The Elder Scrolls III: Morrowind Bloodmoon Game of the Year Edition Searchable Database



6,481+ (250 Max) Results
For INFO:NAME

RECEDIDText
INFO:NAMEA1_10_MehraMiloMeet Mehra Milo
INFO:NAMEA1_10_MehraMiloI found Mehra Milo at the Hall of Wisdom, but she says she cannot talk with me. She must feel she is being watched. She says to meet with me in the back of the library.
INFO:NAMEA1_10_MehraMiloMehra Milo says the Temple persecutes the Nerevarine cult because they claim the Tribunal are false gods. A group called the Dissident priests disputes Temple doctrine on the Nerevarine prophecies. A book "Progress of Truth" describes the beliefs of the Dissident priests. Mehra Milo says I must get a copy of 'Progress of Truth' to give to the Spymaster.
INFO:NAMEA1_11_ZainsubaniGiftZainsubani Informant
INFO:NAMEA1_11_ZainsubaniGiftBoderi Farano, the publican of the Ald Skar Inn, says that Hassour Zainsubani has many books in his room, and perhaps that would be a suitable gift.
INFO:NAMEA1_11_ZainsubaniInformantZainsubani Informant
INFO:NAMEA1_11_ZainsubaniInformantThe Spymaster has sent me to see a fellow named Hassour Zainsubani, an Ashlander who left the Wastes to become a wealthy trader in Ald'ruhn. He gave me 100 gold and told me to find out what Zainsubani likes, and get him a gift. Then I'm to give him the gift, and ask him to tell me about the Ashlanders and the Nerevarine cult. When I have the information, I'm to report back to the Spymaster.
INFO:NAMEA1_11_ZainsubaniInformantHassour Zainsubani gave me some notes where he has written what he thinks I need to know about the Ashlanders and the Nerevarine cult. These notes will satisfy the Spymaster. But Hassour Zainsubani invited me to ask any questions I wish, and perhaps I can learn some other useful information from speaking with him.
INFO:NAMEA1_1_FindSpymasterReport to Caius Cosades
INFO:NAMEA1_1_FindSpymasterMy orders are to go to the town of Balmora in Vvardenfell District and report to a man named Caius Cosades. To find out where he lives, I should ask in Balmora at the cornerclub called South Wall. When I find Caius Cosades, I must give him a package of documents, and wait for further orders.
INFO:NAMEA1_1_FindSpymasterI have given Caius Cosades the package of documents. And, by the Emperor's command, Caius Cosades has inducted me into the Blades, the Imperial Intelligence service, with the rank of Novice. Caius Cosades will be my Spymaster, and I'll follow his orders.
INFO:NAMEA1_1_FindSpymasterSpymaster Caius Cosades gave me 200 gold to spend as I please. And he also told me to establish a cover identity as a freelance adventurer. He suggested I join the Fighters Guild, or Mages Guild, or Imperial cult, advance in the ranks, gain skill and experience, or go out on my own, get freelance work. Then, when I'm ready, I come back to Caius for orders.
INFO:NAMEA1_1_FindSpymasterSpymaster Caius Cosades told me to establish a cover identity as a freelance adventurer. He suggested I might find some work at the Fighters Guild and the Mages Guild. When I'm ready, I'm to come back to him, and he'll have orders for me.
INFO:NAMEA1_1_FindSpymasterSpymaster Caius Cosades suggested I maintain a cover identity as a freelance adventurer, just to avoid drawing unwanted attention. And he says he has orders for me, whenever I'm ready.
INFO:NAMEA1_2_AntabolisInformantAntabolis Informant
INFO:NAMEA1_2_AntabolisInformantHasphat Antabolis gave me a Dwemer key that may be useful in the Arkngthand ruins.
INFO:NAMEA1_2_AntabolisInformantI gave Caius Cosades the notes from Hasphat Antabolis, and Caius seemed well-enough pleased with them. However, now he has something else for me to do.
INFO:NAMEA1_4_MuzgobInformantGra-Muzgob Informant
INFO:NAMEA1_4_MuzgobInformantThe Spymaster told me to get Sharn gra-Muzgob at the Balmora Mages Guild to tell me about the Nerevarine, and then report back to him. I'll have to do a little "errand" for her first, he says. I'm beginning to see a pattern here. Rather than pay informants with hard cash, Caius Cosades trades favors for information. And as the new recruit in the organization, I provide the favors. Ah, well. A lesson in humility.
INFO:NAMEA1_4_MuzgobInformantThe Spymaster seemed happy with the notes I gave him on the Nerevarine from Sharn gra-Muzgob. Caius says he'd like to see me at a higher level of conditioning before he sends me out again. So I should take some time to polish my skills and enhance my cover story with a little freelance adventuring. Then, when I'm ready, I'll return, and Caius will have new orders for me. [When you reach Level 3 or higher, return to Caius for more orders.]
INFO:NAMEA1_4_MuzgobInformantThe Spymaster seemed happy with the notes I gave him on the Nerevarine from Sharn gra-Muzgob. He said he'd like some time to think how the information fits in with the Emperor's plans for me. So if I want, I have some time to do a little freelance adventuring. But whenever I'm ready, Caius says he'll have new orders for me.
INFO:NAMEA1_4_MuzgobInformantThe Spymaster promoted me to Apprentice Rank in the Blades. He seems pleased with me, because he also gave me a little present.
INFO:NAMEA1_6_AddhiranirrInformantAddhiranirr Informant
INFO:NAMEA1_6_AddhiranirrInformantI'm told that Addhiranirr is hiding because a Census and Excise agent is in the area. She's probably down in the underworks.
INFO:NAMEA1_6_AddhiranirrInformantAddhiranirr says that some smugglers are now working for the Sixth House, but Addhiranirr couldn't find out what they are smuggling. Addhiranirr thought it was strange that smugglers who usually brag about their smuggling are suddenly being very quiet about what they smuggle for the Sixth House. I wonder what is being smuggled, and why it is such a big secret. I think this is the sort of thing Caius Cosades is looking for.
INFO:NAMEA1_6_AddhiranirrInformantWhen I told the Census and Excise agent to look for Addhiranirr in the underworks, he was pleased. He didn't seem in a hurry to do anything, though. I wonder how Addhiranirr will feel about what I've done.
INFO:NAMEA1_6_AddhiranirrInformantAddhiranirr was angry that I'd told the Census and Excise agent where to find her. Now it's going to be very hard to persuade her to answer my questions on the Nerevarine cult and the Sixth House cult.
INFO:NAMEA1_6_AddhiranirrInformantI finally managed to persuade Addhiranirr to answer my questions on the Nerevarine cult and the Sixth House cult.
INFO:NAMEA1_7HuleeyaInformantHuleeya Informant
INFO:NAMEA1_7HuleeyaInformantI found Huleeya, but we can't talk at the Black Shalk Cornerclub because some troublesome fools are bothering him. He says he'll answer my questions if I'll travel together with him to Jobasha's Rare Books.
INFO:NAMEA1_7HuleeyaInformantHuleeya hadn't heard of a Sixth House cult, but he knew a lot about the Nerevarine cult. He gave me notes to give to Caius. The main thing I gathered is that the Temple's conflict with the Nerevarine cult is tied up with ancient grievances between the Ashlanders and the Great Houses.
INFO:NAMEA1_DreamsSleepers Awake
INFO:NAMEA1_DreamsI had a disturbing dream. I can only recall one part. A tall figure with a golden mask led me among the dead as through a wedding celebration. I heard many voices, but no lips moved. I strained to breathe, but my chest didn't move. The tall figure spoke with each figure as he passed among them, laughing and joking, as if they were alive, but they made no reply. I tried to cry out, but without breath, my tongue fluttered in vain.
INFO:NAMEA1_SleeperDreamer02Strange Man at Gindrala Hleran's House
INFO:NAMEA1_SleeperDreamer02Gindrala Hleran says there's a strange man in her house, and he won't leave. She asked me to get him out of there, because he is scaring her.
INFO:NAMEA1_SleeperDreamer02I told Gindrala Hleran that I had to kill the strange man who had invaded her house. She was grateful, and promised to tell everyone how kind and brave I'd been.
INFO:NAMEA1_SleepersAwakeSleepers Awake
INFO:NAMEA1_SleepersAwakeI spoke with one who called himself a "Sleeper." He called me by name, and said, "You cannot deny your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory." He made no sense at all. I think he must have been mad.
INFO:NAMEA1_SleepersAwakeI was attacked by someone called a "Sleeper," for no apparent reason.
INFO:NAMEA1_SleepersAwakeWith Dagoth Ur destroyed, his insane dreams can no longer drive the people of Morrowind to madness as they sleep.
INFO:NAMEA1_Sleepers_AlvuraSleepers Awake
INFO:NAMEA1_Sleepers_AlvuraI spoke with Alvura Othrenim who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
INFO:NAMEA1_Sleepers_AssiSleepers Awake
INFO:NAMEA1_Sleepers_AssiI spoke with Assi Serimilk who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
INFO:NAMEA1_Sleepers_DaynasaSleepers Awake
INFO:NAMEA1_Sleepers_DaynasaI spoke with Daynasa Telandas who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
INFO:NAMEA1_Sleepers_DralasSleepers Awake
INFO:NAMEA1_Sleepers_DralasI spoke with Dralas Gilu who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
INFO:NAMEA1_Sleepers_DrarayneSleepers Awake
INFO:NAMEA1_Sleepers_DrarayneI spoke with Drarayne Girith who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
INFO:NAMEA1_Sleepers_DravasaSleepers Awake
INFO:NAMEA1_Sleepers_DravasaI spoke with Dravasa Andrethi who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
INFO:NAMEA1_Sleepers_EndrisSleepers Awake
INFO:NAMEA1_Sleepers_EndrisI spoke with Endris Dilmyn who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
INFO:NAMEA1_Sleepers_EralaneSleepers Awake
INFO:NAMEA1_Sleepers_EralaneI spoke with Eralane Hledas who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
INFO:NAMEA1_Sleepers_LlandrasSleepers Awake
INFO:NAMEA1_Sleepers_LlandrasI spoke with Llandras Belaal who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
INFO:NAMEA1_Sleepers_NeldrisSleepers Awake
INFO:NAMEA1_Sleepers_NeldrisI spoke with Neldris Llervu who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
INFO:NAMEA1_Sleepers_NelmilSleepers Awake
INFO:NAMEA1_Sleepers_NelmilI spoke with Nelmil Hler who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
INFO:NAMEA1_Sleepers_RararynSleepers Awake
INFO:NAMEA1_Sleepers_RararynI spoke with Rararyn Radarys who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
INFO:NAMEA1_Sleepers_RelurSleepers Awake
INFO:NAMEA1_Sleepers_RelurI spoke with Relur Faryon who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
INFO:NAMEA1_Sleepers_VireveriSleepers Awake
INFO:NAMEA1_Sleepers_VireveriI spoke with Vireveri Darethran who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
INFO:NAMEA1_Sleepers_VivyneSleepers Awake
INFO:NAMEA1_Sleepers_VivyneI spoke with Vivyne Andrano who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
INFO:NAMEA1_V_VivecInformantsVivec Informants
INFO:NAMEA1_V_VivecInformantsCaius sent me to Vivec with three tasks: speak with Addhiranirr, a Khajiit Thieves Guild operative in St. Olms; speak with Huleeya, an Argonian in the Foreign Quarter, at the Black Shalk Cornerclub; and speak with Mehra Milo, a Temple priestess at the Hall of Wisdom in the Temple Compound. When I have information about the Nerevarine cult and the Sixth House cult from these three, I report back to Caius. Caius gave me instructions in writing.
INFO:NAMEA1_V_VivecInformantsThe Spymaster took my report, and the notes from Huleeya and the 'Progress of Truth.' He needs time to read and digest my report, but in the meantime, he gave me 200 gold to spend and told me to go out and get some guild or freelance jobs, or get some training. When I'm ready, he says to come back, and he'll have new orders for me.
INFO:NAMEA1_V_VivecInformantsThe Spymaster promoted me to Journeyman Rank in the Blades. He seems pleased with me, because he also gave me a little present.
INFO:NAMEA2_1_Kurapli_ZallayKurapli Seeks Justice
INFO:NAMEA2_1_Kurapli_ZallayKurapli, an Urshilaku trader, says an outcast ashlander named Zallay Subaddamael betrayed Urshilaku hospitality and killed her husband. Kurapli promised that if I can find Zallay Subaddamael, kill him, and bring her the justice of his death, she will give me as reward her husband's enchanted Spirit Spear.
INFO:NAMEA2_1_Kurapli_ZallayI have given personal vengeance to the Urshilaku trader Kurapli by killing the murderer of her husband, Airan-Ahhe. As a reward, she gave me her husband's enchanted Spirit spear, and has asked only that I remember her husband's name when using it.
INFO:NAMEA2_1_MeetSulMatuulMeet Sul-Matuul
INFO:NAMEA2_1_MeetSulMatuulCaius promoted me to Apprentice rank in the Blades, and gave me the Emperor's secret orders and told me to read them. The Emperor thinks the Nerevarine prophecies are genuine, and that I may be the Nerevarine. I'm being sent to the Urshilaku Camp to speak with the heads of the Nerevarine cult, Sul-Matuul and Nibani Maesa. I'll tell them my story, and tell them to test me against the Nerevarine prophecies, then report back to Caius.
INFO:NAMEA2_1_MeetSulMatuulNibani Maesa says I am not the Nerevarine, but I may become the Nerevarine. It seems she is willing to help me unravel the Nerevarine prophecies and my part in them. She tells me to seek the lost prophecies among the Dissident priests of the Temple. If I bring these lost prophecies to her, she will be my guide. And she gave me copies of the Nerevarine prophecies called 'The Stranger' and 'The Seven Visions'. Now it's time to report back to Caius.
INFO:NAMEA2_1_SuppliesMeet Sul-Matuul
INFO:NAMEA2_1_SuppliesSomutis Vunnis gave me a selection of potions.
INFO:NAMEA2_1_Supplies2Meet Sul-Matuul
INFO:NAMEA2_1_Supplies2Crulius Pontanian gave me a selection of scrolls.
INFO:NAMEA2_2_6thHouseSixth House Base
INFO:NAMEA2_2_6thHouseBefore I take my next mission, the Spymaster wants me to improve my skills. He suggests I take a few guild jobs, cash in the loot, and upgrade my equipment. He gave me 400 gold to spend. When I think I'm ready, I'll go back to him, and he'll give me my next mission.
INFO:NAMEA2_2_6thHouseI have killed Dagoth Gares, as the Spymaster ordered. But with his dying breath, Dagoth Gares pronounced a curse on me, and now I have the corprus disease. He said I would come to Dagoth Ur ' in his flesh, and of his flesh'. I don't feel any different, but the marks of the disease are plain on my face. I'll have to return and report to the Spymaster on the Sixth House base, and hope he knows of some way to cure this disease.
INFO:NAMEA2_3_CorprusCureCorprus Cure
INFO:NAMEA2_3_CorprusCureI gave Divayth Fyr the Dwemer boots from Yagrum Bagarn, and he gave me the potion. It didn't cure me. But it did remove all apparent signs of the disease. Divayth Fyr said he didn't actually WANT to cure me. He just wanted to remove the harmful features of the disease while preserving its virtues. It worked. And now Divayth Fyr is eager to test the potion on subjects in the Corprusarium. But I must hurry back to report to the Spymaster, and search for the lost prophecies.
INFO:NAMEA2_3_CorprusKillerCorprus Cure
INFO:NAMEA2_3_CorprusKillerI have killed one of the inmates of the Corprusarium.
INFO:NAMEA2_3_CorprusSafeCorprus Cure
INFO:NAMEA2_3_CorprusSafeUupse Fyr said that if I would find a guarskin drum and bring it to her, she could play the drum to calm the corprus victims. She says the victims wander away with the drum sometimes, so I'll have to search for it.
INFO:NAMEA2_3_Corprus_VisthaCorprus Cure
INFO:NAMEA2_3_Corprus_VisthaI have been warned by Vistha-Kai, Warden of the Corprusarium, not to harm the inmates of the Corprusarium.
INFO:NAMEA2_4_MiloCaiusGoneMehra Milo and the Lost Prophecies
INFO:NAMEA2_4_MiloCaiusGoneCaius gave me some gold and a few things that 'might come in handy.' And I can use his house while he's gone.
INFO:NAMEA2_4_MiloGoneMehra Milo and the Lost Prophecies
INFO:NAMEA2_4_MiloGoneGilvas Barelo gave me 'The Lost Prophecy' and 'The Seven Curses'. 'The Lost Prophecy' says the Nerevarine is an outlander. That may surprise the Ashlanders, but it suggest that I might really be the Nerevarine. He also gave me a document based on the Apographa called 'Kagrenac's Tools' which reveals the guilty secret behind the Tribunal's divine powers. I must bring these lost prophecies to Nibani Maesa as soon as I can.
INFO:NAMEA2_4_MiloGone_booksMehra Milo and the Lost Prophecies
INFO:NAMEA2_4_MiloGone_booksGilvas Barelo gave me several books about Nerevar.
INFO:NAMEA2_4_MiloPrisonSafeMehra Milo and the Lost Prophecies
INFO:NAMEA2_4_MiloPrisonSafeI spoke to the officer in charge in the Ministry of Truth Prison Keep, and I believe he is going to let me proceed without interference.
INFO:NAMEA2_4_Milo_hola_goMehra Milo and the Lost Prophecies
INFO:NAMEA2_4_Milo_hola_goBlatta Hateria is ready to take me to Holamayan any time I'm ready to travel. And she'll offer that service any time I need it.
INFO:NAMEA2_6_Ane_TeriaThe Path of the Incarnate
INFO:NAMEA2_6_Ane_TeriaThe ghost of Ane Teria gave me a book and a mace.
INFO:NAMEA2_6_ConoonThe Path of the Incarnate
INFO:NAMEA2_6_ConoonThe ghost of Conoon Chodala gave me an axe and a pair of boots.
INFO:NAMEA2_6_Erur-DanThe Path of the Incarnate
INFO:NAMEA2_6_Erur-DanThe ghost of Erur-Dan gave me a spear and cuirass.
INFO:NAMEA2_6_Hort-LeddThe Path of the Incarnate
INFO:NAMEA2_6_Hort-LeddThe ghost of Hort-Ledd gave me a book and a robe.
INFO:NAMEA2_6_IdrenieThe Path of the Incarnate
INFO:NAMEA2_6_IdrenieThe ghost of Idrenie Nerothan gave me a probe and lockpick.
INFO:NAMEA2_6_IncarnateThe Path of the Incarnate
INFO:NAMEA2_6_IncarnateThe ghost of Conoon Chodala gave me an axe and a pair of boots.
INFO:NAMEA2_6_IncarnateThe ghost of Ane Teria gave me a book and a mace.
INFO:NAMEA2_6_IncarnateThe ghost of Idrenie Nerothan gave me a probe and lockpick.
INFO:NAMEA2_6_IncarnateThe ghost of Erur-Dan gave me a spear and cuirass.
INFO:NAMEA2_6_IncarnateThe ghost of Hort-Ledd gave me a book and a robe.
INFO:NAMEA2_6_IncarnateThe ghost of Peakstar gave me a belt and pants.
INFO:NAMEA2_6_IncarnateIn times of great danger, the Ashlander tribes unite under a single war leader. If I can prove to the Urshilaku, Ahemmusa, Zainab, and Erabenimsun tribes that I am the Nerevarine, and that the tribes must unite against the threat of the Sixth House, then each ashkhan will declare me 'Nerevarine' and war leader of all tribes. This is how I must pass the Fifth Trial. I must go to all the tribal ashkhans, but my friend Sul-Matuul should be the first and easiest to persuade.
INFO:NAMEA2_6_IncarnateNibani Maesa reminded me of the Fifth Trial of the Seven Visions: 'A stranger's hand unites the Velothi/Four Tribes call him Nerevarine.' The Four Tribes are the four tribes of Vvardenfell, the Urshilaku, the Ahemmusa, the Zainab, and the Erabenimsun. When I have been named 'Nerevarine' by each of the four Ashlander tribes of Vvardenfell, I will have passed the Fifth Trial, and should return to Nibani Maesa for further guidance.
INFO:NAMEA2_6_IncarnateWhen a greater enemy threatens, the Great Houses put aside their quarrels and choose a Hortator, a single war leader to lead all the Houses. Only a Great House council can name a Hortator, and all councils must agree. Nibani Maesa says I must go to Redoran Council, Hlaalu Council, and Telvanni Council, prove to each that the threat of Dagoth Ur warrants uniting under a Hortator, and persuade each to name me 'Hortator'. This is how I must pass the Fourth Trial.
INFO:NAMEA2_6_IncarnateNibani Maesa reminded me of the Fourth Trial of the Seven Visions: 'A stranger's voice unites the Houses./Three Halls call him Hortator.' When I have been named 'Hortator' by each of the three Great Houses of Vvardenfell, I will have passed the Fourth Trial, and should return to Nibani Maesa for further guidance.
INFO:NAMEA2_6_IncarnatePeakstar says I must be chosen as 'Nerevarine' by the Ashlanders and 'Hortator' by the Great Houses. These are titles of war leaders chosen to unite the Dunmer in times of need. I must prove a war leader is needed, and be chosen as that war leader. I must tell how the Tribunal used profane tools of the Dwarves, and betrayed and misled the people. I must tell about the threat of Dagoth Ur and the Sixth House, and how the Tribunal can no longer contain them.
INFO:NAMEA2_6_IncarnateThe spirit of Peakstar warned that now that I bear the Moon-and-Star, and will be recognized as the Nerevarine, I must be ready for hatred and fear from the Temple, from Ordinators, and from Tribunal Faithful of the Great Houses.
INFO:NAMEA2_6_IncarnateI saw Azura in the Cavern of the Incarnate. I received the Moon-and-Star, an enchanted ring, and I am the Nerevarine. I have passed the first three trials. Now I must show Moon-and-Star to the ashkhans of the tribes and the councilors of the houses. Each tribe must call me Nerevarine. Each House must call me Hortator. These are the next two trials. Nibani Maesa shall be my guide. I must return to her and seek her counsel.
INFO:NAMEA2_6_PeakstarThe Path of the Incarnate
INFO:NAMEA2_6_PeakstarThe ghost of Peakstar gave me a belt and pants.
INFO:NAMEabsurd notionThe Rieklings? The Snow Elves of legend? Preposterous. You see, I believe the Falmer REALLY existed, centuries ago. They were Elves, just like the Altmer, Dunmer or Bosmer. Then...they just faded away. They bred with the other Elven races, and ceased to exist as an identifiable culture. It's very likely that the Falmer are an important part of Elven ancestry. %PCName, your glass is almost emptttyyyyy....
INFO:NAMEabsurd notionThe mere suggestion that the Falmer are no more than the Rieklings is ridiculous. The Falmer WERE a real race, until they intermingled with the other Elven races. It's quite clear to me that the Falmer are an important piece in the puzzle that is Elven Ancestry.
INFO:NAMEAdvancementYou are the Grandmaster of House Hlaalu, %PCName.
INFO:NAMEAdvancementOnce our business is concluded, I will consider your advancement.
INFO:NAMEAdvancementYes, you clearly deserve the rank of %NextPCRank. Congratulations, %PCName.
INFO:NAMEAdvancementOnce our business is concluded, I will consider your advancement.
INFO:NAMEAesliipThere is nothing more to say about the creature.
INFO:NAMEAesliipThe creature is defeated, and from what you say, there was more to be found in those caves. You have done well, %PCName. Return now to the Skaal village. I will meet you there in a while. There are matters I must attend to.
INFO:NAMEAesliipSo he is defeated. It seems there was more to that creature than any of us had imagined. You have done well, %PCName. I, for one, would be proud to call you Skaal. Return now to the Skaal village. I will meet you there in a while. There are matters I must attend to.
INFO:NAMEAesliipYou are to kill Aesliip, my friend. Beware, though.
INFO:NAMEAesliipFrom what I have read in the histories, Aesliip was once a powerful mage who delved in necromancy. As a result of these dark magics, he was made a draugr, but he retains much of his immense power. You are to kill this creature, and perhaps end this madness. Take care with this task, %PCName. This situation seems odd to me.
INFO:NAMEaiding meYou've already agreed to help me, %PCName.
INFO:NAMEaiding meExcellent. I am glad to have you working with me. From now on, every future assignment you are given will come from me.
INFO:NAMEaiding meWell, then perhaps you are someone Carnius has a use for. Know now that if you choose to follow him, I will never fully be able to trust you again.
INFO:NAMEaiding meYou're already helping me, %PCRank. What's your point?
INFO:NAMEaiding meA wise decision, %PCRank. I will occasionally have special requests of you; for now, see me when you are ready for your next assignment.
INFO:NAMEaiding meNo? You may wish to re-think that, %PCRank. And I'd certainly advise that you don't go running off to Falco. That could prove to be very bad for you.
INFO:NAMEaiding meYou've already agreed to assist me. Focus on your current assignment.
INFO:NAMEaiding meI am disappointed, though not terribly surprised. Do as you will, %PCName, but do not cross me or you will regret it.
INFO:NAMEaiding meHave you made your choice yet? I am not a patient man, and you do not want me as an enemy, %PCRank.
INFO:NAMEaiding meBelieve me, I can make you a much better offer than Falco ever could. Don't be fooled. I will tolerate you only for as long as you are useful to me. If you perform well enough, it will be to your benefit. I think it's clear that I'm in a position to offer you a great deal more than Falco might; serve me well, and you may end up taking Falco's place. Take a little time and think it over, %PCRank.
INFO:NAMEaiding meYou have made your choice, I see. I had hoped we would not be at odds, but I still intend to protect this colony and its people.
INFO:NAMEaiding meYou have already agreed to help me, %PCName, and I am grateful for it.
INFO:NAMEaiding meHave you decided to do what is right, %PCName?
INFO:NAMEaiding meI can reveal to you now that the true reason I took this position was to counter whatever schemes Carnius may have. I want to see this colony succeed, %PCName, and I believe you can help me to see that it does. I shall give you some time to think it over. Let me know when you are ready to make a choice.
INFO:NAMEAlmalexiaI know of no such person. Why do you ask me such ridiculous things?
INFO:NAMEAlmalexiaWho?
INFO:NAMEAlmalexiaI have heard strange tidings about the goddess, but I learn no details in this place.
INFO:NAMEAlmalexiaThe Dunmer "goddess"? Can't say I know much about her. There's some talk sometimes, but it takes a while for news to travel here.
INFO:NAMEAlmalexiaThere have been ill tidings on the wind about the goddess, but none in this place know details.
INFO:NAMEAlmalexiaI don't know much about her. The Dark Elves seem to love her, though. And the rest of that bunch.
INFO:NAMEAlmalexiaI have been hearing rumors about the goddess, but nothing concrete.
INFO:NAMEAlmalexiaNever heard of her.
INFO:NAMEAlmalexiaAlmalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak.
INFO:NAMEAntecedents of Dwemer LawGood. This is the last of the three books I was looking for. Please accept these trinkets of mine. I no longer have any use for them.
INFO:NAMEAntecedents of Dwemer LawEdwinna Elbert in Ald'ruhn is a scholar of the Dwemer. Ask her.
INFO:NAMEAntonius NunciusAntonius Nuncius is dead, and you believe he was involved with the morale being low? This is a tragedy. I can't have these things happening at my fort.
INFO:NAMEAntonius NunciusAntonius Nuncius is dead? This is terrible! I can't have these things happening under my command. Forget the search for the cause of the low morale. There are more important things to attend to, obviously.
INFO:NAMEAntonius NunciusYou've spoken to Nuncius, have you not? One of our priests. I don't think he's happy to be stationed here, but such is his lot in life.
INFO:NAMEAntonius NunciusI'm sure I'll be able to find a great number of duties for Nuncius to perform. He'll be quite busy now. What was he thinking? Well...we'll whip him into shape.
INFO:NAMEAntonius NunciusIf you believe he is connected with this low morale here at the fort, find some proof. If you think you have proof, confront him. Let's see how he reacts to it.
INFO:NAMEAntonius NunciusHe's one of our priests here. Not a bad one. Seems a bright enough fellow, if he would only apply himself a bit more.
INFO:NAMEAntonius NunciusI am Antonius Nuncius.
INFO:NAMEAntonius NunciusI heard Nuncius is dead. That's not going to sit well with the officers.
INFO:NAMEAntonius NunciusI've got nothing more to say about him. Go talk to him if you want. Or wait for him in his office--it's upstairs.
INFO:NAMEAntonius NunciusI've got nothing more to say about him. Go talk to him if you want. Or wait for him in his office--it's in the Armory.
INFO:NAMEAntonius NunciusThe priest? He's not bad, I guess, for a priest. You'll find him at the Imperial Cult Shrine here at the fort, though he keeps an office upstairs here. Could be in either place. Seems to understand us soldiers pretty well. He was telling me just the other day how it seemed unfair that the Captain had cut us off from the drink. He figures that's one of our few pleasures on this dungheap of an island.
INFO:NAMEAntonius NunciusThe priest? He's not bad, I guess, for a priest. You'll find him here in the Imperial Cult Shrine here at the fort, though he keeps an office upstairs from the Armory. Seems to understand us soldiers pretty well. He was telling me just the other day how it seemed unfair that the Captain had cut us off from the drink. He figures that's one of our few pleasures on this dungheap of an island.
INFO:NAMEAntonius NunciusThe priest? He's not bad, I guess, for a priest. You'll find him at the Imperial Cult Shrine here at the fort, though he keeps an office upstairs from the Armory. Could be in either place. Seems to understand us soldiers pretty well. He was telling me just the other day how it seemed unfair that the Captain had cut us off from the drink. He figures that's one of our few pleasures on this dungheap of an island.
INFO:NAMEAntonius NunciusAntonius WHOcius? Never heard of him.
INFO:NAMEApelles MatiusWho?
INFO:NAMEassassinatedWell, you certainly blew it, didn't you?
INFO:NAMEassassinatedQuite a nice job you did, %PCRank.
INFO:NAMEassassinatedHe's dead? Excellent. It's a shame I wasn't there to see it myself, but I do need to keep my distance. Plausible deniability, of course. The investors should start pulling out any day now, %PCRank. Good work. Here, take this. It's a special present for all the good work you've done. You won't see another like it anywhere.
INFO:NAMEassassinatedMake sure no one sees you. If you're spotted, or if the guards return by the time you shoot Falco, you'll most likely be caught. You're on your own if that should happen, %PCRank. I'll disavow any knowledge of the plot.
INFO:NAMEassassinatedOnce you give Baslod the signal, he'll attack and draw away the guards.
INFO:NAMEassassinatedWhy, yes, by those terrible Nords, of course. At least that's how it'll look. I've contracted a simpleton to pose as one of the Native Nords; he'll make an attempt on Falco's life and distract the guards. That's when YOU eliminate Falco. It's all been arranged, so you've little to worry about. Baslod will wait for your signal, and then strike.
INFO:NAMEassassinatedYou've protected me well, %PCName. I appreciate it.
INFO:NAMEassassinatedYou've protected me well, %PCName. I appreciate it. Here, take this. It's the only one like it, so far as I know. Oh, and your usual compensation.
INFO:NAMEassassinatedKeep sharp! There may be others!
INFO:NAMEassassinatedIt's not that I value my own life so highly, but that without me here, there will be no one to directly oppose Carnius' actions. Just stay close for a while; we'll figure out what's going on soon enough.
INFO:NAMEassignmentWith Carnius dead, I fear the entire colony will be shut down by the board of directors. There's no more work for you, %PCName. It's entirely possible there's no more work for any of us.
INFO:NAMEassignmentFalco's dead. There's going to be an official investigation, and all work has been halted. The board will likely close down the entire operation. In other words, there's no more work for you, %PCRank.
INFO:NAMEassignmentWhat? You're the Factor. You don't take orders from me.
INFO:NAMEassignmentHave you decided on plans for your estate, %PCRank?
INFO:NAMEassignmentFar be it from me to give you orders, but there is one matter that needs your attention. Carnius had plans for the Factor's estate, but they were never carried out. That task would now fall to you, %PCRank.
INFO:NAMEassignmentNo, there's nothing you need to worry about right now. Perhaps once the construction is done, there will be something for you to take care of. Come back when it's finished.
INFO:NAMEassignmentWhat? You've been fired. Why would I give you any work? Now, if we were to work out some sort of arrangement in which I could re-hire you, then perhaps we could talk.
INFO:NAMEassignmentI'm sorry, %PCName. You've been fired from the company; I can't give you any more assignments. For a fee, however, I can push the paperwork through to re-hire you.
INFO:NAMEassignmentI'm sorry, %PCName. You've been fired from the company; I can't give you any more assignments. If Carnius were to re-hire you, however, you could continue with what you were doing.
INFO:NAMEassignmentYou choose to ally yourself with Falco, and then come to me expecting work? I didn't realize you were THAT stupid.
INFO:NAMEassignmentYou've chosen to side with Carnius, %PCName. I suggest you go to him if you want work. I have nothing for you.
INFO:NAMEassignmentYou'll be wanting to take the news back to Carnius, I expect.
INFO:NAMEassignmentUntil we've dealt with Baro, there's little else we can accomplish here. Is he still demanding extra payment?
INFO:NAMEassignmentIt seems that nothing is easy, %PCName. Carnius' replacement supply ship has brought new problems with it, namely one Baro Egnatius. He seems to think that he deserves extra payment for delivering our supplies, and taking the ore back to the mainland, and I for one have no intention of giving in to him.
INFO:NAMEassignmentYou've chosen to side with Carnius, %PCName. I suggest you go to him if you want work. I have nothing for you.
INFO:NAMEassignmentYou outrank me, Factor. I cannot give you assignments.
INFO:NAMEassignmentHave you decided on plans for your estate, %PCName?
INFO:NAMEassignmentThis is hardly an assignment, but I do have one last thing to ask of you. There's the matter of your estate that needs to be settled.
INFO:NAMEassignmentThere's nothing that needs your attention right now, Factor. Perhaps when the construction is finished, there will be something to address, but not now.
INFO:NAMEassignmentTake that note to Carnius. We know he's involved now; he can't hide it anymore.
INFO:NAMEassignmentSomething about this Skaal attack doesn't seem right.
INFO:NAMEassignmentWe need to put a stop to the Skaal attack before anyone gets killed.
INFO:NAMEassignmentBring back those swords, %PCName.
INFO:NAMEassignmentYou've done more than enough for now, %PCName. You've kept me from being assassinated, and I can't thank you enough. Give us a day or two to get back on our feet, and then come see me.
INFO:NAMEassignmentLooks like I won't be assassinated today. Good job, %PCName.
INFO:NAMEassignmentDon't go anywhere! There may be more of them!
INFO:NAMEassignmentStay nearby, just in case. I trust you more than anyone else here, and would feel better with you at my side.
INFO:NAMEassignment%PCName, I'm going to ask you to stay close to me for a while. I've heard rumors that I'm to be assassinated, and as you can imagine, I'd like to prevent that.
INFO:NAMEassignmentIt'll take a few days to get the guards trained and up to speed. Come back and see me then.
INFO:NAMEassignmentAny luck talking to the colonists? We need to hire guards as soon as possible.
INFO:NAMEassignmentClearly we must do something to better protect the colony. As much as I would like to, I cannot rely solely on you to protect the site. So, we'll need to hire guards.
INFO:NAMEassignmentYou've done all I need for now, %PCName. I should have more in a few days.
INFO:NAMEassignmentHas the grove of trees been taken care of?
INFO:NAMEassignmentWork with Unel Lloran; I've placed him in charge of getting rid of those trees.
INFO:NAMEassignmentWe can't go ahead with the expansion plans until those Spriggans are gone long enough for us to get rid of the trees.
INFO:NAMEassignmentNow that the report is taken care of, we can move on to other things. Perhaps you've noticed the increase in Spriggans around here lately. I'm not sure what's going on, but they seem to be gravitating towards that cluster of trees at the East end of the colony. Unfortunately, future plans for expansion demand that we remove those trees.
INFO:NAMEassignmentWhat? That report takes priority over everything right now, %PCName. Make sure it gets delivered on time!
INFO:NAMEassignmentI have an urgent job for you, %PCName. I hope you don't have anything else going on, because this needs to be taken care of immediately. This report needs to be in Carnius' hands in five hours' time, and you're going to deliver it to him.
INFO:NAMEassignmentNo, I don't have anything for you right now. We're concentrating on finishing up the current construction here at the site; come find me when we're done with it.
INFO:NAMEassignmentGraring is dead? Then the Stalhrim is as good as lost to us.
INFO:NAMEassignmentYou've forged an important bond here, %PCName. It's clear to see why Carnius was so interested in this. Do what they've asked; take them any more Stalhrim you can find. Better that we get control of it before Carnius does.
INFO:NAMEassignmentGet the Nords some of that Stalhrim, %PCName. I'm curious to see what they can do with it.
INFO:NAMEassignmentHave you gotten any information from Graring and his companions?
INFO:NAMEassignmentSomething has happened in the mine. The men have unearthed a burial cavern, but it's unlike any we've seen before. There's some sort of ice in there that they can't break through. I want you to find out what it is. There are some Nords that live just south of where the Harstrad and Islid rivers meet. Go talk to the one named Graring, and see if he can tell you anything.
INFO:NAMEassignmentSomething has happened in the mine. The men have unearthed a burial cavern, but it's unlike any we've seen before. There's some sort of ice in there that they can't break through. There were a group of Nords living here on the island that might have known what it was about, but I understand their leader, Graring, is dead. Without him, I doubt we'll ever figure it out.
INFO:NAMEassignmentHave you calmed down Seler Favelnim, %PCName?
INFO:NAMEassignmentYes, I have a matter that needs urgent attention. Something has gone horribly wrong with Seler Favelnim, and I need you to tend to him immediately.
INFO:NAMEassignmentSomething has happened in the mine. The men have unearthed a burial cavern, but it's unlike any we've seen before. There's some sort of ice in there that they can't break through. There were a group of Nords living here on the island that might have known what it was about, but I understand their leader, Graring, is dead. Without him, I doubt we'll ever figure it out.
INFO:NAMEassignmentYou failed your assignment to catch Uryn Maren. I have nothing more for you.
INFO:NAMEassignmentIt would appear that the matter of Uryn Maren has been settled for us, %PCName.
INFO:NAMEassignmentUryn Maren is dead. An incident this serious will most likely shut down Raven Rock. There's nothing I can do.
INFO:NAMEassignmentAldam Berendus is dead. An incident this serious will most likely shut down Raven Rock. There's nothing I can do.
INFO:NAMEassignmentUryn Maren saw you following him. It's over.
INFO:NAMEassignmentWe need to catch Uryn Maren in the act, %PCName. And soon.
INFO:NAMEassignmentHave you gotten any proof that Uryn Maren is stealing?
INFO:NAMEassignmentFind the ore he's hiding, %PCName. I want this situation resolved, so I don't have to continue to waste one of them as a guard in the mines.
INFO:NAMEassignmentWe need to get proof that Uryn Maren is stealing ore from the mines.
INFO:NAMEassignmentMy intention was to have you look into possible thefts in the mine. I'd been concerned that Uryn Maren was the cause, but someone has killed Aldam Berendus. That's a far more serious issue, and it will likely result in the shutdown of the colony. I'm afraid, then, that I have nothing further for you.
INFO:NAMEassignmentMy intention was to have you look into possible thefts in the mine. I'd been concerned that Uryn Maren was the cause, but someone has killed him. That's a far more serious issue, and it will likely result in the shutdown of the colony. I'm afraid, then, that I have nothing further for you.
INFO:NAMEassignmentThe logs from the mines aren't adding up, %PCName. Ore is disappearing, and if my hunch is right, Uryn Maren is the one making it disappear. Of course, if my hunch is right, we're going to need proof of his theft.
INFO:NAMEassignmentThe logs from the mines aren't adding up, %PCName. Ore is disappearing, and if my hunch is right, Uryn Maren is the one making it disappear. Of course, if my hunch is right, we're going to need proof of his theft.
INFO:NAMEassignmentYou killed Baro? Are you out of your mind? If I'd wanted him dead, I could have done that myself.
INFO:NAMEassignmentYou've spared me from having to make that extra payment, and for that I thank you, %PCName.
INFO:NAMEassignmentUntil we've dealt with Baro Egnatius, there's little else we can accomplish here. Is he still demanding extra payment?
INFO:NAMEassignmentIt seems that nothing is easy, %PCName. Carnius' replacement supply ship has brought new problems with it, namely one Baro Egnatius. He seems to think that he deserves extra payment for delivering our supplies, and taking the ore back to the mainland, and I for one have no intention of giving in to him. I've given up trying to reason with him; why don't you try talking some sense into him.
INFO:NAMEassignmentThe work is almost done. Let Carnius know, would you?
INFO:NAMEassignmentNothing right now, %PCName. Come back in a few days, when the work has finished on the Trader's outpost.
INFO:NAMEassignmentNothing right now, %PCName. Perhaps once we've finished work on the smithy. Come back in a few days.
INFO:NAMEassignmentThere's nothing for you to do right now, %PCName. When the construction is finished, though, you should check in with Carnius.
INFO:NAMEassignmentMake sure Carnius knows about the decision, %PCName.
INFO:NAMEassignmentNothing right now, %PCName. Come back in a few days, when the work has finished on the Trader's outpost.
INFO:NAMEassignmentNothing right now, %PCName. Perhaps once we've finished work on the smithy. Come back in a few days.
INFO:NAMEassignmentDo you have any input on that decision, %PCName? We need to start construction soon.
INFO:NAMEassignmentWell, I don't have a real assignment for you, but perhaps you can help me with something else. I have a difficult decision to make, and your input would be valuable to me.
INFO:NAMEassignmentI don't have any assignments for you right now, %PCName. I have other things to deal with.
INFO:NAMEassignmentYou've already told me about the ship. Just make sure the news gets to Carnius.
INFO:NAMEassignmentYou've already told me about the ship. Just make sure the news gets to Carnius. But if you find any pick axes, let me know.
INFO:NAMEassignmentHave you seen anything? Can you tell me any more about the ship?
INFO:NAMEassignmentHave you asked the men if they've seen anything? I never see more than what's going on right here at the site, and I rarely have time to look.
INFO:NAMEassignmentShipping Manifest? I'd give it to you if I had it, %PCName. No ship has arrived; it may have something to do with the fact that Carnius never said anything about putting in a dock, so where would a ship of that size land? I'm of little help; I certainly haven't seen anything. Though I heard something about a light to the northwest.... I didn't think anything of it at the time, but maybe that was it. Look into it for me, will you?
INFO:NAMEassignmentShipping Manifest? I'd give it to you if I had it, %PCName. No ship has arrived; it may have something to do with the fact that Carnius never said anything about putting in a dock, so where would a ship of that size land? I'm of little help; I've spent all my time making sure the construction proceeds smoothly, so I haven't seen anything. Check with the men; perhaps one of them can tell you more.
INFO:NAMEassignmentI have nothing for you, %PCName. Work continues on the colony, but we have no need for your help at the moment.
INFO:NAMEassignmentLet Carnius know that Hroldar the Strange has been dealt with. There's nothing more for you to do here now.
INFO:NAMEassignmentEverything is on hold while Hroldar the Strange is blocking the door. We need to get rid of him.
INFO:NAMEassignmentI'm afraid any jobs would have to come from Carnius, %PCName. You'd better see him.
INFO:NAMEassignmentConfound it all. I had hoped Carnius wouldn't catch wind of our situation. I had things under control until recently... It's this crazy Nord. Hroldar the Strange, we've taken to calling him. He's been hanging around for a while, ranting about how we're ruining the land, and if we don't stop, we'll incur the wrath of Nature itself. He was simply a nuisance, but now it's apparent we have to get rid of him.
INFO:NAMEassignmentSo, Carnius has given you a second chance, eh? Very well. There's no work for you here, though.
INFO:NAMEassignmentYour only task was to bring the miners here, and you couldn't even accomplish that? Clearly, the East Empire Company has no use for you.
INFO:NAMEassignmentOnce you have four more pieces of ore, take all five to Carnius.
INFO:NAMEassignmentCarnius sent you to me for more instructions, yes? Well, you can finish the task I was working on before you got here. Now that some of the workers have arrived, I need to stay here and supervise. Here, take this ebony ore, and find four more pieces like it. Carnius needs some proof for our investors that this venture is worth it, and the ore should do nicely.
INFO:NAMEassignmentWe've already discussed the drastic measures that need to be taken. See to it that they're carried out.
INFO:NAMEassignmentIt appears that more drastic measures will be necessary, %PCRank.
INFO:NAMEassignmentWith Falco out of the way, the whole operation should shut down in a matter of days. Just be patient for now, %PCRank. Come see me in a few days, and we'll start cleaning up.
INFO:NAMEassignmentI want Falco assassinated, %PCRank. Stick to the plan, and no one will know you had anything to do with it.
INFO:NAMEassignmentOh, this will be a most important job for you. It's a shame, really. After all I've clearly done to secure the safety of the colonists, and yet poor Falco will still be assassinated right under their noses. Well, it simply proves this venture is just too dangerous.
INFO:NAMEassignmentNothing right now, %PCRank. I have some important plans that I'm preparing, but they're not ready yet. You're an important part of them, so I'll let you know when I need you.
INFO:NAMEassignmentHave you made any progress? We need to hire guards so maintain the illusion that we actually care about what's happening here.
INFO:NAMEassignmentWith this awful turn of events, we'll just have to do something about protecting the colony better, won't we %PCRank? I certainly wouldn't want anyone to have the impression that I haven't done all I can to secure the safety of our beloved colonists. So you're going to see to it that we hire guards for our little venture, just to put the investors' minds at ease.
INFO:NAMEassignmentIt's all settled? Good. I can be sure that work in the mine will continue, and any Stalhrim left will be discovered. Well done, %PCRank.
INFO:NAMEassignmentSort out this problem with Unel Lloran. I don't have time to deal with it.
INFO:NAMEassignmentI need to at least give the impression that I care about what happens to the workers, so go remove this infestation of Spriggans.
INFO:NAMEassignmentThere's some sort of problem with Spriggans at the colony site, and I expect you to take care of it, %PCRank.
INFO:NAMEassignmentSo, Hroldar has been dealt with as well? Good. He'd long outlived his usefulness to me, and was becoming a liability. Let's hope you continue to perform well, %PCRank. I'd hate to start thinking of you as a liability as well.
INFO:NAMEassignmentThe messenger is dead? And.... you already killed Hroldar, despite that not being part of your assignment. Well, it's not the way I would've liked it to happen, but I am glad those two are out of the way. To make a point, though, you'll get no reward from me, %PCRank - keep that in mind the next time you decide to make up the rules as you go.
INFO:NAMEassignmentThe messenger is dead? And.... have you taken care of anything else? If not, I suggest you speak to Hroldar.
INFO:NAMEassignmentFind the messenger carrying that report, and see to it that he's taken care of.
INFO:NAMEassignmentI trust you remember Hroldar the Strange? Well, he's one of my men. Picked him up outside Cyrodiil some years back, and have used him for a few jobs since then. I correctly figured he'd serve well in this situation, and so far he has. Oh, you don't need to know everything he's done for me; suffice it to say he's made some very good progress. But now, I have need of his skills, and yours as well. You're going to intercept a report for me.
INFO:NAMEassignmentI don't have any work for you right now, %PCRank. Perhaps once those simpletons at the site finish up the construction, we can start on the next phase of my plans. Check back in a few days.
INFO:NAMEassignmentAll your efforts should be focused on the Stalhrim right now, %PCRank. You've no idea how important it is.
INFO:NAMEassignmentThe miners have stumbled onto something very important, %PCRank. A wall in the mine crumbled and an old burial cavern was uncovered. They've found a large block of ice inside, and nothing anyone does can break it. I've feigned ignorance on the subject, but I need you to do something about it. The ice is called Stalhrim, and you're going to get me some of it.
INFO:NAMEassignmentNothing right now, %PCRank. But I suspect I may have a task for you in the near future. A very important task, in fact.
INFO:NAMEassignmentHave you dealt with Seler Favelnim, %PCRank?
INFO:NAMEassignmentYes, yes - I do have some work for you. One of the miners is causing some sort of disturbance. He's in the bar, and has apparently gone crazy, or some such nonsense. Go find this Seler Favelnim and deal with him, will you?
INFO:NAMEassignmentGood work on that last job, %PCRank. I'll let you know when I have something more for you.
INFO:NAMEassignmentThings are not going at all as I'd planned. Someone has killed Aldam Berendus, and an investigation will likely be launched. The entire colony could be shut down over this. So I'm afraid there's no work for you.
INFO:NAMEassignmentThings are not going at all as I'd planned. Someone has killed Uryn Maren, and an investigation will likely be launched. The entire colony could be shut down over this. So I'm afraid there's no work for you.
INFO:NAMEassignmentYou should be off helping Uryn Maren, %PCRank.
INFO:NAMEassignmentDo you have the ore? I need to get Uryn Maren back to work without worrying about this.
INFO:NAMEassignmentI'm waiting on that ore, %PCRank. The evidence needs to be removed before Falco decides to search Uryn Maren.
INFO:NAMEassignmentIt's time you start earning your keep, %PCRank. I've had Uryn Maren procuring a little extra ore that I can sell on the side. I have reason to believe that Falco suspects what's going on, and I need you to help take care of the matter.
INFO:NAMEassignmentIt's time you start earning your keep, %PCRank. I've had Uryn Maren procuring a little extra ore that I can sell on the side. I have reason to believe that Falco suspects what's going on, and I need you to help take care of the matter.
INFO:NAMEassignmentYou killed him?? How am I supposed to retain the services of a ship captain if all he knows is that every man who took the job before him is dead? Ugh. I hope you're not expecting any sort of reward for this. Just move on to your next assignment.
INFO:NAMEassignmentHrmph. Took long enough. Well, this is what happens when there's more work than I can do myself. Things don't get done right, or on time, or with any degree of finesse.... sometimes I wonder why I try, %PCRank. Well, at least the supplies will get through now. Good work, I suppose. Here, take this, and then let's discuss your next assignment.
INFO:NAMEassignmentHas Falco gotten things under control? I sometimes wonder why I hired him. Now that I think of it, why did I hire you, if you're here talking to me instead of fixing things? Get out of here!
INFO:NAMEassignmentHow am I supposed to get anything done when things are always going wrong? No one understands the pressure I'm under, %PCRank. No one. And these problems only make things worse. Get out there and find out what's keeping Falco from getting his work done THIS time. It's some sort of problem with the supply ship. I can only imagine what he's done....
INFO:NAMEassignmentThe trader's outpost is almost done? Bah, who cares? These incompetents can't even finish the simplest of assignments.
INFO:NAMEassignmentThe smithy is almost done? Bah, who cares? These incompetents can't even finish the simplest of assignments.
INFO:NAMEassignmentWhat? No, %PCRank. Nothing for you right now. Come back in a few days.
INFO:NAMEassignmentI'm waiting on that decision from you, %PCRank.
INFO:NAMEassignmentOh, you again. Well, you can deal with this; I can't be bothered. The funds are available to add a service provider to the colony. It needs to be decided whether a smith or a trader should be brought in; the decision is going to be yours.
INFO:NAMEassignmentI still don't have anything for you to do, %PCRank. Go bother Falco if you must.
INFO:NAMEassignmentNo, %PCRank. Nothing for you to do. Come back another time.
INFO:NAMEassignmentWHAT? It's gone? This is unacceptable! After the money I spent on this venture... Fine, fine. Another ship will have to be sent for. Well, don't just stand there; the longer I look at you, the longer I have to think about it. Just take this and go away. Come back in a few days.
INFO:NAMEassignmentI need to know the status of those supplies, %PCRank. Get moving.
INFO:NAMEassignmentActually, you can make yourself useful, %PCRank. It's a menial task, but it needs to be done. I've spent a great deal of money ensuring that supplies are delivered from the mainland, and I'd like you to go make sure everything is in order. The supply ship arrived this morning according to my schedule. Get me a copy of the shipping manifest from Falco, will you? On your way, then.
INFO:NAMEassignmentThere's no work for you right now, %PCRank. Check again in a few days.
INFO:NAMEassignmentHe's dead? Wonderful! That'll send a message: anyone who gets in the way of the Raven Rock project will suffer dearly. Excellent work, %PCRank. Oh, don't worry about what Falco thinks. He still takes orders from me, you know.
INFO:NAMEassignmentSo it's been dealt with? Shame that you didn't just kill him outright, but fair enough. As long as the work can continue. Good job, %PCRank.
INFO:NAMEassignmentHave you finished taking care of Falco's little problem? If not, I suggest you stop bothering me, and go deal with it.
INFO:NAMEassignmentI personally don't have anything for you, but I understand Falco is having some sort of problem out at the site. Doesn't surprise me in the least. Go out there and see what's going on, will you?
INFO:NAMEassignmentI don't have any work for you right now. Check back when construction has progressed some.
INFO:NAMEassignmentI don't have any work for you right now. Check back when construction has progressed some.
INFO:NAMEassignmentThey didn't make it? Honestly, %PCName. This doesn't speak well of your abilities. Well, we'll just have to teach you a little lesson, won't we? You're fired.
INFO:NAMEassignmentAh, so you have the ore I asked Falco for? He couldn't even accomplish that by himself, could he? No matter. The investors are waiting for this, so hand it over. Here's payment for the job. I don't have any other work for you right now; come back and see me in about three days. By then construction should be well under way, and there will likely be more for you to do. Oh, and take this stock certificate.
INFO:NAMEassignmentYou've talked to Falco, then? Well, where's the ore? Until you have five pieces of it in your hands, ready to give to me, don't waste my time.
INFO:NAMEassignmentSo, the workers arrived safely? That's something, at least. But you haven't talked to Falco? Well, then march right back out there and do it, %PCName. If you're going to learn anything from this, it's that there's a chain of command in this operation, and I expect it to be adhered to. I gave you instructions, and you will carry them out to the letter.
INFO:NAMEassignmentYou're supposed to be escorting the workers. What are you doing back here? Hurry up and get to it!
INFO:NAMEassignmentGo talk to Gidar Verothan. He's waiting outside the fort. Hurry up, now.
INFO:NAMEassignmentYou think you're ready for work, eh? Very well. The first of our workers have arrived, and need to get to the mining site. None of them are particularly skilled with a blade, so I'd like you to escort them. They know the way; you simply have to make sure they arrive safely. Once you're there, check in with Falco Galenus. He'll give you further instructions. For now, go speak to Gidar Verothan. He's down by the dock.
INFO:NAMEassist youUp to you. I'll be here if you need me.
INFO:NAMEassist youSounds good. Let's go get 'em. Saenus will have to run those other errands that Captain Carius had for us to do. I'm ready for some action.
INFO:NAMEassist youYeah, Cap'n said something about some smugglers. Wanna go crack some skulls?
INFO:NAMEassist youAs you wish. If you change your mind, please let me know.
INFO:NAMEassist youExcellent. Gaea Artoria will have to perform the other tasks that Captain Carius had for me today, but no matter. Let us find these scoundrels!
INFO:NAMEassist youAh yes, this smuggling ring. Captain Carius mentioned something about that. I would be glad to help. Though I'm admittedly not the most handy with my blade, I believe I can help guide you through this conundrum.
INFO:NAMEAttackGrowl!
INFO:NAMEAttackKill the beast!
INFO:NAMEAttackYour head will be my new trophy!
INFO:NAMEAttackI�ve got a bone for you. Come and get it!
INFO:NAMEAttackI�ve fought guars more ferocious than you!
INFO:NAMEAttackKill the beast!
INFO:NAMEAttackYour head will be my new trophy!
INFO:NAMEAttackI�ve got a bone for you. Come and get it!
INFO:NAMEAttackI�ve fought guars more ferocious than you!
INFO:NAMEAttackYour cursed bloodline ends here!
INFO:NAMEAttackI�ve got the cure for your curse right here.
INFO:NAMEAttackKill the beast!
INFO:NAMEAttackYour head will be my new trophy!
INFO:NAMEAttackI�ve got a bone for you. Come and get it!
INFO:NAMEAttackI�ve fought guars more ferocious than you!
INFO:NAMEAttackYour cursed bloodline ends here!
INFO:NAMEAttackI�ve got the cure for your curse right here.
INFO:NAMEAttackTaste my silver, foul beast!
INFO:NAMEAttackKill the beast!
INFO:NAMEAttackHunt it down and kill it!
INFO:NAMEAttackKill the beast!
INFO:NAMEAttackYour head will be my new trophy!
INFO:NAMEAttackI�ve got a bone for you. Come and get it!
INFO:NAMEAttackI�ve fought guars more ferocious than you!
INFO:NAMEAttackYour cursed bloodline ends here!
INFO:NAMEAttackI�ve got the cure for your curse right here.
INFO:NAMEAttackTaste my silver, foul beast!
INFO:NAMEAttackKill the beast!
INFO:NAMEAttackHunt it down and kill it!
INFO:NAMEAttackKill the beast!
INFO:NAMEAttackYour head will be my new trophy!
INFO:NAMEAttackI�ve got a bone for you. Come and get it!
INFO:NAMEAttackI�ve fought guars more ferocious than you!
INFO:NAMEAttackYour cursed bloodline ends here!
INFO:NAMEAttackKill the beast!
INFO:NAMEAttackYour head will be my new trophy!
INFO:NAMEAttackI�ve got a bone for you. Come and get it!
INFO:NAMEAttackI�ve fought guars more ferocious than you!
INFO:NAMEAttackTaste my silver, foul beast!
INFO:NAMEAttackYour cursed bloodline ends here!
INFO:NAMEAttackI�ve got the cure for your curse right here.
INFO:NAMEAttackKill the beast!
INFO:NAMEAttackYour head will be my new trophy!
INFO:NAMEAttackI�ve got a bone for you. Come and get it!
INFO:NAMEAttackI�ll take care of the small pup!
INFO:NAMEAttackYour cursed bloodline ends here!
INFO:NAMEAttackI�ve got the cure for your curse right here.
INFO:NAMEAttackTaste my silver, foul beast!
INFO:NAMEAttackYour cursed bloodline ends here!
INFO:NAMEAttackI�ve got the cure for your curse right here.
INFO:NAMEAttackKill the beast!
INFO:NAMEAttackYour head will be my new trophy!
INFO:NAMEAttackI�ve got a bone for you. Come and get it!
INFO:NAMEAttackI�ve fought guars more ferocious than you!
INFO:NAMEAttackYour cursed bloodline ends here!
INFO:NAMEAttackI�ve got the cure for your curse right here.
INFO:NAMEAttackArrgh!
INFO:NAMEattack on the Imperial fortI've told you all I will about the attack. The Imperials' business is their own.
INFO:NAMEattack on the Imperial fortThose soldiers...pfah! They cut their trees and dig their holes, and have little to show after a day's toil. They do not respect this land or its creatures, and for that, I find them offensive. But, though I have no love for them, the Skaal would never do such a thing. We prefer to let the Imperials kill themselves slowly. But these creatures that attacked...these were not wolves of this island. Now, have you finished your business here?
INFO:NAMEattack on the Imperial fortThose soldiers...pfah! They cut their trees and dig their holes, and have little to show after a day's toil. They do not respect this land or its creatures, and for that, I find them offensive. But, though I have no love for them, the Skaal would never do such a thing. We prefer to let the Imperials kill themselves slowly. But these creatures that attacked...these were not wolves of this island. Now, have you finished your business here?
INFO:NAMEattack on the Imperial fortI can tell you no more about this. If there is information, Heart-Fang will have it. I'm sorry I can do no more.
INFO:NAMEattack on the Imperial fortI have heard rumors of this attack. It is a terrible thing. We hold all life sacred, stranger, even the Imperials. But, you should speak with our leader, Tharsten Heartfang. You will find him in the Greathall.
INFO:NAMEattack on the Imperial fortI have heard rumors of this attack. It is a terrible thing. We hold all life sacred, stranger, even the Imperials. But, you should speak with our leader, Tharsten Heartfang. You will find him in the Greathall.
INFO:NAMEB1_UnifyUrshilakuUrshilaku Nerevarine
INFO:NAMEB1_UnifyUrshilakuSul-Matuul has named me Nerevarine, War Leader of the Urshilaku, and Protector of the People. He has given me the Teeth, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Urshilaku have named me Nerevarine.
INFO:NAMEB1_UrshilakuKillUrshilaku Nerevarine
INFO:NAMEB1_UrshilakuKillI have slain an Urshilaku Ashlander. Now it will be impossible to have friendly dealings with them or their leaders.
INFO:NAMEB2a_KausiAhemmusa Nerevarine
INFO:NAMEB2a_KausiThe gulakhan Kausi of the Ahemmusa admitted that they are a poor, sad tribe, without an ashkhan, and led by a wise woman. He asked me to talk to the wise woman, Sinnammu Mirpal, and do the deeds of a hero, and save the Ahemmusa.
INFO:NAMEB2b_DutadalkAhemmusa Nerevarine
INFO:NAMEB2b_DutadalkThe gulakhan Dutadalk of the Ahemmusa told me to speak to the wise woman, Sinnammu Mirpal, and to tell her I will find a safe place for the Ahemmusa.
INFO:NAMEB2c_YenammuAhemmusa Nerevarine
INFO:NAMEB2c_YenammuThe gulakhan Yenammu of the Ahemmusa told me to speak to the wise woman, Sinnammu Mirpal. She is the Ahemmusa leader.
INFO:NAMEB2_AhemmusaKillAhemmusa Nerevarine
INFO:NAMEB2_AhemmusaKillI have slain an Ahemmusa Ashlander. Now it will be impossible to have friendly dealings with them or their leaders.
INFO:NAMEB2_AhemmusaSafeAhemmusa Nerevarine
INFO:NAMEB2_AhemmusaSafeSinnammu Mirpal agrees that I have fulfilled my part of the bargain. Ald Daedroth is safe enough to be a refuge for the Ahemmusa. Therefore she has named me Ahemmusa Nerevarine, War Leader of the Ahemmusa, and Protector of the People. She has also given me the Madstone of the Ahemmusa, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Ahemmusa have named me Nerevarine.
INFO:NAMEB2_AhemmusaWalkAhemmusa Nerevarine
INFO:NAMEB2_AhemmusaWalkSinnammu Mirpal accompanies me to Ald Daedroth. If she can pass safely into the old sanctuary and see the great statue there, she will name me Ahemmusa Nerevarine.
INFO:NAMEB3_ZainabBrideZainab Nerevarine
INFO:NAMEB3_ZainabBrideAshkhan Kaushad told me secretly that he is not such a fool, that he realizes I have tricked him, but he thinks me very clever for having hoodwinked him, and he is much happier than he would be if he had truly been given a stuck-up Telvanni lady.
INFO:NAMEB3_ZainabBrideFalura Llervu says she is very pleased with Ashkhan Kaushad. He is good-looking, clever, and rich, although a bit full of himself, like all men. She thanks me for having been her matchmaker and benefactor, and hopes I will return to visit when she has brought many fine sons and daughters to Ashkhan Kaushad.
INFO:NAMEB3_ZainabBrideAshkhan Kaushad says he is very pleased with Falura Llervu, though she is not so generous in the hips as he would like. He promises to make her a happy bride, and to do her honor as a high-born Telvanni lady. And he has named me Zainab Nerevarine, War Leader of the Zainab, and Protector of the People. He has also given me the Zainab Thong, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Zainab have named me Nerevarine.
INFO:NAMEB3_ZainabKillZainab Nerevarine
INFO:NAMEB3_ZainabKillI have slain a Zainab Ashlander. Now it will be impossible to have friendly dealings with them or their leaders.
INFO:NAMEB4_ErabenimsunKillErabenimsun Nerevarine
INFO:NAMEB4_ErabenimsunKillI have slain a peace-loving Erabenimsun Ashlander. Now it will be impossible to have friendly dealings with the peace-loving Erabenimsun or their leaders.
INFO:NAMEB4_HeartFireErabenimsun Nerevarine
INFO:NAMEB4_HeartFireI gave Han-Ammu the Sanit-Kil's Heart of Fire and made a little speech about courage and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine. But he said he didn't need the amulet, and he let me keep it.
INFO:NAMEB4_KillWarLoversErabenimsun Nerevarine
INFO:NAMEB4_KillWarLoversWise Woman Manirai has given me the Seizing of the Erabenimsun, an enchanted token that identifies me as Nerevarine and Champion of the Erabenimsun.
INFO:NAMEB4_KillWarLoversHan-Ammu, now Ashkhan of the Erabenimsun, has named me Erabenimsun Nerevarine, Champion of the Erabenimsun, and Protector of the People. I must also go to wise woman Manirai and get from her the Seizing of the Erabenimsun, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Erabenimsun have named me Nerevarine.
INFO:NAMEB4_RobeErabenimsun Nerevarine
INFO:NAMEB4_RobeI gave Han-Ammu the Robe of Erur-Dan the Wise and made a little speech about wisdom and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine. But he said he does not need the robe, and he asked me to keep it.
INFO:NAMEB4_WarAxeErabenimsun Nerevarine
INFO:NAMEB4_WarAxeI gave Han-Ammu the War Axe of Airan-Ammu and made a little speech about strength and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine. But he says he doesn't need the axe, and that I should keep it for myself.
INFO:NAMEB4_WarLoverKillErabenimsun Nerevarine
INFO:NAMEB4_WarLoverKillI have slain one of the war-loving Erabenimsun Ashlanders. But perhaps it would have been impossible to have friendly dealings with them or their leaders, anyway.
INFO:NAMEB5_ArobarHortRedoran Hortator
INFO:NAMEB5_ArobarHortSince I have killed a Redoran councilor, Arobar says the other councilors will never consent to making me Hortator.
INFO:NAMEB5_LlethriHortRedoran Hortator
INFO:NAMEB5_LlethriHortSince I have killed a Redoran counselor, Llethri says the other councilors will never consent to making me Hortator.
INFO:NAMEB5_MorvaynHortRedoran Hortator
INFO:NAMEB5_MorvaynHortSince I have killed a Redoran counselor, Morvayn says the other councilors will never consent to making me Hortator.
INFO:NAMEB5_RamoranHortRedoran Hortator
INFO:NAMEB5_RamoranHortSince I have killed a Redoran counselor, Ramoran says the other councilors will never consent to making me Hortator.
INFO:NAMEB5_RedoranBookRedoran Hortator
INFO:NAMEB5_RedoranBookI have been given a recent edition of the Red Book of Great House Redoran which lists the names and residences of the current Redoran councilors.
INFO:NAMEB5_RedoranHortRedoran Hortator
INFO:NAMEB5_RedoranHortI have been named Hortator of House Redoran by Redoran's councilors. When I have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, I will have fulfilled the Fourth Trial of the Seven Visions of Seven Trials of the Incarnate.
INFO:NAMEB5_RedoranHortWhen Athyn Sarethi named me Redoran Hortator, he gave me an enchanted ring, a token of my office called the "Ring of the Hortator." By this ring others shall know me as House Redoran's chosen champion.
INFO:NAMEB5_RedoranHortAthyn Sarethi showed me a public notice revealing that I am an Imperial agent. He did not ask for an explanation. He said he was satisfied that I was sincere. But he said others might not be so understanding.
INFO:NAMEB5_SarethiHortRedoran Hortator
INFO:NAMEB5_SarethiHortSince I have killed a Redoran counselor, Sarethi says the other councilors will never consent to making me Hortator.
INFO:NAMEB5_VenimHortRedoran Hortator
INFO:NAMEB5_VenimHortI have murdered Bolvyn Venim. The murder of a Redoran councilor is a serious crime and offense to honor. Now I can expect little cooperation or sympathy from House Redoran.
INFO:NAMEB6_BeroHortHlaalu Hortator
INFO:NAMEB6_BeroHortWhen I asked if he would support my selection as Hortator for House Hlaalu, Dram Bero mentioned that he'd heard that I'd been involved in the death of a Hlaalu councilor. He said that would make it impossible for him to support me as Hlaalu Hortator.
INFO:NAMEB6_CurioHortHlaalu Hortator
INFO:NAMEB6_CurioHortCrassius Curio said that there were some hard feelings in House Hlaalu about the circumstances surrounding the death of a Hlaalu councilor. He expressed deep sorrow that he could not support me for Hortator without jeopardizing his own standing in House Hlaalu.
INFO:NAMEB6_DrenHortatorHlaalu Hortator
INFO:NAMEB6_DrenHortatorOrvas Dren agreed to use his influence with Nevena Ules and Velanda Omani to have me named Hlaalu Hortator.
INFO:NAMEB6_HlaaluBookHlaalu Hortator
INFO:NAMEB6_HlaaluBookI have been given a recent edition of the Yellow Book of Great House Hlaalu. It lists the current Hlaalu councilors and their residences.
INFO:NAMEB6_HlaaluHortHlaalu Hortator
INFO:NAMEB6_HlaaluHortCrassius Curio gave me the Belt of the Hortator, a token that shows I have been named Hortator of House Hlaalu by Hlaalu's councilors. When I have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, I will have fulfilled the Fourth Trial of the Seven Visions of Seven Trials of the Incarnate.
INFO:NAMEB6_OmaniHortHlaalu Hortator
INFO:NAMEB6_OmaniHortVelanda Omani expressed great concern that she heard that I'd been involved in the death of a Hlaalu councilor. Under the circumstances, she could see no chance of my being confirmed as Hortator.
INFO:NAMEB6_UlesHortHlaalu Hortator
INFO:NAMEB6_UlesHortNevena Ules mentioned the unfortunate coincidence of my request to be named Hortator of House Hlaalu and my implication in the untimely death of a Hlaalu councilor. Her opinion was that consideration of my request would be postponed indefinitely.
INFO:NAMEB6_YnglingHortHlaalu Hortator
INFO:NAMEB6_YnglingHortYngling Half-Troll laughed when I asked him if he would support me for Hortator of House Redoran. He seemed to feel that killing a Hlaalu councilor ruined my chances.
INFO:NAMEB7_AryonHortTelvanni Hortator
INFO:NAMEB7_AryonHortI asked Galos Mathendis if Master Aryon would vote for me as Hortator of House Telvanni. Mathendis said I would have to speak directly to Aryon on a matter of such importance.
INFO:NAMEB7_BaladasHortTelvanni Hortator
INFO:NAMEB7_BaladasHortI asked Mouth Edras if Master Baladas would vote for me as Hortator of House Telvanni. Edras said I would have to speak directly to Baladas on a matter of such importance.
INFO:NAMEB7_DrathaHortTelvanni Hortator
INFO:NAMEB7_DrathaHortI asked Mouth Raven Omayn if Mistress Dratha would vote for me as Hortator of House Telvanni. Omayn said I would have to speak directly to Dratha on a matter of such importance.
INFO:NAMEB7_GothrenHortTelvanni Hortator
INFO:NAMEB7_GothrenHortI asked Mouth Mallam Ryon if Archmagister Gothren would vote for me as Hortator of House Telvanni. Ryon said I would have to speak directly to Gothren on a matter of such importance.
INFO:NAMEB7_NelothHortTelvanni Hortator
INFO:NAMEB7_NelothHortI asked Mouth Arara Uvulas if Master Neloth would vote for me as Hortator of House Telvanni. Uvulas said I would have to speak directly to Neloth on a matter of such importance.
INFO:NAMEB7_TelvanniBookTelvanni Hortator
INFO:NAMEB7_TelvanniBookI have been given a recent edition of the Brown Book of Great House Telvanni. It lists the current Telvanni councilors and their residences.
INFO:NAMEB7_TelvanniHortTelvanni Hortator
INFO:NAMEB7_TelvanniHortI have been named Hortator of House Telvanni by the surviving councilors of that house. When I have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, I will have fulfilled the Fourth Trial of the Seven Visions of Seven Trials of the Incarnate.
INFO:NAMEB7_TelvanniHortAs the sole surviving councilor of House Telvanni, I have declared myself Hortator of House Telvanni. When I have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, I will have fulfilled the Fourth Trial of the Seven Visions of Seven Trials of the Incarnate.
INFO:NAMEB7_TelvanniHortMaster Aryon gave me the Robe of the Hortator, an heirloom token of my status as Telvanni Hortator.
INFO:NAMEB7_TheranaHortTelvanni Hortator
INFO:NAMEB7_TheranaHortI asked Mouth Felisa Ulessen if Mistress Therana would vote for me as Hortator of House Telvanni. Ulessen said I would have to speak directly to Therana on a matter of such importance. Ulessen warned me that Therana was very eccentric, and it may be hard to get and keep her attention long enough to ask the question. She also suggested I rely on keeping her happy rather than annoy her with details and arguments.
INFO:NAMEB8_All_HortatorHortator and Nerevarine
INFO:NAMEB8_All_HortatorI have been named Hortator of all three Great Houses, Redoran, Hlaalu, and Telvanni. Of the Seven Visions of Seven Trials of the Incarnate, I have now fulfilled the Fourth Trial.
INFO:NAMEB8_All_NerevarineHortator and Nerevarine
INFO:NAMEB8_All_NerevarineI have been named Nerevarine by all four tribes of the Vvardenfell Ashlanders -- Urshilaku, Ahemmusa, Zainab, and Erabenimsun. Of the Seven Visions of Seven Trials of the Incarnate, I have now fulfilled the Fifth Trial.
INFO:NAMEB8_BackDoor1Hortator and Nerevarine
INFO:NAMEB8_BackDoor1Athyn Sarethi was concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.
INFO:NAMEB8_BackDoor2Hortator and Nerevarine
INFO:NAMEB8_BackDoor2Crassius Curio seemed concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.
INFO:NAMEB8_BackDoor3Hortator and Nerevarine
INFO:NAMEB8_BackDoor3Divayth Fyr was surprised and disappointed that I had not fulfilled the Nerevarine prophecies. He says he has heard rumors that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.
INFO:NAMEB8_BackDoor4Hortator and Nerevarine
INFO:NAMEB8_BackDoor4Mehra Milo was concerned that I had not fulfilled the Nerevarine prophecies. She says that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate, and that he asks that I come speak with him at the High Fane in Vivec City. She begged me to go to Saryoni.
INFO:NAMEB8_BackDoor5Hortator and Nerevarine
INFO:NAMEB8_BackDoor5Gilvas Barelo was concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate. Barelo asked me to go speak with Saryoni at the High Fane in Vivec City.
INFO:NAMEB8_BackDoor6Hortator and Nerevarine
INFO:NAMEB8_BackDoor6Nibani Maesa was concerned that I had not fulfilled the Nerevarine prophecies. She says she hears that a man named Tholer Saryoni, the leader of the Temple, is desperate. Nibani Maesa asked me to go speak with Saryoni at the High Fane in Vivec City.
INFO:NAMEB8_Failed_NerevarineHortator and Nerevarine
INFO:NAMEB8_Failed_NerevarineI have killed one of the leaders of the Ashlander tribes. Now there is no possibility that I could be accepted by the Ashlander tribes as the Nerevarine of prophecy.
INFO:NAMEB8_MeetVivecHortator and Nerevarine
INFO:NAMEB8_MeetVivecTo defeat Dagoth Ur, Vivec says I must go to Red Mountain to recover the artifact hammer Sunder from Gate Citadel Vemynal, then the artifact blade Keening from Gate Citadel Odrosal. Then, with these artifacts and Wraithguard, if I destroy the enchantments on the Heart of Lorkhan in Dagoth Ur's citadel, Dagoth Ur will be destroyed, and the Blight ended. Vivec gave me 'The Plan to Defeat Dagoth Ur' to explain the details.
INFO:NAMEB8_MeetVivecI accepted Wraithguard from Lord Vivec, and I swore my oath, before all gods and men, before all spirits visible and invisible, before my honor and Vivec's honor, to dedicate myself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people. Vivec somehow taught me how to use Wraithguard. He then offered to give some explanations, or to let me go immediately, as I wished.
INFO:NAMEB8_Nibani_2_VivecHortator and Nerevarine
INFO:NAMEB8_Nibani_2_VivecNibani Maesa says I must go to Vivec's high priest, Saryoni, and demand to speak with the false god Vivec. She says Kagrenac's tools are the keys to the riddle of the Sixth and Seventh Trials, and that I must get them from Vivec.
INFO:NAMEbarbarian's sad taleI came to Solstheim with four of my brothers-in-arms. We were on a quest, you see. We were getting close...we could feel it. But then, one of our fellowship -- a powerful sorceror named Grimkell -- betrayed the rest of us. He laid an ambush, and assailed us with powerful magicka. I managed to slay Grimkell, but not before my three other companions were turned to stone. You may have seen them, for they are the three standing stones of Brodir Grove, not far from here.
INFO:NAMEBaro EgnatiusI can't believe you killed him. What a stupid thing to do.
INFO:NAMEBaro EgnatiusI think you've handled him quite well.
INFO:NAMEBaro EgnatiusHe's still down at the dock? See what you can do about this connection to Elberoth.
INFO:NAMEBaro EgnatiusHe's captain of the new supply ship that's arrived. He should still be down by the dock; I don't believe he's budged since he made his demand for extra payment.
INFO:NAMEBaro EgnatiusY-yes, that's me.
INFO:NAMEBaro EgnatiusYeah? What's it to you?
INFO:NAMEBaslodHe served his purpose. That's all that matter.
INFO:NAMEBaslodI can't imagine he survived.... ah, well. He was cheap to hire.
INFO:NAMEBaslodI don't expect him to live through this. Of course, he doesn't know that. Just be sure you're not seen.
INFO:NAMEBaslodI believe he will have placed some weapons for you at the top of the mining office tower in the colony: a bow and a very potent poison arrow. I've also contributed a scroll that may help insure the arrow finds it's mark, and that you are not seen. I'd suggest remaining in the Mining Tower for safety. Once you're prepared, ready your bow to signal that Baslod should make his attack. He'll draw the guards away, and then you strike. With Falco assassinated, the colony should collapse in a very short time.
INFO:NAMEbearsBears are but one of the sacred creatures the All-Maker has blessed us with. They embody the warrior's strength, and some of the Skaal can even summon them to fight by their sides.
INFO:NAMEbearsLots of them around this island. Some of them are pretty nasty, even diseased. Doesn't pay to mess with them, though their pelts can be valuable, I hear.
INFO:NAMEbearsBears are all over Solstheim. If you see one, be careful. They're vicious fighters, and some are known to be diseased.
INFO:NAMEbearsBears are all over Solstheim. If you see one, be careful. They're vicious fighters, and some are known to be diseased.
INFO:NAMEbeast must be stoppedYour words honor me and my fallen comrades. The Udyrfrykte makes his lair in the ice caves that run beneath Thirsk. The entrance is located on the shores of Lake Fjalding, just to the west of here. I'm sure you will find the creature there, licking his wounds. If you can manage to slay the Udyrfrykte, make sure you claim some part of the beast as a trophy. Bring that trophy back to me, and I will name you chieftain of Thirsk, for that is our way. Go now, and good hunting.
INFO:NAMEbeast must be stoppedCoward! Will you do nothing? Udyrfrykte is free from his icy prison, and he WILL return to Thirsk. I am no match for such a creature. My death will be on your conscience, as will the deaths of countless others. Leave this mead hall, %PCClass. Thirsk is a home for the valiant, and you clearly have no place here.
INFO:NAMEbeast must be stoppedYou're no stranger to combat, %PCClass. I can see that in your eyes. Do you have the power to slay the beast? Do you have the courage? Skjoldr Wolf-Runner was the last chieftain of Thirsk. He took possession of the hall when he slew Griss the Yellow and placed his head on the pedestal. But now Skjoldr is dead, and Thirsk has no chieftain. If you can kill the Udyrfrykte and claim some kind of battle trophy, you might be found worthy to rule over Thirsk. What say you? Will you slay the Udyrfrykte?
INFO:NAMEBedsVery well. Head upstairs, to the last room on the right. It's yours for the next day.
INFO:NAMEBedsVery well. Go down the stairs, and use the first room on your right. It's yours for the next day.
INFO:NAMEbeen infectedLet us speak of this no longer.
INFO:NAMEbeen infectedYou have lifted the curse! I can see it no longer shadows your soul. You must be strong, my friend, to have done something such as this. I would not like to imagine what horrors you have seen during your days with the beast. You are once more a friend of the Skaal. In fact, the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest.
INFO:NAMEbeen infectedYou have lifted the curse! I can see it no longer shadows your soul. You must be strong, my friend, to have done something such as this. I would not like to imagine what horrors you have seen during your days with the beast. You are once more a friend of the Skaal. In fact, the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest.
INFO:NAMEbeen infectedYou have lifted the curse! I can see it no longer shadows your soul. You must be strong, my friend, to have done something such as this. I would not like to imagine what horrors you have seen during your days with the beast. You are once more a friend of the Skaal. In fact, the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest.
INFO:NAMEbeen infectedYou have lifted the curse! I can see it no longer shadows your soul. You must be strong, my friend, to have done something such as this. I would not like to imagine what horrors you have seen during your days with the beast. You are once more a friend of the Skaal. In fact, the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest. Now we must speak of the Ristaag, an important Skaal ceremony.
INFO:NAMEbeen infectedYou have lived too long with this disease, outlander. Though I no longer sense it upon you, I see something even darker. Until you have rid yourself of this curse, you are not welcome among the Skaal.
INFO:NAMEbeen infectedAhhhh...I no longer sense the infection in you. I am happy for you, and for the Skaal as well. You have proven to be a valuable member of this community. You have been true to our people, and the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest. Also, it has been decided that you will take part in the Ristaag, an important Skaal ceremony.
INFO:NAMEbeen infectedPlease, my friend. Cure this disease. We of the Skaal wish you only good things.
INFO:NAMEbeen infectedIn three days' time, the victim will become a werewolf himself. During these three days, though, a simple Cure Disease spell can stop the infection. Wait...you have rid yourself of the infection. Thank the All-Maker! You have been true to our people, and the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest. Also, it has been decided that you will take part in the Ristaag, an important Skaal ceremony.
INFO:NAMEbeen infectedThe infection seems innocent enough. Some weakness, perhaps. Sometimes the effects are hardly noticeable. However, in three days' time, the victim will become a werewolf himself. It is a fate I would not wish upon my greatest foe. During these three days, though, a simple Cure Disease spell can stop the infection. I beg you to do this. Until then, I fear I cannot allow you to be a part of our community, perhaps infecting others. When you have been cured, I hope you will return to us again.
INFO:NAMEberserkersTheir kind isn't welcome here. They like mead well enough, it's true, but the berserkers have no respect for the rules of Thirsk or the word of its chieftain. They run around half naked and mad from the cold, and will kill anyone who crosses their path. Stay clear of them, if you value your life.
INFO:NAMEberserkersThey are called "bare-sarks" in the Nord tongue, beause of their insistence on going bare-chested even in the most severe blizzard. They're crazy as they come, friend, and care only for savagery and murder. It is said they are so attracted to death, they make their homes in some of Solstheim's burial barrows. I've also heard rumor of some kind of berserker "mother" but no one has ever seen her and lived to tell about it.
INFO:NAMEberserkersThey are the "bare-sarks" or bare-chested. The berserkers wear no clothing and have been driven mad by the cold and too much mead. They are not welcome here or anywhere else on Solstheim, for that matter.
INFO:NAMEberserkersThey are crazed Nords roaming the forest. Stay away from them.
INFO:NAMEberserkersWhat is it with Nords and getting naked?
INFO:NAMEberserkersThe berserkers are half-naked Nords who live to kill. They've been driven mad by the cold and have no respect for life or order. If you encounter any, prepare to run or fight to the death.
INFO:NAMEbit of helpI see you've gotten some help in the effort to discover the smuggling ring. Report to me when you have more information.
INFO:NAMEbit of helpAs I said, please choose either Gaea Artoria or Saenus Lusius to aid you in this endeavor.
INFO:NAMEbit of helpI would like you to work with one of my soldiers on this case. There are two available to you, and they are two of the best here at Fort Frostmoth: Saenus Lusius and Gaea Artoria. You'll find Lusius in the General Quarters, and Artoria in the General Quarters, Upper Level. Speak with them and decide which will be your companion. When you have unearthed the smuggling ring, report to me. I leave how you deal with the smugglers to your discretion.
INFO:NAMEBloodmoon ProphecyThe prophecy is ended. The werewolves dwindle in numbers, the fire in the lake is no more, and the horkers have begun to return to the island. You will be honored among the Skaal for the part you played in this, %PCName.
INFO:NAMEBloodmoon ProphecyIt is time we spoke of this. The legend tells of a time that occurs once in each era, when a demon god will walk the land in the company of his Hounds, creatures of terrible might. He is The Hunter, and his coming is preceded by three signs. I had prayed that I had misread the signs, misunderstood the prophecy, but I am sure it is not so.
INFO:NAMEBloodmoon ProphecyIt is time we spoke of this. The legend tells of a time that occurs once in each era, when a demon god will walk the land in the company of his Hounds, creatures of terrible might. He is The Hunter, and his coming is preceded by three signs. I had prayed that I had misread the signs, misunderstood the prophecy, but I am sure it is not so.
INFO:NAMEBloodmoon ProphecyIt is an ancient Skaal legend that tells of the time before time, when a demon god would walk the land. It is told there are signs that precede the Bloodmoon, and I fear that we have been witness to some of these signs. Perhaps we will speak more about this later, but I hope we will not have to. First, I would like you to investigate the death of the horkers.
INFO:NAMEBloodmoon ProphecyI have no desire to speak loudly of this ancient legend. Who knows what the ancestors learned about the coming of the Bloodmoon. For now, let us watch and wait, and let the All-Maker protect us.
INFO:NAMEBloodmoon ProphecyIt is an ancient prophecy, one that I hope is but a myth. It tells of a time when the moon above will turn blood red, and the wolves that walk like men will walk the land. The prophecy tells of other signs that precede the Bloodmoon, but they are not all easily interpreted. Let us speak about this at another time. For now, you are to prove your strength.
INFO:NAMEBM_AirshipThe Patchwork Airship
INFO:NAMEBM_AirshipI found the wreckage of a crashed airship, and read the journal of its captain. It seems the crew had been commissioned to locate and explore Hrothmund's Barrow in search of some magic item. Before they could set down, the airship got caught in a surprise snowstorm and crashed into the mountains. I should get this journal to the man who sponsored the expedition -- Louis Beauchamp, at the Ald'ruhn Guild of Mages on Vvardenfell.
INFO:NAMEBM_AirshipI met Louis Beauchamp outside the Ald'ruhn Mage's Guild. Apparently, he used magicka and some patched-together Dwemer technology to make his own airship, and then commissioned a crew to fly north to the frozen isle of Solstheim in search of a powerful magic item.
INFO:NAMEBM_AirshipThe airship hasn't returned, and Beauchamp is getting worried. He wants to hire me to discover what happened to the airship and its crew, and recover the Amulet of Infectious Charm.
INFO:NAMEBM_AirshipI turned down Louis Beauchamp's offer to discover what happened to his airship and its crew, and recover the Amulet of Infectious Charm.
INFO:NAMEBM_AirshipI agreed to help Louis Beauchamp discover what happened to his airship, and recover the Amulet of Infectious Charm. The crew was to fly to Solstheim and search a barrow located at the eye of a wolf-shaped formation called Hrothmund's Bane, which is only visible from the air. In order to gain entrance to the barrow, one must utter the name of the wolf that killed Hrothmund -- "Ondjage." If the wrong name is spoken, the crypt will be sealed forever.
INFO:NAMEBM_AirshipI found the wreckage of the crashed airship, and read the journal of its captain. It seems the crew had located Hrothmund's Barrow, but before they could set down, the airship got caught in a surprise snowstorm and crashed into the mountains. I need to get the captain's journal back to Louis Beauchamp, outside the Ald'ruhn Guild of Mages on Vvardenfell. It will prove to him what happened to the airship and its crew.
INFO:NAMEBM_AirshipLouis Beauchamp was glad I was able to discover what happened to his airship, and has rewarded me accordingly. He also wants me to recover the Amulet of Infectious Charm from Hrothmund's Barrow. In order to gain entrance to the barrow I need to utter the name of the wolf that killed Hrothmund -- "Ondjage." If I say the wrong name, the crypt will be sealed forever.
INFO:NAMEBM_AirshipLouis Beauchamp was glad I was able to discover what happened to his airship, and has rewarded me accordingly.
INFO:NAMEBM_AirshipLouis Beauchamp was overjoyed that I was able to recover the Amulet of Infectious Charm, and has given me a generous reward. He'd really like to know what happened to his airship and its crew, however.
INFO:NAMEBM_AirshipLouis Beauchamp was overjoyed that I was able to recover the Amulet of Infectious Charm, and has given me a generous reward.
INFO:NAMEBM_AirshipI reported back to Louis Beauchamp, and told him what happened to the airship and its crew. He was especially grateful that I was able to recover the Amulet of Infectious Charm, and has rewarded me 2000 gold pieces.
INFO:NAMEBM_AirshipNow that I've learned what happened to the airship and recovered the Amulet of Infectious Charm, my work for Louis Beauchamp is complete.
INFO:NAMEBM_Airship_aThe Patchwork Airship
INFO:NAMEBM_Airship_aI found the door to Hrothmund's Barrow and tried to gain entrance. I uttered the wrong name and now the barrow has been sealed forever. Whatever is inside is now beyond my reach, and any quests that involve the barrow will be left incomplete. I guess I should have been more careful....
INFO:NAMEBM_Airship_aI found the door to Hrothmund's Barrow and uttered the name of the wolf -- "Ondjage" -- to gain entrance.
INFO:NAMEBM_Airship_cHrothmund's Barrow is Sealed
INFO:NAMEBM_Airship_cAfter learning I failed to gain entrance to Hrothmund's Barrow, Louis Beauchamp doesn't want anything to do with me.
INFO:NAMEBM_Airship_cI told Svenja Snow-Song I failed to gain entrance to Hrothmund's Barrow, and she was filled with sorrow. She doubts Thirsk will ever reopen. Looks like I've failed this quest miserably.
INFO:NAMEBM_BearHunt1The Ristaag
INFO:NAMEBM_BearHunt1Having returned the Totem of Claw and Fang to Korst Wind-Eye, he explained to me that soon the Skaal will perform the Ristaag, a ritual hunt that is meant to bring favor from the All-Maker on the Skaal.
INFO:NAMEBM_BearHunt1Because of my service to the Skaal, Wind-Eye believes it would be good for me to take part in the Ristaag. I am to meet with Rolf Long-Tooth, one of the Skaal hunters, by the western shores of Lake Fjalding after nightfall. He will then explain how the hunt will take place, and what my part in it will be.
INFO:NAMEBM_BearHunt1Long-Tooth tells me that during the Ristaag, we will seek out the Spirit Bear that Wind-Eye has conjured using the Totem of Claw and Fang. We are to slay it and bring its heart back to the shaman. If the hunt fails, or is not completed by daybreak, it is said that bad fortunes will fall on the Skaal people.
INFO:NAMEBM_BearHunt1I am to stay with Long-Tooth during the hunt, and to follow his instructions exactly.
INFO:NAMEBM_BearHunt1As I followed Long-Tooth, we heard screams and unearthly howls off to our right. Long-Tooth has told me to investigate them and return to him.
INFO:NAMEBM_BearHunt1I have found the corpse of Sattir the Bold, one of the other hunters involved with the Ristaag. I should return to Long-Tooth and let him know what has happened.
INFO:NAMEBM_BearHunt1Long-Tooth fears that there are werewolves in the woods, and that they will try to disrupt the Ristaag. I should continue following him.
INFO:NAMEBM_BearHunt1Again we heard screams, this time from our left side. Long-Tooth again would like me to investigate the disturbance, and return to him with my findings.
INFO:NAMEBM_BearHunt1Grerid Axe-Wife is dead as well. I must report this to Long-Tooth.
INFO:NAMEBM_BearHunt1Long-Tooth has decided we must continue the Ristaag. It will be up to us to find the Spirit Bear and return with its heart.
INFO:NAMEBM_BearHunt1Long-Tooth and I were attacked by werewolves, but were able to kill them. We must now find the Spirit Bear and return its heart to Wind-Eye.
INFO:NAMEBM_BearHunt1The Spirit Bear has been killed. I should now retrieve its heart to return to Wind-Eye.
INFO:NAMEBM_BearHunt1I have retrieved the heart of the Spirit Bear. It must be returned to Wind-Eye.
INFO:NAMEBM_BearHunt1Wind-Eye was pleased that the Ristaag was successful. He has taught me more of the Skaal magic in return for my efforts. I am now able to call a bear to aid me in times of need.
INFO:NAMEBM_BearHunt1The Ristaag has failed.
INFO:NAMEBM_BearHunt2Disrupt the Skaal Hunt
INFO:NAMEBM_BearHunt2Hircine has come to me again in my dreams. I saw visions of the Skaal preparing a ceremonial hunt for the Spirit Bear. I must travel to the western shores of Lake Fjalding this night and kill these Skaal while they track the bear. Then I must kill the Spirit Bear as well.
INFO:NAMEBM_BearHunt2I have killed the Skaal trackers.
INFO:NAMEBM_BearHunt2I have killed the Spirit Bear.
INFO:NAMEBM_BearHunt2Hircine is pleased with my obedience, and has granted me the ability to summon an undead Bonewolf to my side when I walk in the day.
INFO:NAMEBM_BeastsThe Ritual of Beasts
INFO:NAMEBM_BeastsAs I approached the Beast Stone, magical writing appeared on its surface. It said: "Travel south. Find the Good Beast and ease its suffering."
INFO:NAMEBM_BeastsI have come across a bear being attacked by Rieklings.
INFO:NAMEBM_BeastsI have defeated the Rieklings attacking the bear. This bear, however, is still wounded. It looks as though it has been pierced by a Riekling arrow that will need to be removed.
INFO:NAMEBM_BeastsI have removed the Riekling arrow from the bear, but it is still injured. I should attempt to heal it, or stay with it until it is well.
INFO:NAMEBM_BeastsThe bear is fully healed from its wounds. I should return to the Beast Stone. It seems the Good Beast would like to return there with me.
INFO:NAMEBM_BeastsAs I approached the Beast Stone, it began to glow with a magical light.
INFO:NAMEBM_BeastsThe Good Beast has died. I have failed to awaken the Beast Stone.
INFO:NAMEBM_Bloodskal01While exploring an abandoned tomb, I found a sword named Bloodskal. I am not alone.
INFO:NAMEBM_BrodirGroveBetrayal at Brodir Grove
INFO:NAMEBM_BrodirGroveI met Ulfgar the Unending and he told me his sad tale. He and his four companions came to Solstheim on some sort of quest. One of the five, a sorcerer named Grimkell, betrayed Ulfgar and the others. Ulfgar killed Grimkell, but the other three companions were turned to stone. They are the standing stones of Brodir Grove.
INFO:NAMEBM_BrodirGroveFor five hundred years Ulfgar has been unsuccessfully searching for the entrance to Sovngarde, the mythical fortress where valiant Nords may live forever. He feels he has failed in his quest, and will be forever in my debt if I can find the entrance myself.
INFO:NAMEBM_BrodirGroveThe book "Sovngarde, a Reexamination" contains new theories on the god Shor's mythical Hall of Valor. Of particular interest is the suggestion that the entrance to Sovngarde doesn't actually exist in the physical world. All a Nord has to do to enter Sovngarde is die in honorable combat. I should get this book back to Ulfgar the Unending. He'll be very interested in what it has to say.
INFO:NAMEBM_BrodirGroveUlfgar was both shocked and excited by the new theories contained in the book "Sovngarde, a Reexamination." He now believes the entrance to Sovngarde has been right before him all along. All he has to do is die an honorable death -- and he's chosen me as his opponent.
INFO:NAMEBM_BrodirGroveUlfgar asked me to engage him in mortal combat in the hopes that I could win, and send his soul to Sovngarde. I refused.
INFO:NAMEBM_BrodirGroveUlfgar asked me to engage him in mortal combat in the hopes that I could win, and send his soul to Sovngarde. I agreed, and must return to him at his dwelling when I am ready to fight.
INFO:NAMEBM_BrodirGroveI killed Ulfgar. With his dying breath, he thanked me for granting him entrance to Sovngarde. Ulfgar also said he'd try to reach out to me from the afterlife and leave some kind of reward at Brodir Grove.
INFO:NAMEBM_BrodirGroveI went to Brodir Grove and was met by the spirit of Ulfgar. He met his friends in Sovngarde and told them of the help I granted him. As a reward, the companions will imbue me with their greatest attributes every time I visit Brodir Grove. I need only visit their standing stones to receive the blessings.
INFO:NAMEBM_CariusGoneThe Disappearance of Captain Carius
INFO:NAMEBM_CariusGoneUpon returning to Fort Frostmoth, I learned that the fort had been attacked by strange, wolflike creatures, and that Captain Carius has been abducted.
INFO:NAMEBM_CariusGoneGaea Artoria suggests I should seek out the Nords who live on the northern coast of Solstheim. She says that these Nords worship animals, specifically wolves. She believes that they may be responsible for Captain Carius' disappearance. She doesn't believe they'll tell me much, as I am an outsider. So, she's given me a skull found in a Nord burial ground to give to the Skaal to better earn their trust. I'm to remain with them until I know more.
INFO:NAMEBM_CariusGoneSaenus Lusius believes that I should seek out the Nords who live on the northern coast of Solstheim. Lusius tells me that these Nords are nature worshippers, and would know what these animals were that attacked the fort. He would like me to remain with these people, work my way into their confidence, though it may take a long time. He's given me a skull found in a Skaal tomb, in the hopes they will accept it as a sign of good faith.
INFO:NAMEBM_CariusGoneI have found the Nord village. The people here have told me to speak to Tharsten Heart-Fang, their leader. He is in the Greathall.
INFO:NAMEBM_CariusGoneTharsten Heart-Fang says he knows nothing about the attack on Fort Frostmoth, and that the creatures that attacked the fort were not normal wolves.
INFO:NAMEBM_CariusGoneI have returned to Fort Frostmoth and spoken with Saenus Lusius. He was disappointed the Skaal have not told me more, but not surprised. He wishes for me to return to them and live among them until I can find out what has happened to Captain Carius.
INFO:NAMEBM_CariusGoneGaea Artoria did not believe that the Skaal knew nothing about the attack or Carius' disappearance. She would like me to return, earn their trust, and continue to live among them. She believes that, given time, I might be able to find out what has happened to Captain Carius.
INFO:NAMEBM_Ceremony1The Totem of Claw and Fang
INFO:NAMEBM_Ceremony1Korst Wind-Eye has told me that he would like me to take part in a Skaal ceremony called Ristaag, in order to cleanse and bless the Skaal people. First, though, he would like me to retrieve the Totem of Claw and Fang.
INFO:NAMEBM_Ceremony1The Totem of Claw and Fang is located in the Tombs of Skaalara, located east and a bit south of the Skaal Village.
INFO:NAMEBM_Ceremony1I have retrieved the Totem of Claw and Fang.
INFO:NAMEBM_Ceremony1Wind-Eye was pleased that I was able to return the Totem of Claw and Fang from the Tombs of Skaalara, and rewarded me with knowledge of the Skaal nature magic. He has taught me the Skaal ritual to summon a wolf to fight by my side.
INFO:NAMEBM_Ceremony2Dream of Hircine
INFO:NAMEBM_Ceremony2While sleeping, I had a strange dream. In it, the Daedra Prince Hircine spoke to me, telling me to journey to the Tombs of Skaalara. There, I am to keep the Skaal warriors from retrieving the Totem of Claw and Fang. I should kill any of the Skaal I meet in the Tombs. From what I saw in the dream, it appears the Tomb is located on the Felstaad Coast, southeast of the Skaal Village.
INFO:NAMEBM_Ceremony2I have killed all of the Skaal warriors who came to retrieve the Totem of Claw and Fang.
INFO:NAMEBM_Ceremony2Hircine came to me again in a dream. He was pleased that I had defended the Totem of Claw and Fang from the Skaal, and has blessed me with sharper claws to better tear the flesh of my enemies.
INFO:NAMEBM_Ceremony2I have failed to protect the Totem of Claw and Fang.
INFO:NAMEBM_CursedCaptainThe Cursed Captain
INFO:NAMEBM_CursedCaptainWhile walking along the western coast of Solstheim I met a man named Thormoor Gray-Wave, staring out to sea. Thormoor was once a ship captain, but fell asleep at the rudder while ferrying settlers from Skyrim to Solstheim. The ship drifted into a gale and was sunk. The only survivors were Thormoor and a man whose entire family was killed in the shipwreck.
INFO:NAMEBM_CursedCaptainThe only other survivor of the shipwreck, a warlock and seer named Geilir the Mumbling, has cursed Thormoor with eternal wakefulness. Thormoor hasn't slept since the ship was lost, and that was over six months ago. If I can find some way to convince Geilir to lift the curse, Thormoor will finally be able to get some rest. If I do this for Thormoor, he'll share with me a valuable secret he learned when he was a ship captain.
INFO:NAMEBM_CursedCaptainI convinced Geilir the Mumbling to remove Thormoor's curse of eternal wakefulness.
INFO:NAMEBM_CursedCaptainThormoor Gray-Wave was very grateful I was able to remove the curse of eternal wakefulness. Now he can barely keep his eyes open, and is going to his room at the Thirsk mead hall to sleep. I am to meet him there to collect my reward.
INFO:NAMEBM_CursedCaptainI met Thormoor at Thirsk, and he granted my reward. He told me of Gyldenhul Barrow, located on an island off the northeast coast of Solstheim. The barrow is filled with riches, and I can have it all. The door is heavily locked, but Thormoor has given me the key. He also marked the entrance of the dungeon on my map.
INFO:NAMEBM_CursedCaptain_aThormoor's Doom
INFO:NAMEBM_CursedCaptain_aI told Thormoor Gray-Wave about Geilir the Mumbling's death. Now Thormoor's curse can never be lifted, and he is doomed to spend the rest of his days watching the sea, too exhausted to do anything else.
INFO:NAMEBM_DraugrThe Skaal Test of Strength
INFO:NAMEBM_DraugrHaving completed a test of wisdom for Tharsten Heart-Fang of the Skaal, I am now to complete a third test--a test of strength.
INFO:NAMEBM_DraugrHeart-Fang would like me to travel to Lake Fjalding and speak with Korst Wind-Eye. Wind-Eye will tell me more about what I am required to do. I should be able to find him on the northern shore of the lake.
INFO:NAMEBM_DraugrI have found Wind-Eye by the shores of Lake Fjalding. Coming from the center of the lake is a gout of fire, rising through the ice high into the sky.
INFO:NAMEBM_DraugrWind-Eye tells me that Heart-Fang believes that this flame is being created by the Draugr Lord Aesliip, a powerful creature who lives in the caves beneath the ice. Wind-Eye is not certain that this is the case, but would not speak more about it.
INFO:NAMEBM_DraugrI am to enter Lake Fjalding and search out the ice caves below. Once there, I should find Aesliip, a powerful Draugr Lord, and kill him.
INFO:NAMEBM_DraugrI have found the Draugr Lord Aesliip, and spoken to him. He tells me that he was once a powerful mage of the Skaal people, exiled for his research into the necromantic arts.
INFO:NAMEBM_DraugrAesliip tells me that through his necromancy he learned of a powerful group of Frost Daedra that were planning to take the island of Solstheim for their own. The Skaal would not listen to his warnings, as he was dead to them. Through his magic, Aesliip was able to keep the Frost Daedra at bay.
INFO:NAMEBM_DraugrKnowing that eventually his life would end, and the Daedra would escape, Aesliip performed the rituals necessary to make himself one of the undead, and continue to keep the Frost Daedra imprisoned.
INFO:NAMEBM_DraugrAesliip believes that together we might defeat the Daedra. He has asked for my help.
INFO:NAMEBM_DraugrI have agreed to fight with Aesliip.
INFO:NAMEBM_DraugrI am honor-bound to slaughter Aesliip, and cannot fight with him.
INFO:NAMEBM_DraugrAesliip and I have defeated the last of the Frost Daedra.
INFO:NAMEBM_DraugrWhen the last of the Daedra fell, Aesliip realized that his task was finally complete, and he was relieved of his undead state. Before he died, he gave me a magical ring.
INFO:NAMEBM_DraugrAesliip is dead.
INFO:NAMEBM_DraugrI have returned to Wind-Eye and told him what transpired in the ice caves below Lake Fjalding. He suggests I return to the Skaal village, and he will meet me there later.
INFO:NAMEBM_EarthThe Ritual of Earth
INFO:NAMEBM_EarthI approached the Earth Stone, and words magically appeared on its surface. They said: "Travel northeast to the Cave of the Hidden Music and learn the Song of the Earth." Then the words disappeared.
INFO:NAMEBM_EarthIn the Cave of the Hidden Music, I have found a large structure made of stalagmites and stalactites. An odd music seems to be coming from them.
INFO:NAMEBM_EarthI have found that when one of the hollowed stalagmites is struck, it produces a musical note like the ones I can hear in this cave.
INFO:NAMEBM_EarthBy striking the stalagmites in succession, I was able to recreate the sounds I can hear in this cave. When I did, the pattern changed.
INFO:NAMEBM_EarthAfter repeating the new pattern, the sounds swelled, and then grew silent. I should return to the Earth Stone.
INFO:NAMEBM_EarthWhen I returned to the Earth Stone, it began to glow with a mystical light.
INFO:NAMEBM_FalmerIn Search of the Falmer
INFO:NAMEBM_FalmerI met one of Raven Rock colony's new arrivals, an Altmer noble named Athellor. It seems Athellor came to Solstheim to investigate the Falmer, or Snow Elves. The local belief is that the Rieklings are actually the Falmer of legend, but Athellor finds that suggestion absurd.
INFO:NAMEBM_FalmerAthellor is convinced the Falmer were actual Elves, much like himself. He believes they intermingled with the other Elven races and ceased to exist as an identifiable culture. Athellor must really be itching to share his story with someone -- the more I listen, the more drinks he buys me....
INFO:NAMEBM_FalmerAthellor told me he's on a journey of self-discovery, and believes he has some Falmer blood in his veins. He's hoping to hire an adventurer to help with some of the more physically demanding work. I think I know where this conversation is going....
INFO:NAMEBM_FalmerAs I expected, Athellor asked me to help him. He wanted me to find some evidence of the Falmer's existence on Solstheim, but I turned him down.
INFO:NAMEBM_FalmerI've agreed to help Athellor in his quest to find some evidence of the Falmer's existence here on Solstheim. He suggests I investigate the island's ancient burial barrows and standing stones. He's given me 200 gold for equipment and traveling expenses.
INFO:NAMEBM_FalmerI made an interesting find in the Jolgeirr Barrow - an ancient tome titled "Fall of the Snow Prince." It chronicles the death of a skilled warrior in the Battle of the Moesring. Of particular interest is the description of the Snow Prince. He was no Nord, and definitely no Riekling. I'd better get the book to Athellor and see what he can make of it.
INFO:NAMEBM_FalmerI presented Athellor with the book "Fall of the Snow Prince," and he's convinced it gives an account of an actual Falmer warrior. Athellor is satisfied I've investigated the matter fully, and has given me 800 gold for my troubles.
INFO:NAMEBM_FrostGiant1The Castle Karstaag
INFO:NAMEBM_FrostGiant1The Ristaag is completed, but Wind-Eye has been getting reports from his sentries of ominous signs. He tells me that the shores are filled with dead horkers, and he knows of no reason why this would happen.
INFO:NAMEBM_FrostGiant1Wind-Eye has told me more about the Bloodmoon Prophecy, an ancient Skall legend that tells of the signs that appear before a demon god begins to stalk the land. He fears now that these signs have begun to appear, but he would like me to investigate further.
INFO:NAMEBM_FrostGiant1At the northwest end of the island stands an enormous castle of ice, home of the frost giant Karstaag. Wind-Eye tells me that he and the Skaal have lived in peace, but that this slaughter of the horkers could be the work of the Rieklings under his control. I should investigate Castle Karstaag and see what I can find out. Though I cannot go in the front door, there is an entrance under the water north of the castle that has recently been discovered.
INFO:NAMEBM_FrostGiant1I have entered the Caverns of Karstaag, a network of caves that run below the castle.
INFO:NAMEBM_FrostGiant1Inside the caverns I was greeted by a Riekling named Krish. He tells me that he knows nothing of the dead horkers, but he may know how I can find out more information.
INFO:NAMEBM_FrostGiant1The master of the castle, Karstaag has been missing for days. While he has been gone, Krish and his band have attempted to wrest control of the castle from Dulk, another Riekling loyal to the giant Karstaag.
INFO:NAMEBM_FrostGiant1Krish had entered into a pact with a band of grahl to help him secure the castle. The grahl however, have turned on the Riekling, slaughtered his troops, and now block the entrance to the castle above.
INFO:NAMEBM_FrostGiant1The magic surrounding the castle allows none to enter without Karstaag's blessing. Krish will allow me to enter with him, if I am willing to help him fight his way past these trolls. Once inside, I will be able to question Dulk about the dead horkers.
INFO:NAMEBM_FrostGiant1The ice-trolls are defeated. I should now be able to enter the castle with Krish.
INFO:NAMEBM_FrostGiant1None may enter the castle itself without the giant Karstaag's blessing. However, since I killed the trolls, Krish will accompany me to the door and upstairs. There I can speak with Dulk.
INFO:NAMEBM_FrostGiant1Krish has been killed.
INFO:NAMEBM_FrostGiant1Dulk knows nothing about the dead horkers. He tells me that his master Karstaag disappeared days ago, after werewolves appeared at his door. The rest of the giant's minions have been involved in the rebellion at the castle, and could not have caused the deaths of the horkers. I should report these findings to Wind-Eye.
INFO:NAMEBM_FrostGiant1I've reported my findings to Wind-Eye, who did not seem surprised that the slaughter wasn't performed by the Rieklings. He fears that there are terrible times ahead for Solstheim, and gave me sword that casts magical fire as a means to protect myself against the coming storm.
INFO:NAMEBM_FrostGiant2Siege of Castle Karstaag
INFO:NAMEBM_FrostGiant2I have been sent another dream by the Daedra Lord Hircine. He has told me that Castle Karstaag, at the north shore of the island, is under siege by renegade servants. The owner of the castle is important to him, and Hircine would like me to enter the castle and kill the rebellious creatures.
INFO:NAMEBM_FrostGiant2I have entered Castle Karstaag and spoken to a Riekling named Dulk. He tells me that another Riekling named Krish has enlisted the help of grahl to attempt to take control of the castle. I should enter the caverns below the castle and destroy the grahl and the Riekling Krish.
INFO:NAMEBM_FrostGiant2I have killed all of the grahl and the Riekling Krish. Hircine will be pleased.
INFO:NAMEBM_FrostGiant2Hircine was pleased with my efforts, and has rewarded me with Hunter's Wind, the ability to completely restore my health once each day.
INFO:NAMEBM_FurArmorSnow bears are larger cousins of Solstheim's normal bears, and are known for their thick white fur. They are elusive, but have been seen in the snowy forested regions along Solstheim's southern coast. It is said their attacks have been known to freeze human flesh, and their fur protects them against the frost and cold.
INFO:NAMEBM_FurArmorSnow wolves are larger cousins of Solstheim's normal wolves, and are said to be descendents of Ondjage, the Fell Wolf that devoured Hrothmund the Red. They are elusive, but can be found in and around the Moesring Mountains. It is said their attacks have been known to freeze human flesh, and their fur protects them against the frost and cold.
INFO:NAMEBM_FurArmorBrynjolfr will make custom snow wolf and snow bear fur armor to order. It's light armor, and can offer some protection against frost. Brynjolfr has given me a list of requirements and prices. If I have the animal pelts and gold, he'll begin work on a custom piece of armor, and have it ready in a day.
INFO:NAMEBM_IngmarIngmar in a Bind
INFO:NAMEBM_IngmarI came upon a young Skaal warrior named Ingmar, just outside the Valbrandr Barrow. In order to rise to manhood within the Skaal, Ingmar must single-handedly defeat the Valbrandr draugr. Unfortunately, Ingmar has already tried to kill the draugr once and almost got himself killed.
INFO:NAMEBM_IngmarIngmar asked for my help in defeating the Valbrandr draugr, but I refused. Skaal tradition dictates he must kill the draugr alone to rise to manhood, and I'm not about to interfere.
INFO:NAMEBM_IngmarI've agreed to help Ingmar in his quest to kill the Valbrandr draugr. He's supposed to defeat the creature alone, but has already tried once and failed. When we enter the Valbrandr barrow, I'm to act as a shield or distraction, but am not to attack the draugr in any way. At least this way, it will be easier for Ingmar to lie to himself, and the rest of the Skaal....
INFO:NAMEBM_IngmarThough he fought bravely, Ingmar was killed. May the Skaal remember him as a warrior.
INFO:NAMEBM_IngmarWhile in the Valbrandr Barrow, I attacked the draugr. I hope Ingmar understands.
INFO:NAMEBM_IngmarIngmar saw me attack the Valbrandr draugr, and is now completely distraught. He says that because he didn't kill the draugr by himself, he'll never be considered a man by the Skaal.
INFO:NAMEBM_IngmarThe Valbrandr draugr is dead. I acted as a distraction while Ingmar landed the blows.
INFO:NAMEBM_IngmarIngmar thanked me for my help. Now he can return to the Skaal and tell them he single-handedly killed the draugr. As a show of thanks, Ingmar said he's going to leave all the barrow's treasure alone, so I'm free to take as much as I want. He also invited me to visit him at his house in the Skaal Village, if ever I get the chance.
INFO:NAMEBM_IngmarI met Ingmar in his house in the Skaal Village, and he presented me with a Belt of Orc's Strength. It was given to him by the Skaal in honor of the Valbrandr draugr's defeat, and he thought I should have it.
INFO:NAMEBM_LycanthropycureThe Scroll of Cure Lycanthropy
INFO:NAMEBM_LycanthropycureI found a note on the body of one of the Glenmoril Witches. Apparently, there's a Scroll of Cure Lycanthropy in the witches' gloomy cave. The scroll is hidden in a hollowed-out icicle hanging from the roof of the cave. If I read the scroll, I will be instantly cured of my curse.
INFO:NAMEBM_LycanthropycureI read the Scroll of the Wolf Ender and have been stripped of my curse. It's strange, but I feel will never again turn into a wolf when the sun sets, and can never again be infected with lycanthropy. Hopefully the people I meet will realize I am no longer a blood-thirsty beast....
INFO:NAMEBM_MeadHallThe Mead Hall Massacre
INFO:NAMEBM_MeadHallThe mead hall of Thirsk has been attacked by a monster called the Udyrfrykte. The creature struck without warning and killed everyone he could. Svenja Snow-Song was finally able to drive the beast away with her arrows, but she fears the Udyrfrykte will return.
INFO:NAMEBM_MeadHallSvenja Snow-Song implored me to slay the Udyrfrykte, but I refused. She's convinced the beast will eventually return to Thirsk and finish what he started.
INFO:NAMEBM_MeadHallSvenja Snow-Song asked me to slay the Udyrfrykte, and I agreed. I can probably find the beast in his lair. The entrance is on the eastern shore of Lake Fjalding, just to the west of Thirsk. If I can slay the Udyrfrykte, I should claim some kind of trophy from the body. If I bring this trophy back to Svenja Snow-Song, I may be named chieftain of Thirsk.
INFO:NAMEBM_MeadHallI have slain the Udyrfrykte. I should claim a part of the beast as a battle trophy and bring it to Svenja Snow-Song at Thirsk.
INFO:NAMEBM_MeadHallI gave the Heart of the Udyrfrykte to Svenja Snow-Song. She says there is one more task I must complete before being named chieftain of Thirsk.
INFO:NAMEBM_MeadHallI must journey west to the Moesring Mountains and find the hidden barrow of Hrothmund, the first chieftain of the mead hall. Once there, I must lay my hands on Hrothmund's great axe and utter my intention to rule over Thirsk and its people. If Hrothmund's spirit approves, he will grant his blessing. While I'm away, Svenja will see to the repairs of the mead hall.
INFO:NAMEBM_MeadHallI laid my hands on Hrothmund's great axe and uttered my intention to serve as Thirsk's chieftain. Hrothmund's spirit answered by granting his blessing. I should now return to the mead hall and talk to Svenja Snow-Song so that I may be named chieftain.
INFO:NAMEBM_MeadHallSvenja Snow-Song has namd me chieftain of Thirsk. The position is permanent, and I must serve it until I die. Svenja has offered to serve as my advisor and second-in-command, and will take care of all mead hall matters in my absence.
INFO:NAMEBM_MeadHallI killed Svenja-Snow Song. Without her support, I will never be chieftain of Thirsk. And, seeing as Svenja was overseeing the repairs of the mead hall, Thirsk will never reopen.
INFO:NAMEBM_MeadHallI laid my hands on Hrothmund's great axe and uttered my intention to serve as Thirsk's chieftain. Hrothmund did not grant his blessing. I shall never be the chieftain of the mead hall.
INFO:NAMEBM_MeadHall_aBereditte Jastal's Gift
INFO:NAMEBM_MeadHall_aBereditte Jastal has given me a gift, a revised edition of his history of Thirsk that chronicles my battle with the Udyrfrykte, and adds my name to the list of chieftains.
INFO:NAMEBM_MeadHall_bA Shipment of Mead
INFO:NAMEBM_MeadHall_bI have ordered mead from Skyrim. It should arrive in a week.
INFO:NAMEBM_MeadHall_bThe shipment of mead has arrived from Skyrim. I can now collect the weekly profits from the sale of mead.
INFO:NAMEBM_MeadHall_cThirsk Hunters
INFO:NAMEBM_MeadHall_cSvenja Snow-Song has sent out hunters to kill snow bears and snow wolves, and return with their pelts.
INFO:NAMEBM_MeadHall_cThe hunters have returned, and Svenja has given me the snow bear and snow wolf pelts they managed to secure.
INFO:NAMEBM_MissionaryThe Missing Missionary
INFO:NAMEBM_MissionaryI spoke with Jeleen at the Imperial Cult shrine in Fort Frostmoth, and he is deeply troubled. A missionary named Mirisa set out from the shrine over a month ago, and hasn't returned. If I can find Mirisa and return her safely to Jeleen, he will grant a generous reward. Jeleen suggests I look in the Lake Fjalding region, to the north of Fort Frostmoth.
INFO:NAMEBM_MissionaryIt seems Mirisa the missionary was preaching more about the evils of alcohol consumption than the benefits of the Imperial Cult. She was last seen heading for a mead hall called Thirsk, in the hopes of swaying the resident Nords from their love of drink.
INFO:NAMEBM_MissionaryThe missionary Mirisa is being held captive by a Nord barbarian named Erich the Unworthy, in his room in the Thirsk mead hall.
INFO:NAMEBM_MissionaryI have killed the Nord barbarian Erich the Unworthy. Thankfully it was an even fight, since none of Eric's fellow clan members came to his assistance.
INFO:NAMEBM_MissionaryI have located Mirisa the missionary, locked in the quarters of Erich the Unworthy at the Thirsk mead hall. She's been imprisoned for over three weeks.
INFO:NAMEBM_MissionaryI have agreed to escort Mirisa back to the Imperial Cult Shrine at Fort Frostmoth.
INFO:NAMEBM_MissionaryI have escorted the missionary Mirisa safely to the Imperial Cult shrine in Fort Frostmoth.
INFO:NAMEBM_MissionaryJeleen was overjoyed at my rescue of Mirisa, and rewarded me with 300 gold pieces.
INFO:NAMEBM_MissionaryMirisa the missionary is dead. I should report this sad news to Jeleen at the Imperial Cult Shrine at Fort Frostmoth.
INFO:NAMEBM_MissionaryJeleen was ovecome with grief at the news of Mirisa's death. He thanked me for relaying the information, and paid me for my services.
INFO:NAMEBM_MoonSugarThe Moon Sugar Mystery
INFO:NAMEBM_MoonSugarI met Severia Gratius, a guard at Fort Frostmoth. Gratius has been ordered to solve the mystery of a recent rash of moon sugar poisonings here on Solstheim. Several people, including a Cult priest at Frostmoth, have been mysteriously afflicted with temporary moon sugar euphoria, and the Imperials suspect foul play. Gratius is in charge of the investigation.
INFO:NAMEBM_MoonSugarSeveria Gratius asked for my help in uncovering the identity of the moon sugar poisoner and bringing him to justice, but I turned her down.
INFO:NAMEBM_MoonSugarI have agreed to help Severia Gratius discover the identity of the moon sugar poisoner and bring him to justice. One of the victims -- the Imperial Cult priest Jeleen -- glimpsed a man with a unique white Colovian fur helm leaving the scene of the crime. I am to find and kill this man and bring Gratius the white helm as proof. Before I leave Frostmoth I must question Jeleen in the Cult shrine. He may have some more information.
INFO:NAMEBM_MoonSugarI questioned Jeleen at the Imperial Cult shrine. A week ago, after drinking some wine, Jeleen began to feel the effects of moon sugar euphoria. He claims that while in his drugged state, he saw a frail old man -- probably not a Nord -- wearing a white Colovian fur helm. Jeleen can't fully trust his recollections, but he thinks he remembers the man singing a silly song...something about candy, and a workshop in the snow, with lanterns all aglow....
INFO:NAMEBM_MoonSugarI met an odd old man living in a small workshop, out in the wilderness of Solstheim. Inspired by a child's silly song, he took on the role of Uncle Sweetshare, the legendary giver of candy and spreader of cheer. He even wears a white helmet. What's most disturbing is that this particular Uncle Sweetshare has been spreading his unique brand of happiness by secretly giving people moon sugar. It's obvious this madman is the culprit Severia Gratius hired me to kill.
INFO:NAMEBM_MoonSugarI convinced Uncle Sweetshare to give me his white helm, which I shall turn into Severia Gratius at Fort Frostmoth as "proof" of his execution. The madman promised me he'd stop slipping moon sugar into people's food and drink. I can only hope he has wits enough to keep his word.
INFO:NAMEBM_MoonSugarUncle Sweetshare is dead by my hand. I must return his white Colovian fur helm to Severia Gratius at Fort Frostmoth as proof of the deed, and collect my reward.
INFO:NAMEBM_MoonSugarThe white Colovian fur helm has been delivered to Severia Gratius as proof of the moon sugar poisoner's execution. I have been well rewarded for my services.
INFO:NAMEBM_MoraleRebellion at Frostmoth
INFO:NAMEBM_MoraleCaptain Carius has told me a little about the situation here at Fort Frostmoth. Most of the soldiers are stationed here because they were unfit to serve in the more important forts. They are a normally restless bunch, and Carius believes that they are recently even more edgy than usual.
INFO:NAMEBM_MoraleCaptain Carius would like me to investigate the unease he's feeling coming from the soldiers stationed here at Fort Frostmoth. He believes that there must be someone who is spreading ill will among his men. I should speak with the soldiers here and see what I might learn from them.
INFO:NAMEBM_MoraleThe troops at Fort Frostmoth seemed at first to be unwilling to speak with me, perhaps upset at the recent ban on alcohol consumption at the fort. However, giving the soldier some alcohol has raised his spirits somewhat.
INFO:NAMEBM_MoraleA soldier has agreed to speak with me in exchange for some liquor I had with me. Apparently, Captain Carius has forbidden all alcohol consumption, and the soldiers are restless. They believe he has done it as a punishment for poor performance. I should report my findings to Carius.
INFO:NAMEBM_MoraleCarius tells me that although he and Antonius Nuncius discussed the effects of alcohol on the men, he never actually banned liquor consumption. The shipments, however, have stopped arriving. Captain Carius would like me to speak with the soldiers some more and find out where these rumors are being started.
INFO:NAMEBM_MoraleThe soldiers seem willing to take the alcohol in my posession in exchange for information about what has become a dry fort. It seems that a bit of the drink makes them much more disposed to chatting.
INFO:NAMEBM_MoraleOne of the soldiers has told me that it was Antonius Nuncius who told him that the alcohol ban was a punishment from Captain Carius. Of course, I'll need more proof of that before I can possibly report this information to Carius. I should be able to find Nuncius either in the Imperial Cult Shrine, or in his office, located above the Armory.
INFO:NAMEBM_MoraleAntonius Nuncius denies spreading rumors about Captain Carius or starting any trouble at all in the Fort. He claims to be a simple priest dedicated to serving his fellow man. He acts guilty, though, so perhaps it bears further investigation.
INFO:NAMEBM_MoraleI've found a large stash of alcohol in Antonius Nuncius' desk.
INFO:NAMEBM_MoraleAntonius Nuncius has admitted that he has been poisoning the minds of the soldiers here in Fort Frostmoth. His hope was that if the situation here got bad enough, he would be recalled to Vvardenfell.
INFO:NAMEBM_MoraleI have agreed to keep Antonius Nuncius' secret. In exchange, he has given me the key to his closet, which contains a great many bottles of Cyrodiilic Brandy, Flin, and Mazte.
INFO:NAMEBM_MoraleI told Antonius Nuncius that I would be unable to keep his actions a secret from Captain Carius.
INFO:NAMEBM_MoraleCaptain Carius has thanked me for finding the source of the low morale among his troops. In gratitude, he has given me some useful Cure Disease potions, as there are diseases on this island not common in Vvardenfell, and a silver sparkblade. Carius will also request that Nuncius' assignment at the Fort be extended indefinitely.
INFO:NAMEBM_MoraleAlthough I did not reveal the source of the low morale of the Fort's troops, Captain Carius has noticed a change in their attitude, and has thanked me for my assistance. He gave me some Cure Disease potions, as he says there are diseases on this island that have never before been encountered.
INFO:NAMEBM_MoraleAntonius Nuncius is dead, and Captain Carius has told me to stop searching for the source of the low morale.
INFO:NAMEBM_RetributionA Wife's Retribution
INFO:NAMEBM_RetributionThe widow Kolfinna wants my help in extracting wergild, the traditional retribution of the Nords, for the murder of her husband. I am to obtain Sigvatr the Strong's family heirloom, the gem Pinetear, and return it to Kolfinna at her dwelling on the western bank of the Iggnir River. All Kolfinna wants is Pinetear; I don't necessary have to kill Sigvatr the Strong.
INFO:NAMEBM_RetributionI have refused Kolfinna's request that I extract wergild from Sigvatr the Strong. I know better than to get involved is such a sensitive family matter.
INFO:NAMEBM_RetributionI have agreed to assist the widow Kolfinna in extracting wergild from Sigvatr the Strong. The barbarian was last seen hunting near the Altar of Thrond, a stone formation to the northwest of Kolfinna's dwelling, just west of the Harstrad River. I am to obtain Sigvatr's gem Pinetear and return it to Kolfinna. It matters not whether the barbarian lives or dies, so long as Kolfinna gets the gem.
INFO:NAMEBM_RetributionI spoke with Sigvatr the Strong and tried to coax Pinetear from his possession, but my attempt was a failure. If I can gain Sigvatr's friendship and then appeal to his sense of guilt, I may be able to get Pinetear without a fight.
INFO:NAMEBM_RetributionSigvatr the Strong has been overcome with guilt for the death of Gustav Two-Teeth, and agrees to make amends. He has given me his ancestral gem Pinetear, which I am to present to Kolfinna as payment of wergild.
INFO:NAMEBM_RetributionSigvatr the Strong would not surrender Pinetear, so I was forced to slay him. I must deliver the gem to Kolfinna as payment of wergild.
INFO:NAMEBM_RetributionLike the shadow of a snake, my hand darted inside the purse of Sigvatr the Strong and withdrew his ancestral gem, Pinetear. If I return the gem to Kolfinna the widow, it will serve as payment of wergild for the murder of her husband.
INFO:NAMEBM_RetributionPinetear has been delivered to the widow Kolfinna, thereby fulfilling the extraction of wergild. Kolfinna was deeply touched by my efforts, and now considers me a member of her family. I can sleep in Kolfinna's bed at any time, and she has given me a key to her husband's old chest. I can have whatever it contains.
INFO:NAMEBM_RumorsAn Island to the North
INFO:NAMEBM_RumorsI have heard rumors of an island to the north of Vvardenfell named Solstheim. There is apparently an Imperial fort named Fort Frostmoth.
INFO:NAMEBM_RumorsI have been told there is now a boat in Khuul that offers transport to the island of Solstheim.
INFO:NAMEBM_RumorsI have arrived on the island of Solstheim. Captain Falx Carius is the commander at Fort Frostmoth, and I should speak with him. Captain Carius is likely in his chambers at Fort Frostmoth, which can be reached through the General Quarters, at the top of the south staircase. For matters dealing with the new colony, I should speak with Carnius Magius at the Imperial Cult Shrine.
INFO:NAMEBM_SadSeerThe Sad Seer
INFO:NAMEBM_SadSeerI met a sad warlock and seer named Geilir the Mumbling. His family was recently lost at sea, and now his only companion has been kidnapped by a draugr.
INFO:NAMEBM_SadSeerGeilir asked me to rescue Oddfrid White-Lip from Kolbjorn Barrow, but I refused.
INFO:NAMEBM_SadSeerI have agreed to help Geilir the Mumbling by rescuing Oddfrid White-Lip from Kolbjorn Barrow. As a reward, he will talk to Oddfrid and reveal my future. Kolbjorn Barrow is southeast of Geilir's dwelling, near the Solstheim coast.
INFO:NAMEBM_SadSeerI have agreed to help Geilir the Mumbling by rescuing Oddfrid White-Lip from Kolbjorn Barrow. As a reward, he will talk to Oddfrid and reveal my future. He will also reverse Thormoor Gray-Wave's curse of eternal wakefulness. Kolbjorn Barrow is southeast of Geilir's dwelling, near the Solstheim coast.
INFO:NAMEBM_SadSeerI found Oddfrid White-Lip, but Geilir failed to mention that she was just a skull. No matter. If I return the skull to Geilir, he should grant my reward.
INFO:NAMEBM_SadSeerI returned Oddfrid White-Lip to Geilir the Mumbling. Geilir admitted that Oddfrid was just a skull, but insists "she" talks to him.
INFO:NAMEBM_SadSeerGeilir the Mumbling told me my future. He said something about the beginning of a hunt, and me as both the hunter and hunted. I was surrouned by ice. He also said something about a giant and a horned huntsman.
INFO:NAMEBM_SadSeerGeilir the Mumbling couldn't tell my future, but Oddfrid did tell him about something else. He said that when the dragon dies, the Empire dies. He also said something about the lost dragon's blood and the Empire's sire, and the stemming of a blood tide. Geilir said it was all very cloudy, and does not refer to me directly.
INFO:NAMEBM_SadSeerGeilir the Mumbling told me my future. He said....
INFO:NAMEBM_SkaalAttackThe Siege of the Skaal Village
INFO:NAMEBM_SkaalAttackCreatures are attacking the Skaal village. I should go outside and help to defend these people.
INFO:NAMEBM_SkaalAttackThe werewolves attacking the Skaal Village have been defeated.
INFO:NAMEBM_SkaalAttackI have been told that at least one werewolf was seen going into the Greathall. I should go make sure that those inside are safe.
INFO:NAMEBM_SkaalAttackThe werewolves inside the Greathall are defeated. The Skaal Guard that was inside is dead. Heart-Fang, however, is nowhere to be found.
INFO:NAMEBM_SkaalAttackResidents of the Skaal Village have suggested I speak with Korst Wind-Eye, who has returned.
INFO:NAMEBM_SkaalAttackWind-Eye tells me that during the battle with the werewolves, he believes I was infected by one of them. A Cure Disease spell will rid me of the affliction, but if I do not do this within three days, I may become a werewolf myself. Until I have been cured, Wind-Eye cannot allow me to be a part of the Skaal community.
INFO:NAMEBM_SkaalAttackI have lived with the Lycanthropy disease too long, and the Skaal believe I am a werewolf. I am not welcome among them until I have found a cure.
INFO:NAMEBM_SkaalAttackI have been cured of the Lycanthropy disease, and may once again be a part of the Skaal. I have been named Blodskaal, a blood friend to the village. They will allow me to use Rigmor Halfhand's former house as my own.
INFO:NAMEBM_SkaalAttackI have cured myself of Lycanthropy, and have been welcomed back by the Skaal. I have been named Blodskaal, a blood friend to the village. They will allow me to use Rigmor Half-Hand's former house as my own.
INFO:NAMEBM_SmugglersThe Frostmoth Smugglers
INFO:NAMEBM_SmugglersCaptain Carius mentioned that he believes there is a problem with smugglers at Fort Frostmoth. He has noticed that the weapons stores are dangerously low, and he believes that someone must be smuggling them off the island.
INFO:NAMEBM_SmugglersI should speak with either Saenus Lusius or Gaea Artoria to help me ferret out the smugglers. Captain Carius tells me that Saenus Lusius is one of his brightest soldiers, and Gaea Artoria one of his strongest. I'll be able to find Lusius in the General Quarters, and Artoria in the General Quarters, Upper Level.
INFO:NAMEBM_SmugglersI have chosen to work with Saenus Lusius to discover the smuggling ring here at Fort Frostmoth. He seems to be very knowledgeable, and should be a valuable companion. We are to find the smuggled goods and report to Captain Carius. We may deal with the smugglers as we see fit.
INFO:NAMEBM_SmugglersI have chosen to work with Gaea Artoria to discover the smuggling ring here at Fort Frostmoth. From what I gather, there is no finer warrior at the garrison. We are to find the smuggled goods and report to Captain Carius. We may deal with the smugglers as we see fit.
INFO:NAMEBM_SmugglersSaenus Lusius has suggested we speak with a few of the soldiers to see who may be involved in the smuggling ring. The first he suggests we speak with is Zeno Faustus, whom Lusius believes we may trust. He can be found in the Armory.
INFO:NAMEBM_SmugglersGaea Artoria believes we should start talking to other soldiers, but does not know with whom to speak. She suggests simply intimidating some of the soldiers into giving up information on the smuggling ring.
INFO:NAMEBM_SmugglersOne of the soldiers I've spoken with suggests that Zeno Faustus may have knowledge of the smuggling ring. I may be able to find him at the Armory here at the fort.
INFO:NAMEBM_SmugglersZeno Faustus seems willing to speak with me about the smuggling ring, as he trusts Saenus Lusius.
INFO:NAMEBM_SmugglersZeno Faustus seems reluctant to speak with me about the smuggling ring.
INFO:NAMEBM_SmugglersZeno Faustus has suggested that we investigate the Gandrung Caverns northeast of the fort. He believes that this area has been used as a storage area for the stolen goods. If we are to break up the smuggling ring, we will have to kill all the smugglers, or come to some other sort of arrangement with them.
INFO:NAMEBM_SmugglersI have found the smugglers' cave that Zeno Faustus suggested we investigate.
INFO:NAMEBM_SmugglersOne of the smugglers, Gualtierus Spurius, has offered me a deal because he knows and trusts Saenus Lusius. In exchange for sparing his life, he will leave Solstheim and the stolen goods behind. In addition, he will give me an axe to keep silent about his whereabouts.
INFO:NAMEBM_SmugglersI've accepted Gualtierus Spurius' offer, and will allow him to leave the island. He's given me a silver axe in return, and has suggested I can take whatever I like from his stash of stolen goods.
INFO:NAMEBM_SmugglersI've declined Gualtierus Spurius' offer. He tells me that I will need to kill him and all of his companions to end this smuggling operation.
INFO:NAMEBM_SmugglersAll of the smugglers in the hideout have been defeated. I should report to Captain Carius.
INFO:NAMEBM_SmugglersI've returned to Fort Frostmoth to report to Captain Carius, but the Fort has been attacked in my absence.
INFO:NAMEBM_StonesThe Skaal Test of Loyalty
INFO:NAMEBM_StonesTharsten Heart-Fang seemed pleased with my gift of the Skaal skull, and was willing to allow me to remain with the Skaal for a time.
INFO:NAMEBM_StonesHeart-Fang is clearly angry with the Imperials' presence on the island. He believes that they have no respect for the land or the creatures on it. He also believes that they are responsible for the dwindling power of the Skaal's powerful nature magic. He spoke of how the Imperials have disrupted the Oneness of the land, the balance that lies in all living things.
INFO:NAMEBM_StonesHeart-Fang tells me that I will need to atone for the mistakes of the Imperials. He wishes for me to perform a ceremony to restore the Skaal's original power. I should speak with Korst Wind-Eye to learn more about this. Wind-Eye is in the Shaman's Hut.
INFO:NAMEBM_StonesWind-Eye tells me that there are six Standing Stones on the island of Solstheim, each representing one of the six gifts of the All-Maker. In order for me to perform the ceremony that Heart-Fang wishes, I will need to visit each of these stones and perform a ritual.
INFO:NAMEBM_StonesWind-Eye has given me a scroll that shows the location of each of the Standing Stones, as well as a book that gives the history of the Skaal's beliefs. I should investigate these Stones if I am to restore the power of the Skaal.
INFO:NAMEBM_StonesI have completed the Gift of Water ritual.
INFO:NAMEBM_StonesI have completed the Gift of Earth ritual.
INFO:NAMEBM_StonesI have completed the Gift of Trees ritual.
INFO:NAMEBM_StonesI have completed the Gift of Beasts ritual.
INFO:NAMEBM_StonesI have completed the Gift of the Sun ritual.
INFO:NAMEBM_StonesI have completed the Gift of Winds ritual.
INFO:NAMEBM_StonesI have completed all the six rituals necessary, and should return to Heart-Fang.
INFO:NAMEBM_StonesHeart-Fang was pleased with my efforts in performing the six rituals. He has rewarded me with the Mace of Aevar Stonesinger, a prized Skaal weapon. Heart-Fang was reluctant to give me the weapon, as I am still an outsider to him. Still, tradition dictates that I be given the magnificent mace.
INFO:NAMEBM_SunThe Ritual of the Sun
INFO:NAMEBM_SunAs I approached the Sun Shrine, magical writing appeared on its surface. It said: "Go to the west and free the warm Sun from the Halls of Penumbra."
INFO:NAMEBM_SunI have entered the Halls of Penumbra, which is seemingly devoid of light.
INFO:NAMEBM_SunI have found a bright glowing object behind a wall of ice. This must be what I was sent to recover.
INFO:NAMEBM_SunI have shattered the wall and freed the Warmth of the Sun. I should return to the Sun Stone.
INFO:NAMEBM_SunAs I approached the Sun Stone, it began to glow with a mystical light.
INFO:NAMEBM_TreesThe Ritual of Trees
INFO:NAMEBM_TreesAs I approached the Tree Stone, I saw magical writing appear on its surface. They read: "The First Trees are gone. Travel east and find the one who has stolen the Seeds. Beware--he who has the seeds, controls the trees. Plant the First anew." Then, the writing disappeared.
INFO:NAMEBM_TreesI've entered a clearing where there are a group of Spriggans surrounding a Riekling minion. The Spriggans seem to be in the Riekling's thrall, and look agressive.
INFO:NAMEBM_TreesI have recovered the Seeds from the Riekling. There was a clearing northwest of the Tree Stone where they might be planted.
INFO:NAMEBM_TreesI have planted the Seeds. I should return to the Tree Stone.
INFO:NAMEBM_TreesAfter planting the Seeds, I approached the Tree Stone. It began to glow with a magical light.
INFO:NAMEBM_TrialThe Skaal Test of Wisdom
INFO:NAMEBM_TrialTharsten Heart-Fang was pleased with the reactivation of standing stones, and tells me that I have passed the Test of Loyalty among the Skaal. Now I must pass the Test of Wisdom.
INFO:NAMEBM_TrialEngar Ice-Mane has been accused of theft by Rigmor Halfhand. Apparently, theft is a grievous offense among the Skaal, as each is given according to his need. It is an offense punishable by death, or worse, exile from Skaal lands. Engar Ice-Mane has chosen death over exile. Heart-Fang would like me to investigate the accusation of theft, bring him proof of the crime, and make a decision based on my findings. I should speak with the people of the Skaal Village and find out what I can about the crime.
INFO:NAMEBM_TrialI have been told that many people doubt that Engar would resort to any sort of thievery. He was a respected warrior, and was known to be an honorable man.
INFO:NAMEBM_TrialKorst Wind-Eye believes that Engar Ice-Mane could not possibly be a thief. He says that the warrior is a much-honored and respected member of the tribe, and that it seems unbelievable that he would steal from another. He suggests I speak with Ice-Mane's wife, Risi.
INFO:NAMEBM_TrialRisi has told me that she does not believe that her husband could possibly have done what he is accused of. She claims that Halfhand is merely jealous of her husband, and has trumped up these charges to disgrace him.
INFO:NAMEBM_TrialI have found a note that suggests that Rigmor Halfhand and Risi Ice-Mane had recently had an affair. I should show this note to Risi Ice-Mane, and speak with her about this issue.
INFO:NAMEBM_TrialRisi tells me it is true that she and Halfhand did have a brief affair. Although Risi ended their relationship, Halfhand has continued to pursue her affections. I should speak with Rigmor Halfhand about this situation.
INFO:NAMEBM_TrialConfronted with the evidence I have gathered, Halfhand admitted to his prior relationship with Risi Ice-Mane, and also admitted that he accused Engar with the crime to force him out of the Skaal camp.
INFO:NAMEBM_TrialI have reported my findings to Tharsten Heart-Fang. He was convinced by my evidence, and has declared that all charges against Ice-Mane are to be dropped. Additionally, he has told me that presenting a false accusation of a serious crime is in itself as serious a crime, and Halfhand must now be sentenced.
INFO:NAMEBM_TrialBecause Heart-Fang now trusts my judgment, I must decide what the punishment for Halfhand will be. I must choose between Halfhand being exiled from the Skaal community or being fed to the Skaal's ceremonial wolves. Apparently, being fed to the wolves is considered a more honorable way to die.
INFO:NAMEBM_TrialI have chosen exile as Halfhand's punishment. Heart-Fang was satisfied with my decision, and has rewarded me with the Helm of the Wolf's Heart.
INFO:NAMEBM_TrialI have chosen being fed to the ceremonial wolves as Halfhand's punishment. Heart-Fang was satisfied with my decision, and has rewarded me with the Helm of the Wolf's Heart. I am to lead Halfhand outside so he may accept his sentence.
INFO:NAMEBM_TrialHeart-Fang was not happy that Rigmor was dead before Skaal justice could be enforced.
INFO:NAMEBM_TymvaulTymvaul in the Well
INFO:NAMEBM_TymvaulWhile in the Skaal Village I met a sad old man named Lassnr, whose son Tymvaul fell into the well while getting water. The bottom of the well leads to an ancient series of ice caves known as Rimhull, and Lassnr is convinced that Tymvaul is still alive down there and waiting for rescue.
INFO:NAMEBM_TymvaulLassnr pleaded with me to try and locate his son, Tymvaul, who he believes is trapped in the Rimhull Ice Caves at the bottom of the well. I refused. Tymvaul is probably dead, and even if he isn't, the matter is none of my concern.
INFO:NAMEBM_TymvaulAfter listening to Lassnr's heart-breaking tale, I have agreed to venture into the Rimhull ice caves in search of his son, Tymvaul. Lassnr has given me the key to his well, which is the quickest way into Rimhull. But he also believes there must be another, more direct entrance somewhere outside the village. When I find Tymvaul, alive or dead, I'm to return to Lassnr and report my findings.
INFO:NAMEBM_TymvaulI've located Tymvaul, and he's very much alive. He's also quite mad, thanks to the ancient magical robes he discovered in Rimhull. It seems Tymvaul JUMPED into the well in search of the robes' dark power.
INFO:NAMEBM_TymvaulI convinced Tymvaul to give me the Mantle of Woe. He will leave Solstheim and study magic somewhere, and return some day to make his father proud. I should return to the Skaal Village and give Lassnr this good news.
INFO:NAMEBM_TymvaulI have killed Tymvaul. I should return to Lassnr and give him the bad news. I could always lie about what happened....
INFO:NAMEBM_TymvaulI returned to the Skaal Village and told Lassnr what happened to his son, Tymvaul.
INFO:NAMEBM_TymvaulI have slain Lassnr.
INFO:NAMEBM_WaterThe Ritual of Water
INFO:NAMEBM_WaterAs I looked at the the Water Stone, I saw words appear on it. It said, "Travel west to a small island off the coast, and follow the Swimmer to seek the Water of Life."
INFO:NAMEBM_WaterI have found the Swimmer, a black horker. I believe I should follow it.
INFO:NAMEBM_WaterThe Swimmer has led me to the entrance of an underwater cave.
INFO:NAMEBM_WaterAfter a long, dangerous swim, I have retrieved the Waters of Life. I should return with them to the Water Stone.
INFO:NAMEBM_WaterWhen I returned to the Water Stone with the Waters of Life, the stone glowed with a magical fire.
INFO:NAMEBM_WildHuntHircine's Hunt
INFO:NAMEBM_WildHuntKorst Wind-Eye has told me more about the Bloodmoon Prophecy, and the signs that are foretold within. The fire from the lake of ice, the tide of dead horkers. Now the moon itself has turned blood red. He tells me that all that remains is the Hunter's Game.
INFO:NAMEBM_WildHuntAccording to legend, the Hunter chooses his Prey from the ranks of Man. Who and how many he chooses varies by the era. Wind-Eye does not know what will happen in the coming days, but he fears the worst.
INFO:NAMEBM_WildHuntI awoke from my sleep to see werewolves surrounding me, and then blacked out. When I came to my senses, I found myself in a chamber deep in the heart of the Mortrag Glacier, the Daedra Lord Hircine before me.
INFO:NAMEBM_WildHuntI received a dream from Hircine calling me to join him for his Hunt. When I awoke, I was in the Mortrag Glacier.
INFO:NAMEBM_WildHuntHircine spoke to me, telling me that I was to be a part of his hunt. He has gathered the champions of Solstheim--Falx Carius from Fort Frostmoth, Tharsten Heart-Fang from the Skaal, and the frost giant Karstaag--to participate. All of us are to find our way through this glacier, though the others have gone ahead already. Only one of us will survive to face the Hunter in battle. I should continue ahead and see what awaits me.
INFO:NAMEBM_WildHuntI've encountered Captain Falx Carius, who was brought here after the attack on Fort Frostmoth. He suggests we work together to escape Hircine's prison.
INFO:NAMEBM_WildHuntI have chosen to work with Carius to escape this place.
INFO:NAMEBM_WildHuntI have told Carius that only one of us can survive this test, and it must be me. I will have to fight the captain.
INFO:NAMEBM_WildHuntCarius has died in the Mortrag Glacier.
INFO:NAMEBM_WildHuntI have found the key that will allow me to proceed through the gate in the center of this maze.
INFO:NAMEBM_WildHuntAs we approached the gate, Carius told me that he can go no further. If I am to finish this fight, I will have to do so alone. He warned me to beware the giant Karstaag, as well as Heart-Fang, whom he does not trust. If I succeed, perhaps Carius will be able to find a way out of this place himself.
INFO:NAMEBM_WildHuntIn the next ring of the glacier, I was greeted by Tharsten Heart-Fang, who has also been brought here by the Daedra Lord Hircine. He believes we should work together to fight Hircine.
INFO:NAMEBM_WildHuntI have chosen to work with Heart-Fang to defeat Hircine.
INFO:NAMEBM_WildHuntI told Heart-Fang that, as there could only be one survivor in this deadly game, I could not work with him. He responded that he alone would survive this Hunt, and that it was his birthright to do so. Apparenty, Heart-Fang has the Ring of Hircine, and has used its magic to prolong his life and rule the Skaal for generations. Now, he claims I will have to face him in his "true form."
INFO:NAMEBM_WildHuntAfter finding the chest empty, Heart-Fang spoke to me. He told me that he has the key to continue on in the Hunt, and he will do so alone. He also claims to have the Ring of Hircine, and to have had it for many generations. Heart-Fang seems ready to kill me, and claims I must now fight him in his "true form."
INFO:NAMEBM_WildHuntAs I entered the next ring of the glacier, I found Tharsten Heart-Fang. He told me that he alone will continue on in the Hunt, and that this is what he was born to do. He also claims to have the Ring of Hircine, and to have had it for many generations. Heart-Fang seems ready to kill me, and claims I must now fight him in his "true form."
INFO:NAMEBM_WildHuntHeart-Fang is dead. As he died, the Ring of Hircine disappeared from his finger and appeared in my inventory.
INFO:NAMEBM_WildHuntOn the corpse of Heart-Fang, I have found the second key to allow me to proceed through this maze.
INFO:NAMEBM_WildHuntI have entered what appears to be the center of the Mortrag Glacier. In it is the frost giant Karstaag, the final participant in Hircine's Hunt.
INFO:NAMEBM_WildHuntThe frost giant Karstaag is dead. I am now the only one that has made it to the final stage of Hircine's Hunt.
INFO:NAMEBM_WildHuntHircine has appeared and spoken to me. He says I have proven myself to be a worthy hunter, and that I now will receive the greatest honor he can bestow--to be his Prey. Hircine has also questioned me as to what the greatest strength of a hunter is: strength, speed, or guile. He says that I must choose one of these three.
INFO:NAMEBM_WildHuntI have chosen Strength as a hunter's greatest asset.
INFO:NAMEBM_WildHuntI have chosen Speed as a hunter's greatest asset.
INFO:NAMEBM_WildHuntI have chosen Guile as a hunter's greatest asset.
INFO:NAMEBM_WildHuntHircine has accepted my choice, and tells me that for me to face the Daedra Lord himself in battle would not be sporting. Instead, I am to face one of Hircine's Aspects.
INFO:NAMEBM_WildHuntI have defeated Hircine's Aspect of Strength. I should now try to leave the glacier through the gate.
INFO:NAMEBM_WildHuntI have defeated Hircine's Aspect of Speed. I should now try to leave the glacier through the gate.
INFO:NAMEBM_WildHuntI have defeated Hircine's Aspect of Guile. I should now try to leave the glacier through the gate.
INFO:NAMEBM_WildHuntAs I left the glacier, I heard a loud rumbling sound, as if the entire structure were coming down around me. I found myself outside the fallen ice mountain, with Hircine's message echoing in my thoughts. The Hunter has been defeated, but he will return one day to hunt again.
INFO:NAMEBM_WindThe Ritual of the Winds
INFO:NAMEBM_WindAs I approached the Wind Stone, I saw magical writing appear on its surface. It read: "Travel south and east of the lake of ice to Glenschul's Tomb and free the Winds from the Greedy Man's bag."
INFO:NAMEBM_WindI have opened the Greedy Man's bags and freed the Winds. I should return to the Wind Stone.
INFO:NAMEBM_WindAs I approached the Wind Stone, it began to glow with a mystical light.
INFO:NAMEBM_WolfGiverRite of the Wolf Giver
INFO:NAMEBM_WolfGiverA large black raven has been seen at the Altar of Thrond. Some believe the bird is a sign that witches have come to Solstheim. It may be worth investigating.
INFO:NAMEBM_WolfGiverThe raven turned out to be one of the Glenmoril Witches. She offered me a cure for lycanthropy, but I turned her down.
INFO:NAMEBM_WolfGiverThe raven is actually a witch of Glenmoril Wyrd in animal form. She offered to cure my lycanthropy, and I accepted. I'm off to meet her sisters, and begin the "Rite of the Wolf Giver," whatever that may be....
INFO:NAMEBM_WolfGiverThe witch Ettiene told me to talk to her sisters and complete whatever errands they may give. After I have done so, I am to talk to Ettiene again.
INFO:NAMEBM_WolfGiverI must retrieve the petals of a wolsfbane flower and return them to the witch named Fallaise. Wolfsbane only grows in one place on Solstheim -- at the top of Hvitkald Peak, at the southern end of the Moesring Mountains.
INFO:NAMEBM_WolfGiverFor the witch named Isobel I must collect one bunch of ripened belladonna berries. Ripened belladonna berries grow only near burial barrows and crypts, and are sometimes carried by Spriggans. Unripened berries won't do.
INFO:NAMEBM_WolfGiverI delivered the wolsfbane petals and ripened belladonna berries to the Glenmoril Witches. I must now speak with Ettiene.
INFO:NAMEBM_WolfGiverI spoke once more with the witch Ettiene. The witches will use the ingredients I gathered in their lycanthropy cure, but the most difficult steps still lie ahead. I am to meet Etienne at the Altar of Thrond to complete the Rite of the Wolf Giver.
INFO:NAMEBM_WolfGiverI met Ettiene at the Altar of Thrond. She has "acquired" an innocent to serve as a human sacrifice. If I wish to never again become a werewolf, I must kill the innocent, take the heart from its body, and give it to Ettiene.
INFO:NAMEBM_WolfGiverEttiene bathed the innocent's heart in the potion she and her sisters had brewed, and uttered a strange incantation. I must place this Heart of the Wolf back in the body of the innocent, and then talk to Ettiene again. I am almost cured of my lycanthropy....
INFO:NAMEBM_WolfGiverI placed the Heart of the Wolf in the body of the innocent. I must now talk to Etienne.
INFO:NAMEBM_WolfGiverEttiene muttered her final incantation. The innocent lives once more, and has been infected with my lycanthropy! I must kill this werewolf in order to rid myself of the curse once and for all.
INFO:NAMEBM_WolfGiverThe werewolf innocent is dead, and my lycanthropy has been cured. I will never become a werewolf again, and am now immune from the disease.
INFO:NAMEBM_WolfGiver_aRite of the Wolf Giver
INFO:NAMEBM_WolfGiver_aI delivered the ripened belladonna berries to the witch Isobel.
INFO:NAMEBM_WomanScornedA Woman Scorned
INFO:NAMEBM_WomanScornedA woman named Kjolver wants me to kill her husband's mistress, Erna the Quiet. Apparently, Kjolver has had enough of her husband's infidelity and is willing to take drastic measures.
INFO:NAMEBM_WomanScornedI refused Kjolver's request that I murder her husband's mistress, Erna the Quiet. I don't want a stranger's blood on my hands.
INFO:NAMEBM_WomanScornedI've accepted Kjolver's offer to kill her husband's mistress, Erna the Quiet. Erna has a house in the Skaal Village, and I can probably find her there. Once the deed is done, I'm to bring Erna's ring back to Kjolver as proof and collect my payment.
INFO:NAMEBM_WomanScornedErna the Quiet wasn't at her house, but I found a note indicating she was taking a walk down by the river. The note was left for Brandr. I can only hope he hasn't already seen it. Eliminating Erna will be much easier without her lover's interference....
INFO:NAMEBM_WomanScornedBrandr is dead. I was supposed to kill Erna the Quiet, but Brandr got in the way, so I had no choice but to dispatch him. I'd best not tell Kjolver about this.
INFO:NAMEBM_WomanScornedErna the Quiet is dead. I've fulfilled my part of the bargain with Kjolver. All that's left is to return Erna's ring to Kjolver as proof of the deed, and collect my payment.
INFO:NAMEBM_WomanScornedErna's ring has been delivered to Kjolver as proof of the execution, and I've been well compensated for my efforts.
INFO:NAMEbonewolvesFoul beasts, not of this earth. These are creatures brought into existence by black magic. They are a mockery of the true and good wolves that roam this land.
INFO:NAMEbonewolvesI haven't seen one, but I've heard tales of these undead creatures. Nasty as a regular wolf, but not as afraid of death, seeing as they're already dead.
INFO:NAMEbonewolvesHideous creatures, they are! It's almost as if they're wolves that can't give up the instinct to hunt, even in death.
INFO:NAMEbonewolvesHideous creatures, they are! It's almost as if they're wolves that can't give up the instinct to hunt, even in death.
INFO:NAMEBoots of the ApostleThe place-name reference in the Oracle's prophecy is obvious. An ancient Dunmer stronghold called Berandas lies south of the village of Gnisis in the West Gash region. I would also not be surprised to find that the reference to "wings of twilight" designates the guardians of the treasure you seek. Winged twilights are Daedric servants of the Daedra Lord Azura, one of the Anticipations worshiped in the Tribunal Temple.
INFO:NAMEBoots of the ApostleYou found the boots? You must tell me all about it....
INFO:NAMEBoots of the ApostleYou found the boots? You must tell me all about it....
INFO:NAMEBoots of the ApostleThe place-name reference in the Oracle's prophecy is obvious. An ancient Dunmer stronghold called Berandas lies south of the village of Gnisis in the West Gash region. I would also not be surprised to find that the reference to "wings of twilight" designates the guardians of the treasure you seek. Winged twilights are Daedric servants of the Daedra Lord Azura, one of the Anticipations worshiped in the Tribunal Temple.
INFO:NAMEBoots of the ApostleThe place-name reference in the Oracle's prophecy is obvious. An ancient Dunmer stronghold called Berandas lies south of the village of Gnisis in the West Gash region. I would also not be surprised to find that the reference to "wings of twilight" designates the guardians of the treasure you seek. Winged twilights are Daedric servants of the Daedra Lord Azura, one of the Anticipations worshiped in the Tribunal Temple.
INFO:NAMEboozeI'm not a drinker myself.
INFO:NAMEboozeHeard that got taken care of. About time.
INFO:NAMEboozeI just hope you can figure out a way for things to go back to normal around here. It's depressing enough without having the benefit of the sweet spirits of the gods. Granted, I don't know which gods, but it must be one of them.
INFO:NAMEboozeHeard you were looking into it. Hurry it up.
INFO:NAMEboozeA bit of sujamma does me good. I won't forget this. You've been asking around about why this is a dry fort, right?
INFO:NAMEboozeA bit of mazte does me good. I won't forget this. You've been asking around about why this is a dry fort, right?
INFO:NAMEboozeA bit of flin does me good. I won't forget this. You've been asking around about why this is a dry fort, right?
INFO:NAMEboozeA bit of Cyrodiilic Brandy does me good. I won't forget this. You've been asking around about why this is a dry fort, right?
INFO:NAMEboozeA bit of shein does me good. I won't forget this. You've been asking around about why this is a dry fort, right?
INFO:NAMEboozeA bit of greef does me good. I won't forget this. You've been asking around about why this is a dry fort, right?
INFO:NAMEboozeGuess you don't have any more. I don't like being lied to.
INFO:NAMEboozeBe that way. Fetcher.
INFO:NAMEboozeI could use some more booze, but I'll talk to you. I understand you're looking to find out why this place became a dry fort.
INFO:NAMEboozeI could use some booze, but I'll talk to you. I understand you're looking to find out why this place became a dry fort.
INFO:NAMEboozeI heard you might have some sujamma on you. I could sure use a bit.
INFO:NAMEboozeI heard you might have some mazte on you. I could sure use a bit.
INFO:NAMEboozeI heard you might have some flin on you. I could sure use a bit.
INFO:NAMEboozeI heard you might have some Cyrodiilic Brandy on you. I could sure use a bit.
INFO:NAMEboozeI heard you might have some shein on you. I could sure use a bit.
INFO:NAMEboozeI heard you might have some greef on you. I could sure use a bit.
INFO:NAMEboozeI heard you might have some more on you, but I guess you don't. That's a shame.
INFO:NAMEboozeI don't even want to talk about that now.
INFO:NAMEboozeGot enough for now. Check with me later, though.
INFO:NAMEboozeMmm...take me away, sweet sujamma. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!
INFO:NAMEboozeMazte. Good stuff. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!
INFO:NAMEboozeMmmm...flin. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!
INFO:NAMEboozeSome fine Cyrodiilic Brandy. Good stuff. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!
INFO:NAMEboozeAhhh...shein. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!
INFO:NAMEboozeMmm...grief. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!
INFO:NAMEboozeDoesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me.
INFO:NAMEboozeDoesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me.
INFO:NAMEboozeDoesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me.
INFO:NAMEboozeDoesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me.
INFO:NAMEboozeDoesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me.
INFO:NAMEboozeDoesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me.
INFO:NAMEboozeHmph. Figures.
INFO:NAMEboozeSmells like sujamma to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?
INFO:NAMEboozeSmells like mazte to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?
INFO:NAMEboozeSmells like flin to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?
INFO:NAMEboozeSmells like Cyrodiilic Brandy to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?
INFO:NAMEboozeSmells like shein to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?
INFO:NAMEboozeSmells like greef to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?
INFO:NAMEboozeYeah, I love it, and you don't seem to have any more that I'd even drink. I hate this place.
INFO:NAMEboringFunny how a little alcohol can make just about anything seem more interesting.
INFO:NAMEboringOh, sorry - I don't drink. I mean, aside from the occasional whiskey. You wouldn't.... you don't happen to have any, do you?
INFO:NAMEboringAh, that's okay. I should be concentrating on this job, anyway.
INFO:NAMEboringMmmm....thanks, %PCName. I better not drink this here where anyone can see me, though. Uhh... I'll be back in a few minutes.
INFO:NAMEboringNothing entertaining has happened since I got here. You have any ideas?
INFO:NAMEboringIf Falco says it's important, then I guess it is, but all I do is just stand around.
INFO:NAMEBrodir GroveBrodir Grove is where Grimkell ambushed us. My friends were turned to stone on that very spot, and there they remain, a monument of betrayal. I too was caught in the spell, but thought I had been spared its effects. I was wrong. Instead of killing me, like it did my friends, Grimkell's magicka turned me into living stone. You see, these events did take place -- five hundred years ago. I have remained here ever since. And here I will stay, until I finally find the entrance to Sovngarde.
INFO:NAMEC0_Act_CThe Citadels of the Sixth House
INFO:NAMEC0_Act_CIn Citadel Vemynal I discovered an enchanted hammer called Sunder. It appears to be one of the enchanted tools created by the Dwemer Craftlord Kagrenac. But I can handle it without injury when I don't have Wraithguard equipped, and that seems very wrong.
INFO:NAMEC0_Act_C_ExpoThe Citadels of the Sixth House
INFO:NAMEC0_Act_C_ExpoBuoyant Armigers at Ghostgate told me that all their intelligence is old. No one has ventured far inside the fence for years. They gave me a map showing the locations of the citadels of the various ash vampires. Sixth House creatures have become more numerous and powerful, and the most powerful can conjure powerful daedra. There are no safe refuges or services inside the fence; I must return to Ghostgate to rest and heal.
INFO:NAMEC2_SunderThe Citadels of the Sixth House
INFO:NAMEC2_SunderDagoth Endus gave me a bottle of ancient Dagoth brandy.
INFO:NAMEC3_DestroyDagothThe Citadels of the Sixth House
INFO:NAMEC3_DestroyDagothAs I fled from the destruction of the Chamber of Akulakhan, I encountered the presence of the Daedra Lord Azura. She told me I had achieved my destiny and was free. The prophecies are fulfilled, and the Blight gone. But now I am Hortator and Nerevarine, Protector of Morrowind, and must defend the people from monsters and villains. She gave me a ring as a token of thanks and blessing.
INFO:NAMECamonna TongYes, I heard that you were the Hortator of House Hlaalu. You could not hold that rank if Orvas Dren did not wish it. Since you already have some agreement with Orvas Dren, I will name you the new Grandmaster of House Hlaalu.
INFO:NAMEcandy treatsMy candy treats are tasty, they are! And filled with special sugar and love! They bring happiness! Happiness to everyone on Solstheim! That's what I do, you see! I give out my special sugary treats and spread happiness throughout the land! It's difficult work, but oh so very rewarding! M'nashi certainly thought so. Ahh, M'nashi, the dear lad....
INFO:NAMECaptain CariusI am Captain Falx Carius, commander of Fort Frostmoth.
INFO:NAMECaptain CariusI am Captain Falx Carius, commander of Fort Frostmoth.
INFO:NAMECaptain CariusThere's been no word of him in weeks. He's assumed dead.
INFO:NAMECaptain CariusHe has returned! I believe he's resting in his chambers.
INFO:NAMECaptain CariusHe is missing in the attack. He must be found.
INFO:NAMECaptain CariusI knew that the Captain was a good guy all along. The whole alcohol thing was just a big misunderstanding. He seems to really want Fort Frostmoth to be a model Imperial fort. Good luck with the bunch we have here. Still, you've got to give the man credit for trying.
INFO:NAMECaptain CariusI thought he was a pretty good guy until this whole alcohol ban. Just seems kind of spiteful to me.
INFO:NAMECaptain CariusThe Captain is in his chambers. It's on the same level as this one, but on the south side of the building. Head back down to the General Quarters and up the other set of stairs.
INFO:NAMECaptain CariusThe Captain is in his chambers. You'll need to go up one more level. It's on the south side of the building.
INFO:NAMECaptain CariusThe Captain is in his chambers. You'll need to go up to the third floor. Take the steps on the south side of these General Quarters.
INFO:NAMECaptain CariusThe Captain is in his chambers. That's upstairs from the General Quarters--all the way upstairs, on the third floor, south side of the building.
INFO:NAMECaptain CariusThe Captain of this fort can be found within its walls. Ask his soldiers where to find him. Go if you wish. I will gladly wait here to make the voyage back to Vvardenfell.
INFO:NAMECaptain CariusHe's at Fort Frostmoth, obviously.
INFO:NAMECaptain CariusI don't know him personally. He's at the Fort, and I don't spend any time there.
INFO:NAMECaptain CariusHe's around here somewhere. I don't know exactly where; it's not my job to look after him.
INFO:NAMECaptain CariusIsn't he the one in charge at Fort Frostmoth? He's with the Imperial Legion, like the rest of them.
INFO:NAMECarnius MagiusHe's dead.
INFO:NAMECarnius MagiusHe's dead.
INFO:NAMECarnius MagiusHe's dead.
INFO:NAMECarnius MagiusHe's standing right there.
INFO:NAMECarnius MagiusHe's standing right there.
INFO:NAMECarnius MagiusHe's standing right there.
INFO:NAMECarnius MagiusYes, he's dead. You killed him, remember?
INFO:NAMECarnius MagiusIf it's about business, feel free to speak to him. Otherwise, don't trouble him.
INFO:NAMECarnius MagiusAs I've told you, he's not here right now.
INFO:NAMECarnius MagiusHe was really looking forward to reading that report, too.
INFO:NAMECarnius MagiusIf it's about business, feel free to speak to him. Otherwise, don't trouble him.
INFO:NAMECarnius MagiusYes?
INFO:NAMECarnius MagiusYou did what you had to do, %PCName. It was clearly self-defense, and no one can fault you for killing him.
INFO:NAMECarnius MagiusHe's the local Factor, and is in charge of development and mining for Raven Rock. You can find him at the Fort; he's been given quarters above the Imperial shrine. I have my suspicions that he has alterior motives for accepting this position, however.
INFO:NAMECarnius MagiusHe's the local Factor, and is in charge of development and mining for Raven Rock. You can find him at the Fort; he's been given quarters above the Imperial shrine.
INFO:NAMECarnius MagiusHe's the boss. Tough guy, but what people say about him isn't all true. Really. I mean, why would I say anything bad about him?
INFO:NAMECarnius MagiusHe's the local Factor, though he never leaves the Shrine. Can't say I blame him too much, what with all the wolves and such about.
INFO:NAMECarnius MagiusHe's the boss. Stays here at the Fort, from what I understand.
INFO:NAMECarnius MagiusHe's a very busy man, what with running the local branch of the East Empire Company.
INFO:NAMECarnius MagiusMagius has been killed. I do not like to hear of these things happening under my command. Rest assured, I will get to the bottom of this.
INFO:NAMECarnius MagiusYou will find him in the Imperial Cult Shrine, where he has been granted permission to keep an office.
INFO:NAMECarnius MagiusHeard someone offed him.
INFO:NAMECarnius MagiusHe's got an office upstairs here in the Imperial Cult Shrine. Don't know much about the man, but I understand he's got something to do with the new colony on the island.
INFO:NAMECarnius MagiusI think he's got an office in the Imperial Cult Shrine. Don't know much about the man, but I understand he's got something to do with the new colony on the island.
INFO:NAMECarnius MagiusI hear you had to kill him when he attacked you. Can't say I was sorry to hear that he was gone.
INFO:NAMECarnius MagiusI heard that you bumped him off so you could have his job. I'm not saying I believe it. It's just what I heard.
INFO:NAMECarnius MagiusWhat a horrid man. He'd clearly step over his own mother if she got between him and a few Septims. I'm glad he stays at the Fort, and never bothers us directly.
INFO:NAMECarnius MagiusStrange that someone who's such a coward could have acquired so much power. I don't think he's left the safety of Fort Frostmoth since he arrived on Solstheim.
INFO:NAMECarnius MagiusHe's a fine example of what power does to a man. You didn't hear this from me, but I'd bet money that he's crooked.
INFO:NAMECarnius MagiusThat name is not known to me.
INFO:NAMECarnius MagiusSorry, never heard of him.
INFO:NAMECastle KarstaagIt seems there is nothing more to learn at that place.
INFO:NAMECastle KarstaagYou should visit the frost giant's castle and see if you can find any information on the death of the horkers. Enter through the underwater caves to the north of the castle.
INFO:NAMECastle KarstaagIt is a castle made of ice on the northwest part of Solstheim. There lives the frost giant Karstaag. The Skaal have lived in peace with the monster for many years, but we have heard nothing from the giant for some time. This slaughter could be the workings of the Rieklings who serve him. Go there and find out what you can. You will not be allowed in the main entrance, but we have recently discovered an entrance in the waters north of the castle. Good luck to you, Blodskaal.
INFO:NAMECastle KarstaagI have met the master of that place, though I hope never to meet him again.
INFO:NAMECastle KarstaagI've never heard of it. There have been rumors about some giant ice castle to the north, but I don't believe them.
INFO:NAMECastle KarstaagIt is the lair of the frost giant Karstaag. The Skaal hold an uneasy truce with this monster.
INFO:NAMECastle KarstaagTo the far north is a great castle of ice. Is this the place you speak of?
INFO:NAMEchoresThanks to recent agreements with House Hlaalu, we have a chance of passing a resolution which would overturn the Mages Guild monopoly.
INFO:NAMEChronicles of NchuleftGood. I will not forget this, %PCName. As you have brought me all three books. Please accept these trinkets of mine. I no longer have any use for them.
INFO:NAMEColony_updateEast Empire Company: Raven Rock Updates
INFO:NAMEColony_updateI should check in and see if there's a new assignment for me.
INFO:NAMEColony_updateThe third phase of construction should be complete. I should check in and see if there are any assignments for me.
INFO:NAMEColony_updateThe second phase of construction should be complete; I should check in at the colony to see if there's any work for me.
INFO:NAMEColony_updateI should check in at the colony to see if there's anything I can do.
INFO:NAMEColony_updateThe first phase of construction at the colony has probably been completed; I should go see Carnius Magius.
INFO:NAMEColony_updateI should check in with Carnius Magius to see if he has any assignments for me.
INFO:NAMECO_1East Empire Company: Establish the Mine
INFO:NAMECO_1I've been fired from the East Empire Company for failing to keep the workers alive.
INFO:NAMECO_1I have failed to keep the three miners alive on their trip to the colony site.
INFO:NAMECO_1I have delivered the ebony to Carnius and completed my assignment. I should return in three days' time for my next assignment.
INFO:NAMECO_1I have checked in with Falco, and have been instructed to return five pieces of ebony ore to Carnius. Falco gave me one, so I need to find four more pieces.
INFO:NAMECO_1Gidar, Gamin, and Sabinus have arrived safely at the site. I should speak with Falco Galenus.
INFO:NAMECO_1I have agreed to escort Gidar, Gamin, and Sabinus to the Raven Rock site.
INFO:NAMECO_1Carnius has instructed me to escort several men to the mining site. I should find Gidar Verothan by the dock south of the fort.
INFO:NAMECO_10East Empire Company: Razing the Forest
INFO:NAMECO_10Carnius was relieved that the Spriggans would no longer pose a threat to the mining operation.
INFO:NAMECO_10Falco was glad to hear that the trees are being dealt with, and has asked me to keep an eye out for Spriggans in the future.
INFO:NAMECO_10I've delivered the bittergreen petals to Unel Lloran, who will use them to poison the water and weaken the trees. There's nothing more I can do to help; I should relay what's happened.
INFO:NAMECO_10Unel Lloran has said that if he can poison the tree roots, it may weaken them enough to cut down the trees. He'd like me to bring him five bittergreen petals, which I'll likely have to find someplace outside Solstheim.
INFO:NAMECO_10I've brought Unel Lloran to the abandoned mine shaft with the tree roots.
INFO:NAMECO_10I've agreed to show Unel Lloran the place in the mine that's overrun with tree roots.
INFO:NAMECO_10I checked the passage and found the roots. I should let Unel Lloran know about them.
INFO:NAMECO_10The miners have mentioned that a cavern was discovered in the mine that was filled with tree roots too difficult to cut through, so they abandoned work on it. It's at the bottom level of the mine, in the passage to the north.
INFO:NAMECO_10Unel Lloran has told me that the colonists have tried cutting down the trees to no avail. He guessed that something could be done if he had access to the roots, but believes them to be too far underground for him to dig down to them.
INFO:NAMECO_10The Spriggans have been killed off for now.
INFO:NAMECO_10Falco is concerned about recent Spriggan activity at the colony. He wants me to get rid of any Spriggans near the grove of trees at the Eastern end of the colony. When I'm done, I need to let Unel Lloran know. Falco thinks he's probably in the bar.
INFO:NAMECO_10Carnius has gotten word of problems with Spriggans at the colony, and wants me to get rid of them. I should talk to Unel Lloran when the Spriggans have been dealt with.
INFO:NAMECO_11East Empire Company: Hiring Guards
INFO:NAMECO_11I've reported my findings to Carnius, who will take over equipping the guards for Raven Rock. It should take several days.
INFO:NAMECO_11I've reported my findings to Falco, who will take over equipping the guards for the colony. It should take several days.
INFO:NAMECO_11Garnas Uvalen has agreed to take on guard duty.
INFO:NAMECO_11Gratian Caerellius has agreed to take on guard duty.
INFO:NAMECO_11Afer Flaccus has agreed to take on guard duty.
INFO:NAMECO_11Falco has asked me to check with the colonists, and see if any would be willing to accept the responsibility of being guards for the colony.
INFO:NAMECO_11Carnius has asked me to find out if any of the colonists are willing to act as guards.
INFO:NAMECO_12East Empire Company: Protect Falco
INFO:NAMECO_12I have failed to keep Falco safe from the attackers.
INFO:NAMECO_12Falco thanked me for keeping him safe.
INFO:NAMECO_12The attackers have been killed, and Falco is safe.
INFO:NAMECO_12An assailant has attacked Falco and run off.
INFO:NAMECO_12Falco is concerned about a possible attempt on his life, and wants me to stay close to him.
INFO:NAMECO_12aEast Empire Company: The Assassin
INFO:NAMECO_12aI was spotted trying to kill Falco, and have failed my assignment.
INFO:NAMECO_12aI've missed my window of opportunity. The guards have returned; I cannot kill Falco now.
INFO:NAMECO_12aCarnius congratulated me on a job well done.
INFO:NAMECO_12aI have killed Falco.
INFO:NAMECO_12aBaslod attacked Falco and ran off.
INFO:NAMECO_12aI am at the assigned point, and have drawn my bow to signal that I am ready.
INFO:NAMECO_12aCarnius has instructed me to assassinate Falco. There will be someone waiting for me to be ready; I should go to the top of the mining office tower and draw the bow that has been left for me. That will signal to Baslod that he should proceed.
INFO:NAMECO_13East Empire Company: Under Siege
INFO:NAMECO_13Falco has named me as the new Factor of the Raven Rock division of the East Empire Company.
INFO:NAMECO_13I have killed Carnius Magius.
INFO:NAMECO_13I confronted Carnius with the evidence of his involvement in the attack on the colony. He flew into a rage and attacked me.
INFO:NAMECO_13Falco wants me to take the note and confront Carnius with it.
INFO:NAMECO_13Falco has taken a note from me that was found on one of the Nords.
INFO:NAMECO_13The Skaal have apparently attacked the colony. Falco and the others were able to push the attacks into the mine, but there are now workers trapped in there. Falco wants me to go in, elminate the Skaal, and make sure the workers are safe.
INFO:NAMECO_13I've collected the swords, and should return them to Falco.
INFO:NAMECO_13Falco has asked me to travel to Fort Frostmoth and collect several silver longswords from Constans Atrius.
INFO:NAMECO_13aEast Empire Company: Drastic Measures
INFO:NAMECO_13aConstans Atrius named me Factor of the Raven Rock division of the East Empire Company.
INFO:NAMECO_13aCarnius attacked me when I confronted him with what Toralf told me. I was forced to kill him.
INFO:NAMECO_13aI killed Toralf and all of his companions.
INFO:NAMECO_13aToralf claimed Carnius had given orders to get rid of me, then attacked me.
INFO:NAMECO_13aI've passed out the equipment to everyone but Toralf; I should speak with him again.
INFO:NAMECO_13aToralf wants the weapons and armor handed out to his men. When I've finished that, I should let him know.
INFO:NAMECO_13aCarnius has asked me to deliver equipment to a group of Nords arriving on Solstheim. He's hired them to slaughter the colonists at Raven Rock, making it appear as if the natives did it.
INFO:NAMECO_2East Empire Company: A Blocked Door
INFO:NAMECO_2Carnius was thrilled to find out that Hroldar the Strange was dead, and thanked me for a job well done.
INFO:NAMECO_2Carnius was satisfied that Hroldar the Strange was no longer causing problems at the mining site.
INFO:NAMECO_2Falco was upset that I had killed Hroldar the Strange. I need to let Carnius know that work can resume.
INFO:NAMECO_2Falco rewarded me for getting rid of Hroldar the Strange, and has asked me to inform Carnius that the situation has been resolved.
INFO:NAMECO_2I killed Hroldar the Strange. His body disappeared in a strange flash of light.
INFO:NAMECO_2I beat Hroldar the Strange into submission. He agreed to stop blocking the mine, and leave the colonists alone.
INFO:NAMECO_2Falco has given me permission to teach Hroldar the Strange a lesson. I can punch him, but I'm not allowed to use weapons or spells, or hurt him in any other way. Hopefully, he'll get the point.
INFO:NAMECO_2I talked to Hroldar the Strange; he won't leave. I should speak to Falco to find out how to handle this.
INFO:NAMECO_2There is a strange man causing problems at the mining site. Falco has asked me to speak to Hroldar the Strange, and ask him to leave.
INFO:NAMECO_2Carnius has asked me to check on Falco at the site, since there is apparently some sort of problem.
INFO:NAMECO_3East Empire Company: Missing Supply Ship
INFO:NAMECO_3Carnius was furious at the news that the ship had been lost, and that money would have to be spent to arrange for another ship.
INFO:NAMECO_3I've reported the loss of the ship to Falco. He has asked me to deliver the news to Carnius.
INFO:NAMECO_3I have found the supply ship, wrecked on the coast.
INFO:NAMECO_3Falco has asked me to head to the northwest and look for the supply ship, as it carries mining equipment the colonists need.
INFO:NAMECO_3The supply ship never showed up. A light was seen off the coast to the northwest; perhaps it's the ship. Falco has asked me to look into it.
INFO:NAMECO_3Gamin Girith claims to have a seen a light off the coast to the northwest; perhaps it's the supply ship. I should get this information to Falco.
INFO:NAMECO_3The supply ship never showed up. Falco suggested I ask around, in case anyone has seen anything.
INFO:NAMECO_3Carnius has asked me to go to Raven Rock and see Falco. He wants me to get a copy of the shipping manifest from the first supply ship.
INFO:NAMECO_3aEast Empire Company: Missing Supply Ship
INFO:NAMECO_3aI've turned in several pick axes from the shipwreck; Falco doesn't need anymore. He thanked me for salvaging them.
INFO:NAMECO_3aFalco has said that he will pay for any pick axes I can salvage from the shipwreck.
INFO:NAMECO_3bEast Empire Company: Missing Supply Ship
INFO:NAMECO_3bI've delivered Apronia to Falco at the colony site. Perhaps he'll know what to do with her.
INFO:NAMECO_3bApronia Alfena survived the wreck of the supply ship, and has begged me to take her back to the colony. I should take her to see Falco.
INFO:NAMECO_4East Empire Company: Setting up Shop
INFO:NAMECO_4I've told Carnius that the work on the trader's outpost is done.
INFO:NAMECO_4I've told Carnius that the work on the smithy is done.
INFO:NAMECO_4Construction on the trader's outpost should be nearly complete.
INFO:NAMECO_4Construction on the smithy should be nearly complete.
INFO:NAMECO_4It was my decision that a trader's outpost should be built. Construction should begin shortly on it, and I should see Carnius again when it's finished in several days.
INFO:NAMECO_4It was my decision that a smithy should be built in the colony. Construction should begin shortly, and I should see Carnius again when it's finished in several days.
INFO:NAMECO_4Carnius has been informed of the decision regarding the construction plans. I should check back in a few days when the work is done.
INFO:NAMECO_4It was my decision that a trader's outpost should be built. Construction should begin shortly, but I need to inform Carnius of the decision.
INFO:NAMECO_4It was my decision that a smithy should be built in the colony. Construction should begin shortly, but I need to inform Carnius of the decision.
INFO:NAMECO_4I've been asked my opinion on whether a smith or a trader should be brought into the colony. I should ask the colonists what they think, then report my decision.
INFO:NAMECO_5East Empire Company: Supply Route Problems
INFO:NAMECO_5Since Baro is dead, I've failed my assignment and receive no reward.
INFO:NAMECO_5I killed Baro Egnatius.
INFO:NAMECO_5Falco thanked me for straightening out the situation with Baro.
INFO:NAMECO_5Carnius was grateful that the situation with the supply ship had been resolved, and thanked me for dealing with it.
INFO:NAMECO_5The news of the supply ship needs to get back to Carnius.
INFO:NAMECO_5Baro Egnatius recognized Elberoth's saber while I was holding it, and mistakenly thinks I killed Elberoth. This works in my favor, since he's now willing to transport the goods without any extra payment.
INFO:NAMECO_5Falco suggested I make a point of displaying Elberoth's saber in front of Baro Egnatius.
INFO:NAMECO_5Apronia gave me Elberoth's saber, since she no longer needs it.
INFO:NAMECO_5Falco suggested I ask Apronia about Elberoth, since Baro seems to know him.
INFO:NAMECO_5Baro Egnatius was extremely rude to me, and demanded a large sum of money to transport the colony's goods. He won't budge until he has this extra payment.
INFO:NAMECO_5Falco has told me that the new supply ship has arrived, but the captain, Baro Egnatius, won't budge without some sort of extra payment. Falco has no intention of paying him, and instead wants me to talk sense into him. He should be at the dock in Raven Rock.
INFO:NAMECO_5There's some sort of problem with the new supply ship at the colony. Carnius has asked me to check in with Falco and deal with it.
INFO:NAMECO_6East Empire Company: To Catch a Thief
INFO:NAMECO_6I've been fired from the East Empire Company for killing Uryn Maren.
INFO:NAMECO_6I blew my cover, and ruined any chance of catching Uryn Maren red-handed.
INFO:NAMECO_6Uryn Maren was found dead in the store room where he was being held. With no evidence, and no witness, we'll have to find some other way to get Carnius.
INFO:NAMECO_6Carnius denies having any involvement with Uryn's theft, and says Uryn Maren will be dealt with.
INFO:NAMECO_6I informed Falco that I caught Uryn Maren in the mines. I now need to take the news to Carnius.
INFO:NAMECO_6Uryn Maren confessed to stealing ore from the mines, but says that Carnius put him up to it.
INFO:NAMECO_6I followed Uryn Maren to the storage room, where he has no business being.
INFO:NAMECO_6Falco has ordered me to follow Uryn Maren in the mines, to see if he's really stealing. I'm not supposed to be seen by anyone.
INFO:NAMECO_6The chest in Uryn Maren's house is empty.
INFO:NAMECO_6Falco has given me the key to Uryn Maren's house. I should look for a locked chest near the bed; the ore should be in it.
INFO:NAMECO_6Falco believes that Uryn Maren is stealing ore from the colony mine, and wants me to bring him proof of the theft.
INFO:NAMECO_6aEast Empire Company: Aiding and Abetting
INFO:NAMECO_6aCarnius was pleased that Uryn Maren was able to get the job done.
INFO:NAMECO_6aUryn Maren has completed his task. I should report back to Carnius.
INFO:NAMECO_6aI've talked to Uryn Maren, who is going to sneak over near the storeroom. Once I've gotten the guard out of the way, he'll sneak in.
INFO:NAMECO_6aCarnius is concerned that Uryn Maren is still under suspicion, but needs him to steal more ore. I've been tasked with distracting the guard in the mine so Uryn can sneak into the storeroom. I should find Uryn in the mine and come up with a plan.
INFO:NAMECO_6aI've taken all the ore out of the chest in Uryn Maren's house, and should report back to Carnius.
INFO:NAMECO_6aCarnius has asked me to help cover up Uryn Maren's theft of ore from the mines. I need to find the locked chest in his house and get the ore out.
INFO:NAMECO_7East Empire Company: Bar Brawl
INFO:NAMECO_7Carnius didn't mind that I'd killed Seler Favelnim, and thanked me for dealing with him.
INFO:NAMECO_7Carnius paid me for dealing with Seler Favelnim.
INFO:NAMECO_7Falco was disappointed to hear of Seler Favelnim's death, but does not hold it against me.
INFO:NAMECO_7Falco was satisfied that Seler Favelnim had been taken care of.
INFO:NAMECO_7I have killed Seler Favelnim.
INFO:NAMECO_7I convinced Seler Favelnim to calm down and return home, so that he may live out the few years he has left in comfort with his family.
INFO:NAMECO_7Seler Favelnim stopped attacking me after he became too tired to fight.
INFO:NAMECO_7Seler Favelnim challenged me to kill him before he kills me.
INFO:NAMECO_7Dralora Favelnim stopped me outside the bar, and begged me to not hurt her husband.
INFO:NAMECO_7Seler Favelnim has apparently gone crazy, and is on some sort of rampage in the bar. Carnius wants me to deal with him immediately.
INFO:NAMECO_7Falco needs me to deal with Seler Favelnim, who's on some sort of rampage at the Raven Rock bar.
INFO:NAMECO_8East Empire Company: Discovery in the Mine
INFO:NAMECO_8I have killed Graring.
INFO:NAMECO_8Graring is dead, making it impossible to get any information about the Stalhrim.
INFO:NAMECO_8Falco is glad the Nords are willing to work with us, and has instructed me to bring Graring all the Stalhrim I can find.
INFO:NAMECO_8Graring has agreed to construct weapons and armor out of the Stahlrim, if I bring him the raw materials. He's suggested that there is a finite amount of it on the island, so I should be careful of what I choose.
INFO:NAMECO_8I've chipped off a piece of the Stalhrim, and should take it to Graring.
INFO:NAMECO_8Graring explained that the ice is called "Stalhrim", and is very valuable. He's given me a special pick axe to chip off some Stalhrim from the block in the mine.
INFO:NAMECO_8I found Graring and his companions under attack, but the assailant has been defeated.
INFO:NAMECO_8Falco informed me of a strange block of ice found in a burial cavern discovered in the mine. He's asked me to go speak to Graring, one of the local Nords about it. He and his companions can be found at the junction of the Harstrad and Islid rivers to the northeast of here.
INFO:NAMECO_8aEast Empire Company: Discovery in the Mine
INFO:NAMECO_8aCarnius thanked me for bringing him the Stalhrim. He has offered to give me weapons and armor in exchange for any more Stalhrim I bring him.
INFO:NAMECO_8aI've chipped off a piece of the Stalhrim, and should take it to Carnius.
INFO:NAMECO_8aCarnius has instructed me to make sure the pick axe works, chip off some of the Stalhrim in the newly discovered burial cavern, and deliver it to him.
INFO:NAMECO_8aI've killed the Nords, and acquired the pick axe Carnius was talking about.
INFO:NAMECO_8aCarnius has ordered me to find three Nords living just south of the fork between the Harstrad and Isild rivers. I'm to kill all of them, and retrieve the pick axe they should have.
INFO:NAMECO_9East Empire Company: Race Against the Clock
INFO:NAMECO_9Falco fired me for not delivering the report on time.
INFO:NAMECO_9The five hours has expired; I have failed to deliver the report. I should let Falco know the bad news.
INFO:NAMECO_9Falco thanked me for being able to deliver the report on time.
INFO:NAMECO_9I have delivered the report to Carnius on time, and should let Falco know.
INFO:NAMECO_9I have arrived at the fort, but Carnius is not here. I've been told he can be found along the coast, east of a large rock formation and burial tomb. I'll need to hurry if I'm to give him this report in time.
INFO:NAMECO_9I have arrived at the fort, but Carnius is not here. I've been told he can be found at the shipwreck site on the West Coast of the island. I'll need to hurry to get the report to him in time.
INFO:NAMECO_9I have arrived at the fort, but Carnius is not here. I've been told he can be found at Brodir Grove, so I'll have to take the report there to get it to him on time.
INFO:NAMECO_9Falco has told me I must deliver a report to Carnius at the fort within the next five hours.
INFO:NAMECO_9aEast Empire Company: Stop the Messenger
INFO:NAMECO_9aCarnius was unhappy that I had killed the messenger, but thanked me for taking care of Hroldar.
INFO:NAMECO_9aCarnius was happy to hear that both Hroldar and the messenger had been eliminated.
INFO:NAMECO_9aFollowing Carnius' orders, I've killed Hroldar.
INFO:NAMECO_9aHroldar has given me a package from Carnius.
INFO:NAMECO_9aI killed the messenger.
INFO:NAMECO_9aThe messenger has met with an "unfortunate accident". I should report to Carnius.
INFO:NAMECO_9aI've agreed to escort the messenger to Fort Frostmoth; instead, I need to get him close to Hroldar so that Hroldar's wolves can take him down.
INFO:NAMECO_9aWe've arrived at the location; I need to go find the messenger and make sure he gets to this point.
INFO:NAMECO_9aHroldar is going to take me to the spot where he'll wait until the messenger arrives.
INFO:NAMECO_9aI've been tasked with eliminating a messenger sent from the colony, but I must make it appear that wolves overtook the man. I'm to follow Hroldar out into the wilderness, then lure the man to the location.
INFO:NAMECO_ChoiceEast Empire Company: Making a Choice
INFO:NAMECO_ChoiceI have agreed to help Carnius. I should report to him for assignments from now on.
INFO:NAMECO_ChoiceI have agreed to help Falco. I should report to him for assignments from now on.
INFO:NAMECO_ChoiceCarnius has offered me power and wealth if I help him achieve his goals for the colony. I should be careful in taking sides.
INFO:NAMECO_ChoiceFalco has asked me to help him keep Carnius in check as the colony grows. I should be careful in taking sides, but he wants me to consider aiding him.
INFO:NAMECO_EstateEast Empire Company: The Factor's Estate
INFO:NAMECO_EstateConstruction of the Factor's Estate should be complete.
INFO:NAMECO_EstateI've selected a site for the Estate, and have given the order to start construction. Aldam says it should take several days to complete.
INFO:NAMECO_EstateI need to lead Aldam Berendus to the spot the estate will be built on.
INFO:NAMECO_EstateAldam has told me that three torches have been placed at the potential building sites. When I've selected one, I should lead him to it and give the order to start construction.
INFO:NAMECO_EstateI've been told that plans were included for an estate for the Factor, and I need to give instructions as to where it should be built. I need to find Aldam Berendus at the Raven Rock site.
INFO:NAMEcrew has failed meOh. Oh...I see. Well, um, yes...well. If you change your mind...that is, if you reconsider my offer...please...please come back and we'll talk...you know, I'll...well. Right....
INFO:NAMEcrew has failed meOh...well...that's fine. I understand...I.... Wait. %PCName, did you say you would help me? Why that's...that's...splen...I mean...oh, wonderful! As I said, the airship is...was...headed north, to Solstheim.... The Amulet of Infectious Charm is...well, it's supposed to be at...that is, in...Hrothmund's Barrow. At the eye of the beast...the wolf, I mean. But you must...must say the wolf's name! To enter! Say, "Ondjage." Answer wrong, and the barrow will be sealed...forever!
INFO:NAMEcrew has failed meDid they fly off course? Or maybe...maybe they found the amulet, and...and flew away! To meet women! No fair maiden could resist a man with the...the Amulet of Infectious Charm...in an airship, no less! Say...%PCName.... I...I don't suppose you're...well...for hire? I would...pay you...greatly...to find my airship. I'd need proof of what happened to it, of course! Evidence, as it were...just...just to be sure. And...of course...to bring me the...the amulet! I NEED that amulet.
INFO:NAMEcrew has failed meI...I suppose I should have...well, you know...gone myself. But all that...flying, and cold weather and...well, maybe danger! That's what I...what I get for trying to do...you know, hire...someone else to do the job...well, expedition, really....
INFO:NAMEcrossroadsI hope you will not regret the path you have chosen, %PCName. I fear there will not be an opportunity for you to turn back.
INFO:NAMEcrossroadsI believe you have made the right choice, %PCName. I hope I will not let you down.
INFO:NAMEcrossroadsYou know my thoughts. I await your decision on whether or not you will be aiding me, or siding with Carnius.
INFO:NAMEcrossroadsWould you consider aiding me, %PCName? With your help, I could see that much good is done here.
INFO:NAMEcrossroadsIf he hasn't already, I'm sure Carnius will approach you before long. He will attempt to draw you into his plans for this colony, and though I do not know what they are, I know they will be carried out at the expense of the hard-working people of this colony. Rather than see you fall prey to his greed, I hope that you would give consideration to aiding me in making Raven Rock a better place for us all.
INFO:NAMEcustom fur armorRoaming the wilds of Solsteim are seldom seen, elusive species of wolf and bear. They're called snow wolves and snow bears, because of their white fur. It is said that the pelts of these animals have innate magical qualities that help guard against Solstheim's brutal frost and snow. Just think of the armor I could create with such materials! If you were to provide me with the pelts and enough gold, I would gladly make you a set of custom snow wolf armor or snow bear armor.
INFO:NAMECX_BackPathYagrum Bagarn and Wraithguard
INFO:NAMECX_BackPathYagrum Bagarn says he has harmonized Wraithguard with my personal magicka signature. Now, the first time I equip Wraithguard, I will experience a terrible shock. Even if I am in perfect health, and I have fortified my health as much as possible, there is a good chance I will die. If I survived, Wraithguard would work as designed. If I eat right, exercise, and improve my health, when I am MUCH healthier, then I MIGHT risk equipping Wraithguard.
INFO:NAMECX_BackPathYagrum Bagarn says he has harmonized Wraithguard with my personal magicka signature. Now, the first time I equip Wraithguard, I will experience a terrible shock. If I am in perfect health, and I have fortified my health as much as possible, there is a good chance I will survive. But I MUST fortify my health as much as possible beforehand. Afterwards, Wraithguard should be working as designed, and everything will be fine.
INFO:NAMECX_BackPathYagrum Bagarn says he has harmonized Wraithguard with my personal magicka signature. Now, the first time I equip Wraithguard, I will experience a terrible shock. If I am in perfect health, and I have fortified my health as much as possible, he believes I will survive. But I MUST fortify my health as much as possible beforehand. Afterwards, Wraithguard should be working as designed, and everything will be fine.
INFO:NAMECX_BackPathYagrum Bagarn says he has harmonized Wraithguard with my personal magicka signature. Now, the first time I equip Wraithguard, I will experience a terrible shock. If I am in perfect health, he is confident I will survive. But I may want to fortify my health as much as possible beforehand, just in case. Afterwards, Wraithguard should be working as designed, and everything will be fine.
INFO:NAMEDark BrotherhoodI know of no such brotherhood. Perhaps you need to speak to one of the Imperials in the south.
INFO:NAMEDark BrotherhoodWe are still at war with the Dark Brotherhood. Do not forget that.
INFO:NAMEdark businessDead? Is it true? Finally, Brandr is mine and mine alone! %PCName, by slaying that trollop you have given me back my husband. He will remember his love for me, and we will be happy once again. I'll always be in your debt. Here, take this gold. It's everything I have.
INFO:NAMEdark businessLiar! Do you take me for a fool, %PCName? This is not the ring of Erna the Quiet. I should know -- my lout of a husband gave it to her! Kill the harlot and bring me her ring, or you'll get nothing from me!
INFO:NAMEdark businessThen why are you here wasting my time? Kill that tramp and bring me her ring. I want her dead, understand?
INFO:NAMEdark businessExcellent! I knew I was right about you, %PCName. Erna lives in the Skaal Village. You can probably find her at her house. Kill the tramp, and bring me back her ring as proof. You'll be rewarded, and I'll have my Brandr all to myself.
INFO:NAMEdark businessVery well. Not everybody has the stomach for what I need done. If you change your mind, the offer will still be open. And I trust you to keep this issue to yourself. Good day, %PCName.
INFO:NAMEdark businessMy husband Brandr has been running around behind my back with a harlot named Erna the Quiet. I love my husband. He's my entire world, and that world isn't big enough for both Erna and me. I want Erna dead. But I'm no killer. Will you help me in this errand, %PCName? You'll be well compensated, of course.
INFO:NAMEdark businessYou...you've done it? You've killed Erna the Quiet?
INFO:NAMEdark businessThe matter has been put to rest. My business with you is done.
INFO:NAMEDA_AzuraAzura's Quest
INFO:NAMEDA_AzuraI have spoken with Azura, Queen of the Night Sky, at her shrine. She has tasked me to travel to and island near Dagon Fel and rid the island of the daedra Sheogorath has sent, and to bring back proof that he sent them. I may not disturb Rayna Drolan, the woman living there. If I can do this for her, she will reward me well.
INFO:NAMEDA_AzuraI returned to the Shrine of Azura to let it be known I have cleared the island of the daedra there and returned with proof that Sheogorath was behind the problems. Azura was grateful, and rewarded me with her Star, a magical soul gem of immense power.
INFO:NAMEDA_AzuraI returned to the Shrine of Azura. She was not pleased that I had disturbed the solace of Rayna Drolan, for she now must forfeit the wager.
INFO:NAMEDA_BoethiahBoethiah's Quest
INFO:NAMEDA_BoethiahI spoke to the khajiit M'aiq, and he gave me information on a sunken shrine to Boethiah off the coast near Hla Oad. It's difficult to know whether or not this is true. This khajiit seems to have a lot of ridiculous information.
INFO:NAMEDA_BoethiahI have returned to the completed Shrine to Boethiah. The Daedra seemed pleased with the work that has been done, and has rewarded me with Goldbrand, a truly spectacular weapon.
INFO:NAMEDA_MalacathMalacath's Quest
INFO:NAMEDA_MalacathI entered the shrine of Malacath and summoned the Daedra. He spoke to me of a helm of great power, once belonging to the elven hero Oreyn Bearclaw. In reality, he was no hero, though. The deeds attributed to him were actually performed by an orc, Kharag gro-Khar. If I can find the last of the Oreyn family bloodline, and kill him, I will be rewarded with the helm.
INFO:NAMEDA_MalacathI've returned to the shrine of Malacath, who already knew of my success in killing Farvyn Oreyn. Malacath was as good as his word, and I now have the Helm of Oreyn Bearclaw in my possession. It is a fantastic helm, misnamed though it may be.
INFO:NAMEDA_MehrunesMehrunes Dagon's Quest
INFO:NAMEDA_MehrunesAt a Shrine to Mehrunes Dagon, I received a vision from the Daedra Prince himself. He has told me I appear unworthy of his favor, but will allow me a chance to prove myself, if I feel up to the task.
INFO:NAMEDA_MehrunesMehrunes Dagon was pleased that I was able to recover the once-great artifact from its resting place. He has taken the dagger and infused it once again with his power. As I have proven myself a worthy bearer of the weapon, Mehrunes Dagon has given me the restored Razor.
INFO:NAMEDA_MephalaMephala's Quest
INFO:NAMEDA_MephalaWhile in a Morag Tong Shrine to Mephala, I spoke to a priest of the Daedra. Taros Dral told me he had been given an important task by Mephala, and wanted to know if I wished to help.
INFO:NAMEDA_MephalaTaros Dral was not pleased that I had killed Balyn Omavel in a way other than the one he described.
INFO:NAMEDA_MephalaI've returned to the Mephala Shrine. Upon arriving, the Daedra spoke to me, and was pleased with what I had done. As a reward, I was given the Ring of Khajiit. It seems a powerful artifact, and well suited for the Morag Tong.
INFO:NAMEDA_MolagBalMolag Bal's Quest
INFO:NAMEDA_MolagBalWhile in a Shrine to Molag Bal, the Daedric Prince spoke to me at the altar. He was angered, and I was afraid. His anger, however, was not directed at me, but rather toward one of his minions. Menta Na, a Daedroth Monarch, has grown lazy, and no longer does Molag Bal's bidding. If I kill Menta Na in his dungeon Kora-Dur, returning his soul to the Outer Realms where Molag Bal can punish him, then Molag Bal will reward me well.
INFO:NAMEDA_MolagBalI've returned to the Shrine of Molag Bal, having killed the Daedroth Monarch. Molag Bal was true to his word, and has rewarded me with his mace, the Mace of Molag Bal.
INFO:NAMEDA_SheogorathSheogorath's Quest
INFO:NAMEDA_SheogorathI have entered the Shrine of Sheogorath and spoken with the Daedra Prince of Madness. He has offered me the opportunity to perform a service for him. First, I am to recover a powerful artifact, the Fork of Horripilation, from a mad hermit who lives on an island off the northernmost points of Tamriel. Then, I must slay a giant bull netch that has taken residence near this island. If I can do this, Sheogorath promises I will be rewarded well.
INFO:NAMEDA_SheogorathThe giant bull netch is dead, as Sheogorath asked. However, I was not wielding the Fork of Horripilation when the netch met its end. My quest for the Prince of Madness is a failure.
INFO:NAMEDA_SheogorathI've returned to the Shrine of Sheogorath, and the Daedra Prince spoke with me again. He seemed pleased that I had completed my quest...not because he wanted the bull netch dead, but he enjoyed seeing me struggle to do it. He has rewarded me well, though, and given me the Spear of Bitter Mercy.
INFO:NAMEdeath of the horkersI told you what I know, %PCRace. And I've got my own problems.
INFO:NAMEdeath of the horkersDead horkers? Mmmmm...rancid horker meat. You're asking the wrong guy. I know someone who might be able to help, though. But I've got my own problems!
INFO:NAMEdeath of the horkersNo more to say. No more to say. The fat ones are dead, but we know nothing of it!
INFO:NAMEdeath of the horkersThis was not our doing. Not even Krish could have done this! He was too busy here. I was too busy here! The master is gone, gone with the wolves! Big wolves! Evil wolves! Wolves that walk like men! Took the Master days ago! No time for the fat horkers! And Dulk did none of this!
INFO:NAMEdeath of the horkersNo time for your questions! Krish must be stopped!
INFO:NAMEdeath of the horkersAn odd event indeed. Perhaps it is time we spoke more about the Bloodmoon Prophecy.
INFO:NAMEdeath of the horkersI feared as much. Even those creatures could not have caused such carnage. This is a bad sign, %PcName, and I fear we have not yet seen the worst. Take this. From what I hear of those grahl, it will be a valuable aid to you. Perhaps it will keep you safe during the troubled times ahead. Now, I fear, we must speak more about the Bloodmoon Prophecy.
INFO:NAMEdeath of the horkersAs I said, I would like you to visit Castle Karstaag to investigate this tragedy.
INFO:NAMEdeath of the horkersWe must find out what has happened. Perhaps this is a sign of prophecy, perhaps not. I prefer to think that it is the work of mortals. I would have you travel to Castle Karstaag, and confirm my suspicions.
INFO:NAMEdecisionYou've already taken care of it, %PCRank.
INFO:NAMEdecisionYou've already taken care of it, %PCRank. Just let me know when the construction is nearly done.
INFO:NAMEdecisionWhat? Fine, fine. That's fine. I honestly don't care. Just make sure there are no problems. I don't want to be bothered with this again.
INFO:NAMEdecisionFine, fine. I'll see to it that work starts soon. Now, go find something to keep you occupied for a while. I have other things to attend to, and it will take a few days for the construction to finish.
INFO:NAMEdecisionVery well. A trader it is. I'll make sure the money is provided so construction starts soon. That's all for now, %PCRank. It'll take a few days for the construction; come back and see me when it's done.
INFO:NAMEdecisionWhat do you mean, you haven't decided yet? If you haven't made a decision, why are you even discussing it with me?
INFO:NAMEdecisionLet's get this over with, so I can allocate the funds and move on to something more important. What's it going to be?
INFO:NAMEdecisionYou heard me, %PCRank. A smith or a trader. I don't care how you do it. Ask the colonists, decide on your own, pick one out of a hat. Just come back and let me know what it's going to be.
INFO:NAMEdecisionA good choice, %PCName. The addition will benefit our colony, I'm sure.
INFO:NAMEdecisionThe decision's been made, %PCName. Has Carnius been informed yet?
INFO:NAMEdecisionIndeed, a smith would be useful to us. Are you certain that's how we should invest? Once we've started construction, you can't afford to change your mind.
INFO:NAMEdecisionA trader, eh? Well, we can certainly build that, though it will take some time. Are you absolutely sure that's what we should build? Once we invest the money in it, we can't change the plans.
INFO:NAMEdecisionNot quite sure yet, eh? Not to worry, %PCName. Think it over some more.
INFO:NAMEdecisionVery well. I'll make sure the work starts promptly. Carnius needs to be informed, regardless of whether or not he cares. We can't do anything without the utmost regard for procedure; we don't want to give him an edge.
INFO:NAMEdecisionSo be it. I'll get the men started on construction; you take the news to Carnius. I doubt he'll care, but Stendarr forbid he doesn't know every little detail of what goes on here.
INFO:NAMEdecisionSo, what do you think, %PCName? Which should it be - the smith, or the trader?
INFO:NAMEdecisionRaven Rock is expanding nicely, despite the heavy ore quotas Carnius has insisted on. It's time we build something other than housing, and the funds are available to build either a smithy or a trader's outpost. I'm having a difficult time deciding which would suit us better, and I'd value your opinion. Take some time and think it over, talk to the workers if you like, and come back when you've made up your mind.
INFO:NAMEdecisionIt was decided already, %PCName.
INFO:NAMEdecisionYou're asking me? Well, gee. It's nice to know that you think I'm important! I think it would be great if there were a place where I could go shopping and buy some nice new clothes. Maybe something that isn't wool, you know? I'm a very big fan of wool, of course, but after a while it gets a little itchy, and starts to smell.
INFO:NAMEdecisionIt was decided already, %PCName. Aren't there better things to talk about?
INFO:NAMEdecisionHmm, tough question. I think I'd rather see a trader here; maybe that way, more people would be interested in stopping by. Then maybe some of them might want to stay, and that would make the work load lighter for all of us.
INFO:NAMEdecisionI hear it's been taken care of already. Doesn't matter what I think now.
INFO:NAMEdecisionWell, if you ask me, we need a Smith here. If the equipment breaks down, we could just get it fixed here, instead of shipping it off to the mainland. But that's just my opinion.
INFO:NAMEdecisionIt's already been decided; there's nothing to talk about.
INFO:NAMEdecisionHmm. I don't know that I really care either way, to be honest. I guess I'd have to say a Trader would be better to have, since I could buy all sorts of things there.
INFO:NAMEdefiled these landsThey cut the trees without planting. They dig the earth without care. These Imperials hunt the land's creatures with no honor or forethought. Their ways are shortsighted and foolish, and they are doomed if they continue along this path.
INFO:NAMEdefiled these landsThrough their carelessness, the Imperials have upset the natural order, the Oneness of the land. This is their nature. It must be balanced once again, and the All-Maker appeased. I wish for you to make things right, %PCName. You will be the one to restore the power of the Skaal.
INFO:NAMEdestroy my peopleI realized that is what these Daedra would do, so I realized I must act.
INFO:NAMEdestroy my peopleA group of Frost Daedra had taken up residence deep in the bowels of this island. I thought at first that it was my doing, that I had somehow summoned these fiends. But they were beyond my abilities. I learned that they would wipe this island clean of life, slaughter my people and all we held dear. I knew I must act.
INFO:NAMEdiscoveryIt's some sort of burial cavern, but it's not like any other I've seen here on Solstheim. There's something special about the ice. Do me the small favor of collecting a piece or two, and bringing it back here.
INFO:NAMEdistract the guardThanks for covering for me, %PCName.
INFO:NAMEdistract the guardNice work. This will put him in a tough position; even if he does realize what happened, he won't be able to do anything about it, because that'll mean admitting he was drinking on the job.
INFO:NAMEdistract the guardJust give him that whiskey I handed you, %PCName. That should occupy him.
INFO:NAMEdistract the guardIt should be a pretty simple task, really. I know that Aldam has a fondness for whiskey. Give this to him, and he should be out of the way long enough for me to do my job. Stay close to him; it's important that we're not seen together until the job is all done. I'll come find you once I've got my hands on the ore. Okay, I'm going to head down near the storeroom.
INFO:NAMEdisturbance on the lakeThe fire is gone. It seems the Bloodmoon Prophecy has come to an end.
INFO:NAMEdisturbance on the lakeThe flame still burns, though Aesliip is dead. I am not surprised. There is more at work here than just the magic of one mage. There are greater things on the winds.
INFO:NAMEdisturbance on the lakeFire from water, flame through ice. Strange indeed. Heart-Fang believes that a Draugr Lord who lives beneath the lake is the source of this, but I am not certain. I fear that this could be a sign of the Bloodmoon Prophecy, though I pray to the All-Maker that this is not so.
INFO:NAMEdisturbing trendsDon't concern yourself with this any longer.
INFO:NAMEdisturbing trendsAs I said, morale has been low.
INFO:NAMEdisturbing trendsTo be sure. The men have been restless, complaining more than usual. They have been lackadaisical in the performance of their duties. I sense a great unease among them, and morale has been low.
INFO:NAMEDram BeroDram Bero is a very secretive man who lives somewhere in Vivec City. Take this Writ and show him that he cannot hide from the Morag Tong.
INFO:NAMEdrastic measuresJust deliver the equipment as I've asked, %PCRank. That's all you need to do; I'm keeping you clear of the actual slaughter.
INFO:NAMEdrastic measuresIf a band of raving Nordic lunatics from the North were to slaughter all of the colonists, that might be enough to convince anyone interested in the Raven Rock site that it's just not worth it. You're going to see to it that it happens, %PCRank.
INFO:NAMEdrastic measuresI've underestimated the resolve of several of our investors. Their indominitable greed has kept them from backing out of our arrangement, despite all the terrible things that have befallen Raven Rock. In order to change their minds, something very unfortunate will have to happen. Perhaps if the native Nords on the island slaughter all of the colonists, they might think twice about their choice....
INFO:NAMEdraugrOnce, they were warriors much like the Skaal. Trapped and hungry on this island, they feasted on the flesh of their fallen comrades, which is a crime against nature. The All-Maker cursed them with undeath, forever doomed to walk the land in search of more of the flesh of man to consume.
INFO:NAMEdraugrFoul beasts, fit only to stain the blade of my axe. Once proud warriors, now the living dead. They are an abomination.
INFO:NAMEdraugrThese creatures are abhorrent to the Skaal. They are cursed by the All-Maker for atrocities they committed in life. Stay away from these horrors, friend.
INFO:NAMEdraugrI haven't seen one, but they sound nasty. Undead Nords...that's not a pretty picture. The live ones smell bad enough.
INFO:NAMEdraugrI haven't seen one, but they sound nasty.
INFO:NAMEdraugrUgh. And I thought the live Nords were bad. The dead ones are even worse, especially when they don't want to stay dead.
INFO:NAMEdraugrImagine an angry Nord. Now imagine a dead angry Nord with a taste for human flesh. Get the picture?
INFO:NAMEdry fortWe've discussed that enough, I think.
INFO:NAMEdry fortYes, yes. Terrible thing. Don't know why you'd be asking me about it. Did I mention how the shipments stopped arriving?
INFO:NAMEdry fortI am here to help. As if I had a choice.
INFO:NAMEdry fortTold you that, did he? I guess he never officially did. Still, the shipments stopped arriving. What's to be done about that?
INFO:NAMEdry fortYes...odd that the Captain would ban liquor for his troops. There's no understanding some people.
INFO:NAMEdry fortThat matter has been settled.
INFO:NAMEdry fortYes, you've said that seems to be related to why the morale has been low.
INFO:NAMEdry fortI have no real interest in banning alcohol at Fort Frostmoth, especially since the morale has been low. Antonius Nuncius, however, felt strongly about it.
INFO:NAMEdry fortLooks like that all got cleared up. I didn't think Captain Carius was such a bad guy. I mean, he's the only one who actually seems to enjoy living on this island.
INFO:NAMEdry fortI'd feel a whole lot better talking about this if I had something to wet my whistle, but you seem okay. I just know that I heard from Antonius Nuncius that the Captain had placed a ban on all alcohol at the fort. And, sure enough, there was none to be found.
INFO:NAMEdry fortLook, I'm not sure what caused all this. I just know that I heard from Antonius Nuncius that the Captain had placed a ban on all alcohol at the fort. And, sure enough, there was none to be found.
INFO:NAMEdry fortI'd feel a whole lot better talking about this if I had some booze to wet my whistle.
INFO:NAMEdry fortGot nothing else to say about that right now. Why don't you talk to the Captain?
INFO:NAMEdry fortIt's a pretty foul situation, if you ask me.
INFO:NAMEdry fortThat's right...no liquor at all is allowed at Fort Frostmoth these days. Captain's orders, I guess. Seemed odd coming from him. Captain Carius seemed like a fair enough guy, as long as we carried out our duties. Guess he figured we weren't up to his standards, so he cut us off. Since then, everyone's been in a pretty foul mood.
INFO:NAMEdutiesHmm... Duties, you say? Yes, there are several things the Mages Guild needs done. Let's see. Hmm... Find out about the disappearance of the Dwarves. Yes, that's an excellent task for you, %PCRank.
INFO:NAMEEast Empire CompanyThey are building the mine at Raven Rock.
INFO:NAMEEast Empire CompanyThe East Empire Company is a monopolistic mercantile enterprise chartered by the Emperor and managed by a board of directors appointed by the Emperor. The Company has sole authority to trade in certain goods, like flin, raw ebony, raw glass, and Dwemer artifacts, and it also enjoys favorable tariffs and regulations for import and export of other common and exotic goods, like kwama eggs, marshmerrow pulp, saltrice, and Telvanni bug musk.
INFO:NAMEEast Empire CompanyYes, that's right. I'm the local Factor, not that it means much at this point. Our operations are just getting underway, and frankly, we're short-handed. We could use some help. Do you wish to join the East Empire Company?
INFO:NAMEEast Empire CompanyThe East Empire Company Hall is just northwest of Ebonheart's dragon statue. You must have seen the dragon statue. It's in the plaza all the way to the east, just before you step down to the docks.
INFO:NAMEEast Empire CompanyThe East Empire Company is a monopolistic mercantile enterprise chartered by the Emperor and managed by a board of directors appointed by the Emperor. The Company has sole authority to trade in certain goods, like flin, raw ebony, raw glass, and Dwemer artifacts, and it also enjoys favorable tariffs and regulations for import and export of other common and exotic goods, like kwama eggs, marshmerrow pulp, saltrice, and Telvanni bug musk.
INFO:NAMEEB_ActorThe Bad Actor
INFO:NAMEEB_ActorThere is a rumor in Vivec that Miun-Gei, a merchant in the Vivec Foreign Quarter, has been having problems with an annoying street vendor selling things outside his shop.
INFO:NAMEEB_ActorMiun-Gei was happy to hear that Marcel Maurard will no longer be selling his wares in front of his shop, and rewarded me with an iron shardskewer.
INFO:NAMEEB_ActorI've killed Marcel Maurard, and Miun-Gei is glad he's gone. He's not happy that the guards will be around asking questions, though. He rewarded me with 250 gold.
INFO:NAMEEB_BoneThe Dwemer's Bone
INFO:NAMEEB_BoneI have heard rumor that Balen Andrano is having a rough time with his business.
INFO:NAMEEB_BoneJeanne admonished me for attempting to enter her private quarters, and threatened to call the guard if I did not stay away.
INFO:NAMEEB_BoneI have returned to Balen Andrano and collected my reward, a sleep amulet.
INFO:NAMEEB_BoneI have returned to Balen Andrano, who was very disappointed in my failure.
INFO:NAMEEB_BoneJeanne thanked me for my help, and rewarded me well for my efforts.
INFO:NAMEEB_ClientsThe Client List
INFO:NAMEEB_ClientsI've spoken with Bolrin, one of the managers at the East Empire Company. He has offered a job to me, although he says that it may be dangerous.
INFO:NAMEEB_ClientsI have decided not to act as a spy for the East Empire Company.
INFO:NAMEEB_ClientsI have been able to retrieve the customer list for Bolrin and return it to him. In return, he has given me 700 drakes.
INFO:NAMEEB_DeadMenThe Short Unhappy Life of Danar Uvelas
INFO:NAMEEB_DeadMenWhile in the St. Olms area of Vivec, I heard rumors about a woman whose husband has been missing for days. The woman's name is Moroni Uvelas.
INFO:NAMEEB_DeadMenI returned to Moroni Uvelas with her husband's ring. She was saddened by the news of her husband's fate, but did not seem surprised. She was grateful that he was finally put to rest, and rewarded me with some potions of that will cure disease.
INFO:NAMEEB_DeedA Friend in Deed
INFO:NAMEEB_DeedI've heard rumors that Alusaron, a smith in the Foreign Quarter of Vivec, has been losing a lot of business, and his nearest competitor recently got a big contract.
INFO:NAMEEB_DeedI have told Alusaron I will not steal the contract from Ralen Tilvur.
INFO:NAMEEB_DeedI returned to Alusaron's shop with the contract he asked me to steal for him. He was happy with my performance, and has rewarded me with an axe he has crafted.
INFO:NAMEEB_ExpressDredil's Delivery
INFO:NAMEEB_ExpressWhile in Ebonheart, I spoke with Llaalam Dredil, an advisor to Duke Dren. He has asked me to deliver a letter for him to J'Zhirr at the East Empire Company here in Ebonheart.
INFO:NAMEEB_ExpressI have delivered the note to Dredil, and he has given me 75 gold as payment.
INFO:NAMEEB_FalseAn Apothecary Slandered
INFO:NAMEEB_FalseWhile in Vivec, a man approached me and handed me a leaflet. He told me it contained important information about a local merchant.
INFO:NAMEEB_FalseI have agreed to keep Belan's secret. For a modest fee.
INFO:NAMEEB_FalseAurane Frernis was glad to know who was responsible for the false claims that were being made about her. She rewarded me with 100 drakes.
INFO:NAMEEB_InvisibleAn Invisible Son
INFO:NAMEEB_InvisibleA man approached me outside a trader's in Vivec. The odd thing is, I couldn't see him.
INFO:NAMEEB_InvisibleI've spoken to Lucretinaus Olcinius about his son's cure. He was grateful for all my help, and he gave me 100 septims as a reward for my efforts.
INFO:NAMEEB_InvisibleUpon returning to the area around the trader's shop, I was greeted by the now-visible Cassius Olcinius. He was very grateful for my help, but he had nothing to offer me in return for my help.
INFO:NAMEEB_InvisibleI told Cassius Olcinius that Fevyn Ralen is dead. He'll never be visible again.
INFO:NAMEEB_PestThe Enchanter's Rats
INFO:NAMEEB_PestI have heard rumors in Vivec of a merchant with a rat infestation problem. Apparently, Audenian Valius, a Telvanni enchanter, has been overrun by rats in recent weeks.
INFO:NAMEEB_PestI have killed the nest of rats in the Underworks, and returned to Audenian Valius. He was grateful for my help, and rewarded me with a valuable soul gem.
INFO:NAMEEB_ShipmentLiberate the Limeware
INFO:NAMEEB_ShipmentAlarvyne Indalas, a trader in the St. Delyn Glassworks, would like me to steal a shipment of limeware from a ship in Ebonheart. She claims that Bolryn at the East Empire Company has been manipulating the costs, and charging huge mark-ups for all the merchandise. If I steal the limeware, she promises to reward me very well.
INFO:NAMEEB_ShipmentI have decided not to steal the limeware for Alarvyne Indalas.
INFO:NAMEEB_ShipmentI have recovered the limeware and returned it to Alarvyne Indalas, who rewarded me well for my efforts.
INFO:NAMEEB_ShipmentI have taken the limeware and returned it to Bolryn at the East Empire Company. He was not happy to hear I was able to breach the security on the ship, but rewarded me for the information, and for the return of the limeware.
INFO:NAMEEB_TradeSpyThe Price List
INFO:NAMEEB_TradeSpyMevure Hlen is a Clothier in the St. Olms section of Vivec. She is apparently unhappy with the high prices of importing materials for her shop. Because of it, she is forced to sell her goods at higher prices than normal.
INFO:NAMEEB_TradeSpyI have decided not to help Mevure Hlen.
INFO:NAMEEB_TradeSpyI have retrieved the price list from J'Zhirr at the East Empire Company and returned it to Mevure Hlen. She was visibly upset by the contents, and vowed to find another supplier for her inventory and immediately lower her prices. Mevure Hlen was right about one thing: I have learned a few things about business, and will be more successful in my business dealings henceforth.
INFO:NAMEEB_UnrequitedFor the Love of a Bosmer
INFO:NAMEEB_UnrequitedI've spoken to Gadayn Andarys about the note of his I found on the ground. He tells me that he has been in love with Eraldil for many months, but has not had the courage to tell her. He would like me to speak to her and tell her of his love.
INFO:NAMEEB_UnrequitedI have returned to Gadayn's shop, and it seems the love potion has not worked out as planned. Eraldil has fallen in love with him, but he is unhappier than he could have imagined. He finds the wood elf annoying, clinging, and vapid. A shame for the trader, but he got what he wished for.
INFO:NAMEEB_UnrequitedUpon returning to Gadayn's shop, it appears he took my advice and courted the homely Glathel. The trader seems truly happy with the woman, and expressed his deepest gratitude. He also rewarded me with a Flamemirror Robe.
INFO:NAMEedgyThat is no longer a concern.
INFO:NAMEedgyThey have been on edge. I worry about some of these disturbing trends.
INFO:NAMEedgyAs I said, this is a difficult post. These soldiers are separated from their families and forced to live in harsh conditions. To be fair, most of these men were sent to this island as punishment for a past offense. They are not the best of soldiers. Yet. Still, until recently, they had performed their duties adequately. Lately, I have noticed some disturbing trends.
INFO:NAMEElberothI don't know what else to tell you, %PCName. I might have remembered more, were it not blocked out by the horrible events that ended that trip.
INFO:NAMEElberothHe was completely incompetent as a ship captain, I can tell you that much. Such an odd little Bosmer, too. Thought he was the best fighter in the province. Always waving that sword around. But then the ship crashed, and he was injured. For all his talk of being a good fighter, he sure didn't last long against those horrible undead things. I ended up taking his saber, and using it to defend myself. About the only thing he ended up being good for, in my opinion.
INFO:NAMEElberothApronia gave you his saber? Well, that's something - didn't you say that Baro mentioned it, as well as how good a fighter Elberoth was? Hmm. Now, I'm not saying that you should lie to him, but if he doesn't know that Elberoth is dead, he might be very surprised to see someone else holding that sword. Get my drift, %PCName?
INFO:NAMEElberothBaro knew him, yes? I know nothing of him, beyond his name. Perhaps Apronia might know something more, since she was on the ship with him.
INFO:NAMEElberothYou have his saber? The one Baro's mentioned? Hmm. Now, I'm not saying that you should lie to him, but if he doesn't know that Elberoth is dead, he might be very surprised to see someone else holding that sword. Get my drift, %PCName?
INFO:NAMEElberothBaro knew him, yes? I know nothing of him, beyond his name. But if he's made note of his saber... perhaps you should try and find it.
INFO:NAMEElberothHe's dead? He.... he was one of my only friends...
INFO:NAMEElberothKeep bringing him up, do you? If only he were here. He'd wipe the floor with you; wouldn't be nearly as gracious as I have. A mean little Bosmer, he is. Keep annoying him like this, and he'd likely put his saber through your skull. Next time I see him, I'll make a point of mentioning you. Perhaps he'll pay you a visit.
INFO:NAMEElberothHe's a friend of mine. Not much to look at, and certainly not much of a captain, but he was a hell of a fighter. Always brandishing that stupid sword of his... but what business is it of yours? Let's talk about that extra payment of mine, shall we?
INFO:NAMEElven ancestryI have long believed that I, Athellor, have the blood of the Falmer flowing through my veins! I'm on a journey of self-discovery, %PCName. I wish to know who I am, and where I came from. I'm hoping that if I find some evidence of the Falmer's existence, I will better understand myself, and my past. But alas, I'm a noble, not an adventurer. That's why I've come to this establishment. I'm hoping to hire an explorer to do some of the more...physical work. Another drink?
INFO:NAMEElven ancestryI KNOW I have Falmer ancestors. I can feel the chill Falmer blood coursing through my veins. That's why I'm in this bar. I need to hire an explorer to seek out the evidence I need.
INFO:NAMEEngar Ice-ManeIce-Mane has been proven innocent of the crimes of which he was accused. He is still an honored Skaal warrior.
INFO:NAMEEngar Ice-ManeHe has been accused of stealing furs from Rigmor Halfhand. Ice-Mane is a fine warrior, and has held a place of honor among the Skaal for many years.
INFO:NAMEEngar Ice-ManeI am not surprised that Ice-Mane did not do this thing. I only wonder what motivated Halfhand to make a false accusation. Even with what you have told me, it seems odd. It is a shame, really.
INFO:NAMEEngar Ice-ManeEngar has been a valiant warrior for the Skaal for as long as I can remember. Both his father and his father's father were known to be brave and honest men as well. His wife, Risi Ice-Mane, will be heartbroken if he is found to be guilty. Speak with her, %PCName. She knows him well.
INFO:NAMEEngar Ice-ManeI am Engar Ice-Mane, warrior of the Skaal.
INFO:NAMEEngar Ice-ManeHe is a warrior, and I am a fool. What else need be said?
INFO:NAMEEngar Ice-ManeHe had always been a valuable member of the Skaal. But, he is not a caring man. He leaves his lovely wife for weeks at a time while on the hunt. He probably stole my furs because he wasn't able to provide enough for his family. Such a sad story.
INFO:NAMEEngar Ice-ManeA true warrior of the Skaal, as we have always known.
INFO:NAMEEngar Ice-ManeHe is a valiant warrior, and no thief. Any of the Skaal can tell you that. Anyone who would say different is a liar. He has always proven to be brave and true, and it is impossible to imagine that he would be capable of this crime.
INFO:NAMEensure our successAs I said, stay with me and follow my instructions exactly. We will succeed.
INFO:NAMEensure our successYou will act as my second. You are to stay with me at all times during the Ristaag, and to follow my instructions exactly. You have proven your value to the Skaal, but now you must allow me to guide you through this night.
INFO:NAMEenter the mead hallThe mead hall of Thirsk is closed for repairs, %PCClass. In his rage, the Udyrfrykte did much damage. The builders I've hired are working diligently, though, and the mead will flow again soon. Of course, Thirsk still needs a new chieftain.
INFO:NAMEequipmentWhat? Yeh gave me the equipment already. I ain't here to chat with yeh.
INFO:NAMEequipmentOh, enough with the talkin'. Just give me this and go away.
INFO:NAMEequipmentBah! Come back when yeh actually have the armor and weapon yeh're supposed to give to me.
INFO:NAMEequipmentI got nothin' else to say to yeh.
INFO:NAMEequipmentOh, enough with the talkin'. Just give me this and go away.
INFO:NAMEequipmentWhy are yeh wastin' my time when yeh don't even have the bear armor and war axe yeh're supposed to?
INFO:NAMEequipmentYeh already gave it to me. Get lost.
INFO:NAMEequipmentOh, enough with the talkin'. Just give me this and go away.
INFO:NAMEequipmentYeh don't have it? Well then what're yeh standin' around talkin' for? Come back when yeh've got the bear armor and the war axe I been promised.
INFO:NAMEequipmentI got the equipment from yeh. I've got nothin' more to say.
INFO:NAMEequipmentOh, enough with the talkin'. Just give me this and go away.
INFO:NAMEequipmentYeh don't have it? Well then what're yeh standin' around talkin' for? Come back when yeh've got the bear armor and the war axe I been promised.
INFO:NAMEequipmentYeh've already given me what I need. Now go away.
INFO:NAMEequipmentOh, enough with the talkin'. Just give me this and go away.
INFO:NAMEequipmentYeh don't have it? Well then what're yeh standin' around talkin' for? Come back when yeh've got the bear armor and the war axe I been promised.
INFO:NAMEequipmentPassed it all out, did yeh? That's a good lackey. Now, I'll just be taking what you've got for me, and then we'll be dispatchin' yeh. 'Fraid so, on Carnius' orders. Seems he don't have much need of yeh anymore, and thought yeh might be a good warm up for us. Nothin' personal, yeh understand.
INFO:NAMEequipmentWhat, have yeh forgotten the things for me? Gah! Get out of my sight, and come back when yeh've got it!
INFO:NAMEequipmentAye, the weapons and armor yeh've got. Give armor and a weapon to each of my men, and let me know when yeh've finished. Hurry up, now.
INFO:NAMEErich the UnworthyI heard about Erich's demise. Can't say I'll miss him much.
INFO:NAMEErich the UnworthyYeah, I know Erich. He's a good fighter but that mouth of his is going to get him killed one of these days.
INFO:NAMEErich the UnworthyHe'sh dead, ishn't he?
INFO:NAMEErich the UnworthyWho you callin' "unworthy," twig?
INFO:NAMEErich the UnworthyOh, I'm worthy enough little lass.
INFO:NAMEErich the UnworthyI...I don't even want to hear his name. That pig put me through hell!
INFO:NAMEErich the UnworthyI...I don't even want to hear his name. That pig put me through hell!
INFO:NAMEErich the UnworthyErich is a loyal member of the clan, and has defended Thirsk time and time again. But he's hot headed and loose lipped, and has made more enemies around here than he should have. We can not harm a clan brother, but there are some days....
INFO:NAMEErich the UnworthyWe'll miss the strength of a good warrior, but not the man. Erich was too arrogant for his own good and his days were numbered anyway.
INFO:NAMEErich the UnworthyErich is a disgusting brute of a Nord. I've met frost boars more charming than that oaf. He thinks he's a lady's man, too. A pretty thing like you should have no problem earning his affections, not that you'd want to. I'd like to teach him a little respect, but he is my clan brother, after all. Still, I can't say I'd cry in my mead if someone were to plant their axe in his chest.
INFO:NAMEErich the UnworthyErich is a disgusting brute of a Nord. I've met frost boars more charming than that oaf. He may be my clan brother, but there are days I wish someone would just come in here and teach that oaf some manners. You get what I'm saying, %PCCLass?
INFO:NAMEErich the UnworthyI will honor Erich in death as I would any fallen brother. But in truth, I will always remember him as a vile swine of a man. I'm glad he's dead.
INFO:NAMEErich the UnworthyYou'll find Erich inside the mead hall. Be careful though, friend. Erich the Unworthy isn't the friendliest Nord you'll meet here on Solstheim, or anywhere else for that matter. He's quick with a foul word, and even quicker with his sword.
INFO:NAMEErich the UnworthyErich, that pompous ass, is dead. May the worms feast on his rotting corpse for a thousand years.
INFO:NAMEErich the UnworthyErich and I once...oh, nevermind. He's a swine. That's all you need to know.
INFO:NAMEErich the UnworthyI told Erich if he kept spreading rumors about me the fates would have their due. Looks like I was right. He deserved to die, the pig.
INFO:NAMEErich the UnworthyYou'd best stay out of his way, friend. He's as mean as they come.
INFO:NAMEErich the UnworthyIt's about time somebody killed that miserable cur.
INFO:NAMEestateI do hope it meets your expectations.
INFO:NAMEestateAldam Berendus will take care of the construction, %PCRank. Speak with him.
INFO:NAMEestateYes. As I said, the plans were drawn up. A team was even assembled for construction. Aldam Berendus was placed in charge of it, I believe. If you find him at the site, he'll take care of the matter for you.
INFO:NAMEestateI put a lot of work into it. I hope you like it.
INFO:NAMEestateShould be done soon.
INFO:NAMEestateNo, huh? Well, okay. There are two other spots, you know. One north of here, and one at the west end of the colony. Maybe you'd like one of those better?
INFO:NAMEestateWhat the Factor wants, the Factor gets. I'll see to it that work gets started real soon on this, but it'll probably take a few days to be completed. Just so you know. I'd say at least five, provided we're left alone to work. If you keep coming back, it may slow us down some.
INFO:NAMEestateNo, huh? Well, okay. There are two other spots, you know. One south of here, and one at the west end of the colony. Maybe you'd like one of those better?
INFO:NAMEestateWhat the Factor wants, the Factor gets. I'll see to it that work gets started real soon on this, but it'll probably take a few days to be completed. Just so you know. I'd say at least five, provided we're left alone to work. If you keep coming back, it may slow us down some.
INFO:NAMEestateNo, huh? Well, okay. There are two other spots, you know. Both of them are east of here. One's a little to the north, the other a little to the south. Maybe you'd like one of those better?
INFO:NAMEestateWhat the Factor wants, the Factor gets. I'll see to it that work gets started real soon on this, but it'll probably take a few days to be completed. Just so you know. I'd say at least five, provided we're left alone to work. If you keep coming back, it may slow us down some.
INFO:NAMEestateOkay. Now you have to be really sure this is the right spot. I don't want you to have second thoughts later on. Are you SURE you want it built here?
INFO:NAMEestateOkay. Now you have to be really sure this is the right spot. I don't want you to have second thoughts later on. Are you SURE you want it built here?
INFO:NAMEestateOkay. Now you have to be really sure this is the right spot. I don't want you to have second thoughts later on. Are you SURE you want it built here?
INFO:NAMEestateOff we go! Tell me when we're at the right spot.
INFO:NAMEestateOkay, you're the boss. Let me know if you change your mind.
INFO:NAMEestateOkay, you want me to follow you now? Just tell me when we're at the spot you want us to build at.
INFO:NAMEestateWell, it's a little complicated. At least, it is for me. So I've done as much as I can to make it real easy. See, there's three possible locations we could build on. You need to choose one. So I set up torches at each of the places; you just take me to the torch at the place you want it built at, and say the word. Let me know when you're ready to get started, and I'll follow you.
INFO:NAMEestateI hope it's to your liking.
INFO:NAMEestateTalk to Aldam Berendus, %PCName. He's in charge of the team that will be building it.
INFO:NAMEestateThe plans for it have been on the table for quite some time. Carnius just never got around to doing anything about it; it was clear he never had any intention of staying. It's now your choice, however. I've put Aldam Berendus in charge of the construction team. You should find him and have him explain the situation to you.
INFO:NAMEeternal wakefulnessAs punishment for my incompetence, the seer laid a powerful curse upon me. I am exhausted, but can't sleep no matter what I try. Potions, magicka, nothing works. The truth is, I haven't slept at all in six months. %PCName, if you happen to run into the seer, maybe you could convince him to lift the curse? His name is Geilir the Mumbling, and he lives by himself in a dwelling here on Solstheim. Do this for me, and I will share with you the most valuable secret I learned when I was a ship captain.
INFO:NAMEeternal wakefulnessYes, it's true. I cursed Thormoor Gray-Wave with eternal wakefulness. He couldn't stay awake and carry out his duties, and now my entire family is dead as a result! So I made sure Thormoor would never fall asleep again. Fitting punishment, don't you think? Sorry, but there's nothing you could do to make me reverse my curse. Nothing, that.... Well, maybe there is one thing. If you were to return my only friend, I would be most grateful...grateful enough to lift Thormoor's curse....
INFO:NAMEeternal wakefulnessI suffer this malady no longer, thanks to you. The curse has been lifted, and I may sleep once more.
INFO:NAMEeternal wakefulnessI didn't think I would ever feel the need to relieve Thormoor Gray-Wave's misery, but you did me a great service by returning Oddfrid White-Lip. As a show of thanks, I will now remove Thormoor's curse. [Geilir begins making several odd hand gestures, and mumbles under his breath.] There! Thormoor's curse has been lifted! He will now find the sleep I have denied him for so many months. I...I hope he finds peace. He'll sleep, but even I can't stop a guilty man's nightmares.
INFO:NAMEeternal wakefulnessThormoor's curse has already been removed. He will be able to sleep now, for as long as he likes.
INFO:NAMEexileThat was your decision.
INFO:NAMEexileHalfhand would be forced to leave the Skaal Village, never to return. None of the Skaal will hunt him, but neither will they offer him aid, even in his most dire need. He will be dead to this tribe until the end time.The verdict is yours. Make your choice.
INFO:NAMEexileIce-Mane would be forced to leave the Skaal village. His name would be erased from our histories, and his family name will be forgotten. It is the greatest shame any Skaal could envision.
INFO:NAMEexileIt is the most terrible punishment that may be handed down by the Skaal. To be banished is to be dead to the community. Never to find joy in the comfort of our brothers and sisters. Never to feel the Spirit flow through your body while on a hunt.
INFO:NAMEexileA most horrible punishment, especially for an honest man. To live without my Skaal family. To wander aimlessly through this life without the Spirit to guide me. Living outside the Oneness of the land would be hell, outlander.
INFO:NAMEexileCertainly, that would be the preferable choice. Why die when one might live? True, it would sadden any of the Skaal to leave this place, but better to live alone than to not live at all.
INFO:NAMEexileIf that is the punishment I am given, such is my fate.
INFO:NAMEexileA horrible fate, but I would rather see my husband exiled than dead. He does not see it that way, though.
INFO:NAMEexileIt is a fate worse than death. To no longer live among the Skaal is the worst punishment that can be devised.
INFO:NAMEexplanationHmm? I don't think it matters much now, do you?
INFO:NAMEexplanationI've said all I have to say on the subject, %PCRank. I suggest you leave.
INFO:NAMEexplanationYou're going to accuse me of being involved in this? Ha ha! So be it. But I warn you - be very careful with how you handle this, %PCRank. It'll be my word against the word of a thief. Whom do you think will be believed?
INFO:NAMEexplanationI'm telling you, Carnius made me do it! Go ask him, if you don't believe me!
INFO:NAMEexplanationYes, yes! You see, I... well, I was... okay, fine. You caught me. But I swear, I didn't want to do this! Carnius put me up to it - he said he'd kill me if I didn't steal as much ore as I could!
INFO:NAMEextra paymentHey, I said I'd just go, okay? Forget about the money. It doesn't matter. Just give me a little time, and I'll get on my way.
INFO:NAMEextra paymentI like you. I really do. But you're not going to talk me out of it. I want my money, and I want it soon.
INFO:NAMEextra paymentLike I told your boss, I'm not leaving until I get some serious cash from him. I can wait here all day, you know.
INFO:NAMEextra paymentThat's right. You see this boat? It doesn't go anywhere until I've got that money in my hands. Your boss already knows what I'm after, and unless you're here to give it to me, I suggest you get lost. Otherwise you might get hurt.
INFO:NAMEextra paymentIt doesn't matter, now that you've killed him.
INFO:NAMEextra paymentYou've already handled it, %PCName.
INFO:NAMEextra paymentYou've already handled this for me, %PCName. Baro hasn't been a problem since.
INFO:NAMEextra paymentWell done, %PCName, well done! Perhaps things can return to normal.
INFO:NAMEextra paymentWell done, %PCName, well done! Perhaps things can return to normal. Please get word to Carnius immediately, so that he doesn't think things are a complete disaster here.
INFO:NAMEextra paymentSee? He's completely unreasonable. There MUST be a way around this, %PCName. Talk to Apronia. Maybe there's some way to exploit this connection to Elberoth.
INFO:NAMEextra paymentSee? He's completely unreasonable. There MUST be a way around this, %PCName. There must be something about this connection to Elberoth. Maybe you should check the shipwreck site, and see if there's something you missed.
INFO:NAMEextra paymentI'm not paying him anything more than what was initially arranged, and that's final. Haven't you sorted it out yet?
INFO:NAMEextra paymentHe's demanding a ridiculous sum of money - I won't even repeat what it is - or else he'll refuse to take any of the ore back to the mainland. This is unacceptable, and something needs to be done about it. I've tried reasoning with him to no avail; I'd like you to talk to him.
INFO:NAMEextra paymentHe's demanding a ridiculous sum of money - I won't even repeat what it is - or else he'll refuse to take any of the ore back to the mainland. This is unacceptable, and something needs to be done about it. I've tried reasoning with him to no avail; I'd like you to talk to him.
INFO:NAMEfailed in our questYou honor me with this decision! Songs will be written of our glorious battle! It is true that in my heart I wish to be defeated, so that I may enter Sovngarde. But know, this %PCName. I will fight, and fight valiantly, as I have all my life. You will probably die by my hand. I will grant no quarter, no mercy, and I expect no less from you. Go now. Prepare for battle. When you are ready, return here. We will speak one last time, and then engage in armed combat!
INFO:NAMEfailed in our questOh. I see. I thought I sensed honor in you, %PCName. It is why I offered you this chance at glory. Perhaps I was wrong about you.... If you have a change of heart, return to me and we will fight valiantly to the death. And don't worry. I'm not going to ambush you. In order to enter Sovngarde I must die in valiant combat. I will not lower myself to cowardice and deceit as Grimkell did. Now leave me, %PCName. I have much to consider.
INFO:NAMEfailed in our questNew theories, you say? Let me see the book you speak of. Hmmm.... Could this be? Is it possible the entrance to Sovngarde lie right before me all along? It makes so much sense! %PCName, you've done it! You've found the way to Sovngarde! All I need to do is die valiantly in combat! But how.... I know! You, %PCName! You must help me! You must defeat me in armed combat and send my soul to Sovngarde! Tell me, will you honor me with a fight to the death?
INFO:NAMEfailed in our questDon't you understand? For five hundred years, I have searched for the entrance to Sovngarde! I have been all across the Empire and back, but I cannot find it! Once, my friends and I served Ysgramor, and counted ourselves among his "Five Hundred Companions." We helped drive the Elves out of Skyrim! We earned our place in Sovngarde! If, in your travels, you discover the entrance to Sovngarde, let me know, and I will be forever in your debt. I have tried...and failed.
INFO:NAMEfailed in our questDon't you understand? For five hundred years, I have searched for the entrance to Sovngarde! I have been all across the Empire and back, but I cannot find it! Once, my friends and I served Ysgramor, and counted ourselves among his "Five Hundred Companions." We helped drive the Elves out of Skyrim! We earned our place in Sovngarde! If, in your travels, you discover the entrance to Sovngarde, let me know, and I will be forever in your debt. I have tried...and failed.
INFO:NAMEFalco GalenusWhat a terrible shame about his death, eh? Heh.
INFO:NAMEFalco GalenusHe's the second-in-command, and takes his orders directly from me. Thankfully, he spends almost all his time at the site, so I don't have to listen to his optimistic drivel all the time. You can find him there.
INFO:NAMEFalco GalenusAt your service.
INFO:NAMEFalco GalenusDid you hear? Someone killed him! This place is a lost cause now.
INFO:NAMEFalco GalenusI can't believe he's dead. There's no justice in this world.
INFO:NAMEFalco GalenusHow come he's not the one in charge? I don't know how Carnius Magius got the Factor's position - probably bought it. I say Falco should have it.
INFO:NAMEFalco GalenusHe's a real stand-up guy. Spends all his time here at the site. Always working. And friendly, too.
INFO:NAMEFalco GalenusHe's not really the boss, but he's the one everyone listens to. Should be around here somewhere, hard at work.
INFO:NAMEFalco GalenusYou can find him at the colony site.
INFO:NAMEFalco GalenusFalco who? No, never heard of him.
INFO:NAMEFG_AlofsFarmFighters Guild: Alof and the Orcs
INFO:NAMEFG_AlofsFarmEydis Fire-Eye told me to talk to Alof the Easterner at his farm northeast of Pelagiad and just north of the Arvel Plantation. Alof saw some Orcs at a Daedric ruin nearby.
INFO:NAMEFG_AlofsFarmEydis Fire-Eye gave me 500 gold for the Duke's contract.
INFO:NAMEFG_BeneranBountyFighters Guild: Beneran's Bounty
INFO:NAMEFG_BeneranBountyPercius Mercius told me there is a bounty for the outlaw Nerer Beneran. He is hiding in the cavern of Sargon.
INFO:NAMEFG_BeneranBountyPercius Mercius thanked me for bringing Nerer Beneran's crimes to an end.
INFO:NAMEFG_BigBossesFighters Guild: Kill the Master Thief
INFO:NAMEFG_BigBossesSjoring Hard-Heart asked me to kill the Master Thief, Gentleman Jim Stacey. He can be found in Simine Fralinie's bookstore in Vivec.
INFO:NAMEFG_BigBossesI told Sjoring Hard-Heart about killing the Master Thief. When he got the news, he attacked me, saying I was a threat to his position.
INFO:NAMEFG_BigBossesI told Sjoring the truth: That I am the new Master Thief of Vvardenfell. Upon hearing the news, he attacked me.
INFO:NAMEFG_CorprusStalkerFighters Guild: Berwen's Stalker
INFO:NAMEFG_CorprusStalkerBerwen has a corprus stalker in her store, and she would like me to get rid of it.
INFO:NAMEFG_CorprusStalkerBerwen was very impressed with my fighting prowess when I dispatched her Corprus Stalker.
INFO:NAMEFG_CorprusStalkerBerwen was very impressed with my fighting prowess when I dispatched her Corprus Stalker. Hrundi will be pleased as well.
INFO:NAMEFG_CorprusStalkerHrundi thanked me for getting rid of the Corprus Stalker at Berwen's Shop.
INFO:NAMEFG_DebtOrcFighters Guild: Juicedaw Ring
INFO:NAMEFG_DebtOrcLorbumol gro-Aglakh asked me to collect a Juicedaw Feather Ring from Nar gro-Shagramph in Vivec.
INFO:NAMEFG_DebtOrcI delivered the Juicedaw Feather Ring to Lorbumol gro-Aglakh.
INFO:NAMEFG_DebtOrcI told Lorbumol that Nar gro-Shagramph was dead.
INFO:NAMEFG_DebtStoineFighter's Guild: Lirielle's Debt
INFO:NAMEFG_DebtStoineLorbumol gro-Aglakh has a job for me involving debt money that is owed.
INFO:NAMEFG_DebtStoineLorbumol gro-Aglakh thanked me for bringing him the 2000 gold Lirielle Stoine owed our client. He actually let me keep half of the money owed.
INFO:NAMEFG_DeseleDebtFighters Guild: Desele's Debt
INFO:NAMEFG_DeseleDebtEydis Fire-Eye told me that Helviane Desele in Suran owes Manos Othreleth 200 gold. I must get this debt money from Desele and return it to Eydis Fire-Eye.
INFO:NAMEFG_DeseleDebtEydis Fire-Eye gave me my share of the debt money.
INFO:NAMEFG_DissaplaMineFighters Guild: The Dissapla Mine
INFO:NAMEFG_DissaplaMineHrundi told me to go to the Dissapla Mine and do what Novor Drethan says. The Dissapla Mine is northeast of the Dunmer stronghold Falensarano, which is on the mainland west of Tel Aruhn.
INFO:NAMEFG_DissaplaMineHrundi thanked me for finishing the contract and gave me my pay.
INFO:NAMEFG_DissaplaMineHrundi was displeased that I was unable to complete my mission in the Dissapla Mines.
INFO:NAMEFG_DuniraiSupplyFighters Guild: Sujamma to Dunirai
INFO:NAMEFG_DuniraiSupplyHrundi asked me to deliver a load of sujamma to Nelacar in the Dunirai Caverns which is southeast of Ghostgate between the Foyada Esannudan and the Foyada Ashur-Dan.
INFO:NAMEFG_DuniraiSupplyHrundi paid me 500 gold for delivering sujamma to the Dunirai Caverns.
INFO:NAMEFG_DuniraiSupplyHrundi wanted to have a load of sujamma delivered to the Dunirai Mine, but his contact there, Nelacar, is dead.
INFO:NAMEFG_Egg_PoachersFighters Guild: The Egg Poachers
INFO:NAMEFG_Egg_PoachersSevilo Othan and Daynila Valas, former egg miners and local troublemakers, are poaching eggs from Shulk Egg Mine. Report back to Eydis when they're dead.
INFO:NAMEFG_Egg_PoachersI reported taking care of the egg poachers at Shulk Egg mine, and Eydis Fire-Eye paid me 100 gold, and gave me some extra potions.
INFO:NAMEFG_ElithPalSupplyFighters Guild: Flin for Elith-Pal
INFO:NAMEFG_ElithPalSupplyPercius Mercius asked me to deliver a load of flin to Dangor in the Elith-Pal Mine which is on the base of Red Mountain just west of the Zainab camp.
INFO:NAMEFG_ElithPalSupplyPercius Mercius thanked me for delivering the flin.
INFO:NAMEFG_ElithPalSupplyI told Percius Mercius that Dangor was dead.
INFO:NAMEFG_EngaerBountyFighters Guild: Engaer's Bounty
INFO:NAMEFG_EngaerBountyHrundi told me he has a bounty contract on Engaer, a mercenary for Master Neloth at Tel Naga, the tower in Sadrith Mora.
INFO:NAMEFG_EngaerBountyHrundi paid me the bounty on Engaer.
INFO:NAMEFG_FindPudaiFighters Guild: The Pudai Eggmine
INFO:NAMEFG_FindPudaiHrundi asked me to find the Pudai Egg Mine somewhere on or near the island of Sheogorad to the north. Once I find Pudai, I should bring Hrundi the Seven Eggs of Gold rumored to be there.
INFO:NAMEFG_FindPudaiHrundi thanked me for bringing him the Seven Eggs of Gold.
INFO:NAMEFG_HungerLooseFighters Guild: Hunger in the Sarano Tomb
INFO:NAMEFG_HungerLooseEydis Fire-Eye told me a Hunger is loose in the Sarano Tomb which is over the hills southeast of the Fort Moonmoth between the Ashlands and Lake Amaya. I am ordered to travel to the tomb and kill the Hunger.
INFO:NAMEFG_HungerLooseEydis Fire-Eye thanked me for slaying the Hunger and paid me 1000 gold.
INFO:NAMEFG_KhajiitBountyFighters Guild: Dro'Sakhar's Bounty
INFO:NAMEFG_KhajiitBountyLorbumol gro-Aglakh said he has a bounty for a Khajiit outlaw named Dro'Sakhar who's hiding somewhere in Vivec.
INFO:NAMEFG_KhajiitBountyLorbumol gro-Aglakh gave me the bounty on Dro'Sakhar.
INFO:NAMEFG_KillBossesFighters Guild: Remove the Heads of the Thieves Guild
INFO:NAMEFG_KillBossesSjoring Hard-Heart told me to kill the Thieves Guild bosses. I must kill Habasi at the South Wall in Balmora, Aengoth at the Rat in the Pot n Ald'ruhn, and Helende at Dirty Muriel's in Sadrith Mora.
INFO:NAMEFG_KillBossesI killed the three local Thieves Guild bosses.
INFO:NAMEFG_KillCroniesFighters Guild: Remove Sjoring's Supporters
INFO:NAMEFG_KillCroniesPercius Mercius asked me to kill one of Sjoring Hard-Heart's supporters, Eydis Fire-Eye, the guild steward in Balmora.
INFO:NAMEFG_KillCroniesPercius thanked me for killing Sjoring Hard-Heart's supporters.
INFO:NAMEFG_KillHardHeartFighters Guild: Kill Hard-Heart
INFO:NAMEFG_KillHardHeartPercius Mercius said that in order to free the Fighters Guild from corruption, I must kill the guildmaster, Sjoring Hard-Heart.
INFO:NAMEFG_KillHardHeartPercius Mercius thanked me for killing Sjoring Hard-Heart. He promoted me to Master of the Fighters Guild.
INFO:NAMEFG_NchurdamzFighters Guild: Battle at Nchurdamz
INFO:NAMEFG_NchurdamzHrundi asked me to meet a Larienna Macrina at the ruins of Nchurdamz, a Dwemer ruin far south of Sadrith Mora.
INFO:NAMEFG_NchurdamzHrundi rewarded me for assisting Larienna Macrina explore the ruins of Nchurdamz.
INFO:NAMEFG_NchurdamzHrundi was furious that Larienna was dead. I will have to be more careful to earn his trust.
INFO:NAMEFG_OrcBountyFighters Guild: Gra-Bol's Bounty
INFO:NAMEFG_OrcBountyEydis Fire-Eye told me she has a 250 gold bounty on the Orc Dura gra-Bol who lives in Balmora.
INFO:NAMEFG_OrcBountyEydis Fire-Eye paid me 250 gold for the contract on Dura gra-Bol.
INFO:NAMEFG_RatHuntFighters Guild: Exterminator
INFO:NAMEFG_RatHuntEydis Fire-Eye told me to talk to Drarayne Thelas about some rats that have infested her house. Her house is here in Balmora, on the east side of town, near the river.
INFO:NAMEFG_RatHuntI reported to Eydis Fire-Eye that I had killed the rats plaguing Drarayne Thelas.
INFO:NAMEFG_RatHuntEydis Fire-Eye realized that Drarayne Thelas was dead, and her rat problem was no longer an issue.
INFO:NAMEFG_SanitFighters Guild: Dagoth Velos
INFO:NAMEFG_SanitHrundi asked me to slay the Ash Ghoul Dagoth Velos in Sanit, which is northwest of Tel Vos, just before the Ashlands begin.
INFO:NAMEFG_SanitHrundi thanked me for slaying Dagoth Velos.
INFO:NAMEFG_SilenceMagistrateFighters Guild: Alleius' Bounty
INFO:NAMEFG_SilenceMagistrateLorbumol gro-Aglakh said he had a 1000 gold bounty on Rufinus Alleius at the Grand Council in Ebonheart.
INFO:NAMEFG_SilenceMagistrateLorbumol gro-Aglakh paid me the bounty on Rufinus Alleius.
INFO:NAMEFG_SilenceTaxgirlFighters Guild: Vandacia's Bounty
INFO:NAMEFG_SilenceTaxgirlLorbumol gro-Aglakh said he had a bounty contract for Adraria Vandacia in Seyda Neen.
INFO:NAMEFG_SilenceTaxgirlLorbumol gro-Aglakh paid me the bounty for Adraria Vandacia.
INFO:NAMEFG_SottildeFighters Guild: The Code Book
INFO:NAMEFG_SottildeEydis Fire-Eye asked me to get a code book from Sottilde at the South Wall in Balmora.
INFO:NAMEFG_SottildeEydis Fire-Eye thanked me for returning the code book and paid me 50 gold.
INFO:NAMEFG_SuranBanditsFighters Guild: Bandits in Suran
INFO:NAMEFG_SuranBanditsPercius Mercius asked me to speak with Serjo Avon Oran in the town of Suran. The town has been raided by bandits.
INFO:NAMEFG_SuranBanditsSerjo Avon Oran thanked me for bringing the bandits to justice and he gave me the 1,000 gold he was offering for a bounty.
INFO:NAMEFG_SuranBanditsI reported to Percius Mercius that Avon Oran was dead. Therefore, there is no contract to be had.
INFO:NAMEFG_TelaseroFighters Guild: Sondaale
INFO:NAMEFG_TelaseroHrundi asked me to escort another scholar, Sondaale of Shimmerene, through the stronghold of Telasero. She will meet me there. Telasero is between Suran and the Silt Strider port near Molag Mar.
INFO:NAMEFG_TelaseroHrundi thanked me for helping Sondaale of Shimmerene.
INFO:NAMEFG_TelaseroHrundi was furious that Sondaale of Shimmerene died while in my care. He says he has no more orders to give me.
INFO:NAMEFG_Telvanni_agentsFighters Guild: The Telvanni Agents
INFO:NAMEFG_Telvanni_agentsI'm to find and kill four Telvanni agents responsible for thefts and disappearances at the Caldera Mine. Their names are Alynu Aralen, Sathasa Nerothren, Fothyna Herothran, and Alveleg. They're hiding in a cave in the hills north of Caldera Mine, and they probably have a lookout posted outside the mine. When the four agents are dead, report back to Eydis Fire-Eye.
INFO:NAMEFG_Telvanni_agentsI reported killing the Telvanni agents, and Eydis Fire-Eye paid me 400 gold.
INFO:NAMEFG_TenimBountyFighters Guild: Tenim's Bounty
INFO:NAMEFG_TenimBountyHrundi mentioned that he had a contract for the outlaw Rels Tenim. If I find Rels Tenim who was last seen in Vos, and bring him to justice, there is a reward of 200 gold.
INFO:NAMEFG_TenimBountyHrundi thanked me for bringing Rels Tenim to justice and gave me 200 gold.
INFO:NAMEFG_TongueToadFighters Guild: Silence Tongue-Toad
INFO:NAMEFG_TongueToadLorbumol gro-Aglakh told me to silence Tongue-Toad at the Rat in the Pot in Ald'ruhn.
INFO:NAMEFG_TongueToadI told Lorbumol gro-Aglakh that Tongue-Toad won't be causing our client any more trouble.
INFO:NAMEFG_VasFighters Guild: The Necromancer of Vas
INFO:NAMEFG_VasPercius Mercius asked me to aid the Buoyant Armiger Ulyne Henim in her expedition to Vas which is on a remote island west of Dagon Fel.
INFO:NAMEFG_VasPercius Mercius thanked me for helping Ulyne Henim rid Vas of the Necromancers.
INFO:NAMEFG_VasPercius Mercius was not happy to hear of Ulyne Henim's death. I fear he thinks less of me now.
INFO:NAMEFG_VerethiGangFighters Guild: The Verethi Gang
INFO:NAMEFG_VerethiGangEydis Fire-Eye asked me to kill the smuggler Dovres Verethi, the head of the Verethi Gang. They are based in Mannammu just southeast of Pelagiad.
INFO:NAMEFG_VerethiGangEydis Fire-Eye paid me 1,000 gold for putting the Verethi Gang out of business.
INFO:NAMEfight meNo, you talked me out of it. There's no more need for violence.
INFO:NAMEfight meYou're right, you're right.... I know you're right. I'm sorry. I'll stop, and I'll try to look on the bright side from now on.
INFO:NAMEfight meYou won't, eh? Well, maybe I won't give you a choice!
INFO:NAMEfight meI suppose you're going to try and tell me that my family is more important, right? Look, I don't want things to end like this, but I don't want Dralora to have to see me wasting away in front of her. I don't want her to have to take care of me because I can't do it myself. Just kill me, won't you? Put an end to this!
INFO:NAMEfight meMy wife? She's..... she's dead? Then I really have nothing to live for. Let's end this, %PCName, right now!
INFO:NAMEfight meMy wife will be better off without me, whether she knows it or not. What, you think you know better?
INFO:NAMEfight meWhy? Look at me. I'm an old man. My health is failing, I'm of no use in the mines, and I'm a burden to my family. I don't want to waste away in bed; don't you see? That's no way for a man to die.
INFO:NAMEfight meGood, good. Make it quick, will you? As flashy as I wanted this to be, I wasn't looking for lots of pain. I'll at least try and put up a fight, to make you look good. You shouldn't be blamed for this.
INFO:NAMEfight meI'm.... I'm too tired. Just can't fight anymore... Kill me, won't you? Just tell them you had no choice, that you had to defend yourself. I just don't want to live like this anymore.
INFO:NAMEfight throughIf that is how you feel, so be it. This Hunt was made for Heart-Fang and Heart-Fang alone! For generations, I have led the Skaal, the Ring of Hircine on my finger, granting me eternal life. This Hunt is my birthright! This Hunt is Heart-Fang's destiny! Now you will face me in my true form, the form I was born to wear.
INFO:NAMEfight throughThen let us go. I will reach the end of this Hunter's game!
INFO:NAMEfight throughPerhaps together we can find our way to the end. With you by my side, the Hunter will have met his match. Heart-Fang will bring glory to his people! What say you, %PCName?
INFO:NAMEfind our wayI believe we can find our way out of this demon realm.
INFO:NAMEfind our wayI cannot believe this! Your mind has been clouded by these demons! I am sorry to have to fight you, %PCName, for I thought you a friend. If this is how it must be, I wish you an honorable death.
INFO:NAMEfind our wayI am glad for your companionship. Together we will fight our way through these demon hordes and escape this evil prison. There is a door in the center of this maze, but we will need a key to enter. Let us go find this key and leave this place.
INFO:NAMEfind our wayThat is what the demon told me. We are to fight our way through this maze, which is hunted by the werewolves the demon calls his Hounds. I am weak, my friend, and have been here for too long. Perhaps together, we can find our way to safety. We must find the key to allow us through the gate in the center of this maze.
INFO:NAMEfind the CaptainThere is still no word from the Captain. He is now presumed dead. This is a great loss to all of us at Fort Frostmoth, and a loss to the Legion as a whole.
INFO:NAMEfind the CaptainThank the gods that he has returned.
INFO:NAMEfind the CaptainHe must be found, and it is possible that these Skaal know something of the disappearance, though they claim they do not. Learn what you can from them. They do not seem to be threatening, but I believe they know more than they let on. Stay with them until you have learned more. I will take care of the soldiers here at the fort. I am counting on you. Good luck.
INFO:NAMEfind the CaptainThe Skaal say they know nothing of the attack? Interesting. I have no doubt that they were not the instigators of this horror, but I do believe they know more than they have let on to you. For now, return to them. Live among them for a time, and see what you might learn. Take care with them, %PCName. They live by a strict code, and you will be expected to follow it while you are with them.
INFO:NAMEfind the CaptainYou must find Carius. And the Nord village would be a good place to begin looking.
INFO:NAMEfind the CaptainThere was a terrible battle. We were caught completely by surprise. And in the aftermath we realized that Captain Carius was missing. I searched thoroughly, and there was no sign of his body, so I do not believe he is dead. And these wolf creatures...they were horrible and fierce. You must find him, %PCName. There is a Nord village on the north end of this island. They may know something about what has occurred.
INFO:NAMEfind the CaptainWe've given up the search. He still might turn up, but I'm not counting on it.
INFO:NAMEfind the CaptainHe's back! I knew he'd make it. We're all better off with him in charge.
INFO:NAMEfind the CaptainThose Nords may say they don't know nothing, but I don't believe that they don't know nothing! Stick with them for a while. See if you can figure anything out. Even if they didn't take him, I'll bet they know who did! You stick with them. I'll take care of anything here at the fort. Counting on you, %PCName. We have to find the Cap'n. Now go!
INFO:NAMEfind the CaptainThey don't know anything? I doubt that! You'll need to get closer. They're a cagey bunch. Go live among them, see what you can learn. You may have to stick with them for a long time, but you're up to it. I'll take care of things here--you keep an eye on those Nords. Get in good with them.
INFO:NAMEfind the CaptainYou've gotta find him. I'm sure the Nord village is a good place to start.
INFO:NAMEfind the CaptainThere was an attack...some kind of wolf creatures. I don't know exactly how it all happened. We were outmanned, but the soldiers fought valiantly, especially the Cap'n. When it was over, he was gone. I didn't see him go down, so I assume he was alive. My guess is that those savages from the Nord village have something to do with this. You need to find him, %PCName.
INFO:NAMEFire and FaithYes, this is the last of the three books I was looking for. I know I had another copy of "Fire and Faith" once... Ah, well. Please accept these trinkets. I no longer have any use for them.
INFO:NAMEFleeGrowl!
INFO:NAMEFleeHelp! A beast!
INFO:NAMEFleeGet away, beast!
INFO:NAMEFleeGo away! I don�t have any treats!
INFO:NAMEFleeDon�t infect me with your curse!
INFO:NAMEFleeHelp! A beast!
INFO:NAMEFleeGet away, beast!
INFO:NAMEFleeGo away! I don�t have any treats!
INFO:NAMEFleeDon�t infect me with your curse!
INFO:NAMEFleeHelp! A beast!
INFO:NAMEFleeGet away, beast!
INFO:NAMEFleeGo away! I don�t have any treats!
INFO:NAMEFleeDon�t infect me with your curse!
INFO:NAMEFleeHelp! A beast!
INFO:NAMEFleeGet away, beast!
INFO:NAMEFleeGo away! I don�t have any treats!
INFO:NAMEFleeDon�t infect me with your curse!
INFO:NAMEFleeHelp! A beast!
INFO:NAMEFleeGet away, beast!
INFO:NAMEFleeGo away! I don�t have any treats!
INFO:NAMEFleeDon�t infect me with your curse!
INFO:NAMEFleeHelp! A beast!
INFO:NAMEFleeGet away, beast!
INFO:NAMEFleeGo away! I don�t have any treats!
INFO:NAMEFleeDon�t infect me with your curse!
INFO:NAMEFleeHelp! A beast!
INFO:NAMEFleeGet away, beast!
INFO:NAMEFleeGo away! I don�t have any treats!
INFO:NAMEFleeDon�t infect me with your curse!
INFO:NAMEFleeHelp! Beast!
INFO:NAMEFleeGet away, beast!
INFO:NAMEFleeGo away! I don�t have any treats!
INFO:NAMEFleeDon�t infect me with your curse!
INFO:NAMEFort businessAs I've told you, not all of my soldiers here are trustworthy. Many were sent to this Fort in lieu of Ebonheart's dungeons. Now, I fear that a criminal element has shown itself at Fort Frostmoth. I believe that there are weapons being smuggled out of here and sold on Vvardenfell.
INFO:NAMEFort FrostmothWhat about it? It's a Fort. It's made of rock, and it's cold. But it's better here than it is at the mining site.
INFO:NAMEFort FrostmothReminds me a bit of home. Except for the gigantic piles of snow everywhere, of course.
INFO:NAMEFort FrostmothThe walls provide some cover from the howling winds, but that's about all I can say for it. I hope the colony ends up being nicer.
INFO:NAMEFort FrostmothNot exactly the warmest place on the island, is it? But then, at least it's protection from the wolves... and bears... and whatever else is out there.
INFO:NAMEFort FrostmothThe fort will be rebuilt. These soldiers will honor the Empire.
INFO:NAMEFort FrostmothFort Frostmoth is the Imperial fort here on Solstheim, as I'm sure you know. My soldiers are not the best in the Empire. Not yet. However, with discipline and training, I will mold them into the fiercest warriors the Empire has seen. That is my promise.
INFO:NAMEFort FrostmothWe are an Imperial fort, obviously. My soldiers have the ability to be among the best in all the Empire. This island of Solstheim is not the easiest assignment, though, and sometimes it makes the men edgy.
INFO:NAMEFort FrostmothThis place? Awful. Terrible. I'd do anything to get out of here. But, it has been decided that this is where I am to spend the prime of my life. Here, ministering to these savages and fools.
INFO:NAMEFort FrostmothThere are better places to be sent than this place.
INFO:NAMEFort FrostmothThings are looking up. It'll get better soon.
INFO:NAMEFort FrostmothThis place is a wreck, and the soldiers are pretty messed up. It's not a good thing.
INFO:NAMEFort FrostmothIt's no easy tour up here at the fort, but I can handle it. You may hear whining and crying from some of the other soldiers here at the fort, but that's not how I see it. This place can be a model fort with Captain Carius commanding us.
INFO:NAMEFort FrostmothThings are improving here, but there is still a great deal that must be done. I hold out hope, though.
INFO:NAMEFort FrostmothThe fort is in a terrible state right now. Hopefully, we will be able to get things back to normal soon.
INFO:NAMEFort FrostmothIt is a difficult assignment, that is certain. However, some of us make the best of it. It will be better one day, under the leadership of Captain Carius.
INFO:NAMEFort FrostmothYou're in Fort Frostmoth, jewel of the Empire. Get out while you can.
INFO:NAMEFort FrostmothIt's that big Imperial Fort on the southern shore. Pretty much the only sign of civilization on this island, apart from the colony.
INFO:NAMEFort FrostmothI know of the place. Filled with Imperials who have no respect for this place.
INFO:NAMEFort FrostmothIt's the Imperial fort on the southern shore. Pretty hard to miss.
INFO:NAMEFortsThere are garrisons all over Vvardenfell, but Fort Frostmoth is the only one around here.
INFO:NAMEFortsWe have garrisons at Fort Pelagiad in Pelagiad, Fort Hawkmoth in Ebonheart, Fort Moonmoth outside Balmora, Fort Buckmoth outside Ald'ruhn, and Fort Darius in Gnisis.
INFO:NAMEfour more piecesI'm glad you got them all to Carnius. The smoother things go, the less trouble I get from him.
INFO:NAMEfour more piecesManaged to get enough, did you? Take it back to Carnius if you would, please.
INFO:NAMEfour more piecesThey shouldn't be too hard to find. There's quite an abundance of ebony ore in the area, which is why we chose the site. But Carnius is in such a hurry to get started that he's come right out and said he doesn't care where the ore comes from, so long as he has enough to show to the investors. I'm surprised he didn't just bring some over from Vvardenfell when he arrived. I certainly wouldn't put it past him.
INFO:NAMEfryse hagsThe fryse hags are mages dedicated to the teachings of Kyne, the widow of the god Shor. Each is a powerful sorceress skilled in the use of frost-based magicka. They're vicious lasses, and view most people as a threat to their beliefs. They've been seen out in the wild, and in a couple of the ice caves.
INFO:NAMEfryse hagsThe fryse hags are powerful and savage mages dedicated to the teachings of Kyne, the Mother of Men. They despise anyone not of their order, and will attack on sight.
INFO:NAMEfuture rewardsI have no rewards for you yet, yearling.
INFO:NAMEfuture rewardsOur business is complete. There are no other ways for you to help me, New Blood.
INFO:NAMEfuture rewardsMany of the Berne and Aundae are dead by your hand. This is a good thing. I will allow you to feed here in Druscashti. Do not kill the cattle, though, or you will no longer be welcome.
INFO:NAMEGaea ArtoriaI've been told that Artoria has been killed. This is a great loss to Fort Frostmoth, and to the Empire. She will be missed.
INFO:NAMEGaea ArtoriaA powerful warrior and a loyal soldier. One of the best here at the fort. I've asked her to run some errands for me while you two investigate the smuggling.
INFO:NAMEGaea ArtoriaA powerful warrior and a loyal soldier. One of the best here at the fort.
INFO:NAMEGaea ArtoriaShe is one of my most loyal soldiers, and one of my most powerful. I have never seen her bested in combat, and her skill with weapons is legendary here at the fort. Should you encounter any resistance with these smugglers, Artoria would be a valuable ally to have.
INFO:NAMEGaea ArtoriaShe was one of the finest warriors the Legion has ever known. She will be missed.
INFO:NAMEGaea ArtoriaA fine warrior, second only to the Captain himself. She'll likely be off on errands for Captain Carius now.
INFO:NAMEGaea ArtoriaA fine warrior, second only to the Captain himself. She would be an excellent traveling companion.
INFO:NAMEGaea ArtoriaThat's me.
INFO:NAMEGaea ArtoriaHeard she'd been killed. That's hard to imagine with the way she swung the steel. I'm going to miss having her around.
INFO:NAMEGaea ArtoriaI'm sure she's around here somewhere. Check the General Quarters.
INFO:NAMEGaea ArtoriaShe's with you, isn't she?
INFO:NAMEGaea ArtoriaTough fighter. Short temper. She can be a bit thick, but there's no one I'd want more on my side in a fight. I heard she was off on some errand for Captain Carius. She'll be back soon, I'm sure.
INFO:NAMEGaea ArtoriaTough fighter. Short temper. She can be a bit thick, but there's no one I'd want more on my side in a fight. You can probably find her in the General Quarters, Upper Level.
INFO:NAMEget rid of himDidn't I say I don't want him dead? That's not the kind of example I'm looking to set for how this colony is run. If you're implying you have a problem with my orders, then I suggest you take it up with Carnius.
INFO:NAMEget rid of himWhat? You're kidding me, right?... You honestly don't know how to throw a punch? Well, that certainly doesn't speak very highly of you, now does it? Go learn something about it, why don't you. Or use some sort of magic shenanigans to help yourself out. Really, I'm not here to hold your hand. Take some initiative, %PCName.
INFO:NAMEget rid of himI DIDN'T WANT HIM DEAD! Did I give you orders to kill him? No. Do you have some sort of problems following orders? Clearly I can't trust you to do what's asked of you. Or are you more concerned with what Carnius wants than with the welfare of the colony? Bah, it's too late now. Just get out of here. Go tell Carnius what's happened; I'm sure he'll be delighted.
INFO:NAMEget rid of himGood work, %PCName. I appreciate you not being too harsh with him. Things can get back on track now, and not a minute too soon. Take the news to Carnius, will you? And here, take this. It's not much, but I like to reward those that can follow orders.
INFO:NAMEget rid of himJust be quick about it. I don't want to make this any more of a spectacle than it's already become. And don't kill him!
INFO:NAMEget rid of himIs he really that stubborn? Fine. I don't have time for this. We need to get in there and finish our work. You have my permission to rough him up a little bit. Bare fists only; no weapons, no spells. Are we clear? I want him to understand he's not welcome here; I don't want him dead.
INFO:NAMEget rid of himIs he really that stubborn? Fine. I don't have time for this. We need to get in there and finish our work. You have my permission to rough him up a little bit. Bare fists only; no weapons, no spells. Are we clear? I want him to understand he's not welcome here; I don't want him dead.
INFO:NAMEget rid of himYes, that's right. Go talk to him, and explain that he's not wanted here, and that he needs to leave.
INFO:NAMEget rid of himI'm sure that Carnius just wants him killed. Anything standing between Carnius and his profit deserves a death warrant, so far as he's concerned. But I can't be that harsh. I feel sorry for this poor man. It's clear his own people have abandoned him (though I can certainly understand why). I ask that you don't hurt him, %PCName. Try to reason with him. Failing that, come back and talk to me, and we can work something out.
INFO:NAMEget upstairsTaken care of. Obviously. I'm that good.
INFO:NAMEget upstairsFigure we can get up there now. I'll stick with you until you talk to that little weasel Dulk. What a suck-up.
INFO:NAMEget upstairsJust gotta take care of these grahl. I'm not leaving them down here. Wouldn't do when I'm running this place.
INFO:NAMEget upstairsRight. Well, I couldn't until you took out those grahl. And you couldn't because no one goes up there without Karstaag's mystical blessing...which I have. Now, though...it shouldn't be a problem for either of us. I'll follow you up there, and you can talk to little Dulk about whatever you want.
INFO:NAMEget upstairsRight. And neither can you. See, no one can enter the castle without the mast...Karstaag's blessing. Which I have. I figure, you help me get past the grahl, I'll get you into the castle. Then you can ask little Dulk anything you want. So, c'mon. Let's move it.
INFO:NAMEgo with youOh, don't be silly. You've already brought me here; where else would we go? I think I've seen quite enough of the woods, thank you, and one can only look at snow and rocks and dirt for so long before one decides she's seen enough to last her the rest of her life. Of course, I'm desperately trying to politely tell you that I'm not going anywhere else on the island; you do understand that, don't you?
INFO:NAMEgo with youOkay, let's go then. I really do want to get warm and dry, and I'm hoping you're taking me someplace where I can do that. I figure you must be from either the colony or the fort, and either one of those options is fine. I mean, where else could you have come from? Some strange little hut in the woods? Ha ha - that sure would be odd, wouldn't it! What kind of person just lives in the woods all alone? Oh, sorry. Are we going now?
INFO:NAMEgo with youWait here? You mean right here? Because, I mean, if I have to wait for a long time, I might get even colder. Or, if I have to wait for a really long time, I might have to... well, you know... I mean, a person can only hold out for so long, right? And I'd hate to think that you were going to leave me here for that long, but maybe you need to. I don't know; I'm no wilderness, forest expert type. So I'll just wait here, I guess, and you tell me when I can go with you, okay?
INFO:NAMEgo with youIs something wrong? Do I need to wait here or something? I really hope you don't leave me alone, because it's so cold, and I'm just sure there are even worse things than those horrible monsters back at the ship, and I just don't know what I'd do all by myself, and I just really, really need someone to keep me company and talk to me. So what is it?
INFO:NAMEgo with youOh, thank you! There isn't even any food left to survive on - most of the supplies are gone... Well, I guess you should just take me to whomever your boss is. I mean, I hope you're not offended that I'm assuming that you're not the boss; it's just that people that tend to be bosses of things don't usually wander around the countryside looking for people to help. They send other people out to do those sort of things, don't they? Hey, how come we're not going anywhere yet?
INFO:NAMEgo with youWhat? You must be joking. You're seriously going to leave me out here? But I'll die!
INFO:NAMEgo with youOh, you just can't leave me. No one would be that heartless. I'd freeze to death out here! I don't know what I was thinking, hitching a ride on a supply ship in the first place. Who appoints a Wood Elf captain of a ship? I should've known better. And then that horrible crash.... And now they're all dead, and the supplies are ruined, and I just want to get warm. Oh, please take me with you...
INFO:NAMEGrahlI have heard them called that. We do not know what they really are. Perhaps an evil spirit, perhaps a great beast. Whatever they are, they are dangerous. Their claws and tusks rend armor and tear flesh. They will attack alone or in packs. Take care when they are near.
INFO:NAMEGrahlI've heard tales of them, but I've never seen them. Don't hope to, for that matter.
INFO:NAMEGrahlAwful creatures. As if the other things here weren't bad enough....
INFO:NAMEGraringThink nothing of him, %PCRank.
INFO:NAMEGraringHe's of no consequence. Concentrate on the Stalhrim.
INFO:NAMEGraringHe was one of the only people that knew exactly how valuable the Stalhrim is. Someone conveniently killed him recently, which means he won't be getting in our way. And, since I had an accomplice retrieve his pick axe, you'll now be able to collect the Stalhrim. Take this axe; with it you can chip off pieces of Stalhrim. Bring me at least one.
INFO:NAMEGraringHe could be a very useful ally, %PCName. Take him more Stalhrim whenever you can.
INFO:NAMEGraringHe was our only link to the Stalhrim. Without him, there's not much we can do with it.
INFO:NAMEGraringHe's some kind of outcast from the Nord society here on the island. I don't know the details, nor do I care to. I understand he can be found just south of where the river divides; south of the stone bridge that crosses it.
INFO:NAMEgreater purposeYes. Let us now destroy these daedra.
INFO:NAMEgreater purposeAs you wish. My death will only mean the death of these people, the Skaal. Your death means only that I will live on in this hell. You have made a poor choice.
INFO:NAMEgreater purposeThis is wise. I will lower the barrier that keeps the demons at bay. You and I will be victorious, as the lives of all those above are forfeit if we are not.
INFO:NAMEgreater purposeFight with me, %PCRace. Together we might vanquish these creatures, send them back to their unholy plane. I will lower the barrier, and we will cleanse the land of this scourge.
INFO:NAMEGreeting 0Where did you get that! The armor you wear is sacred to our Order. You shall be punished with blood!
INFO:NAMEGreeting 0I did not wish this upon you, Blodskaal, but you leave me little choice.
INFO:NAMEGreeting 0I accept the gold for the Skaal people. It will be added to the coffers of the village. Take care, Blodskaal. Do not let this become a habit.
INFO:NAMEGreeting 0You have violated laws of the Skaal. Though you have been named Blodskaal, you are also known to be under the shadow of the beast. You must pay with your life.
INFO:NAMEGreeting 0You have violated laws of the Skaal. Though you have been named Blodskaal, you have no means to pay reparations to the Skaal. You must pay with your life.
INFO:NAMEGreeting 0You have violated laws of the Skaal. You have been named Blodskaal, so you are offered a choice: pay %PCCrimeLevel in reparations to the Skaal or pay with your life.
INFO:NAMEGreeting 0You have violated laws of the Skaal. As you are not of our people, you will pay for your crimes.
INFO:NAMEGreeting 0Stop! You are a known criminal as well as a werewolf. Though you say you have cured yourself of this foul curse, you will spend some time in jail until that is certain.
INFO:NAMEGreeting 0Stop! You are a known criminal as well as a werewolf. Though you say you have cured yourself of this foul curse, you will spend some time in jail until that is certain.
INFO:NAMEGreeting 0You! Criminal and obscene beast! There is no escape for you, foul creature!
INFO:NAMEGreeting 0You! Criminal and obscene beast! There is no escape for you, foul creature!
INFO:NAMEGreeting 0You've committed a crime, vampire. Were you not an abomination, I might let you live. Prepare to die!
INFO:NAMEGreeting 1[You have failed your Oath of Silence]
INFO:NAMEGreeting 1The winds have whispered to me, %PCName. They have told me of your failure to enter Hrothmund's Barrow. In order to become chieftain of Thirsk, you needed to enter the barrow and grasp the axe of Hrothmund to receive his blessing. Now, that will never happen. This is a sad day. I fear Thirsk will never reopen.
INFO:NAMEGreeting 1You...you mean to tell me you found the entrance to...to Hrothmund's Barrow...and...and uttered the WRONG name? You...you idiot! Get away from me.... You...you're obviously completely incompetent!
INFO:NAMEGreeting 1All hail %PCName, the chieftain of Thirsk! What can I do for you, my lord. Perhaps there is some mead hall business you'd like to tend to? Or maybe you'd rather just go upstairs and rest in your quarters?
INFO:NAMEGreeting 1You killed my Brandr! Why?!
INFO:NAMEGreeting 1Have you met my love, Brandr?
INFO:NAMEGreeting 1You've killed her! You've killed the only woman I've ever loved! Now you will pay!
INFO:NAMEGreeting 1Let me introduce you to Erna. She and I have a love my wife would never understand.
INFO:NAMEGreeting 1All hail the new sheeftain of Thirshk! *burp!* Becaushe of you, the mead hall ish open again! Here'sh to your health! *burp!*
INFO:NAMEGreeting 1[Bathmar plays his lute and sings the praises of the new chieftain of Thirsk] In the cave she met the beast, and cut quite short its evil feast! And when the Udyrfrykte did fall, the chieftain came and claimed her hall! The danger gone the mead did flow, and everyone at Thirsk did know, that %PCName would rule great Thirsk until the end of time!
INFO:NAMEGreeting 1[Bathmar plays his lute and sings the praises of the new chieftain of Thirsk] In the cave he met the beast, and cut quite short its evil feast! And when the Udyrfrykte did fall, the chieftain came and claimed his hall! The danger gone the mead did flow, and everyone at Thirsk did know, that %PCName would rule great Thirsk until the end of time!
INFO:NAMEGreeting 1So, you travel the wilds of Solstheim, just as I do? Here's a word of advice from one wanderer to another -- keep your eyes open and your wits about you. There's more than bears and wolves roaming about this island. If you find yourself face to face with the berserkers or fryse hags, sheathe your blade and get to running! If you need shelter, my kinsfolk at Thirsk will gladly take you in.
INFO:NAMEGreeting 1Oh. I see. I thought I sensed honor in you, %PCName. It is why I offered you this chance at glory. Perhaps I was wrong about you.... If you have a change of heart, return to me and we will fight valiantly to the death. And don't worry. I'm not going to ambush you. In order to enter Sovngarde I must die in valiant combat. I will not lower myself to cowardice and deceit as Grimkell did. Now leave me, %PCName. I have much to consider.
INFO:NAMEGreeting 1Need to get back to Fort Frostmoth? Wouldn't you rather take a boat than walk? My price is reasonable.
INFO:NAMEGreeting 1You honor me with this decision! Songs will be written of our glorious battle! It is true that in my heart I wish to be defeated, so that I may enter Sovngarde. But know, this %PCName. I will fight, and fight valiantly, as I have all my life. You will probably die by my hand. I will grant no quarter, no mercy, and I expect no less from you. Go now. Prepare for battle. When you are ready, speak with me again, and then we shall engage in armed combat!
INFO:NAMEGreeting 1Who's there?
INFO:NAMEGreeting 1New theories, you say? Let me see the book you speak of. Hmmm.... Could this be? Is it possible the entrance to Sovngarde lie right before me all along? It makes so much sense! %PCName, you've done it! You've found the way to Sovngarde! All I need to do is die valiantly in combat! But how.... I know! You, %PCName! You must help me! You must defeat me in armed combat and send my soul to Sovngarde! Tell me, will you honor me with a fight to the death?
INFO:NAMEGreeting 1Ah, a visitor. And an Elf, no less. In my youth I would have hewn you like an oak, and bathed in your invader blood. But that was a long time ago, and the years have mellowed my mood. In any event, it's been quite a while since I've had any company. I'm afraid I don't have much to offer a guest...unless, of course, you've come to hear a barbarian's sad tale.
INFO:NAMEGreeting 1Ah, a visitor. And an Elf, no less. In my youth I would have hewn you like an oak, and bathed in your invader blood. But that was a long time ago, and the years have mellowed my mood. In any event, it's been quite a while since I've had any company. I'm afraid I don't have much to offer a guest...unless, of course, you've come to hear a barbarian's sad tale.
INFO:NAMEGreeting 1Welcome back, %PCName. I hope Solstheim has been treating you well. So tell me...have you managed to locate the entrance to Sovngarde? Ha! Of course you haven't! I searched for five hundred years and never succeeded! You know, there's a part of me that feels Sovngarde doesn't even exist....
INFO:NAMEGreeting 1Ah, a visitor. And an Elf, no less. In my youth I would have hewn you like an oak, and bathed in your invader blood. But that was a long time ago, and the years have mellowed my mood. In any event, it's been quite a while since I've had any company. I'm afraid I don't have much to offer a guest...unless, of course, you've come to hear a barbarian's sad tale.
INFO:NAMEGreeting 1*cough!* %PCName... *gasp!* You...you did it... You defeated me! *gasp!* You have... *cough* opened the gates to...to Sovngarde! *gasp!* I...I can see them before me.... My brothers...my brothers are there! *cough!* I must go now, my friend. *cough!* Go...go to Brodir Grove. If I can... *gasp!* ...I will return to you there. I will.... *gasp!* ...reward you for...for everything! Must go...now... *cough!* I'm coming, my comrades! *cough!* I'm cccooo..... *gasp!*
INFO:NAMEGreeting 1Ah, a visitor. It's been quite a while since I've had any company, friend. I'm afraid I don't have much to offer a guest...unless, of course, you've come to hear a barbarian's sad tale.
INFO:NAMEGreeting 1%PCName, I...I wasn't sure you'd return. Tell me...have you come to accept my offer, and engage me in a fight to the death?
INFO:NAMEGreeting 1Welcome back, %PCName. I hope Solstheim has been treating you well. So tell me...have you managed to locate the entrance to Sovngarde? Ha! Of course you haven't! I searched for five hundred years and never succeeded! You know, there's a part of me that feels Sovngarde doesn't even exist....
INFO:NAMEGreeting 1I have been waiting for you, %PCName. The hour of battle is upon us. I hope you are well prepared to engage such a worthy foe as myself. I have roamed the land for five hundred years, leaving death in my wake. And although I have been brought to the brink of death on more than one occasion, still I live. It is my hope, %PCName, that you are my match, and will send my soul racing to Sovngarde. Now, we test our mettle! To arms!
INFO:NAMEGreeting 1Hail, %PCClass. Svenja Snow-Song is my name. We welcome guests here at Thirsk, so long as they behave themselves. Respect my home and my clan, and we'll get along just fine. Normally I'd tell outsiders to stay clear of Erich the Unworthy, but I see that won't be necessary now, will it?
INFO:NAMEGreeting 1Good to see you again, %PCName. I hope our fair island is treating you well enough.
INFO:NAMEGreeting 1Lead on, %PCName. The undead beast roams the halls of the Valbrandr Barrow.
INFO:NAMEGreeting 1Hello, %PCName. I was just going over my notes. I'm here on Solstheim doing some research, you see.
INFO:NAMEGreeting 1Hello, dear %PCName. It is so cold outside! Come in and warm yourself. Maybe a nap would help restore your strength?
INFO:NAMEGreeting 1%PCName, you have returned. I'd ask if you have extracted wergild from Sigvatr the Strong, but I know that is too much to hope for.
INFO:NAMEGreeting 1I'm sorry, %PCName, but I'm not in the best of spirits. As you know, my Gustav was murdered and I seek wergild as compensation for his death.
INFO:NAMEGreeting 1Please leave me be, %PCRace. I don't mean to be rude, but I've suffered the loss of my son, and don't want company right now.
INFO:NAMEGreeting 1You again. What do you want?
INFO:NAMEGreeting 1Ask your questions but be quick, %PCClass. I'm quite busy with the moon sugar investigation.
INFO:NAMEGreeting 1%PCName, you've returned. The fact that you're not carrying a white Colovian fur helm leads me to believe that the moon sugar poisoner is still at large. Please hurry. If one more person is victimized by this scoundrel, it could mean my job. And that would make me most unhappy.
INFO:NAMEGreeting 1%PCName! Do my eyes deceive me, or is that a white Colovian fur helm? Then the deed is done. The moon sugar poisoner has been brought to justice. Excellent work. The Imperial Legion will not forget you, or your assistance. Here, please take this gold as a symbol of our thanks.
INFO:NAMEGreeting 1%PCName! Do my eyes deceive me, or is that a white Colovian fur helm? Then the deed is done. The moon sugar poisoner has been brought to justice. Excellent work. You have done a great service to me, the Legion, and the Empire itself. Take this gold as payment for a job well done. And I would also give you another reward, as a symbol of my personal thanks. This shortsword has served me well, and you'll find its enchantments will help rally others to your cause.
INFO:NAMEGreeting 1Hail, %PCName! How can I help you, my brother-in-arms?
INFO:NAMEGreeting 1Hail, %PCName! How can I help you, my sister-in-arms?
INFO:NAMEGreeting 1Hail, %PCName! How can I help you, my friend?
INFO:NAMEGreeting 1He he! Ha ha! Can it be? A visitor in my workshop? How can I help you, sweet %PCName? I have candy treats to spare, if you come in search of happiness!
INFO:NAMEGreeting 1Ha ha! What's this? Why it's little %PCName, come to pay Uncle Sweetshare a visit! I've been a good boy, %PCName! I promise! He he he he he!
INFO:NAMEGreeting 1%PCName! You did it! By helping me die valiantly you showed my soul the way to Sovngarde! My friends -- Hunroor, Erlendr, and Nikulas -- have been waiting for me. I told them of your willingness to help me, and recounted our glorious battle! The four of us wish to give you a reward fitting of such a warrior. So, we give you a piece of ourselves. Lay your hands on a stone, and you will receive that warrior's greatest attribute! Now farewell, my friend! Sovngarde awaits!
INFO:NAMEGreeting 1Hello, stranger. I don't see many sightseers out here. The cold and horkers drive most people away. Me, I just come here to watch the sea. I used to be a ship captain, you know. But that was before...before that night at sea.
INFO:NAMEGreeting 1I'm sorry, but I'm not in the mood for visitors right now. Just look at this mess, %PCCLass. Do you see what that foul draugr has done? He has ruined my dwelling and stolen away my only friend.
INFO:NAMEGreeting 1%PCClass, you've returned! Oh, I see you haven't found Oddfrid White-Lip. I do hope the draugrs haven't proved too much for you. My nights are especially lonely without Oddfrid's sweet voice to keep me company. You should hear her joke about the Khajiit fishmonger...now THAT'S a good one! Anyway, when you rescue Oddfrid, please return to me. Now, as you can see, my dwelling is still in shambles, and there's a lot of cleaning left to do. Goodbye.
INFO:NAMEGreeting 1%PCClass, you've returned! And you've found Oddfrid! Yes, I know...Oddfrid is a skull. She was a skull when I first found her, but she does talk to me. I hear her voice inside my head. I would have told you the truth, but I didn't want you to think I was crazy. So tell me, %PCName -- do you want me to tell your future? Or perhaps I should first remove Thormoor's curse of eternal wakefulness?
INFO:NAMEGreeting 1So, Kolfinna is seeking wergild for the death of her husband, eh? Never! Pinetear has been in my family for generations and will be for generations to come. Besides, Gustav got what he had coming.
INFO:NAMEGreeting 1Leave me, %PCName. I'm am busy watching the mighty sea, waiting to die.
INFO:NAMEGreeting 1%PCName, you have returned. What is this you say? Geilir the Mumbling is dead? No...no.... With his death, my curse will never be lifted. Once all I had was hope -- now even that is lost. Leave me. I will remain on this rock until the end of my days. For what else can I do?
INFO:NAMEGreeting 1Hello, %PCName. I have to admit, I didn't expect to see you again. The fact that I'm still exhausted but am unable to sleep tells me you were unable to convince Geilir the Mumbling to remove my curse of eternal wakefulness. Maybe someday I'll be able to rest. Someday....
INFO:NAMEGreeting 1%PCName! You did it! You spoke with Geilir, got him to remove his curse! I know this because I can barely stay on my feet! I'm ready to fall asleep, my friend! Do you hear me? Fall asleep! Ha ha! I need to lie down.... %PCName, you have done me an incredible service, and I would like to return the favor. But not just yet. First, I must sleep. Meet me in my room at the Thirsk mead hall, and I will give you your due, after I've had a chance to get some rest.
INFO:NAMEGreeting 1Please, %PCName, let me go and rest. Meet me at Thirsk and I will give you your reward then, after I have had time to sleep.
INFO:NAMEGreeting 1%PCName! I've had some time to rest, and am ready to grant your reward. As a sea captain, I discovered many hidden places, one of which is an ancient barrow called Gyldenhul. It lies on a small island off the northeast coast of Solstheim, not too far from here, actually. The barrow is loaded with riches, and I want you to have it all. Take this key -- the door is heavily locked. Oh, and I'll mark the dungeon on your map. Now, I must get back to sleep. Thanks again!
INFO:NAMEGreeting 1Hello, my friend. *Yawn!* I hope you're doing well. If you haven't already, make sure you go to Gyldenhul and collect its riches. Me, I'm going to get some more sleep.
INFO:NAMEGreeting 1%PCClass, you've returned! And you've found Oddfrid! Yes, I know...Oddfrid is a skull. She was a skull when I first found her, but she does talk to me. I hear her voice inside my head. I would have told you the truth, but I didn't want you to think I was crazy. So tell me, %PCName -- do you want me to tell your future?
INFO:NAMEGreeting 1Hello again, %PCClass. It seems we still have some unfinished business. If I'm not mistaken, there's something you want from me.
INFO:NAMEGreeting 1Hello again, %PCClass. It seems we still have some unfinished business. If I'm not mistaken, there's something you want from me.
INFO:NAMEGreeting 1Hail, traveler. I'd tell you about my wares, but by now you're probably well aware of my craftsmanship. My weapons are unmatched, and I make a lot of the fine bear and wolf armor that many of Solstheim's Nords are so fond of. I must admit, though, I'm growing weary of patching together the same old wolf and bear pelts. In truth, I long to test my abilities and make some custom fur armor, using the pelts of Solstheim's more exotic animals.
INFO:NAMEGreeting 1Greetings, %PCName. My name is Bereditte Jastal. Perhaps you'd like to buy one of my books? I'm a bookseller by trade, but my real passion is writing. I recently finished two scholarly works, Thirsk, a History and Sovngarde, a Reexamination. I have copies of both for sale, among others.
INFO:NAMEGreeting 1Hail, %PCClass. Svenja Snow-Song is my name. We welcome guests here at Thirsk, so long as they behave themselves. Respect my home and my clan, and we'll get along just fine. One word of advice, though -- stay clear of Erich the Unworthy. He's more trouble than he's worth.
INFO:NAMEGreeting 1He...he came to the mead hall and killed...killed everyone he could! There was no warning! My clan fought bravely, but they were no match. I rained arrows upon the beast, and finally drove him off. But he'll be back! It all happened so quickly. We were just standing here, enjoying our mead and the warmth of the fire, when he struck. Never have I seen a creature so savage. If I didn't know better, I'd say the monster that did this was the Udyrfrykte, but how could that be?
INFO:NAMEGreeting 1My goodness, is everything all right downstairs? I heard screaming, and the sounds of battle! I would have gone down to investigate, but I'm much more of an observer than a participant, if you get my meaning. I'm a bookseller by trade, but my real passion is writing. The Solstheim Nords are my area of expertise, you might say. I recently finished two scholarly works -- Thirsk, a History and Sovngarde, a Reexamination. I have copies of both for sale, among others.
INFO:NAMEGreeting 1Hello, my friend. *Yawn!* I hope you're doing well. If you haven't already, make sure you go to Gyldenhul and collect its riches. Me, I'm going to get some more sleep. I'll try, anyway. Not easy with all the screaming and banging going on downstairs! My kinsfolk do love their ale!
INFO:NAMEGreeting 1Why have you returned, %PCClass? Have you finally accepted that the beast must be stopped, and it is your destiny to do so?
INFO:NAMEGreeting 1I'm sorry, %PCClass, but none may enter the mead hall while.... You...you hold the Heart of the Udyrfrykte! Can this be? You have slain the fell beast? By the gods, you truly are a warrior worthy of song! Give the heart to me, then. I will make ready the mead hall, and when the debris of battle has been cleared the Heart of the Udyrfryte will be placed on the pedestal of Thirsk. There is but one more task you must complete before being named chieftain.
INFO:NAMEGreeting 1Hail, %PCClass! You say you have slain the Uderfrykte? I wish to believe you, but what have you claimed as a battle trophy? I need to see some part of the beast as proof of your victory. Bring me the heart! Yes, the heart of that foul beast will show all of Solstheim that the ancient evil lives and breathes no longer.
INFO:NAMEGreeting 1I have the Heart of the Udyrfrykte, %PCClass, and will place it on the pedestal of Thirsk as soon as the mead hall has been repaired. But you have not yet received the blessing of Hrothmund the Red. I know this, for the chill air whispers to me. It speaks to me of sorrow and death. If Hrothmund chooses to bless you, I will sense it in the wind. I will know there is hope for Thirsk.
INFO:NAMEGreeting 1You have pledged to slay the Udyrfrykte, %PCClass. Search the creature's lair on the eastern shore of Lake Fjalding, just to the west of here.
INFO:NAMEGreeting 1*Yawn!* Ah, hello, my friend. You are well, I hope? I've been trying to get some sleep, but it's not easy out here in the cold. Thirsk is closed for repairs, so I've lost my bed. The Udyrfrykte did quite a lot of damage. The mead hall will stay closed, too, unless someone is strong enough to claim the chieftain's throne. I'd do it myself, but I'm too damned tired to bother.
INFO:NAMEGreeting 1%PCName! I've had some time to rest, and am ready to grant your reward. As a sea captain, I discovered many hidden places, one of which is a magnificent ice dungeon called Gyldenhul. It lies on a small island off the northeast coast of Solstheim, not too far from here, actually. The dungeon is loaded with riches, and I want you to have it all. Take this key -- the door is heavily locked. Oh, and I'll mark the dungeon on your map. Now I must get back to sleep. Thanks again!
INFO:NAMEGreeting 1My goodness, I feel so silly wearing this bear armor. I know, I look quite ridiculous. But at least it will keep me warm while I'm outside waiting for Thirsk to reopen. I'm not a Nord, you see. I'm a Breton. I'm a bookseller by trade, but my real passion is writing. The Solstheim Nords are my area of expertise, you might say. I recently finished two scholarly works -- Thirsk, a History and Sovngarde, a Reexamination. I have copies of both for sale, among others.
INFO:NAMEGreeting 1It was horrible, %PCName! I had finally found someone interested in my custom snow bear armor and snow wolf armor. We were talking about prices, when suddenly this hideous black beast came up from the ice lake. It...it killed my customer! Then it went inside the mead hall! I heard screaming...sounds of battle! Then the thing came out again, pierced with arrows! It headed back toward the lake but first it came back for my customer and dragged off his body!
INFO:NAMEGreeting 1All hail %PCName, the new chieftain of Thirsk! My lord, I can provide you with something fitting of your new position. Provided with enough gold and the right materials, I can make sets of custom snow bear armor and snow wolf armor worthy of a chieftain.
INFO:NAMEGreeting 1Use whatever magicka you used to get in here and get out! The mead hall is closed! We've got a lot of work to do and don't need you in our way. If you can't use your fancy spells then maybe you can just squeeze out through the main doors. They're boarded up on the other side to prevent people like you from getting in, but I think you can make it through. Now get going, before I get nasty!
INFO:NAMEGreeting 1Use whatever magicka you used to get in here and get out! The mead hall is closed! We've got a lot of work to do and don't need you in our way. If you can't use your fancy spells then maybe you can just squeeze out through the main doors. They're boarded up on the other side to prevent people like you from getting in, but I think you can make it through. Now get going, before I get nasty!
INFO:NAMEGreeting 1Use whatever magicka you used to get in here and get out! The mead hall is closed! We've got a lot of work to do and don't need you in our way. If you can't use your fancy spells then maybe you can just squeeze out through the main doors. They're boarded up on the other side to prevent people like you from getting in, but I think you can make it through. Now get going, before I get nasty!
INFO:NAMEGreeting 1My thanks for escorting me back to the Imperial Cult Shrine! If you haven't already, make sure you talk to Jeleen. He'll want to reward you for your duty.
INFO:NAMEGreeting 1Do you want me to wait here, or should we travel together back to the Imperial Cult Shrine at Fort Frostmoth?
INFO:NAMEGreeting 1Should we travel together back to the Imperial Cult Shrine at Fort Frostmoth?
INFO:NAMEGreeting 1So, no luck in finding Mirisa, %PCName? I'm telling you she's out there. Try the Skaal Village or that mead hall. Maybe they've seen her.
INFO:NAMEGreeting 1By the Nine Divines, you rescued my Mirisa! Please take this gold. I know it's not much, but it's all we have in our coffers. I wish I could give more. Mirisa is invaluable, to me and the Imperial Cult.
INFO:NAMEGreeting 1Thanks once again for rescuing Mirisa, %PCName.
INFO:NAMEGreeting 1My...my Mirisa is dead? No! It...it cannot be! Oh, why have the Divines forsaken me? Mirisa was so young, so innocent! %PCName...I thank you for relaying this information, tragic as it may be. I'm sure you did everything in your power to help my love. Please, take this gold as payment for your services. Now if you don't mind, I wish to be alone.
INFO:NAMEGreeting 1You...you need services? Oh, oh yes, of course....
INFO:NAMEGreeting 1Hail, %PCName. Have you come to order a piece of custom snow wolf armor or snow bear armor?
INFO:NAMEGreeting 1Thank you again for helping my family. Tell my father I will return to him one day, and make him proud.
INFO:NAMEGreeting 1Hello, mighty chieftain of Thirsk! The mead hall is better than ever under your leadership. I still have works to sell, if you're interested.
INFO:NAMEGreeting 1Hello, my lady! I have a gift for you...just a little something. I've written a revised edition of my history of Thirsk, and would like for you to have the first copy. It chronicles your valiant battle against the Udyrfrykte, and adds you to the list of chieftains. May you rule over Thirsk for years to come!
INFO:NAMEGreeting 1Hello, my lord! I have a gift for you...just a little something. I've written a revised edition of my history of Thirsk, and would like for you to have the first copy. It chronicles your valiant battle against the Udyrfrykte, and adds you to the list of chieftains. May you rule over Thirsk for years to come!
INFO:NAMEGreeting 1It is so good to see you again, %PCName. Thanks to you, I am able to resume my duties here at the Imperial Cult Shrine. I have potions and spells for sale. Some will help potect against the brutal cold, and others can cure the disease carried by some of Solstheim's native fauna.
INFO:NAMEGreeting 1We know that Hircine has tasked you, %PCName. Until you have done your master's bidding, the ritual may not proceed.
INFO:NAMEGreeting 1We know that Hircine has tasked you, %PCName. Until you have done your master's bidding, the ritual may not proceed.
INFO:NAMEGreeting 1We know that Hircine has tasked you, %PCName. Until you have done your master's bidding, the ritual may not proceed.
INFO:NAMEGreeting 1Congratulations, %PCName. You have survived the Rite of the Wolf Giver and have been cured of your lycanthropy. Never again will you turn into a werewolf, and never again will you contract the disease.
INFO:NAMEGreeting 1There is nothing more I can do, %PCName! You must kill the werewolf to cure your lycanthropy!
INFO:NAMEGreeting 1Yes! Yes! There is just one last step, %PCName. I must now recite the final incantation.... [The Witch of Glenmoril Wyrd utters another series of arcane, unintelligible words.] Behold, the innocent lives again! The woman has been given a part of your lycanthropy! Kill the werewolf, and your curse will be ended forever! He he he he he he he he he he!
INFO:NAMEGreeting 1Put the Heart of the Wolf inside the innocent's corpse! Do it now! He he he he he he he he he he!
INFO:NAMEGreeting 1That's it! Now, I will pour the Glenmoril brew over the innocent's heart. The heart must get wet...soaked. Yes, there we go. Now, to recite the proper incantation.... [The Witch of Glenmoril Wyrd utters a long, shrieking series of arcane words. The heart pulses in her hand, as if infused with new life.] There! It is done! The heart has been properly bewitched. Now, place it back in the corpse of the innocent. Do this, and then speak with me again. You are almost free of your curse. Almost....
INFO:NAMEGreeting 1Kill the innocent! Bring me her heart! Do this, or you shall be cursed to walk the earth as a werewolf for all time!
INFO:NAMEGreeting 1Greetings, %PCName. The Rite of the Wolf Giver is almost complete. Behold the innocent on the Altar of Thrond. Beautiful, isn't she? One of the locals, a very nice specimen. She still lives, but barely. Your next step is simple. You must kill the innocent, remove her heart, and bring it to me. There is a dagger on the altar, but any weapon will do. Did I not tell you the Rite of the Wolf Giver requires the sacrifice of both innocence and flesh? He he he he he he he he he he!
INFO:NAMEGreeting 1You've already brought me the petals of the wolfsbane flower, %PCName. Now please, I have much work to do. The brew is delicate. One wrong miscalculation and you may end up turning into a warthog every night. We wouldn't want that, now would we?
INFO:NAMEGreeting 1Ah, %PCName, you have returned, and with the petals of the wolfsbane flower. Very impressive. The petals will be added to the cauldron, and infuse our brew with the essence of the wolf. I see you have also completed my sister Isobel's task as well. Excellent. Speak now with Ettiene to learn what you must do next.
INFO:NAMEGreeting 1Ah, %PCName, you have returned, and with the petals of the wolfsbane flower. Very impressive. The petals will be added to the cauldron, and infuse our brew with the essence of the wolf. Remember, you must also complete my sister Isobel's task as well before talking to Ettiene.
INFO:NAMEGreeting 1Return to me when you have obtained the petals of the wolfsbane flower.
INFO:NAMEGreeting 1In order for the Rite of the Wolf Giver to proceed, my sisters and I need the petals of a wolfsbane flower. Wolfsbane is rare, and grows on Solstheim in only one place. You must go to the southern end of the Moesring Mountains, to the top of Hvitkald Peak. There you will find a single wolfsbane flower in bloom. Retrieve the petals of this wolfsbane flower and return them to me. Take this Rising Force Potion. You may need it to reach the peak.
INFO:NAMEGreeting 1Speak first with our sister Etienne. She is the point of the dagger. The piercing of body and mind begins with her.
INFO:NAMEGreeting 1You have already brought me the ripened belladonna berries, %PCName. I must add them to the brew, yes. Did you know that belladonna is also referred to as deadly nightshade? When properly prepared, it is one of the deadliest posions in existence! He he he he he he he he he he he he he he!
INFO:NAMEGreeting 1You have brought me a bunch of ripened belladonna berries. Well done, %PCName. The berries will be added to our cauldron, and sweeten the brew with the flavor of death. I see you have also completed my sister Fallaise's task as well. Excellent. Speak now with Ettiene to learn what you must do next.
INFO:NAMEGreeting 1You have brought me a bunch of ripened belladonna berries. Well done, %PCName. The berries will be added to our cauldron, and sweeten the brew with the flavor of death. Remember, you must also complete my sister Fallaise's task as well before talking to Ettiene.
INFO:NAMEGreeting 1Return to me when you have obtained a single bunch of ripened belladonna berries.
INFO:NAMEGreeting 1The Rite of the Wolf Giver requires one bunch of ripened belladonna berries. Unripened berries won't do, I'm afraid. You can find ripened belladonna berries on belladonna plants that grow near Solstheim's burial barrows, for they thrive on death. The Spriggan creatures have also been known to possess them, on occassion. When you have one bunch of ripened belladonna berries, return it to me.
INFO:NAMEGreeting 1Ah, you have spoken with Ettiene. Good. Now, speak with my sister Fallaise. When she has given you an errand, speak with me again, and I will do the same.
INFO:NAMEGreeting 1Speak first with our sister Etienne. She is the point of the dagger. The piercing of body and mind begins with her.
INFO:NAMEGreeting 1Meet me at the Altar of Thrond, %PCName. There we will continue the Rite of the Wolf Giver.
INFO:NAMEGreeting 1So, you have completed your tasks for my sisters. Excellent. We will use those ingredients to concoct a certain potion. But it is not for drinking, no, no. It is for something...else. Meet me at the Altar of Thrond and I will tell you what you must do next. Certain preparations have already been made. The cure is within your grasp, %PCName, but the final and most difficult steps lie ahead.
INFO:NAMEGreeting 1Complete the two errands for my sisters Isobel and Fallaise. When you have done this, return to me.
INFO:NAMEGreeting 1Complete the two errands for my sisters Isobel and Fallaise. When you have done this, return to me.
INFO:NAMEGreeting 1Complete the two errands for my sisters Isobel and Fallaise. When you have done this, return to me.
INFO:NAMEGreeting 1Your cure begins here, %PCName. The Rite of the Wolf Giver is a complex ritual of dark magicka, requring the sacrifice of both flesh and innocence. My sisters and I will begin the preparations, but there are certain items that must be gathered. My sisters Isobel and Fallaise will tell you what is needed. When you have completed your errands for them, come speak to me again.
INFO:NAMEGreeting 1An interesting choice. Most who are offered the lycanthropy cure take the opportunity, without question. Very well. If you find the burden of the wolf too much to bear, return to me here at the Altar of Thrond and ask once more for my help.
INFO:NAMEGreeting 1Fool! I offer you a chance at purity, a chance to rid you of your curse, and this is how I am repaid?! You shall know the power of the Witches of Glenmoril Wyrd!
INFO:NAMEGreeting 1Very well. You have chosen to cure your lycanthropy and forever end the call of the wolf within. The road before you is a difficult one, for ridding oneself of lycanthropy is not so easy as merely sipping a potion. But first, you must meet my sisters, and together we shall tell you of the Rite of the Wolf Giver. Come.
INFO:NAMEGreeting 1Greetings, %PCName. Does my form surprise you? As a witch of Glenmoril Wyrd, I have the ability to change my shape as suits my needs. But then, you know something of shapechanging, don't you? That is why the Coven has come here to Solstheim. We have been watching events unfold, and are well aware that lycanthropy is spreading. For some this is a blessing. For others a curse. For those who wish, we offer a cure, one that forever stops the change into wolf form. Does such a thing interest you?
INFO:NAMEGreeting 1Hail, friend! I hope you find our mead hall to your liking. If you're tired, grab a bedroll and go to sleep. We don't stand on ceremony here at Thirsk. We live like family, as it should be!
INFO:NAMEGreeting 1Hail, good %PCName! Skjoldr Wolf-Runner is my name. I am the chieftain of Thirsk, and welcome you to our home. You'll not find a better mead hall anywhere, not even in Skyrim. For one hundred years Thirsk has withstood all manner of attack, from the snow and hail to those infernal Rieklings. But the mead hall still stands, and its hospitality is unmatched. Please, stay and relax. Enjoy our fine drink, and seek shelter from the cold. Here, my friend -- taste the nectar of Shor!
INFO:NAMEGreeting 1*Burp!* Arrgghh! Welcome to Thirshk, %PCRace! The mead is a shpecial blend, imported all the way from... *Burp!* Shkyrim! Drink up!
INFO:NAMEGreeting 1*Burp!* Welcome to Thirshk, my friend! It'sh alwaysh great to shee a new Nord fashe! The mead is a shpecial blend, imported all the way from... *Burp!* Shkyrim! Drink up!
INFO:NAMEGreeting 1Hail, stranger. I am Ulfrun, and I welcome you to the mead hall of Thirsk. So long as you behave yourself, we'll get along just fine. If you want to buy some mead, just ask. If you haven't already I suggest you introduce yourself to Skjoldr Wolf-Runner. He's the chieftain of this mead hall, and will want to greet a new arrival.
INFO:NAMEGreeting 1*Burp!* Welcome to Thirshk, my friend! It'sh alwaysh great to shee a new Nord fashe! The mead is a shpecial blend, imported all the way from... *Burp!* Shkyrim! Drink up!
INFO:NAMEGreeting 1*Burp!* Arrgghh! Welcome to Thirshk, %PCRace! The mead is a shpecial blend, imported all the way from... *Burp!* Shkyrim! Drink up!
INFO:NAMEGreeting 1Please, stranger, help me! I'm being held prisoner by that disgusting Nord, Erich! I came to the mead hall to preach the way of the Nine Divines, and this is how I was repaid!
INFO:NAMEGreeting 1Maybe where you're from it's all right to enter someone's chambers and play with their things, but it's not all right around here! The missionary is MINE, understand? I knew you were trouble when I first laid eyes on ya! Now I'm going to have to teach you some manners!
INFO:NAMEGreeting 1Stranger, please help me! I was headed to the Imperial Cult Shrine at Fort Frostmoth when I lost my way. I entered this dungeon seeking shelter from the snow, but must return home. Can we travel together, with you acting as my escort?
INFO:NAMEGreeting 1Please, stranger, you must help me return home! May we travel together back to the Imperial Cult Shrine at Fort Frostmoth?
INFO:NAMEGreeting 1I know that Hrothmund has granted you his blessing, for I could feel it in the air. The heart of the Udyrfrykte has been placed on the pedestal for all to see. You, %PCName, are the new chieftain of Thirsk! Ruling the mead hall is great work, and I understand you may have business elsewhere. I offer to serve as your advisor and second-in-command, and will oversee the mead hall's affairs in your absence. Now, do we have any mead hall business to discuss? Or maybe you'd like to relax in your quarters?
INFO:NAMEGreeting 1Ha! Sorry, but you can't sneak up on me, %PCName! I'm a ghost, thanks to you! By helping me die valiantly you showed my soul the way to Sovngarde! My friends -- Hunroor, Erlendr, and Nikulas -- have been waiting for me. I told them of our glorious battle! The four of us wish to give you a reward fitting of such a warrior. So, we give you a piece of ourselves. Lay your hands on a stone, and you will receive that warrior's greatest attribute! Now farewell, my friend! Sovngarde awaits!
INFO:NAMEGreeting 1%PCName! I've had some time to rest, and am ready to grant your reward. As a sea captain, I discovered many hidden places, one of which is an ancient barrow called Gyldenhul. It lies on a small island off the northeast coast of Solstheim, not too far from here, actually. The barrow is loaded with riches, and I want you to have it all. Take this key -- the door is heavily locked. Oh, and I'll mark the dungeon on your map. Now, I must get back to sleep. Thanks again!
INFO:NAMEGreeting 1So, you've been sent by Thormoor Gray-Wave, have you? What's the matter, is the poor shipmaster feeling a bit fatigued? Does he wish he could get just a moment's rest? I can't say I blame him. Being cursed with eternal wakefulness can be rather unpleasant, or so I'd hoped.
INFO:NAMEGreeting 1Ah, hello there, %PCClass. My thanks again for your help.
INFO:NAMEGreeting 1Ah, hello there, %PCClass. My thanks again for your help.
INFO:NAMEGreeting 1Ha! That's the spirit, %PCName! But as you see, I'm already dead! By helping me die valiantly you showed my soul the way to Sovngarde! My friends -- Hunroor, Erlendr, and Nikulas -- have been waiting for me. I told them of our glorious battle! The four of us wish to give you a reward fitting of such a warrior. So, we give you a piece of ourselves. Lay your hands on a stone, and you will receive that warrior's greatest attribute! Now farewell, my friend! Sovngarde awaits!
INFO:NAMEGreeting 1Hello, %PCName. I heard you've been speaking to Severia Gratius about the moon sugar investigation. I'll do whatever I can to assist you, of course.
INFO:NAMEGreeting 1He he! Ha ha! Can it be? A visitor in my workshop? How can I help you, sweet %PCName? I have candy treats to spare, if you come in search of happiness! Oh, so you're here to ask me about the moon sugar investigation! I see, I see, he he he he he he!
INFO:NAMEGreeting 1Oh...oh, of course. I understand...understand completely...that is, you have my complete...total confidence.
INFO:NAMEGreeting 1The airship...crashed? Horrible, horrible...such a loss of time...and money! Oh, yes...yes...human life, too. Mustn't forget the crew...people, after all. Well...I am thankful...grateful really, that you've come to me with...um...with this information. But...ah...%PCName...you know, there's um...still the matter of the amulet, you see. I really must have...NEED, to be more accurate, the um...Amulet of Infectious Charm....
INFO:NAMEGreeting 1The...the amulet has been...found? You have actually recovered...and brought, to ME...the Amulet of Infectious Charm? Oh, how wonderful! %PCName, I am always...and I mean forever...in your debt! Here...please...take this gold. It's the very least...the smallest...thing I could do. You know, I do...that is, I am curious...to know what has happened to the...well, to the airship. After all, it did cost...I mean, a LOT of gold was invested....
INFO:NAMEGreeting 1The airship...crashed? Smashed...was dashed into the mountains? Horrible, horrible...such a loss of time...and money! Oh, yes...yes...human life, too. Mustn't forget the crew...people, after all. Well...I am thankful...grateful really, that you've come to me with...um...with this information. And...ah...incredible work with the finding...that is, the recovery...of, um...the Amulet of Infectious Charm..... My thanks, %PCName! Here, please...take...have this gold!
INFO:NAMEGreeting 1The...the amulet has been...found? You have actually recovered...and brought, to ME...the Amulet of Infectious Charm? Oh, how wonderful! %PCName, I am always...and I mean forever...in your debt! Here...please...take this gold. It's the very least...the smallest...thing I could do.
INFO:NAMEGreeting 1The airship...crashed? Smashed...was dashed into the mountains? Horrible, horrible...such a loss of time...and money! Oh, yes...yes...human life, too. Mustn't forget the crew...people, after all. Well...I am thankful...grateful really, that you've come to me with...um...with this information.
INFO:NAMEGreeting 1Oh...oh, of course. I understand...understand completely...that is, you have my complete...total confidence. I know it's just a...well...just a matter of time....
INFO:NAMEGreeting 1The airship...crashed? Horrible...such a loss of time...and money! Oh, yes...human life, too. So tragic. Well...I am...grateful really...that you've given me this information. But you know, there's um...still the matter of an amulet. The...Amulet of Infectious Charm.... It's what the...the crew was looking for. I'd pay for it.... Search in Hrothmund's Barrow. But...well...say the right name! "Ondjage!" The wolf! If you don't...well, the barrow will be sealed...forever!
INFO:NAMEGreeting 1Aha! %PCName, my old friend! Wonderful to *cough* see you again. Did I ever tell you how magnificently you *cough* performed your duties? Locating the airship, returning the *cough* amulet...simply marvelous. Thanks to you, Louis Beauchamp is an *cough* absolute lady killer! Blondes, brunettes, red heads -- I'll take 'em all...and they can't resist me! Ha! It's a shame I've got this *cough* fever. It's starting to slow me down! Well, got to run. I've got a *cough* hot date!
INFO:NAMEGreeting 1%PCName! You...you're here...and...well...I mean...you've returned! Have you...that is...do you know...what has happened to my...my airship?
INFO:NAMEGreeting 1%PCName! You...you're here...and...well...I mean...you've returned! What news?
INFO:NAMEGreeting 1%PCName! You...you're here...and...well...I mean...you've returned! What news?
INFO:NAMEGreeting 1%PCName! You...you're here...and...well...I mean...you've returned! What news?
INFO:NAMEGreeting 1%PCName! You...you're here...and...well...I mean...you've returned! What news?
INFO:NAMEGreeting 1%PCName! You...you're here...and...well...I mean...you've returned! What news? Have you...do you have...the Amulet of Infectious Charm?
INFO:NAMEGreeting 1Oh...um...hello...hi...that is...nice to know...um...meet you, %PCName. For a second I...I thought you were the courier...with a...a message...that is, with word of...um, my airship.
INFO:NAMEGreeting 1%PCName! You...you're here...and...well...I mean...you've returned! What news? Have you...do you have...the Amulet of Infectious Charm?
INFO:NAMEGreeting 1Oh...ah...%PCName. Back again...for more..um...great...I mean, interesting...well, maybe...nice..conversation, hmmm? You...you know...I still need someone...anyone, really...to help me find out where...that is, what happened to my...my airship...and help me get that...that amulet I need. I still fear that, well...that my crew has failed me.
INFO:NAMEGreeting 1Oh...um...hello...hi...that is...nice to know...um...meet you, %PCName. For a second I...I thought you were the courier...with a...a message...that is, with word of...um, my airship. Wait! Is..is that it? Up..there, in the sky..there! Oh...no, it's just a...um...a cliff racer. Ummm...ahhh...yes....ahem....
INFO:NAMEGreeting 1Oh, %PCName. Won...wonderful to see...I mean...that is to say...isn't the weather...um...not too harsh...well, I know, it's quite dreadful actually...and I...um.... Well, um...can I help you with something?
INFO:NAMEGreeting 1Stranger, I implore you. Can we travel together, with you acting as my escort? I must get back to the Cult shrine at Fort Frostmoth!
INFO:NAMEGreeting 1Please...please just let me go. I... You...you're not Erich.... Please, stranger, help me! I'm being held prisoner! Release me! Get me out of here!
INFO:NAMEGreeting 1%PCName, you old dog! What brings you back to Thirsk, the fine mead or the finer lasses? Ha!
INFO:NAMEGreeting 1Beautiful %PCName! It's been too long since my eyes took in your full splendor! How can I please ye today, lass?
INFO:NAMEGreeting 1Ah, fair %PCName. It's true, the women around here say my lips are sweeter than the mead of Thirsk. Have ye come to find out for yourself, lass?
INFO:NAMEGreeting 1Hail, %PCClass. Been enjoying our women as well as our mead, I hope!
INFO:NAMEGreeting 1Anything for a beautiful girl like you, %PCName. What can Big Erich do to help?
INFO:NAMEGreeting 1Ask your questions, but be quick, %PCClass. I'm a busy man.
INFO:NAMEGreeting 1Well well, aren't you a pretty little pup. What do you want? Speak up, wench -- I'm a busy man!
INFO:NAMEGreeting 1What do you want, twig?
INFO:NAMEGreeting 1I knew you'd be back, %PCName. It seems you women can never get enough of Big Erich.
INFO:NAMEGreeting 1%PCName. You're the last person I expected to see. Did you come to my house to witness the spectacle? To gaze upon Ingmar the Unfit, Ingmar the Weak, Ingmar the Untested? You robbed me of victory. Robbed me of my place among my people! Now, you come into my very home, to mock me? You shall pay for your treachery!
INFO:NAMEGreeting 1Um, oh, yes %PCRace? I'm sorry, I was just thinking of my boy Tymvaul....
INFO:NAMEGreeting 1If you need shrine services just ask, but be quick. I have an important Cult matter on my mind right now.
INFO:NAMEGreeting 1I have nothing more to say to you, %PCName. You have Pinetear. Give it to Kolfinna as payment of wergild, and leave me to my guilt.
INFO:NAMEGreeting 1Hello again, %PCName. I'm still looking to hire an explorer, if you're interested.
INFO:NAMEGreeting 1All right then. When you find something worthwhile, you know where to find me.
INFO:NAMEGreeting 1Hmmm.... Let me see.... No...no...wait...yes! Oh...hmmm....no.... I'm afraid this isn't what I'm looking for, %PCName. Please continue your explorations, and do be more certain next time.
INFO:NAMEGreeting 1Ah, %PCName. Wonderful to see you again. I'm afraid I'll be leaving shortly, however. I'm heading off to Skyrim, you see...after a drink or three. I have renewed confidence in my quest now, thanks to you, and am eager to see what I may discover in the Nords' homeland. Farewell, and keep exploring!
INFO:NAMEGreeting 1"Fall of the Snow Prince," you say? Fascinating. Let me see it. Hmmm...yes...yes...amazing! By my Falmer ancestors, you've done it, %PCName! The account in this tome is remarkable! Rieklings indeed! I don't see how this Snow Prince could have been anything BUT a Falmer, do you? Splendid, splendid. You're a credit to explorers everywhere, %PCName. Here's the gold, as promised, and thank you!
INFO:NAMEGreeting 1%PCName, you've returned. Have you found any evidence of the Falmer here on Solstheim?
INFO:NAMEGreeting 1%PCName, you've returned. Have you found any evidence of the Falmer here on Solstheim?
INFO:NAMEGreeting 1Well hello there, %PCName. You don't look like one of the natives, and I don't recall seeing you on the last ship from Vvardenfell. Perhaps you're a mercenary? I'm here to do some research, myself. Please, join me for a drink.
INFO:NAMEGreeting 1Hail, %PCName! It is good to see you again! Welcome to my home. I was hoping you would stop by. I have something for you. In honor of my defeat of the Valbrandr draugr, my fellow Skaal presented me with a Belt of Orc's Strength. Here -- I want you to have it. After all, you earned it. My thanks again for everything.
INFO:NAMEGreeting 1Leave me, %PCName. I asked for your help, and you refused. We have no more business together.
INFO:NAMEGreeting 1You...you attacked the draugr! Bad enough I had you serve as a distraction, but now I can't even claim the killing blow! Now I must return to my village, either a liar or a failure. I trusted you, %PCName. Leave me now, to ponder my hopeless fate.
INFO:NAMEGreeting 1By the gods, that was a good fight! Did you see me? I was magnificent! With the draugr dead, I am truly a man. I've got to get back to the Skaal Village and tell my brothers the good news. If you're ever in the village, come to my house and I shall greet you as a brother. Oh, and %PCName...I trust you'll keep this between the two of us. I wish I could offer some kind of reward, but I have so little. I know -- I shall leave the draugr's treasure be. It is yours, my friend. Take all you like!
INFO:NAMEGreeting 1Ah, %PCName! Been helping yourself to the draugr's treasures, I hope!
INFO:NAMEGreeting 1I trusted you not to attack the draugr, %PCName, and you betrayed me. You have doomed me to a life of hopelessness! Leave me, deceiver!
INFO:NAMEGreeting 1Hail, %PCName. I'm not sure what your business is out here in the wild, but I'm glad you're not one of my Skaal brothers. They'd surely wonder why I'm not inside the barrow, killing the Valbrandr draugr.
INFO:NAMEGreeting 1Tymvaul? Is that you, son? Oh..oh I'm sorry. Please forgive the ramblings brought on by an old man's anguish.
INFO:NAMEGreeting 1Intruder! Who dares venture so deeply into the halls of Rimhull?! The Mantle of Woe is mine, do you hear? I have claimed the robe and its power!
INFO:NAMEGreeting 1Well met, %PCName. So, you're a visistor to our fair island. Hmmm.... There's a certain look about you, friend. You're no stranger to death, or killing. I have some dark business you may be able to help me with.
INFO:NAMEGreeting 1So, have you changed your mind? Will you help me in my dark business?
INFO:NAMEGreeting 1What news do you bring me, %PCName? Is our dark business complete?
INFO:NAMEGreeting 1Just because we had some business together, don't think we're friends. Now go. I suspect my husband will be back any time now.
INFO:NAMEGreeting 1So, Kolfinna is seeking wergild for the death of her husband, eh? Never! Pinetear has been in my family for generations and will be for generations to come. Besides, Gustav got what he had coming.
INFO:NAMEGreeting 1You look pretty far from home, stranger. What do you want?
INFO:NAMEGreeting 1Hello stranger. I am afraid we meet under tragic circumstances, for I grieve for the death of my husband, Gustav Two-Teeth. He was struck down in cold blood by a barbarian named Sigvatr the Strong, over a foolish argument.
INFO:NAMEGreeting 1EMIL -- BLOODMOON GREETINGS ABOVE
INFO:NAMEGreeting 1You stopped Krish, and that is good. Grahl are gone. Krish is gone. Nasty grahl. Nasty Krish. The master will be pleased when he comes home. Your master will be pleased you have helped Dulk! Good good! Now go. Dulk has much to do before his master comes back. Go!
INFO:NAMEGreeting 1You are here! The master told me there would be one coming! You must help. Krish is trying to take control of the castle. He has found nasty grahl to help him! You must kill them all! My master will be pleased! Your master will be pleased. Go now, through the Banquet Hall to the caverns. They wait down there! Go now or the master will not be happy!
INFO:NAMEGreeting 1You go now! Master will be back soon. I am sure of this! And I must keep things right for him. Back soon. He will be back soon.
INFO:NAMEGreeting 1What are you doing here? The master will not be pleased! And you come with Krish! Evil, evil Krish! Krish is bad, and you are bad for helping him. What is it you want? You should leave.
INFO:NAMEGreeting 1I got nothing more to do with you. Finish your business and get outta here. I've got work to do.
INFO:NAMEGreeting 1Just gotta get to that passage upstairs now. My sense of direction isn't the best. You lead the way.
INFO:NAMEGreeting 1Okay, that's all of them. You can talk to that annoying little Dulk if you want. I'll be right behind you.
INFO:NAMEGreeting 1Look, if you want to get upstairs, you've gotta help me out. We've gotta get rid of these grahl. All of them. Must be about eight. I'm not leaving them here in the basement for when I run this place.
INFO:NAMEGreeting 1I was telling you how I've got my own problems.
INFO:NAMEGreeting 1Hey! You killed off all the trolls! Look, let me tell you what's been going on here, and then we can talk about how I can help you out now.
INFO:NAMEGreeting 1Whoa! A %PCRace. Ugly thing, aren't you. Too tall. What business you got at Castle Karstaag? And make it quick. No time to talk.
INFO:NAMEGreeting 1The Ristaag has failed. We waited too long to complete it. You should return to Wind-Eye and see what he has to say.
INFO:NAMEGreeting 1What can Long-Tooth do for you?
INFO:NAMEGreeting 1What have you done with the heart? Find it, and give it to Wind-Eye immediately!
INFO:NAMEGreeting 1You have the heart! This is good. Return now to the village, and give the heart to Wind-Eye. You have done well tonight, %PCName. Rolf Long-Tooth calls you friend. I will remain here in these woods for a time. The All-Maker has chosen you to finish this journey alone. Good luck to you.
INFO:NAMEGreeting 1The Spirit Bear is dead, and the Ristaag is nearly complete. Remove the heart of the Bear. It must be returned immediately.
INFO:NAMEGreeting 1We have defeated those creatures and honored our fallen comrades. Now, though, we must find the Spirit Bear and return its heart to Wind-Eye. You have proven yourself a valiant warrior. You shall lead the way for the rest of the Ristaag.
INFO:NAMEGreeting 1You and I must continue the Ristaag. Only when the heart of the Spirit Bear is returned to Wind-Eye shall the All-Maker be pleased. Let us go.
INFO:NAMEGreeting 1Axe-Wife is dead? No! She was a good warrior, and a good friend. We will not let this stop us, though. We two will continue until the Ristaag is complete.
INFO:NAMEGreeting 1Quickly now! Check on Grerid Axe-Wife. I worry there are more of the beasts afoot.
INFO:NAMEGreeting 1What was that? Blast! These creatures are everywhere. Quick, find Grerid Axe-Wife! Do not allow the hunt to be disrupted! I will wait for your return.
INFO:NAMEGreeting 1Shhh...we must hunt carefully and quietly. There is no time to talk.
INFO:NAMEGreeting 1Sattir is dead? This is a bad omen. These creatures are dark spirits indeed, and they will try to disrupt the hunt. We will not allow this to happen. The loss of Sattir is great, but we must continue. Let us go.
INFO:NAMEGreeting 1Go! Investigate that sound. Go to Sattir and return to me.
INFO:NAMEGreeting 1Did you hear that? It came from near Sattir the Bold's path. Go to him, %PCName, and make sure he is well. Then, return to me so we may complete the hunt.
INFO:NAMEGreeting 1The Ristaag has failed. I have nothing more to say.
INFO:NAMEGreeting 1Shhh...we must hunt carefully and quietly. There is no time to talk. Get back to Long-Tooth! That is where you are to be for the Ristaag.
INFO:NAMEGreeting 1The Ristaag has failed. There is no more to say.
INFO:NAMEGreeting 1Shhh...we must hunt carefully and quietly. There is no time to talk. Get back to Long-Tooth! That is where you are to be for the Ristaag.
INFO:NAMEGreeting 1Shhh...we must hunt carefully and quietly. There is no time to talk.
INFO:NAMEGreeting 1Come back at nightfall, my friend. We will perform the Ristaag only when the moons watch over us.
INFO:NAMEGreeting 1You are the one who will be performing the Ristaag with us! Excellent. Rolf Long-Tooth will explain the part you will play.
INFO:NAMEGreeting 1I understand you are to be a part of the Ristaag. This is a great honor for you. You should speak with Long-Tooth about your duties in the ceremony.
INFO:NAMEGreeting 1Greetings, %PCName. Korst Wind-Eye has told me much about you. You are to perform the Ristaag with us, pleasing the All-Maker.
INFO:NAMEGreeting 1It is done. My time is over. You have done a service here today. Both to me, and to the people of this island. Now I may rest. Before I go, take this. May you have the strength of will to continue your own journey.
INFO:NAMEGreeting 1Let us continue.
INFO:NAMEGreeting 1There is more to my story, mortal. It is time for you to either listen or die, for my work is not complete.
INFO:NAMEGreeting 1You are brave or foolish to enter this place, %PCRace. But I sense a bit of wisdom in you...perhaps. I might kill you where you stand, were you to try and keep me from my task, but there are more dangerous things in these caves then this poor soul.
INFO:NAMEGreeting 1None of the Skaal will speak with you while you live under the shadow of the beast. Speak with Wind-Eye if you feel you have been cured, but until then, you are not welcome.
INFO:NAMEGreeting 1The time of the Bloodmoon has passed, and the Skaal endure. Blessings of the All-Maker upon you, Blodskaal.
INFO:NAMEGreeting 1It seems you have lifted the veil of shadow from your soul. No longer do you walk with the beast. The passing of the Bloodmoon brings many great tidings.
INFO:NAMEGreeting 1Well met, friend. I see you've returned from the Lake. Heart-Fang wanted to see you. He's in the Greathall.
INFO:NAMEGreeting 1None of the Skaal will speak with you while you live under the shadow of the beast. Speak with Wind-Eye if you feel you have been cured, but until then, you are not welcome.
INFO:NAMEGreeting 1None of the Skaal will speak with you while you live under the shadow of the beast. Speak with Wind-Eye if you feel you have been cured, but until then, you are not welcome.
INFO:NAMEGreeting 1One of the creatures went into the Greathall! It must be stopped!
INFO:NAMEGreeting 1Please, you must help. The village is under attack by the werewolves! Outside, quickly!!!
INFO:NAMEGreeting 1The beasts must be killed! You must assist the guards!
INFO:NAMEGreeting 1You have cleared my husband's name. What can I do for you?
INFO:NAMEGreeting 1You are the one who is to investigate a crime that has been blamed on my husband. How may I help you?
INFO:NAMEGreeting 1I have nothing to say. My time is done.
INFO:NAMEGreeting 1You know my crime. Get on with your job.
INFO:NAMEGreeting 1Yes? I understand you are investigating Engar Ice-Mane's theft. A terrible thing. But, you were sent to investigate a crime--what can I do for you, outlander?
INFO:NAMEGreeting 1You have cleared my name and restored my honor. What can I do for you, my friend?
INFO:NAMEGreeting 1You, who are to be my judge, what would you ask of me?
INFO:NAMEGreeting 1I sense the shadow of the beast is upon you, %PCName. The Skaal have nothing to say to you while you live with such a curse.
INFO:NAMEGreeting 1The Bloodmoon Prophecy is no more, and the Skaal live on. The time of Tharsten Heart-Fang is passed, but the Skaal will remember him as a once-great warrior who has fallen.
INFO:NAMEGreeting 1I fear the time of the Bloodmoon Prophecy is upon us. The Skaal must be constantly on guard.
INFO:NAMEGreeting 1It is good to speak with you again, now that the curse of the beast has been lifted from your soul. Let us speak of the Bloodmoon Prophecy.
INFO:NAMEGreeting 1Have you learned more about the death of the horkers yet, or the involvement of Karstaag and his Riekling minions?
INFO:NAMEGreeting 1These have been difficult times for the Skaal, and it appears for you as well. I sense that you no longer live with the curse of the beast. This is good, as there have been ominous signs reported on the island.
INFO:NAMEGreeting 1Unfortunately, the Ristaag has failed. It comes as no surprise to me that there have been ominous signs reported on the island.
INFO:NAMEGreeting 1Thanks to your help, the Ristaag is complete, yet there have been ominous signs reported on the island.
INFO:NAMEGreeting 1You were to assist in performing the Ristaag. Have you been successful?
INFO:NAMEGreeting 1It is good to speak with you again, now that the curse of the beast has been lifted from your soul. Though our first attempts to claim the Totem of Claw and Fang failed, we were finally successful. We must now prepare for the ceremony to please the All-Maker.
INFO:NAMEGreeting 1It is good to speak with you again. We must now prepare for the ceremony to please the All-Maker.
INFO:NAMEGreeting 1You were to retrieve the Totem of Claw and Fang, a dangerous mission indeed. Have you been successful?
INFO:NAMEGreeting 1Greetings, Blodskaal. Now that you have struggled out from under the curse of the beast, you and I must speak of the Ristaag.
INFO:NAMEGreeting 1Greetings, Blodskaal. You and I must speak of the Ristaag.
INFO:NAMEGreeting 1You had the shadow of the beast upon you, after you had been infected. Yet, I sense something is different.
INFO:NAMEGreeting 1You have been infected too long, and I sense the shadow of the beast upon you. You are not welcome here.
INFO:NAMEGreeting 1I know you have been infected by these werewolves. Have you taken care of this problem?
INFO:NAMEGreeting 1I've only just arrived, and to this horror. It is good you were here to protect these people.
INFO:NAMEGreeting 1Travel back to the Skaal village. I will meet you there soon. You have done well here.
INFO:NAMEGreeting 1What of Aesliip, my friend? You were sent to kill the powerful draugr and prove your strength to the Skaal.
INFO:NAMEGreeting 1You were sent to prove your strength. This is to occur here, where there is a disturbance on the lake.
INFO:NAMEGreeting 1Ah...you've arrived. These are strange times, my friend. I am unsure what magic is being worked to cause such a disturbance on the lake, but you were sent here to prove your strength.
INFO:NAMEGreeting 1Hello again, friend. What may I do for you?
INFO:NAMEGreeting 1You were to perform the Ritual of the Gifts. I hope your way has been easy.
INFO:NAMEGreeting 1Greetings to you, wanderer. Why have you come to our village?
INFO:NAMEGreeting 1My greetings to you, wanderer. We of the Skaal do not get many visitors. What winds have brought you to our lands? I can only imagine it is the attack on the Imperial fort that we have heard whispers of.
INFO:NAMEGreeting 1This is as far as we go, %PCName. I have the key to reach the next stage of the Hunter's challenge, and only I shall continue. This Hunt is for Heart-Fang and Heart-Fang alone. Many generations have I lived now, Hircine's Ring on my finger. This Hunt is my birthright! Heart-Fang alone shall face the Hunter. Heart-Fang alone shall earn the glory of the Hunt! See now the power I was born to wield! You now face Heart-Fang in his true form, the form he was born to wear!
INFO:NAMEGreeting 1Let us continue. Heart-Fang must find a way out of this place!
INFO:NAMEGreeting 1Ahhh...so it is you, %PCName. But I see you have taken on another form. No matter. This Hunt is for Heart-Fang and Heart-Fang alone. Many generations have I lived now, with Hircine's Ring on my finger. This Hunt is my birthright, %PCName! Heart-Fang alone shall face the Hunter. Heart-Fang alone shall earn the glory of the Hunt! See now the power I was born to wield! Prepare to face me in my true form!
INFO:NAMEGreeting 1It's you, %PCName! How did you get to this place? We've little time, I fear. The frost giant Karstaag has gone ahead. Even now, I fear he may win this battle before me. Perhaps together we can fight through this place.
INFO:NAMEGreeting 1You heard the man...GO! Help our people!
INFO:NAMEGreeting 1You've returned from the lake! You continue to surprise me, %PCName. I have matters to attend to now. We will speak again soon. That I promise you.
INFO:NAMEGreeting 1You are to prove your strength as a warrior of the Skaal. If you have not gone yet to speak to Wind-Eye, do it now.
INFO:NAMEGreeting 1Halfhand is not dead, yet the Caenlorn have been killed? What have you done, %PCName? You are lucky I do not strike you down where you stand. However, I am not a shaman, and I do not hold the Caenlorn in as high regard as they do. Halfhand will be exiled. And you will prove your strength as a warrior if you wish to remain among the Skaal.
INFO:NAMEGreeting 1You have done well, %PCName. Make sure Halfhand gets fed to the wolves, and then we will speak of other things.
INFO:NAMEGreeting 1You have done well, %PCName. You have shown your loyalty and wisdom, but there is one thing further I will require of you. Now you must prove your strength as a warrior.
INFO:NAMEGreeting 1You've investigated the crime. Now it is time for you to make a decision. The verdict is yours to decide.
INFO:NAMEGreeting 1You were to investigate a crime. Have you done this?
INFO:NAMEGreeting 1You have shown your loyalty to the Skaal. Now it is time to prove your wisdom.
INFO:NAMEGreeting 1You were told to perform the rituals needed to restore the power of the Skaal. What have you done?
INFO:NAMEGreeting 1I was trying to explain to you, outlander, that you have much to atone for.
INFO:NAMEGreeting 1Yes, outlander? What is your business here?
INFO:NAMEGreeting 1There is no more to say to you, stranger. The Skaal wish you no harm, but state your business here quickly.
INFO:NAMEGreeting 1What do you want, stranger? The Skaal wish you no harm, but you will mind your manners while you are within our walls. We will make no exceptions. Now, what is this I hear about an attack on the Imperial fort?
INFO:NAMEGreeting 1What do you want, stranger? The Skaal wish you no harm, but you will mind your manners while you are within our walls. We will make no exceptions. Now, what is this I hear about an attack on the Imperial fort?
INFO:NAMEGreeting 1The Skaal wish you no harm for now. But we do not know you, and we have no reason to want to know you. Leave here until you have reason to be among us.
INFO:NAMEGreeting 1Welcome, friend. How may I help you? The time of prophecy has passed, and the Skaal live on for another era.
INFO:NAMEGreeting 1The time of the Bloodmoon is gone, and the Skaal live on.
INFO:NAMEGreeting 1The werewolves have been defeated and Wind-Eye has returned. You should speak with him immediately.
INFO:NAMEGreeting 1You are not of the Skaal. Speak with Tharsten Heart-Fang in the Greathall. He is our leader, and will deal with you.
INFO:NAMEGreeting 1You are not of the Skaal. Speak with Tharsten Heart-Fang in the Greathall if you have reason to be here. He is our leader, and will deal with you.
INFO:NAMEGreeting 1This Skaal has nothing to say to you, stranger. Speak with Heart-Fang if you believe you've got business here.
INFO:NAMEGreeting 1What is it you ask of this Skaal?
INFO:NAMEGreeting 1I'll be gone soon. I promise you that.
INFO:NAMEGreeting 1Wait! Look, I don't want any trouble. I heard you were working with Saenus Lusius, and everyone at the fort knows that Lusius is a reasonable man, so maybe we can make a deal.
INFO:NAMEGreeting 1I've nothing to say to you.
INFO:NAMEGreeting 1Carius is back! I don't know where he was, but I knew he'd find a way home. Things'll go much better with him around.
INFO:NAMEGreeting 1Still no word from the Captain. I suppose we have to figure he's gone for good.
INFO:NAMEGreeting 1Were you able to find the Captain? What did those Nords have to say?
INFO:NAMEGreeting 1You heard what Lusius said. Get up to those Nords and find the Captain!
INFO:NAMEGreeting 1You know what you need to do! Get up to those Nords and find the Captain!
INFO:NAMEGreeting 1You've got to find the Captain! The fort needs him!
INFO:NAMEGreeting 1He's gone! Those creatures took him during the battle. Someone has got to find the Captain! And where's Lusius? He's dead, too? This is horrible!
INFO:NAMEGreeting 1He's gone! Those creatures took him during the battle. Someone has got to find the Captain!
INFO:NAMEGreeting 1What the...? Someone attacked the fort while we were gone! We've gotta find the Cap'n right now!
INFO:NAMEGreeting 1Someone's gotta find the Captain! Gotta figure out what happened here!
INFO:NAMEGreeting 1Huh? You want us to travel together? I think that's what the Cap'n wants, so we better stick together. Besides, I'm handy to have around.
INFO:NAMEGreeting 1Gonna work with Lusius, huh? Can't say I blame you. He's one smart guy.
INFO:NAMEGreeting 1Cap'n said you'd be by. I'm supposed to assist you with something?
INFO:NAMEGreeting 1There has been no word from the Captain. I fear the worst.
INFO:NAMEGreeting 1Captain Carius has returned. He's said very little about his ordeal, but we are all just glad he is back where he belongs. Fort Frostmoth will be stronger than ever.
INFO:NAMEGreeting 1As I said, someone must find the Captain!
INFO:NAMEGreeting 1As I said, someone must find the Captain!
INFO:NAMEGreeting 1From what Artoria has told us, the course is clear. You must travel to the Nord village and see what they know about the attack.
INFO:NAMEGreeting 1Thank the gods you've returned! I see that Artoria has not returned with you. This day is filled with horrible news. There was a terrible battle. And Captain Carius...someone must find the Captain!
INFO:NAMEGreeting 1Thank the gods you've returned! There was a terrible battle. And Captain Carius...someone must find the Captain!
INFO:NAMEGreeting 1Wait! Something here is amiss. The fort has been attacked while we were gone. We must find Captain Carius immediately!
INFO:NAMEGreeting 1He wants to make a deal with you, does he?
INFO:NAMEGreeting 1Yes? Would you like to continue to travel together? I imagine it would be best with the task at hand. Captain Carius wishes for us to work together.
INFO:NAMEGreeting 1I understand you have chosen to work with my compatriot, Gaea Artoria. There is no finer warrior in Fort Frostmoth, save perhaps Captain Carius. I wish you both the best of luck.
INFO:NAMEGreeting 1Captain Carius mentioned that you might come to speak with me. How may I assist you?
INFO:NAMEGreeting 1What do you want?
INFO:NAMEGreeting 1What can I do for you?
INFO:NAMEGreeting 1What is it you want? I heard you were asking around about this being a dry fort.
INFO:NAMEGreeting 1What is it you want? I heard you were asking around about this being a dry fort.
INFO:NAMEGreeting 1What is it you want? I heard you might be able to get hold of some booze.
INFO:NAMEGreeting 1What do you need, friend?
INFO:NAMEGreeting 1What do you w.... Hey, is that booze I smell on you?
INFO:NAMEGreeting 1What do you w.... Hey, is that booze I smell on you?
INFO:NAMEGreeting 1What do you w.... Hey, is that booze I smell on you?
INFO:NAMEGreeting 1What do you w.... Hey, is that booze I smell on you?
INFO:NAMEGreeting 1What do you w.... Hey, is that booze I smell on you?
INFO:NAMEGreeting 1What do you w.... Hey, is that booze I smell on you?
INFO:NAMEGreeting 1I got nothing to say. Sure could use a drink, though. And not that Nord swill.
INFO:NAMEGreeting 1Hello, %PCName. What can I do for you?
INFO:NAMEGreeting 1It is good to see you again. I believed I was dead for sure, but as the glacier toppled around me, I was transported outside. I am glad that you, too, survived the ordeal. Now, how may I help you?
INFO:NAMEGreeting 1I will wait here and guard the gate. Good luck, my friend.
INFO:NAMEGreeting 1Wait, my friend. I can go not further. This contest can have only one victor, and you will have to be the one. Perhaps if you are able to escape, I will find my way out in time. For now, I will guard this gate and make sure none of the beasts follow you through. Take care if you encounter the others. Karstaag is a wild creature, and will certainly try to kill you. Heart-Fang worries me...there is something wild in his eyes that I do not trust. Good luck, %PCName.
INFO:NAMEGreeting 1Let us continue through this maze.
INFO:NAMEGreeting 1You! Do not think that I cannot see through the form you now wear. I am sorry it must come to this, %PCName. I had thought better of you. It is clear, though, that you have joined with these dark forces. Killing you will be an act of mercy.
INFO:NAMEGreeting 1%PCName, it is you! I am sorry you, too, have been brought to play in this nefarious game. Since the werewolves captured me at the fort, I have been held here by this demon Hircine. Soon, others joined me: one of the Nords, named Heart-Fang, along with a beast named Karstaag. I believe the only hope for escape is to find our way through this maze.
INFO:NAMEGreeting 1There is some commotion outside. You'd better get out there and check on it. We'll speak later.
INFO:NAMEGreeting 1Have you found more information on the weapons being smuggled from the fort?
INFO:NAMEGreeting 1You've helped me deal with the low morale at the fort, perhaps you can help me with some other fort business.
INFO:NAMEGreeting 1I asked you to investigate why the morale has been low in the fort. Have you learned anything?
INFO:NAMEGreeting 1I was mentioning to you that the men seem edgy.
INFO:NAMEGreeting 1Yes? What can I do for you? I am Captain Falx Carius, commander of Fort Frostmoth.
INFO:NAMEGreeting 1There is still no word from Captain Carius. We will have to learn to manage here without him.
INFO:NAMEGreeting 1Captain Carius has returned! I've not heard the story, but he is in his chambers.
INFO:NAMEGreeting 1What will we do without the Captain here? This is terrible. Something must be done. What if those creatures come back?
INFO:NAMEGreeting 1Terrible stuff happening here. But...I've got business to attend to. What do you need?
INFO:NAMEGreeting 1The fort...the creatures. It's horrible. And, the Captain, I haven't seen him.... Find Lusius...he may know what to do.
INFO:NAMEGreeting 1The fort...the creatures. It's horrible. And, the Captain, I haven't seen him.... Find Artoria...she may know what to do.
INFO:NAMEGreeting 1The fort...the creatures. It's horrible. And, the Captain, I haven't seen him....
INFO:NAMEGreeting 1What do you want? Go see Captain Carius. He's in his chambers at the fort. Head through the General Quarters and all the way up the south staircase. On the third floor are his chambers. If you're here about that colony business, talk to Carnius Magius. He's in the Imperial Cult Shrine.
INFO:NAMEGreeting 1What do you want? Go see Captain Carius. He's in his chambers at the fort. Head through the General Quarters and all the way up the south staircase. On the third floor are his chambers. If you're here about that colony business, talk to Carnius Magius. He's in the Imperial Cult Shrine.
INFO:NAMEGreeting 1What do you want? Go see Captain Carius. Talk to Captain Carius if you're looking for something to do. Head through the General Quarters and all the way up the south staircase. On the third floor are his chambers. That's where you'll find him. If you're here about that colony business, talk to Carnius Magius. He's in the Imperial Cult Shrine.
INFO:NAMEGreeting 1What do you want? Talk to Captain Carius if you're looking for something to do. Head through the General Quarters and all the way up the south staircase. On the third floor are his chambers. That's where you'll find him. If you're here about that colony business, talk to Carnius Magius. He's in the Imperial Cult Shrine.
INFO:NAMEGreeting 1Welcome to Solstheim, jewel of absolutely nowhere. It's a miserable place, even for the warmbloods. If you want to leave, I'd be happy to take you back to Vvardenfell. If you feel you must stay, speak with Captain Falx Carius in his chambers at Fort Frostmoth. Captain Carius is the commander here. Not a bad man, but he is a fool for remaining in this place. So cold. So cold. If you are here about the colony, Carnius Magius is the man you will speak to. Find him at the Imperial Cult Shrine.
INFO:NAMEGreeting 1Do you wish to go back to Vvardenfell as much as I do? What about Raven Rock, where the new colony is going to be built? I can take you there for a price.
INFO:NAMEGreeting 1Greetings. Are you in need of transport? S'virr will gladly take you to Fort Frostmoth in Solstheim for a small fee.
INFO:NAMEGreeting 1MARK -- BLOODMOON GREEETINGS ABOVE
INFO:NAMEGreeting 1Yes? What is it?
INFO:NAMEGreeting 1Greetings, %PCName.
INFO:NAMEGreeting 1What can I do for you, %PCName?
INFO:NAMEGreeting 1Greetings, %PCName. We've got beds and we've got food. Either of those interest you?
INFO:NAMEGreeting 1What makes you think I want to chat with the likes of yeh?
INFO:NAMEGreeting 1Passin' out the equipment? Hand it over, then.
INFO:NAMEGreeting 1Carnius sent you, eh? Talk to Toralf.
INFO:NAMEGreeting 1Yeh did yer job. Now leave me alone.
INFO:NAMEGreeting 1I ain't lookin' to chat. Just give me the equipment yeh've got.
INFO:NAMEGreeting 1I ain't in charge. Talk to Toralf.
INFO:NAMEGreeting 1What? I ain't yer pal. Scram.
INFO:NAMEGreeting 1Hand over the equipment yeh've got for me. Hurry up, now.
INFO:NAMEGreeting 1Talk to Toralf, not me.
INFO:NAMEGreeting 1Yeh gave me the stuff already. Get lost.
INFO:NAMEGreeting 1Hurry up and give me the equipment. I ain't here to jabber with yeh.
INFO:NAMEGreeting 1What are you talkin' to me for? Toralf's in charge.
INFO:NAMEGreeting 1Yeh've already given me equipment. I've got nothin' more to say to yeh.
INFO:NAMEGreeting 1Handing out the equipment like a good little flunky, eh?
INFO:NAMEGreeting 1You here with the stuff? Talk to Toralf, then.
INFO:NAMEGreeting 1That's some nerve yeh've got there, attackin' us! Thnk we'll have to teach yeh a lesson!
INFO:NAMEGreeting 1All done, are yeh? Good. Just give me my equipment, and we can wrap this up.
INFO:NAMEGreeting 1Hurry up and pass out the equipment, you. We don't have time to waste.
INFO:NAMEGreeting 1So, you're Carnius' lackey, are yeh? Make it quick. Pass out that equipment; we've got work to do.
INFO:NAMEGreeting 1Hello, %PCName.
INFO:NAMEGreeting 1%PCName! Thank you so much for saving me.
INFO:NAMEGreeting 1%PCName! They trapped me down here, and threatened to kill me! Are you sure you got them all?
INFO:NAMEGreeting 1Hello, %PCName.
INFO:NAMEGreeting 1Hi, %PCName. I'm still waiting on those Bittergreen petals so I can take care of these roots.
INFO:NAMEGreeting 1This sure looks like the place. These roots probably extend all the way up to those trees at the surface.
INFO:NAMEGreeting 1You're going to show me where the roots are, right?
INFO:NAMEGreeting 1Not much we can do about the grove of trees unless we can get at the roots, %PCName.
INFO:NAMEGreeting 1Even though the Spriggans are gone, we still can't cut down this grove of trees.
INFO:NAMEGreeting 1Hey, %PCName. Nice work with those Spriggans. We can get to the trees now for sure, but we still won't be able to cut them down. I tried explaining it once already, but they won't listen - something's not right with this grove.
INFO:NAMEGreeting 1Sorry, %PCName, but as far as I'm concerned, I'm off duty as long as those Spriggans are out there.
INFO:NAMEGreeting 1I gave yeh the stuff Carnius wanted yeh to have; nothin' left to say. We're done here.
INFO:NAMEGreeting 1Carnius had somethin' for yeh, once the messenger was dead. Here, take this and get movin'. He'll be wantin' to know that this lad won't be arrivin'.
INFO:NAMEGreeting 1Well, there's no contest now. He's done for.
INFO:NAMEGreeting 1Jus' bring the messenger here, an' the wolves'll make short work of 'im.
INFO:NAMEGreeting 1Right. Now we're to it. You go fetch this messenger fellah, and I'll take care of gettin' the wolves.
INFO:NAMEGreeting 1Let's get a move on, %PCName. Don't want to get Carnius mad, now do yeh?
INFO:NAMEGreeting 1Well now, look who it is. Carnius said ye'd be helpin' me. Took me a minute to realize it weren't a joke. Surprised to see me, are yeh? That trick ring of Carnius' did quite a number. Don't have one this time around, though, so I'd hate to have to put yeh down. Don't get any bright ideas about fightin'. Now, we'd best get going if we're goin' to catch this lad. We can sort out the details once we get there. Let's go.
INFO:NAMEGreeting 1Well now, look who it is. Carnius said ye'd be helpin' me. Took me a minute to realize it weren't a joke. Don't worry - I won't be holdin' that little scuffle against yeh. Yeh were jus' followin' orders is all. We'd best get going, if we're goin' to catch this lad. We can sort out the details once we get there. Let's go.
INFO:NAMEGreeting 1We've got to keep moving. I don't want to get in trouble for not delivering this report on time!
INFO:NAMEGreeting 1Uhhh....hey. Are you busy right now? I don't mean to bother you, but there's this report I need to deliver...
INFO:NAMEGreeting 1Greetings, Factor. You're... you're not going to hurt me, are you?
INFO:NAMEGreeting 1Greetings, Factor. You're... you're not going to hurt me, are you?
INFO:NAMEGreeting 1I, uhh.... I take it you have resolved your problems with Carnius? Perhaps you should take the matter up with Falco, back at the site.
INFO:NAMEGreeting 1I, uhh.... I take it you have resolved your problems with Carnius? Well, that makes you the ranking official at the Raven Rock site. In, uhh, in that case, I'd be happy to forward along the appropriate paperwork and have you instated as the local Factor. I hope that's satisfactory, your factor-ness....
INFO:NAMEGreeting 1Eh? Oh, you're here about the swords? Hrmph. Very well, here you go. Though I don't know that they'll be of much help to the likes of you.
INFO:NAMEGreeting 1You have company business to discuss? Please step inside and see Carnius. Otherwise, turn right back around and head out the door you came in.
INFO:NAMEGreeting 1You have company business to discuss? Please step inside and see Carnius. Otherwise, turn right back around and head out the door you came in.
INFO:NAMEGreeting 1Oh dear! Did I forget to mention the little problem we've been having with that trap? Oh, I do hope that doesn't slow you down too much. But I'm afraid there's nothing more I can do for you. Excuse me.
INFO:NAMEGreeting 1Excuse me. I've already explained that Carnius isn't here. There's nothing more I can do for you, so perhaps you should just run along.
INFO:NAMEGreeting 1Are you here to see Carnius? I'm afraid he's not in right now; oh, and he'll be so disappointed that you were unable to deliver that report on time.
INFO:NAMEGreeting 1Have you come for Stalhrim weapons, friend?
INFO:NAMEGreeting 1Speak to Graring.
INFO:NAMEGreeting 1You have no business being here, stranger. Leave now.
INFO:NAMEGreeting 1Have you come for Stalhrim armor, friend?
INFO:NAMEGreeting 1Speak to Graring.
INFO:NAMEGreeting 1Begone, stranger.
INFO:NAMEGreeting 1What it is, friend?
INFO:NAMEGreeting 1You... you are not here to hurt us? Then perhaps you are different from the rest. You seek knowledge of the Stalhrim, yes?
INFO:NAMEGreeting 1We will have no dealings with the likes of you. Begone.
INFO:NAMEGreeting 1Hello, %PCName. Is it snowing again? Feels like it, from the way my joints ache.
INFO:NAMEGreeting 1Can't.... can't keep swinging... too tired. Just, just fight me, okay? Come on...
INFO:NAMEGreeting 1I suppose they've sent you to deal with me, haven't they? Well, then - let's get this over with! You're not some kind of coward, are you? Come on and fight me! If I'm going to die, then I'm going out with a bang!
INFO:NAMEGreeting 1You..... get away from me. You killed my husband!
INFO:NAMEGreeting 1Thank you for all that you've done for my family.
INFO:NAMEGreeting 1You..... get away from me. You killed my husband!
INFO:NAMEGreeting 1Thank you for all that you've done for my family.
INFO:NAMEGreeting 1You..... get away from me. You killed my husband!
INFO:NAMEGreeting 1Thank you for sparing Seler's life, %PCName.
INFO:NAMEGreeting 1Where's my husband? Is he okay?
INFO:NAMEGreeting 1Are you going in there? You are, aren't you? What have they told you to do? Please don't hurt my husband!
INFO:NAMEGreeting 1Oh please, please. Don't hurt my husband. He's just an old man.
INFO:NAMEGreeting 1Forgive me, but I really need to concentrate. I want this estate to be just right, and I don't want to mess anything up. Excuse me.
INFO:NAMEGreeting 1Is this where you want your estate built, %PCName?
INFO:NAMEGreeting 1Umm.... We're not near any of the building sites for the estate, %PCName. You've got to show me exactly which one you want it built at. I don't want to make any mistakes.
INFO:NAMEGreeting 1Okay, %PCName. Ready to pick a spot for your estate?
INFO:NAMEGreeting 1Hello, %PCName. Are you here about the estate?
INFO:NAMEGreeting 1Hello there, %PCName.
INFO:NAMEGreeting 1You killed them all? Wow, %PCName. Thanks!
INFO:NAMEGreeting 1There might still be more of them, %PCName! Watch out!
INFO:NAMEGreeting 1Thanks for the drink, %PCName. You're a real friend.
INFO:NAMEGreeting 1Hi there, %PCName. Falco says I'm supposed to guard this room. He didn't say why, though. And boy, is it ever boring.
INFO:NAMEGreeting 1I don't have to guard that room anymore; Falco said so.
INFO:NAMEGreeting 1Don't tell anyone, but I just wanted to take a break for a little while. Standing there looking all official is hard work, you know?
INFO:NAMEGreeting 1Hello, %PCName. Never thought I'd be doing this... I'm supposed to guard this room. Orders from Falco himself. Weird, huh?
INFO:NAMEGreeting 1The company's work is never done, %PCName. What can I do for you?
INFO:NAMEGreeting 1Hi there, %PCName. Thanks for helping out.
INFO:NAMEGreeting 1Good work. Better go see Carnuis.
INFO:NAMEGreeting 1Ahem.... Uhh, %PCName? Carnius wants to see you. You know, about that job.... the one that you were doing. You should let him know it's done. Okay? Great.
INFO:NAMEGreeting 1Aldam is dead? That's not what I signed on for... this is getting out of hand. The deal is off.
INFO:NAMEGreeting 1What are you doing? Stay close to the guard - I'll come to you when I'm done.
INFO:NAMEGreeting 1I'm not making a move until you distract the guard.
INFO:NAMEGreeting 1I know you're here to help, but someone killed the guard. That'll draw way too much attention to the mine, and maybe to me. No way. I'm not doing it.
INFO:NAMEGreeting 1So, you're here to help, are you? Well, I need you to distract the guard.
INFO:NAMEGreeting 1Hey.... Why do you keep looking at me like that?
INFO:NAMEGreeting 1You're not going to get me in trouble, right? You heard my explanation - it was all Carnius' idea!
INFO:NAMEGreeting 1%PCName! What are you doing here? Uh... there's a perfectly good explanation for this, I assure you...
INFO:NAMEGreeting 1Oh, uhh.... hey there, %PCName. Didn't see you. Excuse me, but I need to, uhh, get back to work.
INFO:NAMEGreeting 1Hey there, %PCName. What are you doing here?
INFO:NAMEGreeting 1I.... I'm taking care of the supplies. Just keep your distance, all right?
INFO:NAMEGreeting 1Don't try to intimidate me, you.... that sword. Looks like Elberoth's. Is that his saber?
INFO:NAMEGreeting 1I suggest you put that weapon away before trying to have a conversation with me, %PCRace.
INFO:NAMEGreeting 1You looking for a fight, %PCRace? If not, you'd better put down those fists.
INFO:NAMEGreeting 1Well now. Have they finally sent someone to deliver the extra payment I requested? I told them that if I was going to make this trip on top of what Elberoth was doing, it'd cost them. And I'm getting tired of waiting.
INFO:NAMEGreeting 1I have business with your superiors, not with you. Run along, now.
INFO:NAMEGreeting 1Well, if it isn't you again, %PCName. How are you?
INFO:NAMEGreeting 1I just can't thank you enough for rescuing me from that horrible shipwreck, %PCName. I'm sure I'll have a delightful time here in the colony; I do hope that the people here are nice and like to chat.
INFO:NAMEGreeting 1This looks like a nice place. Maybe we should go find whomever's in charge, and see if they have a nice room I could borrow for a while. One without quite so much, well, dirt.
INFO:NAMEGreeting 1What is it? You're not going to turn out to be some crazy person, and take me out into the woods and kill me, right? You seem normal; you're still going to let me go with you to wherever you came from, right?
INFO:NAMEGreeting 1You.... you killed them? They're all gone? Don't leave me here; you've got to let me go with you!
INFO:NAMEGreeting 1Get them away, get them away! The horrid things!
INFO:NAMEGreeting 1Look, I said I'll leave. Just stay away from me, will you?
INFO:NAMEGreeting 1OW! Okay, okay. I'll go away - just stop hitting me! Just give me a minute to collect myself. I promise I'll be gone the next time you come back. Oh, that's going to leave such a bruise...
INFO:NAMEGreeting 1I'll not give in to you! Cease this violence before you bring death and destruction on yourself!
INFO:NAMEGreeting 1Sent you to talk me out of this, have they? Those devils won't be rid of me so easily! Talk all you like, %PCRace. The curse I place on you will be all the more painful for it.
INFO:NAMEGreeting 1You'll not infect me with your Devilry, %PCRace! I am here to defend Nature, and I'll do so at any cost! Now begone!
INFO:NAMEGreeting 1You! If you're part of this accursed plot to rape the land, you'll suffer the same fate as all the rest! You'll be cursed.... cursed, I tell you!
INFO:NAMEGreeting 1Well, %PCRank.... it's a bit of a surprise to see you. You weren't supposed to survive the Skaal attack.
INFO:NAMEGreeting 1I must say, I'm surprised to see you. Toralf was supposed to make sure you didn't return. I just can't count on good help, can I? Sorry, %PCRank, but I'm afraid I no longer have need of your services, and you know a little too much to be allowed to live. But I'll remedy that situation right now.
INFO:NAMEGreeting 1What is it, %PCRank? Is this about your current assignment?
INFO:NAMEGreeting 1Well, %PCRank. It's time for a bit of a change. Now that we know for sure there's Stalhrim to be had in the mines, we need to clear everyone out of the colony. Of course, I can't do that without arousing too much suspicion; the colony will have to appear to fail on its own. Your next assignment will start that process.
INFO:NAMEGreeting 1What is it, %PCRank?
INFO:NAMEGreeting 1The trader's is almost done? Fine, fine. Now leave me alone.
INFO:NAMEGreeting 1The smithy is done? Fine, fine. Now leave me alone.
INFO:NAMEGreeting 1What is it, %PCRank? Is this about your current assignment?
INFO:NAMEGreeting 1What is it, %PCRank?
INFO:NAMEGreeting 1Not now, %PCRank. I'm expecting a decision from Falco. It's colony business, and it doesn't concern you.
INFO:NAMEGreeting 1Oh, don't even say it. I can tell by the look on your face. Falco gave you his little pep talk, didn't he? "Oh, %PCName.... I need your help. Won't you help me?" Ugh. Perhaps instead you should think about doing yourself a favor and aiding me, %PCRank.
INFO:NAMEGreeting 1What is it, %PCRank? Is this about your current assignment?
INFO:NAMEGreeting 1What do you want? Is this about the East Empire Company? I'm a very important man, I'll have you know, and I have no time for anything other than business.
INFO:NAMEGreeting 1So, Carnius is dead? That makes you the new Factor, I assume. I can't say you've exactly earned the position, but I imagine you can't be any worse at it than he was.
INFO:NAMEGreeting 1Carnius is dead? Well, then the colony is as good as closed.
INFO:NAMEGreeting 1What can I do for you, Factor?
INFO:NAMEGreeting 1Carnius is dead? I'm sorry, %PCName. I didn't think it would come to that. You've lived through it, though, and Raven Rock will be a better place for it. Now, someone needs to be put in charge.... I know I don't want the job. You're next in line for it, so I'll make sure the paperwork goes through. You're now the Factor of the Raven Rock division of the East Empire Company. Congratulations!
INFO:NAMEGreeting 1Take that note to Carnius, %PCName, and see what he has to say for himself.
INFO:NAMEGreeting 1We've been had. This wasn't really a Skaal attack - it was mercenaries dressed up like them to fool us. If they'd succeeded, the whole thing would've been blamed on the wrong people. This stinks of Carnius, and I think it's time you confront him. Take this note, and show him the proof you've got of his involvement.
INFO:NAMEGreeting 1%PCName! We've been the victims of a Skaal attack!
INFO:NAMEGreeting 1In his continuing effort to make life as difficult as possible, Carnius has sent word that several silver longswords have arrived. He refuses, however, to have them sent out to us. Can you go get them? I believe Constans Atrius should have them at Fort Frostmoth.
INFO:NAMEGreeting 1%PCName, you stay here in case there are more of them!
INFO:NAMEGreeting 1I need you to stay here, %PCName. Don't wander off.
INFO:NAMEGreeting 1%PCName, you need to get that report to Carnius NOW. Get moving!
INFO:NAMEGreeting 1%PCName, do me a small favor. Get word to Carnius that construction of the trader's outpost is almost completed.
INFO:NAMEGreeting 1%PCName, do me a small favor. Get word to Carnius that construction of the smithy is almost completed.
INFO:NAMEGreeting 1Have you given thought to aiding me, %PCName?
INFO:NAMEGreeting 1Whether you know it or not, %PCName, you have arrived at a crossroads.
INFO:NAMEGreeting 1Hello, %PCName! Are you here on assignment, or did you just stop by?
INFO:NAMEGreeting 1So, Carnius talked you into joining this little venture, did he? Very well. I'll be managing the site from here, and answering only to Carnius. Since you're here, I have an assignment for you.
INFO:NAMEGreeting 1I'm sorry, %PCRace, but I'm here on official business, and I don't have time to chat. Any official inquiries should be directed to Carnius Magius at Fort Frostmoth.
INFO:NAMEGreeting 1Yes, %PCName? What is it?
INFO:NAMEGreeting 1Thanks for bringing us. I'd better get to work.
INFO:NAMEGreeting 1Can we maybe just concentrate on getting there safely? I don't like it out here.
INFO:NAMEGreeting 1If you're going to act as our escort, I suggest you speak with Gidar. He knows the way.
INFO:NAMEGreeting 1Pardon me, but I'm waiting for someone. If it's important, ask Gidar.
INFO:NAMEGreeting 1Another day, another hundred piles of ore.... What can I do for you, %PCName?
INFO:NAMEGreeting 1I'd like to stop and chat, but there's much to be done.
INFO:NAMEGreeting 1Thanks for making sure we got here safely, %PCName. I appreciate it. I'd better get to work. Excuse me.
INFO:NAMEGreeting 1Don't look at me; I'm just following Gidar.
INFO:NAMEGreeting 1Oh, you're the escort? Better talk to Gidar, then. We're supposed to follow him.
INFO:NAMEGreeting 1I can't talk now. I'm waiting for our escort to show up. 'Sides, Gidar is in charge.
INFO:NAMEGreeting 1Hello, %PCName. What is it?
INFO:NAMEGreeting 1Thanks again for the escort. If you'll excuse me, I have a lot of work to do.
INFO:NAMEGreeting 1Well, we've made it here in one piece. Thanks for the escort, %PCName. Perhaps we'll run into each other again.
INFO:NAMEGreeting 1Is there a problem? I thought you were ready to go.
INFO:NAMEGreeting 1What's the hold up? We're ready to go, so let's keep moving.
INFO:NAMEGreeting 1So you're the escort? Well, fine. Let me know when you're ready to go.
INFO:NAMEGreeting 1Sorry, %PCRace. Can't talk right now; we're waiting for our escort to Raven Rock. Go see Carnius Magius in the shrine if you need something.
INFO:NAMEGreeting 1CHAPPY -- BLOODMOON GREETINGS ABOVE
INFO:NAMEGreeting 1All is silence. The road is straight, without turning, in darkness. Now let there be an end to all things.
INFO:NAMEGreeting 1Well. Someone finally found me. Your bad luck, really.
INFO:NAMEGreeting 1You have killed someone dear to me. It is a mistake you will not live to regret.
INFO:NAMEGreeting 1Have you not given me a silver longsword? Just read the shrine and leave. I tire of your mortal presence.
INFO:NAMEGreeting 1Are you here on the pilgrimage? I take it that silver longsword is for me.
INFO:NAMEGreeting 1Are you here on the pilgrimage? Read the shrine.
INFO:NAMEGreeting 1Are you here on the pilgrimage? Do you have a silver longsword for me?
INFO:NAMEGreeting 1Thank you for your help, %PCName. It looked to me like the place was safe.
INFO:NAMEGreeting 1I am Vistha-Kai, Warden of the Corprusarium. I am here to warn you: do not harm the inmates. If you come to plunder the dungeon, you must endure their attacks, and take your chances with me, their Warden and Protector.
INFO:NAMEGreeting 1You have been warned. Do not harm the inmates of the Corprusarium. If you plan to plunder the dungeon, you must endure their attacks, and mine.
INFO:NAMEGreeting 1Here's a little advice. No charge.
INFO:NAMEGreeting 1Do you want a little advice? Of course you do.
INFO:NAMEGreeting 1So you're Telvanni. Then you'll understand if I offer you a little advice.
INFO:NAMEGreeting 1A little advice, outlander. Go away while you can.
INFO:NAMEGreeting 1Let me offer you a little advice, stranger.
INFO:NAMEGreeting 1You're House Telvanni? No kidding? Well, in that case, maybe I had better give you a little advice.
INFO:NAMEGreeting 1You want a little advice, outlander?
INFO:NAMEGreeting 1Well, well, well. An outlander. And a Telvanni. Will wonders never cease? Then it is in the spirit of a friendly warning that I offer you a little advice.
INFO:NAMEGreeting 1You have Cloudcleaver, my friend. I would like it back.
INFO:NAMEGreeting 1Well, this is close enough. Thanks for your help. I suppose it's only fair that I give you your reward. Here, take them. Though it pains me to give them, you are now the owner of the Boots of Blinding Speed.
INFO:NAMEGreeting 1I have a little advice to share with you, outlander.
INFO:NAMEGreeting 1You must be the one Relam Arinith sent.
INFO:NAMEGreeting 1Hey! You shouldn't be back there. That's my private room.
INFO:NAMEGreeting 1Really, I can't tell you how good it is to be visible again! Thank you so much.
INFO:NAMEGreeting 1Thank you, thank you! It's so good to be able to be seen again. I just wish I had something to offer you, but I have nothing of value and no gold to speak of. It's not easy to find a job when you're invisible. Thank you again!
INFO:NAMEGreeting 1Thank you, thank you! It's so good to be able to be seen again. I just wish I had something to offer you, but I have nothing of value and no gold to speak of. It's not easy to find a job when you're invisible. Thank you again!
INFO:NAMEGreeting 1You're wearing me skirt! How dare you wear my skirt!
INFO:NAMEGreeting 1Oh, are those my new clothes? I've waited ever so patiently for them.
INFO:NAMEGreeting 1I heard you killed my patron, Ondres Nerano. I have nothing to say to the likes of you.
INFO:NAMEGreeting 1You here about your tower? Tell Llunela Hleran things are fine here. The work will be done soon.
INFO:NAMEGreeting 1This is your tower, right? What do you want, %PCName?
INFO:NAMEGreeting 1This isn't your tower and this isn't any of your business.
INFO:NAMEGreeting 1You here about the stronghold? Tell Galsa Gindu things are fine here. The work will be done soon.
INFO:NAMEGreeting 1You the chief around here, right? What you want?
INFO:NAMEGreeting 1This not your business here. You leave now.
INFO:NAMEGreeting 1You here about the stronghold? Tell Dondos the work is on schedule. And he better pay me that bonus he promised.
INFO:NAMEGreeting 1This your place? What do you want, %PCName?
INFO:NAMEGreeting 1You don't belong here, just move along.
INFO:NAMEGreeting 1Welcome to my house, %PCRace. Make yourself at home.
INFO:NAMEGreeting 1What %Name do for you?
INFO:NAMEGreeting 1Runa's a real gem, isn't she?
INFO:NAMEGreeting 1Great place, huh?
INFO:NAMEGreeting 1Just between you and me, I always rest here between pilgrimages.
INFO:NAMEGreeting 1If you want a job here, you'll have to talk to Helviane. Excuse me.
INFO:NAMEGreeting 1Are you okay? You don't look well...
INFO:NAMEGreeting 1Well, hello there. It's always nice to see another %PCRace.
INFO:NAMEGreeting 1An Argonian! How exciting. I've never had an Argonian... customer.
INFO:NAMEGreeting 1Oh no, not another Khajiit. I'm still smarting from the last one.
INFO:NAMEGreeting 1Hello there, %PCRace. Looking for a good time?
INFO:NAMEGreeting 1You'd try to steal my weapons, n'wah? Nobody cheats Lucan! Die!
INFO:NAMEGreeting 1Ahhhh...you've removed this enchantment with your spell to cure disease!
INFO:NAMEGreeting 1Excuse me, can you help me? No, I'm over here. My name is Cassius Olcinius. Sorry...you see, I've been made invisible by a wizard!
INFO:NAMEGreeting 1Take this, friend. I think everyone should read this leaflet. It has important information on it.
INFO:NAMEGreeting 1You are pathetic! Where is your power, vampire? You have nothing I desire. Leave me now. All I have heard about your kind is a lie.
INFO:NAMEGreeting 1I smell Berne blood on you! Die!
INFO:NAMEGreeting 1Ahhhhh! The power once again flows through my limbs! I am whole again! Now, I shall once again feed on the mortals above, pay them for my years of imprisonment! You are useless to me now, young fool. You shall be the first to die at my hands. Consider it an honor. Mastrius walks again!
INFO:NAMEGreeting 1Enough %PCName. You beat me fairly. I'll tell Dram what happened.
INFO:NAMEGreeting 1You want another shot at me, %PCName?
INFO:NAMEGreeting 1I'm here, %PCName. Come for me.
INFO:NAMEGreeting 1You want a duel? You got a duel.
INFO:NAMEGreeting 1You have slain my brother, n'wah.
INFO:NAMEGreeting 1You have slain my brother, n'wah.
INFO:NAMEGreeting 1Come to collect more debts for cowardly smiths, %PCName?
INFO:NAMEGreeting 1I conceded. I gave you the debt money. Take it and leave.
INFO:NAMEGreeting 1I... I concede. Take these 2000 drakes and give them to Tuveso Beloth.
INFO:NAMEGreeting 1I'm not paying those armor repair debts.
INFO:NAMEGreeting 1You have slain my brother, n'wah.
INFO:NAMEGreeting 1You have slain my brother, n'wah.
INFO:NAMEGreeting 1You have slain my brother, n'wah.
INFO:NAMEGreeting 1You have slain my brother, n'wah.
INFO:NAMEGreeting 1Oh, don't mind me. Whatever affair of honor you have with Giras Indaram, it's none of my business.
INFO:NAMEGreeting 1Darius says you can be here, so it's okay with me.
INFO:NAMEGreeting 1You fight pretty well for a Redoran. I take back what I said about Bolvyn Venim.
INFO:NAMEGreeting 1What are you doing? Get out of there! Who sent you here? Get away!!!
INFO:NAMEGreeting 1Hello...hello? Who are you? What are you doing here? Please, you must leave.
INFO:NAMEGreeting 1Move along, %PCRace... Wait! You're the one protecting Saprius Entius!
INFO:NAMEGreeting 1Well, %PCName, we're getting pretty close to the city, and they don't let big ol' guar like Rollie here inside the walls. Seems a shame, since he's such a personable sort. Isn't that right, Rollie? Anyway, from here, you and I can travel on to Agrippina's alone.
INFO:NAMEGreeting 1You've wasted enough of my time.
INFO:NAMEGreeting 1You've wasted enough of my time. I'll find some other commoner to help.
INFO:NAMEGreeting 1Move along, %PCRace... Wait! You're the one protecting Saprius Entius!
INFO:NAMEGreeting 1I'm just glad it's over.
INFO:NAMEGreeting 1Is the Scamp really gone? Thank you, whoever you are. This is all my fault.
INFO:NAMEGreeting 1Please, whoever you are, kill the Scamp before it causes any more trouble.
INFO:NAMEGreeting 1Thanks for getting me here safely. I'll stay here until Frald the White can get me back to Cyrodiil.
INFO:NAMEGreeting 1Shall we travel together back to Ebonheart?
INFO:NAMEGreeting 1Thank you. We should travel together back to Frald the White in Ebonheart.
INFO:NAMEGreeting 1Help me fight them!
INFO:NAMEGreeting 1Who are you? Are you in the Imperial Legion? The Ordinators have been looking for me. I've done a terrible thing. Can you... Look out! Behind you!
INFO:NAMEGreeting 1You do not have an appointment to see Varona Nelas.
INFO:NAMEGreeting 1To the death!
INFO:NAMEGreeting 1Oh, dear. Another poor, unfortunate traveler, come to a bad end.
INFO:NAMEGreeting 1I don't care who you are. I just want you out of here. Or dead.
INFO:NAMEGreeting 1I hate fighting amateurs. It takes the joy out of winning.
INFO:NAMEGreeting 1You made a big mistake, pilgrim.
INFO:NAMEGreeting 1Die, thief!
INFO:NAMEGreeting 1I am concerned. Why have you not yet fulfilled the prophecies of the Nerevarine? Have you done something wrong? Have you forgotten your destiny? I have heard that the leader of the Temple, a man named Tholer Saryoni, is desperate, and asks that you come speak with him at the High Fane in Vivec City. Please. If there is some problem, go to Saryoni. Perhaps there is still hope.
INFO:NAMEGreeting 1Why have you not yet fulfilled the prophecies of the Nerevarine? Is there something wrong? Archcanon Tholer Saryoni, the high priest of the Temple has asked that you come speak with him at the High Fane in Vivec City. Please. If there is some problem, go to Saryoni. Perhaps there is still hope.
INFO:NAMEGreeting 1We are concerned. Why have you not yet fulfilled the prophecies of the Nerevarine? Have you done something wrong? Have you forgotten your destiny? We hear that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate, and that he asks that you come speak with him at the High Fane in Vivec City. Please. If there is some problem, go to Saryoni. Perhaps there is still hope.
INFO:NAMEGreeting 1I am surprised. And a bit disappointed. I thought you were the Nerevarine? Why haven't you fulfilled the prophecies? Is something wrong? Did you do something you shouldn't? I've heard rumors that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate, and that he asks that you come speak with him at the High Fane in Vivec City. If there is some problem, maybe you should go talk to Saryoni.
INFO:NAMEGreeting 1Well. If you are the Nerevarine, why haven't you fulfilled the prophecies? Surely you haven't forgotten. You haven't done something foolish, have you? You mustn't be shy, dumpling. I've heard that Archcanon Tholer Saryoni, the high priest of the Temple, is VERY upset, and that he is hoping that you will come speak with him at the High Fane here in Vivec City. Maybe that would be a good idea. Don't you think?
INFO:NAMEGreeting 1I don't mean to pry into your affairs. But, if you are the Nerevarine, as they say, why haven't you fulfilled the Nerevarine prophecies? The people are badly frightened by these Sixth House disturbances. You haven't gotten yourself into any sort of trouble, have you? A discreet contact tells me that Archcanon Tholer Saryoni, the high priest of the Temple, is becoming desperate, and that he is hoping that you will come speak with him at the High Fane in Vivec City. Maybe that would be best.
INFO:NAMEGreeting 1I see you have equipped Wraithguard. I wish you luck with it.
INFO:NAMEGreeting 1Remember. When you first equip Wraithguard, you must endure a terrible shock. Even if you are in perfect health, and have fortified your health as much as possible, you are likely to die from the shock. Don't even think about it until you are much healthier.
INFO:NAMEGreeting 1Remember. When you first equip Wraithguard, you must endure a terrible shock. If you are not in perfect health, and have not fortified your health as much as possible, you'll be dead before you hit the ground.
INFO:NAMEGreeting 1I have learned all I can from Kagrenac's Planbook and Kagrenac's Journals. Now, if you're still willing, I'll try to restore the mythopoeic enchantments on Wraithguard.
INFO:NAMEGreeting 1Patience. When I have had sufficient time to review Kagrenac's Planbook and Kagrenac's Journals, I will try to restore the mythopoeic enchantments on Wraithguard.
INFO:NAMEGreeting 1If you have really brought me Kagrenac's Planbook and Kagrenac's Journals, I can at least try to restore the mythopoeic enchantments on Wraithguard.
INFO:NAMEGreeting 1I have nothing. Go away. Leave me in peace... but... wait. What is that you have there? Is that what I think it is? That unique dwemer artifact you have?
INFO:NAMEGreeting 1I see you've risen to %PCRank, %PCName. Word on the street is that you've become Mercius' lapdog, and he's sent you to kill me. I'm afraid I can't let that happen. You were always a disappointment.
INFO:NAMEGreeting 1I see you've risen to %PCRank, %PCName. I also heard you've been sent to kill me. I'm the only one who'll be taking over as Guildmaster. I won't let you take my rank in the Guild!
INFO:NAMEGreeting 1I see you've risen to %PCRank, %PCName. I'm the only one who'll be taking over as Guildmaster. I won't let you take my rank in the Guild!
INFO:NAMEGreeting 1I thought I told you to leave.
INFO:NAMEGreeting 1You're not supposed to be here. I'm gonna count to ten. And if you're still here when I'm done, you're gonna be in big trouble.
INFO:NAMEGreeting 1You're not going anywhere with that Axe!
INFO:NAMEGreeting 1You have heard my story. Do what you will.
INFO:NAMEGreeting 1Do not fear me, %PCRace. Listen, and I will tell you how I was murdered by Lugrub gro-Ogdum.
INFO:NAMEGreeting 1What are you doing here? You must be a thief!
INFO:NAMEGreeting 1Thank you for getting me to the Ald Velothi Outpost.
INFO:NAMEGreeting 1Who are you? Where are your papers?
INFO:NAMEGreeting 1First, let me take your identification papers. Thank you. Word of your arrival only reached me yesterday. I am %name. But my background is not important. I'm here to welcome you to Morrowind.
INFO:NAMEGreeting 1I am %name. My background is not important. From time to time it is my duty to welcome certain visitors to Morrowind.
INFO:NAMEGreeting 1Thank you. Don't think I ever get out of that place.
INFO:NAMEGreeting 1Greetings! M'Aiq knows many things. What is your interest? You seek knowledge. M'Aiq has much. Some of it verified by actual facts!
INFO:NAMEGreeting 1Go away! Leave me alone! I'll never speak to you again!
INFO:NAMEGreeting 1Never! Yield? To you? I'd rather die than yield to you, f'lah!
INFO:NAMEGreeting 1The witch is dead! Now, if you'll just give me Widowmaker, stranger, I'd appreciate it. I might be able to teach you a bit about using an axe as well, if you're interested.
INFO:NAMEGreeting 1Yes. This is the place I need to be. They can help me here. Take this as payment, and I'll make sure to tell my friends in the Legion about your help. Thank you, friend--you have been a big help. You know, for a slaughterfish.
INFO:NAMEGreeting 1Well, we've arrived...surprisingly enough. Here's your tip. Now leave me.
INFO:NAMEGreeting 1I should have expected as much from the likes of you. I'll be on my way now.
INFO:NAMEGreeting 1Do you have any idea where you're going at all? Have you ever even been to Ghostgate? I'm in a hurry, and you're as slow as a three-legged guar.
INFO:NAMEGreeting 1Do you even know where you're leading me? I'm not a woman accustomed to waiting. You've got one more day to get me there.
INFO:NAMEGreeting 1What's taking so long? I need to be there in the next day and a half. Hurry up, would you?
INFO:NAMEGreeting 1No, she can't be dead! Goodbye, %PCName.
INFO:NAMEGreeting 1Thank the gods! We've found her! I never thought I'd see her again. You finding me has truly been a blessing. Thank you so much for your help, %PCName. I wish I had more to offer you, but please take this book. It has meant so much to the two of us. I can only hope you find as much enjoyment in it as we have. Take care!
INFO:NAMEGreeting 1Thank you for your help, %PCName. Here is the payment I promised you. May all of your travels be safe.
INFO:NAMEGreeting 1Here our journey ends, %PCRace. For bringing me to this place, I thank you. It has been a thorn in the side of the Camonna Tong for too long, too long. It seems the Redguard is dead already. That is acceptable. I have no further business with you.
INFO:NAMEGreeting 1Here our journey ends, %PCRace. For bringing me to this place, I thank you. It has been a thorn in the side of the Camonna Tong for too long, too long. Be on your way, outlander, or with this Redguard, you will die. That is the choice I give you.
INFO:NAMEGreeting 1[Rollie thinks twice and says nothing.]
INFO:NAMEGreeting 1[Rollie, being a deep thinker, has no words for now.]
INFO:NAMEGreeting 1[Rollie gazes at you with soulful eyes, but says nothing.]
INFO:NAMEGreeting 1[Rollie seems about to speak, but then thinks better of it.]
INFO:NAMEGreeting 1[Rollie says nothing to you at this time.]
INFO:NAMEGreeting 1Don't want to work. Just want to bang on my drum. What's a scamp gotta do?
INFO:NAMEGreeting 1C'mon...help a scamp out. You gotta need something. I've got booze....
INFO:NAMEGreeting 1Help me out. I need the money.
INFO:NAMEGreeting 1Hello Caldera!!! I'm here all week!
INFO:NAMEGreeting 1I'm creeping!
INFO:NAMEGreeting 1My sorrow is too great to speak anymore.
INFO:NAMEGreeting 1Ah, well. I suppose I knew that already. Best of luck to you.
INFO:NAMEGreeting 1Excellent! Let's go!
INFO:NAMEGreeting 1You've decided to help...wait. Thoronor is dead? I have no reason to go on.
INFO:NAMEGreeting 1Have you decided you'd like to help me after all?
INFO:NAMEGreeting 1This is...wait...Thoronor is dead? Oh, that's terrible. I have no reason to continue on.
INFO:NAMEGreeting 1Why, thank you! I'm sure this will do the trick. Let's get going; I'll follow you back. Although, this would be an excellent chance to study them in great detail without being noticed....
INFO:NAMEGreeting 1Yes, we are going together to Ald Daedroth, where we will see if you have made it safe for the Ahemmusa. I will accompany you until we stand before the great statue, where we will speak further.
INFO:NAMEGreeting 1You've spoken to the archcanon? Good. Then, is there anything else you want?
INFO:NAMEGreeting 1I'm sorry, but the Temple's doctrine on the Nerevarine is clear. The Nerevarine prophecies are evil superstitions, based on lies and delusions. And even if the prophecies were genuine, since you have killed one of the leaders of the Ashlander tribes, now there is no possibility that you could be accepted by the Ashlander tribes as the Nerevarine of prophecy. I'm afraid we have nothing to discuss.
INFO:NAMEGreeting 1Thank you for coming, %PCName. You know the Temple's doctrine on the Nerevarine. Perhaps it is time to change that doctrine.
INFO:NAMEGreeting 1We're here to discuss the Temple's doctrine on the Nerevarine, %PCName.
INFO:NAMEGreeting 1Thank you for coming, %PCName. You know the Temple's doctrine on the Nerevarine. Perhaps it is time to change that doctrine.
INFO:NAMEGreeting 1Have you found the Ebony Mail?
INFO:NAMEGreeting 1Have you completed the Pilgrimages of the Four Corners?
INFO:NAMEGreeting 1I'm sorry, but the Temple's doctrine on the Nerevarine is clear. I'm afraid we have nothing to discuss.
INFO:NAMEGreeting 1I'm sorry, but we have nothing to discuss.
INFO:NAMEGreeting 1Faith conquers all, Nerevarine. Bless your breath and blood.
INFO:NAMEGreeting 1Are you here to request an audience, %PCRank?
INFO:NAMEGreeting 1Please leave. These are my private quarters.
INFO:NAMEGreeting 1Faith, law, and justice. Walk on.
INFO:NAMEGreeting 1We know your plan, Outlander....
INFO:NAMEGreeting 1Faith, law, and justice. Walk on.
INFO:NAMEGreeting 1So. It's you again. What brings you to visit Yagrum Bagarn, Master Crafter, and Last Living Dwarf?
INFO:NAMEGreeting 1So. It's you again. What brings you to visit Yagrum Bagarn, Master Crafter, and Last Living Dwarf?
INFO:NAMEGreeting 1You're here for the Dwemer boots. Tell my gracious Keeper that I have done what I could. Only a Dwemer magecrafter could have done so much. But only idiots could have created these boots. It shames my race that we must be judged by the works of such lack-wit blunderers.
INFO:NAMEGreeting 1I have Lord Fyr's Dwemer boots. That's what you're here for, aren't you?
INFO:NAMEGreeting 1Do not harm me, or you will be very sorry. I warn you. Leave me alone, and I will leave you alone.
INFO:NAMEGreeting 1I have nothing. Go away. Leave me in peace.
INFO:NAMEGreeting 1You have killed someone dear to me. It is a mistake you will not live to regret.
INFO:NAMEGreeting 1You have killed someone dear to me. It is a mistake you will not live to regret.
INFO:NAMEGreeting 1You have killed someone dear to me. It is a mistake you will not live to regret.
INFO:NAMEGreeting 1You have killed someone dear to me. It is a mistake you will not live to regret.
INFO:NAMEGreeting 1You have killed someone dear to me. It is a mistake you will not live to regret.
INFO:NAMEGreeting 1You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.
INFO:NAMEGreeting 1You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.
INFO:NAMEGreeting 1You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.
INFO:NAMEGreeting 1You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.
INFO:NAMEGreeting 1You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.
INFO:NAMEGreeting 1You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.
INFO:NAMEGreeting 1You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.
INFO:NAMEGreeting 1You have killed one of the inmates. Leave. You can live with the consequences of your actions.
INFO:NAMEGreeting 1You have killed one of the inmates. Leave. You can live with the consequences of your actions.
INFO:NAMEGreeting 1You have killed one of the inmates. Leave. You can live with the consequences of your actions.
INFO:NAMEGreeting 1You have killed one of the inmates. Leave. You can live with the consequences of your actions.
INFO:NAMEGreeting 1You have killed one of the inmates. Leave. You can live with the consequences of your actions.
INFO:NAMEGreeting 1You have killed one of the inmates. Leave. You can live with the consequences of your actions.
INFO:NAMEGreeting 1You have killed one of the inmates. Leave. You can live with the consequences of your actions.
INFO:NAMEGreeting 1Hello, %PCName. How are you doing? Bit of bad news, I'm afraid. The potion doesn't seem to work on others. Tried it on two hopeless cases. Killed them outright. Deader than a garlic snail. But is there anything I can help you with?
INFO:NAMEGreeting 1A gift? For me? How thoughtful. And shrewd. I suppose you know I am a collector. And that such a gift is bound to please me. I congratulate you on your diplomatic skills. So, why have you tried to butter me up? Come to consult the great Divayth Fyr? You have the divine disease? Want to plunder the dungeon? Or leer at my daughters?
INFO:NAMEGreeting 1A pity. I can see why you'd want to keep such a lovely relic of Dwemer culture. But now, if you'll excuse me, I have no time for idle chatter.
INFO:NAMEGreeting 1Say. That's an interesting Dwemer piece you have there. What can you tell me about it?
INFO:NAMEGreeting 1Yes, yes, %PCName. You're completely cured. Did you forget something?
INFO:NAMEGreeting 1Well? Are you ready to take the potion?
INFO:NAMEGreeting 1Well? Did you get my boots? No boots, no potion....
INFO:NAMEGreeting 1Well! What a pleasure! A visitor! An entertaining diversion! Come to consult the great Divayth Fyr? You have the divine disease? Want to plunder the dungeon? Or leer at my daughters?
INFO:NAMEGreeting 1You again? A surprise, and a pleasure! Didn't we have a satisfactory chat? Something else you want to know about the divine disease? Eager to plunder the dungeon? Questions about my daughters?
INFO:NAMEGreeting 1Not interesting. Sorry. Not your fault, perhaps, but you are not interesting, and I can't waste energy talking to boring people.
INFO:NAMEGreeting 1Listen. You are not interesting. No offense, but I don't want to talk to you.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of my benefactors. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of my benefactors. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of my benefactors. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of my benefactors. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of my benefactors. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of my benefactors. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1You've killed one of us. And now it is your turn to die.
INFO:NAMEGreeting 1I am Vistha-Kai, Warden of the Corprusarium. And you have killed one of the inmates that I am sworn to protect. Prepare to receive your just punishment.
INFO:NAMEGreeting 1I am Vistha-Kai, Warden of the Corprusarium. I am here to warn you: do not harm the inmates. If you come to plunder the dungeon, you must endure their attacks, and take your chances with me, their Warden and Protector.
INFO:NAMEGreeting 1I am Vistha-Kai, Warden of the Corprusarium. I am here to warn you: do not harm the inmates. If you come to plunder the dungeon, you must endure their attacks, and take your chances with me, their Warden and Protector.
INFO:NAMEGreeting 1You have been warned. Do not harm the inmates of the Corprusarium. If you plan to plunder the dungeon, you must endure their attacks, and mine.
INFO:NAMEGreeting 1You have been warned. Do not harm the inmates of the Corprusarium. If you plan to plunder the dungeon, you must endure their attacks, and mine.
INFO:NAMEGreeting 1I suppose you want to speak to Divayth Fyr? Have you got corprus disease? Or were you planning to plunder the dungeon?
INFO:NAMEGreeting 1Go talk to Divayth Fyr. He's the one you're looking for.
INFO:NAMEGreeting 1Have you come to plunder the dungeon? Or have you got corprus disease? Or did you come to see Divayth Fyr? I'm Beyte Fyr. I'm the wife of Divayth Fyr. One of them. Sort of.
INFO:NAMEGreeting 1Are you here to plunder the dungeon? Have you got corprus disease? Did you want to talk to Divayth Fyr?
INFO:NAMEGreeting 1My name is Delte Fyr. Did you want to see Divayth Fyr? Have you got corprus disease? Or are you another questing hero looking to plunder the dungeon?
INFO:NAMEGreeting 1If you have corprus disease, you need the Corprusarium. Or do you want Divayth Fyr?
INFO:NAMEGreeting 1You're new here, aren't you? My name is Uupse. Uupse Fyr. I take care of the corprus victims in the Corprusarium.
INFO:NAMEGreeting 1I see you found a guarskin drum.
INFO:NAMEGreeting 1Make yourself at home. I have some things to do.
INFO:NAMEGreeting 1Thanks for getting me back to Maar Gan, %PCName.
INFO:NAMEGreeting 1Do you want me to wait here?
INFO:NAMEGreeting 1Shall we travel together back to Maar Gan?
INFO:NAMEGreeting 1We're on the way to Pelagiad, %PCName. Tell me if you no longer want to travel together.
INFO:NAMEGreeting 1We're on the way back to Novor Drethan, %PCName. Tell me if you no longer want to travel together.
INFO:NAMEGreeting 1The blight is gone, and we have survived. Now we must dedicate ourselves to rebuilding the Temple. And you must dedicate yourself to your responsibilities as Protector of Morrowind.
INFO:NAMEGreeting 1I expected you. We have business, you and I.
INFO:NAMEGreeting 1Was there something else?
INFO:NAMEGreeting 1You have come uninvited. I have nothing to say to you.
INFO:NAMEGreeting 1It began here. It will end here. Have you any parting words? Or would you prefer to skip the speeches, and get to our business. You are the challenger here, after all. So to you goes the courtesy of the first blow.
INFO:NAMEGreeting 1Have you something more to say?
INFO:NAMEGreeting 1It began here. It will end here. Have you any parting words? Or would you prefer to skip the speeches, and get to our business. You are the challenger here, after all. So to you goes the courtesy of the first blow.
INFO:NAMEGreeting 1Have you something more to say?
INFO:NAMEGreeting 1Strange. This outcome I did not foresee. That you would come unprepared.
INFO:NAMEGreeting 1Until I see you better prepared, we have nothing to discuss.
INFO:NAMEGreeting 1Quickly! Did you want to meet the archcanon?
INFO:NAMEGreeting 1[whispers] No. Didn't you read the note? Until you are named Hortator by the three Houses and Nerevarine by the four tribes, there is no point in discussing your claims. Now... go away before someone sees us talking.
INFO:NAMEGreeting 1Thank you for your help, %PCName. As promised, here is your payment.
INFO:NAMEGreeting 1Clearly, you don't know where you're going. You've wasted two days of my time, and now I won't make it to Koal Cave on time. Thanks for nothing.
INFO:NAMEGreeting 1Are you sure you know the way to Koal Cave? I need to be there in the next half day.
INFO:NAMEGreeting 1It's already been a day that I've been traveling with you, and I'll need to be there within another day. Can we get moving?
INFO:NAMEGreeting 1As I've told you, I need to be in Koal Cave in the next day and a half. Let's be on our way.
INFO:NAMEGreeting 1Yes, yes, sera. Yes, we are here safely. And this fine man, he is to be my bridegroom?
INFO:NAMEGreeting 1Yes, %PCName. Are you ready now to travel together to Zainab camp?
INFO:NAMEGreeting 1Yes, %PCName. We travel together to Zainab camp. When we arrive there, we will speak further about my new bridegroom.
INFO:NAMEGreeting 1You're just here to loot the shrine, right? That's fine with us. Just be careful. Leave us alone, and we'll leave you alone.
INFO:NAMEGreeting 1You're just here to loot the shrine, right? That's fine with us. Just be careful. Leave us alone, and we'll leave you alone.
INFO:NAMEGreeting 1You're just here to loot the shrine, right? That's fine with us. Just be careful. Leave us alone, and we'll leave you alone.
INFO:NAMEGreeting 1Leave us alone, and we'll leave you alone. Okay?
INFO:NAMEGreeting 1Leave us alone, and we'll leave you alone. Okay?
INFO:NAMEGreeting 1Leave us alone, and we'll leave you alone. Okay?
INFO:NAMEGreeting 1Who are you, outlander? And what are you doing here?
INFO:NAMEGreeting 1Who are you, outlander? And what are you doing here?
INFO:NAMEGreeting 1Who are you, outlander? And what are you doing here?
INFO:NAMEGreeting 1What do you want?
INFO:NAMEGreeting 1What do you want?
INFO:NAMEGreeting 1What do you want?
INFO:NAMEGreeting 1Meow.
INFO:NAMEGreeting 1Wanna drink, buddy? Got anything you want, so long as it's sujamma.
INFO:NAMEGreeting 1Back again? I dunno, pal. You look like you've had plenty. Or maybe you ALWAYS look that way.
INFO:NAMEGreeting 1Back already? Well, go ahead, drink up. It's free.
INFO:NAMEGreeting 1Well, well, well. What do we have here? Do you have your invitation? Are you a Player of the Game? Or one of the Game Pieces? Or a humble Spectator?
INFO:NAMEGreeting 1Go ahead. It's your move.
INFO:NAMEGreeting 1Everything is perfectly all right. We heard the word. Hlireni Indavel says lay off you and the savages. We won't touch them, or you, as long as you leave us alone. [Whispers: Spoil-sport.]
INFO:NAMEGreeting 1Everything is perfectly all right. We heard the word. Hlireni Indavel says lay off you and the savages. We won't touch them, or you, as long as you leave us alone. [Whispers: Spoil-sport.]
INFO:NAMEGreeting 1Don't worry. Hlireni Indavel says leave you and the poor starving Ashlanders alone.
INFO:NAMEGreeting 1Don't worry. Hlireni Indavel says leave you and the poor starving Ashlanders alone.
INFO:NAMEGreeting 1I don't know you, do I? Are you here for the dance? Or are you here with the gold-hats?
INFO:NAMEGreeting 1I don't know you, do I? Are you here for the dance? Or are you here with the gold-hats?
INFO:NAMEGreeting 1Come on. Get into the spirit of things. You want to tumble?
INFO:NAMEGreeting 1Come on. Get into the spirit of things. You want to tumble?
INFO:NAMEGreeting 1%PCRank %PCName. You are not allowed in here. You must leave. Immediately. And without hesitation. If you do not leave immediately, peacefully, we will use force, and I will not be responsible for your safety.
INFO:NAMEGreeting 1%PCRank %PCName. With all due respect, you have no authority here. I don't know what you think you're doing, but you won't do it on my watch. If you do not leave immediately, I cannot be responsible for your safety.
INFO:NAMEGreeting 1You're making a big mistake, %PCName.
INFO:NAMEGreeting 1I don't care who you are, or why you're here. No one comes in here without proper authorization. Now, get out, while you can.
INFO:NAMEGreeting 1Someone is going to going to regret this mistake. Dearly.
INFO:NAMEGreeting 1I don't care WHO you are, %PCRank. You don't belong in here. So get out. Right now. Don't make me use force.
INFO:NAMEGreeting 1You just won't listen.
INFO:NAMEGreeting 1%PCRank %PCName. I don't like this at all. This is completely against procedures. But I don't seem to have much choice. The key is in the Inquisitor's office. But the guards are not going to like it. Not one bit.
INFO:NAMEGreeting 1The key? I told you. It's in the Inquisitor's office.
INFO:NAMEGreeting 1Guards! Intruder!
INFO:NAMEGreeting 1%PCRank %PCName. This is against procedures. And you know it. Get out of here. Immediately.
INFO:NAMEGreeting 1I told you. Get out of here. Now!
INFO:NAMEGreeting 1%PCRank %PCName. This is against procedures. And you know it. Go ahead. The key is in the desk. But I have to report this. Immediately.
INFO:NAMEGreeting 1The key is in the desk. Go ahead. I'm not going to stop you.
INFO:NAMEGreeting 1Guards! Intruder!
INFO:NAMEGreeting 1Poor dumb bastard. Now I have to break another mother's heart.
INFO:NAMEGreeting 1%PCRank %PCName. You know this is against procedures. I can't let you just walk in here. Please. You have to leave.
INFO:NAMEGreeting 1Didn't you hear me? I said, you have to leave. You're not supposed to be in here. Get out, immediately, or I'll have to use force.
INFO:NAMEGreeting 1%PCRank %PCName. You know this is against procedures. I do this under protest. The key is in the desk. I don't know how the others are going to take it. But I don't mind telling you -- I don't like it one bit.
INFO:NAMEGreeting 1I SAID... the key is in the desk. Get on with it.
INFO:NAMEGreeting 1The key? In the desk.
INFO:NAMEGreeting 1Guards! Intruder!
INFO:NAMEGreeting 1You shouldn't be in here. You'd better leave.
INFO:NAMEGreeting 1You're not supposed to be in here. Get out. Now.
INFO:NAMEGreeting 1Welcome, Incarnate. I am Conoon Chodala. I was not the one. But I wait and hope. Ask, and I shall tell you my story.
INFO:NAMEGreeting 1I wait and hope. Ask, and I shall tell you my story.
INFO:NAMEGreeting 1Welcome, Incarnate. I am Ane Teria. I was not the one. But I wait and hope. Ask, and I shall tell you my story.
INFO:NAMEGreeting 1I wait and hope. Ask, and I shall tell you my story.
INFO:NAMEGreeting 1Welcome, Incarnate. I am Idrenie Nerothan. I was not the one. But I wait and hope. Ask, and I shall tell you my story.
INFO:NAMEGreeting 1I wait and hope. Ask, and I shall tell you my story.
INFO:NAMEGreeting 1Welcome, Incarnate. I am Erur-Dan. I was not the one. But I wait and hope. Ask, and I shall tell you my story.
INFO:NAMEGreeting 1I wait and hope. Ask, and I shall tell you my story.
INFO:NAMEGreeting 1Welcome, Incarnate. I am Hort-Ledd. I was not the one. But I wait and hope. Ask, and I shall tell you my story.
INFO:NAMEGreeting 1I wait and hope. Ask, and I shall tell you my story.
INFO:NAMEGreeting 1Welcome, Incarnate, Moon-and-Star Reborn, Hortator, Nerevarine, Mourner of the Tribe Unmourned, Redeemer of the False Gods. I am Peakstar. I was not the one. But I wait and hope. Ask, and I shall answer, if wisdom guides me.
INFO:NAMEGreeting 1I wait and hope. Ask, and I shall answer.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
INFO:NAMEGreeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
INFO:NAMEGreeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
INFO:NAMEGreeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
INFO:NAMEGreeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
INFO:NAMEGreeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
INFO:NAMEGreeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
INFO:NAMEGreeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
INFO:NAMEGreeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
INFO:NAMEGreeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
INFO:NAMEGreeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
INFO:NAMEGreeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
INFO:NAMEGreeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
INFO:NAMEGreeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
INFO:NAMEGreeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
INFO:NAMEGreeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1He said you would come to us. And he was right. Have you come to submit? Or come to die?
INFO:NAMEGreeting 1So. Have you decided? Have you come to submit? Or come to die?
INFO:NAMEGreeting 1%PCName. Star-blessed hero? Or the Daedra's Pawn? Only one way to find out. If you have the courage.
INFO:NAMEGreeting 1I'm a sportsman. I'll give you a fighting chance. Go ahead. Make the first move.
INFO:NAMEGreeting 1Look! It's Azura's Fool! Look at you. Not a real thing at all. Just a pathetic puppet of prophecy. And you think you can trust the Daedra Lords?
INFO:NAMEGreeting 1Come on! You're the prophesied Incarnate! Azura has promised you fame and glory! Surely you can't be afraid of me, can you? Don't be shy. With a Daedra Lord for ally and patron, how could you lose? Oh, PLEASE don't hurt me, star-blessed hero!
INFO:NAMEGreeting 1What are you doing? You have no idea. Poor animal. You struggle and fight, and understand nothing.
INFO:NAMEGreeting 1A bug. A weed. A piece of dust. Busy, busy, busy.
INFO:NAMEGreeting 1What? What use is speech? If you will not submit, you must be destroyed.
INFO:NAMEGreeting 1For our fallen brother, we claim our revenge.
INFO:NAMEGreeting 1What? What use is speech? If you will not submit, you must be destroyed.
INFO:NAMEGreeting 1For our fallen brother, we claim our revenge.
INFO:NAMEGreeting 1What? What use is speech? If you will not submit, you must be destroyed.
INFO:NAMEGreeting 1For our fallen brother, we claim our revenge.
INFO:NAMEGreeting 1What? What use is speech? If you will not submit, you must be destroyed.
INFO:NAMEGreeting 1For our fallen brother, we claim our revenge.
INFO:NAMEGreeting 1What? What use is speech? If you will not submit, you must be destroyed.
INFO:NAMEGreeting 1For our fallen brother, we claim our revenge.
INFO:NAMEGreeting 1WHERE ARE YOU, LORD? We cannot hear you.... SPEAK to us! PLEASE!
INFO:NAMEGreeting 1What are you? Where is this place? I'm so tired, LET ME SLEEP!
INFO:NAMEGreeting 1The chairs. The tables. All confused. We hear the words, and must speak them. We take them, and arrange them, but still, they will not be quiet.
INFO:NAMEGreeting 1Everything is wrong. This is not straight. This is too high. This is in my way. We must put them right.
INFO:NAMEGreeting 1We do not fear death. Life is a dream. Blood is a dream. We sleep in one soul, the soul of Lord Dagoth.
INFO:NAMEGreeting 1What are you? Nothing. Why are you here? You do not know.
INFO:NAMEGreeting 1You have betrayed Lord Dagoth. Taste his vengeance.
INFO:NAMEGreeting 1You will die, false one. Your flesh will feed us all.
INFO:NAMEGreeting 1We have you in our eye, %PCName. We see you, waking and sleeping.
INFO:NAMEGreeting 1We see you, false one. Your flesh will feed us all.
INFO:NAMEGreeting 1What are you doing? You have no idea. Poor animal. You struggle and fight, and understand nothing.
INFO:NAMEGreeting 1A bug. A weed. A piece of dust. Busy, busy, busy.
INFO:NAMEGreeting 1At the lonely hour of midnight, I fly, when stars are weeping. Beneath the echo of souls, my spirit sleeping.
INFO:NAMEGreeting 1Fire, poisons, claws, pincers, wheels... what slave knows what the lover feels?
INFO:NAMEGreeting 1What? What use is speech? If you will not submit, you must be destroyed.
INFO:NAMEGreeting 1For our fallen brother, we claim our revenge.
INFO:NAMEGreeting 1I have you in my eye. I see you, %PCName, and my Lord sees you.
INFO:NAMEGreeting 1Your are welcome, %PCName. You are in no danger.
INFO:NAMEGreeting 1The chairs. The tables. All confused. We hear the words, and must speak them. We take them, and arrange them, but still, they will not be quiet.
INFO:NAMEGreeting 1Everything is wrong. This is not straight. This is too high. This is in my way. We must put them right.
INFO:NAMEGreeting 1We do not fear death. Life is a dream. Blood is a dream. We sleep in one soul, the soul of Lord Dagoth.
INFO:NAMEGreeting 1What are you? Nothing. Why are you here? You do not know.
INFO:NAMEGreeting 1WHERE ARE YOU, LORD? We cannot hear you.... SPEAK to us! PLEASE!
INFO:NAMEGreeting 1What are you? Where is this place? I'm so tired, LET ME SLEEP!
INFO:NAMEGreeting 1You've done well to come this far. I don't think we have anything to talk about, do we? Then let's get on with it.
INFO:NAMEGreeting 1I'm ready whenever you are.
INFO:NAMEGreeting 1I'm not here to talk. I'm here to fight.
INFO:NAMEGreeting 1Oh, just shut up, will you?
INFO:NAMEGreeting 1No. I'm sorry. No flowery speeches. No subtle tricks. No formal boasts or challenges. Fight. Or leave. But don't expect me to pass the time of day with you.
INFO:NAMEGreeting 1Goodbye.
INFO:NAMEGreeting 1I greet you, %PCName. Or Nerevar. Or whoever you are. I'm Dagoth Endus, brother of Dagoth Ur, and lord of Citadel Endusal. Would you like a little ancient Dagoth brandy?
INFO:NAMEGreeting 1Yes, %PCName. Before we fight, can I offer you a little ancient Dagoth brandy?
INFO:NAMEGreeting 1What? You want to talk? You want to surrender? To boast? To talk me to death?
INFO:NAMEGreeting 1Go ahead, windbag. Talk, talk, talk. Anything to delay your coming defeat.
INFO:NAMEGreeting 1Well, %PCName. Have you come to serve? Or to challenge my station? Or to try to win Keening?
INFO:NAMEGreeting 1Consider, %PCName. Where do your best interests lie? It is not too late to serve....
INFO:NAMEGreeting 1The Sixth House greets you, Lord Nerevar. Or %PCName, as you call yourself. I am known as Dagoth Gares, priest of Ilunibi Shrine, and minister to Sixth House servants. My Lord, Dagoth Ur, has informed me of your coming. I wish that this time you had come to honor your Lord's friendship, not to betray it.
INFO:NAMEGreeting 1Yes, Lord Nerevar? What would you ask of me? Would you hear of my Lord, Dagoth Ur? Or of the Sixth House, or of Sixth House servants?
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. Your host has called you, %PCName, but you have refused his hospitality. This is what my Lord would say to you. "I have opened my Heart to you. I was generous. Yet you defy me. I regret that you must be destroyed, but none shall stand against me in the hour of my awakening."
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. Your host has called you, %PCName, but you have refused his hospitality. This is what my Lord would say to you. "I have opened my Heart to you. I was generous. Yet you defy me. I regret that you must be destroyed, but none shall stand against me in the hour of my awakening."
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. Your host has called you, %PCName, but you have refused his hospitality. This is what my Lord would say to you. "I have opened my Heart to you. I was generous. Yet you defy me. I regret that you must be destroyed, but none shall stand against me in the hour of my awakening."
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. Your host has called you, %PCName, but you have refused his hospitality. This is what my Lord would say to you. "I have opened my Heart to you. I was generous. Yet you defy me. I regret that you must be destroyed, but none shall stand against me in the hour of my awakening."
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. Your host has called you, %PCName, but you have refused his hospitality. This is what my Lord would say to you. "I have opened my Heart to you. I was generous. Yet you defy me. I regret that you must be destroyed, but none shall stand against me in the hour of my awakening."
INFO:NAMEGreeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
INFO:NAMEGreeting 1You have betrayed Lord Dagoth. Taste his vengeance.
INFO:NAMEGreeting 1You will die, false one. Your flesh will feed us all.
INFO:NAMEGreeting 1We see you, false one. Your flesh will feed us all.
INFO:NAMEGreeting 1We have you in our discerning eye, %PCName. We see you, waking and sleeping.
INFO:NAMEGreeting 1Beneath Red Mountain, Lord Dagoth has awakened. Now Sleepers and Dreamers all are risen, and the dust is blown away. Come to your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
INFO:NAMEGreeting 1Can we get moving, %PCRace? We've a long way to go.
INFO:NAMEGreeting 1Okay, %PCName, we've made it. I thank you for your help, and Rollie would if he were allowed in the city. I really must speak with someone about that. Think how much he'd enjoy visiting this place. He'd be talking about it for days. Oh, I suppose you're wondering about compensation for your trouble?
INFO:NAMEGreeting 1You have slain one of my tribe. You must pay with your life.
INFO:NAMEGreeting 1You have slain one of my tribe. You must pay with your life.
INFO:NAMEGreeting 1You have slain one of my tribe. You must pay with your life.
INFO:NAMEGreeting 1Are you here to join the Imperial Legion?
INFO:NAMEGreeting 1You're out of uniform. Talk to me when you're serious.
INFO:NAMEGreeting 1I'm glad to see you again, %PCName.
INFO:NAMEGreeting 1What? Another man? Guards! Oh, it's you again. You have my vote, %PCName. But I think it's time for you to leave.
INFO:NAMEGreeting 1You again! What do you want this time?
INFO:NAMEGreeting 1Yes, %PCName?
INFO:NAMEGreeting 1Have you taken care of House Telvanni yet, %PCRank %PCName?
INFO:NAMEGreeting 1So, have you gathered the votes of the other councilors?
INFO:NAMEGreeting 1Oh. Goody, goody. Are you going to show me that thing you did again?
INFO:NAMEGreeting 1What can %Name do for you?
INFO:NAMEGreeting 1What can I do for you, master?
INFO:NAMEGreeting 1What are you doing here? Those bastards kicked me out of the Legion...and for what? Idiots, all of them. I'm surprised the fools even knew it was gone. But it's mine now. And that's how it will stay. And you will tell no one!
INFO:NAMEGreeting 4You've got the corprus! There's no cure for that, is there?
INFO:NAMEGreeting 4You've got blight disease! Get that taken care of soon, %PCName. You're the only case I've seen on this island.
INFO:NAMEGreeting 4You don't look well at all. If you're sick, you'd better get over to the Imperial Shrine at Fort Frostmoth.
INFO:NAMEGreeting 4You look like you're dying, and I've never seen anyone with that sort of disease. I don't know what it is, but you look to be dying. Leave here.
INFO:NAMEGreeting 4You're sick, but I've never seen this disease before. You must have brought it with you to this place. Get it cured fast.
INFO:NAMEGreeting 4You reek of disease. You should get yourself cured of whatever it is that ails you.
INFO:NAMEGreeting 4There's a great sickness within you, the likes of which I have never seen. You should leave this place.
INFO:NAMEGreeting 4You've got a disease that I've not seen before. It must have been brought here by you or one of the Imperials. Get it cured. Now. We don't want your diseases in this place.
INFO:NAMEGreeting 4You're not well. You should get yourself cured.
INFO:NAMEGreeting 4You've got the corprus! Stay away from me. I've heard there's no cure for that. You should head back to Vvardenfell. We don't need that at the fort.
INFO:NAMEGreeting 4You've got the blight disease, %PCName. Must have picked it up on Vvardenfell. You'll want to get that taken care of quickly.
INFO:NAMEGreeting 4You're not looking so good. Sick, I mean. You probably want to go to the Imperial Shrine and get that taken care of.
INFO:NAMEGreeting 4What the...? You're sick, and I don't want whatever it is you've got!
INFO:NAMEGreeting 4You've got the blight disease. You must have come over here recently from the big island, %PCRace. Get that taken care of. We don't need it around here.
INFO:NAMEGreeting 4You've got some sort of disease, %PCRace. Something's just not right with you. And that's not a good sign around here.
INFO:NAMEGreeting 4We've been expecting you.
INFO:NAMEGreeting 5That would be nice. If you HAD three hundred gold.
INFO:NAMEGreeting 5Your apology is no good to Addhiranirr.
INFO:NAMEGreeting 5Report on the land deed.
INFO:NAMEGreeting 9I STILL don't like you. And I STILL don't want to talk to you.
INFO:NAMEgrew oldAs I said, I became this draugr. But there is a greater purpose.
INFO:NAMEgrew oldMy life had to be extended, so I used my knowledge of the black arts, and I turned myself into the creature you see before you. A Draugr. Eater of Flesh. But my life was infinite. I could keep the barrier intact so that my people might survive. And now you appear. To kill me, perhaps? You may have the power, but perhaps you have a greater purpose here.
INFO:NAMEgroveUnel has dealt with it? That's good to hear. Perhaps once those trees are gone, the Spriggans won't be so adamant about showing up. Good work, %PCName. Make a point to keep an eye out for them in the future.
INFO:NAMEgroveThey should soon be weak enough that we can cut them down - thanks to you, of course.
INFO:NAMEgroveWe'll need to weaken the roots. Then we might be able to cut the trees down.
INFO:NAMEgroveUnless we have access to the roots of the trees, there's little chance we can bring them down.
INFO:NAMEgroveThere's no way we can cut those trees down as they are now. We could weaken them maybe if we could get at the roots, but they're probably too far underground to do anything from here.
INFO:NAMEgroveSome sort of magical heebie-jeebie, that'd be my guess. Either way, we can't start on the building orders until those trees are gone. Maybe if we could get at the roots or something, but we'd have to do that from underground...
INFO:NAMEheld prisonerI came to Thirsk to preach the word of the Cult, and to sway the barbarians from their love of drink. That foul Erich poured mead on me. Then...then he struck me. I awoke in his chambers. That was over three weeks ago, by my reckoning! Every day he comes in to taunt me, and beat me. The only food and drink I've been given is rotting meat and...and mead! Please, stranger, you must release me so that we may travel together back to the Cult Shrine!
INFO:NAMEheld prisonerI am a prisoner no longer, thanks to you!
INFO:NAMEheld prisonerWe must travel together back to the Imperial Cult Shrine at Fort Frostmoth!
INFO:NAMEHelloGrowl!
INFO:NAMEHelloWerewolves in the Greathall! Get in there quickly!
INFO:NAMEHelloQuickly, into the Greathall! Some of the beasts ran inside!
INFO:NAMEHelloWerewolves in the Greathall! Get in there quickly!
INFO:NAMEHelloQuickly, into the Greathall! Some of the beasts ran inside!
INFO:NAMEHelloAll I ask is for a pair of boots. How hard could it be?
INFO:NAMEHelloHurry, hurry! Last boat to Solstheim! Until the next one. Hah-ha-hah.
INFO:NAMEHelloAll hail the new sheeftain of Thirshk! Becaushe of you, the mead hall ish open again! Here'sh to your health!
INFO:NAMEHello"In the cave she met the beast, and cut quite short its evil feast! And when the Udyrfrykte did fall, the chieftain came and claimed his hall!"
INFO:NAMEHello"In the cave he met the beast, and cut quite short its evil feast! And when the Udyrfrykte did fall, the chieftain came and claimed his hall!"
INFO:NAMEHelloBe careful out here in the wild, friend. There's more roaming about than just wolves and bears.
INFO:NAMEHelloKrr- AWWGH! We can end your curse! The wolf may walk no more!
INFO:NAMEHelloBy the Gods, it's good to see you again!
INFO:NAMEHelloBy the Gods, not you! Get out of my house, cur!
INFO:NAMEHelloYou there! Can you help a warrior in trouble?
INFO:NAMEHelloDid you see me? I fought like a wolf possessed! Ha!
INFO:NAMEHelloHello, friend. Have you met my love, Brandr?
INFO:NAMEHelloI'd like you to meet Erna. We have a love my wife would never understand.
INFO:NAMEHelloThe Rite of the Wolf Giver is nearly complete! He he he he he he he he he.
INFO:NAMEHelloMy sisters and I must make our brew before the Rite can proceed.
INFO:NAMEHelloWith the proper ingredients, we can cure your lycanthropy, yes....
INFO:NAMEHelloWolfsbane, belladonna, and the purity of innocence are what we need. He he he he he he he.
INFO:NAMEHelloYaawwwnnn! Inside, outside, I'll sleep anywhere.
INFO:NAMEHelloYawwwwwnn! Hello again my friend. Thanks to you, I can sleep again. Yawwwnnn.....
INFO:NAMEHelloBehold the sea, friend. Never will you meet a maiden so beautiful...or unforgiving.
INFO:NAMEHelloMy lord, I can craft armor worthy of a chieftain!
INFO:NAMEHelloDid you see the size of that beast!
INFO:NAMEHelloCome, friend! I make the best armor on all of Solstheim.
INFO:NAMEHelloTo Sovngarde!
INFO:NAMEHelloEnjoy our mead and kinship!
INFO:NAMEHelloCandy, candy -- he makes so much! Uncle Sweetshare has a magic touch! So it's back to the workshop in the snow! With lovely lanterns all aglow! He he! Ha ho! He he he ha ha ho!
INFO:NAMEHelloWell now, if you're not the comeliest lass I've ever laid eyes on. Come here, and let Big Erich keep you warm.
INFO:NAMEHelloKeep your distance, friend, if you want to keep your head.
INFO:NAMEHelloThish is the besht mead hall anywhere, friend. You'll not find better in Shkyrim itshelf.
INFO:NAMEHelloWelcome to Thirsk, friend! You should speak to Skjoldr Wolf-Runner. He is the chieftain of this hall, and wishes to meet all new arrivals.
INFO:NAMEHelloOur mead ish the nectar of Shor himshelf, imported all the way from Shkyrim!
INFO:NAMEHelloAll hail the chieftain of Thirsk! Slayer of the Udyrfrykte! May the mead flow forever!
INFO:NAMEHelloThirsk is closed, and without a chieftain. These are sad times.
INFO:NAMEHelloWatch yourself near Erich, friend. He's a swine of a man. It's too bad he's my clan brother....
INFO:NAMEHelloHave you found it? Have you found the entrance to Sovngarde?
INFO:NAMEHelloTo Sovngarde!
INFO:NAMEHelloOur dark business is complete. Erna is dead! Hahahahahahahaha!
INFO:NAMEHelloMy husband is mine, do you understand me? Mine! That harlot Erna will pay!
INFO:NAMEHelloOddfrid tells me things, friend. Secret things.
INFO:NAMEHelloThey've taken my Oddfrid. My sweet, dear Oddfrid....
INFO:NAMEHelloThe forces of darkness are mine to command! All shall bow before the terrible power of Tymvaul the Dark!
INFO:NAMEHelloMy son.... My poor son.... Please, please help a sad old man.
INFO:NAMEHelloThe creatures have gone, and the lands are whole. Surely the All-Maker is pleased.
INFO:NAMEHelloThe Ristaag is complete. Praise be to the All-Maker.
INFO:NAMEHelloGreetings, Blodskaal. You and I must speak of the Ristaag.
INFO:NAMEHelloYou are not welcome here while you follow the path of the beast.
INFO:NAMEHelloI know you have been infected by these werewolves.
INFO:NAMEHelloI've only just arrived, and to this horror.
INFO:NAMEHelloTravel back to the Skaal village. I will meet you there soon.
INFO:NAMEHelloWhat of Aesliip, my friend?
INFO:NAMEHelloAh...you've arrived. These are strange times, my friend.
INFO:NAMEHelloHello again, friend. What may I do for you?
INFO:NAMEHelloYou were to perform the Ritual of the Gifts. I hope your way has been easy.
INFO:NAMEHelloGreetings to you, wanderer. Why have you returned to our village?
INFO:NAMEHelloYou have returned. I would hear of your journey.
INFO:NAMEHelloIt is an honor, Blodskaal.
INFO:NAMEHelloThe Skaal will endure.
INFO:NAMEHelloMy greetings to you, wanderer.
INFO:NAMEHelloWhat can this smith do for you? Armor, weapons? Some conversation?
INFO:NAMEHelloI have nothing to say. My time is done.
INFO:NAMEHelloYou know my crime. Get on with your job.
INFO:NAMEHelloYes? I understand you are investigating Engar Ice-Mane's theft.
INFO:NAMEHelloYou have cleared my husband's name. What can I do for you?
INFO:NAMEHelloYou are the one who is to investigate a crime that has been blamed on my husband. How may I help you?
INFO:NAMEHelloNo time for talk. The Hunt has begun!
INFO:NAMEHelloLet us fight through to the end.
INFO:NAMEHelloThis place! It is fit for a warrior like Heart-Fang!
INFO:NAMEHelloYou've returned from the lake! I trust you completed your task.
INFO:NAMEHelloYou are to prove your strength as a warrior of the Skaal.
INFO:NAMEHelloYou have done well, showing your loyalty and wisdom
INFO:NAMEHelloYou were to investigate a crime. Have you done this?
INFO:NAMEHelloYou have shown your loyalty to the Skaal.
INFO:NAMEHelloYou were told to perform the rituals needed to restore the power of the Skaal. What have you done?
INFO:NAMEHelloI was trying to explain to you, outlander, that you have much to atone for.
INFO:NAMEHelloWhat do you want, stranger? Why are you among the Skaal?
INFO:NAMEHelloThere is no more to say to you, stranger. The Skaal wish you no harm, but you are not welcome here.
INFO:NAMEHelloYou've returned to our village, outlander. What is your business here?
INFO:NAMEHelloWhat can Long-Tooth do for you?
INFO:NAMEHelloThe Spirit Bear is dead, and the Ristaag is nearly complete.
INFO:NAMEHelloYou and I must continue the Ristaag.
INFO:NAMEHelloShhh...we must hunt carefully and quietly. There is no time to talk.
INFO:NAMEHelloCome back at nightfall, my friend. We will perform the Ristaag.
INFO:NAMEHelloGreetings, Blodskaal. Korst Wind-Eye has told me much about you.
INFO:NAMEHelloStay with Long-Tooth, Blodskaal. The Ristaag must be completed.
INFO:NAMEHelloWe must complete the Ristaag. The All-Maker demands this.
INFO:NAMEHelloYou have cleared my name and restored my honor. What can I do for you, my friend?
INFO:NAMEHelloYou, who are to be my judge, what would you ask of me?
INFO:NAMEHelloI am glad to see you alive!
INFO:NAMEHelloIt is good to see you again, friend.
INFO:NAMEHelloI will wait here and defend this gate.
INFO:NAMEHelloBe strong, my friend. You will persevere.
INFO:NAMEHelloWe must find our way through this maze.
INFO:NAMEHelloThis place is not of this world. I fear for our lives.
INFO:NAMEHelloHave you found more information on the weapons being smuggled from the Fort?
INFO:NAMEHelloI asked you to investigate why the morale has been low in the fort. Have you learned anything?
INFO:NAMEHelloBe strong, my friend. You will persevere.
INFO:NAMEHelloThis place is not of this world. I fear for our lives.
INFO:NAMEHelloHave you found more information on the weapons being smuggled from the Fort?
INFO:NAMEHelloJust another of life's little disappointments...
INFO:NAMEHelloAh, well. Duty calls.
INFO:NAMEHelloYes? What can I do for you? I am Captain Falx Carius, commander of Fort Frostmoth.
INFO:NAMEHelloStuck here. Forever. I'll die.
INFO:NAMEHelloYes? What can this humble priest do for you?
INFO:NAMEHelloI got nothing more to say.
INFO:NAMEHelloWhat is it you want?
INFO:NAMEHelloYou've got to find the Captain! The fort needs him!
INFO:NAMEHelloYou're back. And just in time!
INFO:NAMEHelloWe gotta find these guys. And smash 'em. Smash 'em good.
INFO:NAMEHelloCap'n said you'd be by. I'm supposed to assist you with something?
INFO:NAMEHelloAll is well here at Fort Frostmoth.
INFO:NAMEHelloWe must find Captain Carius. This place will fall to shambles without him.
INFO:NAMEHelloThank the gods you've returned!
INFO:NAMEHelloLet us ferret out this ring of smugglers.
INFO:NAMEHelloCaptain Carius mentioned that you might come to speak with me. How may I assist you?
INFO:NAMEHelloI'll be gone soon. I promise you that.
INFO:NAMEHelloHave you come for Stalhrim weapons, friend?
INFO:NAMEHelloSpeak to Graring.
INFO:NAMEHelloYou have no business being here, stranger. Leave now.
INFO:NAMEHelloHave you come for Stalhrim armor, friend?
INFO:NAMEHelloSpeak to Graring.
INFO:NAMEHelloBegone, stranger.
INFO:NAMEHelloWhat is it, friend?
INFO:NAMEHelloWe'll have no dealings with the likes of you. Begone.
INFO:NAMEHelloLook, I said I'll leave. Just stay away from me, will you?
INFO:NAMEHelloYou'll not infect me with your Devilry! I am here to defend Nature, and I'll do so at any cost! Now begone!
INFO:NAMEHelloLet's get a move on.
INFO:NAMEHelloYou chose Falco. Fine. Just leaves more for me.
INFO:NAMEHelloWithout me, it all falls to pieces.
INFO:NAMEHelloOnce more, with feeling...
INFO:NAMEHelloWhat they don't know won't hurt them.
INFO:NAMEHelloThe Company does well, we get rich, and everyone is happy.
INFO:NAMEHelloWe'll whip this island into shape, and make it pay.
INFO:NAMEHelloWe'll show 'em how it's done.
INFO:NAMEHelloOne hand washes the other.
INFO:NAMEHelloYou scratch my back? I'll scratch yours.
INFO:NAMEHelloTime is money. Let's get moving here.
INFO:NAMEHelloBetter. Just stick with it, and we'll all get rich.
INFO:NAMEHelloDon't bother me with trivial details. Know what's important, and do it right the first time.
INFO:NAMEHelloI can't believe it. Can't anyone do anything right?
INFO:NAMEHelloWho cares about Nord crackpots? We got a lot to do here.
INFO:NAMEHelloAbout time.
INFO:NAMEHelloWhat is it?
INFO:NAMEHelloYou're with Carnius now. I'm sorry, but it was your choice.
INFO:NAMEHelloWell, it couldn't get worse... Could it?
INFO:NAMEHelloIf it's not one thing, it's another.
INFO:NAMEHelloDon't know what I'd do without you.
INFO:NAMEHelloYou're a lifesaver.
INFO:NAMEHelloBetween us, we just might pull this off.
INFO:NAMEHelloNo rest for the weary.
INFO:NAMEHelloWhat next?
INFO:NAMEHelloYOU'RE not the problem. You're doing fine... thank the Gods.
INFO:NAMEHelloIt's always something, isn't it?
INFO:NAMEHelloOkay. The supply ship is fine. What else can go wrong?
INFO:NAMEHelloDecisions are good. But good decisions are better.
INFO:NAMEHelloToo bad about the ship. Not your fault, though.
INFO:NAMEHelloHroldar is gone, but we have other problems.
INFO:NAMEHelloGood work with the ebony. Keep it up.
INFO:NAMEHelloHello! Are you here on assignment, or did you just stop by?
INFO:NAMEHelloSo, Carnius talked you into joining this little venture, did he?
INFO:NAMEHelloI'm sorry, but I'm here on official business, and I don't have time to chat.
INFO:NAMEHelloMay I help you?
INFO:NAMEHelloI.... I'm taking care of the supplies. Just keep your distance, all right?
INFO:NAMEHelloWell now. Have they finally sent someone to deliver the extra payment I requested?
INFO:NAMEHelloWell, if it isn't you again. I daresay you're one of the nicest people I met, and that's saying quite a lot.
INFO:NAMEHelloGet them away, get them away! The horrid things!
INFO:NAMEHelloRaven Rock, the jewel of Solstheim.... For whatever that's worth.
INFO:NAMEHelloAnother day, another hundred piles of ore.
INFO:NAMEHelloAnother day, another hundred piles of ore.
INFO:NAMEHelloMy lungs must be as black as these rocks by now.
INFO:NAMEHelloMay your ore be pure, and your profits large.
INFO:NAMEHelloI'm listening; go ahead.
INFO:NAMEHelloPlease do something about my poor husband!
INFO:NAMEHelloI'm listening; go ahead.
INFO:NAMEHelloYes? Did you want something?
INFO:NAMEHelloUh... there's a perfectly good explanation for this, I assure you...
INFO:NAMEHelloMay your ore be pure, and your profits large.
INFO:NAMEHelloThe company's work is never done, friend.
INFO:NAMEHelloThis place isn't much, but I've forged the best of weapons with less.
INFO:NAMEHelloHere to choose from our incredibly limited selection? What'll it be?
INFO:NAMEHelloSo old.... So weary.
INFO:NAMEHelloNow you die.
INFO:NAMEHelloSo old.... So weary.
INFO:NAMEHelloKeep moving.
INFO:NAMEHH_AshlanderEbonyHouse Hlaalu: Ashlander Ebony
INFO:NAMEHH_AshlanderEbonyEdryno Arethi asked me to go to the Zainab camp and make sure they only sell ebony through House Hlaalu.
INFO:NAMEHH_AshlanderEbonyEdryno Arethi thanked me for negotiating with the Zainab.
INFO:NAMEHH_AshlanderEbonyI told Edryon Arethi that the Zainab would not deal with me since I killed one of them.
INFO:NAMEHH_BankCourierHouse Hlaalu: Bank Courier
INFO:NAMEHH_BankCourierEdryno Arethi wants me to deliver sealed orders to Treasurer Baren Alen in the Hlaalu Vaults in Vivec. The vaults are part of the treasury, which is in the top level of the Hlaalu Waistworks on the north side.
INFO:NAMEHH_BankCourierEdryno Arethi thanked me for delivering the sealed orders.
INFO:NAMEHH_BankFraudHouse Hlaalu: Sealed Orders
INFO:NAMEHH_BankFraudCrassius Curio asked me to speak with Odral Helvi in Caldera.
INFO:NAMEHH_BankFraudOdral Helvi thanked me for delivering the orders.
INFO:NAMEHH_BankFraudOdral Helvi was angry with me for not delivering the orders to Tenisi Lladri as he asked.
INFO:NAMEHH_BeroSupportHouse Hlaalu: Bero's Support
INFO:NAMEHH_BeroSupportCrassius told me that I should get the support of another Hlaalu Councilman. I should try and find Dram Bero in Vivec and get his support.
INFO:NAMEHH_BeroSupportDram Bero agreed to give me his support on the council.
INFO:NAMEHH_BeroSupportI killed Dram Bero's champion, Garding the Bold.
INFO:NAMEHH_BuriedTreasureHouse Hlaalu: Murudius Flaeus's Debt
INFO:NAMEHH_BuriedTreasureEdryno Arethi told me that Murudius Flaeus owes a Hlaalu noble over 800 gold. I must get the 800 gold from Murudius Flaeus in Hla Oad and return it to Edryno Arethi.
INFO:NAMEHH_BuriedTreasureEdryno Arethi thanked me for getting the 800 gold from Murudius Flaeus.
INFO:NAMEHH_BuriedTreasureEdryno Arethi thanked me for killing Murudius Flaeus as an example for others.
INFO:NAMEHH_CaptureSpyHouse Hlaalu: The Caldera Spy
INFO:NAMEHH_CaptureSpyOdral Helvi told me that a spy has been stealing documents from Caldera. He asked me to find out who has been stealing the documents.
INFO:NAMEHH_CaptureSpyOdral Helvi thanked me for returning the documents.
INFO:NAMEHH_CaptureSpyOdral Helvi thanked me for reporting Elmussa Damori.
INFO:NAMEHH_CaptureSpyOdral Helvi thanked me for killing Elmussa Damori.
INFO:NAMEHH_CrassiusHouse Hlaalu: An Admiring Sponsor
INFO:NAMEHH_CrassiusCrassius Curio agree to be my sponsor, but he wants me to take my clothes off.
INFO:NAMEHH_CrassiusI took my clothes off for Crassius Curio and he is now my sponsor in House Hlaalu.
INFO:NAMEHH_DestroyIndarysManorHouse Hlaalu: Kill Banden Indarys
INFO:NAMEHH_DestroyIndarysManorCrassius Curio asked me to kill the Redoran Lord Banden Indarys at the Redoran Stronghold of Indarys Manor which is on the road between Ald'ruhn and Maar Gan.
INFO:NAMEHH_DestroyIndarysManorCrassius Curio thanked me for killing Banden Indarys.
INFO:NAMEHH_DestroyTelUvirithHouse Hlaalu: Kill Reynel Uvirith
INFO:NAMEHH_DestroyTelUvirithCrassius Curio asked me to kill Reynel Uvirith, the Telvanni Sorcerer who lives in the Telvanni Stronghold of Tel Uvirith which is in the ashlands due west of Tel Fyr.
INFO:NAMEHH_DestroyTelUvirithCrassius Curio thanked me for killing Reynel Uvirith.
INFO:NAMEHH_DisguisedArmorHouse Hlaalu: Disguise
INFO:NAMEHH_DisguisedArmorNileno Dorvayn asked me to disguise myself as the deceased Redoran Felsen Sethandus. While disguised I should get a package from Neminda in Ald'ruhn by using the code phrase "Orphan of Arnesia."
INFO:NAMEHH_DisguisedArmorI delivered the scroll I got from Neminda to Nileno Dorvayn.
INFO:NAMEHH_DisguisedArmorI forgot to wear the helm when talking to Neminda and now she knows who I am.
INFO:NAMEHH_DisguisedArmorNileno Dorvayn told me she didn't want Neminda killed.
INFO:NAMEHH_EbonyDeliveryHouse Hlaalu: Shipment of Ebony
INFO:NAMEHH_EbonyDeliveryOdral Helvi asked me to deliver five pieces of raw ebony to Drinar Varyon in Ald'ruhn.
INFO:NAMEHH_EbonyDeliveryOdral Helvi thanked me for delivering the ebony.
INFO:NAMEHH_EbonyDeliveryCrassius Curio thanked me for delivering the ebony to Segunivus Mantedius and getting Odral Helvi arrested.
INFO:NAMEHH_EggMineHouse Hlaalu: Inanius Egg Mine
INFO:NAMEHH_EggMineNileno Dorvayn wants me to kill the queen in the Inanius egg mine, which is just across the mountains from Suran. The entrance of the eggmine faces the mountains.
INFO:NAMEHH_EggMineNileno Dorvayn thanked me for killing the queen in the Inanius egg mine.
INFO:NAMEHH_EggMineAvon Oran paid me 1000 gold to stay out of the Inanius egg mine. I should return to Nileno Dorvayn and tell her what happened.
INFO:NAMEHH_EggMineI took Avon Oran's gold and killed the kwama queen in the Inanius egg mine anyway. Nileno Dorvayn paid me another 500 gold for the job.
INFO:NAMEHH_EscortMerchantHouse Hlaalu: Escort Tarvyn Faren
INFO:NAMEHH_EscortMerchantEdryno Arethi asked me to escort the trader Tarvyn Faren from the North Landing here in Vivec to Pelagiad.
INFO:NAMEHH_EscortMerchantEdryno Arethi thanked me for escorting Tarvyn Faren to Pelagiad.
INFO:NAMEHH_GuardMerchantHouse Hlaalu: Guard Ralen Tilvur
INFO:NAMEHH_GuardMerchantEdryno Arethi told me that Ralen Tilvur's shop in Vivec's Foreign Quarter Plaza has been robbed three nights in a row. I must go to Ralen Tilvur's shop and kill any thieves that arrive.
INFO:NAMEHH_GuardMerchantEdryno Arethi thanked me for killing the thief that was stealing from Ralen Tilvur.
INFO:NAMEHH_GuardMerchantI told Edryno Arethi that Ralen Tilvur was dead.
INFO:NAMEHH_IndEsp1House Hlaalu: Alchemical Formulas
INFO:NAMEHH_IndEsp1Nileno Dorvayn asked me to steal the alchemical formulas of Aurane Frernis whose shop is in the Market Canton in Vivec.
INFO:NAMEHH_IndEsp1I gave Aurane Frernis' formulas to Nileno Dorvayn.
INFO:NAMEHH_IndEsp1I told Nileno Dorvayn that I killed Aurane Frernis.
INFO:NAMEHH_IndEsp2House Hlaalu: Guar Hide Squeeze
INFO:NAMEHH_IndEsp2Nileno Dorvayn wants me to convince Rolasa Oren in Vivec's Market Canton to stop buying House Redoran guar hides.
INFO:NAMEHH_IndEsp2Nileno Dorvayn thanked me for helping House Hlaalu's guar herders.
INFO:NAMEHH_IndEsp2I killed the alchemist Rolasa Oren, and Nileno Dorvayn was not pleased.
INFO:NAMEHH_IndEsp2I told Nileno Dorvayn that Rolasa Oren was dead.
INFO:NAMEHH_IndEsp3House Hlaalu: Delivery for Bivale Teneran
INFO:NAMEHH_IndEsp3Nileno Dorvayn asked me to deliver new orders to a spy in Ald'ruhn, Bivale Teneran.
INFO:NAMEHH_IndEsp3Nileno Dorvayn thanked me for delivering new orders to Bivale Teneran.
INFO:NAMEHH_IndEsp4House Hlaalu: Epony Trade
INFO:NAMEHH_IndEsp4The East Empire Company threatened to buy ebony from House Redoran unless House Hlaalu lowers prices. I must convince Canctunian Ponius at the East Empire Company in Ebonheart to buy ebony only from House Hlaalu, or I must shut down Sudanit mine.
INFO:NAMEHH_IndEsp4Nileno Dorvayn thanked me for persuading Canctunian Ponius.
INFO:NAMEHH_IndEsp4Nileno Dorvayn thanked me for shutting down Sudanit Mine.
INFO:NAMEHH_LiteracyCampaignHouse Hlaalu: Literacy Campaign
INFO:NAMEHH_LiteracyCampaignIlmeni Dren asked me to find copies of "Annotated Anuad" and "ABCs for Barbarians" and deliver them to Vala Catraso in the Ald'ruhn Guild of Mages.
INFO:NAMEHH_LiteracyCampaignIlmeni Dren thanked me for helping with the Empire's literacy campaign.
INFO:NAMEHH_NordSmugglersHouse Hlaalu: Velfred the Outlaw
INFO:NAMEHH_NordSmugglersCrassius Curio has heard that an outlaw named Velfred has been smuggling goods. I must find Velfred and put an end to his smuggling operation.
INFO:NAMEHH_NordSmugglersCrassius Curio thanked me for killing Velfred.
INFO:NAMEHH_OdirniranHouse Hlaalu: Telvanni at Odirniran
INFO:NAMEHH_OdirniranEdryno Arethi asked me to secure Odirniran for House Hlaalu. I should go there and speak with any survivors. If there are no survivors, I should find and kill the Telvanni responsible.
INFO:NAMEHH_OdirniranEdryno Arethi thanked me for securing Odirniran.
INFO:NAMEHH_RentCollectorHouse Hlaalu :Rent and Taxes
INFO:NAMEHH_RentCollectorOdral Helvi asked me to collect 50 gold in rent and taxes from Manat Varnan-Adda and Llovyn Andus. If they refuse to pay the rent, I should kill them. I can get to Manat's farm by going west out of Suran and following the path across the isthmus, and keep to the left. Llovyn's farm is further on the road west, just past the Dren plantation.
INFO:NAMEHH_RentCollectorOdral Helvi thanked me for collecting the rent from the farmers.
INFO:NAMEHH_RentCollectorOdral Helvi thanked me for killing the farmers.
INFO:NAMEHH_ReplaceDocsHouse Hlaalu: Erroneous Documents
INFO:NAMEHH_ReplaceDocsOdral Helvi wants me to replace a scroll in the Hlaalu Records in Vivec. The Records are part of the treasury, which is in the top level of the Hlaalu Waistworks on the north side. I should put the scroll in the chest of Ascadian land deeds.
INFO:NAMEHH_ReplaceDocsI told Odral Helvi that I replaced the documents as he asked.
INFO:NAMEHH_RetaliationHouse Hlaalu: The Death of Ralen Hlaalo
INFO:NAMEHH_RetaliationI found the body of Ralen Hlaalo.
INFO:NAMEHH_RetaliationI killed Nine-Toes and reported back to Nileno Dorvayn.
INFO:NAMEHH_RetaliationI killed Thanelen Velas and reported back to Nileno Dorvayn.
INFO:NAMEHH_RetaliationI killed both Nine-Toes and Thanelen Velas and reported back to Nileno Dorvayn.
INFO:NAMEHH_RetaliationEven though I don't belong to House Hlaalu, Nileno Dorvayn rewarded me for finding Ralen Hlaalo's murderer.
INFO:NAMEHH_RetaliationNileno Dorvayn thanked me for killing Thanelen Velas for Larrius Varro. Apparently Thanelen was the murderer of Ralen Hlaalo.
INFO:NAMEHH_StrongholdHouse Hlaalu: Stronghold
INFO:NAMEHH_StrongholdIn order to advance further, I must strengthen House Hlaalu by building a stronghold. I should go to the House Hlaalu Council Hall in Balmora and speak with the stronghold builder, Dondos Driler.
INFO:NAMEHH_StrongholdThe first stage of my stronghold should be complete by today.
INFO:NAMEHH_StrongholdThe final stage of my stronghold should be complete.
INFO:NAMEHH_SunkenTreasureHouse Hlaalu: The Shipwreck 'Prelude'
INFO:NAMEHH_SunkenTreasureEdryno Arethi knows that the ship Prelude sunk east of Bal Fell. She believes it lies two or three islands due east of Bal Fell. I must find the Daedric Wakizashi that sunk with that ship and return it to Edryno Arethi.
INFO:NAMEHH_SunkenTreasureEdryno Arethi thanked me for returning the Daedric Wakizashi.
INFO:NAMEHH_TheExterminatorHouse Hlaalu: Exterminator
INFO:NAMEHH_TheExterminatorEdryno Arethi told me that Yngling Half-Troll raises game rats for the Arena. A competitor has placed diseased rats among Yngling's game rats. I must go to Yngling Manor in the St. Olms Plaza and kill the diseased rats, but spare the prized game rats.
INFO:NAMEHH_TheExterminatorEdryno Arethi thanked me for killing the diseased rats in Yngling Manor.
INFO:NAMEHH_TheExterminatorI told Edryno Arethi that Yngling Half-Troll is dead.
INFO:NAMEHH_TwinLamps1House Hlaalu: The Twin Lamps
INFO:NAMEHH_TwinLamps1I was told that the Twin Lamps are an anti-slavery organization. If I am asked "Have you seen the Twin Lamps?" I should say "They light the way to freedom."
INFO:NAMEHH_TwinLamps1Ilmeni Dren thanked me for helping the Arvel family in Ald Velothi.
INFO:NAMEHH_TwinLamps3House Hlaalu: Free Hides-His-Foot
INFO:NAMEHH_TwinLamps3Ilmeni Dren asked me to free Hides-His-Foot from the Dren Plantation.
INFO:NAMEHH_TwinLamps3Ilmeni Dren thanked me for freeing Hides-His-Foot.
INFO:NAMEHH_WinCamonnaHouse Hlaalu: Dealing with Orvas Dren
INFO:NAMEHH_WinCamonnaHides-His-Foot told me that Orvas Dren has a hidden room in his manor which has evidence that might persuade Orvas Dren. Nalvilie Saren has a key to this room.
INFO:NAMEHH_WinCamonnaDuke Dren thanked me for sparing his brother's life and granted me the rank of Grandmaster in House Hlaalu.
INFO:NAMEHH_WinCamonnaDuke Dren was disappointed that I killed Orvas Dren, but he agreed that it was necessary. I am now the Grandmaster of House Hlaalu.
INFO:NAMEHH_WinSaryoniHouse Hlaalu: Control the Ordinators
INFO:NAMEHH_WinSaryoniDuke Dren asked me to speak with Archcanon Tholer Saryoni at the High Fane in Vivec and persuade him to control Berel Sala's Ordinators.
INFO:NAMEHH_WinSaryoniDuke Dren thanked me for persuading Archcanon Tholer Saryoni to curb the worst of the Ordinators' zeal.
INFO:NAMEhire an explorerI need you to investigate Solstheim's ancient sites. Burial barrows, standing stones, that sort of thing. Who knows what information they hold? Here's 200 gold for traveling expenses, equipment, or whatever else you may need. If you find any solid evidence of the Falmer's existence, bring it back to me here.
INFO:NAMEhire an explorerWell, that IS disappointing. You listened so intently to my tale, I thought for sure you'd want to help me. Oh well. If you change your mind, the job is open. Unless, of course, I find another interested party. Good day, %PCName.
INFO:NAMEhire an explorerListen, %PCName.... You seem an able sort. And you did listen politely to my ramblings! Would you be interested in helping me with my research? I need someone to do a bit of exploring and investigating. I'll pay you, of course, with some gold up front. Are you interested?
INFO:NAMEhire an explorerI've already hired an explorer -- you. Now please get going. I'm anxious to know what evidence you might find.
INFO:NAMEhire guardsIt's already been addressed, %PCRank. Any more guards hired now, and it'll just mean that much more carnage in the long run.
INFO:NAMEhire guardsThree of them volunteered? The poor fools.... So be it. I'll see to it that they're outfitted immediately. Come back in a few days, and I'll have something extra special for you.
INFO:NAMEhire guardsTwo of them volunteered? Falco's ridiculous optimism has not poisoned them all, I see. So be it. I'll see to it that they're outfitted immediately. Come back in a few days, and I'll have something extra special for you.
INFO:NAMEhire guardsTwo of them volunteered? Falco's ridiculous optimism has not poisoned them all, I see. So be it. I'll see to it that they're outfitted immediately. Come back in a few days, and I'll have something extra special for you.
INFO:NAMEhire guardsTwo of them volunteered? Falco's ridiculous optimism has not poisoned them all, I see. So be it. I'll see to it that they're outfitted immediately. Come back in a few days, and I'll have something extra special for you.
INFO:NAMEhire guardsOnly one volunteer? Perhaps they are not all as stupid as I'd assumed. Nevertheless, I will see to it that our guard friend get equipment and orders immediately. Come back in a few days, and I'll have something extra special for you.
INFO:NAMEhire guardsOnly one volunteer? Perhaps they are not all as stupid as I'd assumed. Nevertheless, I will see to it that our guard friend get equipment and orders immediately. Come back in a few days, and I'll have something extra special for you.
INFO:NAMEhire guardsOnly one volunteer? Perhaps they are not all as stupid as I'd assumed. Nevertheless, I will see to it that our guard friend get equipment and orders immediately. Come back in a few days, and I'll have something extra special for you.
INFO:NAMEhire guardsWho's it going to be, then?
INFO:NAMEhire guardsWho's it going to be, then?
INFO:NAMEhire guardsWho's it going to be, then?
INFO:NAMEhire guardsWho's it going to be, then?
INFO:NAMEhire guardsWho's it going to be, then?
INFO:NAMEhire guardsWho's it going to be, then?
INFO:NAMEhire guardsWho's it going to be, then?
INFO:NAMEhire guardsYou haven't found anyone? I find that impossible to believe. Get back out there and keep looking.
INFO:NAMEhire guardsVery well, but don't dawdle. Find out who's willing soon.
INFO:NAMEhire guardsWell, have you found anyone to take up the positions?
INFO:NAMEhire guardsPersonally, I couldn't care if they all dropped dead tomorrow. But the investors are becoming nervous, and I'm not quite ready for them to pull out of the venture just yet. So you're going to poll the colonists and see if any are willing to volunteer. It'll look better that way, don't you think? Return to me when you've found some willing to take the job.
INFO:NAMEhire guardsIt's already been taken care of, from what I heard.
INFO:NAMEhire guardsOh, you're silly. Hee hee! Why would I ever do something like that? With all these big, strong men here, I'm sure they can take care of it.
INFO:NAMEhire guardsOh, no. I have Seler to look after. And I don't think I'm really suited for that sort of thing, do you?
INFO:NAMEhire guardsNot over your dead body.
INFO:NAMEhire guardsI'm an old man. I'd be of no use to you.
INFO:NAMEhire guardsHa ha! No.
INFO:NAMEhire guardsYou want me to guard this place? No, I don't think so. Sorry.
INFO:NAMEhire guardsGood luck with that. I'm afraid you won't see me volunteering. I have enough to do, thank you very much.
INFO:NAMEhire guardsI've already accepted the opportunity, %PCName.
INFO:NAMEhire guardsSo you're looking for volunteers? I've never been one to turn down an offer. It's gotten me this far, and maybe now I can go even farther. Sure, I'll accept.
INFO:NAMEhire guardsYes, like I told you, I'll do it.
INFO:NAMEhire guardsThis is interesting news. I was just telling someone the other day that someone needs to make sure his place is safe. Looks like I'll get a chance to put my money where my mouth is, eh? I'll do it.
INFO:NAMEhire guardsI've already said I'll do it. What else do you want me to say?
INFO:NAMEhire guardsReally? I've got to admit, this mining stuff isn't really for me. It's not that I mind hard work, but I'm just not enjoying it. There's nothing to lose, right? Sure, I'll give it a try.
INFO:NAMEhire guardsThat's Carnius' problem. Not mine.
INFO:NAMEhire guardsYou've already taken care of it, %PCName.
INFO:NAMEhire guardsThree of them have volunteered? Excellent! I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName.
INFO:NAMEhire guardsTwo of them have volunteered? Well, that's good.! I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName.
INFO:NAMEhire guardsTwo of them have volunteered? Well, that's good.! I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName.
INFO:NAMEhire guardsTwo of them have volunteered? Well, that's good.! I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName.
INFO:NAMEhire guardsOnly one volunteer? That's disappointing. Ah, well. I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName.
INFO:NAMEhire guardsOnly one volunteer? That's disappointing. Ah, well. I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName.
INFO:NAMEhire guardsOnly one volunteer? That's disappointing. Ah, well. I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName.
INFO:NAMEhire guardsVery well. Let me know when you've finished polling the colonists.
INFO:NAMEhire guardsGood. Who do we have available?
INFO:NAMEhire guardsGood. Who do we have available?
INFO:NAMEhire guardsGood. Who do we have available?
INFO:NAMEhire guardsGood. Who do we have available?
INFO:NAMEhire guardsGood. Who do we have available?
INFO:NAMEhire guardsGood. Who do we have available?
INFO:NAMEhire guardsGood. Who do we have available?
INFO:NAMEhire guardsYou haven't found anyone? There must be someone willing to take on guard duty. You'll have to search a little harder, %PCName.
INFO:NAMEhire guardsHave you finished, or are you going to keep looking for colonists willing to act as guards?
INFO:NAMEhire guardsI think it's only fair that others take up the responsibility, but it's not something I would be willing to order any of them to do. I'd like to see if there are any volunteers first. Ask around, and see if any of the colonists would be interested. Let me know if you find any.
INFO:NAMEhire guardsThere's no need to hire more guards, %PCName.
INFO:NAMEhis saberI can't believe you killed him....
INFO:NAMEhis saberHow did you.... but where... so it's true? He's dead? You don't mean to tell me that you.... I mean, you didn't.... you didn't KILL him, did you? Okay, listen. Maybe I made a bit of a mistake, all right? How about I just take the ship and deliver the ore, and we won't have any sort of problem at all. Just... just don't hurt me. Look, I'm going now, see?
INFO:NAMEhis saberWhat, you're going to try and tell me you have it? Sure, it's easy to talk. A guy like Elberoth, though. He wouldn't just SAY he had his saber. He'd SHOW you he had it. And a guy looking at Elberoth holding his saber? He'd understand things pretty good, or he'd be REAL sorry.
INFO:NAMEhis saberAye, I'd recognize his sword anywhere, if I saw it. What's it to you?
INFO:NAMEhis saberI already gave it to you, %PCName. What, did you lose it? It's not like it was worth much. At least, not to anyone but Elberoth, and he certainly won't be needing it again.
INFO:NAMEhis saberIt certainly came in handy. Now that I think of it, though, I don't really have much of a use for it. Here, you take it. Not like it's worth much of anything, but odds are you'd be more likely to use it than I ever will.
INFO:NAMEHitRoar!
INFO:NAMEHitGrowl!
INFO:NAMEHitGrrrr!
INFO:NAMEHitUnngh!
INFO:NAMEhorkersTheir death is a terrible thing.
INFO:NAMEhorkersI've heard that dead ones are being seen all over the island. What could be the cause of this?
INFO:NAMEhorkersAnother of the All-Maker's wondrous creations. These creatures provide a great deal for our people. They are strong swimmers and fierce fighters, on land and in the sea.
INFO:NAMEhorkersI heard a story once about a guard who used to be stationed here who was out for a swim and had a horker chase him out of the water all the way back to the Fort. They say the guards mistook him for one of them crazy berserkers roaming the wilderness and they accidentally killed him.
INFO:NAMEhorkersOdd beasts. Seem fairly docile, but they can be vicious if provoked.
INFO:NAMEhorkersStrange creatures, Horkers. Their tusks are unlike anything I've ever seen.
INFO:NAMEhorkersI heard a story once about a guard at Fort Frostmoth who was out for a swim and had a horker chase him out of the water all the way back to the Fort. The fool left his armor by the shore so the other guards mistook him for one of them berserkers and they almost killed him!
INFO:NAMEhorkersStrange creatures, horkers. Did you know they can walk on land AND swim in the water?
INFO:NAMEHroldar the StrangeSettled for good, is he? I assure you, no tricks this time. He's dead and gone, as he should be.
INFO:NAMEHroldar the StrangeClever little trick, that ring I gave him. Certainly looked like you killed him, didn't it? But it set such a wonderful precedent. Really helped to motivate the workers, I think.
INFO:NAMEHroldar the StrangeYes, yes. Fine job. Let's move on to other things.
INFO:NAMEHroldar the StrangeThe matter is settled, is it not? Then stop bringing it up.
INFO:NAMEHroldar the StrangeHave you completed your assignment? If not, I suggest you resolve the situation with Falco immediately.
INFO:NAMEHroldar the StrangeLet me guess. Falco has come up with some ridiculous solution to the problem that's more trouble than it's worth. We don't need these kind of setbacks; the colony is too important. If he won't move, and you can't convince him to move, then kill him. I've found that killing anyone who gets in your way is a very effective deterrent for those that would cause problems.
INFO:NAMEHroldar the StrangeJust leave me alone, okay?
INFO:NAMEHroldar the StrangeDo you dare to mock Hroldar, the messenger of Nature herself? Then you too shall fall in the coming storm that shall wipe this land clean of your pestilence!
INFO:NAMEHroldar the StrangeI hope you're not proud of what you did...
INFO:NAMEHroldar the StrangeThank you for taking care of him, %PCName.
INFO:NAMEHroldar the StrangeI hope you're not proud of what you did...
INFO:NAMEHroldar the StrangeThank you for taking care of him, %PCName.
INFO:NAMEHroldar the StrangeDid you get rid of him?
INFO:NAMEHroldar the StrangeI have no idea where he came from. It wasn't a problem until now. Annoying, yes, but nothing that kept us from getting our work done. I want him out of here before he starts spooking the men.
INFO:NAMEHroldar the StrangeHaven't seen him lately. Guess all that talk of a curse was just talk.
INFO:NAMEHroldar the StrangeHe's a pain, all right. It's gotten to the point where we don't even listen to his ramblings anymore. Strange how you can just tune a person out like that, if he's annoying enough.
INFO:NAMEHrothmund's BarrowHrothmund's Barrow is a grave...well...crypt. It is said to lie...that is, the barrow is at the eye...of the wolf. There's a formation, you see. Rock...ice...that sort of thing. Shaped like a wolf...the wolf that killed Hrothmund! He's said to be um....entombed...at the wolf's eye. It's only visible from the sky...or, well...an airship. That's why I...built it. Build the airship, hire the crew, they find the barrow and recover the amulet. Then they bring it to me! Perfect plan, I thought....
INFO:NAMEHrothmund's BarrowIt's a gravesite, you see. Located...situated near...um...well, if the stories are true, and I believe...well, I hope they are...Hrothmund's Barrow is at the eye...eye of the wolf, you see. You can only see the eye...only see the whole wolf, really...from the air! So...if I may say so...the airship was a brilliant idea.
INFO:NAMEHR_ArchmasterHouse Redoran: Duel with Bolvyn Venim
INFO:NAMEHR_ArchmasterAthyn Sarethi told me to meet Bolvyn Venim in a duel. The winner will become the Archmaster of House Redoran.
INFO:NAMEHR_ArchmasterI defeated Bolvyn Venim and am now the Archmaster of House Redoran.
INFO:NAMEHR_ArobarKidnapHouse Redoran: Miner Arobar's Support
INFO:NAMEHR_ArobarKidnapMiner Arobar told me that he would not support me on the Council.
INFO:NAMEHR_ArobarKidnapMiner Arobar thanked me for rescuing his daughter and pledged to support me on the Council.
INFO:NAMEHR_AshimanuMineHouse Redoran: Ashimanu Mine
INFO:NAMEHR_AshimanuMineTheldyn Virith told me that there is some creature loose in the Ashimanu Mine.
INFO:NAMEHR_AshimanuMineTheldyn Virith thanked me for killing the diseased shalk in the Ashimanu Mine.
INFO:NAMEHR_AttackRethanHouse Redoran: Slay Raynasa Rethan
INFO:NAMEHR_AttackRethanFaral Retheran asked me to slay Raynasa Rethan, the Hlaalu noble of Rethan Manor.
INFO:NAMEHR_AttackRethanFaral Retheran thanked me for slaying Raynasa Rethan.
INFO:NAMEHR_AttackUvirithHouse Redoran: Slay Reynel Uvirith
INFO:NAMEHR_AttackUvirithFaral Retheran asked me to slay Reynel Uvirith, the Telvanni wizard of Tel Uvirith.
INFO:NAMEHR_AttackUvirithFaral Retheran thanked me for slaying Reynel Uvirith.
INFO:NAMEHR_BillCollectHouse Redoran: Armor Repair Debts
INFO:NAMEHR_BillCollectTuveso Beleth asked me to get Giras Indaram to pay his armor repair debts.
INFO:NAMEHR_BillCollectTuveso Beleth thanked me for bringing Giras Indaram's debt money to her.
INFO:NAMEHR_CalderaCorruptHouse Redoran: Evidence of Corruption
INFO:NAMEHR_CalderaCorruptGarisa Llethri asked me to bring him evidence of corruption in Caldera.
INFO:NAMEHR_CalderaCorruptI brought the real Caldera record book to Garisa Llethri in Ald'ruhn.
INFO:NAMEHR_CalderaDisruptHouse Redoran: Shut the Mines Down
INFO:NAMEHR_CalderaDisruptGarisa Llethri has asked me to disrupt the ebony mines in Caldera. If I shut the mines down, I will have won Garisa Llethri's support.
INFO:NAMEHR_CalderaDisruptGarisa Llethri thanked me for shutting down the ebony mines in Caldera.
INFO:NAMEHR_ClearSarethiHouse Redoran: Clear Varvur Sarethi's Name
INFO:NAMEHR_ClearSarethiSerjo Athyn Sarethi asked me to clear his son's name. Varvur Sarethi has been charged with the murder of Bralen Carvaren. Perhaps I should start by questioning Varvur Sarethi in Sarethi Manor.
INFO:NAMEHR_ClearSarethiAthyn Sarethi thanked me for clearing his son's name. He suggested that I speak with Lloros Sarano again about the ash statue.
INFO:NAMEHR_ClearSarethiLloros Sarano said that Varvur Sarethi would be cleared of the murder of Bralen Carvaren.
INFO:NAMEHR_CourierHouse Redoran: Deliver Cure Disease Potion
INFO:NAMEHR_CourierNeminda told me to deliver a Potion of Cure Disease to Theldyn Virith in Ald Velothi.
INFO:NAMEHR_CourierI delivered the potion and gave my report to Neminda.
INFO:NAMEHR_CowardDisgraceHouse Redoran: Duel of Honor
INFO:NAMEHR_CowardDisgraceFaral Retheran asked me to convince Rothis Nethan to appear for a duel of honor with Brethas Deras.
INFO:NAMEHR_CowardDisgraceFaral Retheran thanked me for upholding the honor of House Redoran.
INFO:NAMEHR_CowardDisgraceSince one of the participants in the duel between Rothis Nethan and Brethas Deras is dead, the duel cannot take place.
INFO:NAMEHR_CultEliminationHouse Redoran: Kill Gordol
INFO:NAMEHR_CultEliminationTheldyn Virith asked me to kill Gordol in Ashalmawia, the Daedric ruin just east of Ald Velothi.
INFO:NAMEHR_CultEliminationTheldyn Virith thanked me for killing Gordol.
INFO:NAMEHR_DagothTanisHouse Redoran: Slay Dagoth Tanis
INFO:NAMEHR_DagothTanisFaral Retheran asked me to slay the creature known as Dagoth Tanis in the stronghold of Falasmaryon. To get there I should travel up the Foyada Bani-Dad from Maar Gan and take the first trail from the Foyada that leads north.
INFO:NAMEHR_DagothTanisFaral Retheran thanked me for slaying Dagoth Tanis.
INFO:NAMEHR_FindDalobarHouse Redoran: Find Mathis Dalobar
INFO:NAMEHR_FindDalobarNeminda asked me to find the trader Mathis Dalobar. He was last seen heading towards Maar Gan.
INFO:NAMEHR_FindDalobarNeminda thanked me for finding Mathis Dalobar.
INFO:NAMEHR_FindDalobarNeminda told me that she heard Mathis Dalobar was dead. She believes I am at fault.
INFO:NAMEHR_FindGiladrenHouse Redoran: Find Beden Giladren
INFO:NAMEHR_FindGiladrenLloros Sarano asked me to find the pilgrim Beden Giladren who was on his way from Ald'ruhn to Maar Gan.
INFO:NAMEHR_FindGiladrenLloros Sarano thanked me for finding Beden Giladren.
INFO:NAMEHR_FindTharenHouse Redoran: Find Fedris Tharen
INFO:NAMEHR_FindTharenLloros Sarano asked me to find the pilgrim Fedris Tharen, who was supposed to make the Ruddy Man pilgrimage to the Koal Cave.
INFO:NAMEHR_FindTharenI told Lloros Sarano about Fedris Tharen. Lloros Sarano will send a healer to the Koal Cave.
INFO:NAMEHR_FindTharenLloros Sarano thanked me for healing Fedris Tharen.
INFO:NAMEHR_FoundersHelmHouse Redoran: Founder's Helm
INFO:NAMEHR_FoundersHelmNeminda told me that Alvis Teri stole a Founder's Helm. He is at the Eight Plates in Balmora. I am to recover the helm, but I must not shame House Redoran by murdering him.
INFO:NAMEHR_FoundersHelmI brought the Founder's Helm back to Neminda.
INFO:NAMEHR_FoundersHelmNeminda accuse me of murdering Alvis Teri and refuses to give me any more duties.
INFO:NAMEHR_GuardGuarHerdsHouse Redoran: Trouble with Bandits
INFO:NAMEHR_GuardGuarHerdsNeminda asked me to talk to Drulene Falen again. The guar herders are having trouble with bandits.
INFO:NAMEHR_GuardGuarHerdsNeminda thanked me for taking care of the bandits.
INFO:NAMEHR_GuardGuarHerdsNeminda accused me of murdering Drulene Falen. I have been expelled from House Redoran, and Neminda will not give me any more duties.
INFO:NAMEHR_GuardSarethiHouse Redoran: Guard Sarethi Manor
INFO:NAMEHR_GuardSarethiNeminda asked me to guard Sarethi Manor.
INFO:NAMEHR_GuardSarethiNeminda thanked me for guarding Serjo Athyn Sarethi.
INFO:NAMEHR_HlaanoSlandersHouse Redoran: Meril Hlaano's Slanders
INFO:NAMEHR_HlaanoSlandersFaral Retheran asked me to demand satisfaction from the Hlaalu noble Meril Hlaano at the Eight Plates in Balmora who has slandered the honor of House Redoran.
INFO:NAMEHR_HlaanoSlandersFaral Retheran thanked me for making Meril Hlaano withdraw his slanderous statements.
INFO:NAMEHR_HonorChallengeHouse Redoran: Ondres Nerano's Slanders
INFO:NAMEHR_HonorChallengeAthyn Sarethi told me that a Hlaalu Noble, Ondres Nerano, has been slandering House Redoran. I must find Ondres Nerano in Balmora and challenge him to withdraw his statements.
INFO:NAMEHR_HonorChallengeAthyn Sarethi thanked me for restoring the honor of House Redoran.
INFO:NAMEHR_HonorChallengeAthyn Sarethi accused me of murdering Ondres Nerano.
INFO:NAMEHR_KagoutiHouse Redoran: Kagouti Den
INFO:NAMEHR_KagoutiTheldyn Virith told me that Kagouti have been attacking traders between Ald'ruhn and Gnisis. Theldyn Virith believes there must be a Kagouti den just south of the Ouada Samsi. He asked me to find and kill the pack leader.
INFO:NAMEHR_KagoutiTheldyn Virith thanked me for killing the Kagouti pack leader.
INFO:NAMEHR_KoalCaveHouse Redoran: Escort to Koal Cave
INFO:NAMEHR_KoalCaveTuveso Beleth asked me to escort her son, Deval Beleth, to the Koal Cave which is on the coast southwest of Gnisis.
INFO:NAMEHR_KoalCaveTuveso Beleth thanked me for escorting her son to the Koal Cave.
INFO:NAMEHR_LostBannerHouse Redoran: Recover Shields from Andasreth
INFO:NAMEHR_LostBannerLloros Sarano asked me to return the House Redoran shields of the warriors who were sent to the stronghold of Andasreth
INFO:NAMEHR_LostBannerI returned the House Redoran shields to Lloros Sarano.
INFO:NAMEHR_MadMilkHouse Redoran: The Mad Lord of Milk
INFO:NAMEHR_MadMilkAthyn Sarethi told me that the Redoran Noble, Arethan Mandas, has gone insane and has been demanding tribute from travellers from the cavern Milk which is on the road to Maar Gan just north of the crossroads. I should find a way to cure him if possible, or kill him if necessary. He suggested that I speak with Arethan's father, Llerar Mandas in Ebonheart.
INFO:NAMEHR_MadMilkAthyn Sarethi thanked me for killing the Mad Lord, Arethan Mandas.
INFO:NAMEHR_MadMilkAthyn Sarethi thanked me for restoring Arethan Mandas to his senses.
INFO:NAMEHR_MorvaynManorHouse Redoran: Mission to Morvayn Manor
INFO:NAMEHR_MorvaynManorBrara Morvayn asked me to bring the Ash Statue from Morvayn Manor, which is west of Skar, to Lloros Sarano at the Ald'ruhn Temple so that he can destroy it.
INFO:NAMEHR_MorvaynManorBrara Morvayn thanked me for destroying the Ash Statue.
INFO:NAMEHR_MudcrabNestHouse Redoran: Mudcrab Pests
INFO:NAMEHR_MudcrabNestNeminda told me to speak with Drulene Falen. Mudcrabs have been bothering Drulene's guar.
INFO:NAMEHR_MudcrabNestI killed the mudcrabs that were bothering Drulene Falen's guar.
INFO:NAMEHR_MudcrabNestI told Neminda that Drulene Falen was dead.
INFO:NAMEHR_OldBlueFinHouse Redoran: Old Blue Fin
INFO:NAMEHR_OldBlueFinTheldyn Virith told me that Old Blue Fin is an unusually strong Slaughterfish well known around this area. Theldyn asked me to find Old Blue Fin and kill him.
INFO:NAMEHR_OldBlueFinI killed Old Blue Fin for Theldyn Virith.
INFO:NAMEHR_OldFlameHouse Redoran: Nalvilie Saren
INFO:NAMEHR_OldFlameHlaren Ramoran asked me to find out what happened to an acquaintance of his, Nalvilie Saren.
INFO:NAMEHR_OldFlameHlaren Ramoran choose to seek out Nalvilie Saren on his own. He agreed to give his support on the Council.
INFO:NAMEHR_OldFlameI told Hlaren Ramoran that Navilie Saren was dead.
INFO:NAMEHR_OldFlameI told Hlaren Ramoran about Nalvyna Sarinith's apparent feelings.
INFO:NAMEHR_OrethiSistersHouse Redoran: Velsa Orethi
INFO:NAMEHR_OrethiSistersAryni Orethi asked me to find out what happened to her sister, Velsa Orethi, a blood guard in Venim Manor.
INFO:NAMEHR_OrethiSistersAryni Orethi thanked me for helping her sister.
INFO:NAMEHR_RansomMandasHouse Redoran: Delyna Mandas in Tel Fyr
INFO:NAMEHR_RansomMandasLlerar Mandas believes that his son's madness was caused when Delyna Mandas disappeared in Tel Fyr.
INFO:NAMEHR_RansomMandasLlerar Mandas thanked me for rescuing his granddaughter, Delyna Mandas.
INFO:NAMEHR_RedasTombHouse Redoran: Redas Tomb
INFO:NAMEHR_RedasTombFaral Retheran asked me to bring her the Redas War Axe, the Redas Chalice, and the Redas Robe of Deeds from the Redas Tomb. It is south of Molag Mar, over the mountains. I should head west along the mountains until I can cross to the south, then head back east until I see the tomb, which is near an ashlander camp.
INFO:NAMEHR_RedasTombI brought the Redas treasures to Faral Retheran.
INFO:NAMEHR_RedasTombFaral Retheran returned the treasures to me.
INFO:NAMEHR_RescueSarethiHouse Redoran: Rescue Varvur Sarethi
INFO:NAMEHR_RescueSarethiSerjo Athyn Sarethi asked me to rescue his son, Varvur Sarethi, from Venim Manor, the first Manor on the right as you enter Skar. He warned me that I should not kill Bolvyn Venim, or the other councilors of House Redoran would turn against me.
INFO:NAMEHR_RescueSarethiSerjo Athyn Sarethi thanked me for rescuing his son from Venim Manor.
INFO:NAMEHR_ShishiReportHouse Redoran: Shishi Report
INFO:NAMEHR_ShishiReportTheldyn Virith was expecting a report from a House Redoran assault on the Telvanni base Shishi. He wants me to go to Shishi and find out what is going on. Shishi is in the Foyada Bani-Dad northwest of Maar Gan.
INFO:NAMEHR_ShishiReportTheldyn Virith thanked me for bringing him Brerama Selas' report from Shishi.
INFO:NAMEHR_ShishiReportTheldyn Virith thanked me for taking care of the last Telvanni at Shishi.
INFO:NAMEHR_ShurinbaalHouse Redoran: Shurinbaal
INFO:NAMEHR_ShurinbaalSerjo Athyn Sarethi believes there are smugglers in the cave of Shurinbaal, just southwest down the coast from Gnaar Mok. I must find and kill the leaders of the smugglers, Daroder and Enjine.
INFO:NAMEHR_ShurinbaalSerjo Athyn Sarethi thanked me for shutting down the smuggling operations in Shurinbaal.
INFO:NAMEHR_SixthHouseBaseHouse Redoran: Ash Statue
INFO:NAMEHR_SixthHouseBaseLloros Sarano asked me to find out where Varvur Sarethi got the ash statue.
INFO:NAMEHR_SixthHouseBaseLloros Sarano thanked me for stopping the spread of the ash statues.
INFO:NAMEHR_StrongholdHouse Redoran: Stronghold
INFO:NAMEHR_StrongholdGalsa Gindu told me that in order to build my stronghold, I must pay 5000 gold and get a construction contract from Duke Dren in Ebonheart.
INFO:NAMEHR_StrongholdMy stronghold is complete.
INFO:NAMEHR_TaxCollectorHouse Redoran: Taxes from Gnisis
INFO:NAMEHR_TaxCollectorHlaren Ramoran asked me to collect the taxes from Hetman Abelmawia in Gnisis.
INFO:NAMEHR_TaxCollectorI delivered the taxes to Hlaren Ramoran.
INFO:NAMEHT_ArchmagisterHouse Telvanni: Archmagister Gothren
INFO:NAMEHT_ArchmagisterMaster Aryon explained to me how to become the Archmagister of House Telvanni. When I have been declared Magister, I must challenge the current Archmagister, Gothren, and defeat him.
INFO:NAMEHT_ArchmagisterI am now the Archmagister of House Telvanni.
INFO:NAMEHT_AttackIndarysHouse Telvanni: Kill Banden Indarys
INFO:NAMEHT_AttackIndarysMaster Aryon asked me to kill Banden Indarys, the lord of the recently built Redoran Stronghold of Indarys Manor.
INFO:NAMEHT_AttackIndarysMaster Aryon thanked me for killing Banden Indarys.
INFO:NAMEHT_AttackRethanHouse Telvanni: Kill Raynasa Rethan
INFO:NAMEHT_AttackRethanMaster Aryon asked me to kill Raynasa Rethan, the master of the newly built Hlaalu Stronghold of Rethan Manor.
INFO:NAMEHT_AttackRethanMaster Aryon thanked me for killing Raynasa Rethan.
INFO:NAMEHT_AurielBowHouse Telvanni: Auriel's Bow
INFO:NAMEHT_AurielBowMistress Therana asked me to bring her Auriel's Bow. At least, I think that's what she was asking. Perhaps I should look for the bow in Ghostgate. Therana said something about Ralyn Othravel.
INFO:NAMEHT_AurielBowMistress Therana scolded me for bringing her Auriel's Bow and then gave me 5000 gold if I promised to leave.
INFO:NAMEHT_BaladasAllyHouse Telvanni: Baladas Demnevanni
INFO:NAMEHT_BaladasAllyMaster Aryon asked me to speak with Baladas Demnevanni. Master Aryon will make me his Mouth if I can convince Baladas to join the Council.
INFO:NAMEHT_BaladasAllyMaster Aryon made me his Mouth and gave me the traditional Telvanni patron's gift: A Silver Staff of Peace.
INFO:NAMEHT_BlackJinxHouse Telvanni: Black Jinx
INFO:NAMEHT_BlackJinxMouth Raven Omayn wants me to bring her a ring known as Black Jinx.
INFO:NAMEHT_BlackJinxMouth Raven Omayn thanked me for delivering the Black Jinx.
INFO:NAMEHT_ChroniclesNchuleftHouse Telvanni: Dwemer Books
INFO:NAMEHT_ChroniclesNchuleftBaladas Demnevanni thanked me for bringing him a copy of "Chronicles of Nchuleft."
INFO:NAMEHT_CureBlightHouse Telvanni: Cure Blight
INFO:NAMEHT_CureBlightMouth Galos Mathendis wants me to deliver three potions of Cure Blight to Andil, the Telvanni Apothecary of Tel Vos.
INFO:NAMEHT_CureBlightMouth Galos Mathendis thanked me for delivering the potions to Andil.
INFO:NAMEHT_DaedraSkinHouse Telvanni: Daedra Skin
INFO:NAMEHT_DaedraSkinMouth Mallam Ryon asked me to acquire a Daedra skin and deliver it to Master Aryon in Tel Vos.
INFO:NAMEHT_DaedraSkinMaster Aryon thanked me for bringing him a Daedra skin.
INFO:NAMEHT_DahrkMezalfHouse Telvanni: Dahrk Mezalf
INFO:NAMEHT_DahrkMezalfBaladas Demnevanni asked me to bring him one of Dahrk Mezalf's summoning rings. Dahrk Mezalf was one of Kagrenac's smiths, sometimes called Mezalf Bthungthumz, and he may have lived in the colony of Bthungthumz which is somewhere between Maar Gan and the coast to the north.
INFO:NAMEHT_DahrkMezalfBaladas Demnevanni thanked me for bringing him Dahrk Mezalf's ring.
INFO:NAMEHT_DrakePrideHouse Redoran: Drake's Pride
INFO:NAMEHT_DrakePrideMaster Neloth asked me to recover the Robe of the Drake's Pride from Sinise Thindo, a servant of Master Gothren.
INFO:NAMEHT_DrakePrideMaster Neloth thanked me for delivering the Robe of Drake's Pride.
INFO:NAMEHT_DwemerLawHouse Telvanni: Dwemer Books
INFO:NAMEHT_DwemerLawBaladas Demnevanni asked me to bring him a copy of the Dwemer books "Antecedents of Dwemer Law," "Chronicles of Nchuleft," and "Nchunak's Fire and Faith."
INFO:NAMEHT_DwemerLawBaladas Demnevanni thanked me for bringing him a copy of "Antecedents of Dwemer Law."
INFO:NAMEHT_DwemerLawI've delivered "Antecedents of Dwemer Law," "Chronicles of Nchuleft," and "Nchunak's Fire and Faith" to Baladas Demnevanni.
INFO:NAMEHT_DwemerLawI've delivered "Antecedents of Dwemer Law," "Chronicles of Nchuleft," and "Nchunak's Fire and Faith" to Baladas Demnevanni.
INFO:NAMEHT_DwemerLawI've delivered "Antecedents of Dwemer Law," "Chronicles of Nchuleft," and "Nchunak's Fire and Faith" to Baladas Demnevanni.
INFO:NAMEHT_EddieAmuletHouse Telvanni: Amulet of Unity
INFO:NAMEHT_EddieAmuletFast Eddie offered to get me the Amulet of Unity if I bring him five potions of Invisibility.
INFO:NAMEHT_EddieAmuletFast Eddie gave me the Amulet of Unity.
INFO:NAMEHT_EddieRingHouse Telvanni: Ring of Equity
INFO:NAMEHT_EddieRingFast Eddie offered to bring me the Ring of Equity from a hidden place in Master Neloth's treasury if I bring him one of the keys for Tel Naga. Any guard should have a key as should Master Neloth himself.
INFO:NAMEHT_EddieRingFast Eddie gave me the Ring of Equity.
INFO:NAMEHT_FireAndFaithHouse Telvanni: Dwemer Books
INFO:NAMEHT_FireAndFaithI was told that there is a copy of "Nchunak's Fire and Faith" in the Hall of Wisdom in Vivec.
INFO:NAMEHT_FleshAmuletHouse Telvanni: Flesh Made Whole
INFO:NAMEHT_FleshAmuletMistress Dratha asked me to bring her the Amulet of Flesh Made Whole. She believes the amulet is in the possession of Master Neloth's captain of archers.
INFO:NAMEHT_FleshAmuletMistress Dratha thanked me for bringing her the Amulet of Flesh Made Whole.
INFO:NAMEHT_FyrMessageHouse Telvanni: Coded Message
INFO:NAMEHT_FyrMessageMouth Galos Mathendis asked me to deliver a coded message to Divayth Fyr in Tel Fyr.
INFO:NAMEHT_FyrMessageMouth Galos Mathendis accepted Divayth Fyr's reply.
INFO:NAMEHT_KillNelothHouse Telvanni: Early Retirement
INFO:NAMEHT_KillNelothMaster Aryon asked me to force Master Neloth into early retirement. To help with this project, Master Aryon gave me a potion of Dragon's Blood and two scrolls of God's Fire.
INFO:NAMEHT_KillNelothMaster Aryon thanked me for forcing Master Neloth into retirement.
INFO:NAMEHT_MineCureHouse Telvanni: Mudan-Mul Egg Mine
INFO:NAMEHT_MineCureMaster Aryon asked me to cure the blighted Kwama queen in the Mudan-Mul Egg Mine which is west of Aryon's tower in Tel Vos.
INFO:NAMEHT_MineCureMaster Aryon thanked me for curing the Kwama queen in the Mudan-Mul Egg Mine.
INFO:NAMEHT_MonopolyHouse Telvanni: Mages Guild Monopoly
INFO:NAMEHT_MonopolyMaster Aryon asked me to speak with the Councilmen of House Redoran. I must get at least three of them to agree to revoke the Mages Guild monopoly.
INFO:NAMEHT_MonopolyMaster Aryon thanked me for helping to revoke the monopoly of the Mages Guild.
INFO:NAMEHT_MonopolyMaster Aryon told me that too many Redoran Councilors are dead. House Telvanni will not be able to get enough votes to overturn the Mages Guild monopoly.
INFO:NAMEHT_MuckHouse Telvanni: Muck
INFO:NAMEHT_MuckMouth Raven Omayn asked me to bring her five portions of muck for potions of cure disease.
INFO:NAMEHT_MuckMouth Raven Omayn thanked me for bringing her five portions of muck.
INFO:NAMEHT_NchuleftKeyHouse Telvanni: Mission to Nchuleft
INFO:NAMEHT_NchuleftKeyMouth Mallam Ryon asked me to bring him some Dwemer schematics from the ruins of Nchuleft which lies somewhere west of Vos.
INFO:NAMEHT_NchuleftKeyMouth Mallam Ryon thanked me for bringing him the Dwemer schematics.
INFO:NAMEHT_OdirniranHouse Telvanni: Odirniran
INFO:NAMEHT_OdirniranMaster Aryon asked me to help Milyn Faram who is being attacked by Hlaalu in Odirniran. I should find Milyn Faram first to find out how many Hlaalu there are.
INFO:NAMEHT_OdirniranMaster Aryon thanked me for ending the siege of Odirniran.
INFO:NAMEHT_RecruitEddieHouse Telvanni: Recruit a Mouth
INFO:NAMEHT_RecruitEddieIn order to become a Master in House Telvanni, I must find and recruit a Mouth to represent me in the Council.
INFO:NAMEHT_RecruitEddieNow that I have a Mouth to represent me, Master Aryon promoted me to Master in House Telvanni.
INFO:NAMEHT_ShishiHouse Telvanni: Shishi
INFO:NAMEHT_ShishiMaster Aryon asked me to assist Faves Andas whose stronghold of Shishi is being attacked by House Redoran. If I cannot find Faves Anders, Master Aryon suggested moving any bones or skulls I might find. Shishi is in the Foyada Bani-Dad northwest of Maar Gan.
INFO:NAMEHT_ShishiMaster Aryon thanked me for ending the siege of Shishi.
INFO:NAMEHT_SilverDawnHouse Telvanni: Staff of the Silver Dawn
INFO:NAMEHT_SilverDawnMouth Arara Uvulas wants me to acquire a Staff of the Silver Dawn. This staff allegedly belongs to someone in the Mages Guild in Sadrith Mora.
INFO:NAMEHT_SilverDawnMouth Arara Uvulas thanked me for bringing her the Staff of the Silver Dawn.
INFO:NAMEHT_SlaveRebellionHouse Telvanni: Slave Rebellion
INFO:NAMEHT_SlaveRebellionMouth Felisa Ulessen asked me to put down a slave rebellion the Abebaal Egg Mine which is northwest of Tel Branora.
INFO:NAMEHT_SlaveRebellionMouth Felisa Ulessen thanked me for stopping the slave revolt.
INFO:NAMEHT_SlaveRebellionI told Mouth Felisa Ulessen that the slaves were no longer in the Abebaal Egg Mine.
INFO:NAMEHT_SloadSoapHouse Telvanni: Sload Soap
INFO:NAMEHT_SloadSoapMouth Arara Uvulas asked me to acquire five portions of Sload soap.
INFO:NAMEHT_SloadSoapMouth Arara Uvulas thanked me for bringing her Sload soap.
INFO:NAMEHT_SpyBaladasHouse Telvanni: Three Questions for Baladas Demnevanni
INFO:NAMEHT_SpyBaladasMouth Mallam Ryon mentioned something about asking Baladas Demnevanni three questions.
INFO:NAMEHT_SpyBaladasMouth Mallam Ryon thanked me for asking Baladas Demnevanni the three questions.
INFO:NAMEHT_StrongholdHouse Telvanni: Stronghold
INFO:NAMEHT_StrongholdIn order to advance in House Telvanni, I must build my own tower. I should speak with Llunela Hleran, the Telvanni stronghold builder.
INFO:NAMEHT_StrongholdThe last stage of my stronghold is complete.
INFO:NAMEHT_TheranaClothesHouse Telvanni: New Clothes
INFO:NAMEHT_TheranaClothesMouth Felisa Ulessen gave me some new clothes and asked me to deliver them to Mistress Therana in Tel Branora. Mistress Therana is eccentric, and I should be careful not to offend her.
INFO:NAMEHT_TheranaClothesMouth Felisa Ulessen thanked me for delivering the clothes to her patron.
INFO:NAMEHT_WizardSpellsHouse Telvanni: Wizard Spells
INFO:NAMEHT_WizardSpellsMaster Aryon insists that I learn the basic wizard spells.
INFO:NAMEHT_WizardSpellsI demonstrated to Master Aryon that I know the rudimentary wizard spells.
INFO:NAMEHunter's GameIt remains to be seen what the Game shall be. As always, it follows the Hunter's plan, but there is no way for us to know what this will bring. Gather your strength, Blodskaal. It may be needed in the coming days.
INFO:NAMEHunter's GameAccording to legend, it varies from era to era. Our Grandfathers' Grandfathers tell of a time when the Hunter and his Hounds preyed upon entire tribes of men. Taken to the Hunting Grounds, the men were hunted by the Hounds. The ones that died were the lucky--the survivors faced the Hunter himself. In another era, the Hunter took only a single man as his Prey. It is said if the Prey can last through the Bloodmoon, the Hunter returns to his demon realm for another era. We have only to await the Hunter's plan.
INFO:NAMEHunter's planWe must wait and see. I only pray to the All-Maker that we are not all a part of this plan.
INFO:NAMEHunter's planThere is little to be done until he lets it be known to us. Certainly it will not be long. I fear for our people, Blodskaal. There is little I can do to protect them in these times. I have only to pray to the All-Maker that he watches over us and keeps us from the Hunter's grasp.
INFO:NAMEIC10_aengothImperial Cult: Buckmoth Alms
INFO:NAMEIC10_aengothAengoth the Jeweler gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_baradrasImperial Cult: Buckmoth Alms
INFO:NAMEIC10_baradrasBaradras gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_buckmoth_almsImperial Cult: Buckmoth Alms
INFO:NAMEIC10_buckmoth_almsI reached the fund raising goal for Ald'ruhn, and DOUBLED it! I delivered the 200 gold for the Buckmoth Fund to Iulus Truptor. He seemed very pleased. He gave me a copy of 'The Buying Game', and told me to study it, and to speak to him again when I'm ready for another almoner's mission.
INFO:NAMEIC10_buckmoth_almsI reached the fund raising goal for Ald'ruhn, and delivered the 100 gold for the Buckmoth Fund to Iulus Truptor. He seemed pleased. He gave me a little blessing, and told me to speak to him again when I'm ready for another almoner's mission.
INFO:NAMEIC10_buckmoth_notImperial Cult: Buckmoth Alms
INFO:NAMEIC10_buckmoth_notI told Iulus Truptor I was not be able to raise enough gold for the Buckmoth Fund to reach the fund raising goal of 100 gold. He was disappointed, and told me to decide whether my talents and temperaments are suited for fund raising. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
INFO:NAMEIC10_cienneImperial Cult: Buckmoth Alms
INFO:NAMEIC10_cienneCienne Sintieve gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_codusImperial Cult: Buckmoth Alms
INFO:NAMEIC10_codusCodus Callonus gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_dularImperial Cult: Buckmoth Alms
INFO:NAMEIC10_dularDular gro-Buzga gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_edwinnaImperial Cult: Buckmoth Alms
INFO:NAMEIC10_edwinnaEdwinna Elbert gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_erranilImperial Cult: Buckmoth Alms
INFO:NAMEIC10_erranilErranil gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_estorilImperial Cult: Buckmoth Alms
INFO:NAMEIC10_estorilEstoril gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_galthragothImperial Cult: Buckmoth Alms
INFO:NAMEIC10_galthragothGalthragoth gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_HokiImperial Cult: Buckmoth Alms
INFO:NAMEIC10_HokiHoki gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_LirielleImperial Cult: Buckmoth Alms
INFO:NAMEIC10_LirielleLirielle Stoine gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_malpenixImperial Cult: Buckmoth Alms
INFO:NAMEIC10_malpenixMalpenix Blonia gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_manisImperial Cult: Buckmoth Alms
INFO:NAMEIC10_manisManis Virmaulese gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_merthierryImperial Cult: Buckmoth Alms
INFO:NAMEIC10_merthierryMerthierry gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_persiusImperial Cult: Buckmoth Alms
INFO:NAMEIC10_persiusPercius Mercius gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_tauryonImperial Cult: Buckmoth Alms
INFO:NAMEIC10_tauryonTauryon gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_TongueImperial Cult: Buckmoth Alms
INFO:NAMEIC10_TongueTongue-Toad gave me a donation for the Buckmoth Fund.
INFO:NAMEIC10_yakImperial Cult: Buckmoth Alms
INFO:NAMEIC10_yakYak gro-Skandar gave me a donation for the Buckmoth Fund.
INFO:NAMEIC11_shirtImperial Cult: Shirt and Vest for Harvest's End
INFO:NAMEIC11_shirtFor our coming Harvest's End pageant, Iulus Truptor says we need a red shirt with a black vest. He asked me to ask clothiers if they would donate such a shirt and vest to the cult. He says the shirt and vest are what they call a 'common shirt.' When I have the red shirt with a black vest, I should return and deliver them to Iulus Truptor.
INFO:NAMEIC11_shirtI delivered a red shirt with a black vest to Iulus Truptor for the Harvest's End pageant. He was quite pleased. He gave me a little blessing, and told me to speak to him again when I'm ready for another almoner's mission.
INFO:NAMEIC11_shirt_notImperial Cult: Shirt and Vest for Harvest's End
INFO:NAMEIC11_shirt_notI told Iulus Truptor I was not be able to obtain a red shirt with a black vest for the Harvest's End pageant. He was disappointed, and told me to decide whether my talents and temperaments are suited for soliciting donations. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
INFO:NAMEIC12_BacolaImperial Cult: Brandy for the Fundraising Dinner
INFO:NAMEIC12_BacolaBacola Closcius gave me a bottle of Cyrodilic brandy for the fundraising dinner at Fort Moonmoth. He also hinted that Banor Seran at the Council Club just took delivery of some Cyrodilic brandy, and that he's probably got it stored in a closet in the hall just right of the bar. He says the Council Club is just a front for Camonna Tong gangsters, suggesting it wouldn't REALLY be a crime to steal the brandy from them.
INFO:NAMEIC12_BanorImperial Cult: Brandy for the Fundraising Dinner
INFO:NAMEIC12_BanorBanor Seran at the Council Club gave me a bottle of Cyrodilic brandy for the fundraising dinner at Fort Moonmoth. I think he gave it to me just to make me go away.
INFO:NAMEIC12_BenuniusImperial Cult: Brandy for the Fundraising Dinner
INFO:NAMEIC12_BenuniusBenunius Agrudilius refused to give me Cyrodilic brandy, and gave me a bottle of greef instead.
INFO:NAMEIC12_dinnerImperial Cult: Brandy for the Fundraising Dinner
INFO:NAMEIC12_dinnerIulus Truptor says we need 5 bottles of Cyrodilic brandy for a fundraising dinner. I'm to make the rounds of the tradehouses and cornerclubs in Balmora and ask if the publicans will donate the necessary brandy. When I have the brandy, I'm to deliver it to Iulus Truptor.
INFO:NAMEIC12_dinnerI delivered five bottles of Cyrodilic brandy to Iulus Truptor at Fort Moonmoth. He was very pleased. He gave me tokens of Zenithar's special blessing, and told me to speak to him again when I'm ready for another almoner's mission.
INFO:NAMEIC12_dinner_notImperial Cult: Brandy for the Fundraising Dinner
INFO:NAMEIC12_dinner_notI told Iulus Truptor I couldn't get five bottle of Cyrodilic brandy for the fundraising dinner at Fort Moonmoth. He was disappointed, and told me to decide whether my talents and temperaments are suited for soliciting donations. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
INFO:NAMEIC12_DulneaImperial Cult: Brandy for the Fundraising Dinner
INFO:NAMEIC12_DulneaAfter I pointed out the value of gaining the good will of the Imperial cult in a town where Imperial influence is so strong, Dulnea Ralaal gracefully donated a bottle of Cyrodilic brandy for the fundraising dinner at Fort Moonmoth.
INFO:NAMEIC13_fightImperial Cult: Donation from Cunius Pelelius
INFO:NAMEIC13_fightWhen I demanded that Cunius Pelelius deliver the money he had promised, he took offense, and attacked me. Now there is no chance that Cunius Pelelius will give me 500 gold for the Widows and Orphans Fund.
INFO:NAMEIC13_richImperial Cult: Donation from Cunius Pelelius
INFO:NAMEIC13_richIulus Truptor has sent me to the Governor's Hall in Caldera to persuade Cunius Pelelius of the Caldera Mining Company to donate 500 gold to the Imperial cult's Widows and Orphans Fund. When I've obtained the donation, I'm to deliver it to Iulus Truptor.
INFO:NAMEIC13_richI told Iulus Truptor I couldn't get Cunius Pelelius to donate 500 gold to the Imperial cult's Widows and Orphans Fund. Iulus was disappointed, and told me to decide whether my talents and temperaments are suited for soliciting donations. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
INFO:NAMEIC13_richI delivered 500 gold to Iulus Truptor for the Widows and Orphans Fund. He was very pleased. He gave me an interesting assortment of scrolls he had received from an anonymous donor, and told me to speak to him again when I'm ready for another almoner's mission.
INFO:NAMEIC13_rich_notImperial Cult: Donation from Cunius Pelelius
INFO:NAMEIC13_rich_notI told Iulus Truptor I couldn't get Cunius Pelelius to donate 500 gold to the Imperial cult's Widows and Orphans Fund. Iulus was disappointed, and told me to decide whether my talents and temperaments are suited for soliciting donations. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
INFO:NAMEIC13_rumorImperial Cult: Donation from Cunius Pelelius
INFO:NAMEIC13_rumorOlumba gro-Boglar, a member of the Imperial cult, told me why Cunius Pelelius is slow to redeem his pledged donation. Olumba says Cunius Pelelius has gotten into money trouble, and that he's trying to handle his trouble by skimming from the Caldera mine and smuggling raw ebony. I might be able to pressure Cunius Pelelius if I had proof of his misdeeds. Olumba says the slaves in the mine would know, but they'll be afraid to talk. Perhaps I can persuade them....
INFO:NAMEIC13_slaveImperial Cult: Donation from Cunius Pelelius
INFO:NAMEIC13_slaveI spoke to a slave in the Caldera Mines, and he said the 'boss man' sneaks in at night, takes ebony, puts it in a bag, then takes it away. Perhaps this is not solid enough evidence to take to the guards. But perhaps, if confronted with this testimony, Cunius Pelelius may reconsider his unwillingness to donate 500 gold to the Widows and Orphans Fund.
INFO:NAMEIC14_DelayImperial Cult: Pledge from Canctunian Ponius
INFO:NAMEIC14_DelayI found Mossanon in Sadrith Mora and confronted him about the embezzled funds. He admitted his crime, and offered to return 2500 gold -- he had spent the rest -- and pay back the rest as soon as he could, if I'd promise to keep his whereabouts secret from Canctunian Ponius. I took no immediate action, giving myself time to consider his offer.
INFO:NAMEIC14_DemandImperial Cult: Pledge from Canctunian Ponius
INFO:NAMEIC14_DemandI found Mossanon in Sadrith Mora and confronted him about the embezzled funds. He admitted his crime, and offered to return 2500 gold -- he had spent the rest -- and pay back the rest as soon as he could, if I'd promise to keep his whereabouts secret from Canctunian Ponius. I refused to keep his secret, and he refused to return the gold.
INFO:NAMEIC14_FlacassiaImperial Cult: Pledge from Canctunian Ponius
INFO:NAMEIC14_FlacassiaThe Guildguide for the Vivec Mages Guild, Flacassia Fauseius, remembered a High Elf named Mossanon who went back and forth from Sadrith Mora with a Telvanni woman.
INFO:NAMEIC14_MossanonImperial Cult: Pledge from Canctunian Ponius
INFO:NAMEIC14_MossanonSomeone said a High Elf has been seen in the company of a local woman, Volmyni Dral. She has a pod over near Wolverine Hall.
INFO:NAMEIC14_NotTellImperial Cult: Pledge from Canctunian Ponius
INFO:NAMEIC14_NotTellI told Canctunian Ponius that I found Mossanon, but I did not say where.
INFO:NAMEIC14_OkanImperial Cult: Pledge from Canctunian Ponius
INFO:NAMEIC14_OkanAn East Empire Company savant named Okan-Shei said that Mossanon had an attractive Telvanni girlfriend, but that he kept her a secret.
INFO:NAMEIC14_PoniusImperial Cult: Pledge from Canctunian Ponius
INFO:NAMEIC14_PoniusIulus Truptor asked me to persuade Canctunian Ponius of the East Empire Company to deliver the 1000 gold he has pledged to sponsor a mission to the Ashlanders. I'll find him at the East Empire Company Hall in Ebonheart. When I have the generous pledge from Canctunian Ponius, I'm to deliver it to Iulus Truptor.
INFO:NAMEIC14_PoniusI told Canctunian Ponius that I had failed to find Mossanon and the missing gold. Now Canctunian Ponius says he cannot redeem his 1000-drake pledge to the Imperial cult.
INFO:NAMEIC14_PoniusI gave Canctunian Ponius 2500 gold and told him it was all I could recover from Mossanon. He accepted the gold, and said it would enable him to redeem his 1000-drake pledge to the Imperial cult.
INFO:NAMEIC14_PoniusI gave Canctunian Ponius 2000 gold and told him it was all I could recover from Mossanon. He accepted the gold, and said it would enable him to redeem his 1000-drake pledge to the Imperial cult.
INFO:NAMEIC14_PoniusI gave Canctunian Ponius 1000 gold and told him it was all I could recover from Mossanon. He accepted the gold, and said it would enable him to redeem his 1000-drake pledge to the Imperial cult.
INFO:NAMEIC14_PoniusI told Iulus Truptor I couldn't get Canctunian Ponius to donate the 1000 gold he pledged to sponsor a mission to the Ashlanders. Iulus Truptor was disappointed, and told me my talents and temperaments were apparently not suited for soliciting donations. He thanked me for my efforts, but said he would no longer require my services as an almoner for the Imperial cult.
INFO:NAMEIC14_PoniusI gave Iulus Truptor the 1000 gold Canctunian Ponius pledged to sponsor a mission to the Ashlanders. He was quite pleased, but he said he had no more tasks for me. He suggested I consider becoming a lay healer or lay sergeant. He also suggested that the Oracle, Lalatia Varian, might have tasks for me. Then he gave me a farewell gift, and wished me good luck.
INFO:NAMEIC14_Ponius_notImperial Cult: Pledge from Canctunian Ponius
INFO:NAMEIC14_Ponius_notI told Iulus Truptor I couldn't get Canctunian Ponius to donate the 1000 gold he pledged to sponsor a mission to the Ashlanders. Iulus Truptor was disappointed, and told me my talents and temperaments were apparently not suited for soliciting donations. He thanked me for my efforts, but said he would no longer require my services as an almoner for the Imperial cult.
INFO:NAMEIC14_PromiseImperial Cult: Pledge from Canctunian Ponius
INFO:NAMEIC14_PromiseI found Mossanon in Sadrith Mora and confronted him about the embezzled funds. He admitted his crime, and offered to return 2500 gold -- he had spent the rest -- and pay back the rest as soon as he could, if I'd promise to keep his whereabouts secret from Canctunian Ponius. I promised to keep his secret, but I think he suspected I would not honor my promise, and he refused to return the gold.
INFO:NAMEIC14_ShazgobImperial Cult: Pledge from Canctunian Ponius
INFO:NAMEIC14_ShazgobAn East Empire Company trader named Shazgob gra-Luzgan said that before Mossanon went missing, he had been seen frequently coming and going from the Guildguide service at the Mages Guild in Vivec's Foreign Quarter.
INFO:NAMEIC14_SinyaramenImperial Cult: Pledge from Canctunian Ponius
INFO:NAMEIC14_SinyaramenA High Elf named Sinyaramen said he saw a High Elf in the market with a local Telvanni woman. He didn't recall her name, but he suggested I ask the ladies of the town about a Dark Elven woman with a High Elven friend.
INFO:NAMEIC14_TellImperial Cult: Pledge from Canctunian Ponius
INFO:NAMEIC14_TellI told Canctunian Ponius that I found Mossanon in Sadrith Mora with a Telvanni woman.
INFO:NAMEIC15_Missing_LimewareImperial Cult: Missing Limeware
INFO:NAMEIC15_Missing_LimewareWhile a High Elf named Caryarel was being treated for swamp fever at the Imperial Chapels, a rare limeware bowl disappeared. Kaye asked me to find Caryarel and retrieve the missing chapel limeware bowl. Kaye says the High Elves are a small, tight-knit community on Vvardenfell, so he suggests I ask other High Elves if they know Caryarel and where he lives.
INFO:NAMEIC15_Missing_LimewareI returned the Chapel Limeware Bowl to Kaye. He was pleased enough to give me 200 gold to cover my expenses. He also gave me some divine intervention scrolls.
INFO:NAMEIC15_Missing_notImperial Cult: Missing Limeware
INFO:NAMEIC15_Missing_notI told Kaye I would not be able to retrieve the Chapel Limeware Bowl as he requested. He was disappointed, and told me not to come back for at least a day. He told me to get my priorities straight before I ask him again for a shrine sergeant mission.
INFO:NAMEIC16_HauntingImperial Cult: The Haunting
INFO:NAMEIC16_HauntingA Bosmer named Nedhelas in Caldera says his house is haunted by a ghost. Kaye said ghosts aren't affected by normal weapons, so he gave me 200 gold to buy an enchanted weapon or spell, and for other expenses. I'm to talk to Nedhelas first, and I should report back to Kaye if I rid the haunted house of its ghost.
INFO:NAMEIC16_HauntingI reported taking care of the haunted house for Nedhelas. Kaye seemed pleased. He gave me some magic scrolls and told me to speak to him again when I was ready for another shrine sergeant mission.
INFO:NAMEIC16_Haunting_notImperial Cult: The Haunting
INFO:NAMEIC16_Haunting_notI told Kaye I would not be able to get rid of the ghost haunting Nedhelas' house. Kaye was disappointed, and told me not to come back for at least a day. He told me to get my priorities straight before I ask him again for a shrine sergeant mission.
INFO:NAMEIC17_WitchImperial Cult: Thelsa Dral the Witch
INFO:NAMEIC17_WitchKaye has asked me to go to Asha-Ahhe Egg Mine and hunt for a witch named Thelsa Dral. When I am sure she is dead, I should return and report to Kaye.
INFO:NAMEIC17_WitchI told Kaye that I found the witch Thelsa Dral in Asha-Ahhe Egg Mine, and made sure she was dead. Kaye seemed glad to see me back safe. He gave me a firestone ring and told me to speak to him again when I am ready for another mission.
INFO:NAMEIC17_Witch_notImperial Cult: Thelsa Dral the Witch
INFO:NAMEIC17_Witch_notI told Kaye I wasn't going to hunt the witch Thelsa Dral in Asha-Ahhe Egg Mine. He was disappointed, and told me not to come back for at least a day. He told me to decide whether I was serious about serving the Imperial cult before I ask him again for a shrine sergeant mission.
INFO:NAMEIC18_Silver_notImperial Cult: The Silver Staff of Shaming
INFO:NAMEIC18_Silver_notI told Kaye I have given up trying to find the Silver Staff of Shaming that belonged to Linus Iulus. He was disappointed, and told me not to come back for at least a day. He told me to decide whether I was serious about serving the Imperial cult before I ask him again for a shrine sergeant mission.
INFO:NAMEIC18_Silver_StaffImperial Cult: The Silver Staff of Shaming
INFO:NAMEIC18_Silver_StaffAn acolyte named Linus Iulus disappeared some years ago. Our oracle, Lalatia Varian, has had a vision of a Silver Staff of Shaming, and Linus Iulus had one of these staves. Kaye gave me a Detect Enchantment ring, and told me to go to Mount Kand. I'm to find a Silver Staff of Shaming there that belonged to Linus Iulus. I should bring it to Kaye, along with any other personal effects I find that belonged to Linus Iulus.
INFO:NAMEIC18_Silver_StaffI gave Kaye the Silver Staff of Shaming. As a reward, Kaye gave me a Restoration shirt. He thanked me for my exertions on the cult's behalf, and told me to speak to him again when I'm ready for another mission.
INFO:NAMEIC18_Silver_StaffI gave Kaye the Silver Staff of Shaming and the Maran Amulet and Stendarran Belt that belonged to Linus Iulus. As a reward, Kaye gave me the Silver Staff of Shaming and a Restoration shirt. He thanked me for my exertions on the cult's behalf, and told me to speak to him again when I'm ready for another mission.
INFO:NAMEIC19_Restless_notImperial Cult: Restless Spirit
INFO:NAMEIC19_Restless_notI told Kaye I wouldn't be able to help Okur obtain justice for the ghost of the murder victim. He was disappointed, and told me not to come back for at least a day. He told me to decide whether I was serious about serving the Imperial cult before I ask him again for a shrine sergeant mission.
INFO:NAMEIC19_Restless_SpiritImperial Cult: Restless Spirit
INFO:NAMEIC19_Restless_SpiritAn Argonian named Okur in Hla Oad has asked for our aid. This devout follower of the Nine is sensitive to spirits of the otherworld, and she says she is being visited by the ghost of a murder victim. The guards can't do anything in such cases, so Kaye has asked me to speak with Okur to see how justice can be done and the spirit laid to rest.
INFO:NAMEIC19_Restless_SpiritI reported to Kaye about killing the murderers of Julielle Aumine and recovering her lost amulet, and told him that Okur was sure she could lay the ghost of Julielle Aumine to rest. Kaye gave me some potent magic scrolls as a reward for my work. He thanked me, but he has no more work for me. He said there might be work for lay healers or almoners, or I might talk to Lalatia Varian about Oracle's Quests.
INFO:NAMEIC1_marshmerrowImperial Cult: Gathering Marshmerrow
INFO:NAMEIC1_marshmerrowSynnolian Tunifus needs five units of marshmerrow for restore health potions. Balur Salvu, a farmer near Pelagiad, grows marshmerrow. If I bring him this Quality Fortify Strength potion as a gift, he'll tell me where to pick the marshmerrow. His farmhouse is south of Pelagiad, north of the road, west of the first bridge south of Pelagiad. When I have the marshmerrow, deliver them to Synnolian Tunifus.
INFO:NAMEIC1_marshmerrowI told Synnolian Tunifus I would not be able to bring him the five units of marshmerrow he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
INFO:NAMEIC1_marshmerrowI delivered five units of marshmerrow to Synnolian Tunifus. He gave me a restore health potion and a mortar and pestle as a reward.
INFO:NAMEIC1_marshmerrow_notImperial Cult: Gathering Marshmerrow
INFO:NAMEIC1_marshmerrow_notI told Synnolian Tunifus I would not be able to bring him the five units of marshmerrow he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
INFO:NAMEIC25_JonHawkerImperial Cult: Ring in Darkness
INFO:NAMEIC25_JonHawkerOracle Lalatia Varian had a vision of the Ring in Darkness. She saw the Ring of the Wind, a legendary treasure of Elsweyr. "I have seen the wind upon a dark elf's hand. I have seen fire gleam upon a Dwarf's face. I have seen darkness on a ring of water. I have heard no name whispered in the mouth of stone." The Oracle bid me retrieve the Ring in Darkness. I must ask Dark Elven savants and scouts about the meaning of the Oracle's vision.
INFO:NAMEIC25_JonHawkerI retrieved the Ring of the Wind from Galmis Dren and brought it to Lalatia Varian. She praised me, and said that I was meant to keep the ring myself, and that I should use it in the service of the Nine.
INFO:NAMEIC25_JonHawker_freeImperial Cult: Ring in Darkness
INFO:NAMEIC25_JonHawker_freeI found a Redguard trader in Nammu named Jon Hawker. He had been taken prisoner by a battlemage named Galmis Dren, to be sold as a slave. He had prayed to the Nine for aid, and thought I was the answer to his prayers. He asked for a Divine Intervention scroll, so he could escape, but I didn't have any. He suggested that he had some Divine Intervention scrolls when he was captured, and that they might be around somewhere.
INFO:NAMEIC26_AmaNinImperial Cult: Boots of the Apostle
INFO:NAMEIC26_AmaNinLalatia Varian, an Oracle of the Imperial cult, has been given a prophecy of the Boots of the Apostle, a legendary treasure of Cyrodiil, relics of Tiber Septim who was also called Talos. "Through the doors of Berandas, within the silent caverns, beneath the wings of twilight, dust sleeps in the shoes that Talos wore." The Oracle bid me retrieve the Boots of the Apostle. A Dunmer savant or Dunmer scout may have clues to the meaning of the Oracle's prophetic words.
INFO:NAMEIC26_AmaNinI retrieved the Boots of the Apostle from Berandas and brought them to Lalatia Varian. She praised me, and said that I was meant to keep the boots for myself, and that I should dedicate them to the service of the Nine. The Oracle said to speak to her again when I am ready to undertake another of the Oracle's Quests.
INFO:NAMEIC26_AmaNinI brought the Boots of the Apostle to Lalatia Varian. I may keep the boots for myself, and should dedicate them to the service of the Nine. And the Oracle thinks I may have spoken with the goddess Mara herself, disguised in mortal form to test me, and that such chance meetings are a sign of the Nine's favor. The Oracle said to speak to her again when I am ready to undertake another of the Oracle's Quests.
INFO:NAMEIC26_AmaNin_freeImperial Cult: Boots of the Apostle
INFO:NAMEIC26_AmaNin_freeI found a Breton healer in Berandas named Ama Nin. She had been snatched from the Gnisis-Ald'ruhn road by winged twilights, who bore her deep within Berandas and stranded her on a pillar of rock. She had prayed to the Nine for aid, and thought I was the answer to her prayers. She asked me for a Divine Intervention scroll, so she could escape, but I didn't have any. She suggested I should go get one and bring it back so she could be rescued.
INFO:NAMEIC27_OracleImperial Cult: Ice Blade of the Monarch
INFO:NAMEIC27_OracleThe Oracle has asked me to rescue Adusamsi Assurnarairan from the Dunmer stronghold of Rotheran. She went there to recover the Ice Blade of the Monarch. If possible, I'm to recover the Ice Blade of the Monarch, and bring that to back to the Oracle.
INFO:NAMEIC27_OracleThe Oracle had already heard from Adusamsi Assurnarairan about her rescue. Adusamsi sent me her enchanted ring as a token of her gratitude. The Oracle suggested I should keep the Ice Blade of the Monarch if I should find it. She thanked me, and told me to speak to her when I am ready for another of the Oracle's Quests.
INFO:NAMEIC27_OracleThe Oracle had already heard from Adusamsi Assurnarairan about her rescue. Adusamsi sent me her enchanted ring as a token of her gratitude. The Oracle suggested I should keep the Ice Blade of the Monarch and dedicate it to the service of the Imperial cult. She thanked me, and told me to speak to her when I am ready for another of the Oracle's Quests.
INFO:NAMEIC27_Oracle_AImperial Cult: Ice Blade of the Monarch
INFO:NAMEIC27_Oracle_AAdusamsi Assurnarairan asked me to recover her ring from Llaren Terano, the sorcerer who captured her. She doesn't sound quite right in the head. She thinks the sorcerer may have poisoned her mind with spells. She says she can use the enchantments to escape. She asked me also to free the slaves here. Llaren Terano has their slave key.
INFO:NAMEIC28_UrjoradImperial Cult: The Scroll of Fiercely Roasting
INFO:NAMEIC28_UrjoradThe Oracle has sent me to the Daedric shrine of Ashalmimilkala to recover a powerful artifact called the Scroll of Fiercely Roasting and to return it to her. If I choose a greater challenge and risk, I may try to use the scroll instead to slay Carecalmo, the shrine's ancient High Elf priest, and his powerful High Elf bodyguard Meryaran.
INFO:NAMEIC28_UrjoradThe Oracle thanked me for giving her the Scroll of Fiercely Roasting. She left the matter of trying to slay Carecalmo and Meryaran to my judgement, since, as opponents, she thinks they may be too great for me. She told me to speak to her again when I am ready to undertake another of the Oracle's Quests.
INFO:NAMEIC28_UrjoradThe Oracle says that by killing Carecalmo and Meryaran I have avenged the deaths of the healer Urjorad and his master Dro'farahn Stiff-Neck, and rid the world of a great evil. As a reward she gave me the Gauntlets of Glory. She told me to speak to her again when I am ready to undertake another of the Oracle's Quests.
INFO:NAMEIC29_CrusherImperial Cult: Skull-Crusher
INFO:NAMEIC29_CrusherThe Oracle believes that I am fated to recover the ancient warhammer Skull-Crusher. I must discover a sealed Daedric ruin that may be accessed only through the Halls of the Dead. To help me solve the puzzle of this prophecy, the Oracle told me to consult a Dunmer scout and a Dunmer savant. Her vision suggests I must face restless spirits and powerful Daedra to recover the warhammer. If I find Skull-Crusher, I must return it to the Oracle so she may free it of its creators' curse.
INFO:NAMEIC29_CrusherThe Oracle says she can detect no evil curse upon Skull-Crusher. She assured me it is safe, and gave me a special blessing so I might dedicate myself further to the service of the Nine. She has no more quests for me, but she will send word for me through others of high rank in the cult if she needs my help again.
INFO:NAMEIC2_MuckImperial Cult: Gathering Muck
INFO:NAMEIC2_MuckBring Synnolian Tunifus five units of muck for cure common disease potions. A farmer in Gnisis, Abishpulu Shand, has a muckspunge patch right near his hut, and Chaplain Ogrul at Fort Darius has cut a deal with Shand to gather muck there for free. While I'm in the West Gash, look in on Chaplain Ogrul, give him four Restore Health potions, and ask him if he'll teach me a few tricks.
INFO:NAMEIC2_MuckI told Synnolian Tunifus I would not be able to bring him the five units of muck he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
INFO:NAMEIC2_MuckI delivered five units of muck to Synnolian Tunifus. He gave me a cure common disease potion, a retort, and a copy of 'The Alchemists Formulary' -- a collection of popular alchemical recipes -- as a reward.
INFO:NAMEIC2_Muck_notImperial Cult: Gathering Muck
INFO:NAMEIC2_Muck_notI told Synnolian Tunifus I would not be able to bring him the five units of muck he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
INFO:NAMEIC30_Imperial_veteranImperial Cult: A Lucky Coin
INFO:NAMEIC30_Imperial_veteranAt Ghostgate I met an old Imperial veteran. He asked me to take an old lucky coin with me when I go to Dagoth Ur, and I agreed. He gave me the coin, an old worn Imperial drake, and hoped it would bring me luck. It is strange - but I have a feeling - I know this encounter has marked my fate and fortune. [You have gained a new Power: Luck of the Emperor.]
INFO:NAMEIC30_Imperial_veteranI told the Oracle about my encounter with the old Imperial veteran, the lucky coin he gave me, and the mark of good fortune -- the luck of the Emperor -- I have felt ever since. The Oracle thinks I have been visited by an aspect of Tiber Septim. She takes this as a sign of a great doom laid upon me by the gods.
INFO:NAMEIC3_willowImperial Cult: Gathering Willow Anther
INFO:NAMEIC3_willowSynnolian Tunifus needs five units of willow anther for cure paralyzation potions. He admitted he steals willow anther from the flowers growing around the house of Gurak gro-Bagrat. His house is on the mainland, just north of the Foreign Quarter.
INFO:NAMEIC3_willowI told Synnolian Tunifus I would not be able to bring him the five units of willow anther he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
INFO:NAMEIC3_willowI delivered five units of willow anther to Synnolian Tunifus. He gave me a cure paralyzation potion and a valuable book as a reward.
INFO:NAMEIC3_willow_notImperial Cult: Gathering Willow Anther
INFO:NAMEIC3_willow_notI told Synnolian Tunifus I would not be able to bring him the five units of willow anther he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
INFO:NAMEIC4_scribImperial Cult: Gathering Scrib Jelly
INFO:NAMEIC4_scribSynnolian Tunifus needs five units of scrib jelly for cure poison and cure blight potions. He says the closest reliable source of scribs is the Shulk Egg mine, southwest of Balmora, on the west bank of the Ouadi Odai, near a swinging bridge. He also taught me a little spell he thought would be useful.
INFO:NAMEIC4_scribI told Synnolian Tunifus I would not be able to bring him the five units of scrib jelly he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
INFO:NAMEIC4_scribI delivered five units of scrib jelly to Synnolian Tunifus. He gave me a cure poison potion, a cure blight potion, and an alembic as a reward.
INFO:NAMEIC4_scrib_AImperial Cult: Gathering Scrib Jelly
INFO:NAMEIC4_scrib_AA miner gave me some scrib jelly.
INFO:NAMEIC4_scrib_notImperial Cult: Gathering Scrib Jelly
INFO:NAMEIC4_scrib_notI told Synnolian Tunifus I would not be able to bring him the five units of scrib jelly he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
INFO:NAMEIC5_corkbulbImperial Cult: Gathering Corkbulb Root
INFO:NAMEIC5_corkbulbSynnolian Tunifus needs five units of corkbulb root for cure common disease and restore health potions. The Imperial Cult has an agreement with the Ascadian Isles plantation owners that permits us to gather corkbulb, so that's a good place to look. Since I have to cross water, he taught me a little spell.
INFO:NAMEIC5_corkbulbI told Synnolian Tunifus I would not be able to bring him the five units of corkbulb root he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
INFO:NAMEIC5_corkbulbI delivered five units of corkbulb root to Synnolian Tunifus. He gave me a cure common disease potion and a restore health potion as a reward.
INFO:NAMEIC5_corkbulb_notImperial Cult: Gathering Corkbulb Root
INFO:NAMEIC5_corkbulb_notI told Synnolian Tunifus I would not be able to bring him the five units of corkbulb root he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
INFO:NAMEIC6_RatImperial Cult: Gathering Rat Meat
INFO:NAMEIC6_RatSynnolian Tunifus needs five units of rat meat for cure poison potions. He says the best place to hunt rats is in the underworks of any of Vivec's cantons. He says to enter the underworks through trapdoors in the canalworks or through the outflow drains, which are underwater along the sides of each canton. He also warned me to be careful, because bad things-- and bad people -- hide in the underworks.
INFO:NAMEIC6_RatI told Synnolian Tunifus I would not be able to bring him the five units of rat meat he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
INFO:NAMEIC6_RatI delivered five units of rat meat to Synnolian Tunifus. He gave me a cure poison potion as a reward. And since his errands have become more dangerous, he taught me some useful unarmored defense maneuvers.
INFO:NAMEIC6_Rat_notImperial Cult: Gathering Rat Meat
INFO:NAMEIC6_Rat_notI told Synnolian Tunifus I would not be able to bring him the five units of rat meat he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
INFO:NAMEIC7_netchImperial Cult: Gathering Netch Leather
INFO:NAMEIC7_netchSynnolian Tunifus needs one unit of netch leather for cure paralyzation potions. He suggested hunting in the Ascadian Isles near Balur Salvu's house. He advised me to start with bull netch, because the betty netch are more dangerous.
INFO:NAMEIC7_netchI told Synnolian Tunifus I would not be able to bring him the one unit of netch leather he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
INFO:NAMEIC7_netchI delivered one unit of netch leather to Synnolian Tunifus. He gave me a cure paralyzation potion and a belt of Balyna's Soothing Balm as a reward for my service to Mara.
INFO:NAMEIC7_netch_notImperial Cult: Gathering Netch Leather
INFO:NAMEIC7_netch_notI told Synnolian Tunifus I would not be able to bring him the one unit of netch leather he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
INFO:NAMEIC8_BedraflodImperial Cult: Alms from the Skyrim Mission
INFO:NAMEIC8_BedraflodBedraflod gave me 10 gold as alms for the poor.
INFO:NAMEIC8_BriringImperial Cult: Alms from the Skyrim Mission
INFO:NAMEIC8_BriringBriring gave me 10 gold as alms for the poor.
INFO:NAMEIC8_EirukiImperial Cult: Alms from the Skyrim Mission
INFO:NAMEIC8_EirukiEiruki Hearth-Healer gave me 40 gold as alms for the poor.
INFO:NAMEIC8_HeidmirImperial Cult: Alms from the Skyrim Mission
INFO:NAMEIC8_HeidmirHeidmir gave me 200 gold as alms for the poor.
INFO:NAMEIC8_IngokningImperial Cult: Alms from the Skyrim Mission
INFO:NAMEIC8_IngokningIngokning gave me 20 gold as alms for the poor.
INFO:NAMEIC9_Argonian_almsImperial Cult: Alms from the Argonian Mission
INFO:NAMEIC9_Argonian_almsIulus Truptor told me to ask the Argonian Mission in Ebonheart for alms for the poor. The fund raising goal for the Argonian mission is 100 gold. When I have reached the goal, I should return and deliver the gold to Iulus Truptor.
INFO:NAMEIC9_Argonian_almsI told Iulus Truptor I was not able to raise enough gold from the Argonian Mission to reach the fund raising goal of 100 gold. He was disappointed, and told me to decide whether my talents and temperaments are suited for fund raising. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
INFO:NAMEIC9_Argonian_almsI reached the Argonian mission fund raising goal, and delivered the 100 gold to Iulus Truptor. He seemed pleased. He gave me a little blessing, and told me to speak to him again when I'm ready for another almoner's mission.
INFO:NAMEIC9_Argonian_almsI reached the Argonian mission fund raising goal, and DOUBLED it! I delivered the 200 gold to Iulus Truptor. He seemed very pleased. He gave me a handsome frock blessed by Zenithar, and told me to speak to him again when I'm ready for another almoner's mission.
INFO:NAMEIC9_Argonian_notImperial Cult: Alms from the Argonian Mission
INFO:NAMEIC9_Argonian_notI told Iulus Truptor I was not able to raise enough gold from the Argonian Mission to reach the fund raising goal of 100 gold. He was disappointed, and told me to decide whether my talents and temperaments are suited for fund raising. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
INFO:NAMEIC9_slave_hidingImperial Cult: Alms from the Argonian Mission
INFO:NAMEIC9_slave_hidingI found an Argonian slave named On-Wan hiding in a cell beneath the Argonian Mission. I suspect this is a secret the Mission would be eager to keep, since harboring runaway slaves is a crime. Perhaps this will give me leverage when I solicit for alms for the poor.
INFO:NAMEIC_8_Nord_almsImperial Cult: Alms from the Skyrim Mission
INFO:NAMEIC_8_Nord_almsIulus Truptor told me to ask the Skyrim Mission in Ebonheart for alms for the poor. The fund raising goal for the Skyrim mission is 100 gold. When I have reached the goal, I should return and deliver the gold to Iulus Truptor.
INFO:NAMEIC_8_Nord_almsI told Iulus Truptor I was not be able to raise enough gold from the Skyrim Mission to reach the fund raising goal of 100 gold. He was disappointed, and told me to decide whether my talents and temperaments are suited for fund raising. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
INFO:NAMEIC_8_Nord_almsI reached the Skyrim mission fund raising goal, and delivered the 100 gold to Iulus Truptor. He seemed pleased. He gave me a little blessing, and told me to speak to him again when I'm ready for another almoner's mission.
INFO:NAMEIC_8_Nord_almsI reached the Skyrim mission fund raising goal, and DOUBLED it! I delivered the 200 gold to Iulus Truptor. He seemed very pleased. He gave me a set of shoes blessed by Zenithar, and told me to speak to him again when I'm ready for another almoner's mission.
INFO:NAMEIC_8_Nord_alms_notImperial Cult: Alms from the Skyrim Mission
INFO:NAMEIC_8_Nord_alms_notI told Iulus Truptor I was not be able to raise enough gold from the Skyrim Mission to reach the fund raising goal of 100 gold. He was disappointed, and told me to decide whether my talents and temperaments are suited for fund raising. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
INFO:NAMEIdleGrowl!
INFO:NAMEIdleSo it's back to the workshop in the snow! With lovely lanterns all aglow! He he! Ha ho! He he he ha ha ho!
INFO:NAMEIdleCandy, candy -- he makes so much! Uncle Sweetshare has a magic touch!
INFO:NAMEIdleIt's better than trinkets, games or toys! So say all the little girls and boys!
INFO:NAMEIdleUncle Sweetshare is coming near, to spread his candy and his cheer!
INFO:NAMEIdleWhen the sugar is warmed by the pale hearth light, the happiness spreads throughout the night!
INFO:NAMEIdleMy Uncle's candy is so sweet! It's such a yummy winter's treat!
INFO:NAMEIdleHe he! Ha ho! To the worskhop he will go!
INFO:NAMEIdleSigh.
INFO:NAMEIdleSniff.
INFO:NAMEIdleCough.
INFO:NAMEIdleThe signs have faded. The Prophecy is at an end.
INFO:NAMEIdleThe Bloodmoon is in the sky. Who knows what will befall us.
INFO:NAMEIdleStrange signs, carried on the wind...
INFO:NAMEIdleStrange times, and stranger...
INFO:NAMEIdleCough.
INFO:NAMEIdleHeart-Fang shall survive the Hunt.
INFO:NAMEIdleThere is great power in this place.
INFO:NAMEIdleNo guest of the Skaal shall want for hospitality.
INFO:NAMEIdleStranger and guest...
INFO:NAMEIdleSniff.
INFO:NAMEIdleThe fort will be rebuilt.
INFO:NAMEIdleI feel somehow changed by these events.
INFO:NAMEIdleWhat foul magic is at work here?
INFO:NAMEIdleThis is an evil place.
INFO:NAMEIdleJust another of life's little disappointments...
INFO:NAMEIdleAh, well. Duty calls.
INFO:NAMEIdleClears throat.
INFO:NAMEIdleWithout me, it all falls to pieces.
INFO:NAMEIdleOnce more, with feeling...
INFO:NAMEIdleHmmm.
INFO:NAMEIdleWell, it couldn't get worse... Could it?
INFO:NAMEIdleIf it's not one thing, it's another.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleUh-huh.
INFO:NAMEIdleRight.
INFO:NAMEIdleNo point worrying about it.
INFO:NAMEIdleJust as well...
INFO:NAMEIdleCould be worse. Probably will be.
INFO:NAMEIdleWonder what HE'S up to.
INFO:NAMEIdleWonder what SHE'S up to.
INFO:NAMEIdleWhat a life.
INFO:NAMEIdleIt's a hard life, but it's fair.
INFO:NAMEIdleOh, brother... not again....
INFO:NAMEIdleI'm still in pretty good shape... right?
INFO:NAMEIdleI took care of it... Didn't I?
INFO:NAMEIdleLook, don't tell me about YOUR problems....
INFO:NAMEIdleUh-huh.
INFO:NAMEIdleRight.
INFO:NAMEIdleNo point worrying about it.
INFO:NAMEIdleJust as well...
INFO:NAMEIdleCould be worse. Probably will be.
INFO:NAMEIdleWonder what HE'S up to.
INFO:NAMEIdleWonder what SHE'S up to.
INFO:NAMEIdleWhat a life.
INFO:NAMEIdleIt's hard, but it's fair.
INFO:NAMEIdleOh, brother... not again....
INFO:NAMEIdleI'm still in pretty good shape... right?
INFO:NAMEIdleI took care of it... Didn't I?
INFO:NAMEIdleLook, don't tell me about YOUR problems....
INFO:NAMEIdleUh-huh.
INFO:NAMEIdleRight.
INFO:NAMEIdleNo point worrying about it.
INFO:NAMEIdleJust as well...
INFO:NAMEIdleCould be worse. Probably will be.
INFO:NAMEIdleWonder what HE'S up to.
INFO:NAMEIdleWonder what SHE'S up to.
INFO:NAMEIdleWhat a life.
INFO:NAMEIdleIt's a hard life, but it's fair.
INFO:NAMEIdleOh, brother... not again....
INFO:NAMEIdleI'm still in pretty good shape... right?
INFO:NAMEIdleI took care of it... Didn't I?
INFO:NAMEIdleLook, don't tell me about YOUR problems....
INFO:NAMEIdleUh-huh.
INFO:NAMEIdleRight.
INFO:NAMEIdleNo point worrying about it.
INFO:NAMEIdleJust as well...
INFO:NAMEIdleCould be worse. Probably will be.
INFO:NAMEIdleWonder what HE'S up to.
INFO:NAMEIdleWonder what SHE'S up to.
INFO:NAMEIdleWhat a life.
INFO:NAMEIdleIt's hard, but it's fair.
INFO:NAMEIdleOh, brother... not again....
INFO:NAMEIdleI'm still in pretty good shape... right?
INFO:NAMEIdleI took care of it... Didn't I?
INFO:NAMEIdleLook, don't tell me about YOUR problems....
INFO:NAMEIdleUh-huh.
INFO:NAMEIdleRight.
INFO:NAMEIdleNo point worrying about it.
INFO:NAMEIdleJust as well...
INFO:NAMEIdleCould be worse. Probably will be.
INFO:NAMEIdleWonder what HE'S up to.
INFO:NAMEIdleWonder what SHE'S up to.
INFO:NAMEIdleWhat a life.
INFO:NAMEIdleIt's a hard life, but it's fair.
INFO:NAMEIdleOh, brother... not again....
INFO:NAMEIdleI'm still in pretty good shape... right?
INFO:NAMEIdleI took care of it... Didn't I?
INFO:NAMEIdleLook, don't tell me about YOUR problems....
INFO:NAMEIdleUh-huh.
INFO:NAMEIdleRight.
INFO:NAMEIdleNo point worrying about it.
INFO:NAMEIdleJust as well...
INFO:NAMEIdleCould be worse. Probably will be.
INFO:NAMEIdleWonder what HE'S up to.
INFO:NAMEIdleWonder what SHE'S up to.
INFO:NAMEIdleWhat a life.
INFO:NAMEIdleIt's hard, but it's fair.
INFO:NAMEIdleOh, brother... not again....
INFO:NAMEIdleI'm still in pretty good shape... right?
INFO:NAMEIdleI took care of it... Didn't I?
INFO:NAMEIdleLook, don't tell me about YOUR problems....
INFO:NAMEIdleUh-huh.
INFO:NAMEIdleRight.
INFO:NAMEIdleNo point worrying about it.
INFO:NAMEIdleJust as well...
INFO:NAMEIdleCould be worse. Probably will be.
INFO:NAMEIdleWonder what HE'S up to.
INFO:NAMEIdleWonder what SHE'S up to.
INFO:NAMEIdleWhat a life.
INFO:NAMEIdleIt's a hard life, but it's fair.
INFO:NAMEIdleOh, brother... not again....
INFO:NAMEIdleI'm still in pretty good shape... right?
INFO:NAMEIdleI took care of it... Didn't I?
INFO:NAMEIdleLook, don't tell me about YOUR problems....
INFO:NAMEIdleUh-huh.
INFO:NAMEIdleRight.
INFO:NAMEIdleNo point worrying about it.
INFO:NAMEIdleJust as well...
INFO:NAMEIdleCould be worse. Probably will be.
INFO:NAMEIdleWonder what HE'S up to.
INFO:NAMEIdleWonder what SHE'S up to.
INFO:NAMEIdleWhat a life.
INFO:NAMEIdleIt's hard, but it's fair.
INFO:NAMEIdleOh, brother... not again....
INFO:NAMEIdleI'm still in pretty good shape... right?
INFO:NAMEIdleI took care of it... Didn't I?
INFO:NAMEIdleLook, don't tell me about YOUR problems....
INFO:NAMEIdleThe best swimmers are soonest drowned.
INFO:NAMEIdleThe sun shines every day in hell.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleUh-oh!
INFO:NAMEIdlePlease, not again....
INFO:NAMEIdleHow'd that get there?
INFO:NAMEIdleWell, if it bothers you so much, just don't look at it, all right?
INFO:NAMEIdleI came here for the waters. I was misinformed.
INFO:NAMEIdleOh, please, gods, don't let him start in on that 'solemn duty' crap again.
INFO:NAMEIdleThat stupid wolf got blood all over me.
INFO:NAMEIdleI guess you get used to the smell after a while.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleEat more vegetables,' he says. Turnips? I'm up to HERE with turnips.
INFO:NAMEIdleWell, if you like furs and meat, this place is just fine.
INFO:NAMEIdleAn untidy tale comes to a sorry end.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleI think his one leg was longer than the other.
INFO:NAMEIdleMaybe if I just stand here, nobody will notice.
INFO:NAMEIdleWhy should I tell him? What's he done for ME lately?
INFO:NAMEIdleWell, it LOOKED like it was dead. How was I supposed to know it was sleeping?
INFO:NAMEIdleSnow is real pretty if you don't have to go out in it.
INFO:NAMEIdleMy feet hurt. My back hurts. It's cold. I'm tired. Other than that, everything's just ducky.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleAfter the kicking I gave that weasel, he BETTER mind his manners.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleShe looks like somebody threw up in the fountain of youth.
INFO:NAMEIdleIt wasn't my fault. Really. He just fell over. I hardly touched him.
INFO:NAMEIdleIt's not all that bad. It's not like I bit him or anything.
INFO:NAMEIdleWant to feel my muscle?
INFO:NAMEIdleGood grief. It smells like Grandpa Goat in garlic sauce in here.
INFO:NAMEIdleI think they were teeth in her mouth, but I'm not sure.
INFO:NAMEIdleJoin the Legion. See the world. Freeze your arse.
INFO:NAMEIdleWell, if you shaved her palms, she might pass for a monkey.
INFO:NAMEIdleCold, wet, no sun, ugly women. Yeah. This is some paradise all right.
INFO:NAMEIdleEvery day is Saint Plenty's Day in the Legion.
INFO:NAMEIdleGot any idea how these alembic thingies work?
INFO:NAMEIdleCouple strips of horker hide and it'll be good as new.
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleWhy is he staring at me? Have I got a hunk of bear in my teeth?
INFO:NAMEIdleSo these three guys, a Nord, and Orc, and a Wood Elf, walk into the mead hall.... No. Wait. It was a DARK elf. I think....'
INFO:NAMEIdleMy mother warned me about mooks like you.
INFO:NAMEIdleWhy am I always surrounded by fawning admirers?
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleNo. Not in a million years.
INFO:NAMEIdleIf there's a barrel at the BOTTOM of the barrel, that's where you'll find him.
INFO:NAMEIdleI got this piece of bacon stuck right here between my teeth.
INFO:NAMEIdleWho IS that guy? Better look busy.....
INFO:NAMEIdleSee scenic Fort Frostmoth. Party with the heathens. Bring your own corpse.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleCold enough for ya, eh?
INFO:NAMEIdleMy teeth itch.
INFO:NAMEIdleYou're a long way from civilization, pilgrim.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleSo, this tooth-paste-stuff... what's it for? Fixing old teeth?
INFO:NAMEIdleJust rub a little bear grease on it -- be good as new.
INFO:NAMEIdleHe said it was fresh, but I don't know. It looked kinda like dog to me.
INFO:NAMEIdleNo, don't eat the skin, for gods sake. You don't know where it's been.
INFO:NAMEIdleSome people are born dumb. Like me, for instance.
INFO:NAMEIdleIt was a rock. Who cares what kind of rock.
INFO:NAMEIdleAll this, and in the spring, mud and flies, too.
INFO:NAMEIdleWell, at least being cold, wet, and miserable all the time gives us plenty to complain about.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleOh, sure. '...but it's a DRY heat.'
INFO:NAMEIdleI am NOT getting fat. These furs are shrinking.
INFO:NAMEIdleThe Great Circle of Life goes on, sweetie.
INFO:NAMEIdleSo there I was, winking at the honey jar again.
INFO:NAMEIdleGot to get these wolf guts off my britches. Got any ideas?
INFO:NAMEIdleCan't a girl get a break?
INFO:NAMEIdleHey! Good-looking... No, chump, not you.
INFO:NAMEIdleIn your dreams, little buddy.
INFO:NAMEIdleHey. I found a piece of cheese. Whose piece of cheese is this?
INFO:NAMEIdle... so Hrokar says, 'Bend over and kiss your old mother goodbye!' [gales of laughter]
INFO:NAMEIdleI'm losing my woolens again. Look the other way, would ya?
INFO:NAMEIdleMoody? Not really. I'm always this way.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleWe keep it dark in here so you can't see the dirt.
INFO:NAMEIdleHot or cold, or served in a boot... mead's my drink. Rectifies the humors and confuses the vermin.
INFO:NAMEIdleHe's so sorry, his momma swapped him for a dog, and drowned the dog.
INFO:NAMEIdleMight take a stroll and let the wind blow the stink off.
INFO:NAMEIdleCold? This ain't cold. You should try Skyrim. Now THERE'S cold for ya.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdleWait-wait-wait! I remember now! 'Ecdysiast!' That's it! She used to work as an ecdysiast.
INFO:NAMEIdleThe sun shines every day in hell.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleUh-oh!
INFO:NAMEIdlePlease, not again....
INFO:NAMEIdleHow'd that get there?
INFO:NAMEIdleWell, if it bothers you so much, just don't look at it, all right?
INFO:NAMEIdleI came here for the waters. I was misinformed.
INFO:NAMEIdleOh, please, gods, don't let him start in on that 'solemn duty' crap again.
INFO:NAMEIdleThat stupid wolf got blood all over me.
INFO:NAMEIdleI guess you get used to the smell after a while.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleEat more vegetables,' he says. Turnips? I'm up to HERE with turnips.
INFO:NAMEIdleWell, if you like furs and meat, this place is just fine.
INFO:NAMEIdleAn untidy tale comes to a sorry end.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleI think his one leg was longer than the other.
INFO:NAMEIdleMaybe if I just stand here, nobody will notice.
INFO:NAMEIdleWhy should I tell him? What's he done for ME lately?
INFO:NAMEIdleWell, it LOOKED like it was dead. How was I supposed to know it was sleeping?
INFO:NAMEIdleSnow is real pretty if you don't have to go out in it.
INFO:NAMEIdleMy feet hurt. My back hurts. It's cold. I'm tired. Other than that, everything's just ducky.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleAfter the kicking I gave that weasel, he BETTER mind his manners.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleShe looks like somebody threw up in the fountain of youth.
INFO:NAMEIdleIt wasn't my fault. Really. He just fell over. I hardly touched him.
INFO:NAMEIdleIt's not all that bad. It's not like I bit him or anything.
INFO:NAMEIdleWant to feel my muscle?
INFO:NAMEIdleGood grief. It smells like Grandpa Goat in garlic sauce in here.
INFO:NAMEIdleI think they were teeth in her mouth, but I'm not sure.
INFO:NAMEIdleUmmm... pudding!
INFO:NAMEIdleJoin the Legion. See the world. Freeze your arse.
INFO:NAMEIdleWell, if you shaved her palms, she might pass for a monkey.
INFO:NAMEIdleCold, wet, no sun, ugly women. Yeah. This is some paradise all right.
INFO:NAMEIdleEvery day is Saint Plenty's Day in the Legion.
INFO:NAMEIdleGot any idea how these alembic thingies work?
INFO:NAMEIdleCouple strips of horker hide and it'll be good as new.
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleWhy is he staring at me? Have I got a hunk of bear in my teeth?
INFO:NAMEIdleSo these three guys, a Nord, and Orc, and a Wood Elf, walk into the mead hall.... No. Wait. It was a DARK elf. I think....'
INFO:NAMEIdleMy mother warned me about mooks like you.
INFO:NAMEIdleWhy am I always surrounded by fawning admirers?
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleNo. Not in a million years.
INFO:NAMEIdleIf there's a barrel at the BOTTOM of the barrel, that's where you'll find him.
INFO:NAMEIdleI got this piece of bacon stuck right here between my teeth.
INFO:NAMEIdleWho IS that guy? Better look busy.....
INFO:NAMEIdleSee scenic Fort Frostmoth. Party with the heathens. Bring your own corpse.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleCold enough for ya, eh?
INFO:NAMEIdleMy teeth itch.
INFO:NAMEIdleYou're a long way from civilization, pilgrim.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleSo, this tooth-paste-stuff... what's it for? Fixing old teeth?
INFO:NAMEIdleJust rub a little bear grease on it -- be good as new.
INFO:NAMEIdleHe said it was fresh, but I don't know. It looked kinda like dog to me.
INFO:NAMEIdleNo, don't eat the skin, for gods sake. You don't know where it's been.
INFO:NAMEIdleSome people are born dumb. Like me, for instance.
INFO:NAMEIdleIt was a rock. Who cares what kind of rock.
INFO:NAMEIdleAll this, and in the spring, mud and flies, too.
INFO:NAMEIdleWell, at least being cold, wet, and miserable all the time gives us plenty to complain about.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleOh, sure. '...but it's a DRY heat.'
INFO:NAMEIdleI am NOT getting fat. These furs are shrinking.
INFO:NAMEIdleThe Great Circle of Life goes on, sweetie.
INFO:NAMEIdleSo there I was, winking at the honey jar again.
INFO:NAMEIdleGot to get these wolf guts off my britches. Got any ideas?
INFO:NAMEIdleCan't a girl get a break?
INFO:NAMEIdleHey! Good-looking... No, chump, not you.
INFO:NAMEIdleIn your dreams, little buddy.
INFO:NAMEIdleHey. I found a piece of cheese. Whose piece of cheese is this?
INFO:NAMEIdle... so Hrokar says, 'Bend over and kiss your old mother goodbye!' [gales of laughter]
INFO:NAMEIdleI'm losing my woolens again. Look the other way, would ya?
INFO:NAMEIdleMoody? Not really. I'm always this way.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleWe keep it dark in here so you can't see the dirt.
INFO:NAMEIdleHot or cold, or served in a boot... mead's my drink. Rectifies the humors and confuses the vermin.
INFO:NAMEIdleHe's so sorry, his momma swapped him for a dog, and drowned the dog.
INFO:NAMEIdleMight take a stroll and let the wind blow the stink off.
INFO:NAMEIdleCold? This ain't cold. You should try Skyrim. Now THERE'S cold for ya.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleWait-wait-wait! I remember now! 'Ecdysiast!' That's it! She used to work as an ecdysiast.
INFO:NAMEIdleThe sun shines every day in hell.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleUh-oh!
INFO:NAMEIdlePlease, not again....
INFO:NAMEIdleHow'd that get there?
INFO:NAMEIdleWell, if it bothers you so much, just don't look at it, all right?
INFO:NAMEIdleI came here for the waters. I was misinformed.
INFO:NAMEIdleOh, please, gods, don't let him start in on that 'solemn duty' crap again.
INFO:NAMEIdleThat stupid wolf got blood all over me.
INFO:NAMEIdleI guess you get used to the smell after a while.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleEat more vegetables,' he says. Turnips? I'm up to HERE with turnips.
INFO:NAMEIdleWell, if you like furs and meat, this place is just fine.
INFO:NAMEIdleAn untidy tale comes to a sorry end.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleI think his one leg was longer than the other.
INFO:NAMEIdleMaybe if I just stand here, nobody will notice.
INFO:NAMEIdleWhy should I tell him? What's he done for ME lately?
INFO:NAMEIdleWell, it LOOKED like it was dead. How was I supposed to know it was sleeping?
INFO:NAMEIdleSnow is real pretty if you don't have to go out in it.
INFO:NAMEIdleMy feet hurt. My back hurts. It's cold. I'm tired. Other than that, everything's just ducky.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleAfter the kicking I gave that weasel, he BETTER mind his manners.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleShe looks like somebody threw up in the fountain of youth.
INFO:NAMEIdleIt wasn't my fault. Really. He just fell over. I hardly touched him.
INFO:NAMEIdleIt's not all that bad. It's not like I bit him or anything.
INFO:NAMEIdleWant to feel my muscle?
INFO:NAMEIdleGood grief. It smells like Grandpa Goat in garlic sauce in here.
INFO:NAMEIdleI think they were teeth in her mouth, but I'm not sure.
INFO:NAMEIdleUmmm... pudding!
INFO:NAMEIdleJoin the Legion. See the world. Freeze your arse.
INFO:NAMEIdleWell, if you shaved her palms, she might pass for a monkey.
INFO:NAMEIdleCold, wet, no sun, ugly women. Yeah. This is some paradise all right.
INFO:NAMEIdleEvery day is Saint Plenty's Day in the Legion.
INFO:NAMEIdleGot any idea how these alembic thingies work?
INFO:NAMEIdleCouple strips of horker hide and it'll be good as new.
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleWhy is he staring at me? Have I got a hunk of bear in my teeth?
INFO:NAMEIdleSo these three guys, a Nord, and Orc, and a Wood Elf, walk into the mead hall.... No. Wait. It was a DARK elf. I think....'
INFO:NAMEIdleMy mother warned me about mooks like you.
INFO:NAMEIdleWhy am I always surrounded by fawning admirers?
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleNo. Not in a million years.
INFO:NAMEIdleIf there's a barrel at the BOTTOM of the barrel, that's where you'll find him.
INFO:NAMEIdleI got this piece of bacon stuck right here between my teeth.
INFO:NAMEIdleWho IS that guy? Better look busy.....
INFO:NAMEIdleSee scenic Fort Frostmoth. Party with the heathens. Bring your own corpse.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleCold enough for ya, eh?
INFO:NAMEIdleMy teeth itch.
INFO:NAMEIdleYou're a long way from civilization, pilgrim.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleSo, this tooth-paste-stuff... what's it for? Fixing old teeth?
INFO:NAMEIdleJust rub a little bear grease on it -- be good as new.
INFO:NAMEIdleHe said it was fresh, but I don't know. It looked kinda like dog to me.
INFO:NAMEIdleNo, don't eat the skin, for gods sake. You don't know where it's been.
INFO:NAMEIdleSome people are born dumb. Like me, for instance.
INFO:NAMEIdleIt was a rock. Who cares what kind of rock.
INFO:NAMEIdleAll this, and in the spring, mud and flies, too.
INFO:NAMEIdleWell, at least being cold, wet, and miserable all the time gives us plenty to complain about.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleOh, sure. '...but it's a DRY heat.'
INFO:NAMEIdleI am NOT getting fat. These furs are shrinking.
INFO:NAMEIdleThe Great Circle of Life goes on, sweetie.
INFO:NAMEIdleSo there I was, winking at the honey jar again.
INFO:NAMEIdleGot to get these wolf guts off my britches. Got any ideas?
INFO:NAMEIdleCan't a girl get a break?
INFO:NAMEIdleHey! Good-looking... No, chump, not you.
INFO:NAMEIdleIn your dreams, little buddy.
INFO:NAMEIdleHey. I found a piece of cheese. Whose piece of cheese is this?
INFO:NAMEIdle... so Hrokar says, 'Bend over and kiss your old mother goodbye!' [gales of laughter]
INFO:NAMEIdleI'm losing my woolens again. Look the other way, would ya?
INFO:NAMEIdleMoody? Not really. I'm always this way.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleWe keep it dark in here so you can't see the dirt.
INFO:NAMEIdleHot or cold, or served in a boot... mead's my drink. Rectifies the humors and confuses the vermin.
INFO:NAMEIdleHe's so sorry, his momma swapped him for a dog, and drowned the dog.
INFO:NAMEIdleMight take a stroll and let the wind blow the stink off.
INFO:NAMEIdleCold? This ain't cold. You should try Skyrim. Now THERE'S cold for ya.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdleWait-wait-wait! I remember now! 'Ecdysiast!' That's it! She used to work as an ecdysiast.
INFO:NAMEIdleThe sun shines every day in hell.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleUh-oh!
INFO:NAMEIdlePlease, not again....
INFO:NAMEIdleHow'd that get there?
INFO:NAMEIdleWell, if it bothers you so much, just don't look at it, all right?
INFO:NAMEIdleI came here for the waters. I was misinformed.
INFO:NAMEIdleOh, please, gods, don't let him start in on that 'solemn duty' crap again.
INFO:NAMEIdleThat stupid wolf got blood all over me.
INFO:NAMEIdleI guess you get used to the smell after a while.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleEat more vegetables,' he says. Turnips? I'm up to HERE with turnips.
INFO:NAMEIdleWell, if you like furs and meat, this place is just fine.
INFO:NAMEIdleAn untidy tale comes to a sorry end.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleI think his one leg was longer than the other.
INFO:NAMEIdleMaybe if I just stand here, nobody will notice.
INFO:NAMEIdleWhy should I tell him? What's he done for ME lately?
INFO:NAMEIdleWell, it LOOKED like it was dead. How was I supposed to know it was sleeping?
INFO:NAMEIdleSnow is real pretty if you don't have to go out in it.
INFO:NAMEIdleMy feet hurt. My back hurts. It's cold. I'm tired. Other than that, everything's just ducky.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleAfter the kicking I gave that weasel, he BETTER mind his manners.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleShe looks like somebody threw up in the fountain of youth.
INFO:NAMEIdleIt wasn't my fault. Really. He just fell over. I hardly touched him.
INFO:NAMEIdleIt's not all that bad. It's not like I bit him or anything.
INFO:NAMEIdleWant to feel my muscle?
INFO:NAMEIdleGood grief. It smells like Grandpa Goat in garlic sauce in here.
INFO:NAMEIdleI think they were teeth in her mouth, but I'm not sure.
INFO:NAMEIdleUmmm... pudding!
INFO:NAMEIdleJoin the Legion. See the world. Freeze your arse.
INFO:NAMEIdleWell, if you shaved her palms, she might pass for a monkey.
INFO:NAMEIdleCold, wet, no sun, ugly women. Yeah. This is some paradise all right.
INFO:NAMEIdleEvery day is Saint Plenty's Day in the Legion.
INFO:NAMEIdleGot any idea how these alembic thingies work?
INFO:NAMEIdleCouple strips of horker hide and it'll be good as new.
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleWhy is he staring at me? Have I got a hunk of bear in my teeth?
INFO:NAMEIdleSo these three guys, a Nord, and Orc, and a Wood Elf, walk into the mead hall.... No. Wait. It was a DARK elf. I think....'
INFO:NAMEIdleMy mother warned me about mooks like you.
INFO:NAMEIdleWhy am I always surrounded by fawning admirers?
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleNo. Not in a million years.
INFO:NAMEIdleIf there's a barrel at the BOTTOM of the barrel, that's where you'll find him.
INFO:NAMEIdleI got this piece of bacon stuck right here between my teeth.
INFO:NAMEIdleWho IS that guy? Better look busy.....
INFO:NAMEIdleSee scenic Fort Frostmoth. Party with the heathens. Bring your own corpse.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleCold enough for ya, eh?
INFO:NAMEIdleMy teeth itch.
INFO:NAMEIdleYou're a long way from civilization, pilgrim.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleSo, this tooth-paste-stuff... what's it for? Fixing old teeth?
INFO:NAMEIdleJust rub a little bear grease on it -- be good as new.
INFO:NAMEIdleHe said it was fresh, but I don't know. It looked kinda like dog to me.
INFO:NAMEIdleNo, don't eat the skin, for gods sake. You don't know where it's been.
INFO:NAMEIdleSome people are born dumb. Like me, for instance.
INFO:NAMEIdleIt was a rock. Who cares what kind of rock.
INFO:NAMEIdleAll this, and in the spring, mud and flies, too.
INFO:NAMEIdleWell, at least being cold, wet, and miserable all the time gives us plenty to complain about.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleOh, sure. '...but it's a DRY heat.'
INFO:NAMEIdleI am NOT getting fat. These furs are shrinking.
INFO:NAMEIdleThe Great Circle of Life goes on, sweetie.
INFO:NAMEIdleSo there I was, winking at the honey jar again.
INFO:NAMEIdleGot to get these wolf guts off my britches. Got any ideas?
INFO:NAMEIdleCan't a girl get a break?
INFO:NAMEIdleHey! Good-looking... No, chump, not you.
INFO:NAMEIdleIn your dreams, little buddy.
INFO:NAMEIdleHey. I found a piece of cheese. Whose piece of cheese is this?
INFO:NAMEIdle... so Hrokar says, 'Bend over and kiss your old mother goodbye!' [gales of laughter]
INFO:NAMEIdleI'm losing my woolens again. Look the other way, would ya?
INFO:NAMEIdleMoody? Not really. I'm always this way.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleWe keep it dark in here so you can't see the dirt.
INFO:NAMEIdleHot or cold, or served in a boot... mead's my drink. Rectifies the humors and confuses the vermin.
INFO:NAMEIdleHe's so sorry, his momma swapped him for a dog, and drowned the dog.
INFO:NAMEIdleMight take a stroll and let the wind blow the stink off.
INFO:NAMEIdleCold? This ain't cold. You should try Skyrim. Now THERE'S cold for ya.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdleWait-wait-wait! I remember now! 'Ecdysiast!' That's it! She used to work as an ecdysiast.
INFO:NAMEIdleAll I ask is for a pair of boots. How hard could it be?
INFO:NAMEIdleJust... keep... moving... and... maybe... I... won't.... FREEZE.
INFO:NAMEIdleI should be named Talks-Too-Much. 'Argonians are tough. A little cold weather won't bother me.'
INFO:NAMEIdleBlood cold. Air cold. Everything...cold.
INFO:NAMEIdleOn or off the boat. Oh, for the marshes of home....
INFO:NAMEIdleKrr- AWWGH!
INFO:NAMEIdleKrr- AWWGH! Nevermore!
INFO:NAMEIdleHurry, hurry! Last boat to Solstheim! Until the next one. Hah-ha-hah.
INFO:NAMEIdle[Hawk-hawk-hawk-Ptooie] There! Eat that, little slaughterfish. Nice present from S'virr.
INFO:NAMEIdleNo! S'virr LIKES splinters. THAT'S why S'virr wears no boots.' Idiots.
INFO:NAMEIdleThe sun shines every day in hell.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleUh-oh!
INFO:NAMEIdlePlease, not again....
INFO:NAMEIdleHow'd that get there?
INFO:NAMEIdleWell, if it bothers you so much, just don't look at it, all right?
INFO:NAMEIdleI came here for the waters. I was misinformed.
INFO:NAMEIdleOh, please, Gods, don't let him start in on that 'solemn duty' crap again.
INFO:NAMEIdleThat stupid wolf got blood all over me.
INFO:NAMEIdleI guess you get used to the smell after a while.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleEat more vegetables,' he says. Turnips? I'm up to HERE with turnips.
INFO:NAMEIdleWell, if you like furs and meat, this place is just fine.
INFO:NAMEIdleAn untidy tale comes to a sorry end.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleI think his one leg was longer than the other.
INFO:NAMEIdleMaybe if I just stand here, nobody will notice.
INFO:NAMEIdleWhy should I tell him? What's he done for ME lately?
INFO:NAMEIdleWell, it LOOKED like it was dead. How was I supposed to know it was sleeping?
INFO:NAMEIdleSnow is real pretty if you don't have to go out in it.
INFO:NAMEIdleMy feet hurt. My back hurts. It's cold. I'm tired. Other than that, everything's just ducky.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleAfter the kicking I gave that weasel, he BETTER mind his manners.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleShe looks like somebody threw up in the fountain of youth.
INFO:NAMEIdleIt wasn't my fault. Really. He just fell over. I hardly touched him.
INFO:NAMEIdleIt's not all that bad. It's not like I bit him or anything.
INFO:NAMEIdleWant to feel my muscle?
INFO:NAMEIdleGood grief. It smells like Grandpa Goat in garlic sauce in here.
INFO:NAMEIdleI think they were teeth in her mouth, but I'm not sure.
INFO:NAMEIdleUmmm... pudding!
INFO:NAMEIdleJoin the Legion. See the world. Freeze your arse.
INFO:NAMEIdleWell, if you shaved her palms, she might pass for a monkey.
INFO:NAMEIdleCold, wet, no sun, ugly women. Yeah. This is some paradise all right.
INFO:NAMEIdleEvery day is Saint Plenty's Day in the Legion.
INFO:NAMEIdleGot any idea how these alembic thingies work?
INFO:NAMEIdleCouple strips of horker hide and it'll be good as new.
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleWhy is he staring at me? Have I got a hunk of bear in my teeth?
INFO:NAMEIdleSo these three guys, a Nord, and Orc, and a Wood Elf, walk into the mead hall.... No. Wait. It was a DARK elf. I think....'
INFO:NAMEIdleMy mother warned me about mooks like you.
INFO:NAMEIdleWhy am I always surrounded by fawning admirers?
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleNo. Not in a million years.
INFO:NAMEIdleIf there's a barrel at the BOTTOM of the barrel, that's where you'll find him.
INFO:NAMEIdleI got this piece of bacon stuck right here between my teeth.
INFO:NAMEIdleWho IS that guy? Better look busy.....
INFO:NAMEIdleSee scenic Fort Frostmoth. Party with the heathens. Bring your own corpse.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleCold enough for ya, eh?
INFO:NAMEIdleMy teeth itch.
INFO:NAMEIdleYou're a long way from civilization, pilgrim.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleSo, this tooth-paste-stuff... what's it for? Fixing old teeth?
INFO:NAMEIdleJust rub a little bear grease on it -- be good as new.
INFO:NAMEIdleHe said it was fresh, but I don't know. It looked kinda like dog to me.
INFO:NAMEIdleNo, don't eat the skin, for gods sake. You don't know where it's been.
INFO:NAMEIdleSome people are born dumb. Like me, for instance.
INFO:NAMEIdleIt was a rock. Who cares what kind of rock.
INFO:NAMEIdleAll this, and in the spring, mud and flies, too.
INFO:NAMEIdleWell, at least being cold, wet, and miserable all the time gives us plenty to complain about.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdle[Wide yawn.]
INFO:NAMEIdleOh, sure. '...but it's a DRY heat.'
INFO:NAMEIdleI am NOT getting fat. These furs are shrinking.
INFO:NAMEIdleThe Great Circle of Life goes on, sweetie.
INFO:NAMEIdleSo there I was, winking at the honey jar again.
INFO:NAMEIdleGot to get these wolf guts off my britches. Got any ideas?
INFO:NAMEIdleCan't a girl get a break?
INFO:NAMEIdleHey! Good-looking... No, chump, not you.
INFO:NAMEIdleIn your dreams, little buddy.
INFO:NAMEIdleHey. I found a piece of cheese. Whose piece of cheese is this?
INFO:NAMEIdle... so Hrokar says, 'Bend over and kiss your old mother goodbye!' [gales of laughter]
INFO:NAMEIdleI'm losing my woolens again. Look the other way, would ya?
INFO:NAMEIdleMoody? Not really. I'm always this way.
INFO:NAMEIdleAh... ah... AH... CHOOOO!
INFO:NAMEIdleWe keep it dark in here so you can't see the dirt.
INFO:NAMEIdleHot or cold, or served in a boot... mead's my drink. Rectifies the humors and confuses the vermin.
INFO:NAMEIdleHe's so sorry, his momma swapped him for a dog, and drowned the dog.
INFO:NAMEIdleMight take a stroll and let the wind blow the stink off.
INFO:NAMEIdleCold? This ain't cold. You should try Skyrim. Now THERE'S cold for ya.
INFO:NAMEIdle*Pfbbbbbbbt*
INFO:NAMEIdleOh, not AGAIN!
INFO:NAMEIdleWait-wait-wait! I remember now! 'Ecdysiast!' That's it! She used to work as an ecdysiast.
INFO:NAMEIdleNow... if I could just figure a scheme of classifying manifolds for TRI-PLY-connected surfaces... or even MORE complex surfaces...
INFO:NAMEIdleSubmit to the Three, the Spirits, and Thy Lords.
INFO:NAMEIdleOwn no weakness or fault.
INFO:NAMEIdleThree Gods, One True Faith.
INFO:NAMEIdleBy the Three, my rights and duties.
INFO:NAMEIdleGrunt. Grunt. Grunt. Grunt. Grunt.
INFO:NAMEIdleGrunt. Grunt.
INFO:NAMEIdleMaster was right to discipline us. We are foolish.
INFO:NAMEIdleSo clumsy, all my fault.
INFO:NAMEIdleSo strange this place. Far from the marsh.
INFO:NAMEIdleSo much to remember.
INFO:NAMEIdleSmall fork on outside, or is it inside....
INFO:NAMEIdleGrunt.
INFO:NAMEIdleNow where did I put that?
INFO:NAMEIdleI'm sure it's around here somewhere.
INFO:NAMEIdleIf I ever see that elf, he's in so much trouble.
INFO:NAMEIdleCough.
INFO:NAMEIdleHumming.
INFO:NAMEIdleI can't believe it. Pfft.
INFO:NAMEIdleWhat was that?
INFO:NAMEIdleWhat's a girl gotta do to get some attention around here?
INFO:NAMEIdleWhistling.
INFO:NAMEIdleThere is much to learn.
INFO:NAMEIdleOver there. That's new.
INFO:NAMEIdleI heard something.
INFO:NAMEIdleWhat was that?
INFO:NAMEIdleSniff.
INFO:NAMEIdleVar var var.
INFO:NAMEIdlePurr.
INFO:NAMEIdleSweet Skooma.
INFO:NAMEIdleSweet moon sugar.
INFO:NAMEIdleThere is much to learn.
INFO:NAMEIdleOver there. That's new.
INFO:NAMEIdleI heard something.
INFO:NAMEIdleWhat was that?
INFO:NAMEIdleSniff.
INFO:NAMEIdleVar var var.
INFO:NAMEIdlePurrs.
INFO:NAMEIdleSweet Skooma.
INFO:NAMEIdleSweet moon sugar.
INFO:NAMEIdleHumming.
INFO:NAMEIdleClearing throat.
INFO:NAMEIdleCough.
INFO:NAMEIdleSniff.
INFO:NAMEIdleWhistle.
INFO:NAMEIdleThat was the strangest book I've ever read.
INFO:NAMEIdleI don't know if I like this.
INFO:NAMEIdleWhat was that?
INFO:NAMEIdleStrange.
INFO:NAMEIdleSniff.
INFO:NAMEIdleWhat day is today?
INFO:NAMEIdleI can't imagine eating one of those things.
INFO:NAMEIdleI should probably wash up before heading home.
INFO:NAMEIdleThat's one ugly outfit.
INFO:NAMEIdleNot a lot of pretty ladies around here.
INFO:NAMEIdleI wonder if she heard me say that?
INFO:NAMEIdleSo I said. Where's the money in that?
INFO:NAMEIdleCough.
INFO:NAMEIdleClearing throat.
INFO:NAMEIdleCough.
INFO:NAMEIdleSniff.
INFO:NAMEIdleHmmm.
INFO:NAMEIdleGrowl.
INFO:NAMEIdleWhat was that?
INFO:NAMEIdleThere it is again.
INFO:NAMEIdleProbably nothing.
INFO:NAMEIdleI don't care for those elves.
INFO:NAMEIdleNeed to practice more.
INFO:NAMEIdleCough.
INFO:NAMEIdleSniff.
INFO:NAMEIdleCough.
INFO:NAMEIdleClears throat.
INFO:NAMEIdleSo careless, these creatures.
INFO:NAMEIdleAn oath is an oath.
INFO:NAMEIdleFinally something interesting.
INFO:NAMEIdleWhistle
INFO:NAMEIdleCough.
INFO:NAMEIdleHumms.
INFO:NAMEIdleSniff.
INFO:NAMEIdleWhat makes this smell?
INFO:NAMEIdleBloody scamps. I could skin them all.
INFO:NAMEIdleI haven't seen that before.
INFO:NAMEIdleWhat makes this smell?
INFO:NAMEIdleUgh! Disgusting!
INFO:NAMEIdleWhistle.
INFO:NAMEIdleCough.
INFO:NAMEIdleHumm.
INFO:NAMEIdleWhistle.
INFO:NAMEIdleCough.
INFO:NAMEIdleSniff.
INFO:NAMEIdleCough.
INFO:NAMEIdleWhat makes this smell?
INFO:NAMEIdleHumm.
INFO:NAMEIdleThere is someone watching me. I can tell.
INFO:NAMEIdleWhere is that slave? Here not long ago.
INFO:NAMEIdleGrumbling.
INFO:NAMEIdleSigh.
INFO:NAMEIdleSniff.
INFO:NAMEIdleCough.
INFO:NAMEIdleI could kill that guar. Those boots are ruined.
INFO:NAMEIdleProbably nothing.
INFO:NAMEIdleWhat was that?
INFO:NAMEIdleThere is someone watching me. I can tell.
INFO:NAMEIdleWhere is that slave?
INFO:NAMEIdleGrumbling.
INFO:NAMEIdleSigh.
INFO:NAMEIdleSniff.
INFO:NAMEIdleCough.
INFO:NAMEIdleI could kill that guar. Those boots are ruined.
INFO:NAMEIdleClears throat.
INFO:NAMEIdleCough.
INFO:NAMEIdleWhistle.
INFO:NAMEIdleWho put that there?
INFO:NAMEIdleDirt, dirt, dirt, dirt, dirt. Everywhere dirt.
INFO:NAMEIdleWhat was I thinking?
INFO:NAMEIdleThat guy asks way too many questions.
INFO:NAMEIdleWhat was that about?
INFO:NAMEIdleSniff.
INFO:NAMEIdleClears throat.
INFO:NAMEIdleHumm.
INFO:NAMEIdleWhistle.
INFO:NAMEIdleI shouldn't have pushed so hard.
INFO:NAMEIdleDirt, dirt, dirt, dirt, dirt. Everywhere dirt.
INFO:NAMEIdleI think that tavern girl was looking at me. How can I tell her I'm not interested?
INFO:NAMEIdleThe blue plates are nice, but the brown ones seem to last longer.
INFO:NAMEIdleDo I drop the sweetroll or hand it over and come back later? Dunno....
INFO:NAMEIdleSniff.
INFO:NAMEIdleSigh.
INFO:NAMEIdleGrumbles.
INFO:NAMEIdleSigh.
INFO:NAMEIdleHumm.
INFO:NAMEIdleWhistle.
INFO:NAMEIdleSigh.
INFO:NAMEIdleCough.
INFO:NAMEIdleSniff.
INFO:NAMEIdleThat's unusual.
INFO:NAMEIdleNow where did I put that?
INFO:NAMEIdleHmm. Probably nothing.
INFO:NAMEIdleI thought I heard something?
INFO:NAMEIdleHumm.
INFO:NAMEIdleWhistle.
INFO:NAMEIdleSigh.
INFO:NAMEIdleCough.
INFO:NAMEIdleSniff.
INFO:NAMEIdleWhat was that?
INFO:NAMEIdleClick, click, click.
INFO:NAMEIdleClick, click, click.
INFO:NAMEIdleWhat was that?
INFO:NAMEIdleStick the wickwheat until soft, add the marshwillow...
INFO:NAMEIdleIt is hidden away. Yes. No one will find it...
INFO:NAMEIdleA new scent is here. Who can it be?
INFO:NAMEIdleToo many elves. Might be seen.
INFO:NAMEIdleNo. That's not it.
INFO:NAMEIdleSniff.
INFO:NAMEIdleClick, click, click.
INFO:NAMEIdleClearing throat.
INFO:NAMEIdleHumm.
INFO:NAMEIdleWhistle.
INFO:NAMEIdleThese Dunmer are useless.
INFO:NAMEIdleThe sun and moons transform day to night, but what transforms the mind?
INFO:NAMEIdleThat's it. She's gone too far. I'll see her disgraced before the council. Yes.
INFO:NAMEIdleIt just stood there, holding its tail and whispering. What did it say?
INFO:NAMEIdleI don't recall using teleportation, and yet there I was. Alone. Naked.
INFO:NAMEIdleSniff.
INFO:NAMEIdleCough.
INFO:NAMEIdleHumm.
INFO:NAMEIdleWhistle.
INFO:NAMEIdleSuch useless creatures.
INFO:NAMEIdleClearly he was wrong. Yet I do think he meant well.
INFO:NAMEIdleFirst the vision. Then the conjuration. This is unsettling.
INFO:NAMEIdleIf that creature visits again, I think I'll have choice words to say.
INFO:NAMEIdleThe indignity of it all.
INFO:NAMEIdleSigh.
INFO:NAMEIdleSniff.
INFO:NAMEIdleSniff, sniff.
INFO:NAMEIdleNow, where did I put that?
INFO:NAMEIdleClears throat.
INFO:NAMEIdleWhat was that?
INFO:NAMEIdleHmmm.
INFO:NAMEIdleWhistles.
INFO:NAMEIdleClears throat.
INFO:NAMEIdleSniff.
INFO:NAMEIL_BlueprintsImperial Legion: Blueprints
INFO:NAMEIL_BlueprintsDarius told me that the Emperor himself wants the plans to the Anumidium. These plans may be somewhere under Red Mountain.
INFO:NAMEIL_BlueprintsDarius thanked me for finding the blueprints to Anumidium. They will be sent immediately to the Emperor himself.
INFO:NAMEIL_CourtesyImperial Legion: Courtesy
INFO:NAMEIL_CourtesyThe Buoyant Armiger Salyn Sarethi in Ghostgate claims that we have no courtesy. Frald the White asked me to challenge Salyn Sarethi to a contest of wit, poetry, and honor.
INFO:NAMEIL_CourtesyFrald the White was pleased to hear that I won the duel of wit and poetry.
INFO:NAMEIL_CourtesyFrald the White was disappointed to hear that I lost the challenge against Salyn Sarethi, but he thanked me for having the courage to meet the challenge.
INFO:NAMEIL_DamselImperial Legion: Rescue Dandsa
INFO:NAMEIL_DamselRadd Heart-Hart asked me to rescue Dandsa, an Imperial citizen, who was captured by raiders. They are holding her in Abernanit on the coast near Gnaar Mok.
INFO:NAMEIL_DamselRadd Hard-Heart thanked me for rescuing Dandsa.
INFO:NAMEIL_DamselI told Radd Hard-Heart that Dandsa is dead.
INFO:NAMEIL_FalseOrdinatorImperial Legion: Suryn Athones' Slanders
INFO:NAMEIL_FalseOrdinatorSuryn Athones, an Ordinator at the Justice Offices in Vivec has slandered the dignity of our Order. Frald the White asked me to silence his lying mouth with blood.
INFO:NAMEIL_FalseOrdinatorFrald the White thanked me for silencing Suryn Athones.
INFO:NAMEIL_GiantNetchImperial Legion: Breeding Netch
INFO:NAMEIL_GiantNetchRadd Hard-Heart told me that Giant Netch are threatening the village of Gnaar Mok. I must go there and kill the pair of breeding netch.
INFO:NAMEIL_GiantNetchRadd Hard-Heart thanked me for killing the breeding netch near Gnaar Mok.
INFO:NAMEIL_GnisisBlightImperial Legion: Gnisis Eggmine
INFO:NAMEIL_GnisisBlightDarius asked me to cure the Kwama Queen in the Gnisis Eggmine. The Kwama Queen is blighted and the villagers suffer.
INFO:NAMEIL_GnisisBlightDarius thanked me for curing the Kwama Queen in the Gnisis Eggmine.
INFO:NAMEIL_GnisisBlightI told Darius that the kwama queen in the Gnisis Eggmine was dead.
INFO:NAMEIL_GrandmasterImperial Legion: Grandmaster Duel
INFO:NAMEIL_GrandmasterVarus Vatinius challenged me to a duel. I must meet him in combat with weapons of my choosing in the Vivec Arena.
INFO:NAMEIL_GrandmasterI won the duel against Varus Vatinius. I am now the Knight of the Imperial Dragon of the Order of Ebonheart.
INFO:NAMEIL_KnightShieldImperial Legion: Lord's Mail
INFO:NAMEIL_KnightShieldVarus Vatinius has told me that in order to become a Knight of the Garland, I must prove my worth by returning two legendary artifacts to the Order. First, he would like me to return the Lord's Mail, which recently disappeared from the Shrine in the Imperial Commission in Ebonheart. He has given me the key and permission to inspect the Shrine.
INFO:NAMEIL_KnightShieldI have returned Chrysamere to Varus Vatinius, who was glad to have the powerful weapon returned to the Legion.
INFO:NAMEIL_MaidenTokenImperial Legion: Maiden's Token
INFO:NAMEIL_MaidenTokenVarona Nelas is blackmailing a Buoyant Armiger. She has an embroidered glove which was given to this Buoyant Armiger as a token of affection. It would cause a scandal if it were known that they are lovers. Imsin the Dreamer asked me to recover this glove from Varona Nelas and bring it to her. Varona Nelas can be found in Assumanu, which is southeast of Ald Redaynia.
INFO:NAMEIL_MaidenTokenI brought the embroidered glove to Imsin the Dreamer. She will make sure it is returned to the Buoyant Armiger it belongs to.
INFO:NAMEIL_MaidenTokenImsin the Dreamer thanked me for giving the glove back to Ilmeni Dren.
INFO:NAMEIL_MaidenTokenI told Imsin the Dreamer that Varona Nelas was dead.
INFO:NAMEIL_NecromancerImperial Legion: Sorkvild the Raven
INFO:NAMEIL_NecromancerSorkvild the Raven is a Necromancer who lives in the Dwemer ruins near Dagon Fel. The Dunmer despise Necromancy, and all who practice it. Radd Hard-Heart wants the Necromancer dead before he ruins the reputation of other Imperial citizens.
INFO:NAMEIL_NecromancerRadd Hard-Heart thanked me for killing Sorkvild the Raven.
INFO:NAMEIL_ProtectEntiusImperial Legion: Saprius Entius
INFO:NAMEIL_ProtectEntiusFrald the White told me that a fellow knight, Saprius Entius committed murder. He is hiding somewhere in Vivec City. I must find Saprius Entius and protect him from the authorities. Frald the White will find a way to secret him away where he will stand trial with Imperial justice.
INFO:NAMEIL_ProtectEntiusFrald the White thanked me for finding Saprius Entius. He will be brought to justice in the Empire.
INFO:NAMEIL_ProtectEntiusFrald the White accused me of killing Saprius Entius and expelled me from the Legions.
INFO:NAMEIL_RescueHermitImperial Legion: Rescue Jocien Ancois
INFO:NAMEIL_RescueHermitRadd Hard-Heart asked me to rescue Jocien Ancois, who is trying to teach the Ashlanders of Imperial culture and virtue. He was taken from the Erabenimsun camp by outcast Ashlanders, I should start there.
INFO:NAMEIL_RescueHermitRadd Hard-Heart thanked me for rescuing Jocien Ancois.
INFO:NAMEIL_RescueHermitI told Radd Hard-Heart that Jocien Ancois is dead.
INFO:NAMEIL_RescueKnightImperial Legion: Rescue Joncis Dalomax
INFO:NAMEIL_RescueKnightJoncis Dalomax, a Knight Errant, has been captured. He is being held in Ashurnibibi, a Daedric Ruin on an island northwest of Hla Oad.
INFO:NAMEIL_RescueKnightImsin the Dreamer thanked me for rescuing Joncis Dalomax.
INFO:NAMEIL_RescueKnightI told Imsin the Dreamer than Joncis Dalomax was already dead.
INFO:NAMEIL_RescuePilgrimImperial Legion: Rescue Madura Seran
INFO:NAMEIL_RescuePilgrimDarius asked me to rescue a pilgrim from an outcast Ashlander camp outside of Ald Velothi. The pilgrim's name is Madura Seran.
INFO:NAMEIL_RescuePilgrimDarius thanked me for rescuing Madura Seran.
INFO:NAMEIL_RescuePilgrimI told Darius that the pilgrim Madura Seran was dead.
INFO:NAMEIL_RescueRagashImperial Legion: Rescue Ragash gra-Shuzgub
INFO:NAMEIL_RescueRagashDarius asked me to find out what happened to Ragash gra-Shuzgub, who tried to collect taxes from Baladas Demnevanni. Baladas lives in Arvs Drelen, the tower here in Gnisis.
INFO:NAMEIL_RescueRagashDarius thanked me for rescuing Ragash gra-Shuzgub.
INFO:NAMEIL_RescueRagashI told Darius that Ragash was dead.
INFO:NAMEIL_ScrapMetalImperial Legion: Scrap Metal
INFO:NAMEIL_ScrapMetalThe Buoyant Armigers have challenged the Imperial Legion to a hunt. They claim they will bring in the skin of a corprus beast. Radd Hard-Heart wants me to bring in the scrap metal from a Dwemer Centurion.
INFO:NAMEIL_ScrapMetalI brought Radd Hard-Heart the scrap metal from a Dwemer Centurion. With this the Imperial Legion is sure to win the hunt with the Buoyant Armigers.
INFO:NAMEIL_SmugglerImperial Legion: Dwemer Artifacts at Drinar Varyon's Place
INFO:NAMEIL_SmugglerDrinar Varyon in Ald'ruhn is a suspected smuggler. Imsin the Dreamer wants me to find any Dwemer artifacts in his place return them to her.
INFO:NAMEIL_SmugglerI returned Drinar Varyon's Dwemer Tube to Imsin the Dreamer.
INFO:NAMEIL_SmugglerI told Imsin the Dreamer that Drinar Varyon was dead.
INFO:NAMEIL_TalosTreasonImperial Legion: Talos Cult Conspiracy
INFO:NAMEIL_TalosTreasonDarius suspects that some of his troops involved with the Talos Cult are involved in some sort of conspiracy. Darius asked me to find proof of this conspiracy.
INFO:NAMEIL_TalosTreasonDarius thanked me for bringing him proof of his troops' treasonous plans and for enacting justice upon them.
INFO:NAMEIL_TaxesBaladasImperial Legion: Baladas Demnevanni's Taxes
INFO:NAMEIL_TaxesBaladasDarius asked me to collect taxes from Baladas Demnevanni. Since I am the Nerevarine, Darius believes that Baladas will listen to me.
INFO:NAMEIL_TaxesBaladasDarius thanked me for convincing Baladas to pay his taxes.
INFO:NAMEIL_TraitorCovenImperial Legion: Kill Tonasi Belas
INFO:NAMEIL_TraitorCovenImsin the Dreamer asked me to find and kill Tonasi Belas, who was once a member of our Order. She is now a worshipper of Mehrunes Dagon in Assarnatamat east of Caldera.
INFO:NAMEIL_TraitorCovenImsin the Dreamer thanked me for killing the traitor Tonasi Belas.
INFO:NAMEIL_TraitorWarriorImperial Legion: Honthjolf is a Traitor
INFO:NAMEIL_TraitorWarriorFrald the White told me that Honthjolf, a former Knight Errant of the Order of Ebonheart, has made a pact with the Daedra worshippers of Aharnabi, which is on the far southeastern shores of Azura's coast, near the Shrine of Azura. Honthjolf is a traitor to the Order and must be killed.
INFO:NAMEIL_TraitorWarriorFrald the White thanked me for killing Honthjolf, the traitor to our Order.
INFO:NAMEIL_WidowLandImperial Legion: Widow Vabdas' Deed
INFO:NAMEIL_WidowLandGeneral Darius of the Imperial Legion has asked me to get the deed to the Widow Vabdas' land.
INFO:NAMEIL_WidowLandI brought the deed to Widow Vabdas' land to Darius.
INFO:NAMEIL_WidowLandDarius thanked me for slaying Lugrub gro-Ogdum, the murderer of Mansilamat Vabdas.
INFO:NAMEImperial lawThey have laws? It is difficult to tell. The Skaal, however, have strict laws. Do not steal from another, for you will be provided with what you need. Do not attack your brother, though you may defend yourself if needed. For a Skaal, there are strict punishments for these laws. For one that is not Skaal-born, the punishment is always death.
INFO:NAMEImperial lawFines and compensation are determined by magistrates, and may be paid to guards. In place of fines, the criminal may serve extended sentences of hard labor. The workcamps are hard places for hard men, and for each day served, expect to lose some hard-earned skill as a result of physical, mental, or emotional punishment.
INFO:NAMEImperial matterIt's simple, really. I want you to kill the man responsible for the moon sugar poisonings. Jeleen, our Cult priest, was the most recent victim, and he actually caught a glimpse of the culprit. It was a man wearing, oddly enough, a unique white Colovian fur helm. Bring me this white helm, and I'll know the deed is done. Now, go speak with Jeleen at the Cult shrine here in Frostmoth before you depart. He may have some more information.
INFO:NAMEImperial matterI see. Well, if you change your mind, come talk to me. This issue isn't going to resolve itself, and I hardly have the resources to deal with it effectively. Good day, %PCClass.
INFO:NAMEImperial matterExcellent. You are a credit to the Imperial Legion, %PCName. I hereby order you to kill the man responsible for the moon sugar poisonings. Jeleen, our Cult priest, was the most recent victim, and he actually caught a glimpse of the culprit. It was a man wearing, oddly enough, a unique white Colovian fur helm. Bring me this white helm, and I'll know justice has been served. Be sure to question Jeleen at the Cult shrine before you depart. He may have some more information.
INFO:NAMEImperial matterVery well, then. I hope you will put any personal matters to rest as quickly as you're able, and then return to accept this mission. You are a member of the Imperial Legion, %PCName, and our first duty is to the Empire. I know thinngs seem a bit lax around here, and some of the other guards aren't as motivated as they should be. I expected better from you. Good day.
INFO:NAMEImperial matterIf it were just the locals the Empire couldn't be bothered. But now one of our own has been affected! Last week our Cult priest was stricken with moon sugar euphoria after drinking some wine. I don't have the manpower to deal with this problem, but my superiors are getting impatient. He wants the culprit dead. I know you're not a member of the Imperial Legion, but I'd like to hire you to help in the investigation. I'll make it worth your while. Are you interested?
INFO:NAMEImperial matterIf it were just the locals the Empire couldn't be bothered. But now one of our own has been affected! Last week our Cult priest was stricken with moon sugar euphoria after drinking some wine. I don't have the manpower to deal with this problem, but my superiors are getting impatient. They want the culprit dead. I need to call upon you, as a loyal member of the Imperial Legion, to bring this poisoner to justice. What say you? Will you serve me, and the Empire?
INFO:NAMEImperial matterThe matter is still under investigation, and I suggest you get a move on.
INFO:NAMEImperial matterThat matter has been put to rest, thanks to you.
INFO:NAMEimportant cult matterYes. You see, my prot�g� Mirisa left the shrine over a month ago for those forsaken frozen wastes. Her challenge was to bring the word of the Imperial Cult to the local savages. She hasn't returned, and I fear the worst.
INFO:NAMEimportant cult matterThe matter is now officially closed.
INFO:NAMEinvestigate a crimeYou have made your decision. The matter is settled.
INFO:NAMEinvestigate a crimeHalfhand is dead? This is not our way, %PCName. I am displeased by your actions, though I suspected that Halfhand was a liar. Perhaps there was some wisdom in his death, after all. Now, though, you are to prove your strength as a warrior.
INFO:NAMEinvestigate a crimeSo, Halfhand has invented this tale of theft? Over a woman? By the All-Maker, this will not go unpunished! By Skaal tradition, making a false accusation carries the same penalty as the crime that is claimed. In this case, either exile or death by sacrifice to the wolves. The verdict is yours to decide.
INFO:NAMEinvestigate a crimeYou seem to have uncovered some important information. Go to Halfhand and present the information to him, and then bring the man to me. This matter will be resolved.
INFO:NAMEinvestigate a crimeCome to me when you have more information, %PCName. This matter is a serious one, and we will not proceed until all of the facts have been discovered.
INFO:NAMEinvestigate a crimeYou are to investigate the charges of theft brought against Engar Ice-Mane. Speak with me again when you have learned something of value.
INFO:NAMEinvestigate a crimeEngar Ice-Mane has been accused of theft. His accuser, Rigmor Halfhand, claims that Ice-Mane stole furs from his house. These furs were, indeed, found in Ice-Mane's residence. The Skaal do not take such things lightly. We have little, and each is given according to his need. This offense is punishable by exile or sacrifice to the wolves. Ice-Mane will surely choose the wolves. Now, speak with the Skaal. Find out what you can. Then, report your findings to me, so the guilty may be punished appropriately.
INFO:NAMEinvestigate a crimeI have heard about this crime, and it puzzles me. Engar Ice-Mane is known to be an honorable warrior. Still, making a false accusation against another man seems a risky thing to do. I doubt even Rigmor Halfhand would do such a thing.
INFO:NAMEinvestigate a crimeI know what I am accused of, and I know that it is a lie! I have no need for the furs of Rigmor Halfhand. I am a Skaal warrior. My honor and the honor of the Skaal are my life. But I will bear this injustice as any warrior should--with dignity.
INFO:NAMEinvestigate a crimeI have told you my crime. My life is forfeit. Do what you must, stranger.
INFO:NAMEinvestigate a crimeYou...found that letter. But why would...? This is an outrage! I never.... I only wanted the woman. Why did that fool have to choose the wolves? He could have simply left, and she and I could have been together forever! You know my crime, and I know you must tell Heart-Fang. Let us go to him, and I will accept my fate.
INFO:NAMEinvestigate a crimeI can't understand why he would do such a thing. We of the Skaal give to each according to need. If Ice-Mane had needed more furs, they would have been provided. But, instead, he stole them from my home. It is difficult to explain. I feel sorry for his lovely wife, who will be left all alone.
INFO:NAMEinvestigate a crimeRigmor Halfhand is a clever one, and his words can be like honey. You saw the letter he wrote me. It may be the reason he has brought these accusations against my husband.
INFO:NAMEinvestigate a crimeEngar would never do a thing such as this. He is a man of honor, and we want for nothing. I cannot imagine what would drive Rigmor to make such an accusation. Perhaps he is jealous of my husband, and these charges are meant to disgrace him.
INFO:NAMEinvestigate a crimeThe accusations that Rigmor Halfhand has made against Engar Ice-Mane? A terrible situation.
INFO:NAMEjoin the East Empire CompanyYou're already working for the East Empire Company. Is this an attempt at humor? I'm not amused.
INFO:NAMEjoin the East Empire CompanyVery well, then. You are now an %NextPCRank in the East Empire Company, %PCName. I'll make it clear to you now that I am the one in charge; see me when you're ready for an assignment or want a promotion.
INFO:NAMEjoin the East Empire CompanyThe East Empire Company is a business at heart. Applicants should have a winning personality, and a strong will. Those with the ability to speak eloquently and barter shrewdly are most valuable. Given the hostile environments the Company often ventures into, applicants should have a keen sense of security. Finally, all applicants should be trained in the time-honored virtues of long blades and medium armor, as has been customary for the Company for generations.
INFO:NAMEjoin the East Empire CompanyMakes little difference to me. Others can be found to do the job.
INFO:NAMEjoin the East Empire CompanyYour interest is commendable, and we can certainly use the manual labor, if nothing else. As with all business, make sure you understand the requirements before agreeing to anything. So, are you willing?
INFO:NAMEjoin the East Empire CompanyAt a closer glance, it seems you'd be of little use to me. You certainly don't meet the requirements.
INFO:NAMEkeep me from my taskNothing must keep me from it.
INFO:NAMEkeep me from my taskI have been in this cave for many centuries. The draugr you met in this place are not my kin. Mindless creatures, driven only by desire for living flesh. My story is quite different.
INFO:NAMEKorst Wind-EyeI am Korst Wind-Eye. How may I help you?
INFO:NAMEKorst Wind-EyeThe shaman. He should spend more time with steel and less in studies. Still, he can provide good advice.
INFO:NAMEKorst Wind-EyeHe is the shaman of the Skaal. His wisdom is great, and his magic is strong. He is a powerful ally and a good source of information.
INFO:NAMEKorst Wind-EyeI have often sought Wind-Eye for advice on important matters.
INFO:NAMEKorst Wind-EyeHe is the shaman in our village, a very wise man. He has powerful magic and keen insight. Seek him out in times of confusion.
INFO:NAMEKorst Wind-EyeThe shaman is dead! This is a bad omen for our people.
INFO:NAMEKorst Wind-EyeHe is the shaman in our village, and his wisdom is unparalleled. You will usually find him in the Shaman's Hut, though he often wanders our lands on his own business. If you have any questions, Wind-Eye would be good counsel.
INFO:NAMEKorst Wind-EyeI can't say I know who that is.
INFO:NAMELake FjaldingI have heard there are strange things going on at the lake. What can it mean?
INFO:NAMELake FjaldingThe lake is the largest on Solstheim. It is often used as a mating ground for the horkers of the island.
INFO:NAMELake FjaldingIt's a big lake toward the northeast. Of course, it's covered by ice, so it's not of much use.
INFO:NAMELake FjaldingIt's toward the northeast of the island, and is covered by ice year-round.
INFO:NAMELake FjaldingIt's toward the northeast of the island, and is covered by ice year-round.
INFO:NAMELarrius VarroWith the recent troubles, we have had many Writs issued. The most challenging I have saved for you, %PCRank. This one is for Larrius Varro in Fort Moonmoth near Balmora.
INFO:NAMElatest rumorsRumors? Are you mad? There's no time for such nonsense!
INFO:NAMElatest rumorsHave you seen it? The raven? It's been spotted at the Altar of Thrond. It's huge, and black as midnight. Some say it's a sign that witches have come to Solstheim.
INFO:NAMElatest rumorsHave you seen it? The raven? It's been spotted at the Altar of Thrond. It's huge, and black as midnight. Some say it's a sign that witches have come to Solstheim.
INFO:NAMElatest rumorsMy son was recently shipped up to Fort Frostmoth on the island of Solstheim. I don't know what he did to deserve that, but it couldn't have been good.
INFO:NAMElatest rumorsI've been told that the Empire has granted a new charter to do some mining on the island of Solstheim. Why anyone would want to go there is beyond me.
INFO:NAMElatest rumorsI heard there has been some trouble up at Fort Frostmoth. Never heard of it? It's on an island called Solstheim north of Vvardenfell.
INFO:NAMElatest rumorsDon't worry about reavers around here. Our northern patrols run into them now and then, but they stay away from defended settlements and forts like this one.
INFO:NAMElatest rumorsThere are diseased wolves and bears out there. A few cure potions wouldn't be a bad idea.
INFO:NAMElatest rumorsSmuggler camps can be found all over the island. We'll clean them out one of these days. One at a time.
INFO:NAMElatest rumorsEver been to Brodir Grove? Those stones used to be men, before some nasty wizard got to 'em. That's what the legend says, anyway
INFO:NAMElatest rumorsHeard the stories about a flying ship? They say it was headed north of here into a thick blizzard. Can't imagine it survived that storm.
INFO:NAMElatest rumorsLocals say berserkers aren't normal, they've gone wild and roam among the animals on the island.
INFO:NAMElatest rumorsWatch yourself at Thirsk. Nothing but a bunch of drunken barbarians, I tell you.
INFO:NAMElatest rumorsWolves are fine creatures but some can be diseased, and they become a danger to us all.
INFO:NAMElatest rumorsYou didn't hear this from me, but Kjolver is looking to hire someone for some kind of job...someone who's not afraid to get blood on their gauntlets, if you know what I mean.
INFO:NAMElatest rumorsDid you hear? Sigvatr the Strong killed Gustav Two-Teeth in cold blood! Gustav's widow Kolfinna is seeking retribution. She deserves it, if you ask me.
INFO:NAMElatest rumorsOur ancestral barrows can be found all over the island. I wouldn't go into them, if I were you.
INFO:NAMElatest rumorsI'm telling you, I saw a ship flying in the sky! It was headed west into the Moesring Mountains. I lost sight of it when a blizzard hit.
INFO:NAMElatest rumorsFinally, a boat to Fort Frostmoth. I often see you coming and going. You should check it out. It's on the shore just south of us.
INFO:NAMElatest rumorsLocals say berserkers aren't normal, they've gone wild and roam among the animals on the island.
INFO:NAMElatest rumorsHave you heard what the natives say about reavers? I've heard Fort Frostmoth patrols encounter them up north.
INFO:NAMElatest rumorsI've heard there's a spot just to the south of us that always seems to have smugglers come ashore. There are other spots around the island that smugglers like to use as camps.
INFO:NAMElatest rumorsI'm telling you, I saw a ship flying in the sky! It was headed north into the Moesring Mountains. I lost sight of it when a blizzard hit.
INFO:NAMElatest rumorsEver been to Brodir Grove? Those stones used to be men, before some nasty wizard got to 'em. That's what the legend says, anyway
INFO:NAMElatest rumorsThey say there is buried treasure somewhere on Solstheim. Problem is, nobody has ever found the map.
INFO:NAMElatest rumorsBe careful out there. Seems like everywhere you turn, there's a wolf or bear waiting to maul you.
INFO:NAMElatest rumorsEver been to Brodir Grove? Those stones used to be men, before some nasty wizard got to 'em. That's what the legend says, anyway
INFO:NAMElatest rumorsLocals say berserkers aren't normal, they've gone wild and roam among the animals on the island.
INFO:NAMElatest rumorsI've heard there's a spot just to the south of us that always seems to have smugglers come ashore. There are other spots around the island that smugglers like to use as camps.
INFO:NAMElatest rumorsI'm telling you, I saw a ship flying in the sky! It was headed north into the Moesring Mountains. I lost sight of it when a blizzard hit.
INFO:NAMElatest rumorsThey say there is buried treasure somewhere on Solstheim. Problem is, nobody has ever found the map.
INFO:NAMElatest rumorsBe careful out there. Seems like everywhere you turn, there's a wolf or bear waiting to maul you.
INFO:NAMElatest rumorsHave you heard what the natives say about reavers? I've heard Fort Frostmoth patrols encounter them up north.
INFO:NAMElatest rumorsThe skies are clear all over Morrowind? Even on Red Mountain? I cannot believe it.
INFO:NAMElittle adviceJust because Hrothmund's Bane is magically sealed, that doesn't mean there isn't...something inside waiting for you. Be ready for a fight.
INFO:NAMElittle adviceIt's always a good idea to carry some cure disease potions while you're on Solstheim. A lot of the animals carry Ataxia or Yellow Tick.
INFO:NAMElittle adviceThey say spriggans die three deaths. Best to avoid them if I were you.
INFO:NAMElittle adviceSometimes it's worth killing a berserker just to get his weapon. Some of them favor special silver blades that are enchanted to do extra damage to their opponents.
INFO:NAMElittle adviceIf you run into any snow wolves or snow bears, attack them with fire. They have a natural weakness to it
INFO:NAMElittle adviceIf you're looking for a good short-bladed weapon, try to get your hands on a frysehag's winterwound dagger. Its magical frost can damage flesh and disintegrate armor.
INFO:NAMElittle adviceAt night, when the snow starts falling, it's hard to see more than a few feet in front of you. Either use a good light source or get indoors until morning.
INFO:NAMElittle adviceSometimes it's worth killing a berserker just to get his weapon. Some of them favor special silver blades that are enchanted to do extra damage to their opponents.
INFO:NAMElittle adviceIf you're looking for a good short-bladed weapon, try to get your hands on a frysehag's winterwound dagger. Its magical frost can damage flesh and disintegrate armor.
INFO:NAMElittle adviceIt's always a good idea to carry some cure disease potions while you're on Solstheim. A lot of the animals carry Ataxia or Yellow Tick.
INFO:NAMElittle adviceIf you run into any snow wolves or snow bears, attack them with fire. They have a natural weakness to it
INFO:NAMElittle adviceAt night, when the snow starts falling, it's hard to see more than a few feet in front of you. Either use a good light source or get indoors until morning.
INFO:NAMElittle adviceThey say spriggans die three deaths. Best to avoid them if I were you.
INFO:NAMElittle adviceNo one will ever grow rich hunting. But it is a pure pleasure for itself. Take your time. Sneak up on your prey. Surprise it with a swift, silent arrow. There is no greater pleasure than to drop a cliff racer with a single arrow.
INFO:NAMElittle secretThe name of the wolf that killed Hrothmund is "Ondjage." You'll need to say his name to enter Hrothmund's Barrow. Say any other name and you'll NEVER be able to get in!
INFO:NAMElittle secretI heard this guy talking...he said there's some kind of thieves' stash hidden in one of the ice caves, but it's guarded by a few Grahl...
INFO:NAMElittle secretThey say wolf dung has powerful healing properties. Hey, that's what I heard!
INFO:NAMElittle secretIf you're looking for some moon sugar, Uncle Sweetshare is the man you want to see.
INFO:NAMElittle secretThere's a body at the bottom of Lake Fjalding! I saw it once, through a hole in the ice.
INFO:NAMElittle secretThey say there's pirate treasure buried somewhere on the island. Been here for a hundred years, and nobody's ever found it.
INFO:NAMElittle secretSmuggling raw glass is a crime. All raw glass belongs to the Emperor, so it's the crime of treason, and punished by death. But... there's so much money to be made selling black market raw glass that it's a rare merchant who'll refuse to buy a piece from you. Of course, if the mine guards catch you stealing raw glass, they just kill you. Which is why we don't steal raw glass.
INFO:NAMElocal savagesWhat else would you call them? They're hardly civilized, with all that bear and wolf worship. And they hardly even recognize the Nine Divines! Most Nords are too busy worshiping heathen gods like Alduin and Orkey. That's why Mirisa's missionary work is so important.
INFO:NAMElocal savagesWhat else would you call them? They're hardly civilized, with all that bear and wolf worship. And they hardly even recognize the Nine Divines! Most Nords are too busy worshiping heathen gods like Alduin and Orkey. That's why Mirisa's missionary work was so important.
INFO:NAMEM'nashiM'nashi was my assistant! He helped me make my candy! He so loved his sugar, M'nashi did. Loved it a little too much, I'm afraid! He died, you see. His, ah, sweet tooth got the better of him. I buried him, just outside. We had a lovely little ceremony. The horkers came and sang for him, they did! He he he! Ha ha ha ha ha!
INFO:NAMEmake a dealNo? I thought Lusius would have given you better advice. I'm sorry. I can't let you ruin what I've got going on here. You'll have to kill me and all of my friends. Leave one, and he will carry on. Now, it is time for you to die.
INFO:NAMEmake a dealSounds good. You won't regret this. I'll be gone as soon as possible. Here, take this. I found it while doing a bit of traveling here on the island. Had a friend of mine throw a little enchantment on it as well. And, hey, take whatever you want from this stash. I'm sure nothing will be missed. Our secret...just between us.
INFO:NAMEmake a dealAs I said, you let me walk, and no one ever sees me again. The weapons stay here. And, I'll give you this axe. I think it's pretty valuable. What do you say, %PCName?
INFO:NAMEmake a dealI'll get off the island. Leave the weapons behind. You just let me go peacefully and don't cause any trouble with Carius, and I'm gone. And, look, I'll give you this nice axe as a little bonus for keeping this quiet. Carius will never miss me, and I'll just disappear. Ask Lusius about it. He'll give you good advice.
INFO:NAMEmake a dealInteresting. Well, I suppose you could let him go. I know Spurius, and while he wasn't the best soldier, he wasn't the worst, either. And I know he has a family to feed back home. Still, he has stolen from the Legion, and his crimes are punishable by death. I'm afraid the decision is yours, my friend. Whatever you decide, I will support it.
INFO:NAMEMantle of WoeEvil, you say? Self-righteous fool! Spare me your sanctimonious lecturing! There is no good in the world, save that which we give ourselves. But enough talk. I will show you the true meaning of power!
INFO:NAMEMantle of WoeFather? My...father? Could it be that he still holds me dear to his heart? I...I only wanted to study magic, free from the laws of the Skaal. Necromancy was quick, and easy. The power it offers is so overwhelming. Here...take the Mantle of Woe! Destroy it! I have brought shame to my father. I will leave Solstheim, I will find a place to study magicka, true magicka. Tell my father his love has saved me. I will return to him some day, when I can truly make him proud.
INFO:NAMEMantle of WoeFool! Such power cannot be shared! I alone wear the Mantle of Woe! I alone am master of the dead! I shall slay you and add your corpse to my ranks!
INFO:NAMEMantle of WoeI think not, stranger! You're finding me here was destiny. I seek to raise an army of the dead, and I need as many fresh corpses as I can get!
INFO:NAMEMantle of WoeSo, you seek the Mantle's power for your own? A dark duel it shall be, then!
INFO:NAMEMantle of WoeThe Mantle of Woe is now yours, %PCName. I urge you to destroy the robe, lest its dark power take hold over you as it did me.
INFO:NAMEMantle of WoeBehold the vestments I now wear! When I read the old stories I had to learn the truth. Could it be that an item of such grand magicka lie so close at hand, in the caves beneath my very village? I could contain my eagerness no longer, and jumped into the well. I braved Rimhull's dangers, and at last my efforts were rewarded. Soon the dead shall walk, and Tymvaul the Dark shall lead them!
INFO:NAMEMantle of WoeBehold the vestments I now wear! When I read the old stories I had to learn the truth. Could it be that an item of such grand magicka lie so close at hand, in the caves beneath my very village? I could contain my eagerness no longer, and jumped into the well. I braved Rimhull's dangers, and at last my efforts were rewarded. Soon the dead shall walk, and Tymvaul the Dark shall lead them!
INFO:NAMEmaster is goneYes, yes, the master is gone. He must return soon. The wolves came and took him away. Big wolves, evil wolves! Wolves that walk like men! Left Dulk all alone! But the master will be back soon. The master must come back soon!
INFO:NAMEmaster is goneNo time to talk now! Not with Krish still on the loose!
INFO:NAMEmeadBlech! Mead is a vile drink, and it turns normal people into slobbering savages. I've seen what it can do. Trust me.
INFO:NAMEmeadBlech! Mead is a vile drink, and it turns normal people into slobbering savages. I've seen what it can do. Trust me.
INFO:NAMEmeadAye, mead is the nectar of the gods! It's made from fermented honey, and has been known to knock even the strongest Nord on her backside!
INFO:NAMEmeadMead is fermented honey wine. It is a strong drink, brewed by strong Nords. The mead here at Thirsk is shipped all the way from Skyrim.
INFO:NAMEmeadSurely you jest! Mead is the nectar of the god Shor! It's made from fermented honey, and is the finest drink ever to touch a Nord's lips.
INFO:NAMEmeadMead ish the finesht drink on Solshteim! Finesht drink on Shkyrim too, for that matter! *burp!*
INFO:NAMEmeadSome kind of sweet Nord drink. Terrible stuff. You won't catch many of the soldiers at this fort asking for it.
INFO:NAMEmeadIt's honey wine. Pretty strong stuff.
INFO:NAMEmead hall businessThe mead has already arrived, my chieftain. It is upstairs in your quarters.
INFO:NAMEmead hall businessThe mead has arrived! We now have plenty to sell. Oh, and I've seen to it that three cases of Skyrim's finest honey wine have been placed upstairs in your quarters, my chieftain. Drink and be merry!
INFO:NAMEmead hall businessThe mead has been ordered, great %PCName, but has not yet arrived from Skyrim. As I mentioned before, it will take a total of seven days for the mead to get here.
INFO:NAMEmead hall businessYou have already collected the profits for this week, %PCName. Talk to me again when seven days have passed, and I will give you the gold I have collected.
INFO:NAMEmead hall businessWe have plenty of mead in stock, %PCName, and you can collect the profits every week. Here is the gold we earned this week.
INFO:NAMEmead hall businessGreat chieftain of Thirsk, I am afraid you are unable to collect any profits from the sale of mead. We have run low on the sweet nectar, and don't have enough to make a profit on. If you direct me to order more mead from Skyrim, I will be happy to do so.
INFO:NAMEmead hall businessYes, great chieftain. I will put in the order for mead. It should arrive from Skyrim in about a week.
INFO:NAMEmead hall businessThe hunters have already returned, great chieftain, and you have been given the snow bear and snow wolf pelts. They killed as many of the elusive creatures as they could find, and assured me it would be no use going out again.
INFO:NAMEmead hall businessThe hunters are still out in the wild, %PCName. Remember, snow bears and snow wolves are elusive creatures, and they may take some time to find and kill. Check back in a few days.
INFO:NAMEmead hall businessThe hunters have returned, %PCName. Here are the snow bear and snow wolf pelts they were able to secure. The heads of these creatures have been mounted and placed on the walls upstairs, oh great chieftain.
INFO:NAMEmead hall businessYes, my chieftain. I will send out the hunters. They will kill as many snow bears and snow wolves as they are able, and bring back their pelts. Brynjolfr the smith can use these pelts to craft some custom armor. These are elusive creatures, however, and it may be some time before the hunters return. Check back in a few days.
INFO:NAMEmead hall businessAs chieftain of Thirsk, there are certain things you may order the clan to do. As your second-in-command, I will make sure your orders are carried out. So, what is your command, my lord?
INFO:NAMEmessengerYeh see the look on his face? Ha ha! Wasn' expectin' that, I can tell yeh!
INFO:NAMEmessengerDon't yeh worry yerself about it. My wolves'll take good care of him.
INFO:NAMEmessengerAye, that's right. Should be somewhere between here an' the colony, I figure. Don' worry about me; I'll take of the wolves. You just make sure the lad shows up here, eh?
INFO:NAMEmessengerIt's been taken care of. Don't worry about it anymore.
INFO:NAMEmessengerI understand he was dealt with. But perhaps you have other matters that you need to attend to as well? Make sure you complete your assignment in full, %PCRank.
INFO:NAMEmessengerYou should be out with Hroldar, %PCRank.
INFO:NAMEmessengerI didn't want you to kill Hroldar.... well, at least, not yet... Just take care of the messenger. Feed him to the bears, if you have to.
INFO:NAMEmessengerGo meet Hroldar in the courtyard. He'll take you to the ambush location.
INFO:NAMEmessengerLet me make this clear: it's important that he never reaches the fort. If anyone were to see him here, my ability to deny receiving the report, and thus holding Falco responsible, diminishes greatly. We cannot outright kill him either; that might also raise questions. So instead, we are going to use Hroldar's innate abilities with wildlife. You will bring the messenger to Hroldar, who will sic wolves on him. To anyone finding the body, it will appear that the report bearer had an unfortunate accident.
INFO:NAMEMG_ApprenticeMages Guild: Huleen's Hut
INFO:NAMEMG_ApprenticeEdwinna told me that there has been some sort of disturbance at Huleen's hut in Maar Gan. I am supposed to investigate and put a stop to the disturbance.
INFO:NAMEMG_ApprenticeI put a stop to the disturbance at Huleen's Hut. Now Edwinna can get back to her studies.
INFO:NAMEMG_ApprenticeI told Edwinna that I killed Huleen's apprentice. She expelled me from the Mages Guild.
INFO:NAMEMG_BCShroomsMages Guild: Four Types of Mushrooms
INFO:NAMEMG_BCShroomsAjira asked me to bring her samples of four types of Mushrooms: Luminous Russula, Violet Coprinus, Bungler's Bane, and Hypha Facia. They may be found in the swamps of the Bitter Coast. I can get there by following the river Odai south of Balmora until I see a wooden bridge. After I pass the bridge I should look for a way over the hills to the west.
INFO:NAMEMG_BCShroomsAjira thanked me for bringing her the mushroom samples.
INFO:NAMEMG_BethamezMages Guild: Bethamez
INFO:NAMEMG_BethamezEdwinna heard that miners in the Gnisis Eggmine broke into the unplundered Dwemer ruin of Bethamez. She wants me to go to the lower levels of this eggmine and bring back any plans or blueprints I might find.
INFO:NAMEMG_BethamezI brought the plans from Bethamez back to Edwinna.
INFO:NAMEMG_BowlMages Guild: Ceramic Bowl
INFO:NAMEMG_BowlAjira asked me to find her a ceramic bowl. She told me that Ra'Virr the trader here in Balmora might have one.
INFO:NAMEMG_BowlAjira thanked me for finding her a ceramic bowl, but was far more concerned about her stolen reports.
INFO:NAMEMG_DwarvesMages Guild: Mystery of the Dwarves
INFO:NAMEMG_DwarvesArch-Mage Trebonius asked me to find out what happened to the Dwarves. Unfortunately, he didn't give me much information to go on. I'm not sure if he was serious.
INFO:NAMEMG_DwarvesArch-Mage Trebonius was pleased when I showed him the three Dwemer books. He said this was sufficient and thanked me for solving the mystery of the disappearance of the Dwarves.
INFO:NAMEMG_EscortScholar1Mages Guild: Escort Tenyeminwe
INFO:NAMEMG_EscortScholar1Skink asked me to escort the scholar Tenyeminwe to Gals Arethi's ship, the Elf-Skerring, over at the Telvanni docks.
INFO:NAMEMG_EscortScholar1Skink thanked me for escorting Tenyeminwe to the Elf-Skerring.
INFO:NAMEMG_EscortScholar2Mages Guild: Escort Itermerel
INFO:NAMEMG_EscortScholar2Ranis Athrys asked me to escort the scholar Itermerel, who is staying at the Eight Plates, to Pelagiad. What Ranis really wants, however, is a copy of Itermerel's notes.
INFO:NAMEMG_EscortScholar2I delivered Itermerel's notes to Ranis.
INFO:NAMEMG_ExcavationMages Guild: Nchuleftingth Expedition
INFO:NAMEMG_ExcavationHasphat Antabolis gave me a letter of introduction to Senilias Cadiusus, the head of the expedition at Nchuleftingth.
INFO:NAMEMG_ExcavationI delivered the excavation report to Edwinna.
INFO:NAMEMG_ExcavationI delivered the excavation report to Edwinna. She told me that the book I found, "Hanging Gardens of Wasten Coridale," is written in both Dwemer and classic Altmer and might be useful to a scholar of Dwemer literature.
INFO:NAMEMG_FlowersMages Guild: Four Types of Flowers
INFO:NAMEMG_FlowersAjira now wants samples of four types of flowers: Gold Kanet, Stoneflower Petals, Willow Anther, and Heather. These are found on the shores of Lake Amaya. I should go south out of Balmora and head east past the Fort Moonmoth and across the Foyada Mamaea on the road to Pelagiad. After leaving the Foyada, I should take the road to Suran which runs along the north shore of Lake Amaya.
INFO:NAMEMG_FlowersAjira thanked me for bringing her the four flowers.
INFO:NAMEMG_GuildmasterMages Guild: Arch-Mage
INFO:NAMEMG_GuildmasterEdwinna Elbert asked me to talk to Arch-Mage Trebonius.
INFO:NAMEMG_GuildmasterI am the new Arch-Mage of the Guild of Mages in Vvardenfell.
INFO:NAMEMG_JoinUsMages Guild: Recruit or Kill Llarar Bereloth
INFO:NAMEMG_JoinUsRanis asked me to convince Llarar Bereloth to join the guild. If he cannot be convinced, I must kill him. To get to Sulipund, I should leave Balmora east and pass Fort Moonmoth. Then cross the bridge to Molag Amur and follow the trail east until I reach a lake. I should see a Dunmer stronghold to the south. If I head north on the path between the hills, Sulipund will be on my left, just before the path splits.
INFO:NAMEMG_JoinUsI reported my success to Ranis Athrys in Balmora.
INFO:NAMEMG_KillNecro1Mages Guild: Kill Necromancer Telura Ulver
INFO:NAMEMG_KillNecro1Skink asked me to kill the Necromancer Telura Ulver in Shal. To get there, I should go north from Hla Oad, cross a bridge and follow the coast to the west until I reach another bridge to an island. The entrance to Shal is in a muck pool on the north side of this island.
INFO:NAMEMG_KillNecro1Skink thanked me for killing the Necromancer Telura Ulver.
INFO:NAMEMG_KillNecro2Mages Guild: Kill Necromancer Tashpi Ashibael
INFO:NAMEMG_KillNecro2Ranis told me that Tashpi Ashibael is a necromancer. Ranis wants me to kill Tashpi Ashibael. She lives in Maar Gan.
INFO:NAMEMG_KillNecro2I told Ranis Athrys that the necromancer is dead.
INFO:NAMEMG_KillTelvanniMages Guild: Kill the Telvanni Councilors
INFO:NAMEMG_KillTelvanniArch-Mage Trebonius asked me to kill all the Telvanni councilors. I'm not sure if he was serious.
INFO:NAMEMG_KillTelvanniArch-Mage Trebonius thanked me for killing all the Telvanni councilors.
INFO:NAMEMG_MzuleftMages Guild: Scarab Plans in Mzuleft
INFO:NAMEMG_MzuleftEdwinna asked me to find plans for a Dwemer scarab in the ruins of Mzuleft southwest of Dagon Fel.
INFO:NAMEMG_MzuleftI gave the Dwemer scarab plans I found in Mzuleft to Edwinna.
INFO:NAMEMG_NchuleftBookMages Guild: Chronicles of Nchuleft
INFO:NAMEMG_NchuleftBookEdwinna Elbert asked me to find her a copy of the Dwarven book Chronicles of Nchuleft.
INFO:NAMEMG_NchuleftBookI brought a copy of Chronicles of Nchuleft to Edwinna Elbert in Ald'ruhn.
INFO:NAMEMG_PayDuesMages Guild: Manwe's Dues
INFO:NAMEMG_PayDuesManwe, a Guild member in Punabi, has not paid any Guild dues in three months. Ranis asked me to find Manwe and collect the dues from her. To get to Punabi, I should go south from Balmora and take the road east past Fort Moonmoth. I should cross the bridge northeast of the Fort and continue east until I reach the lake. The old Dunmer stronghold of Marandas is just south of the lake. Punabi is on the trail that leads northeast from the lake.
INFO:NAMEMG_PayDuesI gave Manwe's Guild Dues to Ranis Athrys.
INFO:NAMEMG_PotionMages Guild: A Potion from Skink-in-Tree's-Shade
INFO:NAMEMG_PotionEdwinna asked me to talk to Skink-in-Tree's-Shade in Sadrith Mora and get a Detect Creatures Potion from him.
INFO:NAMEMG_PotionI delivered the Detect Creatures Potion to Neminda.
INFO:NAMEMG_ReturnBookMages Guild: Return Chimarvamidium
INFO:NAMEMG_ReturnBookEdwinna asked me to return the book Chimarvamidium to the Mages Guild in Vivec.
INFO:NAMEMG_ReturnBookEdwinna thanked me for returning Chimarvamidium.
INFO:NAMEMG_SabotageMages Guild: Fake Soul Gem
INFO:NAMEMG_SabotageAjira gave me a fake soul gem. She wants me to sabotage Galbedir's Journeyman project. I should put the fake soul gem in Galbedir's desk.
INFO:NAMEMG_SabotageAjira thanked me for helping her sabotage Galbedir's experiment.
INFO:NAMEMG_ScienceMages Guild: Dwemer Tube from Arkngthunch-Sturdumz
INFO:NAMEMG_ScienceEdwinna asked me to retrieve a Dwemer Tube from Arkngthunch-Sturdumz. Edwinna thinks Arkngthunch-Sturdumz is west of Ald Velothi on the coast. If I follow the coast from Ald Velothi I should be able to see it.
INFO:NAMEMG_ScienceI delivered the Dwemer Tube to Edwinna.
INFO:NAMEMG_Sharn_NecroMages Guild: I'm NOT a Necromancer!
INFO:NAMEMG_Sharn_NecroSharn gra-Muzgob assures me she is not a necromancer, and that she cannot teach me any spells. I wonder....
INFO:NAMEMG_Sharn_NecroWhen I showed Sharn gra-Muzgob her own personal copy of Legions of the Dead, she admitted she is a necromancer, and agreed to teach me a summoning spell.
INFO:NAMEMG_SoulGem2Mages Guild: Soul of an Ash Ghoul
INFO:NAMEMG_SoulGem2Skink-in-Tree's-Shade asked me to get the soul of an Ash Ghoul. Skink told me the nearest Ash Ghoul was in Yakin, but any Ash Ghoul will do. Yakin is on the mainland just northwest of Tel Aruhn. From Tel Aruhn, I just need to swim or fly across one island and then continue northwest.
INFO:NAMEMG_SoulGem2I delivered the soul of an Ash Ghoul to Skink-in-Tree's-Shade.
INFO:NAMEMG_SpyCatchMages Guild: Catch a Spy
INFO:NAMEMG_SpyCatchRanis Athrys believes there is a spy in the Mages Guild. I have been ordered to question Guild members in Ald'ruhn, Vivec, and Sadrith Mora. I am not to take any action against the spy, but to report back to Ranis Athrys.
INFO:NAMEMG_SpyCatchI told Ranis Athrys about the spy Tiram Gadar. Ranis will deal with this issue herself.
INFO:NAMEMG_SpyCatchI told Archmage Trebonius that Ranis Athrys was a Telvanni Spy.
INFO:NAMEMG_StaffMagnusMages Guild: The Staff of Magnus
INFO:NAMEMG_StaffMagnusAjira told me that the Staff of Magnus is in Assu, a sorcerer's cave on the slopes of Mount Kand northwest of Molag Mar.
INFO:NAMEMG_StaffMagnusAjira congratulated me for finding the Staff of Magnus.
INFO:NAMEMG_StealBookMages Guild: Steal Chimarvamidium
INFO:NAMEMG_StealBookEdwinna asked me to steal the book Chimarvamidium from the Mages Guild in Vivec.
INFO:NAMEMG_StealBookI returned the book Chimarvamidium to Edwinna. She promised to return the book to me later.
INFO:NAMEMG_StolenReportMages Guild: Stolen Reports
INFO:NAMEMG_StolenReportAjira told me that her reports on the mushrooms and flowers of Vvardenfell have been stolen. Ajira thinks that Galbedir stole them. I should look around the Mages Guild here in Balmora for the reports and return them to Ajira.
INFO:NAMEMG_StolenReportAjira thanked me for finding her stolen reports.
INFO:NAMEMG_StopCompetitionMages Guild: Unsanctioned Training
INFO:NAMEMG_StopCompetitionRanis wants me to convince an Argonian at the South Wall Cornerclub to stop offering unsanctioned training in Restoration.
INFO:NAMEMG_StopCompetitionI told Ranis Athrys that Only-He-Stands-There wouldn't be offering training anymore.
INFO:NAMEMG_StopCompetitionI told Ranis Athrys that Only-He-Stands-There wouldn't be offering training anymore. In exchange, he will train me in Restoration.
INFO:NAMEMG_TelvanniMages Guild: Kill All Telvanni Councilors
INFO:NAMEMG_TelvanniGuildmaster Trebonius asked me to kill all the Telvanni Councilors. I am not sure how (or even if) I should do this.
INFO:NAMEMG_TelvanniGuildmaster Trebonius thanked me for killing all the Telvanni Councilors.
INFO:NAMEMG_VampireCureMages Guild: Galur Rithari's Papers
INFO:NAMEMG_VampireCureSkink asked me to find Galur Rithari's papers.
INFO:NAMEMG_VampireCureSkink thanked me for bringing him Galur Rithari's papers.
INFO:NAMEMG_VampVol2Mages Guild: Vampires of Vvardenfell, Vol II
INFO:NAMEMG_VampVol2Skink wants a copy of "Vampires of Vvardenfell volume two." He suggested I try rare bookstores.
INFO:NAMEMG_VampVol2I delivered Vampires of Vvardenfell volume two to Skink in Sadrith Mora.
INFO:NAMEMG_WarlocksRingMages Guild: Warlock's Ring
INFO:NAMEMG_WarlocksRingAjira told me that the Warlock's Ring is held by Vindamea Drethan, a sorceress in Ashirbadon, which is on an island east of the ruins of Bal Fell.
INFO:NAMEMG_WarlocksRingAjira congratulated me on finding the Warlock's Ring.
INFO:NAMEMG_WiseWomanMages Guild: Meeting with a Wise Woman
INFO:NAMEMG_WiseWomanSkink would like to arrange a meeting with one of the Wise Women of the Ashlanders. He asked me to negotiate a meeting.
INFO:NAMEMG_WiseWomanSomehow Minabi arrived at the Mages Guild before me. Skink thanked me for arranging the exchange of knowledge.
INFO:NAMEMG_WiseWomanMinabibi gave me an ancestor's ring.
INFO:NAMEMirisa never returnedYou...you say my Mirisa is dead? Noooooooo! Why? Why did this happen? She was so young, so innocent.... %PCName...I thank you for relaying this information, tragic as it may be. I'm sure you did everything in your power to help my love. Please, take this gold as payment for your services. Now if you don't mind, I wish to be alone.
INFO:NAMEMirisa never returnedBut I have returned, thanks to you!
INFO:NAMEMirisa never returnedErich has had me locked in this room every day! I could have escaped a couple of times, but I was afraid he would kill me if I got caught! Please, you have to get me out of here!
INFO:NAMEMirisa never returnedHa! You want to know a secret? I have the little tramp locked upstairs in my room! That's right. She came here preaching about how mead is evil. Made me right furious, it did. So I took her. I smack her around every now and then, throw mead on her, that sort of thing! Ha ha ha ha ha!
INFO:NAMEMirisa never returnedYeah, she came here. The self-righteous harpy wouldn't shut up. What right did she have, telling Nords to give up their mead? Maybe she got lost in the snow. Or maybe the wolves got her. Solstheim can be a dangerous place...if you get my meaning.
INFO:NAMEMirisa never returnedWell, isn't that sad. Boo hoo. I don't know nothin'.
INFO:NAMEMirisa never returnedI heard about your rescue of the missionary, %PCName. Well done.
INFO:NAMEMirisa never returnedI saw the missionary near Thirsk, but I haven't been back to the mead hall in several weeks.
INFO:NAMEMirisa never returnedThere's no Mirisa around here. If she left the Imperial Cult shrine and was headed north, she never made it this far.
INFO:NAMEMirisa never returnedAye, the missionary came here several weeks ago. She started talking about her Shrine, and then began preaching about the evils of mead. Nice lass, but a little high-strung. Erich, he...he didn't really like what she had to say. Thought he'd teach her a lesson. I'm...I'm not really sure where she is now. [Skjoldr gives you a knowing look, and then gestures with his head to the staircase leading to the second floor.]
INFO:NAMEMirisa never returnedWell, it would seem Erich has finally met his destiny, so there's no harm in letting you know the truth. The missionary is upstairs, locked in Erich's room. She's been there for quite a while, too, poor thing. If you intend to let her go, no one here will stop you.
INFO:NAMEMirisa never returnedYou talking about that missionary from the Imperial Cult? Pretty little thing, Redguard? Yeah, I saw her. It was a few weeks ago. Said something about heading to the Thirsk mead hall to turn the residents away from their mead. Thought it was evil, or some such nonsense.
INFO:NAMEMirisa never returnedMirisa? That missionary? I saw her a few weeks ago near the Thirsk mead hall, just south of here. She told me she wanted to preach to the Thirsk Nords abouts the evils of drink. I hope she succeeds. I've seen many a good man ruined by mead....
INFO:NAMEMirisa never returnedI...I don't suppose you would be willing to look for Mirisa? She means a great deal to me. That is, she...her work...is very important to the Imperial Cult. You have the look of an adventurer about you, %PCName. If you could find Mirisa and return her to me, I would gladly empty the shrine's coffers into your purse. She left here over a month ago and headed north, toward Lake Fjalding. You should begin your search in that area.
INFO:NAMEMirisa never returnedTalk to Erich. That's all I'll say.
INFO:NAMEMirisa never returnedWell, now that Erich's dead I suppose it doesn't matter if I tell you. Last I saw her she was upstairs, locked in Erich's room.
INFO:NAMEMirisa never returnedWell, now that Erich's dead I suppose it doesn't matter if I tell you. Last I saw her she was upstairs, locked in Erich's room.
INFO:NAMEMirisa never returnedErich knows where she is. That's all I can tell you. As much as I hate the lumbering oaf he's still my clan brother.
INFO:NAMEMirisa never returnedWord is she's dead, poor thing. Would you know anything about that?
INFO:NAMEMirisa never returnedShe was here, locked in Erich's room, but now she's gone. I let her go when the workers came to repair the mead hall. Hopefully she made it back to wherever she came from.
INFO:NAMEMirisa never returnedWord is she's dead, poor thing. Would you know anything about that?
INFO:NAMEMirisa never returnedShe was here, locked in Erich's room, but now she's gone. I let her go when the workers came to repair the mead hall. Hopefully she made it back to wherever she came from.
INFO:NAMEMirisa never returnedShe was here, locked in Erich's room, but now she's gone. Hopefully she made it back to wherever she came from.
INFO:NAMEMirisa never returnedShe was headed north to preach the way of the Nine Divines. Surely she should have been back by now.
INFO:NAMEMirisa never returnedBut she has returned, thanks to you!
INFO:NAMEMirisa never returnedWith my Mirisa dead, I have nothing to live for. Life just seems so...empty.
INFO:NAMEMirisa never returnedI met the lass a few weeks ago, while I was out here hunting bear for Brynjolfr. She was headed to Thirsk to preach about her gods. If you ask me, that woman's more interested in getting us Nords to give up our mead than convert to her shrine. Must have something against drinking. She'd better be good and blessed if she plans on spreading that dung in the mead hall!
INFO:NAMEMirisa never returnedAye, you're damn right the poor lass never returned. She came here preaching about the evils of drink. Erich the Unworthy got right furious. He took that missionary, and has her locked in his room! He likes to taunt her, even beat her. It's just not right. That Erich's a bully and a braggart, and is unloved by the lot of us. But he IS a clan brother, and we can't interfere in his business, much as we'd like to. Shame someone doesn't teach the lout a lesson.
INFO:NAMEMirisa never returnedShe's dead. You wouldn't happen to know anything about that, would you?
INFO:NAMEMirisa never returnedTalk to Erich the Unworthy. That's all I'll say.
INFO:NAMEMirisa never returnedWell, now that Erich's dead I guess it doesn't matter if I tell you. Last I saw of her, she was locked in Erich's room.
INFO:NAMEMirisa never returnedShe's dead, poor girl.
INFO:NAMEMirisa never returnedYou say the missionary has been returned to the Imperial shrine? Ha! Good for you, %PCName!
INFO:NAMEmissionary workMirisa has a passion for preaching. She thought she could be most effective by spreading the tenets of the Imperial Cult to the residents of Solstheim. It's dangerous but necessary work. Her journeys into the wild have been very successful in the past, but Mirisa never returned from her last outing. I fear something terrible has happened to her.
INFO:NAMEmissionary workAfter everything that's happened, I have decided to suspend the missionary program. There are just too many dangers in an untamed land like Solstheim.
INFO:NAMEMistress TheranaMistress Therana is a dangerous and unstable Telvanni wizard. She lives in the Tower of Tel Branora. Take this Writ and end her insanity.
INFO:NAMEmisuse itI do not believe you will put these things to a bad use, %PCName. You are not like the others.
INFO:NAMEmisuse itWe learned that Stalhrim can be forged much like iron or steel. We were made outcasts for it; the Skaal are too narrow-minded to understand its practical value. Some, like this woman, hear of it and come seeking it, but will not get it from us. You, however, have earned my respect. We will now see if you can truly be trusted - take this pick axe, and use it to chip off a piece of Stalhrim. Bring that piece to me.
INFO:NAMEmoon sugar investigationYou're new at Frostmoth so I guess you haven't heard. Over the past couple of months several people across Solstheim have been poisoned...with moon sugar. Someone has been slipping it into their food and wine. They experience temporary euphoria, and then complete exhaustion. I've been charged with finding the culprit and bringing him to justice. Recently our Cult priest Jeleen was poisoned, so it is now officially an Imperial matter.
INFO:NAMEmoon sugar investigationYou're in charge of the investigation now, %PCName. I suggest you stop wasting time and get on with it.
INFO:NAMEmoon sugar investigationYes, I too was stricken with moon sugar euphoria. It was just last week, after a Cult service. I sat down to some wine, and moments later realized something was wrong. I am a law-biding man, %PCName, and have never experienced anything so...free, in all my life! The laughing, the dancing...it was horrible! And then, as I drifted off, I saw him. A strange man...old and frail -- certainly no Nord -- wearing a white Colovian fur helm. But even stranger was his silly song.
INFO:NAMEmoon sugar investigationThe matter has been resolved. The poisoner has been brought to justice, and the Imperial Legion has you to thank.
INFO:NAMEmoon sugar investigationThat Severia Gratius is so grumpy! Maybe I should visit her next! Because that's what I do, %PCName! I visit the sad and miserable and spread all the happiness I can! It is the way of Uncle Sweetshare, you see! Now that Jeleen, there's a sad, sad boy. His true love has disappeared, don't you know. Very sad, very sad. That's why I sang to him, %PCName! He needed something extra, something special! Sugar and a song! It cures all!
INFO:NAMEmorale has been lowThere's nothing more to say about it.
INFO:NAMEmorale has been lowNever mind. I've been informed that one of my priests has been killed. With things like this happening at the fort, I can't worry about a small morale problem. Even though you may have suspected his involvement, it doesn't matter now.
INFO:NAMEmorale has been lowNever mind. I've been informed that one of my priests has been killed. With things like this happening at the fort, I can't worry about a small morale problem.
INFO:NAMEmorale has been lowSeems you've taken care of that.
INFO:NAMEmorale has been lowI don't want to talk about that further.
INFO:NAMEmorale has been lowIt has, but that's all I know. Why should I know any more? I'm just a priest.
INFO:NAMEmorale has been lowYes, I know it has. These soldiers lead a difficult existence on this island. It's cold, wet, dangerous, and far from home. The men here are denied all luxuries. This place is just damned awful!
INFO:NAMEmorale has been lowI believe that business is complete. Thank you for your help.
INFO:NAMEmorale has been lowYou say that the shipment had merely been misplaced and this was all a big miscommunication? That's ridiculous. I expected better of my men, and myself. Especially of myself. Thank you for your help, %PCName. Take these--there are diseases on this island we have never encountered. I would hate to see you take ill. Now, though, there is more fort business to discuss.
INFO:NAMEmorale has been lowYou say that Antonius Nuncius started this whole thing because he wanted to go home? The twit! I could have had him reassigned, had he just asked me. Now, though, I think he might do his best work here, saving the souls of my men. With the new abundance of liquor at the fort, someone will have to deliver their salvation. Thank you for your help, %PCName. Take these. There are diseases on this island that we have never encountered before. And the weapon may serve you well. Now, on to more fort business.
INFO:NAMEmorale has been lowIf there's reason to suspect Antonius Nuncius, find the proof. If you feel you have it, confront the man himself. Then report to me. Let's do this right, %PCname.
INFO:NAMEmorale has been lowYes. Please investigate the matter further and report to me.
INFO:NAMEmorale has been lowHmmm...I imagined that the lack of alcohol might have some effects on the morale, but I didn't ever actually ban it. Personally, I didn't even care about the alcohol; it was the priest, Antonius Nuncius, who was worried about the effect it was having on the men. I disagreed, but the question became moot: our shipments stopped coming in months ago. Speak with the soldiers a bit more, and see if you can find out who the source of this discontent is.
INFO:NAMEmorale has been lowAs I said, it troubles me. I wish for these soldiers to be the most excellent in the Empire, and I believe that one among them is poisoning the minds of the others. Perhaps it is a reflection on my leadership that this has occurred, but regardless it must end soon.
INFO:NAMEmorale has been lowVery low. This is not normal. My instinct tells me that there is one among my troops who is fanning the fires of this discontent, and I wish to know who it is. They will never let me know who the culprit is...as their commanding officer, I must regretfully keep some distance between these fine soldiers and myself. They may be willing to speak with you, though. See if you can't gain their trust. If you learn anything, report to me.
INFO:NAMEMore Ashlander raidsIt's not bad enough with the blight storms this year, but the Ashlanders are also going crazy, jumping caravans and pilgrims, raiding villages, scrapping with the Legions. They ought to send the Legions out and teach them a lesson.
INFO:NAMEMortrag GlacierSome have been saying that the glacier collapsed on itself. I'm just glad Raven Rock is far away from the place.
INFO:NAMEMortrag GlacierI heard there was a glacier in the northwest corner of the island. Don't know much more than that.
INFO:NAMEMortrag GlacierWe have heard strange tidings of the glacier--that it has collapsed in on itself. These are strange times, friend.
INFO:NAMEMortrag GlacierYou'll find the glacier in the northwest part of Solstheim. Very little lives in the area, and it is said that the glacier itself is haunted by evil spirits.
INFO:NAMEMortrag GlacierI hope never to see the place again.
INFO:NAMEMortrag GlacierI heard the whole thing collapsed! What could cause that?
INFO:NAMEMortrag GlacierHeard there was a big glacier up to the north somewhere. Can't say I've heard much else, though.
INFO:NAMEMortrag GlacierThere is a giant glacier to the north of the island. Not much is known about it.
INFO:NAMEMS_ApologiesA Rash of Insults
INFO:NAMEMS_ApologiesTarer Braryn insulted Trebonius Artorius last night and now has a nasty rash. He wants me to go to the Guild of Mages with a gift and his apologies. If I do it, he'll pay me 50 gold.
INFO:NAMEMS_ApologiesWhen I returned with the potion for his rash, Tarer Braryn was so happy he gave me 100 gold instead of the promised 50.
INFO:NAMEMS_ApologiesTarer Braryn has learned Trebonius is dead, and his rash will be staying around a while.
INFO:NAMEMS_ArenimTombSearch for Her Father's Amulet
INFO:NAMEMS_ArenimTombSatyana in the Arenim Tomb asked if I would help her find her father's amulet.
INFO:NAMEMS_ArenimTombI gave Satyana her father's amulet. She thanked me and said I could keep anything else I found here in the Arenim Tomb.
INFO:NAMEMS_ArenimTombSatyana attacked me when I refused to help her find her father's amulet.
INFO:NAMEMS_FargothRingFargoth's Ring
INFO:NAMEMS_FargothRingI have met a Bosmer named Fargoth who claims the Imperials have stolen a ring of his. He would like it back.
INFO:NAMEMS_FargothRingI have returned the Engraved Ring of Healing to Fargoth. He was overjoyed to have it back, and promised to mention my name to the trader here in town, Arrille.
INFO:NAMEMS_Gold_kanet_flowerRoland's Tear
INFO:NAMEMS_Gold_kanet_flowerAurane Frernis needs me to find a rare gold kanet plant called Roland's Tear.
INFO:NAMEMS_Gold_kanet_flowerWhen I returned with the plant, Aurane Frernis made me a potion of luck.
INFO:NAMEMS_HannatHannat Zainsubani
INFO:NAMEMS_HannatHannat Zainsubani died while I tried to escort him from Mamaea Caverns.
INFO:NAMEMS_HannatHassour Zainsubani was grateful for the news of his son's rescue. He rewarded me with raw ebony, and he also gave his own enchanted blade and a ring from his own finger to thank me.
INFO:NAMEMS_HannatHannat Zainsubani thanked me, and reminded me to speak to his father, Hassour Zainsubani, at the Ald Skar Inn in Ald'ruhn, for courage and generosity must always be rewarded.
INFO:NAMEMS_HannatI have successfully escorted Hannat Zainsubani from Mamaea Caverns.
INFO:NAMEMS_HatandSkirtThe Sad Sorcerer
INFO:NAMEMS_HatandSkirtI found this poor sorcerer imprisoned by a swarm of scamps. They fed him his companions in a broth. And stripped him and forced him to wear a skirt and hat. He looks very melancholy. He asked me to get him a potion of levitation so he could escape from his high perch. He offered to reward me with the attractive skirt and remarkable hat they made him wear.
INFO:NAMEMS_HatandSkirtI gave the poor sorcerer a potion of levitation so he could escape from his high perch, and accepted his skirt and hat as reward.
INFO:NAMEMS_HatandSkirtI gave the poor sorcerer a potion of levitation so he could escape from his high perch. I accepted his skirt as reward, but refused to take the hat.
INFO:NAMEMS_HatandSkirtI gave the poor sorcerer a potion of levitation so he could escape from his high perch. I accepted his hat as reward, but refused to take the skirt.
INFO:NAMEMS_HatandSkirtI gave the poor sorcerer a potion of levitation so he could escape from his high perch. I refused to accept the hat or skirt as reward.
INFO:NAMEMS_HentusPantsHentus Needs Pants
INFO:NAMEMS_HentusPantsHentus Yansurnummu asked me to get his pants from Hainab Lasamsi.
INFO:NAMEMS_HentusPantsI gave Hentus his pants.
INFO:NAMEMS_JobashaAbolitionistFree the Slaves
INFO:NAMEMS_JobashaAbolitionistJobasha told me that the Khajiti slaves in the Ascadian Isles and Caldera suffer.
INFO:NAMEMS_JobashaAbolitionistJobasha gave me some books for helping free the slaves.
INFO:NAMEMS_LookoutFargoth's Hiding Place
INFO:NAMEMS_LookoutHrisskar Flat-Foot asked me to do him a favor. He believes that Fargoth has been hiding money from the Imperials, and he'd like to know where it's gone. If I will work for him, he will give me a share of the bounty.
INFO:NAMEMS_LookoutI've decided not to help Hrisskar.
INFO:NAMEMS_LookoutHrisskar was grateful that I found the money that Fargoth had been hiding. He rewarded me with some gold, and told me I could keep anything else I found in the bag besides the money he wanted.
INFO:NAMEMS_Nord_burialA Nord named Ennbjof gave me a key and a tale about a ship burial of Olmgerd the Outlaw, son of Harald Hand-Free, a First Age king of Skyrim. Ennbjof thinks an enchanted battle-axe called Stormkiss was buried with Oldgerd. Ennbjof thinks the burial is somewhere on the stretch between the Daedric ruins at Zaintiraris and Tel Branora, on the western side of the peninsula.
INFO:NAMEMS_NucciusVodunius Nuccius
INFO:NAMEMS_NucciusDarvame Hleran mentioned that she didn't think Vodunius Nuccius was happy here.
INFO:NAMEMS_NucciusI bought a cursed ring from Vodunius Nuccius so he would have enough gold to leave Morrowind. I hope I have better luck with the ring, and with my adventures in Morrowind, than he did.
INFO:NAMEMS_PiernetteThe Silver Bowl
INFO:NAMEMS_PiernetteI found a silver bowl with the inscription "To Armond Beluelle, from the East Empire Company, for courage and daring in the protection of the Company's couriers, with our thanks."
INFO:NAMEMS_PiernetteThe silver bowl I found belonged to Piernette and Armond Beluelle. Armond had received the bowl as a gift from grateful merchants when he drove off bandits attacking one of the East Empire Company's couriers. I returned the bowl to her, and to show her gratitude, she gave me some very useful information about local merchants and how to get the best prices from them.
INFO:NAMEMS_Trerayna_bountyA Bounty for Trerayna Dalen
INFO:NAMEMS_Trerayna_bountyMollimo of Cloudrest offers me 1000 gold if I'll kill Trerayna Dalen.
INFO:NAMEMS_Trerayna_bountyI killed Trerayna Dalen, and received my payment of 1000 gold from Mollimo of Cloudrest.
INFO:NAMEMS_UmbraUmbra
INFO:NAMEMS_UmbraWhile in Suran, I spoke to Ashumanu Eraishah. She told me of a madman on a hill nearby. She thinks the man is dangerous, although he hasn't harmed anyone around.
INFO:NAMEMS_UmbraI cannot bring myself to fight this man. He seems mad to me, and his slaughter would bring me no glory.
INFO:NAMEMS_UmbraI have killed the orc called Umbra. He was a valiant warrior, and he has died in the manner of his choosing.
INFO:NAMEMS_VampireCureA Cure for Vampirism
INFO:NAMEMS_VampireCureI have found a some papers by a Buoyant Armiger, Galur Rithari. In them, he gives hints as to how vampirism may be cured. It suggests that the cure may be obtained with the help of a Daedra Prince, perhaps Molag Bal.
INFO:NAMEMS_VampireCureI've returned to the Shrine of Molag Bal and spoken with the Daedra Lord. He was pleased with my efforts, and has retrieved the cure from the Daedra Vaermina.
INFO:NAMEMS_WhiteGuarDreams of a White Guar
INFO:NAMEMS_WhiteGuarWhile traveling near Tel Mora, I came upon an Ashlander camp. Here, I spoke with a wise woman, Urshamusa Rapli, who spoke of dreams and visions.
INFO:NAMEMS_WhiteGuarI have decided not to try and find the white guar from Urshamusa's vision.
INFO:NAMEMS_WhiteGuarUrshamusa believes the amulet will allow her to cure her people of the disease that has plagued them. In gratitude, she gave me the Shield of the Undaunted, which is apparently a local legend.
INFO:NAMEMT_DB_AldSothaMorag Tong: Execute Severa Magia
INFO:NAMEMT_DB_AldSothaThe Dark Brotherhood in Vvardenfell keep their headquarters in the ruins of Ald Sotha, which is northeast of Vivec City. I must go there and honorably execute the local Night Mother of the Dark Brotherhood, Severa Magia.
INFO:NAMEMT_DB_AldSothaGrandmaster Eno Hlaalu thanked me for honorably executing Severa Magia. Eno Hlaalu gave me a ritual dagger with his gratitude.
INFO:NAMEMT_DB_AssernerairanMorag Tong: Execute Durus Marius
INFO:NAMEMT_DB_AssernerairanOne of the Dark Brotherhood's bases is in Assernerairan, which is beneath St. Olms Canton here in Vivec City. I must honorably execute the leader, Durus Marius, and report back to Grandmaster Eno Hlaalu.
INFO:NAMEMT_DB_AssernerairanGrandmaster Eno Hlaalu thanked me for honorably executing Durus Marius.
INFO:NAMEMT_DB_CarecalmoMorag Tong: Ultimatum for Carecalmo
INFO:NAMEMT_DB_CarecalmoGrandmaster Eno Hlaalu believes that Mehrunes Dagon cultists are protecting the Dark Brotherhood. I must speak with such a cultist, Carecalmo in Ashalmimilkala. I should offer him an ultimatum: Stop protecting the Dark Brotherhood or the Morag Tong will declare war on all cultists of Mehrunes Dagon.
INFO:NAMEMT_DB_CarecalmoGrandmaster Eno Hlaalu thanked me for killing Carecalmo.
INFO:NAMEMT_DB_ContactMages Guild: A Contact in the Dark Brotherhood
INFO:NAMEMT_DB_ContactGrandmaster Eno Hlaalu believes that Miun-Gei might know how to contact the Dark Brotherhood. He is an Enchanter in the Lower Waistworks of the Foreign Quarter. When I get a name from Miun-Gei, I should report back to the Grandmaster.
INFO:NAMEMT_DB_ContactEno Hlaalu thanked me for giving him the name of a contact in the Dark Brotherhood.
INFO:NAMEMT_DB_DarysMorag Tong: Ultimatum for Movis Darys
INFO:NAMEMT_DB_DarysGrandmaster Eno Hlaalu wants me to speak with Movis Darys at the Guild of Mages in Ald'ruhn. I must either convince him to join the Morag Tong or kill him.
INFO:NAMEMT_DB_DarysGrandmaster Eno Hlaalu thanked me for convincing Movis Darys to join the Morag Tong.
INFO:NAMEMT_DB_DarysGrandmaster Eno Hlaalu thanked me for the honorable execution of Movis Darys.
INFO:NAMEMT_GrandmasterMorag Tong: Grandmaster
INFO:NAMEMT_GrandmasterI was told that in order to become the new Grandmaster, I must honorably execute the current Grandmaster, Eno Hlaalu.
INFO:NAMEMT_GrandmasterI have slain Grandmaster Eno Hlaalu. I am the new Grandmaster of the Morag Tong.
INFO:NAMEMT_GrandmasterGrandmaster Eno Hlaalu thanked me for allowing him to retire. I am the new Grandmaster of the Morag Tong.
INFO:NAMEMT_WritBaladasMorag Tong: Writ for Baladas Demnevanni
INFO:NAMEMT_WritBaladasI have been given a Writ for the honorable execution of Baladas Demnevanni who can be found in Arvs Drelen near Gnisis.
INFO:NAMEMT_WritBaladasI reported the honorable execution of Baladas Demnevanni.
INFO:NAMEMT_WritBaladasI reported the honorable execution of Baladas Demnevanni.
INFO:NAMEMT_WritBelvaynMorag Tong: Writ for Tirer Belvayn
INFO:NAMEMT_WritBelvaynI have been given a Writ for the honorable execution of Tirer Belvayn. He may be found in Shara. To get there I must go to Dagon Fel and follow the road south past the Dwemer ruins and then west until a branch heads southwest to the coast. Shara will be to the south.
INFO:NAMEMT_WritBelvaynI reported the honorable execution of Tirer Belvayn.
INFO:NAMEMT_WritBelvaynI reported the honorable execution of Tirer Belvayn.
INFO:NAMEMT_WritBemisMages Guild: Writ for Mathyn Bemis
INFO:NAMEMT_WritBemisI have been given a Writ for the honorable execution of Mathyn Bemis, who may be found in the Hlaalu Ancestral Vaults which are accessible from the Canalworks of the Hlaalu Canton.
INFO:NAMEMT_WritBemisI reported the honorable execution of Mathyn Bemis.
INFO:NAMEMT_WritBemisI reported the honorable execution of Mathyn Bemis.
INFO:NAMEMT_WritBeroMorag Tong: Writ for Dram Bero
INFO:NAMEMT_WritBeroI have been given a Writ for the honorable execution of Dram Bero who lives somewhere here in Vivec.
INFO:NAMEMT_WritBeroI reported the honorable execution of Dram Bero.
INFO:NAMEMT_WritBeroI reported the honorable execution of Dram Bero.
INFO:NAMEMT_WritBrilnosuMorag Tong: Writ for Brilnosu Llarys
INFO:NAMEMT_WritBrilnosuI have been given a Writ for the honorable execution of Brilnosu Llarys. She may be found at the Dunmer stronghold of Hlormaren which is on the coast west of Balmora north of Hla Oad.
INFO:NAMEMT_WritBrilnosuI reported the honorable execution of Brilnosu Llarys.
INFO:NAMEMT_WritBrilnosuI reported the honorable execution of Brilnosu Llarys.
INFO:NAMEMT_WritGalasaMorag Tong: Writ for Galasa Uvayn
INFO:NAMEMT_WritGalasaI have been given a Writ for the honorable execution of Galasa Uvayn. She may be found at the Hlaalu Treasury in the Waistworks of the Hlaalu Compound in Vivec.
INFO:NAMEMT_WritGalasaI reported the honorable execution of Galasa Uvayn.
INFO:NAMEMT_WritGalasaI reported the honorable execution of Galasa Uvayn.
INFO:NAMEMT_WritGurilMorag Tong: Writ for Guril Retheran
INFO:NAMEMT_WritGurilI have been given a Writ for the honorable execution of Guril Retheran. He may be found at the Flowers of Gold Cornerclub in the Redoran Waistworks.
INFO:NAMEMT_WritGurilI reported the honorable execution of Guril Retheran.
INFO:NAMEMT_WritGurilI reported the honorable execution of Guril Retheran.
INFO:NAMEMT_WritMavonMorag Tong: Writ for Mavon Drenim
INFO:NAMEMT_WritMavonI have been given a Writ for the honorable execution of Mavon Drenim. He may be found at the Telvanni Tower in the Telvanni Plaza here in Vivec.
INFO:NAMEMT_WritMavonI reported the honorable execution of Mavon Drenim.
INFO:NAMEMT_WritMavonI reported the honorable execution of Mavon Drenim.
INFO:NAMEMT_WritNavilMorag Tong: Writ for Navil and Ranes Ienith
INFO:NAMEMT_WritNavilI have been given a Writ for the honorable execution of Navil Ienith and Ranes Ienith. They may be found on the Dren Plantation which is east of Pelagiad or west of Suran.
INFO:NAMEMT_WritNavilI reported the honorable execution of Navil and Ranes Ienith.
INFO:NAMEMT_WritNavilI reported the honorable execution of Navil and Ranes Ienith.
INFO:NAMEMT_WritNelothMorag Tong: Writ for Master Neloth
INFO:NAMEMT_WritNelothI have been given a Writ for the honorable execution of Master Neloth. He may be found in the Tower of Tel Naga in Sadrith Mora.
INFO:NAMEMT_WritNelothI executed the Writ on Master Neloth.
INFO:NAMEMT_WritOranMorag Tong: Writ for Feruren Oran
INFO:NAMEMT_WritOranI have been given a Writ for the honorable execution of Feruren Oran. He may be found in the Elven Nations Cornerclub in the Hlaalu Plaza here in Vivec.
INFO:NAMEMT_WritOranI reported the honorable execution of Feruren Oran.
INFO:NAMEMT_WritSadusMorag Tong: Writ for Sarayn Sadus
INFO:NAMEMT_WritSadusI have been given a Writ for the honorable execution of Sarayn Sadus. He may be found in Zaintirari. I should first head to the Erabenimsun Camp and then go northwest until I reach a steampit. Zaintirari is north of the steampit, but hidden from view.
INFO:NAMEMT_WritSadusI reported the honorable execution of Sarayn Sadus.
INFO:NAMEMT_WritSadusI reported the honorable execution of Sarayn Sadus.
INFO:NAMEMT_WritSarenMorag Tong: Writ for Toris Saren
INFO:NAMEMT_WritSarenI have been given a Writ for the honorable execution of Toris Saren. He is in his home, Saren Manor, in the Plaza of the Redoran Canton here in Vivec.
INFO:NAMEMT_WritSarenI reported the honorable execution of Toris Saren.
INFO:NAMEMT_WritSarenI reported the honorable execution of Toris Saren.
INFO:NAMEMT_WritTheranaMorag Tong: Writ for Mistress Therana
INFO:NAMEMT_WritTheranaI have been given a Writ for the honorable execution of Mistress Therana. She may be found in the tower of Tel Branora.
INFO:NAMEMT_WritTheranaI reported the honorable execution of Mistress Therana.
INFO:NAMEMT_WritTheranaI reported the honorable execution of Mistress Therana.
INFO:NAMEMT_WritVarroMorag Tong: Writ for Larrius Varro
INFO:NAMEMT_WritVarroI have been given a Writ for the honorable execution of Larrius Varro. He may be found in Fort Moonmoth near Balmora.
INFO:NAMEMT_WritVarroI reported the honorable execution of Larrius Varro.
INFO:NAMEMT_WritVarroI reported the honorable execution of Larrius Varro.
INFO:NAMEMT_WritVenduMorag Tong: Writ for Ethal Seloth and Idroso Vendu
INFO:NAMEMT_WritVenduI have been given a Writ for the honorable execution of Ethal Seloth and Idroso Vendu. They may be found in the temporary housing of the Telvanni Plaza.
INFO:NAMEMT_WritVenduI reported the honorable execution of Ethal Seloth and Idroso Vendu.
INFO:NAMEMT_WritVenduI reported the honorable execution of Ethal Seloth and Idroso Vendu.
INFO:NAMEMT_WritYasalmibaalMorag Tong: Writ for Odaishah Yasalmibaal
INFO:NAMEMT_WritYasalmibaalI have been given a Writ for the honorable execution of Odaishah Yasalmibaal. To get to him, I should take a boat to Tel Aruhn and swim southwest until I reach the coast. Odaishah is in a yurt on the coast near the end of a small peninsula.
INFO:NAMEMT_WritYasalmibaalI reported the honorable execution of Odaishah Yasalmibaal.
INFO:NAMEMT_WritYasalmibaalI reported the honorable execution of Odaishah Yasalmibaal.
INFO:NAMEmuch to atone forThe Imperials take no care with the land. It will be their ruin. Perhaps you can help them atone for this.
INFO:NAMEmuch to atone forThe Imperials in their fort have brought nothing but harm to these lands. They cut the trees and dig the earth. They are wasteful, lazy, and careless. They have no comprehension of the Oneness of the land. It is this Oneness from which the Skaal derive our strength, and the Imperials have defiled these lands.
INFO:NAMEmust actAs I said, I tried to warn the Skaal, but they would not listen. I erected a barrier to keep the monsters at bay.
INFO:NAMEmust actI tried to warn my people, but I was an empty voice to them, as though I were dead. So I used my magic to erect a barrier deep in this ice, strong enough to contain these Daedra and keep them from overrunning the island. The barrier held; for years I maintained it. But I grew old, and I knew that my death would mean the death of all life on Solstheim.
INFO:NAMEMV_3_CharmingNels Llendo
INFO:NAMEMV_3_CharmingBecause I did not give the bandit Nels Llendo the money he desired, he attacked me.
INFO:NAMEMV_3_CharmingI met the "famed" highwayman, Nels Llendo. After I paid the pompous ass 50 gold, he took his leave. However, he did mention he was staying at the Halfway Tavern in Pelagiad, and I could find him there. Perhaps he can be of some use later. Or I can get my money back.
INFO:NAMEMV_3_CharmingI met the "famed" highwayman, Nels Llendo. While he did not attempt to rob me, he did ask for a kiss, which seemed harmless enough. It seems he is rather smitten with me, for he asked me to visit him at the Halfway Tavern in Pelagiad. He might be of some use.
INFO:NAMEMV_3_CharmingI met the "famed" highwayman, Nels Llendo. While he did not attempt to rob me, he did ask for a kiss, which I found to be utterly distasteful. He was polite enough, though, and told me if I ever changed my mind, he could be found at the Halfway Tavern in Pelagiad. It's possible he might be of some use, though the thought of kissing the rogue turns my stomach.
INFO:NAMEMV_3_CharmingWhile Nels Llendo is a bandit and a rogue, he was not an unpleasant sort. I'll have to remember to look him up when I next visit Pelagiad.
INFO:NAMEMV_AbusedHealerRecovering Cloudcleaver
INFO:NAMEMV_AbusedHealerHlormar Wine-Sot spun quite an interesting yarn for me to hear. He claims to have been seduced by a witch, who then cast a spell on him while he was asleep, took everything he had including his prized enchanted axe Cloudcleaver, and left him by the road for the amusement of passersby. He requests that I take him to find the witch and help retrieve his axe, in exchange for a reward.
INFO:NAMEMV_AbusedHealerI have left Hlormar to his own devices. I am too busy to take up the problems of paupers on the streets.
INFO:NAMEMV_AbusedHealerI decided to keep Cloudcleaver for myself. One as uncivil as Hlormar need not wield such a fine weapon. The loss of so much life is always a shame, but at least I can take comfort in the beauty of my new axe, Cloudcleaver.
INFO:NAMEMV_AbusedHealerHlormar was so pleased to get his axe back that he offered to give me a few pointers to make me stronger in battle. It is great to see such a beautiful axe back to its rightful owner.
INFO:NAMEMV_AngryTraderThe Angry Trader
INFO:NAMEMV_AngryTraderI met a traveler near Vivec. He looked like a trader, but he was furious about something and refused to speak to me.
INFO:NAMEMV_AngryTraderI've decided not to help Tinos Drothan recover his stolen glass.
INFO:NAMEMV_AngryTraderI've returned the raw glass shipment to Tinos Drothan, and although he was happy to have it back, he was unhappy I hadn't killed off his former guards. I guess that was enough, though, and he taught me a few tricks to dealing with merchants that could come in handy.
INFO:NAMEMV_AngryTraderI returned the raw glass that had been stolen from Tinos Drothan, and he was fairly happy that I had also killed off one of his former guards. In return, he taught me some "tricks of the trade" that should help me in future dealings with merchants.
INFO:NAMEMV_AngryTraderI returned the raw glass that had been stolen from Tinos Drothan, and he was very happy that I had also killed off his former guards. In return, he taught me some "tricks of the trade" that should help me in future dealings with merchants.
INFO:NAMEMV_BanditVictimAeta Wave-Breaker's Jewels
INFO:NAMEMV_BanditVictimI met a traveler named Aeta Wave-Breaker, who has apparently been attacked by a band of thieves. Although she seemed unharmed, she was robbed.
INFO:NAMEMV_BanditVictimI've decided not to help Aeta Wave-Breaker. Of course, I could always try and recover the jewelry for myself.
INFO:NAMEMV_BanditVictimI've returned the stolen jewelry to Aeta Wave-Breaker, for which she was very grateful. She has paid me handsomely, as promised.
INFO:NAMEMV_BanditVictimI've returned the stolen jewelry to Aeta Wave-Breaker, for which she was very grateful. She has paid me handsomely, as promised.
INFO:NAMEMV_BanditVictimI've returned the stolen jewelry to Aeta Wave-Breaker, for which she was very grateful. She has paid me handsomely, as promised. Of course, I owe half of this reward to Dro'zhirr, but half is still better than what these goods would fetch on the black market.
INFO:NAMEMV_BanditVictimI've paid Dro'zhirr the portion of the reward money owed him. He seemed pleased with the outcome. Knowing this rogue, he'll probably just steal them another time.
INFO:NAMEMV_BastardFjol the Outlaw
INFO:NAMEMV_BastardGeneral Larrius Varro in Fort Moonmoth has warned me of a Nord Bandit who is accosting travelers somewhere near Hla Oad. I get the feeling he wouldn't mind if I could "take care" of this problem for him.
INFO:NAMEMV_BastardI paid Fjol the 100 gold.
INFO:NAMEMV_BastardI was able to kill Fjol and report my deeds to the general. He rewarded me with 100 gold.
INFO:NAMEMV_BountyHunterThe Drunken Bounty Hunter
INFO:NAMEMV_BountyHunterWhile in the House of Earthly Delights in Suran, I met a Breton named Daric Bielle. He is a drunken sot, obviously hasn't showered in weeks, and reeks of failure.
INFO:NAMEMV_BountyHunterI've agreed not to tell anyone about Hides His Eyes being the escaped slave. It doesn't seem right to force this man back into bondage.
INFO:NAMEMV_BountyHunterI have told Daric Bielle about Hides His Eyes being the very slave he has been looking for. In his drunken stupor, I don't know that he even understood my explanation, but he thanked me for my help and gave me the reward money I was promised.
INFO:NAMEMV_BugrolFavors for Orcs
INFO:NAMEMV_BugrolI met an orc in the woods north of Caldera named Bugrol. Seems he's on the run from the town guards, or townbosses, as he calls them.
INFO:NAMEMV_BugrolBugrol wanted me to deliver a note he gave me to his friend Bashuk gra-Bat in Caldera. I couldn't imagine a bigger waste of time.
INFO:NAMEMV_BugrolThere don't seem to be any more notes to pass between Bugrol and Bashuk, thank the gods. I feel I'm actually a bit stupider for ever having talked to either one of them. But, the fool did give me a diamond as his "present." Apparently he thought it was just a shiny rock. Probably found it while he was "hiding."
INFO:NAMEMV_CultistVictimKidnapped by Cultists
INFO:NAMEMV_CultistVictimI encountered a distraught traveler east of Ald Velothi. He was a Redguard named Sason, and he believes his wife was kidnapped by cultists.
INFO:NAMEMV_CultistVictimI have decided not to try and rescue Malexa from the cultists. I have no need to get involved in this issue.
INFO:NAMEMV_CultistVictimI was able to rescue Malexa and reunite her with Sason. Luckily, the Molag Bal cultists had not had adequately prepared for the ritual sacrifice. The couple seemed overjoyed to be reunited, and Sason rewarded me well. He also swore to let my deeds be known to House Redoran.
INFO:NAMEMV_CultistVictimI returned to Sason after the unfortunate death of Malexa. He was devastated, but appreciated my attempt to help her.
INFO:NAMEMV_DeadTaxmanDeath of a Taxman
INFO:NAMEMV_DeadTaxmanI found a corpse while traveling near Seyda Neen. It seems to be the corpse of one Processus Vitellius, based on some items found on his body. He is carrying a parchment with what look like tax records. He also had 200 gold on his body, probably taxes he'd collected.
INFO:NAMEMV_DeadTaxmanAfter killing Gilnith, I reported my findings to the Census and Excise Office. Socucius seemed pleased to see Processus' murder avenged, and he paid me as promised.
INFO:NAMEMV_FakeSlaveTul's Escape
INFO:NAMEMV_FakeSlaveI met an Argonian on the road near Bal Ur named Tul. He has no armor and no weapons I can see, and he desires my help.
INFO:NAMEMV_FakeSlaveI have decided not to try and help Tul find the abolitionist. I have no desire to become involved in this.
INFO:NAMEMV_FakeSlaveTul and I have parted ways. I have no desire to get into the politics behind the abolitionist movement, and felt it best to walk away from the situation.
INFO:NAMEMV_FakeSlaveTul is dead. The bounty hunter took me for a fool, and he has paid the price.
INFO:NAMEMV_FakeSlaveTul has died on the way to the abolitionist's house.
INFO:NAMEMV_FakeSlaveI have spoken with Sterdecan. He was not surprised by the bounty hunter's ruse. For my help, and for my attempt to help free a slave, he rewarded me with a magical ring.
INFO:NAMEMV_FakeSlaveTul tells me that since Sterdecan is dead, he has no further business with me.
INFO:NAMEMV_InnocentAshlandersMarsus Tullius' Missing Hides
INFO:NAMEMV_InnocentAshlandersMarsus Tullius tells me that he has been robbed by a couple of Ashlanders, and they've stolen the guar hides he was carrying to Tel Aruhn.
INFO:NAMEMV_InnocentAshlandersI've decided against trying to track down the Ashlanders who robbed Marsus Tullius.
INFO:NAMEMV_InnocentAshlandersI've told Tullius of my decision not to accept the hides from the Ashlanders. He genuinely seemed surprised that the herds belonged to the Erabenimsun people, and was only dismayed that he would have to find more hides to replace them. Unfortunately, his father financed this trade excursion, and without the hides, he has no money with which to reward me.
INFO:NAMEMV_InnocentAshlandersI've spoken with Tullius' father, and he's rewarded me for helping his son.
INFO:NAMEMV_LostRingThe Lady's Ring
INFO:NAMEMV_LostRingI met a woman who has lost her ring in a pond. She would like me to retrieve it for her.
INFO:NAMEMV_LostRingAfter retrieving the ring for Synette Jeline, she and an accomplice began to attack me. It seems this was all a ruse to lure unwary travelers to their doom.
INFO:NAMEMV_MissingCompanionDivided by Nix Hounds
INFO:NAMEMV_MissingCompanionWhile wandering near Ald'ruhn, I found Falanu Indaren, who had apparently been attacked by a pack of nix hounds while traveling with her husband.
INFO:NAMEMV_MissingCompanionI have no time to try and help Falanu Indaren find her husband.
INFO:NAMEMV_MissingCompanionWhile I appreciate Drerel's plight, I have no time to help him find his wife.
INFO:NAMEMV_MissingCompanionThe reunited couple was very grateful for my troubles, but had little to offer me in the way of payment for my services. They did, however, give me one of their favorite books.
INFO:NAMEMV_MissingCompanionUnfortunately, Drerel Indaren was killed on our way to find his wife. Sadly, the two will never be reunited.
INFO:NAMEMV_MonsterDiseaseThe Man Who Spoke to Slaughterfish
INFO:NAMEMV_MonsterDiseaseWhile traveling along the coast near Gnisis, I ran into a man who seemed very agitated, perhaps a bit mad.
INFO:NAMEMV_MonsterDiseaseDin was very grateful for my help. As it turns out, he is a member of the Legion, and he has promised to let them know about my willingness to help him out. He also offered the little gold he had as payment.
INFO:NAMEMV_MonsterDiseaseDin met his end on the road to Gnisis. Although he seemed mad, I fear it was a disease that caused this, and it probably could have been cured.
INFO:NAMEMV_OutcastAshlandersGirith's Stolen Hides
INFO:NAMEMV_OutcastAshlandersThe trader Athanden Girith claims he has been attacked by two Ashlanders, who robbed him and left him for dead.
INFO:NAMEMV_OutcastAshlandersI've decided not to get involved in this dispute. I have no desire to run afoul of the Ashlanders.
INFO:NAMEMV_OutcastAshlandersI mentioned Athanden Girith's name to Berwen in Tel Mora. She immediately recognized my name, and what I had done for her friend. She was, as Girith had promised, more than generous. She gave me three healing potions and a ring she claims contains powerful magics.
INFO:NAMEMV_ParalyzedBarbarianThe Paralyzed Barbarian
INFO:NAMEMV_ParalyzedBarbarianI encountered Hisin Deep-Raed standing along the side of the road today. Well, "standing" is not the correct term; he was rooted to the spot.
INFO:NAMEMV_ParalyzedBarbarianThe barbarian deserves whatever has happened to him, and I don't feel he deserves my time.
INFO:NAMEMV_ParalyzedBarbarianThough his other faults are too great to number, the oaf is nothing if not grateful. He has given me his fur helm, which he calls the Icecap. It reeks of barbarian.
INFO:NAMEMV_PoorPilgrimLead the Pilgrim to Koal Cave
INFO:NAMEMV_PoorPilgrimWhile traveling in the area west of Maar Gan, I met a pilgrim named Fonus Rathryon. He wishes to travel to Koal Cave, on a pilgrimage, and must be there within two days.
INFO:NAMEMV_PoorPilgrimI've declined to escort Fonus Rathryon on his pilgrimage. I've better things to do than babysit some religious fanatic.
INFO:NAMEMV_PoorPilgrimI escorted Fonus Rathryon to Koal Cave, and he paid me the 150 septims that he promised.
INFO:NAMEMV_PoorPilgrimI was unable to get Fonus Rathryon to Koal Cave within the time specified, and he has decided to find another guide. Oh, well. Best of luck to him. He was wearing on my nerves anyway.
INFO:NAMEMV_PoorPilgrimWhile escorting Fonus Rathryon to Koal Cave, he came to an untimely end. There's no more I can do for him now.
INFO:NAMEMV_RecoverWidowmakerWidowmaker
INFO:NAMEMV_RecoverWidowmakerBotrir is a Nord barbarian I met on my travels. I found him nearly naked and extremely angry.
INFO:NAMEMV_RecoverWidowmakerI've decided not to get involved in the affairs of this barbarian and the witch that stole his belongings.
INFO:NAMEMV_RecoverWidowmakerBotrir was ecstatic about the recovery of Widowmaker, and it is easy to see why. It is a beautiful axe, and looks enchanted. I can imagine he is a formidable warrior indeed, wielding an axe such as this one. Botrir has little to me in return for my help, but he has offered to teach me something of the way of the axe. I'm certain he has much to teach when it comes to cleaving bone with that weapon.
INFO:NAMEMV_RecoverWidowmakerBotrir was ecstatic about the recovery of Widowmaker, and it is easy to see why. It is a beautiful axe, and looks enchanted. I can imagine he is a formidable warrior indeed, wielding an axe such as this one. Botrir has little to me in return for my help, but he has offered to teach me something of the way of the axe. I'm certain he has much to teach when it comes to cleaving bone with that weapon.
INFO:NAMEMV_RecoverWidowmakerBotrir has been killed while attempting to recover his prized axe, Widowmaker. It is a shame I'll never get to see him wield it.
INFO:NAMEMV_RichPilgrimViatrix, The Annoying Pilgrim
INFO:NAMEMV_RichPilgrimViatrix Petilia stopped me on the side of the road near Ald'ruhn. She claims to be a pilgrim on her way to Ghostgate Shrine. Her haughty attitude suggests a person who is used to being waited on. She'd like me to escort her to the Ghostgate Shrine, and she promises a "tip" if I deliver her there safely, and within two days' time.
INFO:NAMEMV_RichPilgrimI've led Viatrix Petilia safely to Ghostgate. She did, indeed, give me a "tip" for my services, but it seems rather meager compensation from someone of such obvious means.
INFO:NAMEMV_RichPilgrimViatrix Petilia has left my company because I did not deliver her to Ghostgate within the two days she desired. I can't say I'm sorry to see her go, although I am curious what she would have offered as a reward.
INFO:NAMEMV_RichPilgrimUnfortunately, Viatrix Petilia has come to a bad end, and will never make it to Ghostgate. I wish I could feel worse about her death, but I really don't.
INFO:NAMEMV_RichTraderA Man and His Guar
INFO:NAMEMV_RichTraderI ran into a trader, Teris Raledran, while traveling near Seyda Neen. He is trying to get a shipment of clothing to Agrippina Herennia in Vivec. He would like me to escort him and his pack guar, Rollie, and ensure their safety on the way.
INFO:NAMEMV_RichTraderI've decided to escort neither Teris Raledran nor his guar to Vivec. This man is unstable at best. And the guar is no better.
INFO:NAMEMV_RichTraderAs promised, Teris has paid me 200 septims. Rollie had little to say to me on the matter.
INFO:NAMEMV_RichTraderTeris has paid me 100 septims for escorting him to Vivec. Although he promised me 200, I really only got half my job done, as Rollie did not make it. Perhaps he can use the rest of the money to create a memorial to his friend, Rollie the Guar.
INFO:NAMEMV_RichTraderWhile on our way to Vivec, Teris Raledran met his end. It was sad to see the end of the eccentric trader, and I'm sure Rollie feels the pain of his death.
INFO:NAMEMV_RunawaySlaveThe Runaway Slave
INFO:NAMEMV_RunawaySlaveSouth of Tel Aruhn, I encountered an Argonian in the wilderness. He seemed frightened, and looked to be in bad shape.
INFO:NAMEMV_RunawaySlaveThough it was a long journey, I was able to deliver Reeh-Ja to Im-Kilaya at the Argonian Mission in Ebonheart. Im-Kilaya was grateful, and rewarded me for my efforts.
INFO:NAMEMV_RunawaySlaveI was able to bring the slave Reeh-Ja to Tel Aruhn, and turn him over to Savile Imayn, the slave trader. As I expected, she was happy to get one of her slaves back--not only is it her merchandise, but it serves to tell the others that there is no true chance of escape. And, as I assumed, there was a reward for the fool.
INFO:NAMEMV_RunawaySlaveI've brought news of Reeh-Ja's death to Savile Imayn. His death pleased her, as it serves as an example to the others. Escape equals death.
INFO:NAMEMV_RunawaySlaveI spoke with Im-Kilaya at the Argonian Mission in Ebonheart. He was saddened at the death of Reeh-Ja, but was happy to hear he died a free man. He gave me thanks and hoped I would continue to help slaves to their freedom.
INFO:NAMEMV_RunawaySlaveI attempted to speak with Im-Kilaya at the Argonian Mission in Ebonheart. He had heard about me bringing the slave back to Tel Aruhn. I am not welcome in the Mission.
INFO:NAMEMV_SkoomaCorpseThe Corpse and the Skooma Pipe
INFO:NAMEMV_SkoomaCorpseAfter having found the corpse of Ernil, and the other objects on it, I decided to travel to see Tsiya in Balmora.
INFO:NAMEMV_SkoomaCorpseI've delivered the pipe to Tsiya. She was glad to have it back, although she was upset about the death of her friend, Ernil Omoran, whose corpse it was I had found. As a reward for her items, she has given me some gold and some moon sugar.
INFO:NAMEMV_SkoomaCorpseI told Tsiya there was nothing on the corpse of Ernil for her. She'll be better off, anyway.
INFO:NAMEMV_SlaveMuleRabinna's Inner Beauty
INFO:NAMEMV_SlaveMuleThere is a man in Fatleg's Dropoff in Hla Oad who would like me to deliver a slave for him to Balmora. The slave looks pathetic, malnourished, and broken.
INFO:NAMEMV_SlaveMuleVorar Helas has rewarded me well for my effort in bringing him his "payment." He has given me 400 septims and an enchanted ring. It's a shame about Rabinna; she would have been a fine slave, had she survived.
INFO:NAMEMV_SlaveMuleI've finally gotten Vorar Helas his moon sugar, and he's given me my payment.
INFO:NAMEMV_SlaveMuleVorar Helas was very unhappy I showed up again without his moon sugar, and he attacked me.
INFO:NAMEMV_SlaveMuleRabinna is grateful that Helas is dead, as he would have killed her for the drugs she carries.
INFO:NAMEMV_SlaveMuleI have agreed to take Rabinna to Im Kilaya.
INFO:NAMEMV_SlaveMuleRabinna will find her way to freedom on her own.
INFO:NAMEMV_SlaveMuleI have delivered Rabinna to Im Kilaya in Ebonheart, for which both were very grateful. Im Kaliya has given me some money to help fund any further slave emancipations I might participate in.
INFO:NAMEMV_StrayedPilgrimThe Scholars and the Mating Kagouti
INFO:NAMEMV_StrayedPilgrimI met a Bosmer pilgrim named Thoronor, who was on his way to Vivec. Apparently, he and his traveling companion, Edras Oril, were separated along the way. He would like my help in finding his friend.
INFO:NAMEMV_StrayedPilgrimI've decided that Thoronor will be able to find Edras Oril on his own. I have more pressing business.
INFO:NAMEMV_StrayedPilgrimEdras Oril can find his own way back to his friend. I have no time to try and babysit a couple of wayward scholars.
INFO:NAMEMV_StrayedPilgrimAlthough I told Edras Oril I would not help him, I have cast a spell to make him invisible.
INFO:NAMEMV_StrayedPilgrimI've told Edras Oril again that although I cast a spell on him, I will not lead him back to his friend.
INFO:NAMEMV_StrayedPilgrimI was able to reunite Edras Oril and Thoronor. Hopefully, these two pilgrims will be able to continue on their journey now. Hopefully, they'll stick together from now on. They've given me an amulet for my troubles that they say is enchanted.
INFO:NAMEMV_StrayedPilgrimUnfortunately, Edras Oril has been killed. His book on the habits of kagouti will never get published. Kagouti scholars in all of Tamriel will surely mourn his passing.
INFO:NAMEMV_StrayedPilgrimI've told Edras Oril that his friend Thoronor is dead.
INFO:NAMEMV_ThiefTraderThe Weapon Delivery
INFO:NAMEMV_ThiefTraderI met Lucan Ostorius, who claims to be a trader. He is waiting for Yak gro-Skandar, a smith with whom he was supposed to trade some goods. Apparently, though, gro-Skandar has yet to show up, agitating Lucan greatly. It seems Lucan would like me to help him by delivering a shipment of weapons for him to Yak gro-Skandar at the Rat in the Pot in Ald'ruhn. He has offered to pay me 100 septims for my time, and he asks me to swear an oath to Zenithar to seal the bargain.
INFO:NAMEMV_ThiefTraderI have decided not to help Lucan deliver his shipment. Something seems strange about the man.
INFO:NAMEMV_ThiefTraderI have no time to help Lucan, guildmate or not. Hopefully, I will be forgiven for this.
INFO:NAMEMV_ThiefTraderLucan Ostorius attacked me, apparently assuming I was not going to deliver his weapons.
INFO:NAMEMV_ThiefTraderI met up with Yak gro-Skandar, and delivered the stolen weapons to him. He gave me the 100 septims promised by Lucan Ostorius, and seemed pleased about his goods. It's always good to be able to help a couple of honest traders.
INFO:NAMEMV_ThiefTraderI met up with Yak gro-Skandar, another fellow guild member, in Ald'ruhn. He seemed happy with the shipment, and paid me the 100 septims Lucan promised me.
INFO:NAMEMV_TraderAbandonedPemenie and the Boots of Blinding Speed
INFO:NAMEMV_TraderAbandonedI met Pemenie, a Redguard trader, while traveling west of Balmora. She would like help getting a shipment of goods to Gnaar Mok. Seems her escort abandoned her on the trip.
INFO:NAMEMV_TraderAbandonedI was able to escort Pemenie safely to Gnaar Mok, and in exchange, she gave me the Boots of Blinding Speed. I have not yet worn them, but they may be powerful indeed.
INFO:NAMEMV_TraderAbandonedWhile escorting her to Gnaar Mok, Pemenie met an unfortunate end. Well, unfortunate for her, anyway.
INFO:NAMEMV_TraderLateThe Shirt of His Back
INFO:NAMEMV_TraderLateDuring my travels, I encountered an Argonian trader named Rasha. It seems he's a little behind on his deliveries, and doesn't feel he'll make it to Ald'ruhn in time for his shipment.
INFO:NAMEMV_TraderLateI've decided not to take Rasha's clothing shipment to Ald'ruhn.
INFO:NAMEMV_TraderLateRasha's shirts have been successfully delivered to Bivale Teneran the clothier in Ald'ruhn. As payment, she has given me a Belt of Iron Will. Not a bad payment for a delivery job.
INFO:NAMEMV_TraderMissedAn Escort to Molag Mar
INFO:NAMEMV_TraderMissedI met a trader named Paur Maston while traveling north of Bal Fell. It seems he was supposed to meet up with his partner, a Khajiit named Vanjirra, but Paur arrived late, and she had already gone on to Molag Mar.
INFO:NAMEMV_TraderMissedI've decided not to escort Paur Maston to Molag Mar. I have other things that are more important to take care of.
INFO:NAMEMV_TraderMissedPaur Maston met his end while on the trip to Molag Mar. Sadly, he will never be able to meet up with his partner, Vanjirra.
INFO:NAMEMV_TraderMissedWe have found Paur Maston's partner, Vanjirra. They were honest folks, and did reward me for my efforts.
INFO:NAMEMV_TraderMissedI arrived in Molag Mar with Paur Maston. Of course, I knew that Vanjirra was already dead, but didn't figure that Paur needed to know that as well. The fool still paid me what he could for escorting him here.
INFO:NAMEMV_TraderMissedI arrived in Molag Mar and spoke to Vanjirra. She was saddened to hear of Paur's demise on our journey here, but was grateful that I was kind enough to tell her what had happened. An honest person, she rewarded me in a small way for my efforts.
INFO:NAMEMV_VictimRomanceThe Beauty and the Bandit
INFO:NAMEMV_VictimRomanceWhile on the road northwest of Pelagiad, I met a beautiful young Breton woman, Maurrie Aurmine, who seemed distressed after being attacked by a bandit.
INFO:NAMEMV_VictimRomanceI've decided not to attempt to find the bandit Nelos Onmar. I have no time for this silly girl's childish fantasies.
INFO:NAMEMV_VictimRomanceI have visited Barnand Erelie, at the suggestion of Maurrie Aurmine. Barnand knew how I had helped Maurrie, and was grateful. He gave me some healing potions as a reward.
INFO:NAMEMV_VictimRomanceI have visited Emusette Bracques, at the suggestion of Maurrie Aurmine. Emusette knew how I had helped Maurrie, and was grateful. She gave me some healing potions as a reward.
INFO:NAMEMV_WanderingPilgrimTo the Fields of Kummu
INFO:NAMEMV_WanderingPilgrimI've met a wandering pilgrim named Nevrasa Dralor.
INFO:NAMEMV_WanderingPilgrimNevrasa was grateful for my help in escorting her to this holy place. She has rewarded me with 150 septims.
INFO:NAMEMV_WanderingPilgrimNevrasa Dralor has died while on her pilgrimage. Now she can be closer to her god.
INFO:NAMEmy airshipI...built an airship, you see. Quite a...quite a...um...beautiful craft, if I may be so...bold. Some scavenged Dwemer equip...um...parts, a few, you know...ahh...long-lasting levitation spells. Very clever...a capital idea, I know! Even hired a gang of...well, a crew I guess you'd call them. They were to fly far...to the north! Away from all this dust...to Solstheim! I paid them...paid them rather well. They were to locate Hrothmund's Barrow, and find a certain...um...item.
INFO:NAMEmy airshipOh, %PCName, the ship...well, airship...is so very beautiful. The best...most ambitious thing...that is to say...it was my, well...pet project. And it flew...so very well! Well...um...it flew, and I...um..I guess that was good enough...hmmm....
INFO:NAMEmy husbandThank you for sparing him.
INFO:NAMEmy husbandThank you for sparing him.
INFO:NAMEmy husbandThank you for sparing him.
INFO:NAMEmy husbandYou.... you killed him? How could you do such a thing?
INFO:NAMEmy husbandYou.... you killed him? How could you do such a thing?
INFO:NAMEmy husbandYou.... you killed him? How could you do such a thing?
INFO:NAMEmy husbandYou will make sure he's all right, won't you? He's an old man. He can't really hurt anyone.
INFO:NAMEmy husbandI just don't know what's gotten into him! He's been sick lately, and I think he's tired. Tired of being old, tired of feeling useless... but I just don't know why he'd do this! Please make sure he's safe, %PCName. I don't know what I'd do without him. Don't hurt him, whatever you do. If he tries to fight you, just don't fight back. He can't keep it up for long...
INFO:NAMEmy husbandI just don't know what's gotten into him! He's been sick lately, and I think he's tired. Tired of being old, tired of feeling useless... but I just don't know why he'd do this! Please make sure he's safe, %PCName. I don't know what I'd do without him. Don't hurt him, whatever you do. If he tries to fight you, just don't fight back. He can't keep it up for long...
INFO:NAMEmy only friendAll right then. If you have a change of heart, let me know. I barely escaped from the draugrs the first time I rescued Oddfrid from Kolbjorn Barrow. I'm not sure I want to risk my life again, no matter how much I enjoy Oddfrid's company. Leave me now, %PCClass. As you can see, I have a lot of cleaning up to do.
INFO:NAMEmy only friendExcellent. Of course, I knew you were going to help me. I am a seer after all. Now, Kolbjorn Barrow lies to the southeast of here, near the coast. I need you to enter the barrow, find Oddfrid, and return her to me. Do be careful, %PCClass. The draugrs are fast, vicious and entirely without remorse. Go now. I will eagerly await your return.
INFO:NAMEmy only friendExcellent. Of course, I knew you were going to help me. I am a seer after all. Now, Kolbjorn Barrow lies to the southeast of here, near the coast. I need you to enter the barrow, find Oddfrid, and return her to me. Do be careful, %PCClass. The draugrs are fast, vicious and entirely without remorse. Go now. I will eagerly await your return.
INFO:NAMEmy only friendMy entire family was lost at sea a few months ago, and now I am all alone. My only companion is Oddfrid White-Lip. She talks to me. She tells me things, tells me the future. I rescued her from Kolbjorn Barrow many months ago. But she's been kidnapped by a draugr who lives in Kolbjorn! %PCClass, will you go to the barrow and rescue Oddfrid White-Lip? If you do, then Oddfrid will help me reveal your future!
INFO:NAMEmy only friendWith my family gone, I am all alone, except for Oddfrid White-Lip. She talks to me. She tells me the future. But she's been kidnapped by a draugr who lives in Kolbjorn! %PCClass, will you go to the barrow and rescue Oddfrid White-Lip? If you do, then Oddfrid will help me reveal your future! And, as a show of good faith, I'll also reverse Thormoor's curse!
INFO:NAMEmy only friendOddfrid White-Lip is with me once again, thanks to you, %PCName.
INFO:NAMEmy own problemsThings are looking up.
INFO:NAMEmy own problemsI told you. I was trying to take over once Karstaag took off. It hasn't gone well so far.
INFO:NAMEmy own problemsThe master...Karstaag that is...has taken off. Gone. Don't know why, don't know where. Didn't seem like he was coming back. So, some of the boys and I figured we'd take over the place. Dulk has been running the show upstairs. Moron. Toady. Master's pet.
INFO:NAMEmy storyI have begun to tell you my story, and how I was cast out.
INFO:NAMEmy storyI was once a mage, of the people who call themselves the Skaal. I was powerful, mortal. Powerful beyond their reckoning. But I strayed. I delved into the black arts, became learned in the ways of necromancy. When this was discovered, I was cast out by my people. Alone, I wandered to this place.
INFO:NAMEmy storyI have failed. I was not the one.
INFO:NAMEmy tradeI'm a lover and a killer. What more is there in life?
INFO:NAMEmy tradeI am a noble, a leader and diplomat.
INFO:NAMENerevarineNeva-what? You making fun of me, little one?
INFO:NAMENerevarineNerevarine? Is that a new play? I like plays.
INFO:NAMENord villageGo there and find out what you can about the Captain's disappearance. It is on the northeastern tip of the island.
INFO:NAMENord villageIt is on the northeastern tip of Solstheim. These Skaal are nature-worshippers, and they seem to have a special commune with the creatures of this island. If anyone knows what attacked the fort, it will be these Nords. I will mark their location on your map. I would like you to earn their trust and find out what you can. You may have to remain with them for many days, but I believe you are up to the task. Here, take this--it was found in one of their tombs. Perhaps they will take it as a sign of good faith.
INFO:NAMENord villageGo find those savages and see what they've done with the Cap'n.
INFO:NAMENord villageThey're a bunch of savages that live on the northeast tip of the island. The Skaal, they call themselves. I'll mark their village on your map. A bunch of animal spirit-worshipping freaks...wolves especially. What does that tell you? I'm sure they know what happened to the Captain. Now you go find out. They're not likely to trust you, so take this. They'll like it. You should stay with them until you find out what's happened. Get in good with them, earn their trust.
INFO:NAMEold man's anguishI thank you again for helping me, %PCRace. You came to my aid when no one else would, and for that I will be forever grateful.
INFO:NAMEold man's anguishDead. So it is as I feared. Well, at least now I know the truth. Thank you so much, %PCRace. Without my son for company, I feel I shall soon wither and pass. But so be it. I will soon see my wife and son again in the afterlife. Again, my thanks. I don't have much to offer as a reward, but I want you to have these. They are the pelts of a snow bear I killed many years ago. Brynjolfr at Thirsk can forge them into special armor for you. Thanks again, kind %PCName.
INFO:NAMEold man's anguishYou...you killed my son? I send you to find him, save him, and you end his life? No! You will pay for this! You have killed my only son!
INFO:NAMEold man's anguishI knew he was alive! Oh thank you, %PCName! Although I hate to see him leave, I know Tymvaul will return some day and bring pride and honor to our family. I don't have much to offer as a reward, but I want you to have these. They are the pelts of a snow bear I killed many years ago. Brynjolfr at Thirsk can forge them into special armor for you. Thanks again, kind %PCName.
INFO:NAMEold man's anguishPlease hurry, %PCRace. My son may still be alive, but he can't survive down there for long.
INFO:NAMEold man's anguishYou...you will help me? Oh, thank you, %PCRace! Since my son fell into our well I have kept it locked, to avoid any more unfortunate accidents. Here's the key -- the well is out back. The waters of the well lead to Rimhull, but there is said to be another, more direct entrance to the ice caves, somewhere outside the village. I know not where such an entrance may be, though it's probably hidden somewhere nearby. Now hurry! Return when you have news of my son!
INFO:NAMEold man's anguishWill no one help an old man? Must I spend the rest of my life alone, not knowing if I could have saved my son's life? Leave me now, %PCRace. I no longer wish to speak to you.
INFO:NAMEold man's anguishMy son, Tymvaul, was getting water, and fell into our well. I am so lonely without him. Ever since his mother passed, Tymvaul has been my only companion. The pool beneath the well leads to a series of ice caves known as Rimhull. So my boy may still be alive. But I am too frail to search the caves, and everyone else in the village is convinced Tymvaul is already dead. I must know if he still lives! Please, %PCRace, will you enter Rinhull and learn the fate of my son?
INFO:NAMEold man's anguishPlease, %PCRace -- what news of my son Tymvaul?
INFO:NAMEold man's anguishPlease, %PCRace -- what news of my son Tymvaul?
INFO:NAMEominous signsThe signs are gone, and I feel we are no longer in peril.
INFO:NAMEominous signsThey are many, and I fear they relate to the Bloodmoon Prophecy.
INFO:NAMEominous signsThere have been many, including the death of the horkers.
INFO:NAMEominous signsThere have been many, though I've been reluctant to speak of them. The coming of the werewolves, the fire on the lake...and now I've been told that the northern shores are the scene of a massacre. Many horkers are dead. The shores are littered with corpses, and the death of the horkers has not been explained. All these things are suggested in the Bloodmoon Prophecy.
INFO:NAMEone more taskYou must go to the mountains and find the barrow of Hrothmund the Red, the first chieftain of Thirsk. One may only be named chieftain of the mead hall if Hrothmund's spirit approves. Inside the barrow is Hrothmund's great axe. Lay your hands on this weapon and utter your intention to rule over Thirsk. If you are found worthy, Hrothmund will grant his blessing. Go now. Seek Hrothmund's Barrow at the eye of the wolf. While you're away, I will see to the repairs of the mead hall.
INFO:NAMEOnenessThere is a careful balance that lies in all things of this world. The animals, the trees, even the rocks and the winds. It is a harmony that the Skaal draw power from, by the grace of the All-Maker, He who gave us these gifts. When this balance is upset, our power is lessened.
INFO:NAMEOnenessThis is what gives the Skaal power! It is the balance of our lands, the trees and the waters, wolf and bear. The Imperials have no respect for this balance, and we pay the price.
INFO:NAMEOrdersDid you speak with Addhiranirr yet? Make sure you've gotten everything she can tell me about the Sixth House cult and the Nerevarine cult. Then report back.
INFO:NAMEOrdersI have your report, and I'll make copies of your notes from Huleeya and the 'Progress of Truth.' Give me time to read and digest all this. In the meantime, I'm promoting you to Journeyman. You're doing good work. And here are 200 drakes. Go out and treat yourself to a new pair of shoes. And go do some jobs for the guilds, or other freelance work, just to keep your cover story current. Or get some training. Then, when you're fit and rested, come back, and I'll have new orders for you.
INFO:NAMEOrdersI have your report, and I'll make copies of your notes from Huleeya and the 'Progress of Truth.' Give me time to read and digest all this. In the meantime, I'm promoting you to Journeyman. You're doing good work. And here are 200 drakes. Go out and treat yourself to a new pair of shoes. And go do some jobs for the guilds, or other freelance work, just to keep your cover story current. Or get some training. Then, when you're fit and rested, come back, and I'll have new orders for you.
INFO:NAMEpick axesWe've got all the picks we need for now, %PCName.
INFO:NAMEpick axesWell, it seems you've come across several of them! I can afford to take six of those off your hands; I hope 500 gold each is sufficient. I believe it's quite a bit more than their actual worth, but we do need them. Thank you, %PCName. I won't be requiring any more, I don't think.
INFO:NAMEpick axesYou have some more, do you? Well, these five should do just fine. That'll get us started, at least. Thank you for your help, %PCName. I appreciate the effort. Here's the money for them.
INFO:NAMEpick axesFive of them, eh? Very well - I'll take all of them. I trust that 500 gold a piece is acceptable; it is much more than they're worth. Thank you, %PCName. I'll pay you for one more, if you can find it.
INFO:NAMEpick axesFour more picks should fill out what we need, %PCName. I appreciate you taking the time to find them for us. Here's the money.
INFO:NAMEpick axesFound four more, have you? Excellent work. If you can find one more, we should have enough to last us for a while.
INFO:NAMEpick axesYou've found four of them? Well, that's good news. I'll gladly take those off your hands; I trust 500 gold each will suffice? We could still use one or two more, if you can find them.
INFO:NAMEpick axesThree pick axes are just what we needed, %PCName. Thank you for finding them. That should be enough for now; I appreciate your efforts, and I won't soon forget you did this for us.
INFO:NAMEpick axesI'll take all three of those picks, %PCName. They'll make a big difference. But we could still use more, if you can find them.
INFO:NAMEpick axesTwo picks will round out what we need, %PCName. I appreciate the effort you've made in getting them.
INFO:NAMEpick axesMore picks? Wonderful. They're much needed. Thank you, %PCName. And here, take this.
INFO:NAMEpick axesYou have two of them? Excellent! I'll take those, and I can give you 500 gold a piece. A good bit more than they're worth, but I'm willing to pay it; we're in dire need of them. Thank you, %PCName.
INFO:NAMEpick axesOne more pick should be all we need, %PCName. Thank you for finding them all.
INFO:NAMEpick axesEvery pick axe makes our job easier, %PCName. Thank you for bringing me this one.
INFO:NAMEpick axesYou've found one of them! I feared they'd all been lost in the wreck. Thank you, %PCName. I'll give you 500 gold for it, if only because I'm so desperate to have it.
INFO:NAMEpick axesAny pick axes you can bring us will be an immense help.
INFO:NAMEpick axesYes, there were several miner's picks that were supposed to be sent over. We can manage without the other things, but we really need those to make any decent progress in the mine. Did you happen to check the wreckage? There's always a chance that a few of the supplies survived the wreck. Well, if you come across any, I'd be willing to pay you to deliver them here. Keep it in mind, will you?
INFO:NAMEplease the All-MakerThe Ristaag has failed.
INFO:NAMEplease the All-MakerThe Ristaag is complete. I can now only hope that the All-Maker is pleased.
INFO:NAMEplease the All-MakerThe Ristaag will please Him.
INFO:NAMEplease the All-MakerThat is the purpose of the Ristaag, a ritual hunt we Skaal perform in times of great need. It is done to please the All-Maker, to show him our gratitude for the gifts he has given us.
INFO:NAMEplease the All-MakerThat is the purpose of the Ristaag, a ritual hunt we Skaal perform in times of great need. It is done to please the All-Maker, to show him our gratitude for the gifts he has given us.
INFO:NAMEProgress of TruthThis book lists the disputes of the Dissident priests with Tribunal Temple doctrines. The Temple has outlawed the sale or possession of the book, so it will be hard to find. We have a copy here, but I fear I'm being watched by Ordinators here. A safer plan would be to search local booksellers. Some booksellers ignore Temple bans on outlawed books for profits or for principles.
INFO:NAMEpromotionI can't promote you if you don't work for me. It's a simple concept, really, but apparently one that escapes you.
INFO:NAMEpromotionYou're Falco's little puppet, not mine. Beg him instead.
INFO:NAMEpromotionAre you daft? I'm not about to promote you to my position, %PCRank. I'm not stupid.
INFO:NAMEpromotionYou've demonstrated neither the skills necessary nor completed enough tasks for me to even consider it, %PCRank.
INFO:NAMEpromotionYou've got the qualifications, but you haven't done enough to prove to me you're ready. Complete another assignment or two and then we'll talk.
INFO:NAMEpromotionYou've performed well enough, but I don't think you're qualified just yet. Work on your skills some.
INFO:NAMEpromotionVery well. You're now %PCName, %NextPCRank of the East Empire Company.
INFO:NAMEpromotionYou're already the Factor. There is no higher position.
INFO:NAMEpromotionYou'll have to see Carnius about it, %PCName.
INFO:NAMEpromotionI can't promote you, %PCName. You'd need to be re-hired first, and Carnius is the only one who can do that.
INFO:NAMEpromotionWhy would I do that? You're working for Carnius, which means you're only in this for yourself. Get him to promote you.
INFO:NAMEpromotionI don't have the authoity to promote you past Deputy, %PCName. Not while Carnius is the Factor.
INFO:NAMEpromotionYou're going to have to work on those skills some, and complete another assignment or two before I consider promoting you, %PCName.
INFO:NAMEpromotionYou're certainly qualified, but I'd like you to complete another assignment or two before we discuss a promotion.
INFO:NAMEpromotionYou've done admirable work for the colony, %PCName, but you could use a little self-improvement before you go further. Work on your skills, and we'll discuss it.
INFO:NAMEpromotionVery well. You are now %PCName, %NextPCRank of the East Empire Company.
INFO:NAMEprotect these peopleYou have done well by the Skaal. My worst fears have been realized, %PCName. These creatures are werewolves, as you surely know. This is not a good omen for our village. And I have more troubling news. I have used my magic to detect any of the infection these beasts leave in their wake. You, my friend, have been infected.
INFO:NAMEprove your strengthI wish for you to travel to Lake Fjalding. I will mark it on your map. Seek out Korst Wind-Eye, who has traveled there already. He will give you further instructions. Look for him on the northern shore of the lake.
INFO:NAMEprove your strengthHeart-Fang has sent you here to show your strength, your ability to survive in the harshest of conditions. Beneath that lake there are a series of ice caves. In one of those caves, you will find Aesliip, a Draugr Lord. Heart-Fang believes he is the one responsible for the disturbance on the lake.
INFO:NAMEprove your wisdomThat matter is settled.
INFO:NAMEprove your wisdomYou will prove your wisdom to the Skaal.
INFO:NAMEprove your wisdomTo prove your wisdom, you are to investigate a crime.
INFO:NAMEprove your wisdomThough I believe your heart may be one with the Skaal, your mind must be as well. To that end, I would have you investigate a crime. It involves two of the Skaal, and your actions may decide their fates.
INFO:NAMEprove your wisdomHeart-Fang is testing you, as is his nature. He is distrustful of all those beyond the Skaal village, and he is slow to accept others into his confidence. Expect him to continue testing you. Heart-Fang is a hard man, and his challenges may be dangerous. I will help you whenever I can. You may trust in me.
INFO:NAMERaven RockThe empire's mining colony, bringing wealth to the empire. But at what cost?
INFO:NAMERaven RockThe colony grows. With any luck, it will bring more travelers.
INFO:NAMERaven RockThe empire wishes to build a mine west of here. Ebony, they say. I say they will be very, very cold.
INFO:NAMERaven RockIt's turned into something remarkable. I'm very proud of it, and also very proud of you, %PCName.
INFO:NAMERaven RockThe colony grows day by day, %PCName, with no small thanks to you.
INFO:NAMERaven RockIt's turning out well, don't you think? Still needs a lot of work, though.
INFO:NAMERaven RockIt has the potential to be something great, %PCName. Both for the Empire, and for us. Let's try and see that it lives up to its potential.
INFO:NAMERaven RockIt's the proposed site for the Empire's mining colony. There's ebony ore to be had here, and we'll do what we can to get all of it.
INFO:NAMERaven RockNow that I know there's Stalhrim here, I want to make sure the colony doesn't survive long. The fewer eyes there are to see what's really going on, the better.
INFO:NAMERaven RockI have every intention of making it as profitable as possible, no matter what it takes. Keep that in mind.
INFO:NAMERaven RockYep, that's where we are. May not have all the comforts of Cyrodiil, but it's not as bad as living in a cave like some savage.
INFO:NAMERaven RockRumor has it the Imperials have established a colony there. They should take care with the land, %PCName.
INFO:NAMERaven RockI have heard that the Imperials have begun mining there. Fools. They take no care with this land.
INFO:NAMERaven RockHmph...I have heard that's where these people have been settling recently, tearing the rock from the ground. This is not good.
INFO:NAMERaven RockI have heard of no such place.
INFO:NAMERaven RockThere's a mining colony there now. It was just a matter of time before someone came to claim all that ebony ore.
INFO:NAMERaven RockRaven Rock is on the southern shore, toward the west end of the island. It's name comes from the black coloring caused by all the ebony ore that can be found there.
INFO:NAMEre-hireI'm not going to re-hire you, %PCName. You failed to deliver that report. Clearly I can't count on you.
INFO:NAMEre-hireYou'll have to take it up with Carnius, %PCName. There's nothing I can do about it.
INFO:NAMEre-hireIt's your choice. You know where to find me if you change your mind.
INFO:NAMEre-hireOkay. Consider yourself reinstated to the East Empire Company. Now, get back to your current assignment.
INFO:NAMEre-hireIf I'm going to do this for you, the least you can do is be honest with me. Don't try and pull the wool over my eyes; come back when you actually have the money.
INFO:NAMEre-hireI don't like doing this, because it's not exactly on the level. I know a few people on the Board of Directors, and I can get you reinstated. But it'll mean greasing a few palms, and that takes money. So here's what we'll do. You give me 5000 gold, and I can make sure the paperwork goes through.
INFO:NAMEre-hireYour employment is in good standing, %PCName. Don't worry about it.
INFO:NAMEre-hireNot a chance. You killed Toralf, and I won't forgive that. Just be grateful I've allowed you to live.
INFO:NAMEre-hireExcellent. I'll just take this, and see that the paperwork is sent through. You can now concentrate on your current assignment, %PCRank.
INFO:NAMEre-hireYou don't have the Stalhrim? Well, then I'm afraid you're not going to get anywhere.
INFO:NAMEre-hireYour choice. I can always find someone else to make sure things get done.
INFO:NAMEre-hireWell now. It seems to me that you should've known better than to do anything to put yourself in this position. Considering that, I think it's only fair of me to ask a rather high price in exchange for reinstating you. How about this: you bring me two pieces of stalhrim, and I'll see take care of it. Not really fair, I suppose, but then you don't have much of a choice, do you?
INFO:NAMEre-hireVery well. I'll see to it that the paperwork is processed. Concentrate on your assignments, %PCRank, and try not to let this happen again.
INFO:NAMEre-hireVery well. I'll see to it that the paperwork is processed. Concentrate on your assignments, %PCRank, and try not to let this happen again.
INFO:NAMEre-hireYou don't even have that much with you, and yet still you try to gain my favor? This does not speak well of you, %PCRank.
INFO:NAMEre-hireFailed your first assignment? What makes you think I'd consider you again? You'll have to do something for me to make it worthwhile... perhaps, say, 5000 gold pieces? What do you say?
INFO:NAMEre-hireOf course, I don't do this for just anyone. You'll have to do something for me to make it worthwhile... perhaps, say, 5000 gold pieces? What do you say?
INFO:NAMEre-hireYou're a current employee of the company. I can't re-hire you.
INFO:NAMEready to goWhat? You've already helped us get here; where else would we go?
INFO:NAMEready to goYou're kidding, aren't you? We'll be eaten alive if we stay here! ....I hope you know what you're doing. Hurry back, okay?
INFO:NAMEready to goGladly. Let's go.
INFO:NAMEready to goWe're still headed for Raven Rock, right?
INFO:NAMEready to goAll right then. We all voted, and decided that you get to take the lead. None of us are particularly fond of the woods - I'm not saying we're cowards, mind you - and we felt that you'd be better off leading the way. I can at least mark the spot on your map, so you know which way to head. Lead on!
INFO:NAMEready to goWell, hurry it up. We can't stay here forever, else we'll get Carnius mad. Trust me, you don't want to see him when he's mad.
INFO:NAMEready to goGamin, Sabinus and I need to get to the site so we can start work. Can we leave, or do you need more time?
INFO:NAMEReaversReavers don't like to beach their ships -- afraid of getting them stolen or burned -- so they stay out to sea after dropping off their raiding parties.
INFO:NAMEReaversThey are small parties of off-island axemen and archers that stage hit-and-run raids on one-hut settlements and hunting camps. There's not much threat to us.
INFO:NAMEReaversWe're safe from them. They avoid large settlements.
INFO:NAMEReaversIts just a Nord word for 'raiders.' We're told the reavers are out-islanders -- Nord raiders from the far north.
INFO:NAMErecover the amuletThey were to recover...that is, bring me a special amulet. According to stories...legends and such...Horthmund was quite the...well...he had plenty of lady friends! He was ugly, too...ugly as a troll! But he had a magic trinket...he wore it. The Amulet of Infectious Charm, it was called. By...all records...he was buried with it. That's why I built the airship...hired the crew. I just...I must have that amulet, %PCName. But...there's been no word. I worry...I fear the crew has failed me.
INFO:NAMErecover the amuletMy crew...I...I guess you'd call them...they were to recover the Amulet of Infectious Charm. It can make its holder...wearer, I'd guess you'd say...well, it can make a man.... Well, let's just say, there's this...this girl. And I was thinking the amulet could...might be able to...well, you know....
INFO:NAMEreportNo? Hrmph. Well, I'm not moving from this spot until someone goes with me.
INFO:NAMEreportReally? Oh, that's great. Okay, let's get going. This has to get to Carnius as soon as possible.
INFO:NAMEreportYeah, how did you know? I'm supposed to take this to the Fort, but..... but I don't really want to go. There's wolves and bears and things out there, you know? I'd feel much safer if I had an escort. Do you think maybe you'd go with me? I do need to get there soon.
INFO:NAMEreportThe report didn't matter. It was the messenger I was concerned with.
INFO:NAMEreportI don't need the report. In fact, it's better if I don't have it. I just want to make sure it doesn't reach this fort. Are we clear?
INFO:NAMEreportI've placed some rather impossible demands on Falco lately, with the intention of his failing to meet them. When he does, it will erode confidence in the chain of command for the colony, and help convince the investors to pull out. One of those demands has been to deliver status reports. I'm concerned that one may make it through. Meet Hroldar in the courtyard, and follow him. Then go collect the messenger, and make sure he meets Hroldar as well, if you understand me...
INFO:NAMEreportI'm afraid you've missed the deadline, %PCRank. What a pity, both for you and for Falco. Now, I've work to do, so I suggest you just run along...
INFO:NAMEreportI'm afraid you've missed the deadline, %PCRank. What a pity, both for you and for Falco. Now, I've work to do, so I suggest you just run along...
INFO:NAMEreportYou already delivered the report, %PCRank.
INFO:NAMEreportHrmph. Well. I must say, I'm surprised - I didn't expect to see this report on time. Very well, %PCRank. Let Falco know I've received it.
INFO:NAMEreportI've told you all I know. Now please excuse me.
INFO:NAMEreportThe Factor had a good amount of business to attend to today. I believe he's.... ah, he's out looking at prospective expansion sites today. Somewhere on the Eastern Coast of the island, I think. East of that big rock arch, you know, the one with the tomb at the base?
INFO:NAMEreportFactor Magius had quite a bit to do today. I believe he was headed out to location of that awful shipwreck that happened recently. Maybe you can catch him on the way?
INFO:NAMEreportLet's see. He had quite a busy schedule for today. I believe he's out at Brodir Grove, looking at potential sites for expanding Raven Rock. Perhaps you can catch him there?
INFO:NAMEreportIt never made it to the fort, and Tirvel never returned.... I don't know what happened.
INFO:NAMEreportI have someone else taking care of it, %PCName. Don't worry yourself about it.
INFO:NAMEreportYou disappointed me, %PCName. I thought you could get the job done.
INFO:NAMEreportYou didn't make it? I trusted you, %PCName!.... I can't allow you to remain employed if I can't count on you to get the job done. You're fired, and I probably will be before long, too.
INFO:NAMEreportI'm sure Carnius didn't think you'd get it there on time. I'm glad you proved him wrong.
INFO:NAMEreportYou got it to him on time? Excellent. I was sure he created that deadline out of spite, never intending my report to get to him before it expired. You've done good work, %PCName. You've bought us some more time.
INFO:NAMEreportIt needs to be in Carnius' hands in five hours, and you're going to get it to him. Don't let me down.
INFO:NAMEreportI don't have time to explain. Just take it and get going. Head straight for his office at the fort; don't waste time doing anything else. Now go!
INFO:NAMErestore the power of the SkaalYou have completed the Ritual of the Gifts!
INFO:NAMErestore the power of the SkaalYou are to perform the Ritual of the Gifts.
INFO:NAMErestore the power of the SkaalHeart-Fang wishes for you to do this, does he? Then I will assist you. There is a ritual that must be completed. On Solstheim, you will find six Standing Stones, each representing one of the six gifts of the All-Maker. At each of these Stones, a ritual must be completed. Once the Ritual of the Gifts is complete, the Oneness should be restored.
INFO:NAMErestore the power of the SkaalThe power is restored. The Oneness of the lands is in balance.
INFO:NAMErestore the power of the SkaalYou have completed the Ritual of the Gifts. I am impressed with your efforts, outlander. But there is more to be done. You have shown a certain loyalty to the Skaal, and it surprises me. Tradition dictates that you now hold this, the Mace of Aevar Stonesinger. This is a treasure of the Skaal that I do not relish giving to an outsider. Still, you have earned it. For now. Now it is time to prove your wisdom.
INFO:NAMErestore the power of the SkaalWind-Eye has told you of the Ritual of the Gifts, has he not? Go to it.
INFO:NAMErestore the power of the SkaalWind-Eye will tell you more.
INFO:NAMErestore the power of the SkaalIt is right that you do this, as it is your people who have caused the damage. Speak with Korst Wind-Eye, in the Shaman's Hut. He will give you further instructions.
INFO:NAMErevoltThat is done. Master will be happy.
INFO:NAMErevoltYes! Krish is in revolt!
INFO:NAMErevoltMany of them are. Not me, though. Not loyal Dulk. I serve the master still. But Krish and the others have surrounded the castle. I am but one, and he is many! He says he is the master now. You must help. You must make Krish stop! The master will not be pleased.
INFO:NAMERieklingsI have heard of these creatures. Vicious and vile, they say. I hope not to meet them, but rest assured, if they disturb this fort, they will pay the price.
INFO:NAMERieklingsVile little beasts, but not as mindless as some may think. These creatures are intelligent, %PCName. Some are capable of speech, and all are capable of great cunning.
INFO:NAMERieklingsI cannot count the number of them I have bloodied my axe with. They are creatures hardly worthy of a warrior's attention. Mindless beasts.
INFO:NAMERieklingsI've heard they're like little ice goblins. Sound like fodder to me.
INFO:NAMERieklingsFoul creatures. Some call them the Falmer, claim they are related to the other elves. This I do not know, but they are vile. Some are intelligent enough to speak, but they speak only nonsense.
INFO:NAMERieklingsHeard of them, but I've never seen one. I don't venture far to the north, and they don't come down this way. That suits me fine.
INFO:NAMERieklingsThey're vicious little things. If you see one, you're in for a fight. If you see one riding a Tusked Bristleback, you're in for a REAL fight.
INFO:NAMERigmor HalfhandHalfhand has shown his true nature. He will no longer trouble the Skaal.
INFO:NAMERigmor HalfhandRigmor is not much of a warrior, but he is a smart man, and a valuable member of the Skaal community.
INFO:NAMERigmor HalfhandIt seems Rigmor has made a mistake. It is a shame to see so clever a man fall to such a level. There is no knowing what might drive a man to such a foolish action. I only hope that his spirit finds rest in this life or the next.
INFO:NAMERigmor HalfhandRigmor has never been a warrior, but he has distinguished himself many times as a clever, clever man. He is a bit rash, and I fear his sharp wit and quick temper may have prevented him from ever finding a mate among the Skaal. Still, he has been a valuable member of the community.
INFO:NAMERigmor HalfhandThere is no Rigmor Halfhand. He is dead to the Skaal.
INFO:NAMERigmor HalfhandI had no quarrel with Halfhand until this day. I thought him a friend to my family, to my wife, Risi Ice-Mane, especially. While I was on the hunt, he was known to keep counsel with her and others who remained in the village. And now this from him!
INFO:NAMERigmor HalfhandI am Rigmor Halfhand.
INFO:NAMERigmor HalfhandYou have found the letter, have you not? It is true that Rigmor and I had a brief affair, but that has ended. He refuses to let me go, though. I fear that he has caused this trouble just to get rid of Engar. You must put a stop to this. My husband is a good man, and does not deserve this fate.
INFO:NAMERigmor HalfhandHe had been a good friend to me until this accusation. We had spent...some time together. But now, he has decided to ruin my family.
INFO:NAMERigmor HalfhandThere is no Rigmor Halfhand. Do not speak the name.
INFO:NAMERigmor HalfhandA smart man, but there is something not right about him. He spends too much time at Ice-Mane's home while Engar is on a hunt. This is not appropriate.
INFO:NAMERigmor HalfhandHe is a clever one. He is wise and crafty, and perhaps for this, he is not well-liked. Still, he is of the Skaal, and we must take his accusation seriously.
INFO:NAMERisi Ice-ManeApparently, she needs to be kept in line. Engar will take care of that.
INFO:NAMERisi Ice-ManeA fine looking woman. Well-bred.
INFO:NAMERisi Ice-ManeShe is guilty of poor judgement, but she will not be punished. I believe she will punish herself for this for the rest of her days.
INFO:NAMERisi Ice-ManeShe is a good woman, and comes from good people. Her heart is open and full of love and life. I only hope that her heart does not get broken by this entire affair.
INFO:NAMERisi Ice-ManeShe has made mistakes, but she is a good woman. I will need to pay more attention to her, lest she stray again. I do not blame her for this, though. I blame this situation on Halfhand.
INFO:NAMERisi Ice-ManeShe is my wife, a wise and beautiful woman. Her life is not an easy one, as I am often gone for weeks on a hunt, but she is strong, and our children will be fine warriors.
INFO:NAMERisi Ice-ManeI fear I have done her a disservice, and her husband, too. If only the lout had spent more time with her...but that matters not any longer.
INFO:NAMERisi Ice-ManeA beautiful woman, deserving of better than her husband. Were I her mate, she would lead a much better life.
INFO:NAMERisi Ice-ManeI am Risi Ice-Mane.
INFO:NAMERisi Ice-ManeShe has made a mistake, and that shame will always be with her. We can only hope she learns to lead a better life.
INFO:NAMERisi Ice-ManeA good woman, but she spends too much time in the company of Halfhand. It is not appropriate while her husband is away on the hunt.
INFO:NAMERisi Ice-ManeShe is a good woman, the wife of Engar Ice-Mane. She must be strong while her husband spends long weeks away on the hunt.
INFO:NAMERistaagThe Ristaag has failed. Woe unto the Skaal should the All-Maker not be pleased.
INFO:NAMERistaagIt is completed. You have done well, friend.
INFO:NAMERistaagThe Spirit Bear has been killed. We must return the heart to Wind-Eye.
INFO:NAMERistaagIt is up to us to complete the Ristaag, my friend. We must not let our Skaal brothers down.
INFO:NAMERistaagThe hunt will be more difficult with Sattir dead, but we must see it through.
INFO:NAMERistaagI have explained the hunt to you, and how you will help ensure our success. Now we must see it through.
INFO:NAMERistaagIn the Ristaag, we hunt the Spirit Bear that is conjured by the Totem of Claw and Fang. When it is slain, we will return its heart back to Wind-Eye, who will ask for the blessings of the All-Maker. If the Ristaag fails, or does not succeed by daybreak, the All-Maker will be displeased. You will help ensure our success, friend.
INFO:NAMERistaagThe Ristaag has failed. This is a bad omen. Still, our fate will remain in the hands of the All-Maker. I believe it is possible you can redeem yourself. Let us speak of the ominous signs that have appeared on this island.
INFO:NAMERistaagThe Ristaag has failed. This is a bad omen. Perhaps I was wrong to send an outsider to assist with such an important ceremony. Still, our fate will remain in the hands of the All-Maker. I believe it is possible you can redeem yourself. Let us speak of the ominous signs that have appeared on this island.
INFO:NAMERistaagThe Ristaag is complete. The All-Maker will be pleased.
INFO:NAMERistaagYou have the heart! You have done well, as the Skaal have come to expect of you. Your efforts are not unappreciated. Allow me to teach you more of the Skaal magic. The ritual I teach you now will allow you to summon a bear to your side to aid you in battle. You have earned this, Blodskaal. Now, I fear we must speak more of the ominous signs that have appeared on the island.
INFO:NAMERistaagYou have completed the Ristaag, but you do not have the heart. Quickly, %PCName...you must return the heart to me by daybreak!
INFO:NAMERistaagIt is important to perform the Ristaag. Long-Tooth will guide your way.
INFO:NAMERistaagSpeak with Rolf Long-Tooth at nightfall on the western shores of Lake Fjalding. He will tell you more about the ceremony.
INFO:NAMERistaagYou have been of great service to the Skaal, and it seems right that you take part in the ceremony. Meet at nightfall with Rolf Long-Tooth, one of our Skaal hunters. You will find him by the western shores of Lake Fjalding. He will tell you more about the Ristaag and the part you will play in it.
INFO:NAMERistaagYou have been of great service to the Skaal, and it seems right that you take part in the ceremony. Meet at nightfall with Rolf Long-Tooth, one of our Skaal hunters. You will find him by the western shores of Lake Fjalding. He will tell you more about the Ristaag and the part you will play in it.
INFO:NAMERistaagThe time has almost come. We perform the ceremony in order to please the All-Maker.
INFO:NAMERistaagA ceremony of blessing and cleansing that we Skaal perform only very rarely. These are frightening times, my friend. There have been ominous portents, and they concern me. Heart-Fang is missing, and I fear that the All-Maker does not breathe freely on the Skaal this day. The ceremony must be completed, but first I will need you to retrieve the Totem of Claw and Fang.
INFO:NAMERitual of the GiftsI can tell that the Ritual is completed. The Oneness once again flows through the land. Can you hear it in the trees? Do you feel the humming of the living land? It is a good thing you have done here, %PCName.
INFO:NAMERitual of the GiftsYou may return to me once it is completed. I will aid you in any way I can. I see a light in you, %PCName. I believe you can be of value to our people. Good luck to you.
INFO:NAMERitual of the GiftsIt would be too much for any not of the Skaal to remember. Here, take this. It will explain the rituals and guide you on your way. This book may be of some use to you as well. If you are to remain with the Skaal, you should understand our beliefs.
INFO:NAMERomance_AhnassiAhnassi, a Special Friend
INFO:NAMERomance_AhnassiI thanked Anhassi for the tip she gave me that led me to the Flamemirror Robe.
INFO:NAMERomance_AhnassiAhnassi says there is a secret underwater passage into the Imperial Commission in Ebonheart. She also says that Elvul's Black Blindfold, a magic glove which blinds and befuddles archers, may be found in a wardrobe in the living quarters of the Imperial Commission. The Imperial Commission will be guarded by tough Imperial guards, but if I can find the hidden entrance, I may be able to avoid the guards.
INFO:NAMERomance_AhnassiI gave Ahnassi the Flamemirror Robe as a gift. I think she was impressed. In return, she gave me a set of 20 ebony throwing stars. I don't believe I've ever heard of so many in one place. I don't know whether to keep them use them, or sell them. They're worth a fortune.
INFO:NAMERomance_AhnassiAhnassi says that a friend has told her that the wizard Mavon Drenim has a Flamemirror Robe that he does not wear, but keeps in his clothes closet at the Telvanni Tower of the Telvanni Compound in Vivec. Ahnassi wants me to get this Flamemirror Robe and show it to her, to show her how smart I am.
INFO:NAMERomance_AhnassiI brought Ahnassi her two flowers -- one coda flower for Ahnassi, and one pretty gold kanet for me. Now she says it is my turn again to ask Ahnassi to share a gift.
INFO:NAMERomance_AhnassiAhnassi says it is my turn to give her a gift. She wants just two flowers -- one coda flower for Ahnassi, and one pretty gold kanet for me.
INFO:NAMERomance_AhnassiAhnassi has a friend, Senyndie, a Redguard female, who trains fighters at the Arena in Vivec. Ahnassi says that Senyndie is a secret master of the guild discipline called 'acrobatics.' Ahnassi says I should go see Senyndie and tell her I am Ahnassi's friend, and perhaps Senyndie will teach me more about acrobatics.
INFO:NAMERomance_AhnassiAhnassi has asked me to come visit her at Ahnassi's house. Ahnassi gave me the key, and told me the house is here in Pelagiad, across the street from the Halfway, by the fort wall, off the street, with the stone fences nearby.
INFO:NAMERomance_AhnassiI gave J'Dhannar a book, 'Confessions of a Dunmer Skooma-Eater,' and he promised to read it. He told me to return to Ahnassi and to tell her that J'Dhannar is sorry, and he forgives her, and he will always have Ahnassi in his heart, but their bond is broken now, for better or worse, and they must each find their own way alone.
INFO:NAMERomance_AhnassiI found and spoke to J'Dhannar, but he says that all the world knows there is no cure for a skooma addict. He is certainly trapped in despair. But could he be wrong? Perhaps I must continue to search for someone who knows of a cure for a skooma addict.
INFO:NAMERomance_AhnassiAhnassi has asked me to find her mate called J'Dhannar. He is a skooma addict, and he lives where he can in St. Olms Canton. I have agreed to try to find him, and to try to persuade him to give up the sugar. I don't know how to do this. Perhaps I should find out whether there is a cure for the skooma addict.
INFO:NAMERomance_AhnassiAhnassi says that Beldrose Dralor has a special key to special chests in the Redoran Treasury at the Redoran Compound in Vivec. He hides this key in his wife's clothes chest in his manor on the tier-top of Redoran Compound.
INFO:NAMERomance_AhnassiAhnassi gave me as a special gift an extravagant shirt and pants, and with them a very special book.
INFO:NAMERomance_AhnassiI took care of the bad person, Daren Adryn, the Camonna Tong thug who threatened Ahnassi. Ahnassi thanked me, and says she wishes to share a gift, a special gift, with her true and good friend.
INFO:NAMERomance_AhnassiI spoke to Daren Adryn about Ahnassi, but he said he never heard of her, and that is wasn't any of my business, anyway. Then he threatened me, and told me to go away.
INFO:NAMERomance_AhnassiI have offered to take care of the bad person who has threatened Ahnassi. The bad person is Daren Adryn, a Dark Elf, and a Camonna Tong bigwig. Ahnassi says he is found at Nadene Rotheran's Shack in Gnaar Mok.
INFO:NAMERomance_AhnassiAhnassi gave me a Quality Potion of Feather as a gift.
INFO:NAMERomance_AhnassiAhnassi told me that some Camonna Tong thug has been threatening her. She asked me to protect her, but I told her I couldn't make any commitments.
INFO:NAMERomance_AhnassiHrordis upstairs has a magic belt and worships Mehrunes Dagon.
INFO:NAMERomance_AhnassiAhnassi is my friend, and will tell me secrets.
INFO:NAMERomance_AhnassiAhnassi gave me the book 'Honor Among Thieves as a gift.
INFO:NAMEromance_ahnassi_AAhnassi, a Special Friend
INFO:NAMEromance_ahnassi_AI spoke to Ahnassi's friend, Senyndie, a secret master of acrobatics. Senyndie says she might be able to teach me things, and that she loves to help Ahnassi with her schemes.
INFO:NAMErootsIt's all taken care of, thanks to you.
INFO:NAMErootsWell, let me know when you've got them. We can't proceed until we do something about this.
INFO:NAMErootsGreat. I'll take these and see what I can do. There's nothing more that you can do right now; why don't you let the boss know things are taken care of?
INFO:NAMErootsI'll need more than what you have. Make sure you've got at least five of them, or it won't be enough to have an effect.
INFO:NAMErootsWhere are they? I don't see any.
INFO:NAMErootsDo you have the bittergreen petals?
INFO:NAMErootsWell, if this is the right place, maybe there's something I can do about it. If these roots are drinking from this pool of water, we can try poisoning the water to weaken them. If they're weakened, the trees might fall. But I'd need some bittergreen petals.... Can you get some for me? I'll need at least five of them. I doubt you'll find any on Solstheim, but you can probably dredge them up someplace more civilized.
INFO:NAMErootsYou just take me to wherever they are. I'll figure out how to handle it once we get there.
INFO:NAMErootsNo? I think that might be what we're looking for, though. And if I could see them, perhaps I could figure a way out of this mess.
INFO:NAMErootsOkay! Now we're getting somewhere. Lead on, %PCName.
INFO:NAMErootsReally? That sounds like what I'm looking for. Can you take me to see them?
INFO:NAMErootsYep, that whole shaft was full of them, so we just left it alone. Too much work.
INFO:NAMErootsRoots? We had a real problem with those. Had a whole passage in the mine blocked off by 'em, and we just couldn't seem to hack through all of them. Decided it wasn't worth the effort, so we gave up on it. You can see for yourself; they're down at the bottom, off of that northern passage.
INFO:NAMErootsThey've got to be way underground; too far down for us to dig to. They're probably as tough as the trees themselves, so anyone that ran into them would know it. I'd ask the workers in the mine about it, but... well, you know. It's dark down there.
INFO:NAMEsacredThe Skaal consider the Stalhrim to be holy. During the great war with the Dark Elves, many heroes fell in battle. Some could not be returned to Skyrim, and were buried here. Great magicks were worked on their tombs to protect their belongings from grave robbers, and their corpses from worse things. Energy was drawn from the land itself, and our heroes were encased in tombs of ice. That ice is Stalhrim.
INFO:NAMEsacrifice to the wolvesThat was your choice.
INFO:NAMEsacrifice to the wolvesThe more honorable death, perhaps. The Caenlorn, the ceremonial wolves of the tribe, would be summoned by the shamen, and Halfhand would be fed to them. In that way, his spirit will be purified and reborn, perhaps to a better life than this one that he has chosen to throw away. It is up to you. The verdict is yours to decide.
INFO:NAMEsacrifice to the wolvesA more honorable death, fit for a warrior...perhaps not for a thief. Ice-Mane would be fed to the Caenlorn, the ceremonial wolves of the Skaal. His spirit would be purified and reborn into a new life. The Caenlorn are only summoned for such ceremonies as this. Other times, they reside in the world of the spirit with the All-Father.
INFO:NAMEsacrifice to the wolvesA death suited for a warrior. Allowing the sacred wolves to consume the flesh ensures that the Spirit may cycle through this world once again.
INFO:NAMEsacrifice to the wolvesIf a warrior must be sentenced, it is the preferred way to die. The wolves will cycle the Spirit, that I may live again in a different form. But I do not deserve this.
INFO:NAMEsacrifice to the wolvesI fear the thought of it.
INFO:NAMEsacrifice to the wolvesA barbaric tradition. True, the Spirit may cycle back through another life, but who could stand the horror of it, the pain?
INFO:NAMEsacrifice to the wolvesThe Spirit must live on. I understand the concept. Still, I cannot bear the thought of my husband being eaten by the Caenlorn. It is too much!
INFO:NAMEsacrifice to the wolvesThe Caenlorn are sacred wolves, blessed by our shaman. They are powerful with the Spirit, and by consuming the flesh of the warrior, that Spirit lives on in another life. It is an honorable way to die.
INFO:NAMESaenus LusiusI heard that Lusius has been killed. This is a great loss for Fort Frostmoth. It will be difficult to replace such a fine soldier.
INFO:NAMESaenus LusiusA wise soldier. One of my best. He will be on some errands for me while you complete your investigation.
INFO:NAMESaenus LusiusA wise soldier. One of my best.
INFO:NAMESaenus LusiusLusius knows more about the daily activities here at the Fort than any other soldier in my command. While not our strongest fighter, he more than makes up for it with his savvy. He may be the best suited to ferret out the smuggling ring.
INFO:NAMESaenus LusiusI am Saenus Lusius. What may I do for you?
INFO:NAMESaenus LusiusI heard he'd been killed. I'll find whoever did it.
INFO:NAMESaenus LusiusHe's a good guy. Bright one, too. He'll be running some errands for Captain Carius about now. Sure he'll be back soon, though.
INFO:NAMESaenus LusiusHe's a good guy. Bright one, too.
INFO:NAMESaenus LusiusI heard Lusius was killed. That's just a shame. He was a good guy. We'll miss him.
INFO:NAMESaenus LusiusHe must be around the fort somewhere. Check the General Quarters.
INFO:NAMESaenus LusiusHe's with you, isn't he?
INFO:NAMESaenus LusiusSmart as they come, that's Lusius. Everyone around here likes him, too. Real easy to talk to. Not the most handy guy with the steel, but he makes up for it in smarts. I heard he was off on some business for the captain while you two complete your business.
INFO:NAMESaenus LusiusSmart as they come, that's Lusius. Everyone around here likes him, too. Real easy to talk to. Not the most handy guy with the steel, but he makes up for it in smarts. You can probably find him in the General Quarters.
INFO:NAMEseen anythingSo that was the ship, huh?
INFO:NAMEseen anythingI already told you what I can, %PCName. Just that light to the northwest. Maybe you should go take a look.
INFO:NAMEseen anythingWell, maybe I did see something, now that you mention it. Night before last, I saw a light off to the northwest. Thought maybe it was a reaver boat, or a raiding party or something, and I wasn't about to go check it out, but maybe it was our supply ship.
INFO:NAMEseen anythingWhat? No, no sign of a ship. Sorry, %PCName.
INFO:NAMEseen anythingWhat? No, I don't know anything about a ship.
INFO:NAMEseen anythingIt's a terrible shame. If only Carnius were willing to spend the money on making sure things run smoothly... instead we lose our shipment of pick axes, and only a single survivor is left after the wreck. Just horrible.
INFO:NAMEseen anythingWrecked? Are you sure? Well, then there's little more that can be done. At least a single survivor made it. I told Carnius it was a bad idea to take the lowest bidder, and that this was too important to not take seriously. Well, at least you've solved that mystery, %PCName. Thank you for looking into it; you just need to make sure word gets to Carnius. If only we had those pick axes...
INFO:NAMEseen anythingWrecked? Are you sure? Well, then there's little more that can be done. A terrible shame that there wasn't even a single survivor. I told Carnius it was a bad idea to take the lowest bidder, and that this was too important to not take seriously. Well, at least you've solved that mystery, %PCName. Thank you for looking into it; you just need to make sure word gets to Carnius. If only we had those pick axes...
INFO:NAMEseen anythingAny news about the ship, %PCName? I'm almost as anxious about the supplies as Carnius is.
INFO:NAMEseen anythingA light northwest of here? Well, I guess that could be it, though I can't imagine how they managed to miss the colony... can you go and take a look? We're not desperate for supplies, but they were supposed to deliver a shipment of picks that will make our work much easier.
INFO:NAMEseen anythingAs I said, I haven't been watching for a ship. Ask around, and see if anyone else has seen anything.
INFO:NAMEseen anythingI spend all my time trying to get things from falling apart. I'm afraid I have little time to watch for a ship that might or might not arrive. It's possible that someone else has seen something; why don't you ask around?
INFO:NAMESeler FavelnimThe matter's been settled; don't waste any more thought on it.
INFO:NAMESeler FavelnimWas that really necessary? Now I'll have to mop the floor, and it still probably won't get the stains out...
INFO:NAMESeler FavelnimSo he's going to knock it off, huh? Good. But he's still not getting any more drinks from me.
INFO:NAMESeler FavelnimI cut him off a while ago, but he hasn't calmed down. Something's got to be done; it's ruining what little business I have.
INFO:NAMESeler FavelnimThank you again for dealing with him.
INFO:NAMESeler FavelnimHe's dead? This is not at all what I wanted... I realize you had to defend yourself, but I had hoped this could be resolved peacefully. What's done is done, I suppose. At least the matter is settled.
INFO:NAMESeler FavelnimThank you, %PCName. It would've been easy to kill him, and it would have been in your right to do so. You've shown great compassion, and I wish to reward that.
INFO:NAMESeler FavelnimHave you figured out what's going on with him, %PCName?
INFO:NAMESeler FavelnimI don't know what's gotten into him. Word is that he's been trying to fight anyone who walks into the bar. This just isn't like him at all. Find out what's going on, and see if you can settle him down, all right %PCName? He's probably still in there.
INFO:NAMESeler FavelnimYes, yes. You've already settled the matter. Focus on your current assignment, %PCRank.
INFO:NAMESeler FavelnimDead, eh? Well. Can't say I care much. In fact, it might serve as a good lesson to the rest of the miners. Good job, %PCRank.
INFO:NAMESeler FavelnimHe's been taken care of? Good. I have no use for those that can't just focus on their work. In fact, perhaps I'll have him thrown out of the colony for this. That'll certainly send a message, won't it? No matter. It's good to know I can trust you to take care of things, %PCRank.
INFO:NAMESeler FavelnimHas the problem been resolved? I need the miners focused on their work, not on some loony old man.
INFO:NAMESeler FavelnimI don't know the whole story, nor do I care to. He's causing problems, and is disrupting business. Make sure he stops causing problems, understand? He's at the bar. Go take care of it.
INFO:NAMESeler FavelnimHow could you do that to him?
INFO:NAMESeler FavelnimMy husband is a good man, and wouldn't hurt anyone on purpose.
INFO:NAMEService RefusalYou think I'd lift a finger to help you? Think again, %PCRank. Be thankful you still have a job.
INFO:NAMEService RefusalI'm not willing to do anything special for you. You've certainly done nothing special for me.
INFO:NAMEService RefusalI'm sorry. There must be some mistake. I'm not a gondolier or shipmaster.
INFO:NAMEServicesAside from this shop, you mean? Well, that's an easy answer. Nothing. If it's not for sale here, you'll have to try checking at Fort Frostmoth. And, given my stock, it's probably not for sale here.
INFO:NAMEServicesYou're standing the midst of the services Raven Rock has to offer. If you need anything else, you're better off checking at Fort Frostmoth.
INFO:NAMEServicesWe've precious few services to offer. We're simple people, and we need but our weapons and our health. If your weapons are your problem, check with Snedbrir the Smith. If it's your health that concerns you, speak with Bronrod the Roarer.
INFO:NAMEServicesYou'll find Zeno Faustus in the Armory. He'll repair your weapons or sell you a new one. If you're sick, use the shrine here. For a small donation, you can usually get a cure for what ails you.
INFO:NAMEServicesYou'll find Zeno Faustus here in the Armory. He'll repair your weapons or sell you a new one. If you're sick, try the Imperial Cult Shrine. For a small donation, you can usually get a cure for what ails you.
INFO:NAMEServicesYou'll find Zeno Faustus in the Armory. He'll repair your weapons or sell you a new one. If you're sick, try the Imperial Cult Shrine. For a small donation, you can usually get a cure for what ails you.
INFO:NAMEServicesThere's a trader here, but that's about all we can offer. You might want to check at Fort Frostmoth.
INFO:NAMEServicesThere's a smithy here at the site, but that's about it. Might be able to find more at Fort Frostmoth...
INFO:NAMEServicesWe're building a trader's outpost right now, as a matter of fact.
INFO:NAMEServicesI hear that we're getting a smith. Good thing, too - we go through pick axes like no one's business.
INFO:NAMEServicesThere's a trader's oupost in the works, but nothing at the moment.
INFO:NAMEServicesI hear that we're getting a smith. Good thing, too - we go through pick axes like no one's business.
INFO:NAMEServicesNo services here. Colony isn't big enough to warrant it.
INFO:NAMEServicesAye, laddie, I can sell you weapons and armor, and repair your worn equipment.
INFO:NAMEServicesI can sell you potions and spells, %PCName. You'll find them very helpful when traveling Solstheim.
INFO:NAMEServicesOnce I get back to the Imperial Cult shrine, I can sell you potions as well as spells.
INFO:NAMEServicesIf you want to receive a blessing, just pray at the altar and leave a donation.
INFO:NAMEServicesIf you want to receive a blessing, just pray at the altar and leave a donation. If Mirisa ever returns to the shrine, she can sell you spells and potions as well.
INFO:NAMEServicesIf you want to receive a blessing, just pray at the altar and leave a donation. Mirisa can sell you spells and potions as well.
INFO:NAMEServicesI sell all the mead here at Thirsk, friend. Drink, and be merry!
INFO:NAMEServicesHere in Thirsk, you can sleep on any bedroll you like. We don't stand on ceremony. Brynjolfr the smith is just outside, and he can supply you with weapons and armor.
INFO:NAMEServicesHere in Thirsk, you can sleep on any bedroll you like. We don't stand on ceremony. Brynjolfr the smith is just outside, and he can supply you with weapons and armor. Oh, and if you want to buy some mead, talk to Ulfrun.
INFO:NAMEServicesIf you want to stock up on supplies, you'd best take the boat back to Vvardenfell. You'll find plenty of armor and weapons on Solstheim, but little else.
INFO:NAMEServicesI sell potions and spells, charms and marvels. And I can teach some of what I know, if you can pay.
INFO:NAMEshipments stopped arrivingThank you. Thank you so much. Look, take this key. You'll find all of the misplaced liquor in the closet. The troops will be happy to have it again. I'm sure they'll be more than happy to talk to you. Just don't tell them what I did.
INFO:NAMEshipments stopped arrivingI'm finished. I'll never leave this island now. At least not alive. Carius will have my head! What have you done? I hope you're happy, %PCName.
INFO:NAMEshipments stopped arrivingWell, I have no idea.... You've been in my desk? My desk? You've been in there? Why...that's an outrage! Stolen liquor? I have no idea.... All right. Perhaps I have been hiding the alcohol. It was for their own good! And...I had hoped that if the soldiers got fed up and revolted, I'd be able to justify going home to my superiors. Look, I don't want any trouble from you.
INFO:NAMEshipments stopped arrivingI think we've said all there is to say about that.
INFO:NAMEshipments stopped arrivingWell, I have no idea why. I am but a simple priest, forced to serve these pathetic soldiers on this terrible frozen excuse for an island. It's not my concern why the alcohol hasn't arrived. You have no proof I've done anything wrong. Stop asking me these questions!
INFO:NAMESigvatr the StrongHe was my husband's friend. Sigvatr and Gustav were drinking, and Sigvatr...he...he slew my husband where he stood! There were witnesses! I demand wergild, the traditional retribution of my people. It is my right.
INFO:NAMESigvatr the StrongSigvatr killed my Gustav, and I can never forgive him for that. But at least Pinetear is now mine, and wergild has been paid.
INFO:NAMEsilly songIt's rather embarrassing, really. I mean, I was deeply affected by the moon sugar, and I'm not even sure I can trust my own recollections. But, well, I heard singing. It was a very strange tune, more like a nursery rhyme. Something you'd sing to a child, maybe. I only caught a little of it. Something about a workshop in the snow, and lanterns all aglow. And I remember something about candy. Oh yes, and there were lots of he he he's and ha ha ho's. It's all so absurd, I know.
INFO:NAMESkaalThey live in a village on the northeast end of Solstheim, and view the island's bears and wolves as sacred.
INFO:NAMESkaalOh yes, the Skaal are quite fascinating! Any study of Solstheim must include the Skaal, for they've played an integral part in shaping this island's history.
INFO:NAMESkaalOh yes, the Skaal are quite fascinating! Any study of Solstheim must include the Skaal, for they've played an integral part in shaping this island's history.
INFO:NAMESkaalThey are a mysterious bunch, but to be truthful, I know very little about them.
INFO:NAMESkaalI don't trust them. Worshipping wolves and bears and the like. Just not right.
INFO:NAMESkaalWe are the Skaal.
INFO:NAMESkaalThe Nords to the north? I don't know much about them.
INFO:NAMESkaalThirsk was built by a group of Nords who left the Skaal Village, hundreds of years ago. We may not agree with their beliefs, but we respect them as fellow Nords.
INFO:NAMESkaalThey're those Nords that live up north, aren't they? I've never met them, and would like to keep it that way. If they don't bother us, we won't bother them.
INFO:NAMESkaalThey live in a village on the northern coast of Solstheim. They hold the island's bears and wolves in very high regard.
INFO:NAMESkaal attackYou killed them all by yourself? Nice work, %PCName.
INFO:NAMESkaal attackGave them a run for their money, we did. But I'm not going in there after them. We have to stay here, in case any more show up.
INFO:NAMESkaal attackGood work, %PCName.
INFO:NAMESkaal attackWe pushed them back into the mine. I don't think they were expecting a fight; there were more of them than there are of us; they could've beaten us if they'd really tried.
INFO:NAMESkaal attackBeat them all down, did you? Good job.
INFO:NAMESkaal attackI'm keeping an eye on Falco. Do whatever he needs you to do.
INFO:NAMESkaal attackYou've ruined EVERYTHING, do you realize that? All that work - all the money I spent to get that equipment and get those men here... all of it, wasted! And it's ALL YOUR FAULT!
INFO:NAMESkaal attackI'm sorry, I don't have the slightest idea what you're talking about. Where's this proof you supposedly have?....
INFO:NAMESkaal attackI can't believe Carnius would go to these lengths. To make us think that the Skaal wanted us dead, when he really just wanted us out of the way.
INFO:NAMESkaal attackWait - what's that note? That was on one of the Nords? Here, let me have it. Give me a moment to read it.
INFO:NAMESkaal attackThey're all dead? Somehow that doesn't make me feel better.... This just doesn't add up. There's no good reason why the Skaal would attack us now. And something about those Nords didn't look right. Did you check all the bodies? This just doesn't make sense.
INFO:NAMESkaal attackGet in the mine, and make sure the workers are safe. Kill the Nords if you have to.
INFO:NAMESkaal attackI don't understand it. We've never had problems with them before, but ten or so of them attacked us almost immediately after you left. We put up a better fight than they were expecting, I think, and so they took refuge in the mine. There are workers in there, %PCName. I need you to go in and make sure they're safe. Kill all the Nords if you have to; my men are my top priority.
INFO:NAMEslaughterYou just deliver that equipment to Toralf and his men, they'll take care of the colonists.
INFO:NAMEslaughterI'd never dream of actually attempting to contact the barbarians that live here. No, I've simply seen to it that some of their equipment has been acquired. And now you're going to see to it that the equipment gets to the men I have arriving on the island. Mercenaries, of course. But properly outfitted, they'll look just like the Skaal. There are two bags under the table out in the hall; take the armor and weapons in them and deliver them to Toralf.
INFO:NAMESmugglingIt is a dangerous thing here at Fort Frostmoth. Our supplies are limited, and without them, I fear the soldiers will grow even more restless. And what is a fort without its weapons? Useless!
INFO:NAMESmugglingNo. Addhiranirr is not talking about this with you, because Addhiranirr is very angry with you.
INFO:NAMEsnowIt won't keep us from getting our job done.
INFO:NAMEsnowA gift from the All-Maker. It allows the hunter to track his prey, and it can be tunneled into for shelter.
INFO:NAMEsnowYeah, snow. Can't get enough of it up here. If we could export it, we'd all be rich.
INFO:NAMEsnowNo thanks. We have plenty here already.
INFO:NAMEsnowIt's white and wet. What more can I tell you?
INFO:NAMEsnow bear armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Bear Helm. It came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow bear armorYour custom Snow Bear Helm isn't ready yet, %PCName. Come back later.
INFO:NAMEsnow bear armorYour custom armor is ready! Here you go, %PCName, one expertly crafted pair of Snow Bear Boots. They came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow bear armorYour custom Snow Bear Boots aren't ready yet, %PCName. Come back later.
INFO:NAMEsnow bear armorYour custom armor is ready! Here you go, %PCName, one expertly crafted set of Snow Bear Greaves. They came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow bear armorYour custom Snow Bear Greaves aren't ready yet, %PCName. Come back later.
INFO:NAMEsnow bear armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Bear Left Gauntlet. It came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow bear armorYour custom Snow Bear Left Gauntlet isn't ready yet, %PCName. Come back later.
INFO:NAMEsnow bear armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Bear Right Gauntlet. It came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow bear armorYour custom Snow Bear Right Gauntlet isn't ready yet, %PCName. Come back later.
INFO:NAMEsnow bear armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Bear Left Pauldron. It came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow bear armorYour custom Snow Bear Left Pauldron isn't ready yet, %PCName. Come back later.
INFO:NAMEsnow bear armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Bear Right Pauldron. It came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow bear armorYour custom Snow Bear Right Pauldron isn't ready yet, %PCName. Come back later.
INFO:NAMEsnow bear armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Bear Cuirass. It came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow bear armorYour custom Snow Bear Cuirass isn't ready yet, %PCName. Come back later.
INFO:NAMEsnow bear armorSo be it, %PCName. Come talk to me again if you change your mind.
INFO:NAMEsnow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Helm ready.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
INFO:NAMEsnow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Boots ready.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
INFO:NAMEsnow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Greaves ready.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
INFO:NAMEsnow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Left Gauntlet ready.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
INFO:NAMEsnow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Right Gauntlet ready.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
INFO:NAMEsnow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Left Pauldron ready.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
INFO:NAMEsnow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Right Pauldron ready.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
INFO:NAMEsnow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Cuirass ready.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
INFO:NAMEsnow bear armorI'm already crafting you a piece of custom armor. Just be patient. You can't rush quality.
INFO:NAMEsnow bear armorYou bring me the snow bear pelts and gold, and I'll make a piece of custom snow bear armor. I'll have it ready in twenty-four hours. You've got my list of prices and pelt requirements. Which piece of armor were you interested in?
INFO:NAMEsnow bear armorIt's simple. You bring me the snow bear pelts and gold, and I'll make a piece of custom light snow bear armor. I even have a special method of treating the fur that will enhance the natural protective properties against frost. Whatever you order will be ready in twenty-four hours. Take this scroll. It lists my prices and requirements for each piece of armor. If you're interested, and you have enough pelts and gold, talk to me again. I'll fire up my forge, and you'll have your new armor in a day.
INFO:NAMEsnow bearsSnow bears are larger than normal bears, and have thick white fur that protects them against the frost and cold. They're very aggressive when encountered, and their attacks have been known to freeze human flesh. Snow bears can be pretty hard to find, but hunters have seen them in the snowy forested regions along Solstheim's southern coast
INFO:NAMEsnow bearsMaybe I saw one. Maybe it was just snowing really hard. Either way, haven't seen one since.
INFO:NAMEsnow bearsWhat is that, some sort of bear made out of snow? Sorry, I don't know anything about it.
INFO:NAMEsnow bearsThey're big, and deadly! Their claws and teeth can freeze the flesh of an enemy.
INFO:NAMEsnow bearsSnow bears? And they're white, you say? Sorry, haven't seen any.
INFO:NAMEsnow wolf armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Wolf Helm. It came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow wolf armorYour custom Snow Wolf Helm isn't ready yet, %PCName. Come back later.
INFO:NAMEsnow wolf armorYour custom armor is ready! Here you go, %PCName, one expertly crafted pair of Snow Wolf Boots. They came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow wolf armorYour custom Snow Wolf Boots aren't ready yet, %PCName. Come back later.
INFO:NAMEsnow wolf armorYour custom armor is ready! Here you go, %PCName, one expertly crafted set of Snow Wolf Greaves. They came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow wolf armorYour custom Snow Wolf Greaves aren't ready yet, %PCName. Come back later.
INFO:NAMEsnow wolf armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Wolf Left Gauntlet. It came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow wolf armorYour custom Snow Wolf Left Gauntlet isn't ready yet, %PCName. Come back later.
INFO:NAMEsnow wolf armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Wolf Right Gauntlet. It came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow wolf armorYour custom Snow Wolf Right Gauntlet isn't ready yet, %PCName. Come back later.
INFO:NAMEsnow wolf armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Wolf Left Pauldron. It came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow wolf armorYour custom Snow Wolf Left Pauldron isn't ready yet, %PCName. Come back later.
INFO:NAMEsnow wolf armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Wolf Right Pauldron. It came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow wolf armorYour custom Snow Wolf Right Pauldron isn't ready yet, %PCName. Come back later.
INFO:NAMEsnow wolf armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Wolf Cuirass. It came out even better than I expected. If you need anything else, I'm your man!
INFO:NAMEsnow wolf armorYour custom Snow Wolf Cuirass isn't ready yet, %PCName. Come back later.
INFO:NAMEsnow wolf armorSo be it, %PCName. Come talk to me again if you change your mind.
INFO:NAMEsnow wolf armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Wolf Helm ready.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow wolf pelts.
INFO:NAMEsnow wolf armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Wolf Boots ready.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow wolf pelts.
INFO:NAMEsnow wolf armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Wolf Greaves ready.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow wolf pelts.
INFO:NAMEsnow wolf armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Wolf Left Gauntlet ready.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow wolf pelts.
INFO:NAMEsnow wolf armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Wolf Right Gauntlet ready.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow wolf pelts.
INFO:NAMEsnow wolf armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Wolf Left Pauldron ready.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow wolf pelts.
INFO:NAMEsnow wolf armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Wolf Right Pauldron ready.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow wolf pelts.
INFO:NAMEsnow wolf armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Wolf Cuirass ready.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
INFO:NAMEsnow wolf armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow wolf pelts.
INFO:NAMEsnow wolf armorI'm already crafting you a piece of custom armor. Just be patient. You can't rush quality.
INFO:NAMEsnow wolf armorYou bring me the snow wolf pelts and gold, and I'll make a piece of custom snow wolf armor. I'll have it ready in twenty-four hours. You've got my list of prices and pelt requirements. Which piece of armor were you interested in?
INFO:NAMEsnow wolf armorIt's simple. You bring me the snow wolf pelts and gold, and I'll make a piece of custom light snow wolf armor. I even have a special method of treating the fur that will enhance the natural protective properties against frost. Whatever you order will be ready in twenty-four hours. Take this scroll. It lists my prices and requirements for each piece of armor. If you're interested, and you have enough pelts and gold, talk to me again. I'll fire up my forge, and you'll have your new armor in a day.
INFO:NAMEsnow wolvesThe snow wolves are larger, more elusive cousins of Solstheim's common wolves. They have a thick coat that protects them from the frost and cold. You can find snow wolves in and around the Moesring Mountains. Legend has it they're the descendents of Ondjage, the Fell Wolf that devoured Hrothmund the Red. It is said their attacks have been known to freeze human flesh, so be careful if you encounter one!
INFO:NAMEsnow wolvesFunny you should mention it. I'd swear I saw one the other day. But maybe it was just my eyes playing tricks on me. All this snow all the time, and you're bound to start thinking you're seeing things in it.
INFO:NAMEsnow wolvesWolves? Sure, there are plenty of them around here. But I don't know anything about a snow wolf.
INFO:NAMEsnow wolvesFell creatures! It is said they descended from Ondjage, the great wolf that killed Hrothmund the Red. Hrothmund was one of the builders of this mead hall, and is revered as a hero.
INFO:NAMEsnow wolvesI've never seen a snow wolf, sorry.
INFO:NAMESolstheimThis is the island of Solstheim, a jewel of an island and home to the Skaal. We settled here many generations ago.
INFO:NAMESolstheimIt's an inhospitable place, to be sure. Bears, wolves, and other creatures I'd rather not imagine abound. It's cold, windy, and generally unfriendly.
INFO:NAMESolstheimA terribly harsh environment, but there are resources here to be tapped. Perhaps with the Empire's help, this place will become more valuable to us all.
INFO:NAMESolstheimWhat can I say? Snow, animals and Nords. That about sums this place up.
INFO:NAMESolstheimThis island is not for the faint of heart. The weather is rough, and the wildlife aggressive. You'll find Fort Frostmoth on the southern tip of the island, and the Skaal on the northeastern tip.
INFO:NAMESolstheimAye, Solstheim IS quite a beautiful place, isn't it? I came here from Skyrim...to escape the bad weather.
INFO:NAMESolstheimThis island is not for the faint of heart. The weather is rough, and the wildlife aggressive. You'll find Fort Frostmoth on the southern tip of the island, and the Skaal on the northeastern tip.
INFO:NAMESolstheimYes, this is the place. Miserable, miserable place. So very cold. I will be glad to leave.
INFO:NAMESolstheimS'virr can take you to Solstheim. At a fair price, too.
INFO:NAMESolstheimYou want to go to Solstheim? Look around the docks for S'virr. His boat can get you there.
INFO:NAMESolstheimYou want to go to Solstheim? Look around the docks for S'virr. His boat can get you there.
INFO:NAMESolstheimA terrible place, I've heard. There's a boat from Khuul, if you have any reason to go.
INFO:NAMESolstheimI've heard of the place. I believe there's an Imperial fort up there. Fort Frostmoth, or something. If you want to go there, check around in Khuul. There may be a ship that'll take you.
INFO:NAMESolstheimThat's the frozen island up to the north, right? Sounds awful to me. If you're looking to get there, you might check for transportation in Khuul.
INFO:NAMESolstheimA miserable place, from what I've heard. Too cold for me. I understand there's someone in Khuul who will take folks there, though.
INFO:NAMEsome researchYes, research on the Falmer. Some call them Snow Elves, though I find that designation a gross oversimplification. You see, according to Nord legend, the Falmer are an elusive race of Elves who dwell in cold, remote regions. They're usually blamed for any number of disasters -- blizzards, missing children, you name it. The locals think those vile Riekling ice creatures are the Falmer of legend, an insulting and absurd notion if ever there was one. Here, please, have another drink....
INFO:NAMEsome researchYes, I'm here on Solstheim doing some research on the Falmer. The locals think the legendary Falmer are actually the Rieklings, those hideous little ice creatures that inhabit the island. What an absurd notion.
INFO:NAMEsomeone in particularAside from Captain Carius, I'm the only one here worth talking to.
INFO:NAMEsomeone in particularIf you get to Thirsk, heed the wisdom of Svenja Snow-Song. She has long been my good friend, and I have always known her advice to be sound.
INFO:NAMEsomeone in particularIf your weapons and armor are in need of repair, speak with Snedbrir the Smith. You'll find him in his house, usually. If it's a disease you've got, Bronrod the Roarer may be able to help.
INFO:NAMEsomeone in particularIf you're looking for some new armor or weapons, check with Zeno Faustus. He's in the Armory, and can get most of what you need. If you're sick, use the shrine here to cure yourself--it's but a small donation that's needed.
INFO:NAMEsomeone in particularIf you're looking for some new armor or weapons, check with Zeno Faustus. He's here in the Armory, and can get most of what you need. If you're sick, head to the Imperial Cult Shrine.
INFO:NAMEsomeone in particularIf you're looking for some new armor or weapons, check with Zeno Faustus in the Armory. He can get most of what you need. If you're sick, head to the Imperial Cult Shrine.
INFO:NAMEsomeone in particularYou should see Brynjolfr the smith. He sells all the armor and weapons you'll need, and will even craft custom pieces. He's just outside, in the hut by the back of the mead hall.
INFO:NAMEsomeone in particularIt's just me and the colonists here at the site.
INFO:NAMEsomeone in particularI'm the only one here.
INFO:NAMEsomeone in particularAside from myself, there's Sathyn Andrano, the trader, and Alcedonia Alfena runs the bar. The rest of the good people here are just hard working colonists and miners.
INFO:NAMEsomeone in particularAside from myself, there's Sabrina Vitella, the smith, and Alcedonia Alfena runs the bar. The rest of the good people here are just hard working colonists and miners.
INFO:NAMEsomeone in particularFalco Galenus is the man in charge here at the colony site. He'll be around someplace.
INFO:NAMEsomeone in particularTry Fort Frostmoth, the Skaal Village or Thirsk. That's always a good place to start.
INFO:NAMEsomeone in particularWhat do you mean you're looking for me? I don't know you, do I? You say you have a note from Ernil?
INFO:NAMESovngardeSovngarde is the name of the fortress erected by the god Shor as a gift to the valiant. It is said that if a Nord can locate the hidden entrance to Sovngarde, they can dwell in its mead-filled halls forever! That's the quest we were on, you see. It's why Grimkell betrayed us, why he tried to turn us all into stone. He was attempting to create his own magical portal to Sovngarde. Now Grimkell is dead, as are my friends. And I...I have failed in our quest!
INFO:NAMESovngarde, a ReexaminationThe Nords believe that the god Shor constructed a magnificent fortress where valiant Nord warriors may live forever, feasting, fighting...basically doing everything Nords like to do. The trick is finding the way in. According to legend, the entrance to Sovngarde is hidden, and only those who take up the search may ever find the way in. But according to my research, which I've chronicled in a new book, the way into Sovngarde isn't quite what they thought.
INFO:NAMESovngarde, a ReexaminationThe Nords believe that the god Shor constructed a magnificent fortress where valiant Nord warriors may live forever, feasting, fighting...basically doing everything Nords like to do. The trick is finding the way in. According to legend, the entrance to Sovngarde is hidden, and only those who take up the search may ever find the way in. But according to my research, which I've chronicled in a new book, the way into Sovngarde isn't quite what they thought.
INFO:NAMEspecific placeThe amenities here are poor, at best. Certainly nothing like what I'm used to. There's a shrine and an armory, but little else. Raven Rock, however, boasts a bar and a Trader's Outpost. All thanks to me, of course.
INFO:NAMEspecific placeThe amenities here are poor, at best. Certainly nothing like what I'm used to. There's a shrine and an armory, but little else. Raven Rock, however, is far more civilized, having both a bar and a smithy. You can thank me for that.
INFO:NAMEspecific placeThe amenities here are poor, at best. Certainly nothing like what I'm used to. There's a shrine and an armory, but little else. Raven Rock should change that, however.
INFO:NAMEspecific placeBronrod has some useful potions, and Snedbrir can fix your weapons and armor. We're a small village, without many needs. You might want to head back to the Imperials if you're looking for anything else.
INFO:NAMEspecific placeThere's not much here at Fort Frostmoth. We've got a smith in the Armory and a shrine at the Imperial Cult Shrine, but that's about it. If you're looking for more than that, head over to Raven Rock and see if they've got anyone to help you.
INFO:NAMEspecific placeNorth of here, nestled in the snowy woods, is a strange house alight with colored lanterns. I'm not sure who lives there, but it's not unusual to hear singing coming from inside.
INFO:NAMEspecific placeTo the northeast is a small, uncharted island. There you'll find the barrow of Gyldenhul, a treasure trove if ever there was one!
INFO:NAMEspecific placeSometimes Thormoor likes to watch the sea from a great rock on the western shore of the island. He spends so much time there we've started calling it "Thormoor's Watch."
INFO:NAMEspecific placeThere's a bar and inn next door to the mine, and the rest is mostly just housing for the colonists.
INFO:NAMEspecific placeAside from the mine, there's just housing for the colonists. Not much to speak of, really.
INFO:NAMEspecific placeThis island is littered with ice caves, barrows, and standing stones. There are no roads, though, so you'll have to walk through the wilderness to get anywhere.
INFO:NAMEspecific placePelagiad is the next town up the road. Cross the bridge out of town and just stay on the road. From Pelagiad, take the road north to Balmora and Caldera, or east to Ebonheart and Vivec. If you have the cash, and are in a hurry, or afraid of getting lost, take the silt strider to Balmora or Vivec. Speak to Darvame Hleran at the silt strider landing, across the bridge and south along the shore. And if you plan to travel widely, get a copy of 'Guide to Vvardenfell' from Arrille. It's got maps.
INFO:NAMESpriggansIt's been handled, hasn't it? Then let's focus on more important matters.
INFO:NAMESpriggansUnel Lloran should be told once they're all taken care of. Let him deal with the details.
INFO:NAMESpriggansThey've been causing some sort of disturbance lately. No good explanation for it. The colonists are scared, so you'll have to take care of them. Unel Lloran is the man in charge of the situation; once the Spriggans are gone, I imagine he'll have the courage to step outside the bar, where I understand he's been hiding. Get moving.
INFO:NAMESpriggansTook care of them all, did you? Well, perhaps that'll calm things down for now.
INFO:NAMESpriggansOnce you've beaten them back, find Unel Lloran and let him know.
INFO:NAMESpriggansThey seem to come in waves. I think there's at least one of them out there now, and there will probably be more soon. When it looks like you've beaten them all back, find Unel Lloran. Odds are he's in the bar.
INFO:NAMESpriggansNasty things. A lot like trees, except normal trees don't try to kill you.
INFO:NAMESpriggansThe tree spirits of this island. When the All-Maker breathed life into the creatures of the land, his Breath blew through the trees as well. Some of these trees kept a part of this life, and these are the spriggans you see today.
INFO:NAMESpriggansI've heard talk of the walking trees. This island holds many secrets it seems.
INFO:NAMESpriggansIf you're ever out walking, admiring the trees, and trees start chasing you -- well, those are probably spriggans!
INFO:NAMEStalhrimExcellent work, %PCRank. Now, you'll have to decide whether you want Stalhrim weapons or Stalhrim armor.
INFO:NAMEStalhrimExcellent work, %PCRank. Once you've given me enough, we can discuss your acquiring Stalhrim weapons and Stalhrim armor.
INFO:NAMEStalhrimWell, where is it? Don't waste my time, %PCRank.
INFO:NAMEStalhrimAll right. Just be sure you bring it to me as soon as you have it. I'd hate to think that you're holding out on me, %PCRank.
INFO:NAMEStalhrimDo you have a piece for me?
INFO:NAMEStalhrimExcellent. Now that you've completed your task, I'll just relieve you of this. In the future, I suggest you bring me any Stalhrim you find. In exchange for doing this work for me, I will do a great deal for you. You bring me more Stalhrim, and in exchange, I will have weapons and armor crafted from it for you... I told you great things would come from allying yourself with me, didn't I?
INFO:NAMEStalhrimBring me a piece of it from the mine, %PCRank.
INFO:NAMEStalhrimThey're all dead? Good. With them out of the way, there's no one else to reveal just how valuable the Stalhrim is. You currently possess the only tool on this island capable of cutting into Stalhrim. There are a few more like it, but none here have them. So you will acquire pieces of Stalhrim for me, starting now. Bring me at least one piece from the block in the mine, %PCRank.
INFO:NAMEStalhrimFind those Nords and kill them. They're the only ones who understand the true importance of the Stalhrim.
INFO:NAMEStalhrimIt's Nordic, whether the fools at Raven Rock know it or not. And it's immensely valuable - worth more than the rest of that whole stinking mine. Know that this, THIS is the reason I took this ridiculous position in the first place; I want that ice, and I want all of it. Since Graring is already dead, there's no one to stop you from taking it.
INFO:NAMEStalhrimIt's Nordic, whether the fools at Raven Rock know it or not. And it's immensely valuable - worth more than the rest of that whole stinking mine. Know that this, THIS is the reason I took this ridiculous position in the first place; I want that ice, and I want all of it. That means you're going to eliminate the only people who know anything about it. Go to the north, just south of where the Harstad river meets the Ilsid, and find the three Nords there. Kill them, and get the pick axe I know they have.
INFO:NAMEStalhrimStale what? I assure you I have no idea what you're talking about, %PCRank.
INFO:NAMEStalhrimFrom the information Graring gave you, it's clearly far more useful to us as armor and weapons than as chunks of ice. And it'll be tougher for Carnius to take away, too. Make sure that if you find any more of it, you take it to Graring.
INFO:NAMEStalhrimGet some of it to Graring, %PCName.
INFO:NAMEStalhrimI've heard Carnius mention the word before; I just never knew what he was talking about. He has heard about the burial cavern, of course, and is expressing an unusual amount of interest in it. Get it before Carnius can, and take it back to Graring.
INFO:NAMEStalhrimThough the Skaal shun its use, Stalhrim weapons are very effective. For that reason, I do not feel it is wrong to use it.
INFO:NAMEStalhrimIt is sacred, but it is useful. It can be made to craft Stalhrim armor, if one has the tools and knows the proper techniques.
INFO:NAMEStalhrimYou have some with you? Talk to Aenar if you wish to have armor crafted; Hidar will forge weapons for you.
INFO:NAMEStalhrimYou have some of it? I shall not take it from you; that you were willing to bring it is proof enough. Now that I now you can be trusted, you may come to us at any time, and we will construct for you armor and weapons. Speak to Aenar and Hidar; they will do these things for you with my blessing.
INFO:NAMEStalhrimBring me some of it, so that I may know you can be trusted. Then, we shall speak more of it.
INFO:NAMEStalhrimYou are not the first to seek it. Outsiders like this woman have been here before; always demanding, always offering payment that is useless to us. But they get nothing. The Skaal give them nothing because they call it sacred; we give them nothing because we know they would misuse it.
INFO:NAMEStalhrimIs that the stuff we found in the mine? Weird, huh? It looks just like ice, but we couldn't put a dent in it.
INFO:NAMEStalhrimIs that the stuff we found in the mine? Weird, huh? It looks just like ice, but we couldn't put a dent in it.
INFO:NAMEStalhrimThat's of no concern to you. There are some things, some sacred things, that are best left as they are.
INFO:NAMEStalhrimYou speak of something ancient and sacred. I would never work with such a material!
INFO:NAMEStalhrimSorry, I don't know what you're talking about.
INFO:NAMEStalhrim armorBefore we go any further, I want to make it clear to you that there's a finite amount of Stalhrim on this island. If you find enough of it, you'll be rewarded enough to certainly cover a full set of armor. I'm not going to keep track of what you've been given and what you haven't - it's your problem if you wind up with ten pairs of boots. Now that we've gotten that out of the way, we can discuss what Stalhrim armor you want as a reward for your hard work.
INFO:NAMEStalhrim armorVery well. Here you go.
INFO:NAMEStalhrim armorVery well. Here you go.
INFO:NAMEStalhrim armorVery well. Here you go.
INFO:NAMEStalhrim armorVery well. Here you go.
INFO:NAMEStalhrim armorVery well. Here you go.
INFO:NAMEStalhrim armorVery well. Here you go.
INFO:NAMEStalhrim armorVery well. Here you go.
INFO:NAMEStalhrim armorVery well. Here you go.
INFO:NAMEStalhrim armorFine, fine. More for me. But the reward will still be here, should you change your mind.
INFO:NAMEStalhrim armorYou've earned a reward - what would you like?
INFO:NAMEStalhrim armorYou haven't given me enough Stalhrim to consider rewarding you, %PCRank.
INFO:NAMEStalhrim armorHere's your helmet. It should fit you quite well; take good care of it.
INFO:NAMEStalhrim armorI'm sorry, but your helmet isn't ready yet. It's going to take a little more time.
INFO:NAMEStalhrim armorHere are your boots. They should fit you quite well; take good care of them.
INFO:NAMEStalhrim armorI'm sorry, but your boots aren't ready yet. They're going to take a little more time.
INFO:NAMEStalhrim armorHere are your greaves. They should fit you quite well; take good care of them.
INFO:NAMEStalhrim armorI'm sorry, but your greaves aren't ready yet. They're going to take a little more time.
INFO:NAMEStalhrim armorHere's your right gauntlet. It should fit you quite well; take good care of it.
INFO:NAMEStalhrim armorI'm sorry, but your right gauntlet isn't ready yet. It's going to take a little more time.
INFO:NAMEStalhrim armorHere's your left gauntlet. It should fit you quite well; take good care of it.
INFO:NAMEStalhrim armorI'm sorry, but your left gauntlet isn't ready yet. It's going to take a little more time.
INFO:NAMEStalhrim armorHere's your right pauldron. It should fit you quite well; take good care of it.
INFO:NAMEStalhrim armorI'm sorry, but your right pauldron isn't ready yet. It's going to take a little more time.
INFO:NAMEStalhrim armorHere's your left pauldron. It should fit you quite well; take good care of it.
INFO:NAMEStalhrim armorI'm sorry, but your left pauldron isn't ready yet. It's going to take a little more time.
INFO:NAMEStalhrim armorHere's your cuirass. It should fit you quite well; take good care of it.
INFO:NAMEStalhrim armorI'm sorry, but your cuirass isn't ready yet. It's going to take a little more time.
INFO:NAMEStalhrim armorVery well. I shall start work on it. Come back in two days, and it will be ready.
INFO:NAMEStalhrim armorYou have no raw Stalhrim. I cannot make a helmet for you.
INFO:NAMEStalhrim armorVery well. I shall start work on them. Come back in two days, and they will be ready.
INFO:NAMEStalhrim armorYou have no raw Stalhrim. I cannot make boots for you.
INFO:NAMEStalhrim armorVery well. I shall start work on them. Come back in two days, and they will be ready.
INFO:NAMEStalhrim armorYou have no raw Stalhrim. I cannot make greaves for you.
INFO:NAMEStalhrim armorVery well. I shall start work on it. Come back in two days, and it will be ready.
INFO:NAMEStalhrim armorYou have no raw Stalhrim. I cannot make a right gauntlet for you.
INFO:NAMEStalhrim armorVery well. I shall start work on it. Come back in two days, and it will be ready.
INFO:NAMEStalhrim armorYou have no raw Stalhrim. I cannot make a left gauntlet for you.
INFO:NAMEStalhrim armorVery well. I shall start work on it. Come back in two days, and it will be ready.
INFO:NAMEStalhrim armorYou have no raw Stalhrim. I cannot make a right pauldron for you.
INFO:NAMEStalhrim armorVery well. I shall start work on it. Come back in two days, and it will be ready.
INFO:NAMEStalhrim armorYou have no raw Stalhrim. I cannot make a left pauldron for you.
INFO:NAMEStalhrim armorVery well. I shall start work on it. Come back in two days, and it will be ready.
INFO:NAMEStalhrim armorYou have no raw Stalhrim. I cannot make a cuirass for you.
INFO:NAMEStalhrim armorSo be it. I shall be here if you change your mind.
INFO:NAMEStalhrim armorI can craft any piece of armor, provided you have the raw materials. What do you need?
INFO:NAMEStalhrim weaponsLet me make it clear that there's only enough Stalhrim on this island for a certain number of rewards. I'm not going to keep track of it all for you; it's up to you whether you want weapons or Stalhrim armor, and what types. Now, let's discuss Stalhrim weapons.
INFO:NAMEStalhrim weaponsVery well. Here you go.
INFO:NAMEStalhrim weaponsVery well. Here you go.
INFO:NAMEStalhrim weaponsVery well. Here you go.
INFO:NAMEStalhrim weaponsVery well. Here you go.
INFO:NAMEStalhrim weaponsYou've given me enough Stalhrim that you deserve a reward. What weapon would you like?
INFO:NAMEStalhrim weaponsYou haven't turned over enough Stalhrim to warrant my giving you a reward, %PCRank.
INFO:NAMEStalhrim weaponsHere's your mace, %PCName. Use it well.
INFO:NAMEStalhrim weaponsYour mace isn't ready yet. I need more time to finish it.
INFO:NAMEStalhrim weaponsHere's your longsword, %PCName. Use it well.
INFO:NAMEStalhrim weaponsYour longsword isn't ready yet. I need more time to finish it.
INFO:NAMEStalhrim weaponsHere's your dagger, %PCName. Use it well.
INFO:NAMEStalhrim weaponsYour dagger isn't ready yet. I need more time to finish it.
INFO:NAMEStalhrim weaponsHere's your war axe, %PCName. Use it well.
INFO:NAMEStalhrim weaponsYour war axe isn't ready yet. I need more time to finish it.
INFO:NAMEStalhrim weaponsI'll be here if you change your mind.
INFO:NAMEStalhrim weaponsI'll get started on a mace for you. Come back in two days, and it'll be ready.
INFO:NAMEStalhrim weaponsYou don't have enough raw Stalhrim for me to forge you a Mace.
INFO:NAMEStalhrim weaponsI'll get started on a longsword for you. Come back in two days, and it'll be ready.
INFO:NAMEStalhrim weaponsYou don't have enough raw Stalhrim for me to forge you a Longsword.
INFO:NAMEStalhrim weaponsI'll get started on a dagger for you. Come back in two days, and it'll be ready.
INFO:NAMEStalhrim weaponsYou don't have enough raw Stalhrim for me to forge you a Dagger.
INFO:NAMEStalhrim weaponsI'll get started on a war axe for you. Come back in two days, and it'll be ready.
INFO:NAMEStalhrim weaponsYou don't have enough raw Stalhrim for me to forge you a War Axe.
INFO:NAMEStalhrim weaponsI can forge certain weapons for you, but you have to provide the Stalhrim. What would you like me to create for you?
INFO:NAMEstock certificateOnly current employees can receive stock benefits. That description doesn't apply to you.
INFO:NAMEstock certificateYou've already exchanged your certificate, %PCRank. You don't get a second one.
INFO:NAMEstock certificateDon't toy with me. You don't even have it with you.
INFO:NAMEstock certificateVery well. Here you are.
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INFO:NAMEstock certificateRight now, your certificate is worth 500 gold.
INFO:NAMEstock certificateRight now, your certificate is worth 10000 gold.
INFO:NAMEstock certificateYour certificate is currently worth 2000 gold.
INFO:NAMEstock certificateYour certificate is currently worth 12000 gold.
INFO:NAMEstock certificateBased on current value, your certificate is worth 9000 gold.
INFO:NAMEstock certificateBased on current value, your certificate is worth 9000 gold.
INFO:NAMEstock certificateBased on current value, your certificate is worth 4000 gold.
INFO:NAMEstock certificateAt present, your certificate is worth 5000 gold.
INFO:NAMEstock certificateAt present, your certificate is worth 7000 gold.
INFO:NAMEstock certificateAt this time, your certificate is worth 6000 gold.
INFO:NAMEstock certificateAt this time, your certificate is worth 5500 gold.
INFO:NAMEstock certificateYour certificate is currently worth 4100 gold.
INFO:NAMEstock certificateAt the moment, your certificate is worth 3100 gold.
INFO:NAMEstock certificateAt the moment, your certificate is worth 3100 gold.
INFO:NAMEstock certificateLet's see.... it would appear the certificate is currently worth 2100 gold.
INFO:NAMEstock certificateRight now, your certificate is worth 1600 gold.
INFO:NAMEstock certificateAt present, your certificate is worth 1100 gold.
INFO:NAMEstock certificateAt this time, your certificate is worth 600 gold.
INFO:NAMEstock certificateAt the moment, your certificate is worth 100 gold.
INFO:NAMEstock certificateVery well.
INFO:NAMEstock certificateYes? Do you wish to turn in your certificate?
INFO:NAMEstock certificateIt's a way to offset the cost of establishing and developing the colony. Each employee is issued a certificate that has a value based on how well the colony is performing. If you decide you'd like to exchange it for money, it can be arranged. See me if you're interested in doing so.
INFO:NAMEstock certificateYou've already turned in your certificate.
INFO:NAMEstock certificateYes, well, you'll have to actually have the certificate in your posession for me to exchange it.
INFO:NAMEstock certificateVery well. I'll just take the certificate, and this is yours.
INFO:NAMEstock certificateVery well. I'll just take the certificate, and this is yours.
INFO:NAMEstock certificateVery well. I'll just take the certificate, and this is yours.
INFO:NAMEstock certificateVery well. I'll just take the certificate, and this is yours.
INFO:NAMEstock certificateAccording to recent documents, your certificate is worth 5000 gold.
INFO:NAMEstock certificateAccording to recent documents, your certificate is worth 9000 gold.
INFO:NAMEstock certificateAccording to recent documents, your certificate is worth 500 gold.
INFO:NAMEstock certificateAccording to recent documents, your certificate is worth 10000 gold.
INFO:NAMEstock certificateAs you wish.
INFO:NAMEstock certificateYes, well. Given the absence of Carnius, I suppose I could process the appropriate paperwork. Would you like to exchange your certificate now?
INFO:NAMEstock certificateYes, well. Given the absence of Carnius, I suppose I could process the appropriate paperwork. Would you like to exchange your certificate now?
INFO:NAMEstock certificateAh. Yes, well, Carnius handles stock certificates, being the local Factor and all.
INFO:NAMEstock certificateAh. Yes, well, Carnius handles stock certificates, being the local Factor and all.
INFO:NAMEstock certificateDidn't you already exchange it? You're not going to get another one, you know.
INFO:NAMEstock certificateHmm. Carnius would've been the one to deal with it, but he's not really in a position to do that, now is he? I imagine Constans Atrius can take care of it. Check with him at the fort.
INFO:NAMEstock certificateHmm. Carnius would've been the one to deal with it, but he's not really in a position to do that, now is he? And Constans is dead as well, so I guess there's nothing that can be done with it. Pity.... perhaps you could have it framed.
INFO:NAMEstock certificateYou'll have to take it to Carnius if you want to exchange it. He's the only one with the power to do that.
INFO:NAMEstock certificateCarnius was the only one with the power to redeem those certificates. I'm afraid it's useless without him.
INFO:NAMEsurvivorYou did the right thing by bringing her here, %PCName.
INFO:NAMEsurvivorA woman survived the crash? Well, at least that's something. But why didn't you bring her back here, %PCName? Get out there and find her!
INFO:NAMEsurvivorAre you sure that no one lived? I would hate to think that we left someone out there to freeze to death in this cold.
INFO:NAMEtake overI figure I'm in good shape now. I'll have to redecorate a bit, but it'll work.
INFO:NAMEtake overThat's right. Place will be mine. If I can only get upstairs.
INFO:NAMEtake overRight. Sneak attack. From below. Very clever. We even made a deal with a pack of grahl to act as muscle. Didn't work out so well. See, these grahl aren't the most trustworthy. Turned on my guys. Ate them, actually. I'm the only one left. And I can't even get upstairs now.
INFO:NAMEtell your futureAh, not yet dear %PCClass. First you must bring me the Skull of Oddfrid White-Lip.
INFO:NAMEtell your future%PCClass, the skull of Oddfrid White-Lip is speaking to me, telling me your future. She says...she says the time for the hunt is near. You are both hunter and hunted. She sees you surrounded by ice. Beware betrayal! Oddfrid sees...she sees a giant. And.... Yes! The horned huntsman! That is all. I'm not sure what it all means, but Oddfrid has nothing more to say.
INFO:NAMEtell your future%PCClass, the skull of Oddfrid White-Lip is speaking to me, telling me your future. She says...she says you have accomplished much here on Solstheim, and your future is unclear. But wait! She sees something else. Something very cloudy, something that could affect us all. When the dragon dies, the Empire dies. Where is the lost dragon's blood, the Empire's sire? And from the womb of the void, who shall stem the blood tide? I...I do not know what this means. It is very unclear....
INFO:NAMEtell your futureI'm sorry %PCCLass, but that is all I see. I've have told your future. What you do with that information is entirely up to you.
INFO:NAMETG_AldruhnDefensesThieves Guild: Retrieve the Scrap Metal
INFO:NAMETG_AldruhnDefensesAengoth the Jeweler wants me to bring him four pieces of scrap metal so that Estoril can repair some Dwemer Centurion Spiders to guard the Thieves Guild.
INFO:NAMETG_AldruhnDefensesAengoth the Jeweler thanked me for bringing him four pieces of scrap metal. Now Estoril will repair the Dwemer Centurion Spiders.
INFO:NAMETG_BadGandosaThieves Guild: Naughty Gandosa
INFO:NAMETG_BadGandosaAengoth the Jeweler believes that Gandosa Arobar, the daughter of Miner Arobar, has a copy of Boethiah's Pillow Book. Aengoth says that a client wants some dirt on Miner Arobar.
INFO:NAMETG_BadGandosaAengoth the Jeweler thanked me for bringing him a copy of Boethiah's Pillow Book.
INFO:NAMETG_BalmoraDefensesThieves Guild: Master of Security
INFO:NAMETG_BalmoraDefensesSugar-Lips Habasi has a job for me that involves the South Wall and a master of security.
INFO:NAMETG_BalmoraDefensesSugar-Lips Habasi thanked me for convincing Hecerinde to help secure the South Wall.
INFO:NAMETG_BalmoraDefensesSugar-Lips Habasi was very upset that Hecerendi was dead. Habasi has no further jobs for me.
INFO:NAMETG_BitterBribeThieves Guild: The Bitter Cup
INFO:NAMETG_BitterBribeGentleman Jim Stacey asked me to get the Bitter Cup, an artifact sacred to Clavicus Vile, and deliver it to Eydis Fire-Eye. The Bitter Cup was lost in the ruins of Ald Redaynia.
INFO:NAMETG_BitterBribeGentleman Jim Stacey thanked me for delivering the Bitter Cup to Eydis Fire-Eye.
INFO:NAMETG_BitterBribeGentleman Jim Stacey was displeased that I botched the bribery of Eydis Fire-Eye. But he said he might have done the same himself, given the circumstances.
INFO:NAMETG_BitterBribeSince Eydis Fire-Eye is dead, there is little we can do to bribe her.
INFO:NAMETG_BrotherBragorThieves Guild: Free New-Shoes Bragor
INFO:NAMETG_BrotherBragorSugar-Lips Habasi told me that New-Shoes Bragor was caught by the guards in Pelagiad and is being held in Fort Pelagiad. Habasi heard that Mebestien Ence is secretly smuggling Dwemer materials and that Shadbak gra-Burbug, a guard in Fort Pelagiad, has been taking bribes to overlook the smuggling. I should steal a Dwemer artifact from Mebestien Ence, show it to Shadbak gra-Burbug, and demand that New-Shoes Bragor be released.
INFO:NAMETG_BrotherBragorSugar-Lips Habasi thanked me for getting New-Shoes Bragor released.
INFO:NAMETG_BrotherBragorSugar-Lips Habasi wasn't happy that the person who was to help us free our brother Bragor is dead. He will have to stay in his cell.
INFO:NAMETG_BrotherThiefThieves Guild: Find Brother Nads
INFO:NAMETG_BrotherThiefGentleman Jim Stacey asked me to find out what happened to a fellow thief, Nads Tharen, who was going to deliver a key to us. Nads Tharen used to hang out at the Elven Nations Cornerclub. I must find out what happened to him and bring back the key he was supposed to deliver.
INFO:NAMETG_BrotherThiefGentleman Jim Stacey thanked me for returning Nads Tharen's key.
INFO:NAMETG_BrotherThiefGentleman Jim Stacey thanked me for returning Nads Tharen's key and avenging his murderer, Arvama Rathri.
INFO:NAMETG_CookbookAlchemyThieves Guild: Potion Recipe
INFO:NAMETG_CookbookAlchemyBig Helende told me that a client, Tusamircil, wanted a good recipe for a Dispel potion. The best alchemist in Sadrith Mora is Anis Seloth, and Big Helende thinks I can find this recipe in Anis Seloth's shop.
INFO:NAMETG_CookbookAlchemyBig Helende thanked me for bringing her a recipe for a Dispel potion.
INFO:NAMETG_CookbookAlchemyBig Helende was upset that Tusamircil is dead. She says she will continue to give me jobs for now, though.
INFO:NAMETG_DartsJudgementThieves Guild: The Darts of Judgement
INFO:NAMETG_DartsJudgementAengoth the Jeweler told me that Eindel, a Bosmer archer in the Llethri Manor, has four Darts of Judgement. I can use them myself, or get a good price for them from the Guild.
INFO:NAMETG_DartsJudgementAengoth the Jeweler bought the Darts of Judgement from me.
INFO:NAMETG_DartsJudgementI've decided to keep the Darts of Judgement for my own use. Aengoth has been pleased with my work for him.
INFO:NAMETG_DiamondsThieves Guild: Diamonds for Habasi
INFO:NAMETG_DiamondsSugar-Lips Habasi asked me to bring her a diamond. She believes that Nalcarya of White Haven here in Balmora has diamonds, but any diamond will do.
INFO:NAMETG_DiamondsI delivered a diamond to Sugar-Lips Habasi.
INFO:NAMETG_EbonyStaffThieves Guild: Felen's Ebony Staff
INFO:NAMETG_EbonyStaffBig Helende told me that Felen Maryon in Bal Fell has an enchanted ebony staff she'd like stolen.
INFO:NAMETG_EbonyStaffI returned Felen's Ebony Staff to Big Helende. She gave me 250 gold as my share of the profits, as well as a Ring of Far Reaching as a reward for my efforts.
INFO:NAMETG_EbonyStaffI've decided to keep the ebony staff I stole from Felen Maryon. Big Helende has no problem with this, and gave me a Ring of Far Reaching as a reward for the work I've done for her.
INFO:NAMETG_EbonyStaffI've decided to pass on Big Helende's last job for me.
INFO:NAMETG_EnemyParleyThieves Guild: Speak With Percius
INFO:NAMETG_EnemyParleyGentleman Jim Stacey believes that Percius Mercius of the Ald'ruhn Guild of Fighters may help us. I should speak with him about the other members of the Fighters Guild.
INFO:NAMETG_EnemyParleyGentleman Jim Stacey thanked me for the information I got from Percius Mercius.
INFO:NAMETG_EnemyParleyGentleman Jim Stacey wanted to speak to Percius Mercius about helping the Thieves Guild, but Mercius is dead. We'll have to find other ways.
INFO:NAMETG_GrandmasterRetortThieves Guild: The Grandmaster's Retort
INFO:NAMETG_GrandmasterRetortBig Helende told me that a client wants a Grandmaster's Retort. Big Helende told me that Berwen the Trader in Tel Mora has a Grandmaster's Retort.
INFO:NAMETG_GrandmasterRetortBig Helende thanked me for delivering a Grandmaster's Retort.
INFO:NAMETG_HostageThieves Guild: Hrundi's Lover
INFO:NAMETG_HostageGentleman Jim Stacey asked me to speak with Hrundi in Sadrith Mora. I must convince him to stop persecuting the Thieves Guild. If I cannot convince him directly, I must find Hrundi's Dunmer lover and threaten to kill her if he does not back down.
INFO:NAMETG_HostageGentleman Jim Stacey thanked me for convincing Hrundi to stop persecuting the Thieves Guild.
INFO:NAMETG_HostageStacey has learned that Hrundi is dead. He will be of little help to our cause.
INFO:NAMETG_KillHardHeartThieves Guild: Kill Hard-Heart
INFO:NAMETG_KillHardHeartGentleman Jim Stacey asked me to kill Sjoring Hard-Heart, the Master of the Fighters Guild in Vivec.
INFO:NAMETG_KillHardHeartGentleman Jim Stacey thanked me for killing Sjoring Hard-Heart and gave me the Skeleton Key, a priceless artifact.
INFO:NAMETG_KillIenithThieves Guild: The Brothers Ienith
INFO:NAMETG_KillIenithGentleman Jim Stacey asked me to kill the Camonna Tong's best enforcers, Navil and Ranes Ienith. The Ienith brothers can usually be found on the Dren Plantation just north of Pelagiad.
INFO:NAMETG_KillIenithGentleman Jim Stacey thanked me for killing the Camonna Tong's best enforcers.
INFO:NAMETG_LootAldruhnMGThieves Guild: Loot the Mages Guild
INFO:NAMETG_LootAldruhnMGAengoth the Jeweler told me that he heard the Guild of Mages in Ald'ruhn is empty and that now would be a good time to fetch Anareren's Devil Tanto.
INFO:NAMETG_LootAldruhnMGAengoth thanked me for bringing him Anareren's Devil Tanto.
INFO:NAMETG_ManorKeyThieves Guild: Nerano Manor Key
INFO:NAMETG_ManorKeySugar-Lips Habasi asked me to bring her the key to the top floor of the Nerano Manor here in Balmora. Ondres Nerano certainly has a key, but it may be easier to get the key from one of his servants, such as Sovor Trandel at the Balmora Council Club.
INFO:NAMETG_ManorKeySugar-Lips Habasi thanked me for bringing her the key to Nerano Manor.
INFO:NAMETG_MasterHelmThieves Guild: Redoran Master Helm
INFO:NAMETG_MasterHelmAengoth the Jeweler asked me to bring him a Redoran Master Helm. Many of the Redoran councilors have one, but Aengoth knows of one in Arobar Manor.
INFO:NAMETG_MasterHelmAengoth the Jeweler thanked me for bringing him a Redoran Master Helm.
INFO:NAMETG_MissionReportThieves Guild: The Mission Report
INFO:NAMETG_MissionReportCrazy-Legs Arantamo told me that a client asked us to steal an Ordinator's mission report. The report is in the Hall of Justice.
INFO:NAMETG_MissionReportCrazy-Legs Arantamo thanked me for bringing him the Ordinator's mission report.
INFO:NAMETG_OverduePaymentsThieves Guild: Ra'Zhid's Dwemer Artifacts
INFO:NAMETG_OverduePaymentsSugar-Lips Habasi told me that Ra'Zhid at Fatleg's Drop Off in Hla Oad promised to deliver some Dwemer artifacts to the Thieves Guild. Habasi asked me to bring her a Dwemer tube, Dwemer goblet, and Dwemer bowl.
INFO:NAMETG_OverduePaymentsSugar-Lips Habasi thanked me for bringing her Ra'Zhid's dwemer artifacts.
INFO:NAMETG_RedoranCookbookThieves Guild: Redoran Cookbook
INFO:NAMETG_RedoranCookbookBig Helende told me that Dinara Othrelas of Llethri Manor in Ald'ruhn and Fara of Fara's Hole in the Wall here in Sadrith Mora have an annual cooking contest. Fara wants an edge in this year's contest and has hired us to steal the book "Redoran Cooking Secrets" from Llethri Manor.
INFO:NAMETG_RedoranCookbookBig Helende thanked me for delivering "Redoran Cooking Secrets."
INFO:NAMETG_SadrithMoraDefensesThieves Guild: Wizard For Hire
INFO:NAMETG_SadrithMoraDefensesBig Helende asked me to hire a wizard from the local Mages Guild to guard the Thieves Guild here in Sadrith Mora. The Mages Guild in Sadrith Mora is in Wolverine Hall.
INFO:NAMETG_SadrithMoraDefensesBig Helende thanked me for getting a guard for the Thieves Guild.
INFO:NAMETG_SadrithMoraDefensesSince Arielle Phiencel is dead, the job Big Helende had for me is over.
INFO:NAMETG_SS_ChurchPoliceThieves Guild: Bal Molagmer, The Dwemer Goblet
INFO:NAMETG_SS_ChurchPoliceGentleman Jim Stacey asked me to steal Berel Sala's large Dwemer goblet and donate it to Danso Indules in the name of the Bal Molagmer. Berel Sala is the head of the Ordinators. He and his Dwemer goblet are in the Justice Offices in Vivec. Danso Indules wanders about the city of Vivec healing the sick. I'm likely to find her in the Temple area, near the High Fane.
INFO:NAMETG_SS_ChurchPoliceGentleman Jim Stacey thanked me for stealing Berel Sala's Dwemer goblet and delivering it to Danso Indules.
INFO:NAMETG_SS_EnamorThieves Guild: Bal Molagmer, Enamor
INFO:NAMETG_SS_EnamorGentleman Jim Stacey asked me to return the stolen sword "Enamor" to Salyn Sarethi's personal chest in the Buoyant Armiger barracks in Ghostgate along with a note.
INFO:NAMETG_SS_EnamorGentleman Jim Stacey thanked me for delivering the sword "Enamor" and the note to Salyn Sarethi's chest in Ghostgate.
INFO:NAMETG_SS_Generosity1Thieves Guild: Bal Molagmer, The Hlervu Locket
INFO:NAMETG_SS_Generosity1Gentleman Jim Stacey told me of the Bal Molagmer. How they once carried the light of justice throughout Morrowind, stealing from the unjust, and giving to the poor. He gave me a pair of Bal Molagmer gloves, which I should wear before speaking with him again.
INFO:NAMETG_SS_Generosity1Gentleman Jim Stacey thanked me for returning the Hlervu Locket to Braynas Hlervu.
INFO:NAMETG_SS_Generosity1Gentleman Jim Stacey was upset to hear that Braynas Hlervu was dead, but he believes there is other work the Bal Molagmer must do.
INFO:NAMETG_SS_Generosity2Thieves Guild: Bal Molagmer, Land Deed
INFO:NAMETG_SS_Generosity2Gentleman Jim Stacey asked me to find a forged deed of sale for Indrele Rathryon's land. The deed is in the Library of Vivec. I should deliver the deed to Indrele Rathryon herself in Seyda Neen in the name of the Bal Molagmer.
INFO:NAMETG_SS_Generosity2Gentleman Jim Stacey thanked me for taking the land deed to Indrele Rathryon.
INFO:NAMETG_SS_GreedySlaverThieves Guild: Bal Molagmer, Brallion's Ring
INFO:NAMETG_SS_GreedySlaverGentleman Jim Stacey wishes for me to do something involving a slaver in the name of the Bal Molagmer.
INFO:NAMETG_SS_GreedySlaverGentleman Jim Stacey thanked me for stealing Brallion's ring and delivering it to Ilmeni Dren.
INFO:NAMETG_SS_GreedySlaverStacey was unhappy to learn that Ilmeni Dren is dead, and does not want the Bal Molagmer to be associated with her death.
INFO:NAMETG_SS_GreedySlaverStacey learned that Brallion was dead, and did not want to be associated with his death.
INFO:NAMETG_SS_PlutocratsThieves Guild: Bal Molagmer, Books for Vala
INFO:NAMETG_SS_PlutocratsGentleman Jim Stacey asked me to steal Odral Helvi's exquisite copies of "A Brief History of the Empire" and deliver them to Vala Catraso in the Ald'ruhn Guild of Mages. Odral Helvi is in the Governor's Hall in Caldera.
INFO:NAMETG_SS_PlutocratsGentleman Jim Stacey thanked me for stealing Odral Helvi's "A Brief History of the Empire" and delivering it to Vala Catraso in the Ald'ruhn Guild of Mages.
INFO:NAMETG_SS_YnglingThieves Guild: Bal Molagmer, Yngling's Ledger
INFO:NAMETG_SS_YnglingGentleman Jim Stacey asked me to bring him Yngling Half-Troll's Ledger which is in Yngling Manor in Vivec. This ledger has proof that Yngling Half-Troll is corrupt.
INFO:NAMETG_SS_YnglingGentleman Jim Stacey thanked me for bringing him evidence of Yngling Half-Troll's corruption.
INFO:NAMETG_SS_YnglingI told Stacey that the ledger was destroyed. He doesn't know that I gave it to Half-Troll myself.
INFO:NAMETG_VintageBrandyThieves Guild: The Vintage Brandy
INFO:NAMETG_VintageBrandySugar-Lips tells me that Ralen Hlaalo is dead, but has left behind some vintage brandy.
INFO:NAMETG_VintageBrandyI brought a bottle of vintage brandy to Sugar-Lips Habasi.
INFO:NAMETG_WithershinsThieves Guild: Withershins
INFO:NAMETG_WithershinsAengoth the Jeweler asked me to bring him a copy of the book "Withershins." He thinks Miles Gloriosus in the Maar Gan Tradehouse has a copy.
INFO:NAMETG_WithershinsAengoth the Jeweler thanked me for bringing him a copy of "Withershins."
INFO:NAMETharsten Heart-FangI have heard whispers on the wind of the fate of Heart-Fang. He had been tempted by dark magic and was corrupted by it. I can only hope that our next leader does not suffer the same fate. As for who that leader will be...only time will tell. You would be a good leader, I think, %PCName, but you are not Skaal-born. While you will be remembered with honor, you cannot lead. For now, I will guide the Skaal, until a time when the All-Maker lets it be known who will carry the mantle.
INFO:NAMETharsten Heart-FangI know him all too well. It sounds like the leader of these Skaal was a once-great man who fell to the allure of dark forces.
INFO:NAMETharsten Heart-FangHeart-Fang is missing. This does not bode well for our people.
INFO:NAMETharsten Heart-FangHeart-Fang is the leader of our people. You will find him in the Greathall during most hours. He is the oldest of the Skaal people, and his prowess in battle is legendary. He is quick to anger and quick to judge, so take care with him.
INFO:NAMETharsten Heart-FangI am Heart-Fang.
INFO:NAMETharsten Heart-FangThe tale is told that Heart-Fang was corrupted by the Adversary, that he had used black magic to prolong his life far beyond his allotted time. It is a sad fate for what was once a fine warrior. For now, the Skaal will follow the lead of the wise shamen of the tribe, until such a time as the All-Maker shows us who our new leader should be.
INFO:NAMETharsten Heart-FangHe is missing. We can only hope he returns soon.
INFO:NAMETharsten Heart-FangHe is missing. We can only hope he returns soon.
INFO:NAMETharsten Heart-FangHe is missing. We can only hope he returns soon.
INFO:NAMETharsten Heart-FangHe is missing. We can only hope he returns soon.
INFO:NAMETharsten Heart-FangHeart-Fang is our leader. You'll find him in the Greathall.
INFO:NAMETharsten Heart-FangNever heard of him. Sounds like one of the Nords up north.
INFO:NAMETharsten Heart-FangIsn't he the leader of the Skaal?
INFO:NAMEthat night at seaA few months ago I was ferrying some settlers from Skyrim to Solstheim. I was tired...so tired. I fell asleep at the rudder. The ship drifted into a gale, and by the time I woke, it was too late. I couldn't regain control, and the ship capsized. There were only two survivors -- me, and an old man whose entire family was lost in the wreck. I told the man of my terrible failure, and he used his power as a seer and wizard to punish me. You see, %PCName, I have been cursed with eternal wakefulness.
INFO:NAMEthat night at seaNow that Geilir has lifted my curse, I feel like I can finally put the tragedy behind me. I know what I did, and I'll have to live with it. But life goes on, and I feel I may now be able to find some peace.
INFO:NAMEthe power of the SkaalYou have completed the Ritual of the Gifts!
INFO:NAMEthe power of the SkaalYou are to perform the Ritual of the Gifts.
INFO:NAMEthe power of the SkaalHeart-Fang wishes for you to do this, does he? Then I will assist you. There is a ritual that must be completed. On Solstheim, you will find six Standing Stones, each representing one of the six gifts of the All-Maker. At each of these Stones, a ritual must be completed. Once the Ritual of the Gifts is complete, the Oneness should be restored.
INFO:NAMEthe power of the SkaalThe power is restored. The Oneness of the lands is in balance.
INFO:NAMEthe power of the SkaalYou have completed the Ritual of the Gifts. I am impressed with your efforts, outlander. But there is more to be done. You have shown a certain loyalty to the Skaal, and it surprises me. Tradition dictates that you now hold this, the Mace of Aevar Stonesinger. This is a treasure of the Skaal that I do not relish giving to an outsider. Still, you have earned it. For now. Now it is time to prove your wisdom.
INFO:NAMEthe power of the SkaalWind-Eye has told you of the Ritual of the Gifts, has he not? Go to it.
INFO:NAMEthe power of the SkaalWind-Eye will tell you more.
INFO:NAMEthe power of the SkaalIt is right that you do this, as it is your people who have caused the damage. Speak with Korst Wind-Eye, in the Shaman's Hut. He will give you further instructions.
INFO:NAMEthe UdyrfrykteThe Udyrfrykte? That's a children's tale, meant to scare the wee ones to get them in bed. Don't believe everything you hear.
INFO:NAMEthe UdyrfrykteThe mead hall has been attacked?! You mean to tell me the Udyrfrykte is REAL? I...I never would have believed it....
INFO:NAMEthe UdyrfrykteI bow before you, my chieftain! You have slain the Udyrfrykte and claimed Thirsk as your own. Only the greatest warrior could kill such a ancient beast!
INFO:NAMEthe UdyrfrykteThe Udyrfrykte is a remorseless monster with a taste for human flesh. According to legend, he has been sealed within his lair for centuries. The entrance is on the shore of Lake Fjalding, but it's covered with ice. How could he have escaped? Why now? Wait...the strange fire on the lake. You must have seen it. I do not know what sorcery caused that fell flame, but it must have melted the ice! If this is true, the Udyrfrykte is free to walk to lands. %PCCLass, the beast must be stopped.
INFO:NAMEthe UdyrfrykteYou have done the impossible and slain the ancient beast, %PCClass. The bards will sing of your valor for ages to come!
INFO:NAMEthe UdyrfrykteYou have done the impossible and slain the ancient beast, %PCClass. The bards will sing of your valor for ages to come!
INFO:NAMEthe Udyrfrykte[Bathmar plays his lute and sings] The Udyrfrykte was a monster great, until that beast did meet its fate! At the hands of our chieftain the monster did fall, now its heart rests in this very hall!
INFO:NAMEthe UdyrfrykteIt's a horrible beast! Black, with glowing eyes! May I never face that horror again!
INFO:NAMEthe UdyrfrykteYou...you have slain the Udyrfrykte? By the gods, what an amazing feat!
INFO:NAMEthe UdyrfrykteYou killed that shtinkin' monshter!
INFO:NAMEThirskThirsk is the name of this mead hall. It was built over five hundred years ago by a group of Nords who left the Skaal Village. They were led by Hrothmund the Red, who became Thirsk's first chieftain.
INFO:NAMEThirskThirsk is the finest mead hall you'll ever visit, friend. It lies north of here, to the east of Lake Fjalding. If you reach the Skaal Village, you've gone too far. When you get there, see Ulfrun. She's in charge of the mead, and will gladly sell you a flagon or three.
INFO:NAMEThirsk*burp* Thirshk? You're shtandin' in it, shilly! *burp*
INFO:NAMEThirskNordic place, right? North of here? Inconsequential. You have more important things to worry about.
INFO:NAMEThirskFrom what I understand, it's some sort of place the Nords gather. Northeast of here, I think. But it's my belief that the native cultures here are best left alone. We wouldn't want to stir anything up.
INFO:NAMEThirskThirsk is just to the east of Lake Fjalding. It's a mead hall that was built by a group of Skaal who split from our village hundreds of years ago. They no longer follow our ways, but we've no quarrel with them.
INFO:NAMEThirskI have heard it is a place populated by the Nords native to this island. It lies somewhere to the northeast.
INFO:NAMEThirskOne of those Nord places, isn't it? You won't catch me anywhere near there. I think it's up to the northeast someplace.
INFO:NAMEThirskThirsk is a mead hall. It's just to the east of Lake Fjalding.
INFO:NAMEThirsk, a HistoryI came to Thirsk all the way from Cyrodiil, by way of Vvardenfell. My father once visited Solstheim, you see, and as a boy I was intrigued by his exciting stories of the Nords. I was particularly fascinated with this very mead hall -- its residents and their adventures, things like that. I arrived here over a year ago, and have been living among the Nords ever since. I've been chronicling their lives, and recently collected enough data to complete my history of Thirsk.
INFO:NAMEThirsk, a HistoryI came to Thirsk all the way from Cyrodiil, by way of Vvardenfell. My father once visited Solstheim, you see, and as a boy I was intrigued by his exciting stories of the Nords. I was particularly fascinated with this very mead hall -- its residents and their adventures, things like that. I arrived here over a year ago, and have been living among the Nords ever since. I've been chronicling their lives, and recently collected enough data to complete my history of Thirsk.
INFO:NAMEthree signsThe first tells of Fire From the Eye of Glass. This we have seen on Lake Fjalding, though I had hoped it was the mere magic of the draugr lord. Next, the prophecy tells us of the Tide of Woe. Even now, our shores are lined with the corpses of the horkers, dead for a reason we cannot fathom. Finally, the prophecy tells us of the Bloodmoon, when the young moon itself runs red with the blood of the Hunter's prey. Look to the skies, Blodskaal. The third sign is upon us. Now we wait for the Hunter's Game.
INFO:NAMEthree signsThe first tells of Fire From the Eye of Glass. This we have seen on Lake Fjalding, though I had hoped it was the mere magic of the draugr lord. Next, the prophecy tells us of the Tide of Woe. Even now, our shores are lined with the corpses of the horkers, dead for a reason we cannot fathom. Finally, the prophecy tells us of the Bloodmoon, when the young moon itself runs red with the blood of the Hunter's prey. Look to the skies, Blodskaal. The third sign is upon us. Now we wait for the Hunter's Game.
INFO:NAMEToralfI needed him, and you killed him.
INFO:NAMEToralfYou've killed him, and you've ruined my plans because of it. I'm afraid I have no use further use for yout services.
INFO:NAMEToralfI must say, I didn't expect you to kill him.
INFO:NAMEToralfHe and his companions should be arriving tonight. Head east along the coast; they're landing just to the east of the river's mouth.
INFO:NAMETotem of Claw and FangWe were finally able to reclaim the Totem, though it cost us many warriors.
INFO:NAMETotem of Claw and FangThe Totem has been returned, thanks to your efforts.
INFO:NAMETotem of Claw and FangYou have found the Totem! This is good news. Please, take this as a token of my thanks. I hope that your efforts have not left you too drained, as there is still much to be done. For your efforts, I will share with you some knowledge. The Skaal have the ability to summon wolves to fight by our sides. You, too, now possess this ability. The Ristaag must now be performed.
INFO:NAMETotem of Claw and FangYou say you have found the Totem, but you do not have it? This does us little good, %PCName. We need the Totem of Claw and Fang.
INFO:NAMETotem of Claw and FangYou have not yet found it? Please, the Ristaag must be performed as soon as we can.
INFO:NAMETotem of Claw and FangIt is a powerful artifact, very sacred to the Skaal people. It is used to call to us powerful beasts that are used in the Ristaag. It was stolen many years ago, and we of the Skaal were foolish enough to believe it would not again be needed. I have learned that it may be found in the Tombs of Skaalara, to the east and a bit south of here. Please, return the Totem.
INFO:NAMETown_AldruhnI returned the ebony ring and the glass ring to Daynes Redothril, and he paid me 50 gold. He had heard that Ienas Sarandas had been found dead, and he suspected me, though he had no proof. He did not seem at all pleased with the way I had handled the affair.
INFO:NAMETown_Ald_BeveneBevene Releth and Ienas Sarandus
INFO:NAMETown_Ald_BeveneBevene Releth the clothier made a firejade amulet and delivered it to a customer named Ienas Sarandas, but Sarandas has not made the promised final payment. Bevene Releth has offered to pay me 25 gold if I will either retrieve the unpaid for amulet, or will collect the final 50 gold from Sarandas.
INFO:NAMETown_Ald_BeveneI returned the firejade amulet to Bevene Releth, and she paid me 25 gold. She seemed very pleased with the way I had handled the affair.
INFO:NAMETown_Ald_BeveneI returned the firejade amulet to Bevene Releth, and she paid me 25 gold.
INFO:NAMETown_Ald_BeveneI returned the firejade amulet to Bevene Releth, and she paid me 25 gold. She had heard that Ienas Sarandas had been found dead, and she suspected me, though she had no proof. She did not seem at all pleased with the way I had handled the affair.
INFO:NAMETown_Ald_BivaleBivale Teneran and Ienas Sarandus
INFO:NAMETown_Ald_BivaleThe clothier Bivale Teneran made a brocade shirt and silk pants for Ienas Sarandus, but Ienas Sarandus has not made the final payment on time. Bivale Teneran has offered to pay me 50 gold if I will find Ienas Sarandus, get the 360 drakes he owes Bivale Teneran, or get the shirt and pants and bring them back to Bivale Teneran.
INFO:NAMETown_Ald_BivaleI returned the brocade shirt and silk pants to Bivale Teneran, and she paid me 50 gold. She seemed very pleased with the way I had handled the affair.
INFO:NAMETown_Ald_BivaleI returned the brocade shirt and silk pants to Bivale Teneran, and she paid me 50 gold.
INFO:NAMETown_Ald_BivaleI returned the brocade shirt and silk pants to Bivale Teneran, and she paid me 50 gold. She had heard that Ienas Sarandas had been found dead, and she suspected me, though she had no proof. She did not seem at all pleased with the way I had handled the affair.
INFO:NAMETown_Ald_DaynesDaynes Redothril and Ienas Sarandus
INFO:NAMETown_Ald_DaynesDaynes Redothril the pawnbroker sold two fine matched rings, one with an raw ebony stone, the other with a raw glass stone, to a customer named Ienas Sarandas. But Sarandas has failed to pay the remaining 150 gold owed. If I can find Sarandas, and either get the ebony ring and the glass ring and return them to Redothril, or get the 150 gold Sarandas owes Redothril, the pawnbroker will pay me 50 gold.
INFO:NAMETown_Ald_DaynesI returned the ebony ring and the glass ring to Daynes Redothril, and he paid me 50 gold. He seemed very pleased with the way I had handled the affair.
INFO:NAMETown_Ald_DaynesI returned the ebony ring and the glass ring to Daynes Redothril, and he paid me 50 gold.
INFO:NAMETown_Ald_DaynesI returned the ebony ring and the glass ring to Daynes Redothril, and he paid me 50 gold. He had heard that Ienas Sarandas had been found dead, and he suspected me, though he had no proof. He did not seem at all pleased with the way I had handled the affair.
INFO:NAMETown_Ald_LlethriLlether Vari and Ienas Sarandus
INFO:NAMETown_Ald_LlethriThe enchanter Llether Vari offered to pay me 50 gold if I will find a customer named Ienas Sarandus, and either collect a payment of 120 gold, or retrieve designer shoes from Ienas Sarandus and return them to Llether Vari.
INFO:NAMETown_Ald_LlethriI returned the designer shoes to Llether Vari, and he paid me 50 gold. He seemed very pleased with the way I had handled the affair.
INFO:NAMETown_Ald_LlethriI returned the designer shoes to Llether Vari, and he paid me 50 gold.
INFO:NAMETown_Ald_LlethriI returned the designer shoes to Llether Vari, and he paid me 50 gold. He had heard that Ienas Sarandas had been found dead, and he suspected me, though he had no proof. He did not seem at all pleased with the way I had handled the affair.
INFO:NAMETown_Ald_TirasTiras Sadus and Ienas Sarandus
INFO:NAMETown_Ald_TirasThe trader Tiras Sadus sold an Ashlander hand-crafted racer suede belt to a customer, but the customer has failed to make his final payment on time. If I can find Ienas Sarandas and retrieve the belt for the trader, or if I can get the 50 septims owed to the trader, Tiras Sadus will pay me 25 gold.
INFO:NAMETown_Ald_TirasI returned the racer suede belt to Tiras Sadus, and he paid me 25 drakes. He seemed very pleased with the way I had handled the affair.
INFO:NAMETown_Ald_TirasI returned the racer suede belt to Tiras Sadus, and he paid me 25 drakes.
INFO:NAMETown_Ald_TirasI returned the racer suede belt to Tiras Sadus, and he paid me 25 drakes. He had heard that Ienas Sarandas had been found dead, and he suspected me, though he had no proof. He did not seem at all pleased with the way I had handled the affair.
INFO:NAMEtown_balmoraLarrius Varro Tells a Little Story
INFO:NAMEtown_balmoraLarrius Varro says that everything has been taken care of. I assume he is referring to the deaths of Vadusa Sathryon, Marasa Aren, Medrale Thirith, Sovor Trandrel, and Thanelen Velas of the Camonna Tong. He then gave me a ring he called the 'nice present from the Emperor.' He also gave me a book in recognition of my exceptional discretion.
INFO:NAMEtown_balmoraLarrius Varro says that everything has been taken care of. I assume he is referring to the deaths of Vadusa Sathryon, Marasa Aren, Medrale Thirith, Sovor Trandrel, and Thanelen Velas of the Camonna Tong. He then gave me a ring he called the 'nice present from the Emperor.'
INFO:NAMEtown_SadrithGateway Ghost
INFO:NAMEtown_SadrithI told Angaredhel that the hauntings would stop, because I determined that Uleni Heleran was the source of the hauntings, and I 'took care of her'. He didn't want to know the details. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Thief Ring.
INFO:NAMEtown_SadrithI told Angaredhel that the hauntings would stop, because I determined that Uleni Heleran was the source of the hauntings, and I 'took care of her'. He didn't want to know the details. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Thief Ring.
INFO:NAMEtown_SadrithI told Angaredhel that the hauntings would stop, because I determined that Uleni Heleran was the source of the hauntings, and I 'took care of her'. He didn't want to know the details. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Thief Ring.
INFO:NAMEtown_SadrithI told Angaredhel that the hauntings would stop, and gave him the note from Uleni Heleran. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Thief Ring.
INFO:NAMEtown_SadrithI told Angaredhel that the hauntings would stop, and gave him the note from Uleni Heleran. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Mage Ring.
INFO:NAMEtown_SadrithI told Angaredhel that the hauntings would stop, and gave him the note from Uleni Heleran. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Fighter Ring.
INFO:NAMEtown_SadrithI told Angaredhel that the hauntings would stop, and revealed Uleni's name, but I didn't give him her message. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Thief Ring.
INFO:NAMEtown_SadrithI told Angaredhel that the hauntings would stop, and revealed Uleni's name, but I didn't give him her message. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Mage Ring.
INFO:NAMEtown_SadrithI told Angaredhel that the hauntings would stop, and revealed Uleni's name, but I didn't give him her message. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Fighter Ring.
INFO:NAMEtown_SadrithI told Angaredhel that the hauntings would stop, but I didn't give him the note from Uleni Heleran, or reveal Uleni's name. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Thief Ring.
INFO:NAMEtown_SadrithI told Angaredhel that the hauntings would stop, but I didn't give him the note from Uleni Heleran, or reveal Uleni's name. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Mage Ring.
INFO:NAMEtown_SadrithI told Angaredhel that the hauntings would stop, but I didn't give him the note from Uleni Heleran, or reveal Uleni's name. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Fighter Ring.
INFO:NAMEtown_sadrith_expertGateway Ghost
INFO:NAMEtown_sadrith_expertI'm told that Master Neloth of Tel Naga is a powerful wizard, though Conjuration is not his specialty. Uleni Heleran at the Mages Guild, however, teaches Conjuration.
INFO:NAMEtown_Tel_VosTrade Mission to the Zainab
INFO:NAMEtown_Tel_VosI reported to Turedus Talanian that Cure Common Disease and Cure Blight Disease potions would be valuable trade goods for the Zainab Ashlanders. He paid me 100 drakes for my service. He said he'd tell Master Aryon how I'd handled the matter, and thought that he would be pleased.
INFO:NAMEtown_Tel_Vos_ashurTrade Mission to the Zainab
INFO:NAMEtown_Tel_Vos_ashurThe Zainab Ashlander trader Ashur-Dan said he could not think of any trade goods that the Zainab need.
INFO:NAMEtown_Tel_Vos_heTrade Mission to the Zainab
INFO:NAMEtown_Tel_Vos_heWhen I asked an Ashlander what trade goods the Zainab need, he said that the Zainab do not need the big buildings, furniture, fancy clothes and weapons of the settled peoples.
INFO:NAMEtown_Tel_Vos_sheTrade Mission to the Zainab
INFO:NAMEtown_Tel_Vos_sheWhen I asked an Ashlander what trade goods the Zainab need, she mentioned one thing. Though the tribe's wise women were good healers, they could not make the bottled magics that cure common disease and blight disease, so the trader and all the Zainab were often in short supply of these things. Now I can report back to Turedus Talanian, and tell him that Cure Common Disease and Cure Blight Disease potions would be valuable trade goods.
INFO:NAMEtown_Tel_Vos_wiseTrade Mission to the Zainab
INFO:NAMEtown_Tel_Vos_wiseThe Zainab Ashlander wise woman Sonummu Zabamat said that the tribe needs more Cure Common Disease and Cure Blight Disease potions. The tribe's men travel long distances, hunting and herding, and when they catch diseases, they can't return to camp to be cured by the wise woman, but if they carry potions, the can cure themselves. Now I can report back to Turedus Talanian, and tell him that Cure Common Disease and Cure Blight Disease potions would be valuable trade goods.
INFO:NAMEtown_VivecMysterious Killings in Vivec
INFO:NAMEtown_VivecI reported to Elam Andas, and he said the Dunmer woman I killed in the Foreign Quarter Underworks matched the description of the killer he wanted executed. As a reward, he offered me a choice between an Indoril helm and cuirass or a Belt of the Armor of God. I accepted the Belt of the Armor of God.
INFO:NAMEtown_VivecI reported to Elam Andas, and he said the Dunmer woman I killed in the Foreign Quarter Underworks matched the description of the killer he wanted executed. As a reward, he offered me a choice between an Indoril helm and cuirass or a Belt of the Armor of God. I accepted the Indoril helm and cuirass. I am not supposed to wear it in Vivec City, to avoid being mistaken for an Ordinator.
INFO:NAMEtravel togetherI better stay here.
INFO:NAMEtravel togetherNot a bright choice, if you ask me.
INFO:NAMEtravel togetherGood plan.
INFO:NAMEtravel togetherYou want that we keep going together? Probably a good idea.
INFO:NAMEtravel togetherIt is best if I remain here.
INFO:NAMEtravel togetherIf you insist.
INFO:NAMEtravel togetherExcellent.
INFO:NAMEtravel togetherWe should continue to travel together, should we not?
INFO:NAMEtravel togetherHabasi hears you broke our agreement. Habasi does not want to speak with you now.
INFO:NAMEtravel togetherWe should resume our travels?
INFO:NAMEtravel togetherI am already safe and sound here at the shrine, %PCClass, but thank you for your concern.
INFO:NAMEtravel togetherLet's go, %PCName! You lead on, and I'll follow you back to the Imperial Cult Shrine at Fort Frostmoth!
INFO:NAMEtravel togetherAll right, %PCName. I'll wait right here.
INFO:NAMEtravel togetherDo you want me to wait here, %PCName?
INFO:NAMEtravel togetherWill you escort me back to the Imperial Cult Shrine at Fort Frostmoth?
INFO:NAMETT_AldDaedrothTemple: Sheogorath of the House of Troubles
INFO:NAMETT_AldDaedrothTholer Saryoni told me that the Fourth Corner of the House of Troubles is Sheogorath. I must renew a pact with Sheogorath by finding a glove called the "Gambolpuddy" and donating it to Sheogorath's statue in Ald Daedroth. This shrine is on an island between Vvardenfell and Azura's Coast.
INFO:NAMETT_AldDaedrothI made the Pilgrimage to Ald Daedroth and read a passage from the Four Corners of the House of Troubles. The pact with Sheogorath has been renewed.
INFO:NAMETT_AldSothaTemple: Mehrunes Dagon of the House of Troubles
INFO:NAMETT_AldSothaTholer Saryoni told me that the Second Corner of the House of Troubles is Mehrunes Dagon. I must find the statue of Mehrunes Dagon in Ald Sotha and read from Vivec's "Four Corners."
INFO:NAMETT_AldSothaI made the Pilgrimage to Ald Sotha and read a passage from the Four Corners of the House of Troubles.
INFO:NAMETT_AssarnibibiTemple: Ebony Mail
INFO:NAMETT_AssarnibibiArchcanon Tholer Saryoni asked me to bring him the Ebony Mail. The Ebony Mail can be found in Mount Assarnibibi where Molag Bal oversaw the 99 lovers of Boethiah that gave birth to Almalexia. Mount Assarnibibi is north of Molag Mar.
INFO:NAMETT_AssarnibibiI received the Ebony Mail from the shrine at Assarnibibi.
INFO:NAMETT_AssarnibibiSaryoni thanked me for bringing him the Ebony Mail, but said that I should keep it and do good deeds. I am the new Archcanon of the Temple.
INFO:NAMETT_BalUrTemple: Molag Bal of the House of Troubles
INFO:NAMETT_BalUrTholer Saryoni told me that the Third Corner of the House of Troubles is Molag Bal. I must find the statue of Molag Bal in Bal Ur and recite Vivec's "Four Corners." Bal Ur is north of Suran, but I will need to levitate over the mountains to get there easily.
INFO:NAMETT_BalUrI made the Pilgrimage to Bal Ur and read a passage from the Four Corners of the House of Troubles.
INFO:NAMETT_CompassionTemple: Compassion
INFO:NAMETT_CompassionTuls Valen wants me to reenact Vivec's compassionate healing of a foe. I must either learn the Rilm's Gift spell or use the potion he gave me to cure the Orc Bulfim gra-Shugharz of Ash-Chancre. Bulfim gra-Shugarz is in Maelkashishi. I can get there by heading east from Ald Velothi until I reach the mountains, then following the mountains south.
INFO:NAMETT_CompassionTuls Valen thanked me for curing Bulfim gra-Shugharz.
INFO:NAMETT_CompassionI told Tuls Valen that Bulfim gra-Shugharz was dead.
INFO:NAMETT_CuringTouchTemple: Cure Lette
INFO:NAMETT_CuringTouchTharer Rotheloth asked me to cure a villager named Lette in Tel Mora. She has swamp fever and there is no Temple in Tel Mora where she can go for healing.
INFO:NAMETT_CuringTouchTharer Rotheloth thanked me for curing Lette.
INFO:NAMETT_CuringTouchI told Tharer Rotheloth that Lette of Tel Mora was dead.
INFO:NAMETT_DagonFelTemple: Malacath of the House of Troubles
INFO:NAMETT_DagonFelI heard that Archcanon Tholer Saryoni wishes to speak with me. I have been given a key to his quarters.
INFO:NAMETT_DagonFelI made the Pilgrimage to Dagon Fel and read a passage from the Four Corners of the House of Troubles.
INFO:NAMETT_DiseaseCarrierTemple: Disease Carrier
INFO:NAMETT_DiseaseCarrierEndryn Llethan asked me to speak with the holy pilgrim Tanusea Veloth. She has Corprus disease and may spread it to others here in Vivec, but she is blessed by Almalexia and does not suffer from the disease. I must find her and convince her to go to the Corprusarium.
INFO:NAMETT_DiseaseCarrierEndryn Llethan thanked me for convincing Tanusea Veloth to go to the Corprusarium.
INFO:NAMETT_DiseaseCarrierEndryn Llethan thanked me for killing Tanusea Veloth and preventing the spread of the Divine Disease.
INFO:NAMETT_FalseIncarnateTemple: False Incarnate
INFO:NAMETT_FalseIncarnateTuls Valen asked me to speak with Elvil Vidron in Suran. Elvil Vidron has proclaimed himself to be the Incarnate. I must either persuade him to give up the notion that he is the Incarnate or kill him.
INFO:NAMETT_FalseIncarnateTuls Valen thanked me for stopping the false incarnate.
INFO:NAMETT_FelmsCleaverTemple: Cleaver of St. Felms
INFO:NAMETT_FelmsCleaverAnother sacred relic has been lost. Uvoo Llaren wants me to find the Cleaver of St. Felms. This cleaver is believed to be in the Ash Vampire Citadel of Tureynulal, which is on Red Mountain.
INFO:NAMETT_FelmsCleaverUvoo Llaren thanked me for returning the Cleaver of St. Felms the Bold.
INFO:NAMETT_FelmsCleaverThe Cleaver of St. Felms the Bold has been entrusted to my care.
INFO:NAMETT_FieldsKummuTemple: Grace of Humility
INFO:NAMETT_FieldsKummuI made the Pilgrimage to the Fields of Kummu and read the Grace of Humility.
INFO:NAMETT_GalomDeusTemple: Slay Raxle Berne
INFO:NAMETT_GalomDeusTharer Rotheloth gave me the equipment of a vampire hunter. I must find the vampire Raxle Berne and slay him in the name of the Tribunal. Galom Daeus is southwest of Uvirith's Grave, which is west of Tel Fyr. I should go south from Uvirith's grave until I reach a river of lava, then follow that river to the west until I reach Galom Daeus.
INFO:NAMETT_GalomDeusTharer Rotheloth thanked me for slaying the vampire Raxle Berne in the name of the Tribunal.
INFO:NAMETT_GhostgateTemple: Grace of Pride
INFO:NAMETT_GhostgateI made the Pilgrimage to Ghostgate and read the Grace of Pride.
INFO:NAMETT_HairShirtTemple: Hair Shirt of St. Aralor
INFO:NAMETT_HairShirtThe Ordinator Feril Salmyn was lost while searching for Lost Kogoruhn. Uvoo Llaren asked me to find him if he is alive. If he is dead, I should return the Hair Shirt of St. Aralor, a sacred relic.
INFO:NAMETT_HairShirtUvoo Llaren thanked me for returning the Hair Shirt of St. Aralor.
INFO:NAMETT_HairShirtThe Hair Shirt of St. Aralor the Penitent has been entrusted to my care.
INFO:NAMETT_HassourTemple: Dark Cult in Hassour
INFO:NAMETT_HassourTuls Valen asked me to investigate a dark cult in Hassour. To get there I should head east from Balmora, past Fort Moonmoth and into the Foyada Mamaea. I should follow the foyada all the way south.
INFO:NAMETT_HassourTuls Valen thanked me for being the instrument of the Temple's justice in Hassour.
INFO:NAMETT_LlothisCrosierTemple: Crosier of St. Llothis the Pious
INFO:NAMETT_LlothisCrosierThere is one more relic that has been lost. Uvoo Llaren asked me to find the Crosier of St. Llothis the Pious. The Crosier was wielded in righteous battle against the minions of Dagoth Ur by the late Captain of the Buoyant Armigers, Voruse Bethrimo. It was lost on Red Mountain near the foul lair of Dagoth Ur himself and may be in his hands even now.
INFO:NAMETT_LlothisCrosierUvoo Llaren thanked me for returning the Crosier of St. Llothis the Pious.
INFO:NAMETT_LlothisCrosierThe Crosier of St. Llothis the Pious has been entrusted to my care.
INFO:NAMETT_MaarGanTemple: Pilgrimage to Maar Gan
INFO:NAMETT_MaarGanTuls Valen wants me to make the Pilgrimage to Maar Gan. I should go to the temple shrine in Maar Gan and read the plaque describing Vivec's taunting of Mehrunes Dagon.
INFO:NAMETT_MaarGanTuls Valen praised my handling of the Dremora Anhaedra.
INFO:NAMETT_MaarGanTuls Valen has no more duties for me. He said I should seek Uvoo Llaren in Ghostgate or Endryn Llethan in Vivec.
INFO:NAMETT_MaskVivecTemple: Grace of Justice
INFO:NAMETT_MaskVivecI made the Pilgrimage to the Mask of Vivec and read the Grace of Justice.
INFO:NAMETT_MawiaTemple: Necromancer in Mawia
INFO:NAMETT_MawiaTharer Rotheloth asked me to bring the Necromancer Delvam Andarys to justice. He is hiding in Mawia. From Molag Mar, I should follow the river to the east as it heads south, then turn east and follow the coast. Mawia is on a small island just south of the coast.
INFO:NAMETT_MawiaTharer Rotheloth thanked me for bringing the Necromancer Delvam Andarys to justice.
INFO:NAMETT_MinistryHeathenTemple: Cure the Outcast Outlander
INFO:NAMETT_MinistryHeathenUvoo Llaren asked me to cure Assantus Hansar in an outcast Ashlander camp south of Ghostgate. I should be prepared to calm him, as outcast Ashlanders can be aggressive even when they are ill.
INFO:NAMETT_MinistryHeathenUvoo Llaren thanked me for curing Assantus Hansar.
INFO:NAMETT_MinistryHeathenI told Uvoo Llaren than Assantus Hansar was dead.
INFO:NAMETT_MountKandTemple: Pilgrimage to Mount Kand
INFO:NAMETT_MountKandTharer Rotheloth asked me to make the Pilgrimage to Mount Kand.
INFO:NAMETT_MountKandI received Vivec's blessings from the shrine at Mount Kand.
INFO:NAMETT_MountKandTharer Rotheloth thanked me for making the pilgrimage to Mount Kand.
INFO:NAMETT_PalaceVivecTemple: Grace of Generosity
INFO:NAMETT_PalaceVivecI made the Pilgrimage to the Palace of Vivec and read the Grace of Generosity.
INFO:NAMETT_PilgrimsPathTemple: Pilgrimages of the Seven Graces
INFO:NAMETT_PilgrimsPathI have read "The Pilgrim's Path" and marked the location of each shrine on my map.
INFO:NAMETT_PuzzleCanalTemple: Grace of Courtesy
INFO:NAMETT_PuzzleCanalI spoke with Krazzt and gave him a longsword. I should read the inscription on the shrine to complete the Pilgrimage.
INFO:NAMETT_PuzzleCanalI made the Pilgrimage to the Puzzle Canal and read the Grace of Courtesy.
INFO:NAMETT_RilmsShoesTemple: Shoes of St. Rilms
INFO:NAMETT_RilmsShoesEndryn Llethan asked me to find the Shoes of St. Rilms and return them to the Temple. A priest recently dreamt that the shoes were in the depths of Ald Sotha northeast of Vivec.
INFO:NAMETT_RilmsShoesEndryn Llethan thanked me for returning the sacred Shoes of St. Rilms.
INFO:NAMETT_RilmsShoesThe Shoes of St. Rilms have been entrusted to my care.
INFO:NAMETT_RuddyManTemple: Grace of Valor
INFO:NAMETT_RuddyManI made the Ruddy Man Pilgrimage and read the Grace of Valor.
INFO:NAMETT_SanctusShrineTemple: Silent Pilgrimage
INFO:NAMETT_SanctusShrineEndryn Llethan wants me to make the Pilgrimage to the Sanctus Shrine in Dagon Fel. I must travel there on foot without speaking to anyone. As the waters of Dagon Fel can be dangerous, Endryn Llethan suggested that I purchase some potions of levitation.
INFO:NAMETT_SanctusShrineEndryn Llethan praised me for making the Pilgrimage to the Sanctus Shrine in Dagon Fel.
INFO:NAMETT_SanctusShrineEndryn Llethan was disappointed that I failed my silent Pilgrimage to the Sanctus Shrine in Dagon Fel.
INFO:NAMETT_SevenGracesTemple: Pilgrimages of the Seven Graces
INFO:NAMETT_SevenGraces%Name gave me a copy of "The Pilgrim's Path" and asked me to make the Pilgrimages of the Seven Graces.
INFO:NAMETT_SevenGracesI have completed the Pilgrimages of the Seven Graces.
INFO:NAMETT_StAralorTemple: Foul Cult Beneath St. Delyn Canton
INFO:NAMETT_StAralorEndryn Llethan asked me to cleanse the foul Daedra worshippers from beneath the St. Delyn Canton here in Vivec. I must kill the leader of the cult, Bjadmund.
INFO:NAMETT_StAralorEndryn Llethan thanked me for cleansing St. Delyn Canton.
INFO:NAMETT_StopMoonTemple: Grace of Daring
INFO:NAMETT_StopMoonI made the Pilgrimage to Stop the Moon and read the Grace of Daring.
INFO:NAMETT_SupplyMonkTemple: Food and Drink for the Hermit
INFO:NAMETT_SupplyMonkUvoo Llaren asked me to deliver food and drink to the hermit Sendas Sathis. He lives in the wilderness of Shuran Island between Sheogorad and Vvardenfell. The island is west of the stronghold of Rotheran.
INFO:NAMETT_SupplyMonkUvoo Llaren thanked me for bringing food and drink to Sendas Sathis.
INFO:NAMETT_SupplyMonkI told Uvoo Llaren than Sendas Sathis was dead.
INFO:NAMETusked BristlebackThe Tusked Bristleback is a mystery to us. It is a natural being, created by the All-Maker, but it is a cruel and vicious animal. The Rieklings use them as mounts, and have bred the creatures to be even more warlike and dangerous.
INFO:NAMETusked BristlebackIt's a large boar-like creature. I have heard they can be fairly vicious. Some say that the Rieklings of this island have tamed them and use them as mounts.
INFO:NAMETusked BristlebackThe Tusked Bristleback is a type of boar native to Solstheim. There are lots of them around, and they're sometimes hunted for their meat. The Bristlebacks can be vicious, too. That's why the Rieklings use them as mounts.
INFO:NAMEUncle SweetshareHe he he he he! Mad? Mad, you call me? Oh no, %PCName...it is you who are mad! For how can anyone who doesn't recognize true happiness ever be considered sane? Oh why oh why can't you people just be happy? Well, let's get to it then! He he he, ha ha!
INFO:NAMEUncle SweetshareGive you my helm? Stop sharing...stop sharing my sugar? He...heh...ho...hmmm.... Distressing...most distressing.... But you WILL let me live? I do so love to live, %PCName! All right, then. We have a deal! Here's my white helm, and you have my promise I will not spread any more cheer! I will keep my candy all to myself! That won't be so bad, will it? He he he he! Ha ha ha!
INFO:NAMEUncle SweetshareThat's me, you see! Uncle Sweetshare! Just like in the children's rhyme! When I found that old song the lyrics moved me like nothing else in my life! I knew at that moment who I truly was, and what I was meant to do! So I had this workshop built! I make treats here, you see! Delicious treats with the special sugar! Moon sugar! He he, ha ha! Then I spread my cheer throughout the land! But it's all a secret! Shhhhhhhh....
INFO:NAMEUncle SweetshareWhy that's me, %PCName! At least...it used to be me. I don't feel much like Uncle Sweetshare anymore, to tell you the truth! Not without my white helm! But that's just fine! Ha ha ha ha! Because I still have my scrumptious treats, with all the sugar I can eat! He he he he he!
INFO:NAMEUryn MarenHe's a thief, and clearly a liar as well. Oh, don't you worry. I'll take care of this personally. But I assure you, I had nothing to do with it.
INFO:NAMEUryn MarenGood work helping him, %PCRank.
INFO:NAMEUryn MarenPulled it off, did you? Well done. There's hope for you yet, %PCRank. Take this for now, and soon we'll discuss your next assignment.
INFO:NAMEUryn MarenYou'll need to distract the guard so that he can sneak into the storeroom.
INFO:NAMEUryn MarenYou've got the ore? Good. But the damage has been done; Falco has placed a guard in front of the storeroom in the mine. With that guard there, Uryn will be hard pressed to sneak in and steal more of the ore. That's why you're going to distract the guard. Go find Uryn in the mine and talk to him.
INFO:NAMEUryn MarenYou say you've emptied the chest, but I don't see any ore. Bring it to me, and then we'll discuss the next step.
INFO:NAMEUryn MarenGet the ore out of that chest in his house, %PCRank. I need him clear of suspicion, so he can continue his work.
INFO:NAMEUryn MarenUryn's been stealing ore since mining began, but Falco has begun to notice the discrepancy. Thus far, he's been keeping the ore stashed in a chest in his house. I believe Falco knows about this chest, and so I need you to make sure there's no ore in it. Find it, remove the ore, and bring it to me. Here - you'll need this key to get into his house. Make it quick, %PCRank.
INFO:NAMEUryn MarenWho? I'm afraid I'm not familiar with him.
INFO:NAMEUryn MarenYou were seen, and that ruins everything. Now that he's on to you, there's no chance of catching him again.
INFO:NAMEUryn MarenThere's nothing more to be done about him, %PCName.
INFO:NAMEUryn MarenHe was found dead shortly after being locked up. Of course I have no proof that he was murdered, and there are no witnesses. I'm sure Carnius had something to do with it, but if I can't prove it, I don't dare accuse him of it. At least the thieving problems should stop, for now. You've done good work, %PCName. Thank you.
INFO:NAMEUryn MarenHas Carnius had anything to say about Uryn's explanation?
INFO:NAMEUryn MarenJust as I suspected. I didn't want to say anything at the time, but I was relatively sure that Carnius was involved. Well, now that we have a witness, perhaps it's time that we bring this matter to the attention of the investors... I'll see to it that Uryn is sequestered in one of the colony's store rooms for now. Go see what Carnius has to say for himself, won't you?
INFO:NAMEUryn MarenYou found him where? Well, why haven't you confronted him about it??
INFO:NAMEUryn MarenFollow him, %PCName. My guess is that now that he thinks he's safe, he'll probably do something to implicate himself.
INFO:NAMEUryn MarenWhat? My information was very reliable... it may be that he was tipped off by someone. I don't claim to have a monopoly on spying here at Raven Rock. Well, if we don't have any evidence, then we'll just have to catch him red-handed. He should be in the mine; follow him and see if he does anything suspicious. Take care not to be seen by anyone, as they could alert him to your presence.
INFO:NAMEUryn MarenYou have the key, %PCName. Go find that chest, and the proof we need.
INFO:NAMEUryn MarenI won't reveal where the information came from, but I can tell you that I believe he's hiding the ore in a chest in his house until he can off-load it to someone else. I want you to find that chest, and get the ore from it. You'll need this key to get into his house.
INFO:NAMEUryn MarenThat's me.
INFO:NAMEValbrandr draugrHe's dead by my hand, finally. Thanks again for the assistance, %PCName.
INFO:NAMEValbrandr draugrGood! With your help I'll make short work of the draugr! Lead on, %PCName. I'll follow, and when we encounter the beast you distract it while I attack. Please, do not attack the draugr! I alone must attack and kill it. At least then, well...I may retain a shred of my honor, and will at least feel like I earned my place among my people, even if I did get a little help.
INFO:NAMEValbrandr draugrYou're right, I know. I just fear that if I confront the creature again, it may be my end. So be it. Farewell, %PCName.
INFO:NAMEValbrandr draugrAye, it's the draugr that resides here in Valbrandr Barrow. I'm supposed to kill it, you see. Single-handedly. Killing a draugr is a task every Skaal lad must complete before becoming a man. Only...I can't kill it. I've tried. It nearly slit my throat! But I can't return to my village until it's dead. Say...maybe you could help! You could go with me, serve as a distraction!
INFO:NAMEValbrandr draugrAye, it's the draugr that resides here in Valbrandr Barrow. A foul, undead beast!
INFO:NAMEvampire hunterYou've gotten rid of him, and in full view of the local populace? Well done, little abomination! For your efforts, take this. It is an amulet that will allow you to return to Ashmelech when in need. It is possible I will have future rewards for you, should you be able to rid this world of a large number of the Berne and Quarra clan. Now leave me.
INFO:NAMEvampire hunterI have no more to say on this topic, new blood. Begone.
INFO:NAMEvampire hunterYou show some degree of bravery, but you are young. And stupid. No matter. Find this one who kills our kind. Bring him to justice in the light of day, and let all who see know that they can suffer the same fate.
INFO:NAMEvampire hunterYes, he came nosing about our lair some weeks ago. Some of my spies have tracked him to the city of Ald'ruhn. It is not enough for you to kill him, though. I want him killed in broad daylight, with plenty of folk there to see his death. Let it serve as an example for all who would dare intrude in Ashmelech.
INFO:NAMEvampire hunterYes, he goes by the name Ano Vando, and he has been seen around here lately. Do not approach him, young vampire. It will be your end.
INFO:NAMEVA_RimintilMurder Rimintil
INFO:NAMEVA_RimintilRaven Omayn has asked me to kill Rimintil for Mistress Dratha. Rimintil can be found in the Central Tower in Tel Vos.
INFO:NAMEVA_RimintilI have killed Rimintil, and Raven Omayn tells me Mistress Dratha is pleased. She has rewarded me with a Flamemirror Robe.
INFO:NAMEVA_ShashevShashev's Key
INFO:NAMEVA_ShashevSirilonwe has asked me to kill a rival for her, as she doesn't want to get her hands dirty. His name is Shashev, and he is staying at the Ald Skar Inn in Ald'ruhn.
INFO:NAMEVA_ShashevI have returned to Sirilonwe with Shashev's key.
INFO:NAMEVA_VampAmuletThe Quarra Amulet
INFO:NAMEVA_VampAmuletVolrina Quarra has offered me the chance to perform another service for her. She needs to make a large number of magical amulets for her clan, and has need of raw materials to do so.
INFO:NAMEVA_VampAmuletI have decided not to try and find the materials needed by Volrina Quarra.
INFO:NAMEVA_VampAmuletI have returned to Volrina Quarra with the ingredients she asked for. She apparently was using them to create powerful amulets for her clan. This is not her first attempt at such an enchantment. She has given me as a reward an amulet (one of her failed attempts) that will allow me to return to Druscashti at will. She has also told me that I may earn further reward by killing vampires of other clans.
INFO:NAMEVA_VampAmuletBecause I have killed a great number of vampires of the Aundae and the Berne Clans, Volrina Quarra has rewarded me with the right to feed from the clan cattle. The only provision is that I may not kill any of them. If I do, I will no longer be welcome in Druscashti, and will be attacked on sight.
INFO:NAMEVA_VampAmuletBecause I have killed some of the cattle, I have lost the privilege of using them for food.
INFO:NAMEVA_VampBloodThe Blood of the Quarra
INFO:NAMEVA_VampBloodI spoke with Raxle Berne, the head of the Berne vampire clan in Morrowind. While he considers me an abomination, he seems willing to allow me to do some of the more menial tasks for the clan.
INFO:NAMEVA_VampBloodI have decided not to try and retrieve the potion for Raxle Berne.
INFO:NAMEVA_VampBloodI have returned Quarra Blood Potion to Raxle Berne. He believes it will grant him strength beyond that of any of the other clan lords. In return, he will grant me access to those in the clan who provide services.
INFO:NAMEVA_VampBlood2Blood for Mistress Dratha
INFO:NAMEVA_VampBlood2Raven Omayn tells me that Mistress Dratha would like to obtain the Blood of the Quarra Ancients for her studies. She believes it will be found in Druscashti, the home of Volrina Quarra and her kin.
INFO:NAMEVA_VampBlood2It seems Mistress Dratha was pleased to receive the Blood of the Quarra Ancients. I have been rewarded with a Jinksword, which Raven Omayn believes could only be useful to a vampire.
INFO:NAMEVA_VampChildBlood Ties
INFO:NAMEVA_VampChildI have spoken to Dhaunayne Aundae, leader of the Aundae Clan in Morrowind. She has great disdain for me, considering me an "accident," but she seems willing to give me a task, as I am considered expendable.
INFO:NAMEVA_VampChildI have decided not to attempt to find out the fate of Dhaunayne Aundae's son, Vilandon.
INFO:NAMEVA_VampChildI have returned to Dhaunayne Aundae, having killed Kjeld. She feels satisfied by this, and has given me access to the Aundae services in Ashmelech.
INFO:NAMEVA_VampChildI have returned to Ashmelech and told Dhaunayne Aundae my findings. As Kjeld is already dead, Dhaunayne is satisfied, and my quest is complete. I will be given use of the Aundae services.
INFO:NAMEVA_VampCountessThe Vampire Merta
INFO:NAMEVA_VampCountessI have spoken again with Raxle Berne about serving the Berne clan. He has told me of a powerful vampire named Merta living near Maar Gan. She was once a member of the Berne Clan, but broke all ties with them. Now, she lives as a rogue, but wealthy and powerful. Berne wants this rogue dead, and will allow me to try and kill this "Bloody Countess."
INFO:NAMEVA_VampCountessI have decided not to try and kill the vampire Merta.
INFO:NAMEVA_VampCountessI returned to Raxle Berne and told him of my success in killing Merta. He seemed pleased, and gave me the Berne Amulet in return for my service. It will allow me to return to Galom Daeus if I need to. He has also told me that I might receive further reward if I am able to kill great numbers of vampires in the opposing clans.
INFO:NAMEVA_VampCountessBecause I have been able to kill a large number of Quarra and Aundae vampires, Raxle Berne has allowed me the use of the Berne cattle here in Galom Daeus, provided I kill none of them. If I do, I will no longer be welcome in Galom Daeus, and will be attacked on sight.
INFO:NAMEVA_VampCountessBecause I have killed some of the cattle, I have lost the privilege of using them for food.
INFO:NAMEVA_VampCultThe Cult of Lord Irarak
INFO:NAMEVA_VampCultI have spoken with Volrina Quarra, ruler of the Quarra clan in Morrowind. Although she considers me an abomination, she has offered to allow me to serve her clan by killing a rogue vampire. If I can do so, she will allow me use of the clan services.
INFO:NAMEVA_VampCultI have decided not to try and kill Irarak.
INFO:NAMEVA_VampCultI have agreed to let Irarak live here in peace with his followers. While these fools may be misled, they seem harmless enough. Plus, he paid me well for my mercy.
INFO:NAMEVA_VampCultIrarak is dead. His cult will have to find a new way to spend their time and gold.
INFO:NAMEVA_VampCultI have returned to Druscashti and told Volrina Quarra of the death of "Lord Irarak." She was pleased, and will allow me to use clan services.
INFO:NAMEVA_VampCultI have returned to Druscashti and told Volrina Quarra of my decision to let "Lord Irarak" live. She was not pleased by my decision, and I have been told not to return to the Quarra lair.
INFO:NAMEVA_VampCurseThe Imprisonment of Mastrius
INFO:NAMEVA_VampCurseWhile exploring a dungeon in the northern regions of Vvardenfell, I encountered the vampire Mastrius deep within its bowels.
INFO:NAMEVA_VampCurseI have decided not to assist Mastrius in escaping his prison. I have no wish to meddle in the affairs of this vampire, especially when it concerns a Daedra Prince.
INFO:NAMEVA_VampCurseI have killed Mastrius. He will never again see the outside world.
INFO:NAMEVA_VampDustDust of the Vampire
INFO:NAMEVA_VampDustSirilonwe has asked me to get her three portions of vampire dust for a spell she is researching.
INFO:NAMEVA_VampDustI've returned to Sirilonwe with the vampire dust, and she has rewarded me with an Amulet of Gem Feeding.
INFO:NAMEVA_VampHunterThe Vampire Hunter
INFO:NAMEVA_VampHunterDhaunayne Aundae has asked me to provide her with another service. Apparently, a vampire hunter has been nosing around Ashmelech. He was able to escape, but Aundae is furious about the intrusion. She wants this vampire hunter killed. She wants him killed in daylight, though, and around witnesses, in order to provide an example for other would-be vampire hunters.
INFO:NAMEVA_VampHunterI have decided not to try and kill this vampire hunter. Killing a vampire hunter is risky business. Doing in the light of day is suicide.
INFO:NAMEVA_VampHunterI have returned to Ashmelech and spoken with Daunayne Aundae. She was unhappy with my failure to provide an example for other vampire hunters.
INFO:NAMEVA_VampHunterI have returned to Ashmelech and spoken with Daunayne Aundae. She was pleased with how I handled the killing of Ano Vando, and rewarded me with an amulet that, when used, will return me to Ashmelech. She has also told me that I might find further reward with her if I am able to kill a great number of the vampires from other clans.
INFO:NAMEVA_VampHunterAs a reward for killing many of the vampires from the Quarra and Berne clans, Daunayne Aundae has allowed me to feed off the cattle here in Ashmelech, provided I do not kill any of them. If I do, I will no longer be welcome in Ashmelech, and will be attacked on sight.
INFO:NAMEVA_VampHunterBecause I have killed some of the cattle, I have lost the privilege of using them for food.
INFO:NAMEVA_VampMararaThe Weary Vampire
INFO:NAMEVA_VampMararaWhile in Tel Mora, I heard rumors of a powerful vampire living in a tomb nearby. She apparently has grown weary of her unlife, and longs for her own death. She refuses, however, to allow herself to be slain by the hands of any mortal, though many have tried to claim the riches that lie within the tomb.
INFO:NAMEVA_VampMararaI have decided not to kill Marara. Her death is her own, and I have no wish to take part in it.
INFO:NAMEVA_VampMararaI have succeeded in killing the vampire Marara.
INFO:NAMEVA_VampRichThe Boy Who Would Be Undead
INFO:NAMEVA_VampRichI have heard rumor that young Sanvyn Llethri wishes to become a vampire. And, although his parents are against it, he is actively pursuing this course.
INFO:NAMEVA_VampRichFathasa Llethri has thanked me for my help. In appreciation, she rewarded me with a magical ring that will protect me against fire damage.
INFO:NAMEVA_VampRichSanvyn Llethri is dead.
INFO:NAMEverdict is yoursThat matter has been settled.
INFO:NAMEverdict is yoursTo the wolves then! You have shown mercy, %PCName, allowing him to die with this honor. Perhaps you have some wisdom after all. Lead the prisoner outside that he may accept his sentence. The shamen will summon the Caenlorn to perform their function. But first, accept this token. It is unlikely, but perhaps you, too, can be more like the wolves we revere.
INFO:NAMEverdict is yoursThen he shall be exiled. Halfhand may never again return to the Skaal village, and he shall be dead to the Skaal forever. It is a cruel choice you have made, %PCName, but perhaps it is wise. Here, accept this token. It is unlikely, but perhaps you, too, can be more like the wolves we revere.
INFO:NAMEverdict is yoursHalfhand must be exiled permanently from the Skaal, or he must be fed to the ceremonial wolves. Which do you choose?
INFO:NAMEwas cast outAs I said, I was cast out of the Skaal village, and I learned of the plans the Daedra had to destroy my people.
INFO:NAMEwas cast outI continued to learn what I could of the ways of the living flesh and the energies that animate. I became a summoner, I communicated with the Daedra. It was then I learned of their machinations, their plans to destroy my people.
INFO:NAMEweapons being smuggledBoth of my soldiers have been killed? That's impossible! You had something to do with this!
INFO:NAMEweapons being smuggledGaea Artoria is dead? That's impossible! You had something to do with this!
INFO:NAMEweapons being smuggledSaenus Lusius is dead? That's impossible! You had something to do with this!
INFO:NAMEweapons being smuggledYou've not yet uncovered the smuggling ring? You should get to work.
INFO:NAMEweapons being smuggledI've noticed the store of weapons in the armory has been decreasing, and I know there is no official reason for it. My only guess is that someone is smuggling them off Solstheim to be sold on Vvardenfell. I want you to uncover this smuggling ring, and I will provide you with a bit of help.
INFO:NAMEweapons being smuggledThat task is complete. We have other matters at hand.
INFO:NAMEweapons being smuggledThe smugglers are dead, so the smuggling ring is effectively broken. Not the way I would have done it, perhaps, but effective nonetheless. Let us return to the fort.
INFO:NAMEweapons being smuggledYou have made your decision. I will let you report these findings to Carius. I hope you have made the correct decision.
INFO:NAMEweapons being smuggledI believe we have enough information to break up this ring. Let us finish.
INFO:NAMEweapons being smuggledYou've chosen to work with Gaea Artoria, have you not? She'll be a more than able companion for you. You should speak with her about this matter.
INFO:NAMEweapons being smuggledI suggest we speak with some of the soldiers here at the fort. A motley bunch, to be sure, but some of them are fair soldiers. I've developed quite a rapport with a few, in fact. Why don't we begin by speaking with Zeno Faustus. He's an interesting character. We'll find him in the Armory.
INFO:NAMEweapons being smuggledWell, if you choose to work with me, I'm certain I can be of some assistance in this matter.
INFO:NAMEweapons being smuggledAll taken care of.
INFO:NAMEweapons being smuggledI figure they're all dead. We better get back to Cap'n Carius.
INFO:NAMEweapons being smuggledLooks like we're in the right place. We're gonna have to take all of them out if we're going to break up the smuggling ring. Kill all of these smugglers. I like the sound of that. Let's go!
INFO:NAMEweapons being smuggledI think we've got the information we need. Let's go get these guys. All of them. And not leave any alive. That sounds like a good plan to me.
INFO:NAMEweapons being smuggledHey, you're working with Lusius. He's a smart guy. Ask him about it.
INFO:NAMEweapons being smuggledHmmm...well, I figure that they're taking the weapons from here, and then bringing them somewhere else. Cap'n doesn't like it. Hope that helps. Someone else must know something. Let's go crack some skulls.
INFO:NAMEweapons being smuggledYeah, I figure if we work together, we'll find those smugglers and make them sorry. I'm good at making people sorry.
INFO:NAMEweapons being smuggledThere's nothing more I can tell you about that.
INFO:NAMEweapons being smuggledI heard you're with Lusius, so I figure you must be okay. Listen up. I overheard some of the soldiers talking about a place, the Gandrung Caverns, that's a bit northeast of the fort. Something about weapons being stashed there. I didn't want to know more than that. Maybe you should check that place out. But if you find them, you'll have to kill them...unless you can find some other arrangement.
INFO:NAMEweapons being smuggledOkay, look, here's the deal. I overheard some of the soldiers talking about a place, the Gandrung Caverns, that's a bit northeast of the fort. Something about weapons being stashed there. I didn't want to know more than that. Maybe you should check that place out. But if you find them, you'll have to kill them...unless you can find some other arrangement.
INFO:NAMEweapons being smuggledI'm not sure I should talk about that. I don't know you, and even though I heard you were working with Artoria, she doesn't scare me a bit.
INFO:NAMEweapons being smuggledSmuggling? Well, if you're with Lusius, I guess I can tell you what I've heard. Check out the Gandrung Caverns, a bit northeast of the fort. I've heard a couple of the soldiers talk about the place. They mentioned weapons that were stashed there. Look, you didn't hear it from me, though. I'll deny it.
INFO:NAMEweapons being smuggledWhy should I talk to you? Find someone else to bother, %PCRace.
INFO:NAMEweapons being smuggledI heard that business was taken care of.
INFO:NAMEweapons being smuggledDon't ask me. You might want to ask Zeno Faustus about it. He knows what goes on around here. You might find him in the Armory here at the fort.
INFO:NAMEweapons being smuggledSmuggling? I don't know anything about that. Not sure I'd tell you if I did. But...since I heard you're working with Artoria...you might want to speak with Zeno Faustus here in the fort. He knows things. Probably find him at the Armory.
INFO:NAMEweapons being smuggledSmuggling? I don't know anything about that. Not sure I'd tell you if I did.
INFO:NAMEwerewolvesTerrible beasts, as I have come to learn. Though I thought they had been hunted to extinction, I see now that this is clearly not the case.
INFO:NAMEwerewolvesWhat? Don't even mention such vile things.
INFO:NAMEwerewolvesFewer and fewer of these beasts have been seen on the island since the Mortrag Glacier fell.
INFO:NAMEwerewolvesHorrible creatures! This many have not been seen in generations. Their appearance can only be a sign of dangerous things to come.
INFO:NAMEwerewolvesThey are perversions. Man was not meant to live a dual life as both rational being and animal. These beasts are evil and dangerous, but they are also very rare. More have been seen in recent times, though.
INFO:NAMEwerewolvesHorrible, horrible.... I hope I never see such a creature again.
INFO:NAMEwerewolvesI don't believe they exist. I mean, I know they did at one point, but I've been told that they were hunted to extinction.
INFO:NAMEwerewolvesWhat? Don't even mention such vile things.
INFO:NAMEwerewolvesPeople who actually turn INTO wolves? They sound worse than the berserkers!
INFO:NAMEwergildYou have brought me Pinetear! You have my eternal thanks, %PCName. I have been compensated for my husband's murder, as is our custom. As a token of my gratitude, I welcome you into my family and home. Rest in my bed whenever you feel weary, and take this key. It will unlock my husband's chest, there in the corner. Everything it contains is now yours.
INFO:NAMEwergildYes! Yes, I killed him! He would have slit my throat! Or so I thought. But what if I was wrong? What if I murdered Gustav in cold blood? My friend...oh my friend! Here, take the gem! Give it to Kolfinna, and may it ease her pain. My suffering, my guilt, will never end!
INFO:NAMEwergildGustav and I argued. We drank too much. It was something foolish...petty. But then he reached for his blade. I saw him! I was defending myself! Kolfinna will have no wergild, for I only did what was necessary. I thought Gustav was my friend, but when I saw the knife.... Go now! I will speak no more of this!
INFO:NAMEwergildIf you're going to help me, please hurry. I won't be able to rest until my husband's life has been compensated for.
INFO:NAMEwergildWell, I see. So be it, then. My husband lies dead, and I shall live the rest of my life poor and alone. Maybe some day I will have the wergild that is my right, if someone is brave enough to claim it. Good day, %PCName.
INFO:NAMEwergildMay Mara smile on you, %PCName. Sigvatr the Strong is known to hunt near a formation of standing stones called the Altar of Thrond. It is northwest of here, and just west of the Harstrad River. But be careful! Sigvatr wields a powerful magic hammer called Rammekald. It can freeze a foe where he stands. It...it is the weapon that killed my sweet Gustav. Go now, and when you have Pinetear, bring it to me.
INFO:NAMEwergildWergild is the traditional Nord rite of retribution. When a life is taken, that life must be accounted for. My Gustav is irreplaceable, but there must be compensation for his murder. I do not wish Sigvatr dead. I only want his family heirloom, the gem Pinetear. Pinetear is rather small, and not very valuable, but it means much to Sigvatr. If I were to gain possession of Pinetear, it would serve as fitting payment for Gustav's death. Will you help me extract wergild from Sigvatr the Strong?
INFO:NAMEwergildKolfinna will get nothing from me, understand? I did what I had to do. She wasn't there, and neither were you. I...I had no choice. Now leave me be!
INFO:NAMEwergildThanks to you, the right of wergild has been paid. Pinetear is mine, and Gustav's spirit will rest well now, knowing that I have received compensation for his death.
INFO:NAMEwergildKolfinna will get nothing from me, understand? I did what I had to do. She wasn't there, and neither were you. I...I had no choice. Now leave me be!
INFO:NAMEwho are youI don't know you, outlander. What are you doing here? Are you here to worship at this foul shrine?
INFO:NAMEwho are youI don't know you, outlander. What are you doing here? Are you here to worship at this foul shrine?
INFO:NAMEwolf creaturesMy guess would have been werewolves. I've seen 'em before. But this was different. I've never known the things to travel in such large numbers, and there were a lot of these things. I've also never heard of werewolves on this island. Who knows, though. I've heard rumors that the Nords up north can control the beasts, though. Some say they can even turn into them. Whatever they were, I don't want to see them again.
INFO:NAMEwolf creaturesI don't know exactly what to call them. Of course, I've heard stories about werewolves...men who turn into beasts when the night falls. But I've never heard of them being seen on this island. And I've certainly never heard of so many of them working in concert.
INFO:NAMEwolvesWolves are one of the most blessed of the All-Maker's creations. They are fast and agile, and they are careful and clever hunters.
INFO:NAMEwolvesI knew someone who tried to tame a wolf once. He used to raise guars so he thought he could use the same techniques. You know what? It almost worked...well, no, actually, it didn't work at all. The idiot owed me money, too.
INFO:NAMEwolvesThey're all over this island. Some travel in packs, which makes them especially dangerous. I've heard some carry disease, as well.
INFO:NAMEwolvesI've heard there are rare white wolves around, but never actually seen one myself.
INFO:NAMEwolvesYou'll find them all over this island. Be careful, though. Some of them carry diseases!
INFO:NAMEwolvesYou'll find them all over this island. Be careful, though. Some of them carry diseases!
INFO:NAMEyour business hereYou've nothing more to say? A smart traveler would have at least a token of friendship to present, but I see you were raised among heathens. There is little else to say to you.
INFO:NAMEyour business hereYou say you've brought the bones of one of our ancestors? Stupid Imperials. They need to learn to leave things as they are. Still, it is good that you have returned this to the Skaal. Perhaps there is hope for you and your kind. You are welcome here for the moment, but there is much to atone for.
INFO:NAMEyour quartersYour quarters are upstairs, %PCName. The chieftain's room is the one with the wolfskin rug in front of the door. There you can rest and have any privacy you need. Oh, and if you haven't seen it already, I've left a gift by your bed. It is a true chieftain's weapon, one I hope will serve you well.



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