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The Elder Scrolls III: Morrowind Game of the Year Edition



23,592 Results
For INFO:NAME

NumberEDIDText
1Chronicles of Nchuleft"Chronicles of Nchuleft" is very rare. There are probably still copies of the book in the Dwemer ruin of Nchuleft. Otherwise, you could try asking booksellers where one might find a copy.
2Sleeper attacks"Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory." That's what they say. There've been several attacks recently, and these Sleepers all say the same thing.
3Service Refusal%Faction members only, %PCName. Sorry, but those are our rules.
4Service Refusal%Faction members only, %PCName. Sorry, but those are our rules.
5Service Refusal%Faction members only, %PCName. Sorry, but those are our rules.
6Service Refusal%Faction members only, %PCName. Sorry, but those are our rules.
7Service Refusal%Faction members only, %PCName. Sorry, but those are our rules.
8Service Refusal%Faction members only, %PCName. Sorry, but those are our rules.
9Service Refusal%Faction members only, %PCName. Sorry, but those are our rules.
10Service Refusal%Faction members only, %PCName. Sorry, but those are our rules.
11Service Refusal%Faction members only, %PCName. Sorry, but those are our rules.
12Service Refusal%Faction members only, %PCName. Sorry, but those are our rules.
13Greeting 9%Name asks that you talk to some other person. %Name does not like you. %Name wants you to know this, and wants you to go away. Understand?
14Service Refusal%Name can serve higher ranks only, sera. Sorry, but %Name must follow the rules.
15Service Refusal%Name can serve higher ranks only, sera. Sorry, but %Name must follow the rules.
16Service Refusal%Name can serve higher ranks only, sera. Sorry, but %Name must follow the rules.
17Service Refusal%Name can serve higher ranks only, sera. Sorry, but %Name must follow the rules.
18Service Refusal%Name can serve higher ranks only, sera. Sorry, but %Name must follow the rules.
19Service Refusal%Name can serve higher ranks only, sera. Sorry, but %Name must follow the rules.
20Service Refusal%Name can serve higher ranks only, sera. Sorry, but %Name must follow the rules.
21Service Refusal%Name can serve higher ranks only, sera. Sorry, but %Name must follow the rules.
22Service Refusal%Name can serve higher ranks only, sera. Sorry, but %Name must follow the rules.
23Service Refusal%Name can serve higher ranks only, sera. Sorry, but %Name must follow the rules.
24go free%Name cannot be freed without the key.
25Service Refusal%Name cannot serve you if you are not member of the %faction.
26Service Refusal%Name cannot serve you if you are not member of the %faction.
27Service Refusal%Name cannot serve you if you are not member of the %faction.
28Service Refusal%Name cannot serve you if you are not member of the %faction.
29Service Refusal%Name cannot serve you if you are not member of the %faction.
30Service Refusal%Name cannot serve you if you are not member of the %faction.
31Service Refusal%Name cannot serve you if you are not member of the %faction.
32Service Refusal%Name cannot serve you if you are not member of the %faction.
33Service Refusal%Name cannot serve you if you are not member of the %faction.
34Service Refusal%Name cannot serve you if you are not member of the %faction.
35Background%Name does little jobs. Here and there.
36Greeting 9%Name does not know this face. What thing do you want from %Name?
37Dro'Sakhar%Name does not know this person.
38Greeting 9%Name does not want to talk to you. Go away.
39Background%Name does nothing important.
40new clothes%Name does whatever %PCName says.
41travel together%Name follows %PCName. Watch out for the slavehunters.
42Background%name follows the trade of %class.
43TT_SevenGraces%Name gave me a copy of "The Pilgrim's Path" and asked me to make the Pilgrimages of the Seven Graces.
44Ralen Hlaalo%Name has heard nothing of the murder. %Name minds %Name's business.
45Galur Rithari's papers%Name has heard of this book. You might try looking at the library in the Hall of Justice here in Vivec. It is a well-hidden library and guarded at all times, but you will find a copy there. %Name does not have a copy of this book.
46kindly Redguard%Name has heard tales of this. Not far from here, but farther than %Name will ever go.
47kindly Redguard%Name has heard tales of this. Not far from here, but farther than %Name will ever go.
48kindly Redguard%Name has heard tales of this. Not far from here, but farther than %Name will ever go.
49Elmussa Damori%Name heard she is dead. %Name is very sad for her.
50Elmussa Damori%Name heard she left town. %Name thinks it very strange she would come and go so quickly.
51Miner Arobar%Name heard that Neloth has Miner Arobar's daughter locked up in Tel Naga.
52Dark Brotherhood%Name hears much of you. %Name is loyal to you now, not the Dark Brotherhood. Trust %Name.
53Dwemer artifacts%Name hears that Ra'Zhid had Dwemer artifacts. %Name tells you because %Name does not like Ra'Zhid.
54Background%Name hears you. %Name is in the guild.
55Background%name is a %class, and speaks as %rank of the %faction.
56Greeting 7%Name is free now. %PCName is a good friend of %Name.
57Greeting 5%Name is here now. %Name is safe. Galyn will protect %Name.
58Greeting 9%Name is listening.
59travel together%Name is safe now. %Name thanks %PCName.
60go free%Name is so very sorry. Please do not punish poor %Name.
61Caldera mining contracts%Name knows nothing of this.
62Dro'Sakhar%Name knows nothing of this.
63Dro'Sakhar%Name knows nothing of this.
64Twin Lamps%Name knows only rumors. They help slaves escape. They take us back to Elsweyr.
65Irgola%Name likes Irgola's hunting stories, and when Irgola moved here, he brought us sweetmeats from Elsweyr.
66Caldera ebony mines%Name lives here. %Name works here.
67Chronicles of Nchuleft%Name owns no copies of Chronicles of Nchuleft. Speak with Jobasha in Vivec. Jobasha has many rare books.
68Saprius Entius%Name saw such a man near the Arena. %Name does not know where he hides now.
69Mathis Dalobar%Name sees no Mathis Dalobar here. %Name saw a great ash storm and hid inside.
70murderer's description%Name thinks %Name saw someone like that over at the Council Club, just across from the Silt Strider.
71Fire and Faith%Name thinks Dorisa's shop in Balmora is the place to look.
72HH_Stronghold%Name told me that in order to advance further in House Hlaalu, I must build improvements for my stronghold. I should speak with Dondos Driler again at the Hlaalu Council Manor in Balmora.
73travel together%Name waits for %PCName.
74ash storm%Name was running fast as %Name's legs could go, but %Name saw someone near the Rothan Tomb. %Name hopes he made it okay.
75Greeting 9%Name welcomes you. How may %Name favor his new friend?
76Dark Brotherhood%Name will meet with Eno Hlaalu. But %Name promises nothing.
77breeding netch%Name's ship was attacked. Kill them if you can.
78Background%Name, at your service. I'm in the Guild.
79Greeting 9%PCName again. What can I do for you?
80Greeting 9%PCName! Please! Ask anything of %Name. %Name is happy to help a friend.
81join the Imperial Legion%PCName, you are a %PCRank of the Imperial Legion. Don't you forget it!
82Greeting 6%PCName, you have found me. If you wish, you may request to join the Morag Tong.
83Greeting 7%PCName. Councilor Sarethi says he supports you for Hortator. I don't understand why. I certainly don't like you. And I'd still rather not talk to you.
84Greeting 7%PCName. False Incarnate. Agent of the Emperor. Outlaw. Unbeliever. House Redoran knows how to deal with outlanders like you.
85Greeting 5%PCName. I have no further tasks for you. Did you have a question?
86Greeting 7%PCName. Nerevarine? Ptui. Lies and superstition. Why do you defy Temple teachings? And, worse yet, now we learn you are an agent of the Emperor, and an outlaw. I warn you. Just because I talk to you, don't think everyone will. Others reach for weapons when they see an outlaw and heretic.
87Greeting 1%PCName. Star-blessed hero? Or the Daedra's Pawn? Only one way to find out. If you have the courage.
88Greeting 7%PCName. Thank you again for your help. Did you have a question for me?
89Greeting 5%PCName. Thank you for your report. I'm very happy you've been cured. Unfortunately, I've had a bit of bad news. I've been recalled to the Imperial City. You'll be promoted to Operative, and will head the Blades here in Vvardenfell until I return. I've only waited here to give you your final orders before I go.
90Greeting 7%PCName. You claim to be the Nerevarine. You defy Temple doctrine. The Order of the Watch calls you an agent of the Emperor, and an outlaw. You belong to the Temple, so we owe you courtesy. And a warning. But others may not be so polite, and may choose weapons instead of speech.
91Greeting 9%PCName. You look like you have something on your mind.
92Greeting 5%PCName? I'm Master Gilvas Barelo, the abbot of Holamayan Monastery. Thank you for helping Mehra Milo. She says you are interested in 'lost prophecies.' I believe we can help you.
93Greeting 5%PCRank %PCName, I believe it is your fate to recover the long-lost artifact Skull-Crusher. When you have this legendary weapon in hand, bring it to me so I may bless it.
94Greeting 5%PCRank %PCName, I have need of you again. I've been granted a prophecy of the Boots of the Apostle, a legendary treasure of Cyrodiil, relics of Tiber Septim who was also called Talos. "Through the doors of Berandas, within the silent caverns, beneath the wings of twilight, dust sleeps in the shoes that Talos wore." Recover the Boots of the Apostle and bring them to me. A Dunmer savant or Dunmer scout may have clues to the meaning of the prophecy.
95Greeting 5%PCRank %PCName, Stendarr has granted me a vision of the artifact Skull-Crusher.
96Greeting 1%PCRank %PCName. I don't like this at all. This is completely against procedures. But I don't seem to have much choice. The key is in the Inquisitor's office. But the guards are not going to like it. Not one bit.
97Greeting 1%PCRank %PCName. This is against procedures. And you know it. Get out of here. Immediately.
98Greeting 1%PCRank %PCName. This is against procedures. And you know it. Go ahead. The key is in the desk. But I have to report this. Immediately.
99Greeting 1%PCRank %PCName. With all due respect, you have no authority here. I don't know what you think you're doing, but you won't do it on my watch. If you do not leave immediately, I cannot be responsible for your safety.
100Greeting 1%PCRank %PCName. You are not allowed in here. You must leave. Immediately. And without hesitation. If you do not leave immediately, peacefully, we will use force, and I will not be responsible for your safety.
101Greeting 1%PCRank %PCName. You know this is against procedures. I can't let you just walk in here. Please. You have to leave.
102Greeting 1%PCRank %PCName. You know this is against procedures. I do this under protest. The key is in the desk. I don't know how the others are going to take it. But I don't mind telling you -- I don't like it one bit.
103Balmora Fighters Guild%PCRank, what can be said. We are the few, the proud, the ... under-paid! HarHarHar!
104Greeting 5%Rank %PCName, the healer Urjorad is overdue and presumed dead. He went to the Daedric shrine of Ashalmimilkala with a powerful artifact called the Scroll of Fiercely Roasting. Signs say he has come to grief inside Ashalmimilkala. Go find his body, recover the scroll and return it to us. Or, if you would risk your life to complete the quest that took Urjorad's life, use the scroll to slay Carecalmo, the shrine's ancient High Elf priest, and his powerful High Elf bodyguard Meryaran.
105Greeting 5%Rank %PCName, the healer Urjorad is overdue and presumed dead. He went to the Daedric shrine of Ashalmimilkala with a powerful artifact called the Scroll of Fiercely Roasting. Signs say he has come to grief inside Ashalmimilkala. Go find his body, recover the scroll and return it to us. Or, if you would risk your life to complete the quest that took Urjorad's life, use the scroll to slay Carecalmo, the shrine's ancient High Elf priest, and his powerful High Elf bodyguard Meryaran.
106Greeting 5%Rank %PCName, the healer Urjorad is overdue and presumed dead. He went to the Daedric shrine of Ashalmimilkala with a powerful artifact called the Scroll of Fiercely Roasting. Signs say he has come to grief inside Ashalmimilkala. Go find his body, recover the scroll and return it to us. Or, if you would risk your life to complete the quest that took Urjorad's life, use the scroll to slay Carecalmo, the shrine's ancient High Elf priest, and his powerful High Elf bodyguard Meryaran.
107Morrowind history'Almost four centuries after the coming of the Imperial Legions, Morrowind is still occupied by Imperial legions, with a figurehead Imperial King, though the Empire has reserved most functions of the traditional local government to the Ruling Councils of the Five Great Houses.' For a good treatment of Morrowind since it became part of the Empire, look for 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold.
108Dagoth Ur's plans'Dagoth Ur's Plans' summarizes what we know or suspect. You have a copy. It's also available in my library.
109foyada'Foyada' means 'fire-river' in the native Ashlander language. The deep, ash-dark ravines which run down from the Red Mountain volcano are called foyada. The lava from Red Mountain is very fluid, and it runs almost like water, and during an eruption, fire-rivers run down the mountain, clearing the ravines of vegetation. Because they have good footing, are clear of brush, and run long distances, the natives use them like roads.
110foyada'Foyada' means 'fire-river' in the native Ashlander language. The deep, ash-dark ravines which run down from the Red Mountain volcano are called foyada. The lava from Red Mountain is very fluid, and it runs almost like water, and during an eruption, fire-rivers run down the mountain, clearing the ravines of vegetation. Because they have good footing, are clear of brush, and run long distances, we use them like roads when traveling overland.
111foyada'Foyada' means 'fire-river' in the native Ashlander language. The deep, ash-dark ravines which run down from the Red Mountain volcano are called foyada. The lava from Red Mountain is very fluid, and it runs almost like water, and during an eruption, fire-rivers run down the mountain, clearing the ravines of vegetation. Because they have good footing, are clear of brush, and run long distances, we use them like roads when traveling overland.
112foyada'Foyada' means 'fire-river' in the native Ashlander language. The deep, ash-dark ravines which run down from the Red Mountain volcano are called foyada. The lava from Red Mountain is very fluid, and it runs almost like water, and during an eruption, fire-rivers run down the mountain, clearing the ravines of vegetation. Because they have good footing, are clear of brush, and run long distances, we use them like roads when traveling overland.
113Redoran Hortator'Hortator' is an ancient term for a war leader and champion chosen by a Great House council. Why do you ask?
114Greeting 5'How dry I am... how dry I am... nobody knows... how dry I am....' SHAY! Hi. There. Lesh make a deal. I got... stuff. Lots. Here. See?
115Morrowind history'The ancient ancestor worship of the tribes was in time superceded by the monolithic Tribunal Temple theocracy, and the Dunmer grew into a great nation called Resdayn. Resdayn was the last of the provinces to submit to Tiber Septim; alone of all the provinces, it was never successfully invaded, and was peacefully incorporated by treaty into the Empire as the Province of Morrowind.'
116Seventh trial'The cursed false gods' must be the Tribunal. They are surely false gods, evil sorcerers and necromancers, and they murdered Nerevar so they might set themselves up as gods. "Binds the broken" must refer to Nerevar's broken promise to the Ashlanders to honor the ways of the Spirits and rights of the Land.
117The Seven Curses'The Seven Curses' reads as follows: through the doors of the unmourned house where scoffers scoff and schemers scheme from the halls of the oath-breaking house rings seven curses of gods blasphemed
118Telvanni Hortator...In hormadors. Big ones. Needed 'em big, for the spiders. What? Spiders? You listening? Spiders. That's what I said. Big ones. So you need a big hortator. Ours was steel, with silver plating. Kier-jo used to polish it. Cute little kitty. Had it since it was a bitty kitty. Gone now, of course. Dropped dead. They get old, and you have to get new ones. Never quite as good as the old ones, of course, but what can you do. Oh! There you are, %PCName! What was your name again? Are you listening to me?
119Telvanni Hortator...it's a steel box, of course. You keep things like bittergreen roots in it, keeps 'em fresh, with a little netch blood. Or is that a hormador? Yes. Or spiders. In the box. Spider eggs. Keeps 'em fresh. With netch blood. You wouldn't have any with you, eh? Spider eggs? Nice fresh ones? So, go ahead. Show me the hordador. Hormador? You got it with you? Always happy to get some fresh spider eggs. Or spiders? When I was a MUCH younger, we grew our own spiders...
120latest rumors...so Throknolf the Craven, who is strong and tough, but not the brightest star in the sky, wanders into Shenk's Shovel and drinks enough to choke a guar. Then he tells everyone about the loads of loot stashed in their cave, and how the guards will never find it. And then he stumbles out of Shenk's Shovel and wanders west of town, not paying any attention to me following along behind, and after a while he ducks into this cave. Poor fellow. He will never learn.
121Yngling Half-Troll2000 drakes was a high price to pay, but at least you have his support.
122Fourth trialA "Hortator" is a war-leader chosen when Dunmer great houses must put aside their normal feuds to unite against a common enemy. This has not happened since the Empire invaded our land.
123statue bookA "statue book"? Well, I don't believe I have anything that might contain the information you need. Perhaps you should check with someone who deals in rare books, like Jobasha in Vivec. He has many of the more hard-to-find volumes.
124war axeA bewildering variety of one-hand axe styles are found in Morrowind. The spiked chitin war axe favored by Ashlander and Great House Dunmer is in some ways more like a mace than an axe. The steel war axe is double-bladed; the iron war axe is single-bladed; the glass, ebony, and daedric war axes are single-bladed with balancing spikes.
125prices are a bit highA bit high? J'zhirr does not understand what you mean. All of our prices are set legally. They are, of course, confidential, and kept in a safe place.
126pilgrimagesA book called The Pilgrim's Path describes many of the Temple's pilgrimages and their shrines.
127pilgrimagesA book called The Pilgrim's Path describes many of the Temple's pilgrimages and their shrines.
128pilgrimagesA book called The Pilgrim's Path describes many of the Temple's pilgrimages and their shrines.
129pilgrimagesA book called The Pilgrim's Path describes many of the Temple's pilgrimages and their shrines.
130IC16_HauntingA Bosmer named Nedhelas in Caldera says his house is haunted by a ghost. Kaye said ghosts aren't affected by normal weapons, so he gave me 200 gold to buy an enchanted weapon or spell, and for other expenses. I'm to talk to Nedhelas first, and I should report back to Kaye if I rid the haunted house of its ghost.
131Greeting 5A Bosmer named Nedhelas in Caldera says his house is haunted by a ghost. You'll need an enchanted weapon or suitable spells, because only spells, enchanted weapons, or refined weapons like silver daggers can harm a ghost. I don't know what you prefer, so take these 200 drakes. Buy something that suits you, and use the rest for expenses. Talk to Nedhelas first, and report back to me if you get rid his haunted house of its ghost.
132Greeting 5A Bosmer named Nedhelas in Caldera says his house is haunted by a ghost. You'll need an enchanted weapon or suitable spells, because only spells, enchanted weapons, or refined weapons like silver daggers can harm a ghost. I don't know what you prefer, so take these 200 drakes. Buy something that suits you, and use the rest for expenses. Talk to Nedhelas first, and report back to me if you get rid his haunted house of its ghost.
133bountyA bounty? On my head? Preposterous! It must be a case of mistaken identity. I can't imagine why anyone would want to arrest me. I've always been an honest trader.
134Bribe FailA bribe? What do you think I am?
135Greeting 1A bug. A weed. A piece of dust. Busy, busy, busy.
136Greeting 1A bug. A weed. A piece of dust. Busy, busy, busy.
137CalcinatorA calcinator is a stove or crucible which reduces metals and substances to ash so their arcane properties can be separated from the dross. They must be made of porcelain or iron device to withstand the high temperatures necessary to reduce certain substances to ash.
138CalcinatorA calcinator is a stove or crucible which reduces metals and substances to ash so their arcane properties can be separated from the dross. They must be made of porcelain or iron device to withstand the high temperatures necessary to reduce certain substances to ash.
139trama rootA calming tea with modest magical properties is brewed from the thick, bitter-tasting root of the trama shrub. The Trama shrub grows in the bitter, ashy soils of the Ashlands, Molag Amur, and Red Mountain.
140trama rootA calming tea with modest magical properties is brewed from the thick, bitter-tasting root of the trama shrub. The Trama shrub grows in the bitter, ashy soils of the Ashlands, Molag Amur, and Red Mountain.
141latest rumorsA caravaner told me he delivered a bunch of pilgrims in robes and a pile of equipment to a drop site east of Lake Nabia, northwest of Mount Kand. There's nothing out there to interest a pilgrim. You want to bet that's a bunch of rogue Telvanni setting up housekeeping?
142latest rumorsA caravaner told me he delivered a bunch of pilgrims in robes and a pile of equipment to a drop site east of Lake Nabia, northwest of Mount Kand. There's nothing out there to interest a pilgrim. You want to bet that's a bunch of rogue Telvanni setting up housekeeping?
143AddhiranirrA Census and Excise agent has been prowling the canton, f'lah. And this agent, whose name is Duvianus Platorius, has been showing an interest in Addhiranirr. So my guess is that while this Census and Excise agent is making his appearance, Addhiranirr will be hiding in the underworks. Swims pretty good for a kitty. Gets her inspiration from the Census and Excise, I reckon. Look for trapdoors down from the canalworks level.
144affairs of honorA challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation.
145affairs of honorA challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation.
146affairs of honorA challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation.
147affairs of honorA challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation.
148affairs of honorA challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation.
149Redoran Master HelmA client of ours wants a Redoran Master Helm, and I see you have one on you. Will you hand this over to the Guild, or get us another one?
150Redoran Master HelmA client of ours wants a Redoran Master Helm. Most of the Councilors in House Redoran have one, but they can be hard to find. I know Miner Arobar has one, probably in his bedroom. You'd have to check Arobar Manor here in Ald'ruhn, Under-Skar.
151Boethiah's Pillow BookA client of ours wants some dirt on the Arobar family. Apparently Gandosa Arobar has a copy of this book, which has been banned by the Temple. Fetch the book and return it to me. I have to admit I'm a bit curious myself.
152theater troupeA company of players, yes! I would love to be able to form a company to put on my new play. But there are so few in the area that are willing to act, even for a good price. Of course, I need an actor with wit, grace, charm, and a firm...oh, never mind. You wouldn't be a bad choice, muffin, but you seem to have other matters to attend to. If you see someone else who fits the bill, send them to Uncle Crassius!
153conspiracy against the EmperorA conspiracy to kill the emperor? Thank the Divines you found this evidence. Well done, %PCName. And, it's good to hear you brought justice to those who would consider such a course of action.
154agilityA creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively.
155agilityA creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively.
156agilityA creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively.
157agilityA creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively.
158agilityA creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively.
159agilityA creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively.
160agilityA creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively.
161enduranceA creature's endurance is its property of sustained expenditure of physical energy and its resistance to bodily injury. A creature with greater endurance can withstand long periods of physical exertion without suffering from exhaustion, and is less likely to suffer permanent harm or death from disease or physical injuries.
162enduranceA creature's endurance is its property of sustained expenditure of physical energy and its resistance to bodily injury. A creature with greater endurance can withstand long periods of physical exertion without suffering from exhaustion, and is less likely to suffer permanent harm or death from disease or physical injuries.
163enduranceA creature's endurance is its property of sustained expenditure of physical energy and its resistance to bodily injury. A creature with greater endurance can withstand long periods of physical exertion without suffering from exhaustion, and is less likely to suffer permanent harm or death from disease or physical injuries.
164enduranceA creature's endurance is its property of sustained expenditure of physical energy and its resistance to bodily injury. A creature with greater endurance can withstand long periods of physical exertion without suffering from exhaustion, and is less likely to suffer permanent harm or death from disease or physical injuries.
165enduranceA creature's endurance is its property of sustained expenditure of physical energy and its resistance to bodily injury. A creature with greater endurance can withstand long periods of physical exertion without suffering from exhaustion, and is less likely to suffer permanent harm or death from disease or physical injuries.
166enduranceA creature's endurance is its property of sustained expenditure of physical energy and its resistance to bodily injury. A creature with greater endurance can withstand long periods of physical exertion without suffering from exhaustion, and is less likely to suffer permanent harm or death from disease or physical injuries.
167enduranceA creature's endurance is its property of sustained expenditure of physical energy and its resistance to bodily injury. A creature with greater endurance can withstand long periods of physical exertion without suffering from exhaustion, and is less likely to suffer permanent harm or death from disease or physical injuries.
168fatigueA creature's fatigue is a measure of its capacity for extended physical exertion. The greater a creature's fatigue attribute, the longer it can run, swim, and fight.
169fatigueA creature's fatigue is a measure of its capacity for extended physical exertion. The greater a creature's fatigue attribute, the longer it can run, swim, and fight.
170fatigueA creature's fatigue is a measure of its capacity for extended physical exertion. The greater a creature's fatigue attribute, the longer it can run, swim, and fight.
171fatigueA creature's fatigue is a measure of its capacity for extended physical exertion. The greater a creature's fatigue attribute, the longer it can run, swim, and fight.
172fatigueA creature's fatigue is a measure of its capacity for extended physical exertion. The greater a creature's fatigue attribute, the longer it can run, swim, and fight.
173fatigueA creature's fatigue is a measure of its capacity for extended physical exertion. The greater a creature's fatigue attribute, the longer it can run, swim, and fight.
174fatigueA creature's fatigue is a measure of its capacity for extended physical exertion. The greater a creature's fatigue attribute, the longer it can run, swim, and fight.
175healthA creature's health is a measure of its capacity to withstand physical punishment. A creature with weak health succumbs easily to disease or injury, while a creature with exceptional health can endure and survive deadly diseases and injuries.
176healthA creature's health is a measure of its capacity to withstand physical punishment. A creature with weak health succumbs easily to disease or injury, while a creature with exceptional health can endure and survive deadly diseases and injuries.
177healthA creature's health is a measure of its capacity to withstand physical punishment. A creature with weak health succumbs easily to disease or injury, while a creature with exceptional health can endure and survive deadly diseases and injuries.
178healthA creature's health is a measure of its capacity to withstand physical punishment. A creature with weak health succumbs easily to disease or injury, while a creature with exceptional health can endure and survive deadly diseases and injuries.
179healthA creature's health is a measure of its capacity to withstand physical punishment. A creature with weak health succumbs easily to disease or injury, while a creature with exceptional health can endure and survive deadly diseases and injuries.
180healthA creature's health is a measure of its capacity to withstand physical punishment. A creature with weak health succumbs easily to disease or injury, while a creature with exceptional health can endure and survive deadly diseases and injuries.
181healthA creature's health is a measure of its capacity to withstand physical punishment. A creature with weak health succumbs easily to disease or injury, while a creature with exceptional health can endure and survive deadly diseases and injuries.
182intelligenceA creature's intelligence is its property of reasoning, analysis, and retention of facts and experience. Other than its critical utility in problem-solving, this property is most important for the comprehension and manipulation of the arcane forces associated with magic, and creatures with high intelligence are proven to have greater capacity to cast larger and more powerful spell effects.
183intelligenceA creature's intelligence is its property of reasoning, analysis, and retention of facts and experience. Other than its critical utility in problem-solving, this property is most important for the comprehension and manipulation of the arcane forces associated with magic, and creatures with high intelligence are proven to have greater capacity to cast larger and more powerful spell effects.
184intelligenceA creature's intelligence is its property of reasoning, analysis, and retention of facts and experience. Other than its critical utility in problem-solving, this property is most important for the comprehension and manipulation of the arcane forces associated with magic, and creatures with high intelligence are proven to have greater capacity to cast larger and more powerful spell effects.
185intelligenceA creature's intelligence is its property of reasoning, analysis, and retention of facts and experience. Other than its critical utility in problem-solving, this property is most important for the comprehension and manipulation of the arcane forces associated with magic, and creatures with high intelligence are proven to have greater capacity to cast larger and more powerful spell effects.
186intelligenceA creature's intelligence is its property of reasoning, analysis, and retention of facts and experience. Other than its critical utility in problem-solving, this property is most important for the comprehension and manipulation of the arcane forces associated with magic, and creatures with high intelligence are proven to have greater capacity to cast larger and more powerful spell effects.
187intelligenceA creature's intelligence is its property of reasoning, analysis, and retention of facts and experience. Other than its critical utility in problem-solving, this property is most important for the comprehension and manipulation of the arcane forces associated with magic, and creatures with high intelligence are proven to have greater capacity to cast larger and more powerful spell effects.
188intelligenceA creature's intelligence is its property of reasoning, analysis, and retention of facts and experience. Other than its critical utility in problem-solving, this property is most important for the comprehension and manipulation of the arcane forces associated with magic, and creatures with high intelligence are proven to have greater capacity to cast larger and more powerful spell effects.
189luckA creature's luck is its property of aligning itself with the subtle currents of fate and destiny. This is the most subtle of fundamental attributes, and can only be judged by observation of the favorable and unfavorable outcomes of a creature's actions over a long period of time.
190luckA creature's luck is its property of aligning itself with the subtle currents of fate and destiny. This is the most subtle of fundamental attributes, and can only be judged by observation of the favorable and unfavorable outcomes of a creature's actions over a long period of time.
191luckA creature's luck is its property of aligning itself with the subtle currents of fate and destiny. This is the most subtle of fundamental attributes, and can only be judged by observation of the favorable and unfavorable outcomes of a creature's actions over a long period of time.
192luckA creature's luck is its property of aligning itself with the subtle currents of fate and destiny. This is the most subtle of fundamental attributes, and can only be judged by observation of the favorable and unfavorable outcomes of a creature's actions over a long period of time.
193luckA creature's luck is its property of aligning itself with the subtle currents of fate and destiny. This is the most subtle of fundamental attributes, and can only be judged by observation of the favorable and unfavorable outcomes of a creature's actions over a long period of time.
194luckA creature's luck is its property of aligning itself with the subtle currents of fate and destiny. This is the most subtle of fundamental attributes, and can only be judged by observation of the favorable and unfavorable outcomes of a creature's actions over a long period of time.
195luckA creature's luck is its property of aligning itself with the subtle currents of fate and destiny. This is the most subtle of fundamental attributes, and can only be judged by observation of the favorable and unfavorable outcomes of a creature's actions over a long period of time.
196magickaA creature's magicka is a measure of its reserves of supernatural energies. Spellcasting creatures expend supernatural energies from their reservoirs when they create magical effects. This reservoir is replenished by resting and by other arcane methods.
197magickaA creature's magicka is a measure of its reserves of supernatural energies. Spellcasting creatures expend supernatural energies from their reservoirs when they create magical effects. This reservoir is replenished by resting and by other arcane methods.
198magickaA creature's magicka is a measure of its reserves of supernatural energies. Spellcasting creatures expend supernatural energies from their reservoirs when they create magical effects. This reservoir is replenished by resting and by other arcane methods.
199magickaA creature's magicka is a measure of its reserves of supernatural energies. Spellcasting creatures expend supernatural energies from their reservoirs when they create magical effects. This reservoir is replenished by resting and by other arcane methods.
200magickaA creature's magicka is a measure of its reserves of supernatural energies. Spellcasting creatures expend supernatural energies from their reservoirs when they create magical effects. This reservoir is replenished by resting and by other arcane methods.
201magickaA creature's magicka is a measure of its reserves of supernatural energies. Spellcasting creatures expend supernatural energies from their reservoirs when they create magical effects. This reservoir is replenished by resting and by other arcane methods.
202magickaA creature's magicka is a measure of its reserves of supernatural energies. Spellcasting creatures expend supernatural energies from their reservoirs when they create magical effects. This reservoir is replenished by resting and by other arcane methods.
203personalityA creature's personality is its property of exciting the emotions of interest, trust, and loyalty in other creatures. For example, a creature with a powerful personality is more able to persuade and influence other creatures through speech, gesture, and demeanor.
204personalityA creature's personality is its property of exciting the emotions of interest, trust, and loyalty in other creatures. For example, a creature with a powerful personality is more able to persuade and influence other creatures through speech, gesture, and demeanor.
205personalityA creature's personality is its property of exciting the emotions of interest, trust, and loyalty in other creatures. For example, a creature with a powerful personality is more able to persuade and influence other creatures through speech, gesture, and demeanor.
206personalityA creature's personality is its property of exciting the emotions of interest, trust, and loyalty in other creatures. For example, a creature with a powerful personality is more able to persuade and influence other creatures through speech, gesture, and demeanor.
207personalityA creature's personality is its property of exciting the emotions of interest, trust, and loyalty in other creatures. For example, a creature with a powerful personality is more able to persuade and influence other creatures through speech, gesture, and demeanor.
208personalityA creature's personality is its property of exciting the emotions of interest, trust, and loyalty in other creatures. For example, a creature with a powerful personality is more able to persuade and influence other creatures through speech, gesture, and demeanor.
209personalityA creature's personality is its property of exciting the emotions of interest, trust, and loyalty in other creatures. For example, a creature with a powerful personality is more able to persuade and influence other creatures through speech, gesture, and demeanor.
210speedA creature's speed is its property of rapid physical articulation and body movements. A speedy creature is able to perform all physical actions, from equipping a weapon to running long distances, in shorter periods of time.
211speedA creature's speed is its property of rapid physical articulation and body movements. A speedy creature is able to perform all physical actions, from equipping a weapon to running long distances, in shorter periods of time.
212speedA creature's speed is its property of rapid physical articulation and body movements. A speedy creature is able to perform all physical actions, from equipping a weapon to running long distances, in shorter periods of time.
213speedA creature's speed is its property of rapid physical articulation and body movements. A speedy creature is able to perform all physical actions, from equipping a weapon to running long distances, in shorter periods of time.
214speedA creature's speed is its property of rapid physical articulation and body movements. A speedy creature is able to perform all physical actions, from equipping a weapon to running long distances, in shorter periods of time.
215speedA creature's speed is its property of rapid physical articulation and body movements. A speedy creature is able to perform all physical actions, from equipping a weapon to running long distances, in shorter periods of time.
216speedA creature's speed is its property of rapid physical articulation and body movements. A speedy creature is able to perform all physical actions, from equipping a weapon to running long distances, in shorter periods of time.
217strengthA creature's strength is its property of efficiently lifting, carrying, and manipulating objects. A stronger creature can carry a greater weight of armor and equipment and strike more powerful blows with hands and weapons.
218strengthA creature's strength is its property of efficiently lifting, carrying, and manipulating objects. A stronger creature can carry a greater weight of armor and equipment and strike more powerful blows with hands and weapons.
219strengthA creature's strength is its property of efficiently lifting, carrying, and manipulating objects. A stronger creature can carry a greater weight of armor and equipment and strike more powerful blows with hands and weapons.
220strengthA creature's strength is its property of efficiently lifting, carrying, and manipulating objects. A stronger creature can carry a greater weight of armor and equipment and strike more powerful blows with hands and weapons.
221strengthA creature's strength is its property of efficiently lifting, carrying, and manipulating objects. A stronger creature can carry a greater weight of armor and equipment and strike more powerful blows with hands and weapons.
222strengthA creature's strength is its property of efficiently lifting, carrying, and manipulating objects. A stronger creature can carry a greater weight of armor and equipment and strike more powerful blows with hands and weapons.
223strengthA creature's strength is its property of efficiently lifting, carrying, and manipulating objects. A stronger creature can carry a greater weight of armor and equipment and strike more powerful blows with hands and weapons.
224willpowerA creature's willpower is its property of maintaining its purpose and identify in the face of hardship and malign natural and supernatural forces. A creature with strong willpower is better able to resist the effects of hostile spells cast upon it.
225willpowerA creature's willpower is its property of maintaining its purpose and identify in the face of hardship and malign natural and supernatural forces. A creature with strong willpower is better able to resist the effects of hostile spells cast upon it.
226willpowerA creature's willpower is its property of maintaining its purpose and identify in the face of hardship and malign natural and supernatural forces. A creature with strong willpower is better able to resist the effects of hostile spells cast upon it.
227willpowerA creature's willpower is its property of maintaining its purpose and identify in the face of hardship and malign natural and supernatural forces. A creature with strong willpower is better able to resist the effects of hostile spells cast upon it.
228willpowerA creature's willpower is its property of maintaining its purpose and identify in the face of hardship and malign natural and supernatural forces. A creature with strong willpower is better able to resist the effects of hostile spells cast upon it.
229willpowerA creature's willpower is its property of maintaining its purpose and identify in the face of hardship and malign natural and supernatural forces. A creature with strong willpower is better able to resist the effects of hostile spells cast upon it.
230willpowerA creature's willpower is its property of maintaining its purpose and identify in the face of hardship and malign natural and supernatural forces. A creature with strong willpower is better able to resist the effects of hostile spells cast upon it.
231vampirism cureA cure for vampirism? There are those who say that the cure resides only with our daedra princes. My lord Molag Bal has dealt before with the dark walkers, though they are not of his making. It is possible he holds the secrets to this, but I would not expect him to tell you. Only those who have the disease, and are truly desperate to be rid of it, are of interest to Molag Bal.
232businessA curious question. A gift is a sign of courtesy among strangers, and affection among friends. Among strangers, a thoughtful gift is a sign that you are cautious, and considerate, and aware of the other's wants and needs. Such is particularly useful for traders and travelers. Among friends, it is a private thing, and subtle, with great risks, for the test of the gift is how well it is tailored to the receiver.
233Daedra's heartA Daedra's heart must be removed during the brief period of its appearance on the mortal plane. The Daedra's heart has modest magical properties, but, since removing the heart is generally fatal to the specimen, the substance is rare and expensive.
234Daedra's heartA daedra's heart must be removed during the brief period of its appearance on the mortal plane. The daedra's heart has modest magical properties, but, since removing the heart is generally fatal to the specimen, the substance is rare and expensive.
235sealed Daedric ruinA Daedric ruin sealed by a rockfall. That might well be Anudnabia, a ruin near Sadrith Mora. The lower halls of Anudnubia have been inaccessible since the First Era. And several other Daedric ruins are known to have within their chambers glowing pools of molten stone. Such pools might have fueled the forge of a master weaponmaker and his enchanter.
236AundaeA dark brotherhood of vampiric mages. I fear, though, that their powerful minds may be tainted by madness. Such is the price for the gift they've been given.
237dutiesA dark cult is practicing the foulest of arts only a few hours from here in the cavern of Hassour.
238MorrowindA darkness is on the land, and only you can bring the light.
239debt to payA debt to that wizard? Foolish boy. The number of times I've heard about stupid things Cassius Olcinius has done would turn your head.
240Kagouti denA den of Kagouti have been attacking travelers just south of the Ouada Samsi. Find this Kagouti den, kill the pack leader, and report back to me.
241dutiesA diseased shalk got into an egg mine on the trade route to Ald'ruhn. I need someone to kill the shalk in the Ashimanu Mine.
242OrdersA distinguished client has placed a contract on the Verethi Gang.
243private back entranceA door on the eastern canalside level leads through a smaller room and into Saryoni's private quarters. But the door is always locked, and the Ordinators control the keys.
244IC26_AmaNinA Dunmer savant said an ancient Dunmer stronghold called Berandas lies south of the village of Gnisis in the West Gash region. The savant also guessed that the "wings of twilight" might hint at guardians -- the winged twilights who are Daedric servants of Azura.
245IC29_CrusherA Dunmer savant told me that 'Halls of the Dead' might refer to any Dunmer ancestral tomb. The ancient Dunmer word for ancestral tomb is 'cardruhn'. 'Ruhn' translates as 'home' or 'hearth-hall'. 'Card' means 'undeparted kin-wardens'. Then to find access to Skull-Crusher in its sealed Daedric ruin, I must search for ancestral tombs near the ruin. Perhaps there is an underground passage between a tomb and the sealed Daedric ruin?
246IC25_JonHawkerA Dunmer savant told me that Nammu, or 'no-name,' is a cavern in the wildlands of Sunna Guradan, somewhat west of the tower of Tel Aruhn. In the cavern is a great high chamber, flooded, with a central spire rising from the water. The water around the bottom of the spire might be the ring of water in darkness from the Oracle's vision.
247IC26_AmaNinA Dunmer scout said an ancient Dunmer stronghold called Berandas lies south of the village of Gnisis in the West Gash region. Berandas is also distinctive among Dunmer stronghold, in that extensive caverns lie beneath the centuries-old architectural ruins.
248IC25_JonHawkerA Dunmer scout told me that Nammu, or 'no-name,' is a cavern in the wildlands of Sunna Guradan, somewhat west of the tower of Tel Aruhn. In the cavern is a great high chamber, flooded, with a central spire rising from the water. The water around the bottom of the spire might be the ring of water in darkness from the Oracle's vision.
249IC29_CrusherA Dunmer scout told me that the sealed Daedric ruin I seek may well be Anudnabia, a ruin near Sadrith Mora. The lower halls of Anudnubia have been inaccessible since the First Era. And several other Daedric ruins are known to have within their chambers glowing pools of molten stone. Such pools might have fueled the forge of a master weaponmaker and his enchanter.
250woman with a daggerA Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that.
251woman with a daggerA Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that.
252woman with a daggerA Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers.
253woman with a daggerA Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers.
254woman with a daggerA Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers.
255woman with a daggerA Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers.
256woman with a daggerA Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers.
257woman with a daggerA Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers.
258woman with a daggerA Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers.
259woman with a daggerA Dunmer woman, in a skirt and netch leather armor? With a dagger? No. Haven't seen anyone like that. But I recall someone -- maybe one of the sewer cleaners -- saying something about seeing a Dunmer woman down in the Underworks. Not that odd, really, though Dunmer are not seen as much in the Foreign Quarter. But in the Underworks. That's odd. Nothing down there but rats and sewers.
260little adviceA fellow looking for trouble might take a peek around in the old Daedric ruins on an island to the south. Probably safer than stirring up trouble in town, anyway.
261jobsA fellow thief and member of the Guild has gone missing. Would you track down Nads Tharen for me?
262rent and taxesA few drakes is nothing to one as worldy as you or I, dumpling. The farmers may not have five drakes to spare, much less fifty, and I suspect Odral merely wants them killed. Here, take these 500 drakes for keeping me informed and pay the rent yourself. Don't risk your succulent skin trying to find the farmers.
263ServicesA few folks in town offer services, but they're either independents, like Perien Aurelie the Pawnbroker and Pallia Ceno, or they're Camonna Tong, and only offer services to their own people.
264killed by your kindA few have been. The most recent was Vilandon, my grandfather. Perhaps that ring was his.
265Morrowind loreA few of the Dunmer tribes that settled Morrowind became the Great House clans. Our Ashlander tribes also descend from these early Dunmer tribes.
266CloudcleaverA fine axe it is. Perhaps the best ever crafted.
267HelloA fine day to you.
268latest rumorsA fisherman said he thinks smugglers are working out of a cave on the coast south of Tel Mora. He said he saw a small boat unloading goods on a beach. He's not sure of the exact location, but he knows it was north of Indoranyon, the old Dunmer stronghold, the best landmark on that stretch of coast.
269three main culturesA fourth Great House style, the Velothi or Temple style, is evident in the monumental architecture, bridges, buttresses, and grand canals of the ancient religious center of Vivec City.
270three main culturesA fourth Great House style, the Velothi or Temple style, is evident in the monumental architecture, bridges, buttresses, and grand canals of the ancient religious center of Vivec City.
271latest rumorsA friend of mine says you HAVE to visit the House of Earthly Delights in Suran!
272share a careA friend tells Ahnassi that J'Dhannar has left Vivec to return to Elsweyr. She says that he looks well, and that he has stopped using sugar. Ahnassi is not sorry that she is free of her bond with J'Dhannar, but Ahnassi is very happy that he seems to be better. Ahnassi is VERY grateful to her VERY special friend. And Ahnassi hopes that her VERY special friend will come visit her at Ahnassi's house here in Pelagiad.
273Greeting 5A friend tells Ahnassi that J'Dhannar is dead. And you have killed him. Is this how you help your friends? You have betrayed Ahnassi, and hurt her very much. Ahnassi hates you now, and wants to forget you, very fast. Go away.
274diamondA friend wants a diamond from Habasi. Nalcarya of White Haven had diamonds last time Habasi sniffed out her store. Bring Habasi a diamond.
275workA ghost is haunting our South Turret bed chamber. As soon as we get rid of it, it reappears. We can't rent the room, and all our guests are in an uproar. The Mage-Mistress Arara Uvulas, Master Neloth's Mouth, came to take a look, but said she couldn't see how to stop the hauntings. If you can get rid of the Gateway haunting permanently, I will offer you a choice from a number of valuable items from a local enchanter.
276town_SadrithA ghost is haunting the South Turret bed chamber at the Gateway Inn. When someone drives it out, it comes right back. It's ruining business at the Gateway, and Angaredhel the Prefect is unhappy.
277Dwemer pieceA gift? For me? How thoughtful. And shrewd. I suppose you know I am a collector. And that such a gift is bound to please me. I congratulate you on your diplomatic skills. So, why have you tried to butter me up? Come to consult the great Divayth Fyr? You have the divine disease? Want to plunder the dungeon? Or leer at my daughters?
278Greeting 1A gift? For me? How thoughtful. And shrewd. I suppose you know I am a collector. And that such a gift is bound to please me. I congratulate you on your diplomatic skills. So, why have you tried to butter me up? Come to consult the great Divayth Fyr? You have the divine disease? Want to plunder the dungeon? Or leer at my daughters?
279HelloA good day and fair travels to you. I see you've taken your share of abuse in these lands.
280jobsA good friend of Habasi wants a diamond. Nalcarya the Alchemist has diamonds.
281little adviceA good strategy is to paralyze your opponent, cast some kind of touch spell that does damage for awhile, like poison, then retreat to a farther range to cast your targeted, long range spells. Recast paralyze if the creature isn't dead by the time they reach you again.
282Taunt SuccessA good thrashing is what you need, %PCRace.
283Morrowind loreA group called the Dissident priests rebelled against Temple authority. The Temple outlawed the Dissident priests, and persecutes them.
284latest rumorsA group of hard cases came through here recently. And an old druegher says he's seen people putting goods ashore from a small boat on the coast northeast of Khuul. I think someone has a smugglers operation in a cave nearby where they're stashing the stuff.
285latest rumorsA guard found Naryn walking around in his nightshirt near the fort. He said he didn't remember how he got there. Sounds to me like he's getting old before his time.
286guild guideA guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora.
287guild guideA guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora.
288guild guideA guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora.
289guild guideA guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora.
290guild guideA guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora. Erranil is the guild guide at the Ald'ruhn Mages Guild. For a small fee, she can teleport you directly to the Mages Guild at either Vivec, Balmora, Caldera, or Sadrith Mora.
291guild guideA guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora. Flacassia Fauseius is the guild guide at the Vivec Mages Guild in the Foreign Quarter. For a small fee, she can teleport you directly to the Mages Guild at either Balmora, Ald'ruhn, Caldera, or Sadrith Mora.
292guild guideA guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora. Iniel is the guild guide at the Sadrith Mora Mages Guild at Wolverine Hall. For a small fee, she can teleport you directly to the Mages Guild at either Balmora, Ald'ruhn, Caldera, or Vivec.
293guild guideA guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora. Masalinie Merian is the guild guide at the Balmora Mages Guild. For a small fee, she can teleport you directly to the Mages Guild at either Vivec, Ald'ruhn, Caldera, or Sadrith Mora.
294HelloA hail and hardy welcome, friend.
295HelloA hail and hardy welcome, friend.
296HelloA hated one.
297HelloA hated one.
298HelloA healer can ease your suffering.
299HelloA healer can ease your suffering.
300HelloA healer can help your wounds.
301HelloA healer can tend your wounds.
302MossanonA High Elf named Mossanon with a Dark Elven woman? I don't know anyone by that name. But I have seen a High Elf in the company of a local woman, Volmyni Dral. She has a pod over near Wolverine Hall.
303MossanonA High Elf named Mossanon? I don't know anyone by that name. But there aren't many High Elves in Sadrith Mora. Why don't you ask Sinyaramen over at the Gateway Inn? He's a High Elf, and a trader. He might know.
304MossanonA High Elf named Mossanon? I don't know anyone by that name. But there aren't many High Elves in Sadrith Mora. Why don't you ask Sinyaramen? He's a High Elf here in the Gateway, and a trader. He might know.
305MossanonA High Elf named Mossanon? I don't know anyone by that name. But there aren't many High Elves in Sadrith Mora. Why don't you ask Sinyaramen? He's a High Elf here in the Gateway, and a trader. He might know.
306MossanonA High Elf named Mossanon? I don't know anyone by that name. But there aren't many High Elves in Sadrith Mora. Why don't you ask Sinyaramen? He's a High Elf here in the Gateway, and a trader. He might know.
307MossanonA High Elf named Mossanon? I don't know anyone by that name. But there aren't many High Elves in Sadrith Mora. Why don't you ask Sinyaramen? He's a High Elf here in the Gateway, and a trader. He might know.
308MossanonA High Elf named Mossanon? Traveling with an 'attractive' Telvanni woman? I don't know anyone by that name. But I have seen a High Elf in the company of a local woman, Volmyni Dral. She has a pod over near Wolverine Hall. She's young. But not all that attractive.
309MossanonA High Elf named Mossanon? Yes. I saw a High Elf in the market and introduced myself. He was with a local Telvanni woman -- I don't recall her name. I have seen them around several times since, but they both seemed a bit shy and quiet -- and quite taken with one another -- so I didn't intrude. Perhaps you might ask the ladies of the town. A Dark Elven woman with a High Elven friend might excite comment.
310IC14_SinyaramenA High Elf named Sinyaramen said he saw a High Elf in the market with a local Telvanni woman. He didn't recall her name, but he suggested I ask the ladies of the town about a Dark Elven woman with a High Elven friend.
311IC15_Missing_LimewareA High Elf told me that Caryarel lived in Gnaar Mok, a fishing village on the Bitter Coast. I can get passage to Hla Oad, and then Gnaar Mok, from the shipmaster Nevosi Hlan, on the boat called "Chun-Ook" at the Ebonheart docks.
312IC15_Missing_LimewareA High Elf told me that Caryarel lived in Gnaar Mok, a fishing village on the west coast of Vvardenfell.
313dutiesA Hlaalu guard stole a Founder's Helm from one of our tombs. Would you be willing to recover this Founder's Helm from the godless Hlaalu?
314businessA Hlaalu noble was recently murdered. I need someone to find out who killed Ralen Hlaalo.
315dutiesA holy woman here in Vivec is spreading the Divine Disease to others. Someone must convince Tanusea Veloth to leave Vivec City.
316naked lichesA horrible thing indeed. If you see one, let M'Aiq know. M'Aiq wants to make sure to look in the other direction.
317Hlaalu HortatorA Hortator is a champion chosen in times of war. A Hortator's duty is to lead and inspire the Great Houses against its foes. Only a Great House's councilors can vote for a Hortator, and the vote must be unanimous.
318Hortator's dutyA Hortator is a champion who leads by inspiration. He challenges opposing heroes in single combat. He goes on long, desperate quests. He goes alone into the citadels of the enemy. He confronts the dangers no one else in the House is strong enough... or courageous enough... to face.
319Hortator's dutyA Hortator is a champion who leads by inspiration. He challenges opposing heroes in single combat. He goes on long, desperate quests. He goes alone into the citadels of the enemy. He confronts the dangers no one else in the House is strong enough... or courageous enough... to face.
320Hortator's dutyA Hortator is a champion who leads by inspiration. He challenges opposing heroes in single combat. He goes on long, desperate quests. He goes alone into the citadels of the enemy. He confronts the dangers no one else in the House is strong enough... or courageous enough... to face.
321Hlaalu HortatorA Hortator is a Great House war leader. It's an ancient tradition, seldom invoked in modern times.
322Redoran HortatorA Hortator is a Great House war leader. Why do you ask?
323Hlaalu HortatorA Hortator is a House champion chosen in times of war. A Hortator's duty is to lead and inspire the Great Houses against its foes. Only a Great House's councilors can vote for a Hortator, and the vote must be unanimous. For example, for the Hlaalu council to choose a Hortator, all Hlaalu councilors would have to agree.
324Telvanni HortatorA Hortator is a special champion and war leader among the Great Houses. House Telvanni would unite under a Telvanni Hortator when faced with a war. Well, in theory.
325Telvanni HortatorA Hortator is a special champion and war leader chosen to lead a Great House in war. Why do you ask?
326Redoran HortatorA Hortator is a war leader and champion chosen by a Great House council. Why?
327Hlaalu HortatorA Hortator is a war leader for a Great House. Why?
328choose a HortatorA Hortator is chosen by consensus. Everyone has to agree. A single 'no' is a veto. First a Great House has to choose a Hortator. Then that Hortator has to go persuade the other Great Houses to agree to name him Hortator of their houses, too.
329choose a HortatorA Hortator is chosen by consensus. Everyone has to agree. A single 'no' is a veto. First a Great House has to choose a Hortator. Then that Hortator has to go persuade the other Great Houses to agree to name him Hortator of their houses, too.
330choose a HortatorA Hortator is chosen by consensus. Everyone has to agree. A single 'no' is a veto. First a Great House has to choose a Hortator. Then that Hortator has to go persuade the other Great Houses to agree to name him Hortator of their houses, too.
331choose a HortatorA Hortator is chosen by consensus. Everyone has to agree. A single 'no' is a veto. First a Great House has to choose a Hortator. Then that Hortator has to go persuade the other Great Houses to agree to name him Hortator of their houses, too. A very difficult system. No Great House wants to give the honor to a member of another Great House. But luckily, it's mostly honorary, and doesn't cost a House anything. So it might not be that bad, after all.
332Hlaalu HortatorA Hortator is the leader of a Great House in times of war.
333Sarano TombA Hunger has violated the Sarano Tomb. Go to this tomb, which is over the hills southeast of Fort Moonmoth between the Ashlands and Lake Amaya, and kill the Hunger.
334erroneous documentsA land deed from Odral? He does not have the authority to issue land deeds or make corrections. Stay out of the Hlaalu Records and let me take care of this.
335leafletA leaflet? What's this? This is ridiculous! It's all lies! Why...someone must pay for this. Tell you what, %PCName, if you can find out who is behind this slander, I'll reward you well. Ask whoever gave you this leaflet what's going on. This is an outrage!
336Skull-CrusherA legendary artifact of that name was forged in the First Era by the master weaponsmith Hilbongard of Skyrim and enchanted by his partner, the mage Dorach Gusal. Though wondrously light in the hand, it is said to strike the mighty blows of a Daedra prince. It was lost in the First Era, and unreported since then. It was said to bear a curse that would betray anyone who stole it from its creators.
337Skull-CrusherA legendary artifact of that name was forged in the First Era by the master weaponsmith Hilbongard of Skyrim and enchanted by his partner, the mage Dorach Gusal. Though wondrously light in the hand, it is said to strike the mighty blows of a Daedra prince. It was lost in the First Era, and unreported since then. It was said to bear a curse that would betray anyone who stole it from its creators.
338Greeting 1A little advice, outlander. Go away while you can.
339OrdersA local egg mine has problems with egg poachers. And you're going to solve those problems.
340MV_FakeSlaveA local has told me that the only Redguard nearby is Sterdecan, who lives to the northwest.
341mabrigashA mabrigash is an Ashlander witch-warrior, a renegade wise woman who has forsaken the established rules of behavior for an Ashlander woman to become a master of dark magic and the weapons of war.
342mabrigashA mabrigash is an Ashlander witch-warrior, a renegade wise woman who has forsaken the established rules of behavior for an Ashlander woman to become a master of dark magic and the weapons of war. By secret rituals the mabrigash steals a man's vital essence and makes herself a powerful sorcerer and warrior. The manifestation of her dark power is called a 'ghost snake' that paralyzes and drains a victim's vitality.
343mabrigashA mabrigash is an Ashlander witch-warrior, a renegade wise woman who has forsaken the established rules of behavior for an Ashlander woman to become a master of dark magic and the weapons of war. By secret rituals the mabrigash steals a man's vital essence and makes herself a powerful sorcerer and warrior. The manifestation of her dark power is called a 'ghost snake' that paralyzes and drains a victim's vitality.
344Conjuration expertA mage skilled at Conjuration is adept at summoning otherworldly creatures, including ghosts.
345enchantersA magic scroll is the simplest enchanted item; anyone can use it to cast a single spell with 100% reliability, but the scroll is destroyed in the process.
346enchantersA magic scroll is the simplest enchanted item; anyone can use it to cast a single spell with 100% reliability, but the scroll is destroyed in the process.
347EB_InvisibleA man approached me outside a trader's in Vivec. The odd thing is, I couldn't see him.
348dutiesA man in Suran named Elvil Vidron is a False Incarnate.
349Rels TenimA man went to the cavern of Shallit, on a small island southwest of Ald Daedroth. He left at night when neither Masser nor Secunda could be seen. Perhaps this is the man you seek. To get there, cross the water to the first island north of camp. From that island, travel northwest, two more islands. On the second island's north side, the entrance to Shallit will be found at the water's edge in a small cove.
350jobsA master of security lives here in Balmora. Habasi knows only that he is an Altmer. Perhaps he can help secure the South Wall.
351OrdersA member of our Order is a murderer. Find Saprius Entius before the Ordinators do.
352coded messageA message from Master Aryon? Yes, I will accept this message.
353IC4_scrib_AA miner gave me some scrib jelly.
354Beden GiladrenA missing pilgrim? Tralas Rendas at the shrine might know something about it.
355IdleA new scent is here. Who can it be?
356HelloA night's rest and you'll be good as new.
357HelloA night's rest and you'll be good as new.
358final questionsA noble ambition. And anyone who would make war upon the Septims should be my friend. A pity we cannot trust one another as allies.
359MS_Nord_burialA Nord named Ennbjof gave me a key and a tale about a ship burial of Olmgerd the Outlaw, son of Harald Hand-Free, a First Age king of Skyrim. Ennbjof thinks an enchanted battle-axe called Stormkiss was buried with Oldgerd. Ennbjof thinks the burial is somewhere on the stretch between the Daedric ruins at Zaintiraris and Tel Branora, on the western side of the peninsula.
360HelloA nudist! How wonderful! You seem to be a lively spirit!
361HelloA nudist! How wonderful! You seem to be a lively spirit!
362careless travelersA number of careless travelers have been attacked recently. Seems there's a Nord near Hla Oad who's been robbing the unwary. If you happen upon him, take care. And, of course, I'd be grateful if you took care of that problem for me.
363Dissapla MineA pack of nix hounds was attacking my miners. We thought one of the miners was lost at first, but she turned up safe. Our healer, Teres Arothan went down to look for her and hasn't come back. Would you go down into the mines and bring back Teres Arothan if he still lives? I would go myself, but I should stay here to protect the miners if the nix hounds come back this way.
364Dissapla MineA pack of nix-hounds was attacking my miners. We thought one of the miners was lost at first, but she turned up safe. Our healer, Teres Arothan went down to look for her and hasn't come back. Would you go down into the mines and bring back Teres Arothan if he still lives?
365pack of nix-houndsA pack of them is loose here in the Dissapla Mine and causing all sorts of trouble.
366AndasrethA party of Redoran men-at-arms left for Andasreth and they have not returned. Go to Andasreth and find out what happened to them. If they are dead, as I fear they are, bring their House Redoran shields back to me. I will show you where Andasreth is on your map.
367A1_1_FindSpymasterA patron of the South Wall cornerclub called Caius Cosades "an old sugar tooth," and says to ask the owner, Bacola Closcius, about Caius Cosades.
368embezzled fundsA pity. But something is better than nothing. And what you have recovered will at least permit me to redeem my generous pledge to the Imperial cult.
369embezzled fundsA pity. But something is better than nothing. And what you have recovered will at least permit me to redeem my generous pledge to the Imperial cult.
370embezzled fundsA pity. But something is better than nothing. And what you have recovered will at least permit me to redeem my generous pledge to the Imperial cult.
371Greeting 1A pity. I can see why you'd want to keep such a lovely relic of Dwemer culture. But now, if you'll excuse me, I have no time for idle chatter.
372HelloA pleasant afternoon to you, citizen.
373HelloA pleasant day to you, citizen.
374HelloA pleasant evening to you, citizen.
375Hlaalu HortatorA pleasure doing business with you, %PCName. And I'm a man of my word. You got my vote for the office of Hortator of House Hlaalu. Once you get everyone's vote, talk to Crassius Curio.
376Hlaalu HortatorA pleasure doing business with you, %PCName. And I'm a man of my word. You got my vote for the office of Hortator of House Hlaalu. Once you get everyone's vote, talk to Crassius Curio.
377HelloA pleasure to see you! Let's do some business, shall we?
378HelloA pleasure, madame. I really do enjoy the company of women.
379HelloA pleasure, madame. What may I do for you?
380Bal MolagmerA poor widow needs our help. A Hlaalu Councilor is trying to steal her land with a forged land deed.
381long bowA powerful but demanding weapon, the long bow is historically associated with Altmer aristocrats and Bosmer hunters. The less-powerful bonemold long bow of Morrowind is traditionally a noble's hunting weapon, but has been adopted for wider use by many outlander sportsmen and mercenaries.
382dutiesA precious relic of the Temple, the Shoes of St. Rilms, has been lost.
383Greeting 9A prosperous day, Citizen %PCName. Can I help you look for someone in particular?
384Admire SuccessA rare thing indeed. Thanks.
385Mages GuildA rat's nest. Unsound practices. Slipshod scholarship. Politics. Lamebrains and lunatics. But essential for research. And worthwhile for the discounts on services, if nothing else. Marayn Dren here, she's not so bad. Good intentions. And Edwinna Elbert, over in Ald'ruhn. Interesting projects. A bit out of touch, perhaps. But sound and sensible.
386dutiesA Redoran trader has gone missing. I need someone to help find Mathis Dalobar.
387Greeting 7A remarkable story, Nerevarine. Worthy of our praise and thanks. May the Nine bless you, and all you do.
388Greeting 7A remarkable story, Nerevarine. Worthy of our praise and thanks. May the Nine bless you, and all you do.
389tales of your exploitsA remarkable story. A pity to have to destroy Kagrenac's enchantments on the Heart. It would have been interesting to study them.
390Greeting 5A reminder. Check with me from time to time concerning your advancement in the Imperial cult. As you labor for the Nine, you'll rise in rank according to your efforts.
391killing and murderA reputation for respecting life is good for business, and the Thieves Guild is very sensitive to public opinion.
392businessA rival of House Hlaalu gets his wealth from an egg mine. I need someone to destroy this rival's wealth by killing the queen in the Inanius egg mine.
393Inanius egg mineA rival of mine in House Hlaalu gets his wealth from the Inanius Egg Mine. It is just across the mountains east of Suran. Go there and kill the kwama queen and ruin my rival's business. There won't be any miners to deal with this time of year, and I doubt the mine will recover.
394Repeal of the War TaxA rumor says the Emperor has repealed the War Tax. We've heard nothing official here, but it's about damn time. We haven't had a war in ten years.
395latest rumorsA rumor says the Emperor has repealed the War Tax. We've heard nothing official here, but it's about damn time. We haven't had a war in ten years.
396Peace in Black MarshA sailor from Soulrest says he heard the Expeditionary Force has put down the tribal uprisings in Black Marsh. He says local traders expect exports of gold and timber to resume after the plantations and mines are rebuilt.
397latest rumorsA sailor from Soulrest says he heard the Expeditionary Force has put down the tribal uprisings in Black Marsh. He says local traders expect exports of gold and timber to resume after the plantations and mines are rebuilt.
398A2_2_6thHouseA scout in Gnaar Mok told me about an old sea cave, called Ilunibi Caverns, up on the north end of the Gnaar Mok island, right on the coast. He said there was nothing but rats and slaughterfish, though smugglers and outlaws might use it for a hide-out.
399sculptorA sculptor? Not going to find many around here. Art's not really at a premium, you know? There's an orc in town who likes to carve up some stones, but I'm not about to buy his sculptures. He lives in Ghorak Manor with a bunch of other orcs. Odd ones, to be sure.
400Morrowind loreA secret cult called the Sixth House is killing Imperial citizens.
401current eventsA secret cult called the Sixth House is killing outlanders. No one knows anything about the cult, but outlanders keep dying under suspicious circumstances.
402businessA sensible response. Alas, I am not looking for someone sensible. I'm sorry. I'm afraid that you will not find Wraithguard of much use to you, for without your oath, I shall not teach you how to use it. So that concludes our interview. I hope it has not been an inconvenience. And if you change your mind, come back.
403businessA sensible response. Alas, I am not looking for someone sensible. I'm sorry. I'm afraid that you will not find Wraithguard of much use to you, for without your oath, I shall not teach you how to use it. So that concludes our interview. I hope it has not been an inconvenience. And if you change your mind, come back.
404businessA ship wrecked off Azura's coast over a year ago. I need someone to find the wreckage of the Prelude.
405latest rumorsA shipmaster on the Tel Mora-Dagon Fel run said he dropped a group of wizards and mercenaries off on a little island somewhere between the point near Ahemmusa camp and Dagon Fel. Unfortunately, he couldn't -- or wouldn't -- give me a more specific description. My guess is that they were rogue Telvanni planning to set up a base out there.
406latest rumorsA shipmaster told me he ferried a group of young Telvanni and their guard from Tel Aruhn to the mainland south of Indoranyon, the old Dunmer stronghold. When the shipmaster left, he said it looked like the Telvanni were planning to set themselves up somewhere west of Indoranyon.
407dwarven limewareA shipment of limeware? I know nothing about it. There are strict regulations on that kind of material entering Vvardenfell. You'd have to show me some proof for me to believe that.
408dwarven limewareA shipment of limeware? I know nothing about it. There are strict regulations on that kind of material entering Vvardenfell. You'd have to show me some proof for me to believe that.
409pillow shipmentA shipwreck? That's horrible! Oh, all of those wonderful pillows.... Well, I thank you, %PCName. It is good to know what became of my shipment, though the loss of pillows saddens me. A few of those were stuffed with racer plumes. A real shame. Still, thank you for your help with this. Take this as a token of my appreciation. It has served me well.
410shrine sergeantA shrine sergeant helps keep order at the shrines, carries messages and packages, and sometimes escorts priests and lay servants on dangerous missions. This occasional service is ideal for bold, free-spirited adventurers like you. If you are interested, speak to Kaye at the Imperial Chapels in Ebonheart.
411shrine sergeantA shrine sergeant helps keep order at the shrines, carries messages and packages, and sometimes escorts priests and lay servants on dangerous missions. This occasional service is ideal for bold, free-spirited adventurers like you. Supervising the shrine sergeants is my responsibility.
412Dissident PriestsA significant part of the Temple hierarchy might be more inclined to accept and tolerate differences of opinion in dogma. But other parts of the Temple, in particular, the Ordinators under Berel Sala, claim that the threat from Red Mountain and Dagoth Ur can only be resisted with a unified, resolute faith. The people are afraid, so they support the hard line. But if we can show ourselves able to confront Dagoth Ur more effectively than the Ordinators, the Temple and the people will support us.
413missing silver bowlA silver bowl given to my husband disappeared from my house recently. Do you know what happened to it?
414HelloA sincere welcome to you. May you be forever blessed.
415HelloA sincere welcome to you. May you be forever blessed.
416Danar UvelasA skooma-addict, that one. His wife works all the time in the Hall, and he takes the money and spends it all on the skooma. He and his friends spend all their time down in the Underworks using the stuff. That poor woman.
417AttackA small trophy for my young!
418enchanting itemsA soul gem must contain a soul, or it is useless for enchanting.
419enchanting itemsA soul gem must contain a soul, or it is useless for enchanting.
420enchantersA soul gem's power limits the number of an item's uses, but the gems renew their expended power over time.
421enchantersA soul gem's power limits the number of an item's uses, but the gems renew their expended power over time.
422muddledA spell, huh? Never heard of a slaughterfish that could cast spells. Give it your best shot! Stop looking at me!
423Raynasa RethanA stronghold is no good without its master.
424Greeting 8A suggestion. Get yourself a more suitable outfit. Unless you don't mind being mistaken for a slave or a pauper.
425Telvanni brideA Telvanni noble wed an Ashlander? If this is the beginning of a joke, I am not amused.
426HH_GuardMerchantA thief attacked me in Ralen Tilvur's shop.
427town_balmoraA Thieves Guild informant tells me that if the bad people I am looking for are Camonna Tong, and they're in Balmora, I'll find them at the Council Club cornerclub, the local Camonna Tong hangout. Larrius Varro mentioned a scout, a pawnbroker, a savant, a thief, and a smith. The scout would be Vadusa Sathryon. Marasa Aren would be the pawnbroker. The thief would be Madrale Thirith. Sovor Trandrel is the savant. Thanelen Velas would be the smith.
428Sixth HouseA trusted informant says they're a secret cult associated with some strange events recently, and, more important, my informant thinks these recent disturbances are related in some way to the Nerevarine Prophecies.
429about my familyA vampire hunter? And not a very good one, apparently. Interesting. Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it is all just blood. Now, let us put this matter to rest. Find this Kjeld. Kill him.
430about my familyA vampire hunter? And not a very good one, apparently. Interesting. I had thought I would be more interested by this, but it's not the case. Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it is all just blood. Well, as Kjeld is already dead, there is nothing further to be done regarding this matter. You have access to the clan services, new blood.
431HelloA vampire! No!
432Greeting 2A vampire. How quaint. There are certain experiments I've had in mind for one of your kind. What is it you want?
433Greeting 9A very good day to you, %PCName.
434propositionA very simple proposition, actually. You will give me 50 septims, and in return, you will be allowed to continue safely on your journey. Nels Llendo gives you his word as a gentleman that, once our transaction has taken place, you have nothing to fear from me. In fact, I can be a very good friend to have. What say you?
435dutiesA villager in Tel Mora has fallen ill, but there is no Temple in Tel Mora where she can go for healing. Go to Tel Mora and cure Lette.
436HelloA visitor!
437HelloA visitor!
438Greeting 5A visitor! And an outlander, too! What brings you to Nerano Manor?
439HelloA visitor! What brings you to visit Yagrum Bagarn, Master Crafter, and Last Living Dwarf?
440Greeting 9A visitor. We don't get many in Vos, %PCName. Can I help you?
441HelloA warm welcome to you, sera.
442HelloA warm welcome to you, sera.
443HelloA warm welcome to you.
444HelloA warm welcome to you.
445WulfA weird tale. And you say you have been marked by good fortune -- by 'the luck of the emperor' -- since you received the coin from the old veteran? Tell me -- did the face of the old veteran resemble the face on the coin? Did anyone else ever see this old man? I hesitate to suggest it. But I think you have been visited by an aspect of Tiber Septim. Surely this is a sign of a great doom laid upon you by the gods.
446specific placeA well-marked road leads southeast to Ald'ruhn. I offer silt strider service to Ald'ruhn, Maar Gan, and Khuul from the strider port overlooking the river gorge. The fishing villages of Ald Velothi and Khuul lie to the north on the coast, but there's no direct or marked route -- you just have to travel cross-country north to the coast. Ald Velothi is west of Khuul, with the Daedric ruin of Ashalmawia in between.
447specific placeA well-marked road leads southeast to Ald'ruhn. Punibi Yahaz offers silt strider service to Ald'ruhn, Maar Gan, and Khuul from the strider port overlooking the river gorge. The fishing villages of Ald Velothi and Khuul lie to the north on the coast, but there's no direct or marked route -- you just have to travel cross-country north to the coast. Ald Velothi is west of Khuul, with the Daedric ruin of Ashalmawia in between.
448murderous outlawsA wise choice, traveler. As I mentioned, these are dangerous times. You had best be on your way now.
449festering witchA witch she had to be. I was on my way to Caldera when I met her. She was a stranger here like myself, and our conversations lightened the burden of travel. She was quite friendly and, well, y'know, we set up camp together. But that night she revealed the witch inside. Cast a spell on me. I couldn't so much as blink! Stole everything, even my worn out clothes, but most importantly, she took my prized axe Cloudcleaver. Join with me, stranger! And let's find her and extract her entrails together!
450Boots of Blinding SpeedA wondrous pair of boots indeed. The name says it all! I would hate to ever part with them.
451Sarayn SadusA Writ has been invoked on Sarayn Sadus. I assign it to you, %PCName. He is hiding with other outlaws in Zaintirari. This is near the hut where you honorably murdered Odaishah Yasalmibaal. I will mark the Erabenimsun Camp on your map. From there, head northwest until you reach a steampit surrounded by dead trees. Zaintirari is to the north of this pit, but hidden by rocks. Search well, %PCName.
452AttackAAAAAAYYYY.
453FleeAaaagh!
454FleeAaaagh!
455HitAaahgh!
456HitAAAIIEE!
457HitAAAIIEE.
458HitAAAIIEE.
459HitAAAIIEE.
460HitAAAIIEE.
461HitAAAIIEE.
462HitAAAIIEE.
463HitAAAIIEE.
464HitAAAIIEE.
465HitAAAIIEE.
466HitAAAIIEE.
467HitAAAIIEE.
468HitAAAIIEE.
469HitAAAIIEE.
470HitAaghph!
471HelloAargh! Go away!
472AbolitionistsAbolitionists are those dedicated to the abolition of slavery in Morrowind.
473preserve the peaceAbolitionists fight slavery by helping slaves escape their masters in defiance of Imperial law.
474Morrowind loreAbout 50% of Vvardenfell's inhabitants are Dunmer. The other half are Redguard, Breton, Nord, Altmer, Dunmer, Bosmer, Imperial, Khajiit, Argonian, and Orc in roughly equal proportion.
475Vorar's moon sugarAbout damn time. Here, here's your payment. Now get out of here.
476little adviceAbout doing quests for factions. If you try to complete every task you're given, sooner or later you'll run into trouble. Don't assume that, just because someone gives you a job, you ought to be able to complete it. When you get a job that's over your head, be patient. Go do something else for a while, and come back when you're tougher, better skilled, and better equipped.
477QuarraAbove all clans, we stand alone! We have few limitations to our power, so great is our gift. Our dark powers make us perfect predators, perfect warriors. Those who live in the sunlight fear our name.
478absorption spellsAbsorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points.
479absorption spellsAbsorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points.
480absorption spellsAbsorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points.
481absorption spellsAbsorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points.
482absorption spellsAbsorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points.
483absorption spellsAbsorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points.
484absorption spellsAbsorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points.
485killing and murderAccording Morag Tong custom, killing civilians is scandalous, and grounds for expulsion.
486killing and murderAccording to Imperial custom, killing is justifiable in war, self-defense, defense of property, and affairs of honor. Other killings are murder, and punishable by fines and compensation, or by punitive labor.
487killing and murderAccording to Imperial custom, killing is justifiable in war, self-defense, defense of property, and affairs of honor. Other killings are murder, and punishable by fines and compensation, or by punitive labor.
488killing and murderAccording to Imperial custom, killing is justifiable in war, self-defense, defense of property, and affairs of honor. Other killings are murder, and punishable by fines and compensation, or by punitive labor.
489killing and murderAccording to Imperial custom, killing is justifiable in war, self-defense, defense of property, and affairs of honor. Other killings are murder, and punishable by fines and compensation, or by punitive labor. Local custom also permits killing in House Wars sanctioned by the state. Outlaws have no rights, and may be killed without scandal or sanction. Guards may use deadly force in the line of duty.
490Mages Guild monopolyAccording to one interpretation of the Armistice, only the Mages Guild can officially offer spells and training to non-members. Speak with the House Redoran Councilors in Ald'ruhn. If you can convince at least three Councilors, we will have enough support in the Grand Council. I would start with Athyn Sarethi. as he seems to be the most open-minded.
491killing and murderAccording to Telvanni custom, killing is justifiable on any practical grounds -- in particular, justifiable if you can get away with it, and it serves your purposes. Killing is neither sinful nor dishonorable. Telvanni abide by Imperial law only so far as it is enforced. No Imperial guards or Legion garrisons are found in most Telvanni settlements.
492Hospitality_PapersAccording to the Collective Articles of the Council of the Great House Telvanni, out-house and outlander guests in Sadrith Mora may not travel in town or speak to or conduct business with citizens, tradesmen, or publicans unless they have Hospitality Papers. Hospitality Papers may be obtained from the Prefect of Hospitality, Angaredhel, at the Gateway Inn for 25 gold.
493little adviceAccording to the Collective Articles of the Council of the Great House Telvanni, out-house and outlander guests in Sadrith Mora may not travel in town or speak to or conduct business with citizens, tradesmen, or publicans unless they have Hospitality Papers. Hospitality Papers may be obtained from the Prefect of Hospitality, Angaredhel, at the Gateway Inn for 25 gold.
494Hospitality PapersAccording to the Collective Articles of the Council of the Great House Telvanni, out-house and outlander guests in Sadrith Mora may not travel in town or speak to or conduct business with citizens, tradesmen, or publicans unless they have Hospitality Papers. This is for the comfort and safety of our guests. As Prefect of Hospitality for Sadrith Mora, I can provide you with these papers for 25 gold. Would you care to purchase these Hospitality Papers?
495Hospitality PapersAccording to the Collective Articles of the Council of the Great House Telvanni, out-house and outlander guests in Sadrith Mora may not travel in town or speak to or conduct business with citizens, tradesmen, or publicans unless they have Hospitality Papers. This is for the comfort and safety of our guests. As Prefect of Hospitality for Sadrith Mora, I can provide you with these papers for 25 gold. Would you care to purchase these Hospitality Papers?
496necromancyAccording to the Dunmer, animation or control of a deceased's flesh or spirit is righteous when practiced according to established cult ritual, but illegal and abominable when practiced by secular sorcerers. However, in Telvanni districts, necromancy is privately practiced by wizards in defiance of Temple censure.
497Morrowind loreAccording to the Morag Tong, killing civilians is wrong, and grounds for expulsion. Killing anyone but a victim marked by writ is dishonorable and incompetent. Killing a victim marked by a writ is sacred and honorable.
498Morrowind loreAccording to the Temple, killing is fair in war, self-defense, defense of property, affairs of honor, Great House affairs under the sanction of the state, and affairs of heresy. Other killings are foul murder, and punishable by fines or hard labor.
499Morrowind loreAccording to the Unwritten Code of the Thieves Guild, killing is always bad policy. Respecting life is good for business, and the Thieves Guild is very sensitive to public opinion.
500killing and murderAccording to the unwritten Code of the Thieves Guild, killing is always inefficient, inelegant, and counter-productive.
501workAccording to your report, the Dunmer woman you killed matches the description given us. We'll dispatch Ordinators to follow up, but I believe you have identified and executed the killer. On behalf of the city, and of the Office of the Watch, thank you. And now, for the reward I promised. I'll give you a choice. You may either have an Indoril helm and cuirass, or a Belt of the Armor of God.
502HitAck!
503HelloAck! You're nearly dead! You should be healed!
504HelloAck! You're nearly dead! You should be healed!
505HelloAck! You're sick. Get to a healer, friend, before you infect us all.
506businessActually, I believe we've finished our business. I will notify the Temple that you are our champion. There shall be no more persecution of the Dissident Priests, and I hope both sides shall swiftly be reconciled. Now you are my guest, I am your host, and we have time for explanations. Or counsel. Or questions. Or bitter recriminations, if you like. Or you may leave, if you wish. As you wish. But I think before you leave you should hear how to defeat Dagoth Ur, and how you must use the artifact Wraithguard.
507jobsActually, this is the final job I'll give you. Take care of the Guild. You've done great things, %PCName. With you here, I think it's safe for me to take a little vacation. Maybe go back to Hammerfell, see the old family. Until I get back, I'm leaving the Guild in your capable hands.
508AddhiranirrAddhiranirr is a Khajiit, and a Thieves Guild operative. You'll find her in St. Olms Canton in Vivec. Be careful what you say, and use common sense. People in the cantons are suspicious of outsiders; you may have to win... or purchase... their confidence.
509Renda's DowerAddhiranirr is part owner of a Nilichi junk called Renda's Dower. The boat docks at St. Olms canalside.
510Renda's DowerAddhiranirr is part-owner of a Nilichi junk called Renda's Dower. The boat is docked at St. Olms canalside.
511AddhiranirrAddhiranirr is what you see, no one important, just a person who knows little things and does little things.
512A1_6_AddhiranirrInformantAddhiranirr says that some smugglers are now working for the Sixth House, but Addhiranirr couldn't find out what they are smuggling. Addhiranirr thought it was strange that smugglers who usually brag about their smuggling are suddenly being very quiet about what they smuggle for the Sixth House. I wonder what is being smuggled, and why it is such a big secret. I think this is the sort of thing Caius Cosades is looking for.
513Census and Excise agentAddhiranirr still thinks you are a fool for selling her out to a Census and Excise agent, but you are a friend of Caius, so Addhiranirr will tell you about the Nerevarine cult and the Sixth House cult.
514A1_6_AddhiranirrInformantAddhiranirr was angry that I'd told the Census and Excise agent where to find her. Now it's going to be very hard to persuade her to answer my questions on the Nerevarine cult and the Sixth House cult.
515A1_6_AddhiranirrInformantAddhiranirr was pleased that I'd taken care of the Census and Excise agent she'd been worrying about, and now she's ready to answer my questions on the Nerevarine cult and the Sixth House cult.
516A1_6_AddhiranirrInformantAddhiranirr was too concerned about the Census and Excise agent to answer questions for the Spymaster. Maybe I can do something to get rid of him.
517A1_6_AddhiranirrInformantAddhiranirr will be hiding in the underworks while the Census and Excise agent is in the area.
518AddhiranirrAddhiranirr? Never heard of her. Nope. Absolutely certain. Never heard the name before.
519healerAddut-Lamanu is our healer. You'll find her in her yurt.
520martial artsAdmirers of the unarmed, unarmored martial arts traditions of the Marshmerrow, Salt Rice, and Golden Reed societies have adapted them for use in the Mages Guild, in the criminal subcultures, and among opponents of Imperial occupation of Morrowind.
521martial artsAdmirers of the unarmed, unarmored martial arts traditions of the Marshmerrow, Salt Rice, and Golden Reed societies have adapted them for use in the Mages Guild, in the criminal subcultures, and among opponents of Imperial occupation of Morrowind.
522martial artsAdmirers of the unarmed, unarmored martial arts traditions of the Marshmerrow, Salt Rice, and Golden Reed societies have adapted them for use in the Mages Guild, in the criminal subcultures, and among opponents of Imperial occupation of Morrowind.
523joining Great HousesAdoption and advancement to higher ranks in a Great House requires that a councilor stand as sponsor for the candidate's character and loyalty. Finding a councilor to sponsor an outlander often involves performing a great service for the prospective sponsor.
524Adraria VandaciaAdraria committed no crime. There was no reason to kill her.
525Adraria VandaciaAdraria Vandacia is an Imperial tax agent. I don't know why Lorbumol gro-Aglakh would give you a bounty on her. I can only suggest that you disobey orders and do not kill her. If you decide not to kill her, you will likely get no further orders from Lorbumol. He is cruel, petty, and single-minded.
526IC27_Oracle_AAdusamsi Assurnarairan asked me to recover her ring from Llaren Terano, the sorcerer who captured her. She doesn't sound quite right in the head. She thinks the sorcerer may have poisoned her mind with spells. She says she can use the enchantments to escape. She asked me also to free the slaves here. Llaren Terano has their slave key.
527Greeting 5Adusamsi Assurnarairan has told me how you rescued her, and begs me to give you this as a token of her gratitude. From what she says, your task was not easy. And you also managed to recover the Ice Blade of the Monarch, which I hope you will keep and dedicate to the service of the Imperial cult. I celebrate you, and your courage and determination. Thank you again, and speak to me when you are ready to undertake another of the Oracle's Quests.
528Greeting 5Adusamsi Assurnarairan has told me how you rescued her, and begs me to give you this as a token of her gratitude. From what she says, your task was not easy. I celebrate you, and your courage and determination. And if you manage to find the Ice Blade of the Monarch, you should keep for your own use in the service of the Imperial cult. Thank you again, and speak to me when you are ready to undertake another of the Oracle's Quests.
529AdvancementAdvancement in the Mages Guild does not occur by magic. Pay more attention to your duties and make sure you understand our requirements.
530AdvancementAdvancement? No way you could do that unless you want to join the Thieves Guild.
531HelloAdventure lies beyond the cities, friend.
532TG_LootAldruhnMGAengoth thanked me for bringing him Anareren's Devil Tanto.
533TG_WithershinsAengoth the Jeweler asked me to bring him a copy of the book "Withershins." He thinks Miles Gloriosus in the Maar Gan Tradehouse has a copy.
534TG_MasterHelmAengoth the Jeweler asked me to bring him a Redoran Master Helm. Many of the Redoran councilors have one, but Aengoth knows of one in Arobar Manor.
535TG_BadGandosaAengoth the Jeweler believes that Gandosa Arobar, the daughter of Miner Arobar, has a copy of Boethiah's Pillow Book. Aengoth says that a client wants some dirt on Miner Arobar.
536TG_DartsJudgementAengoth the Jeweler bought the Darts of Judgement from me.
537IC10_aengothAengoth the Jeweler gave me a donation for the Buckmoth Fund.
538join the Thieves GuildAengoth the Jeweler is the mer you want.
539TG_WithershinsAengoth the Jeweler thanked me for bringing him a copy of "Withershins."
540TG_BadGandosaAengoth the Jeweler thanked me for bringing him a copy of Boethiah's Pillow Book.
541TG_MasterHelmAengoth the Jeweler thanked me for bringing him a Redoran Master Helm.
542TG_AldruhnDefensesAengoth the Jeweler thanked me for bringing him four pieces of scrap metal. Now Estoril will repair the Dwemer Centurion Spiders.
543TG_DartsJudgementAengoth the Jeweler told me that Eindel, a Bosmer archer in the Llethri Manor, has four Darts of Judgement. I can use them myself, or get a good price for them from the Guild.
544TG_LootAldruhnMGAengoth the Jeweler told me that he heard the Guild of Mages in Ald'ruhn is empty and that now would be a good time to fetch Anareren's Devil Tanto.
545TG_AldruhnDefensesAengoth the Jeweler wants me to bring him four pieces of scrap metal so that Estoril can repair some Dwemer Centurion Spiders to guard the Thieves Guild.
546MV_BanditVictimAeta Wave-Breaker has had her ring and amulet stolen. Both were apparently family heirlooms, and she is willing to pay me their value for their return. She even believes she recognized the thief, who is apparently well known in the area--Dro'zhirr.
547MV_BanditVictimAeta Wave-Breaker tells me the jewelry she has lost included a ring and an amulet, both inscribed.
548B6_YnglingHortAfter a hefty bribe, Yngling Half-Troll gave me his vote for Hortator of House Hlaalu.
549VA_VampRichAfter allowing Sanvyn Llethri to fight me, and allowing him to get the better of me, the boy seems convinced that we vampires are not as all-powerful as he believed.
550EB_ActorAfter asking around a bit in Vivec, I've learned that there is almost no actual theatre here in the city. In fact, the only one who is interested at all is Crassius Curio, a nobleman in town.
551VA_VampCurseAfter draining some of my health and fatigue, the vampire returned to full strength. He has decided I am no longer necessary, though.
552MV_SkoomaCorpseAfter having found the corpse of Ernil, and the other objects on it, I decided to travel to see Tsiya in Balmora.
553B7_AryonHortAfter hearing my story, Master Aryon agreed to make me the Telvanni Hortator. He said the other councilors might need some persuading. Master Neloth is ill-tempered, and Mistress Therana is losing her mind. Dratha will like me since I'm female. Master Aryon told me that Archmagister Gothren would delay my request indefinitely. He advised me to kill Archmagister Gothren.
554B7_AryonHortAfter hearing my story, Master Aryon agreed to make me the Telvanni Hortator. He said the other councilors might need some persuading. Master Neloth is ill-tempered, Mistress Therana is losing her mind, and Mistress Dratha has a problem with men. Master Aryon told me that Archmagister Gothren would delay my request indefinitely. He advised me to kill Archmagister Gothren.
555B6_CurioHortAfter I gave him a kiss, Crassius Curio gave me his vote for Hortator of House Hlaalu.
556B6_CurioHortAfter I gave him a present of 500 gold, Crassius Curio gave me his vote for Hortator of House Hlaalu.
557taunt the DaedraAfter I kill you, I will rape your corpse. Don't worry. I'll be gentle.
558IC12_DulneaAfter I pointed out the value of gaining the good will of the Imperial cult in a town where Imperial influence is so strong, Dulnea Ralaal gracefully donated a bottle of Cyrodilic brandy for the fundraising dinner at Fort Moonmoth.
559IC12_BenuniusAfter I pressed him, Benunius Agrudilius yielded and gave me a bottle of Cyrodilic brandy for the fundraising dinner at Fort Moonmoth.
560MV_DeadTaxmanAfter killing Gilnith, I reported my findings to the Census and Excise Office. Socucius seemed pleased to see Processus' murder avenged, and he paid me as promised.
561MV_LostRingAfter retrieving the ring for Synette Jeline, she and an accomplice began to attack me. It seems this was all a ruse to lure unwary travelers to their doom.
562EB_BoneAfter returning to Jeanne's store, the shopkeeper tells me that she has been haunted by a dwarven ghost, and her business is suffering. She would like me to rid her of this evil spirit.
563HR_OldFlameAfter some persuation, Tiros Saren told me that Nalvilie Saren has a consignment shop on the canal level of the St. Olms Canton here in Vivec.
564MS_Gold_kanet_flowerAfter some searching, I found the plant she was looking for.
565EB_ActorAfter speaking to Marcel Maurard, I've found that he is an aspiring actor, who is trying to make money to fund his craft. He refuses to leave, since it is the only way he has found to make any cash, at least until he can find a part in a play.
566B5_MorvaynHortAfter speaking with Athyn Sarethi, Councilor Morvayn has agreed to name me Hortator of House Redoran.
567share a careAfter you are so good to Ahnassi, Ahnassi is ashamed to ask. And Ahnassi feels strange telling her good friend this thing. But Ahnassi has a mate. Once Ahnassi loves him very much. But now, this mate is a slave to skooma. Ahnassi no longer loves him, but once one has been in your blood, there is shared blood forever. Ahnassi begs him to abandon the skooma, but he will not. Ahnassi knows not what to do. Can you help Ahnassi? Can you persuade this foolish mate to give up his skooma?
568Greeting 5Again, hello, %PCName. Bless and be blessed.
569Greeting 5Again, hello, %PCName. Bless and be blessed.
570Greeting 5Again? Is this about the errand you are doing for me?
571donate Cyrodilic brandyAgainst my will, I'm impressed by your lack of courtesy and good sense. Here. This is a bottle of Cyrodilic brandy. A small price to be rid of you. Now, go away. And stay away.
572NerevarAges ago, Nerevar was the greatest Dunmer general, First Councilor, and companion of Vivec, Almalexia, and Sotha Sil, who, with the power of the great Ring of the Ancestors, One-Clan-Under-Moon-and-Star, united the Dunmer Houses to confront the evil Dwemer, the treacherous House Dagoth, and their Western allies at Red Mountain. By Providence, the faithless Dwemer were utterly destroyed, and their allies and the traitor Dagoth Ur were defeated.
573NerevarAges ago, Nerevar was the greatest Dunmer general, First Councilor, and companion of Vivec, Almalexia, and Sotha Sil, who, with the power of the great Ring of the Ancestors, One-Clan-Under-Moon-and-Star, united the Dunmer Houses to confront the evil Dwemer, the treacherous House Dagoth, and their Western allies at Red Mountain. By Providence, the faithless Dwemer were utterly destroyed, and their allies and the traitor Dagoth Ur were defeated.
574ServicesAgning is the publican of the Six Fishes; he rents beds and sells food and sundries. The Imperial cult shrine services include a priest, healer, monk, enchanter, apothecary, trader, and savant. The Imperial Legion services of the Hawkmoth Legion Garrison include a healer, smith, master-at-arms, scout, trader, chaplain, and battlemage. For other services, visit Vivec City -- the Foreign Quarter, in particular, for Fighters Guild and Mages Guild services, and the Great House compounds for kin and retainers.
575need wivesAgreed. As soon as I find two suitable slaves, I will have them sent to your manor.
576explore togetherAh -- I knew you would return. The call of battle is strong, is it not?
577maiden's tokenAh yes. I have it, and can tell of its owner. But I don't like you enough to just hand it over.
578riddleAh! First you must pass the Fire Daedra's riddle. Leave this place, unworthy one.
579S'BakhaAh, a traditionalist. The Khajiit are naturally well suited for slavery. He is the same price as the others, 1000 drakes.
580HelloAh, a visitor. What may I do for you?
581HelloAh, another pointy-eared fool.
582HelloAh, another pointy-eared king of nothing.
583Detect Creatures PotionAh, at last, you've brought me a Detect Creatures potion. Will you give the potion to me now?
584theater troupeAh, but to have a company of players. For only then will I be able to showcase my arts! Yes, all the world's a stage...but no one wants to pay me to act on it.
585HelloAh, friend. How does the day greet you?
586HelloAh, greetings. What shall we talk about?
587HelloAh, greetings. What shall we talk about?
588delivery for Llaalam DredilAh, he sent you with his delivery, did he? It is good you have brought it to J'Zhirr. Here, take this back to him. He will be expecting it.
589HelloAh, hello. Did you want something?
590HelloAh, how quaint. How do you do?
591HelloAh, how quaint. How do you do?
592Caldera ebony minesAh, I see you found the evidence I was looking for.
593careless travelersAh, I see you ran into that rogue Fjol. Shame you weren't able to bring him back here alive...but not much of one. You have my thanks, and this reward.
594Greeting 5Ah, it is Ahnassi's true and good friend, %PCName. Ahnassi can never see enough of her good friend.
595Greeting 5Ah, it is Ahnassi's VERY special friend, %PCName. Ahnassi welcomes you to the hospitality of her house.
596Ebony MailAh, keep the Ebony Mail, %PCName. Treat it well and do good deeds when you wear it. You are the new %NextPCRank. I have long wanted to retire from the politics of the Temple and write another book of sermons.
597CloudcleaverAh, me axe Cloudcleaver. A fine blade she is, though now I fear what that witch's touch will do to it. Me own father Balmir used it himself to slay the Terror of Wrothgar's Quagmire, he did. Now granted the Terror turned out to be a new born nix-hound eating the neighbor's marshmerrow, but me father found him and slew him nevertheless in as grand a fashion as I have ever borne witness to. I cannot wait to have the blade in my hands again, then I'll use it to take that witch's head clean off, I will.
598Greeting 5Ah, my friend %PCName. How may I be of service to you?
599HelloAh, outlander. Did you want something?
600Azura's FoolAh, she's sucked you in with her pretty prophecies. Promised you power, did she? Promised you justice, did she? And when did a Daedra Lord ever fulfill a promise? Such a faulty memory you have.
601House TelvanniAh, so all the Telvanni Councilors are dead? That is good news indeed, %PCRank. I've feared for my life working here on this island with all those Telvanni around. Now that they're gone, I don't need this amulet or this staff. They're yours now, %PCRank.
602arrange a meetingAh, thank you %PCName. Minabibi has already answered many of my questions.
603taking CloudcleaverAh, thank you friend. I noticed you admiring the way I fought that old witch, even without the aid of a sharp blade. I don't have any money or treasure to thank you for your help with, but I can give you a few pointers that will help you be stronger in a fight.
604CloudcleaverAh, thank you friend. I noticed you admiring the way I fought that old witch, even without the aid of a sharp blade. I don't have any money or treasure to thank you for your help with, but I can give you a few pointers that will help you be stronger in a fight.
605TreboniusAh, the current Guildmaster. It is rumored that he was promoted to his current position to get him out of Cyrodiil. It is a shame that men can have power without wisdom. It is different for us lizards.
606TreboniusAh, the current Guildmaster. It is rumored that he was promoted to his current position to get him out of Cyrodiil. It is one of the weaknesses of the soft-skins. They can have power without wisdom.
607Hassour ZainsubaniAh, then you know my father? You can always find him at the Ald Skar Inn. If you can deliver me from this cavern, I'm sure he will reward you handsomely.
608HelloAh, there's an intelligent face.
609HelloAh, there's an intelligent face.
610HelloAh, welcome. What is it friend?
611HelloAh, welcome. What may I do for you?
612food and drinkAh, well someone will be here soon.
613Note From ErnilAh, well, it's a shame you didn't pick up that skooma pipe. No need to skooma-coat what it was. Tsiya was looking forward to getting her pipe. Well, thanks for the information.
614Greeting 1Ah, well. I suppose I knew that already. Best of luck to you.
615Marsus Tullius' hidesAh, yes, my son told me how you helped him out with that business. Nice of you to do so. I know you saved me a load of money. Here, take this as a reward. Thank you again, friend.
616Marsus TulliusAh, yes, my son told me how you helped him out with that business. Nice of you to do so. I know you saved me a load of money. Here, take this as a reward. Thank you again, friend.
617Crassius CurioAh, yes. That is my name. But it sounds like music when you say it.
618HelloAh, yes. What is it, Muthsera?
619HelloAh, yes. What is it?
620HelloAh, you bring good fortune with you. Welcome.
621HelloAh, you bring good fortune with you. Welcome.
622EggmineAh, you have a miner's pick. I'll let you in so you can work. They're still working on the north side I think. Anyway, here's the key.
623potion of Cure Common DiseaseAh, you've got the potion. Give it to me! Yes, yes! I'm free of this enchantment! Hisin Deep-Raed calls you friend, %PCName. Take this, my family's helm, Icecap. It was worn by my father, and his father, and by his father before him. It will protect you from the coldest of nights. Wear it with honor. Now, I must go kill that witch. I shall plant her head on a stake for all to see!
624potion of Cure Common DiseaseAh, you've got the potion. Give it to me! Yes, yes! I'm free of this enchantment! Hisin Deep-Raed calls you friend, %PCName. Take this, my family's helm, Icecap. It was worn by my father, and his father, and by his father before him. It will protect you from the coldest of nights. Wear it with honor. Now, I must go kill that witch. I shall plant her head on a stake for all to see!
625require aidAh. I see. Alright, hold still.
626Player of the GameAh. I see. You propose that I permit these poor Ahemmusa tribesmen to come take shelter here on the island, and in return, you won't kill me. So the game is 'Challenge and Bluff.' And, given the apparent high level of your skills, I hesitate to call your bluff. So. You win. I concede. I can't speak for the Ordinators, of course, but I promise you may bring the Ahemmusa here, and my followers will not harm them. I swear on the Mad God.
627Player of the GameAh. I see. You propose that I permit these poor Ahemmusa tribesmen to come take shelter here on the island, and in return, you won't kill me. So the game is 'Challenge and Bluff.' And, given your rather impressive reputation, I hesitate to call your bluff. So. You win. I concede. I can't speak for the Ordinators, of course, but I promise you may bring the Ahemmusa here, and my followers will not harm them. I swear on the Mad God.
628the star is the keyAh. The star is Azura. Azura's Star appears in the sky only in the magical hour between day and night, at dawn and twilight.
629Greeting 5Ah. You understand me a bit, yes? Hello, %PCName. Yakum greet you. Bless and be blessed. Speak Old Elf, yes, so Yakum learn. You know Ashlanders, yes, a little. Yakum is Ashlander.
630Greeting 5Ah. You understand me a bit, yes? Hello, %PCName. Yakum greet you. Bless and be blessed. Speak Old Elf, yes, so Yakum learn. You know Ashlanders, yes, a little. Yakum is Ashlander.
631HelloAh... A wolf in cheap clothing!
632HelloAh...A wolf in cheap clothing!
633Greeting 5Ah...hello there. I was hoping a handsome young gentleman like yourself would happen by. Might you take a moment to help a lady in distress?
634Nels LlendoAh...I see you have heard of me. I am not surprised. No, no...do not tremble in fear. Nels Llendo is a reasonable man, hardly the cutthroat some would make me out to be. I offer you a fair and healthy proposition.
635WidowmakerAh...it feels good to hold it in my hands again! Truly, this is an axe of legend, and they will sing songs and write tales of my adventures with it. I think I shall begin by killing all the witches I can find. But first, allow me to teach you something of the way of the axe.
636Maurrie AurmineAh...so you're the one who brought Maurrie and Nelos together. Nothing has been seen or heard of them since then, but the bards are singing songs of their love. Well, done %PCName! Please, take these as a token of my gratitude.
637Maurrie AurmineAh...so you're the one who brought Maurrie and Nelos together. Nothing has been seen or heard of them since then, but the bards are singing songs of their love. Well, done %PCName! Please, take these as a token of my gratitude.
638Rasha's shirtsAh...you've brought the shirts from Rasha. Wonderful! He does such fine work, and he sells them to me for very reasonable prices. He's a careful sort, but that's just smart business if you ask me. Thank you for your help, and here's your payment.
639Greeting 5Ah...you've found my friend Edras! Wonderful!
640my friendAh...you've met Thoronor! Yes, he and I became separated when I went off to investigate some sounds I heard. Of course, it turned out to be a pack of kagouti that trapped me here. But, I see you've taken care of them. Did you notice any distinctive sounds they may have made when you were battling them? They have the most fascinating vocalizations. But, enough of that for now. Shall we go back and meet Thoronor?
641Aharasaplit campAharasaplit camp is an outcast Ashlander camp on a beach on the southwest coast of Sheogorad island. The camp lies southwest of Dagon Fel village -- a variety of paths lead near the site.
642Aharasaplit campAharasaplit camp is an outcast Ashlander camp on a beach on the southwest coast of Sheogorad island. The camp lies southwest of Dagon Fel village -- a variety of paths lead near the site.
643Aharasaplit campAharasaplit camp is an outcast Ashlander camp on a beach on the southwest coast of Sheogorad island. The camp lies southwest of Dagon Fel village -- a variety of paths lead near the site.
644AhazAhaz is Ulath-Pal's faithful bodyguard. He is not so strong or skilled as Ashu-Ahhe. But wherever you see Ulath-Pal, you will also see Ahaz. If you fight Ulath-Pal, you must also fight Ahaz.
645Ahemmusa campAhemmusa camp is on the northeast, the farthest tip of Vvardenfell island, north from Tel Mora, near old Daedric ruins of Ald Daedroth.
646Ahemmusa campAhemmusa camp is on the northeast, the farthest tip of Vvardenfell island, north from Tel Mora, near old Daedric ruins of Ald Daedroth.
647Ahemmusa campAhemmusa camp is on the northeast, the farthest tip of Vvardenfell island, north from Tel Mora, near old Daedric ruins of Ald Daedroth.
648Greeting 5Ahh...my axe. It will be good to cleave some skulls once again!
649nudityAhh...the beauty of the naked form. These Dunmer are rather prudish, are they not? Of course, there is an island you can reach filled with wonderful, naked, glistening bodies. It only appears when the moons are full, the rain falls, the seas run red, and it's M'Aiq's birthday.
650slaughterfish biteAhh...this man has been bitten by a slaughterfish. That would explain the behavior you've described to me. Those slaughterfish bites can cause Greenspore on rare occasions. Once afflicted with it, the victim will often have violent outbursts and show signs of dementia. But, enough talk; this man needs my help.
651enchantmentAhhh! Filthy witch! I'll wear her bones in my beard! I'll bathe in her tears!
652Girith's guar hidesAhhh...my old friend Girith! I heard you helped him out of some serious trouble not long ago. Some business with a couple of no-good Ashlanders, right? They'll never learn. Anyway, you have my thanks; I had quite an investment in those guar hides. Would have taken quite a beating had Girith not been able to sell them. Here, take these as a token of our appreciation.
653Greeting 2Ahhh...one of the dark ones. You are an interesting lot. Mistress Dratha has a task for you. She would like the Altmer named Rimintil eliminated.
654family heirloomsAhhh...she made good on her promise then! Nice dealing with you, %PCName. Perhaps we can do business again sometime.
655Talos CultAhhh...you have spoken to Oritius, then? Excellent. We are always interested in meeting those who sympathize with our cause. Feel free to look and around and hear of our plans.
656Greeting 5Ahhh...you've gotten rid of those kagouti. A shame, really. They're simply fascinating creatures. Well...when they're not trying to devour you. I suppose we should be on our way, then. Thoronor should be just west of here.
657information gatheringAhhh...you've gotten the list! This will prove most advantageous. Business is all about having even a little advantage over your competitors. You have done well. Take this as a reward. And mention this to no one.
658Vampire dustAhhh...you've gotten them for me. Excellent. Did you have to kill many of your ilk for my benefit? Take this as payment, and leave my sight.
659kissAhhhh...yes. Though it is Nels Llendo they call thief, it is you, %PCName, who has stolen my heart. Your kiss is worth more gold than I might find in a Duke's treasury. I must take my leave of you now, dear lady, but I take my lodging at the Halfway Tavern in Pelagiad. Perhaps you will visit Nels Llendo there some time. I'm certain I will be able to be of some service to you then. Until that time, good bye.
660Greeting 1Ahhhh...you've removed this enchantment with your spell to cure disease!
661Greeting 1Ahhhhh! The power once again flows through my limbs! I am whole again! Now, I shall once again feed on the mortals above, pay them for my years of imprisonment! You are useless to me now, young fool. You shall be the first to die at my hands. Consider it an honor. Mastrius walks again!
662share a giftAhnassi can't wait to see this Flamemirror Robe. Very valuable. Very mysterious. Ahnassi can't wait to see what it is.
663Romance_AhnassiAhnassi gave me a Quality Potion of Feather as a gift.
664Romance_AhnassiAhnassi gave me as a special gift an extravagant shirt and pants, and with them a very special book.
665Romance_AhnassiAhnassi gave me the book 'Honor Among Thieves as a gift.
666Romance_AhnassiAhnassi has a friend, Senyndie, a Redguard female, who trains fighters at the Arena in Vivec. Ahnassi says that Senyndie is a secret master of the guild discipline called 'acrobatics.' Ahnassi says I should go see Senyndie and tell her I am Ahnassi's friend, and perhaps Senyndie will teach me more about acrobatics.
667share a giftAhnassi has a secret! Do you know what a Flamemirror Robe is? Well, Ahnassi does not, but she knows it is VERY valuable. And... A friend has told Ahnassi where it is! In the Telvanni Tower in Vivec! At the Telvanni Compound! This wizard Mavon Drenim, he does not wear it, so he keeps in it his clothes closet! Because you are so smart, Ahnassi knows you will get this Flamemirror Robe. And bring it to show Ahnassi how smart you are.
668share a giftAhnassi has another surprise? Are you ready? Have you heard of Elvul's Black Blindfold, a magic glove which blinds and befuddles archers? Ahnassi knows nothing about magic, but she has heard this is a wonderful glove, very beautiful, very valuable. But so sad. It is in Rufinus Alleius's chest of drawers in the living quarters of the Imperial Commission in Ebonheart. Many Imperial guards. Very tough, very dangerous. So sad....
669Romance_AhnassiAhnassi has asked me to come visit her at Ahnassi's house. Ahnassi gave me the key, and told me the house is here in Pelagiad, across the street from the Halfway, by the fort wall, off the street, with the stone fences nearby.
670Romance_AhnassiAhnassi has asked me to find her mate called J'Dhannar. He is a skooma addict, and he lives where he can in St. Olms Canton. I have agreed to try to find him, and to try to persuade him to give up the sugar. I don't know how to do this. Perhaps I should find out whether there is a cure for the skooma addict.
671share a careAhnassi has just one care she wants to share. Ahnassi hopes her VERY special friend will stay close to Ahnassi and never go away. Ahnassi worries, because Ahnassi looks forward to seeing you so much.... But Ahnassi understands. And Ahnassi is very busy, too. So Ahnassi is happy when she is busy, and happy when she sees you, and that is enough happiness for anyone.
672share a giftAhnassi hopes you will visit with her friend Senyndie, and learn many fine tricks. And now it is YOUR turn to give Ahnassi a gift. And Ahnassi knows JUST what she wants. FLOWERS! Of course a special friend knows JUST what flowers to get. So Ahnassi will tell you. Just two! One for you, and one for me. A pretty coda flower for Ahnassi, and a pretty gold kanet for %PCname. Ahnassi can't WAIT to get her pretty flowers.
673my tradeAhnassi is a monk. In mind and spirit, Ahnassi is a student of the hidden mysteries, of the unseen world. In body, Ahnassi is a student of the ancient martial arts, the 'Rain-of-Sand' style of home. When Ahnassi must defend herself, Ahnassi prefers claw-and-close and wears no armor, because what Ahnassi does not have, Ahnassi cannot lose.
674Romance_AhnassiAhnassi is my friend, and will tell me secrets.
675share a careAhnassi is safe? This bad person is no more? If you get a price on your head for helping Ahnassi, Ahnassi calls in all her favors, gets this fixed. Promise. Ahnassi thanks you with her hands, her lips, her heart. You are not just a new friend, %PCName. You are a good friend, and true friend. Now Ahnassi can share a gift, a special gift she has found for her true and good friend.
676TrainingAhnassi is sorry she must charge Guild rates to train a friend, but Ahnassi gave her word, so Ahnassi is good and follows the rules.
677share a careAhnassi is worried and afraid, new friend, but Ahnassi understands, must be patient. New friend %PCName says he will take care of the bad person for Ahnassi, and Ahnassi knows he will keep his word.
678Greeting 5Ahnassi listens. Ahnassi hears.
679Romance_AhnassiAhnassi says it is my turn to give her a gift. She wants just two flowers -- one coda flower for Ahnassi, and one pretty gold kanet for me.
680Romance_AhnassiAhnassi says that a friend has told her that the wizard Mavon Drenim has a Flamemirror Robe that he does not wear, but keeps in his clothes closet at the Telvanni Tower of the Telvanni Compound in Vivec. Ahnassi wants me to get this Flamemirror Robe and show it to her, to show her how smart I am.
681Romance_AhnassiAhnassi says that Beldrose Dralor has a special key to special chests in the Redoran Treasury at the Redoran Compound in Vivec. He hides this key in his wife's clothes chest in his manor on the tier-top of Redoran Compound.
682Romance_AhnassiAhnassi says there is a secret underwater passage into the Imperial Commission in Ebonheart. She also says that Elvul's Black Blindfold, a magic glove which blinds and befuddles archers, may be found in a wardrobe in the living quarters of the Imperial Commission. The Imperial Commission will be guarded by tough Imperial guards, but if I can find the hidden entrance, I may be able to avoid the guards.
683share a giftAhnassi sees how her VERY good friend is always doing, always learning new tricks. So Ahnassi must tell you a secret. Ahnassi has a friend, Senyndie, a nice Redguard female, who trains fighters at the Arena in Vivec. And the secret Ahnassi tells is that Senyndie is a secret master of the guild discipline called 'acrobatics.' Do you know what that means? That means there is no one else on Vvardenfell who is so fine an acrobat as Senyndie. And no one else can train you so well.
684Her professionAhnassi tells you, Ahnassi trusts you. Yes, Ahnassi is a thief. You do not mind? Why? Because Ahnassi loves secret things. She loves secrets, and when she finds them, she loves to have them. Like this strange Hrordis upstairs. Hrordis has a secret, Ahnassi can see, so Ahnassi follows Hrordis, and this is how Ahnassi knows Hrordis serves Mehrunes Dagon. This magic belt Hrordis has, such a pretty belt, but strange writings in strange letters, maybe evil, maybe danger.
685share a careAhnassi thanks you again and again.
686Romance_AhnassiAhnassi told me that some Camonna Tong thug has been threatening her. She asked me to protect her, but I told her I couldn't make any commitments.
687TrainingAhnassi trains, yes, but not you. You are not a member, and Ahnassi is a member, and that is the way it must be.
688share a careAhnassi understands all too well. Ahnassi has tried, and failed. Ahnassi thanks her true and good friend anyway, thanks for sharing her care. For what are friends for, but to share each others cares?
689share a careAhnassi understands all too well. Ahnassi has tried, and failed. Cure skooma addict? It can't be done. But Ahnassi sees something in her true and good friend, something that says the things that can't be done might be done. And it gives Ahnassi hope. Ahnassi's mate is called J'Dhannar, and he lives where he can in St. Olms Canton. Please find him, and persuade him to give up the sugar.
690share a giftAhnassi's friend likes the gifts Ahnassi gives? Good. Then perhaps Ahnassi will think hard about another nice gift when her friend comes to see her again.
691AbolitionistsAiding an escaping slave is theft, and a crime, since slaves are property in Morrowind.
692HitAIIEEE.
693HitAIIEEE.
694HitAIIEEE.
695Airan's TeethAiran's Teeth are two stone spikes at the mouth of Valley of the Wind. The Valley of the Wind runs south from the sea in the northeast of Vvardenfell, east of Dwemer Bthuand, east of Daedric Zergonipal. We stay away from the valley; the winds howl, and the spirits are always awake. Dareleth Ancestral Tomb is in this valley. It is foolish to disturb the spirits in their resting place.
696Airan's TeethAiran's Teeth are two stone spikes at the mouth of Valley of the Wind. The Valley of the Wind runs south from the sea in the northeast of Vvardenfell, east of Dwemer Bthuand, east of Daedric Zergonipal. We stay away from the valley; the winds howl, and the spirits are always awake. Dareleth Ancestral Tomb is in this valley. It is foolish to disturb the spirits in their resting place.
697MG_BCShroomsAjira asked me to bring her samples of four types of Mushrooms: Luminous Russula, Violet Coprinus, Bungler's Bane, and Hypha Facia. They may be found in the swamps of the Bitter Coast. I can get there by following the river Odai south of Balmora until I see a wooden bridge. After I pass the bridge I should look for a way over the hills to the west.
698MG_BowlAjira asked me to find her a ceramic bowl. She told me that Ra'Virr the trader here in Balmora might have one.
699stolen reportsAjira asks you to keep looking, then. They cannot be far from here.
700MG_StaffMagnusAjira congratulated me for finding the Staff of Magnus.
701MG_WarlocksRingAjira congratulated me on finding the Warlock's Ring.
702Telvanni bug muskAjira does not like the Telvanni, but even Khajiit like the smell of bug musk. Try some and smell how all the men like you.
703Telvanni bug muskAjira does not like the Telvanni, but even Khajiit like the smell of bug musk. Try some and smell how all the women like you.
704stolen reportsAjira does not see the reports. Bring the reports to Ajira.
705MG_SabotageAjira gave me a fake soul gem. She wants me to sabotage Galbedir's Journeyman project. I should put the fake soul gem in Galbedir's desk.
706dutiesAjira has duties for you, yes, but first you must speak with Ranis Athrys and join the Mages Guild.
707ceramic bowlAjira has enough mixing bowls now.
708fake soul gemAjira has made a fake soul gem. Take it and put it in Galbedir's desk upstairs. Galbedir should be coming downstairs to talk with Marayn Dren, so no one will see you do this thing.
709dutiesAjira has no duties for friend %PCName, but she is ready to tell you a secret. Ajira knows all about the Staff of Magnus.
710Greeting 5Ajira has some duties for Ajira's good friend, %PCName.
711dutiesAjira has told you her secrets. What can Ajira do for friend %PCName?
712dutiesAjira hears broke the rules and were expelled. Ajira cannot talk to you of duties.
713bet with GalbedirAjira hears you are expelled. Ajira was told to say you should make amends with the Arch-Mage, but Ajira tells you that the wizards here have many things to do and many things on their minds. Soon Ranis Athrys will forget you are expelled and Ajira can speak with you again.
714Staff of MagnusAjira hears you are expelled. Ajira was told to say you should make amends with the Arch-Mage, but Ajira tells you that the wizards here have many things to do and many things on their minds. Soon Ranis Athrys will forget you are expelled and then Ajira can speak with you again.
715stolen reportsAjira hears you are expelled. Ajira was told to say you should make amends with the Arch-Mage, but Ajira tells you that the wizards here have many things to do and many things on their minds. Soon Ranis Athrys will forget you are expelled and then Ajira can speak with you again.
716Warlock's RingAjira hears you are expelled. Ajira was told to say you should make amends with the Arch-Mage, but Ajira tells you that the wizards here have many things to do and many things on their minds. Soon Ranis Athrys will forget you are expelled and then Ajira can speak with you again.
717mushroomsAjira hears you are expelled. Ajira was told to say you should make amends with the Arch-Mage, but Ajira tells you that the wizards here have many things to do and many things on their minds. Soon Ranis Athrys will forget you are expelled and then Ajira can speak with you again.
718flowersAjira hears you are expelled. Ajira was told to say you should make amends with the Arch-Mage, but Ajira tells you that the wizards here have many things to do and many things on their minds. Soon Ranis Athrys will forget you are expelled and then Ajira can speak with you again.
719Greeting 5Ajira is a good friend of %PCName and tells %PCName about the Staff of Magnus.
720Greeting 5Ajira is a good friend of %PCName and tells %PCName about the Warlock's Ring.
721dutiesAjira is very sorry. Ajira has much work to do on these reports so Ajira can win her bet with Galbedir. Maybe you could fetch a new ceramic bowl for Ajira?
722dutiesAjira knows many secrets, but they are not yet for friend %PCName. Speak with Ajira again when you are a Warlock. Ranis Athrys here may have duties for you, but Ajira does not like Ranis much. Maybe you should speak with Ajira's good friend Edwinna Elbert at the Guild of Mages in Ald'ruhn?
723Greeting 5Ajira knows that %PCName is a good friend of Ajira.
724Warlock's RingAjira knows that Vindamea Drethan has the Warlock's Ring. Ajira tells you this because Ajira does not like Vindamea Drethan. She is in Ashirbadon, a cave on a small island west of the ruins of Bal Fell.
725Staff of MagnusAjira knows the Staff of Magnus is in Assu. It is a cave on the slopes of Mount Kand just northwest of Molag Mar.
726Staff of MagnusAjira knows you have found the Staff of Magnus. Now Ajira might tell you her other secret.
727Staff of MagnusAjira knows you have found the Staff of Magnus. Now Ajira might tell you her other secret.
728latest rumorsAjira made a bet with Galbedir about who would get to the rank of Journeyman first. I hope it doesn't end with more flame atronachs in the guild library like last time.
729bet with GalbedirAjira made a bet with Galbedir that Ajira would be a Journeyman before Galbedir. Now Ajira must study these mushrooms and write a report. Ajira wants you to give Galbedir a fake soul gem.
730Greeting 5Ajira must find her stolen reports!
731dutiesAjira must find her stolen reports!
732flowersAjira must make Journeyman before Galbedir. Ajira must have those flowers very soon or Ajira might forget that good things you've done and ask Ajira's good friend Bribanne Erien to bring her the flowers.
733dutiesAjira must now study local flowers.
734Greeting 5Ajira must study these flowers and mushrooms. %PCName knows this. Why does %PCName pester Ajira now?
735stolen reportsAjira needs your help very badly. Galbedir stole Ajira's reports on the properties of local mushrooms and flowers. Ajira knows Galbedir did not leave the Mages Guild, so the reports must be nearby.
736MG_FlowersAjira now wants samples of four types of flowers: Gold Kanet, Stoneflower Petals, Willow Anther, and Heather. These are found on the shores of Lake Amaya. I should go south out of Balmora and head east past the Fort Moonmoth and across the Foyada Mamaea on the road to Pelagiad. After leaving the Foyada, I should take the road to Suran which runs along the north shore of Lake Amaya.
737stolen reportsAjira remembers all the good things you have done for her.
738stolen reportsAjira sees you have only one report. Ajira must have both her reports to be a Journeyman.
739stolen reportsAjira sees you have only one report. Ajira must have both her reports to be a Journeyman.
740help in a fightAjira sells potions of restore health for when you are bleeding. And potions of restore fatigue when you are weary.
741MG_FlowersAjira thanked me for bringing her the four flowers.
742MG_BCShroomsAjira thanked me for bringing her the mushroom samples.
743MG_BowlAjira thanked me for finding her a ceramic bowl, but was far more concerned about her stolen reports.
744MG_StolenReportAjira thanked me for finding her stolen reports.
745MG_SabotageAjira thanked me for helping her sabotage Galbedir's experiment.
746mushroomsAjira thanks you again for bringing her the samples.
747MG_StolenReportAjira told me that her reports on the mushrooms and flowers of Vvardenfell have been stolen. Ajira thinks that Galbedir stole them. I should look around the Mages Guild here in Balmora for the reports and return them to Ajira.
748MG_StaffMagnusAjira told me that the Staff of Magnus is in Assu, a sorcerer's cave on the slopes of Mount Kand northwest of Molag Mar.
749MG_WarlocksRingAjira told me that the Warlock's Ring is held by Vindamea Drethan, a sorceress in Ashirbadon, which is on an island east of the ruins of Bal Fell.
750dutiesAjira will tell friend %PCName another secret. Ajira also knows about the Warlock's Ring.
751bet with GalbedirAjira won the bet. Ajira does not forget your help.
752AkatoshAkatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged.
753AkatoshAkatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged.
754AkatoshAkatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged.
755AkatoshAkatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged.
756AkatoshAkatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy.
757AkatoshAkatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy.
758AkatoshAkatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy.
759AkatoshAkatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy.
760AkatoshAkatosh, the Dragon God of Time, is the chief deity of the Nine Divines.
761AkatoshAkatosh, the Dragon God of Time, is the chief deity of the Nine Divines.
762AkatoshAkatosh, the Dragon God of Time, is the chief deity of the Nine Divines.
763AkatoshAkatosh, the Dragon God of Time, is the chief deity of the Nine Divines.
764AkatoshAkatosh, the Dragon God of Time, is the chief deity of the Nine Divines.
765AkatoshAkatosh, the Dragon God of Time, is the chief deity of the Nine Divines.
766final questionsAkulakhan will serve three purposes. First, it will be the champion of my armies, liberating first Vvardenfell, then Morrowind, and then, perhaps the rest of Tamriel. Second, it will serve as a sower and cultivator of the divine substance derived from the Heart. Three, it will serve as the prominent banner and symbol of our cause -- to defy the Empire, to liberate mortals from ancient superstitions, and to glorify our crusade against the gods.
767EB_ShipmentAlarvyne Indalas, a trader in the St. Delyn Glassworks, would like me to steal a shipment of limeware from a ship in Ebonheart. She claims that Bolryn at the East Empire Company has been manipulating the costs, and charging huge mark-ups for all the merchandise. If I steal the limeware, she promises to reward me very well.
768Greeting 5Alas, %PCName. You have been expelled and there is nothing I can do for you. Perhaps if you had listed to my advice more often we would never have come to this.
769Manilian SceriusAlas, I cannot not offer him to you. I believe Manilian is dead.
770MenelrasAlas, I cannot not offer him to you. I believe Menelras is dead.
771S'BakhaAlas, I cannot not offer him to you. I believe S'Bakha is dead.
772Jadier MannickAlas, I cannot not offer him to you. I heard that Jadier Mannick died recently.
773AnumidiumAlas, you have been expelled from the Legions. Maybe you can join the Imperial Legion again, and maybe not.
774control the OrdinatorsAlas, you seem to have been expelled from House Hlaalu. When you make amends, speak with me again.
775Camonna TongAlas, you seem to have been expelled from House Hlaalu. When you make amends, speak with me again.
776Orvas DrenAlas, you seem to have been expelled from House Hlaalu. When you make amends, speak with me again.
777little adviceAlbecius Colollius is a veteran battlemage. He hangs out at Arrille's Tradehouse in Seyda Neen. Talk to him if you want to know about battlemages and how they work here in Morrowind.
778little adviceAlbecius Colollius is a veteran battlemage. He hangs out at Arrille's Tradehouse in Seyda Neen. Talk to him if you want to know about battlemages and how they work here in Morrowind.
779little adviceAlchemists are easy targets for inexperienced thieves. They have far too many ingredients for them to keep an eye on all of them all of the time.
780potionsAlchemists, apothecaries, and healers, as well as general merchants, sell commercial potions. These potions are easy and reliable, but costly. If you have training and skill in alchemy, and the necessary apparatus and ingredients, you can make your own homemade potions in the field. The eleven kinds of potions are: cure potions, restore potions, fortify potions, resist potions, aquatic potions, mysticism potions, alteration potions, illusion potions, detect potions, shield potions, and toxic potions.
781potionsAlchemists, apothecaries, and healers, as well as general merchants, sell commercial potions. These potions are easy and reliable, but costly. If you have training and skill in alchemy, and the necessary apparatus and ingredients, you can make your own homemade potions in the field. The eleven kinds of potions are: cure potions, restore potions, fortify potions, resist potions, aquatic potions, mysticism potions, alteration potions, illusion potions, detect potions, shield potions, and toxic potions.
782potionsAlchemists, apothecaries, and healers, as well as general merchants, sell commercial potions. These potions are easy and reliable, but costly. If you have training and skill in alchemy, and the necessary apparatus and ingredients, you can make your own homemade potions in the field. The eleven kinds of potions are: cure potions, restore potions, fortify potions, resist potions, aquatic potions, mysticism potions, alteration potions, illusion potions, detect potions, shield potions, and toxic potions.
783potionsAlchemists, apothecaries, and healers, as well as general merchants, sell commercial potions. These potions are easy and reliable, but costly. If you have training and skill in alchemy, and the necessary apparatus and ingredients, you can make your own homemade potions in the field. The eleven kinds of potions are: cure potions, restore potions, fortify potions, resist potions, aquatic potions, mysticism potions, alteration potions, illusion potions, detect potions, shield potions, and toxic potions.
784Ald DaedrothAld Daedroth is a very impressive Daedric ruin in the Sheogorad region of northeast Vvardenfell. The site itself is on a small island between Vvardenfell and Sheogorad island to the north. Tel Mora is the closest settlement. From there you'll have to fly or water-walk; Ald Daedroth is long abandoned, and there's no boat service.
785Ald DaedrothAld Daedroth is an abandoned Daedric site on an island north along the coast, in the straits between Vvardenfell and Sheogorad island. I say 'abandoned', but I've heard worshippers have rededicated the old temple there. And I also heard the Ordinators were hiring a ship and planning to burn them out. The island is out of sight of the mainland, and not easy to find.
786Ald RedayniaAld Redaynia is the site of an ancient ruined wizard's tower on the northern coast of Vvardenfell, on the western tip of a large island west of Sheogorad.
787Ald RedayniaAld Redaynia is the site of an ancient ruined wizard's tower on the western tip of a large island west of Sheogorad.
788Ald RedayniaAld Redaynia is the site of an ancient ruined wizard's tower on the western tip of a large island west of Sheogorad.
789Ald RedayniaAld Redaynia is the site of an ancient ruined wizard's tower on the western tip of a large island west of Sheogorad.
790Ald SothaAld Sotha is a large Daedric ruin in the southern Ascadian Isles region, within sight of Vivec City to the east.
791Ald SothaAld Sotha is a large Daedric ruin in the southern Ascadian Isles region, within sight of Vivec City to the east.
792Ald SothaAld Sotha is a splendid Daedric ruin within sight of Vivec City. Though exotic and picturesque, it is a dangerous site, haunted by old magics, dark cultists, and their Daedric summonings, and not recommended for sightseers.
793Ald SothaAld Sotha is a splendid Daedric ruin within sight of Vivec City. Though exotic and picturesque, it is a dangerous site, haunted by old magics, dark cultists, and their Daedric summonings, and not recommended for sightseers.
794Ald SothaAld Sotha is a splendid Daedric ruin within sight of Vivec City. Though exotic and picturesque, it is a dangerous site, haunted by old magics, dark cultists, and their Daedric summonings, and not recommended for sightseers.
795Ald SothaAld Sotha is northeast of Vivec. Somewhere in Ald Sotha you will find Severa Magia, the Night Mother of the Dark Brotherhood in Vvardenfell. Slay her and return to me.
796Ald VelothiAld Velothi is a tiny fishing village on the northern coast of the West Gash.
797Ald VelothiAld Velothi is a tiny fishing village on the northern coast of the West Gash.
798Ald VelothiAld Velothi is a tiny fishing village on the northern coast of the West Gash.
799Ald VelothiAld Velothi is a tiny fishing village on the northern coast of the West Gash.
800Ald VelothiAld Velothi is a tiny fishing village on the northern coast of the West Gash.
801Greeting 9Ald Velothi. Just a little village in the middle of nowhere. You want something, stranger?
802Greeting 9Ald Velothi. You're looking at it, stranger. It's not very big, as you can see. I can probably tell you what you need to know.
803Ald'ruhnAld'ruhn has two main districts. The Redoran Council and manors under the shell of the Emperor Crab are known as "Ald'ruhn-under-Skar."
804little adviceAld'ruhn is a good place for experienced fighters and mercenaries. Both the Fighters Guild and the Imperial Legion are looking for recruits, and they offer rapid advancement if you do well with the tasks the guild steward or the chapter steward assigns you. And if you're planning to make a career here in Ald'ruhn, you might consider House Redoran. It's hard for outlanders to rise above a certain rank, but if you show promise, and get a sponsor, you can go all the way to the top... in theory, anyway.
805House RedoranAld'ruhn is considered a Redoran city, even though only a few citizens actually belong to House Redoran.
806little adviceAld'ruhn is fortunate in having two enchanters and two alchemists. Even though Cienne Sintieve and Llether Vari are up in the more expensive Manor District, I think you'll find the selection and service with Tanar Llervi and Anarenen at the Mages Guild every bit as good. Of course, if you're affiliated with the Mages Guild, you'll want to try Tanar Llervi and Anarenen first.
807Ald'ruhnAld'ruhn is the district seat of House Redoran, and a large settlement. Most citizens are Dunmer, most are House Redoran members or followers. The Redoran Council chambers and Redoran manors are up north inside the shell of an ancient extinct giant crab. Most of the cornerclubs, merchants, and guildhalls are on the southwest and central part of town. Ald'ruhn Temple is to the east. Fort Buckmoth, the Legion garrison, is south of town, outside the town wall.
808Ald'ruhnAld'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora.
809Ald'ruhnAld'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora.
810Ald'ruhnAld'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora.
811Ald'ruhnAld'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora.
812Ald'ruhnAld'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora.
813Ald'ruhnAld'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora.
814Ald'ruhnAld'ruhn is the district seat of House Redoran, and a large settlement. Travel by guild guide is the best method. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound, find the Guild of Mages on the upper level of the Foreign Quarter. Pay a guild guide at the Guild of Mages for transport to Ald'ruhn.
815Greeting 9Ald'ruhn would be a better place without you.
816Imperial cultAld'ruhn's Imperial cult shrine is in Fort Buckmoth, south of town. The altar there cures disease and poison. Cocistian Quaspus, the apothecary, sells cure potions, and they also have a savant, an enchanter, and a trader.
817AldmeriAldmeri -- the Imperial usage is 'Elves' -- are long-lived, culturally conservative humanoids distinct from Tamriel's "manish" races of the north and "beast peoples" races of the southeast. By contrast with the manish tribes, Elven cultures and social institutions are stable and persistent; Elven nations are neither economically expansive nor militarily adventurous.
818AldmeriAldmeri -- the Imperial usage is 'Elves' -- are long-lived, culturally conservative humanoids distinct from Tamriel's "manish" races of the north and "beast peoples" races of the southeast. By contrast with the manish tribes, Elven cultures and social institutions are stable and persistent; Elven nations are neither economically expansive nor militarily adventurous.
819AldmerisAldmeris is the original Elvish language, still spoken as a first language among isolated Elven communities, and spoken and written by all educated Elves, and the language of the Elven arts. The root '-mer' is analogous with the root '-man' or '-men' in human language; thus, the Elves are mer as Humans are men.
820AldmerisAldmeris is the original Elvish language, still spoken as a first language among isolated Elven communities, and spoken and written by all educated Elves, and the language of the Elven arts. The root '-mer' is analogous with the root '-man' or '-men' in human language; thus, the Elves are mer as Humans are men.
821Alfe FyrAlfe Fyr is the sharpest of my girls, in wit and tongue. Gets on my nerves, sometimes, but conflict is the spice of life.
822Skull-CrusherAll accounts indicate that Dorach Gusal and Hilbongard forged Skull-Crusher at a Daedric site on Vvardenfell, but no one has ever identified the site. But Stendarr has given me a sign. He has shown me a vision of Hilbongard's forge -- a Daedric ruin with a forge of molten stone at its heart. But fate has sealed this Daedric ruin forever from the world above by a colossal rockfall.
823Ashlander worshipAll Ashlanders in a tribe, young and small, are born into the Ancestor cult of their clan. The Nerevarine cult is different, though; it is a very small cult, with only a few wise women with the gift of prophecy, and a few holy warrior-heroes who guard and protect the seers. Sul-Matuul, Ashkhan of the Urshilaku, is the Warrior-Protector of the cult, and Nibani Maesa, also of the Urshilaku, is the Oracle-Seer of the cult.
824Dagon FelAll Dagon Fel wants to be is a simple fishing village. But recent activities of Sorkvild the Raven are a cause for concern.
825MallapiAll I know is that it is near Gnaar Mok. Perhaps you can find out more there.
826Hlireni IndavelAll I know is that she is a Dunmer, and she and her followers have defied the Temple's ban against the worship of the Four Corners of the House of Troubles, the four Daedra Lords, Mehrunes Dagon, Molag Bal, Malacath, and Sheogorath. Since so many Ordinators are busy fighting the hosts of Dagoth Ur at Ghostgate, many of the abandoned Daedric sites are once again inhabited.
827Greeting 2All I wish is to be finished with this living death.
828aid a poor ArgonianAll I wish is to find the people who will help me.
829Greeting 1All is silence. The road is straight, without turning, in darkness. Now let there be an end to all things.
830join the Imperial CultAll mortals are weak. But your will to make amends is praiseworthy. You are now again, a member of the cult. But I caution you. Do not again forget yourself, for there is no further recourse if you should be expelled once more.
831Nerevarine propheciesAll of that may be true, and I'm sure you think it is very important, but it has nothing to do with us -- at least, not the way you tell it. I'm sorry, but I will not let you bother Sul-Matuul or Nibani Maesa with all this.
832Greeting 0All of your papers seem to be in order. You are free to go.
833inside the GhostfenceAll our intelligence is old. No one has ventured far inside the fence for years. Sixth House creatures have become more numerous and powerful, and the most powerful can conjure powerful daedra. Until recently, we've been able to clear routes and keep them clean with raids, but no longer. There are no safe refuges or services inside the fence; you must return here to rest and heal. I'm sorry. That's all we can tell you.
834inside the GhostfenceAll our intelligence is old. No one has ventured far inside the fence for years. This map shows the locations of the citadels of the various ash vampires. Sixth House creatures have become more numerous and powerful, and the most powerful can conjure powerful daedra. Until recently, we've been able to clear routes and keep them clean with raids, but no longer. There are no safe refuges or services inside the fence; you must return here to rest and heal.
835little secretAll outlanders are looking for the old Deep Elf places. Have you heard of Nchardumz? Maybe not. Maybe you will be surprised when you see it.
836HelloAll right then, I'm listening.
837explore togetherAll right then. Let's go. Remember, let me know if you require aid -- you watch my back and I'll watch yours. Take point and root out the threats. The treasure is yours -- and Hrelvesuu is mine.
838Sixth House cultAll RIGHT! Addhiranirr is still mad. But wants you to GO AWAY! Addhiranirr knows about smuggling. Some smart smugglers are suddenly too busy for their old clients, because they have a new employer, the Sixth House, who pays VERY well. But what do they smuggle now? Addhiranirr doesn't know, because they are very secret. And this is odd, because these smugglers are always loud and bragging, and now they hush up like fat-bellied kitties full of sweet-meats. Happy? Now go away.
839Greeting 9All right, %PCName. I guess you have another question for me? What can I do for you this time? Can I help you find someone in particular?
840smuggling raw ebonyAll right, all right. %Name will tell you what %Name knows. The boss man, Cunius Pelelius? He comes at night. He thinks he sneaks, thinks no one sees him. But everyone sees. He takes ebony and puts it in a bag. Then he sneaks out again.
841smuggling raw ebonyAll right, all right. I will tell you what I know. The boss man, Cunius Pelelius? He comes at night. He thinks he sneaks, thinks no one sees him. But everyone sees. He takes ebony and puts it in a bag. Then he sneaks out again.
842evidence of corruptionAll right, all right. I'll tell you this because I trust you. Take this key. There's a record book in Odral's Helvi chest on the second floor. Stendar have mercy on me if anyone finds out about this.
843HelloAll right, I'm intrigued. Go ahead.
844HelloAll right, I'm intrigued. Go ahead.
845HelloAll right, I'm listening.
846HelloAll right, I'm listening.
847HelloAll right, I'm listening.
848HelloAll right, I'm listening.
849Greeting 9All right, stranger. Ask your question. If it's about something here in Molag Mar, maybe I can answer it.
850Greeting 9All right, stranger. Tell me what you want. Services? Or are you here in Balmora for someone in particular?
851Greeting 9All right, stranger. What's the deal? This is Ebonheart. Are you looking for someone in particular?
852Greeting 9All right, stranger. What's the problem?
853Greeting 9All right, stranger. Why are you here in Sadrith Mora? Are you looking for services? Or are you trying to find some specific place in town?
854HelloAll right, then, I'm listening.
855Brallion's RingAll right, then. It's yours. Pleasure doing business.
856who are youAll right, then. We don't care about that. In fact, you'll be doing us a favor if you kill a few witches and warlocks in the process. Just be careful, leave us alone, and we'll leave you alone.
857who are youAll right, then. We don't care about that. In fact, you'll be doing us a favor if you kill a few witches and warlocks in the process. Just be careful, leave us alone, and we'll leave you alone.
858who are youAll right, then. We don't care about that. In fact, you'll be doing us a favor if you kill a few witches and warlocks in the process. Just be careful, leave us alone, and we'll leave you alone.
859Intimidate SuccessAll right, you made your point.
860debt moneyAll right, you've convinced me. Here's the 200 gold. Take it and tell those thugs to leave me alone.
861Greeting 5All right. All right. Addhiranirr takes your gold for your apology. Addhiranirr is still mad, and thinks you are stupid to tell that taxman where to find Addhiranirr. But since you are a friend of Caius, and Addhiranirr owes Caius a favor, Addhiranirr will tell you what you want to know about the Sixth House cult. And Addhiranirr knows nothing about the Nerevarine, but Addhiranirr is happy to tell you that, too, if it makes Caius happy.
862Greeting 5All right. All right. I am still mad, and think you are stupid to tell that taxman where to find Addhiranirr. But since you are a friend of Caius, and Addhiranirr owes Caius a favor, I will tell you what you want to know about the Sixth House cult. And Addhiranirr knows nothing about the Nerevarine, but Addhiranirr is happy to tell you that, too, if it makes Caius happy.
863Greeting 5All right. All right. Who gives a damn about a filthy lizard, anyway. Get out of here. We won't bother you.
864Greeting 5All right. All right. Who gives a damn about a filthy lizard, anyway. Get out of here. We won't bother you.
865Greeting 9All right. Ask your question.
866HelloAll right. Go ahead.
867CorkyAll right. Here's your money. Come here, Corky!
868Greeting 9All right. I can probably help, if this is about something here in Hla Oad.
869get me killedAll right. I understand. They're dead, and they can't hurt me. I'm not stupid. But you don't listen. I don't want to be ashkhan.
870escapeAll right. I'll follow you. Once I'm out of the prison, I can make my own way from there.
871BalmoraAll right. I'll repeat what I said. But pay attention. Balmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Good roads lead north from here to Balmora, passing Fort Pelagiad and Pelagiad village. From Balmora, roads lead north to Ald'ruhn through the town of Caldera.
872Greeting 9All right. I've never seen you before. What do you want?
873Greeting 5All right. If that's the way you want it...
874Greeting 5All right. If that's the way you want it...
875Greeting 5All right. If that's the way you want it...
876Greeting 5All right. If that's the way you want it...
877Greeting 5All right. If that's the way you want it...
878Greeting 5All right. If that's the way you want it...
879Greeting 5All right. If that's the way you want it...
880Intimidate SuccessAll right. We can talk.
881Greeting 9All right. What is it this time? Are you looking for someone in particular in Seyda Neen?
882danceAll right. You don't want to dance. Afraid of getting hurt?
883Greeting 5All right. You're %PCName. But who told you to "Report to Caius Cosades"?
884someone in particularAll six Redoran councilors, Brara Morvayn, Hlaren Ramoran, Athyn Sarethi, Garisa Llethri, Miner Arobar, and Bolvyn Venim, live in the Manor District. Edwinna Elbert is Mages Guild steward, Percius Mercius is Fighters Guild steward. Old Methal Seran is an eminent Temple priest and scholar. Raesa Pullia is commandant of Fort Buckmoth, but Imsin the Dreamer is the chapter steward. The Redguard Hean is priest of the Imperial cult. Find Goren Andarys, guild steward of the Morag Tong, in the Manor District.
885someone in particularAll sorts of people live here in St. Delyn. A lot of Hlaalu lords and retainers live in Hlaalu Compound and in St. Delyn. Redorans live in Redoran Compound and Telvanni live in Telvanni Compound. Temple priests, clerks, and Ordinators are in the Hall of Wisdom and the Hall of Justice. Some fighters live and train at the Arena. Imperial guildsmen are in the Foreign Quarter.
886someone in particularAll sorts of people live here in St. Olms. Three Hlaalu lords also live here -- Crassius Curio, Yngling Half-Troll, and Dram Bero. A number of Hlaalu lords and retainers live in Hlaalu Compound and in St. Olms. Redorans live in Redoran Compound and Telvanni live in Telvanni Compound. Temple priests, clerks, and Ordinators are in the Hall of Wisdom and the Hall of Justice. Some fighters live and train at the Arena. Imperial guildsmen are in the Foreign Quarter.
887Greeting 5All sorts of things. All sorts of things. Spoons, knives, and forks. The master puts them here for play. Do you play? What is your game? The netch is hiding, but I will not look.
888Hlaalu HortatorAll the councilors agree? Splendid! I'm so happy for you! What an honor! But no more than you deserve, pumpkin. And now, I have a little treat for you. It's a belt given to the Hortator of House Hlaalu. Just snug it around that supple little waist. Now, I know you have important things to do, but don't be a stranger. Don't neglect poor, lonely Uncle Crassius, your devoted admirer.
889join the Imperial LegionAll the garrisons are presently at full strength. Except, perhaps, the Deathshead Legion at Fort Darius, in the West Gash near the village of Gnisis. If you're interested, you'll have to talk to General Darius there.
890someone in particularAll the important Telvanni retainers and mercenaries live here in the Telvanni Compound. Mavon Drenim, the ranking Telvanni lord here in Vivec, lives in the tower. Various Hlaalu retainers live in Hlaalu Compound, St. Olms, and St. Delyn. Redorans live in Redoran Compound. Temple priests, clerks, and Ordinators are in the Hall of Wisdom and the Hall of Justice. Some fighters live and train at the Arena. Imperial guildsmen are in the Foreign Quarter.
891armor repair debtsAll the Indaram brothers are valuable to the Temple for their service, though Giras Indaram sometimes forgets his obligations. His brothers have to remind him.
892Telvanni HortatorAll the standing Telvanni councilors vote to choose a Hortator. The vote must be unanimous. A Hortator's duty is to lead a Great House in war, so the candidate should either be a skilled and inspiring leader, or a wizard or hero who excels in single combat.
893Telvanni HortatorAll the Telvanni councilors must vote to choose a Hortator, and the vote must be unanimous. It's an ancient tradition. Archaic, since a Hortator's duty is to lead a Great House in war, and we haven't had a war in a very long time. We've had no need of a Hortator in my lifetime. Why?
894Telvanni HortatorAll the Telvanni councilors must vote to choose a Hortator, and the vote must be unanimous. It's an old tradition, rarely used -- never in my lifetime. A Hortator's duty is to lead a Great House in war, and we haven't had a war in a very long time.
895Telvanni HortatorAll the Telvanni councilors must vote to choose a Hortator, and the vote must be unanimous. It's an old tradition, rarely used -- never in my lifetime. A Hortator's duty is to lead a Great House in war, and we haven't had a war in a very long time.
896Telvanni HortatorAll the Telvanni councilors must vote to choose a Hortator, and the vote must be unanimous. It's an old tradition, rarely used -- never in my lifetime. A Hortator's duty is to lead a Great House in war, and we haven't had a war in a very long time.
897someone in particularAll the Telvanni Mouths and most Telvanni service providers are here. Councilor Mage-Lord Master Neloth lives in Tel Naga, the wizard tower in the center of town. Heads of the Imperial guilds and cult are at Wolverine Hall. Angaredhel, Prefect of Hospitality, is at the Gateway merchant inn, along with Ery, Gateway's publican.
898AlmalexiaAlmalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak.
899AlmalexiaAlmalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak.
900AlmalexiaAlmalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak.
901AlmalexiaAlmalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak.
902AlmalexiaAlmalexia was the virtuous wife of Lord Nerevar, and later the Consort of Lord Vivec.
903AlmalexiaAlmalexia was the virtuous wife of Lord Nerevar, and later the Consort of Lord Vivec.
904AlmalexiaAlmalexia was the virtuous wife of Lord Nerevar, and later the Consort of Lord Vivec.
905AlmalexiaAlmalexia was the virtuous wife of Lord Nerevar, and later the Consort of Lord Vivec.
906Tribunal TempleAlmalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight.
907Tribunal TempleAlmalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight.
908Tribunal TempleAlmalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight.
909Tribunal TempleAlmalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight.
910TribunalAlmalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight.
911TribunalAlmalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight.
912TribunalAlmalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight.
913TribunalAlmalexia, Vivec, and Sotha Sil are mortal guardians who walked the earth, defeated the Dunmer's greatest enemies, the Nords and the Dwarves, and achieved divine substance through superhuman discipline and virtue and through supernatural wisdom and insight.
914almonersAlmoners gather alms from members and friends of the faith. We depend on donations to fund most of our good works. Almoners who are successful at bringing in generous donations may rise in the ranks of Imperial cult service. If you are interested, speak to Iulus Truptor at the Imperial Chapels in Ebonheart.
915HelloAlmost didn't see you in all this.
916HelloAlmost didn't see you in all this.
917Redoran HortatorALMSIVI bless you, Hortator.
918Greeting 9Almsivi, %PCName. I'm %Name. Don't worry. Vivec can be confusing for us, and we live here. Is there some specific place you want? Or someone in particular you're trying to find?
919Orcs at a Daedric ruinAlof says the Orcs are gone. Here's 500 septims for the Duke's contract.
920FG_AlofsFarmAlof thanked me for getting rid of the Orcs at Ashunartes. I should report back to Eydis Fire-Eye.
921OrdersAlof the Easterner has seen Orc outlaws near his farm. I have a contract from Duke Dren himself to investigate the Orcs at a Daedric ruin.
922FG_AlofsFarmAlof the Easterner said the Orcs come from Ashunartes which is northeast of here and just west of an old Dunmer stronghold. Alof thinks the rest of the Orcs will leave if I kill their leader, a Barbarian by the name of Burub gra-Bamog.
923break my oathAlong with Lord Nerevar, and at his insistence, Almalexia, Sotha Sil, and I swore before our god of oaths at the time, the Daedra Lord Azura, never to employ the tools of Kagrenac for any purpose. We broke our oaths. We turned our backs on the old gods. I still see no compelling reason to worship any of the Aedra or Daedra. But, for the respect I held for Nerevar, and the respect I held for myself, I should never have betrayed my oath. Of all my life's actions, I most regret that failure.
924Ash-chancreAlright ... do as you will.
925join our causeAlright, %PCName. You've convinced me. But Sjoring knows who my lover is. If he suspects anything, he'll take her away from me. I'll go along for now. Just be sure to take Sjoring out quickly. Don't give him a chance to regroup. For her sake. And yours.
926Intimidate SuccessAlright, alright. I'll tell you this because I trust you. Take this key. There's a record book in Odral's Helvi chest on the second floor. Stendar have mercy on me if anyone finds out about this.
927make amendsAlright, but you've been warned before, %PCName.
928HelloAlright, I'll listen, but hurry up.
929HelloAlright, I'll listen, but hurry up.
930Nads TharenAlright, I'll tell you just one thing. I saw Nads Tharen talking with Arvama Rathri the last day he was here. Haven't seen him in a while, though. Check over in St. Delyn canton, South Side canalworks. That's where he lives.
931armor repair debtsAlright, if my brother says so, but I still won't pay the debt unless you can prove by combat that I owe it. I challenge you to a duel. Right here, right now.
932armor repair debtsAlright, perhaps I can talk sense into my bother. Just tell him I said that paying the debt would be the honorable thing to do.
933slanderAlright, we'll duel right here, right now. When you're ready, %PCName.
934debt moneyAlright, you don't have to say it again. Look, here's a key. There's a chest under Fadila's house, near the docks. Just leave me in peace.
935Bribe SuccessAlright, you want the key? Just don't tell Ondres Nerano I did this, not that he doesn't deserve it with what he pays me.
936join the Thieves GuildAlright, you want to go to Dirty Muriel's and talk with Big Helende. She'll tell you what's what.
937respect House HlaaluAlright. I'll pay House Hlaalu the proper respects. But you better carry out your side of the deal.
938armor repair debtsAlright. We fight till one of us says hold!
939make amendsAlright. You'll have your old rank in the Fighters Guild in just a moment... But if you screw up again, there's nothing I can do for you.
940shrinesAltars are found in Imperial cult chapels and shrines. In Morrowind, Imperial cult shrines are usually found in legion forts.
941shrinesAltars are found in Imperial cult chapels and shrines. In Morrowind, Imperial cult shrines are usually found in legion forts.
942shrinesAltars are found in Imperial cult chapels and shrines. In Morrowind, Imperial cult shrines are usually found in legion forts.
943shrinesAltars are found in Imperial cult chapels and shrines. In Morrowind, Imperial cult shrines are usually found in legion forts.
944alteration potionsAlteration potions provide beneficial magical effects from the domain of the Arcane College of Alteration. Alteration potions include: burden, feather, and levitate.
945alteration potionsAlteration potions provide beneficial magical effects from the domain of the Arcane College of Alteration. Alteration potions include: burden, feather, and levitate.
946alteration potionsAlteration potions provide beneficial magical effects from the domain of the Arcane College of Alteration. Alteration potions include: burden, feather, and levitate.
947alteration potionsAlteration potions provide beneficial magical effects from the domain of the Arcane College of Alteration. Alteration potions include: burden, feather, and levitate.
948MV_BountyHunterAlthough Daric Bielle would never know it, being both a Breton and a drunkard, Hides His Eyes translates very nearly to Haj-Ei, the name of the guide he's been paying the last few weeks. These softskins will never understand.
949MV_StrayedPilgrimAlthough I told Edras Oril I would not help him, I have cast a spell to make him invisible.
950VA_VampChildAlthough it seems impossible to imagine, the vampire elder was once a mortal, and had a family. She would like me to find what happened to a son of hers, Vilandon. After she was turned, she abandoned her family, and now feels a curiosity about what may have become of her son.
951Sjoring Hard-HeartAlthough Sjoring Hard-Heart is dead, we must not rest easily. I fear there are troubling times ahead, not just for the Fighters Guild, but for all of Tamriel. Be wary and always ready for the threats yet to come. Use your position as Guildmaster to try and protect the Fighters Guild, not by allying with such as the Camonna Tong, but with hard work and high standards.
952AltmerAltmer -- literally, 'the High, or Cultured People,' or 'High Elves' -- are the light-skinned, tall Elven peoples of the Summerset Isles. 'High' is taken to mean variously 'tall,' 'proud,' and 'culturally snobbish.' In the Empire, 'High Elves' is the common usage.
953AltmerAltmer are the light-skinned, tall Elven peoples of the Summerset Isles. 'High' is taken to mean variously 'tall,' 'proud,' and 'culturally snobbish.' In the Empire, 'High Elves' is the common usage. They consider themselves the most civilized culture of Tamriel, and, in truth, the common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions.
954AltmerAltmer are the tall, light-skinned Elves of the West. They were once like us, but they became soft and foolish. They abandoned their ancestors and put their faith in big buildings and sorcery. The greatfathers of our greatfathers were kin of the Altmer, but the Prophet Veloth led us out of the West and brought us here so our rites and customs could remain pure.
955HelloAltmer?
956HelloAltmer?
957EB_DeedAlusaron has been having some problems of late with his shop. He has been losing a good deal of business to Ralen Tilvur, a competing smith in the Foreign Quarter of Vivec.
958EB_DeedAlusaron has heard that Tilvur has recently received a contract for a large weapons shipment. He would like me to steal this contract, with the hopes that Tilvur will be unable to fulfill his order. In the meantime, Alusaron will be prepared to fulfill the order on time.
959A2_4_MiloGoneAlvela Saram gave me a key to the entrance to the Ministry of Truth. I'll need keys for other doors inside; look for them in desks. She said there's sympathy for the Dissident priests among the Ordinators, but if anyone gets killed getting her out, we'll lose that sympathy.
960HT_BlackJinxAlven Salas gave me the Black Jinx.
961HR_FoundersHelmAlvis Teri gave me the Founder's Helm. I should take it back to Neminda in Ald'ruhn.
962Founder's HelmAlvis Teri stole a Founder's Helm from the Uveran Ancestral Tomb. He boasts of this feat at the Eight Plates Inn in Balmora and wears the Helm openly. Confront him and demand the Helm. Slay him if necessary, but do not shame House Redoran by murdering him.
963Greeting 7Always an honor, Nerevarine. How can I be of service?
964Greeting 7Always an honor, Nerevarine. How can I be of service?
965little secretAlways carry a jug of sujamma with you. That burst of strength, and the ability to penetrate armor and deal serious damage, will give you the one-time punch to face an opponent you normally can't handle.
966House DresAlways firm Temple supporters, House Dres is hostile to Imperial law and culture, and in particular opposed to any attempts to limit the institution of slavery.
967Furius AciliusAlways had a chip on his shoulder. No one's seen or heard of him since he was banished. He had used the southwest room here.
968Greeting 9Always happy to chat with people I like. And I like you.
969Greeting 9Always happy to oblige, %PCName. What's your question? Do you need services here in Caldera? Or is there anything else I can help with?
970Greeting 9Always happy to pass the time of day with you, %PCName. Maybe you've heard the latest rumors come to Ald'ruhn?
971little adviceAlways study your target, and take a good inventory of what he has before attempting to steal anything. If he has his eye on that shiny silver claymore, he won't notice you pocketing a few tarnished throwing stars.
972disturbing dreamsAm I an old woman, that you should tell me these things? No. Speak to a wise woman.
973AttackAm I good or what?
974AttackAm I good or what?
975proper authorizationAm I supposed to believe such a tale? GUARDS! SEIZE HIM!
976Greeting 5Am I talking to you, fetcher? No. I am talking to the filthy lizard. So push off.
977Ashlander giftsAmong Ashlanders, a gift is a token of courtesy among strangers, and affection among friends.
978Ashlander giftsAmong Ashlanders, a gift is a token of courtesy among strangers, and affection among friends. When coming first among strangers, a thoughtful gift is a sign that you are cautious, and considerate, and aware of the other's wants and needs. Such is particularly useful for traders and travelers. Among friends, it is a private thing, and subtle, with great risks, for the test of the gift is how well it is tailored to the receiver.
979Ashlander giftsAmong Ashlanders, a gift is a token of courtesy among strangers, and affection among friends. When coming first among strangers, a thoughtful gift is a sign that you are cautious, and considerate, and aware of the other's wants and needs. Such is particularly useful for traders and travelers. Among friends, it is a private thing, and subtle, with great risks, for the test of the gift is how well it is tailored to the receiver.
980Intimidate SuccessAmong mortals, you are indeed great. Among the ancestors, you are of little account.
981Intimidate SuccessAmong mortals, you are indeed great. Among the ancestors, you are of little account.
982Intimidate SuccessAmong mortals, you are indeed great. Among the ancestors, you are of little account.
983Intimidate SuccessAmong mortals, you are indeed great. Among the ancestors, you are of little account.
984Intimidate SuccessAmong mortals, you are indeed great. Among the ancestors, you are of little account.
985Intimidate SuccessAmong mortals, you are indeed great. Among the ancestors, you are of little account.
986HarrowingAmong my people, I am accounted brave and able. But I would not go there. These are tales to be told to my sons, and the sons of my sons.
987Ashlander customsAmong outcast Ashlanders, beware the mabrigash, renegade witch-warrior women who practice dark magics.
988Greeting 5An acolyte named Linus Iulus disappeared some years ago. He was last seen leaving Suran headed east on foot for Zafirbel Bay. Recently our oracle, Lalatia Varian, has had a vision of a Silver Staff of Shaming, and Linus Iulus had one of these staves. Here is a Detect Enchantment ring and 100 gold for expenses. Go to Mount Kand. Find a Silver Staff of Shaming there, retrieve it, and bring it to me, along with any other personal effects you find that belonged to Linus Iulus.
989Greeting 5An acolyte named Linus Iulus disappeared some years ago. He was last seen leaving Suran headed east on foot for Zafirbel Bay. Recently our oracle, Lalatia Varian, has had a vision of a Silver Staff of Shaming, and Linus Iulus had one of these staves. Here is a Detect Enchantment ring and 100 gold for expenses. Go to Mount Kand. Find a Silver Staff of Shaming there, retrieve it, and bring it to me, along with any other personal effects you find that belonged to Linus Iulus.
990IC18_Silver_StaffAn acolyte named Linus Iulus disappeared some years ago. Our oracle, Lalatia Varian, has had a vision of a Silver Staff of Shaming, and Linus Iulus had one of these staves. Kaye gave me a Detect Enchantment ring, and told me to go to Mount Kand. I'm to find a Silver Staff of Shaming there that belonged to Linus Iulus. I should bring it to Kaye, along with any other personal effects I find that belonged to Linus Iulus.
991banditsAn adventurer can make a living preying on bandits; the adventurer has right of salvage on weapons, armor, and goods recovered from dead outlaws.
992Morrowind loreAn adventurer should know the basics of Imperial law concerning life and property. Verbal assault, pickpocketing, and trespassing are malfeasances, punishable by fines and compensation of less than 100 drakes, or by punitive labor. Theft and foul murder are felonies. Theft is punishable by fines and compensation proportional to the value of the property stolen, or by punitive labor. Foul murder is punishable by fines and compensation of at least 1000 drakes, or by punitive labor.
993Imperial lawAn adventurer should know the basics of Imperial law concerning life and property. Verbal assault, pickpocketing, and trespassing are minor crimes, punished by fines or hard labor. Theft and foul murder are felonies. Theft is punished by fines proportional to the value of the property stolen, or by hard labor. Foul murder is punishable by fines of at least 1000 drakes, or by hard labor.
994Imperial lawAn adventurer should know the basics of Imperial law concerning life and property. Verbal assault, pickpocketing, and trespassing are minor crimes, punished by fines or hard labor. Theft and foul murder are felonies. Theft is punished by fines proportional to the value of the property stolen, or by hard labor. Foul murder is punishable by fines of at least 1000 drakes, or by hard labor.
995Imperial lawAn adventurer should know the basics of Imperial law concerning life and property. Verbal assault, pickpocketing, and trespassing are minor crimes, punished by fines or hard labor. Theft and foul murder are felonies. Theft is punished by fines proportional to the value of the property stolen, or by hard labor. Foul murder is punishable by fines of at least 1000 drakes, or by hard labor.
996HelloAn adventurer, I presume.
997HelloAn adventurer, I presume.
998AlembicAn alembic is glass container in which the arcane properties of natural and supernatural substances are distilled from their raw ingredients. The substances are infused, then heated until vapor is produced. The vapor then condenses in a separate container, precipitating the distilled elements with the desired magical properties.
999AlembicAn alembic is glass container in which the arcane properties of natural and supernatural substances are distilled from their raw ingredients. The substances are infused, then heated until vapor is produced. The vapor then condenses in a separate container, precipitating the distilled elements with the desired magical properties.
1000my tradeAn ancestor has no trade, but to guard and counsel the living kin.
1001my tradeAn ancestor has no trade, but to guard and counsel the living kin.
1002my tradeAn ancestor has no trade, but to guard and counsel the living kin.
1003my tradeAn ancestor has no trade, but to guard and counsel the living kin.
1004my tradeAn ancestor has no trade, but to guard and counsel the living kin.
1005my tradeAn ancestor has no trade, but to guard and counsel the living kin.
1006dutiesAn Argonian at the South Wall Cornerclub is offering training in Restoration without the sanction of the Guild. I want someone to stop his unsanctioned training.
1007IC19_Restless_SpiritAn Argonian named Okur in Hla Oad has asked for our aid. This devout follower of the Nine is sensitive to spirits of the otherworld, and she says she is being visited by the ghost of a murder victim. The guards can't do anything in such cases, so Kaye has asked me to speak with Okur to see how justice can be done and the spirit laid to rest.
1008Greeting 5An Argonian named Okur in Hla Oad has asked for our aid. This devout follower of the Nine is sensitive to spirits of the otherworld, and she says she is being visited by the ghost of a murder victim. The guards can't do anything in such cases. Go and speak with Okur. Here's some gold for expenses. If possible, discover the nature of the crime, and bring justice to wronged spirit so it can be laid to rest.
1009Greeting 5An Argonian named Okur in Hla Oad has asked for our aid. This devout follower of the Nine is sensitive to spirits of the otherworld, and she says she is being visited by the ghost of a murder victim. The guards can't do anything in such cases. Go and speak with Okur. Here's some gold for expenses. If possible, discover the nature of the crime, and bring justice to wronged spirit so it can be laid to rest.
1010Greeting 1An Argonian! How exciting. I've never had an Argonian... customer.
1011Nerevarine cultAn Ashlander religious cult called the Nerevarine cult believes prophecies of a reincarnation of the ancient Dunmer hero Nerevar who will come to cast down the false gods of the Tribunal Temple, and drive all outlanders from Morrowind. The cult is outlawed by the Temple and the Empire.
1012A2_6_IncarnateAn Ashlander says the 'eye of the needle' in the riddle may be a tall rock column in the Valley of the Wind. The Valley of the Wind is a valley on the northeast slopes of Red Mountain. The entrance to the valley is marked by Airan's Teeth, two tall rock spires.
1013A2_6_IncarnateAn Ashlander says there is a place called 'Airan's Teeth' in the Valley of the Wind. Two rocks spires mark the entrance to the Valley of the Wind, and they bear the name of the seer, Airan, who is blessed by Azura. These might be the 'teeth of the wind'. The Valley of the Wind is a valley on the northeast slopes of Red Mountain.
1014little secretAn associate was on an expedition to Azura's Coast -- he just walks the beaches and islands, looking for opportunities -- and the oddest thing -- he came back with tons of cash. Said he'd bumped into a real big spender... seemed sort of frazzled by the whole thing. He was pretty tight-lipped about the guy -- only said that he was a bit eccentric and seemed to have a serious alcohol problem.
1015blight diseaseAn diseased kwama mine is a great hardship for the whole mining community. Blighted eggs are inedible, and miners catch blight diseases.
1016IC14_OkanAn East Empire Company savant named Okan-Shei said that Mossanon had an attractive Telvanni girlfriend, but that he kept her a secret.
1017IC14_ShazgobAn East Empire Company trader named Shazgob gra-Luzgan said that before Mossanon went missing, he had been seen frequently coming and going from the Guildguide service at the Mages Guild in Vivec's Foreign Quarter.
1018propositionAn excellent choice, my friend. As I said, Nels Llendo can be a very good friend to have. If you are ever in Pelagiad, I can usually be found at the Halfway Tavern. Do stop by and visit -- I'm certain I can be of some service to you. Now, I must be off. Good day to you, sir!
1019HelloAn honor to be sure.
1020HelloAn honor to be sure.
1021Odaishah YasalmibaalAn honorable Writ has been issued by a noble of House Telvanni for the Ashlander Odaishah Yasalmibaal. It will more trouble tracking him down that killing him. Take a boat from Sadrith Mora to Tel Aruhn. Swim southwest until you reach the coast. Odaishah has built his yurt right on the coast near the end of a small peninsula.
1022IC_guideAn Imperial cult member gave me a copy of 'For my Gods and Emperor,' a handbook for members of the Imperial cult.
1023IC_guideAn Imperial cult member gave me a copy of 'For my Gods and Emperor,' a handbook for members of the Imperial cult. It may help me decide whether I should join the Imperial cult.
1024final questionsAn interesting response. You might have been willing to join me, but never to surrender the tools. Very interesting. I'm glad I didn't try to bargain with you. And now, if you have any questions, ask them. Otherwise, you are the challenger. I await your first blow.
1025IdleAn oath is an oath.
1026killing and murderAn opponent who yields may not be slain honorably.
1027MS_RaGruzgobAn Orc named Ra'Gruzgob seems to think he is a Khajiit. He asked me about his tail -- he hasn't got one, of course -- I said it looked fine. This seemed to please him. It's a funny old world, all right.
1028latest rumorsAn Orc over at the Gateway Inn in Sadrith Mora by the name of Gluronk was bragging about how her boss gave her a "sanguine belt."
1029OrdersAn Ordinator is spreading lies about the Order of Ebonheart. Stop Suryn Athones' slanders.
1030outlanderAn outlander is anyone born and raised outside of Morrrowind. Most Dunmer think anyone who isn't a native-born Dunmer is an outlander. Dunmer with Western words and ways are also immediately identified as outlanders -- Dunmer are very sensitive to accents, clothes, and manners in Morrowind. Outlanders are foreigners, and Morrowind doesn't like foreigners. It's not bad here in Hlaalu territory, but on the rest of Vvardenfell, folk are very cool to outlanders.
1031outlanderAn outlander is anyone born and raised outside of Morrrowind. Most Dunmer think anyone who isn't a native-born Dunmer is an outlander. Dunmer with Western words and ways are also immediately identified as outlanders -- we're very sensitive to accents, clothes, and manners in Morrowind. Outlanders are foreigners, and Morrowind doesn't like foreigners. It's not bad here in Hlaalu territory, but on the rest of Vvardenfell, folk are very cool to outlanders. Be patient, and pleasant, you'll do all right.
1032outlanderAn outlander is anyone born and raised outside of Morrrowind. You. And the Cammona Tong doesn't like outlanders. Thanks for asking.
1033RetortAn retort is a vessel with a beaked cap or head used in alchemical processes to transform, purify, or refine raw materials into the sublime substances used in alchemical preparations.
1034RetortAn retort is a vessel with a beaked cap or head used in alchemical processes to transform, purify, or refine raw materials into the sublime substances used in alchemical preparations.
1035little adviceAnarenen at the Ald'ruhn Guild of Mages is happy to talk your ear off about alchemy. He's been on Vvardenfell a while, and knows everything there is to know about practicing the profession here.
1036little adviceAnarenen at the Ald'ruhn Guild of Mages is happy to talk your ear off about alchemy. He's been on Vvardenfell a while, and knows everything there is to know about practicing the profession here.
1037ancestor ghostAncestor ghosts commonly defend the tombs of clan and kin, but may also be summoned and controlled by sorcerers. Ancestor ghosts are aggressive but not very dangerous -- IF you have an enchanted or silvered weapon, or deadly sorcery.
1038ancestor ghostAncestor ghosts commonly defend the tombs of clan and kin, but may also be summoned and controlled by sorcerers. Ancestor ghosts are aggressive but not very dangerous -- IF you have an enchanted or silvered weapon, or deadly sorcery.
1039Morrowind loreAncestor worship is the religion of the Ashlanders. The Tribunal Temple still practices ancestor worship, but only as a minor part of their faith.
1040HelloAnd a fine day to you.
1041share a giftAnd Ahnassi has a NEW secret to share with her true and good friend. Guess what Ahnassi hears? Beldrose Dralor. You know this name? The biggest fatcat factor of Redoran? Guess who has a very special key to very special chests in the Redoran Treasury at the Redoran Compound in Vivec? YOU GUESSED! Beldrose Dralor. But you do not guess where he KEEPS this key! It is so silly! You won't believe! In HIS WIFE'S CLOTHES CHEST! In his manor on tier-top! What do you think? Is this not a fine gift Ahnassi shares?
1042little storyAnd even better, the good officer suspected that the bad people who were bribing the bad magistrate were probably criminals themselves. So the good officer decided that it would be good if the bad people who were bribing the bad magistrate should go away. Forever.
1043Greeting 9And good day to you, %PCName. I'm %Name. I assume you're new to Sadrith Mora, since we've never spoken before. I know most everyone in town. Can I help you find someone in particular?
1044Greeting 9And how are you, Citizen %PCName? Is there some specific place in Ebonheart I can help you find?
1045HelloAnd how are you? Can I help you?
1046HelloAnd how are you? Can I help you?
1047Intimidate FailAnd how do you plan on doing that?
1048Imperial corruptionAnd how do you think it was that bloated Imperial plutocrats got the charter to exploit the Caldera ebony deposits, and not a native Great House or local colonist? Big fat bribes, I tell you. And friends in high places.
1049latest rumorsAnd how do you think it was that bloated Imperial plutocrats got the charter to exploit the Caldera ebony deposits, and not a native Great House or local colonist? Big fat bribes, I tell you. And friends in high places.
1050latest rumorsAnd how do you think it was that bloated Imperial plutocrats got the charter to exploit the Caldera ebony deposits, and not a native Great House or local colonist? Big fat bribes, I tell you. And friends in high places.
1051strongholdAnd I suppose you are keeping them at your stronghold? No, you must bring them to me.
1052taxes from GnisisAnd I suppose you're keeping it somewhere safe? Bring the taxes to me.
1053Oracle's QuestsAnd I will wait for your return.
1054forged land deedAnd my answer will be the same next time.
1055what you've learnedAnd my instincts tell me that the Sixth House cult ties in somehow with the historical link between Nerevar and Dagoth Ur, and with the Dissident priests' suspicions about the nature of the Tribunal's magical power and immortality. And considering the recent increase in Blight storms and other activity near Red Mountain, I wonder if something has gone wrong in the Temple's ancient war with Dagoth Ur... something the Temple is eager to hide.
1056little secretAnd of course they buried Stormkiss with him. Stormkiss was Olmgerd's enchanted battle-axe. And you see this old key? See what it says on it? 'Stormkiss.' Here. Take it. Healer says the mazte is killing me. I'm going home to Skyrim to die. You, you got your life ahead of you. Go ahead. Take it.
1057Greeting 9And the same to you, Citizen. You've got a question for me? Or do you want to share a little secret?
1058OrdersAnd these are Sharn's notes on the Nerevarine cult? Excellent. I'm promoting you to Blades Apprentice, %PCName. I'd like some time to think how this fits in with the Emperor's plans for you. So if you'd like to get in a little freelance adventuring, go ahead. But whenever you're ready, I'll have new orders for you.
1059OrdersAnd these are Sharn's notes on the Nerevarine cult? Excellent. I'm promoting you to Blades Apprentice, %PCName. Now give me some time to think how this fits in with the Emperor's plans for you. And I'd like to see you at a higher level of conditioning before I send you out again. So take some time to polish your skills and enhance your cover story with a little freelance adventuring. Then, when you're at the level of performance I want to see, I'll have new orders ready for you.
1060HelloAnd what have we here? Please. Go ahead.
1061HelloAnd what is your business here? How may we help?
1062Cure BlightAndil in Tel Vos is the apothecary you should speak with. Get three potions of cure blight and deliver them to Andil. You'll have to buy them from one of the vendors. Andil does not accept homemade potions.
1063Cure BlightAndil notified me that he was satisfied with the potions you brought him. Please take these 500 drakes with thanks from my patron, Master Aryon.
1064excavation reportAnes Vendu took the excavation report with him, and I can't figure out how to get to the lower levels.
1065town_SadrithAngaredhel at the Gateway Inn says a ghost keeps reappearing in the South Turret bed chamber. He can't rent the room, and all the guests are in an uproar. Mage-Mistress Arara Uvulas, Master Neloth's Mouth, came to take a look, but said she couldn't see how to stop the hauntings. Angaredhel says the person who gets rid of the ghost permanently will receive a very generous gift from a local enchanter.
1066someone in particularAngaredhel is the Prefect of Hospitality here at the Gateway merchant inn, and Ery is Gateway's publican. The Telvanni Mouths are over at Telvanni Council Hall. Councilor Mage-Lord Master Neloth lives in Tel Naga, the wizard tower in the center of town. At Wolverine Hall, Hrundi the Nord is Fighters Guild steward, Procyon Nigilius is Mages Guild steward, and Aunius Autrus is the Imperial cult priest.
1067Gateway hauntingAngaredhel mentioned your handling of the Gateway haunting affair. It was quite an embarrassment for our house, and we are grateful.
1068Gateway hauntingAngaredhel mentioned your handling of the Gateway haunting affair. It was quite an embarrassment for our house, and we are grateful.
1069town_SadrithAngaredhel says the haunting is in the South Turret bed chamber. It's upstairs, then south and up stairs to the room. He says it isn't hard to drive it away, but it always comes back. Mage-Mistress Arara Uvulas, Master Neloth's Mouth, inspected the room, but couldn't say why it reappears or how to stop it. She thinks it may be some mischievous sorcerer. I should go talk to her; she's always at the Telvanni Council House.
1070HelloAnger me further and I will be forced to take action.
1071HelloAnger me further, and I will be forced to take action.
1072someone in particularAngoril of Vulkhel Guard is the boss of Fort Pelagiad. Drelasa Ramothran is the publican of the Halfway Tradehouse. Nobody else important I can think of. And if you're looking for someone in jail, you need to look in the fort. Of course.
1073someone in particularAngoril of Vulkhel Guard is the boss up at the fort. Nobody else important I can think of. And if you're looking for someone in jail, you need to look at the fort. Of course.
1074animal productsAnimal products of commercial value on Vvardenfell include the following: alit hide, crab meat, dreugh wax, guar hide, hound meat, kagouti hide, kwama cuttle, kwama egg, netch leather, racer plumes, rat meat, scales, scrib jelly, scrib jerky, scuttle , shalk resin, and Sload soap.
1075animal productsAnimal products of commercial value on Vvardenfell include the following: alit hide, crab meat, dreugh wax, guar hide, hound meat, kagouti hide, kwama cuttle, kwama egg, netch leather, racer plumes, rat meat, scales, scrib jelly, scrib jerky, scuttle , shalk resin, and Sload soap.
1076Daedra SkinAnis Seloth the alchemist probably has some. Her shop is on the north side of town, next to Fara's Hole in the Wall.
1077HelloAnnoying creature.
1078HelloAnnoying outlanders.
1079HelloAnnoying outlanders.
1080VA_VampHunterAno Vando is dead, although I fear that Dhaunayne Aundae will not be pleased. He was not killed in the middle of the day, and perhaps was not made example of properly.
1081VA_VampHunterAno Vando is dead, and killed during the day with other residents around. Dhaunayne Aundae should be pleased.
1082WithershinsAnother client wants us to find a copy of this book for him. It's not for sale if you know what I mean. I've heard that Miles Gloriosus over at the Andus Tradehouse in Maar Gan has a copy.
1083dutiesAnother duty of the Temple is to cleanse Vvardenfell of vampires. We have heard of a vampire lair known as Galom Daeus.
1084dutiesAnother pilgrim has gone missing. I want you to find out what happened to Beden Giladren.
1085TT_FelmsCleaverAnother sacred relic has been lost. Uvoo Llaren wants me to find the Cleaver of St. Felms. This cleaver is believed to be in the Ash Vampire Citadel of Tureynulal, which is on Red Mountain.
1086dutiesAnother sacred relic which has been lost to the Temple is the Cleaver of St. Felms.
1087sealed reportAnother treasury report? Do you have it with you?
1088Greeting 5Anssswer my riddle, fool. And then fight me!
1089Greeting 5Answer this riddle for me, mortal. Or does thy blood run cold?
1090family crestAny Altmer who has met one of my kin should recognize the seal on that ring.
1091Thieves GuildAny jobs or leads for me, %PCRank?
1092Greeting 5Any luck getting hold of Boethiah's Pillow Book? I'm sure Gandosa has a copy.
1093HelloAny time now.
1094HelloAny time now.
1095Greeting 9Any way I can be of assistance, %PCName. Just tell me what you want to know.
1096Greeting 5Any word on the smugglers in Shurinbaal?
1097Greeting 9Anything I can do for you, %PCName?
1098HelloAnything I can do for you?
1099HelloAnything I can do for you?
1100Greeting 9Anything you wish, %PCName. You know I like you, and want to help. In fact, with a good friend like you, I might even be persuaded to gossip about a little secret.
1101HelloAnytime now.
1102HelloAnytime now.
1103HelloAnytime you're ready. Just don't keep me waiting.
1104HelloAnytime you're ready. Just don't keep me waiting.
1105HelloAnytime, friend. I'm right here.
1106HelloAnytime, friend. I'm right here.
1107MV_RecoverWidowmakerApparently, Botrir was escorting a young woman, Iveri Llothri, to Bal Ur, when she apparently ensorcelled him and took his prized axe, Widowmaker. He is out for the witch's blood, and would like my help in recovering his axe. As she has taken all of his armor, it is no surprise he needs the help. He's big, but doesn't seem too sharp.
1108MV_MissingCompanionApparently, Drerel attempted to fight off the nix hounds while his wife pretended to be dead. Although he put up a valiant struggle, the nix hounds got the best of him. He fled away from his wife, so as not to draw the nix hounds any closer to her. He fears they might have found her again and she might be dead, and would like me to help him find her.
1109MV_WanderingPilgrimApparently, Nevrasa has been searching for a holy place near here, the Fields of Kummu. She tells me it is near a farm, and along the coast.
1110DA_MephalaApparently, one of the Morag Tong's assassins has been taking jobs outside of the order, and the Daedra demands vengeance. If I can find this rogue assassin, Balyn Omavel, and kill him, Mephala will reward me. Of course, Mephala wishes this to be done in silence, away from nosy town guards, so I am to poison him. He lives in Balmora.
1111VA_VampCultApparently, there are a few burial tombs nearby. They are Ginith to the northwest of town, and Rethandus to the northeast.
1112aquatic potionsAquatic potions aid the subject in movement and survival in an aquatic environment. Aquatic potions include: water breathing, swift swim, and water walking.
1113aquatic potionsAquatic potions aid the subject in movement and survival in an aquatic environment. Aquatic potions include: water breathing, swift swim, and water walking.
1114aquatic potionsAquatic potions aid the subject in movement and survival in an aquatic environment. Aquatic potions include: water breathing, swift swim, and water walking.
1115aquatic potionsAquatic potions aid the subject in movement and survival in an aquatic environment. Aquatic potions include: water breathing, swift swim, and water walking.
1116MG_DwarvesArch-Mage Trebonius asked me to find out what happened to the Dwarves. Unfortunately, he didn't give me much information to go on. I'm not sure if he was serious.
1117MG_KillTelvanniArch-Mage Trebonius asked me to kill all the Telvanni councilors. I'm not sure if he was serious.
1118MG_KillTelvanniArch-Mage Trebonius thanked me for killing all the Telvanni councilors.
1119MG_DwarvesArch-Mage Trebonius was pleased when I showed him the three Dwemer books. He said this was sufficient and thanked me for solving the mystery of the disappearance of the Dwarves.
1120B8_MeetVivecArchcanon Saryoni accepted my apology for killing the Ordinator guard at the High Fane. He said it was time to risk trusting one another.
1121B8_MeetVivecArchcanon Saryoni has suggested that the Temple's policy concerning the Nerevarine might change, and has arranged a private meeting with Lord Vivec. He gave me two keys: one to the private back entrance to his quarters, the other to a locked entrance to Lord Vivec's palace. He says the Ordinators are not under his control, and asks that I avoid them. Lord Vivec is expecting me, and perhaps I shouldn't keep him waiting.
1122TT_AssarnibibiArchcanon Tholer Saryoni asked me to bring him the Ebony Mail. The Ebony Mail can be found in Mount Assarnibibi where Molag Bal oversaw the 99 lovers of Boethiah that gave birth to Almalexia. Mount Assarnibibi is north of Molag Mar.
1123HH_WinSaryoniArchcanon Tholer Saryoni thanked me for delivering The Robe of Saint Roris and told me he would speak with Berel Sala.
1124HH_WinSaryoniArchcanon Tholer Saryoni told me he would prevent the worst zeal of the Ordinators if I retrieved The Rove of Saint Roris from Assemanu. To get there I should head towards Seyda Neen from Ebonheart. After crossing the wooden bridge, I should head south in the middle of the swamps until I reach an island.
1125choresArchmagister Gothren has learned the location of the Dwemer ruin of Nchuleft.
1126choresArchmagister Gothren has some questions for Baladas Demnevanni. Will you speak with Baladas and ask him three questions?
1127patronArchmagister Gothren is not interested in taking on any more proteges.
1128Archmagister GothrenArchmagister Gothren never directly refuses requests; he just delays indefinitely, never giving an answer. I don't know of any solution, other than killing Gothren. I'll tell you plainly. I stand to gain if Archmagister Gothren dies. I say this so you won't think I'm trying to trick you. My advice is still good. Gothren won't name you Hortator, but he'll never come out and say so. And in House Telvanni it is customary to settle disputes in this manner.
1129NchuleftArchmagister Gothren was right to question your loyalty and rapid advance in House Telvanni.
1130Greeting 5Are the alchemists buying only House Hlaalu's guar hides?
1131Greeting 5Are the cultists in Ashalmawia dead?
1132travel togetherAre there slavehunters near? Should %Name wait?
1133Greeting 5Are we ready to travel together to Jobasha's Rare Books? When we arrive at my friend's bookstore, I will answer your questions there.
1134Greeting 5Are we ready to travel together to Jobasha's Rare Books? When we arrive at my friend's bookstore, I will answer your questions there.
1135travel togetherAre we ready to travel together to Zainab camp? Do not worry if we must cross water, for I am an excellent swimmer. But take care to protect me from wild beasts and bandits, for I have not learned any of the arts of war. I do know a few spells, but they the spells of a household slave, and will probably be of little use if we are in danger. So. Shall we go now?
1136latest rumorsAre you %PCName? I heard the strangest thing. Someone said they heard you spoke with Tiber Septim at Ghostgate. The Emperor. The one who built the Empire, and died centuries ago, and became a god. They say the Emperor gave you a lucky coin, and blessed you with good fortune. That's just a story, isn't it? It couldn't be true, could it?
1137HelloAre you a herder, or am I mistaken?
1138Service RefusalAre you a member? No? Then my services are not for you.
1139Service RefusalAre you a member? No? Then my services are not for you.
1140Service RefusalAre you a member? No? Then my services are not for you.
1141Service RefusalAre you a member? No? Then my services are not for you.
1142Service RefusalAre you a member? No? Then my services are not for you.
1143Service RefusalAre you a member? No? Then my services are not for you.
1144Service RefusalAre you a member? No? Then my services are not for you.
1145Service RefusalAre you a member? No? Then my services are not for you.
1146Service RefusalAre you a member? No? Then my services are not for you.
1147Service RefusalAre you a member? No? Then my services are not for you.
1148Greeting 5Are you a prisoner? What are you in for?
1149Greeting 5Are you a prisoner? What are you in for?
1150Greeting 5Are you a prisoner? What are you in for?
1151evidence of corruptionAre you accusing me of something?
1152HelloAre you all right, outlander? You might have a healer tend those wounds.
1153HelloAre you all right, outlander? You might have a healer tend those wounds.
1154HelloAre you all right, outlander? You might have a healer tend those wounds.
1155HelloAre you all right, outlander? You might have a healer tend to those wounds.
1156HelloAre you all right? Perhaps you should find a healer?
1157HelloAre you all right? Perhaps you should find a healer?
1158HelloAre you all right? You look wounded.
1159HelloAre you all right? You look wounded.
1160Greeting 5Are you an idiot? I told you. Go away. Now.
1161Greeting 5Are you back already? I'm not finished yet.
1162my tradeAre you blind? Ra'Gruzgob's a Khajiit.
1163join House TelvanniAre you certain? Remember that once you join, you cannot join any other Great House. Perhaps you would like to hear our rules?
1164RabinnaAre you going to bring here here? She would be safe.
1165RabinnaAre you going to bring here here? She would be safe.
1166cave ratAre you going to kill those cave rats for me?
1167Greeting 5Are you here about that duel?
1168HelloAre you here about your wounds? You should find healing.
1169HelloAre you here about your wounds? You should find healing.
1170Greeting 6Are you here for more chores, %PCRank?
1171Greeting 6Are you here for more duties, %PCRank? Or was there something else you wanted?
1172Greeting 5Are you here for scrolls, %PCName? Or are you here from some other enchantments? Or even soulgems? Whatever your enchanting needs, you've come to the right place.
1173Greeting 5Are you here from the Fighters Guild? Shall we fight together against these foul Necromancers?
1174Greeting 1Are you here on the pilgrimage? Do you have a silver longsword for me?
1175Greeting 1Are you here on the pilgrimage? I take it that silver longsword is for me.
1176Greeting 1Are you here on the pilgrimage? Read the shrine.
1177HelloAre you here to bore me to death with one of your sermons, Altmer?
1178HelloAre you here to bore me to death with your sermons, Altmer?
1179HelloAre you here to challenge me? I don't think so.
1180HelloAre you here to challenge me? I don't think so.
1181Greeting 5Are you here to challenge my position in the Guild? Do you think you have what it takes to be the Arch-Mage?
1182Greeting 5Are you here to deliver the flin?
1183flinAre you here to deliver the flin?
1184Cure Disease potionAre you here to deliver the potion?
1185ebonyAre you here to deliver the shipment of ebony?
1186Greeting 5Are you here to discuss the affairs of the council, %PCRank?
1187Greeting 5Are you here to discuss your orders, %PCName? Or is there something else you want?
1188Greeting 5Are you here to discuss your orders, %PCName? Or is there something else you want?
1189Greeting 5Are you here to discuss your stronghold?
1190Greeting 5Are you here to discuss your stronghold?
1191Greeting 5Are you here to get rid of the Corprus Stalker?
1192Greeting 5Are you here to guide me to Pelagiad? Just tell me if you want to travel together.
1193Greeting 5Are you here to guide me to the Koal Cave? Shall we travel together?
1194Greeting 1Are you here to join the Imperial Legion?
1195Greeting 1Are you here to plunder the dungeon? Have you got corprus disease? Did you want to talk to Divayth Fyr?
1196Greeting 5Are you here to report on Joncis Dalomax?
1197Feruren OranAre you here to report your success? If so, perhaps you can join the Morag Tong.
1198Greeting 1Are you here to request an audience, %PCRank?
1199Greeting 5Are you here to rescue me? Do you want to travel together back to the cave entrance?
1200Greeting 6Are you here to serve the Temple by performing duties, %PCRank? Or have you come for something else?
1201go freeAre you here to set me free? Should we travel together?
1202Greeting 5Are you here to show me that thing you did? Or did you want to feed the spiders?
1203HelloAre you here to start trouble, or are you just stupid?
1204HelloAre you here to start trouble, or are you just stupid?
1205Vassir Didanat MineAre you hinting that you know the location of Vassir-Didanat? I promise that you will have great riches if you tell me the location of this mine... Whatever you do, don't speak a word to Dram Bero or Velanda Omani.
1206HelloAre you interested in purchasing my goods?
1207HelloAre you interested in purchasing something?
1208little secretAre you interested in seeing the old places of the Daedra worshippers? Look upon Esutanamus. It sits upon an island east of the mainland beaches, southeast of the Telvanni town of Tel Mora. Sometimes a champion will enter there in search of ancient weapons and treasures.
1209little adviceAre you interested in the healer's trade in Morrowind? Maybe you should talk with Ygfa at Fort Pelagiad in Pelagiad village. She's very nice, experienced, and very patient with questions.
1210little adviceAre you interested in the healer's trade in Morrowind? Maybe you should talk with Ygfa at Fort Pelagiad in Pelagiad village. She's very nice, experienced, and very patient with questions.
1211Greeting 9Are you looking for a specific place here in Molag Mar? Or do you want to know more about the Molag Amur region?
1212Greeting 5Are you looking for me? Do you want to build a stronghold?
1213Greeting 6Are you looking for me? You want to join the Mages Guild?
1214Greeting 6Are you looking for me? You want to join the Thieves Guild?
1215HelloAre you looking for something, friend?
1216Greeting 6Are you lost, outlander? Do you need a healer? Or a trader?
1217Sanguine Fluid EvasionAre you loyal to the Morag Tong? Sometimes I wonder.
1218Sanguine TransfiguringAre you loyal to the Morag Tong? Sometimes I wonder.
1219Sanguine Golden WisdomAre you loyal to the Morag Tong? Sometimes I wonder.
1220Sanguine SmitingAre you loyal to the Morag Tong? Sometimes I wonder.
1221Greeting 5Are you my guide from the Fighters Guild? I am sorry I went ahead on my own. Please, let us travel together back outside.
1222Greeting 9Are you naturally unpleasant? Or do you have to work at it? Because you seem to have a gift for making enemies.
1223HelloAre you new here?
1224Greeting 1Are you okay? You don't look well...
1225Greeting 9Are you planning to be here in Molag Mar for a while? Do you need to know a little more about the Molag Amur region?
1226Greeting 5Are you ready for your orders, %PCName? Or is there something else you want?
1227accompany youAre you ready now for me to accompany you to Ald Daedroth?
1228travel togetherAre you ready now for me to accompany you to Zainab camp?
1229travel togetherAre you ready to guide me back to Novor Drethan?
1230Report to Caius CosadesAre you ready to join the Blades and follow my orders, as the Emperor commands?
1231Greeting 5Are you ready to join the Blades, and follow my orders, %PCName?
1232Greeting 5Are you ready to travel together to the Telvanni docks?
1233Detect Creatures PotionAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
1234Chronicles of NchuleftAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
1235excavation reportAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
1236ChimarvamidiumAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
1237Huleen's hutAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
1238Dwemer TubeAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
1239blueprintsAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
1240BethamezAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
1241dutiesAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
1242HelloAre you still alive? Go find a healer.
1243Greeting 5Are you still here?
1244Greeting 9Are you still here? Did you come to Maar Gan for a reason?
1245Flesh Made WholeAre you still here? You have my permission to leave.
1246Itermerel's notesAre you sure you are worthy of such knowledge? We should travel together to the Halfway Tavern in Pelagiad.
1247Greeting 1Are you sure you know the way to Koal Cave? I need to be there in the next half day.
1248join House RedoranAre you sure you want to join House Redoran? Remember that you cannot join any other Great House once you have made an oath to us.
1249join House HlaaluAre you sure? Remember that once you are bound by oath to House Hlaalu, no other Great House will accept you as a member. You may also wish to know our rules. If you are sure you want to join our House, say yes.
1250Info RefusalAre you talking to me? Well, the way I feel about you, you're wasting your time.
1251Greeting 5Are you the new serving girl? No? Who are you, then?
1252HelloAre you the one known as the Nerevar?
1253Greeting 5Are you the one that boat dropped off? Odd to see a boat arrive at that time of the day. Hope the Imperials treated you okay. I swear they took my ring.
1254Greeting 5Are you the one they sent to take care of the cave rats?
1255Crosier of St. LlothisAre you the one who claims to be the Nerevarine? You should speak with Archcanon Saryoni. Before these rumors are put to rest, I cannot give you duties.
1256Cleaver of St. FelmsAre you the one who claims to be the Nerevarine? You should speak with Archcanon Saryoni. Before these rumors are put to rest, I cannot give you duties.
1257Assantus HansarAre you the one who claims to be the Nerevarine? You should speak with Archcanon Saryoni. Before these rumors are put to rest, I cannot give you duties.
1258food and drinkAre you the one who claims to be the Nerevarine? You should speak with Archcanon Saryoni. Before these rumors are put to rest, I cannot give you duties.
1259Lost KogoruhnAre you the one who claims to be the Nerevarine? You should speak with Archcanon Saryoni. Before these rumors are put to rest, I cannot give you duties.
1260Redoran HortatorAre you trying to manipulate me? Do you take me for a fool? Do you think I can be so easily won over? You are a fraud. Cunning, for an outlander, but a complete fraud. No, you will never be Hortator. I will not permit it.
1261Dwemer pieceAre you trying to provoke me? Surely you know I prize and collect such things. It is rude to stimulate my appetites by displaying such things. And I don't have to be polite to rude people.
1262HelloAre you wounded? You should find a healer.
1263HelloAre you wounded? You should find a healer.
1264HelloAre you wounded? You should find a healer.
1265HelloAre you wounded? You should find a healer.
1266Shoes of St. RilmsAre... are those the Shoes of St. Rilms? Have you already recovered them from the depths of Ald Sotha?
1267HelloAren't you a sight? What can I do for you?
1268HelloAren't you a sight? What can I do for you?
1269Corprus StalkerAren't you finished yet? Didn't you say you'd kill it for me?
1270Arethan MandasArethan Mandas no longer troubles the travelers to Maar Gan.
1271Arethan MandasArethan Mandas no longer troubles the travelers to Maar Gan. I will visit him when I can. Perhaps Delyna and some of his friends can keep him from Sheogorath's grasp.
1272HR_MadMilkArethan Mandas seemed to recover from his madness long enough to promise he would no longer demand tribute from travelers if he knew his daughter, Delyna Mandas, was safe. Delyna is apparently being held captive in Tel Fyr.
1273HR_MadMilkArethan Mandas seems quite mad, but I think he mentioned something about his daughter, Delyna Mandas, and his father, Llerar Mandas, and something about Tel Fyr.
1274dutiesArethan Mandas, once a great noble of House Redoran, now claims to be the Lord of West Gash and is demanding tribute from travelers on the road to Maar Gan. I need someone to stop the Mad Lord Arethan Mandas.
1275HitArgh!
1276HitArgh!
1277Greeting 5Argh! Must I constantly be tormented by ... AAAH!! ... Leave me! I am diseased and I must suffer in solitude!
1278HitArghph!
1279HelloArgonian?
1280slaveryArgonians abolitionists are outraged that the Empire does so little to suppress persistent illegal cross-border slave raiding in southern Morrowind.
1281ArgoniansArgonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. They are fit only for service, and only when guided by a stern hand can they avoid abomination.
1282ArgoniansArgonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. They are fit only for service, and only when guided by a stern hand can they avoid abomination.
1283ArgoniansArgonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. They are fit only for service, and only when guided by a stern hand can they avoid abomination.
1284ArgoniansArgonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. They are fit only for service, and only when guided by a stern hand can they avoid abomination.
1285ArgonianArgonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. When guided by a stern hand, they can be trained as passable servants and slaves. By Imperial law, free Argonians have the rights of citizens, but no law can ever make an Argonian human.
1286ArgonianArgonians are the savage half-men of the southern marshes. Our peoples used to keep them as slaves, but they are useless. The settled people still keep them as slaves to grub in the soil. They are dirty and wicked, and we should drive them all back into the swamps they came from.
1287HT_SilverDawnArielle Phiencel sold me the Staff of the Silver Dawn for 300 gold.
1288TG_SadrithMoraDefensesArielle Phiencel will send someone to guard the Thieves Guild if I bring her four samples of raw ebony.
1289IL_TalosTreasonArius Rulician has welcomed me into the shrine, and allowed me to look around. He says the cult has "plans," and that they are always looking for those who have similar beliefs.
1290ArkayArkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead.
1291ArkayArkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead.
1292ArkayArkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead.
1293ArkayArkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead.
1294ArkayArkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead.
1295ArkayArkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead.
1296HitArragah!
1297AttackArragh!
1298AttackArrgh!
1299AttackArrgh!
1300AttackArrgh!
1301AttackArrgh!
1302AttackArrgh!
1303AttackArrgh!
1304AttackArrgh!
1305AttackArrgh!
1306AttackArrgh!
1307AttackArrgh!
1308AttackArrgh!
1309AttackArrgh!
1310AttackArrgh!
1311AttackArrgh!
1312AttackArrgh!
1313AttackArrgh!
1314AttackArrgh!
1315AttackArrgh!
1316HitArrgh!
1317HitArrgh!
1318HitArrgh!
1319HitArrgh!
1320HitArrgh!
1321HitArrgh!
1322HitArrgh!
1323HitArrgh!
1324HitArrgh!
1325HitArrgh!
1326HitArrgh!
1327HitArrgh!
1328HitArrgh.
1329HitArrgh.
1330HitArrgh.
1331HitArrgh.
1332HitArrgh.
1333HitArrgh.
1334HitArrgh.
1335HitArrgh.
1336HitArrgh.
1337HitArrgh.
1338HitArrgh.
1339HitArrgh.
1340HitArrgh.
1341HitArrgh.
1342HitArrgh.
1343HitArrgh.
1344HitArrgh.
1345HitArrgh.
1346HitArrgh.
1347HelloArrh! A vampire. Go away!
1348HelloArrh! A vampire. Go away!
1349HitArrhgh!
1350AttackArrrgh!
1351HitArrrgh!
1352AttackArrrgh.
1353AttackARRRR!
1354AttackARRRR!
1355AttackARRRR!
1356AttackARRRRGH.
1357Dwemer artifactsArtifacts salvaged from Dwemer ruins are valuable, but protected under Imperial law, and trade in such artifacts is illegal. Most valuable are Dwarven weapons and armor, both for their superb craftsmanship, and for their value to collectors and scholars.
1358Dwemer artifactsArtifacts salvaged from Dwemer ruins are valuable, but protected under Imperial law, and trade in such artifacts is illegal. Most valuable are Dwarven weapons and armor, both for their superb craftsmanship, and for their value to collectors and scholars.
1359little adviceArtisa Arelas is a well-traveled and knowledgeable pilgrim. She works over in the Canon Offices at the Temple. If you're polite and respectful, she'll answer any questions you have.
1360Nads TharenArvama Rathri spoke with him the last time he was in here. You might check his residence, but I don't know where he lives. Ask Gadela. She knows her customers well, although she is reticent to speak of them.
1361TG_BrotherThiefArvama Rathri told me that she has never spoken with Nads Tharen.
1362Arvel ManorArvel Manor is just north of the Foreign Quarter, above Dren Plantation, at Arvel Plantation. There's no direct road, so I just swim the lakes. By the way, the Arvels are slave-holders. Remember: slavery is legal here. I don't know how you feel. I don't like it, but as a member of the Imperial cult, I feel honor-bound to respect the law.
1363HR_OrethiSistersAryni Orethi asked me to find out what happened to her sister, Velsa Orethi, a blood guard in Venim Manor.
1364HR_OrethiSistersAryni Orethi thanked me for helping her sister.
1365Crosier of St. LlothisAs %PCRank, you may examine any of the sacred relics.
1366Lost KogoruhnAs %PCRank, you may take the Hair Shirt of St. Aralor for safekeeping.
1367clanfriendAs a clanfriend of the Urshilaku, you may rest in any Urshilaku bed. But you may not harm another Urshilaku, and must not take their things. Do not offend against these rules of hospitality, or you will no longer be our friend.
1368Greeting 5As a councilor of House Redoran, I am a very busy man. I hope this is important.
1369A1_11_ZainsubaniInformantAs a gift, I gave Hassour Zainsubani a copy of "Ashland Hymns." He seemed surprised and pleased. He thanked me and offered in return to answer my questions about the Ashlanders and the Nerevarine cult.
1370A1_11_ZainsubaniInformantAs a gift, I gave Hassour Zainsubani a copy of "The Five Far Stars." He seemed surprised and pleased. He thanked me and offered in return to answer my questions about the Ashlanders and the Nerevarine cult.
1371A1_11_ZainsubaniInformantAs a gift, I gave Hassour Zainsubani a copy of "Words of the Wind." He seemed surprised and pleased. He thanked me and offered in return to answer my questions about the Ashlanders and the Nerevarine cult.
1372Fighters GuildAs a member of the Fighters Guild, you'll be around when things start getting dirty here in Vvardenfell. Stick with us, %PCRank. We're going places.
1373our dark powersAs a Quarra, you are gifted above all. Your strength and fighting skills are unmatched by any. Throw away your armor and weapons, for so great is our skill, that they are unneeded.
1374VA_VampHunterAs a reward for killing many of the vampires from the Quarra and Berne clans, Daunayne Aundae has allowed me to feed off the cattle here in Ashmelech, provided I do not kill any of them. If I do, I will no longer be welcome in Ashmelech, and will be attacked on sight.
1375IC0_Maran_tokenAs a token of appreciation, I have received a Maran Amulet from the Imperial cult.
1376IC0_Septim_tokenAs a token of appreciation, I have received a Septim Ring from the Imperial cult.
1377IC0_Stendarr_tokenAs a token of appreciation, I have received a Stendarran Belt from the Imperial cult.
1378IC0_Akatosh_tokenAs a token of appreciation, I have received an Akatosh Ring from the Imperial cult.
1379our dark powersAs an Aundae, you will find your mind even more powerful than vampires of other clans, and your spellcasting unparalleled. We have achieved perfection of the mind and the body. We are sublime.
1380Telvanni hospitalityAs an outlander, you may not know that House Telvanni is rather casual in its commitment to the Tribunal Temple and its teachings -- an unfortunate consequence of the wizard's pre-occupation with power for its own sake, and not as a means to better the physical and spiritual well-being of the people. In fact, we are lucky they were willing to grant us these cramped, dark chambers. For many years, we had neither shrine for blessings nor Temple staff here in Sadrith Mora.
1381Telvanni HortatorAs any educated Dunmer knows, all the Telvanni councilors would need vote to choose a Hortator, and the vote would have to be unanimous. It's an archaic tradition, not invoked since I was an apprentice. Since a Hortator's duty is to lead a Great House in war, and we haven't had a war in a very long time, we have no need of a Hortator.
1382Shoes of St. RilmsAs Archcanon you may examine the shoes. I entrust them to your care.
1383Telvanni HortatorAs Archmagister of House Telvanni, you are uniquely qualified to bear the title of Hortator. There's no need to speak with the others Councilors. I must also give you the Robe of the Hortator. It is an ancient artifact, not used in centuries. I hope you are pleased with it, Archmagister %PCName.
1384Thieves GuildAs everyone knows, the Thieves Guild is at war with the Camonna Tong. The Thieves Guild is the new gang in town, and the Camonna Tong, the old gang, wants the Thieves Guild dead. It's a mess. You don't want to get involved.
1385Hlaalu HortatorAs far as I recall, every one of Hlaalu's councilors must vote to choose a Hortator, and the vote must be unanimous. There must be some situation requiring a war leader, of course, and a worthy candidate who can perform a Hortator's duty.
1386slaveryAs I asked, go to Ald Velothi and speak with Galyn Arvel.
1387raw materialsAs I expected. I will have one of my competent minions complete my task. Leave my sight.
1388C3_DestroyDagothAs I fled from the destruction of the Chamber of Akulakhan, I encountered the presence of the Daedra Lord Azura. She told me I had achieved my destiny and was free. The prophecies are fulfilled, and the Blight gone. But now I am Hortator and Nerevarine, Protector of Morrowind, and must defend the people from monsters and villains. She gave me a ring as a token of thanks and blessing.
1389arrange a meetingAs I promised, I am here, %PCName. I did not promise any reward, but Skink asked me to give this to you.
1390Furius AciliusAs I said, ask at the Imperial Guard Garrison.
1391Hlaalu councilorsAs I said, Crassius Curio is the most open minded of the Hlaalu Councilors, though somewhat eccentric. If you get lost, consult a recent edition of the Yellow Book.
1392Caldera ebony minesAs I said, find a way to halt the mining. The Empire has taken enough of Red Mountain's blood. The ebony belongs to the Dunmer.
1393Greeting 5As I said, get Caius a copy of 'Progress of Truth' and that should tell him things he needs to know about the Nerevarine cult. Is there anything else you want to ask me about?
1394Mount KandAs I said, go to Mount Kand and answer the Daedra's riddles. If you answer correctly, you do not have to fight them.
1395OrdersAs I said, go to Urshilaku camp to speak with Sul-Matuul and Nibani Maesa. Tell them your story, and have them test you against the Nerevarine prophecies. As heads of the Nerevarine cult, they should be able to judge whether you might be the Nerevarine. When you've spoken with them, report back to me.
1396workAs I said, I cannot officially hire you for this task. But if you find and execute this killer, when you return to report your success to me, I promise you a handsome reward.
1397Greeting 5As I said, I cannot speak with you. I am busy. Please leave me alone.
1398need wivesAs I said, I will ask my girls, but I cannot promise anything.
1399South WallAs I said, I will help secure the South Wall. Have Sugar-Lips speak to me to arrange the petty details.
1400Camonna TongAs I said, if you want to be Grandmaster of House Hlaalu in anything but name, you must reach an accommodation with my brother, Orvas Dren.
1401Morrowind historyAs I said, Jeanette Sitte's little book is a good place to start. And I also recommend 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold.
1402Nerevarine cultAs I said, the Dissident priests have a book called 'Progress of Truth' which gives their views on the beliefs of the Nerevarine cult.
1403Ralen TilvurAs I said, thieves have broken into his shop three nights in a row. I suspect they will try again tonight. His shop is in the Plaza of the Foreign Quarter here in Vivec. Go there and kill any thieves that arrive.
1404Silver Staff of ShamingAs I told Kaye, I believe the Silver Staff of Shaming, and the remains of Linus Iulus, will be found in the shadow of Mount Kand. I do not think the time of day is important. I believe the shadow is symbolic, representing the shadow of death which has fallen over Linus Iulus. I hope you retrieve the staff. And I hope you find other of his personal effects so that we may honor them in token of one who has fallen in our service.
1405Thieves Guild bossesAs I told you, in Sadrith Mora, kill Helende at Dirty Muriel's Cornerclub. Feel free to kill any other thieves there. In Balmora, the Thieves Guild there is the South Wall tavern. Kill Habasi the Khajiit. Then go to The Rat in the Pot in Ald'ruhn and kill Aengoth. When your work is done, come see me.
1406MertaAs I've said, she is a very powerful vampire living near Maar Gan. Look to the west of that city, in any tombs you may find. There you will find this rogue. She may be well guarded, but it is her you should concern yourself with. She must die for the disrespect she has shown me!
1407do me a favorAs I've told you I need to get that stuff to Yak gro-Skandar in Ald-ruhn.
1408Greeting 1As I've told you, I need to be in Koal Cave in the next day and a half. Let's be on our way.
1409bountyAs I've told you, it must have been someone else they were thinking of. This conversation is quickly becoming tiresome.
1410powers all vampires possessAs is obvious, we are stronger, faster, more focused than normal creatures. You will find your body lacks the frailties of the normal man or mer. Disease is nothing, and those who would seek to paralyze you will always fail. We float through the night air with ease, always watching. And, of course, we can drain the warmblooded ones with but a touch, restoring our own life force.
1411powers all vampires possessAs is obvious, we are stronger, faster, more focused than normal creatures. You will find your body lacks the frailties of the normal man or mer. Disease is nothing, and those who would seek to paralyze you will always fail. We float through the night air with ease, always watching. And, of course, we can drain the warmblooded ones with but a touch, restoring our own life force.
1412powers all vampires possessAs is obvious, we are stronger, faster, more focused than normal creatures. You will find your body lacks the frailties of the normal man or mer. Disease is nothing, and those who would seek to paralyze you will always fail. We float through the night air with ease, always watching. And, of course, we can drain the warmblooded ones with but a touch, restoring our own life force.
1413worn armorAs it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape.
1414worn armorAs it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape.
1415worn armorAs it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape.
1416worn armorAs it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape.
1417worn armorAs it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape.
1418worn armorAs it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape.
1419worn armorAs it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape.
1420worn armorAs it wears out, armor becomes less effective. Broken armor is completely useless until you repair it, but worn armor stops only a fraction of the damage that new or well-maintained armor does. Learn the basics of armor repair, and go over your armor, piece by piece, before every big battle. Or visit a smith regularly to keep your armor in good shape.
1421Morrowind loreAs it wears out, armor becomes less effective. Broken armor is useless until you repair it, but worn armor stops only part of the damage that good armor does. Learn armor repair, and fix your armor, piece by piece, before every big battle. Or pay a smith to fix your armor.
1422AdvancementAs long as he holds the title, only Arch-Mage Trebonius in Vivec can grant you the title of %NextPCRank.
1423Greeting 9As long as you're here in Maar Gan, %PCName, I'd be happy to help you out. What are you looking for?
1424Greeting 9As long as you're here in Molag Mar, come see me if you need help. I would be happy to share the latest rumors. And sometimes I might even have a little secret you might find useful.
1425MV_RichTraderAs promised, Teris has paid me 200 septims. Rollie had little to say to me on the matter.
1426Telvanni HortatorAs sole surviving councilor of House Telvanni, you must declare yourself Hortator of House Telvanni. And when you have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, then you will have fulfilled the Fourth Trial.
1427Cleaver of St. FelmsAs the %PCRank, you have the right to take the Cleaver of St. Felms as long as you treat it with the proper care and respect.
1428Disappearance of the DwarvesAs the Dwemer left no corpses or traces of conflict behind, I believe that generations of ritualistic 'anti-creations' resulted in their immediate, but foreseen removal from the Mundus. They retreated behind math, behind color, behind the active principle itself. That the Dwemer vanished during a conflict with Nerevar and the Tribunal is merely coincidence.
1429Disappearance of the DwarvesAs the Dwemer left no corpses or traces of conflict behind, I believe that generations of ritualistic 'anti-creations' resulted in their immediate, but foreseen removal from the Mundus. They retreated behind math, behind color, behind the active principle itself. That the Dwemer vanished during a conflict with Nerevar and the Tribunal is merely coincidence.
1430B7_TelvanniHortAs the sole surviving councilor of House Telvanni, I have declared myself Hortator of House Telvanni. When I have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, I will have fulfilled the Fourth Trial of the Seven Visions of Seven Trials of the Incarnate.
1431Redoran HortatorAs you are already the Archmaster of House Redoran, you shall be the Hortator of House Redoran. I hope you are as successful in persuading the rest of Morrowind to unite against Dagoth Ur and his blighted hosts. On behalf of the house and council, take the Ring of the Hortator, a token of your office. By this ring others shall know you as our chosen champion.
1432Divayth FyrAs you know, he's probably the oldest and most powerful wizard alive. Not counting liches, or divine sorcerers like Vivec, of course. And there may be some older in the West, on Summerset Isles, perhaps. And I don't think there's a kinder, more generous wizard alive. Not that there's much competition in the kind-and-generous-wizard department, I'll grant you.
1433Camonna TongAs you probably know, the Camonna Tong is the old criminal syndicate here in Morrowind. And, as EVERYONE around here knows, the Thieves Guild is at war with the Camonna Tong. We're the new gang in town, and the Camonna Tong want us to be the dead-and-gone gang. If you are looking for the Camonna Tong, their Balmora hangout is the cornerclub called the Council Club.
1434embezzled fundsAs you say, I suppose I am in no position to make demands. Very well. Take the gold. I must throw myself upon your mercy.
1435embezzled fundsAs you say, I suppose I am in no position to make demands. Very well. Take the gold. I must throw myself upon your mercy.
1436silver longswordAs you see. I am unarmed. But you are brave and gallant. Will you give me your longsword so that I may stand a chance against your might?
1437travel togetherAs you wish.
1438necromancersAs you wish. It's a simple matter, really. [Sharn takes you aside and teaches you how to summon a skeletal minion.] Now. Remember. You said you'd keep quiet about this.
1439necromancersAs you wish. It's a simple matter, really. [Sharn takes you aside and teaches you how to summon an ancestral ghost.] Now. Remember. You said you'd keep quiet about this.
1440return your favorAs you wish. Now, if you'll excuse me, I must return to my duties. Farewell, and give my regards to Synnolian.
1441the choice I give youAs you wish. The hand of the Camonna Tong will speed you to your final rest.
1442return your favorAs you wish. [Chaplain Ogrul teaches you his version of the Restore Luck spell.] There. I hope you find it useful. Now, if you'll excuse me, I must return to my duties. Farewell, and give my regards to Synnolian.
1443return your favorAs you wish. [Chaplain Ogrul teaches you his version of the Restore Speed spell.] There. I hope you find it useful. Now, if you'll excuse me, I must return to my duties. Farewell, and give my regards to Synnolian.
1444return your favorAs you wish. [Chaplain Ogrul teaches you his version of the Restore Strength spell.] There. I hope you find it useful. Now, if you'll excuse me, I must return to my duties. Farewell, and give my regards to Synnolian.
1445return your favorAs you wish. [Chaplain Ogrul teaches you his version of the Restore Willpower spell.] There. I hope you find it useful. Now, if you'll excuse me, I must return to my duties. Farewell, and give my regards to Synnolian.
1446OrdersAs you'll see in the decoded message, the Emperor and his counselors say you have the 'appearance' of satisfying the conditions of the prophecy. Do you REALLY satisfy the prophecy? Are you REALLY the prophesied Nerevarine? At first, I thought we were just supposed to create a persuasive impostor. Now I don't know what to think. But I am sure of one thing. This is not just primitive superstition, and we will treat it seriously, just as his Majesty commands.
1447ash saltsAsh salts are hard grey crystals formed from the ash deposited by ash storms in the ash wastes and lava fields. Ash salts are most often collected from the remains of creatures like the ash slave, the ash ghoul, and ash zombie.
1448ash saltsAsh salts are hard grey crystals formed from the ash deposited by ash storms in the ash wastes and lava fields. Ash salts are most often collected from the remains of creatures like the ash slave, the ash ghoul, and ash zombie.
1449ash vampireAsh vampires are immortal magical beings of vast powers. Close kin and loyal lieutenants of the Devil Dagoth Ur, they partake of his supernatural vitality.
1450ash vampireAsh vampires are immortal magical beings of vast powers. Close kin and loyal lieutenants of the Devil Dagoth Ur, they partake of his supernatural vitality.
1451ash yamAsh yam is a tough tuberous root vegetable with modest magical properties. It grows commonly in the Ascadians Isles region.
1452ash yamAsh yam is a tough tuberous root vegetable with modest magical properties. It grows commonly in the Ascadians Isles region.
1453Ash YamsAsh yams have the strongest smell in Ghostgate near Ralyn Othravel.
1454Ash-chancreAsh-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.
1455Ash-chancreAsh-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.
1456Ash-chancreAsh-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.
1457Ash-chancreAsh-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.
1458Ash-chancreAsh-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.
1459Ash woeAsh-woe is an acute blight disease affecting a victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures.
1460Ash woeAsh-woe is an acute blight disease affecting a victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures.
1461Ash woeAsh-woe is an acute blight disease affecting a victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures.
1462Ash woeAsh-woe is an acute blight disease affecting a victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures.
1463IL_RescuePilgrimAsha-Ammu told me that Madura Seran is being held hostage at a camp north of Gnisis, just south of Ald Velothi. Asha-Ammu said that I might avoid a fight if I pay a ransom for Medura Seran.
1464AshalmimilkalaAshalmimilkala is a large Daedric ruin on a large off-shore island south of Gnaar Mok, west of the Dunmer stronghold called Hlormaren in the Bitter Coast region. A thin strand of land connects the southern part of the island with the mainland on the coast southwest of the stronghold.
1465B3_ZainabBrideAshkhan Kaushad says he is very pleased with Falura Llervu, though she is not so generous in the hips as he would like. He promises to make her a happy bride, and to do her honor as a high-born Telvanni lady. And he has named me Zainab Nerevarine, War Leader of the Zainab, and Protector of the People. He has also given me the Zainab Thong, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Zainab have named me Nerevarine.
1466B3_ZainabBrideAshkhan Kaushad scoffed when I asked him to name me Zainab Nerevarine. He seemed to doubt that an outlander could ever become the Nerevarine. Maybe if I could improve his disposition towards me, he might take me more seriously.
1467B3_ZainabBrideAshkhan Kaushad told me secretly that he is not such a fool, that he realizes I have tricked him, but he thinks me very clever for having hoodwinked him, and he is much happier than he would be if he had truly been given a stuck-up Telvanni lady.
1468MG_WiseWomanAshkhan Kaushad told me that he would not allow his Wise Woman to speak with Skink-in-Tree's-Shade.
1469Ashlander customsAshlander challenges are very solemn and serious things; do not make a challenge lightly.
1470Nerevarine propheciesAshlander culture honors dream visions and prophecy, unlike the Temple and the Western cults, which regard visions and prophecy as primitive superstition. Wise women interpret dreams and visions, and pass them on to succeeding generations. The most common version of the Nerevarine Prophecy is THE STRANGER. Did you know that Nerevar was known to possess a magical ring named "One-Clan-Under-Moon-and-Star." Nerevar swore his promise to honor ancient Ashlander traditions and land rights on this magical ring.
1471Morrowind loreAshlander nomadic camps are groups of small portable huts.
1472Ashlander nomadic camp styleAshlander nomadic camps have portable huts of hides stretched on chitin frames. These huts can be quickly dismantled and packed atop a guar when moving to new grazing and hunting grounds. The khan's hut is simply a larger, more elaborate version of a family hut.
1473Ashlander nomadic camp styleAshlander nomadic camps have portable huts of hides stretched on chitin frames. These huts can be quickly dismantled and packed atop a guar when moving to new grazing and hunting grounds. The khan's hut is simply a larger, more elaborate version of a family hut.
1474Morrowind loreAshlanders are nomadic barbarians, living in camps of small portable huts.
1475Morrowind loreAshlanders are primitive native nomads living in the wilderness. There aren't many of them.
1476Morrowind loreAshlanders are the nomadic Dunmer barbarians of the Morrowind wastelands. They live in camps of small, mobile huts, herding guar and hunting wildlife for meat and hides.
1477AshlandersAshlanders are the nomadic Dunmer barbarians of the Morrowind wastelands. They live in camps of small, mobile huts, herding guar and hunting wildlife for meat and hides.
1478AshlandersAshlanders are the nomadic Dunmer barbarians of the Morrowind wastelands. They live in camps of small, mobile huts, herding guar and hunting wildlife for meat and hides. By tradition, the Ashlanders claim the right to raid settlements and other tribes for booty and slaves. The Ashlanders worship their ancestors, and are led by their ashkhan war chiefs, counseled by the arcane wisdom and prophecies of their wise women. If you plan to visit them, you should know something of Ashlander customs.
1479AshlandersAshlanders are the nomadic Dunmer barbarians of the Morrowind wastelands. They live in camps of small, mobile huts, herding guar and hunting wildlife for meat and hides. By tradition, the Ashlanders claim the right to raid settlements and other tribes for booty and slaves. The Ashlanders worship their ancestors, and are led by their ashkhan war chiefs, counseled by the arcane wisdom and prophecies of their wise women. If you plan to visit them, you should know something of Ashlander customs.
1480AshlandsAshlanders hunt for game in the Ashlands, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms.
1481AshlandsAshlanders hunt for game in the Ashlands, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms.
1482AshlandsAshlanders hunt for game in the Ashlands, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms.
1483AshlandsAshlanders hunt for game in the Ashlands, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms.
1484Morrowind loreAshlanders live with their herds in camps in the wilderness. They are primitive people, but proud, and I fear they can never become civilized.
1485Ashlander courtesyAshlanders may challenge a stranger who enters a yurt without invitation. Customs differ with different tribes, but leave when requested, and you may be forgiven.
1486Ashlander courtesyAshlanders may challenge a stranger who enters a yurt without invitation. Customs differ with different tribes, but leave when requested, and you may be forgiven. Be particularly careful about ashkhans -- tribal chiefs -- and wise women -- tribal seers and counselors. Some are welcoming, some are hostile. Be courteous, and leave if requested. If offended, they may attack.
1487Ashlander courtesyAshlanders may challenge a stranger who enters a yurt without invitation. Customs differ with different tribes, but leave when requested, and you may be forgiven. Be particularly careful about ashkhans -- tribal chiefs -- and wise women -- tribal seers and counselors. Some are welcoming, some are hostile. Be courteous, and leave if requested. If offended, they may attack.
1488courtesyAshlanders may challenge a stranger who enters a yurt without invitation. Customs differ with different tribes, but leave when requested, and you may be forgiven. Be particularly careful about ashkhans -- tribal chiefs -- and wise women -- tribal seers and counselors. Some are welcoming, some are hostile. Be courteous, and leave if requested. If offended, they may attack.
1489Ashlanders in warAshlanders seldom make war like the city people do. We raid other tribes, to prove we are strong, and to make us rich and respected. Our champions challenge one another for duels of sport and honor; it is fitting that warriors should decide these things, not hunters or herders. But when we make war as a tribe, hunters and herders fight beside champions and ashkhans with spear and bow. Such wars are cruel, for we are few, and the lives of our people are too dear to waste.
1490Ashlanders hate foreignersAshlanders think it shameful to attack unarmed persons, but they will kill without hesitation an armed person who offends them or their clan laws.
1491Ashu-AhheAshu-Ahhe is a great fighter -- the most strong and experienced of the Erabenimsun. He wears enchanted armor, and boasts that none of the Erabenimsun can defeat him -- not even Ulath-Pal.
1492HelloAsk a commoner.
1493HelloAsk a commoner.
1494Skull-CrusherAsk a Dunmer savant and a Dunmer scout about a sealed Daedric ruin which might conceal Hilbongard's forge. And ask about the Halls of the Dead -- another ruin or grave guarded by undead spirits near this site. Through such a portal might the questing hero seek Skull-Crusher, the peerless warhammer, lost to men since the First Era. I believe this legendary weapon is fated to your hand. If you find Skull-Crusher, bring it to me, so I may bless it and free it of its creators' curse.
1495HelloAsk and I will listen.
1496HelloAsk and I will listen.
1497necromancyAsk anyone in the village. I'm no necromancer and anyone around here can tell you the truth of the matter.
1498ServicesAsk around. Like everyone else.
1499Nads TharenAsk Arvama. She spoke with him
1500Tiram GadarAsk Guildmaster Trebonius. He's the one that puts up with Tiram.
1501HelloAsk if you must.
1502HelloAsk if you must.
1503Nerevarine propheciesAsk me of these things. If you are patient. If you would be wise. Or, if you are impatient to know, just ask: 'Do I pass the test of the Nerevarine prophecies?' Go ahead, outlander. I am the wise woman. Ask your questions. And I will answer.
1504HelloAsk somebody else, I'm busy.
1505HelloAsk somebody else, I'm busy.
1506South WallAsk someone else. I do not care about such petty matters.
1507Greeting 9Ask your questions. That's why you're talking to me, right?
1508HelloAsk, or get going!
1509HelloAsk, or get going!
1510IL_RescueHermitAssaba-Bentus arrived at the Mabrigash camp.
1511Assaba-BentusAssaba-Bentus is indeed a better man. Thank you for bringing him here.
1512Jocien AncoisAssaba-Bentus is on his way? I will believe that when he is here. Go wait outside for him.
1513Assantus HansarAssantus Hansar is dead. I wish the Temple had a chance to convert him.
1514Assantus HansarAssantus Hansar is dead? How unfortunate. Perhaps you can find someone else to cure in the Temple's name.
1515AssernerairanAssernerairan is in the Underworks of the St. Olms Canton here in Vivec City. Find this foul place and honorably execute Durus Marius, the leader of these Mehrunes Dagon cultists.
1516DA_MehrunesAt a Shrine to Mehrunes Dagon, I received a vision from the Daedra Prince himself. He has told me I appear unworthy of his favor, but will allow me a chance to prove myself, if I feel up to the task.
1517HelloAt ease.
1518ScampAt first he did everything I told him, but he tricked me! He wasn't really under my control. Then he started tearing the place up, and he took all my clothes, and I locked myself in this closet, and it's been just horrible. I don't want to be a Sorcerer anymore. I won't ever summon another Daedra as long as I live.
1519latest rumorsAt first, it seemed the fuss about the Nerevarine prophecy was just silly superstition. Then I learned that the Dunmer have been waiting for Lord Nerevar to come back for centuries. The 'Incarnate', they call it. Every few years an Ashlander appears, and the tribes call him the Incarnate. Then the Temple goes out, hunts him down, and reveals him as a fake. Why does the Temple worry so much about it?
1520IC30_Imperial_veteranAt Ghostgate I met an old Imperial veteran. He asked me to take an old lucky coin with me when I go to Dagoth Ur, and I agreed. He gave me the coin, an old worn Imperial drake, and hoped it would bring me luck. It is strange - but I have a feeling - I know this encounter has marked my fate and fortune. [You have gained a new Power: Luck of the Emperor.]
1521Divine InterventionAt last! You have found a Divine Intervention scroll? Give me that scroll, and I'm free.
1522VivecAt once brave and honorable, and cunning and devious, Lord Vivec is a rare combination of the virtues of flamboyant adventurer and prudent statesman.
1523VivecAt once brave and honorable, and cunning and devious, Lord Vivec is a rare combination of the virtues of flamboyant adventurer and prudent statesman.
1524VivecAt once brave and honorable, and cunning and devious, Lord Vivec is a rare combination of the virtues of flamboyant adventurer and prudent statesman.
1525VivecAt once brave and honorable, and cunning and devious, Lord Vivec is a rare combination of the virtues of flamboyant adventurer and prudent statesman.
1526pilgrimagesAt pilgrimage sites the Temple maintains shrines commemorating sacred events. By retracing the holy feats of saints and heroes, and by contemplating their experiences, the faithful may advance on the path of enlightenment.
1527pilgrimagesAt pilgrimage sites the Temple maintains shrines commemorating sacred events. By retracing the holy feats of saints and heroes, and by contemplating their experiences, the faithful may advance on the path of enlightenment.
1528pilgrimagesAt pilgrimage sites the Temple maintains shrines commemorating sacred events. By retracing the holy feats of saints and heroes, and by contemplating their experiences, the faithful may advance on the path of enlightenment.
1529pilgrimagesAt pilgrimage sites the Temple maintains shrines commemorating sacred events. By retracing the holy feats of saints and heroes, and by contemplating their experiences, the faithful may advance on the path of enlightenment.
1530join the Imperial CultAt present you don't have the one-time pledge of 50 gold that we require. We'll be pleased to reconsider your request when you have the gold.
1531Greeting 1At the lonely hour of midnight, I fly, when stars are weeping. Beneath the echo of souls, my spirit sleeping.
1532VA_VampChildAt the Mage's Guild in Sadrith Mora, I spoke with Tusamircil, a high elven alchemist. He believes he has seen the ring before, on an Altmer named Sinyaramen. Apparently, Sinyaramen is unlikely to talk to me. However, Tusamircil has a potion that Sinyaramen asked to be made, so if I approach him on the pretense of delivering it, he may deign to speak to me.
1533Drake's PrideAt the present time, Senise Thindo wears the Robe of Drake's Pride. She is a servant of Master Gothren in Tel Aruhn and a mere child of two hundred years. She does not deserve the robe. Correct this injustice and bring the robe to me, as clearly I deserve the robe far more than she does.
1534little secretAt the ruins of Assurnabitashpi, they have an old shrine to Mehrunes Dagon. Stay far from that place -- it is cursed.
1535little storyAt the same time there was a good officer who enforced the laws because he thought laws made people happy and safe. And it bothered the good officer that enforcing the laws did no good, because the bad magistrate let the criminals go as quick as the officer caught them.
1536town_SadrithAt Wolverine Hall they say that the only local Conjuration expert is Uleni Heleran, a Mages Guild instructor. She teaches Conjuration.
1537HelloAt your service, Altmer.
1538HelloAt your service, Altmer.
1539HelloAt your service, Argonian.
1540HelloAt your service, Argonian.
1541HelloAt your service, Bosmer.
1542HelloAt your service, Bosmer.
1543HelloAt your service, Breton.
1544HelloAt your service, Breton.
1545HelloAt your service, Cyrodil.
1546HelloAt your service, Cyrodil.
1547HelloAt your service, Dunmer.
1548HelloAt your service, Dunmer.
1549HelloAt your service, Khajiit.
1550HelloAt your service, Khajiit.
1551HelloAt your service, Nord.
1552HelloAt your service, Nord.
1553HelloAt your service, outlander.
1554HelloAt your service, Redguard.
1555HelloAt your service, Redguard.
1556AtaxiaAtaxia is a mild common disease affecting the victim's strength and dexterity. Symptoms include generalized pain and muscle stiffness. It may be contracted from slaughterfish.
1557AtaxiaAtaxia is a mild common disease affecting the victim's strength and dexterity. Symptoms include generalized pain and muscle stiffness. It may be contracted from slaughterfish.
1558AtaxiaAtaxia is a mild common disease affecting the victim's strength and dexterity. Symptoms include generalized pain and muscle stiffness. It may be contracted from slaughterfish.
1559AtaxiaAtaxia is a mild common disease affecting the victim's strength and dexterity. Symptoms include generalized pain and muscle stiffness. It may be contracted from slaughterfish.
1560little adviceAthal Nerano is the proverbial 'silver-tongued rogue'. He knows the rogue's trade, and loves to talk about it. He lists his residence as Madach's Tradehouse in Gnisis.
1561HR_HonorChallengeAthyn Sarethi accused me of murdering Ondres Nerano.
1562HR_ArobarKidnapAthyn Sarethi asked me to go to Sadrith Mora and find out who is pressuring Miner Arobar and how.
1563HR_ArobarKidnapAthyn Sarethi asked me to rescue Nartise Arobar from Tel Naga.
1564HT_MonopolyAthyn Sarethi gave his support to revoke the monopoly of the Mages Guild. He suggested that an appeal to fairness might work with the other councilors, but did not believe that Bolvyn Venim could be persuaded.
1565B8_MeetVivecAthyn Sarethi gave me a sealed package containing a message sent on behalf of Archcanon Saryoni, High Archcanon of Vivec. In the event that I become both Hortator of the three Great Houses and Nerevarine of the four Ashlander tribes, Saryoni invites me to a private meeting to consider my claims. Once I am Hortator and Nerevarine, I should speak with the healer of the High Fane of Vivec, Danso Indules, to arrange the meeting.
1566B5_SarethiHortAthyn Sarethi has agreed to name me Hortator of House Redoran. He says he will use his influence to persuade the other councilors to support me, but that Bolvyn Venim will never support an outlander as Hortator of House Redoran. If I have the support of the rest of the Redoran Council, perhaps Venim will agree to an honorable duel.
1567Redoran HortatorAthyn Sarethi has spoken of your good judgement, and I trust him. I will vote for you as Hortator of House Redoran.
1568Redoran HortatorAthyn Sarethi has spoken of your good judgement, and I trust him. I will vote for you as Hortator of House Redoran.
1569latest rumorsAthyn Sarethi may be the 'Hope of the Redoran,' but someone wants him dead. He's fended off three Morag Tong attacks already.
1570Redoran HortatorAthyn Sarethi says he believes your story, and believes you can be trusted. I still have my doubts, especially with these rumors that you are a spy for the Empire, but life cannot be lived without risks. I agree we need a Hortator, and I see no better candidate than you. So let the record show that Councilor Morvayn confirms %PCName as Hortator of House Redoran.
1571Redoran HortatorAthyn Sarethi says he believes your story, and believes you can be trusted. I still have my doubts, especially with these rumors that you are a spy for the Empire, but life cannot be lived without risks. I agree we need a Hortator, and I see no better candidate than you. So let the record show that Councilor Morvayn confirms %PCName as Hortator of House Redoran.
1572HR_MadMilkAthyn Sarethi says the Redoran Noble, Arethan Mandas, in the cavern of Milk, is insane and is demanding tribute from travelers. On the Ald'ruhn-Caldera Road, west of Ald'ruhn, two crossroads marked by signposts are very close to one another. To reach Milk, head west from the 'Gnisis' sign on the westmost signpost, and watch right for a north-branching path to Milk. I must cure him if possible, or kill him if necessary. He suggested that I speak with Arethan's father, Llerar Mandas in Ebonheart.
1573B5_RedoranHortAthyn Sarethi showed me a public notice revealing that I am an Imperial agent. He did not ask for an explanation. He said he was satisfied that I was sincere. But he said others might not be so understanding.
1574HR_ClearSarethiAthyn Sarethi suggested that I speak with someone at the Temple, perhaps Lloros Sarano, about the ash statue.
1575HR_ClearSarethiAthyn Sarethi thanked me for clearing his son's name. He suggested that I speak with Lloros Sarano again about the ash statue.
1576HR_MadMilkAthyn Sarethi thanked me for killing the Mad Lord, Arethan Mandas.
1577HR_MadMilkAthyn Sarethi thanked me for restoring Arethan Mandas to his senses.
1578HR_HonorChallengeAthyn Sarethi thanked me for restoring the honor of House Redoran.
1579HR_HonorChallengeAthyn Sarethi told me that a Hlaalu Noble, Ondres Nerano, has been slandering House Redoran. I must find Ondres Nerano in Balmora and challenge him to withdraw his statements.
1580HR_ArchmasterAthyn Sarethi told me to meet Bolvyn Venim in a duel. The winner will become the Archmaster of House Redoran.
1581B8_BackDoor1Athyn Sarethi was concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.
1582atronachsAtronachs encountered here are of three elemental domains: flame atronachs, or fire daedra; frost atronachs, or frost daedra; and storm atronachs, also called storm daedra.
1583atronachsAtronachs encountered here are of three elemental domains: flame atronachs, or fire daedra; frost atronachs, or frost daedra; and storm atronachs, also called storm daedra.
1584attribute-damagingAttribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points.
1585attribute-damagingAttribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points.
1586attribute-damagingAttribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points.
1587attribute-damagingAttribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points.
1588attribute-damagingAttribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points.
1589attribute-damagingAttribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points.
1590attribute-damagingAttribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points.
1591attribute-drainingAttribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound.
1592attribute-drainingAttribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound.
1593attribute-drainingAttribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound.
1594attribute-drainingAttribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound.
1595attribute-drainingAttribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound.
1596attribute-drainingAttribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound.
1597attribute-drainingAttribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound.
1598HitAughph!
1599MS_Gold_kanet_flowerAurane Frernis needs me to find a rare gold kanet plant called Roland's Tear.
1600EB_FalseAurane Frernis was glad to know who was responsible for the false claims that were being made about her. She rewarded me with 100 drakes.
1601HelloAvoid the guards, thief, and you might live til tommorrow.
1602HelloAvoid the guards, thief, and you might live til tommorrow.
1603bandits in SuranAvon Oran is dead? That's terrible. Well, there's no contract to be had, then. I have other orders for you when you're ready.
1604HH_EggMineAvon Oran paid me 1000 gold to stay out of the Inanius egg mine. I should return to Nileno Dorvayn and tell her what happened.
1605HelloAway from me, you diseased thing!
1606HelloAway from me, you diseased thing.
1607Morrowind loreAxes include the war axe and battle axe.
1608guard against banditsAye, I can help ye with the bandits. I know just where they are. A little cave called Zainsipilu just across the Odai River and south over the hills. I can stay here and guard the stronghold while you fight, or we can fight together as long as your gold is good.
1609witch nearbyAye, I was escorting this...woman, Iveri Llothri, to Tel Aruhn, and she seemed real friendly. Then for no reason, she turned on me! Put me under some spell, and by the time I realized what was happening, she had taken off with my gold, my armor, and my axe, Widowmaker! Damn her for even laying hands on the axe of my fathers! I'll tear her throat out and wear it as a belt! Come with me, stranger; help me find this devil and end her pitiful existence!
1610enchantmentAye. A foul witch has given me some enchanted disease, leaving me rooted to this spot. She called it Witchwither. Foul temptress! I had been her escort; she was a big woman, friendly...you know. Then the damned witch ensorcelled me, leaving me at this spot, nearly naked, to display my shame to the world! Hisin Deep-Raed is not accustomed to being mocked, stranger! I shall paint the ground with her entrails!
1611fight togetherAye. I'll fight by your side until your gold runs dry.
1612Azura's CoastAzura's Coast is rocky, infertile, and mostly uninhabited.
1613Azura's CoastAzura's Coast is rocky, infertile, and mostly uninhabited.
1614Azura's CoastAzura's Coast is rocky, infertile, and mostly uninhabited.
1615Azura's CoastAzura's Coast settlements include Molag Mar, Sadrith Mora, Tel Aruhn, Tel Mora, Tel Fyr, Tel Branora, Ahemmusa camp, Ald Redaynia, Dagon Fel.
1616Azura's CoastAzura's Coast settlements include Molag Mar, Sadrith Mora, Tel Aruhn, Tel Mora, Tel Fyr, Tel Branora, Ahemmusa camp, Ald Redaynia, Dagon Fel.
1617Azura's CoastAzura's Coast settlements include Molag Mar, Sadrith Mora, Tel Aruhn, Tel Mora, Tel Fyr, Tel Branora, Ahemmusa camp, Ald Redaynia, Dagon Fel.
1618Greeting 9Back again, %PCName? Is there anything else I can help you with?
1619Greeting 9Back again, %PCName? What can I do for you? Just ask. Or were you hoping I had the latest rumors?
1620Greeting 1Back again? I dunno, pal. You look like you've had plenty. Or maybe you ALWAYS look that way.
1621Greeting 9Back again? What this time? You looking for services in Maar Gan?
1622Greeting 5Back already? I hope Tarvyn Faren made it safely to Pelagiad.
1623Greeting 1Back already? Well, go ahead, drink up. It's free.
1624respect House HlaaluBack off, %PCRace.
1625IC12_BacolaBacola Closcius gave me a bottle of Cyrodilic brandy for the fundraising dinner at Fort Moonmoth. He also hinted that Banor Seran at the Council Club just took delivery of some Cyrodilic brandy, and that he's probably got it stored in a closet in the hall just right of the bar. He says the Council Club is just a front for Camonna Tong gangsters, suggesting it wouldn't REALLY be a crime to steal the brandy from them.
1626Bacola ClosciusBacola Closcius is the owner and proprietor of South Wall, a working-class Balmora cornerclub east of the Odai River.
1627A1_1_FindSpymasterBacola Closcius says Caius Cosades rents a little bed-and-basket up the hill from the South Wall. Go right up the stairs from the front door, then left at the top of the stairs and down to the end of the street.
1628Bacola ClosciusBacola Closcius? He's the owner. He must be around here somewhere.
1629bad peopleBad people? If you're looking for specific names from the Camonna Tong, you should go talk to the Thieves Guild. I can't afford to get involved. But the Thieves Guild has an interest, and maybe they'll be willing to stick their necks out. You might find someone who'll talk to you over at the South Wall Cornerclub.
1630bad peopleBad people? What do you mean? The Camonna Tong? I don't know about that. Understand? I don't want to know about that. None of my business. I stay out of the Council Club.
1631Stupid slavesBah! I hate 'em all. 'Specially the ones I can't find. Know what I mean? Course you do. Been looking for this one, Haj-Ei, for months now. Can't find him, though. Always running and hiding. Running and hiding. How's a man supposed to earn his keep? I'll tell you how! Running and looking, that's how. Even got myself a guide, I did. Good ol' Hides His Eyes. Kind of a stupid name if you ask me. Anyway, he's been showing me around here for a couple of weeks. Fat load of good that's done me.
1632witch nearbyBah! I'll find her myself then!
1633enchantmentBah! I'll rid myself of this disease through sheer force of will! You'd best be going stranger, for when I break free, I'll want to test the blade of my axe, and your neck will work just fine.
1634festering witchBah, I took you for a coward the moment I saw you! Stand aside then and make way for any real warriors who be walking this path.
1635Stupid slavesBah, why would you want to look for that slave anyhow? I don't even think he's really out there...just a frigment of my imagilation. I'll just buy myself another drink and wait for him to walk in here and ask me to take him back to his owners. Barkeep!
1636aid a poor ArgonianBah...I don't need your help! Leave my sight, fetcher!
1637Bal FellBal Fell is the "City of Stone," an ancient First Era ruin in the southeastern islands and promontories of Azura's Coast. The site has a nasty reputation, and several Telvanni wizards currently have competing camps of hirelings and adventurers exploring and looting there. Legend says that Bal Fell was built on the site of an ancient Daedric worship center.
1638Bal FellBal Fell is the "City of Stone," an ancient First Era ruin in the southeastern islands and promontories of Azura's Coast. The site has a nasty reputation, and several Telvanni wizards currently have competing camps of hirelings and adventurers exploring and looting there. Legend says that Bal Fell was built on the site of an ancient Daedric worship center.
1639Bal FellBal Fell is the "City of Stone," an ancient First Era ruin in the southeastern islands and promontories of the Ascadian Isles.
1640Bal FellBal Fell is the "City of Stone," an ancient First Era ruin in the southeastern islands and promontories of the Ascadian Isles.
1641IL_TaxesBaladasBaladas Demnevanni agreed to give his share of the taxes. I should return this money to Darius.
1642IL_RescueRagashBaladas Demnevanni agreed to let Ragash gra-Shuzgub go free.
1643HT_DwemerLawBaladas Demnevanni asked me to bring him a copy of the Dwemer books "Antecedents of Dwemer Law," "Chronicles of Nchuleft," and "Nchunak's Fire and Faith."
1644HT_DahrkMezalfBaladas Demnevanni asked me to bring him one of Dahrk Mezalf's summoning rings. Dahrk Mezalf was one of Kagrenac's smiths, sometimes called Mezalf Bthungthumz, and he may have lived in the colony of Bthungthumz which is somewhere between Maar Gan and the coast to the north.
1645BaladasBaladas Demnevanni has been executed by your hand, %PCRank.
1646MT_WritBaladasBaladas Demnevanni has been slain according to the traditional and honorable doctrine of the Morag Tong. None dared to report my actions.
1647MT_WritBaladasBaladas Demnevanni has been slain according to the traditional and honorable doctrine of the Morag Tong. The execution was reported as a crime.
1648latest rumorsBaladas Demnevanni has studied Dwemer ruins all over Vvardenfell. I hear he's always looking for books on the Dwemer.
1649BaladasBaladas Demnevanni in a reclusive member of House Telvanni. He lives in Arvs Drelen just northwest of Gnisis.
1650BaladasBaladas Demnevanni is dead? You must have heard about this Writ already. Communications have been poor due to the recent troubles.
1651BaladasBaladas Demnevanni is my patron. I speak for him on the Telvanni Council. If you have business with him, you should visit Arvs Drelen in Gnisis.
1652BaladasBaladas Demnevanni lives in Arvs Drelen just northwest of Gnisis. Speak with him and convince him to join the Council.
1653three questionsBaladas Demnevanni lives in Arvs Drelen which is in Gnisis. You can use the Mages Guild teleport service to get to Ald'ruhn, and then take a Silt Strider there. Go there and ask him about the Disappearance of the Dwarves, Dwemer artifacts, and the Dwemer language. You do not have to get an answer from him, simply asking the three questions is enough.
1654HT_SpyBaladasBaladas Demnevanni said he did not know the Dwemer language.
1655HT_DwemerLawBaladas Demnevanni thanked me for bringing him a copy of "Antecedents of Dwemer Law."
1656HT_ChroniclesNchuleftBaladas Demnevanni thanked me for bringing him a copy of "Chronicles of Nchuleft."
1657HT_FireAndFaithBaladas Demnevanni thanked me for bringing him a copy of "Nchunak's Fire and Faith."
1658HT_DahrkMezalfBaladas Demnevanni thanked me for bringing him Dahrk Mezalf's ring.
1659HT_SpyBaladasBaladas Demnevanni told me his own theory. He believes that the Dwemer found a way to translate the sacred from the profane and experiments in anti-creation removed them from the Mundus. The Dwemer retreated behind math, color, and the active principle.
1660HT_BaladasAllyBaladas Demnevanni told me that he will join the council if I will do three simple chores for him.
1661HT_SpyBaladasBaladas Demnevanni would not discuss the disappearance of the Dwarves with me.
1662HT_SpyBaladasBaladas Demnevanni would not say anything about Dwemer artifacts.
1663join the CouncilBaladas is now on the Council. While I doubt he will participate as often as I would like, I expect we will have his vote on crucial issues.
1664HT_SpyBaladasBaladas told me that no one knows or can translate the Dwemer language, but many Dwemer records and books were written in Aldmeris and can still be read by scholars.
1665HT_SpyBaladasBaladas told me that the Dwemer created Animunculi as guards and that some of them are still active.
1666join the CouncilBaladas will be joining the council, and, as we agreed, I will be your patron. Please accept this Silver Staff of Peace, the traditional patron's gift to his protege. You are now my Mouth in House Telvanni with all the duties and privileges of that rank.
1667EB_BoneBalen Andrano has asked me to do a job for him. He would like me to place the bone of a dead Dwemer in the shop of one of his rivals, the Redguard trader Jeanne. He claims that it will be a bad luck totem for the more prosperous merchant.
1668Balen AndranoBalen? He's another trader, but he's in the Redoran section of town. Apparently isn't doing so well, either.
1669BalmoraBalmora is a large town in the south of the West Gash region, bordering on the Bitter Coast region to the west, the Ashlands region to the north, and the Ascadian Isles to region to the south.
1670BalmoraBalmora is a large town in the south of the West Gash region, bordering on the Bitter Coast region to the west, the Ashlands region to the north, and the Ascadian Isles to region to the south.
1671BalmoraBalmora is a large town in the south of the West Gash region, bordering on the Bitter Coast region to the west, the Ashlands region to the north, and the Ascadian Isles to region to the south.
1672BalmoraBalmora is north of Seyda Neen. The road passes Pelagiad village and Fort Pelagiad, crosses a deep ravine, passes Fort Moonmoth, then turns west across the Odai River and into Balmora. The South Wall cornerclub is in southeast Balmora, on the east side of the river. For more detailed directions, talk to Elone the Scout at Arrille's Tradehouse here in Seyda Neen. But take my advice. You're new here. Take the silt strider to Balmora. Fast, cheap, safe. Cross the bridge and head east. Can't miss it.
1673BalmoraBalmora is the Council Seat of Great House Hlaalu, and the largest town on Vvardenfell except for Vivec City. Located on the Odai River, and sitting astride the Ald'ruhn-Vivec road, Balmora is an important mercantile trade and travel center. High Town is the administrative center, with the Temple and manor houses. The shops, guilds, and tradehouses of the Commercial District are north of the river; Labor Town's modest cornerclubs and homes are south of the river.
1674BalmoraBalmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City.
1675BalmoraBalmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City.
1676BalmoraBalmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City.
1677BalmoraBalmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Good roads lead north from here to Balmora, passing through Fort Pelagiad and Pelagiad village. From Balmora, roads lead north to Ald'ruhn through the town of Caldera. Maybe I'd better write down the directions to Balmora for you. It's a long walk, and a little confusing.
1678BalmoraBalmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Good roads lead north to Ald'ruhn and south to Caldera, Seyda Neen, and Vivec City. The Imperial Legion garrison of Fort Moonmoth lies south of Balmora.
1679BalmoraBalmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Travel by guild guide is the best method. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound, find the Guild of Mages on the upper level of the Foreign Quarter. Pay a guild guide at the Guild of Mages for transport to Balmora.
1680BalmoraBalmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Travel by guild guide is the best method. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound, find the Guild of Mages on the upper level of the Foreign Quarter. Pay a guild guide at the Guild of Mages for transport to Balmora.
1681specific placeBalmora's a big town. Think in terms of districts. High Town, on the hill to the west, has the Temple, Hlaalu Council Hall, rich manors, better shops, and the Morag Tong. The Commercial District, just west of the river, has the Fighters Guild and Mages Guild, shops and inns. Labor Town, east of the river, where the commoners and poor live, has only the South Wall Cornerclub. Fort Moonmoth, southeast of town, houses the Legion garrison and the Imperial cult.
1682Imperial cultBalmora's Imperial cult shrine is outside of town to the southeast, in Fort Moonmoth. Aldasi Thirothran is the priest in charge there. The altar there cures disease and poison, and they offer various other services as well.
1683IC1_marshmerrowBalur Salvu gave me some valuable insights into the special properties of local plants. I'm sure that knowledge will come in handy in preparing better alchemical potions.
1684Balur SalvuBalur Salvu's farm is on the road just south of Pelagiad. The farmhouse is north of the road, south of the southwestern end of Lake Hairan. Just head north from Ebonheart. Don't take the bridge west towards Seyda Neen. When you hit the east-west road between Pelagiad and Vivec, turn right, east, towards Vivec, and Balur's farm is not far. If you reach a bridge, you've gone too far. Balur's a shrewd fellow. Ask nicely, and he might share his knowledge.
1685Banden IndarysBanden Indarys is already dead? The Redorans will not be so hasty to expand their territory now. You have done well, %PCName.
1686businessBandits are always bad for business. Because of bandits on the road to Pelagiad, the Hlaalu trader Tarvyn Faren needs an escort.
1687preserve the peaceBandits threaten traders and travelers, and smuggling is a widespread criminal enterprise, particularly smuggling of raw ebony, moon sugar, and artifacts salvaged from Dwemer ruins.
1688banditsBandits typically operate from secret hideouts in the backcountry, and the Legions don't have troops or time to comb the wilderness for them.
1689IC12_BanorBanor Seran at the Council Club gave me a bottle of Cyrodilic brandy for the fundraising dinner at Fort Moonmoth. I think he gave it to me just to make me go away.
1690IC10_baradrasBaradras gave me a donation for the Buckmoth Fund.
1691someone in particularBaren Alen in the Hlaalu Vaults is the head Treasurer. Edryno Arethi's house is in the waistworks. Crassius Curio has a manor in the Hlaalu Plaza. Yngling Half-Troll lives in the St. Olms Canton. Temple priests, clerks, and Ordinators are in the Hall of Wisdom and the Hall of Justice. Some fighters live and train at the Arena. Imperial guildsmen are in the Foreign Quarter.
1692jobsBased on what Percius Mercius told you, Hrundi might join our cause and betray his leaders in the Fighters Guild. If that doesn't work, we could put pressure on Hrundi's woman.
1693jobsBased on what Percius Mercius told you, I think we can win over Eydis Fire-Eye if we can find the Bitter Cup.
1694jobsBased on what we know, Hrundi might join our cause and betray his leaders in the Fighters Guild. If that doesn't work, we could put pressure on Hrundi's woman.
1695jobsBased on what we know, I think we can win over Eydis Fire-Eye if we can find the Bitter Cup.
1696AttackBash!
1697MV_BugrolBashuk gra-Bat gave me a note to bring back to Bugrol, assuming the little coward hasn't run off somewhere. This is so demeaning.
1698Blades TrainersBasic skill training is cheap. We give you discounts for higher rank in the Blades, and we keep our prices low. But advanced training is never cheap, even from us. Look. To get you started, here's my old alembic. Maybe you can get a few gold for it, or use it yourself.
1699corprus victimsBe careful if you're going to prowl around down here. We will be VERY angry if you hurt any of our patients. And our patients can be quite a handful, I'll tell you. Strong as ogrim and twice as mean.
1700corprus victimsBe careful if you're going to prowl around down here. We will be VERY angry if you hurt any of our patients. And our patients can be quite a handful, I'll tell you. Strong as ogrim and twice as mean. But they seem to like it when I play the drum. Quiets them down. There's a drum around here someplace. They wander off with it sometimes. But find that drum and bring it to me, and I think I can calm them down for a while.
1701Telvanni HortatorBe careful when dealing with the Telvanni. They are all powerful and the power drives some of them mad. Of the ones I have dealt with, Master Aryon of Tel Vos seems the most honest.
1702HitBe careful!
1703HitBe careful! I'm on your side!
1704IntruderBe gone!
1705HelloBe gone!
1706Ashlander courtesyBe particularly careful when entering the yurts of ashkhans -- tribal chiefs -- and wise women -- tribal seers and counselors. Some are welcoming, some are hostile. Be courteous, and leave if requested. If offended, they may attack.
1707HelloBe quick about this or find someone else to talk to.
1708HelloBe quick about this or find someone else to talk to.
1709little adviceBe smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine.
1710little adviceBe smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine.
1711little adviceBe smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine.
1712little adviceBe smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine.
1713little adviceBe smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine.
1714little adviceBe smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine.
1715little adviceBe smart. Join the Guild. Honor among thieves, right? You're new here, don't know your way around, get in a little trouble -- a lot of trouble, more likely. Oh, you'll learn, fast enough, I guess. But get gold on your head, and things get tougher. The Guild will steer you straight, towards the sweet and away from the sour. And they're a regular guild -- discounts on your training and services and everything. Do yourself a favor. Start easy, with friends. Then later, you want to freelance, fine.
1716Shishi reportBe sure you mention that you found and killed the Telvanni wizard when you deliver the report.
1717HelloBe well, traveller.
1718HelloBe well, traveller.
1719Oreyn BearclawBearclaw...pah! A sham he was, and his kin are as well. He is off doing some good for the poor people of Gnaar Mok. Not that he ever does anything himself anyway. It's those bodyguards of his.
1720Oreyn BearclawBearclaw...pah! A sham he was, and his kin are as well. Heard he struts around Vivec like a king.
1721MV_3_CharmingBecause I did not give the bandit Nels Llendo the money he desired, he attacked me.
1722VA_VampCountessBecause I have been able to kill a large number of Quarra and Aundae vampires, Raxle Berne has allowed me the use of the Berne cattle here in Galom Daeus, provided I kill none of them. If I do, I will no longer be welcome in Galom Daeus, and will be attacked on sight.
1723VA_VampAmuletBecause I have killed a great number of vampires of the Aundae and the Berne Clans, Volrina Quarra has rewarded me with the right to feed from the clan cattle. The only provision is that I may not kill any of them. If I do, I will no longer be welcome in Druscashti, and will be attacked on sight.
1724VA_VampCountessBecause I have killed some of the cattle, I have lost the privilege of using them for food.
1725VA_VampHunterBecause I have killed some of the cattle, I have lost the privilege of using them for food.
1726VA_VampAmuletBecause I have killed some of the cattle, I have lost the privilege of using them for food.
1727Telvanni spyBecause I'm the Archmage of Vvardenfell, of course. I'd know if there was a spy in my guild.
1728New-Shoes BragorBecause Mebestien pays me good money to keep it sec--
1729East Empire CompanyBecause of its wealth and the favor of the Emperor, the East Empire company wields considerable influence in the Duke's administration.
1730MV_InnocentAshlandersBecause the Ashlanders have accepted me as one of their own, Tinti and Hairan are willing to give me the hides to return, in the name of friendship.
1731EbonheartBecause the East Empire Company is chartered directly by the Emperor, its offices, warehouses, and docks are adjacent to the castle, and its security is assured by the Imperial garrisons. The provinces of Skyrim and Black Marsh maintain diplomatic missions within the walls of Castle Ebonheart to insure that their political interests are respected by the laws and policies of the Duke and Grand Council.
1732EbonheartBecause the East Empire Company is chartered directly by the Emperor, its offices, warehouses, and docks are adjacent to the castle, and its security is assured by the Imperial garrisons. The provinces of Skyrim and Black Marsh maintain diplomatic missions within the walls of Castle Ebonheart to insure that their political interests are respected by the laws and policies of the Duke and Grand Council.
1733EbonheartBecause the East Empire Company is chartered directly by the Emperor, its offices, warehouses, and docks are adjacent to the castle, and its security is assured by the Imperial garrisons. The provinces of Skyrim and Black Marsh maintain diplomatic missions within the walls of Castle Ebonheart to insure that their political interests are respected by the laws and policies of the Duke and Grand Council.
1734Beden GiladrenBeden Giladren is dead. You have failed House Redoran.
1735HR_FindGiladrenBeden Giladren thanked me for rescuing him. I should report back to Lloros Sarano in Ald'ruhn.
1736HR_FindGiladrenBeden Giladren told me that he thought the ashlanders would kill him if he told the truth, so he claimed to be a famous noble.
1737Beden GiladrenBeden Giladren was on his way from Ald'ruhn to Maar Gan. I do not know what happened to him. Go to Maar Gan and see if you can find him.
1738IC8_BedraflodBedraflod gave me 10 gold as alms for the poor.
1739IC8_BedraflodBedraflod gave me 5 gold as alms for the poor.
1740latest rumorsBeen hearing voices at night. Do you?
1741dutiesBefore I give you any other duties, you should prove your faith by making the Pilgrimages of the Seven Graces.
1742dutiesBefore I give you more duties, you must build a stronghold and expand your stronghold.
1743OrdersBefore I give you these orders, you must pay for your crimes. I don't want you being followed or watched for what I must ask you to do.
1744A2_2_6thHouseBefore I take my next mission, the Spymaster wants me to improve my skills. He suggests I take a few guild jobs, cash in the loot, and upgrade my equipment. He gave me 400 gold to spend. When I think I'm ready, I'll go back to him, and he'll give me my next mission.
1745Urshilaku NerevarineBefore my hearth and kin, and before the People of the Wastes, I name you Urshilaku Nerevarine, War Leader of the Urshilaku, and Protector of the People. In token of this, I give you the Teeth, which shall be a sign to all Dunmer, that you are the Nerevarine, and that the Urshilaku shall follow you, in all things, even unto death, until the Enemy is defeated, or until you are dead, or until you give this back into my hand.
1746B1_UnifyUrshilakuBefore Sul-Matuul will name me 'Nerevarine,' he first wishes to recite the needs and duties of the Nerevarine, so I may tell others. Sul-Matuul recites the need for the Nerevarine in three parts as follows. First, the curse of Dagoth Ur and the Sixth House threatens our land. Second, the False Gods lie, and offer false hope of protection. Third, I bear the Moon-and-Star of Nerevar.
1747essential suppliesBefore you go to Urshilaku camp, see Somutis Vunnis and Crulius Pontanian at Fort Moonmoth. I've asked them to put aside some potions and scrolls for you. Courtesy of the Emperor. In particular, you'll want the cure potions; I hear the blight is very bad up north. And use the Divine Intervention scroll if you find you're over your head. It will get you safe to an Imperial cult shrine, where you can heal, refit, and try again.
1748AttackBeg for mercy, Nord!
1749AttackBeg for mercy, snowman!
1750Greeting 5Begging your pardon. Have you seen a bandit nearby? I must find him!
1751Service RefusalBegone, mortal. You are merely food now.
1752Service RefusalBegone, mortal. You are merely food now.
1753Service RefusalBegone, New Blood. We won't serve your kind.
1754Service RefusalBegone, New Blood. We won't serve your kind.
1755Greeting 1Beneath Red Mountain, Lord Dagoth has awakened. Now Sleepers and Dreamers all are risen, and the dust is blown away. Come to your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1756Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1757Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1758Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1759Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1760Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1761Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1762Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1763Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1764Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1765Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1766Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1767Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1768Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1769Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1770Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
1771Puzzle CanalBeneath the Palace of Vivec is the Puzzle Canal, a place of worship and testing for questing heroes hoping to receive Vivec's favor. Many choice treasures are guarded by Daedric servants in the Puzzle Canal's dark passages.
1772IC12_BenuniusBenunius Agrudilius refused to give me Cyrodilic brandy, and gave me a bottle of greef instead.
1773control the OrdinatorsBerel Sala has been murdered. There are rumors in town that you were responsible. If you are so careless, I do not believe you should be the Grandmaster of House Hlaalu.
1774control the OrdinatorsBerel Sala, the leader of the Ordinators, is a fanatic. The Archcanon Tholer Saryoni, on the other hand, seems to be a decent and reasonable man. I need you to convince Archcanon Saryoni to put a stop to the worst of the Ordinator's zeal. Saryoni may be found at the High Fane in Vivec. Here is a key to his quarters.
1775Flesh Made WholeBerengeval has a strange amulet. He's a guard in the general quarters.
1776Flesh Made WholeBerengeval has a strange amulet. He's a guard in the general quarters.
1777VA_VampBloodBerne has ordered me to retrieve a potion made with the blood of Volrina Quarra. She is the head of the Quarra vampire clan in Morrowind. If I am successful, Berne will allow me the use of the clan's service providers.
1778FG_CorprusStalkerBerwen has a corprus stalker in her store, and she would like me to get rid of it.
1779FG_CorprusStalkerBerwen said that the beast was blockaded upstairs. Just one? This should be a cakewalk.
1780FG_CorprusStalkerBerwen was very impressed with my fighting prowess when I dispatched her Corprus Stalker.
1781FG_CorprusStalkerBerwen was very impressed with my fighting prowess when I dispatched her Corprus Stalker. Hrundi will be pleased as well.
1782little adviceBest bargain for a risk-taker is a jug of sujamma. Makes you strong as an ogrim -- not for long, but long enough.
1783little adviceBest bet if you're new here is to hook up with one of the Imperial Guilds -- Fighters Guild or Mages Guild. It's not what you know, it's who you know. You'll get discounts on training and services, and if you need work, they know where to find it.
1784BetmeriBetmeri, or 'Beastmen,' were the aboriginal inhabitants of Tamriel. Each Beast race has its own distinctive accounts of the mythic era before the coming of Elves and Men; each Beast race is as culturally and physically distinct from one another as it is from Elven and Manish races.
1785BetmeriBetmeri, or 'Beastmen,' were the aboriginal inhabitants of Tamriel. Each Beast race has its own distinctive accounts of the mythic era before the coming of Elves and Men; each Beast race is as culturally and physically distinct from one another as it is from Elven and Manish races.
1786Town_Ald_BeveneBevene Releth the clothier made a firejade amulet and delivered it to a customer named Ienas Sarandas, but Sarandas has not made the promised final payment. Bevene Releth has offered to pay me 25 gold if I will either retrieve the unpaid for amulet, or will collect the final 50 gold from Sarandas.
1787Town_AldruhnBevene Releth the clothier made a firejade amulet and delivered it to a customer named Ienas Sarandas, but Sarandas has not made the promised final payment. Bevene Releth has offered to pay me 25 gold if I will either retrieve the unpaid-for amulet, or will collect the final 50 gold from Sarandas.
1788Beyte FyrBeyte Fyr is the sweet one. Eager to please, and be pleased. An excellent cook, and a lovely singing voice.
1789MV_BountyHunterBielle is a bounty hunter, or former bounty hunter. For months now, he has been tracking a runaway slave, Haj-Ei. But the slave has proven more elusive than he thought, he has been unable to catch him, and has been unsuccessful at killing him and collecting the bounty that way. Daric and his guide, Hides His Eyes, have been in Suran for weeks, hoping to hear word of the elusive runaway.
1790TG_SadrithMoraDefensesBig Helende asked me to hire a wizard from the local Mages Guild to guard the Thieves Guild here in Sadrith Mora. The Mages Guild in Sadrith Mora is in Wolverine Hall.
1791TG_CookbookAlchemyBig Helende thanked me for bringing her a recipe for a Dispel potion.
1792TG_RedoranCookbookBig Helende thanked me for delivering "Redoran Cooking Secrets."
1793TG_GrandmasterRetortBig Helende thanked me for delivering a Grandmaster's Retort.
1794TG_SadrithMoraDefensesBig Helende thanked me for getting a guard for the Thieves Guild.
1795TG_GrandmasterRetortBig Helende told me that a client wants a Grandmaster's Retort. Big Helende told me that Berwen the Trader in Tel Mora has a Grandmaster's Retort.
1796TG_CookbookAlchemyBig Helende told me that a client, Tusamircil, wanted a good recipe for a Dispel potion. The best alchemist in Sadrith Mora is Anis Seloth, and Big Helende thinks I can find this recipe in Anis Seloth's shop.
1797TG_RedoranCookbookBig Helende told me that Dinara Othrelas of Llethri Manor in Ald'ruhn and Fara of Fara's Hole in the Wall here in Sadrith Mora have an annual cooking contest. Fara wants an edge in this year's contest and has hired us to steal the book "Redoran Cooking Secrets" from Llethri Manor.
1798TG_EbonyStaffBig Helende told me that Felen Maryon in Bal Fell has an enchanted ebony staff she'd like stolen.
1799TG_CookbookAlchemyBig Helende was upset that Tusamircil is dead. She says she will continue to give me jobs for now, though.
1800latest rumorsBilsa Andaram said she heard a group of smugglers talking about a trans-shipment point in a cave up on the coast in the West Gash. All she could catch was that it was north of Koal Cave and the Odai River, and that it was near a natural bridge of rock that arched over the water.
1801someone in particularBirer Indaram is the Buoyant Armiger Deputy Marshal and head of the Buoyant Armiger garrison at the Molag Mar Stronghold. Hakar the Candle is the ranking Redoran of the Redoran garrison. Tharer Rotheloth is the Molag Mar Temple Steward.
1802food in MorrowindBittergreen (a fast-growing slime triggered by rain) is safe and nourishing when boiled, though highly toxic if eaten raw.
1803bittergreen petalsBittergreen is a red flowering plant with modest magical properties. It grows in the Red Mountain region.
1804bittergreen petalsBittergreen is a red flowering plant with modest magical properties. It grows in the Red Mountain region.
1805Bivale TeneranBivale Teneran is a wealthy clothing merchant in Ald'ruhn. She keeps an eye out for us in Ald'ruhn. Her shop is under Skar, the crabshell in Ald'ruhn. Take this scroll to her.
1806Bivale TeneranBivale Teneran is dead.
1807Bivale TeneranBivale Teneran is dead? That is unfortunate news. She was our only contact in Ald'ruhn.
1808Bivale TeneranBivale Teneran is the fine clothier here in Ald'ruhn. Her shop is in the Manor District, which can be found in the north part of town, under-Skar.
1809black antherBlack anther is a flowering plant that grows along Azura's Coast.
1810black antherBlack anther is a flowering plant that grows along Azura's Coast.
1811black lichenBlack lichen is a hardy primitive plant that grows in the harsh conditions of the Ashlands, Red Mountain, Molag Amur, and Azura's Coast.
1812black lichenBlack lichen is a hardy primitive plant that grows in the harsh conditions of the Ashlands, Red Mountain, Molag Amur, and Azura's Coast.
1813Black-heartBlack-heart is an acute blight disease affecting a victim's strength and endurance. It may be contracted from corprus beasts or other blight monsters.
1814Black-heartBlack-heart is an acute blight disease affecting a victim's strength and endurance. It may be contracted from corprus beasts or other blight monsters.
1815Black-heartBlack-heart is an acute blight disease affecting a victim's strength and endurance. It may be contracted from corprus beasts or other blight monsters.
1816Black-heartBlack-heart is an acute blight disease affecting a victim's strength and endurance. It may be contracted from corprus beasts or other blight monsters.
1817NerevarineBlades keep tabs on the Emperor's enemies. The Nerevarine cult seems to be a bunch of Ashlanders, and Ashlanders are our enemies. They'd love to see us dead or gone from Vvardenfell. But they're only a few simple savages, and they mostly just want to be left alone.
1818filthy lizardBlah, blah, blah. He can stay here forever, for all I care. Not my problem.
1819A2_4_Milo_hola_goBlatta Hateria is ready to take me to Holamayan any time I'm ready to travel. And she'll offer that service any time I need it.
1820HelloBleed elsewhere, prey.
1821HelloBleed elsewhere, prey.
1822AttackBleed!
1823AttackBleed, foul cat!
1824AttackBleed, Khajiit!
1825AttackBleed, Redguard!
1826Greeting 5Bless the Nine! And you! Thank you for ridding me of that ghost. Since it's not a haunted house any more, now maybe I can get some sleep. And don't worry about the trap door. I'll just leave it alone. Completely alone. My thanks to you. And to the Imperial cult.
1827Divine InterventionBless you, and all your endeavors. Farewell, and good fortune. But before I go, please -- let me at least give you a gift. All I have is this lucky change of clothes I've carried with me on my travels. I never wear them -- I just keep them as a good luck charm. Perhaps you can wear them in remembrance of me, and in token of your generosity to a stranger.
1828Divine InterventionBless you, and all your endeavors. Farewell, and good fortune. But before I go, please -- let me at least give you a gift. All I have is this lucky change of clothes I've carried with me on my travels. I never wear them -- I just keep them as a good luck charm. Perhaps you can wear them in remembrance of me, and in token of your generosity to a stranger.
1829AlmalexiaBlessed Almalexia the Warden is one of the three Immortals God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Healers and Teachers.
1830AlmalexiaBlessed Almalexia the Warden is one of the three Immortals God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Healers and Teachers.
1831AlmalexiaBlessed Almalexia the Warden is one of the three Immortals God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Healers and Teachers.
1832AlmalexiaBlessed Almalexia the Warden is one of the three Immortals God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Healers and Teachers.
1833HelloBlessed we are.
1834HelloBlessed we are.
1835Greeting 9Blessing of the Nine, Citizen %PCName. I have a few minutes to talk, yes. Why? Always happy to share some Morrowind lore with visitors to our province.
1836Greeting 7Blessings of Almsivi, Nerevarine.
1837Greeting 5Blessings of the Nine, %PCName. I am Ygfa, Fort Pelagiad's Healer, and an Adept of the Imperial cult. I barter for potions and other goods, and can teach a number of spells. All proceeds go to the benefit of the Imperial cult and its many worthwhile projects. Would you like to join the Imperial cult?
1838Greeting 5Blessings of the Nine, %PCName. Piernette Beluelle told me about you. I am Ygfa, Fort Pelagiad's Healer, and an Adept of the Imperial cult. I barter for potions and other goods, and can teach a number of spells. All proceeds go to the benefit of the Imperial cult and its many worthwhile projects. From what Piernette told me, you should join the Imperial cult.
1839Greeting 5Blessings of the Nine, %PCRank %PCName. Did you wish to barter for potions and other goods? Or do you hope to learn a new spell?
1840blight diseasesBlight diseases can't be cured by cure common disease spells or potions. You need special cure blight disease potions or spells.
1841blight diseasesBlight diseases resist common herbal and magical treatments, and are of two kinds: wasting diseases which attack one or more of an organism's systems, and abnormal growth diseases, which distort the organism's functions and structures. Natives avoid exposure to the Blight, and wear special protective garments when traveling in Blight-prone regions.
1842bloatBloat is the thick, pulpy-white tuber of the bloatspore plant. It grows in dark, damp locations.
1843bloatBloat is the thick, pulpy-white tuber of the bloatspore plant. It grows in dark, damp locations.
1844HelloBloody ash. Can't see a thing.
1845IdleBloody scamps. I could skin them all.
1846Morrowind loreBlunt weapons include the club, staff, mace, morningstar, and warhammer.
1847A1_11_ZainsubaniInformantBoderi Farano, the publican of the Ald Skar Inn, says that Hassour Zainsubani has many books in his room, and perhaps that would be a suitable gift.
1848A1_11_ZainsubaniGiftBoderi Farano, the publican of the Ald Skar Inn, says that Hassour Zainsubani has many books in his room, and perhaps that would be a suitable gift.
1849DA_BoethiahBoethiah spoke in a riddle to me, to help me find the one who can recreate the shrine: Rough hands to smooth stone; Carving rock instead of bone; In Caldera an artist waits; His masterpiece to create
1850good DaedraBoethiah, Mephala, and Azura are loyal friends of the Tribunal. These Daedra are the Good Daedra, which we also call the Anticipations.
1851good DaedraBoethiah, Mephala, and Azura are loyal friends of the Tribunal. These Daedra are the Good Daedra, which we also call the Anticipations.
1852good DaedraBoethiah, Mephala, and Azura are loyal friends of the Tribunal. These Daedra are the Good Daedra, which we also call the Anticipations.
1853good DaedraBoethiah, Mephala, and Azura are loyal friends of the Tribunal. These Daedra are the Good Daedra, which we also call the Anticipations.
1854EB_ClientsBolrin would like me to enter the quarters of Aundenian Valius, a Telvanni Enchanter in Vivec. Valius sells to an exclusive clientele, and Bolrin would like to know who that clientele is. He says he will reward me if I can return to him with a list of Valius' customers and the items that they have ordered.
1855HR_ArchmasterBolvyn Venim challenged me to a duel. I will meet him in the Arena in Vivec. The duel is to the death.
1856B5_VenimHortBolvyn Venim has challenged me to a duel at the Arena in Vivec.
1857Hlervu LocketBolvyn Venim sent his Blood Guards to look for the locket, but they didn't find it and left me alone. It's too dangerous to keep here. When my nephew comes to visit, I'll give it to him.
1858BonemealBonemeal is a fine-ground powder from the bones of man-like races. Alchemists have identified its magical properties, and use it in various preparations.
1859BonemealBonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker, an undead creature often found guarding ancestral tombs.
1860BonemealBonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker, an undead creature often found guarding ancestral tombs.
1861BonewalkerBonewalkers are among the distinctive ancestral revenants that guard Dunmer burial sites, and which may be summoned as spirit guardians. Among the undead, they are less worrisome than their more powerful manifestation, the Greater Bonewalker.
1862BonewalkerBonewalkers defend the tombs of clan and kin. Bonewalkers are aggressive but not very dangerous. Bonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker.
1863BonewalkerBonewalkers defend the tombs of clan and kin. Bonewalkers are aggressive but not very dangerous. Bonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker.
1864HelloBosmer?
1865HelloBosmer?
1866IenithBoth Navil and Ranes must be executed to claim this Writ's completion. Finish the job, %PCName.
1867IenithBoth Navil and Ranes must be executed to claim this Writ's completion. Finish the job, %PCName.
1868blueprintsBoth of these plans seem to be for some kind of metal insect. I do not know what to make of them yet. I will keep you fully informed of any discoveries, %PCRank.
1869Idroso VenduBoth targets are not dead, %PCName. You have not finished the Writ.
1870Idroso VenduBoth targets are not dead, %PCName. You have not finished the Writ.
1871Ethal SelothBoth targets are not dead, %PCName. You have not finished the Writ.
1872Ethal SelothBoth targets are not dead, %PCName. You have not finished the Writ.
1873preserve the peaceBoth the Temple and the Empire outlaw Daedra worship and the Nerevarine cult.
1874light armor stylesBoth the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply.
1875light armor stylesBoth the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply.
1876light armor stylesBoth the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply.
1877light armor stylesBoth the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply.
1878light armor stylesBoth the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply.
1879light armor stylesBoth the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply.
1880light armor stylesBoth the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply.
1881light armor stylesBoth the Western 'militia' and eastern 'Ashlander' armor styles depends on light, cheap leather armors. The Eastern reinforced chitin armor, however, is distinctly superior to Western-style leather armors, and offers better protection, pound for pound and drake for drake, than any other armor. The 'glass' light armors of the noble Great Houses are in the high Altmer style, strikingly light and stylish, and comparable with the ebony and daedric in protection, but are expensive and in short supply.
1882HelloBother me again, and you might live to regret it.
1883HelloBother me again, and you might live to regret it.
1884HelloBothersome creature.
1885HelloBothersome creature.
1886MV_RecoverWidowmakerBotrir has been killed while attempting to recover his prized axe, Widowmaker. It is a shame I'll never get to see him wield it.
1887MV_RecoverWidowmakerBotrir is a Nord barbarian I met on my travels. I found him nearly naked and extremely angry.
1888MV_RecoverWidowmakerBotrir was ecstatic about the recovery of Widowmaker, and it is easy to see why. It is a beautiful axe, and looks enchanted. I can imagine he is a formidable warrior indeed, wielding an axe such as this one. Botrir has little to me in return for my help, but he has offered to teach me something of the way of the axe. I'm certain he has much to teach when it comes to cleaving bone with that weapon.
1889MV_RecoverWidowmakerBotrir was ecstatic about the recovery of Widowmaker, and it is easy to see why. It is a beautiful axe, and looks enchanted. I can imagine he is a formidable warrior indeed, wielding an axe such as this one. Botrir has little to me in return for my help, but he has offered to teach me something of the way of the axe. I'm certain he has much to teach when it comes to cleaving bone with that weapon.
1890trade goods wantedBottled magics that cure common disease and blight disease, as I have said. Those are the trade goods we would want.
1891bound armor spellsBound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.
1892bound armor spellsBound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.
1893bound armor spellsBound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.
1894bound armor spellsBound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.
1895bound armor spellsBound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.
1896bound armor spellsBound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.
1897bound armor spellsBound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.
1898bound weapons spellsBound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.
1899bound weapons spellsBound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.
1900bound weapons spellsBound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.
1901bound weapons spellsBound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.
1902bound weapons spellsBound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.
1903bound weapons spellsBound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.
1904bound weapons spellsBound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.
1905Brallion's RingBraillon is dead? I don't like the sound of this, %PCName. It wouldn't be good for us to be associated with this in any way. Let's forget about this completely.
1906Bralen CarvarenBralen Carvaren was one of Varvur Sarethi's friends. I cannot believe that my son would do such a thing, but the evidence is... persuasive. I would start by speaking with my son about Bralen Carvaren. He is in his room in the guard quarters.
1907Brallion's RingBrallion has the ring, naturally. He's a slave trader in Sadrith Mora's Great Market. Steal the ring and then deliver it to Ilmeni Dren, a secret abolitionist and the daughter of Duke Vedam Dren.
1908HR_MorvaynManorBrara Morvayn asked me to bring the Ash Statue from Morvayn Manor, which is west of Skar, to Lloros Sarano at the Ald'ruhn Temple so that he can destroy it.
1909Brara MorvaynBrara Morvayn has given you her support for the title of Redoran Hortator.
1910HR_MorvaynManorBrara Morvayn thanked me for destroying the Ash Statue.
1911TG_SS_Generosity1Braynas Hlervu accepted the Hlervu Locket as a gift.
1912TG_SS_Generosity1Braynas Hlervu accepted the Hlervu Locket in the name of the Bal Molagmer.
1913Hlervu LocketBraynas Hlervu is a poor, retired egg miner. He gave his family's treasured locket to the taxmen this year. The locket is now being held in Venim Manor with the rest of the taxes. Wear the gloves I gave you and pay a visit to Venim Manor in Ald'ruhn. Find the Hlervu Locket and return it to Braynas Hlervu in the name of the Bal Molagmer.
1914Shishi reportBrerama Selas believes that all the Telvanni have been found, but I don't know... I think there may be a few hiding somewhere. Sometimes I hear strange noises in the room below this one.
1915HR_ShishiReportBrerama Selas gave her report on Shishi. Brerama Selas believes all the Telvanni are dead.
1916HelloBreton?
1917HelloBreton?
1918BretonBretons are arrogant, undisciplined, subject to wild swings of emotion. They make strong but unreliable wizards and mercenaries. They are occasionally independent and creative thinkers, but are faithless and unreliable servants and hirelings.
1919BretonBretons are outlanders, foreigners, Westerners. They don't belong here. They should go back where they came from.
1920MT_WritBrilnosuBrilnosu Llarys has been slain according to the traditional and honorable doctrine of the Morag Tong. None dared to report my actions.
1921MT_WritBrilnosuBrilnosu Llarys has been slain according to the traditional and honorable doctrine of the Morag Tong. The execution was reported as a crime.
1922Greeting 5Bring me five units of corkbulb for cure common disease and restore health potions. The best place to look for corkbulb is the Ascadian Isles, and Arvel Manor in particular. The Imperial Cult has an agreement with the Ascadian Isles plantation owners that permits us to gather corkbulb. The direct route means swimming, so I'll teach you a little spell.
1923Greeting 5Bring me five units of corkbulb for cure common disease and restore health potions. The best place to look for corkbulb is the Ascadian Isles, and Arvel Manor in particular. The Imperial Cult has an agreement with the Ascadian Isles plantation owners that permits us to gather corkbulb. The direct route means swimming, so I'll teach you a little spell.
1924Greeting 5Bring me five units of rat meat for cure poison potions. The best place to hunt rats is in the underworks of any of Vivec's cantons. Enter the underworks through trapdoors in the canalworks, or enter through the exterior outflow drains underwater along the sides of each canton -- if you don't mind a swim. And be careful. Sometimes bad things -- and bad people -- hide in the underworks. So don't go poking into anything you can't handle.
1925Greeting 5Bring me five units of rat meat for cure poison potions. The best place to hunt rats is in the underworks of any of Vivec's cantons. Enter the underworks through trapdoors in the canalworks, or enter through the exterior outflow drains underwater along the sides of each canton -- if you don't mind a swim. And be careful. Sometimes bad things -- and bad people -- hide in the underworks. So don't go poking into anything you can't handle.
1926Greeting 5Bring me five units of scrib jelly for cure poison and cure blight potions. The closest reliable source of scribs is the Shulk Egg mine, southwest of Balmora, on the west bank of the Ouadi Oadi, near a swinging bridge. The kwama worker is not aggressive, but the kwama warrior and kwama forager are another matter. Be careful with them. I'll teach you the Detect Creature spell to help you hunt scribs.
1927Greeting 5Bring me five units of scrib jelly for cure poison and cure blight potions. The closest reliable source of scribs is the Shulk Egg mine, southwest of Balmora, on the west bank of the Ouadi Oadi, near a swinging bridge. The kwama worker is not aggressive, but the kwama warrior and kwama forager are another matter. Be careful with them. I'll teach you the Detect Creature spell to help you hunt scribs.
1928Greeting 5Bring me five units of willow anther for cure paralyzation potions. I am ashamed to admit it, but I steal willow anther from the flowers growing around the house of Gurak gro-Bagrat. His house is on the mainland, just north of the Foreign Quarter. A cleric stealing from criminals to aid the needy... perhaps I have been hanging around Zenithar-worshippers too long.
1929Greeting 5Bring me five units of willow anther for cure paralyzation potions. I am ashamed to admit it, but I steal willow anther from the flowers growing around the house of Gurak gro-Bagrat. His house is on the mainland, just north of the Foreign Quarter. A cleric stealing from criminals to aid the needy... perhaps I have been hanging around Zenithar-worshippers too long.
1930Greeting 5Bring me my ring! BRING ME MY RING!
1931Greeting 5Bring me one unit of netch leather for cure paralyzation potions. The Ascadian Isles is a good place to hunt. I suggest you start by looking around near Balur Salvu's house. He says he sees wild bull netch all the time. Now, stick with bull netch to start with. The betty netch are rather more dangerous.
1932Greeting 5Bring me one unit of netch leather for cure paralyzation potions. The Ascadian Isles is a good place to hunt. I suggest you start by looking around near Balur Salvu's house. He says he sees wild bull netch all the time. Now, stick with bull netch to start with. The betty netch are rather more dangerous.
1933ash statueBring me the statue. Then I may be able to clear Varvur's name for the murder of Bralen Carvaren.
1934IC2_MuckBring Synnolian Tunifus five units of muck for cure common disease potions. A farmer in Gnisis, Abishpulu Shand, has a muckspunge patch right near his hut, and Chaplain Ogrul at Fort Darius has cut a deal with Shand to gather muck there for free. While I'm in the West Gash, look in on Chaplain Ogrul, give him four Restore Health potions, and ask him if he'll teach me a few tricks.
1935IC8_BriringBriring gave me 10 gold as alms for the poor.
1936IC8_BriringBriring gave me 5 gold as alms for the poor.
1937little adviceBriring is a barbarian at the Skyrim Mission in Ebonheart. He's remarkably educated and well-spoken for a barbarian, but he knows the things a barbarian should know.
1938Reeh-JahBrought one back for me, have you? Good work, bounty hunter. Good for the others to see, you know. Let them know there's no escaping this place. Here's your reward.
1939Brown RotBrown rot is a mild common disease affecting the victim's strength and behavior. Symptoms include necrosis and sleeplessness. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
1940Brown RotBrown rot is a mild common disease affecting the victim's strength and behavior. Symptoms include necrosis and sleeplessness. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
1941Brown RotBrown rot is a mild common disease affecting the victim's strength and behavior. Symptoms include necrosis and sleeplessness. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
1942Brown RotBrown rot is a mild common disease affecting the victim's strength and behavior. Symptoms include necrosis and sleeplessness. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
1943QuarraBrutes. Ugly and foolish. Offensive to the eyes. They live and feed through sheer physical strength. And they are strong, dark walker.
1944HR_StrongholdBugdul gro-Kharbush assured me that the first phase of my stronghold would be complete within one week's time.
1945MV_BugrolBugrol wanted me to deliver a note he gave me to his friend Bashuk gra-Bat in Caldera. I couldn't imagine a bigger waste of time.
1946MV_BugrolBugrol wants me to deliver a note he gave me to his friend Bashuk gra-Bat in Caldera. He promises me a present if I do so. I can only imagine what that might be.
1947compassionBulfim gra-Shugharz is dead.
1948compassionBulfim gra-Shugharz is dead? That is a shame. Perhaps you can prove your compassion some other way.
1949Imperial LegionBunch of guys who run around in suits of armor. They never go fishing! Except me. What were we talking about? Go away!
1950bungler's baneBungler's Bane grows on trees and sometimes other things. It looks like the tree has brown shelves. Ajira warns you not to eat Bungler's Bane.
1951bungler's baneBungler's Bane is a mottled brown-and-orange shelf fungus collected from the trunks of trees in the Bitter Coast region.
1952bungler's baneBungler's Bane is a mottled brown-and-orange shelf fungus collected from the trunks of trees in the Bitter Coast region.
1953C0_Act_C_ExpoBuoyant Armigers at Ghostgate told me that all their intelligence is old. No one has ventured far inside the fence for years. They gave me a map showing the locations of the citadels of the various ash vampires. Sixth House creatures have become more numerous and powerful, and the most powerful can conjure powerful daedra. There are no safe refuges or services inside the fence; I must return to Ghostgate to rest and heal.
1954businessBusiness as usual, except for the ebony trade.
1955businessBusiness? How can you talk about business when people cannot read?
1956Nerevarine propheciesBut before anything else can be done, you must first eliminate Ulath-Pal and his supporters. Then you should come speak with me, and we will discuss further how you might be named Erabenimsun Nerevarine.
1957parting wordsBut I have won this place and power by right of conquest. By right of daring and enterprise. I will not risk it to cunning and deceit. I offer you no deals. If you are my enemy, I cannot trust you. And even if you are not my enemy, I cannot let you live.
1958share a giftBut so GLAD!! Guess what! There is a secret passage, hidden underwater, to sneak into the Imperial Commission! And all you have to do is search for the hidden underwater entrance. It must be nearby! Too easy!
1959mouth of the caveBut what cave? There are many caves.
1960mouth of the caveBut what cave? There are many caves.
1961Nerevarine propheciesBut why tell me? I am not ashkhan. I can do nothing. And Ulath-Pal and his supporters would slash my face and kick me to death if I did not do as they say.
1962AdvancementBut you are the Knight of the Imperial Dragon! You don't need advancement.
1963OrdersBut you are the Knight of the Imperial Dragon! You don't need to take orders.
1964meet the archcanonBut you have not been named Nerevarine by each of the Ashlander tribes -- the Urshilaku, Ahemmusa, Zainab, and Erabenimsun. I thought the conditions of the archcanon's offer were clear. There is no reason for a meeting until you have fulfilled both the Hortator and Nerevarine conditions of the prophecies. I'm sure the archcanon would have nothing to say to you at this point.
1965travel togetherBut, first, didn't you have some presents for me?
1966submit myselfBut...no! I am far from stupid! Why will you not listen to me? I know the power you must have! I must share in that strength! I know you are strong! I want to be one of you!
1967little adviceBuy a spell of every type that you can find. This will give you the best options later when you're creating your own custom spells.
1968get curedBuy cure potions from healers, apothecaries, alchemists, or traders. Enchanters sell cure scrolls. Best way, of course, is learn the spell and cure yourself, so you have an endless, portable, cheap source of cures.
1969get curedBuy cure potions from healers, apothecaries, alchemists, or traders. Enchanters sell cure scrolls. Best way, of course, is learn the spell and cure yourself, so you have an endless, portable, cheap source of cures.
1970little secretBuy from merchants and traders who like you. You get better prices. Members of your own factions usually like you best.
1971little adviceBuy paralyze as soon as you can. Keeps the creatures off you and allows you to cast those more elaborate spells.
1972law in MorrowindBy ancient House custom, offended House nobles appealing to House councils may refuse to accept compensation and may demand death for many crimes.
1973Morrowind loreBy House Hlaalu custom, killing is fair in war, self-defense, defense of property, affairs of honor, and House Wars affairs. Other killings are foul murder and punishable by fines or hard labor, or by writ of assassination.
1974killing and murderBy House Hlaalu law and custom, killing is justifiable in war, self-defense, defense of property, affairs of honor, and House Wars affairs under the sanction of the state. Other killings are foul murder and punishable by compensation, punitive labor, or, in sanctioned House Wars affairs, by writ of assassination. Justifiable but unnecessary or cruel killing is scandalous but legal. A cynical acceptable of abuse of power by the rich and powerful is a feature of Hlaalu philosophy.
1975killing and murderBy House Redoran custom, killing is justified in war, self-defense, defense of property, affairs of honor, and House Wars affairs. Other killings are foul murder, and punishable by fines, hard labor, or writ of assassination.
1976Morrowind loreBy Imperial law and custom, killing is fair in war, self-defense, defense of property, affairs of honor, and sanctioned affairs of state. Other killings are murder, and punishable by death, fines, or hard labor.
1977Greeting 5By killing Carecalmo and Meryaran you have avenged the deaths of the healer Urjorad and his master Dro'farahn Stiff-Neck, and rid the world of a great evil. You have served the Imperial cult well. Please take these Gauntlets of Glory, and put them to good use. Speak to me again when you are ready to undertake another of the Oracle's Quests.
1978ash statueBy killing Hanarai Assutlanipal, the source of these ash statues in Ald'ruhn has been shut down. I admire your achievement, but we must remain vigilant against anyone else who comes to Ald'ruhn with ash statues.
1979slanderBy killing Meril Hlaano, you have certainly prevented him from continuing his slanders, but this action has cost House Redoran much honor. But I must not blame you as you are an outlander and you cannot understand such things.
1980Founder's HelmBy murdering Alvis Teri you have shamed House Redoran. You will be expelled for this, and I will not give you any more duties.
1981Morrowind loreBy Redoran customs, killing is justified in war, self-defense, defense of property, affairs of honor, and House Wars affairs. Other killings are foul murder, and must be punished.
1982Egg of TimeBy refreshing my memory with "Divine Metaphysics," I believe I can explain. The Dwemer were not unified in their thinking. Kagrenac and his tonal architects, among them Bthuand Mzahnch, believed they could improve the Dwemer race. Others argued that the attempt would be too great a risk. The war with Nerevar and the Dunmer may have led Kagrenac to carry out his experiments prematurely. Although this book argues that nothing disastrous could result, the disappearance of my race argues otherwise.
1983mabrigashBy secret rituals the mabrigash steals a man's vital essence and makes herself a powerful sorcerer and warrior.
1984Morrowind loreBy Telvanni custom, killing is okay -- IF you can get away with it, and IF it serves your purposes. Killing is neither sinful nor dishonorable.
1985HelloBy the gods! You tourists are a nuisance!
1986HelloBy the gods! You tourists are a nuisance!
1987HelloBy the gods, you're half-dead.
1988HelloBy the gods, you're half-dead.
1989HelloBy the gods, you're half-dead.
1990HelloBy the gods, you're half-dead.
1991House WarsBy the immemorial custom of Dunmer society, a House may challenge the honor of another House in the person of one of the House's ranking nobles. The ranking noble of the impugned House is 'marked for death' -- in ancient times, actually formally marked with a black banner, but in modern times, served with a formal written public announcement. If within a year of the challenge, the marked noble still lives, the challenging House must publicly forego any further complaint or scandal on the matter.
1992House WarsBy the immemorial custom of Dunmer society, a House may challenge the honor of another House in the person of one of the House's ranking nobles. The ranking noble of the impugned House is 'marked for death' -- in ancient times, actually formally marked with a black banner, but in modern times, served with a formal written public announcement. If within a year of the challenge, the marked noble still lives, the challenging House must publicly forego any further complaint or scandal on the matter.
1993require aidBy the powers that govern all that is good...
1994IdleBy the Three, my rights and duties.
1995NerevarBy the way, here are a few books from our library you might find of interest. Each gives a very different impression of Nerevar.
1996Gateway hauntingBy the way, we heard how you handled that business with Uleni Heleran and the Gateway haunting. We all like Uleni very much, and we're glad you kept her name out if it when you spoke with Angaredhel.
1997Gateway hauntingBy the way, we heard how you handled that business with Uleni Heleran and the Gateway haunting. We all like Uleni very much, and we're glad you kept her name out if it when you spoke with Angaredhel.
1998OrdersBy the way... Hasphat is a student of Morrowind history. Take the chance to get a little education. And I have a few history books in here. Help yourself. You're welcome to them. No point in being part of history if you're too ignorant to understand it.
1999tokensBy tokens, I mean well-known tribal heirlooms, objects of power handed down through the generations by gulakhans and ashkhans. Such tokens are marks of power and distinction, and might give Han-Ammu the abilities and confidence he needs.
2000Morrowind loreBy tradition, Ashlanders claim the right to raid other Ashlander tribes -- and non-Ashlander settlements -- for booty and slaves.
2001AshlandersBy tradition, Ashlanders claim the right to raid other Ashlander tribes -- and non-Ashlander settlements -- for booty and slaves.
2002join the Morag TongBy tradition, the Grandmaster of the Morag Tong lives in the Arena Canton here in Vivec.
2003HelloBy what right do you distrub me?
2004HelloBy what right do you disturb me?
2005Greeting 6By your actions, you have lost the trust of the %Faction. Until you make amends, expect no favor from me.
2006Greeting 6By your actions, you have lost the trust of the %Faction. Until you make amends, expect no favor from me.
2007Greeting 6By your actions, you have lost the trust of the %Faction. Until you make amends, expect no favor from me.
2008Greeting 6By your actions, you have lost the trust of the %Faction. Until you make amends, expect no favor from me.
2009Greeting 1C'mon...help a scamp out. You gotta need something. I've got booze....
2010Morrowind historyCaius and I always argue over the role of the individual in history. Is the individual shaped and controlled by history? Or can an exceptional individual shape history? Are individuals carried in the stream? Or do they dam and divert the flow? I say Tiber Septim changed the world. Caius says that Tiber Septim was a product of his time, and if he hadn't lived, some other person would have served his function. What about you? Are you going to change the world? Or just be carried by the flow?
2011A2_4_MiloGoneCaius Cosades was recalled to the Imperial City. He says he believes I am really the Nerevarine. He wants me to find the lost prophecies and deliver them to Nibani Maesa. His parting orders are to go to the Hall of Wisdom and Justice, where Mehra Milo will tell me how to get the lost prophecies. He says she's being watched, and if something has gone wrong, she will leave me a message under the code word 'amaya.'
2012A2_4_MiloCaiusGoneCaius gave me some gold and a few things that 'might come in handy.' And I can use his house while he's gone.
2013Caius CosadesCaius has gone back to the Imperial City? He says he's been recalled? I wonder. I never know what he's thinking. I think he's involved in something secret, something dangerous. I was hoping he might help us. Now he's gone. I don't know what to think.
2014Caius CosadesCaius is a dear friend. Like me, he admires the best traditions of the Temple, charity for the poor, education for the ignorant, protection for the weak. He is a Westerner, but he has come to love our land and our people. But like me, he distrusts the arbitrary power of the Ordinators, and like the Dissident priests, he suspects the Temple is hiding something. He serves the Emperor, but he also loves Morrowind, and he sees the failing virtues of the Temple as a threat to Morrowind's political stability.
2015A2_1_MeetSulMatuulCaius promoted me to Apprentice rank in the Blades, and gave me the Emperor's secret orders and told me to read them. The Emperor thinks the Nerevarine prophecies are genuine, and that I may be the Nerevarine. I'm being sent to the Urshilaku Camp to speak with the heads of the Nerevarine cult, Sul-Matuul and Nibani Maesa. I'll tell them my story, and tell them to test me against the Nerevarine prophecies, then report back to Caius.
2016fast_eddieCaius says Edd Theman, also 'Fast Eddie', also 'Eddie the Rat', is a former Telvanni wizard who has gone Imperial and joined the Mages Guild. Caius says Fast Eddie is colorful but unreliable, but he is a source of inside information on Great House Telvanni. Fast Eddie has a small house in Balmora.
2017Morrowind historyCaius says he's fed up with heroes. The Empire keeps sending them out here to the provinces to 'civilize' things. The fools don't seem to realize that their 'destinies' are being created by historical processes. And they're too ignorant and impatient to understand it. So Caius sends you to me, hoping you'll be different. Poor Caius. So many disappointments. So maybe you'll read 'On Morrowind, the Imperial Province'? And learn something about current events? That's what I recommend.
2018blades_elone2Caius says one of the Blades under his command, Elone the Scout, can usually be found at Arrille's Tradehouse in Seyda Neen, the sea port where I arrived by boat.
2019blades_tyermaillin2Caius says one of the Blades under his command, Healer Tyermaillin, lives two houses south from Caius' house, downstairs.
2020blades_surane2Caius says one of the Blades under his command, Mage Surane Leoriane, is in Caldera, the next town north. Her half-timber-and-stone house north sits between the twin towers of the North Gate and the Governor's Hall.
2021blades_sjorvar2Caius says one of the Blades under his command, Master-at-Arms Sjorvar Horse-Mouth, lives in a guar herder's hut in the middle of nowhere west of Caldera. Caius couldn't give me good directions.
2022blades_gildan2Caius says one of the Blades under his command, Nightblade Gildan, lives in Ald'ruhn, the Redoran district seat north of Balmora, beyond Caldera. Gildan lives in the southeast corner of town, in a house to the right of the steps up to the temple.
2023blades_rithleen2Caius says one of the Blades under his command, Warrior Rithleen, lives two houses south of Caius' house, upstairs.
2024A2_3_CorprusCureCaius says Tel Fyr, Divayth Fyr's tower, is southwest of Sadrith Mora, on an island on the southwestern edge of Zafirbel Bay. There's no boat service, so I must water-walk or swim from Sadrith Mora. Use the guild guide at the Mages Guild to reach Sadrith Mora. Then, at Wolverine Hall, Fighters Guild, ask the scout Sondryn Irathi for detailed directions to Tel Fyr. Caius gave me levitation potions, since Telvanni wizards don't use stairs.
2025blades_nine_toes2Caius says that to reach Hunter Nine-Toes, one of the Blades under Caius' command, leave Caius' door facing south. Go right, down the steps, then turn left and head south, looking for Nine-Toes' door on the left.
2026A1_V_VivecInformantsCaius sent me to Vivec with three tasks: speak with Addhiranirr, a Khajiit Thieves Guild operative in St. Olms; speak with Huleeya, an Argonian in the Foreign Quarter, at the Black Shalk Cornerclub; and speak with Mehra Milo, a Temple priestess at the Hall of Wisdom in the Temple Compound. When I have information about the Nerevarine cult and the Sixth House cult from these three, I report back to Caius. Caius gave me instructions in writing.
2027CalderaCaldera is a mining town north of Balmora. Travel by guild guide is the best method. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound, find the Guild of Mages on the upper level of the Foreign Quarter. Pay a guild guide at the Guild of Mages for transport to Balmora. Then take the road north from Balmora to Caldera.
2028CalderaCaldera is a mining town north of Balmora. Travel by guild guide is the best method. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound, find the Guild of Mages on the upper level of the Foreign Quarter. Pay a guild guide at the Guild of Mages for transport to Balmora. Then take the road north from Balmora to Caldera.
2029little adviceCaldera is a quiet, law-abiding town. Not much call for adventurers or mercenaries here. A good place to shop for equipment and look for a trainer, though.
2030CalderaCaldera is a recently chartered Imperial town and mining corporation north of Balmora on the road to Ald'ruhn. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera is a new town, recently built in the Western Imperial style, and most of the citizens are outlanders and new colonists.
2031CalderaCaldera is a recently chartered Imperial town and mining corporation. Pay a guild guide at the Guild of Mages in the Foreign Quarter of Vivec for transport to Balmora. Then walk by road north from Balmora to Caldera. The Governor's Hall is a large building in the northeast corner of Caldera.
2032CalderaCaldera is a recently chartered Imperial town and mining corporation. Pay a guild guide at the Guild of Mages in the Foreign Quarter of Vivec for transport to Balmora. Then walk by road north from Balmora to Caldera. The Governor's Hall is a large building in the northeast corner of Caldera.
2033CalderaCaldera is a recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.
2034CalderaCaldera is a recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.
2035CalderaCaldera is a recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.
2036CalderaCaldera is a recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.
2037CalderaCaldera is a recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.
2038CalderaCaldera is a town, and a mine. Slaves work in the mine. We know nothing about the town.
2039CalderaCaldera is an Imperial charter town, part of the Caldera Mining Company charter, which grants the company rights to mine ebony from the right deposits here. The Caldera ebony mines themselves lie to the southwest. The town has a real Western flavor -- makes outlanders feel right at home. Caldera is rich, and bound to get richer, since the profits from the ebony exports continue to grow as the mine operations grow.
2040HelloCan I be of service to you?
2041HelloCan I do anything to help?
2042HelloCan I help you out? Do you need something?
2043HelloCan I help you out? Do you need something?
2044HelloCan it speak? Can it make words?
2045HelloCan it speak? Can it make words?
2046HelloCan the Altmer speak? Can it make words?
2047HelloCan the Altmer speak? Can it make words?
2048HelloCan the Argonian speak? Can it make words?
2049HelloCan the Argonian speak? Can it make words?
2050HelloCan the Bosmer speak? Can it make words?
2051HelloCan the Bosmer speak? Can it make words?
2052HelloCan the Breton speak? Can it make words?
2053HelloCan the Breton speak? Can it make words?
2054HelloCan the Dunmer speak? Can it make words?
2055HelloCan the Dunmer speak? Can it make words?
2056HelloCan the Imperial speak? Can it make words?
2057HelloCan the Imperial speak? Can it make words?
2058HelloCan the Nord speak? Can it make words?
2059HelloCan the Nord speak? Can it make words?
2060HelloCan the Orc speak? Can it make words?
2061HelloCan the Orc speak? Can it make words?
2062HelloCan the Redguard speak? Can it make words?
2063HelloCan the Redguard speak? Can it make words?
2064Greeting 1Can we get moving, %PCRace? We've a long way to go.
2065HelloCan we hurry this along?
2066HelloCan we hurry this along?
2067HelloCan we hurry this up?
2068HelloCan we hurry this up?
2069travel togetherCan we travel together to Maar Gan?
2070HelloCan you ask your question quickly?
2071HelloCan you ask your question quickly? I must be going.
2072ChimarvamidiumCan you believe this isn't about a Dwemer construct at all? This book was completely useless. In any case, I need you to return the book before Sirilonwe suspects anything. Return the book to wherever you found it.
2073HelloCan you even be trusted?
2074New-Shoes BragorCan you get me out of here?
2075Greeting 5Can you get me out of here?
2076Greeting 5Can you get me out of here?
2077Greeting 5Can you get me out of here?
2078Greeting 5Can you get me out of here? Let's travel together.
2079travel togetherCan you guide me back outside?
2080Ragash gra-ShuzgubCan you make such a promise? I do not know if I should trust you... But I shall. Take this key and take the orc with you when you leave.
2081little secretCan you spare a jug of mazte for an tired old sea reaver?
2082little secretCan you spare a jug of mazte for an tired old sea reaver?
2083Felen Maryon's staffCan't say I blame you. Someone else will be able to take care of that eventually.
2084Felen Maryon's staffCan't say I blame you. Someone else will be able to take care of that eventually.
2085HelloCan't see a thing in this mess.
2086SargonCan't think of why you'd want to go to that place. I'm not sure where it is, but check with Bugdurash gra-Gashel or Nuleno Tedas. They both know the land around here well. Check for them at the outpost, or maybe at the tradehouse.
2087Intimidate SuccessCan't we settle this peacefully?
2088Greeting 8Can't you afford a better outfit?
2089HelloCan't you be quiet?
2090HelloCan't you be quiet?
2091HelloCan't you find more suitable clothes before venturing out?
2092HelloCan't you find more suitable clothes before venturing out?
2093HelloCan't you find someone else to bother?
2094HelloCan't you find someone else to bother?
2095Greeting 9Can't you find your way around? It's not like Pelagiad is a big city.
2096HelloCan't you see I wish to be left alone!
2097HelloCan't you see I wish to be left alone!
2098HelloCan't you see I wish to be left alone!
2099HelloCan't you steal better clothes?
2100IC14_PoniusCanctunian Ponius cannot redeem his 1000-drake pledge because an East Empire Company clerk has embezzled funds, and he is covering the losses out of his own fortune.
2101Greeting 5Canctunian Ponius of the East Empire Company has promised to sponsor a mission to the Ashlanders. Such a long-term mission will be quite expensive -- 1000 drakes is a bare minimum. We're concerned that we haven't received the money he pledged, and that he does not reply to our correspondence. We wish you to go to him in the East Empire Company Hall in Ebonheart and persuade him to provide us with the generous pledge as he promised.
2102Greeting 5Canctunian Ponius of the East Empire Company has promised to sponsor a mission to the Ashlanders. Such a long-term mission will be quite expensive -- 1000 drakes is a bare minimum. We're concerned that we haven't received the money he pledged, and that he does not reply to our correspondence. We wish you to go to him in the East Empire Company Hall in Ebonheart and persuade him to provide us with the generous pledge as he promised.
2103IC14_PoniusCanctunian Ponius said he had noticed a change in Mossanon's behavior -- a marked rise in his absences from the office.
2104IC14_PoniusCanctunian Ponius said Mossanon embezzled funds in the amount of 3000 gold in gold.
2105IC14_PoniusCanctunian Ponius thanked me for recovering his embezzled funds and gave me the 1000 gold he had pledged to support an Imperial cult mission to the Ashlanders.
2106serving Great HousesCandidates seeking to join a Great House should be experienced and capable. For advancement beyond the lower ranks, you'll need a patron on a Great House council.
2107HelloCare for some light reading?
2108HelloCare to see the sights? Where can I take you?
2109HelloCare to talk. You're a welcome break from the locals!
2110HelloCare to tell me what this is about?
2111HelloCare to trade?
2112ultimatumCarecalmo can be found in Ashalmimilkala. When you speak to him, give him this ultimatum: Stop protecting the Dark Brotherhood or the Morag Tong will declare private war on all cultists of Mehrunes Dagon.
2113CarecalmoCarecalmo is a very old High Elf wizard. As a young mage he served Uriel V, though he did not follow him to Akavir. He was accounted among the wise and powerful until he was implicated in Jagar Tharn's plot to place an impostor on the Imperial throne. Since then he and his bodyguard, a masterful knight named Meryaran, have been fugitives. Carecalmo is a servant of Mehrunes Dagon, a grim agent of death and destruction, and the Imperial cult has long sought to destroy him.
2114ultimatumCarecalmo is dead. There is nothing more to discuss.
2115MT_DB_CarecalmoCarecalmo was offended by the ultimatum and attacked me.
2116HitCareful with that friend!
2117HitCareful with that friend!
2118HitCareful with that, friend!
2119HitCareful with that, friend!
2120HitCareful with that, friend.
2121HitCareful with that, friend.
2122little adviceCarry good nourishing food. When you stumble wearily into trouble, eat and refresh yourself, so you will fight well.
2123debt to payCassius did what??? What??? Oh, that foolish boy. Still, he's mine, and I do love him. Here, take this money and repay his debt for me. It amazes me what young people will do sometimes.
2124specific placeCastle Ebonheart is a pair of forts on adjacent islands on the Systata Lagoon west of Vivec City. The Grand Council Chambers, along with the Imperial Commission, the Imperial guard quarters, the Imperial cult shrine, and the Duke's chambers, are in the castle's west keep. The Hawkmoth Legion Garrison is in the east keep, with the Skyrim Mission and the Argonian Mission in an outer court nearby.
2125EbonheartCastle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative.
2126EbonheartCastle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative.
2127EbonheartCastle Ebonheart is the seat of Imperial authority on Vvardenfell. Here Duke Vedam Dren, Duke of Ebonheart, and the Vvardenfell Grand Council determine law and policy for the Vvardenfell administrative district. The Imperial cult shrine here serves the Duke, his retainers, and the castle's garrisons, and is also an administrative center for the Imperial cult presence on Vvardenfell. A unit of the Imperial Guard protects the Duke, and the Hawkmoth Legion is also garrisoned within the walls of the castle.
2128EbonheartCastle Ebonheart is the seat of Imperial authority on Vvardenfell. Here Duke Vedam Dren, Duke of Ebonheart, and the Vvardenfell Grand Council determine law and policy for the Vvardenfell administrative district. The Imperial cult shrine here serves the Duke, his retainers, and the castle's garrisons, and is also an administrative center for the Imperial cult presence on Vvardenfell. A unit of the Imperial Guard protects the Duke, and the Hawkmoth Legion is also garrisoned within the walls of the castle.
2129EbonheartCastle Ebonheart is the seat of Imperial authority on Vvardenfell. Here Duke Vedam Dren, Duke of Ebonheart, and the Vvardenfell Grand Council determine law and policy for the Vvardenfell administrative district. The Imperial cult shrine here serves the Duke, his retainers, and the castle's garrisons, and is also an administrative center for the Imperial cult presence on Vvardenfell. A unit of the Imperial Guard protects the Duke, and the Hawkmoth Legion is also garrisoned within the walls of the castle.
2130someone in particularCavortius Albuttian is the head of the Imperial Guard, Duke Dren's palace guard. Frald the White, Knight Bachelor of the Imperial Legion, is the head of the Hawkmoth Legion Garrison. Lalatia Varian is the head priest of the castle's Imperial cult shrine. The wealthy Canctunian Ponius is the chief factor and banker of the East Empire Company.
2131Census and Excise agentCensus and Excise is the Imperial agency that collects taxes and tariffs. You know... the taxman. Their agents also investigate smugglers and other tax cheats.
2132Daedric summoningsCertain Daedric summonings are more often encountered on Vvardenfell. Good Daedra are the Daedra associated with Boethiah, Azura, and Mephala -- the winged twilight and the hunger. Bad Daedra are associated with Mehrunes Dagon, Malacath, Sheogorath, and Molag Bal. Atronachs are unaligned Daedra of the elemental planes. But don't judge a summoning by its patron. The summoner commands a summoning, and, good or bad, nice or nasty, they must do the summoner's bidding.
2133Daedric summoningsCertain Daedric summonings are more often encountered on Vvardenfell. Good Daedra are the Daedra associated with Boethiah, Azura, and Mephala -- the winged twilight and the hunger. Bad Daedra are associated with Mehrunes Dagon, Malacath, Sheogorath, and Molag Bal. Atronachs are unaligned Daedra of the elemental planes. But don't judge a summoning by its patron. The summoner commands a summoning, and, good or bad, nice or nasty, they must do the summoner's bidding.
2134Daedric summoningsCertain Daedric summonings are more often encountered on Vvardenfell. Good Daedra are the Daedra associated with Boethiah, Azura, and Mephala -- the winged twilight and the hunger. Bad Daedra are associated with Mehrunes Dagon, Malacath, Sheogorath, and Molag Bal. Atronachs are unaligned Daedra of the elemental planes. But don't judge a summoning by its patron. The summoner commands a summoning, and, good or bad, nice or nasty, they must do the summoner's bidding.
2135Daedric summoningsCertain Daedric summonings are more often encountered on Vvardenfell. Good Daedra are the Daedra associated with Boethiah, Azura, and Mephala -- the winged twilight and the hunger. Bad Daedra are associated with Mehrunes Dagon, Malacath, Sheogorath, and Molag Bal. Atronachs are unaligned Daedra of the elemental planes. But don't judge a summoning by its patron. The summoner commands a summoning, and, good or bad, nice or nasty, they must do the summoner's bidding.
2136Blades TrainersCertainly I offer basic training at low prices to colleagues. But even at my low prices, advanced training isn't cheap. Sorry, but that's the way it is. Look. Can I make a suggestion? Go see Wayn at the Balmora Guild of Fighters. Know what a jink blade is? It has a Paralyze enchantment. And a spider blade has a Poison enchantment. They're not considered honorable weapons, and most smiths don't sell them. But they sure come in handy.
2137AhnassiCertainly I will teach you something, if you wish. It always gives me pleasure to help Ahnassi's little schemes. And Ahnassi's friends are my friends, so you'll get my best rates.
2138rewardCertainly! Thank you for helping Paur to get here safely. I hope you'll find this adequate compensation.
2139compensationCertainly! The two of us are more than glad to give you your fee. We'd like to thank you again for your companionship. It gets a bit lonely on the road, and sometimes Rollie gets awfully quiet on long trips. (He's getting a little moody in his old age.) Take care, stranger!
2140Greeting 9Certainly, %PCName. If your question is about Caldera, I can probably help. Is there some specific place you're looking for?
2141Nelos OnmarCertainly, I know who he is. Handsome fellow. Quiet, though. I don't think he actually lives around here, but he's often around. You might check in the Halfway Tavern. Quite a few folks gather in that place.
2142Greeting 9Certainly. You ask your question, %PCName, and I'll see if I can answer it.
2143TalkChallenge me, if you are not afraid.
2144TalkChallenge me, if you are not afraid.
2145thoughtful giftChallenge me. The gift I want from you is your blood.
2146thoughtful giftChallenge me. The gift I want from you is your blood.
2147Sixth House baseChampion Raesa Pullia at Fort Buckmoth says a patrol found a Sixth House base in a cave the locals call Ilunibi. However, the one trooper who escaped to report has died of corprus disease. Before he died, the trooper reported fighting with monsters and cultists, and something about a powerful Sixth House priest called Dagoth Gares. But go talk to Raesa Pullia at Fort Buckmoth. She'll have all the details.
2148ChanthraxChanthrax is an acute blight disease affecting a victim's dexterity and mobility. It may be contracted from corprus beasts or other blight monsters.
2149ChanthraxChanthrax is an acute blight disease affecting a victim's dexterity and mobility. It may be contracted from corprus beasts or other blight monsters.
2150ChanthraxChanthrax is an acute blight disease affecting a victim's dexterity and mobility. It may be contracted from corprus beasts or other blight monsters.
2151ChanthraxChanthrax is an acute blight disease affecting a victim's dexterity and mobility. It may be contracted from corprus beasts or other blight monsters.
2152IC2_MuckChaplain Ogrul offered to teach me a restoration spell, but I declined.
2153IC2_MuckChaplain Ogrul taught me a restoration spell.
2154shortswordCheap iron and steel shortswords are standard issue for Legion troopers. The Imperial shortsword is a superior Legion guardsman's weapon. Retired Legion smiths settling in Morrowind have popularized Imperial shortswords with the growing Dunmer merchant class and with Hlaalu nobles and their retainers.
2155Taunt FailCheap words, %PCRace. There's nothing behind them.
2156Aengoth the JewelerCheck on the second floor. That's where I saw him last.
2157Big HelendeCheck over at Dirty Muriel's. Might be there.
2158Gentleman Jim StaceyCheck Simine Fralinie's bookstore in the Foreign Quarter, %PCRank. You should be able to find him.
2159Oritius MaroCheck the Barracks. If you really want info on folks there, talk to Optio Bologra.
2160Aengoth the JewelerCheck The Rat in the Pot. That's all I know.
2161Dagoth Ur's servantsChief among his servants are his seven brothers, the ash vampires, powerful heartwights and cunning sorcerers of old. These creatures appear to die, but always are revived at the Heart. Somehow Dagoth Ur has conferred some portion of his immortality upon them. Or perhaps they sustain themselves through more conventional sorcery.
2162ChillsChills is an extremely dangerous common disease affecting the victim's mind and coordination. Symptoms include clumsiness and mental confusion. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
2163ChillsChills is an extremely dangerous common disease affecting the victim's mind and coordination. Symptoms include clumsiness and mental confusion. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
2164ChillsChills is an extremely dangerous common disease affecting the victim's mind and coordination. Symptoms include clumsiness and mental confusion. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
2165ChillsChills is an extremely dangerous common disease affecting the victim's mind and coordination. Symptoms include clumsiness and mental confusion. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
2166ChimerChimer -- literally "the People of the North," an archaic and poetic usage -- were the Elven tribes who followed the prophet Veloth out of the southwest of Tamriel to settle in the lands now known as Morrowind. Dunmer fable says that before their skin turned dark with the Curse, the Dark Elves were known as the Chimer.
2167ChimerChimer -- literally "the People of the North," an archaic and poetic usage -- were the Elven tribes who followed the prophet Veloth out of the southwest of Tamriel to settle in the lands now known as Morrowind. Dunmer fable says that before their skin turned dark with the Curse, the Dark Elves were known as the Chimer.
2168chitinChitin weapons of native Dunmer manufacture are created from the sturdy but light exoskeletons of local creatures. Layers of chitin are typically laminated using vegetable, shalk, and bug resin glues to form strong but flexible weapons. The serrated edges of the original materials are exploited to create especially wicked daggers and slashing weapons.
2169chokeweedChokeweed is a tough shrub growing in the rocky highlands of the West Gash.
2170chokeweedChokeweed is a tough shrub growing in the rocky highlands of the West Gash.
2171choresChores? Do I look like a servant? I don't have to take orders from you! Did you hear what I said?! Yes, that's better. I remember when I was a little girl, and I had to do chores. "Stir this netch blood, Therana." "Grind these diamonds, Therana." "Nice girls don't keep spiders as pets, Therana."
2172Chronicles of NchuleftChronicles of Nchuleft has been invaluable in my research.
2173Chronicles of NchuleftChronicles of Nchuleft? It is a very rare book, but you might find a copy in Vivec.
2174ChrysamereChrysamere, sometimes called the Paladin's Blade, is a sword of legend. It was in the possession of the Legion for many years, but was stolen by a treacherous Knight. Our spies have heard rumors that it is now in the possession of Draramu Hloran, a powerful sorceress near Sadrith Mora, and no friend of the Legion. Kill her and return Chrysamere to me.
2175IC10_cienneCienne Sintieve gave me a donation for the Buckmoth Fund.
2176CiralindeCiralinde is yours. I hope everything works out. Altmer are unaccustomed to slavery.
2177HelloCitizen.
2178HelloCitizen.
2179HelloCitizen.
2180VivecCitizens flock to Vivec's Arena for entertainments and war games.
2181VivecCitizens flock to Vivec's Arena for entertainments and war games.
2182TalkClanfriend. Welcome. If you have come to speak with Nibani Maesa, you will find her in her yurt.
2183IdleClearing throat.
2184IdleClearing throat.
2185IdleClearing throat.
2186IdleClearly he was wrong. Yet I do think he meant well.
2187South WallClearly you have confused me with someone else. I don't care about that infested hole-in-the-wall.
2188HelloClearly, you are an idiot.
2189HelloClearly, you are an idiot.
2190Greeting 1Clearly, you don't know where you're going. You've wasted two days of my time, and now I won't make it to Koal Cave on time. Thanks for nothing.
2191IdleClears throat.
2192IdleClears throat.
2193IdleClears throat.
2194IdleClears throat.
2195IdleClears throat.
2196IdleClick, click, click.
2197IdleClick, click, click.
2198IdleClick, click, click.
2199rope climbingClimbing ropes that hang is too difficult. M'Aiq prefers to climb the ones that are tied horizontally.
2200blunt weaponsClubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective.
2201blunt weaponsClubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective.
2202blunt weaponsClubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective.
2203blunt weaponsClubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective.
2204blunt weaponsClubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective.
2205blunt weaponsClubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective.
2206HelloClumsy oaf. You've hurt yourself.
2207HelloClumsy oaf. You've hurt yourself.
2208House WarsCodes of behavior under House Wars of Honor are complex and subtle, and the Morag Tong specialize in the honorable and legal prosecution of these factional vendettas. House Wars are expensive, dangerous, and disruptive to all Houses involved, but on the island of Vvardenfell alone, a dozen or more Marked Challenges are being prosecuted at any time.
2209House WarsCodes of behavior under House Wars of Honor are complex and subtle, and the Morag Tong specialize in the honorable and legal prosecution of these factional vendettas. House Wars are expensive, dangerous, and disruptive to all Houses involved, but on the island of Vvardenfell alone, a dozen or more Marked Challenges are being prosecuted at any time.
2210IC10_codusCodus Callonus gave me a donation for the Buckmoth Fund.
2211CollywobblesCollywobbles is a serious common disease affecting a victim's strength, endurance, and mobility. Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from the fiery shalk.
2212CollywobblesCollywobbles is a serious common disease affecting a victim's strength, endurance, and mobility. Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from the fiery shalk.
2213CollywobblesCollywobbles is a serious common disease affecting a victim's strength, endurance, and mobility. Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from the fiery shalk.
2214CollywobblesCollywobbles is a serious common disease affecting a victim's strength, endurance, and mobility. Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from the fiery shalk.
2215OrdersCome back a talk to me when you're a Guardian in the Fighters Guild. I've been impressed with your work so far, %PCName. I'll tell you more when I can. You might want to check with Hrundi in Sadrith Mora. He's a good man, and you can trust him.
2216riddleCome back when you are ready to meet my challenge.
2217Beden GiladrenCome back when you are ready to pay the ransom.
2218make amendsCome back when you are ready to pay.
2219Madura SeranCome back when you are ready to trade.
2220Manilian SceriusCome back when you change your mind.
2221Jadier MannickCome back when you change your mind.
2222MenelrasCome back when you change your mind.
2223S'BakhaCome back when you change your mind.
2224DavinaCome back when you change your mind.
2225sculptorCome back when you got the stuff I need.
2226sculptorCome back when you got the stuff I need.
2227special dutiesCome back when you have more experience.
2228Camonna TongCome back when you're ready to make an offer.
2229stole all my goodsCome back when you've got all my glass.
2230ThiefCome back with that!
2231Greeting 6Come closer. Let me see you. Yes. I think it is you. The one they talk about. The outlander who claims he fulfills the Nerevarine prophecies. You should talk to Ashkhan Kaushad.
2232HelloCome on then, say something or move on.
2233HelloCome on then, say something or move on.
2234HitCome on!
2235AttackCome on! Fight!
2236Greeting 1Come on! You're the prophesied Incarnate! Azura has promised you fame and glory! Surely you can't be afraid of me, can you? Don't be shy. With a Daedra Lord for ally and patron, how could you lose? Oh, PLEASE don't hurt me, star-blessed hero!
2237Greeting 5Come on, dumpling, don't be shy. Just do this one little favor for Uncle Crassius.
2238AttackCome on, fight!
2239AttackCome on, fight!
2240AttackCome on, fight!
2241HelloCome on, I haven't got all day to stand around and talk to you.
2242HelloCome on, I haven't got all day to stand around and talk to you.
2243Greeting 1Come on. Get into the spirit of things. You want to tumble?
2244Greeting 1Come on. Get into the spirit of things. You want to tumble?
2245HelloCome on. I haven't got all day you know.
2246HelloCome on. I haven't got all day you know.
2247HelloCome on. What's the good word?
2248Greeting 9Come on. What's the problem? Why don't you just wander around Vivec all confused like all the other pilgrims?
2249jobsCome talk to me again when you're a Mastermind in the Guild.
2250Greeting 1Come to collect more debts for cowardly smiths, %PCName?
2251commercial potionsCommercial potions are guaranteed effective. Most come in five commercial grades -- bargain, cheap, standard, quality, and exclusive -- increasing in effectiveness and duration according to quality and expense. Some potions come in only one grade; they produce a single effect, and are guaranteed effective. Adventurers lacking magic skills must rely on potions, scrolls, or enchantments when they require the benefits of magic effects.
2252commercial potionsCommercial potions are guaranteed effective. Most come in five commercial grades -- bargain, cheap, standard, quality, and exclusive -- increasing in effectiveness and duration according to quality and expense. Some potions come in only one grade; they produce a single effect, and are guaranteed effective. Adventurers lacking magic skills must rely on potions, scrolls, or enchantments when they require the benefits of magic effects.
2253commercial potionsCommercial potions are guaranteed effective. Most come in five commercial grades -- bargain, cheap, standard, quality, and exclusive -- increasing in effectiveness and duration according to quality and expense. Some potions come in only one grade; they produce a single effect, and are guaranteed effective. Adventurers lacking magic skills must rely on potions, scrolls, or enchantments when they require the benefits of magic effects.
2254commercial potionsCommercial potions are guaranteed effective. Most come in five commercial grades -- bargain, cheap, standard, quality, and exclusive -- increasing in effectiveness and duration according to quality and expense. Some potions come in only one grade; they produce a single effect, and are guaranteed effective. Adventurers lacking magic skills must rely on potions, scrolls, or enchantments when they require the benefits of magic effects.
2255get curedCommon disease and blight disease are different, and need different spells and potions for cures. And no one can cure corprus disease, I'm afraid. And I've heard that vampirism is a disease, but I've never heard of a vampirism cure.
2256get curedCommon disease and blight disease are different, and need different spells and potions for cures. And no one can cure corprus disease, I'm afraid. And I've heard that vampirism is a disease, but I've never heard of a vampirism cure.
2257Sotha SilCompanion and teacher of Nerevar and Vivec, Sotha Sil is the Light of Knowledge and the Inspiration of Craft and Sorcery.
2258Sotha SilCompanion and teacher of Nerevar and Vivec, Sotha Sil is the Light of Knowledge and the Inspiration of Craft and Sorcery.
2259Sotha SilCompanion and teacher of Nerevar and Vivec, Sotha Sil is the Light of Knowledge and the Inspiration of Craft and Sorcery.
2260Sotha SilCompanion and teacher of Nerevar and Vivec, Sotha Sil is the Light of Knowledge and the Inspiration of Craft and Sorcery.
2261Info RefusalConcerning this, I can only speak to a friend
2262Dagoth Ur's defensesConfer with the Ordinators and Buoyant Armigers garrisoning Ghostgate for the latest information about the defenses of the citadels of Dagoth Ur and his heartwight kin.
2263law in MorrowindConflicts of Imperial and Great House Law are governed under the Treaty of the Armistice, which reserves most local government functions to the Dunmer Great House councils.
2264AdvancementCongratulations, %PCName, you have earned the rank of %NextPCRank in House Redoran.
2265AdvancementCongratulations, %PCName. You are now %PCName the %NextPCRank.
2266AdvancementCongratulations, %PCName. You have been promoted to %NextPCRank.
2267AdvancementCongratulations, %PCName. You have been promoted to %NextPCRank.
2268AdvancementCongratulations, %PCName. You have been promoted to %NextPCRank.
2269AdvancementCongratulations, %PCName. You have been promoted to %NextPCRank.
2270AdvancementCongratulations, %PCName. You have been promoted to %NextPCRank.
2271AdvancementCongratulations, dumpling. You've earned the rank of %NextPCRank.
2272AdvancementCongratulations. You are now %PCName the %NextPCRank.
2273AdvancementCongratulations. You are now %PCName the %NextPCRank. Strive ever forward.
2274AdvancementCongratulations. You are now officially %PCName, the %NextPCRank. Study diligently and perform your duties.
2275Conjuration expertConjuration expert? OF COURSE I'm an expert, idiot. I'm a mage-lord. But you think I'm sending ghosts to haunt the Gateway Inn? Get OUT of here, you fool!
2276Greeting 1Consider, %PCName. Where do your best interests lie? It is not too late to serve....
2277Morrowind loreConstrained by ancient traditions and rigid codes of conduct, the Morag Tong only recruits candidates of proven skill and honor.
2278strongholdConstruction on your stronghold should begin soon. In a week or so, come speak with me again.
2279strongholdConstruction on your stronghold will begin soon.
2280OrdersContinue pursuing the Nerevarine prophecies, as the Emperor commands. First, go to the Hall of Wisdom and Justice, and get Mehra Milo to help you find the lost prophecies. She's being watched; if something has gone wrong, find her private quarters; she'll leave you a message there under the code word 'amaya.' Then take the lost prophecies to Nibani Maesa. From that point, you'll have to follow her directions, and follow the prophecies. Good luck.
2281taunt the DaedraContinue with your insults, mortal. I long to feast on your marrow.
2282slaveryContinue your work to end slavery here in Morrowind.
2283violet coprinusCoprinus comes from long-stemmed toadstools which glow blue at night.
2284corkbulbCorkbulb is a huge bulbous root that protrudes from the ground, with green foliage about man-high. It grows wild, but is easier to find in cultivated patches near the farmhouses of the Ascadian Isles. I think there's a big patch of it just north of Dren Plantation; that's on many maps. And remember: we have an agreement with the plantation owners that lets us collect the corkbulb, so don't be shy.
2285corkbulb rootCorkbulb trees are grown for their tough, fibrous roots which have modest magical properties. On Vvardenfell corkbulb root is used in place of wood, since trees won't grow in this harsh environment. Corkbulb grows best in the Ascadian Isles.
2286corkbulb rootCorkbulb trees are grown for their tough, fibrous roots which have modest magical properties. On Vvardenfell corkbulb root is used in place of wood, since trees won't grow in this harsh environment. Corkbulb grows best in the Ascadian Isles.
2287CorkyCorky, huh? He's too old to butcher, but he looks like he was a fine guar in his youth. I might could use him as a stud. Would you take 200 drakes for him?
2288guarCorky? Sure. Hey, Corky! This %PCRace here is your new owner! Say hello, Corky!
2289CorprusCorprus is a deadly disease profoundly affecting a victim's mind and body. Symptoms include dementia, violent behavior, and distorted, disfiguring skin growths. It may be contracted from corprus beasts or other blight monsters
2290CorprusCorprus is a deadly disease profoundly affecting a victim's mind and body. Symptoms include dementia, violent behavior, and distorted, disfiguring skin growths. It may be contracted from corprus beasts or other blight monsters
2291CorprusCorprus is a deadly disease profoundly affecting a victim's mind and body. Symptoms include dementia, violent behavior, and distorted, disfiguring skin growths. It may be contracted from corprus beasts or other blight monsters
2292CorprusCorprus is a deadly disease that attacks a victim's mind and body. Victims grow mad and violent, and their bodies sprout wild, revolting growths. This disease comes from contact with corprus beasts or other blight monsters
2293corprus diseaseCorprus is a rare form of blight disease. Sometimes crusaders get it from fighting corprus monsters inside the Ghostfence. We can't cure it. Victims are sent to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. Victims go mad, and the body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days.
2294corprus diseaseCorprus is a rare form of blight disease. Sometimes crusaders get it from fighting corprus monsters inside the Ghostfence. We can't cure it. Victims are sent to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. Victims go mad, and the body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days.
2295corprus diseaseCorprus is a rare form of blight disease. Sometimes crusaders get it from fighting corprus monsters inside the Ghostfence. We can't cure it. Victims are sent to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. Victims go mad, and the body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days.
2296corprus diseaseCorprus is a rare form of blight disease. Sometimes crusaders get it from fighting corprus monsters inside the Ghostfence. We can't cure it. Victims are sent to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. Victims go mad, and the body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days.
2297corprus diseaseCorprus is a rare form of blight disease. Sometimes crusaders get it from fighting corprus monsters inside the Ghostfence. We can't cure it. Victims are sent to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. Victims go mad, and the body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days.
2298Corprus StalkerCorprus stalkers are the deformed, deranged victims of corprus disease. Aggressive and dangerous, they also carry corprus disease, a deadly disease profoundly affecting a victim's mind and body.
2299Corprus StalkerCorprus stalkers are the deformed, deranged victims of corprus disease. Aggressive and dangerous, they also carry corprus disease, a deadly disease profoundly affecting a victim's mind and body.
2300corprus weepingsCorprus weepings are hardened secretions that fall from the fleshy sores of corprus victims.
2301corprus weepingsCorprus weepings are hardened secretions that fall from the fleshy sores of corprus victims.
2302HitCough
2303HitCough
2304HitCough
2305IdleCough.
2306IdleCough.
2307IdleCough.
2308IdleCough.
2309IdleCough.
2310IdleCough.
2311IdleCough.
2312IdleCough.
2313IdleCough.
2314IdleCough.
2315IdleCough.
2316IdleCough.
2317IdleCough.
2318IdleCough.
2319IdleCough.
2320IdleCough.
2321Daedra worshipCouncil and Temple law forbids the worship of the Rebel Daedra Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon in Morrowind.
2322Crassius CurioCouncilor Crassius Curio has a splendid mansion in the plaza atop the Hlaalu Canton here in Vivec.
2323Velanda OmaniCouncilor Velanda Omani lives outside Vivec on Elmas Island. Take the bridge to the mainland from Telvanni Compound, then turn south and cross the bridge to Elmas Island. The path from the south end of the bridge leads right to Omani Manor.
2324Velanda OmaniCouncilor Velanda Omani lives outside Vivec on Elmas Island. Take the bridge to the mainland from Telvanni Compound, then turn south and cross the bridge to Elmas Island. The path from the south end of the bridge leads right to Omani Manor.
2325Greeting 9Count only the happy hours, %PCName. I'd be glad to offer my assistance. Is there some specific place you are seeking?
2326HelloCover yourself!
2327Greeting 2Cover yourself! Are you mad? Have you no decency?
2328HelloCover yourself. No one wants to see that.
2329HelloCover yourself. No one wants to see that.
2330AttackCoward!
2331AttackCoward!
2332ThiefCoward!
2333HH_CrassiusCrassius Curio agree to be my sponsor, but he wants me to take my clothes off.
2334HH_EbonyDeliveryCrassius Curio asked me to deliver the ebony to Segunivus Mantedius at Fort Buckmoth.
2335HH_DestroyTelUvirithCrassius Curio asked me to kill Reynel Uvirith, the Telvanni Sorcerer who lives in the Telvanni Stronghold of Tel Uvirith which is in the ashlands due west of Tel Fyr.
2336HH_DestroyIndarysManorCrassius Curio asked me to kill the Redoran Lord Banden Indarys at the Redoran Stronghold of Indarys Manor which is on the road between Ald'ruhn and Maar Gan.
2337HH_BankFraudCrassius Curio asked me to speak with Odral Helvi in Caldera.
2338B6_HlaaluHortCrassius Curio gave me the Belt of the Hortator, a token that shows I have been named Hortator of House Hlaalu by Hlaalu's councilors. When I have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, I will have fulfilled the Fourth Trial of the Seven Visions of Seven Trials of the Incarnate.
2339HH_NordSmugglersCrassius Curio has heard that an outlaw named Velfred has been smuggling goods. I must find Velfred and put an end to his smuggling operation.
2340erroneous documentsCrassius Curio has told me enough of what Odral is planning. Since Odral will not be satisfied unless he has the original land deed, perhaps you'd like me to make you a copy... for a token fee of 10 gold, of course.
2341EB_ActorCrassius Curio is putting on a new play called "The Lusty Argonian Maid," and gave me a bit of the work to sample.
2342latest rumorsCrassius Curio is quite a patron of the arts. He commissioned some artists to do a mural for him, and I heard that he has written a new play, and would like to have it performed.
2343theater troupeCrassius Curio is quite a patron of the arts. He commissioned some artists to do a mural for him, and I heard that he has written a new play, and would like to have it performed. He'll probably be putting together a group soon. Oh...help us all.
2344B6_CurioHortCrassius Curio said that there were some hard feelings in House Hlaalu about the circumstances surrounding the death of a Hlaalu councilor. He expressed deep sorrow that he could not support me for Hortator without jeopardizing his own standing in House Hlaalu.
2345B8_BackDoor2Crassius Curio seemed concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.
2346HH_EbonyDeliveryCrassius Curio thanked me for delivering the ebony to Segunivus Mantedius and getting Odral Helvi arrested.
2347HH_DestroyIndarysManorCrassius Curio thanked me for killing Banden Indarys.
2348HH_DestroyTelUvirithCrassius Curio thanked me for killing Reynel Uvirith.
2349HH_NordSmugglersCrassius Curio thanked me for killing Velfred.
2350HH_RentCollectorCrassius Curio told me that the farmers probably do not have 50 gold. He asked me to pay the rent and taxes myself.
2351HH_CaptureSpyCrassius Curio told me to try and spare the thief, Elmussa Damori.
2352HH_BeroSupportCrassius told me that I should get the support of another Hlaalu Councilman. I should try and find Dram Bero in Vivec and get his support.
2353Sleeper attacksCrazies with clubs have been attacking non-Dunmer. Call themselves Sleepers. Some folks hurt. A few killed. Sleepers go nuts when you try to arrest them, so we have to put them down. Some are strangers we can't trace. Others are locals, gone nuts. Ones we capture alive have complete amnesia, no idea where they are or what's going on. Just keep talking gibberish about the Sixth House awakening, serving Lord Dagoth, running foreigners out of Morrowind. Sounds like a new crazy cult or something.
2354Sleeper attacksCrazies with clubs have been attacking non-Dunmer. Call themselves Sleepers. Some folks hurt. A few killed. Sleepers go nuts when you try to arrest them, so we have to put them down. Some are strangers we can't trace. Others are locals, gone nuts. Ones we capture alive have complete amnesia, no idea where they are or what's going on. Just keep talking gibberish about the Sixth House awakening, serving Lord Dagoth, running foreigners out of Morrowind. Sounds like a new crazy cult or something.
2355TG_MissionReportCrazy-Legs Arantamo thanked me for bringing him the Ordinator's mission report.
2356MS_propylonCrazy-Legs Arantamo told me about a 'propylon index' -- a key needed to use transportation devices called 'propylons' in Dunmer strongholds. He also told me that someone who had one of these index things went to a Daedric shine called Maelkashishi and never came back.
2357TG_MissionReportCrazy-Legs Arantamo told me that a client asked us to steal an Ordinator's mission report. The report is in the Hall of Justice.
2358HelloCrime doesn't suit you, friend.
2359HelloCrime doesn't suit you, friend.
2360HelloCriminals should dealt with harshly, don't you think?
2361HelloCriminals should dealt with harshly, don't you think?
2362A2_1_Supplies2Crulius Pontanian gave me a selection of scrolls.
2363Daedra worshipCult worship of Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon persists in remote regions despite the efforts of the Ordinators, and is particularly strong among Dunmer dedicated to expulsion of the Empire and restoration of an independent Dunmer nation.
2364evidence of corruptionCunius Pelelius and Odral Helvi run the show here. I wouldn't mess with them if I were you.
2365HR_CalderaCorruptCunius Pelelius gave me key to Odral Helvi's chest on the second floor of the Governor's Hall. The real record book is in this chest.
2366Greeting 5Cunius Pelelius of the Caldera Mining Company is a member in good standing, and a prominent citizen, but unfortunately he has not been forthcoming with donations to help us in our good works. Please speak with him, and see if you can persuade him to donate 500 drakes to our Widows and Orphans Fund. You'll find him in Caldera at the Governor's Hall. When you've obtained the donation, deliver it to me.
2367Greeting 5Cunius Pelelius of the Caldera Mining Company is a member in good standing, and a prominent citizen, but unfortunately he has not been forthcoming with donations to help us in our good works. Please speak with him, and see if you can persuade him to donate 500 drakes to our Widows and Orphans Fund. You'll find him in Caldera at the Governor's Hall. When you've obtained the donation, deliver it to me.
2368Cunius PeleliusCunius Pelelius owns part of the Caldera Mine. He's a man of wealth and influence.
2369Cunius PeleliusCunius Pelelius owns part of the Caldera Mine. He's a man of wealth and influence. You'll find him in Caldera at the Governor's Hall.
2370Cunius PeleliusCunius Pelelius runs the Caldera Mine. He's a rich man, and powerful.
2371popular potionsCure Common Disease and Cure Blight Disease potions are most popular with travelers. Fortify strength, endurance, speed, agility are very helpful in combat. Fortify personality is popular with merchants and shy persons. Of course, fortify fatigue keeps you fighting at your best. Restore health and restore fatigue are perhaps our most popular items. And for a short burst of power during a fight, you can't beat greef, shein, flin, mazte, and sujamma.
2372cure potionsCure potions remove diseases and harmful conditions. Cure potions include: cure poison, cure common disease, cure paralyzation, and cure blight disease.
2373cure potionsCure potions remove diseases and harmful conditions. Cure potions include: cure poison, cure common disease, cure paralyzation, and cure blight disease.
2374cure potionsCure potions remove diseases and harmful conditions. Cure potions include: cure poison, cure common disease, cure paralyzation, and cure blight disease.
2375cure potionsCure potions remove diseases and harmful conditions. Cure potions include: cure poison, cure common disease, cure paralyzation, and cure blight disease.
2376cure spellsCure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis.
2377cure spellsCure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis.
2378cure spellsCure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis.
2379cure spellsCure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis.
2380cure spellsCure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis.
2381cure spellsCure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis.
2382cure spellsCure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis.
2383OrdersCure the Kwama Queen in the Gnisis Eggmine.
2384netch leatherCured netch skin, durable, flexible, and variously colored, is used throughout the Empire in garments, armor, weapons, household goods, and furnishings. Raw skins and prepared netch leather are important export products of Vvardenfell District.
2385netch leatherCured netch skin, durable, flexible, and variously colored, is used throughout the Empire in garments, armor, weapons, household goods, and furnishings. Raw skins and prepared netch leather are important export products of Vvardenfell District.
2386Redoran councilorsCurrently the Redoran Councilors are myself, Athyn Sarethi, the Archmaster Bolvyn Venim, Garisa Llethri, Hlaren Ramoran, Brara Morvayn, and Miner Arobar. Did you not get a Red Book of the Great House Redoran?
2387Redoran councilorsCurrently the Redoran Councilors are myself, Athyn Sarethi, the Archmaster Bolvyn Venim, Garisa Llethri, Hlaren Ramoran, Brara Morvayn, and Miner Arobar. Please take this copy of the Red Book. It lists each of the councilors and where they currently reside.
2388Chair of Dwemer StudiesCurrently, the Chair is empty and the Great Houses can't agree on a replacement. I believe Hasphat Antabolis was nominated... I'd try to get the position myself, but I fear all the meetings and bookkeeping would take time away from my research.
2389CyrodiilCyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps.
2390CyrodiilCyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps.
2391CyrodiilCyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps.
2392CyrodiilCyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps.
2393CyrodiilCyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps.
2394Cyrodiilic brandyCyrodiilic brandy, an invigorating and stimulating alcoholic beverage, is imported and expensive in Morrowind, but it is claimed to have none of the unpleasant side effects of other intoxicants. I hear it fortifies Willpower and Endurance. I don't know, myself... I save this for paying customers.
2395Cyrodiilic brandyCyrodiilic brandy, an invigorating and stimulating alcoholic beverage, is imported and expensive in Morrowind, but it is claimed to have none of the unpleasant side effects of other intoxicants. I hear it fortifies Willpower and Endurance. I don't know, myself... I save this for paying customers.
2396Cyrodiilic brandyCyrodiilic brandy, an invigorating and stimulating alcoholic beverage, is imported and expensive in Morrowind, but it is claimed to have none of the unpleasant side effects of other intoxicants. I hear it fortifies Willpower and Endurance. I don't know, myself... I save this for paying customers.
2397HelloCyrodil?
2398HelloCyrodil?
2399Daedra SkinDaedra skin must be removed from the specimen while it remains on the mortal plane. Daedra skin has modest magical properties, but collecting it from the daedra is hard work and dangerous.
2400Daedra SkinDaedra skin must be removed from the specimen while it remains on the mortal plane. Daedra skin has modest magical properties, but collecting it from the daedra is hard work and dangerous.
2401little secretDaedra? You know what they are, right? Well, Daedric shrines are where Daedra cults worship Daedra. Bad people who summon bad Daedra. Stay away from them. Why? Because Daedra are nasty. And the folks that worship them are even nastier.
2402DaedricDaedric weapons are made from raw ebony which has been refined using the craft and magical substances of the lesser minions of Oblivion. The process is not a pleasant one for the Daedra involved, and the weapons retain echoes of preternaturally prolonged suffering endured during manufacture. Daedric weapons are the most rare and expensive weapons known in Tamriel.
2403Dagon FelDagon Fel is a tiny fishing village on the northern coast of Vvardenfell on the large island called Sheogorad in the Azura's Coast region.
2404Dagon FelDagon Fel is a tiny fishing village on the northern coast of Vvardenfell on the large island called Sheogorad in the Azura's Coast region.
2405Dagon FelDagon Fel is a tiny fishing village on the northern coast of Vvardenfell on the large island called Sheogorad in the Azura's Coast region.
2406Dagon FelDagon Fel is a tiny fishing village on the northern coast of Vvardenfell on the large island called Sheogorad in the Azura's Coast region.
2407Greeting 9Dagon Fel is small, and it's hard to avoid running into one another. But I'd appreciate it if you'd stay away from me. And I'm happy to return the favor.
2408SheogoradDagon Fel is the only settlement reached by ship services; all other island-to-island transport must be provided by the traveler.
2409C2_SunderDagoth Endus gave me a bottle of ancient Dagoth brandy.
2410A2_2_6thHouseDagoth Gares addressed me as if I were Lord Nerevar, giving me Dagoth Ur's words. Dagoth Ur says Nerevar and he were friends and brothers, but that Nerevar struck Dagoth Ur down beneath Red Mountain while Dagoth Ur protected a treasure Nerevar had sworn Dagoth Ur to protect. Yet Dagoth Ur offers to forgive me and raise me high in his service. So Dagoth Ur thinks I'm Lord Nerevar. I wonder about their history together.
2411A2_2_6thHouseDagoth Gares describes the Sleepers and Dreamers as new and weak worshippers. But the Children of His Flesh -- I think he means the corprus beasts -- are 'deep in the heart of his mysteries'. He also says that he and the servants of Ilunibi we are the least of Dagoth Ur's servants, and that servants called 'Ash Poets', 'Ascended Sleepers', and 'Ash Vampires' are more powerful and more blessed by Lord Dagoth.
2412A2_2_6thHouseDagoth Gares says Ilunibi shrine is only a small, quiet retreat where Sixth House servants share the sacraments of flesh and blood, and dream the dreams of their Lord. He says other lesser shrines are hidden throughout the land, but the greatest shrines of Sixth House servants lie beneath Red Mountain, in the citadels of our Lord and his close kin.
2413A2_2_6thHouseDagoth Gares says Lord Dagoth would far rather have me as a friend than as an enemy. But until I submit to Lord Dagoth, Sixth House servants will treat me as an enemy. If I want to be a friend of the Sixth House, first I must go to Lord Dagoth in his citadel on Red Mountain, and make my submission.
2414A2_2_6thHouseDagoth Gares says the Sixth House was only sleeping. Now Dagoth Ur and the Sixth House will free Morrowind of foreign rulers and divine pretenders. When the land is swept clean of 'false friends' and 'greedy thieves', the children of Veloth 'will build anew a garden of plenty in this blighted wasteland'. So the Sixth House means to drive out the Empire, overthrow the Temple, and restore the pre-Imperial Dunmer nation of Morrowind.
2415Dagoth TanisDagoth Tanis is dead.
2416Morrowind loreDagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters.
2417where is Dagoth UrDagoth Ur has never ventured out of the Heart Chamber, the place under Red Mountain where the Heart of Lorkhan lies. It is there, or nearby, that he is constructing a new god, Akulakhan, also known as Second Numidium.
2418Soul sicknessDagoth Ur is dead, and the Blight is gone. And, if Dagoth Ur and the Blight were the sources of the bad dreams, then the bad dreams should be gone. Don't you agree?
2419Greeting 7Dagoth Ur is dead, and the skies are blue over Red Mountain. We were wrong about you, Nerevarine, and are sorry for it. You deserve our gratitude, and the honor due a hero.
2420Greeting 7Dagoth Ur is dead, and the skies are blue over Red Mountain. We were wrong about you, Nerevarine, and are sorry for it. You deserve our gratitude, and the honor due a hero.
2421Greeting 7Dagoth Ur is dead, and the skies are blue over Red Mountain. We were wrong about you, Nerevarine, and are sorry for it. You deserve our gratitude, and the honor due a hero.
2422GhostfenceDagoth Ur is dead, Nerevarine. We don't need the Ghostfence. But its bare pylons will remain as a tribute to Almsivi, to all the Ordinators and Buoyant Armigers who died, to the victims of the Sixth House, and to you, Nerevar-Born-Again.
2423SleepersDagoth Ur is dead. But many of his greater servants still live. The Sleepers driven mad by the dreams he sent has awakened from their nightmares. But many of his victims will never awake from their fevered dreams. Who knows what harm they may do? You must seek them out, and deliver them all from their misery.
2424Redoran HortatorDagoth Ur is no more. You have done your duty as Hortator, but there are still troubles ahead. For this reason, I believe you should keep your title.
2425Dagoth UrDagoth Ur is the Awakened Lord of the Sixth House, come to cast down false gods, drive foreigners from the land, and restore the ancient glory of Morrowind. He bids you come to Red Mountain. For the friendship and honor that once you shared, he would grant you counsel and power, if only you would pledge that friendship anew. The path to Red Mountain is long, and filled with danger, but if you are worthy, you will find there wisdom, a firm friend, and all the power you need to set the world aright.
2426Dagoth UrDagoth Ur is the Devil and the Enemy. Dagoth Ur and his beasts and servants are the source of many evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters.
2427Morrowind loreDagoth Ur is the evil immortal enemy of the Tribunal Temple cult. Dagoth Ur and his hosts are responsible for all the evils that trouble the Dunmer and Morrowind.
2428Dagoth UrDagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple blames Dagoth Ur and his hosts for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin and legions of monsters.
2429Dagoth UrDagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple holds Dagoth Ur and his hosts accountable for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters.
2430Dagoth UrDagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple holds Dagoth Ur and his hosts accountable for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters.
2431Dagoth UrDagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple holds Dagoth Ur and his hosts accountable for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters.
2432Dagoth UrDagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple holds Dagoth Ur and his hosts accountable for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters.
2433Dagoth UrDagoth Ur is the former Lord High Councilor of House Dagoth. He was of Lord Nerevar's generation, older than we, and a mighty sorcerer and enchanted in life. In his sustained shadow immortality, he appears to be a highly intelligent, severely deluded immortal monster with unparalleled supernatural abilities. He appears, by turns, lucid and deranged, compassionate and bestial, profoundly wise and profoundly disordered. In short, he is a mad god.
2434Dagoth Ur winningDagoth Ur is winning because he is close to the source of power, Lorkhan's Heart. And because he retains the passion of madness, while we have settled into the lonely and unrewarding posture of dogged dutifulness and perseverance. And, finally, perhaps because he is stronger and smarter than we are, and his followers are more fervent and fanatical. I believe we were careless and complacent, and out-witted. And, in the matter of denying the Nerevarine, we were foolish.
2435Dagoth UrDagoth Ur was the leader of the extinct Sixth House, House Dagoth, the traitor house destroyed in the War of the First Council. Dagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple blames Dagoth Ur and his hosts for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin and legions of monsters.
2436halt the miningDahleena the Khajiit runs the slaves here. We'd be hard pressed to find another slave like her. Uh... why do you ask?
2437HR_CalderaCorruptDahleena told me that Odral Helvi keeps a record book in his chest at the Governor's Hall.
2438HitDamn this thing...
2439Greeting 5Damn! Where is that guy? He made me promise to meet me here with these goods, and now he's late. I'm a busy man! You wouldn't by any chance be heading toward Ald'ruhn, would you? Maybe you could do me a favor.
2440Anareren's Devil TantoDamn. Seems like the Mages Guild always knows when we're planning something. Did you get the Devil Tanto?
2441Greeting 5Damned witches!!!
2442Greeting 5Damnfool meddling priests! I wouldn't have touched her if she hadn't come on to me like a hot sow. Bastards! Get my hands on one, I'm going to squeeze him like a pimple.
2443DampwormDampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching. It may be contracted from the nix-hound.
2444DampwormDampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching. It may be contracted from the nix-hound.
2445DampwormDampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching. It may be contracted from the nix-hound.
2446DampwormDampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching. It may be contracted from the nix-hound.
2447danceDance with your partner. Swing the axe and mace. Rough and tumble, the spice of life and death. Don't you understand? Do you want to die like a farmer?
2448DandsaDandsa is dead? No, I don't want to hear your excuses. Just get out of my sight.
2449IL_DamselDandsa was safely escorted back outside of Abernanit.
2450Elith-Pal MineDangor is dead? Are you sure? That's sad news indeed. Seems like the Empire's under attack wherever you go.
2451TG_SS_ChurchPoliceDanso Indules accepted the goblet, and seemed appreciative. She has heard stories of the return of the Bal Molagmer.
2452TG_SS_ChurchPoliceDanso Indules accepted the large Dwemer goblet, but seemed puzzled.
2453TG_SS_ChurchPoliceDanso Indules said that he would not accept anything stolen from Berel Sala.
2454fight togetherDaris Adram has met our justice. There is no need to fight together any more.
2455FG_VasDaris Adram is dead.
2456VasDaris Adram is dead. The threat here in Vas is over.
2457IL_TaxesBaladasDarius asked me to collect taxes from Baladas Demnevanni. Since I am the Nerevarine, Darius believes that Baladas will listen to me.
2458IL_GnisisBlightDarius asked me to cure the Kwama Queen in the Gnisis Eggmine. The Kwama Queen is blighted and the villagers suffer.
2459IL_RescueRagashDarius asked me to find out what happened to Ragash gra-Shuzgub, who tried to collect taxes from Baladas Demnevanni. Baladas lives in Arvs Drelen, the tower here in Gnisis.
2460IL_RescuePilgrimDarius asked me to rescue a pilgrim from an outcast Ashlander camp outside of Ald Velothi. The pilgrim's name is Madura Seran.
2461DariusDarius is one who wants my husband's land.
2462DariusDarius is our Imperial Legion Commander here in the Deathshead Legion Garrison. You can find him downstairs at the Madach Tradehouse.
2463DariusDarius is the Commandant of the Deathshead Legion Garrison here. It can't be easy keeping the peace between his human and orc troopers, but his men all speak well of him.
2464DariusDarius is the Commandant of the Deathshead Legion Garrison here. It's no picnic keeping the peace between the human and orc troopers, but it's a tribute to his reputation and leadership that he keeps the garrison morale up and the unit up to strength.
2465Greeting 1Darius says you can be here, so it's okay with me.
2466IL_TalosTreasonDarius suspects that some of his troops involved with the Talos Cult are involved in some sort of conspiracy. Darius asked me to find proof of this conspiracy.
2467IL_TalosTreasonDarius thanked me for bringing him proof of his troops' treasonous plans and for enacting justice upon them.
2468IL_TalosTreasonDarius thanked me for bringing him proof that some of his troops are conspiring against the Emperor. He authorized me to bring the Emperor's justice to the traitors Oritius Maro and Arius Rulician.
2469IL_TaxesBaladasDarius thanked me for convincing Baladas to pay his taxes.
2470IL_GnisisBlightDarius thanked me for curing the Kwama Queen in the Gnisis Eggmine.
2471IL_BlueprintsDarius thanked me for finding the blueprints to Anumidium. They will be sent immediately to the Emperor himself.
2472IL_RescuePilgrimDarius thanked me for rescuing Madura Seran.
2473IL_RescueRagashDarius thanked me for rescuing Ragash gra-Shuzgub.
2474IL_WidowLandDarius thanked me for slaying Lugrub gro-Ogdum, the murderer of Mansilamat Vabdas.
2475IL_BlueprintsDarius told me that the Emperor himself wants the plans to the Anumidium. These plans may be somewhere under Red Mountain.
2476DunmerDark Elves are the dark-skinned, red-eyed Elven peoples of Morrowind. The 'dark' part may come from their dark grey skin, but it also fits their gloomy dispositions. Folks call them 'Dark Elf' in the West, but they call themselves the 'Dunmer.' They have no sense of humor, and always take themselves very seriously. They look down their noses at all the other races -- particularly the Khajiit and Argonians, which they treat like animals.
2477ringDarn. Well if you see it let me know. It's an Engraved Ring of Healing. I know it's in there somewhere.
2478dartDarts are light, easy-to-use missile weapons. Skirmishers throw several darts to weaken and disorder the opponent before advancing into close combat. Darts are also handy for lightly armed, modestly trained, club-and-shield militia troops.
2479MS_NucciusDarvame Hleran mentioned that she didn't think Vodunius Nuccius was happy here.
2480Greeting 5Daughter, my daughter, mine. Delyna Mandas. Saint Delyn, a man thus ain't. Lock it, her locket. Keep it locked up. In her pocket. Who owns that locket?
2481DavinaDavina is now yours. I will have her brought forth from the slavepit. She should be waiting just inside.
2482choresDaynali Dren, Mistress Dratha's Alchemist, needs five portions of muck.
2483Town_Ald_DaynesDaynes Redothril the pawnbroker sold two fine matched rings, one with an raw ebony stone, the other with a raw glass stone, to a customer named Ienas Sarandas. But Sarandas has failed to pay the remaining 150 gold owed. If I can find Sarandas, and either get the ebony ring and the glass ring and return them to Redothril, or get the 150 gold Sarandas owes Redothril, the pawnbroker will pay me 50 gold.
2484Town_AldruhnDaynes Redothril the pawnbroker sold two fine matched rings, one with an raw ebony stone, the other with a raw glass stone, to a customer named Ienas Sarandas. But Sarandas has failed to pay the remaining 150 gold owed. If I can find Sarandas, and either get the ebony ring and the glass ring and return them to Redothril, or get the 150 gold Sarandas owes Redothril, the pawnbroker will pay me 50 gold.
2485CalvarioDead. Well, then. Perhaps I was mistaken. Perhaps you should be the Nerevarine.
2486Cunius PeleliusDead? We did not know. We know nothing.
2487AttackDeath awaits you!
2488AttackDeath awaits you!
2489HelloDeath is upon you.
2490HelloDeath is upon you.
2491HelloDeath is upon you. You should find a healer.
2492HelloDeath is upon you. You should find a healer.
2493HelloDeath is upon you. You should find a healer.
2494HelloDeath is upon you. You should find a healer.
2495MS_UmbraDeath seems a fair thing to grant this man. He wishes to die in battle, so I will give him the death he deserves.
2496AttackDeath welcomes you, Altmer!
2497AttackDeath, beast!
2498Greeting 5Deliver the excavation report to Edwinna in Ald'ruhn.
2499MV_BugrolDelivered Bugrol's note to Bashuk in Caldera. Quite a pair these two are.
2500Delte FyrDelte Fyr is the efficient one. Organized and orderly. She acts as our steward, manages accounts, maintains supplies, keeps the tower and Corprusarium running.
2501Delvam AndarysDelvam Andarys is dead. You have done the Temple a great service. When you are ready, I have more urgent duties for you.
2502Delvam AndarysDelvam Andarys is in Mawia, which is southeast of Molag Mar. From here, follow the river to the east as it heads south. It is not far before it opens into a lake. Turn east again and look for an island just south of the coast. Go there, find Delvam Andarys, and make certain that he does not escape the justice of the Temple.
2503HR_RansomMandasDelyna Mandas made it safely out of Tel Fyr.
2504HR_RansomMandasDelyna Mandas mentioned that her father, Arethan Mandas is probably worried about her. She gave me a locket to take to Arethan Mandas as proof that she is safe.
2505HR_RansomMandasDelyna Mandas told me that she was caught by Uupse Fyr and placed in this cell. She asked to be escorted back outside Tel Fyr.
2506Delyna MandasDelyna Mandas? I do not recall her name. Many people try to steal from my tower or spy on me or enter the Corprusarium. I cannot be expected to keep track of them all. If you want to look for her, go right ahead.
2507FG_DeseleDebtDesele agreed to pay the debt.
2508Daedra worshipDespite the Empire's public policy of religious toleration, Imperial authority permits the Ordinators a free hand in persecution and extermination of Rebel Daedra cults.
2509Azura's CoastDespite the rocky terrain, a variety of plants thrive on the regular rainfall of Azura's Coast.
2510Azura's CoastDespite the rocky terrain, a variety of plants thrive on the regular rainfall of Azura's Coast.
2511Azura's CoastDespite the rocky terrain, a variety of plants thrive on the regular rainfall of Azura's Coast.
2512detect potionsDetect potions provide magical means of perceiving certain classes of things in space. Detect potions include: detect key, detect creatures, and detect enchantment.
2513detect potionsDetect potions provide magical means of perceiving certain classes of things in space. Detect potions include: detect key, detect creatures, and detect enchantment.
2514detect potionsDetect potions provide magical means of perceiving certain classes of things in space. Detect potions include: detect key, detect creatures, and detect enchantment.
2515detect potionsDetect potions provide magical means of perceiving certain classes of things in space. Detect potions include: detect key, detect creatures, and detect enchantment.
2516HR_KoalCaveDeval Beleth agreed to follow me to the Koal Cave.
2517HR_KoalCaveDeval Beleth arrived safely at the Koal Cave.
2518VA_VampHunterDhaunayne Aundae has asked me to provide her with another service. Apparently, a vampire hunter has been nosing around Ashmelech. He was able to escape, but Aundae is furious about the intrusion. She wants this vampire hunter killed. She wants him killed in daylight, though, and around witnesses, in order to provide an example for other would-be vampire hunters.
2519DibellaDibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
2520DibellaDibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
2521DibellaDibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
2522DibellaDibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
2523DibellaDibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
2524DibellaDibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
2525Greeting 5Did Athyn Sarethi send you to get my support on the council? I will support you, even though you are an outlander, if you help clear the beasts from Morvayn Manor.
2526TreboniusDid he give you any duties? Oh, that's not so bad, I guess. He asked me to make an inventory of all the plates and bottles in Vvardenfell. I'm never going to get in done in time.
2527Cure BlightDid Master Aryon send you with more potions of cure blight?
2528ash statueDid Mistress Morvayn ask you to bring me another ash statue? I believe I can remove the corrupting magic from these statues. Bring the statue to me, and I will do what I can.
2529Greeting 5Did my father send you? Are you here to rescue me? Should we travel together back to Sarethi Manor?
2530Greeting 5Did my son arrive safely at the Koal Cave?
2531Greeting 5Did Neminda send you again? I've been having trouble with bandits.
2532Greeting 5Did Neminda send you? Are you here to help with these hostile mudcrabs?
2533Greeting 5Did Nileno Dorvayn send you? Is that scroll for me?
2534Greeting 5Did Novor Drethan send you? Let's travel together back to the mine entrance.
2535Greeting 5Did Tenyeminwe make it safely to the ship?
2536Greeting 5Did the Arvels send you? %Name will travel together with you back to Galyn Arvel's ship.
2537Greeting 5Did you ask Baladas Demnevanni the three questions?
2538Greeting 5Did you bring me the Robe of the Drake's Pride?
2539Greeting 5Did you bring Mistress Therana her new clothes?
2540Greeting 5Did you bring the Amulet of Flesh Made Whole?
2541Greeting 5Did you catch the thief that's been bothering Ralen Tilvur?
2542Greeting 5Did you change your mind? Won't you help me find my father's amulet?
2543Greeting 5Did you convince Rothis Nethan to appear for the duel?
2544Greeting 5Did you convince Tanusea Veloth to leave Vivec City?
2545Greeting 5Did you cure Lette?
2546Greeting 5Did you deliver the Cure Blight potion?
2547Greeting 5Did you deliver the Cure Disease Potion to Theldyn Virith?
2548Greeting 5Did you deliver the Daedra skin to Master Ayron?
2549Greeting 5Did you deliver the orders for Bivale Teneran?
2550Greeting 5Did you deliver the potion to Eraldil?
2551Greeting 5Did you deliver the sealed orders like I asked?
2552Greeting 5Did you deliver the sealed report as I asked?
2553Greeting 5Did you deliver the shipment of ebony?
2554Greeting 5Did you deliver those history books in the name of the Bal Molagmer?
2555blueprintsDid you drop them on the way back? Where are they?
2556HelloDid you fall down a well? You're practically dead!
2557HelloDid you fall down a well? You're practically dead!
2558Greeting 5Did you find "Antecedents of Dwemer Law"?
2559Greeting 5Did you find Anes Vendu? Did you get the excavation report?
2560Greeting 5Did you find any plans or blueprints in Bethamez?
2561Greeting 5Did you find any plans or blueprints in Mzuleft?
2562Greeting 5Did you find Fedris Tharen?
2563Greeting 5Did you find out what was going on at Odirniran?
2564Greeting 5Did you find Reynel Uvirith? Is the Telvanni stronghold no longer a threat?
2565scrap metalDid you find some scrap metal?
2566Greeting 5Did you find the Black Jinx?
2567Red Book of RiddlesDid you find the book useful?
2568Greeting 5Did you find the Cleaver of St. Felms the Bold?
2569Greeting 5Did you find the hermit Sendas Sathis and deliver his food and drink?
2570Greeting 5Did you find the hostile mudcrabs?
2571Greeting 5Did you find the Prelude? Do you have my wakizashi?
2572Dahrk MezalfDid you find the Ring of Dahrk Mezalf?
2573Greeting 5Did you find time in your schedule to visit the Sarano tomb yet? Give me the status.
2574HelloDid you forget your clothes?
2575WithershinsDid you get a copy of "Withershins?"
2576Redoran Master HelmDid you get a Redoran Master Helm?
2577Greeting 5Did you get Chimarvamidium?
2578Greeting 5Did you get Murudius Flaeus' debt money?
2579Boethiah's Pillow BookDid you get the book?
2580Greeting 5Did you get the Detect Creatures Potion from Skink?
2581Greeting 5Did you get the excavation report from Nchuleftingth?
2582excavation reportDid you get the excavation report? Do you have it with you?
2583Greeting 5Did you get the Founder's Helm?
2584Greeting 5Did you get the Nerano Manor key for Habasi?
2585Orphan of ArnesiaDid you get the orders from Neminda?
2586Greeting 9Did you have a question for me, %PCName. Is it about my trade? Or did you have something else about Ald'ruhn you wanted to ask?
2587latest rumorsDid you hear about poor Jeanne? No one will go into her store anymore. People say it's haunted.
2588little secretDid you hear about the fellow they found in the canal? Flesh was swollen and covered with growths. His arms and legs were all twisted and out of shape. And the face? It was a face, you could tell from the eyes and the holes for nose and mouth. But it wasn't a face you'd ever want to see again. The priest said it looked like corprus. Corprus? Here in Vivec? That's a worry.
2589latest rumorsDid you hear about the pilgrims headed east of Lake Nabia, northwest of Mount Kand. That's no place for a party of pilgrims.
2590latest rumorsDid you hear Bolvyn Venim killed another outlander in a duel. The man was an officer in the House Guard, but Bolvyn Venim insulted his ancestors at a meal, so of course the officer had to demand satisfaction. And of course he had no chance against Venim. So it was murder, really. You're an outlander, yes? Then take warning. Be very careful in your dealings with Venim. Or, better yet, stay away from him.
2591latest rumorsDid you hear that high ranking Legion officers duel each other for rank?
2592latest rumorsDid you hear that some fool lost Mentor's Ring. In a tomb along the Bitter Coast, or so they say.
2593Dissident PriestsDid you hear they stuck that Dissident Priests guy Malur Omayn in the Ministry of Truth? I guess the Temple Priests and Ordinators figure they can straighten him out in there. I'll bet they can.
2594latest rumorsDid you hear they stuck that Dissident Priests guy Malur Omayn in the Ministry of Truth? I guess the Temple Priests and Ordinators figure they can straighten him out in there. I'll bet they can.
2595latest rumorsDid you hear? The Lord's Mail has been taken. They're trying to keep it quiet, but some heads will roll, you can be sure.
2596corprus in Ald'ruhnDid you hear? They've got corprus in Fort Buckmoth! A trooper got corprus and died. Went mad. Turned into a monster. Whole fort's in an uproar.
2597necromancyDid you kill the necromancer?
2598annoying foolDid you not see him as you entered? It is that Marcel Maurard. Outside my shop he stands all day, selling ridiculous wares. Get rid of him I would like to, but the law says he is within his rights. Perhaps you might find a way?
2599Greeting 5Did you put a stop to Telura Ulver's necromancy?
2600embezzled fundsDid you recover our missing 3000 drakes from Mossanon? Or have you come to report your failure?
2601embezzled fundsDid you recover our missing 3000 drakes from Mossanon? Or have you come to report your failure?
2602embezzled fundsDid you recover our missing 3000 drakes from Mossanon? Or have you come to report your failure?
2603embezzled fundsDid you recover our missing 3000 drakes from Mossanon? Or have you come to report your failure?
2604Greeting 5Did you recover the debt money from Desele yet? Or have you just been wasting time? Well?
2605Greeting 5Did you recover the forged land deed, %PCRank?
2606Greeting 5Did you replace the erroneous documents?
2607Greeting 5Did you return Chimarvamidium?
2608Anareren's Devil TantoDid you run into any trouble?
2609Taunt FailDid you say something?
2610OrdersDid you speak with Addhiranirr yet? Make sure you've gotten everything she can tell me about the Sixth House cult and the Nerevarine cult. Then report back.
2611OrdersDid you speak with Addhiranirr yet? Make sure you've gotten everything she can tell me about the Sixth House cult and the Nerevarine cult. Then report back.
2612OrdersDid you speak with Hassour Zainsubani yet? Make sure you've gotten everything you can about the Ashlanders and the Nerevarine cult. Then report back.
2613OrdersDid you speak with Huleeya yet? Make sure you've gotten everything he can tell me about the Sixth House cult and the Nerevarine cult. Then report back.
2614OrdersDid you speak with Mehra Milo yet? Make sure you've gotten everything she can tell me about the Sixth House cult and the Nerevarine cult. Then report back.
2615Greeting 5Did you take care of that shalk in the Ashimanu Mine?
2616Greeting 5Did you take care of the kagouti den on the Gnisis-Ald'ruhn road?
2617join our causeDid you talk him into joining? Good. We're making progress, %PCName.
2618Hrundi's womanDid you talk him into joining? Good. We're making progress, %PCName.
2619Greeting 5Did you teach Banden Indarys his lesson? Is House Redoran fleeing from your wrath, sweetie?
2620Hanging GardensDid you tell Senilias Cadiusus of this? This may be the translation key they have been searching for. If you find any other Dwemer books, perhaps I could try and translate them with this key.
2621HelloDid your blind mother dress you this morning?
2622Nads TharenDidn't think so. Get out of here, before I get angry.
2623Greeting 1Didn't you hear me? I said, you have to leave. You're not supposed to be in here. Get out, immediately, or I'll have to use force.
2624HelloDie creature! Be gone with you!
2625HelloDie creature! Be gone with you!
2626AttackDie quickly, Nord!
2627AttackDie with honor, coward!
2628AttackDie!
2629AttackDie!
2630AttackDie!
2631AttackDie!
2632AttackDie!
2633AttackDie!
2634AttackDie!
2635AttackDie!
2636AttackDie!
2637AttackDie!
2638AttackDie!
2639AttackDie!
2640AttackDie!
2641AttackDie!
2642AttackDie!
2643AttackDie!
2644AttackDie!
2645AttackDie!
2646AttackDie!
2647AttackDie!
2648AttackDie!
2649AttackDie!
2650AttackDie!
2651AttackDie!
2652AttackDie!
2653AttackDie!
2654AttackDie!
2655AttackDie!
2656AttackDie!
2657AttackDie!
2658AttackDie!
2659AttackDie!
2660AttackDie!
2661AttackDie!
2662AttackDie!
2663AttackDie!
2664AttackDie!
2665AttackDie!
2666AttackDie!
2667AttackDie!
2668AttackDie!
2669AttackDie!
2670AttackDie!
2671AttackDie!
2672AttackDie!
2673AttackDie!
2674AttackDie!
2675AttackDie!
2676Greeting 4Die, %PCRace!
2677AttackDie, Bosmer!
2678AttackDie, Breton!
2679AttackDie, fetcher.
2680AttackDie, fetcher.
2681AttackDie, Imperial!
2682Greeting 4Die, Morag Tong scum!
2683Greeting 4Die, outlander!
2684AttackDie, scoundrel!
2685AttackDie, scoundrel!
2686Greeting 1Die, thief!
2687enchanting itemsDifferent items have different capacities for enchantments, and various soul gems are more or less powerful.
2688enchanting itemsDifferent items have different capacities for enchantments, and various soul gems are more or less powerful.
2689MV_MonsterDiseaseDin clearly needs to be rid of this disease, which seems to be causing violent outbursts and some dementia. He has mentioned the healer Mehra Drora in Gnisis. Perhaps she can help him.
2690MV_MonsterDiseaseDin has agreed to try and follow me to Gnisis. It's good I came along. These violent outbursts he's having would most certainly have gotten him killed had he attempted to make the journey alone.
2691MV_MonsterDiseaseDin has agreed to try and follow me to Gnisis. It's good I came along. These violent outbursts he's having would most certainly have gotten him killed had he attempted to make the journey alone.
2692MV_MonsterDiseaseDin met his end on the road to Gnisis. Although he seemed mad, I fear it was a disease that caused this, and it probably could have been cured.
2693MV_MonsterDiseaseDin was very grateful for my help. As it turns out, he is a member of the Legion, and he has promised to let them know about my willingness to help him out. He also offered the little gold he had as payment.
2694IdleDirt, dirt, dirt, dirt, dirt. Everywhere dirt.
2695IdleDirt, dirt, dirt, dirt, dirt. Everywhere dirt.
2696HelloDiseased fool. Go away.
2697HelloDiseased! Go away. You make us sick!
2698HelloDiseased! Go away. You make us sick!
2699HelloDisgusting thing. Leave now.
2700HelloDisgusting thing. Leave now.
2701HelloDisgusting. Why do you try and infect me?
2702HelloDisgusting. Why do you try to infect me?
2703HT_FyrMessageDivayth Fyr gave me a message to return to Galos Mathendis.
2704A2_3_CorprusCureDivayth Fyr has offered to give me a potion that may cure me of corprus disease. It might also kill me, but, as he says, I haven't a better choice. All I have to do is go down into the Corprusarium, find a corprus victim named Yagrum Bagarn, collect a pair of boots from him, then return to Divayth Fyr, and he'll give me the potion.
2705Divayth FyrDivayth Fyr is one of the oldest mortals on Tamriel. He could be the Telvanni Archmagister, but he doesn't care about that stuff. He just wants to collect Dwemer artifacts and Daedric artifacts and corprus victims. He welcomes thieves and adventurers, says they can have anything they can get away with. He must have a right rich booty in there, considering the ones that go in and don't come out.
2706A2_3_CorprusCureDivayth Fyr says that the corprus disease makes you immune to other diseases, and that the Nerevarine prophecies say the Nerevarine will be immune to disease. Can it just be a coincidence?
2707HR_RansomMandasDivayth Fyr told me that many people enter his tower and that he cannot be expected to look after them all. He will allow me to search his tower looking for her.
2708B8_BackDoor3Divayth Fyr was surprised and disappointed that I had not fulfilled the Nerevarine prophecies. He says he has heard rumors that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.
2709someone in particularDivayth Fyr, Telvanni Mage-Lord Divayth Fyr, he lives in the tower along with his four wizard women, Alfe Fyr, Beyte Fyr, Delte Fyr, and Uupse Fyr. That's everyone here.
2710IdleDo I drop the sweetroll or hand it over and come back later? Dunno....
2711erroneous documentsDo I have to find someone more reliable to do my petty deliveries? Go replace this forg... that is, erroneous deed in the chest at the Hlaalu Treasury in Vivec. Make sure you bring me the original.
2712HelloDo I know you?
2713HelloDo I know you?
2714HelloDo I know you?
2715HelloDo I know you?
2716Greeting 5Do I know you? Were you thinking you might want to go fishing?
2717join usDo I look like a fool? Collect your dues from someone else. Or at least give me a reason to listen to your drivel.
2718Greeting 9Do I look like a tour guide to Vivec? Well, go ahead. Ask your question.
2719HelloDo I need to call the guards?
2720Greeting 9Do me a favor, stranger. Get out of Dagon Fel. And stop bothering me.
2721Greeting 9Do me a favor. As long as you're here in Ald'ruhn, don't talk to me. I'd appreciate it.
2722HelloDo my eyes deceive me? I'm not used to such lively company.
2723Vampires of VvardenfellDo not be discouraged. I fear it may take weeks or even months to find a copy.
2724HelloDo not bother me.
2725HelloDo not bother us!
2726HelloDo not bother us.
2727HelloDo not bring your sickness here.
2728HelloDo not bring your sickness here.
2729HelloDo not disturb me.
2730HelloDo not disturb me.
2731HelloDo not fear friend, I will assist you however I can.
2732Greeting 1Do not fear me, %PCRace. Listen, and I will tell you how I was murdered by Lugrub gro-Ogdum.
2733HelloDo not fear. I will assist you however I can.
2734shame House RedoranDo not fear. You did not bring shame upon House Redoran.
2735Greeting 1Do not harm me, or you will be very sorry. I warn you. Leave me alone, and I will leave you alone.
2736endure their attacksDo not harm the inmates. I will not tolerate you adding to their suffering. Indeed, they are brutal and ferocious, and they will kill you if they can. But you are their guests, and you may not harm them, or you will answer to me.
2737Greeting 2Do not hurt me, dark one.
2738Flesh Made WholeDo not let me think you are unable to finish this task for me. I despise incompetence.
2739Flesh Made WholeDo not let me think you are unable to finish this task for me. I despise incompetence. Of course, I expected nothing less from a man.
2740land deedDo not let them take my lands. Avenge my death and let my wife live in peace.
2741flowersDo not lie to Ajira. Ajira needs Gold Kanet, Stoneflower Petals, Willow Anther, and Heather. You do not have all that Ajira needs.
2742join House RedoranDo not steal from your kin, strike your kin unprovoked, or murder your kin. Do not break your word. Honor your superiors and do your duty to your House. Respect the teachings of the Tribunal. Defend your House, your People, and your Honor. If you fail in these things, you will be cast out. If you fail twice, you will be cast out with no chance of regaining your honor.
2743HelloDo not toy with me!
2744muckDo not try my patience with lies and stories, %PCName. Bring me five portions of muck.
2745strongholdDo not waste my time until you have found the things I seek.
2746strongholdDo not waste my time, then. You must bring me the construction contract and two strong souls.
2747HelloDo not waste my time.
2748HelloDo not waste my time.
2749HelloDo not waste my time.
2750HelloDo not waste my time.
2751HelloDo not waste my time.
2752HelloDo not waste my time.
2753Greeting 5Do the citizens of Maar Gan still have to worry about necromancy?
2754AdvancementDo the duties I give you and you will earn advancement.
2755little secretDo the old places of the Deep Elves interest you? then you must look upon Nchuleft. That place is very old, and you can still go down inside. The walls still glow with strange lights, and terrible things walk and squeal in the passages.
2756little secretDo the old places of the Deep Elves interest you? Then you should go see Nchuleftingth. The walls still glow with strange lights, and terrible things walk and squeal in the passages. it is a bad place, and very dangerous, but it is filled with wonders.
2757Greeting 5Do we have enough support now to overturn the Mages Guild monopoly?
2758Zallay SubaddamaelDo you bring me news of personal vengeance for the death of my husband?
2759NerevarineDo you come to claim the name of Nerevarine? I hope you come to do the deeds of the Nerevarine. We need the deeds, not the name. You must speak to the wise woman, Sinnammu Mirpal. We are a poor, sad tribe, without an ashkhan, and led by a wise woman. And we are its gulakhans. We say this with shame, for we are as weak and helpless as children. Go to her, outlander. Tell her you will do the deeds of a hero, and save the Ahemmusa. Maybe then you will have earned the name 'Nerevarine.'
2760NerevarineDo you come to claim the name of Nerevarine? Then you want to speak to the wise woman, Sinnammu Mirpal. But first, you must show respect, and speak to one of our gulakhans. You will find them in their yurts. They will speak with you.
2761HelloDo you dress like that on purpose?
2762HelloDo you dress like that on purpose?
2763Greeting 1Do you even know where you're leading me? I'm not a woman accustomed to waiting. You've got one more day to get me there.
2764Greeting 9Do you ever wonder why people don't like you? You think it might have something to do with the way you act?
2765Greeting 5Do you have a copy of Neminda's orders? Remember the code phrase is "Orphan of Arnesia."
2766Greeting 5Do you have a copy of the book "Chronicles of Nchuleft"?
2767Greeting 9Do you have a question for me, %PCName?
2768choresDo you have any chores for me? I don't know of anything I could bring you.
2769Greeting 1Do you have any idea where you're going at all? Have you ever even been to Ghostgate? I'm in a hurry, and you're as slow as a three-legged guar.
2770Greeting 5Do you have any more news of the Inanius egg mine? I heard the queen was dead.
2771Greeting 5Do you have any new information on the situation in Vas? You should speak to Ulyne Henim.
2772HelloDo you have anything to barter?
2773Amulet of UnityDo you have five Standard Potions of Invisibility?
2774Greeting 5Do you have more information on the Telvanni agents? I need to know.
2775Greeting 5Do you have news from Andasreth?
2776Greeting 5Do you have news from Odirniran?
2777Greeting 5Do you have news of the Boots of the Apostle? Find the boots, and bring them to me.
2778Greeting 5Do you have news of the Ring in Darkness?
2779mushroomsDo you have samples of all the mushrooms? Luminous Russula, Violet Coprinus, Bungler's Bane, and Hypha Facia?
2780feel illDo you have something that could help me?
2781HelloDo you have something to say, Altmer?
2782HelloDo you have something to say, Altmer?
2783HelloDo you have something to say, Argonian?
2784HelloDo you have something to say, Argonian?
2785HelloDo you have something to say, Bosmer?
2786HelloDo you have something to say, Bosmer?
2787HelloDo you have something to say, Breton?
2788HelloDo you have something to say, Breton?
2789HelloDo you have something to say, Cyrodil?
2790HelloDo you have something to say, Cyrodil?
2791HelloDo you have something to say, Dunmer?
2792HelloDo you have something to say, Dunmer?
2793HelloDo you have something to say, Khajiit?
2794HelloDo you have something to say, Khajiit?
2795HelloDo you have something to say, Nord?
2796HelloDo you have something to say, Nord?
2797HelloDo you have something to say, Orc?
2798HelloDo you have something to say, Orc?
2799HelloDo you have something to say, outlander?
2800HelloDo you have something to say, outlander?
2801Greeting 5Do you have that Redoran Master Helm, %PCRank?
2802debt moneyDo you have the 200 septims Desele owes our client?
2803Guild DuesDo you have the 2000 septims that Manwe owes?
2804strongholdDo you have the 5000 drakes and the construction contract?
2805Murudius FlaeusDo you have the 800 drakes that Murudius Flaeus owes one of our nobles?
2806Murudius FlaeusDo you have the 800 drakes that Murudius Flaeus owes one of our nobles?
2807strongholdDo you have the construction contract and two strong souls?
2808armor repair debtsDo you have the debt money from Giras Indaram?
2809Greeting 5Do you have the Divine Intervention scrolls? I have an escape plan.
2810strongholdDo you have the Dwemer schematics from Mzanchend and the 5000 gold?
2811muckDo you have the five portions of muck?
2812Sload SoapDo you have the five portions of sload soap?
2813flowersDo you have the flowers that Ajira wants?
2814alchemical formulasDo you have the formulas from Aurane Frernis?
2815maiden's tokenDo you have the glove?
2816rent and taxesDo you have the hundred drakes from Manat Varnan-Adda and Llovyn Andus?
2817Greeting 7Do you have the key to these bracers? Will you let me go free?
2818Greeting 7Do you have the key to these bracers? Will you let me go free?
2819Greeting 7Do you have the key to these bracers? Will you let me go free?
2820Greeting 7Do you have the key to these bracers? Will you let me go free?
2821Greeting 7Do you have the key to these bracers? Will you let me go free?
2822Greeting 7Do you have the key to these bracers? Will you let me go free?
2823Greeting 7Do you have the key to these bracers? Will you let me go free?
2824Greeting 7Do you have the key to these bracers? Will you let me go free?
2825Greeting 7Do you have the key to these bracers? Will you let me go free?
2826Greeting 7Do you have the key to these bracers? Will you let me go free?
2827Greeting 7Do you have the key to these bracers? Will you let me go free?
2828Greeting 7Do you have the key to these bracers? Will you let me go free?
2829Greeting 7Do you have the key to these bracers? Will you let me go free?
2830Greeting 7Do you have the key to these bracers? Will you let me go free?
2831Greeting 7Do you have the key to these bracers? Will you let me go free?
2832Greeting 7Do you have the key to these bracers? Will you let me go free?
2833Greeting 7Do you have the key to these bracers? Will you let me go free?
2834Greeting 7Do you have the key to these bracers? Will you let me go free?
2835Greeting 7Do you have the key to these bracers? Will you let me go free?
2836Greeting 7Do you have the key to these bracers? Will you let me go free?
2837Greeting 7Do you have the key to these bracers? Will you let me go free?
2838Greeting 7Do you have the key to these bracers? Will you let me go free?
2839Greeting 7Do you have the key to these bracers? Will you let me go free?
2840Greeting 7Do you have the key to these bracers? Will you let me go free?
2841Greeting 5Do you have the muck?
2842strongholdDo you have the proper papers?
2843Greeting 5Do you have the rent and taxes from the farmers? Or did they hold out on you?
2844Shishi reportDo you have the report from Shishi?
2845scrap metalDo you have the scrap metal?
2846Greeting 5Do you have the Shishi report?
2847Greeting 5Do you have the Sload Soap?
2848taxes from GnisisDo you have the taxes?
2849Greeting 5Do you have the treasures of the Redas Tomb?
2850Vintage BrandyDo you have the Vintage Brandy for Habasi?
2851Greeting 5Do you have word from Nalvilie Saren?
2852latest rumorsDo you know what the Legion does with the stolen goods they take off their prisoners? They stick them in evidence chests, right there in the forts.
2853unique dwemer artifactDo you know what this is? This is Wraithguard, an enchanted device created ages ago by my former master, High Craftlord Kagrenac, a long-dead Dwemer mage-smith. I believe it is one of the tools he created to forge mythopoeic enchantments. I was one of Lord Kagrenac's Master Crafters, and though I didn't work on this project, I knew of it from my fellow mage-smiths.
2854little secretDo you know where Telasero is? The old Dunmer stronghold between Suran and Molag Mar? The Temple just sent three Ordinators from the Order of War up there. Some trader reported seeing corprus monsters there.
2855little secretDo you know where Telasero is? The old Dunmer stronghold between Suran and Molag Mar? The Temple just sent three Ordinators from the Order of War up there. Some trader reported seeing corprus monsters there.
2856nice presentDo you like it? It's called the Ring of Surroundings. It's useful for sneaking about. I don't know much about it, but I believe it used to belong to a bad person. We don't usually need that sort of thing in the Legion. We're a little more straightforward in our methods. Usually.
2857Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2858Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2859Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2860Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2861Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2862Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2863Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2864Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2865Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2866Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2867Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2868Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2869Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2870Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2871Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2872Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2873Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2874Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2875Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2876Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2877Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2878Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2879Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2880Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2881Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2882Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2883Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2884Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2885Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2886Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2887Sixth HouseDo you mean... have I been... under a spell? A curse? And this was caused by Sixth House cultists? Good grief. What have I done... I hope... but I haven't thanked you. Please forgive me. I have nothing to offer but my thanks. But I will tell everyone I know how you have saved my life.
2888HelloDo you mind?
2889HelloDo you mind?
2890HelloDo you need a servant, master?
2891HelloDo you need a servant, master?
2892HelloDo you need a servant?
2893HelloDo you need a servant?
2894Greeting 9Do you need someone in particular in Ghostgate? Or is there something else?
2895HelloDo you need something, outlander?
2896HelloDo you need something, outlander?
2897HelloDo you need something?
2898HelloDo you need something?
2899Rasha's shirtsDo you not have the shirts, friend? I can see you are oath-bound to Zenithar to deliver them. You had better recover them and deliver them to me.
2900Greeting 2Do you plan to serve me again, Darkling?
2901HelloDo you seek a fight with me? If not, leave.
2902HelloDo you seek a fight with me? If not, leave.
2903Greeting 5Do you seek a wise woman's services, or her counsel?
2904HelloDo you seek an audience with me?
2905HelloDo you seek training?
2906ThiefDo you take me for a fool!
2907ThiefDo you take me for a fool!
2908ThiefDo you take me for a fool?
2909ThiefDo you take me for a fool? Guards!
2910make amendsDo you take me for a fool? You don't have 500 gold.
2911need wivesDo you think I'd marry just anyone?
2912Greeting 1Do you want a little advice? Of course you do.
2913travel togetherDo you want me to follow you back outside this cave?
2914travel togetherDo you want me to follow you back to Ebonheart?
2915travel togetherDo you want me to follow you to the Koal Cave?
2916travel togetherDo you want me to follow you?
2917travel togetherDo you want me to follow you?
2918travel togetherDo you want me to follow you?
2919travel togetherDo you want me to follow you?
2920travel togetherDo you want me to follow you? Abassel will try and kill me if I leave.
2921travel togetherDo you want me to wait here?
2922travel togetherDo you want me to wait here?
2923travel togetherDo you want me to wait here?
2924travel togetherDo you want me to wait here?
2925travel togetherDo you want me to wait here?
2926travel togetherDo you want me to wait here?
2927travel togetherDo you want me to wait here?
2928travel togetherDo you want me to wait here?
2929travel togetherDo you want me to wait here?
2930travel togetherDo you want me to wait here?
2931travel togetherDo you want me to wait here?
2932travel togetherDo you want me to wait here?
2933travel togetherDo you want me to wait here?
2934travel togetherDo you want me to wait here?
2935Greeting 1Do you want me to wait here?
2936HelloDo you want something from me?
2937HelloDo you want something from me?
2938HelloDo you want something from me?
2939HelloDo you want something from me?
2940Greeting 9Do you want something?
2941HelloDo you want something?
2942HelloDo you want something?
2943HelloDo you want something?
2944HelloDo you want something?
2945blessingsDo you want the blessings of the Tribunal?
2946Redas TombDo you want the family treasures, %PCRank?
2947Greeting 5Do you want to discuss your stronghold?
2948HelloDo you want to infect us all? Go away!
2949HelloDo you want to infect us all? Go away!
2950Greeting 6Do you want to join House Hlaalu?
2951OrdersDo you want to join the Fighters Guild?
2952thoughtful giftDo you want to offer me a gift of trama root? Well, outlander, you are not proud. But you are courteous, and in an outlander, that is not a thing to be despised. Very well. I accept your gift. And thank you.
2953thoughtful giftDo you want to offer me a gift of trama root? Well, outlander, you are not proud. But you are courteous, and in an outlander, that is not a thing to be despised. Very well. I accept your gift. And thank you.
2954thoughtful giftDo you want to offer me a gift of trama root? Well, outlander, you are not proud. But you are courteous, and in an outlander, that is not a thing to be despised. Very well. I accept your gift. And thank you.
2955thoughtful giftDo you want to offer me a gift of trama root? Well, thank you, outlander, and very kind of you, but I happen to have quite a lot of trama root at the moment. Thank you for the thought, but keep this gift for yourself.
2956thoughtful giftDo you want to offer me a gift of trama root? Well, thank you, outlander, and very kind of you, but I happen to have quite a lot of trama root at the moment. Thank you for the thought, but keep this gift for yourself.
2957thoughtful giftDo you want to offer me a gift of trama root? Well, thank you, outlander, and very kind of you, but I happen to have quite a lot of trama root at the moment. Thank you for the thought, but keep this gift for yourself.
2958thoughtful giftDo you want to offer me a gift, outlander? Then bring me a kwama egg, for I am hungry.
2959thoughtful giftDo you want to offer me a gift? Good. I am not proud. I like gold. This is the custom you outlanders call a 'bribe', yes?
2960thoughtful giftDo you want to offer me a gift? Poor outlander. Even these small things are a puzzle to you. Then bring me some trama root for my larder. I am a hunter, and it is beneath my dignity to scrabble about in the dirt. But you? Perhaps this is a task you can handle.
2961thoughtful giftDo you want to offer me a gift? Poor outlander. Even these small things are a puzzle to you. Then bring me some trama root for my larder. I am a hunter, and it is beneath my dignity to scrabble about in the dirt. But you? Perhaps this is a task you can handle.
2962thoughtful giftDo you want to offer me a gift? Poor outlander. Even these small things are a puzzle to you. Then bring me some trama root for my larder. I am a hunter, and it is beneath my dignity to scrabble about in the dirt. But you? Perhaps this is a task you can handle.
2963unsanctioned trainingDo you want training, %PCName?
2964AdvancementDo you wish to join House Telvanni? You must do this before you can receive advancement.
2965HelloDo you wish to speak with me?
2966Dark BrotherhoodDo you? You think you just talk with the first Khajiit you see? If you do not know how to hire the Dark Brotherhood, you do not deserve their services.
2967little adviceDo yourself a favor, mate. Hook up with the Guild. Now, maybe I got you wrong, don't take offense. But I'm watching you, and you look and move like someone in the Trade. The Guild can help you. And frankly, the Guild could use your help. Maybe you know, maybe you don't.... The Guild and the Camonna Tong are in a Guild War for control of Vvardenfell. The Camonna Tong are the ancient Dunmer syndicate. They hate outlanders, and always will. If they win, there'll be no place for you here, outlander.
2968Greeting 5Does %PCName have flowers for Ajira?
2969HelloDoes it want to feel Khajiiti claws?
2970HelloDoes it want to feel Khajiti claws?
2971Greeting 5Does Sjoring Hard-Heart still live?
2972alms for the poorDoes the Imperial cult intend to insult us thus by using such an unworthy mouthpiece to solicit alms? Leave us. Immediately.
2973HelloDoes your owner know where you are?
2974HelloDoes your owner know where you are?
2975HelloDoes your owner know you're off your leash?
2976HelloDoes your owner know you're off your leash?
2977HelloDoes your owner know you're off your leash?
2978HelloDoes your owner know you're off your leash?
2979SinyaramenDoesn't sound familiar to me. I meet many people, though. It's hard to keep them straight.
2980EB_FalseDomalen is dead. Although he told me the source of the leaflets, his crime was no less.
2981EB_FalseDomalen is dead. Frernis will not have to worry about him handing out more leaflets.
2982domination spellsDomination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids.
2983domination spellsDomination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids.
2984domination spellsDomination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids.
2985domination spellsDomination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids.
2986domination spellsDomination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids.
2987domination spellsDomination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids.
2988domination spellsDomination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids.
2989little adviceDon't be afraid to invest in armor. Even if you carefully avoid close combat like a smart spellcaster, things go wrong, and armor can save your skin when the unexpected happens.
2990little secretDon't be in such a hurry when you're traveling. Take your time. Keep your eyes open. Learn from your experiences. You're on the road to learn about yourself and the world around you.
2991Greeting 9Don't be shy, outlander. We don't bite. That is, in Tel Branora, we only bite fools. I'm %name. What can I do for you?
2992little adviceDon't bother looking for a convenient system of bridges or ferries across the lakes and rivers. There aren't any. If you're traveling in the Ascadian Isles, be prepared to get wet, or to use magic to fly or walk across the waterways.
2993Greeting 9Don't bother me.
2994HelloDon't bother me.
2995HelloDon't bother me.
2996HelloDon't bother me.
2997HelloDon't bother me.
2998HelloDon't bother me.
2999HelloDon't bother me.
3000surrenderDon't bother. You surrender, I'll kill you. You want to go home, fine. I won't touch you. But you lay a hand on me, and we fight until you're dead.
3001boastDon't bother. You're not scaring anyone, you know. Just makes you look nervous. Come on. I'm waiting for you to make the first move. You're the challenger.
3002little secretDon't carry those cheap armorer's hammers around with you. Hammers are dead weight. Buy them, and use them on the spot. If you're a shortblade specialist, and you like to travel light, it's often cheaper to own and carry backup weapons.
3003murder of Processus VitelliusDon't come back until you've recovered the Emperor's gold.
3004little adviceDon't expect the natives to take to you right away. Colonists like us -- outlanders, settlers from the other provinces -- will be more open and friendly at the start. Then, maybe when you do a few things, get your name around, gain a reputation, then the locals will open up a little. Stick to your own kind to start, and it will go a little easier.
3005little adviceDon't fight when you're tired. Don't try to cast spells when you're tired. You'll fail much more often when you're tired. That's why veterans always carry a couple of Restore Fatigue potions for an emergency.
3006Greeting 9Don't get yourself into any trouble you can't get yourself out of, stranger. We don't pad our corners for kiddies here in Tel Vos.
3007Greeting 4Don't give me a reason, %PCName.
3008Greeting 4Don't give me a reason, %PCName.
3009Greeting 4Don't give me a reason, %PCName.
3010Greeting 4Don't give me a reason, %PCName.
3011code bookDon't go mentioning code books, %PCName. It's unhealthy.
3012little adviceDon't go poking around in the Old Velothi tower. The renegade Telvanni wizard Baladas Demnevanni lives there, and he doesn't welcome visitors.
3013little adviceDON'T head for the back country until you're ready. I did, and they took my stuff, and I count myself lucky. There's plenty of work, good opportunities near the towns down here in the southwest. But Red Mountain? No way. Out east with the Telvanni? Not yet. Up north in Sheogorad? Just toss your stuff in the water and slit your throat -- it'll be much faster, and less painful.
3014Itermerel's notesDon't just stand here. Go find Itermerel and get his notes for me. My patience is limited.
3015FleeDon't kill me!
3016FleeDon't kill me!
3017FleeDon't kill me!
3018Tongue-ToadDon't know about that. Heard he was gone.
3019little adviceDon't know anything about adventuring? Here's the basics. Travel light, run like a kagouti. Don't go poking in holes unless you know what you're doing. Common sense.
3020Haj-EiDon't know anything about him. Sorry. Other folks might know more, though.
3021Hides His EyesDon't know him. Argonian, right? Sounds like an Argonian name. Not his real name of course, but that's the way of things.
3022Hides His EyesDon't know much about it. He must be new in town.
3023Talos CultDon't know much about them, actually. I know they revere Tiber Septim, but there's nothing wrong with that. Not really of too much interest to me, though. They have many followers in the Legions.
3024Dro'SakharDon't know that one. Check over in St. Olms. Lots of shady characters in that part of Vivec.
3025Greeting 9Don't know you. You're a pilgrim, right? This is Vivec City, pilgrim. Are you looking for someone in particular?
3026Eydis Fire-EyeDon't let your conscience trouble you, %PCName. You did the right thing.
3027little adviceDon't make enemies. If someone is determined to be your enemy, then fight. But do not turn friends or potential friends into enemies through arrogance or carelessness.
3028slanderDon't make me mad, %PCName, or I'll say what I think of you, too.
3029Juicedaw Feather RingDon't make me mad, %PCRank. Just hand the ring over.
3030ThiefDon't move!
3031Murudius FlaeusDon't play games with me, %PCName, or I'll send someone to get the money from you the same way I sent you to get the money from Murudius.
3032HelloDon't press your luck.
3033HelloDon't press your luck.
3034HelloDon't press your luck. You're on your honor.
3035Greeting 5Don't push your luck, mister.
3036little adviceDon't risk a frontal confrontation with anything. When in doubt, sneak.
3037Greeting 9Don't see many outlanders here in Tel Mora. I suppose you have questions. Like, 'Where're all the services?'
3038Greeting 9Don't see strangers around Vos very often. What do you want?
3039HelloDon't stand about.
3040HelloDon't stand about.
3041HelloDon't stand so close. Khajiit smell you.
3042HelloDon't stand so close. Khajiit smell you.
3043Imperial lawDon't steal. Don't brawl or start fights. Don't kill, except in self-defense. If you're caught, guards will let you choose your punishment: fines or hard labor.
3044ChimarvamidiumDon't think of it as breaking your oath to the Guild, %PCName. It is just a small favor. For the advancement of the art and science of magic. If you're caught, of course, you will have to accept the consequences.
3045erroneous documentsDon't trouble your sweet little head over this anymore. If you don't have the original land deed, you'll still need to fetch that for Odral. When you speak with him again, turn your irresistible charms on him some more. Don't let him suspect a thing. And take this little present from me. Wouldn't want anything to happen to you.
3046HelloDon't try anything funny.
3047Admire FailDon't try to butter me up, %PCRace.
3048Greeting 1Don't want to work. Just want to bang on my drum. What's a scamp gotta do?
3049Greeting 2Don't waste my time, accident.
3050Brallion's RingDon't waste my time, braggart.
3051HelloDon't waste my time.
3052kill meDon't worry about me, %PCName. Just report back to the Fighter's Guild. If I must, I'll *swim* back to our home. I have friends in the Twin Lamps who can help.
3053kill meDon't worry about me, soft-skin. Report back to the Fighters Guild. If I have to, I'll just *swim* to the mainland.
3054Felen Maryon's staffDon't worry about the staff.
3055erroneous documentsDon't worry your pretty little head about it. I'll take care of everything.
3056Greeting 9Don't worry, %PCName. I have plenty of time to answer questions for a well-mannered visitor like you.
3057Greeting 1Don't worry. Hlireni Indavel says leave you and the poor starving Ashlanders alone.
3058Greeting 1Don't worry. Hlireni Indavel says leave you and the poor starving Ashlanders alone.
3059join the Thieves GuildDon't you already belong, brother %PCName?
3060join the Thieves GuildDon't you already belong, sister %PCName?
3061Taunt FailDon't you have better things to do?
3062HelloDon't you have someplace to be?
3063Bal MolagmerDon't you have your gloves, %PCName? It's important you have them.
3064Bal MolagmerDon't you have your gloves, %PCName? It's important you have them.
3065danceDon't you know what's going on? Go down and talk to Hlireni Indavel in the Antechamber -- back behind the big room with the Sheogorath statue. There're free drinks, too. And watch out for the gold-hats. They play rough.
3066danceDon't you know what's going on? Go down and talk to Hlireni Indavel in the big room with the statue. There's free drinks, too. And watch out for the gold-hats. They play rough.
3067donate Cyrodilic brandyDonation for the Imperial cult? Have you been eating magic mushrooms, pal? Don't talk to me Talk to Banor Seran. He runs the Council Club. And I'm sure he'll find your request amusing.
3068HH_StrongholdDondos Driler accepted the land deed and construction contract. He said that construction would begin soon. I should speak with Dondos Driler again in a few days to check on the progress of my stronghold.
3069HH_StrongholdDondos Driler asked me to speak with Durbul gro-Rush, the foreman at the construction site. My stronghold will be built on the ruins of Rethan Manor which is on the northwest bank of the Odai river which flows from Balmora to the coast.
3070HH_StrongholdDondos Driler gave the orders to being improving my stronghold.
3071HH_StrongholdDondos Driler gave the orders to put the finishing touches on my stronghold.
3072HH_StrongholdDondos Driler thanked me for keeping him informed of the progress on my stronghold.
3073HH_StrongholdDondos Driler told me that I might could get scrolls of cure blight from Hetman Abelmawia in Gnisis or from Pierlette Rostorard in Sadrith Mora.
3074HH_StrongholdDondos Driler told me that I need to recruit a guard for my stronghold from the Fighters Guild here in Balmora or Fort Moonmoth nearby. I also need to find and kill the bandits that are disrupting trade near my stronghold.
3075HH_StrongholdDondos Driler told me that there are some unemployed miners in Gnisis and Tel Aruhn. If I can, I should draw experience miners away from House Redoran or House Telvanni.
3076dragonsDragons? Oh, they're everywhere! You must fly very high to see most of them, though. The ones nearer the ground are very hard to see, being invisible.
3077HH_BeroSupportDram Bero agreed to give me his support on the council.
3078HH_BeroSupportDram Bero agreed to support me if I can best his champion. I must defeat Dram Bero's champion, Garding the Bold, but not kill him. I can knock him out or fight him to a draw.
3079MT_WritBeroDram Bero has been slain according to the traditional and honorable doctrine of the Morag Tong. None dared to report my actions.
3080MT_WritBeroDram Bero has been slain according to the traditional and honorable doctrine of the Morag Tong. The execution was reported as a crime.
3081Dram BeroDram Bero is a very secretive man who lives somewhere in Vivec City. Take this Writ and show him that he cannot hide from the Morag Tong.
3082latest rumorsDram Bero is a very secretive man. Only his closest friends know where he lives.
3083Dram BeroDram Bero is very secretive. He lives somewhere here in Vivec.
3084MS_VassirDidanatDram Bero rewarded me for telling him the location of Vassir-Didanat.
3085B6_BeroHortDram Bero was impressed that I had found his home. He agreed to name me Hortator, and gave me some advice. Yngling Half-Troll can be bribed or killed, and Crassius Curio might be manipulated. But Velanda Omani and Nevena Ules will not support me as Hortator without Orvas Dren's approval.
3086Dram BeroDram Bero will support you on the Council, but he doesn't care about you like I do.
3087Dram BeroDram is my boss. You want to talk business, talk to him.
3088MV_BountyHunterDranas Sarathram doesn't know of any escaped slaves in the area. He says it's often difficult to track down the Argonian slaves, as few non-Argonians can speak their language, and Argonians themselves aren't likely to help.
3089FG_RatHuntDrarayne Thelas thanked me for getting rid of the rats and paid me 100 gold.
3090FG_RatHuntDrarayne Thelas told me that she has one rat trapped in her bedroom and there are others in her storage area upstairs. She has given me the key to get in. I should find and kill all of the rats and return to her when I'm done.
3091HelloDreadful weather, eh?
3092Drerel was killedDrerel...dead? No! This cannot be happening. It can't be true. Please...leave me.
3093House DresDres District is in the south of Morrowind, bordering the swamps and marshes of Black Marsh. House Dres is an agrarian agricultural society, and its large saltrice plantations rely completely on slave labor for their economic viability.
3094HelloDressed for a jump in the mud, I see.
3095HelloDressed yourself, I see.
3096HelloDressed yourself, I see.
3097dreughDreugh are ancient sea monsters, half-human, half-octopus in appearance. Dreugh are hunted for their hides, which are used for making armor, and dreugh wax, a tough, waxy substance with modest magical properties, scraped from dreugh shells.
3098dreughDreugh are ancient sea monsters, half-human, half-octopus in appearance. Dreugh are hunted for their hides, which are used for making armor, and dreugh wax, a tough, waxy substance with modest magical properties, scraped from dreugh shells.
3099dreugh waxDreugh wax is a tough, waxy substance with modest magical properties, scraped from dreugh shells. Dreugh are powerful aquatic creatures, and hunting them for their hides and wax is a dangerous occupation.
3100dreugh waxDreugh wax is a tough, waxy substance with modest magical properties, scraped from dreugh shells. Dreugh are powerful aquatic creatures, and hunting them for their hides and wax is a dangerous occupation.
3101Drinar VaryonDrinar is dead and there is nothing more to say.
3102IL_SmugglerDrinar Varyon in Ald'ruhn is a suspected smuggler. Imsin the Dreamer wants me to find any Dwemer artifacts in his place return them to her.
3103Drinar VaryonDrinar Varyon is dead? I did not wish him dead. I was hoping we could use him to find out who was behind the whole operation. But I thank you for your honesty.
3104Drinar VaryonDrinar Varyon was arrested for smuggling. He's on his way to a jail on the mainland.
3105latest rumorsDro'Zaymar, a Khajiit in St. Delyn, can jump higher than anyone I know. I wonder what his secret is.
3106Nord womanDro'zhirr is done talking about her.
3107family heirloomsDro'zhirr thinks you owe him some money, friend. You'd better get that to me soon. Dro'zhirr knows those jewels were worth at least 150 septims. Now, go get my money!
3108DroopsDroops is a serious common disease that affects a victim's strength. Symptoms include weak and flaccid muscle tissues. It may be contracted from all forms and stages of kwama.
3109DroopsDroops is a serious common disease that affects a victim's strength. Symptoms include weak and flaccid muscle tissues. It may be contracted from all forms and stages of kwama.
3110DroopsDroops is a serious common disease that affects a victim's strength. Symptoms include weak and flaccid muscle tissues. It may be contracted from all forms and stages of kwama.
3111DroopsDroops is a serious common disease that affects a victim's strength. Symptoms include weak and flaccid muscle tissues. It may be contracted from all forms and stages of kwama.
3112HelloDrop dead or find a healer. I do not wish to be bothered.
3113HelloDrop dead or find a healer. I do not wish to be bothered.
3114HelloDrop dead or find a healer. I do not wish to be bothered.
3115HelloDrop dead or find a healer. I do not wish to be bothered.
3116specific placeDruegh-jigger's Rest is the only tradehouse. Arenim Manor is a Hlaalu Manor, so retainers and kin can get beds and services there. And, apart from a bunch of fisherman's shacks, that's all there is to Gnaar Mok. Oh. Nadene Rotheran's place is Camonna Tong country. But you're an outlander. You do NOT want to go there. Valveli Arelas at the dock offers ship passage to Hla Oad and Khuul.
3117dutiesDrulene Falen has asked for our help. She says her guar herds have been having trouble with hostile mudcrabs.
3118hostile mudcrabsDrulene Falen is dead? I had not heard that. I suppose someone else will take over her guar herd. In the meantime, I may have other duties for you.
3119dutiesDrulene Falen needs help with her guar herds again. Sounds like trouble with bandits.
3120HR_MudcrabNestDrulene Falen thanked me for killing the mudcrabs. I should report back to Neminda.
3121HR_GuardGuarHerdsDrulene Falen thanked me for taking care of the bandits. I should report back to Neminda.
3122HR_MudcrabNestDrulene Falen told me that some mudcrabs killed one of her guar and dragged it southwest towards the coast.
3123HR_GuardGuarHerdsDrulene Falen told me that the bandits usually attack her, Endrone Thirendas, or Drovone Famori. Drulene says the bandits usually come from the south.
3124HelloDry fur. No ash. A good day.
3125HelloDry fur. No ash. A good day.
3126WritDue to the troubles in Vvardenfell recently, the Houses have negotiated several Writs. I have Writs for General Larrius Varro, Baladas Demnevanni, Dram Bero, and Mistress Therana if you want to take any of these yourself, %PCRank.
3127latest rumorsDuke Dren argued with Berel Sala again over the proper role of the Ordinators.
3128HH_WinSaryoniDuke Dren asked me to speak with Archcanon Tholer Saryoni at the High Fane in Vivec and persuade him to control Berel Sala's Ordinators.
3129Vedam DrenDuke Dren sent guards to Jobasha's store. Are they to protect Jobasha, or to protect others from Jobasha? Either way, Jobasha appreciates it.
3130HH_WinSaryoniDuke Dren thanked me for persuading Archcanon Tholer Saryoni to curb the worst of the Ordinators' zeal.
3131HH_WinCamonnaDuke Dren thanked me for sparing his brother's life and granted me the rank of Grandmaster in House Hlaalu.
3132HH_WinCamonnaDuke Dren told me that I must win control of the Camonna Tong from his brother Orvas Dren before I can be the Grandmaster of House Hlaalu in anything other than name only.
3133HH_WinCamonnaDuke Dren was disappointed that I killed Orvas Dren, but he agreed that it was necessary. I am now the Grandmaster of House Hlaalu.
3134Orcs at a Daedric ruinDuke Vedam Dren himself gave us a contract to take care of the problem. Go to Alof's Farm northeast of Pelagiad and just north of the Arvel Plantation. Alof can tell you where the Orcs are and what needs to be done.
3135Orcs at a Daedric ruinDuke Vedam Dren himself gave us a contract to take care of the problem. Go to Alof's Farm northeast of Pelagiad.... What do you mean Alof is dead? What were you thinking, %PCRank? Well, the contract still needs to be filled. Apparently, our only source of information is dead, so you'll just have to search the area until you figure out which orcs to get rid of. Check for any ruins nearby; it'd be a good place for them to hide out.
3136Vedam DrenDuke Vedam Dren, Duke of Ebonheart, is head of the Grand Council and Uriel VII's representative on Vvardenfell.
3137someone in particularDuke Vedam Dren, Duke of Ebonheart, is head of the Grand Council and Uriel VII's representative on Vvardenfell. The Grand Council representatives are: Llerar Mandas, House Redoran; Galas Drenim, House Telvanni; Relen Hlaalu, House Hlaalu; Llivas Othravel, Tribunal Temple; Ruccia Conician, Imperial Commission. Rufinus Alleius is the Imperial magistrate.
3138IC10_dularDular gro-Buzga gave me a donation for the Buckmoth Fund.
3139DA_BoethiahDuma gro-Lag tells me his work is complete, and that the shrine is rebuilt.
3140DumacDumac was a king among the Dwemer and a friend of the hero Nerevar before the war began. He served with Nerevar on the First Council and died with Nerevar at Red Mountain.
3141DunmerDunmer -- literally 'the Dark, or Cursed People,' or 'Dark Elves' -- are the dark-skinned Elven peoples of the East. 'Dark' is variously understood to mean 'dark-skinned,' 'gloomy,' and 'ill-favored by fate.' The Dunmer and their national character embrace these various connotations enthusiastically. In the Empire, 'Dark Elves' is the common usage.
3142Morrowind's neighborsDunmer casually dislike their Nord neighbors to the west; in the past, Nords raided and made war against Morrowind, and today the Nords still have territorial ambitions for the coast and highlands of Morrowind's northwest borders.
3143Morrowind's neighborsDunmer casually dislike their Nord neighbors to the west; in the past, Nords raided and made war against Morrowind, and today the Nords still have territorial ambitions for the coast and highlands of Morrowind's northwest borders.
3144Morrowind's neighborsDunmer dislike their Nord neighbors to the west. In the past, Nords raided and occupied Morrowind, and today the Nords still have a greedy eye on Morrowind's borders.
3145slaveryDunmer have traditionally permitted enslavement of humans, orcs, Argonians, and Khajiit. We do not recognize the mistreatment of slaves of these races as a serious crime, other than as a crime against property. By terms of the Armistice, Morrowind may define its own laws and customs, and slavery remains legal. Slavery is uncommon in Redoran and Hlaalu Districts, but common in Telvanni Districts.
3146Great HousesDunmer membership in a Great House is a matter of birth and marriage, but Imperial colonists may become retainers of a Great House, or may be adopted into a Great House.
3147Great HousesDunmer membership in a Great House is a matter of birth and marriage, but Imperial colonists may become retainers of a Great House, or may be adopted into a Great House.
3148Great HousesDunmer membership in a Great House is a matter of birth and marriage, but Imperial colonists may become retainers of a Great House, or may be adopted into a Great House.
3149Great HousesDunmer membership in a Great House is a matter of birth and marriage, but Imperial colonists may become retainers of a Great House, or may be adopted into a Great House.
3150Hortator and NerevarineDunmer of the Ashlands and Dunmer of the Houses have traditions of a War Leader set over all the tribes in times of need. First, your task is to prove to them their need. Then you must prove that you should be their war leader -- the Nerevarine, for Ashlanders; the Hortator, for the Great Houses.
3151Morrowind loreDunmer say they hate necromancers, vampires, and all undead. But they guard their tombs with the ghosts and animated spirits of their ancestors. What's the difference?
3152Dunmer urban styleDunmer towns are typically organized around a dominant central feature, either the Temple or the grand manor residences of the Great House nobles. Simple multi-storied public and commercial buildings -- tradehouses, craftguilds, and such -- are usually rectangular in floor plan, built from local materials, featuring organic curves with decorated exteriors. More modest one-story private dwellings follow the same plan, except with less decoration.
3153Dunmer urban styleDunmer towns are typically organized around a dominant central feature, either the Temple or the grand manor residences of the Great House nobles. Simple multi-storied public and commercial buildings -- tradehouses, craftguilds, and such -- are usually rectangular in floor plan, built from local materials, featuring organic curves with decorated exteriors. More modest one-story private dwellings follow the same plan, except with less decoration.
3154HelloDunmer?
3155HelloDunmer?
3156HH_StrongholdDurbul gro-Rush assured me that the stronghold would be complete in one week's time.
3157MV_TraderLateDuring my travels, I encountered an Argonian trader named Rasha. It seems he's a little behind on his deliveries, and doesn't feel he'll make it to Ald'ruhn in time for his shipment.
3158Skull-CrusherDuring the Skyrim Captivity, the master weaponsmith Hilbongard of Skyrim and the enchanter Dorach Gusal created an enchanted warhammer -- feather-light, yet brutal as an atronach's fist. This artifact, christened 'Skull-Crusher' by its makers, was lost when thieves snatched it from a festival display. Legend says its makers gave Skull-Crusher the power to betray unlawful possessors, returning by its own will to its makers.
3159AssernerairanDurus Marius is dead. There is no more to discuss.
3160Duvianus PlatoriusDuvianus Platorius is a Census and Excise agent, and a slick one. I've seen him around here before.
3161dwarven ghostDwarven ghosts are encountered in the ancient abandoned Dwemer ruins. They are aggressive and dangerous, but ectoplasm, a filmy residue that remains after the revenant spirit of a Dwemer has been banished from the mortal plane, is a rare, valuable substance with modest magical properties. Normal weapons do not harm them; only enchanted or silver weapons or deadly spells affect them.
3162dwarven ghostDwarven ghosts are encountered in the ancient abandoned Dwemer ruins. They are aggressive and dangerous, but ectoplasm, a filmy residue that remains after the revenant spirit of a Dwemer has been banished from the mortal plane, is a rare, valuable substance with modest magical properties. Normal weapons do not harm them; only enchanted or silver weapons or deadly spells affect them.
3163DwemerDwemer -- literally, 'the Deep, or Deep-Counseled or Secretive People' -- are the fabled lost Dwarven race whose ruins and splendid artifacts are scattered across Tamriel. Elves use the term 'Dwemer,' connoting variously 'deep-delving,' 'profound,' and 'close-counseled'; Imperial usage is 'Dwarven,' derived in fable from the affectionate regard of the Giant races for their 'little' Dwemer friends.
3164DwemerDwemer -- literally, 'the Deep, or Deep-Counseled or Secretive People' -- are the fabled lost Dwarven race whose ruins and splendid artifacts are scattered across Tamriel. Elves use the term 'Dwemer,' connoting variously 'deep-delving,' 'profound,' and 'close-counseled'; Imperial usage is 'Dwarven,' derived in fable from the affectionate regard of the Giant races for their 'little' Dwemer friends.
3165OrdersDwemer artifacts are being smuggled through Ald'Ruhn. I believe Drinar Varyon is responsible.
3166Dwemer ruinsDwemer artifacts taken from Dwemer ruins are very valuable, particularly Dwemer weapons, armor, and other enchanted devices, but they are protected as property of the Emperor by Imperial decree, and trade in such artifacts is illegal.
3167Dwemer centurionsDwemer centurions are enchanted war devices in the form of animated metal creatures. There are three classes of Dwemer centurions: the centurion spider, the centurion sphere, and the steam centurion. These devices are rarely encountered outside of ancient Dwemer ruins.
3168Dwemer centurionsDwemer centurions are enchanted war devices in the form of animated metal creatures. There are three classes of Dwemer centurions: the centurion spider, the centurion sphere, and the steam centurion. These devices are rarely encountered outside of ancient Dwemer ruins.
3169Dwemer ruinsDwemer ruins all over the place up here on the island. Folks come hunting Dwemer artifacts, never mind the Emperor's laws. None of my business.
3170Dwemer TubeDwemer Tubes shouldn't be too hard to find. Go to Ald Velothi and travel along the coast to the west. You'll cross a bridge and you'll see Arkngthunch-Sturdumz ahead of you. You can't miss it.
3171Greeting 7E-e--e-excuse me, sera. But... well... you're the Nerevarine, and a big hero, and I don't really know how to talk to important folk like you. Except to say.. thank you, sera. For everything.
3172Greeting 7E-e--e-excuse me, sera. But... well... you're the Nerevarine, and a big hero, and I don't really know how to talk to important folk like you. Except to say.. thank you, sera. For everything.
3173MouthEach Mouth represents his or her patron, who is one of the older and more respected members of the Council. The Mouths receive messengers from their patrons and cast their patron's votes in the Council.
3174saintsEach of the greater saints and lesser saints has his own proper sphere of influence -- those worshippers of various walks of life that the saint has the most sympathy and affection for.
3175saintsEach of the greater saints and lesser saints has his own proper sphere of influence -- those worshippers of various walks of life that the saint has the most sympathy and affection for.
3176saintsEach of the greater saints and lesser saints has his own proper sphere of influence -- those worshippers of various walks of life that the saint has the most sympathy and affection for.
3177saintsEach of the greater saints and lesser saints has his own proper sphere of influence -- those worshippers of various walks of life that the saint has the most sympathy and affection for.
3178VivecEach of Vivec's great cantons is the size of a complete town.
3179VivecEach of Vivec's great cantons is the size of a complete town.
3180Seven trialsEach tribe has named you 'Nerevarine.' You have passed the Fifth Trial. Now each Great House must name you 'Hortator.' When you have been named Redoran Hortator, Hlaalu Hortator, and Telvanni Hortator, then you will have passed the Fourth Trial.
3181EbonheartEbonheart is a walled Imperial town in the southern part of the Ascadian Isles region, west of the city of Vivec.
3182EbonheartEbonheart is a walled Imperial town in the southern part of the Ascadian Isles region, west of the city of Vivec.
3183EbonheartEbonheart is south of Pelagiad, between Vivec and Seyda Neen. Take the road south to Pelagiad, then continue the road towards Vivec. Keep an eye on the signposts, and you shouldn't have any trouble reaching Ebonheart.
3184EbonheartEbonheart is south on the road from Pelagiad, built on the western shore of the water-founded city of Vivec. Ebonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade. Castle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative. Also located at Castle Ebonheart are the Vvardenfell District Council chambers and the Hawk Moth Legion garrison. The East Empire Company has its headquarters in Ebonheart.
3185EbonheartEbonheart is the Imperial headquarters for Vvardenfell district, and a busy seaport. Duke Vedam Dren is the district's ruler and Emperor's representative. The Duke lives in Castle Ebonheart. The District Council chambers and the Hawk Moth Legion garrison are also at Castle Ebonheart. The East Empire Company buildings and docks are outside the castle, facing Vivec to the east.
3186EbonheartEbonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade.
3187EbonheartEbonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade.
3188EbonheartEbonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade. Castle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative. Also located at Castle Ebonheart are the Vvardenfell District Council chambers and the Hawk Moth Legion garrison. The officers, docks, and warehouses of the East Empire Company are also found in Ebonheart.
3189EbonheartEbonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade. Castle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative. Also located at Castle Ebonheart are the Vvardenfell District Council chambers and the Hawk Moth Legion garrison. The officers, docks, and warehouses of the East Empire Company are also found in Ebonheart.
3190Imperial cultEbonheart's Imperial cult shrine is in a small walled keep in the far western end of Castle Ebonheart. The altar there cures disease and poison. Lalatia Varian is the Imperial Priestess, Synnolian Tunifus, the Mara Healer, Kaye the Zenithar Trader, and Iulus Truptor, the Stendarr Savant.
3191ebonyEbony weapons are made from a rare form of volcanic glass found almost exclusively in the buried deposits and surface lava flows of Vvardenfell's Red Mountain. 'Ebony' refers to the lustrous, black, glassy surface of ebony weapons.
3192shipment of ebonyEbony? Why do you have ebony? Are you a licensed trader?
3193ebony tradeEbony? You must speak with gulakhan Ashibaal.
3194ectoplasmEctoplasm is a filmy residue with modest magical properties that remains after a revenant spirit has been banished from the mortal plane.
3195ectoplasmEctoplasm is a filmy residue with modest magical properties that remains after a revenant spirit has been banished from the mortal plane.
3196Fast EddieEdd Theman, also 'Fast Eddie', also 'Eddie the Rat', is a rare commodity, a former Telvanni wizard who has gone Imperial and joined the Mages Guild. A colorful but unreliable character, but he is an invaluable source of inside information on Great House Telvanni. He has a small house here in Balmora.
3197MV_StrayedPilgrimEdras Oril can find his own way back to his friend. I have no time to try and babysit a couple of wayward scholars.
3198MV_StrayedPilgrimEdras Oril refuses to move from his hiding place with the kagouti still on the prowl.
3199MV_StrayedPilgrimEdras Oril would like me to help him get back to his friend, Thoronor. He won't budge if there's a chance the kagouti can still get him, though.
3200HH_EscortMerchantEdryno Arethi asked me to escort the trader Tarvyn Faren from the North Landing here in Vivec to Pelagiad.
3201HH_AshlanderEbonyEdryno Arethi asked me to go to the Zainab camp and make sure they only sell ebony through House Hlaalu.
3202HH_OdirniranEdryno Arethi asked me to secure Odirniran for House Hlaalu. I should go there and speak with any survivors. If there are no survivors, I should find and kill the Telvanni responsible.
3203HH_SunkenTreasureEdryno Arethi knows that the ship Prelude sunk east of Bal Fell. She believes it lies two or three islands due east of Bal Fell. I must find the Daedric Wakizashi that sunk with that ship and return it to Edryno Arethi.
3204HH_BankCourierEdryno Arethi thanked me for delivering the sealed orders.
3205HH_EscortMerchantEdryno Arethi thanked me for escorting Tarvyn Faren to Pelagiad.
3206HH_BuriedTreasureEdryno Arethi thanked me for getting the 800 gold from Murudius Flaeus.
3207HH_BuriedTreasureEdryno Arethi thanked me for killing Murudius Flaeus as an example for others.
3208HH_TheExterminatorEdryno Arethi thanked me for killing the diseased rats in Yngling Manor.
3209HH_GuardMerchantEdryno Arethi thanked me for killing the thief that was stealing from Ralen Tilvur.
3210HH_AshlanderEbonyEdryno Arethi thanked me for negotiating with the Zainab.
3211HH_SunkenTreasureEdryno Arethi thanked me for returning the Daedric Wakizashi.
3212HH_OdirniranEdryno Arethi thanked me for securing Odirniran.
3213HH_BuriedTreasureEdryno Arethi told me that Murudius Flaeus owes a Hlaalu noble over 800 gold. I must get the 800 gold from Murudius Flaeus in Hla Oad and return it to Edryno Arethi.
3214HH_GuardMerchantEdryno Arethi told me that Ralen Tilvur's shop in Vivec's Foreign Quarter Plaza has been robbed three nights in a row. I must go to Ralen Tilvur's shop and kill any thieves that arrive.
3215HH_TheExterminatorEdryno Arethi told me that Yngling Half-Troll raises game rats for the Arena. A competitor has placed diseased rats among Yngling's game rats. I must go to Yngling Manor in the St. Olms Plaza and kill the diseased rats, but spare the prized game rats.
3216HH_BankCourierEdryno Arethi wants me to deliver sealed orders to Treasurer Baren Alen in the Hlaalu Vaults in Vivec. The vaults are part of the treasury, which is in the top level of the Hlaalu Waistworks on the north side.
3217MG_MzuleftEdwinna asked me to find plans for a Dwemer scarab in the ruins of Mzuleft southwest of Dagon Fel.
3218MG_ScienceEdwinna asked me to retrieve a Dwemer Tube from Arkngthunch-Sturdumz. Edwinna thinks Arkngthunch-Sturdumz is west of Ald Velothi on the coast. If I follow the coast from Ald Velothi I should be able to see it.
3219MG_ReturnBookEdwinna asked me to return the book Chimarvamidium to the Mages Guild in Vivec.
3220MG_StealBookEdwinna asked me to steal the book Chimarvamidium from the Mages Guild in Vivec.
3221MG_PotionEdwinna asked me to talk to Skink-in-Tree's-Shade in Sadrith Mora and get a Detect Creatures Potion from him.
3222MG_NchuleftBookEdwinna Elbert asked me to find her a copy of the Dwarven book Chronicles of Nchuleft.
3223MG_GuildmasterEdwinna Elbert asked me to talk to Arch-Mage Trebonius.
3224IC10_edwinnaEdwinna Elbert gave me a donation for the Buckmoth Fund.
3225Antecedents of Dwemer LawEdwinna Elbert in Ald'ruhn is a scholar of the Dwemer. Ask her.
3226MG_ExcavationEdwinna has asked me to check up on Senilias Cadiusus in Nchuleftingth. I can get to Nchuleftingth by either going northeast over the mountains near Suran and following the Foyada Nadanat northeast or by starting in Molag Mar and going northwest and following the Foyada north around Mount Kand.
3227MG_BethamezEdwinna heard that miners in the Gnisis Eggmine broke into the unplundered Dwemer ruin of Bethamez. She wants me to go to the lower levels of this eggmine and bring back any plans or blueprints I might find.
3228latest rumorsEdwinna often complains about how the Archmage of Vvardenfell, Trebonius, doesn't really care about scholarship.
3229MG_ReturnBookEdwinna thanked me for returning Chimarvamidium.
3230latest rumorsEdwinna thinks she just needs a few more Dwemer artifacts before she figures out how to make her own Centurions. I just hope the Empire doesn't find out what's she's been up to or we'll all be in trouble.
3231MG_ApprenticeEdwinna told me that there has been some sort of disturbance at Huleen's hut in Maar Gan. I am supposed to investigate and put a stop to the disturbance.
3232MG_ApprenticeEdwinna was curious about what a Scamp was doing in Huleen's hut. She wants me to return to the hut and look for Huleen's apprentice, Listien Bierles.
3233HitEeek
3234HitEeek
3235HitEeek
3236egg miningEgg mining may not be glamorous, but it's a good, steady business. You may come to appreciate it in time.
3237Greeting 5Eh, there, kipper? Buy an old reaver a jug of mazte, tell you a little secret?
3238TheranaEh? Yes? Therana? Yes? Yes. Of course.
3239Brallion's RingEh? You like it? One of my slaves tried to buy his freedom with it. Imagine! A slave with a jewel like this? He obviously stole it, so I relieved him of its burden. If it has caught your fancy, I could part with it for, say, 1000 coin?
3240Darts of JudgementEindel has four Darts of Judgement. They're very rare arrows made in my home province of Valenwood. Eindel is a guard at Llethri Manor in Ald'ruhn. If you find the Darts there, feel free to use them, but the Guild will pay good money if you don't want them.
3241jobsEindel, a Bosmer like me, has some fine arrows, the Darts of Judgement.
3242IC8_EirukiEiruki Hearth-Healer gave me 20 gold as alms for the poor.
3243IC8_EirukiEiruki Hearth-Healer gave me 40 gold as alms for the poor.
3244town_VivecElam Andas, chief of Vivec's Order of the Watch, has asked me to find and execute a killer who has slit the throats of five outlanders and two Ordinators.
3245katanaElegant and efficient, the Akaviri katana is too expensive and sophisticated a weapon to be popular with the Legions or hero-adventurers, but well-heeled nobles, collectors, and swordmasters prize the blade for its superior balance and effectiveness.
3246elemental damageElemental damage spells injure natural and supernatural creatures with magics based on the elemental forces of fire, frost, shock, and poison. Here is a list of the most basic destruction spells, representing all the fundamental classes of elemental damage effects: flame, flamebolt, spark, sparkbolt, shard, shardbolt, poison, and poisonbolt. In general, these effects cause damage on touch or at range, and the '-bolt' version is the ranged variant of the spell.
3247elemental damageElemental damage spells injure natural and supernatural creatures with magics based on the elemental forces of fire, frost, shock, and poison. Here is a list of the most basic destruction spells, representing all the fundamental classes of elemental damage effects: flame, flamebolt, spark, sparkbolt, shard, shardbolt, poison, and poisonbolt. In general, these effects cause damage on touch or at range, and the '-bolt' version is the ranged variant of the spell.
3248elemental damageElemental damage spells injure natural and supernatural creatures with magics based on the elemental forces of fire, frost, shock, and poison. Here is a list of the most basic destruction spells, representing all the fundamental classes of elemental damage effects: flame, flamebolt, spark, sparkbolt, shard, shardbolt, poison, and poisonbolt. In general, these effects cause damage on touch or at range, and the '-bolt' version is the ranged variant of the spell.
3249elemental damageElemental damage spells injure natural and supernatural creatures with magics based on the elemental forces of fire, frost, shock, and poison. Here is a list of the most basic destruction spells, representing all the fundamental classes of elemental damage effects: flame, flamebolt, spark, sparkbolt, shard, shardbolt, poison, and poisonbolt. In general, these effects cause damage on touch or at range, and the '-bolt' version is the ranged variant of the spell.
3250elemental damageElemental damage spells injure natural and supernatural creatures with magics based on the elemental forces of fire, frost, shock, and poison. Here is a list of the most basic destruction spells, representing all the fundamental classes of elemental damage effects: flame, flamebolt, spark, sparkbolt, shard, shardbolt, poison, and poisonbolt. In general, these effects cause damage on touch or at range, and the '-bolt' version is the ranged variant of the spell.
3251elemental damageElemental damage spells injure natural and supernatural creatures with magics based on the elemental forces of fire, frost, shock, and poison. Here is a list of the most basic destruction spells, representing all the fundamental classes of elemental damage effects: flame, flamebolt, spark, sparkbolt, shard, shardbolt, poison, and poisonbolt. In general, these effects cause damage on touch or at range, and the '-bolt' version is the ranged variant of the spell.
3252elemental damageElemental damage spells injure natural and supernatural creatures with magics based on the elemental forces of fire, frost, shock, and poison. Here is a list of the most basic destruction spells, representing all the fundamental classes of elemental damage effects: flame, flamebolt, spark, sparkbolt, shard, shardbolt, poison, and poisonbolt. In general, these effects cause damage on touch or at range, and the '-bolt' version is the ranged variant of the spell.
3253debt moneyElethus Tobor owed money to the Camonna Tong for gambling debts. He's very poor and probably can't pay the money. If you want to complete this contract, you'll have to either kill him or pay the debt yourself.
3254HH_CaptureSpyElmusa Damori admitted that she is the thief.
3255HH_CaptureSpyElmussa Damori admitted that she is the thief. She asked me not to tell Odral Helvi.
3256A1_1_FindSpymasterElone at Arrille's Tradehouse gave me detailed directions to Balmora.
3257blades_EloneElone gave me a copy of 'Guide to Vvardenfell' so I can learn something about Vvardenfell's land and people.
3258EloneElone the Scout can usually be found at Arrille's Tradehouse in Seyda Neen. You know where that is. You arrived in Seyda Neen by boat.
3259AldmeriElves are conditionally fertile -- that is, they only conceive when population pressure is low -- so expanding populations do not force them to explore or war with neighbors. The arts, literature, sorceries, technology and theology that have flourished within ancient Elven cultures have profoundly shaped the development of the Empire's manish and beast races.
3260AldmeriElves are conditionally fertile -- that is, they only conceive when population pressure is low -- so expanding populations do not force them to explore or war with neighbors. The arts, literature, sorceries, technology and theology that have flourished within ancient Elven cultures have profoundly shaped the development of the Empire's manish and beast races.
3261Humanoid RacesElves consider themselves the only 'truly human race,' being descended directly from the gods, and regard the Manish and Beast races as highly intelligent animals. On the other hand, Imperial scholars consider Men, Elves, and Beastmen as 'men,' on the basis that individuals of all three groups can mate with one another.
3262Humanoid RacesElves consider themselves the only 'truly human race,' being descended directly from the gods, and regard the Manish and Beast races as highly intelligent animals. On the other hand, Imperial scholars consider Men, Elves, and Beastmen as 'men,' on the basis that individuals of all three groups can mate with one another.
3263False IncarnateElvil Vidron in Suran claims to be the Nerevarine and makes prophecies of doom. Clearly he is a heretic. Convince him that he is mistaken or, if all else fails, prove it by killing him. If he is the true Nerevarine, he is protected by prophesy and cannot die.
3264False IncarnateElvil Vidron in Suran claims to be the Nerevarine and makes prophecies of doom. We cannot have two Nerevarines. Go to him and prove to him that you are the true Incarnate.
3265latest rumorsElvil Vidron in Suran is claiming to be the Incarnate. So far the Temple hasn't said anything about it.
3266False IncarnateElvil Vidron is already dead? That is unfortunate. I wish we could have saved him.
3267False IncarnateElvil Vidron will do penance for his errors, but I am glad you did not kill him. Please accept these potions of healing in reward for your wisdom in this matter. Are you ready for additional duties?
3268someone in particularElynu Saren is the priest of the Suran Temple. Avon Oran of Oran Manor is the House Hlaalu Lord of Suran. Ashumanu Eraishah is publican of Suran Tradehouse. Helviane Desele is publican of Desele's House of Earthly Delights. Nevena Ules, the Grandmaster of the House Hlaalu Council, lives at Ules Manor across the lake to the west. Plantations to the southwest include Orvas Dren of Dren Plantation, Rovone Arvel of Arvel Manor, Direr Arano of Arano Plantation, and Gurak gro-Bagrat of gro-Bagrat Plantation.
3269AttackEmbrace your demise!
3270AttackEmbrace your demise!
3271Greeting 5Enamor must be returned to its rightful owner. Is this done?
3272using enchantmentsEnchanted items are completely reliable. They always work. But the more skilled the enchanter, the more efficiently the item uses the magical charge of its built-in soul gem. Unskilled enchanters quickly exhaust the power of items they use.
3273using enchantmentsEnchanted items are completely reliable. They always work. But the more skilled the enchanter, the more efficiently the item uses the magical charge of its built-in soul gem. Unskilled enchanters quickly exhaust the power of items they use.
3274using enchantmentsEnchanted items are completely reliable. They always work. But the more skilled the enchanter, the more efficiently the item uses the magical charge of its built-in soul gem. Unskilled enchanters quickly exhaust the power of items they use.
3275using enchantmentsEnchanted items are completely reliable. They always work. But the more skilled the enchanter, the more efficiently the item uses the magical charge of its built-in soul gem. Unskilled enchanters quickly exhaust the power of items they use.
3276enchantersEnchanters create enchanted items for themselves and for unskilled spellcasters.
3277enchantersEnchanters create enchanted items for themselves and for unskilled spellcasters.
3278enchantersEnchanters create enchanted items for themselves and for unskilled spellcasters. A magic scroll is the simplest enchanted item; anyone can use it to cast a single spell with 100% reliability, but the scroll is destroyed in the process. Enchanters also place permanent enchantments on weapons, armor, clothing, and ornaments. These items cast spells reliably, powered by built-in soul gems. A soul gem's power limits the number of an item's uses, but the gems renew their expended power over time.
3279enchantersEnchanters create enchanted items for themselves and for unskilled spellcasters. A magic scroll is the simplest enchanted item; anyone can use it to cast a single spell with 100% reliability, but the scroll is destroyed in the process. Enchanters also place permanent enchantments on weapons, armor, clothing, and ornaments. These items cast spells reliably, powered by built-in soul gems. A soul gem's power limits the number of an item's uses, but the gems renew their expended power over time.
3280enchantersEnchanters place permanent enchantments on weapons, armor, clothing, and ornaments. These items cast spells reliably, powered by built-in soul gems.
3281enchantersEnchanters place permanent enchantments on weapons, armor, clothing, and ornaments. These items cast spells reliably, powered by built-in soul gems.
3282enchanting itemsEnchanting items is expensive, and failure destroys the item, so enchanting items is most profitable for skilled enchanters.
3283enchanting itemsEnchanting items is expensive, and failure destroys the item, so enchanting items is most profitable for skilled enchanters.
3284FleeEnd your fight, I'm leaving.
3285FleeEnd your fight, I'm leaving.
3286FleeEnd your fight, I'm leaving.
3287FleeEnd your fight, I'm leaving.
3288TT_StAralorEndryn Llethan asked me to cleanse the foul Daedra worshippers from beneath the St. Delyn Canton here in Vivec. I must kill the leader of the cult, Bjadmund.
3289TT_RilmsShoesEndryn Llethan asked me to find the Shoes of St. Rilms and return them to the Temple. A priest recently dreamt that the shoes were in the depths of Ald Sotha northeast of Vivec.
3290TT_DiseaseCarrierEndryn Llethan asked me to speak with the holy pilgrim Tanusea Veloth. She has Corprus disease and may spread it to others here in Vivec, but she is blessed by Almalexia and does not suffer from the disease. I must find her and convince her to go to the Corprusarium.
3291TT_SanctusShrineEndryn Llethan praised me for making the Pilgrimage to the Sanctus Shrine in Dagon Fel.
3292TT_SanctusShrineEndryn Llethan swore me to silence. I must travel to the Sanctus Shrine in Dagon Fel under a strict oath of silence.
3293TT_StAralorEndryn Llethan thanked me for cleansing St. Delyn Canton.
3294TT_DiseaseCarrierEndryn Llethan thanked me for convincing Tanusea Veloth to go to the Corprusarium.
3295TT_DiseaseCarrierEndryn Llethan thanked me for killing Tanusea Veloth and preventing the spread of the Divine Disease.
3296TT_RilmsShoesEndryn Llethan thanked me for returning the sacred Shoes of St. Rilms.
3297TT_SanctusShrineEndryn Llethan wants me to make the Pilgrimage to the Sanctus Shrine in Dagon Fel. I must travel there on foot without speaking to anyone. As the waters of Dagon Fel can be dangerous, Endryn Llethan suggested that I purchase some potions of levitation.
3298TT_SanctusShrineEndryn Llethan was disappointed that I failed my silent Pilgrimage to the Sanctus Shrine in Dagon Fel.
3299EngaerEngaer is a Bosmer mercenary for Master Neloth. One of our clients wants him dead. Engaer is in Tel Naga, the tower here in Sadrith Mora. Try to avoid the other guards, and just kill Engaer. We don't need more trouble with House Telvanni. I'll give you half the bounty if you take care of this.
3300HitEngh!
3301MT_DB_ContactEno Hlaalu thanked me for giving him the name of a contact in the Dark Brotherhood.
3302Greeting 1Enough %PCName. You beat me fairly. I'll tell Dram what happened.
3303HelloEnough!
3304submit myselfEnough! You, who are so powerful, must laugh at me? If I only had the strength to kill you...but you could kill me with a single blow. This is why I must be a vampire! Get out! Mock me no longer!
3305leave Vivec CityEnough. You do not need to quote from your copy of "Saryoni's Sermons." I will do as you ask and go to the Corprusarium.
3306AttackEnslaver! Die!
3307AttackEnslaver! Die!
3308little adviceEraamion at the Caldera Guild of Mages is a useful resource if you have questions about the nightblade's trade as it is practiced in Morrowind.
3309little adviceEraamion at the Caldera Guild of Mages is a useful resource if you have questions about the nightblade's trade as it is practiced in Morrowind.
3310Erabenimsun campErabenimsun camp is in the wastelands of Molag Amur, the land of fire and smokes in southeastern Vvardenfell. Here. Let me mark it on your map.
3311Erabenimsun campErabenimsun camp is in the wastelands of Molag Amur, the land of fire and smokes in southeastern Vvardenfell. Here. Let me mark it on your map.
3312Erabenimsun campErabenimsun camp lies north as the racer flies, between Mt. Kand and Mt. Assarnibibi and beyond. The camp itself lies north-northwest of Mt. Assarnibibi. There is no track, and the going is difficult. You'll need to turn and backtrack to avoid obstacles like lava lakes. The camp itself is a group of five or six yurts.
3313EB_UnrequitedEraldil has accepted the potion from Gadayn, thinking it is his way of apologizing for his behavior.
3314IC10_erranilErranil gave me a donation for the Buckmoth Fund.
3315AttackErrgh!
3316AttackEscape while you can.
3317AttackEscape while you can.
3318TenyeminweEscort her to Gals Arethi's ship, the Elf-Skerring. It's at the Telvanni docks.
3319IC10_estorilEstoril gave me a donation for the Buckmoth Fund.
3320MT_WritVenduEthal Seloth has been slain according to the traditional and honorable doctrine of the Morag Tong. None dared to report my actions.
3321MT_WritVenduEthal Seloth has been slain according to the traditional and honorable doctrine of the Morag Tong. The execution was reported as a crime.
3322HT_DwemerLawEthes Evos made me a copy of his "Antecedents of Dwemer Law."
3323Antecedents of Dwemer LawEthes Evos was studying that book in the hopes of passing the Imperial Exams and moving to Cyrodiil. Perhaps he could make you a copy.
3324dream of verseEven I can reason this for you. The Sharmat Dagoth Ur invites you to visit him at Red Mountain. He offers to change you, to give you power, and enlist you in driving the n'wah from Morrowind. "N'wah" means "foreigner" or "slave." I think this is a harmful vision often given to Ashlanders who are tested in the highlands beneath Red Mountain. But you are called, by name, Lord Nerevar. If you know of the Nerevarine cult, then surely you can understand the significance.
3325Caldera mining contractsEven if you found and killed the thief, you still have to bring me the Caldera mining contracts.
3326Redoran councilorsEven if you get the councilors on your side, I will veto them. I would rather die than see House Redoran dishonored by an outlander.
3327mythopoeic enchantmentsEven if you were in perfect health, and if you fortified your health as much as possible, there is a good chance that you would be killed the first time you equipped Wraithguard. I would not risk it in your condition.
3328challengesEven the Legions, however, cannot extend their protection into the sparsely inhabited wastelands of Vvardenfell, where bandits, necromancers, witches, fiends, and monsters find refuge, emerging to threaten the lives of explorers, colonists, and traders. The greatest, and most obscure, threat is the Blight, a mysterious weather-like phenomenon emanating from the crater of Dagoth Ur, warping and poisoning creatures in its path, and creating diseased horrors that attack travelers and outlying settlements.
3329challengesEven the Legions, however, cannot extend their protection into the sparsely inhabited wastelands of Vvardenfell, where bandits, necromancers, witches, fiends, and monsters find refuge, emerging to threaten the lives of explorers, colonists, and traders. The greatest, and most obscure, threat is the Blight, a mysterious weather-like phenomenon emanating from the crater of Dagoth Ur, warping and poisoning creatures in its path, and creating diseased horrors that attack travelers and outlying settlements.
3330HH_RetaliationEven though I don't belong to House Hlaalu, Nileno Dorvayn rewarded me for finding Ralen Hlaalo's murderer.
3331Sanguine SwiftbladeEven though you have been expelled, you have the Glove of Sanguine Swiftblade one of the Threads of the Webspinner. Return the glove to me so that it may once again be dedicated to Mephala's service.
3332ServicesEvery canton has its own services. If you're with an Imperial Guild, go to the Foreign Quarter. If you serve a Great House, go to the Hlaalu Compound, Redoran Compound, or Telvanni Compound. If you belong to the Temple, go to the High Fane. Beyond that, there are many independent smiths, traders, alchemists, clothiers, booksellers, craftsmen, tradesmen, and trainers of all sorts in all the cantons. You just have to look around.
3333daggerEvery culture produces some variant on the short multi-purpose weapon called the dagger. Dagger weapons differ dramatically in quality and effectiveness; they are further differentiated by a wide variety of enchantments commonly placed on these easily concealed weapons. Daedric and glass daggers are shockingly efficient weapons, despite their small size and low mass.
3334little secretEverybody can learn a few spells. You don't need to be a wizard to cast spells. It makes life easier. And when you learn a spell, practice. It's the only way to learn, and it helps to pass the time.
3335latest rumorsEverybody's complaining about not getting enough sleep. Maybe it's the weather.
3336Bribe SuccessEveryone can always use some extra coin. What do you need?
3337GnisisEveryone here leaves me alone. That's how I like it.
3338Bal MolagmerEveryone in Caldera is corrupt. Rather than act directly, I want you to steal Odral Helvi's history books.
3339Bal MolagmerEveryone in Caldera is corrupt. Rather than act directly, I want you to steal Odral Helvi's history books.
3340Sarano TombEveryone is grateful to you for clearing the Tomb of the Hunger.
3341NerevarineEveryone is talking about it. The curse upon the Nerevarine is lifted. The persecution of the Dissident Priests is ended. Vivec says you are the Incarnate of prophecy. That's hopeful news. But no one will sleep well until you have gone to Red Mountain and destroyed Dagoth Ur and the Sixth House.
3342latest rumorsEveryone is very curious about this outlander who claims to be the Nerevarine.
3343latest rumorsEveryone knows the Balmora magistrate, Nolus Atrius, is on the take. Thieves, thugs, and murderers are getting ridiculous sentences, or paying a drake and walking free. But they'll never get Atrius. He's got fatcats and family back in the City to cover him. The Legion Champion, Larrius Varro, over at Moonmoth Legion Fort, he has sworn an oath to stop corruption. But I don't see what he can do.
3344little secretEveryone knows the people who worship Mehrunes Dagon have returned to Indoranyon. It is none of our business, and they are very unpleasant if disturbed. They stay in the dark, and do not bother us or our herds.
3345vampirism cureEveryone knows there is no cure for vampirism, other than the destruction of the vampire.
3346vampirism cureEveryone knows there is no cure for vampirism, other than the destruction of the vampire.
3347latest rumorsEveryone knows who really runs House Hlaalu. It's not the councilors. No one sits on that council unless it suits Orvas Dren.
3348Greeting 7Everyone knows you've got a price on your head. I don't want any trouble. Just leave me alone, and I won't call the guards.
3349NerevarineEveryone says these prophecies are nothing more than superstition. I know nothing about this.
3350latest rumorsEveryone says Varvur Sarethi murdered Bralen Carvaren, but I don't believe it. They were the best of friends.
3351corprus diseaseEveryone who gets corprus disease comes to our Corprusarium. It's not very pleasant, but at least they're all fed and cared for.
3352latest rumorsEveryone's saying you've got a price on your head. Some people are going to start looking at your skin like it might be a handy way to pay off a few debts.
3353latest rumorsEveryone's still talking about the murder of Ralen Hlaalo.
3354Gnaar MokEveryone's worried about those two breeding netch that have been attacking.
3355NerevarineEverything is changed. Now the Temple says you are the Incarnate and Nerevarine of prophecy. It takes some getting used to. But our hopes and prayers go with you to Red Mountain.
3356Greeting 1Everything is perfectly all right. We heard the word. Hlireni Indavel says lay off you and the savages. We won't touch them, or you, as long as you leave us alone. [Whispers: Spoil-sport.]
3357Greeting 1Everything is perfectly all right. We heard the word. Hlireni Indavel says lay off you and the savages. We won't touch them, or you, as long as you leave us alone. [Whispers: Spoil-sport.]
3358HelloEverything is priced to go!
3359Greeting 1Everything is wrong. This is not straight. This is too high. This is in my way. We must put them right.
3360Greeting 1Everything is wrong. This is not straight. This is too high. This is in my way. We must put them right.
3361businessEverything? I am not so wise as to know everything about the Ashlanders, and I have no wish to spend long hours with a stranger attempting such a task. If you will excuse me....
3362Larrius VarroExcellent work, %PCRank. I heard how cleverly you killed Larrius Varro. As you are the Grandmaster and the executor of the Writ, the full payment must go to you.
3363Ragash gra-ShuzgubExcellent! Good to hear you were able to get her out of there.
3364Corprus StalkerExcellent! Have at it! But be careful!
3365get that contractExcellent! I knew you were a person who understood a good deal when you heard one. He's probably got the contract locked up in his private quarters beneath his shop, but I don't think he's got it well guarded. Good luck!
3366convinced my sonExcellent! It sounded like there was a fight going on in there, and from the looks of you, it seems you got the worst of it. No matter. I thank you for your efforts. Here, take this. I think it will help even your kind.
3367help a poor pilgrimExcellent! Let us be on our way then. It's on the western shore, so we must hurry.
3368help a poor pilgrimExcellent! Let us be on our way then. It's on the western shore, so we must hurry.
3369witch nearbyExcellent! Let us go, stranger. I think she headed to the northwest, but I can't be sure. Let's find her! I'll tear her head off and spit in the stump!
3370dangerous tripExcellent! Let's be on our way, then.
3371Greeting 1Excellent! Let's go!
3372Greeting 5Excellent! Once again, you've exceeded our expectations. Take these gifts as tokens of our gratitude for your faithful and diligent service to the Imperial cult. And when you're ready for your next almoner mission, speak to me again.
3373Greeting 5Excellent! Once again, you've exceeded our expectations. You are blessed with Zenithar's gift of fine words and generous sentiments. Take this, and wear it with pride. And when you're ready for your next almoner mission, speak to me again.
3374die like a warriorExcellent! Perhaps now I will be granted a warrior's death. And if I am not, know that you will be.
3375thieving AshlandersExcellent! Took me forever to hunt down those hides in the first place. Luckily, I found a good sized herd not too far south of here. I'd really appreciate you getting them back so I can make my guar hide shipment.
3376Greeting 5Excellent! You've far exceeded our expectations. Surely you have a touch of Zenithar in your soul. Please accept this small token of our gratitude and encouragement. And when you're ready for your next almoner mission, speak to me again.
3377Huleen's hutExcellent, %PCName. Go to Maar Gan. I'm sure someone there can give you further directions. Take care of this for me so I can continue my studies in peace.
3378AdvancementExcellent, %PCName. Now that these formalities are out of the way, I can grant you the rank of %NextPCRank.
3379AdvancementExcellent, %PCName. You are now %PCName the %NextPCRank.
3380robbed meExcellent. Go get those bastard Ashlanders. I promise, when you get those hides back to me, Berwen will be very generous. She has a stake in this trade, after all, and we can't let an unwarranted attack on a guar hide trader ruin business.
3381running an errandExcellent. Here is the letter. Please get it to him as soon as possible. Just tell J'zhirr you have a delivery from Llaalam Dredil. He will know what to do, and should give you something to bring back to me.
3382Chronicles of NchuleftExcellent. Here's 250 septims to cover your expenses. Time is of the essence.
3383Fargoth's hiding placeExcellent. Here's what I want you to do. I'm not sure where he goes, but I know he wanders around town at night. Watch his movements. The best vantage point is on top of the lighthouse south of town. That will give you a nice view of all of Seyda Neen. If you keep an eye on where he goes, I'm sure you'll be able to figure out where he's hiding that gold.
3384leafletExcellent. I appreciate your help. Make sure you don't mention this, though. It could really cause problems for me.
3385way to escapeExcellent. I could sense you had the stuff of greatness. Here is what you must do. I will need you to bring me two items. The first is Spell Breaker. It is a powerful shield, which some say was forged by the hands of a Daedra Prince. I should be able to use it as a conduit to remove the spell. The other item I will need is the heart of a daedra. This will give me the strength I need to dispel the enchantment.
3386wild nix houndsExcellent. Let us go quickly, then. I don't want those hounds to return before we do. I believe I came from the east, but in all the confusion, it was difficult to tell. Though I am injured, I'm sure I can make it there with you.
3387travel togetherExcellent. Let's be on our way.
3388travel togetherExcellent. Let's keep going.
3389someone killedExcellent. Sometimes I wonder if it is not a good thing your kind exists. You may keep whatever else you found on his corpse. I'm sure that the fool had something of use to you. If you are still looking for something to do, I require some vampire dust for a spell I'm researching.
3390someone killedExcellent. Sometimes I wonder if it is not a good thing your kind exists. You may keep whatever else you found on his corpse. I'm sure that the fool had something of use to you. If you are still looking for something to do, I require some vampire dust for a spell I'm researching.
3391sensitive mattersExcellent. There is a member of our brotherhood living in Balmora, Balyn Omavel. He has been...freelancing, if you will. This is unacceptable, and he must be removed. Unfortunately, his brother is a rather important member of our brotherhood, so it would be difficult to bring it to the attention of the others. Use this poison in his food. It acts swiftly, as should you.
3392Detect Creatures PotionExcellent. Why don't I give you a potion more useful to a %PCRank in the field?
3393Daedra SkinExcellent. Yes, this Daedra Skin will serve my purpose. Take these 300 drakes. You know, Daedra skins if not properly prepared can causes paralysis, a useful effect in some circumstances. Perhaps you would like to paralyze your enemies...
3394riddleExcellent. You are a worthy opponent. If you do not wish to feel the chills of Oblivion, you may pass.
3395dwarven limewareExcellent. You can find the limeware aboard the Chun-Ook, docked in Ebonheart. It is likely to be very well guarded, so take care. There should be at least ten pieces of it...bowls and cups, I believe. Anything else you find -- flasks, plates, or platters -- is probably fake, so leave it behind.
3396deliver this slaveExcellent. You'll find Helas in Balmora, in the east side of town. Just tell him Relam Arinith sent you. Take care with this slave, friend. She's worth more than you can imagine. Rabinna here might not look like much, but it's what's on the inside that counts. Know what I mean?
3397making a dealExcellent...although, that seems to be quite a high payment. The Boots of Blinding Speed are a rare and wondrous thing. Never mind. I've made the deal, and I'm an honest woman. Let's get going.
3398VvardenfellExcept for the settled southwest, Vvardenfell is covered by hostile desert wastes, arid grasslands, and volcanic badlands, and thinly populated by the nomadic Ashlander tribes.
3399geography of VvardenfellExcept for the settled southwest, Vvardenfell island is covered by hostile desert wastes, dry grasslands, and volcanic badlands, with a few small Ashlander camps here and there.
3400Greeting 5Excuse me, but I prefer to be alone.
3401Greeting 1Excuse me, can you help me? No, I'm over here. My name is Cassius Olcinius. Sorry...you see, I've been made invisible by a wizard!
3402Greeting 5Excuse me, m'lady. Might you take a moment to help a lady in distress?
3403Greeting 5Excuse me, master, can you help me...please? I fear I am lost without your help. Please, can you aid a poor Argonian?
3404Greeting 5Excuse me, mistress, can you help me...please? I fear I am lost without your help. Please, can you aid a poor Argonian?
3405Greeting 7Excuse me, Nerevarine. I should go about my duties.
3406Greeting 7Excuse me, Nerevarine. I should go about my duties.
3407HelloExcuse me, saer.
3408HelloExcuse me, sera.
3409Greeting 5Excuse me. Can you help me? I've been robbed by some notorious thieves!
3410Greeting 9Excuse me. I don't talk with people I don't like.
3411appeal to fairnessExcuse my interruption, but from what I've heard, you are no friend of House Redoran. If I do not trust you, I will not listen to your words.
3412Greeting 9Excuse my manners, stranger. We don't get many visitors up here in Dagon Fel. So what can I do for you? Maybe you're looking for some specific place?
3413exotic productsExotic products of commercial value on Vvardenfell include the following: bonemeal, corprus weepings, Daedra skin, Daedra's heart, ectoplasm, fire salts, frost salts, Ghoul heart, gravedust, raw ebony, raw glass, Scamp skin, Vampire dust, and void salts.
3414exotic productsExotic products of commercial value on Vvardenfell include the following: bonemeal, corprus weepings, Daedra skin, Daedra's heart, ectoplasm, fire salts, frost salts, Ghoul heart, gravedust, raw ebony, raw glass, Scamp skin, Vampire dust, and void salts.
3415Lucan's shipmentExpected Lucan a while back. Good he send you, though, brother. Not bad stuff. Here's your gold.
3416Greeting 5Expelled again? No, don't bother to explain. I don't want to hear it. Just go away.
3417fortuneExtracting profit from trade and interest steals wealth from the deserving and puts it in the hands of thieves and extortionists.
3418fortuneExtracting profit from trade and interest steals wealth from the deserving and puts it in the hands of thieves and extortionists.
3419fortuneExtracting profit from trade and interest steals wealth from the deserving and puts it in the hands of thieves and extortionists.
3420fortuneExtracting profit from trade and interest steals wealth from the deserving and puts it in the hands of thieves and extortionists.
3421TG_BitterBribeEydis Fire-Eye accepted the Bitter Cup and agreed to betray Sjoring Hard-Heart's orders to crush the Thieves Guild.
3422FG_SottildeEydis Fire-Eye asked me to get a code book from Sottilde at the South Wall in Balmora.
3423FG_VerethiGangEydis Fire-Eye asked me to kill the smuggler Dovres Verethi, the head of the Verethi Gang. They are based in Mannammu just southeast of Pelagiad.
3424FG_AlofsFarmEydis Fire-Eye gave me 500 gold for the Duke's contract.
3425FG_DeseleDebtEydis Fire-Eye gave me my share of the debt money.
3426Bitter CupEydis Fire-Eye has the Bitter Cup now.
3427help us fightEydis Fire-Eye is a good fighter, but there's always been something dark about her. I found out just recently what that was. She's a worshipper of Clavicus Vile. I don't know how you can use this information. I'm sure she can't be blackmailed.
3428Bitter CupEydis Fire-Eye is dead? That is a problem. Well, she can't hurt us now, but neither can she help us. We'll have to move on to other jobs.
3429FG_VerethiGangEydis Fire-Eye paid me 1,000 gold for putting the Verethi Gang out of business.
3430FG_OrcBountyEydis Fire-Eye paid me 250 gold for the contract on Dura gra-Bol.
3431FG_RatHuntEydis Fire-Eye realized that Drarayne Thelas was dead, and her rat problem was no longer an issue.
3432FG_Egg_PoachersEydis Fire-Eye tells me that the eggmine is located a short distance southwest of Balmora, in the bluffs west of the Odai River. The old suspension bridge across the Odai is just southeast of the mine entrance. I'm to follow the river south of Balmora until I see the bridge overhead.
3433FG_SottildeEydis Fire-Eye thanked me for returning the code book and paid me 50 gold.
3434FG_HungerLooseEydis Fire-Eye thanked me for slaying the Hunger and paid me 1000 gold.
3435FG_HungerLooseEydis Fire-Eye told me a Hunger is loose in the Sarano Tomb which is over the hills southeast of the Fort Moonmoth between the Ashlands and Lake Amaya. I am ordered to travel to the tomb and kill the Hunger.
3436FG_OrcBountyEydis Fire-Eye told me she has a 250 gold bounty on the Orc Dura gra-Bol who lives in Balmora.
3437FG_DeseleDebtEydis Fire-Eye told me that Helviane Desele in Suran owes Manos Othreleth 200 gold. I must get this debt money from Desele and return it to Eydis Fire-Eye.
3438FG_AlofsFarmEydis Fire-Eye told me to get rid of some orcs near Alof's Farm, northeast of Pelagiad. Alof was our source of information on this, and he's dead. I'm to search nearby until I find the right orcs. They may be hiding in some ruins.
3439FG_AlofsFarmEydis Fire-Eye told me to talk to Alof the Easterner at his farm northeast of Pelagiad and just north of the Arvel Plantation. Alof saw some Orcs at a Daedric ruin nearby.
3440FG_RatHuntEydis Fire-Eye told me to talk to Drarayne Thelas about some rats that have infested her house. Her house is here in Balmora, on the east side of town, near the river.
3441Eydis Fire-EyeEydis Fire-Eye used to be one of Sjoring Hard-Heart's supporters, but something changed her mind. We don't have to worry about her anymore, just kill Lorbumol gro-Aglakh.
3442AttackFace death!
3443Service RefusalFaction members only, %PCRace.
3444Service RefusalFaction members only, %PCRace.
3445Service RefusalFaction members only, %PCRace.
3446Service RefusalFaction members only, %PCRace.
3447Service RefusalFaction members only, %PCRace.
3448Service RefusalFaction members only, %PCRace.
3449Service RefusalFaction members only, %PCRace.
3450Service RefusalFaction members only, %PCRace.
3451Service RefusalFaction members only, %PCRace.
3452Service RefusalFaction members only, %PCRace.
3453HelloFair travels, friend.
3454HelloFair travels, friend.
3455Greeting 1Faith conquers all, Nerevarine. Bless your breath and blood.
3456faithFaith conquers all. Have faith in the law.
3457Greeting 1Faith, law, and justice. Walk on.
3458Greeting 1Faith, law, and justice. Walk on.
3459Greeting 5Falanu is dead? No! I can't speak about this anymore.
3460little secretFalasmaryon, the old Dunmer stronghold, up near Ald Velothi? You know the place I'm talking about? I heard Mangolodh, the Legion scout, stuck his head in there, just looking around, saw a corprus monster, and teleported right out. He reported to the Legion, but I don't know what they're going to do about it. Pass it on to the Temple, that's my guess.
3461little secretFalasmaryon, the old Dunmer stronghold, up near Ald Velothi? You know the place I'm talking about? I heard Mangolodh, the Legion scout, stuck his head in there, just looking around, saw a corprus monster, and teleported right out. He reported to the Legion, but I don't know what they're going to do about it. Pass it on to the Temple, that's my guess.
3462B3_ZainabBrideFalura Llervu and I have arrived in Ashkhan Kaushad's yurt. First I must speak once more to Falura Llervu, then I must present her to Ashkhan Kaushad as his new high-born Telvanni bride.
3463something specialFalura Llervu is yours now. do with her as you will.
3464B3_ZainabBrideFalura Llervu says she is very pleased with Ashkhan Kaushad. He is good-looking, clever, and rich, although a bit full of himself, like all men. She thanks me for having been her matchmaker and benefactor, and hopes I will return to visit when she has brought many fine sons and daughters to Ashkhan Kaushad.
3465my friendFantastic! Let's go. Did you happen to notice anything interesting about the kagouti while you were slaying them? Any distinctive colorations...mating calls? No? Ah, well....
3466Redoran Cooking SecretsFara, the proprietor of Fara's Hole in the Wall, and Dinara Othrelas, the cook over at Llethri Manor in Ald'ruhn, have an annual cooking contest. Fara wants an edge in this year's contest, and she's hired us to steal Dinara Othrelas' copy of "Redoran Cooking Secrets," which should be somewhere in Llethri Manor.
3467HR_RedasTombFaral Retheran asked me to bring her the Redas War Axe, the Redas Chalice, and the Redas Robe of Deeds from the Redas Tomb. It is south of Molag Mar, over the mountains. I should head west along the mountains until I can cross to the south, then head back east until I see the tomb, which is near an ashlander camp.
3468HR_CowardDisgraceFaral Retheran asked me to convince Rothis Nethan to appear for a duel of honor with Brethas Deras.
3469HR_HlaanoSlandersFaral Retheran asked me to demand satisfaction from the Hlaalu noble Meril Hlaano at the Eight Plates in Balmora who has slandered the honor of House Redoran.
3470HR_AttackRethanFaral Retheran asked me to slay Raynasa Rethan, the Hlaalu noble of Rethan Manor.
3471HR_AttackUvirithFaral Retheran asked me to slay Reynel Uvirith, the Telvanni wizard of Tel Uvirith.
3472HR_DagothTanisFaral Retheran asked me to slay the creature known as Dagoth Tanis in the stronghold of Falasmaryon. To get there I should travel up the Foyada Bani-Dad from Maar Gan and take the first trail from the Foyada that leads north.
3473HR_RedasTombFaral Retheran returned the treasures to me.
3474HR_HlaanoSlandersFaral Retheran thanked me for making Meril Hlaano withdraw his slanderous statements.
3475HR_DagothTanisFaral Retheran thanked me for slaying Dagoth Tanis.
3476HR_AttackRethanFaral Retheran thanked me for slaying Raynasa Rethan.
3477HR_AttackUvirithFaral Retheran thanked me for slaying Reynel Uvirith.
3478HR_CowardDisgraceFaral Retheran thanked me for upholding the honor of House Redoran.
3479someone in particularFaral Retheran, the treasurer, is in the Redoran Vaults. Various other Redoran lords and retainers live her in Redoran Compound. Telvanni live in Telvanni Compound. Hlaalu are in Hlaalu Compound, but also in St. Delyn and St. Olms Cantons. Temple priests, clerks, and Ordinators are in the Hall of Wisdom and the Hall of Justice. Some fighters live and train at the Arena. Imperial guildsmen are in the Foreign Quarter.
3480HitFarewell, sweet Nerevar. Better luck on your next incarnation.
3481HT_RecruitEddieFast Eddie agreed to be my Mouth.
3482HT_EddieAmuletFast Eddie gave me the Amulet of Unity.
3483HT_EddieRingFast Eddie gave me the Ring of Equity.
3484HT_EddieRingFast Eddie has found the Ring of Equity and is waiting for me in the Telvanni Council House.
3485HT_EddieRingFast Eddie offered to bring me the Ring of Equity from a hidden place in Master Neloth's treasury if I bring him one of the keys for Tel Naga. Any guard should have a key as should Master Neloth himself.
3486HT_EddieAmuletFast Eddie offered to get me the Amulet of Unity if I bring him five potions of Invisibility.
3487Dwemer artifactFast Eddie says Divayth Fyr collects Dwemer artifacts. Yes, I know it's treason to trade in Dwemer artifacts, but don't worry about it. I'm a big-shot Imperial Spymaster, remember? And, yes, it's worth a fortune. But you're worth it. The cash is for expenses, and just in case. Good luck.
3488latest rumorsFast Eddie was complaining the other day about how he was overlooked for advancement in House Telvanni. Again.
3489DrathaFastest way to get to Mistress Dratha is to fly to the upper terrace. The south-facing entrance to the Upper Tower leads you straight into Dratha's chambers. Or, if you like to climb stairs and ramps, enter through the west-facing lower entrance to the Upper Tower, and keep walking up and up, around and around.
3490specific placeFat Leg's Drop-Off is the only tradehouse in the village. That's where everyone hangs out. See a couple shacks and a ship or two, and you've seen all of Hla Oad. Baleni Salavel at the docks offers passage to Gnaar Mok, Vivec, and Ebonheart.
3491VA_VampRichFathasa Llethri has thanked me for my help. In appreciation, she rewarded me with a magical ring that will protect me against fire damage.
3492HT_ShishiFaves Andas thanked me for killing Brerama Selas.
3493Greeting 9Favor me with your question, pilgrim. Do you need me to point out some specific place?
3494Fedris TharenFedris Tharen left Gnisis several days ago. He was supposed to head to the Koal Cave, just south of Gnisis, but he never arrived. Go to Gnisis and ask around and find out what happened to him.
3495Fedris TharenFedris Tharen the Pilgrim? I saw him leave Gnisis a few days ago. I haven't seen him since. He left south to the Koal Cave.
3496Felen Maryon's staffFelen Maryon has an ebony staff that I'd like to get into our possession. He's a powerful wizard, though, so getting hold of it won't be easy. He's likely to kill you. This is the only job I've got left for you, so if you don't want it, you'll have to go elsewhere for your jobs. I wouldn't even offer it, but it's all I've got. It's up to you.
3497Felsen SethandusFelsen Sethandus was disfigured in battle and known for always wearing his helm in public. That's the only reason I'd ask you to try and fool Neminda. When you talk with her, make sure you wear the helm I gave you.
3498Fen MadachFenas Madach is a local-born Breton and the owner and proprietor of the Madach Tradehouse in Gnisis.
3499little adviceFenas Madach is the thief's thief. Retired, of course. Or so he says. He has a business up in Gnisis, Madach's Tradehouse. You want to talk shop with a thief, go talk to Fenas Madach.
3500little adviceFenas Madach is the thief's thief. Retired, of course. Or so he says. He has a business up in Gnisis, Madach's Tradehouse. You want to talk shop with a thief, go talk to Fenas Madach.
3501MT_WritOranFeruren Oran has been slain according to the traditional and honorable doctrine of the Morag Tong. None dared to report my actions.
3502MT_WritOranFeruren Oran has been slain according to the traditional and honorable doctrine of the Morag Tong. The execution was reported as a crime.
3503join the Morag TongFeruren Oran is dead? Then welcome %PCName, to the Morag Tong. Any Master of the Morag Tong can tell you what writs are available and weather you are a candidate for advancement. When you have proven yourself, I will have special duties for you.
3504AttackFetcher!
3505AttackFetcher!
3506HitFetcher!
3507HitFetcher!
3508HitFetcher!
3509HitFetcher!
3510HitFetcher!
3511HitFetcher!
3512HitFetcher.
3513Fevyn RalenFevyn isn't a bad sort, for one of those wizards. From what I hear, he does an excellent job, but his prices can be rather steep.
3514the Seven VisionsFifth trial A stranger's hand unites the Velothi. Four Tribes call him Nerevarine. Sixth trial He honors blood of the tribe unmourned. He eats their sin, and is reborn.
3515Ra'GruzgobFifty drakes, same as in town.
3516rent and taxesFifty drakes?! I can't pay fifty drakes! I'll take this matter to Rovone Arvel.
3517AttackFight coward!
3518HelloFight well.
3519AttackFight, coward!
3520robbed meFigures. No one left in this world willing to help an honest trader.
3521AttackFilthy Bosmer! AAAAAAYYYY.
3522HelloFilthy s'wit!
3523HelloFilthy s'wit!
3524ThiefFilthy S'wit!
3525ThiefFilthy S'wit!
3526IdleFinally something interesting.
3527WidowmakerFinally, it is out of the hands of that witch. If you'll just give me my axe, friend, I'd be willing to teach you a few things I've learned about the proper way to use one!
3528WidowmakerFinally, it's in the proper hands again!
3529HelloFind a healer and stop bothering me.
3530HelloFind a healer and stop bothering me.
3531HelloFind a healer and stop bothering me.
3532HelloFind a healer! Quickly!
3533HelloFind a healer, and stop bothering me.
3534HelloFind a healer. Mend your wounds.
3535HelloFind a healer. Mend your wounds.
3536HelloFind another place to die.
3537HelloFind another place to die.
3538IhinipalitFind Ihinipalit beneath the St. Delyn Canton. Bring the Temple's justice to the leader of this cult, Bjadmund.
3539OrdersFind out what happened to Ragash gra-Shuzgub.
3540OrdersFind out what happened to Ragash gra-Shuzgub.
3541dutiesFind out what you need for advancement and speak with me again.
3542Bal MolagmerFind proof of Yngling Half-Troll's corruption.
3543HelloFind shelter.
3544HelloFind shelter.
3545HelloFind someone else to bother.
3546HelloFind someone else to bother.
3547HelloFind someone else to bother.
3548HelloFind somewhere else to die.
3549necromancyFind Tashpi Ashibael in Maar Gan and kill her. The Mages Guild cannot tolerate necromancers.
3550Erabenimsun campFind Tel Fyr, the tower of Divayth Fyr, on the southern coast of Zafirbel Bay. Tel Fyr is due south from Tel Aruhn, across the bay. Then follow the mainland coastline south until you pass a one-yurt outcast camp. Look southwest for a valley heading west, inland. Follow the valley west, turning south with it, until you see the camp in a small hollow surrounded by hills.
3551Erabenimsun campFind Tel Fyr, the tower of Divayth Fyr, on the southern coast of Zafirbel Bay. Tel Fyr is due south from Tel Aruhn, across the bay. Then follow the mainland coastline south until you pass a one-yurt outcast camp. Look southwest for a valley heading west, inland. Follow the valley west, turning south with it, until you see the camp in a small hollow surrounded by hills.
3552Fire and FaithFind the book, %PCName.
3553OrdersFind the traitor Honthjolf.
3554serving Great HousesFinding a patron to support an outlander's advancement to higher ranks in a Great House can be difficult. First look for a friendly member of a Great House council. Then perform services to win that councilor's support.
3555Admire FailFine sentiments, %PCClass, but I doubt their sincerity.
3556Dark BrotherhoodFine with %Name.
3557Felen Maryon's staffFine with me, %PCRank. Let me know when you've got it.
3558muddledFine! Can't trust you slaughterfish anyway! Are you threatening me? Go away!
3559Greeting 5Fine, he wants a filthy lizard in here, I don't care. We'll leave him alone.
3560raw materialsFine, then. Here is what you must retrieve for me: five extravagant sapphire amulets, two portions of void salts, the heart of a daedra, some ectoplasm, a skull of a man or a mer, and some vampire dust. Now go, so that you might find your end more quickly.
3561running an errandFine, then. I will find a more suitable courier.
3562make amendsFine, then. We don't need any %PCRace like you in the Fighters Guild.
3563Swamp FeverFine. Go ahead.
3564Greeting 5Fine. It's just a filthy lizard, anyway, nothing to get upset about. We'll leave him alone. Go on. Get out, before we change our minds.
3565Greeting 5Fine. It's just a filthy lizard, anyway, nothing to get upset about. We'll leave him alone. Go on. Get out, before we change our minds.
3566Juicedaw Feather RingFine. Take it. Never liked the stupid ring anyway.
3567Founder's HelmFine. Take the stupid helm. But you're a momma's boy and so is your stupid Founder.
3568Founder's HelmFine. Take the stupid helm. Just like the Redorans to send a girl to do a man's job.
3569Report to Caius CosadesFine. Then get out of here, and come back when you are ready.
3570Telvanni HortatorFine. Whatever. I don't mean to be rude, Archmagister, but shouldn't you be talking to young Aryon? This whole Hortator business sounds like something he's be interested in. I want no part of it. Now, if you'll excuse me...
3571explore togetherFine. When you work up the gumption, lemme know. Otherwise, I'm sure someone else will come along and share the riches with me soon.
3572sujammaFine. You're the guest. Whatever you want.
3573Imperial lawFines and compensation are determined by magistrates, and may be paid to guards. In place of fines, the criminal may serve extended sentences of hard labor. The workcamps are hard places for hard men, and for each day served, expect to lose some hard-earned skill as a result of physical, mental, or emotional punishment.
3574Imperial lawFines and compensation are determined by magistrates, and may be paid to guards. In place of fines, the criminal may serve extended sentences of hard labor. The workcamps are hard places for hard men, and for each day served, expect to lose some hard-earned skill as a result of physical, mental, or emotional punishment.
3575Imperial lawFines and compensation are determined by magistrates, and may be paid to guards. In place of fines, the criminal may serve extended sentences of hard labor. The workcamps are hard places for hard men, and for each day served, expect to lose some hard-earned skill as a result of physical, mental, or emotional punishment.
3576finesFines may sound like a sweet deal -- kill an enemy, then pay the fine -- but folks who have enough money to pay such fines are almost always House lords, and House Wars customs means the Great House of the victim usually buys a writ with the Morag Tong to assassinate the murderer. So murderers pay, and THEN they get killed, too.
3577RollieFinest pack guar I've ever had the privilege of knowing. He and I have been together for years. Sure, he and I have our arguments, and he sometimes can be a little bit stubborn, but we always seem to be able to work things out.
3578fire petalsFire petals have modest magical properties, and are collected from the fire fern plant that grows on Red Mountain, in Molag Mar, and on Azura's Coast.
3579fire petalsFire petals have modest magical properties, and are collected from the fire fern plant that grows on Red Mountain, in Molag Mar, and on Azura's Coast.
3580fire saltsFire salts are the crystalline compound that precipitates from elemental fire in solution. Such residues may be collected from the remains of fire atronachs that have been banished from the mortal plane.
3581fire saltsFire salts are the crystalline compound that precipitates from elemental fire in solution. Such residues may be collected from the remains of fire atronachs that have been banished from the mortal plane.
3582Greeting 1Fire, poisons, claws, pincers, wheels... what slave knows what the lover feels?
3583The Seven Cursesfirst curse, Curse-of-Fire second curse, Curse-of-Ash third curse, Curse-of-Flesh fourth curse, Curse-of-Ghosts fifth curse, Curse-of-Seed sixth curse, Curse-of-Despair seventh curse, Curse-of-Dreams
3584Abebaal Egg MineFirst go to Tel Branora. Then head north up the small peninsula. Cross to the next island to the northwest. The mine is on the northern corner of that island.
3585Lucan's shipmentFirst he don't show. Now he send you, and you don't have all the weapons. I think you find them, and quick. Get going.
3586Lucan's shipmentFirst he don't show. Now he send you, and you don't have all the weapons. I think you find them, and quick. Get going.
3587Lucan's shipmentFirst he don't show. Now he send you, and you don't have all the weapons. I think you find them, and quick. Get going.
3588Lucan's shipmentFirst he don't show. Now he send you, and you don't have all the weapons. I think you find them, and quick. Get going.
3589Caldera ebony minesFirst I want you to find evidence that there is corruption at the mines. Since the mines are run by the dishonorable House Hlaalu and the Empire, I am sure there is corruption. Do not take any other actions until you have delivered the evidence of corruption to me.
3590IdleFirst the vision. Then the conjuration. This is unsettling.
3591OrdersFirst thing, pilgrim. You're new. And you look it. Here's 200 drakes. Go get yourself a decent weapon. Or armor. Or a spell. And second thing... you need a cover identity. Around here, 'freelance adventurer' is a common profession. Sign on with the Fighters Guild, or Mages Guild, or Imperial cult, or Imperial legion, advance in the ranks, gain skill and experience. Or go out on your own, look for freelance work, or trouble. Then, when you're ready, come back, and I'll have orders for you.
3592Greeting 9First time in Sadrith Mora? It shows. Well, go ahead. Ask your question.
3593Greeting 9First time to Caldera, %PCName? It's a little piece of the western Empire right here in Morrowind. And a prosperous little town, thanks to the Caldera Mining Company. If I can be of help in any way, let me know.
3594dutiesFirst you must advance to the rank of %NextPCRank.
3595AdvancementFirst you must join the Morag Tong.
3596master thiefFirst you need to advance to the rank of Champion.
3597make it safeFirst you will go to Ald Daedroth. You will make it safe for the Ahemmusa. You are the hero. You decide what must be done. We are not traders, to haggle over the meaning of 'safe.' We are not a warlike people. We are not strong with warriors and witch-wizards. Make Ald Daedroth safe for us. Then, when I accompany you to Ald Daedroth, then you and I will judge whether it is safe.
3598Greeting 1First, let me take your identification papers. Thank you. Word of your arrival only reached me yesterday. I am %name. But my background is not important. I'm here to welcome you to Morrowind.
3599body armorFirst, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor.
3600body armorFirst, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor.
3601body armorFirst, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor.
3602body armorFirst, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor.
3603body armorFirst, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor.
3604body armorFirst, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor.
3605new clothesFirst, you must set a Mark. Then you can use Recall to return to that Mark at any time. [Felisa teaches you how to cast these spells.]
3606Urshilaku NerevarineFirst, you should hear the counsel of Sul-Matuul.
3607crater citadelsFive ancient Dwemer citadels in the crater of Red Mountain are occupied by Dagoth Ur and his ash vampire kin.
3608crater citadelsFive ancient Dwemer citadels in the crater of Red Mountain are occupied by Dagoth Ur and his ash vampire kin.
3609crater citadelsFive ancient Dwemer citadels in the crater of Red Mountain are occupied by Dagoth Ur and his ash vampire kin.
3610crater citadelsFive ancient Dwemer citadels in the crater of Red Mountain are occupied by Dagoth Ur and his ash vampire kin.
3611donate Cyrodilic brandyFIVE bottles of Cyrodilic brandy? Do you know what that stuff costs? And I don't mind saying, I don't like your manner, either.
3612donate Cyrodilic brandyFIVE bottles of Cyrodilic brandy? For a fund-raising dinner? Do you know what you're asking? That stuff is imported, and very dear indeed. No, I'll give you a bottle of the local greef, which is good enough, and all I'll give you.
3613donate Cyrodilic brandyFive bottles of Cyrodilic brandy? For the Imperial cult? Do I look like an Imperial stooge to you? Get out of here.
3614Brallion's RingFive hundred you say? Ha! 800 is my standing price. Take it or leave it.
3615Brallion's RingFive hundred you say? Well, you are a shrewd one at that. Sold!
3616HH_StrongholdFjorgeir told me the bandits are led by Maros Gimayn and come from Zainsipilu, a small cave across the River Odai and over the hills to the south. He offered to either guard my stronghold or fight together against the bandits.
3617little adviceFlaenia Amiulusus is a drillmaster at the Balmora Fighters Guild. If you want to talk to someone about the drillmaster's trade, she's the one I'd pick.
3618Greeting 5Follow me to the back of the library. We can talk there.
3619Gnaar MokFollow the coast, wading around headlands when necessary. Pass a shipwreck. When the coast levels out and turns from barren rock to green swamp, you're in the Bitter Coast region. Keep south, with the water on your left, until you see Gnaar Mok, an island just off the coast. There's a crude plank bridge through some rocks to the island itself. It's a rough place, popular with adventurers, smugglers, and outlaws, but maybe someone in Gnaar Mok can tell you how to find the Ilunibi sea caverns.
3620MV_PoorPilgrimFonus Rathryon has reminded me that he wishes to be in Koal within the next day and a half. Hopefully, I'll be able to get him there on time.
3621MV_PoorPilgrimFonus Rathryon reminded me yet again that he must be in Koal Cave very soon. Only half a day until I promised him I would get him there. We'll have to pick up the pace a bit.
3622Greeting 5Food and beds. Or both, at the same time. Heh-heh. Your choice.
3623food and drinkFood and drink? Do you have it with you?
3624AttackFool!
3625AttackFool!
3626AttackFool!
3627Ash-chancreFool! I am an Orc. Magic has little effect on me. Sheogorath has seen to my torment. But if you must try, go ahead. I permit it.
3628Bitter CupFool! You used it?! Well, I can't say as I blame you. Scratch one bribery attempt, though. But things might still work to our advantage.
3629Bitter CupFool! You used it?! Well, I can't say as I blame you. Scratch one bribery attempt, though. But things might still work to our advantage.
3630necromancyFoolish outlanders believe WE are necromancers because we are protected by our ancestors. Outlanders know nothing about the sacred honor of ancestors faithfully protecting their living kin.
3631submit myselfFoolish? Of course. I realize it must seem so to one of your stature. I know you must look at we mortals as foolish, but I know better. I know that I should be one of your dark brotherhood. Your kind is more powerful than I could ever dream of being.
3632little storyFor a long time, the good officer sighed, and said, 'What can I do? Because the bad magistrate has important friends, and nothing I can do will touch him.' But then, the good officer said, 'Say. Wait a minute. What about the bad people who are BRIBING the bad magistrate? THEY haven't got important friends. And if they aren't around, then the bad magistrate can't get any more bribes.'
3633GhostgateFor centuries Ordinators and Buoyant Armigers led by the Tribunal would passed through Ghostgate on annual raids against Dagoth Ur's ash vampire kin, but these raids were suspended because of heavy losses to the Temple forces.
3634ironFor centuries, cheap and serviceable iron and iron-reinforced weapons have been produced in quantity for the Legions. These and similarly made iron weapons are in use throughout the Empire.
3635plunder the dungeonFor his own amusement, Divayth Fyr permits thieves to test their skills by attempting to steal the treasures he keeps below in the Corprusarium. The dangers are fearful. The inmates are savage, and they carry the most terrible disease on Tamriel. The treasures themselves are guarded by traps and terrors. And the guards, myself chief among them, will take great delight in trying to kill you. Those are the rules. Abide by them ,or leave.
3636strongholdFor matters regarding your tower, you should speak with Llunela Hleran at the Telvanni Council House in Sadrith Mora.
3637dutiesFor now, just deliver the potion back to Edwinna in Ald'ruhn.
3638IC11_shirtFor our coming Harvest's End pageant, Iulus Truptor says we need a red shirt with a black vest. He asked me to ask clothiers if they would donate such a shirt and vest to the cult. He says the shirt and vest are what they call a 'common shirt.' When I have the red shirt with a black vest, I should return and deliver them to Iulus Truptor.
3639Greeting 5For our coming Harvest's End pageant, we need a red shirt with a black vest. Please visit clothiers and ask if they would donate such a shirt and vest to the cult. The combination of shirt and vest is what they call a 'common shirt.' When you have the red shirt with a black vest, return and deliver them to me.
3640Greeting 5For our coming Harvest's End pageant, we need a red shirt with a black vest. Please visit clothiers and ask if they would donate such a shirt and vest to the cult. The combination of shirt and vest is what they call a 'common shirt.' When you have the red shirt with a black vest, return and deliver them to me.
3641Greeting 1For our fallen brother, we claim our revenge.
3642Greeting 1For our fallen brother, we claim our revenge.
3643Greeting 1For our fallen brother, we claim our revenge.
3644Greeting 1For our fallen brother, we claim our revenge.
3645Greeting 1For our fallen brother, we claim our revenge.
3646Greeting 1For our fallen brother, we claim our revenge.
3647specific placeFor services here, the northwest tower is the Services Tower. This is still a small settlement. You might want to try Vos and Tel Mora to the east; they're larger settlements, with more services. If you're here to see Master Aryon or Turedus Talanian, Aryon's mercenary captain, look for a door facing south onto a fungus pad, way up the air on a central spire-vine, south of the Central Tower. You can fly, can't you?
3648ServicesFor Temple services, go to the Suran Temple. For services for House Hlaalu retainers and kin, go to Oran Manor. Our local tradesmen and trainers include Dranas Sarathram at the Suran Slave Market, Garothmuk gro-Muzg´┐Żb the smith, Ibarnadad Assirnarari the apothecary, Goldyn Belaram the pawnbroker, Verara Rendo the clothier, Ranosa Gilvayn the trader, and Ralds Oril the trader.
3649Imperial LegionFor the glory of Tiber Septim, you and I should be honored to be in its service.
3650TrainingFor the Guild, Ahnassi trains, for Guild rates.
3651alms for the poorFor the Imperial cult? All right. Here.
3652killing and murderFor the Morag Tong, killing anyone but a victim marked by writ is dishonorable, a sign of incompetence and disrespect for the Tong, and grounds for sanction or expulsion.
3653donate Cyrodilic brandyFor the Nine's sake, leave me alone.
3654SheogorathFor those who serve Sheogorath, the Mad Lord, there is no good or evil, right or wrong, true or false, real or unreal. For them, there is only what they want, and what they see. With such carelessness, only the very strong and very lucky cultists survive, while the weak provide sport and amusement for the others. And the Spawn of Sheogorath are never twice the same, and each more terrible than the next. It is an evil cult, and dangerous.
3655Daedric sitesFor thousands of years, the Temple kept these ancient shrines closed, but in recent years, as Dagoth Ur grew stronger and the Temple weaker, there were fewer and fewer priest-soldiers, and they were all sent to Ghostgate. Now the Temple can't keep the witches and warlocks of the Daedra cults from bringing the old shrines back to life.
3656HelloFor what pathetic purpose do you interrupt me?
3657naming the NerevarineFor you to fulfill the prophecy and unite the four tribes, you must be named as the Nerevarine by each of the four Vvardenfell tribes. When you tell your story to the ashkhan of each tribe, and show them your proofs, he should acknowledge you as Nerevarine on behalf of his tribe. But it may not be so simple. An ashkhan may take the opportunity to extract a favor or service from you. Or the Erabenimsun may not be so ready to accept an outlander as Nerevarine.
3658CounselFor you, outlander, my counsel is free, because it is worthless to you. But someday, perhaps, you will have a problem you can't solve. Then perhaps you'll bring it to me, and perhaps I will help you... for a price.
3659Intimidate FailForceful words, %PCRace. But I'm not impressed.
3660Nine DivinesForeigners are foolish to worship the Nine as gods, for though both Aedra and Daedra are mighty supernatural beings, neither group is as worthy of trust and faith as the Tribunal. Great power does not make a being a god.
3661Nine DivinesForeigners are foolish to worship the Nine as gods, for though both Aedra and Daedra are mighty supernatural beings, neither group is as worthy of trust and faith as the Tribunal. Great power does not make a being a god.
3662Nine DivinesForeigners are foolish to worship the Nine as gods, for though both Aedra and Daedra are mighty supernatural beings, neither group is as worthy of trust and faith as the Tribunal. Great power does not make a being a god.
3663Nine DivinesForeigners are foolish to worship the Nine as gods, for though both Aedra and Daedra are mighty supernatural beings, neither group is as worthy of trust and faith as the Tribunal. Great power does not make a being a god.
3664Census and Excise agentForget about that. Ask your questions about the Nerevarine cult and the Sixth House cult.
3665OrdersForget about the land deed. Kill Lugrub gro-Ogdun to avenge the death of Mansilamat Vabdas.
3666land deedForget about the land. Bring Lugrub gro-Ogdum to justice.
3667HelloForget your clothes?
3668share a careForgive Ahnassi. Ahnassi is so ashamed, to ask her new friend to share such a care. But Ahnassi is afraid, very afraid. This dustman, bad person, he frightens Ahnassi. He comes, tells Ahnassi there is no more Thieves Guild, there is just Camonna Tong, and Ahnassi will join Camonna Tong, and be 'protected.' Otherwise, unless Ahnassi is 'protected', Ahnassi might get hurt. This dustman, he talks quiet, but very mean. Ahnassi is so sorry, sorry to trouble her new friend. But Ahnassi is scared.
3669Service RefusalForgive me. I can only serve members of the %Faction.
3670Service RefusalForgive me. I can only serve members of the %Faction.
3671Service RefusalForgive me. I can only serve members of the %Faction.
3672Service RefusalForgive me. I can only serve members of the %Faction.
3673Service RefusalForgive me. I can only serve members of the %Faction.
3674Service RefusalForgive me. I can only serve members of the %Faction.
3675Service RefusalForgive me. I can only serve members of the %Faction.
3676Service RefusalForgive me. I can only serve members of the %Faction.
3677Service RefusalForgive me. I can only serve members of the %Faction.
3678Service RefusalForgive me. I can only serve members of the %Faction.
3679Sixth House servantsForgive the rude welcome, but until you have declared for us, we must treat you as our enemy. The Sleepers and Dreamers are newly come to Lord Dagoth, and not yet blessed with his power. But the Children of His Flesh, they are deep in the heart of his mysteries. Their bodies swell to contain his glory, and to yield the rich sacraments of our Lord's feasts. And we are the least of his servants, for Ash Poets, Ascended Sleepers, and Ash Vampires stand high above us in the Lord's bountiful grace.
3680Fort BuckmothFort Buckmoth is the Imperial Legion's garrison for Redoran District. The fort lies south of Ald'ruhn, a short walk from Ald'ruhn's south gate.
3681Fort MoonmothFort Moonmoth is the Imperial Legions garrison southeast of Balmora, just outside of town. General Larrius Varro is the commandant, and Radd Hard-Heart is the Chapter Steward. The Chapter Steward is the fellow to talk to if you were thinking of enlisting. Crulius Pontanian, an enchanter, is the Imperial agent. Between the Imperial Legions and Imperial cult staff, they have about a dozen service providers out there.
3682jobsFort Pelagiad's jail holds a member of the Guild, New-Shoes Bragor.
3683fortify potionsFortify potions temporarily increase attributes and abilities. Fortify potions include: fortify strength, fortify intelligence, fortify willpower, fortify agility, fortify speed, fortify personality, fortify luck, fortify health, fortify spell points, fortify fatigue, and fortify endurance.
3684fortify potionsFortify potions temporarily increase attributes and abilities. Fortify potions include: fortify strength, fortify intelligence, fortify willpower, fortify agility, fortify speed, fortify personality, fortify luck, fortify health, fortify spell points, fortify fatigue, and fortify endurance.
3685fortify potionsFortify potions temporarily increase attributes and abilities. Fortify potions include: fortify strength, fortify intelligence, fortify willpower, fortify agility, fortify speed, fortify personality, fortify luck, fortify health, fortify spell points, fortify fatigue, and fortify endurance.
3686fortify potionsFortify potions temporarily increase attributes and abilities. Fortify potions include: fortify strength, fortify intelligence, fortify willpower, fortify agility, fortify speed, fortify personality, fortify luck, fortify health, fortify spell points, fortify fatigue, and fortify endurance.
3687fortify potionsFortify potions temporarily increase attributes and abilities. Fortify potions include: fortify strength, fortify intelligence, fortify willpower, fortify agility, fortify speed, fortify personality, fortify luck, fortify health, fortify spell points, fortify fatigue, and fortify endurance.
3688fortify potionsFortify potions temporarily increase attributes and abilities. Fortify potions include: fortify strength, fortify intelligence, fortify willpower, fortify agility, fortify speed, fortify personality, fortify luck, fortify health, fortify spell points, fortify fatigue, and fortify endurance.
3689fortify spellsFortify spells temporarily increase fundamental attributes for the duration of the spell effects. The most common restoration spells of this kind are: nimbleness, fortitude, vigor, vitality, wisdom, jack of trades, charisma, feet of notorgo, powerwell, orc strength, and iron will.
3690fortify spellsFortify spells temporarily increase fundamental attributes for the duration of the spell effects. The most common restoration spells of this kind are: nimbleness, fortitude, vigor, vitality, wisdom, jack of trades, charisma, feet of notorgo, powerwell, orc strength, and iron will.
3691fortify spellsFortify spells temporarily increase fundamental attributes for the duration of the spell effects. The most common restoration spells of this kind are: nimbleness, fortitude, vigor, vitality, wisdom, jack of trades, charisma, feet of notorgo, powerwell, orc strength, and iron will.
3692fortify spellsFortify spells temporarily increase fundamental attributes for the duration of the spell effects. The most common restoration spells of this kind are: nimbleness, fortitude, vigor, vitality, wisdom, jack of trades, charisma, feet of notorgo, powerwell, orc strength, and iron will.
3693fortify spellsFortify spells temporarily increase fundamental attributes for the duration of the spell effects. The most common restoration spells of this kind are: nimbleness, fortitude, vigor, vitality, wisdom, jack of trades, charisma, feet of notorgo, powerwell, orc strength, and iron will.
3694fortify spellsFortify spells temporarily increase fundamental attributes for the duration of the spell effects. The most common restoration spells of this kind are: nimbleness, fortitude, vigor, vitality, wisdom, jack of trades, charisma, feet of notorgo, powerwell, orc strength, and iron will.
3695fortify spellsFortify spells temporarily increase fundamental attributes for the duration of the spell effects. The most common restoration spells of this kind are: nimbleness, fortitude, vigor, vitality, wisdom, jack of trades, charisma, feet of notorgo, powerwell, orc strength, and iron will.
3696Greeting 9Fortune favors me, %PCName. I'm %Name. Mistress Dratha, mage-lord and Telvanni councilor, is our patron. Can I help you find your way around Tel Mora? Were you looking for specific place? Or are you looking for someone in particular?
3697fortuneFortune is the corrupt spirit of commerce, profit, and usury. It is worshipped under the name of Zenithar in the Empire.
3698fortuneFortune is the corrupt spirit of commerce, profit, and usury. It is worshipped under the name of Zenithar in the Empire.
3699fortuneFortune is the corrupt spirit of commerce, profit, and usury. It is worshipped under the name of Zenithar in the Empire.
3700fortuneFortune is the corrupt spirit of commerce, profit, and usury. It is worshipped under the name of Zenithar in the Empire.
3701HelloFoul beast! Away with you!
3702HelloFoul beast! Away with you!
3703Morrowind loreFoul murder is punished by compensation, hard labor, or sometimes by writ of assassination.
3704murder of Processus VitelliusFound his body, huh? Well, it's up to you what to do with that information. I suppose that Socucius Ergalla in the Census and Excise Office would be the one to tell, if that's your inclination.
3705Telvanni agentsFour Telvanni agents are responsible for thefts and disappearances at the Caldera ebony mines. Their names are Alynu Aralen, Sathasa Nerothren, Fothyna Herothran, and Alveleg. They're hiding in a cave in the hills north of Caldera Mine. When the four agents are dead, report back to me. Take care, it's very likely that one of them is on lookout posted outside the mines. The quickest way to Caldera is probably to have the guild guide at the Mages Guild transport you, but it is your choice.
3706Foyada MamaeaFoyada Mamaea is a volcanic ravine that runs from the top of Red Mountain southwest to its end just below Balmora. An old Dwemer bridge crosses the foyada near Fort Moonmoth. The best route to Ghostgate is to follow Foyada Mamaea up from where the Pelagiad-Balmora road crosses the foyada southeast of Fort Moonmoth.
3707Foyada MamaeaFoyada Mamaea is a volcanic ravine that runs from the top of Red Mountain southwest to its end just below Balmora. An old Dwemer bridge crosses the foyada near Fort Moonmoth. The best route to Ghostgate is to follow Foyada Mamaea up from where the Pelagiad-Balmora road crosses the foyada southeast of Fort Moonmoth.
3708Foyada MamaeaFoyadas are valleys made by lava from Red Mountain. Foyada Mamamea is very old, very easily recognized. An old Dwemer bridge crosses the foyada near Fort Moonmoth.
3709IL_ProtectEntiusFrald the White accused me of killing Saprius Entius and expelled me from the Legions.
3710IL_ProtectEntiusFrald the White thanked me for finding Saprius Entius. He will be brought to justice in the Empire.
3711IL_TraitorWarriorFrald the White thanked me for killing Honthjolf, the traitor to our Order.
3712IL_FalseOrdinatorFrald the White thanked me for silencing Suryn Athones.
3713IL_ProtectEntiusFrald the White told me that a fellow knight, Saprius Entius committed murder. He is hiding somewhere in Vivec City. I must find Saprius Entius and protect him from the authorities. Frald the White will find a way to secret him away where he will stand trial with Imperial justice.
3714IL_TraitorWarriorFrald the White told me that Honthjolf, a former Knight Errant of the Order of Ebonheart, has made a pact with the Daedra worshippers of Aharnabi, which is on the far southeastern shores of Azura's coast, near the Shrine of Azura. Honthjolf is a traitor to the Order and must be killed.
3715IL_CourtesyFrald the White was disappointed to hear that I lost the challenge against Salyn Sarethi, but he thanked me for having the courage to meet the challenge.
3716IL_CourtesyFrald the White was pleased to hear that I won the duel of wit and poetry.
3717Hanging GardensFrankly, all this study bores me. If you insist on talking about Dwarves, you should talk with my father.
3718Info RefusalFrankly, I'm not sure that's something I should talk about, even with you.
3719halt the miningFree Dahleena and the rest of the slaves. No ones mines ebony without us slaves.
3720sujammaFree drinks, f'lah. It's on the house. Only you gotta drink it here. Don't want you drinking and flying out there.
3721go freeFree? You are letting me go free?
3722HR_StrongholdFrelene Acques agree we could make a run for it. If we get out of the Hlaalu prison, she can make her own way from there.
3723HR_StrongholdFrelene Acques told me that she could escape on her own if I could find the key to her cell.
3724HelloFresh game.
3725HelloFresh game.
3726HelloFriend.
3727HelloFriend.
3728HelloFriend.
3729HelloFriend?
3730HelloFriend?
3731HelloFriend?
3732HelloFriend?
3733HelloFriend?
3734destinationFrom here in Gnisis you can travel by silt strider to Ald'ruhn, Maar Gan, and Khuul.
3735destinationFrom Hla Oad I can take you to Ebonheart, Gnaar Mok, or the Foreign Quarter of Vivec on my ship 'Harpy.'
3736The Lost ProphecyFrom seventh sign of eleventh generation, Neither Hound nor Guar, nor Seed nor Harrow, But Dragon-born and far-star-marked, Outlander Incarnate beneath Red Mountain, Blessed Guest counters seven curses, Star-blessed hand wields thrice-cursed blade, To reap the harvest of the unmourned house.
3737A2_4_MiloGoneFrom the Apographa, Gilvas Barelo gave me a document called 'Kagrenac's Tools'. This document describes the terrible secret that the Temple conceals about the true history of the Tribunal and the corrupt nature of their divine powers. To hide this secret, the Temple persecutes the Nerevarine and the Dissident Priests. Barelo says the persecution must stop, and we must unite against the true enemy, Dagoth Ur.
3738curse of Dagoth UrFrom the unmourned house have come forth the seven curses. The Sixth House is a great evil, and a great danger to all people. This is the need. You have seen this need. You have fought the Sixth House. You have known the curse of corprus. You have harrowed Kogoruhn, and seen the darkness that lies within. When you tell your story, others may be shown the proofs.
3739Arethan MandasFrom what you say, perhaps Arethan has not totally regained his senses, but his guards have stopped demanding tribute from travelers. I did not believe it could be done. I am proud of you this day, %PCName.
3740HelloFrom where do you hail, friend?
3741HelloFrom where do you hail?
3742frost saltsFrost salts are the crystalline compound that precipitates from elemental frost in solution. Such residues may be collected from the remains of frost atronachs that have been banished from the mortal plane.
3743frost saltsFrost salts are the crystalline compound that precipitates from elemental frost in solution. Such residues may be collected from the remains of frost atronachs that have been banished from the mortal plane.
3744ServicesFryfnhild is a trader. Hjotra the Peacock, also at the End of the World, is a pawnbroker; he buys and sells many things. We don't have a smith or a healer.
3745someone in particularFryfnhild is the publican and proprietor of the End of the World tradehouse. Sarnir the Clerk is an Imperial agent, here to investigate the disappearance of a scholar. A Nord wizard, Sorkvild the Raven, has occupied an old wizard's tower east of town.
3746AttackFssst!
3747exotic armor typesFur armor is a light armor style popular among Nord barbarians. Dreugh is a remarkably strong Dunmer medium armor, made from Dreugh hide. But the most famous exotic armor is Dwemer, or Dwarvish armor, a highly ornate heavy armor valued as much for its rarity and antique craftsmanship as for its distinctive impact-absorbing qualities in combat.
3748exotic armor typesFur armor is a light armor style popular among Nord barbarians. Dreugh is a remarkably strong Dunmer medium armor, made from Dreugh hide. But the most famous exotic armor is Dwemer, or Dwarvish armor, a highly ornate heavy armor valued as much for its rarity and antique craftsmanship as for its distinctive impact-absorbing qualities in combat.
3749exotic armor typesFur armor is a light armor style popular among Nord barbarians. Dreugh is a remarkably strong Dunmer medium armor, made from Dreugh hide. But the most famous exotic armor is Dwemer, or Dwarvish armor, a highly ornate heavy armor valued as much for its rarity and antique craftsmanship as for its distinctive impact-absorbing qualities in combat.
3750exotic armor typesFur armor is a light armor style popular among Nord barbarians. Dreugh is a remarkably strong Dunmer medium armor, made from Dreugh hide. But the most famous exotic armor is Dwemer, or Dwarvish armor, a highly ornate heavy armor valued as much for its rarity and antique craftsmanship as for its distinctive impact-absorbing qualities in combat.
3751exotic armor typesFur armor is a light armor style popular among Nord barbarians. Dreugh is a remarkably strong Dunmer medium armor, made from Dreugh hide. But the most famous exotic armor is Dwemer, or Dwarvish armor, a highly ornate heavy armor valued as much for its rarity and antique craftsmanship as for its distinctive impact-absorbing qualities in combat.
3752exotic armor typesFur armor is a light armor style popular among Nord barbarians. Dreugh is a remarkably strong Dunmer medium armor, made from Dreugh hide. But the most famous exotic armor is Dwemer, or Dwarvish armor, a highly ornate heavy armor valued as much for its rarity and antique craftsmanship as for its distinctive impact-absorbing qualities in combat.
3753EB_UnrequitedGadayn Andarys was heartbroken by the news that Eraldil wanted no part in his affections, but has been ready for this eventuality.
3754EB_UnrequitedGadayn has had a potion crafted that will cause the wood elf to fall madly in love with him. He would like me to deliver it to him.
3755MT_WritGalasaGalasa Uvayn has been slain according to the traditional and honorable doctrine of the Morag Tong. None dared to report my actions.
3756MT_WritGalasaGalasa Uvayn has been slain according to the traditional and honorable doctrine of the Morag Tong. The execution was reported as a crime.
3757Galasa UvaynGalasa Uvayn is already dead? How did she die? I see... I must give you credit for this Writ, but you deserve neither the honor nor the payment.
3758HR_StrongholdGalsa Gindu asked me to check on the construction of my stronghold. She wants me to speak with Bugdul gro-Kharbush, the foreman in charge. My stronghold is on the east side of the road from Ald'ruhn to Maar Gan.
3759HR_StrongholdGalsa Gindu gave the orders to begin constructing the final stages of my stronghold.
3760HR_StrongholdGalsa Gindu gave the orders to begin constructing the second phase of my stronghold.
3761HR_StrongholdGalsa Gindu thanked me for keeping her informed about my stronghold.
3762HR_StrongholdGalsa Gindu told me that I must find a way to garrison my stronghold. She suggested I try asking at the Fighters Guild here in town.
3763HR_StrongholdGalsa Gindu told me that in order to build a stronghold fit for a House Redoran Councilor, I must speak with Viras Guls, the hetman of my village, and find out what I must do to attract more settlers.
3764HR_StrongholdGalsa Gindu told me that in order to build my stronghold, I must pay 5000 gold and get a construction contract from Duke Dren in Ebonheart.
3765IC10_galthragothGalthragoth gave me a donation for the Buckmoth Fund.
3766HR_SixthHouseBaseGaltis Guvron attacked me when I asked about the ash statues.
3767ash statueGaltis Guvron gave Varvur the ash statue? And Galtis is dead? Did you find anything on his body? A clue to where the statues are coming from?
3768ash statueGaltis Guvron gave Varvur the ash statue? Go talk to Galtis Guvron at the Rat in the Pot and ask him about the ash statue.
3769EB_FalseGaluro Belan was ashamed when I approached her with the information that she was spreading lies about Aurane Frernis. She has offered me 100 drakes to keep my mouth shut about this.
3770Belan makes the leafletsGaluro Belan? That fetcher! I can't believe she'd do this to me! I'm reporting this to the magistrate! This is ridiculous. Thank you for your help. Here's your payment, as promised.
3771HH_TwinLamps1Galyn Arvel told me that there are slavehunters looking for an escaped slave nearby. I need to find the slaves and get them past the slavehunters. I may need to get rid of the slavehunters before trying to escort the slaves to the Arvel's boat.
3772jobsGandosa Arobar is a Councilor's daughter if you know what I mean. I hear she's got a copy of Boethiah's Pillow Book.
3773HR_CalderaCorruptGarisa Llethri asked me to bring him evidence of corruption in Caldera.
3774B5_LlethriHortGarisa Llethri doesn't believe my story and doesn't know much about me. He's going to talk with the other councilors before he makes his decision.
3775HT_MonopolyGarisa Llethri gave his support to revoke the monopoly of the Mages Guild.
3776HR_CalderaDisruptGarisa Llethri has asked me to disrupt the ebony mines in Caldera. If I shut the mines down, I will have won Garisa Llethri's support.
3777Garisa LlethriGarisa Llethri is in his private quarters. Take the door across from the entrance, then turn right and take the first door you see.
3778B5_LlethriHortGarisa Llethri is making me his choice for Hortator of House Redoran. He was persuaded by Athyn Sarethi's testimony
3779HR_CalderaDisruptGarisa Llethri thanked me for shutting down the ebony mines in Caldera.
3780Garisa LlethriGarisa Llethri will be in Llethri Manor, the last manor on your left as you enter Skar, between the Redoran Council Hall and my own home. It may be difficult to win his support, but you will have to speak with him and find out what he asks in return.
3781HT_StrongholdGashnak gra-Mughol assured me that the tower was growing well and should be ready to occupy within a week.
3782HitGasp.
3783HitGasp.
3784HitGasp.
3785HitGasp.
3786HitGasp.
3787HitGasp.
3788HitGasp.
3789HitGasp.
3790HitGasp.
3791HitGasp.
3792HitGasp.
3793MV_BugrolGave Bugrol the note from Bashuk. I can't believe I'm playing messenger for these two.
3794IL_WidowLandGeneral Darius of the Imperial Legion has asked me to get the deed to the Widow Vabdas' land.
3795MV_BastardGeneral Larrius Varro in Fort Moonmoth has warned me of a Nord Bandit who is accosting travelers somewhere near Hla Oad. I get the feeling he wouldn't mind if I could "take care" of this problem for him.
3796TG_SS_YnglingGentleman Jim Stacey asked me to bring him Yngling Half-Troll's Ledger which is in Yngling Manor in Vivec. This ledger has proof that Yngling Half-Troll is corrupt.
3797TG_SS_Generosity2Gentleman Jim Stacey asked me to find a forged deed of sale for Indrele Rathryon's land. The deed is in the Library of Vivec. I should deliver the deed to Indrele Rathryon herself in Seyda Neen in the name of the Bal Molagmer.
3798TG_BrotherThiefGentleman Jim Stacey asked me to find out what happened to a fellow thief, Nads Tharen, who was going to deliver a key to us. Nads Tharen used to hang out at the Elven Nations Cornerclub. I must find out what happened to him and bring back the key he was supposed to deliver.
3799TG_SS_Generosity1Gentleman Jim Stacey asked me to find the Hlervu Locket in Venim Manor in Ald'ruhn and return it to Braynas Hlervu in the name of the Bal Molagmer.
3800TG_BitterBribeGentleman Jim Stacey asked me to get the Bitter Cup, an artifact sacred to Clavicus Vile, and deliver it to Eydis Fire-Eye. The Bitter Cup was lost in the ruins of Ald Redaynia.
3801TG_KillHardHeartGentleman Jim Stacey asked me to kill Sjoring Hard-Heart, the Master of the Fighters Guild in Vivec.
3802TG_KillIenithGentleman Jim Stacey asked me to kill the Camonna Tong's best enforcers, Navil and Ranes Ienith. The Ienith brothers can usually be found on the Dren Plantation just north of Pelagiad.
3803TG_SS_EnamorGentleman Jim Stacey asked me to return the stolen sword "Enamor" to Salyn Sarethi's personal chest in the Buoyant Armiger barracks in Ghostgate along with a note.
3804TG_HostageGentleman Jim Stacey asked me to speak with Hrundi in Sadrith Mora. I must convince him to stop persecuting the Thieves Guild. If I cannot convince him directly, I must find Hrundi's Dunmer lover and threaten to kill her if he does not back down.
3805TG_SS_ChurchPoliceGentleman Jim Stacey asked me to steal Berel Sala's large Dwemer goblet and donate it to Danso Indules in the name of the Bal Molagmer. Berel Sala is the head of the Ordinators. He and his Dwemer goblet are in the Justice Offices in Vivec. Danso Indules wanders about the city of Vivec healing the sick. I'm likely to find her in the Temple area, near the High Fane.
3806TG_SS_GreedySlaverGentleman Jim Stacey asked me to steal Brallion's ring and give it to Ilmeni Dren. Brallion is a wealthy slave-trader in the Great Market of Sadrith Mora, and Ilmeni Dren is a secret abolitionist in St. Delyn Canton in Vivec.
3807TG_SS_PlutocratsGentleman Jim Stacey asked me to steal Odral Helvi's exquisite copies of "A Brief History of the Empire" and deliver them to Vala Catraso in the Ald'ruhn Guild of Mages. Odral Helvi is in the Governor's Hall in Caldera.
3808TG_EnemyParleyGentleman Jim Stacey believes that Percius Mercius of the Ald'ruhn Guild of Fighters may help us. I should speak with him about the other members of the Fighters Guild.
3809TG_SS_YnglingGentleman Jim Stacey thanked me for bringing him evidence of Yngling Half-Troll's corruption.
3810TG_HostageGentleman Jim Stacey thanked me for convincing Hrundi to stop persecuting the Thieves Guild.
3811TG_BitterBribeGentleman Jim Stacey thanked me for delivering the Bitter Cup to Eydis Fire-Eye.
3812TG_SS_EnamorGentleman Jim Stacey thanked me for delivering the sword "Enamor" and the note to Salyn Sarethi's chest in Ghostgate.
3813TG_KillHardHeartGentleman Jim Stacey thanked me for killing Sjoring Hard-Heart and gave me the Skeleton Key, a priceless artifact.
3814TG_KillIenithGentleman Jim Stacey thanked me for killing the Camonna Tong's best enforcers.
3815TG_BrotherThiefGentleman Jim Stacey thanked me for returning Nads Tharen's key and avenging his murderer, Arvama Rathri.
3816TG_BrotherThiefGentleman Jim Stacey thanked me for returning Nads Tharen's key.
3817TG_SS_Generosity1Gentleman Jim Stacey thanked me for returning the Hlervu Locket to Braynas Hlervu.
3818TG_SS_ChurchPoliceGentleman Jim Stacey thanked me for stealing Berel Sala's Dwemer goblet and delivering it to Danso Indules.
3819TG_SS_GreedySlaverGentleman Jim Stacey thanked me for stealing Brallion's ring and delivering it to Ilmeni Dren.
3820TG_SS_PlutocratsGentleman Jim Stacey thanked me for stealing Odral Helvi's "A Brief History of the Empire" and delivering it to Vala Catraso in the Ald'ruhn Guild of Mages.
3821TG_SS_Generosity2Gentleman Jim Stacey thanked me for taking the land deed to Indrele Rathryon.
3822TG_EnemyParleyGentleman Jim Stacey thanked me for the information I got from Percius Mercius.
3823TG_SS_Generosity1Gentleman Jim Stacey told me of the Bal Molagmer. How they once carried the light of justice throughout Morrowind, stealing from the unjust, and giving to the poor. He gave me a pair of Bal Molagmer gloves, which I should wear before speaking with him again.
3824TG_EnemyParleyGentleman Jim Stacey wanted to speak to Percius Mercius about helping the Thieves Guild, but Mercius is dead. We'll have to find other ways.
3825TG_BitterBribeGentleman Jim Stacey was displeased that I botched the bribery of Eydis Fire-Eye. But he said he might have done the same himself, given the circumstances.
3826TG_SS_Generosity1Gentleman Jim Stacey was upset to hear that Braynas Hlervu was dead, but he believes there is other work the Bal Molagmer must do.
3827TG_SS_GreedySlaverGentleman Jim Stacey wishes for me to do something involving a slaver in the name of the Bal Molagmer.
3828HelloGet away before you infect all of us!
3829HelloGet away before you infect me!
3830HelloGet away before you infect me!
3831FleeGet away from me!
3832FleeGet away from me!
3833HelloGet away from me, slaver.
3834HelloGet away from me, slaver.
3835Greeting 2Get away from me, vampire!
3836FleeGet away I do not wish to fight!
3837FleeGet away! I do not wish to fight!
3838HelloGet away, criminal.
3839HelloGet away, criminal.
3840HelloGet back to work and stop bothering me.
3841HelloGet back to work and stop bothering me.
3842HelloGet back to work.
3843HelloGet back to work.
3844get curedGet diseases cured at the Temple or Imperial cult, or a healer or apothecary or enchanter. Or get a spell and cure yourself.
3845get curedGet diseases cured at the Temple or Imperial cult, or a healer or apothecary or enchanter. Or get a spell and cure yourself.
3846ServicesGet food and rooms from Sethan's Tradehouse. Galen Berer sells and repairs armor and weapons. The tower has a sorcerer, alchemist, nightblade, and monk -- House Telvanni, of course. A few others in the village may offer training.
3847ServicesGet food and sundries from Arrille's Tradehouse. That's also where you'll find anyone who offers training. Not much else in the way of services in this damp little squat.
3848HelloGet healed elsewhere.
3849Intimidate FailGet lost.
3850HelloGet lost.
3851HelloGet lost.
3852Admire FailGet lost. Now.
3853travel togetherGet me out of here.
3854travel togetherGet me outside this cave, %PCName.
3855Sondaale of ShimmereneGet moving, %PCRank. I need you to escort Sondaale through Telasero.
3856HelloGet out of here before you get hurt.
3857HelloGet out of here before you get hurt.
3858IntruderGet out of here!
3859IntruderGet out of here!
3860IntruderGet out of here!
3861IntruderGet out of here!
3862IntruderGet out of here!
3863IntruderGet out of here!
3864IntruderGet out of here!
3865IntruderGet out of here!
3866IntruderGet out of here!
3867IntruderGet out of here!
3868IntruderGet out of here!
3869IntruderGet out of here!
3870IntruderGet out of here!
3871HelloGet out of here!
3872HelloGet out of here!
3873HelloGet out of here!
3874HelloGet out of here!
3875HelloGet out of here!
3876HelloGet out of here!
3877HelloGet out of here!
3878HelloGet out of here!
3879HelloGet out of here!
3880HelloGet out of here!
3881one thing furtherGet out of here! I have no further use for you!
3882IntruderGet out of here, before you get hurt!
3883HelloGet out of here, before you get hurt!
3884HelloGet out of here.
3885HelloGet out of here.
3886HelloGet out of here.
3887HelloGet out of here. What are you trying to do, make me sick?
3888HelloGet out of here. What are you trying to do, make me sick?
3889Greeting 9Get out of Hla Oad. I don't like you, and I don't like you bothering me or my friends.
3890ShurinbaalGet out of my house.
3891guar hidesGet out of my shop.
3892Greeting 5Get out of our way, n'wah. We got issues with this filthy lizard here.
3893Hlaalu councilorsGet some coins in your pocket and come see me again. Otherwise, I'll have to report you for trying to bribe a ranking member of House Hlaalu.
3894OrdersGet the information about the Nerevarine secret cult and the Sixth House secret cult from Hasphat Antabolis, like I told you.
3895OrdersGet the information from Sharn gra-Muzgob at the Balmora Mages Guild like I asked you, and report back.
3896Dwemer artifactsGet them from Ra'Zhid before Ra'Zhid sells them.
3897specific placeGhostgate consists of two towers, the Tower of Dusk -- the west keep -- and the Tower of Dawn -- the east keep -- with a temple between the two towers, and a tunnel beneath the temple leading up Foyada Esannudan into Red Mountain. The Redoran hostel and Buoyant Armiger barracks are in the Tower of Dusk. The Temple services and the Ordinator barracks are in the Tower of Dawn. The pilgrimage shrine lies west of the stronghold along a path.
3898GhostgateGhostgate guards the only passage through the Ghostfence and into the blighted region of Red Mountain.
3899GhostgateGhostgate is a great warrior's fort of the settled people. But you killed the Devil, Nerevarine. Maybe they will abandon the fort, like all the ancient strongholds.
3900GhostgateGhostgate is a great warrior's fort of the settled people. It blocks the only hole in the magic wall that keeps Dagoth Ur and his evil trapped inside. These warriors serve false gods, but they are brave fighters.
3901GhostgateGhostgate is a stronghold that guards the only passage through the Ghostfence and into the blighted region of Red Mountain.
3902GhostgateGhostgate is a stronghold that guards the only passage through the Ghostfence and into the blighted region of Red Mountain.
3903GhostgateGhostgate is a stronghold that guards the only passage through the Ghostfence and into the blighted region of Red Mountain.
3904GhostgateGhostgate is a stronghold that guards the only passage through the Ghostfence and into the blighted region of Red Mountain.
3905GhostgateGhostgate is a stronghold that guards the only passage through the Ghostfence and into the blighted region of Red Mountain.
3906GhostgateGhostgate is garrisoned by the Ordinators and the Buoyant Armigers, and House Redoran maintains a hostel for pilgrims.
3907GhostgateGhostgate is garrisoned by the Ordinators and the Buoyant Armigers, and House Redoran maintains a hostel for pilgrims.
3908GhostgateGhostgate is garrisoned by the Ordinators and the Buoyant Armigers, and House Redoran maintains a hostel for pilgrims.
3909GhostgateGhostgate is garrisoned by the Ordinators and the Buoyant Armigers, and House Redoran maintains a hostel for pilgrims.
3910GhostgateGhostgate is garrisoned by the Ordinators and the Buoyant Armigers, and House Redoran maintains a hostel for pilgrims.
3911HelloGhostgate is not for the weak, outlander.
3912HelloGhostgate is not for the weak, outlander.
3913GhostgateGhostgate is the gate citadel of the Ghostfence Ordinator and Buoyant Armiger garrisons. Ghostgate sits astride the only gap through which the monstrous hosts of Dagoth Ur might emerge from Red Mountain to threaten the rest of Morrowind. The Ghostfence itself is a colossal magical artifact that completely encircles Red Mountain and prevents the Blight from spilling its corruption across the rest of Vvardenfell.
3914Red MountainGhostgate is the only way through the Ghostfence and into Red Mountain. But no one sane would go there. Certain death.
3915GhostgateGhostgate is the stronghold on the south slope of Red Mountain that guards the only passage through the Ghostfence and into the blighted region of Red Mountain.
3916GhostgateGhostgate was built as the gate citadel of the Ghostfence Ordinator and Buoyant Armiger garrisons. Now, since you've slain Dagoth Ur and banished the Blight, perhaps they should maintain the garrisons as a tribute to Almsivi and you, and all those who died to save Morrowind.
3917latest rumorsGhosts and Ancestors! We have heard how you went to Kogoruhn, and what you found there. It is terrible. And we have heard of Azura's cave, and the great ring. Will you show this ring to me? Please? Truly. It is a marvel.
3918blades_GildanGildan recommended I see Wayn at the Balmora Guild of Fighters. He sells jink blades which Paralyze and spider blades which poison. He says they aren't honorable weapons, and most smiths don't sell them.
3919MV_DeadTaxmanGilnith killed Processus, of this there is no doubt. He admits to it openly, and seems not in the least bit ashamed of it. Gilnith contends that Processus was corrupt, as are all the employees in the Census and Excise Office. He claims that Processus was attempting to gouge him on the taxes that were levied, and was taking a cut for himself, spending it on new jewelry and the like.
3920A2_4_MiloGoneGilvas Barelo gave me 'The Lost Prophecy' and 'The Seven Curses'. 'The Lost Prophecy' says the Nerevarine is an outlander. That may surprise the Ashlanders, but it suggest that I might really be the Nerevarine. He also gave me a document based on the Apographa called 'Kagrenac's Tools' which reveals the guilty secret behind the Tribunal's divine powers. I must bring these lost prophecies to Nibani Maesa as soon as I can.
3921A2_4_MiloGone_booksGilvas Barelo gave me several books about Nerevar.
3922A2_4_MiloGoneGilvas Barelo says that Dagoth Ur grows stronger while the Tribunal grows weaker. He sees the return of Saint Nerevar, even if it is only the 'spirit' of Saint Nerevar, as the best hope for salvation from Dagoth Ur's menace.
3923A2_4_MiloGoneGilvas Barelo says that faith in the Temple's protective power was strong as long as the Ordinators, Buoyant Armigers, and Tribunal could contain the blight and Dagoth Ur's creatures within the Ghostfence. But now travelers and settlements suffer from blight storms and marauding monsters, and the people fear the Temple is losing its ages-old battle with the Devil Dagoth Ur.
3924B8_BackDoor5Gilvas Barelo was concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate. Barelo asked me to go speak with Saryoni at the High Fane in Vivec City.
3925A1_SleeperDreamer02Gindrala Hleran says there's a strange man in her house, and he won't leave. She asked me to get him out of there, because he is scaring her.
3926HR_BillCollectGiras Indaram challenged me to a duel. I did not accept the challenge.
3927armor repair debtsGiras Indaram is right over there if you want to talk with him.
3928armor repair debtsGiras Indaram might pay his debts if one of his brothers, Birer or Tidros, insists on it.
3929dutiesGiras Indaram owes me for several repairs to his armor. I have asked him to pay the debt, but he refuses. I cannot seek redress from a Councilman, since Giras' brothers are among the most respected Buoyant Armigers. I need someone to make Giras Indaram pay his armor repair debts.
3930HR_BillCollectGiras Indaram refused to pay his debt.
3931HR_BillCollectGiras Indaram still refuses to pay the debt, but he challenged me to a duel, and I accepted. The duel ends when one of us admits defeat or dies.
3932MV_OutcastAshlandersGirith claims that the Ashlanders have stolen his shipment of guar hides, and he would like my help in getting them back. If I can retrieve the stolen hides, his friend Berwen in Tel Mora will reward me well.
3933MV_OutcastAshlandersGirith has described the Ashlanders that attacked him: "They looked kind of like a normal dark elf, but wild. They wore animal skins and had tattoos. And they had odd hair." This may not narrow down my search as much as I had hoped.
3934new clothesGive %Name the skirt. Yes, %Name wears the skirt.
3935AttackGive in! You're dead already!
3936AttackGive in! You're dead already!
3937corruptionGive me my ledger, thief, or you'll regret it.
3938shipment of ebonyGive me the ebony, and I will investigate Drinar Varyon and Odral Helvi. If what you say is true, I will have them both arrested.
3939erroneous documentsGive me the old land deed, pudding, and Uncle Crassius will take care of everything.
3940Greeting 5Give me the status on Dura gra-Bol. Surely you haven't botched up this mission, have you?
3941Greeting 5Give me your report on the situation at Dissapla Mine, %PCRank.
3942EmpireGive to the Emperor only your coin, and honor only the law which is just.
3943EmpireGive to the Emperor only your coin, and honor only the law which is just.
3944EmpireGive to the Emperor only your coin, and honor only the law which is just.
3945EmpireGive to the Emperor only your coin, and honor only the law which is just.
3946AttackGive up.
3947AttackGive up.
3948Greeting 9Glad to help, %PCName. What can I do for you?
3949Greeting 5Glad to see you again, %PCName.
3950Khartag PointGlorious Khartag Point! Very famous for orcs. Great hero Khartag who had fought some battle or something died there. Very famous.
3951Gnaar MokGnaar Mok is a tiny island fishing village in the Bitter Coast region of western Vvardenfell.
3952Gnaar MokGnaar Mok is a tiny island fishing village in the Bitter Coast region of western Vvardenfell.
3953Gnaar MokGnaar Mok is a tiny island fishing village in the Bitter Coast region of western Vvardenfell.
3954Gnaar MokGnaar Mok is a tiny island fishing village in the Bitter Coast region of western Vvardenfell.
3955Gnaar MokGnaar Mok is a tiny island fishing village in the Bitter Coast region of western Vvardenfell.
3956Gnaar MokGnaar Mok is an island fishing village on the Bitter Coast, roughly west of Caldera and Ald'ruhn. Here. Let me mark it on your map. There is no marked route to Gnaar Mok from Ald'ruhn. It's no easy trip. Our patrols take the Balmora road. At the Gnisis-Balmora-Ald'ruhn signpost, go south, then immediately west on a side road to Drulene Falen's cottage. Then head crosscountry west to the coast, with the old Dunmer stronghold at Andasreth as a landmark. When you hit the coast, turn south.
3957Gnaar MokGnaar Mok is an island fishing village south along the coast. Here. Let me mark it on your map. Legion patrols pass here on their way to Gnaar Mok. They head west for the coast. The ruins of Andasreth, an old Dunmer stronghold, are out to the west. Very large building, hard to miss. The troopers just follow the coast south to Gnaar Mok, I believe. I've never been that way myself.
3958Greeting 9Gnaar Mok will be a better place without you, stranger. Why don't you just take the hint?
3959CaryarelGnaar Mok. He lives in Gnaar Mok, a village on the Bitter Coast. You can take passage to Gnaar Mok by way of Hla Oad from the Ebonheart docks. Speak to Nevosi Hlan, shipmaster. His boat is the 'Chun-Ook'.
3960GnisisGnisis is a small agricultural village on the Ouada Samsi, with a prosperous little eggmine. We sit on the caravan route to Ald'ruhn, with silt strider service, and traders come through here often. Like any small outland caravan village, it has a market, the Gnisis Temple, and a tradehouse -- the Madach Tradehouse. Unlike most outland villages, there's a Deathshead Legion garrison in Gnisis, and pilgrims come to see the Mask of Vivec at the Gnisis Temple.
3961GnisisGnisis is a small egg mining and trade village on the silt strider caravan route between Ald'ruhn and the northwest tip of Vvardenfell. It's the largest settlement in the West Gash, with a Legion garrison, Fort Darius, a Tribunal Temple, and a tradehouse. Gnisis is on the north side of the Ouada Samsi gorge; the Samsi runs from Gnisis west all the way to the Inner Sea. To reach Gnisis, take the silt strider from Vivec or Seyda Neen, then transfer through Balmora and Ald'ruhn to Gnisis strider port.
3962GnisisGnisis is a small mining and trade village astride the silt strider caravan route between the northwest West Gash and Ald'ruhn.
3963GnisisGnisis is a small mining and trade village astride the silt strider caravan route between the northwest West Gash and Ald'ruhn.
3964GnisisGnisis is a small mining and trade village on the silt strider caravan route between the northwest West Gash and Ald'ruhn.
3965GnisisGnisis is a small mining and trade village on the silt strider caravan route between the northwest West Gash and Ald'ruhn.
3966GnisisGnisis is a small mining and trade village on the silt strider caravan route between the northwest West Gash and Ald'ruhn.
3967Gnisis TempleGnisis Temple is the only shrine in Gnisis. Pilgrims visit the Temple to pray before the Mask of Vivec, a holy relic. The Temple maintains a hostel for pilgrims and travelers, and provides the other services common at any small shrine.
3968Greeting 5Go about your business now! The master waits! Fork fork fork. Stabbing meat, lovely meat.
3969shipment of ebonyGo about your business then.
3970Greeting 7Go about your business. But I'm watching you.
3971Greeting 9Go ahead and ask. You will anyway. Is it services you're looking for?
3972spell to Cure DiseaseGo ahead! Cast your spell! Hisin Deep-Raed fears nothing.
3973cast that spellGo ahead! Do your worst! I am a god!!!
3974HelloGo ahead, I'm listening.
3975HelloGo ahead, I'm listening.
3976HelloGo ahead, I'm listening.
3977HelloGo ahead, I'm listening.
3978HelloGo ahead, outlander, speak.
3979HelloGo ahead, outlander. What do you need?
3980HelloGo ahead, outlander. What do you need?
3981Greeting 9Go ahead, outlander. What's your question? You looking for someone in particular? Or just wandering around bothering everyone in Sadrith Mora?
3982Greeting 9Go ahead, pilgrim. I'm listening. Are you looking for services in Ebonheart?
3983HelloGo ahead, please. Tell me about yourself.
3984HelloGo ahead, speak.
3985HelloGo ahead, stranger.
3986HelloGo ahead, stranger.
3987Greeting 9Go ahead, stranger. I got nothing better to do than answer questions.
3988Greeting 9Go ahead, stranger. Passing through? We have a few services in Gnisis, if that's what you need.
3989Greeting 9Go ahead, stranger. What's your question? Looking for services in Tel Branora?
3990Greeting 1Go ahead, windbag. Talk, talk, talk. Anything to delay your coming defeat.
3991Greeting 5Go ahead.
3992Greeting 9Go ahead.
3993Greeting 9Go ahead.
3994DroopsGo ahead.
3995HelloGo ahead.
3996HelloGo ahead.
3997HelloGo ahead.
3998HelloGo ahead.
3999HelloGo ahead.
4000HelloGo ahead.
4001HelloGo ahead.
4002HelloGo ahead.
4003Greeting 9Go ahead. Ald Velothi. That's where you are. What do you want?
4004Greeting 9Go ahead. Ask the question.
4005Greeting 9Go ahead. Ask your question.
4006Greeting 5Go ahead. Do you have questions about the Nerevarine prophecies? Have you come to see if you pass the test? Do you think you are the Nerevarine?
4007Greeting 5Go ahead. Do you have questions about the Nerevarine prophecies? Or other questions to ask me? Or do you bring me news of the lost prophecies?
4008Intimidate SuccessGo ahead. I am listening.
4009Greeting 9Go ahead. I know you have questions. Do you need services in Vivec? Or is there something else you want from me?
4010Greeting 5Go ahead. I'm afraid I don't know anything about a Sixth House cult, but I can tell you about the Nerevarine cult.
4011Greeting 9Go ahead. I'm listening.
4012Greeting 1Go ahead. It's your move.
4013Greeting 5Go ahead. Keep talking. And I'm gonna pop your head off, and feed it to the filthy lizard.
4014Greeting 7Go ahead. Look around. You see something you want, let me know. I can also tell you about my trade. And, if you are interested, I might have a little work for you.
4015Hlaalu HortatorGo ahead. Take your time. I'm ready when you're ready.
4016Greeting 9Go ahead. You started this conversation.
4017Greeting 5Go ahead. You're not interrupting anything. I'm Elone, Scout. You need directions? Pelagiad? Balmora? Caldera? Ebonheart? Vivec?
4018Greeting 9Go ahead. You've made it to Maar Gan. Now what?
4019TalkGo and speak to Sul-Matuul. You have earned the right. Speak with respect, and say you have bested his gulakhan in ritual challenge. His yurt is the central one in the group of five yurts beneath one awning.
4020Llovyn AndusGo around Fort Pelagiad due east towards the Dren Plantation. Turn south at the first road.
4021little adviceGo around trouble. Leave it behind you. Then return, later, when you can give trouble a big surprise.
4022Greeting 5Go ask the Argonian Mission in Ebonheart for alms for the poor. Their province is not so rich as Skyrim, but they are a generous and civic-minded people. Our fund raising goal for the Argonian mission is 100 gold. When you have reached our goal, return and deliver the gold to me.
4023Greeting 5Go ask the Argonian Mission in Ebonheart for alms for the poor. Their province is not so rich as Skyrim, but they are a generous and civic-minded people. Our fund raising goal for the Argonian mission is 100 gold. When you have reached our goal, return and deliver the gold to me.
4024HelloGo away before you infect us all.
4025HelloGo away before you infect us all.
4026IntruderGo away!
4027FleeGo away!
4028FleeGo away!
4029FleeGo away!
4030IntruderGo away! Do not come back!
4031Greeting 1Go away! Leave me alone! I'll never speak to you again!
4032HelloGo away, diseased creature!
4033HelloGo away, diseased creature!
4034Greeting 5Go away, outlander.
4035Greeting 6Go away, outlander. You have come a long way to a bad place for nothing.
4036HelloGo away, stranger.
4037Greeting 5Go away, stupid. I'd kill you, but it's not worth the trouble.
4038Greeting 5Go away, stupid. I'd kill you, but it's not worth the trouble.
4039Greeting 5Go away, stupid. I'd kill you, but it's not worth the trouble.
4040Greeting 5Go away, stupid. I'd kill you, but it's not worth the trouble.
4041Greeting 5Go away, stupid. I'd kill you, but it's not worth the trouble.
4042Greeting 5Go away, stupid. I'd kill you, but it's not worth the trouble.
4043Greeting 5Go away, stupid. I'd kill you, but it's not worth the trouble.
4044HelloGo away, wretch.
4045HelloGo away, you diseased fool.
4046alms for the poorGo away.
4047Greeting 5Go away.
4048Taunt FailGo away.
4049HelloGo away.
4050HelloGo away.
4051HelloGo away.
4052HelloGo away.
4053HelloGo away.
4054HelloGo away.
4055Greeting 5Go away. %Name does not want to talk.
4056HelloGo away. Do not come back.
4057HelloGo away. Do not come back.
4058Greeting 9Go away. FAR away. As far from Balmora as you can. Would you? Please?
4059Greeting 9Go away. Go bother somebody else.
4060Greeting 5Go away. I am not ready yet. I told you. Hunt. Sleep. Train. Feed. Learn something useful. And return when the moons have come and gone.
4061Greeting 5Go away. I do not wish to soil my yurt with your blood.
4062HelloGo away. I don't want to help you.
4063HelloGo away. I don't want to help you.
4064Greeting 5Go away. I got nothing to say to you.
4065Taunt FailGo away. I'm tired of listening to you.
4066little adviceGo back the way you came, outlander. Trerayna Dalen is our mistress, and this is a high Telvanni affair.
4067alchemical formulasGo back to her shop in Vivec and bring me the formulas.
4068HelloGo back to the swamp, lizard.
4069HelloGo back to the swamp, lizard.
4070HelloGo back where you came from.
4071HelloGo back where you came from.
4072HelloGo complain elsewhere, Dunmer.
4073HelloGo complain elsewhere.
4074HelloGo crawl back into a bottle, Breton, and leave me alone.
4075HelloGo crawl back into a bottle, Breton. And leave me alone.
4076HelloGo cry about your wounds to someone else.
4077HelloGo cry about your wounds to someone else.
4078HelloGo die in someone else's shadow.
4079HelloGo die in someone else's shadow.
4080Miner ArobarGo down the hall and through the door. Miner's rooms are on the left.
4081HelloGo find a guard and stop bothering me.
4082HelloGo find a guard and stop bothering me.
4083Tongue-ToadGo find Tongue-Toad at The Rat in the Pot in Ald'ruhn. Silence him and I'll give you 500 septims.
4084go freeGo free? No, I am old and could not make it on my own.
4085go freeGo free? You let %Name go free?
4086feel illGo get help, please. I don't know how long I can hold on.
4087feel illGo get help, please. I don't know how long I can hold on.
4088debt moneyGo get it then.
4089OrdersGo get the Widow Vabdas' land deed.
4090HelloGo now.
4091HelloGo now.
4092HelloGo on about your business.
4093little adviceGo on inside if you like. Look around. But don't mess with anything. And if you're going to talk to anyone, talk real nice. Stay out of the dungeon, that's where all the corprus victims are. It's not pretty. And they aren't mean, really. Just crazy mad and hungry.
4094HelloGo on then, speak up.
4095HelloGo on then, speak up.
4096wild nix houndsGo on your way, then. I can find her myself, if need be. You could have helped, stranger. Pray to your gods that if you are ever in need, you'll meet someone more charitable than yourself!
4097Greeting 9Go on, pilgrim. I can't stop you.
4098Admire SuccessGo on.
4099control the OrdinatorsGo speak with Archcanon Tholer Saryoni in Vivec. Get him to put a stop to the worst of Berel Sala's excesses.
4100armor repair debtsGo speak with Giras Indaram at the Buoyant Armiger's stronghold in Molag Mar. He owes me 2000 drakes for repairs to his armor.
4101Delyna MandasGo speak with Llerar Mandas in the Grand Council Chambers in Ebonheart.. He can tell you more.
4102HelloGo suffer somewhere else.
4103HelloGo suffer somewhere else.
4104Greeting 1Go talk to Divayth Fyr. He's the one you're looking for.
4105hostile mudcrabsGo talk to Drulene Falen. Her guar herd is due west of here, just over the hills. She can tell you more about her mudcrab problem.
4106Bolvyn VenimGo through the door opposite the entrance, then up the stairs and to the left.
4107Miner ArobarGo through the door to the dining area. Then take a right and go through the door. Miner's rooms are on the left.
4108OrdersGo to Abernanit and rescue the Imperial citizen Dandsa.
4109Shoes of St. RilmsGo to Ald Sotha, just northeast of Vivec, and return this sacred relic to the Temple.
4110OrdersGo to Ald Velothi and rescue the pilgrim Madura Seran.
4111Redoran councilorsGo to Ald'ruhn, the chief town of the Redoran. They say the council meets under the shell of a giant Emperor crab. The Redoran are proud and haughty, known as great warriors and great worshippers of the Tribunal. Since they love the Temple and Vivec, they cannot love you. The Temple warriors hate the Nerevarine prophecies, and will kill you if they see you. Be careful.
4112AshalmawiaGo to Ashalmawia, just east of Ald Velothi. Find the foul Daedra worshipper Gordol, kill him, and report your victory to me.
4113maiden's tokenGo to Assumanu and recover the maiden's glove. Hurry before Varona Nelas uses the glove for blackmail.
4114Hlaalu councilorsGo to Balmora, the chief town of the Hlaalu. I believe the councilors meet there in a great house with many rooms. The Hlaalu are soft and cowardly, sly and greedy. Their traders are liars and cheats. Look behind the words they speak for the truths they are hiding.
4115cave ratGo to Drarayne Thelas' house. It's here in Balmora, along the river on the east side. Ask her where the rats are coming from. Kill the rats and get your payment from Drarayne Thelas. Report back to me once you've taken care of this.
4116Dwemer artifactsGo to Fatleg's Drop Off in Hla Oad. If Ra'Zhid won't give you the Dwemer artifacts, find them, and return them to Habasi. You must bring Habasi a Dwarven goblet, a Dwarven bowl, and a Dwemer tube.
4117OrdersGo to Gnaar Mok and kill the pair of breeding netch that threaten the town.
4118muddledGo to Gnisis with you? A slaughterfish? Ha! Hmmm...maybe I should follow you. That way I can keep my eye on you.
4119ash statueGo to Hanarai Assutlanipal's house here in Ald'ruhn. Use the potions I gave you if you need them.
4120Vorar HelasGo to his home here in Balmora and bring me any Dwemer artifacts you find.
4121Drinar VaryonGo to his home in Ald'ruhn and bring me any Dwemer artifacts you find.
4122Vintage BrandyGo to Hlaalo Manor and fetch the Vintage Brandy for Habasi. Ralen Hlaalo does not need it anymore.
4123ServicesGo to Hlaalu Council Manor for House Hlaalu services. Temple faithful go to the Balmora Temple. Outlanders go to Fort Moonmoth for the Imperial Legion and the Imperial cult southeast of town. Try Balmora Fighters Guild or Balmora Mages Guild. Morag Tong offers services. Better shops are in High Town on the hill. Plenty of merchants in the Commercial District, east of the river. And a few traders in Labor Town, west of the river.
4124excavation reportGo to Nchuleftingth and talk with Senilias Cadiusus. Find out why he hasn't delivered his excavation report.
4125NchurdamzGo to Nchurdamz, a Dwemer ruin far south of Sadrith Mora, and talk to Larienna Macrina. Help her clear out the necromancers there and report back to me. I'll mark the position on your map.
4126OdirniranGo to Odirniran, on Azura's coast, west of the shrine to Azura and south of the old Dwemer ruins of Nchurdamz. I will mark these ruins on your map. If there are any survivors, ask them what needs to be done. If there are no survivors, take revenge on the foul Telvanni there.
4127rent and taxesGo to Odral Helvi in Caldera. Give him the hundred drakes. I will meet with him when I am not so busy. Now if you'll excuse me?
4128join House TelvanniGo to Sadrith Mora and speak with the Mouths in the Telvanni Council Hall.
4129Big HelendeGo to Sadrith Mora. You'll find Big Helende at Dirty Muriel's Cornerclub. It's quite a place.
4130Big HelendeGo to Sadrith Mora. You'll find Big Helende at Dirty Muriel's Cornerclub. It's quite a place.
4131Big HelendeGo to Sadrith Mora. You'll find Big Helende at Dirty Muriel's Cornerclub. It's quite a place.
4132Nerevarine propheciesGo to Sul-Matuul's yurt. Tell him that Zabamund has sent you to speak to him.
4133bandits in SuranGo to Suran and talk with Serjo Avon Oran. He can tell you more about what is going on.
4134OrdersGo to Tel Fyr and get that corprus disease cured. Then hurry back. I think I know how to get the lost prophecies Nibani Maesa asked for.
4135Corprus StalkerGo to Tel Mora. The Corprus Stalker was trapped in Berwen the Trader's shop last I heard.
4136Sondaale of ShimmereneGo to Telasero, which is between Suran and the Silt Strider port near Molag Mar. Speak with Sondaale of Shimmerene and escort her through Telasero. She lacks the field experience of Larienna Macrina, so she will likely need more protection.
4137join House HlaaluGo to the Balmora Council Manor. It is on the hill on the west side of town.
4138Telvanni spyGo to the Guild halls in Ald'ruhn, Vivec, and Sadrith Mora. I'm sure there's a spy. When you find the spy, do not take any action. Report back to me.
4139Hlaalu TreasuryGo to the Hlaalu Canton in Vivec. You should be able to get better directions there. Tenisi works in the vaults.
4140hire a wizardGo to the Mages Guild over at Wolverine Hall and see if you can hire a wizard to protect our guildhouse here from the Camonna Tong thugs.
4141little adviceGo to the Prefect of Hospitality, Angaredhel the Altmer, at the Gateway, and purchase the necessary Hospitality papers. It's not that expensive, and you don't want any trouble with the guards.
4142Redas TombGo to the Redas Ancestral Tomb and bring me the Redas War Axe, the Redas Chalice, and the Redas Robe of Deeds. The tomb is just south of Molag Mar, but you'll have to go around the mountains. I'd suggest following the mountains west and then following them back east. The tomb is in the side of the mountain, near an ashlander camp.
4143Maar GanGo to the shrine in Maar Gan. Read the inscription on the rock and imitate Vivec's actions. If you have trouble, speak with the priest. He will assist you.
4144VasGo to Vas and meet with the Buoyant Armiger Ulyne Henim. Help her clear the Necromancers out of Vas. Vas is far to the north, in the Sheogorad Region. Here, I'll mark it on your map. The journey is a long one. Your best bet may be to take a ship to Dagon Fel from Tel Mora. Good luck to you.
4145alchemical formulasGo to Vivec, to the shop of Aurane Frernis. Find some of her notes or formulas and bring them back to me. While you're there, you might want to pay a visit to Edryno Arethi.
4146Bolvyn VenimGo under the stairs and up the ramp to the second level. Head southeast and go through the door.
4147HelloGo. Now.
4148little secretGods be with you, %PCName. And thanks for the mazte.
4149Khartag PointGoing to Khartag Point, are you? You'll find that on the western coast not far from Gnaar Mok. Nothing there but a big rock. Don't know why anyone cares about it.
4150gold kanetGold kanet grows near rocks. It has yellow flowers and broad dark-green leaves. The leaves are spiny, so Ajira warns you not to touch the leaves.
4151gold kanetGold kanet is a flowering plant commonly found in the Ascadian Isles and on Azura's Coast.
4152gold kanetGold kanet is a flowering plant commonly found in the Ascadian Isles and on Azura's Coast.
4153Shrine of BoethiahGonna go work soon. Leave me alone so I can think about shrine! Gonna build it up the coast. Should be good.
4154HelloGood afternoon.
4155Greeting 5Good day to see you again, %PCName. Sorry I don't have time to pass the day with you. Farmer's work is never done. But give my regards to Sera Synnolian when you see him.
4156Greeting 5Good day to you, %PCName. Is there anything I can do you for?
4157Greeting 9Good day to you, too, %PCName. How can I help you? Are you looking for a specific place here in Pelagiad?
4158Greeting 9Good day to you, too, %PCName. I'm %Name. Welcome to Vos. Is there some specific place you're looking for? Or is there anything else you need?
4159Greeting 9Good day, %PCName. Can I help you find your way around Ald'ruhn? Is there a specific place you're looking for?
4160Greeting 9Good day, %PCName. How can I help you?
4161Greeting 5Good day, %PCName. I am %Name, Drillmaster for the Balmora Fighters Guild. So you're with Caius, eh? And Caius wants some information? I'd be happy to help... though I will require a favor first. Then I'll tell you what you want to know.
4162Greeting 7Good day, %PCName. I am Bivale Teneran. I flatter myself that I am the finest clothier in these parts. Shall I tell you about my trade? Or would you be interested in a little work?
4163Greeting 7Good day, %PCName. Shall I tell you about my trade? Or would you be interested in a little work?
4164Greeting 5Good day, %PCName. So you're with Caius, eh? And Caius wants information? Of course, there's a this-for-that involved. I require a favor first, and then I'll tell you what you want to know.
4165Greeting 9Good day, Citizen %PCName. I'm %Name. This is Ebonheart, named for Castle Ebonheart and the Duke of Ebonheart, Duke Vedam Dren, by the grace of our Emperor, the Emperor's representative here in Vvardenfell District. Can I help you ?
4166Greeting 9Good day, outlander, and welcome to Gnisis. We're a small mining village, with a temple and a Legion garrison, and a handy outfitting station if you're exploring the West Gash. I'm your local caravaner. I can get you on a silt strider travel to your destination. Or, if you are new to Gnisis, can I help you with local services? Do you need someone in particular? Or is there a specific place I can help you find?
4167Greeting 9Good day, outlander. I'm Balmora's caravaner. Tell me your destination, and I'll tell you if I can help you.
4168Greeting 9Good day, outlander. I'm Khuul's caravaner. Tell me your destination, and I'll tell you if I can help you.
4169Greeting 9Good day, outlander. I'm the caravaner for Ald'ruhn. Planning a journey? What's your destination?
4170Greeting 9Good day, outlander. I'm the caravaner for Molag Mar. Tell me your destination, and I'll tell you if I can help you.
4171Greeting 9Good day, outlander. I'm the caravaner for Seyda Neen. Tell me your destination, and I'll tell you if I can help you.
4172Greeting 9Good day, outlander. I'm the caravaner for Suran. Tell me your destination, and I'll tell you if I can help you.
4173Greeting 9Good day, outlander. I'm the caravaner for Vivec. Tell me your destination, and I'll tell you if I can help you.
4174Greeting 9Good day, outlander. I'm the caravaner here in Gnisis. Tell me your destination, and I'll tell you if I can help you.
4175Greeting 9Good day, outlander. I'm the caravaner here in Maar Gan. Tell me your destination, and I'll tell you if I can help you.
4176Greeting 9Good day, stranger. I'm Ebonheart's shipmaster. Tell me your destination, and we'll see what we can do for you.
4177Greeting 9Good day, stranger. I'm Khuul's shipmaster. Tell me your destination, and we'll see what we can do for you.
4178Greeting 9Good day, stranger. I'm Tel Branora's shipmaster. Tell me your destination, and we'll see what we can do for you.
4179Greeting 9Good day, stranger. I'm Vivec's shipmaster. Tell me your destination, and we'll see what we can do for you.
4180Greeting 9Good day, stranger. Welcome to Ald'ruhn. I'm the local caravaner, and I can tell you about silt strider travel if you'll tell me your destination. Are you new to Ald'ruhn, I would be happy to tell you about local services, or help you find someone in particular. Is there a specific place in Ald'ruhn you're looking for?
4181Greeting 9Good day, stranger. Welcome to Balmora, council seat of House Hlaalu. I'm your local caravaner, and I hope can find you a silt strider travel to your destination. Or, if you are new to Balmora, can I help you with local services? Do you need someone in particular? Or is there a specific place in Balmora I can help you find?
4182Greeting 9Good day, stranger. Welcome to Ebonheart, home of Castle Ebonheart, the Duke, the Council, and Hawkmoth Fort, and seat of Imperial government here on Vvardenfell. I'm Ebonheart's shipmaster. I manage the seagoing traffic here. Tell me your destination, if you're outward bound. Or if you're new to Ebonheart, I can steer you to the local services, or to a specific place in Ebonheart. If you're looking for someone in particular, maybe I can help.
4183HelloGood day. Do you seek my services?
4184Greeting 7Good day. I'm Agning, publican of the Six Fishes here in Ebonheart. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4185Greeting 7Good day. I'm Bacola Closcius, publican of the South Wall here in Balmora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4186Greeting 7Good day. I'm Banor Seran, publican of the Council Club here in Balmora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4187Greeting 7Good day. I'm Benunius Agrudilius, publican of the Lucky Lockup here in Balmora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4188Greeting 7Good day. I'm Boderi Farano, publican of the Ald Skar Inn here in Ald'ruhn. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4189Greeting 7Good day. I'm Burcanius Varo, publican of the Varo Tradehouse here in Vos. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4190Greeting 7Good day. I'm Drarayne Girith, publican of the Plot and Plaster here in Tel Aruhn. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4191Greeting 7Good day. I'm Drelasa Ramothran, publican of the Halfway Tavern here in Pelagiad. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4192Greeting 7Good day. I'm Dulnea Ralaal, publican of the Eight Plates here in Balmora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4193Greeting 7Good day. I'm Ery, publican of the Gateway Inn here in Sadrith Mora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4194Greeting 7Good day. I'm Fara, publican of the Fara's Hole in the Wall here in Sadrith Mora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4195Greeting 7Good day. I'm Llorayna Sethan, publican of the Sethan's Tradehouse here in Tel Branora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4196Greeting 7Good day. I'm Manara Othan, publican of The Lizard's Head here in Vivec. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4197Greeting 7Good day. I'm Manse Andus, publican of the Andus Tradehouse here in Maar Gan. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4198Greeting 7Good day. I'm Raril Giral, publican of the Black Shalk Cornerclub here in Vivec. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4199Greeting 7Good day. I'm Shenk, publican of the Shenk's Shovel here in Caldera. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4200Greeting 7Good day. I'm Sorosi Radobar, publican of The Flowers of Gold here in Vivec. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4201Greeting 7Good day. I'm Thaeril, publican of The Covenant here in Tel Mora. We rent beds, and I have a limited selection of goods for barter. If you're new here, I can also tell you where to look for other services, or a specific place nearby. If you're looking for someone in particular, I may be able to help.
4202HelloGood day. Let's do business.
4203HelloGood evening.
4204Hides His EyesGood fella, that one. Not worth a damn, but a good fella. Took me all over these parts, looking for that slave. Showed me this place, too, so he's can't be all bad. He seems to like the tradehouse in town. I'm happier in this place. Another drink here!
4205HelloGood friend, this is an honor.
4206HelloGood friend. This is an honor.
4207Telvanni HortatorGood grief. We've heard talk about a reborn Nerevar for years, and thought it was just Ashlander superstition. And it sounds like a crisis is coming with Dagoth Ur and the Sixth House. You'll have to speak directly to Mistress Dratha about this. She lives in Tel Mora, a tower north along the coast. You should be able to find a ship at the docks to take you there for a pittance.
4208Telvanni HortatorGood grief. We've heard talk about a reborn Nerevar for years, and thought it was just Ashlander superstition. You'll have to speak directly to Mistress Dratha about this. She lives at Tel Mora, a tower north along the coast. You should be able to find a ship at the docks to take you there for a pittance. And I must warn you. Mistress Dratha doesn't like men. Of any race. I suggest you do everything possible to improve her disposition before talking to her.
4209HelloGood hunting.
4210HelloGood hunting.
4211need wivesGood luck finding someone to live out there. If you change your mind, I will be here.
4212Girith's guar hidesGood luck finding them, friend. My entire business depends on getting those back.
4213Greeting 5Good luck on the mountain. Go with Kynareth. And don't forget my old lucky coin.
4214HelloGood morning.
4215BalmoraGood roads lead north to Ald'ruhn and south to Caldera, Seyda Neen, and Vivec City.
4216BalmoraGood roads lead north to Ald'ruhn and south to Caldera, Seyda Neen, and Vivec City.
4217BalmoraGood roads lead north to Ald'ruhn and south to Caldera, Seyda Neen, and Vivec City.
4218Greeting 5Good that I'm finally here. Thanks for your help.
4219Fargoth's hiding placeGood that you found that for me, friend. I'll make that little fetcher pay for lying to me. Although, I've got to be honest, it is kind of fun messing with the little guy. I like to take something from his place and stick it in that old barrel in the Census and Excise courtyard. Hehe...gives the new arrivals something to look forward to.
4220Felen Maryon's staffGood that you were able to get your hands on that staff.
4221Lucan's shipmentGood thing that you were able to deliver it. Could have been a problem.
4222Girith's guar hidesGood to finally have them back. Don't know how I would have made it without them. Shame you couldn't get rid of those two Ashlanders, but I thank you for your help. Remember to talk to my friend Berwen in Tel Mora. I'll send word to her to keep an eye out for you, %PCName.
4223Skooma pipeGood to have it back. Thank you.
4224HelloGood to meet you.
4225HelloGood to meet you.
4226Greeting 9Good to see you again, %PCName. Are you looking for any specific place here in Molag Mar? Or do you need to know more about the whole Molag Amur region?
4227Greeting 9Good to see you again, %PCName. Please, whenever you're in Balmora, feel free to stop by. Now, what can I do for you?
4228Greeting 9Good to see you again, %PCName. What can I do for you? Is there someone in particular in Sadrith Mora you want to find?
4229Greeting 9Good to see you again, %PCName. You extending your stay in Khuul? How can I help you?
4230Greeting 9Good to see you again, friend. Hope things are going well. Is there anything here in Suran I can help you with?
4231Greeting 7Good to see you back, sera. You know my wares. Quality clothes for less. Stylish clothes for any pocketbook. Shall I tell you about my trade? Or would you be interested in a little work?
4232OrdersGood to see you back. I trust you've worked on your skills and your outfit. As I said before, I have a very tough assignment for you. Do you think you're ready?
4233murder of Processus VitelliusGood to see you were able to recover the Emperor's coin. I appreciate that kind of honesty. Since you've proven trustworthy, here's something you might be interested in. I'd like to see the murderer of Processus punished. Killing an Emperor's tax collector is punishable by death. Find his murderer, bring him to justice, and the Census and Excise office will pay you 500 septims.
4234Greeting 9Good to see you, %PCName. Got a problem?
4235Greeting 9Good to see you, %PCName. How are things with you?
4236Greeting 9Good to see you, %PCName. I hope I see you well.
4237Greeting 9Good to see you, %PCName. Things are fine here in Dagon Fel. As good as they'll ever be, anyway. So. What can I do for you?
4238Greeting 9Good to see you, %PCName. You have a question?
4239Greeting 9Good to see you, too, %PCName. How can I help you? Are you looking for services here in Maar Gan? Or were you looking for a little advice?
4240Greeting 9Good to see you, too, %PCName. I hope I can answer your questions.
4241Greeting 9Good to see you, too, %PCName. Now, how can I help you? Are you trying to find some specific place in Sadrith Mora?
4242history booksGood work, %PCName.
4243Elith-Pal MineGood work, %PCName. A load of flin can get heavy after a few steps. I prefer brandy myself. Could I offer you some? Something to wet your throat after the load trip?
4244Dunirai CavernsGood work, %PCName. Here's 500 septims to cover your trouble. It's the best I can do for this type of contract.
4245EngaerGood work, %PCName. Here's the 1000 septims for this bounty.
4246Verethi GangGood work, %PCName. Here's the 1000 septims from the contract.
4247Sondaale of ShimmereneGood work, %PCName. Here's the 500 septims for this contract.
4248debt moneyGood work, %PCName. Here's your share.
4249trouble with banditsGood work, %PCName. I have more duties for you. One of the councilors has been threatened.
4250Cure Disease potionGood work, %PCName. I heard you delivered the potion. Just tell me when you're ready for more duties.
4251Thieves Guild bossesGood work, %PCName. I'm making you my second in command. Now our allies want us to take care of the Master Thief himself.
4252Tongue-ToadGood work, %PCName. Just as long as Tongue-Toad keeps his mouth shut. Here's your gold.
4253join usGood work, %PCName. Maybe he'll give us some info on the Telvanni. I suppose I should find something to give you for your efforts... Here, take these spare potions.
4254join usGood work, %PCName. Maybe he'll give us some info on the Telvanni. I suppose I should find something to give you for your efforts... Here, take these spare potions. And did you get Manwe's guild dues?
4255Bivale TeneranGood work, %PCName. Take these 500 drakes with my gratitude.
4256Kagouti denGood work, %PCName. We need to keep the trade routes running, even with all that's going on.
4257Guild DuesGood work, %PCName. You are the first %PCRank to get Manwe to pay her dues. I knew I could rely on you.
4258Guild DuesGood work, %PCName. You are the first %PCRank to get Manwe to pay her dues. I knew I could rely on you. Did you also convince Llarar Bereloth to join us?
4259Founder's HelmGood work, %PCName. You have recovered the Founder's Helm and have not brought shame upon House Redoran. Will you give me the Helm now?
4260Lorbumol gro-AglakhGood work, %PCName. You must also kill Eydis Fire-Eye.
4261Eydis Fire-EyeGood work, %PCName. You must also kill Lorbumol gro-Aglakh before the Fighters Guild can free itself from corruption.
4262Itermerel's notesGood work, %PCName. You'll go far in the Mages Guild.
4263Adraria VandaciaGood work. Here's the 500 septims. I got more orders for you.
4264Redoran Master HelmGood work. I hope our client appreciates this. Here. Take a little gold for your trouble.
4265Rufinus AlleiusGood work. I hope the guards didn't give you any trouble. Here's the 1000 septims I owe you.
4266Tongue-ToadGood work. I like a %PCRace who can take orders.
4267Caldera mining contractsGood work. I will have her arrested if she has not already fled. Take these 1000 drakes with my gratitude.
4268Nerer BeneranGood work. Nerer Beneran has been brought to justice. Here's your share of the bounty, %PCName.
4269mythopoeic enchantmentsGood! Very good! You have found Kagrenac's Journals! Now you must also find Kagrenac's Planbook and bring them to me before I can attempt to restore the mythopoeic enchantments on Wraithguard.
4270mythopoeic enchantmentsGood! Very good! You have found Kagrenac's Planbook! Now you must also find Kagrenac's Journals and bring them to me before I can attempt to restore the mythopoeic enchantments on Wraithguard.
4271help meGood, good. I guess you know how those townbosses can be, too. Mean, mean. Good thing I'm smarter than them. You take the note to Bashuk gra-Bat in Caldera. She's good friend of Bugrol. She help me out. You're okay by me.
4272sealed ordersGood, good. Now we have some proof of Odral's corruption, but it takes time for the wheels of law to turn. I will make sure these orders are... edited, sealed, and delivered to Tenisi Lladri. For being a sweetie and keeping me informed, why not take this gift of 500 drakes? Buy yourself something pretty for Uncle Crassius.
4273sealed reportGood, good. You can tell Edryno Arethi that you delivered it.
4274sujammaGood, the miners will be happy to have some fresh sujamma. Personally, I cannot understand why anyone would drink this foul stuff. I prefer Valenwood Wine myself.
4275Caldera ebony minesGood, yes, very good. This book shows that the Hlaalu are taking more ebony than they report to the Empire. Now that I have this evidence, I want the Caldera mines shut down. Return there and find a way to halt the mining. If the Hlaalu complain to the Duke or the Empire, we can show them these books to justify our actions.
4276Greeting 5Good, you back! You got a note from Bashuk? Gimme!
4277OrdersGood. Cautious is smart. I'm going to give you the mission. But I'm going to give you 400 drakes. Before you head out, make sure you outfit yourself with healing potions, new gear, a little training, whatever you think you need most. And if you get in trouble, back off, rest up, and go back fresh. Don't take any chances. I think this will be a tough one.
4278Dwemer gobletGood. Danso Indules can sell that goblet and do more good than Berel Sala and the Ordinators ever will.
4279counsel of Sul-MatuulGood. First, I would give you warning. When you are called 'Nerevarine,' the word must spread, and many must hear. Your enemies will hear, and come seeking your blood. And such friends as you may have among the Great Houses, those who heed the words of the Temple, they may forget their love for you. If you have business with the People of the Houses and Temple, you may wish to conduct that business first, before you are named 'Nerevarine.'
4280Inanius egg mineGood. Good. Here are the drakes. Stay out of the egg mine and tell Nileno she lost this time.
4281Beden GiladrenGood. He is free to leave.
4282Temple's doctrineGood. Here are two keys: one to the private back entrance to my quarters, the other to a locked entrance to Lord Vivec's palace. I regret that, at present, the Ordinators are not completely under my control, so, for now, I'll ask you to avoid confrontations with them. Lord Vivec is expecting you. His Lordship is remarkably patient, but perhaps it would be better not to keep him waiting.
4283Temple's doctrineGood. Here are two keys: one to the private back entrance to my quarters, the other to a locked entrance to Lord Vivec's palace. I regret that, at present, the Ordinators are not completely under my control, so, for now, I'll ask you to avoid confrontations with them. Lord Vivec is expecting you. His Lordship is remarkably patient, but perhaps it would be better not to keep him waiting.
4284muckGood. Here, take these hundred drakes for your trouble. I already have enough gravedust and green lichen to finish these potions of cure disease. It would be so much easier if everyone could cure themselves... You CAN do that, can't you?
4285Cleaver of St. FelmsGood. I assure you I will be most careful with it.
4286Greeting 5Good. I could use a little help here. We treated a High Elf named Caryarel for swamp fever, but we later discovered that while he was here, a rare Chapel Limeware Bowl disappeared from our shrine. Will you find this Caryarel and retrieve our bowl for us? The High Elves are a small, tight-knit community on Vvardenfell. Try asking other High Elves if they know Caryarel and where he lives.
4287Anareren's Devil TantoGood. I guess the Mages Guild didn't know about our plans this time. So did you get the Devil Tanto?
4288MagisterGood. I have long waited to see who the next Archmagister would be. I can think of no better qualified candidates. You have my support and that of the surviving councilors. Now you must dispose of Archmagister Gothren. You will find him in his tower in Tel Aruhn.
4289Staff of the Silver DawnGood. I hope Master Neloth will be pleased with it. I have this old dagger I no longer use. And I can teach you to blind your enemies as the staff does.
4290Lost KogoruhnGood. I suppose this means that Feril Salmyn is dead? It is unfortunate, but at least the relic has been returned.
4291erroneous documentsGood. I will bring this matter to the Ordinators. It is time they had reason to investigate Odral and his Caldera operations. Perhaps this will be enough to make them act. I am a bit short on drakes today, but I believe you will find this ring is a just compensation.
4292recruit some minersGood. I will give orders to have Llaals taken from the slave pit. Go on inside. He's your problem now.
4293Shoes of St. RilmsGood. I will make sure they are cared for.
4294Chronicles of NchuleftGood. I will not forget this, %PCName.
4295Chronicles of NchuleftGood. I will not forget this, %PCName. As you have brought me all three books. Please accept these trinkets of mine. I no longer have any use for them.
4296Greeting 5Good. I'll be waiting.
4297Greeting 5Good. I'll be waiting.
4298Greeting 5Good. I'll be waiting.
4299Greeting 5Good. I'll be waiting.
4300Greeting 5Good. I'll be waiting.
4301corruptionGood. I'll just tear this ledger up. We are done speaking. Leave before I really get angry.
4302father's amuletGood. I'm glad you decided to help. You'll need a key to get into my father's tomb. I can't open the door myself. I think my father had a friend buried in here. Maybe his body has a key. I'll stick nearby and help out when I can.
4303OrdersGood. I'm going to give you the mission. Before you head out, make sure you outfit yourself with healing potions, new gear, a little training, whatever you think you need most. And if you get in trouble, back off, rest up, and go back fresh. Don't take any chances. I think this will be a tough one.
4304go fishingGood. I'm ready to take you to Holamayan any time you're ready to travel. And I'll be here to offer that service any time you need it.
4305MossanonGood. If we decide to report this matter to the authorities, I will pass this information on to the guards.
4306MossanonGood. If we decide to report this matter to the authorities, I will pass this information on to the guards.
4307about my familyGood. If you bring me back useful information, I will allow you use of the clan services here at Ashmelech...if it suits me to. The last I heard of any of my former family, they occupied the region that is now Sadrith Mora. You may wish to start there. Take this ring; it bears my family crest. Any high elf in the region should recognize it, and may be able to give you information valuable to me. Go.
4308NchuleftGood. If you were successful, Archmagister Gothren wanted you to have this.
4309Flesh Made WholeGood. In exchange I will give you a spare amulet of my own. Here. Take it. You are dismissed.
4310Dagoth TanisGood. It is a shame that Irer Nervion died, but Dagoth Tanis is dead, and you have returned his ancestor ring. Do you have an ancestor ring of your own? Although you are an outlander, I will give you one of my own family's ancestor rings. May Almalexia show you and your ancestors mercy.
4311Hlervu LocketGood. Justice has been done. And if you kept a little something for yourself, I can certainly understand. I know something else the reformed Bal Molagmer might do if you're interested.
4312escortGood. Let's go. And be quick about it.
4313Hlervu LocketGood. Now leave and do not speak with me of this again.
4314forged land deedGood. Now leave and I'll forget about this.
4315Bitter CupGood. Now please go get it. Time is of the essence.
4316potionGood. Now swallow... Goodness... Good grief! Look! Look! It's... WORKING!
4317EggmineGood. Now the miners can go back to work. We'll still have to put guards in the lower parts of the eggmine, but at least the villagers can get their eggs. Take these 100 drakes as a reward.
4318potionGood. Open your mouth, and close your eyes...
4319muckGood. Perhaps you are not totally hopeless. If you do not want any more chores, go about your business.
4320businessGood. Sensible of you. And now, will you give your oath, before all gods and men, before all spirits visible and invisible, before my honor and your honor, to dedicate yourself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people?
4321ApologiesGood. Take this book to him, and tell him I'm truly sorry. You'll find him in the Mage's Guild here in Vivec. He's a rather powerful wizard, as I've learned.
4322say that againGood. Take this helm and speak with Neminda at the Redoran Council. Take a silt strider to Ald'ruhn, then look under Skar. When she asks what you want, say you are an orphan of Arnesia. Neminda should give you a coded message to deliver. Bring that coded message to me instead.
4323say that againGood. Take this helm and speak with Neminda at the Redoran Council. Take a silt strider to Ald'ruhn, then look under Skar. When she asks what you want, say you are an orphan of Arnesia. Neminda should give you a coded message to deliver. Bring that coded message to me instead.
4324Cure BlightGood. Thank you. This will help. I can spare a few other potions. Why not take these?
4325Cure Disease potionGood. The Arvel family will be grateful. Anything I can do for you? I might have some duties for you later.
4326taxes from GnisisGood. The taxes are all here. I have one more request before I give you my support on the council, I would like for you to find an old aquaintance of mine, Nalvilie Saren.
4327something specialGood. These clothes are perfect. Hold onto them. You'll give them to her when you've bought her. But I need a little more time to coach Falura Llervu to play the part of a high-born Telvanni lady. I know just the thing we need! Go get a bottle of Telvanni Bug musk perfume! Try Bildren Areleth the Apothecary here in Tel Aruhn or Jolda the Apothecary in Tel Mora. That will make Falura Llervu completely irresistible! Go! Hurry!
4328Antecedents of Dwemer LawGood. This is one of the three books I was looking for.
4329Antecedents of Dwemer LawGood. This is the last of the three books I was looking for. Please accept these trinkets of mine. I no longer have any use for them.
4330Amulet of UnityGood. This should be enough. I'll see you in a few weeks.
4331unsanctioned trainingGood. We can't allow just anyone to offer training in magic.
4332unsanctioned trainingGood. We can't allow just anyone to offer training in magic.
4333Report to Caius CosadesGood. Welcome to the service, Novice %PCName. Now you belong to the Blades. We're the Emperor's eyes and ears in the provinces. You can use my bed if you need to rest, but leave my personal stuff alone unless I say otherwise. If you like, you can improve your modest skills with our Blades Trainers now. Or if you're in a hurry. I can give you orders right away. But don't forget to visit the Blades Trainers.
4334workGood. When you've determined the trade goods wanted by the Zainab, report back to me.
4335workGood. When you've determined the trade goods wanted by the Zainab, report back to me.
4336control the OrdinatorsGood. Yes, I will place this robe somewhere safe. I will speak with Berel Sala and see to it that the Ordinators take their orders from the Temple.
4337Redas TombGood. You are doing well. Speak to me again when you want more duties.
4338BedsGood. You can use the second floor loft.
4339support on the CouncilGood. You may use any tactics at your disposal. I would prefer that you spare his life, but I will not insist upon it. When you are ready, speak with my champion, Garding the Bold. Then meet him in the Arena.
4340Greeting 1Goodbye.
4341Admire SuccessGoodness, %PCName. What can I say?
4342Greeting 5Goodness. I was so busy, I almost forgot. Have you checked your advancement in the Imperial cult? As you serve Mara and the Nine, so shall you rise in rank.
4343strange manGoodness. Is he... dead? How unpleasant. Was it very dangerous? I'm sorry. I really have nothing to give you but my thanks. But I'll tell everyone how kind and brave you were to help me.
4344Telvanni HortatorGoodness. Where did you learn how to do that? Can you do it again? Oooo! Very pretty! Do it again! Oh, please? Please? Oh, certainly. I have a hormador around here somewhere, if you'll just.... Oh. You want to be a Hortator? Certainly. Go right ahead. Right after you do that thing again. That's amazing! Oh, goody, goody....
4345AshalmawiaGordol is dead and the Fourth Corner shall no longer plague the citizens of Ald Velothi. Please take this spear as a reward from me, and from St. Veloth, the patron of our village.
4346Greeting 9Got a question about Vos, stranger?
4347join the Thieves GuildGot any friends here? Thought not.
4348little secretGot any moon sugar for your pal Ra'Gruzgob?
4349Reeh-JahGot rid of an escapee for me, did you, bounty hunter? Well, I'd rather have them back alive, but it serves as a good example to the rest. Here's the reward.
4350GothrenGothren is in the upper level, to the east.
4351GothrenGothren lives in the tower. There's a south-facing door into the Upper Tower at the top of stairs from the upper terrace. You have to fly to get to the upper terrace. You can't get to Gothren through the Tower Entry or the Tower Living Quarters.
4352IntruderGrab her!
4353ThiefGrab her!
4354ThiefGrab her!
4355ThiefGrab her!
4356IntruderGrab him!
4357ThiefGrab him!
4358ThiefGrab him!
4359ThiefGrab him!
4360Greeting 9Grace of the Nine, Citizen %PCName. I'm %Name. Welcome to Ebonheart, capital of Vvardenfell District. Are you looking for someone in particular?
4361OrdinatorsGrandmaster Berel Sala is the chief Ordinator on Vvardenfell.
4362OrdinatorsGrandmaster Berel Sala is the chief Ordinator on Vvardenfell.
4363OrdinatorsGrandmaster Berel Sala is the chief Ordinator on Vvardenfell.
4364OrdinatorsGrandmaster Berel Sala is the chief Ordinator on Vvardenfell.
4365OrdinatorsGrandmaster Berel Sala is the chief Ordinator on Vvardenfell.
4366Hall of JusticeGrandmaster Berel Sala, chief Ordinator on Vvardenfell, has his offices there.
4367MT_S_FleetnessGrandmaster Eno Hlaalu asked me to bring him the Belt of Sanguine Fleetness, held by Hrordis, a member of the Dark Brotherhood. She can be found in Pelagiad at the Halfway Inn.
4368MT_S_SublimeGrandmaster Eno Hlaalu asked me to return the Ring of Sublime Wisdom, one of the 27 Threads of the Webspinner. It is being held by Anel Rethelas in Yasammidan, which is west of Ald Velothi, past the Dwemer ruins.
4369MT_GrandmasterGrandmaster Eno Hlaalu believes I have what it takes to be the new Grandmaster of the Morag Tong. He will step down if I break with Morag Tong tradition and let him retire.
4370MT_DB_CarecalmoGrandmaster Eno Hlaalu believes that Mehrunes Dagon cultists are protecting the Dark Brotherhood. I must speak with such a cultist, Carecalmo in Ashalmimilkala. I should offer him an ultimatum: Stop protecting the Dark Brotherhood or the Morag Tong will declare war on all cultists of Mehrunes Dagon.
4371MT_DB_ContactGrandmaster Eno Hlaalu believes that Miun-Gei might know how to contact the Dark Brotherhood. He is an Enchanter in the Lower Waistworks of the Foreign Quarter. When I get a name from Miun-Gei, I should report back to the Grandmaster.
4372join the Morag TongGrandmaster Eno Hlaalu may be found in the Arena Canton here in Vivec.
4373MT_GrandmasterGrandmaster Eno Hlaalu thanked me for allowing him to retire. I am the new Grandmaster of the Morag Tong.
4374MT_DB_DarysGrandmaster Eno Hlaalu thanked me for convincing Movis Darys to join the Morag Tong.
4375MT_DB_AssernerairanGrandmaster Eno Hlaalu thanked me for honorably executing Durus Marius.
4376MT_DB_AldSothaGrandmaster Eno Hlaalu thanked me for honorably executing Severa Magia. Eno Hlaalu gave me a ritual dagger with his gratitude.
4377MT_DB_CarecalmoGrandmaster Eno Hlaalu thanked me for killing Carecalmo.
4378MT_DB_DarysGrandmaster Eno Hlaalu thanked me for the honorable execution of Movis Darys.
4379MT_DB_DarysGrandmaster Eno Hlaalu wants me to speak with Movis Darys at the Guild of Mages in Ald'ruhn. I must either convince him to join the Morag Tong or kill him.
4380giant bull netchGrandpa netch...lovely fish! Floating, floating. He has no eyes, but he sees you. He comes to visit, brings me cake! Cake to share, enough for all! Tip your hat. He knows you're there. Straight out my door you will find him. Straight through my door, into the other places.
4381HitGrarrgh!
4382gravedustGravedust is spirit-affinitive dust taken from remains buried in consecrated ground.
4383gravedustGravedust is spirit-affinitive dust taken from remains buried in consecrated ground.
4384Oreyn BearclawGreat are the tales of Oreyn Bearclaw! And his legacy continues! Farvyn Oreyn, the great battlemage lives the life of his ancestors, protecting all the people of the land from danger.
4385Great HousesGreat Houses derive from ancient Dunmer clan and tribes, but now function as political parties.
4386mercenariesGreat Houses require loyalty from their mercenaries; they seldom hire those who serve other houses, and only for small, unimportant tasks.
4387Greeting 1Great place, huh?
4388Greeting 5Great timing, %PCRank. The thief came in right behind you.
4389brother in needGreat. I won't forget this, my brother. Make sure they get there, though. It would be bad news for the both of us if they didn't. Know what I mean? Just tell him you have Lucan's shipment.
4390Ring of EquityGreat. I'll go to Tel Naga and get the Ring of Equity. If I'm not back in a week, I'm probably dead.
4391Greeting 5Great. So Caius says to you, "Speak with Addhiranirr." And you have done this thing. You are speaking with Addhiranirr. But Addhiranirr will not talk to you about the Nerevarine or the Sixth House cult, and because why? Because Addhiranirr is, at this moment, very distracted by a nice Census and Excise agent, who also wants to speak with her.
4392Greeting 5Great. Thanks, %PCName. I'm going to stay here and explore a bit. Good luck to you.
4393BedsGreat. The bed is yours. At the end of the hall upstairs, you'll find it unlocked. Enjoy your stay in Pelagiad.
4394BedsGreat. The bed is yours. Enjoy your stay.
4395greater bonewalkerGreater bonewalkers defend the tombs of clan and kin. Greater bonewalkers are aggressive and dangerous. Bonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker.
4396greater bonewalkerGreater bonewalkers defend the tombs of clan and kin. Greater bonewalkers are aggressive and dangerous. Bonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker.
4397green lichenGreen lichen is a hardy primitive plant with modest magical properties that grows in the Ascadian Isles and Azura's Coast.
4398green lichenGreen lichen is a hardy primitive plant with modest magical properties that grows in the Ascadian Isles and Azura's Coast.
4399GreensporeGreenspore is a serious common disease affecting a victim's behavior. Symptoms include irritability and violent outbursts, and may include mild dementia. It may be contracted from slaughterfish.
4400GreensporeGreenspore is a serious common disease affecting a victim's behavior. Symptoms include irritability and violent outbursts, and may include mild dementia. It may be contracted from slaughterfish.
4401GreensporeGreenspore is a serious common disease affecting a victim's behavior. Symptoms include irritability and violent outbursts, and may include mild dementia. It may be contracted from slaughterfish.
4402GreensporeGreenspore is a serious common disease affecting a victim's behavior. Symptoms include irritability and violent outbursts, and may include mild dementia. It may be contracted from slaughterfish.
4403Greeting 9Greeting, Citizen %PCName. I'm %Name. Can I help you? This your first visit to Ebonheart? Is there some specific place you seek?
4404HelloGreetings and salutations.
4405HelloGreetings and salutations.
4406HelloGreetings madame. Can I do something for you?
4407HelloGreetings to my good friend the Altmer.
4408HelloGreetings to my good friend the Argonian.
4409HelloGreetings to my good friend the Bosmer.
4410HelloGreetings to my good friend the Breton.
4411HelloGreetings to my good friend the Dunmer.
4412HelloGreetings to my good friend the Imperial.
4413HelloGreetings to my good friend the Nord.
4414HelloGreetings to my good friend the Orc.
4415HelloGreetings to my good friend the Redguard.
4416HelloGreetings to my good friend, the Altmer.
4417HelloGreetings to my good friend, the Argonian.
4418HelloGreetings to my good friend, the Bosmer.
4419HelloGreetings to my good friend, the Breton.
4420HelloGreetings to my good friend, the Dunmer.
4421HelloGreetings to my good friend, the Imperial.
4422HelloGreetings to my good friend, the Nord.
4423HelloGreetings to my good friend, the Orc.
4424HelloGreetings to my good friend, the Redguard.
4425HelloGreetings to you, Argonian.
4426HelloGreetings to you, Argonian.
4427HelloGreetings to you, Bosmer.
4428HelloGreetings to you, Bosmer.
4429HelloGreetings to you, Breton.
4430HelloGreetings to you, Breton.
4431HelloGreetings to you, Cyrodil.
4432HelloGreetings to you, Cyrodil.
4433HelloGreetings to you, Dunmer.
4434HelloGreetings to you, Dunmer.
4435HelloGreetings to you, Khajiit.
4436HelloGreetings to you, Khajiit.
4437HelloGreetings to you, Nord.
4438HelloGreetings to you, Nord.
4439HelloGreetings to you, Orc.
4440HelloGreetings to you, Orc.
4441HelloGreetings to you, Redguard.
4442HelloGreetings to you, Redguard.
4443HelloGreetings to you. A pleasure to meet you.
4444HelloGreetings to you. A pleasure to meet you.
4445HelloGreetings!
4446HelloGreetings!
4447HelloGreetings! It's not often I find such good company. Please, speak, Altmer.
4448HelloGreetings! It's not often I find such good company. Please, speak, Altmer.
4449HelloGreetings! It's not often I find such good company. Please, speak, Argonian.
4450HelloGreetings! It's not often I find such good company. Please, speak, Argonian.
4451HelloGreetings! It's not often I find such good company. Please, speak, Bosmer.
4452HelloGreetings! It's not often I find such good company. Please, speak, Bosmer.
4453HelloGreetings! It's not often I find such good company. Please, speak, Breton.
4454HelloGreetings! It's not often I find such good company. Please, speak, Breton.
4455HelloGreetings! It's not often I find such good company. Please, speak, Dunmer.
4456HelloGreetings! It's not often I find such good company. Please, speak, Dunmer.
4457HelloGreetings! It's not often I find such good company. Please, speak, Imperial.
4458HelloGreetings! It's not often I find such good company. Please, speak, Imperial.
4459HelloGreetings! It's not often I find such good company. Please, speak, Khajiit.
4460HelloGreetings! It's not often I find such good company. Please, speak, Khajiit.
4461HelloGreetings! It's not often I find such good company. Please, speak, Nord.
4462HelloGreetings! It's not often I find such good company. Please, speak, Nord.
4463HelloGreetings! It's not often I find such good company. Please, speak, Orc.
4464HelloGreetings! It's not often I find such good company. Please, speak, Orc.
4465Greeting 1Greetings! M'Aiq knows many things. What is your interest? You seek knowledge. M'Aiq has much. Some of it verified by actual facts!
4466Greeting 5Greetings! Perhaps you can help me. I was supposed to meet my business partner here, but I was running late, and it looks she went ahead to Molag Mar without me.
4467Greeting 9Greetings, %Name. I'm %name. Everyone here in Molag Mar is involved with the Temple outpost or pilgrimages in some way. Is there some specific place nearby you'd like to visit?
4468Greeting 5Greetings, %PCName. Have you finished running an errand for me?
4469Greeting 5Greetings, %PCName. I am Arch-Mage Trebonius, Guildmaster of Vivec.
4470Greeting 5Greetings, %PCName. I need someone to deliver my apologies for me, and you look like you have a way with words.
4471Greeting 7Greetings, %PCName. The Archcanon announced that Lord Vivec has selected you as a champion of the Temple in the war against Dagoth Ur and the Sixth House. We have orders to provide maps and intelligence on conditions inside the Ghostfence. Tell me if you want someone in particular, services, or a specific place. Shall I tell you about my trade? Would you like a little advice? Or are you interested in the latest rumors? Or would you like to hear a little secret?
4472Greeting 7Greetings, %PCName. The Archcanon has announced that Lord Vivec has selected you as a champion of the Temple in the war against Dagoth Ur and the Sixth House. We have orders to provide maps and intelligence on conditions inside the Ghostfence. Tell me if you want someone in particular, services, or a specific place. I can help you if you are on pilgrimage here. Shall I tell you about my trade?
4473Greeting 5Greetings, %PCRank. Might you help a brother in need?
4474Greeting 5Greetings, %PCRank. Would you kill a brother thief in cold blood?
4475HelloGreetings, Altmer. How may I help you?
4476HelloGreetings, Altmer. How may I help you?
4477HelloGreetings, Altmer. What can I do for you?
4478HelloGreetings, Altmer. What can I do for you?
4479HelloGreetings, Argonian. How may I help you?
4480HelloGreetings, Argonian. How may I help you?
4481HelloGreetings, Argonian. What can I do for you?
4482HelloGreetings, Argonian. What can I do for you?
4483HelloGreetings, Bosmer. How may I help you?
4484HelloGreetings, Bosmer. How may I help you?
4485HelloGreetings, Bosmer. What can I do for you?
4486HelloGreetings, Bosmer. What can I do for you?
4487HelloGreetings, Breton. How may I help you?
4488HelloGreetings, Breton. How may I help you?
4489HelloGreetings, Breton. What can I do for you?
4490HelloGreetings, Breton. What can I do for you?
4491Greeting 2Greetings, Child Killer. I assume you have come here because of my son.
4492Greeting 9Greetings, Citizen. I'm %name. This town is Balmora, Council Seat of House Hlaalu. We're loyal citizens of the Empire, and proud of it. Well, most of us, anyway. So, are you looking for someone in particular? Are you looking for services? Is there some specific place you'd like to visit? Would you like me to tell you about my trade?
4493Greeting 9Greetings, Citizen. I'm %name. This town is Balmora, Council Seat of House Hlaalu. We're loyal citizens of the Empire, and proud of it. Well, most of us, anyway. So, are you looking for someone in particular? Are you looking for services? Is there some specific place you'd like to visit? Would you like me to tell you about my trade?
4494Greeting 9Greetings, Citizen. I'm %name. Welcome to Balmora. We're a House Hlaalu town, and loyal citizens of the Empire. What can I do for you?
4495HelloGreetings, Cyrodil. What can I do for you?
4496HelloGreetings, Cyrodil. What can I do for you?
4497Greeting 2Greetings, Dark One. I am yours. I submit myself to your will.
4498Greeting 2Greetings, dark walker. What brings you to my home? Have you come to rid me of this unlife?
4499Greeting 5Greetings, dark walker. What brings you to my home? Have you come to rid me of this unlife?
4500Greeting 5Greetings, dark walker. What brings you to my home? Have you come to rid me of this unlife?
4501HelloGreetings, Dunmer. How may I help you?
4502HelloGreetings, Dunmer. How may I help you?
4503HelloGreetings, Dunmer. How may I help you?
4504HelloGreetings, Dunmer. What can I do for you?
4505HelloGreetings, Dunmer. What can I do for you?
4506HelloGreetings, friend to friend. May fortune be with you.
4507Greeting 5Greetings, friend! What a wonderful day! As you can see, all is well with me...or should I say us? Glathel and I are now married, and nothing could be better.
4508HelloGreetings, friend.
4509HelloGreetings, friend.
4510Greeting 5Greetings, friend. How can I help you? We have an excellent selection of glassware, although getting more exotic items has become very difficult.
4511Greeting 5Greetings, friend. I understand you've had some dealings with the Company before. Perhaps you'd like to be of further assistance?
4512HelloGreetings, friend. I'm up for conversation if you care to talk.
4513HelloGreetings, friend. I'm up for conversation if you care to talk.
4514Greeting 5Greetings, friend. Interested in doing some business?
4515HelloGreetings, greetings! Oh, I see you're wounded. How sad.
4516HelloGreetings, greetings. Oh, I see you're wounded. How sad.
4517HelloGreetings, honored friend.
4518HelloGreetings, honored friend.
4519HelloGreetings, Khajiit. How may I help you?
4520HelloGreetings, Khajiit. What can I do for you?
4521HelloGreetings, Khajiit. What can I do for you?
4522HelloGreetings, madame. Can I do something for you?
4523HelloGreetings, Muthersera.
4524HelloGreetings, muthersera.
4525Greeting 2Greetings, my dark friend. Welcome to the Brood of Lord Irarak.
4526Greeting 5Greetings, my friend! It is I, Nels Llendo.
4527HelloGreetings, Nord. How may I help you?
4528HelloGreetings, Nord. How may I help you?
4529HelloGreetings, Nord. What can I do for you?
4530HelloGreetings, Nord. What can I do for you?
4531HelloGreetings, Orc. How may I help you?
4532HelloGreetings, Orc. How may I help you?
4533HelloGreetings, Orc. What can I do for you?
4534HelloGreetings, Orc. What can I do for you?
4535HelloGreetings, outlander. Do you seek my services?
4536HelloGreetings, outlander. Don't I know you from somewhere?
4537HelloGreetings, outlander. Don't I know you from somewhere?
4538Greeting 5Greetings, outlander. Have you returned with my Telvanni bride?
4539HelloGreetings, outlander. I think I've heard of you before.
4540HelloGreetings, outlander. I think I've heard of you before.
4541HelloGreetings, Redguard. How may I help you?
4542HelloGreetings, Redguard. How may I help you?
4543Greeting 7Greetings, sera. Bevene Releth. Clothier. Quality clothes for less. Stylish clothes for any pocketbook. Shall I tell you about my trade? Or would you be interested in a little work?
4544Greeting 5Greetings, traveler. Perhaps I might interest you in some wares? Although, it is hard to work with my poor husband gone missing.
4545Greeting 5Greetings, traveler. Rasha wishes you well and thinks you maybe can help him with some pressing business.
4546HelloGreetings, widewalker.
4547HelloGreetings, widewalker.
4548HelloGreetings.
4549HelloGreetings.
4550HelloGreetings.
4551HelloGreetings.
4552HelloGreetings.
4553HelloGreetings.
4554Greeting 5Greetings. Are you here to help? We've been having some problems here in the Dissapla Mine.
4555Greeting 5Greetings. I am %Name, the caretaker of the Sanctus Shrine.
4556HelloGreetings. I am at your service.
4557Greeting 5Greetings. I understand you were sent to help with the trouble we're having with bandits in Suran.
4558HelloGreetings. Just keep your hands out of my purse, I know what you're up to.
4559HelloGreetings. May fortune be with you.
4560HelloGreetings. May fortune be with you.
4561Greeting 5Greetings. Perhaps you can be of some help to me. There are sensitive matters to attend to.
4562HelloGreetings. What exactly do you require of me?
4563HelloGreetings. What exactly do you require of me?
4564Greeting 5Greetings. You should take care while in these parts. There are murderous outlaws about. No telling what might happen to an unwary traveler.
4565HitGroan!
4566HitGroan!
4567HitGroan!
4568HitGroan!
4569HitGroan!
4570HitGroan!
4571HelloGroan.
4572HitGroan.
4573HitGroan.
4574HitGroan.
4575HitGroan.
4576HitGroan.
4577HitGroan.
4578HitGroan.
4579HitGroan.
4580HitGroan.
4581HitGroan.
4582HitGroan.
4583HitGroan.
4584HitGroan.
4585HitGroan.
4586HitGroan.
4587HitGroan.
4588HitGroan.
4589HitGroan.
4590HitGroan.
4591HitGroan.
4592HitGroan.
4593HitGroan.
4594HitGroan.
4595HitGroan.
4596HitGroan.
4597HitGroan.
4598HitGroan.
4599HitGroan.
4600HitGroan.
4601HitGroan.
4602HitGroan.
4603HitGroan.
4604HitGroan.
4605HitGroan.
4606HitGroan.
4607HitGroan.
4608HitGroan.
4609HitGroan.
4610HitGroan.
4611HitGroan.
4612HitGroan.
4613HitGroan.
4614HitGroan.
4615HitGroan.
4616HitGroan.
4617HitGroan.
4618HitGroan.
4619HitGroan.
4620HitGroan.
4621HitGroan.
4622HitGroan.
4623guilds and factionsGroups favoring Imperial interests are the Blades, the Imperial cult, the Imperial Legion, the Fighters Guild, the Mages Guild, and the Thieves Guild. Groups favoring native Dunmer interests are House Redoran, House Hlaalu, and House Telvanni, the Temple, the Morag Tong, the Camonna Tong, and the Ashlanders.
4624AttackGrowl!
4625AttackGrowl!
4626AttackGrowl!
4627AttackGrowl!
4628AttackGrowl!
4629AttackGrowl!
4630AttackGrowl!
4631AttackGrowl!
4632AttackGrowl!
4633AttackGrowl!
4634AttackGrowl!
4635AttackGrowl!
4636AttackGrowl!
4637AttackGrowl!
4638HelloGrowl!
4639HelloGrowl!
4640IdleGrowl.
4641HitGrowl.
4642HitGrowl.
4643HitGrowl.
4644HitGrowl.
4645HitGrowl.
4646HitGrowl.
4647HitGrowl.
4648HitGrowl.
4649HitGrowl.
4650HitGrowl.
4651HitGrowl.
4652HitGrowl.
4653HelloGrowls
4654HitGrowwl!
4655HelloGrrfph!
4656HelloGrrrowl!
4657HelloGrrrr.
4658HelloGrrrr.
4659AttackGrrrrrr!
4660HelloGrrrrrr.
4661IdleGrumbles.
4662IdleGrumbling.
4663IdleGrumbling.
4664HitGrunt!
4665HitGrunt!
4666HitGrunt!
4667HitGrunt!
4668HitGrunt!
4669HitGrunt!
4670HitGrunt!
4671HitGrunt!
4672AttackGrunt.
4673HelloGrunt.
4674IdleGrunt.
4675HitGrunt.
4676HitGrunt.
4677HitGrunt.
4678HitGrunt.
4679HitGrunt.
4680HitGrunt.
4681HitGrunt.
4682HitGrunt.
4683HitGrunt.
4684HitGrunt.
4685HitGrunt.
4686HitGrunt.
4687HitGrunt.
4688HitGrunt.
4689HitGrunt.
4690HitGrunt.
4691HitGrunt.
4692HitGrunt.
4693HitGrunt.
4694HitGrunt.
4695HitGrunt.
4696HitGrunt.
4697HitGrunt.
4698HitGrunt.
4699HitGrunt.
4700HitGrunt.
4701HitGrunt.
4702HitGrunt.
4703HitGrunt.
4704HitGrunt.
4705HitGrunt.
4706HitGrunt.
4707HitGrunt.
4708HitGrunt.
4709HitGrunt.
4710HitGrunt.
4711HitGrunt.
4712HitGrunt.
4713HitGrunt.
4714HitGrunt.
4715HitGrunt.
4716HitGrunt.
4717HitGrunt.
4718HitGrunt.
4719HitGrunt.
4720HitGrunt.
4721HitGrunt.
4722HitGrunt.
4723HitGrunt.
4724HitGrunt.
4725HitGrunt.
4726IdleGrunt. Grunt.
4727IdleGrunt. Grunt. Grunt. Grunt. Grunt.
4728guar hideGuar hide is cured to make guar leather, used in native clothing, armors, and household goods.
4729guar hideGuar hide is cured to make guar leather, used in native clothing, armors, and household goods.
4730guardGuards keep the peace and chase down criminals.
4731guardGuards keep the peace and chase down criminals.
4732guardGuards keep the peace and chase down criminals. Each district has its own guards. Legion troopers in Imperial districts, Ordinators in Temple districts, Redoran, Hlaalu, and Telvanni guards in their own Great House districts. Guards collect fines and compensation, or drag you off to prison if you can't pay.
4733ThiefGuards!
4734ThiefGuards!
4735ThiefGuards!
4736ThiefGuards!
4737ThiefGuards! A thief!
4738Greeting 1Guards! Intruder!
4739Greeting 1Guards! Intruder!
4740Greeting 1Guards! Intruder!
4741guardGuards? Where? Can't fool me.
4742travel togetherGuide me back to Novor Drethan so he knows I'm safe.
4743Greeting 5Guide me to the mine entrance.
4744Morag TongGuided by ancient traditions and rigid codes of conduct, the Morag Tong only recruits candidates of proven skill and honor.
4745Morag TongGuided by ancient traditions and rigid codes of conduct, the Morag Tong only recruits candidates of proven skill and honor.
4746Morag TongGuided by ancient traditions and rigid codes of conduct, the Morag Tong only recruits candidates of proven skill and honor.
4747MG_TelvanniGuildmaster Trebonius asked me to kill all the Telvanni Councilors. I am not sure how (or even if) I should do this.
4748MG_GuildmasterGuildmaster Trebonius challenged me to a duel in the Arena in Vivec. The duel is to the death. Whoever wins will be the Guildmaster of the Mages Guild in Vvardenfell.
4749MG_SpyCatchGuildmaster Trebonius gave me Tiram Gadar's "credentials." They are obvious forgeries. Even Ocato's name is misspelled.
4750MG_TelvanniGuildmaster Trebonius thanked me for killing all the Telvanni Councilors.
4751HH_AshlanderEbonyGulakhan Ashibaal agreed to sell ebony only to House Hlaalu.
4752HitGulp!
4753Gurak gro-BagratGurak gro-Bagrat, netch rancher, horticulturist, and smuggler, lives just north of the bridge from the Vivec Foreign Quarter to the mainland. Everyone knows he smuggles skooma, but he's got friends in the Legion, and Camonna Tong protection, so no one will touch him. Perhaps it is wrong, but I steal willow anther from the willow flowers he grows outside his manor. Be careful. Gurak gro-Bagrat is a dangerous criminal. Under NO circumstances enter his home. Do NOT try to speak to him.
4754MT_WritGurilGuril Retheran has been slain according to the traditional and honorable doctrine of the Morag Tong. None dared to report my actions.
4755MT_WritGurilGuril Retheran has been slain according to the traditional and honorable doctrine of the Morag Tong. The execution was reported as a crime.
4756Guril RetheranGuril Retheran is already dead? This does not surprise me, %PCName, but you should not have overstepped the law.
4757Guril RetheranGuril Retheran may be found in the Flowers of Gold Cornerclub in the Redoran Canton Waistworks. His family is influential in House Redoran, and this may have consequences, but the Writ is genuine and honorable and must be executed.
4758AttackHA!
4759AttackHA!
4760AttackHA!
4761AttackHA!
4762AttackHa!
4763AttackHA!
4764AttackHA!
4765AttackHA!
4766AttackHA!
4767AttackHa!
4768AttackHa!
4769AttackHa!
4770AttackHa!
4771AttackHa!
4772AttackHa!
4773AttackHa!
4774AttackHa!
4775AttackHa!
4776AttackHa!
4777AttackHa!
4778AttackHa!
4779HlormarHa! A right funny story that one is! The true story, %PCName, is that I took Hlormar on as a traveling companion for protection only for the road to Caldera. Along the way he was getting entirely too friendly for his own good, to the point where I actually had to cast a sleep spell on him. Just to teach him a lesson in manners, I stripped him and left him by the road. And to be sure he didn't come after me for retribution, I took that Cloudcleaver he's always fawning over as well.
4780taunt the DaedraHa! Fine words from one born from the wrong end of a guar.
4781Telvanni HortatorHa! I bet Berel Sala and his Ordinators are frothing at the mouth. Nerevar returns... as a woman! And as the Archmagister of House Telvanni! I wish I could see his face now. To make things official, you'll need to talk to Master Aryon.
4782Red Book of RiddlesHa! I've always wanted to see someone beat Salyn Sarethi at his own game. Tell you what, I'll give you my copy for free.
4783Stupid slavesHa! Sure, you go ahead and look. That'll be fun for you, I suppose. Go ahead, see if I care. Hell, you can have half the reward for the stupid slave if you find him. Or kill him. Either one is jusht fine with me. Barkeep!
4784Stupid slavesHa! Sure, you go ahead and look. That'll be fun for you, I suppose. Go ahead, see if I care. Hell, you can have half the reward for the stupid slave if you find him. Or kill him. Either one is jusht fine with me. Barkeep!
4785Stupid slavesHa! Sure, you go ahead and look. That'll be fun for you, I suppose. Go ahead, see if I care. Hell, you can have half the reward for the stupid slave if you find him. Or kill him. Either one is jusht fine with me. Barkeep!
4786Inanius egg mineHa! You got Avon Oran's gold and you killed the queen anyway. I like your style, %PCName. You understand how business is done in House Hlaalu. You deserve these 500 drakes for this.
4787AttackHa-Ha!
4788AttackHa-ha!
4789AttackHa-ha!
4790AttackHAAAA!
4791AttackHAAAA!
4792AttackHaarrgh!
4793Greeting 5Habasi asked you to free our brother. Where is New-Shoes Bragor?
4794Sovor TrandelHabasi did not mean for you to kill him. You must be more careful in the future.
4795diamondHabasi has a diamond. Habasi's friend has a diamond.
4796jobsHabasi has no jobs for you. Ask Aengoth the Jeweler in Ald'ruhn or Big Helende in Sadrith Mora.
4797jobsHabasi has no jobs for you. Ask Aengoth the Jeweler in Ald'ruhn or Big Helende in Sadrith Mora.
4798Nerano ManorHabasi has the key. You know this. Why ask Habasi more about the key?
4799Dwemer artifactsHabasi hears you broke our agreement. Habasi does not want to speak with you now.
4800New-Shoes BragorHabasi hears you broke our agreement. Habasi does not want to speak with you now.
4801travel togetherHabasi hears you broke our agreement. Habasi does not want to speak with you now.
4802Vintage BrandyHabasi hears you broke our agreement. Habasi does not want to speak with you now.
4803Nerano ManorHabasi hears you broke our agreement. Habasi does not want to speak with you now.
4804South WallHabasi hears you broke our agreement. Habasi does not want to speak with you now.
4805diamondHabasi hears you broke our agreement. Habasi does not want to speak with you now.
4806diamondHabasi is concerned. What if Habasi's friend is restless? Then what happens to Habasi?
4807Nerano ManorHabasi is no patient clan mother. Bring the key to Habasi.
4808New-Shoes BragorHabasi knows a way to free New-Shoes. Mebestien Ence in Pelagiad smuggles Dwemer items. Shadbak gra-Burbug takes bribes from Mebestien. Fetch a mysterious Dwemer device from Mebestien's shop and take it to Shadbak. Tell Shadbak to let New-Shoes go or you'll let everyone know Shadbak takes bribes.
4809Nerano ManorHabasi likes this key, yes, but Habasi hears that Ondres Nerano is dead. This makes Habasi's job very hard and Habasi does not want to pay you.
4810Dwemer artifactsHabasi looks. Yes, a Dwemer tube, a Dwemer bowl, a Dwemer goblet. All here. You have done Habasi a favor and Habasi does you a favor. Habasi gives you some tools.
4811Nerano ManorHabasi sees no key. Bring the key to Habasi.
4812New-Shoes BragorHabasi wanted to help our brother escape from prison, but it seems the person who would be able to help us is dead. This is bad, %PCRank. If he tries to leave without help from the inside, they will kill him. We will have to move on to other jobs.
4813jobsHabasi wants the key to Nerano Manor.
4814Nerano ManorHabasi wants the key to Nerano Manor. Downstairs Manors are rarely locked, but Habasi wants to go upstairs secretly. Who has the key? Ondres Nerano has a key. Habasi thinks Nerano's servant, Sovor Trandel at the Council Club, has a key.
4815food in MorrowindHackle-lo (a hardy succulent edible leafy green) is a reliable year-round vegetable, eaten cooked or raw.
4816hackle-lo leafHackle-lo leaf is a tasty edible succulent leaf of the Grazelands, prized both for its taste and its roborative powers.
4817hackle-lo leafHackle-lo leaf is a tasty edible succulent leaf of the Grazelands, prized both for its taste and its roborative powers.
4818join the Morag TongHad me worried there. Must be a mistake, eh?
4819AttackHah!
4820cure skooma addictHah! You call yourself a friend of Ahnassi? Then J'Dhannar curses you, and J'Dhannar curses this faithless mate. Ahnassi calls ME a coward and a fool, the one who is her husband, and whom she must respect? And she leaves me to beg and starve? SHE is the fool, and you are a fool, too. There IS no cure for the skooma addict! All the world knows this! No one knows J'Dhannar's shame better than J'Dhannar! But J'Dhannar is helpless. What can J'Dhannar do? Nothing. But beg and starve and cry and die....
4821HitHah-hah-hah-hah. Oh, dear me. Forgive me, but I am enjoying this.
4822Nerevarine propheciesHah. Perhaps if you HAD 200 good coins, then perhaps it would be a worthy tribute. But you do not. As it is, you shall not speak to Sul-Matuul or Nibani Maesa.
4823CounselHah. You do not need my counsel, Nerevarine. But I will give you the words of my dream. 'When the Nerevarine goes to Red Mountain to face Dagoth Ur, he carries the hearts of his kin with him.' Whose hearts? Whose kin? Who knows? Who knows who speaks in my dreams?
4824AttackHaha!
4825AttackHahahaha.
4826HelloHail and welcome, do you have any news?
4827HelloHail and welcome, friend. Hail!
4828HelloHail and welcome. Do you have any news?
4829Greeting 5Hail and well met stranger! As ye can plainly see, I require some assistance if ye be kind enough to grant it. I need help finding the festering witch who has robbed me blind and left me for dead.
4830Greeting 7Hail the conquering hero! Hail, Nerevarine! We're all proud of you, sera. And many thanks, for all you've done.
4831Greeting 7Hail the conquering hero! Hail, Nerevarine! We're all proud of you, sera. And many thanks, for all you've done.
4832HelloHail, Altmer. Do you need something?
4833HelloHail, Altmer. Do you need something?
4834HelloHail, Argonian. Do you need something?
4835HelloHail, Argonian. Do you need something?
4836HelloHail, Bosmer. Do you need something?
4837HelloHail, Bosmer. Do you need something?
4838HelloHail, Breton. Do you need something?
4839HelloHail, Breton. Do you need something?
4840HelloHail, Dunmer. Do you need something?
4841HelloHail, Dunmer. Do you need something?
4842HelloHail, friend.
4843HelloHail, friend.
4844HelloHail, Imperial. Do you need something?
4845HelloHail, Imperial. Do you need something?
4846HelloHail, Khajiit. Do you need something?
4847HelloHail, Khajiit. Do you need something?
4848HelloHail, Orc. Do you need something?
4849HelloHail, Orc. Do you need something?
4850HelloHail, Redguard. Do you need something?
4851HelloHail, Redguard. Do you need something?
4852Greeting 5Hail, stranger! Have you seen a witch nearby? I'll tear out her heart and feed it to a nix hound!
4853HelloHail.
4854HelloHail.
4855HelloHail.
4856HelloHail.
4857HelloHail.
4858HelloHail.
4859HelloHail.
4860HelloHail.
4861HelloHail.
4862HelloHail.
4863HelloHail.
4864HelloHail.
4865HelloHail. May your adventures be great.
4866HelloHail. May your adventures be great.
4867Greeting 5Hainab stole my pants!
4868Haj-EiHaj-Ei? Yes, I've heard of him. Couldn't tell you where to find him, though. Ask Dranas Sarathram in the Slave Market. He's gotten to be an expert on Argonians, their language, and their habits.
4869HelloHalf-dead thing! Leave now!
4870HelloHalf-dead thing! Leave now!
4871HammerfellHammerfell is primarily an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguard love of travel, adventure, and the high seas has dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire.
4872HammerfellHammerfell is primarily an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguard love of travel, adventure, and the high seas has dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire.
4873HammerfellHammerfell is primarily an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguard love of travel, adventure, and the high seas has dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire.
4874HammerfellHammerfell is primarily an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguard love of travel, adventure, and the high seas has dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire.
4875HammerfellHammerfell is primarily an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguard love of travel, adventure, and the high seas has dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire.
4876Han-AmmuHan-Ammu is the son of our former chief, Airan-Ammu, but he is nothing like his father. His birth gives him a strong claim to lead the tribe, but of the many virtues required by an ashkhan, he lacks only three things: strength, courage, and wisdom.
4877B4_KillWarLoversHan-Ammu, now Ashkhan of the Erabenimsun, has named me Erabenimsun Nerevarine, Champion of the Erabenimsun, and Protector of the People. I must also go to wise woman Manirai and get from her the Seizing of the Erabenimsun, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Erabenimsun have named me Nerevarine.
4878HR_SixthHouseBaseHanarai Assutlanipal attacked me when I asked about the ash statues.
4879ash statueHanarai Assutlanipal is no longer a threat to Ald'ruhn.
4880New-Shoes BragorHang on to those shoes for me, %PCName.
4881MS_HannatHannat Zainsubani died while I tried to escort him from Mamaea Caverns.
4882MS_HannatHannat Zainsubani thanked me, and reminded me to speak to his father, Hassour Zainsubani, at the Ald Skar Inn in Ald'ruhn, for courage and generosity must always be rewarded.
4883Greeting 9Happy to answer your questions, %PCName. But while you're here, do you want a little advice from a friend?
4884OrdinatorsHard-nosed, mean bunch of god-soldiers. Serious as corprus. But at least they aren't at me all the time. It could be worse. And I'll be out soon enough. And I won't be poaching the Puzzle Canal pilgrims again, sure enough. I learned my lesson.
4885HelloHardly a scratch.
4886AttackHargh!
4887AttackHargh!
4888HitHargh!
4889AttackHarragh!
4890AttackHarrgh!
4891AttackHarrgh!
4892AttackHarrgh!
4893AttackHarrgh!
4894AttackHarrgh!
4895AttackHarrgha!
4896dutiesHas %PCName done what Ajira asks with the fake soul gem?
4897Greeting 5Has %PCName found Ajira's stolen reports?
4898Greeting 5Has %PCName found the mushrooms Ajira needs?
4899Greeting 5Has %PCName put the fake soul gem in Galbedir's desk?
4900coded messageHas Divayth Fyr given you a response to my patron's message?
4901TreboniusHas he given you any duties? He asked me to chain an army of dreugh to the Foreign Quarter Canton and have it towed to a more reasonable climate. Just between you and me, I don't think he's the best candidate for Arch-mage. I'd take that lizard Skink in Sadrith Mora over Trebonius any day.
4902LetteHas Lette been cured? You are indeed worthy of the Tribunal's praise. Perhaps you would enjoy this book. Although it is clearly heretical, it contains a gem of truth in it's lesson on healing and resistance. Are you ready for more duties?
4903A1_2_AntabolisInformantHasphat Antabolis gave me a Dwemer key that may be useful in the Arkngthand ruins.
4904MG_ExcavationHasphat Antabolis gave me a letter of introduction to Senilias Cadiusus, the head of the expedition at Nchuleftingth.
4905A1_2_AntabolisInformantHasphat Antabolis gave me notes on the Sixth House to deliver to Caius Cosades.
4906A1_11_ZainsubaniInformantHassour Zainsubani gave me some notes where he has written what he thinks I need to know about the Ashlanders and the Nerevarine cult. These notes will satisfy the Spymaster. But Hassour Zainsubani invited me to ask any questions I wish, and perhaps I can learn some other useful information from speaking with him.
4907Hassour ZainsubaniHassour Zainsubani is an Ashlander who left the Wastes to become a wealthy trader in Ald'ruhn. I'm not sure where to find him, but I'd try the Ald Skar Inn in Ald'ruhn first. That's a more respectable place than The Rat in the Pot or the Council Club.
4908A1_11_ZainsubaniInformantHassour Zainsubani said he would take my earnest thought and effort as a token in place of a gift. Because I behaved courteously, he is willing to help me, and tell me what wish to know about the Ashlanders and the Nerevarine cult.
4909A1_11_ZainsubaniInformantHassour Zainsubani says that among the Ashlanders a thoughtful gift shows respect and knowledge of the one who is to receive the gift. Fortunately... or perhaps by courtesy or design... Hassour Zainsubani has mentioned that he loves poetry. Then a book of poetry would be a perfect gift for him. Perhaps a bookseller, merchant, or pawnshop nearby may have such a thing.
4910A1_11_ZainsubaniInformantHassour Zainsubani says that he is too old now to travel, but that his son, Hannat Zainsubani, seeks out sources of fine ebony. The son has proposed to chart the rarely visited ancient underground complex at Mamaea, west of Red Mountain, and if I should meet him in my travels, Hassour Zainsubani asks me to tell his son that his father longs for news of his son-and-heir.
4911MS_HannatHassour Zainsubani was grateful for the news of his son's rescue. He rewarded me with raw ebony, and he also gave his own enchanted blade and a ring from his own finger to thank me.
4912Hassour ZainsubaniHassour Zainsubani? The trader? He'll be downstairs reading. Or in the backroom, below the bar.
4913Hassour ZainsubaniHassour Zainsubani? The trader? That's him, over there.
4914Hassour ZainsubaniHassour Zainsubani? The trader? That's him, over there.
4915Greeting 5Have the leaders of the Dark Brotherhood met their end in Ald Sotha?
4916Greeting 5Have the other councilors seen the wisdom of naming you the Redoran Hortator?
4917Bralen CarvarenHave Varvur Sarethi speak with me soon. If this statue was responsible for his behavior, I will clear him of Bralen Carvaren's murder.
4918DroopsHave you a potion or will you cure me with a spell?
4919Greeting 5Have you acquired Aurane's alchemical formulas?
4920HonthjolfHave you already killed Honthjolf? The sooner the better, I suppose. You must have an adventurous spirit to travel to a place like Aharnabi on your own.
4921HelloHave you any news?
4922HelloHave you any news?
4923HelloHave you any news?
4924HelloHave you any news?
4925need wivesHave you asked Aryni Orethi? Many have, but she has refused them all.
4926Daedra's PawnHave you asked yourself WHY you are doing Azura's bidding? Are you in the habit of trusting Daedra Lords? Have you forgotten what scheming, treacherous fiends the Daedra are? Come on, hero. Why are you still talking? Are you afraid?
4927Greeting 5Have you been able to clear my son of Bralen Carvaren's murder?
4928Greeting 5Have you been able to clear my son of Bralen Carvaren's murder?
4929bet with GalbedirHave you been helping Ajira with the bet? Go ahead. I have many tricks of my own. Even you and Ajira together can't stop me from winning.
4930Daedra SkinHave you brought me a Daedra skin? I will pay you 300 drakes for it.
4931people cannot readHave you brought me books for my students?
4932people cannot readHave you brought me books for my students?
4933Greeting 5Have you brought me Cunius Pelelius's 500-drake donation to the Widows and Orphans Fund? Or have you come to report your failure?
4934Greeting 5Have you brought me Cunius Pelelius's 500-drake donation to the Widows and Orphans Fund? Or have you come to report your failure?
4935Greeting 5Have you brought me five units of corkbulb root for cure common disease and restore health potions? Or have you come to report your failure?
4936Greeting 5Have you brought me five units of marshmerrow? Or have you come to report your failure?
4937Greeting 5Have you brought me five units of muck for cure common disease potions? Or have you come to report your failure?
4938Greeting 5Have you brought me five units of rat meat for cure poison potions? Or have you come to report your failure?
4939Greeting 5Have you brought me five units of scrib jelly for cure poison and cure blight potions? Or have you come to report your failure?
4940Greeting 5Have you brought me five units of willow anther for cure common disease potions? Or have you come to report your failure?
4941Greeting 5Have you brought me one unit of netch leather for cure paralyzation potions? Or have you come to report your failure?
4942Greeting 5Have you brought me the five bottles of Cyrodilic brandy? Or have you come to report your failure?
4943Greeting 5Have you brought me the five bottles of Cyrodilic brandy? Or have you come to report your failure?
4944Greeting 5Have you brought me the red shirt and black vest? Or have you come to report your failure?
4945Greeting 5Have you brought me the red shirt and black vest? Or have you come to report your failure?
4946Greeting 5Have you chastised the False Incarnate?
4947Greeting 5Have you cleansed Hassour of the cultists?
4948Greeting 5Have you cleansed the cult of Ihinipalit?
4949Greeting 5Have you cleansed the vampires from Galom Daeus?
4950Greeting 5Have you come seeking me? My name is unimportant, and my accomplishments are few.
4951AdvancementHave you come to challenge me for the title of Arch-Mage?
4952Greeting 1Have you come to plunder the dungeon? Or have you got corprus disease? Or did you come to see Divayth Fyr? I'm Beyte Fyr. I'm the wife of Divayth Fyr. One of them. Sort of.
4953Greeting 5Have you completed the Pilgrimage to Maar Gan?
4954Greeting 5Have you completed the pilgrimage to the Sanctus Shrine?
4955Greeting 1Have you completed the Pilgrimages of the Four Corners?
4956Greeting 5Have you convinced Baladas Demnevanni to join the Council?
4957BaladasHave you convinced Baladas to join the Council?
4958Greeting 5Have you convinced Llarar Bereloth to join us? Do you have Manwe's guild dues?
4959Greeting 5Have you convinced Llarar Bereloth to join us? Do you have Manwe's guild dues?
4960Greeting 5Have you convinced Meril Hlaano to stop his slanders against our House?
4961Greeting 5Have you dealt with the Gnisis Eggmine?
4962Greeting 1Have you decided you'd like to help me after all?
4963Greeting 5Have you delivered that flin to the Elith-Pal Mine yet? It is important that it be delivered there as soon as possible, %PCRank.
4964Greeting 5Have you delivered the coded message to Divayth Fyr?
4965scrollHave you delivered the orders to Bivale Teneran?
4966Greeting 5Have you done any more business with Odral Helvi? If he asks you to do something suspicious, keep me informed, and I will reward you, pudding.
4967erroneous documentsHave you done as I asked? Do you have the old land deed? And is the new one in its place?
4968Greeting 5Have you done what I asked? Are the Thieves Guild Bosses taken care of yet?
4969careless travelersHave you encountered that Nord yet? Do take care if you do.
4970choresHave you ever heard of Auriel's Bow? I've heard it's made of ebony and smells of boiled ash yams.
4971Antecedents of Dwemer LawHave you found a copy of "Antecedents of Dwemer Law?"
4972Greeting 5Have you found a copy of "Nchunak's Fire and Faith"?
4973Fire and FaithHave you found a copy of "Nchunak's Fire and Faith?"
4974Chronicles of NchuleftHave you found a copy of Chronicles of Nchuleft?
4975Greeting 5Have you found a copy of Galur Rithari's Papers?
4976Greeting 5Have you found a copy of Vampires of Vvardenfell?
4977Greeting 5Have you found a diamond for Habasi?
4978Dwemer TubeHave you found a Dwemer Tube?
4979Greeting 5Have you found a Dwemer Tube? Many of my studies cannot continue until I have one in my possession.
4980Greeting 5Have you found a solution to the madness of Arethan Mandas?
4981stolen reportsHave you found Ajira's reports?
4982Greeting 5Have you found and killed the witch Thelsa Dral in Asha-Ahhe Egg Mine?
4983Greeting 5Have you found and killed the witch Thelsa Dral in Asha-Ahhe Egg Mine?
4984Drinar VaryonHave you found any evidence in Drinar Varyon's home?
4985Vorar HelasHave you found any evidence in Vorar Helas' home?
4986BethamezHave you found any more Dwemer plans or blueprints?
4987Greeting 5Have you found Chrysamere?
4988Redoran Cooking SecretsHave you found Dinara Othrelas' copy of Redoran Cooking Secrets?
4989Greeting 5Have you found Engaer yet? When you do, the bounty is yours.
4990Galur Rithari's papersHave you found Galur Rithari's papers?
4991MossanonHave you found Mossanon? Or have you come to report your failure?
4992MossanonHave you found Mossanon? Or have you come to report your failure?
4993MossanonHave you found Mossanon? Or have you come to report your failure?
4994MossanonHave you found Mossanon? Or have you come to report your failure?
4995Greeting 2Have you found my vampire dust yet, lifeless thing?
4996Greeting 5Have you found out anything more about Varvur's ash statue?
4997Greeting 5Have you found out what happened to Mathis Dalobar?
4998Greeting 5Have you found someone who will be your Mouth?
4999Greeting 5Have you found the Belt of Sanguine Fleetness?
5000Greeting 5Have you found the Caldera mining contracts?
5001Greeting 5Have you found the Crosier of St. Llothis?
5002Ebony MailHave you found the Ebony Mail, %PCName?
5003Greeting 1Have you found the Ebony Mail?
5004Greeting 5Have you found the Hair Shirt in Lost Kogoruhn?
5005Ring of EquityHave you found the key yet?
5006go freeHave you found the key?
5007slave rebellionHave you found the key? Will you ley me go free?
5008Greeting 5Have you found the Lord's Mail?
5009Greeting 5Have you found the murderer of Ralen Hlaalo?
5010NchuleftHave you found the plans Archmagister Gothren was looking for?
5011Greeting 5Have you found the plans in Nchuleft?
5012Greeting 5Have you found the Ring of Sanguine Sublime Wisdom?
5013Black JinxHave you found the Ring of the Black Jinx?
5014Greeting 5Have you found the scrap metal?
5015Vampires of VvardenfellHave you found the second volume yet?
5016Greeting 5Have you found the Shoes of St. Rilms?
5017Greeting 5Have you found the Silver Staff of Shaming that belonged to Linus Iulus?
5018Greeting 5Have you found the Silver Staff of Shaming that belonged to Linus Iulus?
5019Greeting 5Have you found the soul of an Ash Ghoul?
5020Staff of MagnusHave you found the Staff of Magnus? Ajira does not want it for herself. Just bring it to Ajira and let Ajira see it.
5021Greeting 5Have you found the Staff of the Silver Dawn?
5022Greeting 5Have you found the Telvanni spy?
5023Greeting 5Have you found the traitor Honthjolf?
5024PreludeHave you found the Wakizashi?
5025Warlock's RingHave you found the Warlock's Ring? Ajira has told you all she knows.
5026Dwemer AnimunculiHave you found this book, %PCName?
5027Greeting 5Have you found Velfred the Outlaw?
5028Greeting 5Have you given courtesy first to my gulakhans? No? Have you no manners? Go. Do what you should before I will speak with you.
5029Greeting 9Have you got a problem with me? Because I have a problem with you. I don't like your attitude. So stay away for me.
5030Greeting 5Have you gotten that shipment to the Dunirai Caverns yet? It is important that it be delivered.
5031Greeting 5Have you gotten the Grandmaster's Retort for me yet, %PCRank?
5032Greeting 5Have you gotten the money for that woman's family heirlooms yet?
5033Greeting 5Have you gotten the money for that woman's family heirlooms yet?
5034little secretHave you heard about poor Ienas Sarandas? He lost his patrimony betting on the guar. Sold every piece of the family silverware to pay his debts. A pity. I think it's driven him a bit mad. Wears clothes fit for a lord, and hasn't got a drake for a meal.
5035latest rumorsHave you heard about the noble girl and her special friend, the bandit? The poets say they're deeply in love, and they have run away together. Is it not romantic?
5036Ienas SarandasHave you heard he has given his house to the Temple and is studying to be a priest at the Ald'ruhn Temple? The word is all over town.
5037Ienas SarandasHave you heard he has given his house to the Temple and is studying to be a priest at the Ald'ruhn Temple? The word is all over town.
5038Ienas SarandasHave you heard he has given his house to the Temple and is studying to be a priest at the Ald'ruhn Temple? The word is all over town.
5039Ienas SarandasHave you heard he has given his house to the Temple and is studying to be a priest at the Ald'ruhn Temple? The word is all over town.
5040Ienas SarandasHave you heard he has given his house to the Temple and is studying to be a priest at the Ald'ruhn Temple? The word is all over town.
5041latest rumorsHave you heard of the Chrysamere? It's a sword of legend, and held by the Legion in Ebonheart.
5042latest rumorsHave you heard of the Talos Cult? A secret group within the Legion. What's that about? Are they planning something?
5043little secretHave you heard of this new secret cult, the Sixth House? They say they sit around in caves, cutting off pieces of their own flesh and eating it. It's that corprus disease -- makes the flesh grow wild and crazy. Cut a piece off, and another piece grows back, bigger and better. Guards say, 'We're looking into it.' Right. That makes me feel better.
5044Drinar VaryonHave you heard? Drinar Varyon was found dead in his hut!
5045latest rumorsHave you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help.
5046latest rumorsHave you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help.
5047latest rumorsHave you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help.
5048latest rumorsHave you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help.
5049latest rumorsHave you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help.
5050latest rumorsHave you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help.
5051latest rumorsHave you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help.
5052latest rumorsHave you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help.
5053latest rumorsHave you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help.
5054latest rumorsHave you heard? Seven victims? Here in Vivec? All with their throats slit? When it was just a few outlanders killed, the Ordinators weren't making much fuss. But now that they've had two of their own people with slit throats, they seem very concerned at the Hall of Justice. I've heard that the Office of the Watch is quietly looking around for some special help. Anything that can kill TWO Ordinators before they can draw their weapons sounds like it will NEED special help.
5055ShishiHave you killed Brerama Selas? Excellent. I can handle the other Redorans on my own. I will tell Master Aryon that you assisted me. You might find these books of interest, %PCName. I have already studied them.
5056Greeting 5Have you killed Feruren Oran? Are you ready to join the Morag Tong?
5057Greeting 5Have you killed the breeding netch?
5058Greeting 5Have you made a safe place for the Ahemmusa? Or is there something else you want?
5059accompany youHave you made Ald Daedroth a safe place for the Ahemmusa? If I may pass in safety to the old sanctuary and see the great statue in the inner shrine, then the place is safe for my people. If Ald Daedroth is safe, are you ready for me to accompany you there and test with our lives whether it is indeed safe?
5060make it safeHave you made Ald Daedroth safe for the Ahemmusa? Have you dealt with the priest Hlireni Indavel? Are there cultists or creatures of Sheogorath to threaten us? Are there any other dangers that may cause us harm? Remember... to make sure it is safe, I must accompany you to Ald Daedroth, and see for myself. If I die on my journey, it is not safe... and you shall not be named Ahemmusa Nerevarine.
5061Greeting 5Have you made the Pilgrimage to Mount Kand?
5062little adviceHave you met Gudling the Rascal in your travels? Lately he's taken up residence at St. Veloth's Hostel in Molag Mar. If you're interested in the hunter's craft, he's worth talking to.
5063Maurrie's jewelsHave you no heart? No soul? Can you not see that this must be true love? No matter. Though it may take years, I'm certain we will be reunited one day.
5064jewelsHave you no heart? No soul? Can you not see that this must be true love? No matter. Though it may take years, I'm certain we will be reunited one day.
5065HelloHave you no sense about you? You spread disease like a rat!
5066HelloHave you no sense about you? You spread disease like a rat!
5067ChrysamereHave you not found it yet? It must be returned!
5068Greeting 1Have you not given me a silver longsword? Just read the shrine and leave. I tire of your mortal presence.
5069latest rumorsHave you noticed, for all its proclamations about protecting the rights of property and preserving law and order, the Imperial legion does little enough to capture and prosecute abolitionists? That's a bit hypocritical, don't you think?
5070latest rumorsHave you noticed? People staying up until all hours of the night? Walking the streets? Tradesmen open all the time? Strange. Like they can't get to sleep or something. Or don't want to go to sleep. Maybe something in their sleep is bothering them. If you follow my meaning.
5071Greeting 5Have you put a stop to that unsanctioned training?
5072Greeting 5Have you put down the slave rebellion?
5073Greeting 5Have you reached our goal of 100 gold in donations for the Buckmoth fund? Or have you come to report your failure?
5074Greeting 5Have you reached our goal of 100 gold in donations for the Buckmoth fund? Or have you come to report your failure?
5075Greeting 5Have you reached our goal of 100 gold in donations for the Buckmoth fund? Or have you come to report your failure?
5076Greeting 5Have you reached our goal of 100 gold in donations from the Argonian mission? Or have you come to report your failure?
5077Greeting 5Have you reached our goal of 100 gold in donations from the Argonian mission? Or have you come to report your failure?
5078Greeting 5Have you reached our goal of 100 gold in donations from the Argonian mission? Or have you come to report your failure?
5079Greeting 5Have you reached our goal of 100 gold in donations from the Skyrim mission? Or have you come to report your failure?
5080Greeting 5Have you reached our goal of 100 gold in donations from the Skyrim mission? Or have you come to report your failure?
5081Greeting 5Have you reached our goal of 100 gold in donations from the Skyrim mission? Or have you come to report your failure?
5082Thieves GuildHave you read 'Honor Among Thieves' yet. Don't forget. And please don't forget Ahnassi, either.
5083Greeting 5Have you recovered my family heirlooms?
5084Greeting 5Have you recovered our Chapel Limeware Bowl?
5085Greeting 5Have you recovered our Chapel Limeware Bowl?
5086Greeting 5Have you recovered that code book yet? I've been waiting too long for it.
5087Greeting 5Have you rescued Madura Seran?
5088Greeting 5Have you restored our courtesy?
5089Crosier of St. LlothisHave you retrieved the Crosier of St. Llothis?
5090Greeting 2Have you retrieved the Quarra Blood Potion yet?
5091Greeting 5Have you returned with a copy of Withershins?
5092HelloHave you run into trouble? You seem wounded.
5093HelloHave you run into trouble? You seem wounded.
5094Greeting 5Have you seen a runaway slave near here? Goes by the name J'Saddha.
5095latest rumorsHave you seen Ienas Sarandas lately? What a remarkably good-looking young man he is. And so tastefully dressed. I thought I heard something about him having a little money trouble, but you'd never think it to look at him. And I hear he has become a prisoner of strong drink. That would never have happened while his devout, Temple-fearing parents were alive.
5096Greeting 5Have you settled the matter of Sjoring Hard-Heart yet? I pray that this business is ended soon.
5097Greeting 5Have you shown compassion to Bulfim gra-Shugarz?
5098Greeting 5Have you silenced Ondres Nerano's slanders?
5099Greeting 5Have you slain Dagoth Tanis?
5100Greeting 1Have you something more to say?
5101Greeting 1Have you something more to say?
5102Greeting 5Have you spoken to Canctunian Ponius? Have you brought the generous pledge he promised to support a mission to the Ashlanders? Or have you come to report your failure?
5103Greeting 5Have you spoken to Canctunian Ponius? Have you brought the generous pledge he promised to support a mission to the Ashlanders? Or have you come to report your failure?
5104Greeting 5Have you spoken to Eraldil yet?
5105ash statueHave you spoken to Lloros Sarano about the ash statue?
5106Greeting 5Have you spoken with Dram Bero?
5107Greeting 5Have you taken care of Adraria Vandacia? That needs to be taken care of immediately.
5108Greeting 1Have you taken care of House Telvanni yet, %PCRank %PCName?
5109Greeting 2Have you taken care of Rimintil, vampire?
5110unsanctioned trainingHave you taken care of that Argonian?
5111Greeting 5Have you taken care of that cave rat problem yet? Surely you can handle even that.
5112Greeting 5Have you taken care of that Corprus Stalker in Berwen's shop yet?
5113Greeting 5Have you taken care of that Corprus Stalker in Berwen's shop yet? What about that bounty I told you about? The one on Rels Tenim.
5114Greeting 5Have you taken care of that haunted house for Nedhelas in Caldera yet?
5115Greeting 5Have you taken care of that haunted house for Nedhelas in Caldera yet?
5116NerevarineHave you taken care of this vampire Calvario? No? Really? Did you forget our little talk? You asked me to set you a task, and I suggested you might go kill the vampire Calvario in nearby Nerano Ancestral Tomb. Sun and wind, man! How can you be so forgetful? Is THAT the mark of a great war leader?
5117egg poachersHave you taken care of those egg poachers yet?
5118Greeting 5Have you taken care of those hostile mudcrabs?
5119Greeting 5Have you won the fight for House Telvanni in Shishi?
5120Greeting 5Have your learned the rudimentary wizard spells?
5121Sixth HouseHaven't heard anything about them, other than vague rumors. But something is different around here recently. There're always people with secrets around here -- mostly smugglers, criminal syndicates, Daedric cults, other such -- but lately everyone seems to be a little uneasy, like maybe there's a new player, and nobody knows much about him, and nobody wants to get caught with their guard down.
5122Haj-EiHaven't heard of him. An escaped slave you say? Not from my shipment. And I don't have a lot of time to worry about the ones that aren't mine. Gets tough to track down the Argonian slaves--they're clever and fast, and other Argonians aren't likely to help. That makes it tough, because few others understand their language or habits.
5123Haj-EiHaven't heard of him. An escaped slave you say? Not from my shipment. And I don't have a lot of time to worry about the ones that aren't mine. Gets tough to track down the Argonian slaves--they're clever and fast, and other Argonians aren't likely to help. That makes it tough, because few others understand their language or habits.
5124HelloHaven't I heard of you?
5125HelloHaven't I heard of you?
5126Ragash gra-ShuzgubHaven't you found her yet? Ask Baladas Demnevanni about her.
5127Felen Maryon's staffHaven't you got that staff yet? I know it's difficult, so if you want to give it up, let me know.
5128any adviceHaving been Guildmaster, I have a good feel for which way the wind is blowing. If you receive any orders that seem out of the ordinary to you, let me know. I'm more than willing to help out.
5129Hlaalu HortatorHaw, haw, haw. You killed a Hlaalu councilor? And you think they'll make you a Hortator? Ha! Hortator? You? Never.
5130Hlaalu HortatorHaw, haw, haw. You killed a Hlaalu councilor? And you think they'll make you a Hortator? Ha! Hortator? You? Never.
5131Hlaalu HortatorHaw, haw, haw. You killed a Hlaalu councilor? And you think they'll make you a Hortator? Ha! Hortator? You? Never.
5132Hlaalu HortatorHaw, haw, haw. You killed a Hlaalu councilor? And you think they'll make you a Hortator? Ha! Hortator? You? Never.
5133Hlaren RamoranHe asked you to find Nalvilie Saren? I often wondered what happened to Nalvilie myself. I already had a daughter her age when she was on the arms of more men than was proper... But that is another story. What can I do for you?
5134Jocien AncoisHe came to our camp speaking many lies from a large book. We told him the Mabrigash wanted to hear his words. Of course he was captured by the Mabrigash, who hold him captive still. He couldn't escape from his shirt without help.
5135Jocien AncoisHe came with so many books. Tried to teach us. Then went to the Mabrigash. So many books. They were old, pages always falling out. I kept picking them up after him. If you seek him, look for a trail of pages.
5136Crassius CurioHe can be very eccentric at times. But his... weaknesses allow him to be manipulated. He lives in the Hlaalu Plaza in Vivec.
5137Sovor TrandelHe did? Well, that is most interesting. And what did you do with the key?
5138excavation reportHe doesn't have a report for me? Why not? What kind of setbacks? This sounds suspicious, %PCName. I absolutely must have that excavation report. Go back to Nchuleftingth and find out what is really going on.
5139MossanonHe doesn't work here anymore, and I don't think the Company wants us to discuss him with outsiders.
5140MossanonHe doesn't work here anymore, and I don't think the Company wants us to discuss him with outsiders.
5141MossanonHe doesn't work here anymore, and I don't think the Company wants us to discuss him with outsiders.
5142note from NelosHe gave you a letter to give to me? Wonderful! Thank you so! I knew that he cared. You know, you didn't have to do all of this for me, and I really appreciate it. You're clearly a wonderful person. You should visit my friend Barnand Erelie in Tel Branora. He's a wonderful person, and I think the two of you would get along famously.
5143note from NelosHe gave you a letter to give to me? Wonderful! Thank you so! I knew that he cared. You know, you didn't have to do all of this for me, and I really appreciate it. You're clearly a wonderful person. You should visit my friend Emusette Bracques in Tel Aruhn. She's a wonderful person, and I think the two of you would get along famously.
5144Theldyn VirithHe has no official title. He represents House Redoran interests in Ald Velothi and helps keep the peace.
5145Tongue-ToadHe hasn't been by in a while. Don't know exactly what happened to him.
5146Mathis DalobarHe hasn't been here recently. He'll turn up though. Always does. And he'll make up some excuse or other and charge higher prices than last year, too.
5147Ashkhan KaushadHe is a clever ashkhan and a very great man. He is not a modest man. He is very proud, and conscious of his rights and honors. It is fortunate for our tribe that he heeds the counsels of his modest and loyal wise woman.
5148Saprius EntiusHe is a fellow Knight of the Order of Ebonheart. Alas, he is also a murderer. I know a way to get him to the mainland where he will be tried with Imperial justice. The Ordinators are too prejudiced to give him a fair trial. I believe he is hiding somewhere in Vivec City. Find him before the Ordinators do and bring him back to me.
5149Athyn SarethiHe is a good man and was a close friend of my father. You will find no better sponsor in all of House Redoran.
5150Hlaren RamoranHe is a kind and noble man. I swore an oath to serve him. Sometimes it is difficult... It is a great honor, one I struggle to live with every day.
5151Bolvyn VenimHe is a strong leader, and has done great things for House Redoran. How can I explain the hold he has over the hearts of the Redoran people? He brought us back from certain defeat. He moved the council here to Vvardenfell and took our share of the frontier lands. He is a natural leader, born to rule. One only wishes he was just and fair as well as strong.
5152Dagoth Ur's powersHe is able to send his mind into the dreams of susceptible victims across vast distances. The victims are either swayed by his compulsions or driven mad. He also seems nearly invulnerable to physical and magical harm. His flesh, and the flesh of his followers, evolves towards a mutable, magical form. Dagoth Ur and the highest ranks can control the distorted manifestations of their flesh; lower ranks lose control of their bodies, and become mindless corprus monsters.
5153someone killedHe is dead, but you do not have his key! Stupid creature. I need that key if I am to gain access to all of his research.
5154Beden GiladrenHe is free to go.
5155J'SaddhaHe is hiding in some Daedric ruins east of here. Find him and escort him back to town. Make sure the slavehunters do not see him.
5156Llovyn AndusHe is just up the road north.
5157Sorkvild the RavenHe is known to the local people as a necromancer. His tower is to the east of town. He has, from time to time, tried to engage me in conversation on various topics, including Clavicus Vile and his legendary Second Era servant, N'Gasta the Sload. He is charming and personable, but I do not trust him.
5158Jocien AncoisHe is like the Nix-Hound chasing a bone. We told him the Mabrigash wanted to hear him speak from his books. He went to them, and never returned.
5159Orvas DrenHe is my brother and the head of the Camonna Tong. You may find him on the Dren Plantation between Pelagiad and Suran. Spare his life if you can.
5160KjeldHe is of the Quarra Clan, and resides in Druscashti. He is powerful, and will be well guarded, but such is your lot. Go.
5161Sorkvild the RavenHe is practicing necromancy. This should not be done in these parts. If he wishes to do so, he should return to his native Skyrim. Someone needs to take care of him.
5162Bolvyn VenimHe is right over there.
5163Archmagister GothrenHe is the current head of House Telvanni. He has held this position for many years. If you need to speak with him, you may find him in Tel Aruhn. If you have never been there, Tel Aruhn is west of Sadrith Mora. I will mark it on your map.
5164Orvas DrenHe is the head of the Camonna Tong and lives in a plantation in the Ascadian Isles. You may be able to bribe him or trick him. He despises the Empire, and I have heard rumors that he has made some kind of deal with the Sixth House.
5165Varus VantiniusHe is the head of the Legions here in Morrowind, and Knight of the Imperial Dragon.
5166Canctunian PoniusHe is the local Factor of the East Empire Company. He's usually in Ebonheart.
5167Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
5168Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
5169Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
5170Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
5171Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
5172Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
5173Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
5174Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
5175Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
5176Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
5177Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
5178Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
5179Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
5180Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
5181Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
5182Dagoth UrHe is the Lord, and Father of the Mountain. He wakes, and the land wakes with him. All the land, and all of its people, shall rise from sleep, and sweep the land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. "All shall greet him as flesh, or as dust."
5183Dagoth UrHe is the Lord, and Father of the Mountain. He wakes, and the land wakes with him. All the land, and all of its people, shall rise from sleep, and sweep the land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. "All shall greet him as flesh, or as dust."
5184Dagoth UrHe is the Lord, and Father of the Mountain. He wakes, and the land wakes with him. All the land, and all of its people, shall rise from sleep, and sweep the land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. "All shall greet him as flesh, or as dust."
5185Ashkhan KaushadHe is the mightiest champion and greatest ashkhan of all the Ashlander tribes. A very great man. You should talk to him. He is a very curious man, always speaking with traders and travelers about the news of the world. Go ahead. Our great chief does not stand on ceremony. You may enter his yurt, if you are clean and courteous.
5186Bolvyn VenimHe is the one who had me secretly arrested. I think he was going to use me against my father. I'd stay away from him if I were you.
5187my bridegroomHe is very distinguished-looking, isn't he? A bit severe, perhaps, but the lines on his face, there, show that he likes to smile. Oh, sera. I think I will be very happy.
5188BaladasHe keeps to himself, has his food and supplies delivered to the door. He's been a good neighbor, quiet, no trouble.
5189Ruran StoineHe knew he was in debt. He went off to "seek his fortune" in some place called Mallapi northeast of Gnaar Mok. I haven't heard from him since.
5190Drinar VaryonHe likes his pots. That's all I can say.
5191Drinar VaryonHe likes his pots. That's all I can say. His place is on the west side of town, across from the Ald Skar Inn. The one with the cart out front.
5192Divayth FyrHe lives in Tel Fyr. He is one of the oldest and most respected wizards in House Telvanni, though he shows an unfortunate lack of interest in politics. To get to Tel Fyr, you'll have to swim or fly southwest from Sadrith Mora. It's a long trip. Perhaps I should mark Tel Fyr on your map.
5193Master NelothHe lives in Tel Naga, the tower in Sadrith Mora. He has a short temper, but he will listen to reason if you are persuasive enough. Do not expect him to be polite.
5194Dura gra-BolHe lives in town somewhere. Look around, you lazy fetcher.
5195Ondres NeranoHe lives near Nalcarya's shop. His home is in the middle of the street.
5196Murudius FlaeusHe looks like he doesn't have any money, but he sure does spend it.
5197Feruren OranHe may be found at the Elven Nations Cornerclub in the Hlaalu Plaza here in Vivec. Slay him honorably and you may join the Morag Tong.
5198Fedris TharenHe may have gotten lost. I'd head south towards the Koal Cave and keep an eye out for him.
5199Velfred the OutlawHe met with an accident. Serves him right, too.
5200Murudius FlaeusHe often goes swimming near Fadila's house. I wonder what he's doing out there?
5201DariusHe plays his role in town, and best keep his hands out of my business.
5202Ondres NeranoHe said something that got the Redorans upset, that's for sure. Then he challenged one of their best warriors to a duel and lost. The Nerano family was always hotheaded.
5203Salyn SarethiHe said we have no courtesy. Just like them to think that.
5204come to dieHe said you might come to fight. It doesn't matter to me, one way or the other.
5205Greeting 1He said you would come to us. And he was right. Have you come to submit? Or come to die?
5206MV_DeadTaxmanHe seemed impressed with my honesty, but confused as to why someone would murder Processus but not take his money. If I can find out who has done this, and execute the murderer, Socucius has promised to pay me 500 gold.
5207slaughterfish biteHe should be fine now. It is good that you brought him here.
5208Mathis DalobarHe should be here any day now. If you want to find him, you might meet him on the road to Maar Gan or Ald'ruhn.
5209Sovor TrandelHe spends all his time and gold at the Council Club over by the silt strider.
5210debt to payHe still owes me 400 septims. I haven't even charged interest on the debt, because I don't believe the little fool would understand what it meant.
5211debt to payHe still owes me 400 septims. I haven't even charged interest on the debt, because I don't believe the little fool would understand what it meant. You can pay the debt yourself, if you wish.
5212smuggling raw ebonyHe takes raw ebony from the mines. He does not tell anyone. He pays no tax on it. He steals it from the mine, and avoids the tax. So when he sells it to smugglers, he makes a very fine profit indeed. No costs. All profit.
5213love letterHe thinks I might be interested in him? Ha! That's a ridiculous notion. The very thought...insane. I mean, has he seen himself in a mirror lately? I'm sure he's a decent enough sort, but that's ridiculous. He might be more suited for my cousin Glathel. She's low-born, plain, and desperate for a husband. But me? You can tell Gadayn that you've spoken to Eraldil, and she's not interested!
5214Beden GiladrenHe told me that he was a famous noble of House Redoran. Perhaps you should speak with him.
5215Braynas HlervuHe used to be a farmer many years ago. Now all he grows is older. His small house is at the western edge of town.
5216Nads TharenHe used to hang out at the Elven Nations Cornerclub here in Vivec's Hlaalu Compound. He was supposed deliver a key to me. Find out what happened to him. If he's dead, as I fear, find his key and bring it to me.
5217Dagoth UrHe was a god, and now he is dead. IF one can truly kill a god.
5218CaryarelHe was a tall, dark-haired fellow with sharp features -- but that description would fit a lot of High Elves. We were treating him for swamp fever, so perhaps he lives along the coasts, when mud crabs sometimes carry disease. As I said, try asking around among High Elves. I believe there are several serving in the Hawkmoth Legion Garrison here in Ebonheart.
5219MossanonHe was an excellent clerk, a proper High Elf, well-spoken, diligent, orderly, good with figures, reliable -- until recently. I believe we all noticed a change in his behavior, but thought nothing of it. In particular, we noticed a marked rise in his absences from the office. We have been reluctant to discuss the subject with the other employees, for obvious reasons. But perhaps, if you are discreet, and persuasive, you may learn something from speaking with them.
5220VilandonHe was my son. What has become of him, I do not know.
5221Llevule AndranoHe was no one special. A journeyman enchanter. There may be many skulls in Andrano Tomb, but you'll have no problem recognizing Llevule's skull from the ritual markings.
5222Anes VenduHe was taking notes for our next excavation report, and he must have taken it with him when he disappeared. Somehow he must have gotten into the lower levels. Would you try and find him?
5223Dagoth UrHe will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy.
5224Dagoth UrHe will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy.
5225Dagoth UrHe will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy.
5226Dagoth UrHe will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy.
5227Dagoth UrHe will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy.
5228Dagoth UrHe will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy.
5229apology from GadaynHe wishes to apologize? How very noble. But, at least he sent a gift along, which is certainly appropriate. Well, I'm sure I'll have use for it sometime, although it's probably not even of good quality.
5230annoying foolHe won't be a problem any longer.
5231Ralen TilvurHe's a fool, %PCRace. Stand aside and let me get on with my work.
5232Avon OranHe's a good leader. Most leaders take their positions for granted and neglect the duties they have to the people. Serjo Avon Oran is a better man than that. He takes his duties to the town of Suran very seriously. Look for him there and speak to him about the bandits in Suran.
5233Fevyn RalenHe's a mage in the Telvanni section of Vivec. I don't know why he'd do this to me. It's just terrible.
5234Fevyn RalenHe's a mage in the Telvanni section of Vivec. I don't know why he'd do this to me. It's just terrible.
5235IrgolaHe's a pawnbroker. He hasn't been here in Caldera long.
5236BaladasHe's a rogue Telvanni Wizard. Came here over twenty years ago and set himself up in Arvs Drelen, the abandoned Velothi tower on the northwest edge of town.
5237Old Blue FinHe's a Slaughterfish we see around here every couple of years. He came back bigger and meaner than ever and has been hanging around the docks. Me and him go way back... But this time he's gone too far. Kill him before he puts my fishermen out of business.
5238Balen AndranoHe's a trader in the Redoran District of the city.
5239Hassour ZainsubaniHe's a trader, and a wealthy one. He has his own room here. He was born an Ashlander, and knows their speech and custom, and has grown rich by trading with them for the things prized by Westerners. Is that what you wanted to know?
5240CalvarioHe's a vampire. A young one, but quite dangerous, of course. As I'm sure an adventurer of your wide experience would know. Probably driven out of his lair by older, more powerful vampires. I would never offer advice to someone of your reputation. But perhaps a visit to the potionmakers and enchanters of Tel Vos and Tel Mora might be in order. I don't use them myself, but they say potions and scrolls can be quite handy in a tight spot.
5241Rufinus AlleiusHe's around here somewhere.
5242Velfred the OutlawHe's been a very naughty boy, smuggling ebony without paying House Hlaalu the proper respect. I'm sure you can turn your sweet charms on him and make him respect House Hlaalu. And if he won't listen, you know what to do. He usually docks at Hla Oad.
5243Velfred the OutlawHe's been here once or twice. Why do you want to know?
5244Tiram GadarHe's been of immense assistance, %PCName. He helps me see the Dunmer side of every decision I make, and he came with the highest credentials.
5245Oritius MaroHe's been poking around the storeroom. Very suspicious that one.
5246J'SaddhaHe's dead now and our job here is over.
5247Cunius PeleliusHe's dead, you say? Sorry to hear it.
5248Cunius PeleliusHe's dead? How unfortunate... I mean... how sad for his family and friends. But it would also be unfortunate if we were to lose his donation....
5249Jocien AncoisHe's dead? This is horrible.
5250Cunius PeleliusHe's dead? Why tell me?
5251CorkyHe's doing fine, %PCName.
5252Hasphat AntabolisHe's Drillmaster of the Balmora Fighters Guild. He's lived in Morrowind all his life, knows the natives, and talks a lot with backcountry mercenaries. He thinks of himself as a scholar, and he's particularly interested in Dwemer ruins and artifacts.
5253Gentleman Jim StaceyHe's gone, %PCRank.
5254Gentleman Jim StaceyHe's gone, %PCRank.
5255Aengoth the JewelerHe's gone, %PCRank.
5256Nelos OnmarHe's here in the tavern somewhere. Check over by the bar.
5257DariusHe's here, check his office on the lower level.
5258Frald the WhiteHe's in charge of the garrison here in Ebonheart. You can find him in the Hawkmoth Legion Garrison.
5259Divayth FyrHe's in his study. He's busy. He's always busy.
5260Canctunian PoniusHe's in the East Empire Company Offices. The large building down by the docks.
5261Drinar VaryonHe's new in town. Claims to be studying native pottery.
5262Vedam DrenHe's not bad. He keeps the bad crime in line, but doesn't give us nearly as much trouble as he could. I think he knows we're all that's keeping the Camonna Tong in check.
5263Caius CosadesHe's okay. Sour. A worrier. But he knows his job, and leaves us alone to do ours.
5264Ethes EvosHe's one of my best customers and a good friend. He's the seneschal of Arobar Manor.
5265IntruderHe's over here!
5266Saprius EntiusHe's safe for now. In a few days he'll be on his way to Cyrodiil.
5267Orvas DrenHe's strong, but tough and fair. With his help, I'm sure the Fighters Guild here in Vvardenfell will survive.
5268strange manHe's talking to himself. He won't listen to me. He looks very strange. He stares at me funny. And he seems to have lost his shirt. Please. Get him out of there? He's scaring me.
5269Orvas DrenHe's the brother of Duke Vedam Dren and a very wealthy and influential man. He has a netch ranch in the Ascandian Isles.
5270Orvas DrenHe's the brother of Duke Vedam Dren. An important businessman. Brave and loyal to his people and our rightful homeland.
5271Orvas DrenHe's the Duke's brother. Talks too much about freeing Morrowind from us foreigners, but he's a good friend to have in this wasteland.
5272Avon OranHe's the governor of Suran. Keeps business working by staying out of it. If you want to see him, he lives in the large manor west of the Temple.
5273Sjoring Hard-HeartHe's the head of the Fighters Guild here in Vvardenfell. We've tried bribes, blackmail, and even diplomacy. Sjoring has some personal stake in this. I don't know what, but even without the Camonna Tong's backing, he's already planning an attack on all our Guild halls. Go to the Fighters Guild here in Vivec. Kill Sjoring Hard-Heart and report back to me.
5274Dranas SarathramHe's the slave trader in town.
5275AlvelegHe's Thieves Guild, a Wood Elf. The Telvanni prefer to hire Nords and Wood Elves when they can't get natives. I know nothing about him. But this is not a Thieves Guild job, so he has no protection.
5276Divayth FyrHe's up above in his study. I hope you can fly. You can't get up there unless you can fly. Or have potions. Sorry.
5277Varus VantiniusHe's upstairs, with the Duke.
5278guarHe's your now.
5279HelloHead on.
5280HelloHead on.
5281TyermaillinHealer Tyermaillin lives two houses south, downstairs.
5282donate Cyrodilic brandyHealth to you and your cult.
5283latest rumorsHeard about the Gateway haunting? A ghost is haunting the South Turret bed chamber. Somebody drives it out? And it comes right back. The Gateway is too new to have its own haunts. Some sorcerer up to mischief is my guess. But it's ruining business at the Gateway, and Angaredhel the Prefect is NOT happy. Be good if somebody would take care of it before someone gets hurt.
5284Lucan's shipmentHeard Lucan didn't think you were delivering his shipment. He gets that way. Deal's off as far as I'm concerned. If you still got it, you keep the stuff.
5285deliver this slaveHeard you took care of that for me. Thanks.
5286heatherHeather has needles like the trees in Skyrim and High Rock, but it grows near the ground and has pink flowers.
5287heatherHeather is a low evergreen shrub of the Ascadian Isles, known for its small, pinkish-purple flowers with modest magical properties.
5288heatherHeather is a low evergreen shrub of the Ascadian Isles, known for its small, pinkish-purple flowers with modest magical properties.
5289warhammerHeavy two-handed hammers were developed in the West to counter the defensive protection of the heavily armored Western knight. The iron warhammer has a single head with a balancing spike to penetrate plate armor. The steel warhammer, on the other hand, has two heavy heads, and is designed to batter or knock down an armored opponent.
5290South WallHecerinde is the master of security? And he will help us? This is good, Habasi thinks. It will not be long before the Sjoring Hard-Heart and the Camonna Tong make another move against us. You have been of good service, %PCRank. If there is any gold on your head for crimes others believe you did, Habasi will have it fixed.
5291South WallHecerinde is the master of security? And you killed him? What were you thinking, %PCRank? Habasi is very displeased. There are no more jobs for you from Habasi.
5292South WallHecerinde will help us secure the South Wall.
5293EmpireHeed the Emperor's law and might, but dedicate your body and soul to the sacred soil of Morrowind, and to the Temple which schools, nourishes, and protects its people.
5294EmpireHeed the Emperor's law and might, but dedicate your body and soul to the sacred soil of Morrowind, and to the Temple which schools, nourishes, and protects its people.
5295IC8_HeidmirHeidmir gave me 100 gold as alms for the poor.
5296IC8_HeidmirHeidmir gave me 200 gold as alms for the poor.
5297family heirloomsHeirlooms? Hah! Dro'zhirr has found plenty of heirlooms. They just seem to fall into his pockets! In fact, Dro'zhirr just found a few new pieces earlier today. Took them from some Nord woman. Cried like a baby, she did. "Oh, my precious jewelry!"
5298OrdersHelaviane Desele owes one of our clients 200 septims. Deliver Desele's debt money to me.
5299OrdersHelaviane Desele owes one of our clients 200 septims. Deliver Desele's debt money to me.
5300HelljointHelljoint is a mild common disease affecting a victim's mobility and dexterity. Symptoms include persistent irritation and inflammation of joints. It may be contracted from the girdle-tailed cliff racer.
5301HelljointHelljoint is a mild common disease affecting a victim's mobility and dexterity. Symptoms include persistent irritation and inflammation of joints. It may be contracted from the girdle-tailed cliff racer.
5302HelljointHelljoint is a mild common disease affecting a victim's mobility and dexterity. Symptoms include persistent irritation and inflammation of joints. It may be contracted from the girdle-tailed cliff racer.
5303HelljointHelljoint is a mild common disease affecting a victim's mobility and dexterity. Symptoms include persistent irritation and inflammation of joints. It may be contracted from the girdle-tailed cliff racer.
5304Greeting 5Hello %PCName! I hope you'll be able to speak to Trebonius soon and offer my apologies. This rash is killing me!
5305Greeting 5Hello %PCName! I'm still waiting for that gold kanet flower. Not to be pushy, but I don't like to be kept waiting.
5306Greeting 5Hello %PCName! I'm still waiting for that gold kanet flower. Not to be pushy, but I don't like to be kept waiting.
5307Greeting 9Hello again %PCName. Can I help you?
5308Greeting 6Hello again, %PCName. Are you here for training? Are you here to discuss your duties to House Redoran? Or are you here for something else?
5309Greeting 9Hello again, %PCName. Can I help you find someone in particular? Were you looking for services? Is there some specific place you want? Would you like me to tell you about my trade?
5310Greeting 9Hello again, %PCName. Do you need help finding someone in particular? Khuul's a small place.
5311Greeting 9Hello again, %PCName. Good to see you. Are you looking for a specific place here in Ald'ruhn?
5312Greeting 9Hello again, %PCName. Happy to help, if I can.
5313Greeting 9Hello again, %PCName. How can I help you?
5314Greeting 5Hello again, %PCName. I have no tasks for you. Did you have a question for me?
5315Greeting 9Hello again, %PCName. I have plenty of time to talk. You interested in listening to a little Morrowind lore? Just stop me if I'm boring you.
5316Greeting 5Hello again, %PCName. I need someone to fetch me the gold kanet flower that grows in the ruins nearby.
5317Greeting 5Hello again, %PCName. I trust I find you well. Is there anything else you'd like to ask about?
5318Greeting 5Hello again, %PCName. Thanks again for the potions. Now, is there any specific place you'd like to see while you're here? Any services you need? Someone in particular you're looking for?
5319Greeting 9Hello again, %PCName. Things are fine here in Gnisis, thank you. Can I help you find someone in particular?
5320Greeting 9Hello again, %PCName. Were you looking for a little advice?
5321Greeting 9Hello again, %PCName. What are you doing in Ald'ruhn? Don't tell me you're looking for a little advice?
5322Greeting 5Hello again, %PCName. What can I do for you?
5323Greeting 9Hello again, %PCName. What can I do for you? Are you looking for a specific place here in Suran?
5324Greeting 5Hello again, %PCName. What do you want? You already gave me the Dwemer puzzle box. Don't you remember?
5325Greeting 9Hello again, %PCName. What's your question?
5326Greeting 9Hello again, %PCName. Yes, I can probably help you. Are you looking for services in Seyda Neen?
5327Greeting 9Hello again, %PCName. You planning to be in Maar Gan long? Maybe you'd like a little advice? Or you were hoping I might share a little secret with an daring adventurer?
5328Greeting 9Hello again, %PCName. You want to ask about someone in particular, go ahead.
5329Greeting 7Hello again, %PCRank %PCName. Is this about my trade. Or are you here for a little advice? Or Morrowind lore? Or the latest rumors?
5330Greeting 7Hello again, %PCRank %PCName. Is this about my trade. Or are you here for a little advice? Or Morrowind lore? Or the latest rumors?
5331Greeting 7Hello again, %PCRank %PCName. Is this about my trade. Or are you here for a little advice? Or Morrowind lore? Or the latest rumors?
5332Greeting 7Hello again, %PCRank %PCName. Is this about my trade. Or are you here for a little advice? Or Morrowind lore? Or the latest rumors?
5333Greeting 7Hello again, %PCRank %PCName. Is this about my trade. Or are you here for a little advice? Or Morrowind lore? Or the latest rumors?
5334Greeting 7Hello again, %PCRank %PCName. Is this about my trade. Or are you here for a little advice? Or Morrowind lore? Or the latest rumors?
5335Greeting 7Hello again, %PCRank %PCName. Is this about my trade. Or are you here for a little advice? Or Morrowind lore? Or the latest rumors?
5336Greeting 2Hello again, vampire. Have you convinced my son?
5337Greeting 9Hello again. Are you lost? Is there some specific place you're looking for, pilgrim?
5338Greeting 5Hello again. I'm afraid my travels will have to continue without dear Edras. It will simply not be the same.
5339Greeting 5Hello again. It'll be time to continue my travels soon.
5340Greeting 1Hello Caldera!!! I'm here all week!
5341HelloHello outlander. I hope you won't take too much of my time.
5342Greeting 5Hello there stranger, I see you've already met my good friend Hlormar. My name is Sosia Caristiana, the healer. How can I be of assistance to the two of you?
5343HelloHello there! How are you?
5344HelloHello there! How are you?
5345Greeting 1Hello there, %PCRace. Looking for a good time?
5346Greeting 5Hello! Please, can you help me? I've lost my way, and cannot find the holy place for which I am searching.
5347Greeting 5Hello! Please, might you be of some assistance? My friend is lost, and I'm very worried about him.
5348Greeting 5Hello, %PCName. Are you hoping to study a little Morrowind lore with the rest of the class?
5349Greeting 9Hello, %PCName. Can I help you? Are you looking for some specific place in Maar Gan? Or feeling around for the latest rumors?
5350Greeting 5Hello, %PCName. Did you want to talk some more about the Sixth House base in near Gnaar Mok?
5351Greeting 1Hello, %PCName. How are you doing? Bit of bad news, I'm afraid. The potion doesn't seem to work on others. Tried it on two hopeless cases. Killed them outright. Deader than a garlic snail. But is there anything I can help you with?
5352Greeting 5Hello, %PCName. I feel much better now. Things aren't as muddled.
5353Greeting 7Hello, %PCName. I was happy to hear that Councilor Sarethi has given you his support for the title of Hortator. This conflict between House policy and Temple doctrine is unfortunate, and I hope it is resolved swiftly. Now. How can I help you? Are you looking for someone in particular? Do you need services? Is there some specific place you'd like to visit? Did you want to know about my trade? Do you need a little advice, or the latest rumors? Or a little secret?
5354who are youHello, %PCName. I'm %Name, and I'm here to clean out this den of Daedra worshippers. You go right ahead and look for treasure, if you like. We don't care. And if you kill a few witches and warlocks in the process, then even better.
5355who are youHello, %PCName. I'm %Name, and I'm here to clean out this den of Daedra worshippers. You go right ahead and look for treasure, if you like. We don't care. And if you kill a few witches and warlocks in the process, then even better.
5356who are youHello, %PCName. I'm %Name, and I'm here to clean out this den of Daedra worshippers. You go right ahead and look for treasure, if you like. We don't care. And if you kill a few witches and warlocks in the process, then even better.
5357Greeting 9Hello, %PCName. I'm %Name, and this is Balmora. I don't believe we've met. Is there something I can do for you?
5358Greeting 9Hello, %PCName. I'm %name. And this is the village of Pelagiad, a little piece of the Empire right here in the heart of the Dunmer East. Are you looking for someone in particular?
5359Greeting 9Hello, %PCName. I'm %Name. I'm fine, thank you. And things in Khuul are just fine, too. As good as they ever get. Were you hoping to find services here? If so, you might be disappointed.
5360Greeting 5Hello, %PCName. I'm happy to say that I don't have any work for you right now. We seem to have things under control right now. Thanks to you.
5361Greeting 7Hello, %PCName. I've heard that Lord Vivec has declared you to be the Incarnate and Nerevarine of prophecy. Sudden changes of doctrine upset some people. But Dagoth Ur is the real enemy, and we offer prayers and thanks for the new hope you bring us. Now. How can I help you? Are you looking for someone in particular? Do you need services? Is there some specific place you'd like to visit? Did you want to know about my trade? Do you need a little advice, or the latest rumors? Or a little secret?
5362Greeting 5Hello, %PCName. Is there any specific place you'd like to see while you're here? Any services you need? Someone in particular you're looking for?
5363Greeting 5Hello, %PCName. My name is Vala Catraso, and I run a little class for outlanders new to Morrowind. You may find it easier to get along here if you know a little about Morrowind lore. I'm also a priest, and I'd be happy to talk to you about my trade.
5364Greeting 9Hello, %PCName. No problem. Happy to help. Do you need services here in Vivec? Or something else?
5365Greeting 7Hello, %PCName. The Archcanon has announced that Lord Vivec has selected you as a champion of the Temple in the war against Dagoth Ur and the Sixth House. I'm very happy, and I will pray for you and the success of your quest. Now. Can I help you? Are you looking for someone in particular? Do you need services? Is there some specific place you'd like to visit? Did you want to know about my trade? Do you need a little advice, or the latest rumors? Or a little secret?
5366Greeting 7Hello, %PCName. The Archcanon has announced that Lord Vivec has selected you as a champion of the Temple in the war against Dagoth Ur and the Sixth House. It's very confusing. But we have faith in Lord Vivec, and we will pray for your quest. Can I help you? Are you looking for someone in particular? Do you need services? Is there some specific place you'd like to visit? Did you want to know about my trade?
5367Greeting 5Hello, %PCName. Was there something further you wanted to ask about?
5368Greeting 7Hello, %PCName. We hear that Councilor Sarethi has given you his support for the title of Hortator. This conflict between House policy and Temple doctrine is unfortunate, and I hope it is resolved swiftly. In the meantime, are you looking for someone in particular? Do you need services? Is there some specific place you'd like to visit?
5369Greeting 7Hello, %PCName. Welcome to the Ald'ruhn Temple. I've decided to study for the priesthood. Thanks to you.
5370Greeting 9Hello, %PCName. What do you want? Is there someone in particular you're looking for?
5371Greeting 5Hello, %PCRank %PCName. My name is Kaye, and I'm in charge of the volunteer shrine sergeants for the cult. Are you ready for a shrine sergeant assignment?
5372Greeting 5Hello, %PCRank.
5373Greeting 7Hello, again, %PCName. What can I do for you?
5374HelloHello, citizen.
5375Greeting 9Hello, friend. I'm %name. Welcome to Balmora. If you have a question, I'll be happy to answer it. Or try, anyway. And if it's just a little advice you'd like, that's fine, too.
5376Greeting 5Hello, my dear. Nels Llendo at your service.
5377Greeting 5Hello, my friend! What a glorious time it is. Perhaps I can interest you in one of my fine wares. All magical, all for a low, low price! A man in my line of work must find a way to make a living!
5378Greeting 5Hello, my friend. I'll be off to find Maurrie soon. Thank you for your help.
5379HelloHello, outlander. May I help you?
5380HelloHello, outlander. May I help you?
5381Greeting 9Hello, stranger. What brings you to Khuul? You need services?
5382Greeting 5Hello, stranger. What? What the hell are you looking at? Get the hell out of here before I take your head off! All I want to do is catch some slaughterfish. Is that so wrong? Huh? You're welcome!
5383HelloHello.
5384HelloHello.
5385HelloHello.
5386HelloHello.
5387HelloHello. Hmm. You're not here to start trouble, are you?
5388Greeting 5Hello. I am Iulus Truptor. I manage the volunteer almoners for our cult. If you are ready to accept a fund raising project as an almoner, let me know.
5389Greeting 5Hello. I am Synnolian Tunifus. I manage the lay healer volunteers for our cult. If you are ready to accept a task as a lay healer, let me know.
5390HelloHello. I don't know if I can help you, but I'll try.
5391HelloHello. I hope you won't take too much of my time.
5392Greeting 5Hello. My name is Piernette Beluelle. Can I help you?
5393Greeting 5Hello. Thank you again for returning my bowl. Now, can I help you find a specific place here in Pelagiad? Or services? Or someone in particular? Would you like a little advice?
5394Greeting 5Hello. They call me Wulf. What brings you to Ghostgate?
5395Greeting 5Hello. What do you need?
5396Greeting 5Hello. Yakum. Speak Ashland. Old Elf, not so good speak.
5397Greeting 1Hello...hello? Who are you? What are you doing here? Please, you must leave.
5398Greeting 1Help me fight them!
5399Greeting 1Help me out. I need the money.
5400FleeHelp us!
5401ThiefHelp!
5402FleeHelp!
5403FleeHelp!
5404FleeHelp!
5405FleeHelp!
5406ThiefHelp! Guards! A thief!
5407ThiefHelp! Guards! A thief!
5408FleeHelp! Someone!
5409FleeHelp! Someone!
5410FleeHelp! Someone!
5411ThiefHelp! Thief!
5412ThiefHelp, guards!
5413FleeHelp, guards!
5414FleeHelp.
5415HR_StrongholdHelviane Desele agreed to send two of her older girls to my stronghold where they will look for a husband.
5416debt moneyHelviane Desele runs a cornerclub in Suran. She owes Manos Othreleth, one of our clients, 200 septims. Bring this money to me and I'll let you keep half of it.
5417MS_HentusPantsHentus Yansurnummu asked me to get his pants from Hainab Lasamsi.
5418backup planHer cousin, you say? Well, I suppose this was a pretty ridiculous scam. And...if her cousin has half of Eraldil's beauty, she'd still be twice as beautiful as any other woman I've met. Perhaps I'll look her up some time, friend. Thank you for your help.
5419Edryno ArethiHer home is in the Hlaalu Canton Waistworks.
5420Widow VabdasHer land is prime for our expansion plans here.
5421Brara MorvaynHer quarters can be found on the lower level northwest of the entrance.
5422Brara MorvaynHer quarters can be found on the lower level northwest of the entrance.
5423Nalcarya of White HavenHer shop is a two-story building on the northwest side of town.
5424Aurane FrernisHer shop is in the Foreign Quarter of Vivec. You can take the silt strider there or have the Mages Guild teleport you. Help us by stealing some of her alchemical formulas.
5425Aurane FrernisHer shop is in the Foreign Quarter.
5426Aurane FrernisHer shop is in the Foreign Quarter.
5427Aurane FrernisHer shop is in the west side of the Lower Waistworks here in the Foreign Quarter.
5428Nalcarya of White HavenHer shop is on the northwest side of town. Go across the river, turn right, and keep going. If you reach the temple, turn left.
5429Aurane FrernisHer shop is on the west side, by Jobasha's Rare Books and Andilu Drothan's shop.
5430Rolasa OrenHer shop is right over there.
5431someone in particularHere at Wolverine Hall, Hrundi the Nord is Fighters Guild steward, Procyon Nigilius is Mages Guild steward, and Aunius Autrus is the Imperial cult priest. The Telvanni Mouths are over at Telvanni Council Hall. Councilor Mage-Lord Master Neloth lives in Tel Naga, the wizard tower in the center of town. Big Helende, the Thieves Guild Boss, hangs out at Durty Muriel's Cornerclub.
5432join the Morag TongHere in Morrowind, members of the Morag Tong follow an honorable and traditional profession. I do see them from time to time at this post.
5433someone in particularHere in the Foreign Quarter, you'll find the Imperial Guilds -- Fighters Guild, Mages Guild -- and an Imperial cult shrine down in the Canalworks. Redorans are in Redoran Compound and Telvanni are in Telvanni Compound. Hlaalu are in Hlaalu Compound, but also in St. Delyn and St. Olms Cantons. Temple priests, clerks, and Ordinators are in the Hall of Wisdom and the Hall of Justice. Some fighters live and train at the Arena.
5434bloodbathHere is what I'm thinking. I love the law. I love the Empire. I love the people I try very hard to keep safe. But sometimes, no matter how hard we try to keep the peace, sometimes there is going to be blood. I think you know what I'm talking about. That's why I asked for you to do this bit of work. If you're willing.
5435AttackHere it comes!
5436AttackHere it comes!
5437construction contractHere on Vvardenfell, the Duke must issue a construction contract before we lay the first founding stones for any building. This rule is often overlooked by the Hlaalu and Telvanni, but House Redoran is honorable, and I will not break these rules.
5438Greeting 1Here our journey ends, %PCRace. For bringing me to this place, I thank you. It has been a thorn in the side of the Camonna Tong for too long, too long. Be on your way, outlander, or with this Redguard, you will die. That is the choice I give you.
5439Greeting 1Here our journey ends, %PCRace. For bringing me to this place, I thank you. It has been a thorn in the side of the Camonna Tong for too long, too long. It seems the Redguard is dead already. That is acceptable. I have no further business with you.
5440HelloHere to see the castle?
5441trouble with banditsHere you are, %PCName. Just ask if you ever need anything.
5442hostile mudcrabsHere you go, %PCName. After a hard day there's nothing better than chewing some Hackle-Lo.
5443Elith-Pal MineHere you go, %PCName. And here's the 500 septims I owe you for the contract. Check with me again if you need more orders.
5444family crestHere you go. Don't know where you'd find him, though. He wandered in here last week and said he'd be back soon. Who knows, though? Could be months before he returns. Better you find him yourself.
5445erroneous documentsHere you go. I doubt Odral can tell the difference. If he asks you to do anything else odd here in the Hlaalu Treasury or Hlaalu Vaults, be sure to keep me informed.
5446New-Shoes BragorHere you go. Take good care of them.
5447Juicedaw Feather RingHere's 100 septims, %PCRank. Easy money. You want more orders, I got them.
5448Darts of JudgementHere's 1000 septims for the Darts. You've done pretty good work for me, %PCRank. If you've got a price on your head, I'll see if I can't take care of it.
5449Darts of JudgementHere's 1500 septims for the Darts. You've done pretty good work for me, %PCRank. If you've got a price on your head, I'll see if I can't take care of it.
5450Darts of JudgementHere's 2000 septims for the Darts. You've done pretty good work for me, %PCRank. If you've got a price on your head, I'll see if I can't take care of it.
5451Darts of JudgementHere's 500 septims for the Dart. You've done pretty good work for me, %PCRank. If you've got a price on your head, I'll see if I can't take care of it.
5452Morrowind historyHere's a copy of a short work by Jeanette Sitte distributed by the Imperial cult. For a good treatment of Morrowind since it became part of the Empire, look for 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold. Both are by Imperial scholars, but balanced and fair.
5453Sixth House referencesHere's a list of cheap books; all of them will tell you something about the Sixth House and how it ended: 'The War Of The First Council,' 'Saint Nerevar,' 'Nerevar Moon-And-Star,' and 'The Real Nerevar.' Try the bookseller Dorisa Darvel over in the Commercial District. She'll have at least some of these titles.
5454Greeting 1Here's a little advice. No charge.
5455little adviceHere's a notion. Steal from thieves. Perfectly legal. Outlaws got no rights, and they'll none of them be missed. You're a big hero if you bag a few thieves. And you end up with their stuff. Slick, eh? Of course, it's dangerous. But you can't get ahead without taking some risks.
5456Telvanni councilorsHere's a recent edition of the Brown Book of Great House Telvanni. It lists the current Telvanni councilors and their residences. Let me mark the locations of the councilor's towers on your map -- Tel Aruhn, Tel Vos, Tel Mora, Tel Branora. And Tel Naga is right in the center of Sadrith Mora.
5457Telvanni councilorsHere's a recent edition of the Brown Book of Great House Telvanni. It lists the current Telvanni councilors and their residences. Let me mark the locations of the councilor's towers on your map -- Tel Aruhn, Tel Vos, Tel Mora, Tel Branora. And Tel Naga is right in the center of Sadrith Mora.
5458Redoran councilorsHere's a recent edition of the Red Book of Great House Redoran. It lists the current Redoran councilors and their residences.
5459Hlaalu councilorsHere's a recent edition of the Yellow Book of Great House Hlaalu. It lists the current Hlaalu councilors and their residences.
5460Hlaalu councilorsHere's a recent edition of the Yellow Book of Great House Hlaalu. It lists the current Hlaalu councilors and their residences. I might tell you more for a small consideration.
5461A2_4_MiloGoneHere's Gilvas Barelo's short interpretation of 'The Lost Prophecy'. 'An outlander -- foreign-born, but welcomed as a guest -- confronts seven curses beneath Red Mountain. His hand, blessed by Azura, uses a cursed blade to bring justice to House Dagoth, or House Dwemer, or both.' Maybe the prophecy was lost because Ashlanders didn't like the idea of an outlander Nerevarine.
5462A2_4_MiloGoneHere's Gilvas Barelo's short interpretation of 'The Seven Curses'. 'Seven curses come from House Dagoth, or House Dwemer, or both. Fire and ash come from Red Mountain. Flesh is corprus. Ghosts, Seed, and Despair are unclear, but Curse-of-Dreams seems to refer to recent cases of soul sickness and Sleeper attacks in the towns.'
5463Optio BolograHere's here somewhere, check around.
5464Oritius MaroHere's here somewhere, look around.
5465do me a favorHere's the deal: I've got to get these weapons to Yak gro-Skandar in Ald'ruhn as quickly as possible. He was supposed to meet me here, but hasn't shown up yet. I suppose I must have missed him. If you're willing to deliver these to him at the Rat in the Pot, I'd be grateful, and I figure I could throw 100 septims your way. Of course, I'd ask you to swear an oath to Zenithar...may He grace us with lots of loot, that you'd deliver my goods, or, um, face his heavenly wrath.
5466Elith-Pal MineHere's the flin. Deliver it to Dangor. He's a Bosmer who works at the Elith-Pal Mine which is on the base of Red Mountain just west of the Zainab camp.
5467code bookHere's your 50 Septims, %PCName. The guild needs more like you -- obedient and efficient. If you want more orders, just ask.
5468OrdersHere's your mission. Fort Buckmoth sent a patrol to Gnaar Mok, hunting smugglers with Sixth House connections. They found a Sixth House base, a Sixth House shrine, and a Sixth House priest named Dagoth Gares. Speak to Champion Raesa Pullia at Fort Buckmoth; she'll tell you about the patrol and the Sixth House base. Your orders: find that Sixth House base, kill Dagoth Gares, and bring me a full report on the Sixth House base.
5469presentHere's your present. Hehe...I'm sure you'll like it. It a nice rock! Hahahaha! Stupid hero.
5470strong soulsHere, take these grand soulgems. Fill them with the souls of a suitable Daedra. The best souls to use are Storm Atronachs, but more powerful Daedra such as Winged Twilights and Golden Saints will work as well.
5471Ash YamsHere, take these old things and leave me alone.
5472Antecedents of Dwemer LawHere. If there's anything else I can do for you, let me know.
5473Ahemmusa campHere. Let me mark it on your map. From Tel Mora, cross the bay west to the mainland, then follow the coast north as far as you can go. Ahemmusa Camp is on the most northeastern point of Vvardenfell island. You'll need to be able to fly or water-walk, but be a very good swimmer. You can't miss the camp. You'll be looking for eight to ten round shelters called 'yurts.'
5474Staff of the Silver DawnHere. Take it. Come see me if you're ever looking for another enchanted item.
5475Guild DuesHere. Take the gold and leave me to my work. I would advise that you leave here now. We are engaged in very serious research here and if you disturb my colleagues, they may not be very understanding.
5476Redas TombHere. Take them, %PCRank. You have certainly earned the right to keep them.
5477overdue paymentHere. Take these items and return them. Give the brocade shirt and silk pants to Bivale Teneran. Give the racer suede belt to Tiras Sadus. Give the ebony ring and the glass ring to Daynes Redothril. Give the designer shoes to Llether Vari. Give the firejade amulet to Bevene Releth. They are all merchants in Ald'ruhn. Return the goods, with my apologies.
5478overdue paymentHere. Take these items and return them. Give the brocade shirt and silk pants to Bivale Teneran. Give the racer suede belt to Tiras Sadus. Give the ebony ring and the glass ring to Daynes Redothril. Give the designer shoes to Llether Vari. Give the firejade amulet to Bevene Releth. They are all merchants in Ald'ruhn. Return the goods, with my apologies.
5479coded messageHere. Take this back to Mouth Galos Mathendis. Tell him that I must reject his master's thoughtful proposal.
5480Cure Disease potionHere. Take this Cure Disease Potion to Theldyn Virith in Ald Velothi. While you're there, ask if there's anything he needs done.
5481OrdersHere. Take this Dwemer artifact and 1000 drakes, and go to Tel Fyr. Divayth Fyr will like the Dwemer artifact. A gift may sweeten his disposition. The gold is for expenses. And here're a couple of Levitation potions. I hear you'll need them in Telvanni towers, because wizards don't use stairs. So get moving, and get that corprus disease cured. Then hurry back. I think I know how to get the lost prophecies Nibani Maesa asked for.
5482Seizing of the ErabenimsunHere. Take this enchanted token of the Erabenimsun, that all may know that we have named you Nerevarine and Champion.
5483alms for the poorHere. Take this.
5484share a giftHere. This is a little nothing that Ahnassi finds. A tasty treat, and handy.
5485HR_TaxCollectorHetman Abelmawia gave me the taxes from Gnisis.
5486HR_StrongholdHetman Guls said he was satisfied that the men around my stronghold would be able to find wives. I should speak with Galsa Gindu again about construction.
5487Greeting 5Hey there! Yes, you. Interested in a making a deal?
5488ThiefHey!
5489Greeting 5Hey! %PCRace! I'm Beden Giladren, a poor pilgrim trapped by these ashlanders. Can you get me out of here? These ashlanders are holding me for ransom.
5490Greeting 5Hey! Baladas Demnevanni locked me up in here. Can you get me out?
5491HitHey! Be careful!
5492Greeting 4Hey! Get away from me! Don't you know you're sick? And you've got a blight disease. You're a danger to everyone. Go find an Imperial cult altar or a Temple shrine, or a healer or apothecary, and get cured.
5493Greeting 4Hey! Get away from me! Don't you know you're sick? It's just a common disease. Go find an Imperial cult altar or a Temple shrine, or a healer or apothecary, and get cured.
5494Greeting 4Hey! Get away from me! You've got corprus disease! You can't get cured of corprus! Get aWAY!
5495HitHey! Watch it, friend!
5496Greeting 1Hey! You shouldn't be back there. That's my private room.
5497HelloHey, care to talk. You're a welcome break from the locals!
5498Greeting 5Hey, it's you! What do I want with you again?
5499FleeHey, leave me alone! I give up!
5500Greeting 5Hey, look. It's none of my business. Folks want to talk to a filthy lizard, it's their problem, not mine. Got out of here. And good riddance.
5501Greeting 5Hey, look. It's none of my business. Folks want to talk to a filthy lizard, it's their problem, not mine. Got out of here. And good riddance.
5502Ra'GruzgobHey, Lustidrike! Ra'Gruzgob wants some MORE MOON SUGAR HERE!
5503HelloHey, now, whatever trouble you're in, I want no part of it.
5504HelloHey, put something on!
5505HelloHey, put something on!
5506KhajiitHey, Ra'Gruzgob likes you.
5507KhajiitHey, Ra'Gruzgob likes you. Maybe Ra'Gruzgob tells you a little secret.
5508help meHey, you got my note, so go! Don't want to stay out here all day. No fun to sleep on rocks.
5509EggmineHey, you're the one who cured the Queen, right? The entire town is thankful.
5510EggmineHey, you're the one who cured the Queen, right? The entire town is thankful.
5511Greeting 5Hey, you. You're not one of them townbosses, right? How about you help me? Huh? I'll give you a present.
5512HH_TwinLamps3Hides-His-Foot agreed to follow me to Sterdecan's Farm.
5513HH_TwinLamps3Hides-His-Foot arrives safely at Sterdecan's Farm.
5514HH_WinCamonnaHides-His-Foot told me that Orvas Dren has a hidden room in his manor which has evidence that might persuade Orvas Dren. Nalvilie Saren has a key to this room.
5515Fargoth's hiding placeHiding place? I don't know what you're talking about! Leave me alone.
5516High RockHigh Rock encompasses the many lands and clans of Greater Betony, the Dellese Isles, the Bjoulsae River tribes, and, by tradition, the Western Reach. The rugged highland strongholds and isolated valley settlements have encouraged the fierce independence of the various local Breton clans, and this contentious tribal nature has never been completely integrated into a provincial or Imperial identity. Nonetheless, their language, bardic traditions, and heroic legends are a unifying common legacy.
5517High RockHigh Rock encompasses the many lands and clans of Greater Betony, the Dellese Isles, the Bjoulsae River tribes, and, by tradition, the Western Reach. The rugged highland strongholds and isolated valley settlements have encouraged the fierce independence of the various local Breton clans, and this contentious tribal nature has never been completely integrated into a provincial or Imperial identity. Nonetheless, their language, bardic traditions, and heroic legends are a unifying common legacy.
5518High RockHigh Rock encompasses the many lands and clans of Greater Betony, the Dellese Isles, the Bjoulsae River tribes, and, by tradition, the Western Reach. The rugged highland strongholds and isolated valley settlements have encouraged the fierce independence of the various local Breton clans, and this contentious tribal nature has never been completely integrated into a provincial or Imperial identity. Nonetheless, their language, bardic traditions, and heroic legends are a unifying common legacy.
5519High RockHigh Rock encompasses the many lands and clans of Greater Betony, the Dellese Isles, the Bjoulsae River tribes, and, by tradition, the Western Reach. The rugged highland strongholds and isolated valley settlements have encouraged the fierce independence of the various local Breton clans, and this contentious tribal nature has never been completely integrated into a provincial or Imperial identity. Nonetheless, their language, bardic traditions, and heroic legends are a unifying common legacy.
5520High RockHigh Rock encompasses the many lands and clans of Greater Betony, the Dellese Isles, the Bjoulsae River tribes, and, by tradition, the Western Reach. The rugged highland strongholds and isolated valley settlements have encouraged the fierce independence of the various local Breton clans, and this contentious tribal nature has never been completely integrated into a provincial or Imperial identity. Nonetheless, their language, bardic traditions, and heroic legends are a unifying common legacy.
5521specific placeHigh Town, on the hill to the west, has the Temple, Hlaalu Council Hall, rich manors, better shops, and the Morag Tong. The Commercial District, just west of the river, has shops and inns, and the foreigner Fighters Guild and Mages Guild, Labor Town, east of the river, where the commoners and poor live, has a couple of cornerclubs and a few merchants. The Imperial soldier boys are down at Fort Moonmoth, southeast of town.
5522silverHigh-quality steel is plated or filigreed with silver because of the arcane effects of the precious metal on the flesh of magical and supernatural creatures. Well-heeded aristocrats and bravos also sport such weapons for their distinctive elegance.
5523little adviceHigher quality picks and probes are definitely worth their higher price. But keep cheaper ones around as well for the easier locks and traps. Also be sure to find a good source for buying these instruments.
5524claymoreHighland Bretons were the first to use the very heavy two-handed sword called the claymore, but powerful Redguards were quick to adopt these massive shock weapons to their heroic melee styles. Not suitable for use by close order troops, the claymore is favored by the solitary hero-adventurer, particularly against great beasts and otherworldly creatures.
5525get me outHim letting me go? About time he did. I follow you out of here.
5526Tongue-ToadHim? I think I've seen him in The Rat in the Pot.
5527Cunius PeleliusHis death is a matter between you and the law. I didn't see anything. And wouldn't say so if I did.
5528Manat Varnan-AddaHis farm is across the river to the northwest.
5529Manat Varnan-AddaHis farm is across the river to the northwest.
5530Llovyn AndusHis farm is down the road past the Dren and Arvel Plantations to the southwest.
5531Llovyn AndusHis farm is down the road to the southwest, past the Dren Plantation.
5532Manat Varnan-AddaHis farm is east of here, past the Dren and Arvel Plantations.
5533Manat Varnan-AddaHis farm is east of here.
5534Llovyn AndusHis farm is just down the road west of here.
5535Manat Varnan-AddaHis farm is up the road to the northeast, past the Dren and Arvel Plantations, but before you reach any of the rivers.
5536Manat Varnan-AddaHis farm is up the road to the northeast.
5537Nine-ToesHis house is in the middle row east of the river Odai.
5538filthy lizardHis kind aren't welcome here. He belongs in the swamp with the rest of them.
5539Velfred the OutlawHis ship is the Grytewake.
5540Ralen TilvurHis shop is in the Plaza here in the Foreign Quarter.
5541Ralen TilvurHis shop is on the southeast side of the plaza.
5542BaladasHis support on the Council will be useful to us.
5543MV_ParalyzedBarbarianHisin Deep-Raed is free of his disease. He seems a bit shamed by his ordeal, but maybe a little better for it.
5544HitHiss
5545AttackHiss!
5546HelloHiss!
5547HelloHiss!
5548HitHiss!
5549HitHiss!
5550HitHiss!
5551HitHiss!
5552ThiefHiss.
5553HitHiss.
5554HitHiss.
5555HitHiss.
5556HitHiss.
5557HitHiss.
5558HitHiss.
5559HitHiss.
5560HitHiss.
5561HitHiss.
5562HitHiss.
5563HitHiss.
5564HitHiss.
5565HitHiss.
5566HitHiss.
5567HitHiss.
5568HitHiss.
5569HitHiss.
5570HelloHisses
5571HelloHisses
5572HelloHissss!
5573HelloHit the road, mister.
5574Hla OadHla Oad is a backwater town of fishermen southwest of Balmora. You can follow an old trail down the River Odai to get there.
5575Hla OadHla Oad is a tiny fishing village on western Vvardenfell in the Bitter Coast region.
5576Hla OadHla Oad is a tiny isolated fishing village on western Vvardenfell in the Bitter Coast region. A rough track along the River Odai connects Hla Oad with Balmora. There's also silt strider service from Vivec.
5577Hla OadHla Oad is a tiny isolated fishing village on western Vvardenfell in the Bitter Coast region. A rough track along the River Odai connects Hla Oad with the town of Balmora.
5578Hla OadHla Oad is a tiny isolated fishing village on western Vvardenfell in the Bitter Coast region. A rough track along the River Odai connects Hla Oad with the town of Balmora.
5579Hla OadHla Oad is a tiny isolated fishing village on western Vvardenfell in the Bitter Coast region. A rough track along the River Odai connects Hla Oad with the town of Balmora.
5580Hla OadHla Oad is a tiny isolated fishing village on western Vvardenfell in the Bitter Coast region. You can take passage to Hla Oad from the Ebonheart docks. Speak to Nevosi Hlan, shipmaster. His boat is the 'Chun-Ook'.
5581Ralen HlaaloHlaalo Manor is on the northwest side of town. Just head southwest from the Temple, go up the first steps you see, then look to your left. Though I don't know why you'd want to go there after what's happened.
5582Hlaalu CompoundHlaalu Compound is the westmost canton. Councilor Crassius Curio has a splendid tier-top mansion here. The tiers below contain Hlaalu treasuries, records, holding cells, and various services. There are two public houses: the Elven Nations and the No Name Club. A variety of craftsmen and tradesmen also have shops at Hlaalu Compound. Some House Hlaalu nobles maintain residences in the less-formal St. Delyn and St. Olms cantons. Councilor Velanda Omani's manor is east of the city on Elmas Island.
5583HR_TaxCollectorHlaren Ramoran asked me to collect the taxes from Hetman Abelmawia in Gnisis.
5584HR_OldFlameHlaren Ramoran asked me to find out what happened to an acquaintance of his, Nalvilie Saren.
5585HR_OldFlameHlaren Ramoran choose to seek out Nalvilie Saren on his own. He agreed to give his support on the Council.
5586HT_MonopolyHlaren Ramoran gave his support to revoke the monopoly of the Mages Guild.
5587MV_AbusedHealerHlormar was so pleased to get his axe back that he offered to give me a few pointers to make me stronger in battle. It is great to see such a beautiful axe back to its rightful owner.
5588MV_AbusedHealerHlormar Wine-Sot spun quite an interesting yarn for me to hear. He claims to have been seduced by a witch, who then cast a spell on him while he was asleep, took everything he had including his prized enchanted axe Cloudcleaver, and left him by the road for the amusement of passersby. He requests that I take him to find the witch and help retrieve his axe, in exchange for a reward.
5589MV_AbusedHealerHlormar Wine-Sot was not pleased in the least to hear that he could not have his items back immediately, and demanded that I choose a side. I have chosen to side with Hlormar.
5590MV_AbusedHealerHlormar Wine-Sot was not pleased in the least to hear that he could not have his items back immediately, and demanded that I choose a side. I have chosen to side with Sosia.
5591CloudcleaverHlormar's obsession with that axe led to his death. I'll leave it with someone who can use it well. I thank you for your help stranger. I think that hothead would've killed me had you not intervened. Here, take these potions as my gift to you, and seek me out if you ever require my services in the future.
5592Vassir Didanat MineHm. A blunt weapon... I do have this Daedric Staff. Perhaps not quite what you were looking for, but it is of the highest quality.
5593Flesh Made WholeHm. I believe Berengeval said something about that once. Perhaps you should ask him.
5594Cure BlightHm. I believe Pierlette Rostorard carries potions of cure blight.
5595Divine MetaphysicsHm. I do not know what to tell you about that book. I can make sense of Dwemer plans, but I cannot read their language. You might want to ask Hasphat Antabolis in Balmora.
5596rent and taxesHm. I must admit I did not think you could actually get the rent, %PCName. Well then, shall we discuss other business?
5597Caldera mining contractsHm. I will try and get in touch with her. Oh, no, dumpling! No need to be jealous! Just don't tell Odral who the thief really is. Tell him you found the documents in a crate or something. Please take this little gift of 500 drakes for keeping me informed.
5598Boethiah's Pillow BookHm. Interesting books these Dunmer have. We're getting paid well for this job. I looked over the emergency supplies here and found a ring and amulet you might like. Just don't tell anyone I gave them to you, eh?
5599Mages Guild monopolyHm. It seems you have killed too many Redoran Councilors. I do not believe we can get enough votes to overturn the Mages Guild Monopoly. Well, no matter, there will be more councilors to persuade another day.
5600join the Thieves GuildHm. Maybe we could use you. Why not visit the South Wall Cornerclub? Spend some time there, ask around. Maybe you'll learn something.
5601need wivesHm. That is an interesting offer. I will ask my girls. Perhaps some of the older ones are ready to settle down somewhere. I will ask them, but that is all I can promise.
5602Hanging GardensHm. This book is written in both Dwemer and Aldmeris. If you can find a scholar who can read Aldmeris, this might well be the translation key we've been looking for! This is a very exciting discovery. I only wish Anes Vendu could share it with us.
5603proofHm. Yes, this is Lugrub's Axe. I can see how it's been damaged from hitting bone here and here. With this, I have no choice but to believe your story. Lugrub gro-Odgum is an outlaw. Find him and kill him. Then justice will be served.
5604AttackHmm!
5605HelloHmm, you look half dead. Why don't you find someone who can finish the job?
5606Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
5607Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
5608Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
5609Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
5610Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
5611Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
5612Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
5613Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
5614Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
5615Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
5616Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
5617Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
5618Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
5619Conjuration expertHmm. Conjuration expert? Well, Uleni Heleran of the Mages Guild here at Wolverine Hall teaches Conjuration. Is that what you're looking for? Training?
5620OrdersHmm. Don't get over-confident. But it so happens that I agree -- you're ready. But just in case I'm going to give you 400 drakes. Before you head out, make sure you outfit yourself with healing potions, new gear, a little training, whatever you think you need most. And remember: if you get in trouble, back off, rest up, and go back fresh. Don't get cocky. I think this will be a tough one.
5621teeth of the windHmm. I know no place of that name. But there is a place called 'Airan's Teeth' in the Valley of the Wind. These two rocks spires mark the entrance to the Valley of the Wind, and they bear the name of the seer, Airan, one blessed by Azura.
5622teeth of the windHmm. I know no place of that name. But there is a place called 'Airan's Teeth' in the Valley of the Wind. These two rocks spires mark the entrance to the Valley of the Wind, and they bear the name of the seer, Airan, one blessed by Azura.
5623teeth of the windHmm. I know no place of that name. But there is a place called 'Airan's Teeth' in the Valley of the Wind. These two rocks spires mark the entrance to the Valley of the Wind, and they bear the name of the seer, Airan, one blessed by Azura.
5624teeth of the windHmm. I know no place of that name. But there is a place called 'Airan's Teeth' in the Valley of the Wind. These two rocks spires mark the entrance to the Valley of the Wind, and they bear the name of the seer, Airan, one blessed by Azura.
5625Nerevarine propheciesHmm. I know not what to make of your deeds. Your words may be more worthy than your deeds. But you are well-spoken, and you do tell a pretty tale. Perhaps Sul-Matuul will be angry with me. But I think I can bear that. Go to the Ashkhan's Yurt and speak with Sul-Matuul. Ask him your questions, and tell him I have sent you.
5626CounselHmm. I see. Ashkhan Kaushad will not take seriously your request to be named as Zainab Nerevarine. Let me tell you a little secret about our chief. Kaushad would not have it be known, but he has a weakness for expensive outlander clothing. If you bring him a pair of exquisite shoes, he might be better disposed towards you.
5627Greeting 9Hmm. If it isn't %PCName again. How can I help? You looking for some specific place?
5628Nerevarine propheciesHmm. Is that all true? That is a very interesting ring. It is part of the story of Nerevar, the ring Moon-and-Star, that none may wear but Nerevar himself. You should talk to Ashkhan Kaushad. The ashkhan is very curious about this outlander who claims to be the Nerevarine.
5629OrdersHmm. Maybe you're still not ready. But I have to give you the mission anyway. You'll just have to be careful. Before you head out, make sure you outfit yourself with healing potions, new gear, a little training, whatever you think you need most. Remember! If you get in trouble, back off, rest up, and go back fresh. Don't take any chances. I think this will be a tough one.
5630OrdersHmm. Maybe you're still not ready. Why don't you go back out and do some freelance work. And put everything you earn back into training and equipment. Come back to me when you're ready, and I'll give you your next mission.
5631IdleHmm. Probably nothing.
5632Greeting 5Hmm. Quitters never prosper, %PCName. This is not a way to get into the cult's good graces. Don't come back looking for more missions for at least a day. Get your priorities straight before you ask me again for a shrine sergeant mission.
5633Greeting 5Hmm. Quitters never prosper, %PCName. This is not a way to get into the cult's good graces. Don't come back looking for more missions for at least a day. Get your priorities straight before you ask me again for a shrine sergeant mission.
5634Greeting 5Hmm. Quitters never prosper, %PCName. This is not a way to get into the cult's good graces. Don't come back looking for more missions for at least a day. Get your priorities straight before you ask me again for a shrine sergeant mission.
5635Greeting 5Hmm. Quitters never prosper, %PCName. This is not a way to get into the cult's good graces. Don't come back looking for more missions for at least a day. Get your priorities straight before you ask me again for a shrine sergeant mission.
5636Greeting 5Hmm. Quitters never prosper, %PCName. This is not a way to get into the cult's good graces. Don't come back looking for more missions for at least a day. Get your priorities straight before you ask me again for a shrine sergeant mission.
5637Telvanni HortatorHmm. So there's something to those old prophecies after all. Pig-headed Battlemages don't pay attention to Lady Azura's portents as they should. And you are the foretold Nerevarine? Quite a shock to those mallet-headed House Fathers, eh? Nerevar comes back... as a woman? Haw! Certainly. I'm quite happy to name you Hortator. Here. Take these scrolls with you. Never know when they'll come in handy.
5638Greeting 5Hmm. That's too bad. I could sure use some help here. But... go ahead. What can I do for you?
5639Nerevarine propheciesHmm. These are not simple matters. You know a great deal more than I would have thought. And some of what you say is news to me. I believe you should speak to Sul-Matuul. Perhaps he will be angry with me. But I think I can bear that. Go to the Ashkhan's Yurt and speak with Sul-Matuul. Ask him your questions, and tell him I have sent you.
5640Greeting 9Hmm. Was it the latest rumors you were looking for, %PCName? If not, I'll be happy to tell you anything I know about Balmora, or any other Morrowind lore.
5641Telvanni HortatorHmm. Well. I'm glad we listened. And glad you persisted. So there's something to those old prophecies after all. I shouldn't wonder. Pig-headed Battlemages don't pay attention to Lady Azura's portents as they should. And you are the foretold Nerevarine? Well, then. You shall be our Hortator. You have my vote. And my blessing. And this scroll. It will come in handy where you're going.
5642Telvanni brideHmm. Well. No one can say you are too conventional. No. On careful reflection, I believe that a marriage of a Telvanni noble to an Ashlander ashkhan is impossible for all known definitions of possible. [Chuckle.] Sorry. Didn't mean to... [Chuckle.] Well.... You must admit, it does sound a rather silly idea, doesn't it?
5643Greeting 9Hmm. You again. More questions? What is it now? Are you looking for someone in particular?
5644HelloHmm. You look half-dead. Why don't you find someone who can finish the job?
5645return your favorHmm. You wouldn't want me to think you greedy, eh? One trick is all you get.
5646little adviceHmm. You'll be looking for better armor. And a decent weapon. Let me make a suggestion. A lot of people out there are wearing very nice armor and carrying very nice weapons. You don't want to go taking those things from honest citizens, because you'll end up doing hard labor. But if you happen to find some outlaws wearing nice armor and carrying nice weapons, well, the bailiffs don't mind at all if you knock them over the head and take their stuff.
5647HelloHmm. You're not here to start trouble, are you?
5648dutiesHmm... Duties, you say? Yes, there are several things the Mages Guild needs done. Let's see. Hmm... Find out about the disappearance of the Dwarves. Yes, that's an excellent task for you, %PCRank.
5649murderer's descriptionHmm... I believe Thanelen Velas over at the Council Club might fit that description.
5650join the Mages GuildHmm... No, you are not a worthy candidate. A true wizard must know at least the basics of the magical arts. You should review our requirements.
5651Vassir Didanat MineHmm... So you told Nevena Ules about the mine. Has she paid you yet? No, I can tell by your expression that she has not. Next time speak with me. I am sure I could have made a better offer.
5652join the Mages GuildHmm... Yes, you look like the sort we could use in the Mages Guild. Will you take The Mage's Oath and join the Guild?
5653Disappearance of the DwarvesHmm.... I cannot say what happened. I was not there to observe. I was in an Outer Realm at the time, and when I came back, my people were gone. I left Red Mountain, wandering Tamriel for years, sea