurdSpeech
; Cage reaches bottom set MQ15Cage01a.doorToOpen to 2 MQ15CageLever01Ref.activate EldamilRef 1 MQ15NewDoor01REF.activate EldamilRef 1 mq15NewDoor02REF.activate EldamilRef 1 OrtheRef.evp
; cage reaches top enableplayercontrols ; trigger Eldamil to speak to player player.setfactionrank MQ15PrisonerFaction -1 player.setfactionrank MQ15EnemyFaction 0
; captain dismounts and runs over to player
; captain done speaking, trigger dremora lord
; captain done talking -- move out! MS94GuardCaptain.evp MS94GuardSoldier.evp
; captain reaches gate marker
; captain replies
; captain shouts warning to player E3KvatchDaedroth02Ref.startcombat E3KvatchCaptain E3KvatchCaptain.startcombat E3KvatchDaedroth02Ref
; captain speaks to player
; captain speaks to player
; captain speaks to player E3KvatchStartSoldierRef.pickidle
; captain speaks to player near gate
; captian done speaking to player, charge into battle E3KvatchStartSoldierRef.evp E3KvatchCaptain.setalert 1 E3KvatchCaptain.evp set E3KvatchCaptain.timer to .5
; cell door is open GlenRoyRef.evp BaurusRef.evp UrielSeptimRef.evp RenoteRef.evp RenoteRef.stoplook GlenroyRef.SayTo player CharGenVoice
; class menu
; clean up Bruma allies MQ11AnvilAllyMarker.disable MQ11BravilAllyMarker.disable MQ11ChorrolAllyMarker.disable MQ11CheydinhalAllyMarker.disable MQ11KvatchAllyMarker.disable MQ11LeyawiinAllyMarker.disable MQ11SkingradAllyMarker.disable ; dress Martin in Emperor robes MartinRef.removeitem EmperorCuirass 1 MartinRef.removeitem EmperorHelmet 1 MartinRef.removeitem EmperorBoots 1 MartinRef.removeitem EmperorGauntlets 1 MartinRef.removeitem EmperorGreaves 1 MartinRef.additem MQEmperorRobeArmor 1 MartinRef.additem MQUpperEmperorShoes 1 MartinRef.equipitem MQEmperorRobeArmor 1 MartinRef.equipitem MQUpperEmperorShoes 1 ; turn off ritual light MQ15CRTGateLight.disable
; close the main gate: set SE06NewLockedGate01REF.defaultState to 0 ; closed set SE06NewLockedGate01REF.forceDefaultState to 1 ; close the gate ; close the side gate: set SE06NewLockedGate03REF.defaultState to 0 ; closed set SE06NewLockedGate03REF.forceDefaultState to 1 ; close the gate ; disable pathgrids SE06PathgridTrigger01A.disablelinkedpathpoints SE06PathgridTrigger01B.disablelinkedpathpoints ; turn on traps set SE06ScalonMGTriggerREF.active to 1
; close the main gate: set SE06NewLockedGate01REF.defaultState to 0 set SE06NewLockedGate01REF.forceDefaultState to 1 ; open the side gate: set SE06NewLockedGate03REF.defaultState to 1 set SE06NewLockedGate03REF.forceDefaultState to 1 ; disable pathgrids SE06PathgridTrigger01A.disablelinkedpathpoints SE06PathgridTrigger01B.disablelinkedpathpoints ; turn on traps set SE06ScalonMGTriggerREF.active to 1 ; start Ulfri's speech set SE06.fQuestDelayTime to .1 set SE06.timer to SEUlfriRef.sayTo SE06DarkSeducerUlfriBodyguard01REF SE06ShoutStartAttack 1
; commander begins suicide animation
; commander stabs herself ; start flame SetEssential SEKaneh 0 SetEssential SEUlfri 0 ;this is to get the flame going in Cylarne set SE06FlameDespairREF.FlameOn to 1
; complete SE04Shell (set after talking to Sheogorath to start SE06) StopQuest SE04Shell
; conversation at J finished ; (set by results, used as trigger by CharGenScript) ; pause before Baurus can start warning player to stay with Emperor set CharacterGen.baurusTimer to 15
; conversation at Marker J finished ; pause before Emperor force-greets player set CharacterGen.convTimer to 10 GlenroyRef.Say CharGenVoice BaurusRef.Say CharGenVoice GlenroyRef.evp BaurusRef.evp UrielSeptimRef.evp
; conversation has started
; Conversation over
; crown of lindai UmbacanoRef.additem MS27LindaiAyleidCrownBroken 1 UmbacanoRef.equipitem MS27LindaiAyleidCrownBroken 1
; crown of nenalata UmbacanoRef.additem MS27NenalataCrown 1 UmbacanoRef.equipitem MS27NenalataAyleidCrown01 1 UmbacanoRef.equipitem MS27NenalataAyleidCrown05 1 UmbacanoRef.equipitem MS27NenalataAyleidCrown10 1 UmbacanoRef.equipitem MS27NenalataAyleidCrown15 1 UmbacanoRef.equipitem MS27NenalataAyleidCrown20 1 UmbacanoRef.equipitem MS27NenalataAyleidCrown25 1
; cut scene in room B finished ; Glenroy stops approaching player GlenroyRef.evp UrielSeptimRef.evp ; trigger Emperor to ask player to come closer set charactergen.speaker to 4 ; Emperor set charactergen.target to 5 ; player set charactergen.convCount to 45 ; make sure we're at the right spot set charactergen.convTimer to 5 ; pause before starting
; daedroth exits gate
; Dar-Ma kidnapped! DarMaRef.moveto HackdirtPrisonMarker DarMaRef.setfactionrank MS45PrisonerFaction 1 DarMaRef.evp MS45HorseRef2.enable
; disable entry MartinRef.disable MQ16EndgameBattle.enable MQ16EndgameBattle.setdestroyed 1 MQ16DragonCollision.enable set MQ16EndgameBattle.startAnimating to 1
; disable goblins at cropsford, if they're still there MS46Goblin1.disable MS46Goblin2.disable MS46Goblin3.disable modpcfame 1 setstage ms46, 100
; disable old camp: MS46CrestbridgeCampMarker.disable ; camp is established: CropsfordCampMarker1.enable CropsfordCampMarker2.enable ; remove mirisa from cropsford faction mirisaref.setfactionrank cropsfordfaction, -1
; display inventory tutorial done ; trigger equip tutorial ; REMOVED: ;set MQ01.invstage to 26 ;set MQ01.menuTimer to 0 ; instead, go directly to: ; trigger weapon/block tutorial set MQ01.stage to 28 set MQ01.timer to 4
; do it this way so that SE11 finishes before SE12 pops first journal: ; complete SE11 setstage se11 205 ; now do SE12 journal (this way SE12 automatically active) setstage se12 10
; done with Jauffre/Martin conv set MQ12.fQuestDelayTime to .001 set MQ12.timer to 1
; Dremora has found Lex
; Dremora has left, Lex to say line. EnablePlayerControls
; dremora lord speaking to captain
; dummy stage for smooth transition from SE04Shell setstage SE04Shell 210 setstage SE06 8
; dummy stage to complete SE11 StopQuest SE11 XPHHallsZealotsMarker.enable XPHHallsApostlesMarker.disable
; Eldamil heads for Grotto03 EldamilRef.setfactionrank MQ15PrisonerFaction -1 EldamilRef.setfactionrank MQ15EnemyFaction 0 EldamilRef.setav aggression 30 EldamilRef.evp
; Eldamil throws lever to lower cage OrtheRef.evp
; Emperor approaches player UrielSeptimRef.evp
; Emperor asks for your birthsign UrielSeptimRef.evp
; Emperor done with birthsign speech. Move out! UrielSeptimRef.evp GlenroyRef.evp BaurusRef.evp BaurusRef.stoplook UrielSeptimRef.stoplook GlenroyRef.stoplook ; restrain second wave of assassins CGGenericAssassin1.setrestrained 1 CGGenericAssassin2.setrestrained 1 CGGenericAssassin3.setrestrained 1 ; give Emperor aggression so he'll react in combat UrielSeptimRef.setav aggression 10 UrielSeptimRef.moddisposition player 20
; Emperor finished with birthsign speech\ ; when timer is up, CharGenScript triggers stage 50
; Emperor gets to marker H GlenroyRef.evp BaurusRef.evp UrielSeptimRef.evp
; Emperor gets to Marker J set charactergen.ambushCount to 3 ; used to trigger new assassins ; don't want the mythic dawn to aggro on player or Emperor setfactionreaction mythicDawnCG EmperorFaction 100 setfactionreaction MythicDawnCG BladesCG -100 setfactionreaction BladesCG MythicDawnCG -100
; Emperor has given player the amulet player.additem AmuletofKings 1 player.unequipitem AmuletofKings 1 UrielSeptimRef.removeItem AmuletofKings 1 ; make sure Emperor doesn't try to fight assassin UrielSeptimRef.setrestrained 1 SetEssential UrielSeptim 0 GlenroyRef.kill
; Emperor ready to speak to player ; (timer in CharGenScript sets this) UrielSeptimRef.evp
; Emperor speaks to player set characterGen.convTimer to UrielSeptimRef.SayTo player CharGenVoice RenoteRef.look player
; Emperor, Renote arrive in ambush room setessential Renote 0 GlenroyRef.evp BaurusRef.evp UrielSeptimRef.evp
; Emperor/Baurus conv done ; trigger Glenroy/Baurus/Emperor conv ; trigger conversation between Baurus and Glenroy set charactergen.speaker to 3 ; Glenroy set charactergen.target to 1 ; Baurus set charactergen.convCount to 18 ; make sure we're at the right spot set charactergen.convTimer to 3 ; pause briefly before starting
; enable assassins StyrbjornRef.enable ; make sure setfactionreaction mythicdawn playerfaction -100 setfactionreaction MythicDawn Blades -50
; enable first ritual element MQRitualMainRef.enable MQRitualMainRef.setdestroyed 1 MQRitualMainRef.disablelinkedpathpoints
; enable guests (matilde is parent of the rest) MatildePetitRef.enable FafnirRef.enable
; enable transformation and animate set MQ16EndgameTransformation.startAnimating to 1 MQ16Temple2.playgroup forward 1
; enables door to Serpent's Trail, so players cannot accidentally find Pale Pass entrance ShowMap DragonClawRockMapMarker
; enchantment removed playsound AMBEnchantmentBreak MQ09DamageBarrier4.disable MQ09FinalBarrier.disable
; fake out the quest targets -- point to Kaneh set SE06.LastStage to 15
; fight over ; set timer for final journal set MQ16.timer to 3 MQ16EndgameBattle.setdestroyed 0 MQ16EndgameTransformation.disable player.setfactionrank MQEndFaction 0 set MQEndDayWeek to gamedayspassed + 7 set MQ16.setupBattle to 2
; Finish conversation at Marker I ; set by CharGenScript GlenroyRef.evp BaurusRef.evp UrielSeptimRef.evp
; finish conversation with Orthe ; Orthe waits while Eldamil urges you into the cage OrtheRef.evp
; finish Kaneh's speech SEKanehRef.evp SEMirelRef.evp SE06GoldenSaintWardenREF.evp SE06GoldenSaint01REF.evp SE06GoldenSaint02REF.evp SE06GoldenSaint03REF.evp SE06GoldenSaint04REF.evp SE06GoldenSaint05REF.evp ; cheer SE06GoldenSaintWardenREF.sayTo SEKanehRef SE06ShoutStartAttack SE06GoldenSaint01REF.sayTo SEKanehRef SE06ShoutStartAttack SE06GoldenSaint02REF.sayTo SEKanehRef SE06ShoutStartAttack SE06GoldenSaint03REF.sayTo SEKanehRef SE06ShoutStartAttack SE06GoldenSaint04REF.sayTo SEKanehRef SE06ShoutStartAttack SE06GoldenSaint05REF.sayTo SEKanehRef SE06ShoutStartAttack
; finished conv between Renote and Glenroy about player in cell
; finished with Baurus's speech to player setstage MQ02 10 setstage MQ02 20 addtopic AmuletofKingsTopic addtopic WeynonPrioryTopic addtopic OrderofTalosTopic addtopic JauffreTopic addtopic UrielSeptimTopic set BaurusRef.chargenOver to 1 autosave
; first attack trigger E3KvatchCaptain.SayTo player OblivionGateConv E3KvatchCaptain.evp E3KvatchArcherREF.evp E3KvatchArcher2.evp
; first building is up CropsfordHouse2Door.enable ; disable one of the tents CropsfordCampMarker1.disable
; first time player cleanses a minor pool
; Flame of Agnon is lit SE06FlameOfAgnonRef.enable ; mania or dementia points? SetStage SEObelisks 55
; for Burd quest target
; for now, remove both staffs (no difference) player.removeitem SE11MinorStaffDementia 1 player.removeitem SE11MinorStaffMania 1 player.additem SE12StaffofSheogorath 1 StopQuest SE12 setstage SE13 5
; found blacksmith
; gate is closed
; get rid of priests 1-10 SEObelisk01PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk02PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk03PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk04PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk05PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk06PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk07PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk08PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk09PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk10PriestRef.moveTo SEOrderPriestHoldingMarker
; get rid of priests 11-20 SEObelisk11PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk12PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk13PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk14PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk15PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk16PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk17PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk18PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk19PriestRef.moveTo SEOrderPriestHoldingMarker SEObelisk20PriestRef.moveTo SEOrderPriestHoldingMarker
; give note to player? or should this be triggered when the player reads the note? player.additem ms21umbacanonote 1
; give player fast travel help message ; NOTE: all subsequent tutorials turned off ;set MQ01.timer to 2 ;set MQ01.stage to 92 ; tutorial all done setstage mq01 100
; give Ulfri and Kaneh helmets SEUlfriRef.additem SELL0NPCDarkSeducerHelmetOfficerLvl100 1 SEKanehRef.additem SELL0NPCGoldenSaintHelmetOfficerLvl100 1 SEKanehRef.equipItem SEGoldenSaintOfficerHelmet1 1 SEKanehRef.equipItem SEGoldenSaintOfficerHelmet2 1 SEKanehRef.equipItem SEGoldenSaintOfficerHelmet3 1 SEKanehRef.equipItem SEGoldenSaintOfficerHelmet4 1 SEKanehRef.equipItem SEGoldenSaintOfficerHelmet5 1 SEKanehRef.equipItem SEGoldenSaintOfficerHelmet6 1 SEUlfriRef.equipItem SEDarkSeducerOfficerHelmet1 1 SEUlfriRef.equipItem SEDarkSeducerOfficerHelmet2 1 SEUlfriRef.equipItem SEDarkSeducerOfficerHelmet3 1 SEUlfriRef.equipItem SEDarkSeducerOfficerHelmet4 1 SEUlfriRef.equipItem SEDarkSeducerOfficerHelmet5 1 SEUlfriRef.equipItem SEDarkSeducerOfficerHelmet6 1
; Glenroy arrives outside Room B set characterGen.speaker to 0 set characterGen.target to 0 ; failsafe in case player waits too long away from Baurus setstage charactergen 29
; Glenroy gets to marker H GlenroyRef.Say CharGenVoice BaurusRef.evp UrielSeptimRef.evp
; Glenroy gets to Marker I set characterGen.speaker to 3 ; Glenroy set characterGen.target to 1 ; Baurus set charactergen.convCount to 50 ; make sure we're at the right spot set characterGen.uniqueIdle to 26 GlenroyRef.pickIdle BaurusRef.pickIdle set characterGen.uniqueIdle to 0
; Glenroy reaches Marker E at door to Room B CGAssassin05Ref.evp CGAssassin05Ref.startCombat BaurusRef CGAssassin06Ref.startCombat GlenroyRef ; make factions hate each other setfactionreaction MythicDawnCG BladesCG -100 setfactionreaction BladesCG MythicDawnCG -100 setfactionreaction EmperorFaction MythicDawnCG -100 setfactionreaction MythicDawnCG playerFaction -80 setfactionreaction MythicDawnCG emperorFaction -80 GlenroyRef.Say CharGenVoice UrielSeptimRef.evp UrielSeptimRef.setalert 1 ; unlock door CGAmbushBDoor.unlock
; Glenroy reaches Marker F
; Glenroy reaches marker G
; Golden Saints entering final ambush room
; Golden Saints past first ambush zone ; reset aggression SE06GoldenSaint01REF.setav aggression 10 SE06GoldenSaint02REF.setav aggression 10 SE06GoldenSaint03REF.setav aggression 10 SE06GoldenSaint04REF.setav aggression 10
; Golden Saints past first obstacle ; trigger Ulfri with new package SEUlfriRef.evp SEKanehRef.evp
; Golden Saints past third ambush room
; Golden Saints past trap room
; Golden Saints reach altar SE06Cylarne01ComplexREF.disable if SEKanehRef.getdead == 0 SEKanehRef.say SE06ShoutDefendAltar endif ; Golden Saints to defensive positions SEMirelRef.evp SE06GoldenSaintWardenREF.evp SE06GoldenSaint01REF.evp SE06GoldenSaint02REF.evp SE06GoldenSaint03REF.evp SE06GoldenSaint04REF.evp SE06GoldenSaint05REF.evp ; Golden Saints on alert SEMirelRef.setalert 1 SE06GoldenSaintWardenREF.setalert 1 SE06GoldenSaint01REF.setalert 1 SE06GoldenSaint02REF.setalert 1 SE06GoldenSaint03REF.setalert 1 SE06GoldenSaint04REF.setalert 1 SE06GoldenSaint05REF.setalert 1
; guards react to Burd's speech MQ10BrumaGuardRef01.SayTo BurdRef MQ10BurdSpeech MQ10BrumaGuardRef02.SayTo BurdRef MQ10BurdSpeech MQ10BrumaGuardRef03.SayTo BurdRef MQ10BurdSpeech set MQ10OblivionGate.timer to 5
; Gwinas got book
; have note from Gwinas already, just needed book setstage mq05 72
; help DS, side passage setstage SE06 90
; help GS, main passage (trick DS) setstage se06 80 ; make DS aggressive towards player setfactionreaction SE06DarkSeducerFaction playerFaction -100
; help GS, main passage setstage se06 80 ; make DS aggressive towards player setfactionreaction SE06DarkSeducerFaction playerFaction -100
; help GS, side passage setstage se06 80 ; make DS aggressive towards player setfactionreaction SE06DarkSeducerFaction playerFaction -100
; Hieronymus Lex finds the bust MyvrynaAranoRef.SetFactionRank ThievesGuild, -1 MyvrynaAranoRef.SetFactionRank ICWaterfrontResident, -1 MyvrynaAranoRef.ModDisposition PlayerRef -50 SetCellPublicFlag ICWaterfrontMyvrynaAranoHouse 0 ICWaterfrontGuardDay01Ref.SetForceRun 0 ICWaterfrontGuardDay02Ref.SetForceRun 0 ICWaterfrontGuardNight01Ref.SetForceRun 0 ICWaterfrontGuardNight02Ref.SetForceRun 0 ICTempleGuardPostDay01Ref.SetForceRun 0 ICTempleGuardPostNight01Ref.SetForceRun 0
; Holger shows catacombs
; hotkey tutorial
; how to choose spell message ; trigger spell selection set MQ01.menustage to 36 set MQ01.menuTimer to 0 ;autosave
; how to drop items
; how to sneak, cont'd
; how to use bow #2: get bow
; how to use bow ; 1. get arrows
; if DS not deployed in side passage, enable all pathgrids in this cell SE06PathgridTrigger02A.enableLinkedPathPoints SE06PathgridTrigger02B.enableLinkedPathPoints SE06PathgridTrigger02C.enableLinkedPathPoints SE06PathgridTrigger02D.enableLinkedPathPoints SE06PathgridTrigger02E.enableLinkedPathPoints ; trigger Stela to move to side passage ; this only happens if the player is helping the Saints SEStelaRef.moveto SE06DSCounterattackMarker SE06DarkSeducerUlfriBodyguard01Ref.moveto SE06DSCounterattackMarker SE06DarkSeducerUlfriBodyguard02Ref.moveto SE06DSCounterattackMarker
; if PC is close to Lex, overhears conversation with guard
; if player has sold all statues already, make sure MS22 gets enabled, in case player sells everything before meeting Umbacano if umbacanoCount == 10 addtopic ms21AnotherTask setstage ms21 100 endif
; if player isn't in side passage, move all surviving seducers to ; side passage exit ; TODO if necessary...
; if shaman is dead when you start quest
; if they already have a weapon, go to next part of tutorial setstage mq01 18
; in case player already did either one of these things: if goblinshamanaref.getdead == 1 || goblinheadcrackedwood.playerHasMe == 1 setstage MS46 25 endif
; in chargen setinchargen 1 ; set quest delay set charactergen.fQuestDelayTime to .001 set MQ01.fQuestDelayTime to .1 ; disable map markers ;ChorrolMasterMapMarker.disable startquest MQ01 set MQ01.timer to 0 set MQ01.stage to 5 ; Emperor, Blades ignore friend hits in combat UrielSeptimRef.SetIgnoreFriendlyHits 1 RenoteRef.SetIgnoreFriendlyHits 1 GlenroyRef.SetIgnoreFriendlyHits 1 BaurusRef.SetIgnoreFriendlyHits 1 player.moveto CGPlayerStartMarker
; initialize attack on Weynon Priory startquest MQ04 set MQ04.fQuestDelayTime to .1 ; open secret door WeynonSecretDoorR.Unlock 1 WeynonSecretDoorL.Unlock 1 WeynonSecretDoorR.SetOpenState 1 WeynonSecretDoorL.SetOpenState 1 WeynonSecretDoorR.SetDoorDefaultOpen 1 WeynonSecretDoorL.SetDoorDefaultOpen 1 ; enable Mythic Dawn agents MQ04MythicDawnAgent01Ref.enable ; kill PriorMaborel PriorMaborelRef.MovetoMarker MQ04PriorMaborelMarker PriorMaborelRef.kill WeynonHorsePlayer.setownership playerfaction Set Horses.OwnPriorMaborelsHorse to 1 WeynonHorsePaint2.setownership MartinFaction
; initialize cage to open on one side: MQ15Cage01a.playgroup FastForward 1 set MQ15Cage01a.doorToOpen to 1
; initialize ordered doors: set XPGloomstone01DoorA.ordered to 1 set XPGloomstone02DoorB.ordered to 1 set XPGloomstone02DoorC.ordered to 1 set XPGloomstone03DoorA.ordered to 1 set XPGloomstone03DoorB.ordered to 1 ; initialize ordered pools set SE12PoolManiaRef.ordered to 1 set SE12PoolDementiaRef.ordered to 1 set XPGloomstone01PoolA.ordered to 1 set XPGloomstone01PoolB.ordered to 1 set XPGloomstone01PoolC.ordered to 1 set XPGloomstone01PoolD.ordered to 1
; initialize quest variables set SE38.itemA to 3 set SE38.itemB to 3 set SE38.itemC to 3
; initialize various things set SE06NewLockedGate01REF.defaultState to 1 ; open set SE06Cylarne02Gate01REF.defaultState to 1 ; open set SE06Cylarne02Gate05REF.defaultState to 1 ; open set SE06Cylarne02Gate06REF.defaultState to 1 ; open ; how many Saints/Seducers to kill? set SE06.TotalSaints to 8 set SE06.TotalSeducers to 15
; Inside Fathis Aren's quarters
; interface tutorial message done ; trigger inventory tutorial set MQ01.menustage to 22 set MQ01.menuTimer to 0
; Itius Hayn finds Audens Avidius AudensAvidiusRef.RemoveItem ICWatchTowerNEKey 1 AudensAvidiusRef.RemoveItem ImperialWatchKey 1 AudensAvidiusRef.RemoveItem ImperialPalaceBoots 1 AudensAvidiusRef.RemoveItem ImperialPalaceCuirass 1 AudensAvidiusRef.RemoveItem ImperialPalaceGreaves 1 AudensAvidiusRef.RemoveItem ImperialPalaceGauntlets 1 AudensAvidiusRef.RemoveItem WeapSilverWarhammer 1 ItiusHaynRef.EvaluatePackage SetStage MS26 89
; Jakben's coffin opened SetCellPublicFlag ICTalosPlazaJakbenImbelHouseTop 0
; Jauffre dismisses Blades ; MQ04Script triggers stage 45 when timer runs out. CyrusRef.stoplook SteffanRef.stoplook BelisariusRef.stoplook RoliandRef.stoplook JenaRef.stoplook CarolineRef.stoplook CyrusRef.evp SteffanRef.evp BelisariusRef.evp RoliandRef.evp JenaRef.evp CarolineRef.evp
; just to make sure it gets enabled showmap weynonpriorymapmarker 1
; Jyggalag is in the house
; Jyggylag enters battle ; run short timer to delay journal popup set SE13.bossTimer to 3 ; kill all priests SE13Priest1Ref.kill SE13Priest2Ref.kill ; deactivate obelisks set SE13Obelisk1Ref.heartCount to 4 set SE13Obelisk1Ref.deactivated to 2 set SE13Obelisk1Ref.respawn to 0 SE13Obelisk1Ref.setownership SEOrderPriestFaction set SE13Obelisk2Ref.heartCount to 4 set SE13Obelisk2Ref.deactivated to 2 set SE13Obelisk2Ref.respawn to 0 SE13Obelisk2Ref.setownership SEOrderPriestFaction
; Kaneh tells player to open gate
; Kaneh's helmet SEKanehREF.removeitem SEGoldenSaintOfficerHelmet 1 SE06TrophyGSHelmetREF.enable
; Lever has been pulled
; light vs. heavy armor set MQ01.invstage to 62
; light vs. heavy continued
; lockpicking
; low fatigue
; low health
; low magicka
; Luronk spoke with Itius. LuronkGroGlurzogRef.SetFactionRank ItiusHaynFriends -1
; make Nenalata faction hate everybody setfactionreaction nenalatafaction playerfaction -100 setfactionreaction nenalatafaction claudemaricfaction -80 setfactionreaction nenalatafaction umbacanofaction 0
; make sure phintias is a never-ending source of these books PhintiasRef.additem MQ05CommentariesV1 -1 PhintiasRef.additem MQ05CommentariesV2 -1 PhintiasRef.additem MQ05CommentariesV3 -1 BaurusRef.setav aggression 5
; Mankar Camoran attacks player MankarCamoranRef.setav aggression 30 MankarCamoranRef.startcombat player EldamilRef.moddisposition MankarCamoranRef -100 MQ15RumaRef.setfactionrank MankarCamoranFaction 1 MQ15RavenRef.setfactionrank MankarCamoranFaction 1
; Mankar Camoran is dead -- trigger "End of Paradise" MQ15RumaRef.kill MQ15RavenRef.kill EldamilRef.kill MankarCamoranRef.kill ; just for shortcut CPDestructionREF.activate MankarCamoranRef 1 set MankarCamoranRef.timer to 15 playsound AMBCaracAgialorDestroyed ; get everybody ready to receive player BaurusRef.setalert 1 BelisariusRef.setalert 1 CarolineRef.setalert 1 CyrusRef.setalert 1 JenaRef.setalert 1 JauffreRef.setalert 1 RoliandRef.setalert 1 SteffanRef.setalert 1 ; no more mysterium xarxes MQXarxesRef.disable
; Mankar Camoran speech finished ; trigger for him to leave set MQ06.speaker to 0 MankarCamoranRef.evp set MQ05.fQuestDelayTime to 0
; Mankar Camoran starts speech to player set MQ15.convStage to 0 MQ15RumaRef.evp MQ15RavenRef.evp
; Mankar has left the building MankarCamoranRef.evp MQ06Acolyte01Ref.stoplook MQ06Acolyte02Ref.stoplook MQ06Acolyte03Ref.stoplook MQ06Acolyte04Ref.stoplook RumaRef.stoplook
; Mankar's speech done (timer sets stage 80) MankarCamoranRef.evp set MQ15.speechTimer to MQ15.speechTimer + 2
; Maric attempts to surrender RigmorRef.stopcombat player SrazirrRef.stopcombat player SrazirrRef.scaonactor BrucetusFestiniusRef.stopcombat player
; maric hands over carving player.additem ms22ayleidcarving, 1 ClaudeMaricRef.removeitem ms22ayleidcarving, 1
; Martin - Blades scene finished. Martin waits to greet player MartinRef.evp set MQ04.fQuestDelayTime to 0
; Martin and Jauffre conv about Great Sigil Stone JauffreRef.startconversation MartinRef MQ12JauffreMartin
; Martin arrives outside the Palace set MQ16.fQuestDelayTime to .1 ; trigger Baurus/Steffan greeting setweather clear
; Martin enters Palace district
; Martin enters Temple district
; Martin reaches altar MartinRef.pickidle set MQ16.fQuestDelayTime to .001 ; temple wall blasted off MQ16EndgameDestruction.playgroup equip 1 MQ16Temple1.playgroup forward 1 ; Dagon steps in set MQ16EndgameEntry.startAnimating to 1
; Martin reaches Bruma exterior marker BurdRef.evp MartinRef.evp BaurusRef.evp JauffreRef.evp
; Martin reaches chapel steps ; cast "cheering spell" on him: crowd will cheer him as he walks by MQ13MartinChapelStepsMarker.cast MQ13BrumaCheeringSpell MartinRef
; Martin reaches position at front of Blades. CyrusRef.look MartinRef ; Trigger scene between him and Blades set MQ04.convCount to 5 set MQ04.speaker to JauffreRef set MQ04.target to CyrusRef
; Martin reaches wait marker inside temple MartinRef.pickidle
; Martin Septim! MartinRef.setactorfullname "Martin Septim" MartinRef.removeItem EnchIronDaggerSpark 1 MartinRef.additem MQMartinSword 1 MartinRef.additem EmperorCuirass 1 MartinRef.additem EmperorBoots 1 MartinRef.additem EmperorGauntlets 1 MartinRef.additem EmperorGreaves 1 MartinRef.evp JauffreRef.evp
; Martin starts speech CyrusRef.setalert 0 SteffanRef.setalert 0 BelisariusRef.setalert 0 RoliandRef.setalert 0 JenaRef.setalert 0 CarolineRef.setalert 0 CyrusRef.look MartinRef SteffanRef.look MartinRef BelisariusRef.look MartinRef RoliandRef.look MartinRef JenaRef.look MartinRef CarolineRef.look MartinRef
; Martin up steps to Blades MartinRef.stoplook MartinRef.evp JauffreRef.evp CyrusRef.evp SteffanRef.look MartinRef BelisariusRef.look MartinRef RoliandRef.look MartinRef JenaRef.look MartinRef CarolineRef.look MartinRef SetEssential Cyrus 0
; Martin, Jauffre both finish greeting player set MQ12.fQuestDelayTime to 0
; message on hitting bucket done
; messenger speaks to player
; Methredhel delivers diary, gets into Thieves Guild MethredhelRef.RemoveItem TG01AmantiusDiary 1 MethredhelRef.SetFactionRank ThievesGuild 0
; Mid point of dungeon reached.
; more stuff ClaudeMaricRef.evp ClaudeMaricHorseRef.evp SrazirrRef.evp BrucetusFestiniusRef.evp RigmorRef.evp
; move any GS that aren't inside Cylarne01 into cell if SE06GoldenSaint01REF.getInCell XPCylarne01 == 0 SE06GoldenSaint01REF.moveto SE06MarkerGSMainPassageStaging endif if SE06GoldenSaint02REF.getInCell XPCylarne01 == 0 SE06GoldenSaint02REF.moveto SE06MarkerGSMainPassageStaging endif if SE06GoldenSaint03REF.getInCell XPCylarne01 == 0 SE06GoldenSaint03REF.moveto SE06MarkerGSMainPassageStaging endif if SE06GoldenSaint04REF.getInCell XPCylarne01 == 0 SE06GoldenSaint04REF.moveto SE06MarkerGSMainPassageStaging endif if SE06GoldenSaint05REF.getInCell XPCylarne01 == 0 SE06GoldenSaint05REF.moveto SE06MarkerGSMainPassageStaging endif if SEMirelREF.getInCell XPCylarne01 == 0 SEMirelREF.moveto SE06MarkerGSMainPassageStaging endif
; move DS into position in side passage: SEUlfriRef.moveto SE06UlfriRedeployMarker SE06DarkSeducerMeleeRedeploy01REF.moveto SE06SidePassageRedeployMarker04 SE06DarkSeducerMissileRedeploy01REF.moveto SE06SidePassageRedeployMarker01 SE06DarkSeducerMissileRedeploy02REF.moveto SE06SidePassageRedeployMarker02 SE06DarkSeducerMissileRedeploy03REF.moveto SE06SidePassageRedeployMarker03 SE06DarkSeducerUlfriBodyguard01REF.moveto SE06SidePassageRedeployMarker05 SE06DarkSeducerUlfriBodyguard02REF.moveto SE06SidePassageRedeployMarker06
; move Maric & thugs outside the dungeon (if not already dead) if ms22.thugdeadCount < 3 && claudemaricref.getdead == 0 MS22Thug1CampMarker.disable set ClaudeMaricRef.holdPosition to 1 ClaudeMaricRef.moveto MS22MaricAmbushMarker if ClaudeMaricHorseRef.getdead == 0 ClaudeMaricHorseRef.moveto MS22MaricHorseMarker ClaudeMaricHorseRef.evp endif if SrazirrRef.getdead == 0 SrazirrRef.moveto MS22Thug1Marker endif if BrucetusFestiniusRef.getdead == 0 BrucetusFestiniusRef.moveto MS22Thug2Marker endif if RigmorRef.getdead == 0 RigmorRef.moveto MS22Thug3Marker endif setfactionreaction claudemaricthugfaction playerfaction 50 endif
; move player to Cave Dungeon
; move player to Elven Ruin
; move player to Kvatch Gate demo set gamehour to 14 E3KvatchCaptain.evp E3KvatchStartSoldierRef.evp setfactionreaction OGSoldiers DaedraFaction 100 setfactionreaction DaedraFaction OGSoldiers 100 setfactionreaction DaedraFaction PlayerFaction 100 setfactionreaction DaedraFaction E3ArcherFaction 100
; movement tutorial done ; trigger Valen Dreth talking setstage charactergen 6
; movet player to Great Forest set gamehour to 9 ;player.moveto E3ForestStartREF
; Myvryna in prison cell MyvrynaAranoRef.SetActorValue Aggression 10
; needed more room for script results AmuseiRef.SetFactionRank SkingradFaction -1 AmuseiRef.SetFactionRank ICFaction 0 AmuseiRef.SetFactionRank ThievesGuild 0 AmuseiRef.RemoveAllItems AmuseiRef.AddItem WeapSteelShortsword 1 AmuseiRef.AddItem LeatherCuirass 1 AmuseiRef.AddItem LeatherGreaves 1 AmuseiRef.AddItem Gold001 4 SleepingMatAmuseiSkingrad.Disable SleepingMatAmuseiWaterfront.Enable If GetQuestRunning TG07Lex == 0 AmuseiRef.AddScriptPackage TGAmuseiGoToWaterfront EndIf
; Note is delivered AddTopic TG00MysteriousNoteTopic
; NOTE: REMOVED CURRENTLY ; equip tutorial done ; trigger weapon/block tutorial set MQ01.stage to 28 set MQ01.timer to 4
; Obelisks 5-8 ; Turn on Obelisk 5 SEObelisk05.setdestroyed 0 SEObelisk05.activate SEObeliskTurnOn 1 SEObelisk05EnergyRef.activate SEObeliskTurnOn 1 SEObelisk05PriestRef.MoveTo SEObelisk05Marker ; Turn on Obelisk 6 SEObelisk06.setdestroyed 0 SEObelisk06.activate SEObeliskTurnOn 1 SEObelisk06EnergyRef.activate SEObeliskTurnOn 1 SEObelisk06PriestRef.MoveTo SEObelisk06Marker ; Turn on Obelisk 7 SEObelisk07.setdestroyed 0 SEObelisk07.activate SEObeliskTurnOn 1 SEObelisk07EnergyRef.activate SEObeliskTurnOn 1 SEObelisk07PriestRef.MoveTo SEObelisk07Marker ; Turn on Obelisk 8 SEObelisk08.setdestroyed 0 SEObelisk08.activate SEObeliskTurnOn 1 SEObelisk08EnergyRef.activate SEObeliskTurnOn 1 SEObelisk08PriestRef.MoveTo SEObelisk08Marker
; Obelisks 9-12 ; Turn on Obelisk 9 SEObelisk09.setdestroyed 0 SEObelisk09.activate SEObeliskTurnOn 1 SEObelisk09EnergyRef.activate SEObeliskTurnOn 1 SEObelisk09PriestRef.MoveTo SEObelisk09Marker ; Turn on Obelisk 10 SEObelisk10.setdestroyed 0 SEObelisk10.activate SEObeliskTurnOn 1 SEObelisk10EnergyRef.activate SEObeliskTurnOn 1 SEObelisk10PriestRef.MoveTo SEObelisk10Marker ; Turn on Obelisk 11 SEObelisk11.setdestroyed 0 SEObelisk11.activate SEObeliskTurnOn 1 SEObelisk11EnergyRef.activate SEObeliskTurnOn 1 SEObelisk11PriestRef.MoveTo SEObelisk11Marker ; Turn on Obelisk 12 SEObelisk12.setdestroyed 0 SEObelisk12.activate SEObeliskTurnOn 1 SEObelisk12EnergyRef.activate SEObeliskTurnOn 1 SEObelisk12PriestRef.MoveTo SEObelisk12Marker
; open the gate in Orthe's room mq15NewDoor02REF.activate OrtheRef 1 ; player is no longer in the prisoner faction player.setfactionrank MQ15PrisonerFaction -1 player.setfactionrank MQ15EnemyFaction 0 ; Eldamil will help EldamilRef.setfactionrank MQ15PrisonerFaction -1 EldamilRef.setfactionrank MQ15EnemyFaction 0 EldamilRef.setav aggression 30 EldamilRef.evp
; open the gates in Cylarne01 set SE06NewLockedGate01REF.defaultState to 1 ; open set SE06NewLockedGate01REF.forceDefaultState to 1 ; close the gate set SE06NewLockedGate03REF.defaultState to 1 ; open set SE06NewLockedGate03REF.forceDefaultState to 1 ; close the gate ; close the gates in Cylarne02: set SE06Cylarne02Gate01REF.defaultState to 0 ; closed set SE06Cylarne02Gate01REF.forceDefaultState to 1 set SE06Cylarne02Gate05REF.defaultState to 0 ; closed set SE06Cylarne02Gate05REF.forceDefaultState to 1 set SE06Cylarne02Gate06REF.defaultState to 0 ; closed set SE06Cylarne02Gate06REF.forceDefaultState to 1 ; turn on traps set SE06Trap02A.active to 1 set SE06Trap02B.active to 1 set SE06ExtraColumnTriggerREF.active to 1 ; disable pathgrids SE06PathgridTrigger02A.disablelinkedpathpoints SE06PathgridTrigger02B.disablelinkedpathpoints SE06PathgridTrigger02C.disablelinkedpathpoints SE06PathgridTrigger02D.disablelinkedpathpoints SE06PathgridTrigger02E.disablelinkedpathpoints
; open the gates in Cylarne01: set SE06NewLockedGate01REF.defaultState to 1 ; open set SE06NewLockedGate01REF.forceDefaultState to 1 ; close the gate set SE06NewLockedGate03REF.defaultState to 1 ; open set SE06NewLockedGate03REF.forceDefaultState to 1 ; close the gate ; close the gates in Cylarne02: set SE06Cylarne02Gate01REF.defaultState to 0 ; closed set SE06Cylarne02Gate01REF.forceDefaultState to 1 set SE06Cylarne02Gate05REF.defaultState to 0 ; closed set SE06Cylarne02Gate05REF.forceDefaultState to 1 set SE06Cylarne02Gate06REF.defaultState to 0 ; closed set SE06Cylarne02Gate06REF.forceDefaultState to 1 ; turn on traps set SE06Trap02A.active to 1 set SE06Trap02B.active to 1 set SE06ExtraColumnTriggerREF.active to 1 ; make Ulfri hate player SEUlfriRef.moddisposition player -100
; open the side passage gates set SE06Cylarne02Gate01REF.defaultState to 1 ; open set SE06Cylarne02Gate01REF.forceDefaultState to 1 set SE06Cylarne02Gate05REF.defaultState to 1 ; open set SE06Cylarne02Gate05REF.forceDefaultState to 1 set SE06Cylarne02Gate06REF.defaultState to 1 ; open set SE06Cylarne02Gate06REF.forceDefaultState to 1 ; turn on traps in main passage set SE06ScalonMGTriggerREF.active to 1
; Orthe starts conversation with Eldamil
; PC finds diary AddTopic TG10JakKnewGrayFox
; PC has left building SetCellPublicFlag ICElvenGardensOthrelosHouse 0 SetQuestObject TG11SewerKey 0 GrayFoxRef.MoveTo TGGrayFoxWatchMillona GrayFoxRef.RemoveItem TGGrayFoxCowl 1 GrayFoxRef.SetActorFullName "The Stranger"
; PC has left Castle Anvil GrayFoxRef.Disable GrayFoxCorvusRef.Enable CorvusThrone.Enable CorvusDiningChair.Enable AnvilThroneInStorage.Disable SetQuestObject MillonaUmbranox 0 SetQuestObject Skrivva 0 SetQuestObject ArmandChristophe 0 SetQuestObject Methredhel 0 SetStage TG11Heist 150
; PC has left house GrayFoxRef.Disable
; PC has left house GrayFoxRef.Disable AddTopic TG10SpringheelJakBootsTopic
; PC has left house GrayFoxRef.Disable GrayFoxStrangerRef.Enable TG10GrayFoxChair.Disable SetCellPublicFlag CheydinhalGanredhelsHouse 0 SetStage TGStolenGoods 110 StartQuest TG11Heist
; PC has left Shulob's house GrayFoxRef.Disable
; PC is release from jail ; start Myvryna searching for PC with mysterious note MyvrynaAranoRef.AddItem TG00MysteriousNote 1
; PC is sent to jail
; Phintias sells player the book MQ05FirstEditionChestRef.removeItem MQ05CommentariesV3 1 set MQ05FirstEditionChestRef.bookGone to 1 player.removeItem gold001 100 player.additem MQ05CommentariesV3 1 setstage mq05 45
; pick which Jyggalag to use if player.getLevel >= 24 set SE13.bossNumber to 8 SECreatureJyggalag8REF.moveto SE13BossMarker elseif player.getLevel >= 21 set SE13.bossNumber to 7 SECreatureJyggalag7REF.moveto SE13BossMarker elseif player.getLevel >= 18 set SE13.bossNumber to 6 SECreatureJyggalag6REF.moveto SE13BossMarker elseif player.getLevel >= 15 set SE13.bossNumber to 5 SECreatureJyggalag5REF.moveto SE13BossMarker elseif player.getLevel >= 12 set SE13.bossNumber to 4 SECreatureJyggalag4REF.moveto SE13BossMarker elseif player.getLevel >= 9 set SE13.bossNumber to 3 SECreatureJyggalag3REF.moveto SE13BossMarker elseif player.getLevel >= 6 set SE13.bossNumber to 2 SECreatureJyggalag2REF.moveto SE13BossMarker else set SE13.bossNumber to 1 SECreatureJyggalag1REF.moveto SE13BossMarker endif
; player approaches Weynon Priory and triggers attack brotherpinerref.startcombat MQ04MythicDawnAgent04Ref MQ04MythicDawnAgent04Ref.startcombat brotherPinerRef MQ04MythicDawnAgent03Ref.startcombat player MQ04MythicDawnAgent05Ref.setalert 1 MQ04MythicDawnAgent05Ref.evp ; put Martin's aggression back to normal MartinRef.setav aggression 5
; Player ascends tower stairs
; player asked Ilend to come along IlendVoniusRef.evp




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