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A combatant who wields the power of brute strength and medicinal knowledge. Cheating death after every fight, they rely on their keen knowledge of restoration to fight yet again. |
A marksman, adept at combat at great distances. Able to take down most foes before they have a chance to draw sword. |
Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier. |
Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor. |
Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor. |
Charming when they can be seen, and nearly invisible when in shadow. |
Class for the allies in SE08 |
Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground. |
Fighters of poison and illness. The ancient art of restoration is their ally, and the deadly art of destruction is their weapon. |
Hearty folk, well-versed in the tomes of old. They profit in life by bartering in the market, or by persuading the weak-minded. |
Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second. |
Kvatch guards |
More nimble and athletic than the sorcerer, and better suited for spell-casting than the knight, their attacks are unpredictable. Students of combat and magic. |
Nimble and quiet, they move in darkness to strike at the unsuspecting. Locks hold no doors shut for them. |
NPC class |
Prefering to use their extensive knowledge of all things magical, they wield a might more powerful than the sharpest blade. |
Preferring the rolling countryside to the city life, they are gifted with the ability to evade, guard, and protect themselves with great proficiency. |
Profiting from the losses of others is their love. Able to be swift in shadow, and crafty in bartering. Locks are enemies, and lock-picks are their swords. |
Quick and cunning with the empty hand, they are strong in spirit. They prefer to solve conflict by arrow or by fist. |
Quick and cunning with the empty hand, they are strong in spirit. They prefer to solve conflict by arrow or by fist. |
Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances. |
Standard town guard class. |
Standard town guard class. |
Standard town guard class. |
Swift on foot, and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows. |
The kind of person that uses agility and endurance to their advantage. Unafraid of jumping long distances. |
The most noble of all combatants. Strong in body and in character. |
The most noble of all combatants. Strong in body and in character. |
They use speed in combat rather than brute force. Persuasive in conversation, their tongues are as sharp as blades. |
Unafraid of light weaponry, they plow into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magical arts. |