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The Elder Scrolls IV: Oblivion® Game of the Year Edition



337 Results
For LSCR:DESC

NumberEDIDText
1InGameImperialCity05...But should the Dragonfires fail, and should no heir of our joined blood wear the Amulet of Kings, then shall the Empire descend into darkness...
2Charactergen02...So long as you and your descendants shall wear the Amulet of Kings, then shall this Dragonfire burn -- an eternal flame -- as a sign to all men and gods of our faithfulness...
3InGameImperialCity04...So long as you and your descendants shall wear the Amulet of Kings, then shall this Dragonfire burn -- an eternal flame -- as a sign to all men and gods of our faithfulness...
4InGameSkills07A high Agility can keep you from getting knocked down.
5InGameSkills03A high Willpower allows you to defend against magical attacks.
6InGamePerksAcrobatics03A Journeyman of Acrobatics can dodge by jumping while holding Block.
7InGamePerksArmorer03A Journeyman of Armorer can repair magical weapons and armor.
8InGamePerksCombat09A Journeyman of Blade can perform a sideways power attack with a chance of disarming the opponent.
9InGamePerksBlock02A Journeyman of Block does not have his shield damaged by blocking.
10InGamePerksCombat08A Journeyman of Blunt can perform a sideways power attack with a chance of disarming the opponent.
11InGamePerksCombat10A Journeyman of Hand to Hand can perform a sideways power attack with a chance of disarming the opponent.
12InGamePerksHeavy03A Journeyman of Heavy Armor will have it degrade 50% slower.
13InGamePerksLight03A Journeyman of Light Armor will have it degrade 50% slower.
14InGamePerksMarksman03A Journeyman of Marksman can zoom in on the target by holding Block while shooting.
15InGamePerksMercantile02A Journeyman of Mercantile can buy and sell any item with someone who barters.
16InGamePerksSneak03A Journeyman of Sneak can sneak in any boots without penalty.
17InGamePerksAcrobatics04A Master of Acrobatics can jump off the surface of water.
18InGamePerksArmorer04A Master of Armorer can repair items without using up his hammers.
19InGamePerksCombat02A Master of Blade can perform a forward power attack with a chance of paralyzing.
20InGamePerksBlock04A Master of Block has a chance of disarming a recoiling opponent.
21InGamePerksCombat03A Master of Blunt can perform a forward power attack with a chance of paralyzing.
22InGamePerksCombat04A Master of Hand to Hand can perform a forward power attack with a chance of paralyzing.
23InGamePerksHeavy05A Master of Heavy Armor will not be encumbered while wearing it.
24InGamePerksLight04A Master of Light Armor will get a 50% armor bonus if wearing all light armor.
25InGamePerksMarksman05A Master of Marksman has a chance of paralyzing his target.
26InGamePerksSneak05A Master of Sneak ignores an opponent's armor when attacking while sneaking.
27InGamePerksAcrobatics01A Novice of Acrobatics cannot attack while jumping or falling.
28InGamePerksLight01A Novice of Light Armor has it degrade faster.
29InGamePerksMarksman01A Novice of Marksman gets fatigued while shooting.
30InGamePerksSneak01A Novice of Sneak does not get the critical damage bonus when attacking while sneaking.
31InGameAnvil02A number of shabby abandoned houses mar the essential beauty of the town of Anvil.
32FightersGuild03According to the Fighters Guild charter, no private contracts may offend against the laws and customs of the counties and the Imperium.
33InGameSpellsAlteration04Alteration magic has a Shield spell that temporarily reduces the damage your enemies do to you in combat.
34InGameSpellsAlteration01Alteration magic has spells that decrease the weight of the items you carry, or increase the weight of the items your enemies carry.
35InGameSpellsAlteration05Alteration magic has spells that let you breathe underwater or walk on the water's surface.
36InGameSpellsAlteration02Alteration magic has spells that shield you from fire, frost or lightning.
37InGameSpellsAlteration03Alteration magic has spells that unlock doors and treasure chests.
38SEInGameDefault13Amber is often found in root tunnels. It is rumored that a smith in New Sheoth is able to fashion weapons and armor from Amber.
39InGamePerksAcrobatics02An Apprentice of Acrobatics can attack while jumping or falling.
40InGamePerksArmorer02An Apprentice of Armorer can use repair hammers twice as long.
41InGamePerksBlock01An Apprentice of Block will not be fatigued by blocking.
42InGamePerksHeavy02An Apprentice of Heavy Armor will have it degrade at a normal rate.
43InGamePerksLight02An Apprentice of Light Armor has it degrade normally.
44InGamePerksMarksman02An Apprentice of Marksman does not get fatigued while shooting.
45InGamePerksSneak02An Apprentice of Sneak gets a critical damage bonus when attacking while sneaking.
46InGamePerksArmorer05An Expert in Armorer can repair items beyond 100%, improving their usefulness.
47InGamePerksCombat06An Expert of Blade can perform a backwards power attack with a chance of knocking opponents down.
48InGamePerksBlock03An Expert of Block has a chance of knocking back a recoiling opponent.
49InGamePerksCombat05An Expert of Blunt can perform a backwards power attack with a chance of knocking opponents down.
50InGamePerksCombat07An Expert of Hand to Hand can perform a backwards power attack with a chance of knocking opponents down.
51InGamePerksHeavy04An Expert of Heavy Armor will only be encumbered 50% by it.
52InGamePerksLight05An Expert of Light Armor will not be encumbered while wearing it.
53InGamePerksMarksman04An Expert of Marksman has a chance of knocking his target down.
54InGamePerksMercantile03An Expert of Mercantile can invest his gold in a store.
55InGamePerksSneak04An Expert of Sneak can run or walk silently. Moving does not affect being detected.
56InGameKvatch01Antus Pinder led a hopeless defense against a superior force. Despite a grave defeat, his statue stands in Kvatch to honor his courage and spirit.
57InGameAnvil04Anvil's Chapel of Dibella, the goddess of love, grants healing, curing, and restoration of damaged attributes for those good pilgrims who pray at the Altar of the Nine.
58SE08Load01Areas conquered by the forces of Order are drained of energy, leaving them dead and lifeless.
59InGameRace09Argonians can breathe underwater, are immune to poison, and resistant to disease.
60InGameCombat08Arrows can be recovered from fallen creatures and characters.
61InGameDialogue01Asking about rumors may lead you to great treasure.
62InGameChorrol04At the Altar of the Nine in Chorrol's Chapel of Stendarr, pray and be healed, cured, and restored in all your attributes.
63InGameStealth09Attempting to pick up objects makes you easier to detect. The heavier the object, the more likely a nearby person will suddenly spot you.
64SEInGameDefault04Baliwogs are thought to be the larval form of Grummites, although this relationship has never been proven.
65MS05Dreamworld01Beware, the death of the dreamer means the death of those who share his dream.
66InGameCombat09Blocking attacks will cause your opponent to recoil briefly.
67InGamePerksCombat11Blocking reduces the damage you take based on your Block skill.
68InGameCombat07Blocking works with either a shield or a weapon, but a shield is more effective.
69InGameBravil03Bravil's night air is damp and noisome because of the river channels that serve as Bravil's sewers, and because of the nearby swamps where insects and diseases breed in abundance.
70SE10Load01Brellach is the stronghold of the Golden Saints. Few beyond the Saints are ever permitted inside.
71InGameRace03Bretons have more Magicka, and higher resistance to it, than other races.
72InGameSkills13Bribing someone is often the best way to get information, especially if your skill in Speechcraft is low.
73InGameBruma03Bruma builds in wood harvested from the native forests of the High Jeralls, and her houses and halls often bear decorative carved timbers in the Nordic style.
74InGameBruma02Bruma's chilly winds and alpine climate favors dwellings built partly below ground level to conserve heat.
75InGameDefault16Buy a house so you always have a place to sleep. There are houses for sale in each city.
76InGameSkingrad03Chapel priests and healers sell spells from the College of Restoration. From other colleges, they also offer a few select spells that benefit mankind.
77InGameLeyawiin03Chapel priests and healers sell spells from the College of Restoration. From other colleges, they also offer a few select spells that benefit mankind.
78InGameChorrol05Chapel priests and healers sell spells from the College of Restoration. From other colleges, they also offer a few select spells that benefit mankind.
79InGameCheydinhal04Chapel priests and healers sell spells from the College of Restoration. From other colleges, they also offer a few select spells that benefit mankind.
80InGameBruma05Chapel priests and healers sell spells from the College of Restoration. From other colleges, they also offer a few select spells that benefit mankind.
81InGameBravil05Chapel priests and healers sell spells from the College of Restoration. From other colleges, they also offer a few select spells that benefit mankind.
82InGameAnvil05Chapel priests and healers sell spells from the College of Restoration. From other colleges, they also offer a few select spells that benefit mankind.
83InGameDefault10Chorrol, Anvil, Kvatch, and Skingrad counties represent the heartland of western Cyrodiil, a region known as Colovia.
84MS12PalePassRuinsCommander Mishaxhi, one of the Akaviri's greatest tacticians, commanded the fort at Pale Pass.
85InGameSpellsConjuration04Conjuration magic has a Turn Undead spell that causes undead enemies to flee.
86InGameSpellsConjuration02Conjuration magic has spells that will summon powerful daedric creatures to fight for you.
87InGameSpellsConjuration01Conjuration magic has spells that will summon powerful magic armor or weapons.
88InGameSpellsConjuration03Conjuration magic has spells that will summon powerful undead creatures to fight for you.
89InGameBravil01Count Regulus Terentius, once a noted tournament champion, is widely recognized by his people as a drunken wastrel and ne'er-do-well.
90InGameChorrol02Countess Arriana Valga is the Lady of Chorrol. However, her deceased husband, Count Charus Valga, was the hereditary Count of Chorrol.
91InGameAnvil01Countess Millona Umbranox of Anvil is well-loved by her people. She lost her husband many years ago.
92InGameBruma01Countess Narina Carvain is a dutiful chapelgoer, and a respected ruler, though she is a cunning and ruthless negotiator.
93Chapels04Criminals with bounties! Your prayers at the chapel for healing, curing, and restoration may be denied for your sins! Clear the bounties from your head, and seek forgiveness!
94InGameRace06Dark Elves are resistant to fire and also have the power of Ancestor Guardian, which summons a spirit to fight for them.
95SE10Load04Dark Seducers cast into the waters of Oblivion return to the Shivering Isles through Pinnacle Rock. The process is considered sacred and secret.
96SESettlement02Deepwallow is a small Dementia community built on a swamp. The citizens are not fond of strangers.
97InGameSpellsDestruction01Destruction magic has spells that directly damage Fatigue, Health, or Magicka.
98InGameSpellsDestruction02Destruction magic has spells that disintegrate weapons and armor, making them break sooner.
99InGameSpellsDestruction05Destruction magic has spells that harness fire, frost or lightning to kill your enemies.
100InGameSpellsDestruction04Destruction magic has spells that temporarily drain Fatigue, Health or Magicka.
101InGameSpellsDestruction03Destruction magic has spells that temporarily drain the attributes or skills of your enemies.
102InGameSpellsDestruction06Destruction magic has spells that weaken your enemy's resistance to disease, fire, frost, lightning, magic, normal weapons or poison.
103SancreTorLoad02During the Sack of Sancre Tor, General Talos is said to have recovered the Amulet of Kings from the tomb of Reman III.
104InGameRace01Each race has its own set of special abilities and powers.
105InGameDefault11Eastern Cyrodiil is known as Nibenay. The peoples and styles of Bravil, Leyawiin, and the Imperial City are defined by Nibenese culture.
106SEInGameDefault06Elytra are vicious insects that use deadly poisons to kill their prey.
107InGameDefault13Enchanting and Spellmaking can only be performed by Mages Guild members at the Arcane University.
108InGameSkills09Endurance affects your overall Fatigue and how much Health you have.
109InGameCombat14Fatigue affects every action you do. Actions like jumping and fighting will decrease your Fatigue.
110InGameCombat12Fatigue affects every action you do. Actions like jumping and fighting will decrease your Fatigue.
111InGameDefault01Fatigue affects how good you are at combat and magic. Actions like jumping and fighting will decrease your Fatigue.
112SE04Load01Felldew is a dangerous toxin secreted by some Elytra. Despite the risks, some value it for its use as a powerful stimulant.
113SESettlement03Fellmoor is a small Dementia community of farmers.Their crops have been known to alter a person's sense of reality.
114InGameDefault14Fill your soul gems by soul trapping creatures. You can also soul trap a creature you've summoned.
115InGamePerksMercantile01For an Apprentice of Mercantile, an item's condition does not affect its price.
116InGameBravil02For as long as people have lived in Bravil, the statue of the Lucky Old Lady has been considered a symbol of good fortune. Stop by, and the Lady may grant her blessing....
117InGameChorrol01For his heroism at Pale Pass, Kantus Jeril was appointed the first Count of Chorrol.
118SEInGameDefault03Giant roots twist across the landscape of Dementia. Its residents and native creatures are similarly twisted, in body and spirit.
119SEInGameDefault07Gnarl are sentient tree-like creatures whose ability to blend into the landscape has surprised many would-be adventurers.
120SE10Load02Golden Saints cast into the waters of Oblivion return to the Shivering Isles through Brellach. The process is considered sacred and secret.
121SE07Load01Greenmote is a highly addictive and potent drug that can be fatal if not taken in extreme moderation.
122SEInGameDefault08Grummites are frog-like, tool-making creatures with a primitive culture. They can often be found protecting the egg sacs that house their young.
123SESettlement04Hale is a small Mania community of artists. They believe their art is inspired by the spores from the great mushroom trees that surround their village.
124InGameCombat17Health and Magicka come back when you sleep. You can only sleep in a bed when enemies are not around.
125InGameCombat10Heavier weapons and armor will slow you down when you wear them.
126InGameCombat05Heavier weapons will fatigue you more when you swing them.
127SEInGameDefault11Heretics are fanatics that believe Sheogorath is just a man who needs to be overthrown. They congregate in the lands of Mania.
128InGameRace05High Elves have the most Magicka, but are also damaged more by all types of magic.
129SESettlement05Highcross is a small settlement in the lands of Mania. Its citizens are highly compulsive, acting out bizarre rituals with little meaning.
130InGameSkingrad04Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
131InGameLeyawiin04Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
132InGameImperialCity07Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
133InGameChorrol06Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
134InGameCheydinhal05Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
135InGameBruma06Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
136InGameBravil06Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
137InGameAnvil07Honest merchants are not interested in stolen goods. Such items do not even appear in the list of goods you wish to sell.
138InGameDefault03How people feel about you affects how much information they will give you.
139SEInGameDefault09Hungers are Daedric creatures that feed on the misery and despair of everything around them.
140InGameDialogue08If a topic stays gold in conversation, the character has more to tell you, but only if they like you.
141InGameStealth07If the Sneaking crosshair is bright, another character or creature knows you're there.
142InGameStealth06If you are sent to jail, you are able to hide one of your lockpicks.
143MQ16TempleOfTheOneIf you can bring Martin safely into the Temple of the One, there is still a chance to turn defeat into victory.
144ArenaLoad1If you decide to enter the Arena as a combatant, you'd better come prepared. Every match is a fight to the death.
145InGameCombat03If you do enough damage to an opponent, you will stagger them.
146InGameCombat20If you get into a fight with a friend, you can yield to him to stop the combat by holding Block and activating that character. If he likes you enough, he will stop the fight.
147InGameStealth01If you sneak up and attack someone who does not detect you, you will do Critical Damage.
148InGameSpellsIllusion02Illusion magic has a Chameleon spell that makes you partially invisible, but still able to attack and pick up objects.
149InGameSpellsIllusion04Illusion magic has a Charm spell that makes others like you more.
150InGameSpellsIllusion03Illusion magic has a Command spell that makes others fight to defend you.
151InGameSpellsIllusion08Illusion magic has a Paralyze spell that immobilizes your enemy for a short time.
152InGameSpellsIllusion09Illusion magic has a Silence spell that prevents your enemy from casting spells.
153InGameSpellsIllusion06Illusion magic has an Invisibility spell that makes you completely invisible. However, it ends when you attack an enemy or use an object.
154InGameSpellsIllusion01Illusion magic has spells that can calm your enemies or give them a killing frenzy.
155InGameSpellsIllusion07Illusion magic has spells that can illuminate dark dungeons, or let you see in the dark.
156InGameSpellsIllusion05Illusion magic has spells that will demoralize your enemies, making them flee, or rally your allies and stop them from fleeing.
157InGameRace08Imperials have the Voice of the Emperor power and can charm others into liking them.
158InGameSpellVendor02In Cheydinhal, guild mages favor the College of Alteration. The mages of Bravil prefer the College of Illusion.
159MS05Dreamworld02In the Dreamworld, your magic and belongings no longer exist, but you still have your talents and skills from the real world.
160InGameCombat19Increasing your major skills will increase your level.
161InGameDefault04Increasing your major skills will increase your level.
162InGamePerksCombat01Increasing your skill level in Blade, Blunt, or Hand to Hand will allow you to perform new power attacks.
163Chapels05Infamous villains! The Nine may balance the fame of good deeds against the shame of your wickedness when you pray for healing, curing, and restoration at their chapel altars.
164SE04Load02Ingestion of Felldew results in the release of pheromones that some Elytra recognize, making them indifferent to the user's presence.
165InGameMagic01Ingredients taken from plants will grow back after a few days.
166InGameDefault15Ingredients taken from plants will grow back in later months.
167InGameSkills02Intelligence determines your total amount of Magicka.
168SE09Load01It is rumored that screams of agony are carried away on the wind as it passes through Xaselm.
169DBSanctuary01It is said that the Count of Cheydinhal knows of the existence of the Dark Brotherhood Sanctuary, but bribes and threats of death have done wonders to keep his mouth shut.
170InGameSkingrad01Janus Hassildor, Count Skingrad, has ruled Skingrad for many years, and is known by reputation to be a powerful wizard.
171InGameDialogue04Joining a faction has great benefits. Everyone in your faction will like you more.
172InGameDefault05Joining the Thieves Guild gives you access to fences who will buy your stolen goods.
173DBSanctuary02Just who is the Night Mother? Some say she's an old woman. Others believe she's a spirit or phantom. And there are those still who doubt the Night Mother even exists at all...
174InGameRace10Khajiit have the Eye of Fear power, which makes others run in terror from them.
175SE11Load02Knifepoint Hollow is rumored to have once been a great store of knowledge. The details of its history have since fallen into legend.
176MS02BenirusManorLorgren Benirus, who mysteriously disappeared over a hundred years ago, was the original owner of Benirus Manor.
177SEInGameDefault12Madness Ore is often found in ruins of ancient civilizations. It is rumored that a smith in New Sheoth is able to fashion weapons and armor from Madness Ore.
178MagesGuild04Mages Guild halls sell Destruction spells in Skingrad, Conjuration in Chorrol, Alteration in Cheydinhal, Illusion in Bravil, Restoration in Anvil, and Mysticism in Leyawiin.
179InGameSpellVendor01Mages in the Skingrad guild hall specialize in Destruction, while Chorrol mages specialize in Conjuration.
180SEInGameDefault02Mania is the home of mad artists and creative thinkers. But, do not assume that it is any less dangerous than Dementia.
181InGameLeyawiin01Marius Caro is Count Leyawiin, and his recent bride, the lovely and cultivated Alessia Caro, is the daughter of the righteous and reliable Countess Arriana Valga of Chorrol.
182InGameOblivionGate04Mehrunes Dagon is the daedric prince of destruction, natural disasters, and the bloody scourge.
183InGameSpellsMysticism05Mysticism magic has a Soul Trap spell that will trap the spirit energy of a dying enemy in a soul gem. That soul gem can then be used to create or recharge a magic item.
184InGameSpellsMysticism06Mysticism magic has a Telekinesis spell that lets you move objects and throw them over great distances.
185InGameSpellsMysticism04Mysticism magic has spells that absorb the power of your enemy's spells, adding their Magicka to yours.
186InGameSpellsMysticism02Mysticism magic has spells that detect living and undead creatures through walls and other objects.
187InGameSpellsMysticism03Mysticism magic has spells that reflect normal attack damage or spells back onto the attacker.
188InGameSpellsMysticism01Mysticism magic has spells that will remove magic effects from you or others.
189Charactergen01No one has escaped from the Imperial Prison in over 40 years, since the days of Jagar Tharn and The Imperial Simulacrum.
190InGameBruma04Noble heroes! Have your attributes been cursed by the Dark Arts? Seek comfort at the Altar of the Nine at the Bruma Chapel of Talos! Pray, and you shall be restored!
191InGameRace04Nords are highly resistant to frost attacks, and they have a mighty Shield power which protects them like armor.
192SE08Load02Once a bustling city, Xeddefen has become home to a tribe of Grummites who worship the strange obelisk in the depths of the ruins.
193SE07Load03Once the home of a great nobleman, the halls of Xirethard are now rife with horrible undead creatures.
194InGameRace11Orcs have a special Berserk power that temporarily increases their strength, fatigue and health, while draining their agility.
195MS12PalePassPale Pass was the rumored location of the Akaviri headquarters during their invasion of Cyrodiil. The actual location of the fort has been lost over hundreds of years.
196SESettlement01Passwall is a small settlement whose residents hope to pass through the Gates of Madness into the greater realm of the Shivering Isles.
197InGameDialogue07People don't like it when you talk to them with your weapon drawn.
198InGameDefault08People don't like it when you talk to them with your weapon drawn.
199InGameDialogue03People like you less when you make them an offer that they refuse.
200InGameSkills08People will like you more if you have a high Personality.
201InGameDialogue02People you barter with like you a little bit more each time you make a large transaction with them.
202InGameCheydinhal03Pilgrims and travelers pray at the Altar of the Nine in Cheydinhal's Chapel of Arkay. Their wounds are healed, their diseases cured, and curses upon their bodies are banished.
203SE10Load03Pinnacle Rock is the stronghold of the Dark Seducers. Few beyond the Seducers are ever permitted inside.
204VampireDungeonLoad01Porphyric Hemophilia is known as the "vampire's disease." Seek a cure immediately, or you may become a vampire yourself.
205InGameCombat13Power attacks do large amounts of damage and are done by holding down the Attack button.
206Chapels01Pray in chapels at the Altars of the Nine to rid the body of its afflictions.
207InGameDefault19Purchase a horse to travel faster. You can find them at stables in any city.
208Widescreen1ElvenArmorRealistic lighting and shader effects combine to create detailed and immersive environments.
209InGameRace02Redguards have the power of Adrenaline Rush, which allows them to run faster and take damage at increased levels.
210InGameCombat15Resting restores your Health, Magicka, and Fatigue.
211InGameSpellsRestoration01Restoration magic has spells that absorb attributes or skills, temporarily transferring them to you.
212InGameSpellsRestoration02Restoration magic has spells that absorb Fatigue, Health or Magicka, temporarily transferring them to you.
213InGameSpellsRestoration03Restoration magic has spells that cure disease and poison. You can even cure paralysis on your allies.
214InGameSpellsRestoration07Restoration magic has spells that increase your resistance to disease, fire, frost, lightning, magic, normal weapons, paralysis or poison.
215InGameSpellsRestoration06Restoration magic has spells that restore damaged attributes, Fatigue, Health or Magicka.
216InGameSpellsRestoration04Restoration magic has spells that temporarily increase your attributes or skills.
217InGameSpellsRestoration05Restoration magic has spells that temporarily increase your Fatigue, Health or Magicka.
218InGameStealth08Running is noisier than walking and makes you easier to detect, even if you are sneaking.
219InGameDefault20Sampling raw ingredients can improve your Alchemy skill.
220InGameOblivionGate01Save often. The planes of Oblivion are a dangerous realm.
221SEInGameDefault05Scalon are hulking swamp creatures with tremendous leaping ability.
222SENSPalaceLoad01Sheogorath is the Daedric Prince of Madness, whose followers include both dangerous psychotics and brilliant artists. His divided personality is reflected in the land itself.
223SENSCrucibleLoad03Sheogorath's fiercely loyal Dark Seducers patrol the streets of Crucible. They are aligned with Dementia and are not overly fond of Golden Saints.
224InGameCreatures01Some creatures, like ghosts, are immune to normal weapons. Use a silver, daedric or magic weapon instead.
225InGameLeyawiin05Some say certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
226InGameImperialCity08Some say certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
227InGameChorrol07Some say certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
228InGameCheydinhal06Some say certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
229InGameBruma07Some say certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
230InGameBravil07Some say certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
231InGameAnvil06Some say certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
232InGameSkingrad05Some say that certain members of the Thieves Guild will buy stolen goods. But some officials insist the Thieves Guild doesn't even exist.
233SESettlement06Split is a community divided between Mania and Dementia. Its citizens are mirror images of one another, constantly struggling for control of the town.
234InGameDefault07Stolen goods in your possession are taken from you when you go to jail. Look for evidence chests in the prisons to get them back.
235InGamePerksMercantile04Stores always have more gold available to barter with a Master of Mercantile.
236InGameSkills01Strength will allow you to carry more items and do more damage.
237InGameSkills11Swimming is better than running to make your Athletics increase.
238SENSCrucibleLoad01Syl is the Lady of Dementia, and Duchess of that land. She is known to be highly paranoid, believing everyone around her to be a potential enemy.
239SENSBlissLoad01Thadon is the Lord of Mania, and Duke of that land. He is known to be obsessed with mind-altering food and drink.
240InGameCheydinhal02The Abandoned House on the eastern edge of Cheydinhal is never spoken of publicly, and the Count refuses to even acknowledge its existence.
241InGameStealth04The amount of light shining on you affects how easy you are to detect. Casting spells can make you easier to see.
242SE06Load01The ancient city of Cylarne is believed to be the original capital of the Shivering Isles.
243InGameImperialCity03The Ayleids, or Heartland High Elves, ruled Cyrodiil in the long ages of Myth before the beginning of recorded history.
244InGameDefault09The Blades are a group of knights who work in secret for the good of the empire.
245ArenaLoad2The Bloodworks beneath the Arena has been appropriately named. Blood often seeps down through the grate of the fighting pit and into this training area.
246DBSanctuary03The Cheydinhal Sanctuary is but one of many secret Dark Brotherhood safe havens spread across the Imperial Province.
247InGameCombat02The condition of your armor affects how much protection it offers.
248InGameCombat01The condition of your weapons affects how much damage they can do.
249InGameSkills12The Conjuration skill will allow you to summon powerful weapons, armor, and creatures to aid you in battle.
250InGameDefault17The Conjuration skill will allow you to summon powerful weapons, armor, and creatures to aid you in battle.
251InGameImperialCity01The Elder Council has a long history, stretching back to the founding of the First Empire by Alessia.
252FightersGuild02The Fighters Guild maintains minimum standards of public behavior. You must have a clean criminal record to join.
253ArenaLoad3The first Arena Blademaster was Gaiden Shinji, a fierce and noble warrior of the Order of Diagna.
254SE32Load01The former settlement of Vitharn is rumored to be haunted by the ghosts of its slaughtered citizens.
255MS12PalePassRuins02The fort at Pale Pass was actually an Imperial structure captured and then inhabited by the invading Akaviri forces.
256SETheFringe01The Fringe is an enclosed area designed to test those who wish to enter the Shivering Isles.
257SE09Load03The Gardens of Flesh and Bone were created by sorceress Relmyna Verenim as her attempt to grow the mystical components of the "sixth element," Flesh.
258SE02Load01The Gatekeeper guards the Gates of Madness against those not Blessed by Sheogorath.
259SEGatesMadness01The Gates of Madness serve to keep out casual adventurers. Only those fit for Sheogorath's realm, or those invited, can gain access.
260FightersGuild01The highest aspiration of a Fighters Guild member is to advance to the rank of Champion, and eventually Master.
261SENSPalaceLoad03The House of Dementia is renowned for its small cadre of ruthless Dark Seducer Elite Guards.
262SENSPalaceLoad02The House of Mania exemplifies lavishness and over-indulgence.
263SE11Load03The Howling Halls contain the reconstruction of a famous building from Cyrodiil.
264InGameImperialCity06The Imperial City Arena attracts gladiators and gamblers from all over Cyrodiil. Risk your gold by betting on a match or your very life as a combatant.
265MQ16BattleSpacesLoadThe Imperial City is under attack. Martin must reach the Temple of the One or all is lost!
266MagesGuild01The Mages Guild is an organization dedicated to the instruction and responsible use of magic throughout the Empire.
267MagesGuild02The Mages Guild is committed to rooting out Necromancy and all who practice it.
268InGamePerks01The Magic Schools allow you to learn better spells as you become Apprentice, Journeyman, Expert, and Master in them.
269SEInGameDefault01The Mania region of the Shivering Isles lies to the north. The Dementia region crouches in the south.
270Chapels03The Nine love not the wicked, and scorn their prayers at chapel altars.
271SENSBlissLoad02The northern half of New Sheoth is named Bliss. Its colorful streets and people are the embodiment of Mania.
272SENSBlissLoad03The proud and haughty Golden Saints act as enforcers in Sheogorath's Realm. They are aligned with Mania and are not overly fond of Dark Seducers.
273InGameAnvil03The reputable head of the Anvil Mages Guild, Carahil, is an outspoken enemy of necromancy, summoning, and the dark arts.
274SE03Load02The Resonator of Judgment, made of a material of unknown crystalline origin, is very similar to the strange obelisks that dot the Shivering Isles.
275InGameLeyawiin02The righteous and godly pray for healing of wounds, for curing of diseases, and for restoration of damaged attributes at the Altar of the Nine at the Leyawiin Chapel of Zenithar.
276Chapels02The righteous seek blessings from the Nine at altars in the chapels.
277SE09Load02The Sanctum of Vivisection is where sorceress Relmyna Verenim lives and conducts her experiments.
278SE11Load04The secret grove in Milchar can only be accessed by those the grove deems worthy.
279SENSBlissLoad04The smith in Bliss can create weapons and armor from Amber.
280SENSCrucibleLoad04The smith in Crucible can mold weapons and armor from Madness Ore.
281SENSCrucibleLoad02The southern half of New Sheoth is named Crucible. It embodies Dementia, with its ominous buildings and fearful citizens.
282InGameChorrol03The symbol of Chorrol is the Great Oak, an ancient tree where the townsfolk gather to share news of the day.
283SENewSheoth02The teachings of the Manics or the Demented are sermonized at the Sacellum, depending on which faction is currently in favor.
284SE12Load01The Tree of Madness draws its nourishment from the Pools of Mania and Dementia deep beneath the Palace.
285InGameStealth03The weight of your boots affects how well you can sneak.
286SENewSheoth01There are no jails in the Shivering Isles. Criminals are temporarily exiled to a dungeon, instead. If they get out alive, their crimes are forgiven.
287InGameOblivionGate02There are sixteen daedra princes, each with his own plane of Oblivion.
288SE11Load01There is a chamber in Knifepoint Hollow that has been sealed for millennia. Few but Sheogorath knows who or what is imprisoned there.
289InGameStealth02There's a small chance that being locked in jail will increase your Security or Sneak skill.
290InGameBirthsign02Those born under the sign of The Apprentice have increased Magicka, but also have a weakness to it.
291InGameBirthsign12Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them.
292InGameBirthsign06Those born under the sign of The Lady have increased Willpower and Endurance.
293InGameBirthsign07Those born under the sign of The Lord can regenerate Health, but are vulnerable to fire.
294InGameBirthsign09Those born under the sign of The Lover can paralyze others with a kiss.
295InGameBirthsign01Those born under the sign of The Mage have increased Magicka.
296InGameBirthsign03Those born under the sign of The Ritual can heal themselves and turn the undead.
297InGameBirthsign13Those born under the sign of The Serpent can poison others at a loss of their own Fatigue.
298InGameBirthsign10Those born under the sign of The Shadow can make themselves invisible.
299InGameBirthsign05Those born under the sign of The Steed can move faster.
300InGameBirthsign08Those born under the sign of The Thief have increased Agility, Speed, and Luck.
301InGameBirthsign11Those born under the sign of The Tower can unlock doors magically, and the Tower Warden power reflects damage from attackers.
302InGameBirthsign04Those born under the sign of The Warrior have increased Strength and Endurance.
303InGamePerksAthletics01Those skilled in Athletics recover fatigue faster while running.
304InGameBravil04Those with damaged Strength, Agility, Personality, or other attributes pray at the Altar of the Nine at Bravil's Chapel of Mara for restoration.
305InGameDefault12Though Nibenese in speech and custom, Bruma and Cheydinhal show Nord and Dark Elf influences in their architecture.
306InGameDefault06To perform Alchemy, you must have at least a Mortar and Pestle. Adding a Calcinator, Alembic or Retort helps improve your potions.
307InGameDefault18To regain your Health, find a bed to sleep in. Beds can be found in rooms for rent in Taverns. You can also find bedrolls in wilderness camps.
308Charactergen03Uriel Septim is a direct descendent of Tiber Septim, who conquered all of Cyrodiil and proclaimed himself Emperor in 2E846.
309InGameCombat04Use repair hammers to repair your armor and weapons.
310InGameMagic05Varla Stones found in Ayleid Ruins will recharge your magic items.
311InGameStealth05Watch what you pick up. People don't like it when you steal their goods.
312InGameDefault02Watch what you pick up. Your bounty will go up if someone catches you stealing.
313InGameMagic03Wearing armor you are not skilled in will reduce your magic effectiveness.
314InGameMagic04Welkynd Stones found in Ayleid Ruins will regenerate your Magicka.
315InGamePerksAthletics02When in combat, don't always run. It will slow your Fatigue regeneration.
316InGameSkills10When you raise level, your Health goes up by one-tenth of your Endurance.
317InGameImperialCity02White Gold Tower, built many ages ago by ancient Ayleids, can be seen from any part of the Imperial City.
318InGameSkills04Willpower makes your Magicka regenerate faster.
319InGameRace07Wood Elves can command other creatures to fight for them with their Beast Tongue power.
320SE03Load01Xedilian, once a main line of defense for the Shivering Isles, was abandoned after the Gatekeeper was created.
321SE07Load02Xirethard's proximity to the House of Dementia makes it ideal for an underground emergency escape route.
322MagesGuild03You can join the Mages Guild by visiting a guild hall in any major city. However, entrance to the Arcane University in the Imperial City is granted only to higher ranked members.
323InGameDialogue06You can make new friends, and enemies, by joining a faction.
324InGameCombat11You can run faster with your weapon sheathed.
325InGameMagic02You can soultrap creatures that you summon yourself.
326InGameCombat18You can use books, ingredients, torches, potions, and repair hammers by equipping them.
327InGameMagic06You can view magic, abilities, and diseases that are affecting you from the Active Effects page in your journal.
328InGameCombat06You do less damage with your weapons when your Fatigue is low.
329InGameCombat16You must find a bed and rest to raise your level.
330InGameSkingrad02You need your wounds healed? Your diseases cured? Your attributes restored? Go to the Skingrad Chapel of Julianos and pray at the Altar of the Nine.
331InGameOblivionGate03You'll find rare ingredients in the planes of Oblivion that may prove useful when performing Alchemy.
332InGameSpellVendor03You'll find Restoration spells at the Anvil Mages Guild, and Mysticism spells in Leyawiin.
333InGameCheydinhal01You'll find the best quality horses at the Black Waterside Stables in Cheydinhal.
334InGameSkills05Your Agility affects how often you are staggered or knocked back.
335InGamePerks02Your Alchemy skill level determines the effects you can gain from ingredients.
336InGamePerksAthletics03Your Fatigue regenerates quickly while walking, and slowly while running.
337SEInGameDefault10Zealots are fanatical believers in a cult of Sheogorath, and will not tolerate anyone that does not share their beliefs. They congregate in the lands of Dementia.



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